# U
# uicontrolid_t<UIComponent>
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | mID |
8 | (8) unsigned __int64 | mBitId |
# UIAnimLayout::{ctor}::__l2::<lambda_b740528f05b815a1d9f33202085666a7>
Offset | Type | Name |
---|
# Urho3D::Vector3
Offset | Type | Name |
---|---|---|
0 | (4) float | x_ |
4 | (4) float | y_ |
8 | (4) float | z_ |
# Urho3D::Vector2
Offset | Type | Name |
---|---|---|
0 | (4) float | x_ |
4 | (4) float | y_ |
# Urho3D::Matrix4
Offset | Type | Name |
---|---|---|
0 | (4) float | m00_ |
4 | (4) float | m01_ |
8 | (4) float | m02_ |
12 | (4) float | m03_ |
16 | (4) float | m10_ |
20 | (4) float | m11_ |
24 | (4) float | m12_ |
28 | (4) float | m13_ |
32 | (4) float | m20_ |
36 | (4) float | m21_ |
40 | (4) float | m22_ |
44 | (4) float | m23_ |
48 | (4) float | m30_ |
52 | (4) float | m31_ |
56 | (4) float | m32_ |
60 | (4) float | m33_ |
# utf8proc_property_struct
Offset | Type | Name |
---|---|---|
0 | (2) __int16 | category |
2 | (2) __int16 | combining_class |
4 | (2) __int16 | bidi_class |
6 | (2) __int16 | decomp_type |
8 | (8) const int * | decomp_mapping |
16 | (1) __int8 | _bf_10 |
17 | (3) _BYTE[3] | _padding_11 |
20 | (4) int | uppercase_mapping |
24 | (4) int | lowercase_mapping |
28 | (4) int | titlecase_mapping |
32 | (4) int | comb1st_index |
36 | (4) int | comb2nd_index |
40 | (1) __int8 | _bf_28 |
41 | (7) _BYTE[7] | _padding_29 |
48 | (8) const int * | casefold_mapping |
# unim_index
Offset | Type | Name |
---|---|---|
0 | (8) const unsigned __int16 * | map |
8 | (1) unsigned __int8 | bottom |
9 | (1) unsigned __int8 | top |
# Urho3D::Color
Offset | Type | Name |
---|---|---|
0 | (4) float | r_ |
4 | (4) float | g_ |
8 | (4) float | b_ |
12 | (4) float | a_ |
# Urho3D::IntVector3
Offset | Type | Name |
---|---|---|
0 | (4) int | x_ |
4 | (4) int | y_ |
8 | (4) int | z_ |
# Urho3D::IntVector2
Offset | Type | Name |
---|---|---|
0 | (4) int | x_ |
4 | (4) int | y_ |
# Urho3D::Matrix3
Offset | Type | Name |
---|---|---|
0 | (4) float | m00_ |
4 | (4) float | m01_ |
8 | (4) float | m02_ |
12 | (4) float | m10_ |
16 | (4) float | m11_ |
20 | (4) float | m12_ |
24 | (4) float | m20_ |
28 | (4) float | m21_ |
32 | (4) float | m22_ |
# Urho3D::StringHash
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | value_ |
# Urho3D::Rect
Offset | Type | Name |
---|---|---|
0 | (8) Urho3D::Vector2 | min_ |
8 | (8) Urho3D::Vector2 | max_ |
# Urho3D::Matrix3x4
Offset | Type | Name |
---|---|---|
0 | (4) float | m00_ |
4 | (4) float | m01_ |
8 | (4) float | m02_ |
12 | (4) float | m03_ |
16 | (4) float | m10_ |
20 | (4) float | m11_ |
24 | (4) float | m12_ |
28 | (4) float | m13_ |
32 | (4) float | m20_ |
36 | (4) float | m21_ |
40 | (4) float | m22_ |
44 | (4) float | m23_ |
# Urho3D::IntRect
Offset | Type | Name |
---|---|---|
0 | (4) int | left_ |
4 | (4) int | top_ |
8 | (4) int | right_ |
12 | (4) int | bottom_ |
# Urho3D::Quaternion
Offset | Type | Name |
---|---|---|
0 | (4) float | w_ |
4 | (4) float | x_ |
8 | (4) float | y_ |
12 | (4) float | z_ |
# Urho3D::Vector4
Offset | Type | Name |
---|---|---|
0 | (4) float | x_ |
4 | (4) float | y_ |
8 | (4) float | z_ |
12 | (4) float | w_ |
# Urho3D::AnimatedModelRenderDispatcher
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<std::string,Urho3D::AnimatedModelRender> | mRenderMap_ |
64 | (64) std::unordered_map<std::string,unsigned __int64> | mRenderNum_ |
# us_f0_lr_term_struct
Offset | Type | Name |
---|---|---|
0 | (8) const char * | feature |
8 | (4) const float | start |
12 | (4) const float | mid |
16 | (4) const float | end |
24 | (8) const char * | type |
# UIResolvedDef
Offset | Type | Name |
---|---|---|
0 | (1) bool | mIgnored |
8 | (32) const std::string | mDefNamespace |
40 | (32) const std::string | mDefName |
72 | (8) const Json::Value * | mBaseVal |
80 | (8) const Json::Value * | mOverrideVal |
88 | (16) Json::Value | mVariables |
104 | (8) std::vector<Json::Value *> * | mVariablesStack |
112 | (16) std::set<std::string,Util::span_less,std::allocator<std::string > > | mUnvalidatedProperties |
# UNWIND_INFO_HDR
Offset | Type | Name |
---|---|---|
0 | (1) `` | Ver3_Flags |
1 | (1) `` | PrologSize |
2 | (1) `` | CntUnwindCodes |
3 | (1) `` | FrReg_FrRegOff |
# UNWIND_CODE
Offset | Type | Name |
---|---|---|
0 | (1) `` | PrologOff |
1 | (1) `` | OpCode_OpInfo |
# UnwindMapEntry
Offset | Type | Name |
---|---|---|
0 | (4) `` | toState |
4 | (4) `` | action |
# Util::Url::Components
Offset | Type | Name |
---|---|---|
0 | (40) std::optional<std::string > | scheme |
40 | (40) std::optional<std::string > | authority |
80 | (40) std::optional<std::string > | path |
120 | (40) std::optional<std::string > | query |
160 | (40) std::optional<std::string > | fragment |
# UIScreenContext
Offset | Type | Name |
---|---|---|
0 | (4) const int | xm |
4 | (4) const int | ym |
8 | (4) const float | a |
# UiExpression
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<ExprToken> | mTokens |
24 | (1) bool | mIsStatic |
# ui::LayoutOffset
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<ui::AxisOffset> | noAutoScaleX |
24 | (24) std::vector<ui::AxisOffset> | noAutoScaleY |
48 | (4) ui::LayoutAxisOffsetContainerType | noAutoScaleXType |
52 | (4) ui::LayoutAxisOffsetContainerType | noAutoScaleYType |
56 | (24) std::vector<ui::AxisOffset> | x |
80 | (24) std::vector<ui::AxisOffset> | y |
104 | (4) ui::LayoutAxisOffsetContainerType | xType |
108 | (4) ui::LayoutAxisOffsetContainerType | yType |
# UITextureInfoPtr
Offset | Type | Name |
---|---|---|
0 | (8) UITextureInfoPtr_vtbl * | __vftable |
8 | (8) const UITextureInfo * | mUITextureInfo |
16 | (8) UIRepository * | mGroup |
24 | (56) ResourceLocation | mResourceLocation |
# UIPropertyBag
Offset | Type | Name |
---|---|---|
0 | (8) UIPropertyBag_vtbl * | __vftable |
8 | (24) PropertyBag | baseclass_8 |
32 | (24) std::vector<std::pair<std::string,std::vector<UIPropertyBag::PropertyChangedNotificationInfo> >> | mPropertyChangedNotificationInfoMap |
# UIAnimationComponent::NewAnimation
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<UIAnim> | newAnim |
16 | (4) float | lastAnimDuration |
20 | (4) float | lastAnimTime |
# ui::AxisOffset
Offset | Type | Name |
---|---|---|
0 | (4) _BYTE[4] | type |
4 | (4) float | value |
8 | (4) ui::LayoutAxisOperation | operation |
# UIPropertyBag::registerForPropertyChangedNotification::__l2::<lambda_7e52e4d85eb4d187d33f31333af04fdb>::()::__l2::<lambda_cbc2fb54f5f402da5c9469866231f08c>
Offset | Type | Name |
---|---|---|
0 | (64) const std::function<void __cdecl(std::weak_ptr<UIControl> const &,gsl::basic_string_span<char const ,-1>,Json::Value const &,UIPropertyBag::ContextObject)> | callback |
64 | (32) const UiExpression | sourcePropertyName |
96 | (8) UIPropertyBag *const | __this |
# UserProfileCardScreenController::_registerFriendsDropdown::__l2::<lambda_8edab51aeee724a1c610a07b9b257e12>
Offset | Type | Name |
---|---|---|
0 | (32) const std::string | dropdownName |
32 | (8) UserProfileCardScreenController *const | __this |
# UIControl
Offset | Type | Name |
---|---|---|
0 | (8) UIControl_vtbl * | __vftable |
8 | (16) std::enable_shared_from_this<UIControl> | baseclass_8 |
24 | (1) bool | sizeFlag |
25 | (1) bool | posFlag |
32 | (40) BindInfo | mBindInfo |
72 | (1) bool | changeAutoScale2Zero |
76 | (4) _BYTE[4] | defType |
80 | (16) std::weak_ptr<UIControl> | mFinalLayoutCtrl |
96 | (32) std::string | mName |
128 | (8) glm::tvec2<float,0> | mParentRelativePosition |
136 | (8) glm::tvec2<float,0> | mSize |
144 | (8) glm::tvec2<float,0> | mMinSize |
152 | (8) glm::tvec2<float,0> | mMaxSize |
160 | (4) float | mAlpha |
164 | (4) int | mZOrder |
168 | (4) int | mLayer |
172 | (8) Vec2 | mClipOffset |
180 | (1) __int8 | _bf_b4 |
181 | (1) __int8 | _padding_b5 |
182 | (2) __int16 | _padding_b6 |
184 | (1) __int8 | _bf_b8 |
185 | (1) __int8 | _padding_b9 |
186 | (2) __int16 | _padding_ba |
188 | (2) __int16 | _bf_bc |
190 | (2) __int16 | _padding_be |
192 | (8) glm::tvec2<float,0> | mCachedPosition |
200 | (4) unsigned int | mClipChangeEventId |
208 | (8) std::unique_ptr<UIPropertyBag> | mPropertyBag |
216 | (16) std::weak_ptr<UIControl> | mParent |
232 | (24) std::vector<std::shared_ptr<UIControl>> | mChildren |
256 | (8) unsigned __int64 | mComponentsInUse |
264 | (24) std::vector<std::unique_ptr<UIComponent>> | mComponents |
288 | (24) std::vector<RenderableComponent *> | mRenderableComponentLookup |
312 | (24) std::vector<UIControl::ControlResolutionInfo> | mControlResolvers |
336 | (24) std::vector<std::function<void __cdecl(UIControl &)>> | mPostCreateVector |
360 | (8) ControlScreenAction * | mControlScreenAction |
368 | (4) int | mControlCollectionFlag |
376 | (16) std::weak_ptr<UIControl> | mModalAncestor |
# UIRenderContext
Offset | Type | Name |
---|---|---|
0 | (8) UIRenderContext_vtbl * | __vftable |
# UIMeasureStrategy
Offset | Type | Name |
---|---|---|
0 | (8) UIMeasureStrategy_vtbl * | __vftable |
# UIDefRepository::loadDefsList::__l2::<lambda_1ecc128b6a504e1674127a91f414fc08>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<std::vector<UIDefRepository::DefEntry> > | allDefEntriesPtr |
16 | (16) std::shared_ptr<std::unordered_map<std::string,UIDefNamespace> > | defNamespaces |
32 | (8) UIDefRepository *const | __this |
40 | (16) std::shared_ptr<std::vector<PackReport> > | packReportsPtr |
56 | (8) const ResourcePackStack * | packStack |
64 | (64) std::function<void __cdecl(std::vector<PackReport> &)> | onReportsReady |
# UIDefRepository::_queueFinishLoad::__l5::<lambda_8c79f890e388074120223c816a5a3204>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<std::vector<PackReport> > | packReportsPtr |
16 | (64) std::function<void __cdecl(std::vector<PackReport> &)> | onReportsReady |
# UIDefRepository::validateDefEntries::__l13::<lambda_507eaf82f275a1afc1e36b521629d2d9>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<std::vector<PackReport> > | packReportsPtr |
16 | (16) std::shared_ptr<ResourcePackStack const > | packStack |
32 | (64) std::function<void __cdecl(std::vector<PackReport> &)> | onReportsReady |
# UIDefRepository::_collectAllDefEntries::__l33::<lambda_e42ddb60c01723a5881424d6dd583a07>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<std::vector<UIDefRepository::DefEntry> > | allDefEntries |
16 | (16) std::shared_ptr<std::vector<PackReport> > | packReports |
32 | (16) std::shared_ptr<std::vector<PackReport> > | fileReports |
48 | (16) std::shared_ptr<std::vector<UIDefRepository::DefEntry> > | fileDefEntries |
64 | (1) const bool | loadingUI |
# UIDefRepository::DefEntry
Offset | Type | Name |
---|---|---|
0 | (4) int | collectionIndex |
8 | (32) std::string | ns |
40 | (32) std::string | name |
72 | (32) std::string | refNs |
104 | (32) std::string | refName |
136 | (16) Json::Value | jsonVal |
# ui::AxisOffsetContainer
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<ui::AxisOffset> | axisOffsets |
24 | (4) ui::LayoutAxisOffsetContainerType | containerType |
# UIIndexInfo
Offset | Type | Name |
---|---|---|
0 | (4) int | index |
8 | (8) const Json::Value * | value |
16 | (1) bool | removed |
# UIPackError
Offset | Type | Name |
---|---|---|
0 | (40) PackError | baseclass_0 |
# UserAuthentication::getGlobalCertificate::__l2::<lambda_75f04232756511bb1d450f368ea2c7cb>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<UserAuthentication> | weakThis |
16 | (64) std::function<void __cdecl(std::unique_ptr<Certificate>)> | callback |
# UserAuthentication::getGlobalCertificate::__l2::<lambda_75f04232756511bb1d450f368ea2c7cb>::()::__l5::<lambda_fce1549d43fd9f2db1bffbfa91d8f005>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<UserAuthentication> | weakThis |
16 | (1) bool | success |
24 | (64) std::function<void __cdecl(std::unique_ptr<Certificate>)> | callback |
88 | (32) std::string | rawCertificate |
# UnverifiedCertificate
Offset | Type | Name |
---|---|---|
0 | (128) const WebToken | mRawToken |
128 | (8) std::unique_ptr<UnverifiedCertificate> | mParentUnverifiedCertificate |
# UpdateAttributesPacket::AttributeData
Offset | Type | Name |
---|---|---|
0 | (4) float | mCurrentValue |
4 | (4) float | mMinValue |
8 | (4) float | mMaxValue |
12 | (4) float | mDefaultValue |
16 | (48) HashedString | mName |
# UpdateAttributesPacket
Offset | Type | Name |
---|---|---|
0 | (40) Packet | baseclass_0 |
40 | (8) ActorRuntimeID | mRuntimeId |
48 | (24) std::vector<UpdateAttributesPacket::AttributeData> | mAttributeData |
72 | (8) unsigned __int64 | mTick |
# UpdateTradePacket
Offset | Type | Name |
---|---|---|
0 | (40) Packet | baseclass_0 |
40 | (1) ContainerID | mContainerId |
41 | (1) ContainerType | mType |
48 | (32) std::string | mDisplayName |
80 | (4) int | mSize |
84 | (4) int | mTraderTier |
88 | (8) ActorUniqueID | mEntityUniqueID |
96 | (8) ActorUniqueID | mLastTradingPlayer |
104 | (24) CompoundTag | mData |
128 | (1) bool | mUseNewTradeScreen |
129 | (1) bool | mUsingEconomyTrade |
# Urho3D::ColorFrame
Offset | Type | Name |
---|---|---|
0 | (32) InterpolableFrame<Urho3D::Color> | baseclass_0 |
# Urho3D::EmitterPathFrame
Offset | Type | Name |
---|---|---|
0 | (24) InterpolableFrame<Urho3D::Vector3> | baseclass_0 |
# Urho3D::BoundingBox
Offset | Type | Name |
---|---|---|
0 | (12) Urho3D::Vector3 | min_ |
12 | (4) float | dummyMin_ |
16 | (12) Urho3D::Vector3 | max_ |
28 | (4) float | dummyMax_ |
# Urho3D::AnimatedModelRender
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<Urho3D::Geometry *> | mGeometryVector_ |
24 | (600) Urho3D::GeometryGroup | mGeometryGroup_ |
# Urho3D::GeometryGroup
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<int> | geometryIds |
24 | (24) std::vector<Urho3D::Geometry *> | geometrys |
48 | (64) std::unordered_map<int,Urho3D::ModelPart> | modelParts_ |
112 | (488) Urho3D::ModelPartGroup | modelPartGroup_ |
# Urho3D::ModelPartGroup
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<Urho3D::ModelPart const *> | modelParts |
24 | (1) bool | useFieldBoneId |
28 | (4) int | vertexCount |
32 | (4) int | indexCount |
36 | (4) int | uvCount |
40 | (432) mce::Mesh | mesh_ |
472 | (16) std::optional<unsigned __int64> | mMetadataId |
# Urho3D::Animation
Offset | Type | Name |
---|---|---|
0 | (1) bool | isGlobal |
8 | (32) std::string | animationName_ |
40 | (4) Urho3D::StringHash | animationNameHash_ |
44 | (4) float | length_ |
48 | (16) std::map<Urho3D::StringHash,Urho3D::AnimationTrack> | tracks_ |
64 | (24) std::vector<Urho3D::AnimationTriggerPoint> | triggers_ |
88 | (8) unsigned __int64 | memory_ |
# Urho3D::AnimationStateTrack
Offset | Type | Name |
---|---|---|
0 | (8) const Urho3D::AnimationTrack * | track_ |
8 | (8) Urho3D::Bone * | bone_ |
16 | (4) float | weight_ |
20 | (4) unsigned int | keyFrame_ |
24 | (12) Urho3D::Vector3 | newPosition_ |
36 | (16) Urho3D::Quaternion | newRotation_ |
52 | (12) Urho3D::Vector3 | newScale_ |
64 | (1) bool | shouldPlayAni |
65 | (1) bool | shouldApplyTrack |
# Urho3D::Node
Offset | Type | Name |
---|---|---|
0 | (12) Urho3D::Vector3 | position_ |
12 | (16) Urho3D::Quaternion | rotation_ |
28 | (12) Urho3D::Vector3 | scale_ |
40 | (8) Urho3D::Node * | parent_ |
48 | (24) std::vector<Urho3D::Node *> | children_ |
72 | (1) bool | dirty_ |
76 | (48) Urho3D::Matrix3x4 | worldTransform_ |
124 | (16) Urho3D::Quaternion | worldRotation_ |
140 | (1) bool | valid_ |
# Urho3D::EmitterScaleFrame
Offset | Type | Name |
---|---|---|
0 | (16) InterpolableFrame<float> | baseclass_0 |
# Urho3D::ParticleEmitter::RenderData
Offset | Type | Name |
---|---|---|
0 | (16) Urho3D::Color | color |
16 | (48) Vec3[4] | meshPos |
64 | (4) float | u0 |
68 | (4) float | v0 |
72 | (4) float | u1 |
76 | (4) float | v1 |
80 | (4) int | worldPosIndex |
# unz_file_info64_s
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | version |
4 | (4) unsigned int | version_needed |
8 | (4) unsigned int | flag |
12 | (4) unsigned int | compression_method |
16 | (4) unsigned int | dosDate |
20 | (4) unsigned int | crc |
24 | (8) unsigned __int64 | compressed_size |
32 | (8) unsigned __int64 | uncompressed_size |
40 | (4) unsigned int | size_filename |
44 | (4) unsigned int | size_file_extra |
48 | (4) unsigned int | size_file_comment |
52 | (4) unsigned int | disk_num_start |
56 | (4) unsigned int | internal_fa |
60 | (4) unsigned int | external_fa |
64 | (24) tm_unz_s | tmu_date |
# U
Offset | Type | Name |
---|---|---|
0 | (8) long double | d |
1 | (8) unsigned int[2] | L |
# UPNPInterface::ConnectionStateListener
struct __cppobj UPNPInterface::ConnectionStateListener
{
UPNPInterface::ConnectionStateListener_vtbl *__vftable /*VFT*/;
};
# UPNPInterface::ConnectionStateListener_vtbl
struct /*VFT*/ UPNPInterface::ConnectionStateListener_vtbl
{
void (__fastcall *~ConnectionStateListener)(UPNPInterface::ConnectionStateListener *this);
void (__fastcall *onConnectionStateChanged)(UPNPInterface::ConnectionStateListener *this, const std::string *, const std::string *, unsigned int, unsigned int, unsigned int, const std::string *);
};
# UPNPPortMappingResult
struct UPNPPortMappingResult
{
bool bUPNPSupported;
char hostIPAddress[256];
unsigned __int16 externalPort;
unsigned __int16 internalPort;
};
# UPnPResultState<UPNPPortMappingResult>
struct __cppobj UPnPResultState<UPNPPortMappingResult>
{
UPNPPortMappingResult result;
UpnpState state;
bool isValid;
AsyncTracker tracker;
};
# UPNPExternalIPResult
struct UPNPExternalIPResult
{
bool bUPNPSupported;
char hostIPAddress[256];
};
# UPnPResultState<UPNPExternalIPResult>
struct __cppobj UPnPResultState<UPNPExternalIPResult>
{
UPNPExternalIPResult result;
UpnpState state;
bool isValid;
AsyncTracker tracker;
};
# UPNPInterface
struct __cppobj UPNPInterface : NetworkSuspendResumeListener
{
std::vector<UPNPInterface::ConnectionStateListener *> mConnectionStateListeners;
UPnPResultState<UPNPPortMappingResult> mUPnPPortMappingv4;
UPnPResultState<UPNPPortMappingResult> mUPnPPortMappingv6;
UPnPResultState<UPNPExternalIPResult> mUPnPExternalIP;
MPMCQueue<std::function<void __cdecl(void)> > mCompletedQueue;
};
# UPNPInterface_vtbl
struct /*VFT*/ UPNPInterface_vtbl
{
void (__fastcall *~NetworkSuspendResumeListener)(NetworkSuspendResumeListener *this);
void (__fastcall *onSuspend)(NetworkSuspendResumeListener *this);
void (__fastcall *onResume)(NetworkSuspendResumeListener *this);
};
# UpdateSoftEnumPacket
const struct __cppobj __declspec(align(8)) UpdateSoftEnumPacket : Packet
{
std::string mEnumName;
std::vector<std::string> mValues;
_BYTE mType[1];
};
# UpdateSoftEnumPacket_vtbl
struct /*VFT*/ UpdateSoftEnumPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# UpdateEquipPacket
const struct __cppobj UpdateEquipPacket : Packet
{
ContainerID mContainerId;
ContainerType mType;
int mSize;
ActorUniqueID mEntityUniqueID;
CompoundTag mData;
};
# UpdateEquipPacket_vtbl
struct /*VFT*/ UpdateEquipPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# UpdateTradePacket_vtbl
struct /*VFT*/ UpdateTradePacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# UpdateAttributesPacket_vtbl
struct /*VFT*/ UpdateAttributesPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# UpdateBlockPacket
struct __cppobj UpdateBlockPacket : Packet
{
NetworkBlockPosition mPos;
unsigned int mLayer;
unsigned __int8 mUpdateFlags;
unsigned int mRuntimeId;
};
# UpdateBlockPacket_vtbl
struct /*VFT*/ UpdateBlockPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# UpdateBlockSyncedPacket
struct __cppobj UpdateBlockSyncedPacket : UpdateBlockPacket
{
ActorBlockSyncMessage mEntityBlockSyncMessage;
};
# UpdateBlockSyncedPacket_vtbl
struct /*VFT*/ UpdateBlockSyncedPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# UpdatePlayerGameTypePacket
const struct __cppobj UpdatePlayerGameTypePacket : Packet
{
GameType mPlayerGameType;
ActorUniqueID mTargetPlayer;
};
# UpdatePlayerGameTypePacket_vtbl
struct /*VFT*/ UpdatePlayerGameTypePacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# UriListener
struct __cppobj UriListener
{
UriListener_vtbl *__vftable /*VFT*/;
};
# UriListener_vtbl
struct /*VFT*/ UriListener_vtbl
{
void (__fastcall *~UriListener)(UriListener *this);
void (__fastcall *onUri)(UriListener *this, const ActivationUri *);
void (__fastcall *tick)(UriListener *this);
};
# UIDefNamespace
struct __cppobj UIDefNamespace
{
std::string mName;
std::unordered_map<std::string,Json::Value> mDefs;
};
# UIDefRepository
struct __cppobj UIDefRepository
{
ResourceLoadManager *mResourceLoadManager;
std::unordered_map<std::string,UIDefNamespace> mDefNamespaces;
Json::Value mGlobalVariables;
std::shared_mutex mMutex;
};
# ui::SliceSize
struct __cppobj ui::SliceSize
{
float left;
float top;
float right;
float bottom;
};
# UITextureInfo
struct __cppobj __declspec(align(8)) UITextureInfo
{
ui::SliceSize mNineslice;
bool mHasNineslice;
glm::tvec2<float,0> mBaseUVSize;
std::vector<AsepriteFrameInformation> mAsepriteFrames;
int mTotalDurationInMilliseconds;
};
# UITextureInfoPtr_vtbl
struct /*VFT*/ UITextureInfoPtr_vtbl
{
void (__fastcall *~UITextureInfoPtr)(UITextureInfoPtr *this);
};
# UIRepository
struct __cppobj UIRepository
{
std::map<ResourceLocation,UITextureInfo> mLoadedUITextureInfo;
ResourceLoader *mResourceLoader;
std::unordered_set<UITextureInfoPtr *> mRegisteredPtrs;
};
# UIControl_vtbl
struct /*VFT*/ UIControl_vtbl
{
void (__fastcall *~UIControl)(UIControl *this);
};
# UIPropertyBag_vtbl
struct /*VFT*/ UIPropertyBag_vtbl
{
void (__fastcall *~UIPropertyBag)(UIPropertyBag *this);
};
# UIPropertyBag::ContextObject
struct UIPropertyBag::ContextObject
{
int count;
};
# UIPropertyBag::PropertyChangedNotificationInfo
struct __cppobj UIPropertyBag::PropertyChangedNotificationInfo
{
std::string targetPropertyName;
std::weak_ptr<UIControl> targetControl;
std::function<void __cdecl(std::weak_ptr<UIControl> const &,gsl::basic_string_span<char const ,-1>,Json::Value const &,UIPropertyBag::ContextObject)> callback;
};
# UIComponent
struct __cppobj UIComponent
{
UIComponent_vtbl *__vftable /*VFT*/;
UIControl *mOwner;
};
# UIMeasureStrategy_vtbl
struct /*VFT*/ UIMeasureStrategy_vtbl
{
void (__fastcall *~UIMeasureStrategy)(UIMeasureStrategy *this);
MeasureResult *(__fastcall *measureText)(UIMeasureStrategy *this, MeasureResult *result, const FontHandle *, const std::string *, int, int, const TextMeasureData *, const CaretMeasureData *);
MeasureResult *(__fastcall *measureTextHeight)(UIMeasureStrategy *this, MeasureResult *result, const FontHandle *, const std::string *, int, const TextMeasureData *, const CaretMeasureData *);
MeasureResult *(__fastcall *measureTextWidth)(UIMeasureStrategy *this, MeasureResult *result, const FontHandle *, const std::string *, const TextMeasureData *, const CaretMeasureData *);
std::string *(__fastcall *filterProfanityFromText)(UIMeasureStrategy *this, std::string *result, const std::string *, const bool);
};
# UIAnimationController::AnimationUIControlFunctionCallback
struct __cppobj UIAnimationController::AnimationUIControlFunctionCallback
{
std::weak_ptr<UIControl> control;
std::function<enum ui::AnimationStatus __cdecl(mce::TimeStep const &)> function;
};
# UIAnimationController
struct __cppobj UIAnimationController
{
std::vector<UIAnimationController::AnimationUIControlFunctionCallback> animationListFixedTimestep;
std::vector<UIAnimationController::AnimationUIControlFunctionCallback> animationListRenderTimestep;
};
# UIComponent_vtbl
struct /*VFT*/ UIComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# UIControl::ControlResolutionInfo
struct __cppobj UIControl::ControlResolutionInfo
{
std::string targetControlName;
ui::NameResolutionScope scope;
std::function<void __cdecl(UIControl &,std::shared_ptr<UIControl>)> setter;
};
# UISoundPlayer
const struct __cppobj UISoundPlayer
{
UISoundPlayer_vtbl *__vftable /*VFT*/;
};
# UISoundPlayer_vtbl
struct /*VFT*/ UISoundPlayer_vtbl
{
void (__fastcall *~UISoundPlayer)(UISoundPlayer *this);
void (__fastcall *play)(UISoundPlayer *this, const std::string *, float, float);
};
# UIControlFactory
struct __cppobj UIControlFactory : std::enable_shared_from_this<UIControlFactory>
{
const UIDefRepository *mUIDefRepository;
const UISoundPlayer *mSoundPlayer;
std::string mCurrentNamespace;
Json::Value mGlobalVars;
std::vector<Json::Value *> mVariablesStack;
FontHandle mFontHandle;
FontHandle mRuneFontHandle;
FontHandle mUnicodeFontHandle;
FontHandle mSmoothFontHandle;
bool mLowMemoryMode;
std::weak_ptr<UIControl> mInitialSelectedControl;
};
# UIFrameUpdateContext
struct __cppobj UIFrameUpdateContext
{
};
# UICustomRenderer
struct __cppobj __declspec(align(8)) UICustomRenderer
{
UICustomRenderer_vtbl *__vftable /*VFT*/;
float mPropagatedAlpha;
};
# UIRenderContext_vtbl
struct /*VFT*/ UIRenderContext_vtbl
{
void (__fastcall *~UIRenderContext)(UIRenderContext *this);
int (__fastcall *getLineLength)(UIRenderContext *this, Font *, const std::string *, float, bool);
float (__fastcall *getTextAlpha)(UIRenderContext *this);
void (__fastcall *setTextAlpha)(UIRenderContext *this, float);
void (__fastcall *drawDebugText)(UIRenderContext *this, const RectangleArea *, const std::string *, const mce::Color *, float, ui::TextAlignment, const TextMeasureData *, const CaretMeasureData *);
void (__fastcall *drawText)(UIRenderContext *this, Font *, const RectangleArea *, const std::string *, const mce::Color *, float, const mce::Color *, const glm::tvec2<float,0> *, ui::TextAlignment, const TextMeasureData *, const CaretMeasureData *);
void (__fastcall *flushText)(UIRenderContext *this, float);
void (__fastcall *drawImage)(UIRenderContext *this, const mce::TexturePtr *, const glm::tvec2<float,0> *, const glm::tvec2<float,0> *, const glm::tvec2<float,0> *, const glm::tvec2<float,0> *, int);
void (__fastcall *drawNineslice)(UIRenderContext *this, const mce::TexturePtr *, const NinesliceInfo *, int);
void (__fastcall *flushImages)(UIRenderContext *this, const mce::Color *, float, const HashedString *);
void (__fastcall *beginSharedMeshBatch)(UIRenderContext *this, ComponentRenderBatch *);
void (__fastcall *endSharedMeshBatch)(UIRenderContext *this, ComponentRenderBatch *);
void (__fastcall *drawRectangle)(UIRenderContext *this, const RectangleArea *, const mce::Color *, float, int);
void (__fastcall *fillRectangle)(UIRenderContext *this, const RectangleArea *, const mce::Color *, float);
void (__fastcall *increaseStencilRef)(UIRenderContext *this);
void (__fastcall *decreaseStencilRef)(UIRenderContext *this);
void (__fastcall *resetStencilRef)(UIRenderContext *this);
void (__fastcall *fillRectangleStencil)(UIRenderContext *this, const RectangleArea *);
void (__fastcall *enableScissorTest)(UIRenderContext *this, const RectangleArea *);
void (__fastcall *disableScissorTest)(UIRenderContext *this);
void (__fastcall *setClippingRectangle)(UIRenderContext *this, const RectangleArea *);
void (__fastcall *setFullClippingRectangle)(UIRenderContext *this);
void (__fastcall *saveCurrentClippingRectangle)(UIRenderContext *this);
void (__fastcall *restoreSavedClippingRectangle)(UIRenderContext *this);
RectangleArea *(__fastcall *getFullClippingRectangle)(UIRenderContext *this, RectangleArea *result);
bool (__fastcall *updateCustom)(UIRenderContext *this, gsl::not_null<CustomRenderComponent *>);
void (__fastcall *renderCustom)(UIRenderContext *this, gsl::not_null<CustomRenderComponent *>, int, RectangleArea *);
void (__fastcall *cleanup)(UIRenderContext *this);
void (__fastcall *removePersistentMeshes)(UIRenderContext *this);
mce::TexturePtr *(__fastcall *getTexture)(UIRenderContext *this, mce::TexturePtr *result, const ResourceLocation *, bool);
mce::TexturePtr *(__fastcall *getZippedTexture)(UIRenderContext *this, mce::TexturePtr *result, const Core::Path *, const ResourceLocation *, bool);
bool (__fastcall *unloadTexture)(UIRenderContext *this, const ResourceLocation *);
UITextureInfoPtr *(__fastcall *getUITextureInfo)(UIRenderContext *this, UITextureInfoPtr *result, const ResourceLocation *, bool);
void (__fastcall *touchTexture)(UIRenderContext *this, const ResourceLocation *);
UIMeasureStrategy *(__fastcall *getMeasureStrategy)(UIRenderContext *this);
void (__fastcall *flushImagesUVZeroOneBase)(UIRenderContext *this, const mce::Color *, float, const std::string *, int);
bool (__fastcall *hasTexture)(UIRenderContext *this, const ResourceLocation *);
void (__fastcall *snapImageSizeToGrid)(UIRenderContext *this, glm::tvec2<float,0> *);
void (__fastcall *snapImagePositionToGrid)(UIRenderContext *this, glm::tvec2<float,0> *);
void (__fastcall *notifyImageEstimate)(UIRenderContext *this, unsigned __int64);
};
# UIScene
struct __cppobj UIScene : BaseScreen
{
IClientInstance *mClientInstance;
std::unique_ptr<ScreenView> mScreenView;
std::function<void __cdecl(void)> mOnInitializedCallback;
std::shared_ptr<AbstractSceneProxy> mProxy;
};
# UICustomRenderer_vtbl
struct /*VFT*/ UICustomRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
};
# UIScene_vtbl
struct /*VFT*/ UIScene_vtbl
{
void (__fastcall *~AbstractScene)(AbstractScene *this);
void (__fastcall *OnMessage)(AbstractScene *this, UIMessage, std::string, std::vector<std::shared_ptr<MessageParam>>);
std::shared_ptr<UIControl> *(__fastcall *getRootControl)(AbstractScene *this, std::shared_ptr<UIControl> *result);
std::shared_ptr<UIControlFactory> *(__fastcall *getControlFactory)(AbstractScene *this, std::shared_ptr<UIControlFactory> *result);
bool (__fastcall *isShowingModUI)(AbstractScene *this);
void (__fastcall *setIsShowingModUI)(AbstractScene *this, bool);
bool (__fastcall *isUIScene)(AbstractScene *this);
void (__fastcall *init)(AbstractScene *this, const ScreenSizeData *);
void (__fastcall *setSize)(AbstractScene *this, const ScreenSizeData *);
void (__fastcall *onSetKeyboardHeight)(AbstractScene *this, float);
void (__fastcall *onInternetUpdate)(AbstractScene *this);
std::vector<RectangleArea> *(__fastcall *getInputAreas)(AbstractScene *this, std::vector<RectangleArea> *result);
void (__fastcall *onFocusGained)(AbstractScene *this);
void (__fastcall *onFocusLost)(AbstractScene *this);
void (__fastcall *terminate)(AbstractScene *this);
void (__fastcall *onCreation)(AbstractScene *this);
void (__fastcall *onLeave)(AbstractScene *this);
void (__fastcall *onGameEventNotification)(AbstractScene *this, ui::GameEventNotification);
void (__fastcall *_handleDirtyVisualTree)(AbstractScene *this, bool);
void (__fastcall *leaveScreen)(AbstractScene *this);
void (__fastcall *tick)(AbstractScene *this, int, int);
void (__fastcall *updateEvents)(AbstractScene *this);
void (__fastcall *applyInput)(AbstractScene *this, float);
void (__fastcall *update)(AbstractScene *this, long double);
void (__fastcall *frameUpdate)(AbstractScene *this, MinecraftUIFrameUpdateContext *);
void (__fastcall *preRenderUpdate)(AbstractScene *this, ScreenContext *);
void (__fastcall *prepareFrame)(AbstractScene *this, ScreenContext *);
void (__fastcall *render)(AbstractScene *this, ScreenContext *, const FrameRenderObject *);
void (__fastcall *postRenderUpdate)(AbstractScene *this, ScreenContext *);
void (__fastcall *setupAndRender)(AbstractScene *this, ScreenContext *);
void (__fastcall *handleInputModeChanged)(AbstractScene *this, InputMode);
void (__fastcall *handleHoloInputModeChanged)(AbstractScene *this, HoloUIInputMode);
void (__fastcall *handleButtonPress)(AbstractScene *this, unsigned int, FocusImpact);
void (__fastcall *handleButtonRelease)(AbstractScene *this, unsigned int, FocusImpact);
void (__fastcall *handleRawInputEvent)(AbstractScene *this, int, RawInputType, ButtonState, bool);
bool (__fastcall *handlePointerLocation)(AbstractScene *this, const PointerLocationEventData *, FocusImpact);
void (__fastcall *handlePointerPressed)(AbstractScene *this, bool);
void (__fastcall *handleDirection)(AbstractScene *this, DirectionId, float, float, FocusImpact);
bool (__fastcall *handleBackEvent)(AbstractScene *this, bool);
void (__fastcall *handleTextChar)(AbstractScene *this, const std::string *, bool, FocusImpact);
void (__fastcall *handleCaretLocation)(AbstractScene *this, int, FocusImpact);
void (__fastcall *setTextboxText)(AbstractScene *this, const std::string *);
void (__fastcall *onKeyboardDismissed)(AbstractScene *this);
void (__fastcall *onKeyboardDisabled)(AbstractScene *this);
void (__fastcall *handleLicenseChanged)(AbstractScene *this);
void (__fastcall *handleIdentityGained)(AbstractScene *this);
void (__fastcall *handleIdentityLost)(AbstractScene *this);
void (__fastcall *handleGazeGestureInput)(AbstractScene *this, __int16, float, float, float, FocusImpact);
void (__fastcall *handleDictationEvent)(AbstractScene *this, const std::string *);
void (__fastcall *handleCommandEvent)(AbstractScene *this, const VoiceCommand *);
bool (__fastcall *renderGameBehind)(AbstractScene *this);
bool (__fastcall *absorbsInput)(AbstractScene *this);
bool (__fastcall *closeOnPlayerHurt)(AbstractScene *this);
bool (__fastcall *isModal)(AbstractScene *this);
bool (__fastcall *isShowingMenu)(AbstractScene *this);
bool (__fastcall *shouldStealMouse)(AbstractScene *this);
bool (__fastcall *screenIsNotFlushable)(AbstractScene *this);
bool (__fastcall *alwaysAcceptsInput)(AbstractScene *this);
bool (__fastcall *screenDrawsLast)(AbstractScene *this);
bool (__fastcall *isPlayScreen)(AbstractScene *this);
bool (__fastcall *renderOnlyWhenTopMost)(AbstractScene *this);
bool (__fastcall *lowFreqRendering)(AbstractScene *this);
bool (__fastcall *ignoreAsTop)(AbstractScene *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(AbstractScene *this);
bool (__fastcall *shouldUpdateWhenSuspended)(AbstractScene *this);
int (__fastcall *getWidth)(AbstractScene *this);
int (__fastcall *getHeight)(AbstractScene *this);
void (__fastcall *reload)(AbstractScene *this);
const RectangleArea *(__fastcall *getRenderingAABB)(AbstractScene *this);
EyeRenderingModeBit (__fastcall *getEyeRenderingMode)(AbstractScene *this);
ui::SceneType (__fastcall *getSceneType)(AbstractScene *this);
std::string *(__fastcall *getScreenName)(AbstractScene *this, std::string *result);
std::string *(__fastcall *getRoute)(AbstractScene *this, std::string *result);
std::string *(__fastcall *getScreenTelemetryName)(AbstractScene *this, std::string *result);
void (__fastcall *addEventProperties)(AbstractScene *this, std::unordered_map<std::string,std::string> *);
int (__fastcall *getScreenVersion)(AbstractScene *this);
void (__fastcall *processBufferedTextCharEvents)(AbstractScene *this, const std::vector<TextCharEventData> *);
bool (__fastcall *getShouldSendEvents)(AbstractScene *this);
void (__fastcall *setShouldSendEvents)(AbstractScene *this, bool);
bool (__fastcall *getWantsTextOnly)(AbstractScene *this);
void (__fastcall *setWantsTextOnly)(AbstractScene *this, bool);
void (__fastcall *onDelete)(AbstractScene *this, CachedScenes *, TaskGroup *);
bool (__fastcall *isGamepadCursorEnabled)(AbstractScene *this);
bool (__fastcall *isGamepadDeflectionModeEnabled)(AbstractScene *this);
const glm::tvec2<float,0> *(__fastcall *getGamepadCursorPosition)(AbstractScene *this);
void (__fastcall *cleanInputComponents)(AbstractScene *this);
std::weak_ptr<AbstractSceneProxy> *(__fastcall *getProxy)(AbstractScene *this, std::weak_ptr<AbstractSceneProxy> *result);
bool (__fastcall *canBePushed)(AbstractScene *this);
bool (__fastcall *canBePopped)(AbstractScene *this);
bool (__fastcall *canBeTransitioned)(AbstractScene *this);
void (__fastcall *onScreenExit)(AbstractScene *this, bool, bool);
void (__fastcall *onScreenEntrance)(AbstractScene *this, bool, bool);
bool (__fastcall *isEntering)(AbstractScene *this);
bool (__fastcall *isExiting)(AbstractScene *this);
void (__fastcall *schedulePop)(AbstractScene *this);
bool (__fastcall *isTerminating)(AbstractScene *this);
bool (__fastcall *loadScreenImmediately)(AbstractScene *this);
bool (__fastcall *forceUpdateActiveSceneStackWhenPushed)(AbstractScene *this);
bool (__fastcall *hasFinishedLoading)(AbstractScene *this);
void (__fastcall *sendScreenEvent)(AbstractScene *this, const std::string *, const std::string *);
void (__fastcall *setDebugFeature)(AbstractScene *this, UIDebugCommandFeature, bool);
void (__fastcall *setScreenState)(AbstractScene *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *setupForRendering)(BaseScreen *this, ScreenContext *);
void (__fastcall *cleanupForRendering)(BaseScreen *this, ScreenContext *);
void (__fastcall *setScreenSetupCleanup)(BaseScreen *this, std::unique_ptr<AbstractScreenSetupCleanupStrategy>);
};
# UserAuthentication
struct __cppobj UserAuthentication : Bedrock::Threading::EnableQueueForMainThread, std::enable_shared_from_this<UserAuthentication>
{
LocalAuthentication mLocalAuthentication;
std::weak_ptr<IClientInstance> mClient;
std::unique_ptr<UserAuthentication::UserListObserver> mUserListObserver;
unsigned __int64 mClientRandomId;
std::shared_ptr<Options> mOptions;
Bedrock::PubSub::ScopedSubscription mUsernameOptionSubscription;
std::shared_ptr<web::http::client::http_client> mHttpClient;
};
# UserAuthentication::UserListObserver
struct __cppobj UserAuthentication::UserListObserver : Social::UserListObserver
{
UserAuthentication *mUserAuthentication;
};
# UserAuthentication::UserListObserver_vtbl
struct /*VFT*/ UserAuthentication::UserListObserver_vtbl
{
void (__fastcall *~Observer<Social::UserListObserver,Core::SingleThreadedLock>)(Core::Observer<Social::UserListObserver,Core::SingleThreadedLock> *this);
void (__fastcall *_onSubjectDestroyed)(Core::Observer<Social::UserListObserver,Core::SingleThreadedLock> *this);
void (__fastcall *onUserAdded)(Social::UserListObserver *this, const std::shared_ptr<Social::User> *);
void (__fastcall *onUserRemoved)(Social::UserListObserver *this, const std::shared_ptr<Social::User> *);
void (__fastcall *onUserStorageAreaChanged)(Social::UserListObserver *this, const std::shared_ptr<Social::User> *, std::shared_ptr<Core::FileStorageArea> *);
};
# UserAuthentication_vtbl
struct /*VFT*/ UserAuthentication_vtbl
{
void (__fastcall *~EnableQueueForMainThread)(Bedrock::Threading::EnableQueueForMainThread *this);
};
# UIProfanityContext
const struct __cppobj UIProfanityContext
{
UIProfanityContext_vtbl *__vftable /*VFT*/;
_BYTE mFilterMask[4];
std::unordered_map<std::string,int> mProfanityExactMap;
std::unordered_set<std::string> mProfanityContainsSet;
};
# UIProfanityContext_vtbl
struct /*VFT*/ UIProfanityContext_vtbl
{
void (__fastcall *~UIProfanityContext)(UIProfanityContext *this);
std::string *(__fastcall *_doMaskProfanity)(UIProfanityContext *this, std::string *result, const std::string *);
bool (__fastcall *_doFindProfanity)(UIProfanityContext *this, const std::string *);
};
# UIEventListener
struct __cppobj UIEventListener
{
UIEventListener_vtbl *__vftable /*VFT*/;
};
# UIEventListener_vtbl
struct /*VFT*/ UIEventListener_vtbl
{
void (__fastcall *~UIEventListener)(UIEventListener *this);
EventResult (__fastcall *onPushedScreen)(UIEventListener *this, AbstractScene *);
EventResult (__fastcall *onPoppedScreen)(UIEventListener *this, AbstractScene *);
};
# UIEventCoordinator
struct __cppobj UIEventCoordinator : EventCoordinator<UIEventListener>
{
};
# Util::EntityComponentProcessor
struct __cppobj Util::EntityComponentProcessor
{
Util::EntityComponentProcessor_vtbl *__vftable /*VFT*/;
};
# Util::EntityComponentProcessor_vtbl
struct /*VFT*/ Util::EntityComponentProcessor_vtbl
{
void (__fastcall *~EntityComponentProcessor)(Util::EntityComponentProcessor *this);
bool (__fastcall *canProcess)(Util::EntityComponentProcessor *this, EntityContext *, EntityContext *);
void (__fastcall *process)(Util::EntityComponentProcessor *this, EntityContext *, EntityContext *);
};
# Util::XXHash::XXH32_state_s
struct Util::XXHash::XXH32_state_s
{
unsigned int total_len_32;
unsigned int large_len;
unsigned int v1;
unsigned int v2;
unsigned int v3;
unsigned int v4;
unsigned int mem32[4];
unsigned int memsize;
unsigned int reserved;
};
# Util::XXHash::XXH32_canonical_t
struct Util::XXHash::XXH32_canonical_t
{
unsigned __int8 digest[4];
};
# Util::XXHash::XXH64_state_s
struct __declspec(align(8)) Util::XXHash::XXH64_state_s
{
unsigned __int64 total_len;
unsigned __int64 v1;
unsigned __int64 v2;
unsigned __int64 v3;
unsigned __int64 v4;
unsigned __int64 mem64[4];
unsigned int memsize;
unsigned int reserved[2];
};
# Util::XXHash::XXH64_canonical_t
struct Util::XXHash::XXH64_canonical_t
{
unsigned __int8 digest[8];
};
# UserManagementModalScreenData
struct __cppobj __declspec(align(4)) UserManagementModalScreenData : ModalScreenData
{
ModalWindowSize windowSize;
bool defaultFocusOnLeftButton;
};
# Util::span_less
struct __cppobj Util::span_less
{
};
# UIResolvedDefValConversion<mce::Color>
struct __cppobj UIResolvedDefValConversion<mce::Color>
{
};
# UIResolvedDefValConversion<float>
struct __cppobj UIResolvedDefValConversion<float>
{
};
# UIResolvedDefValConversion<ui::LayoutOffset>
struct __cppobj UIResolvedDefValConversion<ui::LayoutOffset>
{
};
# UIResolvedDefValConversion<std::string >
struct __cppobj UIResolvedDefValConversion<std::string >
{
};
# UIResolvedDefValConversion<glm::tvec2<float,0> >
struct __cppobj UIResolvedDefValConversion<glm::tvec2<float,0> >
{
};
# UIAnim
struct __cppobj UIAnim
{
UIAnim_vtbl *__vftable /*VFT*/;
ui::AnimationType mAnimType;
float mTime;
std::function<float __cdecl(float,float,float)> mEase;
UIAnim::State mState;
unsigned int mAnimEndEventId;
unsigned int mPlayEventId;
unsigned int mResetEventId;
float mDuration;
std::string mName;
std::string mNext;
std::string mDestroyControlAtEnd;
bool mResettable;
std::shared_ptr<UIAnim> mNextAnim;
};
# UIAnimationComponent
struct __cppobj UIAnimationComponent : UIComponent
{
std::vector<std::shared_ptr<UIAnim>> mAnimList;
std::vector<std::shared_ptr<UIAnim>> mOriginalAnimList;
std::vector<ScreenEvent> mNewScreenEvents;
bool mTickAttached;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mCreatedTime;
bool mRecievedFirstTick;
bool mDisableFastForward;
unsigned int mResetId;
};
# UIAnimationComponent_vtbl
struct /*VFT*/ UIAnimationComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# UIAnim_vtbl
struct /*VFT*/ UIAnim_vtbl
{
void (__fastcall *~UIAnim)(UIAnim *this);
std::shared_ptr<UIAnim> *(__fastcall *clone)(UIAnim *this, std::shared_ptr<UIAnim> *result);
const char *(__fastcall *getInitialValueKey)(UIAnim *this);
bool (__fastcall *tick)(UIAnim *this, UIControl *, const float);
void (__fastcall *updateProperties)(UIAnim *this, UIAnimationComponent *);
void (__fastcall *onResourcesLoaded)(UIAnim *this, UIAnimationComponent *);
void (__fastcall *_reset)(UIAnim *this, UIControl *);
void (__fastcall *_play)(UIAnim *this);
};
# UIControlFactoryContext
struct __cppobj UIControlFactoryContext
{
std::shared_lock<std::shared_mutex> mLock;
};
# UpdateHistoryRecords
struct __cppobj UpdateHistoryRecords
{
Core::PathBuffer<std::string > mFilepath;
Json::Value mRootRecordObj;
};
# Util::CaseInsensitiveHash
struct __cppobj Util::CaseInsensitiveHash
{
};
# Util::CaseInsensitiveCompare
struct __cppobj Util::CaseInsensitiveCompare
{
};
# UDATE
struct UDATE
{
_SYSTEMTIME st;
unsigned __int16 wDayOfYear;
};
# Urho3D::EmitterScaleFrame_vtbl
struct /*VFT*/ Urho3D::EmitterScaleFrame_vtbl
{
void (__fastcall *~InterpolableFrame<float>)(InterpolableFrame<float> *this);
float (__fastcall *Lerp)(InterpolableFrame<float> *this, const float *, const float *, float);
};
# Urho3D::EmitterPathFrame_vtbl
struct /*VFT*/ Urho3D::EmitterPathFrame_vtbl
{
void (__fastcall *~InterpolableFrame<Urho3D::Vector3>)(InterpolableFrame<Urho3D::Vector3> *this);
Urho3D::Vector3 *(__fastcall *Lerp)(InterpolableFrame<Urho3D::Vector3> *this, Urho3D::Vector3 *result, const Urho3D::Vector3 *, const Urho3D::Vector3 *, float);
};
# Urho3D::ScaleFrame
struct __cppobj Urho3D::ScaleFrame : InterpolableFrame<Urho3D::Vector2>
{
};
# Urho3D::ScaleFrame_vtbl
struct /*VFT*/ Urho3D::ScaleFrame_vtbl
{
void (__fastcall *~InterpolableFrame<Urho3D::Vector2>)(InterpolableFrame<Urho3D::Vector2> *this);
Urho3D::Vector2 *(__fastcall *Lerp)(InterpolableFrame<Urho3D::Vector2> *this, Urho3D::Vector2 *result, const Urho3D::Vector2 *, const Urho3D::Vector2 *, float);
};
# Urho3D::ColorFrame_vtbl
struct /*VFT*/ Urho3D::ColorFrame_vtbl
{
void (__fastcall *~InterpolableFrame<Urho3D::Color>)(InterpolableFrame<Urho3D::Color> *this);
Urho3D::Color *(__fastcall *Lerp)(InterpolableFrame<Urho3D::Color> *this, Urho3D::Color *result, const Urho3D::Color *, const Urho3D::Color *, float);
};
# Urho3D::TextureFrame
struct __cppobj Urho3D::TextureFrame
{
Urho3D::Rect uv_;
};
# Urho3D::ParticleEffect
struct __cppobj Urho3D::ParticleEffect
{
unsigned int numParticles_;
bool updateInvisible_;
bool relative_;
bool scaled_;
bool sorted_;
bool fixedScreenSize_;
float animationLodBias_;
float surfaceThickness_;
Urho3D::EmitDirType emitDir_;
Urho3D::EmitterType emitterType_;
Urho3D::Vector3 emitterSize_;
Urho3D::Vector3 directionMin_;
Urho3D::Vector3 directionMax_;
Urho3D::Vector3 constantForce_;
float dampingForce_;
float activeTime_;
float inactiveTime_;
float emissionRateMin_;
float emissionRateMax_;
Urho3D::Vector2 sizeMin_;
Urho3D::Vector2 sizeMax_;
float timeToLiveMin_;
float timeToLiveMax_;
float velocityMin_;
float velocityMax_;
Urho3D::Vector3 rotationMin_;
Urho3D::Vector3 rotationMax_;
Urho3D::Vector3 rotationSpeedMin_;
Urho3D::Vector3 rotationSpeedMax_;
Urho3D::Vector3 disorderMin_;
Urho3D::Vector3 disorderMax_;
float sizeAdd_;
float sizeMul_;
InterpolableFrameArray<Urho3D::ScaleFrame,Urho3D::Vector2> scaleFrames_;
InterpolableFrameArray<Urho3D::ColorFrame,Urho3D::Color> colorFrames_;
std::vector<Urho3D::TextureFrame> textureFrames_;
InterpolableFrameArray<Urho3D::EmitterPathFrame,Urho3D::Vector3> emitterPathFrames_;
InterpolableFrameArray<Urho3D::EmitterScaleFrame,float> emitterScaleFrames_;
std::string loadMaterialName_;
Urho3D::FaceCameraMode faceCameraMode_;
std::string name_;
std::string materialName_;
std::string textureName_;
_BYTE blendMode_[4];
bool enableColor_;
bool enableTexture_;
bool enableLoop_;
int textureFrameFps_;
float textureFrameStep_;
float colorFrameTime_;
bool shuffle_;
int layer_;
bool loadSuccess;
float disorderInterval_;
float disorderIncrement_;
Urho3D::Vector3 oldDisorder_;
float fadeDistance_;
bool depthTest_;
bool mIsIndependent;
float mDelay;
};
# Urho3D::ParticleEmitterNode
struct __cppobj __declspec(align(4)) Urho3D::ParticleEmitterNode
{
bool dirty_;
Urho3D::Vector3 position_;
Urho3D::Quaternion rotation_;
Urho3D::Vector3 scale_;
bool enabled_;
};
# Urho3D::TimerMini
struct __cppobj Urho3D::TimerMini
{
int curTime;
int preTime;
int updateStep;
int overrideStep;
int fps;
int msPerFrame;
float sPerFrame;
};
# Urho3D::CommonParticle
struct __cppobj Urho3D::CommonParticle
{
Urho3D::Vector3 velocity_;
Urho3D::Vector2 size_;
float timer_;
float timeToLive_;
Urho3D::Vector2 scale_;
Urho3D::Vector3 rotationSpeed_;
unsigned int texIndex_;
unsigned int lastTexIndex_;
Urho3D::Vector3 position_;
Urho3D::Rect uv_;
Urho3D::Color color_;
Urho3D::Vector3 rotation_;
Urho3D::Vector3 direction_;
bool enabled_;
float sortDistance_;
float screenScaleFactor_;
Urho3D::Vector3 disorder_;
float disorderTime_;
int disorderCount_;
int renderIndex;
};
# Urho3D::ParticleEmitter::RenderContextPrepareData
struct __cppobj __declspec(align(8)) Urho3D::ParticleEmitter::RenderContextPrepareData
{
bool canRender;
bool isDrawingUI;
Vec3 camWorldPos;
std::vector<Vec3> worldPosList;
Vec3 ebEntityPos;
Vec2 ebEntityRot;
Matrix viewMatrix;
Urho3D::Matrix3x4 sbMatrix;
Urho3D::Matrix3x4 nodeTransform;
};
# UserAuthCheckStage
struct __cppobj __declspec(align(8)) UserAuthCheckStage : BaseStage
{
int nErrCode;
std::string strMsg;
std::string strDetail;
bool isLoginWebServer;
};
# UserAuthCheckStage_vtbl
struct /*VFT*/ UserAuthCheckStage_vtbl
{
void (__fastcall *~BaseStage)(BaseStage *this);
void (__fastcall *onAwake)(BaseStage *this);
void (__fastcall *onUpdate)(BaseStage *this);
bool (__fastcall *ayncTask)(BaseStage *this);
};
# Urho3D::Vertex
struct __cppobj Urho3D::Vertex
{
Urho3D::Vector3 position;
Urho3D::Vector3 normal;
Urho3D::Vector4 texcoord;
float weight[3];
int boneindex[3];
int count;
};
# Urho3D::Bone
struct __cppobj Urho3D::Bone
{
std::string name_;
Urho3D::StringHash nameHash_;
unsigned int parentIndex_;
Urho3D::Vector3 initialPosition_;
Urho3D::Quaternion initialRotation_;
Urho3D::Vector3 initialScale_;
Urho3D::Matrix3x4 offsetMatrix_;
bool animated_;
unsigned __int8 collisionMask_;
Urho3D::BoundingBox boundingBox_;
int occupiedRef_;
bool isBlended_;
std::vector<unsigned int> children_;
Urho3D::Node mNode;
};
# Urho3D::AnimatedModel
struct __cppobj __declspec(align(8)) Urho3D::AnimatedModel
{
Urho3D::AnimatedModel_vtbl *__vftable /*VFT*/;
bool renderable_;
bool isMaster_;
Urho3D::Skeleton skeleton_;
Urho3D::BoundingBox boneBoundingBox_;
bool animationDirty_;
bool animationOrderDirty_;
std::vector<Urho3D::AnimationState *> animationStates_;
std::unordered_map<std::string,ResourceLocation> animationMap_;
std::vector<std::string> finishAni_;
int mLastUpdateMs;
Urho3D::AnimationController animationControl_;
std::map<int,Urho3D::TagPoint *> tagPointMap_;
std::unordered_set<int> tagPointObjIds_;
Urho3D::Node mNode;
float scale_;
glm::tmat4x4<float,0> worldMat_;
glm::tmat4x4<float,0> projMat_;
glm::tmat4x4<float,0> viewMat_;
glm::tvec3<float,0> curCameraWorldTargetPos_;
std::string fpModelName_;
std::unique_ptr<Urho3D::AnimatedModel> fpModel_;
std::array<mce::TexturePtr,3> textures_;
mce::TexturePtr glintTexture;
mce::Color glintColor;
bool usePlayerSkin_;
mce::ClientTexture playerSkinTexture_;
std::string modelName_;
std::vector<std::vector<mce::MaterialPtr>> staticMats_;
mce::MaterialPtr mSpecialAlphaMat;
float opacity_;
float brightness_;
bool bloom_;
bool glint_;
bool modelFrameAni_;
std::unique_ptr<Urho3D::ModelFrameAniInfo> frameAniInfo;
bool hasFpModel_;
Urho3D::ModelRenderType renderType_;
Vec3 mWeaponFpsTran;
Vec3 mWeaponFpsRot;
Vec3 mWeaponTpsTran;
Vec3 mWeaponTpsRot;
unsigned __int64 useGpuSkin_;
mce::MaterialPtr freeMat_[2];
std::string animationDefault_;
float animationFadeTime_;
bool useLegacyBindRot_;
bool mRenderImmediately;
unsigned int renderLayer_;
mce::Color mHideColor;
std::vector<glm::tmat3x4<float,0>> skinMat3x4_;
std::mutex mQueueTagPointLock;
std::mutex mSkiningUpdateLock;
std::vector<glm::tmat3x4<float,0>> mCalSkinMat4;
std::vector<glm::tmat3x4<float,0>> mMiddleQueueSkinMat4;
std::mutex mAnimationUpdateLock;
std::mutex mAnimationStateUpdateLock;
bool mMiddleQueueUpdate;
std::vector<glm::tvec4<float,0>> mExtraUniforms;
int selfID_;
};
# Urho3D::AnimatedModel_vtbl
struct /*VFT*/ Urho3D::AnimatedModel_vtbl
{
void (__fastcall *~AnimatedModel)(Urho3D::AnimatedModel *this);
void (__fastcall *Update)(Urho3D::AnimatedModel *this, float);
};
# Urho3D::Skeleton
struct __cppobj __declspec(align(8)) Urho3D::Skeleton
{
std::vector<Urho3D::Bone> bones_;
unsigned int rootBoneIndex_;
};
# Urho3D::AnimationKeyFrame
struct __cppobj Urho3D::AnimationKeyFrame
{
float time_;
Urho3D::Vector3 position_;
Urho3D::Quaternion rotation_;
Urho3D::Vector3 scale_;
};
# Urho3D::AnimationTrack
const struct __cppobj Urho3D::AnimationTrack
{
std::string name_;
Urho3D::StringHash nameHash_;
unsigned __int8 channelMask_;
std::vector<Urho3D::AnimationKeyFrame> keyFrames_;
unsigned __int64 memory_;
std::unordered_map<int,bool> modelIdBoneTrackMap_;
};
# Urho3D::AnimationState
struct __cppobj Urho3D::AnimationState
{
Urho3D::AnimatedModel *model_;
ResourceLocation animationLoc_;
HashedString animationNameHash_;
Urho3D::Bone *startBone_;
std::unordered_map<HashedString,Urho3D::AnimationStateTrack> stateTracks_;
bool looped_;
float weight_;
float time_;
unsigned __int8 layer_;
bool finished_;
bool shouldBlend_;
std::vector<HashedString> blendParameterNameHashVec_;
std::mutex mStateUpdateMutex;
};
# Urho3D::AnimationController
struct __cppobj Urho3D::AnimationController
{
Urho3D::AnimationController_vtbl *__vftable /*VFT*/;
std::vector<Urho3D::AnimationControl> animations_;
std::vector<Urho3D::AnimationState *> nodeAnimationStates_;
Urho3D::AnimatedModel *animatedModel_;
std::unordered_map<HashedString,std::shared_ptr<Urho3D::Animation1DControlParameter>> oneDimensionControlParamMap_;
std::mutex mThreadUpdateMutex;
std::mutex mThreadStateMutex;
};
# Urho3D::AnimationController_vtbl
struct /*VFT*/ Urho3D::AnimationController_vtbl
{
void (__fastcall *~AnimationController)(Urho3D::AnimationController *this);
void (__fastcall *Update)(Urho3D::AnimationController *this, float);
};
# Urho3D::AnimationControl
struct __cppobj __declspec(align(4)) Urho3D::AnimationControl
{
std::string name_;
Urho3D::StringHash hash_;
HashedString keyNameHash_;
float speed_;
float targetWeight_;
float fadeTime_;
bool start_;
};
# Urho3D::Animation1DControlParameter
struct __cppobj __declspec(align(8)) Urho3D::Animation1DControlParameter
{
float value_;
HashedString lAnimNameHash_;
HashedString rAnimNameHash_;
bool hasApplied_;
};
# Urho3D::TagPoint
struct __cppobj Urho3D::TagPoint
{
Urho3D::Bone *bindBone;
Urho3D::AnimatedModel *bindModel;
int tagIdx;
float mOpacity;
float mBrightness;
Vec3 mOffset;
Vec3 mRotation;
int mClientObjId;
};
# Urho3D::ModelFrameAniInfo
struct __cppobj Urho3D::ModelFrameAniInfo
{
mce::Color param;
int gridCol;
float curTime;
float stepTime;
int curFrame;
int totalFrame;
};
# Urho3D::Geometry
struct __cppobj __declspec(align(8)) Urho3D::Geometry
{
std::vector<Urho3D::Vertex> vertexBuffer_;
std::vector<unsigned int> indexBuffer_;
std::vector<unsigned char> shadowData_;
std::string mTexturePath;
int mUsedUV;
};
# Urho3D::ModelPart
struct __cppobj Urho3D::ModelPart
{
int boneId;
int usedUV;
std::vector<Urho3D::Vertex> vertexs;
std::vector<int> indexs;
};
# Urho3D::AnimationTriggerPoint
struct __cppobj Urho3D::AnimationTriggerPoint
{
float time_;
};
# Urho3D::ModelInfo
struct __cppobj Urho3D::ModelInfo
{
Urho3D::Skeleton skeleton;
Urho3D::BoundingBox boundingBox;
std::unordered_map<std::string,ResourceLocation> aniMap;
bool dyLoad;
bool isLoaded;
std::string geoFilePath;
std::string skeletonFilePath;
std::vector<Urho3D::Geometry> geometryVector;
std::string fpModelName;
bool hasFpModel;
bool isGlobal;
int materialVertexUVCount;
std::vector<std::string> textures;
std::string materialPath;
std::string materialCpuPath;
Urho3D::ModelFrameAniInfo frameAniInfo;
std::string renderLayer;
};
# Urho3D::AnimationStateContext
struct __cppobj Urho3D::AnimationStateContext
{
unsigned __int8 previousLayer_;
};
# ui::FlyingItem
struct __cppobj __declspec(align(8)) ui::FlyingItem
{
ItemStack item;
long double startTime;
float sourcex;
float sourcey;
float destx;
float desty;
float sourceScale;
float destScale;
bool forceFoil;
};
# UIHoloCursorRenderer
struct __cppobj UIHoloCursorRenderer : MinecraftUICustomRenderer
{
};
# UIHoloCursorRenderer_vtbl
struct /*VFT*/ UIHoloCursorRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# UIAnimAlpha
struct __cppobj __declspec(align(8)) UIAnimAlpha : UIAnim
{
float mFromAlpha;
float mToAlpha;
float mAlphaValueToScale;
};
# UIAnimAlpha_vtbl
struct /*VFT*/ UIAnimAlpha_vtbl
{
void (__fastcall *~UIAnim)(UIAnim *this);
std::shared_ptr<UIAnim> *(__fastcall *clone)(UIAnim *this, std::shared_ptr<UIAnim> *result);
const char *(__fastcall *getInitialValueKey)(UIAnim *this);
bool (__fastcall *tick)(UIAnim *this, UIControl *, const float);
void (__fastcall *updateProperties)(UIAnim *this, UIAnimationComponent *);
void (__fastcall *onResourcesLoaded)(UIAnim *this, UIAnimationComponent *);
void (__fastcall *_reset)(UIAnim *this, UIControl *);
void (__fastcall *_play)(UIAnim *this);
};
# UIAnimClip
struct __cppobj UIAnimClip : UIAnim
{
float mFromClipRatio;
float mToClipRatio;
};
# UIAnimClip_vtbl
struct /*VFT*/ UIAnimClip_vtbl
{
void (__fastcall *~UIAnim)(UIAnim *this);
std::shared_ptr<UIAnim> *(__fastcall *clone)(UIAnim *this, std::shared_ptr<UIAnim> *result);
const char *(__fastcall *getInitialValueKey)(UIAnim *this);
bool (__fastcall *tick)(UIAnim *this, UIControl *, const float);
void (__fastcall *updateProperties)(UIAnim *this, UIAnimationComponent *);
void (__fastcall *onResourcesLoaded)(UIAnim *this, UIAnimationComponent *);
void (__fastcall *_reset)(UIAnim *this, UIControl *);
void (__fastcall *_play)(UIAnim *this);
};
# UIAnimColor
struct __cppobj UIAnimColor : UIAnim
{
mce::Color mFromColor;
mce::Color mToColor;
};
# UIAnimColor_vtbl
struct /*VFT*/ UIAnimColor_vtbl
{
void (__fastcall *~UIAnim)(UIAnim *this);
std::shared_ptr<UIAnim> *(__fastcall *clone)(UIAnim *this, std::shared_ptr<UIAnim> *result);
const char *(__fastcall *getInitialValueKey)(UIAnim *this);
bool (__fastcall *tick)(UIAnim *this, UIControl *, const float);
void (__fastcall *updateProperties)(UIAnim *this, UIAnimationComponent *);
void (__fastcall *onResourcesLoaded)(UIAnim *this, UIAnimationComponent *);
void (__fastcall *_reset)(UIAnim *this, UIControl *);
void (__fastcall *_play)(UIAnim *this);
};
# UIAnimFlipbook
struct __cppobj __declspec(align(2)) UIAnimFlipbook : UIAnim
{
float mAnimationTime;
float mCurrentFrame;
float mFPS;
int mFrameCount;
float mFrameStep;
bool mReverse;
bool mReversible;
bool mMoreRow;
};
# UIAnimFlipbook_vtbl
struct /*VFT*/ UIAnimFlipbook_vtbl
{
void (__fastcall *~UIAnim)(UIAnim *this);
std::shared_ptr<UIAnim> *(__fastcall *clone)(UIAnim *this, std::shared_ptr<UIAnim> *result);
const char *(__fastcall *getInitialValueKey)(UIAnim *this);
bool (__fastcall *tick)(UIAnim *this, UIControl *, const float);
void (__fastcall *updateProperties)(UIAnim *this, UIAnimationComponent *);
void (__fastcall *onResourcesLoaded)(UIAnim *this, UIAnimationComponent *);
void (__fastcall *_reset)(UIAnim *this, UIControl *);
void (__fastcall *_play)(UIAnim *this);
};
# UIAsepriteFlipbook
struct __cppobj __declspec(align(8)) UIAsepriteFlipbook : UIAnim
{
float mTimeSoFar;
};
# UIAsepriteFlipbook_vtbl
struct /*VFT*/ UIAsepriteFlipbook_vtbl
{
void (__fastcall *~UIAnim)(UIAnim *this);
std::shared_ptr<UIAnim> *(__fastcall *clone)(UIAnim *this, std::shared_ptr<UIAnim> *result);
const char *(__fastcall *getInitialValueKey)(UIAnim *this);
bool (__fastcall *tick)(UIAnim *this, UIControl *, const float);
void (__fastcall *updateProperties)(UIAnim *this, UIAnimationComponent *);
void (__fastcall *onResourcesLoaded)(UIAnim *this, UIAnimationComponent *);
void (__fastcall *_reset)(UIAnim *this, UIControl *);
void (__fastcall *_play)(UIAnim *this);
};
# UIAnimLayout
struct __cppobj UIAnimLayout : UIAnim
{
UIAnimLayout::ApplyTo mApplyTo;
ui::LayoutOffset mInterpolatedOffset;
ui::LayoutOffset mFromOffset;
ui::LayoutOffset mToOffset;
};
# UIAnimLayout_vtbl
struct /*VFT*/ UIAnimLayout_vtbl
{
void (__fastcall *~UIAnim)(UIAnim *this);
std::shared_ptr<UIAnim> *(__fastcall *clone)(UIAnim *this, std::shared_ptr<UIAnim> *result);
const char *(__fastcall *getInitialValueKey)(UIAnim *this);
bool (__fastcall *tick)(UIAnim *this, UIControl *, const float);
void (__fastcall *updateProperties)(UIAnim *this, UIAnimationComponent *);
void (__fastcall *onResourcesLoaded)(UIAnim *this, UIAnimationComponent *);
void (__fastcall *_reset)(UIAnim *this, UIControl *);
void (__fastcall *_play)(UIAnim *this);
};
# UIAnimUV
struct __cppobj UIAnimUV : UIAnim
{
glm::tvec2<float,0> mFromUV;
glm::tvec2<float,0> mToUV;
};
# UIAnimUV_vtbl
struct /*VFT*/ UIAnimUV_vtbl
{
void (__fastcall *~UIAnim)(UIAnim *this);
std::shared_ptr<UIAnim> *(__fastcall *clone)(UIAnim *this, std::shared_ptr<UIAnim> *result);
const char *(__fastcall *getInitialValueKey)(UIAnim *this);
bool (__fastcall *tick)(UIAnim *this, UIControl *, const float);
void (__fastcall *updateProperties)(UIAnim *this, UIAnimationComponent *);
void (__fastcall *onResourcesLoaded)(UIAnim *this, UIAnimationComponent *);
void (__fastcall *_reset)(UIAnim *this, UIControl *);
void (__fastcall *_play)(UIAnim *this);
};
# UILaytouComponent
struct __cppobj UILaytouComponent : UIComponent
{
};
# UILaytouComponent_vtbl
struct /*VFT*/ UILaytouComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# UIPropertyBag::registerForPropertyChangedNotification::__l2::<lambda_7e52e4d85eb4d187d33f31333af04fdb>
struct __cppobj UIPropertyBag::registerForPropertyChangedNotification::__l2::<lambda_7e52e4d85eb4d187d33f31333af04fdb>
{
UIPropertyBag *const __this;
const std::string *targetPropertyName;
std::weak_ptr<UIControl> *targetControl;
const std::function<void __cdecl(std::weak_ptr<UIControl> const &,gsl::basic_string_span<char const ,-1>,Json::Value const &,UIPropertyBag::ContextObject)> *callback;
const UiExpression *sourcePropertyName;
};
# UIControlFactory::_populateJoystickComponent::__l2::<lambda_997e2d2d96815838e087c785eb9784ed>
struct __cppobj UIControlFactory::_populateJoystickComponent::__l2::<lambda_997e2d2d96815838e087c785eb9784ed>
{
};
# UIControlFactory::_populateSelectionWheelComponent::__l6::<lambda_051809ab354ad22b30b42a785a5b613a>
struct __cppobj UIControlFactory::_populateSelectionWheelComponent::__l6::<lambda_051809ab354ad22b30b42a785a5b613a>
{
};
# UIControlFactory::_populateSliderGroupManagerComponent::__l2::<lambda_3a2608c10ba3910712abae6e3a24e32f>
struct __cppobj UIControlFactory::_populateSliderGroupManagerComponent::__l2::<lambda_3a2608c10ba3910712abae6e3a24e32f>
{
std::vector<std::string> stringVector;
};
# UIControlFactory::_populateToggleGroupManagerComponent::__l2::<lambda_d7c0454e94b6d1cf44041bbbc98cb12c>
struct __cppobj UIControlFactory::_populateToggleGroupManagerComponent::__l2::<lambda_d7c0454e94b6d1cf44041bbbc98cb12c>
{
std::vector<std::string> stringVector;
};
# UIControlFactory::_populateToggleComponent::__l2::<lambda_59def4c6bc1fa6dd05a998f427c9d07a>
struct __cppobj UIControlFactory::_populateToggleComponent::__l2::<lambda_59def4c6bc1fa6dd05a998f427c9d07a>
{
};
# UIControlFactory::_populateToggleComponent::__l2::<lambda_af27a6657ea4aba74d4aca451e1dd836>
struct __cppobj UIControlFactory::_populateToggleComponent::__l2::<lambda_af27a6657ea4aba74d4aca451e1dd836>
{
};
# UIControlFactory::_populateToggleComponent::__l2::<lambda_1972730c69dd8958ef3f64b72fc91bdb>
struct __cppobj UIControlFactory::_populateToggleComponent::__l2::<lambda_1972730c69dd8958ef3f64b72fc91bdb>
{
};
# UIControlFactory::_populateToggleComponent::__l2::<lambda_242ed0cc31adacd3d2aa40ac5bb2fb04>
struct __cppobj UIControlFactory::_populateToggleComponent::__l2::<lambda_242ed0cc31adacd3d2aa40ac5bb2fb04>
{
};
# UIControlFactory::_populateToggleComponent::__l2::<lambda_f011228343baa9667f9c7d117c6aac91>
struct __cppobj UIControlFactory::_populateToggleComponent::__l2::<lambda_f011228343baa9667f9c7d117c6aac91>
{
};
# UIControlFactory::_populateToggleComponent::__l2::<lambda_bb8103905c71b4f4ffe894b8fec68f72>
struct __cppobj UIControlFactory::_populateToggleComponent::__l2::<lambda_bb8103905c71b4f4ffe894b8fec68f72>
{
};
# UIControlFactory::_populateToggleComponent::__l2::<lambda_e9a435563fcb3bcfceacc3f0ea0595ca>
struct __cppobj UIControlFactory::_populateToggleComponent::__l2::<lambda_e9a435563fcb3bcfceacc3f0ea0595ca>
{
};
# UIControlFactory::_populateToggleComponent::__l2::<lambda_7acf4bfc74cea0b9050826b88d648dad>
struct __cppobj UIControlFactory::_populateToggleComponent::__l2::<lambda_7acf4bfc74cea0b9050826b88d648dad>
{
};
# UIControlFactory::_populateToggleComponent::__l2::<lambda_35f51619cbbebabf5a338f6dcaa468ac>
struct __cppobj UIControlFactory::_populateToggleComponent::__l2::<lambda_35f51619cbbebabf5a338f6dcaa468ac>
{
};
# UIControlFactory::_populateTextEditComponent::__l2::<lambda_f2b8ecbb8d3e355465dea6476bc29c31>
struct __cppobj UIControlFactory::_populateTextEditComponent::__l2::<lambda_f2b8ecbb8d3e355465dea6476bc29c31>
{
};
# UIControlFactory::_populateTextEditComponent::__l2::<lambda_dd866a7f7845aa880d7eaed0c214ca5c>
struct __cppobj UIControlFactory::_populateTextEditComponent::__l2::<lambda_dd866a7f7845aa880d7eaed0c214ca5c>
{
};
# UIControlFactory::_populateTextEditComponent::__l2::<lambda_12231a513eea755555a31a2e01ee5281>
struct __cppobj UIControlFactory::_populateTextEditComponent::__l2::<lambda_12231a513eea755555a31a2e01ee5281>
{
};
# UIControlFactory::_populateTextComponent::__l2::<lambda_e126f1ea521e57383f9726deb5c0a692>
struct __cppobj UIControlFactory::_populateTextComponent::__l2::<lambda_e126f1ea521e57383f9726deb5c0a692>
{
UIControlFactory *const __this;
};
# UIControlFactory::_populateSliderBoxComponent::__l2::<lambda_d4ef19f748f9cbb0f88e82c90a7df604>
struct __cppobj UIControlFactory::_populateSliderBoxComponent::__l2::<lambda_d4ef19f748f9cbb0f88e82c90a7df604>
{
};
# UIControlFactory::_populateSliderBoxComponent::__l2::<lambda_0af924af3a93db7ef10ec3c5067f54db>
struct __cppobj UIControlFactory::_populateSliderBoxComponent::__l2::<lambda_0af924af3a93db7ef10ec3c5067f54db>
{
};
# UIControlFactory::_populateSliderBoxComponent::__l2::<lambda_ccaff2dca858ee38d4afece73a8bc4f8>
struct __cppobj UIControlFactory::_populateSliderBoxComponent::__l2::<lambda_ccaff2dca858ee38d4afece73a8bc4f8>
{
};
# UIControlFactory::_populateSliderBoxComponent::__l2::<lambda_5b19ca696826fc514be1dd6bde7aef70>
struct __cppobj UIControlFactory::_populateSliderBoxComponent::__l2::<lambda_5b19ca696826fc514be1dd6bde7aef70>
{
};
# UIControlFactory::_populateSliderComponent::__l2::<lambda_3f2fa77fbba10729b6ca895d1e8a0006>
struct __cppobj UIControlFactory::_populateSliderComponent::__l2::<lambda_3f2fa77fbba10729b6ca895d1e8a0006>
{
};
# UIControlFactory::_populateSliderComponent::__l2::<lambda_938ec40245b4c1cd8d75f3e605adc546>
struct __cppobj UIControlFactory::_populateSliderComponent::__l2::<lambda_938ec40245b4c1cd8d75f3e605adc546>
{
};
# UIControlFactory::_populateSliderComponent::__l2::<lambda_7452b4eda204b93db909c1b778a091c6>
struct __cppobj UIControlFactory::_populateSliderComponent::__l2::<lambda_7452b4eda204b93db909c1b778a091c6>
{
};
# UIControlFactory::_populateSliderComponent::__l2::<lambda_7679c0c31cf7a7053891ae029cc8d553>
struct __cppobj UIControlFactory::_populateSliderComponent::__l2::<lambda_7679c0c31cf7a7053891ae029cc8d553>
{
};
# UIControlFactory::_populateSliderComponent::__l2::<lambda_3b501e0451271b43ffcae4b1f6376b78>
struct __cppobj UIControlFactory::_populateSliderComponent::__l2::<lambda_3b501e0451271b43ffcae4b1f6376b78>
{
};
# UIControlFactory::_populateSliderComponent::__l2::<lambda_a90f5915e35ed86fbde2a82f96c158b5>
struct __cppobj UIControlFactory::_populateSliderComponent::__l2::<lambda_a90f5915e35ed86fbde2a82f96c158b5>
{
};
# UIControlFactory::_populateSliderComponent::__l2::<lambda_042d8562b6901b28f3883343b591aab9>
struct __cppobj UIControlFactory::_populateSliderComponent::__l2::<lambda_042d8562b6901b28f3883343b591aab9>
{
};
# UIControlFactory::_populateScrollViewComponent::__l2::<lambda_c0d56f9717e044e19eb12f646aa84a5b>
struct __cppobj UIControlFactory::_populateScrollViewComponent::__l2::<lambda_c0d56f9717e044e19eb12f646aa84a5b>
{
};
# UIControlFactory::_populateScrollViewComponent::__l2::<lambda_3a32d314d83ca3a1f04d8017b3f330e9>
struct __cppobj UIControlFactory::_populateScrollViewComponent::__l2::<lambda_3a32d314d83ca3a1f04d8017b3f330e9>
{
};
# UIControlFactory::_populateScrollViewComponent::__l2::<lambda_b45de6332e15271f859ce5b6a9c62fee>
struct __cppobj UIControlFactory::_populateScrollViewComponent::__l2::<lambda_b45de6332e15271f859ce5b6a9c62fee>
{
};
# UIControlFactory::_populateScrollViewComponent::__l2::<lambda_a52b9414e64307039a47247b42a3e54d>
struct __cppobj UIControlFactory::_populateScrollViewComponent::__l2::<lambda_a52b9414e64307039a47247b42a3e54d>
{
};
# UIControlFactory::_populateScrollViewComponent::__l2::<lambda_447456a120d184d622dadd7f2ca7f23a>
struct __cppobj UIControlFactory::_populateScrollViewComponent::__l2::<lambda_447456a120d184d622dadd7f2ca7f23a>
{
};
# UIControlFactory::_populateDropdownComponent::__l2::<lambda_52f39ca51285917ea64c3f76654444dc>
struct __cppobj UIControlFactory::_populateDropdownComponent::__l2::<lambda_52f39ca51285917ea64c3f76654444dc>
{
};
# UIControlFactory::_populateDropdownComponent::__l2::<lambda_127b8072b01cb4c0f7759b5c29d3e243>
struct __cppobj UIControlFactory::_populateDropdownComponent::__l2::<lambda_127b8072b01cb4c0f7759b5c29d3e243>
{
};
# UIControlFactory::_populateDataBindingComponent::__l40::<lambda_b43182dc60d84642d64856899313c1fc>
struct __cppobj UIControlFactory::_populateDataBindingComponent::__l40::<lambda_b43182dc60d84642d64856899313c1fc>
{
UiExpression sourcePropertyNameString;
const std::string targetPropertyNameString;
};
# UIControlFactory::_populateButtonComponent::__l2::<lambda_b21d914f1a53ebdc728bc1fbf54b3be0>
struct __cppobj UIControlFactory::_populateButtonComponent::__l2::<lambda_b21d914f1a53ebdc728bc1fbf54b3be0>
{
};
# UIControlFactory::_populateButtonComponent::__l2::<lambda_7056164914efd8ddf7b9676511020e8e>
struct __cppobj UIControlFactory::_populateButtonComponent::__l2::<lambda_7056164914efd8ddf7b9676511020e8e>
{
};
# UIControlFactory::_populateButtonComponent::__l2::<lambda_769ec34c6985bb0f18f7441b6977ae68>
struct __cppobj UIControlFactory::_populateButtonComponent::__l2::<lambda_769ec34c6985bb0f18f7441b6977ae68>
{
};
# UIControlFactory::_populateButtonComponent::__l2::<lambda_8a6a01a68dfdb3b755d14de2e9cad4dc>
struct __cppobj UIControlFactory::_populateButtonComponent::__l2::<lambda_8a6a01a68dfdb3b755d14de2e9cad4dc>
{
};
# UserDataScreenController
struct __cppobj UserDataScreenController : ClientInstanceScreenController
{
std::atomic<bool> mDirty;
bool mCanInvite;
std::vector<PlayerListInfo> mPlayerList;
std::vector<mce::UUID> mPlayerLobbyList;
std::vector<std::string> mXuidList;
};
# UserDataScreenController_vtbl
struct /*VFT*/ UserDataScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# UnlinkMsaScreenController
struct __cppobj __declspec(align(4)) UnlinkMsaScreenController : MinecraftScreenController
{
bool mIsRealmsEnabled;
bool mConfirm0;
bool mConfirm1;
bool mConfirm2;
bool mConfirm3;
};
# UnlinkMsaScreenController_vtbl
struct /*VFT*/ UnlinkMsaScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# UnlinkMsaScreenController::_registerEventHandlers::__l2::<lambda_54303167825b991cb35552e3dcd410de>
struct __cppobj UnlinkMsaScreenController::_registerEventHandlers::__l2::<lambda_54303167825b991cb35552e3dcd410de>
{
UnlinkMsaScreenController *const __this;
};
# UnlinkMsaScreenController::_registerEventHandlers::__l2::<lambda_9759b1ce1a0d0667af6297e7eeb64320>
struct __cppobj UnlinkMsaScreenController::_registerEventHandlers::__l2::<lambda_9759b1ce1a0d0667af6297e7eeb64320>
{
UnlinkMsaScreenController *const __this;
};
# UnlinkMsaScreenController::_registerEventHandlers::__l2::<lambda_9759b1ce1a0d0667af6297e7eeb64320>::()::__l5::<lambda_3bf5cabb33c6ba8cfb994e8438736e47>
struct __cppobj UnlinkMsaScreenController::_registerEventHandlers::__l2::<lambda_9759b1ce1a0d0667af6297e7eeb64320>::()::__l5::<lambda_3bf5cabb33c6ba8cfb994e8438736e47>
{
std::weak_ptr<UnlinkMsaScreenController> weakThis;
std::weak_ptr<AbstractScene> weakProgressScreen;
};
# UnlinkMsaScreenController::_registerEventHandlers::__l2::<lambda_9759b1ce1a0d0667af6297e7eeb64320>::()::__l5::<lambda_3bf5cabb33c6ba8cfb994e8438736e47>::()::__l5::<lambda_e1909ad8803259bfa4249e426e41671a>
struct __cppobj UnlinkMsaScreenController::_registerEventHandlers::__l2::<lambda_9759b1ce1a0d0667af6297e7eeb64320>::()::__l5::<lambda_3bf5cabb33c6ba8cfb994e8438736e47>::()::__l5::<lambda_e1909ad8803259bfa4249e426e41671a>
{
std::weak_ptr<UnlinkMsaScreenController> weakThis;
};
# UnlinkMsaScreenController::_registerEventHandlers::__l2::<lambda_f568cb11b762bee865a35187d57b3eba>
struct __cppobj UnlinkMsaScreenController::_registerEventHandlers::__l2::<lambda_f568cb11b762bee865a35187d57b3eba>
{
UnlinkMsaScreenController *const __this;
};
# UnlinkMsaScreenController::_registerEventHandlers::__l2::<lambda_980351544fe1f61846c8562b7b490269>
struct __cppobj UnlinkMsaScreenController::_registerEventHandlers::__l2::<lambda_980351544fe1f61846c8562b7b490269>
{
UnlinkMsaScreenController *const __this;
};
# UnlinkMsaScreenController::_registerEventHandlers::__l2::<lambda_12023552a4b84c8396aa322db2e38fad>
struct __cppobj UnlinkMsaScreenController::_registerEventHandlers::__l2::<lambda_12023552a4b84c8396aa322db2e38fad>
{
UnlinkMsaScreenController *const __this;
};
# UnlinkMsaScreenController::_registerEventHandlers::__l2::<lambda_7b207dd06a72d3860133a478770becc9>
struct __cppobj UnlinkMsaScreenController::_registerEventHandlers::__l2::<lambda_7b207dd06a72d3860133a478770becc9>
{
UnlinkMsaScreenController *const __this;
};
# UnlinkMsaScreenController::_registerBindings::__l2::<lambda_3d07442a45132e0ebbb54714d455e162>
struct __cppobj UnlinkMsaScreenController::_registerBindings::__l2::<lambda_3d07442a45132e0ebbb54714d455e162>
{
UnlinkMsaScreenController *const __this;
};
# UnlinkMsaScreenController::_registerBindings::__l2::<lambda_22196263bcd2b28faa60cac684f191fa>
struct __cppobj UnlinkMsaScreenController::_registerBindings::__l2::<lambda_22196263bcd2b28faa60cac684f191fa>
{
UnlinkMsaScreenController *const __this;
};
# UnlinkMsaScreenController::_registerBindings::__l2::<lambda_8da39eabd902b9ce683d251e58d0f01a>
struct __cppobj UnlinkMsaScreenController::_registerBindings::__l2::<lambda_8da39eabd902b9ce683d251e58d0f01a>
{
UnlinkMsaScreenController *const __this;
};
# UnlinkMsaScreenController::_registerBindings::__l2::<lambda_4abb7228fab97675aae32a491ead0e05>
struct __cppobj UnlinkMsaScreenController::_registerBindings::__l2::<lambda_4abb7228fab97675aae32a491ead0e05>
{
UnlinkMsaScreenController *const __this;
};
# UnlinkMsaScreenController::_registerBindings::__l2::<lambda_878a9544527ce65b693e15ecd59aabe4>
struct __cppobj UnlinkMsaScreenController::_registerBindings::__l2::<lambda_878a9544527ce65b693e15ecd59aabe4>
{
UnlinkMsaScreenController *const __this;
};
# UnlinkMsaScreenController::_registerBindings::__l2::<lambda_5da5d171d5772bedd141bc3ca65c0047>
struct __cppobj UnlinkMsaScreenController::_registerBindings::__l2::<lambda_5da5d171d5772bedd141bc3ca65c0047>
{
UnlinkMsaScreenController *const __this;
};
# UpdateVersionScreenController
struct __cppobj UpdateVersionScreenController : MainMenuScreenController
{
std::string mPatchNotes;
std::string mVersionString;
std::string mBodyText;
std::string mTitleText;
};
# UpdateVersionScreenController_vtbl
struct /*VFT*/ UpdateVersionScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# UserManagementScreenController
struct __cppobj __declspec(align(8)) UserManagementScreenController : MinecraftScreenController
{
UserManagementModalScreenData mScreenData;
std::function<void __cdecl(bool)> mCallback;
bool mCallbackResult;
};
# UserManagementScreenController_vtbl
struct /*VFT*/ UserManagementScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# UserProfileCardScreenController
struct __cppobj UserProfileCardScreenController : MinecraftScreenController
{
const std::string mXuid;
std::string mGamertag;
std::string mGamerscore;
Social::UserPicturePath mGamerPicPath;
std::string mTitleName;
_BYTE mFriendStatus[4];
_BYTE mPresenceStatus[4];
bool mIsFriend;
bool mMutePlayer;
bool mBlockPlayer;
bool mAddFriendDropDownActive;
bool mAddRemoveFriendInProgress;
bool mDirty;
mce::UUID mUUID;
std::string mPlatformId;
ResourceLocation mPlatformGamerPicLocation;
std::string mThirdPartyPlayerName;
};
# UserProfileCardScreenController_vtbl
struct /*VFT*/ UserProfileCardScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# UserProfileCardScreenController::_requestPlatformProfilePic::__l2::<lambda_628dc8dc5d8bb6b61e554128ffc0b982>
struct __cppobj UserProfileCardScreenController::_requestPlatformProfilePic::__l2::<lambda_628dc8dc5d8bb6b61e554128ffc0b982>
{
std::weak_ptr<UserProfileCardScreenController> weakThis;
};
# UserProfileCardScreenController::_registerFriendsDropdown::__l6::<lambda_2d67284d2dec7acdf8bac2348e4273c4>
struct __cppobj UserProfileCardScreenController::_registerFriendsDropdown::__l6::<lambda_2d67284d2dec7acdf8bac2348e4273c4>
{
std::pair<std::string const ,enum FriendStatus> blockTypePair;
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerFriendsDropdown::__l6::<lambda_2d67284d2dec7acdf8bac2348e4273c4>::()::__l16::<lambda_9b36e3c260d2acef78e4016410901c81>
struct __cppobj UserProfileCardScreenController::_registerFriendsDropdown::__l6::<lambda_2d67284d2dec7acdf8bac2348e4273c4>::()::__l16::<lambda_9b36e3c260d2acef78e4016410901c81>
{
std::weak_ptr<UserProfileCardScreenController> weakThis;
};
# UserProfileCardScreenController::_registerFriendsDropdown::__l6::<lambda_2d67284d2dec7acdf8bac2348e4273c4>::()::__l12::<lambda_e89ec697c66ea2fad34062eee5ce7056>
struct __cppobj UserProfileCardScreenController::_registerFriendsDropdown::__l6::<lambda_2d67284d2dec7acdf8bac2348e4273c4>::()::__l12::<lambda_e89ec697c66ea2fad34062eee5ce7056>
{
std::weak_ptr<UserProfileCardScreenController> weakThis;
};
# UserProfileCardScreenController::_registerFriendsDropdown::__l6::<lambda_2d67284d2dec7acdf8bac2348e4273c4>::()::__l8::<lambda_e8ae233d234aa536312f5c2894198cd7>
struct __cppobj UserProfileCardScreenController::_registerFriendsDropdown::__l6::<lambda_2d67284d2dec7acdf8bac2348e4273c4>::()::__l8::<lambda_e8ae233d234aa536312f5c2894198cd7>
{
std::weak_ptr<UserProfileCardScreenController> weakThis;
};
# UserProfileCardScreenController::_registerFriendsDropdown::__l6::<lambda_49790983055ab7cb0365524a9526e588>
struct __cppobj UserProfileCardScreenController::_registerFriendsDropdown::__l6::<lambda_49790983055ab7cb0365524a9526e588>
{
std::pair<std::string const ,enum FriendStatus> blockTypePair;
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerFriendsDropdown::__l2::<lambda_b65d9753dad2e5b06ae5dd93a32efd7b>
struct __cppobj UserProfileCardScreenController::_registerFriendsDropdown::__l2::<lambda_b65d9753dad2e5b06ae5dd93a32efd7b>
{
std::vector<std::string> friendStatusLabels;
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerFriendsDropdown::__l2::<lambda_4d2195c5505a0adffcf6efde8c71069b>
struct __cppobj UserProfileCardScreenController::_registerFriendsDropdown::__l2::<lambda_4d2195c5505a0adffcf6efde8c71069b>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerFriendsDropdown::__l2::<lambda_93f3e17a5fe2f4db5fbe62ada0f04711>
struct __cppobj UserProfileCardScreenController::_registerFriendsDropdown::__l2::<lambda_93f3e17a5fe2f4db5fbe62ada0f04711>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerFriendsDropdown::__l2::<lambda_c0f9e2af2642c204d99604e0ccb87dba>
struct __cppobj UserProfileCardScreenController::_registerFriendsDropdown::__l2::<lambda_c0f9e2af2642c204d99604e0ccb87dba>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_e86360916a8dce991f37401ec3f4fa15>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_e86360916a8dce991f37401ec3f4fa15>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_b08aa0aaa917eaaf8c26966313ea898c>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_b08aa0aaa917eaaf8c26966313ea898c>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_8b53e2c218f2846eb1756ffceb6e6ad8>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_8b53e2c218f2846eb1756ffceb6e6ad8>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_eefc67550e326b3f9b70dc74a9ddcb3f>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_eefc67550e326b3f9b70dc74a9ddcb3f>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_ccf70a122115c2885d268dcf1fea8e3b>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_ccf70a122115c2885d268dcf1fea8e3b>
{
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_18faaeed74b7bdad92defd2852fc58c8>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_18faaeed74b7bdad92defd2852fc58c8>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_d46ab09f1f4a85965078f78acbae8602>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_d46ab09f1f4a85965078f78acbae8602>
{
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_cf212e09803aa1a569cbece92abdc7f6>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_cf212e09803aa1a569cbece92abdc7f6>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_1cb2639903fa236dc5e3e16aa81b3ef5>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_1cb2639903fa236dc5e3e16aa81b3ef5>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_fbb131b4c5fc0ca31bc7cccf28cb37f7>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_fbb131b4c5fc0ca31bc7cccf28cb37f7>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_02f022668260fbfe8575c85ec30893c5>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_02f022668260fbfe8575c85ec30893c5>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_1983305dd5e771db74cab95d86ef43c2>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_1983305dd5e771db74cab95d86ef43c2>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_79f015ab2a07433487fa7dee550aa5c2>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_79f015ab2a07433487fa7dee550aa5c2>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_6544421f78824afb37d7a08d7580dd5e>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_6544421f78824afb37d7a08d7580dd5e>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_f94bc11eee0ba4a7254297523e635374>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_f94bc11eee0ba4a7254297523e635374>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_2afdf8626700ff77123efada76f6a647>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_2afdf8626700ff77123efada76f6a647>
{
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_ace99107df48e2da2b02d1207a962929>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_ace99107df48e2da2b02d1207a962929>
{
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_ec1a33bb0e92c819248f700d3545bf40>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_ec1a33bb0e92c819248f700d3545bf40>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_97f6490ec09a3f28d970543d53b369ee>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_97f6490ec09a3f28d970543d53b369ee>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_2691e8a03af203a01d365b8ba4611ee4>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_2691e8a03af203a01d365b8ba4611ee4>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_bedb5d9688ebd19dc8ab0c0de50cbd8d>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_bedb5d9688ebd19dc8ab0c0de50cbd8d>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_2ff44a667b1d0891bb8d6ce14d753bc4>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_2ff44a667b1d0891bb8d6ce14d753bc4>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_cabf7fcdf347870ef1234114679ccc6f>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_cabf7fcdf347870ef1234114679ccc6f>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerBindings::__l2::<lambda_c15915bea12e6a55998dbc338493dade>
struct __cppobj UserProfileCardScreenController::_registerBindings::__l2::<lambda_c15915bea12e6a55998dbc338493dade>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_321345a8e15caa78a9025b2f7c444d2c>
struct __cppobj UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_321345a8e15caa78a9025b2f7c444d2c>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_321345a8e15caa78a9025b2f7c444d2c>::()::__l7::<lambda_2b4e7092758b5a03c97d2216618b2603>
struct __cppobj UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_321345a8e15caa78a9025b2f7c444d2c>::()::__l7::<lambda_2b4e7092758b5a03c97d2216618b2603>
{
std::weak_ptr<UserProfileCardScreenController> weakThis;
};
# UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_321345a8e15caa78a9025b2f7c444d2c>::()::__l5::<lambda_dc3120543102b03843e9faba0523f918>
struct __cppobj UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_321345a8e15caa78a9025b2f7c444d2c>::()::__l5::<lambda_dc3120543102b03843e9faba0523f918>
{
std::weak_ptr<UserProfileCardScreenController> weakThis;
};
# UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_28fd4be39568c65af52022866af1427b>
struct __cppobj UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_28fd4be39568c65af52022866af1427b>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_28fd4be39568c65af52022866af1427b>::()::__l7::<lambda_f8cd7febc7152c82f61b09d6531e702d>
struct __cppobj UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_28fd4be39568c65af52022866af1427b>::()::__l7::<lambda_f8cd7febc7152c82f61b09d6531e702d>
{
std::weak_ptr<UserProfileCardScreenController> weakThis;
};
# UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_28fd4be39568c65af52022866af1427b>::()::__l5::<lambda_4366c9d43350977d9e24f943a14cd9d1>
struct __cppobj UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_28fd4be39568c65af52022866af1427b>::()::__l5::<lambda_4366c9d43350977d9e24f943a14cd9d1>
{
std::weak_ptr<UserProfileCardScreenController> weakThis;
};
# UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_82ba6062f2dda32b678900bb97e0720c>
struct __cppobj UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_82ba6062f2dda32b678900bb97e0720c>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_82ba6062f2dda32b678900bb97e0720c>::()::__l2::<lambda_6920f00baa5d5b71e864096e54321814>
struct __cppobj UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_82ba6062f2dda32b678900bb97e0720c>::()::__l2::<lambda_6920f00baa5d5b71e864096e54321814>
{
std::weak_ptr<UserProfileCardScreenController> weakThis;
};
# UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_29d3be49d0ca9c0b8a1c1f815af66dfa>
struct __cppobj UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_29d3be49d0ca9c0b8a1c1f815af66dfa>
{
UserProfileCardScreenController *const __this;
};
# UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_29d3be49d0ca9c0b8a1c1f815af66dfa>::()::__l2::<lambda_313bdb65b315d6b5909ee0c576fbbe77>
struct __cppobj UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_29d3be49d0ca9c0b8a1c1f815af66dfa>::()::__l2::<lambda_313bdb65b315d6b5909ee0c576fbbe77>
{
std::weak_ptr<UserProfileCardScreenController> weakThis;
};
# UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_7cd91a33f145a8ab561c4807dd25e8ec>
struct __cppobj UserProfileCardScreenController::_registerEventHandlers::__l2::<lambda_7cd91a33f145a8ab561c4807dd25e8ec>
{
UserProfileCardScreenController *const __this;
};
# UserManagementScreenController::_registerBindings::__l2::<lambda_b9e9ae3eb9288982ec11bd97d42e51ed>
struct __cppobj UserManagementScreenController::_registerBindings::__l2::<lambda_b9e9ae3eb9288982ec11bd97d42e51ed>
{
UserManagementScreenController *const __this;
};
# UserManagementScreenController::_registerBindings::__l2::<lambda_89e8710f676f280269f3e7d2863478b6>
struct __cppobj UserManagementScreenController::_registerBindings::__l2::<lambda_89e8710f676f280269f3e7d2863478b6>
{
UserManagementScreenController *const __this;
};
# UserManagementScreenController::_registerBindings::__l2::<lambda_dedb7c4b3a353d0432b971f6f9b5b59d>
struct __cppobj UserManagementScreenController::_registerBindings::__l2::<lambda_dedb7c4b3a353d0432b971f6f9b5b59d>
{
UserManagementScreenController *const __this;
};
# UserManagementScreenController::_registerBindings::__l2::<lambda_c532f37aa2afd9f21599f13937d7b8a2>
struct __cppobj UserManagementScreenController::_registerBindings::__l2::<lambda_c532f37aa2afd9f21599f13937d7b8a2>
{
std::string content;
};
# UserManagementScreenController::_registerBindings::__l2::<lambda_6cc2955e5cda5494e6fe4ba0c8b339b2>
struct __cppobj UserManagementScreenController::_registerBindings::__l2::<lambda_6cc2955e5cda5494e6fe4ba0c8b339b2>
{
std::string title;
};
# UserManagementScreenController::_registerEventHandlers::__l2::<lambda_5e84b0cbba6b481d1ff8b2a18c3c3735>
struct __cppobj UserManagementScreenController::_registerEventHandlers::__l2::<lambda_5e84b0cbba6b481d1ff8b2a18c3c3735>
{
UserManagementScreenController *const __this;
};
# UserManagementScreenController::_registerEventHandlers::__l2::<lambda_5d4dae614a9edd73ea30e7f2247a78e7>
struct __cppobj UserManagementScreenController::_registerEventHandlers::__l2::<lambda_5d4dae614a9edd73ea30e7f2247a78e7>
{
UserManagementScreenController *const __this;
};
# UserManagementScreenController::_registerEventHandlers::__l2::<lambda_97121ef6e891bb97cb1fe1eae398c6e6>
struct __cppobj UserManagementScreenController::_registerEventHandlers::__l2::<lambda_97121ef6e891bb97cb1fe1eae398c6e6>
{
UserManagementScreenController *const __this;
};
# UserManagementScreenController::_registerEventHandlers::__l2::<lambda_77f02e951fe8eeac9fa9c5e21466de57>
struct __cppobj UserManagementScreenController::_registerEventHandlers::__l2::<lambda_77f02e951fe8eeac9fa9c5e21466de57>
{
UserManagementScreenController *const __this;
};
# UserDataScreenController::_registerBindings::__l2::<lambda_a3dc2b903414c7a54185fe43be9c80ab>
struct __cppobj UserDataScreenController::_registerBindings::__l2::<lambda_a3dc2b903414c7a54185fe43be9c80ab>
{
};
# UserDataScreenController::_registerBindings::__l2::<lambda_99317237bdb4928c9b60bc24372052d9>
struct __cppobj UserDataScreenController::_registerBindings::__l2::<lambda_99317237bdb4928c9b60bc24372052d9>
{
UserDataScreenController *const __this;
};
# UserDataScreenController::_registerBindings::__l2::<lambda_2b95d0869135de0dc5177f4f57350d14>
struct __cppobj UserDataScreenController::_registerBindings::__l2::<lambda_2b95d0869135de0dc5177f4f57350d14>
{
UserDataScreenController *const __this;
};
# UserDataScreenController::_registerBindings::__l2::<lambda_8bd4dfe1c2fb510458393efe609e4079>
struct __cppobj UserDataScreenController::_registerBindings::__l2::<lambda_8bd4dfe1c2fb510458393efe609e4079>
{
UserDataScreenController *const __this;
};
# UserDataScreenController::_registerBindings::__l2::<lambda_00e544b9b8c19223d62d892d31a2cc08>
struct __cppobj UserDataScreenController::_registerBindings::__l2::<lambda_00e544b9b8c19223d62d892d31a2cc08>
{
UserDataScreenController *const __this;
};
# UserDataScreenController::_registerBindings::__l2::<lambda_2e18ade293b9df1ee6c3a80bfbc728fd>
struct __cppobj UserDataScreenController::_registerBindings::__l2::<lambda_2e18ade293b9df1ee6c3a80bfbc728fd>
{
UserDataScreenController *const __this;
};
# UserDataScreenController::_registerBindings::__l2::<lambda_bfbecf79a42585faa6d95814ed17bca7>
struct __cppobj UserDataScreenController::_registerBindings::__l2::<lambda_bfbecf79a42585faa6d95814ed17bca7>
{
UserDataScreenController *const __this;
};
# UserDataScreenController::_registerBindings::__l2::<lambda_a489df75ace22d576283f0c580684176>
struct __cppobj UserDataScreenController::_registerBindings::__l2::<lambda_a489df75ace22d576283f0c580684176>
{
UserDataScreenController *const __this;
};
# UserDataScreenController::_registerBindings::__l2::<lambda_5c507e26f88cde16e818161eed308d58>
struct __cppobj UserDataScreenController::_registerBindings::__l2::<lambda_5c507e26f88cde16e818161eed308d58>
{
UserDataScreenController *const __this;
};
# UserDataScreenController::_registerBindings::__l2::<lambda_1ae255e86bc1579d61ed9251c29bbadb>
struct __cppobj UserDataScreenController::_registerBindings::__l2::<lambda_1ae255e86bc1579d61ed9251c29bbadb>
{
UserDataScreenController *const __this;
};
# UserDataScreenController::_registerBindings::__l2::<lambda_b71457bed353e2d18e459983c3bcd258>
struct __cppobj UserDataScreenController::_registerBindings::__l2::<lambda_b71457bed353e2d18e459983c3bcd258>
{
UserDataScreenController *const __this;
};
# UserDataScreenController::_registerBindings::__l2::<lambda_5141d5f416599418f62c64503a900d4a>
struct __cppobj UserDataScreenController::_registerBindings::__l2::<lambda_5141d5f416599418f62c64503a900d4a>
{
UserDataScreenController *const __this;
};
# UserDataScreenController::_registerBindings::__l2::<lambda_c878625850a415624094374a8c7c0950>
struct __cppobj UserDataScreenController::_registerBindings::__l2::<lambda_c878625850a415624094374a8c7c0950>
{
UserDataScreenController *const __this;
};
# UserDataScreenController::_registerBindings::__l2::<lambda_39ff518ac2d9175066cd44420940b0df>
struct __cppobj UserDataScreenController::_registerBindings::__l2::<lambda_39ff518ac2d9175066cd44420940b0df>
{
UserDataScreenController *const __this;
};
# UserDataScreenController::_registerEventHandlers::__l2::<lambda_fa0a8bd6e82218480ee0615986866c7f>
struct __cppobj UserDataScreenController::_registerEventHandlers::__l2::<lambda_fa0a8bd6e82218480ee0615986866c7f>
{
UserDataScreenController *const __this;
};
# UserDataScreenController::_requestThirdPartyPics::__l2::<lambda_6f30ed4af1084cd590da280d6f212311>
struct __cppobj UserDataScreenController::_requestThirdPartyPics::__l2::<lambda_6f30ed4af1084cd590da280d6f212311>
{
std::weak_ptr<UserDataScreenController> weakThis;
};
# UserDataScreenController::_requestPlayerProfiles::__l5::<lambda_1490c5e2375cbfb0c0f7c887786c437b>
struct __cppobj UserDataScreenController::_requestPlayerProfiles::__l5::<lambda_1490c5e2375cbfb0c0f7c887786c437b>
{
std::weak_ptr<UserDataScreenController> weakThis;
};
# UpdateVersionScreenController::_registerEventHandlers::__l2::<lambda_b72a5e45c81d0ac5f95d466cb7f852ec>
struct __cppobj UpdateVersionScreenController::_registerEventHandlers::__l2::<lambda_b72a5e45c81d0ac5f95d466cb7f852ec>
{
UpdateVersionScreenController *const __this;
};
# UpdateVersionScreenController::_registerBindings::__l2::<lambda_b8926fd83cc2056b28f9ee0b77e80c64>
struct __cppobj UpdateVersionScreenController::_registerBindings::__l2::<lambda_b8926fd83cc2056b28f9ee0b77e80c64>
{
UpdateVersionScreenController *const __this;
};
# UpdateVersionScreenController::_registerBindings::__l2::<lambda_c5ce0f06069d95b733c81a395c5e9bca>
struct __cppobj UpdateVersionScreenController::_registerBindings::__l2::<lambda_c5ce0f06069d95b733c81a395c5e9bca>
{
UpdateVersionScreenController *const __this;
};
# UpdateVersionScreenController::_registerBindings::__l2::<lambda_528c0d272bf41d76f71a9affa82a515b>
struct __cppobj UpdateVersionScreenController::_registerBindings::__l2::<lambda_528c0d272bf41d76f71a9affa82a515b>
{
UpdateVersionScreenController *const __this;
};
# UpsellPackCollector
struct __cppobj __declspec(align(4)) UpsellPackCollector : SkinPackCollector
{
gsl::not_null<Bedrock::NonOwnerPointer<ContentCatalogService> > mCatalog;
MainMenuScreenModel *mMainMenu;
std::shared_ptr<SkinPickerUpsellTreatmentQuery> mSkinPickerUpsellTreatmentQuery;
std::unique_ptr<std::vector<SkinPackMeta>> mSkinPackMeta;
int mNumUpsellPacks;
bool mSearchActive;
};
# UpsellPackCollector_vtbl
struct /*VFT*/ UpsellPackCollector_vtbl
{
void (__fastcall *~SkinPackCollector)(SkinPackCollector *this);
void (__fastcall *start)(SkinPackCollector *this, bool);
bool (__fastcall *exhausted)(SkinPackCollector *this);
HandleRangeResult (__fastcall *handleRange)(SkinPackCollector *this, int, int);
void (__fastcall *collect)(SkinPackCollector *this, IEntitlementManager *, SkinRepositoryClientInterface *, std::vector<std::shared_ptr<SkinPackModel>> *, std::unordered_set<mce::UUID> *);
};
# UnownedCatalogCollector
struct __cppobj __declspec(align(8)) UnownedCatalogCollector : CatalogPackCollector
{
_BYTE mPerfTier[4];
};
# UnownedCatalogCollector_vtbl
struct /*VFT*/ UnownedCatalogCollector_vtbl
{
void (__fastcall *~SkinPackCollector)(SkinPackCollector *this);
void (__fastcall *start)(SkinPackCollector *this, bool);
bool (__fastcall *exhausted)(SkinPackCollector *this);
HandleRangeResult (__fastcall *handleRange)(SkinPackCollector *this, int, int);
void (__fastcall *collect)(SkinPackCollector *this, IEntitlementManager *, SkinRepositoryClientInterface *, std::vector<std::shared_ptr<SkinPackModel>> *, std::unordered_set<mce::UUID> *);
};
# UpsellPackCollector::_search::__l2::<lambda_366e05248461b03b8939a06c71424fbc>
struct __cppobj UpsellPackCollector::_search::__l2::<lambda_366e05248461b03b8939a06c71424fbc>
{
UpsellPackCollector *const __this;
std::weak_ptr<bool> weakTracker;
};
# UpsellPackCollector::_search::__l2::<lambda_366e05248461b03b8939a06c71424fbc>::()::__l10::<lambda_321b6aa5ebf06b15c3f96749c3a30b2f>
struct __cppobj UpsellPackCollector::_search::__l2::<lambda_366e05248461b03b8939a06c71424fbc>::()::__l10::<lambda_321b6aa5ebf06b15c3f96749c3a30b2f>
{
UpsellPackCollector *const __this;
std::weak_ptr<bool> weakTracker;
};
# UIResourcePackMergeStrategy
struct __cppobj UIResourcePackMergeStrategy : ResourcePackMergeStrategy
{
const std::string mFileName;
Json::Value *mRoot;
std::vector<PackReport> *mPackReports;
};
# UIResourcePackMergeStrategy_vtbl
struct /*VFT*/ UIResourcePackMergeStrategy_vtbl
{
void (__fastcall *~ResourcePackMergeStrategy)(ResourcePackMergeStrategy *this);
void (__fastcall *mergeFiles)(ResourcePackMergeStrategy *this, const std::vector<LoadedResourceData> *);
};
# UIEval
struct __cppobj UIEval
{
};
# UIModification
struct __cppobj __declspec(align(8)) UIModification
{
Json::Value *mValue;
std::vector<UIIndexInfo> mIndices;
bool mIsControlsArray;
};
# UICondition
struct __cppobj UICondition
{
std::string controlName;
const Json::Value *condition;
};
# UIPackError_vtbl
struct /*VFT*/ UIPackError_vtbl
{
void (__fastcall *~PackError)(PackError *this);
std::string *(__fastcall *getLocErrorMessage)(PackError *this, std::string *result);
const std::unordered_map<int,std::string> *(__fastcall *getLocErrorMessageMap)(PackError *this);
const std::unordered_map<int,std::string> *(__fastcall *getEventErrorMessageMap)(PackError *this);
};
# UIResolvedDef::_pushVariables::__l2::<lambda_110a7f35c13d05a1f7de58bdd4366bf9>
struct __cppobj UIResolvedDef::_pushVariables::__l2::<lambda_110a7f35c13d05a1f7de58bdd4366bf9>
{
UIResolvedDef *const __this;
};
# UIResolvedDef::getAsTextureString::__l7::<lambda_de94cf2c7057817bd3ad2aa00878193f>
struct __cppobj UIResolvedDef::getAsTextureString::__l7::<lambda_de94cf2c7057817bd3ad2aa00878193f>
{
const UIResolvedDef *const __this;
const gsl::basic_string_span<char const ,-1> *textureColon;
};
# UIResolvedDef::getAsTextureString::__l5::<lambda_2eab3b17d68031da6cc5d6a56b5b5e15>
struct __cppobj UIResolvedDef::getAsTextureString::__l5::<lambda_2eab3b17d68031da6cc5d6a56b5b5e15>
{
const UIResolvedDef *const __this;
int *bestIndex;
gsl::basic_string_span<char const ,-1> *bestName;
const gsl::basic_string_span<char const ,-1> *textureColon;
};
# UIDefRepository::_collectAllDefEntries::__l33::<lambda_26d39e94e87968f45d9682aec458e784>
struct __cppobj UIDefRepository::_collectAllDefEntries::__l33::<lambda_26d39e94e87968f45d9682aec458e784>
{
std::string fileName;
std::shared_ptr<std::vector<UIDefRepository::DefEntry> > fileDefEntries;
std::shared_ptr<std::vector<PackReport> > fileReports;
const bool loadingUI;
std::shared_ptr<Bedrock::Threading::IAsyncResult<bool> > loadFilesTask;
std::shared_ptr<Json::Value> defRoot;
};
# UIDefRepository::_collectAllDefEntries::__l33::<lambda_2cb4b770d1292cb375a6542944d453e9>
struct __cppobj UIDefRepository::_collectAllDefEntries::__l33::<lambda_2cb4b770d1292cb375a6542944d453e9>
{
std::shared_ptr<Json::Value> defRoot;
std::shared_ptr<std::vector<PackReport> > fileReports;
};
# UIDefRepository::translateLegacyItemIdsInRepository::__l11::<lambda_8e6e247a093523ef96588b8b0ed05693>
struct __cppobj UIDefRepository::translateLegacyItemIdsInRepository::__l11::<lambda_8e6e247a093523ef96588b8b0ed05693>
{
};
# UIDefRepository::_queueFinishLoad::__l2::<lambda_2cecd1c08ac8b65ce9c8ffd4a0de30c7>
struct __cppobj UIDefRepository::_queueFinishLoad::__l2::<lambda_2cecd1c08ac8b65ce9c8ffd4a0de30c7>
{
UIDefRepository *const __this;
std::shared_ptr<std::unordered_map<std::string,UIDefNamespace> > defNamespaces;
const ResourcePackStack *packStack;
};
# UIScene::init::__l2::<lambda_d2bae8e022891f5c1d950d39174e1124>
struct __cppobj UIScene::init::__l2::<lambda_d2bae8e022891f5c1d950d39174e1124>
{
UIScene *const __this;
};
# UIScene::init::__l2::<lambda_8e0d2a2a7c64a82a8ec6b2175ba94bed>
struct __cppobj UIScene::init::__l2::<lambda_8e0d2a2a7c64a82a8ec6b2175ba94bed>
{
UIScene *const __this;
};
# UIScene::init::__l2::<lambda_fda08a902e96a41a8144946d3abafb8b>
struct __cppobj UIScene::init::__l2::<lambda_fda08a902e96a41a8144946d3abafb8b>
{
UIScene *const __this;
};
# UserAuthentication::init::__l5::<lambda_d797eca5cc9f47277a1329940b1f9c36>
struct __cppobj UserAuthentication::init::__l5::<lambda_d797eca5cc9f47277a1329940b1f9c36>
{
UserAuthentication *const __this;
};
# UIFrameBufferObjectData
struct __cppobj __declspec(align(8)) UIFrameBufferObjectData
{
mce::FrameBufferObject mFrameBufferObject;
mce::Texture mColorBufferTexture;
mce::Texture mDepthBufferTexture;
unsigned __int8 mAssociatedClient;
};
# UIRenderStageWithFrameBufferObjects
struct __cppobj UIRenderStageWithFrameBufferObjects : mce::RenderStage
{
std::vector<UIFrameBufferObjectData> mFrameBufferObjectData;
IClientInstance *mClient;
};
# UIRenderStageWithFrameBufferObjects_vtbl
struct /*VFT*/ UIRenderStageWithFrameBufferObjects_vtbl
{
void (__fastcall *~RenderStage)(mce::RenderStage *this);
void (__fastcall *preRenderUpdate)(mce::RenderStage *this, ScreenContext *);
void (__fastcall *postRenderUpdate)(mce::RenderStage *this, ScreenContext *);
void (__fastcall *preRender)(mce::RenderStage *this, ScreenContext *);
void (__fastcall *prepareFrame)(mce::RenderStage *this, ScreenContext *);
void (__fastcall *render)(mce::RenderStage *this, ScreenContext *, const FrameRenderObject *);
void (__fastcall *postRender)(mce::RenderStage *this, ScreenContext *);
bool (__fastcall *shouldSkip)(mce::RenderStage *this);
bool (__fastcall *shouldRender)(mce::RenderStage *this);
void (__fastcall *preparePostProcess)(mce::RenderStage *this, mce::RenderContext *, const mce::TextureDescription *);
};
# Util::EntityComponentProcessor_Impl<BlockCollisionComponent>::ProcessContext
struct __cppobj Util::EntityComponentProcessor_Impl<BlockCollisionComponent>::ProcessContext
{
bool mAllOnFirst;
std::tuple<BlockCollisionComponent *> mComponents;
};
# Util::EntityComponentProcessor_Impl<BlockCollisionComponent>
struct __cppobj Util::EntityComponentProcessor_Impl<BlockCollisionComponent> : Util::EntityComponentProcessor
{
std::vector<std::function<void __cdecl(Util::EntityComponentProcessor_Impl<BlockCollisionComponent>::ProcessContext &,EntityContext &,EntityContext &)>> mProcessFunctions;
};
# Util::EntityComponentProcessor_Impl<BlockCollisionComponent>_vtbl
struct /*VFT*/ Util::EntityComponentProcessor_Impl<BlockCollisionComponent>_vtbl
{
void (__fastcall *~EntityComponentProcessor)(Util::EntityComponentProcessor *this);
bool (__fastcall *canProcess)(Util::EntityComponentProcessor *this, EntityContext *, EntityContext *);
void (__fastcall *process)(Util::EntityComponentProcessor *this, EntityContext *, EntityContext *);
};
# Util::EntityComponentProcessor_Impl<BlockCollisionComponent>::_componentCheck<BlockCollisionComponent>
struct __cppobj Util::EntityComponentProcessor_Impl<BlockCollisionComponent>::_componentCheck<BlockCollisionComponent>
{
};
# Util::EntityComponentProcessor_Impl<BlockRaycastComponent>::ProcessContext
struct __cppobj Util::EntityComponentProcessor_Impl<BlockRaycastComponent>::ProcessContext
{
bool mAllOnFirst;
std::tuple<BlockRaycastComponent *> mComponents;
};
# Util::EntityComponentProcessor_Impl<BlockRaycastComponent>
struct __cppobj Util::EntityComponentProcessor_Impl<BlockRaycastComponent> : Util::EntityComponentProcessor
{
std::vector<std::function<void __cdecl(Util::EntityComponentProcessor_Impl<BlockRaycastComponent>::ProcessContext &,EntityContext &,EntityContext &)>> mProcessFunctions;
};
# Util::EntityComponentProcessor_Impl<BlockRaycastComponent>_vtbl
struct /*VFT*/ Util::EntityComponentProcessor_Impl<BlockRaycastComponent>_vtbl
{
void (__fastcall *~EntityComponentProcessor)(Util::EntityComponentProcessor *this);
bool (__fastcall *canProcess)(Util::EntityComponentProcessor *this, EntityContext *, EntityContext *);
void (__fastcall *process)(Util::EntityComponentProcessor *this, EntityContext *, EntityContext *);
};
# Util::EntityComponentProcessor_Impl<BlockRaycastComponent>::_componentCheck<BlockRaycastComponent>
struct __cppobj Util::EntityComponentProcessor_Impl<BlockRaycastComponent>::_componentCheck<BlockRaycastComponent>
{
};
# UnknownBlockTypeRegistry
struct __cppobj UnknownBlockTypeRegistry : IUnknownBlockTypeRegistry
{
std::mutex mMutex;
std::map<unsigned __int64,SharedPtr<BlockLegacy>> mUnknownBlockLookupMap;
};
# UnknownBlockTypeRegistry_vtbl
struct /*VFT*/ UnknownBlockTypeRegistry_vtbl
{
void (__fastcall *~IUnknownBlockTypeRegistry)(IUnknownBlockTypeRegistry *this);
const Block *(__fastcall *getUnknownBlock)(IUnknownBlockTypeRegistry *this, const CompoundTag *);
};
# UnknownBlock
struct __cppobj UnknownBlock : BlockLegacy
{
};
# UnknownBlock_vtbl
struct /*VFT*/ UnknownBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# Util::LootTableUtils
struct __cppobj Util::LootTableUtils
{
};
# UpdateAttributesPacket::AttributeData::<lambda_9997ff9d83022fcbb3e6903837cca530>::()::__l2::Literal
struct __cppobj UpdateAttributesPacket::AttributeData::<lambda_9997ff9d83022fcbb3e6903837cca530>::()::__l2::Literal
{
};
# UpdateAttributesPacket::AttributeData::<lambda_9997ff9d83022fcbb3e6903837cca530>
struct __cppobj UpdateAttributesPacket::AttributeData::<lambda_9997ff9d83022fcbb3e6903837cca530>
{
};
# UpdateSoftEnumPacket::read::__l2::<lambda_04dc0c99053ac25af7f1bc12e2c95f86>
struct __cppobj UpdateSoftEnumPacket::read::__l2::<lambda_04dc0c99053ac25af7f1bc12e2c95f86>
{
};
# UpdateSoftEnumPacket::write::__l2::<lambda_690ed97c4ad4303601a2f6ab1e8abf73>
struct __cppobj UpdateSoftEnumPacket::write::__l2::<lambda_690ed97c4ad4303601a2f6ab1e8abf73>
{
};
# UpdateAttributesPacket::read::__l2::<lambda_42ec43c904a315ef4d6b3be44db1eb4e>
struct __cppobj UpdateAttributesPacket::read::__l2::<lambda_42ec43c904a315ef4d6b3be44db1eb4e>
{
};
# UpdateAttributesPacket::write::__l2::<lambda_124985996d73ddd8cc6a1341e9329d4e>
struct __cppobj UpdateAttributesPacket::write::__l2::<lambda_124985996d73ddd8cc6a1341e9329d4e>
{
};
# UPNPInterface::createIPv4PortMapping::__l2::<lambda_91da9e08afacc8fa333bcdd99c5a1342>
struct __cppobj UPNPInterface::createIPv4PortMapping::__l2::<lambda_91da9e08afacc8fa333bcdd99c5a1342>
{
UPNPInterface *const __this;
};
# utimbuf
struct utimbuf
{
__int64 actime;
__int64 modtime;
};
# UseActorNode
struct __cppobj __declspec(align(4)) UseActorNode : BehaviorNode
{
int mDelayCounter;
bool mRightMouseDown;
bool mPreActionDone;
};
# UseActorNode_vtbl
struct /*VFT*/ UseActorNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# UseActorDefinition
struct __cppobj UseActorDefinition : BehaviorDefinition
{
};
# UseActorDefinition_vtbl
struct /*VFT*/ UseActorDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# UIEventCoordinator::sendPoppedScreen::__l2::<lambda_435f8bf32000b6ad0827ba647844e3a8>
struct __cppobj UIEventCoordinator::sendPoppedScreen::__l2::<lambda_435f8bf32000b6ad0827ba647844e3a8>
{
AbstractScene *screen;
};
# UIEventCoordinator::sendPushedScreen::__l2::<lambda_d9ca35c2789d97c2aee6b49c49105509>
struct __cppobj UIEventCoordinator::sendPushedScreen::__l2::<lambda_d9ca35c2789d97c2aee6b49c49105509>
{
AbstractScene *screen;
};
# UnderwaterTorchBlock
struct __cppobj UnderwaterTorchBlock : TorchBlock
{
};
# UnderwaterTorchBlock_vtbl
struct /*VFT*/ UnderwaterTorchBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# UndyedShulkerBoxBlock
struct __cppobj UndyedShulkerBoxBlock : ShulkerBoxBlock
{
};
# UndyedShulkerBoxBlock_vtbl
struct /*VFT*/ UndyedShulkerBoxBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
};
# UnburiedConstraint
struct __cppobj UnburiedConstraint : IStructureConstraint
{
std::vector<BlockPos> mCeilingOffsets;
};
# UnburiedConstraint_vtbl
struct /*VFT*/ UnburiedConstraint_vtbl
{
void (__fastcall *~IStructureConstraint)(IStructureConstraint *this);
bool (__fastcall *isSatisfied)(IStructureConstraint *this, const IBlockWorldGenAPI *, const BlockPos *, const Rotation *);
};
# UnderwaterCanyonFeature
struct __cppobj UnderwaterCanyonFeature : CanyonFeature
{
};
# UnderwaterCanyonFeature_vtbl
struct /*VFT*/ UnderwaterCanyonFeature_vtbl
{
void (__fastcall *~CanyonFeature)(CanyonFeature *this);
bool (__fastcall *carve)(CanyonFeature *this, BlockVolume *, BiomeSource *, Random *, const ChunkPos *, const Vec3 *, const Vec3 *, int, int, int, int, int, int, float, float, gsl::span<float const ,-1>);
void (__fastcall *addFeature)(CanyonFeature *this, BlockVolume *, BiomeSource *, const ChunkPos *, Random *, int, int);
};
# UnderwaterLargeCaveFeature
struct __cppobj UnderwaterLargeCaveFeature : LargeCaveFeature
{
};
# UnderwaterLargeCaveFeature_vtbl
struct /*VFT*/ UnderwaterLargeCaveFeature_vtbl
{
void (__fastcall *~LargeCaveFeature)(LargeCaveFeature *this);
bool (__fastcall *carve)(LargeCaveFeature *this, BlockVolume *, BiomeSource *, Random *, const ChunkPos *, const Vec3 *, const Vec3 *, int, int, int, int, int, int, float, float);
};
# useCommandFuncs::__l15::<lambda_b50d8574caf9d3cea7a38ac3a02cbfac>
struct __cppobj useCommandFuncs::__l15::<lambda_b50d8574caf9d3cea7a38ac3a02cbfac>
{
std::string *cmd;
};
# UserAuthCheckStage::onAwake::__l2::<lambda_5e18b78c0bf03a4b0ce5df1efcfee300>
struct __cppobj UserAuthCheckStage::onAwake::__l2::<lambda_5e18b78c0bf03a4b0ce5df1efcfee300>
{
std::shared_ptr<BaseStage> this_ptr;
};
# UserAuthCheckStage::onAwake::__l2::<lambda_af70cfd87d55eb0860a153ea72f4a511>
struct __cppobj UserAuthCheckStage::onAwake::__l2::<lambda_af70cfd87d55eb0860a153ea72f4a511>
{
};
# Urho3D::AnimatedModel::LoadConfigAllAsync::__l2::<lambda_d3ef0a69bb7dd4e2c816af45caa4932c>
struct __cppobj Urho3D::AnimatedModel::LoadConfigAllAsync::__l2::<lambda_d3ef0a69bb7dd4e2c816af45caa4932c>
{
std::shared_ptr<std::map<std::string,Json::Value> > vecContent;
ResourcePackManager *resourceMgr;
};
# Urho3D::LoadOneModelAsync::__l16::<lambda_17b8a0a1ed84a9bb0a0ecb1b0a4eb378>
struct __cppobj Urho3D::LoadOneModelAsync::__l16::<lambda_17b8a0a1ed84a9bb0a0ecb1b0a4eb378>
{
const std::string modelName;
std::shared_ptr<Urho3D::ModelInfo> modelInfo;
};
# Urho3D::LoadOneModelAsync::__l8::<lambda_26f8fbf8eb5c59959e2e7a3adf351f33>
struct __cppobj Urho3D::LoadOneModelAsync::__l8::<lambda_26f8fbf8eb5c59959e2e7a3adf351f33>
{
std::shared_ptr<Bedrock::Threading::IAsyncResult<std::string > > ioTask;
std::shared_ptr<Urho3D::ModelInfo> modelInfo;
};
# Urho3D::LoadOneModelAsync::__l11::<lambda_13bb81b237e48b8ac027b909c1ffd7d8>
struct __cppobj Urho3D::LoadOneModelAsync::__l11::<lambda_13bb81b237e48b8ac027b909c1ffd7d8>
{
std::shared_ptr<Bedrock::Threading::IAsyncResult<std::string > > ioTask;
std::shared_ptr<Urho3D::ModelInfo> modelInfo;
};
# Urho3D::AnimatedModel::LoadConfigAllAsync::__l2::<lambda_7dfe8951df89437ad58de6d8453346a2>
struct __cppobj Urho3D::AnimatedModel::LoadConfigAllAsync::__l2::<lambda_7dfe8951df89437ad58de6d8453346a2>
{
std::shared_ptr<std::map<std::string,Json::Value> > vecContent;
ResourceLoadManager *resourceLoadManager;
};
# unz_file_info_s
struct unz_file_info_s
{
unsigned int version;
unsigned int version_needed;
unsigned int flag;
unsigned int compression_method;
unsigned int dosDate;
unsigned int crc;
unsigned int compressed_size;
unsigned int uncompressed_size;
unsigned int size_filename;
unsigned int size_file_extra;
unsigned int size_file_comment;
unsigned int disk_num_start;
unsigned int internal_fa;
unsigned int external_fa;
tm_unz_s tmu_date;
};
# unz64_file_pos_s
struct unz64_file_pos_s
{
unsigned __int64 pos_in_zip_directory;
unsigned __int64 num_of_file;
};
# unz_global_info64_s
struct __declspec(align(8)) unz_global_info64_s
{
unsigned __int64 number_entry;
unsigned int size_comment;
};
# unz_file_pos_s
struct unz_file_pos_s
{
unsigned int pos_in_zip_directory;
unsigned int num_of_file;
};
# unz_global_info_s
struct unz_global_info_s
{
unsigned int number_entry;
unsigned int size_comment;
};
# unz_file_info64_internal_s
struct unz_file_info64_internal_s
{
unsigned __int64 offset_curfile;
};
# unz64_s
struct unz64_s
{
zlib_filefunc64_32_def_s z_filefunc;
int is64bitOpenFunction;
void *filestream;
unz_global_info64_s gi;
unsigned __int64 byte_before_the_zipfile;
unsigned __int64 num_file;
unsigned __int64 pos_in_central_dir;
unsigned __int64 current_file_ok;
unsigned __int64 central_pos;
unsigned __int64 size_central_dir;
unsigned __int64 offset_central_dir;
unz_file_info64_s cur_file_info;
unz_file_info64_internal_s cur_file_info_internal;
file_in_zip64_read_info_s *pfile_in_zip_read;
int encrypted;
int isZip64;
};
# Unpicklerobject
struct Unpicklerobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_iobuf *fp;
_object *file;
_object *readline;
_object *read;
_object *memo;
_object *arg;
Pdata *stack;
_object *mark;
_object *pers_func;
_object *last_string;
__int64 *marks;
__int64 num_marks;
__int64 marks_size;
__int64 (__fastcall *read_func)(Unpicklerobject *, char **, __int64);
__int64 (__fastcall *readline_func)(Unpicklerobject *, char **);
__int64 buf_size;
char *buf;
_object *find_class;
};
# UIAnimationController::_removeComponentAnimationCallback::__l3::<lambda_b26e14d6c1b9c9eef104a38936982491>
struct __cppobj UIAnimationController::_removeComponentAnimationCallback::__l3::<lambda_b26e14d6c1b9c9eef104a38936982491>
{
const UIControl **owner;
};
# UIAnimationController::addComponentAnimationCallback::__l2::<lambda_7210179e1006d8249075f3b0d2d68ad9>
struct __cppobj UIAnimationController::addComponentAnimationCallback::__l2::<lambda_7210179e1006d8249075f3b0d2d68ad9>
{
UIControl *owner;
};
# UIAnimationController::addComponentAnimationCallback::__l2::<lambda_7b6f49925859840d8fd11428fb7a2549>
struct __cppobj UIAnimationController::addComponentAnimationCallback::__l2::<lambda_7b6f49925859840d8fd11428fb7a2549>
{
UIControl *owner;
};
# UIAnimLayout::{ctor}::__l2::<lambda_7ad873189bfc3a2858aea8085a0304a6>::()::__l4::<lambda_7fbe764f457bffbc58849281ef26e51b>
struct __cppobj UIAnimLayout::{ctor}::__l2::<lambda_7ad873189bfc3a2858aea8085a0304a6>::()::__l4::<lambda_7fbe764f457bffbc58849281ef26e51b>
{
std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<ui::AxisOffset> > > *it;
};
# UIAnimationComponent::_animationTick::__l30::<lambda_0d490c9d8979e319a498116b849b59ac>
struct __cppobj UIAnimationComponent::_animationTick::__l30::<lambda_0d490c9d8979e319a498116b849b59ac>
{
UIAnim *anim;
};
# UIAnimLayout::{ctor}::__l2::<lambda_ab9eb31eb3ff274d7b009430ab196642>
struct __cppobj UIAnimLayout::{ctor}::__l2::<lambda_ab9eb31eb3ff274d7b009430ab196642>
{
UIAnimLayout::{ctor}::__l2::<lambda_b740528f05b815a1d9f33202085666a7> *axisOffsetComp;
};
# UIAnimLayout::{ctor}::__l2::<lambda_7ad873189bfc3a2858aea8085a0304a6>
struct __cppobj UIAnimLayout::{ctor}::__l2::<lambda_7ad873189bfc3a2858aea8085a0304a6>
{
};
# UIControlFactory::_populateFactoryComponent::__l2::<lambda_b596f85625c438a04391c64a7f86f22b>
struct __cppobj UIControlFactory::_populateFactoryComponent::__l2::<lambda_b596f85625c438a04391c64a7f86f22b>
{
UIControl *ownerControl;
UIControlFactory *const __this;
const UIControlFactoryContext *context;
};
# UIControlFactory::_populateFocusContainerComponent::__l2::<lambda_ff28a1c32232589a53cb90f64db45918>
struct __cppobj UIControlFactory::_populateFocusContainerComponent::__l2::<lambda_ff28a1c32232589a53cb90f64db45918>
{
const UIResolvedDef *def;
UIControlFactory *const __this;
FocusContainerComponent **focusContainerComponent;
};
# UserDataScreenController::_requestPlayerProfiles::__l5::<lambda_1490c5e2375cbfb0c0f7c887786c437b>::()::__l9::<lambda_f6c6de009e692f4423d3c18cd245ef29>
struct __cppobj UserDataScreenController::_requestPlayerProfiles::__l5::<lambda_1490c5e2375cbfb0c0f7c887786c437b>::()::__l9::<lambda_f6c6de009e692f4423d3c18cd245ef29>
{
const Social::XboxLiveUserProfileData **user;
};
# UserDataScreenController::_requestThirdPartyPics::__l2::<lambda_6f30ed4af1084cd590da280d6f212311>::()::__l5::<lambda_9074e219380beb24676dd2b0938317b6>
struct __cppobj UserDataScreenController::_requestThirdPartyPics::__l2::<lambda_6f30ed4af1084cd590da280d6f212311>::()::__l5::<lambda_9074e219380beb24676dd2b0938317b6>
{
const std::string playerId;
};
# UserDataScreenController::_updatePlayerList::__l2::<lambda_4c41d63c081626750f375c082936753a>
struct __cppobj UserDataScreenController::_updatePlayerList::__l2::<lambda_4c41d63c081626750f375c082936753a>
{
};
# unregisterCallback::__l2::<lambda_da769d13dd4e02f7266b06dad4d7460a>
struct __cppobj unregisterCallback::__l2::<lambda_da769d13dd4e02f7266b06dad4d7460a>
{
void *token;
};
# unregisterCallback::__l2::<lambda_e34fd8fbb8d1d32152349b260cbc8bad>
struct __cppobj unregisterCallback::__l2::<lambda_e34fd8fbb8d1d32152349b260cbc8bad>
{
void *token;
};
# unregisterCallback::__l2::<lambda_d1e303b899cfa439d2a5599afb887f22>
struct __cppobj unregisterCallback::__l2::<lambda_d1e303b899cfa439d2a5599afb887f22>
{
void *token;
};
# UIModification::move::__l5::<lambda_b02b0be281c25aabff263565d3832d9d>::()::__l2::<lambda_eda5d03da7233b364efc281fe6eda383>
struct __cppobj UIModification::move::__l5::<lambda_b02b0be281c25aabff263565d3832d9d>::()::__l2::<lambda_eda5d03da7233b364efc281fe6eda383>
{
int index;
};
# UIDefRepository::_applyGlobalColorFormat::__l2::<lambda_04db596b1c24f43eb8080983ab401f6e>
struct __cppobj UIDefRepository::_applyGlobalColorFormat::__l2::<lambda_04db596b1c24f43eb8080983ab401f6e>
{
UIDefRepository *const __this;
};
# UIEval::evalExpression::__l2::<lambda_8e42635ba22252d090b3780ff82d9f4c>
struct __cppobj UIEval::evalExpression::__l2::<lambda_8e42635ba22252d090b3780ff82d9f4c>
{
};
# UIEval::evalExpression::__l2::<lambda_04e23dceb1515200fa3df65ebdb5e6c0>
struct __cppobj UIEval::evalExpression::__l2::<lambda_04e23dceb1515200fa3df65ebdb5e6c0>
{
UIEval::evalExpression::__l2::<lambda_8e42635ba22252d090b3780ff82d9f4c> isOperator;
};
# UIEval::evalExpression::__l2::<lambda_2f7b847e83e10d031ca89cbb5435f003>
struct __cppobj UIEval::evalExpression::__l2::<lambda_2f7b847e83e10d031ca89cbb5435f003>
{
std::vector<Json::Value *> *variablesStack;
const Json::Value *localStack;
};
# UiExpression::evaluate::__l2::<lambda_80da289f6a5af3b2a0a6c774543cf53e>
struct __cppobj UiExpression::evaluate::__l2::<lambda_80da289f6a5af3b2a0a6c774543cf53e>
{
};
# UiExpression::evaluate::__l2::<lambda_8ca8b6b89774593dcf8d749618ffc4cd>
struct __cppobj UiExpression::evaluate::__l2::<lambda_8ca8b6b89774593dcf8d749618ffc4cd>
{
UiExpression::evaluate::__l2::<lambda_80da289f6a5af3b2a0a6c774543cf53e> operatorPrecedence;
};
# UIResolvedDef::_pushVariables::__l5::<lambda_9c40e1472112e6e7b82658cd1f5df9ca>
struct __cppobj UIResolvedDef::_pushVariables::__l5::<lambda_9c40e1472112e6e7b82658cd1f5df9ca>
{
UIResolvedDef *const __this;
};
# UIModification::move::__l5::<lambda_b02b0be281c25aabff263565d3832d9d>
struct __cppobj UIModification::move::__l5::<lambda_b02b0be281c25aabff263565d3832d9d>
{
UIModification *const __this;
};
# UiExpression::evaluate::__l2::<lambda_7b621d55ae36d121a2dc626262fe6ca2>
struct __cppobj UiExpression::evaluate::__l2::<lambda_7b621d55ae36d121a2dc626262fe6ca2>
{
};
# UiExpression::evaluate::__l2::<lambda_c71438f2516743994815b18824b9ee90>
struct __cppobj UiExpression::evaluate::__l2::<lambda_c71438f2516743994815b18824b9ee90>
{
};
# UIResolvedDef::_replaceVarsInRefString::__l2::<lambda_f030c3e2857621ed62e7233f70b5d432>
struct __cppobj UIResolvedDef::_replaceVarsInRefString::__l2::<lambda_f030c3e2857621ed62e7233f70b5d432>
{
};
# UnderwaterTorchBlock::animateTick::__l7::<lambda_e54b68f30e068896e9e6b14638f51d48>::()::__l2::Literal
struct __cppobj UnderwaterTorchBlock::animateTick::__l7::<lambda_e54b68f30e068896e9e6b14638f51d48>::()::__l2::Literal
{
};
# UnderwaterTorchBlock::animateTick::__l7::<lambda_e54b68f30e068896e9e6b14638f51d48>
struct __cppobj UnderwaterTorchBlock::animateTick::__l7::<lambda_e54b68f30e068896e9e6b14638f51d48>
{
};
# Urho3D::AnimatedModel::SetUsePlayerSkinTexture::__l2::<lambda_5727e2c6da58f6c34e317380571c50ed>
struct __cppobj Urho3D::AnimatedModel::SetUsePlayerSkinTexture::__l2::<lambda_5727e2c6da58f6c34e317380571c50ed>
{
Urho3D::AnimatedModel *const __this;
Player *player;
};
# Urho3D::ModelPartGroup::Render::__l25::<lambda_fc3ea086288d9a4679822873927759c1>
struct __cppobj Urho3D::ModelPartGroup::Render::__l25::<lambda_fc3ea086288d9a4679822873927759c1>
{
};
# Util::compareNoCase::__l5::<lambda_66ffc931f665b533e37bf255483dbe9b>
struct __cppobj Util::compareNoCase::__l5::<lambda_66ffc931f665b533e37bf255483dbe9b>
{
};
# Util::simpleJoin::__l2::<lambda_43e0745da616a7052673d3c8c0f22b19>
struct __cppobj Util::simpleJoin::__l2::<lambda_43e0745da616a7052673d3c8c0f22b19>
{
};
# Util::toUpper::__l2::<lambda_28b25c038d0802432cc5bbd48e2a8713>
struct __cppobj Util::toUpper::__l2::<lambda_28b25c038d0802432cc5bbd48e2a8713>
{
};
# Util::toLower::__l2::<lambda_4927a132a8d64a0f7b7af34c6e1174b4>
struct __cppobj Util::toLower::__l2::<lambda_4927a132a8d64a0f7b7af34c6e1174b4>
{
};
# Util::toLowerInPlace::__l2::<lambda_4e5f751b7e4667056c00a96eb42d1c60>
struct __cppobj Util::toLowerInPlace::__l2::<lambda_4e5f751b7e4667056c00a96eb42d1c60>
{
};
# Util::toUpper::__l2::<lambda_5e09b8c67383841454b48757d7174023>
struct __cppobj Util::toUpper::__l2::<lambda_5e09b8c67383841454b48757d7174023>
{
};
# Util::toLower::__l2::<lambda_b8e1907913916984e1f93d32888049a9>
struct __cppobj Util::toLower::__l2::<lambda_b8e1907913916984e1f93d32888049a9>
{
};
# Util::toLower::__l2::<lambda_d8b5fe84894cc768bbfd002181788abf>
struct __cppobj Util::toLower::__l2::<lambda_d8b5fe84894cc768bbfd002181788abf>
{
};
# Util::Url::isValidIP::__l5::<lambda_186ee2cc104ead6bb02f694a6f8f6d99>
struct __cppobj Util::Url::isValidIP::__l5::<lambda_186ee2cc104ead6bb02f694a6f8f6d99>
{
};
# Util::Url::isValidIP::__l10::<lambda_6c9c971572d162af7bb515ae8aaef667>
struct __cppobj Util::Url::isValidIP::__l10::<lambda_6c9c971572d162af7bb515ae8aaef667>
{
};