# F
# FeatureToggles::_setupDependencies::__l2::<lambda_1633bc3e3e0c6c838cb408cbbb547288>
Offset | Type | Name |
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# FindTargetNode::_findTarget::__l2::<lambda_97f0b4bbc84cd3d862b3eb5dbefdcf18>
Offset | Type | Name |
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# frame_t
Offset | Type | Name |
---|---|---|
0 | (8) _object * | filename |
8 | (4) int | lineno |
# FloatRange
Offset | Type | Name |
---|---|---|
0 | (4) float | rangeMin |
4 | (4) float | rangeMax |
# fsm_struct
Offset | Type | Name |
---|---|---|
0 | (2) __int16 | vocab_size |
2 | (2) __int16 | num_transitions |
8 | (8) const unsigned __int16 * | transitions |
# FT_Service_PropertiesRec_
Offset | Type | Name |
---|---|---|
0 | (8) int (__fastcall *)(FT_ModuleRec_ *, const char *, const void *, unsigned __int8) | set_property |
8 | (8) int (__fastcall *)(FT_ModuleRec_ *, const char *, void *) | get_property |
# FT_ServiceDescRec_
Offset | Type | Name |
---|---|---|
0 | (8) const char * | serv_id |
8 | (8) const void * | serv_data |
# ft_raccess_guess_rec_
Offset | Type | Name |
---|---|---|
0 | (8) int (__fastcall *)(FT_LibraryRec_ *, FT_StreamRec_ *, char *, char **, int *) | func |
8 | (4) FT_RFork_Rule_ | type |
# FT_Palette_Data_
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | num_palettes |
8 | (8) const unsigned __int16 * | palette_name_ids |
16 | (8) const unsigned __int16 * | palette_flags |
24 | (2) unsigned __int16 | num_palette_entries |
32 | (8) const unsigned __int16 * | palette_entry_name_ids |
# FT_Outline_
Offset | Type | Name |
---|---|---|
0 | (2) __int16 | n_contours |
2 | (2) __int16 | n_points |
8 | (8) FT_Vector_ * | points |
16 | (8) char * | tags |
24 | (8) __int16 * | contours |
32 | (4) int | flags |
# FT_Outline_Funcs_
Offset | Type | Name |
---|---|---|
0 | (8) int (__fastcall *)(const FT_Vector_ *, void *) | move_to |
8 | (8) int (__fastcall *)(const FT_Vector_ *, void *) | line_to |
16 | (8) int (__fastcall *)(const FT_Vector_ *, const FT_Vector_ *, void *) | conic_to |
24 | (8) int (__fastcall *)(const FT_Vector_ *, const FT_Vector_ *, const FT_Vector_ *, void *) | cubic_to |
32 | (4) int | shift |
36 | (4) int | delta |
# FT_Bitmap_
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | rows |
4 | (4) unsigned int | width |
8 | (4) int | pitch |
16 | (8) unsigned __int8 * | buffer |
24 | (2) unsigned __int16 | num_grays |
26 | (1) unsigned __int8 | pixel_mode |
27 | (1) unsigned __int8 | palette_mode |
32 | (8) void * | palette |
# FT_Color_
Offset | Type | Name |
---|---|---|
0 | (1) unsigned __int8 | blue |
1 | (1) unsigned __int8 | green |
2 | (1) unsigned __int8 | red |
3 | (1) unsigned __int8 | alpha |
# FT_Service_BDFRec_
Offset | Type | Name |
---|---|---|
0 | (8) int (__fastcall *)(FT_FaceRec_ *, const char **, const char **) | get_charset_id |
8 | (8) int (__fastcall *)(FT_FaceRec_ *, const char *, BDF_PropertyRec_ *) | get_property |
# FT_CMap_ClassRec_
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | size |
8 | (8) int (__fastcall *)(FT_CMapRec_ *, void *) | init |
16 | (8) void (__fastcall *)(FT_CMapRec_ *) | done |
24 | (8) unsigned int (__fastcall *)(FT_CMapRec_ *, unsigned int) | char_index |
32 | (8) unsigned int (__fastcall *)(FT_CMapRec_ *, unsigned int *) | char_next |
40 | (8) unsigned int (__fastcall *)(FT_CMapRec_ *, FT_CMapRec_ *, unsigned int, unsigned int) | char_var_index |
48 | (8) int (__fastcall *)(FT_CMapRec_ *, unsigned int, unsigned int) | char_var_default |
56 | (8) unsigned int *(__fastcall *)(FT_CMapRec_ *, FT_MemoryRec_ *) | variant_list |
64 | (8) unsigned int *(__fastcall *)(FT_CMapRec_ *, FT_MemoryRec_ *, unsigned int) | charvariant_list |
72 | (8) unsigned int *(__fastcall *)(FT_CMapRec_ *, FT_MemoryRec_ *, unsigned int) | variantchar_list |
# FTC_MruListClassRec_
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int64 | node_size |
8 | (8) unsigned __int8 (__fastcall *)(FTC_MruNodeRec_ *, void *) | node_compare |
16 | (8) int (__fastcall *)(FTC_MruNodeRec_ *, void *, void *) | node_init |
24 | (8) int (__fastcall *)(FTC_MruNodeRec_ *, void *, void *) | node_reset |
32 | (8) void (__fastcall *)(FTC_MruNodeRec_ *, void *) | node_done |
# FTC_SFamilyClassRec_
Offset | Type | Name |
---|---|---|
0 | (40) FTC_MruListClassRec_ | clazz |
40 | (8) unsigned int (__fastcall *)(FTC_FamilyRec_ *, FTC_ManagerRec_ *) | family_get_count |
48 | (8) int (__fastcall *)(FTC_FamilyRec_ *, unsigned int, FTC_ManagerRec_ *, FT_FaceRec_ **) | family_load_glyph |
# FTC_GCacheClassRec_
Offset | Type | Name |
---|---|---|
0 | (64) FTC_CacheClassRec_ | clazz |
64 | (8) const FTC_MruListClassRec_ * | family_class |
# FTC_CacheClassRec_
Offset | Type | Name |
---|---|---|
0 | (8) int (__fastcall *)(FTC_NodeRec_ **, void *, FTC_CacheRec_ *) | node_new |
8 | (8) unsigned __int64 (__fastcall *)(FTC_NodeRec_ *, FTC_CacheRec_ *) | node_weight |
16 | (8) unsigned __int8 (__fastcall *)(FTC_NodeRec_ *, void *, FTC_CacheRec_ *, unsigned __int8 *) | node_compare |
24 | (8) unsigned __int8 (__fastcall *)(FTC_NodeRec_ *, void *, FTC_CacheRec_ *, unsigned __int8 *) | node_remove_faceid |
32 | (8) void (__fastcall *)(FTC_NodeRec_ *, FTC_CacheRec_ *) | node_free |
40 | (8) unsigned __int64 | cache_size |
48 | (8) int (__fastcall *)(FTC_CacheRec_ *) | cache_init |
56 | (8) void (__fastcall *)(FTC_CacheRec_ *) | cache_done |
# FTC_IFamilyClassRec_
Offset | Type | Name |
---|---|---|
0 | (40) FTC_MruListClassRec_ | clazz |
40 | (8) int (__fastcall *)(FTC_FamilyRec_ *, unsigned int, FTC_CacheRec_ *, FT_GlyphRec_ **) | family_load_glyph |
# FT_Service_GlyphDictRec_
Offset | Type | Name |
---|---|---|
0 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, void *, unsigned int) | get_name |
8 | (8) unsigned int (__fastcall *)(FT_FaceRec_ *, const char *) | name_index |
# FT_Service_CIDRec_
Offset | Type | Name |
---|---|---|
0 | (8) int (__fastcall *)(FT_FaceRec_ *, const char **, const char **, int *) | get_ros |
8 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned __int8 *) | get_is_cid |
16 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, unsigned int *) | get_cid_from_glyph_index |
# FT_Service_PsFontNameRec_
Offset | Type | Name |
---|---|---|
0 | (8) const char *(__fastcall *)(FT_FaceRec_ *) | get_ps_font_name |
# FT_Service_CFFLoadRec_
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int16 (__fastcall *)(unsigned int) | get_standard_encoding |
8 | (8) int (__fastcall *)(CFF_FontRec_ *, CFF_SubFontRec_ *, unsigned int, int *) | load_private_dict |
16 | (8) unsigned __int8 (__fastcall *)(CFF_FDSelectRec_ *, unsigned int) | fd_select_get |
24 | (8) unsigned __int8 (__fastcall *)(CFF_BlendRec_ *, unsigned int, unsigned int, int *) | blend_check_vector |
32 | (8) int (__fastcall *)(CFF_BlendRec_ *, unsigned int, unsigned int, int *) | blend_build_vector |
# FT_Service_TTCMapsRec_
Offset | Type | Name |
---|---|---|
0 | (8) int (__fastcall *)(FT_CharMapRec_ *, TT_CMapInfo_ *) | get_cmap_info |
# FT_Service_MetricsVariationsRec_
Offset | Type | Name |
---|---|---|
0 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *) | hadvance_adjust |
8 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *) | lsb_adjust |
16 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *) | rsb_adjust |
24 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *) | vadvance_adjust |
32 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *) | tsb_adjust |
40 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *) | bsb_adjust |
48 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *) | vorg_adjust |
56 | (8) void (__fastcall *)(FT_FaceRec_ *) | metrics_adjust |
# FT_Service_MultiMastersRec_
Offset | Type | Name |
---|---|---|
0 | (8) int (__fastcall *)(FT_FaceRec_ *, FT_Multi_Master_ *) | get_mm |
8 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *) | set_mm_design |
16 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *) | set_mm_blend |
24 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *) | get_mm_blend |
32 | (8) int (__fastcall *)(FT_FaceRec_ *, FT_MM_Var_ **) | get_mm_var |
40 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *) | set_var_design |
48 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *) | get_var_design |
56 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int) | set_instance |
64 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *) | set_mm_weightvector |
72 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int *, int *) | get_mm_weightvector |
80 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int *, int **, int **, FT_MM_Var_ **) | get_var_blend |
88 | (8) void (__fastcall *)(FT_FaceRec_ *) | done_blend |
# FT_Service_PsInfoRec_
Offset | Type | Name |
---|---|---|
0 | (8) int (__fastcall *)(FT_FaceRec_ *, PS_FontInfoRec_ *) | ps_get_font_info |
8 | (8) int (__fastcall *)(FT_FaceRec_ *, PS_FontExtraRec_ *) | ps_get_font_extra |
16 | (8) int (__fastcall *)(FT_FaceRec_ *) | ps_has_glyph_names |
24 | (8) int (__fastcall *)(FT_FaceRec_ *, PS_PrivateRec_ *) | ps_get_font_private |
32 | (8) int (__fastcall *)(FT_FaceRec_ *, PS_Dict_Keys_, unsigned int, void *, int) | ps_get_font_value |
# FT_Frame_Field_
Offset | Type | Name |
---|---|---|
0 | (1) unsigned __int8 | value |
1 | (1) unsigned __int8 | size |
2 | (2) unsigned __int16 | offset |
# FT_Service_PfrMetricsRec_
Offset | Type | Name |
---|---|---|
0 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int *, unsigned int *, int *, int *) | get_metrics |
8 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, unsigned int, FT_Vector_ *) | get_kerning |
16 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *) | get_advance |
# FT_Service_PsCMapsRec_
Offset | Type | Name |
---|---|---|
0 | (8) unsigned int (__fastcall *)(const char *) | unicode_value |
8 | (8) int (__fastcall *)(FT_MemoryRec_ *, PS_UnicodesRec_ *, unsigned int, const char *(__fastcall *)(void *, unsigned int), void (__fastcall *)(void *, const char *), void *) | unicodes_init |
16 | (8) unsigned int (__fastcall *)(PS_UnicodesRec_ *, unsigned int) | unicodes_char_index |
24 | (8) unsigned int (__fastcall *)(PS_UnicodesRec_ *, unsigned int *) | unicodes_char_next |
32 | (8) const char *(__fastcall *)(unsigned int) | macintosh_name |
40 | (8) const char *(__fastcall *)(unsigned int) | adobe_std_strings |
48 | (8) const unsigned __int16 * | adobe_std_encoding |
56 | (8) const unsigned __int16 * | adobe_expert_encoding |
# FT_Service_SFNT_TableRec_
Offset | Type | Name |
---|---|---|
0 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int, unsigned __int8 *, unsigned int *) | load_table |
8 | (8) void *(__fastcall *)(FT_FaceRec_ *, FT_Sfnt_Tag_) | get_table |
16 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, unsigned int *, unsigned int *, unsigned int *) | table_info |
# FT_Service_TTGlyfRec_
Offset | Type | Name |
---|---|---|
0 | (8) unsigned int (__fastcall *)(FT_FaceRec_ *, unsigned int, unsigned int *) | get_location |
# FT_Service_TrueTypeEngineRec_
Offset | Type | Name |
---|---|---|
0 | (4) FT_TrueTypeEngineType_ | engine_type |
# FT_Service_KerningRec_
Offset | Type | Name |
---|---|---|
0 | (8) int (__fastcall *)(FT_FaceRec_ *, int, int, int *) | get_track |
# FT_Service_WinFntRec_
Offset | Type | Name |
---|---|---|
0 | (8) int (__fastcall *)(FT_FaceRec_ *, FT_WinFNT_HeaderRec_ *) | get_header |
# filedescr
Offset | Type | Name |
---|---|---|
0 | (8) char * | suffix |
8 | (8) char * | mode |
16 | (4) filetype | type |
# FogDefinition
Offset | Type | Name |
---|---|---|
0 | (48) HashedString | mIdentifier |
48 | (32) std::optional<FogDistanceSetting> | mDistanceAirSetting |
80 | (32) std::optional<FogDistanceSetting> | mDistanceWeatherSetting |
112 | (32) std::optional<FogDistanceSetting> | mDistanceWaterSetting |
144 | (32) std::optional<FogDistanceSetting> | mDistanceLavaSetting |
176 | (32) std::optional<FogDistanceSetting> | mDistanceLavaResistanceSetting |
208 | (20) std::optional<FogVolumetricDensitySetting> | mVolumeDensityAirSetting |
228 | (20) std::optional<FogVolumetricDensitySetting> | mVolumeDensityWeatherSetting |
248 | (20) std::optional<FogVolumetricDensitySetting> | mVolumeDensityWaterSetting |
268 | (20) std::optional<FogVolumetricDensitySetting> | mVolumeDensityLavaSetting |
288 | (20) std::optional<FogVolumetricDensitySetting> | mVolumeDensityLavaResistanceSetting |
308 | (36) std::optional<FogVolumetricCoefficientSetting> | mVolumeCoefficientAirSetting |
344 | (36) std::optional<FogVolumetricCoefficientSetting> | mVolumeCoefficientWaterSetting |
380 | (36) std::optional<FogVolumetricCoefficientSetting> | mVolumeCoefficientCloudSetting |
# FogDistanceSetting
Offset | Type | Name |
---|---|---|
0 | (16) mce::Color | mColor |
16 | (4) float | mStart |
20 | (4) float | mEnd |
24 | (4) _BYTE[4] | mType |
# FogVolumetricDensitySetting
Offset | Type | Name |
---|---|---|
0 | (4) float | mMaxDensity |
4 | (4) float | mMaxDensityHeight |
8 | (4) float | mZeroDensityHeight |
12 | (1) bool | mUniform |
# FogVolumetricCoefficientSetting
Offset | Type | Name |
---|---|---|
0 | (16) mce::Color | mScattering |
16 | (16) mce::Color | mAbsorption |
# FilterParamDefinition
Offset | Type | Name |
---|---|---|
0 | (4) FilterParamType | mType |
4 | (4) FilterParamRequirement | mRequirement |
8 | (32) std::string | mDescription |
40 | (48) FilterInput | mDefault |
88 | (64) FilterStringMap | mStringMap |
152 | (1) FilterParamOption | mParamOption |
# FilterInput
Offset | Type | Name |
---|---|---|
0 | (4) FilterParamType | mType |
8 | (32) std::string | mString |
40 | (4) int | mIValue |
44 | (4) float | mFValue |
# FilterStringMap
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<std::string,FilterInputDefinition> | baseclass_0 |
# FT_UnitVector_
Offset | Type | Name |
---|---|---|
0 | (2) __int16 | x |
2 | (2) __int16 | y |
# FT_Driver_ClassRec_
Offset | Type | Name |
---|---|---|
0 | (56) FT_Module_Class_ | root |
56 | (4) int | face_object_size |
60 | (4) int | size_object_size |
64 | (4) int | slot_object_size |
72 | (8) int (__fastcall *)(FT_StreamRec_ *, FT_FaceRec_ *, int, int, FT_Parameter_ *) | init_face |
80 | (8) void (__fastcall *)(FT_FaceRec_ *) | done_face |
88 | (8) int (__fastcall *)(FT_SizeRec_ *) | init_size |
96 | (8) void (__fastcall *)(FT_SizeRec_ *) | done_size |
104 | (8) int (__fastcall *)(FT_GlyphSlotRec_ *) | init_slot |
112 | (8) void (__fastcall *)(FT_GlyphSlotRec_ *) | done_slot |
120 | (8) int (__fastcall *)(FT_GlyphSlotRec_ *, FT_SizeRec_ *, unsigned int, int) | load_glyph |
128 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, unsigned int, FT_Vector_ *) | get_kerning |
136 | (8) int (__fastcall *)(FT_FaceRec_ *, FT_StreamRec_ *) | attach_file |
144 | (8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, unsigned int, int, int *) | get_advances |
152 | (8) int (__fastcall *)(FT_SizeRec_ *, FT_Size_RequestRec_ *) | request_size |
160 | (8) int (__fastcall *)(FT_SizeRec_ *, unsigned int) | select_size |
# FT_Module_Class_
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | module_flags |
4 | (4) int | module_size |
8 | (8) const char * | module_name |
16 | (4) int | module_version |
20 | (4) int | module_requires |
24 | (8) const void * | module_interface |
32 | (8) int (__fastcall *)(FT_ModuleRec_ *) | module_init |
40 | (8) void (__fastcall *)(FT_ModuleRec_ *) | module_done |
48 | (8) void *(__fastcall *)(FT_ModuleRec_ *, const char *) | get_interface |
# FlameOdds
Offset | Type | Name |
---|---|---|
0 | (4) int | mChance |
# FontHandle
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<FontRepository> | mFontRepository |
16 | (16) std::shared_ptr<Font> | mDefaultFont |
32 | (8) unsigned __int64 | mFontId |
40 | (1) bool | mIsDummyHandle |
# FT_Renderer_Class_
Offset | Type | Name |
---|---|---|
0 | (56) FT_Module_Class_ | root |
56 | (4) FT_Glyph_Format_ | glyph_format |
64 | (8) int (__fastcall *)(FT_RendererRec_ *, FT_GlyphSlotRec_ *, FT_Render_Mode_, const FT_Vector_ *) | render_glyph |
72 | (8) int (__fastcall *)(FT_RendererRec_ *, FT_GlyphSlotRec_ *, const FT_Matrix_ *, const FT_Vector_ *) | transform_glyph |
80 | (8) void (__fastcall *)(FT_RendererRec_ *, FT_GlyphSlotRec_ *, FT_BBox_ *) | get_glyph_cbox |
88 | (8) int (__fastcall *)(FT_RendererRec_ *, unsigned int, void *) | set_mode |
96 | (8) FT_Raster_Funcs_ * | raster_class |
# FileAccessTransforms
Offset | Type | Name |
---|---|---|
0 | (8) FileAccessTransforms_vtbl * | __vftable |
# Frustum
Offset | Type | Name |
---|---|---|
0 | (96) glm::tvec4<float,0>[6] | mFrustumPlanes |
96 | (48) FrustumEdges | mNearClippingPlaneEdges |
144 | (48) FrustumEdges | mFarClippingPlaneEdges |
# FrustumEdges
Offset | Type | Name |
---|---|---|
0 | (12) glm::tvec3<float,0> | topLeft |
12 | (12) glm::tvec3<float,0> | topRight |
24 | (12) glm::tvec3<float,0> | bottomLeft |
36 | (12) glm::tvec3<float,0> | bottomRight |
# FT_Raster_Funcs_
Offset | Type | Name |
---|---|---|
0 | (4) FT_Glyph_Format_ | glyph_format |
8 | (8) int (__fastcall *)(void *, struct FT_RasterRec_ **) | raster_new |
16 | (8) void (__fastcall *)(struct FT_RasterRec_ *, unsigned __int8 *, unsigned int) | raster_reset |
24 | (8) int (__fastcall *)(struct FT_RasterRec_ *, unsigned int, void *) | raster_set_mode |
32 | (8) int (__fastcall *)(struct FT_RasterRec_ *, const FT_Raster_Params_ *) | raster_render |
40 | (8) void (__fastcall *)(struct FT_RasterRec_ *) | raster_done |
# FT_Glyph_Class_
Offset | Type | Name |
---|---|---|
0 | (4) int | glyph_size |
4 | (4) FT_Glyph_Format_ | glyph_format |
8 | (8) int (__fastcall *)(FT_GlyphRec_ *, FT_GlyphSlotRec_ *) | glyph_init |
16 | (8) void (__fastcall *)(FT_GlyphRec_ *) | glyph_done |
24 | (8) int (__fastcall *)(FT_GlyphRec_ *, FT_GlyphRec_ *) | glyph_copy |
32 | (8) void (__fastcall *)(FT_GlyphRec_ *, const FT_Matrix_ *, const FT_Vector_ *) | glyph_transform |
40 | (8) void (__fastcall *)(FT_GlyphRec_ *, FT_BBox_ *) | glyph_bbox |
48 | (8) int (__fastcall *)(FT_GlyphRec_ *, FT_GlyphSlotRec_ *) | glyph_prepare |
# FT_AutoHinter_InterfaceRec_
Offset | Type | Name |
---|---|---|
0 | (8) void (__fastcall *)(FT_AutoHinterRec_ *, FT_FaceRec_ *) | reset_face |
8 | (8) void (__fastcall *)(FT_AutoHinterRec_ *, FT_FaceRec_ *, void **, int *) | get_global_hints |
16 | (8) void (__fastcall *)(FT_AutoHinterRec_ *, void *) | done_global_hints |
24 | (8) int (__fastcall *)(FT_AutoHinterRec_ *, FT_GlyphSlotRec_ *, FT_SizeRec_ *, unsigned int, int) | load_glyph |
# FuncInfo
Offset | Type | Name |
---|---|---|
0 | (4) `` | magicNumber |
4 | (4) `` | maxState |
8 | (4) `` | pUnwindMap |
12 | (4) `` | nTryBlocks |
16 | (4) `` | pTryBlockMap |
20 | (4) `` | nIPMapEntries |
24 | (4) `` | pIPtoStateMap |
28 | (4) `` | dispUnwindHelp |
32 | (4) `` | pESTypeList |
36 | (4) `` | EHFlags |
# FileDownloadManager::downloadFile::__l13::<lambda_0e52f60533a747952835c01f8836253e>::()::__l8::<lambda_b7919b453013e6c018d3eb2079af3ac9>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<FileDownloadManager> | weak_this |
16 | (64) std::function<void __cdecl(Core::Path const &,enum DownloaderResult)> | onCompleteCallback |
# FrameUpdateContext
Offset | Type | Name |
---|---|---|
0 | (8) mce::RenderContext * | renderContext |
8 | (8) MinecraftGameplayGraphicsResources * | minecraftGameplayGraphicsResources |
16 | (8) mce::TextureGroup * | textureGroup |
24 | (8) Tessellator * | tessellator |
# FocusMoveScreenEventData
Offset | Type | Name |
---|---|---|
0 | (8) float[2] | position |
# Font::SheetId
Offset | Type | Name |
---|---|---|
0 | (8) const void * | rawFontPtr |
8 | (4) int | index |
# Font::TextObject
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<Font::TextObject::Page> | mPages |
24 | (16) mce::Color | mColor |
40 | (1) bool | mContainsUnicode |
41 | (1) bool | mShadow |
44 | (16) mce::Color | mShadowColor |
60 | (8) glm::tvec2<float,0> | mShadowOffset |
# FontAlias::ReferenceData
Offset | Type | Name |
---|---|---|
0 | (48) FontHandle | mFontHandle |
48 | (32) std::string | mLanguageCode |
80 | (24) std::vector<std::pair<int,int>> | mIncludedUnicodeRanges |
# FontRepository::loadDefaultFonts::__l2::<lambda_4f422798d8e19b20911552d15f97b207>::()::__l2::<lambda_9f7ee64e5f52351a246105fa89b76599>
Offset | Type | Name |
---|---|---|
0 | (8) FontRepository *const | __this |
8 | (32) const std::string | alias |
40 | (16) std::shared_ptr<std::shared_ptr<BitmapFont> > | loadedFont |
# FontRepository::loadDefaultFonts::__l2::<lambda_7fe000d9f42c358f49b7b7b1aeed026a>::()::__l2::<lambda_fb53307a4bf33dc8a2da341738d6f3d3>
Offset | Type | Name |
---|---|---|
0 | (8) FontRepository *const | __this |
8 | (32) const std::string | alias |
40 | (16) std::shared_ptr<std::shared_ptr<MSDFFont> > | loadedFont |
# Font::GlyphQuad
Offset | Type | Name |
---|---|---|
0 | (4) float | x |
4 | (4) float | y |
8 | (4) float | width |
12 | (4) float | height |
16 | (4) float | ix |
20 | (4) float | iy |
24 | (4) float | ixb |
28 | (4) float | iyb |
32 | (4) int | shear |
36 | (16) mce::Color | color |
# FileChunkInfo
Offset | Type | Name |
---|---|---|
0 | (4) int | chunkID |
8 | (8) unsigned __int64 | startByte |
16 | (8) unsigned __int64 | endByte |
# FogCommandSettings
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mFogIdentifier |
32 | (32) std::string | mUserProvidedId |
# framebuilderInsertTerrainCommandsForChunks::__l2::<lambda_c1fa93ce778fd992669707126a079fcb>
Offset | Type | Name |
---|---|---|
0 | (8) CommandListQueue * | commandListQueue |
8 | (2) const dragon::frameobject::components::ViewSetId | viewSetId |
16 | (8) const ViewRenderData * | viewData |
24 | (8) const ChunkRenderObjectCollection * | chunkState |
32 | (24) std::vector<unsigned char,mce::AlignmentHelper::AlignmentAllocator<unsigned char,16> > | perFrameConstantsMemory |
56 | (1) const bool | shouldRenderBarrierBlocks |
57 | (1) const bool | shouldRenderStructureVoidBlocks |
# FogManager::Layer
Offset | Type | Name |
---|---|---|
0 | (4) FogManager::LayerType | mType |
8 | (24) std::vector<WeakRefT<SharePtrRefTraits<FogDefinition const > >> | mDefinitions |
# FlipbookTextureDescription
Offset | Type | Name |
---|---|---|
0 | (56) ResourceLocation | resourceLocation |
56 | (24) std::vector<int> | frames |
80 | (4) int | replicate |
84 | (4) int | ticksPerFrame |
88 | (1) bool | blend |
92 | (4) int | blockVariant |
96 | (32) std::string | tileName |
128 | (1) bool | tickOnlyOnce |
132 | (8) std::optional<int> | textureVariant |
# FlightingService::_fetch::__l2::<lambda_03023acb2b69c9a5fef635df5c64a11f>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<FlightingService> | weakThis |
# FilePickerSettings::FileDescription
Offset | Type | Name |
---|---|---|
0 | (32) std::string | Extension |
32 | (32) std::string | Name |
# FilterFormattedStringContructor
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mFormattedStr |
32 | (4) const unsigned int | mTotalSelected |
36 | (4) unsigned int | mFiltersAddedCount |
40 | (4) unsigned int | mFilterStringsAdded |
# FileArchiver::Result
Offset | Type | Name |
---|---|---|
0 | (4) FileArchiver::Outcome | outcome |
8 | (32) Core::PathBuffer<std::string > | fileName |
# FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::ScopedAllocation
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Core::CpuRingBufferAllocation_Buffer::Buffer> | mBuffer |
16 | (8) const unsigned __int64 | mOffset |
24 | (8) const unsigned __int64 | mSize |
32 | (8) const unsigned __int64 | mAlignmentPrefixSize |
40 | (8) const unsigned __int64 | mFenceValue |
# FilterGroup
Offset | Type | Name |
---|---|---|
0 | (8) FilterGroup_vtbl * | __vftable |
8 | (4) FilterGroup::CollectionType | mCollectionType |
16 | (24) std::vector<std::shared_ptr<FilterGroup>> | mChildren |
40 | (24) std::vector<std::shared_ptr<FilterTest>> | mMembers |
# FlockingComponent
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<ActorUniqueID> | mNeighborhood |
24 | (12) Vec3 | mCenterOfMass |
36 | (12) Vec3 | mGroupVelocity |
48 | (12) Vec3 | mGoalHeading |
60 | (12) Vec3 | mCurrentHeading |
72 | (1) bool | mInWater |
73 | (1) bool | mMatchVariant |
74 | (1) bool | mUseCenterOfMass |
75 | (1) bool | mIsLeader |
76 | (1) bool | mInFlock |
77 | (1) bool | mIsEnabled |
78 | (1) bool | mHasTargetGoal |
79 | (1) bool | mUsingDirection |
80 | (4) int | mFlockLimit |
84 | (4) float | mLonerChance |
88 | (4) float | mGoalWeight |
92 | (4) float | mInfluenceRadius |
96 | (4) float | mBreachInfluence |
100 | (4) float | mSeparationWeight |
104 | (4) float | mSeparationThreshold |
108 | (4) float | mCohesionWeight |
112 | (4) float | mCohesionThreshold |
116 | (4) float | mInnerCohesionThreshold |
120 | (4) float | mMinHeight |
124 | (4) float | mMaxHeight |
128 | (4) float | mBlockDist |
132 | (4) float | mBlockWeight |
136 | (1) bool | mOverspeedRequired |
# FloatTag
Offset | Type | Name |
---|---|---|
0 | (8) Tag | baseclass_0 |
8 | (4) float | data |
# FeatureToggles::FeatureToggle
Offset | Type | Name |
---|---|---|
0 | (4) _BYTE[4] | featureID |
4 | (4) _BYTE[4] | dependencyFeatureID |
8 | (8) std::unique_ptr<Option> | option |
16 | (64) std::function<void __cdecl(Option &)> | setup |
80 | (64) std::function<void __cdecl(bool &)> | lock |
# FunctionManager::OriginMapping
Offset | Type | Name |
---|---|---|
0 | (8) std::unique_ptr<CommandOrigin> | mOrigin |
8 | (4) unsigned int | mRefCount |
# FullPlayerInventoryWrapper
Offset | Type | Name |
---|---|---|
0 | (8) PlayerInventory * | mPlayerInventory |
8 | (8) SimpleContainer * | mArmorInventory |
16 | (8) SimpleContainer * | mHandInventory |
24 | (8) InventoryTransactionManager * | mTransactionManager |
32 | (8) Player * | mPlayer |
# FileDownloadManager::downloadFile::__l13::<lambda_0e52f60533a747952835c01f8836253e>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<FileDownloadManager> | weak_this |
16 | (64) std::function<void __cdecl(Core::Path const &,enum DownloaderResult)> | onCompleteCallback |
# FileDownloadManager::_writeData::__l2::<lambda_6f81f195f94e9beac581973bed159d3c>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<FileDownloadManager> | weak_this |
16 | (8) unsigned __int64 | progress |
24 | (64) std::function<void __cdecl(unsigned __int64,bool)> | writeComplete |
# FileDownloadManager::_writeData::__l2::<lambda_e1119d03447226ec2640e6a1b57aad89>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<FileDownloadManager> | weak_this |
16 | (24) std::vector<unsigned char> | data |
40 | (8) unsigned __int64 | writeBytes |
48 | (8) unsigned __int64 | offset |
# FileUploadManager::uploadFile::__l13::<lambda_74760951e5721fb9dafc828e7e1ca7c9>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<FileUploadManager> | weak_this |
16 | (32) const std::string | uploadId |
48 | (1) bool | autoStartUpload |
56 | (16) const Json::Value | uploadOptions |
# FileUploadManager::_uploadChunk::__l13::<lambda_beec154458228c4f1efa54daecb2bd49>::()::__l5::<lambda_b942687c99a128d38d4a3acdf5208e9b>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<FileUploadManager> | weak_this |
16 | (24) const FileChunkInfo | chunk |
40 | (24) std::vector<unsigned char> | buffer |
# FileUploadManager::_uploadStream::__l2::<lambda_704199bdd8ef4b5e4b61022e06e9c849>::()::__l5::<lambda_159c837b6a142bd3dc90b4a04b18c5b4>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<FileUploadManager> | weak_this |
16 | (16) FileUploadManager::_uploadStream::__l2::<lambda_7c32c70c440907d77e4081b7aef620a1> | fetchStreamDataCallback |
32 | (16) FileUploadManager::_uploadStream::__l2::<lambda_ab8d111204de64d325c648c9d712e8ea> | onStreamFinishedCallback |
48 | (32) std::string | boundary |
# FileUploadManager::_uploadStream::__l2::<lambda_7c32c70c440907d77e4081b7aef620a1>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<FileUploadManager> | weak_this |
# FileUploadManager::_uploadStream::__l2::<lambda_ab8d111204de64d325c648c9d712e8ea>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<FileUploadManager> | weak_this |
# FileChunk
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<unsigned char> | data |
24 | (24) FileChunkInfo | info |
# FileInfo
Offset | Type | Name |
---|---|---|
0 | (32) Core::PathBuffer<std::string > | filePath |
32 | (8) unsigned __int64 | fileSize |
40 | (32) std::string | fileHash |
# FilterContext
Offset | Type | Name |
---|---|---|
0 | (8) const Actor * | mHost |
8 | (8) const Actor * | mSubject |
16 | (8) const VariantParameterList * | mParams |
24 | (8) const BlockSource * | mRegion |
32 | (8) const Dimension * | mDimension |
40 | (8) const Level * | mLevel |
48 | (8) const Biome * | mBiome |
56 | (12) BlockPos | mPos |
72 | (8) const Block * | mBlock |
80 | (8) const TagRegistry<IDType<BiomeTagIDType>,IDType<BiomeTagSetIDType> > * | mTagRegistry |
# FilterInputDefinition
Offset | Type | Name |
---|---|---|
0 | (48) FilterInput | mInput |
48 | (32) std::string | mDescription |
# FilterTestDaytime
Offset | Type | Name |
---|---|---|
0 | (24) SimpleBoolFilterTest | baseclass_0 |
# FilterTest
Offset | Type | Name |
---|---|---|
0 | (8) FilterTest_vtbl * | __vftable |
8 | (2) _BYTE[2] | mSubject |
10 | (2) FilterOperator | mOperator |
# FilterInputs
Offset | Type | Name |
---|---|---|
0 | (2) _BYTE[2] | mSubject |
8 | (48) FilterInput | mDomain |
56 | (2) FilterOperator | mOperator |
64 | (48) FilterInput | mValue |
# FilterTestDifficulty
Offset | Type | Name |
---|---|---|
0 | (24) SimpleIntFilterTest | baseclass_0 |
# FilterTestGameRule
Offset | Type | Name |
---|---|---|
0 | (16) FilterTest | baseclass_0 |
16 | (32) std::string | mGameRule |
48 | (1) bool | mValue |
# FilterTestHourlyClock
Offset | Type | Name |
---|---|---|
0 | (24) SimpleIntFilterTest | baseclass_0 |
24 | (4) int | mValue |
# FilterTestBiome
Offset | Type | Name |
---|---|---|
0 | (24) SimpleIntFilterTest | baseclass_0 |
# FilterTestBiomeHasTag
Offset | Type | Name |
---|---|---|
0 | (80) SimpleTagIDFilterTest | baseclass_0 |
# FilterTestBiomeSnowCovered
Offset | Type | Name |
---|---|---|
0 | (24) SimpleBoolFilterTest | baseclass_0 |
# FilterTestBiomeHumid
Offset | Type | Name |
---|---|---|
0 | (24) SimpleBoolFilterTest | baseclass_0 |
# FilterTestTemperatureType
Offset | Type | Name |
---|---|---|
0 | (24) SimpleIntFilterTest | baseclass_0 |
# FilterTestTemperatureValue
Offset | Type | Name |
---|---|---|
0 | (24) SimpleFloatFilterTest | baseclass_0 |
# FilterTestBrightness
Offset | Type | Name |
---|---|---|
0 | (24) SimpleFloatFilterTest | baseclass_0 |
# FilterTestAltitude
Offset | Type | Name |
---|---|---|
0 | (24) SimpleIntFilterTest | baseclass_0 |
# FilterTestHasTradeSupply
Offset | Type | Name |
---|---|---|
0 | (24) SimpleBoolFilterTest | baseclass_0 |
# FilteredTransformationAttributes<PostShoreEdgeTransformation>
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<PosibleTransformation> | mTransformations |
# Feature
Offset | Type | Name |
---|---|---|
0 | (8) IFeature | baseclass_0 |
8 | (8) Actor * | mPlacer |
16 | (8) WorldChangeTransaction * | mTransaction |
# FileArchiver::archivePack::__l2::<lambda_e4861c6342045bae76278851b5db2c79>
Offset | Type | Name |
---|---|---|
0 | (8) FileArchiver *const | __this |
8 | (64) std::function<void __cdecl(FileArchiver::Result &)> | exportCallback |
72 | (32) const Core::Path | path |
104 | (1040) Core::PathBuffer<Core::StackString<char,1024> > | outputName |
# FileArchiver::archiveLevel::__l2::<lambda_ef06c283a4b2b877a6778581d3ec778e>
Offset | Type | Name |
---|---|---|
0 | (8) FileArchiver *const | __this |
8 | (64) std::function<void __cdecl(FileArchiver::Result &)> | exportCallback |
72 | (1040) Core::PathBuffer<Core::StackString<char,1024> > | outputName |
1112 | (32) const std::string | worldId |
1144 | (1) bool | isBundle |
1152 | (8) unsigned __int64 | numFiles |
# FileArchiver::archiveLevel::__l2::<lambda_ac943e513845c7fd6e6317395fc32783>
Offset | Type | Name |
---|---|---|
0 | (8) Level * | level |
8 | (8) FileArchiver *const | __this |
16 | (1040) Core::PathBuffer<Core::StackString<char,1024> > | outputName |
1056 | (1) bool | isBundle |
1064 | (64) std::function<void __cdecl(FileArchiver::Result &)> | exportCallback |
1128 | (16) std::shared_ptr<FileArchiver::Result> | exportResult |
# FileArchiver::archiveLevel::__l2::<lambda_ac943e513845c7fd6e6317395fc32783>::()::__l2::<lambda_f3dbac58284b04dc57297a0858a258fd>
Offset | Type | Name |
---|---|---|
0 | (8) FileArchiver *const | __this |
8 | (8) Level * | level |
16 | (64) std::function<void __cdecl(FileArchiver::Result &)> | exportCallback |
80 | (16) std::shared_ptr<FileArchiver::Result> | exportResult |
# FileArchiver::archiveLevel::__l2::<lambda_ac943e513845c7fd6e6317395fc32783>::()::__l2::<lambda_70145daf2eda0b02012b6d6f8f2ca40e>
Offset | Type | Name |
---|---|---|
0 | (8) Level * | level |
8 | (8) unsigned __int64 | numFiles |
16 | (8) FileArchiver *const | __this |
24 | (1040) Core::PathBuffer<Core::StackString<char,1024> > | outputName |
1064 | (1) bool | isBundle |
1072 | (16) std::shared_ptr<FileArchiver::Result> | exportResult |
# FileArchiver::_importVanillaLevel::__l2::<lambda_982a8571ec925d774f47b3ea87936fc0>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<FileArchiver> | weak_this |
16 | (16) std::shared_ptr<FileArchiver::Result> | currentResult |
32 | (64) std::function<void __cdecl(FileArchiver::Result &)> | importCallback |
96 | (16) std::shared_ptr<std::promise<FileArchiver::Result> > | currentPromise |
# FileArchiver::_importVanillaLevel::__l2::<lambda_17892f377568356bdd0cc70fc9fbd172>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<FileArchiver> | weak_this |
16 | (16) std::shared_ptr<FileArchiver::Result> | currentResult |
32 | (1040) Core::PathBuffer<Core::StackString<char,1024> > | archivedWorldFile |
# FancyTreeTrunk::FoliageCoords
Offset | Type | Name |
---|---|---|
0 | (12) BlockPos | baseclass_0 |
12 | (4) int | mBranchBase |
# FlatWorldGeneratorOptions
Offset | Type | Name |
---|---|---|
0 | (4) int | mEncodingVersion |
8 | (24) std::vector<BlockLayer> | mBlockLayers |
32 | (4) int | mBiomeId |
40 | (16) Json::Value | mStructureOptions |
56 | (4) int | mTotalLayers |
# FixedBiomeSource
Offset | Type | Name |
---|---|---|
0 | (8) BiomeSource | baseclass_0 |
8 | (8) const Biome * | mFixedBiome |
# FoldMeuScreenController::setUpCallbacksForBooleanOption::__l2::<lambda_d700cb1b2a11b77f5ca7cb09e25db2b8>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<bool __cdecl(void)> | getValue |
# fd_set
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | fd_count |
8 | (512) unsigned __int64[64] | fd_array |
# FurnaceScreenControllerProxyCallbacks
Offset | Type | Name |
---|---|---|
0 | (64) std::function<ContainerController * __cdecl(std::string const &)> | mGetContainerController |
64 | (64) std::function<int __cdecl(void)> | mGetBurnProgress |
128 | (64) std::function<int __cdecl(void)> | mGetLitProgress |
192 | (64) std::function<bool __cdecl(std::string &,int &,int &)> | mIsFinished |
# FlowerFeature
Offset | Type | Name |
---|---|---|
0 | (24) Feature | baseclass_0 |
24 | (8) const Block * | mBlock |
# FMOD::Sound
Offset | Type | Name |
---|
# FT_Matrix_
Offset | Type | Name |
---|---|---|
0 | (4) int | xx |
4 | (4) int | xy |
8 | (4) int | yx |
12 | (4) int | yy |
# FT_Vector_
Offset | Type | Name |
---|---|---|
0 | (4) int | x |
4 | (4) int | y |
# FT_BBox_
Offset | Type | Name |
---|---|---|
0 | (4) int | xMin |
4 | (4) int | yMin |
8 | (4) int | xMax |
12 | (4) int | yMax |
# FT_Open_Args_
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | flags |
8 | (8) const unsigned __int8 * | memory_base |
16 | (4) int | memory_size |
24 | (8) char * | pathname |
32 | (8) FT_StreamRec_ * | stream |
40 | (8) FT_ModuleRec_ * | driver |
48 | (4) int | num_params |
56 | (8) FT_Parameter_ * | params |
# FT_Size_RequestRec_
Offset | Type | Name |
---|---|---|
0 | (4) FT_Size_Request_Type_ | type |
4 | (4) int | width |
8 | (4) int | height |
12 | (4) unsigned int | horiResolution |
16 | (4) unsigned int | vertResolution |
# FT_Raster_Params_
Offset | Type | Name |
---|---|---|
0 | (8) const FT_Bitmap_ * | target |
8 | (8) const void * | source |
16 | (4) int | flags |
24 | (8) void (__fastcall *)(int, int, const FT_Span_ *, void *) | gray_spans |
32 | (8) void (__fastcall *)(int, int, const FT_Span_ *, void *) | black_spans |
40 | (8) int (__fastcall *)(int, int, void *) | bit_test |
48 | (8) void (__fastcall *)(int, int, void *) | bit_set |
56 | (8) void * | user |
64 | (16) FT_BBox_ | clip_box |
# FT_GlyphSlotRec_
Offset | Type | Name |
---|---|---|
0 | (8) FT_LibraryRec_ * | library |
8 | (8) FT_FaceRec_ * | face |
16 | (8) FT_GlyphSlotRec_ * | next |
24 | (4) unsigned int | glyph_index |
32 | (16) FT_Generic_ | generic |
48 | (32) FT_Glyph_Metrics_ | metrics |
80 | (4) int | linearHoriAdvance |
84 | (4) int | linearVertAdvance |
88 | (8) FT_Vector_ | advance |
96 | (4) FT_Glyph_Format_ | format |
104 | (40) FT_Bitmap_ | bitmap |
144 | (4) int | bitmap_left |
148 | (4) int | bitmap_top |
152 | (40) FT_Outline_ | outline |
192 | (4) unsigned int | num_subglyphs |
200 | (8) FT_SubGlyphRec_ * | subglyphs |
208 | (8) void * | control_data |
216 | (4) int | control_len |
220 | (4) int | lsb_delta |
224 | (4) int | rsb_delta |
232 | (8) void * | other |
240 | (8) FT_Slot_InternalRec_ * | internal |
# FT_Generic_
Offset | Type | Name |
---|---|---|
0 | (8) void * | data |
8 | (8) void (__fastcall *)(void *) | finalizer |
# FT_Glyph_Metrics_
Offset | Type | Name |
---|---|---|
0 | (4) int | width |
4 | (4) int | height |
8 | (4) int | horiBearingX |
12 | (4) int | horiBearingY |
16 | (4) int | horiAdvance |
20 | (4) int | vertBearingX |
24 | (4) int | vertBearingY |
28 | (4) int | vertAdvance |
# FT_Hashkey_
Offset | Type | Name |
---|---|---|
0 | (4) int | num |
1 | (8) const char * | str |
# FT_CharMapRec_
Offset | Type | Name |
---|---|---|
0 | (8) FT_FaceRec_ * | face |
8 | (4) FT_Encoding_ | encoding |
12 | (2) unsigned __int16 | platform_id |
14 | (2) unsigned __int16 | encoding_id |
# FT_Span_
Offset | Type | Name |
---|---|---|
0 | (2) __int16 | x |
2 | (2) unsigned __int16 | len |
4 | (1) unsigned __int8 | coverage |
# FT_ListRec_
Offset | Type | Name |
---|---|---|
0 | (8) FT_ListNodeRec_ * | head |
8 | (8) FT_ListNodeRec_ * | tail |
# FT_Data_
Offset | Type | Name |
---|---|---|
0 | (8) const unsigned __int8 * | pointer |
8 | (4) int | length |
# FieldNameIterator
Offset | Type | Name |
---|---|---|
0 | (16) SubString | str |
16 | (8) wchar_t * | ptr |
# FloatTag_vtbl
struct /*VFT*/ FloatTag_vtbl
{
void (__fastcall *~Tag)(Tag *this);
void (__fastcall *deleteChildren)(Tag *this);
void (__fastcall *write)(Tag *this, IDataOutput *);
void (__fastcall *load)(Tag *this, IDataInput *);
void (__fastcall *writeScriptData)(Tag *this, IDataOutput *);
void (__fastcall *loadScriptData)(Tag *this, IDataInput *);
std::string *(__fastcall *toString)(Tag *this, std::string *result);
Tag::Type (__fastcall *getId)(Tag *this);
bool (__fastcall *equals)(Tag *this, const Tag *);
void (__fastcall *print)(Tag *this, const std::string *, PrintStream *);
void (__fastcall *print)(Tag *this, PrintStream *);
std::unique_ptr<Tag> *(__fastcall *copy)(Tag *this, std::unique_ptr<Tag> *result);
unsigned __int64 (__fastcall *hash)(Tag *this);
};
# FilterTextPacket
const struct __cppobj __declspec(align(8)) FilterTextPacket : Packet
{
std::string mText;
bool mFromServer;
};
# FilterTextPacket_vtbl
struct /*VFT*/ FilterTextPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# FileChunkManager
struct __cppobj FileChunkManager
{
unsigned __int64 mTotalSize;
unsigned int mChunkSize;
unsigned __int64 mTotalNbChunks;
unsigned __int64 mRequestedChunks;
unsigned __int64 mReceivedChunks;
unsigned __int64 mWrittenChunks;
std::vector<FileChunkInfo> mChunkInfo;
MovePriorityQueue<FileChunk,std::less<FileChunk> > mChunkQueue;
};
# FileUploadManager
struct __cppobj FileUploadManager : std::enable_shared_from_this<FileUploadManager>
{
FileUploadManager_vtbl *__vftable /*VFT*/;
FileInfo mFile;
FileUploadManager::MultiPartStreamHelper mMultiPartHelper;
UploadState mState;
_BYTE mUploadError[4];
std::shared_ptr<IFilePicker> mFilePicker;
std::shared_ptr<IFileChunkUploader> mFileUploader;
TaskGroup *mIOTaskGroup;
std::weak_ptr<FileArchiver> mFileArchiver;
bool mUploadAllAtOnce;
bool mContinueOnReception;
bool mUseStream;
MPMCQueue<std::function<void __cdecl(void)> > mCallbackQueue;
};
# FileUploadManager_vtbl
struct /*VFT*/ FileUploadManager_vtbl
{
void (__fastcall *~FileUploadManager)(FileUploadManager *this);
float (__fastcall *getUploadProgress)(FileUploadManager *this);
void (__fastcall *uploadFileToRealmStorage)(FileUploadManager *this, const std::string *, const Core::Path *, const std::string *);
};
# FileUploadManager::MultiPartStreamHelper
struct __cppobj FileUploadManager::MultiPartStreamHelper
{
bool needHeader;
bool needTrailer;
std::string header;
std::string trailer;
unsigned __int64 currentFileByte;
unsigned __int64 totalFileByte;
unsigned __int64 totalStreamSize;
};
# Font
struct __cppobj Font
{
Font_vtbl *__vftable /*VFT*/;
int mFontTexture;
bool mAutoResetFormat;
bool mUseCache;
bool mRenderUnicodeSmooth;
bool mAlwaysUnicode;
mce::Color mCurrentColor;
mce::Color mCaretColor;
bool mItalic;
bool mBold;
bool mStrikethrough;
bool mUnderlined;
bool mObfuscated;
mce::MaterialPtr mFontMat;
mce::Color mColors[32];
mce::TextureGroup *mTextures;
std::map<std::tuple<std::string,mce::Color,float>,std::vector<Font::TextObject>,std::less<std::tuple<std::string,mce::Color,float> >,std::allocator<std::pair<std::tuple<std::string,mce::Color,float> const ,std::vector<Font::TextObject> > > > mStringCache;
int mObfuscatedIndex;
float mObfuscatedTextTime;
Vec2 mCaretRenderPosition;
Vec2 mCaretRenderSize;
};
# Font_vtbl
struct /*VFT*/ Font_vtbl
{
void (__fastcall *~Font)(Font *this);
float (__fastcall *getCharWidth)(Font *this, int);
void (__fastcall *switchFontsource)(Font *this, const Core::Path *, const Core::Path *);
std::pair<Core::PathBuffer<std::string > const &,Core::PathBuffer<std::string > const &> *(__fastcall *getFontSources)(Font *this, std::pair<Core::PathBuffer<std::string > const &,Core::PathBuffer<std::string > const &> *result);
void (__fastcall *fetchPage)(Font *this, int);
Font::SheetId *(__fastcall *getSheet)(Font *this, Font::SheetId *result, int, int *, bool);
bool (__fastcall *supportsChar)(Font *this, const int *);
bool (__fastcall *_supportsShadowInSingleDraw)(Font *this);
int (__fastcall *getLineLength)(Font *this, const std::string *, float, bool);
float (__fastcall *getWrapHeight)(Font *this);
float (__fastcall *getScaleFactor)(Font *this);
Vec2 *(__fastcall *getTranslationFactor)(Font *this, Vec2 *result);
bool (__fastcall *isScreenPixelAligned)(Font *this);
bool (__fastcall *materialCanBeOverridden)(Font *this);
void (__fastcall *uploadTextureToGPU)(Font *this);
void (__fastcall *setTextConstantsInScreenContext)(Font *this, ScreenContext *, const Font::SheetId *, float, const mce::Color *, bool);
float (__fastcall *_getCharWidth)(Font *this, int, bool);
bool (__fastcall *_isIconPage)(Font *this, const Font::SheetId *);
mce::Font::Type (__fastcall *getType)(Font *this, const Font::SheetId *);
std::optional<mce::Font::RenderingParameters> *(__fastcall *tryGetRenderingParameters)(Font *this, std::optional<mce::Font::RenderingParameters> *result, const ScreenContext *, const Font::SheetId *, float, const mce::Color *, bool, const mce::Color *, const glm::tvec2<float,0> *);
void (__fastcall *drawCached)(Font *this, ScreenContext *, const std::string *, float, float, const mce::Color *, const mce::Color *, const glm::tvec2<float,0> *, bool, bool, mce::MaterialPtr *, int, bool, float, const mce::Color *);
void (__fastcall *onAppSuspended)(Font *this);
void (__fastcall *onDeviceLost)(Font *this);
void (__fastcall *reloadFontTextures)(Font *this, ResourceLoadManager *, bool);
bool (__fastcall *isReloadingTextures)(Font *this);
void (__fastcall *unloadTextures)(Font *this);
void (__fastcall *_scanUnicodeCharacterSize)(Font *this, int, const Font::SheetId *, bool);
bool (__fastcall *isSheetMatch)(Font *this, const Font::SheetId *);
bool (__fastcall *_containsWideChar)(Font *this, const std::string *);
float (__fastcall *_buildChar)(Font *this, std::vector<Font::GlyphQuad> *, int, const mce::Color *, bool, float, float, bool);
ResourceLocation *(__fastcall *_getFontSheetLocation)(Font *this, ResourceLocation *result, const Font::SheetId *, bool);
const mce::MaterialPtr *(__fastcall *getMaterial)(Font *this, const Font::SheetId *, bool);
void (__fastcall *flushQueuedImageUploads)(Font *this);
void (__fastcall *onLanguageChanged)(Font *this, const std::string *);
void (__fastcall *loadFontData)(Font *this, bool);
int (__fastcall *_getReplacementCharacter)(Font *this);
};
# Font::TextObject::Page
struct __cppobj Font::TextObject::Page
{
mce::Mesh mMesh;
mce::TexturePtr mTexture;
bool mRenderSmooth;
Font::SheetId mSheet;
};
# FontRepository
struct __cppobj FontRepository : AppPlatformListener, std::enable_shared_from_this<FontRepository>
{
bool mIsInitialized;
std::vector<std::shared_ptr<Font>> mLoadedFonts;
std::unordered_map<std::string,unsigned __int64> mFontNameToIdentifier;
unsigned __int64 mDefaultFontId;
unsigned __int64 mRuneFontId;
unsigned __int64 mUnicodeFontId;
unsigned __int64 mSmoothFontLatinFontId;
unsigned __int64 mUIFontId;
unsigned __int64 mSmoothSmallFontID;
std::unordered_map<unsigned __int64,std::shared_ptr<Font>> mOriginalMinecraftFonts;
std::unordered_map<unsigned __int64,std::shared_ptr<Font>> mOverriddenFonts;
std::vector<std::shared_ptr<Bedrock::Threading::IAsyncResult<void> >> mFontLoadingTaskTrackers;
std::string mLanguageCode;
std::vector<std::shared_ptr<Font>> mDelayedFontDelete;
};
# FontRepository_vtbl
struct /*VFT*/ FontRepository_vtbl
{
void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
void (__fastcall *onLowMemory)(AppPlatformListener *this);
void (__fastcall *onAppPaused)(AppPlatformListener *this);
void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
void (__fastcall *onAppSuspended)(AppPlatformListener *this);
void (__fastcall *onAppResumed)(AppPlatformListener *this);
void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
void (__fastcall *onAppTerminated)(AppPlatformListener *this);
void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
void (__fastcall *onResizeBegin)(AppPlatformListener *this);
void (__fastcall *onResizeEnd)(AppPlatformListener *this);
void (__fastcall *onDeviceLost)(AppPlatformListener *this);
};
# FileWatcherUpdate
struct __cppobj FileWatcherUpdate
{
std::optional<std::weak_ptr<mce::Image> > newSkin;
};
# FlipbookTexture
struct __cppobj __declspec(align(4)) FlipbookTexture
{
std::vector<int> mFrames;
TextureUVCoordinateSet mTexUVCoordSet;
int mReplicate;
mce::TexturePtr mTexturePtr;
mce::MaterialPtr m2DBlitMaterial;
std::unique_ptr<Tessellator> mTessellator;
mce::Mesh mMesh;
const ResourceLocation mResourceLocation;
float mCurrFrame;
int mNumFrames;
int mFrameSequenceLength;
int mTicksPerFrame;
int mWidth;
int mHeight;
int mPadSize;
bool mBlendFrames;
bool mTickOnlyOnce;
};
# FrameUpdateContextBase
struct __cppobj FrameUpdateContextBase
{
};
# FrameRenderObject
const struct __cppobj FrameRenderObject
{
std::vector<ViewRenderObject,LinearAllocator<ViewRenderObject> > mViews;
};
# FocusManagerProxyCallbacks
const struct __cppobj FocusManagerProxyCallbacks
{
std::function<bool __cdecl(std::string const &)> mSetFocusControl;
};
# FocusManagerProxy
struct __cppobj FocusManagerProxy
{
const FocusManagerProxyCallbacks mCallbacks;
};
# FlyingItemCommand
struct __cppobj __declspec(align(8)) FlyingItemCommand
{
std::string mFromContainer;
int mFromIndex;
std::string mToContainer;
int mToIndex;
int mFlyingItemIdAux;
int mColor;
std::string mBannerPatterns;
std::string mBannerColors;
int mModId;
std::string mModExtendValue;
int mBannerType;
};
# FocusManager
struct __cppobj FocusManager
{
glm::tvec2<float,0> mSize;
std::vector<std::shared_ptr<UIControl>> mFocusControls;
__int8 mFocusActive : 1;
__int8 mFocusResetFlag : 1;
__int8 mFindClosestControl : 1;
__int8 mFocusPositionCaptured : 1;
__int8 mNeedsDefaultFocusUpdate : 1;
__int8 mIncludeMagnetControls : 1;
int mFocusedControlIndex;
std::weak_ptr<UIControl> mFocusedControl;
std::weak_ptr<UIControl> mLostFocusControl;
std::weak_ptr<UIControl> mCurrentModalRoot;
std::weak_ptr<UIControl> mCurrentFocusContainer;
RecentFocusVector mRecentFocusList;
std::unique_ptr<FocusManagerProxy> mProxy;
std::string mPendingFocusControlID;
int mPendingFocusControlIndex;
bool mHasPendingFocusControl;
std::string mPendingFocusCollectionIndexName;
};
# FlightingService
struct __cppobj __declspec(align(2)) FlightingService : ServiceClient, std::enable_shared_from_this<FlightingService>
{
std::shared_ptr<FlightingToggles> mFlightingToggles;
IMinecraftEventing *mEventing;
const Core::PathBuffer<std::string > mCacheLocation;
const std::string mHostUrl;
const std::string mClientId;
std::string mCurrentLanguage;
std::atomic<enum FlightingService::FetchState> mFetchState;
std::vector<std::string> mCurrentTreatments;
std::vector<std::string> mCurrentProgressions;
std::vector<std::string> mOverrideTreatments;
std::vector<std::string> mOverrideProgressions;
std::mutex mQueuedCallbacksMutex;
std::vector<std::function<void __cdecl(std::vector<std::string> const &)>> mQueuedCallbacks;
std::mutex mTreatmentsMonitorCallbacksMutex;
std::vector<FlightingService::TreatmentsMonitor> mTreatmentsMonitorCallbacks;
std::atomic<unsigned int> mNextTreatmentsMonitorHandle;
std::mutex mProgressionsMonitorCallbacksMutex;
std::vector<FlightingService::ProgressionsMonitor> mProgressionsMonitorCallbacks;
std::atomic<unsigned int> mNextProgressionsMonitorHandle;
bool mTreatmentsOverriden;
bool mProgressionsOverriden;
bool mIsNetworkAllowed;
};
# FlightingToggles::FlightingToggle
struct __cppobj FlightingToggles::FlightingToggle
{
FlightingToggleId toggleId;
std::unique_ptr<Option> option;
std::string progressionId;
};
# FlightingToggles
struct __cppobj FlightingToggles : IFlightingToggles
{
std::vector<FlightingToggles::FlightingToggle> mToggles;
FlightingService *mFlightingService;
bool mFlightServiceIsAvailable;
unsigned int mMonitorHandle;
const Core::PathBuffer<std::string > mStorageLocation;
};
# FlightingToggles_vtbl
struct /*VFT*/ FlightingToggles_vtbl
{
void (__fastcall *~IFlightingToggles)(IFlightingToggles *this);
bool (__fastcall *isEnabled)(IFlightingToggles *this, FlightingToggleId);
void (__fastcall *registerOptionObserverCallback)(IFlightingToggles *this, Bedrock::PubSub::ScopedSubscription *, FlightingToggleId, std::function<void __cdecl(Option const &)>);
};
# FlightingService::TreatmentsMonitor
struct __cppobj FlightingService::TreatmentsMonitor
{
unsigned int handle;
std::function<void __cdecl(std::vector<std::string> const &)> callback;
};
# FlightingService::ProgressionsMonitor
struct __cppobj FlightingService::ProgressionsMonitor
{
unsigned int handle;
std::function<void __cdecl(std::vector<std::string> const &)> callback;
};
# FlightingService_vtbl
struct /*VFT*/ FlightingService_vtbl
{
void (__fastcall *~ServiceClient)(ServiceClient *this);
void (__fastcall *update)(ServiceClient *this);
void (__fastcall *_submitRequest)(ServiceClient *this, std::shared_ptr<RequestHandler>);
};
# FileDownloadManager
struct __cppobj __declspec(align(8)) FileDownloadManager : std::enable_shared_from_this<FileDownloadManager>
{
FileDownloadManager_vtbl *__vftable /*VFT*/;
FileInfo mFile;
DownloadState mState;
_BYTE mDownloadError[4];
std::shared_ptr<IFilePicker> mFilePicker;
std::shared_ptr<IFileChunkDownloader> mFileDownloader;
std::shared_ptr<TaskGroup> mIOTaskGroup;
bool mOwnsTaskGroup;
MPMCQueue<std::function<void __cdecl(void)> > mCallbackQueue;
std::vector<unsigned char> mDataBuffer;
unsigned __int64 mCurrentBufferSize;
unsigned __int64 mCurrentBufferOffset;
bool mHasWriteError;
};
# FileDownloadManager_vtbl
struct /*VFT*/ FileDownloadManager_vtbl
{
void (__fastcall *~FileDownloadManager)(FileDownloadManager *this);
void (__fastcall *update)(FileDownloadManager *this);
void (__fastcall *cancelDownload)(FileDownloadManager *this);
float (__fastcall *getDownloadProgress)(FileDownloadManager *this);
};
# FrustumCuller
struct __cppobj FrustumCuller
{
Frustum mFrustumData;
Vec3 mOff;
};
# FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::LinearRange
struct __cppobj FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::LinearRange
{
unsigned __int64 mOffset;
unsigned __int64 mSize;
std::atomic<unsigned __int64> mCurrentOffset;
};
# FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>
struct __cppobj FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>
{
std::shared_ptr<Core::CpuRingBufferAllocation_Buffer::Buffer> mBuffer;
const unsigned __int64 mSize;
std::queue<FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::ScopedAllocation,std::deque<FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::ScopedAllocation,std::allocator<FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::ScopedAllocation> > > mAllocations;
std::atomic<unsigned __int64> mCurrentAllocationScopeSize;
FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::LinearRange mHeadRange;
FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::LinearRange mTailRange;
std::atomic<unsigned __int64> mUsedSize;
std::atomic<unsigned short> mCurrentAllocationId;
unsigned __int64 mCurrentFence;
std::optional<unsigned __int64> mLastFenceWithAllocation;
};
# FencedDynamicRingBuffer<Core::CpuRingBufferAllocation_Buffer,2,0>
struct __cppobj FencedDynamicRingBuffer<Core::CpuRingBufferAllocation_Buffer,2,0>
{
std::atomic<FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0> *> mLastPageAllocatedFrom;
std::atomic<unsigned __int64> mAllocationScopeCheck;
const unsigned __int64 mInitialSize;
std::atomic<unsigned __int64> mUsedSize;
std::atomic<unsigned __int64> mAllocationSize;
boost::container::flat_map<unsigned __int64,std::shared_ptr<FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0> >,std::less<unsigned __int64>,boost::container::new_allocator<std::pair<unsigned __int64,std::shared_ptr<FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0> > > > > mRings;
unsigned __int16 mRingLifetimeWithNoAllocation;
unsigned __int64 mCurrentFence;
std::optional<unsigned __int64> mLastCompletedFenceValue;
std::shared_ptr<Core::CpuRingBufferAllocation_Buffer> mBufferImpl;
std::shared_mutex mAccessLock;
};
# FMOD::ChannelControl
struct __cppobj FMOD::ChannelControl
{
};
# FMOD::ChannelGroup
struct __cppobj FMOD::ChannelGroup : FMOD::ChannelControl
{
};
# FMOD::Channel
struct __cppobj FMOD::Channel : FMOD::ChannelControl
{
};
# FMOD::System
struct __cppobj FMOD::System
{
};
# FileSystemFMOD
struct __cppobj FileSystemFMOD
{
};
# FillingContainer
struct __cppobj FillingContainer : Container
{
std::vector<ItemStack> mItems;
Player *mPlayer;
};
# FillingContainer_vtbl
struct /*VFT*/ FillingContainer_vtbl
{
void (__fastcall *~Container)(Container *this);
void (__fastcall *init)(Container *this);
void (__fastcall *serverInitItemStackIds)(Container *this, int, int, std::function<void __cdecl(int,ItemStack const &)>);
void (__fastcall *addContentChangeListener)(Container *this, ContainerContentChangeListener *);
void (__fastcall *removeContentChangeListener)(Container *this, ContainerContentChangeListener *);
const ItemStack *(__fastcall *getItem)(Container *this, int);
bool (__fastcall *hasRoomForItem)(Container *this, const ItemStack *);
void (__fastcall *addItem)(Container *this, ItemStack *);
bool (__fastcall *addItemToFirstEmptySlot)(Container *this, ItemStack *);
void (__fastcall *setItem)(Container *this, int, const ItemStack *);
void (__fastcall *setItemWithForceBalance)(Container *this, int, const ItemStack *, bool);
void (__fastcall *removeItem)(Container *this, int, int);
void (__fastcall *removeAllItems)(Container *this);
void (__fastcall *dropContents)(Container *this, BlockSource *, const Vec3 *, bool);
int (__fastcall *getContainerSize)(Container *this);
int (__fastcall *getMaxStackSize)(Container *this);
void (__fastcall *startOpen)(Container *this, Player *);
void (__fastcall *stopOpen)(Container *this, Player *);
std::vector<ItemStack> *(__fastcall *getSlotCopies)(Container *this, std::vector<ItemStack> *result);
const std::vector<ItemStack const *> *(__fastcall *getSlots)(Container *this, const std::vector<ItemStack const *> *result);
int (__fastcall *getItemCount)(Container *this, const ItemStack *);
int (__fastcall *findFirstSlotForItem)(Container *this, const ItemStack *);
bool (__fastcall *canPushInItem)(Container *this, BlockSource *, int, int, const ItemInstance *);
bool (__fastcall *canPullOutItem)(Container *this, BlockSource *, int, int, const ItemInstance *);
void (__fastcall *setContainerChanged)(Container *this, int);
void (__fastcall *setContainerMoved)(Container *this);
void (__fastcall *setCustomName)(Container *this, const std::string *);
bool (__fastcall *hasCustomName)(Container *this);
void (__fastcall *readAdditionalSaveData)(Container *this, const CompoundTag *);
void (__fastcall *addAdditionalSaveData)(Container *this, CompoundTag *);
void (__fastcall *createTransactionContext)(Container *this, std::function<void __cdecl(Container &,int,ItemStack const &,ItemStack const &)>, std::function<void __cdecl(void)>);
void (__fastcall *initializeContainerContents)(Container *this, BlockSource *);
bool (__fastcall *reviewItems)(Container *this, Level *);
bool (__fastcall *add)(FillingContainer *this, ItemStack *);
bool (__fastcall *canAdd)(FillingContainer *this, const ItemStack *);
void (__fastcall *clearSlot)(FillingContainer *this, int);
int (__fastcall *clearInventory)(FillingContainer *this, int);
void (__fastcall *load)(FillingContainer *this, const ListTag *, const SemVersion *, Level *);
int (__fastcall *getEmptySlotsCount)(FillingContainer *this);
};
# FogDefinitionRegistry
struct __cppobj FogDefinitionRegistry : Bedrock::EnableNonOwnerReferences
{
WeakRefT<SharePtrRefTraits<FogDefinition const > > mDefaultFogDefinition;
std::unordered_map<HashedString,OwnerPtrT<SharePtrRefTraits<FogDefinition const > >> mFogDefinitionMap;
std::unordered_map<HashedString,OwnerPtrT<SharePtrRefTraits<FogDefinition const > >> mBackCompatFogDefinitionMap;
};
# FogManager
struct __cppobj FogManager : Bedrock::EnableNonOwnerReferences
{
std::vector<FogManager::Layer> mFogLayers;
};
# FlushableEnv
struct __cppobj FlushableEnv : leveldb::EnvWrapper
{
};
# FlushableEnv_vtbl
struct /*VFT*/ FlushableEnv_vtbl
{
void (__fastcall *~Env)(leveldb::Env *this);
leveldb::Status *(__fastcall *NewSequentialFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::SequentialFile **);
leveldb::Status *(__fastcall *NewRandomAccessFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::RandomAccessFile **);
leveldb::Status *(__fastcall *NewWritableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
leveldb::Status *(__fastcall *NewAppendableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
bool (__fastcall *FileExists)(leveldb::Env *this, const std::string *);
leveldb::Status *(__fastcall *GetChildren)(leveldb::Env *this, leveldb::Status *result, const std::string *, std::vector<std::string> *);
leveldb::Status *(__fastcall *DeleteFileA)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *CreateDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *DeleteDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *GetFileSize)(leveldb::Env *this, leveldb::Status *result, const std::string *, unsigned __int64 *);
leveldb::Status *(__fastcall *RenameFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, const std::string *);
leveldb::Status *(__fastcall *LockFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::FileLock **);
leveldb::Status *(__fastcall *UnlockFile)(leveldb::Env *this, leveldb::Status *result, leveldb::FileLock *);
void (__fastcall *Schedule)(leveldb::Env *this, void (__fastcall *)(void *), void *);
void (__fastcall *StartThread)(leveldb::Env *this, void (__fastcall *)(void *), void *);
leveldb::Status *(__fastcall *GetTestDirectory)(leveldb::Env *this, leveldb::Status *result, std::string *);
leveldb::Status *(__fastcall *NewLogger)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::Logger **);
unsigned __int64 (__fastcall *NowMicros)(leveldb::Env *this);
void (__fastcall *SleepForMicroseconds)(leveldb::Env *this, int);
void (__fastcall *flushToPermanentStorage)(FlushableEnv *this);
};
# FunctionManager
struct __cppobj FunctionManager
{
FunctionManager_vtbl *__vftable /*VFT*/;
const GameRule *mGameRule;
bool mIsProcessingStack;
std::vector<FunctionManager::QueuedCommand> mCommandList;
std::unordered_map<CommandOrigin const *,FunctionManager::OriginMapping> mOriginMap;
std::unique_ptr<ICommandDispatcher> mCommandDispatcher;
std::unique_ptr<CommandOrigin> mTickOrigin;
std::unordered_map<std::string,std::unique_ptr<FunctionEntry>> mFunctions;
std::vector<gsl::not_null<FunctionEntry *>> mTickFunctions;
};
# FunctionManager_vtbl
struct /*VFT*/ FunctionManager_vtbl
{
void (__fastcall *~FunctionManager)(FunctionManager *this);
};
# FunctionManager::QueuedCommand
struct FunctionManager::QueuedCommand
{
IFunctionEntry *mFunction;
const CommandOrigin *mOrigin;
};
# FunctionEntry
struct __cppobj __declspec(align(8)) FunctionEntry : IFunctionEntry
{
std::vector<std::unique_ptr<IFunctionEntry>> mCommandList;
_BYTE mState[1];
};
# FunctionEntry_vtbl
struct /*VFT*/ FunctionEntry_vtbl
{
void (__fastcall *~IFunctionEntry)(IFunctionEntry *this);
void (__fastcall *execute)(IFunctionEntry *this, FunctionManager *, const CommandOrigin *);
};
# FileArchiver
struct __cppobj FileArchiver : Bedrock::EnableNonOwnerReferences, std::enable_shared_from_this<FileArchiver>
{
Core::ZipUtils::ZipProgress mProgress;
std::promise<FileArchiver::Result> mLastResult;
FileArchiver::State mCurrentState;
Core::FilePathManager *mFilePathManager;
std::function<void __cdecl(std::string const &)> mDisplayMessageCallback;
ResourcePackRepository *mResourcePackRepository;
std::unique_ptr<TaskGroup> mIOTaskGroup;
};
# FileDataResponse
struct __cppobj FileDataResponse
{
Core::PathBuffer<std::string > mFullPath;
};
# FileDataRequest
struct __cppobj FileDataRequest : RequestHandler
{
const std::string mContentUrl;
std::function<void __cdecl(Core::Path const &)> mCallback;
Core::PathBuffer<std::string > mFileCacheLocation;
std::vector<std::basic_regex<char,std::regex_traits<char> >> mRequiredContentTypes;
std::shared_ptr<FileDataResponse> mFileDataResponse;
};
# FileDataRequest_vtbl
struct /*VFT*/ FileDataRequest_vtbl
{
void (__fastcall *~RequestHandler)(RequestHandler *this);
void (__fastcall *send)(RequestHandler *this);
void (__fastcall *sendCachedRequest)(RequestHandler *this);
bool (__fastcall *update)(RequestHandler *this);
bool (__fastcall *isDone)(RequestHandler *this);
void (__fastcall *onComplete)(RequestHandler *this);
bool (__fastcall *canSendRequest)(RequestHandler *this);
void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};
# FeatureRegistry
struct __cppobj FeatureRegistry
{
std::vector<std::unique_ptr<IFeature>> mFeatureRegistry;
std::vector<OwnerPtrT<FeatureRefTraits>> mFeatureSlots;
std::unordered_map<HashedString,unsigned __int64> mFeatureLookupMap;
};
# FeatureLoading::AbstractFeatureHolder
struct __cppobj FeatureLoading::AbstractFeatureHolder
{
FeatureLoading::AbstractFeatureHolder_vtbl *__vftable /*VFT*/;
};
# FeatureLoading::AbstractFeatureHolder_vtbl
struct /*VFT*/ FeatureLoading::AbstractFeatureHolder_vtbl
{
void (__fastcall *~AbstractFeatureHolder)(FeatureLoading::AbstractFeatureHolder *this);
};
# FeatureLoading::FeatureRootParseContext
struct __cppobj FeatureLoading::FeatureRootParseContext
{
std::reference_wrapper<std::string > mFeatureName;
std::reference_wrapper<IWorldRegistriesProvider> mRegistryProvider;
std::reference_wrapper<ResourcePackManager const > mPackManager;
std::unique_ptr<FeatureLoading::AbstractFeatureHolder> mFeatureHolder;
};
# FeatureTypeFactory
struct __cppobj FeatureTypeFactory
{
std::unordered_map<std::string,std::function<IFeature * __cdecl(FeatureRegistry &,std::string const &)>> mFeatureGenerators;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,FeatureLoading::FeatureRootParseContext> > mSchema;
std::vector<std::function<void __cdecl(Documentation::Node &)>> mDocumentationGenerators;
std::unique_ptr<JsonDefinitionUpgrader::IJsonDefinitionUpgrader> mFeatureDefinitionUpgrader;
};
# Factory<Dimension,Level &,Scheduler &,AutomaticID<Dimension,int> &>
struct __cppobj Factory<Dimension,Level &,Scheduler &,AutomaticID<Dimension,int> &>
{
std::unordered_map<std::string,std::function<std::unique_ptr<Dimension> __cdecl(Level &,Scheduler &,AutomaticID<Dimension,int> &)>> mFactoryMap;
};
# Feature_vtbl
struct /*VFT*/ Feature_vtbl
{
void (__fastcall *~IFeature)(IFeature *this);
std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
bool (__fastcall *place)(Feature *this, BlockSource *, const BlockPos *, Random *);
};
# FilterTest::Definition
const struct __cppobj FilterTest::Definition
{
std::string mName;
std::string mDescription;
const FilterParamDefinition *mSubjectDefinition;
const FilterParamDefinition *mDomainDefinition;
const FilterParamDefinition *mOperatorDefinition;
const FilterParamDefinition *mValueDefinition;
std::function<std::shared_ptr<FilterTest> __cdecl(void)> mFactory;
};
# FilterTest_vtbl
struct /*VFT*/ FilterTest_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# Factory<EventResponse>
const struct __cppobj Factory<EventResponse>
{
std::unordered_map<std::string,std::function<std::unique_ptr<EventResponse> __cdecl(void)>> mFactoryMap;
};
# FuelItemComponent
const struct __cppobj __declspec(align(8)) FuelItemComponent : ItemComponent
{
float mFuelDuration;
};
# FuelItemComponent_vtbl
struct /*VFT*/ FuelItemComponent_vtbl
{
void (__fastcall *~ItemComponent)(ItemComponent *this);
bool (__fastcall *checkComponentDataForContentErrors)(ItemComponent *this);
void (__fastcall *writeSettings)(ItemComponent *this);
bool (__fastcall *useOn)(ItemComponent *this, ItemStack *, Actor *, const BlockPos *, unsigned __int8, const Vec3 *);
bool (__fastcall *isNetworkComponent)(ItemComponent *this);
std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(ItemComponent *this, std::unique_ptr<CompoundTag> *result);
void (__fastcall *initializeFromNetwork)(ItemComponent *this, const CompoundTag *);
};
# FoodItemComponentLegacy::Effect
struct FoodItemComponentLegacy::Effect
{
const char *descriptionId;
int id;
int duration;
int amplifier;
float chance;
};
# FoodItemComponentLegacy
struct __cppobj FoodItemComponentLegacy : IFoodItemComponent
{
const Item *mOwner;
int mNutrition;
float mSaturationModifier;
std::string mUsingConvertsTo;
_BYTE mOnUseAction[4];
Vec3 mOnUseRange;
std::string mCoolDownType;
int mCooldownTime;
bool mCanAlwaysEat;
std::vector<FoodItemComponentLegacy::Effect> mEffects;
std::vector<unsigned int> mRemoveEffects;
};
# FoodItemComponentLegacy_vtbl
struct /*VFT*/ FoodItemComponentLegacy_vtbl
{
void (__fastcall *~IFoodItemComponent)(IFoodItemComponent *this);
int (__fastcall *getNutrition)(IFoodItemComponent *this);
float (__fastcall *getSaturationModifier)(IFoodItemComponent *this);
const Item *(__fastcall *eatItem)(IFoodItemComponent *this, ItemStack *, Actor *, Level *);
bool (__fastcall *use)(IFoodItemComponent *this, ItemStack *, Player *);
const Item *(__fastcall *useTimeDepleted)(IFoodItemComponent *this, ItemStack *, Player *, Level *);
};
# Factory<BaseLightTextureImageBuilder,Level &,Scheduler &>
struct __cppobj Factory<BaseLightTextureImageBuilder,Level &,Scheduler &>
{
std::unordered_map<std::string,std::function<std::unique_ptr<BaseLightTextureImageBuilder> __cdecl(Level &,Scheduler &)>> mFactoryMap;
};
# Factory<BlockComponentDescription>
struct __cppobj Factory<BlockComponentDescription>
{
std::unordered_map<std::string,std::function<std::unique_ptr<BlockComponentDescription> __cdecl(void)>> mFactoryMap;
};
# FishingHook
struct __cppobj FishingHook : Actor
{
const float SHOOT_SPEED;
const float SHOOT_POWER;
const int NUM_PERCENTAGE_STEPS;
bool mInGround;
BlockPos mBlockPos;
float mFishAngle;
int mLife;
int mFlightTime;
int mTimeUntilHooked;
int mTimeUntilLured;
int mTimeUntilNibble;
int mFishingSpeed;
int mLerpSteps;
Vec3 mLerpPos;
float mLerpRotX;
float mLerpRotY;
float mBobTimer;
Vec3 mTargetPos;
};
# FishingHook_vtbl
struct /*VFT*/ FishingHook_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
};
# FilePickerSettings
struct __cppobj FilePickerSettings
{
std::function<void __cdecl(std::shared_ptr<FilePickerSettings>)> onCancel;
std::function<void __cdecl(bool)> onOperationComplete;
std::function<void __cdecl(std::shared_ptr<FilePickerSettings>,Core::Path const &)> onPick;
std::vector<FilePickerSettings::FileDescription> mFileDescriptions;
unsigned __int64 mDefaultFileExtensionIndex;
FilePickerSettings::PickerType mPickerType;
std::string mDefaultFileName;
std::string mDefaultAlbumName;
std::string mFilePickerTitle;
};
# FeatureToggles
struct __cppobj FeatureToggles : Bedrock::EnableNonOwnerReferences
{
std::vector<FeatureToggles::FeatureToggle> mFeatures;
std::vector<Bedrock::PubSub::ScopedSubscription> mOptionLockSubscriptions;
Core::PathBuffer<std::string > mFilePath;
};
# Facing
struct __cppobj Facing
{
};
# Facing::Plane
struct __cppobj Facing::Plane
{
};
# FMOD_ASYNCREADINFO
struct FMOD_ASYNCREADINFO
{
void *handle;
unsigned int offset;
unsigned int sizebytes;
int priority;
void *userdata;
void *buffer;
unsigned int bytesread;
void (__fastcall *done)(FMOD_ASYNCREADINFO *, FMOD_RESULT);
};
# FMOD_GUID
struct FMOD_GUID
{
unsigned int Data1;
unsigned __int16 Data2;
unsigned __int16 Data3;
unsigned __int8 Data4[8];
};
# FMOD_CREATESOUNDEXINFO
struct FMOD_CREATESOUNDEXINFO
{
int cbsize;
unsigned int length;
unsigned int fileoffset;
int numchannels;
int defaultfrequency;
FMOD_SOUND_FORMAT format;
unsigned int decodebuffersize;
int initialsubsound;
int numsubsounds;
int *inclusionlist;
int inclusionlistnum;
FMOD_RESULT (__fastcall *pcmreadcallback)(struct FMOD_SOUND *, void *, unsigned int);
FMOD_RESULT (__fastcall *pcmsetposcallback)(struct FMOD_SOUND *, int, unsigned int, unsigned int);
FMOD_RESULT (__fastcall *nonblockcallback)(struct FMOD_SOUND *, FMOD_RESULT);
const char *dlsname;
const char *encryptionkey;
int maxpolyphony;
void *userdata;
FMOD_SOUND_TYPE suggestedsoundtype;
FMOD_RESULT (__fastcall *fileuseropen)(const char *, unsigned int *, void **, void *);
FMOD_RESULT (__fastcall *fileuserclose)(void *, void *);
FMOD_RESULT (__fastcall *fileuserread)(void *, void *, unsigned int, unsigned int *, void *);
FMOD_RESULT (__fastcall *fileuserseek)(void *, unsigned int, void *);
FMOD_RESULT (__fastcall *fileuserasyncread)(FMOD_ASYNCREADINFO *, void *);
FMOD_RESULT (__fastcall *fileuserasynccancel)(FMOD_ASYNCREADINFO *, void *);
void *fileuserdata;
int filebuffersize;
FMOD_CHANNELORDER channelorder;
unsigned int channelmask;
struct FMOD_SOUNDGROUP *initialsoundgroup;
unsigned int initialseekposition;
unsigned int initialseekpostype;
int ignoresetfilesystem;
unsigned int audioqueuepolicy;
unsigned int minmidigranularity;
int nonblockthreadid;
FMOD_GUID *fsbguid;
};
# FMODFileDescriptor
struct __cppobj FMODFileDescriptor
{
unsigned __int64 mFileSize;
std::string mFileName;
std::mutex mFileMutex;
};
# FMODFileTracker
struct __cppobj FMODFileTracker
{
std::unordered_map<void *,std::shared_ptr<FMODFileDescriptor>> mFileDescriptorsMap;
std::mutex mMutex;
};
# FetchImageParams
struct __cppobj FetchImageParams
{
std::string mContentUrl;
};
# FocusComponent
struct __cppobj __declspec(align(8)) FocusComponent : UIComponent
{
FocusManager *mFocusManager;
int mDefaultFocusPrecedence;
glm::tvec2<float,0> mCapturedFocusPoint;
std::string mFocusIdentifier;
std::unordered_map<enum ui::CardinalDirection,std::string> mDirectionalFocusOverrides;
std::unordered_map<std::string,std::unordered_map<enum ui::CardinalDirection,std::string>> mNamedMappingLookupData;
__int8 mFocusEnabled : 1;
__int8 mFocusWrapEnabled : 1;
__int8 mFocusPointCaptured : 1;
__int8 mFocusMagnetEnabled : 1;
__int8 mResetOnFocusLost : 1;
};
# FocusComponent_vtbl
struct /*VFT*/ FocusComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# FormattedAchievementData
struct __cppobj FormattedAchievementData
{
std::string mAchievementId;
std::string mDisplayNames;
std::string mDisplayDescription;
Core::PathBuffer<std::string > mTexturePath;
std::string mTextureLocationType;
bool mVisibleWorldIcon;
bool mIsLocked;
std::string mAchievementGamerScore;
std::string mAchievementWorldScore;
float mProgressBar;
const StoreCatalogItem *mPersonaReward;
mce::UUID mPersonaRewardId;
};
# FormattedPlayerStats
struct __cppobj FormattedPlayerStats
{
std::string mGamerscoreValue;
std::string mAchievementValue;
std::string mTimePlayedValue;
std::string mAchievementPercentage;
};
# FILE_ID_DESCRIPTOR
struct FILE_ID_DESCRIPTOR
{
unsigned int dwSize;
_FILE_ID_TYPE Type;
$DDC60D76A4217E10985A7D269A0E4857 ___u2;
};
# FLASHWINFO
struct __declspec(align(8)) FLASHWINFO
{
unsigned int cbSize;
HWND__ *hwnd;
unsigned int dwFlags;
unsigned int uCount;
unsigned int dwTimeout;
};
# FirstPersonLookBehavior
struct __cppobj __declspec(align(8)) FirstPersonLookBehavior : CameraBehavior<FirstPersonLookBehavior>
{
float mYaw;
float mPitch;
float mYawDelta;
float mPitchMin;
float mPitchMax;
};
# FirstPersonLookBehavior_vtbl
struct /*VFT*/ FirstPersonLookBehavior_vtbl
{
void (__fastcall *~ICameraBehavior)(ICameraBehavior *this);
void (__fastcall *onSetup)(ICameraBehavior *this, IClientInstance *, CameraDirector *);
void (__fastcall *onStart)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
void (__fastcall *update)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
void (__fastcall *handleLookInput)(ICameraBehavior *this, Vec2 *, CameraDirector *);
void (__fastcall *renderDebug)(ICameraBehavior *this, IClientInstance *, float, CameraDirector *);
bool (__fastcall *handleCameraSetRot)(ICameraBehavior *this, const Vec2 *, CameraDirector *);
HashedString *(__fastcall *getId)(ICameraBehavior *this, HashedString *result);
ICameraBehavior::UpdateOrder (__fastcall *getUpdateOrder)(ICameraBehavior *this);
};
# FlyBehavior
struct __cppobj FlyBehavior : CameraBehavior<FlyBehavior>
{
float mSpeed;
float mSpeedAlt;
};
# FlyBehavior_vtbl
struct /*VFT*/ FlyBehavior_vtbl
{
void (__fastcall *~ICameraBehavior)(ICameraBehavior *this);
void (__fastcall *onSetup)(ICameraBehavior *this, IClientInstance *, CameraDirector *);
void (__fastcall *onStart)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
void (__fastcall *update)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
void (__fastcall *handleLookInput)(ICameraBehavior *this, Vec2 *, CameraDirector *);
void (__fastcall *renderDebug)(ICameraBehavior *this, IClientInstance *, float, CameraDirector *);
bool (__fastcall *handleCameraSetRot)(ICameraBehavior *this, const Vec2 *, CameraDirector *);
HashedString *(__fastcall *getId)(ICameraBehavior *this, HashedString *result);
ICameraBehavior::UpdateOrder (__fastcall *getUpdateOrder)(ICameraBehavior *this);
};
# FirstPersonLookBehaviorLoader
struct __cppobj FirstPersonLookBehaviorLoader : CameraBehaviorLoader
{
};
# FirstPersonLookBehaviorLoader_vtbl
struct /*VFT*/ FirstPersonLookBehaviorLoader_vtbl
{
void (__fastcall *~CameraBehaviorLoader)(CameraBehaviorLoader *this);
std::unique_ptr<ICameraBehavior> *(__fastcall *create)(CameraBehaviorLoader *this, std::unique_ptr<ICameraBehavior> *result);
void (__fastcall *parse)(CameraBehaviorLoader *this, Json::Value *, ICameraBehavior *);
};
# FlyBehaviorLoader
struct __cppobj FlyBehaviorLoader : CameraBehaviorLoader
{
};
# FlyBehaviorLoader_vtbl
struct /*VFT*/ FlyBehaviorLoader_vtbl
{
void (__fastcall *~CameraBehaviorLoader)(CameraBehaviorLoader *this);
std::unique_ptr<ICameraBehavior> *(__fastcall *create)(CameraBehaviorLoader *this, std::unique_ptr<ICameraBehavior> *result);
void (__fastcall *parse)(CameraBehaviorLoader *this, Json::Value *, ICameraBehavior *);
};
# FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::LinearAllocation
struct __cppobj FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::LinearAllocation
{
unsigned __int64 mOffsetPrefix;
unsigned __int64 mDataOffset;
};
# FireBlock
struct __cppobj __declspec(align(8)) FireBlock : BlockLegacy
{
std::unordered_map<BlockPos,std::string> mFireSourceMap;
AABB mAabb;
};
# FireBlock_vtbl
struct /*VFT*/ FireBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# FoliageColor
struct __cppobj FoliageColor
{
};
# FileEntry
struct FileEntry
{
int file_id;
unsigned int offset;
unsigned int length;
unsigned int origin_len;
};
# FrontloadedResources
struct __cppobj FrontloadedResources
{
};
# FactoryComponent
struct __cppobj __declspec(align(8)) FactoryComponent : UIComponent
{
std::weak_ptr<UIControlFactory> mControlFactory;
std::string mFactoryName;
std::unordered_map<std::string,std::string> mControlIdToTemplateLookup;
std::vector<std::pair<std::string const ,Json::Value const >> mVariables;
std::shared_ptr<UIControl> mControlTemplate;
std::vector<std::weak_ptr<UIControl>> mProgeny;
bool mFactoryIsChild;
int mMaxSize;
_BYTE mInsertPosition[4];
};
# FactoryComponent_vtbl
struct /*VFT*/ FactoryComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# FocusContainerCustomData
struct __cppobj FocusContainerCustomData
{
std::string otherFocusContainerName;
std::string focusIdInside;
};
# FocusContainerComponent
struct __cppobj __declspec(align(8)) FocusContainerComponent : UIComponent
{
RecentFocusVector mRecentFocusList;
std::weak_ptr<UIControl> mLastFocusedControl;
std::unordered_map<enum ui::CardinalDirection,enum FocusNavigationMode> mDirectionalFocusOverrides;
std::unordered_map<enum ui::CardinalDirection,std::vector<FocusContainerCustomData>> mFocusContainerCustomOverrides;
bool mUseLastFocus;
bool mWrappingAllowed;
};
# FocusContainerComponent_vtbl
struct /*VFT*/ FocusContainerComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# FocusComponent::_captureFocusPoint::__l2::<lambda_0e51f1eba29be0dc80ad7fe30da0fb50>
struct __cppobj FocusComponent::_captureFocusPoint::__l2::<lambda_0e51f1eba29be0dc80ad7fe30da0fb50>
{
const UIControl *owner;
};
# FactoryComponent::create::__l52::<lambda_98dfe690793ad1dd20aceb51ef2d7967>
struct __cppobj FactoryComponent::create::__l52::<lambda_98dfe690793ad1dd20aceb51ef2d7967>
{
const UIPropertyBag *properties;
};
# FlyingItemRenderer
struct __cppobj FlyingItemRenderer : MinecraftUICustomRenderer
{
std::vector<ui::FlyingItem> mFlyingItems;
};
# FlyingItemRenderer_vtbl
struct /*VFT*/ FlyingItemRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# FileDeleteProgressHandler
struct __cppobj __declspec(align(8)) FileDeleteProgressHandler : ProgressHandler
{
ContentManager *mContentManager;
std::vector<ContentItem const *> mToDelete;
std::unique_ptr<TaskGroup> mIOTaskGroup;
bool mDeleteComplete;
};
# FileDeleteProgressHandler_vtbl
struct /*VFT*/ FileDeleteProgressHandler_vtbl
{
void (__fastcall *~ProgressHandler)(ProgressHandler *this);
void (__fastcall *onStart)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *tick)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onCancel)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onExit)(ProgressHandler *this, MinecraftScreenModel *);
LoadingState (__fastcall *getLoadingState)(ProgressHandler *this, MinecraftScreenModel *);
float (__fastcall *getLoadingProgress)(ProgressHandler *this, MinecraftScreenModel *);
std::string *(__fastcall *getProgressMessage)(ProgressHandler *this, std::string *result, MinecraftScreenModel *);
void (__fastcall *addEventProperties)(ProgressHandler *this, std::unordered_map<std::string,std::string> *);
std::string *(__fastcall *getTTSProgressMessage)(ProgressHandler *this, std::string *result);
std::string *(__fastcall *getTitleText)(ProgressHandler *this, std::string *result);
ProgressAnimation (__fastcall *showLoadingBar)(ProgressHandler *this);
};
# FontAlias
struct __cppobj __declspec(align(8)) FontAlias : Font
{
std::vector<FontAlias::ReferenceData> mFontReferences;
std::string mCurrentLanguageCode;
bool mAllReferencesMaterialsCanBeOverridden;
bool mAllReferencesScreenPixelAligned;
bool mAllReferencesSupportShadowInSingleDraw;
float mMaxWrapHeight;
float mMaxScalar;
};
# FontAlias_vtbl
struct /*VFT*/ FontAlias_vtbl
{
void (__fastcall *~Font)(Font *this);
float (__fastcall *getCharWidth)(Font *this, int);
void (__fastcall *switchFontsource)(Font *this, const Core::Path *, const Core::Path *);
std::pair<Core::PathBuffer<std::string > const &,Core::PathBuffer<std::string > const &> *(__fastcall *getFontSources)(Font *this, std::pair<Core::PathBuffer<std::string > const &,Core::PathBuffer<std::string > const &> *result);
void (__fastcall *fetchPage)(Font *this, int);
Font::SheetId *(__fastcall *getSheet)(Font *this, Font::SheetId *result, int, int *, bool);
bool (__fastcall *supportsChar)(Font *this, const int *);
bool (__fastcall *_supportsShadowInSingleDraw)(Font *this);
int (__fastcall *getLineLength)(Font *this, const std::string *, float, bool);
float (__fastcall *getWrapHeight)(Font *this);
float (__fastcall *getScaleFactor)(Font *this);
Vec2 *(__fastcall *getTranslationFactor)(Font *this, Vec2 *result);
bool (__fastcall *isScreenPixelAligned)(Font *this);
bool (__fastcall *materialCanBeOverridden)(Font *this);
void (__fastcall *uploadTextureToGPU)(Font *this);
void (__fastcall *setTextConstantsInScreenContext)(Font *this, ScreenContext *, const Font::SheetId *, float, const mce::Color *, bool);
float (__fastcall *_getCharWidth)(Font *this, int, bool);
bool (__fastcall *_isIconPage)(Font *this, const Font::SheetId *);
mce::Font::Type (__fastcall *getType)(Font *this, const Font::SheetId *);
std::optional<mce::Font::RenderingParameters> *(__fastcall *tryGetRenderingParameters)(Font *this, std::optional<mce::Font::RenderingParameters> *result, const ScreenContext *, const Font::SheetId *, float, const mce::Color *, bool, const mce::Color *, const glm::tvec2<float,0> *);
void (__fastcall *drawCached)(Font *this, ScreenContext *, const std::string *, float, float, const mce::Color *, const mce::Color *, const glm::tvec2<float,0> *, bool, bool, mce::MaterialPtr *, int, bool, float, const mce::Color *);
void (__fastcall *onAppSuspended)(Font *this);
void (__fastcall *onDeviceLost)(Font *this);
void (__fastcall *reloadFontTextures)(Font *this, ResourceLoadManager *, bool);
bool (__fastcall *isReloadingTextures)(Font *this);
void (__fastcall *unloadTextures)(Font *this);
void (__fastcall *_scanUnicodeCharacterSize)(Font *this, int, const Font::SheetId *, bool);
bool (__fastcall *isSheetMatch)(Font *this, const Font::SheetId *);
bool (__fastcall *_containsWideChar)(Font *this, const std::string *);
float (__fastcall *_buildChar)(Font *this, std::vector<Font::GlyphQuad> *, int, const mce::Color *, bool, float, float, bool);
ResourceLocation *(__fastcall *_getFontSheetLocation)(Font *this, ResourceLocation *result, const Font::SheetId *, bool);
const mce::MaterialPtr *(__fastcall *getMaterial)(Font *this, const Font::SheetId *, bool);
void (__fastcall *flushQueuedImageUploads)(Font *this);
void (__fastcall *onLanguageChanged)(Font *this, const std::string *);
void (__fastcall *loadFontData)(Font *this, bool);
int (__fastcall *_getReplacementCharacter)(Font *this);
};
# FT_MemoryRec_
struct FT_MemoryRec_
{
void *user;
void *(__fastcall *alloc)(FT_MemoryRec_ *, int);
void (__fastcall *free)(FT_MemoryRec_ *, void *);
void *(__fastcall *realloc)(FT_MemoryRec_ *, int, int, void *);
};
# FT_StreamRec_
struct FT_StreamRec_
{
unsigned __int8 *base;
unsigned int size;
unsigned int pos;
FT_StreamDesc_ descriptor;
FT_StreamDesc_ pathname;
unsigned int (__fastcall *read)(FT_StreamRec_ *, unsigned int, unsigned __int8 *, unsigned int);
void (__fastcall *close)(FT_StreamRec_ *);
FT_MemoryRec_ *memory;
unsigned __int8 *cursor;
unsigned __int8 *limit;
};
# FT_ListNodeRec_
struct FT_ListNodeRec_
{
FT_ListNodeRec_ *prev;
FT_ListNodeRec_ *next;
void *data;
};
# FT_Bitmap_Size_
struct FT_Bitmap_Size_
{
__int16 height;
__int16 width;
int size;
int x_ppem;
int y_ppem;
};
# FT_ModuleRec_
struct FT_ModuleRec_
{
FT_Module_Class_ *clazz;
FT_LibraryRec_ *library;
FT_MemoryRec_ *memory;
};
# FT_LibraryRec_
struct __declspec(align(8)) FT_LibraryRec_
{
FT_MemoryRec_ *memory;
int version_major;
int version_minor;
int version_patch;
unsigned int num_modules;
FT_ModuleRec_ *modules[32];
FT_ListRec_ renderers;
FT_RendererRec_ *cur_renderer;
FT_ModuleRec_ *auto_hinter;
int (__fastcall *debug_hooks[4])(void *);
FT_Vector_ lcd_geometry[3];
int refcount;
};
# FT_RendererRec_
struct FT_RendererRec_
{
FT_ModuleRec_ root;
FT_Renderer_Class_ *clazz;
FT_Glyph_Format_ glyph_format;
FT_Glyph_Class_ glyph_class;
struct FT_RasterRec_ *raster;
int (__fastcall *raster_render)(struct FT_RasterRec_ *, const FT_Raster_Params_ *);
int (__fastcall *render)(FT_RendererRec_ *, FT_GlyphSlotRec_ *, FT_Render_Mode_, const FT_Vector_ *);
};
# FT_FaceRec_
struct FT_FaceRec_
{
int num_faces;
int face_index;
int face_flags;
int style_flags;
int num_glyphs;
char *family_name;
char *style_name;
int num_fixed_sizes;
FT_Bitmap_Size_ *available_sizes;
int num_charmaps;
FT_CharMapRec_ **charmaps;
FT_Generic_ generic;
FT_BBox_ bbox;
unsigned __int16 units_per_EM;
__int16 ascender;
__int16 descender;
__int16 height;
__int16 max_advance_width;
__int16 max_advance_height;
__int16 underline_position;
__int16 underline_thickness;
FT_GlyphSlotRec_ *glyph;
FT_SizeRec_ *size;
FT_CharMapRec_ *charmap;
FT_DriverRec_ *driver;
FT_MemoryRec_ *memory;
FT_StreamRec_ *stream;
FT_ListRec_ sizes_list;
FT_Generic_ autohint;
void *extensions;
FT_Face_InternalRec_ *internal;
};
# FT_Size_Metrics_
struct FT_Size_Metrics_
{
unsigned __int16 x_ppem;
unsigned __int16 y_ppem;
int x_scale;
int y_scale;
int ascender;
int descender;
int height;
int max_advance;
};
# FT_Size_InternalRec_
struct FT_Size_InternalRec_
{
void *module_data;
FT_Render_Mode_ autohint_mode;
FT_Size_Metrics_ autohint_metrics;
};
# FT_SizeRec_
struct FT_SizeRec_
{
FT_FaceRec_ *face;
FT_Generic_ generic;
FT_Size_Metrics_ metrics;
FT_Size_InternalRec_ *internal;
};
# FT_Parameter_
struct FT_Parameter_
{
unsigned int tag;
void *data;
};
# FT_SubGlyphRec_
struct FT_SubGlyphRec_
{
int index;
unsigned __int16 flags;
int arg1;
int arg2;
FT_Matrix_ transform;
};
# FT_GlyphLoadRec_
struct FT_GlyphLoadRec_
{
FT_Outline_ outline;
FT_Vector_ *extra_points;
FT_Vector_ *extra_points2;
unsigned int num_subglyphs;
FT_SubGlyphRec_ *subglyphs;
};
# FT_GlyphLoaderRec_
struct FT_GlyphLoaderRec_
{
FT_MemoryRec_ *memory;
unsigned int max_points;
unsigned int max_contours;
unsigned int max_subglyphs;
unsigned __int8 use_extra;
FT_GlyphLoadRec_ base;
FT_GlyphLoadRec_ current;
void *other;
};
# FT_DriverRec_
struct FT_DriverRec_
{
FT_ModuleRec_ root;
FT_Driver_ClassRec_ *clazz;
FT_ListRec_ faces_list;
FT_GlyphLoaderRec_ *glyph_loader;
};
# FT_ServiceCacheRec_
struct FT_ServiceCacheRec_
{
void *service_POSTSCRIPT_FONT_NAME;
void *service_MULTI_MASTERS;
void *service_METRICS_VARIATIONS;
void *service_GLYPH_DICT;
void *service_PFR_METRICS;
void *service_WINFNT;
};
# FT_Incremental_MetricsRec_
struct FT_Incremental_MetricsRec_
{
int bearing_x;
int bearing_y;
int advance;
int advance_v;
};
# FT_Incremental_FuncsRec_
const struct FT_Incremental_FuncsRec_
{
int (__fastcall *get_glyph_data)(struct FT_IncrementalRec_ *, unsigned int, FT_Data_ *);
void (__fastcall *free_glyph_data)(struct FT_IncrementalRec_ *, FT_Data_ *);
int (__fastcall *get_glyph_metrics)(struct FT_IncrementalRec_ *, unsigned int, unsigned __int8, FT_Incremental_MetricsRec_ *);
};
# FT_Incremental_InterfaceRec_
struct FT_Incremental_InterfaceRec_
{
const FT_Incremental_FuncsRec_ *funcs;
struct FT_IncrementalRec_ *object;
};
# FT_Face_InternalRec_
struct __declspec(align(8)) FT_Face_InternalRec_
{
FT_Matrix_ transform_matrix;
FT_Vector_ transform_delta;
int transform_flags;
FT_ServiceCacheRec_ services;
FT_Incremental_InterfaceRec_ *incremental_interface;
char no_stem_darkening;
int random_seed;
int refcount;
};
# FT_Slot_InternalRec_
struct __declspec(align(8)) FT_Slot_InternalRec_
{
FT_GlyphLoaderRec_ *loader;
unsigned int flags;
unsigned __int8 glyph_transformed;
FT_Matrix_ glyph_matrix;
FT_Vector_ glyph_delta;
void *glyph_hints;
int load_flags;
};
# FT_GlyphRec_
struct __declspec(align(8)) FT_GlyphRec_
{
FT_LibraryRec_ *library;
const FT_Glyph_Class_ *clazz;
FT_Glyph_Format_ format;
FT_Vector_ advance;
};
# FontRepository::parseAndLoadMetadataFonts::__l2::<lambda_88925860aafd3405404c7e1df5755f91>
struct __cppobj FontRepository::parseAndLoadMetadataFonts::__l2::<lambda_88925860aafd3405404c7e1df5755f91>
{
FontRepository *const __this;
std::shared_ptr<std::vector<std::shared_ptr<Font>> > fontsLoaded;
};
# FontRepository::parseAndLoadMetadataFonts::__l2::<lambda_31bdad871b22ac7caa6a500c31451947>
struct __cppobj FontRepository::parseAndLoadMetadataFonts::__l2::<lambda_31bdad871b22ac7caa6a500c31451947>
{
FontRepository *const __this;
mce::TextureGroup *textureGroup;
std::shared_ptr<std::vector<std::shared_ptr<Font>> > fontsLoaded;
};
# FontRepository::loadDefaultFonts::__l2::<lambda_7fe000d9f42c358f49b7b7b1aeed026a>::()::__l2::<lambda_ac0252748f91156e691c7d207fae26a9>
struct __cppobj FontRepository::loadDefaultFonts::__l2::<lambda_7fe000d9f42c358f49b7b7b1aeed026a>::()::__l2::<lambda_ac0252748f91156e691c7d207fae26a9>
{
const std::string alias;
const Core::Path fontPagePrefix;
std::shared_ptr<std::shared_ptr<MSDFFont> > loadedFont;
mce::TextureGroup *textureGroup;
};
# FontRepository::loadDefaultFonts::__l2::<lambda_4f422798d8e19b20911552d15f97b207>::()::__l2::<lambda_97de77aa165493b1e2383fa55c9aadef>
struct __cppobj FontRepository::loadDefaultFonts::__l2::<lambda_4f422798d8e19b20911552d15f97b207>::()::__l2::<lambda_97de77aa165493b1e2383fa55c9aadef>
{
const std::string alias;
const Core::Path asciiName;
const Core::Path unicodeName;
std::shared_ptr<std::shared_ptr<BitmapFont> > loadedFont;
mce::TextureGroup *textureGroup;
};
# Font::getTextHeight::__l2::<lambda_1e8f76698c9e82e8bd78f1bc5facf7f6>
struct __cppobj Font::getTextHeight::__l2::<lambda_1e8f76698c9e82e8bd78f1bc5facf7f6>
{
};
# Font::_drawWordWrap::__l2::<lambda_109e8cc2ec8061788bcb30eaf502d4f4>
struct __cppobj Font::_drawWordWrap::__l2::<lambda_109e8cc2ec8061788bcb30eaf502d4f4>
{
std::string *text;
};
# FileDeleteProgressHandler::onStart::__l2::<lambda_f66a9fb0340462681c16b2ec2802629e>
struct __cppobj FileDeleteProgressHandler::onStart::__l2::<lambda_f66a9fb0340462681c16b2ec2802629e>
{
MinecraftScreenModel *minecraftScreenModel;
FileDeleteProgressHandler *const __this;
};
# FileDeleteProgressHandler::onStart::__l2::<lambda_d001b78764dbe0c23a6aa3eb590da16a>
struct __cppobj FileDeleteProgressHandler::onStart::__l2::<lambda_d001b78764dbe0c23a6aa3eb590da16a>
{
FileDeleteProgressHandler *const __this;
};
# FileCopyProgressHandler
struct __cppobj FileCopyProgressHandler : ProgressHandler
{
std::string mTitle;
Core::PathBuffer<std::string > mDestPath;
std::shared_ptr<bool> mExistenceTracker;
std::function<void __cdecl(bool)> mCallback;
std::unique_ptr<TaskGroup> mIOTaskGroup;
ResourceLocation mSrcLocation;
bool mSrcZip;
bool mDestZip;
bool mCopyComplete;
bool mCopySuccess;
std::vector<std::string> mExcludeDirs;
};
# FileCopyProgressHandler_vtbl
struct /*VFT*/ FileCopyProgressHandler_vtbl
{
void (__fastcall *~ProgressHandler)(ProgressHandler *this);
void (__fastcall *onStart)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *tick)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onCancel)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onExit)(ProgressHandler *this, MinecraftScreenModel *);
LoadingState (__fastcall *getLoadingState)(ProgressHandler *this, MinecraftScreenModel *);
float (__fastcall *getLoadingProgress)(ProgressHandler *this, MinecraftScreenModel *);
std::string *(__fastcall *getProgressMessage)(ProgressHandler *this, std::string *result, MinecraftScreenModel *);
void (__fastcall *addEventProperties)(ProgressHandler *this, std::unordered_map<std::string,std::string> *);
std::string *(__fastcall *getTTSProgressMessage)(ProgressHandler *this, std::string *result);
std::string *(__fastcall *getTitleText)(ProgressHandler *this, std::string *result);
ProgressAnimation (__fastcall *showLoadingBar)(ProgressHandler *this);
};
# FileCopyProgressHandler::onStart::__l2::<lambda_845c8ae8b621017e79b44eea229b9484>
struct __cppobj FileCopyProgressHandler::onStart::__l2::<lambda_845c8ae8b621017e79b44eea229b9484>
{
std::weak_ptr<bool> weak_existence;
FileCopyProgressHandler *const __this;
};
# FileAccessTransforms_vtbl
struct /*VFT*/ FileAccessTransforms_vtbl
{
void (__fastcall *~FileAccessTransforms)(FileAccessTransforms *this);
bool (__fastcall *readTransform)(FileAccessTransforms *this, std::vector<unsigned char> *);
bool (__fastcall *writeTransform)(FileAccessTransforms *this, std::vector<unsigned char> *);
};
# FilteredContainerModel
struct __cppobj FilteredContainerModel : ExpandoContainerModel
{
bool mDoExpandoGroups;
bool mIsFiltering;
int mFilteredItemCount;
std::vector<std::pair<ItemInstance,unsigned int>> mSavedItems;
std::vector<std::pair<ItemInstance,unsigned int>> mActiveFilteredExpandableSetHeads;
std::function<enum FilterResult __cdecl(ItemInstance const &)> mFilterRule;
};
# FilteredContainerModel_vtbl
struct /*VFT*/ FilteredContainerModel_vtbl
{
void (__fastcall *containerContentChanged)(ContainerContentChangeListener *this, int);
void (__fastcall *~ContainerContentChangeListener)(ContainerContentChangeListener *this);
void (__fastcall *containerAddCallback)(ContainerContentChangeListener *this, Container *);
void (__fastcall *containerRemoveCallback)(ContainerContentChangeListener *this, Container *);
void (__fastcall *postInit)(ContainerModel *this);
void (__fastcall *releaseResources)(ContainerModel *this);
int (__fastcall *getContainerSize)(ContainerModel *this);
int (__fastcall *getFilteredContainerSize)(ContainerModel *this);
void (__fastcall *tick)(ContainerModel *this, int);
ContainerWeakRef *(__fastcall *getContainerWeakRef)(ContainerModel *this, ContainerWeakRef *result);
const ItemStack *(__fastcall *getItemStack)(ContainerModel *this, int);
const std::vector<ItemStack> *(__fastcall *getItems)(ContainerModel *this);
const ItemInstance *(__fastcall *getItemInstance)(ContainerModel *this, int);
const ItemStackBase *(__fastcall *getItemStackBase)(ContainerModel *this, int);
bool (__fastcall *isItemInstanceBased)(ContainerModel *this);
void (__fastcall *setItem)(ContainerModel *this, int, const ItemStack *);
bool (__fastcall *isValid)(ContainerModel *this);
bool (__fastcall *isItemFiltered)(ContainerModel *this, const ItemStackBase *);
bool (__fastcall *isExpanableItemFiltered)(ContainerModel *this, int);
ContainerExpandStatus (__fastcall *getItemExpandStatus)(ContainerModel *this, int);
const std::string *(__fastcall *getItemGroupName)(ContainerModel *this, int);
void (__fastcall *switchItemExpando)(ContainerModel *this, int);
Container *(__fastcall *_getContainer)(ContainerModel *this);
int (__fastcall *_getContainerOffset)(ContainerModel *this);
void (__fastcall *_onItemChanged)(ContainerModel *this, int, const ItemStack *, const ItemStack *);
void (__fastcall *setItemInstance)(ExpandoContainerModel *this, int, const ItemInstance *);
void (__fastcall *refreshContainer)(ExpandoContainerModel *this, bool);
};
# FloatOption
struct __cppobj __declspec(align(8)) FloatOption : Option
{
const float VALUE_MIN;
const float VALUE_MAX;
float mValue;
float mDefaultValue;
const float DELTA;
};
# FloatOption_vtbl
struct /*VFT*/ FloatOption_vtbl
{
void (__fastcall *~Option)(Option *this);
void (__fastcall *save)(Option *this, std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *load)(Option *this, const Json::Value *);
void (__fastcall *load)(Option *this, std::map<std::string,std::string> *);
void (__fastcall *load)(Option *this, const std::string *);
};
# FeedbackPromptController
struct __cppobj FeedbackPromptController : ClientInstanceScreenController
{
const std::string mTitleId;
const std::string mImage;
const std::string mButtonName;
};
# FeedbackPromptController_vtbl
struct /*VFT*/ FeedbackPromptController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# FileDownloadScreenController::RealmData
struct __cppobj FileDownloadScreenController::RealmData
{
std::string realmID;
std::string realmName;
std::string realmVersion;
std::string realmVersionName;
};
# FileDownloadScreenController
struct __cppobj __declspec(align(8)) FileDownloadScreenController : MainMenuScreenController
{
FileDownloadScreenController::RealmData mRealmData;
float mDownloadProgress;
bool mContinueOnWifi;
bool mWifiWarningDisplaying;
bool mDownloadStarted;
bool mIsWaitingForCancel;
DownloadState mDownloadState;
};
# FileDownloadScreenController_vtbl
struct /*VFT*/ FileDownloadScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# FileUploadScreenController
struct __cppobj FileUploadScreenController : MainMenuScreenController
{
std::string mRealmdID;
std::string mFileID;
bool mNeedArchiving;
float mUploadProgress;
bool mContinueOnWifi;
bool mWifiWarningDisplaying;
bool mUploadStarted;
UploadState mUploadState;
Core::FileUploadType mFileUploadType;
std::function<void __cdecl(enum UploadState)> mCallback;
std::shared_ptr<FileUploadManager> mFileUploadManager;
};
# FileUploadScreenController_vtbl
struct /*VFT*/ FileUploadScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# FurnaceScreenControllerProxyCallbacks::<lambda_68069f7fbd4730b8b6a4b64cd4ec15f3>
struct __cppobj FurnaceScreenControllerProxyCallbacks::<lambda_68069f7fbd4730b8b6a4b64cd4ec15f3>
{
};
# FurnaceScreenControllerProxyCallbacks::<lambda_9f2f11c7cc5957bbdf8a1f458419fc5b>
struct __cppobj FurnaceScreenControllerProxyCallbacks::<lambda_9f2f11c7cc5957bbdf8a1f458419fc5b>
{
};
# FurnaceScreenControllerProxyCallbacks::<lambda_6e9c8476017789a33bb2e3f39ef6501b>
struct __cppobj FurnaceScreenControllerProxyCallbacks::<lambda_6e9c8476017789a33bb2e3f39ef6501b>
{
};
# FurnaceScreenControllerProxy
struct __cppobj FurnaceScreenControllerProxy : ScreenControllerProxy
{
const FurnaceScreenControllerProxyCallbacks mCallbacks;
};
# FurnaceScreenControllerProxy_vtbl
struct /*VFT*/ FurnaceScreenControllerProxy_vtbl
{
void (__fastcall *~ScreenControllerProxy)(ScreenControllerProxy *this);
};
# FileUploadScreenController::_displayUploadErrorPopup::__l2::<lambda_56479a187dcfd6ee8d9902a0e71991b4>
struct __cppobj FileUploadScreenController::_displayUploadErrorPopup::__l2::<lambda_56479a187dcfd6ee8d9902a0e71991b4>
{
std::weak_ptr<FileUploadScreenController> weakThis;
};
# FileUploadScreenController::_registerBindings::__l2::<lambda_8ee8e9c67e75344676445575aa03028f>
struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_8ee8e9c67e75344676445575aa03028f>
{
FileUploadScreenController *const __this;
};
# FileUploadScreenController::_registerBindings::__l2::<lambda_a41320f59fb4cdb7cf30ce6c99707a59>
struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_a41320f59fb4cdb7cf30ce6c99707a59>
{
FileUploadScreenController *const __this;
};
# FileUploadScreenController::_registerBindings::__l2::<lambda_5d144608546dbfd12362935a26df5fe2>
struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_5d144608546dbfd12362935a26df5fe2>
{
FileUploadScreenController *const __this;
};
# FileUploadScreenController::_registerBindings::__l2::<lambda_e9304b7a424ecfbe227e796bc2e63013>
struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_e9304b7a424ecfbe227e796bc2e63013>
{
FileUploadScreenController *const __this;
};
# FileUploadScreenController::_registerBindings::__l2::<lambda_33c32188ae4ce4f1a02432932a76c7c1>
struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_33c32188ae4ce4f1a02432932a76c7c1>
{
FileUploadScreenController *const __this;
};
# FileUploadScreenController::_registerBindings::__l2::<lambda_53068d20d0cb864e1047432b0d9cdc33>
struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_53068d20d0cb864e1047432b0d9cdc33>
{
FileUploadScreenController *const __this;
};
# FileUploadScreenController::_registerBindings::__l2::<lambda_cdf8cce4febf7d2f4dae8b6771bbb5b0>
struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_cdf8cce4febf7d2f4dae8b6771bbb5b0>
{
FileUploadScreenController *const __this;
};
# FileUploadScreenController::_registerBindings::__l2::<lambda_6218337b9af756811c5a0c44f91959a1>
struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_6218337b9af756811c5a0c44f91959a1>
{
FileUploadScreenController *const __this;
};
# FileUploadScreenController::_registerBindings::__l2::<lambda_590fca01935110f4321c59eab36a6688>
struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_590fca01935110f4321c59eab36a6688>
{
FileUploadScreenController *const __this;
};
# FileUploadScreenController::_registerBindings::__l2::<lambda_63c99c602725913d46f15e1db4705954>
struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_63c99c602725913d46f15e1db4705954>
{
FileUploadScreenController *const __this;
};
# FileUploadScreenController::_registerBindings::__l2::<lambda_44e7db5e29f5d557c5a0fc50a4e0360e>
struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_44e7db5e29f5d557c5a0fc50a4e0360e>
{
FileUploadScreenController *const __this;
};
# FileUploadScreenController::_registerBindings::__l2::<lambda_bec49fcaff1cdd081d60664ec8b895ec>
struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_bec49fcaff1cdd081d60664ec8b895ec>
{
};
# FileUploadScreenController::_registerBindings::__l2::<lambda_b5162ffa6e174b6687e4fce666835e1e>
struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_b5162ffa6e174b6687e4fce666835e1e>
{
FileUploadScreenController *const __this;
};
# FileUploadScreenController::_registerBindings::__l2::<lambda_82b9e20ea4e5e480bc08d809da2c4815>
struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_82b9e20ea4e5e480bc08d809da2c4815>
{
FileUploadScreenController *const __this;
};
# FileUploadScreenController::_registerBindings::__l2::<lambda_b00c115ac684d8c7428ecfbed066a03c>
struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_b00c115ac684d8c7428ecfbed066a03c>
{
FileUploadScreenController *const __this;
};
# FileUploadScreenController::_registerBindings::__l2::<lambda_9a195338068e0741805c9ba0c4634bf4>
struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_9a195338068e0741805c9ba0c4634bf4>
{
FileUploadScreenController *const __this;
};
# FileUploadScreenController::_registerEventHandlers::__l2::<lambda_10f62041708a9870311deb91f897c1bf>
struct __cppobj FileUploadScreenController::_registerEventHandlers::__l2::<lambda_10f62041708a9870311deb91f897c1bf>
{
FileUploadScreenController *const __this;
};
# FileUploadScreenController::_registerEventHandlers::__l2::<lambda_a0267568ae2a9f2a627ec27bf4e9481e>
struct __cppobj FileUploadScreenController::_registerEventHandlers::__l2::<lambda_a0267568ae2a9f2a627ec27bf4e9481e>
{
FileUploadScreenController *const __this;
};
# FileUploadScreenController::_registerEventHandlers::__l2::<lambda_c32e1d45ca7729f5575d04896f9c582d>
struct __cppobj FileUploadScreenController::_registerEventHandlers::__l2::<lambda_c32e1d45ca7729f5575d04896f9c582d>
{
FileUploadScreenController *const __this;
};
# FileUploadScreenController::_startUpload::__l13::<lambda_2d9bac4d3ebd66077c58a3e88c390363>
struct __cppobj FileUploadScreenController::_startUpload::__l13::<lambda_2d9bac4d3ebd66077c58a3e88c390363>
{
std::weak_ptr<FileUploadScreenController> weakThis;
};
# FileDownloadScreenController::_displayDownloadErrorPopup::__l2::<lambda_016f9441dc96df5e1212767102cffed0>
struct __cppobj FileDownloadScreenController::_displayDownloadErrorPopup::__l2::<lambda_016f9441dc96df5e1212767102cffed0>
{
std::weak_ptr<FileDownloadScreenController> weakThis;
};
# FileDownloadScreenController::_registerBindings::__l2::<lambda_7da7beb6a65d54a1547704035d2c60dd>
struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_7da7beb6a65d54a1547704035d2c60dd>
{
FileDownloadScreenController *const __this;
};
# FileDownloadScreenController::_registerBindings::__l2::<lambda_6392fad553f144397ab5bcc2a1d34410>
struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_6392fad553f144397ab5bcc2a1d34410>
{
FileDownloadScreenController *const __this;
};
# FileDownloadScreenController::_registerBindings::__l2::<lambda_d634eb97b82394f3e97dcded9545e06c>
struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_d634eb97b82394f3e97dcded9545e06c>
{
FileDownloadScreenController *const __this;
};
# FileDownloadScreenController::_registerBindings::__l2::<lambda_bf7ee73a20735c45f364febe848a40dc>
struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_bf7ee73a20735c45f364febe848a40dc>
{
FileDownloadScreenController *const __this;
};
# FileDownloadScreenController::_registerBindings::__l2::<lambda_da21480f755e865b17249a84b077e41e>
struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_da21480f755e865b17249a84b077e41e>
{
FileDownloadScreenController *const __this;
};
# FileDownloadScreenController::_registerBindings::__l2::<lambda_9d75819f3dfd579957095ef2ceb945c5>
struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_9d75819f3dfd579957095ef2ceb945c5>
{
FileDownloadScreenController *const __this;
};
# FileDownloadScreenController::_registerBindings::__l2::<lambda_f99f8a6b71a89bd7283c91f2e01d22cc>
struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_f99f8a6b71a89bd7283c91f2e01d22cc>
{
FileDownloadScreenController *const __this;
};
# FileDownloadScreenController::_registerBindings::__l2::<lambda_d9aab4afec3fedb3c12b0897b272bc41>
struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_d9aab4afec3fedb3c12b0897b272bc41>
{
FileDownloadScreenController *const __this;
};
# FileDownloadScreenController::_registerBindings::__l2::<lambda_b60d51e9e7c65f65d9f81d6be7ae464e>
struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_b60d51e9e7c65f65d9f81d6be7ae464e>
{
FileDownloadScreenController *const __this;
};
# FileDownloadScreenController::_registerBindings::__l2::<lambda_996752e5deef7428293288b78e380631>
struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_996752e5deef7428293288b78e380631>
{
FileDownloadScreenController *const __this;
};
# FileDownloadScreenController::_registerBindings::__l2::<lambda_b1ff2e52ed7aa2dee4b9f89ce6c1d862>
struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_b1ff2e52ed7aa2dee4b9f89ce6c1d862>
{
FileDownloadScreenController *const __this;
};
# FileDownloadScreenController::_registerBindings::__l2::<lambda_05336d8bcda55d6e0b4f646905c793e0>
struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_05336d8bcda55d6e0b4f646905c793e0>
{
};
# FileDownloadScreenController::_registerBindings::__l2::<lambda_316a697dff604b8b60e9d793ceae3786>
struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_316a697dff604b8b60e9d793ceae3786>
{
FileDownloadScreenController *const __this;
};
# FileDownloadScreenController::_registerBindings::__l2::<lambda_498a0262eabc38b6226b47f518d4c077>
struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_498a0262eabc38b6226b47f518d4c077>
{
FileDownloadScreenController *const __this;
};
# FileDownloadScreenController::_registerBindings::__l2::<lambda_07f3a1b857c8b974fed3caa7b4f0db34>
struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_07f3a1b857c8b974fed3caa7b4f0db34>
{
FileDownloadScreenController *const __this;
};
# FileDownloadScreenController::_registerBindings::__l2::<lambda_271488a91b26a46f85ad51579d06d1a4>
struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_271488a91b26a46f85ad51579d06d1a4>
{
FileDownloadScreenController *const __this;
};
# FileDownloadScreenController::_registerEventHandlers::__l2::<lambda_44f09b874ee9fcdf631c347a92c94060>
struct __cppobj FileDownloadScreenController::_registerEventHandlers::__l2::<lambda_44f09b874ee9fcdf631c347a92c94060>
{
FileDownloadScreenController *const __this;
};
# FileDownloadScreenController::_registerEventHandlers::__l2::<lambda_cd96aaa67025ff6782d0910f7df6f119>
struct __cppobj FileDownloadScreenController::_registerEventHandlers::__l2::<lambda_cd96aaa67025ff6782d0910f7df6f119>
{
FileDownloadScreenController *const __this;
};
# FileDownloadScreenController::_registerEventHandlers::__l2::<lambda_74500b1f1908729aafc9a10e57877dd5>
struct __cppobj FileDownloadScreenController::_registerEventHandlers::__l2::<lambda_74500b1f1908729aafc9a10e57877dd5>
{
FileDownloadScreenController *const __this;
};
# FeedbackPromptController::_registerBindings::__l2::<lambda_bbece4f512b264b74faf5ba26b7d54aa>
struct __cppobj FeedbackPromptController::_registerBindings::__l2::<lambda_bbece4f512b264b74faf5ba26b7d54aa>
{
FeedbackPromptController *const __this;
};
# FeedbackPromptController::_registerBindings::__l2::<lambda_5e849c6e2f41680228c07a77ce688bfb>
struct __cppobj FeedbackPromptController::_registerBindings::__l2::<lambda_5e849c6e2f41680228c07a77ce688bfb>
{
FeedbackPromptController *const __this;
};
# FeedbackPromptController::_registerBindings::__l2::<lambda_b03504ae3a90eba43bc483a487f7bf8e>
struct __cppobj FeedbackPromptController::_registerBindings::__l2::<lambda_b03504ae3a90eba43bc483a487f7bf8e>
{
FeedbackPromptController *const __this;
};
# FeedbackPromptController::_registerEventHandlers::__l2::<lambda_64f43d278793f4163eaa5b14f6e2ef4e>
struct __cppobj FeedbackPromptController::_registerEventHandlers::__l2::<lambda_64f43d278793f4163eaa5b14f6e2ef4e>
{
FeedbackPromptController *const __this;
};
# FeedbackPromptController::_registerEventHandlers::__l2::<lambda_e5d09be02c5d2616caaafaec652597f8>
struct __cppobj FeedbackPromptController::_registerEventHandlers::__l2::<lambda_e5d09be02c5d2616caaafaec652597f8>
{
FeedbackPromptController *const __this;
};
# FaceDirectionalActorBlock
struct __cppobj FaceDirectionalActorBlock : ActorBlock
{
bool mHorizontalOnly;
float mYRotOffset;
};
# FaceDirectionalActorBlock_vtbl
struct /*VFT*/ FaceDirectionalActorBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
};
# FormJsonValidator
struct __cppobj FormJsonValidator
{
};
# FilterCollection
struct __cppobj __declspec(align(8)) FilterCollection
{
std::string mPrefix;
StoreFilter::MenuScreenType mScreenType;
std::vector<StoreFilter::Toggle> mCollection;
unsigned int mSelectedCount;
unsigned int mDirty;
bool mOneFilterSelection;
};
# FocusManager::updatePendingFocusControl::__l2::<lambda_2e50f233adf9bc85cb1c5a5ad8433623>
struct __cppobj FocusManager::updatePendingFocusControl::__l2::<lambda_2e50f233adf9bc85cb1c5a5ad8433623>
{
};
# FocusManager::_sweepToNextFocusObject::__l26::<lambda_fd9f72a95693dd52737e0c11d36d84ac>
struct __cppobj FocusManager::_sweepToNextFocusObject::__l26::<lambda_fd9f72a95693dd52737e0c11d36d84ac>
{
};
# FocusManager::{ctor}::__l2::<lambda_db482c4c922ab9a00f2e95c83a532c5b>
struct __cppobj FocusManager::{ctor}::__l2::<lambda_db482c4c922ab9a00f2e95c83a532c5b>
{
FocusManager *const __this;
};
# FullScreenEffectRenderer
struct __cppobj FullScreenEffectRenderer : AppPlatformListener
{
std::unordered_map<unsigned int,mce::Mesh> mMeshes;
mce::Mesh mHeadlockedOverlayMesh;
mce::Mesh mHeadlockedOverlayMeshFill;
mce::TexturePtr mAtlasTexture;
mce::TexturePtr mPumpkinTex;
mce::MaterialPtr mFullscreenCubeOpaqueMaterial;
mce::MaterialPtr mFullscreenCubeBlendMaterial;
};
# FullScreenEffectRenderer_vtbl
struct /*VFT*/ FullScreenEffectRenderer_vtbl
{
void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
void (__fastcall *onLowMemory)(AppPlatformListener *this);
void (__fastcall *onAppPaused)(AppPlatformListener *this);
void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
void (__fastcall *onAppSuspended)(AppPlatformListener *this);
void (__fastcall *onAppResumed)(AppPlatformListener *this);
void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
void (__fastcall *onAppTerminated)(AppPlatformListener *this);
void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
void (__fastcall *onResizeBegin)(AppPlatformListener *this);
void (__fastcall *onResizeEnd)(AppPlatformListener *this);
void (__fastcall *onDeviceLost)(AppPlatformListener *this);
};
# FirstChargeInfo
struct __cppobj FirstChargeInfo
{
bool mIsBuy;
std::string mTextureUrl;
std::string mTextureMD5;
std::unique_ptr<ResourceLocation> mResourceLocation;
};
# FoldMeuScreenController
struct __cppobj FoldMeuScreenController : MinecraftScreenController
{
bool isInit;
const std::string mScreenName;
};
# FoldMeuScreenController_vtbl
struct /*VFT*/ FoldMeuScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# FlameParticle
struct __cppobj __declspec(align(8)) FlameParticle : Particle
{
float oSize;
};
# FlameParticle_vtbl
struct /*VFT*/ FlameParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# FireworksStarter
struct __cppobj FireworksStarter : Particle
{
ParticleEngine *mEngine;
std::unique_ptr<CompoundTag> mTag;
const ListTag *mExplosions;
bool mTwinkleDelay;
Level *mLevel;
};
# FireworksStarter_vtbl
struct /*VFT*/ FireworksStarter_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# FireworkChargeItem
struct __cppobj FireworkChargeItem : Item
{
};
# FireworksItem
struct __cppobj FireworksItem : Item
{
};
# FireworksSparkParticle
struct __cppobj FireworksSparkParticle : Particle
{
bool mTrail;
bool mFlicker;
bool mHasFade;
int mBaseTex;
int mSpriteCount;
Level *mLevel;
mce::Color mFade;
};
# FireworksSparkParticle_vtbl
struct /*VFT*/ FireworksSparkParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# FireworksOverlayParticle
struct __cppobj FireworksOverlayParticle : Particle
{
};
# FireworksOverlayParticle_vtbl
struct /*VFT*/ FireworksOverlayParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# FallingDustParticle
struct __cppobj __declspec(align(4)) FallingDustParticle : Particle
{
float oSize;
const int maxLifetime;
float rotSpeed;
bool insideBlock;
};
# FallingDustParticle_vtbl
struct /*VFT*/ FallingDustParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# FoodItemComponent::SaturationModifier
struct __cppobj FoodItemComponent::SaturationModifier
{
float mSaturationValue;
};
# FoodItemComponent
struct __cppobj FoodItemComponent : ItemComponent, IFoodItemComponent
{
int mNutrition;
FoodItemComponent::SaturationModifier mSaturationModifier;
ItemDescriptor mUsingConvertsTo;
bool mCanAlwaysEat;
DefinitionTrigger mOnConsume;
};
# FoodItemComponent_vtbl
struct /*VFT*/ FoodItemComponent_vtbl
{
void (__fastcall *~ItemComponent)(ItemComponent *this);
bool (__fastcall *checkComponentDataForContentErrors)(ItemComponent *this);
void (__fastcall *writeSettings)(ItemComponent *this);
bool (__fastcall *useOn)(ItemComponent *this, ItemStack *, Actor *, const BlockPos *, unsigned __int8, const Vec3 *);
bool (__fastcall *isNetworkComponent)(ItemComponent *this);
std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(ItemComponent *this, std::unique_ptr<CompoundTag> *result);
void (__fastcall *initializeFromNetwork)(ItemComponent *this, const CompoundTag *);
};
# FallingBlockRenderer
struct __cppobj FallingBlockRenderer : ActorRenderer
{
BlockTessellator *mBlockTessellator;
mce::MaterialPtr mHeavyBlockMaterial;
mce::MaterialPtr mHeavyBlockMaterialWithColor;
};
# FallingBlockRenderer_vtbl
struct /*VFT*/ FallingBlockRenderer_vtbl
{
void (__fastcall *~ActorShaderManager)(ActorShaderManager *this);
mce::Color *(__fastcall *_getOverlayColor)(ActorShaderManager *this, mce::Color *result, Actor *, float);
void (__fastcall *render)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderDebug)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderEffects)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderTrading)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *, float);
void (__fastcall *renderFlame)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderLeash)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderWaterHole)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *addAdditionalRenderingIfNeeded)(ActorRenderer *this, mce::TextureGroup *);
void (__fastcall *renderWeaponEffect)(ActorRenderer *this, BaseActorRenderContext *, Actor *);
void (__fastcall *renderBindEffects)(ActorRenderer *this, BaseActorRenderContext *, Actor *);
AABB *(__fastcall *getRenderBounds)(ActorRenderer *this, AABB *result, const Actor *);
Vec3 *(__fastcall *getLeashOffset)(ActorRenderer *this, Vec3 *result, Actor *, float, float, float, bool, bool);
void (__fastcall *setIsOnScreen)(ActorRenderer *this, Actor *, const bool, float);
bool (__fastcall *shouldUpdateBonesAndEffectsIfOffScreen)(ActorRenderer *this, RenderParams *);
bool (__fastcall *shouldUpdateEffectsIfOffScreen)(ActorRenderer *this, RenderParams *);
void (__fastcall *_bindModelEffectRender)(ActorRenderer *this, BaseActorRenderContext *, Mob *);
};
# FallingBlock
struct __cppobj __declspec(align(8)) FallingBlock : PredictableProjectile
{
bool mCreative;
FallingBlock::State mState;
int mWaitTicks;
int mTime;
bool mCancelDrop;
bool mHurtEntities;
int mFallDamageMax;
float mFallDamageAmount;
std::unique_ptr<CompoundTag> mFallingBlockSerId;
NewBlockID mFallingBlockId;
unsigned __int16 mFallingBlockData;
};
# FallingBlock_vtbl
struct /*VFT*/ FallingBlock_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
};
# FreezeOnHitSubcomponent
struct __cppobj __declspec(align(8)) FreezeOnHitSubcomponent : OnHitSubcomponent
{
FreezeOnHitSubcomponent::Shape mShape;
float mSize;
bool mSnapToBlock;
};
# FreezeOnHitSubcomponent_vtbl
struct /*VFT*/ FreezeOnHitSubcomponent_vtbl
{
void (__fastcall *~OnHitSubcomponent)(OnHitSubcomponent *this);
void (__fastcall *readfromJSON)(OnHitSubcomponent *this, Json::Value *);
void (__fastcall *writetoJSON)(OnHitSubcomponent *this, Json::Value *);
void (__fastcall *doOnHitEffect)(OnHitSubcomponent *this, Actor *, ProjectileComponent *);
const char *(__fastcall *getName)(OnHitSubcomponent *this);
};
# FenceBlock
struct __cppobj FenceBlock : BlockLegacy
{
};
# FenceBlock_vtbl
struct /*VFT*/ FenceBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# FlowerPotBlock
struct __cppobj FlowerPotBlock : ActorBlock
{
};
# FlowerPotBlock_vtbl
struct /*VFT*/ FlowerPotBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
};
# FlowerPotBlockActor
struct __cppobj FlowerPotBlockActor : BlockActor
{
const Block *mPlant;
};
# FlowerPotBlockActor_vtbl
struct /*VFT*/ FlowerPotBlockActor_vtbl
{
void (__fastcall *~BlockActor)(BlockActor *this);
void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
bool (__fastcall *save)(BlockActor *this, CompoundTag *);
bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
void (__fastcall *tick)(BlockActor *this, BlockSource *);
bool (__fastcall *isFinished)(BlockActor *this);
void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
bool (__fastcall *isCustomNameSaved)(BlockActor *this);
bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
void (__fastcall *onMove)(BlockActor *this);
void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
void (__fastcall *triggerEvent)(BlockActor *this, int, int);
void (__fastcall *clearCache)(BlockActor *this);
void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
bool (__fastcall *hasAlphaLayer)(BlockActor *this);
BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
const std::string *(__fastcall *getCustomName)(BlockActor *this);
const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
int (__fastcall *getRepairCost)(BlockActor *this);
PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
const Container *(__fastcall *getContainer)(BlockActor *this);
Container *(__fastcall *getContainer)(BlockActor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};
# FaceDirectionalComponentDescription
struct __cppobj __declspec(align(8)) FaceDirectionalComponentDescription : BlockComponentDescription
{
bool mHorizontalOnly;
};
# FaceDirectionalComponentDescription_vtbl
struct /*VFT*/ FaceDirectionalComponentDescription_vtbl
{
void (__fastcall *~BlockComponentDescription)(BlockComponentDescription *this);
const std::string *(__fastcall *getName)(BlockComponentDescription *this);
void (__fastcall *initializeComponent)(BlockComponentDescription *this, EntityContext *);
void (__fastcall *buildSchema)(BlockComponentDescription *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,BlockComponentGroupDescription> > *, const BlockComponentFactory *);
bool (__fastcall *isNetworkComponent)(BlockComponentDescription *this);
std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(BlockComponentDescription *this, std::unique_ptr<CompoundTag> *result);
void (__fastcall *initializeFromNetwork)(BlockComponentDescription *this, const CompoundTag *);
};
# FaceDirectionalComponent
struct __cppobj FaceDirectionalComponent
{
BlockLegacy *mBlockLegacy;
bool mHorizontalOnly;
float mYRotOffset;
};
# FileSizeRequest
struct __cppobj FileSizeRequest : RequestHandler
{
const std::string mContentUrl;
std::function<void __cdecl(unsigned __int64)> mCallback;
std::shared_ptr<unsigned __int64> mContentLength;
};
# FileSizeRequest_vtbl
struct /*VFT*/ FileSizeRequest_vtbl
{
void (__fastcall *~RequestHandler)(RequestHandler *this);
void (__fastcall *send)(RequestHandler *this);
void (__fastcall *sendCachedRequest)(RequestHandler *this);
bool (__fastcall *update)(RequestHandler *this);
bool (__fastcall *isDone)(RequestHandler *this);
void (__fastcall *onComplete)(RequestHandler *this);
bool (__fastcall *canSendRequest)(RequestHandler *this);
void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};
# FileImageRequest
struct __cppobj FileImageRequest : FileDataRequest
{
};
# FileImageRequest_vtbl
struct /*VFT*/ FileImageRequest_vtbl
{
void (__fastcall *~RequestHandler)(RequestHandler *this);
void (__fastcall *send)(RequestHandler *this);
void (__fastcall *sendCachedRequest)(RequestHandler *this);
bool (__fastcall *update)(RequestHandler *this);
bool (__fastcall *isDone)(RequestHandler *this);
void (__fastcall *onComplete)(RequestHandler *this);
bool (__fastcall *canSendRequest)(RequestHandler *this);
void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};
# FlightingResponse
const struct __cppobj FlightingResponse
{
std::vector<std::string> mTreatments;
std::vector<std::string> mProgressions;
};
# FlightingRequest::CacheMetadata
struct __cppobj FlightingRequest::CacheMetadata
{
std::string mEntityTag;
};
# FlightingRequest
struct __cppobj FlightingRequest : CachedRequest
{
const std::string mClientId;
const std::string mCurrentLanguage;
const std::string mHostUrl;
std::function<void __cdecl(FlightingResponse const &)> mCallback;
FlightingResponse mFlightingResponse;
FlightingRequest::CacheMetadata mCacheMetadata;
};
# FlightingRequest_vtbl
struct /*VFT*/ FlightingRequest_vtbl
{
void (__fastcall *~RequestHandler)(RequestHandler *this);
void (__fastcall *send)(RequestHandler *this);
void (__fastcall *sendCachedRequest)(RequestHandler *this);
bool (__fastcall *update)(RequestHandler *this);
bool (__fastcall *isDone)(RequestHandler *this);
void (__fastcall *onComplete)(RequestHandler *this);
bool (__fastcall *canSendRequest)(RequestHandler *this);
void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};
# FlightingToggles::{ctor}::__l2::<lambda_38d0b82f17466d32b7c7c17849ffae66>
struct __cppobj FlightingToggles::{ctor}::__l2::<lambda_38d0b82f17466d32b7c7c17849ffae66>
{
FlightingToggles *const __this;
};
# FileTTSOutput
struct __cppobj FileTTSOutput : TTSOutputInterface
{
std::function<Core::PathBuffer<std::string > __cdecl(void)> mOutputPathCallback;
};
# FileTTSOutput_vtbl
struct /*VFT*/ FileTTSOutput_vtbl
{
void (__fastcall *~TTSOutputInterface)(TTSOutputInterface *this);
void (__fastcall *synthesizeAndOutput)(TTSOutputInterface *this, const std::string *, cst_voice_struct *);
void (__fastcall *stop)(TTSOutputInterface *this);
bool (__fastcall *isIdle)(TTSOutputInterface *this);
};
# FencedDynamicRingBuffer<Core::CpuRingBufferAllocation_Buffer,2,0>::is_shared_ptr<std::shared_ptr<Core::CpuRingBufferAllocation_Buffer> >
struct __cppobj FencedDynamicRingBuffer<Core::CpuRingBufferAllocation_Buffer,2,0>::is_shared_ptr<std::shared_ptr<Core::CpuRingBufferAllocation_Buffer> > : std::integral_constant<bool,1>
{
};
# FencedDynamicRingBuffer<Core::CpuRingBufferAllocation_Buffer,2,0>::setLastCompletedFenceValue::__l2::<lambda_be601a93d3a973414038685af37130e7>
struct __cppobj FencedDynamicRingBuffer<Core::CpuRingBufferAllocation_Buffer,2,0>::setLastCompletedFenceValue::__l2::<lambda_be601a93d3a973414038685af37130e7>
{
const unsigned __int64 *completedFenceValue;
FencedDynamicRingBuffer<Core::CpuRingBufferAllocation_Buffer,2,0> *const __this;
};
# FogCommandComponent
struct __cppobj FogCommandComponent : IEntityComponent
{
std::vector<FogCommandSettings> mFogStack;
};
# FlagComponent<ActorTickedFlag>
struct __cppobj FlagComponent<ActorTickedFlag> : IEntityComponent
{
};
# FogCommand
struct __cppobj FogCommand : Command
{
CommandSelector<Player> mTargets;
FogCommand::Mode mMode;
std::string mFogId;
std::string mUserProvidedId;
};
# FogCommand_vtbl
struct /*VFT*/ FogCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# FunctionAction
struct __cppobj FunctionAction : IChunkLoadedAction
{
std::string mFilePath;
};
# FunctionAction_vtbl
struct /*VFT*/ FunctionAction_vtbl
{
void (__fastcall *~IChunkLoadedAction)(IChunkLoadedAction *this);
void (__fastcall *execute)(IChunkLoadedAction *this, ServerLevel *, Dimension *);
void (__fastcall *serialize)(IChunkLoadedAction *this, CompoundTag *);
};
# FireworksRocketActor
struct __cppobj __declspec(align(8)) FireworksRocketActor : PredictableProjectile
{
int mLife;
int mLifeTime;
bool mDispensed;
};
# FireworksRocketActor_vtbl
struct /*VFT*/ FireworksRocketActor_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
};
# FurnaceBlockActor
struct __cppobj __declspec(align(8)) FurnaceBlockActor : BlockActor, Container
{
int mLitTime;
int mLitDuration;
int mCookingProgress;
unsigned int mStoredXP;
ItemStack mItems[3];
bool mDirty[3];
std::unordered_set<ActorUniqueID> mPlayers;
const HashedString mRecipeTag;
const int mBurnInterval;
LevelSoundEvent mSmeltSoundEvent;
int mSoundTick;
int mSoundTickTarget;
Random mRandom;
const Block *mUnlitFurnace;
const Block *mLitFurnace;
ItemInstance mLastFuelItem;
bool mCanBeFinished;
bool mFinished;
bool mNoDrop;
};
# FurnaceBlockActor_vtbl
struct /*VFT*/ FurnaceBlockActor_vtbl
{
void (__fastcall *~BlockActor)(BlockActor *this);
void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
bool (__fastcall *save)(BlockActor *this, CompoundTag *);
bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
void (__fastcall *tick)(BlockActor *this, BlockSource *);
bool (__fastcall *isFinished)(BlockActor *this);
void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
bool (__fastcall *isCustomNameSaved)(BlockActor *this);
bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
void (__fastcall *onMove)(BlockActor *this);
void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
void (__fastcall *triggerEvent)(BlockActor *this, int, int);
void (__fastcall *clearCache)(BlockActor *this);
void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
bool (__fastcall *hasAlphaLayer)(BlockActor *this);
BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
const std::string *(__fastcall *getCustomName)(BlockActor *this);
const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
int (__fastcall *getRepairCost)(BlockActor *this);
PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
const Container *(__fastcall *getContainer)(BlockActor *this);
Container *(__fastcall *getContainer)(BlockActor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};
# FunctionAction::_printOutput::__l2::<lambda_29a6859966874ed56bdad0b621ece517>
struct __cppobj __declspec(align(8)) FunctionAction::_printOutput::__l2::<lambda_29a6859966874ed56bdad0b621ece517>
{
TextObjectRoot *textObjectRoot;
_BYTE opPermLevel[1];
};
# FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>
struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>
{
};
# FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l8::<lambda_c388d79e814dd4ff849cbad3604bc61d>
struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l8::<lambda_c388d79e814dd4ff849cbad3604bc61d>
{
};
# FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l8::<lambda_0a8ee2cd4bd4a4731c71a57d4abd4de2>
struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l8::<lambda_0a8ee2cd4bd4a4731c71a57d4abd4de2>
{
};
# FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l8::<lambda_b6ab99318bc34040c23c84728383dea2>
struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l8::<lambda_b6ab99318bc34040c23c84728383dea2>
{
};
# FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l7::<lambda_aa019d3dd92124d59bef87041ba622b0>
struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l7::<lambda_aa019d3dd92124d59bef87041ba622b0>
{
};
# FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l7::<lambda_00880b92af31f968791c4eed7e6c61a8>
struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l7::<lambda_00880b92af31f968791c4eed7e6c61a8>
{
};
# FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l7::<lambda_f97cbdba0d2385587c63cedbaed4cbc4>
struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l7::<lambda_f97cbdba0d2385587c63cedbaed4cbc4>
{
};
# FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l7::<lambda_2d9619e7737f7b9ef352678014760872>
struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l7::<lambda_2d9619e7737f7b9ef352678014760872>
{
};
# FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_dec754abcac794b6da96a720eded68bf>
struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_dec754abcac794b6da96a720eded68bf>
{
};
# FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_caeb69210887eb326d6a99ae06ff7020>
struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_caeb69210887eb326d6a99ae06ff7020>
{
};
# FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_2c1b06c9f0a2c5248839b21168fc798c>
struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_2c1b06c9f0a2c5248839b21168fc798c>
{
};
# FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_9c00dedd5332c3e2cd5037afcff10e0e>
struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_9c00dedd5332c3e2cd5037afcff10e0e>
{
};
# FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_a595d4db4302e152869dfff914040933>
struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_a595d4db4302e152869dfff914040933>
{
};
# FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l4::<lambda_455a293d6b2c8ad2f10c131dbc53c5d4>
struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l4::<lambda_455a293d6b2c8ad2f10c131dbc53c5d4>
{
};
# FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l4::<lambda_2cf1aefae47b2796c9704e85ed50ae79>
struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l4::<lambda_2cf1aefae47b2796c9704e85ed50ae79>
{
};
# FogManager::calculateCurrentCoefficientSetting::__l2::<lambda_12ef8424d68d1b5554d461cc50e22571>
struct __cppobj FogManager::calculateCurrentCoefficientSetting::__l2::<lambda_12ef8424d68d1b5554d461cc50e22571>
{
FogDefinition::CoefficientSettingType settingType;
};
# FogManager::calculateCurrentDensitySetting::__l2::<lambda_6ba298e373dadcb52a3d9720e76557ba>
struct __cppobj FogManager::calculateCurrentDensitySetting::__l2::<lambda_6ba298e373dadcb52a3d9720e76557ba>
{
FogDefinition::DensitySettingType settingType;
};
# FogManager::calculateCurrentDistanceSetting::__l2::<lambda_fd7ebdbd98023fd0d9a821e51c7a6b3e>
struct __cppobj FogManager::calculateCurrentDistanceSetting::__l2::<lambda_fd7ebdbd98023fd0d9a821e51c7a6b3e>
{
FogDefinition::DistanceSettingType settingType;
};
# FamilyTypeDefinition
struct __cppobj FamilyTypeDefinition
{
std::set<HashedString,std::hash<HashedString>,std::allocator<HashedString> > mFamilySet;
};
# FlockingDefinition
struct __cppobj FlockingDefinition
{
bool mInWater;
bool mMatchVariant;
bool mUseCenterOfMass;
int mLowFlockLimit;
int mHighFlockLimit;
float mGoalWeight;
float mLonerChance;
float mInfluenceRadius;
float mBreachInfluence;
float mSeparationWeight;
float mSeparationThreshold;
float mCohesionWeight;
float mCohesionThreshold;
float mInnerCohesionThres;
float mMinHeight;
float mMaxHeight;
float mBlockDistance;
float mBlockWeight;
};
# FeedItem::Effect
struct __cppobj FeedItem::Effect
{
std::string descriptionId;
int id;
int duration;
int amplifier;
float chance;
};
# FeedItem
struct __cppobj FeedItem
{
ItemDescriptor mItemDescriptor;
int mValue;
std::vector<FeedItem::Effect> mEffects;
};
# FlyMoveControl
struct __cppobj FlyMoveControl : MoveControl
{
};
# FlyMoveControl_vtbl
struct /*VFT*/ FlyMoveControl_vtbl
{
void (__fastcall *~Control)(Control *this);
void (__fastcall *initializeInternal)(MoveControl *this, Mob *, MoveControlDescription *);
void (__fastcall *tick)(MoveControl *this, MoveControlComponent *, Mob *);
void (__fastcall *setWantedPosition)(MoveControl *this, MoveControlComponent *, Mob *, const Vec3 *, float);
};
# FloatNavigation
struct __cppobj FloatNavigation : PathNavigation
{
};
# FloatNavigation_vtbl
struct /*VFT*/ FloatNavigation_vtbl
{
void (__fastcall *~PathNavigation)(PathNavigation *this);
void (__fastcall *initializeInternal)(PathNavigation *this, Mob *, NavigationDescription *);
void (__fastcall *tick)(PathNavigation *this, NavigationComponent *, Mob *);
Vec3 *(__fastcall *getTempMobPos)(PathNavigation *this, Vec3 *result, const Mob *);
std::unique_ptr<Path> *(__fastcall *createPath)(PathNavigation *this, std::unique_ptr<Path> *result, NavigationComponent *, Mob *, Actor *);
std::unique_ptr<Path> *(__fastcall *createPath)(PathNavigation *this, std::unique_ptr<Path> *result, NavigationComponent *, Mob *, const Vec3 *);
bool (__fastcall *moveTo)(PathNavigation *this, NavigationComponent *, Mob *, std::unique_ptr<Path>, float);
bool (__fastcall *moveTo)(PathNavigation *this, NavigationComponent *, Mob *, Actor *, float);
bool (__fastcall *moveTo)(PathNavigation *this, NavigationComponent *, Mob *, const Vec3 *, float);
void (__fastcall *stop)(PathNavigation *this, NavigationComponent *, Mob *);
bool (__fastcall *travel)(PathNavigation *this, NavigationComponent *, Mob *, float *, float *, float *);
bool (__fastcall *canUpdatePath)(PathNavigation *this, const Mob *);
void (__fastcall *updatePath)(PathNavigation *this, NavigationComponent *, Mob *);
};
# FlyingPathNavigation
struct __cppobj FlyingPathNavigation : PathNavigation
{
bool mHadGravity;
bool mCanPathFromAir;
const float mMinWaypointRadius;
};
# FlyingPathNavigation_vtbl
struct /*VFT*/ FlyingPathNavigation_vtbl
{
void (__fastcall *~PathNavigation)(PathNavigation *this);
void (__fastcall *initializeInternal)(PathNavigation *this, Mob *, NavigationDescription *);
void (__fastcall *tick)(PathNavigation *this, NavigationComponent *, Mob *);
Vec3 *(__fastcall *getTempMobPos)(PathNavigation *this, Vec3 *result, const Mob *);
std::unique_ptr<Path> *(__fastcall *createPath)(PathNavigation *this, std::unique_ptr<Path> *result, NavigationComponent *, Mob *, Actor *);
std::unique_ptr<Path> *(__fastcall *createPath)(PathNavigation *this, std::unique_ptr<Path> *result, NavigationComponent *, Mob *, const Vec3 *);
bool (__fastcall *moveTo)(PathNavigation *this, NavigationComponent *, Mob *, std::unique_ptr<Path>, float);
bool (__fastcall *moveTo)(PathNavigation *this, NavigationComponent *, Mob *, Actor *, float);
bool (__fastcall *moveTo)(PathNavigation *this, NavigationComponent *, Mob *, const Vec3 *, float);
void (__fastcall *stop)(PathNavigation *this, NavigationComponent *, Mob *);
bool (__fastcall *travel)(PathNavigation *this, NavigationComponent *, Mob *, float *, float *, float *);
bool (__fastcall *canUpdatePath)(PathNavigation *this, const Mob *);
void (__fastcall *updatePath)(PathNavigation *this, NavigationComponent *, Mob *);
};
# FlockingSystem
struct __cppobj FlockingSystem : ITickingSystem
{
};
# FlockingSystem_vtbl
struct /*VFT*/ FlockingSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# FriendlySize
struct __cppobj FriendlySize
{
unsigned __int64 bytes;
};
# FireworksRecipe
struct __cppobj FireworksRecipe : MultiRecipe
{
std::vector<ItemInstance> mResult;
};
# FireworksRecipe_vtbl
struct /*VFT*/ FireworksRecipe_vtbl
{
void (__fastcall *~Recipe)(Recipe *this);
const std::vector<ItemInstance> *(__fastcall *assemble)(Recipe *this, CraftingContainer *);
int (__fastcall *getCraftingSize)(Recipe *this);
const RecipeIngredient *(__fastcall *getIngredient)(Recipe *this, int, int);
const std::vector<ItemInstance> *(__fastcall *getResultItem)(Recipe *this);
bool (__fastcall *isShapeless)(Recipe *this);
bool (__fastcall *matches)(Recipe *this, CraftingContainer *, Level *);
int (__fastcall *size)(Recipe *this);
const mce::UUID *(__fastcall *getId)(Recipe *this);
const ItemPack *(__fastcall *getItemPack)(Recipe *this);
bool (__fastcall *isMultiRecipe)(Recipe *this);
std::string *(__fastcall *getTypeString)(Recipe *this, std::string *result);
bool (__fastcall *itemValidForRecipe)(Recipe *this, const ItemDescriptor *, const ItemStack *);
bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, int, int, const CompoundTag *);
bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, const ItemDescriptor *, const CompoundTag *);
bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, const ItemDescriptor *);
};
# FeatureToggles::_getDisabledLockedCallback::__l2::<lambda_5dbb485860e64799dd5864728b4946ff>
struct __cppobj __declspec(align(8)) FeatureToggles::_getDisabledLockedCallback::__l2::<lambda_5dbb485860e64799dd5864728b4946ff>
{
FeatureToggles *const __this;
_BYTE optionIdToCheck[4];
};
# FeatureToggles::_getDisabledSetupCallback::__l2::<lambda_7d67b21fbe351c2d84afc65451e90be2>
struct __cppobj __declspec(align(8)) FeatureToggles::_getDisabledSetupCallback::__l2::<lambda_7d67b21fbe351c2d84afc65451e90be2>
{
FeatureToggles *const __this;
_BYTE optionIdToCheck[4];
};
# FeatureToggles::_getEnabledLockedCallback::__l2::<lambda_e21ea8f733186111a070e29c202e5203>
struct __cppobj __declspec(align(8)) FeatureToggles::_getEnabledLockedCallback::__l2::<lambda_e21ea8f733186111a070e29c202e5203>
{
FeatureToggles *const __this;
_BYTE optionIdToCheck[4];
};
# FeatureToggles::_getEnabledSetupCallback::__l2::<lambda_5db25955c5ba18bb6f909f1c95a0c4c3>
struct __cppobj __declspec(align(8)) FeatureToggles::_getEnabledSetupCallback::__l2::<lambda_5db25955c5ba18bb6f909f1c95a0c4c3>
{
FeatureToggles *const __this;
_BYTE optionIdToCheck[4];
};
# FeatureToggles::_initialize::__l2::<lambda_56780e8a1121adf4efc9847217156039>
struct __cppobj FeatureToggles::_initialize::__l2::<lambda_56780e8a1121adf4efc9847217156039>
{
FeatureToggles *const __this;
};
# FileSystemFileAccess::FileSystemFileReadAccess
struct __cppobj FileSystemFileAccess::FileSystemFileReadAccess : IFileReadAccess
{
};
# FileSystemFileAccess::FileSystemFileReadAccess_vtbl
struct /*VFT*/ FileSystemFileAccess::FileSystemFileReadAccess_vtbl
{
void (__fastcall *~IFileReadAccess)(IFileReadAccess *this);
unsigned __int64 (__fastcall *fread)(IFileReadAccess *this, void *, unsigned __int64, unsigned __int64, void *);
};
# FileSystemFileAccess::FileSystemFileWriteAccess
struct __cppobj FileSystemFileAccess::FileSystemFileWriteAccess : IFileWriteAccess
{
};
# FileSystemFileAccess::FileSystemFileWriteAccess_vtbl
struct /*VFT*/ FileSystemFileAccess::FileSystemFileWriteAccess_vtbl
{
void (__fastcall *~IFileWriteAccess)(IFileWriteAccess *this);
unsigned __int64 (__fastcall *fwrite)(IFileWriteAccess *this, const void *, unsigned __int64, unsigned __int64, void *);
};
# FileSystemFileAccess
struct __cppobj FileSystemFileAccess : IFileAccess
{
FileSystemMode mMode;
FileSystemFileAccess::FileSystemFileReadAccess mReadInterface;
FileSystemFileAccess::FileSystemFileWriteAccess mWriteInterface;
};
# FileSystemFileAccess_vtbl
struct /*VFT*/ FileSystemFileAccess_vtbl
{
void (__fastcall *~IFileAccess)(IFileAccess *this);
void *(__fastcall *fopen)(IFileAccess *this, const Core::Path *, const std::string *);
int (__fastcall *fclose)(IFileAccess *this, void *);
int (__fastcall *fseek)(IFileAccess *this, void *, __int64, int);
__int64 (__fastcall *ftell)(IFileAccess *this, void *);
const IFileReadAccess *(__fastcall *getReadInterface)(IFileAccess *this);
IFileWriteAccess *(__fastcall *getWriteInterface)(IFileAccess *this);
void (__fastcall *unload)(IFileAccess *this);
};
# FeatureRefTraits
struct __cppobj FeatureRefTraits
{
};
# FeatureConstRefTraits
struct __cppobj FeatureConstRefTraits
{
};
# FunctionManager::load::__l7::<lambda_83470faaeb21466e721bad93b29e86d1>
struct __cppobj FunctionManager::load::__l7::<lambda_83470faaeb21466e721bad93b29e86d1>
{
FunctionManager *const __this;
const SemVersion *minEngineVersion;
ResourcePackManager *serverPackManager;
const CurrentCmdVersion *packCommandVersion;
CommandRegistry *registry;
std::vector<std::string> *functionSoftEnumNames;
};
# FillCommand
struct __cppobj __declspec(align(8)) FillCommand : Command
{
CommandPosition mFrom;
CommandPosition mTo;
const Block *mBlock;
const Block *mReplaceBlock;
FillCommand::FillMode mMode;
int mBlockData;
int mReplaceBlockData;
};
# FillCommand_vtbl
struct /*VFT*/ FillCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# FunctionCommand
struct __cppobj FunctionCommand : Command
{
CommandFilePath mFilePath;
};
# FunctionCommand_vtbl
struct /*VFT*/ FunctionCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# FileDataOutput
struct __cppobj FileDataOutput : BytesDataOutput
{
bool mIsOk;
Core::File mFile;
};
# FileDataOutput_vtbl
struct /*VFT*/ FileDataOutput_vtbl
{
void (__fastcall *~IDataOutput)(IDataOutput *this);
void (__fastcall *writeString)(IDataOutput *this, gsl::basic_string_span<char const ,-1>);
void (__fastcall *writeLongString)(IDataOutput *this, gsl::basic_string_span<char const ,-1>);
void (__fastcall *writeFloat)(IDataOutput *this, float);
void (__fastcall *writeDouble)(IDataOutput *this, long double);
void (__fastcall *writeByte)(IDataOutput *this, char);
void (__fastcall *writeShort)(IDataOutput *this, __int16);
void (__fastcall *writeInt)(IDataOutput *this, int);
void (__fastcall *writeLongLong)(IDataOutput *this, __int64);
void (__fastcall *writeBytes)(IDataOutput *this, const void *, unsigned __int64);
bool (__fastcall *isOk)(IDataOutput *this);
};
# FileDataInput
struct __cppobj FileDataInput : BytesDataInput
{
bool mIsOk;
Core::File mFile;
};
# FileDataInput_vtbl
struct /*VFT*/ FileDataInput_vtbl
{
void (__fastcall *~IDataInput)(IDataInput *this);
std::string *(__fastcall *readString)(IDataInput *this, std::string *result);
std::string *(__fastcall *readLongString)(IDataInput *this, std::string *result);
float (__fastcall *readFloat)(IDataInput *this);
long double (__fastcall *readDouble)(IDataInput *this);
char (__fastcall *readByte)(IDataInput *this);
__int16 (__fastcall *readShort)(IDataInput *this);
int (__fastcall *readInt)(IDataInput *this);
__int64 (__fastcall *readLongLong)(IDataInput *this);
bool (__fastcall *readBytes)(IDataInput *this, void *, unsigned __int64);
unsigned __int64 (__fastcall *numBytesLeft)(IDataInput *this);
bool (__fastcall *isOk)(IDataInput *this);
bool (__fastcall *seek)(IDataInput *this, unsigned __int64);
};
# FilePickerSettings::<lambda_129896ef764bb08519885b7ab5ca9016>
struct __cppobj FilePickerSettings::<lambda_129896ef764bb08519885b7ab5ca9016>
{
};
# FilePickerSettings::<lambda_1c69aa04d55bac9dab0ac921a14d8c2b>
struct __cppobj FilePickerSettings::<lambda_1c69aa04d55bac9dab0ac921a14d8c2b>
{
};
# FilePickerSettings::<lambda_3b83f32960a2e8aa93e0654bf1d2fbe5>
struct __cppobj FilePickerSettings::<lambda_3b83f32960a2e8aa93e0654bf1d2fbe5>
{
};
# FileUploadManager::_uploadStream::__l2::<lambda_704199bdd8ef4b5e4b61022e06e9c849>
struct __cppobj FileUploadManager::_uploadStream::__l2::<lambda_704199bdd8ef4b5e4b61022e06e9c849>
{
std::weak_ptr<FileUploadManager> weak_this;
FileUploadManager::_uploadStream::__l2::<lambda_7c32c70c440907d77e4081b7aef620a1> fetchStreamDataCallback;
FileUploadManager::_uploadStream::__l2::<lambda_ab8d111204de64d325c648c9d712e8ea> onStreamFinishedCallback;
std::string boundary;
};
# FileUploadManager::_uploadChunk::__l13::<lambda_beec154458228c4f1efa54daecb2bd49>
struct __cppobj FileUploadManager::_uploadChunk::__l13::<lambda_beec154458228c4f1efa54daecb2bd49>
{
std::weak_ptr<FileUploadManager> weak_this;
const FileChunkInfo chunk;
};
# FileUploadManager::_uploadChunk::__l13::<lambda_beec154458228c4f1efa54daecb2bd49>::()::__l5::<lambda_b942687c99a128d38d4a3acdf5208e9b>::()::__l5::<lambda_0e10341a96d156a6650052c442f8bc7b>
struct __cppobj FileUploadManager::_uploadChunk::__l13::<lambda_beec154458228c4f1efa54daecb2bd49>::()::__l5::<lambda_b942687c99a128d38d4a3acdf5208e9b>::()::__l5::<lambda_0e10341a96d156a6650052c442f8bc7b>
{
std::weak_ptr<FileUploadManager> weak_this;
};
# FileUploadManager::_resumeUpload::__l2::<lambda_edbb1383cf59043f3a41a84683bc4a8c>
struct __cppobj FileUploadManager::_resumeUpload::__l2::<lambda_edbb1383cf59043f3a41a84683bc4a8c>
{
std::weak_ptr<FileUploadManager> weak_this;
};
# FileUploadManager::uploadFile::__l13::<lambda_74760951e5721fb9dafc828e7e1ca7c9>::()::__l11::<lambda_aa179f462ff3a856f50c63ee1659ca3f>
struct __cppobj __declspec(align(8)) FileUploadManager::uploadFile::__l13::<lambda_74760951e5721fb9dafc828e7e1ca7c9>::()::__l11::<lambda_aa179f462ff3a856f50c63ee1659ca3f>
{
std::weak_ptr<FileUploadManager> weak_this;
bool autoStartUpload;
};
# FileDownloadManager::pauseDownload::__l5::<lambda_411b52f0bd9ccf2ab6e8671e1b98316a>
struct __cppobj FileDownloadManager::pauseDownload::__l5::<lambda_411b52f0bd9ccf2ab6e8671e1b98316a>
{
};
# FileDownloadManager::downloadFile::__l13::<lambda_0e52f60533a747952835c01f8836253e>::()::__l8::<lambda_d89c88a6ec3abc173214fdc98b971c20>
struct __cppobj FileDownloadManager::downloadFile::__l13::<lambda_0e52f60533a747952835c01f8836253e>::()::__l8::<lambda_d89c88a6ec3abc173214fdc98b971c20>
{
std::weak_ptr<FileDownloadManager> weak_this;
};
# FileDownloadManager::downloadFile::__l13::<lambda_0e52f60533a747952835c01f8836253e>::()::__l8::<lambda_2443bc6f7ea8a704e54426e60ed6d6fd>
struct __cppobj FileDownloadManager::downloadFile::__l13::<lambda_0e52f60533a747952835c01f8836253e>::()::__l8::<lambda_2443bc6f7ea8a704e54426e60ed6d6fd>
{
std::weak_ptr<FileDownloadManager> weak_this;
};
# Fish
struct __cppobj Fish : WaterAnimal
{
float mAnimationAmount;
float mAnimationAmountPrev;
};
# FilterTestDaytime_vtbl
struct /*VFT*/ FilterTestDaytime_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FilterTestClock
struct __cppobj FilterTestClock : SimpleFloatFilterTest
{
};
# FilterTestClock_vtbl
struct /*VFT*/ FilterTestClock_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FilterTestMoonIntensity
struct __cppobj FilterTestMoonIntensity : SimpleFloatFilterTest
{
};
# FilterTestMoonIntensity_vtbl
struct /*VFT*/ FilterTestMoonIntensity_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FilterTestMoonPhase
struct __cppobj FilterTestMoonPhase : SimpleFloatFilterTest
{
};
# FilterTestMoonPhase_vtbl
struct /*VFT*/ FilterTestMoonPhase_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FilterTestDistanceToNearestPlayer
struct __cppobj FilterTestDistanceToNearestPlayer : SimpleFloatFilterTest
{
};
# FilterTestDistanceToNearestPlayer_vtbl
struct /*VFT*/ FilterTestDistanceToNearestPlayer_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FilterTestDimensionWeather
struct __cppobj __declspec(align(8)) FilterTestDimensionWeather : FilterTest
{
FilterTestDimensionWeather::WeatherType mWeather;
};
# FilterTestDimensionWeather_vtbl
struct /*VFT*/ FilterTestDimensionWeather_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FilterTestDifficulty_vtbl
struct /*VFT*/ FilterTestDifficulty_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FilterTestHourlyClock_vtbl
struct /*VFT*/ FilterTestHourlyClock_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FilterTestGameRule_vtbl
struct /*VFT*/ FilterTestGameRule_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FilterTestBiome_vtbl
struct /*VFT*/ FilterTestBiome_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FilterTestBiomeSnowCovered_vtbl
struct /*VFT*/ FilterTestBiomeSnowCovered_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FilterTestBiomeHumid_vtbl
struct /*VFT*/ FilterTestBiomeHumid_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FilterTestTemperatureType_vtbl
struct /*VFT*/ FilterTestTemperatureType_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FilterTestTemperatureValue_vtbl
struct /*VFT*/ FilterTestTemperatureValue_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FilterTestBrightness_vtbl
struct /*VFT*/ FilterTestBrightness_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FilterTestAltitude_vtbl
struct /*VFT*/ FilterTestAltitude_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FilterTestBiomeHasTag_vtbl
struct /*VFT*/ FilterTestBiomeHasTag_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FilterTestHasTradeSupply_vtbl
struct /*VFT*/ FilterTestHasTradeSupply_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FilterTestLightLevel
struct __cppobj FilterTestLightLevel : SimpleIntFilterTest
{
};
# FilterTestLightLevel_vtbl
struct /*VFT*/ FilterTestLightLevel_vtbl
{
void (__fastcall *~FilterTest)(FilterTest *this);
bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};
# FireImmuneDefinition
struct __cppobj FireImmuneDefinition
{
};
# FloatsInLiquidDefinition
struct __cppobj FloatsInLiquidDefinition
{
};
# FlyingSpeedDefinition
struct __cppobj FlyingSpeedDefinition
{
float mValue;
};
# FrictionModifierDefinition
struct __cppobj FrictionModifierDefinition
{
float mValue;
};
# FindCoverGoal
struct __cppobj __declspec(align(8)) FindCoverGoal : Goal
{
Mob *mMob;
float mSpeed;
int mCooldownTicks;
Tick mCooldownTimer;
Vec3 mWantedPosition;
};
# FindCoverGoal_vtbl
struct /*VFT*/ FindCoverGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# FleeSunGoal
struct __cppobj FleeSunGoal : FindCoverGoal
{
};
# FleeSunGoal_vtbl
struct /*VFT*/ FleeSunGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# FollowFlockGoal
struct __cppobj __declspec(align(8)) FollowFlockGoal : Goal
{
Mob *mMob;
int mCooldownTicks;
int mNotInFlockTicks;
float mSpeed;
};
# FollowFlockGoal_vtbl
struct /*VFT*/ FollowFlockGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# FindBlockNode
struct __cppobj __declspec(align(4)) FindBlockNode : BehaviorNode
{
const Block *mBlock;
int mSearchRadius;
bool mJumping;
};
# FindBlockNode_vtbl
struct /*VFT*/ FindBlockNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# FindBlockDefinition
struct __cppobj FindBlockDefinition : BehaviorDefinition
{
std::string mBlockName;
std::string mBlockNameId;
int mSearchRadius;
std::string mSearchRadiusId;
};
# FindBlockDefinition_vtbl
struct /*VFT*/ FindBlockDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# FindActorNode
struct __cppobj FindActorNode : BehaviorNode
{
ActorType mActorType;
int mSearchRadius;
};
# FindActorNode_vtbl
struct /*VFT*/ FindActorNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# FindActorDefinition
struct __cppobj FindActorDefinition : BehaviorDefinition
{
std::string mEntityName;
std::string mEntityType;
int mSearchRadius;
std::string mSearchRadiusId;
};
# FindActorDefinition_vtbl
struct /*VFT*/ FindActorDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# FlyNode
struct __cppobj __declspec(align(4)) FlyNode : BehaviorNode
{
bool mHaveCheckedFlightStatus;
bool mJumpedLastTick;
bool mJumpedOnce;
bool mShouldBeFlying;
bool mShouldThrowEventIfNoStateChangeNecessary;
};
# FlyNode_vtbl
struct /*VFT*/ FlyNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# FlyDefinition
struct __cppobj FlyDefinition : BehaviorDefinition
{
bool mShouldBeFlying;
std::string mShouldBeFlyingId;
bool mShouldThrowEventIfNoStateChangeNecessary;
std::string mShouldThrowEventIfNoStateChangeNecessaryId;
};
# FlyDefinition_vtbl
struct /*VFT*/ FlyDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# FindTargetNode
struct __cppobj __declspec(align(8)) FindTargetNode : BehaviorNode
{
bool mReselectTargets;
};
# FindTargetNode_vtbl
struct /*VFT*/ FindTargetNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# FindTargetDefinition
struct __cppobj FindTargetDefinition : BehaviorDefinition
{
std::string mOperation;
std::string mOperationId;
float mDist;
std::string mDistId;
Vec3 mTargetPos;
std::string mTargetPosId;
};
# FindTargetDefinition_vtbl
struct /*VFT*/ FindTargetDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# FindHarvestDefinition
struct __cppobj FindHarvestDefinition : BehaviorDefinition
{
std::string mItemName;
std::string mItemNameId;
};
# FindHarvestDefinition_vtbl
struct /*VFT*/ FindHarvestDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# FindRecipeDefinition
struct __cppobj FindRecipeDefinition : BehaviorDefinition
{
std::string mItemName;
std::string mItemNameId;
};
# FindRecipeDefinition_vtbl
struct /*VFT*/ FindRecipeDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# FindRecipeNode
struct __cppobj FindRecipeNode : BehaviorNode
{
std::string mTargetItemName;
};
# FindRecipeNode_vtbl
struct /*VFT*/ FindRecipeNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# FireworksRocketActor::checkAchievement::__l21::<lambda_c73dc455ce730d1f42b1b56fbc1f5399>
struct __cppobj FireworksRocketActor::checkAchievement::__l21::<lambda_c73dc455ce730d1f42b1b56fbc1f5399>
{
AABB *areaofeffect;
};
# Fireball
struct __cppobj __declspec(align(8)) Fireball : PredictableProjectile
{
ActorUniqueID ownerId;
bool mInGround;
MovementInterpolator mInterpolation;
};
# Fireball_vtbl
struct /*VFT*/ Fireball_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
float (__fastcall *getInertia)(Fireball *this);
void (__fastcall *onHit)(Fireball *this, const HitResult *);
ParticleType (__fastcall *getTrailParticle)(Fireball *this);
bool (__fastcall *shouldBurn)(Fireball *this);
};
# FurnaceInputContainerController
struct __cppobj FurnaceInputContainerController : ContainerController
{
HashedString mRecipeTag;
};
# FurnaceInputContainerController_vtbl
struct /*VFT*/ FurnaceInputContainerController_vtbl
{
void (__fastcall *~ContainerController)(ContainerController *this);
bool (__fastcall *canRemove)(ContainerController *this, int, int);
bool (__fastcall *isItemAllowed)(ContainerController *this, const ItemStackBase *);
bool (__fastcall *isItemFiltered)(ContainerController *this, const Recipes *, const ItemStackBase *);
int (__fastcall *getBackgroundStyle)(ContainerController *this, int, bool);
ItemSetType (__fastcall *_canSet)(ContainerController *this, int, const ItemStackBase *, ItemTransferAmount);
int (__fastcall *_getAvailableSetCount)(ContainerController *this, int, const ItemStackBase *);
bool (__fastcall *_canRemove)(ContainerController *this, int, int);
void (__fastcall *_onItemChanged)(ContainerController *this, int);
};
# FilterList::initialize::__l2::<lambda_53e6ff47ca84784fadfa6f6ea435d0db>
struct __cppobj FilterList::initialize::__l2::<lambda_53e6ff47ca84784fadfa6f6ea435d0db>
{
};
# FilterList::initialize::__l2::<lambda_0b20278bf0b6617c64212f827fc3f6c6>
struct __cppobj FilterList::initialize::__l2::<lambda_0b20278bf0b6617c64212f827fc3f6c6>
{
};
# FilterList::initialize::__l2::<lambda_70127f048990374f535f74a1b0a14315>
struct __cppobj FilterList::initialize::__l2::<lambda_70127f048990374f535f74a1b0a14315>
{
};
# FilterList::initialize::__l2::<lambda_c08235eaf234640396c8d9d4980e4d68>
struct __cppobj FilterList::initialize::__l2::<lambda_c08235eaf234640396c8d9d4980e4d68>
{
};
# FilterList::initialize::__l2::<lambda_2277542b59c4fb23b9fa70a8ed97c541>
struct __cppobj FilterList::initialize::__l2::<lambda_2277542b59c4fb23b9fa70a8ed97c541>
{
};
# FilterList::initialize::__l2::<lambda_93c18a3b380a6e7a33442d3c0483fbe3>
struct __cppobj FilterList::initialize::__l2::<lambda_93c18a3b380a6e7a33442d3c0483fbe3>
{
};
# FilterList::initialize::__l2::<lambda_2d06b743fa8020ab3d8bf3c094340db8>
struct __cppobj FilterList::initialize::__l2::<lambda_2d06b743fa8020ab3d8bf3c094340db8>
{
};
# FilterList::initialize::__l2::<lambda_c3f8d4e5adf6bce18ffcdda2e15ecf8a>
struct __cppobj FilterList::initialize::__l2::<lambda_c3f8d4e5adf6bce18ffcdda2e15ecf8a>
{
};
# FilterList::initialize::__l2::<lambda_695aad19b31fab8d5eb858d6aa1aa324>
struct __cppobj FilterList::initialize::__l2::<lambda_695aad19b31fab8d5eb858d6aa1aa324>
{
};
# FilterTestDistanceToNearestPlayer::evaluate::__l2::<lambda_ac2cf845ac1aa3efb9503cdba1ff5946>
struct __cppobj FilterTestDistanceToNearestPlayer::evaluate::__l2::<lambda_ac2cf845ac1aa3efb9503cdba1ff5946>
{
const Vec3 pos;
float *best;
};
# FertilizerItem
struct __cppobj __declspec(align(8)) FertilizerItem : Item
{
FertilizerType mType;
};
# FishingEnchant
struct __cppobj FishingEnchant : Enchant
{
};
# FishingEnchant_vtbl
struct /*VFT*/ FishingEnchant_vtbl
{
void (__fastcall *~Enchant)(Enchant *this);
bool (__fastcall *isCompatibleWith)(Enchant *this, Enchant::Type);
int (__fastcall *getMinCost)(Enchant *this, int);
int (__fastcall *getMaxCost)(Enchant *this, int);
int (__fastcall *getMinLevel)(Enchant *this);
int (__fastcall *getMaxLevel)(Enchant *this);
int (__fastcall *getDamageProtection)(Enchant *this, int, const ActorDamageSource *);
float (__fastcall *getDamageBonus)(Enchant *this, int, const Actor *);
void (__fastcall *doPostAttack)(Enchant *this, Actor *, Actor *, int);
void (__fastcall *doPostHurt)(Enchant *this, ItemInstance *, Actor *, Actor *, int);
bool (__fastcall *isMeleeDamageEnchant)(Enchant *this);
bool (__fastcall *isProtectionEnchant)(Enchant *this);
bool (__fastcall *isTreasureOnly)(Enchant *this);
bool (__fastcall *isDiscoverable)(Enchant *this);
};
# FrostWalkerEnchant
struct __cppobj FrostWalkerEnchant : Enchant
{
};
# FrostWalkerEnchant_vtbl
struct /*VFT*/ FrostWalkerEnchant_vtbl
{
void (__fastcall *~Enchant)(Enchant *this);
bool (__fastcall *isCompatibleWith)(Enchant *this, Enchant::Type);
int (__fastcall *getMinCost)(Enchant *this, int);
int (__fastcall *getMaxCost)(Enchant *this, int);
int (__fastcall *getMinLevel)(Enchant *this);
int (__fastcall *getMaxLevel)(Enchant *this);
int (__fastcall *getDamageProtection)(Enchant *this, int, const ActorDamageSource *);
float (__fastcall *getDamageBonus)(Enchant *this, int, const Actor *);
void (__fastcall *doPostAttack)(Enchant *this, Actor *, Actor *, int);
void (__fastcall *doPostHurt)(Enchant *this, ItemInstance *, Actor *, Actor *, int);
bool (__fastcall *isMeleeDamageEnchant)(Enchant *this);
bool (__fastcall *isProtectionEnchant)(Enchant *this);
bool (__fastcall *isTreasureOnly)(Enchant *this);
bool (__fastcall *isDiscoverable)(Enchant *this);
};
# FireChargeItem
struct __cppobj FireChargeItem : Item
{
};
# FishingRodItem
struct __cppobj FishingRodItem : Item
{
TextureUVCoordinateSet mFrame[2];
};
# FlintAndSteelItem
struct __cppobj FlintAndSteelItem : Item
{
};
# FlagComponent<NoiseBasedColorPalette>
struct __cppobj FlagComponent<NoiseBasedColorPalette> : IEntityComponent
{
};
# FilteredTransformationAttributes<PreHillsEdgeTransformation>
struct __cppobj FilteredTransformationAttributes<PreHillsEdgeTransformation>
{
std::vector<PosibleTransformation> mTransformations;
};
# FilteredTransformationAttributes<LegacyPreHillsEdgeTransformation>
struct __cppobj FilteredTransformationAttributes<LegacyPreHillsEdgeTransformation>
{
std::vector<PosibleTransformation> mTransformations;
};
# FixedBiomeSource_vtbl
struct /*VFT*/ FixedBiomeSource_vtbl
{
void (__fastcall *~BiomeSource)(BiomeSource *this);
void (__fastcall *fillBiomes)(BiomeSource *this, LevelChunk *);
BiomeArea *(__fastcall *getBiomeArea)(BiomeSource *this, BiomeArea *result, const BoundingBox *, unsigned int);
bool (__fastcall *containsOnly)(BiomeSource *this, int, int, int, gsl::span<int const ,-1>);
const Biome *(__fastcall *getBiome)(BiomeSource *this, int, int);
};
# FaceDirectionalBlock
struct __cppobj FaceDirectionalBlock : BlockLegacy
{
bool mHorizontalOnly;
float mYRotOffset;
};
# FaceDirectionalBlock_vtbl
struct /*VFT*/ FaceDirectionalBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# FurnaceBlock
struct __cppobj __declspec(align(8)) FurnaceBlock : ActorBlock
{
const bool mLit;
};
# FurnaceBlock_vtbl
struct /*VFT*/ FurnaceBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
};
# FrostedIceBlock
struct __cppobj FrostedIceBlock : BlockLegacy
{
};
# FrostedIceBlock_vtbl
struct /*VFT*/ FrostedIceBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# FireResistantComponentDescription
struct __cppobj __declspec(align(8)) FireResistantComponentDescription : BlockComponentDescription
{
bool fireResistant;
};
# FireResistantComponentDescription_vtbl
struct /*VFT*/ FireResistantComponentDescription_vtbl
{
void (__fastcall *~BlockComponentDescription)(BlockComponentDescription *this);
const std::string *(__fastcall *getName)(BlockComponentDescription *this);
void (__fastcall *initializeComponent)(BlockComponentDescription *this, EntityContext *);
void (__fastcall *buildSchema)(BlockComponentDescription *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,BlockComponentGroupDescription> > *, const BlockComponentFactory *);
bool (__fastcall *isNetworkComponent)(BlockComponentDescription *this);
std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(BlockComponentDescription *this, std::unique_ptr<CompoundTag> *result);
void (__fastcall *initializeFromNetwork)(BlockComponentDescription *this, const CompoundTag *);
};
# FarmBlock
struct __cppobj FarmBlock : BlockLegacy
{
};
# FarmBlock_vtbl
struct /*VFT*/ FarmBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# FenceGateBlock
struct __cppobj FenceGateBlock : BlockLegacy
{
};
# FenceGateBlock_vtbl
struct /*VFT*/ FenceGateBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# FlowerBlock
struct __cppobj __declspec(align(8)) FlowerBlock : BushBlock
{
_BYTE mType[4];
};
# FlowerBlock_vtbl
struct /*VFT*/ FlowerBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *checkAlive)(BushBlock *this, BlockSource *, const BlockPos *);
};
# FarmBlock::transformOnFall::__l16::<lambda_6f1c6586e35323b556ccaad789196afc>
struct __cppobj FarmBlock::transformOnFall::__l16::<lambda_6f1c6586e35323b556ccaad789196afc>
{
Actor **entity;
const FarmBlock *const __this;
const BlockPos *pos;
BlockSource *region;
};
# FungusStem
struct __cppobj FungusStem : RotatedPillarBlock
{
};
# FungusStem_vtbl
struct /*VFT*/ FungusStem_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# FileArchiver::_importLegacyWorld::__l16::<lambda_538357a0a1f30c0e58914473ed9ae7db>
struct __cppobj FileArchiver::_importLegacyWorld::__l16::<lambda_538357a0a1f30c0e58914473ed9ae7db>
{
Core::File *fOut;
};
# FileArchiver::_importLegacyWorld::__l2::<lambda_30db252728e558b809611799e47d6aba>
struct __cppobj FileArchiver::_importLegacyWorld::__l2::<lambda_30db252728e558b809611799e47d6aba>
{
};
# FileArchiver::_importWorld::__l2::<lambda_80dd2c13733dd620134364ce61fd290a>
struct __cppobj FileArchiver::_importWorld::__l2::<lambda_80dd2c13733dd620134364ce61fd290a>
{
};
# FileArchiver::archiveLevel::__l2::<lambda_e96768593f2d4ea24e6f0259355ea06f>
struct __cppobj FileArchiver::archiveLevel::__l2::<lambda_e96768593f2d4ea24e6f0259355ea06f>
{
unsigned __int64 *numFiles;
};
# FeatureLoading::ConcreteFeatureHolder<AggregateFeature<0> >
struct __cppobj FeatureLoading::ConcreteFeatureHolder<AggregateFeature<0> > : FeatureLoading::AbstractFeatureHolder
{
AggregateFeature<0> *mFeaturePtr;
};
# FeatureLoading::ConcreteFeatureHolder<AggregateFeature<0> >_vtbl
struct /*VFT*/ FeatureLoading::ConcreteFeatureHolder<AggregateFeature<0> >_vtbl
{
void (__fastcall *~AbstractFeatureHolder)(FeatureLoading::AbstractFeatureHolder *this);
};
# FeatureLoading::ConcreteFeatureHolder<AggregateFeature<1> >
struct __cppobj FeatureLoading::ConcreteFeatureHolder<AggregateFeature<1> > : FeatureLoading::AbstractFeatureHolder
{
AggregateFeature<1> *mFeaturePtr;
};
# FeatureLoading::ConcreteFeatureHolder<AggregateFeature<1> >_vtbl
struct /*VFT*/ FeatureLoading::ConcreteFeatureHolder<AggregateFeature<1> >_vtbl
{
void (__fastcall *~AbstractFeatureHolder)(FeatureLoading::AbstractFeatureHolder *this);
};
# FlagComponent<IgnoreAutomaticFeatureRules>
struct __cppobj FlagComponent<IgnoreAutomaticFeatureRules> : IEntityComponent
{
};
# FallenTreeTrunk
struct __cppobj FallenTreeTrunk : ITreeTrunk
{
IntRange mLogLength;
IntRange mHeightModifier;
IntRange mStumpHeight;
BlockDescriptor mTrunkBlockDescriptor;
WeakRefT<FeatureRefTraits> mLogDecorationFeature;
TreeHelper::AttachableDecoration mDecoration;
};
# FallenTreeTrunk_vtbl
struct /*VFT*/ FallenTreeTrunk_vtbl
{
void (__fastcall *~ITreeTrunk)(ITreeTrunk *this);
std::optional<BlockPos> *(__fastcall *placeTrunk)(ITreeTrunk *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *, const TreeHelper::TreeParams *, const ITreeCanopy *);
bool (__fastcall *parse)(ITreeTrunk *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
};
# FancyTreeCanopy
struct __cppobj FancyTreeCanopy : ITreeCanopy
{
int mHeight;
int mRadius;
BlockDescriptor mLeafBlockDescriptor;
};
# FancyTreeCanopy_vtbl
struct /*VFT*/ FancyTreeCanopy_vtbl
{
void (__fastcall *~ITreeCanopy)(ITreeCanopy *this);
std::optional<BlockPos> *(__fastcall *placeCanopy)(ITreeCanopy *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *, const TreeHelper::TreeParams *);
bool (__fastcall *parseTreeCanopy)(ITreeCanopy *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
};
# FancyTreeTrunk
struct __cppobj __declspec(align(8)) FancyTreeTrunk : ITreeTrunk
{
int mBaseHeight;
int mHeightVariance;
int mTrunkWidth;
float mHeightScale;
float mBranchSlope;
float mBranchDensity;
float mBranchAltitudeFactor;
float mFoliageAltitudeFactor;
BlockDescriptor mTrunkBlockDescriptor;
float mWidthScale;
};
# FancyTreeTrunk_vtbl
struct /*VFT*/ FancyTreeTrunk_vtbl
{
void (__fastcall *~ITreeTrunk)(ITreeTrunk *this);
std::optional<BlockPos> *(__fastcall *placeTrunk)(ITreeTrunk *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *, const TreeHelper::TreeParams *, const ITreeCanopy *);
bool (__fastcall *parse)(ITreeTrunk *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
};
# FeatureLoading::ConcreteFeatureHolder<OreFeature>
struct __cppobj FeatureLoading::ConcreteFeatureHolder<OreFeature> : FeatureLoading::AbstractFeatureHolder
{
OreFeature *mFeaturePtr;
};
# FeatureLoading::ConcreteFeatureHolder<OreFeature>_vtbl
struct /*VFT*/ FeatureLoading::ConcreteFeatureHolder<OreFeature>_vtbl
{
void (__fastcall *~AbstractFeatureHolder)(FeatureLoading::AbstractFeatureHolder *this);
};
# FeatureLoading::ConcreteFeatureHolder<ScatterFeature>
struct __cppobj FeatureLoading::ConcreteFeatureHolder<ScatterFeature> : FeatureLoading::AbstractFeatureHolder
{
ScatterFeature *mFeaturePtr;
};
# FeatureLoading::ConcreteFeatureHolder<ScatterFeature>_vtbl
struct /*VFT*/ FeatureLoading::ConcreteFeatureHolder<ScatterFeature>_vtbl
{
void (__fastcall *~AbstractFeatureHolder)(FeatureLoading::AbstractFeatureHolder *this);
};
# FeatureLoading::ConcreteFeatureHolder<SearchFeature>
struct __cppobj FeatureLoading::ConcreteFeatureHolder<SearchFeature> : FeatureLoading::AbstractFeatureHolder
{
SearchFeature *mFeaturePtr;
};
# FeatureLoading::ConcreteFeatureHolder<SearchFeature>_vtbl
struct /*VFT*/ FeatureLoading::ConcreteFeatureHolder<SearchFeature>_vtbl
{
void (__fastcall *~AbstractFeatureHolder)(FeatureLoading::AbstractFeatureHolder *this);
};
# FeatureLoading::ConcreteFeatureHolder<SingleBlockFeature>
struct __cppobj FeatureLoading::ConcreteFeatureHolder<SingleBlockFeature> : FeatureLoading::AbstractFeatureHolder
{
SingleBlockFeature *mFeaturePtr;
};
# FeatureLoading::ConcreteFeatureHolder<SingleBlockFeature>_vtbl
struct /*VFT*/ FeatureLoading::ConcreteFeatureHolder<SingleBlockFeature>_vtbl
{
void (__fastcall *~AbstractFeatureHolder)(FeatureLoading::AbstractFeatureHolder *this);
};
# FeatureLoading::ConcreteFeatureHolder<StructureTemplateFeature>
struct __cppobj FeatureLoading::ConcreteFeatureHolder<StructureTemplateFeature> : FeatureLoading::AbstractFeatureHolder
{
StructureTemplateFeature *mFeaturePtr;
};
# FeatureLoading::ConcreteFeatureHolder<StructureTemplateFeature>_vtbl
struct /*VFT*/ FeatureLoading::ConcreteFeatureHolder<StructureTemplateFeature>_vtbl
{
void (__fastcall *~AbstractFeatureHolder)(FeatureLoading::AbstractFeatureHolder *this);
};
# FeatureLoading::ConcreteFeatureHolder<WeightedRandomFeature>
struct __cppobj FeatureLoading::ConcreteFeatureHolder<WeightedRandomFeature> : FeatureLoading::AbstractFeatureHolder
{
WeightedRandomFeature *mFeaturePtr;
};
# FeatureLoading::ConcreteFeatureHolder<WeightedRandomFeature>_vtbl
struct /*VFT*/ FeatureLoading::ConcreteFeatureHolder<WeightedRandomFeature>_vtbl
{
void (__fastcall *~AbstractFeatureHolder)(FeatureLoading::AbstractFeatureHolder *this);
};
# FeatureLoading::_buildSchema::__l4::<lambda_070746fd668a8863cbe2a3fa42ef5d69>
struct __cppobj FeatureLoading::_buildSchema::__l4::<lambda_070746fd668a8863cbe2a3fa42ef5d69>
{
};
# FeatureLoading::_buildSchema::__l4::<lambda_d26feffea4ae0d0b0b8b4d6cae78c5cf>
struct __cppobj FeatureLoading::_buildSchema::__l4::<lambda_d26feffea4ae0d0b0b8b4d6cae78c5cf>
{
};
# FeatureLoading::_buildSchema::__l4::<lambda_af5d1f29c06df3f1db5b8f80f70364da>
struct __cppobj FeatureLoading::_buildSchema::__l4::<lambda_af5d1f29c06df3f1db5b8f80f70364da>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_269493b156b355f6873e78f5de861254>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_269493b156b355f6873e78f5de861254>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_534deace486ba3fe58b054318be7d5d3>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_534deace486ba3fe58b054318be7d5d3>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_ab790779e99eb67e9d8c5c8fd9cc4c45>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_ab790779e99eb67e9d8c5c8fd9cc4c45>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_4037a9070031ea00ecf26a17b8deac9a>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_4037a9070031ea00ecf26a17b8deac9a>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_58c2dcc1193277e90b7e9d1eb1c15558>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_58c2dcc1193277e90b7e9d1eb1c15558>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_4299ec9b57c324e4ed6c59adea430d1b>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_4299ec9b57c324e4ed6c59adea430d1b>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_39ac3505671351be2f07089f45af80d4>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_39ac3505671351be2f07089f45af80d4>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_62a233d718e72e6d45d8be1832f214d7>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_62a233d718e72e6d45d8be1832f214d7>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_765a9a9c0c55c35967e3b8f28c6a4eb6>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_765a9a9c0c55c35967e3b8f28c6a4eb6>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_897e6fcd2a422a00b9d9c4a201bfd773>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_897e6fcd2a422a00b9d9c4a201bfd773>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_42561c5376106a2d36a76d95d16bfeed>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_42561c5376106a2d36a76d95d16bfeed>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_3353d277619da3d5cd138ecb16b20a40>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_3353d277619da3d5cd138ecb16b20a40>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_2555eade625bb966e8a1cb8c17c7d650>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_2555eade625bb966e8a1cb8c17c7d650>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_a0eedeb0869af7a0f96ac76dc92d0031>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_a0eedeb0869af7a0f96ac76dc92d0031>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_4bf39c4a9b08fca0df43481eceb092dc>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_4bf39c4a9b08fca0df43481eceb092dc>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_5ae05df8699a59f68386294438b05b14>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_5ae05df8699a59f68386294438b05b14>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_72c5c6cc5f5dd19ec9b756a6f4aa1c7e>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_72c5c6cc5f5dd19ec9b756a6f4aa1c7e>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_45506032ba1c7b9bbd1df26c52850076>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_45506032ba1c7b9bbd1df26c52850076>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_bca5b7ec8dc84ccd012b20d3dd8504ec>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_bca5b7ec8dc84ccd012b20d3dd8504ec>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_13ccba55549a4f3cd8e4c2c51a107ddd>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_13ccba55549a4f3cd8e4c2c51a107ddd>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_3aa76ff1487ac6670529bd834c913005>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_3aa76ff1487ac6670529bd834c913005>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_5cb6d1b77b80274727750302cf95eef8>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_5cb6d1b77b80274727750302cf95eef8>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_2db0a06029a62470922787888580f857>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_2db0a06029a62470922787888580f857>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_e3ab05455b51e5b1eb353e38d6a02e5a>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_e3ab05455b51e5b1eb353e38d6a02e5a>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_a341f3a50e60c6ed529981a28c90aaac>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_a341f3a50e60c6ed529981a28c90aaac>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_8d80157009857924b75728f5593a8ff8>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_8d80157009857924b75728f5593a8ff8>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_b79033f7b1569ed146e124133fdbcc0c>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_b79033f7b1569ed146e124133fdbcc0c>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_ff651ceb1e4b05630dbf709c5689b4b1>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_ff651ceb1e4b05630dbf709c5689b4b1>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_5c3870871285efa3a3aa788bcc59a6a5>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_5c3870871285efa3a3aa788bcc59a6a5>
{
};
# FeatureLoading::_buildSchema::__l3::<lambda_30a0658175a01da0b1d017c3a844bd3e>
struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_30a0658175a01da0b1d017c3a844bd3e>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_8863387e98ecef072021858bd81ad446>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_8863387e98ecef072021858bd81ad446>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_5345261c4062f4e77220602c18289610>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_5345261c4062f4e77220602c18289610>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_8fb55b46049a0200c7143f7ba4895532>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_8fb55b46049a0200c7143f7ba4895532>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_64df30a075a0c8c674bb3f6f828c52ca>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_64df30a075a0c8c674bb3f6f828c52ca>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_0d7cacde3fd40c099b69258499db96d6>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_0d7cacde3fd40c099b69258499db96d6>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_e34e6baeca6179063c960b15821263e0>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_e34e6baeca6179063c960b15821263e0>
{
};
# FeatureLoading::_buildSchema::__l5::<lambda_bd812f17ea40517b41fdb6a37c75611f>
struct __cppobj FeatureLoading::_buildSchema::__l5::<lambda_bd812f17ea40517b41fdb6a37c75611f>
{
};
# FeatureLoading::_buildSchema::__l5::<lambda_0bab2de68df3204c165f75450ef8e72a>
struct __cppobj FeatureLoading::_buildSchema::__l5::<lambda_0bab2de68df3204c165f75450ef8e72a>
{
};
# FeatureLoading::_buildSchema::__l5::<lambda_332a15757cb5a2ca55e4629941ee6bfe>
struct __cppobj FeatureLoading::_buildSchema::__l5::<lambda_332a15757cb5a2ca55e4629941ee6bfe>
{
};
# FeatureLoading::_buildSchema::__l4::<lambda_03b0ae550376e085f07188b9454238fd>
struct __cppobj FeatureLoading::_buildSchema::__l4::<lambda_03b0ae550376e085f07188b9454238fd>
{
};
# FeatureLoading::_buildSchema::__l4::<lambda_6b158c2e512a8d1fbc8831cf780ee4dc>
struct __cppobj FeatureLoading::_buildSchema::__l4::<lambda_6b158c2e512a8d1fbc8831cf780ee4dc>
{
};
# FeatureLoading::_buildSchema::__l4::<lambda_83079f870ce1353e2d06423894cf973e>
struct __cppobj FeatureLoading::_buildSchema::__l4::<lambda_83079f870ce1353e2d06423894cf973e>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_97556ef3bb7e60132ee693ff92d4f682>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_97556ef3bb7e60132ee693ff92d4f682>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_ed2b13013692bdd7f19a91b5afd86826>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_ed2b13013692bdd7f19a91b5afd86826>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_d222b44934b5477be8e0cf5e6eaab932>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_d222b44934b5477be8e0cf5e6eaab932>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_c8bd75ad40874126e6105b6c5b3170a4>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_c8bd75ad40874126e6105b6c5b3170a4>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_6820c32e3003b153c2b3cea1bdc8d1b3>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_6820c32e3003b153c2b3cea1bdc8d1b3>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_374f89a74208a5ae69066c135eeec787>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_374f89a74208a5ae69066c135eeec787>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_90c035c83f69abd1911d31525619f974>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_90c035c83f69abd1911d31525619f974>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_8d4f36e87c6e3e131780a3a2f22c6d9d>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_8d4f36e87c6e3e131780a3a2f22c6d9d>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_6de0fdb9a2c3ef41e1fef4cdd647078c>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_6de0fdb9a2c3ef41e1fef4cdd647078c>
{
};
# FlatWorldGenerator::ThreadData
struct __cppobj FlatWorldGenerator::ThreadData
{
Random random;
};
# FlatWorldGenerator
struct __cppobj FlatWorldGenerator : ChunkSource, WorldGenerator
{
std::vector<Block const *> mPrototypeBlocks;
BlockVolume mPrototype;
const Biome *mBiome;
Bedrock::Threading::InstancedThreadLocal<FlatWorldGenerator::ThreadData,std::allocator<FlatWorldGenerator::ThreadData> > generatorHelpersPool;
};
# FlatWorldGenerator_vtbl
struct /*VFT*/ FlatWorldGenerator_vtbl
{
void (__fastcall *~ChunkSource)(ChunkSource *this);
void (__fastcall *shutdown)(ChunkSource *this);
bool (__fastcall *isShutdownDone)(ChunkSource *this);
std::shared_ptr<LevelChunk> *(__fastcall *getExistingChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, const ChunkPos *);
std::shared_ptr<LevelChunk> *(__fastcall *getRandomChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, Random *);
std::shared_ptr<LevelChunk> *(__fastcall *createNewChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, const ChunkPos *, ChunkSource::LoadMode);
std::shared_ptr<LevelChunk> *(__fastcall *getOrLoadChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, const ChunkPos *, ChunkSource::LoadMode);
bool (__fastcall *postProcess)(ChunkSource *this, ChunkViewSource *);
void (__fastcall *checkAndReplaceChunk)(ChunkSource *this, ChunkViewSource *, LevelChunk *);
void (__fastcall *loadChunk)(ChunkSource *this, LevelChunk *, bool);
void (__fastcall *postProcessMobsAt)(ChunkSource *this, BlockSource *, int, int, Random *);
bool (__fastcall *saveLiveChunk)(ChunkSource *this, LevelChunk *);
void (__fastcall *hintDiscardBatchBegin)(ChunkSource *this);
void (__fastcall *hintDiscardBatchEnd)(ChunkSource *this);
void (__fastcall *acquireDiscarded)(ChunkSource *this, std::unique_ptr<LevelChunk,LevelChunkFinalDeleter>);
void (__fastcall *compact)(ChunkSource *this);
void (__fastcall *flushPendingWrites)(ChunkSource *this);
bool (__fastcall *isWithinWorldLimit)(ChunkSource *this, const ChunkPos *);
const std::unordered_map<ChunkPos,std::weak_ptr<LevelChunk>> *(__fastcall *getChunkMap)(ChunkSource *this);
const std::unordered_map<ChunkPos,std::weak_ptr<LevelChunk>> *(__fastcall *getStorage)(ChunkSource *this);
void (__fastcall *clearDeletedEntities)(ChunkSource *this);
void (__fastcall *removeDimensionData)(ChunkSource *this, const std::unordered_set<AutomaticID<Dimension,int>> *);
bool (__fastcall *hasChunk)(ChunkSource *this, const ChunkPos *, AutomaticID<Dimension,int>);
bool (__fastcall *canCreateViews)(ChunkSource *this);
};
# FeaturePoolElement
struct __cppobj FeaturePoolElement : StructurePoolElement
{
WeakRefT<FeatureRefTraits> mFeature;
};
# FeaturePoolElement_vtbl
struct /*VFT*/ FeaturePoolElement_vtbl
{
BlockPos *(__fastcall *getSize)(StructurePoolElement *this, BlockPos *result, Rotation);
std::vector<JigsawBlockInfo> *(__fastcall *getJigsawMarkers)(StructurePoolElement *this, std::vector<JigsawBlockInfo> *result, BlockPos, LegacyStructureSettings *, BlockSource *);
std::vector<JigsawBlockInfo> *(__fastcall *getJigsawMarkers)(StructurePoolElement *this, std::vector<JigsawBlockInfo> *result, BlockPos, Rotation);
BoundingBox *(__fastcall *getBoundingBox)(StructurePoolElement *this, BoundingBox *result, BlockPos, Rotation);
void (__fastcall *setProjection)(StructurePoolElement *this, Projection);
Projection (__fastcall *getProjection)(StructurePoolElement *this);
PostProcessSettings (__fastcall *getPostProcessSettings)(StructurePoolElement *this);
bool (__fastcall *place)(StructurePoolElement *this, BlockSource *, BlockPos, Rotation, BoundingBox, Random *, std::unordered_map<BlockPos,std::optional<ActorDefinitionIdentifier>> *, BlockPos);
void (__fastcall *placeActors)(StructurePoolElement *this, BlockSource *, BlockPos, Rotation, Random *);
void (__fastcall *handleJigsawBlock)(StructurePoolElement *this, BlockSource *, JigsawBlockInfo *, LegacyStructureSettings *);
void (__fastcall *handleDataMarker)(StructurePoolElement *this, BlockSource *, BlockPos, std::string, std::unordered_map<BlockPos,std::optional<ActorDefinitionIdentifier>> *);
bool (__fastcall *isValid)(StructurePoolElement *this);
void (__fastcall *~StructurePoolElement)(StructurePoolElement *this);
};
# FlushableStorageAreaEnv
struct __cppobj FlushableStorageAreaEnv : FlushableEnv
{
std::shared_ptr<Core::FileStorageArea> mStorageArea;
};
# FlushableStorageAreaEnv_vtbl
struct /*VFT*/ FlushableStorageAreaEnv_vtbl
{
void (__fastcall *~Env)(leveldb::Env *this);
leveldb::Status *(__fastcall *NewSequentialFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::SequentialFile **);
leveldb::Status *(__fastcall *NewRandomAccessFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::RandomAccessFile **);
leveldb::Status *(__fastcall *NewWritableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
leveldb::Status *(__fastcall *NewAppendableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
bool (__fastcall *FileExists)(leveldb::Env *this, const std::string *);
leveldb::Status *(__fastcall *GetChildren)(leveldb::Env *this, leveldb::Status *result, const std::string *, std::vector<std::string> *);
leveldb::Status *(__fastcall *DeleteFileA)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *CreateDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *DeleteDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *GetFileSize)(leveldb::Env *this, leveldb::Status *result, const std::string *, unsigned __int64 *);
leveldb::Status *(__fastcall *RenameFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, const std::string *);
leveldb::Status *(__fastcall *LockFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::FileLock **);
leveldb::Status *(__fastcall *UnlockFile)(leveldb::Env *this, leveldb::Status *result, leveldb::FileLock *);
void (__fastcall *Schedule)(leveldb::Env *this, void (__fastcall *)(void *), void *);
void (__fastcall *StartThread)(leveldb::Env *this, void (__fastcall *)(void *), void *);
leveldb::Status *(__fastcall *GetTestDirectory)(leveldb::Env *this, leveldb::Status *result, std::string *);
leveldb::Status *(__fastcall *NewLogger)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::Logger **);
unsigned __int64 (__fastcall *NowMicros)(leveldb::Env *this);
void (__fastcall *SleepForMicroseconds)(leveldb::Env *this, int);
void (__fastcall *flushToPermanentStorage)(FlushableEnv *this);
};
# FillContainerFunction
struct __cppobj FillContainerFunction : LootItemFunction
{
std::string mLootTable;
};
# FillContainerFunction_vtbl
struct /*VFT*/ FillContainerFunction_vtbl
{
void (__fastcall *~LootItemFunction)(LootItemFunction *this);
int (__fastcall *apply)(LootItemFunction *this, ItemInstance *, Random *, const Trade *, LootTableContext *);
void (__fastcall *apply)(LootItemFunction *this, ItemInstance *, Random *, LootTableContext *);
int (__fastcall *apply)(LootItemFunction *this, ItemStack *, Random *, const Trade *, LootTableContext *);
void (__fastcall *apply)(LootItemFunction *this, ItemStack *, Random *, LootTableContext *);
};
# FileEntryComparer
struct __cppobj FileEntryComparer
{
};
# FindTargetNode::_findTarget::__l2::SortedEntity
struct FindTargetNode::_findTarget::__l2::SortedEntity
{
float distSq;
Actor *ptr;
};
# FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_a6a6025a330bc32a52676484b89f42bc>::()::__l5::<lambda_8feab0bb6d6076ddaea0f0c6fdd2a476>
struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_a6a6025a330bc32a52676484b89f42bc>::()::__l5::<lambda_8feab0bb6d6076ddaea0f0c6fdd2a476>
{
LocalPlayer **player;
};
# FoldMeuScreenController::_registerBindings::__l2::<lambda_b501aa9096a8ed529fb12076180c73f1>
struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_b501aa9096a8ed529fb12076180c73f1>
{
};
# FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_c083550131e71a55511296daac40f470>
struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_c083550131e71a55511296daac40f470>
{
FoldMeuScreenController *const __this;
};
# FoldMeuScreenController::_registerBindings::__l2::<lambda_0f88f144beee21e5774357a5f78da137>
struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_0f88f144beee21e5774357a5f78da137>
{
};
# FoldMeuScreenController::_registerBindings::__l2::<lambda_2483871e72b0a3a4918ebadc3d6ad9a5>
struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_2483871e72b0a3a4918ebadc3d6ad9a5>
{
};
# FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_ef2987bf3d9f28b29fff7aa0a64c5416>
struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_ef2987bf3d9f28b29fff7aa0a64c5416>
{
FoldMeuScreenController *const __this;
};
# FoldMeuScreenController::_registerBindings::__l2::<lambda_64b49edc8ba5aeeb2f3476bd9b9c093a>
struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_64b49edc8ba5aeeb2f3476bd9b9c093a>
{
};
# FoldMeuScreenController::setUpCallbacksForBooleanOption::__l5::<lambda_88a7b0e5f2761b34ffb9d0a84e730c1c>
struct __cppobj FoldMeuScreenController::setUpCallbacksForBooleanOption::__l5::<lambda_88a7b0e5f2761b34ffb9d0a84e730c1c>
{
std::function<bool __cdecl(void)> isEnabled;
};
# FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_918e92bc02a750928ba6a2b7978a22e3>
struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_918e92bc02a750928ba6a2b7978a22e3>
{
FoldMeuScreenController *const __this;
};
# FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_a6fc73c80d8a9683560641429bd0ed96>
struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_a6fc73c80d8a9683560641429bd0ed96>
{
FoldMeuScreenController *const __this;
};
# FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_e823ae91e9641fd1835e13f3c4ee3ca3>
struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_e823ae91e9641fd1835e13f3c4ee3ca3>
{
};
# FoldMeuScreenController::_registerBindings::__l2::<lambda_6ec23c973f7b6a4da05b0939ba1a1eb0>
struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_6ec23c973f7b6a4da05b0939ba1a1eb0>
{
};
# FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_5ade11331fe1558f519255d4b1202822>
struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_5ade11331fe1558f519255d4b1202822>
{
FoldMeuScreenController *const __this;
};
# FoldMeuScreenController::setUpCallbacksForBooleanOption::__l2::<lambda_fa9d43b382490adf14339cf539e74ad6>
struct __cppobj FoldMeuScreenController::setUpCallbacksForBooleanOption::__l2::<lambda_fa9d43b382490adf14339cf539e74ad6>
{
std::function<void __cdecl(bool)> setValue;
std::function<bool __cdecl(void)> isEnabled;
};
# FoldMeuScreenController::_registerBindings::__l2::<lambda_a5e9eed93727d5c4ebb5be06e9c90f04>
struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_a5e9eed93727d5c4ebb5be06e9c90f04>
{
};
# FoldMeuScreenController::_registerBindings::__l2::<lambda_cb3d7b3d49701cb402d19becafe55657>
struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_cb3d7b3d49701cb402d19becafe55657>
{
};
# FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_22fb87d39d0a867e7d00db491a10a129>
struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_22fb87d39d0a867e7d00db491a10a129>
{
FoldMeuScreenController *const __this;
};
# FoldMeuScreenController::_registerBindings::__l2::<lambda_2f57f4b9490b0343616042fd9a3c990a>
struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_2f57f4b9490b0343616042fd9a3c990a>
{
};
# FoldMeuScreenController::_registerBindings::__l2::<lambda_08424e551f27aafc65791bc8288cbde3>
struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_08424e551f27aafc65791bc8288cbde3>
{
};
# FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_d157d9d5d6fdbca615e3caa8e0bf4222>
struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_d157d9d5d6fdbca615e3caa8e0bf4222>
{
FoldMeuScreenController *const __this;
};
# FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_3ed8c7b17036d6d51f6c5b76009abbb0>
struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_3ed8c7b17036d6d51f6c5b76009abbb0>
{
};
# FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_b5146d2372a6b1483802334539c53cff>
struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_b5146d2372a6b1483802334539c53cff>
{
FoldMeuScreenController *const __this;
};
# FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_9ad56d1a09ac749d3b8f4649d9b1d636>
struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_9ad56d1a09ac749d3b8f4649d9b1d636>
{
FoldMeuScreenController *const __this;
};
# FoldMeuScreenController::_registerBindings::__l2::<lambda_444e43ea276a91140d204a9cd9f398dc>
struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_444e43ea276a91140d204a9cd9f398dc>
{
};
# FoldMeuScreenController::_registerBindings::__l2::<lambda_0f9b4d753427a8d4bf03f7ba64413b92>
struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_0f9b4d753427a8d4bf03f7ba64413b92>
{
};
# FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_a6a6025a330bc32a52676484b89f42bc>
struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_a6a6025a330bc32a52676484b89f42bc>
{
};
# FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_d0a328a4c1f934c10ffb505d9b5e76c9>
struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_d0a328a4c1f934c10ffb505d9b5e76c9>
{
FoldMeuScreenController *const __this;
};
# FoldMeuScreenController::_registerBindings::__l2::<lambda_b17e57dcd81ae199a0d252bf7005e06e>
struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_b17e57dcd81ae199a0d252bf7005e06e>
{
};
# FoldMeuScreenController::_registerBindings::__l2::<lambda_3d3e37d1c4de3bdd812b3e051f0c85a9>
struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_3d3e37d1c4de3bdd812b3e051f0c85a9>
{
};
# FileUpdateCallback
struct __cppobj FileUpdateCallback : DownloadCallback
{
std::function<void __cdecl(tDownloadInfo &)> succCallback;
std::function<void __cdecl(tDownloadInfo &)> failCallback;
std::function<void __cdecl(tDownloadInfo &)> progCallback;
};
# FileUpdateCallback_vtbl
struct /*VFT*/ FileUpdateCallback_vtbl
{
void (__fastcall *onSuccCallback)(DownloadCallback *this, tDownloadInfo *);
void (__fastcall *onFailCallback)(DownloadCallback *this, tDownloadInfo *);
void (__fastcall *onProgCallback)(DownloadCallback *this, tDownloadInfo *);
void (__fastcall *~DownloadCallback)(DownloadCallback *this);
};
# FaceDirectionalComponentDescription::buildSchema::__l2::<lambda_e384047c49a815c3752804224621532b>
struct __cppobj FaceDirectionalComponentDescription::buildSchema::__l2::<lambda_e384047c49a815c3752804224621532b>
{
};
# FaceDirectionalComponentDescription::buildSchema::__l2::<lambda_66c7ce4eb31239d7104331f3bfa7521d>
struct __cppobj FaceDirectionalComponentDescription::buildSchema::__l2::<lambda_66c7ce4eb31239d7104331f3bfa7521d>
{
const BlockComponentFactory *factory;
};
# FireResistantComponentDescription::buildSchema::__l2::<lambda_8759fb23e5c0a21392825d06d0b04050>
struct __cppobj FireResistantComponentDescription::buildSchema::__l2::<lambda_8759fb23e5c0a21392825d06d0b04050>
{
const BlockComponentFactory *factory;
};
# FireResistantComponentDescription::buildSchema::__l2::<lambda_329954e13c2e3af67509eaea49dde588>
struct __cppobj FireResistantComponentDescription::buildSchema::__l2::<lambda_329954e13c2e3af67509eaea49dde588>
{
};
# FeatureLoading::_buildSchema::__l2::<lambda_b9b2bed89d2ad2db6dad7f2f0e544444>
struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_b9b2bed89d2ad2db6dad7f2f0e544444>
{
};
# FurnaceContainerManagerModel
struct __cppobj FurnaceContainerManagerModel : ContainerManagerModel
{
BlockPos mBlockPos;
int mLastTickCount;
int mLastLitTime;
int mLastLitDuration;
int mLastStoredXP;
int mLastInputId;
int mLastInputAux;
std::string mLastOutputName;
int mLastResultDisplayId;
const BlockActorType mBlockActorType;
const ContainerEnumName mIngredientContainerName;
const HashedString mRecipeTag;
};