# D~6
# DefinitionInstance<EntityContext &,DespawnDefinition,DespawnComponent>
struct __cppobj DefinitionInstance<EntityContext &,DespawnDefinition,DespawnComponent> : DefinitionInstanceTyped<DespawnDefinition>
{
};
# DefinitionInstance<EntityContext &,DespawnDefinition,DespawnComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,DespawnDefinition,DespawnComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,DespawnDefinition,DespawnComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,DespawnDefinition,DespawnComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,DespawnDefinition,DespawnComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,DespawnDefinition,DespawnComponent> *this, EntityContext *);
};
# DefinitionSerializer<DespawnDefinition>
struct __cppobj DefinitionSerializer<DespawnDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<DespawnDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,DespawnDefinition> > mSchema;
};
# DefinitionSerializer<DespawnDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<DespawnDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<EntitySensorDefinition>
struct __cppobj DefinitionInstanceTyped<EntitySensorDefinition> : IDefinitionInstance
{
std::unique_ptr<EntitySensorDefinition> mDefinition;
};
# DefinitionInstanceTyped<EntitySensorDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<EntitySensorDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,EntitySensorDefinition,EntitySensorComponent>
struct __cppobj DefinitionInstance<EntityContext &,EntitySensorDefinition,EntitySensorComponent> : DefinitionInstanceTyped<EntitySensorDefinition>
{
};
# DefinitionInstance<EntityContext &,EntitySensorDefinition,EntitySensorComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,EntitySensorDefinition,EntitySensorComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,EntitySensorDefinition,EntitySensorComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,EntitySensorDefinition,EntitySensorComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,EntitySensorDefinition,EntitySensorComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,EntitySensorDefinition,EntitySensorComponent> *this, EntityContext *);
};
# DefinitionSerializer<EntitySensorDefinition>
struct __cppobj DefinitionSerializer<EntitySensorDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<EntitySensorDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,EntitySensorDefinition> > mSchema;
};
# DefinitionSerializer<EntitySensorDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<EntitySensorDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,EnvironmentSensorDefinition,ActorFlagComponent<EnvironmentSensorFlag> >
struct __cppobj DefinitionInstance<EntityContext &,EnvironmentSensorDefinition,ActorFlagComponent<EnvironmentSensorFlag> > : DefinitionInstanceTyped<EnvironmentSensorDefinition>
{
};
# DefinitionInstance<EntityContext &,EnvironmentSensorDefinition,ActorFlagComponent<EnvironmentSensorFlag> >_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,EnvironmentSensorDefinition,ActorFlagComponent<EnvironmentSensorFlag> >_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,EnvironmentSensorDefinition,ActorFlagComponent<EnvironmentSensorFlag> > *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,EnvironmentSensorDefinition,ActorFlagComponent<EnvironmentSensorFlag> > *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,EnvironmentSensorDefinition,ActorFlagComponent<EnvironmentSensorFlag> > *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,EnvironmentSensorDefinition,ActorFlagComponent<EnvironmentSensorFlag> > *this, EntityContext *);
};
# DefinitionSerializer<EnvironmentSensorDefinition>
struct __cppobj DefinitionSerializer<EnvironmentSensorDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<EnvironmentSensorDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,EnvironmentSensorDefinition> > mSchema;
};
# DefinitionSerializer<EnvironmentSensorDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<EnvironmentSensorDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<EquipItemComponent::Definition>
struct __cppobj DefinitionInstanceTyped<EquipItemComponent::Definition> : IDefinitionInstance
{
std::unique_ptr<EquipItemComponent::Definition> mDefinition;
};
# DefinitionInstanceTyped<EquipItemComponent::Definition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<EquipItemComponent::Definition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,EquipItemComponent::Definition,EquipItemComponent>
struct __cppobj DefinitionInstance<EntityContext &,EquipItemComponent::Definition,EquipItemComponent> : DefinitionInstanceTyped<EquipItemComponent::Definition>
{
};
# DefinitionInstance<EntityContext &,EquipItemComponent::Definition,EquipItemComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,EquipItemComponent::Definition,EquipItemComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,EquipItemComponent::Definition,EquipItemComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,EquipItemComponent::Definition,EquipItemComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,EquipItemComponent::Definition,EquipItemComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,EquipItemComponent::Definition,EquipItemComponent> *this, EntityContext *);
};
# DefinitionSerializer<EquipItemComponent::Definition>
struct __cppobj DefinitionSerializer<EquipItemComponent::Definition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<EquipItemComponent::Definition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,EquipItemComponent::Definition> > mSchema;
};
# DefinitionSerializer<EquipItemComponent::Definition>_vtbl
struct /*VFT*/ DefinitionSerializer<EquipItemComponent::Definition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,EquippableDefinition,EquippableComponent>
struct __cppobj DefinitionInstance<EntityContext &,EquippableDefinition,EquippableComponent> : DefinitionInstanceTyped<EquippableDefinition>
{
};
# DefinitionInstance<EntityContext &,EquippableDefinition,EquippableComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,EquippableDefinition,EquippableComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,EquippableDefinition,EquippableComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,EquippableDefinition,EquippableComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,EquippableDefinition,EquippableComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,EquippableDefinition,EquippableComponent> *this, EntityContext *);
};
# DefinitionSerializer<EquippableDefinition>
struct __cppobj DefinitionSerializer<EquippableDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<EquippableDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,EquippableDefinition> > mSchema;
};
# DefinitionSerializer<EquippableDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<EquippableDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<ExperienceRewardDefinition>
struct __cppobj DefinitionInstanceTyped<ExperienceRewardDefinition> : IDefinitionInstance
{
std::unique_ptr<ExperienceRewardDefinition> mDefinition;
};
# DefinitionInstanceTyped<ExperienceRewardDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<ExperienceRewardDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,ExperienceRewardDefinition,ExperienceRewardComponent>
struct __cppobj DefinitionInstance<EntityContext &,ExperienceRewardDefinition,ExperienceRewardComponent> : DefinitionInstanceTyped<ExperienceRewardDefinition>
{
};
# DefinitionInstance<EntityContext &,ExperienceRewardDefinition,ExperienceRewardComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,ExperienceRewardDefinition,ExperienceRewardComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,ExperienceRewardDefinition,ExperienceRewardComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,ExperienceRewardDefinition,ExperienceRewardComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,ExperienceRewardDefinition,ExperienceRewardComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,ExperienceRewardDefinition,ExperienceRewardComponent> *this, EntityContext *);
};
# DefinitionSerializer<ExperienceRewardDefinition>
struct __cppobj DefinitionSerializer<ExperienceRewardDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<ExperienceRewardDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,ExperienceRewardDefinition> > mSchema;
};
# DefinitionSerializer<ExperienceRewardDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<ExperienceRewardDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,ExplodeDefinition,ExplodeComponent>
struct __cppobj DefinitionInstance<EntityContext &,ExplodeDefinition,ExplodeComponent> : DefinitionInstanceTyped<ExplodeDefinition>
{
};
# DefinitionInstance<EntityContext &,ExplodeDefinition,ExplodeComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,ExplodeDefinition,ExplodeComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,ExplodeDefinition,ExplodeComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,ExplodeDefinition,ExplodeComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,ExplodeDefinition,ExplodeComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,ExplodeDefinition,ExplodeComponent> *this, EntityContext *);
};
# DefinitionSerializer<ExplodeDefinition>
struct __cppobj DefinitionSerializer<ExplodeDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<ExplodeDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,ExplodeDefinition> > mSchema;
};
# DefinitionSerializer<ExplodeDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<ExplodeDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<FlockingDefinition>
struct __cppobj DefinitionInstanceTyped<FlockingDefinition> : IDefinitionInstance
{
std::unique_ptr<FlockingDefinition> mDefinition;
};
# DefinitionInstanceTyped<FlockingDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<FlockingDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,FlockingDefinition,FlockingComponent>
struct __cppobj DefinitionInstance<EntityContext &,FlockingDefinition,FlockingComponent> : DefinitionInstanceTyped<FlockingDefinition>
{
};
# DefinitionInstance<EntityContext &,FlockingDefinition,FlockingComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,FlockingDefinition,FlockingComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,FlockingDefinition,FlockingComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,FlockingDefinition,FlockingComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,FlockingDefinition,FlockingComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,FlockingDefinition,FlockingComponent> *this, EntityContext *);
};
# DefinitionSerializer<FlockingDefinition>
struct __cppobj DefinitionSerializer<FlockingDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<FlockingDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,FlockingDefinition> > mSchema;
};
# DefinitionSerializer<FlockingDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<FlockingDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,GeneticsDefinition,GeneticsComponent>
struct __cppobj DefinitionInstance<EntityContext &,GeneticsDefinition,GeneticsComponent> : DefinitionInstanceTyped<GeneticsDefinition>
{
};
# DefinitionInstance<EntityContext &,GeneticsDefinition,GeneticsComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,GeneticsDefinition,GeneticsComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,GeneticsDefinition,GeneticsComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,GeneticsDefinition,GeneticsComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,GeneticsDefinition,GeneticsComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,GeneticsDefinition,GeneticsComponent> *this, EntityContext *);
};
# DefinitionSerializer<GeneticsDefinition>
struct __cppobj DefinitionSerializer<GeneticsDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<GeneticsDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,GeneticsDefinition> > mSchema;
};
# DefinitionSerializer<GeneticsDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<GeneticsDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,GiveableDefinition,GiveableComponent>
struct __cppobj DefinitionInstance<EntityContext &,GiveableDefinition,GiveableComponent> : DefinitionInstanceTyped<GiveableDefinition>
{
};
# DefinitionInstance<EntityContext &,GiveableDefinition,GiveableComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,GiveableDefinition,GiveableComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,GiveableDefinition,GiveableComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,GiveableDefinition,GiveableComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,GiveableDefinition,GiveableComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,GiveableDefinition,GiveableComponent> *this, EntityContext *);
};
# DefinitionSerializer<GiveableDefinition>
struct __cppobj DefinitionSerializer<GiveableDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<GiveableDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,GiveableDefinition> > mSchema;
};
# DefinitionSerializer<GiveableDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<GiveableDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,GroupSizeDefinition,GroupSizeComponent>
struct __cppobj DefinitionInstance<EntityContext &,GroupSizeDefinition,GroupSizeComponent> : DefinitionInstanceTyped<GroupSizeDefinition>
{
};
# DefinitionInstance<EntityContext &,GroupSizeDefinition,GroupSizeComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,GroupSizeDefinition,GroupSizeComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,GroupSizeDefinition,GroupSizeComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,GroupSizeDefinition,GroupSizeComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,GroupSizeDefinition,GroupSizeComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,GroupSizeDefinition,GroupSizeComponent> *this, EntityContext *);
};
# DefinitionSerializer<GroupSizeDefinition>
struct __cppobj DefinitionSerializer<GroupSizeDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<GroupSizeDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,GroupSizeDefinition> > mSchema;
};
# DefinitionSerializer<GroupSizeDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<GroupSizeDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,GrowsCropDefinition,GrowsCropComponent>
struct __cppobj DefinitionInstance<EntityContext &,GrowsCropDefinition,GrowsCropComponent> : DefinitionInstanceTyped<GrowsCropDefinition>
{
};
# DefinitionInstance<EntityContext &,GrowsCropDefinition,GrowsCropComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,GrowsCropDefinition,GrowsCropComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,GrowsCropDefinition,GrowsCropComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,GrowsCropDefinition,GrowsCropComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,GrowsCropDefinition,GrowsCropComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,GrowsCropDefinition,GrowsCropComponent> *this, EntityContext *);
};
# DefinitionSerializer<GrowsCropDefinition>
struct __cppobj DefinitionSerializer<GrowsCropDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<GrowsCropDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,GrowsCropDefinition> > mSchema;
};
# DefinitionSerializer<GrowsCropDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<GrowsCropDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,HealableDefinition,HealableComponent>
struct __cppobj DefinitionInstance<EntityContext &,HealableDefinition,HealableComponent> : DefinitionInstanceTyped<HealableDefinition>
{
};
# DefinitionInstance<EntityContext &,HealableDefinition,HealableComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,HealableDefinition,HealableComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,HealableDefinition,HealableComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,HealableDefinition,HealableComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,HealableDefinition,HealableComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,HealableDefinition,HealableComponent> *this, EntityContext *);
};
# DefinitionSerializer<HealableDefinition>
struct __cppobj DefinitionSerializer<HealableDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<HealableDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,HealableDefinition> > mSchema;
};
# DefinitionSerializer<HealableDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<HealableDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<HitboxDefinition>
struct __cppobj DefinitionInstanceTyped<HitboxDefinition> : IDefinitionInstance
{
std::unique_ptr<HitboxDefinition> mDefinition;
};
# DefinitionInstanceTyped<HitboxDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<HitboxDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,HitboxDefinition,HitboxComponent>
struct __cppobj DefinitionInstance<EntityContext &,HitboxDefinition,HitboxComponent> : DefinitionInstanceTyped<HitboxDefinition>
{
};
# DefinitionInstance<EntityContext &,HitboxDefinition,HitboxComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,HitboxDefinition,HitboxComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,HitboxDefinition,HitboxComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,HitboxDefinition,HitboxComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,HitboxDefinition,HitboxComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,HitboxDefinition,HitboxComponent> *this, EntityContext *);
};
# DefinitionSerializer<HitboxDefinition>
struct __cppobj DefinitionSerializer<HitboxDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<HitboxDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,HitboxDefinition> > mSchema;
};
# DefinitionSerializer<HitboxDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<HitboxDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,HomeDefinition,HomeComponent>
struct __cppobj DefinitionInstance<EntityContext &,HomeDefinition,HomeComponent> : DefinitionInstanceTyped<HomeDefinition>
{
};
# DefinitionInstance<EntityContext &,HomeDefinition,HomeComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,HomeDefinition,HomeComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,HomeDefinition,HomeComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,HomeDefinition,HomeComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,HomeDefinition,HomeComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,HomeDefinition,HomeComponent> *this, EntityContext *);
};
# DefinitionSerializer<HomeDefinition>
struct __cppobj DefinitionSerializer<HomeDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<HomeDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,HomeDefinition> > mSchema;
};
# DefinitionSerializer<HomeDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<HomeDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<HopperDefinition>
struct __cppobj DefinitionInstanceTyped<HopperDefinition> : IDefinitionInstance
{
std::unique_ptr<HopperDefinition> mDefinition;
};
# DefinitionInstanceTyped<HopperDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<HopperDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,HopperDefinition,HopperComponent>
struct __cppobj DefinitionInstance<EntityContext &,HopperDefinition,HopperComponent> : DefinitionInstanceTyped<HopperDefinition>
{
};
# DefinitionInstance<EntityContext &,HopperDefinition,HopperComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,HopperDefinition,HopperComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,HopperDefinition,HopperComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,HopperDefinition,HopperComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,HopperDefinition,HopperComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,HopperDefinition,HopperComponent> *this, EntityContext *);
};
# DefinitionSerializer<HopperDefinition>
struct __cppobj DefinitionSerializer<HopperDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<HopperDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,HopperDefinition> > mSchema;
};
# DefinitionSerializer<HopperDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<HopperDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,HurtOnConditionDefinition,HurtOnConditionComponent>
struct __cppobj DefinitionInstance<EntityContext &,HurtOnConditionDefinition,HurtOnConditionComponent> : DefinitionInstanceTyped<HurtOnConditionDefinition>
{
};
# DefinitionInstance<EntityContext &,HurtOnConditionDefinition,HurtOnConditionComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,HurtOnConditionDefinition,HurtOnConditionComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,HurtOnConditionDefinition,HurtOnConditionComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,HurtOnConditionDefinition,HurtOnConditionComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,HurtOnConditionDefinition,HurtOnConditionComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,HurtOnConditionDefinition,HurtOnConditionComponent> *this, EntityContext *);
};
# DefinitionSerializer<HurtOnConditionDefinition>
struct __cppobj DefinitionSerializer<HurtOnConditionDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<HurtOnConditionDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,HurtOnConditionDefinition> > mSchema;
};
# DefinitionSerializer<HurtOnConditionDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<HurtOnConditionDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<InsideBlockNotifierDefinition>
struct __cppobj DefinitionInstanceTyped<InsideBlockNotifierDefinition> : IDefinitionInstance
{
std::unique_ptr<InsideBlockNotifierDefinition> mDefinition;
};
# DefinitionInstanceTyped<InsideBlockNotifierDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<InsideBlockNotifierDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,InsideBlockNotifierDefinition,InsideBlockNotifierComponent>
struct __cppobj DefinitionInstance<EntityContext &,InsideBlockNotifierDefinition,InsideBlockNotifierComponent> : DefinitionInstanceTyped<InsideBlockNotifierDefinition>
{
};
# DefinitionInstance<EntityContext &,InsideBlockNotifierDefinition,InsideBlockNotifierComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,InsideBlockNotifierDefinition,InsideBlockNotifierComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,InsideBlockNotifierDefinition,InsideBlockNotifierComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,InsideBlockNotifierDefinition,InsideBlockNotifierComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,InsideBlockNotifierDefinition,InsideBlockNotifierComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,InsideBlockNotifierDefinition,InsideBlockNotifierComponent> *this, EntityContext *);
};
# DefinitionSerializer<InsideBlockNotifierDefinition>
struct __cppobj DefinitionSerializer<InsideBlockNotifierDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<InsideBlockNotifierDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,InsideBlockNotifierDefinition> > mSchema;
};
# DefinitionSerializer<InsideBlockNotifierDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<InsideBlockNotifierDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,InsomniaDefinition,InsomniaComponent>
struct __cppobj DefinitionInstance<EntityContext &,InsomniaDefinition,InsomniaComponent> : DefinitionInstanceTyped<InsomniaDefinition>
{
};
# DefinitionInstance<EntityContext &,InsomniaDefinition,InsomniaComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,InsomniaDefinition,InsomniaComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,InsomniaDefinition,InsomniaComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,InsomniaDefinition,InsomniaComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,InsomniaDefinition,InsomniaComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,InsomniaDefinition,InsomniaComponent> *this, EntityContext *);
};
# DefinitionSerializer<InsomniaDefinition>
struct __cppobj DefinitionSerializer<InsomniaDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<InsomniaDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,InsomniaDefinition> > mSchema;
};
# DefinitionSerializer<InsomniaDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<InsomniaDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,InstantDespawnDefinition,InstantDespawnComponent>
struct __cppobj DefinitionInstance<EntityContext &,InstantDespawnDefinition,InstantDespawnComponent> : DefinitionInstanceTyped<InstantDespawnDefinition>
{
};
# DefinitionInstance<EntityContext &,InstantDespawnDefinition,InstantDespawnComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,InstantDespawnDefinition,InstantDespawnComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,InstantDespawnDefinition,InstantDespawnComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,InstantDespawnDefinition,InstantDespawnComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,InstantDespawnDefinition,InstantDespawnComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,InstantDespawnDefinition,InstantDespawnComponent> *this, EntityContext *);
};
# DefinitionSerializer<InstantDespawnDefinition>
struct __cppobj DefinitionSerializer<InstantDespawnDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<InstantDespawnDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,InstantDespawnDefinition> > mSchema;
};
# DefinitionSerializer<InstantDespawnDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<InstantDespawnDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,InteractDefinition,InteractComponent>
struct __cppobj DefinitionInstance<EntityContext &,InteractDefinition,InteractComponent> : DefinitionInstanceTyped<InteractDefinition>
{
};
# DefinitionInstance<EntityContext &,InteractDefinition,InteractComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,InteractDefinition,InteractComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,InteractDefinition,InteractComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,InteractDefinition,InteractComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,InteractDefinition,InteractComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,InteractDefinition,InteractComponent> *this, EntityContext *);
};
# DefinitionSerializer<InteractDefinition>
struct __cppobj DefinitionSerializer<InteractDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<InteractDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,InteractDefinition> > mSchema;
};
# DefinitionSerializer<InteractDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<InteractDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,LeashableDefinition,LeashableComponent>
struct __cppobj DefinitionInstance<EntityContext &,LeashableDefinition,LeashableComponent> : DefinitionInstanceTyped<LeashableDefinition>
{
};
# DefinitionInstance<EntityContext &,LeashableDefinition,LeashableComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,LeashableDefinition,LeashableComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,LeashableDefinition,LeashableComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,LeashableDefinition,LeashableComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,LeashableDefinition,LeashableComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,LeashableDefinition,LeashableComponent> *this, EntityContext *);
};
# DefinitionSerializer<LeashableDefinition>
struct __cppobj DefinitionSerializer<LeashableDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<LeashableDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,LeashableDefinition> > mSchema;
};
# DefinitionSerializer<LeashableDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<LeashableDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,LegacyTradeableDefinition,LegacyTradeableComponent>
struct __cppobj DefinitionInstance<EntityContext &,LegacyTradeableDefinition,LegacyTradeableComponent> : DefinitionInstanceTyped<LegacyTradeableDefinition>
{
};
# DefinitionInstance<EntityContext &,LegacyTradeableDefinition,LegacyTradeableComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,LegacyTradeableDefinition,LegacyTradeableComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,LegacyTradeableDefinition,LegacyTradeableComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,LegacyTradeableDefinition,LegacyTradeableComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,LegacyTradeableDefinition,LegacyTradeableComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,LegacyTradeableDefinition,LegacyTradeableComponent> *this, EntityContext *);
};
# DefinitionSerializer<LegacyTradeableDefinition>
struct __cppobj DefinitionSerializer<LegacyTradeableDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<LegacyTradeableDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,LegacyTradeableDefinition> > mSchema;
};
# DefinitionSerializer<LegacyTradeableDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<LegacyTradeableDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,LookAtDefinition,LookAtComponent>
struct __cppobj DefinitionInstance<EntityContext &,LookAtDefinition,LookAtComponent> : DefinitionInstanceTyped<LookAtDefinition>
{
};
# DefinitionInstance<EntityContext &,LookAtDefinition,LookAtComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,LookAtDefinition,LookAtComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,LookAtDefinition,LookAtComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,LookAtDefinition,LookAtComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,LookAtDefinition,LookAtComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,LookAtDefinition,LookAtComponent> *this, EntityContext *);
};
# DefinitionSerializer<LookAtDefinition>
struct __cppobj DefinitionSerializer<LookAtDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<LookAtDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,LookAtDefinition> > mSchema;
};
# DefinitionSerializer<LookAtDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<LookAtDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<MobEffectDefinition>
struct __cppobj DefinitionInstanceTyped<MobEffectDefinition> : IDefinitionInstance
{
std::unique_ptr<MobEffectDefinition> mDefinition;
};
# DefinitionInstanceTyped<MobEffectDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<MobEffectDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,MobEffectDefinition,MobEffectComponent>
struct __cppobj DefinitionInstance<EntityContext &,MobEffectDefinition,MobEffectComponent> : DefinitionInstanceTyped<MobEffectDefinition>
{
};
# DefinitionInstance<EntityContext &,MobEffectDefinition,MobEffectComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,MobEffectDefinition,MobEffectComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,MobEffectDefinition,MobEffectComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,MobEffectDefinition,MobEffectComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,MobEffectDefinition,MobEffectComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,MobEffectDefinition,MobEffectComponent> *this, EntityContext *);
};
# DefinitionSerializer<MobEffectDefinition>
struct __cppobj DefinitionSerializer<MobEffectDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<MobEffectDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,MobEffectDefinition> > mSchema;
};
# DefinitionSerializer<MobEffectDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<MobEffectDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,MountTameableDefinition,MountTamingComponent>
struct __cppobj DefinitionInstance<EntityContext &,MountTameableDefinition,MountTamingComponent> : DefinitionInstanceTyped<MountTameableDefinition>
{
};
# DefinitionInstance<EntityContext &,MountTameableDefinition,MountTamingComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,MountTameableDefinition,MountTamingComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,MountTameableDefinition,MountTamingComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,MountTameableDefinition,MountTamingComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,MountTameableDefinition,MountTamingComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,MountTameableDefinition,MountTamingComponent> *this, EntityContext *);
};
# DefinitionSerializer<MountTameableDefinition>
struct __cppobj DefinitionSerializer<MountTameableDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<MountTameableDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,MountTameableDefinition> > mSchema;
};
# DefinitionSerializer<MountTameableDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<MountTameableDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,NameableDefinition,NameableComponent>
struct __cppobj DefinitionInstance<EntityContext &,NameableDefinition,NameableComponent> : DefinitionInstanceTyped<NameableDefinition>
{
};
# DefinitionInstance<EntityContext &,NameableDefinition,NameableComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,NameableDefinition,NameableComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,NameableDefinition,NameableComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,NameableDefinition,NameableComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,NameableDefinition,NameableComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,NameableDefinition,NameableComponent> *this, EntityContext *);
};
# DefinitionSerializer<NameableDefinition>
struct __cppobj DefinitionSerializer<NameableDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<NameableDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,NameableDefinition> > mSchema;
};
# DefinitionSerializer<NameableDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<NameableDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<OutOfControlDefinition>
struct __cppobj DefinitionInstanceTyped<OutOfControlDefinition> : IDefinitionInstance
{
std::unique_ptr<OutOfControlDefinition> mDefinition;
};
# DefinitionInstanceTyped<OutOfControlDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<OutOfControlDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,OutOfControlDefinition,OutOfControlComponent>
struct __cppobj DefinitionInstance<EntityContext &,OutOfControlDefinition,OutOfControlComponent> : DefinitionInstanceTyped<OutOfControlDefinition>
{
};
# DefinitionInstance<EntityContext &,OutOfControlDefinition,OutOfControlComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,OutOfControlDefinition,OutOfControlComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,OutOfControlDefinition,OutOfControlComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,OutOfControlDefinition,OutOfControlComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,OutOfControlDefinition,OutOfControlComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,OutOfControlDefinition,OutOfControlComponent> *this, EntityContext *);
};
# DefinitionSerializer<OutOfControlDefinition>
struct __cppobj DefinitionSerializer<OutOfControlDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<OutOfControlDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,OutOfControlDefinition> > mSchema;
};
# DefinitionSerializer<OutOfControlDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<OutOfControlDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<PeekDefinition>
struct __cppobj DefinitionInstanceTyped<PeekDefinition> : IDefinitionInstance
{
std::unique_ptr<PeekDefinition> mDefinition;
};
# DefinitionInstanceTyped<PeekDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<PeekDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,PeekDefinition,PeekComponent>
struct __cppobj DefinitionInstance<EntityContext &,PeekDefinition,PeekComponent> : DefinitionInstanceTyped<PeekDefinition>
{
};
# DefinitionInstance<EntityContext &,PeekDefinition,PeekComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,PeekDefinition,PeekComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,PeekDefinition,PeekComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,PeekDefinition,PeekComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,PeekDefinition,PeekComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,PeekDefinition,PeekComponent> *this, EntityContext *);
};
# DefinitionSerializer<PeekDefinition>
struct __cppobj DefinitionSerializer<PeekDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<PeekDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,PeekDefinition> > mSchema;
};
# DefinitionSerializer<PeekDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<PeekDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<PhysicsDefinition>
struct __cppobj DefinitionInstanceTyped<PhysicsDefinition> : IDefinitionInstance
{
std::unique_ptr<PhysicsDefinition> mDefinition;
};
# DefinitionInstanceTyped<PhysicsDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<PhysicsDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,PhysicsDefinition,PhysicsComponent>
struct __cppobj DefinitionInstance<EntityContext &,PhysicsDefinition,PhysicsComponent> : DefinitionInstanceTyped<PhysicsDefinition>
{
};
# DefinitionInstance<EntityContext &,PhysicsDefinition,PhysicsComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,PhysicsDefinition,PhysicsComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,PhysicsDefinition,PhysicsComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,PhysicsDefinition,PhysicsComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,PhysicsDefinition,PhysicsComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,PhysicsDefinition,PhysicsComponent> *this, EntityContext *);
};
# DefinitionSerializer<PhysicsDefinition>
struct __cppobj DefinitionSerializer<PhysicsDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<PhysicsDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,PhysicsDefinition> > mSchema;
};
# DefinitionSerializer<PhysicsDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<PhysicsDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<RailActivatorDefinition>
struct __cppobj DefinitionInstanceTyped<RailActivatorDefinition> : IDefinitionInstance
{
std::unique_ptr<RailActivatorDefinition> mDefinition;
};
# DefinitionInstanceTyped<RailActivatorDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<RailActivatorDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,RailActivatorDefinition,RailActivatorComponent>
struct __cppobj DefinitionInstance<EntityContext &,RailActivatorDefinition,RailActivatorComponent> : DefinitionInstanceTyped<RailActivatorDefinition>
{
};
# DefinitionInstance<EntityContext &,RailActivatorDefinition,RailActivatorComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,RailActivatorDefinition,RailActivatorComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,RailActivatorDefinition,RailActivatorComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,RailActivatorDefinition,RailActivatorComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,RailActivatorDefinition,RailActivatorComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,RailActivatorDefinition,RailActivatorComponent> *this, EntityContext *);
};
# DefinitionSerializer<RailActivatorDefinition>
struct __cppobj DefinitionSerializer<RailActivatorDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<RailActivatorDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,RailActivatorDefinition> > mSchema;
};
# DefinitionSerializer<RailActivatorDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<RailActivatorDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<RailMovementDefinition>
struct __cppobj DefinitionInstanceTyped<RailMovementDefinition> : IDefinitionInstance
{
std::unique_ptr<RailMovementDefinition> mDefinition;
};
# DefinitionInstanceTyped<RailMovementDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<RailMovementDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,RailMovementDefinition,RailMovementComponent>
struct __cppobj DefinitionInstance<EntityContext &,RailMovementDefinition,RailMovementComponent> : DefinitionInstanceTyped<RailMovementDefinition>
{
};
# DefinitionInstance<EntityContext &,RailMovementDefinition,RailMovementComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,RailMovementDefinition,RailMovementComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,RailMovementDefinition,RailMovementComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,RailMovementDefinition,RailMovementComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,RailMovementDefinition,RailMovementComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,RailMovementDefinition,RailMovementComponent> *this, EntityContext *);
};
# DefinitionSerializer<RailMovementDefinition>
struct __cppobj DefinitionSerializer<RailMovementDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<RailMovementDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,RailMovementDefinition> > mSchema;
};
# DefinitionSerializer<RailMovementDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<RailMovementDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,RideableDefinition,RideableComponent>
struct __cppobj DefinitionInstance<EntityContext &,RideableDefinition,RideableComponent> : DefinitionInstanceTyped<RideableDefinition>
{
};
# DefinitionInstance<EntityContext &,RideableDefinition,RideableComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,RideableDefinition,RideableComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,RideableDefinition,RideableComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,RideableDefinition,RideableComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,RideableDefinition,RideableComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,RideableDefinition,RideableComponent> *this, EntityContext *);
};
# DefinitionSerializer<RideableDefinition>
struct __cppobj DefinitionSerializer<RideableDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<RideableDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,RideableDefinition> > mSchema;
};
# DefinitionSerializer<RideableDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<RideableDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<ScaffoldingClimberDefinition>
struct __cppobj DefinitionInstanceTyped<ScaffoldingClimberDefinition> : IDefinitionInstance
{
std::unique_ptr<ScaffoldingClimberDefinition> mDefinition;
};
# DefinitionInstanceTyped<ScaffoldingClimberDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<ScaffoldingClimberDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,ScaffoldingClimberDefinition,ScaffoldingClimberComponent>
struct __cppobj DefinitionInstance<EntityContext &,ScaffoldingClimberDefinition,ScaffoldingClimberComponent> : DefinitionInstanceTyped<ScaffoldingClimberDefinition>
{
};
# DefinitionInstance<EntityContext &,ScaffoldingClimberDefinition,ScaffoldingClimberComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,ScaffoldingClimberDefinition,ScaffoldingClimberComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,ScaffoldingClimberDefinition,ScaffoldingClimberComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,ScaffoldingClimberDefinition,ScaffoldingClimberComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,ScaffoldingClimberDefinition,ScaffoldingClimberComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,ScaffoldingClimberDefinition,ScaffoldingClimberComponent> *this, EntityContext *);
};
# DefinitionSerializer<ScaffoldingClimberDefinition>
struct __cppobj DefinitionSerializer<ScaffoldingClimberDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<ScaffoldingClimberDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,ScaffoldingClimberDefinition> > mSchema;
};
# DefinitionSerializer<ScaffoldingClimberDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<ScaffoldingClimberDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,ScaleByAgeDefinition,ScaleByAgeComponent>
struct __cppobj DefinitionInstance<EntityContext &,ScaleByAgeDefinition,ScaleByAgeComponent> : DefinitionInstanceTyped<ScaleByAgeDefinition>
{
};
# DefinitionInstance<EntityContext &,ScaleByAgeDefinition,ScaleByAgeComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,ScaleByAgeDefinition,ScaleByAgeComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,ScaleByAgeDefinition,ScaleByAgeComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,ScaleByAgeDefinition,ScaleByAgeComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,ScaleByAgeDefinition,ScaleByAgeComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,ScaleByAgeDefinition,ScaleByAgeComponent> *this, EntityContext *);
};
# DefinitionSerializer<ScaleByAgeDefinition>
struct __cppobj DefinitionSerializer<ScaleByAgeDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<ScaleByAgeDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,ScaleByAgeDefinition> > mSchema;
};
# DefinitionSerializer<ScaleByAgeDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<ScaleByAgeDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,SchedulerDefinition,SchedulerComponent>
struct __cppobj DefinitionInstance<EntityContext &,SchedulerDefinition,SchedulerComponent> : DefinitionInstanceTyped<SchedulerDefinition>
{
};
# DefinitionInstance<EntityContext &,SchedulerDefinition,SchedulerComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,SchedulerDefinition,SchedulerComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,SchedulerDefinition,SchedulerComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,SchedulerDefinition,SchedulerComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,SchedulerDefinition,SchedulerComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,SchedulerDefinition,SchedulerComponent> *this, EntityContext *);
};
# DefinitionSerializer<SchedulerDefinition>
struct __cppobj DefinitionSerializer<SchedulerDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<SchedulerDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,SchedulerDefinition> > mSchema;
};
# DefinitionSerializer<SchedulerDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<SchedulerDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,ShareableDefinition,ShareableComponent>
struct __cppobj DefinitionInstance<EntityContext &,ShareableDefinition,ShareableComponent> : DefinitionInstanceTyped<ShareableDefinition>
{
};
# DefinitionInstance<EntityContext &,ShareableDefinition,ShareableComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,ShareableDefinition,ShareableComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,ShareableDefinition,ShareableComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,ShareableDefinition,ShareableComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,ShareableDefinition,ShareableComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,ShareableDefinition,ShareableComponent> *this, EntityContext *);
};
# DefinitionSerializer<ShareableDefinition>
struct __cppobj DefinitionSerializer<ShareableDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<ShareableDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,ShareableDefinition> > mSchema;
};
# DefinitionSerializer<ShareableDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<ShareableDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,ShooterDefinition,ShooterComponent>
struct __cppobj DefinitionInstance<EntityContext &,ShooterDefinition,ShooterComponent> : DefinitionInstanceTyped<ShooterDefinition>
{
};
# DefinitionInstance<EntityContext &,ShooterDefinition,ShooterComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,ShooterDefinition,ShooterComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,ShooterDefinition,ShooterComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,ShooterDefinition,ShooterComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,ShooterDefinition,ShooterComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,ShooterDefinition,ShooterComponent> *this, EntityContext *);
};
# DefinitionSerializer<ShooterDefinition>
struct __cppobj DefinitionSerializer<ShooterDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<ShooterDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,ShooterDefinition> > mSchema;
};
# DefinitionSerializer<ShooterDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<ShooterDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,SittableDefinition,SitComponent>
struct __cppobj DefinitionInstance<EntityContext &,SittableDefinition,SitComponent> : DefinitionInstanceTyped<SittableDefinition>
{
};
# DefinitionInstance<EntityContext &,SittableDefinition,SitComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,SittableDefinition,SitComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,SittableDefinition,SitComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,SittableDefinition,SitComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,SittableDefinition,SitComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,SittableDefinition,SitComponent> *this, EntityContext *);
};
# DefinitionSerializer<SittableDefinition>
struct __cppobj DefinitionSerializer<SittableDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<SittableDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,SittableDefinition> > mSchema;
};
# DefinitionSerializer<SittableDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<SittableDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,TameableDefinition,TameableComponent>
struct __cppobj DefinitionInstance<EntityContext &,TameableDefinition,TameableComponent> : DefinitionInstanceTyped<TameableDefinition>
{
};
# DefinitionInstance<EntityContext &,TameableDefinition,TameableComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,TameableDefinition,TameableComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,TameableDefinition,TameableComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,TameableDefinition,TameableComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,TameableDefinition,TameableComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,TameableDefinition,TameableComponent> *this, EntityContext *);
};
# DefinitionSerializer<TameableDefinition>
struct __cppobj DefinitionSerializer<TameableDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<TameableDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,TameableDefinition> > mSchema;
};
# DefinitionSerializer<TameableDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<TameableDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,TimerDefinition,TimerComponent>
struct __cppobj DefinitionInstance<EntityContext &,TimerDefinition,TimerComponent> : DefinitionInstanceTyped<TimerDefinition>
{
};
# DefinitionInstance<EntityContext &,TimerDefinition,TimerComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,TimerDefinition,TimerComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,TimerDefinition,TimerComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,TimerDefinition,TimerComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,TimerDefinition,TimerComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,TimerDefinition,TimerComponent> *this, EntityContext *);
};
# DefinitionSerializer<TimerDefinition>
struct __cppobj DefinitionSerializer<TimerDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<TimerDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,TimerDefinition> > mSchema;
};
# DefinitionSerializer<TimerDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<TimerDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,SpawnActorDefinition,SpawnActorComponent>
struct __cppobj DefinitionInstance<EntityContext &,SpawnActorDefinition,SpawnActorComponent> : DefinitionInstanceTyped<SpawnActorDefinition>
{
};
# DefinitionInstance<EntityContext &,SpawnActorDefinition,SpawnActorComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,SpawnActorDefinition,SpawnActorComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,SpawnActorDefinition,SpawnActorComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,SpawnActorDefinition,SpawnActorComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,SpawnActorDefinition,SpawnActorComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,SpawnActorDefinition,SpawnActorComponent> *this, EntityContext *);
};
# DefinitionSerializer<SpawnActorDefinition>
struct __cppobj DefinitionSerializer<SpawnActorDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<SpawnActorDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,SpawnActorDefinition> > mSchema;
};
# DefinitionSerializer<SpawnActorDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<SpawnActorDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,TrustingDefinition,TrustingComponent>
struct __cppobj DefinitionInstance<EntityContext &,TrustingDefinition,TrustingComponent> : DefinitionInstanceTyped<TrustingDefinition>
{
};
# DefinitionInstance<EntityContext &,TrustingDefinition,TrustingComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,TrustingDefinition,TrustingComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,TrustingDefinition,TrustingComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,TrustingDefinition,TrustingComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,TrustingDefinition,TrustingComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,TrustingDefinition,TrustingComponent> *this, EntityContext *);
};
# DefinitionSerializer<TrustingDefinition>
struct __cppobj DefinitionSerializer<TrustingDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<TrustingDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,TrustingDefinition> > mSchema;
};
# DefinitionSerializer<TrustingDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<TrustingDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,BalloonDefinition,BalloonComponent>
struct __cppobj DefinitionInstance<EntityContext &,BalloonDefinition,BalloonComponent> : DefinitionInstanceTyped<BalloonDefinition>
{
};
# DefinitionInstance<EntityContext &,BalloonDefinition,BalloonComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,BalloonDefinition,BalloonComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,BalloonDefinition,BalloonComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,BalloonDefinition,BalloonComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,BalloonDefinition,BalloonComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,BalloonDefinition,BalloonComponent> *this, EntityContext *);
};
# DefinitionSerializer<BalloonDefinition>
struct __cppobj DefinitionSerializer<BalloonDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<BalloonDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,BalloonDefinition> > mSchema;
};
# DefinitionSerializer<BalloonDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<BalloonDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstance<EntityContext &,BalloonableDefinition,BalloonableComponent>
struct __cppobj DefinitionInstance<EntityContext &,BalloonableDefinition,BalloonableComponent> : DefinitionInstanceTyped<BalloonableDefinition>
{
};
# DefinitionInstance<EntityContext &,BalloonableDefinition,BalloonableComponent>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,BalloonableDefinition,BalloonableComponent>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,BalloonableDefinition,BalloonableComponent> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,BalloonableDefinition,BalloonableComponent> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,BalloonableDefinition,BalloonableComponent> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,BalloonableDefinition,BalloonableComponent> *this, EntityContext *);
};
# DefinitionSerializer<BalloonableDefinition>
struct __cppobj DefinitionSerializer<BalloonableDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<BalloonableDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,BalloonableDefinition> > mSchema;
};
# DefinitionSerializer<BalloonableDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<BalloonableDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<NearestAttackableTargetDefinition>
struct __cppobj DefinitionInstanceTyped<NearestAttackableTargetDefinition> : IDefinitionInstance
{
std::unique_ptr<NearestAttackableTargetDefinition> mDefinition;
};
# DefinitionInstanceTyped<NearestAttackableTargetDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<NearestAttackableTargetDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,NearestAttackableTargetDefinition,NearestAttackableTargetGoal>
struct __cppobj DefinitionInstance<EntityContext &,NearestAttackableTargetDefinition,NearestAttackableTargetGoal> : DefinitionInstanceTyped<NearestAttackableTargetDefinition>
{
};
# DefinitionInstance<EntityContext &,NearestAttackableTargetDefinition,NearestAttackableTargetGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,NearestAttackableTargetDefinition,NearestAttackableTargetGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,NearestAttackableTargetDefinition,NearestAttackableTargetGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,NearestAttackableTargetDefinition,NearestAttackableTargetGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,NearestAttackableTargetDefinition,NearestAttackableTargetGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,NearestAttackableTargetDefinition,NearestAttackableTargetGoal> *this, EntityContext *);
};
# DefinitionSerializer<NearestAttackableTargetDefinition>
struct __cppobj DefinitionSerializer<NearestAttackableTargetDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<NearestAttackableTargetDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,NearestAttackableTargetDefinition> > mSchema;
};
# DefinitionSerializer<NearestAttackableTargetDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<NearestAttackableTargetDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DrinkPotionGoal
struct __cppobj DrinkPotionGoal : Goal
{
Mob *mMob;
const float mWalkSpeedModifier;
const std::vector<DrinkPotionData> mDrinkPotionData;
int mThrottleCooldown;
int mUsingTime;
AttributeModifier mSpeedAttributeModifier;
};
# DrinkPotionGoal_vtbl
struct /*VFT*/ DrinkPotionGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# DefendTrustedTargetGoal
struct __cppobj DefendTrustedTargetGoal : NearestAttackableTargetGoal
{
LevelSoundEvent mAggroSound;
const DefinitionTrigger mOnStartEvent;
};
# DefendTrustedTargetGoal_vtbl
struct /*VFT*/ DefendTrustedTargetGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
bool (__fastcall *_canAttack)(TargetGoal *this, Mob *, Actor *, bool, bool, const MobDescriptor **);
ActorUniqueID *(__fastcall *_findTarget)(NearestAttackableTargetGoal *this, ActorUniqueID *result, const MobDescriptor **);
};
# Dolphin
struct __cppobj __declspec(align(8)) Dolphin : WaterAnimal
{
int mBreatheCounter;
};
# DecoratorDefinition
struct __cppobj DecoratorDefinition : BehaviorDefinition
{
std::unique_ptr<BehaviorDefinition> mChild;
};
# DecoratorDefinition_vtbl
struct /*VFT*/ DecoratorDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# destroyBlocks::__l14::<lambda_ec037d1b7fb645caffe4fefc3634d19a>
struct __cppobj destroyBlocks::__l14::<lambda_ec037d1b7fb645caffe4fefc3634d19a>
{
const std::string *actorId;
const Block *block;
BlockPos *targetBlockPos;
BlockSource *region;
};
# DispenserBlockActor
struct __cppobj __declspec(align(8)) DispenserBlockActor : RandomizableBlockActorContainer
{
ItemStack mItems[9];
Random mRandom;
};
# DropperBlockActor
struct __cppobj DropperBlockActor : DispenserBlockActor
{
};
# DirectMobMovementProxy
struct __cppobj DirectMobMovementProxy : DirectMobMovementProxyImpl<IMobMovementProxy>
{
};
# DragonFireball
struct __cppobj DragonFireball : Fireball
{
};
# DragonFireball_vtbl
struct /*VFT*/ DragonFireball_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
float (__fastcall *getInertia)(Fireball *this);
void (__fastcall *onHit)(Fireball *this, const HitResult *);
ParticleType (__fastcall *getTrailParticle)(Fireball *this);
bool (__fastcall *shouldBurn)(Fireball *this);
};
# DispenserBlock
struct __cppobj DispenserBlock : ActorBlock
{
};
# DispenserBlock_vtbl
struct /*VFT*/ DispenserBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
int (__fastcall *getTickDelay)(DispenserBlock *this);
void (__fastcall *dispenseFrom)(DispenserBlock *this, BlockSource *, const BlockPos *);
};
# DirtBlock
struct __cppobj DirtBlock : BlockLegacy
{
};
# DirtBlock_vtbl
struct /*VFT*/ DirtBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# DiggerItem
struct __cppobj DiggerItem : Item
{
float mSpeed;
const Item::Tier mTier;
int mAttackDamage;
std::vector<Block const *> mBlocks;
std::set<BlockLegacy const *> m_bBlocks;
};
# DoorItem
struct __cppobj __declspec(align(8)) DoorItem : Item
{
DoorBlock::DoorType mType;
};
# DyePowderItem
struct __cppobj DyePowderItem : FertilizerItem
{
_BYTE mColor[1];
bool mIsFertilizer;
bool mIsCocoaBean;
TextureAtlasItem m_uvTextureItem;
};
# DiggingEnchant
struct __cppobj DiggingEnchant : Enchant
{
};
# DiggingEnchant_vtbl
struct /*VFT*/ DiggingEnchant_vtbl
{
void (__fastcall *~Enchant)(Enchant *this);
bool (__fastcall *isCompatibleWith)(Enchant *this, Enchant::Type);
int (__fastcall *getMinCost)(Enchant *this, int);
int (__fastcall *getMaxCost)(Enchant *this, int);
int (__fastcall *getMinLevel)(Enchant *this);
int (__fastcall *getMaxLevel)(Enchant *this);
int (__fastcall *getDamageProtection)(Enchant *this, int, const ActorDamageSource *);
float (__fastcall *getDamageBonus)(Enchant *this, int, const Actor *);
void (__fastcall *doPostAttack)(Enchant *this, Actor *, Actor *, int);
void (__fastcall *doPostHurt)(Enchant *this, ItemInstance *, Actor *, Actor *, int);
bool (__fastcall *isMeleeDamageEnchant)(Enchant *this);
bool (__fastcall *isProtectionEnchant)(Enchant *this);
bool (__fastcall *isTreasureOnly)(Enchant *this);
bool (__fastcall *isDiscoverable)(Enchant *this);
};
# DeprecatedSlabBlockItem
struct __cppobj DeprecatedSlabBlockItem : BlockItem
{
};
# DaylightDetectorBlockActor
struct __cppobj DaylightDetectorBlockActor : BlockActor
{
};
# DaylightDetectorBlockActor_vtbl
struct /*VFT*/ DaylightDetectorBlockActor_vtbl
{
void (__fastcall *~BlockActor)(BlockActor *this);
void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
bool (__fastcall *save)(BlockActor *this, CompoundTag *);
bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
void (__fastcall *tick)(BlockActor *this, BlockSource *);
bool (__fastcall *isFinished)(BlockActor *this);
void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
bool (__fastcall *isCustomNameSaved)(BlockActor *this);
bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
void (__fastcall *onMove)(BlockActor *this);
void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
void (__fastcall *triggerEvent)(BlockActor *this, int, int);
void (__fastcall *clearCache)(BlockActor *this);
void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
bool (__fastcall *hasAlphaLayer)(BlockActor *this);
BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
const std::string *(__fastcall *getCustomName)(BlockActor *this);
const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
int (__fastcall *getRepairCost)(BlockActor *this);
PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
const Container *(__fastcall *getContainer)(BlockActor *this);
Container *(__fastcall *getContainer)(BlockActor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};
# DaylightDetectorBlock
struct __cppobj __declspec(align(8)) DaylightDetectorBlock : ActorBlock
{
bool mIsInverted;
};
# DaylightDetectorBlock_vtbl
struct /*VFT*/ DaylightDetectorBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
void (__fastcall *updateShape)(DaylightDetectorBlock *this, BlockSource *, const BlockPos *);
void (__fastcall *updateSignalStrength)(DaylightDetectorBlock *this, BlockSource *, const BlockPos *);
};
# DropperBlock
struct __cppobj DropperBlock : DispenserBlock
{
};
# DropperBlock_vtbl
struct /*VFT*/ DropperBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
int (__fastcall *getTickDelay)(DispenserBlock *this);
void (__fastcall *dispenseFrom)(DispenserBlock *this, BlockSource *, const BlockPos *);
};
# DefaultMobSpawner
struct __cppobj DefaultMobSpawner : BaseMobSpawner
{
MobSpawnerBlockActor *mOwner;
};
# DefaultMobSpawner_vtbl
struct /*VFT*/ DefaultMobSpawner_vtbl
{
void (__fastcall *~BaseMobSpawner)(BaseMobSpawner *this);
void (__fastcall *tick)(BaseMobSpawner *this, BlockSource *);
void (__fastcall *load)(BaseMobSpawner *this, const CompoundTag *);
void (__fastcall *save)(BaseMobSpawner *this, CompoundTag *);
const BlockPos *(__fastcall *getPos)(BaseMobSpawner *this);
};
# DeadBush
struct __cppobj DeadBush : BushBlock
{
};
# DeadBush_vtbl
struct /*VFT*/ DeadBush_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *checkAlive)(BushBlock *this, BlockSource *, const BlockPos *);
};
# DetectorRailBlock
struct __cppobj DetectorRailBlock : BaseRailBlock
{
};
# DetectorRailBlock_vtbl
struct /*VFT*/ DetectorRailBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# DragonEggBlock
struct __cppobj DragonEggBlock : HeavyBlock
{
};
# DragonEggBlock_vtbl
struct /*VFT*/ DragonEggBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
mce::Color *(__fastcall *getDustColor)(HeavyBlock *this, mce::Color *result, const Block *);
std::string *(__fastcall *getDustParticleName)(HeavyBlock *this, std::string *result, const Block *);
bool (__fastcall *falling)(HeavyBlock *this);
void (__fastcall *onLand)(HeavyBlock *this, BlockSource *, const BlockPos *);
bool (__fastcall *isFreeToFall)(HeavyBlock *this, BlockSource *, const BlockPos *);
void (__fastcall *startFalling)(HeavyBlock *this, BlockSource *, const BlockPos *, const Block *, bool);
};
# DriedKelpBlock
struct __cppobj DriedKelpBlock : BlockLegacy
{
};
# DriedKelpBlock_vtbl
struct /*VFT*/ DriedKelpBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# Dimension::tryLoadLimboEntities::__l2::<lambda_957a6a9f8df991c2cd75a74c66548bb0>
struct __cppobj Dimension::tryLoadLimboEntities::__l2::<lambda_957a6a9f8df991c2cd75a74c66548bb0>
{
Dimension *const __this;
const ChunkPos *loadPos;
ActorFactory *actorFactory;
DefaultDataLoadHelper *dataLoadHelper;
};
# Dimension::sendPacketForEntity::__l2::<lambda_5347cf0c96c68c8f1c1d2cd5fcf0f654>
struct __cppobj Dimension::sendPacketForEntity::__l2::<lambda_5347cf0c96c68c8f1c1d2cd5fcf0f654>
{
std::vector<NetworkIdentifierWithSubId> *ids;
const Player **except;
const Actor *entity;
Dimension *const __this;
};
# Dimension::sendPacketForPosition::__l2::<lambda_5c32e6cbe81653b3e3fc0884fe7a6e00>
struct __cppobj Dimension::sendPacketForPosition::__l2::<lambda_5c32e6cbe81653b3e3fc0884fe7a6e00>
{
Dimension *const __this;
std::vector<NetworkIdentifierWithSubId> *ids;
const Player **except;
const BlockPos *position;
};
# Dimension::sendBroadcast::__l2::<lambda_4a04bb60d83343c5fc4a0580ed8cad38>
struct __cppobj Dimension::sendBroadcast::__l2::<lambda_4a04bb60d83343c5fc4a0580ed8cad38>
{
Player **except;
std::vector<NetworkIdentifierWithSubId> *ids;
};
# Dimension::onLevelDestruction::__l2::<lambda_931a35fe94392b4d9295e10589efda8e>
struct __cppobj Dimension::onLevelDestruction::__l2::<lambda_931a35fe94392b4d9295e10589efda8e>
{
};
# Dimension::tryGetClosestPublicRegion::__l2::<lambda_fc74881ffd5910f8a281febf198344f4>
struct __cppobj Dimension::tryGetClosestPublicRegion::__l2::<lambda_fc74881ffd5910f8a281febf198344f4>
{
const ChunkPos *pos;
BlockSource **foundSource;
};
# Dimension::distanceToNearestPlayerSqr2D::__l2::<lambda_39375131f5bbcd2095ae9756e0651d1b>
struct __cppobj Dimension::distanceToNearestPlayerSqr2D::__l2::<lambda_39375131f5bbcd2095ae9756e0651d1b>
{
float *closestPlayer;
Vec3 *origin;
};
# Dimension::fetchNearestAttackablePlayer::__l2::<lambda_7321a85d3f27d611db74167257847709>
struct __cppobj Dimension::fetchNearestAttackablePlayer::__l2::<lambda_7321a85d3f27d611db74167257847709>
{
float *best;
BlockPos *source;
float *maxDist;
Actor **sourceEntity;
Player **result;
};
# Dimension::fetchNearestPlayer::__l2::<lambda_4b487e18adc39fbe8472d60003172668>
struct __cppobj Dimension::fetchNearestPlayer::__l2::<lambda_4b487e18adc39fbe8472d60003172668>
{
float *maxDist;
float *maxDistSqr;
float *best;
Player **result;
Vec3 *pos;
bool *findAnyNearPlayer;
};
# Dimension::processTickingAreaRemoves::__l2::<lambda_724cf37e188c9d9c1ecc1ccf07770601>
struct __cppobj Dimension::processTickingAreaRemoves::__l2::<lambda_724cf37e188c9d9c1ecc1ccf07770601>
{
Dimension *const __this;
};
# Dimension::processTickingAreaRemoves::__l2::<lambda_0b40c6c56e3e86b934e6ef5594bd0af5>
struct __cppobj Dimension::processTickingAreaRemoves::__l2::<lambda_0b40c6c56e3e86b934e6ef5594bd0af5>
{
std::vector<Vec3> *playerPositions;
};
# Dimension::tick::__l29::<lambda_ac349a165d3224bbbf904ca683e1527a>
struct __cppobj Dimension::tick::__l29::<lambda_ac349a165d3224bbbf904ca683e1527a>
{
Json::Value *root;
};
# Dimension::tick::__l29::<lambda_c341610514d4db5768ffe5512544611a>
struct __cppobj Dimension::tick::__l29::<lambda_c341610514d4db5768ffe5512544611a>
{
std::pair<std::string const ,EntityAOIInfo> *i;
std::unordered_set<ActorUniqueID> *enteredEntities;
std::unordered_set<ActorUniqueID> *leftEntities;
};
# Dimension::tryGarbageCollectStructures::__l8::<lambda_955c9274fedbba38053fa519564aad45>
struct __cppobj Dimension::tryGarbageCollectStructures::__l8::<lambda_955c9274fedbba38053fa519564aad45>
{
WorldGenerator *generator;
std::vector<ChunkPos> activeChunks;
};
# DistanceActorSorter
struct __cppobj DistanceActorSorter
{
Vec3 c;
};
# DBStorage::_scheduleNextAutoCompaction::__l11::<lambda_a9bf4790d98a6f8751944fe9d1ad3293>
struct __cppobj DBStorage::_scheduleNextAutoCompaction::__l11::<lambda_a9bf4790d98a6f8751944fe9d1ad3293>
{
DBStorage *const __this;
};
# DBStorage::flushToPermanentStorage::__l24::<lambda_27502401e673031e39c4dbb1d1031d4f>
struct __cppobj DBStorage::flushToPermanentStorage::__l24::<lambda_27502401e673031e39c4dbb1d1031d4f>
{
DBStorage *const __this;
};
# DBStorage::flushToPermanentStorage::__l24::<lambda_2a07dc52328bfcdd63ff1a1cf36a5caf>
struct __cppobj DBStorage::flushToPermanentStorage::__l24::<lambda_2a07dc52328bfcdd63ff1a1cf36a5caf>
{
DBStorage *const __this;
};
# DBStorage::{ctor}::__l2::<lambda_c6dbb92266e14d7aef6b0fa7a481069e>
struct __cppobj DBStorage::{ctor}::__l2::<lambda_c6dbb92266e14d7aef6b0fa7a481069e>
{
DBStorage *const __this;
};
# DBStorage::{ctor}::__l14::<lambda_37dd41990f7fa328bba60860af145226>
struct __cppobj DBStorage::{ctor}::__l14::<lambda_37dd41990f7fa328bba60860af145226>
{
DBStorage *const __this;
};
# DBChunkStorage::removeDimensionData::__l2::<lambda_4c2a8f246ce4260ae0dcb0f392dc6760>
struct __cppobj DBChunkStorage::removeDimensionData::__l2::<lambda_4c2a8f246ce4260ae0dcb0f392dc6760>
{
const std::unordered_set<AutomaticID<Dimension,int>> *dimensionIds;
};
# DBChunkStorage::saveLiveChunk::__l13::<lambda_75180e3b4999301e3a39cdc727de41f0>
struct __cppobj DBChunkStorage::saveLiveChunk::__l13::<lambda_75180e3b4999301e3a39cdc727de41f0>
{
DBChunkStorage *const __this;
std::shared_ptr<LevelStorageWriteBatch> batch;
ChunkPos id;
};
# DBChunkStorage::saveLiveChunk::__l13::<lambda_6dd2e0982947e9c0d5b2876227ec26e9>
struct __cppobj DBChunkStorage::saveLiveChunk::__l13::<lambda_6dd2e0982947e9c0d5b2876227ec26e9>
{
std::shared_ptr<LevelStorageWriteBatch> batch;
DBChunkStorage *const __this;
};
# DBChunkStorage::_writeBatch::__l2::<lambda_de90ad45c173d095d118f660dfc436d5>
struct __cppobj DBChunkStorage::_writeBatch::__l2::<lambda_de90ad45c173d095d118f660dfc436d5>
{
DBChunkStorage *const __this;
std::shared_ptr<std::vector<std::unique_ptr<LevelChunk,LevelChunkFinalDeleter>> > list;
};
# DBChunkStorage::_serializeChunk::__l50::<lambda_79b934b69e619e99a994ab95ede5b9bd>
struct __cppobj DBChunkStorage::_serializeChunk::__l50::<lambda_79b934b69e619e99a994ab95ede5b9bd>
{
DBChunkStorage *const __this;
DBChunkStorageKey lcKey;
};
# DBChunkStorage::_loadChunkFromDB::__l2::<lambda_e5fc82d40337e65216fc50d947aab069>
struct __cppobj DBChunkStorage::_loadChunkFromDB::__l2::<lambda_e5fc82d40337e65216fc50d947aab069>
{
DBChunkStorage *const __this;
bool *exists;
LevelChunk *lc;
std::unordered_map<LevelChunkHashMapKey,unsigned __int64> *deserializedHashMap;
};
# DeviceButtons
struct __cppobj DeviceButtons
{
};
# DownloadCallback
struct __cppobj DownloadCallback
{
DownloadCallback_vtbl *__vftable /*VFT*/;
};
# DownloadCallback_vtbl
struct /*VFT*/ DownloadCallback_vtbl
{
void (__fastcall *onSuccCallback)(DownloadCallback *this, tDownloadInfo *);
void (__fastcall *onFailCallback)(DownloadCallback *this, tDownloadInfo *);
void (__fastcall *onProgCallback)(DownloadCallback *this, tDownloadInfo *);
void (__fastcall *~DownloadCallback)(DownloadCallback *this);
};
# Downloader::Error
const struct __cppobj Downloader::Error
{
Downloader::ErrorCode code;
int curlm_code;
int curle_code;
std::string message;
std::string customId;
std::string url;
};
# Downloader
struct __cppobj __declspec(align(8)) Downloader : std::enable_shared_from_this<Downloader>
{
int _connectionTimeout;
std::function<void __cdecl(std::string const &,Downloader::Error const &)> _onError;
std::function<void __cdecl(double,double,std::string const &,std::string const &)> _onProgress;
std::function<void __cdecl(std::string const &)> _onSuccess;
std::function<void __cdecl(std::vector<std::string> const &,std::string,int)> _onBatchError;
std::function<void __cdecl(std::vector<std::string> const &)> _onBatchSuccess;
bool _supportResuming;
};
# Downloader::DownloadUnit
struct __cppobj Downloader::DownloadUnit
{
std::string srcUrl;
std::string storagePath;
std::string customId;
std::string tmpStoragePath;
int size;
std::string md5;
std::string md5Check;
bool isCompressed_;
bool resumeDownload;
int downloaded_size;
int retry_time;
int max_retry_time;
};
# detail::getRecipesByInput::__l7::<lambda_ad02f3291b5c4781efaba99a027fba61>
struct __cppobj detail::getRecipesByInput::__l7::<lambda_ad02f3291b5c4781efaba99a027fba61>
{
std::vector<Recipe *> *recipeList;
};
# detail::getRecipesByResult::__l7::<lambda_ac68db9521f360fc1211687865086f67>
struct __cppobj detail::getRecipesByResult::__l7::<lambda_ac68db9521f360fc1211687865086f67>
{
std::vector<Recipe *> *recipeList;
};
# DirectoryEntryComparer
struct __cppobj DirectoryEntryComparer
{
};
# DebugSettings
struct __cppobj DebugSettings
{
};
# DebugLoginController
struct __cppobj DebugLoginController : MinecraftScreenController
{
std::shared_ptr<LoginScreenModel> mModel;
std::string mDebugUserName;
std::string mDebugPassword;
};
# DebugLoginController_vtbl
struct /*VFT*/ DebugLoginController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# downloadProgressFunc::__l8::<lambda_faf5f4f1c41e04eadd131e11ca6a1250>
struct __cppobj downloadProgressFunc::__l8::<lambda_faf5f4f1c41e04eadd131e11ca6a1250>
{
Downloader::ProgressData data;
long double totalToDownload;
long double nowDownloaded;
};
# dump_snapshot::__l2::ComboTrace
struct __cppobj dump_snapshot::__l2::ComboTrace
{
unsigned __int64 size;
unsigned __int64 count;
};
# DiggerTypeMapping
struct __cppobj DiggerTypeMapping
{
};
# dragon::frameobject::ComputeDispatchContext
struct dragon::frameobject::ComputeDispatchContext
{
dragon::mesh::VertexBufferResourceManager *vbManager;
dragon::mesh::IndexBufferResourceManager *ibManager;
dragon::rendering::CommandContext *commands;
const dragon::frameobject::PreparedComputeDispatchCollection *dispatches;
dragon::res::ResolvedTextureResource *const missingTexture;
};
# dragon::rendering::BgfxUniformHelpers
struct __cppobj dragon::rendering::BgfxUniformHelpers
{
};
# dragon::rendering::BgfxStateHelpers
struct __cppobj dragon::rendering::BgfxStateHelpers
{
};
# dragon::platform::helpers::VisitOverloaded<<lambda_ae2517dea6a52563ebf06e893bafaa1b>,<lambda_140c085b464193e54345a34ce7c4d135>,<lambda_3a4c268a3373c608c9cf19eea305b10f>,<lambda_ac6cad7418409f0d329dbf09122230ec>,<lambda_74985a6bbed240ab20d16ad2e43af3cb>,<lambda_1872cc4fd08d4a81875e786915d05a4b> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_ae2517dea6a52563ebf06e893bafaa1b>,<lambda_140c085b464193e54345a34ce7c4d135>,<lambda_3a4c268a3373c608c9cf19eea305b10f>,<lambda_ac6cad7418409f0d329dbf09122230ec>,<lambda_74985a6bbed240ab20d16ad2e43af3cb>,<lambda_1872cc4fd08d4a81875e786915d05a4b> > : _BYTE[], _BYTE[], _BYTE[], _BYTE[], _BYTE[], _BYTE[]
{
_BYTE gap0[8];
_BYTE gap10[8];
_BYTE gap18[24];
_BYTE gap30[8];
_BYTE gap38[24];
};
# dragon::materials::definition::PropertiesBase<dragon::materials::definition::SamplerDefinition>
struct __cppobj dragon::materials::definition::PropertiesBase<dragon::materials::definition::SamplerDefinition>
{
std::unordered_map<std::string,std::variant<dragon::materials::definition::PropertyField<dragon::materials::definition::ExternalUniformDeclaration,std::optional<dragon::materials::definition::ExternalUniformDeclaration> >,dragon::materials::definition::PropertyField<glm::tvec4<float,0>,std::optional<glm::tvec4<float,0> > >,dragon::materials::definition::PropertyField<float,std::optional<float> >,dragon::materials::definition::PropertyField<glm::tmat3x3<float,0>,std::optional<glm::tmat3x3<float,0> > >,dragon::materials::definition::PropertyField<glm::tmat4x4<float,0>,std::optional<glm::tmat4x4<float,0> > >,dragon::materials::definition::SamplerDefinition>> mValues;
};
# dragon::materials::definition::MaterialDefinitionProperties
struct __cppobj dragon::materials::definition::MaterialDefinitionProperties : dragon::materials::definition::PropertiesBase<dragon::materials::definition::SamplerDefinition>
{
};
# dragon::materials::definition::MaterialSharedSections
struct __cppobj dragon::materials::definition::MaterialSharedSections
{
dragon::materials::definition::StageInputDefinition mInputDefinition;
dragon::materials::definition::MaterialPassDeclaration mDeclarations;
std::vector<dragon::materials::definition::SharedCodeSection> mCodeSections;
};
# dragon::materials::definition::MaterialDefinition
struct __cppobj dragon::materials::definition::MaterialDefinition
{
std::string mName;
std::optional<std::string > mParentName;
dragon::materials::definition::MaterialDefinitionProperties mProperties;
std::unordered_map<std::string,dragon::materials::definition::CustomTypeDeclaration> mCustomTypes;
std::unordered_map<std::string,dragon::materials::definition::MaterialPass> mDefinedPasses;
std::unordered_map<std::string,dragon::materials::definition::MaterialUsedPass> mUsedPasses;
dragon::materials::definition::MaterialSharedSections mSharedSections;
};
# dragon::materials::MaterialResourceManager::_tryCreateMaterialAsync::__l19::<lambda_938045b63551f3018a978b16ad33ef93>
struct __cppobj dragon::materials::MaterialResourceManager::_tryCreateMaterialAsync::__l19::<lambda_938045b63551f3018a978b16ad33ef93>
{
dragon::materials::MaterialResourceManager *const __this;
unsigned __int64 locationHash;
std::shared_ptr<dragon::materials::MaterialResourceManager::MaterialLoadResult> workResult;
};
# dragon::result::Result<void,enum dragon::res::TextureError>
struct dragon::result::Result<void,enum dragon::res::TextureError>
{
std::variant<dragon::result::SuccessTag,enum dragon::res::TextureError> mValue;
};
# dragon::materials::details::materialentry::EntryCreator<glm::tvec4<float,0>,dragon::materials::MaterialUniform::UniformParameter>
struct __cppobj dragon::materials::details::materialentry::EntryCreator<glm::tvec4<float,0>,dragon::materials::MaterialUniform::UniformParameter>
{
};
# dragon::materials::details::materialentry::EntryCreator<glm::tmat3x3<float,0>,dragon::materials::MaterialUniform::UniformParameter>
struct __cppobj dragon::materials::details::materialentry::EntryCreator<glm::tmat3x3<float,0>,dragon::materials::MaterialUniform::UniformParameter>
{
};
# dragon::materials::details::materialentry::EntryCreator<glm::tmat4x4<float,0>,dragon::materials::MaterialUniform::UniformParameter>
struct __cppobj dragon::materials::details::materialentry::EntryCreator<glm::tmat4x4<float,0>,dragon::materials::MaterialUniform::UniformParameter>
{
};
# dragon::materials::details::materialentry::EntryCreator<int,dragon::materials::MaterialUniform::BufferParameter>
struct __cppobj dragon::materials::details::materialentry::EntryCreator<int,dragon::materials::MaterialUniform::BufferParameter>
{
};
# dragon::materials::MaterialUniformOverrides::getUniformData::__l6::<lambda_1decc1348a6b98aad40e18f0508027f9>
struct __cppobj dragon::materials::MaterialUniformOverrides::getUniformData::__l6::<lambda_1decc1348a6b98aad40e18f0508027f9>
{
};
# dragon::materials::MaterialUniformOverrides::getUniformData::__l6::<lambda_e6743f942619bee0f4263db114cda5a5>
struct __cppobj dragon::materials::MaterialUniformOverrides::getUniformData::__l6::<lambda_e6743f942619bee0f4263db114cda5a5>
{
};
# dragon::materials::MaterialUniformOverrides::getUniformData::__l6::<lambda_6332ce45d5b3dc3e663e0b768d288148>
struct __cppobj dragon::materials::MaterialUniformOverrides::getUniformData::__l6::<lambda_6332ce45d5b3dc3e663e0b768d288148>
{
};
# dragon::materials::MaterialUniformOverrides::getUniformData::__l6::<lambda_739851022b3115bfca82d865f26d3110>
struct __cppobj dragon::materials::MaterialUniformOverrides::getUniformData::__l6::<lambda_739851022b3115bfca82d865f26d3110>
{
};
# dragon::materials::MaterialUniformOverrides::getUniformData::__l6::<lambda_fc98ac70cf8b118a78728e20f63c3cb6>
struct __cppobj dragon::materials::MaterialUniformOverrides::getUniformData::__l6::<lambda_fc98ac70cf8b118a78728e20f63c3cb6>
{
};
# dragon::platform::helpers::VisitOverloaded<<lambda_1decc1348a6b98aad40e18f0508027f9>,<lambda_e6743f942619bee0f4263db114cda5a5>,<lambda_6332ce45d5b3dc3e663e0b768d288148>,<lambda_739851022b3115bfca82d865f26d3110>,<lambda_fc98ac70cf8b118a78728e20f63c3cb6> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_1decc1348a6b98aad40e18f0508027f9>,<lambda_e6743f942619bee0f4263db114cda5a5>,<lambda_6332ce45d5b3dc3e663e0b768d288148>,<lambda_739851022b3115bfca82d865f26d3110>,<lambda_fc98ac70cf8b118a78728e20f63c3cb6> > : dragon::materials::MaterialUniformOverrides::getUniformData::__l6::<lambda_1decc1348a6b98aad40e18f0508027f9>, dragon::materials::MaterialUniformOverrides::getUniformData::__l6::<lambda_e6743f942619bee0f4263db114cda5a5>, dragon::materials::MaterialUniformOverrides::getUniformData::__l6::<lambda_6332ce45d5b3dc3e663e0b768d288148>, dragon::materials::MaterialUniformOverrides::getUniformData::__l6::<lambda_739851022b3115bfca82d865f26d3110>, dragon::materials::MaterialUniformOverrides::getUniformData::__l6::<lambda_fc98ac70cf8b118a78728e20f63c3cb6>
{
_BYTE gap0;
_BYTE gap2;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_11c97bb4601acd4a010d09ba30890692>,<lambda_911e18ebfe7c3775069adcf0afb8ea72>,<lambda_3ac8d0be528e15713f44e7f572e92f92>,<lambda_47fbc99d5e8eafb657c1a159441f48b5>,<lambda_df8a3f9c158f9732a9c15954ec84b167> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_11c97bb4601acd4a010d09ba30890692>,<lambda_911e18ebfe7c3775069adcf0afb8ea72>,<lambda_3ac8d0be528e15713f44e7f572e92f92>,<lambda_47fbc99d5e8eafb657c1a159441f48b5>,<lambda_df8a3f9c158f9732a9c15954ec84b167> > : _BYTE[], _BYTE[], _BYTE[], _BYTE[], _BYTE[]
{
_BYTE gap0;
_BYTE gap2;
};
# dragon::memory::BgfxDataWrapper<dragon::memory::BufferSource::UseTracker>
struct __cppobj dragon::memory::BgfxDataWrapper<dragon::memory::BufferSource::UseTracker>
{
const std::shared_ptr<dragon::memory::BufferSource::UseTracker> mData;
};
# dragon::memory::BgfxDataWrapper<std::vector<unsigned char> const >
struct __cppobj dragon::memory::BgfxDataWrapper<std::vector<unsigned char> const >
{
const std::shared_ptr<std::vector<unsigned char> const > mData;
};
# dragon::mesh::details::IndexBufferHandleTypeKey
struct __cppobj dragon::mesh::details::IndexBufferHandleTypeKey
{
};
# dragon::mesh::IndexBufferType
struct __cppobj dragon::mesh::IndexBufferType
{
};
# dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::BufferResource::Accessor
struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::BufferResource::Accessor
{
dragon::rendering::BufferState *mState;
bool *mWasEverCreated;
bool *mWasEverUsed;
std::variant<bgfx::IndexBufferHandle,bgfx::DynamicIndexBufferHandle> *mResource;
dragon::mesh::IndexBufferType::ResourceDescription *mDescription;
dragon::mesh::IndexBufferDescription *mPublicDescription;
std::optional<dragon::mesh::IndexBufferType::ResourceCreationParameters> *mCreationParameters;
std::vector<dragon::mesh::IndexBufferType::ResourceUpdateParameters> *mDeferredOrderedUpdateSequence;
std::mutex *mAccessLock;
};
# dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::flush::__l5::DelayedDestroy
struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::flush::__l5::DelayedDestroy
{
std::function<void __cdecl(void)> mCallback;
};
# dragon::rendering::BufferResourceInstanceTraits<dragon::mesh::IndexBufferType>
struct __cppobj dragon::rendering::BufferResourceInstanceTraits<dragon::mesh::IndexBufferType>
{
};
# dragon::memory::BufferSource::resolve::__l2::<lambda_d3c53adb5163b2dc6cb38e1389232b1d>
struct __cppobj dragon::memory::BufferSource::resolve::__l2::<lambda_d3c53adb5163b2dc6cb38e1389232b1d>
{
};
# dragon::mesh::IndexBufferType::create::__l8::<lambda_e47c005c7d6b9976d725fa3856b3c219>
struct __cppobj dragon::mesh::IndexBufferType::create::__l8::<lambda_e47c005c7d6b9976d725fa3856b3c219>
{
std::variant<bgfx::IndexBufferHandle,bgfx::DynamicIndexBufferHandle> *result;
unsigned __int16 *flags;
};
# dragon::memory::BufferSource::resolve::__l2::<lambda_fbf8f11091c1cfcec0d531bce112a61e>
struct __cppobj dragon::memory::BufferSource::resolve::__l2::<lambda_fbf8f11091c1cfcec0d531bce112a61e>
{
};
# dragon::mesh::IndexBufferType::create::__l12::<lambda_b7dfe6184cc14514f6c43d7b49641c2d>
struct __cppobj dragon::mesh::IndexBufferType::create::__l12::<lambda_b7dfe6184cc14514f6c43d7b49641c2d>
{
std::variant<bgfx::IndexBufferHandle,bgfx::DynamicIndexBufferHandle> *result;
unsigned __int16 *flags;
};
# dragon::memory::BufferSource::resolve::__l2::<lambda_ed99f4815b8499836d50f291d0152fa5>
struct __cppobj dragon::memory::BufferSource::resolve::__l2::<lambda_ed99f4815b8499836d50f291d0152fa5>
{
};
# dragon::mesh::IndexBufferType::update::__l2::<lambda_08cf54ea2da37cd267dd894e7acde7af>::()::__l2::<lambda_a8d6c4b5e0e75fa7cec1c0297591184b>
struct __cppobj dragon::mesh::IndexBufferType::update::__l2::<lambda_08cf54ea2da37cd267dd894e7acde7af>::()::__l2::<lambda_a8d6c4b5e0e75fa7cec1c0297591184b>
{
bgfx::DynamicIndexBufferHandle *buffer;
const dragon::mesh::IndexBufferType::ResourceUpdateParameters *updateParameters;
};
# dragon::memory::BufferSource::resolve::__l2::<lambda_6cd7bdef28880426738d8ed9093e0c44>
struct __cppobj dragon::memory::BufferSource::resolve::__l2::<lambda_6cd7bdef28880426738d8ed9093e0c44>
{
dragon::mesh::IndexBufferType::update::__l2::<lambda_08cf54ea2da37cd267dd894e7acde7af>::()::__l2::<lambda_a8d6c4b5e0e75fa7cec1c0297591184b> *callback;
};
# dragon::memory::BufferSource::resolve::__l2::<lambda_972838756510f9ca3676f4a62d582a6c>
struct __cppobj dragon::memory::BufferSource::resolve::__l2::<lambda_972838756510f9ca3676f4a62d582a6c>
{
dragon::mesh::IndexBufferType::update::__l2::<lambda_08cf54ea2da37cd267dd894e7acde7af>::()::__l2::<lambda_a8d6c4b5e0e75fa7cec1c0297591184b> *callback;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_ed99f4815b8499836d50f291d0152fa5>,<lambda_6cd7bdef28880426738d8ed9093e0c44>,<lambda_972838756510f9ca3676f4a62d582a6c> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_ed99f4815b8499836d50f291d0152fa5>,<lambda_6cd7bdef28880426738d8ed9093e0c44>,<lambda_972838756510f9ca3676f4a62d582a6c> > : dragon::memory::BufferSource::resolve::__l2::<lambda_ed99f4815b8499836d50f291d0152fa5>, dragon::memory::BufferSource::resolve::__l2::<lambda_6cd7bdef28880426738d8ed9093e0c44>, dragon::memory::BufferSource::resolve::__l2::<lambda_972838756510f9ca3676f4a62d582a6c>
{
};
# dragon::mesh::IndexBufferType::isValid::__l2::<lambda_53e79ad09a321e11a3bed5dcb43e872f>
struct __cppobj dragon::mesh::IndexBufferType::isValid::__l2::<lambda_53e79ad09a321e11a3bed5dcb43e872f>
{
};
# dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::tryResolve::__l22::<lambda_1123d9f2a4657fcfeb32d1fe7719e711>
struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::tryResolve::__l22::<lambda_1123d9f2a4657fcfeb32d1fe7719e711>
{
dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType> *const __this;
std::shared_ptr<dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::BufferResource> target;
};
# dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::update::__l33::<lambda_1db1a9c3e0d949d969f73bd75669861f>
struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::update::__l33::<lambda_1db1a9c3e0d949d969f73bd75669861f>
{
std::shared_ptr<dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::BufferResource> target;
std::shared_ptr<dragon::mesh::IndexBufferType::ResourceUpdateParameters> updateArgs;
};
# dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::create::__l5::<lambda_fc7ebdbc801e9355ab1fe34a00d731ef>
struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::create::__l5::<lambda_fc7ebdbc801e9355ab1fe34a00d731ef>
{
dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType> *const __this;
std::shared_ptr<dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::BufferResource> target;
};
# dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::create::__l5::<lambda_7a92b802fd333bc51acc068c70f5a25e>
struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::create::__l5::<lambda_7a92b802fd333bc51acc068c70f5a25e>
{
dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType> *const __this;
std::shared_ptr<dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::BufferResource> target;
};
# dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::create::__l5::<lambda_52d819c29a468da680fb9348225b85c3>
struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::create::__l5::<lambda_52d819c29a468da680fb9348225b85c3>
{
dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType> *const __this;
std::shared_ptr<dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::BufferResource> target;
};
# dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::flush::__l5::<lambda_54c1c396051d4b003046b116655049a1>
struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::flush::__l5::<lambda_54c1c396051d4b003046b116655049a1>
{
dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType> *const __this;
std::shared_ptr<std::vector<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64> >> > buffersToDelete;
};
# dragon::guarded::GuardedAccess<dragon::memory::PartitionedAllocator<dragon::mesh::IndexBufferAllocator,unsigned int>,std::mutex,std::unique_lock>
struct __cppobj dragon::guarded::GuardedAccess<dragon::memory::PartitionedAllocator<dragon::mesh::IndexBufferAllocator,unsigned int>,std::mutex,std::unique_lock>
{
dragon::memory::PartitionedAllocator<dragon::mesh::IndexBufferAllocator,unsigned int> *mAccess;
std::unique_lock<std::mutex> mGuard;
};
# dragon::guarded::GuardedAccess<dragon::memory::PartitionedAllocator<dragon::mesh::VertexBufferAllocator,unsigned int>,std::mutex,std::unique_lock>
struct __cppobj dragon::guarded::GuardedAccess<dragon::memory::PartitionedAllocator<dragon::mesh::VertexBufferAllocator,unsigned int>,std::mutex,std::unique_lock>
{
dragon::memory::PartitionedAllocator<dragon::mesh::VertexBufferAllocator,unsigned int> *mAccess;
std::unique_lock<std::mutex> mGuard;
};
# dragon::mesh::details::VertexBufferHandleTypeKey
struct __cppobj dragon::mesh::details::VertexBufferHandleTypeKey
{
};
# dragon::mesh::VertexBufferType
struct __cppobj dragon::mesh::VertexBufferType
{
};
# dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::BufferResource::Accessor
struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::BufferResource::Accessor
{
dragon::rendering::BufferState *mState;
bool *mWasEverCreated;
bool *mWasEverUsed;
std::variant<bgfx::VertexBufferHandle,bgfx::DynamicVertexBufferHandle> *mResource;
dragon::mesh::VertexBufferType::ResourceDescription *mDescription;
dragon::mesh::VertexBufferDescription *mPublicDescription;
std::optional<dragon::mesh::VertexBufferType::ResourceCreationParameters> *mCreationParameters;
std::vector<std::variant<dragon::mesh::VertexBufferType::ItemResourceUpdateParameters,dragon::mesh::A0xd4a888ee::VertexBufferType::OffsetResourceUpdateParameters>> *mDeferredOrderedUpdateSequence;
std::mutex *mAccessLock;
};
# dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::flush::__l5::DelayedDestroy
struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::flush::__l5::DelayedDestroy
{
std::function<void __cdecl(void)> mCallback;
};
# dragon::rendering::BufferResourceInstanceTraits<dragon::mesh::VertexBufferType>
struct __cppobj dragon::rendering::BufferResourceInstanceTraits<dragon::mesh::VertexBufferType>
{
};
# dragon::memory::BufferSource::resolve::__l2::<lambda_838ec8792ec8f28cdf0b6e20dc2dccfb>
struct __cppobj dragon::memory::BufferSource::resolve::__l2::<lambda_838ec8792ec8f28cdf0b6e20dc2dccfb>
{
};
# dragon::mesh::VertexBufferType::create::__l8::<lambda_98fb0b014d7bc1522a65b9d9e52e128c>
struct __cppobj dragon::mesh::VertexBufferType::create::__l8::<lambda_98fb0b014d7bc1522a65b9d9e52e128c>
{
std::variant<bgfx::VertexBufferHandle,bgfx::DynamicVertexBufferHandle> *result;
const dragon::mesh::VertexBufferType::ResourceCreationParameters *creationParameters;
};
# dragon::memory::BufferSource::resolve::__l2::<lambda_97d926c5e853868c401c51db34c77980>
struct __cppobj dragon::memory::BufferSource::resolve::__l2::<lambda_97d926c5e853868c401c51db34c77980>
{
};
# dragon::mesh::VertexBufferType::create::__l12::<lambda_fc397e945a4de1d8f2f7561c51f6c5f5>
struct __cppobj dragon::mesh::VertexBufferType::create::__l12::<lambda_fc397e945a4de1d8f2f7561c51f6c5f5>
{
std::variant<bgfx::VertexBufferHandle,bgfx::DynamicVertexBufferHandle> *result;
const dragon::mesh::VertexBufferType::ResourceCreationParameters *creationParameters;
};
# dragon::memory::BufferSource::resolve::__l2::<lambda_8edc536ac967a6cc8403b61411f5980b>
struct __cppobj dragon::memory::BufferSource::resolve::__l2::<lambda_8edc536ac967a6cc8403b61411f5980b>
{
};
# dragon::mesh::VertexBufferType::update::__l2::<lambda_40fff7d480dea1c0478fd3f43504e31a>::()::__l2::<lambda_959750e4c9ef93d18ac58f647170ba0c>::()::__l2::<lambda_68816c14b011578f28feb10e9febd74e>
struct __cppobj dragon::mesh::VertexBufferType::update::__l2::<lambda_40fff7d480dea1c0478fd3f43504e31a>::()::__l2::<lambda_959750e4c9ef93d18ac58f647170ba0c>::()::__l2::<lambda_68816c14b011578f28feb10e9febd74e>
{
bgfx::DynamicVertexBufferHandle *buffer;
const dragon::mesh::VertexBufferType::ItemResourceUpdateParameters *update;
};
# dragon::memory::BufferSource::resolve::__l2::<lambda_b0d0607edd0eba6840a5b24f1333a20c>
struct __cppobj dragon::memory::BufferSource::resolve::__l2::<lambda_b0d0607edd0eba6840a5b24f1333a20c>
{
dragon::mesh::VertexBufferType::update::__l2::<lambda_40fff7d480dea1c0478fd3f43504e31a>::()::__l2::<lambda_959750e4c9ef93d18ac58f647170ba0c>::()::__l2::<lambda_68816c14b011578f28feb10e9febd74e> *callback;
};
# dragon::memory::BufferSource::resolve::__l2::<lambda_55f5e5e8431511eed148866350b4018e>
struct __cppobj dragon::memory::BufferSource::resolve::__l2::<lambda_55f5e5e8431511eed148866350b4018e>
{
dragon::mesh::VertexBufferType::update::__l2::<lambda_40fff7d480dea1c0478fd3f43504e31a>::()::__l2::<lambda_959750e4c9ef93d18ac58f647170ba0c>::()::__l2::<lambda_68816c14b011578f28feb10e9febd74e> *callback;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_8edc536ac967a6cc8403b61411f5980b>,<lambda_b0d0607edd0eba6840a5b24f1333a20c>,<lambda_55f5e5e8431511eed148866350b4018e> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_8edc536ac967a6cc8403b61411f5980b>,<lambda_b0d0607edd0eba6840a5b24f1333a20c>,<lambda_55f5e5e8431511eed148866350b4018e> > : dragon::memory::BufferSource::resolve::__l2::<lambda_8edc536ac967a6cc8403b61411f5980b>, dragon::memory::BufferSource::resolve::__l2::<lambda_b0d0607edd0eba6840a5b24f1333a20c>, dragon::memory::BufferSource::resolve::__l2::<lambda_55f5e5e8431511eed148866350b4018e>
{
};
# dragon::memory::BufferSource::resolve::__l2::<lambda_d476a4c0fe46b80781ed2c0b6efc5311>
struct __cppobj dragon::memory::BufferSource::resolve::__l2::<lambda_d476a4c0fe46b80781ed2c0b6efc5311>
{
};
# dragon::mesh::VertexBufferType::update::__l2::<lambda_40fff7d480dea1c0478fd3f43504e31a>::()::__l2::<lambda_056c755a608f3fa91ffb88d1fe572769>::()::__l2::<lambda_d00d24b5edc695afa9087d59daa5c1f7>
struct __cppobj dragon::mesh::VertexBufferType::update::__l2::<lambda_40fff7d480dea1c0478fd3f43504e31a>::()::__l2::<lambda_056c755a608f3fa91ffb88d1fe572769>::()::__l2::<lambda_d00d24b5edc695afa9087d59daa5c1f7>
{
bgfx::DynamicVertexBufferHandle *buffer;
const dragon::mesh::VertexBufferType::OffsetResourceUpdateParameters *update;
};
# dragon::memory::BufferSource::resolve::__l2::<lambda_b894f1bdc6442f43f52be69056a0f4b3>
struct __cppobj dragon::memory::BufferSource::resolve::__l2::<lambda_b894f1bdc6442f43f52be69056a0f4b3>
{
dragon::mesh::VertexBufferType::update::__l2::<lambda_40fff7d480dea1c0478fd3f43504e31a>::()::__l2::<lambda_056c755a608f3fa91ffb88d1fe572769>::()::__l2::<lambda_d00d24b5edc695afa9087d59daa5c1f7> *callback;
};
# dragon::memory::BufferSource::resolve::__l2::<lambda_5fd1f2ea8d475504cc97b500a9582418>
struct __cppobj dragon::memory::BufferSource::resolve::__l2::<lambda_5fd1f2ea8d475504cc97b500a9582418>
{
dragon::mesh::VertexBufferType::update::__l2::<lambda_40fff7d480dea1c0478fd3f43504e31a>::()::__l2::<lambda_056c755a608f3fa91ffb88d1fe572769>::()::__l2::<lambda_d00d24b5edc695afa9087d59daa5c1f7> *callback;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_d476a4c0fe46b80781ed2c0b6efc5311>,<lambda_b894f1bdc6442f43f52be69056a0f4b3>,<lambda_5fd1f2ea8d475504cc97b500a9582418> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_d476a4c0fe46b80781ed2c0b6efc5311>,<lambda_b894f1bdc6442f43f52be69056a0f4b3>,<lambda_5fd1f2ea8d475504cc97b500a9582418> > : dragon::memory::BufferSource::resolve::__l2::<lambda_d476a4c0fe46b80781ed2c0b6efc5311>, dragon::memory::BufferSource::resolve::__l2::<lambda_b894f1bdc6442f43f52be69056a0f4b3>, dragon::memory::BufferSource::resolve::__l2::<lambda_5fd1f2ea8d475504cc97b500a9582418>
{
};
# dragon::mesh::VertexBufferType::isValid::__l2::<lambda_f39eaa608e24edf60fb4ca9839ef1e2d>
struct __cppobj dragon::mesh::VertexBufferType::isValid::__l2::<lambda_f39eaa608e24edf60fb4ca9839ef1e2d>
{
};
# dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::tryResolve::__l22::<lambda_ea07797ae0991078f478eb958b35d8c5>
struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::tryResolve::__l22::<lambda_ea07797ae0991078f478eb958b35d8c5>
{
dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType> *const __this;
std::shared_ptr<dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::BufferResource> target;
};
# dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::update::__l33::<lambda_14c51d3e5b277b8455f80d1082e4327f>
struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::update::__l33::<lambda_14c51d3e5b277b8455f80d1082e4327f>
{
std::shared_ptr<dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::BufferResource> target;
std::shared_ptr<std::variant<dragon::mesh::VertexBufferType::ItemResourceUpdateParameters,dragon::mesh::A0xd4a888ee::VertexBufferType::OffsetResourceUpdateParameters> > updateArgs;
};
# dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::create::__l5::<lambda_dabbf7cedc89c32f11d3266758e58541>
struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::create::__l5::<lambda_dabbf7cedc89c32f11d3266758e58541>
{
dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType> *const __this;
std::shared_ptr<dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::BufferResource> target;
};
# dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::create::__l5::<lambda_45457dacd318d8119fadd3fcbfeee320>
struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::create::__l5::<lambda_45457dacd318d8119fadd3fcbfeee320>
{
dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType> *const __this;
std::shared_ptr<dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::BufferResource> target;
};
# dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::flush::__l5::<lambda_75e7f7263c8b82f0f3103054786d37f9>
struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::flush::__l5::<lambda_75e7f7263c8b82f0f3103054786d37f9>
{
dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType> *const __this;
std::shared_ptr<std::vector<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::VertexBufferHandleTypeKey,unsigned __int64> >> > buffersToDelete;
};
# dragon::guarded::GuardedAccess<std::unordered_map<unsigned int,dragon::mesh::VertexDeclManager::Impl::DeclLayout>,std::shared_mutex,std::unique_lock>
struct __cppobj dragon::guarded::GuardedAccess<std::unordered_map<unsigned int,dragon::mesh::VertexDeclManager::Impl::DeclLayout>,std::shared_mutex,std::unique_lock>
{
std::unordered_map<unsigned int,dragon::mesh::VertexDeclManager::Impl::DeclLayout> *mAccess;
std::unique_lock<std::shared_mutex> mGuard;
};
# dragon::guarded::GuardedAccess<std::unordered_map<unsigned short,dragon::mesh::VertexDeclManager::Impl::DeclLayout const *>,std::shared_mutex,std::unique_lock>
struct __cppobj dragon::guarded::GuardedAccess<std::unordered_map<unsigned short,dragon::mesh::VertexDeclManager::Impl::DeclLayout const *>,std::shared_mutex,std::unique_lock>
{
std::unordered_map<unsigned short,dragon::mesh::VertexDeclManager::Impl::DeclLayout const *> *mAccess;
std::unique_lock<std::shared_mutex> mGuard;
};
# dragon::AssociativeTraits<dragon::guarded::GuardedAccess<std::unordered_map<unsigned short,dragon::mesh::VertexDeclManager::Impl::DeclLayout const *>,std::shared_mutex,std::shared_lock> >
struct __cppobj dragon::AssociativeTraits<dragon::guarded::GuardedAccess<std::unordered_map<unsigned short,dragon::mesh::VertexDeclManager::Impl::DeclLayout const *>,std::shared_mutex,std::shared_lock> >
{
};
# dragon::guarded::GuardedAccess<std::unordered_map<unsigned short,dragon::mesh::VertexDeclManager::Impl::DeclLayout const *>,std::shared_mutex,std::shared_lock>
struct __cppobj dragon::guarded::GuardedAccess<std::unordered_map<unsigned short,dragon::mesh::VertexDeclManager::Impl::DeclLayout const *>,std::shared_mutex,std::shared_lock>
{
const std::unordered_map<unsigned short,dragon::mesh::VertexDeclManager::Impl::DeclLayout const *> *mAccess;
std::shared_lock<std::shared_mutex> mGuard;
};
# dragon::AssociativeTraits<dragon::guarded::GuardedAccess<std::unordered_map<unsigned int,dragon::mesh::VertexDeclManager::Impl::DeclLayout>,std::shared_mutex,std::shared_lock> >
struct __cppobj dragon::AssociativeTraits<dragon::guarded::GuardedAccess<std::unordered_map<unsigned int,dragon::mesh::VertexDeclManager::Impl::DeclLayout>,std::shared_mutex,std::shared_lock> >
{
};
# dragon::guarded::GuardedAccess<std::unordered_map<unsigned int,dragon::mesh::VertexDeclManager::Impl::DeclLayout>,std::shared_mutex,std::shared_lock>
struct __cppobj dragon::guarded::GuardedAccess<std::unordered_map<unsigned int,dragon::mesh::VertexDeclManager::Impl::DeclLayout>,std::shared_mutex,std::shared_lock>
{
const std::unordered_map<unsigned int,dragon::mesh::VertexDeclManager::Impl::DeclLayout> *mAccess;
std::shared_lock<std::shared_mutex> mGuard;
};
# dragon::AssociativeTraits<dragon::guarded::GuardedAccess<std::unordered_map<unsigned int,dragon::mesh::VertexDeclManager::Impl::DeclLayout>,std::shared_mutex,std::unique_lock> >
struct __cppobj dragon::AssociativeTraits<dragon::guarded::GuardedAccess<std::unordered_map<unsigned int,dragon::mesh::VertexDeclManager::Impl::DeclLayout>,std::shared_mutex,std::unique_lock> >
{
};
# dragon::platform::BgfxCallbacks
struct __cppobj dragon::platform::BgfxCallbacks : bgfx::CallbackI
{
Bedrock::Threading::InstancedThreadLocal<std::vector<Core::Profile::CPUProfileTokenMicroProfile>,std::allocator<std::vector<Core::Profile::CPUProfileTokenMicroProfile> > > mProfileTokenStack;
dragon::rendering::GraphicsTasks *mGraphicsTasks;
dragon::platform::BgfxContext *mContext;
};
# dragon::framegraph::detail::LinkedPass<dragon::rendering::RenderContext>
struct __cppobj dragon::framegraph::detail::LinkedPass<dragon::rendering::RenderContext>
{
std::unique_ptr<dragon::framegraph::detail::AbstractPass<dragon::rendering::RenderContext>> pass;
dragon::framegraph::detail::ResolveContext<dragon::rendering::RenderContext> linkContext;
};
# dragon::framegraph::DispatcherFrameContext
struct dragon::framegraph::DispatcherFrameContext
{
Core::CpuRingBufferAllocator<unsigned char,2,0,Core::CheckedRingBuffer<2,0> > *mAllocator;
cg::TaskDispatcher<cg::TaskScheduler<cg::LambdaExecutor<dragon::rendering::RenderContext,cg::TaskPoolGroupExecutionPolicy<dragon::rendering::RenderContext,1>,std::string const &,std::vector<cg::GroupPoolDescription> const &> > > *mDispatcher;
dragon::rendering::BgfxEncoderPool *mEncoderPool;
dragon::platform::ResourcesManager *mResourcesManager;
dragon::res::ResolvedTextureResource *const mMissingTexture;
};
# dragon::platform::BgfxContext::updateVSync::__l8::<lambda_764a87c0eaf3482de06bcaf39f3678bd>
struct __cppobj dragon::platform::BgfxContext::updateVSync::__l8::<lambda_764a87c0eaf3482de06bcaf39f3678bd>
{
dragon::platform::BgfxContext *const __this;
};
# dragon::platform::BgfxContext::updateMsaaLevel::__l5::<lambda_a8eeabbf44df1b129e628a89dd84c9f0>
struct __cppobj dragon::platform::BgfxContext::updateMsaaLevel::__l5::<lambda_a8eeabbf44df1b129e628a89dd84c9f0>
{
dragon::platform::BgfxContext *const __this;
};
# dragon::platform::BgfxContext::updateResolution::__l2::<lambda_0f0591cc5a384e8319c0edb33e15d2a8>
struct __cppobj dragon::platform::BgfxContext::updateResolution::__l2::<lambda_0f0591cc5a384e8319c0edb33e15d2a8>
{
dragon::platform::BgfxContext *const __this;
const unsigned int width;
const unsigned int height;
};
# dragon::framegraph::Linker<dragon::rendering::RenderContext,dragon::framegraph::NoLinkerTrace>::()::__l2::DescComparator
struct __cppobj dragon::framegraph::Linker<dragon::rendering::RenderContext,dragon::framegraph::NoLinkerTrace>::()::__l2::DescComparator
{
};
# dragon::platform::BgfxCallbacks::parallelForeach::__l2::<lambda_c5b29f0045c211cdae0854f24c11943a>
struct __cppobj dragon::platform::BgfxCallbacks::parallelForeach::__l2::<lambda_c5b29f0045c211cdae0854f24c11943a>
{
void (__fastcall **_workCallback)(void *, const unsigned int);
void **_context;
};
# dragon::rendering::GraphicsTasks::forCounter::__l10::<lambda_6742c2668b399ab4e6e158503fd0428d>
struct __cppobj dragon::rendering::GraphicsTasks::forCounter::__l10::<lambda_6742c2668b399ab4e6e158503fd0428d>
{
dragon::platform::BgfxCallbacks::parallelForeach::__l2::<lambda_c5b29f0045c211cdae0854f24c11943a> *callback;
};
# dragon::rendering::GraphicsTasks::forCounter::__l8::<lambda_9e8a04d8d15f668592b8fe526de94bee>
struct __cppobj dragon::rendering::GraphicsTasks::forCounter::__l8::<lambda_9e8a04d8d15f668592b8fe526de94bee>
{
const std::function<void __cdecl(unsigned int)> *resolve;
};
# dragon::rendering::GraphicsTasks::forCounter::__l8::<lambda_09a05b1c483888446fb68d850ffc7086>
struct __cppobj dragon::rendering::GraphicsTasks::forCounter::__l8::<lambda_09a05b1c483888446fb68d850ffc7086>
{
dragon::platform::BgfxCallbacks::parallelForeach::__l2::<lambda_c5b29f0045c211cdae0854f24c11943a> *callback;
};
# dragon::platform::_createQuad::__l2::<lambda_7a30cfcb04208d5fc2a27b20b2e1bc05>
struct __cppobj dragon::platform::_createQuad::__l2::<lambda_7a30cfcb04208d5fc2a27b20b2e1bc05>
{
};
# dragon::platform::ShaderProgram
struct __cppobj dragon::platform::ShaderProgram
{
dragon::platform::ShaderProgram::ShaderType mShaderType;
bgfx::ProgramHandle mShaderProgram;
std::vector<bgfx::ShaderHandle> mShaders;
};
# dragon::framegraph::detail::ResolvingTraits<dragon::rendering::RenderContext>
struct __cppobj dragon::framegraph::detail::ResolvingTraits<dragon::rendering::RenderContext>
{
};
# dragon::rendering::_applyUniformsAndTextures::__l30::<lambda_1704d25b6cc8d786cf29264f064185c5>
struct __cppobj dragon::rendering::_applyUniformsAndTextures::__l30::<lambda_1704d25b6cc8d786cf29264f064185c5>
{
dragon::materials::MaterialUniformName *parameterName;
bool *valueMustComeFromOverride;
};
# dragon::rendering::_applyUniformsAndTextures::__l30::<lambda_a99b85b88cd6cf6e89ad7036a456b843>
struct __cppobj dragon::rendering::_applyUniformsAndTextures::__l30::<lambda_a99b85b88cd6cf6e89ad7036a456b843>
{
};
# dragon::platform::helpers::VisitOverloaded<<lambda_1704d25b6cc8d786cf29264f064185c5>,<lambda_a99b85b88cd6cf6e89ad7036a456b843> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_1704d25b6cc8d786cf29264f064185c5>,<lambda_a99b85b88cd6cf6e89ad7036a456b843> > : dragon::rendering::_applyUniformsAndTextures::__l30::<lambda_1704d25b6cc8d786cf29264f064185c5>, dragon::rendering::_applyUniformsAndTextures::__l30::<lambda_a99b85b88cd6cf6e89ad7036a456b843>
{
};
# dragon::rendering::_applyUniformsAndTextures::__l43::<lambda_6b7fab46896fa255efc95c2fbafc2ae2>
struct __cppobj dragon::rendering::_applyUniformsAndTextures::__l43::<lambda_6b7fab46896fa255efc95c2fbafc2ae2>
{
};
# dragon::rendering::_applyUniformsAndTextures::__l47::<lambda_d47516446d760cd48e0888bd2eb90dfe>
struct __cppobj dragon::rendering::_applyUniformsAndTextures::__l47::<lambda_d47516446d760cd48e0888bd2eb90dfe>
{
dragon::rendering::drawcommands::GraphicsCommandContext *target;
const unsigned __int8 *slot;
const dragon::materials::MaterialUniform *const *parameter;
};
# dragon::rendering::_applyUniformsAndTextures::__l47::<lambda_3d2bab5ce60b25cd54e7ca455a9d4cdc>
struct __cppobj dragon::rendering::_applyUniformsAndTextures::__l47::<lambda_3d2bab5ce60b25cd54e7ca455a9d4cdc>
{
const dragon::materials::definition::ShaderPipeline *pipeline;
dragon::rendering::drawcommands::GraphicsCommandContext *target;
dragon::mesh::VertexBufferResourceManager *vbManager;
const unsigned __int8 *slot;
const dragon::materials::definition::SamplerAccess *access;
};
# dragon::rendering::_applyUniformsAndTextures::__l47::<lambda_d0a0ad24ae306ddb7fa133535f6a8ca9>
struct __cppobj dragon::rendering::_applyUniformsAndTextures::__l47::<lambda_d0a0ad24ae306ddb7fa133535f6a8ca9>
{
const dragon::materials::definition::ShaderPipeline *pipeline;
dragon::rendering::drawcommands::GraphicsCommandContext *target;
dragon::mesh::IndexBufferResourceManager *ibManager;
const unsigned __int8 *slot;
const dragon::materials::definition::SamplerAccess *access;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_d47516446d760cd48e0888bd2eb90dfe>,<lambda_3d2bab5ce60b25cd54e7ca455a9d4cdc>,<lambda_d0a0ad24ae306ddb7fa133535f6a8ca9> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_d47516446d760cd48e0888bd2eb90dfe>,<lambda_3d2bab5ce60b25cd54e7ca455a9d4cdc>,<lambda_d0a0ad24ae306ddb7fa133535f6a8ca9> > : dragon::rendering::_applyUniformsAndTextures::__l47::<lambda_d47516446d760cd48e0888bd2eb90dfe>, dragon::rendering::_applyUniformsAndTextures::__l47::<lambda_3d2bab5ce60b25cd54e7ca455a9d4cdc>, dragon::rendering::_applyUniformsAndTextures::__l47::<lambda_d0a0ad24ae306ddb7fa133535f6a8ca9>
{
};
# dragon::rendering::_applyUniformsAndTextures::__l30::<lambda_7277a5edf1561b278cbb0acb1a0e072a>
struct __cppobj dragon::rendering::_applyUniformsAndTextures::__l30::<lambda_7277a5edf1561b278cbb0acb1a0e072a>
{
dragon::materials::MaterialUniformName *parameterName;
bool *valueMustComeFromOverride;
};
# dragon::rendering::_applyUniformsAndTextures::__l30::<lambda_48a2c54785fc918f684984be41e58521>
struct __cppobj dragon::rendering::_applyUniformsAndTextures::__l30::<lambda_48a2c54785fc918f684984be41e58521>
{
};
# dragon::platform::helpers::VisitOverloaded<<lambda_7277a5edf1561b278cbb0acb1a0e072a>,<lambda_48a2c54785fc918f684984be41e58521> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_7277a5edf1561b278cbb0acb1a0e072a>,<lambda_48a2c54785fc918f684984be41e58521> > : dragon::rendering::_applyUniformsAndTextures::__l30::<lambda_7277a5edf1561b278cbb0acb1a0e072a>, dragon::rendering::_applyUniformsAndTextures::__l30::<lambda_48a2c54785fc918f684984be41e58521>
{
};
# dragon::rendering::_applyUniformsAndTextures::__l43::<lambda_d19837e8ae0c2b3bd8e1d106ac7d5ff4>
struct __cppobj dragon::rendering::_applyUniformsAndTextures::__l43::<lambda_d19837e8ae0c2b3bd8e1d106ac7d5ff4>
{
};
# dragon::rendering::_applyUniformsAndTextures::__l43::<lambda_2038b89864331e997dac0998908fbef8>
struct __cppobj dragon::rendering::_applyUniformsAndTextures::__l43::<lambda_2038b89864331e997dac0998908fbef8>
{
bool *valueMustComeFromOverride;
dragon::materials::MaterialUniformName *parameterName;
const dragon::materials::definition::ShaderPipeline *pipeline;
dragon::rendering::drawcommands::GraphicsCommandContext *target;
const dragon::materials::MaterialUniform::TextureParameter *textureParameter;
bool *isValidState;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_d19837e8ae0c2b3bd8e1d106ac7d5ff4>,<lambda_2038b89864331e997dac0998908fbef8> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_d19837e8ae0c2b3bd8e1d106ac7d5ff4>,<lambda_2038b89864331e997dac0998908fbef8> > : dragon::rendering::_applyUniformsAndTextures::__l43::<lambda_d19837e8ae0c2b3bd8e1d106ac7d5ff4>, dragon::rendering::_applyUniformsAndTextures::__l43::<lambda_2038b89864331e997dac0998908fbef8>
{
};
# dragon::rendering::drawcommands::_resolveVertexBuffer::__l2::<lambda_12b1a0ae33466fe2a2564a97983e407c>
struct __cppobj dragon::rendering::drawcommands::_resolveVertexBuffer::__l2::<lambda_12b1a0ae33466fe2a2564a97983e407c>
{
};
# dragon::rendering::drawcommands::_resolveIndexBuffer::__l2::<lambda_040c469f11856dccdc394d032338fec6>
struct __cppobj dragon::rendering::drawcommands::_resolveIndexBuffer::__l2::<lambda_040c469f11856dccdc394d032338fec6>
{
};
# dragon::rendering::drawcommands::ComputeCommandContext
struct __cppobj dragon::rendering::drawcommands::ComputeCommandContext : dragon::rendering::drawcommands::GraphicsCommandContext
{
};
# dragon::rendering::drawcommands::bindUniforms::__l9::<lambda_980fd089874be37b5b32e9bedba6dffa>
struct __cppobj dragon::rendering::drawcommands::bindUniforms::__l9::<lambda_980fd089874be37b5b32e9bedba6dffa>
{
bgfx::Encoder *encoder;
unsigned __int8 *textureUnit;
const std::optional<dragon::rendering::drawcommands::TextureBinding> *optionalTexture;
};
# dragon::rendering::drawcommands::bindUniforms::__l9::<lambda_4c449e30615802e73e5409d309bfe37a>
struct __cppobj dragon::rendering::drawcommands::bindUniforms::__l9::<lambda_4c449e30615802e73e5409d309bfe37a>
{
bgfx::Encoder *encoder;
unsigned __int8 *textureUnit;
const std::optional<dragon::rendering::drawcommands::TextureBinding> *optionalTexture;
};
# dragon::rendering::drawcommands::bindUniforms::__l9::<lambda_c013d7da2eae639c3e1d79222ed700da>
struct __cppobj dragon::rendering::drawcommands::bindUniforms::__l9::<lambda_c013d7da2eae639c3e1d79222ed700da>
{
};
# dragon::platform::helpers::VisitOverloaded<<lambda_980fd089874be37b5b32e9bedba6dffa>,<lambda_4c449e30615802e73e5409d309bfe37a>,<lambda_c013d7da2eae639c3e1d79222ed700da> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_980fd089874be37b5b32e9bedba6dffa>,<lambda_4c449e30615802e73e5409d309bfe37a>,<lambda_c013d7da2eae639c3e1d79222ed700da> > : dragon::rendering::drawcommands::bindUniforms::__l9::<lambda_980fd089874be37b5b32e9bedba6dffa>, dragon::rendering::drawcommands::bindUniforms::__l9::<lambda_4c449e30615802e73e5409d309bfe37a>, dragon::rendering::drawcommands::bindUniforms::__l9::<lambda_c013d7da2eae639c3e1d79222ed700da>
{
};
# dragon::rendering::_processPendingCpuTasks::__l8::<lambda_448c4b3230988ab3fda8df397a79df9a>
struct __cppobj dragon::rendering::_processPendingCpuTasks::__l8::<lambda_448c4b3230988ab3fda8df397a79df9a>
{
std::function<void __cdecl(std::shared_ptr<dragon::rendering::ProcessingPassReference>)> *taskRunner;
std::shared_ptr<dragon::rendering::ProcessingPassReference> task;
};
# dragon::rendering::_processPendingCpuTasks::__l2::<lambda_a49022d37b2992ca9337e17e58dd6417>
struct __cppobj dragon::rendering::_processPendingCpuTasks::__l2::<lambda_a49022d37b2992ca9337e17e58dd6417>
{
std::mutex *actionMutex;
std::map<void const *,std::shared_ptr<dragon::rendering::ProcessingPassReference>> *pendingCpuPasses;
std::vector<std::shared_ptr<cg::details::DispatchToken<std::shared_ptr<cg::details::WorkToken const >,std::shared_ptr<std::function<void __cdecl(dragon::rendering::RenderContext &)> > > const >> *pendingTokensBeingBuilt;
cg::details::SpecializedScopedFrame<cg::TaskDispatcher<cg::TaskScheduler<cg::LambdaExecutor<dragon::rendering::RenderContext,cg::TaskPoolGroupExecutionPolicy<dragon::rendering::RenderContext,1>,std::string const &,std::vector<cg::GroupPoolDescription> const &> > >::TaskDispatcherExecution,void> *dispFrame;
std::function<void __cdecl(std::shared_ptr<dragon::rendering::ProcessingPassReference>)> *taskRunner;
};
# dragon::rendering::_processPendingCpuTasks::__l2::<lambda_a49022d37b2992ca9337e17e58dd6417>::()::__l8::<lambda_283f970f6eea003ba75cbea4ab8e6818>
struct __cppobj dragon::rendering::_processPendingCpuTasks::__l2::<lambda_a49022d37b2992ca9337e17e58dd6417>::()::__l8::<lambda_283f970f6eea003ba75cbea4ab8e6818>
{
std::function<void __cdecl(std::shared_ptr<dragon::rendering::ProcessingPassReference>)> *taskRunner;
std::shared_ptr<dragon::rendering::ProcessingPassReference> task;
};
# dragon::rendering::_processPendingCpuTasks::__l8::<lambda_448c4b3230988ab3fda8df397a79df9a>::()::__l2::<lambda_1d6e7202e79cb330602c9fa0320586e0>
struct __cppobj dragon::rendering::_processPendingCpuTasks::__l8::<lambda_448c4b3230988ab3fda8df397a79df9a>::()::__l2::<lambda_1d6e7202e79cb330602c9fa0320586e0>
{
};
# dragon::rendering::_processPendingCpuTasks::__l2::<lambda_a49022d37b2992ca9337e17e58dd6417>::()::__l8::<lambda_283f970f6eea003ba75cbea4ab8e6818>::()::__l2::<lambda_ece766a7c2ff5b0bb61a1d869df9a721>
struct __cppobj dragon::rendering::_processPendingCpuTasks::__l2::<lambda_a49022d37b2992ca9337e17e58dd6417>::()::__l8::<lambda_283f970f6eea003ba75cbea4ab8e6818>::()::__l2::<lambda_ece766a7c2ff5b0bb61a1d869df9a721>
{
};
# dragon::rendering::GraphicsTasks::frame::__l36::<lambda_55ed0e2edbf27362bca1fa42ad637ebf>
struct __cppobj dragon::rendering::GraphicsTasks::frame::__l36::<lambda_55ed0e2edbf27362bca1fa42ad637ebf>
{
std::shared_ptr<Core::DeferredTask> callback;
};
# dragon::rendering::GraphicsTasks::frame::__l2::<lambda_ce01dea6a319546938933c0ba3ab32c3>::()::__l26::<lambda_5c9fff34ec9def2773296cbe30df6075>
struct __cppobj dragon::rendering::GraphicsTasks::frame::__l2::<lambda_ce01dea6a319546938933c0ba3ab32c3>::()::__l26::<lambda_5c9fff34ec9def2773296cbe30df6075>
{
std::shared_ptr<Core::DeferredTask> frameTask;
};
# dragon::rendering::GraphicsTasks::_waitUntilCompleted::__l15::<lambda_deba415402013b72ecca0c113cd988a6>
struct __cppobj dragon::rendering::GraphicsTasks::_waitUntilCompleted::__l15::<lambda_deba415402013b72ecca0c113cd988a6>
{
};
# dragon::rendering::GraphicsTasks::_forCounter::__l16::<lambda_b10b57bba4e646ff8335bd6049678819>
struct __cppobj dragon::rendering::GraphicsTasks::_forCounter::__l16::<lambda_b10b57bba4e646ff8335bd6049678819>
{
const std::function<void __cdecl(unsigned __int64)> *workerCallback;
unsigned __int64 i;
};
# dragon::rendering::GraphicsTasks::_forEach::__l9::<lambda_969734749d613c568b9705b7f9e0199d>
struct __cppobj dragon::rendering::GraphicsTasks::_forEach::__l9::<lambda_969734749d613c568b9705b7f9e0199d>
{
const std::function<std::function<void __cdecl(dragon::rendering::RenderContext const &)> __cdecl(dragon::rendering::RenderContext const &)> *cb;
dragon::rendering::RenderContext *context;
};
# dragon::rendering::GraphicsTasks::init::__l20::<lambda_7a56e14fcc487c3fed5f34b1847f3019>
struct __cppobj dragon::rendering::GraphicsTasks::init::__l20::<lambda_7a56e14fcc487c3fed5f34b1847f3019>
{
const bgfx::Init *initParameters;
};
# dragon::rendering::GraphicsTasks::_executeSynchronousRenderOperation::__l9::<lambda_0cde9b5be5a4ecb138a5b690a066ddc5>
struct __cppobj dragon::rendering::GraphicsTasks::_executeSynchronousRenderOperation::__l9::<lambda_0cde9b5be5a4ecb138a5b690a066ddc5>
{
std::shared_ptr<Core::DeferredTask> *task;
};
# dragon::rendering::GraphicsTasks::deinit::__l6::<lambda_abb12397cea64cca44710996cd5243c7>
struct __cppobj dragon::rendering::GraphicsTasks::deinit::__l6::<lambda_abb12397cea64cca44710996cd5243c7>
{
};
# dragon::rendering::GraphicsTasks::init::__l2::<lambda_f3b201ae555b08716be763728923aa12>
struct __cppobj dragon::rendering::GraphicsTasks::init::__l2::<lambda_f3b201ae555b08716be763728923aa12>
{
};
# dragon::rendering::GraphicsTasks::{ctor}::__l15::<lambda_a27074dfa039b0dfbd56b980842d50e1>
struct __cppobj dragon::rendering::GraphicsTasks::{ctor}::__l15::<lambda_a27074dfa039b0dfbd56b980842d50e1>
{
};
# dragon::rendering::GraphicsTasks::frame::__l2::<lambda_ce01dea6a319546938933c0ba3ab32c3>::()::__l13::<lambda_9b8a56bd7321156b3887584e3cd17161>
struct __cppobj dragon::rendering::GraphicsTasks::frame::__l2::<lambda_ce01dea6a319546938933c0ba3ab32c3>::()::__l13::<lambda_9b8a56bd7321156b3887584e3cd17161>
{
dragon::rendering::GraphicsTasks *const __this;
};
# dragon::rendering::GraphicsTasks::_waitUntilCompleted::__l15::<lambda_deba415402013b72ecca0c113cd988a6>::()::__l2::<lambda_2b08aade7d02f1a433f90b058841c098>
struct __cppobj dragon::rendering::GraphicsTasks::_waitUntilCompleted::__l15::<lambda_deba415402013b72ecca0c113cd988a6>::()::__l2::<lambda_2b08aade7d02f1a433f90b058841c098>
{
};
# dragon::rendering::AsyncTasksScope::queue::__l2::<lambda_0b22387ff27ab7e2a15cceac869fb8ee>::()::__l2::<lambda_d7f97153e466fac0867844a242d6fc92>
struct __cppobj dragon::rendering::AsyncTasksScope::queue::__l2::<lambda_0b22387ff27ab7e2a15cceac869fb8ee>::()::__l2::<lambda_d7f97153e466fac0867844a242d6fc92>
{
};
# dragon::rendering::AsyncTasksScope::queue::__l2::<lambda_7773efb6b4df7d5c9396f16d18635c5f>::()::__l2::<lambda_3ffed232d6737c37987f2a0b7aaf28f4>
struct __cppobj dragon::rendering::AsyncTasksScope::queue::__l2::<lambda_7773efb6b4df7d5c9396f16d18635c5f>::()::__l2::<lambda_3ffed232d6737c37987f2a0b7aaf28f4>
{
};
# dragon::rendering::drawutils::Direct<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>
struct __cppobj dragon::rendering::drawutils::Direct<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>
{
};
# dragon::rendering::details::DependencyResolvedTypes<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>::DependenciesInvoker<std::shared_ptr<dragon::rendering::details::RenderPassImpl<0,0> > &>
struct __cppobj dragon::rendering::details::DependencyResolvedTypes<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>::DependenciesInvoker<std::shared_ptr<dragon::rendering::details::RenderPassImpl<0,0> > &>
{
};
# dragon::rendering::details::DependencyResolvedTypes<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>
struct __cppobj dragon::rendering::details::DependencyResolvedTypes<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>
{
};
# dragon::rendering::details::DependencyResolvedTypes<dragon::rendering::details::ColorBind>::DependenciesInvoker<std::shared_ptr<dragon::rendering::details::RenderPassImpl<0,0> > &>
struct __cppobj dragon::rendering::details::DependencyResolvedTypes<dragon::rendering::details::ColorBind>::DependenciesInvoker<std::shared_ptr<dragon::rendering::details::RenderPassImpl<0,0> > &>
{
};
# dragon::rendering::details::DependencyResolvedTypes<dragon::rendering::details::ColorBind>
struct __cppobj dragon::rendering::details::DependencyResolvedTypes<dragon::rendering::details::ColorBind>
{
};
# dragon::rendering::drawutils::Direct<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>::draw::__l2::<lambda_2c201bdeb1d56c01dfa79720746b7f57>
struct __cppobj dragon::rendering::drawutils::Direct<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>::draw::__l2::<lambda_2c201bdeb1d56c01dfa79720746b7f57>
{
dragon::frameobject::components::MeshFilter meshFilter;
const dragon::materials::Pass *materialPass;
const std::shared_ptr<dragon::frameobject::components::MaterialFilter> innerFilter;
const std::string fullName;
dragon::frameobject::components::PassState passState;
const dragon::frameobject::components::Transform transform;
};
# dragon::rendering::drawutils::Direct<dragon::rendering::details::ColorBind>::draw::__l2::<lambda_7665afc645e163e5c297af321cdc2f3f>
struct __cppobj dragon::rendering::drawutils::Direct<dragon::rendering::details::ColorBind>::draw::__l2::<lambda_7665afc645e163e5c297af321cdc2f3f>
{
dragon::frameobject::components::MeshFilter meshFilter;
const dragon::materials::Pass *materialPass;
const std::shared_ptr<dragon::frameobject::components::MaterialFilter> innerFilter;
const std::string fullName;
dragon::frameobject::components::PassState passState;
const dragon::frameobject::components::Transform transform;
};
# dragon::rendering::details::FoldWithMaterialResourceDependenciesRequire<cg::taskorder::DependencyBuilder<dragon::framegraph::dependency::BindMaterialTexture<dragon::rendering::RenderContext>,dragon::framegraph::dependency::BindFramebufferColor<dragon::rendering::RenderContext> > >
struct __cppobj dragon::rendering::details::FoldWithMaterialResourceDependenciesRequire<cg::taskorder::DependencyBuilder<dragon::framegraph::dependency::BindMaterialTexture<dragon::rendering::RenderContext>,dragon::framegraph::dependency::BindFramebufferColor<dragon::rendering::RenderContext> > >
{
};
# dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind>::createRenderPass::__l2::<lambda_681f695fa63b148e81874a7e0260f9e6>
struct __cppobj dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind>::createRenderPass::__l2::<lambda_681f695fa63b148e81874a7e0260f9e6>
{
const std::string name;
std::tuple<dragon::rendering::details::ColorBind> deps;
const std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,dragon::rendering::details::ColorBind const &)> callback;
};
# dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>::createRenderPass::__l2::<lambda_0ade20cb6f58f0bbb9f78eb07e9cdb68>
struct __cppobj dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>::createRenderPass::__l2::<lambda_0ade20cb6f58f0bbb9f78eb07e9cdb68>
{
const std::string name;
std::tuple<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind> deps;
const std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,dragon::rendering::details::ColorBind const &,dragon::rendering::details::MaterialBind const &,dragon::rendering::details::MaterialBind const &)> callback;
};
# dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>::_createSingleRenderPass::__l2::<lambda_86092073bd6acc70fa7dfd51cef7b831>
struct __cppobj dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>::_createSingleRenderPass::__l2::<lambda_86092073bd6acc70fa7dfd51cef7b831>
{
const dragon::rendering::ViewDescription viewDesc;
std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,dragon::rendering::details::ColorBind const &,dragon::rendering::details::MaterialBind const &,dragon::rendering::details::MaterialBind const &)> callback;
std::tuple<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind> deps;
const std::string name;
};
# dragon::framegraph::Declarator<dragon::rendering::RenderContext>::declareTask::__l11::<lambda_27869ef3f1e58005b31ea92dc557b3c0>
struct __cppobj dragon::framegraph::Declarator<dragon::rendering::RenderContext>::declareTask::__l11::<lambda_27869ef3f1e58005b31ea92dc557b3c0>
{
dragon::framegraph::Declarator<dragon::rendering::RenderContext> *const __this;
};
# dragon::framegraph::detail::ConcretePass<dragon::rendering::RenderContext,dragon::frameobject::PreparedComputeDispatchCollection>
struct __cppobj dragon::framegraph::detail::ConcretePass<dragon::rendering::RenderContext,dragon::frameobject::PreparedComputeDispatchCollection> : dragon::framegraph::detail::AbstractPass<dragon::rendering::RenderContext>
{
std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::frameobject::PreparedComputeDispatchCollection const &)> mAction;
const dragon::frameobject::PreparedComputeDispatchCollection mTaskContext;
std::string mPassName;
};
# dragon::framegraph::detail::ConcretePass<dragon::rendering::RenderContext,dragon::frameobject::PreparedComputeDispatchCollection>_vtbl
struct /*VFT*/ dragon::framegraph::detail::ConcretePass<dragon::rendering::RenderContext,dragon::frameobject::PreparedComputeDispatchCollection>_vtbl
{
void (__fastcall *~AbstractPass<dragon::rendering::RenderContext>)(dragon::framegraph::detail::AbstractPass<dragon::rendering::RenderContext> *this);
void (__fastcall *execute)(dragon::framegraph::detail::AbstractPass<dragon::rendering::RenderContext> *this, const dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> *);
gsl::basic_string_span<char const ,-1> *(__fastcall *name)(dragon::framegraph::detail::AbstractPass<dragon::rendering::RenderContext> *this, gsl::basic_string_span<char const ,-1> *result);
};
# dragon::rendering::drawutils::Direct<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind>
struct __cppobj dragon::rendering::drawutils::Direct<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind>
{
};
# dragon::rendering::details::DependencyResolvedTypes<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind>::DependenciesInvoker<std::shared_ptr<dragon::rendering::details::RenderPassImpl<0,0> > &>
struct __cppobj dragon::rendering::details::DependencyResolvedTypes<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind>::DependenciesInvoker<std::shared_ptr<dragon::rendering::details::RenderPassImpl<0,0> > &>
{
};
# dragon::rendering::details::DependencyResolvedTypes<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind>
struct __cppobj dragon::rendering::details::DependencyResolvedTypes<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind>
{
};
# dragon::rendering::drawutils::Direct<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind>::draw::__l2::<lambda_f2e4086b1c2eaa9dc15e69cc5e2e1b02>
struct __cppobj dragon::rendering::drawutils::Direct<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind>::draw::__l2::<lambda_f2e4086b1c2eaa9dc15e69cc5e2e1b02>
{
dragon::frameobject::components::MeshFilter meshFilter;
const dragon::materials::Pass *materialPass;
const std::shared_ptr<dragon::frameobject::components::MaterialFilter> innerFilter;
const std::string fullName;
dragon::frameobject::components::PassState passState;
const dragon::frameobject::components::Transform transform;
};
# dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind>::createRenderPass::__l2::<lambda_58787bc526953a7a5140bcccf22a9cbd>
struct __cppobj dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind>::createRenderPass::__l2::<lambda_58787bc526953a7a5140bcccf22a9cbd>
{
const std::string name;
std::tuple<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind> deps;
const std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,dragon::rendering::details::ColorBind const &,dragon::rendering::details::MaterialBind const &)> callback;
};
# dragon::rendering::drawutils::Direct<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>
struct __cppobj dragon::rendering::drawutils::Direct<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>
{
};
# dragon::rendering::details::DependencyResolvedTypes<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>::DependenciesInvoker<std::shared_ptr<dragon::rendering::details::RenderPassImpl<0,0> > &>
struct __cppobj dragon::rendering::details::DependencyResolvedTypes<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>::DependenciesInvoker<std::shared_ptr<dragon::rendering::details::RenderPassImpl<0,0> > &>
{
};
# dragon::rendering::details::DependencyResolvedTypes<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>
struct __cppobj dragon::rendering::details::DependencyResolvedTypes<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>
{
};
# dragon::rendering::drawutils::Direct<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>::draw::__l2::<lambda_a08b2be1e901d92fdd6da27142a99c04>
struct __cppobj dragon::rendering::drawutils::Direct<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>::draw::__l2::<lambda_a08b2be1e901d92fdd6da27142a99c04>
{
dragon::frameobject::components::MeshFilter meshFilter;
const dragon::materials::Pass *materialPass;
const std::shared_ptr<dragon::frameobject::components::MaterialFilter> innerFilter;
const std::string fullName;
dragon::frameobject::components::PassState passState;
const dragon::frameobject::components::Transform transform;
};
# dragon::rendering::details::FoldWithMaterialResourceDependenciesRequire<cg::taskorder::DependencyBuilder<dragon::framegraph::dependency::BindMaterialTexture<dragon::rendering::RenderContext>,dragon::framegraph::dependency::BindMaterialTexture<dragon::rendering::RenderContext>,dragon::framegraph::dependency::BindFramebufferColor<dragon::rendering::RenderContext> > >
struct __cppobj dragon::rendering::details::FoldWithMaterialResourceDependenciesRequire<cg::taskorder::DependencyBuilder<dragon::framegraph::dependency::BindMaterialTexture<dragon::rendering::RenderContext>,dragon::framegraph::dependency::BindMaterialTexture<dragon::rendering::RenderContext>,dragon::framegraph::dependency::BindFramebufferColor<dragon::rendering::RenderContext> > >
{
};
# dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>::createRenderPass::__l2::<lambda_f2515dd87d60d1ccac991d8ad0055031>
struct __cppobj dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>::createRenderPass::__l2::<lambda_f2515dd87d60d1ccac991d8ad0055031>
{
const std::string name;
std::tuple<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind> deps;
const std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,dragon::rendering::details::ColorBind const &,dragon::rendering::details::MaterialBind const &,dragon::rendering::details::MaterialBind const &,dragon::rendering::details::MaterialBind const &)> callback;
};
# dragon::framegraph::Declarator<dragon::rendering::RenderContext>::declareTask::__l11::<lambda_53f59f2fdc1e0e396dc2482c20c4e3be>
struct __cppobj dragon::framegraph::Declarator<dragon::rendering::RenderContext>::declareTask::__l11::<lambda_53f59f2fdc1e0e396dc2482c20c4e3be>
{
dragon::framegraph::Declarator<dragon::rendering::RenderContext> *const __this;
};
# dragon::rendering::details::TextureHandleTypeKey
struct __cppobj dragon::rendering::details::TextureHandleTypeKey
{
};
# dragon::rendering::TextureResourceType
struct __cppobj dragon::rendering::TextureResourceType
{
};
# dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::BufferResource::Accessor
struct __cppobj dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::BufferResource::Accessor
{
dragon::rendering::BufferState *mState;
bool *mWasEverCreated;
bool *mWasEverUsed;
bgfx::TextureHandle *mResource;
dragon::rendering::TextureResourceDescInternal *mDescription;
dragon::rendering::TextureResourceDesc *mPublicDescription;
std::optional<dragon::rendering::TextureResourceType::ResourceCreationParameters> *mCreationParameters;
std::vector<dragon::rendering::TextureResourceType::ResourceUpdateParameters> *mDeferredOrderedUpdateSequence;
std::mutex *mAccessLock;
};
# dragon::rendering::DeferredHandleState
struct __cppobj dragon::rendering::DeferredHandleState
{
const std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::rendering::details::TextureHandleTypeKey,unsigned __int64> > mHandle;
const std::function<enum dragon::rendering::DeferredActionResult __cdecl(std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::rendering::details::TextureHandleTypeKey,unsigned __int64> >,dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::BufferResource::Accessor &)> mDeferredAction;
};
# dragon::rendering::TextureResourceManager::Impl::PendingTask
struct __cppobj dragon::rendering::TextureResourceManager::Impl::PendingTask
{
const std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::rendering::details::TextureHandleTypeKey,unsigned __int64> > mHandle;
std::shared_ptr<dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::BufferResource> mResource;
const std::function<enum dragon::rendering::DeferredActionResult __cdecl(std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::rendering::details::TextureHandleTypeKey,unsigned __int64> >,dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::BufferResource::Accessor &)> mAction;
};
# dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::flush::__l5::DelayedDestroy
struct __cppobj dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::flush::__l5::DelayedDestroy
{
std::function<void __cdecl(void)> mCallback;
};
# dragon::rendering::BufferResourceInstanceTraits<dragon::rendering::TextureResourceType>
struct __cppobj dragon::rendering::BufferResourceInstanceTraits<dragon::rendering::TextureResourceType>
{
};
# dragon::memory::BufferSource::resolve::__l2::<lambda_15e28bd6d8adc8970663389fbec0ea91>
struct __cppobj dragon::memory::BufferSource::resolve::__l2::<lambda_15e28bd6d8adc8970663389fbec0ea91>
{
};
# dragon::rendering::TextureResourceType::create::__l32::<lambda_1a1126684490dea2688199c650391340>
struct __cppobj dragon::rendering::TextureResourceType::create::__l32::<lambda_1a1126684490dea2688199c650391340>
{
bgfx::TextureHandle *result;
dragon::rendering::BgfxTextureDesc *bgfxDesc;
const cg::TextureDescription *desc;
};
# dragon::memory::BufferSource::resolve::__l2::<lambda_5e2cafae2a141aba0edbd603236f9af1>
struct __cppobj dragon::memory::BufferSource::resolve::__l2::<lambda_5e2cafae2a141aba0edbd603236f9af1>
{
};
# dragon::rendering::TextureResourceType::update::__l2::<lambda_aeb698e76d03013a75a21854b6e155b4>
struct __cppobj dragon::rendering::TextureResourceType::update::__l2::<lambda_aeb698e76d03013a75a21854b6e155b4>
{
bgfx::TextureHandle *buffer;
const dragon::rendering::TextureResourceType::ResourceUpdateParameters *updateParameters;
};
# dragon::rendering::DeferredResult<bool>::tryGet::__l2::<lambda_d6de28eadf07421413302508219c9a51>
struct __cppobj dragon::rendering::DeferredResult<bool>::tryGet::__l2::<lambda_d6de28eadf07421413302508219c9a51>
{
bool *hasValue;
};
# dragon::rendering::DeferredResult<bool>::tryGet::__l2::<lambda_4f695ec9d24944df82080e8405298285>
struct __cppobj dragon::rendering::DeferredResult<bool>::tryGet::__l2::<lambda_4f695ec9d24944df82080e8405298285>
{
bool *hasValue;
bool *result;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_d6de28eadf07421413302508219c9a51>,<lambda_4f695ec9d24944df82080e8405298285> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_d6de28eadf07421413302508219c9a51>,<lambda_4f695ec9d24944df82080e8405298285> > : dragon::rendering::DeferredResult<bool>::tryGet::__l2::<lambda_d6de28eadf07421413302508219c9a51>, dragon::rendering::DeferredResult<bool>::tryGet::__l2::<lambda_4f695ec9d24944df82080e8405298285>
{
};
# dragon::rendering::DeferredResult<unsigned __int64>::tryGet::__l2::<lambda_874f16540db02b06724caa83fa505ee7>
struct __cppobj dragon::rendering::DeferredResult<unsigned __int64>::tryGet::__l2::<lambda_874f16540db02b06724caa83fa505ee7>
{
bool *hasValue;
};
# dragon::rendering::DeferredResult<unsigned __int64>::tryGet::__l2::<lambda_431efd0944ca6c373b2f9ddf83690b1f>
struct __cppobj dragon::rendering::DeferredResult<unsigned __int64>::tryGet::__l2::<lambda_431efd0944ca6c373b2f9ddf83690b1f>
{
bool *hasValue;
std::variant<unsigned __int64> *result;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_874f16540db02b06724caa83fa505ee7>,<lambda_431efd0944ca6c373b2f9ddf83690b1f> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_874f16540db02b06724caa83fa505ee7>,<lambda_431efd0944ca6c373b2f9ddf83690b1f> > : dragon::rendering::DeferredResult<unsigned __int64>::tryGet::__l2::<lambda_874f16540db02b06724caa83fa505ee7>, dragon::rendering::DeferredResult<unsigned __int64>::tryGet::__l2::<lambda_431efd0944ca6c373b2f9ddf83690b1f>
{
};
# dragon::rendering::DeferredResult<bool>::tryGet::__l2::<lambda_0b7bc903a37556cee4cfa7c3b1a89326>
struct __cppobj dragon::rendering::DeferredResult<bool>::tryGet::__l2::<lambda_0b7bc903a37556cee4cfa7c3b1a89326>
{
bool *hasValue;
};
# dragon::rendering::DeferredResult<bool>::tryGet::__l2::<lambda_cfba1d17f5626e9555f01136aad9081e>
struct __cppobj dragon::rendering::DeferredResult<bool>::tryGet::__l2::<lambda_cfba1d17f5626e9555f01136aad9081e>
{
bool *hasValue;
std::variant<bool> *result;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_0b7bc903a37556cee4cfa7c3b1a89326>,<lambda_cfba1d17f5626e9555f01136aad9081e> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_0b7bc903a37556cee4cfa7c3b1a89326>,<lambda_cfba1d17f5626e9555f01136aad9081e> > : dragon::rendering::DeferredResult<bool>::tryGet::__l2::<lambda_0b7bc903a37556cee4cfa7c3b1a89326>, dragon::rendering::DeferredResult<bool>::tryGet::__l2::<lambda_cfba1d17f5626e9555f01136aad9081e>
{
};
# dragon::rendering::details::runStep::__l2::<lambda_00429de7dd09878e4a3668b23c94d5c6>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_00429de7dd09878e4a3668b23c94d5c6>
{
dragon::rendering::coroutine::DispatchTarget *currentTarget;
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder;
const struct dragon::rendering::TextureResourceManager::Impl::copyAsync::__l2::<lambda_a6349755da7110c122d82e5a120d69a2> *coroutineCallback;
};
# dragon::rendering::details::runStep::__l2::<lambda_e10cfcc8bd96dc76aa2724a3faa1de0a>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_e10cfcc8bd96dc76aa2724a3faa1de0a>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder;
};
# dragon::rendering::details::runStep::__l2::<lambda_c74a313402be08b7adeb7d3263b0ea38>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_c74a313402be08b7adeb7d3263b0ea38>
{
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_00429de7dd09878e4a3668b23c94d5c6>,<lambda_e10cfcc8bd96dc76aa2724a3faa1de0a>,<lambda_c74a313402be08b7adeb7d3263b0ea38> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_00429de7dd09878e4a3668b23c94d5c6>,<lambda_e10cfcc8bd96dc76aa2724a3faa1de0a>,<lambda_c74a313402be08b7adeb7d3263b0ea38> > : dragon::rendering::details::runStep::__l2::<lambda_00429de7dd09878e4a3668b23c94d5c6>, dragon::rendering::details::runStep::__l2::<lambda_e10cfcc8bd96dc76aa2724a3faa1de0a>, dragon::rendering::details::runStep::__l2::<lambda_c74a313402be08b7adeb7d3263b0ea38>
{
};
# dragon::rendering::details::runStep::__l2::<lambda_f200acfc803d93621704f593d8ae7717>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_f200acfc803d93621704f593d8ae7717>
{
dragon::rendering::coroutine::DispatchTarget *currentTarget;
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder;
const struct dragon::rendering::TextureResourceManager::Impl::readAsync::__l2::<lambda_661b6c1d40bfda803ee4881643ecfcc0> *coroutineCallback;
};
# dragon::rendering::details::runStep::__l2::<lambda_df5525a80596be2e2ff78d9490af6f0e>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_df5525a80596be2e2ff78d9490af6f0e>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder;
};
# dragon::rendering::details::runStep::__l2::<lambda_61b822541d2601907db01dfedeff616d>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_61b822541d2601907db01dfedeff616d>
{
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_f200acfc803d93621704f593d8ae7717>,<lambda_df5525a80596be2e2ff78d9490af6f0e>,<lambda_61b822541d2601907db01dfedeff616d> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_f200acfc803d93621704f593d8ae7717>,<lambda_df5525a80596be2e2ff78d9490af6f0e>,<lambda_61b822541d2601907db01dfedeff616d> > : dragon::rendering::details::runStep::__l2::<lambda_f200acfc803d93621704f593d8ae7717>, dragon::rendering::details::runStep::__l2::<lambda_df5525a80596be2e2ff78d9490af6f0e>, dragon::rendering::details::runStep::__l2::<lambda_61b822541d2601907db01dfedeff616d>
{
};
# dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::tryResolve::__l22::<lambda_c4a429c257c1bc0d2dc1a8b4822f0fd9>
struct __cppobj dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::tryResolve::__l22::<lambda_c4a429c257c1bc0d2dc1a8b4822f0fd9>
{
dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType> *const __this;
std::shared_ptr<dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::BufferResource> target;
};
# dragon::rendering::TextureResourceManager::createAsExternal::__l12::<lambda_b09ac5df02a6a00a8bfe64931c430cce>::()::__l18::<lambda_73d510a550d1a71057ed7def60a67dd4>
struct __cppobj dragon::rendering::TextureResourceManager::createAsExternal::__l12::<lambda_b09ac5df02a6a00a8bfe64931c430cce>::()::__l18::<lambda_73d510a550d1a71057ed7def60a67dd4>
{
dragon::rendering::TextureResourceManager *const __this;
dragon::rendering::DeferredResult<bool> overrideAsyncResult;
std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::rendering::details::TextureHandleTypeKey,unsigned __int64> > baseTexture;
unsigned __int64 newNativeTexture;
};
# dragon::rendering::TextureResourceManager::Impl::readAsync::__l2::<lambda_661b6c1d40bfda803ee4881643ecfcc0>::()::__l2::<lambda_9effa90042a655dc8bd720bfc0235711>
struct __cppobj __declspec(align(8)) dragon::rendering::TextureResourceManager::Impl::readAsync::__l2::<lambda_661b6c1d40bfda803ee4881643ecfcc0>::()::__l2::<lambda_9effa90042a655dc8bd720bfc0235711>
{
dragon::rendering::TextureResourceManager::Impl *const __this;
const unsigned int finishFrameNumber;
};
# dragon::rendering::details::runStep::__l2::<lambda_a4713c0cfe5a3b6c52ea9ddde732e47d>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_a4713c0cfe5a3b6c52ea9ddde732e47d>
{
dragon::rendering::coroutine::DispatchTarget *currentTarget;
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder;
const std::function<std::variant<dragon::rendering::coroutine::TryAgain,dragon::rendering::coroutine::Run<bool>,bool> __cdecl(void)> *coroutineCallback;
};
# dragon::rendering::details::runStep::__l2::<lambda_66a3e410687ef6af83c0d08d2f7c8a05>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_66a3e410687ef6af83c0d08d2f7c8a05>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder;
};
# dragon::rendering::details::runStep::__l2::<lambda_20bf40bb9b5bd6a8f1d855db236d7b16>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_20bf40bb9b5bd6a8f1d855db236d7b16>
{
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_a4713c0cfe5a3b6c52ea9ddde732e47d>,<lambda_66a3e410687ef6af83c0d08d2f7c8a05>,<lambda_20bf40bb9b5bd6a8f1d855db236d7b16> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_a4713c0cfe5a3b6c52ea9ddde732e47d>,<lambda_66a3e410687ef6af83c0d08d2f7c8a05>,<lambda_20bf40bb9b5bd6a8f1d855db236d7b16> > : dragon::rendering::details::runStep::__l2::<lambda_a4713c0cfe5a3b6c52ea9ddde732e47d>, dragon::rendering::details::runStep::__l2::<lambda_66a3e410687ef6af83c0d08d2f7c8a05>, dragon::rendering::details::runStep::__l2::<lambda_20bf40bb9b5bd6a8f1d855db236d7b16>
{
};
# dragon::rendering::details::runStep::__l2::<lambda_bc347f2c11c4f4acbd4f8abb87b036b1>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_bc347f2c11c4f4acbd4f8abb87b036b1>
{
dragon::rendering::coroutine::DispatchTarget *currentTarget;
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > *stateHolder;
const dragon::rendering::DeferredResult<bool>::then::__l2::<lambda_c3545776d4a1357cc987df9697644608> *coroutineCallback;
};
# dragon::rendering::details::runStep::__l2::<lambda_8c9f3269710ce9476149804229953a1e>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_8c9f3269710ce9476149804229953a1e>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > *stateHolder;
};
# dragon::rendering::details::runStep::__l2::<lambda_8312f1077e84881f7fcbfb5385b787af>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_8312f1077e84881f7fcbfb5385b787af>
{
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > *stateHolder;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_bc347f2c11c4f4acbd4f8abb87b036b1>,<lambda_8c9f3269710ce9476149804229953a1e>,<lambda_8312f1077e84881f7fcbfb5385b787af> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_bc347f2c11c4f4acbd4f8abb87b036b1>,<lambda_8c9f3269710ce9476149804229953a1e>,<lambda_8312f1077e84881f7fcbfb5385b787af> > : dragon::rendering::details::runStep::__l2::<lambda_bc347f2c11c4f4acbd4f8abb87b036b1>, dragon::rendering::details::runStep::__l2::<lambda_8c9f3269710ce9476149804229953a1e>, dragon::rendering::details::runStep::__l2::<lambda_8312f1077e84881f7fcbfb5385b787af>
{
};
# dragon::rendering::details::runStep::__l2::<lambda_61ef815dfe04875bdb4f9819a637ba35>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_61ef815dfe04875bdb4f9819a637ba35>
{
dragon::rendering::coroutine::DispatchTarget *currentTarget;
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > *stateHolder;
const struct dragon::rendering::DeferredResult<unsigned __int64>::then::__l2::<lambda_8b27e51beabb27cbb611d54cf4caa5b9> *coroutineCallback;
};
# dragon::rendering::details::runStep::__l2::<lambda_e748f7c1651b3c2605040e30cd0026d1>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_e748f7c1651b3c2605040e30cd0026d1>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > *stateHolder;
};
# dragon::rendering::details::runStep::__l2::<lambda_58c10b021011d7de0219795f1f17daad>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_58c10b021011d7de0219795f1f17daad>
{
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > *stateHolder;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_61ef815dfe04875bdb4f9819a637ba35>,<lambda_e748f7c1651b3c2605040e30cd0026d1>,<lambda_58c10b021011d7de0219795f1f17daad> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_61ef815dfe04875bdb4f9819a637ba35>,<lambda_e748f7c1651b3c2605040e30cd0026d1>,<lambda_58c10b021011d7de0219795f1f17daad> > : dragon::rendering::details::runStep::__l2::<lambda_61ef815dfe04875bdb4f9819a637ba35>, dragon::rendering::details::runStep::__l2::<lambda_e748f7c1651b3c2605040e30cd0026d1>, dragon::rendering::details::runStep::__l2::<lambda_58c10b021011d7de0219795f1f17daad>
{
};
# dragon::rendering::details::runStep::__l2::<lambda_56131c259497b6ec942552da7c21d76f>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_56131c259497b6ec942552da7c21d76f>
{
dragon::rendering::coroutine::DispatchTarget *currentTarget;
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > *stateHolder;
const std::function<std::variant<dragon::rendering::coroutine::TryAgain,dragon::rendering::coroutine::Run<dragon::rendering::SharedTextureHandle>,dragon::rendering::SharedTextureHandle> __cdecl(void)> *coroutineCallback;
};
# dragon::rendering::details::runStep::__l2::<lambda_f6d401144df93177f677010af549061f>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_f6d401144df93177f677010af549061f>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > *stateHolder;
};
# dragon::rendering::details::runStep::__l2::<lambda_d1887979d014c5c700c893676632811d>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_d1887979d014c5c700c893676632811d>
{
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > *stateHolder;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_56131c259497b6ec942552da7c21d76f>,<lambda_f6d401144df93177f677010af549061f>,<lambda_d1887979d014c5c700c893676632811d> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_56131c259497b6ec942552da7c21d76f>,<lambda_f6d401144df93177f677010af549061f>,<lambda_d1887979d014c5c700c893676632811d> > : dragon::rendering::details::runStep::__l2::<lambda_56131c259497b6ec942552da7c21d76f>, dragon::rendering::details::runStep::__l2::<lambda_f6d401144df93177f677010af549061f>, dragon::rendering::details::runStep::__l2::<lambda_d1887979d014c5c700c893676632811d>
{
};
# dragon::rendering::details::runStep::__l2::<lambda_a1b2a7e0f3d6af6c5b58879eada7c855>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_a1b2a7e0f3d6af6c5b58879eada7c855>
{
dragon::rendering::coroutine::DispatchTarget *currentTarget;
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder;
const struct dragon::rendering::DeferredResult<bool>::then::__l2::<lambda_b36912425dc1a21ee23179b794f7fa70> *coroutineCallback;
};
# dragon::rendering::details::runStep::__l2::<lambda_7993acc3c8eb0047818e9d50cdee1abd>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_7993acc3c8eb0047818e9d50cdee1abd>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder;
};
# dragon::rendering::details::runStep::__l2::<lambda_22b116b7cbf894fad86dc64ae6df4c1f>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_22b116b7cbf894fad86dc64ae6df4c1f>
{
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_a1b2a7e0f3d6af6c5b58879eada7c855>,<lambda_7993acc3c8eb0047818e9d50cdee1abd>,<lambda_22b116b7cbf894fad86dc64ae6df4c1f> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_a1b2a7e0f3d6af6c5b58879eada7c855>,<lambda_7993acc3c8eb0047818e9d50cdee1abd>,<lambda_22b116b7cbf894fad86dc64ae6df4c1f> > : dragon::rendering::details::runStep::__l2::<lambda_a1b2a7e0f3d6af6c5b58879eada7c855>, dragon::rendering::details::runStep::__l2::<lambda_7993acc3c8eb0047818e9d50cdee1abd>, dragon::rendering::details::runStep::__l2::<lambda_22b116b7cbf894fad86dc64ae6df4c1f>
{
};
# dragon::rendering::details::runStep::__l2::<lambda_9e9b351cf491e6fbbcbd224f44748919>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_9e9b351cf491e6fbbcbd224f44748919>
{
dragon::rendering::coroutine::DispatchTarget *currentTarget;
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder;
const struct dragon::rendering::DeferredResult<bool>::then::__l2::<lambda_69c394c075e7947ecf6de6e23a7a00d3> *coroutineCallback;
};
# dragon::rendering::details::runStep::__l2::<lambda_c4f55adc6fc3bd9650f292b46e07f10d>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_c4f55adc6fc3bd9650f292b46e07f10d>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder;
};
# dragon::rendering::details::runStep::__l2::<lambda_6aa0680ec266c8fdc971c0b007e2fb1c>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_6aa0680ec266c8fdc971c0b007e2fb1c>
{
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_9e9b351cf491e6fbbcbd224f44748919>,<lambda_c4f55adc6fc3bd9650f292b46e07f10d>,<lambda_6aa0680ec266c8fdc971c0b007e2fb1c> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_9e9b351cf491e6fbbcbd224f44748919>,<lambda_c4f55adc6fc3bd9650f292b46e07f10d>,<lambda_6aa0680ec266c8fdc971c0b007e2fb1c> > : dragon::rendering::details::runStep::__l2::<lambda_9e9b351cf491e6fbbcbd224f44748919>, dragon::rendering::details::runStep::__l2::<lambda_c4f55adc6fc3bd9650f292b46e07f10d>, dragon::rendering::details::runStep::__l2::<lambda_6aa0680ec266c8fdc971c0b007e2fb1c>
{
};
# dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::update::__l33::<lambda_458b16ee16903832b42a44567235bda7>
struct __cppobj dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::update::__l33::<lambda_458b16ee16903832b42a44567235bda7>
{
std::shared_ptr<dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::BufferResource> target;
std::shared_ptr<dragon::rendering::TextureResourceType::ResourceUpdateParameters> updateArgs;
};
# dragon::rendering::coroutine::dispatch::__l6::<lambda_a1c2d30c4013903b5aec4fa185d2cdc4>
struct __cppobj dragon::rendering::coroutine::dispatch::__l6::<lambda_a1c2d30c4013903b5aec4fa185d2cdc4>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > stateHolder;
const dragon::rendering::TextureResourceManager::createAsExternal::__l12::<lambda_b09ac5df02a6a00a8bfe64931c430cce> coroutineCallback;
};
# dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::create::__l5::<lambda_7429854351f78834836fb87ef94ecddb>
struct __cppobj dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::create::__l5::<lambda_7429854351f78834836fb87ef94ecddb>
{
dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType> *const __this;
std::shared_ptr<dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::BufferResource> target;
};
# dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::create::__l5::<lambda_d8d78cde96f6ae0c209904e24ae369f7>
struct __cppobj dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::create::__l5::<lambda_d8d78cde96f6ae0c209904e24ae369f7>
{
dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType> *const __this;
std::shared_ptr<dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::BufferResource> target;
};
# dragon::rendering::coroutine::dispatch::__l6::<lambda_f30324bc8d40a6c0d5e4401c96f79fb9>
struct __cppobj dragon::rendering::coroutine::dispatch::__l6::<lambda_f30324bc8d40a6c0d5e4401c96f79fb9>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::TextureResourceManager::Impl::overrideInternalAsync::__l2::<lambda_f6804d13e6c1f399c569beed1d3a6cb8> coroutineCallback;
};
# dragon::rendering::coroutine::dispatch::__l5::<lambda_c602feaaae81dd2253c3cb291027307a>
struct __cppobj dragon::rendering::coroutine::dispatch::__l5::<lambda_c602feaaae81dd2253c3cb291027307a>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::TextureResourceManager::Impl::overrideInternalAsync::__l2::<lambda_f6804d13e6c1f399c569beed1d3a6cb8> coroutineCallback;
};
# dragon::rendering::coroutine::dispatch::__l6::<lambda_76852469a24b588dffed7499cbd54af8>
struct __cppobj dragon::rendering::coroutine::dispatch::__l6::<lambda_76852469a24b588dffed7499cbd54af8>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,unsigned __int64> > stateHolder;
const dragon::rendering::TextureResourceManager::Impl::getInternalAsync::__l2::<lambda_c2f36c41a6f8b939cf03ff8a0cc2efce> coroutineCallback;
};
# dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::flush::__l5::<lambda_e5ad9426d677070c2fdef4038fc0294b>
struct __cppobj dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::flush::__l5::<lambda_e5ad9426d677070c2fdef4038fc0294b>
{
dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType> *const __this;
std::shared_ptr<std::vector<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::rendering::details::TextureHandleTypeKey,unsigned __int64> >> > buffersToDelete;
};
# dragon::rendering::coroutine::dispatch::__l5::<lambda_69b722bc7359d47c64df04b8afc3a891>
struct __cppobj dragon::rendering::coroutine::dispatch::__l5::<lambda_69b722bc7359d47c64df04b8afc3a891>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > stateHolder;
const dragon::rendering::DeferredResult<unsigned __int64>::then::__l2::<lambda_e7b38f5f36d64d4501f5714de64d6730> coroutineCallback;
};
# dragon::rendering::details::runStep::__l2::<lambda_0d771b36c68787c1e72511b5fa13c6d0>::()::__l2::<lambda_092210d0254d409187ac1f8d6f07185d>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_0d771b36c68787c1e72511b5fa13c6d0>::()::__l2::<lambda_092210d0254d409187ac1f8d6f07185d>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > stateHolder;
const dragon::rendering::coroutine::Run<dragon::rendering::SharedTextureHandle> run;
};
# dragon::rendering::coroutine::dispatch::__l5::<lambda_11a1d5ae472a027cb6632881bcbca6c5>
struct __cppobj dragon::rendering::coroutine::dispatch::__l5::<lambda_11a1d5ae472a027cb6632881bcbca6c5>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::coroutine::when::__l2::<lambda_43bb4ffe9e3a22cb4498ae83c4961d8c> coroutineCallback;
};
# dragon::rendering::coroutine::dispatch::__l5::<lambda_c4661421668a05dd66275e614d2c913d>
struct __cppobj dragon::rendering::coroutine::dispatch::__l5::<lambda_c4661421668a05dd66275e614d2c913d>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > stateHolder;
const dragon::rendering::DeferredResult<bool>::then::__l2::<lambda_c3545776d4a1357cc987df9697644608> coroutineCallback;
};
# dragon::rendering::details::runStep::__l2::<lambda_c39af1b785cfd9fef232bb63f8916fde>::()::__l2::<lambda_13f3d7855e4af07a3c276e9986c506b2>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_c39af1b785cfd9fef232bb63f8916fde>::()::__l2::<lambda_13f3d7855e4af07a3c276e9986c506b2>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::coroutine::Run<bool> run;
};
# dragon::rendering::details::runStep::__l2::<lambda_a569cced27cf5a1cf209a41b43f8456a>::()::__l6::<lambda_1b68472403d595797829ecc57129966e>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_a569cced27cf5a1cf209a41b43f8456a>::()::__l6::<lambda_1b68472403d595797829ecc57129966e>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::TextureResourceManager::Impl::overrideInternalAsync::__l2::<lambda_f6804d13e6c1f399c569beed1d3a6cb8> coroutineCallback;
};
# dragon::rendering::details::runStep::__l2::<lambda_a569cced27cf5a1cf209a41b43f8456a>::()::__l5::<lambda_84e065d48bed39571ec09499ccc3d49a>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_a569cced27cf5a1cf209a41b43f8456a>::()::__l5::<lambda_84e065d48bed39571ec09499ccc3d49a>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::TextureResourceManager::Impl::overrideInternalAsync::__l2::<lambda_f6804d13e6c1f399c569beed1d3a6cb8> coroutineCallback;
};
# dragon::rendering::details::runStep::__l2::<lambda_56a057a413dadfdd162cdce03e706fb2>::()::__l2::<lambda_d381cb58fc7779d7b1a7400c6ba63a6b>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_56a057a413dadfdd162cdce03e706fb2>::()::__l2::<lambda_d381cb58fc7779d7b1a7400c6ba63a6b>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,unsigned __int64> > stateHolder;
const dragon::rendering::coroutine::Run<unsigned __int64> run;
};
# dragon::rendering::details::runStep::__l2::<lambda_df5525a80596be2e2ff78d9490af6f0e>::()::__l2::<lambda_d96772231ef00d7358ecf86c49fd7f57>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_df5525a80596be2e2ff78d9490af6f0e>::()::__l2::<lambda_d96772231ef00d7358ecf86c49fd7f57>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::coroutine::Run<bool> run;
};
# dragon::rendering::details::runStep::__l2::<lambda_f200acfc803d93621704f593d8ae7717>::()::__l6::<lambda_c201794e9569b397d4574556637b0a8c>
struct __cppobj __declspec(align(64)) dragon::rendering::details::runStep::__l2::<lambda_f200acfc803d93621704f593d8ae7717>::()::__l6::<lambda_c201794e9569b397d4574556637b0a8c>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::TextureResourceManager::Impl::readAsync::__l2::<lambda_661b6c1d40bfda803ee4881643ecfcc0> coroutineCallback;
};
# dragon::rendering::details::runStep::__l2::<lambda_f200acfc803d93621704f593d8ae7717>::()::__l5::<lambda_f161ca190794011fd8c399182391bc7e>
struct __cppobj __declspec(align(64)) dragon::rendering::details::runStep::__l2::<lambda_f200acfc803d93621704f593d8ae7717>::()::__l5::<lambda_f161ca190794011fd8c399182391bc7e>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::TextureResourceManager::Impl::readAsync::__l2::<lambda_661b6c1d40bfda803ee4881643ecfcc0> coroutineCallback;
};
# dragon::rendering::details::runStep::__l2::<lambda_e10cfcc8bd96dc76aa2724a3faa1de0a>::()::__l2::<lambda_8fde154722b8182b3040c7b4e0d20e1a>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_e10cfcc8bd96dc76aa2724a3faa1de0a>::()::__l2::<lambda_8fde154722b8182b3040c7b4e0d20e1a>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::coroutine::Run<bool> run;
};
# dragon::rendering::details::runStep::__l2::<lambda_00429de7dd09878e4a3668b23c94d5c6>::()::__l6::<lambda_f36c08dd3cb8b019023aa1579e15a3cc>
struct __cppobj __declspec(align(8)) dragon::rendering::details::runStep::__l2::<lambda_00429de7dd09878e4a3668b23c94d5c6>::()::__l6::<lambda_f36c08dd3cb8b019023aa1579e15a3cc>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::TextureResourceManager::Impl::copyAsync::__l2::<lambda_a6349755da7110c122d82e5a120d69a2> coroutineCallback;
_BYTE gap18[64];
};
# dragon::rendering::details::runStep::__l2::<lambda_00429de7dd09878e4a3668b23c94d5c6>::()::__l5::<lambda_61a91c263a9f826421fecc11c824e563>
struct __cppobj __declspec(align(8)) dragon::rendering::details::runStep::__l2::<lambda_00429de7dd09878e4a3668b23c94d5c6>::()::__l5::<lambda_61a91c263a9f826421fecc11c824e563>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::TextureResourceManager::Impl::copyAsync::__l2::<lambda_a6349755da7110c122d82e5a120d69a2> coroutineCallback;
_BYTE gap18[64];
};
# dragon::rendering::details::runStep::__l2::<lambda_c4f55adc6fc3bd9650f292b46e07f10d>::()::__l2::<lambda_4ffc2df15ba54d80d4a68a47656f5b0c>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_c4f55adc6fc3bd9650f292b46e07f10d>::()::__l2::<lambda_4ffc2df15ba54d80d4a68a47656f5b0c>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::coroutine::Run<bool> run;
};
# dragon::rendering::details::runStep::__l2::<lambda_9e9b351cf491e6fbbcbd224f44748919>::()::__l6::<lambda_a799483fea850e5e7b740f8f8b259dd2>
struct __cppobj __declspec(align(8)) dragon::rendering::details::runStep::__l2::<lambda_9e9b351cf491e6fbbcbd224f44748919>::()::__l6::<lambda_a799483fea850e5e7b740f8f8b259dd2>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::DeferredResult<bool>::then::__l2::<lambda_69c394c075e7947ecf6de6e23a7a00d3> coroutineCallback;
_BYTE gap18[32];
};
# dragon::rendering::details::runStep::__l2::<lambda_9e9b351cf491e6fbbcbd224f44748919>::()::__l5::<lambda_ce33225d20eac731c3c5d3af79018974>
struct __cppobj __declspec(align(8)) dragon::rendering::details::runStep::__l2::<lambda_9e9b351cf491e6fbbcbd224f44748919>::()::__l5::<lambda_ce33225d20eac731c3c5d3af79018974>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::DeferredResult<bool>::then::__l2::<lambda_69c394c075e7947ecf6de6e23a7a00d3> coroutineCallback;
_BYTE gap18[32];
};
# dragon::rendering::details::runStep::__l2::<lambda_7993acc3c8eb0047818e9d50cdee1abd>::()::__l2::<lambda_e8536be739904b349810d2196988cf6e>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_7993acc3c8eb0047818e9d50cdee1abd>::()::__l2::<lambda_e8536be739904b349810d2196988cf6e>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::coroutine::Run<bool> run;
};
# dragon::rendering::details::runStep::__l2::<lambda_a1b2a7e0f3d6af6c5b58879eada7c855>::()::__l6::<lambda_89a176c9f04a1fbb53c7bf68c08f9c09>
struct __cppobj __declspec(align(8)) dragon::rendering::details::runStep::__l2::<lambda_a1b2a7e0f3d6af6c5b58879eada7c855>::()::__l6::<lambda_89a176c9f04a1fbb53c7bf68c08f9c09>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::DeferredResult<bool>::then::__l2::<lambda_b36912425dc1a21ee23179b794f7fa70> coroutineCallback;
_BYTE gap18[32];
};
# dragon::rendering::details::runStep::__l2::<lambda_a1b2a7e0f3d6af6c5b58879eada7c855>::()::__l5::<lambda_cb722233db968e5f59240fb8589f559c>
struct __cppobj __declspec(align(8)) dragon::rendering::details::runStep::__l2::<lambda_a1b2a7e0f3d6af6c5b58879eada7c855>::()::__l5::<lambda_cb722233db968e5f59240fb8589f559c>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::DeferredResult<bool>::then::__l2::<lambda_b36912425dc1a21ee23179b794f7fa70> coroutineCallback;
_BYTE gap18[32];
};
# dragon::rendering::details::runStep::__l2::<lambda_432cf39907ff9873ee4e999290412742>::()::__l2::<lambda_d4ad2026ebbdcf5a3d5e6a0c5150cfc6>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_432cf39907ff9873ee4e999290412742>::()::__l2::<lambda_d4ad2026ebbdcf5a3d5e6a0c5150cfc6>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > stateHolder;
const dragon::rendering::coroutine::Run<dragon::rendering::SharedTextureHandle> run;
};
# dragon::rendering::details::runStep::__l2::<lambda_f6d401144df93177f677010af549061f>::()::__l2::<lambda_5d14e8a7d4aa62a6124ce6bb12f4b788>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_f6d401144df93177f677010af549061f>::()::__l2::<lambda_5d14e8a7d4aa62a6124ce6bb12f4b788>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > stateHolder;
const dragon::rendering::coroutine::Run<dragon::rendering::SharedTextureHandle> run;
};
# dragon::rendering::details::runStep::__l2::<lambda_b05b51eb72137a21c2cf1048902f2e5e>::()::__l2::<lambda_1613ea905ce01cf62e8c52812631a7c0>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_b05b51eb72137a21c2cf1048902f2e5e>::()::__l2::<lambda_1613ea905ce01cf62e8c52812631a7c0>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::coroutine::Run<bool> run;
};
# dragon::rendering::details::runStep::__l2::<lambda_e748f7c1651b3c2605040e30cd0026d1>::()::__l2::<lambda_4789fb643bb4830fc45696c9194f4566>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_e748f7c1651b3c2605040e30cd0026d1>::()::__l2::<lambda_4789fb643bb4830fc45696c9194f4566>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > stateHolder;
const dragon::rendering::coroutine::Run<dragon::rendering::SharedTextureHandle> run;
};
# dragon::rendering::details::runStep::__l2::<lambda_61ef815dfe04875bdb4f9819a637ba35>::()::__l6::<lambda_e24b39e3a7c6f8729d91b3f580c2dc97>
struct __cppobj __declspec(align(64)) dragon::rendering::details::runStep::__l2::<lambda_61ef815dfe04875bdb4f9819a637ba35>::()::__l6::<lambda_e24b39e3a7c6f8729d91b3f580c2dc97>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > stateHolder;
const dragon::rendering::DeferredResult<unsigned __int64>::then::__l2::<lambda_8b27e51beabb27cbb611d54cf4caa5b9> coroutineCallback;
};
# dragon::rendering::details::runStep::__l2::<lambda_61ef815dfe04875bdb4f9819a637ba35>::()::__l5::<lambda_fb7cafac9c0cdd995dfb619d50ecfedb>
struct __cppobj __declspec(align(64)) dragon::rendering::details::runStep::__l2::<lambda_61ef815dfe04875bdb4f9819a637ba35>::()::__l5::<lambda_fb7cafac9c0cdd995dfb619d50ecfedb>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > stateHolder;
const dragon::rendering::DeferredResult<unsigned __int64>::then::__l2::<lambda_8b27e51beabb27cbb611d54cf4caa5b9> coroutineCallback;
};
# dragon::rendering::details::runStep::__l2::<lambda_8c9f3269710ce9476149804229953a1e>::()::__l2::<lambda_2802f83d76530a35048e269653041662>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_8c9f3269710ce9476149804229953a1e>::()::__l2::<lambda_2802f83d76530a35048e269653041662>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > stateHolder;
const dragon::rendering::coroutine::Run<dragon::rendering::SharedTextureHandle> run;
};
# dragon::rendering::details::runStep::__l2::<lambda_011674cc6bf6055202422059f93cb0b6>::()::__l2::<lambda_946c52530d637afd7db21fcf161be18c>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_011674cc6bf6055202422059f93cb0b6>::()::__l2::<lambda_946c52530d637afd7db21fcf161be18c>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,unsigned __int64> > stateHolder;
const dragon::rendering::coroutine::Run<unsigned __int64> run;
};
# dragon::rendering::details::runStep::__l2::<lambda_66a3e410687ef6af83c0d08d2f7c8a05>::()::__l2::<lambda_6d7945c89d3c8f0e5ddea32179639038>
struct __cppobj dragon::rendering::details::runStep::__l2::<lambda_66a3e410687ef6af83c0d08d2f7c8a05>::()::__l2::<lambda_6d7945c89d3c8f0e5ddea32179639038>
{
dragon::rendering::GraphicsTasks *gfxTasks;
std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > stateHolder;
const dragon::rendering::coroutine::Run<bool> run;
};
# dragon::PagedBufferView<dragon::mesh::VertexBufferView,dragon::mesh::VertexSpanRegistry>
struct __cppobj dragon::PagedBufferView<dragon::mesh::VertexBufferView,dragon::mesh::VertexSpanRegistry> : dragon::mesh::VertexBufferView
{
dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::VertexSpanType,dragon::memory::BufferSource &&>::Span mStorageSpan;
gsl::not_null<dragon::mesh::VertexSpanRegistry *> mStorageSource;
};
# dragon::PagedBufferView<dragon::mesh::VertexBufferView,dragon::mesh::VertexSpanRegistry>_vtbl
struct /*VFT*/ dragon::PagedBufferView<dragon::mesh::VertexBufferView,dragon::mesh::VertexSpanRegistry>_vtbl
{
void (__fastcall *~VertexBufferView)(dragon::mesh::VertexBufferView *this);
};
# dragon::UpdateVertexBufferTransaction::apply::__l5::<lambda_a0a64e1c7867513b871690dbd0dac5db>
struct __cppobj dragon::UpdateVertexBufferTransaction::apply::__l5::<lambda_a0a64e1c7867513b871690dbd0dac5db>
{
dragon::UpdateVertexBufferTransaction *const __this;
const unsigned int *offset;
};
# dragon::UpdateVertexBufferTransaction::apply::__l5::<lambda_dfd5f0409683ab748d9a99769867473c>
struct __cppobj dragon::UpdateVertexBufferTransaction::apply::__l5::<lambda_dfd5f0409683ab748d9a99769867473c>
{
};
# dragon::platform::helpers::VisitOverloaded<<lambda_a0a64e1c7867513b871690dbd0dac5db>,<lambda_dfd5f0409683ab748d9a99769867473c> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_a0a64e1c7867513b871690dbd0dac5db>,<lambda_dfd5f0409683ab748d9a99769867473c> > : dragon::UpdateVertexBufferTransaction::apply::__l5::<lambda_a0a64e1c7867513b871690dbd0dac5db>, dragon::UpdateVertexBufferTransaction::apply::__l5::<lambda_dfd5f0409683ab748d9a99769867473c>
{
};
# dragon::PagedBufferView<dragon::mesh::IndexBufferView,dragon::mesh::IndexSpanRegistry>
struct __cppobj dragon::PagedBufferView<dragon::mesh::IndexBufferView,dragon::mesh::IndexSpanRegistry> : dragon::mesh::IndexBufferView
{
dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::IndexSpanType,dragon::memory::BufferSource &&>::Span mStorageSpan;
gsl::not_null<dragon::mesh::IndexSpanRegistry *> mStorageSource;
};
# dragon::PagedBufferView<dragon::mesh::IndexBufferView,dragon::mesh::IndexSpanRegistry>_vtbl
struct /*VFT*/ dragon::PagedBufferView<dragon::mesh::IndexBufferView,dragon::mesh::IndexSpanRegistry>_vtbl
{
void (__fastcall *~IndexBufferView)(dragon::mesh::IndexBufferView *this);
};
# dragon::UpdateIndexBufferTransaction
struct __cppobj dragon::UpdateIndexBufferTransaction
{
std::vector<unsigned char> mBufferData;
unsigned int mBufferStride;
unsigned int mCount;
std::string mDebugName;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_bf8217875efd4734fc345b4ef63f6648>,<lambda_752c0c19f3f0232d69a7dbbec83b0069> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_bf8217875efd4734fc345b4ef63f6648>,<lambda_752c0c19f3f0232d69a7dbbec83b0069> > : _BYTE[], _BYTE[]
{
_BYTE gap0[16];
};
# dragon::CreateShaderBufferTransaction
struct __cppobj dragon::CreateShaderBufferTransaction
{
std::vector<unsigned char> mBufferData;
std::string mDebugName;
unsigned int mBufferStride;
unsigned int mCount;
};
# dragon::UpdateShaderBufferTransaction
struct __cppobj dragon::UpdateShaderBufferTransaction
{
mce::ServerResourcePointer<mce::ResourcePointer<dragon::res::ResolvedShaderBufferResource,mce::ResourceBlockTemplate<dragon::res::ResolvedShaderBufferResource,mce::UncheckedHandleTracker,dragon::BufferDescription>,std::shared_ptr>,mce::AssertResourceServiceErrorHandler> mExistingBuffer;
std::vector<unsigned char> mBufferData;
std::string mDebugName;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_8574d24f6ba3260e6512bd19c23332cb> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_8574d24f6ba3260e6512bd19c23332cb> > : _BYTE[]
{
};
# dragon::platform::helpers::VisitOverloaded<<lambda_ef04bbbe9db0627491ed8a68d2971e49>,<lambda_cb2b4c4012b8f92c166615c0ab0943ba>,<lambda_eef8078e1bccecd3e2b3cf439b9fe412>,<lambda_ccc5cedc205676584038f50995c97560> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_ef04bbbe9db0627491ed8a68d2971e49>,<lambda_cb2b4c4012b8f92c166615c0ab0943ba>,<lambda_eef8078e1bccecd3e2b3cf439b9fe412>,<lambda_ccc5cedc205676584038f50995c97560> > : _BYTE[], _BYTE[], _BYTE[], _BYTE[]
{
_BYTE gap0[32];
_BYTE gap20[32];
_BYTE gap40[32];
};
# dragon::platform::helpers::VisitOverloaded<<lambda_8b396866c5fe75c5542c62259c6a9bb1> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_8b396866c5fe75c5542c62259c6a9bb1> > : _BYTE[]
{
};
# dragon::CreateAccelerationStructureWithQuadIndexBufferTransaction
struct __cppobj dragon::CreateAccelerationStructureWithQuadIndexBufferTransaction
{
mce::ServerResourcePointer<mce::ResourcePointer<dragon::mesh::ResolvedVertexBufferResource,mce::ResourceBlockTemplate<dragon::mesh::ResolvedVertexBufferResource,mce::UncheckedHandleTracker,dragon::BufferDescription>,std::shared_ptr>,mce::AssertResourceServiceErrorHandler> mVertexBuffer;
unsigned int mVertexCount;
dragon::rendering::BgfxPrimitiveIndexBuffer *mIndexBuffer;
_BYTE mBuildFlags[2];
std::string mDebugName;
};
# dragon::platform::helpers::VisitOverloaded<<lambda_6fcb2d35f34fb2797d3759006d77a339>,<lambda_06aa723ec6d816dc5b681cceedbd6330>,<lambda_4967c4eaee6be9a101ef51498e7e7e5c>,<lambda_f344babe6311f80830aad2f4fe42b3d0> >
struct __cppobj __declspec(align(8)) dragon::platform::helpers::VisitOverloaded<<lambda_6fcb2d35f34fb2797d3759006d77a339>,<lambda_06aa723ec6d816dc5b681cceedbd6330>,<lambda_4967c4eaee6be9a101ef51498e7e7e5c>,<lambda_f344babe6311f80830aad2f4fe42b3d0> > : _BYTE[], _BYTE[], _BYTE[], _BYTE[]
{
_BYTE gap0[40];
_BYTE gap28[32];
_BYTE gap48[32];
_BYTE gap68[32];
};
# dragon::platform::helpers::VisitOverloaded<<lambda_3b3a38ca1c5399c6f597f779098ccd90> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_3b3a38ca1c5399c6f597f779098ccd90> > : _BYTE[]
{
};
# dragon::platform::helpers::VisitOverloaded<<lambda_63759548f050931abeef0f4e2fd24f88>,<lambda_d56d4d2f7249e72c13e0d36d290eebff>,<lambda_a9c0175f63b744e2348f358ed6bca670>,<lambda_bbb4de575de97cbc76dc6ef9a84919c4> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_63759548f050931abeef0f4e2fd24f88>,<lambda_d56d4d2f7249e72c13e0d36d290eebff>,<lambda_a9c0175f63b744e2348f358ed6bca670>,<lambda_bbb4de575de97cbc76dc6ef9a84919c4> > : _BYTE[], _BYTE[], _BYTE[], _BYTE[]
{
_BYTE gap0[40];
_BYTE gap28[40];
_BYTE gap50[40];
};
# dragon::UpdateVertexOnlyAccelerationStructureTransaction::apply::__l11::<lambda_0243b5dcd3a99e8661e057624a474c96>
struct __cppobj dragon::UpdateVertexOnlyAccelerationStructureTransaction::apply::__l11::<lambda_0243b5dcd3a99e8661e057624a474c96>
{
};
# dragon::platform::helpers::VisitOverloaded<<lambda_0243b5dcd3a99e8661e057624a474c96> >
struct __cppobj dragon::platform::helpers::VisitOverloaded<<lambda_0243b5dcd3a99e8661e057624a474c96> > : dragon::UpdateVertexOnlyAccelerationStructureTransaction::apply::__l11::<lambda_0243b5dcd3a99e8661e057624a474c96>
{
};
# dragon::result::Result<std::optional<dragon::res::TextureDescription>,enum dragon::res::TextureError>
struct __cppobj dragon::result::Result<std::optional<dragon::res::TextureDescription>,enum dragon::res::TextureError>
{
std::variant<std::optional<dragon::res::TextureDescription>,enum dragon::res::TextureError> mValue;
};
# dragon::res::UpdateTextureRegionTransaction
struct __cppobj dragon::res::UpdateTextureRegionTransaction
{
unsigned int mX;
unsigned int mY;
cg::ImageBuffer mImageBuffer;
};
# dragon::res::CopyTextureTransaction
struct __cppobj dragon::res::CopyTextureTransaction
{
dragon::res::ClientTexture mSrc;
};
# dragon::res::TextureRead::wait::__l4::<lambda_01a2631989fab186b0742e2fff9bfaed>
struct __cppobj dragon::res::TextureRead::wait::__l4::<lambda_01a2631989fab186b0742e2fff9bfaed>
{
};
# dragon::res::ResolvedTextureResource::{dtor}::__l5::<lambda_28b687352226c6311cbeb9099133fe66>
struct __cppobj dragon::res::ResolvedTextureResource::{dtor}::__l5::<lambda_28b687352226c6311cbeb9099133fe66>
{
bgfx::TextureHandle handle;
};
# DropperContainerManagerModel
struct __cppobj DropperContainerManagerModel : LevelContainerManagerModel
{
};
# DropperContainerManagerModel_vtbl
struct /*VFT*/ DropperContainerManagerModel_vtbl
{
void (__fastcall *~IContainerManager)(IContainerManager *this);
ContainerID (__fastcall *getContainerId)(IContainerManager *this);
void (__fastcall *setContainerId)(IContainerManager *this, ContainerID);
ContainerType (__fastcall *getContainerType)(IContainerManager *this);
void (__fastcall *setContainerType)(IContainerManager *this, ContainerType);
void (__fastcall *serverInitItemStackIds)(IContainerManager *this);
std::vector<ItemStack> *(__fastcall *getItemCopies)(IContainerManager *this, std::vector<ItemStack> *result);
void (__fastcall *setSlot)(IContainerManager *this, int, const ItemStack *, bool);
const ItemStack *(__fastcall *getSlot)(IContainerManager *this, int);
void (__fastcall *setData)(IContainerManager *this, int, int);
void (__fastcall *broadcastChanges)(IContainerManager *this);
bool (__fastcall *validateContainer)(IContainerManager *this);
bool (__fastcall *isValid)(ContainerManagerModel *this, float);
ContainerScreenContext *(__fastcall *_postInit)(ContainerManagerModel *this, ContainerScreenContext *result);
};
# DispenserContainerManagerModel
struct __cppobj DispenserContainerManagerModel : LevelContainerManagerModel
{
};
# DispenserContainerManagerModel_vtbl
struct /*VFT*/ DispenserContainerManagerModel_vtbl
{
void (__fastcall *~IContainerManager)(IContainerManager *this);
ContainerID (__fastcall *getContainerId)(IContainerManager *this);
void (__fastcall *setContainerId)(IContainerManager *this, ContainerID);
ContainerType (__fastcall *getContainerType)(IContainerManager *this);
void (__fastcall *setContainerType)(IContainerManager *this, ContainerType);
void (__fastcall *serverInitItemStackIds)(IContainerManager *this);
std::vector<ItemStack> *(__fastcall *getItemCopies)(IContainerManager *this, std::vector<ItemStack> *result);
void (__fastcall *setSlot)(IContainerManager *this, int, const ItemStack *, bool);
const ItemStack *(__fastcall *getSlot)(IContainerManager *this, int);
void (__fastcall *setData)(IContainerManager *this, int, int);
void (__fastcall *broadcastChanges)(IContainerManager *this);
bool (__fastcall *validateContainer)(IContainerManager *this);
bool (__fastcall *isValid)(ContainerManagerModel *this, float);
ContainerScreenContext *(__fastcall *_postInit)(ContainerManagerModel *this, ContainerScreenContext *result);
};
# DanceSystem
struct __cppobj DanceSystem : ITickingSystem
{
};
# DanceSystem_vtbl
struct /*VFT*/ DanceSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# DwellerSystem
struct __cppobj DwellerSystem : ITickingSystem
{
};
# DwellerSystem_vtbl
struct /*VFT*/ DwellerSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# DoorInteractGoal
struct __cppobj DoorInteractGoal : Goal
{
BlockPos mDoorPos;
const DoorBlock *mDoorBlock;
bool mInitialToggledState;
bool mMobOversized;
bool mExited;
float mDoorOpenDirX;
float mDoorOpenDirZ;
Direction::Type mEnterDirection;
Direction::Type mExitDirection;
Mob *mMob;
};
# DoorInteractGoal_vtbl
struct /*VFT*/ DoorInteractGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# DefendVillageTargetDefinition
struct __cppobj __declspec(align(8)) DefendVillageTargetDefinition : TargetGoalDefinition
{
float mAttackChance;
};
# DefendVillageTargetDefinition_vtbl
struct /*VFT*/ DefendVillageTargetDefinition_vtbl
{
void (__fastcall *~BaseGoalDefinition)(BaseGoalDefinition *this);
bool (__fastcall *validateMobType)(BaseGoalDefinition *this, Mob *);
bool (__fastcall *validate)(BaseGoalDefinition *this, Mob *);
};
# DefendVillageTargetGoal
struct __cppobj __declspec(align(8)) DefendVillageTargetGoal : TargetGoal
{
Mob *mPotentialTarget;
float mAttackChance;
};
# DefendVillageTargetGoal_vtbl
struct /*VFT*/ DefendVillageTargetGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
bool (__fastcall *_canAttack)(TargetGoal *this, Mob *, Actor *, bool, bool, const MobDescriptor **);
};
# DelayedAttackDefinition
struct __cppobj __declspec(align(8)) DelayedAttackDefinition : MeleeAttackDefinition
{
float mAttackDuration;
float mHitDelayPercent;
LevelSoundEvent mSound;
};
# DelayedAttackDefinition_vtbl
struct /*VFT*/ DelayedAttackDefinition_vtbl
{
void (__fastcall *~BaseGoalDefinition)(BaseGoalDefinition *this);
bool (__fastcall *validateMobType)(BaseGoalDefinition *this, Mob *);
bool (__fastcall *validate)(BaseGoalDefinition *this, Mob *);
};
# DelayedAttackGoal
struct __cppobj __declspec(align(8)) DelayedAttackGoal : MeleeAttackGoal
{
int mAttackDurationTicks;
int mPostPathingTicks;
int mHitDelayTicks;
_BYTE mAttackFlag[4];
LevelSoundEvent mSound;
};
# DelayedAttackGoal_vtbl
struct /*VFT*/ DelayedAttackGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
void (__fastcall *_attemptMoveToTarget)(MeleeAttackGoal *this, Actor *);
void (__fastcall *_attemptAttackTarget)(MeleeAttackGoal *this, Actor *, float, float, float);
};
# DragonBaseGoalDefinition
struct __cppobj __declspec(align(8)) DragonBaseGoalDefinition : BaseGoalDefinition
{
float mActiveSpeed;
float mFlightSpeed;
float mTurnSpeed;
FloatRange mTargetZone;
};
# DragonBaseGoalDefinition_vtbl
struct /*VFT*/ DragonBaseGoalDefinition_vtbl
{
void (__fastcall *~BaseGoalDefinition)(BaseGoalDefinition *this);
bool (__fastcall *validateMobType)(BaseGoalDefinition *this, Mob *);
bool (__fastcall *validate)(BaseGoalDefinition *this, Mob *);
};
# DragonBaseGoal
struct __cppobj __declspec(align(8)) DragonBaseGoal : Goal
{
EnderDragon *mDragon;
float mActiveSpeed;
float mFlightSpeed;
float mTurnSpeed;
FloatRange mTargetZone;
};
# DragonBaseGoal_vtbl
struct /*VFT*/ DragonBaseGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# DragonChargePlayerDefinition
struct __cppobj __declspec(align(8)) DragonChargePlayerDefinition : DragonBaseGoalDefinition
{
float mContinueChargeThresholdTime;
};
# DragonChargePlayerDefinition_vtbl
struct /*VFT*/ DragonChargePlayerDefinition_vtbl
{
void (__fastcall *~BaseGoalDefinition)(BaseGoalDefinition *this);
bool (__fastcall *validateMobType)(BaseGoalDefinition *this, Mob *);
bool (__fastcall *validate)(BaseGoalDefinition *this, Mob *);
};
# DragonChargePlayerGoal
struct __cppobj DragonChargePlayerGoal : DragonBaseGoal
{
int mOutsideChargeZoneTicks;
int mContinueChargeThresholdTicks;
};
# DragonChargePlayerGoal_vtbl
struct /*VFT*/ DragonChargePlayerGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# DragonBaseGoalDefinition::buildDragonBaseSchema::__l2::<lambda_ac3b56ffc0f5393751f1704d25cc5371>
struct __cppobj DragonBaseGoalDefinition::buildDragonBaseSchema::__l2::<lambda_ac3b56ffc0f5393751f1704d25cc5371>
{
bool targetZoneJsonRequired;
std::string targetZoneField;
};
# DragonBaseGoalDefinition::buildDragonBaseSchema::__l2::<lambda_1938c658b5a686de9d54375c62570bb0>
struct __cppobj DragonBaseGoalDefinition::buildDragonBaseSchema::__l2::<lambda_1938c658b5a686de9d54375c62570bb0>
{
};
# DragonDeathGoal
struct __cppobj __declspec(align(8)) DragonDeathGoal : Goal
{
EnderDragon *mDragon;
int mTime;
};
# DragonDeathGoal_vtbl
struct /*VFT*/ DragonDeathGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# DragonFlamingDefinition
struct __cppobj DragonFlamingDefinition : BaseGoalDefinition
{
int mGroundFlameAttackCount;
float mCooldownTime;
float mFlameTime;
float mRoarTime;
float mSmokeRadius;
float mSmokeTime;
std::string mSmokeColor;
};
# DragonFlamingDefinition_vtbl
struct /*VFT*/ DragonFlamingDefinition_vtbl
{
void (__fastcall *~BaseGoalDefinition)(BaseGoalDefinition *this);
bool (__fastcall *validateMobType)(BaseGoalDefinition *this, Mob *);
bool (__fastcall *validate)(BaseGoalDefinition *this, Mob *);
};
# DragonFlamingGoal
struct __cppobj DragonFlamingGoal : Goal
{
EnderDragon *mDragon;
int mGroundFlameAttackCount;
int mCooldownTicks;
int mFlameTicks;
int mFlameDurationTicks;
int mRoarTicks;
int mRoarDurationTicks;
int mSmokeDurationTicks;
float mSmokeRadius;
mce::Color mSmokeColor;
};
# DragonFlamingGoal_vtbl
struct /*VFT*/ DragonFlamingGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# DragonHoldingPatternGoal
struct __cppobj DragonHoldingPatternGoal : Goal
{
std::unique_ptr<Path> mCurrentPath;
bool mClockwise;
EnderDragon *mDragon;
};
# DragonHoldingPatternGoal_vtbl
struct /*VFT*/ DragonHoldingPatternGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# DragonLandingGoal
struct __cppobj __declspec(align(8)) DragonLandingGoal : Goal
{
EnderDragon *mDragon;
std::unique_ptr<Path> mCurrentPath;
bool mDone;
};
# DragonLandingGoal_vtbl
struct /*VFT*/ DragonLandingGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# DragonScanningGoal
struct __cppobj __declspec(align(8)) DragonScanningGoal : Goal
{
EnderDragon *mDragon;
float mScanTime;
};
# DragonScanningGoal_vtbl
struct /*VFT*/ DragonScanningGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# DragonStrafePlayerDefinition
struct __cppobj DragonStrafePlayerDefinition : DragonBaseGoalDefinition
{
float mSwitchDirectionProbability;
float mRangeAndViewTime;
float mFireballRange;
float mViewAngle;
};
# DragonStrafePlayerDefinition_vtbl
struct /*VFT*/ DragonStrafePlayerDefinition_vtbl
{
void (__fastcall *~BaseGoalDefinition)(BaseGoalDefinition *this);
bool (__fastcall *validateMobType)(BaseGoalDefinition *this, Mob *);
bool (__fastcall *validate)(BaseGoalDefinition *this, Mob *);
};
# DragonStrafePlayerGoal
struct __cppobj __declspec(align(8)) DragonStrafePlayerGoal : DragonBaseGoal
{
Actor *mAttackTarget;
std::unique_ptr<Path> mCurrentPath;
bool mClockwise;
bool mDone;
int mHasTargetTicks;
int mRangeAndViewTicks;
float mFireballPower;
float mFireballRange;
float mSwitchDirectionProbability;
float mViewAngle;
};
# DragonStrafePlayerGoal_vtbl
struct /*VFT*/ DragonStrafePlayerGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# DragonBaseGoalDefinition::buildDragonBaseSchema::__l2::<lambda_b1aa74c093f58ccb20c883e4bd30ac6c>
struct __cppobj DragonBaseGoalDefinition::buildDragonBaseSchema::__l2::<lambda_b1aa74c093f58ccb20c883e4bd30ac6c>
{
bool targetZoneJsonRequired;
std::string targetZoneField;
};
# DragonBaseGoalDefinition::buildDragonBaseSchema::__l2::<lambda_539b8604f9adc26e401b11765918b94f>
struct __cppobj DragonBaseGoalDefinition::buildDragonBaseSchema::__l2::<lambda_539b8604f9adc26e401b11765918b94f>
{
};
# DragonTakeoffGoal
struct __cppobj DragonTakeoffGoal : Goal
{
bool mFirstTick;
std::unique_ptr<Path> mCurrentPath;
EnderDragon *mDragon;
};
# DragonTakeoffGoal_vtbl
struct /*VFT*/ DragonTakeoffGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# DropItemForDefinition
struct __cppobj __declspec(align(8)) DropItemForDefinition : BaseGoalDefinition
{
float mSecondsBeforePickup;
float mTotalCoolDownSeconds;
float mDropItemChance;
float mOfferingDistance;
float mMinimumTeleportDistance;
float mLookAtTargetMaxHeadHeight;
std::string mLootTable;
DefinitionTrigger mOnDropAttempt;
FloatRange mTimeOfDayRange;
Vec3 mTargetRange;
Vec3 mTeleportDistanceFromTarget;
std::vector<MobDescriptor> mTargetFilter;
int mSearchCount;
int mSearchHeight;
int mSearchRange;
float mGoalRadius;
float mSpeedModifier;
};
# DropItemForDefinition_vtbl
struct /*VFT*/ DropItemForDefinition_vtbl
{
void (__fastcall *~BaseGoalDefinition)(BaseGoalDefinition *this);
bool (__fastcall *validateMobType)(BaseGoalDefinition *this, Mob *);
bool (__fastcall *validate)(BaseGoalDefinition *this, Mob *);
};
# DropItemForGoal
struct __cppobj DropItemForGoal : BaseMoveToBlockGoal
{
bool mHasDroppedItem;
int mCooldownRemaining;
int mTicksBeforePickup;
int mTotalCooldownTicks;
float mDropItemChance;
float mPreferredSquareDistance;
float mMinimumTeleportDistance;
float mLookAtTargetMaxHeadHeight;
std::string mLootTable;
ActorUniqueID mDropForID;
DefinitionTrigger mOnDropAttempt;
FloatRange mTimeOfDayRange;
Vec3 mTargetRange;
Vec3 mTeleportDistanceFromTarget;
std::vector<MobDescriptor> mTargetFilter;
};
# DropItemForGoal_vtbl
struct /*VFT*/ DropItemForGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
bool (__fastcall *hasReachedTarget)(BaseMoveToGoal *this);
bool (__fastcall *isValidTarget)(BaseMoveToGoal *this, BlockSource *, const BlockPos *);
int (__fastcall *_nextStartTick)(BaseMoveToGoal *this);
bool (__fastcall *_canReach)(BaseMoveToGoal *this, const BlockPos *);
void (__fastcall *_moveToBlock)(BaseMoveToGoal *this);
Vec3 *(__fastcall *_getTargetPosition)(BaseMoveToGoal *this, Vec3 *result);
unsigned __int64 (__fastcall *_getRepathTime)(BaseMoveToGoal *this);
bool (__fastcall *findTargetBlock)(BaseMoveToBlockGoal *this);
};
# DropItemForDefinition::buildSchema::__l2::<lambda_ba3f88ce38b474a7f7f5b2392b30d3e4>
struct __cppobj DropItemForDefinition::buildSchema::__l2::<lambda_ba3f88ce38b474a7f7f5b2392b30d3e4>
{
bool timeOfDayRangeJsonRequired;
std::string timeOfDayRangeField;
};
# DropItemForDefinition::buildSchema::__l2::<lambda_2a97a3f1a23358a985ef13bb8cdac69a>
struct __cppobj DropItemForDefinition::buildSchema::__l2::<lambda_2a97a3f1a23358a985ef13bb8cdac69a>
{
};
# DefinitionInstanceTyped<AvoidBlockGoal::Definition>
struct __cppobj DefinitionInstanceTyped<AvoidBlockGoal::Definition> : IDefinitionInstance
{
std::unique_ptr<AvoidBlockGoal::Definition> mDefinition;
};
# DefinitionInstanceTyped<AvoidBlockGoal::Definition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<AvoidBlockGoal::Definition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,AvoidBlockGoal::Definition,AvoidBlockGoal>
struct __cppobj DefinitionInstance<EntityContext &,AvoidBlockGoal::Definition,AvoidBlockGoal> : DefinitionInstanceTyped<AvoidBlockGoal::Definition>
{
};
# DefinitionInstance<EntityContext &,AvoidBlockGoal::Definition,AvoidBlockGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,AvoidBlockGoal::Definition,AvoidBlockGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,AvoidBlockGoal::Definition,AvoidBlockGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,AvoidBlockGoal::Definition,AvoidBlockGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,AvoidBlockGoal::Definition,AvoidBlockGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,AvoidBlockGoal::Definition,AvoidBlockGoal> *this, EntityContext *);
};
# DefinitionSerializer<AvoidBlockGoal::Definition>
struct __cppobj DefinitionSerializer<AvoidBlockGoal::Definition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<AvoidBlockGoal::Definition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,AvoidBlockGoal::Definition> > mSchema;
};
# DefinitionSerializer<AvoidBlockGoal::Definition>_vtbl
struct /*VFT*/ DefinitionSerializer<AvoidBlockGoal::Definition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<AvoidMobTypeDefinition>
struct __cppobj DefinitionInstanceTyped<AvoidMobTypeDefinition> : IDefinitionInstance
{
std::unique_ptr<AvoidMobTypeDefinition> mDefinition;
};
# DefinitionInstanceTyped<AvoidMobTypeDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<AvoidMobTypeDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,AvoidMobTypeDefinition,AvoidMobTypeGoal>
struct __cppobj DefinitionInstance<EntityContext &,AvoidMobTypeDefinition,AvoidMobTypeGoal> : DefinitionInstanceTyped<AvoidMobTypeDefinition>
{
};
# DefinitionInstance<EntityContext &,AvoidMobTypeDefinition,AvoidMobTypeGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,AvoidMobTypeDefinition,AvoidMobTypeGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,AvoidMobTypeDefinition,AvoidMobTypeGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,AvoidMobTypeDefinition,AvoidMobTypeGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,AvoidMobTypeDefinition,AvoidMobTypeGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,AvoidMobTypeDefinition,AvoidMobTypeGoal> *this, EntityContext *);
};
# DefinitionSerializer<AvoidMobTypeDefinition>
struct __cppobj DefinitionSerializer<AvoidMobTypeDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<AvoidMobTypeDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,AvoidMobTypeDefinition> > mSchema;
};
# DefinitionSerializer<AvoidMobTypeDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<AvoidMobTypeDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<ChargeAttackDefinition>
struct __cppobj DefinitionInstanceTyped<ChargeAttackDefinition> : IDefinitionInstance
{
std::unique_ptr<ChargeAttackDefinition> mDefinition;
};
# DefinitionInstanceTyped<ChargeAttackDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<ChargeAttackDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,ChargeAttackDefinition,ChargeAttackGoal>
struct __cppobj DefinitionInstance<EntityContext &,ChargeAttackDefinition,ChargeAttackGoal> : DefinitionInstanceTyped<ChargeAttackDefinition>
{
};
# DefinitionInstance<EntityContext &,ChargeAttackDefinition,ChargeAttackGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,ChargeAttackDefinition,ChargeAttackGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,ChargeAttackDefinition,ChargeAttackGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,ChargeAttackDefinition,ChargeAttackGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,ChargeAttackDefinition,ChargeAttackGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,ChargeAttackDefinition,ChargeAttackGoal> *this, EntityContext *);
};
# DefinitionSerializer<ChargeAttackDefinition>
struct __cppobj DefinitionSerializer<ChargeAttackDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<ChargeAttackDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,ChargeAttackDefinition> > mSchema;
};
# DefinitionSerializer<ChargeAttackDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<ChargeAttackDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<ChargeHeldItemDefinition>
struct __cppobj DefinitionInstanceTyped<ChargeHeldItemDefinition> : IDefinitionInstance
{
std::unique_ptr<ChargeHeldItemDefinition> mDefinition;
};
# DefinitionInstanceTyped<ChargeHeldItemDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<ChargeHeldItemDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,ChargeHeldItemDefinition,ChargeHeldItemGoal>
struct __cppobj DefinitionInstance<EntityContext &,ChargeHeldItemDefinition,ChargeHeldItemGoal> : DefinitionInstanceTyped<ChargeHeldItemDefinition>
{
};
# DefinitionInstance<EntityContext &,ChargeHeldItemDefinition,ChargeHeldItemGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,ChargeHeldItemDefinition,ChargeHeldItemGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,ChargeHeldItemDefinition,ChargeHeldItemGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,ChargeHeldItemDefinition,ChargeHeldItemGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,ChargeHeldItemDefinition,ChargeHeldItemGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,ChargeHeldItemDefinition,ChargeHeldItemGoal> *this, EntityContext *);
};
# DefinitionSerializer<ChargeHeldItemDefinition>
struct __cppobj DefinitionSerializer<ChargeHeldItemDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<ChargeHeldItemDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,ChargeHeldItemDefinition> > mSchema;
};
# DefinitionSerializer<ChargeHeldItemDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<ChargeHeldItemDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<CircleAroundAnchorDefinition>
struct __cppobj DefinitionInstanceTyped<CircleAroundAnchorDefinition> : IDefinitionInstance
{
std::unique_ptr<CircleAroundAnchorDefinition> mDefinition;
};
# DefinitionInstanceTyped<CircleAroundAnchorDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<CircleAroundAnchorDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,CircleAroundAnchorDefinition,CircleAroundAnchorGoal>
struct __cppobj DefinitionInstance<EntityContext &,CircleAroundAnchorDefinition,CircleAroundAnchorGoal> : DefinitionInstanceTyped<CircleAroundAnchorDefinition>
{
};
# DefinitionInstance<EntityContext &,CircleAroundAnchorDefinition,CircleAroundAnchorGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,CircleAroundAnchorDefinition,CircleAroundAnchorGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,CircleAroundAnchorDefinition,CircleAroundAnchorGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,CircleAroundAnchorDefinition,CircleAroundAnchorGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,CircleAroundAnchorDefinition,CircleAroundAnchorGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,CircleAroundAnchorDefinition,CircleAroundAnchorGoal> *this, EntityContext *);
};
# DefinitionSerializer<CircleAroundAnchorDefinition>
struct __cppobj DefinitionSerializer<CircleAroundAnchorDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<CircleAroundAnchorDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,CircleAroundAnchorDefinition> > mSchema;
};
# DefinitionSerializer<CircleAroundAnchorDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<CircleAroundAnchorDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<ControlledByPlayerDefinition>
struct __cppobj DefinitionInstanceTyped<ControlledByPlayerDefinition> : IDefinitionInstance
{
std::unique_ptr<ControlledByPlayerDefinition> mDefinition;
};
# DefinitionInstanceTyped<ControlledByPlayerDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<ControlledByPlayerDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,ControlledByPlayerDefinition,ControlledByPlayerGoal>
struct __cppobj DefinitionInstance<EntityContext &,ControlledByPlayerDefinition,ControlledByPlayerGoal> : DefinitionInstanceTyped<ControlledByPlayerDefinition>
{
};
# DefinitionInstance<EntityContext &,ControlledByPlayerDefinition,ControlledByPlayerGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,ControlledByPlayerDefinition,ControlledByPlayerGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,ControlledByPlayerDefinition,ControlledByPlayerGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,ControlledByPlayerDefinition,ControlledByPlayerGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,ControlledByPlayerDefinition,ControlledByPlayerGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,ControlledByPlayerDefinition,ControlledByPlayerGoal> *this, EntityContext *);
};
# DefinitionSerializer<ControlledByPlayerDefinition>
struct __cppobj DefinitionSerializer<ControlledByPlayerDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<ControlledByPlayerDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,ControlledByPlayerDefinition> > mSchema;
};
# DefinitionSerializer<ControlledByPlayerDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<ControlledByPlayerDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<DefendVillageTargetDefinition>
struct __cppobj DefinitionInstanceTyped<DefendVillageTargetDefinition> : IDefinitionInstance
{
std::unique_ptr<DefendVillageTargetDefinition> mDefinition;
};
# DefinitionInstanceTyped<DefendVillageTargetDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<DefendVillageTargetDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,DefendVillageTargetDefinition,DefendVillageTargetGoal>
struct __cppobj DefinitionInstance<EntityContext &,DefendVillageTargetDefinition,DefendVillageTargetGoal> : DefinitionInstanceTyped<DefendVillageTargetDefinition>
{
};
# DefinitionInstance<EntityContext &,DefendVillageTargetDefinition,DefendVillageTargetGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,DefendVillageTargetDefinition,DefendVillageTargetGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,DefendVillageTargetDefinition,DefendVillageTargetGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,DefendVillageTargetDefinition,DefendVillageTargetGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,DefendVillageTargetDefinition,DefendVillageTargetGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,DefendVillageTargetDefinition,DefendVillageTargetGoal> *this, EntityContext *);
};
# DefinitionSerializer<DefendVillageTargetDefinition>
struct __cppobj DefinitionSerializer<DefendVillageTargetDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<DefendVillageTargetDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,DefendVillageTargetDefinition> > mSchema;
};
# DefinitionSerializer<DefendVillageTargetDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<DefendVillageTargetDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<DelayedAttackDefinition>
struct __cppobj DefinitionInstanceTyped<DelayedAttackDefinition> : IDefinitionInstance
{
std::unique_ptr<DelayedAttackDefinition> mDefinition;
};
# DefinitionInstanceTyped<DelayedAttackDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<DelayedAttackDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,DelayedAttackDefinition,DelayedAttackGoal>
struct __cppobj DefinitionInstance<EntityContext &,DelayedAttackDefinition,DelayedAttackGoal> : DefinitionInstanceTyped<DelayedAttackDefinition>
{
};
# DefinitionInstance<EntityContext &,DelayedAttackDefinition,DelayedAttackGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,DelayedAttackDefinition,DelayedAttackGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,DelayedAttackDefinition,DelayedAttackGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,DelayedAttackDefinition,DelayedAttackGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,DelayedAttackDefinition,DelayedAttackGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,DelayedAttackDefinition,DelayedAttackGoal> *this, EntityContext *);
};
# DefinitionSerializer<DelayedAttackDefinition>
struct __cppobj DefinitionSerializer<DelayedAttackDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<DelayedAttackDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,DelayedAttackDefinition> > mSchema;
};
# DefinitionSerializer<DelayedAttackDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<DelayedAttackDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<DragonChargePlayerDefinition>
struct __cppobj DefinitionInstanceTyped<DragonChargePlayerDefinition> : IDefinitionInstance
{
std::unique_ptr<DragonChargePlayerDefinition> mDefinition;
};
# DefinitionInstanceTyped<DragonChargePlayerDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<DragonChargePlayerDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,DragonChargePlayerDefinition,DragonChargePlayerGoal>
struct __cppobj DefinitionInstance<EntityContext &,DragonChargePlayerDefinition,DragonChargePlayerGoal> : DefinitionInstanceTyped<DragonChargePlayerDefinition>
{
};
# DefinitionInstance<EntityContext &,DragonChargePlayerDefinition,DragonChargePlayerGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,DragonChargePlayerDefinition,DragonChargePlayerGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,DragonChargePlayerDefinition,DragonChargePlayerGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,DragonChargePlayerDefinition,DragonChargePlayerGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,DragonChargePlayerDefinition,DragonChargePlayerGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,DragonChargePlayerDefinition,DragonChargePlayerGoal> *this, EntityContext *);
};
# DefinitionSerializer<DragonChargePlayerDefinition>
struct __cppobj DefinitionSerializer<DragonChargePlayerDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<DragonChargePlayerDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,DragonChargePlayerDefinition> > mSchema;
};
# DefinitionSerializer<DragonChargePlayerDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<DragonChargePlayerDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<DragonFlamingDefinition>
struct __cppobj DefinitionInstanceTyped<DragonFlamingDefinition> : IDefinitionInstance
{
std::unique_ptr<DragonFlamingDefinition> mDefinition;
};
# DefinitionInstanceTyped<DragonFlamingDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<DragonFlamingDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,DragonFlamingDefinition,DragonFlamingGoal>
struct __cppobj DefinitionInstance<EntityContext &,DragonFlamingDefinition,DragonFlamingGoal> : DefinitionInstanceTyped<DragonFlamingDefinition>
{
};
# DefinitionInstance<EntityContext &,DragonFlamingDefinition,DragonFlamingGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,DragonFlamingDefinition,DragonFlamingGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,DragonFlamingDefinition,DragonFlamingGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,DragonFlamingDefinition,DragonFlamingGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,DragonFlamingDefinition,DragonFlamingGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,DragonFlamingDefinition,DragonFlamingGoal> *this, EntityContext *);
};
# DefinitionSerializer<DragonFlamingDefinition>
struct __cppobj DefinitionSerializer<DragonFlamingDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<DragonFlamingDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,DragonFlamingDefinition> > mSchema;
};
# DefinitionSerializer<DragonFlamingDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<DragonFlamingDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<DragonStrafePlayerDefinition>
struct __cppobj DefinitionInstanceTyped<DragonStrafePlayerDefinition> : IDefinitionInstance
{
std::unique_ptr<DragonStrafePlayerDefinition> mDefinition;
};
# DefinitionInstanceTyped<DragonStrafePlayerDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<DragonStrafePlayerDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,DragonStrafePlayerDefinition,DragonStrafePlayerGoal>
struct __cppobj DefinitionInstance<EntityContext &,DragonStrafePlayerDefinition,DragonStrafePlayerGoal> : DefinitionInstanceTyped<DragonStrafePlayerDefinition>
{
};
# DefinitionInstance<EntityContext &,DragonStrafePlayerDefinition,DragonStrafePlayerGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,DragonStrafePlayerDefinition,DragonStrafePlayerGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,DragonStrafePlayerDefinition,DragonStrafePlayerGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,DragonStrafePlayerDefinition,DragonStrafePlayerGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,DragonStrafePlayerDefinition,DragonStrafePlayerGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,DragonStrafePlayerDefinition,DragonStrafePlayerGoal> *this, EntityContext *);
};
# DefinitionSerializer<DragonStrafePlayerDefinition>
struct __cppobj DefinitionSerializer<DragonStrafePlayerDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<DragonStrafePlayerDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,DragonStrafePlayerDefinition> > mSchema;
};
# DefinitionSerializer<DragonStrafePlayerDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<DragonStrafePlayerDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<DropItemForDefinition>
struct __cppobj DefinitionInstanceTyped<DropItemForDefinition> : IDefinitionInstance
{
std::unique_ptr<DropItemForDefinition> mDefinition;
};
# DefinitionInstanceTyped<DropItemForDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<DropItemForDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,DropItemForDefinition,DropItemForGoal>
struct __cppobj DefinitionInstance<EntityContext &,DropItemForDefinition,DropItemForGoal> : DefinitionInstanceTyped<DropItemForDefinition>
{
};
# DefinitionInstance<EntityContext &,DropItemForDefinition,DropItemForGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,DropItemForDefinition,DropItemForGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,DropItemForDefinition,DropItemForGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,DropItemForDefinition,DropItemForGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,DropItemForDefinition,DropItemForGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,DropItemForDefinition,DropItemForGoal> *this, EntityContext *);
};
# DefinitionSerializer<DropItemForDefinition>
struct __cppobj DefinitionSerializer<DropItemForDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<DropItemForDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,DropItemForDefinition> > mSchema;
};
# DefinitionSerializer<DropItemForDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<DropItemForDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<EatBlockDefinition>
struct __cppobj DefinitionInstanceTyped<EatBlockDefinition> : IDefinitionInstance
{
std::unique_ptr<EatBlockDefinition> mDefinition;
};
# DefinitionInstanceTyped<EatBlockDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<EatBlockDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,EatBlockDefinition,EatBlockGoal>
struct __cppobj DefinitionInstance<EntityContext &,EatBlockDefinition,EatBlockGoal> : DefinitionInstanceTyped<EatBlockDefinition>
{
};
# DefinitionInstance<EntityContext &,EatBlockDefinition,EatBlockGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,EatBlockDefinition,EatBlockGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,EatBlockDefinition,EatBlockGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,EatBlockDefinition,EatBlockGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,EatBlockDefinition,EatBlockGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,EatBlockDefinition,EatBlockGoal> *this, EntityContext *);
};
# DefinitionSerializer<EatBlockDefinition>
struct __cppobj DefinitionSerializer<EatBlockDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<EatBlockDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,EatBlockDefinition> > mSchema;
};
# DefinitionSerializer<EatBlockDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<EatBlockDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<EquipItemGoal::Definition>
struct __cppobj DefinitionInstanceTyped<EquipItemGoal::Definition> : IDefinitionInstance
{
std::unique_ptr<EquipItemGoal::Definition> mDefinition;
};
# DefinitionInstanceTyped<EquipItemGoal::Definition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<EquipItemGoal::Definition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,EquipItemGoal::Definition,EquipItemGoal>
struct __cppobj DefinitionInstance<EntityContext &,EquipItemGoal::Definition,EquipItemGoal> : DefinitionInstanceTyped<EquipItemGoal::Definition>
{
};
# DefinitionInstance<EntityContext &,EquipItemGoal::Definition,EquipItemGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,EquipItemGoal::Definition,EquipItemGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,EquipItemGoal::Definition,EquipItemGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,EquipItemGoal::Definition,EquipItemGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,EquipItemGoal::Definition,EquipItemGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,EquipItemGoal::Definition,EquipItemGoal> *this, EntityContext *);
};
# DefinitionSerializer<EquipItemGoal::Definition>
struct __cppobj DefinitionSerializer<EquipItemGoal::Definition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<EquipItemGoal::Definition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,EquipItemGoal::Definition> > mSchema;
};
# DefinitionSerializer<EquipItemGoal::Definition>_vtbl
struct /*VFT*/ DefinitionSerializer<EquipItemGoal::Definition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<ExploreOutskirtsDefinition>
struct __cppobj DefinitionInstanceTyped<ExploreOutskirtsDefinition> : IDefinitionInstance
{
std::unique_ptr<ExploreOutskirtsDefinition> mDefinition;
};
# DefinitionInstanceTyped<ExploreOutskirtsDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<ExploreOutskirtsDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,ExploreOutskirtsDefinition,ExploreOutskirtsGoal>
struct __cppobj DefinitionInstance<EntityContext &,ExploreOutskirtsDefinition,ExploreOutskirtsGoal> : DefinitionInstanceTyped<ExploreOutskirtsDefinition>
{
};
# DefinitionInstance<EntityContext &,ExploreOutskirtsDefinition,ExploreOutskirtsGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,ExploreOutskirtsDefinition,ExploreOutskirtsGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,ExploreOutskirtsDefinition,ExploreOutskirtsGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,ExploreOutskirtsDefinition,ExploreOutskirtsGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,ExploreOutskirtsDefinition,ExploreOutskirtsGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,ExploreOutskirtsDefinition,ExploreOutskirtsGoal> *this, EntityContext *);
};
# DefinitionSerializer<ExploreOutskirtsDefinition>
struct __cppobj DefinitionSerializer<ExploreOutskirtsDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<ExploreOutskirtsDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,ExploreOutskirtsDefinition> > mSchema;
};
# DefinitionSerializer<ExploreOutskirtsDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<ExploreOutskirtsDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<GuardianAttackDefinition>
struct __cppobj DefinitionInstanceTyped<GuardianAttackDefinition> : IDefinitionInstance
{
std::unique_ptr<GuardianAttackDefinition> mDefinition;
};
# DefinitionInstanceTyped<GuardianAttackDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<GuardianAttackDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,GuardianAttackDefinition,GuardianAttackGoal>
struct __cppobj DefinitionInstance<EntityContext &,GuardianAttackDefinition,GuardianAttackGoal> : DefinitionInstanceTyped<GuardianAttackDefinition>
{
};
# DefinitionInstance<EntityContext &,GuardianAttackDefinition,GuardianAttackGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,GuardianAttackDefinition,GuardianAttackGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,GuardianAttackDefinition,GuardianAttackGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,GuardianAttackDefinition,GuardianAttackGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,GuardianAttackDefinition,GuardianAttackGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,GuardianAttackDefinition,GuardianAttackGoal> *this, EntityContext *);
};
# DefinitionSerializer<GuardianAttackDefinition>
struct __cppobj DefinitionSerializer<GuardianAttackDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<GuardianAttackDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,GuardianAttackDefinition> > mSchema;
};
# DefinitionSerializer<GuardianAttackDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<GuardianAttackDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<HarvestFarmBlockDefinition>
struct __cppobj DefinitionInstanceTyped<HarvestFarmBlockDefinition> : IDefinitionInstance
{
std::unique_ptr<HarvestFarmBlockDefinition> mDefinition;
};
# DefinitionInstanceTyped<HarvestFarmBlockDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<HarvestFarmBlockDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,HarvestFarmBlockDefinition,HarvestFarmBlockGoal>
struct __cppobj DefinitionInstance<EntityContext &,HarvestFarmBlockDefinition,HarvestFarmBlockGoal> : DefinitionInstanceTyped<HarvestFarmBlockDefinition>
{
};
# DefinitionInstance<EntityContext &,HarvestFarmBlockDefinition,HarvestFarmBlockGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,HarvestFarmBlockDefinition,HarvestFarmBlockGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,HarvestFarmBlockDefinition,HarvestFarmBlockGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,HarvestFarmBlockDefinition,HarvestFarmBlockGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,HarvestFarmBlockDefinition,HarvestFarmBlockGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,HarvestFarmBlockDefinition,HarvestFarmBlockGoal> *this, EntityContext *);
};
# DefinitionSerializer<HarvestFarmBlockDefinition>
struct __cppobj DefinitionSerializer<HarvestFarmBlockDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<HarvestFarmBlockDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,HarvestFarmBlockDefinition> > mSchema;
};
# DefinitionSerializer<HarvestFarmBlockDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<HarvestFarmBlockDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<MeleeAttackDefinition>
struct __cppobj DefinitionInstanceTyped<MeleeAttackDefinition> : IDefinitionInstance
{
std::unique_ptr<MeleeAttackDefinition> mDefinition;
};
# DefinitionInstanceTyped<MeleeAttackDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<MeleeAttackDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,MeleeAttackDefinition,MeleeAttackGoal>
struct __cppobj DefinitionInstance<EntityContext &,MeleeAttackDefinition,MeleeAttackGoal> : DefinitionInstanceTyped<MeleeAttackDefinition>
{
};
# DefinitionInstance<EntityContext &,MeleeAttackDefinition,MeleeAttackGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,MeleeAttackDefinition,MeleeAttackGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,MeleeAttackDefinition,MeleeAttackGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,MeleeAttackDefinition,MeleeAttackGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,MeleeAttackDefinition,MeleeAttackGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,MeleeAttackDefinition,MeleeAttackGoal> *this, EntityContext *);
};
# DefinitionSerializer<MeleeAttackDefinition>
struct __cppobj DefinitionSerializer<MeleeAttackDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<MeleeAttackDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,MeleeAttackDefinition> > mSchema;
};
# DefinitionSerializer<MeleeAttackDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<MeleeAttackDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<MoveTowardsDwellingRestrictionDefinition>
struct __cppobj DefinitionInstanceTyped<MoveTowardsDwellingRestrictionDefinition> : IDefinitionInstance
{
std::unique_ptr<MoveTowardsDwellingRestrictionDefinition> mDefinition;
};
# DefinitionInstanceTyped<MoveTowardsDwellingRestrictionDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<MoveTowardsDwellingRestrictionDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,MoveTowardsDwellingRestrictionDefinition,MoveTowardsDwellingRestrictionGoal>
struct __cppobj DefinitionInstance<EntityContext &,MoveTowardsDwellingRestrictionDefinition,MoveTowardsDwellingRestrictionGoal> : DefinitionInstanceTyped<MoveTowardsDwellingRestrictionDefinition>
{
};
# DefinitionInstance<EntityContext &,MoveTowardsDwellingRestrictionDefinition,MoveTowardsDwellingRestrictionGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,MoveTowardsDwellingRestrictionDefinition,MoveTowardsDwellingRestrictionGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,MoveTowardsDwellingRestrictionDefinition,MoveTowardsDwellingRestrictionGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,MoveTowardsDwellingRestrictionDefinition,MoveTowardsDwellingRestrictionGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,MoveTowardsDwellingRestrictionDefinition,MoveTowardsDwellingRestrictionGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,MoveTowardsDwellingRestrictionDefinition,MoveTowardsDwellingRestrictionGoal> *this, EntityContext *);
};
# DefinitionSerializer<MoveTowardsDwellingRestrictionDefinition>
struct __cppobj DefinitionSerializer<MoveTowardsDwellingRestrictionDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<MoveTowardsDwellingRestrictionDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,MoveTowardsDwellingRestrictionDefinition> > mSchema;
};
# DefinitionSerializer<MoveTowardsDwellingRestrictionDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<MoveTowardsDwellingRestrictionDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<MoveTowardsHomeRestrictionDefinition>
struct __cppobj DefinitionInstanceTyped<MoveTowardsHomeRestrictionDefinition> : IDefinitionInstance
{
std::unique_ptr<MoveTowardsHomeRestrictionDefinition> mDefinition;
};
# DefinitionInstanceTyped<MoveTowardsHomeRestrictionDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<MoveTowardsHomeRestrictionDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,MoveTowardsHomeRestrictionDefinition,MoveTowardsHomeRestrictionGoal>
struct __cppobj DefinitionInstance<EntityContext &,MoveTowardsHomeRestrictionDefinition,MoveTowardsHomeRestrictionGoal> : DefinitionInstanceTyped<MoveTowardsHomeRestrictionDefinition>
{
};
# DefinitionInstance<EntityContext &,MoveTowardsHomeRestrictionDefinition,MoveTowardsHomeRestrictionGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,MoveTowardsHomeRestrictionDefinition,MoveTowardsHomeRestrictionGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,MoveTowardsHomeRestrictionDefinition,MoveTowardsHomeRestrictionGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,MoveTowardsHomeRestrictionDefinition,MoveTowardsHomeRestrictionGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,MoveTowardsHomeRestrictionDefinition,MoveTowardsHomeRestrictionGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,MoveTowardsHomeRestrictionDefinition,MoveTowardsHomeRestrictionGoal> *this, EntityContext *);
};
# DefinitionSerializer<MoveTowardsHomeRestrictionDefinition>
struct __cppobj DefinitionSerializer<MoveTowardsHomeRestrictionDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<MoveTowardsHomeRestrictionDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,MoveTowardsHomeRestrictionDefinition> > mSchema;
};
# DefinitionSerializer<MoveTowardsHomeRestrictionDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<MoveTowardsHomeRestrictionDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<OcelotAttackDefinition>
struct __cppobj DefinitionInstanceTyped<OcelotAttackDefinition> : IDefinitionInstance
{
std::unique_ptr<OcelotAttackDefinition> mDefinition;
};
# DefinitionInstanceTyped<OcelotAttackDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<OcelotAttackDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,OcelotAttackDefinition,OcelotAttackGoal>
struct __cppobj DefinitionInstance<EntityContext &,OcelotAttackDefinition,OcelotAttackGoal> : DefinitionInstanceTyped<OcelotAttackDefinition>
{
};
# DefinitionInstance<EntityContext &,OcelotAttackDefinition,OcelotAttackGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,OcelotAttackDefinition,OcelotAttackGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,OcelotAttackDefinition,OcelotAttackGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,OcelotAttackDefinition,OcelotAttackGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,OcelotAttackDefinition,OcelotAttackGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,OcelotAttackDefinition,OcelotAttackGoal> *this, EntityContext *);
};
# DefinitionSerializer<OcelotAttackDefinition>
struct __cppobj DefinitionSerializer<OcelotAttackDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<OcelotAttackDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,OcelotAttackDefinition> > mSchema;
};
# DefinitionSerializer<OcelotAttackDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<OcelotAttackDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<RangedAttackDefinition>
struct __cppobj DefinitionInstanceTyped<RangedAttackDefinition> : IDefinitionInstance
{
std::unique_ptr<RangedAttackDefinition> mDefinition;
};
# DefinitionInstanceTyped<RangedAttackDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<RangedAttackDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,RangedAttackDefinition,RangedAttackGoal>
struct __cppobj DefinitionInstance<EntityContext &,RangedAttackDefinition,RangedAttackGoal> : DefinitionInstanceTyped<RangedAttackDefinition>
{
};
# DefinitionInstance<EntityContext &,RangedAttackDefinition,RangedAttackGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,RangedAttackDefinition,RangedAttackGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,RangedAttackDefinition,RangedAttackGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,RangedAttackDefinition,RangedAttackGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,RangedAttackDefinition,RangedAttackGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,RangedAttackDefinition,RangedAttackGoal> *this, EntityContext *);
};
# DefinitionSerializer<RangedAttackDefinition>
struct __cppobj DefinitionSerializer<RangedAttackDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<RangedAttackDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,RangedAttackDefinition> > mSchema;
};
# DefinitionSerializer<RangedAttackDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<RangedAttackDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<SlimeAttackDefinition>
struct __cppobj DefinitionInstanceTyped<SlimeAttackDefinition> : IDefinitionInstance
{
std::unique_ptr<SlimeAttackDefinition> mDefinition;
};
# DefinitionInstanceTyped<SlimeAttackDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<SlimeAttackDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,SlimeAttackDefinition,SlimeAttackGoal>
struct __cppobj DefinitionInstance<EntityContext &,SlimeAttackDefinition,SlimeAttackGoal> : DefinitionInstanceTyped<SlimeAttackDefinition>
{
};
# DefinitionInstance<EntityContext &,SlimeAttackDefinition,SlimeAttackGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,SlimeAttackDefinition,SlimeAttackGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,SlimeAttackDefinition,SlimeAttackGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,SlimeAttackDefinition,SlimeAttackGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,SlimeAttackDefinition,SlimeAttackGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,SlimeAttackDefinition,SlimeAttackGoal> *this, EntityContext *);
};
# DefinitionSerializer<SlimeAttackDefinition>
struct __cppobj DefinitionSerializer<SlimeAttackDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<SlimeAttackDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,SlimeAttackDefinition> > mSchema;
};
# DefinitionSerializer<SlimeAttackDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<SlimeAttackDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<SlimeFloatDefinition>
struct __cppobj DefinitionInstanceTyped<SlimeFloatDefinition> : IDefinitionInstance
{
std::unique_ptr<SlimeFloatDefinition> mDefinition;
};
# DefinitionInstanceTyped<SlimeFloatDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<SlimeFloatDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};