# P~1
# PortalParticle
struct __cppobj PortalParticle : Particle
{
float oSize;
float xStart;
float yStart;
float zStart;
};
# PortalParticle_vtbl
struct /*VFT*/ PortalParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# ParticleEngine::forceTessellationForTemporaryCamera::__l2::<lambda_1c4f5db753384ce095ac3ebf109ad35d>
struct __cppobj ParticleEngine::forceTessellationForTemporaryCamera::__l2::<lambda_1c4f5db753384ce095ac3ebf109ad35d>
{
ParticleEngine *const __this;
};
# ParticleSystem::ParticleAppearanceLightingComponent
struct __cppobj ParticleSystem::ParticleAppearanceLightingComponent : ParticleSystem::ParticleAppearanceComponentBase
{
};
# ParticleSystem::ParticleAppearanceLightingComponent_vtbl
struct /*VFT*/ ParticleSystem::ParticleAppearanceLightingComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *setInitialState)(ParticleSystem::ParticleAppearanceComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, ParticleSystem::CommonParticle *, RenderParams *, const Vec3 *);
void (__fastcall *updateParticleAppearance)(ParticleSystem::ParticleAppearanceComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, ParticleSystem::CommonParticle *, RenderParams *);
void (__fastcall *updateEmitterAppearance)(ParticleSystem::ParticleAppearanceComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *);
};
# ParticleSystem::EmitterLocalSpaceComponent
struct __cppobj __declspec(align(8)) ParticleSystem::EmitterLocalSpaceComponent : ParticleSystem::EmitterInitialComponentBase
{
bool mUseActorPosition;
bool mUseActorRotation;
bool mUseEmitterVelocity;
};
# ParticleSystem::EmitterLocalSpaceComponent_vtbl
struct /*VFT*/ ParticleSystem::EmitterLocalSpaceComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *setupInitial)(ParticleSystem::EmitterInitialComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *);
void (__fastcall *update)(ParticleSystem::EmitterInitialComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *);
};
# ParticleSystem::EmitterInitialExpressionComponent
struct __cppobj ParticleSystem::EmitterInitialExpressionComponent : ParticleSystem::EmitterInitialComponentBase
{
ExpressionNode mSetupExpr;
ExpressionNode mUpdateExpr;
};
# ParticleSystem::EmitterInitialExpressionComponent_vtbl
struct /*VFT*/ ParticleSystem::EmitterInitialExpressionComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *setupInitial)(ParticleSystem::EmitterInitialComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *);
void (__fastcall *update)(ParticleSystem::EmitterInitialComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *);
};
# ParticleSystem::EmitterLifetimeLoopingComponent
struct __cppobj ParticleSystem::EmitterLifetimeLoopingComponent : ParticleSystem::EmitterLifetimeComponentBase
{
ExpressionNode mActivationTimeExpr;
ExpressionNode mSleepTimeExpr;
};
# ParticleSystem::EmitterLifetimeOnceComponent
struct __cppobj ParticleSystem::EmitterLifetimeOnceComponent : ParticleSystem::EmitterLifetimeComponentBase
{
ExpressionNode mActivationTimeExpr;
};
# ParticleSystem::EmitterLifetimeExpressionComponent
struct __cppobj ParticleSystem::EmitterLifetimeExpressionComponent : ParticleSystem::EmitterLifetimeComponentBase
{
ExpressionNode mActivationExpr;
ExpressionNode mExpirationExpr;
};
# ParticleSystem::EmitterRateInstantComponent
struct __cppobj ParticleSystem::EmitterRateInstantComponent : ParticleSystem::EmitterRateComponentBase
{
ExpressionNode mNumberOfParticlesToEmitExpr;
};
# ParticleSystem::EmitterRateInstantComponent_vtbl
struct /*VFT*/ ParticleSystem::EmitterRateInstantComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
unsigned __int64 (__fastcall *getNumberOfParticlesToEmit)(ParticleSystem::EmitterRateComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *, const std::chrono::duration<__int64,std::ratio<1,1000000000> > *);
unsigned __int64 (__fastcall *getNumberOfManualParticlesAllowed)(ParticleSystem::EmitterRateComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *);
};
# ParticleSystem::EmitterRateSteadyComponent
struct __cppobj ParticleSystem::EmitterRateSteadyComponent : ParticleSystem::EmitterRateComponentBase
{
ExpressionNode mSpawnRateExpr;
ExpressionNode mMaxParticlesExpr;
};
# ParticleSystem::EmitterRateSteadyComponent_vtbl
struct /*VFT*/ ParticleSystem::EmitterRateSteadyComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
unsigned __int64 (__fastcall *getNumberOfParticlesToEmit)(ParticleSystem::EmitterRateComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *, const std::chrono::duration<__int64,std::ratio<1,1000000000> > *);
unsigned __int64 (__fastcall *getNumberOfManualParticlesAllowed)(ParticleSystem::EmitterRateComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *);
};
# ParticleSystem::EmitterRateManualComponent
struct __cppobj ParticleSystem::EmitterRateManualComponent : ParticleSystem::EmitterRateComponentBase
{
ExpressionNode mManualParticlesAllowedExpr;
};
# ParticleSystem::EmitterRateManualComponent_vtbl
struct /*VFT*/ ParticleSystem::EmitterRateManualComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
unsigned __int64 (__fastcall *getNumberOfParticlesToEmit)(ParticleSystem::EmitterRateComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *, const std::chrono::duration<__int64,std::ratio<1,1000000000> > *);
unsigned __int64 (__fastcall *getNumberOfManualParticlesAllowed)(ParticleSystem::EmitterRateComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *);
};
# ParticleSystem::EmitterShapePointComponent
struct __cppobj ParticleSystem::EmitterShapePointComponent : ParticleSystem::EmitterShapeComponentBase
{
ExpressionNode mOffsetExpr[3];
ExpressionNode mDirectionExpr[3];
};
# ParticleSystem::EmitterShapePointComponent_vtbl
struct /*VFT*/ ParticleSystem::EmitterShapePointComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *getNextParticleSpawnOffsetAndDirection)(ParticleSystem::EmitterShapeComponentBase *this, Vec3 *, Vec3 *, const ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *);
};
# ParticleSystem::EmitterShapeBoxComponent
struct __cppobj ParticleSystem::EmitterShapeBoxComponent : ParticleSystem::EmitterShapeComponentBase
{
ExpressionNode mOffsetExpr[3];
ExpressionNode mHalfDimensions[3];
bool mSurfaceOnly;
bool mDirectionInwards;
bool mDirectionOutwards;
ExpressionNode mDirectionExpr[3];
};
# ParticleSystem::EmitterShapeBoxComponent_vtbl
struct /*VFT*/ ParticleSystem::EmitterShapeBoxComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *getNextParticleSpawnOffsetAndDirection)(ParticleSystem::EmitterShapeComponentBase *this, Vec3 *, Vec3 *, const ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *);
};
# ParticleSystem::EmitterShapeSphereComponent
struct __cppobj ParticleSystem::EmitterShapeSphereComponent : ParticleSystem::EmitterShapeComponentBase
{
ExpressionNode mOffsetExpr[3];
ExpressionNode mRadiusExpr;
bool mSurfaceOnly;
bool mDirectionInwards;
bool mDirectionOutwards;
ExpressionNode mDirectionExpr[3];
};
# ParticleSystem::EmitterShapeSphereComponent_vtbl
struct /*VFT*/ ParticleSystem::EmitterShapeSphereComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *getNextParticleSpawnOffsetAndDirection)(ParticleSystem::EmitterShapeComponentBase *this, Vec3 *, Vec3 *, const ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *);
void (__fastcall *applyPreNormalizationModifiers)(ParticleSystem::EmitterShapeSphereComponent *this, Vec3 *, RenderParams *);
};
# ParticleSystem::EmitterShapeCustomComponent
struct __cppobj ParticleSystem::EmitterShapeCustomComponent : ParticleSystem::EmitterShapeComponentBase
{
ExpressionNode mOffsetExpr[3];
ExpressionNode mDirectionExpr[3];
};
# ParticleSystem::EmitterShapeCustomComponent_vtbl
struct /*VFT*/ ParticleSystem::EmitterShapeCustomComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *getNextParticleSpawnOffsetAndDirection)(ParticleSystem::EmitterShapeComponentBase *this, Vec3 *, Vec3 *, const ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *);
};
# ParticleSystem::EmitterShapeEntityAABBComponent
struct __cppobj __declspec(align(8)) ParticleSystem::EmitterShapeEntityAABBComponent : ParticleSystem::EmitterShapeComponentBase
{
ExpressionNode mDirectionExpr[3];
bool mDirectionInwards;
bool mDirectionOutwards;
bool mSurfaceOnly;
};
# ParticleSystem::EmitterShapeEntityAABBComponent_vtbl
struct /*VFT*/ ParticleSystem::EmitterShapeEntityAABBComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *getNextParticleSpawnOffsetAndDirection)(ParticleSystem::EmitterShapeComponentBase *this, Vec3 *, Vec3 *, const ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *);
};
# ParticleSystem::EmitterShapeDiscComponent
struct __cppobj ParticleSystem::EmitterShapeDiscComponent : ParticleSystem::EmitterShapeSphereComponent
{
ExpressionNode mPlaneNormal[3];
};
# ParticleSystem::EmitterShapeDiscComponent_vtbl
struct /*VFT*/ ParticleSystem::EmitterShapeDiscComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *getNextParticleSpawnOffsetAndDirection)(ParticleSystem::EmitterShapeComponentBase *this, Vec3 *, Vec3 *, const ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *);
void (__fastcall *applyPreNormalizationModifiers)(ParticleSystem::EmitterShapeSphereComponent *this, Vec3 *, RenderParams *);
};
# ParticleSystem::ParticleAppearanceBillboardBaseComponent::DirectionSettings
struct __cppobj __declspec(align(8)) ParticleSystem::ParticleAppearanceBillboardBaseComponent::DirectionSettings
{
_BYTE mMode[4];
ExpressionNode mCustomDirectionExpr[3];
float mMinSpeedThresholdSqr;
};
# ParticleSystem::ParticleAppearanceBillboardBaseComponent
struct __cppobj ParticleSystem::ParticleAppearanceBillboardBaseComponent : ParticleSystem::ParticleAppearanceComponentBase
{
ParticleSystem::ParticleAppearanceBillboardBaseComponent::DirectionSettings mDirection;
};
# ParticleSystem::ParticleAppearanceBillboardBaseComponent_vtbl
struct /*VFT*/ ParticleSystem::ParticleAppearanceBillboardBaseComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *setInitialState)(ParticleSystem::ParticleAppearanceComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, ParticleSystem::CommonParticle *, RenderParams *, const Vec3 *);
void (__fastcall *updateParticleAppearance)(ParticleSystem::ParticleAppearanceComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, ParticleSystem::CommonParticle *, RenderParams *);
void (__fastcall *updateEmitterAppearance)(ParticleSystem::ParticleAppearanceComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *);
};
# ParticleSystem::ParticleAppearanceBillboardComponent::FlipBook
struct __cppobj __declspec(align(8)) ParticleSystem::ParticleAppearanceBillboardComponent::FlipBook
{
ExpressionNode mBaseUV[2];
Vec2 mSizeUV;
Vec2 mStepUV;
float mFPS;
ExpressionNode mMaxFrame;
bool mStretchToLifetime;
bool mLoop;
};
# ParticleSystem::ParticleAppearanceBillboardComponent
struct __cppobj ParticleSystem::ParticleAppearanceBillboardComponent : ParticleSystem::ParticleAppearanceBillboardBaseComponent
{
ExpressionNode mSizeExpr[2];
HashedString mFacing;
ExpressionNode mUVExpr[2];
ExpressionNode mUVSizeExpr[2];
Vec2 mAssumedTextureDimensions;
bool mUseFlipBook;
ParticleSystem::ParticleAppearanceBillboardComponent::FlipBook mFlipBook;
};
# ParticleSystem::ParticleAppearanceBillboardComponent_vtbl
struct /*VFT*/ ParticleSystem::ParticleAppearanceBillboardComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *setInitialState)(ParticleSystem::ParticleAppearanceComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, ParticleSystem::CommonParticle *, RenderParams *, const Vec3 *);
void (__fastcall *updateParticleAppearance)(ParticleSystem::ParticleAppearanceComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, ParticleSystem::CommonParticle *, RenderParams *);
void (__fastcall *updateEmitterAppearance)(ParticleSystem::ParticleAppearanceComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *);
};
# ParticleSystem::ParticleAppearanceTintingComponent::ParticleColors
struct __cppobj __declspec(align(8)) ParticleSystem::ParticleAppearanceTintingComponent::ParticleColors
{
const HashedString mName;
const std::string mAppearanceTintColors;
std::array<ExpressionNode,4> mOriginalColor;
const bool mAlpha;
float mCol[4];
float mParticleColorFloat[4];
};
# ParticleSystem::ParticleAppearanceTintingComponent
struct __cppobj ParticleSystem::ParticleAppearanceTintingComponent : ParticleSystem::ParticleAppearanceComponentBase
{
std::vector<ParticleSystem::ParticleAppearanceTintingComponent::ParticleColors> mParticleColors;
const bool mAlpha;
float mCol[4];
float mParticleColorFloat[4];
std::vector<ParticleSystem::ParticleAppearanceTintingComponent::ColorFrame> mColorFrames;
ExpressionNode mInterpolantExpr;
};
# ParticleSystem::ParticleAppearanceTintingComponent_vtbl
struct /*VFT*/ ParticleSystem::ParticleAppearanceTintingComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *setInitialState)(ParticleSystem::ParticleAppearanceComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, ParticleSystem::CommonParticle *, RenderParams *, const Vec3 *);
void (__fastcall *updateParticleAppearance)(ParticleSystem::ParticleAppearanceComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, ParticleSystem::CommonParticle *, RenderParams *);
void (__fastcall *updateEmitterAppearance)(ParticleSystem::ParticleAppearanceComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, RenderParams *);
};
# ParticleSystem::ParticleInitialSpinComponent
struct __cppobj ParticleSystem::ParticleInitialSpinComponent : ParticleSystem::ParticleInitialComponentBase
{
ExpressionNode mRotationExpr;
ExpressionNode mRotationRateExpr;
};
# ParticleSystem::ParticleInitialSpinComponent_vtbl
struct /*VFT*/ ParticleSystem::ParticleInitialSpinComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *setInitialState)(ParticleSystem::ParticleInitialComponentBase *this, ParticleSystem::CommonParticle *, RenderParams *);
void (__fastcall *update)(ParticleSystem::ParticleInitialComponentBase *this, RenderParams *);
void (__fastcall *renderPreparation)(ParticleSystem::ParticleInitialComponentBase *this, RenderParams *);
};
# ParticleSystem::ParticleInitialSpeedComponent
struct __cppobj __declspec(align(8)) ParticleSystem::ParticleInitialSpeedComponent : ParticleSystem::ParticleInitialComponentBase
{
std::array<ExpressionNode,3> mSpeedExpr;
bool mOverrideInitialDirection;
};
# ParticleSystem::ParticleInitialSpeedComponent_vtbl
struct /*VFT*/ ParticleSystem::ParticleInitialSpeedComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *setInitialState)(ParticleSystem::ParticleInitialComponentBase *this, ParticleSystem::CommonParticle *, RenderParams *);
void (__fastcall *update)(ParticleSystem::ParticleInitialComponentBase *this, RenderParams *);
void (__fastcall *renderPreparation)(ParticleSystem::ParticleInitialComponentBase *this, RenderParams *);
};
# ParticleSystem::ParticleInitialExpressionComponent
struct __cppobj ParticleSystem::ParticleInitialExpressionComponent : ParticleSystem::ParticleInitialComponentBase
{
ExpressionNode mUpdateExpr;
ExpressionNode mRenderExpr;
};
# ParticleSystem::ParticleInitialExpressionComponent_vtbl
struct /*VFT*/ ParticleSystem::ParticleInitialExpressionComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *setInitialState)(ParticleSystem::ParticleInitialComponentBase *this, ParticleSystem::CommonParticle *, RenderParams *);
void (__fastcall *update)(ParticleSystem::ParticleInitialComponentBase *this, RenderParams *);
void (__fastcall *renderPreparation)(ParticleSystem::ParticleInitialComponentBase *this, RenderParams *);
};
# ParticleSystem::ParticleLifetimeExpressionComponent
struct __cppobj ParticleSystem::ParticleLifetimeExpressionComponent : ParticleSystem::ParticleLifetimeComponentBase
{
bool mLifetimeExprSet;
ExpressionNode mLifetimeExpr;
ExpressionNode mExpirationExpr;
};
# ParticleSystem::ParticleLifetimeBlockDependentComponent
struct __cppobj __declspec(align(8)) ParticleSystem::ParticleLifetimeBlockDependentComponent : ParticleSystem::ParticleLifetimeComponentBase
{
std::vector<std::string> mSurviveBlockList;
bool mExpireIfOnList;
};
# ParticleSystem::ParticleLifetimeKillPlaneComponent
struct __cppobj ParticleSystem::ParticleLifetimeKillPlaneComponent : ParticleSystem::ParticleLifetimeComponentBase
{
Vec4 mKillPlane;
};
# ParticleSystem::ParticleMotionDynamicComponent
struct __cppobj ParticleSystem::ParticleMotionDynamicComponent : ParticleSystem::ParticleMotionComponentBase
{
ExpressionNode mLinearAccelerationExpr[3];
ExpressionNode mLinearDragCoefficientExpr;
ExpressionNode mRotationAccelerationExpr;
ExpressionNode mRotationDragCoefficientExpr;
};
# ParticleSystem::ParticleMotionDynamicComponent_vtbl
struct /*VFT*/ ParticleSystem::ParticleMotionDynamicComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *updateParticleMotion)(ParticleSystem::ParticleMotionComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, ParticleSystem::CommonParticle *, RenderParams *, const std::chrono::duration<__int64,std::ratio<1,1000000000> > *);
};
# ParticleSystem::ParticleMotionParametricComponent
struct __cppobj ParticleSystem::ParticleMotionParametricComponent : ParticleSystem::ParticleMotionComponentBase
{
bool mRelativePositionSpecified;
bool mDirectionSpecified;
bool mRotationSpecified;
ExpressionNode mRelativePositionExpr[3];
ExpressionNode mDirectionExpr[3];
ExpressionNode mRotationExpr;
};
# ParticleSystem::ParticleMotionParametricComponent_vtbl
struct /*VFT*/ ParticleSystem::ParticleMotionParametricComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *updateParticleMotion)(ParticleSystem::ParticleMotionComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, ParticleSystem::CommonParticle *, RenderParams *, const std::chrono::duration<__int64,std::ratio<1,1000000000> > *);
};
# ParticleSystem::ParticleMotionCollisionComponent
struct __cppobj ParticleSystem::ParticleMotionCollisionComponent : ParticleSystem::ParticleMotionComponentBase
{
ExpressionNode mCollisionEnabledExpr;
float mCollisionDrag;
float mCoefficientOfRestitution;
Vec3 mCollisionRadius;
bool mExpireOnContact;
std::vector<std::pair<float,HashedString>> mCollisionEvents;
};
# ParticleSystem::ParticleMotionCollisionComponent_vtbl
struct /*VFT*/ ParticleSystem::ParticleMotionCollisionComponent_vtbl
{
void (__fastcall *~EffectComponentBase)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *parseJson)(ParticleSystem::EffectComponentBase *this, const ConstDeserializeDataParams *);
ParticleSystem::EffectComponentBase::EffectComponentType (__fastcall *getParticleComponentType)(ParticleSystem::EffectComponentBase *this);
int (__fastcall *getSortOrderNumber)(ParticleSystem::EffectComponentBase *this);
void (__fastcall *updateParticleMotion)(ParticleSystem::ParticleMotionComponentBase *this, ParticleSystem::ComponentAccessParticleEmitter *, ParticleSystem::CommonParticle *, RenderParams *, const std::chrono::duration<__int64,std::ratio<1,1000000000> > *);
};
# ParticleSystem::ParticleCurveSimpleBase
struct __cppobj ParticleSystem::ParticleCurveSimpleBase : ParticleSystem::ParticleCurveBase
{
HashedString mMolangVariableName;
std::vector<ExpressionNode> mCurveNodes;
ExpressionNode mInputExpr;
ExpressionNode mHorizontalRange;
};
# ParticleSystem::ParticleCurveSimpleBase_vtbl
struct /*VFT*/ ParticleSystem::ParticleCurveSimpleBase_vtbl
{
void (__fastcall *~ParticleCurveBase)(ParticleSystem::ParticleCurveBase *this);
void (__fastcall *parseJson)(ParticleSystem::ParticleCurveBase *this, const ConstDeserializeDataParams *, const HashedString *);
void (__fastcall *evaluateCurve)(ParticleSystem::ParticleCurveBase *this, RenderParams *);
unsigned __int64 (__fastcall *_getMinCurveNodesAllowed)(ParticleSystem::ParticleCurveSimpleBase *this);
unsigned __int64 (__fastcall *_getMaxCurveNodesAllowed)(ParticleSystem::ParticleCurveSimpleBase *this);
float (__fastcall *_evaluateCurve)(ParticleSystem::ParticleCurveSimpleBase *this, float, RenderParams *);
};
# ParticleSystem::ParticleCurveBezier
struct __cppobj ParticleSystem::ParticleCurveBezier : ParticleSystem::ParticleCurveSimpleBase
{
};
# ParticleSystem::ParticleCurveBezier_vtbl
struct /*VFT*/ ParticleSystem::ParticleCurveBezier_vtbl
{
void (__fastcall *~ParticleCurveBase)(ParticleSystem::ParticleCurveBase *this);
void (__fastcall *parseJson)(ParticleSystem::ParticleCurveBase *this, const ConstDeserializeDataParams *, const HashedString *);
void (__fastcall *evaluateCurve)(ParticleSystem::ParticleCurveBase *this, RenderParams *);
unsigned __int64 (__fastcall *_getMinCurveNodesAllowed)(ParticleSystem::ParticleCurveSimpleBase *this);
unsigned __int64 (__fastcall *_getMaxCurveNodesAllowed)(ParticleSystem::ParticleCurveSimpleBase *this);
float (__fastcall *_evaluateCurve)(ParticleSystem::ParticleCurveSimpleBase *this, float, RenderParams *);
};
# ParticleSystem::NodeParseData::Node
struct __cppobj ParticleSystem::NodeParseData::Node
{
float mLeftValue;
float mRightValue;
float mLeftSlope;
float mRightSlope;
};
# ParticleSystem::ParticleCurveBezierChain::Segment
struct __cppobj ParticleSystem::ParticleCurveBezierChain::Segment
{
float mStartValue;
float mEndValue;
float mStartValueControlPoint;
float mEndValueControlPoint;
float mStartRange;
float mEndRange;
};
# ParticleSystem::ParticleCurveBezierChain
struct __cppobj ParticleSystem::ParticleCurveBezierChain : ParticleSystem::ParticleCurveBase
{
HashedString mMolangVariableName;
ExpressionNode mInputExpr;
ExpressionNode mHorizontalRange;
std::vector<ParticleSystem::ParticleCurveBezierChain::Segment> mSegments;
};
# ParticleSystem::ParticleCurveBezierChain_vtbl
struct /*VFT*/ ParticleSystem::ParticleCurveBezierChain_vtbl
{
void (__fastcall *~ParticleCurveBase)(ParticleSystem::ParticleCurveBase *this);
void (__fastcall *parseJson)(ParticleSystem::ParticleCurveBase *this, const ConstDeserializeDataParams *, const HashedString *);
void (__fastcall *evaluateCurve)(ParticleSystem::ParticleCurveBase *this, RenderParams *);
};
# ParticleSystem::ParticleCurveCatmullRom
struct __cppobj ParticleSystem::ParticleCurveCatmullRom : ParticleSystem::ParticleCurveSimpleBase
{
};
# ParticleSystem::ParticleCurveCatmullRom_vtbl
struct /*VFT*/ ParticleSystem::ParticleCurveCatmullRom_vtbl
{
void (__fastcall *~ParticleCurveBase)(ParticleSystem::ParticleCurveBase *this);
void (__fastcall *parseJson)(ParticleSystem::ParticleCurveBase *this, const ConstDeserializeDataParams *, const HashedString *);
void (__fastcall *evaluateCurve)(ParticleSystem::ParticleCurveBase *this, RenderParams *);
unsigned __int64 (__fastcall *_getMinCurveNodesAllowed)(ParticleSystem::ParticleCurveSimpleBase *this);
unsigned __int64 (__fastcall *_getMaxCurveNodesAllowed)(ParticleSystem::ParticleCurveSimpleBase *this);
float (__fastcall *_evaluateCurve)(ParticleSystem::ParticleCurveSimpleBase *this, float, RenderParams *);
};
# ParticleSystem::ParticleCurveLinear
struct __cppobj ParticleSystem::ParticleCurveLinear : ParticleSystem::ParticleCurveSimpleBase
{
};
# ParticleSystem::ParticleCurveLinear_vtbl
struct /*VFT*/ ParticleSystem::ParticleCurveLinear_vtbl
{
void (__fastcall *~ParticleCurveBase)(ParticleSystem::ParticleCurveBase *this);
void (__fastcall *parseJson)(ParticleSystem::ParticleCurveBase *this, const ConstDeserializeDataParams *, const HashedString *);
void (__fastcall *evaluateCurve)(ParticleSystem::ParticleCurveBase *this, RenderParams *);
unsigned __int64 (__fastcall *_getMinCurveNodesAllowed)(ParticleSystem::ParticleCurveSimpleBase *this);
unsigned __int64 (__fastcall *_getMaxCurveNodesAllowed)(ParticleSystem::ParticleCurveSimpleBase *this);
float (__fastcall *_evaluateCurve)(ParticleSystem::ParticleCurveSimpleBase *this, float, RenderParams *);
};
# ParticleSystem::ParticleEmitterActual
struct __cppobj ParticleSystem::ParticleEmitterActual : ParticleSystem::ComponentAccessParticleEmitter
{
ParticleEffectPtr mEffect;
std::vector<ParticleSystem::CommonParticle> mParticles;
std::chrono::duration<__int64,std::ratio<1,1000000000> > mEmitterCurrentLoopAge;
std::chrono::duration<__int64,std::ratio<1,1000000000> > mSleepDuration;
std::chrono::duration<__int64,std::ratio<1,1000000000> > mEmissionDuration;
std::chrono::duration<__int64,std::ratio<1,1000000000> > mTickDeltaTimeAccumulator;
float mEmitterCurrentTravelDistance;
Vec3 mEmitterPosition;
Vec3 mEmitterWorldPosition;
Vec3 mEmitterLastWorldPosition;
Vec3 mEmitterWorldVelocity;
unsigned __int32 mEnableRender : 1;
unsigned __int32 mEnableUpdate : 1;
unsigned __int32 mManualParticleEmission : 1;
unsigned __int32 mIsValid : 1;
unsigned __int32 mEmitterExpired : 1;
unsigned __int32 mFirstUpdate : 1;
unsigned __int32 mUseActorPosition : 1;
unsigned __int32 mUseActorRotation : 1;
unsigned __int32 mUseEmitterVelocity : 1;
unsigned __int32 mBlockListInitialized : 1;
int mEmitterDynamicsFrameCounter;
int mParticlesDynamicsFrameCounter;
int mEmitterRenderingFrameCounter;
int mParticlesRenderingFrameCounter;
int mNumberOfFramesToInterpolate;
RenderParams mRenderParams;
MolangVariableMap mMolangVariableMap;
Matrix mEmitterTransform;
ParticleSystem::ActorBindInfo mActorBindInfo;
AABB mAABB;
float mCullingBufferDistance;
unsigned __int64 mMaxNumParticles;
unsigned __int64 mNumParticlesEmitted;
mce::MaterialPtr mMaterial;
mce::TexturePtr mTexture;
const std::array<std::array<mce::Color,16>,16> *mLightTextureData;
_BYTE mFaceCameraMode[4];
BlockSource *mBlockSource;
std::unordered_set<BlockLegacy const *> mBlocksToCheckAgainst;
std::unordered_map<BlockPos,ParticleSystem::ParticleEmitterActual::AABBCacheElement> mAABBCache;
unsigned int mCurrentCacheFrame;
std::vector<AABB> mCollisionAabbList;
std::vector<ParticleSystem::ComponentAccessParticleEmitter::CollisionHelper> mCollisionSweepList;
ParticleSystemEngine *mParticleSystemEngine;
std::unordered_map<HashedString,unsigned int> mSpawnedParticleEmitterList;
};
# ParticleSystem::ParticleEmitterActual_vtbl
struct /*VFT*/ ParticleSystem::ParticleEmitterActual_vtbl
{
void (__fastcall *~ParticleEmitter)(ParticleSystem::ParticleEmitter *this);
void (__fastcall *setActorBindInfo)(ParticleSystem::ParticleEmitter *this, Dimension *, ActorUniqueID, const HashedString *, const Vec3 *);
void (__fastcall *setEnableUpdate)(ParticleSystem::ParticleEmitter *this, bool);
void (__fastcall *setEnableRender)(ParticleSystem::ParticleEmitter *this, bool);
void (__fastcall *runInitializationScript)(ParticleSystem::ParticleEmitter *this, const ExpressionNode *);
void (__fastcall *onBlockChanged)(ParticleSystem::ParticleEmitter *this, const BlockPos *);
void (__fastcall *expire)(ParticleSystem::ParticleEmitter *this);
void (__fastcall *emitParticleManually)(ParticleSystem::ParticleEmitter *this, const Vec3 *, const Vec3 *, const float);
bool (__fastcall *isValid)(ParticleSystem::ParticleEmitter *this);
bool (__fastcall *isManualEmitter)(ParticleSystem::ParticleEmitter *this);
bool (__fastcall *expirationRequested)(ParticleSystem::ParticleEmitter *this);
bool (__fastcall *hasExpired)(ParticleSystem::ParticleEmitter *this);
const AABB *(__fastcall *getAABB)(ParticleSystem::ParticleEmitter *this);
const ParticleEffectPtr *(__fastcall *getEffect)(ParticleSystem::ParticleEmitter *this);
unsigned __int64 (__fastcall *getParticleCount)(ParticleSystem::ParticleEmitter *this);
unsigned __int64 (__fastcall *getEffectEmitterCount)(ParticleSystem::ParticleEmitter *this);
unsigned __int64 (__fastcall *getEffectParticleCount)(ParticleSystem::ParticleEmitter *this);
unsigned __int64 (__fastcall *getTotalEmitterCount)(ParticleSystem::ParticleEmitter *this);
unsigned __int64 (__fastcall *getTotalParticleCount)(ParticleSystem::ParticleEmitter *this);
void (__fastcall *handleExpireManually)(ParticleSystem::ParticleEmitter *this);
void (__fastcall *tick)(ParticleSystem::ParticleEmitter *this, const std::chrono::duration<__int64,std::ratio<1,1000000000> > *, const float);
void (__fastcall *frameUpdate)(ParticleSystem::ParticleEmitter *this, ClientFrameUpdateContext *);
void (__fastcall *extractForRendering)(ParticleSystem::ParticleEmitter *this, ParticleRenderData *, float);
void (__fastcall *setManualParticleEmission)(ParticleSystem::ParticleEmitter *this, bool);
ParticleSystem::ActorBindInfo *(__fastcall *getActorBindInfo)(ParticleSystem::ParticleEmitter *this, ParticleSystem::ActorBindInfo *result);
const Vec3 *(__fastcall *getPosition)(ParticleSystem::ComponentAccessParticleEmitter *this);
const Matrix *(__fastcall *getTransform)(ParticleSystem::ComponentAccessParticleEmitter *this);
const Vec3 *(__fastcall *getWorldPosition)(ParticleSystem::ComponentAccessParticleEmitter *this);
const Vec3 *(__fastcall *getWorldVelocity)(ParticleSystem::ComponentAccessParticleEmitter *this);
void (__fastcall *setMaxNumParticles)(ParticleSystem::ComponentAccessParticleEmitter *this, unsigned __int64);
unsigned __int64 (__fastcall *getMaxNumParticles)(ParticleSystem::ComponentAccessParticleEmitter *this);
unsigned __int64 (__fastcall *getNumParticles)(ParticleSystem::ComponentAccessParticleEmitter *this);
unsigned __int64 (__fastcall *getNumParticlesEmitted)(ParticleSystem::ComponentAccessParticleEmitter *this);
void (__fastcall *setActorFrameOfReference)(ParticleSystem::ComponentAccessParticleEmitter *this, bool, bool, bool);
void (__fastcall *setEmitRate)(ParticleSystem::ComponentAccessParticleEmitter *this, float);
float (__fastcall *getEmitRate)(ParticleSystem::ComponentAccessParticleEmitter *this);
void (__fastcall *setEmissionDuration)(ParticleSystem::ComponentAccessParticleEmitter *this, float);
float *(__fastcall *getEmissionAccumulator)(ParticleSystem::ComponentAccessParticleEmitter *this);
void (__fastcall *setSleepDuration)(ParticleSystem::ComponentAccessParticleEmitter *this, float);
void (__fastcall *setFacing)(ParticleSystem::ComponentAccessParticleEmitter *this, const HashedString *);
bool (__fastcall *blockListInitialized)(ParticleSystem::ComponentAccessParticleEmitter *this);
void (__fastcall *initializeBlockList)(ParticleSystem::ComponentAccessParticleEmitter *this, buffer_span<std::string >);
bool (__fastcall *blockAtPositionIsInList)(ParticleSystem::ComponentAccessParticleEmitter *this, const BlockPos *);
mce::Color *(__fastcall *getGamePlayLightAtBlock)(ParticleSystem::ComponentAccessParticleEmitter *this, mce::Color *result, const BlockPos *);
const std::vector<AABB> *(__fastcall *getCollisionShapesForBlockPosition)(ParticleSystem::ComponentAccessParticleEmitter *this, const BlockPos *);
std::vector<AABB> *(__fastcall *getCollisionAabbList)(ParticleSystem::ComponentAccessParticleEmitter *this);
std::vector<ParticleSystem::ComponentAccessParticleEmitter::CollisionHelper> *(__fastcall *getCollisionSweepList)(ParticleSystem::ComponentAccessParticleEmitter *this);
void (__fastcall *fireEvent)(ParticleSystem::ComponentAccessParticleEmitter *this, const HashedString *, const Matrix *, const Vec3 *);
void (__fastcall *fireEvent)(ParticleSystem::ComponentAccessParticleEmitter *this, const HashedString *, const Vec3 *, const Vec3 *);
bool (__fastcall *getUseActorPosition)(ParticleSystem::ComponentAccessParticleEmitter *this);
bool (__fastcall *getUseActorRotation)(ParticleSystem::ComponentAccessParticleEmitter *this);
void (__fastcall *getParticleWorldPositionAndVelocity)(ParticleSystem::ComponentAccessParticleEmitter *this, ParticleSystem::CommonParticle *, Vec3 *, Vec3 *);
};
# ParticleEffectGroup::loadParticleEffects::__l2::<lambda_bf04ca8603471ed8cde49c0c9179ec56>
struct __cppobj ParticleEffectGroup::loadParticleEffects::__l2::<lambda_bf04ca8603471ed8cde49c0c9179ec56>
{
ResourcePackManager *resourcePackManager;
ParticleEffectGroup *const __this;
const ParticleSystem::ParticleEffectComponentRegistry *particleComponentRegistry;
};
# ParticleEffectGroup::loadParticleEffects::__l2::<lambda_bf04ca8603471ed8cde49c0c9179ec56>::()::__l4::<lambda_7568bce39ec60a121a8c84bd338ed034>
struct __cppobj ParticleEffectGroup::loadParticleEffects::__l2::<lambda_bf04ca8603471ed8cde49c0c9179ec56>::()::__l4::<lambda_7568bce39ec60a121a8c84bd338ed034>
{
ParticleEffectGroup *const __this;
const ParticleSystem::ParticleEffectComponentRegistry *particleComponentRegistry;
std::reverse_iterator<std::_Vector_iterator<std::_Vector_val<std::_Simple_types<PackInstance> > > > *rit;
};
# ParticleSystem::_buildParticleCurveBezierChainSchema::__l2::<lambda_e56cd5ca9004cc9b1754c4299e5ee273>
struct __cppobj ParticleSystem::_buildParticleCurveBezierChainSchema::__l2::<lambda_e56cd5ca9004cc9b1754c4299e5ee273>
{
};
# ParticleSystem::_buildParticleCurveBezierChainSchema::__l2::<lambda_e56cd5ca9004cc9b1754c4299e5ee273>::()::__l3::<lambda_2d7cdfd51de427305042854b5907cef0>
struct __cppobj ParticleSystem::_buildParticleCurveBezierChainSchema::__l2::<lambda_e56cd5ca9004cc9b1754c4299e5ee273>::()::__l3::<lambda_2d7cdfd51de427305042854b5907cef0>
{
};
# ParticleSystem::_buildParticleCurveBezierChainSchema::__l2::<lambda_e56cd5ca9004cc9b1754c4299e5ee273>::()::__l3::<lambda_d6ac7357f70dd8d9f7993bfe0bb60db0>
struct __cppobj ParticleSystem::_buildParticleCurveBezierChainSchema::__l2::<lambda_e56cd5ca9004cc9b1754c4299e5ee273>::()::__l3::<lambda_d6ac7357f70dd8d9f7993bfe0bb60db0>
{
};
# ParticleSystem::_buildParticleCurveBezierChainSchema::__l2::<lambda_e56cd5ca9004cc9b1754c4299e5ee273>::()::__l3::<lambda_eaf66890cca84909b81745b78709bad0>
struct __cppobj ParticleSystem::_buildParticleCurveBezierChainSchema::__l2::<lambda_e56cd5ca9004cc9b1754c4299e5ee273>::()::__l3::<lambda_eaf66890cca84909b81745b78709bad0>
{
};
# ParticleSystem::_buildParticleCurveBezierChainSchema::__l2::<lambda_e56cd5ca9004cc9b1754c4299e5ee273>::()::__l3::<lambda_2b76d3ca544880ea2f832de9f61c6de3>
struct __cppobj ParticleSystem::_buildParticleCurveBezierChainSchema::__l2::<lambda_e56cd5ca9004cc9b1754c4299e5ee273>::()::__l3::<lambda_2b76d3ca544880ea2f832de9f61c6de3>
{
};
# ParticleSystem::_buildParticleCurveBezierChainSchema::__l2::<lambda_e56cd5ca9004cc9b1754c4299e5ee273>::()::__l3::<lambda_50b2518df62a90dd754329f0dbc64090>
struct __cppobj ParticleSystem::_buildParticleCurveBezierChainSchema::__l2::<lambda_e56cd5ca9004cc9b1754c4299e5ee273>::()::__l3::<lambda_50b2518df62a90dd754329f0dbc64090>
{
};
# ParticleSystem::_buildParticleCurveBezierChainSchema::__l2::<lambda_e56cd5ca9004cc9b1754c4299e5ee273>::()::__l3::<lambda_79a33a68063f12bcdbe9a33b86f196d8>
struct __cppobj ParticleSystem::_buildParticleCurveBezierChainSchema::__l2::<lambda_e56cd5ca9004cc9b1754c4299e5ee273>::()::__l3::<lambda_79a33a68063f12bcdbe9a33b86f196d8>
{
};
# ParticleSystem::_buildParticleCurveBezierChainSchema::__l2::<lambda_e56cd5ca9004cc9b1754c4299e5ee273>::()::__l2::<lambda_ab749ba7c28af240ae783b3b24f0c7a9>
struct __cppobj ParticleSystem::_buildParticleCurveBezierChainSchema::__l2::<lambda_e56cd5ca9004cc9b1754c4299e5ee273>::()::__l2::<lambda_ab749ba7c28af240ae783b3b24f0c7a9>
{
};
# PortalBlock
struct __cppobj PortalBlock : BlockLegacy
{
};
# PortalBlock_vtbl
struct /*VFT*/ PortalBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# PyHandleObject
struct PyHandleObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
const void *ptr;
};
# PersonaResourceLocationExpander
struct __cppobj PersonaResourceLocationExpander : IResourceLocationExpander
{
ResourcePack *mPersonaResourcePack;
};
# PersonaResourceLocationExpander_vtbl
struct /*VFT*/ PersonaResourceLocationExpander_vtbl
{
void (__fastcall *~IResourceLocationExpander)(IResourceLocationExpander *this);
ResourceLocation *(__fastcall *getFullPath)(IResourceLocationExpander *this, ResourceLocation *result, const ResourceLocation *, const std::vector<std::string> *);
};
# PersonaTextureComposer
struct __cppobj PersonaTextureComposer
{
};
# PersonaRepository::_findAndAddPiecesInPack::__l2::PieceInfoStruct
struct __cppobj PersonaRepository::_findAndAddPiecesInPack::__l2::PieceInfoStruct
{
std::string metaFilePath;
std::string geoFilePath;
std::string storeInfoFilePath;
};
# PersonaRepositoryTestWrapper
struct __cppobj PersonaRepositoryTestWrapper
{
PersonaRepository *mPersonaRepository;
};
# PersonaRepository::_registerPersonaUserPieceTextures::__l9::<lambda_9ba0fc83626afbe85d07dc9acfc80a7a>::()::__l5::<lambda_a215f31bca4640187c72544ee7315982>
struct __cppobj PersonaRepository::_registerPersonaUserPieceTextures::__l9::<lambda_9ba0fc83626afbe85d07dc9acfc80a7a>::()::__l5::<lambda_a215f31bca4640187c72544ee7315982>
{
std::weak_ptr<PersonaRepository> weakThis;
persona::PersonaCharacterHandle currentCharacterHandle;
};
# PersonaRepository::_updatePersonaWithExistingUser::__l2::<lambda_5b34ffd3acf5eece0b18816e2c3bb48b>
struct __cppobj PersonaRepository::_updatePersonaWithExistingUser::__l2::<lambda_5b34ffd3acf5eece0b18816e2c3bb48b>
{
std::function<void __cdecl(bool)> cb;
};
# PersonaRepository::_loadDefaultPersonaDefinitions::__l2::<lambda_f4d13497ddbdde2833863fade78ee5ab>
struct __cppobj PersonaRepository::_loadDefaultPersonaDefinitions::__l2::<lambda_f4d13497ddbdde2833863fade78ee5ab>
{
PersonaRepository *const __this;
};
# PersonaRepository::_checkLoadingAppearancesForComplete::__l42::<lambda_4bdcb62dc0d8012969c56c5837f0c3a3>
struct __cppobj __declspec(align(8)) PersonaRepository::_checkLoadingAppearancesForComplete::__l42::<lambda_4bdcb62dc0d8012969c56c5837f0c3a3>
{
std::weak_ptr<PersonaRepository> weakThis;
unsigned int personaIndex;
};
# PersonaRepository::_processLoadedPieces::__l2::<lambda_95f04875f3fafb853eaa7db1512b8f91>
struct __cppobj PersonaRepository::_processLoadedPieces::__l2::<lambda_95f04875f3fafb853eaa7db1512b8f91>
{
std::weak_ptr<PersonaRepository> weakThis;
std::vector<std::string> emotes;
};
# PersonaRepository::_findAndAddPiecesInPack::__l2::<lambda_ce817b1c59274d46195a3cc036ae23d7>
struct __cppobj PersonaRepository::_findAndAddPiecesInPack::__l2::<lambda_ce817b1c59274d46195a3cc036ae23d7>
{
std::map<std::string,`PersonaRepository::_findAndAddPiecesInPack'::`2'::PieceInfoStruct> *pieceInfo;
};
# PersonaRepository::_initPackSources::__l2::<lambda_371456de2778ccef82d8ede4e4ae9984>
struct __cppobj PersonaRepository::_initPackSources::__l2::<lambda_371456de2778ccef82d8ede4e4ae9984>
{
PersonaRepository *const __this;
};
# PersonaRepository::reloadEmoteAnimationData::__l2::<lambda_9856da88cb4f9f78a018e831e3f642fc>
struct __cppobj PersonaRepository::reloadEmoteAnimationData::__l2::<lambda_9856da88cb4f9f78a018e831e3f642fc>
{
std::weak_ptr<PersonaRepository> weakThis;
};
# PersonaRepository::update::__l7::<lambda_7d294108bbcaa3b109378acfa57aaad3>
struct __cppobj PersonaRepository::update::__l7::<lambda_7d294108bbcaa3b109378acfa57aaad3>
{
std::weak_ptr<PersonaRepository> weakThis;
std::shared_ptr<std::vector<std::string> > loadedPieces;
const mce::UUID id;
};
# PersonaRepository::update::__l7::<lambda_f3b150f0f5b7573cc4b9e2a6f64c7f46>
struct __cppobj PersonaRepository::update::__l7::<lambda_f3b150f0f5b7573cc4b9e2a6f64c7f46>
{
std::weak_ptr<PersonaRepository> weakThis;
std::shared_ptr<std::vector<std::string> > loadedPieces;
Pack *pack;
};
# PersonaRepository::tryLoadingTexturePieceTexture::__l4::<lambda_29660483cd96615a32c0c2cde2a0a1be>
struct __cppobj PersonaRepository::tryLoadingTexturePieceTexture::__l4::<lambda_29660483cd96615a32c0c2cde2a0a1be>
{
PersonaRepository *const __this;
std::string pieceId;
};
# PersonaRepository::tryLoadingTexturePieceTexture::__l4::<lambda_4cb23999558092aaa8df4cd282e6124b>
struct __cppobj PersonaRepository::tryLoadingTexturePieceTexture::__l4::<lambda_4cb23999558092aaa8df4cd282e6124b>
{
};
# PersonaRepository::_changePieces::__l14::<lambda_245bdfa0a34cd586d6a14df8447e139c>
struct __cppobj PersonaRepository::_changePieces::__l14::<lambda_245bdfa0a34cd586d6a14df8447e139c>
{
std::function<void __cdecl(bool)> cb;
};
# PersonaRepository::loadPiecePack::__l2::<lambda_5df3b41bbd5a0b1226e95e38b77eacca>
struct __cppobj PersonaRepository::loadPiecePack::__l2::<lambda_5df3b41bbd5a0b1226e95e38b77eacca>
{
PersonaRepository *const __this;
mce::UUID *packId;
};
# PersonaRepository::beginAsyncInit::__l2::<lambda_2215c89392c779e32b7deb573677dc9f>
struct __cppobj PersonaRepository::beginAsyncInit::__l2::<lambda_2215c89392c779e32b7deb573677dc9f>
{
std::weak_ptr<PersonaRepository> weakThis;
std::shared_ptr<std::vector<std::string> > loadedPieces;
};
# PersonaRepository::beginAsyncInit::__l2::<lambda_b4947d69284f08399beca0c274379be6>
struct __cppobj PersonaRepository::beginAsyncInit::__l2::<lambda_b4947d69284f08399beca0c274379be6>
{
std::weak_ptr<PersonaRepository> weakThis;
std::shared_ptr<std::vector<std::string> > loadedPieces;
};
# PaintingRenderer
struct __cppobj PaintingRenderer : ActorRenderer, AppPlatformListener
{
std::unordered_map<Motive const *,mce::Mesh> mPaintingMeshes;
mce::TexturePtr mPaintingTex;
};
# PaintingRenderer_vtbl
struct /*VFT*/ PaintingRenderer_vtbl
{
void (__fastcall *~ActorShaderManager)(ActorShaderManager *this);
mce::Color *(__fastcall *_getOverlayColor)(ActorShaderManager *this, mce::Color *result, Actor *, float);
void (__fastcall *render)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderDebug)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderEffects)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderTrading)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *, float);
void (__fastcall *renderFlame)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderLeash)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderWaterHole)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *addAdditionalRenderingIfNeeded)(ActorRenderer *this, mce::TextureGroup *);
void (__fastcall *renderWeaponEffect)(ActorRenderer *this, BaseActorRenderContext *, Actor *);
void (__fastcall *renderBindEffects)(ActorRenderer *this, BaseActorRenderContext *, Actor *);
AABB *(__fastcall *getRenderBounds)(ActorRenderer *this, AABB *result, const Actor *);
Vec3 *(__fastcall *getLeashOffset)(ActorRenderer *this, Vec3 *result, Actor *, float, float, float, bool, bool);
void (__fastcall *setIsOnScreen)(ActorRenderer *this, Actor *, const bool, float);
bool (__fastcall *shouldUpdateBonesAndEffectsIfOffScreen)(ActorRenderer *this, RenderParams *);
bool (__fastcall *shouldUpdateEffectsIfOffScreen)(ActorRenderer *this, RenderParams *);
void (__fastcall *_bindModelEffectRender)(ActorRenderer *this, BaseActorRenderContext *, Mob *);
};
# ProfilingManager::Impl::init::__l2::<lambda_7902db97bb640511b33ee410815a276f>
struct __cppobj ProfilingManager::Impl::init::__l2::<lambda_7902db97bb640511b33ee410815a276f>
{
ProfilingManager::Impl *const __this;
};
# ProfilingManager::Impl::init::__l21::<lambda_5de63696168117d58cfad08fe299e310>
struct __cppobj ProfilingManager::Impl::init::__l21::<lambda_5de63696168117d58cfad08fe299e310>
{
};
# PythonCallBackOnHitSubcomponent
struct __cppobj PythonCallBackOnHitSubcomponent : OnHitSubcomponent
{
};
# PythonCallBackOnHitSubcomponent_vtbl
struct /*VFT*/ PythonCallBackOnHitSubcomponent_vtbl
{
void (__fastcall *~OnHitSubcomponent)(OnHitSubcomponent *this);
void (__fastcall *readfromJSON)(OnHitSubcomponent *this, Json::Value *);
void (__fastcall *writetoJSON)(OnHitSubcomponent *this, Json::Value *);
void (__fastcall *doOnHitEffect)(OnHitSubcomponent *this, Actor *, ProjectileComponent *);
const char *(__fastcall *getName)(OnHitSubcomponent *this);
};
# ParticleOnHitSubcomponent
struct __cppobj __declspec(align(8)) ParticleOnHitSubcomponent : OnHitSubcomponent
{
ParticleType mParticleType;
bool mOnEntityHit;
bool mOnOtherHit;
int mNumParticles;
};
# ParticleOnHitSubcomponent_vtbl
struct /*VFT*/ ParticleOnHitSubcomponent_vtbl
{
void (__fastcall *~OnHitSubcomponent)(OnHitSubcomponent *this);
void (__fastcall *readfromJSON)(OnHitSubcomponent *this, Json::Value *);
void (__fastcall *writetoJSON)(OnHitSubcomponent *this, Json::Value *);
void (__fastcall *doOnHitEffect)(OnHitSubcomponent *this, Actor *, ProjectileComponent *);
const char *(__fastcall *getName)(OnHitSubcomponent *this);
};
# PistonBlock
struct __cppobj __declspec(align(8)) PistonBlock : ActorBlock
{
PistonBlock::Type mType;
};
# PistonBlock_vtbl
struct /*VFT*/ PistonBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
};
# PistonBlockActorRenderer
struct __cppobj PistonBlockActorRenderer : BlockActorRenderer
{
mce::TexturePtr mPistonArmTex;
mce::TexturePtr mPistonArmStickyTex;
PistonArmModel mPistonArm;
};
# PistonBlockActorRenderer_vtbl
struct /*VFT*/ PistonBlockActorRenderer_vtbl
{
void (__fastcall *~ActorShaderManager)(ActorShaderManager *this);
mce::Color *(__fastcall *_getOverlayColor)(ActorShaderManager *this, mce::Color *result, Actor *, float);
void (__fastcall *render)(BlockActorRenderer *this, BaseActorRenderContext *, BlockActorRenderData *);
void (__fastcall *renderAlpha)(BlockActorRenderer *this, BaseActorRenderContext *, BlockActorRenderData *);
std::vector<NameTagRenderObject> *(__fastcall *extractText)(BlockActorRenderer *this, std::vector<NameTagRenderObject> *result, Tessellator *, BlockActor *, const std::string *, const std::vector<int> *, Vec3, bool);
};
# Palette
struct __cppobj Palette
{
};
# PlayerRenderChunkModificationLatencyTracker::TimeDelta
struct __cppobj __declspec(align(8)) PlayerRenderChunkModificationLatencyTracker::TimeDelta
{
std::string mName;
float mDeltaSeconds;
};
# PlayerRenderChunkModificationLatencyTracker::TimeMarker
struct __cppobj PlayerRenderChunkModificationLatencyTracker::TimeMarker
{
std::string mName;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mTime;
};
# PlayerRenderChunkModificationLatencyTracker
struct __cppobj PlayerRenderChunkModificationLatencyTracker
{
bool mTimingIsActive;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mStartTime;
std::vector<PlayerRenderChunkModificationLatencyTracker::TimeMarker> mTimeMarkers;
BlockPos mBlockToTrack;
SubChunkPos mRenderChunkPosToTrack;
};
# ParticlesPointCloudEvent
struct __cppobj ParticlesPointCloudEvent
{
ParticleType mParticleType;
std::vector<std::pair<Vec3,Vec3>> mParticles;
};
# ptr_move<std::shared_ptr<RenderChunkInstanced> >
struct __cppobj ptr_move<std::shared_ptr<RenderChunkInstanced> >
{
};
# PostprocessRenderModule::declareFullscreenPass::__l2::PostprocessPass
const struct __cppobj PostprocessRenderModule::declareFullscreenPass::__l2::PostprocessPass
{
mce::MaterialPtr mFullscreenMaterial;
glm::tvec2<float,0> mTextureDimensions;
std::function<void __cdecl(mce::RenderContext &,IClientInstance &)> mPreRenderCallback;
IClientInstance *mClient;
};
# PlayerRenderView::_declarePasses::__l19::<lambda_fd48232efcc19ba0bbffd230344f0add>
struct __cppobj PlayerRenderView::_declarePasses::__l19::<lambda_fd48232efcc19ba0bbffd230344f0add>
{
};
# PlayerRenderView::_declarePasses::__l16::<lambda_270b09ff7d1614eff2236703a8648d0a>
struct __cppobj PlayerRenderView::_declarePasses::__l16::<lambda_270b09ff7d1614eff2236703a8648d0a>
{
PlayerRenderView *const __this;
};
# PlayerRenderView::_declarePasses::__l2::<lambda_75d793f24d52434fc09af39da3e425e3>
struct __cppobj PlayerRenderView::_declarePasses::__l2::<lambda_75d793f24d52434fc09af39da3e425e3>
{
};
# PostprocessRenderModule::declareFullscreenPass::__l2::<lambda_37fe96ee7aea597de53c5a46a0e38524>
struct __cppobj PostprocessRenderModule::declareFullscreenPass::__l2::<lambda_37fe96ee7aea597de53c5a46a0e38524>
{
};
# PlayerRenderView::setupRenderOrderPiggybackingExistingRenderStages::__l2::<lambda_4a57614e42f484fdeccb223dc00eb8e1>
struct __cppobj PlayerRenderView::setupRenderOrderPiggybackingExistingRenderStages::__l2::<lambda_4a57614e42f484fdeccb223dc00eb8e1>
{
PlayerRenderView *const __this;
mce::RenderStage *leftStage;
mce::RenderStage *rightStage;
mce::RenderStage *livingRoomStage;
};
# PlayerRenderView::setupRenderOrderPiggybackingExistingRenderStages::__l2::<lambda_88348bdedb218924fb3016ff33e9de80>
struct __cppobj PlayerRenderView::setupRenderOrderPiggybackingExistingRenderStages::__l2::<lambda_88348bdedb218924fb3016ff33e9de80>
{
PlayerRenderView *const __this;
mce::RenderStage *livingRoomStage;
mce::RenderStage *gameStage;
};
# PlayerRenderView::setupRenderOrderPiggybackingExistingRenderStages::__l2::<lambda_69e4fe0242596a3ffaabceb11ae9f01a>
struct __cppobj PlayerRenderView::setupRenderOrderPiggybackingExistingRenderStages::__l2::<lambda_69e4fe0242596a3ffaabceb11ae9f01a>
{
mce::RenderStage *gameStage;
};
# PackLoadError_vtbl
struct /*VFT*/ PackLoadError_vtbl
{
void (__fastcall *~PackError)(PackError *this);
std::string *(__fastcall *getLocErrorMessage)(PackError *this, std::string *result);
const std::unordered_map<int,std::string> *(__fastcall *getLocErrorMessageMap)(PackError *this);
const std::unordered_map<int,std::string> *(__fastcall *getEventErrorMessageMap)(PackError *this);
};
# PersonaValidationDocument
struct __cppobj __declspec(align(8)) PersonaValidationDocument : DurableDocument
{
bool mIsPlatformLocked;
bool mCanWearItem;
};
# PersonaValidationResponse
struct __cppobj __declspec(align(8)) PersonaValidationResponse : CatalogSearchResponseCallbackHandler
{
std::shared_ptr<PersonaProfile> mUserProfile;
const std::string mPlatformId;
const unsigned int mDesiredResultCount;
std::function<void __cdecl(PersonaAppearance const &,enum persona::ProfileType)> mCallback;
PersonaAppearance mAppearance;
persona::ProfileType mProfileType;
};
# PersonaValidationResponse_vtbl
struct /*VFT*/ PersonaValidationResponse_vtbl
{
void (__fastcall *~ResponseCallbackHandler)(ResponseCallbackHandler *this);
bool (__fastcall *parseResponse)(ResponseCallbackHandler *this, const struct web::json::array *, int, const CatalogBackend *, SearchRequestURLType);
bool (__fastcall *parseResponse)(ResponseCallbackHandler *this, const struct web::json::value *);
void (__fastcall *handleResponseCallback)(ResponseCallbackHandler *this);
};
# PersonaLegacyValidationResponse
struct __cppobj PersonaLegacyValidationResponse : CatalogSearchResponseCallbackHandler
{
PersonaAppearance mAppearance;
std::shared_ptr<PersonaProfile> mUserProfile;
const std::string mPlatformId;
const std::string mLegacySkinId;
std::function<void __cdecl(PersonaAppearance const &,enum persona::ProfileType)> mCallback;
};
# PersonaLegacyValidationResponse_vtbl
struct /*VFT*/ PersonaLegacyValidationResponse_vtbl
{
void (__fastcall *~ResponseCallbackHandler)(ResponseCallbackHandler *this);
bool (__fastcall *parseResponse)(ResponseCallbackHandler *this, const struct web::json::array *, int, const CatalogBackend *, SearchRequestURLType);
bool (__fastcall *parseResponse)(ResponseCallbackHandler *this, const struct web::json::value *);
void (__fastcall *handleResponseCallback)(ResponseCallbackHandler *this);
};
# PersonaEmoteValidationResponse
struct __cppobj PersonaEmoteValidationResponse : CatalogSearchResponseCallbackHandler
{
const std::string mPlatformId;
std::function<void __cdecl(std::vector<std::string> const &)> mCallback;
std::vector<std::string> mPersonaProductIds;
};
# PersonaEmoteValidationResponse_vtbl
struct /*VFT*/ PersonaEmoteValidationResponse_vtbl
{
void (__fastcall *~ResponseCallbackHandler)(ResponseCallbackHandler *this);
bool (__fastcall *parseResponse)(ResponseCallbackHandler *this, const struct web::json::array *, int, const CatalogBackend *, SearchRequestURLType);
bool (__fastcall *parseResponse)(ResponseCallbackHandler *this, const struct web::json::value *);
void (__fastcall *handleResponseCallback)(ResponseCallbackHandler *this);
};
# PostReview
struct __cppobj PostReview : RequestHandler
{
std::shared_ptr<CatalogBackend> mBackend;
const std::string mAcceptLanguage;
CreateReviewParams mParams;
std::function<void __cdecl(bool)> mCallback;
std::shared_ptr<bool> mSuccess;
};
# PostReview_vtbl
struct /*VFT*/ PostReview_vtbl
{
void (__fastcall *~RequestHandler)(RequestHandler *this);
void (__fastcall *send)(RequestHandler *this);
void (__fastcall *sendCachedRequest)(RequestHandler *this);
bool (__fastcall *update)(RequestHandler *this);
bool (__fastcall *isDone)(RequestHandler *this);
void (__fastcall *onComplete)(RequestHandler *this);
bool (__fastcall *canSendRequest)(RequestHandler *this);
void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};
# PlayFab::PlayFabBaseModel
struct __cppobj PlayFab::PlayFabBaseModel
{
PlayFab::PlayFabBaseModel_vtbl *__vftable /*VFT*/;
};
# PlayFab::PlayFabBaseModel_vtbl
struct /*VFT*/ PlayFab::PlayFabBaseModel_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<__int64>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<__int64>
{
__int64 boxedValue;
bool isSet;
};
# PersonaService::_saveDirtyProfiles::__l19::<lambda_721e9c3541bc3735421baaea0ee0c1b4>
struct __cppobj PersonaService::_saveDirtyProfiles::__l19::<lambda_721e9c3541bc3735421baaea0ee0c1b4>
{
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > startTime;
};
# PersonaResponse
struct __cppobj __declspec(align(8)) PersonaResponse : ResponseCallbackHandler
{
_BYTE mStatusCode[4];
};
# PersonaResponse_vtbl
struct /*VFT*/ PersonaResponse_vtbl
{
void (__fastcall *~ResponseCallbackHandler)(ResponseCallbackHandler *this);
bool (__fastcall *parseResponse)(ResponseCallbackHandler *this, const struct web::json::array *, int, const CatalogBackend *, SearchRequestURLType);
bool (__fastcall *parseResponse)(ResponseCallbackHandler *this, const struct web::json::value *);
void (__fastcall *handleResponseCallback)(ResponseCallbackHandler *this);
};
# PersonaPutResponse
struct __cppobj PersonaPutResponse : PersonaResponse
{
std::function<void __cdecl(void)> mCallback;
};
# PersonaPutResponse_vtbl
struct /*VFT*/ PersonaPutResponse_vtbl
{
void (__fastcall *~ResponseCallbackHandler)(ResponseCallbackHandler *this);
bool (__fastcall *parseResponse)(ResponseCallbackHandler *this, const struct web::json::array *, int, const CatalogBackend *, SearchRequestURLType);
bool (__fastcall *parseResponse)(ResponseCallbackHandler *this, const struct web::json::value *);
void (__fastcall *handleResponseCallback)(ResponseCallbackHandler *this);
};
# PlayFabCurrencyRequest
struct __cppobj PlayFabCurrencyRequest : RequestHandler
{
std::function<void __cdecl(std::unordered_map<enum VirtualCurrencyType,unsigned int> &&)> mCallback;
std::unordered_map<enum VirtualCurrencyType,unsigned int> mResponseCurrencies;
};
# PlayFabCurrencyRequest_vtbl
struct /*VFT*/ PlayFabCurrencyRequest_vtbl
{
void (__fastcall *~RequestHandler)(RequestHandler *this);
void (__fastcall *send)(RequestHandler *this);
void (__fastcall *sendCachedRequest)(RequestHandler *this);
bool (__fastcall *update)(RequestHandler *this);
bool (__fastcall *isDone)(RequestHandler *this);
void (__fastcall *onComplete)(RequestHandler *this);
bool (__fastcall *canSendRequest)(RequestHandler *this);
void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};
# PlayFabInventoryRequest
struct __cppobj PlayFabInventoryRequest : RequestHandler
{
std::function<void __cdecl(std::string &&)> mCallback;
std::string mRealDeviceId;
std::string mResultData;
};
# PlayFabInventoryRequest_vtbl
struct /*VFT*/ PlayFabInventoryRequest_vtbl
{
void (__fastcall *~RequestHandler)(RequestHandler *this);
void (__fastcall *send)(RequestHandler *this);
void (__fastcall *sendCachedRequest)(RequestHandler *this);
bool (__fastcall *update)(RequestHandler *this);
bool (__fastcall *isDone)(RequestHandler *this);
void (__fastcall *onComplete)(RequestHandler *this);
bool (__fastcall *canSendRequest)(RequestHandler *this);
void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};
# PlayFabPurchaseCatalogOfferRequest
struct __cppobj __declspec(align(8)) PlayFabPurchaseCatalogOfferRequest : RequestHandler
{
std::string mCorrelationId;
std::string mProductId;
std::string mPlatformStoreName;
std::string mTransactionId;
std::string mExpectedPrice;
std::string mSalesDocID;
std::function<void __cdecl(enum TransactionStatus)> mCallback;
TransactionStatus mTransactionStatus;
};
# PlayFabPurchaseCatalogOfferRequest_vtbl
struct /*VFT*/ PlayFabPurchaseCatalogOfferRequest_vtbl
{
void (__fastcall *~RequestHandler)(RequestHandler *this);
void (__fastcall *send)(RequestHandler *this);
void (__fastcall *sendCachedRequest)(RequestHandler *this);
bool (__fastcall *update)(RequestHandler *this);
bool (__fastcall *isDone)(RequestHandler *this);
void (__fastcall *onComplete)(RequestHandler *this);
bool (__fastcall *canSendRequest)(RequestHandler *this);
void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};
# PlayFabPurchaseCurrencyRequest
struct __cppobj PlayFabPurchaseCurrencyRequest : RequestHandler
{
bool mTransactionSuccessful;
__declspec(align(4)) _BYTE mStorePlatform[4];
std::string mReceipt;
PurchaseInfo mPurchaseInfo;
std::function<void __cdecl(bool)> mCallback;
std::unordered_map<enum VirtualCurrencyType,unsigned int> mResponseCurrencies;
};
# PlayFabPurchaseCurrencyRequest_vtbl
struct /*VFT*/ PlayFabPurchaseCurrencyRequest_vtbl
{
void (__fastcall *~RequestHandler)(RequestHandler *this);
void (__fastcall *send)(RequestHandler *this);
void (__fastcall *sendCachedRequest)(RequestHandler *this);
bool (__fastcall *update)(RequestHandler *this);
bool (__fastcall *isDone)(RequestHandler *this);
void (__fastcall *onComplete)(RequestHandler *this);
bool (__fastcall *canSendRequest)(RequestHandler *this);
void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};
# PlayFabReceiptPemCertificateRequest
struct __cppobj PlayFabReceiptPemCertificateRequest : RequestHandler
{
std::function<void __cdecl(std::string &&)> mCallback;
std::string mResultData;
};
# PlayFabReceiptPemCertificateRequest_vtbl
struct /*VFT*/ PlayFabReceiptPemCertificateRequest_vtbl
{
void (__fastcall *~RequestHandler)(RequestHandler *this);
void (__fastcall *send)(RequestHandler *this);
void (__fastcall *sendCachedRequest)(RequestHandler *this);
bool (__fastcall *update)(RequestHandler *this);
bool (__fastcall *isDone)(RequestHandler *this);
void (__fastcall *onComplete)(RequestHandler *this);
bool (__fastcall *canSendRequest)(RequestHandler *this);
void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};
# ProtocolActivation
struct __cppobj ProtocolActivation
{
char uri[512];
};
# Pool<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::AccessTag
struct __cppobj Pool<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad
{
};
# Pool<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >
struct __cppobj Pool<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad
{
std::shared_ptr<Pool<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::AccessTag> mAccessTag;
MPMCQueue<std::unique_ptr<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>> > mPool;
std::function<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> * __cdecl(void)> mAllocator;
};
# Pool<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::Deleter
struct __cppobj Pool<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad
{
std::weak_ptr<Pool<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::AccessTag> mParentLifetime;
Pool<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> > *mParentPool;
};
# Pool<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::WithCustomAllocator
struct __cppobj Pool<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad
{
};
# PlayerTickPolicy::createGreedyPolicy::__l2::GreedyTickPolicy
struct __cppobj PlayerTickPolicy::createGreedyPolicy::__l2::GreedyTickPolicy : IPlayerTickPolicy
{
};
# PlayerTickPolicy::createGreedyPolicy::__l2::GreedyTickPolicy_vtbl
struct /*VFT*/ PlayerTickPolicy::createGreedyPolicy::__l2::GreedyTickPolicy_vtbl
{
void (__fastcall *~IPlayerTickPolicy)(IPlayerTickPolicy *this);
void (__fastcall *setupTick)(IPlayerTickPolicy *this, PlayerTickComponent *);
IPlayerTickPolicy::TickAction (__fastcall *shouldTickPlayer)(IPlayerTickPolicy *this, const PlayerTickComponent *);
};
# PlayerTickPolicy::createThrottledTickPolicy::__l2::ThrottledTickPolicy
struct __cppobj PlayerTickPolicy::createThrottledTickPolicy::__l2::ThrottledTickPolicy : IPlayerTickPolicy
{
const unsigned __int8 mMaxBatchedTicks;
const unsigned __int64 mMaxTickCredits;
};
# PlayerTickPolicy::createThrottledTickPolicy::__l2::ThrottledTickPolicy_vtbl
struct /*VFT*/ PlayerTickPolicy::createThrottledTickPolicy::__l2::ThrottledTickPolicy_vtbl
{
void (__fastcall *~IPlayerTickPolicy)(IPlayerTickPolicy *this);
void (__fastcall *setupTick)(IPlayerTickPolicy *this, PlayerTickComponent *);
IPlayerTickPolicy::TickAction (__fastcall *shouldTickPlayer)(IPlayerTickPolicy *this, const PlayerTickComponent *);
};
# PlayerTickSystem
struct __cppobj PlayerTickSystem : ITickingSystem, LevelEventListener
{
};
# PlayerTickSystem_vtbl
struct /*VFT*/ PlayerTickSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# PlayerFogPacket::read::__l2::<lambda_a5ea82baf753a639b33e182b0ff0f38f>
struct __cppobj PlayerFogPacket::read::__l2::<lambda_a5ea82baf753a639b33e182b0ff0f38f>
{
};
# PlayerFogPacket::write::__l2::<lambda_1b14e6212d29435a1eb6c4384abae34c>
struct __cppobj PlayerFogPacket::write::__l2::<lambda_1b14e6212d29435a1eb6c4384abae34c>
{
};
# PackSettingsError_vtbl
struct /*VFT*/ PackSettingsError_vtbl
{
void (__fastcall *~PackError)(PackError *this);
std::string *(__fastcall *getLocErrorMessage)(PackError *this, std::string *result);
const std::unordered_map<int,std::string> *(__fastcall *getLocErrorMessageMap)(PackError *this);
const std::unordered_map<int,std::string> *(__fastcall *getEventErrorMessageMap)(PackError *this);
};
# PackStackStorage
struct __cppobj PackStackStorage : IPackStackStorage
{
std::unique_ptr<IPackStackStorageFileSystem> mFileSystem;
std::vector<PackStackStorage::PackEntry> mPacks;
std::shared_ptr<IPackStorage> mLoosePack;
std::function<std::unique_ptr<IPackStorage> __cdecl(void)> mCreatePack;
std::vector<PackStackStorage::PackEntry> mPacksToDiscard;
std::unique_ptr<IPackStackStorageTelemetry> mTelemetry;
};
# PackStorageFileSystem
struct __cppobj PackStorageFileSystem : IPackStackStorageFileSystem
{
Core::PathBuffer<std::string > mRoot;
Core::PathBuffer<std::string > mSubdirectory;
};
# PackStackStorageTelemetry
struct __cppobj PackStackStorageTelemetry : IPackStackStorageTelemetry
{
IMinecraftEventing *mEventing;
};
# PackStorage::deletePackCache::__l2::<lambda_1b62e3f85874ab682abdf33a6bdb8814>
struct __cppobj PackStorage::deletePackCache::__l2::<lambda_1b62e3f85874ab682abdf33a6bdb8814>
{
};
# PackStackStorage::hintSessionType::__l12::<lambda_33d88fb3f98cb77b557beada7d233d96>
struct __cppobj PackStackStorage::hintSessionType::__l12::<lambda_33d88fb3f98cb77b557beada7d233d96>
{
std::shared_ptr<IPackStorage> storage;
};
# PackStackStorage::hintSessionType::__l9::<lambda_5885e97b5da681d6f2e01cf8d8451804>
struct __cppobj PackStackStorage::hintSessionType::__l9::<lambda_5885e97b5da681d6f2e01cf8d8451804>
{
std::shared_ptr<IPackStorage> storage;
};
# PackStackStorage::onLoadSessionEnd::__l18::<lambda_fc0b6cd085562af88a7599b3cb378a5f>
struct __cppobj PackStackStorage::onLoadSessionEnd::__l18::<lambda_fc0b6cd085562af88a7599b3cb378a5f>
{
PackStackStorage *const __this;
std::shared_ptr<IPackStorage> pack;
};
# PackStorage::AccessHistory
struct __cppobj PackStorage::AccessHistory
{
std::vector<Core::Path> mHistory;
std::unordered_set<unsigned __int64> mAdded;
std::mutex mHistoryMutex;
std::atomic<unsigned __int64> mMisses;
std::atomic<unsigned __int64> mBadFiles;
std::atomic<unsigned __int64> mHits;
};
# PackStorage::PackStorageImpl
struct __cppobj PackStorage::PackStorageImpl : IPackStorage, Bedrock::EnableNonOwnerReferences
{
std::unordered_map<std::string,PackStorage::FileEntry> mFiles;
__int64 mNewestFile;
std::unique_ptr<ICRCDataInput> mStream;
std::shared_ptr<ITaskGroupProxy> mIOGroup;
std::unique_ptr<BatchWorker<PackStorage::PendingTask>> mIOTasks;
std::unique_ptr<BatchWorker<PackStorage::PendingTask>> mCallbackTasks;
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > mInitializerTask;
PackStorage::AccessHistory mHistory;
std::unique_ptr<IPackStoragePolicy> mPolicy;
};
# PackStorage::PackStorageImpl_vtbl
struct /*VFT*/ PackStorage::PackStorageImpl_vtbl
{
void (__fastcall *~IPackStorage)(IPackStorage *this);
std::shared_ptr<Bedrock::Threading::IAsyncResult<std::string > > *(__fastcall *getResource)(IPackStorage *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<std::string > > *result, const Core::Path *, std::shared_ptr<IPackStorageFallback const >);
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *writeOptimizedPack)(IPackStorage *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result, std::unique_ptr<IDataOutput>, std::shared_ptr<IPackStorageFallback const >);
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *readOptimizedPack)(IPackStorage *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result, std::unique_ptr<IDataInput>);
bool (__fastcall *wantsToWriteOptimizedPack)(IPackStorage *this);
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *closePackStream)(IPackStorage *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result);
PackStorageMetrics *(__fastcall *getMetrics)(IPackStorage *this, PackStorageMetrics *result);
};
# PackStorage::PackFooter
struct __cppobj PackStorage::PackFooter
{
unsigned __int64 mIndexOffset;
__int64 mLastModified;
__int64 mAppLastModified;
char mCommitId[40];
int mVersionCode;
unsigned int mCRC;
};
# PackStorage::PackStorageImpl::readOptimizedPack::__l2::<lambda_aa328192fb3f8fe908cc2fcdfa50f1ef>::()::__l2::<lambda_5791056fa0ffbea34fc54057b3e8238e>
struct __cppobj PackStorage::PackStorageImpl::readOptimizedPack::__l2::<lambda_aa328192fb3f8fe908cc2fcdfa50f1ef>::()::__l2::<lambda_5791056fa0ffbea34fc54057b3e8238e>
{
Bedrock::NonOwnerPointer<PackStorage::PackStorageImpl> *self;
};
# PackStorage::PackStorageImpl::_processPendingIOItem::__l2::<lambda_497389d3a9ef0e52b45a8cefedfc03f1>
struct __cppobj PackStorage::PackStorageImpl::_processPendingIOItem::__l2::<lambda_497389d3a9ef0e52b45a8cefedfc03f1>
{
PackStorage::PendingTask *item;
PackStorage::PackStorageImpl *const __this;
};
# PackStorage::DefaultPolicy
struct __cppobj PackStorage::DefaultPolicy : IPackStoragePolicy
{
};
# PackStorage::DefaultPolicy_vtbl
struct /*VFT*/ PackStorage::DefaultPolicy_vtbl
{
void (__fastcall *~IPackStoragePolicy)(IPackStoragePolicy *this);
bool (__fastcall *shouldWriteOptimizedPack)(IPackStoragePolicy *this, const PackStorageMetrics *);
IPackStoragePolicy::CacheInvalidationMode (__fastcall *getCacheInvalidationMode)(IPackStoragePolicy *this);
};
# PackStorage::createLooseStorageFallback::__l2::Fallback
struct __cppobj PackStorage::createLooseStorageFallback::__l2::Fallback : IPackStorageFallback
{
};
# PackStorage::createLooseStorageFallback::__l2::Fallback_vtbl
struct /*VFT*/ PackStorage::createLooseStorageFallback::__l2::Fallback_vtbl
{
void (__fastcall *~IPackStorageFallback)(IPackStorageFallback *this);
std::string *(__fastcall *getResource)(IPackStorageFallback *this, std::string *result, const Core::Path *);
__int64 (__fastcall *getLastModified)(IPackStorageFallback *this, const Core::Path *);
std::unique_ptr<IDataOutput> *(__fastcall *createEncryptor)(IPackStorageFallback *this, std::unique_ptr<IDataOutput> *result, std::unique_ptr<IDataOutput>);
std::unique_ptr<IDataInput> *(__fastcall *createDecryptor)(IPackStorageFallback *this, std::unique_ptr<IDataInput> *result, std::unique_ptr<IDataInput>);
};
# PackStorage::PackStorageImpl::_verifyFileUpToDate::__l5::<lambda_e929aab9989f624044a665b6451109e4>
struct __cppobj PackStorage::PackStorageImpl::_verifyFileUpToDate::__l5::<lambda_e929aab9989f624044a665b6451109e4>
{
const Core::Path resourceName;
std::shared_ptr<IPackStorageFallback const > packAccess;
Bedrock::NonOwnerPointer<PackStorage::PackStorageImpl> self;
std::shared_ptr<Bedrock::Threading::AsyncDeferredResultT<bool> > result;
};
# PackStorage::RawPackStorage
struct __cppobj PackStorage::RawPackStorage : IPackStorage
{
BatchWorker<PackStorage::PendingTask> mWorker;
};
# PackStorage::RawPackStorage_vtbl
struct /*VFT*/ PackStorage::RawPackStorage_vtbl
{
void (__fastcall *~IPackStorage)(IPackStorage *this);
std::shared_ptr<Bedrock::Threading::IAsyncResult<std::string > > *(__fastcall *getResource)(IPackStorage *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<std::string > > *result, const Core::Path *, std::shared_ptr<IPackStorageFallback const >);
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *writeOptimizedPack)(IPackStorage *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result, std::unique_ptr<IDataOutput>, std::shared_ptr<IPackStorageFallback const >);
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *readOptimizedPack)(IPackStorage *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result, std::unique_ptr<IDataInput>);
bool (__fastcall *wantsToWriteOptimizedPack)(IPackStorage *this);
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *closePackStream)(IPackStorage *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result);
PackStorageMetrics *(__fastcall *getMetrics)(IPackStorage *this, PackStorageMetrics *result);
};
# PackStorage::RawPackStorage::<lambda_ed23f787af52dcf5aabb7c1388b47e74>
struct __cppobj PackStorage::RawPackStorage::<lambda_ed23f787af52dcf5aabb7c1388b47e74>
{
PackStorage::RawPackStorage *const __this;
};
# PlayAnimationCommand
struct __cppobj __declspec(align(8)) PlayAnimationCommand : Command
{
CommandSelector<Actor> mTargets;
std::string mAnimation;
std::string mNextState;
std::string mStopExpression;
std::string mController;
float mBlendOutTime;
};
# PlayAnimationCommand_vtbl
struct /*VFT*/ PlayAnimationCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# Panda
struct __cppobj Panda : Animal
{
float mRollAmount;
float mRollAmountO;
bool mFinishedTransitionLastTick;
int mSneezeCounter;
};
# PolarBear
struct __cppobj PolarBear : Animal
{
float clientSideStandAnimationO;
float clientSideStandAnimation;
};
# Parrot
struct __cppobj __declspec(align(8)) Parrot : Animal
{
float mFlap;
float mOFlap;
float mFlapSpeed;
float mOFlapSpeed;
float mFlapping;
};
# persona::<lambda_90fbfbd9dbf76e54fa116a1770bfbe80>::()::__l2::Literal
struct __cppobj persona::<lambda_90fbfbd9dbf76e54fa116a1770bfbe80>::()::__l2::Literal
{
};
# persona::<lambda_90fbfbd9dbf76e54fa116a1770bfbe80>
struct __cppobj persona::<lambda_90fbfbd9dbf76e54fa116a1770bfbe80>
{
};
# persona::<lambda_70ec61b444458b0c1c1d37478cb63047>::()::__l2::Literal
struct __cppobj persona::<lambda_70ec61b444458b0c1c1d37478cb63047>::()::__l2::Literal
{
};
# persona::<lambda_70ec61b444458b0c1c1d37478cb63047>
struct __cppobj persona::<lambda_70ec61b444458b0c1c1d37478cb63047>
{
};
# persona::<lambda_16e7b2f71bdc87066fa9402922251d9d>::()::__l2::Literal
struct __cppobj persona::<lambda_16e7b2f71bdc87066fa9402922251d9d>::()::__l2::Literal
{
};
# persona::<lambda_16e7b2f71bdc87066fa9402922251d9d>
struct __cppobj persona::<lambda_16e7b2f71bdc87066fa9402922251d9d>
{
};
# persona::<lambda_19bc83edccfba190371370cbae2a8ab0>::()::__l2::Literal
struct __cppobj persona::<lambda_19bc83edccfba190371370cbae2a8ab0>::()::__l2::Literal
{
};
# persona::<lambda_19bc83edccfba190371370cbae2a8ab0>
struct __cppobj persona::<lambda_19bc83edccfba190371370cbae2a8ab0>
{
};
# ParticleEffectResponse
struct __cppobj __declspec(align(4)) ParticleEffectResponse : EventResponse
{
std::string mEffect;
int mData;
_BYTE mTarget[2];
};
# ParticleEffectResponse_vtbl
struct /*VFT*/ ParticleEffectResponse_vtbl
{
void (__fastcall *~EventResponse)(EventResponse *this);
const std::string *(__fastcall *getName)(EventResponse *this);
void (__fastcall *executeAction)(EventResponse *this, RenderParams *);
void (__fastcall *buildSchema)(EventResponse *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,EventResponseCollection> > *, const Factory<EventResponse> *);
};
# PlaySoundResponse
struct __cppobj __declspec(align(8)) PlaySoundResponse : EventResponse
{
std::string mSound;
_BYTE mTarget[2];
};
# PlaySoundResponse_vtbl
struct /*VFT*/ PlaySoundResponse_vtbl
{
void (__fastcall *~EventResponse)(EventResponse *this);
const std::string *(__fastcall *getName)(EventResponse *this);
void (__fastcall *executeAction)(EventResponse *this, RenderParams *);
void (__fastcall *buildSchema)(EventResponse *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,EventResponseCollection> > *, const Factory<EventResponse> *);
};
# PerlinNoise
struct __cppobj __declspec(align(8)) PerlinNoise
{
const int mLevels;
const int mMinLevel;
std::vector<ImprovedNoise> mNoiseLevels;
float mNormalizationFactor;
};
# PoolElementStructurePiece
struct __cppobj __declspec(align(8)) PoolElementStructurePiece : StructurePiece
{
BoundingBox mCachedPieceBounds;
int mCachedPieceBaseY;
int mCachedXCenter;
int mCachedZCenter;
float mCachedMaxRadius;
const StructurePoolElement *mElement;
BlockPos mPosition;
Rotation mRotation;
JigsawJunction mJigsawJunction;
std::unordered_map<BlockPos,std::optional<ActorDefinitionIdentifier>> mEntitiesToPlace;
BlockPos mRefPos;
};
# PieceWeight
struct __cppobj __declspec(align(8)) PieceWeight
{
std::string pieceClass;
int weight;
int placeCount;
int maxPlaceCount;
int minDepth;
bool allowInRow;
};
# ParticleTypeMap
struct __cppobj ParticleTypeMap
{
};
# ParticleEffectResponse::buildSchema::__l2::<lambda_de1b04c552a0438e8279206be094e199>
struct __cppobj ParticleEffectResponse::buildSchema::__l2::<lambda_de1b04c552a0438e8279206be094e199>
{
};
# ParticleEffectResponse::buildSchema::__l2::<lambda_0034dab471f323b034ce00aa0e0dcd56>
struct __cppobj ParticleEffectResponse::buildSchema::__l2::<lambda_0034dab471f323b034ce00aa0e0dcd56>
{
};
# ParticleEffectResponse::buildSchema::__l2::<lambda_cae2e7ef37368a7ac80f012ba6c9ef27>
struct __cppobj ParticleEffectResponse::buildSchema::__l2::<lambda_cae2e7ef37368a7ac80f012ba6c9ef27>
{
const Factory<EventResponse> *factory;
};
# PlaySoundResponse::buildSchema::__l2::<lambda_2dde32ae6f785840a14eee35786885c6>
struct __cppobj PlaySoundResponse::buildSchema::__l2::<lambda_2dde32ae6f785840a14eee35786885c6>
{
};
# PlaySoundResponse::buildSchema::__l2::<lambda_7c3cc20b051dafad0999cc3dac165103>
struct __cppobj PlaySoundResponse::buildSchema::__l2::<lambda_7c3cc20b051dafad0999cc3dac165103>
{
const Factory<EventResponse> *factory;
};
# PeekDefinition
struct __cppobj PeekDefinition
{
DefinitionTrigger mOnOpen;
DefinitionTrigger mOnClose;
DefinitionTrigger mOnTargetOpen;
};
# PeekComponent
struct __cppobj PeekComponent : IEntityComponent
{
bool mHadTarget;
int mDuration;
};
# PhysicsDefinition
struct __cppobj PhysicsDefinition
{
bool mHasGravity;
bool mHasCollision;
};
# PhysicsComponent
struct __cppobj PhysicsComponent : IEntityComponent
{
};
# PreferredPathComponent
struct __cppobj PreferredPathComponent : IEntityComponent
{
};
# PushableComponent
struct __cppobj PushableComponent : IEntityComponent
{
bool mIsPushable;
bool mIsPushableByPiston;
float mPushthrough;
};
# ProjectileSystem
struct __cppobj ProjectileSystem : ITickingSystem
{
};
# ProjectileSystem_vtbl
struct /*VFT*/ ProjectileSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# PacketReplayNetworkHandler
struct __cppobj PacketReplayNetworkHandler : NetEventCallback
{
NetworkHandler *mNetworkHandler;
const std::string mBotName;
LocalAuthentication mLocalAuthentication;
ActorRuntimeID mRuntimeID;
bool mIsDisconnected;
std::function<void __cdecl(std::chrono::duration<__int64,std::ratio<1,1000> > const &)> mNetworkStatHandler;
};
# PacketHandlerDispatcherInstance<LoginPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<LoginPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<LoginPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<LoginPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<PlayStatusPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<PlayStatusPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<PlayStatusPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<PlayStatusPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<PositionTrackingDBServerBroadcastPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<PositionTrackingDBServerBroadcastPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<PositionTrackingDBServerBroadcastPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<PositionTrackingDBServerBroadcastPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<PositionTrackingDBClientRequestPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<PositionTrackingDBClientRequestPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<PositionTrackingDBClientRequestPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<PositionTrackingDBClientRequestPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ServerToClientHandshakePacket,0>
struct __cppobj PacketHandlerDispatcherInstance<ServerToClientHandshakePacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<ServerToClientHandshakePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ServerToClientHandshakePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ClientToServerHandshakePacket,0>
struct __cppobj PacketHandlerDispatcherInstance<ClientToServerHandshakePacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<ClientToServerHandshakePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ClientToServerHandshakePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ClientCacheStatusPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<ClientCacheStatusPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<ClientCacheStatusPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ClientCacheStatusPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ClientCacheBlobStatusPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<ClientCacheBlobStatusPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<ClientCacheBlobStatusPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ClientCacheBlobStatusPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ClientCacheMissResponsePacket,1>
struct __cppobj PacketHandlerDispatcherInstance<ClientCacheMissResponsePacket,1> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<ClientCacheMissResponsePacket,1>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ClientCacheMissResponsePacket,1>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ResourcePacksInfoPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<ResourcePacksInfoPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<ResourcePacksInfoPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ResourcePacksInfoPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ResourcePackStackPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ResourcePackStackPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<DisconnectPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<DisconnectPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<DisconnectPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<DisconnectPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SetTimePacket,0>
struct __cppobj PacketHandlerDispatcherInstance<SetTimePacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<SetTimePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SetTimePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SetDimensionLocalTimePacket,0>
struct __cppobj PacketHandlerDispatcherInstance<SetDimensionLocalTimePacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<SetDimensionLocalTimePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SetDimensionLocalTimePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<TextPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<TextPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<TextPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<TextPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<StartGamePacket,0>
struct __cppobj PacketHandlerDispatcherInstance<StartGamePacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<StartGamePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<StartGamePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<AddActorPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<AddActorPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<AddActorPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<AddActorPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<AddEntityPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<AddEntityPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<AddEntityPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<AddEntityPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<AddItemActorPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<AddItemActorPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<AddItemActorPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<AddItemActorPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<TakeItemActorPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<TakeItemActorPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<TakeItemActorPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<TakeItemActorPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<AddPlayerPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<AddPlayerPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<AddPlayerPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<AddPlayerPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<MoveActorAbsolutePacket,0>
struct __cppobj PacketHandlerDispatcherInstance<MoveActorAbsolutePacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<MoveActorAbsolutePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<MoveActorAbsolutePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<MoveActorDeltaPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<MoveActorDeltaPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<MoveActorDeltaPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<MoveActorDeltaPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<MovePlayerPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<MovePlayerPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<MovePlayerPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<MovePlayerPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<RiderJumpPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<RiderJumpPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<RiderJumpPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<RiderJumpPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<RespawnPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<RespawnPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<RespawnPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<RespawnPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<RemoveActorPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<RemoveActorPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<RemoveActorPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<RemoveActorPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<RemoveEntityPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<RemoveEntityPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<RemoveEntityPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<RemoveEntityPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<UpdateBlockPacket,1>
struct __cppobj PacketHandlerDispatcherInstance<UpdateBlockPacket,1> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<UpdateBlockPacket,1>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<UpdateBlockPacket,1>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<UpdateBlockSyncedPacket,1>
struct __cppobj PacketHandlerDispatcherInstance<UpdateBlockSyncedPacket,1> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<UpdateBlockSyncedPacket,1>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<UpdateBlockSyncedPacket,1>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SpawnParticleEffectPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<SpawnParticleEffectPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<SpawnParticleEffectPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SpawnParticleEffectPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<LevelSoundEventPacketV2,0>
struct __cppobj PacketHandlerDispatcherInstance<LevelSoundEventPacketV2,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<LevelSoundEventPacketV2,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<LevelSoundEventPacketV2,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<LevelSoundEventPacketV1,0>
struct __cppobj PacketHandlerDispatcherInstance<LevelSoundEventPacketV1,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<LevelSoundEventPacketV1,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<LevelSoundEventPacketV1,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<LevelSoundEventPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<LevelSoundEventPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<LevelSoundEventPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<LevelSoundEventPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<LevelEventPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<LevelEventPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<LevelEventPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<LevelEventPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<LevelEventGenericPacket,0>
struct __cppobj PacketHandlerDispatcherInstance<LevelEventGenericPacket,0> : IPacketHandlerDispatcher
{
};
# PacketHandlerDispatcherInstance<LevelEventGenericPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<LevelEventGenericPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<BlockEventPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<BlockEventPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<BlockPickRequestPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<BlockPickRequestPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ActorPickRequestPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ActorPickRequestPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<GuiDataPickItemPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<GuiDataPickItemPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ActorEventPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ActorEventPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<MobEffectPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<MobEffectPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<MobEquipmentPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<MobEquipmentPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<MobArmorEquipmentPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<MobArmorEquipmentPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<InteractPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<InteractPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<PlayerActionPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<PlayerActionPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<HurtArmorPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<HurtArmorPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<PlayerArmorDamagePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<PlayerArmorDamagePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SetActorDataPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SetActorDataPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SetActorMotionPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SetActorMotionPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<MotionPredictionHintsPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<MotionPredictionHintsPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SetHealthPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SetHealthPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SetSpawnPositionPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SetSpawnPositionPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<AnimatePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<AnimatePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<InventoryTransactionPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<InventoryTransactionPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ItemFrameDropItemPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ItemFrameDropItemPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ContainerOpenPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ContainerOpenPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ContainerClosePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ContainerClosePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ContainerSetDataPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ContainerSetDataPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<PlayerHotbarPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<PlayerHotbarPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<InventoryContentPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<InventoryContentPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<InventorySlotPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<InventorySlotPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<CraftingDataPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<CraftingDataPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<CraftingEventPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<CraftingEventPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<AddPaintingPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<AddPaintingPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<AdventureSettingsPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<AdventureSettingsPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SetActorLinkPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SetActorLinkPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<BlockActorDataPacket,1>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<BlockActorDataPacket,1>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<PlayerInputPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<PlayerInputPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<PlayerAuthInputPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<PlayerAuthInputPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<LevelChunkPacket,1>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<LevelChunkPacket,1>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SetCommandsEnabledPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SetCommandsEnabledPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SetDifficultyPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SetDifficultyPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ChangeDimensionPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ChangeDimensionPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SetPlayerGameTypePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SetPlayerGameTypePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<UpdatePlayerGameTypePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<UpdatePlayerGameTypePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SetDefaultGameTypePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SetDefaultGameTypePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<UpdateAttributesPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<UpdateAttributesPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<PlayerListPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<PlayerListPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SimpleEventPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SimpleEventPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<EventPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<EventPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SpawnExperienceOrbPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SpawnExperienceOrbPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<RequestChunkRadiusPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<RequestChunkRadiusPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ChunkRadiusUpdatedPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ChunkRadiusUpdatedPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ClientboundMapItemDataPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ClientboundMapItemDataPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<MapCreateLockedCopyPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<MapCreateLockedCopyPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<MapInfoRequestPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<MapInfoRequestPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<UpdateTradePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<UpdateTradePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<UpdateEquipPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<UpdateEquipPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<BossEventPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<BossEventPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<AvailableCommandsPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<AvailableCommandsPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<CommandRequestPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<CommandRequestPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<CommandOutputPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<CommandOutputPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<CommandBlockUpdatePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<CommandBlockUpdatePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<CameraPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<CameraPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<CameraShakePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<CameraShakePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<GameRulesChangedPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<GameRulesChangedPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ShowCreditsPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ShowCreditsPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ResourcePackDataInfoPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ResourcePackDataInfoPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ResourcePackChunkDataPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ResourcePackChunkDataPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ResourcePackChunkRequestPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ResourcePackChunkRequestPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<NetworkChunkPublisherUpdatePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<NetworkChunkPublisherUpdatePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<StructureBlockUpdatePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<StructureBlockUpdatePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<StructureTemplateDataRequestPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<StructureTemplateDataRequestPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<StructureTemplateDataResponsePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<StructureTemplateDataResponsePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<TransferPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<TransferPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<AddBehaviorTreePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<AddBehaviorTreePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SetTitlePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SetTitlePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<PlaySoundPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<PlaySoundPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<StopSoundPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<StopSoundPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ShowStoreOfferPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ShowStoreOfferPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<RemoveObjectivePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<RemoveObjectivePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SetDisplayObjectivePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SetDisplayObjectivePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<PurchaseReceiptPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<PurchaseReceiptPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<PlayerSkinPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<PlayerSkinPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SetScorePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SetScorePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SetScoreboardIdentityPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SetScoreboardIdentityPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SubClientLoginPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SubClientLoginPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SetLastHurtByPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SetLastHurtByPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<BookEditPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<BookEditPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<NpcRequestPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<NpcRequestPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<AutomationClientConnectPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<AutomationClientConnectPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ModalFormRequestPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ModalFormRequestPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ModalFormResponsePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ModalFormResponsePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<OnScreenTextureAnimationPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<OnScreenTextureAnimationPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ServerSettingsRequestPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ServerSettingsRequestPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ServerSettingsResponsePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ServerSettingsResponsePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<PhotoTransferPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<PhotoTransferPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ShowProfilePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ShowProfilePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<CustomPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<CustomPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<TransportPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<TransportPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<TransportNoCompressPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<TransportNoCompressPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<VConnectionPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<VConnectionPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<CombinePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<CombinePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ChangeModelPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ChangeModelPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ChangeModelTexturePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ChangeModelTexturePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ChangeModelOffsetPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ChangeModelOffsetPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ChangeModelBindPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ChangeModelBindPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<StoreBuySuccPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<StoreBuySuccPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<HungerAttrPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<HungerAttrPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ConfirmSkinPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ConfirmSkinPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<WithdrawFurnaceXpPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<WithdrawFurnaceXpPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<LabTablePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<LabTablePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<NetworkStackLatencyPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<NetworkStackLatencyPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<UpdateSoftEnumPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<UpdateSoftEnumPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SetLocalPlayerAsInitializedPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SetLocalPlayerAsInitializedPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ScriptCustomEventPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ScriptCustomEventPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<BiomeDefinitionListPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<BiomeDefinitionListPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<AvailableActorIdentifiersPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<AvailableActorIdentifiersPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<LecternUpdatePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<LecternUpdatePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<EducationSettingsPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<EducationSettingsPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<SettingsCommandPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<SettingsCommandPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<EmoteListPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<EmoteListPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<EmotePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<EmotePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<MultiplayerSettingsPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<MultiplayerSettingsPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<AnvilDamagePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<AnvilDamagePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<TickSyncPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<TickSyncPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<CompletedUsingItemPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<CompletedUsingItemPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<CreativeContentPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<CreativeContentPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<NetworkSettingsPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<NetworkSettingsPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<PlayerEnchantOptionsPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<PlayerEnchantOptionsPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ItemStackRequestPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ItemStackRequestPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ItemStackResponsePacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ItemStackResponsePacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<CodeBuilderPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<CodeBuilderPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<DebugInfoPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<DebugInfoPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<PacketViolationWarningPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<PacketViolationWarningPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<AnimateEntityPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<AnimateEntityPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<PlayerFogPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<PlayerFogPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<CorrectPlayerMovePredictionPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<CorrectPlayerMovePredictionPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<ItemComponentPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<ItemComponentPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PacketHandlerDispatcherInstance<FilterTextPacket,0>_vtbl
struct /*VFT*/ PacketHandlerDispatcherInstance<FilterTextPacket,0>_vtbl
{
void (__fastcall *~IPacketHandlerDispatcher)(IPacketHandlerDispatcher *this);
void (__fastcall *handle)(IPacketHandlerDispatcher *this, const NetworkIdentifier *, NetEventCallback *, std::shared_ptr<Packet> *);
};
# PlayerEnchantOptionsPacket::read::__l2::<lambda_6d726cd88d75f149990f4367e841d8aa>
struct __cppobj PlayerEnchantOptionsPacket::read::__l2::<lambda_6d726cd88d75f149990f4367e841d8aa>
{
};
# PlayerEnchantOptionsPacket::write::__l2::<lambda_2929a6237d8bf38cb7fa7cfddfb96afa>
struct __cppobj PlayerEnchantOptionsPacket::write::__l2::<lambda_2929a6237d8bf38cb7fa7cfddfb96afa>
{
};
# Performance
struct __cppobj Performance
{
};
# PackErrorFactory
struct __cppobj PackErrorFactory
{
};
# PackDependencyManager::getMissingDependencyIdentities::__l11::<lambda_695d0b45646b19b66c28ff5d4679d8d0>
struct __cppobj PackDependencyManager::getMissingDependencyIdentities::__l11::<lambda_695d0b45646b19b66c28ff5d4679d8d0>
{
PackIdVersion *identity;
bool *foundIdentity;
};
# PackAccessStrategyFactory::create::__l10::<lambda_e1c4a7aa4d5d24da37883fd07a384a0a>
struct __cppobj PackAccessStrategyFactory::create::__l10::<lambda_e1c4a7aa4d5d24da37883fd07a384a0a>
{
Core::PathBuffer<std::string > *nestedFolderPath;
int *nestedFolderCount;
};
# PackAccessStrategy::generateAssetSet::__l33::<lambda_f01d8532fd1bf7fd33ea89346818e971>
struct __cppobj PackAccessStrategy::generateAssetSet::__l33::<lambda_f01d8532fd1bf7fd33ea89346818e971>
{
PackAccessStrategy *const __this;
};
# PackAccessStrategy::generateAssetSet::__l21::<lambda_7b5e62afb225bcc594e35c861dcefe6a>
struct __cppobj PackAccessStrategy::generateAssetSet::__l21::<lambda_7b5e62afb225bcc594e35c861dcefe6a>
{
PackAccessStrategy *const __this;
};
# PackInstance::createPackStorageFallback::__l2::Fallback
struct __cppobj __declspec(align(8)) PackInstance::createPackStorageFallback::__l2::Fallback : IPackStorageFallback
{
const ResourcePack *mPack;
int mSubpack;
};
# PackInstance::createPackStorageFallback::__l2::Fallback_vtbl
struct /*VFT*/ PackInstance::createPackStorageFallback::__l2::Fallback_vtbl
{
void (__fastcall *~IPackStorageFallback)(IPackStorageFallback *this);
std::string *(__fastcall *getResource)(IPackStorageFallback *this, std::string *result, const Core::Path *);
__int64 (__fastcall *getLastModified)(IPackStorageFallback *this, const Core::Path *);
std::unique_ptr<IDataOutput> *(__fastcall *createEncryptor)(IPackStorageFallback *this, std::unique_ptr<IDataOutput> *result, std::unique_ptr<IDataOutput>);
std::unique_ptr<IDataInput> *(__fastcall *createDecryptor)(IPackStorageFallback *this, std::unique_ptr<IDataInput> *result, std::unique_ptr<IDataInput>);
};
# PackSourceFactory::getDirectoryPackSourceContaining::__l6::<lambda_3a2684eeb5efe9f9fa680cd6b87c3bb4>
struct __cppobj PackSourceFactory::getDirectoryPackSourceContaining::__l6::<lambda_3a2684eeb5efe9f9fa680cd6b87c3bb4>
{
const PackIdVersion *packId;
bool *containsPack;
};
# PackMover::copyPack::__l2::<lambda_d0dea2db41fda175eebc6788cb5f1044>::()::__l37::<lambda_c63384b138e7aaa670f6996b71e331ea>
struct __cppobj PackMover::copyPack::__l2::<lambda_d0dea2db41fda175eebc6788cb5f1044>::()::__l37::<lambda_c63384b138e7aaa670f6996b71e331ea>
{
unsigned __int64 *pendingWrite;
};
# PackSource::fetchPack::__l2::<lambda_cf507e6912f1c48e35b94fa1293705ea>
struct __cppobj PackSource::fetchPack::__l2::<lambda_cf507e6912f1c48e35b94fa1293705ea>
{
const PackIdVersion *packId;
Pack **result;
};
# PackSource::resolveUpgradeDependencies::__l9::<lambda_0753b2c20b2cc90aac7a93337d2e69e3>
struct __cppobj PackSource::resolveUpgradeDependencies::__l9::<lambda_0753b2c20b2cc90aac7a93337d2e69e3>
{
PackIdVersion *upgradedVersion;
std::vector<PackIdVersion> *dependentPackIds;
};
# PrecompiledCommandOrigin_vtbl
struct /*VFT*/ PrecompiledCommandOrigin_vtbl
{
void (__fastcall *~CommandOrigin)(CommandOrigin *this);
const std::string *(__fastcall *getRequestId)(CommandOrigin *this);
std::string *(__fastcall *getName)(CommandOrigin *this, std::string *result);
BlockPos *(__fastcall *getBlockPosition)(CommandOrigin *this, BlockPos *result);
Vec3 *(__fastcall *getWorldPosition)(CommandOrigin *this, Vec3 *result);
Level *(__fastcall *getLevel)(CommandOrigin *this);
Dimension *(__fastcall *getDimension)(CommandOrigin *this);
Actor *(__fastcall *getEntity)(CommandOrigin *this);
CommandPermissionLevel (__fastcall *getPermissionsLevel)(CommandOrigin *this);
std::unique_ptr<CommandOrigin> *(__fastcall *clone)(CommandOrigin *this, std::unique_ptr<CommandOrigin> *result);
std::optional<BlockPos> *(__fastcall *getCursorHitBlockPos)(CommandOrigin *this, std::optional<BlockPos> *result);
std::optional<Vec3> *(__fastcall *getCursorHitPos)(CommandOrigin *this, std::optional<Vec3> *result);
bool (__fastcall *hasChatPerms)(CommandOrigin *this);
bool (__fastcall *hasTellPerms)(CommandOrigin *this);
bool (__fastcall *canUseAbility)(CommandOrigin *this, AbilitiesIndex);
bool (__fastcall *isWorldBuilder)(CommandOrigin *this);
bool (__fastcall *canUseCommandsWithoutCheatsEnabled)(CommandOrigin *this);
bool (__fastcall *isSelectorExpansionAllowed)(CommandOrigin *this);
const NetworkIdentifier *(__fastcall *getSourceId)(CommandOrigin *this);
unsigned __int8 (__fastcall *getSourceSubId)(CommandOrigin *this);
const CommandOrigin *(__fastcall *getOutputReceiver)(CommandOrigin *this);
CommandOriginType (__fastcall *getOriginType)(CommandOrigin *this);
CommandOriginData *(__fastcall *toCommandOriginData)(CommandOrigin *this, CommandOriginData *result);
const mce::UUID *(__fastcall *getUUID)(CommandOrigin *this);
void (__fastcall *handleCommandOutputCallback)(CommandOrigin *this, Json::Value *);
void (__fastcall *_setUUID)(CommandOrigin *this, const mce::UUID *);
};
# ParticleCommand
struct __cppobj ParticleCommand : Command
{
std::string mEffectName;
CommandPositionFloat mSpawnPosition;
};
# ParticleCommand_vtbl
struct /*VFT*/ ParticleCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# PermissionCommand
struct __cppobj PermissionCommand : ServerCommand
{
PermissionCommand::Action mAction;
_BYTE mPermissionLevel[4];
CommandSelector<Player> mTargetPlayers;
};
# PermissionCommand_vtbl
struct /*VFT*/ PermissionCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# PlaySoundCommand
struct __cppobj __declspec(align(4)) PlaySoundCommand : Command
{
std::string mSound;
CommandSelector<Player> mTargets;
CommandPositionFloat mPosition;
float mVolume;
float mPitch;
float mMinVolume;
bool mPositionSet;
};
# PlaySoundCommand_vtbl
struct /*VFT*/ PlaySoundCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# PermissionCommand::reload::__l8::<lambda_3c0b2eae9affcf19475d7ecf5fca24ae>
struct __cppobj PermissionCommand::reload::__l8::<lambda_3c0b2eae9affcf19475d7ecf5fca24ae>
{
_BYTE permissionLevel[1];
};
# PyCodeObject
struct PyCodeObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
int co_argcount;
int co_nlocals;
int co_stacksize;
int co_flags;
_object *co_code;
_object *co_consts;
_object *co_names;
_object *co_varnames;
_object *co_freevars;
_object *co_cellvars;
_object *co_filename;
_object *co_name;
int co_firstlineno;
_object *co_lnotab;
void *co_zombieframe;
_object *co_weakreflist;
};
# PyTryBlock
struct PyTryBlock
{
int b_type;
int b_handler;
int b_level;
};
# png_compression_buffer
struct __declspec(align(8)) png_compression_buffer
{
png_compression_buffer *next;
unsigned __int8 output[1];
};
# png_color_struct
struct png_color_struct
{
unsigned __int8 red;
unsigned __int8 green;
unsigned __int8 blue;
};
# png_text_struct
struct png_text_struct
{
int compression;
char *key;
char *text;
unsigned __int64 text_length;
unsigned __int64 itxt_length;
char *lang;
char *lang_key;
};
# png_time_struct
struct __declspec(align(2)) png_time_struct
{
unsigned __int16 year;
unsigned __int8 month;
unsigned __int8 day;
unsigned __int8 hour;
unsigned __int8 minute;
unsigned __int8 second;
};
# png_sPLT_entry_struct
struct png_sPLT_entry_struct
{
unsigned __int16 red;
unsigned __int16 green;
unsigned __int16 blue;
unsigned __int16 alpha;
unsigned __int16 frequency;
};
# png_sPLT_struct
struct __declspec(align(8)) png_sPLT_struct
{
char *name;
unsigned __int8 depth;
png_sPLT_entry_struct *entries;
int nentries;
};
# png_info_def
struct png_info_def
{
unsigned int width;
unsigned int height;
unsigned int valid;
unsigned __int64 rowbytes;
png_color_struct *palette;
unsigned __int16 num_palette;
unsigned __int16 num_trans;
unsigned __int8 bit_depth;
unsigned __int8 color_type;
unsigned __int8 compression_type;
unsigned __int8 filter_type;
unsigned __int8 interlace_type;
unsigned __int8 channels;
unsigned __int8 pixel_depth;
unsigned __int8 spare_byte;
unsigned __int8 signature[8];
png_colorspace colorspace;
char *iccp_name;
unsigned __int8 *iccp_profile;
unsigned int iccp_proflen;
int num_text;
int max_text;
png_text_struct *text;
png_time_struct mod_time;
png_color_8_struct sig_bit;
unsigned __int8 *trans_alpha;
png_color_16_struct trans_color;
png_color_16_struct background;
int x_offset;
int y_offset;
unsigned __int8 offset_unit_type;
unsigned int x_pixels_per_unit;
unsigned int y_pixels_per_unit;
unsigned __int8 phys_unit_type;
int num_exif;
unsigned __int8 *exif;
unsigned __int8 *eXIf_buf;
unsigned __int16 *hist;
char *pcal_purpose;
int pcal_X0;
int pcal_X1;
char *pcal_units;
char **pcal_params;
unsigned __int8 pcal_type;
unsigned __int8 pcal_nparams;
unsigned int free_me;
png_unknown_chunk_t *unknown_chunks;
int unknown_chunks_num;
png_sPLT_struct *splt_palettes;
int splt_palettes_num;
unsigned __int8 scal_unit;
char *scal_s_width;
char *scal_s_height;
unsigned __int8 **row_pointers;
};
# PerfTimer::<lambda_8db8e8a6f3f91755809d25badf24f7c1>
struct __cppobj PerfTimer::<lambda_8db8e8a6f3f91755809d25badf24f7c1>
{
};
# Pufferfish
struct __cppobj Pufferfish : Fish
{
};
# PushThroughDefinition
struct __cppobj PushThroughDefinition
{
float mValue;
};
# Pig
struct __cppobj Pig : Animal
{
};
# PlaceBlockNode
struct __cppobj __declspec(align(8)) PlaceBlockNode : BehaviorNode
{
bool mRightMouseDown;
bool mPreActionDone;
};
# PlaceBlockNode_vtbl
struct /*VFT*/ PlaceBlockNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# PlaceBlockDefinition
struct __cppobj PlaceBlockDefinition : BehaviorDefinition
{
};
# PlaceBlockDefinition_vtbl
struct /*VFT*/ PlaceBlockDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# PyBehaviorNode
struct __cppobj PyBehaviorNode : BehaviorNode
{
int mScriptNodeId;
std::string mModulePath;
std::string mFuncName;
std::string mArgs;
};
# PyBehaviorNode_vtbl
struct /*VFT*/ PyBehaviorNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# PyBehaviorDefinition
struct __cppobj PyBehaviorDefinition : BehaviorDefinition
{
std::string mModulePath;
std::string mFuncName;
std::string mArgs;
std::string mModulePathId;
std::string mFuncNameId;
std::string mArgsId;
};
# PyBehaviorDefinition_vtbl
struct /*VFT*/ PyBehaviorDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# PopFromStackDefinition
struct __cppobj PopFromStackDefinition : BehaviorDefinition
{
std::string mDataId;
};
# PopFromStackDefinition_vtbl
struct /*VFT*/ PopFromStackDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# PopFromStackNode
struct __cppobj PopFromStackNode : BehaviorNode
{
std::string mDataId;
};
# PopFromStackNode_vtbl
struct /*VFT*/ PopFromStackNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# Phantom
struct __cppobj Phantom : Monster
{
};
# Piglin
struct __cppobj Piglin : HumanoidMonster
{
};
# PigZombie
struct __cppobj __declspec(align(8)) PigZombie : Zombie
{
int mAngerTime;
int mPlayAngrySoundIn;
int mStunedTime;
};
# Pillager
struct __cppobj Pillager : HumanoidMonster
{
};
# Phantom::checkSpawnRules::__l2::<lambda_12a9f30a884e74c4f5ecd2dd2382019c>
struct __cppobj Phantom::checkSpawnRules::__l2::<lambda_12a9f30a884e74c4f5ecd2dd2382019c>
{
Phantom *const __this;
const bool *hasSkyLight;
const float *MAX_DISTANCE_TO_SPAWN_SQUARED;
Random *random;
bool *result;
bool *fromSpawner;
};
# PotionItem
struct __cppobj __declspec(align(8)) PotionItem : Item
{
TextureUVCoordinateSet mPotionIcons[27];
_BYTE mPotionVariants[108];
};
# Player::_updateInteraction::__l30::<lambda_3fc96c50e03a58a13d487126a70a73e9>
struct __cppobj Player::_updateInteraction::__l30::<lambda_3fc96c50e03a58a13d487126a70a73e9>
{
Player *const __this;
};
# Player::_updateInteraction::__l22::<lambda_77ba73b985eb41920ebf53e90b20b2fb>
struct __cppobj Player::_updateInteraction::__l22::<lambda_77ba73b985eb41920ebf53e90b20b2fb>
{
Player *const __this;
ActorUniqueID *newInteractingEntity;
};
# Player::dispatchMainhandExchange::__l38::<lambda_7c9840d03b0fe1ce24454495305f0439>
struct __cppobj Player::dispatchMainhandExchange::__l38::<lambda_7c9840d03b0fe1ce24454495305f0439>
{
const ItemStack *oldItem;
const ItemStack *item;
Player *const __this;
};
# Player::updateCreativeItemList::__l2::<lambda_b5810c07c2234f11dce359d32de45d80>
struct __cppobj Player::updateCreativeItemList::__l2::<lambda_b5810c07c2234f11dce359d32de45d80>
{
Player *const __this;
};
# Player::_registerElytraLoopSound::__l2::<lambda_ab6d8ffc739ad0fac2b70be5d4547655>
struct __cppobj Player::_registerElytraLoopSound::__l2::<lambda_ab6d8ffc739ad0fac2b70be5d4547655>
{
Player *const __this;
};
# Player::inventoryChanged::__l13::<lambda_97c92d9465bc3e22bf13ce2ec83e63f5>
struct __cppobj Player::inventoryChanged::__l13::<lambda_97c92d9465bc3e22bf13ce2ec83e63f5>
{
const ItemStack *oldItem;
const ItemStack *newItem;
Player *const __this;
int *slot;
};
# Player::inventoryChanged::__l11::<lambda_82caf1531727f45cd958dfcc47d418f5>
struct __cppobj Player::inventoryChanged::__l11::<lambda_82caf1531727f45cd958dfcc47d418f5>
{
const ItemStack *oldItem;
const ItemStack *newItem;
Player *const __this;
int *slot;
};
# Player::eat::__l11::<lambda_dc4a9fef74ffdb090ae7d331ccdee6e6>
struct __cppobj Player::eat::__l11::<lambda_dc4a9fef74ffdb090ae7d331ccdee6e6>
{
Player *const __this;
const ItemStack *instance;
int *nutrition;
float *saturationModifier;
};
# Player::respawn::__l8::<lambda_08c4ed0b2e7b87cba38396226544bcb4>
struct __cppobj Player::respawn::__l8::<lambda_08c4ed0b2e7b87cba38396226544bcb4>
{
Player *const __this;
};
# Player::handleMovePlayerPacket::__l18::<lambda_f5062f5eb349e5e9727dfa309954866a>
struct __cppobj Player::handleMovePlayerPacket::__l18::<lambda_f5062f5eb349e5e9727dfa309954866a>
{
IPlayerMovementProxy *player;
const Vec3 *pos;
};
# Player::_isDangerousSpawn::__l2::<lambda_0b65570db0dcfef8ff31b9aeb4fc4e99>
struct __cppobj Player::_isDangerousSpawn::__l2::<lambda_0b65570db0dcfef8ff31b9aeb4fc4e99>
{
};
# Player::attack::__l12::<lambda_22f2ad2482b075a3688187c8fc24918b>
struct __cppobj Player::attack::__l12::<lambda_22f2ad2482b075a3688187c8fc24918b>
{
Player *const __this;
Actor *actor;
};
# Player::interact::__l8::<lambda_304ddabc0fd03b92029eb43e95124fcf>
struct __cppobj Player::interact::__l8::<lambda_304ddabc0fd03b92029eb43e95124fcf>
{
Player *const __this;
ItemStack *item;
Actor *entity;
};
# Player::_aiStep::__l70::<lambda_3bd6c150f9cd685f950a17ac5303f4b3>
struct __cppobj Player::_aiStep::__l70::<lambda_3bd6c150f9cd685f950a17ac5303f4b3>
{
IPlayerMovementProxy *player;
BlockPos *collisionBlockPos;
const Block **collisionBlock;
const BlockSource *blockSource;
};
# Player::_aiStep::__l68::<lambda_ab02a4c4b858498b3730d87f477d6044>
struct __cppobj Player::_aiStep::__l68::<lambda_ab02a4c4b858498b3730d87f477d6044>
{
IPlayerMovementProxy *player;
BlockPos *collisionBlockPos;
const Block **collisionBlock;
};
# Player::_aiStep::__l65::<lambda_8e8c49a92d5c8180a5d8414cc84715c5>
struct __cppobj Player::_aiStep::__l65::<lambda_8e8c49a92d5c8180a5d8414cc84715c5>
{
IPlayerMovementProxy *player;
BlockPos *collisionBlockPos;
const Block **collisionBlock;
};
# Player::_jumpFromGround::__l18::<lambda_5c2db43f6f2690a44d312953073f3ff8>
struct __cppobj Player::_jumpFromGround::__l18::<lambda_5c2db43f6f2690a44d312953073f3ff8>
{
IPlayerMovementProxy *player;
};
# Player::completeUsingItem::__l5::<lambda_f3fc531278ca780241bc198bc49e0219>
struct __cppobj Player::completeUsingItem::__l5::<lambda_f3fc531278ca780241bc198bc49e0219>
{
Player *const __this;
ItemStack *itemStack;
std::unique_ptr<ItemReleaseInventoryTransaction> *transaction;
ItemUseMethod *useMethod;
};
# Player::completeUsingItem::__l5::<lambda_de04237fb66980410b17ba846bf7fd87>
struct __cppobj Player::completeUsingItem::__l5::<lambda_de04237fb66980410b17ba846bf7fd87>
{
Player *const __this;
std::unique_ptr<ItemReleaseInventoryTransaction> *transaction;
};
# Player::stopUsingItem::__l5::<lambda_8c189cb350e6870bc964979fd25e9568>
struct __cppobj Player::stopUsingItem::__l5::<lambda_8c189cb350e6870bc964979fd25e9568>
{
Player *const __this;
};
# Player::startUsingItem::__l8::<lambda_33dabfb182a560cf013f02f7bd2636fb>
struct __cppobj Player::startUsingItem::__l8::<lambda_33dabfb182a560cf013f02f7bd2636fb>
{
Player *const __this;
const ItemStack *instance;
};
# Player::teleportTo::__l5::<lambda_3f3631994be62a98cd8fb582aefc5073>
struct __cppobj Player::teleportTo::__l5::<lambda_3f3631994be62a98cd8fb582aefc5073>
{
Player *const __this;
};
# ProjectileFactory::shootProjectileFromDefinition::__l7::<lambda_3860a118675a117743b7158ec36f3649>
struct __cppobj ProjectileFactory::shootProjectileFromDefinition::__l7::<lambda_3860a118675a117743b7158ec36f3649>
{
Actor **projectile;
const ActorDefinitionIdentifier *identifier;
Mob **owner;
};
# ProjectileFactory::initFactory::__l2::<lambda_41787ecc6a4e49ac6623e4d131900cf0>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_41787ecc6a4e49ac6623e4d131900cf0>
{
};
# ProjectileFactory::initFactory::__l2::<lambda_b5e8a86f1d9867809194c65df34acc1b>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_b5e8a86f1d9867809194c65df34acc1b>
{
};
# ProjectileFactory::initFactory::__l2::<lambda_23cb8fad3db44f934d7c9ba523d2eb47>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_23cb8fad3db44f934d7c9ba523d2eb47>
{
};
# ProjectileFactory::initFactory::__l2::<lambda_6e1e8169f9ebeb6fd953570d74ef71e1>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_6e1e8169f9ebeb6fd953570d74ef71e1>
{
};
# ProjectileFactory::initFactory::__l2::<lambda_e2269ea6f2e347072fea0bd87085fd14>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_e2269ea6f2e347072fea0bd87085fd14>
{
};
# ProjectileFactory::initFactory::__l2::<lambda_17d376b9ff2d1e4bb236ad15e4f48554>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_17d376b9ff2d1e4bb236ad15e4f48554>
{
};
# ProjectileFactory::initFactory::__l2::<lambda_6784107cef9cf58fe1d3e64e228b06b5>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_6784107cef9cf58fe1d3e64e228b06b5>
{
};
# ProjectileFactory::initFactory::__l2::<lambda_22b6a629884a3df8800728cece5c3ec7>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_22b6a629884a3df8800728cece5c3ec7>
{
};
# ProjectileFactory::initFactory::__l2::<lambda_0d2af7695c6c5aa7dc85709a42c3c1ee>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_0d2af7695c6c5aa7dc85709a42c3c1ee>
{
};
# ProjectileFactory::initFactory::__l2::<lambda_eb9ba125844baa83db5a92c245f267f3>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_eb9ba125844baa83db5a92c245f267f3>
{
};
# ProjectileFactory::initFactory::__l2::<lambda_dd9c95e610f4b8f20669d37b6345bd13>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_dd9c95e610f4b8f20669d37b6345bd13>
{
};
# ProjectileFactory::initFactory::__l2::<lambda_77c05a3621025da1c6acebe0cec04510>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_77c05a3621025da1c6acebe0cec04510>
{
};
# ProjectileFactory::initFactory::__l2::<lambda_98e953315acdc2496ff83496f801873d>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_98e953315acdc2496ff83496f801873d>
{
};
# ProjectileFactory::initFactory::__l2::<lambda_28e62265407d40c72f3c5ffa37c17f8b>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_28e62265407d40c72f3c5ffa37c17f8b>
{
};
# ProjectileFactory::initFactory::__l2::<lambda_111c3ec581eb802b53ba6b0d8373453e>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_111c3ec581eb802b53ba6b0d8373453e>
{
};
# ProjectileFactory::initFactory::__l2::<lambda_58b1b28c0b9c3e1ccc3f8dca308a90ef>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_58b1b28c0b9c3e1ccc3f8dca308a90ef>
{
};
# ProjectileFactory::initFactory::__l2::<lambda_7ca62f21217f39da33a91ebad50267b0>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_7ca62f21217f39da33a91ebad50267b0>
{
};
# ProjectileFactory::initFactory::__l2::<lambda_d1981935671b9c2bfeb37aa26be22b06>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_d1981935671b9c2bfeb37aa26be22b06>
{
};
# ProjectileFactory::initFactory::__l2::<lambda_93e33fd9318d6cd78576e0d4e34bc40a>
struct __cppobj ProjectileFactory::initFactory::__l2::<lambda_93e33fd9318d6cd78576e0d4e34bc40a>
{
};
# PlayerUIContainerModelBase
struct __cppobj PlayerUIContainerModelBase : ContainerModel
{
Player *mPlayer;
};
# PlayerUIContainerModelBase_vtbl
struct /*VFT*/ PlayerUIContainerModelBase_vtbl
{
void (__fastcall *containerContentChanged)(ContainerContentChangeListener *this, int);
void (__fastcall *~ContainerContentChangeListener)(ContainerContentChangeListener *this);
void (__fastcall *containerAddCallback)(ContainerContentChangeListener *this, Container *);
void (__fastcall *containerRemoveCallback)(ContainerContentChangeListener *this, Container *);
void (__fastcall *postInit)(ContainerModel *this);
void (__fastcall *releaseResources)(ContainerModel *this);
int (__fastcall *getContainerSize)(ContainerModel *this);
int (__fastcall *getFilteredContainerSize)(ContainerModel *this);
void (__fastcall *tick)(ContainerModel *this, int);
ContainerWeakRef *(__fastcall *getContainerWeakRef)(ContainerModel *this, ContainerWeakRef *result);
const ItemStack *(__fastcall *getItemStack)(ContainerModel *this, int);
const std::vector<ItemStack> *(__fastcall *getItems)(ContainerModel *this);
const ItemInstance *(__fastcall *getItemInstance)(ContainerModel *this, int);
const ItemStackBase *(__fastcall *getItemStackBase)(ContainerModel *this, int);
bool (__fastcall *isItemInstanceBased)(ContainerModel *this);
void (__fastcall *setItem)(ContainerModel *this, int, const ItemStack *);
bool (__fastcall *isValid)(ContainerModel *this);
bool (__fastcall *isItemFiltered)(ContainerModel *this, const ItemStackBase *);
bool (__fastcall *isExpanableItemFiltered)(ContainerModel *this, int);
ContainerExpandStatus (__fastcall *getItemExpandStatus)(ContainerModel *this, int);
const std::string *(__fastcall *getItemGroupName)(ContainerModel *this, int);
void (__fastcall *switchItemExpando)(ContainerModel *this, int);
Container *(__fastcall *_getContainer)(ContainerModel *this);
int (__fastcall *_getContainerOffset)(ContainerModel *this);
void (__fastcall *_onItemChanged)(ContainerModel *this, int, const ItemStack *, const ItemStack *);
};
# PlayerUIContainerModel
struct __cppobj PlayerUIContainerModel : PlayerUIContainerModelBase
{
};
# PlayerUIContainerModel_vtbl
struct /*VFT*/ PlayerUIContainerModel_vtbl
{
void (__fastcall *containerContentChanged)(ContainerContentChangeListener *this, int);
void (__fastcall *~ContainerContentChangeListener)(ContainerContentChangeListener *this);
void (__fastcall *containerAddCallback)(ContainerContentChangeListener *this, Container *);
void (__fastcall *containerRemoveCallback)(ContainerContentChangeListener *this, Container *);
void (__fastcall *postInit)(ContainerModel *this);
void (__fastcall *releaseResources)(ContainerModel *this);
int (__fastcall *getContainerSize)(ContainerModel *this);
int (__fastcall *getFilteredContainerSize)(ContainerModel *this);
void (__fastcall *tick)(ContainerModel *this, int);
ContainerWeakRef *(__fastcall *getContainerWeakRef)(ContainerModel *this, ContainerWeakRef *result);
const ItemStack *(__fastcall *getItemStack)(ContainerModel *this, int);
const std::vector<ItemStack> *(__fastcall *getItems)(ContainerModel *this);
const ItemInstance *(__fastcall *getItemInstance)(ContainerModel *this, int);
const ItemStackBase *(__fastcall *getItemStackBase)(ContainerModel *this, int);
bool (__fastcall *isItemInstanceBased)(ContainerModel *this);
void (__fastcall *setItem)(ContainerModel *this, int, const ItemStack *);
bool (__fastcall *isValid)(ContainerModel *this);
bool (__fastcall *isItemFiltered)(ContainerModel *this, const ItemStackBase *);
bool (__fastcall *isExpanableItemFiltered)(ContainerModel *this, int);
ContainerExpandStatus (__fastcall *getItemExpandStatus)(ContainerModel *this, int);
const std::string *(__fastcall *getItemGroupName)(ContainerModel *this, int);
void (__fastcall *switchItemExpando)(ContainerModel *this, int);
Container *(__fastcall *_getContainer)(ContainerModel *this);
int (__fastcall *_getContainerOffset)(ContainerModel *this);
void (__fastcall *_onItemChanged)(ContainerModel *this, int, const ItemStack *, const ItemStack *);
};
# PlayerEventCoordinator::sendPlayerPiglinBarter::__l2::<lambda_0ef778d107926d8a9d982e514c269478>
struct __cppobj __declspec(align(8)) PlayerEventCoordinator::sendPlayerPiglinBarter::__l2::<lambda_0ef778d107926d8a9d982e514c269478>
{
Player *player;
const std::string *item;
const bool wasTargetingBarteringPlayer;
};
# PlayerEventCoordinator::sendPlayerOpenContainer::__l2::<lambda_ad5773f3b7a6a6a98724898b921a3bce>
struct __cppobj PlayerEventCoordinator::sendPlayerOpenContainer::__l2::<lambda_ad5773f3b7a6a6a98724898b921a3bce>
{
Player *player;
ContainerType *containerType;
const BlockPos *pos;
ActorUniqueID *uniqueId;
};
# PlayerEventCoordinator::sendPlayerItemEquipped::__l2::<lambda_361078b246cced90cf9fe9e0ada637bd>
struct __cppobj PlayerEventCoordinator::sendPlayerItemEquipped::__l2::<lambda_361078b246cced90cf9fe9e0ada637bd>
{
Player *player;
const ItemInstance *equippedItem;
int *equipmentSlotId;
};
# PlayerEventCoordinator::sendPlayerItemPlaceInteraction::__l2::<lambda_c7e5a5ce08f66391a5e9909650adcdb6>
struct __cppobj PlayerEventCoordinator::sendPlayerItemPlaceInteraction::__l2::<lambda_c7e5a5ce08f66391a5e9909650adcdb6>
{
Player *player;
const ItemInstance *itemBeforeUse;
};
# PlayerEventCoordinator::sendPlayerItemUseInteraction::__l2::<lambda_856efbed4ce010763c6318937b8890eb>
struct __cppobj PlayerEventCoordinator::sendPlayerItemUseInteraction::__l2::<lambda_856efbed4ce010763c6318937b8890eb>
{
Player *player;
const ItemInstance *itemBeforeUse;
};
# PlayerEventCoordinator::sendPlayerSaved::__l2::<lambda_96989c33ccd758a5d8496b3153833b1d>
struct __cppobj PlayerEventCoordinator::sendPlayerSaved::__l2::<lambda_96989c33ccd758a5d8496b3153833b1d>
{
Player *player;
};
# PlayerEventCoordinator::sendPlayerCaravanChanged::__l2::<lambda_82a630a2e1bae5765b448e98bf685def>
struct __cppobj PlayerEventCoordinator::sendPlayerCaravanChanged::__l2::<lambda_82a630a2e1bae5765b448e98bf685def>
{
const Actor *mob;
int *caravanCount;
};
# PlayerEventCoordinator::sendPlayerPortalUsed::__l2::<lambda_a7db23ef556e63cbaec5140de53a1bfb>
struct __cppobj PlayerEventCoordinator::sendPlayerPortalUsed::__l2::<lambda_a7db23ef556e63cbaec5140de53a1bfb>
{
Player *player;
AutomaticID<Dimension,int> *fromDimension;
AutomaticID<Dimension,int> *toDimension;
};
# PlayerEventCoordinator::sendPlayerPortalBuilt::__l2::<lambda_3a78e1b870635b4f42052bdd4acf4f78>
struct __cppobj PlayerEventCoordinator::sendPlayerPortalBuilt::__l2::<lambda_3a78e1b870635b4f42052bdd4acf4f78>
{
Player *player;
AutomaticID<Dimension,int> *dimensionBuiltIn;
};
# PlayerEventCoordinator::sendPlayerAwardAchievement::__l2::<lambda_34cf7c5c9114e688b9710b04129028bb>
struct __cppobj PlayerEventCoordinator::sendPlayerAwardAchievement::__l2::<lambda_34cf7c5c9114e688b9710b04129028bb>
{
Player *player;
MinecraftEventing::AchievementIds *achievement;
};
# PlayerEventCoordinator::sendPlayerNamedItem::__l2::<lambda_a73641db2836bc033598d9a219bc6c06>
struct __cppobj PlayerEventCoordinator::sendPlayerNamedItem::__l2::<lambda_a73641db2836bc033598d9a219bc6c06>
{
Player *player;
const ItemDescriptor *item;
};
# PlayerEventCoordinator::sendPlayerEnchantedItem::__l2::<lambda_486eb06ebcfae2ed4523eaa2e6168fd5>
struct __cppobj PlayerEventCoordinator::sendPlayerEnchantedItem::__l2::<lambda_486eb06ebcfae2ed4523eaa2e6168fd5>
{
Player *player;
const ItemStack *item;
const ItemEnchants *enchants;
};
# PlayerEventCoordinator::sendPlayerDestroyedBlock::__l2::<lambda_69d9c149e38be472000885ed9502e8d2>
struct __cppobj __declspec(align(8)) PlayerEventCoordinator::sendPlayerDestroyedBlock::__l2::<lambda_69d9c149e38be472000885ed9502e8d2>
{
Player *player;
int x;
int y;
int z;
};
# PlayerEventCoordinator::sendPlayerTeleported::__l2::<lambda_27a7dc85c12060e2f520bd43324e01ca>
struct __cppobj PlayerEventCoordinator::sendPlayerTeleported::__l2::<lambda_27a7dc85c12060e2f520bd43324e01ca>
{
Player *player;
};
# PlayerEventCoordinator::sendPlayerTick::__l2::<lambda_ea34bc49ab71abc2387251a85d26a731>
struct __cppobj PlayerEventCoordinator::sendPlayerTick::__l2::<lambda_ea34bc49ab71abc2387251a85d26a731>
{
Player *player;
};
# PlayerEventCoordinator::sendPlayerTargetBlockHit::__l2::<lambda_f3a88f5709006ebeeea1b7e57a15294c>
struct __cppobj __declspec(align(8)) PlayerEventCoordinator::sendPlayerTargetBlockHit::__l2::<lambda_f3a88f5709006ebeeea1b7e57a15294c>
{
Player *player;
const int signalStrength;
};
# PlayerEventCoordinator::sendPlayerSlide::__l2::<lambda_4b0e0be8738e75c0923f43a4c4b3f778>
struct __cppobj PlayerEventCoordinator::sendPlayerSlide::__l2::<lambda_4b0e0be8738e75c0923f43a4c4b3f778>
{
Player *player;
};
# PlayerEventCoordinator::sendPlayerMove::__l2::<lambda_e1e9a417179baf6fba48f1a04338c133>
struct __cppobj PlayerEventCoordinator::sendPlayerMove::__l2::<lambda_e1e9a417179baf6fba48f1a04338c133>
{
Player *player;
};
# PlanksBlock
struct __cppobj PlanksBlock : BlockLegacy
{
};
# PlanksBlock_vtbl
struct /*VFT*/ PlanksBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# ProtectionEnchant
struct __cppobj ProtectionEnchant : Enchant
{
};
# ProtectionEnchant_vtbl
struct /*VFT*/ ProtectionEnchant_vtbl
{
void (__fastcall *~Enchant)(Enchant *this);
bool (__fastcall *isCompatibleWith)(Enchant *this, Enchant::Type);
int (__fastcall *getMinCost)(Enchant *this, int);
int (__fastcall *getMaxCost)(Enchant *this, int);
int (__fastcall *getMinLevel)(Enchant *this);
int (__fastcall *getMaxLevel)(Enchant *this);
int (__fastcall *getDamageProtection)(Enchant *this, int, const ActorDamageSource *);
float (__fastcall *getDamageBonus)(Enchant *this, int, const Actor *);
void (__fastcall *doPostAttack)(Enchant *this, Actor *, Actor *, int);
void (__fastcall *doPostHurt)(Enchant *this, ItemInstance *, Actor *, Actor *, int);
bool (__fastcall *isMeleeDamageEnchant)(Enchant *this);
bool (__fastcall *isProtectionEnchant)(Enchant *this);
bool (__fastcall *isTreasureOnly)(Enchant *this);
bool (__fastcall *isDiscoverable)(Enchant *this);
};
# PromoteItemIdPair::__l2::IdPairHasher
struct __cppobj PromoteItemIdPair::__l2::IdPairHasher
{
};
# PickaxeItem
struct __cppobj PickaxeItem : DiggerItem
{
};
# PortfolioBookItem
struct __cppobj PortfolioBookItem : Item
{
};
# PumpkinBlockItem
struct __cppobj PumpkinBlockItem : BlockItem
{
};
# PosibleTransformation
struct __cppobj __declspec(align(8)) PosibleTransformation
{
std::vector<std::pair<Biome *,unsigned int>> mTransformsInto;
BiomeFilterGroup mCondition;
unsigned int mMinPassingNeighbors;
};
# ProducerComponent
struct __cppobj __declspec(align(4)) ProducerComponent : BaseCircuitComponent
{
int mNextStrength;
bool mAttachedAllowed;
bool mStopPower;
};
# ProducerComponent_vtbl
struct /*VFT*/ ProducerComponent_vtbl
{
void (__fastcall *~BaseCircuitComponent)(BaseCircuitComponent *this);
int (__fastcall *getStrength)(BaseCircuitComponent *this);
int (__fastcall *getDirection)(BaseCircuitComponent *this);
void (__fastcall *setStrength)(BaseCircuitComponent *this, int);
void (__fastcall *setDirection)(BaseCircuitComponent *this, unsigned __int8);
bool (__fastcall *consumePowerAnyDirection)(BaseCircuitComponent *this);
bool (__fastcall *canConsumerPower)(BaseCircuitComponent *this);
bool (__fastcall *canStopPower)(BaseCircuitComponent *this);
void (__fastcall *setStopPower)(BaseCircuitComponent *this, bool);
unsigned __int64 (__fastcall *getBaseType)(BaseCircuitComponent *this);
unsigned __int64 (__fastcall *getInstanceType)(BaseCircuitComponent *this);
bool (__fastcall *removeSource)(BaseCircuitComponent *this, const BlockPos *, const BaseCircuitComponent *);
bool (__fastcall *addSource)(BaseCircuitComponent *this, CircuitSceneGraph *, const CircuitTrackingInfo *, int *, bool *);
bool (__fastcall *allowConnection)(BaseCircuitComponent *this, CircuitSceneGraph *, const CircuitTrackingInfo *, bool *);
void (__fastcall *checkLock)(BaseCircuitComponent *this, CircuitSystem *, const BlockPos *);
bool (__fastcall *evaluate)(BaseCircuitComponent *this, CircuitSystem *, const BlockPos *);
void (__fastcall *cacheValues)(BaseCircuitComponent *this, CircuitSystem *, const BlockPos *);
void (__fastcall *updateDependencies)(BaseCircuitComponent *this, CircuitSceneGraph *, const BlockPos *);
bool (__fastcall *allowIndirect)(BaseCircuitComponent *this);
bool (__fastcall *isHalfPulse)(BaseCircuitComponent *this);
bool (__fastcall *hasSource)(BaseCircuitComponent *this, BaseCircuitComponent *);
bool (__fastcall *hasChildrenSource)(BaseCircuitComponent *this);
bool (__fastcall *isSecondaryPowered)(BaseCircuitComponent *this);
};
# PlaySoundReactionComponent
struct __cppobj __declspec(align(8)) PlaySoundReactionComponent : LabTableReactionComponent
{
LevelSoundEvent mSound;
};
# PlaySoundReactionComponent_vtbl
struct /*VFT*/ PlaySoundReactionComponent_vtbl
{
void (__fastcall *~LabTableReactionComponent)(LabTableReactionComponent *this);
void (__fastcall *_onStart)(LabTableReactionComponent *this, LabTableReaction *, BlockSource *);
void (__fastcall *_onTick)(LabTableReactionComponent *this, LabTableReaction *, BlockSource *);
void (__fastcall *_onEnd)(LabTableReactionComponent *this, LabTableReaction *, BlockSource *);
};
# PistonArmBlock
struct __cppobj __declspec(align(8)) PistonArmBlock : BlockLegacy
{
PistonBlock::Type mType;
};
# PistonArmBlock_vtbl
struct /*VFT*/ PistonArmBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# PistonBlockActor::_checkInceptionAchievement::__l19::<lambda_80fcf4e7ebc9359179644a5d2e9a0eaf>
struct __cppobj PistonBlockActor::_checkInceptionAchievement::__l19::<lambda_80fcf4e7ebc9359179644a5d2e9a0eaf>
{
AABB *areaofeffect;
};
# PistonBlockActor::dispatchPistonActionServerEvent::__l2::<lambda_63e7435699aac76473e379984bf06022>
struct __cppobj PistonBlockActor::dispatchPistonActionServerEvent::__l2::<lambda_63e7435699aac76473e379984bf06022>
{
bool *doFront;
PistonBlockActor *const __this;
BlockSource *region;
unsigned __int8 *pistonFacing;
unsigned __int8 *pistonMoveFacing;
const BlockPos *entityBP;
};
# PortalComponentDescription
struct __cppobj __declspec(align(8)) PortalComponentDescription : BlockComponentDescription
{
std::string mParticleEastWest;
std::string mParticleNorthSouth;
int mTargetDimension;
};
# PortalComponentDescription_vtbl
struct /*VFT*/ PortalComponentDescription_vtbl
{
void (__fastcall *~BlockComponentDescription)(BlockComponentDescription *this);
const std::string *(__fastcall *getName)(BlockComponentDescription *this);
void (__fastcall *initializeComponent)(BlockComponentDescription *this, EntityContext *);
void (__fastcall *buildSchema)(BlockComponentDescription *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,BlockComponentGroupDescription> > *, const BlockComponentFactory *);
bool (__fastcall *isNetworkComponent)(BlockComponentDescription *this);
std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(BlockComponentDescription *this, std::unique_ptr<CompoundTag> *result);
void (__fastcall *initializeFromNetwork)(BlockComponentDescription *this, const CompoundTag *);
};
# PathableComponent
struct PathableComponent
{
bool mPathable;
};
# PathableComponentDescription
struct __cppobj __declspec(align(8)) PathableComponentDescription : BlockComponentDescription
{
bool mPathable;
};
# PathableComponentDescription_vtbl
struct /*VFT*/ PathableComponentDescription_vtbl
{
void (__fastcall *~BlockComponentDescription)(BlockComponentDescription *this);
const std::string *(__fastcall *getName)(BlockComponentDescription *this);
void (__fastcall *initializeComponent)(BlockComponentDescription *this, EntityContext *);
void (__fastcall *buildSchema)(BlockComponentDescription *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,BlockComponentGroupDescription> > *, const BlockComponentFactory *);
bool (__fastcall *isNetworkComponent)(BlockComponentDescription *this);
std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(BlockComponentDescription *this, std::unique_ptr<CompoundTag> *result);
void (__fastcall *initializeFromNetwork)(BlockComponentDescription *this, const CompoundTag *);
};
# PoweredBlockComponent
struct __cppobj __declspec(align(8)) PoweredBlockComponent : BaseCircuitComponent
{
bool mPromotedToProducer;
bool mAllowAsPowerSource;
};
# PoweredBlockComponent_vtbl
struct /*VFT*/ PoweredBlockComponent_vtbl
{
void (__fastcall *~BaseCircuitComponent)(BaseCircuitComponent *this);
int (__fastcall *getStrength)(BaseCircuitComponent *this);
int (__fastcall *getDirection)(BaseCircuitComponent *this);
void (__fastcall *setStrength)(BaseCircuitComponent *this, int);
void (__fastcall *setDirection)(BaseCircuitComponent *this, unsigned __int8);
bool (__fastcall *consumePowerAnyDirection)(BaseCircuitComponent *this);
bool (__fastcall *canConsumerPower)(BaseCircuitComponent *this);
bool (__fastcall *canStopPower)(BaseCircuitComponent *this);
void (__fastcall *setStopPower)(BaseCircuitComponent *this, bool);
unsigned __int64 (__fastcall *getBaseType)(BaseCircuitComponent *this);
unsigned __int64 (__fastcall *getInstanceType)(BaseCircuitComponent *this);
bool (__fastcall *removeSource)(BaseCircuitComponent *this, const BlockPos *, const BaseCircuitComponent *);
bool (__fastcall *addSource)(BaseCircuitComponent *this, CircuitSceneGraph *, const CircuitTrackingInfo *, int *, bool *);
bool (__fastcall *allowConnection)(BaseCircuitComponent *this, CircuitSceneGraph *, const CircuitTrackingInfo *, bool *);
void (__fastcall *checkLock)(BaseCircuitComponent *this, CircuitSystem *, const BlockPos *);
bool (__fastcall *evaluate)(BaseCircuitComponent *this, CircuitSystem *, const BlockPos *);
void (__fastcall *cacheValues)(BaseCircuitComponent *this, CircuitSystem *, const BlockPos *);
void (__fastcall *updateDependencies)(BaseCircuitComponent *this, CircuitSceneGraph *, const BlockPos *);
bool (__fastcall *allowIndirect)(BaseCircuitComponent *this);
bool (__fastcall *isHalfPulse)(BaseCircuitComponent *this);
bool (__fastcall *hasSource)(BaseCircuitComponent *this, BaseCircuitComponent *);
bool (__fastcall *hasChildrenSource)(BaseCircuitComponent *this);
bool (__fastcall *isSecondaryPowered)(BaseCircuitComponent *this);
};
# PulseCapacitor
struct __cppobj __declspec(align(8)) PulseCapacitor : CapacitorComponent
{
bool mPowered;
bool mNewPowered;
};
# PulseCapacitor_vtbl
struct /*VFT*/ PulseCapacitor_vtbl
{
void (__fastcall *~BaseCircuitComponent)(BaseCircuitComponent *this);
int (__fastcall *getStrength)(BaseCircuitComponent *this);
int (__fastcall *getDirection)(BaseCircuitComponent *this);
void (__fastcall *setStrength)(BaseCircuitComponent *this, int);
void (__fastcall *setDirection)(BaseCircuitComponent *this, unsigned __int8);
bool (__fastcall *consumePowerAnyDirection)(BaseCircuitComponent *this);
bool (__fastcall *canConsumerPower)(BaseCircuitComponent *this);
bool (__fastcall *canStopPower)(BaseCircuitComponent *this);
void (__fastcall *setStopPower)(BaseCircuitComponent *this, bool);
unsigned __int64 (__fastcall *getBaseType)(BaseCircuitComponent *this);
unsigned __int64 (__fastcall *getInstanceType)(BaseCircuitComponent *this);
bool (__fastcall *removeSource)(BaseCircuitComponent *this, const BlockPos *, const BaseCircuitComponent *);
bool (__fastcall *addSource)(BaseCircuitComponent *this, CircuitSceneGraph *, const CircuitTrackingInfo *, int *, bool *);
bool (__fastcall *allowConnection)(BaseCircuitComponent *this, CircuitSceneGraph *, const CircuitTrackingInfo *, bool *);
void (__fastcall *checkLock)(BaseCircuitComponent *this, CircuitSystem *, const BlockPos *);
bool (__fastcall *evaluate)(BaseCircuitComponent *this, CircuitSystem *, const BlockPos *);
void (__fastcall *cacheValues)(BaseCircuitComponent *this, CircuitSystem *, const BlockPos *);
void (__fastcall *updateDependencies)(BaseCircuitComponent *this, CircuitSceneGraph *, const BlockPos *);
bool (__fastcall *allowIndirect)(BaseCircuitComponent *this);
bool (__fastcall *isHalfPulse)(BaseCircuitComponent *this);
bool (__fastcall *hasSource)(BaseCircuitComponent *this, BaseCircuitComponent *);
bool (__fastcall *hasChildrenSource)(BaseCircuitComponent *this);
bool (__fastcall *isSecondaryPowered)(BaseCircuitComponent *this);
unsigned __int8 (__fastcall *getPoweroutDirection)(CapacitorComponent *this);
};
# PortalForcer::PortalPosition
struct __cppobj PortalForcer::PortalPosition : Pos
{
int lastUsed;
};
# PistonConsumer
struct __cppobj __declspec(align(8)) PistonConsumer : ConsumerComponent
{
unsigned __int8 mBlockedFace;
};
# PistonConsumer_vtbl
struct /*VFT*/ PistonConsumer_vtbl
{
void (__fastcall *~BaseCircuitComponent)(BaseCircuitComponent *this);
int (__fastcall *getStrength)(BaseCircuitComponent *this);
int (__fastcall *getDirection)(BaseCircuitComponent *this);
void (__fastcall *setStrength)(BaseCircuitComponent *this, int);
void (__fastcall *setDirection)(BaseCircuitComponent *this, unsigned __int8);
bool (__fastcall *consumePowerAnyDirection)(BaseCircuitComponent *this);
bool (__fastcall *canConsumerPower)(BaseCircuitComponent *this);
bool (__fastcall *canStopPower)(BaseCircuitComponent *this);
void (__fastcall *setStopPower)(BaseCircuitComponent *this, bool);
unsigned __int64 (__fastcall *getBaseType)(BaseCircuitComponent *this);
unsigned __int64 (__fastcall *getInstanceType)(BaseCircuitComponent *this);
bool (__fastcall *removeSource)(BaseCircuitComponent *this, const BlockPos *, const BaseCircuitComponent *);
bool (__fastcall *addSource)(BaseCircuitComponent *this, CircuitSceneGraph *, const CircuitTrackingInfo *, int *, bool *);
bool (__fastcall *allowConnection)(BaseCircuitComponent *this, CircuitSceneGraph *, const CircuitTrackingInfo *, bool *);
void (__fastcall *checkLock)(BaseCircuitComponent *this, CircuitSystem *, const BlockPos *);
bool (__fastcall *evaluate)(BaseCircuitComponent *this, CircuitSystem *, const BlockPos *);
void (__fastcall *cacheValues)(BaseCircuitComponent *this, CircuitSystem *, const BlockPos *);
void (__fastcall *updateDependencies)(BaseCircuitComponent *this, CircuitSceneGraph *, const BlockPos *);
bool (__fastcall *allowIndirect)(BaseCircuitComponent *this);
bool (__fastcall *isHalfPulse)(BaseCircuitComponent *this);
bool (__fastcall *hasSource)(BaseCircuitComponent *this, BaseCircuitComponent *);
bool (__fastcall *hasChildrenSource)(BaseCircuitComponent *this);
bool (__fastcall *isSecondaryPowered)(BaseCircuitComponent *this);
};
# PodzolBlock
struct __cppobj PodzolBlock : BlockLegacy
{
};
# PodzolBlock_vtbl
struct /*VFT*/ PodzolBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# PotatoBlock
struct __cppobj PotatoBlock : CropBlock
{
};
# PotatoBlock_vtbl
struct /*VFT*/ PotatoBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *checkAlive)(BushBlock *this, BlockSource *, const BlockPos *);
const ItemInstance *(__fastcall *getBaseSeed)(CropBlock *this, const ItemInstance *result);
const ItemInstance *(__fastcall *getBaseCrop)(CropBlock *this, const ItemInstance *result);
int (__fastcall *getSeedNum)(CropBlock *this, Random *, int, int, bool);
int (__fastcall *getCropNum)(CropBlock *this, Random *, int, int, bool);
};
# PoweredRailBlock
struct __cppobj PoweredRailBlock : BaseRailBlock
{
};
# PoweredRailBlock_vtbl
struct /*VFT*/ PoweredRailBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# PressurePlateBlock
struct __cppobj __declspec(align(8)) PressurePlateBlock : BasePressurePlateBlock
{
PressurePlateBlock::Sensitivity mSensitivity;
};
# PressurePlateBlock_vtbl
struct /*VFT*/ PressurePlateBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
int (__fastcall *getTickDelay)(BasePressurePlateBlock *this);
int (__fastcall *getSignalStrength)(BasePressurePlateBlock *this, BlockSource *, const BlockPos *);
int (__fastcall *getSignalForData)(BasePressurePlateBlock *this, int);
int (__fastcall *getRedstoneSignal)(BasePressurePlateBlock *this, int);
const AABB *(__fastcall *getSensitiveAABB)(BasePressurePlateBlock *this, const AABB *result, const BlockPos *);
};
# PrismarineBlock
struct __cppobj PrismarineBlock : BlockLegacy
{
};
# PrismarineBlock_vtbl
struct /*VFT*/ PrismarineBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# PumpkinBlock
struct __cppobj __declspec(align(8)) PumpkinBlock : BlockLegacy
{
bool mLit;
bool mCarved;
};
# PumpkinBlock_vtbl
struct /*VFT*/ PumpkinBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# PumpkinBlock::_canSpawnGolem::__l41::<lambda_8bd9c7cabed61562b6255f3b5e7e8780>
struct __cppobj PumpkinBlock::_canSpawnGolem::__l41::<lambda_8bd9c7cabed61562b6255f3b5e7e8780>
{
const BlockPos *pos;
Actor **added;
BlockSource *region;
};
# PumpkinBlock::_canSpawnGolem::__l26::<lambda_6042f3e319a3318934781374c2908672>
struct __cppobj PumpkinBlock::_canSpawnGolem::__l26::<lambda_6042f3e319a3318934781374c2908672>
{
const BlockPos *pos;
BlockSource *region;
};
# PumpkinBlock::_canSpawnGolem::__l20::<lambda_1bf95c25b4c9b8a1aaafe168a6f88149>
struct __cppobj PumpkinBlock::_canSpawnGolem::__l20::<lambda_1bf95c25b4c9b8a1aaafe168a6f88149>
{
const BlockPos *pos;
Actor **added;
BlockSource *region;
};
# PumpkinBlock::_canSpawnGolem::__l8::<lambda_2b60a8bd82e8930770ec88cd15cfc591>
struct __cppobj PumpkinBlock::_canSpawnGolem::__l8::<lambda_2b60a8bd82e8930770ec88cd15cfc591>
{
const BlockPos *pos;
BlockSource *region;
};
# PumpkinBlock::_canSpawnGolem::__l2::<lambda_aaafdb5f67f3f6e2bf7574e660ac5309>
struct __cppobj PumpkinBlock::_canSpawnGolem::__l2::<lambda_aaafdb5f67f3f6e2bf7574e660ac5309>
{
};
# PostprocessingManager::LockedChunk
struct __cppobj PostprocessingManager::LockedChunk
{
std::shared_ptr<LevelChunk> mChunk;
std::unique_lock<std::mutex> mChunkLock;
};
# PineTreeCanopy
struct __cppobj PineTreeCanopy : ITreeCanopy
{
IntRange mHeight;
int mRadius;
BlockDescriptor mLeafBlockDescriptor;
};
# PineTreeCanopy_vtbl
struct /*VFT*/ PineTreeCanopy_vtbl
{
void (__fastcall *~ITreeCanopy)(ITreeCanopy *this);
std::optional<BlockPos> *(__fastcall *placeCanopy)(ITreeCanopy *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *, const TreeHelper::TreeParams *);
bool (__fastcall *parseTreeCanopy)(ITreeCanopy *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
};
# PositionTrackingDB::UpdateOperation
struct __cppobj PositionTrackingDB::UpdateOperation : PositionTrackingDB::OperationBase
{
BlockPos mUpdatedPosition;
AutomaticID<Dimension,int> mDimensionType;
};
# PositionTrackingDB::UpdateOperation_vtbl
struct /*VFT*/ PositionTrackingDB::UpdateOperation_vtbl
{
void (__fastcall *~OperationBase)(PositionTrackingDB::OperationBase *this);
bool (__fastcall *tick)(PositionTrackingDB::OperationBase *this, std::weak_ptr<PositionTrackingDB::PositionTrackingDBServer>, PositionTrackingDB::TrackingRecord *);
const char *(__fastcall *getDescription)(PositionTrackingDB::OperationBase *this);
bool (__fastcall *isAsync)(PositionTrackingDB::OperationBase *this);
bool (__fastcall *isComplete)(PositionTrackingDB::OperationBase *this);
};
# PositionTrackingDB::AsyncOperationBase
struct __cppobj __declspec(align(4)) PositionTrackingDB::AsyncOperationBase : PositionTrackingDB::OperationBase
{
PositionTrackingDB::AsyncOperationBase::InternalState mInternalState;
bool mErrored;
};
# PositionTrackingDB::AsyncOperationBase_vtbl
struct /*VFT*/ PositionTrackingDB::AsyncOperationBase_vtbl
{
void (__fastcall *~OperationBase)(PositionTrackingDB::OperationBase *this);
bool (__fastcall *tick)(PositionTrackingDB::OperationBase *this, std::weak_ptr<PositionTrackingDB::PositionTrackingDBServer>, PositionTrackingDB::TrackingRecord *);
const char *(__fastcall *getDescription)(PositionTrackingDB::OperationBase *this);
bool (__fastcall *isAsync)(PositionTrackingDB::OperationBase *this);
bool (__fastcall *isComplete)(PositionTrackingDB::OperationBase *this);
bool (__fastcall *_init)(PositionTrackingDB::AsyncOperationBase *this, std::weak_ptr<PositionTrackingDB::PositionTrackingDBServer>, PositionTrackingDB::TrackingRecord *);
bool (__fastcall *_tick)(PositionTrackingDB::AsyncOperationBase *this, std::weak_ptr<PositionTrackingDB::PositionTrackingDBServer>, PositionTrackingDB::TrackingRecord *);
bool (__fastcall *_quit)(PositionTrackingDB::AsyncOperationBase *this, std::weak_ptr<PositionTrackingDB::PositionTrackingDBServer>, PositionTrackingDB::TrackingRecord *);
};
# PositionTrackingDB::DestroyOperation
struct __cppobj PositionTrackingDB::DestroyOperation : PositionTrackingDB::AsyncOperationBase
{
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > mStorageTaskHandle;
};
# PositionTrackingDB::DestroyOperation_vtbl
struct /*VFT*/ PositionTrackingDB::DestroyOperation_vtbl
{
void (__fastcall *~OperationBase)(PositionTrackingDB::OperationBase *this);
bool (__fastcall *tick)(PositionTrackingDB::OperationBase *this, std::weak_ptr<PositionTrackingDB::PositionTrackingDBServer>, PositionTrackingDB::TrackingRecord *);
const char *(__fastcall *getDescription)(PositionTrackingDB::OperationBase *this);
bool (__fastcall *isAsync)(PositionTrackingDB::OperationBase *this);
bool (__fastcall *isComplete)(PositionTrackingDB::OperationBase *this);
bool (__fastcall *_init)(PositionTrackingDB::AsyncOperationBase *this, std::weak_ptr<PositionTrackingDB::PositionTrackingDBServer>, PositionTrackingDB::TrackingRecord *);
bool (__fastcall *_tick)(PositionTrackingDB::AsyncOperationBase *this, std::weak_ptr<PositionTrackingDB::PositionTrackingDBServer>, PositionTrackingDB::TrackingRecord *);
bool (__fastcall *_quit)(PositionTrackingDB::AsyncOperationBase *this, std::weak_ptr<PositionTrackingDB::PositionTrackingDBServer>, PositionTrackingDB::TrackingRecord *);
};
# PositionTrackingDB::LoadOperation
struct __cppobj PositionTrackingDB::LoadOperation : PositionTrackingDB::AsyncOperationBase
{
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > mTaskHandle;
};
# PositionTrackingDB::LoadOperation_vtbl
struct /*VFT*/ PositionTrackingDB::LoadOperation_vtbl
{
void (__fastcall *~OperationBase)(PositionTrackingDB::OperationBase *this);
bool (__fastcall *tick)(PositionTrackingDB::OperationBase *this, std::weak_ptr<PositionTrackingDB::PositionTrackingDBServer>, PositionTrackingDB::TrackingRecord *);
const char *(__fastcall *getDescription)(PositionTrackingDB::OperationBase *this);
bool (__fastcall *isAsync)(PositionTrackingDB::OperationBase *this);
bool (__fastcall *isComplete)(PositionTrackingDB::OperationBase *this);
bool (__fastcall *_init)(PositionTrackingDB::AsyncOperationBase *this, std::weak_ptr<PositionTrackingDB::PositionTrackingDBServer>, PositionTrackingDB::TrackingRecord *);
bool (__fastcall *_tick)(PositionTrackingDB::AsyncOperationBase *this, std::weak_ptr<PositionTrackingDB::PositionTrackingDBServer>, PositionTrackingDB::TrackingRecord *);
bool (__fastcall *_quit)(PositionTrackingDB::AsyncOperationBase *this, std::weak_ptr<PositionTrackingDB::PositionTrackingDBServer>, PositionTrackingDB::TrackingRecord *);
};
# PositionTrackingDB::LoadOperation::_init::__l2::<lambda_8dba2277dd60122bb3d381ce7e4835cb>
struct __cppobj PositionTrackingDB::LoadOperation::_init::__l2::<lambda_8dba2277dd60122bb3d381ce7e4835cb>
{
std::weak_ptr<PositionTrackingDB::PositionTrackingDBServer> databasePtr;
PositionTrackingDB::TrackingRecord *record;
PositionTrackingDB::LoadOperation *const __this;
};
# PathFinder::_checkForDamagingBlock::__l2::<lambda_ed889324c6ec9ad6aee101d4e2373d93>
struct __cppobj PathFinder::_checkForDamagingBlock::__l2::<lambda_ed889324c6ec9ad6aee101d4e2373d93>
{
Actor *actor;
};
# PhotoStorage::getLoosePhotos::__l2::<lambda_1fb954a4a49327471b3fcc81e5250686>
struct __cppobj PhotoStorage::getLoosePhotos::__l2::<lambda_1fb954a4a49327471b3fcc81e5250686>
{
PhotoStorage *const __this;
std::vector<Core::PathBuffer<std::string >> *result;
};
# PDFWriterWindows
struct __cppobj PDFWriterWindows : PDFWriter
{
};
# PDFWriterWindows_vtbl
struct /*VFT*/ PDFWriterWindows_vtbl
{
void (__fastcall *exportImagesToAlbum)(PDFWriter *this, PDFOptions, std::function<void __cdecl(std::optional<PDFError>)>);
void (__fastcall *~PDFWriter)(PDFWriter *this);
};
# PyStringObject
const struct __declspec(align(8)) PyStringObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
__int64 ob_size;
int ob_shash;
int ob_sstate;
char ob_sval[1];
};
# PythonInstance
struct __cppobj PythonInstance : ScriptInstance
{
PythonRuntime *m_runtime;
_object *m_pyInstance;
};
# PythonInstance_vtbl
struct /*VFT*/ PythonInstance_vtbl
{
void (__fastcall *~ScriptInstance)(ScriptInstance *this);
void (__fastcall *bindInternalObject)(ScriptInstance *this, void *);
void (__fastcall *unbindInternalObject)(ScriptInstance *this);
void (__fastcall *callVoidFunction)(ScriptInstance *this, const char *);
void (__fastcall *callIntFunction)(ScriptInstance *this, const char *, int);
void (__fastcall *callStringFunction)(ScriptInstance *this, const char *, const std::string *);
int (__fastcall *callStringFunctionInt)(ScriptInstance *this, const char *, const std::string *);
void (__fastcall *callString2Function)(ScriptInstance *this, const char *, const std::string *, const std::string *);
void (__fastcall *callProtocolFunction)(ScriptInstance *this, const char *, const std::string *, const std::string *);
};
# PyObjectHelper
struct __cppobj PyObjectHelper
{
};
# PyTypeTraits<unsigned long>
struct __cppobj PyTypeTraits<unsigned long>
{
};
# PyDictEntry
struct PyDictEntry
{
__int64 me_hash;
_object *me_key;
_object *me_value;
};
# PyUnicodeObject
struct PyUnicodeObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
__int64 length;
wchar_t *str;
int hash;
_object *defenc;
};
# PyFloatObject
struct PyFloatObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
long double ob_fval;
};
# PyByteArrayObject
struct PyByteArrayObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
__int64 ob_size;
int ob_exports;
__int64 ob_alloc;
char *ob_bytes;
};
# PyTupleObject
struct PyTupleObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
__int64 ob_size;
_object *ob_item[1];
};
# PyListObject
struct PyListObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
__int64 ob_size;
_object **ob_item;
__int64 allocated;
};
# PyClassObject
struct PyClassObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *cl_bases;
_object *cl_dict;
_object *cl_name;
_object *cl_getattr;
_object *cl_setattr;
_object *cl_delattr;
_object *cl_weakreflist;
};
# PyInstanceObject
struct PyInstanceObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
PyClassObject *in_class;
_object *in_dict;
_object *in_weakreflist;
};
# PyGenObject
struct PyGenObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_frame *gi_frame;
int gi_running;
_object *gi_code;
_object *gi_weakreflist;
};
# PyDescrObject
struct PyDescrObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_typeobject *d_type;
_object *d_name;
};
# PyBaseExceptionObject
struct PyBaseExceptionObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *dict;
_object *args;
_object *message;
};
# PySyntaxErrorObject
struct PySyntaxErrorObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *dict;
_object *args;
_object *message;
_object *msg;
_object *filename;
_object *lineno;
_object *offset;
_object *text;
_object *print_file_and_line;
};
# PyUnicodeErrorObject
struct PyUnicodeErrorObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *dict;
_object *args;
_object *message;
_object *encoding;
_object *object;
__int64 start;
__int64 end;
_object *reason;
};
# PySystemExitObject
struct PySystemExitObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *dict;
_object *args;
_object *message;
_object *code;
};
# PyEnvironmentErrorObject
struct PyEnvironmentErrorObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *dict;
_object *args;
_object *message;
_object *myerrno;
_object *strerror;
_object *filename;
};
# PyWindowsErrorObject
struct PyWindowsErrorObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *dict;
_object *args;
_object *message;
_object *myerrno;
_object *strerror;
_object *filename;
_object *winerror;
};
# PyTypeTraits<double>
struct __cppobj PyTypeTraits<double>
{
};
# PyTypeTraits<long>
struct __cppobj PyTypeTraits<long>
{
};
# PyTypeTraits<_object *>
struct __cppobj PyTypeTraits<_object *>
{
};
# PyTypeTraits<float>
struct __cppobj PyTypeTraits<float>
{
};
# PyTypeTraits<PyStringObject const *>
struct __cppobj PyTypeTraits<PyStringObject const *>
{
};
# PyFileObject
struct __declspec(align(8)) PyFileObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_iobuf *f_fp;
_object *f_name;
_object *f_mode;
int (__fastcall *f_close)(_iobuf *);
int f_softspace;
int f_binary;
char *f_buf;
char *f_bufend;
char *f_bufptr;
char *f_setbuf;
int f_univ_newline;
int f_newlinetypes;
int f_skipnextlf;
_object *f_encoding;
_object *f_errors;
_object *weakreflist;
int unlocked_count;
int readable;
int writable;
};
# PyCObject
struct PyCObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
void *cobject;
void *desc;
void (__fastcall *destructor)(void *);
};
# PyTypeTraits<char const *>
struct __cppobj PyTypeTraits<char const *>
{
};
# PyWrapperDescrObject
struct PyWrapperDescrObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_typeobject *d_type;
_object *d_name;
wrapperbase *d_base;
void *d_wrapped;
};
# PyCellObject
struct PyCellObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *ob_ref;
};
# PyVarObject
struct PyVarObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
__int64 ob_size;
};
# PySliceObject
struct PySliceObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *start;
_object *stop;
_object *step;
};
# PyTypeTraits<unsigned int>
struct __cppobj PyTypeTraits<unsigned int>
{
};
# PyTypeTraits<int>
struct __cppobj PyTypeTraits<int>
{
};
# PyTypeTraits<char>
struct __cppobj PyTypeTraits<char>
{
};
# PyBehaviorNode::{dtor}::__l2::<lambda_c7b4f04c6d01aaecadecc93b7cb3fdab>
struct __cppobj PyBehaviorNode::{dtor}::__l2::<lambda_c7b4f04c6d01aaecadecc93b7cb3fdab>
{
PyBehaviorNode *const __this;
};
# PyBehaviorNode::initializeFromDefinition::__l2::<lambda_083757b4507f93dff8376126328128c2>
struct __cppobj PyBehaviorNode::initializeFromDefinition::__l2::<lambda_083757b4507f93dff8376126328128c2>
{
PyBehaviorNode *const __this;
Actor *owner;
};
# PyBehaviorNode::tick::__l2::<lambda_64d5bc822c52d27fda6cb28b2de8981b>
struct __cppobj PyBehaviorNode::tick::__l2::<lambda_64d5bc822c52d27fda6cb28b2de8981b>
{
};
# PatchUpdater
struct __cppobj PatchUpdater
{
PatchUpdater_vtbl *__vftable /*VFT*/;
bool check_md5_;
int max_conn_;
std::string patchlist_cont_;
int errCode_;
std::string cacheEngineVer_;
std::atomic<enum PatchUpdater::State> update_state_;
std::atomic<int> failed_size_;
std::atomic<__int64> total_size_;
std::atomic<int> total_file_;
std::shared_ptr<Downloader> downloader_;
std::string http_server_;
std::string version_;
Core::PathBuffer<std::string > storage_path_;
std::string before_ver_dir_;
std::string after_ver_dir_;
std::string res_dir_;
std::string manifest_url_;
std::shared_ptr<std::ofstream > resume_record_;
std::shared_ptr<Manifest> local_manifest_;
std::shared_ptr<Manifest> remote_manifest_;
Downloader::DownloadUnit manifest_unit;
std::unordered_map<std::string,Downloader::DownloadUnit> pending_units_;
std::unordered_map<std::string,Downloader::DownloadUnit> downloading_units_;
std::unordered_map<std::string,Downloader::DownloadUnit> failed_units_;
std::unordered_map<std::string,Downloader::DownloadUnit> downloaded_units_;
std::unordered_set<std::string> resume_set_;
std::unordered_set<std::string> delete_set_;
std::unordered_set<std::string> checkok_set_;
};
# PatchUpdater_vtbl
struct /*VFT*/ PatchUpdater_vtbl
{
void (__fastcall *~PatchUpdater)(PatchUpdater *this);
void (__fastcall *onError)(PatchUpdater *this, const std::string *, const Downloader::Error *);
void (__fastcall *onProgress)(PatchUpdater *this, int, int, const std::string *, const std::string *);
void (__fastcall *onSuccess)(PatchUpdater *this, const std::string *);
};
# PatchScripter
struct __cppobj PatchScripter
{
};
# PatchUpdateMgr
struct __cppobj PatchUpdateMgr
{
PatchUpdateMgr_vtbl *__vftable /*VFT*/;
unsigned int mNowDownloadCount;
unsigned int mTotalUpdateCount;
__int64 mTotalUpdateSize;
int mErrorCode;
eUpdateStatus mUpdateStatus;
std::string mPatchListUrl;
std::string mLocalDataUrl;
std::function<void __cdecl(void)> mSuccCallback;
std::function<void __cdecl(int)> mFailCallback;
EasyThread mUnzipThread;
std::atomic<bool> mIsPatchUnzipping;
std::vector<tPatchUpdateInfo> mPatchList;
std::map<std::string,tDownloadInfo> mDownloadMap;
};
# PatchUpdateMgr_vtbl
struct /*VFT*/ PatchUpdateMgr_vtbl
{
void (__fastcall *~PatchUpdateMgr)(PatchUpdateMgr *this);
};
# packhelper::PackInformation
struct __cppobj __declspec(align(8)) packhelper::PackInformation
{
PackIdVersion mId;
std::string mName;
std::string mDescription;
std::string mIconPath;
std::string mZipPath;
std::string mFileSystem;
std::string mFullPath;
unsigned __int64 mSize;
_BYTE mPackType[1];
};
# packhelper::NEPackManager
struct __cppobj packhelper::NEPackManager
{
std::string mPath;
_BYTE mPackType[1];
std::vector<packhelper::PackInformation> *objectList;
std::vector<packhelper::PackInformation> selectedList;
std::vector<packhelper::PackInformation> availableList;
};
# packhelper::WorldPacksModelManagerInfor
struct __cppobj packhelper::WorldPacksModelManagerInfor
{
std::string path;
std::shared_ptr<packhelper::NEPackManager> resourceMgr;
std::shared_ptr<packhelper::NEPackManager> behaviorMgr;
LevelSummary mEditoLevel;
};
# param_encode::EFLoat
struct __cppobj param_encode::EFLoat : param_encode::EValue
{
__int16 id;
char *data[4];
};
# param_encode::EFLoat_vtbl
struct /*VFT*/ param_encode::EFLoat_vtbl
{
void (__fastcall *~EValue)(param_encode::EValue *this);
};
# ProfilerObject
struct __declspec(align(8)) ProfilerObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
rotating_node_s *profilerEntries;
_ProfilerContext *currentProfilerContext;
_ProfilerContext *freelistProfilerContext;
int flags;
};
# PathableComponentDescription::buildSchema::__l2::<lambda_30e7c7048f8cb138b166e5c058545c4f>
struct __cppobj PathableComponentDescription::buildSchema::__l2::<lambda_30e7c7048f8cb138b166e5c058545c4f>
{
const BlockComponentFactory *factory;
};
# PathableComponentDescription::buildSchema::__l2::<lambda_1b3c70435a2a4fad9d277f705a74249d>
struct __cppobj PathableComponentDescription::buildSchema::__l2::<lambda_1b3c70435a2a4fad9d277f705a74249d>
{
};
# PortalComponentDescription::buildSchema::__l2::<lambda_3f2d736a7e44415e3425b3554d4a0939>
struct __cppobj PortalComponentDescription::buildSchema::__l2::<lambda_3f2d736a7e44415e3425b3554d4a0939>
{
};
# PortalComponentDescription::buildSchema::__l2::<lambda_44bf26706ca97033bf72960d23dd0f69>
struct __cppobj PortalComponentDescription::buildSchema::__l2::<lambda_44bf26706ca97033bf72960d23dd0f69>
{
const BlockComponentFactory *factory;
};
# PortalComponentDescription::buildSchema::__l2::<lambda_68229901329795c9abab26b6ae904c3f>
struct __cppobj PortalComponentDescription::buildSchema::__l2::<lambda_68229901329795c9abab26b6ae904c3f>
{
};
# PortalComponentDescription::buildSchema::__l2::<lambda_968a3878dcaad9a3200bb8e1df3641b2>
struct __cppobj PortalComponentDescription::buildSchema::__l2::<lambda_968a3878dcaad9a3200bb8e1df3641b2>
{
};
# PeekSystem
struct __cppobj PeekSystem : ITickingSystem
{
};
# PeekSystem_vtbl
struct /*VFT*/ PeekSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# PanicGoal
struct __cppobj PanicGoal : Goal
{
Mob *mMob;
Mob *mHurtByMob;
bool mIgnoreMobDamage;
std::vector<enum ActorDamageCause> mDamageCauses;
bool mPanicOnAllCauses;
bool mForceUse;
bool mPreferWater;
float mSpeedMultipler;
Vec3 mPosition;
LevelSoundEvent mSoundEvent;
FloatRange mSoundIntervalRange;
Tick mNextSoundEventTick;
};
# PanicGoal_vtbl
struct /*VFT*/ PanicGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# PetSleepWithOwnerGoalData
struct PetSleepWithOwnerGoalData
{
float speedModifier;
int searchRange;
int searchHeight;
float goalRadius;
};
# PetSleepWithOwnerState
struct __cppobj PetSleepWithOwnerState
{
PetSleepWithOwnerState_vtbl *__vftable /*VFT*/;
PetSleepWithOwnerGoal *mGoal;
};
# PetSleepWithOwnerState_vtbl
struct /*VFT*/ PetSleepWithOwnerState_vtbl
{
void (__fastcall *~PetSleepWithOwnerState)(PetSleepWithOwnerState *this);
void (__fastcall *tick)(PetSleepWithOwnerState *this);
void (__fastcall *start)(PetSleepWithOwnerState *this);
void (__fastcall *stop)(PetSleepWithOwnerState *this);
};
# PetSleepWithOwnerGoal
struct __cppobj PetSleepWithOwnerGoal : Goal
{
PetSleepWithOwnerGoalData mData;
Mob *mMob;
std::unique_ptr<PetSleepWithOwnerState> mState;
Vec3 mBedTargetPos;
TempEPtr<Mob> mOwner;
};
# PetSleepWithOwnerGoal_vtbl
struct /*VFT*/ PetSleepWithOwnerGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# PickupItemsGoal
struct __cppobj __declspec(align(4)) PickupItemsGoal : Goal
{
TempEPtr<Actor> mTarget;
Vec3 mTargetPos;
Mob *mMob;
int mSearchRange;
float mSpeedModifier;
bool mTrackTarget;
std::unique_ptr<Path> mPath;
int mRandomStopInterval;
float mGoalRadiusSq;
int mTimeToRecalcPath;
bool mPickupBasedOnChance;
bool mCanPickupAnyItem;
int mTimeoutAfterBeingAttacked;
bool mCanPickupToHandOrEquipment;
};
# PickupItemsGoal_vtbl
struct /*VFT*/ PickupItemsGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# PlayerRideTamedGoal
struct __cppobj PlayerRideTamedGoal : Goal
{
Mob *mMob;
};
# PlayerRideTamedGoal_vtbl
struct /*VFT*/ PlayerRideTamedGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# PlayGoal
struct __cppobj PlayGoal : Goal
{
Villager *mVillager;
TempEPtr<Villager> mFollowFriend;
float mSpeedModifier;
int mPlayTime;
};
# PlayGoal_vtbl
struct /*VFT*/ PlayGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# PillagerOutpostFeature
struct __cppobj PillagerOutpostFeature : StructureFeature
{
const int OUTPOST_SPACING;
const int MIN_OUTPOST_SEPARATION;
std::vector<int> mAllowedBiomes;
};
# PillagerOutpostFeature_vtbl
struct /*VFT*/ PillagerOutpostFeature_vtbl
{
void (__fastcall *~StructureFeature)(StructureFeature *this);
bool (__fastcall *postProcess)(StructureFeature *this, BlockSource *, Random *, int, int);
bool (__fastcall *getNearestGeneratedFeature)(StructureFeature *this, Dimension *, BiomeSource *, const BlockPos *, BlockPos *);
bool (__fastcall *isFeatureChunk)(StructureFeature *this, const BiomeSource *, Random *, const ChunkPos *, unsigned int);
std::unique_ptr<StructureStart> *(__fastcall *createStructureStart)(StructureFeature *this, std::unique_ptr<StructureStart> *result, Dimension *, BiomeSource *, Random *, const ChunkPos *);
StructureStart *(__fastcall *getStructureAt)(StructureFeature *this, int, int, int);
std::vector<BlockPos> *(__fastcall *getGuesstimatedFeaturePositions)(StructureFeature *this, std::vector<BlockPos> *result);
};
# PillagerOutpostStart
struct __cppobj PillagerOutpostStart : StructureStart
{
};
# PillagerOutpostStart_vtbl
struct /*VFT*/ PillagerOutpostStart_vtbl
{
void (__fastcall *~StructureStart)(StructureStart *this);
bool (__fastcall *postProcess)(StructureStart *this, BlockSource *, Random *, const BoundingBox *);
bool (__fastcall *isValid)(StructureStart *this);
StructureFeatureType (__fastcall *getType)(StructureStart *this);
};
# PodzolAreaFeature
struct __cppobj PodzolAreaFeature : Feature
{
};
# PodzolAreaFeature_vtbl
struct /*VFT*/ PodzolAreaFeature_vtbl
{
void (__fastcall *~IFeature)(IFeature *this);
std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
bool (__fastcall *place)(Feature *this, BlockSource *, const BlockPos *, Random *);
};
# PineTreeCanopy::_buildSchema::__l2::<lambda_182782a30b4a3f542b5b6c9fb2f55a34>
struct __cppobj PineTreeCanopy::_buildSchema::__l2::<lambda_182782a30b4a3f542b5b6c9fb2f55a34>
{
};
# PineTreeCanopy::_buildSchema::__l2::<lambda_dcd492bcc2be655cb1b8d2bca2f97002>
struct __cppobj PineTreeCanopy::_buildSchema::__l2::<lambda_dcd492bcc2be655cb1b8d2bca2f97002>
{
};
# PineTreeCanopy::_buildSchema::__l2::<lambda_b13b8d47350665710d2b8f2f5979603f>
struct __cppobj PineTreeCanopy::_buildSchema::__l2::<lambda_b13b8d47350665710d2b8f2f5979603f>
{
};
# PineTreeCanopy::_buildSchema::__l2::<lambda_d90f946bcfa4304fbc5ab4e0fae6df0f>
struct __cppobj PineTreeCanopy::_buildSchema::__l2::<lambda_d90f946bcfa4304fbc5ab4e0fae6df0f>
{
};
# PineTreeCanopy::_buildSchema::__l2::<lambda_c40a7745c9a1460d433bb53987f160ca>
struct __cppobj PineTreeCanopy::_buildSchema::__l2::<lambda_c40a7745c9a1460d433bb53987f160ca>
{
};
# PineTreeCanopy::_buildSchema::__l2::<lambda_6a5a6b913cc59afe8661b089d740cd0e>
struct __cppobj PineTreeCanopy::_buildSchema::__l2::<lambda_6a5a6b913cc59afe8661b089d740cd0e>
{
};
# PineTreeCanopy::_buildSchema::__l2::<lambda_ca8ac339c3f01159a70fec961c780a9e>
struct __cppobj PineTreeCanopy::_buildSchema::__l2::<lambda_ca8ac339c3f01159a70fec961c780a9e>
{
};
# PineTreeCanopy::_buildSchema::__l2::<lambda_de54f44a253749f9408f5b5646ed09d8>
struct __cppobj PineTreeCanopy::_buildSchema::__l2::<lambda_de54f44a253749f9408f5b5646ed09d8>
{
};
# PineTreeCanopy::_buildSchema::__l2::<lambda_3359e2193e6598a29a5408e169880f44>
struct __cppobj PineTreeCanopy::_buildSchema::__l2::<lambda_3359e2193e6598a29a5408e169880f44>
{
};
# PillagerOutpostPieces
struct __cppobj PillagerOutpostPieces
{
};
# PillagerOutpostPieces::PillagerOutpostPiece
struct __cppobj __declspec(align(8)) PillagerOutpostPieces::PillagerOutpostPiece : TemplateStructurePiece
{
std::vector<BlockPos> mPillagerPositions;
std::vector<BlockPos> mCaptainPositions;
std::vector<BlockPos> mIronGolemPositions;
std::string mTemplateName;
StructureManager *mStructureManager;
BlockPos mPosition;
float mIntegrity;
Rotation mRotation;
bool mIsSatellite;
bool mHeightSet;
};
# PillagerOutpostPieces::PillagerOutpostPiece_vtbl
struct /*VFT*/ PillagerOutpostPieces::PillagerOutpostPiece_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
void (__fastcall *_handleDataMarker)(TemplateStructurePiece *this, const std::string *, const BlockPos *, BlockSource *, Random *, const BoundingBox *);
};
# PlayerInteractionSystem::InteractionMapping<InteractComponent>
struct __cppobj PlayerInteractionSystem::InteractionMapping<InteractComponent> : PlayerInteractionSystem::InteractionMappingBase
{
};
# PlayerInteractionSystem::InteractionMapping<InteractComponent>_vtbl
struct /*VFT*/ PlayerInteractionSystem::InteractionMapping<InteractComponent>_vtbl
{
void (__fastcall *~InteractionMappingBase)(PlayerInteractionSystem::InteractionMappingBase *this);
bool (__fastcall *getInteraction)(PlayerInteractionSystem::InteractionMappingBase *this, Actor *, Player *, ActorInteraction *);
};
# PlayerInteractionSystem::InteractionMapping<BucketableComponent>
struct __cppobj PlayerInteractionSystem::InteractionMapping<BucketableComponent> : PlayerInteractionSystem::InteractionMappingBase
{
};
# PlayerInteractionSystem::InteractionMapping<BucketableComponent>_vtbl
struct /*VFT*/ PlayerInteractionSystem::InteractionMapping<BucketableComponent>_vtbl
{
void (__fastcall *~InteractionMappingBase)(PlayerInteractionSystem::InteractionMappingBase *this);
bool (__fastcall *getInteraction)(PlayerInteractionSystem::InteractionMappingBase *this, Actor *, Player *, ActorInteraction *);
};
# PlayerInteractionSystem::InteractionMapping<TameableComponent>
struct __cppobj PlayerInteractionSystem::InteractionMapping<TameableComponent> : PlayerInteractionSystem::InteractionMappingBase
{
};
# PlayerInteractionSystem::InteractionMapping<TameableComponent>_vtbl
struct /*VFT*/ PlayerInteractionSystem::InteractionMapping<TameableComponent>_vtbl
{
void (__fastcall *~InteractionMappingBase)(PlayerInteractionSystem::InteractionMappingBase *this);
bool (__fastcall *getInteraction)(PlayerInteractionSystem::InteractionMappingBase *this, Actor *, Player *, ActorInteraction *);
};
# PlayerInteractionSystem::InteractionMapping<TrustingComponent>
struct __cppobj PlayerInteractionSystem::InteractionMapping<TrustingComponent> : PlayerInteractionSystem::InteractionMappingBase
{
};
# PlayerInteractionSystem::InteractionMapping<TrustingComponent>_vtbl
struct /*VFT*/ PlayerInteractionSystem::InteractionMapping<TrustingComponent>_vtbl
{
void (__fastcall *~InteractionMappingBase)(PlayerInteractionSystem::InteractionMappingBase *this);
bool (__fastcall *getInteraction)(PlayerInteractionSystem::InteractionMappingBase *this, Actor *, Player *, ActorInteraction *);
};
# PlayerInteractionSystem::InteractionMapping<AgeableComponent>
struct __cppobj PlayerInteractionSystem::InteractionMapping<AgeableComponent> : PlayerInteractionSystem::InteractionMappingBase
{
};
# PlayerInteractionSystem::InteractionMapping<AgeableComponent>_vtbl
struct /*VFT*/ PlayerInteractionSystem::InteractionMapping<AgeableComponent>_vtbl
{
void (__fastcall *~InteractionMappingBase)(PlayerInteractionSystem::InteractionMappingBase *this);
bool (__fastcall *getInteraction)(PlayerInteractionSystem::InteractionMappingBase *this, Actor *, Player *, ActorInteraction *);
};
# PlayerInteractionSystem::InteractionMapping<BalloonableComponent>
struct __cppobj PlayerInteractionSystem::InteractionMapping<BalloonableComponent> : PlayerInteractionSystem::InteractionMappingBase
{
};
# PlayerInteractionSystem::InteractionMapping<BalloonableComponent>_vtbl
struct /*VFT*/ PlayerInteractionSystem::InteractionMapping<BalloonableComponent>_vtbl
{
void (__fastcall *~InteractionMappingBase)(PlayerInteractionSystem::InteractionMappingBase *this);
bool (__fastcall *getInteraction)(PlayerInteractionSystem::InteractionMappingBase *this, Actor *, Player *, ActorInteraction *);
};
# PlayerInteractionSystem::InteractionMapping<HealableComponent>
struct __cppobj PlayerInteractionSystem::InteractionMapping<HealableComponent> : PlayerInteractionSystem::InteractionMappingBase
{
};
# PlayerInteractionSystem::InteractionMapping<HealableComponent>_vtbl
struct /*VFT*/ PlayerInteractionSystem::InteractionMapping<HealableComponent>_vtbl
{
void (__fastcall *~InteractionMappingBase)(PlayerInteractionSystem::InteractionMappingBase *this);
bool (__fastcall *getInteraction)(PlayerInteractionSystem::InteractionMappingBase *this, Actor *, Player *, ActorInteraction *);
};
# PlayerInteractionSystem::InteractionMapping<BreedableComponent>
struct __cppobj PlayerInteractionSystem::InteractionMapping<BreedableComponent> : PlayerInteractionSystem::InteractionMappingBase
{
};
# PlayerInteractionSystem::InteractionMapping<BreedableComponent>_vtbl
struct /*VFT*/ PlayerInteractionSystem::InteractionMapping<BreedableComponent>_vtbl
{
void (__fastcall *~InteractionMappingBase)(PlayerInteractionSystem::InteractionMappingBase *this);
bool (__fastcall *getInteraction)(PlayerInteractionSystem::InteractionMappingBase *this, Actor *, Player *, ActorInteraction *);
};
# PlayerInteractionSystem::InteractionMapping<BribeableComponent>
struct __cppobj PlayerInteractionSystem::InteractionMapping<BribeableComponent> : PlayerInteractionSystem::InteractionMappingBase
{
};
# PlayerInteractionSystem::InteractionMapping<BribeableComponent>_vtbl
struct /*VFT*/ PlayerInteractionSystem::InteractionMapping<BribeableComponent>_vtbl
{
void (__fastcall *~InteractionMappingBase)(PlayerInteractionSystem::InteractionMappingBase *this);
bool (__fastcall *getInteraction)(PlayerInteractionSystem::InteractionMappingBase *this, Actor *, Player *, ActorInteraction *);
};
# PlayerInteractionSystem::InteractionMapping<LeashableComponent>
struct __cppobj PlayerInteractionSystem::InteractionMapping<LeashableComponent> : PlayerInteractionSystem::InteractionMappingBase
{
};
# PlayerInteractionSystem::InteractionMapping<LeashableComponent>_vtbl
struct /*VFT*/ PlayerInteractionSystem::InteractionMapping<LeashableComponent>_vtbl
{
void (__fastcall *~InteractionMappingBase)(PlayerInteractionSystem::InteractionMappingBase *this);
bool (__fastcall *getInteraction)(PlayerInteractionSystem::InteractionMappingBase *this, Actor *, Player *, ActorInteraction *);
};
# PlayerInteractionSystem::InteractionMapping<NameableComponent>
struct __cppobj PlayerInteractionSystem::InteractionMapping<NameableComponent> : PlayerInteractionSystem::InteractionMappingBase
{
};
# PlayerInteractionSystem::InteractionMapping<NameableComponent>_vtbl
struct /*VFT*/ PlayerInteractionSystem::InteractionMapping<NameableComponent>_vtbl
{
void (__fastcall *~InteractionMappingBase)(PlayerInteractionSystem::InteractionMappingBase *this);
bool (__fastcall *getInteraction)(PlayerInteractionSystem::InteractionMappingBase *this, Actor *, Player *, ActorInteraction *);
};
# PlayerInteractionSystem::InteractionMapping<MountTamingComponent>
struct __cppobj PlayerInteractionSystem::InteractionMapping<MountTamingComponent> : PlayerInteractionSystem::InteractionMappingBase
{
};
# PlayerInteractionSystem::InteractionMapping<MountTamingComponent>_vtbl
struct /*VFT*/ PlayerInteractionSystem::InteractionMapping<MountTamingComponent>_vtbl
{
void (__fastcall *~InteractionMappingBase)(PlayerInteractionSystem::InteractionMappingBase *this);
bool (__fastcall *getInteraction)(PlayerInteractionSystem::InteractionMappingBase *this, Actor *, Player *, ActorInteraction *);
};
# PlayerInteractionSystem::InteractionMapping<RideableComponent>
struct __cppobj PlayerInteractionSystem::InteractionMapping<RideableComponent> : PlayerInteractionSystem::InteractionMappingBase
{
};
# PlayerInteractionSystem::InteractionMapping<RideableComponent>_vtbl
struct /*VFT*/ PlayerInteractionSystem::InteractionMapping<RideableComponent>_vtbl
{
void (__fastcall *~InteractionMappingBase)(PlayerInteractionSystem::InteractionMappingBase *this);
bool (__fastcall *getInteraction)(PlayerInteractionSystem::InteractionMappingBase *this, Actor *, Player *, ActorInteraction *);
};
# PlayerInteractionSystem::InteractionMapping<SitComponent>
struct __cppobj PlayerInteractionSystem::InteractionMapping<SitComponent> : PlayerInteractionSystem::InteractionMappingBase
{
};
# PlayerInteractionSystem::InteractionMapping<SitComponent>_vtbl
struct /*VFT*/ PlayerInteractionSystem::InteractionMapping<SitComponent>_vtbl
{
void (__fastcall *~InteractionMappingBase)(PlayerInteractionSystem::InteractionMappingBase *this);
bool (__fastcall *getInteraction)(PlayerInteractionSystem::InteractionMappingBase *this, Actor *, Player *, ActorInteraction *);
};
# PlayerInteractionSystem::InteractionMapping<NpcComponent>
struct __cppobj PlayerInteractionSystem::InteractionMapping<NpcComponent> : PlayerInteractionSystem::InteractionMappingBase
{
};
# PlayerInteractionSystem::InteractionMapping<NpcComponent>_vtbl
struct /*VFT*/ PlayerInteractionSystem::InteractionMapping<NpcComponent>_vtbl
{
void (__fastcall *~InteractionMappingBase)(PlayerInteractionSystem::InteractionMappingBase *this);
bool (__fastcall *getInteraction)(PlayerInteractionSystem::InteractionMappingBase *this, Actor *, Player *, ActorInteraction *);
};
# PlayerInteractionSystem::InteractionMapping<TripodCameraComponent>
struct __cppobj PlayerInteractionSystem::InteractionMapping<TripodCameraComponent> : PlayerInteractionSystem::InteractionMappingBase
{
};
# PlayerInteractionSystem::InteractionMapping<TripodCameraComponent>_vtbl
struct /*VFT*/ PlayerInteractionSystem::InteractionMapping<TripodCameraComponent>_vtbl
{
void (__fastcall *~InteractionMappingBase)(PlayerInteractionSystem::InteractionMappingBase *this);
bool (__fastcall *getInteraction)(PlayerInteractionSystem::InteractionMappingBase *this, Actor *, Player *, ActorInteraction *);
};
# PlayerInteractionSystem::InteractionMapping<LegacyTradeableComponent>
struct __cppobj PlayerInteractionSystem::InteractionMapping<LegacyTradeableComponent> : PlayerInteractionSystem::InteractionMappingBase
{
};
# PlayerInteractionSystem::InteractionMapping<LegacyTradeableComponent>_vtbl
struct /*VFT*/ PlayerInteractionSystem::InteractionMapping<LegacyTradeableComponent>_vtbl
{
void (__fastcall *~InteractionMappingBase)(PlayerInteractionSystem::InteractionMappingBase *this);
bool (__fastcall *getInteraction)(PlayerInteractionSystem::InteractionMappingBase *this, Actor *, Player *, ActorInteraction *);
};
# PlayerInteractionSystem::InteractionMapping<GiveableComponent>
struct __cppobj PlayerInteractionSystem::InteractionMapping<GiveableComponent> : PlayerInteractionSystem::InteractionMappingBase
{
};
# PlayerInteractionSystem::InteractionMapping<GiveableComponent>_vtbl
struct /*VFT*/ PlayerInteractionSystem::InteractionMapping<GiveableComponent>_vtbl
{
void (__fastcall *~InteractionMappingBase)(PlayerInteractionSystem::InteractionMappingBase *this);
bool (__fastcall *getInteraction)(PlayerInteractionSystem::InteractionMappingBase *this, Actor *, Player *, ActorInteraction *);
};
# PlatformGestureEvent
struct PlatformGestureEvent
{
GGInput::Event mType;
unsigned int mSourceId;
float x;
float y;
float z;
};
# png_control
struct __declspec(align(8)) png_control
{
png_struct_def *png_ptr;
png_info_def *info_ptr;
void *error_buf;
const unsigned __int8 *memory;
unsigned __int64 size;
unsigned __int32 for_write : 1;
unsigned __int32 owned_file : 1;
};
# png_image
struct __declspec(align(8)) png_image
{
png_control *opaque;
unsigned int version;
unsigned int width;
unsigned int height;
unsigned int format;
unsigned int flags;
unsigned int colormap_entries;
unsigned int warning_or_error;
char message[64];
};
# png_image_read_control
struct __declspec(align(8)) png_image_read_control
{
png_image *image;
void *buffer;
int row_stride;
void *colormap;
const png_color_struct *background;
void *local_row;
void *first_row;
__int64 row_bytes;
int file_encoding;
int gamma_to_linear;
int colormap_processing;
};
# png_dsort_struct
struct __declspec(align(8)) png_dsort_struct
{
png_dsort_struct *next;
unsigned __int8 left;
unsigned __int8 right;
};
# png_image_write_control
struct png_image_write_control
{
png_image *image;
const void *buffer;
int row_stride;
const void *colormap;
int convert_to_8bit;
const void *first_row;
__int64 row_bytes;
void *local_row;
unsigned __int8 *memory;
unsigned __int64 memory_bytes;
unsigned __int64 output_bytes;
};
# PerfMetrics::Counter
struct __cppobj PerfMetrics::Counter
{
std::atomic<unsigned __int64> mCurrentTotal;
std::atomic<unsigned __int64> mPeakTotal;
std::atomic<unsigned __int64> mNumSamples;
};
# PerfMetrics::Gauge
struct __cppobj PerfMetrics::Gauge : PerfMetrics::Counter
{
};
# PerfMetrics::Timer
struct __cppobj PerfMetrics::Timer
{
std::atomic<unsigned __int64> mNumSamples;
std::atomic<unsigned __int64> mLargestSample;
std::atomic<unsigned __int64> mSmallestSample;
std::atomic<unsigned __int64> mTotalTime;
};
# PackRenderCapabilitiesBitSet
struct __cppobj PackRenderCapabilitiesBitSet : EnumBitset<enum RenderCapability,14>
{
};
# pkcs7_enc_content_st
struct pkcs7_enc_content_st
{
asn1_object_st *content_type;
X509_algor_st *algorithm;
asn1_string_st *enc_data;
const evp_cipher_st *cipher;
};
# pkcs7_signedandenveloped_st
struct pkcs7_signedandenveloped_st
{
asn1_string_st *version;
stack_st_X509_ALGOR *md_algs;
stack_st_X509 *cert;
stack_st_X509_CRL *crl;
stack_st_PKCS7_SIGNER_INFO *signer_info;
pkcs7_enc_content_st *enc_data;
stack_st_PKCS7_RECIP_INFO *recipientinfo;
};
# pkcs7_enveloped_st
struct pkcs7_enveloped_st
{
asn1_string_st *version;
stack_st_PKCS7_RECIP_INFO *recipientinfo;
pkcs7_enc_content_st *enc_data;
};
# pkcs7_encrypted_st
struct pkcs7_encrypted_st
{
asn1_string_st *version;
pkcs7_enc_content_st *enc_data;
};
# private_key_st
struct private_key_st
{
int version;
X509_algor_st *enc_algor;
asn1_string_st *enc_pkey;
struct evp_pkey_st *dec_pkey;
int key_length;
char *key_data;
int key_free;
evp_cipher_info_st cipher;
};
# pkcs7_st
struct pkcs7_st
{
unsigned __int8 *asn1;
int length;
int state;
int detached;
asn1_object_st *type;
pkcs7_st::<unnamed_type_d> d;
};
# pkcs7_signed_st
struct pkcs7_signed_st
{
asn1_string_st *version;
stack_st_X509_ALGOR *md_algs;
stack_st_X509 *cert;
stack_st_X509_CRL *crl;
stack_st_PKCS7_SIGNER_INFO *signer_info;
pkcs7_st *contents;
};
# pkcs7_digest_st
struct pkcs7_digest_st
{
asn1_string_st *version;
X509_algor_st *md;
pkcs7_st *contents;
asn1_string_st *digest;
};
# pkcs7_issuer_and_serial_st
struct pkcs7_issuer_and_serial_st
{
X509_name_st *issuer;
asn1_string_st *serial;
};
# pkcs7_signer_info_st
struct pkcs7_signer_info_st
{
asn1_string_st *version;
pkcs7_issuer_and_serial_st *issuer_and_serial;
X509_algor_st *digest_alg;
struct stack_st_X509_ATTRIBUTE *auth_attr;
X509_algor_st *digest_enc_alg;
asn1_string_st *enc_digest;
struct stack_st_X509_ATTRIBUTE *unauth_attr;
struct evp_pkey_st *pkey;
};
# pkcs7_recip_info_st
struct pkcs7_recip_info_st
{
asn1_string_st *version;
pkcs7_issuer_and_serial_st *issuer_and_serial;
X509_algor_st *key_enc_algor;
asn1_string_st *enc_key;
struct x509_st *cert;
};
# PlayFab::CallRequestContainerBase
struct __cppobj PlayFab::CallRequestContainerBase
{
PlayFab::CallRequestContainerBase_vtbl *__vftable /*VFT*/;
std::string url;
std::unordered_map<std::string,std::string> headers;
std::string requestBody;
std::shared_ptr<PlayFab::PlayFabApiSettings> apiSettings;
std::function<void __cdecl(int,std::string,std::unique_ptr<PlayFab::CallRequestContainerBase>)> callback;
void *customData;
};
# PlayFab::CallRequestContainerBase_vtbl
struct /*VFT*/ PlayFab::CallRequestContainerBase_vtbl
{
void (__fastcall *~CallRequestContainerBase)(PlayFab::CallRequestContainerBase *this);
};
# PlayFab::PlayFabApiSettings
struct __cppobj __declspec(align(8)) PlayFab::PlayFabApiSettings
{
std::string verticalName;
std::string baseServiceHost;
std::string titleId;
std::string advertisingIdType;
std::string advertisingIdValue;
bool disableAdvertising;
};
# PlayFab::PlayFabError
struct __cppobj PlayFab::PlayFabError : PlayFab::PlayFabBaseModel
{
int HttpCode;
std::string HttpStatus;
PlayFab::PlayFabErrorCode ErrorCode;
std::string ErrorName;
std::string ErrorMessage;
Json::Value ErrorDetails;
Json::Value Data;
std::string UrlPath;
Json::Value Request;
};
# PlayFab::PlayFabError_vtbl
struct /*VFT*/ PlayFab::PlayFabError_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::CallRequestContainer
struct __cppobj PlayFab::CallRequestContainer : PlayFab::CallRequestContainerBase
{
bool finished;
std::string responseString;
Json::Value responseJson;
PlayFab::PlayFabError errorWrapper;
std::shared_ptr<void> successCallback;
std::function<void __cdecl(PlayFab::PlayFabError const &,void *)> errorCallback;
};
# PlayFab::CallRequestContainer_vtbl
struct /*VFT*/ PlayFab::CallRequestContainer_vtbl
{
void (__fastcall *~CallRequestContainerBase)(PlayFab::CallRequestContainerBase *this);
};
# PlayFab::IPlayFabPlugin
struct __cppobj PlayFab::IPlayFabPlugin
{
};
# PlayFab::OneDSCallRequestContainer
struct __cppobj PlayFab::OneDSCallRequestContainer : PlayFab::CallRequestContainer
{
std::vector<unsigned char> requestBinaryBody;
};
# PlayFab::OneDSCallRequestContainer_vtbl
struct /*VFT*/ PlayFab::OneDSCallRequestContainer_vtbl
{
void (__fastcall *~CallRequestContainerBase)(PlayFab::CallRequestContainerBase *this);
};
# PlayFab::IPlayFabHttpPlugin
struct __cppobj PlayFab::IPlayFabHttpPlugin : PlayFab::IPlayFabPlugin
{
PlayFab::IPlayFabHttpPlugin_vtbl *__vftable /*VFT*/;
};
# PlayFab::IPlayFabHttpPlugin_vtbl
struct /*VFT*/ PlayFab::IPlayFabHttpPlugin_vtbl
{
void (__fastcall *~IPlayFabHttpPlugin)(PlayFab::IPlayFabHttpPlugin *this);
void (__fastcall *MakePostRequest)(PlayFab::IPlayFabHttpPlugin *this, std::unique_ptr<PlayFab::CallRequestContainerBase>);
unsigned __int64 (__fastcall *Update)(PlayFab::IPlayFabHttpPlugin *this);
};
# PlayFab::PlayFabCurlHttpPlugin
struct __cppobj PlayFab::PlayFabCurlHttpPlugin : PlayFab::IPlayFabHttpPlugin
{
std::thread workerThread;
std::mutex httpRequestMutex;
std::atomic<bool> threadRunning;
int activeRequestCount;
std::deque<std::unique_ptr<PlayFab::CallRequestContainerBase>> pendingRequests;
std::deque<std::unique_ptr<PlayFab::CallRequestContainerBase>> pendingResults;
};
# PlayFab::PlayFabCurlHttpPlugin_vtbl
struct /*VFT*/ PlayFab::PlayFabCurlHttpPlugin_vtbl
{
void (__fastcall *~IPlayFabHttpPlugin)(PlayFab::IPlayFabHttpPlugin *this);
void (__fastcall *MakePostRequest)(PlayFab::IPlayFabHttpPlugin *this, std::unique_ptr<PlayFab::CallRequestContainerBase>);
unsigned __int64 (__fastcall *Update)(PlayFab::IPlayFabHttpPlugin *this);
void (__fastcall *ExecuteRequest)(PlayFab::PlayFabCurlHttpPlugin *this, std::unique_ptr<PlayFab::CallRequestContainer>);
};
# PlayFab::OneDSCurlHttpPlugin
struct __cppobj PlayFab::OneDSCurlHttpPlugin : PlayFab::PlayFabCurlHttpPlugin
{
};
# PlayFab::OneDSCurlHttpPlugin_vtbl
struct /*VFT*/ PlayFab::OneDSCurlHttpPlugin_vtbl
{
void (__fastcall *~IPlayFabHttpPlugin)(PlayFab::IPlayFabHttpPlugin *this);
void (__fastcall *MakePostRequest)(PlayFab::IPlayFabHttpPlugin *this, std::unique_ptr<PlayFab::CallRequestContainerBase>);
unsigned __int64 (__fastcall *Update)(PlayFab::IPlayFabHttpPlugin *this);
void (__fastcall *ExecuteRequest)(PlayFab::PlayFabCurlHttpPlugin *this, std::unique_ptr<PlayFab::CallRequestContainer>);
};
# PlayFab::IPlayFabEmitEventRequest
const struct __cppobj PlayFab::IPlayFabEmitEventRequest
{
PlayFab::IPlayFabEmitEventRequest_vtbl *__vftable /*VFT*/;
};
# PlayFab::IPlayFabEmitEventRequest_vtbl
struct /*VFT*/ PlayFab::IPlayFabEmitEventRequest_vtbl
{
void (__fastcall *~IPlayFabEmitEventRequest)(PlayFab::IPlayFabEmitEventRequest *this);
};
# PlayFab::EventsModels::EntityKey
struct __cppobj PlayFab::EventsModels::EntityKey : PlayFab::PlayFabBaseModel
{
std::string Id;
std::string Type;
};
# PlayFab::EventsModels::EntityKey_vtbl
struct /*VFT*/ PlayFab::EventsModels::EntityKey_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::EventsModels::EntityKey>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::EventsModels::EntityKey>
{
PlayFab::EventsModels::EntityKey boxedValue;
bool isSet;
};
# PlayFab::EventsModels::EventContents
struct __cppobj PlayFab::EventsModels::EventContents : PlayFab::PlayFabBaseModel
{
PlayFab::Boxed<PlayFab::EventsModels::EntityKey> Entity;
std::string EventNamespace;
std::string Name;
std::string OriginalId;
PlayFab::Boxed<__int64> OriginalTimestamp;
Json::Value Payload;
std::string PayloadJSON;
};
# PlayFab::EventsModels::EventContents_vtbl
struct /*VFT*/ PlayFab::EventsModels::EventContents_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::IPlayFabEventPipeline
struct __cppobj PlayFab::IPlayFabEventPipeline
{
PlayFab::IPlayFabEventPipeline_vtbl *__vftable /*VFT*/;
};
# PlayFab::IPlayFabEventPipeline_vtbl
struct /*VFT*/ PlayFab::IPlayFabEventPipeline_vtbl
{
void (__fastcall *~IPlayFabEventPipeline)(PlayFab::IPlayFabEventPipeline *this);
void (__fastcall *Start)(PlayFab::IPlayFabEventPipeline *this);
void (__fastcall *IntakeEvent)(PlayFab::IPlayFabEventPipeline *this, std::shared_ptr<PlayFab::IPlayFabEmitEventRequest const >);
};
# PlayFab::PlayFabEventPipeline
struct __cppobj PlayFab::PlayFabEventPipeline : PlayFab::IPlayFabEventPipeline
{
std::unordered_map<void *,std::vector<std::shared_ptr<PlayFab::IPlayFabEmitEventRequest const >>> batchesInFlight;
std::vector<std::shared_ptr<PlayFab::IPlayFabEmitEventRequest const >> batch;
std::shared_ptr<PlayFab::PlayFabEventPipelineSettings> settings;
PlayFab::PlayFabEventBuffer buffer;
std::thread workerThread;
std::atomic<bool> isWorkerThreadRunning;
std::mutex userExceptionCallbackMutex;
std::function<void __cdecl(std::exception)> userExceptionCallback;
};
# PlayFab::PlayFabEventPipelineSettings
struct __cppobj PlayFab::PlayFabEventPipelineSettings
{
PlayFab::PlayFabEventPipelineSettings_vtbl *__vftable /*VFT*/;
unsigned __int64 bufferSize;
unsigned __int64 maximalNumberOfItemsInBatch;
unsigned __int64 maximalBatchWaitTime;
unsigned __int64 maximalNumberOfRetries;
unsigned __int64 maximalNumberOfBatchesInFlight;
__int64 readBufferWaitTime;
std::shared_ptr<PlayFab::PlayFabAuthenticationContext> authenticationContext;
};
# PlayFab::PlayFabEventPipelineSettings_vtbl
struct /*VFT*/ PlayFab::PlayFabEventPipelineSettings_vtbl
{
void (__fastcall *~PlayFabEventPipelineSettings)(PlayFab::PlayFabEventPipelineSettings *this);
};
# PlayFab::PlayFabAuthenticationContext
struct __cppobj PlayFab::PlayFabAuthenticationContext
{
std::string clientSessionTicket;
std::string entityToken;
};
# PlayFab::AtomicSpin
struct __cppobj PlayFab::AtomicSpin
{
std::atomic<std::thread::id> threadId;
int count;
};
# PlayFab::PlayFabEventPacket
struct __cppobj PlayFab::PlayFabEventPacket
{
std::atomic<PlayFab::PlayFabEventPacket *> next;
unsigned __int64 eventIndex;
__int64 timestamp;
std::shared_ptr<PlayFab::IPlayFabEmitEventRequest const > eventRequest;
};
# PlayFab::PlayFabEventBuffer
struct __cppobj PlayFab::PlayFabEventBuffer
{
PlayFab::AtomicSpin atomicSpin;
std::atomic<bool> disabled;
const unsigned __int64 buffMask;
std::unique_ptr<unsigned char [0]> bufferArray;
const unsigned __int64 buffStart;
const unsigned __int64 buffEnd;
std::atomic<PlayFab::PlayFabEventPacket *> head;
PlayFab::PlayFabEventPacket *tail;
std::shared_ptr<std::atomic<unsigned __int64> > eventIndex;
};
# PlayFab::PlayFabEventPipeline_vtbl
struct /*VFT*/ PlayFab::PlayFabEventPipeline_vtbl
{
void (__fastcall *~IPlayFabEventPipeline)(PlayFab::IPlayFabEventPipeline *this);
void (__fastcall *Start)(PlayFab::IPlayFabEventPipeline *this);
void (__fastcall *IntakeEvent)(PlayFab::IPlayFabEventPipeline *this, std::shared_ptr<PlayFab::IPlayFabEmitEventRequest const >);
void (__fastcall *SendBatch)(PlayFab::PlayFabEventPipeline *this, unsigned __int64 *);
};
# PlayFab::OneDSEventsAPI
struct __cppobj PlayFab::OneDSEventsAPI
{
bool isOneDSAuthenticated;
std::string oneDSProjectIdIkey;
std::string oneDSIngestionKey;
std::string oneDSJwtToken;
std::string oneDSHeaderJwtTicketKey;
std::string oneDSHeaderJwtTicketPrefix;
};
# PlayFab::OneDSEventPipeline
struct __cppobj PlayFab::OneDSEventPipeline : PlayFab::PlayFabEventPipeline
{
PlayFab::OneDSEventsAPI oneDSEventsApi;
};
# PlayFab::OneDSEventPipeline_vtbl
struct /*VFT*/ PlayFab::OneDSEventPipeline_vtbl
{
void (__fastcall *~IPlayFabEventPipeline)(PlayFab::IPlayFabEventPipeline *this);
void (__fastcall *Start)(PlayFab::IPlayFabEventPipeline *this);
void (__fastcall *IntakeEvent)(PlayFab::IPlayFabEventPipeline *this, std::shared_ptr<PlayFab::IPlayFabEmitEventRequest const >);
void (__fastcall *SendBatch)(PlayFab::PlayFabEventPipeline *this, unsigned __int64 *);
};
# PlayFab::IPlayFabEmitEventResponse
struct __cppobj PlayFab::IPlayFabEmitEventResponse
{
PlayFab::IPlayFabEmitEventResponse_vtbl *__vftable /*VFT*/;
};
# PlayFab::IPlayFabEmitEventResponse_vtbl
struct /*VFT*/ PlayFab::IPlayFabEmitEventResponse_vtbl
{
void (__fastcall *~IPlayFabEmitEventResponse)(PlayFab::IPlayFabEmitEventResponse *this);
};
# PlayFab::PlayFabResultCommon
struct __cppobj PlayFab::PlayFabResultCommon : PlayFab::PlayFabBaseModel
{
Json::Value Request;
};
# PlayFab::PlayFabResultCommon_vtbl
struct /*VFT*/ PlayFab::PlayFabResultCommon_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::EventsModels::WriteEventsResponse
const struct __cppobj PlayFab::EventsModels::WriteEventsResponse : PlayFab::PlayFabResultCommon
{
std::list<std::string> AssignedEventIds;
};
# PlayFab::EventsModels::WriteEventsResponse_vtbl
struct /*VFT*/ PlayFab::EventsModels::WriteEventsResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::PlayFabEmitEventResponse
struct __cppobj PlayFab::PlayFabEmitEventResponse : PlayFab::IPlayFabEmitEventResponse
{
PlayFab::EmitEventResult emitEventResult;
std::shared_ptr<PlayFab::PlayFabError const > playFabError;
std::shared_ptr<PlayFab::EventsModels::WriteEventsResponse const > writeEventsResponse;
std::shared_ptr<std::vector<std::shared_ptr<PlayFab::IPlayFabEmitEventRequest const >> const > batch;
unsigned __int64 batchNumber;
};
# PlayFab::PlayFabEmitEventResponse_vtbl
struct /*VFT*/ PlayFab::PlayFabEmitEventResponse_vtbl
{
void (__fastcall *~IPlayFabEmitEventResponse)(PlayFab::IPlayFabEmitEventResponse *this);
};
# PlayFab::EventsModels::TelemetryIngestionConfigResponse
const struct __cppobj PlayFab::EventsModels::TelemetryIngestionConfigResponse : PlayFab::PlayFabResultCommon
{
std::string IngestionKey;
std::string TelemetryJwtHeaderKey;
std::string TelemetryJwtHeaderPrefix;
std::string TelemetryJwtToken;
std::string TenantId;
};
# PlayFab::EventsModels::TelemetryIngestionConfigResponse_vtbl
struct /*VFT*/ PlayFab::EventsModels::TelemetryIngestionConfigResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::EventsModels::OneDSWriteEventsResponse
const struct __cppobj PlayFab::EventsModels::OneDSWriteEventsResponse : PlayFab::EventsModels::WriteEventsResponse
{
const PlayFab::PlayFabError *errorWrapper;
};
# PlayFab::EventsModels::OneDSWriteEventsResponse_vtbl
struct /*VFT*/ PlayFab::EventsModels::OneDSWriteEventsResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::IPlayFabEvent
const struct __cppobj PlayFab::IPlayFabEvent
{
PlayFab::IPlayFabEvent_vtbl *__vftable /*VFT*/;
};
# PlayFab::IPlayFabEvent_vtbl
struct /*VFT*/ PlayFab::IPlayFabEvent_vtbl
{
void (__fastcall *~IPlayFabEvent)(PlayFab::IPlayFabEvent *this);
};
# PlayFab::PlayFabEvent
const struct __cppobj PlayFab::PlayFabEvent : PlayFab::IPlayFabEvent
{
PlayFab::PlayFabEventType eventType;
PlayFab::EventsModels::EventContents eventContents;
};
# PlayFab::PlayFabEvent_vtbl
struct /*VFT*/ PlayFab::PlayFabEvent_vtbl
{
void (__fastcall *~IPlayFabEvent)(PlayFab::IPlayFabEvent *this);
};
# PlayFab::PlayFabEmitEventRequest
struct __cppobj PlayFab::PlayFabEmitEventRequest : PlayFab::IPlayFabEmitEventRequest
{
std::shared_ptr<PlayFab::PlayFabEvent const > event;
std::function<void __cdecl(std::shared_ptr<PlayFab::IPlayFabEvent const >,std::shared_ptr<PlayFab::IPlayFabEmitEventResponse const >)> callback;
};
# PlayFab::PlayFabEmitEventRequest_vtbl
struct /*VFT*/ PlayFab::PlayFabEmitEventRequest_vtbl
{
void (__fastcall *~IPlayFabEmitEventRequest)(PlayFab::IPlayFabEmitEventRequest *this);
};
# PlayFab::OneDSEventPipelineSettings
struct __cppobj PlayFab::OneDSEventPipelineSettings : PlayFab::PlayFabEventPipelineSettings
{
};
# PlayFab::OneDSEventPipelineSettings_vtbl
struct /*VFT*/ PlayFab::OneDSEventPipelineSettings_vtbl
{
void (__fastcall *~PlayFabEventPipelineSettings)(PlayFab::PlayFabEventPipelineSettings *this);
};
# PlayFab::PlayFabRequestCommon
struct __cppobj PlayFab::PlayFabRequestCommon : PlayFab::PlayFabBaseModel
{
std::shared_ptr<PlayFab::PlayFabAuthenticationContext> authenticationContext;
};
# PlayFab::PlayFabRequestCommon_vtbl
struct /*VFT*/ PlayFab::PlayFabRequestCommon_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::EventsModels::TelemetryIngestionConfigRequest
struct __cppobj PlayFab::EventsModels::TelemetryIngestionConfigRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::EventsModels::TelemetryIngestionConfigRequest_vtbl
struct /*VFT*/ PlayFab::EventsModels::TelemetryIngestionConfigRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::EventsModels::WriteEventsRequest
struct __cppobj PlayFab::EventsModels::WriteEventsRequest : PlayFab::PlayFabRequestCommon
{
std::list<PlayFab::EventsModels::EventContents> Events;
};
# PlayFab::EventsModels::WriteEventsRequest_vtbl
struct /*VFT*/ PlayFab::EventsModels::WriteEventsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::PlayFabSettings
struct __cppobj PlayFab::PlayFabSettings
{
};
# PlayFab::PlayFabPluginManager
struct __cppobj PlayFab::PlayFabPluginManager
{
std::map<std::pair<enum PlayFab::PlayFabPluginContract const ,std::string const > const ,std::shared_ptr<PlayFab::IPlayFabPlugin>,std::less<std::pair<enum PlayFab::PlayFabPluginContract const ,std::string const > const >,std::allocator<std::pair<std::pair<enum PlayFab::PlayFabPluginContract const ,std::string const > const ,std::shared_ptr<PlayFab::IPlayFabPlugin> > > > plugins;
std::mutex userExceptionCallbackMutex;
std::function<void __cdecl(std::exception)> userExceptionCallback;
};
# PlayFab::AuthenticationModels::EntityKey
struct __cppobj PlayFab::AuthenticationModels::EntityKey : PlayFab::PlayFabBaseModel
{
std::string Id;
std::string Type;
};
# PlayFab::AuthenticationModels::EntityKey_vtbl
struct /*VFT*/ PlayFab::AuthenticationModels::EntityKey_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::AuthenticationModels::EntityKey>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::AuthenticationModels::EntityKey>
{
PlayFab::AuthenticationModels::EntityKey boxedValue;
bool isSet;
};
# PlayFab::AuthenticationModels::GetEntityTokenResponse
const struct __cppobj PlayFab::AuthenticationModels::GetEntityTokenResponse : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<PlayFab::AuthenticationModels::EntityKey> Entity;
std::string EntityToken;
PlayFab::Boxed<__int64> TokenExpiration;
};
# PlayFab::AuthenticationModels::GetEntityTokenResponse_vtbl
struct /*VFT*/ PlayFab::AuthenticationModels::GetEntityTokenResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::PlayFabAuthenticationAPI
struct __cppobj PlayFab::PlayFabAuthenticationAPI
{
};
# PlayFab::AuthenticationModels::GetEntityTokenRequest
struct __cppobj PlayFab::AuthenticationModels::GetEntityTokenRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<PlayFab::AuthenticationModels::EntityKey> Entity;
};
# PlayFab::AuthenticationModels::GetEntityTokenRequest_vtbl
struct /*VFT*/ PlayFab::AuthenticationModels::GetEntityTokenRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::PlayFabAuthenticationInstanceAPI
struct __cppobj PlayFab::PlayFabAuthenticationInstanceAPI
{
std::shared_ptr<PlayFab::PlayFabApiSettings> settings;
std::shared_ptr<PlayFab::PlayFabAuthenticationContext> authContext;
};
# PlayFab::Boxed<enum PlayFab::ClientModels::UserDataPermission>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::ClientModels::UserDataPermission>
{
PlayFab::ClientModels::UserDataPermission boxedValue;
bool isSet;
};
# PlayFab::ClientModels::SharedGroupDataRecord
struct __cppobj PlayFab::ClientModels::SharedGroupDataRecord : PlayFab::PlayFabBaseModel
{
__int64 LastUpdated;
std::string LastUpdatedBy;
PlayFab::Boxed<enum PlayFab::ClientModels::UserDataPermission> Permission;
std::string Value;
};
# PlayFab::ClientModels::SharedGroupDataRecord_vtbl
struct /*VFT*/ PlayFab::ClientModels::SharedGroupDataRecord_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::TagModel
struct __cppobj PlayFab::ClientModels::TagModel : PlayFab::PlayFabBaseModel
{
std::string TagValue;
};
# PlayFab::ClientModels::TagModel_vtbl
struct /*VFT*/ PlayFab::ClientModels::TagModel_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<int>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<int>
{
int boxedValue;
bool isSet;
};
# PlayFab::ClientModels::ItemInstance
struct __cppobj __declspec(align(8)) PlayFab::ClientModels::ItemInstance : PlayFab::PlayFabBaseModel
{
std::string Annotation;
std::list<std::string> BundleContents;
std::string BundleParent;
std::string CatalogVersion;
std::map<std::string,std::string> CustomData;
std::string DisplayName;
PlayFab::Boxed<__int64> Expiration;
std::string ItemClass;
std::string ItemId;
std::string ItemInstanceId;
PlayFab::Boxed<__int64> PurchaseDate;
PlayFab::Boxed<int> RemainingUses;
std::string UnitCurrency;
unsigned int UnitPrice;
PlayFab::Boxed<int> UsesIncrementedBy;
};
# PlayFab::ClientModels::ItemInstance_vtbl
struct /*VFT*/ PlayFab::ClientModels::ItemInstance_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::CharacterInventory
struct __cppobj PlayFab::ClientModels::CharacterInventory : PlayFab::PlayFabBaseModel
{
std::string CharacterId;
std::list<PlayFab::ClientModels::ItemInstance> Inventory;
};
# PlayFab::ClientModels::CharacterInventory_vtbl
struct /*VFT*/ PlayFab::ClientModels::CharacterInventory_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<unsigned int>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<unsigned int>
{
unsigned int boxedValue;
bool isSet;
};
# PlayFab::ClientModels::StatisticUpdate
struct __cppobj __declspec(align(8)) PlayFab::ClientModels::StatisticUpdate : PlayFab::PlayFabBaseModel
{
std::string StatisticName;
int Value;
PlayFab::Boxed<unsigned int> Version;
};
# PlayFab::ClientModels::StatisticUpdate_vtbl
struct /*VFT*/ PlayFab::ClientModels::StatisticUpdate_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::FacebookPlayFabIdPair
struct __cppobj PlayFab::ClientModels::FacebookPlayFabIdPair : PlayFab::PlayFabBaseModel
{
std::string FacebookId;
std::string PlayFabId;
};
# PlayFab::ClientModels::FacebookPlayFabIdPair_vtbl
struct /*VFT*/ PlayFab::ClientModels::FacebookPlayFabIdPair_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::VirtualCurrencyRechargeTime
struct __cppobj __declspec(align(8)) PlayFab::ClientModels::VirtualCurrencyRechargeTime : PlayFab::PlayFabBaseModel
{
int RechargeMax;
__int64 RechargeTime;
int SecondsToRecharge;
};
# PlayFab::ClientModels::VirtualCurrencyRechargeTime_vtbl
struct /*VFT*/ PlayFab::ClientModels::VirtualCurrencyRechargeTime_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<enum PlayFab::ClientModels::Region>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::ClientModels::Region>
{
PlayFab::ClientModels::Region boxedValue;
bool isSet;
};
# PlayFab::ClientModels::RegionInfo
struct __cppobj PlayFab::ClientModels::RegionInfo : PlayFab::PlayFabBaseModel
{
bool Available;
std::string Name;
std::string PingUrl;
PlayFab::Boxed<enum PlayFab::ClientModels::Region> pfRegion;
};
# PlayFab::ClientModels::RegionInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::RegionInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::StatisticValue
struct __cppobj PlayFab::ClientModels::StatisticValue : PlayFab::PlayFabBaseModel
{
std::string StatisticName;
int Value;
unsigned int Version;
};
# PlayFab::ClientModels::StatisticValue_vtbl
struct /*VFT*/ PlayFab::ClientModels::StatisticValue_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ValueToDateModel
struct __cppobj PlayFab::ClientModels::ValueToDateModel : PlayFab::PlayFabBaseModel
{
std::string Currency;
unsigned int TotalValue;
std::string TotalValueAsDecimal;
};
# PlayFab::ClientModels::ValueToDateModel_vtbl
struct /*VFT*/ PlayFab::ClientModels::ValueToDateModel_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UserFacebookInfo
struct __cppobj PlayFab::ClientModels::UserFacebookInfo : PlayFab::PlayFabBaseModel
{
std::string FacebookId;
std::string FullName;
};
# PlayFab::ClientModels::UserFacebookInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserFacebookInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::UserFacebookInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::UserFacebookInfo>
{
PlayFab::ClientModels::UserFacebookInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::UserGameCenterInfo
struct __cppobj PlayFab::ClientModels::UserGameCenterInfo : PlayFab::PlayFabBaseModel
{
std::string GameCenterId;
};
# PlayFab::ClientModels::UserGameCenterInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserGameCenterInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::UserGameCenterInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::UserGameCenterInfo>
{
PlayFab::ClientModels::UserGameCenterInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::AdCampaignAttributionModel
struct __cppobj PlayFab::ClientModels::AdCampaignAttributionModel : PlayFab::PlayFabBaseModel
{
__int64 AttributedAt;
std::string CampaignId;
std::string Platform;
};
# PlayFab::ClientModels::AdCampaignAttributionModel_vtbl
struct /*VFT*/ PlayFab::ClientModels::AdCampaignAttributionModel_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<enum PlayFab::ClientModels::EmailVerificationStatus>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::ClientModels::EmailVerificationStatus>
{
PlayFab::ClientModels::EmailVerificationStatus boxedValue;
bool isSet;
};
# PlayFab::ClientModels::ContactEmailInfoModel
struct __cppobj PlayFab::ClientModels::ContactEmailInfoModel : PlayFab::PlayFabBaseModel
{
std::string EmailAddress;
std::string Name;
PlayFab::Boxed<enum PlayFab::ClientModels::EmailVerificationStatus> VerificationStatus;
};
# PlayFab::ClientModels::ContactEmailInfoModel_vtbl
struct /*VFT*/ PlayFab::ClientModels::ContactEmailInfoModel_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<enum PlayFab::ClientModels::LoginIdentityProvider>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::ClientModels::LoginIdentityProvider>
{
PlayFab::ClientModels::LoginIdentityProvider boxedValue;
bool isSet;
};
# PlayFab::ClientModels::LinkedPlatformAccountModel
struct __cppobj PlayFab::ClientModels::LinkedPlatformAccountModel : PlayFab::PlayFabBaseModel
{
std::string Email;
PlayFab::Boxed<enum PlayFab::ClientModels::LoginIdentityProvider> Platform;
std::string PlatformUserId;
std::string Username;
};
# PlayFab::ClientModels::LinkedPlatformAccountModel_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkedPlatformAccountModel_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<enum PlayFab::ClientModels::ContinentCode>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::ClientModels::ContinentCode>
{
PlayFab::ClientModels::ContinentCode boxedValue;
bool isSet;
};
# PlayFab::Boxed<enum PlayFab::ClientModels::CountryCode>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::ClientModels::CountryCode>
{
PlayFab::ClientModels::CountryCode boxedValue;
bool isSet;
};
# PlayFab::Boxed<double>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<double>
{
long double boxedValue;
bool isSet;
};
# PlayFab::ClientModels::LocationModel
struct __cppobj PlayFab::ClientModels::LocationModel : PlayFab::PlayFabBaseModel
{
std::string City;
PlayFab::Boxed<enum PlayFab::ClientModels::ContinentCode> pfContinentCode;
PlayFab::Boxed<enum PlayFab::ClientModels::CountryCode> pfCountryCode;
PlayFab::Boxed<double> Latitude;
PlayFab::Boxed<double> Longitude;
};
# PlayFab::ClientModels::LocationModel_vtbl
struct /*VFT*/ PlayFab::ClientModels::LocationModel_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<enum PlayFab::ClientModels::SubscriptionProviderStatus>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::ClientModels::SubscriptionProviderStatus>
{
PlayFab::ClientModels::SubscriptionProviderStatus boxedValue;
bool isSet;
};
# PlayFab::ClientModels::SubscriptionModel
struct __cppobj PlayFab::ClientModels::SubscriptionModel : PlayFab::PlayFabBaseModel
{
__int64 Expiration;
__int64 InitialSubscriptionTime;
bool IsActive;
PlayFab::Boxed<enum PlayFab::ClientModels::SubscriptionProviderStatus> Status;
std::string SubscriptionId;
std::string SubscriptionItemId;
std::string SubscriptionProvider;
};
# PlayFab::ClientModels::SubscriptionModel_vtbl
struct /*VFT*/ PlayFab::ClientModels::SubscriptionModel_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::MembershipModel
struct __cppobj PlayFab::ClientModels::MembershipModel : PlayFab::PlayFabBaseModel
{
bool IsActive;
__int64 MembershipExpiration;
std::string MembershipId;
PlayFab::Boxed<__int64> OverrideExpiration;
std::list<PlayFab::ClientModels::SubscriptionModel> Subscriptions;
};
# PlayFab::ClientModels::MembershipModel_vtbl
struct /*VFT*/ PlayFab::ClientModels::MembershipModel_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<enum PlayFab::ClientModels::PushNotificationPlatform>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::ClientModels::PushNotificationPlatform>
{
PlayFab::ClientModels::PushNotificationPlatform boxedValue;
bool isSet;
};
# PlayFab::ClientModels::PushNotificationRegistrationModel
struct __cppobj PlayFab::ClientModels::PushNotificationRegistrationModel : PlayFab::PlayFabBaseModel
{
std::string NotificationEndpointARN;
PlayFab::Boxed<enum PlayFab::ClientModels::PushNotificationPlatform> Platform;
};
# PlayFab::ClientModels::PushNotificationRegistrationModel_vtbl
struct /*VFT*/ PlayFab::ClientModels::PushNotificationRegistrationModel_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::StatisticModel
struct __cppobj PlayFab::ClientModels::StatisticModel : PlayFab::PlayFabBaseModel
{
std::string Name;
int Value;
int Version;
};
# PlayFab::ClientModels::StatisticModel_vtbl
struct /*VFT*/ PlayFab::ClientModels::StatisticModel_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::PlayerProfileModel
struct __cppobj PlayFab::ClientModels::PlayerProfileModel : PlayFab::PlayFabBaseModel
{
std::list<PlayFab::ClientModels::AdCampaignAttributionModel> AdCampaignAttributions;
std::string AvatarUrl;
PlayFab::Boxed<__int64> BannedUntil;
std::list<PlayFab::ClientModels::ContactEmailInfoModel> ContactEmailAddresses;
PlayFab::Boxed<__int64> Created;
std::string DisplayName;
PlayFab::Boxed<__int64> LastLogin;
std::list<PlayFab::ClientModels::LinkedPlatformAccountModel> LinkedAccounts;
std::list<PlayFab::ClientModels::LocationModel> Locations;
std::list<PlayFab::ClientModels::MembershipModel> Memberships;
PlayFab::Boxed<enum PlayFab::ClientModels::LoginIdentityProvider> Origination;
std::string PlayerId;
std::string PublisherId;
std::list<PlayFab::ClientModels::PushNotificationRegistrationModel> PushNotificationRegistrations;
std::list<PlayFab::ClientModels::StatisticModel> Statistics;
std::list<PlayFab::ClientModels::TagModel> Tags;
std::string TitleId;
PlayFab::Boxed<unsigned int> TotalValueToDateInUSD;
std::list<PlayFab::ClientModels::ValueToDateModel> ValuesToDate;
};
# PlayFab::ClientModels::PlayerProfileModel_vtbl
struct /*VFT*/ PlayFab::ClientModels::PlayerProfileModel_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::PlayerProfileModel>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::PlayerProfileModel>
{
PlayFab::ClientModels::PlayerProfileModel boxedValue;
bool isSet;
};
# PlayFab::ClientModels::UserPsnInfo
struct __cppobj PlayFab::ClientModels::UserPsnInfo : PlayFab::PlayFabBaseModel
{
std::string PsnAccountId;
std::string PsnOnlineId;
};
# PlayFab::ClientModels::UserPsnInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserPsnInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::UserPsnInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::UserPsnInfo>
{
PlayFab::ClientModels::UserPsnInfo boxedValue;
bool isSet;
};
# PlayFab::Boxed<enum PlayFab::ClientModels::TitleActivationStatus>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::ClientModels::TitleActivationStatus>
{
PlayFab::ClientModels::TitleActivationStatus boxedValue;
bool isSet;
};
# PlayFab::Boxed<enum PlayFab::ClientModels::Currency>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::ClientModels::Currency>
{
PlayFab::ClientModels::Currency boxedValue;
bool isSet;
};
# PlayFab::ClientModels::UserSteamInfo
struct __cppobj PlayFab::ClientModels::UserSteamInfo : PlayFab::PlayFabBaseModel
{
PlayFab::Boxed<enum PlayFab::ClientModels::TitleActivationStatus> SteamActivationStatus;
std::string SteamCountry;
PlayFab::Boxed<enum PlayFab::ClientModels::Currency> SteamCurrency;
std::string SteamId;
};
# PlayFab::ClientModels::UserSteamInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserSteamInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::UserSteamInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::UserSteamInfo>
{
PlayFab::ClientModels::UserSteamInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::UserXboxInfo
struct __cppobj PlayFab::ClientModels::UserXboxInfo : PlayFab::PlayFabBaseModel
{
std::string XboxUserId;
};
# PlayFab::ClientModels::UserXboxInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserXboxInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::UserXboxInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::UserXboxInfo>
{
PlayFab::ClientModels::UserXboxInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::FriendInfo
struct __cppobj PlayFab::ClientModels::FriendInfo : PlayFab::PlayFabBaseModel
{
std::string CurrentMatchmakerLobbyId;
PlayFab::Boxed<PlayFab::ClientModels::UserFacebookInfo> FacebookInfo;
std::string FriendPlayFabId;
PlayFab::Boxed<PlayFab::ClientModels::UserGameCenterInfo> GameCenterInfo;
PlayFab::Boxed<PlayFab::ClientModels::PlayerProfileModel> Profile;
PlayFab::Boxed<PlayFab::ClientModels::UserPsnInfo> PSNInfo;
PlayFab::Boxed<PlayFab::ClientModels::UserSteamInfo> SteamInfo;
std::list<std::string> Tags;
std::string TitleDisplayName;
std::string Username;
PlayFab::Boxed<PlayFab::ClientModels::UserXboxInfo> XboxInfo;
};
# PlayFab::ClientModels::FriendInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::FriendInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::TitleNewsItem
struct __cppobj PlayFab::ClientModels::TitleNewsItem : PlayFab::PlayFabBaseModel
{
std::string Body;
std::string NewsId;
__int64 Timestamp;
std::string Title;
};
# PlayFab::ClientModels::TitleNewsItem_vtbl
struct /*VFT*/ PlayFab::ClientModels::TitleNewsItem_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::StatisticNameVersion
struct __cppobj __declspec(align(8)) PlayFab::ClientModels::StatisticNameVersion : PlayFab::PlayFabBaseModel
{
std::string StatisticName;
unsigned int Version;
};
# PlayFab::ClientModels::StatisticNameVersion_vtbl
struct /*VFT*/ PlayFab::ClientModels::StatisticNameVersion_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::CharacterLeaderboardEntry
struct __cppobj PlayFab::ClientModels::CharacterLeaderboardEntry : PlayFab::PlayFabBaseModel
{
std::string CharacterId;
std::string CharacterName;
std::string CharacterType;
std::string DisplayName;
std::string PlayFabId;
int Position;
int StatValue;
};
# PlayFab::ClientModels::CharacterLeaderboardEntry_vtbl
struct /*VFT*/ PlayFab::ClientModels::CharacterLeaderboardEntry_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetSegmentResult
struct __cppobj PlayFab::ClientModels::GetSegmentResult : PlayFab::PlayFabResultCommon
{
std::string ABTestParent;
std::string Id;
std::string Name;
};
# PlayFab::ClientModels::GetSegmentResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetSegmentResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UserDataRecord
struct __cppobj PlayFab::ClientModels::UserDataRecord : PlayFab::PlayFabBaseModel
{
__int64 LastUpdated;
PlayFab::Boxed<enum PlayFab::ClientModels::UserDataPermission> Permission;
std::string Value;
};
# PlayFab::ClientModels::UserDataRecord_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserDataRecord_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::XboxLiveAccountPlayFabIdPair
struct __cppobj PlayFab::ClientModels::XboxLiveAccountPlayFabIdPair : PlayFab::PlayFabBaseModel
{
std::string PlayFabId;
std::string XboxLiveAccountId;
};
# PlayFab::ClientModels::XboxLiveAccountPlayFabIdPair_vtbl
struct /*VFT*/ PlayFab::ClientModels::XboxLiveAccountPlayFabIdPair_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LogStatement
struct __cppobj PlayFab::ClientModels::LogStatement : PlayFab::PlayFabBaseModel
{
Json::Value Data;
std::string Level;
std::string Message;
};
# PlayFab::ClientModels::LogStatement_vtbl
struct /*VFT*/ PlayFab::ClientModels::LogStatement_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ItemPurchaseRequest
struct __cppobj PlayFab::ClientModels::ItemPurchaseRequest : PlayFab::PlayFabRequestCommon
{
std::string Annotation;
std::string ItemId;
unsigned int Quantity;
std::list<std::string> UpgradeFromItems;
};
# PlayFab::ClientModels::ItemPurchaseRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::ItemPurchaseRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::CharacterResult
struct __cppobj PlayFab::ClientModels::CharacterResult : PlayFab::PlayFabResultCommon
{
std::string CharacterId;
std::string CharacterName;
std::string CharacterType;
};
# PlayFab::ClientModels::CharacterResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::CharacterResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::StoreItem
struct __cppobj PlayFab::ClientModels::StoreItem : PlayFab::PlayFabBaseModel
{
Json::Value CustomData;
PlayFab::Boxed<unsigned int> DisplayPosition;
std::string ItemId;
std::map<std::string,unsigned int> RealCurrencyPrices;
std::map<std::string,unsigned int> VirtualCurrencyPrices;
};
# PlayFab::ClientModels::StoreItem_vtbl
struct /*VFT*/ PlayFab::ClientModels::StoreItem_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GenericServiceId
struct __cppobj PlayFab::ClientModels::GenericServiceId : PlayFab::PlayFabBaseModel
{
std::string ServiceName;
std::string UserId;
};
# PlayFab::ClientModels::GenericServiceId_vtbl
struct /*VFT*/ PlayFab::ClientModels::GenericServiceId_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::PSNAccountPlayFabIdPair
struct __cppobj PlayFab::ClientModels::PSNAccountPlayFabIdPair : PlayFab::PlayFabBaseModel
{
std::string PlayFabId;
std::string PSNAccountId;
};
# PlayFab::ClientModels::PSNAccountPlayFabIdPair_vtbl
struct /*VFT*/ PlayFab::ClientModels::PSNAccountPlayFabIdPair_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::KongregatePlayFabIdPair
struct __cppobj PlayFab::ClientModels::KongregatePlayFabIdPair : PlayFab::PlayFabBaseModel
{
std::string KongregateId;
std::string PlayFabId;
};
# PlayFab::ClientModels::KongregatePlayFabIdPair_vtbl
struct /*VFT*/ PlayFab::ClientModels::KongregatePlayFabIdPair_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::FacebookInstantGamesPlayFabIdPair
struct __cppobj PlayFab::ClientModels::FacebookInstantGamesPlayFabIdPair : PlayFab::PlayFabBaseModel
{
std::string FacebookInstantGamesId;
std::string PlayFabId;
};
# PlayFab::ClientModels::FacebookInstantGamesPlayFabIdPair_vtbl
struct /*VFT*/ PlayFab::ClientModels::FacebookInstantGamesPlayFabIdPair_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromPSNAccountIDsResult
const struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromPSNAccountIDsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::PSNAccountPlayFabIdPair> Data;
};
# PlayFab::ClientModels::GetPlayFabIDsFromPSNAccountIDsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromPSNAccountIDsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UserOpenIdInfo
struct __cppobj PlayFab::ClientModels::UserOpenIdInfo : PlayFab::PlayFabBaseModel
{
std::string ConnectionId;
std::string Issuer;
std::string Subject;
};
# PlayFab::ClientModels::UserOpenIdInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserOpenIdInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<enum PlayFab::ClientModels::GameInstanceState>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::ClientModels::GameInstanceState>
{
PlayFab::ClientModels::GameInstanceState boxedValue;
bool isSet;
};
# PlayFab::ClientModels::GameInfo
struct __cppobj PlayFab::ClientModels::GameInfo : PlayFab::PlayFabBaseModel
{
std::string BuildVersion;
std::string GameMode;
std::string GameServerData;
PlayFab::Boxed<enum PlayFab::ClientModels::GameInstanceState> GameServerStateEnum;
PlayFab::Boxed<__int64> LastHeartbeat;
std::string LobbyID;
PlayFab::Boxed<int> MaxPlayers;
std::list<std::string> PlayerUserIds;
PlayFab::Boxed<enum PlayFab::ClientModels::Region> pfRegion;
unsigned int RunTime;
std::string ServerIPV4Address;
std::string ServerIPV6Address;
PlayFab::Boxed<int> ServerPort;
std::string ServerPublicDNSName;
std::string StatisticName;
std::map<std::string,std::string> Tags;
};
# PlayFab::ClientModels::GameInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::GameInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkTwitchAccountResult
const struct __cppobj PlayFab::ClientModels::UnlinkTwitchAccountResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::UnlinkTwitchAccountResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkTwitchAccountResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::CatalogItemBundleInfo
struct __cppobj PlayFab::ClientModels::CatalogItemBundleInfo : PlayFab::PlayFabBaseModel
{
std::list<std::string> BundledItems;
std::list<std::string> BundledResultTables;
std::map<std::string,unsigned int> BundledVirtualCurrencies;
};
# PlayFab::ClientModels::CatalogItemBundleInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::CatalogItemBundleInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::CatalogItemBundleInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::CatalogItemBundleInfo>
{
PlayFab::ClientModels::CatalogItemBundleInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::CatalogItemConsumableInfo
struct __cppobj PlayFab::ClientModels::CatalogItemConsumableInfo : PlayFab::PlayFabBaseModel
{
PlayFab::Boxed<unsigned int> UsageCount;
PlayFab::Boxed<unsigned int> UsagePeriod;
std::string UsagePeriodGroup;
};
# PlayFab::ClientModels::CatalogItemConsumableInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::CatalogItemConsumableInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::CatalogItemConsumableInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::CatalogItemConsumableInfo>
{
PlayFab::ClientModels::CatalogItemConsumableInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::CatalogItemContainerInfo
struct __cppobj PlayFab::ClientModels::CatalogItemContainerInfo : PlayFab::PlayFabBaseModel
{
std::list<std::string> ItemContents;
std::string KeyItemId;
std::list<std::string> ResultTableContents;
std::map<std::string,unsigned int> VirtualCurrencyContents;
};
# PlayFab::ClientModels::CatalogItemContainerInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::CatalogItemContainerInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::CatalogItemContainerInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::CatalogItemContainerInfo>
{
PlayFab::ClientModels::CatalogItemContainerInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::CatalogItem
struct __cppobj PlayFab::ClientModels::CatalogItem : PlayFab::PlayFabBaseModel
{
PlayFab::Boxed<PlayFab::ClientModels::CatalogItemBundleInfo> Bundle;
bool CanBecomeCharacter;
std::string CatalogVersion;
PlayFab::Boxed<PlayFab::ClientModels::CatalogItemConsumableInfo> Consumable;
PlayFab::Boxed<PlayFab::ClientModels::CatalogItemContainerInfo> Container;
std::string CustomData;
std::string Description;
std::string DisplayName;
int InitialLimitedEditionCount;
bool IsLimitedEdition;
bool IsStackable;
bool IsTradable;
std::string ItemClass;
std::string ItemId;
std::string ItemImageUrl;
std::map<std::string,unsigned int> RealCurrencyPrices;
std::list<std::string> Tags;
std::map<std::string,unsigned int> VirtualCurrencyPrices;
};
# PlayFab::ClientModels::CatalogItem_vtbl
struct /*VFT*/ PlayFab::ClientModels::CatalogItem_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkSteamAccountResult
const struct __cppobj PlayFab::ClientModels::LinkSteamAccountResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::LinkSteamAccountResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkSteamAccountResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::TwitchPlayFabIdPair
struct __cppobj PlayFab::ClientModels::TwitchPlayFabIdPair : PlayFab::PlayFabBaseModel
{
std::string PlayFabId;
std::string TwitchId;
};
# PlayFab::ClientModels::TwitchPlayFabIdPair_vtbl
struct /*VFT*/ PlayFab::ClientModels::TwitchPlayFabIdPair_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromTwitchIDsResult
const struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromTwitchIDsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::TwitchPlayFabIdPair> Data;
};
# PlayFab::ClientModels::GetPlayFabIDsFromTwitchIDsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromTwitchIDsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::StartGameResult
const struct __cppobj PlayFab::ClientModels::StartGameResult : PlayFab::PlayFabResultCommon
{
std::string Expires;
std::string LobbyID;
std::string Password;
std::string ServerIPV4Address;
std::string ServerIPV6Address;
PlayFab::Boxed<int> ServerPort;
std::string ServerPublicDNSName;
std::string Ticket;
};
# PlayFab::ClientModels::StartGameResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::StartGameResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromFacebookInstantGamesIdsResult
struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromFacebookInstantGamesIdsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::FacebookInstantGamesPlayFabIdPair> Data;
};
# PlayFab::ClientModels::GetPlayFabIDsFromFacebookInstantGamesIdsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromFacebookInstantGamesIdsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::RemoveFriendResult
const struct __cppobj PlayFab::ClientModels::RemoveFriendResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::RemoveFriendResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::RemoveFriendResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UpdateCharacterDataResult
const struct __cppobj __declspec(align(8)) PlayFab::ClientModels::UpdateCharacterDataResult : PlayFab::PlayFabResultCommon
{
unsigned int DataVersion;
};
# PlayFab::ClientModels::UpdateCharacterDataResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UpdateCharacterDataResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkKongregateAccountResult
const struct __cppobj PlayFab::ClientModels::LinkKongregateAccountResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::LinkKongregateAccountResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkKongregateAccountResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<enum PlayFab::ClientModels::TradeStatus>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::ClientModels::TradeStatus>
{
PlayFab::ClientModels::TradeStatus boxedValue;
bool isSet;
};
# PlayFab::ClientModels::TradeInfo
struct __cppobj PlayFab::ClientModels::TradeInfo : PlayFab::PlayFabBaseModel
{
std::list<std::string> AcceptedInventoryInstanceIds;
std::string AcceptedPlayerId;
std::list<std::string> AllowedPlayerIds;
PlayFab::Boxed<__int64> CancelledAt;
PlayFab::Boxed<__int64> FilledAt;
PlayFab::Boxed<__int64> InvalidatedAt;
std::list<std::string> OfferedCatalogItemIds;
std::list<std::string> OfferedInventoryInstanceIds;
std::string OfferingPlayerId;
PlayFab::Boxed<__int64> OpenedAt;
std::list<std::string> RequestedCatalogItemIds;
PlayFab::Boxed<enum PlayFab::ClientModels::TradeStatus> Status;
std::string TradeId;
};
# PlayFab::ClientModels::TradeInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::TradeInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayerTradesResponse
const struct __cppobj PlayFab::ClientModels::GetPlayerTradesResponse : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::TradeInfo> AcceptedTrades;
std::list<PlayFab::ClientModels::TradeInfo> OpenedTrades;
};
# PlayFab::ClientModels::GetPlayerTradesResponse_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayerTradesResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};