# S
# sockaddr_storage
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | ss_family |
2 | (6) char[6] | __ss_pad1 |
8 | (8) __int64 | __ss_align |
16 | (112) char[112] | __ss_pad2 |
# sockaddr_in6
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | sin6_family |
2 | (2) unsigned __int16 | sin6_port |
4 | (4) unsigned int | sin6_flowinfo |
8 | (16) in6_addr | sin6_addr |
24 | (4) $FFF57C54CBA81593691E4AEB54295E0F | ___u4 |
# SCOPE_ID
Offset | Type | Name |
---|---|---|
0 | (4) $530EFB6A1D65251AD0979CDC2CB9746C | ___u0 |
# sockaddr_in
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | sin_family |
2 | (2) unsigned __int16 | sin_port |
4 | (4) in_addr | sin_addr |
8 | (8) char[8] | sin_zero |
# Social::MultiplayerGameInfo
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<Social::GameConnectionInfo> | supportedConnections |
24 | (32) std::string | ownerId |
56 | (24) std::vector<unsigned __int64> | playerIds |
80 | (32) std::string | ownerNickname |
112 | (32) std::string | handleId |
144 | (32) std::string | levelId |
176 | (32) std::string | sessionId |
208 | (32) std::string | rakNetGUID |
240 | (32) std::string | worldName |
272 | (32) std::string | gameType |
304 | (32) std::string | version |
336 | (8) __int64 | realmId |
344 | (32) std::string | thirdPartyServerId |
376 | (32) std::string | thirdPartyServerIp |
408 | (4) int | thirdPartyServerPort |
412 | (4) int | protocol |
416 | (4) int | maxMemberCount |
420 | (4) int | memberCount |
424 | (4) Social::MultiplayerServiceIdentifier | serviceProvider |
432 | (32) Core::Path | serviceIconPath |
464 | (4) Social::GamePublishSetting | broadcastSetting |
468 | (1) bool | lanGame |
469 | (1) bool | onlineCrossPlatformGame |
# ScoreboardScreenController::_generatePlayerLists::__l9::<lambda_c30327f16354614b4afd1e568442035f>
Offset | Type | Name |
---|---|---|
0 | (8) const __int64 | localId |
# StorageManagementScreenController::_registerBindings::__l2::<lambda_2b4e32f678902a37655dae31890e7661>::()::__l2::<lambda_e8ef8c4786064a9115d51b6c5376d6f0>
Offset | Type | Name |
---|
# StorageManagementScreenController::_registerBindings::__l2::<lambda_55a97dd0adea2a21290bc7f05a124545>::()::__l2::<lambda_efaf8c6a77e10d7cc7313ebe36397c81>
Offset | Type | Name |
---|
# Stopwatch
Offset | Type | Name |
---|---|---|
0 | (8) Stopwatch_vtbl * | __vftable |
8 | (8) long double | _st |
16 | (8) long double | _tt |
24 | (8) long double | _last |
32 | (8) long double | _max |
40 | (4) int | _count |
44 | (4) int | _printcounter |
# ScreenRenderBatch::_sortRenderControlsCollection::__l2::<lambda_3bc987c7d55656a61929d19e67d0bc15>
Offset | Type | Name |
---|
# ScreenView::_prepResevedButtonUpLists::__l15::<lambda_52074e29716179749e6c979bfd9e3b6c>
Offset | Type | Name |
---|
# SemVersion
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | mMajor |
2 | (2) unsigned __int16 | mMinor |
4 | (2) unsigned __int16 | mPatch |
8 | (32) std::string | mPreRelease |
40 | (32) std::string | mBuildMeta |
72 | (32) std::string | mFullVersionString |
104 | (1) bool | mValidVersion |
105 | (1) bool | mAnyVersion |
# Skin
Offset | Type | Name |
---|---|---|
0 | (32) Core::PathBuffer<std::string > | mSkinTextureName |
32 | (8) SkinPack * | mSkinPack |
40 | (16) std::shared_ptr<FileWatcherUpdate> | mFileWatcherUpdate |
56 | (32) std::string | mName |
88 | (32) std::string | mLocName |
120 | (32) std::string | mSerializableName |
152 | (32) std::string | mSerializableLegacyName |
184 | (32) Core::PathBuffer<std::string > | mCapeTextureName |
216 | (32) Core::PathBuffer<std::string > | mBloomTextureName |
248 | (56) ResourceLocation | mBloomImageLocation |
304 | (32) std::string | mIID |
336 | (56) ResourceLocation | mSkinImageLocation |
392 | (56) ResourceLocation | mCapeImageLocation |
448 | (56) ResourceLocation | mAnimationsLocation |
504 | (56) ResourceLocation | mAnimationControllersLocation |
560 | (4) Skin::SkinType | mSkinType |
568 | (16) mce::FileWatcherHandle | mSkinFileWatcherHanedle |
584 | (16) mce::FileWatcherHandle | mCapeFileWatcherHanedle |
600 | (4) int | mSkinIndex |
608 | (8) std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > | mLastUpdated |
616 | (1) bool | mIsCapeOnClassicSkin |
624 | (32) std::string | mCapeId |
656 | (640) SerializedSkin | mSerializedSkin |
# SerializedSkin
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mId |
32 | (32) std::string | fullId |
64 | (32) std::string | mResourcePatch |
96 | (32) std::string | mDefaultGeometryName |
128 | (80) mce::Image | mSkinImage |
208 | (80) mce::Image | mCapeImage |
288 | (80) mce::Image | mBloomImage |
368 | (24) std::vector<AnimatedImageData> | mSkinAnimatedImages |
392 | (16) Json::Value | mGeometryData |
408 | (16) Json::Value | mGeometryDataMutable |
424 | (32) std::string | mAnimationData |
456 | (32) std::string | mCapeId |
488 | (1) bool | mIsPremium |
489 | (1) bool | mIsPersona |
490 | (1) bool | mIsPersonaCapeOnClassicSkin |
496 | (24) std::vector<SerializedPersonaPieceHandle> | mPersonaPieces |
520 | (32) std::string | mArmSize |
552 | (64) std::unordered_map<enum persona::PieceType,TintMapColor> | mPieceTintColors |
616 | (16) mce::Color | mSkinColor |
632 | (1) TrustedSkinFlag | mIsTrustedSkin |
633 | (1) bool | mIsPreview |
636 | (4) unsigned int | mSkinVersion |
# SkinHandle
Offset | Type | Name |
---|---|---|
0 | (16) mce::UUID | mPackId |
16 | (24) ContentIdentity | mContentIdentity |
40 | (4) int | mSkinIndex |
48 | (32) std::string | mSkinName |
80 | (32) std::string | mCapeId |
# StoreCatalogItem
Offset | Type | Name |
---|---|---|
0 | (8) IStoreCatalogItem | baseclass_0 |
8 | (32) const std::string | mProductId |
40 | (32) std::string | mPriceInCoinsStr |
72 | (32) std::string | mDiscountPriceStr |
104 | (4) int | mDiscountPrice |
108 | (4) int | mTotalMSRP |
112 | (4) float | mDiscount |
120 | (32) std::string | mSalesDocId |
152 | (8) __int64 | mDiscountEndTimeInSeconds |
160 | (4) StoreCatalogCategory | mStoreCategory |
164 | (4) _BYTE[4] | mMinPerfTier |
168 | (368) DurableCustom | mDurableCustom |
536 | (584) CommonDocument | mCommon |
1120 | (8) std::unique_ptr<StoreCatalogItemCollectionInfo> | mOfferCollectionInfo |
1128 | (24) std::vector<StoreItemPDPData> | mMashupSections |
1152 | (24) std::vector<std::string> | mPackIcons |
1176 | (1) bool | mIsFeatured |
1177 | (1) bool | mIsHydrating |
1184 | (24) std::vector<Entitlement const *> | mEntitlements |
1208 | (48) ReviewModel | mReviewModel |
1256 | (24) std::vector<StoreCatalogItem::ImageInfo> | mImageInfoList |
1280 | (64) std::unordered_map<std::string,std::string> | mTitleDictionary |
1344 | (64) std::unordered_map<std::string,std::string> | mDescriptionDictionary |
1408 | (64) std::function<void __cdecl(void)> | mRefreshBindsCallback |
1472 | (64) std::function<enum ItemInstallState __cdecl(std::vector<PackIdVersion> const &)> | mGetItemInstallStateCallback |
1536 | (1) bool | mIsValid |
1537 | (1) bool | mVersionCompatible |
1538 | (1) bool | mCreatedFromSearchResults |
1539 | (1) bool | mIsOnSale |
1540 | (1) bool | mExpired |
1544 | (16) std::shared_ptr<bool> | mExistenceTracker |
1560 | (16) std::shared_ptr<StoreVisualStyle> | mRelatedItemsRow |
# StoreFilter::Toggle
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mLabel |
32 | (32) std::string | mTag |
64 | (16) SearchQuery::Range | mRange |
80 | (1) bool | mDefaultState |
81 | (1) bool | mState |
# SearchQuery::Range
Offset | Type | Name |
---|---|---|
0 | (1) bool | mLowSet |
4 | (4) float | mLow |
8 | (1) bool | mHighSet |
12 | (4) float | mHigh |
# ServiceRegistrationToken<AppPlatform>
Offset | Type | Name |
---|---|---|
0 | (8) AppPlatform * | mService |
# SPSCQueue<GameControllerHandler_Windows::InputState_Windows,512>
Offset | Type | Name |
---|---|---|
0 | (8) Lockless::WeakAtomic<SPSCQueue<GameControllerHandler_Windows::InputState_Windows,512>::Block *> | mFrontBlock |
8 | (56) char[56] | mCachelineFiller |
64 | (8) Lockless::WeakAtomic<SPSCQueue<GameControllerHandler_Windows::InputState_Windows,512>::Block *> | mTailBlock |
72 | (8) unsigned __int64 | mLargestBlockSize |
# SerializerEnumMapping
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<std::string,unsigned int> | mNameToID |
64 | (64) std::unordered_map<unsigned int,std::string> | mIDToName |
128 | (8) unsigned __int64 | mSizeOf |
# SkinData
Offset | Type | Name |
---|---|---|
0 | (8) std::optional<int> | mVariant |
8 | (8) std::optional<int> | mMarkVariant |
# ScoreboardCommand::listObjectives::__l2::<lambda_4f79f5ac9079702c990b557428a715f7>
Offset | Type | Name |
---|
# SoundPlayerInterface
Offset | Type | Name |
---|---|---|
0 | (8) SoundPlayerInterface_vtbl * | __vftable |
8 | (16) Bedrock::EnableNonOwnerReferences | baseclass_8 |
# SlotData
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mCollectionName |
32 | (4) int | mCollectionIndex |
# ScatterParamsMolangVariableIndices
Offset | Type | Name |
---|---|---|
0 | (2) _BYTE[2] | mVariableOriginXIndex |
2 | (2) _BYTE[2] | mVariableOriginYIndex |
4 | (2) _BYTE[2] | mVariableOriginZIndex |
6 | (6) _BYTE[6] | mVariableWorldIndex |
# ServiceRegistrationToken<AppConfigs>
Offset | Type | Name |
---|---|---|
0 | (8) AppConfigs * | mService |
# ServiceRegistrationToken<DataUtils::MiscData>
Offset | Type | Name |
---|---|---|
0 | (8) DataUtils::MiscData * | mService |
# ScriptUtility
Offset | Type | Name |
---|---|---|
0 | (8) ScriptInstance * | m_instance |
# Semaphore
Offset | Type | Name |
---|---|---|
0 | (72) std::condition_variable | mCondition |
72 | (80) std::mutex | mMutex |
152 | (4) std::atomic<unsigned int> | mCount |
# SPSCQueue<unsigned int,512>
Offset | Type | Name |
---|---|---|
0 | (8) Lockless::WeakAtomic<SPSCQueue<unsigned int,512>::Block *> | mFrontBlock |
8 | (56) char[56] | mCachelineFiller |
64 | (8) Lockless::WeakAtomic<SPSCQueue<unsigned int,512>::Block *> | mTailBlock |
72 | (8) unsigned __int64 | mLargestBlockSize |
# static_tree_desc_s
Offset | Type | Name |
---|---|---|
0 | (8) const ct_data_s * | static_tree |
8 | (8) const int * | extra_bits |
16 | (4) int | extra_base |
20 | (4) int | elems |
24 | (4) int | max_length |
# stbi_io_callbacks
Offset | Type | Name |
---|---|---|
0 | (8) int (__fastcall *)(void *, char *, int) | read |
8 | (8) void (__fastcall *)(void *, int) | skip |
16 | (8) int (__fastcall *)(void *) | eof |
# stbir__filter_info
Offset | Type | Name |
---|---|---|
0 | (8) float (__fastcall *)(float, float) | kernel |
8 | (8) float (__fastcall *)(float) | support |
# SFNT_Interface_
Offset | Type | Name |
---|---|---|
0 | (8) int (__fastcall *)(TT_FaceRec_ *, unsigned int, FT_StreamRec_ *, unsigned int *) | goto_table |
8 | (8) int (__fastcall *)(FT_StreamRec_ *, TT_FaceRec_ *, int, int, FT_Parameter_ *) | init_face |
16 | (8) int (__fastcall *)(FT_StreamRec_ *, TT_FaceRec_ *, int, int, FT_Parameter_ *) | load_face |
24 | (8) void (__fastcall *)(TT_FaceRec_ *) | done_face |
32 | (8) void *(__fastcall *)(FT_ModuleRec_ *, const char *) | get_interface |
40 | (8) int (__fastcall *)(TT_FaceRec_ *, unsigned int, int, unsigned __int8 *, unsigned int *) | load_any |
48 | (8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *) | load_head |
56 | (8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *, unsigned __int8) | load_hhea |
64 | (8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *) | load_cmap |
72 | (8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *) | load_maxp |
80 | (8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *) | load_os2 |
88 | (8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *) | load_post |
96 | (8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *) | load_name |
104 | (8) void (__fastcall *)(TT_FaceRec_ *) | free_name |
112 | (8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *) | load_kern |
120 | (8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *) | load_gasp |
128 | (8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *) | load_pclt |
136 | (8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *) | load_bhed |
144 | (8) int (__fastcall *)(TT_FaceRec_ *, unsigned int, unsigned int, unsigned int, FT_StreamRec_ *, FT_Bitmap_ *, TT_SBit_MetricsRec_ *) | load_sbit_image |
152 | (8) int (__fastcall *)(TT_FaceRec_ *, unsigned int, char **) | get_psname |
160 | (8) void (__fastcall *)(TT_FaceRec_ *) | free_psnames |
168 | (8) int (__fastcall *)(TT_FaceRec_ *, unsigned int, unsigned int) | get_kerning |
176 | (8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *) | load_font_dir |
184 | (8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *, unsigned __int8) | load_hmtx |
192 | (8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *) | load_eblc |
200 | (8) void (__fastcall *)(TT_FaceRec_ *) | free_eblc |
208 | (8) int (__fastcall *)(TT_FaceRec_ *, FT_Size_RequestRec_ *, unsigned int *) | set_sbit_strike |
216 | (8) int (__fastcall *)(TT_FaceRec_ *, unsigned int, FT_Size_Metrics_ *) | load_strike_metrics |
224 | (8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *) | load_cpal |
232 | (8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *) | load_colr |
240 | (8) void (__fastcall *)(TT_FaceRec_ *) | free_cpal |
248 | (8) void (__fastcall *)(TT_FaceRec_ *) | free_colr |
256 | (8) int (__fastcall *)(TT_FaceRec_ *, unsigned int) | set_palette |
264 | (8) unsigned __int8 (__fastcall *)(TT_FaceRec_ *, unsigned int, unsigned int *, unsigned int *, FT_LayerIterator_ *) | get_colr_layer |
272 | (8) int (__fastcall *)(TT_FaceRec_ *, unsigned int, FT_GlyphSlotRec_ *, FT_GlyphSlotRec_ *) | colr_blend |
280 | (8) void (__fastcall *)(TT_FaceRec_ *, unsigned __int8, unsigned int, __int16 *, wchar_t *) | get_metrics |
288 | (8) int (__fastcall *)(TT_FaceRec_ *, unsigned __int16, char **) | get_name |
296 | (8) unsigned __int8 (__fastcall *)(TT_FaceRec_ *, unsigned __int16, int *, int *) | get_name_id |
# state
Offset | Type | Name |
---|---|---|
0 | (4) int | s_narcs |
8 | (8) arc * | s_arc |
16 | (4) int | s_lower |
20 | (4) int | s_upper |
24 | (8) int * | s_accel |
32 | (4) int | s_accept |
# ScoreboardIdentityRef
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | mObjectiveReferences |
8 | (16) ScoreboardId | mScoreboardId |
# ScoreboardId
Offset | Type | Name |
---|---|---|
0 | (8) __int64 | mRawID |
8 | (8) IdentityDefinition * | mIdentityDef |
# SubChunkPos
Offset | Type | Name |
---|---|---|
0 | (4) int | x |
4 | (4) int | y |
8 | (4) int | z |
# Social::GameConnectionInfo
Offset | Type | Name |
---|---|---|
0 | (2) _BYTE[2] | mType |
8 | (32) std::string | mHostIpAddress |
40 | (32) std::string | mUnresolvedUrl |
72 | (4) int | mPort |
80 | (32) std::string | mRakNetGUID |
112 | (136) ThirdPartyInfo | mThirdPartyServerInfo |
248 | (1) bool | mAllowSmallDownloads |
# SparklerItem::ColorInfo
Offset | Type | Name |
---|---|---|
0 | (1) _BYTE[1] | mDyeId |
1 | (1) _BYTE[1] | mColorCompound |
4 | (4) int | mVariantIndex |
8 | (4) int | mRGB |
# SpatialActorNetworkData::DebugSendRateModifiers
Offset | Type | Name |
---|---|---|
0 | (4) int | mSendEveryNPackets |
4 | (4) int | mDropPacketChance |
8 | (1) bool | mDrawDebugLines |
# SmallSet<WorkerPool *>
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<WorkerPool *> | c |
# ServiceRegistrationToken<EducationOptions>
Offset | Type | Name |
---|---|---|
0 | (8) EducationOptions * | mService |
# SpinLock
Offset | Type | Name |
---|---|---|
8 | (8) const unsigned __int64 | mNoThreadId |
16 | (8) std::atomic<unsigned __int64> | mOwnerThread |
24 | (4) unsigned int | mOwnerRefCount |
# ServiceOverrider<bool (__cdecl*)(AssertHandlerContext const &)>
Offset | Type | Name |
---|---|---|
0 | (168) Bedrock::Threading::InstancedThreadLocal<bool (__cdecl**)(AssertHandlerContext const &),std::allocator<bool (__cdecl**)(AssertHandlerContext const &)> > | mService |
168 | (8) bool (__fastcall **)(const AssertHandlerContext *) | mDefaultService |
# SubChunk
Offset | Type | Name |
---|---|---|
0 | (8) DirtyTicksCounter | mDirtyTicksCounter |
8 | (8) std::unique_ptr<SubChunkBrightnessStorage> | mLight |
16 | (16) std::unique_ptr<SubChunkBlockStorage>[2] | mBlocks |
32 | (16) SubChunkBlockStorage *[2] | mBlocksReadPtr |
48 | (8) SpinLock * | mWriteLock |
# Social::XboxLiveUserProfileData
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mXuid |
32 | (4) _BYTE[4] | mFetchedData |
40 | (32) std::string | mGamertag |
72 | (32) std::string | mDisplayName |
104 | (16) Social::UserPicturePath | mGamerPicPath |
120 | (32) std::string | mTitleName |
152 | (4) int | mTitleId |
160 | (32) std::string | mGamerScore |
192 | (1) bool | mNarratorEnabled |
193 | (1) bool | mIsProfileValid |
200 | (32) std::string | mPresenceMessage |
232 | (4) _BYTE[4] | mPresence |
236 | (4) _BYTE[4] | mIsMuted |
240 | (4) _BYTE[4] | mIsBlocked |
244 | (4) _BYTE[4] | mIsFriend |
248 | (4) _BYTE[4] | mIsFavorite |
252 | (4) _BYTE[4] | mIsFollowingMe |
256 | (24) std::vector<Social::XboxLivePermission> | mPermissions |
# Social::UserPicturePath
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<ResourceLocation> | mLocation |
# StopwatchHandler
Offset | Type | Name |
---|---|---|
0 | (16) std::map<std::string,std::unique_ptr<Stopwatch>> | _map |
16 | (4) int | _printcounter |
# SpatialActorNetworkData::DebugSpatialPacketModifiers
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int64 | mCurrentSentSpatialPackets |
8 | (8) unsigned __int64 | mExpectedSentSpatialPackets |
16 | (8) unsigned __int64 | mCurrentSentMotionPredictionHintsPackets |
24 | (1) bool | mUseValueOverrides |
25 | (1) bool | mUseScoreOverride |
28 | (4) float | mOverridemMaxOptimizedDistance |
32 | (8) unsigned __int64 | mOverridemMaxDroppedTicks |
40 | (8) unsigned __int64 | mOverrideScoreValue |
48 | (1) bool | mOverridemUseMotionPredictionHints |
# Social::XboxLiveLimits
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | burstLimit |
4 | (4) unsigned int | sustainLimit |
# ServiceReference<AppPlatform>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<AppPlatform> | mService |
# Social::PlatformUserProfileData
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mUuid |
32 | (32) std::string | mDisplayName |
64 | (32) std::string | mTitleName |
96 | (4) _BYTE[4] | mPresence |
104 | (16) Social::UserPicturePath | mProfilePicturePath |
120 | (32) std::string | mProfilePictureUrl |
# StringHash
Offset | Type | Name |
---|---|---|
0 | (4) const unsigned int | m_hash |
# ServiceReference<IMinecraftEventing>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<IMinecraftEventing> | mService |
# SynchedActorData
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<std::unique_ptr<DataItem>> | mItemsArray |
24 | (2) unsigned __int16 | minIdxDirty |
26 | (2) unsigned __int16 | maxIdxDirty |
# StateVectorComponent
Offset | Type | Name |
---|---|---|
0 | (12) Vec3 | mPos |
12 | (12) Vec3 | mPosPrev |
24 | (12) Vec3 | mPosDelta |
# ServiceReference<ContentLog>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<ContentLog> | mService |
# static_vector<ClientBlockPipeline::SmoothLightBakingStep::VisibleCellData,27>
Offset | Type | Name |
---|---|---|
0 | (648) std::_Align_type<double,24>[27] | mArray |
648 | (8) unsigned __int64 | mSize |
# ServiceReference<FeatureToggles>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<FeatureToggles> | mService |
# SoundOptions::VolumeSlider
Offset | Type | Name |
---|---|---|
0 | (32) const std::string | sound |
32 | (4) float | volume |
40 | (8) unsigned __int64 | soundHandle |
# ServiceReference<OfferRepository>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<OfferRepository> | mService |
# SPIEntitlementManager::purchaseCoinOffer::__l5::<lambda_243221c31ed258c47641733602b06e40>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<void __cdecl(bool)> | resultCallback |
# SPIEntitlementManager::purchaseCatalogOffer::__l5::<lambda_4bb8df429293c8353616859f9c956b6d>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<void __cdecl(enum TransactionStatus)> | callback |
# SPIEntitlementManager::transferDeviceAccountToXboxLive::__l5::<lambda_83b624fc21278211102362b27549b1e2>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<void __cdecl(bool)> | resultCallback |
# ScreenContext
Offset | Type | Name |
---|---|---|
0 | (12) UIScreenContext | baseclass_0 |
16 | (112) mce::MeshContext | baseclass_10 |
128 | (8) mce::RenderDevice * | renderDevice |
136 | (8) mce::RendererSettings * | rendererSettings |
144 | (8) mce::FrameBufferObject * | frameBufferObject |
152 | (8) const mce::ViewportInfo * | viewport |
160 | (8) const GuiData * | guiData |
168 | (8) const mce::Clock * | clock |
176 | (8) Tessellator * | tessellator |
184 | (8) MinecraftGraphicsPipeline * | minecraftGraphicsPipeline |
192 | (8) MinecraftGraphics * | minecraftGraphics |
200 | (8) const UIProfanityContext * | uiProfanityContext |
208 | (8) CommandListQueue * | commandListQueue |
216 | (8) LinearAllocator<FrameRenderObject> * | frameAllocator |
# StructureBlockPalette::TickingQueueData
Offset | Type | Name |
---|---|---|
0 | (4) int | mTickDelay |
# Spherical
Offset | Type | Name |
---|---|---|
0 | (4) float | mRadius |
4 | (4) float | mAzimuth |
8 | (4) float | mPolarAngle |
# SpecificEnchantFunction::EnchantInfo
Offset | Type | Name |
---|---|---|
0 | (1) Enchant::Type | enchantment |
4 | (8) IntRange | levelRange |
# ServiceReference<AppConfigs>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<AppConfigs> | mService |
# ServiceReference<DataUtils::MiscData>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<DataUtils::MiscData> | mService |
# ServiceReference<mce::framebuilder::FrameBuilder>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<mce::framebuilder::FrameBuilder> | mService |
# StoreSearchQuery
Offset | Type | Name |
---|---|---|
0 | (576) SearchQuery | baseclass_0 |
576 | (32) std::string | mTelemetryId |
608 | (4) _BYTE[4] | mFlags |
# SearchQuery
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<std::string> | mContentTypes |
24 | (24) std::vector<std::string> | mSelectedFields |
48 | (32) std::string | mSearchString |
80 | (32) std::string | mStartDateFrom |
112 | (32) std::string | mStartDateTo |
144 | (32) std::string | mPlatform |
176 | (32) std::string | mTitleTag |
208 | (24) std::vector<std::string> | mAndTags |
232 | (24) std::vector<std::string> | mOrTags |
256 | (24) std::vector<std::string> | mNotTags |
280 | (24) std::vector<std::string> | mSaleTags |
304 | (24) std::vector<std::string> | mProductIdOrder |
328 | (24) std::vector<std::string> | mCreatorIds |
352 | (24) std::vector<std::string> | mNotCreatorIds |
376 | (24) std::vector<std::string> | mPackIds |
400 | (24) std::vector<std::string> | mPieceTypeFilters |
424 | (24) std::vector<std::string> | mNotPieceTypeFilters |
448 | (24) std::vector<std::string> | mRarityFilters |
472 | (24) std::vector<SearchQuery::Range> | mPriceRangeFilters |
496 | (16) SearchQuery::Range | mRatingFilter |
512 | (4) SearchQuery::SortBy | mSortBy |
516 | (4) SearchQuery::SortDirection | mSortDirection |
520 | (4) int | mSkip |
524 | (4) int | mTop |
528 | (1) SearchQuery::InventoryFilter | mClientSideInventoryFilter |
536 | (32) std::string | mClientSortType |
568 | (1) bool | mFilterPastRealmsPlus |
569 | (1) bool | mFilterCurrentRealmsPlus |
570 | (1) bool | mClientSideInventorySearchEnabled |
571 | (1) bool | mIncludeBundles |
# SubChunkLightIndex
Offset | Type | Name |
---|---|---|
0 | (4) $1CD88F237A8B1E43A1194E114715C208 | ___u0 |
# SkinInfoData
Offset | Type | Name |
---|---|---|
0 | (8) SkinInfoData_vtbl * | __vftable |
8 | (32) std::string | mDefaultMeshName |
40 | (1) bool | mIsAlphaTest |
41 | (1) bool | mIsDirty |
48 | (640) SerializedSkin | mSkin |
# SpawnSettings
Offset | Type | Name |
---|---|---|
0 | (2) _BYTE[2] | type |
8 | (32) std::string | userDefinedBiomeName |
40 | (4) AutomaticID<Dimension,int> | dimId |
44 | (4) AutomaticID<Dimension,int> | dimension |
# ServiceReference<Social::UserManager>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<Social::UserManager> | mService |
# ServiceRegistrationToken<ProfilingManager>
Offset | Type | Name |
---|---|---|
0 | (8) ProfilingManager * | mService |
# ServiceRegistrationToken<Bedrock::Threading::PendingConditionals>
Offset | Type | Name |
---|---|---|
0 | (8) Bedrock::Threading::PendingConditionals * | mService |
# ServiceRegistrationToken<ChunkPerformanceData>
Offset | Type | Name |
---|---|---|
0 | (8) ChunkPerformanceData * | mService |
# ServiceReference<Core::LoadTimeProfiler>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<Core::LoadTimeProfiler> | mService |
# ServiceRegistrationToken<ResourceLoadManager>
Offset | Type | Name |
---|---|---|
0 | (8) ResourceLoadManager * | mService |
# ServiceRegistrationToken<mce::FileWatcherNull>
Offset | Type | Name |
---|---|---|
0 | (8) mce::FileWatcherNull * | mService |
# ServiceRegistrationToken<DateManager>
Offset | Type | Name |
---|---|---|
0 | (8) DateManager * | mService |
# ServiceRegistrationToken<ContentLog>
Offset | Type | Name |
---|---|---|
0 | (8) ContentLog * | mService |
# SoundSystemGUID
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | Data1 |
4 | (2) unsigned __int16 | Data2 |
6 | (2) unsigned __int16 | Data3 |
8 | (8) unsigned __int8[8] | Data4 |
# ServiceReference<BasicTestProfileStats>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<BasicTestProfileStats> | mService |
# ServiceReference<IRayTracingOptions>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<IRayTracingOptions> | mService |
# ServiceRegistrationToken<mce::framebuilder::FrameBuilder>
Offset | Type | Name |
---|---|---|
0 | (8) mce::framebuilder::FrameBuilder * | mService |
# ScreenshotOptions
Offset | Type | Name |
---|---|---|
0 | (1) bool | mCropToRatio |
4 | (4) int | mWidthRatio |
8 | (4) int | mHeightRatio |
12 | (4) unsigned int | mMaxWidth |
16 | (4) unsigned int | mMaxHeight |
20 | (1) bool | mRestrictScreenshotSize |
21 | (1) bool | mApplySquareFrame |
24 | (32) Core::PathBuffer<std::string > | mRequestedFileName |
56 | (32) Core::PathBuffer<std::string > | mRequestedFilePath |
88 | (32) Core::PathBuffer<std::string > | mRequestedExtension |
120 | (1) bool | mReplaceImage |
121 | (1) bool | mUseScreenshotsFolder |
122 | (1) bool | mHideUI |
123 | (1) bool | mLogRequest |
124 | (1) bool | mWriteScreenshotToFile |
125 | (1) bool | mIsSavegameScreenshot |
128 | (32) Core::PathBuffer<std::string > | mOutFileName |
160 | (32) Core::PathBuffer<std::string > | mOutFileDir |
192 | (32) Core::PathBuffer<std::string > | mOutExtension |
# ServiceReference<GameStore>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<GameStore> | mService |
# SerialWorkList::WorkItem
Offset | Type | Name |
---|---|---|
0 | (8) const char * | name |
8 | (64) std::function<enum SerialWorkList::WorkResult __cdecl(void)> | func |
72 | (8) unsigned __int64 | callCount |
80 | (4) float | maxSessionTime |
84 | (4) float | totalExclusiveTime |
88 | (4) float | totalInclusiveTime |
# ServiceReference<IEntitlementManager>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<IEntitlementManager> | mService |
# ScreenEvent
Offset | Type | Name |
---|---|---|
0 | (4) ScreenEventType | type |
8 | (56) ScreenEventData | data |
64 | (1) ScreenEventScope | scope |
65 | (1) bool | localEvent |
66 | (1) bool | handleMapping |
67 | (1) bool | swallowTouch |
# ScreenEventData
Offset | Type | Name |
---|---|---|
0 | (56) ButtonScreenEventData | button |
1 | (32) TextEditScreenEventData | textEdit |
2 | (16) HoverScreenEventData | hover |
3 | (16) PointerMoveScreenEventData | pointerMove |
4 | (20) PointerHeldScreenEventData | pointerHeld |
5 | (8) FocusMoveScreenEventData | focusMove |
6 | (4) InputModeChangeScreenEventData | inputMode |
7 | (4) HoloInputModeChangeScreenEventData | holoInputMode |
8 | (8) ScrollRequestScreenEventData | scrollRequest |
9 | (16) ScrollDirectionEventData | scrollDirectionRequest |
10 | (32) ToggleChangeEventData | toggle |
11 | (12) ControllerDirectionEventData | controllerDirectionEventData |
12 | (8) RawInputScreenEventData | rawInput |
13 | (24) SliderChangeEventData | slider |
14 | (4) AnimationEventData | animEventData |
15 | (1) LockedStateEventData | locked |
16 | (24) ClippedCollectionEventData | clippedCollection |
17 | (24) ClipStateChangeEventData | clipStateChangeEventData |
18 | (12) TextEditSelectedStateChangeEventData | textEditSelectedStateChangeEventData |
19 | (4) CustomRendererEventData | customRendererEventData |
# ScrollRequestScreenEventData
Offset | Type | Name |
---|---|---|
0 | (8) float[2] | delta |
# ScrollDirectionEventData
Offset | Type | Name |
---|---|---|
0 | (8) float[2] | cursorPosition |
8 | (8) float[2] | deltaPosition |
# SliderChangeEventData
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | id |
4 | (4) int | index |
8 | (4) float | value |
12 | (1) bool | finalized |
16 | (8) UIPropertyBag * | properties |
# StrongholdFeature::StrongholdResult
Offset | Type | Name |
---|---|---|
0 | (1) bool | success |
8 | (8) ChunkPos | location |
# ServiceReference<ResourceLoadManager>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<ResourceLoadManager> | mService |
# stbtt__buf
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int8 * | data |
8 | (4) int | cursor |
12 | (4) int | size |
# stbtt__csctx
Offset | Type | Name |
---|---|---|
0 | (4) int | bounds |
4 | (4) int | started |
8 | (4) float | first_x |
12 | (4) float | first_y |
16 | (4) float | x |
20 | (4) float | y |
24 | (4) int | min_x |
28 | (4) int | max_x |
32 | (4) int | min_y |
36 | (4) int | max_y |
40 | (8) stbtt_vertex * | pvertices |
48 | (4) int | num_vertices |
# stbtt__bitmap
Offset | Type | Name |
---|---|---|
0 | (4) int | w |
4 | (4) int | h |
8 | (4) int | stride |
16 | (8) unsigned __int8 * | pixels |
# stbtt_fontinfo
Offset | Type | Name |
---|---|---|
0 | (8) void * | userdata |
8 | (8) unsigned __int8 * | data |
16 | (4) int | fontstart |
20 | (4) int | numGlyphs |
24 | (4) int | loca |
28 | (4) int | head |
32 | (4) int | glyf |
36 | (4) int | hhea |
40 | (4) int | hmtx |
44 | (4) int | kern |
48 | (4) int | gpos |
52 | (4) int | index_map |
56 | (4) int | indexToLocFormat |
64 | (16) stbtt__buf | cff |
80 | (16) stbtt__buf | charstrings |
96 | (16) stbtt__buf | gsubrs |
112 | (16) stbtt__buf | subrs |
128 | (16) stbtt__buf | fontdicts |
144 | (16) stbtt__buf | fdselect |
# stbtt_packedchar
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | x0 |
2 | (2) unsigned __int16 | y0 |
4 | (2) unsigned __int16 | x1 |
6 | (2) unsigned __int16 | y1 |
8 | (4) float | xoff |
12 | (4) float | yoff |
16 | (4) float | xadvance |
20 | (4) float | xoff2 |
24 | (4) float | yoff2 |
# stbtt_pack_context
Offset | Type | Name |
---|---|---|
0 | (8) void * | user_allocator_context |
8 | (8) void * | pack_info |
16 | (4) int | width |
20 | (4) int | height |
24 | (4) int | stride_in_bytes |
28 | (4) int | padding |
32 | (4) unsigned int | h_oversample |
36 | (4) unsigned int | v_oversample |
40 | (8) unsigned __int8 * | pixels |
48 | (8) void * | nodes |
# stbtt_pack_range
Offset | Type | Name |
---|---|---|
0 | (4) float | font_size |
4 | (4) int | first_unicode_codepoint_in_range |
8 | (8) int * | array_of_unicode_codepoints |
16 | (4) int | num_chars |
24 | (8) stbtt_packedchar * | chardata_for_range |
32 | (1) unsigned __int8 | h_oversample |
33 | (1) unsigned __int8 | v_oversample |
# SelectedSlotInfo
Offset | Type | Name |
---|---|---|
0 | (8) const SlotData * | mSlot |
8 | (4) const int | mProgressiveTake |
# ScreenController
Offset | Type | Name |
---|---|---|
0 | (8) IScreenController | baseclass_0 |
8 | (64) std::function<void __cdecl(std::string const &,UIPropertyBag const &)> | mControlCreateCallback |
72 | (64) std::function<void __cdecl(std::string const &,std::string const &)> | mControlDestroyCallback |
136 | (64) std::function<void __cdecl(std::string const &)> | mControlDestroyAllCallback |
200 | (64) std::function<void __cdecl(std::string const &)> | mScreenViewSendManualInputEventCallback |
264 | (8) std::unique_ptr<ScreenControllerProxy> | mProxy |
272 | (1) bool | mCreateInitialized |
273 | (1) bool | mInitialized |
280 | (1024) ScreenViewCommand | mScreenViewCommand |
1304 | (64) std::unordered_map<std::tuple<unsigned int,enum ButtonState>,std::vector<std::tuple<enum ScreenController::PreviousButtonStateRequirement,std::function<enum ui::ViewRequest __cdecl(UIPropertyBag *)> >>,ScreenController::ButtonEventCallbackKeyHasher,std::equal_to<std::tuple<unsigned int,enum ButtonState> >,std::allocator<std::pair<std::tuple<unsigned int,enum ButtonState> const ,std::vector<std::tuple<enum ScreenController::PreviousButtonStateRequirement,std::function<enum ui::ViewRequest __cdecl(UIPropertyBag *)> >> > > > | mButtonEventCallbackMap |
1368 | (64) std::unordered_map<unsigned int,std::vector<std::function<enum ui::ViewRequest __cdecl(UIPropertyBag *)>>> | mButtonInteractedEventCallbackMap |
1432 | (64) std::function<enum ui::ViewRequest __cdecl(RawInputScreenEventData &)> | mRawInputEventHandlerCallback |
1496 | (24) std::vector<std::function<enum ui::ViewRequest __cdecl(FocusMoveScreenEventData &)>> | mFocusMoveEventCallbacks |
1520 | (24) std::vector<std::function<enum ui::ViewRequest __cdecl(InputModeChangeScreenEventData &)>> | mInputModeChangedEventCallbacks |
1544 | (24) std::vector<std::function<enum ui::ViewRequest __cdecl(HoloInputModeChangeScreenEventData &)>> | mHoloInputModeChangedEventCallbacks |
1568 | (24) std::vector<std::function<enum ui::ViewRequest __cdecl(PointerHeldScreenEventData &)>> | mPointerHeldEventCallbacks |
1592 | (64) std::unordered_map<unsigned int,std::vector<std::tuple<bool,std::function<enum ui::ViewRequest __cdecl(TextEditScreenEventData &,int)> >>> | mTextEditEventCallbackMap |
1656 | (64) std::unordered_map<unsigned int,std::vector<std::function<enum ui::ViewRequest __cdecl(ToggleChangeEventData &)>>> | mToggleChangeEventCallbackMap |
1720 | (64) std::unordered_map<unsigned int,std::vector<std::function<enum ui::ViewRequest __cdecl(TextEditSelectedStateChangeEventData &)>>> | mTextEditSelectedStateChangeEventCallbackMap |
1784 | (24) std::vector<std::shared_ptr<ScreenController>> | mSubControllers |
1808 | (64) std::unordered_map<unsigned int,std::vector<std::tuple<bool,std::function<enum ui::ViewRequest __cdecl(int,float)> >>> | mSliderChangeEventCallbackMap |
1872 | (64) std::unordered_map<unsigned int,std::vector<std::function<enum ui::ViewRequest __cdecl(void)>>> | mAnimationEventCallbackMap |
1936 | (64) std::unordered_map<unsigned int,std::vector<std::function<enum ui::ViewRequest __cdecl(int,int,UIPropertyBag &)>>> | mClippedCollectionEventCallbackMap |
2000 | (64) std::unordered_map<unsigned int,std::vector<std::function<enum ui::ViewRequest __cdecl(bool,UIPropertyBag &)>>> | mClipStateChangeEventCallbackMap |
2064 | (64) std::unordered_map<unsigned int,std::vector<std::function<enum ui::ViewRequest __cdecl(void)>>> | mCustomRendererEventHandlerCallbackMap |
2128 | (64) std::unordered_map<unsigned int,std::function<void __cdecl(std::string const &,UIPropertyBag &)>> | mBindCallbacks |
2192 | (64) std::unordered_map<unsigned int,std::function<void __cdecl(int,std::string const &,UIPropertyBag &)>> | mCollectionBindCallbacks |
2256 | (64) std::unordered_map<unsigned int,std::function<void __cdecl(std::string const &,int,std::string const &,UIPropertyBag &)>> | mAnyCollectionBindCallbacks |
2320 | (8) std::unique_ptr<TaskGroup> | mTaskGroup |
# ScreenViewCommand
Offset | Type | Name |
---|---|---|
0 | (64) std::function<void __cdecl(FlyingItemCommand &)> | sendFlyingItems |
64 | (64) std::function<void __cdecl(SelectNavigationTabCommand &)> | selectNavigationTab |
128 | (64) std::function<void __cdecl(void)> | openKeyboard |
192 | (64) std::function<void __cdecl(void)> | closeKeyboard |
256 | (64) std::function<void __cdecl(std::string const &)> | selectControl |
320 | (64) std::function<void __cdecl(std::string const &,bool)> | focusControl |
384 | (64) std::function<void __cdecl(std::string const &)> | setFocusedTextBoxText |
448 | (64) std::function<bool __cdecl(std::string const &)> | isFocusWithin |
512 | (64) std::function<bool __cdecl(std::string const &)> | isSelected |
576 | (64) std::function<void __cdecl(std::string const &,bool)> | scrollToControl |
640 | (64) std::function<void __cdecl(std::string const &)> | scrollToControlAndSelect |
704 | (64) std::function<void __cdecl(std::string const &,int)> | focusCollectionItem |
768 | (64) std::function<bool __cdecl(std::string const &,int,int)> | scrollToGridItemOffset |
832 | (64) std::function<void __cdecl(std::string const &)> | resetScrollWithin |
896 | (64) std::function<void __cdecl(std::string const &,std::string const &,int)> | setFocusToFocusIdWhenVisible |
960 | (64) std::function<void __cdecl(void)> | prepareFocusForModalPopup |
# ScoreInfo
Offset | Type | Name |
---|---|---|
0 | (8) const Objective * | mObjective |
8 | (1) bool | mValid |
12 | (4) int | mValue |
# ServiceReference<DateManager>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<DateManager> | mService |
# SubpackInfoCollection
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<SubpackInfo> | mSubpackInfo |
# ScoreboardCacheData
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mName |
32 | (8) __int64 | mId |
40 | (4) int | mScore |
44 | (1) _BYTE[1] | mType |
# ServerFormScreenController::{ctor}::__l2::<lambda_c420b3d9dde99628d68fd9f5e707e82a>::()::__l2::<lambda_281d68185358cc0fc73ff3ed393d8320>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<ServerFormScreenController> | weakThis |
16 | (64) std::function<void __cdecl(Core::Path const &)> | callback |
# SettingsScreenControllerProxyCallbacks
Offset | Type | Name |
---|---|---|
0 | (64) std::function<void __cdecl(int)> | mSelectTab |
64 | (64) std::function<std::string __cdecl(void)> | mGetAdditionalScreenInfo |
128 | (64) std::function<GeneralSettingsScreenControllerProxy * __cdecl(void)> | mGetGeneralSettingsScreenController |
192 | (64) std::function<std::string __cdecl(void)> | mGetCurrentTabTitle |
256 | (64) std::function<WorldSettingsScreenControllerProxy * __cdecl(void)> | mGetWorldSettingsScreenController |
# SettingsScreenController::_registerEventHandlers::__l2::<lambda_e7cffde8d07f346efec15a9f629adc2d>
Offset | Type | Name |
---|---|---|
0 | (8) SettingsScreenController *const | __this |
8 | (40) const SettingsScreenCapabilities | capabilities |
# SettingsScreenCapabilities
Offset | Type | Name |
---|---|---|
0 | (8) TypedScreenCapabilities<SettingsScreenCapabilities> | baseclass_0 |
8 | (1) bool | mWorldSectionIgnored |
9 | (1) bool | mGlobalResourcesSectionIgnored |
10 | (1) bool | mStorageSectionIgnored |
11 | (1) bool | mControllerLayoutIgnored |
12 | (1) bool | mSwitchAccountsButtonIgnored |
13 | (1) bool | mSSOToggleIgnored |
14 | (1) bool | mChatScreenInputsIgnored |
16 | (24) std::vector<std::string> | mDisabledInputMappings |
# SettingsScreenControllerBase::setupCallbacksForStringOption::__l2::<lambda_b07a1af5566bb31a8be96ce36d1c76fc>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<std::string __cdecl(void)> | getValue |
# SettingsScreenControllerBase::setupCallbacksForStringOption::__l2::<lambda_7e24beb4c048526995bf6b613ba977e4>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<void __cdecl(std::string const &)> | setValue |
64 | (64) std::function<bool __cdecl(std::string const &)> | changedValidator |
128 | (64) std::function<bool __cdecl(void)> | isEnabled |
# SettingsScreenControllerBase::setUpCallbacksForBooleanOption::__l2::<lambda_649d2d084df48e8c21a2219060ac83ac>
Offset | Type | Name |
---|---|---|
0 | (8) Option * | option |
8 | (32) const std::string | toggleName |
# SettingsScreenControllerBase::setUpCallbacksForBooleanOption::__l2::<lambda_13beeeda3122f2d8143eb7d4a2012b88>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<bool __cdecl(void)> | getValue |
# StorageManagementScreenController::ContentTab
Offset | Type | Name |
---|---|---|
0 | (32) std::string | prefix |
32 | (8) ContentView * | view |
40 | (1) bool | expanded |
# StorageManagementScreenController::_registerBindings::__l10::<lambda_e36cc80f2a5d6c86836293d3d7a510d9>
Offset | Type | Name |
---|---|---|
0 | (8) StorageManagementScreenController::ContentTab * | tab |
# StorageDependencyScreenController::createDepdendencyPopup::__l5::<lambda_852e9a4d9eb0d18e43dff83399d74bbf>
Offset | Type | Name |
---|---|---|
0 | (8) StorageDependencyScreenController *const | __this |
8 | (64) std::function<void __cdecl(enum ModalScreenButtonId)> | callback |
# SubscriptionsScreenController::_getRealmSubscriptionFromWorld::__l2::<lambda_5cdf67128f3bea6159dd8fc163d38d57>
Offset | Type | Name |
---|---|---|
0 | (8) Realms::RealmId | realmId |
8 | (1) bool | realmsPlusWorld |
16 | (16) std::weak_ptr<SubscriptionsScreenController> | weakThis |
# ScreenViewProxyCallbacks
Offset | Type | Name |
---|---|---|
0 | (64) std::function<VisualTreeProxy * __cdecl(void)> | mGetVisualTree |
64 | (64) std::function<FocusManagerProxy * __cdecl(void)> | mGetFocusManager |
128 | (64) std::function<bool __cdecl(void)> | mIsInitialized |
192 | (64) std::function<bool __cdecl(std::string const &,ScreenEvent &)> | mTestAutomationHandleRawInputEvent |
# SweepResult
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<UIControl> | collision |
# SweepDescription
Offset | Type | Name |
---|---|---|
0 | (8) glm::tvec2<float,0> | origin |
8 | (8) glm::tvec2<float,0> | dirOrigin |
16 | (4) float | halfAngleCos |
20 | (1) ui::CardinalDirection | direction |
24 | (16) std::shared_ptr<UIControl> | ignoreControl |
40 | (1) bool | canWrap |
41 | (1) bool | respectClipping |
44 | (16) RectangleArea | controlBoundary |
60 | (16) RectangleArea | sweepBoundary |
# ScreenCuller
Offset | Type | Name |
---|---|---|
0 | (192) Frustum | mFrustum |
# SkinRepository::loadSkinPackAsync::__l2::<lambda_4884fa209f3dd3288358f533e94823d9>
Offset | Type | Name |
---|---|---|
0 | (8) SkinRepository *const | __this |
8 | (16) const mce::UUID | packId |
24 | (960) const SkinPackMeta | metadata |
# SkinPackMeta
Offset | Type | Name |
---|---|---|
0 | (584) CommonDocument | mCommon |
584 | (368) DurableCustom | mCustom |
952 | (1) bool | isHidden |
# SkinRepositoryClientInterface::pickCustomSkin::__l2::<lambda_ebc291d69d17bbd2739c441c4eab9845>
Offset | Type | Name |
---|---|---|
0 | (8) SkinRepositoryClientInterface *const | __this |
8 | (64) std::function<void __cdecl(enum PickCustomSkinResult)> | onPickCustomSkin |
# SceneFactory::createUIScene::__l18::<lambda_ad9193836c0ea19e914606f0c72a1f8e>
Offset | Type | Name |
---|---|---|
0 | (8) VisualTree * | visualTree |
8 | (16) std::shared_ptr<UIControlFactory> | controlFactory |
24 | (32) const std::string | screenName |
56 | (8) LayoutManager * | layout |
64 | (24) ScreenSizeData | size |
88 | (8) UIMeasureStrategy * | uiMeasureStrategy |
96 | (32) SceneFactory::createUIScene::__l2::<lambda_bdf3b827e5dc52ddbb6699b3cb5b3ebe> | textureLoadSpiner |
# ScreenSizeData
Offset | Type | Name |
---|---|---|
0 | (8) Vec2 | totalScreenSize |
8 | (8) Vec2 | clientScreenSize |
16 | (8) Vec2 | clientUIScreenSize |
# SceneFactory::createUIScene::__l2::<lambda_bdf3b827e5dc52ddbb6699b3cb5b3ebe>
Offset | Type | Name |
---|---|---|
0 | (8) SceneFactory *const | __this |
8 | (16) std::shared_ptr<gsl::final_action<std::function<void __cdecl(void)> > > | finalAction |
24 | (8) IMinecraftGame * | mc |
# SceneFactory::createUIScene::__l2::<lambda_f7b87fe8f31baed6fb7df6e9fc16ea4c>
Offset | Type | Name |
---|---|---|
0 | (1) const bool | loadScreenNow |
8 | (64) std::function<TaskResult __cdecl(bool)> | task |
# SceneFactoryProxyCallbacks
Offset | Type | Name |
---|---|---|
0 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)> | mCreateAchievementsScreen |
64 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)> | mCreateAddEditExternalServerScreen |
128 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(LevelSummary const &)> | mCreateEditWorldScreen |
192 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)> | mCreateHowToPlayScreen |
256 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(enum CraftingType)> | mCreateInventoryScreen |
320 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)> | mCreateNewRealmScreen |
384 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)> | mCreateNXSignInScreen |
448 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(enum SettingsTabIndex)> | mCreateOptionsScreen |
512 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(enum PlayScreenDefaultTab)> | mCreatePlayScreen |
576 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)> | mCreateSkinPickerScreen |
640 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(bool)> | mCreateStartMenuScreen |
704 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(std::string const &)> | mCreateStoreHomeScreen |
768 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)> | mCreatePauseScreen |
832 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)> | mCreateWorldScreen |
896 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)> | mCreateWorldTemplateScreen |
960 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)> | mCreateWorldUpsellScreen |
1024 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)> | mCreateXboxSignInScreen |
1088 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)> | mCreateChatScreen |
1152 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)> | mCreateDeathScreen |
1216 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)> | mCreateCreditsScreen |
1280 | (64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)> | mCreateGlobalPauseScreen |
1344 | (64) std::function<std::shared_ptr<MainMenuScreenModel> __cdecl(void)> | mCreateMainMenuScreenModel |
# SceneFactory::createAchievementScreen::__l2::<lambda_75466363780256f04be3b12cd4862d30>
Offset | Type | Name |
---|---|---|
0 | (8) SceneFactory *const | __this |
8 | (8) ISceneStack * | stack |
16 | (32) const std::string | achievementDeepLinkId |
# SceneFactory::createSceneFromUrl::__l2::<lambda_7a50495d96f6fa0223db03711ef77471>
Offset | Type | Name |
---|---|---|
0 | (8) SceneFactory *const | __this |
# SceneFactory::createSceneFromUrl::__l2::<lambda_2c129547f4eb785503e32024ad3cea47>
Offset | Type | Name |
---|---|---|
0 | (8) SceneFactory *const | __this |
# SceneFactory::_preCacheScreen::__l5::<lambda_5475fd3f06752852ce17dc9fafaae368>
Offset | Type | Name |
---|---|---|
0 | (40) SceneFactory::_preCacheScreen::__l5::<lambda_eb0418b1e2b48e33230d326c46b49fe8> | asyncTask |
40 | (24) SceneFactory::_preCacheScreen::__l5::<lambda_26218586035ff86053a04bccb33794fe> | callback |
# SceneFactory::_preCacheScreen::__l5::<lambda_eb0418b1e2b48e33230d326c46b49fe8>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<SceneFactory::PreCachePackage> | weakPackage |
16 | (24) ScreenSizeData | size |
# SceneFactory::_preCacheScreen::__l5::<lambda_26218586035ff86053a04bccb33794fe>
Offset | Type | Name |
---|---|---|
0 | (8) SceneFactory *const | __this |
8 | (16) std::weak_ptr<SceneFactory::PreCachePackage> | weakPackage |
# SceneStackProxyCallbacks
Offset | Type | Name |
---|---|---|
0 | (64) std::function<void __cdecl(std::function<void __cdecl(AbstractScene &)>)> | mForEachAlwaysAcceptInputScreenWithTop |
64 | (64) std::function<std::weak_ptr<AbstractSceneProxy> __cdecl(void)> | mGetScreen |
128 | (64) std::function<std::string __cdecl(void)> | mGetScreenName |
192 | (64) std::function<bool __cdecl(void)> | mHasScheduledScreens |
256 | (64) std::function<void __cdecl(std::shared_ptr<AbstractScene>,bool)> | mPushScreen |
320 | (64) std::function<void __cdecl(void)> | mSchedulePopScreen |
384 | (64) std::function<bool __cdecl(std::string)> | mScreenOnStack |
448 | (64) std::function<bool __cdecl(void)> | mGetScreenTicking |
512 | (64) std::function<void __cdecl(bool)> | mSetScreenTicking |
576 | (64) std::function<bool __cdecl(void)> | mUpdate |
# ScreenController::bindString::__l2::<lambda_637346be989b4c387b25a023e4c50a19>
Offset | Type | Name |
---|---|---|
0 | (64) const std::function<bool __cdecl(void)> | condition |
64 | (64) const std::function<std::string __cdecl(void)> | callback |
# ScreenController::bindBool::__l2::<lambda_98a591b06e11514cd0729875041c2864>
Offset | Type | Name |
---|---|---|
0 | (64) const std::function<bool __cdecl(void)> | condition |
64 | (64) const std::function<bool __cdecl(void)> | callback |
# ScreenController::bindInt::__l2::<lambda_65b8f135cfd9eee96e8adc74ceb3a47b>
Offset | Type | Name |
---|---|---|
0 | (64) const std::function<bool __cdecl(void)> | condition |
64 | (64) const std::function<int __cdecl(void)> | callback |
# ScreenController::bindFloat::__l2::<lambda_0fb14b10bd2d4d05590cce0a8f71cea9>
Offset | Type | Name |
---|---|---|
0 | (64) const std::function<bool __cdecl(void)> | condition |
64 | (64) const std::function<float __cdecl(void)> | callback |
# ScreenController::bindGridSize::__l2::<lambda_44781a3a7259cd73563916bd500c22a3>
Offset | Type | Name |
---|---|---|
0 | (64) const std::function<bool __cdecl(void)> | condition |
64 | (64) const std::function<glm::tvec2<int,0> __cdecl(void)> | callback |
# ScreenController::bindColor::__l2::<lambda_71daed87eaabe04495df376596f58d57>
Offset | Type | Name |
---|---|---|
0 | (64) const std::function<bool __cdecl(void)> | condition |
64 | (64) const std::function<mce::Color __cdecl(void)> | callback |
# ScreenController::bindFloatForCollection::__l2::<lambda_223083f257fe3cccc2536db1405cc5e0>
Offset | Type | Name |
---|---|---|
0 | (64) const std::function<float __cdecl(int)> | callback |
# ScreenController::bindStringForAnyCollection::__l2::<lambda_31cbdbd7cec8ef564e716a4e0237f5e4>
Offset | Type | Name |
---|---|---|
0 | (64) const std::function<bool __cdecl(std::string const &,int)> | condition |
64 | (64) const std::function<std::string __cdecl(std::string const &,int)> | callback |
# ScreenController::bindBoolForAnyCollection::__l2::<lambda_ae59d9ba61e4ce0a8046dc3649d21f6f>
Offset | Type | Name |
---|---|---|
0 | (64) const std::function<bool __cdecl(std::string const &,int)> | condition |
64 | (64) const std::function<bool __cdecl(std::string const &,int)> | callback |
# ScreenController::bindIntForAnyCollection::__l2::<lambda_be6a73063a11417ea19dc8f0e00c7d4f>
Offset | Type | Name |
---|---|---|
0 | (64) const std::function<bool __cdecl(std::string const &,int)> | condition |
64 | (64) const std::function<int __cdecl(std::string const &,int)> | callback |
# ScreenController::bindFloatForAnyCollection::__l2::<lambda_d0cd1827bf2646dcfecdabd3c03663fc>
Offset | Type | Name |
---|---|---|
0 | (64) const std::function<bool __cdecl(std::string const &,int)> | condition |
64 | (64) const std::function<float __cdecl(std::string const &,int)> | callback |
# ScreenController::bindForAnyCollection::__l2::<lambda_3e00cdd5c08afa9bc2f2639ee2ff40c2>
Offset | Type | Name |
---|---|---|
0 | (64) const std::function<bool __cdecl(std::string const &,int)> | condition |
64 | (64) const std::function<void __cdecl(int,std::string const &,UIPropertyBag &)> | callback |
# ScreenController::bindForAnyCollection::__l2::<lambda_e0768ab872b28fe3baa25f2a9efb0443>
Offset | Type | Name |
---|---|---|
0 | (64) const std::function<bool __cdecl(std::string const &,int)> | condition |
64 | (64) const std::function<void __cdecl(std::string const &,int,std::string const &,UIPropertyBag &)> | callback |
# ScreenInputContext
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<ScreenEvent> | mEvents |
24 | (24) std::vector<ButtonUpRightOfFirstRefusalRequest> | mButtonUpRightOfFirstRefusalRequests |
# ScreenView::_passViewCommand::__l2::<lambda_93c65d98a224a7189057352f2adde7a9>::()::__l2::<lambda_2d32da526ec4782697106d510a4cf701>
Offset | Type | Name |
---|---|---|
0 | (8) glm::tvec2<float,0> * | originPosition |
8 | (8) glm::tvec2<float,0> * | destinationPosition |
16 | (8) bool * | originFound |
24 | (8) bool * | destinationFound |
32 | (8) float * | originScale |
40 | (8) float * | destinationScale |
48 | (8) FlyingItemCommand * | command |
# ScreenView::_passViewCommand::__l2::<lambda_ac84362c2fc48afe21d9ba36b9bee780>::()::__l7::<lambda_19ffe1652e69a43d03797558e1bfa97c>
Offset | Type | Name |
---|---|---|
0 | (40) ScreenView::_passViewCommand::__l2::<lambda_ac84362c2fc48afe21d9ba36b9bee780>::()::__l2::<lambda_ec6a1eeb66f00bc93da838a31f086452> | focusCommand |
# ScreenView::_passViewCommand::__l2::<lambda_ac84362c2fc48afe21d9ba36b9bee780>::()::__l2::<lambda_ec6a1eeb66f00bc93da838a31f086452>
Offset | Type | Name |
---|---|---|
0 | (8) ScreenView *const | __this |
8 | (32) const std::string | controlName |
# ScreenView::_passViewCommand::__l2::<lambda_8531114544531f8d9afa78ddfccd4350>::()::__l5::<lambda_4a6597b1821b24edfbbf4b4ee4b10bc7>
Offset | Type | Name |
---|---|---|
0 | (8) ScreenView::_passViewCommand::__l2::<lambda_8531114544531f8d9afa78ddfccd4350>::()::__l2::<lambda_b59ab18380bd03e7578d33d6d3a7ab61> | tabNavigationCallback |
8 | (48) SelectNavigationTabCommand | command |
# ScreenView::_passViewCommand::__l2::<lambda_8531114544531f8d9afa78ddfccd4350>::()::__l2::<lambda_b59ab18380bd03e7578d33d6d3a7ab61>
Offset | Type | Name |
---|---|---|
0 | (8) ScreenView *const | __this |
# SelectNavigationTabCommand
Offset | Type | Name |
---|---|---|
0 | (4) int | navigationTabIndex |
8 | (32) std::string | navigationTabName |
40 | (1) bool | success |
41 | (1) bool | maintainOldFocus |
# ScreenController::bindIntForCollection::__l2::<lambda_f9e2e2e7b8304f39ac84a40451779042>
Offset | Type | Name |
---|---|---|
0 | (64) const std::function<bool __cdecl(int)> | condition |
64 | (64) const std::function<int __cdecl(int)> | callback |
# ScreenView::_passViewCommand::__l2::<lambda_727b71b870d5f42264879f25630d1d44>::()::__l2::<lambda_d32be51470d88502a92d141e471d9e09>
Offset | Type | Name |
---|---|---|
0 | (8) ScreenView::_passViewCommand::__l2::<lambda_19b77a382f571e532765a35e4fd287ea> | scrollToGridItemOffset |
8 | (32) const std::string | collectionName |
40 | (4) int | collectionIndex |
44 | (4) int | numItems |
# ScreenView::_passViewCommand::__l2::<lambda_19b77a382f571e532765a35e4fd287ea>
Offset | Type | Name |
---|---|---|
0 | (8) ScreenView *const | __this |
# Social::XboxLiveIdentity::signIn::__l17::<lambda_9f7d45a869e41ae635151b0458651e01>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<Social::XboxLiveIdentity> | weakThis |
16 | (64) std::function<void __cdecl(Social::SingleIdentitySignInResult)> | callback |
# Social::XboxLiveIdentity::signIn::__l19::<lambda_67943a87e469b1364289dddd8839232e>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<Social::XboxLiveIdentity> | weakThis |
16 | (64) std::function<void __cdecl(Social::SingleIdentitySignInResult)> | callback |
# Social::XboxLiveIdentity::signOut::__l5::<lambda_d7f005516538f9b78b33e93a1bef05bd>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<Social::XboxLiveIdentity> | weakThis |
16 | (64) std::function<void __cdecl(bool)> | callback |
# ScreenRenderer
Offset | Type | Name |
---|
# StackRefResultT<EntityRefTraits>
Offset | Type | Name |
---|---|---|
0 | (24) StackResultStorageEntity | baseclass_0 |
# StackResultStorageEntity
Offset | Type | Name |
---|---|---|
0 | (24) std::optional<EntityContext> | mContext |
# ServiceReference<Social::MultiplayerServiceManager>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<Social::MultiplayerServiceManager> | mService |
# ServiceReference<ChunkPerformanceData>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<ChunkPerformanceData> | mService |
# ServiceReference<GameRelightingTestData>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<GameRelightingTestData> | mService |
# Social::Events::Property
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mName |
32 | (16) Json::Value | mValue |
# ServiceReference<mce::FileWatcherNull>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<mce::FileWatcherNull> | mService |
# SkinRepository::loadSkinPack::__l2::<lambda_8c1eeeeaa04463bff8a93f30eef087af>
Offset | Type | Name |
---|---|---|
0 | (8) SkinRepository *const | __this |
8 | (16) const mce::UUID | packId |
24 | (8) bool * | successfulLoad |
32 | (64) std::function<void __cdecl(void)> | callback |
# SkinRepositoryClientInterface::_getReloadCallback::__l2::<lambda_846de32044adc214daef4861df24efff>
Offset | Type | Name |
---|---|---|
0 | (8) const SkinRepositoryClientInterface *const | __this |
8 | (4) persona::ProfileType | profileType |
16 | (64) std::function<void __cdecl(SkinHandle)> | cb |
# SkinRepositoryClientInterface::tryFullPersonaReload::__l5::<lambda_1ed64e594555dfc39033a7d296bb8ee4>
Offset | Type | Name |
---|---|---|
0 | (8) SkinRepositoryClientInterface *const | __this |
8 | (64) std::function<void __cdecl(SkinHandle)> | cb |
# SkinRepositoryClientInterface::updatePersonaFromAppearance::__l2::<lambda_b3352670756ecc0ec5561e2be7c4a035>
Offset | Type | Name |
---|---|---|
0 | (8) SkinRepositoryClientInterface *const | __this |
8 | (16) std::weak_ptr<bool> | weakExistance |
24 | (40) const persona::PersonaCharacterHandle | personaToUpdateHandle |
64 | (64) std::function<void __cdecl(SkinHandle)> | syncCompletedCallback |
# SkinRepositoryClientInterface::_setSelectedAppearance::__l2::<lambda_8e0eea89dcb2aebf5e193f6af928111b>
Offset | Type | Name |
---|---|---|
0 | (8) SkinRepositoryClientInterface *const | __this |
8 | (16) std::weak_ptr<bool> | weakExistance |
24 | (64) std::function<void __cdecl(SkinHandle)> | requestCallback |
88 | (112) SkinHandle | newAppearanceHandle |
# SkinRepositoryClientInterface::_setPendingAppearance::__l2::<lambda_2cbdc008895cad531a7677657fc5960b>
Offset | Type | Name |
---|---|---|
0 | (8) SkinRepositoryClientInterface *const | __this |
8 | (64) std::function<void __cdecl(SkinHandle)> | callback |
# SkinRepositoryClientInterface::createPersona::__l2::<lambda_d54e64862f49427c8dc912d11abd5afc>
Offset | Type | Name |
---|---|---|
0 | (8) SkinRepositoryClientInterface *const | __this |
8 | (4) persona::ProfileType | profileType |
16 | (16) std::weak_ptr<bool> | weakExistance |
32 | (64) std::function<void __cdecl(void)> | cb |
# SkinRepositoryClientInterface::tryFullPersonaReload::__l5::<lambda_1ed64e594555dfc39033a7d296bb8ee4>::()::__l2::<lambda_85e6ae7f28a76659b894f16127b59f1c>
Offset | Type | Name |
---|---|---|
0 | (8) SkinRepositoryClientInterface *const | __this |
8 | (4) persona::ProfileType | profileType |
16 | (64) std::function<void __cdecl(SkinHandle)> | syncCb |
# SpawnEggInfo
Offset | Type | Name |
---|---|---|
0 | (48) HashedString | mTextureName |
48 | (4) unsigned int | mTextureIndex |
52 | (16) mce::Color | mEggBaseTint |
68 | (16) mce::Color | mEggOverlayTint |
# SignBlockActor::CachedMessageData
Offset | Type | Name |
---|---|---|
0 | (160) SignBlockActor::CachedLineData[4] | lineData |
160 | (4) unsigned int | numLines |
168 | (32) std::string | filteredMessage |
200 | (8) const void * | cachedFontCompare |
208 | (1) bool | dirty |
# SignBlockActor::CachedLineData
Offset | Type | Name |
---|---|---|
0 | (32) std::string | text |
32 | (4) int | lineLength |
# SubChunkBrightnessStorage::LightPair
Offset | Type | Name |
---|---|---|
0 | (1) $CE66EAFC7D8A60AB08C0D612611BAB18 | ___u0 |
# SubChunkBlockPos
Offset | Type | Name |
---|---|---|
0 | (4) $F965259FE24EEE58D216369F5461A2B9 | ___u0 |
# SkyRenderObject
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<mce::Mesh> | mSkyMesh |
16 | (16) std::shared_ptr<mce::Mesh> | mStarsMesh |
32 | (16) std::shared_ptr<mce::Mesh> | mSunMesh |
48 | (16) std::shared_ptr<mce::Mesh> | mMoonMesh |
64 | (72) mce::TexturePtr | mEndSkyTex |
136 | (72) mce::TexturePtr | mSunTex |
208 | (72) mce::TexturePtr | mMoonTex |
280 | (16) std::shared_ptr<mce::Mesh> | mMilkyWayMesh |
296 | (72) mce::TexturePtr | mMilkyWayTex |
368 | (16) std::shared_ptr<mce::Mesh> | mMeteorMesh |
384 | (72) mce::TexturePtr | mMeteorTex |
456 | (4) int | mTime |
464 | (40) std::vector<mce::TexturePtr,LinearAllocator<mce::TexturePtr> > | mCubemapTextures |
504 | (16) mce::ServerTexture | mCubemapTexture |
520 | (8) const mce::MaterialPtr * | mCubemapMaterial |
528 | (8) const mce::MaterialPtr * | mSkyMaterial |
536 | (8) const mce::MaterialPtr * | mStarsMaterial |
544 | (8) const mce::MaterialPtr * | mSunMoonMaterial |
552 | (4) float | mStarBrightness |
556 | (4) float | mSunAngleOne |
560 | (4) float | mSunAngleA |
564 | (4) float | mFogLevel |
568 | (4) float | mAmbientBrightness |
572 | (4) float | mSkyDarken |
# Sound
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mName |
32 | (4) float | mVolumeMin |
36 | (4) float | mPitchMin |
40 | (4) float | mVolumeMax |
44 | (4) float | mPitchMax |
# stbi__context
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | img_x |
4 | (4) unsigned int | img_y |
8 | (4) int | img_n |
12 | (4) int | img_out_n |
16 | (24) stbi_io_callbacks | io |
40 | (8) void * | io_user_data |
48 | (4) int | read_from_callbacks |
52 | (4) int | buflen |
56 | (128) unsigned __int8[128] | buffer_start |
184 | (8) unsigned __int8 * | img_buffer |
192 | (8) unsigned __int8 * | img_buffer_end |
200 | (8) unsigned __int8 * | img_buffer_original |
208 | (8) unsigned __int8 * | img_buffer_original_end |
# ScriptApi::ScriptObjectHandle
Offset | Type | Name |
---|
# ScriptApi::EMPTYObjectHandle
Offset | Type | Name |
---|
# ScriptEngineWithContext<ScriptServerContext>::createEntity::__l2::<lambda_5a64297f6fe45bc0c8cf434a3b0c3a8e>
Offset | Type | Name |
---|---|---|
0 | (8) ScriptEngineWithContext<ScriptServerContext> *const | __this |
8 | (8) ScriptApi::ScriptObjectHandle * | entityHandle |
16 | (8) const std::string * | templateName |
24 | (8) const ScriptApi::ScriptVersionInfo * | info |
# ScriptOnlyComponents<ScriptServerContext>::ScriptOnly
Offset | Type | Name |
---|---|---|
0 | (16) std::map<std::string,Json::Value> | mLookup |
# ScheduledCallback
Offset | Type | Name |
---|---|---|
0 | (8) __int64 | mTime |
8 | (16) std::weak_ptr<bool> | mExistenceTracker |
24 | (64) std::function<void __cdecl(void)> | mCallback |
88 | (1) bool | mShouldCheckExistence |
# ServiceReference<Social::IUserManager>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<Social::IUserManager> | mService |
# Social::MultiplayerService::disable::__l2::<lambda_31436da694b5c017c7d349683e2977e2>
Offset | Type | Name |
---|---|---|
0 | (8) Social::MultiplayerService *const | __this |
8 | (64) std::function<void __cdecl(bool)> | callback |
# Social::User::_finalizeSignIn::__l2::<lambda_5696a71c87ad7a8bea0790eaa1d241d0>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<Social::User> | weakThis |
16 | (24) std::vector<std::pair<enum Social::IdentityType,std::function<void __cdecl(Social::MultiIdentitySigninResult const &)> >> | finishCallbacks |
40 | (56) Social::MultiIdentitySigninResult | overallResult |
96 | (24) std::vector<enum Social::IdentityType> | signedInTypes |
120 | (16) std::set<enum Social::IdentityType> | attemptedTypes |
# Social::MultiIdentitySigninResult
Offset | Type | Name |
---|---|---|
0 | (1) bool | mSuccess |
1 | (1) bool | mIsNewAccount |
8 | (32) std::string | mGamertagHint |
40 | (8) _BYTE[8] | mFailingType |
48 | (4) _BYTE[4] | mFailureReason |
# Social::User::signOut::__l5::<lambda_ac64b0e11f97b4360e14fc032f1729bc>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<Social::User> | weakThis |
16 | (8) _BYTE[8] | identitySignOut |
24 | (64) std::function<void __cdecl(bool)> | callback |
# Social::User::signOut::__l5::<lambda_ac64b0e11f97b4360e14fc032f1729bc>::()::__l5::<lambda_f18b942071897347fd596a3a2426c05c>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<Social::User> | weakThis |
16 | (8) _BYTE[8] | identitySignOut |
24 | (64) std::function<void __cdecl(bool)> | callback |
# ServiceRegistrationToken<Social::UserManager>
Offset | Type | Name |
---|---|---|
0 | (8) Social::UserManager * | mService |
# Social::UserManager::addSecondaryUserAsync::__l2::<lambda_f5201caa93f780558c3e4fa920a2799b>
Offset | Type | Name |
---|---|---|
0 | (8) Social::UserManager *const | __this |
8 | (16) std::shared_ptr<Social::UserCreationData> | secondaryUserCreationData |
24 | (64) std::function<void __cdecl(enum Social::UserPlatformConnectionResult)> | callback |
# Social::UserManager::_notifyIdentityListenerList::__l9::<lambda_08b4e833884a368042d959555106c693>
Offset | Type | Name |
---|---|---|
0 | (64) const std::function<void __cdecl(unsigned int,enum Social::IdentityType)> | listener |
64 | (4) unsigned int | userId |
72 | (8) _BYTE[8] | identity |
# Social::User::connectAsync::__l2::<lambda_5089e7f6c48e2348c0833f193542bf3a>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<void __cdecl(enum Social::UserPlatformConnectionResult)> | callback |
64 | (8) Social::User *const | __this |
# Social::XboxLiveUserInfo::XboxLiveLimitTimer
Offset | Type | Name |
---|---|---|
0 | (80) BasicTimer | mBurstTimer |
80 | (80) BasicTimer | mSustainTimer |
160 | (4) unsigned int | mBurstRequests |
164 | (4) unsigned int | mSustainRequests |
# SoundItem
Offset | Type | Name |
---|---|---|
0 | (1) bool | mLoadFromMemory |
8 | (32) std::string | mResourceStream |
40 | (32) Core::PathBuffer<std::string > | mSoundName |
72 | (4) float | mVolume |
76 | (4) float | mPitch |
80 | (4) float | mMinDistance |
84 | (4) float | mMaxDistance |
88 | (1) bool | mStream |
89 | (1) bool | mIs3D |
90 | (1) bool | mInterruptible |
91 | (1) bool | mUseLegacyMaxDistance |
# SoundEngine::_loadSoundItemAsync::__l2::<lambda_4daf6abd0616190312d5e6f10b63bbb4>
Offset | Type | Name |
---|---|---|
0 | (8) SoundEngine *const | __this |
8 | (96) const SoundItem | soundItem |
# SoundEngine::load::__l2::<lambda_c9086c560484b97729a5fad5c773e501>
Offset | Type | Name |
---|---|---|
0 | (8) SoundEngine *const | __this |
8 | (16) std::shared_ptr<std::vector<std::pair<std::string,std::shared_ptr<SoundEvent> >> > | soundEvents |
24 | (32) std::string | currentMusicEventName |
56 | (32) Core::PathBuffer<std::string > | currentMusicItemName |
88 | (16) std::shared_ptr<bool> | fadeOutMusic |
# SoundDefinitionsJsonMergeStrategy
Offset | Type | Name |
---|---|---|
0 | (112) JsonMergeStrategy | baseclass_0 |
# ServiceRegistrationToken<OfferRepository>
Offset | Type | Name |
---|---|---|
0 | (8) OfferRepository * | mService |
# StoreCatalogRepository::fetchRealmsCoinOffers::__l2::<lambda_4414f3671be2def991047236b7ca18b5>
Offset | Type | Name |
---|---|---|
0 | (8) StoreCatalogRepository *const | __this |
8 | (64) std::function<void __cdecl(void)> | fetchCompleteCallback |
# SearchQuery::SortParams
Offset | Type | Name |
---|---|---|
0 | (4) const SearchQuery::SortBy | mSortBy |
4 | (4) const SearchQuery::SortDirection | mSortByDir |
# StoreSearchObject::registerEventHandlers::__l2::<lambda_307276f4b78df759eec4cfa8d3251d68>::()::__l2::<lambda_c330bcbc9013ca66f9d3f3ae637c31f8>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<StoreSearchObject> | weakThis |
16 | (616) StoreSearchQuery | copyBaseQuery |
# StoreSearchObject::_createAndSendSearchQuery::__l2::<lambda_27308452179dc61d81a0e9047a1dad48>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<StoreSearchObject> | weakThis |
16 | (616) StoreSearchQuery | searchQuery |
# StoreSearchObject::_createAndSendSearchQuery::__l2::<lambda_ca3540f5454877ae825cd4cf75c35a2a>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<StoreSearchObject> | weakThis |
16 | (616) StoreSearchQuery | searchQuery |
# StoreSearchSort::SortToggleInfo
Offset | Type | Name |
---|---|---|
0 | (32) const std::string | mLabel |
32 | (8) const SearchQuery::SortParams | mSortParams |
40 | (1) bool | mIsActiveSort |
# SaveContainer::queryIsContainerOutOfDate::__l7::<lambda_cfa8e7d91bf2acf9de79c49b366008ca>
Offset | Type | Name |
---|---|---|
0 | (8) SaveContainer *const | __this |
8 | (64) std::function<void __cdecl(Core::Result)> | onComplete |
72 | (16) std::weak_ptr<bool> | weakTracker |
# ServerPlayerMovementComponent
Offset | Type | Name |
---|---|---|
0 | (40) std::deque<PlayerAuthInputPacket> | mQueuedUpdates |
# Social::Events::Event
Offset | Type | Name |
---|---|---|
0 | (4) const unsigned int | mUserId |
8 | (32) const std::string | mName |
40 | (1) bool | mShouldAggregate |
44 | (4) unsigned int | mCustomAggregationTime |
48 | (8) std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > | mEventCreationTime |
56 | (4) int | mEventTags |
64 | (64) std::unordered_map<std::string,Social::Events::Property> | mProperties |
128 | (64) std::unordered_map<std::string,Social::Events::Measurement> | mMeasurements |
192 | (1) bool | mRecordStamped |
# Social::Events::Measurement
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mName |
32 | (16) Json::Value | mValue |
48 | (4) int | mValueDivisorForAverage |
52 | (4) _BYTE[4] | mType |
# SharedPtr<Item>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<Item> * | pc |
# SerializerTraits
Offset | Type | Name |
---|---|---|
0 | (1) bool | isRequired |
1 | (1) bool | isPrimary |
8 | (32) std::string | jsonName |
40 | (32) std::string | nbtName |
72 | (8) unsigned __int64 | arrayLengthConstraintMin |
80 | (8) unsigned __int64 | arrayLengthConstraintMax |
88 | (8) entt::meta_any *(__fastcall *)(entt::meta_any *result, const std::string *) | construct |
96 | (8) entt::meta_any *(__fastcall *)(entt::meta_any *result, const std::string *, void *) | getAny |
104 | (8) void (__fastcall *)(entt::meta_any) | serializeBegin |
112 | (8) void (__fastcall *)(entt::meta_any) | serializeEnd |
120 | (64) std::function<bool __cdecl(entt::meta_any &,Serializer &)> | validate |
184 | (8) const SerializerEnumMapping * | mEnumMapping |
192 | (32) std::string | documentation |
# Serializer
Offset | Type | Name |
---|---|---|
0 | (8) Serializer_vtbl * | __vftable |
8 | (4) SerializerDirection | mDirection |
16 | (48) SerializerContext | mContext |
# SerializerContext
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<std::string> | mContextStack |
24 | (24) std::vector<std::string> | mErrorMessages |
# SharedPtr<BlockLegacy>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<BlockLegacy> * | pc |
# StackRefResultT<SharePtrRefTraits<FogDefinition const > >
Offset | Type | Name |
---|---|---|
0 | (16) StackResultStorageSharePtr<FogDefinition const > | baseclass_0 |
# StackResultStorageSharePtr<FogDefinition const >
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<FogDefinition const > | mValue |
# SlotDescriptor
Offset | Type | Name |
---|---|---|
0 | (4) int | mSlot |
8 | (24) std::vector<ItemDescriptor> | mAcceptedItems |
32 | (80) ItemDescriptor | mItemDescriptor |
112 | (32) std::string | mInteractText |
144 | (320) DefinitionTrigger | mOnEquip |
464 | (320) DefinitionTrigger | mOnUnequip |
# SeatDescription
Offset | Type | Name |
---|---|---|
0 | (12) Vec3 | mPosition |
12 | (4) int | mMinSeatCount |
16 | (4) int | mMaxSeatCount |
24 | (216) ExpressionNode | mSeatRotation |
240 | (1) bool | mLockRiderRotation |
244 | (4) float | mLockRiderRotationDegrees |
# SpawnActorParameters
Offset | Type | Name |
---|---|---|
0 | (4) int | mSpawnTimeMin |
4 | (4) int | mSpawnTimeMax |
8 | (4) LevelSoundEvent | mSpawnSound |
16 | (80) ItemDescriptor | mItemDescriptor |
96 | (32) std::string | mEntityDefinition |
128 | (32) std::string | mSpawnMethod |
160 | (64) ActorFilterGroup | mFilters |
224 | (1) bool | mSingleUse |
225 | (1) bool | mShouldLeash |
228 | (4) int | mNumToSpawn |
# Social::Events::EventManager::recordEvent::__l2::<lambda_19d1731b0844f50611fd86fdcc1079df>
Offset | Type | Name |
---|---|---|
0 | (8) Social::Events::EventManager *const | __this |
8 | (200) Social::Events::Event | event |
# ServiceRegistrationToken<IMinecraftEventing>
Offset | Type | Name |
---|---|---|
0 | (8) IMinecraftEventing * | mService |
# ShortTag
Offset | Type | Name |
---|---|---|
0 | (8) Tag | baseclass_0 |
8 | (2) __int16 | data |
# StringTag
Offset | Type | Name |
---|---|---|
0 | (8) Tag | baseclass_0 |
8 | (32) std::string | data |
# sockaddr
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | sa_family |
2 | (14) char[14] | sa_data |
# SyncedAttribute
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mName |
32 | (4) float | mMinValue |
36 | (4) float | mCurrentValue |
40 | (4) float | mMaxValue |
# ShapedRecipe
Offset | Type | Name |
---|---|---|
0 | (208) Recipe | baseclass_0 |
208 | (24) std::vector<RecipeIngredient> | mIngredients |
232 | (24) std::vector<ItemInstance> | mResults |
# ScoreboardIdentityPacketInfo
Offset | Type | Name |
---|---|---|
0 | (16) ScoreboardId | mScoreboardId |
16 | (8) PlayerScoreboardId | mPlayerId |
# ScorePacketInfo
Offset | Type | Name |
---|---|---|
0 | (16) ScoreboardId | mScoreboardId |
16 | (32) std::string | mObjectiveName |
48 | (4) int | mScoreValue |
52 | (1) _BYTE[1] | mIdentityType |
56 | (8) PlayerScoreboardId | mPlayerId |
64 | (8) ActorUniqueID | mEntityId |
72 | (32) std::string | mFakePlayerName |
# SubClientConnectionRequest
Offset | Type | Name |
---|---|---|
0 | (8) std::unique_ptr<UnverifiedCertificate> | mCertificateData |
8 | (8) std::unique_ptr<Certificate> | mCertificate |
16 | (8) std::unique_ptr<WebToken> | mRawToken |
# ServerNetworkHandler::disconnectClient::__l2::<lambda_8ab8e04d16e80d5ccda0091a8639a009>
Offset | Type | Name |
---|---|---|
0 | (8) ServerNetworkHandler *const | __this |
8 | (152) const NetworkIdentifier | id |
160 | (1) unsigned __int8 | subId |
168 | (32) std::string | messageCopy |
200 | (1) bool | skipMessage |
# ServerNetworkHandler::handle::__l36::<lambda_d652cba9d3ff6790348d747c18e71ce4>
Offset | Type | Name |
---|---|---|
0 | (8) ServerNetworkHandler *const | __this |
8 | (168) const CommandBlockUpdatePacket | packet |
# StructureTemplate
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mName |
32 | (176) StructureTemplateData | mStructureTemplateData |
208 | (1) unsigned __int8 | mStructureVersion |
# StructureTemplateData
Offset | Type | Name |
---|---|---|
0 | (8) StructureTemplateData_vtbl * | __vftable |
8 | (4) int | mFormatVersion |
12 | (12) BlockPos | mSize |
24 | (12) BlockPos | mStructureWorldOrigin |
40 | (24) std::vector<int> | mBlockIndices |
64 | (24) std::vector<int> | mExtraBlockIndices |
88 | (64) std::unordered_map<std::string,StructureBlockPalette> | mPalettes |
152 | (24) std::vector<std::unique_ptr<CompoundTag>> | mEntityData |
# StructureTemplateDataResponsePacket
Offset | Type | Name |
---|---|---|
0 | (40) Packet | baseclass_0 |
40 | (32) std::string | mStructureName |
72 | (8) std::unique_ptr<CompoundTag> | mStructureTag |
80 | (1) StructureTemplateResponseType | mResponseType |
# ServiceReference<ServerInstance>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<ServerInstance> | mService |
# ServerNetworkHandler::handle::__l2::<lambda_9d52b3aa3d855da2c243e137c204abab>
Offset | Type | Name |
---|---|---|
0 | (8) ServerNetworkHandler *const | __this |
8 | (152) const NetworkIdentifier | source |
160 | (16) std::shared_ptr<BlockActorDataPacket> | packet |
176 | (1) const bool | shouldFilterText |
# ServerNetworkHandler::handle::__l8::<lambda_b228fbb676f614edf5a86d27a92c8ccc>
Offset | Type | Name |
---|---|---|
0 | (160) ServerNetworkHandler::handle::__l2::<lambda_ace92a5bcd49f90761b20503b23bdc43> | callback |
160 | (152) BookEditPacket | packet |
# ServerNetworkHandler::handle::__l2::<lambda_ace92a5bcd49f90761b20503b23bdc43>
Offset | Type | Name |
---|---|---|
0 | (8) ServerNetworkHandler *const | __this |
8 | (152) const NetworkIdentifier | source |
# StartGamePacket
Offset | Type | Name |
---|---|---|
0 | (40) Packet | baseclass_0 |
40 | (3360) LevelSettings | mSettings |
3400 | (8) ActorUniqueID | mEntityId |
3408 | (8) ActorRuntimeID | mRuntimeId |
3416 | (4) GameType | mEntityGameType |
3420 | (12) Vec3 | mPos |
3432 | (8) Vec2 | mRot |
3440 | (32) std::string | mLevelId |
3472 | (32) std::string | mLevelName |
3504 | (24) ContentIdentity | mTemplateContentIdentity |
3528 | (1) bool | mIsTrial |
3532 | (12) SyncedPlayerMovementSettings | mMovementSettings |
3544 | (8) unsigned __int64 | mLevelCurrentTime |
3552 | (4) int | mEnchantmentSeed |
3560 | (32) std::string | mMultiplayerCorrelationId |
3592 | (32) std::string | mModelName |
3624 | (32) std::string | mModelTexture |
3656 | (1) bool | mUseModelSkin |
3657 | (1) bool | mDisalbeHunger |
3658 | (1) bool | mDisableDropItem |
3659 | (1) bool | mDisableContainers |
3660 | (1) bool | mDisableSolidify |
3661 | (1) bool | mDisableGravityInLiquid |
3662 | (1) bool | mIsNetWorkOptimize |
3663 | (1) bool | mIsLoadSubChunkFromClient |
3664 | (4) int | mLevelVersion |
3668 | (1) bool | mLockDifficulty |
3672 | (64) std::unordered_map<unsigned __int64,float> | mShearsDestorySpeed |
3736 | (8) const BlockPalette * | mBlockPalette |
3744 | (8) std::unique_ptr<Tag> | mBlockPaletteList |
3752 | (24) std::vector<ItemData> | mItemData |
3776 | (1) bool | mEnableItemStackNetManager |
3777 | (1) bool | mUselimitArea |
3780 | (12) Vec3 | mLimitAreaCenter |
3792 | (4) int | mLimitAreaOffsetX |
3796 | (4) int | mLimitAreaOffsetZ |
3800 | (1) bool | mDisableItemUse |
3801 | (1) bool | mDisableItemUseOnBlock |
3808 | (24) std::vector<std::pair<std::string,CompoundTag>> | mBlockProperties |
# SyncedPlayerMovementSettings
Offset | Type | Name |
---|---|---|
0 | (1) ServerAuthMovementMode | AuthorityMode |
4 | (4) int | mRewindHistorySize |
8 | (1) bool | ServerAuthBlockBreaking |
# ServiceReference<EducationOptions>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<EducationOptions> | mService |
# ServiceReference<ContentTierManager::ValidatorRegistry>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<ContentTierManager::ValidatorRegistry> | mService |
# ServiceReference<PackManifest::CapabilityRegistry>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<PackManifest::CapabilityRegistry> | mService |
# SubpackInfo
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mFolderName |
32 | (32) std::string | mName |
64 | (4) int | mMemoryTier |
# ScriptApi::ScriptVersionInfo
Offset | Type | Name |
---|---|---|
0 | (4) int | mMajorVersion |
4 | (4) int | mMinVerssion |
# ScriptApi::EventTracking
Offset | Type | Name |
---|
# ScriptEngine::ScriptQueueData
Offset | Type | Name |
---|---|---|
0 | (32) Core::PathBuffer<std::string > | mScriptPath |
32 | (32) std::string | mScriptName |
64 | (32) std::string | mScriptContent |
96 | (32) std::string | mPackID |
128 | (32) std::string | mPackVersion |
160 | (8) unsigned __int64 | mScriptHash |
# ScoreboardCommand::SetScoreOutput
Offset | Type | Name |
---|---|---|
0 | (4) int | mSuccessCount |
4 | (4) int | mFirstNewScore |
8 | (32) std::string | mFirstSuccess |
# SetTitlePacket
Offset | Type | Name |
---|---|---|
0 | (40) Packet | baseclass_0 |
40 | (4) _BYTE[4] | mType |
48 | (32) std::string | mTitleText |
80 | (4) int | mFadeInTime |
84 | (4) int | mStayTime |
88 | (4) int | mFadeOutTime |
# SpawnActorDefinition
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<SpawnActorParameters> | mSpawnParameters |
# ScriptEventData
Offset | Type | Name |
---|---|---|
0 | (8) ScriptEventData_vtbl * | __vftable |
8 | (32) std::string | mEventName |
# ScriptCommandCallbackData
Offset | Type | Name |
---|---|---|
8 | (32) std::string | mCommand |
40 | (1) bool | mCallbackReceived |
48 | (16) Json::Value | mData |
# ServerInstance::initializeServer::__l55::<lambda_fdcfded2c4d317134dd5efe145374f82>
Offset | Type | Name |
---|---|---|
0 | (8) ServerInstance *const | __this |
8 | (64) std::function<void __cdecl(void)> | compactionCallback |
72 | (32) std::string | levelId |
# ServiceRegistrationToken<ServerInstance>
Offset | Type | Name |
---|---|---|
0 | (8) ServerInstance * | mService |
# SaveTransactionManager::_showGlobalSaveIcon::__l5::<lambda_abfa177dbfd7bc38eb8ac17f971ba81f>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<void __cdecl(bool)> | showIconFunction |
# SaveTransactionManager::_hideGlobalSaveIcon::__l5::<lambda_9b3c9db278eb340d00c6747c3b07b14a>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<void __cdecl(bool)> | showIconFunction |
# SetActorDataPacket
Offset | Type | Name |
---|---|---|
0 | (40) Packet | baseclass_0 |
40 | (8) ActorRuntimeID | mId |
48 | (8) unsigned __int64 | mTick |
56 | (24) std::vector<std::unique_ptr<DataItem>> | mPackedItems |
# SimpleBoolFilterTest
Offset | Type | Name |
---|---|---|
0 | (16) FilterTest | baseclass_0 |
16 | (1) bool | mValue |
# SimpleHashStringFilterTest
Offset | Type | Name |
---|---|---|
0 | (16) FilterTest | baseclass_0 |
16 | (48) HashedString | mValueString |
# SimpleIntFilterTest
Offset | Type | Name |
---|---|---|
0 | (16) FilterTest | baseclass_0 |
16 | (4) int | mValue |
# SimpleTagIDFilterTest
Offset | Type | Name |
---|---|---|
0 | (16) FilterTest | baseclass_0 |
16 | (16) IDType<BiomeTagIDType> | mCachedIDValue |
32 | (48) HashedString | mValueString |
# SimpleFloatFilterTest
Offset | Type | Name |
---|---|---|
0 | (16) FilterTest | baseclass_0 |
16 | (4) float | mValue |
# Spawner
Offset | Type | Name |
---|---|---|
0 | (8) Level * | mLevel |
8 | (56) int[2][7] | mBaseTypeCount |
64 | (128) std::unordered_map<HashedString,int>[2] | mEntityTypeCount |
192 | (4) int | mTotalEntityCount |
196 | (4) int | mEntityLimit |
# ScatterParams::_buildSchema::__l2::<lambda_a76daf2e558065fdf74a6ef87fdf0cfb>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<ScatterParams & __cdecl(BiomeDecorationFeature * *)> | scatterAccessor |
# ScatterParams::_buildSchema::__l2::<lambda_3364f33938454b38ac82d4e8cb5ca9ef>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<ScatterParams & __cdecl(BiomeDecorationFeature * *)> | scatterAccessor |
# SharedPtr<HorseArmorItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<HorseArmorItem> * | pc |
# SharedPtr<GlowStickItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<GlowStickItem> * | pc |
# ScatterParams::_buildSchema::__l2::<lambda_51c888921c5363d51df6b2151f3d1065>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<ScatterParams::CoordinateRange & __cdecl(BiomeDecorationFeature * *)> | coordAccessor |
# ScatterParams::_buildSchema::__l2::<lambda_ad1c76902e674cf57d5e4282dadb34e2>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<ScatterParams::CoordinateRange & __cdecl(BiomeDecorationFeature * *)> | coordAccessor |
# ScatterParams::_buildSchema::__l2::<lambda_da11a43e5689853c53722bcf1dd03017>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<ScatterParams::CoordinateRange & __cdecl(BiomeDecorationFeature * *)> | coordAccessor |
# SurfaceMaterialAdjustmentEvaluated::Element
Offset | Type | Name |
---|---|---|
0 | (4) int | mHeightMin |
4 | (4) int | mHeightMax |
8 | (48) SurfaceMaterialBlocks | mSurfaceMaterialBlocks |
# SurfaceMaterialBlocks
Offset | Type | Name |
---|---|---|
0 | (8) const Block * | mTop |
8 | (8) const Block * | mMid |
16 | (8) const Block * | mSeaFloor |
24 | (8) const Block * | mFoundation |
32 | (8) const Block * | mSea |
40 | (4) int | mSeaFloorDepth |
# SurfaceMaterialAttributes
Offset | Type | Name |
---|---|---|
0 | (112) BlockDescriptor | mTop |
112 | (112) BlockDescriptor | mMid |
224 | (112) BlockDescriptor | mSeaFloor |
336 | (112) BlockDescriptor | mFoundation |
448 | (112) BlockDescriptor | mSea |
560 | (4) int | mSeaFloorDepth |
# ScatterParams::ScatteredPositions
Offset | Type | Name |
---|---|---|
0 | (8) RenderParams * | mMolangParams |
8 | (8) Random * | mRandom |
16 | (8) const ScatterParams * | mScatterParams |
24 | (12) BlockPos | mOrigin |
36 | (4) unsigned int | mIterations |
# SharedPtr<StairBlock>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<StairBlock> * | pc |
# SharedPtr<RespawnAnchorBlock>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<RespawnAnchorBlock> * | pc |
# SharedPtr<StoneButtonBlock>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<StoneButtonBlock> * | pc |
# SubChunkRelighter
Offset | Type | Name |
---|---|---|
0 | (1) bool | mNeedToResetToDoBits |
8 | (24576) std::bitset<196608> | mToDo |
24584 | (4096) std::array<unsigned char,4096> | mOldAbsorption |
28680 | (768) std::vector<SubChunkLightIndex>[2][16] | mAdditiveBlocksToProcess |
29448 | (384) std::vector<SubChunkLightIndex>[16] | mEdgeBlocksToProcess |
29832 | (384) std::vector<SubChunkLightIndex>[16] | mBlocksToProcess |
30216 | (24) std::vector<SubChunkLightIndex> | mAbsorptionBlocksToProcess |
30240 | (48) std::vector<SubtractiveLightInfo>[2] | mSubtractiveBlocks |
30288 | (384) SubChunk *[3][4][4] | mSubChunkPtrArray |
30672 | (48) bool[3][4][4] | mSubChunkPtrArrayValid |
30720 | (48) bool[3][4][4] | mSubChunkTouched |
30768 | (8) ChunkPos | mCenterChunkPos |
30776 | (8) unsigned __int64 | mCenterSubChunkIndex |
30784 | (8) BlockSource * | mSource |
30792 | (1) bool | mOriginalLighting |
30793 | (1) SubChunkBrightnessStorage::LightPair | mDefaultLightPair |
30800 | (8) const Block * | mDefaultBlock |
# SubChunkBlockStoragePaletted<1,1>::_fetchBlocksInShape::__l2::<lambda_4fadbc1be99a51583b3494c5343adb80>
Offset | Type | Name |
---|---|---|
0 | (8) const std::bitset<2> * | indices |
8 | (8) const BlockPos * | positionOfChunk |
16 | (8) const BlockPos * | pos |
24 | (8) unsigned __int16 * | index |
32 | (8) const gsl::span<Block const * const,-1> * | palette |
40 | (8) std::vector<BlockFetchResult> * | output |
48 | (8) const SubChunkBlockStoragePaletted<1,1>::fetchBlocksInBox::__l2::<lambda_3a25f8be0adce3e4613c2792bb15ad32> * | shapePredicate |
# SubChunkBlockStoragePaletted<1,1>::_fetchBlocksInShape::__l2::<lambda_148186354e0804acaf9ad78f0fb1d814>
Offset | Type | Name |
---|---|---|
0 | (8) const std::bitset<2> * | indices |
8 | (8) const BlockPos * | positionOfChunk |
16 | (8) const BlockPos * | pos |
24 | (8) unsigned __int16 * | index |
32 | (8) const gsl::span<Block const * const,-1> * | palette |
40 | (8) std::vector<BlockFetchResult> * | output |
48 | (8) const SubChunkBlockStoragePaletted<1,1>::fetchBlocksInCylinder::__l2::<lambda_6eff12cf755cbc8df5ad19484681e643> * | shapePredicate |
# SubChunkBlockStoragePaletted<16,16>::_fetchBlocksInShape::__l2::<lambda_c5b0b12ce6e93dc7dd5633d9ae774d30>
Offset | Type | Name |
---|---|---|
0 | (8) const std::bitset<4096> * | indices |
8 | (8) const BlockPos * | positionOfChunk |
16 | (8) const BlockPos * | pos |
24 | (8) unsigned __int16 * | index |
32 | (8) const gsl::span<Block const * const,-1> * | palette |
40 | (8) std::vector<BlockFetchResult> * | output |
48 | (8) const SubChunkBlockStoragePaletted<16,16>::fetchBlocksInBox::__l2::<lambda_81f82229aefcc027330dfa10aa9c846d> * | shapePredicate |
# SubChunkBlockStoragePaletted<16,16>::_fetchBlocksInShape::__l2::<lambda_35cfabd93918b52980c17471ad686c94>
Offset | Type | Name |
---|---|---|
0 | (8) const std::bitset<4096> * | indices |
8 | (8) const BlockPos * | positionOfChunk |
16 | (8) const BlockPos * | pos |
24 | (8) unsigned __int16 * | index |
32 | (8) const gsl::span<Block const * const,-1> * | palette |
40 | (8) std::vector<BlockFetchResult> * | output |
48 | (8) const SubChunkBlockStoragePaletted<16,16>::fetchBlocksInCylinder::__l2::<lambda_7ad7ae9e0b04fad7956ba5c2462033f8> * | shapePredicate |
# SubChunkBlockStoragePaletted<8,8>::_fetchBlocksInShape::__l2::<lambda_529262d6459d4c3a8c51f9d45d61b780>
Offset | Type | Name |
---|---|---|
0 | (8) const std::bitset<256> * | indices |
8 | (8) const BlockPos * | positionOfChunk |
16 | (8) const BlockPos * | pos |
24 | (8) unsigned __int16 * | index |
32 | (8) const gsl::span<Block const * const,-1> * | palette |
40 | (8) std::vector<BlockFetchResult> * | output |
48 | (8) const SubChunkBlockStoragePaletted<8,8>::fetchBlocksInBox::__l2::<lambda_f43d19be392b01ec54de03992e19bbb7> * | shapePredicate |
# SubChunkBlockStoragePaletted<8,8>::_fetchBlocksInShape::__l2::<lambda_a0ffaf3ba0872261bc60c010a84dbded>
Offset | Type | Name |
---|---|---|
0 | (8) const std::bitset<256> * | indices |
8 | (8) const BlockPos * | positionOfChunk |
16 | (8) const BlockPos * | pos |
24 | (8) unsigned __int16 * | index |
32 | (8) const gsl::span<Block const * const,-1> * | palette |
40 | (8) std::vector<BlockFetchResult> * | output |
48 | (8) const SubChunkBlockStoragePaletted<8,8>::fetchBlocksInCylinder::__l2::<lambda_2f8920f8aed8669ce026a439bb206b81> * | shapePredicate |
# SubChunkBlockStoragePaletted<6,6>::_fetchBlocksInShape::__l2::<lambda_54a4a943a27f5378148b6cba582fd961>
Offset | Type | Name |
---|---|---|
0 | (8) const std::bitset<64> * | indices |
8 | (8) const BlockPos * | positionOfChunk |
16 | (8) const BlockPos * | pos |
24 | (8) unsigned __int16 * | index |
32 | (8) const gsl::span<Block const * const,-1> * | palette |
40 | (8) std::vector<BlockFetchResult> * | output |
48 | (8) const SubChunkBlockStoragePaletted<6,6>::fetchBlocksInBox::__l2::<lambda_997cfac59e34b9c498561474fd5a53aa> * | shapePredicate |
# SubChunkBlockStoragePaletted<6,6>::_fetchBlocksInShape::__l2::<lambda_cf11aac42eade1f5d742417c3b6f63b7>
Offset | Type | Name |
---|---|---|
0 | (8) const std::bitset<64> * | indices |
8 | (8) const BlockPos * | positionOfChunk |
16 | (8) const BlockPos * | pos |
24 | (8) unsigned __int16 * | index |
32 | (8) const gsl::span<Block const * const,-1> * | palette |
40 | (8) std::vector<BlockFetchResult> * | output |
48 | (8) const SubChunkBlockStoragePaletted<6,6>::fetchBlocksInCylinder::__l2::<lambda_8505f348207d8ed882a967b263f00729> * | shapePredicate |
# SubChunkBlockStoragePaletted<5,5>::_fetchBlocksInShape::__l2::<lambda_46acb9a0372b6a308bbfed44681f55ce>
Offset | Type | Name |
---|---|---|
0 | (8) const std::bitset<32> * | indices |
8 | (8) const BlockPos * | positionOfChunk |
16 | (8) const BlockPos * | pos |
24 | (8) unsigned __int16 * | index |
32 | (8) const gsl::span<Block const * const,-1> * | palette |
40 | (8) std::vector<BlockFetchResult> * | output |
48 | (8) const SubChunkBlockStoragePaletted<5,5>::fetchBlocksInBox::__l2::<lambda_edcd7c6147545643dd4f557b53945643> * | shapePredicate |
# SubChunkBlockStoragePaletted<5,5>::_fetchBlocksInShape::__l2::<lambda_e8c68019feae5bf749b86ced1f4ef924>
Offset | Type | Name |
---|---|---|
0 | (8) const std::bitset<32> * | indices |
8 | (8) const BlockPos * | positionOfChunk |
16 | (8) const BlockPos * | pos |
24 | (8) unsigned __int16 * | index |
32 | (8) const gsl::span<Block const * const,-1> * | palette |
40 | (8) std::vector<BlockFetchResult> * | output |
48 | (8) const SubChunkBlockStoragePaletted<5,5>::fetchBlocksInCylinder::__l2::<lambda_2225f5dd488587be97d5ef16dbb05a4e> * | shapePredicate |
# SubChunkBlockStoragePaletted<4,4>::_fetchBlocksInShape::__l2::<lambda_38c371ccdcab6ebab3fef2d49dc63d2f>
Offset | Type | Name |
---|---|---|
0 | (8) const std::bitset<16> * | indices |
8 | (8) const BlockPos * | positionOfChunk |
16 | (8) const BlockPos * | pos |
24 | (8) unsigned __int16 * | index |
32 | (8) const gsl::span<Block const * const,-1> * | palette |
40 | (8) std::vector<BlockFetchResult> * | output |
48 | (8) const SubChunkBlockStoragePaletted<4,4>::fetchBlocksInBox::__l2::<lambda_6805beeeeb20926306bc087a374beb00> * | shapePredicate |
# SubChunkBlockStoragePaletted<4,4>::_fetchBlocksInShape::__l2::<lambda_f968d5dbf19fb99c82f711db78303527>
Offset | Type | Name |
---|---|---|
0 | (8) const std::bitset<16> * | indices |
8 | (8) const BlockPos * | positionOfChunk |
16 | (8) const BlockPos * | pos |
24 | (8) unsigned __int16 * | index |
32 | (8) const gsl::span<Block const * const,-1> * | palette |
40 | (8) std::vector<BlockFetchResult> * | output |
48 | (8) const SubChunkBlockStoragePaletted<4,4>::fetchBlocksInCylinder::__l2::<lambda_31ae1f2113d30483dfa86a8979a4b0c4> * | shapePredicate |
# SubChunkBlockStoragePaletted<3,3>::_fetchBlocksInShape::__l2::<lambda_cfed23f71127b6b4785eeefce13b38fd>
Offset | Type | Name |
---|---|---|
0 | (8) const std::bitset<8> * | indices |
8 | (8) const BlockPos * | positionOfChunk |
16 | (8) const BlockPos * | pos |
24 | (8) unsigned __int16 * | index |
32 | (8) const gsl::span<Block const * const,-1> * | palette |
40 | (8) std::vector<BlockFetchResult> * | output |
48 | (8) const SubChunkBlockStoragePaletted<3,3>::fetchBlocksInBox::__l2::<lambda_333c91ec917de2d00c7d7b20be94f138> * | shapePredicate |
# SubChunkBlockStoragePaletted<3,3>::_fetchBlocksInShape::__l2::<lambda_b35f173d4742f344d961487cc1dada02>
Offset | Type | Name |
---|---|---|
0 | (8) const std::bitset<8> * | indices |
8 | (8) const BlockPos * | positionOfChunk |
16 | (8) const BlockPos * | pos |
24 | (8) unsigned __int16 * | index |
32 | (8) const gsl::span<Block const * const,-1> * | palette |
40 | (8) std::vector<BlockFetchResult> * | output |
48 | (8) const SubChunkBlockStoragePaletted<3,3>::fetchBlocksInCylinder::__l2::<lambda_69eb90666f66735dbbd3c93a3c693a3d> * | shapePredicate |
# SubChunkBlockStoragePaletted<2,2>::_fetchBlocksInShape::__l2::<lambda_396c2787970d1a7a1021db67118b181b>
Offset | Type | Name |
---|---|---|
0 | (8) const std::bitset<4> * | indices |
8 | (8) const BlockPos * | positionOfChunk |
16 | (8) const BlockPos * | pos |
24 | (8) unsigned __int16 * | index |
32 | (8) const gsl::span<Block const * const,-1> * | palette |
40 | (8) std::vector<BlockFetchResult> * | output |
48 | (8) const SubChunkBlockStoragePaletted<2,2>::fetchBlocksInBox::__l2::<lambda_05dcea0d077ab08977860bf1536271dc> * | shapePredicate |
# SubChunkBlockStoragePaletted<2,2>::_fetchBlocksInShape::__l2::<lambda_5f6af89c1e23d982784687a904482cf6>
Offset | Type | Name |
---|---|---|
0 | (8) const std::bitset<4> * | indices |
8 | (8) const BlockPos * | positionOfChunk |
16 | (8) const BlockPos * | pos |
24 | (8) unsigned __int16 * | index |
32 | (8) const gsl::span<Block const * const,-1> * | palette |
40 | (8) std::vector<BlockFetchResult> * | output |
48 | (8) const SubChunkBlockStoragePaletted<2,2>::fetchBlocksInCylinder::__l2::<lambda_92f021db926b66e17c3d1841e8d27176> * | shapePredicate |
# ScatterParams
Offset | Type | Name |
---|---|---|
0 | (1368) ScatterParams::CoordinateRange[3] | mCoordinateRanges |
1368 | (4) ScatterParams::CoordinateEvaluationOrder | mEvalOrder |
1376 | (224) ScatterParams::ChanceInformation | mScatterChance |
1600 | (216) ExpressionNode | mIterations |
# ScatterParams::CoordinateRange
Offset | Type | Name |
---|---|---|
0 | (216) ExpressionNode | mMinOrSingleValue |
216 | (216) ExpressionNode | mMax |
432 | (4) unsigned int | mGridStepSize |
436 | (4) unsigned int | mGridOffset |
440 | (4) ScatterParams::RandomDistributionType | mDistribution |
444 | (12) std::optional<IntRange> | mFastPathRange |
# ScatterParams::ChanceInformation
Offset | Type | Name |
---|---|---|
0 | (216) ExpressionNode | mChancePercent |
216 | (4) int | mNumerator |
220 | (4) int | mDenominator |
# ScatterParams::_buildSchema::__l2::<lambda_7b9a05a1953b3fb60663dfc73543637b>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<ScatterParams & __cdecl(AutomaticFeatureRules::AutomaticFeatureRule *)> | scatterAccessor |
# ScatterParams::_buildSchema::__l2::<lambda_7c5ad3777ba8587cfd702cc22d87f118>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<ScatterParams & __cdecl(AutomaticFeatureRules::AutomaticFeatureRule *)> | scatterAccessor |
# ScatterParams::_buildSchema::__l2::<lambda_d143a5e36f9b278f892d0e584fe33c9f>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<ScatterParams::CoordinateRange & __cdecl(AutomaticFeatureRules::AutomaticFeatureRule *)> | coordAccessor |
# ScatterParams::_buildSchema::__l2::<lambda_c9df66ead2a74545562a76e1b7eb86e7>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<ScatterParams::CoordinateRange & __cdecl(AutomaticFeatureRules::AutomaticFeatureRule *)> | coordAccessor |
# ScatterParams::_buildSchema::__l2::<lambda_e47c948e79de08d4acbaa398984b3d18>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<ScatterParams::CoordinateRange & __cdecl(AutomaticFeatureRules::AutomaticFeatureRule *)> | coordAccessor |
# ScatterParams::_buildSchema::__l2::<lambda_983896843df920686e72abccc67e9696>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<ScatterParams & __cdecl(FeatureLoading::ConcreteFeatureHolder<ScatterFeature> *)> | scatterAccessor |
# ScatterParams::_buildSchema::__l2::<lambda_90f750ba7b8940727bed6ecc9dcf9c82>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<ScatterParams & __cdecl(FeatureLoading::ConcreteFeatureHolder<ScatterFeature> *)> | scatterAccessor |
# ScatterParams::_buildSchema::__l2::<lambda_3aba8ead7a73cbf3eda52d898512bb18>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<ScatterParams::CoordinateRange & __cdecl(FeatureLoading::ConcreteFeatureHolder<ScatterFeature> *)> | coordAccessor |
# ScatterParams::_buildSchema::__l2::<lambda_33bb36551c13b4cec4c75593d0698498>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<ScatterParams::CoordinateRange & __cdecl(FeatureLoading::ConcreteFeatureHolder<ScatterFeature> *)> | coordAccessor |
# ScatterParams::_buildSchema::__l2::<lambda_2a19592188c209f1439b9279b6397a8a>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<ScatterParams::CoordinateRange & __cdecl(FeatureLoading::ConcreteFeatureHolder<ScatterFeature> *)> | coordAccessor |
# StructureFeature::findFarAwayStructures::__l2::StructureInfo
Offset | Type | Name |
---|---|---|
0 | (8) ChunkPos | min |
8 | (8) ChunkPos | max |
16 | (8) ChunkPos | id |
# StringByteInput
Offset | Type | Name |
---|---|---|
0 | (8) BytesDataInput | baseclass_0 |
8 | (8) unsigned __int64 | mIdx |
16 | (16) gsl::basic_string_span<char const ,-1> | mBuffer |
# StructureBlockPalette
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<std::unique_ptr<CompoundTag>> | mStructurePaletteIdToSerializationId |
24 | (64) std::unordered_map<unsigned __int64,StructureBlockPalette::BlockPositionData> | mBlockPositionData |
# StructureIntegrityProcessor
Offset | Type | Name |
---|---|---|
0 | (4) float | mIntegrity |
4 | (4) unsigned int | mStartSeed |
# SpawnConditions
Offset | Type | Name |
---|---|---|
0 | (1) bool | isOnSurface |
1 | (1) bool | isInWater |
2 | (1) bool | isInLava |
3 | (1) bool | isUnderground |
8 | (8) unsigned __int64 | delayEndWorldAge |
16 | (4) int | rawBrightness |
20 | (12) BlockPos | pos |
# SmallSet<std::unique_ptr<Actor,std::default_delete<Actor> > >
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<std::unique_ptr<Actor>> | c |
# ScoreInfoRef
Offset | Type | Name |
---|---|---|
0 | (8) const Objective * | mObjective |
8 | (1) bool | mValid |
16 | (8) int * | mValue |
# SetScorePacket
Offset | Type | Name |
---|---|---|
0 | (40) Packet | baseclass_0 |
40 | (1) _BYTE[1] | mType |
48 | (24) std::vector<ScorePacketInfo> | mScoreInfo |
# SetDisplayObjectivePacket
Offset | Type | Name |
---|---|---|
0 | (40) Packet | baseclass_0 |
40 | (32) std::string | mDisplaySlotName |
72 | (32) std::string | mObjectiveName |
104 | (32) std::string | mObjectiveDisplayName |
136 | (32) std::string | mCriteriaName |
168 | (1) _BYTE[1] | mSortOrder |
# ServiceRegistrationToken<FeatureToggles>
Offset | Type | Name |
---|---|---|
0 | (8) FeatureToggles * | mService |
# ServiceRegistrationToken<Core::LoadTimeProfiler>
Offset | Type | Name |
---|---|---|
0 | (8) Core::LoadTimeProfiler * | mService |
# SkinHelper::PersonaInfo
Offset | Type | Name |
---|---|---|
0 | (32) std::string | base |
32 | (32) std::string | armSize |
64 | (32) std::string | height |
96 | (32) std::string | skinColor |
128 | (24) std::vector<SkinHelper::PersonaInfo::PieceInfo> | pieceInfos |
152 | (24) std::vector<SkinHelper::PersonaInfo::ResetPieceInfo> | resetPieceInfos |
176 | (24) std::vector<SkinHelper::PersonaInfo::ResetTintInfo> | resetTintInfos |
# SkinHelper::PersonaInfo::PieceInfo
Offset | Type | Name |
---|---|---|
0 | (32) std::string | path |
32 | (4) _BYTE[4] | side |
36 | (68) std::optional<TintMapColor> | colors |
# SharedPtr<CustomProjectileItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<CustomProjectileItem> * | pc |
# SurfaceMaterialAdjustmentAttributes
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<SurfaceMaterialAdjustmentAttributes::Element> | mAdjustments |
# SpikeFeature
Offset | Type | Name |
---|---|---|
0 | (24) Feature | baseclass_0 |
24 | (8) const SpikeFeature::EndSpike * | mSpike |
32 | (12) BlockPos | mCrystalBeamTarget |
44 | (1) bool | mCrystalInvulnerable |
# StackResultStorageFeature
Offset | Type | Name |
---|---|---|
0 | (16) std::optional<std::reference_wrapper<FeatureRegistry> > | mRegistry |
16 | (8) unsigned __int64 | mIndex |
# SimpleTreeCanopy::_buildSchema::__l5::<lambda_ce902fcfd1b27af12f7a6a7e2b717c31>
Offset | Type | Name |
---|
# StructurePiece
Offset | Type | Name |
---|---|---|
0 | (8) StructurePiece_vtbl * | __vftable |
8 | (24) BoundingBox | mBoundingBox |
32 | (4) int | mOrientation |
36 | (4) int | mGenDepth |
# StructurePoolElementSettings
Offset | Type | Name |
---|---|---|
0 | (8) const std::vector<std::unique_ptr<StructurePoolBlockRule>> * | mBlockRules |
8 | (8) const std::vector<std::unique_ptr<StructurePoolBlockTagRule>> * | mBlockTagRules |
16 | (8) const std::vector<std::unique_ptr<StructurePoolActorRule>> * | mActorRules |
24 | (4) Projection | mProjection |
28 | (1) PostProcessSettings | mPostProcessSettings |
29 | (1) bool | mReloadActorLootTables |
# StrongholdPiece
Offset | Type | Name |
---|---|---|
0 | (40) StructurePiece | baseclass_0 |
40 | (4) StrongholdPiece::SmallDoorType | entryDoor |
# SharedPtr<EndGatewayBlock>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<EndGatewayBlock> * | pc |
# SoundSystemFMOD::_addToSoundCache::__l5::<lambda_cae3fd833bb655085bfe054d224c3470>
Offset | Type | Name |
---|---|---|
0 | (8) FMOD::System * | system |
8 | (32) const Core::Path | soundName |
40 | (8) FMOD::Sound * | sound |
# SoundSystemFMOD::_playEvent::__l2::<lambda_a5fe321c266b84f7a30b4afdfac3c78e>
Offset | Type | Name |
---|---|---|
0 | (8) const std::string * | eventName |
8 | (8) float * | x |
16 | (8) float * | y |
24 | (8) float * | z |
32 | (8) const SoundItem * | soundItem |
40 | (8) float * | volumeScalar |
48 | (8) float * | pitchScalar |
# SoundEvent
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mCategory |
32 | (32) std::string | mExternalEventName |
64 | (24) std::vector<SoundItem> | mAllSoundItems |
88 | (24) std::vector<SoundAction> | mSoundActions |
112 | (24) std::vector<SoundParameter> | mExternalEventParameters |
# SoundSystemFMOD::_playEvent::__l2::<lambda_3a661bdd2d6abbebd48e1676efdccb3d>
Offset | Type | Name |
---|---|---|
0 | (8) SoundSystemFMOD *const | __this |
8 | (96) const SoundItem | soundItem |
104 | (136) const SoundEvent | soundEvent |
240 | (32) const std::string | eventName |
272 | (8) const unsigned __int64 | soundHandle |
280 | (4) float | x |
284 | (4) float | y |
288 | (4) float | z |
292 | (4) float | volumeScalar |
296 | (4) float | pitchScalar |
300 | (1) bool | is2D |
# SoundInstanceProperties
Offset | Type | Name |
---|---|---|
0 | (12) glm::tvec3<float,0> | mPosition |
16 | (24) std::vector<SoundParameter> | mParameters |
# SoundSystemFMOD::playMusic::__l2::<lambda_a39fa897d000379322180842f3fea207>
Offset | Type | Name |
---|---|---|
0 | (8) SoundSystemFMOD *const | __this |
8 | (96) const SoundItem | soundItem |
104 | (32) const std::string | eventName |
# SOCKADDR
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | sa_family |
2 | (14) char[14] | sa_data |
# SoundListener
Offset | Type | Name |
---|---|---|
0 | (12) glm::tvec3<float,0> | mForward |
12 | (12) glm::tvec3<float,0> | mUp |
24 | (12) glm::tvec3<float,0> | mPos |
36 | (12) glm::tvec3<float,0> | mVel |
# stbi__png
Offset | Type | Name |
---|---|---|
0 | (8) stbi__context * | s |
8 | (8) unsigned __int8 * | idata |
16 | (8) unsigned __int8 * | expanded |
24 | (8) unsigned __int8 * | out |
32 | (4) int | depth |
# stbi__result_info
Offset | Type | Name |
---|---|---|
0 | (4) int | bits_per_channel |
4 | (4) int | num_channels |
8 | (4) int | channel_order |
# stbi__zhuffman
Offset | Type | Name |
---|---|---|
0 | (1024) unsigned __int16[512] | fast |
1024 | (32) unsigned __int16[16] | firstcode |
1056 | (68) int[17] | maxcode |
1124 | (32) unsigned __int16[16] | firstsymbol |
1156 | (288) unsigned __int8[288] | size |
1444 | (576) unsigned __int16[288] | value |
# stbi__zbuf
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int8 * | zbuffer |
8 | (8) unsigned __int8 * | zbuffer_end |
16 | (4) int | num_bits |
20 | (4) unsigned int | code_buffer |
24 | (8) char * | zout |
32 | (8) char * | zout_start |
40 | (8) char * | zout_end |
48 | (4) int | z_expandable |
52 | (2020) stbi__zhuffman | z_length |
2072 | (2020) stbi__zhuffman | z_distance |
# stbi__bmp_data
Offset | Type | Name |
---|---|---|
0 | (4) int | bpp |
4 | (4) int | offset |
8 | (4) int | hsz |
12 | (4) unsigned int | mr |
16 | (4) unsigned int | mg |
20 | (4) unsigned int | mb |
24 | (4) unsigned int | ma |
28 | (4) unsigned int | all_a |
# stbi__gif
Offset | Type | Name |
---|---|---|
0 | (4) int | w |
4 | (4) int | h |
8 | (8) unsigned __int8 * | out |
16 | (8) unsigned __int8 * | background |
24 | (8) unsigned __int8 * | history |
32 | (4) int | flags |
36 | (4) int | bgindex |
40 | (4) int | ratio |
44 | (4) int | transparent |
48 | (4) int | eflags |
52 | (1024) unsigned __int8[256][4] | pal |
1076 | (1024) unsigned __int8[256][4] | lpal |
2100 | (32768) stbi__gif_lzw[8192] | codes |
34872 | (8) unsigned __int8 * | color_table |
34880 | (4) int | parse |
34884 | (4) int | step |
34888 | (4) int | lflags |
34892 | (4) int | start_x |
34896 | (4) int | start_y |
34900 | (4) int | max_x |
34904 | (4) int | max_y |
34908 | (4) int | cur_x |
34912 | (4) int | cur_y |
34916 | (4) int | line_size |
34920 | (4) int | delay |
# stbi__gif_lzw
Offset | Type | Name |
---|---|---|
0 | (2) __int16 | prefix |
2 | (1) unsigned __int8 | first |
3 | (1) unsigned __int8 | suffix |
# stbir__info
Offset | Type | Name |
---|---|---|
0 | (8) const void * | input_data |
8 | (4) int | input_w |
12 | (4) int | input_h |
16 | (4) int | input_stride_bytes |
24 | (8) void * | output_data |
32 | (4) int | output_w |
36 | (4) int | output_h |
40 | (4) int | output_stride_bytes |
44 | (4) float | s0 |
48 | (4) float | t0 |
52 | (4) float | s1 |
56 | (4) float | t1 |
60 | (4) float | horizontal_shift |
64 | (4) float | vertical_shift |
68 | (4) float | horizontal_scale |
72 | (4) float | vertical_scale |
76 | (4) int | channels |
80 | (4) int | alpha_channel |
84 | (4) unsigned int | flags |
88 | (4) stbir_datatype | type |
92 | (4) stbir_filter | horizontal_filter |
96 | (4) stbir_filter | vertical_filter |
100 | (4) stbir_edge | edge_horizontal |
104 | (4) stbir_edge | edge_vertical |
108 | (4) stbir_colorspace | colorspace |
112 | (8) stbir__contributors * | horizontal_contributors |
120 | (8) float * | horizontal_coefficients |
128 | (8) stbir__contributors * | vertical_contributors |
136 | (8) float * | vertical_coefficients |
144 | (4) int | decode_buffer_pixels |
152 | (8) float * | decode_buffer |
160 | (8) float * | horizontal_buffer |
168 | (4) int | horizontal_coefficient_width |
172 | (4) int | vertical_coefficient_width |
176 | (4) int | horizontal_filter_pixel_width |
180 | (4) int | vertical_filter_pixel_width |
184 | (4) int | horizontal_filter_pixel_margin |
188 | (4) int | vertical_filter_pixel_margin |
192 | (4) int | horizontal_num_contributors |
196 | (4) int | vertical_num_contributors |
200 | (4) int | ring_buffer_length_bytes |
204 | (4) int | ring_buffer_num_entries |
208 | (4) int | ring_buffer_first_scanline |
212 | (4) int | ring_buffer_last_scanline |
216 | (4) int | ring_buffer_begin_index |
224 | (8) float * | ring_buffer |
232 | (8) float * | encode_buffer |
240 | (4) int | horizontal_contributors_size |
244 | (4) int | horizontal_coefficients_size |
248 | (4) int | vertical_contributors_size |
252 | (4) int | vertical_coefficients_size |
256 | (4) int | decode_buffer_size |
260 | (4) int | horizontal_buffer_size |
264 | (4) int | ring_buffer_size |
268 | (4) int | encode_buffer_size |
# ServiceReference<cg::IGraphicsDevicePlatformProvider>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<cg::IGraphicsDevicePlatformProvider> | mService |
# ServiceReference<cg::IGraphicsDeviceVendorProvider>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_lock<std::shared_mutex> | mLock |
16 | (16) Bedrock::NonOwnerPointer<cg::IGraphicsDeviceVendorProvider> | mService |
# Serializer::serializeFields::__l2::<lambda_22057146df6c65ed81db23a915e61f14>
Offset | Type | Name |
---|---|---|
0 | (4) const unsigned int | kAttributesId |
8 | (8) entt::meta_any * | any |
16 | (8) Serializer *const | __this |
# SRE_STATE
Offset | Type | Name |
---|---|---|
0 | (8) void * | ptr |
8 | (8) void * | beginning |
16 | (8) void * | start |
24 | (8) void * | end |
32 | (8) _object * | string |
40 | (8) __int64 | pos |
48 | (8) __int64 | endpos |
56 | (4) int | charsize |
64 | (8) __int64 | lastindex |
72 | (8) __int64 | lastmark |
80 | (1600) void *[200] | mark |
1680 | (8) char * | data_stack |
1688 | (8) unsigned __int64 | data_stack_size |
1696 | (8) unsigned __int64 | data_stack_base |
1704 | (8) SRE_REPEAT_T * | repeat |
1712 | (8) unsigned int (__fastcall *)(unsigned int) | lower |
# s_MergeState
Offset | Type | Name |
---|---|---|
0 | (8) _object * | compare |
8 | (8) __int64 | min_gallop |
16 | (8) _object ** | a |
24 | (8) __int64 | alloced |
32 | (4) int | n |
40 | (1360) s_slice[85] | pending |
1400 | (2048) _object *[256] | temparray |
# s_slice
Offset | Type | Name |
---|---|---|
0 | (8) _object ** | base |
8 | (8) __int64 | len |
# setentry
Offset | Type | Name |
---|---|---|
0 | (4) int | hash |
8 | (8) _object * | key |
# SubString
Offset | Type | Name |
---|---|---|
0 | (8) char * | ptr |
8 | (8) char * | end |
# ShortTag_vtbl
struct /*VFT*/ ShortTag_vtbl
{
void (__fastcall *~Tag)(Tag *this);
void (__fastcall *deleteChildren)(Tag *this);
void (__fastcall *write)(Tag *this, IDataOutput *);
void (__fastcall *load)(Tag *this, IDataInput *);
void (__fastcall *writeScriptData)(Tag *this, IDataOutput *);
void (__fastcall *loadScriptData)(Tag *this, IDataInput *);
std::string *(__fastcall *toString)(Tag *this, std::string *result);
Tag::Type (__fastcall *getId)(Tag *this);
bool (__fastcall *equals)(Tag *this, const Tag *);
void (__fastcall *print)(Tag *this, const std::string *, PrintStream *);
void (__fastcall *print)(Tag *this, PrintStream *);
std::unique_ptr<Tag> *(__fastcall *copy)(Tag *this, std::unique_ptr<Tag> *result);
unsigned __int64 (__fastcall *hash)(Tag *this);
};
# StringTag_vtbl
struct /*VFT*/ StringTag_vtbl
{
void (__fastcall *~Tag)(Tag *this);
void (__fastcall *deleteChildren)(Tag *this);
void (__fastcall *write)(Tag *this, IDataOutput *);
void (__fastcall *load)(Tag *this, IDataInput *);
void (__fastcall *writeScriptData)(Tag *this, IDataOutput *);
void (__fastcall *loadScriptData)(Tag *this, IDataInput *);
std::string *(__fastcall *toString)(Tag *this, std::string *result);
Tag::Type (__fastcall *getId)(Tag *this);
bool (__fastcall *equals)(Tag *this, const Tag *);
void (__fastcall *print)(Tag *this, const std::string *, PrintStream *);
void (__fastcall *print)(Tag *this, PrintStream *);
std::unique_ptr<Tag> *(__fastcall *copy)(Tag *this, std::unique_ptr<Tag> *result);
unsigned __int64 (__fastcall *hash)(Tag *this);
};
# SkinnedMesh
struct __cppobj __declspec(align(8)) SkinnedMesh
{
bool mShouldDrawThisFrame;
std::vector<ModelPart *> mSkinnedParts;
mce::Mesh mSkinnedMeshQuads;
mce::Mesh mSkinnedMeshTris;
std::vector<glm::tmat4x4<float,0>> mBoneMatrices;
int mVertexCount;
int mTotalVertices;
bool mUseBones;
};
# SkinnedMeshGroup
struct __cppobj SkinnedMeshGroup
{
std::unordered_map<RenderController const *,ExpressionNode> mVisibilityExpressionMap;
std::unordered_map<RenderController const *,ExpressionNode> mMaterialExpressionMap;
bool mShouldDrawThisFrame;
bool mIsUniqueGroup;
int mSkinnedMeshGroupIdentifier;
std::vector<std::shared_ptr<SkinnedMesh>> mSkinnedMeshes;
};
# SkinAdjustments
struct __cppobj SkinAdjustments
{
unsigned int mAnimOverrideBitmask;
};
# ShaderColor
struct __cppobj __declspec(align(4)) ShaderColor
{
mce::Color color;
bool dirty;
};
# SortedMeshDrawList
struct __cppobj SortedMeshDrawList
{
std::vector<DrawsByRenderController> mDrawsByRenderController;
};
# Social::IGameConnectionInfoProvider
struct __cppobj Social::IGameConnectionInfoProvider
{
Social::IGameConnectionInfoProvider_vtbl *__vftable /*VFT*/;
};
# Social::IGameConnectionInfoProvider_vtbl
struct /*VFT*/ Social::IGameConnectionInfoProvider_vtbl
{
void (__fastcall *~IGameConnectionInfoProvider)(Social::IGameConnectionInfoProvider *this);
const Social::GameConnectionInfo *(__fastcall *getConnectionInfo)(Social::IGameConnectionInfoProvider *this);
};
# ServerLocator
struct __cppobj ServerLocator : NetworkSuspendResumeListener
{
};
# ServerLocator_vtbl
struct /*VFT*/ ServerLocator_vtbl
{
void (__fastcall *~NetworkSuspendResumeListener)(NetworkSuspendResumeListener *this);
void (__fastcall *onSuspend)(NetworkSuspendResumeListener *this);
void (__fastcall *onResume)(NetworkSuspendResumeListener *this);
void (__fastcall *announceServer)(ServerLocator *this, const std::string *, const std::string *, GameType, int, int, bool);
void (__fastcall *stopAnnouncingServer)(ServerLocator *this);
void (__fastcall *findServers)(ServerLocator *this, int, int);
void (__fastcall *addCustomServer)(ServerLocator *this, const std::string *, int);
void (__fastcall *addCustomServer)(ServerLocator *this, const AsynchronousIPResolver *, int);
void (__fastcall *stopFindingServers)(ServerLocator *this);
std::vector<PingedCompatibleServer> *(__fastcall *getServerList)(ServerLocator *this, std::vector<PingedCompatibleServer> *result);
void (__fastcall *clearServerList)(ServerLocator *this);
bool (__fastcall *isIPv4Supported)(ServerLocator *this);
bool (__fastcall *isIPv6Supported)(ServerLocator *this);
void (__fastcall *setHostGUID)(ServerLocator *this, std::function<RakNet::RakNetGUID __cdecl(void)>);
float (__fastcall *getPingTimeForGUID)(ServerLocator *this, const std::string *);
void (__fastcall *checkCanConnectToCustomServerAsync)(ServerLocator *this, std::string, int, std::function<void __cdecl(bool)>);
};
# SPSCQueue<BatchedNetworkPeer::DataCallback,512>
struct __cppobj SPSCQueue<BatchedNetworkPeer::DataCallback,512>
{
Lockless::WeakAtomic<SPSCQueue<BatchedNetworkPeer::DataCallback,512>::Block *> mFrontBlock;
char mCachelineFiller[56];
Lockless::WeakAtomic<SPSCQueue<BatchedNetworkPeer::DataCallback,512>::Block *> mTailBlock;
unsigned __int64 mLargestBlockSize;
};
# SettingsCommandPacket
const struct __cppobj __declspec(align(8)) SettingsCommandPacket : Packet
{
std::string mCommandString;
bool mSupressOutput;
};
# SettingsCommandPacket_vtbl
struct /*VFT*/ SettingsCommandPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# ScriptCustomEventPacket
const struct __cppobj ScriptCustomEventPacket : Packet
{
std::string mEventName;
Json::Value mData;
};
# ScriptCustomEventPacket_vtbl
struct /*VFT*/ ScriptCustomEventPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SetLocalPlayerAsInitializedPacket
const struct __cppobj SetLocalPlayerAsInitializedPacket : Packet
{
ActorRuntimeID mPlayerID;
};
# SetLocalPlayerAsInitializedPacket_vtbl
struct /*VFT*/ SetLocalPlayerAsInitializedPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# StoreBuySuccPacket
const struct __cppobj StoreBuySuccPacket : Packet
{
std::string mContent;
};
# StoreBuySuccPacket_vtbl
struct /*VFT*/ StoreBuySuccPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SetLastHurtByPacket
const struct __cppobj __declspec(align(8)) SetLastHurtByPacket : Packet
{
ActorType mLastHurtBy;
};
# SetLastHurtByPacket_vtbl
struct /*VFT*/ SetLastHurtByPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SerializedPersonaPieceHandle
struct __cppobj SerializedPersonaPieceHandle
{
std::string mPieceId;
_BYTE mPieceType[4];
mce::UUID mPackId;
bool mIsDefaultPiece;
std::string mProductId;
};
# ShowCreditsPacket
const struct __cppobj __declspec(align(8)) ShowCreditsPacket : Packet
{
ActorRuntimeID mPlayerID;
ShowCreditsPacket::CreditsState mCreditsState;
};
# ShowCreditsPacket_vtbl
struct /*VFT*/ ShowCreditsPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SetScoreboardIdentityPacket
const struct __cppobj SetScoreboardIdentityPacket : Packet
{
_BYTE mType[1];
std::vector<ScoreboardIdentityPacketInfo> mIdentityInfo;
};
# SetScoreboardIdentityPacket_vtbl
struct /*VFT*/ SetScoreboardIdentityPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SetScorePacket_vtbl
struct /*VFT*/ SetScorePacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# ShowProfilePacket
const struct __cppobj ShowProfilePacket : Packet
{
std::string mPlayerXUID;
};
# ShowProfilePacket_vtbl
struct /*VFT*/ ShowProfilePacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# ServerSettingsResponsePacket
const struct __cppobj ServerSettingsResponsePacket : Packet
{
unsigned int mFormId;
std::string mFormJSON;
};
# ServerSettingsResponsePacket_vtbl
struct /*VFT*/ ServerSettingsResponsePacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# ServerSettingsRequestPacket
const struct __cppobj ServerSettingsRequestPacket : Packet
{
};
# ServerSettingsRequestPacket_vtbl
struct /*VFT*/ ServerSettingsRequestPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SetDisplayObjectivePacket_vtbl
struct /*VFT*/ SetDisplayObjectivePacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# ShowStoreOfferPacket
const struct __cppobj __declspec(align(8)) ShowStoreOfferPacket : Packet
{
std::string mOfferId;
std::string mContentType;
bool mShowAll;
};
# ShowStoreOfferPacket_vtbl
struct /*VFT*/ ShowStoreOfferPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SetTitlePacket_vtbl
struct /*VFT*/ SetTitlePacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# StopSoundPacket
const struct __cppobj __declspec(align(8)) StopSoundPacket : Packet
{
std::string mName;
bool mStopAll;
};
# StopSoundPacket_vtbl
struct /*VFT*/ StopSoundPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# StructureTemplateDataResponsePacket_vtbl
struct /*VFT*/ StructureTemplateDataResponsePacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# StructureSettings
struct __cppobj StructureSettings
{
std::string mPaletteName;
bool mIgnoreEntities;
bool mReloadActorEquipment;
bool mIgnoreBlocks;
bool mIgnoreJigsawBlocks;
BlockPos mStructureSize;
BlockPos mStructureOffset;
Vec3 mPivot;
ActorUniqueID mLastTouchedByPlayer;
Rotation mRotation;
Mirror mMirror;
AnimationMode mAnimationMode;
unsigned int mAnimationTicks;
float mIntegrityValue;
unsigned int mIntegritySeed;
};
# StructureTemplateDataRequestPacket
const struct __cppobj __declspec(align(8)) StructureTemplateDataRequestPacket : Packet
{
std::string mStructureName;
NetworkBlockPosition mStructureBlockPos;
StructureSettings mStructureSettings;
StructureTemplateRequestOperation mRequestOperation;
};
# StructureTemplateDataRequestPacket_vtbl
struct /*VFT*/ StructureTemplateDataRequestPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# StructureEditorData
struct __cppobj StructureEditorData
{
std::string mStructureName;
std::string mDataField;
bool mIncludePlayers;
bool mShowBoundingBox;
StructureRedstoneSaveMode mRedstoneSaveMode;
StructureBlockType mType;
StructureSettings mSettings;
};
# StructureBlockUpdatePacket
const struct __cppobj __declspec(align(8)) StructureBlockUpdatePacket : Packet
{
NetworkBlockPosition mBlockPos;
StructureEditorData mData;
bool mTrigger;
};
# StructureBlockUpdatePacket_vtbl
struct /*VFT*/ StructureBlockUpdatePacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SpawnExperienceOrbPacket
const struct __cppobj SpawnExperienceOrbPacket : Packet
{
Vec3 mPos;
int mCount;
};
# SpawnExperienceOrbPacket_vtbl
struct /*VFT*/ SpawnExperienceOrbPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SimpleEventPacket
const struct __cppobj __declspec(align(8)) SimpleEventPacket : Packet
{
SimpleEventPacket::Subtype mSubtype;
};
# SimpleEventPacket_vtbl
struct /*VFT*/ SimpleEventPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SetDifficultyPacket
const struct __cppobj __declspec(align(8)) SetDifficultyPacket : Packet
{
Difficulty mDifficulty;
};
# SetDifficultyPacket_vtbl
struct /*VFT*/ SetDifficultyPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SetCommandsEnabledPacket
const struct __cppobj __declspec(align(8)) SetCommandsEnabledPacket : Packet
{
bool mCommandsEnabled;
};
# SetCommandsEnabledPacket_vtbl
struct /*VFT*/ SetCommandsEnabledPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SharedCounter<Item>
struct __cppobj SharedCounter<Item>
{
Item *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SetSpawnPositionPacket
const struct __cppobj SetSpawnPositionPacket : Packet
{
NetworkBlockPosition mPos;
SpawnPositionType mSpawnPosType;
AutomaticID<Dimension,int> mDimensionType;
NetworkBlockPosition mSpawnBlockPos;
};
# SetSpawnPositionPacket_vtbl
struct /*VFT*/ SetSpawnPositionPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SetActorLinkPacket
const struct __cppobj SetActorLinkPacket : Packet
{
ActorLink mLink;
};
# SetActorLinkPacket_vtbl
struct /*VFT*/ SetActorLinkPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SetHealthPacket
const struct __cppobj __declspec(align(8)) SetHealthPacket : Packet
{
int mHealth;
};
# SetHealthPacket_vtbl
struct /*VFT*/ SetHealthPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SetActorMotionPacket
const struct __cppobj __declspec(align(8)) SetActorMotionPacket : Packet
{
ActorRuntimeID mRuntimeId;
Vec3 mMotion;
};
# SetActorMotionPacket_vtbl
struct /*VFT*/ SetActorMotionPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SetActorDataPacket_vtbl
struct /*VFT*/ SetActorDataPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SpawnParticleEffectPacket
const struct __cppobj SpawnParticleEffectPacket : Packet
{
unsigned __int8 mVanillaDimensionId;
ActorUniqueID mActorId;
Vec3 mPos;
std::string mEffectName;
};
# SpawnParticleEffectPacket_vtbl
struct /*VFT*/ SpawnParticleEffectPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SetDefaultGameTypePacket
const struct __cppobj __declspec(align(8)) SetDefaultGameTypePacket : Packet
{
GameType mDefaultGameType;
};
# SetDefaultGameTypePacket_vtbl
struct /*VFT*/ SetDefaultGameTypePacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SetPlayerGameTypePacket
const struct __cppobj __declspec(align(8)) SetPlayerGameTypePacket : Packet
{
GameType mPlayerGameType;
};
# SetPlayerGameTypePacket_vtbl
struct /*VFT*/ SetPlayerGameTypePacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# StartGamePacket_vtbl
struct /*VFT*/ StartGamePacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SetDimensionLocalTimePacket
const struct __cppobj __declspec(align(8)) SetDimensionLocalTimePacket : Packet
{
bool mIsLocal;
int mTime;
bool mDoDayNightCycle;
};
# SetDimensionLocalTimePacket_vtbl
struct /*VFT*/ SetDimensionLocalTimePacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SetTimePacket
const struct __cppobj __declspec(align(8)) SetTimePacket : Packet
{
int mTime;
};
# SetTimePacket_vtbl
struct /*VFT*/ SetTimePacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# ServerToClientHandshakePacket
const struct __cppobj ServerToClientHandshakePacket : Packet
{
std::string mData;
};
# ServerToClientHandshakePacket_vtbl
struct /*VFT*/ ServerToClientHandshakePacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SubClientLoginPacket
const struct __cppobj SubClientLoginPacket : Packet
{
std::unique_ptr<SubClientConnectionRequest> mConnectionRequest;
};
# SubClientLoginPacket_vtbl
struct /*VFT*/ SubClientLoginPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>
struct __cppobj SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>
{
Lockless::WeakAtomic<SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::Block *> mFrontBlock;
char mCachelineFiller[56];
Lockless::WeakAtomic<SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::Block *> mTailBlock;
unsigned __int64 mLargestBlockSize;
};
# Scheduler
struct __cppobj __declspec(align(8)) Scheduler : Bedrock::EnableNonOwnerReferences
{
unsigned int mTotalFrames;
unsigned int mStarvedFrames;
unsigned int mPromotionFrames;
unsigned int mTargetFPS;
unsigned int mEffectiveFPS;
unsigned int mFramesOverBound;
long double mAverageCallbackDuration;
long double mTotalCoroutineDuration;
unsigned __int64 mTotalRunCoroutines;
long double mCoroutineTimeLimit;
std::unique_ptr<WorkerPool> mCoroutinePool;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mNextStarveCheckTime;
std::thread::id mThreadID;
};
# Social::Events::IEventListener
struct __cppobj Social::Events::IEventListener
{
Social::Events::IEventListener_vtbl *__vftable /*VFT*/;
};
# Social::Events::IEventListener_vtbl
struct /*VFT*/ Social::Events::IEventListener_vtbl
{
void (__fastcall *~IEventListener)(Social::Events::IEventListener *this);
void (__fastcall *recordEvent)(Social::Events::IEventListener *this, const Social::Events::Event *);
void (__fastcall *sendEvents)(Social::Events::IEventListener *this, bool);
int (__fastcall *getEventTagsFilter)(Social::Events::IEventListener *this);
void (__fastcall *stopDebugEventLogging)(Social::Events::IEventListener *this);
};
# Social::Events::EventManager
struct __cppobj Social::Events::EventManager
{
std::vector<std::unique_ptr<Social::Events::IEventListener>> mEventListeners;
std::unordered_map<std::string,Social::Events::Property> mGlobalProperties;
std::unordered_map<std::string,Social::Events::Property> mCommonProperties;
std::unordered_map<unsigned int,std::unordered_map<std::string,Social::Events::Property>> mPlayerCommonProperties;
std::unordered_map<unsigned int,std::unordered_map<std::string,Social::Events::Property>> mPlayerGlobalProperties;
std::shared_mutex mGlobalPropertiesMutex;
std::shared_mutex mCommonPropertiesMutex;
std::shared_mutex mPlayerCommonPropertiesMutex;
std::shared_mutex mPlayerGlobalPropertiesMutex;
std::shared_mutex mListenersMutex;
unsigned int mGlobalSeqNum;
bool mAcceptNewEvents;
std::unique_ptr<TaskGroup> mRecordEventTaskGroup;
};
# Social::XboxLiveUser
const struct __cppobj __declspec(align(8)) Social::XboxLiveUser : AppPlatformListener, std::enable_shared_from_this<Social::XboxLiveUser>
{
IMinecraftEventing *mEventing;
PlayerAchievementData mCachedAchievementData;
std::shared_ptr<Social::XboxLiveUserInfo> mXboxLiveUserInfo;
Social::XsapiHandle<XalUser *> mCurrentUser;
Social::XsapiHandle<XblContext *> mXblContext;
bool mIsPlayerBan;
std::chrono::duration<__int64,std::ratio<1,1> > mPrivacyListsRefreshInterval;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mTimeMarkOfPrivacyListsRefresh;
std::vector<int> mUserVisitedBiomes;
std::unordered_map<std::string,std::unique_ptr<Social::XboxLiveUserProfileData>> mXuidProfileMap;
std::vector<Social::XboxLiveUserProfileData const *> mFriendList;
std::vector<Social::XboxLiveUserProfileData *> mProfileQueries;
std::vector<Social::XboxLiveUserProfileData *> mPermissionQueries;
bool mTelemetryIsActive;
std::string mRichPresence;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mUsersUpdateTime;
MPMCQueue<std::function<void __cdecl(void)> > mCallbackQueue;
bool mAppIsActive;
std::string mXuid;
Core::Subject<Social::XboxLiveUserObserver,Core::SingleThreadedLock> mObserverSubject;
BasicTimer mProfileRequestTimer;
BasicTimer mPermissionRequestTimer;
std::vector<Social::XboxLiveUser::ProfileCallback> mProfileCallbacks;
Core::PathBuffer<std::string > mStorageAreaPathOverride;
bool mIsRealTimeActivityAllowed;
};
# Social::XboxLiveUserInfo
struct __cppobj Social::XboxLiveUserInfo : std::enable_shared_from_this<Social::XboxLiveUserInfo>
{
Social::XboxLiveUser *mUser;
std::vector<std::string> mXboxLiveBlockList;
std::mutex mBlockListMutex;
std::mutex mWritingFriendInfo;
std::mutex mContextChange;
std::unordered_map<enum Social::XboxLiveUserProfileData::FetchedData,Social::XboxLiveUserInfo::XboxLiveLimitTimer> mLimitTimers;
};
# Social::XsapiHandle<XalUser *>
struct __cppobj Social::XsapiHandle<XalUser *>
{
struct XalUser *mHandle;
std::function<void __cdecl(XalUser *)> mCloseFn;
std::function<int __cdecl(XalUser *,XalUser * *)> mDuplicateFn;
};
# Social::XsapiHandle<XblContext *>
struct __cppobj Social::XsapiHandle<XblContext *>
{
struct XblContext *mHandle;
std::function<void __cdecl(XblContext *)> mCloseFn;
std::function<int __cdecl(XblContext *,XblContext * *)> mDuplicateFn;
};
# Social::XboxLivePermission
struct __cppobj __declspec(align(4)) Social::XboxLivePermission
{
_BYTE mPermission[4];
bool mIsAllowed;
};
# Social::XboxLiveUserObserver
struct __cppobj Social::XboxLiveUserObserver : Core::Observer<Social::XboxLiveUserObserver,Core::SingleThreadedLock>
{
};
# Social::XboxLiveUserObserver_vtbl
struct /*VFT*/ Social::XboxLiveUserObserver_vtbl
{
void (__fastcall *~Observer<Social::XboxLiveUserObserver,Core::SingleThreadedLock>)(Core::Observer<Social::XboxLiveUserObserver,Core::SingleThreadedLock> *this);
void (__fastcall *_onSubjectDestroyed)(Core::Observer<Social::XboxLiveUserObserver,Core::SingleThreadedLock> *this);
void (__fastcall *onXboxUserBlocked)(Social::XboxLiveUserObserver *this, const std::string *);
void (__fastcall *onXboxUserUnblocked)(Social::XboxLiveUserObserver *this, const std::string *);
};
# Social::XboxLiveUser::ProfileCallback
struct __cppobj Social::XboxLiveUser::ProfileCallback
{
std::function<void __cdecl(std::vector<Social::XboxLiveUserProfileData const *> const &)> mAction;
std::vector<std::string> mXuids;
};
# Social::XboxLiveUser_vtbl
struct /*VFT*/ Social::XboxLiveUser_vtbl
{
void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
void (__fastcall *onLowMemory)(AppPlatformListener *this);
void (__fastcall *onAppPaused)(AppPlatformListener *this);
void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
void (__fastcall *onAppSuspended)(AppPlatformListener *this);
void (__fastcall *onAppResumed)(AppPlatformListener *this);
void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
void (__fastcall *onAppTerminated)(AppPlatformListener *this);
void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
void (__fastcall *onResizeBegin)(AppPlatformListener *this);
void (__fastcall *onResizeEnd)(AppPlatformListener *this);
void (__fastcall *onDeviceLost)(AppPlatformListener *this);
};
# SearchRequestTelemetry
const struct __cppobj SearchRequestTelemetry : RequestTelemetry
{
bool mSendCV;
std::string mCVHeader;
};
# Scoreboard
const struct __cppobj Scoreboard
{
Scoreboard_vtbl *__vftable /*VFT*/;
CommandSoftEnumRegistry mRegistry;
std::unordered_map<std::string,DisplayObjective> mDisplayObjectives;
IdentityDictionary mIdentityDict;
std::unordered_map<ScoreboardId,ScoreboardIdentityRef> mIdentityRefs;
bool mShouldUpdateUI;
std::unordered_map<std::string,std::unique_ptr<Objective>> mObjectives;
std::unordered_map<std::string,std::unique_ptr<ObjectiveCriteria>> mCriteria;
};
# SensitiveWordsManager::HashRecord
struct __cppobj __declspec(align(4)) SensitiveWordsManager::HashRecord
{
unsigned __int64 hash;
int touchMarker;
__int16 version;
};
# SensitiveWordsLog
struct __cppobj __declspec(align(8)) SensitiveWordsLog
{
SensitiveWordsLog::ContentType contentType;
std::string playerName;
std::string content;
std::string playerUid;
bool isShield;
};
# SensitiveWordsManager
struct __cppobj SensitiveWordsManager
{
std::list<SensitiveWordsManager::HashRecord> mValidHashList;
std::unordered_map<unsigned __int64,std::_List_iterator<std::_List_val<std::_List_simple_types<SensitiveWordsManager::HashRecord> > >> mValidHashMap;
std::vector<SensitiveWordsLog> mPendingSalog;
std::vector<SensitiveWordsLog> mSendingSalog;
int mTouchMarker;
bool cacheHashDirty;
bool salogDirty;
BinaryStream mSaveStream;
Level *mLevel;
};
# Scoreboard_vtbl
struct /*VFT*/ Scoreboard_vtbl
{
void (__fastcall *~Scoreboard)(Scoreboard *this);
const DisplayObjective *(__fastcall *setDisplayObjective)(Scoreboard *this, const std::string *, const Objective *, const ObjectiveSortOrder);
Objective *(__fastcall *clearDisplayObjective)(Scoreboard *this, const std::string *);
const ScoreboardId *(__fastcall *createScoreboardId)(Scoreboard *this, const std::string *);
const ScoreboardId *(__fastcall *createScoreboardId)(Scoreboard *this, const Actor *);
const ScoreboardId *(__fastcall *createScoreboardId)(Scoreboard *this, const Player *);
void (__fastcall *onObjectiveAdded)(Scoreboard *this, const Objective *);
void (__fastcall *onObjectiveRemoved)(Scoreboard *this, Objective *);
void (__fastcall *onScoreChanged)(Scoreboard *this, const ScoreboardId *, const Objective *);
void (__fastcall *onPlayerScoreRemoved)(Scoreboard *this, const ScoreboardId *, const Objective *);
void (__fastcall *onPlayerJoined)(Scoreboard *this, const Player *);
void (__fastcall *onPlayerIdentityUpdated)(Scoreboard *this, const PlayerScoreboardId *);
void (__fastcall *tick)(Scoreboard *this);
void (__fastcall *setPacketSender)(Scoreboard *this, PacketSender *);
void (__fastcall *writeToLevelStorage)(Scoreboard *this);
void (__fastcall *sensitiveCheckScoreboard)(Scoreboard *this, SensitiveWordsManager *);
bool (__fastcall *isClientSide)(Scoreboard *this);
};
# SeasonsRenderer
struct __cppobj __declspec(align(8)) SeasonsRenderer
{
unsigned int mTick;
std::unique_ptr<TaskGroup> mMainThreadTaskGroup;
std::shared_ptr<mce::Image> mSeasonsImage;
std::shared_ptr<mce::ClientTexture> mSeasonsTexture;
bool mSeasonsTextureDirty;
};
# StructureTemplateData_vtbl
struct /*VFT*/ StructureTemplateData_vtbl
{
void (__fastcall *~StructureTemplateData)(StructureTemplateData *this);
};
# StructureBlockPalette::BlockPositionData
struct __cppobj StructureBlockPalette::BlockPositionData
{
std::unique_ptr<CompoundTag> mBlockEntityData;
std::vector<StructureBlockPalette::TickingQueueData> mTickData;
};
# SmallSet<std::unique_ptr<Actor> >
struct __cppobj SmallSet<std::unique_ptr<Actor> >
{
std::vector<std::unique_ptr<Actor>> c;
};
# StructureAnimationData
struct __cppobj __declspec(align(8)) StructureAnimationData
{
unsigned __int64 mTickQueued;
std::string mStructureName;
StructureSettings mStructureSettings;
unsigned int mBlocksPlaced;
unsigned int mTotalBlocks;
unsigned __int8 mInitialStructureVersion;
std::unique_ptr<CommandArea> mCmdArea;
BlockPos mPlacementPos;
unsigned int mQueueID;
AutomaticID<Dimension,int> mTargetDimension;
};
# StructureManager
struct __cppobj __declspec(align(8)) StructureManager
{
std::shared_mutex mTryGetMutex;
std::shared_mutex mRepositoryMutex;
std::unordered_map<std::string,std::unique_ptr<LegacyStructureTemplate>> mLegacyStructureRepository;
std::unordered_map<std::string,std::unique_ptr<StructureTemplate>> mStructureRepository;
std::vector<std::unique_ptr<StructureAnimationData>> mStructurePlacementQueue;
unsigned int mStructurePlacementSaveCounter;
};
# SnapshotFilenameAndLength
struct __cppobj SnapshotFilenameAndLength
{
std::string filename;
unsigned __int64 filesize;
};
# SPSCQueue<std::function<void __cdecl(void)>,512>
struct __cppobj SPSCQueue<std::function<void __cdecl(void)>,512>
{
Lockless::WeakAtomic<SPSCQueue<std::function<void __cdecl(void)>,512>::Block *> mFrontBlock;
char mCachelineFiller[56];
Lockless::WeakAtomic<SPSCQueue<std::function<void __cdecl(void)>,512>::Block *> mTailBlock;
unsigned __int64 mLargestBlockSize;
};
# ScriptApi::ScriptFramework
struct __cppobj ScriptApi::ScriptFramework
{
ScriptApi::ScriptFramework_vtbl *__vftable /*VFT*/;
std::unique_ptr<ScriptApi::ScriptLanguageInterface> mLanguageInterface;
std::vector<ScriptApi::ScriptSystemInfo> mScriptSystems;
std::unique_ptr<ScriptApi::ScriptReport> mScriptReportQueue;
};
# ScriptApi::ScriptFramework_vtbl
struct /*VFT*/ ScriptApi::ScriptFramework_vtbl
{
void (__fastcall *~ScriptFramework)(ScriptApi::ScriptFramework *this);
bool (__fastcall *initialize)(ScriptApi::ScriptFramework *this);
bool (__fastcall *shutdown)(ScriptApi::ScriptFramework *this);
};
# ScriptApi::ScriptLanguageInterface
struct __cppobj ScriptApi::ScriptLanguageInterface
{
ScriptApi::ScriptLanguageInterface_vtbl *__vftable /*VFT*/;
};
# ScriptApi::JavaScriptErrorHandler
struct __cppobj ScriptApi::JavaScriptErrorHandler
{
ScriptApi::JavaScriptErrorHandler_vtbl *__vftable /*VFT*/;
std::string mFullErrorMessage;
std::string mFilename;
};
# ScriptApi::JavaScriptErrorHandler_vtbl
struct /*VFT*/ ScriptApi::JavaScriptErrorHandler_vtbl
{
void (__fastcall *~JavaScriptErrorHandler)(ScriptApi::JavaScriptErrorHandler *this);
const std::string *(__fastcall *getFullErrorMessage)(ScriptApi::JavaScriptErrorHandler *this);
const std::string *(__fastcall *getFilename)(ScriptApi::JavaScriptErrorHandler *this);
void (__fastcall *_generateFullErrorMessage)(ScriptApi::JavaScriptErrorHandler *this);
};
# ScriptApi::ScriptReportItem
struct __cppobj ScriptApi::ScriptReportItem
{
std::string mMessage;
ScriptApi::ScriptReportItemType mType;
std::unique_ptr<ScriptApi::JavaScriptErrorHandler> mErrorHandler;
};
# ScriptApi::ScriptReport
struct __cppobj ScriptApi::ScriptReport
{
std::vector<std::shared_ptr<ScriptApi::ScriptReportItem>> mReportItems;
};
# ScriptApi::ScriptCallbackInterface
struct __cppobj ScriptApi::ScriptCallbackInterface
{
ScriptApi::ScriptCallbackInterface_vtbl *__vftable /*VFT*/;
};
# ScriptApi::ScriptCallbackInterface_vtbl
struct /*VFT*/ ScriptApi::ScriptCallbackInterface_vtbl
{
void (__fastcall *~ScriptCallbackInterface)(ScriptApi::ScriptCallbackInterface *this);
void (__fastcall *makeErrorResultObject)(ScriptApi::ScriptCallbackInterface *this, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processLogCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processRegisterEventDataCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processCreateEventDataCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processListenForEventCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processBroadcastEventCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processCreateEntityCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processDestroyEntityCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processIsValidEntityCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processRegisterComponentCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processCreateComponentCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processDestroyComponentCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processHasComponentCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processGetComponentCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processApplyComponentChangesCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processRegisterQueryCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processAddFilterToQueryCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processGetEntitiesFromQueryCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processGetBlockCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processGetBlocksCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processExecuteCommandCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processRegisterSystemCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processInfoCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processWarningCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *processErrorCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
};
# ScriptApi::ScriptLanguageInterface_vtbl
struct /*VFT*/ ScriptApi::ScriptLanguageInterface_vtbl
{
void (__fastcall *~ScriptLanguageInterface)(ScriptApi::ScriptLanguageInterface *this);
bool (__fastcall *initialize)(ScriptApi::ScriptLanguageInterface *this);
bool (__fastcall *shutdown)(ScriptApi::ScriptLanguageInterface *this);
bool (__fastcall *initialized)(ScriptApi::ScriptLanguageInterface *this);
bool (__fastcall *runScript)(ScriptApi::ScriptLanguageInterface *this, const std::string *, const std::string *, ScriptApi::ScriptReport *);
bool (__fastcall *createObject)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *createArray)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, const int *, ScriptApi::ScriptReport *);
bool (__fastcall *cloneObject)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *hasMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const int *, bool *, ScriptApi::ScriptReport *);
bool (__fastcall *hasMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::string *, bool *, ScriptApi::ScriptReport *);
bool (__fastcall *setMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const int *, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *setMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::string *, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *getMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const int *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *getMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *setValue)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, bool, ScriptApi::ScriptReport *);
bool (__fastcall *setValue)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptReport *);
bool (__fastcall *setValue)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, long double, ScriptApi::ScriptReport *);
bool (__fastcall *setValue)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, int, ScriptApi::ScriptReport *);
bool (__fastcall *getValue)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, bool *, ScriptApi::ScriptReport *);
bool (__fastcall *getValue)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, std::string *, ScriptApi::ScriptReport *);
bool (__fastcall *getValue)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, long double *, ScriptApi::ScriptReport *);
bool (__fastcall *getValue)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, int *, ScriptApi::ScriptReport *);
bool (__fastcall *callObjectFunction)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::string *, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *callGlobalFunction)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *getHandleType)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptObjectType *, ScriptApi::ScriptReport *);
bool (__fastcall *getMemberNames)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, std::vector<std::string> *, ScriptApi::ScriptReport *);
bool (__fastcall *getArrayLength)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, int *, ScriptApi::ScriptReport *);
bool (__fastcall *getGlobalObject)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *createUndefined)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *createNull)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *defineGlobalCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
bool (__fastcall *defineConsoleCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
bool (__fastcall *defineSystemSharedCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
bool (__fastcall *defineSystemServerCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
bool (__fastcall *defineSystemClientCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
};
# ScriptApi::ScriptSystemInfo
struct __cppobj __declspec(align(8)) ScriptApi::ScriptSystemInfo
{
bool mInitialized;
std::string mSystemName;
ScriptApi::ScriptObjectHandle mSystemObject;
ScriptApi::ScriptVersionInfo mVersionInfo;
};
# ScriptEngine
struct __cppobj __declspec(align(8)) ScriptEngine : ScriptApi::ScriptFramework, ScriptApi::ScriptCallbackInterface
{
std::unordered_map<std::string,std::vector<ScriptApi::EventTracking>> mListeningEvents;
std::deque<ScriptCommand> mCommandRequestQueue;
std::unique_ptr<ScriptBinderTemplateController> mBinderFactory;
bool mInitialized;
const ScriptApi::ApiScriptType mApiScriptType;
std::unordered_set<std::string> mRunningScripts;
std::queue<ScriptEngine::ScriptQueueData> mPendingScriptQueue;
std::unordered_map<std::string,EventInfo> mMapEventInfo;
std::unique_ptr<ScriptEventCoordinator> mScriptEventCoordinator;
ScriptLoggerConfig mLoggerConfig;
};
# ScriptBinderComponent
struct __cppobj ScriptBinderComponent
{
ScriptBinderComponent_vtbl *__vftable /*VFT*/;
};
# ScriptBinderComponent_vtbl
struct /*VFT*/ ScriptBinderComponent_vtbl
{
void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};
# ScriptObjectBinder
const struct __cppobj ScriptObjectBinder
{
const std::string mTypeIdentifier;
unsigned int mComponentsInUse;
std::vector<std::unique_ptr<ScriptBinderComponent>> mComponents;
};
# ScriptCommand
struct __cppobj __declspec(align(8)) ScriptCommand
{
unsigned int mId;
std::string mCommand;
ScriptApi::ScriptObjectHandle mCallback;
};
# ScriptBinderTemplate
struct __cppobj ScriptBinderTemplate
{
ScriptBinderTemplate_vtbl *__vftable /*VFT*/;
};
# ScriptBinderTemplate_vtbl
struct /*VFT*/ ScriptBinderTemplate_vtbl
{
void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};
# ScriptBinderTemplateController
struct __cppobj ScriptBinderTemplateController
{
std::unordered_map<std::string,std::unique_ptr<ScriptBinderTemplate>> mTemplates;
};
# ScriptEventListener
struct __cppobj ScriptEventListener
{
ScriptEventListener_vtbl *__vftable /*VFT*/;
};
# ScriptEventListener_vtbl
struct /*VFT*/ ScriptEventListener_vtbl
{
void (__fastcall *~ScriptEventListener)(ScriptEventListener *this);
EventResult (__fastcall *onScriptGetComponent)(ScriptEventListener *this, const std::string *, RegistrationType, bool);
EventResult (__fastcall *onScriptListenForEvent)(ScriptEventListener *this, const std::string *);
EventResult (__fastcall *onScriptBroadcastEvent)(ScriptEventListener *this, const std::string *, RegistrationType, bool);
EventResult (__fastcall *onScriptRegisterView)(ScriptEventListener *this);
EventResult (__fastcall *onScriptRegisterSpatialView)(ScriptEventListener *this, const std::string *);
EventResult (__fastcall *onScriptAddFilterToView)(ScriptEventListener *this, const std::string *);
EventResult (__fastcall *onScriptLoaded)(ScriptEventListener *this, const std::string *, unsigned __int64);
EventResult (__fastcall *onScriptRan)(ScriptEventListener *this, const std::string *, const std::string *, bool);
EventResult (__fastcall *onScriptError)(ScriptEventListener *this, const std::string *, const std::string *);
EventResult (__fastcall *onScriptInternalError)(ScriptEventListener *this, const std::string *);
};
# ScriptEventCoordinator
struct __cppobj ScriptEventCoordinator : EventCoordinator<ScriptEventListener>
{
};
# ScriptLoggerConfig
struct __cppobj ScriptLoggerConfig : EnumBitset<enum ScriptLogType,3>
{
};
# ScriptEngine_vtbl
struct /*VFT*/ ScriptEngine_vtbl
{
void (__fastcall *~ScriptFramework)(ScriptApi::ScriptFramework *this);
bool (__fastcall *initialize)(ScriptApi::ScriptFramework *this);
bool (__fastcall *shutdown)(ScriptApi::ScriptFramework *this);
bool (__fastcall *onLogReceived)(ScriptEngine *this, const std::string *);
bool (__fastcall *onInfoReceived)(ScriptEngine *this, const std::string *);
bool (__fastcall *onWarnReceived)(ScriptEngine *this, const std::string *);
bool (__fastcall *onErrorReceived)(ScriptEngine *this, const std::string *);
bool (__fastcall *helpDefineActor)(ScriptEngine *this, const Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *helpDefineActor)(ScriptEngine *this, const ActorUniqueID *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *helpGetActor)(ScriptEngine *this, const ScriptObjectBinder *, Actor **);
bool (__fastcall *helpGetBlockSource)(ScriptEngine *this, const ScriptObjectBinder *, BlockSource **);
bool (__fastcall *helpGetBlock)(ScriptEngine *this, const ScriptObjectBinder *, const Block **, const BlockSource *);
bool (__fastcall *helpGetBlockPos)(ScriptEngine *this, const ScriptObjectBinder *, BlockPos *);
bool (__fastcall *helpDefineLevel)(ScriptEngine *this, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *helpGetLevel)(ScriptEngine *this, const ScriptObjectBinder *, Level **);
bool (__fastcall *helpDefineItemStack)(ScriptEngine *this, const ItemInstance *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *helpPopulateEcsID)(ScriptEngine *this, Json::Value *);
bool (__fastcall *setupInterface)(ScriptEngine *this);
bool (__fastcall *registerEventData)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *createEventData)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *onEventReceivedFromScriptEngine)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *createEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const std::string *, const std::string *);
bool (__fastcall *createEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *destroyEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *isValidEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, bool *);
bool (__fastcall *registerComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *createComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *getComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *, bool *);
bool (__fastcall *destroyComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *);
bool (__fastcall *applyComponentChanges)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *registerScriptOnlyComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *registerQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const std::string *, const std::string *, const std::string *, const std::string *);
bool (__fastcall *registerQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *getEntitiesFromQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const long double, const long double, const long double, const long double, const long double, const long double, std::vector<ScriptApi::ScriptObjectHandle> *);
bool (__fastcall *getEntitiesFromQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, std::vector<ScriptApi::ScriptObjectHandle> *);
bool (__fastcall *addFilter)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *);
bool (__fastcall *getBlock)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const BlockPos *, const ScriptApi::ScriptObjectHandle *, const ScriptObjectBinder *);
bool (__fastcall *helpDefineTickingArea)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const ActorUniqueID *);
bool (__fastcall *helpDefineTickingArea)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const ITickingArea *);
void (__fastcall *onExecuteCommandCalled)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptCommand *);
bool (__fastcall *executeCommand)(ScriptEngine *this, const ScriptCommand *);
bool (__fastcall *onCommandOutputCallback)(ScriptEngine *this, unsigned int, Json::Value *);
bool (__fastcall *_registerSystemObjects)(ScriptEngine *this, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *_hasEvent)(ScriptEngine *this, const std::string *);
bool (__fastcall *_helpRegisterSystemCallbacks)(ScriptEngine *this, const ScriptApi::ScriptObjectHandle *);
void (__fastcall *_handleError)(ScriptEngine *this, const ScriptApi::ScriptReportItem *);
void (__fastcall *_handleWarning)(ScriptEngine *this, const ScriptApi::ScriptReportItem *);
};
# ScriptServerContext
struct __cppobj ScriptServerContext
{
Level *mLevel;
Minecraft *mMinecraft;
PacketSender *mPacketSender;
entt::basic_registry<enum entt::entity> *mRegistry;
ScriptApi::ScriptReport *mScriptReport;
};
# ScriptTemplateFactory<ScriptServerContext>::Entity
struct __cppobj ScriptTemplateFactory<ScriptServerContext>::Entity
{
ScriptTemplateFactory<ScriptServerContext>::Entity_vtbl *__vftable /*VFT*/;
};
# ScriptTemplateFactory<ScriptServerContext>::Entity_vtbl
struct /*VFT*/ ScriptTemplateFactory<ScriptServerContext>::Entity_vtbl
{
void (__fastcall *~Entity)(ScriptTemplateFactory<ScriptServerContext>::Entity *this);
bool (__fastcall *createAndApplyTemplate)(ScriptTemplateFactory<ScriptServerContext>::Entity *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor **, const std::string *);
};
# ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::Entity>
struct __cppobj ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::Entity>
{
std::unordered_map<unsigned __int64,std::shared_ptr<ScriptTemplateFactory<ScriptServerContext>::Entity>> mTemplates;
};
# ScriptTemplateFactory<ScriptServerContext>::Component
struct __cppobj ScriptTemplateFactory<ScriptServerContext>::Component
{
ScriptTemplateFactory<ScriptServerContext>::Component_vtbl *__vftable /*VFT*/;
};
# ScriptTemplateFactory<ScriptServerContext>::Component_vtbl
struct /*VFT*/ ScriptTemplateFactory<ScriptServerContext>::Component_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::Component>
struct __cppobj ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::Component>
{
std::unordered_map<unsigned __int64,std::shared_ptr<ScriptTemplateFactory<ScriptServerContext>::Component>> mTemplates;
};
# ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent
struct __cppobj ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent
{
ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent_vtbl *__vftable /*VFT*/;
};
# ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent_vtbl
struct /*VFT*/ ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent_vtbl
{
void (__fastcall *~ReceivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this);
bool (__fastcall *receivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *getEventData)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, ScriptApi::ScriptObjectHandle *);
};
# ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent>
struct __cppobj ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent>
{
std::unordered_map<unsigned __int64,std::shared_ptr<ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent>> mTemplates;
};
# ScriptTemplateFactory<ScriptServerContext>::HashedEntries
struct __cppobj ScriptTemplateFactory<ScriptServerContext>::HashedEntries
{
std::unordered_set<unsigned __int64> mHashes;
};
# ScriptTemplateFactory<ScriptServerContext>
struct __cppobj ScriptTemplateFactory<ScriptServerContext>
{
ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::Entity> mEntities;
ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::Entity> mItemEntities;
ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::Component> mComponents;
ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent> mReceivedEvents;
ScriptTemplateFactory<ScriptServerContext>::HashedEntries mScriptEventDatas;
std::shared_ptr<ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent> mBroadcastEvent;
};
# ScriptOnlyComponents<ScriptServerContext>
struct __cppobj ScriptOnlyComponents<ScriptServerContext>
{
std::map<std::string,Json::Value> mScriptOnlyComponentDefs;
};
# ScriptOnlyEventsData<ScriptServerContext>
struct __cppobj ScriptOnlyEventsData<ScriptServerContext>
{
std::map<std::string,Json::Value> mScriptOnlyEventsData;
};
# ScriptEventData_vtbl
struct /*VFT*/ ScriptEventData_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptQueries
struct __cppobj ScriptQueries
{
entt::basic_registry<enum entt::entity> mRegistryView;
};
# ScriptEngineWithContext<ScriptServerContext>
struct __cppobj __declspec(align(8)) ScriptEngineWithContext<ScriptServerContext> : ScriptEngine
{
const gsl::basic_string_span<char const ,-1> SCRIPT_FILE_EXTENSION;
const std::string SCRIPT_ENTITY_TYPE;
const std::string SCRIPT_ITEM_ENTITY_TYPE;
ScriptServerContext mContext;
ScriptTemplateFactory<ScriptServerContext> mFactory;
ScriptOnlyComponents<ScriptServerContext> mScriptComponents;
ScriptOnlyEventsData<ScriptServerContext> mScriptEvents;
std::deque<std::unique_ptr<ScriptEventData const >> mEventQueue;
std::unordered_map<unsigned int,ScriptCommandCallbackData> mCommandPendingCallbackQueue;
ScriptQueries mQueries;
bool mWorkaroundViewUpdate;
};
# ScriptEngineWithContext<ScriptServerContext>_vtbl
struct /*VFT*/ ScriptEngineWithContext<ScriptServerContext>_vtbl
{
void (__fastcall *~ScriptFramework)(ScriptApi::ScriptFramework *this);
bool (__fastcall *initialize)(ScriptApi::ScriptFramework *this);
bool (__fastcall *shutdown)(ScriptApi::ScriptFramework *this);
bool (__fastcall *onLogReceived)(ScriptEngine *this, const std::string *);
bool (__fastcall *onInfoReceived)(ScriptEngine *this, const std::string *);
bool (__fastcall *onWarnReceived)(ScriptEngine *this, const std::string *);
bool (__fastcall *onErrorReceived)(ScriptEngine *this, const std::string *);
bool (__fastcall *helpDefineActor)(ScriptEngine *this, const Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *helpDefineActor)(ScriptEngine *this, const ActorUniqueID *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *helpGetActor)(ScriptEngine *this, const ScriptObjectBinder *, Actor **);
bool (__fastcall *helpGetBlockSource)(ScriptEngine *this, const ScriptObjectBinder *, BlockSource **);
bool (__fastcall *helpGetBlock)(ScriptEngine *this, const ScriptObjectBinder *, const Block **, const BlockSource *);
bool (__fastcall *helpGetBlockPos)(ScriptEngine *this, const ScriptObjectBinder *, BlockPos *);
bool (__fastcall *helpDefineLevel)(ScriptEngine *this, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *helpGetLevel)(ScriptEngine *this, const ScriptObjectBinder *, Level **);
bool (__fastcall *helpDefineItemStack)(ScriptEngine *this, const ItemInstance *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *helpPopulateEcsID)(ScriptEngine *this, Json::Value *);
bool (__fastcall *setupInterface)(ScriptEngine *this);
bool (__fastcall *registerEventData)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *createEventData)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *onEventReceivedFromScriptEngine)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *createEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const std::string *, const std::string *);
bool (__fastcall *createEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *destroyEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *isValidEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, bool *);
bool (__fastcall *registerComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *createComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *getComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *, bool *);
bool (__fastcall *destroyComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *);
bool (__fastcall *applyComponentChanges)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *registerScriptOnlyComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *registerQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const std::string *, const std::string *, const std::string *, const std::string *);
bool (__fastcall *registerQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *getEntitiesFromQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const long double, const long double, const long double, const long double, const long double, const long double, std::vector<ScriptApi::ScriptObjectHandle> *);
bool (__fastcall *getEntitiesFromQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, std::vector<ScriptApi::ScriptObjectHandle> *);
bool (__fastcall *addFilter)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *);
bool (__fastcall *getBlock)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const BlockPos *, const ScriptApi::ScriptObjectHandle *, const ScriptObjectBinder *);
bool (__fastcall *helpDefineTickingArea)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const ActorUniqueID *);
bool (__fastcall *helpDefineTickingArea)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const ITickingArea *);
void (__fastcall *onExecuteCommandCalled)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptCommand *);
bool (__fastcall *executeCommand)(ScriptEngine *this, const ScriptCommand *);
bool (__fastcall *onCommandOutputCallback)(ScriptEngine *this, unsigned int, Json::Value *);
bool (__fastcall *_registerSystemObjects)(ScriptEngine *this, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *_hasEvent)(ScriptEngine *this, const std::string *);
bool (__fastcall *_helpRegisterSystemCallbacks)(ScriptEngine *this, const ScriptApi::ScriptObjectHandle *);
void (__fastcall *_handleError)(ScriptEngine *this, const ScriptApi::ScriptReportItem *);
void (__fastcall *_handleWarning)(ScriptEngine *this, const ScriptApi::ScriptReportItem *);
};
# ServerInstanceEventListener
struct __cppobj ServerInstanceEventListener
{
ServerInstanceEventListener_vtbl *__vftable /*VFT*/;
};
# ServerInstance
struct __cppobj ServerInstance : AppPlatformListener, GameCallbacks, Core::StorageAreaStateListener, Bedrock::EnableNonOwnerReferences
{
const IMinecraftApp *mApp;
std::unique_ptr<Minecraft> mMinecraft;
std::unique_ptr<NetworkHandler> mNetwork;
std::unique_ptr<LoopbackPacketSender> mPacketSender;
std::unique_ptr<Timer> mSimTimer;
std::unique_ptr<Timer> mRealTimer;
std::unique_ptr<Scheduler> mScheduler;
std::unique_ptr<EducationOptions> mEducationOptions;
LevelStorage *mStorage;
RakNet::RakNetGUID mNetworkGUID;
std::atomic<bool> mInUpdate;
std::atomic<int> mWriteRefCounter;
std::atomic<bool> mThreadShouldJoin;
std::atomic<bool> mServerThreadActive;
gsl::not_null<Bedrock::NonOwnerPointer<ServerInstanceEventCoordinator> > mEventCoordinator;
std::atomic<enum ServerInstance::InstanceState> mInstanceState;
SPSCQueue<std::function<void __cdecl(void)>,512> mCommandQueue;
std::thread mServerInstanceThread;
std::mutex mResumeMutex;
std::condition_variable mResumeSignal;
std::unique_ptr<MinecraftServerScriptEngine> mScriptEngine;
std::function<void __cdecl(void)> mLevelCorruptCallback;
bool mHandledLevelCorruption;
bool mSendFinishEvent;
bool mLoadScriptFinshed;
std::vector<std::string> mAddOnList;
bool mDisableHealth;
bool mHasRemoveEntityEvent;
bool mIsUpdateAnim;
std::string mMapIid;
std::string mRoomId;
std::string mRoomName;
std::string mServerId;
std::string mServerName;
std::string mHostnum;
std::string mOwnerId;
bool mRentalVerboseFlag;
bool mServerCloseNameTag;
std::unique_ptr<TextFilteringProcessor> mTextFilteringProcessor;
std::chrono::duration<__int64,std::ratio<1,1000000> > mWakeupInterval;
std::string mLevelId;
std::unique_ptr<WorldSessionEndPoint> mWorldSessionEndPoint;
std::shared_ptr<Core::FileStorageArea> mStorageAreaForLevel;
bool mEnableItemStackNetManager;
bool mbInitialized;
bool mbFlaggedForEarlyDestruction;
ServiceRegistrationToken<ServerInstance> mServiceRegistrationToken;
};
# ServerInstanceEventListener_vtbl
struct /*VFT*/ ServerInstanceEventListener_vtbl
{
void (__fastcall *~ServerInstanceEventListener)(ServerInstanceEventListener *this);
EventResult (__fastcall *onServerInitializeStart)(ServerInstanceEventListener *this, ServerInstance *);
EventResult (__fastcall *onServerInitializeEnd)(ServerInstanceEventListener *this, ServerInstance *);
EventResult (__fastcall *onServerMinecraftInitialized)(ServerInstanceEventListener *this, ServerInstance *, Minecraft *);
EventResult (__fastcall *onServerLevelInitialized)(ServerInstanceEventListener *this, ServerInstance *, Level *);
EventResult (__fastcall *onServerUpdateStart)(ServerInstanceEventListener *this, ServerInstance *);
EventResult (__fastcall *onServerUpdateEnd)(ServerInstanceEventListener *this, ServerInstance *);
EventResult (__fastcall *onServerSuspend)(ServerInstanceEventListener *this, ServerInstance *);
EventResult (__fastcall *onServerResume)(ServerInstanceEventListener *this, ServerInstance *);
EventResult (__fastcall *onServerThreadStarted)(ServerInstanceEventListener *this, ServerInstance *);
EventResult (__fastcall *onServerThreadStopped)(ServerInstanceEventListener *this, ServerInstance *);
EventResult (__fastcall *onStartLeaveGame)(ServerInstanceEventListener *this, ServerInstance *);
EventResult (__fastcall *onLeaveGameDone)(ServerInstanceEventListener *this, ServerInstance *);
};
# ScriptServerActorEventListener
struct __cppobj ScriptServerActorEventListener : ActorEventListener
{
MinecraftServerScriptEngine *mScriptEngine;
};
# ScriptServerActorEventListener_vtbl
struct /*VFT*/ ScriptServerActorEventListener_vtbl
{
void (__fastcall *~ActorEventListener)(ActorEventListener *this);
EventResult (__fastcall *onActorAttack)(ActorEventListener *this, Actor *, Actor *, int);
EventResult (__fastcall *onActorHit)(ActorEventListener *this, Actor *, const ActorDamageSource *, int *, bool *, bool *);
EventResult (__fastcall *onActorHurt)(ActorEventListener *this, const ActorHurtEvent *);
EventResult (__fastcall *onActorMove)(ActorEventListener *this, Actor *, const Vec3 *);
EventResult (__fastcall *onActorPredictedMove)(ActorEventListener *this, Actor *, MovePredictionType, const Vec3 *);
EventResult (__fastcall *onActorTick)(ActorEventListener *this, Actor *);
EventResult (__fastcall *onActorSneakChanged)(ActorEventListener *this, Actor *, bool);
EventResult (__fastcall *onActorStartRiding)(ActorEventListener *this, Actor *, Actor *);
EventResult (__fastcall *onActorStopRiding)(ActorEventListener *this, Actor *, bool, bool, bool);
EventResult (__fastcall *onActorDeath)(ActorEventListener *this, Actor *, const ActorDamageSource *, ActorType);
EventResult (__fastcall *onActorDefinitionEventTriggered)(ActorEventListener *this, const ActorDefinitionEvent *);
EventResult (__fastcall *onActorUseItem)(ActorEventListener *this, const ActorUseItemEvent *);
EventResult (__fastcall *onActorUseItemOn)(ActorEventListener *this, Actor *, const ItemStack *, const BlockPos *, unsigned __int8);
EventResult (__fastcall *onActorCreated)(ActorEventListener *this, Actor *);
EventResult (__fastcall *onProjectileHit)(ActorEventListener *this, const ProjectileHitEvent *);
EventResult (__fastcall *onActorTeleported)(ActorEventListener *this, Actor *);
EventResult (__fastcall *onActorAttackedActor)(ActorEventListener *this, Actor *, Actor *);
EventResult (__fastcall *onActorAcquiredItem)(ActorEventListener *this, const ActorAcquiredItemEvent *);
EventResult (__fastcall *onActorPlacedItem)(ActorEventListener *this, Actor *, const ItemInstance *);
EventResult (__fastcall *onActorDroppedItem)(ActorEventListener *this, Actor *, const ItemInstance *);
EventResult (__fastcall *onActorCarriedItemChanged)(ActorEventListener *this, Actor *, const ItemInstance *, const ItemInstance *, HandSlot);
EventResult (__fastcall *onActorEquippedArmor)(ActorEventListener *this, Actor *, const ItemInstance *, ArmorSlot);
EventResult (__fastcall *onActorRemoved)(ActorEventListener *this, Actor *);
EventResult (__fastcall *onActorMobInteraction)(ActorEventListener *this, Actor *, MinecraftEventing::InteractionType, ActorType);
EventResult (__fastcall *onActorTargetAcquired)(ActorEventListener *this, Actor *, Actor *);
EventResult (__fastcall *onActorGriefingBlock)(ActorEventListener *this, const ActorGriefingBlockEvent *);
EventResult (__fastcall *onActorAddEffect)(ActorEventListener *this, const ActorAddEffectEvent *);
EventResult (__fastcall *onActorKilled)(ActorEventListener *this, const ActorKilledEvent *);
EventResult (__fastcall *onActorRemoveEffect)(ActorEventListener *this, const ActorRemoveEffectEvent *);
EventResult (__fastcall *onKnockBack)(ActorEventListener *this, const KnockBackEvent *);
EventResult (__fastcall *onMountTaming)(ActorEventListener *this, const MountTamingEvent *);
EventResult (__fastcall *onActorAnimationChanged)(ActorEventListener *this, const ActorAnimationChangedEvent *);
EventResult (__fastcall *onSendActorAddBuff)(ActorEventListener *this, Actor *, const AttributeInstance *, const std::string *, int, bool, int, int, int);
};
# ScriptServerBlockEventListener
struct __cppobj ScriptServerBlockEventListener : BlockEventListener
{
MinecraftServerScriptEngine *mScriptEngine;
};
# ScriptServerBlockEventListener_vtbl
struct /*VFT*/ ScriptServerBlockEventListener_vtbl
{
void (__fastcall *~BlockEventListener)(BlockEventListener *this);
EventResult (__fastcall *onBlockPlacedByPlayer)(BlockEventListener *this, Player *, const Block *, const BlockPos *, bool);
EventResult (__fastcall *onBlockDestroyedByPlayer)(BlockEventListener *this, Player *, const std::string, const BlockPos *);
EventResult (__fastcall *onBlockMovedByPiston)(BlockEventListener *this, const BlockPos *, const BlockPos *, const PistonBlockActor::PistonState);
EventResult (__fastcall *onBlockDestructionStopped)(BlockEventListener *this, Player *, const BlockPos *, int);
EventResult (__fastcall *onBlockDestructionStarted)(BlockEventListener *this, Player *, const BlockPos *);
EventResult (__fastcall *onBlockInteractedWith)(BlockEventListener *this, Player *, const BlockPos *);
EventResult (__fastcall *onBlockExploded)(BlockEventListener *this, const BlockPos *, const Block *, Actor *);
EventResult (__fastcall *onBlockModified)(BlockEventListener *this, const BlockPos *, const Block *, const Block *);
EventResult (__fastcall *onChestBlockTryPaired)(BlockEventListener *this, const ChestBlockTryPairEvent *);
EventResult (__fastcall *onUnknownBlockReceived)(BlockEventListener *this, Level *, const NewBlockID *, unsigned __int16);
};
# ScriptServerPacketEventListener
struct __cppobj ScriptServerPacketEventListener : NetworkPacketEventListener
{
MinecraftServerScriptEngine *mScriptEngine;
};
# ScriptServerPacketEventListener_vtbl
struct /*VFT*/ ScriptServerPacketEventListener_vtbl
{
void (__fastcall *~NetworkPacketEventListener)(NetworkPacketEventListener *this);
EventResult (__fastcall *onPacketReceivedFrom)(NetworkPacketEventListener *this, const PacketHeader *, const Packet *);
};
# ScriptTelemetryEventListener
struct __cppobj __declspec(align(8)) ScriptTelemetryEventListener : ScriptEventListener
{
IMinecraftEventing *mEventing;
const bool mClientside;
};
# ScriptTelemetryEventListener_vtbl
struct /*VFT*/ ScriptTelemetryEventListener_vtbl
{
void (__fastcall *~ScriptEventListener)(ScriptEventListener *this);
EventResult (__fastcall *onScriptGetComponent)(ScriptEventListener *this, const std::string *, RegistrationType, bool);
EventResult (__fastcall *onScriptListenForEvent)(ScriptEventListener *this, const std::string *);
EventResult (__fastcall *onScriptBroadcastEvent)(ScriptEventListener *this, const std::string *, RegistrationType, bool);
EventResult (__fastcall *onScriptRegisterView)(ScriptEventListener *this);
EventResult (__fastcall *onScriptRegisterSpatialView)(ScriptEventListener *this, const std::string *);
EventResult (__fastcall *onScriptAddFilterToView)(ScriptEventListener *this, const std::string *);
EventResult (__fastcall *onScriptLoaded)(ScriptEventListener *this, const std::string *, unsigned __int64);
EventResult (__fastcall *onScriptRan)(ScriptEventListener *this, const std::string *, const std::string *, bool);
EventResult (__fastcall *onScriptError)(ScriptEventListener *this, const std::string *, const std::string *);
EventResult (__fastcall *onScriptInternalError)(ScriptEventListener *this, const std::string *);
};
# SimplexNoise
struct __cppobj SimplexNoise
{
Vec3 mOrigin;
int mNoiseMap[512];
};
# ScriptServerLevelEventListener
struct __cppobj ScriptServerLevelEventListener : LevelEventListener
{
MinecraftServerScriptEngine *mScriptEngine;
};
# ScriptServerLevelEventListener_vtbl
struct /*VFT*/ ScriptServerLevelEventListener_vtbl
{
void (__fastcall *~LevelEventListener)(LevelEventListener *this);
EventResult (__fastcall *onLevelInitialized)(LevelEventListener *this, Level *);
EventResult (__fastcall *onLevelSaveData)(LevelEventListener *this, Level *, CompoundTag *);
EventResult (__fastcall *onLevelAddedPlayer)(LevelEventListener *this, Level *, Player *);
EventResult (__fastcall *onLevelRemovedPlayer)(LevelEventListener *this, Level *, Player *);
EventResult (__fastcall *onLevelRemovedActor)(LevelEventListener *this, Level *, Actor *);
EventResult (__fastcall *onLevelAddedActor)(LevelEventListener *this, Level *, Actor *);
EventResult (__fastcall *onLevelTick)(LevelEventListener *this);
EventResult (__fastcall *onLevelWeatherChange)(LevelEventListener *this, const std::string *, bool, bool);
EventResult (__fastcall *onLevelBiomesRegistered)(LevelEventListener *this, BiomeRegistry *);
};
# ScriptLevelWeatherEventListener
struct __cppobj ScriptLevelWeatherEventListener : LevelEventListener
{
MinecraftServerScriptEngine *mScriptEngine;
};
# ScriptLevelWeatherEventListener_vtbl
struct /*VFT*/ ScriptLevelWeatherEventListener_vtbl
{
void (__fastcall *~LevelEventListener)(LevelEventListener *this);
EventResult (__fastcall *onLevelInitialized)(LevelEventListener *this, Level *);
EventResult (__fastcall *onLevelSaveData)(LevelEventListener *this, Level *, CompoundTag *);
EventResult (__fastcall *onLevelAddedPlayer)(LevelEventListener *this, Level *, Player *);
EventResult (__fastcall *onLevelRemovedPlayer)(LevelEventListener *this, Level *, Player *);
EventResult (__fastcall *onLevelRemovedActor)(LevelEventListener *this, Level *, Actor *);
EventResult (__fastcall *onLevelAddedActor)(LevelEventListener *this, Level *, Actor *);
EventResult (__fastcall *onLevelTick)(LevelEventListener *this);
EventResult (__fastcall *onLevelWeatherChange)(LevelEventListener *this, const std::string *, bool, bool);
EventResult (__fastcall *onLevelBiomesRegistered)(LevelEventListener *this, BiomeRegistry *);
};
# ServerInstance_vtbl
struct /*VFT*/ ServerInstance_vtbl
{
void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
void (__fastcall *onLowMemory)(AppPlatformListener *this);
void (__fastcall *onAppPaused)(AppPlatformListener *this);
void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
void (__fastcall *onAppSuspended)(AppPlatformListener *this);
void (__fastcall *onAppResumed)(AppPlatformListener *this);
void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
void (__fastcall *onAppTerminated)(AppPlatformListener *this);
void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
void (__fastcall *onResizeBegin)(AppPlatformListener *this);
void (__fastcall *onResizeEnd)(AppPlatformListener *this);
void (__fastcall *onDeviceLost)(AppPlatformListener *this);
};
# Social::MultiplayerServiceObserver
struct __cppobj Social::MultiplayerServiceObserver : Core::Observer<Social::MultiplayerServiceObserver,Core::SingleThreadedLock>
{
};
# Social::MultiplayerServiceObserver_vtbl
struct /*VFT*/ Social::MultiplayerServiceObserver_vtbl
{
void (__fastcall *~Observer<Social::MultiplayerServiceObserver,Core::SingleThreadedLock>)(Core::Observer<Social::MultiplayerServiceObserver,Core::SingleThreadedLock> *this);
void (__fastcall *_onSubjectDestroyed)(Core::Observer<Social::MultiplayerServiceObserver,Core::SingleThreadedLock> *this);
void (__fastcall *onInvalidPlayerJoinedLobby)(Social::MultiplayerServiceObserver *this, const mce::UUID *, const std::string *);
void (__fastcall *onUserDisconnectedBecauseConcurrentLogin)(Social::MultiplayerServiceObserver *this, const std::string *);
};
# ServerNetworkHandler::Client
struct __cppobj ServerNetworkHandler::Client
{
std::unique_ptr<ConnectionRequest> mPrimaryRequest;
std::unordered_map<unsigned char,std::unique_ptr<SubClientConnectionRequest>> mSubClientRequests;
};
# ServerNetworkHandler
struct __cppobj ServerNetworkHandler : NetEventCallback, LevelListener, Social::MultiplayerServiceObserver, Social::XboxLiveUserObserver
{
GameCallbacks *mGameCallbacks;
Level *mLevel;
NetworkHandler *mNetworkHandler;
PrivateKeyManager *mServerKeys;
ServerLocator *mServerLocator;
PacketSender *mPacketSender;
bool mUseAllowList;
AllowList *mAllowList;
PermissionsFile *mPermissionsFile;
DenyList mServerDenyList;
bool mRequireTrustedAuthentication;
bool mHasDisplayedPackErrors;
NetworkIdentifier mMyId;
const int mMaxChunkRadius;
MinecraftCommands *mMinecraftCommands;
IMinecraftApp *mApp;
Bedrock::NonOwnerPointer<TextFilteringProcessor> mTextFilteringProcessor;
std::unique_ptr<ClientBlobCache::Server::ActiveTransfersManager> mClientCacheManager;
std::unique_ptr<ClassroomModeNetworkHandler> mCompanionHandler;
std::string mTenantId;
std::string mShareableIdentityToken;
std::mutex mValidatePlayerMutex;
bool mAllowIncoming;
mce::UUID mHostPlayerId;
std::string mServerName;
std::string mServerType;
std::string mMultiplayerCorrelationId;
std::vector<std::string> mTrustedKeys;
int mMaxNumPlayers;
std::unordered_set<mce::UUID> mKnownEmotePieceIdLookup;
std::vector<mce::UUID> mKnownEmotePieceIds;
std::unordered_map<NetworkIdentifier,std::unique_ptr<ServerNetworkHandler::Client>> mClients;
__int64 GameOpChangeTime;
bool mIsTrial;
std::unordered_map<PackIdVersion,std::string> mPackIdToContentKey;
std::unique_ptr<GameSpecificNetEventCallback> mGameSpecificNetEventCallback;
};
# ServerMetrics
struct __cppobj ServerMetrics
{
ServerMetrics_vtbl *__vftable /*VFT*/;
};
# ServerMetrics_vtbl
struct /*VFT*/ ServerMetrics_vtbl
{
void (__fastcall *~ServerMetrics)(ServerMetrics *this);
void (__fastcall *sendPeriodicMetrics)(ServerMetrics *this, ServerInstance *);
void (__fastcall *sendServerTickTime)(ServerMetrics *this, const std::chrono::duration<__int64,std::ratio<1,1000000000> > *);
};
# ServiceClient
struct __cppobj ServiceClient
{
ServiceClient_vtbl *__vftable /*VFT*/;
ServiceReference<IMinecraftEventing> mEventing;
ServiceReference<Social::IUserManager> mUserManager;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mStartTime;
bool mHasTriedSigningIn;
bool mHasStoppedSignIn;
std::vector<std::shared_ptr<RequestHandler>> mSubmittedRequests;
std::vector<std::shared_ptr<RequestHandler>> mSentRequests;
};
# ServiceClient_vtbl
struct /*VFT*/ ServiceClient_vtbl
{
void (__fastcall *~ServiceClient)(ServiceClient *this);
void (__fastcall *update)(ServiceClient *this);
void (__fastcall *_submitRequest)(ServiceClient *this, std::shared_ptr<RequestHandler>);
};
# StoreUIComponent
struct __cppobj StoreUIComponent
{
StoreUIComponent_vtbl *__vftable /*VFT*/;
};
# StoreUIComponent_vtbl
struct /*VFT*/ StoreUIComponent_vtbl
{
void (__fastcall *~StoreUIComponent)(StoreUIComponent *this);
void (__fastcall *tick)(StoreUIComponent *this, ui::DirtyFlag *);
bool (__fastcall *canRemove)(StoreUIComponent *this);
int (__fastcall *getReadyCount)(StoreUIComponent *this);
void (__fastcall *parseData)(StoreUIComponent *this, const struct web::json::value *);
};
# StoreCatalogItemCollectionInfo
struct __cppobj StoreCatalogItemCollectionInfo
{
StoreSearchQuery mSearchQuery;
const unsigned int mMaxOfferCount;
const int mSalesRecentDocumentValue;
int mLowDiscount;
int mHighDiscount;
};
# StoreItemPDPData
struct __cppobj StoreItemPDPData
{
PDPSectionType mSectionType;
std::string mUUID;
};
# StoreCatalogItem::ImageInfo
struct __cppobj __declspec(align(8)) StoreCatalogItem::ImageInfo
{
_BYTE mId[4];
std::string mUrl;
glm::tvec2<int,0> mDimensions;
std::unique_ptr<ResourceLocation> mResourceLocation;
bool mFetching;
};
# StoreCatalogItem_vtbl
struct /*VFT*/ StoreCatalogItem_vtbl
{
void (__fastcall *~IStoreCatalogItem)(IStoreCatalogItem *this);
const std::vector<PackIdVersion> *(__fastcall *getPackIdentities)(IStoreCatalogItem *this);
};
# StoreActiveSaleInfo
struct __cppobj StoreActiveSaleInfo
{
float mLowDiscount;
float mHighDiscount;
__int64 mEndDate;
std::vector<std::string> mProductIds;
};
# StoreCatalogRepository::StoreCatalogRepoEntitlementChangeListener
struct __cppobj StoreCatalogRepository::StoreCatalogRepoEntitlementChangeListener : EntitlementChangeListener
{
gsl::not_null<Bedrock::NonOwnerPointer<ContentCatalogService> > mContentCatalogService;
};
# StoreCatalogRepository::StoreCatalogRepoEntitlementChangeListener_vtbl
struct /*VFT*/ StoreCatalogRepository::StoreCatalogRepoEntitlementChangeListener_vtbl
{
void (__fastcall *~EntitlementChangeListener)(EntitlementChangeListener *this);
void (__fastcall *_onEntitlementChanged)(EntitlementChangeListener *this);
};
# StoreCatalogRepository
struct __cppobj StoreCatalogRepository : Bedrock::EnableNonOwnerReferences
{
gsl::not_null<Bedrock::NonOwnerPointer<ContentCatalogService> > mContentCatalogService;
gsl::not_null<Bedrock::NonOwnerPointer<DateManager> > mDateManager;
IEntitlementManager *mEntitlementManager;
ResourcePackRepository *mResourcePackRepository;
WorldTemplateManager *mWorldTemplateManager;
CatalogInfo mCatalogInfo;
std::unordered_map<std::string,std::unique_ptr<StoreCatalogItem>> mStoreCatalogItems;
std::unordered_set<std::string> mRealmsPlusOfferPackIds;
bool mRealmsPlusOffersFetched;
std::function<void __cdecl(void)> mRefreshBindsCallback;
std::function<enum ItemInstallState __cdecl(std::vector<PackIdVersion> const &)> mGetItemInstallStateCallback;
ui::GameEventNotification mRefreshStore;
ui::GameEventNotification mRefreshSales;
bool mQueryingStorePromotionToast;
unsigned int mToastQueryDocumentCount;
_BYTE mDeviceTier[4];
std::unordered_set<std::string> mAvailableUpdatesSet;
std::unordered_map<std::string,RealmsStoreOffer> mRealmsCoinOffers;
std::set<StoreCatalogItem *> mSaleOfferCollections;
std::map<__int64,StoreActiveSaleInfo,std::greater<__int64>,std::allocator<std::pair<__int64 const ,StoreActiveSaleInfo> > > mItemsWithSaleInfo;
__int64 mNextSaleTime;
__int64 mSaleExpireTime;
__int64 mSalePromotionExpireTime;
std::shared_ptr<bool> mExistenceTracker;
std::shared_ptr<StoreCatalogRepository::StoreCatalogRepoEntitlementChangeListener> mEntitlementChangeListener;
};
# SaleComponent
struct __cppobj __declspec(align(8)) SaleComponent : StoreUIComponent
{
bool mShowOnlyDuringSale;
};
# SaleComponent_vtbl
struct /*VFT*/ SaleComponent_vtbl
{
void (__fastcall *~StoreUIComponent)(StoreUIComponent *this);
void (__fastcall *tick)(StoreUIComponent *this, ui::DirtyFlag *);
bool (__fastcall *canRemove)(StoreUIComponent *this);
int (__fastcall *getReadyCount)(StoreUIComponent *this);
void (__fastcall *parseData)(StoreUIComponent *this, const struct web::json::value *);
};
# SearchTermComponent
struct __cppobj SearchTermComponent : StoreUIComponent
{
std::vector<std::string> mSearchTerms;
};
# SearchTermComponent_vtbl
struct /*VFT*/ SearchTermComponent_vtbl
{
void (__fastcall *~StoreUIComponent)(StoreUIComponent *this);
void (__fastcall *tick)(StoreUIComponent *this, ui::DirtyFlag *);
bool (__fastcall *canRemove)(StoreUIComponent *this);
int (__fastcall *getReadyCount)(StoreUIComponent *this);
void (__fastcall *parseData)(StoreUIComponent *this, const struct web::json::value *);
};
# StoreVisualStyle
struct __cppobj StoreVisualStyle
{
StoreVisualStyleCategory mStyleType;
std::vector<std::shared_ptr<SearchQuery>> mSearchQueries;
std::string mTelemetryId;
NavButtonLinksTo mNavButtonLinksTo;
std::string mControlId;
std::unique_ptr<HeaderComponent> mHeaderComponent;
std::unique_ptr<NavButtonComponent> mNavButtonComponent;
std::unique_ptr<NavButtonSectionComponent> mNavButtonSectionComponent;
std::unique_ptr<OfferCollectionComponent> mOfferCollectionComponent;
std::unique_ptr<PromoComponent> mPromoComponent;
std::unique_ptr<SaleComponent> mSaleComponent;
std::unique_ptr<SearchTermComponent> mSearchTermsComponent;
std::unique_ptr<TreatmentComponent> mTreatmentPackComponent;
std::unique_ptr<DocumentComponent> mDocumentReferenceComponent;
std::unique_ptr<WorldListComponent> mWorldListComponent;
std::unique_ptr<RecentlyViewedComponent> mRecentlyViewedComponent;
std::unique_ptr<RealmsPlusComponent> mRealmsPlusComponent;
std::unique_ptr<CarouselComponent> mCarouselComponent;
};
# SmoothFloat
struct __cppobj SmoothFloat
{
float mTargetValue;
float mRemainingValue;
float mLastAmount;
};
# Social::MultiplayerService
struct __cppobj Social::MultiplayerService : UPNPInterface::ConnectionStateListener, Connector::ConnectionStateListener
{
Social::MultiplayerGameInfo mCurrentGame;
Connector *mConnector;
Level *mLevel;
bool mNeedRoundStartEvent;
std::function<void __cdecl(enum Social::JoinGameStatus,Social::MultiplayerGameInfo const &,bool)> mJoinCallback;
std::atomic<enum Social::GamePublishSetting> mPublishSetting;
std::mutex mPlayerAddedMutex;
Social::PresenceManager *mPresenceManager;
IMinecraftEventing *mEventing;
_BYTE mMultiplayerState[4];
Social::ServiceState mServiceState;
std::mutex mServiceStateChangeMutex;
Social::MultiplayerServiceManager *mServiceManager;
Bedrock::NonOwnerPointer<Social::IUserManager> mUserManager;
std::shared_ptr<std::function<void __cdecl(std::string)> > mDisplaySystemMessage;
NetworkHandler *mNetworkHandler;
UPNPInterface *mUPnPInterface;
bool mIsHosting;
std::vector<Social::GameConnectionInfo> mLocalConnectionInfo;
std::unordered_map<std::string,Social::ClientConnectionState> mClientsConnecting;
std::vector<Social::MultiplayerGameInfo> mCurrentList;
std::mutex mCurrentListMutex;
bool mIsLANConnection;
bool mNeedToAdvertise;
int mNeedToAdvertiseInNumFrames;
bool mIsInitialized;
bool mUseNetworking;
bool mWasSessionCreated;
const bool mEnabledAtStart;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mTimeOfStateStart;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mTimeOfLevelEntered;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mTimeOfLastGameListRefresh;
const Social::MultiplayerServiceIdentifier mServiceId;
const Core::Path mIconPath;
std::string mNATAddress;
};
# Social::User
struct __cppobj Social::User : std::enable_shared_from_this<Social::User>
{
Social::User_vtbl *__vftable /*VFT*/;
_BYTE mType[4];
int mControllerId;
const unsigned int mLocalUserId;
bool mShouldTransferDeviceAccountToXboxLive;
Social::UserPlatformConnectionState mPlatformConnectionState;
bool mNeedsPlatformReconnect;
std::mutex mUserManagerMutex;
Bedrock::NonOwnerPointer<Social::UserManager> mUserManager;
std::weak_ptr<IClientInstance> mAssociatedClientInstance;
std::unique_ptr<Social::IdentityManager> mIdentities;
std::shared_mutex mSignInMutex;
bool mSigningIn;
std::atomic<bool> mFinalized;
std::vector<std::pair<enum Social::IdentityType,std::function<void __cdecl(Social::MultiIdentitySigninResult const &)> >> mSignInCallbacks;
std::unordered_map<enum Social::IdentityType,std::vector<std::function<void __cdecl(unsigned int,enum Social::IdentityType)>>> mSignInListeners;
std::unordered_map<enum Social::IdentityType,std::vector<std::function<void __cdecl(unsigned int,enum Social::IdentityType)>>> mSignOutListeners;
std::mutex mSignListenerToAddMutex;
std::unordered_map<enum Social::IdentityType,std::vector<std::function<void __cdecl(unsigned int,enum Social::IdentityType)>>> mSignInListenersToAdd;
std::unordered_map<enum Social::IdentityType,std::vector<std::function<void __cdecl(unsigned int,enum Social::IdentityType)>>> mSignOutListenersToAdd;
bool mEnteringOfflineMode;
std::unique_ptr<Social::PlatformImageService> mPlatformFriendsImageService;
std::shared_ptr<Core::FileStorageArea> mStorageArea;
Core::PathBuffer<std::string > mSettingsDirectoryPath;
std::unique_ptr<CloudSaveSystemWrapper> mCloudSaveSystem;
std::shared_ptr<Options> mOptions;
};
# Social::User_vtbl
struct /*VFT*/ Social::User_vtbl
{
void (__fastcall *~User)(Social::User *this);
void (__fastcall *initStorageAreas)(Social::User *this);
bool (__fastcall *isConnected)(Social::User *this);
void (__fastcall *checkPrivilegeWithUIAsync)(Social::User *this, int, const std::string *, std::function<void __cdecl(enum Social::UserPermissionCheckResult)>);
Social::UserPermissionCheckResult (__fastcall *isMultiplayerAllowed)(Social::User *this);
Social::UserPermissionCheckResult (__fastcall *isChatAllowed)(Social::User *this);
Social::UserPermissionCheckResult (__fastcall *isAddFriendAllowed)(Social::User *this);
Social::UserPermissionCheckResult (__fastcall *isUserGeneratedContentAllowed)(Social::User *this);
bool (__fastcall *isRemotePlatformUser)(Social::User *this);
bool (__fastcall *shouldClearChatOnJoinGame)(Social::User *this);
std::string *(__fastcall *getPlatformID)(Social::User *this, std::string *result);
bool (__fastcall *hasPremiumPlatformAccess)(Social::User *this);
void (__fastcall *checkPremiumPlatformStatusAsync)(Social::User *this, std::function<void __cdecl(bool)>);
bool (__fastcall *hasPlatformIcons)(Social::User *this);
bool (__fastcall *hasPlatformProfileCards)(Social::User *this);
void (__fastcall *getLinkedXuids)(Social::User *this, std::function<void __cdecl(std::string,std::string)>, const std::vector<std::string> *);
void (__fastcall *getLinkedPlatformIds)(Social::User *this, std::function<void __cdecl(std::string,std::string)>, const std::vector<std::string> *);
std::string *(__fastcall *getPlatformOfflineID)(Social::User *this, std::string *result);
std::string *(__fastcall *getPlatformOnlineID)(Social::User *this, std::string *result);
bool (__fastcall *getLegacyOptionsData)(Social::User *this, std::vector<unsigned char> *);
void (__fastcall *onAppResumed)(Social::User *this);
void (__fastcall *_onGameControllerIdChanged)(Social::User *this, int, int);
void (__fastcall *refreshPlatformParentalControlsSetting)(Social::User *this);
void (__fastcall *_doFinalize)(Social::User *this);
void (__fastcall *_doDisconnect)(Social::User *this);
void (__fastcall *_doConnectAsync)(Social::User *this, std::shared_ptr<CallbackTokenContext<std::function<void __cdecl(enum Social::UserPlatformConnectionResult)> > >, bool);
void (__fastcall *_doTick)(Social::User *this);
const std::string *(__fastcall *_getPlatformDisplayName)(Social::User *this);
bool (__fastcall *_checkPlatformUserXBLSignInConstraints)(Social::User *this);
bool (__fastcall *_isPlatformParentalControlsEnabled)(Social::User *this);
void (__fastcall *onLevelAdded)(Social::User *this, const std::string *);
void (__fastcall *onLevelUpdated)(Social::User *this, const std::string *);
void (__fastcall *onLevelDeleted)(Social::User *this, const std::string *);
};
# Social::Identity
struct __cppobj Social::Identity : std::enable_shared_from_this<Social::Identity>
{
Social::Identity_vtbl *__vftable /*VFT*/;
Social::UserProfile mUserProfile;
std::weak_ptr<Options> mOwnerOptions;
bool mInitialized;
std::string mId;
Social::AuthToken mAuthToken;
IMinecraftEventing *mEventing;
};
# Social::SingleIdentitySignInResult
struct __cppobj Social::SingleIdentitySignInResult
{
_BYTE mResult[4];
bool mNewAccount;
std::string mGamertagHint;
};
# Social::AuthToken
struct __cppobj Social::AuthToken : NewType<std::string >
{
};
# Social::IUserDataObject
struct __cppobj Social::IUserDataObject
{
Social::IUserDataObject_vtbl *__vftable /*VFT*/;
};
# Social::IUserDataObject_vtbl
struct /*VFT*/ Social::IUserDataObject_vtbl
{
void (__fastcall *~IUserDataObject)(Social::IUserDataObject *this);
const std::string *(__fastcall *getObjectName)(Social::IUserDataObject *this);
bool (__fastcall *fillFromJSON)(Social::IUserDataObject *this, const Json::Value *);
Json::Value *(__fastcall *toJSONObject)(Social::IUserDataObject *this, Json::Value *result);
};
# Social::UserData
const struct __cppobj Social::UserData
{
const bool mIsValid;
std::string mValue;
};
# Social::Identity_vtbl
struct /*VFT*/ Social::Identity_vtbl
{
void (__fastcall *~Identity)(Social::Identity *this);
Social::IdentityEventResponse (__fastcall *initialize)(Social::Identity *this, std::weak_ptr<Options>, const Core::PathBuffer<std::string > *);
Social::IdentityType (__fastcall *getType)(Social::Identity *this);
void (__fastcall *tick)(Social::Identity *this);
void (__fastcall *signIn)(Social::Identity *this, Social::User *, bool, std::function<void __cdecl(Social::SingleIdentitySignInResult)>, std::function<void __cdecl(std::string,std::string)>);
void (__fastcall *cancelSignIn)(Social::Identity *this);
void (__fastcall *signOut)(Social::Identity *this, std::function<void __cdecl(bool)>);
void (__fastcall *doDisconnect)(Social::Identity *this);
bool (__fastcall *isSignedIn)(Social::Identity *this);
bool (__fastcall *isNewAccount)(Social::Identity *this);
bool (__fastcall *signinInProgress)(Social::Identity *this);
void (__fastcall *onDisplayNameUpdate)(Social::Identity *this, const std::string *);
const std::unordered_set<enum Social::IdentityType> *(__fastcall *getDependencies)(Social::Identity *this);
Social::IdentityEventResponse (__fastcall *onIdentitySignIn)(Social::Identity *this, Social::Identity *);
Social::IdentityEventResponse (__fastcall *onIdentitySignOut)(Social::Identity *this, Social::IdentityType);
const std::string *(__fastcall *getId)(Social::Identity *this);
void (__fastcall *getAuthToken)(Social::Identity *this, const std::string *, std::function<void __cdecl(Social::AuthToken)>);
void (__fastcall *getUserDataObject)(Social::Identity *this, Social::IUserDataObject *);
void (__fastcall *setUserDataObject)(Social::Identity *this, const Social::IUserDataObject *);
const Social::UserData *(__fastcall *getUserData)(Social::Identity *this, const Social::UserData *result, const std::string *);
void (__fastcall *setUserData)(Social::Identity *this, const std::string *, const Social::UserData *);
void (__fastcall *executeCloudScript)(Social::Identity *this, const std::string *, const Json::Value *, bool, int, std::function<void __cdecl(bool,Json::Value)>);
bool (__fastcall *hasCachedCredentials)(Social::Identity *this);
void (__fastcall *clearCachedCredentials)(Social::Identity *this);
const std::string *(__fastcall *getDisplayName)(Social::Identity *this);
void (__fastcall *setPresence)(Social::Identity *this, const std::string *);
void (__fastcall *clearPresence)(Social::Identity *this);
bool (__fastcall *hasPlayedLegacyGame)(Social::Identity *this, std::shared_ptr<Social::User const >);
bool (__fastcall *hasPremiumPlatformAccess)(Social::Identity *this);
void (__fastcall *checkPremiumPlatformStatusAsync)(Social::Identity *this, std::function<void __cdecl(bool)>);
bool (__fastcall *hasPlatformIcons)(Social::Identity *this);
bool (__fastcall *hasPlatformProfileCards)(Social::Identity *this);
void (__fastcall *setMinecraftEventing)(Social::Identity *this, IMinecraftEventing *);
};
# Social::UserProfile
struct __cppobj Social::UserProfile
{
std::string mDisplayName;
};
# Social::IdentityManager
struct __cppobj Social::IdentityManager
{
std::unordered_map<enum Social::IdentityType,std::shared_ptr<Social::Identity>> mIdentityMap;
};
# Social::PlatformImageService
struct __cppobj Social::PlatformImageService
{
bool mCacheAvailable;
Core::PathBuffer<std::string > mImageCache;
};
# SaveContainer
struct __cppobj __declspec(align(8)) SaveContainer : Core::FileStorageAreaObserver
{
GameSaveSystem *mSaveSystem;
std::shared_ptr<Core::FileStorageArea> mObservedStorageArea;
std::string mContainerName;
std::string mLevelId;
SpinLock mLock;
SpinLock mDelayLock;
std::atomic<bool> mIsActive;
std::atomic<bool> mIsAwaitingTask;
std::atomic<bool> mEnableAutomaticCommits;
std::atomic<bool> mIsNewWorld;
bool mShouldObserveStorage;
__declspec(align(4)) RetryDelay mDelayTimer;
std::shared_ptr<bool> mExistenceTracker;
std::set<std::string> mFilesToAdd;
std::set<std::string> mFilesToDelete;
__int64 mLastCheckpointTimestamp;
std::shared_ptr<CallbackTokenContext<std::function<void __cdecl(Core::Result)> > > mManifestSyncContext;
std::set<std::string> hack_stagedFilesToDelete;
bool hack_IsEmbeddedContainer;
};
# SaveContainer_vtbl
struct /*VFT*/ SaveContainer_vtbl
{
void (__fastcall *~Observer<Core::FileStorageAreaObserver,Core::SingleThreadedLock>)(Core::Observer<Core::FileStorageAreaObserver,Core::SingleThreadedLock> *this);
void (__fastcall *_onSubjectDestroyed)(Core::Observer<Core::FileStorageAreaObserver,Core::SingleThreadedLock> *this);
void (__fastcall *_onBeginWrites)(Core::FileStorageAreaObserver *this);
void (__fastcall *_onEndWrites)(Core::FileStorageAreaObserver *this);
void (__fastcall *_onWriteFile)(Core::FileStorageAreaObserver *this, Core::Path);
void (__fastcall *_onDeleteFile)(Core::FileStorageAreaObserver *this, Core::Path);
};
# Social::ClientConnectionState
struct __cppobj Social::ClientConnectionState
{
_BYTE mState[4];
Social::GameConnectionInfo mConnectionInfo;
};
# Social::PresenceTickable
struct __cppobj __declspec(align(8)) Social::PresenceTickable
{
Social::PresenceTickable_vtbl *__vftable /*VFT*/;
int mState;
bool mDoTick;
std::chrono::duration<__int64,std::ratio<1,1000> > mTickInterval;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastUpdate;
Social::PresenceTickableType mType;
};
# Social::PresenceTickable_vtbl
struct /*VFT*/ Social::PresenceTickable_vtbl
{
void (__fastcall *~PresenceTickable)(Social::PresenceTickable *this);
std::shared_ptr<RequestHandler> *(__fastcall *getPresenceRequest)(Social::PresenceTickable *this, std::shared_ptr<RequestHandler> *result, const ServiceClient *, const std::string *);
};
# Social::PresenceManager
struct __cppobj Social::PresenceManager : ServiceClient
{
std::map<enum Social::PresenceTickableType,std::unique_ptr<Social::PresenceTickable>> mTickables;
};
# Social::PresenceManager_vtbl
struct /*VFT*/ Social::PresenceManager_vtbl
{
void (__fastcall *~ServiceClient)(ServiceClient *this);
void (__fastcall *update)(ServiceClient *this);
void (__fastcall *_submitRequest)(ServiceClient *this, std::shared_ptr<RequestHandler>);
};
# Social::MultiplayerServiceManager
struct __cppobj Social::MultiplayerServiceManager : Bedrock::EnableNonOwnerReferences
{
std::vector<std::shared_ptr<Social::MultiplayerService>> mServices;
std::atomic<bool> mServiceGameListUpdated;
std::vector<Social::MultiplayerGameInfo> mGameList;
std::mutex mGameListMutex;
UPNPInterface *mUPnPInterface;
Core::Subject<Social::MultiplayerServiceObserver,Core::SingleThreadedLock> mObserverSubject;
ServiceRegistrationToken<Social::MultiplayerServiceManager> mServiceRegistrationToken;
};
# Social::MultiplayerService_vtbl
struct /*VFT*/ Social::MultiplayerService_vtbl
{
void (__fastcall *~ConnectionStateListener)(UPNPInterface::ConnectionStateListener *this);
void (__fastcall *onConnectionStateChanged)(UPNPInterface::ConnectionStateListener *this, const std::string *, const std::string *, unsigned int, unsigned int, unsigned int, const std::string *);
void (__fastcall *finalize)(Social::MultiplayerService *this);
bool (__fastcall *isFinalizationComplete)(Social::MultiplayerService *this);
void (__fastcall *login)(Social::MultiplayerService *this, const bool);
void (__fastcall *logoff)(Social::MultiplayerService *this);
void (__fastcall *onPrimaryUserConnectComplete)(Social::MultiplayerService *this, const Social::UserPlatformConnectionResult, const bool);
void (__fastcall *getFriendProfiles)(Social::MultiplayerService *this, std::function<void __cdecl(std::vector<Social::PlatformUserProfileData> &)>, const bool);
void (__fastcall *getPlatformProfile)(Social::MultiplayerService *this, const std::string *, std::function<void __cdecl(Social::PlatformUserProfileData &)>, bool);
void (__fastcall *getPlatformProfiles)(Social::MultiplayerService *this, const std::vector<std::string> *, std::function<void __cdecl(std::vector<Social::PlatformUserProfileData> &&)>, bool);
void (__fastcall *setInviteHandle)(Social::MultiplayerService *this, const std::string *, const bool);
void (__fastcall *clearInviteHandle)(Social::MultiplayerService *this);
Social::InviteHandleCheck (__fastcall *checkIsInviteForCurrentGame)(Social::MultiplayerService *this);
bool (__fastcall *needToHandleInvite)(Social::MultiplayerService *this);
bool (__fastcall *isInviteEnabled)(Social::MultiplayerService *this);
void (__fastcall *invitePlayers)(Social::MultiplayerService *this, const std::vector<std::string> *);
const std::string *(__fastcall *getInviteHandle)(Social::MultiplayerService *this, const std::string *result);
unsigned int (__fastcall *getMaxInvitablePlayers)(Social::MultiplayerService *this);
bool (__fastcall *isPlayerOnline)(Social::MultiplayerService *this, const std::string *);
void (__fastcall *showPlayerProfile)(Social::MultiplayerService *this, const std::string *);
std::vector<std::string> *(__fastcall *getPlayerUidsInLobby)(Social::MultiplayerService *this, std::vector<std::string> *result);
RelationshipStatus (__fastcall *mayChatWith)(Social::MultiplayerService *this, const std::string *);
bool (__fastcall *hasID)(Social::MultiplayerService *this, const std::string *);
std::string *(__fastcall *getXBLInfo)(Social::MultiplayerService *this, std::string *result);
bool (__fastcall *enforcePlatformIdentification)(Social::MultiplayerService *this);
void (__fastcall *setRealmToJoin)(Social::MultiplayerService *this, const Realms::World *);
void (__fastcall *clearRealmToJoin)(Social::MultiplayerService *this);
bool (__fastcall *isInRealm)(Social::MultiplayerService *this);
Realms::World *(__fastcall *getRealmWorld)(Social::MultiplayerService *this);
void (__fastcall *sendRealmsAllowListNotification)(Social::MultiplayerService *this, std::vector<std::string>);
void (__fastcall *setRealmGameInfo)(Social::MultiplayerService *this, Level *);
bool (__fastcall *isInSession)(Social::MultiplayerService *this);
bool (__fastcall *isInThirdPartyServer)(Social::MultiplayerService *this);
bool (__fastcall *isInSiftConnectedService)(Social::MultiplayerService *this);
const std::string *(__fastcall *getErrorMessage)(Social::MultiplayerService *this, Social::JoinGameStatus);
bool (__fastcall *isLoggedIn)(Social::MultiplayerService *this);
bool (__fastcall *isServiceAvailable)(Social::MultiplayerService *this);
bool (__fastcall *isServiceAllowed)(Social::MultiplayerService *this);
void (__fastcall *_initialize)(Social::MultiplayerService *this);
void (__fastcall *_enable)(Social::MultiplayerService *this, std::function<void __cdecl(enum Social::EnableResult)>);
void (__fastcall *_disable)(Social::MultiplayerService *this, std::function<void __cdecl(bool)>);
void (__fastcall *_advertiseGame)(Social::MultiplayerService *this);
void (__fastcall *_onExitLevel)(Social::MultiplayerService *this, Social::User *);
void (__fastcall *_joinGame)(Social::MultiplayerService *this, const std::string *, std::function<void __cdecl(enum Social::JoinGameStatus,Social::MultiplayerGameInfo const &,bool)>);
bool (__fastcall *_canJoin)(Social::MultiplayerService *this);
void (__fastcall *_leaveSession)(Social::MultiplayerService *this);
bool (__fastcall *_shouldAddGameToGameList)(Social::MultiplayerService *this, const Social::MultiplayerGameInfo *);
const std::string *(__fastcall *_getPrimaryUserNickname)(Social::MultiplayerService *this, const std::string *result);
const std::string *(__fastcall *_getPrimaryUserId)(Social::MultiplayerService *this, const std::string *result);
void (__fastcall *_onMultiplayerStateChange)(Social::MultiplayerService *this, Social::MultiplayerState, Social::MultiplayerState);
void (__fastcall *_setLobbyProperties)(Social::MultiplayerService *this);
void (__fastcall *_processExecutionQueue)(Social::MultiplayerService *this);
bool (__fastcall *_buildGameListIfNeeded)(Social::MultiplayerService *this, bool);
void (__fastcall *_buildGameList)(Social::MultiplayerService *this, bool);
void (__fastcall *_getAllActiveSessions)(Social::MultiplayerService *this, bool);
void (__fastcall *_updatePlayerStatus)(Social::MultiplayerService *this, const std::string *);
std::vector<Social::GameConnectionInfo> *(__fastcall *_getLocalConnectionInfo)(Social::MultiplayerService *this, std::vector<Social::GameConnectionInfo> *result);
void (__fastcall *_findOrCreateRealmLobby)(Social::MultiplayerService *this);
void (__fastcall *_tickMultiplayerManager)(Social::MultiplayerService *this, bool);
void (__fastcall *_setMemberProperties)(Social::MultiplayerService *this, Social::ClientConnectionState *);
void (__fastcall *_removePrimaryUserFromSession)(Social::MultiplayerService *this);
void (__fastcall *_defaultRichPresence)(Social::MultiplayerService *this, Social::User *);
void (__fastcall *_updateRichPresence)(Social::MultiplayerService *this, Social::User *, const Level *);
void (__fastcall *_createSession)(Social::MultiplayerService *this);
void (__fastcall *_updateLobby)(Social::MultiplayerService *this, bool);
bool (__fastcall *_isMutedPlayer)(Social::MultiplayerService *this, const std::string *);
bool (__fastcall *_isBlockedPlayer)(Social::MultiplayerService *this, const std::string *);
RelationshipStatus (__fastcall *_hasChatPrivileges)(Social::MultiplayerService *this, const std::string *);
void (__fastcall *_onClientEnteredInGame)(Social::MultiplayerService *this, const std::string *);
Social::GamePublishSetting (__fastcall *_getGamePublishSettingFromLevel)(Social::MultiplayerService *this, const Level *);
bool (__fastcall *_getShouldBroadcastFromLevel)(Social::MultiplayerService *this, const Level *);
void (__fastcall *_onMaxPlayerCountUpdated)(Social::MultiplayerService *this, const int);
void (__fastcall *_onJoinGameCancelled)(Social::MultiplayerService *this);
};
# ServiceRegistrationToken<Social::MultiplayerServiceManager>
struct __cppobj ServiceRegistrationToken<Social::MultiplayerServiceManager>
{
Social::MultiplayerServiceManager *mService;
};
# SkinPackKeyProvider
struct __cppobj SkinPackKeyProvider : IContentKeyProvider
{
};
# SkinPackKeyProvider_vtbl
struct /*VFT*/ SkinPackKeyProvider_vtbl
{
void (__fastcall *~IContentKeyProvider)(IContentKeyProvider *this);
std::string *(__fastcall *getContentKey)(IContentKeyProvider *this, std::string *result, const ContentIdentity *);
std::string *(__fastcall *getAlternateContentKey)(IContentKeyProvider *this, std::string *result, const ContentIdentity *);
bool (__fastcall *requireEncryptedReads)(IContentKeyProvider *this);
void (__fastcall *setTempContentKeys)(IContentKeyProvider *this, const std::unordered_map<ContentIdentity,std::string> *);
void (__fastcall *clearTempContentKeys)(IContentKeyProvider *this);
};
# SkinPack
struct __cppobj SkinPack
{
bool isDeleteed;
Pack *mPack;
std::string mName;
std::string mLocName;
std::string mSerializableName;
Json::Value mGeometryData;
bool mRequireTrustedContent;
std::vector<Skin> mSkins;
};
# SkinRepository::LoadListener
struct __cppobj SkinRepository::LoadListener
{
std::weak_ptr<bool> mExistenceTracker;
std::function<void __cdecl(mce::UUID const &)> mCallback;
};
# SkinRepositoryProxyCallbacks
struct __cppobj SkinRepositoryProxyCallbacks
{
std::function<bool __cdecl(void)> mIsContentLoading;
};
# SkinRepositoryProxy
struct __cppobj SkinRepositoryProxy
{
SkinRepositoryProxyCallbacks mCallbacks;
};
# SkinRepository
struct __cppobj __declspec(align(8)) SkinRepository : ImagePickingCallback, std::enable_shared_from_this<SkinRepository>
{
mce::TextureGroup *mTextureGroup;
PackManifestFactory *mManifestFactory;
IPackSourceFactory *mPackSourceFactory;
IEntitlementManager *mEntitlementManager;
std::unique_ptr<TaskGroup> mTaskGroup;
SkinPackKeyProvider mKeyProvider;
std::unordered_map<mce::UUID,SemVersion> mKnownSkinPackIdentities;
std::vector<mce::UUID> mUntrustedSkinPackIdentities;
std::unique_ptr<PackSource> mAllSkinPacksSource;
Pack *mLoadingPack;
std::vector<Pack *> mPendingLoads;
std::vector<std::unique_ptr<SkinPack>> mLoadedSkinPacks;
std::function<void __cdecl(bool,std::string)> mOnPickSkin;
bool mIsPickingSkin;
std::shared_ptr<bool> mExistenceTracker;
std::vector<SkinRepository::LoadListener> mLoadListeners;
std::unique_ptr<SkinRepositoryProxy> mProxy;
bool mInitialized;
};
# SkinRepository_vtbl
struct /*VFT*/ SkinRepository_vtbl
{
void (__fastcall *~ImagePickingCallback)(ImagePickingCallback *this);
void (__fastcall *onImagePickingSuccess)(ImagePickingCallback *this, const std::string *);
void (__fastcall *onImagePickingCanceled)(ImagePickingCallback *this);
};
# SharedImageBufferTracker
struct __cppobj SharedImageBufferTracker
{
const ImageBufferResourceManager *mImageBufferResourceManager;
};
# ServiceDrivenImageRepository
struct __cppobj __declspec(align(8)) ServiceDrivenImageRepository
{
std::unordered_map<std::string,ResourceLocation> mImages;
bool mIsReady;
std::shared_ptr<TaskGroup> mIOTaskGroup;
std::unordered_set<Core::PathBuffer<std::string >> mFilePathsParsed;
Core::PathBuffer<Core::StackString<char,1024> > mFolderPath;
std::shared_ptr<bool> mExistenceTracker;
int mNumAttempts;
};
# ScreenControllerProxy
struct __cppobj __declspec(align(8)) ScreenControllerProxy
{
ScreenControllerProxy_vtbl *__vftable /*VFT*/;
const ScreenControllerProxyType mType;
};
# ScreenControllerProxy_vtbl
struct /*VFT*/ ScreenControllerProxy_vtbl
{
void (__fastcall *~ScreenControllerProxy)(ScreenControllerProxy *this);
};
# ScreenViewProxy
struct __cppobj ScreenViewProxy
{
const ScreenViewProxyCallbacks mCallbacks;
};
# SceneStack::SceneStackEvent
struct __cppobj __declspec(align(8)) SceneStack::SceneStackEvent
{
SceneStack::SceneStackEvent_vtbl *__vftable /*VFT*/;
SceneStack::SceneStackEvent::EventType mType;
};
# SceneStack::SceneStackEvent_vtbl
struct /*VFT*/ SceneStack::SceneStackEvent_vtbl
{
void (__fastcall *~SceneStackEvent)(SceneStack::SceneStackEvent *this);
};
# ScreenThreshold
struct ScreenThreshold
{
_BYTE mSceneType[4];
_BYTE mSceneTypeToExclude[4];
int mThresholdNumberOfScreens;
};
# SceneStackProxy
struct __cppobj SceneStackProxy
{
const SceneStackProxyCallbacks mCallbacks;
};
# SceneStack
struct __cppobj SceneStack : ISceneStack
{
std::vector<std::shared_ptr<AbstractScene>> mScreenStack;
CachedScenes *mCachedScreens;
std::vector<std::unique_ptr<SceneStack::SceneStackEvent>> mStackEvents;
std::vector<std::unique_ptr<SceneStack::SceneStackEvent>> mQueuedStackEvents;
std::vector<ScreenThreshold> mScreenThresholds;
std::unique_ptr<TaskGroup> mDestroyScreenTaskGroup;
int mActiveStackSize;
int mScheduledScreenPushCount;
int mScheduledScreenPopCount;
bool mScreenNeedsEntrance;
std::string mLastPoppedScreenName;
bool mChangedThisFrame;
bool mScreenIsTicking;
bool mReloadScenesOnNextPop;
bool mDeferUpdatesUntilNextTick;
bool mBufferTextCharEvents;
std::vector<TextCharEventData> mBufferedTextCharEventData;
std::weak_ptr<Options> mOptions;
Bedrock::PubSub::ScopedSubscription mAsyncLoadOptionSubscription;
std::vector<std::pair<void *,std::function<void __cdecl(AbstractScene &)> >> mPrePushSceneCallbacks;
std::vector<std::pair<void *,std::function<void __cdecl(std::shared_ptr<AbstractScene>)> >> mPushSceneCallbacks;
std::vector<std::pair<void *,std::function<void __cdecl(AbstractScene &)> >> mPrePopSceneCallbacks;
std::vector<std::pair<void *,std::function<void __cdecl(std::shared_ptr<AbstractScene>,bool)> >> mPopSceneCallbacks;
std::unique_ptr<SceneStackProxy> mProxy;
gsl::not_null<Bedrock::NonOwnerPointer<UIEventCoordinator> > mUIEventCoordinator;
};
# SceneStack_vtbl
struct /*VFT*/ SceneStack_vtbl
{
void (__fastcall *~ISceneStack)(ISceneStack *this);
void (__fastcall *registerPrePushSceneCallback)(ISceneStack *this, void *, std::function<void __cdecl(AbstractScene &)>);
void (__fastcall *unregisterPrePushSceneCallback)(ISceneStack *this, void *);
void (__fastcall *registerPushSceneCallback)(ISceneStack *this, void *, std::function<void __cdecl(std::shared_ptr<AbstractScene>)>);
void (__fastcall *unregisterPushSceneCallback)(ISceneStack *this, void *);
void (__fastcall *registerPrePopSceneCallback)(ISceneStack *this, void *, std::function<void __cdecl(AbstractScene &)>);
void (__fastcall *unregisterPrePopSceneCallback)(ISceneStack *this, void *);
void (__fastcall *registerPopSceneCallback)(ISceneStack *this, void *, std::function<void __cdecl(std::shared_ptr<AbstractScene>,bool)>);
void (__fastcall *unregisterPopSceneCallback)(ISceneStack *this, void *);
const AbstractScene *(__fastcall *getTopScene)(ISceneStack *this);
AbstractScene *(__fastcall *getTopScene)(ISceneStack *this);
std::shared_ptr<AbstractScene> *(__fastcall *getTopSceneShared)(ISceneStack *this, std::shared_ptr<AbstractScene> *result);
void (__fastcall *schedulePopScreen)(ISceneStack *this, int);
void (__fastcall *pushScreen)(ISceneStack *this, std::shared_ptr<AbstractScene>, bool);
};
# SceneFactory
struct __cppobj SceneFactory
{
SceneFactory_vtbl *__vftable /*VFT*/;
IClientInstance *mClient;
IMinecraftGame *mMinecraft;
std::unique_ptr<TaskGroup> mTaskGroup;
bool mUseClientInstanceStack;
hbui::SceneProvider *mSceneProvider;
std::unique_ptr<UISoundPlayer> mSoundPlayer;
CachedScenes *mCachedScenes;
std::vector<std::shared_ptr<SceneFactory::PreCachePackage>> mPreCachePackages;
std::unique_ptr<SceneFactoryProxy> mProxy;
std::unordered_map<HashedString,std::pair<std::string,std::function<std::shared_ptr<UIScene> __cdecl(SceneFactory &,IMinecraftGame &,IClientInstance &,std::string const &,Player &,BlockPos const &,ActorUniqueID)> >> mRegisteredInGameScreens;
};
# SceneFactory_vtbl
struct /*VFT*/ SceneFactory_vtbl
{
void (__fastcall *~SceneFactory)(SceneFactory *this);
Json::Value *(__fastcall *createGlobalVars)(SceneFactory *this, Json::Value *result, UIDefRepository *);
};
# SceneFactory::PreCachePackage
struct __cppobj SceneFactory::PreCachePackage
{
std::string screenName;
std::shared_ptr<UIControlFactory> controlFactory;
std::unique_ptr<VisualTree> visualTree;
std::unique_ptr<LayoutManager> layoutManager;
std::shared_ptr<UIControl> rootControl;
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > taskHandle;
};
# SceneFactoryProxy
struct __cppobj SceneFactoryProxy
{
const SceneFactoryProxyCallbacks mCallbacks;
};
# ScreenController::ButtonEventCallbackKeyHasher
struct __cppobj ScreenController::ButtonEventCallbackKeyHasher
{
};
# ScreenController_vtbl
struct /*VFT*/ ScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
};
# SpriteComponent
struct __cppobj SpriteComponent : RenderableComponent
{
ResourceLocation mResourceLocation;
UITextureInfoPtr mUITextureInfo;
UITextureInfoPtr mBackCompatUITexture;
mce::TexturePtr mTexture;
_BYTE mUIMaterialType[4];
glm::tvec2<float,0> mUV;
glm::tvec2<float,0> mUVSize;
mce::Color mColor;
ui::SliceSize mNineSliceSize;
ui::ClipDirection mClipDirection;
glm::tvec2<float,0> mTiledScale;
glm::tvec2<float,0> mInvTextureSize;
_BYTE mTiled[4];
float mClipRatio;
__int8 mClipPixelPerfect : 1;
__int8 mHasNineSlice : 1;
__int8 mPixelPerfect : 1;
__int8 mKeepRatio : 1;
__int8 mFilled : 1;
__int8 mEnableGrayscale : 1;
__int8 mEnableBilinear : 1;
__int8 mTriggerDebugLog : 1;
__int8 mForceReloadTexture : 1;
__int8 mTextureLoaded : 1;
__int8 mAllowDebugTextureReplacement : 1;
__int8 mIsNewNineSlice : 1;
float mNewNineSliceTop;
float mNewNineSliceBottom;
float mNewNineSliceLeft;
float mNewNineSliceRight;
int mBright;
int mRot_NE;
Core::PathBuffer<std::string > mZipFolder;
};
# SpriteComponent_vtbl
struct /*VFT*/ SpriteComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
void (__fastcall *updateUI)(RenderableComponent *this, const UIMeasureStrategy *);
bool (__fastcall *overridesLayoutAxisOffset)(RenderableComponent *this, const LayoutVariableType);
float (__fastcall *getLayoutAxisOffsetOverride)(RenderableComponent *this, const LayoutVariableType);
};
# ScreenRenderBatch
struct __cppobj ScreenRenderBatch
{
std::vector<RenderControlMetadata> mRenderControls;
std::vector<ComponentRenderBatch> mRenderBatches;
std::unordered_map<unsigned __int64,TextureState> mTextureStates;
};
# ScreenView::DelayedCommand
struct __cppobj __declspec(align(8)) ScreenView::DelayedCommand
{
std::function<std::pair<enum ui::DirtyFlag,bool> __cdecl(void)> mAction;
ScreenView::DelayedCommandLocation location;
};
# ScreenView
struct __cppobj ScreenView
{
float mLastTime;
float mTickTime;
long double mLastRawJoystickEventTime;
glm::tvec2<float,0> mSize;
int mMenuUpButtonId;
int mMenuDownButtonId;
int mMenuLeftButtonId;
int mMenuRightButtonId;
int mMenuTabLeftButtonId;
int mMenuTabRightButtonId;
std::array<unsigned int,2> mPointerButtonIds;
std::shared_ptr<ScreenController> mController;
std::unique_ptr<VisualTree> mVisualTree;
std::vector<std::shared_ptr<UIControl>> mAlwaysBindControls;
std::vector<std::shared_ptr<UIControl>> mInputControls;
std::vector<std::shared_ptr<UIControl>> mScrollViewControls;
std::vector<std::shared_ptr<UIControl>> mOutOfModalScopeScrollViewControls;
std::vector<std::shared_ptr<UIControl>> mAnimationControls;
std::vector<std::shared_ptr<UIControl>> mFactoryControls;
std::vector<std::shared_ptr<UIControl>> mTextEditBoxControls;
std::vector<std::shared_ptr<UIControl>> mAlwaysListeningInputControls;
std::vector<std::shared_ptr<UIControl>> mRenderableControls;
std::vector<std::shared_ptr<UIControl>> mFlyingItemRendererControls;
std::vector<std::shared_ptr<UIControl>> mSliderControls;
std::vector<std::shared_ptr<UIControl>> mCustomRendererControls;
std::map<std::vector<std::shared_ptr<UIControl>> *,std::vector<std::shared_ptr<UIControl>>,std::less<std::vector<std::shared_ptr<UIControl>> *>,std::allocator<std::pair<std::vector<std::shared_ptr<UIControl>> * const,std::vector<std::shared_ptr<UIControl>> > > > mControlsToRemove;
std::unique_ptr<ScreenRenderBatch> mRootRenderBatch;
std::unique_ptr<UIAnimationController> mAnimationController;
std::unordered_map<unsigned int,std::vector<std::weak_ptr<UIControl>>> mReservedButtonUpEvents;
std::weak_ptr<UIControl> mSelectedControl;
InputMode mInputMode;
_BYTE mHoloInputMode[4];
std::unique_ptr<LayoutManager> mLayoutManager;
std::unique_ptr<FocusManager> mFocusManager;
std::weak_ptr<UIControl> mFocusedControl;
std::weak_ptr<ITTSEventManager> mTTSEventManager;
bool mTextToSpeechEnabled;
std::string mTTSSectionHeader;
std::unordered_map<int,enum ui::CardinalDirection> mControllerStickDirections;
int mControllerLastMoved;
int mCursorTick;
const float mControllerXThreshold;
const float mControllerYThreshold;
glm::tvec2<float,0> mControllerStickValues[4];
GamepadCursorData mGamepadCursorData;
glm::tvec2<float,0> mGamepadCursorPosition;
bool mHasSetInitialPosition;
bool mGamepadCursorFocusModeEnabled;
bool mGamepadCursorMagnetEnabled;
std::weak_ptr<UIControl> mGamepadMagnetControl;
float mGamepadMoveTime;
glm::tvec2<float,0> mGamepadTrackedDirection;
bool mGamepadHasTapped;
glm::tvec2<float,0> mPointerLocationPrevious;
glm::tvec2<float,0> mTouchesPositionsPrevious[20];
bool exitBlockHoverEvent;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastPointInTime;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mCurrentTime;
std::chrono::duration<__int64,std::ratio<1,1000000000> > mTimeAccumulator;
const std::chrono::duration<float,std::ratio<1,1> > mFixedAnimationUpdateRate;
float mKeyboardHeight;
bool mShouldShowKeyboard;
bool mInitKeyboard;
KeyboardManager *mKeyboardManager;
RectangleArea mRenderingAABB;
std::vector<RectangleArea> mInputAreas;
UIMeasureStrategy *mMeasureStrategy;
bool mCanMoveFocus;
bool mIsActived;
FocusImpact mNextFocusAction;
std::shared_ptr<UIControlFactory> mControlFactory;
std::queue<ScreenEvent> mAnimationEvents;
std::queue<ScreenEvent> mCustomRendererEvents;
glm::tvec2<float,0> mStartLocation;
float mTimeUntilNextPointerHeldEvent;
float mDelayBetweenEachPointerHeldEvent;
bool mShouldSendPointerHeldEvents;
std::vector<ScreenView::DelayedCommand> mDelayedCommands;
std::unique_ptr<ScreenViewProxy> mProxy;
bool mIsExiting;
bool mIsEntering;
bool mIsInitialized;
bool mHasHadFocus;
bool mIsTerminating;
bool mDirectionalButtonWasPressed;
bool mDelayedFocusRefresh;
TextEditFocusedListener mTextEditFocusedListener;
};
# SkinRepositoryClientInterface
struct __cppobj __declspec(align(8)) SkinRepositoryClientInterface
{
bool mConsumeEntitlementsForSignIn;
std::shared_ptr<SkinRepository> mSkinRepository;
IClientInstance *mClient;
PersonaRepository *mPersonaRepository;
Bedrock::NonOwnerPointer<Social::IUserManager> mUserManager;
gsl::not_null<Bedrock::NonOwnerPointer<DateManager const > > mDateManager;
gsl::not_null<Bedrock::NonOwnerPointer<PersonaService> > mPersonaService;
std::weak_ptr<Options> mOptions;
std::function<void __cdecl(void)> mOnPersonaSyncedCallback;
Bedrock::PubSub::ScopedSubscription mStorageOptionSubscription;
Bedrock::PubSub::ScopedSubscription mSkinIdOptionSubscription;
Bedrock::PubSub::ScopedSubscription mXuidOptionSubscription;
SkinHandle mSelectedSkinHandle;
SkinHandle mPendingSelectedSkin;
bool mSelectedSkinInitialized;
std::string mLastCustomSkinId;
std::vector<std::string> mRecentSkinSerializableNames;
unsigned int mUserId;
ResourceLocation mCustomSkinLocation;
SkinRepositoryClientInterface::SyncState mSyncState;
unsigned int mLatestSyncId;
__int64 mTimeStamp;
int mSyncingCount;
std::shared_ptr<SkinRepositoryClientInterface::SkinEntitlementChangeListener> mEntitlementChangeListener;
std::shared_ptr<bool> mExistanceTracker;
bool mUserUpdateInProcess;
__int64 mPersonaSyncStartTime;
bool mPersonaSyncInitialized;
bool mSelectedSkinInitializedNotTimedOut;
bool mLoadingTimeoutEventFired;
std::vector<enum persona::ProfileType> mProfileTypesToRetry;
std::mutex mProfileTypesToRetryLock;
std::unordered_set<enum persona::ProfileType> mProcessingProfileTypes;
std::mutex mProcessingProfileTypesLock;
std::array<SkinRepositoryClientInterface::PersonaProfileLoadingState,6> mPersonaProfileLoadingStates;
int mPersonaProfileLoadingStatesUnknownProfileCount;
persona::ProfileType mCurrentProfileType;
persona::ProfileType mSelectedSlot;
std::array<persona::PersonaCharacterHandle,6> mPersonaCharacterHandles;
bool mShouldTickAchievementCollector;
};
# SkinRepositoryClientInterface::SkinEntitlementChangeListener
struct __cppobj SkinRepositoryClientInterface::SkinEntitlementChangeListener : EntitlementChangeListener
{
SkinRepositoryClientInterface *mOwner;
};
# SkinRepositoryClientInterface::SkinEntitlementChangeListener_vtbl
struct /*VFT*/ SkinRepositoryClientInterface::SkinEntitlementChangeListener_vtbl
{
void (__fastcall *~EntitlementChangeListener)(EntitlementChangeListener *this);
void (__fastcall *_onEntitlementChanged)(EntitlementChangeListener *this);
};
# SkinRepositoryClientInterface::PersonaProfileLoadingState
struct __cppobj SkinRepositoryClientInterface::PersonaProfileLoadingState
{
_BYTE mState[4];
persona::ProfileType mProfileType;
__int64 mTimeStarted;
};
# SkinPackCollector
struct __cppobj __declspec(align(4)) SkinPackCollector
{
SkinPackCollector_vtbl *__vftable /*VFT*/;
std::shared_ptr<bool> mExistenceTracker;
int mNumPacksCollected;
bool mSearchWhileCollectedPacksEmpty;
};
# SkinPackModel
struct __cppobj __declspec(align(8)) SkinPackModel
{
SkinRepositoryClientInterface *mSkinRepositoryClientInterface;
Entitlement *mEntitlement;
PackIdVersion mPackIdentity;
SkinPackMeta mSkinPackMetaData;
int mFirstVisibleSkinIndex;
};
# SkinPackCollector_vtbl
struct /*VFT*/ SkinPackCollector_vtbl
{
void (__fastcall *~SkinPackCollector)(SkinPackCollector *this);
void (__fastcall *start)(SkinPackCollector *this, bool);
bool (__fastcall *exhausted)(SkinPackCollector *this);
HandleRangeResult (__fastcall *handleRange)(SkinPackCollector *this, int, int);
void (__fastcall *collect)(SkinPackCollector *this, IEntitlementManager *, SkinRepositoryClientInterface *, std::vector<std::shared_ptr<SkinPackModel>> *, std::unordered_set<mce::UUID> *);
};
# SkinPackCollectionModel::SkinPackCollectionEntitlementChangeListener
struct __cppobj SkinPackCollectionModel::SkinPackCollectionEntitlementChangeListener : EntitlementChangeListener
{
SkinPackCollectionStatus *mCollectionStatus;
};
# SkinPackCollectionModel::SkinPackCollectionEntitlementChangeListener_vtbl
struct /*VFT*/ SkinPackCollectionModel::SkinPackCollectionEntitlementChangeListener_vtbl
{
void (__fastcall *~EntitlementChangeListener)(EntitlementChangeListener *this);
void (__fastcall *_onEntitlementChanged)(EntitlementChangeListener *this);
};
# SkinPackCollectionModel
struct __cppobj SkinPackCollectionModel
{
MainMenuScreenModel *mMainMenu;
IEntitlementManager *mEntitlementManager;
std::shared_ptr<SkinRepository> mSkinRepository;
SkinRepositoryClientInterface *mSkinRepositoryClientInterface;
gsl::not_null<Bedrock::NonOwnerPointer<ContentCatalogService> > mContentCatalogService;
std::shared_ptr<bool> mExistenceTracker;
SkinPackCollectionStatus mCollectionStatus;
int mVisibleCollectionStartIndex;
int mVisibleCollectionEndIndex;
bool mTryAcquireNextPage;
std::unordered_set<mce::UUID> mHandledPackSet;
std::vector<std::unique_ptr<SkinPackCollector>> mCollectors;
std::shared_ptr<SkinPackModel> mVanillaSkinPack;
std::vector<std::shared_ptr<SkinPackModel>> mSkinPacks;
SkinPackModel mInvalidSkinPackModel;
SkinHandle mPreviewSkin;
std::unordered_map<mce::UUID,std::unique_ptr<IDlcBatchModel>> mTrackedImports;
std::shared_ptr<SkinPackCollectionModel::SkinPackCollectionEntitlementChangeListener> mEntitlementChangeListener;
};
# Social::UserListObserver
struct __cppobj Social::UserListObserver : Core::Observer<Social::UserListObserver,Core::SingleThreadedLock>
{
};
# Social::UserListObserver_vtbl
struct /*VFT*/ Social::UserListObserver_vtbl
{
void (__fastcall *~Observer<Social::UserListObserver,Core::SingleThreadedLock>)(Core::Observer<Social::UserListObserver,Core::SingleThreadedLock> *this);
void (__fastcall *_onSubjectDestroyed)(Core::Observer<Social::UserListObserver,Core::SingleThreadedLock> *this);
void (__fastcall *onUserAdded)(Social::UserListObserver *this, const std::shared_ptr<Social::User> *);
void (__fastcall *onUserRemoved)(Social::UserListObserver *this, const std::shared_ptr<Social::User> *);
void (__fastcall *onUserStorageAreaChanged)(Social::UserListObserver *this, const std::shared_ptr<Social::User> *, std::shared_ptr<Core::FileStorageArea> *);
};
# StateAnimationVariable
struct __cppobj StateAnimationVariable
{
MolangEntityVariable mVariableName;
ExpressionNode mInput;
std::vector<AnimationValueCurveKeyFrame> mKeyFrames;
};
# SoundMapping
const struct __cppobj SoundMapping
{
SoundMapping_vtbl *__vftable /*VFT*/;
std::unordered_map<enum LevelSoundEvent,Sound> mEventSounds;
std::unordered_map<std::string,std::unique_ptr<std::unordered_map<enum LevelSoundEvent,Sound>>> mEntitySounds;
std::unordered_map<enum BlockSoundType,std::unique_ptr<std::unordered_map<enum LevelSoundEvent,Sound>>> mBlockSounds;
SoundMapping::ActorInteractiveSounds mEntityInteractiveSounds;
};
# SoundMapping_vtbl
struct /*VFT*/ SoundMapping_vtbl
{
void (__fastcall *~SoundMapping)(SoundMapping *this);
};
# SoundMapping::ActorInteractiveSounds
struct __cppobj SoundMapping::ActorInteractiveSounds
{
std::unordered_map<enum BlockSoundType,std::unique_ptr<std::unordered_map<enum LevelSoundEvent,Sound>>> mDefaultBlockSounds;
std::unordered_map<std::string,std::unique_ptr<EventToSoundListMap>> mEntitySoundLists;
};
# StartScreenCapabilities
struct __cppobj __declspec(align(2)) StartScreenCapabilities : TypedScreenCapabilities<StartScreenCapabilities>
{
bool mFeedbackButtonIgnored;
bool mEduSwitchAccountsIgnored;
bool mCoursesIgnored;
bool mTutorialIgnored;
bool mFeaturedWorldIgnored;
bool mBuyGameAlwaysVisible;
StartScreenCapabilities::PlayButtonTarget mPlayButtonTarget;
};
# StartScreenCapabilities_vtbl
struct /*VFT*/ StartScreenCapabilities_vtbl
{
void (__fastcall *~IScreenCapabilities)(IScreenCapabilities *this);
bool (__fastcall *isOfType)(IScreenCapabilities *this, typeid_t<IScreenCapabilities>);
};
# SettingsScreenCapabilities_vtbl
struct /*VFT*/ SettingsScreenCapabilities_vtbl
{
void (__fastcall *~IScreenCapabilities)(IScreenCapabilities *this);
bool (__fastcall *isOfType)(IScreenCapabilities *this, typeid_t<IScreenCapabilities>);
};
# ScreenCapabilitiesRepo
struct __cppobj ScreenCapabilitiesRepo
{
StartScreenCapabilities mStart;
PauseScreenCapabilities mPause;
SettingsScreenCapabilities mGameSettings;
EDUWorldsScreenCapabilities mEduWorlds;
HudScreenCapabilities mHud;
LibraryItemScreenCapabilities mLibraryItem;
};
# SoundParameter
struct __cppobj SoundParameter
{
std::string mName;
int mIndex;
float mValue;
};
# SoundEngine
struct __cppobj SoundEngine : SoundPlayerInterface
{
SoundSystemFMOD mSoundSystem;
std::unordered_set<unsigned __int64> mFrameUniqueSoundSet;
SoundEventRepository mSoundEventRepository;
std::shared_ptr<Options> mOptions;
Bedrock::PubSub::ScopedSubscription mMainVolumeOptionSubscription;
Bedrock::PubSub::ScopedSubscription mSoundVolumeOptionSubscription;
Bedrock::PubSub::ScopedSubscription mMusicVolumeOptionSubscription;
std::vector<Bedrock::PubSub::ScopedSubscription> mSoundCategoryVolumeOptionSubscriptions;
Bedrock::NonOwnerPointer<ResourcePackManager> mResourceManager;
std::mutex mDelayedActionMutex;
std::vector<SoundAction> mDelayedSoundActions;
float mMusicVolumeMultiplier;
bool mMuted;
bool mFadeToStopMusic;
SoundMapping mSounds;
IFileAccess *mFileAccess;
Core::PathBuffer<std::string > mDataPath;
std::shared_mutex mResourceLoadManagerMutex;
Bedrock::NonOwnerPointer<ResourceLoadManager> mResourceLoadManager;
Bedrock::NonOwnerPointer<hbui::ILibrary> mUILibrary;
};
# SoundSystemBase
struct __cppobj SoundSystemBase
{
SoundSystemBase_vtbl *__vftable /*VFT*/;
float DISTANCEFACTOR;
std::unordered_map<int,SoundListener> mSoundListeners;
};
# SoundAction
struct __cppobj SoundAction
{
unsigned __int64 mActionHandle;
SoundActionType mSoundActionType;
std::string mOwnerEventName;
std::string mName;
std::string mTarget;
float mActionParam;
float mDelaySeconds;
float mElapsedSeconds;
bool mEnabled;
bool mIsActionDelayed;
SoundInstanceProperties mCachedProperties;
std::function<void __cdecl(SoundInstanceProperties &)> mSoundPropertiesDelegate;
};
# SoundSystemBase_vtbl
struct /*VFT*/ SoundSystemBase_vtbl
{
void (__fastcall *~SoundSystemBase)(SoundSystemBase *this);
bool (__fastcall *preinit)(SoundSystemBase *this);
void (__fastcall *init)(SoundSystemBase *this);
void (__fastcall *destroy)(SoundSystemBase *this);
void (__fastcall *setOutputDevice)(SoundSystemBase *this, SoundSystemGUID *);
void (__fastcall *setAsyncLoadFunction)(SoundSystemBase *this, std::function<void __cdecl(SoundItem const &,std::function<void __cdecl(void)>)>);
void (__fastcall *enable)(SoundSystemBase *this, bool);
void (__fastcall *mute)(SoundSystemBase *this, bool);
bool (__fastcall *addListener)(SoundSystemBase *this, const int);
void (__fastcall *removeListener)(SoundSystemBase *this, const int);
void (__fastcall *setListenerDirection)(SoundSystemBase *this, const int, const glm::tvec3<float,0> *, const glm::tvec3<float,0> *);
void (__fastcall *setListenerPos)(SoundSystemBase *this, const int, float, float, float);
void (__fastcall *setListenerVelocity)(SoundSystemBase *this, const int, float, float, float);
void (__fastcall *setMainVolume)(SoundSystemBase *this, float);
void (__fastcall *setMusicVolume)(SoundSystemBase *this, float);
void (__fastcall *setSoundVolume)(SoundSystemBase *this, float);
void (__fastcall *setSoundCategoryVolume)(SoundSystemBase *this, const std::string *, float);
std::shared_ptr<Bedrock::Threading::IAsyncResult<bool> > *(__fastcall *loadAsync)(SoundSystemBase *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<bool> > *result, const Core::Path *, bool, bool, float, float, bool);
bool (__fastcall *loadRawFromMemory)(SoundSystemBase *this, const Core::Path *, const char *, unsigned __int64, int, int, SoundFormat);
bool (__fastcall *loadFromMemory)(SoundSystemBase *this, const Core::Path *, const char *, unsigned __int64);
bool (__fastcall *loadExternalEvent)(SoundSystemBase *this, const std::string *);
void (__fastcall *unload)(SoundSystemBase *this, const Core::Path *);
void (__fastcall *unloadAll)(SoundSystemBase *this);
bool (__fastcall *isSoundLoaded)(SoundSystemBase *this, const Core::Path *);
bool (__fastcall *usesSoundBanks)(SoundSystemBase *this);
void (__fastcall *loadSoundBank)(SoundSystemBase *this, const std::string *, bool);
void (__fastcall *unloadSoundBank)(SoundSystemBase *this, const std::string *);
void (__fastcall *play)(SoundSystemBase *this, const std::string *);
void (__fastcall *pause)(SoundSystemBase *this, const std::string *);
void (__fastcall *stop)(SoundSystemBase *this, unsigned __int64);
void (__fastcall *stop)(SoundSystemBase *this, const std::string *);
unsigned __int64 (__fastcall *playEvent)(SoundSystemBase *this, const SoundEvent *, const std::string *, float, float);
unsigned __int64 (__fastcall *playEventAt)(SoundSystemBase *this, const SoundEvent *, const std::string *, float, float, float, float, float);
unsigned __int64 (__fastcall *playAt)(SoundSystemBase *this, const Core::Path *, const SoundEvent *, const std::string *, unsigned __int64, float, float, float, float, float, bool, float, float, bool);
unsigned __int64 (__fastcall *playEventAttached)(SoundSystemBase *this, const SoundEvent *, const std::string *, std::function<void __cdecl(SoundInstanceProperties &)> *);
bool (__fastcall *isPlayingSound)(SoundSystemBase *this, unsigned __int64);
void (__fastcall *fadeOut)(SoundSystemBase *this, unsigned __int64, float);
void (__fastcall *playMusic)(SoundSystemBase *this, const std::string *, const SoundItem *);
bool (__fastcall *isPlayingMusicEvent)(SoundSystemBase *this, const std::string *);
bool (__fastcall *isPlayingMusic)(SoundSystemBase *this, const Core::Path *);
bool (__fastcall *isLoadingMusic)(SoundSystemBase *this);
const Core::PathBuffer<std::string > *(__fastcall *getCurrentlyPlayingMusicName)(SoundSystemBase *this);
std::string *(__fastcall *getCurrentlyPlayingEventName)(SoundSystemBase *this, std::string *result);
void (__fastcall *stopMusic)(SoundSystemBase *this);
void (__fastcall *stopRecords)(SoundSystemBase *this);
void (__fastcall *stopAllSounds)(SoundSystemBase *this);
void (__fastcall *fadeMusicOut)(SoundSystemBase *this, float);
bool (__fastcall *isMusicChannelPlaying)(SoundSystemBase *this);
void (__fastcall *pauseMusic)(SoundSystemBase *this, bool);
void (__fastcall *update)(SoundSystemBase *this, float);
unsigned __int64 (__fastcall *registerLoop)(SoundSystemBase *this, const SoundItem *, const std::weak_ptr<SoundEvent>, const std::string *, std::function<void __cdecl(LoopingSoundState &)>);
void (__fastcall *unregisterLoop)(SoundSystemBase *this, unsigned __int64);
void (__fastcall *setUserDataUrl)(SoundSystemBase *this, const std::string *);
void (__fastcall *enableLRU)(SoundSystemBase *this, unsigned __int64);
void (__fastcall *disableLRU)(SoundSystemBase *this);
void (__fastcall *setLRULSize)(SoundSystemBase *this, unsigned __int64);
void (__fastcall *setDyLoadSet)(SoundSystemBase *this, const std::vector<std::string> *);
void (__fastcall *clearDyLoadSet)(SoundSystemBase *this);
int (__fastcall *getCurSoundMemory)(SoundSystemBase *this, bool);
void (__fastcall *displayDebugStats)(SoundSystemBase *this, std::string *);
void (__fastcall *startSnapshot)(SoundSystemBase *this, const std::string *);
void (__fastcall *stopSnapshot)(SoundSystemBase *this, const std::string *);
void (__fastcall *stopAllSnapshots)(SoundSystemBase *this);
unsigned __int64 (__fastcall *getNewSoundHandle)(SoundSystemBase *this);
std::optional<PlayingSoundAttributes> *(__fastcall *tryGetPlayingSoundAttributes)(SoundSystemBase *this, std::optional<PlayingSoundAttributes> *result, unsigned __int64);
};
# SoundSystemFMOD::SoundInfo
struct __cppobj SoundSystemFMOD::SoundInfo
{
std::string eventName;
std::string soundName;
FMOD::Channel *channel;
unsigned __int64 handle;
};
# SoundSystemFMOD::LoopInfo
struct __cppobj SoundSystemFMOD::LoopInfo : SoundSystemFMOD::SoundInfo
{
float time;
SoundItem soundItem;
LoopingSoundState state;
std::weak_ptr<SoundEvent> soundEvent;
unsigned __int64 handle;
std::function<void __cdecl(LoopingSoundState &)> getSoundState;
};
# SoundDyLoadInfo
struct __cppobj __declspec(align(8)) SoundDyLoadInfo
{
std::string soundName;
bool is3D;
float minDistance;
float maxDistance;
};
# SoundSystemFMOD_vtbl
struct /*VFT*/ SoundSystemFMOD_vtbl
{
void (__fastcall *~SoundSystemBase)(SoundSystemBase *this);
bool (__fastcall *preinit)(SoundSystemBase *this);
void (__fastcall *init)(SoundSystemBase *this);
void (__fastcall *destroy)(SoundSystemBase *this);
void (__fastcall *setOutputDevice)(SoundSystemBase *this, SoundSystemGUID *);
void (__fastcall *setAsyncLoadFunction)(SoundSystemBase *this, std::function<void __cdecl(SoundItem const &,std::function<void __cdecl(void)>)>);
void (__fastcall *enable)(SoundSystemBase *this, bool);
void (__fastcall *mute)(SoundSystemBase *this, bool);
bool (__fastcall *addListener)(SoundSystemBase *this, const int);
void (__fastcall *removeListener)(SoundSystemBase *this, const int);
void (__fastcall *setListenerDirection)(SoundSystemBase *this, const int, const glm::tvec3<float,0> *, const glm::tvec3<float,0> *);
void (__fastcall *setListenerPos)(SoundSystemBase *this, const int, float, float, float);
void (__fastcall *setListenerVelocity)(SoundSystemBase *this, const int, float, float, float);
void (__fastcall *setMainVolume)(SoundSystemBase *this, float);
void (__fastcall *setMusicVolume)(SoundSystemBase *this, float);
void (__fastcall *setSoundVolume)(SoundSystemBase *this, float);
void (__fastcall *setSoundCategoryVolume)(SoundSystemBase *this, const std::string *, float);
std::shared_ptr<Bedrock::Threading::IAsyncResult<bool> > *(__fastcall *loadAsync)(SoundSystemBase *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<bool> > *result, const Core::Path *, bool, bool, float, float, bool);
bool (__fastcall *loadRawFromMemory)(SoundSystemBase *this, const Core::Path *, const char *, unsigned __int64, int, int, SoundFormat);
bool (__fastcall *loadFromMemory)(SoundSystemBase *this, const Core::Path *, const char *, unsigned __int64);
bool (__fastcall *loadExternalEvent)(SoundSystemBase *this, const std::string *);
void (__fastcall *unload)(SoundSystemBase *this, const Core::Path *);
void (__fastcall *unloadAll)(SoundSystemBase *this);
bool (__fastcall *isSoundLoaded)(SoundSystemBase *this, const Core::Path *);
bool (__fastcall *usesSoundBanks)(SoundSystemBase *this);
void (__fastcall *loadSoundBank)(SoundSystemBase *this, const std::string *, bool);
void (__fastcall *unloadSoundBank)(SoundSystemBase *this, const std::string *);
void (__fastcall *play)(SoundSystemBase *this, const std::string *);
void (__fastcall *pause)(SoundSystemBase *this, const std::string *);
void (__fastcall *stop)(SoundSystemBase *this, unsigned __int64);
void (__fastcall *stop)(SoundSystemBase *this, const std::string *);
unsigned __int64 (__fastcall *playEvent)(SoundSystemBase *this, const SoundEvent *, const std::string *, float, float);
unsigned __int64 (__fastcall *playEventAt)(SoundSystemBase *this, const SoundEvent *, const std::string *, float, float, float, float, float);
unsigned __int64 (__fastcall *playAt)(SoundSystemBase *this, const Core::Path *, const SoundEvent *, const std::string *, unsigned __int64, float, float, float, float, float, bool, float, float, bool);
unsigned __int64 (__fastcall *playEventAttached)(SoundSystemBase *this, const SoundEvent *, const std::string *, std::function<void __cdecl(SoundInstanceProperties &)> *);
bool (__fastcall *isPlayingSound)(SoundSystemBase *this, unsigned __int64);
void (__fastcall *fadeOut)(SoundSystemBase *this, unsigned __int64, float);
void (__fastcall *playMusic)(SoundSystemBase *this, const std::string *, const SoundItem *);
bool (__fastcall *isPlayingMusicEvent)(SoundSystemBase *this, const std::string *);
bool (__fastcall *isPlayingMusic)(SoundSystemBase *this, const Core::Path *);
bool (__fastcall *isLoadingMusic)(SoundSystemBase *this);
const Core::PathBuffer<std::string > *(__fastcall *getCurrentlyPlayingMusicName)(SoundSystemBase *this);
std::string *(__fastcall *getCurrentlyPlayingEventName)(SoundSystemBase *this, std::string *result);
void (__fastcall *stopMusic)(SoundSystemBase *this);
void (__fastcall *stopRecords)(SoundSystemBase *this);
void (__fastcall *stopAllSounds)(SoundSystemBase *this);
void (__fastcall *fadeMusicOut)(SoundSystemBase *this, float);
bool (__fastcall *isMusicChannelPlaying)(SoundSystemBase *this);
void (__fastcall *pauseMusic)(SoundSystemBase *this, bool);
void (__fastcall *update)(SoundSystemBase *this, float);
unsigned __int64 (__fastcall *registerLoop)(SoundSystemBase *this, const SoundItem *, const std::weak_ptr<SoundEvent>, const std::string *, std::function<void __cdecl(LoopingSoundState &)>);
void (__fastcall *unregisterLoop)(SoundSystemBase *this, unsigned __int64);
void (__fastcall *setUserDataUrl)(SoundSystemBase *this, const std::string *);
void (__fastcall *enableLRU)(SoundSystemBase *this, unsigned __int64);
void (__fastcall *disableLRU)(SoundSystemBase *this);
void (__fastcall *setLRULSize)(SoundSystemBase *this, unsigned __int64);
void (__fastcall *setDyLoadSet)(SoundSystemBase *this, const std::vector<std::string> *);
void (__fastcall *clearDyLoadSet)(SoundSystemBase *this);
int (__fastcall *getCurSoundMemory)(SoundSystemBase *this, bool);
void (__fastcall *displayDebugStats)(SoundSystemBase *this, std::string *);
void (__fastcall *startSnapshot)(SoundSystemBase *this, const std::string *);
void (__fastcall *stopSnapshot)(SoundSystemBase *this, const std::string *);
void (__fastcall *stopAllSnapshots)(SoundSystemBase *this);
unsigned __int64 (__fastcall *getNewSoundHandle)(SoundSystemBase *this);
std::optional<PlayingSoundAttributes> *(__fastcall *tryGetPlayingSoundAttributes)(SoundSystemBase *this, std::optional<PlayingSoundAttributes> *result, unsigned __int64);
void (__fastcall *playSound)(SoundSystemFMOD *this, float, float, float, float, float, FMOD::ChannelGroup *, FMOD::Channel **, FMOD::Sound **, bool, float, float, bool);
FMOD::Sound *(__fastcall *getSubSound)(SoundSystemFMOD *this, std::shared_ptr<FMOD::Sound> *);
bool (__fastcall *_createSystem)(SoundSystemFMOD *this);
bool (__fastcall *_initSystem)(SoundSystemFMOD *this);
void (__fastcall *_updateSystem)(SoundSystemFMOD *this, float);
void (__fastcall *_destroySystem)(SoundSystemFMOD *this);
void (__fastcall *_updateListenerAttributes)(SoundSystemFMOD *this);
void (__fastcall *_setPositionalAttributes)(SoundSystemFMOD *this, FMOD::Channel *, FMOD::Sound *, FMOD::Sound *, float, float, float, float);
};
# SoundEventRepository
struct __cppobj SoundEventRepository
{
std::mutex mSoundMapLock;
std::unordered_map<std::string,std::shared_ptr<SoundEvent>> mSoundEventMap;
};
# StoreListener
struct __cppobj StoreListener
{
StoreListener_vtbl *__vftable /*VFT*/;
};
# StoreListener_vtbl
struct /*VFT*/ StoreListener_vtbl
{
void (__fastcall *~StoreListener)(StoreListener *this);
void (__fastcall *onStoreInitialized)(StoreListener *this, bool);
void (__fastcall *setStoreAvailable)(StoreListener *this, bool);
void (__fastcall *onQueryProductsSuccess)(StoreListener *this, const std::vector<ProductInfo> *);
void (__fastcall *onQueryProductsFail)(StoreListener *this);
void (__fastcall *onPurchaseSuccessful)(StoreListener *this, const PurchaseInfo *);
void (__fastcall *onPurchaseCanceled)(StoreListener *this, const ProductSku *);
void (__fastcall *onPurchaseFailed)(StoreListener *this, const ProductSku *);
void (__fastcall *onQueryPurchasesSuccess)(StoreListener *this, const std::vector<PurchaseInfo> *);
void (__fastcall *onQueryPurchasesFail)(StoreListener *this);
void (__fastcall *onAppPurchaseSuccess)(StoreListener *this);
void (__fastcall *onAppPurchaseFailed)(StoreListener *this);
void (__fastcall *onAppPurchaseCanceled)(StoreListener *this);
};
# StoreListenerMultistore
struct __cppobj StoreListenerMultistore : StoreListener
{
};
# StoreListenerMultistore_vtbl
struct /*VFT*/ StoreListenerMultistore_vtbl
{
void (__fastcall *~StoreListener)(StoreListener *this);
void (__fastcall *onStoreInitialized)(StoreListener *this, bool);
void (__fastcall *setStoreAvailable)(StoreListener *this, bool);
void (__fastcall *onQueryProductsSuccess)(StoreListener *this, const std::vector<ProductInfo> *);
void (__fastcall *onQueryProductsFail)(StoreListener *this);
void (__fastcall *onPurchaseSuccessful)(StoreListener *this, const PurchaseInfo *);
void (__fastcall *onPurchaseCanceled)(StoreListener *this, const ProductSku *);
void (__fastcall *onPurchaseFailed)(StoreListener *this, const ProductSku *);
void (__fastcall *onQueryPurchasesSuccess)(StoreListener *this, const std::vector<PurchaseInfo> *);
void (__fastcall *onQueryPurchasesFail)(StoreListener *this);
void (__fastcall *onAppPurchaseSuccess)(StoreListener *this);
void (__fastcall *onAppPurchaseFailed)(StoreListener *this);
void (__fastcall *onAppPurchaseCanceled)(StoreListener *this);
void (__fastcall *onQueryPurchasesSuccessMultistore)(StoreListenerMultistore *this, const std::string *, const std::vector<PurchaseInfo> *);
void (__fastcall *onQueryPurchasesFailMultistore)(StoreListenerMultistore *this, const std::string *);
};
# Store
struct __cppobj Store
{
Store_vtbl *__vftable /*VFT*/;
};
# Store_vtbl
struct /*VFT*/ Store_vtbl
{
void (__fastcall *~Store)(Store *this);
bool (__fastcall *isReadyToMakePurchases)(Store *this);
bool (__fastcall *requiresRestorePurchasesButton)(Store *this);
bool (__fastcall *allowsSubscriptions)(Store *this);
std::string *(__fastcall *getStoreId)(Store *this, std::string *result);
std::string *(__fastcall *getCatalogPlatformId)(Store *this, std::string *result);
std::string *(__fastcall *getProductSkuPrefix)(Store *this, std::string *result);
std::string *(__fastcall *getRealmsSkuPrefix)(Store *this, std::string *result);
void (__fastcall *queryProducts)(Store *this, const std::vector<ProductSku> *);
bool (__fastcall *purchase)(Store *this, const ProductSku *, ProductType, const std::string *, PurchasePath);
void (__fastcall *acknowledgePurchase)(Store *this, const PurchaseInfo *, ProductType);
void (__fastcall *queryPurchases)(Store *this, bool);
void (__fastcall *restorePurchases)(Store *this);
bool (__fastcall *isTrial)(Store *this);
void (__fastcall *purchaseGame)(Store *this, const TrialUpgradePurchaseTier);
bool (__fastcall *isGameLicensed)(Store *this);
bool (__fastcall *receivedLicenseResponse)(Store *this);
bool (__fastcall *isIapSyncAvailable)(Store *this);
ExtraLicenseData *(__fastcall *getExtraLicenseData)(Store *this, ExtraLicenseData *result);
std::string *(__fastcall *getAppReceipt)(Store *this, std::string *result);
void (__fastcall *registerLicenseChangeCallback)(Store *this, std::function<void __cdecl(void)>);
void (__fastcall *handleLicenseChange)(Store *this);
void (__fastcall *restoreFromCache)(Store *this, PurchaseCache *);
void (__fastcall *getUserAccessTokenAsync)(Store *this, const std::string *, std::function<void __cdecl(bool,std::string)>);
std::string *(__fastcall *getFullSKUWithMetadataFromProductSku)(Store *this, std::string *result, const std::string *);
std::string *(__fastcall *getFullGameProductSku)(Store *this, std::string *result, const TrialUpgradePurchaseTier);
std::string *(__fastcall *getLanguageCode)(Store *this, std::string *result);
std::string *(__fastcall *getRegionCode)(Store *this, std::string *result);
void (__fastcall *refreshLicenses)(Store *this);
void (__fastcall *updateXUID)(Store *this, const std::string *);
void (__fastcall *onNewPrimaryUser)(Store *this, const Social::User *);
void (__fastcall *onPrimaryUserConnectedToPlatform)(Store *this, const Social::User *);
void (__fastcall *getPurchases)(Store *this);
void (__fastcall *showPlatformEmptyStoreDialog)(Store *this, std::function<void __cdecl(bool)> *);
const std::string *(__fastcall *getPremiumCurrencyOfferType)(Store *this);
const std::vector<std::string> *(__fastcall *getPremiumCurrencySkus)(Store *this, const std::vector<std::string> *result);
const std::string *(__fastcall *buildRealmsProductSku)(Store *this, const std::string *result, RealmsOfferType, RealmsOfferPeriod, RealmsOfferTier, RealmsOfferNumber);
};
# StoreSynchronizer
struct __cppobj StoreSynchronizer
{
Store *mStoreOriginator;
Store *mStoreReceiver;
std::unique_ptr<OculusSyncService> mServiceClient;
};
# ServiceRegistrationToken<GameStore>
struct __cppobj ServiceRegistrationToken<GameStore>
{
GameStore *mService;
};
# StoreFilter::CatalogCollectionInfo
struct __cppobj StoreFilter::CatalogCollectionInfo
{
std::string mPrefix;
StoreFilter::MenuScreenType mScreenType;
bool mOneFilterSelection;
bool mShowInStore;
bool mShowInInventory;
std::vector<StoreFilter::Toggle> mToggleCollection;
};
# StoreSearchInfo
struct __cppobj __declspec(align(8)) StoreSearchInfo
{
std::vector<StoreFilter::CatalogCollectionInfo> mCatalogFilterCollections;
std::vector<std::shared_ptr<StoreVisualStyle>> mTrendingRowQueries;
std::vector<std::string> mSkinPackSearchTerms;
std::vector<std::string> mTexturePackSearchTerms;
std::vector<std::string> mWorldTemplateSearchTerms;
std::vector<std::string> mMashupPackSearchTerms;
int mTrendingQueryOfferCount;
};
# StoreConfigCustom
struct __cppobj StoreConfigCustom
{
int mStoreVersion;
std::vector<std::string> mGlobalNotTags;
std::vector<std::pair<enum PDPSectionType,std::string >> mPDPLayout;
std::vector<std::shared_ptr<StoreVisualStyle>> mUpsellVisualStyles;
StoreSearchInfo mSearchInfo;
std::string mLatestTextureVersion;
};
# StoreConfigDocument
struct __cppobj StoreConfigDocument
{
CommonDocument mCommon;
StoreConfigCustom mCustom;
};
# StoreConfigSearchResults
const struct __cppobj StoreConfigSearchResults : CommonSearchResults
{
std::vector<StoreConfigDocument> mDocuments;
};
# StoreCatalogConfig
struct __cppobj StoreCatalogConfig : TreatmentQuery<StoreConfigSearchResults,StoreConfigDocument>, Bedrock::EnableNonOwnerReferences
{
StoreConfigCustom mConfigInfo;
unsigned int mTotalSearchTermCount;
std::mutex mCallbackMutex;
std::vector<std::function<void __cdecl(void)>> mConfigCallbacks;
std::mutex mStateMutex;
StoreCatalogConfig::State mState;
bool mDirty;
ServiceDrivenImageRepository *mImageRepository;
CatalogInfo mCatalogInfo;
int mAttemptsToFetchImageBinary;
std::string mDocumentId;
};
# StoreCatalogConfig_vtbl
struct /*VFT*/ StoreCatalogConfig_vtbl
{
void (__fastcall *~TreatmentQuery<StoreConfigSearchResults,StoreConfigDocument>)(TreatmentQuery<StoreConfigSearchResults,StoreConfigDocument> *this);
const std::string *(__fastcall *getDocumentId)(TreatmentQuery<StoreConfigSearchResults,StoreConfigDocument> *this);
void (__fastcall *_processQueryResults)(TreatmentQuery<StoreConfigSearchResults,StoreConfigDocument> *this, const StoreConfigSearchResults *, const std::vector<std::string> *);
};
# Social::InteractivityManager
struct __cppobj Social::InteractivityManager
{
};
# Social::InviteUriListener
struct __cppobj Social::InviteUriListener : UriListener
{
Social::MultiplayerServiceManager *mMuSeM;
};
# Social::InviteUriListener_vtbl
struct /*VFT*/ Social::InviteUriListener_vtbl
{
void (__fastcall *~UriListener)(UriListener *this);
void (__fastcall *onUri)(UriListener *this, const ActivationUri *);
void (__fastcall *tick)(UriListener *this);
};
# Social::RealmsUriListener
struct __cppobj Social::RealmsUriListener : UriListener
{
std::shared_ptr<Options> mOptions;
};
# Social::RealmsUriListener_vtbl
struct /*VFT*/ Social::RealmsUriListener_vtbl
{
void (__fastcall *~UriListener)(UriListener *this);
void (__fastcall *onUri)(UriListener *this, const ActivationUri *);
void (__fastcall *tick)(UriListener *this);
};
# ServiceClientScheduler
struct __cppobj ServiceClientScheduler : Bedrock::EnableNonOwnerReferences
{
ServiceClientScheduler_vtbl *__vftable /*VFT*/;
IMinecraftEventing *mEventing;
std::vector<std::shared_ptr<RequestHandler>> mSubmittedRequests;
std::vector<std::shared_ptr<RequestHandler>> mSentRequests;
ServiceRegistrationToken<ServiceClientScheduler> mServiceRegistrationToken;
};
# ServiceClientScheduler_vtbl
struct /*VFT*/ ServiceClientScheduler_vtbl
{
void (__fastcall *~ServiceClientScheduler)(ServiceClientScheduler *this);
};
# ServiceRegistrationToken<ServiceClientScheduler>
struct __cppobj ServiceRegistrationToken<ServiceClientScheduler>
{
ServiceClientScheduler *mService;
};
# ShulkerBoxBlockActor
struct __cppobj __declspec(align(8)) ShulkerBoxBlockActor : ChestBlockActor
{
unsigned __int8 mFacing;
bool mFacingChanged;
};
# SkullBlockActor
struct __cppobj SkullBlockActor : BlockActor
{
SkullBlockActor::SkullType mSkullType;
float mRotation;
bool mIsMovingMouth;
int mMouthTickCount;
};
# ScriptClientContext
struct __cppobj ScriptClientContext
{
ClientInstance *mInstance;
Level *mLevel;
Minecraft *mMinecraft;
PacketSender *mPacketSender;
entt::basic_registry<enum entt::entity> *mRegistry;
ScriptApi::ScriptReport *mScriptReport;
};
# ScriptTemplateFactory<ScriptClientContext>::Entity
struct __cppobj ScriptTemplateFactory<ScriptClientContext>::Entity
{
ScriptTemplateFactory<ScriptClientContext>::Entity_vtbl *__vftable /*VFT*/;
};
# ScriptTemplateFactory<ScriptClientContext>::Entity_vtbl
struct /*VFT*/ ScriptTemplateFactory<ScriptClientContext>::Entity_vtbl
{
void (__fastcall *~Entity)(ScriptTemplateFactory<ScriptClientContext>::Entity *this);
bool (__fastcall *createAndApplyTemplate)(ScriptTemplateFactory<ScriptClientContext>::Entity *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, Actor **, const std::string *);
};
# ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::Entity>
struct __cppobj ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::Entity>
{
std::unordered_map<unsigned __int64,std::shared_ptr<ScriptTemplateFactory<ScriptClientContext>::Entity>> mTemplates;
};
# ScriptTemplateFactory<ScriptClientContext>::Component
struct __cppobj ScriptTemplateFactory<ScriptClientContext>::Component
{
ScriptTemplateFactory<ScriptClientContext>::Component_vtbl *__vftable /*VFT*/;
};
# ScriptTemplateFactory<ScriptClientContext>::Component_vtbl
struct /*VFT*/ ScriptTemplateFactory<ScriptClientContext>::Component_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptClientContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, Actor *, bool *);
};
# ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::Component>
struct __cppobj ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::Component>
{
std::unordered_map<unsigned __int64,std::shared_ptr<ScriptTemplateFactory<ScriptClientContext>::Component>> mTemplates;
};
# ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent
struct __cppobj ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent
{
ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent_vtbl *__vftable /*VFT*/;
};
# ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent_vtbl
struct /*VFT*/ ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent_vtbl
{
void (__fastcall *~ReceivedEvent)(ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent *this);
bool (__fastcall *receivedEvent)(ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *getEventData)(ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, const std::string *, ScriptApi::ScriptObjectHandle *);
};
# ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent>
struct __cppobj ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent>
{
std::unordered_map<unsigned __int64,std::shared_ptr<ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent>> mTemplates;
};
# ScriptTemplateFactory<ScriptClientContext>::HashedEntries
struct __cppobj ScriptTemplateFactory<ScriptClientContext>::HashedEntries
{
std::unordered_set<unsigned __int64> mHashes;
};
# ScriptTemplateFactory<ScriptClientContext>
struct __cppobj ScriptTemplateFactory<ScriptClientContext>
{
ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::Entity> mEntities;
ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::Entity> mItemEntities;
ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::Component> mComponents;
ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent> mReceivedEvents;
ScriptTemplateFactory<ScriptClientContext>::HashedEntries mScriptEventDatas;
std::shared_ptr<ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent> mBroadcastEvent;
};
# ScriptOnlyComponents<ScriptClientContext>
struct __cppobj ScriptOnlyComponents<ScriptClientContext>
{
std::map<std::string,Json::Value> mScriptOnlyComponentDefs;
};
# ScriptOnlyEventsData<ScriptClientContext>
struct __cppobj ScriptOnlyEventsData<ScriptClientContext>
{
std::map<std::string,Json::Value> mScriptOnlyEventsData;
};
# ScriptEngineWithContext<ScriptClientContext>
struct __cppobj __declspec(align(8)) ScriptEngineWithContext<ScriptClientContext> : ScriptEngine
{
const gsl::basic_string_span<char const ,-1> SCRIPT_FILE_EXTENSION;
const std::string SCRIPT_ENTITY_TYPE;
const std::string SCRIPT_ITEM_ENTITY_TYPE;
ScriptClientContext mContext;
ScriptTemplateFactory<ScriptClientContext> mFactory;
ScriptOnlyComponents<ScriptClientContext> mScriptComponents;
ScriptOnlyEventsData<ScriptClientContext> mScriptEvents;
std::deque<std::unique_ptr<ScriptEventData const >> mEventQueue;
std::unordered_map<unsigned int,ScriptCommandCallbackData> mCommandPendingCallbackQueue;
ScriptQueries mQueries;
bool mWorkaroundViewUpdate;
};
# ScriptEngineWithContext<ScriptClientContext>_vtbl
struct /*VFT*/ ScriptEngineWithContext<ScriptClientContext>_vtbl
{
void (__fastcall *~ScriptFramework)(ScriptApi::ScriptFramework *this);
bool (__fastcall *initialize)(ScriptApi::ScriptFramework *this);
bool (__fastcall *shutdown)(ScriptApi::ScriptFramework *this);
bool (__fastcall *onLogReceived)(ScriptEngine *this, const std::string *);
bool (__fastcall *onInfoReceived)(ScriptEngine *this, const std::string *);
bool (__fastcall *onWarnReceived)(ScriptEngine *this, const std::string *);
bool (__fastcall *onErrorReceived)(ScriptEngine *this, const std::string *);
bool (__fastcall *helpDefineActor)(ScriptEngine *this, const Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *helpDefineActor)(ScriptEngine *this, const ActorUniqueID *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *helpGetActor)(ScriptEngine *this, const ScriptObjectBinder *, Actor **);
bool (__fastcall *helpGetBlockSource)(ScriptEngine *this, const ScriptObjectBinder *, BlockSource **);
bool (__fastcall *helpGetBlock)(ScriptEngine *this, const ScriptObjectBinder *, const Block **, const BlockSource *);
bool (__fastcall *helpGetBlockPos)(ScriptEngine *this, const ScriptObjectBinder *, BlockPos *);
bool (__fastcall *helpDefineLevel)(ScriptEngine *this, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *helpGetLevel)(ScriptEngine *this, const ScriptObjectBinder *, Level **);
bool (__fastcall *helpDefineItemStack)(ScriptEngine *this, const ItemInstance *, ScriptApi::ScriptObjectHandle *);
void (__fastcall *helpPopulateEcsID)(ScriptEngine *this, Json::Value *);
bool (__fastcall *setupInterface)(ScriptEngine *this);
bool (__fastcall *registerEventData)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *createEventData)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *onEventReceivedFromScriptEngine)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *createEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const std::string *, const std::string *);
bool (__fastcall *createEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *destroyEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *isValidEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, bool *);
bool (__fastcall *registerComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *createComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *getComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *, bool *);
bool (__fastcall *destroyComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *);
bool (__fastcall *applyComponentChanges)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *registerScriptOnlyComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *registerQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const std::string *, const std::string *, const std::string *, const std::string *);
bool (__fastcall *registerQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *getEntitiesFromQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const long double, const long double, const long double, const long double, const long double, const long double, std::vector<ScriptApi::ScriptObjectHandle> *);
bool (__fastcall *getEntitiesFromQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, std::vector<ScriptApi::ScriptObjectHandle> *);
bool (__fastcall *addFilter)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *);
bool (__fastcall *getBlock)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const BlockPos *, const ScriptApi::ScriptObjectHandle *, const ScriptObjectBinder *);
bool (__fastcall *helpDefineTickingArea)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const ActorUniqueID *);
bool (__fastcall *helpDefineTickingArea)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const ITickingArea *);
void (__fastcall *onExecuteCommandCalled)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptCommand *);
bool (__fastcall *executeCommand)(ScriptEngine *this, const ScriptCommand *);
bool (__fastcall *onCommandOutputCallback)(ScriptEngine *this, unsigned int, Json::Value *);
bool (__fastcall *_registerSystemObjects)(ScriptEngine *this, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *_hasEvent)(ScriptEngine *this, const std::string *);
bool (__fastcall *_helpRegisterSystemCallbacks)(ScriptEngine *this, const ScriptApi::ScriptObjectHandle *);
void (__fastcall *_handleError)(ScriptEngine *this, const ScriptApi::ScriptReportItem *);
void (__fastcall *_handleWarning)(ScriptEngine *this, const ScriptApi::ScriptReportItem *);
};
# ScriptClientPacketEventListener
struct __cppobj ScriptClientPacketEventListener : NetworkPacketEventListener
{
unsigned __int8 mSubClientId;
MinecraftClientScriptEngine *mScriptEngine;
};
# ScriptClientPacketEventListener_vtbl
struct /*VFT*/ ScriptClientPacketEventListener_vtbl
{
void (__fastcall *~NetworkPacketEventListener)(NetworkPacketEventListener *this);
EventResult (__fastcall *onPacketReceivedFrom)(NetworkPacketEventListener *this, const PacketHeader *, const Packet *);
};
# ScriptClientInstanceEventListener
struct __cppobj ScriptClientInstanceEventListener : ClientInstanceEventListener
{
MinecraftClientScriptEngine *mScriptEngine;
};
# ScriptClientLevelEventListener
struct __cppobj ScriptClientLevelEventListener : LevelEventListener
{
MinecraftClientScriptEngine *mScriptEngine;
};
# ScriptClientLevelEventListener_vtbl
struct /*VFT*/ ScriptClientLevelEventListener_vtbl
{
void (__fastcall *~LevelEventListener)(LevelEventListener *this);
EventResult (__fastcall *onLevelInitialized)(LevelEventListener *this, Level *);
EventResult (__fastcall *onLevelSaveData)(LevelEventListener *this, Level *, CompoundTag *);
EventResult (__fastcall *onLevelAddedPlayer)(LevelEventListener *this, Level *, Player *);
EventResult (__fastcall *onLevelRemovedPlayer)(LevelEventListener *this, Level *, Player *);
EventResult (__fastcall *onLevelRemovedActor)(LevelEventListener *this, Level *, Actor *);
EventResult (__fastcall *onLevelAddedActor)(LevelEventListener *this, Level *, Actor *);
EventResult (__fastcall *onLevelTick)(LevelEventListener *this);
EventResult (__fastcall *onLevelWeatherChange)(LevelEventListener *this, const std::string *, bool, bool);
EventResult (__fastcall *onLevelBiomesRegistered)(LevelEventListener *this, BiomeRegistry *);
};
# ScriptHitDetectEventListener
struct __cppobj ScriptHitDetectEventListener : ClientHitDetectListener
{
MinecraftClientScriptEngine *mScriptEngine;
};
# ScriptHitDetectEventListener_vtbl
struct /*VFT*/ ScriptHitDetectEventListener_vtbl
{
void (__fastcall *~ClientHitDetectListener)(ClientHitDetectListener *this);
EventResult (__fastcall *onChangedHitResult)(ClientHitDetectListener *this, HitResult *);
EventResult (__fastcall *onContinuousHitResult)(ClientHitDetectListener *this, HitResult *);
EventResult (__fastcall *onChangedPickHitResult)(ClientHitDetectListener *this, HitResult *);
EventResult (__fastcall *onContinuousPickHitResult)(ClientHitDetectListener *this, HitResult *);
};
# ServerInstanceEventCoordinator
struct __cppobj ServerInstanceEventCoordinator : EventCoordinator<ServerInstanceEventListener>
{
};
# SerialWorkList
struct __cppobj __declspec(align(8)) SerialWorkList
{
std::string mSeriesTitle;
_BYTE mCDStringID[2];
std::deque<SerialWorkList::WorkItem> mModalWorkList;
std::vector<SerialWorkList::WorkItem> mModalWorkLog;
long double mModalWorkItemStartTime;
long double mSeriesStartTime;
bool mStepWatchdogEnabled;
};
# ScreenshotRecorder
struct __cppobj ScreenshotRecorder
{
bool mEnabled;
cg::ImageBuffer mLastBackBuffer;
};
# SnapshotEnv::DeleteFileEntry
struct __cppobj __declspec(align(8)) SnapshotEnv::DeleteFileEntry
{
Core::PathBuffer<std::string > mFileName;
bool mWasRename;
};
# SnapshotEnv
struct __cppobj SnapshotEnv : leveldb::EnvWrapper
{
leveldb::Env *mTarget;
std::mutex mCreationLock;
std::shared_mutex mWriteLock;
std::mutex mOpenReadFileLock;
std::mutex mPauseLock;
std::atomic<bool> mPaused;
std::vector<SnapshotEnv::DeleteFileEntry> mQueuedActions;
std::mutex mQueueMutex;
};
# SnapshotEnv_vtbl
struct /*VFT*/ SnapshotEnv_vtbl
{
void (__fastcall *~Env)(leveldb::Env *this);
leveldb::Status *(__fastcall *NewSequentialFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::SequentialFile **);
leveldb::Status *(__fastcall *NewRandomAccessFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::RandomAccessFile **);
leveldb::Status *(__fastcall *NewWritableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
leveldb::Status *(__fastcall *NewAppendableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
bool (__fastcall *FileExists)(leveldb::Env *this, const std::string *);
leveldb::Status *(__fastcall *GetChildren)(leveldb::Env *this, leveldb::Status *result, const std::string *, std::vector<std::string> *);
leveldb::Status *(__fastcall *DeleteFileA)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *CreateDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *DeleteDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *GetFileSize)(leveldb::Env *this, leveldb::Status *result, const std::string *, unsigned __int64 *);
leveldb::Status *(__fastcall *RenameFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, const std::string *);
leveldb::Status *(__fastcall *LockFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::FileLock **);
leveldb::Status *(__fastcall *UnlockFile)(leveldb::Env *this, leveldb::Status *result, leveldb::FileLock *);
void (__fastcall *Schedule)(leveldb::Env *this, void (__fastcall *)(void *), void *);
void (__fastcall *StartThread)(leveldb::Env *this, void (__fastcall *)(void *), void *);
leveldb::Status *(__fastcall *GetTestDirectory)(leveldb::Env *this, leveldb::Status *result, std::string *);
leveldb::Status *(__fastcall *NewLogger)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::Logger **);
unsigned __int64 (__fastcall *NowMicros)(leveldb::Env *this);
void (__fastcall *SleepForMicroseconds)(leveldb::Env *this, int);
};
# SaveTransactionManager
struct __cppobj SaveTransactionManager
{
std::mutex mLock;
TaskGroup mTaskGroup;
std::function<void __cdecl(bool)> mShowIconFunction;
};
# SmallSet<DBChunkStorage *>
struct __cppobj SmallSet<DBChunkStorage *>
{
std::vector<DBChunkStorage *> c;
};
# Stopwatch_vtbl
struct /*VFT*/ Stopwatch_vtbl
{
void (__fastcall *~Stopwatch)(Stopwatch *this);
long double (__fastcall *stop)(Stopwatch *this);
long double (__fastcall *stopContinue)(Stopwatch *this);
void (__fastcall *print)(Stopwatch *this, const std::string *);
};
# Social::MultiplayerEDU::Credentials
struct __cppobj __declspec(align(8)) Social::MultiplayerEDU::Credentials
{
std::string accessToken;
ADRole role;
bool expired;
};
# Social::MultiplayerEDU
struct __cppobj Social::MultiplayerEDU : Social::MultiplayerService, IEDUDiscoveryService, ActiveDirectoryIdentityObserver
{
std::unique_ptr<EDUDiscovery::JoinCode> mCode;
Core::Subject<EDUDiscovery::DiscoveryObserver,Core::SingleThreadedLock> mSubject;
std::unique_ptr<EDUDiscovery::ServerID> mServer;
std::unique_ptr<Stopwatch> mStopwatch;
std::unique_ptr<EDUDiscovery::ServerDetails> mLastJoinedServer;
std::unique_ptr<DiscoveryConfig> mConfig;
std::shared_ptr<MPMCQueue<std::function<void __cdecl(Social::MultiplayerEDU &)> > > mMainThreadQueue;
EDUDiscovery::ServerStatus mStatus;
bool mClientNeedsToPostAddress;
int mLastMaxPlayerCount;
int mConsecutiveFailedHeartbeats;
std::function<int __cdecl(void)> mGetCurrentTime;
Social::MultiplayerEDU::Credentials mCredentials;
std::deque<std::unique_ptr<EDUDiscovery::Dialog>> mPendingDialogs;
__int64 mBlockedUntilTime;
};
# Social::MultiplayerEDU_vtbl
struct /*VFT*/ Social::MultiplayerEDU_vtbl
{
void (__fastcall *~ConnectionStateListener)(UPNPInterface::ConnectionStateListener *this);
void (__fastcall *onConnectionStateChanged)(UPNPInterface::ConnectionStateListener *this, const std::string *, const std::string *, unsigned int, unsigned int, unsigned int, const std::string *);
void (__fastcall *finalize)(Social::MultiplayerService *this);
bool (__fastcall *isFinalizationComplete)(Social::MultiplayerService *this);
void (__fastcall *login)(Social::MultiplayerService *this, const bool);
void (__fastcall *logoff)(Social::MultiplayerService *this);
void (__fastcall *onPrimaryUserConnectComplete)(Social::MultiplayerService *this, const Social::UserPlatformConnectionResult, const bool);
void (__fastcall *getFriendProfiles)(Social::MultiplayerService *this, std::function<void __cdecl(std::vector<Social::PlatformUserProfileData> &)>, const bool);
void (__fastcall *getPlatformProfile)(Social::MultiplayerService *this, const std::string *, std::function<void __cdecl(Social::PlatformUserProfileData &)>, bool);
void (__fastcall *getPlatformProfiles)(Social::MultiplayerService *this, const std::vector<std::string> *, std::function<void __cdecl(std::vector<Social::PlatformUserProfileData> &&)>, bool);
void (__fastcall *setInviteHandle)(Social::MultiplayerService *this, const std::string *, const bool);
void (__fastcall *clearInviteHandle)(Social::MultiplayerService *this);
Social::InviteHandleCheck (__fastcall *checkIsInviteForCurrentGame)(Social::MultiplayerService *this);
bool (__fastcall *needToHandleInvite)(Social::MultiplayerService *this);
bool (__fastcall *isInviteEnabled)(Social::MultiplayerService *this);
void (__fastcall *invitePlayers)(Social::MultiplayerService *this, const std::vector<std::string> *);
const std::string *(__fastcall *getInviteHandle)(Social::MultiplayerService *this, const std::string *result);
unsigned int (__fastcall *getMaxInvitablePlayers)(Social::MultiplayerService *this);
bool (__fastcall *isPlayerOnline)(Social::MultiplayerService *this, const std::string *);
void (__fastcall *showPlayerProfile)(Social::MultiplayerService *this, const std::string *);
std::vector<std::string> *(__fastcall *getPlayerUidsInLobby)(Social::MultiplayerService *this, std::vector<std::string> *result);
RelationshipStatus (__fastcall *mayChatWith)(Social::MultiplayerService *this, const std::string *);
bool (__fastcall *hasID)(Social::MultiplayerService *this, const std::string *);
std::string *(__fastcall *getXBLInfo)(Social::MultiplayerService *this, std::string *result);
bool (__fastcall *enforcePlatformIdentification)(Social::MultiplayerService *this);
void (__fastcall *setRealmToJoin)(Social::MultiplayerService *this, const Realms::World *);
void (__fastcall *clearRealmToJoin)(Social::MultiplayerService *this);
bool (__fastcall *isInRealm)(Social::MultiplayerService *this);
Realms::World *(__fastcall *getRealmWorld)(Social::MultiplayerService *this);
void (__fastcall *sendRealmsAllowListNotification)(Social::MultiplayerService *this, std::vector<std::string>);
void (__fastcall *setRealmGameInfo)(Social::MultiplayerService *this, Level *);
bool (__fastcall *isInSession)(Social::MultiplayerService *this);
bool (__fastcall *isInThirdPartyServer)(Social::MultiplayerService *this);
bool (__fastcall *isInSiftConnectedService)(Social::MultiplayerService *this);
const std::string *(__fastcall *getErrorMessage)(Social::MultiplayerService *this, Social::JoinGameStatus);
bool (__fastcall *isLoggedIn)(Social::MultiplayerService *this);
bool (__fastcall *isServiceAvailable)(Social::MultiplayerService *this);
bool (__fastcall *isServiceAllowed)(Social::MultiplayerService *this);
void (__fastcall *_initialize)(Social::MultiplayerService *this);
void (__fastcall *_enable)(Social::MultiplayerService *this, std::function<void __cdecl(enum Social::EnableResult)>);
void (__fastcall *_disable)(Social::MultiplayerService *this, std::function<void __cdecl(bool)>);
void (__fastcall *_advertiseGame)(Social::MultiplayerService *this);
void (__fastcall *_onExitLevel)(Social::MultiplayerService *this, Social::User *);
void (__fastcall *_joinGame)(Social::MultiplayerService *this, const std::string *, std::function<void __cdecl(enum Social::JoinGameStatus,Social::MultiplayerGameInfo const &,bool)>);
bool (__fastcall *_canJoin)(Social::MultiplayerService *this);
void (__fastcall *_leaveSession)(Social::MultiplayerService *this);
bool (__fastcall *_shouldAddGameToGameList)(Social::MultiplayerService *this, const Social::MultiplayerGameInfo *);
const std::string *(__fastcall *_getPrimaryUserNickname)(Social::MultiplayerService *this, const std::string *result);
const std::string *(__fastcall *_getPrimaryUserId)(Social::MultiplayerService *this, const std::string *result);
void (__fastcall *_onMultiplayerStateChange)(Social::MultiplayerService *this, Social::MultiplayerState, Social::MultiplayerState);
void (__fastcall *_setLobbyProperties)(Social::MultiplayerService *this);
void (__fastcall *_processExecutionQueue)(Social::MultiplayerService *this);
bool (__fastcall *_buildGameListIfNeeded)(Social::MultiplayerService *this, bool);
void (__fastcall *_buildGameList)(Social::MultiplayerService *this, bool);
void (__fastcall *_getAllActiveSessions)(Social::MultiplayerService *this, bool);
void (__fastcall *_updatePlayerStatus)(Social::MultiplayerService *this, const std::string *);
std::vector<Social::GameConnectionInfo> *(__fastcall *_getLocalConnectionInfo)(Social::MultiplayerService *this, std::vector<Social::GameConnectionInfo> *result);
void (__fastcall *_findOrCreateRealmLobby)(Social::MultiplayerService *this);
void (__fastcall *_tickMultiplayerManager)(Social::MultiplayerService *this, bool);
void (__fastcall *_setMemberProperties)(Social::MultiplayerService *this, Social::ClientConnectionState *);
void (__fastcall *_removePrimaryUserFromSession)(Social::MultiplayerService *this);
void (__fastcall *_defaultRichPresence)(Social::MultiplayerService *this, Social::User *);
void (__fastcall *_updateRichPresence)(Social::MultiplayerService *this, Social::User *, const Level *);
void (__fastcall *_createSession)(Social::MultiplayerService *this);
void (__fastcall *_updateLobby)(Social::MultiplayerService *this, bool);
bool (__fastcall *_isMutedPlayer)(Social::MultiplayerService *this, const std::string *);
bool (__fastcall *_isBlockedPlayer)(Social::MultiplayerService *this, const std::string *);
RelationshipStatus (__fastcall *_hasChatPrivileges)(Social::MultiplayerService *this, const std::string *);
void (__fastcall *_onClientEnteredInGame)(Social::MultiplayerService *this, const std::string *);
Social::GamePublishSetting (__fastcall *_getGamePublishSettingFromLevel)(Social::MultiplayerService *this, const Level *);
bool (__fastcall *_getShouldBroadcastFromLevel)(Social::MultiplayerService *this, const Level *);
void (__fastcall *_onMaxPlayerCountUpdated)(Social::MultiplayerService *this, const int);
void (__fastcall *_onJoinGameCancelled)(Social::MultiplayerService *this);
};
# ServiceRegistrationToken<IRayTracingOptions>
struct __cppobj ServiceRegistrationToken<IRayTracingOptions>
{
IRayTracingOptions *mService;
};
# ServerInitData
struct __cppobj ServerInitData
{
ContentIdentity mPremiumTemplateContentIdentity;
LevelSettings mSettings;
StartIntent mStartIntent;
std::string mLevelId;
std::string mLevelName;
std::string mErrorMessage;
};
# SplitscreenJoinListener::SplitscreenJoinTracker
struct __cppobj SplitscreenJoinListener::SplitscreenJoinTracker
{
_BYTE mState[4];
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mSplitscreenJoinExpiration;
};
# SplitscreenJoinListener
struct __cppobj SplitscreenJoinListener
{
SplitscreenJoinListener::SplitscreenJoinTracker mJoinTracker;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastToastTime;
};
# SavedData
struct __cppobj SavedData
{
SavedData_vtbl *__vftable /*VFT*/;
bool mDirty;
std::string mId;
};
# SavedData_vtbl
struct /*VFT*/ SavedData_vtbl
{
void (__fastcall *~SavedData)(SavedData *this);
void (__fastcall *deserialize)(SavedData *this, const CompoundTag *);
void (__fastcall *serialize)(SavedData *this, CompoundTag *);
};
# Seasons
struct __cppobj Seasons
{
Dimension *mDimension;
PerlinSimplexNoise mSnowNoise;
};
# SubChunkLightUpdate
struct __cppobj __declspec(align(4)) SubChunkLightUpdate
{
SubChunkBlockPos mPos;
Brightness mOldBrightness;
Brightness mNewBrightness;
Brightness mOldAbsorption;
Brightness mNewAbsorption;
bool mIsSkyLight;
};
# ServerLevel
struct __cppobj ServerLevel : Level
{
bool mAllPlayersAreSleeping;
bool mShouldSendSleepMessage;
ResourcePackManager *mServerResourcePackManager;
ResourcePackManager *mClientResourcePackManager;
MinecraftCommands *mCommands;
TradeTables mTradeTable;
std::unique_ptr<FunctionManager> mFunctionManager;
std::unique_ptr<MobEvents> mMobEvents;
std::unordered_map<HashedString,unsigned int> mTagCache;
std::shared_ptr<PositionTrackingDB::PositionTrackingDBServer> mServerPositionTrackerDB;
BossbarManager mBossbarManager;
};
# StackStats
const struct __cppobj StackStats
{
_BYTE mStackType[1];
unsigned int mPackCount;
long double mParseTime;
};
# StoreSearchTelemetryData
const struct __cppobj StoreSearchTelemetryData
{
unsigned int mSearchCorrelationId;
std::string mSearchString;
unsigned int mResultCount;
unsigned int mRowCount;
int mFilterRating;
std::string mFilterCreators;
std::string mAndFilters;
std::string mOrFilters;
std::string mFilterSubType;
std::string mSortType;
};
# StructureTelemetryClientData
const struct __cppobj StructureTelemetryClientData
{
unsigned int mSizeEditCount;
unsigned int mOffsetEditCount;
unsigned int mRotationEditCount;
unsigned int mMirrorEditCount;
};
# SplitScreenInfo
struct SplitScreenInfo
{
int mSplitScreenPosition;
int mActivePlayers;
SplitScreenDirection mSplitScreenDirection;
};
# StructurePoolElement
const struct __cppobj StructurePoolElement
{
StructurePoolElement_vtbl *__vftable /*VFT*/;
std::once_flag mTemplateOnceFlag;
std::optional<StructurePoolElement::LazyTemplate> mTemplate;
std::string mLocation;
StructureManager *mManager;
bool mValid;
__declspec(align(8)) StructurePoolElementSettings mSettings;
};
# StructurePoolBlockRule
struct __cppobj StructurePoolBlockRule
{
const std::unique_ptr<IStructurePoolBlockPredicate> mSourcePredicate;
const std::unique_ptr<IStructurePoolBlockPredicate> mTargetPredicate;
const std::unique_ptr<IStructurePoolBlockPredicate> mPositionPredicate;
const Block *mResultBlock;
};
# StructurePoolBlockTagRule
struct __cppobj StructurePoolBlockTagRule
{
const std::unique_ptr<IStructurePoolBlockTagPredicate> mSourcePredicate;
const std::string mResultKey;
const std::string mResultValue;
};
# StructurePoolElement_vtbl
struct /*VFT*/ StructurePoolElement_vtbl
{
BlockPos *(__fastcall *getSize)(StructurePoolElement *this, BlockPos *result, Rotation);
std::vector<JigsawBlockInfo> *(__fastcall *getJigsawMarkers)(StructurePoolElement *this, std::vector<JigsawBlockInfo> *result, BlockPos, LegacyStructureSettings *, BlockSource *);
std::vector<JigsawBlockInfo> *(__fastcall *getJigsawMarkers)(StructurePoolElement *this, std::vector<JigsawBlockInfo> *result, BlockPos, Rotation);
BoundingBox *(__fastcall *getBoundingBox)(StructurePoolElement *this, BoundingBox *result, BlockPos, Rotation);
void (__fastcall *setProjection)(StructurePoolElement *this, Projection);
Projection (__fastcall *getProjection)(StructurePoolElement *this);
PostProcessSettings (__fastcall *getPostProcessSettings)(StructurePoolElement *this);
bool (__fastcall *place)(StructurePoolElement *this, BlockSource *, BlockPos, Rotation, BoundingBox, Random *, std::unordered_map<BlockPos,std::optional<ActorDefinitionIdentifier>> *, BlockPos);
void (__fastcall *placeActors)(StructurePoolElement *this, BlockSource *, BlockPos, Rotation, Random *);
void (__fastcall *handleJigsawBlock)(StructurePoolElement *this, BlockSource *, JigsawBlockInfo *, LegacyStructureSettings *);
void (__fastcall *handleDataMarker)(StructurePoolElement *this, BlockSource *, BlockPos, std::string, std::unordered_map<BlockPos,std::optional<ActorDefinitionIdentifier>> *);
bool (__fastcall *isValid)(StructurePoolElement *this);
void (__fastcall *~StructurePoolElement)(StructurePoolElement *this);
};
# StructurePoolElement::LazyTemplate
struct __cppobj StructurePoolElement::LazyTemplate
{
std::vector<JigsawBlockInfo> mJigsawMarkers;
std::variant<std::reference_wrapper<StructureTemplate>,std::reference_wrapper<LegacyStructureTemplate> > mStructureVariant;
};
# StructurePoolActorRule
struct __cppobj StructurePoolActorRule
{
const std::unique_ptr<IStructurePoolActorPredicate> mSourcePredicate;
const std::string mResultActor;
};
# StructureTemplatePool
struct __cppobj StructureTemplatePool
{
std::string mName;
std::vector<StructurePoolElement const *> mTemplates;
std::string mFallback;
};
# SurfaceBuilderRegistry::Element
struct __cppobj SurfaceBuilderRegistry::Element
{
std::unique_ptr<ISurfaceBuilder> mBuilder;
unsigned __int64 (__fastcall *mScoringFunc)(EntityContext *);
};
# SurfaceBuilderRegistry
struct __cppobj SurfaceBuilderRegistry
{
std::vector<SurfaceBuilderRegistry::Element> mSurfaceBuilders;
};
# SharedCounter<BlockLegacy>
struct __cppobj SharedCounter<BlockLegacy>
{
BlockLegacy *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SeedItemComponentLegacy
struct __cppobj __declspec(align(8)) SeedItemComponentLegacy
{
Item *mOwner;
const Block *mResult;
std::vector<BlockDescriptor> mTargetLandBlocks;
bool mIsPlanting;
};
# SparseContainer
struct __cppobj SparseContainer : Container, ContainerContentChangeListener
{
std::unordered_map<enum ContainerEnumName,std::function<void __cdecl(int,ItemStack const &,ItemStack const &)>> mItemNetworkChangedCallbacks;
std::unordered_map<enum ContainerEnumName,std::function<bool __cdecl(int,ItemStackBase const &,int)>,ContainerEnumNameHasher,std::equal_to<enum ContainerEnumName>,std::allocator<std::pair<enum ContainerEnumName const ,std::function<bool __cdecl(int,ItemStackBase const &,int)> > > > mItemAllowedInSlotCallbacks;
std::unordered_map<enum ContainerEnumName,std::function<bool __cdecl(ItemStackBase const &)>,ContainerEnumNameHasher,std::equal_to<enum ContainerEnumName>,std::allocator<std::pair<enum ContainerEnumName const ,std::function<bool __cdecl(ItemStackBase const &)> > > > mItemAllowedToAddCallbacks;
std::unordered_map<enum ContainerEnumName,std::function<int __cdecl(int,ItemStackBase const &)>,ContainerEnumNameHasher,std::equal_to<enum ContainerEnumName>,std::allocator<std::pair<enum ContainerEnumName const ,std::function<int __cdecl(int,ItemStackBase const &)> > > > mAvailableSetCountCallbacks;
std::unordered_map<enum ContainerEnumName,std::function<bool __cdecl(int)>,ContainerEnumNameHasher,std::equal_to<enum ContainerEnumName>,std::allocator<std::pair<enum ContainerEnumName const ,std::function<bool __cdecl(int)> > > > mValidSlotForContainerCallbacks;
std::unordered_map<enum ContainerEnumName,std::function<bool __cdecl(ItemStackBase const &)>,ContainerEnumNameHasher,std::equal_to<enum ContainerEnumName>,std::allocator<std::pair<enum ContainerEnumName const ,std::function<bool __cdecl(ItemStackBase const &)> > > > mItemAllowedToRemoveCallbacks;
std::unordered_map<enum ContainerEnumName,std::function<bool __cdecl(ItemStackBase const &)>,ContainerEnumNameHasher,std::equal_to<enum ContainerEnumName>,std::allocator<std::pair<enum ContainerEnumName const ,std::function<bool __cdecl(ItemStackBase const &)> > > > mItemAllowedInContainerCallbacks;
const SparseContainerBackingSetType mBackingSetType;
Container *mBackingContainer;
ItemStackNetManagerBase *mItemStackNetManager;
std::unordered_map<int,ItemStack> mItems;
};
# SparseContainer_vtbl
struct /*VFT*/ SparseContainer_vtbl
{
void (__fastcall *~Container)(Container *this);
void (__fastcall *init)(Container *this);
void (__fastcall *serverInitItemStackIds)(Container *this, int, int, std::function<void __cdecl(int,ItemStack const &)>);
void (__fastcall *addContentChangeListener)(Container *this, ContainerContentChangeListener *);
void (__fastcall *removeContentChangeListener)(Container *this, ContainerContentChangeListener *);
const ItemStack *(__fastcall *getItem)(Container *this, int);
bool (__fastcall *hasRoomForItem)(Container *this, const ItemStack *);
void (__fastcall *addItem)(Container *this, ItemStack *);
bool (__fastcall *addItemToFirstEmptySlot)(Container *this, ItemStack *);
void (__fastcall *setItem)(Container *this, int, const ItemStack *);
void (__fastcall *setItemWithForceBalance)(Container *this, int, const ItemStack *, bool);
void (__fastcall *removeItem)(Container *this, int, int);
void (__fastcall *removeAllItems)(Container *this);
void (__fastcall *dropContents)(Container *this, BlockSource *, const Vec3 *, bool);
int (__fastcall *getContainerSize)(Container *this);
int (__fastcall *getMaxStackSize)(Container *this);
void (__fastcall *startOpen)(Container *this, Player *);
void (__fastcall *stopOpen)(Container *this, Player *);
std::vector<ItemStack> *(__fastcall *getSlotCopies)(Container *this, std::vector<ItemStack> *result);
const std::vector<ItemStack const *> *(__fastcall *getSlots)(Container *this, const std::vector<ItemStack const *> *result);
int (__fastcall *getItemCount)(Container *this, const ItemStack *);
int (__fastcall *findFirstSlotForItem)(Container *this, const ItemStack *);
bool (__fastcall *canPushInItem)(Container *this, BlockSource *, int, int, const ItemInstance *);
bool (__fastcall *canPullOutItem)(Container *this, BlockSource *, int, int, const ItemInstance *);
void (__fastcall *setContainerChanged)(Container *this, int);
void (__fastcall *setContainerMoved)(Container *this);
void (__fastcall *setCustomName)(Container *this, const std::string *);
bool (__fastcall *hasCustomName)(Container *this);
void (__fastcall *readAdditionalSaveData)(Container *this, const CompoundTag *);
void (__fastcall *addAdditionalSaveData)(Container *this, CompoundTag *);
void (__fastcall *createTransactionContext)(Container *this, std::function<void __cdecl(Container &,int,ItemStack const &,ItemStack const &)>, std::function<void __cdecl(void)>);
void (__fastcall *initializeContainerContents)(Container *this, BlockSource *);
bool (__fastcall *reviewItems)(Container *this, Level *);
};
# SimpleContainer
struct __cppobj SimpleContainer : Container
{
int mSize;
std::vector<ItemStack> mItems;
};
# SimpleContainer_vtbl
struct /*VFT*/ SimpleContainer_vtbl
{
void (__fastcall *~Container)(Container *this);
void (__fastcall *init)(Container *this);
void (__fastcall *serverInitItemStackIds)(Container *this, int, int, std::function<void __cdecl(int,ItemStack const &)>);
void (__fastcall *addContentChangeListener)(Container *this, ContainerContentChangeListener *);
void (__fastcall *removeContentChangeListener)(Container *this, ContainerContentChangeListener *);
const ItemStack *(__fastcall *getItem)(Container *this, int);
bool (__fastcall *hasRoomForItem)(Container *this, const ItemStack *);
void (__fastcall *addItem)(Container *this, ItemStack *);
bool (__fastcall *addItemToFirstEmptySlot)(Container *this, ItemStack *);
void (__fastcall *setItem)(Container *this, int, const ItemStack *);
void (__fastcall *setItemWithForceBalance)(Container *this, int, const ItemStack *, bool);
void (__fastcall *removeItem)(Container *this, int, int);
void (__fastcall *removeAllItems)(Container *this);
void (__fastcall *dropContents)(Container *this, BlockSource *, const Vec3 *, bool);
int (__fastcall *getContainerSize)(Container *this);
int (__fastcall *getMaxStackSize)(Container *this);
void (__fastcall *startOpen)(Container *this, Player *);
void (__fastcall *stopOpen)(Container *this, Player *);
std::vector<ItemStack> *(__fastcall *getSlotCopies)(Container *this, std::vector<ItemStack> *result);
const std::vector<ItemStack const *> *(__fastcall *getSlots)(Container *this, const std::vector<ItemStack const *> *result);
int (__fastcall *getItemCount)(Container *this, const ItemStack *);
int (__fastcall *findFirstSlotForItem)(Container *this, const ItemStack *);
bool (__fastcall *canPushInItem)(Container *this, BlockSource *, int, int, const ItemInstance *);
bool (__fastcall *canPullOutItem)(Container *this, BlockSource *, int, int, const ItemInstance *);
void (__fastcall *setContainerChanged)(Container *this, int);
void (__fastcall *setContainerMoved)(Container *this);
void (__fastcall *setCustomName)(Container *this, const std::string *);
bool (__fastcall *hasCustomName)(Container *this);
void (__fastcall *readAdditionalSaveData)(Container *this, const CompoundTag *);
void (__fastcall *addAdditionalSaveData)(Container *this, CompoundTag *);
void (__fastcall *createTransactionContext)(Container *this, std::function<void __cdecl(Container &,int,ItemStack const &,ItemStack const &)>, std::function<void __cdecl(void)>);
void (__fastcall *initializeContainerContents)(Container *this, BlockSource *);
bool (__fastcall *reviewItems)(Container *this, Level *);
};
# SavedDataStorage
struct __cppobj SavedDataStorage
{
SavedDataStorage_vtbl *__vftable /*VFT*/;
LevelStorage *levelStorage;
std::unordered_map<std::string,SavedData *> savedDatas;
};
# SavedDataStorage_vtbl
struct /*VFT*/ SavedDataStorage_vtbl
{
void (__fastcall *~SavedDataStorage)(SavedDataStorage *this);
};
# SummonSpellStage
struct __cppobj __declspec(align(8)) SummonSpellStage
{
SummonShape shape;
SummonTarget target;
float size;
int baseDelay;
int delayPerSummoning;
int summonCap;
float summonCapRadius;
ActorDefinitionIdentifier entityIdentifier;
int entityLifespan;
int entityCount;
LevelSoundEvent stageSoundEvent;
};
# SummonSpellData
struct __cppobj __declspec(align(8)) SummonSpellData
{
float minActivationRange;
float maxActivationRange;
int cooldownTime;
float weight;
ActorFilterGroup targetFilter;
float castDuration;
bool doCastingAnimation;
int particleColor;
std::vector<SummonSpellStage> stages;
LevelSoundEvent startSound;
};
# SendEventStage
struct __cppobj __declspec(align(8)) SendEventStage
{
int delay;
std::string eventName;
LevelSoundEvent stageSoundEvent;
};
# SendEventData
struct __cppobj SendEventData
{
float minActivationRange;
float maxActivationRange;
int cooldownTime;
int castDuration;
float weight;
bool doCastingAnimation;
bool lookAtTarget;
int particleColor;
ActorFilterGroup targetFilter;
LevelSoundEvent startSound;
std::vector<SendEventStage> stages;
};
# StorylineDescription
struct __cppobj __declspec(align(8)) StorylineDescription : ComponentDescription
{
std::string mStoryline;
int mRunState;
};
# StorylineDescription_vtbl
struct /*VFT*/ StorylineDescription_vtbl
{
const char *(__fastcall *getJsonName)(Description *this);
void (__fastcall *~Description)(Description *this);
void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
void (__fastcall *serializeData)(Description *this, Json::Value *);
};
# SlimeMoveControlDescription
struct __cppobj SlimeMoveControlDescription : MoveControlDescription
{
FloatRange mJumpDelayTicks;
};
# SlimeMoveControlDescription_vtbl
struct /*VFT*/ SlimeMoveControlDescription_vtbl
{
const char *(__fastcall *getJsonName)(Description *this);
void (__fastcall *~Description)(Description *this);
void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
void (__fastcall *serializeData)(Description *this, Json::Value *);
};
# StrengthDescription
struct __cppobj __declspec(align(8)) StrengthDescription : AttributeDescription
{
bool mHasComponent;
int mStrength;
int mMaxStrength;
};
# StrengthDescription_vtbl
struct /*VFT*/ StrengthDescription_vtbl
{
const char *(__fastcall *getJsonName)(Description *this);
void (__fastcall *~Description)(Description *this);
void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
void (__fastcall *serializeData)(Description *this, Json::Value *);
};
# SpawnGroupData
struct __cppobj SpawnGroupData
{
std::string mIdentifier;
std::vector<MobSpawnRules> mSpawnRules;
};
# SpawnGroupRegistry
struct __cppobj SpawnGroupRegistry : ActorSpawnRuleBase
{
std::vector<std::unique_ptr<SpawnGroupData>> mSpawnGroupRegistry;
std::unordered_map<std::string,SpawnGroupData *> mSpawnGroupLookupMap;
};
# SpawnGroupRegistry_vtbl
struct /*VFT*/ SpawnGroupRegistry_vtbl
{
void (__fastcall *~ActorSpawnRuleBase)(ActorSpawnRuleBase *this);
const std::string *(__fastcall *getRootKey)(ActorSpawnRuleBase *this);
const std::string *(__fastcall *getFileType)(ActorSpawnRuleBase *this);
bool (__fastcall *processPopulationControl)(ActorSpawnRuleBase *this, const std::string *, Json::Value *);
void (__fastcall *readResourceFiles)(ActorSpawnRuleBase *this, ResourcePackManager *, std::unordered_map<std::string,std::string> *);
};
# SortItemInstanceIdAux
struct __cppobj SortItemInstanceIdAux
{
};
# ServerPlayerEventCoordinator
struct __cppobj ServerPlayerEventCoordinator : PlayerEventCoordinator
{
};
# ServerLevelEventCoordinator
struct __cppobj ServerLevelEventCoordinator : LevelEventCoordinator
{
};
# SlotDropChance
struct __cppobj SlotDropChance
{
EquipmentSlot mSlot;
float mDropChance;
};
# SpatialActorNetworkData
struct __cppobj SpatialActorNetworkData
{
Actor *mEntity;
bool mHasInitializedLastSent;
bool mAutoSend;
MoveActorAbsoluteData mLastSentMoveData;
MoveActorAbsoluteData mLastReceivedMoveData;
std::unordered_map<ActorUniqueID,Tick> mLastSpatialUpdateTicks;
};
# StorylineComponent
struct __cppobj __declspec(align(4)) StorylineComponent
{
Actor *mEntity;
std::string mStoryline;
int mRunState;
bool mCreated;
};
# SurroundHitTest
struct __cppobj SurroundHitTest
{
float mRadius;
float mSquaredRadius;
Vec3 mPos;
std::unordered_set<ActorUniqueID> mLastHitEntities;
std::unordered_set<ActorUniqueID> mHitEntities;
};
# serialize<BlockPos>
struct __cppobj serialize<BlockPos>
{
};
# StackResultStorageSharePtr<EntityRegistry>
struct __cppobj StackResultStorageSharePtr<EntityRegistry>
{
std::shared_ptr<EntityRegistry> mValue;
};
# StackRefResultT<EntityRegistryRefTraits>
struct __cppobj StackRefResultT<EntityRegistryRefTraits> : StackResultStorageSharePtr<EntityRegistry>
{
};
# Scheduler::ScopedChangeScheduler
struct __cppobj Scheduler::ScopedChangeScheduler
{
BackgroundWorker *mParent;
};
# SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::Block
struct __cppobj SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::Block
{
Lockless::WeakAtomic<unsigned __int64> front;
unsigned __int64 localTail;
char cachelineFiller0[48];
Lockless::WeakAtomic<unsigned __int64> tail;
unsigned __int64 localFront;
char cachelineFiller1[48];
Lockless::WeakAtomic<SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::Block *> next;
char *data;
const unsigned __int64 sizeMask;
char *rawThis;
};
# SemVersion::any_version_constructor
struct __cppobj SemVersion::any_version_constructor
{
};
# Serializer_vtbl
struct /*VFT*/ Serializer_vtbl
{
void (__fastcall *~Serializer)(Serializer *this);
bool (__fastcall *isBool)(Serializer *this);
bool (__fastcall *isInt)(Serializer *this);
bool (__fastcall *isString)(Serializer *this);
bool (__fastcall *isObject)(Serializer *this);
bool (__fastcall *isArray)(Serializer *this);
bool (__fastcall *serializeBool)(Serializer *this, bool *);
bool (__fastcall *serializeS8)(Serializer *this, char *);
bool (__fastcall *serializeU8)(Serializer *this, unsigned __int8 *);
bool (__fastcall *serializeS16)(Serializer *this, __int16 *);
bool (__fastcall *serializeU16)(Serializer *this, unsigned __int16 *);
bool (__fastcall *serializeS32)(Serializer *this, int *);
bool (__fastcall *serializeU32)(Serializer *this, unsigned int *);
bool (__fastcall *serializeFloat)(Serializer *this, float *);
bool (__fastcall *serializeString)(Serializer *this, std::string *);
bool (__fastcall *serializeEnum)(Serializer *this, unsigned int *, const SerializerTraits *);
bool (__fastcall *serializeEnum)(Serializer *this, unsigned __int16 *, const SerializerTraits *);
bool (__fastcall *serializeEnum)(Serializer *this, unsigned __int8 *, const SerializerTraits *);
bool (__fastcall *beginMember)(Serializer *this, unsigned __int64, std::string *);
bool (__fastcall *beginMember)(Serializer *this, const char *, bool);
bool (__fastcall *endMember)(Serializer *this);
bool (__fastcall *beginArray)(Serializer *this, unsigned __int64 *);
bool (__fastcall *beginArrayItem)(Serializer *this, unsigned __int64);
bool (__fastcall *endArrayItem)(Serializer *this);
bool (__fastcall *endArray)(Serializer *this);
bool (__fastcall *beginObject)(Serializer *this, unsigned __int64 *);
bool (__fastcall *beginObject)(Serializer *this);
bool (__fastcall *endObject)(Serializer *this);
};
# SecureStorageKey
struct __cppobj __declspec(align(8)) SecureStorageKey
{
std::string key;
bool isEncoded;
};
# SwStartStopper
struct __cppobj SwStartStopper
{
Stopwatch *_stopwatch;
};
# SwStopper
struct __cppobj SwStopper
{
Stopwatch *_stopwatch;
};
# SecureStorage
struct __cppobj SecureStorage
{
SecureStorage_vtbl *__vftable /*VFT*/;
Core::PathBuffer<std::string > mSettingsPath;
};
# SecureStorage_vtbl
struct /*VFT*/ SecureStorage_vtbl
{
void (__fastcall *~SecureStorage)(SecureStorage *this);
bool (__fastcall *add)(SecureStorage *this, const std::string *, const std::string *);
bool (__fastcall *addOrUpdate)(SecureStorage *this, const std::string *, const std::string *);
bool (__fastcall *remove)(SecureStorage *this, const std::string *);
bool (__fastcall *get)(SecureStorage *this, const std::string *, std::string *);
};
# ServiceRegistrationToken<NetworkDebugManager>
struct __cppobj ServiceRegistrationToken<NetworkDebugManager>
{
NetworkDebugManager *mService;
};
# ServiceRegistrationToken<Bedrock::IApplicationDataStores>
struct __cppobj ServiceRegistrationToken<Bedrock::IApplicationDataStores>
{
Bedrock::IApplicationDataStores *mService;
};
# ServiceRegistrationToken<cg::IGraphicsDevicePlatformProvider>
struct __cppobj ServiceRegistrationToken<cg::IGraphicsDevicePlatformProvider>
{
cg::IGraphicsDevicePlatformProvider *mService;
};
# ShieldItem
struct __cppobj ShieldItem : Item
{
};
# SubChunkBrightnessStorage
struct __cppobj SubChunkBrightnessStorage
{
std::array<SubChunkBrightnessStorage::LightPair,4096> mLight;
};
# SubChunkBlockStorage
struct __cppobj SubChunkBlockStorage
{
SubChunkBlockStorage_vtbl *__vftable /*VFT*/;
};
# SubChunkBlockStorage_vtbl
struct /*VFT*/ SubChunkBlockStorage_vtbl
{
void (__fastcall *~SubChunkBlockStorage)(SubChunkBlockStorage *this);
bool (__fastcall *isUniform)(SubChunkBlockStorage *this, const Block *);
const Block *(__fastcall *getBlock)(SubChunkBlockStorage *this, unsigned __int16);
bool (__fastcall *setBlock)(SubChunkBlockStorage *this, unsigned __int16, const Block *);
unsigned __int64 (__fastcall *getBlockTypeCapacity)(SubChunkBlockStorage *this);
SubChunkBlockStorage::Type (__fastcall *getType)(SubChunkBlockStorage *this);
std::unique_ptr<SubChunkBlockStorage> *(__fastcall *makePrunedCopy)(SubChunkBlockStorage *this, std::unique_ptr<SubChunkBlockStorage> *result, SubChunkBlockStorage::PruneType);
bool (__fastcall *hasModFlag)(SubChunkBlockStorage *this);
void (__fastcall *setModFlag)(SubChunkBlockStorage *this, bool);
const ISubChunkBlockStoragePaletted *(__fastcall *asPalettedStorage)(SubChunkBlockStorage *this);
ISubChunkBlockStoragePaletted *(__fastcall *asPalettedStorage)(SubChunkBlockStorage *this);
void (__fastcall *fetchBlocksInCylinder)(SubChunkBlockStorage *this, const BlockPos *, const BlockPos *, unsigned int, unsigned int, const std::function<bool __cdecl(Block const &)> *, std::vector<BlockFetchResult> *);
void (__fastcall *fetchBlocksInBox)(SubChunkBlockStorage *this, const BlockPos *, const BoundingBox *, const std::function<bool __cdecl(Block const &)> *, std::vector<BlockFetchResult> *);
void (__fastcall *_serialize)(SubChunkBlockStorage *this, IDataOutput *, bool);
};
# SharePtrRefTraits<FogDefinition>
struct __cppobj SharePtrRefTraits<FogDefinition>
{
};
# serialize<EntityNetId>
struct __cppobj serialize<EntityNetId>
{
};
# ServiceLocator<AppPlatform>
struct __cppobj ServiceLocator<AppPlatform>
{
};
# SharePtrRefTraits<PerlinSimplexNoise>
struct __cppobj SharePtrRefTraits<PerlinSimplexNoise>
{
};
# StackResultStorageSharePtr<PerlinSimplexNoise>
struct __cppobj StackResultStorageSharePtr<PerlinSimplexNoise>
{
std::shared_ptr<PerlinSimplexNoise> mValue;
};
# SimpleBoolFilterTest_vtbl
struct /*VFT*/ SimpleBoolFilterTest_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# SimpleIntFilterTest_vtbl
struct /*VFT*/ SimpleIntFilterTest_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# SimpleFloatFilterTest_vtbl
struct /*VFT*/ SimpleFloatFilterTest_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# SimpleHashStringFilterTest_vtbl
struct /*VFT*/ SimpleHashStringFilterTest_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# SimpleTagIDFilterTest_vtbl
struct /*VFT*/ SimpleTagIDFilterTest_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# ServiceLocator<ContentLog>
struct __cppobj ServiceLocator<ContentLog>
{
};
# serialize<NetworkBlockPosition>
struct __cppobj serialize<NetworkBlockPosition>
{
};
# serialize<Vec2>
struct __cppobj serialize<Vec2>
{
};
# serialize<Vec3>
struct __cppobj serialize<Vec3>
{
};
# serialize<std::vector<std::unique_ptr<DataItem>> >
struct __cppobj serialize<std::vector<std::unique_ptr<DataItem>> >
{
};
# serialize<ActorUniqueID>
struct __cppobj serialize<ActorUniqueID>
{
};
# serialize<ActorRuntimeID>
struct __cppobj serialize<ActorRuntimeID>
{
};
# serialize<PositionTrackingId>
struct __cppobj serialize<PositionTrackingId>
{
};
# serialize<mce::UUID>
struct __cppobj serialize<mce::UUID>
{
};
# serialize<ActorLink>
struct __cppobj serialize<ActorLink>
{
};
# serialize<ChunkPos>
struct __cppobj serialize<ChunkPos>
{
};
# serialize<BaseGameVersion>
struct __cppobj serialize<BaseGameVersion>
{
};
# serialize<SubChunkPos>
struct __cppobj serialize<SubChunkPos>
{
};
# serialize<SpawnSettings>
struct __cppobj serialize<SpawnSettings>
{
};
# serialize<EducationLevelSettings>
struct __cppobj serialize<EducationLevelSettings>
{
};
# serialize<std::optional<EducationLevelSettings> >
struct __cppobj serialize<std::optional<EducationLevelSettings> >
{
};
# Social::Events::AchievementEventing
struct __cppobj Social::Events::AchievementEventing
{
std::vector<std::string> mExcludeCommonProperties;
};
# Social::IUserManager
struct __cppobj Social::IUserManager : Bedrock::EnableNonOwnerReferences
{
Social::IUserManager_vtbl *__vftable /*VFT*/;
};
# Social::IUserManager_vtbl
struct /*VFT*/ Social::IUserManager_vtbl
{
void (__fastcall *~IUserManager)(Social::IUserManager *this);
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *createPrimaryUserAsync)(Social::IUserManager *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result, IMinecraftEventing *, std::shared_ptr<Options>);
void (__fastcall *initPrimaryIdentity)(Social::IUserManager *this, std::weak_ptr<FlightingService>);
std::shared_ptr<Social::User> *(__fastcall *getPrimaryUser)(Social::IUserManager *this, std::shared_ptr<Social::User> *result);
bool (__fastcall *isSecondaryUserCreationAllowed)(Social::IUserManager *this, int);
void (__fastcall *setSecondaryUserCreationAllowed)(Social::IUserManager *this, int);
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *addSecondaryUserAsync)(Social::IUserManager *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result, int, IMinecraftEventing *, std::shared_ptr<Options>, std::function<void __cdecl(enum Social::UserPlatformConnectionResult)>);
bool (__fastcall *controllerChanged)(Social::IUserManager *this, int *, int *);
bool (__fastcall *canChangePrimaryUserFromStartMenuScreen)(Social::IUserManager *this);
void (__fastcall *getAsyncUserSelection)(Social::IUserManager *this, std::function<void __cdecl(int)>, int);
void (__fastcall *getAsyncUserSelectionForNewPrimaryUser)(Social::IUserManager *this, int, bool);
void (__fastcall *forceCloudSaveOnWorld)(Social::IUserManager *this, const std::string *);
Core::Subject<Social::UserListObserver,Core::SingleThreadedLock> *(__fastcall *getUserListSubject)(Social::IUserManager *this);
bool (__fastcall *isPrimaryUserReady)(Social::IUserManager *this);
bool (__fastcall *canAccessPlayScreen)(Social::IUserManager *this);
bool (__fastcall *needToShowPlatformStoreConnectConfirmationScreen)(Social::IUserManager *this);
bool (__fastcall *canAccessSettingsScreen)(Social::IUserManager *this);
bool (__fastcall *canAccessAchievementsScreen)(Social::IUserManager *this);
bool (__fastcall *canAccessSkinScreen)(Social::IUserManager *this);
bool (__fastcall *canAccessStoreScreen)(Social::IUserManager *this);
bool (__fastcall *canAccessRealmsPendingInvitesScreen)(Social::IUserManager *this);
bool (__fastcall *canHandleInvites)(Social::IUserManager *this);
bool (__fastcall *needPlatformConnectionBeforeXBLSignIn)(Social::IUserManager *this);
bool (__fastcall *needPlatformConnectionForMultiplayer)(Social::IUserManager *this);
bool (__fastcall *needPlatformConnectionForSplitScreenMultiplayer)(Social::IUserManager *this);
bool (__fastcall *needPlatformConnectionBeforeServerSearch)(Social::IUserManager *this);
bool (__fastcall *needsAsyncUserSelection)(Social::IUserManager *this, int, bool);
void (__fastcall *onFullGameUnlock)(Social::IUserManager *this);
bool (__fastcall *hasPlatformIcons)(Social::IUserManager *this);
bool (__fastcall *hasPlatformProfileCards)(Social::IUserManager *this);
void (__fastcall *getLinkedXuids)(Social::IUserManager *this, std::function<void __cdecl(std::string,std::string)>, const std::vector<std::string> *);
void (__fastcall *getLinkedPlatformIds)(Social::IUserManager *this, std::function<void __cdecl(std::string,std::string)>, const std::vector<std::string> *);
void (__fastcall *onAppResumed)(Social::IUserManager *this);
void (__fastcall *onAppSuspended)(Social::IUserManager *this);
void (__fastcall *onAppFocusLost)(Social::IUserManager *this);
void (__fastcall *removeUser)(Social::IUserManager *this, int, bool);
void (__fastcall *removeClient)(Social::IUserManager *this, std::shared_ptr<IClientInstance>);
void (__fastcall *removeUserClient)(Social::IUserManager *this, int);
void (__fastcall *setUserClient)(Social::IUserManager *this, int, const std::shared_ptr<IClientInstance> *);
bool (__fastcall *userHasClient)(Social::IUserManager *this, int);
ControllerIDtoClientMap *(__fastcall *retrieveCIDToClientMap)(Social::IUserManager *this);
int (__fastcall *getClientCID)(Social::IUserManager *this, const IClientInstance *);
void (__fastcall *registerSignOutListener)(Social::IUserManager *this, const Core::CallbackListeners<int,enum Social::SignInResult>::Listener *);
void (__fastcall *registerSignInListener)(Social::IUserManager *this, const Core::CallbackListeners<int,enum Social::SignInResult>::Listener *);
void (__fastcall *registerIdentitySignInListener)(Social::IUserManager *this, Social::IdentityType, std::function<void __cdecl(unsigned int,enum Social::IdentityType)>);
void (__fastcall *registerIdentitySignOutListener)(Social::IUserManager *this, Social::IdentityType, std::function<void __cdecl(unsigned int,enum Social::IdentityType)>);
bool (__fastcall *needGamepadDisconnectScreen)(Social::IUserManager *this, int);
void (__fastcall *tick)(Social::IUserManager *this, IMinecraftGame *);
void (__fastcall *updateMapping)(Social::IUserManager *this, bool, bool);
void (__fastcall *saveUserEventInformation)(Social::IUserManager *this);
std::shared_ptr<Social::User> *(__fastcall *getUser)(Social::IUserManager *this, std::shared_ptr<Social::User> *result, const Social::XboxLiveUser *);
std::shared_ptr<Social::User> *(__fastcall *getUser)(Social::IUserManager *this, std::shared_ptr<Social::User> *result, const IClientInstance *);
const std::shared_ptr<Social::User const > *(__fastcall *getUserFromUserId)(Social::IUserManager *this, const std::shared_ptr<Social::User const > *result, unsigned int);
std::shared_ptr<Social::User> *(__fastcall *getUserFromUserId)(Social::IUserManager *this, std::shared_ptr<Social::User> *result, unsigned int);
GameUserType (__fastcall *getUserTypeFromUserId)(Social::IUserManager *this, unsigned int);
bool (__fastcall *isChatAllowedWhenBlockedByPlatform)(Social::IUserManager *this);
const std::vector<std::shared_ptr<Social::User>> *(__fastcall *getUsers)(Social::IUserManager *this);
bool (__fastcall *isUserSignedIn)(Social::IUserManager *this, unsigned int);
void (__fastcall *registerLevelLocationObserver)(Social::IUserManager *this, LevelListCache *);
Social::MultiplayerServiceObserver *(__fastcall *getMultiplayerServiceObserver)(Social::IUserManager *this);
};
# serialize<InventorySource>
struct __cppobj serialize<InventorySource>
{
};
# serialize<InventoryAction>
struct __cppobj serialize<InventoryAction>
{
};
# serialize<DataItem>
struct __cppobj serialize<DataItem>
{
};
# serialize<std::unique_ptr<DataItem> >
struct __cppobj serialize<std::unique_ptr<DataItem> >
{
};
# serialize<ItemStack>
struct __cppobj serialize<ItemStack>
{
};
# ShakeBehavior
struct __cppobj __declspec(align(8)) ShakeBehavior : CameraBehavior<ShakeBehavior>
{
float mFrequency;
float mAmplitude;
float mNoiseMultiplier;
};
# ShakeBehavior_vtbl
struct /*VFT*/ ShakeBehavior_vtbl
{
void (__fastcall *~ICameraBehavior)(ICameraBehavior *this);
void (__fastcall *onSetup)(ICameraBehavior *this, IClientInstance *, CameraDirector *);
void (__fastcall *onStart)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
void (__fastcall *update)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
void (__fastcall *handleLookInput)(ICameraBehavior *this, Vec2 *, CameraDirector *);
void (__fastcall *renderDebug)(ICameraBehavior *this, IClientInstance *, float, CameraDirector *);
bool (__fastcall *handleCameraSetRot)(ICameraBehavior *this, const Vec2 *, CameraDirector *);
HashedString *(__fastcall *getId)(ICameraBehavior *this, HashedString *result);
ICameraBehavior::UpdateOrder (__fastcall *getUpdateOrder)(ICameraBehavior *this);
};
# ShakeBehaviorLoader
struct __cppobj ShakeBehaviorLoader : CameraBehaviorLoader
{
};
# ShakeBehaviorLoader_vtbl
struct /*VFT*/ ShakeBehaviorLoader_vtbl
{
void (__fastcall *~CameraBehaviorLoader)(CameraBehaviorLoader *this);
std::unique_ptr<ICameraBehavior> *(__fastcall *create)(CameraBehaviorLoader *this, std::unique_ptr<ICameraBehavior> *result);
void (__fastcall *parse)(CameraBehaviorLoader *this, Json::Value *, ICameraBehavior *);
};
# ScopedCPUBoost
struct __cppobj __declspec(align(8)) ScopedCPUBoost
{
Bedrock::NonOwnerPointer<AppPlatform> mAppPlatform;
bool mCPUBoostEnabled;
};
# Social::DeviceId
struct __cppobj Social::DeviceId : NewType<std::string >
{
};
# Social::EmailAddress
struct __cppobj Social::EmailAddress : NewType<std::string >
{
};
# SoundLRUCache::CacheEntry
struct __cppobj __declspec(align(8)) SoundLRUCache::CacheEntry
{
std::string mSoundName;
unsigned int mTouchMarker;
};
# SoundLRUCache
struct __cppobj SoundLRUCache
{
unsigned __int64 mMemoryLimit;
unsigned int mTouchMarker;
std::list<SoundLRUCache::CacheEntry> mLRUEntryList;
std::unordered_map<std::string,std::_List_iterator<std::_List_val<std::_List_simple_types<SoundLRUCache::CacheEntry> > >> mLRULookupMap;
std::function<bool __cdecl(std::string const &)> mUnloader;
};
# SceneStack::PushScreenEvent
struct __cppobj SceneStack::PushScreenEvent : SceneStack::SceneStackEvent
{
std::shared_ptr<AbstractScene> mScene;
};
# SceneStack::PushScreenEvent_vtbl
struct /*VFT*/ SceneStack::PushScreenEvent_vtbl
{
void (__fastcall *~SceneStackEvent)(SceneStack::SceneStackEvent *this);
};
# SceneStack::PopScreenEvent
struct __cppobj __declspec(align(8)) SceneStack::PopScreenEvent : SceneStack::SceneStackEvent
{
int mPopCount;
};
# SceneStack::PopScreenEvent_vtbl
struct /*VFT*/ SceneStack::PopScreenEvent_vtbl
{
void (__fastcall *~SceneStackEvent)(SceneStack::SceneStackEvent *this);
};
# SceneStack::PopRangeOfTypeScreenEvent
struct __cppobj __declspec(align(8)) SceneStack::PopRangeOfTypeScreenEvent : SceneStack::SceneStackEvent
{
_BYTE mSceneType[4];
_BYTE mSceneTypeExclusions[4];
int mPopCount;
};
# SceneStack::PopRangeOfTypeScreenEvent_vtbl
struct /*VFT*/ SceneStack::PopRangeOfTypeScreenEvent_vtbl
{
void (__fastcall *~SceneStackEvent)(SceneStack::SceneStackEvent *this);
};
# SceneStack::FlushScreenEvent
struct __cppobj __declspec(align(8)) SceneStack::FlushScreenEvent : SceneStack::SceneStackEvent
{
bool mIgnoreNotFlushableFlag;
bool mIgnoreTransitions;
};
# SceneStack::FlushScreenEvent_vtbl
struct /*VFT*/ SceneStack::FlushScreenEvent_vtbl
{
void (__fastcall *~SceneStackEvent)(SceneStack::SceneStackEvent *this);
};
# StoreHomeRowsTreatmentQuery
struct __cppobj __declspec(align(8)) StoreHomeRowsTreatmentQuery : TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument>
{
std::function<void __cdecl(std::vector<std::shared_ptr<StoreVisualStyle>> &)> mCallback;
std::unordered_map<std::string,std::shared_ptr<StoreVisualStyle>> mContentQueryList;
std::shared_ptr<StoreVisualStyle> mPromoStyle;
bool mLocalizationReady;
};
# StoreHomeRowsTreatmentQuery_vtbl
struct /*VFT*/ StoreHomeRowsTreatmentQuery_vtbl
{
void (__fastcall *~TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument>)(TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument> *this);
const std::string *(__fastcall *getDocumentId)(TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument> *this);
void (__fastcall *_processQueryResults)(TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument> *this, const QueryManifestSearchResults *, const std::vector<std::string> *);
};
# SalesCustom
struct __cppobj SalesCustom
{
float mPercentageDiscounted;
std::string mStartDate;
std::string mEndDate;
std::vector<std::string> mOfferIds;
std::unordered_map<std::string,int> mOffers;
};
# SalesDocument
struct __cppobj SalesDocument
{
CommonDocument mCommon;
SalesCustom mCustom;
};
# SalesSearchResults
const struct __cppobj SalesSearchResults : CommonSearchResults
{
std::vector<SalesDocument> mDocuments;
};
# SalesDocData
struct __cppobj SalesDocData
{
const SalesDocument *mSalesDoc;
__int64 mStartTimeUTC;
__int64 mEndTimeUTC;
};
# StoreSalesTreatmentQuery
struct __cppobj __declspec(align(8)) StoreSalesTreatmentQuery : TreatmentQuery<SalesSearchResults,SalesDocument>
{
gsl::not_null<Bedrock::NonOwnerPointer<DateManager> > mDateManager;
std::shared_ptr<bool> mExistenceTracker;
const std::string mStoreId;
std::function<void __cdecl(std::vector<SalesDocData> const &,__int64,__int64)> mCallback;
bool mIsFetching;
};
# StoreSalesTreatmentQuery_vtbl
struct /*VFT*/ StoreSalesTreatmentQuery_vtbl
{
void (__fastcall *~TreatmentQuery<SalesSearchResults,SalesDocument>)(TreatmentQuery<SalesSearchResults,SalesDocument> *this);
const std::string *(__fastcall *getDocumentId)(TreatmentQuery<SalesSearchResults,SalesDocument> *this);
void (__fastcall *_processQueryResults)(TreatmentQuery<SalesSearchResults,SalesDocument> *this, const SalesSearchResults *, const std::vector<std::string> *);
};
# SkinPickerUpsellTreatmentQuery
struct __cppobj SkinPickerUpsellTreatmentQuery : TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument>
{
std::function<void __cdecl(SearchQuery const *)> mCallback;
};
# SkinPickerUpsellTreatmentQuery_vtbl
struct /*VFT*/ SkinPickerUpsellTreatmentQuery_vtbl
{
void (__fastcall *~TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument>)(TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument> *this);
const std::string *(__fastcall *getDocumentId)(TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument> *this);
void (__fastcall *_processQueryResults)(TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument> *this, const QueryManifestSearchResults *, const std::vector<std::string> *);
};
# SkinPackSection
struct __cppobj SkinPackSection : PDPSection
{
const StoreCatalogItem *mItem;
};
# SkinPackSection_vtbl
struct /*VFT*/ SkinPackSection_vtbl
{
void (__fastcall *~PDPSection)(PDPSection *this);
std::unique_ptr<ScreenController> *(__fastcall *makeScreenController)(PDPSection *this, std::unique_ptr<ScreenController> *result, std::shared_ptr<MainMenuScreenModel>);
};
# ScreenshotSection
struct __cppobj __declspec(align(8)) ScreenshotSection : PDPSection
{
ScreenshotSectionType mType;
};
# ScreenshotSection_vtbl
struct /*VFT*/ ScreenshotSection_vtbl
{
void (__fastcall *~PDPSection)(PDPSection *this);
std::unique_ptr<ScreenController> *(__fastcall *makeScreenController)(PDPSection *this, std::unique_ptr<ScreenController> *result, std::shared_ptr<MainMenuScreenModel>);
};
# StoreOfferSearchResults
const struct __cppobj StoreOfferSearchResults : CommonSearchResults
{
std::vector<DurableDocument> mDurableDocuments;
std::vector<OfferCollectionDocument> mOfferCollectionDocuments;
};
# StoreNewOffersQuery
struct __cppobj StoreNewOffersQuery : NewOffersQuery
{
};
# Social::UserCreationData
struct __cppobj __declspec(align(8)) Social::UserCreationData
{
_BYTE mUserType[4];
int mControllerId;
IMinecraftEventing *mMinecraftEventing;
std::shared_ptr<Options> mOptions;
unsigned int mId;
};
# ScreenSettings
struct __cppobj __declspec(align(8)) ScreenSettings : UIComponent, IScreenSettings
{
__int8 mNotFlushable : 1;
__int8 mAlwaysAcceptsInput : 1;
__int8 mRenderGameBehind : 1;
__int8 mAbsorbsInput : 1;
__int8 mIsShowingMenu : 1;
__int8 mIsModal : 1;
__int8 mShouldStealMouse : 1;
__int8 mDrawsLast : 1;
__int8 mIsVRMode : 1;
__int8 mForceRenderBelow : 1;
__int8 mSendEvents : 1;
__int8 mLowFreqRendering : 1;
__int8 mCloseOnPlayerHurt : 1;
__int8 mCacheScreen : 1;
__int8 mGamepadCursor : 1;
__int8 mGamepadCursorDeflectionMode : 1;
__int8 mLoadImmediately : 1;
__int8 mRenderOnlyWhenTopmost : 1;
float mVerticalScrollDelta;
_BYTE mSceneType[4];
};
# ScreenSettings_vtbl
struct /*VFT*/ ScreenSettings_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# Social::<lambda_70e164e4d03fc91491731259b37366c5>
struct __cppobj Social::<lambda_70e164e4d03fc91491731259b37366c5>
{
};
# Social::<lambda_489514820f4eef331228db74af9bf498>
struct __cppobj Social::<lambda_489514820f4eef331228db74af9bf498>
{
};
# Social::UserManager
struct __cppobj Social::UserManager : Social::IUserManager, LevelLocationObserver, Social::MultiplayerServiceObserver
{
std::vector<std::shared_ptr<Social::User>> mUsers;
Core::CallbackListeners<int,enum Social::SignInResult> mSignOutListeners;
Core::CallbackListeners<int,enum Social::SignInResult> mSignInListeners;
int mCurrentPrimaryUserControllerId;
ControllerIDtoClientMap mCidToClientMap;
int mAutoLoginTime;
bool mClearedUserCredentials;
MPMCQueue<std::function<void __cdecl(void)> > mCallbackQueue;
std::mutex mIdentityListenerLock;
std::unordered_map<enum Social::IdentityType,std::vector<std::function<void __cdecl(unsigned int,enum Social::IdentityType)>>> mIdentitySignInListeners;
std::unordered_map<enum Social::IdentityType,std::vector<std::function<void __cdecl(unsigned int,enum Social::IdentityType)>>> mIdentitySignOutListeners;
unsigned int mNextId;
Core::Subject<Social::UserListObserver,Core::SingleThreadedLock> mUserListSubject;
std::shared_ptr<Social::TitleIdentityInfo> mTitleIdentityInfo;
std::recursive_mutex mUserArrayLock;
std::unique_ptr<TaskGroup> mTaskGroup;
ServiceRegistrationToken<Social::UserManager> mServiceRegistrationToken;
};
# Social::TitleIdentityInfo
struct __cppobj Social::TitleIdentityInfo
{
Social::TitleIdentityInfo_vtbl *__vftable /*VFT*/;
Social::PlayFabEnvironment mEnvironment;
int mTreatmentMonitorHandle;
std::weak_ptr<FlightingService> mFlightingService;
std::weak_ptr<Options> mPrimaryUserOptions;
};
# Social::TitleIdentityInfo_vtbl
struct /*VFT*/ Social::TitleIdentityInfo_vtbl
{
void (__fastcall *~TitleIdentityInfo)(Social::TitleIdentityInfo *this);
void (__fastcall *setEnvironment)(Social::TitleIdentityInfo *this, Social::PlayFabEnvironment);
bool (__fastcall *isPlayFabCommerceEnabled)(Social::TitleIdentityInfo *this);
VirtualCurrencyType (__fastcall *getPrimaryCurrencyType)(Social::TitleIdentityInfo *this);
const gsl::basic_string_span<char const ,-1> *(__fastcall *getPlayFabTitleId)(Social::TitleIdentityInfo *this, const gsl::basic_string_span<char const ,-1> *result);
const std::string *(__fastcall *getPlayfabSharedSecret)(Social::TitleIdentityInfo *this);
bool (__fastcall *isSignInToPlayFabWithAnonymousAuthEnabled)(Social::TitleIdentityInfo *this);
bool (__fastcall *getIsAccountRelinkingRestricted)(Social::TitleIdentityInfo *this);
bool (__fastcall *isXboxLiveTitleIdAnyPlatform)(Social::TitleIdentityInfo *this, unsigned int);
unsigned int (__fastcall *getXboxLiveFlags)(Social::TitleIdentityInfo *this);
const std::string *(__fastcall *getXboxLiveClientId)(Social::TitleIdentityInfo *this);
int (__fastcall *getXboxLiveTitleId)(Social::TitleIdentityInfo *this);
const std::string *(__fastcall *getXboxLiveRedirectUri)(Social::TitleIdentityInfo *this);
const std::string *(__fastcall *getXboxLiveScid)(Social::TitleIdentityInfo *this);
const std::string *(__fastcall *getXboxLiveTelemetryAppId)(Social::TitleIdentityInfo *this);
};
# Social::UserManager_vtbl
struct /*VFT*/ Social::UserManager_vtbl
{
void (__fastcall *~IUserManager)(Social::IUserManager *this);
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *createPrimaryUserAsync)(Social::IUserManager *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result, IMinecraftEventing *, std::shared_ptr<Options>);
void (__fastcall *initPrimaryIdentity)(Social::IUserManager *this, std::weak_ptr<FlightingService>);
std::shared_ptr<Social::User> *(__fastcall *getPrimaryUser)(Social::IUserManager *this, std::shared_ptr<Social::User> *result);
bool (__fastcall *isSecondaryUserCreationAllowed)(Social::IUserManager *this, int);
void (__fastcall *setSecondaryUserCreationAllowed)(Social::IUserManager *this, int);
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *addSecondaryUserAsync)(Social::IUserManager *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result, int, IMinecraftEventing *, std::shared_ptr<Options>, std::function<void __cdecl(enum Social::UserPlatformConnectionResult)>);
bool (__fastcall *controllerChanged)(Social::IUserManager *this, int *, int *);
bool (__fastcall *canChangePrimaryUserFromStartMenuScreen)(Social::IUserManager *this);
void (__fastcall *getAsyncUserSelection)(Social::IUserManager *this, std::function<void __cdecl(int)>, int);
void (__fastcall *getAsyncUserSelectionForNewPrimaryUser)(Social::IUserManager *this, int, bool);
void (__fastcall *forceCloudSaveOnWorld)(Social::IUserManager *this, const std::string *);
Core::Subject<Social::UserListObserver,Core::SingleThreadedLock> *(__fastcall *getUserListSubject)(Social::IUserManager *this);
bool (__fastcall *isPrimaryUserReady)(Social::IUserManager *this);
bool (__fastcall *canAccessPlayScreen)(Social::IUserManager *this);
bool (__fastcall *needToShowPlatformStoreConnectConfirmationScreen)(Social::IUserManager *this);
bool (__fastcall *canAccessSettingsScreen)(Social::IUserManager *this);
bool (__fastcall *canAccessAchievementsScreen)(Social::IUserManager *this);
bool (__fastcall *canAccessSkinScreen)(Social::IUserManager *this);
bool (__fastcall *canAccessStoreScreen)(Social::IUserManager *this);
bool (__fastcall *canAccessRealmsPendingInvitesScreen)(Social::IUserManager *this);
bool (__fastcall *canHandleInvites)(Social::IUserManager *this);
bool (__fastcall *needPlatformConnectionBeforeXBLSignIn)(Social::IUserManager *this);
bool (__fastcall *needPlatformConnectionForMultiplayer)(Social::IUserManager *this);
bool (__fastcall *needPlatformConnectionForSplitScreenMultiplayer)(Social::IUserManager *this);
bool (__fastcall *needPlatformConnectionBeforeServerSearch)(Social::IUserManager *this);
bool (__fastcall *needsAsyncUserSelection)(Social::IUserManager *this, int, bool);
void (__fastcall *onFullGameUnlock)(Social::IUserManager *this);
bool (__fastcall *hasPlatformIcons)(Social::IUserManager *this);
bool (__fastcall *hasPlatformProfileCards)(Social::IUserManager *this);
void (__fastcall *getLinkedXuids)(Social::IUserManager *this, std::function<void __cdecl(std::string,std::string)>, const std::vector<std::string> *);
void (__fastcall *getLinkedPlatformIds)(Social::IUserManager *this, std::function<void __cdecl(std::string,std::string)>, const std::vector<std::string> *);
void (__fastcall *onAppResumed)(Social::IUserManager *this);
void (__fastcall *onAppSuspended)(Social::IUserManager *this);
void (__fastcall *onAppFocusLost)(Social::IUserManager *this);
void (__fastcall *removeUser)(Social::IUserManager *this, int, bool);
void (__fastcall *removeClient)(Social::IUserManager *this, std::shared_ptr<IClientInstance>);
void (__fastcall *removeUserClient)(Social::IUserManager *this, int);
void (__fastcall *setUserClient)(Social::IUserManager *this, int, const std::shared_ptr<IClientInstance> *);
bool (__fastcall *userHasClient)(Social::IUserManager *this, int);
ControllerIDtoClientMap *(__fastcall *retrieveCIDToClientMap)(Social::IUserManager *this);
int (__fastcall *getClientCID)(Social::IUserManager *this, const IClientInstance *);
void (__fastcall *registerSignOutListener)(Social::IUserManager *this, const Core::CallbackListeners<int,enum Social::SignInResult>::Listener *);
void (__fastcall *registerSignInListener)(Social::IUserManager *this, const Core::CallbackListeners<int,enum Social::SignInResult>::Listener *);
void (__fastcall *registerIdentitySignInListener)(Social::IUserManager *this, Social::IdentityType, std::function<void __cdecl(unsigned int,enum Social::IdentityType)>);
void (__fastcall *registerIdentitySignOutListener)(Social::IUserManager *this, Social::IdentityType, std::function<void __cdecl(unsigned int,enum Social::IdentityType)>);
bool (__fastcall *needGamepadDisconnectScreen)(Social::IUserManager *this, int);
void (__fastcall *tick)(Social::IUserManager *this, IMinecraftGame *);
void (__fastcall *updateMapping)(Social::IUserManager *this, bool, bool);
void (__fastcall *saveUserEventInformation)(Social::IUserManager *this);
std::shared_ptr<Social::User> *(__fastcall *getUser)(Social::IUserManager *this, std::shared_ptr<Social::User> *result, const Social::XboxLiveUser *);
std::shared_ptr<Social::User> *(__fastcall *getUser)(Social::IUserManager *this, std::shared_ptr<Social::User> *result, const IClientInstance *);
const std::shared_ptr<Social::User const > *(__fastcall *getUserFromUserId)(Social::IUserManager *this, const std::shared_ptr<Social::User const > *result, unsigned int);
std::shared_ptr<Social::User> *(__fastcall *getUserFromUserId)(Social::IUserManager *this, std::shared_ptr<Social::User> *result, unsigned int);
GameUserType (__fastcall *getUserTypeFromUserId)(Social::IUserManager *this, unsigned int);
bool (__fastcall *isChatAllowedWhenBlockedByPlatform)(Social::IUserManager *this);
const std::vector<std::shared_ptr<Social::User>> *(__fastcall *getUsers)(Social::IUserManager *this);
bool (__fastcall *isUserSignedIn)(Social::IUserManager *this, unsigned int);
void (__fastcall *registerLevelLocationObserver)(Social::IUserManager *this, LevelListCache *);
Social::MultiplayerServiceObserver *(__fastcall *getMultiplayerServiceObserver)(Social::IUserManager *this);
bool (__fastcall *hasPlatformPremiumAccess)(Social::UserManager *this);
void (__fastcall *_forceCloudSaveOnWorld)(Social::UserManager *this, const std::string *);
void (__fastcall *_onAppResumed)(Social::UserManager *this);
void (__fastcall *_onAppSuspended)(Social::UserManager *this);
std::shared_ptr<Social::UserCreationData> *(__fastcall *_prepareUserCreationData)(Social::UserManager *this, std::shared_ptr<Social::UserCreationData> *result, GameUserType, int, IMinecraftEventing *, std::shared_ptr<Options>, unsigned int);
void (__fastcall *_onUserAdded)(Social::UserManager *this, const std::shared_ptr<Social::User> *);
};
# StoreBaseScreenController
struct __cppobj StoreBaseScreenController : MainMenuScreenController
{
std::string mTitle;
std::unique_ptr<DlcUIWrapper> mDlcUIWrapper;
std::vector<std::shared_ptr<StoreVisualStyle>> mLayoutList;
StoreUIStyleContainer mSections;
bool mCoinPurchaseInProgress;
bool mWasDownloadActive;
bool mDirty;
Social::UserPicturePath mGamerProfilePicPath;
};
# StoreUIStyleContainer
struct __cppobj StoreUIStyleContainer
{
std::vector<std::shared_ptr<StoreVisualStyle>> mStyles;
};
# StoreBaseScreenController_vtbl
struct /*VFT*/ StoreBaseScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
int (__fastcall *_getRowIndex)(StoreBaseScreenController *this, const int);
int (__fastcall *_getColIndex)(StoreBaseScreenController *this, const int);
int (__fastcall *_getLastRowIndex)(StoreBaseScreenController *this, const int);
int (__fastcall *_getRemainderOffers)(StoreBaseScreenController *this, const int);
};
# StoreBaseScreenController::StoreRow
struct __cppobj StoreBaseScreenController::StoreRow
{
std::string mRowName;
std::string mTelemetryId;
std::shared_ptr<CatalogCollection> mCollection;
StoreSearchQuery mRowQuery;
};
# serialize<JigsawEditorData>
struct __cppobj serialize<JigsawEditorData>
{
};
# serialize<StructureSettings>
struct __cppobj serialize<StructureSettings>
{
};
# serialize<StructureEditorData>
struct __cppobj serialize<StructureEditorData>
{
};
# SyncedPhotoView
struct __cppobj SyncedPhotoView
{
std::unordered_map<std::string,enum SyncedPhotoView::PhotoStatus> mPhotoStatus;
PhotoStorage *mStorage;
std::string mBookId;
PacketSender *mPacketSender;
};
# StructureTelemetryServerData
struct __cppobj StructureTelemetryServerData
{
bool mHasBeenActivatedByRedstone;
bool mHasLoadedIntoUnloadedChunks;
BlockPos mLastOffsetWhenLoadingIntoUnloadedChunks;
};
# StructureBlockActor
struct __cppobj __declspec(align(8)) StructureBlockActor : BlockActor
{
StructureEditorData mStructureEditorData;
StructureTelemetryServerData mTelemetryServerData;
bool mIsPowered;
};
# StructureBlockActor_vtbl
struct /*VFT*/ StructureBlockActor_vtbl
{
void (__fastcall *~BlockActor)(BlockActor *this);
void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
bool (__fastcall *save)(BlockActor *this, CompoundTag *);
bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
void (__fastcall *tick)(BlockActor *this, BlockSource *);
bool (__fastcall *isFinished)(BlockActor *this);
void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
bool (__fastcall *isCustomNameSaved)(BlockActor *this);
bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
void (__fastcall *onMove)(BlockActor *this);
void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
void (__fastcall *triggerEvent)(BlockActor *this, int, int);
void (__fastcall *clearCache)(BlockActor *this);
void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
bool (__fastcall *hasAlphaLayer)(BlockActor *this);
BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
const std::string *(__fastcall *getCustomName)(BlockActor *this);
const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
int (__fastcall *getRepairCost)(BlockActor *this);
PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
const Container *(__fastcall *getContainer)(BlockActor *this);
Container *(__fastcall *getContainer)(BlockActor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};
# SoundUtils::EventSound
const struct __cppobj SoundUtils::EventSound
{
std::string eventName;
std::string soundName;
float pitch;
float volume;
};
# StoreCatalogRepository::StoreQueryCallback
struct __cppobj StoreCatalogRepository::StoreQueryCallback
{
std::function<void __cdecl(std::vector<StoreCatalogItem *>,int,int,int)> mOnItemsRetrieved;
std::function<void __cdecl(StoreCatalogItem const *)> mOnImageFetched;
};
# StoreGiftPromotionScreenController::PersonaImportTracker
struct __cppobj StoreGiftPromotionScreenController::PersonaImportTracker
{
std::unique_ptr<DlcBatchModel> mDlcBatchModel;
mce::UUID mPackId;
std::function<void __cdecl(void)> mOnImportCompleteCallback;
};
# StoreGiftPromotionScreenController
struct __cppobj __declspec(align(8)) StoreGiftPromotionScreenController : PurchaseEnabledScreenController
{
std::shared_ptr<PersonaScreenModel> mPersonaScreenModel;
std::shared_ptr<DlcBatchCacheModel> mDlcBatchCacheModel;
std::shared_ptr<GiftPromotionQuery> mGiftPromotionQuery;
std::vector<std::shared_ptr<PromotionItem>> mItemsList;
std::set<mce::UUID> mImportedPacks;
std::vector<std::shared_ptr<StoreGiftPromotionScreenController::PersonaImportTracker>> mTrackedImports;
std::shared_ptr<StoreGiftPromotionScreenController::PersonaImportTracker> mCurrentImportTracker;
std::function<void __cdecl(void)> mOnCharacterUpdated;
std::shared_ptr<PromotionItem> mCurrentPromoItem;
unsigned int mCurrentItemIndex;
unsigned int mCarouselPageOffset;
int mCurrentScreenshotIndex;
_BYTE mDirtyFlag[4];
bool mHasRecievedCatalogContent;
bool mIsUpdatingPersona;
bool mNeedToRevertPersona;
};
# StoreGiftPromotionScreenController_vtbl
struct /*VFT*/ StoreGiftPromotionScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
int (__fastcall *_getRowIndex)(StoreBaseScreenController *this, const int);
int (__fastcall *_getColIndex)(StoreBaseScreenController *this, const int);
int (__fastcall *_getLastRowIndex)(StoreBaseScreenController *this, const int);
int (__fastcall *_getRemainderOffers)(StoreBaseScreenController *this, const int);
void (__fastcall *onCatalogStatusUpdated)(PurchaseEnabledScreenController *this);
};
# SunsettingScreenController
struct __cppobj SunsettingScreenController : MainMenuScreenController
{
std::string mTitleText;
bool mDirty;
Bedrock::PubSub::ScopedSubscription mSunsetOptionSubscription;
};
# SunsettingScreenController_vtbl
struct /*VFT*/ SunsettingScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# SunsettingScreenController::_registerEventHandlers::__l2::<lambda_807310196f6c0920e12b4c0463f922e7>
struct __cppobj SunsettingScreenController::_registerEventHandlers::__l2::<lambda_807310196f6c0920e12b4c0463f922e7>
{
SunsettingScreenController *const __this;
};
# SunsettingScreenController::_registerEventHandlers::__l2::<lambda_c099f805792d83fcf651eb1d18e9ad85>
struct __cppobj SunsettingScreenController::_registerEventHandlers::__l2::<lambda_c099f805792d83fcf651eb1d18e9ad85>
{
SunsettingScreenController *const __this;
};
# SunsettingScreenController::_registerBindings::__l2::<lambda_854513f2c137812c296c23656504166e>
struct __cppobj SunsettingScreenController::_registerBindings::__l2::<lambda_854513f2c137812c296c23656504166e>
{
SunsettingScreenController *const __this;
};
# SunsettingScreenController::_registerBindings::__l2::<lambda_a7bf1e2cd0fa4bc2c22e86aee7204fca>
struct __cppobj SunsettingScreenController::_registerBindings::__l2::<lambda_a7bf1e2cd0fa4bc2c22e86aee7204fca>
{
SunsettingScreenController *const __this;
};
# SunsettingScreenController::_registerBindings::__l2::<lambda_4e984e9f76b3e0c38c1a70d5a3423e36>
struct __cppobj SunsettingScreenController::_registerBindings::__l2::<lambda_4e984e9f76b3e0c38c1a70d5a3423e36>
{
SunsettingScreenController *const __this;
};
# SunsettingScreenController::_registerBindings::__l2::<lambda_7df8f25723093e9e016fef7a49761d9d>
struct __cppobj SunsettingScreenController::_registerBindings::__l2::<lambda_7df8f25723093e9e016fef7a49761d9d>
{
};
# SunsettingScreenController::_registerBindings::__l2::<lambda_a909d5c6ce90698639eda46ea5d3ecfa>
struct __cppobj SunsettingScreenController::_registerBindings::__l2::<lambda_a909d5c6ce90698639eda46ea5d3ecfa>
{
SunsettingScreenController *const __this;
};
# SunsettingScreenController::onCreation::__l2::<lambda_4f419ba9854ba4eca64d973bbc79fe9a>
struct __cppobj SunsettingScreenController::onCreation::__l2::<lambda_4f419ba9854ba4eca64d973bbc79fe9a>
{
std::weak_ptr<SunsettingScreenController> weakThis;
};
# Social::<lambda_090c7f881592f8538412bd6421d0c576>
struct __cppobj Social::<lambda_090c7f881592f8538412bd6421d0c576>
{
};
# Social::<lambda_e5e1c1da8e49460c5125e0ca36e062c4>
struct __cppobj Social::<lambda_e5e1c1da8e49460c5125e0ca36e062c4>
{
};
# StoreProgressHandler
struct __cppobj __declspec(align(8)) StoreProgressHandler : ProgressHandler
{
std::function<void __cdecl(bool &)> mOnTick;
std::function<void __cdecl(void)> mOnCancel;
std::string mTitleText;
bool mDone;
};
# StoreProgressHandler_vtbl
struct /*VFT*/ StoreProgressHandler_vtbl
{
void (__fastcall *~ProgressHandler)(ProgressHandler *this);
void (__fastcall *onStart)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *tick)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onCancel)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onExit)(ProgressHandler *this, MinecraftScreenModel *);
LoadingState (__fastcall *getLoadingState)(ProgressHandler *this, MinecraftScreenModel *);
float (__fastcall *getLoadingProgress)(ProgressHandler *this, MinecraftScreenModel *);
std::string *(__fastcall *getProgressMessage)(ProgressHandler *this, std::string *result, MinecraftScreenModel *);
void (__fastcall *addEventProperties)(ProgressHandler *this, std::unordered_map<std::string,std::string> *);
std::string *(__fastcall *getTTSProgressMessage)(ProgressHandler *this, std::string *result);
std::string *(__fastcall *getTitleText)(ProgressHandler *this, std::string *result);
ProgressAnimation (__fastcall *showLoadingBar)(ProgressHandler *this);
};
# ServiceLocator<IMinecraftEventing>
struct __cppobj ServiceLocator<IMinecraftEventing>
{
};
# Social::XboxLiveServices
struct __cppobj Social::XboxLiveServices
{
};
# Social::XboxLiveSignInHandler
struct __cppobj Social::XboxLiveSignInHandler : std::enable_shared_from_this<Social::XboxLiveSignInHandler>
{
Social::XboxLiveSignInHandler_vtbl *__vftable /*VFT*/;
std::atomic<bool> mAttemptingSignIn;
XalPlatformOperationToken *mRemoteConnectOperation;
};
# Social::XboxLiveSignInHandler_vtbl
struct /*VFT*/ Social::XboxLiveSignInHandler_vtbl
{
void (__fastcall *~XboxLiveSignInHandler)(Social::XboxLiveSignInHandler *this);
void (__fastcall *interactiveSignIn)(Social::XboxLiveSignInHandler *this, std::weak_ptr<Social::XboxLiveUser>, std::function<void __cdecl(enum Social::SignInResult,std::string const &,bool)>, std::function<void __cdecl(std::string,std::string)>);
void (__fastcall *silentSignIn)(Social::XboxLiveSignInHandler *this, std::weak_ptr<Social::XboxLiveUser>, std::function<void __cdecl(enum Social::SignInResult,std::string const &,bool)>);
};
# serialize<SyncedPlayerMovementSettings>
struct __cppobj serialize<SyncedPlayerMovementSettings>
{
};
# SyncChunkPosPacket
struct __cppobj __declspec(align(8)) SyncChunkPosPacket
{
ChunkPos chunkPos;
AutomaticID<Dimension,int> dimensionType;
};
# serialize<MoveActorAbsoluteData>
struct __cppobj serialize<MoveActorAbsoluteData>
{
};
# SendEventGoal
struct __cppobj SendEventGoal : Goal
{
Mob *mCaster;
TempEPtr<Actor> mTarget;
std::vector<SendEventData> mSpells;
int mCurrentTick;
int mCastTicksRemaining;
int mCurrentSpellIndex;
int mCurrentSpellStage;
unsigned __int64 mCooldownStopTick;
};
# SendEventGoal_vtbl
struct /*VFT*/ SendEventGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# SummonActorGoal
struct __cppobj SummonActorGoal : Goal
{
Mob *mCaster;
std::vector<SummonSpellData> mSpells;
int mCurrentTick;
int mCastTicksRemaining;
int mCurrentSpellIndex;
int mCurrentSpellStage;
int mCurrentSummonCount;
unsigned __int64 mCooldownStopTick;
Vec3 mTargetPos;
Vec3 mCasterPos;
};
# SummonActorGoal_vtbl
struct /*VFT*/ SummonActorGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# SharedAttributes
struct __cppobj SharedAttributes
{
};
# Social::<lambda_a803a48e30207c340f5fec77f07e2189>
struct __cppobj Social::<lambda_a803a48e30207c340f5fec77f07e2189>
{
};
# Social::<lambda_443f693452a8e8e74994b9939143d69f>
struct __cppobj Social::<lambda_443f693452a8e8e74994b9939143d69f>
{
};
# static_vector<Pos,27>
struct __cppobj static_vector<Pos,27>
{
std::_Align_type<int,12> mArray[27];
unsigned __int64 mSize;
};
# ServiceLocator<FeatureToggles>
struct __cppobj ServiceLocator<FeatureToggles>
{
};
# Social::PlayFabApi
struct __cppobj Social::PlayFabApi
{
};
# SoulsandValleyMoodSoundPlayer
struct __cppobj SoulsandValleyMoodSoundPlayer
{
};
# SoundOptions
struct __cppobj SoundOptions
{
std::unordered_map<std::string,SoundOptions::VolumeSlider> mVolumeSliders;
Bedrock::NonOwnerPointer<SoundPlayerInterface> mSoundEngine;
};
# SPIEntitlementManager
struct __cppobj __declspec(align(8)) SPIEntitlementManager : IEntitlementManager, ServiceClient, std::enable_shared_from_this<SPIEntitlementManager>
{
MPMCQueue<std::function<void __cdecl(void)> > mCallbackQueue;
bool mInitialized;
IMinecraftEventing *mEventing;
Bedrock::NonOwnerPointer<Social::IUserManager> mUserManager;
std::shared_ptr<CommerceIdentity> mCommerceIdentity;
std::atomic<unsigned int> mCoinBalance;
std::atomic<unsigned int> mNumberOfActiveCoinPurchaseProcesses;
std::unordered_map<ContentIdentity,Entitlement> mInventory;
std::mutex mInventoryChangeMutex;
std::vector<std::weak_ptr<EntitlementChangeListener>> mEntitlementChangeListeners;
std::vector<std::weak_ptr<EntitlementChangeListener>> mEntitlementChangeListenersToAdd;
std::mutex mEntitlementChangeListenerToAddMutex;
std::vector<std::weak_ptr<EntitlementChangeListener>> mInventoryEntitlementListeners;
std::vector<std::weak_ptr<EntitlementChangeListener>> mInventoryEntitlementListenersToAdd;
std::mutex mInventoryEntitlementListenerToAddMutex;
std::atomic<bool> mInventoryRefreshStarted;
std::atomic<bool> mInventoryRefreshed;
std::atomic<bool> mRetainCacheMode;
bool mHaveCachedLegacyOfferInfo;
std::string mPlatformStoreName;
std::vector<PurchaseInfo> mLegacyDurables;
std::string mReceipt;
std::string mImposterXUID;
bool mEntitlementManagerNeedsToBeRebooted;
};
# SPIEntitlementManager_vtbl
struct /*VFT*/ SPIEntitlementManager_vtbl
{
void (__fastcall *~IEntitlementManager)(IEntitlementManager *this);
void (__fastcall *tick)(IEntitlementManager *this);
void (__fastcall *refreshBalance)(IEntitlementManager *this);
void (__fastcall *refreshInventory)(IEntitlementManager *this);
std::string *(__fastcall *getInventoryId)(IEntitlementManager *this, std::string *result);
std::string *(__fastcall *getWalletId)(IEntitlementManager *this, std::string *result);
std::string *(__fastcall *getCommerceUserID)(IEntitlementManager *this, std::string *result);
void (__fastcall *processLegacyOfferOwnership)(IEntitlementManager *this, const std::string *, bool, const std::vector<PurchaseInfo> *, const std::string *);
void (__fastcall *purchaseCoinOffer)(IEntitlementManager *this, const std::string *, const PurchaseInfo *, const std::string *, std::function<void __cdecl(bool)>);
const std::string *(__fastcall *getTenant)(IEntitlementManager *this);
void (__fastcall *processExternalStorePurchases)(IEntitlementManager *this, StorePlatform, const std::string *);
void (__fastcall *processRealmsCoinOfferPurchase)(IEntitlementManager *this, const std::string *, const std::string *, const std::string *, bool, const std::string *, std::function<void __cdecl(enum SendReceiptRealmsResult,Realms::World)>);
int (__fastcall *getBalance)(IEntitlementManager *this);
bool (__fastcall *supportsDeviceAccounts)(IEntitlementManager *this);
bool (__fastcall *hasAnActiveDeviceAccount)(IEntitlementManager *this);
bool (__fastcall *hasDeviceAccountBeenUsed)(IEntitlementManager *this);
void (__fastcall *refreshEntitlements)(IEntitlementManager *this);
void (__fastcall *setRetainedCacheMode)(IEntitlementManager *this, bool);
StorePlatform (__fastcall *getCommerceStoreNameFromPlatformStoreName)(IEntitlementManager *this, const std::string *);
Entitlement *(__fastcall *getEntitlement)(IEntitlementManager *this, const ContentIdentity *);
std::vector<mce::UUID> *(__fastcall *getOwnedEntitlementIds)(IEntitlementManager *this, std::vector<mce::UUID> *result);
void (__fastcall *getEntitlementsByCreator)(IEntitlementManager *this, const std::string *, std::vector<Entitlement> *);
void (__fastcall *purchaseCatalogOffer)(IEntitlementManager *this, const std::string *, const std::string *, const std::string *, IMinecraftEventing::StoreType, const std::string *, const std::string *, std::function<void __cdecl(enum TransactionStatus)>);
bool (__fastcall *iapSyncAvailable)(IEntitlementManager *this);
void (__fastcall *syncIAPs)(IEntitlementManager *this, std::function<void __cdecl(bool)>);
void (__fastcall *transferDeviceAccountToXboxLive)(IEntitlementManager *this, std::function<void __cdecl(bool)>);
void (__fastcall *setDeviceEntitlements)(IEntitlementManager *this, const std::vector<PurchaseInfo> *);
void (__fastcall *addEntitlementChangeListener)(IEntitlementManager *this, std::weak_ptr<EntitlementChangeListener>);
void (__fastcall *addEntitlementInventoryRefreshListener)(IEntitlementManager *this, std::weak_ptr<EntitlementChangeListener>);
int (__fastcall *getTransferStatusCode)(IEntitlementManager *this);
const std::string *(__fastcall *getTransferErrorCorrelationId)(IEntitlementManager *this, const std::string *result);
bool (__fastcall *hasAccountTransferError)(IEntitlementManager *this);
bool (__fastcall *hasUnresolvedAccountTransfer)(IEntitlementManager *this);
bool (__fastcall *hasShownAccountTransferErrorDialog)(IEntitlementManager *this);
void (__fastcall *setAccountTransferErrorDialogAsShown)(IEntitlementManager *this);
bool (__fastcall *findLegacyUID)(IEntitlementManager *this, const std::string *, std::vector<std::string> *);
bool (__fastcall *isProcessingStoreCoinPurchase)(IEntitlementManager *this);
};
# Social::<lambda_44bf41d6c9ba9067506f842c2e0a499c>
struct __cppobj Social::<lambda_44bf41d6c9ba9067506f842c2e0a499c>
{
};
# Social::<lambda_6c873b302b7bcb7495bf50180e322504>
struct __cppobj Social::<lambda_6c873b302b7bcb7495bf50180e322504>
{
};
# ServiceLocator<OfferRepository>
struct __cppobj ServiceLocator<OfferRepository>
{
};
# Social::<lambda_39274a8fc71db3380c3a9fc4843b4d4e>
struct __cppobj Social::<lambda_39274a8fc71db3380c3a9fc4843b4d4e>
{
};
# Social::<lambda_fd5784e2faa2ea9d78446f613f7052b5>
struct __cppobj Social::<lambda_fd5784e2faa2ea9d78446f613f7052b5>
{
};
# Social::<lambda_a457e57f728e2ec329a262fb7b132d64>
struct __cppobj Social::<lambda_a457e57f728e2ec329a262fb7b132d64>
{
};
# Social::<lambda_9c90971a3871e9509edf0acb985f462c>
struct __cppobj Social::<lambda_9c90971a3871e9509edf0acb985f462c>
{
};
# StackedGraphBars::ColorKey
struct __cppobj StackedGraphBars::ColorKey
{
char colorTag;
std::string name;
};
# StackedGraphBars
struct __cppobj __declspec(align(8)) StackedGraphBars
{
std::vector<std::array<float,2>> mData;
std::vector<StackedGraphBars::ColorKey> mColors;
float mHeight;
std::string mGraphName;
int mMaxBars;
};
# SHELLHOOKINFO
struct SHELLHOOKINFO
{
HWND__ *hwnd;
tagRECT rc;
};
# sockaddr_in6_old
struct sockaddr_in6_old
{
__int16 sin6_family;
unsigned __int16 sin6_port;
unsigned int sin6_flowinfo;
in6_addr sin6_addr;
};
# SC_HANDLE__
struct SC_HANDLE__
{
int unused;
};
# SYSTEM_POWER_LEVEL
struct SYSTEM_POWER_LEVEL
{
unsigned __int8 Enable;
unsigned __int8 Spare[3];
unsigned int BatteryLevel;
POWER_ACTION_POLICY PowerPolicy;
_SYSTEM_POWER_STATE MinSystemState;
};
# sockaddr_in6_w2ksp1
struct sockaddr_in6_w2ksp1
{
__int16 sin6_family;
unsigned __int16 sin6_port;
unsigned int sin6_flowinfo;
in6_addr sin6_addr;
unsigned int sin6_scope_id;
};
# sockaddr_storage_xp
struct sockaddr_storage_xp
{
__int16 ss_family;
char __ss_pad1[6];
__int64 __ss_align;
char __ss_pad2[112];
};
# sockproto
struct sockproto
{
unsigned __int16 sp_family;
unsigned __int16 sp_protocol;
};
# servent
struct __declspec(align(8)) servent
{
char *s_name;
char **s_aliases;
char *s_proto;
__int16 s_port;
};
# SERVICE_STATUS_HANDLE__
struct SERVICE_STATUS_HANDLE__
{
int unused;
};
# SERVICE_TRIGGER_CUSTOM_STATE_ID
struct SERVICE_TRIGGER_CUSTOM_STATE_ID
{
unsigned int Data[2];
};
# stat
struct stat
{
unsigned int st_dev;
unsigned __int16 st_ino;
unsigned __int16 st_mode;
__int16 st_nlink;
__int16 st_uid;
__int16 st_gid;
unsigned int st_rdev;
int st_size;
__int64 st_atime;
__int64 st_mtime;
__int64 st_ctime;
};
# SYSTEM_BATTERY_STATE
struct SYSTEM_BATTERY_STATE
{
unsigned __int8 AcOnLine;
unsigned __int8 BatteryPresent;
unsigned __int8 Charging;
unsigned __int8 Discharging;
unsigned __int8 Spare1[3];
unsigned __int8 Tag;
unsigned int MaxCapacity;
unsigned int RemainingCapacity;
unsigned int Rate;
unsigned int EstimatedTime;
unsigned int DefaultAlert1;
unsigned int DefaultAlert2;
};
# SET_POWER_SETTING_VALUE
struct __declspec(align(4)) SET_POWER_SETTING_VALUE
{
unsigned int Version;
_GUID Guid;
SYSTEM_POWER_CONDITION PowerCondition;
unsigned int DataLength;
unsigned __int8 Data[1];
};
# SYSTEM_POWER_CAPABILITIES
struct SYSTEM_POWER_CAPABILITIES
{
unsigned __int8 PowerButtonPresent;
unsigned __int8 SleepButtonPresent;
unsigned __int8 LidPresent;
unsigned __int8 SystemS1;
unsigned __int8 SystemS2;
unsigned __int8 SystemS3;
unsigned __int8 SystemS4;
unsigned __int8 SystemS5;
unsigned __int8 HiberFilePresent;
unsigned __int8 FullWake;
unsigned __int8 VideoDimPresent;
unsigned __int8 ApmPresent;
unsigned __int8 UpsPresent;
unsigned __int8 ThermalControl;
unsigned __int8 ProcessorThrottle;
unsigned __int8 ProcessorMinThrottle;
unsigned __int8 ProcessorMaxThrottle;
unsigned __int8 FastSystemS4;
unsigned __int8 Hiberboot;
unsigned __int8 WakeAlarmPresent;
unsigned __int8 AoAc;
unsigned __int8 DiskSpinDown;
unsigned __int8 spare3[8];
unsigned __int8 SystemBatteriesPresent;
unsigned __int8 BatteriesAreShortTerm;
BATTERY_REPORTING_SCALE BatteryScale[3];
_SYSTEM_POWER_STATE AcOnLineWake;
_SYSTEM_POWER_STATE SoftLidWake;
_SYSTEM_POWER_STATE RtcWake;
_SYSTEM_POWER_STATE MinDeviceWakeState;
_SYSTEM_POWER_STATE DefaultLowLatencyWake;
};
# SChannelHookCallInfo
struct SChannelHookCallInfo
{
_GUID iid;
unsigned int cbSize;
_GUID uCausality;
unsigned int dwServerPid;
unsigned int iMethod;
void *pObject;
};
# sockaddr_dl
struct sockaddr_dl
{
unsigned __int16 sdl_family;
unsigned __int8 sdl_data[8];
unsigned __int8 sdl_zero[4];
};
# SleepActivationRule
struct __cppobj SleepActivationRule : ActivationRule
{
};
# SleepActivationRule_vtbl
struct /*VFT*/ SleepActivationRule_vtbl
{
void (__fastcall *~ActivationRule)(ActivationRule *this);
std::unique_ptr<ActivationRule> *(__fastcall *create)(ActivationRule *this, std::unique_ptr<ActivationRule> *result, Json::Value *);
bool (__fastcall *evaluate)(ActivationRule *this, const IClientInstance *, float, const Camera *);
};
# StartServerResult
struct __cppobj StartServerResult : Bedrock::Threading::IAsyncResult<void>
{
std::atomic<enum Bedrock::Threading::AsyncStatus> mStatus;
std::error_code mErrorCode;
std::exception_ptr mExceptionPtr;
};
# StartServerResult_vtbl
struct /*VFT*/ StartServerResult_vtbl
{
void (__fastcall *~IAsyncResult<void>)(Bedrock::Threading::IAsyncResult<void> *this);
Bedrock::Threading::AsyncStatus (__fastcall *getStatus)(Bedrock::Threading::IAsyncResult<void> *this);
std::error_code *(__fastcall *getError)(Bedrock::Threading::IAsyncResult<void> *this, std::error_code *result);
std::exception_ptr *(__fastcall *getException)(Bedrock::Threading::IAsyncResult<void> *this, std::exception_ptr *result);
void (__fastcall *cancel)(Bedrock::Threading::IAsyncResult<void> *this);
void (__fastcall *addOnComplete)(Bedrock::Threading::IAsyncResult<void> *this, std::function<void __cdecl(Bedrock::Threading::IAsyncResult<void> const &)>);
};
# SkinInfoData_vtbl
struct /*VFT*/ SkinInfoData_vtbl
{
void (__fastcall *~SkinInfoData)(SkinInfoData *this);
void (__fastcall *updateSkin)(SkinInfoData *this, const SerializedSkin *, const mce::Image *, const mce::Image *);
void (__fastcall *updateSkinNe)(SkinInfoData *this, const SerializedSkin *, const mce::Image *, const mce::Image *, const mce::Image *);
bool (__fastcall *hasValidTexture)(SkinInfoData *this);
bool (__fastcall *validateAndResizeSkinData)(SkinInfoData *this, mce::Image *, bool);
};
# SleepBehavior
struct __cppobj __declspec(align(8)) SleepBehavior : CameraBehavior<SleepBehavior>
{
std::function<float __cdecl(float,float,float)> mEase;
Vec3 mPreRotationOffset;
Vec3 mPreRotationOffsetVR;
Vec3 mPostRotationOffset;
};
# SleepBehavior_vtbl
struct /*VFT*/ SleepBehavior_vtbl
{
void (__fastcall *~ICameraBehavior)(ICameraBehavior *this);
void (__fastcall *onSetup)(ICameraBehavior *this, IClientInstance *, CameraDirector *);
void (__fastcall *onStart)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
void (__fastcall *update)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
void (__fastcall *handleLookInput)(ICameraBehavior *this, Vec2 *, CameraDirector *);
void (__fastcall *renderDebug)(ICameraBehavior *this, IClientInstance *, float, CameraDirector *);
bool (__fastcall *handleCameraSetRot)(ICameraBehavior *this, const Vec2 *, CameraDirector *);
HashedString *(__fastcall *getId)(ICameraBehavior *this, HashedString *result);
ICameraBehavior::UpdateOrder (__fastcall *getUpdateOrder)(ICameraBehavior *this);
};
# SneakBehavior
struct __cppobj SneakBehavior : CameraBehavior<SneakBehavior>
{
float mCameraInterpolationRate;
float mSneakOffset;
};
# SneakBehavior_vtbl
struct /*VFT*/ SneakBehavior_vtbl
{
void (__fastcall *~ICameraBehavior)(ICameraBehavior *this);
void (__fastcall *onSetup)(ICameraBehavior *this, IClientInstance *, CameraDirector *);
void (__fastcall *onStart)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
void (__fastcall *update)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
void (__fastcall *handleLookInput)(ICameraBehavior *this, Vec2 *, CameraDirector *);
void (__fastcall *renderDebug)(ICameraBehavior *this, IClientInstance *, float, CameraDirector *);
bool (__fastcall *handleCameraSetRot)(ICameraBehavior *this, const Vec2 *, CameraDirector *);
HashedString *(__fastcall *getId)(ICameraBehavior *this, HashedString *result);
ICameraBehavior::UpdateOrder (__fastcall *getUpdateOrder)(ICameraBehavior *this);
};
# SplineBehavior
struct __cppobj SplineBehavior : CameraBehavior<SplineBehavior>
{
CriticallyDampedSpring<Vec3> mSmoothingSpring;
float mSplineVelocity;
float mSplineDistance;
Vec3 mSpringVelocity;
CatmullRomSpline mSpline;
};
# SplineBehavior_vtbl
struct /*VFT*/ SplineBehavior_vtbl
{
void (__fastcall *~ICameraBehavior)(ICameraBehavior *this);
void (__fastcall *onSetup)(ICameraBehavior *this, IClientInstance *, CameraDirector *);
void (__fastcall *onStart)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
void (__fastcall *update)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
void (__fastcall *handleLookInput)(ICameraBehavior *this, Vec2 *, CameraDirector *);
void (__fastcall *renderDebug)(ICameraBehavior *this, IClientInstance *, float, CameraDirector *);
bool (__fastcall *handleCameraSetRot)(ICameraBehavior *this, const Vec2 *, CameraDirector *);
HashedString *(__fastcall *getId)(ICameraBehavior *this, HashedString *result);
ICameraBehavior::UpdateOrder (__fastcall *getUpdateOrder)(ICameraBehavior *this);
};
# SleepBehaviorLoader
struct __cppobj SleepBehaviorLoader : CameraBehaviorLoader
{
};
# SleepBehaviorLoader_vtbl
struct /*VFT*/ SleepBehaviorLoader_vtbl
{
void (__fastcall *~CameraBehaviorLoader)(CameraBehaviorLoader *this);
std::unique_ptr<ICameraBehavior> *(__fastcall *create)(CameraBehaviorLoader *this, std::unique_ptr<ICameraBehavior> *result);
void (__fastcall *parse)(CameraBehaviorLoader *this, Json::Value *, ICameraBehavior *);
};
# SneakBehaviorLoader
struct __cppobj SneakBehaviorLoader : CameraBehaviorLoader
{
};
# SneakBehaviorLoader_vtbl
struct /*VFT*/ SneakBehaviorLoader_vtbl
{
void (__fastcall *~CameraBehaviorLoader)(CameraBehaviorLoader *this);
std::unique_ptr<ICameraBehavior> *(__fastcall *create)(CameraBehaviorLoader *this, std::unique_ptr<ICameraBehavior> *result);
void (__fastcall *parse)(CameraBehaviorLoader *this, Json::Value *, ICameraBehavior *);
};
# SplineBehaviorLoader
struct __cppobj SplineBehaviorLoader : CameraBehaviorLoader
{
};
# SplineBehaviorLoader_vtbl
struct /*VFT*/ SplineBehaviorLoader_vtbl
{
void (__fastcall *~CameraBehaviorLoader)(CameraBehaviorLoader *this);
std::unique_ptr<ICameraBehavior> *(__fastcall *create)(CameraBehaviorLoader *this, std::unique_ptr<ICameraBehavior> *result);
void (__fastcall *parse)(CameraBehaviorLoader *this, Json::Value *, ICameraBehavior *);
};
# serialize<CommandOriginData>
struct __cppobj serialize<CommandOriginData>
{
};
# SkinAnimationMapping
struct __cppobj SkinAnimationMapping
{
std::string shortName;
std::string identifier;
};
# ServiceLocator<AppConfigs>
struct __cppobj ServiceLocator<AppConfigs>
{
};
# SPSCQueue<std::function<void __cdecl(void)>,512>::Block
struct __cppobj SPSCQueue<std::function<void __cdecl(void)>,512>::Block
{
Lockless::WeakAtomic<unsigned __int64> front;
unsigned __int64 localTail;
char cachelineFiller0[48];
Lockless::WeakAtomic<unsigned __int64> tail;
unsigned __int64 localFront;
char cachelineFiller1[48];
Lockless::WeakAtomic<SPSCQueue<std::function<void __cdecl(void)>,512>::Block *> next;
char *data;
const unsigned __int64 sizeMask;
char *rawThis;
};
# ServerPlayer::NearbyActor
struct __cppobj __declspec(align(8)) ServerPlayer::NearbyActor
{
bool isAutonomous;
__declspec(align(4)) _BYTE state[4];
Actor *tempActor;
bool isKeepInClient;
};
# ServerMoveInputHandler
struct __cppobj ServerMoveInputHandler : MoveInputHandler
{
};
# ServerMoveInputHandler_vtbl
struct /*VFT*/ ServerMoveInputHandler_vtbl
{
void (__fastcall *~MoveInput)(MoveInput *this);
void (__fastcall *tick)(MoveInput *this, IPlayerMovementProxy *);
void (__fastcall *render)(MoveInput *this, float);
void (__fastcall *setKey)(MoveInput *this, int, bool);
void (__fastcall *clearInputState)(MoveInput *this);
void (__fastcall *clearMovementState)(MoveInput *this);
bool (__fastcall *allowPicking)(MoveInput *this, float, float);
void (__fastcall *setJumping)(MoveInput *this, bool);
void (__fastcall *setAutoJumpingInWater)(MoveInput *this, bool);
bool (__fastcall *isChangeHeight)(MoveInput *this);
void (__fastcall *setSneakDown)(MoveInput *this, bool);
bool (__fastcall *isPlayerMoving)(MoveInput *this);
const Vec3 *(__fastcall *getGazeDirection)(MoveInput *this);
void (__fastcall *fillInputPacket)(MoveInputHandler *this, PlayerAuthInputPacket *);
void (__fastcall *registerInputHandlers)(MoveInputHandler *this, InputHandler *);
std::unique_ptr<IReplayableActorInput> *(__fastcall *createSnapshot)(MoveInputHandler *this, std::unique_ptr<IReplayableActorInput> *result);
};
# ServerPlayer
struct __cppobj ServerPlayer : Player
{
NetworkHandler *mNetworkHandler;
std::function<void __cdecl(ServerPlayer &)> mOnPlayerLoadedCallback;
NetworkChunkPublisher mChunkPublisherView;
InventoryMenu mInventoryMenu;
ContainerID mContainerCounter;
unsigned int mMaxChunkRadius;
bool mLoading;
bool mIsTeacher;
bool mTeleportedThisTick;
bool mLocalPlayerInitialized;
Tick mPrevShieldBlockingTick;
std::unique_ptr<CompoundTag> mLostDataTag;
unsigned int mClientViewRadius;
unsigned int mClientRequestedRadius;
int mRemainingStructureRefreshTicks;
StructureFeatureType mCurrentStructureFeature;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastKnownSyncTime;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastKnownDesyncTime;
float mCheatingStrikeScore;
std::unordered_map<ActorUniqueID,ServerPlayer::NearbyActor> mNearbyActors;
std::unique_ptr<ServerMoveInputHandler> mMoveInputHandler;
InputMode mCurrentInputMode;
ClientPlayMode mPlayMode;
PlayerMovementTelemetryData mMovementData;
CallbackToken mCloseContainerToken;
std::string mLoginUid;
Vec3 mLastValidRecvPos;
bool mLastRecvOnground;
bool mCameraDeparted;
bool mThirdPersonPerspective;
Vec2 mRotationToCamera;
};
# ServiceLocator<DataUtils::MiscData>
struct __cppobj ServiceLocator<DataUtils::MiscData>
{
};
# ServiceLocator<IRayTracingOptions>
struct __cppobj ServiceLocator<IRayTracingOptions>
{
};
# ServiceReference<NetworkDebugManager>
struct __cppobj ServiceReference<NetworkDebugManager>
{
std::shared_lock<std::shared_mutex> mLock;
Bedrock::NonOwnerPointer<NetworkDebugManager> mService;
};
# ServiceLocator<NetworkDebugManager>
struct __cppobj ServiceLocator<NetworkDebugManager>
{
};
# ScriptApi::EmptyScriptInterface
struct __cppobj ScriptApi::EmptyScriptInterface : ScriptApi::ScriptLanguageInterface
{
};
# ScriptApi::EmptyScriptInterface_vtbl
struct /*VFT*/ ScriptApi::EmptyScriptInterface_vtbl
{
void (__fastcall *~ScriptLanguageInterface)(ScriptApi::ScriptLanguageInterface *this);
bool (__fastcall *initialize)(ScriptApi::ScriptLanguageInterface *this);
bool (__fastcall *shutdown)(ScriptApi::ScriptLanguageInterface *this);
bool (__fastcall *initialized)(ScriptApi::ScriptLanguageInterface *this);
bool (__fastcall *runScript)(ScriptApi::ScriptLanguageInterface *this, const std::string *, const std::string *, ScriptApi::ScriptReport *);
bool (__fastcall *createObject)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *createArray)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, const int *, ScriptApi::ScriptReport *);
bool (__fastcall *cloneObject)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *hasMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const int *, bool *, ScriptApi::ScriptReport *);
bool (__fastcall *hasMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::string *, bool *, ScriptApi::ScriptReport *);
bool (__fastcall *setMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const int *, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *setMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::string *, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *getMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const int *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *getMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *setValue)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, bool, ScriptApi::ScriptReport *);
bool (__fastcall *setValue)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptReport *);
bool (__fastcall *setValue)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, long double, ScriptApi::ScriptReport *);
bool (__fastcall *setValue)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, int, ScriptApi::ScriptReport *);
bool (__fastcall *getValue)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, bool *, ScriptApi::ScriptReport *);
bool (__fastcall *getValue)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, std::string *, ScriptApi::ScriptReport *);
bool (__fastcall *getValue)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, long double *, ScriptApi::ScriptReport *);
bool (__fastcall *getValue)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, int *, ScriptApi::ScriptReport *);
bool (__fastcall *callObjectFunction)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::string *, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *callGlobalFunction)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *getHandleType)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptObjectType *, ScriptApi::ScriptReport *);
bool (__fastcall *getMemberNames)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, std::vector<std::string> *, ScriptApi::ScriptReport *);
bool (__fastcall *getArrayLength)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, int *, ScriptApi::ScriptReport *);
bool (__fastcall *getGlobalObject)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *createUndefined)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *createNull)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
bool (__fastcall *defineGlobalCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
bool (__fastcall *defineConsoleCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
bool (__fastcall *defineSystemSharedCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
bool (__fastcall *defineSystemServerCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
bool (__fastcall *defineSystemClientCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
};
# ScriptApi::WORKAROUNDS::tempActorComponent
struct __cppobj ScriptApi::WORKAROUNDS::tempActorComponent
{
ActorUniqueID mID;
};
# ScriptApi::WORKAROUNDS::tempLevelComponent
struct __cppobj ScriptApi::WORKAROUNDS::tempLevelComponent
{
};
# Social::<lambda_4951989daa4d24f0a9e4e63253abd18e>
struct __cppobj Social::<lambda_4951989daa4d24f0a9e4e63253abd18e>
{
};
# Social::<lambda_1b3578b298c639bea154403ee0cec1d9>
struct __cppobj Social::<lambda_1b3578b298c639bea154403ee0cec1d9>
{
};
# SPSCQueue<std::string,512>
struct __cppobj SPSCQueue<std::string,512>
{
Lockless::WeakAtomic<SPSCQueue<std::string,512>::Block *> mFrontBlock;
char mCachelineFiller[56];
Lockless::WeakAtomic<SPSCQueue<std::string,512>::Block *> mTailBlock;
unsigned __int64 mLargestBlockSize;
};
# StringByteOutput
struct __cppobj StringByteOutput : BytesDataOutput
{
std::string *mBuffer;
};
# StringByteOutput_vtbl
struct /*VFT*/ StringByteOutput_vtbl
{
void (__fastcall *~IDataOutput)(IDataOutput *this);
void (__fastcall *writeString)(IDataOutput *this, gsl::basic_string_span<char const ,-1>);
void (__fastcall *writeLongString)(IDataOutput *this, gsl::basic_string_span<char const ,-1>);
void (__fastcall *writeFloat)(IDataOutput *this, float);
void (__fastcall *writeDouble)(IDataOutput *this, long double);
void (__fastcall *writeByte)(IDataOutput *this, char);
void (__fastcall *writeShort)(IDataOutput *this, __int16);
void (__fastcall *writeInt)(IDataOutput *this, int);
void (__fastcall *writeLongLong)(IDataOutput *this, __int64);
void (__fastcall *writeBytes)(IDataOutput *this, const void *, unsigned __int64);
bool (__fastcall *isOk)(IDataOutput *this);
};
# StringByteInput_vtbl
struct /*VFT*/ StringByteInput_vtbl
{
void (__fastcall *~IDataInput)(IDataInput *this);
std::string *(__fastcall *readString)(IDataInput *this, std::string *result);
std::string *(__fastcall *readLongString)(IDataInput *this, std::string *result);
float (__fastcall *readFloat)(IDataInput *this);
long double (__fastcall *readDouble)(IDataInput *this);
char (__fastcall *readByte)(IDataInput *this);
__int16 (__fastcall *readShort)(IDataInput *this);
int (__fastcall *readInt)(IDataInput *this);
__int64 (__fastcall *readLongLong)(IDataInput *this);
bool (__fastcall *readBytes)(IDataInput *this, void *, unsigned __int64);
unsigned __int64 (__fastcall *numBytesLeft)(IDataInput *this);
bool (__fastcall *isOk)(IDataInput *this);
bool (__fastcall *seek)(IDataInput *this, unsigned __int64);
};
# SPSCQueue<unsigned int,512>::Block
struct __cppobj SPSCQueue<unsigned int,512>::Block
{
Lockless::WeakAtomic<unsigned __int64> front;
unsigned __int64 localTail;
char cachelineFiller0[48];
Lockless::WeakAtomic<unsigned __int64> tail;
unsigned __int64 localFront;
char cachelineFiller1[48];
Lockless::WeakAtomic<SPSCQueue<unsigned int,512>::Block *> next;
char *data;
const unsigned __int64 sizeMask;
char *rawThis;
};
# ServiceLocator<mce::framebuilder::FrameBuilder>
struct __cppobj ServiceLocator<mce::framebuilder::FrameBuilder>
{
};
# ScriptLevelAreaBinderComponent
struct __cppobj ScriptLevelAreaBinderComponent : ScriptBinderComponent
{
mce::UUID mUUID;
};
# ScriptLevelAreaBinderComponent_vtbl
struct /*VFT*/ ScriptLevelAreaBinderComponent_vtbl
{
void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};
# ScriptActorAreaBinderComponent
struct __cppobj ScriptActorAreaBinderComponent : ScriptBinderComponent
{
ActorUniqueID mActorId;
};
# ScriptActorAreaBinderComponent_vtbl
struct /*VFT*/ ScriptActorAreaBinderComponent_vtbl
{
void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};
# ScriptOnlyComponents<ScriptClientContext>::ScriptOnly
struct __cppobj ScriptOnlyComponents<ScriptClientContext>::ScriptOnly
{
std::map<std::string,Json::Value> mLookup;
};
# StoreSalesOffersQuery
struct __cppobj StoreSalesOffersQuery : SearchQuery
{
};
# StorePromoSearchQuery
struct __cppobj StorePromoSearchQuery : StoreSearchQuery
{
const int mNumberOfOffers;
std::string mRowNameOfferUnopened;
std::string mRowNameOfferOpened;
std::string mRowNameNoOffersLeft;
std::string mRowNameComingSoon;
std::string mUnlockDate;
};
# StoreSearchQueryFactory
struct __cppobj StoreSearchQueryFactory
{
};
# ScriptBinderItemStackTemplate
struct __cppobj ScriptBinderItemStackTemplate : ScriptBinderTemplate
{
};
# ScriptBinderItemStackTemplate_vtbl
struct /*VFT*/ ScriptBinderItemStackTemplate_vtbl
{
void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};
# ScriptLevelBinderComponent
struct __cppobj __declspec(align(8)) ScriptLevelBinderComponent : ScriptBinderComponent
{
entt::entity mEcsId;
};
# ScriptLevelBinderComponent_vtbl
struct /*VFT*/ ScriptLevelBinderComponent_vtbl
{
void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};
# ScriptBinderLevelTemplate
struct __cppobj ScriptBinderLevelTemplate : ScriptBinderTemplate
{
};
# ScriptBinderLevelTemplate_vtbl
struct /*VFT*/ ScriptBinderLevelTemplate_vtbl
{
void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};
# ScriptBlockPositionBinderComponent
struct __cppobj __declspec(align(8)) ScriptBlockPositionBinderComponent : ScriptBinderComponent
{
BlockPos mPosition;
};
# ScriptBlockPositionBinderComponent_vtbl
struct /*VFT*/ ScriptBlockPositionBinderComponent_vtbl
{
void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};
# ScriptTickingAreaBinderComponent
struct __cppobj __declspec(align(8)) ScriptTickingAreaBinderComponent : ScriptBinderComponent
{
ScriptApi::ScriptObjectHandle mData;
};
# ScriptTickingAreaBinderComponent_vtbl
struct /*VFT*/ ScriptTickingAreaBinderComponent_vtbl
{
void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};
# ScriptActorUniqueIdBinderComponent
struct __cppobj ScriptActorUniqueIdBinderComponent : ScriptBinderComponent
{
ActorUniqueID mActorId;
};
# ScriptActorUniqueIdBinderComponent_vtbl
struct /*VFT*/ ScriptActorUniqueIdBinderComponent_vtbl
{
void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};
# ScriptBinderItemActorTemplate
struct __cppobj ScriptBinderItemActorTemplate : ScriptBinderTemplate
{
};
# ScriptBinderItemActorTemplate_vtbl
struct /*VFT*/ ScriptBinderItemActorTemplate_vtbl
{
void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};
# ScriptBinderActorTemplate
struct __cppobj ScriptBinderActorTemplate : ScriptBinderTemplate
{
};
# ScriptBinderActorTemplate_vtbl
struct /*VFT*/ ScriptBinderActorTemplate_vtbl
{
void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};
# ScriptQueryBinderComponent
struct __cppobj __declspec(align(8)) ScriptQueryBinderComponent : ScriptBinderComponent
{
entt::entity mEcsId;
};
# ScriptQueryBinderComponent_vtbl
struct /*VFT*/ ScriptQueryBinderComponent_vtbl
{
void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};
# ScriptBinderQueryTemplate
struct __cppobj ScriptBinderQueryTemplate : ScriptBinderTemplate
{
};
# ScriptBinderQueryTemplate_vtbl
struct /*VFT*/ ScriptBinderQueryTemplate_vtbl
{
void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};
# ScriptBinderActorTickingAreaTemplate
struct __cppobj ScriptBinderActorTickingAreaTemplate : ScriptBinderTemplate
{
};
# ScriptBinderActorTickingAreaTemplate_vtbl
struct /*VFT*/ ScriptBinderActorTickingAreaTemplate_vtbl
{
void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};
# ScriptBinderLevelTickingAreaTemplate
struct __cppobj ScriptBinderLevelTickingAreaTemplate : ScriptBinderTemplate
{
};
# ScriptBinderLevelTickingAreaTemplate_vtbl
struct /*VFT*/ ScriptBinderLevelTickingAreaTemplate_vtbl
{
void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};
# ScriptBinderBlockTemplate
struct __cppobj ScriptBinderBlockTemplate : ScriptBinderTemplate
{
};
# ScriptBinderBlockTemplate_vtbl
struct /*VFT*/ ScriptBinderBlockTemplate_vtbl
{
void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};
# ScriptComponentBinderComponent
struct __cppobj __declspec(align(8)) ScriptComponentBinderComponent : ScriptBinderComponent
{
ScriptApi::ScriptObjectHandle mData;
};
# ScriptComponentBinderComponent_vtbl
struct /*VFT*/ ScriptComponentBinderComponent_vtbl
{
void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};
# ScriptIdentifierBinderComponent
struct __cppobj ScriptIdentifierBinderComponent : ScriptBinderComponent
{
std::string mIdentifier;
};
# ScriptIdentifierBinderComponent_vtbl
struct /*VFT*/ ScriptIdentifierBinderComponent_vtbl
{
void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};
# ScriptBinderComponentTemplate
struct __cppobj ScriptBinderComponentTemplate : ScriptBinderTemplate
{
};
# ScriptBinderComponentTemplate_vtbl
struct /*VFT*/ ScriptBinderComponentTemplate_vtbl
{
void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};
# ScriptEcsBinderComponent
struct __cppobj __declspec(align(8)) ScriptEcsBinderComponent : ScriptBinderComponent
{
entt::entity mEcsId;
};
# ScriptEcsBinderComponent_vtbl
struct /*VFT*/ ScriptEcsBinderComponent_vtbl
{
void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};
# ScriptBinderPureEcsTemplate
struct __cppobj ScriptBinderPureEcsTemplate : ScriptBinderTemplate
{
};
# ScriptBinderPureEcsTemplate_vtbl
struct /*VFT*/ ScriptBinderPureEcsTemplate_vtbl
{
void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};
# ScriptBinderEventDataTemplate
struct __cppobj ScriptBinderEventDataTemplate : ScriptBinderTemplate
{
};
# ScriptBinderEventDataTemplate_vtbl
struct /*VFT*/ ScriptBinderEventDataTemplate_vtbl
{
void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};
# ShooterItemComponent::ShooterAmmunitionEntry
struct __cppobj __declspec(align(8)) ShooterItemComponent::ShooterAmmunitionEntry
{
ItemDescriptor itemDesc;
bool useOffhand;
bool searchInventory;
bool useInCreative;
};
# ShooterItemComponent::DrawDuration
struct __cppobj ShooterItemComponent::DrawDuration
{
float mDuration;
};
# ShooterItemComponent
struct __cppobj __declspec(align(8)) ShooterItemComponent : ItemComponent
{
std::vector<ShooterItemComponent::ShooterAmmunitionEntry> mAmmunition;
ShooterItemComponent::DrawDuration mDrawDuration;
float mLaunchPowerScale;
float mMaxLaunchPower;
bool mScalePowerByDrawDuration;
bool mChargeOnDraw;
const float kMultishotAngleDelta;
};
# ShooterItemComponent_vtbl
struct /*VFT*/ ShooterItemComponent_vtbl
{
void (__fastcall *~ItemComponent)(ItemComponent *this);
bool (__fastcall *checkComponentDataForContentErrors)(ItemComponent *this);
void (__fastcall *writeSettings)(ItemComponent *this);
bool (__fastcall *useOn)(ItemComponent *this, ItemStack *, Actor *, const BlockPos *, unsigned __int8, const Vec3 *);
bool (__fastcall *isNetworkComponent)(ItemComponent *this);
std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(ItemComponent *this, std::unique_ptr<CompoundTag> *result);
void (__fastcall *initializeFromNetwork)(ItemComponent *this, const CompoundTag *);
};
# Social::<lambda_acbc67f15aaf0ba128bb83c5c6c80707>
struct __cppobj Social::<lambda_acbc67f15aaf0ba128bb83c5c6c80707>
{
};
# Social::<lambda_1ba478ff8211129fbe885f139a38480a>
struct __cppobj Social::<lambda_1ba478ff8211129fbe885f139a38480a>
{
};
# serialize<GameRulesChangedPacketData>
struct __cppobj serialize<GameRulesChangedPacketData>
{
};
# ScreenRenderer::QuadBuffer
struct __cppobj ScreenRenderer::QuadBuffer : std::vector<Vec2>
{
};
# ScriptRuntime
struct __cppobj ScriptRuntime
{
ScriptRuntime_vtbl *__vftable /*VFT*/;
};
# ScriptInstance
struct __cppobj ScriptInstance
{
ScriptInstance_vtbl *__vftable /*VFT*/;
};
# ScriptInstance_vtbl
struct /*VFT*/ ScriptInstance_vtbl
{
void (__fastcall *~ScriptInstance)(ScriptInstance *this);
void (__fastcall *bindInternalObject)(ScriptInstance *this, void *);
void (__fastcall *unbindInternalObject)(ScriptInstance *this);
void (__fastcall *callVoidFunction)(ScriptInstance *this, const char *);
void (__fastcall *callIntFunction)(ScriptInstance *this, const char *, int);
void (__fastcall *callStringFunction)(ScriptInstance *this, const char *, const std::string *);
int (__fastcall *callStringFunctionInt)(ScriptInstance *this, const char *, const std::string *);
void (__fastcall *callString2Function)(ScriptInstance *this, const char *, const std::string *, const std::string *);
void (__fastcall *callProtocolFunction)(ScriptInstance *this, const char *, const std::string *, const std::string *);
};
# ScriptRuntime_vtbl
struct /*VFT*/ ScriptRuntime_vtbl
{
void (__fastcall *~ScriptRuntime)(ScriptRuntime *this);
bool (__fastcall *startUp)(ScriptRuntime *this, const std::string *);
void (__fastcall *cleanUp)(ScriptRuntime *this);
bool (__fastcall *init)(ScriptRuntime *this);
bool (__fastcall *start)(ScriptRuntime *this);
bool (__fastcall *test)(ScriptRuntime *this);
ScriptInstance *(__fastcall *createInstance)(ScriptRuntime *this, void *);
ScriptInstance *(__fastcall *createInstance)(ScriptRuntime *this, const std::string *);
void (__fastcall *destroyInstance)(ScriptRuntime *this, ScriptInstance *);
const std::string *(__fastcall *getScriptPath)(ScriptRuntime *this);
};
# ShowLoginViewStage
struct __cppobj ShowLoginViewStage : BaseStage
{
};
# ShowLoginViewStage_vtbl
struct /*VFT*/ ShowLoginViewStage_vtbl
{
void (__fastcall *~BaseStage)(BaseStage *this);
void (__fastcall *onAwake)(BaseStage *this);
void (__fastcall *onUpdate)(BaseStage *this);
bool (__fastcall *ayncTask)(BaseStage *this);
};
# Social::Events::AggregationEventListener
struct __cppobj Social::Events::AggregationEventListener : Social::Events::IEventListener
{
Core::PathBuffer<std::string > mLogFileName;
Core::FileStream mLogFile;
unsigned int mMaxSecondsBetweenSends;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mTimeOfLastSend;
bool mSendDebugEventsToFile;
std::mutex mEventQueueMutex;
std::unordered_map<std::string,std::deque<Social::Events::Event>> mNonAggregatedEventQueue;
std::unordered_map<std::string,std::deque<Social::Events::Event>> mAggregatedEventQueue;
std::unordered_map<std::string,std::deque<Social::Events::Event>> mCustomAggregatedEventQueue;
unsigned int mCurrentEventQueueCount;
unsigned int mRegularMaxBatchSize;
unsigned int mThrottledMaxBatchSize;
unsigned int mMaxEventsInBatch;
unsigned int mRegularSendIntervalSecs;
unsigned int mThrottledSendIntervalSecs;
};
# Social::Events::AggregationEventListener_vtbl
struct /*VFT*/ Social::Events::AggregationEventListener_vtbl
{
void (__fastcall *~IEventListener)(Social::Events::IEventListener *this);
void (__fastcall *recordEvent)(Social::Events::IEventListener *this, const Social::Events::Event *);
void (__fastcall *sendEvents)(Social::Events::IEventListener *this, bool);
int (__fastcall *getEventTagsFilter)(Social::Events::IEventListener *this);
void (__fastcall *stopDebugEventLogging)(Social::Events::IEventListener *this);
void (__fastcall *sendEvent)(Social::Events::AggregationEventListener *this, const Social::Events::Event *);
bool (__fastcall *_checkAgainstEventAllowlist)(Social::Events::AggregationEventListener *this, const Social::Events::Event *);
bool (__fastcall *_isListenerReadyForEvents)(Social::Events::AggregationEventListener *this);
};
# Social::Events::FileEventLogger
struct __cppobj Social::Events::FileEventLogger : Social::Events::AggregationEventListener
{
};
# Social::Events::FileEventLogger_vtbl
struct /*VFT*/ Social::Events::FileEventLogger_vtbl
{
void (__fastcall *~IEventListener)(Social::Events::IEventListener *this);
void (__fastcall *recordEvent)(Social::Events::IEventListener *this, const Social::Events::Event *);
void (__fastcall *sendEvents)(Social::Events::IEventListener *this, bool);
int (__fastcall *getEventTagsFilter)(Social::Events::IEventListener *this);
void (__fastcall *stopDebugEventLogging)(Social::Events::IEventListener *this);
void (__fastcall *sendEvent)(Social::Events::AggregationEventListener *this, const Social::Events::Event *);
bool (__fastcall *_checkAgainstEventAllowlist)(Social::Events::AggregationEventListener *this, const Social::Events::Event *);
bool (__fastcall *_isListenerReadyForEvents)(Social::Events::AggregationEventListener *this);
};
# ServiceLocator<Social::UserManager>
struct __cppobj ServiceLocator<Social::UserManager>
{
};
# ServiceLocator<ProfilingManager>
struct __cppobj ServiceLocator<ProfilingManager>
{
};
# ServiceLocator<Bedrock::Threading::PendingConditionals>
struct __cppobj ServiceLocator<Bedrock::Threading::PendingConditionals>
{
};
# ServiceLocator<ChunkPerformanceData>
struct __cppobj ServiceLocator<ChunkPerformanceData>
{
};
# ServiceLocator<Core::LoadTimeProfiler>
struct __cppobj ServiceLocator<Core::LoadTimeProfiler>
{
};
# ServiceLocator<ResourceLoadManager>
struct __cppobj ServiceLocator<ResourceLoadManager>
{
};
# ServiceLocator<mce::FileWatcherNull>
struct __cppobj ServiceLocator<mce::FileWatcherNull>
{
};
# ServiceLocator<DateManager>
struct __cppobj ServiceLocator<DateManager>
{
};
# ScreenshotLoader
struct __cppobj ScreenshotLoader : AppResourceLoader
{
IMinecraftGame *mMinecraft;
};
# ServiceLocator<IEntitlementManager>
struct __cppobj ServiceLocator<IEntitlementManager>
{
};
# stdext::reference_wrapper<Localization const >
struct __cppobj stdext::reference_wrapper<Localization const >
{
const Localization *ptr;
};
# Social::Events::AutomationEventLogger
struct __cppobj __declspec(align(8)) Social::Events::AutomationEventLogger : Social::Events::IEventListener
{
Automation::AutomationClient *mAutomationClient;
std::unordered_map<std::string,std::deque<Social::Events::Event>> mEventQueue;
long double mSecondsBetweenSends;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mTimeOfLastSend;
bool mSendDebugEventsToFile;
};
# Social::Events::AutomationEventLogger_vtbl
struct /*VFT*/ Social::Events::AutomationEventLogger_vtbl
{
void (__fastcall *~IEventListener)(Social::Events::IEventListener *this);
void (__fastcall *recordEvent)(Social::Events::IEventListener *this, const Social::Events::Event *);
void (__fastcall *sendEvents)(Social::Events::IEventListener *this, bool);
int (__fastcall *getEventTagsFilter)(Social::Events::IEventListener *this);
void (__fastcall *stopDebugEventLogging)(Social::Events::IEventListener *this);
};
# ServiceLocator<BasicTestProfileStats>
struct __cppobj ServiceLocator<BasicTestProfileStats>
{
};
# SimpleCallProgressHandler
struct __cppobj SimpleCallProgressHandler : ProgressHandler
{
std::string mProgressTitle;
std::string mProgressMessage;
std::function<void __cdecl(void)> mStartCallback;
};
# SimpleCallProgressHandler_vtbl
struct /*VFT*/ SimpleCallProgressHandler_vtbl
{
void (__fastcall *~ProgressHandler)(ProgressHandler *this);
void (__fastcall *onStart)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *tick)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onCancel)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onExit)(ProgressHandler *this, MinecraftScreenModel *);
LoadingState (__fastcall *getLoadingState)(ProgressHandler *this, MinecraftScreenModel *);
float (__fastcall *getLoadingProgress)(ProgressHandler *this, MinecraftScreenModel *);
std::string *(__fastcall *getProgressMessage)(ProgressHandler *this, std::string *result, MinecraftScreenModel *);
void (__fastcall *addEventProperties)(ProgressHandler *this, std::unordered_map<std::string,std::string> *);
std::string *(__fastcall *getTTSProgressMessage)(ProgressHandler *this, std::string *result);
std::string *(__fastcall *getTitleText)(ProgressHandler *this, std::string *result);
ProgressAnimation (__fastcall *showLoadingBar)(ProgressHandler *this);
};
# ScreenshotUtils
struct __cppobj ScreenshotUtils
{
};
# ServiceLocator<GameStore>
struct __cppobj ServiceLocator<GameStore>
{
};
# ScrollbarDynamics::TargetPosDeltaSim
struct __cppobj ScrollbarDynamics::TargetPosDeltaSim
{
float mAccumulatedDelta;
float mTimeAccumulator;
float mInterpStart;
float mInterpEnd;
};
# ScrollbarDynamics
struct __cppobj ScrollbarDynamics
{
float mCurrentPosition;
float mLastPosition;
float mCurrentVelocity;
float mForces;
float mMinRange;
float mMaxRange;
float mMaxDisplacementPastMinMax;
float mTargetPosition;
float mTargetVelocity;
float mTargetPosDelta;
bool mTargetPositionActive;
ScrollbarDynamics::TargetPosDeltaSim mPosDeltaSim;
bool mFinishFlick;
float mTargetPntMovedDist;
};
# ScrollViewComponent
struct __cppobj __declspec(align(8)) ScrollViewComponent : UIComponent
{
std::weak_ptr<UIControl> mScrollViewPort;
std::weak_ptr<UIControl> mScrollContent;
std::weak_ptr<UIControl> mScrollTrack;
std::weak_ptr<UIControl> mScrollBox;
std::weak_ptr<UIControl> mBoxAndTrackPanel;
unsigned int mTrackScrollButtonId;
unsigned int mTouchScrollButtonId;
unsigned int mScrollingActiveEventId;
unsigned int mScrollBarReleasedEventId;
unsigned int mScrollBarBottomEventId;
ButtonState mLastTouchButtonState;
ButtonState mLastScrollBoxPressedState;
float mDistanceForScrollEventsToPassOn;
float mScrollSpeed;
bool mGestureControlMode;
bool mAlwaysHandleScrolling;
bool mTouchMode;
float lastPosition;
float lastMaxRange;
__int16 mId;
bool mCanScroll;
ScrollbarDynamics mScrollbarDynamics;
bool mTouchScrollBarVisible;
float mTouchScrollBarIntensity;
bool mJumpToBottomOnUpdate;
float mContentSize;
};
# ScrollViewComponent_vtbl
struct /*VFT*/ ScrollViewComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# StackGridComponent
struct __cppobj StackGridComponent : UIComponent
{
std::shared_ptr<UIControlFactory> mControlFactory;
int mItemCount;
int mCurItemCount;
std::string mCollectionName;
int mId;
std::vector<std::shared_ptr<UIControl>> templates;
};
# StackGridComponent_vtbl
struct /*VFT*/ StackGridComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# SliderComponent
struct __cppobj SliderComponent : UIComponent
{
std::weak_ptr<UIControl> mSliderBoxControl;
unsigned int mTrackScrollButtonId;
unsigned int mSmallDecreaseButtonId;
unsigned int mSmallIncreaseButtonId;
unsigned int mSelectedButtonId;
unsigned int mDeselectedButtonId;
bool mTrackActive;
ui::OrientationType mSliderDirection;
bool mInverted;
float mPercentage;
int mCurrentStep;
int mNumberSteps;
float mSliderSpeed;
float mSliderTimeout;
long double mLastRefreshTime;
__int8 mStepSlider : 1;
__int8 mHover : 1;
__int8 mSelectOnHover : 1;
unsigned int mSliderNameId;
std::string mSliderCollectionName;
ui::CardinalDirection mLastDirection;
std::weak_ptr<UIControl> mBackground;
std::weak_ptr<UIControl> mBackgroundHover;
std::weak_ptr<UIControl> mProgress;
std::weak_ptr<UIControl> mProgressHover;
std::weak_ptr<UIControl> mDefaultControl;
std::weak_ptr<UIControl> mHoverControl;
std::string mTTSSliderValue;
};
# SliderComponent_vtbl
struct /*VFT*/ SliderComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# serialize<GameRulesChangedPacketData>::read::__l2::<lambda_aaff50ed8a818a81e48a044a84e500e1>
struct __cppobj serialize<GameRulesChangedPacketData>::read::__l2::<lambda_aaff50ed8a818a81e48a044a84e500e1>
{
};
# serialize<GameRulesChangedPacketData>::write::__l2::<lambda_e674b880044a51647f8a817da1ced75b>
struct __cppobj serialize<GameRulesChangedPacketData>::write::__l2::<lambda_e674b880044a51647f8a817da1ced75b>
{
};
# ShapedRecipe_vtbl
struct /*VFT*/ ShapedRecipe_vtbl
{
void (__fastcall *~Recipe)(Recipe *this);
const std::vector<ItemInstance> *(__fastcall *assemble)(Recipe *this, CraftingContainer *);
int (__fastcall *getCraftingSize)(Recipe *this);
const RecipeIngredient *(__fastcall *getIngredient)(Recipe *this, int, int);
const std::vector<ItemInstance> *(__fastcall *getResultItem)(Recipe *this);
bool (__fastcall *isShapeless)(Recipe *this);
bool (__fastcall *matches)(Recipe *this, CraftingContainer *, Level *);
int (__fastcall *size)(Recipe *this);
const mce::UUID *(__fastcall *getId)(Recipe *this);
const ItemPack *(__fastcall *getItemPack)(Recipe *this);
bool (__fastcall *isMultiRecipe)(Recipe *this);
std::string *(__fastcall *getTypeString)(Recipe *this, std::string *result);
bool (__fastcall *itemValidForRecipe)(Recipe *this, const ItemDescriptor *, const ItemStack *);
bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, int, int, const CompoundTag *);
bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, const ItemDescriptor *, const CompoundTag *);
bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, const ItemDescriptor *);
};
# ShapelessRecipe
struct __cppobj ShapelessRecipe : Recipe
{
std::vector<RecipeIngredient> mIngredients;
std::vector<ItemInstance> mResult;
};
# ShapelessRecipe_vtbl
struct /*VFT*/ ShapelessRecipe_vtbl
{
void (__fastcall *~Recipe)(Recipe *this);
const std::vector<ItemInstance> *(__fastcall *assemble)(Recipe *this, CraftingContainer *);
int (__fastcall *getCraftingSize)(Recipe *this);
const RecipeIngredient *(__fastcall *getIngredient)(Recipe *this, int, int);
const std::vector<ItemInstance> *(__fastcall *getResultItem)(Recipe *this);
bool (__fastcall *isShapeless)(Recipe *this);
bool (__fastcall *matches)(Recipe *this, CraftingContainer *, Level *);
int (__fastcall *size)(Recipe *this);
const mce::UUID *(__fastcall *getId)(Recipe *this);
const ItemPack *(__fastcall *getItemPack)(Recipe *this);
bool (__fastcall *isMultiRecipe)(Recipe *this);
std::string *(__fastcall *getTypeString)(Recipe *this, std::string *result);
bool (__fastcall *itemValidForRecipe)(Recipe *this, const ItemDescriptor *, const ItemStack *);
bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, int, int, const CompoundTag *);
bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, const ItemDescriptor *, const CompoundTag *);
bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, const ItemDescriptor *);
};
# SplashTextRenderer
struct __cppobj SplashTextRenderer : MinecraftUICustomRenderer
{
int mCurrentSplash;
long double mElapsedTime;
bool mLoadedSplashes;
bool mTreatmentsLoaded;
std::vector<std::string> mSplashes;
};
# SplashTextRenderer_vtbl
struct /*VFT*/ SplashTextRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# StructureVolumeRenderer
struct __cppobj StructureVolumeRenderer : MinecraftUICustomRenderer, BlockSourceListener, AppPlatformListener
{
bool mInitialize;
bool mListenerInitialized;
bool mRendered;
Vec2 mRotation;
AABB mLastArea;
std::unique_ptr<RenderChunkBuilder> mChunkBuilder;
std::unordered_map<BlockPos,std::unique_ptr<RenderChunkInstanced>> mRenderChunkInstances;
Tick mRenderTick;
Vec2 mLastSortRotation;
Vec3 mSortingCameraPos;
bool mResort;
BlockSource *mUnsafeSourcePointer;
std::shared_ptr<RenderChunkSorterSharedInfo> mSharedSortInfo;
RenderChunkSorter mChunkSorter;
mce::MaterialPtr mAxesMaterial;
};
# StructureVolumeRenderer_vtbl
struct /*VFT*/ StructureVolumeRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# ScrollbarBoxComponent
struct __cppobj ScrollbarBoxComponent : UIComponent
{
std::weak_ptr<UIControl> mScrollView;
};
# ScrollbarBoxComponent_vtbl
struct /*VFT*/ ScrollbarBoxComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# ScrollTrackComponent
struct __cppobj ScrollTrackComponent : UIComponent
{
std::weak_ptr<UIControl> mScrollView;
};
# ScrollTrackComponent_vtbl
struct /*VFT*/ ScrollTrackComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# SelectionWheelComponent
struct __cppobj __declspec(align(8)) SelectionWheelComponent : UIComponent
{
std::weak_ptr<UIControl> mWeakScreenControl;
std::vector<std::weak_ptr<UIControl>> mStateControls;
bool mConsumeEvents;
int mSliceCount;
int mHoverSlice;
int mLastValidHoverSlice;
float mInnerRadius;
float mOuterRadius;
unsigned int mButtonNameId;
unsigned int mIterateLeftNameId;
unsigned int mIterateRightNameId;
std::vector<unsigned int> mSelectSlotNameIds;
InputMode mInputMode;
};
# SelectionWheelComponent_vtbl
struct /*VFT*/ SelectionWheelComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# SliderBoxComponent
struct __cppobj SliderBoxComponent : UIComponent
{
bool mHover;
bool mSelected;
std::weak_ptr<UIControl> mSliderControl;
std::weak_ptr<UIControl> mDefaultControl;
std::weak_ptr<UIControl> mHoverControl;
std::weak_ptr<UIControl> mIndentControl;
std::weak_ptr<UIControl> mLockedControl;
};
# SliderBoxComponent_vtbl
struct /*VFT*/ SliderBoxComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# SliderManagerComponent
struct __cppobj SliderManagerComponent : UIComponent
{
SliderManagerBehavior mBehavior;
std::vector<unsigned int> mSliderCollectionName;
};
# SliderManagerComponent_vtbl
struct /*VFT*/ SliderManagerComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# SliderChangeSoundEventConditions
struct __cppobj SliderChangeSoundEventConditions
{
};
# SoundComponent::SoundEventInfo
struct __cppobj __declspec(align(8)) SoundComponent::SoundEventInfo
{
std::string mSoundName;
float mVolume;
float mPitch;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastPlayTime;
std::chrono::duration<__int64,std::ratio<1,1000> > mMinTimeBetweenPlays;
ScreenEventType mScreenEventType;
SoundEventConditions mEventConditions;
};
# SoundComponent
struct __cppobj SoundComponent : UIComponent
{
const UISoundPlayer *mSoundPlayer;
float mVolume;
float mPitch;
std::string mSoundName;
std::vector<SoundComponent::SoundEventInfo> mSoundEvents;
};
# SoundComponent_vtbl
struct /*VFT*/ SoundComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# StackPanelComponent
struct __cppobj __declspec(align(8)) StackPanelComponent : UIComponent
{
ui::OrientationType mOrientation;
int mFirstRenderedChild;
bool mShouldUsePriority;
};
# StackPanelComponent_vtbl
struct /*VFT*/ StackPanelComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# SpriteComponent::_drawTiled::__l2::<lambda_46892d663261051bb3234571806a4048>
struct __cppobj SpriteComponent::_drawTiled::__l2::<lambda_46892d663261051bb3234571806a4048>
{
std::vector<ImageInfo> *imagesToDraw;
};
# SpriteComponent::_drawTiled::__l2::<lambda_dca1b89cc5ad2343102b882bd8381752>
struct __cppobj SpriteComponent::_drawTiled::__l2::<lambda_dca1b89cc5ad2343102b882bd8381752>
{
SpriteComponent *const __this;
UIRenderContext *context;
};
# SpriteComponent::_drawTiledClipped::__l2::<lambda_416a48418e413e3fae37fa1fc52a70a8>
struct __cppobj SpriteComponent::_drawTiledClipped::__l2::<lambda_416a48418e413e3fae37fa1fc52a70a8>
{
SpriteComponent *const __this;
UIRenderContext *context;
};
# SpriteComponent::_drawTiledClipped::__l2::<lambda_1afa1fd32fa7e2e08e8255091cc99e81>
struct __cppobj SpriteComponent::_drawTiledClipped::__l2::<lambda_1afa1fd32fa7e2e08e8255091cc99e81>
{
std::vector<ImageInfo> *imagesToDraw;
};
# SpriteComponent::_drawClipped::__l2::<lambda_af79c45a1301355ef63a198b004e9edc>
struct __cppobj SpriteComponent::_drawClipped::__l2::<lambda_af79c45a1301355ef63a198b004e9edc>
{
std::vector<ImageInfo> *imagesToDraw;
};
# SpriteComponent::_drawClipped::__l2::<lambda_7a52305ee0f60ae55853c1e0d96cb84c>
struct __cppobj SpriteComponent::_drawClipped::__l2::<lambda_7a52305ee0f60ae55853c1e0d96cb84c>
{
SpriteComponent *const __this;
UIRenderContext *context;
};
# SliderManagerComponent::_gatherSliderGroupState::__l9::<lambda_3f4eb6fd3624d8099f02098c2e2309a9>
struct __cppobj SliderManagerComponent::_gatherSliderGroupState::__l9::<lambda_3f4eb6fd3624d8099f02098c2e2309a9>
{
unsigned int sliderGroup;
};
# SixteenNineComponent
struct __cppobj SixteenNineComponent : RenderableComponent
{
};
# SixteenNineComponent_vtbl
struct /*VFT*/ SixteenNineComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
void (__fastcall *updateUI)(RenderableComponent *this, const UIMeasureStrategy *);
bool (__fastcall *overridesLayoutAxisOffset)(RenderableComponent *this, const LayoutVariableType);
float (__fastcall *getLayoutAxisOffsetOverride)(RenderableComponent *this, const LayoutVariableType);
};
# SkinPackPurchaseScreenController
struct __cppobj SkinPackPurchaseScreenController : MainMenuScreenController
{
const StoreCatalogItem *mCatalogItem;
SkinPackCollectionModel *mSkinPackCollection;
PackIdVersion mSkinPackIdentity;
StoreScreenType mScreenType;
bool mCheckSkinPack;
int mMaxSkinsInGrid;
int mSkinIndex;
int mPreviewSkinIndex;
int mHoverSkinIndex;
const SkinHandle mInitialSkinHandle;
};
# SkinPackPurchaseScreenController_vtbl
struct /*VFT*/ SkinPackPurchaseScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# Social::<lambda_c6d983a1676b2f8fec8e673417febd7a>
struct __cppobj Social::<lambda_c6d983a1676b2f8fec8e673417febd7a>
{
};
# Social::<lambda_35d5f2e216aff30c7b5c9c3e72c65aee>
struct __cppobj Social::<lambda_35d5f2e216aff30c7b5c9c3e72c65aee>
{
};
# SearchingForSessionProgressHandler
struct __cppobj SearchingForSessionProgressHandler : ProgressHandler
{
};
# SearchingForSessionProgressHandler_vtbl
struct /*VFT*/ SearchingForSessionProgressHandler_vtbl
{
void (__fastcall *~ProgressHandler)(ProgressHandler *this);
void (__fastcall *onStart)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *tick)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onCancel)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onExit)(ProgressHandler *this, MinecraftScreenModel *);
LoadingState (__fastcall *getLoadingState)(ProgressHandler *this, MinecraftScreenModel *);
float (__fastcall *getLoadingProgress)(ProgressHandler *this, MinecraftScreenModel *);
std::string *(__fastcall *getProgressMessage)(ProgressHandler *this, std::string *result, MinecraftScreenModel *);
void (__fastcall *addEventProperties)(ProgressHandler *this, std::unordered_map<std::string,std::string> *);
std::string *(__fastcall *getTTSProgressMessage)(ProgressHandler *this, std::string *result);
std::string *(__fastcall *getTitleText)(ProgressHandler *this, std::string *result);
ProgressAnimation (__fastcall *showLoadingBar)(ProgressHandler *this);
};
# stbtt_vertex
struct stbtt_vertex
{
__int16 x;
__int16 y;
__int16 cx;
__int16 cy;
__int16 cx1;
__int16 cy1;
unsigned __int8 type;
unsigned __int8 padding;
};
# stbtt__hheap_chunk
struct stbtt__hheap_chunk
{
stbtt__hheap_chunk *next;
};
# stbtt__hheap
struct __declspec(align(8)) stbtt__hheap
{
stbtt__hheap_chunk *head;
void *first_free;
int num_remaining_in_head_chunk;
};
# stbtt__active_edge
struct stbtt__active_edge
{
stbtt__active_edge *next;
float fx;
float fdx;
float fdy;
float direction;
float sy;
float ey;
};
# stbtt__edge
struct stbtt__edge
{
float x0;
float y0;
float x1;
float y1;
int invert;
};
# stbtt__point
struct stbtt__point
{
float x;
float y;
};
# stbtt_bakedchar
struct stbtt_bakedchar
{
unsigned __int16 x0;
unsigned __int16 y0;
unsigned __int16 x1;
unsigned __int16 y1;
float xoff;
float yoff;
float xadvance;
};
# stbtt_aligned_quad
struct stbtt_aligned_quad
{
float x0;
float y0;
float s0;
float t0;
float x1;
float y1;
float s1;
float t1;
};
# stbrp_context
struct stbrp_context
{
int width;
int height;
int x;
int y;
int bottom_y;
};
# stbrp_node
struct stbrp_node
{
unsigned __int8 x;
};
# stbrp_rect
struct stbrp_rect
{
int x;
int y;
int id;
int w;
int h;
int was_packed;
};
# stbi__write_context
struct stbi__write_context
{
void (__fastcall *func)(void *, void *, int);
void *context;
};
# Social::<lambda_2c831ce4442218888aff3b1b9505d5ec>
struct __cppobj Social::<lambda_2c831ce4442218888aff3b1b9505d5ec>
{
};
# Social::<lambda_5f8dcdce88ac115102b5fb0b8b14fdcd>
struct __cppobj Social::<lambda_5f8dcdce88ac115102b5fb0b8b14fdcd>
{
};
# ScriptApi::ScriptEngineFacet
struct __cppobj ScriptApi::ScriptEngineFacet : hbui::FacetBase<ScriptApi::ScriptEngineFacet>
{
MinecraftClientScriptEngine *mScriptEngine;
};
# ScriptApi::ScriptEngineFacet_vtbl
struct /*VFT*/ ScriptApi::ScriptEngineFacet_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};