# G
# glm::tvec3<float,0>
Offset | Type | Name |
---|---|---|
0 | (4) $D6EC15B927D7F6093279F9000A61AE1B | ___u0 |
4 | (4) $FCA921BEFA95D44D60D784C4D8D7ED2C | ___u1 |
8 | (4) $9B996AAE057415E4B0A10C768262D912 | ___u2 |
# GameStates
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<std::string,std::variant<std::string,int,bool,float,double>> | states |
# glm::tvec2<float,0>
Offset | Type | Name |
---|---|---|
0 | (4) $D6EC15B927D7F6093279F9000A61AE1B | ___u0 |
4 | (4) $FCA921BEFA95D44D60D784C4D8D7ED2C | ___u1 |
# GeneralSettingsScreenController::_initLanguageList::__l2::<lambda_33dc1399bc4810b931d2d21893cb3876>
Offset | Type | Name |
---|
# GameVersion
Offset | Type | Name |
---|---|---|
0 | (20) unsigned int[5] | mDigit |
24 | (32) std::string | mString |
# glm::tmat4x4<float,0>
Offset | Type | Name |
---|---|---|
0 | (64) glm::tvec4<float,0>[4] | value |
# glm::tvec4<float,0>
Offset | Type | Name |
---|---|---|
0 | (16) $6314C8CD613830F8484DA188117CC97D | ___u0 |
# glm::detail::storage<float,16,0>::type
Offset | Type | Name |
---|---|---|
0 | (16) unsigned __int8[16] | data |
# GameRenderer::_extractFrame::__l5::<lambda_66c49b5011f688feb0a3b751971e3cda>
Offset | Type | Name |
---|---|---|
0 | (8) ScreenContext * | screenContext |
# GameControllerHandler_Windows
Offset | Type | Name |
---|---|---|
0 | (280) GameControllerHandler | baseclass_0 |
280 | (64) GameControllerHandler_Windows::InputState_Windows | mAllPadStates |
344 | (80) SPSCQueue<GameControllerHandler_Windows::InputState_Windows,512> | mInputQueue |
# GameControllerHandler
Offset | Type | Name |
---|---|---|
0 | (8) GameControllerHandler_vtbl * | __vftable |
8 | (64) std::unordered_map<unsigned int,int> | mButtonMap |
72 | (24) std::vector<std::unordered_map<unsigned int,enum GameControllerButtonState>> | mButtonState |
96 | (32) std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >[4] | nextCheckTime |
128 | (24) std::vector<float> | mLeftTrigger |
152 | (24) std::vector<float> | mRightTrigger |
176 | (32) std::vector<bool> | mLeftStickTouched |
208 | (32) std::vector<bool> | mRightStickTouched |
240 | (16) unsigned int[4] | mInputProcessResult |
256 | (16) std::thread | mPollingThread |
272 | (1) std::atomic<bool> | mJoinThreads |
# GameControllerHandler_Windows::InputState_Windows
Offset | Type | Name |
---|---|---|
0 | (64) _XINPUT_STATE[4] | mInputState |
# GameServer
Offset | Type | Name |
---|---|---|
0 | (8) GameServer_vtbl * | __vftable |
8 | (8) ServerInstance * | mServerInstance |
# GameRuleId
Offset | Type | Name |
---|---|---|
0 | (4) NewType<int> | baseclass_0 |
# GlobalRegistration
Offset | Type | Name |
---|---|---|
0 | (8) void (__fastcall *)(RakNet::BitStream *, RakNet::Packet *) | registerFunctionPointer |
8 | (8) void (__fastcall *)(RakNet::BitStream *, RakNet::BitStream *, RakNet::Packet *) | registerBlockingFunctionPointer |
16 | (48) char[48] | functionName |
64 | (1) unsigned __int8 | messageId |
68 | (4) int | callPriority |
# gc_generation
Offset | Type | Name |
---|---|---|
0 | (24) _gc_head | head |
24 | (4) int | threshold |
28 | (4) int | count |
# grammar
Offset | Type | Name |
---|---|---|
0 | (4) int | g_ndfas |
8 | (8) dfa * | g_dfa |
16 | (16) labellist | g_ll |
32 | (4) int | g_start |
36 | (4) int | g_accel |
# GUID
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | Data1 |
4 | (2) unsigned __int16 | Data2 |
6 | (2) unsigned __int16 | Data3 |
8 | (8) unsigned __int8[8] | Data4 |
# GameControllerManager
Offset | Type | Name |
---|---|---|
0 | (8) IGameControllerManager | baseclass_0 |
8 | (24) std::vector<std::shared_ptr<GameController>> | mGameControllers |
32 | (8) unsigned __int64 | mMaxGameControllerButtons |
40 | (1) bool | mIsActive |
48 | (24) std::vector<void const *> | mConsumerRegistry |
72 | (4) ControllerRefreshState | mControllerRefreshState |
76 | (1) bool | mAllowSplitscreen |
77 | (1) unsigned __int8 | mClientControllerCount |
80 | (64) std::function<enum GameControllerErrorType __cdecl(void)> | mPlatformSpecificControllerErrorRetrievalFunc |
# GlobalTags
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<std::string> | mNotTags |
# glm::tvec3<int,0>
Offset | Type | Name |
---|---|---|
0 | (4) $A293B79558BF338540E1F5C0688B11E7 | ___u0 |
4 | (4) $939912DDF64FF6D2D4C7648C131EFFDB | ___u1 |
8 | (4) $65B41681DBFB7735E325E5971806959E | ___u2 |
# GeometryPtr
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<GeometryInfo> | mGeometryInfoPtr |
# glm::tquat<float,0>
Offset | Type | Name |
---|---|---|
0 | (16) $49D23D25C9A4C920027AFE1D96E7D964 | ___u0 |
# glTF::Texture
Offset | Type | Name |
---|---|---|
0 | (8) glTF::OptionalField<enum glTF::Texture::Format> | format |
8 | (8) glTF::OptionalField<enum glTF::Texture::Format> | internalFormat |
16 | (8) glTF::ObjectID | sampler |
24 | (8) glTF::ObjectID | source |
32 | (8) glTF::OptionalField<enum glTF::Texture::Target> | target |
40 | (8) glTF::OptionalField<enum glTF::Texture::Type> | type |
48 | (32) std::string | name |
80 | (4) int | id |
# glTF::OptionalField<enum glTF::Texture::Format>
Offset | Type | Name |
---|---|---|
0 | (1) bool | mValid |
4 | (4) glTF::Texture::Format | mValue |
# glTF::ObjectID
Offset | Type | Name |
---|---|---|
0 | (1) bool | mValid |
4 | (4) int | mID |
# glTF::OptionalField<enum glTF::Texture::Target>
Offset | Type | Name |
---|---|---|
0 | (1) bool | mValid |
4 | (4) glTF::Texture::Target | mValue |
# glTF::OptionalField<enum glTF::Texture::Type>
Offset | Type | Name |
---|---|---|
0 | (1) bool | mValid |
4 | (4) glTF::Texture::Type | mValue |
# glTF::Node
Offset | Type | Name |
---|---|---|
0 | (32) std::string | camera |
32 | (24) std::vector<int> | children |
56 | (24) std::vector<int> | skeleton |
80 | (32) std::string | skin |
112 | (32) std::string | jointName |
144 | (68) glTF::OptionalField<glm::tmat4x4<float,0> > | matrix |
212 | (8) glTF::ObjectID | mesh |
220 | (20) glTF::OptionalField<glm::tvec4<float,0> > | rotation |
240 | (16) glTF::OptionalField<glm::tvec3<float,0> > | scale |
256 | (16) glTF::OptionalField<glm::tvec3<float,0> > | translation |
272 | (32) std::string | name |
304 | (4) int | id |
# glTF::OptionalField<glm::tmat4x4<float,0> >
Offset | Type | Name |
---|---|---|
0 | (1) bool | mValid |
4 | (64) glm::tmat4x4<float,0> | mValue |
# glTF::OptionalField<glm::tvec4<float,0> >
Offset | Type | Name |
---|---|---|
0 | (1) bool | mValid |
4 | (16) glm::tvec4<float,0> | mValue |
# glTF::OptionalField<glm::tvec3<float,0> >
Offset | Type | Name |
---|---|---|
0 | (1) bool | mValid |
4 | (12) glm::tvec3<float,0> | mValue |
# glTF::Accessor
Offset | Type | Name |
---|---|---|
0 | (8) glTF::ObjectID | bufferView |
8 | (4) int | byteOffset |
12 | (8) glTF::OptionalField<int> | byteStride |
20 | (4) glTF::Primitive::ComponentType | componentType |
24 | (4) int | count |
28 | (4) glTF::Accessor::Type | type |
32 | (24) std::vector<float> | min |
56 | (24) std::vector<float> | max |
80 | (32) std::string | name |
112 | (4) int | id |
# glTF::OptionalField<int>
Offset | Type | Name |
---|---|---|
0 | (1) bool | mValid |
4 | (4) int | mValue |
# glTF::BufferView
Offset | Type | Name |
---|---|---|
0 | (8) glTF::ObjectID | buffer |
8 | (4) int | byteOffset |
12 | (4) int | byteLength |
16 | (32) std::string | name |
48 | (4) int | id |
# glTF::Material
Offset | Type | Name |
---|---|---|
0 | (32) std::string | technique |
32 | (16) Json::Value | values |
48 | (16) Json::Value | extensions |
64 | (16) Json::Value | pbrMetallicRoughness |
80 | (4) glTF::Material::AlphaMode | alphaMode |
88 | (32) std::string | name |
120 | (4) int | id |
# glTF::Mesh::Primitive
Offset | Type | Name |
---|---|---|
0 | (16) Json::Value | attributes |
16 | (8) glTF::ObjectID | indices |
24 | (8) glTF::ObjectID | material |
32 | (4) glTF::Mesh::Primitive::Mode | mode |
# glm::tmat3x3<float,0>
Offset | Type | Name |
---|---|---|
0 | (36) glm::tvec3<float,0>[3] | value |
# GameArguments::_onUri::__l52::<lambda_f3877d629a90262d9db07e4c779ee301>
Offset | Type | Name |
---|---|---|
0 | (8) GameArguments *const | __this |
8 | (32) const std::string | creatorId |
# GameArguments::_tryImport_RequestPermission::__l2::<lambda_cae3f5a7339e66e2c27cf99b89a61ae5>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<DefaultImportContext> | context |
16 | (32) Core::PathBuffer<std::string > | mcContentHeapPath |
48 | (1) bool | fromTemp |
49 | (1) bool | loadLevel |
56 | (8) MinecraftGame * | mMinecraft |
# GameRules
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<GameRule> | mGameRules |
# glm::tvec2<int,0>
Offset | Type | Name |
---|---|---|
0 | (4) $A293B79558BF338540E1F5C0688B11E7 | ___u0 |
4 | (4) $939912DDF64FF6D2D4C7648C131EFFDB | ___u1 |
# GuiMessage
Offset | Type | Name |
---|---|---|
0 | (4) _BYTE[4] | mType |
8 | (32) std::string | mMessage |
40 | (32) std::string | mTTSMessage |
72 | (32) std::string | mUsername |
104 | (32) std::string | mFullString |
136 | (1) bool | mForceVisible |
140 | (4) float | mDuration |
144 | (1) bool | mHasBeenSeen |
# GridArea<std::shared_ptr<LevelChunk> >
Offset | Type | Name |
---|---|---|
0 | (64) std::function<void __cdecl(buffer_span_mut<std::shared_ptr<LevelChunk> >)> | destroy |
64 | (64) std::function<void __cdecl(buffer_span<Pos>,buffer_span_mut<std::shared_ptr<LevelChunk> >)> | generate |
128 | (64) std::function<void __cdecl(buffer_span_mut<std::shared_ptr<LevelChunk> >,buffer_span<unsigned int>)> | add |
192 | (48) Bounds | mBounds |
240 | (24) std::vector<std::shared_ptr<LevelChunk>> | mChunks |
264 | (24) std::vector<std::shared_ptr<LevelChunk>> | mNewChunks |
288 | (1) bool | mCircle |
290 | (2) __int16 | mMinHeight |
292 | (2) __int16 | mMaxHeight |
# GeneralSettingsScreenControllerProxyCallbacks
Offset | Type | Name |
---|---|---|
0 | (64) std::function<int __cdecl(void)> | mGetCurrentLanguageIndex |
64 | (64) std::function<int __cdecl(void)> | mGetNumLanguages |
128 | (64) std::function<std::vector<std::pair<std::string,std::string >> __cdecl(void)> | mGetLanguages |
192 | (64) std::function<StorageManagementScreenControllerProxy * __cdecl(void)> | mGetStorageManagementScreenController |
256 | (64) std::function<void __cdecl(void)> | mPushSafeZoneScreen |
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_d4ab045c0ba8654b90f3c26ccc1fb19f>
Offset | Type | Name |
---|---|---|
0 | (8) GeneralSettingsScreenController *const | __this |
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_a2f75c3d0c5507430a70e7c735ae59c4>
Offset | Type | Name |
---|---|---|
0 | (8) GeneralSettingsScreenController *const | __this |
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_6095b08f65ca6283ff91616f26f1ee11>
Offset | Type | Name |
---|
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_5ef691e838f73d29d1236f0f374fdfcd>
Offset | Type | Name |
---|---|---|
0 | (8) Option * | crossPlatformOption |
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_544e4745d968c2d79bc6dd83024e9e17>
Offset | Type | Name |
---|---|---|
0 | (8) GeneralSettingsScreenController *const | __this |
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_5910a7c7e964f8fce6fc83f7d0959703>
Offset | Type | Name |
---|
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_fec65089e120d46096f56cc932709bdd>
Offset | Type | Name |
---|
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_8b9d07fba3b37985d05747d08e02d829>
Offset | Type | Name |
---|
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_6bf365de754ac30e72427a022446f753>
Offset | Type | Name |
---|---|---|
0 | (8) GeneralSettingsScreenController *const | __this |
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_571a98d75569e7e58d586d03fc71eb82>
Offset | Type | Name |
---|---|---|
0 | (8) GeneralSettingsScreenController *const | __this |
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_0fd794229b6dcf82c3c2dff8f8f547f4>
Offset | Type | Name |
---|---|---|
0 | (8) GeneralSettingsScreenController *const | __this |
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_34c1213e53373d9c0710b91d9c42355b>
Offset | Type | Name |
---|---|---|
0 | (8) GeneralSettingsScreenController *const | __this |
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_5935f54f9b6a233fcfda3f3e8eea6123>
Offset | Type | Name |
---|
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_099e32c65cd60b98bde0f0df5dfec5d3>
Offset | Type | Name |
---|
# GeneralSettingsScreenController::_registerControllerCallbacks::__l14::<lambda_51f45b8d50d1d1c86665687c14b9e9ad>
Offset | Type | Name |
---|---|---|
0 | (8) Option * | rayTracingOption |
# GeneralSettingsScreenController::_registerControllerCallbacks::__l14::<lambda_f1697f3a11285a7013672781c8afe73b>
Offset | Type | Name |
---|---|---|
0 | (8) Option * | rayTracingOption |
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_77f19575cc2783dd88963a20a61cc55d>
Offset | Type | Name |
---|
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_011e72837715ce60663e8d35e92fccfd>
Offset | Type | Name |
---|
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_ca70dccea1f789c97b83687ca5ffd5db>
Offset | Type | Name |
---|
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_80c3bae7177e7222c6623c0ef820bd17>
Offset | Type | Name |
---|
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_c2eb30cff0a3aff87843ad9c1baaa1b9>
Offset | Type | Name |
---|---|---|
0 | (8) Option * | textureHotReloaderOption |
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_77faca43f8f22db93dec5bfa32bd2e59>
Offset | Type | Name |
---|---|---|
0 | (8) Option * | textureHotReloaderOption |
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_96e8f65078131582e8e2e5741d21ba28>
Offset | Type | Name |
---|
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_95e834eee4400f79962c22cdd3e69ff1>
Offset | Type | Name |
---|---|---|
0 | (8) Option * | interfaceOpacityOption |
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_6e83b579f643b25832eec406367dda38>
Offset | Type | Name |
---|
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_fba135e4c0c424d22a36368ee2045ac9>
Offset | Type | Name |
---|---|---|
0 | (8) Option * | interfaceOpacitySplitscreenOption |
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_38c627201a2f3fc876bf417e93421e94>
Offset | Type | Name |
---|
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_4483cd7c217c0e4206043ddf23f1621f>
Offset | Type | Name |
---|---|---|
0 | (8) Option * | textBackgroundOpacityOption |
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_9d97543565157045750487d23042c921>
Offset | Type | Name |
---|
# GeneralSettingsScreenController::_registerEventHandlers::__l6::<lambda_2823966488ed2c7c76688dfc7fb92a0b>
Offset | Type | Name |
---|---|---|
0 | (8) GeneralSettingsScreenController *const | __this |
8 | (32) const std::string | volumeSlider |
# GeneralSettingsScreenController::_handleLanguageChoiceClick::__l8::<lambda_c337a072ff7ddec318c84ca8bddb0440>
Offset | Type | Name |
---|---|---|
0 | (8) GeneralSettingsScreenController *const | __this |
8 | (32) const std::string | selectedLanguageCode |
40 | (4) int | i |
# GamepadCursorData
Offset | Type | Name |
---|---|---|
0 | (1) bool | mEnabled |
1 | (1) bool | mTempDisabled |
4 | (4) float | mSensitivity |
# GameControllerMapper::GamepadStickTurnData
Offset | Type | Name |
---|---|---|
0 | (1) bool | turnStickActive |
4 | (8) glm::tvec2<float,0> | lastTurnStickPos |
12 | (4) int | controllerId |
# Geometry::NodeVertex
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | mPositionIndex |
4 | (4) unsigned int | mNormalIndex |
8 | (4) unsigned int | mUVIndex |
# GeometryGroup::addGeometries::__l5::<lambda_26224e9023beb42bfe5dc8bb122f2e89>
Offset | Type | Name |
---|---|---|
0 | (8) GeometryGroup *const | __this |
8 | (16) std::shared_ptr<GeometryInheritanceTree> | inheritance |
24 | (8) ResourceLoadManager * | resourceLoadManager |
32 | (64) std::function<void __cdecl(void)> | mtcb |
# GeometryGroup::loadGeometriesAsync::__l2::<lambda_dc702485f766a53d6093827c408e76c0>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<GeometryInheritanceTree> | inheritance |
16 | (8) ResourcePackManager * | resourcePackManager |
24 | (8) ResourceLoadManager * | resourceLoadManager |
32 | (64) std::function<void __cdecl(Json::Value &)> | postLoadFixup |
96 | (16) std::shared_ptr<Bedrock::Threading::AsyncDeferredResultT<void> > | allTreesLoaded |
# GeometryGroup::loadGeometriesAsync::__l2::<lambda_85e9c86508f88dae86a2a1c25921877e>
Offset | Type | Name |
---|---|---|
0 | (8) GeometryGroup *const | __this |
8 | (16) std::shared_ptr<GeometryInheritanceTree> | inheritance |
24 | (8) ResourceLoadManager * | resourceLoadManager |
32 | (64) std::function<void __cdecl(GeometryGroup &,std::string const &,ModelParent const &)> | loadModelFunction |
# GeometryGroup::loadGeometriesAsync::__l2::<lambda_dc702485f766a53d6093827c408e76c0>::()::__l4::<lambda_df1fb1247c02491ca14ca3838db4c6b3>::()::__l2::<lambda_4fc4ea1a1a6a82223f42b33031651ca3>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<GeometryInheritanceTree> | inheritance |
16 | (64) std::function<void __cdecl(Json::Value &)> | postLoadFixup |
80 | (32) const Core::Path | fileWithExtension |
112 | (32) std::string | fullPath |
144 | (16) std::shared_ptr<Bedrock::Threading::IAsyncResult<std::string > > | ioTask |
160 | (1) const bool | isBaseGamePack |
# Geometry::NodePolyMesh
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<Vec3> | mPositions |
24 | (24) std::vector<Vec3> | mNormals |
48 | (24) std::vector<Vec2> | mUVs |
72 | (24) std::vector<std::array<Geometry::NodeVertex,3>> | mTris |
96 | (24) std::vector<std::array<Geometry::NodeVertex,4>> | mQuads |
120 | (1) bool | mAreUVsNormalized |
# glm::tmat2x3<float,0>
Offset | Type | Name |
---|---|---|
0 | (24) glm::tvec3<float,0>[2] | value |
# GridArea<std::shared_ptr<RenderChunkInstanced> >
Offset | Type | Name |
---|---|---|
0 | (64) std::function<void __cdecl(buffer_span_mut<std::shared_ptr<RenderChunkInstanced> >)> | destroy |
64 | (64) std::function<void __cdecl(buffer_span<Pos>,buffer_span_mut<std::shared_ptr<RenderChunkInstanced> >)> | generate |
128 | (64) std::function<void __cdecl(buffer_span_mut<std::shared_ptr<RenderChunkInstanced> >,buffer_span<unsigned int>)> | add |
192 | (48) Bounds | mBounds |
240 | (24) std::vector<std::shared_ptr<RenderChunkInstanced>> | mChunks |
264 | (24) std::vector<std::shared_ptr<RenderChunkInstanced>> | mNewChunks |
288 | (1) bool | mCircle |
290 | (2) __int16 | mMinHeight |
292 | (2) __int16 | mMaxHeight |
# GridArea<std::shared_ptr<RenderChunkInstanced> >::Definition
Offset | Type | Name |
---|---|---|
0 | (4) int | chunkSide |
4 | (2) __int16 | minHeight |
6 | (2) __int16 | maxHeight |
8 | (1) bool | circle |
16 | (64) std::function<void __cdecl(buffer_span<Pos>,buffer_span_mut<std::shared_ptr<RenderChunkInstanced> >)> | generate |
80 | (64) std::function<void __cdecl(buffer_span_mut<std::shared_ptr<RenderChunkInstanced> >)> | destroy |
144 | (64) std::function<void __cdecl(buffer_span_mut<std::shared_ptr<RenderChunkInstanced> >,buffer_span<unsigned int>)> | add |
# GameSaveSystem::isSettingsOutOfDate::__l2::<lambda_105ecdbfe54d5ac2abcd0e6224f7f9f9>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<void __cdecl(Core::Result,bool)> | callback |
64 | (32) const Core::PathBuffer<std::string > | cloudSyncFile |
# GameSaveSystem::syncSettings::__l2::<lambda_087ab1ad463405e9bdd7b7c6c815050d>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<SaveContainer> | wptrSettingsContainer |
16 | (64) std::function<void __cdecl(Core::Result)> | callback |
# GameSaveSystem::syncSettings::__l2::<lambda_af7b59bc0574b72beedf639a0a9c9cd6>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<Core::RemoteStorageProvider> | wptrRemoteStorage |
16 | (16) std::weak_ptr<SaveContainer> | wptrSettingsContainer |
32 | (16) std::shared_ptr<CallbackTokenContext<std::function<void __cdecl(Core::Result)> > > | syncContext |
48 | (16) GameSaveSystem::syncSettings::__l2::<lambda_c2a3e921cc377171e610bc4d778f3c75> | hackSyncFixCallback |
64 | (32) const Core::PathBuffer<std::string > | cloudSyncFile |
# GameSaveSystem::syncSettings::__l2::<lambda_c2a3e921cc377171e610bc4d778f3c75>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<SaveContainer> | wptrSettingsContainer |
# GameSaveSystem::syncSettingsMeta::__l5::<lambda_7d226060555da2f475a95af52f639023>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<SaveContainer> | wptrSettingsContainer |
16 | (64) std::function<void __cdecl(Core::Result)> | callback |
# GameSaveSystem::syncWorldManifest::__l16::<lambda_db61e1f5b0cf47ee576841b259520437>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<SaveContainer> | wptrWorldContainer |
16 | (64) std::function<void __cdecl(Core::Result)> | callback |
# GameSaveSystem::syncWorldsMeta::__l5::<lambda_7f3fc24b0b1656b289448225bd9f02e9>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<SaveContainer> | wptrWorldsContainer |
16 | (64) std::function<void __cdecl(Core::Result)> | callback |
# GameSaveSystem::syncWorld::__l5::<lambda_4ed66249c0727f6b70239698a8759237>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<SaveContainer> | wptrWorldContainer |
16 | (64) std::function<void __cdecl(Core::Result)> | callback |
# glm::tvec2<unsigned short,0>
Offset | Type | Name |
---|---|---|
0 | (2) $AA0D9C0E645A4C46932A70C129AAE1AB | ___u0 |
2 | (2) $2042176E05E2A5B53562E58BCDFC4679 | ___u1 |
# glm::tvec2<unsigned int,0>
Offset | Type | Name |
---|---|---|
0 | (4) $A6A78DDC903BEAF524B7DB4CBBB586E3 | ___u0 |
4 | (4) $CBCDD465F132EF09A2AEEB3FEE02687F | ___u1 |
# GiveableTrigger
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<ItemDescriptor> | mGiveableItems |
24 | (320) DefinitionTrigger | mOnGive |
344 | (4) float | mCoolDown |
# GiveableComponent::getInteraction::__l30::<lambda_e19672d2e3496da46afdf667e255c2e8>
Offset | Type | Name |
---|---|---|
0 | (8) Player * | player |
8 | (8) Actor * | owner |
16 | (248) ItemStack | originalItem |
264 | (8) ContainerComponent * | inventory |
272 | (352) const GiveableTrigger | trigger |
624 | (160) VariantParameterList | parameters |
# GroupSizeSystem::tick::__l2::<lambda_9ba22c967da17c1c226bddf83c81b323>
Offset | Type | Name |
---|---|---|
0 | (8) GroupSizeSystem *const | __this |
# GameRule
Offset | Type | Name |
---|---|---|
0 | (1) bool | mShouldSave |
1 | (1) _BYTE[1] | mType |
4 | (4) GameRule::Value | mValue |
8 | (32) std::string | mName |
40 | (1) bool | mAllowUseInCommand |
41 | (1) bool | mIsDefaultSet |
42 | (1) bool | mRequiresCheats |
48 | (64) std::function<void __cdecl(GameRule &)> | mTagNotFoundCallback |
112 | (64) std::function<bool __cdecl(GameRule::Value const &,GameRule::ValidationError *)> | mValidateValueCallback |
# GameRule::Value
Offset | Type | Name |
---|---|---|
0 | (1) bool | boolVal |
1 | (4) int | intVal |
2 | (4) float | floatVal |
# GameRuleCommand::InitProxy
Offset | Type | Name |
---|---|---|
0 | (8) GameRules * | mGameRules |
# GoalDefinition
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mName |
32 | (4) int | mPriority |
36 | (4) int | mRequiredControlFlags |
40 | (4) int | mScanInterval |
44 | (4) float | mTargetSearchHeight |
48 | (4) int | mPersistTargetTicks |
52 | (1) bool | mNearestSetPersistent |
56 | (4) float | mWithinDefault |
60 | (4) float | mMaxDist |
64 | (4) float | mWalkSpeedModifier |
68 | (4) float | mSprintSpeedModifier |
72 | (24) std::vector<MobDescriptor> | mMobDescriptions |
96 | (4) float | mSneakSpeedModifier |
100 | (4) float | mStartDistance |
104 | (4) float | mStopDistance |
108 | (4) int | mRoarDuration |
112 | (4) int | mRoarAttackTime |
116 | (4) int | mRoarDamage |
120 | (4) int | mRoarStrength |
124 | (4) int | mRoarRange |
128 | (64) ActorFilterGroup | mKnockbackFilter |
192 | (64) ActorFilterGroup | mDamageFilter |
256 | (320) DefinitionTrigger | mOnRoarEnd |
576 | (4) float | mYd |
580 | (1) bool | mLeapSetPersistent |
584 | (4) float | mStalkSpeed |
588 | (4) float | mMaxStalkDist |
592 | (4) float | mLeapHeight |
596 | (4) float | mLeapDistance |
600 | (4) float | mPounceMaxDistance |
604 | (4) float | mStrikeDistance |
608 | (4) float | mStuckTime |
616 | (64) ActorFilterGroup | mBlockFilter |
680 | (1) bool | mStalkSetPersistent |
684 | (4) float | mLookDistance |
688 | (4) int | mAngleOfViewX |
692 | (4) int | mAngleOfViewY |
696 | (4) float | mProbability |
704 | (64) ActorFilterGroup | mTargetFilter |
768 | (4) int | mMinLookTime |
772 | (4) int | mMaxLookTime |
776 | (4) int | mMinLookAroundTime |
780 | (4) int | mMaxLookAroundTime |
784 | (4) float | mMinimumRadius |
788 | (1) bool | mBroadcast |
792 | (4) float | mBroadcastRange |
800 | (320) DefinitionTrigger | mWithinRadiusEvent |
1120 | (320) DefinitionTrigger | mHurtByTargetEvent |
1440 | (4) float | mPercentChance |
1444 | (4) _BYTE[4] | mAttackTypes |
1448 | (4) int | mRandomStopInterval |
1452 | (4) float | mReachMultiplier |
1456 | (4) float | mMeleeFOV |
1460 | (1) bool | mAttackOnce |
1464 | (4) int | mRandomSoundInterval |
1468 | (1) bool | mRequireCompletePath |
1472 | (320) DefinitionTrigger | mOnAttack |
1792 | (4) float | mAttackDuration |
1796 | (4) float | mHitDelay |
1800 | (4) LevelSoundEvent | mDelayedAttackSound |
1808 | (320) DefinitionTrigger | mOnEat |
2128 | (4) int | mDelayBeforeEating |
2136 | (24) std::vector<DefinitionTrigger> | mOnHomeEvents |
2160 | (24) std::vector<DefinitionTrigger> | mOnFailedTriggers |
2184 | (320) DefinitionTrigger | mOnLayEvent |
2504 | (320) DefinitionTrigger | mOnWorkArrivalEvent |
2824 | (4) float | mTargetDist |
2828 | (4) float | mSpeedModifier |
2832 | (4) MaterialType | mMaterialType |
2836 | (4) int | mSearchRange |
2840 | (4) int | mSearchHeight |
2844 | (4) int | mSearchCount |
2848 | (4) float | mGoalRadius |
2856 | (120) GoalDefinition::<unnamed_type_mMoveToBlockGoalData> | mMoveToBlockGoalData |
2976 | (4) float | mWithin |
2980 | (1) bool | mIgnoreMobDamage |
2981 | (1) bool | mForceUse |
2984 | (32) std::string | mPanicSound |
3016 | (24) std::vector<enum ActorDamageCause> | mDamageSources |
3040 | (4) float | mLookAhead |
3044 | (4) float | mCenteredGap |
3048 | (4) float | mMoveSpeed |
3052 | (4) int | mEntityCount |
3056 | (4) int | mXZDist |
3060 | (4) int | mYDist |
3064 | (4) float | mYOffset |
3068 | (4) int | mInterval |
3072 | (1) bool | mAvoidSurface |
3076 | (4) float | mCooldown |
3080 | (1) __int8 | _bf_c08 |
3084 | (4) float | mRangedFOV |
3088 | (4) int | mAttackIntervalMin |
3092 | (4) int | mAttackIntervalMax |
3096 | (4) float | mAttackRadius |
3100 | (4) float | mAttackRadiusMin |
3104 | (4) float | mChargeChargedTrigger |
3108 | (4) float | mChargeShootTrigger |
3112 | (4) int | mBurstShots |
3116 | (4) float | mBurstInterval |
3120 | (1) bool | mRangedSetPersistent |
3121 | (1) __int8 | _bf_c31 |
3122 | (1) __int8 | _bf_c32 |
3123 | (1) bool | mHurtOwner |
3124 | (4) int | mMustSeeForgetTicks |
3128 | (24) std::vector<ItemDescriptor> | mItemList |
3152 | (1) bool | mCanTemptVertically |
3153 | (1) bool | mCanTemptWhileRidden |
3160 | (32) std::string | mTemptSound |
3192 | (4) int | mMaxToEat |
3196 | (4) int | mEatDelay |
3200 | (4) int | mFullDelay |
3204 | (4) int | mInitialEatDelay |
3208 | (24) std::vector<BlockDescriptor> | mBlockDescriptors |
3232 | (4) float | mFloatHeightOffset |
3236 | (1) bool | mRandomReselect |
3240 | (8) FloatRange | mFloatDuration |
3248 | (8) IntRange | mHoverHeight |
3256 | (4) float | mDuration |
3260 | (8) FloatRange | mRadiusRange |
3268 | (4) int | mRadiusChangeChance |
3272 | (8) FloatRange | mAboveTargetRange |
3280 | (8) FloatRange | mHeightOffsetRange |
3288 | (4) int | mHeightChangeChance |
3296 | (24) std::vector<SummonSpellData> | mSummonSpellData |
3320 | (4) POIType | mPOIType |
3324 | (4) int | mGoalCooldown |
3328 | (4) int | mActiveTime |
3332 | (4) int | mRandomSoundIntervalMin |
3336 | (4) int | mRandomSoundIntervalMax |
3340 | (1) bool | mCanWorkInRain |
3344 | (4) int | mWorkInRainTolerance |
3348 | (4) float | mFollowDistance |
3352 | (4) float | mBlockDistance |
3360 | (24) std::vector<SendEventData> | mSendEventData |
3384 | (4) int | mStartDelay |
3388 | (4) int | mMaxFailedAttempts |
3392 | (1) bool | mAvoidWater |
3393 | (1) bool | mPreferWater |
3394 | (1) bool | mTargetNeeded |
3396 | (4) float | mMountDistance |
3400 | (24) std::vector<DrinkPotionData> | mDrinkPotionData |
3424 | (4) float | mDrinkSpeedModifier |
3428 | (4) float | mDropItemChance |
3432 | (32) std::string | mLootTable |
3464 | (4) float | mSnackingCooldown |
3468 | (4) float | mSnackingCooldownMin |
3472 | (4) float | mStopSnackingChance |
3476 | (4) float | mStopChance |
3480 | (4) float | mStartChance |
3484 | (4) float | mSittingTimeMin |
3488 | (4) float | mSittingCooldown |
3496 | (32) std::string | mSound |
3528 | (32) std::string | mPrepareSound |
3560 | (4) float | mPrepareTime |
3568 | (32) std::string | mAggroSound |
3600 | (320) DefinitionTrigger | mOnDefendEvent |
3920 | (4) float | mSleepYOffset |
3924 | (4) float | mSleepColliderHeight |
3928 | (4) float | mSleepColliderWidth |
3932 | (4) float | mCooldownMax |
3936 | (4) float | mCooldownMin |
3940 | (4) float | mDetectMobDistance |
3944 | (4) float | mDetectMobHeight |
3952 | (64) ActorFilterGroup | mCanNapFilters |
4016 | (64) ActorFilterGroup | mWakeMobExceptionFilters |
4080 | (4) float | mInterestTime |
4084 | (4) float | mRemoveItemTime |
4088 | (4) float | mCarriedItemSwitchTime |
4092 | (4) float | mInterestCooldown |
4096 | (4) float | mCooldownTimeoutTime |
4104 | (176) ActorDefinitionIdentifier | mDesiredMingleType |
4280 | (4) float | mMingleDistance |
4284 | (4) int | mMinLookCount |
4288 | (4) int | mMaxLookCount |
4292 | (8) FloatRange | mSoundInterval |
4300 | (8) FloatRange | mJumpInterval |
4312 | (320) DefinitionTrigger | mOnCelebrationEndEvent |
4632 | (32) std::string | mCelebrationSound |
4664 | (1) bool | mPickupBasedOnChance |
4665 | (1) bool | mCanPickupAnyItem |
4668 | (4) int | mTimeoutAfterBeingAttacked |
4672 | (1) bool | mCanPickupToHandOrEquipment |
4673 | (1) bool | mSlimeSetPersistent |
4680 | (32) std::string | mAdmireItemSound |
4712 | (320) DefinitionTrigger | mOnAdmireItemStart |
5032 | (320) DefinitionTrigger | mOnAdmireItemStop |
5352 | (4) float | mLiquidYOffset |
5356 | (4) float | mRiseDelta |
5360 | (4) float | mSinkDelta |
5364 | (4) int | mStayAvoidTime |
5368 | (4) float | mAvoidAngle |
5372 | (4) float | mAvoidMinDis |
5376 | (4) float | mAvoidMaxDis |
5380 | (4) float | mAvoidBackAngle |
5384 | (4) float | mAvoidBackMinDis |
5388 | (4) float | mAvoidBackMaxDis |
# GoalDefinition::<unnamed_type_mMoveToBlockGoalData>
Offset | Type | Name |
---|---|---|
0 | (4) float | speedModifier |
4 | (4) int | searchRange |
8 | (4) int | searchHeight |
12 | (4) float | goalRadius |
16 | (4) int | tickInterval |
20 | (4) float | stayDuration |
24 | (24) std::vector<DefinitionTrigger> | onReachTriggers |
48 | (24) std::vector<DefinitionTrigger> | onStayCompletedTriggers |
72 | (24) std::vector<ItemDescriptor> | targetDescriptors |
96 | (12) Vec3 | targetPositionOffset |
108 | (4) float | chanceToStart |
112 | (1) TargetSelectionMethod | targetSelectionMethod |
# GroupSizeComponent
Offset | Type | Name |
---|---|---|
0 | (4) int | mCount |
8 | (8) Tick | mNextTick |
# GridArea<std::shared_ptr<LevelChunk> >::Definition
Offset | Type | Name |
---|---|---|
0 | (4) int | chunkSide |
4 | (2) __int16 | minHeight |
6 | (2) __int16 | maxHeight |
8 | (1) bool | circle |
16 | (64) std::function<void __cdecl(buffer_span<Pos>,buffer_span_mut<std::shared_ptr<LevelChunk> >)> | generate |
80 | (64) std::function<void __cdecl(buffer_span_mut<std::shared_ptr<LevelChunk> >)> | destroy |
144 | (64) std::function<void __cdecl(buffer_span_mut<std::shared_ptr<LevelChunk> >,buffer_span<unsigned int>)> | add |
# GameRulesChangedPacketData
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<GameRule> | mRules |
# GameControllerInputMapping
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<GameControllerButtonBinding> | buttonBindings |
24 | (24) std::vector<GameControllerStickBinding> | stickBindings |
48 | (24) std::vector<GameControllerTriggerBinding> | triggerBindings |
72 | (24) std::vector<GameControllerStickToButtonBinding> | stickToButtonBindings |
96 | (4) int | turnStickId |
# GGVInputMapping
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<GGVectorBinding> | gazeBindings |
24 | (24) std::vector<GGVectorBinding> | handBindings |
48 | (24) std::vector<GGVEventBinding> | eventBindings |
72 | (24) std::vector<DeviceButtonMapping> | voiceBindings |
# GlowStoneFeature
Offset | Type | Name |
---|---|---|
0 | (24) Feature | baseclass_0 |
# GameController::EventQueue
Offset | Type | Name |
---|---|---|
0 | (8) const void * | mToken |
8 | (40) std::queue<GameControllerEvent> | mEvents |
# GameControllerMapper::ButtonAttributes
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | nameId |
4 | (4) float | repeatInterval |
# GameControllerButtonEvent
Offset | Type | Name |
---|---|---|
0 | (4) int | id |
4 | (4) GameControllerButtonState | state |
8 | (1) bool | allowRemapping |
# GameControllerMapper::GameControllerMappingData
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_multimap<int,GameControllerMapper::ButtonAttributes> | mGamePadButtonToButtonIdMap |
64 | (64) std::unordered_multimap<int,GameControllerMapper::TriggerState> | mTriggerToButtonIdMap |
128 | (64) std::unordered_multimap<int,GameControllerMapper::DirectionAttributes> | mStickToDirectionIdMap |
192 | (64) std::unordered_multimap<int,unsigned int> | mStickToButtonIdMap |
256 | (16) std::set<unsigned int> | mExclusiveButtonIdSet |
# g72x_state
Offset | Type | Name |
---|---|---|
0 | (4) int | yl |
4 | (2) __int16 | yu |
6 | (2) __int16 | dms |
8 | (2) __int16 | dml |
10 | (2) __int16 | ap |
12 | (4) __int16[2] | a |
16 | (12) __int16[6] | b |
28 | (4) __int16[2] | pk |
32 | (12) __int16[6] | dq |
44 | (4) __int16[2] | sr |
48 | (1) char | td |
# gray_TWorker_
Offset | Type | Name |
---|---|---|
0 | (256) _SETJMP_FLOAT128[16] | jump_buffer |
256 | (4) int | ex |
260 | (4) int | ey |
264 | (4) int | min_ex |
268 | (4) int | max_ex |
272 | (4) int | min_ey |
276 | (4) int | max_ey |
280 | (4) int | area |
284 | (4) int | cover |
288 | (4) int | invalid |
296 | (8) TCell_ ** | ycells |
304 | (8) TCell_ * | cells |
312 | (8) __int64 | max_cells |
320 | (8) __int64 | num_cells |
328 | (4) int | x |
332 | (4) int | y |
336 | (40) FT_Outline_ | outline |
376 | (16) TPixmap_ | target |
392 | (8) void (__fastcall *)(int, int, const FT_Span_ *, void *) | render_span |
400 | (8) void * | render_span_data |
408 | (60) FT_Span_[10] | spans |
468 | (4) int | num_spans |
# glm::detail::storage<int,16,0>::type
struct glm::detail::storage<int,16,0>::type
{
unsigned __int8 data[16];
};
# glm::tvec4<int,0>
struct __cppobj glm::tvec4<int,0>
{
$5C9DD8C7A55B613E9335A3B59CB499EC ___u0;
};
# Geometry::Box
struct __cppobj __declspec(align(4)) Geometry::Box
{
bool mMirror;
Vec3 mFrom;
Vec3 mSize;
Vec3 mRotation;
Vec3 mPivot;
TextureOffset mTex;
std::array<Cube::FaceUVData,6> mFaceUVs;
float mInflate;
bool mUsesFaceUVs;
};
# Geometry::NodeTextureMesh
struct __cppobj Geometry::NodeTextureMesh
{
std::string mTextureName;
Vec3 mPosition;
Vec3 mLocalPivot;
Vec3 mRotation;
Vec3 mScale;
};
# Geometry::Node
struct __cppobj Geometry::Node
{
std::set<std::string> mMixedCaseNames;
bool mMirror;
bool mNeverRender;
Vec3 mPivot;
Vec3 mRot;
Vec3 mScale;
Vec3 mBindPoseRotation;
float mInflate;
bool mPivotSubtractsParentPivot;
std::vector<Geometry::Box> mBoxes;
std::string mParentName;
std::vector<ModelPartLocator> mLocators;
Geometry::NodePolyMesh mMesh;
std::vector<Geometry::NodeTextureMesh> mTextureMeshes;
bool mDebug;
unsigned int mSkinnedMeshGroupIdentifier;
SemVersion mSourcePackVersion;
};
# Geometry
struct __cppobj Geometry
{
SkinAdjustments mSkinAdjustments;
Vec2 mRenderDim;
Vec3 mRenderDimOffset;
Vec3 mLeashOffset;
Vec3 mScale;
bool mUseModelData;
bool mModified;
Vec2 mTextureDimensions;
std::string mSourceFilePathWithExtension;
std::string mSerializableName;
std::map<std::string,Geometry::Node> mNodes;
bool mIsFromBaseGamePack;
std::vector<std::string> mMaterialInstanceList;
};
# GeometryInfo
struct __cppobj GeometryInfo
{
HashedString mName;
std::unique_ptr<Geometry> mPtr;
};
# GameSpecificNetEventCallback
struct __cppobj GameSpecificNetEventCallback
{
GameSpecificNetEventCallback_vtbl *__vftable /*VFT*/;
};
# GameSpecificNetEventCallback_vtbl
struct /*VFT*/ GameSpecificNetEventCallback_vtbl
{
void (__fastcall *~GameSpecificNetEventCallback)(GameSpecificNetEventCallback *this);
void (__fastcall *handle)(GameSpecificNetEventCallback *this, const NetworkIdentifier *, const ResourcePackClientResponsePacket *);
};
# GameRule::ValidationError
struct __cppobj GameRule::ValidationError
{
bool mSuccess;
std::string mErrorDescription;
std::vector<std::string> mErrorParameters;
};
# GameRulesChangedPacket
const struct __cppobj GameRulesChangedPacket : Packet
{
GameRulesChangedPacketData mRuleData;
};
# GameRulesChangedPacket_vtbl
struct /*VFT*/ GameRulesChangedPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# GuiDataPickItemPacket
const struct __cppobj __declspec(align(8)) GuiDataPickItemPacket : Packet
{
std::string mItemName;
std::string mItemEffectName;
int mSlot;
};
# GuiDataPickItemPacket_vtbl
struct /*VFT*/ GuiDataPickItemPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# GamePadRemappingLayout
struct __cppobj __declspec(align(8)) GamePadRemappingLayout : RemappingLayout
{
VRControllerType mVRControllerType;
gsl::basic_string_span<char const ,-1> mControllerIconPath;
bool mGamepadButtonsXYAreSwapped;
bool mGamepadButtonsABAreSwapped;
};
# GamePadRemappingLayout_vtbl
struct /*VFT*/ GamePadRemappingLayout_vtbl
{
void (__fastcall *~RemappingLayout)(RemappingLayout *this);
void (__fastcall *setMappingWithRawInput)(RemappingLayout *this, const std::string *, int, RawInputType);
int (__fastcall *getAdjustedKey)(RemappingLayout *this, int);
std::string *(__fastcall *getSaveString)(RemappingLayout *this, std::string *result, const std::string *);
std::string *(__fastcall *getMappedKeyName)(RemappingLayout *this, std::string *result, const Keymapping *);
std::string *(__fastcall *getMappedKeyName)(RemappingLayout *this, std::string *result, int, bool);
std::string *(__fastcall *getMappedKeyName)(RemappingLayout *this, std::string *result, int);
std::string *(__fastcall *getKeySpriteLocation)(RemappingLayout *this, std::string *result, const Keymapping *);
std::string *(__fastcall *getKeySpriteLocation)(RemappingLayout *this, std::string *result, int);
int (__fastcall *_rawKeyToKey)(RemappingLayout *this, int, RawInputType);
};
# glm::tmat3x4<float,0>
struct __cppobj glm::tmat3x4<float,0>
{
glm::tvec4<float,0> value[3];
};
# GameCallbacks
struct __cppobj GameCallbacks
{
GameCallbacks_vtbl *__vftable /*VFT*/;
};
# GameCallbacks_vtbl
struct /*VFT*/ GameCallbacks_vtbl
{
void (__fastcall *~GameCallbacks)(GameCallbacks *this);
void (__fastcall *onLevelCorrupt)(GameCallbacks *this);
void (__fastcall *onGameModeChanged)(GameCallbacks *this);
void (__fastcall *onBeforeSimTick)(GameCallbacks *this);
void (__fastcall *onTick)(GameCallbacks *this, int, int);
void (__fastcall *onInternetUpdate)(GameCallbacks *this);
void (__fastcall *onGameSessionReset)(GameCallbacks *this);
void (__fastcall *onLevelExit)(GameCallbacks *this);
void (__fastcall *updateScreens)(GameCallbacks *this);
};
# GameModuleServer
struct __cppobj GameModuleServer
{
GameModuleServer_vtbl *__vftable /*VFT*/;
};
# GameModuleServer_vtbl
struct /*VFT*/ GameModuleServer_vtbl
{
void (__fastcall *~GameModuleServer)(GameModuleServer *this);
void (__fastcall *init)(GameModuleServer *this, ServerInstance *, Level *);
void (__fastcall *initializeBehaviorStack)(GameModuleServer *this, const Experiments *, ResourcePackRepository *, ResourcePackStack *, const BaseGameVersion *);
void (__fastcall *configureLevel)(GameModuleServer *this, Level *, const Experiments *, ResourcePackManager *, const BaseGameVersion *);
void (__fastcall *configureNewPlayer)(GameModuleServer *this, Player *);
void (__fastcall *configureDocumentation)(GameModuleServer *this, struct IGameModuleDocumentation *);
void (__fastcall *tick)(GameModuleServer *this);
void (__fastcall *setupCommands)(GameModuleServer *this, CommandRegistry *);
void (__fastcall *configureServerNetworkHandler)(GameModuleServer *this, ServerInstance *, ServerNetworkHandler *);
};
# GameSession
struct __cppobj __declspec(align(8)) GameSession
{
NetworkHandler *mNetworkHandler;
std::unique_ptr<Level> mLevel;
std::unique_ptr<ServerNetworkHandler> mServerNetworkHandler;
std::unique_ptr<NetEventCallback> mLegacyClientNetworkHandler;
std::unique_ptr<NetEventCallback> mClientNetworkHandler;
LoopbackPacketSender *mLoopbackPacketSender;
unsigned __int8 mClientSubId;
};
# GenericEntitlementChangeListener
struct __cppobj GenericEntitlementChangeListener : EntitlementChangeListener
{
std::function<void __cdecl(void)> mEntitlementChangedCallback;
};
# GenericEntitlementChangeListener_vtbl
struct /*VFT*/ GenericEntitlementChangeListener_vtbl
{
void (__fastcall *~EntitlementChangeListener)(EntitlementChangeListener *this);
void (__fastcall *_onEntitlementChanged)(EntitlementChangeListener *this);
};
# GeometryGroup
struct __cppobj GeometryGroup
{
std::unordered_map<HashedString,std::shared_ptr<GeometryInfo>> mGeometries;
std::mutex mGeometryLock;
};
# GameSaveSystem
struct __cppobj __declspec(align(8)) GameSaveSystem
{
std::vector<std::shared_ptr<SaveContainer>> mSaveContainers;
std::shared_ptr<Core::RemoteStorageProvider> mRemoteStorage;
std::shared_mutex mContainerLock;
std::atomic<bool> mInitializedSettingsMonitor;
std::atomic<bool> mInitializedWorldsMonitor;
};
# GuiData
const struct __cppobj GuiData : IConfigListener, AppPlatformListener
{
ScreenSizeData mScreenSizeData;
bool mScreenSizeDataValid;
float mGuiScale;
float mInvGuiScale;
bool mIsCurrentlyActive;
std::set<int> mPostedErrors;
MenuPointer mMenuPointer;
__int16 mPointerX;
__int16 mPointerY;
bool mHasShowPreexistingMessages;
bool mToolbarWasRendered;
int mPrevSelectedSlot;
ContainerID mPrevSelectedInventoryContainer;
int mNumSlots;
int mFlashSlotId;
long double mFlashSlotStartTime;
IClientInstance *mClient;
RectangleArea mToolbarArea;
RectangleArea mToolbarAreaContainer;
std::string mLastPopupText;
std::string mLastPopupSubtitleText;
std::string mLastJukeboxPopupText;
std::string mLastJukeboxPopupSubtitleText;
int mTickCount;
float mItemNameOverlayTime;
float mJukeboxNameOverlayTime;
bool mPopupNoticeDirty;
bool mJukeboxPopupNoticeDirty;
std::vector<GuiMessage> mGuiMessages;
std::vector<std::string> mDevConsoleMessages;
int mMaxDevConsoleMessages;
std::vector<std::string> mContentLogMessages;
std::vector<std::string> mPerfTurtleMessages;
TitleMessage mTitleMessage;
unsigned int mServerSettingsId;
std::string mServerSettings;
bool mMuteChat;
float mCurrentDropTicks;
PlayerInventory::SlotData mCurrentDropSlot;
PlayerInventory::SlotData mLastSelectedSlot;
bool mShowProgress;
std::string mTipMessage;
float mTipMessageLength;
mce::Mesh mRcFeedbackOuter;
mce::Mesh mRcFeedbackInner;
mce::Mesh mVignette;
mce::MaterialPtr mInvFillMat;
mce::MaterialPtr mCursorMat;
DevConsoleLogger *mDevConsoleLogger;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastTickTime;
std::map<std::string,std::vector<GuiMessage>> mDelayedMessages;
std::vector<std::string> mQueuedDevConsoleMessages;
std::mutex mQueuedDevMessagesMutex;
int mHotbarRenderAloneBit;
std::string mFilteredText;
};
# GameRenderer_vtbl
struct /*VFT*/ GameRenderer_vtbl
{
void (__fastcall *~GameRenderer)(GameRenderer *this);
};
# GuiContentLogEndPoint
struct __cppobj GuiContentLogEndPoint : ContentLogEndPoint
{
bool mEnabled;
moodycamel::ConcurrentQueue<std::string,moodycamel::ConcurrentQueueDefaultTraits> mMessages;
};
# GuiContentLogEndPoint_vtbl
struct /*VFT*/ GuiContentLogEndPoint_vtbl
{
void (__fastcall *~LogEndPoint)(Bedrock::LogEndPoint *this);
void (__fastcall *log)(Bedrock::LogEndPoint *this, const char *);
void (__fastcall *flush)(Bedrock::LogEndPoint *this);
void (__fastcall *setEnabled)(Bedrock::LogEndPoint *this, bool);
bool (__fastcall *isEnabled)(Bedrock::LogEndPoint *this);
void (__fastcall *log)(ContentLogEndPoint *this, const LogArea, const LogLevel, const char *);
};
# GameStore
struct __cppobj GameStore : StoreListenerMultistore, Bedrock::EnableNonOwnerReferences
{
gsl::not_null<StoreListener *> mStoreListener;
std::vector<std::shared_ptr<Store>> mStores;
std::unique_ptr<StoreSynchronizer> mStoreSynchronizer;
std::unordered_map<std::string,QueryPurchaseResult> mQueryPurchaseResults;
bool mAvailable;
GameStore::State mState;
std::function<void __cdecl(enum QueryResult)> mActiveQueryCallback;
std::function<void __cdecl(enum PurchaseResult)> mAppPurchaseCallback;
ServiceRegistrationToken<GameStore> mServiceRegistrationToken;
};
# GameStore_vtbl
struct /*VFT*/ GameStore_vtbl
{
void (__fastcall *~StoreListener)(StoreListener *this);
void (__fastcall *onStoreInitialized)(StoreListener *this, bool);
void (__fastcall *setStoreAvailable)(StoreListener *this, bool);
void (__fastcall *onQueryProductsSuccess)(StoreListener *this, const std::vector<ProductInfo> *);
void (__fastcall *onQueryProductsFail)(StoreListener *this);
void (__fastcall *onPurchaseSuccessful)(StoreListener *this, const PurchaseInfo *);
void (__fastcall *onPurchaseCanceled)(StoreListener *this, const ProductSku *);
void (__fastcall *onPurchaseFailed)(StoreListener *this, const ProductSku *);
void (__fastcall *onQueryPurchasesSuccess)(StoreListener *this, const std::vector<PurchaseInfo> *);
void (__fastcall *onQueryPurchasesFail)(StoreListener *this);
void (__fastcall *onAppPurchaseSuccess)(StoreListener *this);
void (__fastcall *onAppPurchaseFailed)(StoreListener *this);
void (__fastcall *onAppPurchaseCanceled)(StoreListener *this);
void (__fastcall *onQueryPurchasesSuccessMultistore)(StoreListenerMultistore *this, const std::string *, const std::vector<PurchaseInfo> *);
void (__fastcall *onQueryPurchasesFailMultistore)(StoreListenerMultistore *this, const std::string *);
};
# GameControllerButtonBinding
struct __cppobj __declspec(align(8)) GameControllerButtonBinding
{
std::string buttonName;
int buttonNum;
float repeatInterval;
bool exclusive;
};
# GameControllerStickBinding
struct __cppobj __declspec(align(4)) GameControllerStickBinding
{
DirectionId directionId;
int stickId;
bool invertX;
bool invertY;
};
# GameControllerTriggerBinding
struct __cppobj GameControllerTriggerBinding
{
std::string buttonName;
int triggerId;
float triggerThreshold;
};
# GameControllerStickToButtonBinding
struct __cppobj __declspec(align(8)) GameControllerStickToButtonBinding
{
DirectionId directionId;
int stickId;
std::string buttonName;
bool exclusive;
};
# GGVectorBinding
struct __cppobj __declspec(align(8)) GGVectorBinding
{
std::string mName;
__int16 mId;
};
# GGVEventBinding
struct __cppobj __declspec(align(8)) GGVEventBinding
{
std::string mName;
__int16 mId;
};
# GuidedFlow
struct __cppobj GuidedFlow
{
GuidedFlow_vtbl *__vftable /*VFT*/;
};
# GuidedFlow_vtbl
struct /*VFT*/ GuidedFlow_vtbl
{
void (__fastcall *~GuidedFlow)(GuidedFlow *this);
void (__fastcall *initialize)(GuidedFlow *this, const IGuidedFlowClient *);
void (__fastcall *finish)(GuidedFlow *this, const IGuidedFlowClient *, const bool);
};
# GuidedFlowManager
struct __cppobj GuidedFlowManager
{
std::unique_ptr<IGuidedFlowClient> mGuidedFlowClient;
std::unique_ptr<GuidedFlow> mActiveFlow;
};
# GameModuleClient
struct __cppobj GameModuleClient
{
GameModuleClient_vtbl *__vftable /*VFT*/;
};
# GameModuleClient_vtbl
struct /*VFT*/ GameModuleClient_vtbl
{
void (__fastcall *~GameModuleClient)(GameModuleClient *this);
void (__fastcall *init)(GameModuleClient *this, IClientInstance *, Level *);
void (__fastcall *configureLevel)(GameModuleClient *this, IClientInstance *, Level *, const Experiments *, const BaseGameVersion *);
void (__fastcall *initializeResourceStack)(GameModuleClient *this, const Experiments *, ResourcePackRepository *, ResourcePackStack *, const BaseGameVersion *, GameModuleClient::ResourceLoadingPhase);
void (__fastcall *configureDocumentation)(GameModuleClient *this, struct GameModuleDocumentation *);
void (__fastcall *tick)(GameModuleClient *this);
void (__fastcall *setupStandardCommands)(GameModuleClient *this, CommandRegistry *);
void (__fastcall *setupStartMenuScreenCommands)(GameModuleClient *this, CommandRegistry *);
void (__fastcall *registerActorRenderers)(GameModuleClient *this, IClientInstance *);
std::unique_ptr<ClientInputMappingFactory> *(__fastcall *createInputMappingFactory)(GameModuleClient *this, std::unique_ptr<ClientInputMappingFactory> *result, IClientInstance *);
};
# GuiData_vtbl
struct /*VFT*/ GuiData_vtbl
{
void (__fastcall *~IConfigListener)(IConfigListener *this);
void (__fastcall *onConfigChanged)(IConfigListener *this, const Config *);
};
# glTFExportData
const struct __cppobj glTFExportData
{
std::string mModelName;
Core::PathBuffer<std::string > mFilePath;
std::string mModelId;
int mBlockCount;
int mEntityCount;
int mPlayerCount;
AutomaticID<Dimension,int> mDimension;
int mGameTime;
unsigned __int64 mFileSize;
unsigned __int64 mStartTime;
unsigned __int64 mEndTime;
};
# GameplayHandler
struct __cppobj GameplayHandler
{
GameplayHandler_vtbl *__vftable /*VFT*/;
};
# GameplayHandler_vtbl
struct /*VFT*/ GameplayHandler_vtbl
{
void (__fastcall *~GameplayHandler)(GameplayHandler *this);
};
# GameplayHandlerResult<enum CoordinatorResult>
struct __cppobj GameplayHandlerResult<enum CoordinatorResult>
{
HandlerResult mHandlerResult;
_BYTE mReturnValue[4];
};
# GameMode
struct __cppobj __declspec(align(8)) GameMode
{
GameMode_vtbl *__vftable /*VFT*/;
Player *mPlayer;
BlockPos mDestroyBlockPos;
unsigned __int8 mDestroyBlockFace;
float mOldDestroyProgress;
float mDestroyProgress;
long double mLastDestroyTime;
float mDistanceTravelled;
Vec3 mPlayerLastPosition;
BlockPos mLastBuiltBlockPosition;
bool mLastBuildBlockWasInteractive;
bool mLastBuildBlockWasSnappable;
float mMinPlayerSpeed;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastBuildTime;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mNoDestroyUntil;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mNoDestroySoundUntil;
std::chrono::duration<__int64,std::ratio<1,1000> > creativeDestructionTickDelay;
std::chrono::duration<__int64,std::ratio<1,1000> > buildingTickDelay;
std::chrono::duration<__int64,std::ratio<1,1000> > destroySoundDelay;
bool mHasBuildDirection;
bool mHasLastBuiltPosition;
unsigned __int8 mContinueFacing;
BlockPos mBuildDirection;
BlockPos mNextBuildPos;
std::unique_ptr<IGameModeTimer> mTimer;
std::unique_ptr<IGameModeMessenger> mMessenger;
bool mForbidBreakBlock;
bool mIsValid;
};
# GameMode_vtbl
struct /*VFT*/ GameMode_vtbl
{
void (__fastcall *~GameMode)(GameMode *this);
bool (__fastcall *startDestroyBlock)(GameMode *this, const BlockPos *, unsigned __int8, bool *);
bool (__fastcall *destroyBlock)(GameMode *this, const BlockPos *, unsigned __int8, bool);
bool (__fastcall *continueDestroyBlock)(GameMode *this, const BlockPos *, unsigned __int8, const Vec3 *, bool *);
void (__fastcall *stopDestroyBlock)(GameMode *this, const BlockPos *);
void (__fastcall *startBuildBlock)(GameMode *this, const BlockPos *, unsigned __int8);
bool (__fastcall *buildBlock)(GameMode *this, const BlockPos *, unsigned __int8);
void (__fastcall *continueBuildBlock)(GameMode *this, const BlockPos *, unsigned __int8);
void (__fastcall *stopBuildBlock)(GameMode *this);
void (__fastcall *tick)(GameMode *this);
float (__fastcall *getPickRange)(GameMode *this, const InputMode *, bool);
bool (__fastcall *useItem)(GameMode *this, ItemStack *);
bool (__fastcall *useItemOn)(GameMode *this, ItemStack *, const BlockPos *, unsigned __int8, const Vec3 *, const Block *);
bool (__fastcall *interact)(GameMode *this, Actor *, const Vec3 *);
bool (__fastcall *attack)(GameMode *this, Actor *);
void (__fastcall *releaseUsingItem)(GameMode *this);
void (__fastcall *setTrialMode)(GameMode *this, bool);
bool (__fastcall *isInTrialMode)(GameMode *this);
void (__fastcall *registerUpsellScreenCallback)(GameMode *this, std::function<void __cdecl(bool)>);
};
# GenericMoveControlDescription
struct __cppobj GenericMoveControlDescription : MoveControlDescription
{
};
# GenericMoveControlDescription_vtbl
struct /*VFT*/ GenericMoveControlDescription_vtbl
{
const char *(__fastcall *getJsonName)(Description *this);
void (__fastcall *~Description)(Description *this);
void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
void (__fastcall *serializeData)(Description *this, Json::Value *);
};
# GlideMoveControlDescription
struct __cppobj GlideMoveControlDescription : MoveControlDescription
{
float mStartSpeed;
float mSpeedWhenTurning;
};
# GlideMoveControlDescription_vtbl
struct /*VFT*/ GlideMoveControlDescription_vtbl
{
const char *(__fastcall *getJsonName)(Description *this);
void (__fastcall *~Description)(Description *this);
void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
void (__fastcall *serializeData)(Description *this, Json::Value *);
};
# glm::tmat4x3<float,0>
struct __cppobj glm::tmat4x3<float,0>
{
glm::tvec3<float,0> value[4];
};
# glm::tmat4x2<float,0>
struct __cppobj glm::tmat4x2<float,0>
{
glm::tvec2<float,0> value[4];
};
# glm::tmat2x4<float,0>
struct __cppobj glm::tmat2x4<float,0>
{
glm::tvec4<float,0> value[2];
};
# glm::tmat3x2<float,0>
struct __cppobj glm::tmat3x2<float,0>
{
glm::tvec2<float,0> value[3];
};
# glm::tmat2x2<float,0>
struct __cppobj glm::tmat2x2<float,0>
{
glm::tvec2<float,0> value[2];
};
# Goal
struct __cppobj __declspec(align(8)) Goal
{
Goal_vtbl *__vftable /*VFT*/;
int mRequiredControlFlags;
std::string mName;
unsigned __int16 mTypeId;
};
# Goal_vtbl
struct /*VFT*/ Goal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# GameMode::BuildDelay
struct __cppobj GameMode::BuildDelay
{
bool mHasDelayElapsed;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mNewLastBuildTimeIfBlockIsBuilt;
};
# glm::detail::compute_transpose<glm::tmat3x3,float,0,0>
struct __cppobj glm::detail::compute_transpose<glm::tmat3x3,float,0,0>
{
};
# glm::detail::compute_transpose<glm::tmat4x4,float,0,0>
struct __cppobj glm::detail::compute_transpose<glm::tmat4x4,float,0,0>
{
};
# glm::detail::compute_inverse<glm::tmat4x4,float,0,0>
struct __cppobj glm::detail::compute_inverse<glm::tmat4x4,float,0,0>
{
};
# glm::detail::compute_normalize<float,0,glm::tvec3,0>
struct __cppobj glm::detail::compute_normalize<float,0,glm::tvec3,0>
{
};
# glm::detail::compute_vec4_add<float,0,0>
struct __cppobj glm::detail::compute_vec4_add<float,0,0>
{
};
# glm::detail::compute_dot<glm::tvec3,float,0,0>
struct __cppobj glm::detail::compute_dot<glm::tvec3,float,0,0>
{
};
# glm::detail::compute_vec4_sub<float,0,0>
struct __cppobj glm::detail::compute_vec4_sub<float,0,0>
{
};
# GiftContent
struct __cppobj __declspec(align(8)) GiftContent
{
const std::string mDate;
std::string mProductId;
bool mIsWorld;
};
# GiftPromotionCustom
struct __cppobj GiftPromotionCustom
{
std::string mTitleLocId;
std::string mDescriptionLocId;
std::string mClaimedTagLocId;
std::string mUnclaimedTagLocId;
std::vector<GiftContent> mPromotionItems;
};
# GiftPromotionDocument
struct __cppobj GiftPromotionDocument
{
CommonDocument mCommon;
GiftPromotionCustom mCustom;
};
# GiftPromotionSearchResults
const struct __cppobj GiftPromotionSearchResults : CommonSearchResults
{
std::vector<GiftPromotionDocument> mDocuments;
};
# GiftPromotionQuery
struct __cppobj GiftPromotionQuery : TreatmentQuery<GiftPromotionSearchResults,GiftPromotionDocument>
{
std::function<void __cdecl(GiftPromotionCustom const &)> mOnQueryFinishedCallbeck;
};
# GiftPromotionQuery_vtbl
struct /*VFT*/ GiftPromotionQuery_vtbl
{
void (__fastcall *~TreatmentQuery<GiftPromotionSearchResults,GiftPromotionDocument>)(TreatmentQuery<GiftPromotionSearchResults,GiftPromotionDocument> *this);
const std::string *(__fastcall *getDocumentId)(TreatmentQuery<GiftPromotionSearchResults,GiftPromotionDocument> *this);
void (__fastcall *_processQueryResults)(TreatmentQuery<GiftPromotionSearchResults,GiftPromotionDocument> *this, const GiftPromotionSearchResults *, const std::vector<std::string> *);
};
# GfxDriverOutdatedScreenController
struct __cppobj GfxDriverOutdatedScreenController : MainMenuScreenController
{
};
# GfxDriverOutdatedScreenController_vtbl
struct /*VFT*/ GfxDriverOutdatedScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# GfxDriverOutdatedScreenController::_registerEventHandlers::__l2::<lambda_7459143b64c93dea16b8bc843e7d6a8c>
struct __cppobj GfxDriverOutdatedScreenController::_registerEventHandlers::__l2::<lambda_7459143b64c93dea16b8bc843e7d6a8c>
{
GfxDriverOutdatedScreenController *const __this;
};
# GfxDriverOutdatedScreenController::_registerEventHandlers::__l2::<lambda_97acee73db78e80356f16dbdfb8474db>
struct __cppobj GfxDriverOutdatedScreenController::_registerEventHandlers::__l2::<lambda_97acee73db78e80356f16dbdfb8474db>
{
GfxDriverOutdatedScreenController *const __this;
};
# GfxDriverOutdatedScreenController::_registerEventHandlers::__l2::<lambda_39a5f6a9600c074559a9b9e4ebc02071>
struct __cppobj GfxDriverOutdatedScreenController::_registerEventHandlers::__l2::<lambda_39a5f6a9600c074559a9b9e4ebc02071>
{
GfxDriverOutdatedScreenController *const __this;
};
# GfxDriverOutdatedScreenController::_registerEventHandlers::__l2::<lambda_85cb2de37bd3efb7746f9136bd08ef83>
struct __cppobj GfxDriverOutdatedScreenController::_registerEventHandlers::__l2::<lambda_85cb2de37bd3efb7746f9136bd08ef83>
{
};
# glTF::Image
struct __cppobj __declspec(align(8)) glTF::Image
{
std::string uri;
glTF::ObjectID bufferView;
glTF::Image::ImageMimeType mimeType;
std::string name;
int id;
};
# glTFExporter
struct __cppobj glTFExporter
{
glTFExporter_vtbl *__vftable /*VFT*/;
const Core::PathBuffer<std::string > mFolderPath;
const std::string mModelName;
Core::PathBuffer<std::string > mBinaryPath;
std::string mBinaryFileName;
Core::PathBuffer<std::string > mglTFPath;
const bool mUseBinary;
std::vector<glTF::Accessor> mAccessors;
std::vector<glTF::Animation> mAnimations;
glTF::Asset mAsset;
std::vector<glTF::Buffer> mBuffers;
std::vector<glTF::BufferView> mBufferViewers;
std::vector<glTF::Image> mImages;
std::vector<glTF::Material> mMaterials;
std::vector<glTF::Mesh> mMeshes;
std::vector<glTF::Node> mNodes;
std::vector<glTF::Sampler> mSamplers;
std::vector<glTF::Scene> mScenes;
std::vector<glTF::Shader> mShaders;
std::vector<glTF::Texture> mTextures;
std::vector<std::string> mExtensions;
int mDefaultSceneName;
std::vector<unsigned char> mBinaryBuffer;
std::mutex mMutex;
};
# glTFExporter_vtbl
struct /*VFT*/ glTFExporter_vtbl
{
void (__fastcall *~glTFExporter)(glTFExporter *this);
};
# glTF::Animation
struct __cppobj glTF::Animation
{
};
# glTF::Asset::Profile
struct __cppobj glTF::Asset::Profile
{
std::string api;
std::string version;
};
# glTF::Asset
struct __cppobj glTF::Asset
{
std::string copyright;
std::string generator;
glTF::Asset::Profile profile;
std::string version;
};
# glTF::Buffer
struct __cppobj __declspec(align(8)) glTF::Buffer
{
std::string uri;
int byteLength;
std::string name;
int id;
};
# glTF::Mesh
struct __cppobj glTF::Mesh
{
std::vector<glTF::Mesh::Primitive> primitives;
std::string name;
int id;
Json::Value extras;
};
# glTF::OptionalField<enum glTF::Sampler::MagFilter>
struct __cppobj glTF::OptionalField<enum glTF::Sampler::MagFilter>
{
bool mValid;
glTF::Sampler::MagFilter mValue;
};
# glTF::OptionalField<enum glTF::Sampler::MinFilter>
struct __cppobj glTF::OptionalField<enum glTF::Sampler::MinFilter>
{
bool mValid;
glTF::Sampler::MinFilter mValue;
};
# glTF::OptionalField<enum glTF::Sampler::WrapS>
struct __cppobj glTF::OptionalField<enum glTF::Sampler::WrapS>
{
bool mValid;
glTF::Sampler::WrapS mValue;
};
# glTF::OptionalField<enum glTF::Sampler::WrapT>
struct __cppobj glTF::OptionalField<enum glTF::Sampler::WrapT>
{
bool mValid;
glTF::Sampler::WrapT mValue;
};
# glTF::Sampler
struct __cppobj __declspec(align(8)) glTF::Sampler
{
glTF::OptionalField<enum glTF::Sampler::MagFilter> magFilter;
glTF::OptionalField<enum glTF::Sampler::MinFilter> minFilter;
glTF::OptionalField<enum glTF::Sampler::WrapS> wrapS;
glTF::OptionalField<enum glTF::Sampler::WrapT> wrapT;
std::string name;
int id;
};
# glTF::Scene
struct __cppobj __declspec(align(8)) glTF::Scene
{
std::vector<int> nodes;
std::string name;
int id;
};
# glTF::Shader
struct __cppobj __declspec(align(8)) glTF::Shader
{
std::string uri;
glTF::Shader::Type type;
std::string name;
int id;
};
# glm::detail::compute_length2<glm::tvec2,float,0,0>
struct __cppobj glm::detail::compute_length2<glm::tvec2,float,0,0>
{
};
# glm::detail::compute_dot<glm::tvec2,float,0,0>
struct __cppobj glm::detail::compute_dot<glm::tvec2,float,0,0>
{
};
# GeometryInheritanceTree::GeometryInheritanceTreeNode
struct __cppobj __declspec(align(8)) GeometryInheritanceTree::GeometryInheritanceTreeNode
{
std::string mName;
std::string mFileName;
ModelParent mModelParent;
std::vector<GeometryInheritanceTree::GeometryInheritanceTreeNode *> mChildren;
bool mIsVisited;
};
# GeometryInheritanceTree
struct __cppobj GeometryInheritanceTree
{
std::vector<std::unique_ptr<Json::Value>> mLoadedJsonFiles;
std::unordered_map<std::string,GeometryInheritanceTree::GeometryInheritanceTreeNode> mNodes;
std::mutex mNodeLock;
};
# group_req
struct group_req
{
unsigned int gr_interface;
sockaddr_storage gr_group;
};
# group_filter
struct group_filter
{
unsigned int gf_interface;
sockaddr_storage gf_group;
MULTICAST_MODE_TYPE gf_fmode;
unsigned int gf_numsrc;
sockaddr_storage gf_slist[1];
};
# group_source_req
struct group_source_req
{
unsigned int gsr_interface;
sockaddr_storage gsr_group;
sockaddr_storage gsr_source;
};
# glm::tvec4<float,4>
struct __cppobj glm::tvec4<float,4>
{
$9B4DEC3AF9AA78A5D0E586067CDFEB5A ___u0;
};
# glm::tvec2<short,0>
struct __cppobj glm::tvec2<short,0>
{
$91C137FE90E3E5D2019C7CF6A11827B7 ___u0;
$871014CD32273E432CA9C2A1A600BD33 ___u1;
};
# glm::tvec3<float,3>
struct __cppobj glm::tvec3<float,3>
{
$D6EC15B927D7F6093279F9000A61AE1B ___u0;
$FCA921BEFA95D44D60D784C4D8D7ED2C ___u1;
$9B996AAE057415E4B0A10C768262D912 ___u2;
};
# glm::tvec4<float,3>
struct __cppobj glm::tvec4<float,3>
{
$9B4DEC3AF9AA78A5D0E586067CDFEB5A ___u0;
};
# glm::tmat4x3<float,3>
struct __cppobj glm::tmat4x3<float,3>
{
glm::tvec3<float,3> value[4];
};
# glm::tmat3x4<float,3>
struct __cppobj glm::tmat3x4<float,3>
{
glm::tvec4<float,3> value[3];
};
# glm::tvec2<float,3>
struct __cppobj glm::tvec2<float,3>
{
$D6EC15B927D7F6093279F9000A61AE1B ___u0;
$FCA921BEFA95D44D60D784C4D8D7ED2C ___u1;
};
# glm::tmat4x2<float,3>
struct __cppobj glm::tmat4x2<float,3>
{
glm::tvec2<float,3> value[4];
};
# glm::tmat2x4<float,3>
struct __cppobj glm::tmat2x4<float,3>
{
glm::tvec4<float,3> value[2];
};
# glm::tmat3x2<float,3>
struct __cppobj glm::tmat3x2<float,3>
{
glm::tvec2<float,3> value[3];
};
# glm::tmat2x3<float,3>
struct __cppobj glm::tmat2x3<float,3>
{
glm::tvec3<float,3> value[2];
};
# glm::tmat4x4<float,3>
struct __cppobj glm::tmat4x4<float,3>
{
glm::tvec4<float,3> value[4];
};
# glm::tmat3x3<float,3>
struct __cppobj glm::tmat3x3<float,3>
{
glm::tvec3<float,3> value[3];
};
# glm::tmat2x2<float,3>
struct __cppobj glm::tmat2x2<float,3>
{
glm::tvec2<float,3> value[2];
};
# glm::tvec1<float,0>
struct __cppobj glm::tvec1<float,0>
{
$D6EC15B927D7F6093279F9000A61AE1B ___u0;
};
# glm::tvec1<bool,0>
struct __cppobj glm::tvec1<bool,0>
{
$9FD72FC5497EA808217EA08221ECF2CA ___u0;
};
# glm::detail::storage<unsigned int,16,0>::type
struct glm::detail::storage<unsigned int,16,0>::type
{
unsigned __int8 data[16];
};
# glm::tvec4<unsigned int,0>
struct __cppobj glm::tvec4<unsigned int,0>
{
$099087880415C29A502EDEB2867EFA28 ___u0;
};
# glm::tvec3<float,5>
struct __cppobj glm::tvec3<float,5>
{
$D6EC15B927D7F6093279F9000A61AE1B ___u0;
$FCA921BEFA95D44D60D784C4D8D7ED2C ___u1;
$9B996AAE057415E4B0A10C768262D912 ___u2;
};
# glm::tvec2<signed char,0>
struct __cppobj glm::tvec2<signed char,0>
{
$08E0FA21F97AC5F5C1A884CF1AF3FA58 ___u0;
$90E4983844D83F6959ADF0268FDB62DC ___u1;
};
# glm::tvec3<unsigned int,0>
struct __cppobj glm::tvec3<unsigned int,0>
{
$A6A78DDC903BEAF524B7DB4CBBB586E3 ___u0;
$CBCDD465F132EF09A2AEEB3FEE02687F ___u1;
$1E2D8DAC2884DD21736CADE6D06F6255 ___u2;
};
# glm::tvec2<float,4>
struct __cppobj glm::tvec2<float,4>
{
$D6EC15B927D7F6093279F9000A61AE1B ___u0;
$FCA921BEFA95D44D60D784C4D8D7ED2C ___u1;
};
# glm::tmat2x4<float,4>
struct __cppobj glm::tmat2x4<float,4>
{
glm::tvec4<float,4> value[2];
};
# glm::tmat4x2<float,4>
struct __cppobj glm::tmat4x2<float,4>
{
glm::tvec2<float,4> value[4];
};
# glm::tvec3<float,4>
struct __cppobj glm::tvec3<float,4>
{
$D6EC15B927D7F6093279F9000A61AE1B ___u0;
$FCA921BEFA95D44D60D784C4D8D7ED2C ___u1;
$9B996AAE057415E4B0A10C768262D912 ___u2;
};
# glm::tmat4x3<float,4>
struct __cppobj glm::tmat4x3<float,4>
{
glm::tvec3<float,4> value[4];
};
# glm::tmat3x4<float,4>
struct __cppobj glm::tmat3x4<float,4>
{
glm::tvec4<float,4> value[3];
};
# glm::tmat3x2<float,4>
struct __cppobj glm::tmat3x2<float,4>
{
glm::tvec2<float,4> value[3];
};
# glm::tmat2x3<float,4>
struct __cppobj glm::tmat2x3<float,4>
{
glm::tvec3<float,4> value[2];
};
# glm::tmat4x4<float,4>
struct __cppobj glm::tmat4x4<float,4>
{
glm::tvec4<float,4> value[4];
};
# glm::tmat3x3<float,4>
struct __cppobj glm::tmat3x3<float,4>
{
glm::tvec3<float,4> value[3];
};
# glm::tmat2x2<float,4>
struct __cppobj glm::tmat2x2<float,4>
{
glm::tvec2<float,4> value[2];
};
# glm::tvec3<unsigned short,0>
struct __cppobj glm::tvec3<unsigned short,0>
{
$AA0D9C0E645A4C46932A70C129AAE1AB ___u0;
$2042176E05E2A5B53562E58BCDFC4679 ___u1;
$3B07C86FEE358F4F2293089AECEB34AB ___u2;
};
# glm::detail::storage<double,32,0>::type
struct glm::detail::storage<double,32,0>::type
{
unsigned __int8 data[32];
};
# glm::tquat<double,0>
struct __cppobj glm::tquat<double,0>
{
$75DC5B15D19BD64461E8D520BD808E2A ___u0;
};
# glm::tvec1<unsigned char,0>
struct __cppobj glm::tvec1<unsigned char,0>
{
$21A5844E448AC676884A35851BC8122F ___u0;
};
# glm::detail::storage<signed char,4,0>::type
struct glm::detail::storage<signed char,4,0>::type
{
unsigned __int8 data[4];
};
# glm::tvec4<signed char,0>
struct __cppobj glm::tvec4<signed char,0>
{
$46240A595F19ECB2AC189384A1090A05 ___u0;
};
# glm::detail::storage<short,8,0>::type
struct glm::detail::storage<short,8,0>::type
{
unsigned __int8 data[8];
};
# glm::tvec4<short,0>
struct __cppobj glm::tvec4<short,0>
{
$88B40697B5D1C5A987E0B5D14B4EBA6D ___u0;
};
# glm::tvec2<float,5>
struct __cppobj glm::tvec2<float,5>
{
$D6EC15B927D7F6093279F9000A61AE1B ___u0;
$FCA921BEFA95D44D60D784C4D8D7ED2C ___u1;
};
# glm::tvec4<float,5>
struct __cppobj glm::tvec4<float,5>
{
$9B4DEC3AF9AA78A5D0E586067CDFEB5A ___u0;
};
# glm::detail::storage<unsigned short,8,0>::type
struct glm::detail::storage<unsigned short,8,0>::type
{
unsigned __int8 data[8];
};
# glm::tvec4<unsigned short,0>
struct __cppobj glm::tvec4<unsigned short,0>
{
$FD01C1611073296247BAA62CF14FDD49 ___u0;
};
# glm::tvec4<double,0>
struct __cppobj glm::tvec4<double,0>
{
$4E9901F10420A74D8A51DC7B675D6A60 ___u0;
};
# glm::tmat2x3<float,5>
struct __cppobj glm::tmat2x3<float,5>
{
glm::tvec3<float,5> value[2];
};
# glm::tmat3x2<float,5>
struct __cppobj glm::tmat3x2<float,5>
{
glm::tvec2<float,5> value[3];
};
# glm::tmat4x3<float,5>
struct __cppobj glm::tmat4x3<float,5>
{
glm::tvec3<float,5> value[4];
};
# glm::tmat4x2<float,5>
struct __cppobj glm::tmat4x2<float,5>
{
glm::tvec2<float,5> value[4];
};
# glm::tmat3x4<float,5>
struct __cppobj glm::tmat3x4<float,5>
{
glm::tvec4<float,5> value[3];
};
# glm::tmat2x4<float,5>
struct __cppobj glm::tmat2x4<float,5>
{
glm::tvec4<float,5> value[2];
};
# glm::tmat4x4<float,5>
struct __cppobj glm::tmat4x4<float,5>
{
glm::tvec4<float,5> value[4];
};
# glm::tmat3x3<float,5>
struct __cppobj glm::tmat3x3<float,5>
{
glm::tvec3<float,5> value[3];
};
# glm::tmat2x2<float,5>
struct __cppobj glm::tmat2x2<float,5>
{
glm::tvec2<float,5> value[2];
};
# glm::tvec1<int,0>
struct __cppobj glm::tvec1<int,0>
{
$A293B79558BF338540E1F5C0688B11E7 ___u0;
};
# glm::detail::storage<unsigned char,4,0>::type
struct glm::detail::storage<unsigned char,4,0>::type
{
unsigned __int8 data[4];
};
# glm::tvec4<unsigned char,0>
struct __cppobj glm::tvec4<unsigned char,0>
{
$CD17CFFAC81082D99E9B5DFB43697074 ___u0;
};
# glm::tvec3<unsigned char,0>
struct __cppobj glm::tvec3<unsigned char,0>
{
$21A5844E448AC676884A35851BC8122F ___u0;
$993B9A649076EF0C0DD665A22E342DAF ___u1;
$0516BA637A8A3D862008DF913B970BCB ___u2;
};
# glm::tvec2<unsigned char,0>
struct __cppobj glm::tvec2<unsigned char,0>
{
$21A5844E448AC676884A35851BC8122F ___u0;
$993B9A649076EF0C0DD665A22E342DAF ___u1;
};
# glm::tvec4<int,5>
struct __cppobj glm::tvec4<int,5>
{
$61ED7D8B19C6F681DF213B698FD2A90B ___u0;
};
# glm::tvec4<int,4>
struct __cppobj glm::tvec4<int,4>
{
$61ED7D8B19C6F681DF213B698FD2A90B ___u0;
};
# glm::detail::storage<unsigned char,4,0>
struct __cppobj glm::detail::storage<unsigned char,4,0>
{
};
# glm::detail::functor1<float,float,0,glm::tvec4>
struct __cppobj glm::detail::functor1<float,float,0,glm::tvec4>
{
};
# glm::detail::storage<int,16,1>
struct __cppobj glm::detail::storage<int,16,1>
{
};
# glm::detail::storage<int,16,0>
struct __cppobj glm::detail::storage<int,16,0>
{
};
# glm::detail::compute_round<float,0,glm::tvec3,0>
struct __cppobj glm::detail::compute_round<float,0,glm::tvec3,0>
{
};
# glm::detail::compute_abs<float,1>
struct __cppobj glm::detail::compute_abs<float,1>
{
};
# glm::detail::compute_sqrt<glm::tvec4,float,5,1>
struct __cppobj glm::detail::compute_sqrt<glm::tvec4,float,5,1>
{
};
# glm::detail::compute_max_vector<float,0,glm::tvec4,0>
struct __cppobj glm::detail::compute_max_vector<float,0,glm::tvec4,0>
{
};
# glm::detail::compute_vec4_div<float,5,1>
struct __cppobj glm::detail::compute_vec4_div<float,5,1>
{
};
# glm::detail::compute_floor<float,0,glm::tvec3,0>
struct __cppobj glm::detail::compute_floor<float,0,glm::tvec3,0>
{
};
# glm::detail::is_int<unsigned __int64>
struct __cppobj glm::detail::is_int<unsigned __int64>
{
};
# glm::detail::functor1<float,float,0,glm::tvec3>
struct __cppobj glm::detail::functor1<float,float,0,glm::tvec3>
{
};
# glm::detail::u4u4u4u4::<unnamed_type_data>
struct glm::detail::u4u4u4u4::<unnamed_type_data>
{
unsigned __int32 x : 4;
unsigned __int32 y : 4;
unsigned __int32 z : 4;
unsigned __int32 w : 4;
};
# glm::detail::compute_min_vector<float,0,glm::tvec3,0>
struct __cppobj glm::detail::compute_min_vector<float,0,glm::tvec3,0>
{
};
# glm::detail::compute_round<float,0,glm::tvec4,0>
struct __cppobj glm::detail::compute_round<float,0,glm::tvec4,0>
{
};
# glm::detail::storage<short,8,0>
struct __cppobj glm::detail::storage<short,8,0>
{
};
# glm::detail::compute_ceilMultiple<0,1>
struct __cppobj glm::detail::compute_ceilMultiple<0,1>
{
};
# glm::detail::functor1<float,float,0,glm::tvec1>
struct __cppobj glm::detail::functor1<float,float,0,glm::tvec1>
{
};
# glm::detail::compute_floorMultiple<0,1>
struct __cppobj glm::detail::compute_floorMultiple<0,1>
{
};
# glm::detail::is_int<int>
struct __cppobj glm::detail::is_int<int>
{
};
# glm::detail::is_int<__int64>
struct __cppobj glm::detail::is_int<__int64>
{
};
# glm::detail::is_aligned<4>
struct __cppobj glm::detail::is_aligned<4>
{
};
# glm::detail::storage<unsigned int,16,0>
struct __cppobj glm::detail::storage<unsigned int,16,0>
{
};
# glm::detail::u3u3u2::<unnamed_type_data>
struct glm::detail::u3u3u2::<unnamed_type_data>
{
unsigned __int32 x : 3;
unsigned __int32 y : 3;
unsigned __int32 z : 2;
};
# glm::detail::compute_roundMultiple<1,1>
struct __cppobj glm::detail::compute_roundMultiple<1,1>
{
};
# glm::detail::is_int<unsigned int>
struct __cppobj glm::detail::is_int<unsigned int>
{
};
# glm::detail::functor2<float,0,glm::tvec3>
struct __cppobj glm::detail::functor2<float,0,glm::tvec3>
{
};
# glm::detail::outerProduct_trait<float,4,glm::tvec4,glm::tvec4>
struct __cppobj glm::detail::outerProduct_trait<float,4,glm::tvec4,glm::tvec4>
{
};
# glm::detail::u5u6u5::<unnamed_type_data>
struct glm::detail::u5u6u5::<unnamed_type_data>
{
unsigned __int32 x : 5;
unsigned __int32 y : 6;
unsigned __int32 z : 5;
};
# glm::detail::compute_log2<float,0,glm::tvec1,1,0>
struct __cppobj glm::detail::compute_log2<float,0,glm::tvec1,1,0>
{
};
# glm::detail::functor2<float,0,glm::tvec2>
struct __cppobj glm::detail::functor2<float,0,glm::tvec2>
{
};
# glm::detail::compute_round<float,0,glm::tvec2,0>
struct __cppobj glm::detail::compute_round<float,0,glm::tvec2,0>
{
};
# glm::detail::storage<float,16,0>
struct __cppobj glm::detail::storage<float,16,0>
{
};
# glm::detail::compute_roundMultiple<0,0>
struct __cppobj glm::detail::compute_roundMultiple<0,0>
{
};
# glm::detail::compute_max_vector<float,0,glm::tvec3,0>
struct __cppobj glm::detail::compute_max_vector<float,0,glm::tvec3,0>
{
};
# glm::detail::functor1<float,float,0,glm::tvec2>
struct __cppobj glm::detail::functor1<float,float,0,glm::tvec2>
{
};
# glm::detail::functor2<float,0,glm::tvec4>
struct __cppobj glm::detail::functor2<float,0,glm::tvec4>
{
};
# glm::detail::storage<unsigned int,16,1>
struct __cppobj glm::detail::storage<unsigned int,16,1>
{
};
# glm::detail::storage<float,16,1>
struct __cppobj glm::detail::storage<float,16,1>
{
};
# glm::detail::is_aligned<5>
struct __cppobj glm::detail::is_aligned<5>
{
};
# glm::detail::outerProduct_trait<float,5,glm::tvec4,glm::tvec4>
struct __cppobj glm::detail::outerProduct_trait<float,5,glm::tvec4,glm::tvec4>
{
};
# glm::detail::compute_clamp_vector<float,0,glm::tvec2,0>
struct __cppobj glm::detail::compute_clamp_vector<float,0,glm::tvec2,0>
{
};
# glm::detail::compute_floorMultiple<0,0>
struct __cppobj glm::detail::compute_floorMultiple<0,0>
{
};
# glm::detail::compute_vec4_mul<float,0,0>
struct __cppobj glm::detail::compute_vec4_mul<float,0,0>
{
};
# glm::detail::i10i10i10i2::<unnamed_type_data>
struct glm::detail::i10i10i10i2::<unnamed_type_data>
{
__int32 x : 10;
__int32 y : 10;
__int32 z : 10;
__int32 w : 2;
};
# glm::detail::compute_min_vector<float,0,glm::tvec2,0>
struct __cppobj glm::detail::compute_min_vector<float,0,glm::tvec2,0>
{
};
# glm::detail::compute_roundMultiple<0,1>
struct __cppobj glm::detail::compute_roundMultiple<0,1>
{
};
# glm::detail::compute_clamp_vector<float,0,glm::tvec4,0>
struct __cppobj glm::detail::compute_clamp_vector<float,0,glm::tvec4,0>
{
};
# glm::detail::outerProduct_trait<float,3,glm::tvec4,glm::tvec4>
struct __cppobj glm::detail::outerProduct_trait<float,3,glm::tvec4,glm::tvec4>
{
};
# glm::detail::storage<signed char,4,0>
struct __cppobj glm::detail::storage<signed char,4,0>
{
};
# glm::detail::compute_ceilMultiple<0,0>
struct __cppobj glm::detail::compute_ceilMultiple<0,0>
{
};
# glm::detail::u5u5u5u1::<unnamed_type_data>
struct glm::detail::u5u5u5u1::<unnamed_type_data>
{
unsigned __int32 x : 5;
unsigned __int32 y : 5;
unsigned __int32 z : 5;
unsigned __int32 w : 1;
};
# glm::detail::storage<unsigned short,8,0>
struct __cppobj glm::detail::storage<unsigned short,8,0>
{
};
# glm::detail::is_aligned<3>
struct __cppobj glm::detail::is_aligned<3>
{
};
# glm::detail::compute_floorMultiple<1,1>
struct __cppobj glm::detail::compute_floorMultiple<1,1>
{
};
# glm::detail::compute_clamp_vector<float,0,glm::tvec3,0>
struct __cppobj glm::detail::compute_clamp_vector<float,0,glm::tvec3,0>
{
};
# glm::detail::u10u10u10u2::<unnamed_type_data>
struct glm::detail::u10u10u10u2::<unnamed_type_data>
{
unsigned __int32 x : 10;
unsigned __int32 y : 10;
unsigned __int32 z : 10;
unsigned __int32 w : 2;
};
# glm::detail::is_aligned<0>
struct __cppobj glm::detail::is_aligned<0>
{
};
# glm::detail::compute_ceilMultiple<1,1>
struct __cppobj glm::detail::compute_ceilMultiple<1,1>
{
};
# glm::detail::compute_min_vector<float,0,glm::tvec4,0>
struct __cppobj glm::detail::compute_min_vector<float,0,glm::tvec4,0>
{
};
# glm::detail::compute_abs<double,1>
struct __cppobj glm::detail::compute_abs<double,1>
{
};
# glm::detail::compute_max_vector<float,0,glm::tvec2,0>
struct __cppobj glm::detail::compute_max_vector<float,0,glm::tvec2,0>
{
};
# glm::detail::u9u9u9e5::<unnamed_type_data>
struct glm::detail::u9u9u9e5::<unnamed_type_data>
{
unsigned __int32 x : 9;
unsigned __int32 y : 9;
unsigned __int32 z : 9;
unsigned __int32 w : 5;
};
# glm::detail::u4u4::<unnamed_type_data>
struct glm::detail::u4u4::<unnamed_type_data>
{
unsigned __int32 x : 4;
unsigned __int32 y : 4;
};
# glm::tvec4<int,3>
struct __cppobj glm::tvec4<int,3>
{
$61ED7D8B19C6F681DF213B698FD2A90B ___u0;
};
# glTF::Primitive
struct __cppobj glTF::Primitive
{
};
# glm::detail::compute_cross<float,0,0>
struct __cppobj glm::detail::compute_cross<float,0,0>
{
};
# glm::detail::compute_dot<glm::tquat,float,0,0>
struct __cppobj glm::detail::compute_dot<glm::tquat,float,0,0>
{
};
# glm::detail::compute_length2<glm::tvec3,float,0,0>
struct __cppobj glm::detail::compute_length2<glm::tvec3,float,0,0>
{
};
# glm::detail::compute_vec4_div<float,0,0>
struct __cppobj glm::detail::compute_vec4_div<float,0,0>
{
};
# glm::detail::compute_mix<float,float>
struct __cppobj glm::detail::compute_mix<float,float>
{
};
# glm::detail::compute_quat_add<float,0,0>
struct __cppobj glm::detail::compute_quat_add<float,0,0>
{
};
# GetEduClientInfoCommand
struct __cppobj GetEduClientInfoCommand : ClientCommand
{
};
# GetEduClientInfoCommand_vtbl
struct /*VFT*/ GetEduClientInfoCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# GetLocalPlayerNameCommand
struct __cppobj GetLocalPlayerNameCommand : ClientCommand
{
};
# GetLocalPlayerNameCommand_vtbl
struct /*VFT*/ GetLocalPlayerNameCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# GGInput
struct __cppobj GGInput
{
};
# GuidedFlowClient
struct __cppobj GuidedFlowClient : IGuidedFlowClient
{
IClientInstance *mClientInstance;
};
# GuidedFlowClient_vtbl
struct /*VFT*/ GuidedFlowClient_vtbl
{
void (__fastcall *~IGuidedFlowClient)(IGuidedFlowClient *this);
std::shared_ptr<Social::User> *(__fastcall *getPrimaryUser)(IGuidedFlowClient *this, std::shared_ptr<Social::User> *result);
SceneFactory *(__fastcall *getSceneFactory)(IGuidedFlowClient *this);
Options *(__fastcall *getOptions)(IGuidedFlowClient *this);
};
# GameControllerStickEvent
struct GameControllerStickEvent
{
int id;
GameControllerStickState state;
float x;
float y;
};
# GameControllerTriggerEvent
struct GameControllerTriggerEvent
{
int id;
float magnitude;
};
# GameControllerConnectionStateEvent
struct GameControllerConnectionStateEvent
{
bool controllerIsConnected;
};
# GameControllerJoinEvent
struct GameControllerJoinEvent
{
bool isConfirmation;
};
# GameControllerChangeUserEvent
struct GameControllerChangeUserEvent
{
bool restrictToControllerIdChange;
};
# GameControllerEvent
struct GameControllerEvent
{
GameControllerEventType type;
GameControllerEventData data;
int controllerId;
};
# GameController
struct __cppobj __declspec(align(8)) GameController : IGameController
{
std::vector<GameController::EventQueue> mEventQueues;
bool mIsConnected;
int mControllerId;
bool mIsAdequateController;
bool mIsPairedToClient;
};
# GameController_vtbl
struct /*VFT*/ GameController_vtbl
{
void (__fastcall *~IGameController)(IGameController *this);
bool (__fastcall *hasEvents)(IGameController *this, const void *);
GameControllerEvent *(__fastcall *getNextEvent)(IGameController *this, GameControllerEvent *result, const void *);
int (__fastcall *getId)(IGameController *this);
bool (__fastcall *isConnected)(IGameController *this);
bool (__fastcall *isAdequateController)(IGameController *this);
void (__fastcall *setControllerPairedToClient)(IGameController *this, const bool);
bool (__fastcall *isControllerPairedToClient)(IGameController *this);
};
# GameControllerManager_vtbl
struct /*VFT*/ GameControllerManager_vtbl
{
void (__fastcall *~IGameControllerManager)(IGameControllerManager *this);
std::weak_ptr<IGameController> *(__fastcall *getGameController)(IGameControllerManager *this, std::weak_ptr<IGameController> *result, int);
std::vector<std::weak_ptr<IGameController>> *(__fastcall *getConnectedGameControllers)(IGameControllerManager *this, std::vector<std::weak_ptr<IGameController>> *result);
std::vector<std::weak_ptr<IGameController>> *(__fastcall *getGameControllersInUse)(IGameControllerManager *this, std::vector<std::weak_ptr<IGameController>> *result);
bool (__fastcall *hasAdequateConnectedGameController)(IGameControllerManager *this);
bool (__fastcall *hasAdequateConnectedGameControllers)(IGameControllerManager *this, const unsigned __int64);
unsigned __int64 (__fastcall *getMaxGameControllerButtons)(IGameControllerManager *this);
void (__fastcall *registerConsumer)(IGameControllerManager *this, const void *);
void (__fastcall *unregisterConsumer)(IGameControllerManager *this, const void *);
void (__fastcall *setControllerRefreshState)(IGameControllerManager *this, ControllerRefreshState);
ControllerRefreshState (__fastcall *getControllerRefreshState)(IGameControllerManager *this);
GameControllerErrorType (__fastcall *getPlatformSpecificControllerError)(IGameControllerManager *this);
void (__fastcall *setPlatformSpecificControllerErrorRetrievalFunc)(IGameControllerManager *this, std::function<enum GameControllerErrorType __cdecl(void)> *);
void (__fastcall *resetClientControllerCount)(IGameControllerManager *this);
void (__fastcall *addClientHasAdequateConnectedController)(IGameControllerManager *this, int, const bool);
bool (__fastcall *isSplitscreenJoinAllowed)(IGameControllerManager *this);
void (__fastcall *setSplitScreenJoinAllowed)(IGameControllerManager *this, bool);
};
# GameServerConnectProgressHandler
struct __cppobj GameServerConnectProgressHandler : ProgressHandler
{
bool mFailed;
bool mConnected;
bool mHandoverProgress;
bool mInitialized;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mInitTime;
std::chrono::duration<__int64,std::ratio<1,1> > mTimeoutTime;
GameConnectionType mConnectionType;
std::function<void __cdecl(void)> mOnStart;
std::function<void __cdecl(void)> mAbortCallback;
std::function<void __cdecl(std::unordered_map<std::string,std::string> &)> mEventCallback;
};
# GameServerConnectProgressHandler_vtbl
struct /*VFT*/ GameServerConnectProgressHandler_vtbl
{
void (__fastcall *~ProgressHandler)(ProgressHandler *this);
void (__fastcall *onStart)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *tick)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onCancel)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onExit)(ProgressHandler *this, MinecraftScreenModel *);
LoadingState (__fastcall *getLoadingState)(ProgressHandler *this, MinecraftScreenModel *);
float (__fastcall *getLoadingProgress)(ProgressHandler *this, MinecraftScreenModel *);
std::string *(__fastcall *getProgressMessage)(ProgressHandler *this, std::string *result, MinecraftScreenModel *);
void (__fastcall *addEventProperties)(ProgressHandler *this, std::unordered_map<std::string,std::string> *);
std::string *(__fastcall *getTTSProgressMessage)(ProgressHandler *this, std::string *result);
std::string *(__fastcall *getTitleText)(ProgressHandler *this, std::string *result);
ProgressAnimation (__fastcall *showLoadingBar)(ProgressHandler *this);
};
# GridComponent
struct __cppobj __declspec(align(8)) GridComponent : UIComponent
{
glm::tvec2<int,0> mInitDimensions;
bool IsFirstResize;
ui::LayoutOffset mBaseSize;
bool mAutoExpand;
int mId;
std::string mInitGridItemPrefix;
glm::tvec2<int,0> mDimensions;
std::shared_ptr<UIControl> mGridItemTemplate;
std::shared_ptr<UIControlFactory> mControlFactory;
std::string mGridDimensionBinding;
std::string mCollectionName;
ui::OrientationType mGridRescalingType;
ui::OrientationType mGridFillDirection;
int mMaximumGridItems;
std::vector<std::shared_ptr<UIControl>> mCachedControls;
bool mLowMemoryMode;
int mPartialCreationStartIndex;
int mPartialCreationEndIndex;
};
# GridComponent_vtbl
struct /*VFT*/ GridComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# GameArguments
struct __cppobj GameArguments : UriListener, Bedrock::Threading::EnableQueueForMainThread
{
MinecraftGame *mMinecraft;
std::vector<ActivationUri> mQueuedUris;
};
# GameArguments_vtbl
struct /*VFT*/ GameArguments_vtbl
{
void (__fastcall *~UriListener)(UriListener *this);
void (__fastcall *onUri)(UriListener *this, const ActivationUri *);
void (__fastcall *tick)(UriListener *this);
};
# GameArgumentCommandOrigin
struct __cppobj GameArgumentCommandOrigin : CommandOrigin
{
std::string mRequestId;
};
# GameArgumentCommandOrigin_vtbl
struct /*VFT*/ GameArgumentCommandOrigin_vtbl
{
void (__fastcall *~CommandOrigin)(CommandOrigin *this);
const std::string *(__fastcall *getRequestId)(CommandOrigin *this);
std::string *(__fastcall *getName)(CommandOrigin *this, std::string *result);
BlockPos *(__fastcall *getBlockPosition)(CommandOrigin *this, BlockPos *result);
Vec3 *(__fastcall *getWorldPosition)(CommandOrigin *this, Vec3 *result);
Level *(__fastcall *getLevel)(CommandOrigin *this);
Dimension *(__fastcall *getDimension)(CommandOrigin *this);
Actor *(__fastcall *getEntity)(CommandOrigin *this);
CommandPermissionLevel (__fastcall *getPermissionsLevel)(CommandOrigin *this);
std::unique_ptr<CommandOrigin> *(__fastcall *clone)(CommandOrigin *this, std::unique_ptr<CommandOrigin> *result);
std::optional<BlockPos> *(__fastcall *getCursorHitBlockPos)(CommandOrigin *this, std::optional<BlockPos> *result);
std::optional<Vec3> *(__fastcall *getCursorHitPos)(CommandOrigin *this, std::optional<Vec3> *result);
bool (__fastcall *hasChatPerms)(CommandOrigin *this);
bool (__fastcall *hasTellPerms)(CommandOrigin *this);
bool (__fastcall *canUseAbility)(CommandOrigin *this, AbilitiesIndex);
bool (__fastcall *isWorldBuilder)(CommandOrigin *this);
bool (__fastcall *canUseCommandsWithoutCheatsEnabled)(CommandOrigin *this);
bool (__fastcall *isSelectorExpansionAllowed)(CommandOrigin *this);
const NetworkIdentifier *(__fastcall *getSourceId)(CommandOrigin *this);
unsigned __int8 (__fastcall *getSourceSubId)(CommandOrigin *this);
const CommandOrigin *(__fastcall *getOutputReceiver)(CommandOrigin *this);
CommandOriginType (__fastcall *getOriginType)(CommandOrigin *this);
CommandOriginData *(__fastcall *toCommandOriginData)(CommandOrigin *this, CommandOriginData *result);
const mce::UUID *(__fastcall *getUUID)(CommandOrigin *this);
void (__fastcall *handleCommandOutputCallback)(CommandOrigin *this, Json::Value *);
void (__fastcall *_setUUID)(CommandOrigin *this, const mce::UUID *);
};
# GrassBlock
struct __cppobj GrassBlock : BlockLegacy
{
std::vector<mce::Color> mSideColors;
};
# GrassBlock_vtbl
struct /*VFT*/ GrassBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# GlobalResourcesCrashRecovery
struct __cppobj GlobalResourcesCrashRecovery
{
};
# GenericProgressHandler
struct __cppobj GenericProgressHandler : ProgressHandler
{
std::function<void __cdecl(void)> mOnStart;
std::function<void __cdecl(void)> mOnTick;
std::function<void __cdecl(void)> mOnCancel;
bool mIsCancellable;
std::string mTitleText;
std::string mMessageText;
};
# GenericProgressHandler_vtbl
struct /*VFT*/ GenericProgressHandler_vtbl
{
void (__fastcall *~ProgressHandler)(ProgressHandler *this);
void (__fastcall *onStart)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *tick)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onCancel)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onExit)(ProgressHandler *this, MinecraftScreenModel *);
LoadingState (__fastcall *getLoadingState)(ProgressHandler *this, MinecraftScreenModel *);
float (__fastcall *getLoadingProgress)(ProgressHandler *this, MinecraftScreenModel *);
std::string *(__fastcall *getProgressMessage)(ProgressHandler *this, std::string *result, MinecraftScreenModel *);
void (__fastcall *addEventProperties)(ProgressHandler *this, std::unordered_map<std::string,std::string> *);
std::string *(__fastcall *getTTSProgressMessage)(ProgressHandler *this, std::string *result);
std::string *(__fastcall *getTitleText)(ProgressHandler *this, std::string *result);
ProgressAnimation (__fastcall *showLoadingBar)(ProgressHandler *this);
};
# glm::detail::compute_max_vector<unsigned int,0,glm::tvec2,0>
struct __cppobj glm::detail::compute_max_vector<unsigned int,0,glm::tvec2,0>
{
};
# glm::detail::functor2<unsigned int,0,glm::tvec2>
struct __cppobj glm::detail::functor2<unsigned int,0,glm::tvec2>
{
};
# GameArguments::_tryImport_RequestPermission::__l13::<lambda_7aa0f6aa8ef754a7ea7ed095e894e828>
struct __cppobj GameArguments::_tryImport_RequestPermission::__l13::<lambda_7aa0f6aa8ef754a7ea7ed095e894e828>
{
std::function<void __cdecl(void)> importFn;
};
# GameArguments::_onUri::__l87::<lambda_2f8cb6b489aa65077a00636dae7ed414>
struct __cppobj GameArguments::_onUri::__l87::<lambda_2f8cb6b489aa65077a00636dae7ed414>
{
std::function<void __cdecl(void)> loadLevelFn;
};
# GameArguments::_onUri::__l79::<lambda_86dee1a2809def93d60a889bcf0ed582>
struct __cppobj GameArguments::_onUri::__l79::<lambda_86dee1a2809def93d60a889bcf0ed582>
{
std::_List_const_iterator<std::_List_val<std::_List_simple_types<std::pair<std::string const ,std::string > > > > foundHandle;
MinecraftGame *mMinecraft;
};
# GameArguments::_onUri::__l55::<lambda_7c893ae7eb244863ee5e402dfe4d16c2>
struct __cppobj GameArguments::_onUri::__l55::<lambda_7c893ae7eb244863ee5e402dfe4d16c2>
{
GameArguments *const __this;
};
# GameArguments::_onUri::__l46::<lambda_e4058ffa41abf9060aec702ef6d2f7d8>
struct __cppobj GameArguments::_onUri::__l46::<lambda_e4058ffa41abf9060aec702ef6d2f7d8>
{
GameArguments *const __this;
};
# GameArguments::_onUri::__l43::<lambda_385dacd708e8590483eed567b1dd6fb3>
struct __cppobj GameArguments::_onUri::__l43::<lambda_385dacd708e8590483eed567b1dd6fb3>
{
GameArguments *const __this;
};
# GameArguments::_onUri::__l40::<lambda_0416f0a054f881cb8b1335285c506372>
struct __cppobj GameArguments::_onUri::__l40::<lambda_0416f0a054f881cb8b1335285c506372>
{
GameArguments *const __this;
std::string offerId;
};
# GameArguments::_onUri::__l37::<lambda_c575e68b2bfc376af4d80426985e501f>
struct __cppobj GameArguments::_onUri::__l37::<lambda_c575e68b2bfc376af4d80426985e501f>
{
GameArguments *const __this;
std::string offerId;
};
# GameArguments::_onUri::__l5::<lambda_cf42ed79f51f3efd4682a9e1195aa580>
struct __cppobj GameArguments::_onUri::__l5::<lambda_cf42ed79f51f3efd4682a9e1195aa580>
{
GameArguments *const __this;
std::string startTopic;
};
# GestureComponent
struct __cppobj __declspec(align(8)) GestureComponent : UIComponent
{
bool mButtonDown;
unsigned int mTrackpadButtonId;
bool mIsHandleButtonMove;
float mLastPosX;
float mLastPosY;
};
# GestureComponent_vtbl
struct /*VFT*/ GestureComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# GridItemComponent
struct __cppobj __declspec(align(8)) GridItemComponent : UIComponent
{
int mCollectionIndex;
glm::tvec2<int,0> mGridPosition;
};
# GridItemComponent_vtbl
struct /*VFT*/ GridItemComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# glm::detail::compute_distance<glm::tvec2,float,0,0>
struct __cppobj glm::detail::compute_distance<glm::tvec2,float,0,0>
{
};
# glm::detail::compute_length<glm::tvec2,float,0,0>
struct __cppobj glm::detail::compute_length<glm::tvec2,float,0,0>
{
};
# GridComponent::_reconstructGridItem::__l13::<lambda_1fa13fbeea773e79889fc47324b29dbd>
struct __cppobj GridComponent::_reconstructGridItem::__l13::<lambda_1fa13fbeea773e79889fc47324b29dbd>
{
};
# GradientRenderer
struct __cppobj __declspec(align(8)) GradientRenderer : MinecraftUICustomRenderer
{
GradientRenderer::GradientDirection mDirection;
mce::Color mColor1;
mce::Color mColor2;
};
# GradientRenderer_vtbl
struct /*VFT*/ GradientRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# GlowStickRenderer
struct __cppobj GlowStickRenderer
{
};
# GuiData::_addMessage::__l2::<lambda_ccd9b0b394466a02979b559beb6705c1>
struct __cppobj GuiData::_addMessage::__l2::<lambda_ccd9b0b394466a02979b559beb6705c1>
{
const std::string *msg;
};
# GamepadDisconnectScreenController
struct __cppobj GamepadDisconnectScreenController : MinecraftScreenController
{
};
# GamepadDisconnectScreenController_vtbl
struct /*VFT*/ GamepadDisconnectScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# GamePlayTipScreenController
struct __cppobj GamePlayTipScreenController : ClientInstanceScreenController, PlayerEventListener, ContainerContentChangeListener, ItemEventListener, ActorEventListener
{
std::shared_ptr<HudContainerManagerController> mHudContainerManagerController;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mGameTipStartTime;
std::chrono::duration<__int64,std::ratio<1,1> > mTipDisplayDuration;
std::chrono::duration<__int64,std::ratio<1,1> > mTipDisplayTimeElapsed;
std::map<enum GamePlayTipId,enum GamePlayTipStatus> mGamePlayTipStatus;
int mCurrentGamePlayTipIndex;
bool mIsFirstTick;
int mCameraMovementDuration;
int mCharacterWalkDuration;
};
# GamePlayTipScreenController_vtbl
struct /*VFT*/ GamePlayTipScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# GeneralSettingsScreenControllerProxy
struct __cppobj GeneralSettingsScreenControllerProxy
{
const GeneralSettingsScreenControllerProxyCallbacks mCallbacks;
};
# GeneralSettingsScreenController
struct __cppobj __declspec(align(8)) GeneralSettingsScreenController : SettingsScreenControllerBase
{
bool mIsGlobalSettings;
bool mReloadTexturePacksOnExit;
bool mGlobalResourcePacksVisible;
std::vector<std::pair<std::string,std::string >> mLanguages;
unsigned __int64 mCurrentlySelectedIndex;
MultiplayerLockState mMultiplayerState;
ContentManager *mContentManager;
PackManagerContentSource *mResourceContentSource;
tm mLastRefreshTime;
Bedrock::PubSub::ScopedSubscription mScreenAnimationsOptionSubscription;
std::string mOverrideMajorVersion;
std::string mOverrideMinorVersion;
std::string mOverridePatchVersion;
std::string mOverrideBetaVersion;
std::unique_ptr<ContentManagerContext> mContentManagerContext;
std::unique_ptr<GeneralSettingsScreenControllerProxy> mProxy;
Social::UserPicturePath mUserGamerPic;
std::string mUserDisplayName;
bool mDirty;
std::shared_ptr<StorageManagementScreenController> mStorageManagementScreenController;
std::shared_ptr<SubscriptionsScreenController> mSubscriptionsScreenController;
SoundOptions mSoundOptions;
bool mRayTracingHoverWarningRenderDistance;
bool mRayTracingHoverWarningRayTracingDisabled;
bool mRayTracingHoverWarningUpscalingDisabled;
};
# GeneralSettingsScreenController_vtbl
struct /*VFT*/ GeneralSettingsScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# GlobalPauseScreenController
struct __cppobj GlobalPauseScreenController : ClientInstanceScreenController
{
};
# GlobalPauseScreenController_vtbl
struct /*VFT*/ GlobalPauseScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# GlobalPauseScreenController::{ctor}::__l2::<lambda_fe774cd51a1995231b4540756fdd05ae>
struct __cppobj GlobalPauseScreenController::{ctor}::__l2::<lambda_fe774cd51a1995231b4540756fdd05ae>
{
GlobalPauseScreenController *const __this;
};
# GeneralSettingsScreenController::_setFancyBubbles::__l5::<lambda_57f3ab47f411f0a954714065d33b1c77>
struct __cppobj __declspec(align(8)) GeneralSettingsScreenController::_setFancyBubbles::__l5::<lambda_57f3ab47f411f0a954714065d33b1c77>
{
std::weak_ptr<GeneralSettingsScreenController> weakThis;
bool value;
};
# GeneralSettingsScreenController::_navigateToXblSigninRequiredScreen::__l2::<lambda_a285e8d449efb586750cb4a22290e943>
struct __cppobj GeneralSettingsScreenController::_navigateToXblSigninRequiredScreen::__l2::<lambda_a285e8d449efb586750cb4a22290e943>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_navigateToXblSigninRequiredScreen::__l2::<lambda_a285e8d449efb586750cb4a22290e943>::()::__l18::<lambda_8c961efbb9af88f3544748c670760a78>
struct __cppobj GeneralSettingsScreenController::_navigateToXblSigninRequiredScreen::__l2::<lambda_a285e8d449efb586750cb4a22290e943>::()::__l18::<lambda_8c961efbb9af88f3544748c670760a78>
{
std::weak_ptr<GeneralSettingsScreenController> weakThis;
};
# GeneralSettingsScreenController::_navigateToXblSigninRequiredScreen::__l2::<lambda_a285e8d449efb586750cb4a22290e943>::()::__l16::<lambda_446324031d016bf4cee7991754960dcd>
struct __cppobj GeneralSettingsScreenController::_navigateToXblSigninRequiredScreen::__l2::<lambda_a285e8d449efb586750cb4a22290e943>::()::__l16::<lambda_446324031d016bf4cee7991754960dcd>
{
};
# GeneralSettingsScreenController::_navigateToXblSigninRequiredScreen::__l2::<lambda_a285e8d449efb586750cb4a22290e943>::()::__l14::<lambda_5be02b0f0deddff212d928523b97f8c1>
struct __cppobj GeneralSettingsScreenController::_navigateToXblSigninRequiredScreen::__l2::<lambda_a285e8d449efb586750cb4a22290e943>::()::__l14::<lambda_5be02b0f0deddff212d928523b97f8c1>
{
std::weak_ptr<GeneralSettingsScreenController> weakThis;
};
# GeneralSettingsScreenController::_updateGamerpicContentAsync::__l5::<lambda_4e3d2391c2ac233aef095450bc0872d5>
struct __cppobj GeneralSettingsScreenController::_updateGamerpicContentAsync::__l5::<lambda_4e3d2391c2ac233aef095450bc0872d5>
{
std::weak_ptr<GeneralSettingsScreenController> weakThis;
};
# GeneralSettingsScreenController::_toggleCrossPlatformPlayState::__l2::<lambda_e0a90f514352508e64c4e3ef8ea8215b>
struct __cppobj GeneralSettingsScreenController::_toggleCrossPlatformPlayState::__l2::<lambda_e0a90f514352508e64c4e3ef8ea8215b>
{
std::weak_ptr<GeneralSettingsScreenController> weakThis;
};
# GeneralSettingsScreenController::_processPendingImports::__l5::<lambda_77b1685b9689add818af68cbb3fba0e6>
struct __cppobj GeneralSettingsScreenController::_processPendingImports::__l5::<lambda_77b1685b9689add818af68cbb3fba0e6>
{
GeneralSettingsScreenController *const __this;
std::vector<PackInstanceId> modelManagerIdentities;
};
# GeneralSettingsScreenController::_setGlobalStack::__l5::<lambda_486d2a4c42f76f99cb73ce04fc304aea>
struct __cppobj __declspec(align(8)) GeneralSettingsScreenController::_setGlobalStack::__l5::<lambda_486d2a4c42f76f99cb73ce04fc304aea>
{
const std::vector<PackInstanceId> modelManagerIdentities;
bool anyVersion;
bool saveStack;
};
# GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_7dbe0ebc5b38b8562e98f21caca472a4>
struct __cppobj GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_7dbe0ebc5b38b8562e98f21caca472a4>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_f56e393cac229c09a7f9b7fb1ea2a5e4>
struct __cppobj GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_f56e393cac229c09a7f9b7fb1ea2a5e4>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_23bde0fc4d6e2aab824af573f72c4766>
struct __cppobj GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_23bde0fc4d6e2aab824af573f72c4766>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_26f18ea40620a8682d1515156b65e9db>
struct __cppobj GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_26f18ea40620a8682d1515156b65e9db>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_4a217940a79b4db557455c724ea3aeaa>
struct __cppobj GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_4a217940a79b4db557455c724ea3aeaa>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_68afee1cf3821dad92dd03b031ab59d9>
struct __cppobj GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_68afee1cf3821dad92dd03b031ab59d9>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_2b55e5c688479054e9ceab62c2b796d9>
struct __cppobj GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_2b55e5c688479054e9ceab62c2b796d9>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_2b55e5c688479054e9ceab62c2b796d9>::()::__l2::<lambda_4538fb2e55c37fe28a9ca64f9eb3e073>
struct __cppobj GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_2b55e5c688479054e9ceab62c2b796d9>::()::__l2::<lambda_4538fb2e55c37fe28a9ca64f9eb3e073>
{
std::weak_ptr<GeneralSettingsScreenController> weakThis;
};
# GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_451047ea0615367c522ed11049a42f63>
struct __cppobj GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_451047ea0615367c522ed11049a42f63>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_8bb74f70f38d19cb3d8b6e8ab67b0794>
struct __cppobj GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_8bb74f70f38d19cb3d8b6e8ab67b0794>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_15d029b7158ead18d18c5de556b5f813>
struct __cppobj GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_15d029b7158ead18d18c5de556b5f813>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_ccb05b24b895259988cdebbb99978176>
struct __cppobj GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_ccb05b24b895259988cdebbb99978176>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_e436223cb51fd56e52d064141b269f29>
struct __cppobj GeneralSettingsScreenController::_registerEventHandlers::__l2::<lambda_e436223cb51fd56e52d064141b269f29>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEditBoxCallbacksLegacy::__l2::<lambda_26dea17c1907d0566d5d9801314f308c>
struct __cppobj GeneralSettingsScreenController::_registerEditBoxCallbacksLegacy::__l2::<lambda_26dea17c1907d0566d5d9801314f308c>
{
Option *nameOption;
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEditBoxCallbacksLegacy::__l2::<lambda_18903d47233c3b06b541ff4fee88168f>
struct __cppobj GeneralSettingsScreenController::_registerEditBoxCallbacksLegacy::__l2::<lambda_18903d47233c3b06b541ff4fee88168f>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEditBoxCallbacksLegacy::__l2::<lambda_e66dcb1efd362742cd34e1916f1e6ad5>
struct __cppobj GeneralSettingsScreenController::_registerEditBoxCallbacksLegacy::__l2::<lambda_e66dcb1efd362742cd34e1916f1e6ad5>
{
Option *nameOption;
};
# GeneralSettingsScreenController::_registerEditBoxCallbacksLegacy::__l2::<lambda_d1c2fc4cbb1893bae523d499d5d9e225>
struct __cppobj GeneralSettingsScreenController::_registerEditBoxCallbacksLegacy::__l2::<lambda_d1c2fc4cbb1893bae523d499d5d9e225>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEditBoxCallbacksLegacy::__l2::<lambda_fc09532b3b170686a4e6212257f03554>
struct __cppobj GeneralSettingsScreenController::_registerEditBoxCallbacksLegacy::__l2::<lambda_fc09532b3b170686a4e6212257f03554>
{
Option *nameOption;
};
# GeneralSettingsScreenController::_registerEditBoxCallbacksPlayFab::__l2::<lambda_8acd04d2e1fbea05d68848754b5d474d>
struct __cppobj GeneralSettingsScreenController::_registerEditBoxCallbacksPlayFab::__l2::<lambda_8acd04d2e1fbea05d68848754b5d474d>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEditBoxCallbacksPlayFab::__l2::<lambda_9488670c798ae44bd0f0e9c54772f6f5>
struct __cppobj GeneralSettingsScreenController::_registerEditBoxCallbacksPlayFab::__l2::<lambda_9488670c798ae44bd0f0e9c54772f6f5>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEditBoxCallbacksPlayFab::__l2::<lambda_81edc17e43cd964e15fccf24e226595c>
struct __cppobj GeneralSettingsScreenController::_registerEditBoxCallbacksPlayFab::__l2::<lambda_81edc17e43cd964e15fccf24e226595c>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEditBoxCallbacksPlayFab::__l2::<lambda_4de5652b561123caed60c62dd7003e6e>
struct __cppobj GeneralSettingsScreenController::_registerEditBoxCallbacksPlayFab::__l2::<lambda_4de5652b561123caed60c62dd7003e6e>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerEditBoxCallbacksPlayFab::__l2::<lambda_c1bff72d410cc1c61ca0e0baf776ce00>
struct __cppobj GeneralSettingsScreenController::_registerEditBoxCallbacksPlayFab::__l2::<lambda_c1bff72d410cc1c61ca0e0baf776ce00>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_85e3c213d877e8de2ed457628a956f90>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_85e3c213d877e8de2ed457628a956f90>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_6b068617df3c8fd198aee4b941df8162>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_6b068617df3c8fd198aee4b941df8162>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_6a37024b0eb6d403aad788e368a0bc0d>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_6a37024b0eb6d403aad788e368a0bc0d>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_05155037d9fc3c7c262815cc38b0e055>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_05155037d9fc3c7c262815cc38b0e055>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_a72bc9c288786b46ada9dfc88fdfd1e4>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_a72bc9c288786b46ada9dfc88fdfd1e4>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_5447946ab5e1f22a66142355d584aa83>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_5447946ab5e1f22a66142355d584aa83>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_67cf9393ffa970a19496f8cceb36ba20>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_67cf9393ffa970a19496f8cceb36ba20>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_39401df7bc880d46575d17ae8037b1d7>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_39401df7bc880d46575d17ae8037b1d7>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_d64371d4cf569d9505a87fef4c55a535>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_d64371d4cf569d9505a87fef4c55a535>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_76dcc320970c1b91b4a14bd0e448ef9a>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_76dcc320970c1b91b4a14bd0e448ef9a>
{
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_f7451c3507bf743c11c54fd47d1b34a3>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_f7451c3507bf743c11c54fd47d1b34a3>
{
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_aca96a98e38eb59a4b8a6d1455deb2e1>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_aca96a98e38eb59a4b8a6d1455deb2e1>
{
Option *textBackgroundOpacityOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_f713f465a8d20885acad8f4197733658>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_f713f465a8d20885acad8f4197733658>
{
Option *textBackgroundOpacityOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_9b785234f3a049d091a1744f553a3733>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_9b785234f3a049d091a1744f553a3733>
{
Option *textBackgroundOpacityOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_17d5812b5cd1371b36884d49994fa507>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_17d5812b5cd1371b36884d49994fa507>
{
Option *textBackgroundOpacityOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_2c483c397dab7701342434a333c14b43>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_2c483c397dab7701342434a333c14b43>
{
Option *textBackgroundOpacityOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_da8668d25b743892e4049b28db222a8c>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_da8668d25b743892e4049b28db222a8c>
{
Option *interfaceOpacitySplitscreenOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_b38648f98506a229d02f8c75a5874ce2>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_b38648f98506a229d02f8c75a5874ce2>
{
Option *interfaceOpacitySplitscreenOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_2367b2f12f47a7cf0b476cd6bb86427a>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_2367b2f12f47a7cf0b476cd6bb86427a>
{
Option *interfaceOpacitySplitscreenOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_760e23450c2389bc04d53d22c3645085>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_760e23450c2389bc04d53d22c3645085>
{
Option *interfaceOpacitySplitscreenOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_3f6d9767cede3da3fc744ffe1d0ff519>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_3f6d9767cede3da3fc744ffe1d0ff519>
{
Option *interfaceOpacitySplitscreenOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_3bba6bfb7949e15868914264af82e4da>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_3bba6bfb7949e15868914264af82e4da>
{
Option *interfaceOpacityOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_db458ce0d1605d0384770e5c1b58420c>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_db458ce0d1605d0384770e5c1b58420c>
{
Option *interfaceOpacityOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_1175bb704a7842dd09f22582710ad925>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_1175bb704a7842dd09f22582710ad925>
{
Option *interfaceOpacityOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_6c288a4cb2b1f58331466cd68d580a3f>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_6c288a4cb2b1f58331466cd68d580a3f>
{
Option *interfaceOpacityOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_3b6a18900af1b41b6ee4817e9cb447c2>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_3b6a18900af1b41b6ee4817e9cb447c2>
{
Option *interfaceOpacityOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_9718b42e1adc7e7331515a60caba2992>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_9718b42e1adc7e7331515a60caba2992>
{
Option *smoothLightingOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_3b7d770f3c21a567e403602c76771e10>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_3b7d770f3c21a567e403602c76771e10>
{
Option *smoothLightingOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_79c3e444a991ba1af5a47d8df553ea57>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_79c3e444a991ba1af5a47d8df553ea57>
{
Option *smoothLightingOption;
Option *rayTracingOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_6fa6b3e9c008442325ccb490b210ce17>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_6fa6b3e9c008442325ccb490b210ce17>
{
Option *upscalingOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_d10210c080f98126228b3fcb6027c629>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_d10210c080f98126228b3fcb6027c629>
{
Option *upscalingOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_5feb92b4cefc212108b5b0a3bf22f977>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_5feb92b4cefc212108b5b0a3bf22f977>
{
Option *upscalingOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_ff4977fae0e0d362d30e15abaa96394d>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_ff4977fae0e0d362d30e15abaa96394d>
{
GeneralSettingsScreenController *const __this;
Option *rayTracingOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_d971eab6082d70a7a6a5d641c1db6343>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_d971eab6082d70a7a6a5d641c1db6343>
{
Option *rayTracingOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_bd978e96379ec6e15ecf1c30ae2095e6>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_bd978e96379ec6e15ecf1c30ae2095e6>
{
Option *rayTracingOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_3de35fea6549d14308cea0624a5cb149>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_3de35fea6549d14308cea0624a5cb149>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_ba0e8f359ca323ac28363dd8daf8a477>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_ba0e8f359ca323ac28363dd8daf8a477>
{
Option *fancyBubbles;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_2d3001db54b02cde80cd0e575c0c3d65>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_2d3001db54b02cde80cd0e575c0c3d65>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_f10951684c60cfd300e6c1a5151d97a8>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_f10951684c60cfd300e6c1a5151d97a8>
{
Option *cloudOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_512a053ada70417ce96db121d697e4d6>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_512a053ada70417ce96db121d697e4d6>
{
Option *cloudOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_7e33798e7b9e6a7fccdddd29c82ffc61>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_7e33798e7b9e6a7fccdddd29c82ffc61>
{
Option *cloudOption;
Option *fancySkiesOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_b8de5d2ce75d202a961854d990e6aa5b>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_b8de5d2ce75d202a961854d990e6aa5b>
{
GeneralSettingsScreenController *const __this;
Option *textureHotReloaderOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_3d820602528804405f3873882173becb>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_3d820602528804405f3873882173becb>
{
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_509fbf47531da9b0b317092343850c91>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_509fbf47531da9b0b317092343850c91>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_68c219ae05286fbba032106d2bb3707f>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_68c219ae05286fbba032106d2bb3707f>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_290f616e5ee8e5c2ef040d38a7f32bf5>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_290f616e5ee8e5c2ef040d38a7f32bf5>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_a765e72e1f23d69c48b03c2a93576b53>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_a765e72e1f23d69c48b03c2a93576b53>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_59659ea40bb189947348eafac32b2efb>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_59659ea40bb189947348eafac32b2efb>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_0a67311a8b48b6abdcf5d24cf8a14f7a>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_0a67311a8b48b6abdcf5d24cf8a14f7a>
{
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_2a70dab88ae07abaf012b91ce0e9fb4e>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_2a70dab88ae07abaf012b91ce0e9fb4e>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_be34d433288df7528ed8da051d249ab6>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_be34d433288df7528ed8da051d249ab6>
{
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_bbfb5a19f45e0cce45027c638cb0bf48>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_bbfb5a19f45e0cce45027c638cb0bf48>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_ffed3988c47ba09ecea43c20b517e03a>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_ffed3988c47ba09ecea43c20b517e03a>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_2f7fb69f2c8f0fb0baee690c64680b3e>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_2f7fb69f2c8f0fb0baee690c64680b3e>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_ba5f43ea9e8519080825bd76ad2a151c>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_ba5f43ea9e8519080825bd76ad2a151c>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l14::<lambda_4f16f8dc066b7ca448143de25a0d4fbd>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l14::<lambda_4f16f8dc066b7ca448143de25a0d4fbd>
{
Option *rayTracingOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_0ea63192afd189ca0c6cf13d5f585841>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_0ea63192afd189ca0c6cf13d5f585841>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_fc2d72e0447140b9de1f067cec21c9cb>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_fc2d72e0447140b9de1f067cec21c9cb>
{
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_3e7a3d27d14520bb67c9ef85c88f7434>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_3e7a3d27d14520bb67c9ef85c88f7434>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_710ee40c904f146247a20186bb0aca60>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_710ee40c904f146247a20186bb0aca60>
{
Option *primeFovOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_e9e472dfdb709c650b689606659e253b>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_e9e472dfdb709c650b689606659e253b>
{
Option *primeFovOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_b777949437eff6702b8dc1e306de3ccb>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_b777949437eff6702b8dc1e306de3ccb>
{
Option *primeFovOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_418dbaef90656bf0c3255241d72dee7b>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_418dbaef90656bf0c3255241d72dee7b>
{
Option *primeFovOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_2c75ecbcaf6953569afd8b3faf2e830a>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_2c75ecbcaf6953569afd8b3faf2e830a>
{
Option *primeFovOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_a0ff7abeac688138056df821ded28447>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_a0ff7abeac688138056df821ded28447>
{
GeneralSettingsScreenController *const __this;
Option *primeFovOption;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_79edb145081bde14e6cada42167889ac>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_79edb145081bde14e6cada42167889ac>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_acb943e0bd8c4ea4c166051b5e9d017c>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_acb943e0bd8c4ea4c166051b5e9d017c>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_f3213293b3d02f6e3380e27b82320763>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_f3213293b3d02f6e3380e27b82320763>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_1ec5cc74ebf99a976fe769113e2d86d4>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_1ec5cc74ebf99a976fe769113e2d86d4>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_44879c87172bcfa2dd6940d06f10c37a>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_44879c87172bcfa2dd6940d06f10c37a>
{
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_1a09b66746ab0a3fc42f5bc52da23c9b>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_1a09b66746ab0a3fc42f5bc52da23c9b>
{
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_1aee00d0d578831c97e043d291fe32f3>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_1aee00d0d578831c97e043d291fe32f3>
{
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_90e1a2a2aed07bc9594cff42d57e19ee>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_90e1a2a2aed07bc9594cff42d57e19ee>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_d75d0f11eaefb6874c09e00f8d04364d>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_d75d0f11eaefb6874c09e00f8d04364d>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_e6568cf6d4a5008daaad2a3ff4df68ff>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_e6568cf6d4a5008daaad2a3ff4df68ff>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_4292a584eda9e1b274da5d69267c4d19>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_4292a584eda9e1b274da5d69267c4d19>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_4292a584eda9e1b274da5d69267c4d19>::()::__l2::<lambda_1fdbc1cdd9fafe0db41f605b98940373>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_4292a584eda9e1b274da5d69267c4d19>::()::__l2::<lambda_1fdbc1cdd9fafe0db41f605b98940373>
{
std::string resetGroupTag;
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_99559b7545ac6f26ae99cd186fafd46e>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_99559b7545ac6f26ae99cd186fafd46e>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_1c0b22f6bf0ed1f57c5a368e80fdd9ee>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_1c0b22f6bf0ed1f57c5a368e80fdd9ee>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_1c0b22f6bf0ed1f57c5a368e80fdd9ee>::()::__l2::<lambda_868d0c102ea85af4b4a8ef6c5324d739>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_1c0b22f6bf0ed1f57c5a368e80fdd9ee>::()::__l2::<lambda_868d0c102ea85af4b4a8ef6c5324d739>
{
std::weak_ptr<GeneralSettingsScreenController> weakThis;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_36eab77f1e93bb925db0220bf5c1b64c>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_36eab77f1e93bb925db0220bf5c1b64c>
{
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_7b16c97a9d20775d1a496fa9720e7d9d>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_7b16c97a9d20775d1a496fa9720e7d9d>
{
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_945d4b29053537859b4c0a640fabddad>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_945d4b29053537859b4c0a640fabddad>
{
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l10::<lambda_ccf731862b40569e5b4aeb4b07e8e2e1>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l10::<lambda_ccf731862b40569e5b4aeb4b07e8e2e1>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l10::<lambda_adc70ac2950b21a3b04958c1789c0279>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l10::<lambda_adc70ac2950b21a3b04958c1789c0279>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_7eaf61fe58d7404413bd99d2aa0362b1>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_7eaf61fe58d7404413bd99d2aa0362b1>
{
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_7dd8ebc768c13a53c85c43b7b78a8682>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_7dd8ebc768c13a53c85c43b7b78a8682>
{
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_1e5944f6022985e1f352de0156dfe7f3>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_1e5944f6022985e1f352de0156dfe7f3>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_7e16fa7604de848f0965289fce1a95a8>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_7e16fa7604de848f0965289fce1a95a8>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_6c21f98004cb1eb4d97bf04e15a4e93f>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_6c21f98004cb1eb4d97bf04e15a4e93f>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_2917c565c74ceb2227b1fad3f7b99905>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_2917c565c74ceb2227b1fad3f7b99905>
{
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_5c46500abe436a25bb021248b23de133>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_5c46500abe436a25bb021248b23de133>
{
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_2ee64da9d502734069ae9ad14dae324b>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_2ee64da9d502734069ae9ad14dae324b>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_ef5feac0ac4ef09e8e494c29136d735f>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_ef5feac0ac4ef09e8e494c29136d735f>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_8cff55b6bc6327f2322ef8a2fcf1c69a>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_8cff55b6bc6327f2322ef8a2fcf1c69a>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_53603fc23b36fd94e03e60dca2aa2fb6>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_53603fc23b36fd94e03e60dca2aa2fb6>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_0c319efb96758e44ba532300eccda346>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_0c319efb96758e44ba532300eccda346>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_eb20d9ee1af586f42cbbfed67f2f15ba>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_eb20d9ee1af586f42cbbfed67f2f15ba>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_8540bbcc5b7f0a35831384ec434d7e65>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_8540bbcc5b7f0a35831384ec434d7e65>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_a54d885870a4936102f0ecb32a948bb6>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_a54d885870a4936102f0ecb32a948bb6>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_0277457ba4bdaed49d8dab41624f6b42>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_0277457ba4bdaed49d8dab41624f6b42>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_763f2f4605a7877840a13d1081c8cd7c>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_763f2f4605a7877840a13d1081c8cd7c>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_29c05672899dfe73c9fbf1d93ce60891>
struct __cppobj GeneralSettingsScreenController::_registerControllerCallbacks::__l2::<lambda_29c05672899dfe73c9fbf1d93ce60891>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::{ctor}::__l2::<lambda_d21f3266c96cf6363dbd96c80f2d866e>
struct __cppobj GeneralSettingsScreenController::{ctor}::__l2::<lambda_d21f3266c96cf6363dbd96c80f2d866e>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::{ctor}::__l2::<lambda_02c84020cea5e130393faf4a07a66dad>
struct __cppobj GeneralSettingsScreenController::{ctor}::__l2::<lambda_02c84020cea5e130393faf4a07a66dad>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::{ctor}::__l2::<lambda_2f1384c895585897340a8656ca7c6f0f>
struct __cppobj GeneralSettingsScreenController::{ctor}::__l2::<lambda_2f1384c895585897340a8656ca7c6f0f>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::{ctor}::__l2::<lambda_d996b4866699dc38cc51b64f96988544>
struct __cppobj GeneralSettingsScreenController::{ctor}::__l2::<lambda_d996b4866699dc38cc51b64f96988544>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::{ctor}::__l2::<lambda_abaa6967f791710918e5cc28b7a6f3a0>
struct __cppobj GeneralSettingsScreenController::{ctor}::__l2::<lambda_abaa6967f791710918e5cc28b7a6f3a0>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::{ctor}::__l30::<lambda_1cfb91ff6485e39317d6d3b8323c9250>
struct __cppobj GeneralSettingsScreenController::{ctor}::__l30::<lambda_1cfb91ff6485e39317d6d3b8323c9250>
{
GeneralSettingsScreenController *const __this;
};
# GeneralSettingsScreenController::{ctor}::__l2::<lambda_aa7d27e589872d3cebdd6d8090e3c1d5>
struct __cppobj GeneralSettingsScreenController::{ctor}::__l2::<lambda_aa7d27e589872d3cebdd6d8090e3c1d5>
{
};
# GamepadDisconnectScreenController::{ctor}::__l2::<lambda_4b6cdc10162a796b28bbec52abcc9c45>
struct __cppobj GamepadDisconnectScreenController::{ctor}::__l2::<lambda_4b6cdc10162a796b28bbec52abcc9c45>
{
GamepadDisconnectScreenController *const __this;
};
# GiftPromoLocIDs
struct __cppobj GiftPromoLocIDs
{
std::string title;
std::string description;
std::string claimed;
std::string unclaimed;
};
# GenericPlatformMultiplayerRestrictions
struct __cppobj GenericPlatformMultiplayerRestrictions : PlatformMultiplayerRestrictions
{
};
# GenericPlatformMultiplayerRestrictions_vtbl
struct /*VFT*/ GenericPlatformMultiplayerRestrictions_vtbl
{
void (__fastcall *~PlatformMultiplayerRestrictions)(PlatformMultiplayerRestrictions *this);
bool (__fastcall *platformRestrictsMultiplayer)(PlatformMultiplayerRestrictions *this);
void (__fastcall *displayPlatformRestrictsMultiplayerModal)(PlatformMultiplayerRestrictions *this, std::function<void __cdecl(void)>);
void (__fastcall *displayPlatformRestrictsUserGeneratedContentModal)(PlatformMultiplayerRestrictions *this, std::function<void __cdecl(void)> *);
void (__fastcall *displayPlatformRestrictsChatModal)(PlatformMultiplayerRestrictions *this, std::function<void __cdecl(void)> *);
};
# GenericPlatformUpsellDialog
struct __cppobj GenericPlatformUpsellDialog : PlatformUpsellDialog
{
};
# GenericPlatformUpsellDialog_vtbl
struct /*VFT*/ GenericPlatformUpsellDialog_vtbl
{
void (__fastcall *~PlatformUpsellDialog)(PlatformUpsellDialog *this);
void (__fastcall *show)(PlatformUpsellDialog *this, const std::shared_ptr<Social::User>, std::function<void __cdecl(bool)>);
};
# glm::detail::compute_normalize<float,0,glm::tvec2,0>
struct __cppobj glm::detail::compute_normalize<float,0,glm::tvec2,0>
{
};
# glm::detail::compute_determinant<glm::tmat4x4,float,0,0>
struct __cppobj glm::detail::compute_determinant<glm::tmat4x4,float,0,0>
{
};
# GameServer_vtbl
struct /*VFT*/ GameServer_vtbl
{
void (__fastcall *~GameServer)(GameServer *this);
};
# GameControllerMapper::TriggerState
struct GameControllerMapper::TriggerState
{
unsigned int id;
ButtonState currentState;
float triggerThreshold;
};
# GameControllerMapper::DirectionAttributes
struct __declspec(align(4)) GameControllerMapper::DirectionAttributes
{
DirectionId id;
int xAxis;
int yAxis;
bool raiseTurnEvents;
};
# GameControllerMapper
struct __cppobj GameControllerMapper : InputDeviceMapper
{
long double mLastTime;
std::vector<GameControllerMapper::GamepadStickTurnData> mStickTurnData;
std::unordered_map<int,GameControllerMapper::GameControllerMappingData> mPerIdMappings;
};
# GameControllerMapper_vtbl
struct /*VFT*/ GameControllerMapper_vtbl
{
void (__fastcall *~InputDeviceMapper)(InputDeviceMapper *this);
void (__fastcall *setMapping)(InputDeviceMapper *this, InputEventQueue *, const BindingFactory *, const InputMapping *, int);
void (__fastcall *clearMapping)(InputDeviceMapper *this, int);
void (__fastcall *clearInputDeviceQueue)(InputDeviceMapper *this);
void (__fastcall *clearInputDeviceQueueForFrame)(InputDeviceMapper *this);
void (__fastcall *hardResetInputDeviceQueue)(InputDeviceMapper *this);
bool (__fastcall *tick)(InputDeviceMapper *this, InputEventQueue *, ControllerIDtoClientMap *);
InputMode (__fastcall *getInputMode)(InputDeviceMapper *this);
void (__fastcall *getCursorPos)(InputDeviceMapper *this, float *, float *);
void (__fastcall *render)(InputDeviceMapper *this, InputRenderContext *);
void (__fastcall *setWindowSize)(InputDeviceMapper *this, int, int);
void (__fastcall *setBindingMode)(InputDeviceMapper *this, InputBindingMode, int);
InputBindingMode (__fastcall *getBindingMode)(InputDeviceMapper *this, int);
void (__fastcall *changeControllerId)(InputDeviceMapper *this, int, int);
std::vector<std::weak_ptr<IGameController>> *(__fastcall *_getGameControllers)(GameControllerMapper *this, std::vector<std::weak_ptr<IGameController>> *result);
const GameControllerInputMapping *(__fastcall *getGameControllerMapping)(GameControllerMapper *this, const InputMapping *);
};
# GazeGestureVoiceMapper
struct __cppobj GazeGestureVoiceMapper : InputDeviceMapper
{
unsigned int mPointerPressedButtonId;
unsigned int mMenuSelectButtonId;
unsigned int mDictationEventButtonId;
int mPrimaryGameControllerId;
};
# GazeGestureVoiceMapper_vtbl
struct /*VFT*/ GazeGestureVoiceMapper_vtbl
{
void (__fastcall *~InputDeviceMapper)(InputDeviceMapper *this);
void (__fastcall *setMapping)(InputDeviceMapper *this, InputEventQueue *, const BindingFactory *, const InputMapping *, int);
void (__fastcall *clearMapping)(InputDeviceMapper *this, int);
void (__fastcall *clearInputDeviceQueue)(InputDeviceMapper *this);
void (__fastcall *clearInputDeviceQueueForFrame)(InputDeviceMapper *this);
void (__fastcall *hardResetInputDeviceQueue)(InputDeviceMapper *this);
bool (__fastcall *tick)(InputDeviceMapper *this, InputEventQueue *, ControllerIDtoClientMap *);
InputMode (__fastcall *getInputMode)(InputDeviceMapper *this);
void (__fastcall *getCursorPos)(InputDeviceMapper *this, float *, float *);
void (__fastcall *render)(InputDeviceMapper *this, InputRenderContext *);
void (__fastcall *setWindowSize)(InputDeviceMapper *this, int, int);
void (__fastcall *setBindingMode)(InputDeviceMapper *this, InputBindingMode, int);
InputBindingMode (__fastcall *getBindingMode)(InputDeviceMapper *this, int);
void (__fastcall *changeControllerId)(InputDeviceMapper *this, int, int);
};
# GamePadMapper
struct __cppobj GamePadMapper : GameControllerMapper
{
};
# GamePadMapper_vtbl
struct /*VFT*/ GamePadMapper_vtbl
{
void (__fastcall *~InputDeviceMapper)(InputDeviceMapper *this);
void (__fastcall *setMapping)(InputDeviceMapper *this, InputEventQueue *, const BindingFactory *, const InputMapping *, int);
void (__fastcall *clearMapping)(InputDeviceMapper *this, int);
void (__fastcall *clearInputDeviceQueue)(InputDeviceMapper *this);
void (__fastcall *clearInputDeviceQueueForFrame)(InputDeviceMapper *this);
void (__fastcall *hardResetInputDeviceQueue)(InputDeviceMapper *this);
bool (__fastcall *tick)(InputDeviceMapper *this, InputEventQueue *, ControllerIDtoClientMap *);
InputMode (__fastcall *getInputMode)(InputDeviceMapper *this);
void (__fastcall *getCursorPos)(InputDeviceMapper *this, float *, float *);
void (__fastcall *render)(InputDeviceMapper *this, InputRenderContext *);
void (__fastcall *setWindowSize)(InputDeviceMapper *this, int, int);
void (__fastcall *setBindingMode)(InputDeviceMapper *this, InputBindingMode, int);
InputBindingMode (__fastcall *getBindingMode)(InputDeviceMapper *this, int);
void (__fastcall *changeControllerId)(InputDeviceMapper *this, int, int);
std::vector<std::weak_ptr<IGameController>> *(__fastcall *_getGameControllers)(GameControllerMapper *this, std::vector<std::weak_ptr<IGameController>> *result);
const GameControllerInputMapping *(__fastcall *getGameControllerMapping)(GameControllerMapper *this, const InputMapping *);
};
# GeometryGroup::_loadModelsAsync::__l2::<lambda_ad86789f0e858ab44c5ce87d7d4b8f93>
struct __cppobj GeometryGroup::_loadModelsAsync::__l2::<lambda_ad86789f0e858ab44c5ce87d7d4b8f93>
{
GeometryGroup *const __this;
std::shared_ptr<GeometryInheritanceTree> inheritance;
std::function<void __cdecl(GeometryGroup &,std::string const &,ModelParent const &)> loadModelFunction;
};
# GeometryGroup::loadGeometriesAsync::__l2::<lambda_dc702485f766a53d6093827c408e76c0>::()::__l7::<lambda_a96d96bc6b381f557279f6ff3a82af7c>
struct __cppobj GeometryGroup::loadGeometriesAsync::__l2::<lambda_dc702485f766a53d6093827c408e76c0>::()::__l7::<lambda_a96d96bc6b381f557279f6ff3a82af7c>
{
std::shared_ptr<Bedrock::Threading::AsyncDeferredResultT<void> > allTreesLoaded;
};
# GeometryGroup::loadGeometriesAsync::__l2::<lambda_dc702485f766a53d6093827c408e76c0>::()::__l4::<lambda_df1fb1247c02491ca14ca3838db4c6b3>
struct __cppobj GeometryGroup::loadGeometriesAsync::__l2::<lambda_dc702485f766a53d6093827c408e76c0>::()::__l4::<lambda_df1fb1247c02491ca14ca3838db4c6b3>
{
std::reverse_iterator<std::_Vector_iterator<std::_Vector_val<std::_Simple_types<PackInstance> > > > *rit;
const std::shared_ptr<GeometryInheritanceTree> *inheritance;
const std::function<void __cdecl(Json::Value &)> *postLoadFixup;
ResourceLoadManager *resourceLoadManager;
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *lastTask;
};
# GeometryGroup::loadGeometriesAsync::__l2::<lambda_dc702485f766a53d6093827c408e76c0>::()::__l4::<lambda_bddabd69558e514a4bfb627a747ff667>
struct __cppobj GeometryGroup::loadGeometriesAsync::__l2::<lambda_dc702485f766a53d6093827c408e76c0>::()::__l4::<lambda_bddabd69558e514a4bfb627a747ff667>
{
GeometryGroup::loadGeometriesAsync::__l2::<lambda_dc702485f766a53d6093827c408e76c0>::()::__l4::<lambda_df1fb1247c02491ca14ca3838db4c6b3> *buildInheritanceTree;
};
# GeometryGroup::loadGeometriesAsync::__l2::<lambda_dc702485f766a53d6093827c408e76c0>::()::__l4::<lambda_cc7a6660ea8906e5852e5cceccee4e66>
struct __cppobj GeometryGroup::loadGeometriesAsync::__l2::<lambda_dc702485f766a53d6093827c408e76c0>::()::__l4::<lambda_cc7a6660ea8906e5852e5cceccee4e66>
{
GeometryGroup::loadGeometriesAsync::__l2::<lambda_dc702485f766a53d6093827c408e76c0>::()::__l4::<lambda_df1fb1247c02491ca14ca3838db4c6b3> *buildInheritanceTree;
};
# GeometryGroup::loadGeometriesAsync::__l2::<lambda_dc702485f766a53d6093827c408e76c0>::()::__l4::<lambda_df1fb1247c02491ca14ca3838db4c6b3>::()::__l2::<lambda_47439bac35702fdd0781327729bea8c5>
struct __cppobj GeometryGroup::loadGeometriesAsync::__l2::<lambda_dc702485f766a53d6093827c408e76c0>::()::__l4::<lambda_df1fb1247c02491ca14ca3838db4c6b3>::()::__l2::<lambda_47439bac35702fdd0781327729bea8c5>
{
};
# GeometryGroup::addGeometries::__l5::<lambda_d1e781d8425c4095739e674442407f17>
struct __cppobj GeometryGroup::addGeometries::__l5::<lambda_d1e781d8425c4095739e674442407f17>
{
std::shared_ptr<GeometryInheritanceTree> inheritance;
std::string gs;
};
# GeometryGroup::_buildGeometryFileSchema_v1_8::__l2::<lambda_b1c74fc64238af4a05a0d12e6c0d1e34>
struct __cppobj GeometryGroup::_buildGeometryFileSchema_v1_8::__l2::<lambda_b1c74fc64238af4a05a0d12e6c0d1e34>
{
};
# GeometryGroup::_buildGeometryFileSchema_pre_v1_8::__l2::<lambda_5f5d9379159cf865e9f7ed5dd46adc9e>
struct __cppobj GeometryGroup::_buildGeometryFileSchema_pre_v1_8::__l2::<lambda_5f5d9379159cf865e9f7ed5dd46adc9e>
{
};
# GeometryGroup::_buildGeometryFileSchema_v1_16::__l2::<lambda_e911008a3fbab95447a5e990fc4d13a6>
struct __cppobj GeometryGroup::_buildGeometryFileSchema_v1_16::__l2::<lambda_e911008a3fbab95447a5e990fc4d13a6>
{
};
# GeometryGroup::_buildGeometryFileSchema_v1_14::__l2::<lambda_4fa752bf8dec3d38971e5833db55df11>
struct __cppobj GeometryGroup::_buildGeometryFileSchema_v1_14::__l2::<lambda_4fa752bf8dec3d38971e5833db55df11>
{
};
# GeometryGroup::_buildGeometryFileSchema_v1_12::__l2::<lambda_3611d3b7f6da78ef9c66988a45d5c291>
struct __cppobj GeometryGroup::_buildGeometryFileSchema_v1_12::__l2::<lambda_3611d3b7f6da78ef9c66988a45d5c291>
{
};
# GeometryGroup::_loadModelsAsync::__l5::<lambda_c45606d7c3a8134a8270bb7a89e953eb>
struct __cppobj GeometryGroup::_loadModelsAsync::__l5::<lambda_c45606d7c3a8134a8270bb7a89e953eb>
{
std::function<void __cdecl(void)> mainThreadCallback;
};
# Guardian
struct __cppobj Guardian : Monster
{
std::string ATTACK_SOUND;
float ELDER_SIZE_SCALE;
RandomStrollGoal *randomStrollGoal;
int FLAG_MOVING;
int FLAG_ELDER;
Vec3 startPos;
float clientSideTailAnimation;
float clientSideTailAnimationO;
float clientSideTailAnimationSpeed;
float clientSideSpikesAnimation;
float clientSideSpikesAnimationO;
Mob *clientSideCachedAttackTarget;
int clientSideAttackTime;
bool clientSideTouchedGround;
ActorUniqueID mAttackTargetId;
bool mElderGhost;
unsigned __int64 mLaserLoop;
ActorUniqueID mEyeTarget;
};
# GuardianModel
struct __cppobj GuardianModel : Model
{
mce::MaterialPtr mDefaultMaterial;
ModelPart mHead;
ModelPart mEye;
ModelPart mTailPart0;
ModelPart mTailPart1;
ModelPart mTailPart2;
ModelPart mSpikeParts[12];
Vec3 mSpikePositions[12];
};
# GuardianModel_vtbl
struct /*VFT*/ GuardianModel_vtbl
{
void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
void (__fastcall *onLowMemory)(AppPlatformListener *this);
void (__fastcall *onAppPaused)(AppPlatformListener *this);
void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
void (__fastcall *onAppSuspended)(AppPlatformListener *this);
void (__fastcall *onAppResumed)(AppPlatformListener *this);
void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
void (__fastcall *onAppTerminated)(AppPlatformListener *this);
void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
void (__fastcall *onResizeBegin)(AppPlatformListener *this);
void (__fastcall *onResizeEnd)(AppPlatformListener *this);
void (__fastcall *onDeviceLost)(AppPlatformListener *this);
void (__fastcall *clear)(Model *this);
void (__fastcall *preDraw)(Model *this, ScreenContext *);
void (__fastcall *postDraw)(Model *this, ScreenContext *);
void (__fastcall *render)(Model *this, BaseActorRenderContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, BaseActorRenderContext *);
void (__fastcall *render)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, ScreenContext *);
void (__fastcall *setupAnim)(Model *this);
void (__fastcall *setupAnim)(Model *this, float, float, float, float, float, float);
void (__fastcall *prepareMobModel)(Model *this, Mob *, float, float, float);
Vec3 *(__fastcall *getLeashOffsetPosition)(Model *this, Vec3 *result, bool);
void (__fastcall *renderAniModel)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
void (__fastcall *renderMod)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *youngTransform)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
float (__fastcall *getHeightAdjustment)(Model *this);
AABB *(__fastcall *buildAABB)(Model *this, AABB *result);
void (__fastcall *setupAnim)(GuardianModel *this, Actor *, float, float, float, float, float, float);
};
# GameRelightingTestData
struct __cppobj __declspec(align(8)) GameRelightingTestData : Bedrock::EnableNonOwnerReferences
{
std::atomic<unsigned __int64> mNumberOfInFlightChunkOriginalRelights;
unsigned __int64 mNumberOfPendingServerRuntimeChunksToRelight;
unsigned __int64 mNumberOfPendingClientRuntimeChunksToRelight;
bool mPauseRuntimeRelighting;
};
# glm::detail::compute_findMSB_vec<int,0,glm::tvec1,32>
struct __cppobj glm::detail::compute_findMSB_vec<int,0,glm::tvec1,32>
{
};
# glm::detail::functor1<int,int,0,glm::tvec1>
struct __cppobj glm::detail::functor1<int,int,0,glm::tvec1>
{
};
# GeometryPiece
struct __cppobj GeometryPiece
{
Json::Value mValue;
SemVersion mFileVersion;
TextureUVCoordinateSet mPieceUV;
_BYTE mAnimationType[4];
bool mIsSkeleton;
std::string mDebugName;
};
# GuardianRenderer
struct __cppobj GuardianRenderer : MobRenderer
{
mce::TexturePtr mElderSkin;
mce::TexturePtr mBeamSkin;
mce::MaterialPtr mBeamMaterial;
std::unique_ptr<GuardianModel> mGhostModel;
};
# GuardianRenderer_vtbl
struct /*VFT*/ GuardianRenderer_vtbl
{
void (__fastcall *~ActorShaderManager)(ActorShaderManager *this);
mce::Color *(__fastcall *_getOverlayColor)(ActorShaderManager *this, mce::Color *result, Actor *, float);
void (__fastcall *render)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderDebug)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderEffects)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderTrading)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *, float);
void (__fastcall *renderFlame)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderLeash)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderWaterHole)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *addAdditionalRenderingIfNeeded)(ActorRenderer *this, mce::TextureGroup *);
void (__fastcall *renderWeaponEffect)(ActorRenderer *this, BaseActorRenderContext *, Actor *);
void (__fastcall *renderBindEffects)(ActorRenderer *this, BaseActorRenderContext *, Actor *);
AABB *(__fastcall *getRenderBounds)(ActorRenderer *this, AABB *result, const Actor *);
Vec3 *(__fastcall *getLeashOffset)(ActorRenderer *this, Vec3 *result, Actor *, float, float, float, bool, bool);
void (__fastcall *setIsOnScreen)(ActorRenderer *this, Actor *, const bool, float);
bool (__fastcall *shouldUpdateBonesAndEffectsIfOffScreen)(ActorRenderer *this, RenderParams *);
bool (__fastcall *shouldUpdateEffectsIfOffScreen)(ActorRenderer *this, RenderParams *);
void (__fastcall *_bindModelEffectRender)(ActorRenderer *this, BaseActorRenderContext *, Mob *);
void (__fastcall *prepareCarriedItem)(MobRenderer *this, Model *, Mob *, const ItemStack *);
void (__fastcall *setupPosition)(MobRenderer *this, const Actor *, const Vec3 *, Matrix *);
void (__fastcall *setupRotations)(MobRenderer *this, const Actor *, float, float, Matrix *, float);
float (__fastcall *getAttackAnim)(MobRenderer *this, Mob *, float);
float (__fastcall *getBob)(MobRenderer *this, Mob *, float);
float (__fastcall *getFlipDegrees)(MobRenderer *this, const Mob *);
void (__fastcall *setupScale)(MobRenderer *this, const Mob *, Matrix *, float);
void (__fastcall *renderModel)(MobRenderer *this, BaseActorRenderContext *, ActorRenderData *, Model *, const gsl::span<mce::ClientTexture const *,-1>, const unsigned __int64);
void (__fastcall *additionalRendering)(MobRenderer *this, BaseActorRenderContext *, Model *, Mob *, float, float, float, float, float, float);
void (__fastcall *renderLayers)(MobRenderer *this, BaseActorRenderContext *, Actor *, float, float, float, float, float);
void (__fastcall *drawLayers)(MobRenderer *this, ScreenContext *);
float (__fastcall *getSneakingHeightOffset)(MobRenderer *this);
float (__fastcall *getSwimmingHeightOffset)(MobRenderer *this);
MobRenderer::ArmorPrepareResult *(__fastcall *prepareArmor)(MobRenderer *this, MobRenderer::ArmorPrepareResult *result, ScreenContext *, BaseActorRenderContext *, Mob *, ArmorSlot, Model *, float);
};
# GrantXPSubcomponent
struct __cppobj GrantXPSubcomponent : OnHitSubcomponent
{
int mMinXPGranted;
int mMaxXPGranted;
};
# GrantXPSubcomponent_vtbl
struct /*VFT*/ GrantXPSubcomponent_vtbl
{
void (__fastcall *~OnHitSubcomponent)(OnHitSubcomponent *this);
void (__fastcall *readfromJSON)(OnHitSubcomponent *this, Json::Value *);
void (__fastcall *writetoJSON)(OnHitSubcomponent *this, Json::Value *);
void (__fastcall *doOnHitEffect)(OnHitSubcomponent *this, Actor *, ProjectileComponent *);
const char *(__fastcall *getName)(OnHitSubcomponent *this);
};
# glm::detail::compute_length<glm::tvec3,float,0,0>
struct __cppobj glm::detail::compute_length<glm::tvec3,float,0,0>
{
};
# glm::detail::compute_mix_scalar<float,float,0,glm::tvec3,0>
struct __cppobj glm::detail::compute_mix_scalar<float,float,0,glm::tvec3,0>
{
};
# glm::detail::compute_sign<int,0,glm::tvec1,0,0>
struct __cppobj glm::detail::compute_sign<int,0,glm::tvec1,0,0>
{
};
# GameRenderer::_extractFrame::__l2::<lambda_7b800e73f11ba95173c33127ae4d80bc>
struct __cppobj GameRenderer::_extractFrame::__l2::<lambda_7b800e73f11ba95173c33127ae4d80bc>
{
};
# GameRenderer::renderCurrentFrame::__l11::<lambda_316ec61db70aec121777e41ebae9f41c>
struct __cppobj GameRenderer::renderCurrentFrame::__l11::<lambda_316ec61db70aec121777e41ebae9f41c>
{
bool *renderGraphContainsPlayScreen;
GameRenderer *const __this;
};
# GameRenderer::renderCurrentFrame::__l11::<lambda_316ec61db70aec121777e41ebae9f41c>::()::__l5::<lambda_beb2d88144d2ab7d071a920b89695f97>
struct __cppobj GameRenderer::renderCurrentFrame::__l11::<lambda_316ec61db70aec121777e41ebae9f41c>::()::__l5::<lambda_beb2d88144d2ab7d071a920b89695f97>
{
IClientInstance *client;
bool *renderGraphContainsPlayScreen;
GameRenderer *const __this;
};
# glm::detail::compute_clamp_vector<int,0,glm::tvec2,0>
struct __cppobj glm::detail::compute_clamp_vector<int,0,glm::tvec2,0>
{
};
# glm::detail::compute_mix_scalar<float,float,0,glm::tvec4,0>
struct __cppobj glm::detail::compute_mix_scalar<float,float,0,glm::tvec4,0>
{
};
# glm::detail::compute_max_vector<int,0,glm::tvec2,0>
struct __cppobj glm::detail::compute_max_vector<int,0,glm::tvec2,0>
{
};
# glm::detail::compute_min_vector<int,0,glm::tvec2,0>
struct __cppobj glm::detail::compute_min_vector<int,0,glm::tvec2,0>
{
};
# glm::detail::functor2<int,0,glm::tvec2>
struct __cppobj glm::detail::functor2<int,0,glm::tvec2>
{
};
# GetRealmsPaymentServiceStatus
struct __cppobj GetRealmsPaymentServiceStatus : RequestHandler
{
const std::string mHost;
const std::string mRelyingParty;
std::function<void __cdecl(bool)> mCallback;
std::shared_ptr<bool> mIsStatusOk;
};
# GetRealmsPaymentServiceStatus_vtbl
struct /*VFT*/ GetRealmsPaymentServiceStatus_vtbl
{
void (__fastcall *~RequestHandler)(RequestHandler *this);
void (__fastcall *send)(RequestHandler *this);
void (__fastcall *sendCachedRequest)(RequestHandler *this);
bool (__fastcall *update)(RequestHandler *this);
bool (__fastcall *isDone)(RequestHandler *this);
void (__fastcall *onComplete)(RequestHandler *this);
bool (__fastcall *canSendRequest)(RequestHandler *this);
void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};
# GameSaveSystem::syncWorld::__l5::<lambda_ba37237390008dfc3af06f2d10e416a5>
struct __cppobj GameSaveSystem::syncWorld::__l5::<lambda_ba37237390008dfc3af06f2d10e416a5>
{
std::weak_ptr<SaveContainer> wptrWorldContainer;
};
# GameSaveSystem::monitorWorld::__l5::<lambda_f7aaf3dc6d271f4cdfe6f939ad56de57>
struct __cppobj GameSaveSystem::monitorWorld::__l5::<lambda_f7aaf3dc6d271f4cdfe6f939ad56de57>
{
GameSaveSystem *const __this;
std::string *levelId;
bool *isMonitoringWorld;
};
# GameControllerHandler_vtbl
struct /*VFT*/ GameControllerHandler_vtbl
{
void (__fastcall *~GameControllerHandler)(GameControllerHandler *this);
void (__fastcall *refresh)(GameControllerHandler *this, bool, bool);
void (__fastcall *refresh)(GameControllerHandler *this);
void (__fastcall *shutdown)(GameControllerHandler *this);
GameControllerErrorType (__fastcall *checkPlatformSpecificControllerError)(GameControllerHandler *this);
float (__fastcall *normalizeAxis)(GameControllerHandler *this, float, float);
void (__fastcall *normalizeAxes)(GameControllerHandler *this, float *, float *, float);
};
# GameControllerHandler_Windows_vtbl
struct /*VFT*/ GameControllerHandler_Windows_vtbl
{
void (__fastcall *~GameControllerHandler)(GameControllerHandler *this);
void (__fastcall *refresh)(GameControllerHandler *this, bool, bool);
void (__fastcall *refresh)(GameControllerHandler *this);
void (__fastcall *shutdown)(GameControllerHandler *this);
GameControllerErrorType (__fastcall *checkPlatformSpecificControllerError)(GameControllerHandler *this);
float (__fastcall *normalizeAxis)(GameControllerHandler *this, float, float);
void (__fastcall *normalizeAxes)(GameControllerHandler *this, float *, float *, float);
};
# glm::detail::compute_vec4_nequal<int,0,-1,32,0>
struct __cppobj glm::detail::compute_vec4_nequal<int,0,-1,32,0>
{
};
# glm::detail::is_int<float>
struct __cppobj glm::detail::is_int<float>
{
};
# glm::detail::compute_vec4_nequal<float,0,0,32,0>
struct __cppobj glm::detail::compute_vec4_nequal<float,0,0,32,0>
{
};
# glm::detail::compute_vec4_equal<float,0,0,32,0>
struct __cppobj glm::detail::compute_vec4_equal<float,0,0,32,0>
{
};
# GildedBlackstone
struct __cppobj GildedBlackstone : BlockLegacy
{
};
# GildedBlackstone_vtbl
struct /*VFT*/ GildedBlackstone_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# GameLightingChecker::CheckAreaForLightingResults
struct __cppobj __declspec(align(8)) GameLightingChecker::CheckAreaForLightingResults
{
std::vector<BlockPos> mErrorList;
unsigned __int64 mNumBlocksChecked;
bool mSuccess;
};
# GameMasterEntityServerCommandOrigin
struct __cppobj GameMasterEntityServerCommandOrigin : ActorServerCommandOrigin
{
};
# GameMasterEntityServerCommandOrigin_vtbl
struct /*VFT*/ GameMasterEntityServerCommandOrigin_vtbl
{
void (__fastcall *~CommandOrigin)(CommandOrigin *this);
const std::string *(__fastcall *getRequestId)(CommandOrigin *this);
std::string *(__fastcall *getName)(CommandOrigin *this, std::string *result);
BlockPos *(__fastcall *getBlockPosition)(CommandOrigin *this, BlockPos *result);
Vec3 *(__fastcall *getWorldPosition)(CommandOrigin *this, Vec3 *result);
Level *(__fastcall *getLevel)(CommandOrigin *this);
Dimension *(__fastcall *getDimension)(CommandOrigin *this);
Actor *(__fastcall *getEntity)(CommandOrigin *this);
CommandPermissionLevel (__fastcall *getPermissionsLevel)(CommandOrigin *this);
std::unique_ptr<CommandOrigin> *(__fastcall *clone)(CommandOrigin *this, std::unique_ptr<CommandOrigin> *result);
std::optional<BlockPos> *(__fastcall *getCursorHitBlockPos)(CommandOrigin *this, std::optional<BlockPos> *result);
std::optional<Vec3> *(__fastcall *getCursorHitPos)(CommandOrigin *this, std::optional<Vec3> *result);
bool (__fastcall *hasChatPerms)(CommandOrigin *this);
bool (__fastcall *hasTellPerms)(CommandOrigin *this);
bool (__fastcall *canUseAbility)(CommandOrigin *this, AbilitiesIndex);
bool (__fastcall *isWorldBuilder)(CommandOrigin *this);
bool (__fastcall *canUseCommandsWithoutCheatsEnabled)(CommandOrigin *this);
bool (__fastcall *isSelectorExpansionAllowed)(CommandOrigin *this);
const NetworkIdentifier *(__fastcall *getSourceId)(CommandOrigin *this);
unsigned __int8 (__fastcall *getSourceSubId)(CommandOrigin *this);
const CommandOrigin *(__fastcall *getOutputReceiver)(CommandOrigin *this);
CommandOriginType (__fastcall *getOriginType)(CommandOrigin *this);
CommandOriginData *(__fastcall *toCommandOriginData)(CommandOrigin *this, CommandOriginData *result);
const mce::UUID *(__fastcall *getUUID)(CommandOrigin *this);
void (__fastcall *handleCommandOutputCallback)(CommandOrigin *this, Json::Value *);
void (__fastcall *_setUUID)(CommandOrigin *this, const mce::UUID *);
};
# getAlgorithm::__l2::<lambda_df051ec572d0ca9607931632dcae6c76>
struct __cppobj getAlgorithm::__l2::<lambda_df051ec572d0ca9607931632dcae6c76>
{
const std::string *algorithm;
};
# getAlgorithm::__l2::<lambda_54f6018f10717073cad896b0fbeb9f59>
struct __cppobj getAlgorithm::__l2::<lambda_54f6018f10717073cad896b0fbeb9f59>
{
Crypto::Asymmetric::System keyType;
};
# GeneticsComponent::Gene
struct __cppobj GeneticsComponent::Gene
{
int mainAllele;
int hiddenAllele;
};
# GeneticVariant
struct __cppobj GeneticVariant
{
IntRange mainAllele;
IntRange hiddenAllele;
IntRange eitherAllele;
IntRange bothAllele;
DefinitionTrigger onBorn;
};
# GeneDefinition
struct __cppobj GeneDefinition
{
std::string mName;
IntRange mAlleleRange;
std::vector<GeneticVariant> mGeneticVariants;
};
# GeneticsDefinition
const struct __cppobj GeneticsDefinition
{
float mMutationRate;
std::vector<GeneDefinition> mGeneDefinitions;
};
# GeneticsComponent
struct __cppobj GeneticsComponent : IEntityComponent
{
std::vector<GeneticsComponent::Gene> mGenes;
const GeneticsDefinition *mGeneticsDescription;
Random *mRandom;
};
# GiveableDefinition
struct __cppobj GiveableDefinition
{
std::vector<GiveableTrigger> mTriggers;
};
# GiveableComponent
struct __cppobj GiveableComponent : IEntityComponent
{
std::vector<unsigned __int64> mCoolDownTimeStamps;
};
# GoalSelectorComponent
struct __cppobj GoalSelectorComponent : IEntityComponent
{
std::vector<std::pair<unsigned short,PrioritizedGoal>> mGoalMap;
};
# GroupSizeDefinition
struct __cppobj GroupSizeDefinition
{
float mRadius;
ActorFilterGroup mFilter;
};
# GrowsCropDefinition
struct __cppobj GrowsCropDefinition
{
int mCharges;
float mChance;
};
# GrowsCropComponent
struct __cppobj GrowsCropComponent : IEntityComponent
{
int mCharges;
BlockPos mTargetCrop;
BlockPos mLastGrownCrop;
};
# GenericMoveControl
struct __cppobj GenericMoveControl : MoveControl
{
};
# GenericMoveControl_vtbl
struct /*VFT*/ GenericMoveControl_vtbl
{
void (__fastcall *~Control)(Control *this);
void (__fastcall *initializeInternal)(MoveControl *this, Mob *, MoveControlDescription *);
void (__fastcall *tick)(MoveControl *this, MoveControlComponent *, Mob *);
void (__fastcall *setWantedPosition)(MoveControl *this, MoveControlComponent *, Mob *, const Vec3 *, float);
};
# GlideMoveControl
struct __cppobj __declspec(align(8)) GlideMoveControl : MoveControl
{
float mSpeed;
float mStartSpeed;
float mSpeedWhenTurning;
};
# GlideMoveControl_vtbl
struct /*VFT*/ GlideMoveControl_vtbl
{
void (__fastcall *~Control)(Control *this);
void (__fastcall *initializeInternal)(MoveControl *this, Mob *, MoveControlDescription *);
void (__fastcall *tick)(MoveControl *this, MoveControlComponent *, Mob *);
void (__fastcall *setWantedPosition)(MoveControl *this, MoveControlComponent *, Mob *, const Vec3 *, float);
};
# GenericPathNavigation
struct __cppobj GenericPathNavigation : PathNavigation
{
};
# GenericPathNavigation_vtbl
struct /*VFT*/ GenericPathNavigation_vtbl
{
void (__fastcall *~PathNavigation)(PathNavigation *this);
void (__fastcall *initializeInternal)(PathNavigation *this, Mob *, NavigationDescription *);
void (__fastcall *tick)(PathNavigation *this, NavigationComponent *, Mob *);
Vec3 *(__fastcall *getTempMobPos)(PathNavigation *this, Vec3 *result, const Mob *);
std::unique_ptr<Path> *(__fastcall *createPath)(PathNavigation *this, std::unique_ptr<Path> *result, NavigationComponent *, Mob *, Actor *);
std::unique_ptr<Path> *(__fastcall *createPath)(PathNavigation *this, std::unique_ptr<Path> *result, NavigationComponent *, Mob *, const Vec3 *);
bool (__fastcall *moveTo)(PathNavigation *this, NavigationComponent *, Mob *, std::unique_ptr<Path>, float);
bool (__fastcall *moveTo)(PathNavigation *this, NavigationComponent *, Mob *, Actor *, float);
bool (__fastcall *moveTo)(PathNavigation *this, NavigationComponent *, Mob *, const Vec3 *, float);
void (__fastcall *stop)(PathNavigation *this, NavigationComponent *, Mob *);
bool (__fastcall *travel)(PathNavigation *this, NavigationComponent *, Mob *, float *, float *, float *);
bool (__fastcall *canUpdatePath)(PathNavigation *this, const Mob *);
void (__fastcall *updatePath)(PathNavigation *this, NavigationComponent *, Mob *);
};
# GoalSelectorSystem
struct __cppobj GoalSelectorSystem : ITickingSystem
{
};
# GoalSelectorSystem_vtbl
struct /*VFT*/ GoalSelectorSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# GroupSizeSystem
struct __cppobj GroupSizeSystem : ITickingSystem
{
};
# GroupSizeSystem_vtbl
struct /*VFT*/ GroupSizeSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# GrowCropSystem
struct __cppobj GrowCropSystem : ITickingSystem
{
};
# GrowCropSystem_vtbl
struct /*VFT*/ GrowCropSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# getDeviceIDPlatformMap::__l2::<lambda_9d9ceb45bedb17ac6e5739c9be0df8c7>
struct __cppobj getDeviceIDPlatformMap::__l2::<lambda_9d9ceb45bedb17ac6e5739c9be0df8c7>
{
std::map<std::string,int> *currentDeviceIds;
};
# GameControllerHandler_Windows::{ctor}::__l2::<lambda_b8cec19ea8b9b774b34d04142bcb279b>
struct __cppobj GameControllerHandler_Windows::{ctor}::__l2::<lambda_b8cec19ea8b9b774b34d04142bcb279b>
{
GameControllerHandler_Windows *const __this;
};
# GameSpecificPacketHandlerDispatcherInstance<ResourcePackClientResponsePacket,0>
struct __cppobj GameSpecificPacketHandlerDispatcherInstance<ResourcePackClientResponsePacket,0> : IPacketHandlerDispatcher
{
};
# GameSpecificPacketHandlerDispatcherInstance<ResourcePackClientResponsePacket,0>_vtbl
struct /*VFT*/ GameSpecificPacketHandlerDispatcherInstance<ResourcePackClientResponsePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# GetChunkDataCommand
struct __cppobj GetChunkDataCommand : Command
{
AutomaticID<Dimension,int> mDimension;
int mChunkX;
int mChunkZ;
int mHeight;
};
# GetChunkDataCommand_vtbl
struct /*VFT*/ GetChunkDataCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# GetChunksCommand
struct __cppobj __declspec(align(8)) GetChunksCommand : Command
{
AutomaticID<Dimension,int> mDimension;
};
# GetChunksCommand_vtbl
struct /*VFT*/ GetChunksCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# GetSpawnPointCommand
struct __cppobj GetSpawnPointCommand : Command
{
CommandSelector<Player> mTargets;
};
# GetSpawnPointCommand_vtbl
struct /*VFT*/ GetSpawnPointCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# GlobalPauseCommand
struct __cppobj __declspec(align(8)) GlobalPauseCommand : ServerCommand
{
bool mPause;
bool mPauseSet;
};
# GlobalPauseCommand_vtbl
struct /*VFT*/ GlobalPauseCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# GameModeCommand
struct __cppobj GameModeCommand : Command
{
CommandSelector<Player> mPlayers;
GameType mGameMode;
int mGameModeNumber;
};
# GameModeCommand_vtbl
struct /*VFT*/ GameModeCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# GameRuleCommand
struct __cppobj __declspec(align(8)) GameRuleCommand : Command
{
std::string mGameRule;
float mFloatValue;
int mIntValue;
bool mBoolValue;
bool mBoolValueSet;
bool mIntValueSet;
bool mFloatValueSet;
};
# GameRuleCommand_vtbl
struct /*VFT*/ GameRuleCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# GetTopSolidBlockCommand
struct __cppobj GetTopSolidBlockCommand : Command
{
CommandPosition mPosition;
};
# GetTopSolidBlockCommand_vtbl
struct /*VFT*/ GetTopSolidBlockCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# GiveCommand
struct __cppobj __declspec(align(8)) GiveCommand : Command
{
CommandSelector<Player> mTargets;
CommandItem mItem;
int mCount;
int mData;
Json::Value mComponents;
bool mHaveComponents;
};
# GiveCommand_vtbl
struct /*VFT*/ GiveCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# GameRuleCommand::setGameRule::__l60::<lambda_e29830c2fb8e8c9d7d4a6df2a148f9fe>
struct __cppobj GameRuleCommand::setGameRule::__l60::<lambda_e29830c2fb8e8c9d7d4a6df2a148f9fe>
{
std::string *message;
std::vector<std::string> *params;
};
# GLBHeader
struct __cppobj GLBHeader
{
unsigned int magic;
unsigned int version;
unsigned int length;
};
# GLBChunkInfo
struct __cppobj GLBChunkInfo
{
unsigned int length;
unsigned int type;
};
# gz_header_s
struct __declspec(align(8)) gz_header_s
{
int text;
unsigned int time;
int xflags;
int os;
unsigned __int8 *extra;
unsigned int extra_len;
unsigned int extra_max;
unsigned __int8 *name;
unsigned int name_max;
unsigned __int8 *comment;
unsigned int comm_max;
int hcrc;
int done;
};
# GroundOffsetDefinition
struct __cppobj GroundOffsetDefinition
{
float mValue;
};
# GetInteractionPositionForBlockNode
struct __cppobj GetInteractionPositionForBlockNode : BehaviorNode
{
BlockPos mTargetBlockPos;
BlockPos mAnchorBlockPos;
Facing::Name mFacing;
int mMaxSearchDistance;
};
# GetInteractionPositionForBlockNode_vtbl
struct /*VFT*/ GetInteractionPositionForBlockNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# GetInteractionPositionForBlockDefinition
struct __cppobj GetInteractionPositionForBlockDefinition : BehaviorDefinition
{
BlockPos mTargetBlockPos;
std::string mTargetBlockPosId;
BlockPos mAnchorBlockPos;
std::string mAnchorBlockPosId;
std::string mFacingString;
std::string mFacingStringId;
int mMaxSearchDistance;
std::string mMaxSearchDistanceId;
};
# GetInteractionPositionForBlockDefinition_vtbl
struct /*VFT*/ GetInteractionPositionForBlockDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# GoalDebugInfo
struct __cppobj GoalDebugInfo
{
int mPriority;
std::string mName;
bool mUsed;
int mControlFlag;
};
# Ghast
struct __cppobj Ghast : Monster
{
};
# Guardian::aiStep::__l8::<lambda_c04beb0effafeac5fa454435c97fc819>
struct __cppobj Guardian::aiStep::__l8::<lambda_c04beb0effafeac5fa454435c97fc819>
{
Guardian *const __this;
MobEffect **effect;
float *effectDuration;
float *effectAmplifier;
float *displayEffectLimit;
};
# Guardian::registerLoopingSounds::__l2::<lambda_83e3d6fea4135d64957b9de8952f48cc>
struct __cppobj Guardian::registerLoopingSounds::__l2::<lambda_83e3d6fea4135d64957b9de8952f48cc>
{
Guardian *const __this;
};
# GameMode::releaseUsingItem::__l2::<lambda_944ec8a292c093bb087e137349816e8e>
struct __cppobj GameMode::releaseUsingItem::__l2::<lambda_944ec8a292c093bb087e137349816e8e>
{
GameMode *const __this;
ItemStack *item;
std::unique_ptr<ItemReleaseInventoryTransaction> *transaction;
};
# GameMode::releaseUsingItem::__l2::<lambda_bbf2b0cb09f1a93163e00e1c2d679c4a>
struct __cppobj GameMode::releaseUsingItem::__l2::<lambda_bbf2b0cb09f1a93163e00e1c2d679c4a>
{
GameMode *const __this;
std::unique_ptr<ItemReleaseInventoryTransaction> *transaction;
};
# GameMode::baseUseItem::__l2::<lambda_a792a9e763d98111862b866f2e963cd2>
struct __cppobj GameMode::baseUseItem::__l2::<lambda_a792a9e763d98111862b866f2e963cd2>
{
GameMode *const __this;
ItemStack *item;
std::unique_ptr<ItemUseInventoryTransaction> *transaction;
bool *success;
};
# GameMode::baseUseItem::__l2::<lambda_de3982cfce540930dc77b3b571b31280>
struct __cppobj GameMode::baseUseItem::__l2::<lambda_de3982cfce540930dc77b3b571b31280>
{
GameMode *const __this;
std::unique_ptr<ItemUseInventoryTransaction> *transaction;
};
# GameMode::buildBlock::__l2::<lambda_61fa6c72fdeab3a1a4cb49807d59e8f4>
struct __cppobj __declspec(align(8)) GameMode::buildBlock::__l2::<lambda_61fa6c72fdeab3a1a4cb49807d59e8f4>
{
GameMode *const __this;
std::unique_ptr<ItemUseInventoryTransaction> *transaction;
bool *success;
const BlockPos *pos;
unsigned __int8 face;
};
# GameMode::buildBlock::__l2::<lambda_ed7fd04181d96367dab230a6e17f8331>
struct __cppobj GameMode::buildBlock::__l2::<lambda_ed7fd04181d96367dab230a6e17f8331>
{
GameMode *const __this;
std::unique_ptr<ItemUseInventoryTransaction> *transaction;
};
# GameMode::continueDestroyBlock::__l70::<lambda_e9c69802ff74493b49da49ac6ffbbe07>
struct __cppobj GameMode::continueDestroyBlock::__l70::<lambda_e9c69802ff74493b49da49ac6ffbbe07>
{
const BlockPos *pos;
const Block *block;
GameMode *const __this;
};
# GameMode::destroyBlock::__l2::<lambda_2efbd0477cf3d3d4cafe4f6650dc7dd0>
struct __cppobj __declspec(align(8)) GameMode::destroyBlock::__l2::<lambda_2efbd0477cf3d3d4cafe4f6650dc7dd0>
{
GameMode *const __this;
const BlockPos *pos;
unsigned __int8 face;
bool particle;
};
# GameMode::destroyBlock::__l2::<lambda_2efbd0477cf3d3d4cafe4f6650dc7dd0>::()::__l19::<lambda_1b1a5dec59d48e30d83907ee88bf0345>
struct __cppobj GameMode::destroyBlock::__l2::<lambda_2efbd0477cf3d3d4cafe4f6650dc7dd0>::()::__l19::<lambda_1b1a5dec59d48e30d83907ee88bf0345>
{
const BlockPos *pos;
const unsigned __int8 *face;
const Block *block;
const CompoundTag *dataID;
GameMode *const __this;
bool *cancel;
};
# GameMode::destroyBlock::__l2::<lambda_2efbd0477cf3d3d4cafe4f6650dc7dd0>::()::__l11::<lambda_ee35285b100f016e7c1238f16bf9654b>
struct __cppobj GameMode::destroyBlock::__l2::<lambda_2efbd0477cf3d3d4cafe4f6650dc7dd0>::()::__l11::<lambda_ee35285b100f016e7c1238f16bf9654b>
{
const BlockPos *pos;
const unsigned __int8 *face;
const Block *block;
const CompoundTag *dataID;
GameMode *const __this;
bool *cancel;
bool *spawnResources;
};
# GameMode::startDestroyBlock::__l16::<lambda_1226b86775516d17692f5a9e58eac3f9>
struct __cppobj GameMode::startDestroyBlock::__l16::<lambda_1226b86775516d17692f5a9e58eac3f9>
{
const BlockPos *pos;
const Block *block;
GameMode *const __this;
};
# GameMode::attack::__l2::<lambda_b0cd2bf1dd2aaa6c8cc5f2dad8034e2c>
struct __cppobj GameMode::attack::__l2::<lambda_b0cd2bf1dd2aaa6c8cc5f2dad8034e2c>
{
GameMode *const __this;
std::unique_ptr<ItemUseOnActorInventoryTransaction> *transaction;
Actor *entity;
bool *success;
};
# GameMode::attack::__l2::<lambda_60cb0d4d5046b736b1111d35e6841024>
struct __cppobj GameMode::attack::__l2::<lambda_60cb0d4d5046b736b1111d35e6841024>
{
GameMode *const __this;
std::unique_ptr<ItemUseOnActorInventoryTransaction> *transaction;
};
# GameMode::interact::__l2::<lambda_c20dbf30e3c2e03c7de1ea39feb139d8>
struct __cppobj GameMode::interact::__l2::<lambda_c20dbf30e3c2e03c7de1ea39feb139d8>
{
GameMode *const __this;
std::unique_ptr<ItemUseOnActorInventoryTransaction> *transaction;
bool *success;
Actor *entity;
const Vec3 *location;
};
# GameMode::interact::__l2::<lambda_83582d04c2cd5ad2b67fa4c9b264dfc0>
struct __cppobj GameMode::interact::__l2::<lambda_83582d04c2cd5ad2b67fa4c9b264dfc0>
{
GameMode *const __this;
std::unique_ptr<ItemUseOnActorInventoryTransaction> *transaction;
};
# GlowStickItem
struct __cppobj GlowStickItem : ChemistryStickItem
{
std::unique_ptr<BlockItem> mBlockItem;
};
# glm::detail::compute_vec4_add<int,0,0>
struct __cppobj glm::detail::compute_vec4_add<int,0,0>
{
};
# glm::detail::compute_vec4_sub<int,0,0>
struct __cppobj glm::detail::compute_vec4_sub<int,0,0>
{
};
# glm::detail::compute_vec4_div<int,0,0>
struct __cppobj glm::detail::compute_vec4_div<int,0,0>
{
};
# GlassBlock
struct __cppobj __declspec(align(8)) GlassBlock : BlockLegacy
{
bool mDoesDrops;
bool mCanBeUsedInCommands;
};
# GlassBlock_vtbl
struct /*VFT*/ GlassBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# GlazedTerracottaBlock
struct __cppobj GlazedTerracottaBlock : FaceDirectionalBlock
{
};
# GlazedTerracottaBlock_vtbl
struct /*VFT*/ GlazedTerracottaBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# GrassPathBlock
struct __cppobj GrassPathBlock : BlockLegacy
{
};
# GrassPathBlock_vtbl
struct /*VFT*/ GrassPathBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# GravelBlock
struct __cppobj GravelBlock : HeavyBlock
{
};
# GravelBlock_vtbl
struct /*VFT*/ GravelBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
mce::Color *(__fastcall *getDustColor)(HeavyBlock *this, mce::Color *result, const Block *);
std::string *(__fastcall *getDustParticleName)(HeavyBlock *this, std::string *result, const Block *);
bool (__fastcall *falling)(HeavyBlock *this);
void (__fastcall *onLand)(HeavyBlock *this, BlockSource *, const BlockPos *);
bool (__fastcall *isFreeToFall)(HeavyBlock *this, BlockSource *, const BlockPos *);
void (__fastcall *startFalling)(HeavyBlock *this, BlockSource *, const BlockPos *, const Block *, bool);
};
# GrindstoneBlock
struct __cppobj GrindstoneBlock : BlockLegacy
{
};
# GrindstoneBlock_vtbl
struct /*VFT*/ GrindstoneBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# glm::detail::compute_inverse<glm::tmat3x3,float,0,0>
struct __cppobj glm::detail::compute_inverse<glm::tmat3x3,float,0,0>
{
};
# GroundedConstraint
struct __cppobj GroundedConstraint : IStructureConstraint
{
std::vector<BlockPos> mFoundationOffsets;
};
# GroundedConstraint_vtbl
struct /*VFT*/ GroundedConstraint_vtbl
{
void (__fastcall *~IStructureConstraint)(IStructureConstraint *this);
bool (__fastcall *isSatisfied)(IStructureConstraint *this, const IBlockWorldGenAPI *, const BlockPos *, const Rotation *);
};
# GameRules::_registerRules::__l2::<lambda_46c110ed8eb7cf6c694ceaf63c3ecf8f>
struct __cppobj GameRules::_registerRules::__l2::<lambda_46c110ed8eb7cf6c694ceaf63c3ecf8f>
{
};
# GameRules::_registerRules::__l2::<lambda_1746da2b58e39dd7ab36c4827f73812d>
struct __cppobj GameRules::_registerRules::__l2::<lambda_1746da2b58e39dd7ab36c4827f73812d>
{
GameRules::_registerRules::__l2::<lambda_46c110ed8eb7cf6c694ceaf63c3ecf8f> validateRange;
};
# GameRules::_registerRules::__l2::<lambda_39f66fc7a080e290ce7239101ccb1236>
struct __cppobj GameRules::_registerRules::__l2::<lambda_39f66fc7a080e290ce7239101ccb1236>
{
GameRules::_registerRules::__l2::<lambda_46c110ed8eb7cf6c694ceaf63c3ecf8f> validateRange;
};
# GameRules::_registerRules::__l2::<lambda_0dd1d4277bac2e2ee5e982c075a30d01>
struct __cppobj GameRules::_registerRules::__l2::<lambda_0dd1d4277bac2e2ee5e982c075a30d01>
{
GameRules::_registerRules::__l2::<lambda_46c110ed8eb7cf6c694ceaf63c3ecf8f> validateRange;
};
# GameRules::_registerRules::__l2::<lambda_7b996cf19c32ca65eb7b73792d338595>
struct __cppobj GameRules::_registerRules::__l2::<lambda_7b996cf19c32ca65eb7b73792d338595>
{
};
# getServerTag::__l2::<lambda_6ebc7fae7302c64d5a346c415ff588cf>
struct __cppobj getServerTag::__l2::<lambda_6ebc7fae7302c64d5a346c415ff588cf>
{
LevelStorage *storage;
std::string *loadedFromTagName;
std::unique_ptr<CompoundTag> *serverTag;
};
# glm::detail::compute_dot<glm::tquat,double,0,0>
struct __cppobj glm::detail::compute_dot<glm::tquat,double,0,0>
{
};
# glm::detail::storage<double,32,0>
struct __cppobj glm::detail::storage<double,32,0>
{
};
# glm::detail::compute_transpose<glm::tmat3x4,float,0,0>
struct __cppobj glm::detail::compute_transpose<glm::tmat3x4,float,0,0>
{
};
# gladGLversionStruct
struct gladGLversionStruct
{
int major;
int minor;
};
# GetDurabilityCommand
struct __cppobj GetDurabilityCommand : ClientCommand
{
};
# GetDurabilityCommand_vtbl
struct /*VFT*/ GetDurabilityCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# GrindstoneContainerManagerModel
struct __cppobj __declspec(align(8)) GrindstoneContainerManagerModel : ContainerManagerModel
{
BlockPos mBlockPos;
};
# GrindstoneContainerManagerModel_vtbl
struct /*VFT*/ GrindstoneContainerManagerModel_vtbl
{
void (__fastcall *~IContainerManager)(IContainerManager *this);
ContainerID (__fastcall *getContainerId)(IContainerManager *this);
void (__fastcall *setContainerId)(IContainerManager *this, ContainerID);
ContainerType (__fastcall *getContainerType)(IContainerManager *this);
void (__fastcall *setContainerType)(IContainerManager *this, ContainerType);
void (__fastcall *serverInitItemStackIds)(IContainerManager *this);
std::vector<ItemStack> *(__fastcall *getItemCopies)(IContainerManager *this, std::vector<ItemStack> *result);
void (__fastcall *setSlot)(IContainerManager *this, int, const ItemStack *, bool);
const ItemStack *(__fastcall *getSlot)(IContainerManager *this, int);
void (__fastcall *setData)(IContainerManager *this, int, int);
void (__fastcall *broadcastChanges)(IContainerManager *this);
bool (__fastcall *validateContainer)(IContainerManager *this);
bool (__fastcall *isValid)(ContainerManagerModel *this, float);
ContainerScreenContext *(__fastcall *_postInit)(ContainerManagerModel *this, ContainerScreenContext *result);
};
# GrindstoneContainerManagerController
struct __cppobj GrindstoneContainerManagerController : ContainerManagerController
{
std::weak_ptr<GrindstoneContainerManagerModel> mGrindstoneContainerManagerModel;
const SlotData mCreatedItemOutputSlot;
ItemInstance mResultItemPreview;
};
# GrindstoneContainerManagerController_vtbl
struct /*VFT*/ GrindstoneContainerManagerController_vtbl
{
void (__fastcall *~ContainerManagerController)(ContainerManagerController *this);
void (__fastcall *registerContainerCallbacks)(ContainerManagerController *this);
const ItemStackBase *(__fastcall *getTakeableItemStackBase)(ContainerManagerController *this, const SlotData *);
void (__fastcall *handleTakeAmount)(ContainerManagerController *this, const SlotData *, int, const SlotData *);
void (__fastcall *handleTakeAll)(ContainerManagerController *this, const SlotData *, const SlotData *);
void (__fastcall *handlePlaceAll)(ContainerManagerController *this, const SelectedSlotInfo *, const SlotData *);
void (__fastcall *handleTakeHalf)(ContainerManagerController *this, const SlotData *, const SlotData *);
void (__fastcall *handlePlaceOne)(ContainerManagerController *this, const SlotData *, const SlotData *);
void (__fastcall *handlePlaceAmount)(ContainerManagerController *this, const SlotData *, int, const SlotData *);
int (__fastcall *handleAutoPlace)(ContainerManagerController *this, const SlotData *, int, const std::vector<AutoPlaceItem> *, std::vector<AutoPlaceResult> *);
int (__fastcall *handleAutoPlaceStack)(ContainerManagerController *this, const SlotData *, ItemTakeType, const std::vector<AutoPlaceItem> *, std::vector<AutoPlaceResult> *);
void (__fastcall *handleSplitSingle)(ContainerManagerController *this, const SlotData *, const SlotData *);
void (__fastcall *handleSplitMultiple)(ContainerManagerController *this, const SelectedSlotInfo *, const ItemInstance *, const SlotData *);
void (__fastcall *handleCoalesce)(ContainerManagerController *this, const SlotData *, const std::vector<std::string> *);
bool (__fastcall *handleSwap)(ContainerManagerController *this, const SlotData *, const SlotData *);
bool (__fastcall *handleDrop)(ContainerManagerController *this, const SlotData *, const ItemTransferAmount);
bool (__fastcall *handleDestroy)(ContainerManagerController *this, const SlotData *, const ItemTransferAmount);
bool (__fastcall *handleDestroy)(ContainerManagerController *this, const SelectedSlotInfo *, const ItemTransferAmount);
bool (__fastcall *handleConsume)(ContainerManagerController *this, const SlotData *, const ItemTransferAmount);
void (__fastcall *handleAddToStack)(ContainerManagerController *this, const SlotData *, const SlotData *, ItemTakeType);
void (__fastcall *closeContainers)(ContainerManagerController *this);
const std::vector<ContainerSplitControl> *(__fastcall *getSplitItems)(ContainerManagerController *this);
bool (__fastcall *isOutputSlot)(ContainerManagerController *this, const std::string *);
void (__fastcall *_onItemTransferredFrom)(ContainerManagerController *this, const ItemInstance *, const SlotData *);
void (__fastcall *_onItemTransferredTo)(ContainerManagerController *this, const ItemInstance *, const SlotData *);
void (__fastcall *_onItemAcquired)(ContainerManagerController *this, const ItemInstance *, const SlotData *);
void (__fastcall *_onItemPlaced)(ContainerManagerController *this, const ItemInstance *, const SlotData *);
};
# GrindstoneScreenController
struct __cppobj __declspec(align(8)) GrindstoneScreenController : ContainerScreenController
{
std::shared_ptr<GrindstoneContainerManagerController> mGrindstoneContainerManagerController;
GrindstoneScreenController::SlotIndex mHoveredSlot;
};
# GrindstoneScreenController_vtbl
struct /*VFT*/ GrindstoneScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
void (__fastcall *_handlePlaceAll)(ContainerScreenController *this, const std::string *, int);
void (__fastcall *_handlePlaceOne)(ContainerScreenController *this, const std::string *, int);
void (__fastcall *_handleSelectSlot)(ContainerScreenController *this, const std::string *, int);
const SelectedSlotInfo *(__fastcall *_getSelectedSlotInfo)(ContainerScreenController *this, const SelectedSlotInfo *result);
const ItemStack *(__fastcall *_getItemStack)(ContainerScreenController *this, const std::string *, int);
const ItemStackBase *(__fastcall *_getVisualItemStack)(ContainerScreenController *this, const std::string *, int);
const ItemStackBase *(__fastcall *_getTakeableItemStackBase)(ContainerScreenController *this, const std::string *, int);
ui::ViewRequest (__fastcall *_onContainerSlotHovered)(ContainerScreenController *this, const std::string *, int);
ui::ViewRequest (__fastcall *_onContainerSlotSelected)(ContainerScreenController *this, const std::string *, int);
ui::ViewRequest (__fastcall *_onContainerSlotPressed)(ContainerScreenController *this, const std::string *, int);
bool (__fastcall *_shouldSwap)(ContainerScreenController *this, const std::string *, int, const std::string *, int);
std::string *(__fastcall *_getCollectionName)(ContainerScreenController *this, std::string *result, UIPropertyBag *);
bool (__fastcall *_canSplit)(ContainerScreenController *this, const std::string *, int);
void (__fastcall *_sendFlyingItem)(ContainerScreenController *this, const ItemStackBase *, const std::string *, int, const std::string *, int);
void (__fastcall *_registerCoalesceOrder)(ContainerScreenController *this);
void (__fastcall *_registerAutoPlaceOrder)(ContainerScreenController *this);
};
# GrindstoneScreenController::_registerStateMachine::__l2::<lambda_193a5639ee08738a51616e204f1017d6>
struct __cppobj GrindstoneScreenController::_registerStateMachine::__l2::<lambda_193a5639ee08738a51616e204f1017d6>
{
unsigned int grindstoneTakeAllPlaceAllButtonId;
unsigned int grindstoneCoalesceButtonId;
};
# GrindstoneScreenController::_registerStateMachine::__l2::<lambda_7b701450e267196c795ddb3586a80b21>
struct __cppobj GrindstoneScreenController::_registerStateMachine::__l2::<lambda_7b701450e267196c795ddb3586a80b21>
{
unsigned int grindstoneTakeAllPlaceAllButtonId;
unsigned int grindstoneCoalesceButtonId;
};
# GrindstoneScreenController::_registerStateMachine::__l2::<lambda_e253d3b02173cb9cd49fdc17146864df>
struct __cppobj GrindstoneScreenController::_registerStateMachine::__l2::<lambda_e253d3b02173cb9cd49fdc17146864df>
{
GrindstoneScreenController *const __this;
unsigned int grindstoneTakeAllPlaceAllButtonId;
unsigned int grindstoneCoalesceButtonId;
};
# GrindstoneScreenController::_registerStateMachine::__l2::<lambda_8a175739216272854736b178dbc11c80>
struct __cppobj GrindstoneScreenController::_registerStateMachine::__l2::<lambda_8a175739216272854736b178dbc11c80>
{
GrindstoneScreenController *const __this;
unsigned int grindstoneTakeAllPlaceAllButtonId;
unsigned int grindstoneCoalesceButtonId;
};
# GrindstoneScreenController::_registerBindings::__l2::<lambda_c6330d907d4cfff9afb7cee6292a6dcb>
struct __cppobj GrindstoneScreenController::_registerBindings::__l2::<lambda_c6330d907d4cfff9afb7cee6292a6dcb>
{
GrindstoneScreenController *const __this;
};
# GoHomeGoal
struct __cppobj __declspec(align(8)) GoHomeGoal : Goal
{
Mob *mMob;
float mSpeedMod;
int mInterval;
float mGoalRadius;
const std::vector<DefinitionTrigger> mOnHomeTriggers;
const std::vector<DefinitionTrigger> mOnFailedTriggers;
BlockPos mLastEndPos;
};
# GoHomeGoal_vtbl
struct /*VFT*/ GoHomeGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# GuardianAttackDefinition
struct __cppobj __declspec(align(8)) GuardianAttackDefinition : BaseGoalDefinition
{
int mMagicDamage;
int mHardModeExtraMagicDamage;
int mElderExtraMagicDamage;
float mMaxRotationX;
float mMaxHeadRotationY;
float mMinDistance;
float mSoundDelayTime;
};
# GuardianAttackDefinition_vtbl
struct /*VFT*/ GuardianAttackDefinition_vtbl
{
void (__fastcall *~BaseGoalDefinition)(BaseGoalDefinition *this);
bool (__fastcall *validateMobType)(BaseGoalDefinition *this, Mob *);
bool (__fastcall *validate)(BaseGoalDefinition *this, Mob *);
};
# GuardianAttackGoal
struct __cppobj GuardianAttackGoal : Goal
{
Guardian *mGuardian;
int mAttackTicks;
int mSoundDelayTicks;
int mMagicDamage;
int mHardModeExtraMagicDamage;
int mElderExtraMagicDamage;
float mMaxRotationX;
float mMaxHeadRotationY;
float mMinDistance;
};
# GuardianAttackGoal_vtbl
struct /*VFT*/ GuardianAttackGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# GrindstoneContainerManagerController::_setupCallbacks::__l2::<lambda_082e2a09e34ad40063a67288885e972e>
struct __cppobj GrindstoneContainerManagerController::_setupCallbacks::__l2::<lambda_082e2a09e34ad40063a67288885e972e>
{
GrindstoneContainerManagerController *const __this;
};
# GrindstoneContainerManagerController::_setupCallbacks::__l2::<lambda_dc10b45092a06085eed47e2fde8f46f6>
struct __cppobj GrindstoneContainerManagerController::_setupCallbacks::__l2::<lambda_dc10b45092a06085eed47e2fde8f46f6>
{
GrindstoneContainerManagerController *const __this;
};
# GridPos
struct GridPos
{
int x;
int z;
};
# GlowStoneFeature_vtbl
struct /*VFT*/ GlowStoneFeature_vtbl
{
void (__fastcall *~IFeature)(IFeature *this);
std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
bool (__fastcall *place)(Feature *this, BlockSource *, const BlockPos *, Random *);
};
# GGDevice
struct __cppobj GGDevice
{
std::queue<PlatformGestureEvent> mGestureEventVector;
};
# GGVDeviceManager
struct __cppobj GGVDeviceManager
{
};
# GridSectorizer
struct __cppobj GridSectorizer
{
float cellOriginX;
float cellOriginY;
float cellWidth;
float cellHeight;
float invCellWidth;
float invCellHeight;
float gridWidth;
float gridHeight;
int gridCellWidthCount;
int gridCellHeightCount;
DataStructures::List<void *> *grid;
};
# gzFile_s
struct gzFile_s
{
unsigned int have;
unsigned __int8 *next;
__int64 pos;
};
# gz_state
struct gz_state
{
gzFile_s x;
int mode;
int fd;
char *path;
unsigned int size;
unsigned int want;
unsigned __int8 *in;
unsigned __int8 *out;
int direct;
int how;
__int64 start;
int eof;
int past;
int level;
int strategy;
__int64 skip;
int seek;
int err;
char *msg;
z_stream_s strm;
};
# GX_AVarCorrespondenceRec_
struct GX_AVarCorrespondenceRec_
{
int fromCoord;
int toCoord;
};
# GX_AVarSegmentRec_
struct GX_AVarSegmentRec_
{
unsigned __int16 pairCount;
GX_AVarCorrespondenceRec_ *correspondence;
};
# GX_ItemVarDataRec_
struct GX_ItemVarDataRec_
{
unsigned int itemCount;
unsigned int regionIdxCount;
unsigned int *regionIndices;
__int16 *deltaSet;
};
# GX_AxisCoordsRec_
struct GX_AxisCoordsRec_
{
int startCoord;
int peakCoord;
int endCoord;
};
# GX_VarRegionRec_
struct GX_VarRegionRec_
{
GX_AxisCoordsRec_ *axisList;
};
# GX_ItemVarStoreRec_
struct GX_ItemVarStoreRec_
{
unsigned int dataCount;
GX_ItemVarDataRec_ *varData;
unsigned __int16 axisCount;
unsigned int regionCount;
GX_VarRegionRec_ *varRegionList;
};
# GX_DeltaSetIdxMapRec_
struct GX_DeltaSetIdxMapRec_
{
unsigned int mapCount;
unsigned int *outerIndex;
unsigned int *innerIndex;
};
# GX_HVVarTableRec_
struct GX_HVVarTableRec_
{
GX_ItemVarStoreRec_ itemStore;
GX_DeltaSetIdxMapRec_ widthMap;
};
# GX_ValueRec_
struct __declspec(align(4)) GX_ValueRec_
{
unsigned int tag;
unsigned __int16 outerIndex;
unsigned __int16 innerIndex;
__int16 unmodified;
};
# GX_MVarTableRec_
struct GX_MVarTableRec_
{
unsigned __int16 valueCount;
GX_ItemVarStoreRec_ itemStore;
GX_ValueRec_ *values;
};
# GX_BlendRec_
struct __declspec(align(8)) GX_BlendRec_
{
unsigned int num_axis;
int *coords;
int *normalizedcoords;
FT_MM_Var_ *mmvar;
unsigned __int64 mmvar_len;
int *normalized_stylecoords;
unsigned __int8 avar_loaded;
GX_AVarSegmentRec_ *avar_segment;
unsigned __int8 hvar_loaded;
unsigned __int8 hvar_checked;
int hvar_error;
GX_HVVarTableRec_ *hvar_table;
unsigned __int8 vvar_loaded;
unsigned __int8 vvar_checked;
int vvar_error;
GX_HVVarTableRec_ *vvar_table;
GX_MVarTableRec_ *mvar_table;
unsigned int tuplecount;
int *tuplecoords;
unsigned int gv_glyphcnt;
unsigned int *glyphoffsets;
unsigned int gvar_size;
};
# gray_TRaster_
struct gray_TRaster_
{
void *memory;
};
# GX_GVar_Head_
struct GX_GVar_Head_
{
int version;
unsigned __int16 axisCount;
unsigned __int16 globalCoordCount;
unsigned int offsetToCoord;
unsigned __int16 glyphCount;
unsigned __int16 flags;
unsigned int offsetToData;
};
# GX_FVar_Head_
struct __declspec(align(4)) GX_FVar_Head_
{
int version;
unsigned __int16 offsetToData;
unsigned __int16 axisCount;
unsigned __int16 axisSize;
unsigned __int16 instanceCount;
unsigned __int16 instanceSize;
};
# groupbyobject
struct groupbyobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *it;
_object *keyfunc;
_object *tgtkey;
_object *currkey;
_object *currvalue;
};
# GroupGenerator
struct GroupGenerator
{
const char *grouping;
char previous;
__int64 i;
};
# GameArguments::_onUri::__l2::<lambda_ce112b18e67df44d9cdddd0f3e0798c5>
struct __cppobj GameArguments::_onUri::__l2::<lambda_ce112b18e67df44d9cdddd0f3e0798c5>
{
ResourcePackRepository *resourcePackRepository;
ResourcePackManager *resourcePackManager;
WorldTemplateManager *worldTemplateManager;
IMinecraftEventing *eventing;
ToastManager *toastManager;
Core::PathBuffer<Core::StackString<char,1024> > *originalPath;
};
# GuiData::clearPlayerMessages::__l2::<lambda_5077aa398c0ccdf80b4fc4d4eb96ad8d>
struct __cppobj GuiData::clearPlayerMessages::__l2::<lambda_5077aa398c0ccdf80b4fc4d4eb96ad8d>
{
};
# GeneralSettingsScreenController::_initLanguageList::__l2::<lambda_a8cd0aa405ba0ad7240ec7063a91f5bd>
struct __cppobj GeneralSettingsScreenController::_initLanguageList::__l2::<lambda_a8cd0aa405ba0ad7240ec7063a91f5bd>
{
const std::string *currentLanguageCode;
};
# GeneralSettingsScreenController::addStaticScreenVars::__l2::<lambda_029cc549430946d6ebc8c9998ff381c3>
struct __cppobj GeneralSettingsScreenController::addStaticScreenVars::__l2::<lambda_029cc549430946d6ebc8c9998ff381c3>
{
BuildPlatform buildPlatform;
};
# GeneralSettingsScreenController::addStaticScreenVars::__l2::<lambda_e6f6b03b054ec5b7cbd2eb66ebf60c8d>
struct __cppobj GeneralSettingsScreenController::addStaticScreenVars::__l2::<lambda_e6f6b03b054ec5b7cbd2eb66ebf60c8d>
{
BuildPlatform buildPlatform;
};
# GamePadRemappingLayout::_swapGamepadKeyBindings::__l6::<lambda_b203e72b3aeff8c311f4cf5281e7dc64>
struct __cppobj GamePadRemappingLayout::_swapGamepadKeyBindings::__l6::<lambda_b203e72b3aeff8c311f4cf5281e7dc64>
{
int *key1;
int *key2;
};
# GameRenderer::removePlayerRenderView::__l2::<lambda_a2a54e7863b758c7adccfbcc608ca29d>
struct __cppobj GameRenderer::removePlayerRenderView::__l2::<lambda_a2a54e7863b758c7adccfbcc608ca29d>
{
PlayerRenderView *view;
};
# GameRenderer::renderDebugScreen::__l24::<lambda_742f6ade1db35b018e2704242aef1a58>
struct __cppobj GameRenderer::renderDebugScreen::__l24::<lambda_742f6ade1db35b018e2704242aef1a58>
{
std::optional<dragon::platform::Statistics> *stats;
};
# GoalSelectorComponent::clearTargetGoals::__l2::<lambda_78cc794fe5ea5bbb863cf9f65329d7ca>
struct __cppobj GoalSelectorComponent::clearTargetGoals::__l2::<lambda_78cc794fe5ea5bbb863cf9f65329d7ca>
{
};
# GoalSelectorComponent::clearNonTargetedGoals::__l2::<lambda_ca9b2df2e278cab2e6dbfd3a51079d17>
struct __cppobj GoalSelectorComponent::clearNonTargetedGoals::__l2::<lambda_ca9b2df2e278cab2e6dbfd3a51079d17>
{
};
# GoalSelectorComponent::_findGoalByKey::__l2::<lambda_226903ec9aef958acba5544cc6274638>
struct __cppobj GoalSelectorComponent::_findGoalByKey::__l2::<lambda_226903ec9aef958acba5544cc6274638>
{
unsigned __int16 key;
};
# glTFExporter::_hasBuffer::__l2::<lambda_0b37021b49a90b609a183ab0035a7c39>
struct __cppobj glTFExporter::_hasBuffer::__l2::<lambda_0b37021b49a90b609a183ab0035a7c39>
{
int bufferID;
};
# glTFExporter::updateBufferSize::__l2::<lambda_aa64259bded46ba9708890e6ee944f41>
struct __cppobj glTFExporter::updateBufferSize::__l2::<lambda_aa64259bded46ba9708890e6ee944f41>
{
int bufferID;
};
# glTFExporter::getMaterialID::__l2::<lambda_7f311a0b6097e84757dac133aefc48a2>
struct __cppobj glTFExporter::getMaterialID::__l2::<lambda_7f311a0b6097e84757dac133aefc48a2>
{
const std::string materialName;
};
# glTFExporter::_hasMaterial::__l2::<lambda_a4868ac304213b2c3cc40f860130b94e>
struct __cppobj glTFExporter::_hasMaterial::__l2::<lambda_a4868ac304213b2c3cc40f860130b94e>
{
const std::string materialName;
};
# glTFExporter::addMaterial::__l10::<lambda_ba520a9d2810af9b9a66c789bbbf4168>
struct __cppobj glTFExporter::addMaterial::__l10::<lambda_ba520a9d2810af9b9a66c789bbbf4168>
{
const std::string materialName;
};
# GoalDefinition::parse::__l2::<lambda_bb642b32e16a67ad66da9eb5422435cf>
struct __cppobj GoalDefinition::parse::__l2::<lambda_bb642b32e16a67ad66da9eb5422435cf>
{
GoalDefinition *const __this;
};
# Ghast::updateEntitySpecificMolangVariables::__l2::<lambda_365546796e3c168742f42b3f07199f01>::()::__l2::Literal
struct __cppobj Ghast::updateEntitySpecificMolangVariables::__l2::<lambda_365546796e3c168742f42b3f07199f01>::()::__l2::Literal
{
};
# Ghast::updateEntitySpecificMolangVariables::__l2::<lambda_365546796e3c168742f42b3f07199f01>
struct __cppobj Ghast::updateEntitySpecificMolangVariables::__l2::<lambda_365546796e3c168742f42b3f07199f01>
{
};
# GameMode::continueDestroyBlock::__l16::<lambda_4f5c247bff61cae35be62f6a11cf86f2>
struct __cppobj __declspec(align(8)) GameMode::continueDestroyBlock::__l16::<lambda_4f5c247bff61cae35be62f6a11cf86f2>
{
GameMode *const __this;
const BlockPos *pos;
const bool isDestroyingAir;
unsigned __int8 face;
};
# GrindstoneContainerManagerController::_grantExperience::__l2::<lambda_fbb771b40e0f7c8be6dd6df0d96a53a5>
struct __cppobj GrindstoneContainerManagerController::_grantExperience::__l2::<lambda_fbb771b40e0f7c8be6dd6df0d96a53a5>
{
};
# GameController::_unregisterConsumer::__l5::<lambda_1228ff1e26e1cfb014a5da5fe5862d94>
struct __cppobj GameController::_unregisterConsumer::__l5::<lambda_1228ff1e26e1cfb014a5da5fe5862d94>
{
const void *token;
};
# GameControllerMapper::handleConnectionStateChangedEvent::__l5::<lambda_fccbab4361d3b0eaebce6ee5ac6bdbcd>
struct __cppobj GameControllerMapper::handleConnectionStateChangedEvent::__l5::<lambda_fccbab4361d3b0eaebce6ee5ac6bdbcd>
{
int *controllerId;
};
# GameController::_registerConsumer::__l2::<lambda_dbfb983aff22c77ae2a10346be44dde6>
struct __cppobj GameController::_registerConsumer::__l2::<lambda_dbfb983aff22c77ae2a10346be44dde6>
{
const void *token;
};
# Ghast_vtbl
struct /*VFT*/ Ghast_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
void (__fastcall *knockback)(Mob *this, Actor *, int, float, float, float, float, float);
void (__fastcall *resolveDeathLoot)(Mob *this, int, const ActorDamageSource *);
void (__fastcall *spawnAnim)(Mob *this);
void (__fastcall *setSleeping)(Mob *this, bool);
void (__fastcall *setSprinting)(Mob *this, bool);
void (__fastcall *playAmbientSound)(Mob *this);
LevelSoundEvent (__fastcall *getAmbientSound)(Mob *this);
int (__fastcall *getAmbientSoundPostponeTicks)(Mob *this);
int (__fastcall *getAmbientSoundPostponeTicksRange)(Mob *this);
const TextureUVCoordinateSet *(__fastcall *getItemInHandIcon)(Mob *this, const ItemStack *, int);
float (__fastcall *getSpeed)(Mob *this);
void (__fastcall *setSpeed)(Mob *this, float);
float (__fastcall *getJumpPower)(Mob *this);
bool (__fastcall *hurtEffects)(Mob *this, const ActorDamageSource *, int, bool, bool);
int (__fastcall *getMeleeWeaponDamageBonus)(Mob *this, Mob *);
int (__fastcall *getMeleeKnockbackBonus)(Mob *this);
void (__fastcall *travel)(Mob *this, IMobMovementProxy *, float, float, float);
void (__fastcall *travel)(Mob *this, float, float, float);
void (__fastcall *applyFinalFriction)(Mob *this, float, bool);
void (__fastcall *updateWalkAnim)(Mob *this);
void (__fastcall *aiStep)(Mob *this, IMobMovementProxy *);
void (__fastcall *aiStep)(Mob *this);
void (__fastcall *pushActors)(Mob *this);
void (__fastcall *lookAt)(Mob *this, Actor *, float, float);
bool (__fastcall *isLookingAtAnEntity)(Mob *this);
bool (__fastcall *checkSpawnRules)(Mob *this, bool);
bool (__fastcall *checkSpawnObstruction)(Mob *this);
float (__fastcall *getAttackAnim)(Mob *this, float);
int (__fastcall *getItemUseDuration)(Mob *this);
float (__fastcall *getItemUseStartupProgress)(Mob *this);
float (__fastcall *getItemUseIntervalProgress)(Mob *this);
int (__fastcall *getItemuseIntervalAxis)(Mob *this);
int (__fastcall *getTimeAlongSwing)(Mob *this);
void (__fastcall *ate)(Mob *this);
float (__fastcall *getMaxHeadXRot)(Mob *this);
Mob *(__fastcall *getLastHurtByMob)(Mob *this);
void (__fastcall *setLastHurtByMob)(Mob *this, Mob *);
Player *(__fastcall *getLastHurtByPlayer)(Mob *this);
void (__fastcall *setLastHurtByPlayer)(Mob *this, Player *);
Mob *(__fastcall *getLastHurtMob)(Mob *this);
void (__fastcall *setLastHurtMob)(Mob *this, Actor *);
bool (__fastcall *isAlliedTo)(Mob *this, Mob *);
bool (__fastcall *doHurtTarget)(Mob *this, Actor *);
bool (__fastcall *canBeControlledByRider)(Mob *this);
void (__fastcall *leaveCaravan)(Mob *this);
void (__fastcall *joinCaravan)(Mob *this, Mob *);
bool (__fastcall *hasCaravanTail)(Mob *this);
ActorUniqueID *(__fastcall *getCaravanHead)(Mob *this, ActorUniqueID *result);
int (__fastcall *getArmorValue)(Mob *this);
float (__fastcall *getArmorCoverPercentage)(Mob *this);
void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int, const std::bitset<4> *);
void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *hurtArmorSlot)(Mob *this, const ActorDamageSource *, int, ArmorSlot);
void (__fastcall *setDamagedArmor)(Mob *this, ArmorSlot, const ItemStack *);
void (__fastcall *sendArmorDamage)(Mob *this, const std::bitset<4> *);
void (__fastcall *sendArmor)(Mob *this, const std::bitset<4> *);
void (__fastcall *containerChanged)(Mob *this, int);
void (__fastcall *updateEquipment)(Mob *this);
int (__fastcall *clearEquipment)(Mob *this);
std::vector<ItemStack const *> *(__fastcall *getAllArmor)(Mob *this, std::vector<ItemStack const *> *result);
std::vector<int> *(__fastcall *getAllArmorID)(Mob *this, std::vector<int> *result);
std::vector<ItemStack const *> *(__fastcall *getAllHand)(Mob *this, std::vector<ItemStack const *> *result);
std::vector<ItemStack const *> *(__fastcall *getAllEquipment)(Mob *this, std::vector<ItemStack const *> *result);
int (__fastcall *getArmorTypeHash)(Mob *this);
void (__fastcall *dropEquipmentOnDeath)(Mob *this);
void (__fastcall *dropEquipmentOnDeath)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *clearVanishEnchantedItemsOnDeath)(Mob *this);
void (__fastcall *sendInventory)(Mob *this, bool);
int (__fastcall *getDamageAfterMagicAbsorb)(Mob *this, const ActorDamageSource *, int);
bool (__fastcall *createAIGoals)(Mob *this);
void (__fastcall *onBorn)(Mob *this, Actor *, Actor *);
bool (__fastcall *setItemSlot)(Mob *this, EquipmentSlot, const ItemStack *);
void (__fastcall *setTransitioningSitting)(Mob *this, bool);
void (__fastcall *attackAnimation)(Mob *this, Actor *, float);
int (__fastcall *getAttackTime)(Mob *this);
float (__fastcall *_getWalkTargetValue)(Mob *this, const BlockPos *);
bool (__fastcall *canExistWhenDisallowMob)(Mob *this);
bool (__fastcall *useNewAi)(Mob *this);
void (__fastcall *ascendLadder)(Mob *this);
void (__fastcall *ascendScaffolding)(Mob *this);
void (__fastcall *descendScaffolding)(Mob *this);
void (__fastcall *dropContainer)(Mob *this);
std::unique_ptr<BodyControl> *(__fastcall *initBodyControl)(Mob *this, std::unique_ptr<BodyControl> *result);
void (__fastcall *jumpFromGround)(Mob *this, IMobMovementProxy *);
void (__fastcall *jumpFromGround)(Mob *this);
void (__fastcall *updateAi)(Mob *this);
void (__fastcall *newServerAiStep)(Mob *this);
void (__fastcall *_serverAiMobStep)(Mob *this);
int (__fastcall *getDamageAfterEnchantReduction)(Mob *this, const ActorDamageSource *, int);
int (__fastcall *getDamageAfterArmorAbsorb)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *dropBags)(Mob *this);
void (__fastcall *tickDeath)(Mob *this);
void (__fastcall *updateGliding)(Mob *this);
bool (__fastcall *_allowAscendingScaffolding)(Mob *this);
bool (__fastcall *isDarkEnoughToSpawn)(Monster *this);
};
# Guardian_vtbl
struct /*VFT*/ Guardian_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
void (__fastcall *knockback)(Mob *this, Actor *, int, float, float, float, float, float);
void (__fastcall *resolveDeathLoot)(Mob *this, int, const ActorDamageSource *);
void (__fastcall *spawnAnim)(Mob *this);
void (__fastcall *setSleeping)(Mob *this, bool);
void (__fastcall *setSprinting)(Mob *this, bool);
void (__fastcall *playAmbientSound)(Mob *this);
LevelSoundEvent (__fastcall *getAmbientSound)(Mob *this);
int (__fastcall *getAmbientSoundPostponeTicks)(Mob *this);
int (__fastcall *getAmbientSoundPostponeTicksRange)(Mob *this);
const TextureUVCoordinateSet *(__fastcall *getItemInHandIcon)(Mob *this, const ItemStack *, int);
float (__fastcall *getSpeed)(Mob *this);
void (__fastcall *setSpeed)(Mob *this, float);
float (__fastcall *getJumpPower)(Mob *this);
bool (__fastcall *hurtEffects)(Mob *this, const ActorDamageSource *, int, bool, bool);
int (__fastcall *getMeleeWeaponDamageBonus)(Mob *this, Mob *);
int (__fastcall *getMeleeKnockbackBonus)(Mob *this);
void (__fastcall *travel)(Mob *this, IMobMovementProxy *, float, float, float);
void (__fastcall *travel)(Mob *this, float, float, float);
void (__fastcall *applyFinalFriction)(Mob *this, float, bool);
void (__fastcall *updateWalkAnim)(Mob *this);
void (__fastcall *aiStep)(Mob *this, IMobMovementProxy *);
void (__fastcall *aiStep)(Mob *this);
void (__fastcall *pushActors)(Mob *this);
void (__fastcall *lookAt)(Mob *this, Actor *, float, float);
bool (__fastcall *isLookingAtAnEntity)(Mob *this);
bool (__fastcall *checkSpawnRules)(Mob *this, bool);
bool (__fastcall *checkSpawnObstruction)(Mob *this);
float (__fastcall *getAttackAnim)(Mob *this, float);
int (__fastcall *getItemUseDuration)(Mob *this);
float (__fastcall *getItemUseStartupProgress)(Mob *this);
float (__fastcall *getItemUseIntervalProgress)(Mob *this);
int (__fastcall *getItemuseIntervalAxis)(Mob *this);
int (__fastcall *getTimeAlongSwing)(Mob *this);
void (__fastcall *ate)(Mob *this);
float (__fastcall *getMaxHeadXRot)(Mob *this);
Mob *(__fastcall *getLastHurtByMob)(Mob *this);
void (__fastcall *setLastHurtByMob)(Mob *this, Mob *);
Player *(__fastcall *getLastHurtByPlayer)(Mob *this);
void (__fastcall *setLastHurtByPlayer)(Mob *this, Player *);
Mob *(__fastcall *getLastHurtMob)(Mob *this);
void (__fastcall *setLastHurtMob)(Mob *this, Actor *);
bool (__fastcall *isAlliedTo)(Mob *this, Mob *);
bool (__fastcall *doHurtTarget)(Mob *this, Actor *);
bool (__fastcall *canBeControlledByRider)(Mob *this);
void (__fastcall *leaveCaravan)(Mob *this);
void (__fastcall *joinCaravan)(Mob *this, Mob *);
bool (__fastcall *hasCaravanTail)(Mob *this);
ActorUniqueID *(__fastcall *getCaravanHead)(Mob *this, ActorUniqueID *result);
int (__fastcall *getArmorValue)(Mob *this);
float (__fastcall *getArmorCoverPercentage)(Mob *this);
void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int, const std::bitset<4> *);
void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *hurtArmorSlot)(Mob *this, const ActorDamageSource *, int, ArmorSlot);
void (__fastcall *setDamagedArmor)(Mob *this, ArmorSlot, const ItemStack *);
void (__fastcall *sendArmorDamage)(Mob *this, const std::bitset<4> *);
void (__fastcall *sendArmor)(Mob *this, const std::bitset<4> *);
void (__fastcall *containerChanged)(Mob *this, int);
void (__fastcall *updateEquipment)(Mob *this);
int (__fastcall *clearEquipment)(Mob *this);
std::vector<ItemStack const *> *(__fastcall *getAllArmor)(Mob *this, std::vector<ItemStack const *> *result);
std::vector<int> *(__fastcall *getAllArmorID)(Mob *this, std::vector<int> *result);
std::vector<ItemStack const *> *(__fastcall *getAllHand)(Mob *this, std::vector<ItemStack const *> *result);
std::vector<ItemStack const *> *(__fastcall *getAllEquipment)(Mob *this, std::vector<ItemStack const *> *result);
int (__fastcall *getArmorTypeHash)(Mob *this);
void (__fastcall *dropEquipmentOnDeath)(Mob *this);
void (__fastcall *dropEquipmentOnDeath)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *clearVanishEnchantedItemsOnDeath)(Mob *this);
void (__fastcall *sendInventory)(Mob *this, bool);
int (__fastcall *getDamageAfterMagicAbsorb)(Mob *this, const ActorDamageSource *, int);
bool (__fastcall *createAIGoals)(Mob *this);
void (__fastcall *onBorn)(Mob *this, Actor *, Actor *);
bool (__fastcall *setItemSlot)(Mob *this, EquipmentSlot, const ItemStack *);
void (__fastcall *setTransitioningSitting)(Mob *this, bool);
void (__fastcall *attackAnimation)(Mob *this, Actor *, float);
int (__fastcall *getAttackTime)(Mob *this);
float (__fastcall *_getWalkTargetValue)(Mob *this, const BlockPos *);
bool (__fastcall *canExistWhenDisallowMob)(Mob *this);
bool (__fastcall *useNewAi)(Mob *this);
void (__fastcall *ascendLadder)(Mob *this);
void (__fastcall *ascendScaffolding)(Mob *this);
void (__fastcall *descendScaffolding)(Mob *this);
void (__fastcall *dropContainer)(Mob *this);
std::unique_ptr<BodyControl> *(__fastcall *initBodyControl)(Mob *this, std::unique_ptr<BodyControl> *result);
void (__fastcall *jumpFromGround)(Mob *this, IMobMovementProxy *);
void (__fastcall *jumpFromGround)(Mob *this);
void (__fastcall *updateAi)(Mob *this);
void (__fastcall *newServerAiStep)(Mob *this);
void (__fastcall *_serverAiMobStep)(Mob *this);
int (__fastcall *getDamageAfterEnchantReduction)(Mob *this, const ActorDamageSource *, int);
int (__fastcall *getDamageAfterArmorAbsorb)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *dropBags)(Mob *this);
void (__fastcall *tickDeath)(Mob *this);
void (__fastcall *updateGliding)(Mob *this);
bool (__fastcall *_allowAscendingScaffolding)(Mob *this);
bool (__fastcall *isDarkEnoughToSpawn)(Monster *this);
};