# L
# LegacyWorldInfo
Offset | Type | Name |
---|---|---|
0 | (568) LocalWorldInfo | baseclass_0 |
568 | (32) std::string | mIdentifier |
600 | (1) bool | mIsBetaRetailSave |
# LocalWorldInfo
Offset | Type | Name |
---|---|---|
0 | (8) WorldInfo | baseclass_0 |
8 | (32) std::string | mScreenshotTexture |
40 | (8) unsigned __int64 | mFileSize |
48 | (32) std::string | mFilesizeAsString |
80 | (32) std::string | mWorldName |
112 | (32) std::string | mDate |
144 | (32) std::string | mGameType |
176 | (1) bool | mLocalStorage |
177 | (1) bool | mCloudStorage |
178 | (1) bool | mIsDirty |
179 | (1) bool | mIsBetaRetailSave |
184 | (384) LevelSummary | mLevelSummary |
# LevelSummary
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mId |
32 | (32) std::string | mName |
64 | (8) __int64 | mLastPlayed |
72 | (4) GameType | mGameType |
76 | (4) Difficulty | mGameDifficulty |
80 | (4) int | mSeed |
84 | (4) int | mNetworkProtocolVersion |
88 | (8) unsigned __int64 | mSizeOnDisk |
96 | (1) bool | mConfirmedPlatformLockedContent |
97 | (1) bool | mLANBroadcastIntent |
100 | (4) Social::GamePublishSetting | mXBLBroadcastIntent |
104 | (1) bool | mCommandsEnabled |
108 | (4) EducationEditionOfferValue | mEducationEditionOffer |
112 | (56) GameVersion | mLastLoadedGameVersion |
168 | (56) GameVersion | mMinCompatibleClientVersion |
224 | (4) _BYTE[4] | mStorageVersion |
232 | (32) Core::PathBuffer<std::string > | mWorldIconPath |
264 | (32) Core::PathBuffer<std::string > | mWorldIconTargetPath |
296 | (24) ContentIdentity | mPremiumTemplateContentIdentity |
320 | (32) std::string | mEducationOid |
352 | (1) bool | mIsSingleUseWorld |
353 | (1) bool | mIsBetaRetailLevel |
360 | (24) ContentIdentity | ? |
# LayoutRule::addStackPanelVisibilityTerm::__l2::<lambda_41e73def6e306693a2d0395c1cfcc6a2>
Offset | Type | Name |
---|
# LayoutManager::_update::__l2::<lambda_582f447c20f51f382c4eb7054a5dd98a>
Offset | Type | Name |
---|
# LevelBuilder::_prepareRenderChunkRenderList::__l2::<lambda_68215dddadd9af939d720f1d070375e1>
Offset | Type | Name |
---|
# LevelBuilder::_buildRenderChunks::__l2::<lambda_a08ac9d83425319e6a6e10392713a815>::()::__l2::<lambda_e21558297a2641a2000dbf4a718e58a4>
Offset | Type | Name |
---|
# Lockless::WeakAtomic<SPSCQueue<GameControllerHandler_Windows::InputState_Windows,512>::Block *>
Offset | Type | Name |
---|---|---|
0 | (8) std::atomic<SPSCQueue<GameControllerHandler_Windows::InputState_Windows,512>::Block *> | mValue |
# ListTag
Offset | Type | Name |
---|---|---|
0 | (8) Tag | baseclass_0 |
8 | (24) std::vector<std::unique_ptr<Tag>> | mList |
32 | (1) _BYTE[1] | mType |
# LevelChunk::_fixupCorruptedBlockActors::__l2::<lambda_484ffdbe9c80c92eec14bddff882ab4a>
Offset | Type | Name |
---|
# Level::CompareLevelChunkQueuedSavingElement
Offset | Type | Name |
---|
# LayerFilters::BackCompatSorter
Offset | Type | Name |
---|
# LayerResult<enum BiomeTemperatureCategory>
Offset | Type | Name |
---|---|---|
0 | (8) std::unique_ptr<char [0]> | mResult |
# LoginStateMachine
Offset | Type | Name |
---|---|---|
0 | (8) LoginStateMachine_vtbl * | __vftable |
8 | (16) std::shared_ptr<BaseStage> | mCurrent |
24 | (64) std::function<void __cdecl(void)> | mSuccCallback |
88 | (64) std::function<void __cdecl(enum eLoginStage,int,std::string,std::string)> | mFailCallback |
152 | (4) eLoginStage | mLoginStage |
160 | (24) std::vector<std::string> | mDnsIpArray |
184 | (4) int | mDnsTxtTTL |
188 | (4) unsigned int | mDnsValidTime |
192 | (16) std::map<std::string,std::pair<std::vector<std::string>,unsigned int>> | mDomainCacheMap |
208 | (80) std::mutex | mResMutex |
288 | (1) bool | mDirtyDNS |
289 | (1) bool | misLoginEnable |
290 | (1) bool | misLoginSuccess |
296 | (32) std::string | mNickName |
328 | (1) bool | mIsOfflineStart |
329 | (1) bool | misOfflineStartEnable |
336 | (16) Json::Value | mUpdatePatchInfo |
352 | (1) bool | ? |
353 | (1) bool | mRnInstalled |
354 | (1) bool | mLogoHided |
355 | (1) bool | mIsRnInited |
356 | (1) bool | mIsCheckedPatch |
357 | (1) bool | mNeedCheckUpdate |
358 | (1) bool | mCheckUpdateFromOffline |
360 | (32) std::string | mWebServerUrl |
392 | (32) std::string | mCoreServerUrl |
424 | (32) std::string | mWebServerGrayUrl |
456 | (32) std::string | mTransServerUrl |
488 | (32) std::string | mCdnServerUrl |
520 | (32) std::string | mChatServerUrl |
552 | (32) std::string | mAuthServerUrl |
584 | (32) std::string | mApiGatewayUrl |
616 | (32) std::string | mH5ResVersionUrl |
648 | (32) std::string | mH5ResServerUrl |
680 | (32) std::string | mTranSrvInfoJson |
712 | (32) std::string | mChatServerJson |
744 | (32) std::string | mSensitiveWordJson |
776 | (32) std::string | mDebugUserName |
808 | (32) std::string | mDebugPassword |
840 | (32) std::string | mMomentUrl |
872 | (32) std::string | mFirstLogin |
904 | (4) int | mSelectServerIndex |
912 | (32) std::string | mServerListUrl |
944 | (32) std::string | mTestUpdateFlag |
976 | (24) std::vector<std::string> | mServerListArray |
1000 | (32) std::string | mServerListName |
1032 | (32) std::string | mJf_gas_url |
1064 | (32) std::string | mAuthenSeed |
1096 | (32) std::string | mAuthenKey |
1128 | (32) std::string | mAuthenValue1 |
1160 | (32) std::string | mAuthenValue2 |
1192 | (32) std::string | mAuthenValue3 |
1224 | (32) std::string | mAuthenSign |
1256 | (32) std::string | mAuthenTimeStamp |
1288 | (1) bool | mServerStop |
1289 | (1) bool | mUpdateStop |
1290 | (1) bool | mUseHttpDNS |
1291 | (1) bool | ? |
1292 | (1) bool | mIsPatchUpdated |
1296 | (4) int | mPatchUpdateStatus |
1304 | (8) __int64 | mPatchStartTimeStamp |
1312 | (8) __int64 | mPatchSuccTimeStamp |
1320 | (8) __int64 | mPatchFailTimeStamp |
# Lockless::WeakAtomic<SPSCQueue<unsigned int,512>::Block *>
Offset | Type | Name |
---|---|---|
0 | (8) std::atomic<SPSCQueue<unsigned int,512>::Block *> | mValue |
# LayerResult<float>
Offset | Type | Name |
---|---|---|
0 | (8) std::unique_ptr<char [0]> | mResult |
# LayerValues::PreBiome
Offset | Type | Name |
---|---|---|
0 | (1) LayerValues::Terrain | mTerrain |
1 | (1) _BYTE[1] | mTemperature |
# LayerResult<bool>
Offset | Type | Name |
---|---|---|
0 | (8) std::unique_ptr<char [0]> | mResult |
# LoopingSoundState
Offset | Type | Name |
---|---|---|
0 | (12) glm::tvec3<float,0> | position |
12 | (4) float | pitch |
16 | (4) float | volume |
# label
Offset | Type | Name |
---|---|---|
0 | (4) int | lb_type |
8 | (8) char * | lb_str |
# LegacySkinSerialization
Offset | Type | Name |
---|---|---|
0 | (112) SkinHandle | mSkinHandle |
112 | (4) persona::ProfileType | mLastUsedSlot |
116 | (1) bool | mBeingDeleted |
# labellist
Offset | Type | Name |
---|---|---|
0 | (4) int | ll_nlabels |
8 | (8) label * | ll_label |
# lexicon_struct
Offset | Type | Name |
---|---|---|
0 | (8) char * | name |
8 | (4) int | num_entries |
16 | (8) unsigned __int8 * | data |
24 | (4) int | num_bytes |
32 | (8) char ** | phone_table |
40 | (8) cst_lts_rules_struct * | lts_rule_set |
48 | (8) int (__fastcall *)(const cst_item_struct *, const cst_val_struct *) | syl_boundary |
56 | (8) cst_val_struct *(__fastcall *)(const lexicon_struct *, const char *, const char *, const cst_features_struct *) | lts_function |
64 | (8) char *** | addenda |
72 | (8) const char *const * | phone_hufftable |
80 | (8) const char *const * | entry_hufftable |
88 | (8) cst_utterance_struct *(__fastcall *)(cst_utterance_struct *) | postlex |
96 | (8) cst_val_struct * | lex_addenda |
# leveldb::Logger
Offset | Type | Name |
---|---|---|
0 | (8) leveldb::Logger_vtbl * | __vftable |
# LocalConnectivitySystem
Offset | Type | Name |
---|---|---|
0 | (8) LocalConnector * | mHostConnector |
# Localization
Offset | Type | Name |
---|---|---|
0 | (1) bool | mCommaSeperator |
8 | (32) const std::string | mCode |
40 | (16) std::map<std::string,std::string> | mStrings |
56 | (16) std::shared_ptr<std::mutex> | m_lock |
# LegacyOptionsConverterInternal::ConversionRule
Offset | Type | Name |
---|---|---|
0 | (4) LegacyOption | mSourceOption |
4 | (4) OptionID | mTargetOption |
8 | (64) std::function<bool __cdecl(enum LegacyOption,enum OptionID,LegacyOptionsParser const &,Options &)> | mConversionRecipe |
# LodestoneCompassComponent
Offset | Type | Name |
---|---|---|
0 | (4) PositionTrackingId | mTrackingHandle |
8 | (64) std::unordered_map<std::variant<ActorUniqueID,std::pair<BlockPos,AutomaticID<Dimension,int> > >,std::unique_ptr<LodestoneCompassComponentCalculator>,std::hash<std::variant<ActorUniqueID,std::pair<BlockPos,AutomaticID<Dimension,int> > > >,std::equal_to<std::variant<ActorUniqueID,std::pair<BlockPos,AutomaticID<Dimension,int> > > >,std::allocator<std::pair<std::variant<ActorUniqueID,std::pair<BlockPos,AutomaticID<Dimension,int> > > const ,std::unique_ptr<LodestoneCompassComponentCalculator> > > > | mCalculators |
# LevelSoundEventPacket
Offset | Type | Name |
---|---|---|
0 | (40) Packet | baseclass_0 |
40 | (4) LevelSoundEvent | mEventId |
44 | (12) Vec3 | mPos |
56 | (4) int | mData |
64 | (32) std::string | mEntityIdentifier |
96 | (1) bool | mIsBabyMob |
97 | (1) bool | mIsGlobal |
# LevelLoader::_importLevel::__l2::<lambda_ef1a8fc506d0b5dfc78e5f6835e03656>
Offset | Type | Name |
---|---|---|
0 | (8) LevelLoader *const | __this |
8 | (40) const ImportLevelData | levelData |
# LevelSettings
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | mSeed |
4 | (4) GameType | mGameType |
8 | (4) Difficulty | mGameDifficulty |
12 | (1) bool | mForceGameType |
16 | (4) GeneratorType | mGenerator |
20 | (1) _BYTE[1] | mNetherType |
24 | (48) SpawnSettings | mSpawnSettings |
72 | (1) bool | mAchievementsDisabled |
76 | (4) int | mTime |
80 | (4) EducationEditionOfferValue | mEducationEditionOffer |
84 | (1) bool | mEducationFeaturesEnabled |
85 | (1) bool | mImmutableWorld |
88 | (4) float | mRainLevel |
92 | (4) float | mLightningLevel |
96 | (1) bool | mConfirmedPlatformLockedContent |
97 | (1) bool | mMultiplayerGameIntent |
98 | (1) bool | mLANBroadcastIntent |
100 | (4) Social::GamePublishSetting | mXBLBroadcastIntent |
104 | (4) Social::GamePublishSetting | mPlatformBroadcastIntent |
108 | (1) bool | mCommandsEnabled |
109 | (1) bool | mTexturePacksRequired |
110 | (1) bool | mHasLockedBehaviorPack |
111 | (1) bool | mHasLockedResourcePack |
112 | (1) bool | mIsFromLockedTemplate |
113 | (1) bool | mUseMsaGamertagsOnly |
114 | (1) bool | mOverrideSettings |
115 | (1) bool | mBonusChestEnabled |
116 | (1) bool | mStartWithMapEnabled |
120 | (4) int | mServerChunkTickRange |
124 | (1) bool | mIsFromWorldTemplate |
125 | (1) bool | mIsWorldTemplateOptionLocked |
126 | (1) bool | mSpawnV1Villagers |
128 | (4) int | mLimitedWorldWidth |
132 | (4) int | mLimitedWorldDepth |
136 | (4) int | mTempPlayerDimensionIdToCreate |
144 | (2712) Abilities | mDefaultAbilities |
2856 | (12) BlockPos | mDefaultSpawn |
2872 | (24) std::vector<PackInstanceId> | mNewWorldBehaviorPackIdentities |
2896 | (24) std::vector<PackInstanceId> | mNewWorldResourcePackIdentities |
2920 | (24) GameRules | mGameRules |
2944 | (40) ExperimentStorage | mExperiments |
2984 | (112) BaseGameVersion | mBaseGameVersion |
3096 | (32) std::string | mEducationProductID |
3128 | (32) std::string | mBiomeOverride |
3160 | (192) std::optional<EducationLevelSettings> | mEducationLevelSettings |
3352 | (2) std::optional<bool> | mOverrideForceExperimentalGameplayFlag |
# LessonInfo
Offset | Type | Name |
---|---|---|
0 | (32) std::string | courseId |
32 | (32) std::string | lessonId |
# LevelData
Offset | Type | Name |
---|---|---|
0 | (5) AdventureSettings | mAdventureSettings |
8 | (280) WorldTemplateLevelData | mWorldTemplateLevelData |
288 | (24) GameRules | mGameRules |
312 | (40) ExperimentStorage | mExperiments |
352 | (2712) Abilities | mDefaultAbilities |
3064 | (32) std::string | mLevelName |
3096 | (4) _BYTE[4] | mStorageVersion |
3104 | (56) GameVersion | mMinCompatibleClientVersion |
3160 | (4) int | mNetworkVersion |
3168 | (112) SemVersion | mInventoryVersion |
3280 | (8) Tick | mCurrentTick |
3288 | (1) bool | mHasSpawnPos |
3292 | (12) BlockPos | mLimitedWorldOrigin |
3304 | (4) int | mTime |
3312 | (8) __int64 | mLastPlayed |
3320 | (4) unsigned int | mServerTickRange |
3324 | (4) float | mRainLevel |
3328 | (4) int | mRainTime |
3332 | (4) float | mLightningLevel |
3336 | (4) int | mLightningTime |
3340 | (4) int | mNetherScale |
3344 | (56) GameVersion | mLastOpenedWithVersion |
3400 | (4) Difficulty | mGameDifficulty |
3404 | (1) bool | mForceGameType |
3405 | (1) bool | mSpawnMobs |
3408 | (16) Json::Value | mFlatworldGeneratorOptions |
3424 | (4) unsigned int | mWorldStartCount |
3428 | (1) bool | mAchievementsDisabled |
3432 | (4) EducationEditionOfferValue | mEducationEditionOffer |
3436 | (1) bool | mEducationFeaturesEnabled |
3437 | (1) bool | mIsSingleUseWorld |
3438 | (1) bool | mConfirmedPlatformLockedContent |
3439 | (1) bool | mMultiplayerGameIntent |
3440 | (1) bool | mMultiplayerGame |
3441 | (1) bool | mLANBroadcastIntent |
3442 | (1) bool | mLANBroadcast |
3444 | (4) Social::GamePublishSetting | mXBLBroadcastIntent |
3448 | (4) Social::GamePublishSetting | mXBLBroadcastMode |
3452 | (4) Social::GamePublishSetting | mPlatformBroadcastIntent |
3456 | (4) Social::GamePublishSetting | mPlatformBroadcastMode |
3460 | (1) bool | mCommandsEnabled |
3461 | (1) bool | mTexturePacksRequired |
3462 | (1) bool | mHasLockedBehaviorPack |
3463 | (1) bool | mHasLockedResourcePack |
3464 | (1) bool | mIsFromLockedTemplate |
3472 | (32) std::string | mEducationProductId |
3504 | (1) bool | mUseMsaGamertagsOnly |
3505 | (1) bool | mBonusChestEnabled |
3506 | (1) bool | mBonusChestSpawned |
3507 | (1) bool | mStartWithMapEnabled |
3508 | (1) bool | mUselimitArea |
3512 | (12) Vec3 | mLimitAreaCenter |
3524 | (4) int | mLimitAreaOffsetX |
3528 | (4) int | mLimitAreaOffsetZ |
3532 | (1) bool | mLockDifficulty |
3533 | (1) bool | mDisableItemUse |
3534 | (1) bool | mDisableItemUseOnBlock |
3536 | (64) std::unordered_map<int,int> | mMapDimensionToVersion |
3600 | (1) bool | mMapsCenteredToOrigin |
3601 | (1) bool | mRequiresCopiedPackRemovalCheck |
3602 | (1) bool | mSpawnV1Villagers |
3603 | (1) _BYTE[1] | mNetherType |
3608 | (48) SpawnSettings | mSpawnSettings |
3656 | (64) std::unordered_map<HashedString,LevelDataValue> | mValues |
3720 | (64) std::unordered_map<HashedString,LevelDataValue> | mOverrides |
3784 | (32) std::string | mBiomeOverride |
3816 | (24) ContentIdentity | ? |
# LARGE_INTEGER
Offset | Type | Name |
---|---|---|
0 | (8) $FAF74743FBE1C8632047CFB668F7028A | __s0 |
1 | (8) struct {unsigned int LowPart;int HighPart;} | u |
2 | (8) __int64 | QuadPart |
# LockedStateEventData
Offset | Type | Name |
---|---|---|
0 | (1) bool | locked |
# LateJoinPreGameScreenController::_checkPremiumAccessAndShowUpsell::__l2::<lambda_2760d6c2b2b29a79ae8f23ce45c3a731>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<LateJoinPreGameScreenController> | weakThis |
16 | (64) std::function<void __cdecl(bool)> | callback |
# leveldb::InternalKey
Offset | Type | Name |
---|---|---|
0 | (32) std::string | rep_ |
# LevelRenderPreRenderUpdateParameters
Offset | Type | Name |
---|---|---|
0 | (8) FrustumCuller * | leftCuller |
8 | (8) FrustumCuller * | rightCuller |
16 | (12) glm::tvec3<float,0> | cameraWorldPosition |
28 | (12) glm::tvec3<float,0> | cameraTargetWorldPosition |
40 | (12) glm::tvec3<float,0> | cameraForward |
52 | (4) const unsigned int | viewBlockRadius |
56 | (4) const float | currentTime |
64 | (8) BlockSource * | region |
72 | (8) const glm::tvec3<float,0> * | tickWorldPosition |
80 | (1) bool | stereoRendering |
84 | (4) FakeHDRSetting | enableFakeHDR |
88 | (4) float | skyIntensityOverride |
92 | (4) float | renderDistanceScalar |
96 | (1) LevelCullerType | levelCullerType |
97 | (1) FrustumCullerType | frustumCullerType |
104 | (64) std::function<void __cdecl(LevelRenderPreRenderUpdateParameters &)> | preLevelBuildCallback |
# LayoutRule::addDynamicGridItemGridPositionTerm::__l2::<lambda_f55cbd476301545fb1f583c0e70c270e>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<UIControl> | weakParent |
16 | (4) ui::OrientationType | rescalingType |
20 | (1) LayoutVariableType | type |
24 | (4) int | collectionIndex |
# LayoutRule::addStackPanelItemPositionTerms::__l2::<lambda_7d7bffcfcabf3e69cd7e400ef5cc8ea5>
Offset | Type | Name |
---|---|---|
0 | (8) UIControl * | priorSibling |
# LayoutRule::addStackPanelVisibilityTerm::__l2::<lambda_65b4f493b8e36199de434873facedc43>
Offset | Type | Name |
---|---|---|
0 | (8) UIControl * | control |
8 | (1) const LayoutVariableType | sizeType |
# LayoutRule::addStackPanelItemRemainderSizeTerms::__l2::<lambda_db9e97e64f0225748868637354f669ba>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<float __cdecl(void)> | calcFactorFunction |
# LecternUpdatePacket
Offset | Type | Name |
---|---|---|
0 | (40) Packet | baseclass_0 |
40 | (4) int | mPage |
44 | (4) int | mTotalPages |
48 | (1) bool | mShouldDropBook |
52 | (12) NetworkBlockPosition | mPos |
# LevelDataValue
Offset | Type | Name |
---|---|---|
0 | (40) std::variant<int,bool,float,std::string,enum GeneratorType,enum GameType,BlockPos,unsigned int,LevelDataValue::Tag> | mValue |
# LevelDataValue::Tag
Offset | Type | Name |
---|---|---|
0 | (8) std::unique_ptr<CompoundTag> | mTag |
# LevelListCache::createBackupCopyOfWorld::__l5::<lambda_01ffea937a76700a6f61e699c9c52645>
Offset | Type | Name |
---|---|---|
0 | (8) LevelListCache *const | __this |
8 | (32) const std::string | newLevelId |
# LibraryItem
Offset | Type | Name |
---|---|---|
0 | (296) LessonItem | baseclass_0 |
296 | (32) std::string | mSubtitle |
328 | (32) std::string | mDifficulty |
360 | (24) std::vector<std::string> | mSearchKeywords |
384 | (4) _BYTE[4] | mBadgeCategory |
388 | (4) _BYTE[4] | mType |
392 | (8) std::optional<int> | mDuration |
400 | (8) std::optional<int> | mMinAge |
408 | (8) std::optional<int> | mMaxAge |
416 | (8) std::optional<float> | mFileSizeMB |
424 | (64) std::unordered_map<enum Library::OptionalProductInfo,std::string> | mOptionalProductInfo |
488 | (64) std::unordered_map<enum Library::OptionalProductLink,std::string> | mOptionalProductLinks |
552 | (64) std::function<void __cdecl(LibraryItem const &)> | mDestructorCallback |
# LessonItem
Offset | Type | Name |
---|---|---|
0 | (8) LessonItem_vtbl * | __vftable |
8 | (16) std::enable_shared_from_this<LessonItem> | baseclass_8 |
24 | (32) std::string | mImageUri |
56 | (8) std::unique_ptr<LessonItem::ImageInfo> | mImageInfo |
64 | (32) std::string | mWorldDownloadUri |
96 | (1) bool | mShouldRefresh |
104 | (32) std::string | mProductId |
136 | (32) std::string | mTitle |
168 | (32) std::string | mDescription |
200 | (32) std::string | mCreator |
232 | (40) std::optional<std::string > | mWorldId |
272 | (4) _BYTE[4] | mImportState |
276 | (1) bool | mHasQuiz |
280 | (16) std::weak_ptr<InstructionalContentCollection> | mCollection |
# LessonItemCache::createItem::__l2::<lambda_45b6fea0b32e146eac7eb8d3175611d0>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<LessonItemCache> | weakThis |
# LibraryCollection::refresh::__l12::<lambda_660a8991daf205c274a409143d346b65>
Offset | Type | Name |
---|---|---|
0 | (8) LibraryCollection *const | __this |
# Legacy::WorldImporter::importWorld::__l2::<lambda_ae938f074dd3a375f0777a73fbeb379e>
Offset | Type | Name |
---|---|---|
0 | (8) Legacy::WorldImporter *const | __this |
8 | (16) std::shared_ptr<Social::User> | user |
24 | (16) std::shared_ptr<Legacy::WorldProcessRequest> | processRequest |
40 | (16) Legacy::WorldImporter::importWorld::__l2::<lambda_366519f82ad483b9658c695262c21046> | progressCallback |
# Legacy::WorldImporter::importWorld::__l2::<lambda_366519f82ad483b9658c695262c21046>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<CallbackTokenContext<std::function<void __cdecl(enum Legacy::ImportStatus,float,std::shared_ptr<ImportResult>)> > > | context |
# LegacyOptionsConverterInternal::_makeGenericRecipe::__l2::<lambda_9f36d3efb04074791ed7f3702039126e>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<void __cdecl(Option *,bool)> | setOption |
# LegacyOptionsConverterInternal::_makeGenericRecipe::__l2::<lambda_3250100f958fa1f0f26c0275bd843c8d>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<void __cdecl(Option *,unsigned char)> | setOption |
# Legacy::WorldImporter::retrieveWorldList::__l2::<lambda_c472bd97cd77568961a14503f1a05380>
Offset | Type | Name |
---|---|---|
0 | (8) Legacy::WorldImporter *const | __this |
8 | (64) std::function<void __cdecl(enum Legacy::RetrieveStatus)> | fetchCompleteCB |
# Legacy::WorldImporter::importWorld::__l2::<lambda_b2029e45b00b21c59d0f455bcac15a46>
Offset | Type | Name |
---|---|---|
0 | (8) Legacy::WorldImporter *const | __this |
8 | (64) std::function<void __cdecl(enum Legacy::ImportStatus,float,std::shared_ptr<ImportResult>)> | statusCallback |
# Legacy::WorldConversionReport
Offset | Type | Name |
---|---|---|
0 | (4) Legacy::WorldConverter::ConversionResult | mResult |
8 | (32) std::string | mWorldName |
40 | (8) std::chrono::duration<double,std::ratio<1,1> > | mConversionDurationSeconds |
48 | (8) unsigned __int64 | mChunksConverted |
56 | (8) unsigned __int64 | mTotalEstimatedChunks |
64 | (4) Legacy::WorldConverter::Type | mOriginatingPlatform |
72 | (32) std::string | mConverterVersion |
# LibraryDeeplinkListener::_navigateToLink::__l2::<lambda_d498d340354ce2f453ed38567f54fbc2>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<bool> | existenceTracker |
16 | (16) std::shared_ptr<AsyncTracker> | timeoutTracker |
32 | (8) const LibraryDeeplinkListener *const | __this |
40 | (16) std::shared_ptr<SearchResult> | searchResult |
56 | (24) std::vector<std::pair<std::string,std::string >> | eventProperties |
# LabTablePacket
Offset | Type | Name |
---|---|---|
0 | (40) Packet | baseclass_0 |
40 | (1) LabTablePacket::Type | mType |
44 | (12) BlockPos | mPos |
56 | (1) LabTableReactionType | mReaction |
# LegacyClientNetworkHandler::handle::__l2::<lambda_fa967f588a1ce712e27d64a182893b8b>
Offset | Type | Name |
---|---|---|
0 | (64) const BlockEventPacket | packet |
# LegacyClientNetworkHandler::handle::__l2::<lambda_93d079b43c62f7e1248b34064f45323f>
Offset | Type | Name |
---|---|---|
0 | (64) const ContainerOpenPacket | packet |
64 | (8) LocalPlayer * | player |
72 | (8) MultiPlayerLevel * | level |
# LegacyClientNetworkHandler::handle::__l5::<lambda_89563cba18849588825a7327afbb76f5>
Offset | Type | Name |
---|---|---|
0 | (8) LegacyClientNetworkHandler *const | __this |
8 | (16) std::shared_ptr<LevelChunkPacketHandler> | handler |
24 | (152) const NetworkIdentifier | source |
# LegacyClientNetworkHandler::_applyPlayerSkin::__l7::<lambda_42405ada392c75a6c6b62314c754af1d>
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<IClientInstance> | weakClient |
16 | (16) mce::UUID | uuid |
32 | (640) const SerializedSkin | serializableSkin |
672 | (8) LegacyClientNetworkHandler *const | __this |
680 | (16) std::weak_ptr<bool> | weakExistance |
696 | (4) unsigned int | version |
# LevelChunkPacketHandler::_addReuseFromCacheStep::__l2::<lambda_00c643ea340363bdff366ebe864def6e>
Offset | Type | Name |
---|---|---|
0 | (8) LevelChunkPacketHandler *const | __this |
8 | (8) unsigned __int64 | i |
16 | (4) float | abortRequestTime |
24 | (64) std::function<void __cdecl(VarIntDataInput &)> | deserializer |
# LinearAllocator<ViewRenderObject>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<AllocatorData> | mData |
# LevelBuilder::scheduleChunkBuild::__l19::<lambda_72252b7199841403e2a415b3bd023c08>
Offset | Type | Name |
---|---|---|
0 | (1) bool | immediate |
8 | (16) std::shared_ptr<RenderChunkInstanced> | renderChunkInstancedShared |
24 | (16) const std::shared_ptr<RenderChunkShared> | renderChunkShared |
40 | (1) bool | doSort |
48 | (8) LevelBuilder *const | __this |
56 | (16) std::shared_ptr<SortTaskContext> | sortTaskContext |
72 | (16) std::shared_ptr<BuildTaskContext> | buildTaskContext |
88 | (16) const std::shared_ptr<RenderChunkGeometry> | buildingRenderChunkGeometry |
104 | (16) const std::shared_ptr<RenderChunkGeometry> | currentRenderChunkGeometry |
# LevelBuilder::scheduleChunkBuild::__l19::<lambda_06fe4843def8ec0a40648f31185946ab>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<RenderChunkInstanced> | renderChunkInstancedShared |
16 | (16) const std::shared_ptr<RenderChunkShared> | renderChunkShared |
32 | (1) const bool | transparentLeaves |
36 | (4) _BYTE[4] | lightingType |
40 | (1) const bool | usePBRFormats |
41 | (1) const bool | emitPointLights |
42 | (1) bool | doSort |
44 | (12) Vec3 | currentCameraForward |
56 | (1) const bool | cullerIsOrthographic |
64 | (16) std::shared_ptr<SortTaskContext> | sortTaskContext |
80 | (16) std::shared_ptr<BuildTaskContext> | buildTaskContext |
# LinearAllocator<ActorShadowRenderObject>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<AllocatorData> | mData |
# LinearAllocator<ParticleTypeRenderObject>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<AllocatorData> | mData |
# LinearAllocator<mce::TexturePtr>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<AllocatorData> | mData |
# LinearAllocator<CrackRenderObject>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<AllocatorData> | mData |
# LinearAllocator<NameTagRenderObject>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<AllocatorData> | mData |
# LevelCullerCachedBase::UpdateChunkData
Offset | Type | Name |
---|---|---|
0 | (12) SubChunkPos | mRenderChunkPosition |
12 | (1) bool | mIsSkyLit |
13 | (6) VisibilityNode | mVisibilityNode |
19 | (1) bool | mChunkIsEmpty |
20 | (1) bool | mForceRequery |
# LevelRendererCamera::updatePerChunkFaceSortState::__l10::<lambda_d6963569be67244178665fa6230fe26b>
Offset | Type | Name |
---|---|---|
0 | (8) LevelRendererCamera *const | __this |
8 | (12) const Vec3 | viewPos |
20 | (12) BlockPos | blockSortPos |
32 | (12) const Vec3 | viewDir |
44 | (12) BlockPos | lastFaceSortPos |
56 | (12) Vec3 | lastFaceSortDir |
68 | (1) bool | isOrthoCamera |
72 | (16) std::shared_ptr<GridArea<std::shared_ptr<RenderChunkInstanced> > > | bufferedViewArea |
# LevelRendererCamera::RenderChunkPosBounds
Offset | Type | Name |
---|---|---|
0 | (12) SubChunkPos | min |
12 | (12) SubChunkPos | max |
# Layer<Biome *>
Offset | Type | Name |
---|---|---|
0 | (24) LayerDetails::LayerBase | baseclass_0 |
# LayerDetails::LayerBase
Offset | Type | Name |
---|---|---|
0 | (8) LayerDetails::LayerBase_vtbl * | __vftable |
8 | (8) __int64 | mSeed |
16 | (8) __int64 | mSeedMixup |
# LegacyTradeableComponent
Offset | Type | Name |
---|---|---|
0 | (1) bool | mAddRecipeOnUpdate |
1 | (1) bool | mResetLockedOnFirstTrade |
2 | (1) bool | mWillingToBreed |
4 | (4) int | mRiches |
8 | (4) int | mTradeTier |
12 | (4) int | mUpdateMerchantTimer |
16 | (8) Player * | mLastPlayerTradeName |
24 | (8) std::unique_ptr<MerchantRecipeList> | mOffers |
32 | (32) std::string | mDisplayName |
64 | (24) std::vector<int> | mTradeRecipeFirstTime |
# ListTagFloatAdder
Offset | Type | Name |
---|---|---|
0 | (8) std::unique_ptr<ListTag> | mTag |
# LootTableContext
Offset | Type | Name |
---|---|---|
0 | (4) float | mLuck |
8 | (8) Level * | mLevel |
16 | (8) BlockSource * | mRegion |
24 | (8) Actor * | mThisEntity |
32 | (8) Player * | mKillerPlayer |
40 | (8) const ActorDamageSource * | mDeathSource |
48 | (64) std::unordered_set<LootTable const *> | mVisitedTables |
112 | (4) float | mExplosionRadius |
120 | (32) std::string | mOriginalItemName |
# ListTagIntAdder
Offset | Type | Name |
---|---|---|
0 | (8) std::unique_ptr<ListTag> | mTag |
# LocalConnector::LocalConnection
Offset | Type | Name |
---|---|---|
0 | (8) LocalConnector * | mConnector |
8 | (152) NetworkIdentifier | mId |
# LookControlComponent
Offset | Type | Name |
---|---|---|
0 | (1) bool | mHasWantedPosition |
1 | (1) bool | mHasWantedRotation |
4 | (4) float | mYMax |
8 | (4) float | mXMax |
12 | (12) Vec3 | mWantedPosition |
24 | (12) Vec3 | mWantedRotation |
40 | (8) std::unique_ptr<LookControl> | mLookControl |
# leveldb::Status
Offset | Type | Name |
---|---|---|
0 | (8) const char * | state_ |
# leveldb::Compressor
Offset | Type | Name |
---|---|---|
0 | (8) leveldb::Compressor_vtbl * | __vftable |
8 | (8) unsigned __int64 | inputBytes |
16 | (8) unsigned __int64 | compressedBytes |
24 | (1) const char | uniqueCompressionID |
# leveldb::ZlibCompressorBase
Offset | Type | Name |
---|---|---|
0 | (32) leveldb::Compressor | baseclass_0 |
32 | (4) const int | compressionLevel |
36 | (1) const bool | raw |
# LocalConnector::connect::__l5::<lambda_53fd3492de6269a51add08adad05dd5f>
Offset | Type | Name |
---|---|---|
0 | (8) LocalConnector *const | __this |
8 | (152) NetworkIdentifier | hostId |
160 | (16) std::shared_ptr<LocalNetworkPeer> | newPeer |
# LocalConnector::createPeer::__l2::<lambda_ddc662792dc88affbd03064fa30cfc5e>
Offset | Type | Name |
---|---|---|
0 | (8) LocalConnector *const | __this |
8 | (152) NetworkIdentifier | clientId |
160 | (16) std::shared_ptr<LocalNetworkPeer> | newPeer |
# ListDCommand::execute::__l2::<lambda_b3cf132935515dc31340e61291b1a510>
Offset | Type | Name |
---|---|---|
0 | (8) Json::Value * | playerList |
8 | (8) std::basic_stringstream<char,std::char_traits<char>,std::allocator<char> > * | stream |
16 | (8) int * | count |
24 | (8) std::basic_stringstream<char,std::char_traits<char>,std::allocator<char> > * | hexFormatter |
32 | (8) bool * | stats |
40 | (8) bool * | listUUIDs |
48 | (8) bool * | listIds |
56 | (8) std::string * | globalMultiplayerCorrelationId |
# LookAtDefinition
Offset | Type | Name |
---|---|---|
0 | (1) bool | mSetTarget |
4 | (4) float | mSearchRadius |
8 | (1) bool | mAllowInvulnerable |
12 | (8) FloatRange | mLookCooldown |
24 | (64) ActorFilterGroup | mFilter |
88 | (320) DefinitionTrigger | mOnLookAt |
# LevelEventCoordinator::sendLevelWeatherChanged::__l2::<lambda_33b11a197678339fe6beb420e10f4191>
Offset | Type | Name |
---|---|---|
0 | (32) const std::string | dimension |
32 | (1) bool | raining |
33 | (1) bool | lightning |
# LayerResult<Biome *>
Offset | Type | Name |
---|---|---|
0 | (8) std::unique_ptr<char [0]> | mResult |
# LevelChunk::HardcodedSpawningArea
Offset | Type | Name |
---|---|---|
0 | (24) BoundingBox | aabb |
24 | (1) HardcodedSpawnAreaType | type |
# LevelChunkHashMapKey
Offset | Type | Name |
---|---|---|
0 | (1) LevelChunkTag | mTag |
8 | (8) unsigned __int64 | mIndex |
# Level::LevelChunkQueuedSavingElement
Offset | Type | Name |
---|---|---|
0 | (4) int | mDist |
8 | (8) ChunkPos | mPosition |
16 | (4) AutomaticID<Dimension,int> | mDimensionId |
# Level::explode::__l5::<lambda_81dee22cf752cbc31af5429df6d1a2ac>
Offset | Type | Name |
---|---|---|
0 | (8) std::string * | sID |
8 | (8) long double * | x |
16 | (8) long double * | y |
24 | (8) long double * | z |
32 | (8) float * | explosionRadius |
40 | (8) bool * | fire |
48 | (8) bool * | breaksBlocks |
# LegacyBlockPlacementProcessor
Offset | Type | Name |
---|---|---|
0 | (4) float | mChance |
4 | (2516) Random | mRandom |
2520 | (1) bool | mHasGravity |
2528 | (8) const std::vector<std::unique_ptr<StructurePoolBlockRule>> * | mBlockRules |
2536 | (8) const std::vector<std::unique_ptr<StructurePoolBlockTagRule>> * | mBlockTagRules |
# LegacyJigsawPlacement
Offset | Type | Name |
---|---|---|
0 | (4) const int | mMaxDepth |
8 | (64) std::function<std::unique_ptr<PoolElementStructurePiece> __cdecl(StructurePoolElement const &,BlockPos const &,enum Rotation const &,int,JigsawJunction &,BoundingBox const &,BlockPos const &)> | mFactory |
72 | (64) std::unordered_map<ChunkPos,std::unique_ptr<std::vector<short>>> | mChunkHeightCache |
# LevelChunk
Offset | Type | Name |
---|---|---|
0 | (80) std::mutex | mBlockEntityAccessLock |
80 | (8) Level * | mLevel |
88 | (8) Dimension * | mDimension |
96 | (12) BlockPos | mMin |
108 | (12) BlockPos | mMax |
120 | (8) ChunkPos | mPosition |
128 | (1) bool | mLightingFixupDone |
129 | (1) std::atomic<bool> | mLightingTaskActive |
130 | (1) bool | mReadOnly |
136 | (8) ChunkSource * | mGenerator |
144 | (2) std::optional<enum LevelChunkFormat> | mLoadedFormat |
152 | (32) std::string | mSerializedEntitiesBuffer |
184 | (1) std::atomic<enum ChunkState> | mLoadState |
185 | (1) ChunkTerrainDataState | mTerrainDataState |
186 | (1) ChunkDebugDisplaySavedState | mDebugDisplaySavedState |
187 | (1) ChunkCachedDataState | mCachedDataState |
192 | (32) SpinLock | mCachedDataStateSpinLock |
224 | (8) Tick | mLastTick |
232 | (8) std::unique_ptr<BlockTickingQueue> | mTickQueue |
240 | (8) std::unique_ptr<BlockTickingQueue> | mRandomTickQueue |
248 | (1832) AppendOnlyAtomicLookupTable<SubChunk,32> | mSubChunks |
2080 | (1024) std::array<SpinLock,32> | mSubChunkSpinLocks |
3104 | (256) std::array<BiomeChunkData,256> | mBiomes |
3360 | (2048) std::array<ColumnCachedData,256> | mCachedData |
5408 | (512) std::array<ChunkLocalHeight,256> | mHeightmap |
5920 | (8) std::unique_ptr<std::vector<short>> | mPreWorldGenHeightmap |
5928 | (64) std::unordered_map<unsigned char,BiomeChunkState> | mBiomeStates |
5992 | (1) bool | mHasCachedTemperatureNoise |
5993 | (256) std::array<unsigned char,256> | mBorderBlockMap |
6252 | (4) LevelChunk::Finalization | mFinalized |
6256 | (1) bool | mIsRedstoneLoaded |
6257 | (1) bool | mOwnedByTickingThread |
6260 | (56) DirtyTicksCounter[7] | mFullChunkDirtyTicksCounters |
6316 | (512) std::array<ChunkLocalHeight,256> | mRainHeights |
6832 | (24) SmallSet<std::unique_ptr<Actor> > | mEntities |
6856 | (64) std::unordered_map<ChunkBlockPos,std::shared_ptr<BlockActor>> | mBlockEntities |
6920 | (24) std::vector<std::shared_ptr<BlockActor>> | mDeletedBlockEntities |
6944 | (2) BrightnessPair | mDefaultBrightness |
6952 | (24) std::vector<LevelChunk::HardcodedSpawningArea> | mHardcodedSpawningAreas |
6976 | (4) unsigned __int8[2][2] | mbChunkInterpolants |
6980 | (1) bool | mbChunkHasConverterTag |
6981 | (1) bool | mDBChunkSurroundedByNeighbors |
6984 | (64) std::unordered_map<LevelChunkHashMapKey,unsigned __int64> | mLevelChunkChecksums |
7048 | (1) bool | mOnChunkLoadedCalled |
7056 | (80) std::mutex | mMicroBlockModelStorageLock |
7136 | (80) std::mutex | mMicroBlockModelTableLock |
7216 | (80) std::mutex | mStaticMicroBlockModelTableLock |
7296 | (80) std::mutex | mMicroBlockUsingMapLock |
7376 | (64) ? | mMicroBlockModelStorage |
7440 | (64) std::unordered_map<BlockPos,std::string> | mMicroBlockModelTable |
7504 | (64) std::unordered_map<BlockPos,std::string> | mStaticMicroBlockModelTable |
7568 | (64) std::unordered_map<std::string,int> | mMicroBlockUsingMap |
# LevelStorageWriteBatch
Offset | Type | Name |
---|---|---|
0 | (8) LevelStorageWriteBatch_vtbl * | __vftable |
8 | (24) std::vector<std::function<void __cdecl(void)>> | mFlushCallbacks |
32 | (16) std::map<std::string,LevelStorageWriteBatch::BatchEntry> | mBatch |
48 | (80) std::mutex | mFlushCallbacksMutex |
# LevelLooseFileStorage::<lambda_243d65738535c465e89fa7d414db982c>
Offset | Type | Name |
---|---|---|
0 | (32) Core::PathBuffer<std::string > | root |
32 | (24) const ContentIdentity | contentIdentity |
56 | (8) const IContentKeyProvider * | keyProvider |
# leveldb::Slice
Offset | Type | Name |
---|---|---|
0 | (8) const char * | data_ |
8 | (8) unsigned __int64 | size_ |
# LevelCache
Offset | Type | Name |
---|---|---|
0 | (384) LevelSummary | summary |
384 | (8) std::unique_ptr<LevelData> | data |
392 | (1) bool | dirtySummary |
393 | (1) bool | isPartiallyCopied |
# LoomScreenControllerProxyCallbacks
Offset | Type | Name |
---|---|---|
0 | (64) std::function<void __cdecl(int)> | mAddItem |
64 | (64) std::function<void __cdecl(int)> | mAddDye |
128 | (64) std::function<int __cdecl(BannerPattern const *)> | mGetPatternIndex |
192 | (64) std::function<void __cdecl(int)> | mSetSelectedPattern |
256 | (64) std::function<ItemStackBase const & __cdecl(void)> | mGetResultItem |
# LayerBiomeSource
Offset | Type | Name |
---|---|---|
0 | (8) BiomeSource | baseclass_0 |
8 | (16) std::shared_ptr<Layer<Biome *> const > | mBlockResolutionLayer |
# LayerDetails::RandomProviderT<<lambda_771016eb0f7e2748065ada6628a00507> >
Offset | Type | Name |
---|---|---|
0 | (8) LayerDetails::LayerBase::initRandom::__l2::<lambda_771016eb0f7e2748065ada6628a00507> | mNextRandom |
8 | (8) __int64 | mRval |
# LayerDetails::LayerBase::initRandom::__l2::<lambda_771016eb0f7e2748065ada6628a00507>
Offset | Type | Name |
---|---|---|
0 | (8) __int64 | seed |
# LakeFeature
Offset | Type | Name |
---|---|---|
0 | (24) Feature | baseclass_0 |
24 | (8) const Block * | mBlock |
32 | (8) const Block * | mEmptyBlock |
# LayerFilters::AddBiomeIsland::{ctor}::__l2::<lambda_d22b2d79a9b449dd8757e60c4491a3ad>
Offset | Type | Name |
---|---|---|
0 | (8) LayerFilters::AddBiomeIsland *const | __this |
8 | (224) TagRegistry<IDType<BiomeTagIDType>,IDType<BiomeTagSetIDType> > | tagRegistry |
232 | (1008) WellKnownBiomeTags | wellKnownBiomeTags |
# LayerFilters::RiverInit::{ctor}::__l2::<lambda_b3b651c19a7ac355c635e67204b20baa>
Offset | Type | Name |
---|---|---|
0 | (8) LayerFilters::RiverInit *const | __this |
8 | (224) TagRegistry<IDType<BiomeTagIDType>,IDType<BiomeTagSetIDType> > | tagRegistry |
232 | (1008) WellKnownBiomeTags | wellKnownBiomeTags |
# leveldb::MutexLock
Offset | Type | Name |
---|---|---|
0 | (8) leveldb::port::Mutex *const | mu_ |
# leveldb::ParsedInternalKey
Offset | Type | Name |
---|---|---|
0 | (16) leveldb::Slice | user_key |
16 | (8) unsigned __int64 | sequence |
24 | (4) leveldb::ValueType | type |
# leveldb::FileMetaData
Offset | Type | Name |
---|---|---|
0 | (4) int | refs |
4 | (4) int | allowed_seeks |
8 | (8) unsigned __int64 | number |
16 | (8) unsigned __int64 | file_size |
24 | (32) leveldb::InternalKey | smallest |
56 | (32) leveldb::InternalKey | largest |
# leveldb::VersionSet::Builder::BySmallestKey
Offset | Type | Name |
---|---|---|
0 | (8) const leveldb::InternalKeyComparator * | internal_comparator |
# leveldb::VersionEdit
Offset | Type | Name |
---|---|---|
0 | (32) std::string | comparator_ |
32 | (8) unsigned __int64 | log_number_ |
40 | (8) unsigned __int64 | prev_log_number_ |
48 | (8) unsigned __int64 | next_file_number_ |
56 | (8) unsigned __int64 | last_sequence_ |
64 | (1) bool | has_comparator_ |
65 | (1) bool | has_log_number_ |
66 | (1) bool | has_prev_log_number_ |
67 | (1) bool | has_next_file_number_ |
68 | (1) bool | has_last_sequence_ |
72 | (24) std::vector<std::pair<int,leveldb::InternalKey>> | compact_pointers_ |
96 | (16) std::set<std::pair<int,unsigned __int64>> | deleted_files_ |
112 | (24) std::vector<std::pair<int,leveldb::FileMetaData>> | new_files_ |
# leveldb::log::Writer
Offset | Type | Name |
---|---|---|
0 | (8) leveldb::WritableFile * | dest_ |
8 | (4) int | block_offset_ |
12 | (20) unsigned int[5] | type_crc_ |
# leveldb::log::Reader
Offset | Type | Name |
---|---|---|
0 | (8) leveldb::SequentialFile *const | file_ |
8 | (8) leveldb::log::Reader::Reporter *const | reporter_ |
16 | (1) const bool | checksum_ |
24 | (8) char *const | backing_store_ |
32 | (16) leveldb::Slice | buffer_ |
48 | (1) bool | eof_ |
56 | (8) unsigned __int64 | last_record_offset_ |
64 | (8) unsigned __int64 | end_of_buffer_offset_ |
72 | (8) const unsigned __int64 | initial_offset_ |
80 | (1) bool | resyncing_ |
# leveldb::DBImpl::CompactionState::Output
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int64 | number |
8 | (8) unsigned __int64 | file_size |
16 | (32) leveldb::InternalKey | smallest |
48 | (32) leveldb::InternalKey | largest |
# leveldb::ReadOptions
Offset | Type | Name |
---|---|---|
0 | (1) bool | verify_checksums |
1 | (1) bool | fill_cache |
8 | (8) const leveldb::Snapshot * | snapshot |
16 | (8) leveldb::DecompressAllocator * | decompress_allocator |
# leveldb::LookupKey
Offset | Type | Name |
---|---|---|
0 | (8) const char * | start_ |
8 | (8) const char * | kstart_ |
16 | (8) const char * | end_ |
24 | (200) char[200] | space_ |
# leveldb::Version::GetStats
Offset | Type | Name |
---|---|---|
0 | (8) leveldb::FileMetaData * | seek_file |
8 | (4) int | seek_file_level |
# leveldb::WriteBatch::Handler
Offset | Type | Name |
---|---|---|
0 | (8) leveldb::WriteBatch::Handler_vtbl * | __vftable |
# leveldb::Options
Offset | Type | Name |
---|---|---|
0 | (8) const leveldb::Comparator * | comparator |
8 | (1) bool | create_if_missing |
9 | (1) bool | error_if_exists |
10 | (1) bool | paranoid_checks |
16 | (8) leveldb::Env * | env |
24 | (8) leveldb::Logger * | info_log |
32 | (8) unsigned __int64 | write_buffer_size |
40 | (4) int | max_open_files |
48 | (8) leveldb::Cache * | block_cache |
56 | (8) unsigned __int64 | block_size |
64 | (4) int | block_restart_interval |
72 | (8) unsigned __int64 | max_file_size |
80 | (2048) leveldb::Compressor *[256] | compressors |
2128 | (1) bool | reuse_logs |
2136 | (8) const leveldb::FilterPolicy * | filter_policy |
# leveldb::InternalKeyComparator
Offset | Type | Name |
---|---|---|
0 | (8) leveldb::Comparator | baseclass_0 |
8 | (8) const leveldb::Comparator * | user_comparator_ |
# leveldb::Comparator
Offset | Type | Name |
---|---|---|
0 | (8) leveldb::Comparator_vtbl * | __vftable |
# leveldb::InternalFilterPolicy
Offset | Type | Name |
---|---|---|
0 | (8) leveldb::FilterPolicy | baseclass_0 |
8 | (8) const leveldb::FilterPolicy *const | user_policy_ |
# leveldb::FilterPolicy
Offset | Type | Name |
---|---|---|
0 | (8) leveldb::FilterPolicy_vtbl * | __vftable |
# leveldb::VersionSet::Builder
Offset | Type | Name |
---|---|---|
0 | (8) leveldb::VersionSet * | vset_ |
8 | (8) leveldb::Version * | base_ |
16 | (168) leveldb::VersionSet::Builder::LevelState[7] | levels_ |
# leveldb::VersionSet::Builder::LevelState
Offset | Type | Name |
---|---|---|
0 | (16) std::set<unsigned __int64> | deleted_files |
16 | (8) std::set<leveldb::FileMetaData *,leveldb::VersionSet::Builder::BySmallestKey,std::allocator<leveldb::FileMetaData *> > * | added_files |
# leveldb::Footer
Offset | Type | Name |
---|---|---|
0 | (16) leveldb::BlockHandle | metaindex_handle_ |
16 | (16) leveldb::BlockHandle | index_handle_ |
# leveldb::BlockHandle
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int64 | offset_ |
8 | (8) unsigned __int64 | size_ |
# leveldb::BlockContents
Offset | Type | Name |
---|---|---|
0 | (16) leveldb::Slice | data |
16 | (1) bool | cachable |
17 | (1) bool | heap_allocated |
# leveldb::BlockBuilder
Offset | Type | Name |
---|---|---|
0 | (8) const leveldb::Options * | options_ |
8 | (32) std::string | buffer_ |
40 | (24) std::vector<unsigned int> | restarts_ |
64 | (4) int | counter_ |
68 | (1) bool | finished_ |
72 | (32) std::string | last_key_ |
# leveldb::port::AtomicPointer
Offset | Type | Name |
---|---|---|
0 | (8) void * | rep_ |
# LocaleInfo
Offset | Type | Name |
---|---|---|
0 | (8) char * | decimal_point |
8 | (8) char * | thousands_sep |
16 | (8) char * | grouping |
# ListTag_vtbl
struct /*VFT*/ ListTag_vtbl
{
void (__fastcall *~Tag)(Tag *this);
void (__fastcall *deleteChildren)(Tag *this);
void (__fastcall *write)(Tag *this, IDataOutput *);
void (__fastcall *load)(Tag *this, IDataInput *);
void (__fastcall *writeScriptData)(Tag *this, IDataOutput *);
void (__fastcall *loadScriptData)(Tag *this, IDataInput *);
std::string *(__fastcall *toString)(Tag *this, std::string *result);
Tag::Type (__fastcall *getId)(Tag *this);
bool (__fastcall *equals)(Tag *this, const Tag *);
void (__fastcall *print)(Tag *this, const std::string *, PrintStream *);
void (__fastcall *print)(Tag *this, PrintStream *);
std::unique_ptr<Tag> *(__fastcall *copy)(Tag *this, std::unique_ptr<Tag> *result);
unsigned __int64 (__fastcall *hash)(Tag *this);
};
# LocalConnector::ConnectionCallbacks
struct __cppobj LocalConnector::ConnectionCallbacks
{
LocalConnector::ConnectionCallbacks_vtbl *__vftable /*VFT*/;
};
# LocalConnector::ConnectionCallbacks_vtbl
struct /*VFT*/ LocalConnector::ConnectionCallbacks_vtbl
{
void (__fastcall *~ConnectionCallbacks)(LocalConnector::ConnectionCallbacks *this);
void (__fastcall *onNewIncomingLocalConnection)(LocalConnector::ConnectionCallbacks *this, const NetworkIdentifier *, std::shared_ptr<NetworkPeer>);
void (__fastcall *onNewOutgoingLocalConnection)(LocalConnector::ConnectionCallbacks *this, const NetworkIdentifier *, std::shared_ptr<NetworkPeer>);
void (__fastcall *onConnectionClosed)(LocalConnector::ConnectionCallbacks *this, const NetworkIdentifier *, const std::string *, bool);
void (__fastcall *onOutgoingConnectionFailed)(LocalConnector::ConnectionCallbacks *this);
};
# LocalConnector
struct __cppobj LocalConnector : Connector
{
LocalConnector::ConnectionCallbacks *mCallbacks;
NetworkIdentifier mLocalId;
std::vector<LocalConnector::LocalConnection> mConnections;
std::vector<std::function<void __cdecl(void)>> mCallbackQueue;
};
# LocalConnector_vtbl
struct /*VFT*/ LocalConnector_vtbl
{
void (__fastcall *~Connector)(Connector *this);
std::vector<std::string> *(__fastcall *getLocalIps)(Connector *this, std::vector<std::string> *result);
std::string *(__fastcall *getLocalIp)(Connector *this, std::string *result);
unsigned __int16 (__fastcall *getPort)(Connector *this);
std::vector<RakNet::SystemAddress> *(__fastcall *getRefinedLocalIps)(Connector *this, std::vector<RakNet::SystemAddress> *result);
const Social::GameConnectionInfo *(__fastcall *getConnectedGameInfo)(Connector *this);
void (__fastcall *setupNatPunch)(Connector *this, bool);
Connector::NatPunchInfo *(__fastcall *getNatPunchInfo)(Connector *this, Connector::NatPunchInfo *result);
void (__fastcall *startNatPunchingClient)(Connector *this, Social::GameConnectionInfo);
void (__fastcall *addConnectionStateListener)(Connector *this, Connector::ConnectionStateListener *);
void (__fastcall *removeConnectionStateListener)(Connector *this, Connector::ConnectionStateListener *);
bool (__fastcall *isIPv4Supported)(Connector *this);
bool (__fastcall *isIPv6Supported)(Connector *this);
unsigned __int16 (__fastcall *getIPv4Port)(Connector *this);
unsigned __int16 (__fastcall *getIPv6Port)(Connector *this);
RakNet::RakNetGUID *(__fastcall *getGUID)(Connector *this, RakNet::RakNetGUID *result);
};
# Lockless::WeakAtomic<SPSCQueue<BatchedNetworkPeer::DataCallback,512>::Block *>
struct __cppobj Lockless::WeakAtomic<SPSCQueue<BatchedNetworkPeer::DataCallback,512>::Block *>
{
std::atomic<SPSCQueue<BatchedNetworkPeer::DataCallback,512>::Block *> mValue;
};
# LabTablePacket_vtbl
struct /*VFT*/ LabTablePacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# LecternUpdatePacket_vtbl
struct /*VFT*/ LecternUpdatePacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# LevelChunkPacket::SubChunkMetadata
struct __cppobj LevelChunkPacket::SubChunkMetadata
{
unsigned __int64 blobId;
};
# LevelChunkPacket
struct __cppobj LevelChunkPacket : Packet
{
bool mCacheEnabled;
ChunkPos mPos;
std::string mSerializedChunk;
unsigned __int64 mSubChunksCount;
std::vector<LevelChunkPacket::SubChunkMetadata> mCacheMetadata;
};
# LevelChunkPacket_vtbl
struct /*VFT*/ LevelChunkPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# LevelEventGenericPacket
const struct __cppobj LevelEventGenericPacket : Packet
{
int mEventId;
std::unique_ptr<CompoundTag> mData;
};
# LevelEventGenericPacket_vtbl
struct /*VFT*/ LevelEventGenericPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# LevelEventPacket
const struct __cppobj __declspec(align(8)) LevelEventPacket : Packet
{
int mEventId;
Vec3 mPos;
int mData;
};
# LevelEventPacket_vtbl
struct /*VFT*/ LevelEventPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# LevelSoundEventPacketV2
const struct __cppobj __declspec(align(8)) LevelSoundEventPacketV2 : Packet
{
LevelSoundEvent mEventId;
Vec3 mPos;
int mData;
std::string mEntityIdentifier;
bool mIsBabyMob;
bool mIsGlobal;
};
# LevelSoundEventPacketV2_vtbl
struct /*VFT*/ LevelSoundEventPacketV2_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# LevelSoundEventPacketV1
const struct __cppobj __declspec(align(8)) LevelSoundEventPacketV1 : Packet
{
LevelSoundEvent mEventId;
Vec3 mPos;
int mData;
ActorType mEntityType;
bool mIsBabyMob;
bool mIsGlobal;
};
# LevelSoundEventPacketV1_vtbl
struct /*VFT*/ LevelSoundEventPacketV1_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# LevelSoundEventPacket_vtbl
struct /*VFT*/ LevelSoundEventPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# LoginPacket
const struct __cppobj LoginPacket : Packet
{
int mClientNetworkVersion;
std::unique_ptr<ConnectionRequest> mConnectionRequest;
};
# LoginPacket_vtbl
struct /*VFT*/ LoginPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# Lockless::WeakAtomic<SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::Block *>
struct __cppobj Lockless::WeakAtomic<SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::Block *>
{
std::atomic<SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::Block *> mValue;
};
# LegacyPackIdVersion
struct __cppobj LegacyPackIdVersion
{
std::string mId;
std::string mVersion;
};
# LoadedResourceData
struct __cppobj LoadedResourceData
{
int mIndex;
std::string mContent;
};
# LevelListener
struct __cppobj LevelListener : BlockSourceListener
{
};
# LightTexture
struct __cppobj LightTexture
{
std::shared_ptr<mce::Image> mBrightnessImage;
_BYTE mBrightnessTextureId[1];
std::shared_ptr<mce::ClientTexture> mBrightnessTexture;
bool mIsTextureDirty;
BaseLightData mLightData;
};
# LegacyStructureBlockPalette
struct __cppobj LegacyStructureBlockPalette
{
std::unordered_map<int,Block const *> mMapper;
};
# LegacyStructureBlockInfo
struct __cppobj LegacyStructureBlockInfo
{
BlockPos mPos;
const Block *mBlock;
const Block *mExtraBlock;
std::unique_ptr<CompoundTag> mTag;
};
# LegacyStructureActorInfo
struct __cppobj LegacyStructureActorInfo
{
Vec3 mPos;
BlockPos mBlockPos;
CompoundTag mTag;
};
# LegacyStructureTemplate
struct __cppobj LegacyStructureTemplate
{
std::string mAuthor;
BlockPos mSize;
LegacyStructureBlockPalette mPalette;
LegacyStructureBlockPalette mExtraBlockPalette;
std::vector<LegacyStructureBlockInfo> mBlockInfo;
std::vector<LegacyStructureActorInfo> mEntityInfo;
};
# LevelChunkFinalDeleter
struct __cppobj LevelChunkFinalDeleter
{
};
# LevelChunkGridAreaElement<std::weak_ptr<LevelChunk> >
struct __cppobj LevelChunkGridAreaElement<std::weak_ptr<LevelChunk> >
{
std::unordered_map<ChunkPos,std::weak_ptr<LevelChunk>> mChunkElemMap;
SpinLock mSpinLock;
};
# LevelChunkBuilderData::ChunkReadyForProcessingElement
struct __cppobj __declspec(align(8)) LevelChunkBuilderData::ChunkReadyForProcessingElement
{
std::pair<ChunkPos,enum ChunkState> mChunkPosAndExpectedState;
int mPriority;
};
# LevelChunkBuilderData
struct __cppobj LevelChunkBuilderData
{
SpinLock mChunkGenerationGridMapSpinLock;
std::unordered_map<ChunkPos,std::shared_ptr<LevelChunkGridAreaElement<std::weak_ptr<LevelChunk> > >> mChunkGenerationGridMap;
SpinLock mChunksToAddToProcessingSpinLock;
std::vector<std::pair<ChunkPos,enum ChunkState>> mChunksToAddToProcessing;
SpinLock mChunksReadyForProcessingSpinLock;
std::unordered_set<std::pair<ChunkPos,enum ChunkState>> mChunksReadyForProcessing;
std::vector<LevelChunkBuilderData::ChunkReadyForProcessingElement> mChunkSortVector;
std::atomic<int> mChunkGenerationTasksInFlight;
SpinLock mSpawnTasksLock;
};
# LoopbackPacketSender
struct __cppobj LoopbackPacketSender : PacketSender
{
NetworkHandler *mNetwork;
std::vector<NetEventCallback *> mLoopbackCallbacks;
const std::vector<std::unique_ptr<Player>> *mUserList;
std::vector<NetworkIdentifierWithSubId> mTempUserIds;
};
# LoopbackPacketSender_vtbl
struct /*VFT*/ LoopbackPacketSender_vtbl
{
void (__fastcall *~PacketSender)(PacketSender *this);
void (__fastcall *send)(PacketSender *this, Packet *);
void (__fastcall *sendToServer)(PacketSender *this, Packet *);
void (__fastcall *sendToClient)(PacketSender *this, const NetworkIdentifier *, const Packet *, unsigned __int8);
void (__fastcall *sendToClients)(PacketSender *this, const std::vector<NetworkIdentifierWithSubId> *, const Packet *);
void (__fastcall *sendBroadcast)(PacketSender *this, const NetworkIdentifier *, unsigned __int8, const Packet *);
void (__fastcall *sendBroadcast)(PacketSender *this, const Packet *);
void (__fastcall *flush)(PacketSender *this, const NetworkIdentifier *, std::function<void __cdecl(void)> *);
};
# LevelStorage
struct __cppobj LevelStorage
{
LevelStorage_vtbl *__vftable /*VFT*/;
};
# LevelStorageObserver
struct __cppobj LevelStorageObserver
{
std::function<void __cdecl(std::string const &)> mOnSaveCallback;
};
# LevelStorageWriteBatch_vtbl
struct /*VFT*/ LevelStorageWriteBatch_vtbl
{
void (__fastcall *~LevelStorageWriteBatch)(LevelStorageWriteBatch *this);
void (__fastcall *putKey)(LevelStorageWriteBatch *this, const std::string *, std::shared_ptr<std::string >);
void (__fastcall *putKey)(LevelStorageWriteBatch *this, const std::string *, std::string *);
void (__fastcall *putKey)(LevelStorageWriteBatch *this, const std::string *, const std::string *);
void (__fastcall *putKey)(LevelStorageWriteBatch *this, const std::string *, gsl::basic_string_span<char const ,-1>);
void (__fastcall *deleteKey)(LevelStorageWriteBatch *this, const std::string *);
void (__fastcall *flush)(LevelStorageWriteBatch *this, LevelStorage *);
};
# LevelStorageWriteBatch::BatchEntry
struct __cppobj __declspec(align(8)) LevelStorageWriteBatch::BatchEntry
{
std::shared_ptr<std::string > mLatestValue;
bool mDeleted;
};
# LevelStorage_vtbl
struct /*VFT*/ LevelStorage_vtbl
{
void (__fastcall *~LevelStorage)(LevelStorage *this);
void (__fastcall *addStorageObserver)(LevelStorage *this, std::unique_ptr<LevelStorageObserver>);
std::unique_ptr<CompoundTag> *(__fastcall *getCompoundTag)(LevelStorage *this, std::unique_ptr<CompoundTag> *result, const std::string *);
bool (__fastcall *hasKey)(LevelStorage *this, gsl::basic_string_span<char const ,-1>);
void (__fastcall *forEachKeyWithPrefix)(LevelStorage *this, gsl::basic_string_span<char const ,-1>, const std::function<void __cdecl(gsl::basic_string_span<char const ,-1>,gsl::basic_string_span<char const ,-1>)> *);
bool (__fastcall *loadLevelData)(LevelStorage *this, LevelData *);
std::unique_ptr<ChunkSource> *(__fastcall *createChunkStorage)(LevelStorage *this, std::unique_ptr<ChunkSource> *result, std::unique_ptr<ChunkSource>, StorageVersion);
void (__fastcall *saveLevelData)(LevelStorage *this, const LevelData *);
const Core::PathBuffer<std::string > *(__fastcall *getFullPath)(LevelStorage *this);
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *saveData)(LevelStorage *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result, const LevelStorageWriteBatch *);
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *saveData)(LevelStorage *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result, const std::string *, std::string *);
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *deleteData)(LevelStorage *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result, const std::string *);
void (__fastcall *syncIO)(LevelStorage *this);
void (__fastcall *getStatistics)(LevelStorage *this, std::string *);
bool (__fastcall *clonePlayerData)(LevelStorage *this, gsl::basic_string_span<char const ,-1>, gsl::basic_string_span<char const ,-1>);
Core::LevelStorageResult *(__fastcall *getLevelStorageState)(LevelStorage *this, Core::LevelStorageResult *result);
void (__fastcall *startShutdown)(LevelStorage *this);
bool (__fastcall *isShuttingDown)(LevelStorage *this);
bool (__fastcall *checkShutdownDone)(LevelStorage *this);
bool (__fastcall *loadData)(LevelStorage *this, gsl::basic_string_span<char const ,-1>, std::string *);
Core::LevelStorageResult *(__fastcall *getState)(LevelStorage *this, Core::LevelStorageResult *result);
std::vector<SnapshotFilenameAndLength> *(__fastcall *createSnapshot)(LevelStorage *this, std::vector<SnapshotFilenameAndLength> *result, const std::string *);
void (__fastcall *releaseSnapshot)(LevelStorage *this);
void (__fastcall *compactStorage)(LevelStorage *this);
void (__fastcall *syncAndSuspendStorage)(LevelStorage *this);
void (__fastcall *resumeStorage)(LevelStorage *this);
void (__fastcall *setFlushAllowed)(LevelStorage *this, bool);
void (__fastcall *flushToPermanentStorage)(LevelStorage *this);
void (__fastcall *freeCaches)(LevelStorage *this);
void (__fastcall *setCompactionCallback)(LevelStorage *this, std::function<void __cdecl(enum CompactionStatus)>);
void (__fastcall *setCriticalSyncSaveCallback)(LevelStorage *this, std::function<void __cdecl(void)>);
void (__fastcall *corruptLevel)(LevelStorage *this);
};
# Lockless::WeakAtomic<SPSCQueue<std::function<void __cdecl(void)>,512>::Block *>
struct __cppobj Lockless::WeakAtomic<SPSCQueue<std::function<void __cdecl(void)>,512>::Block *>
{
std::atomic<SPSCQueue<std::function<void __cdecl(void)>,512>::Block *> mValue;
};
# LevelEventListener
struct __cppobj LevelEventListener
{
LevelEventListener_vtbl *__vftable /*VFT*/;
};
# LevelEventListener_vtbl
struct /*VFT*/ LevelEventListener_vtbl
{
void (__fastcall *~LevelEventListener)(LevelEventListener *this);
EventResult (__fastcall *onLevelInitialized)(LevelEventListener *this, Level *);
EventResult (__fastcall *onLevelSaveData)(LevelEventListener *this, Level *, CompoundTag *);
EventResult (__fastcall *onLevelAddedPlayer)(LevelEventListener *this, Level *, Player *);
EventResult (__fastcall *onLevelRemovedPlayer)(LevelEventListener *this, Level *, Player *);
EventResult (__fastcall *onLevelRemovedActor)(LevelEventListener *this, Level *, Actor *);
EventResult (__fastcall *onLevelAddedActor)(LevelEventListener *this, Level *, Actor *);
EventResult (__fastcall *onLevelTick)(LevelEventListener *this);
EventResult (__fastcall *onLevelWeatherChange)(LevelEventListener *this, const std::string *, bool, bool);
EventResult (__fastcall *onLevelBiomesRegistered)(LevelEventListener *this, BiomeRegistry *);
};
# LocalPlayer::EmotePlayedTelemetryData
struct __cppobj LocalPlayer::EmotePlayedTelemetryData
{
std::string mEmoteProductId;
bool mEmoteEndedEarly;
bool mEmotePlayed;
int mEmoteSlotNumber;
};
# LocalPlayer::RegionListener
struct __cppobj LocalPlayer::RegionListener
{
LocalPlayer::RegionListener_vtbl *__vftable /*VFT*/;
};
# LocalPlayer::RegionListener_vtbl
struct /*VFT*/ LocalPlayer::RegionListener_vtbl
{
void (__fastcall *~RegionListener)(LocalPlayer::RegionListener *this);
void (__fastcall *onRegionDestroyed)(LocalPlayer::RegionListener *this);
};
# LocalPlayer
const struct __cppobj __declspec(align(8)) LocalPlayer : Player
{
InventoryMenu mInventoryMenu;
float mPortalEffectTime;
float mOPortalEffectTime;
LocalPlayer::EmotePlayedTelemetryData mEmotePlayedTelemetryData;
IClientInstance *mClient;
_BYTE mLoadingState[4];
int mCanCloseScreenOnHurtAfterTime;
bool mIsRotatingViaScript;
bool mIsDenyInput;
bool mCheatTesting;
float mFlyX;
float mFlyY;
float mFlyZ;
Vec3 mlastFrameDelta;
Vec2 mLastHmdRot;
Vec2 mHmdAngleDelta;
float mActionOrStopGazeLock;
bool mHmdRotRecorded;
bool mActionOrStopThisFrame;
bool mEnablePortalEffect;
SmoothFloat mSmoothFlyX;
SmoothFloat mSmoothFlyY;
SmoothFloat mSmoothFlyZ;
bool mWasAutoJumping;
bool mAutoJumpEnabled;
float mJumpRidingScale;
ItemStack mSentOffhandItem;
ItemStack mSentInventoryItem;
int mSentSelectedSlot;
float mPreloadingProgress;
unsigned __int64 mSessionTickCount;
Vec3 mStartRidingPosition;
std::vector<LocalPlayer::RegionListener *> mRegionListeners;
Vec2 mLookBob;
Vec2 mOLookBob;
float mCurrentXa;
float mCurrentZa;
bool mDamagedByMobThisFrame;
bool mLeavingLevel;
bool mIsTeacher;
bool mHasBeenInitialized;
bool mPrevTransitionBlocking;
InventoryOptions mInventoryOptions;
ItemInstance mCachedArmor[4];
std::unordered_set<mce::UUID> mAllSentEmotePieceIds;
StructureFeatureType mCurrentStructureFeature;
ItemStack mItemActivationItem;
int mItemActivationTicks;
float mItemActivationOffsetX;
float mItemActivationOffsetY;
std::unique_ptr<PlayerAutomationObserver> mAutomationObserver;
Vec2 mTurnDelta;
Vec3 mLastDelta;
Vec3 mLastPos;
NetworkChunkSubscriber mChunkSubscriberView;
Vec3 mInitPos;
float mMoveDis;
float mMaxDisX;
float mMaxDisY;
float mMaxDisZ;
bool mCanButtonJump;
bool mCanButtonMove;
bool mCanButtonToggleWalkMode;
bool mCanButtonTogglePerspective;
bool mCanButtonPause;
bool mCanButtonChat;
bool mCanButtonScreenShot;
bool mCanButtonOpenInv;
bool mCanScreenDrag;
bool mCanButtonInAir;
bool mSpeedFovClosed;
bool mIsAutoTransform;
int mAutoTransformFlag;
Vec3 CheckGM;
bool mChangeRenderByScripts;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLoadIntoDimensionTimeOut;
std::vector<ChunkPos> mChunksNeededForLoadOffsets;
PlayerRespawnState mClientRespawnState;
Vec3 mClientRespawnPotentialPosition;
int mResetHMDAfterSleepTickDelay;
};
# LevelStorageSource
struct __cppobj LevelStorageSource : Bedrock::EnableNonOwnerReferences
{
LevelStorageSource_vtbl *__vftable /*VFT*/;
};
# LevelLooseFileStorage
struct __cppobj LevelLooseFileStorage
{
std::function<std::unique_ptr<PackAccessStrategy> __cdecl(void)> mConstructor;
};
# LevelStorageSource_vtbl
struct /*VFT*/ LevelStorageSource_vtbl
{
void (__fastcall *~LevelStorageSource)(LevelStorageSource *this);
const std::string *(__fastcall *getName)(LevelStorageSource *this);
Core::Result *(__fastcall *getLevelData)(LevelStorageSource *this, Core::Result *result, const std::string *, LevelData *);
LevelData *(__fastcall *getLevelData)(LevelStorageSource *this, LevelData *result, const std::string *);
void (__fastcall *saveLevelData)(LevelStorageSource *this, const std::string *, const LevelData *);
void (__fastcall *getLevelList)(LevelStorageSource *this, std::vector<Core::PathBuffer<std::string >> *);
std::unique_ptr<LevelStorage> *(__fastcall *createLevelStorage)(LevelStorageSource *this, std::unique_ptr<LevelStorage> *result, Scheduler *, const std::string *, const ContentIdentity *, const IContentKeyProvider *, const std::chrono::duration<__int64,std::ratio<1,1000000000> > *);
std::unique_ptr<LevelLooseFileStorage> *(__fastcall *createLevelLooseStorage)(LevelStorageSource *this, std::unique_ptr<LevelLooseFileStorage> *result, const std::string *, const ContentIdentity *, const IContentKeyProvider *);
bool (__fastcall *isNewLevelIdAcceptable)(LevelStorageSource *this, const std::string *);
void (__fastcall *deleteLevel)(LevelStorageSource *this, const std::string *);
void (__fastcall *renameLevel)(LevelStorageSource *this, LevelData *, const Core::Path *, const std::string *);
bool (__fastcall *renameLevel)(LevelStorageSource *this, const std::string *, const std::string *);
bool (__fastcall *createBackupCopyOfWorld)(LevelStorageSource *this, const std::string *, const std::string *, const std::string *);
bool (__fastcall *isConvertible)(LevelStorageSource *this, const std::string *);
bool (__fastcall *requiresConversion)(LevelStorageSource *this, const std::string *);
bool (__fastcall *convertLevel)(LevelStorageSource *this, const std::string *, struct ProgressListener *);
bool (__fastcall *isLevelMarkedForSync)(LevelStorageSource *this, const Core::Path *);
bool (__fastcall *isLevelPartiallyCopied)(LevelStorageSource *this, const Core::Path *);
Core::PathBuffer<std::string > *(__fastcall *getLevelDatFoundPath)(LevelStorageSource *this, Core::PathBuffer<std::string > *result, const Core::Path *);
const Core::PathBuffer<std::string > *(__fastcall *getBasePath)(LevelStorageSource *this, const Core::PathBuffer<std::string > *result);
const Core::PathBuffer<std::string > *(__fastcall *getPathToLevel)(LevelStorageSource *this, const Core::PathBuffer<std::string > *result, const std::string *);
const Core::PathBuffer<std::string > *(__fastcall *getPathToLevelInfo)(LevelStorageSource *this, const Core::PathBuffer<std::string > *result, const std::string *, bool);
bool (__fastcall *isBetaRetailLevel)(LevelStorageSource *this, const std::string *);
};
# LevelLocationObserver
struct __cppobj LevelLocationObserver : Core::Observer<LevelLocationObserver,Core::SingleThreadedLock>
{
};
# LevelLocationObserver_vtbl
struct /*VFT*/ LevelLocationObserver_vtbl
{
void (__fastcall *~Observer<LevelLocationObserver,Core::SingleThreadedLock>)(Core::Observer<LevelLocationObserver,Core::SingleThreadedLock> *this);
void (__fastcall *_onSubjectDestroyed)(Core::Observer<LevelLocationObserver,Core::SingleThreadedLock> *this);
void (__fastcall *onLevelAdded)(LevelLocationObserver *this, const std::string *);
void (__fastcall *onLevelUpdated)(LevelLocationObserver *this, const std::string *);
void (__fastcall *onLevelDeleted)(LevelLocationObserver *this, const std::string *);
void (__fastcall *onStorageChanged)(LevelLocationObserver *this);
};
# LevelListCache
struct __cppobj LevelListCache : Bedrock::Threading::EnableQueueForMainThread
{
LevelStorageSource *mLevelStorageSource;
std::unordered_map<std::string,LevelCache> mCachedLevelData;
std::unordered_map<std::string,LevelSummary> mCachedUnSyncedLevelData;
bool mDiscoverLevels;
Core::Subject<LevelLocationObserver,Core::SingleThreadedLock> mSubject;
std::recursive_mutex mCacheLock;
std::function<bool __cdecl(void)> mCheckIsSafeToFlushCache;
};
# LevelListCache_vtbl
struct /*VFT*/ LevelListCache_vtbl
{
void (__fastcall *~EnableQueueForMainThread)(Bedrock::Threading::EnableQueueForMainThread *this);
};
# LibraryService
struct __cppobj __declspec(align(8)) LibraryService : ServiceClient
{
gsl::not_null<Bedrock::NonOwnerPointer<DateManager const > > mDateManager;
std::string mAcceptLanguage;
const Core::PathBuffer<std::string > mDefaultCacheLocation;
std::unordered_map<enum LibraryRequestType,Core::PathBuffer<std::string >> mCacheLocationPerType;
const std::string mHostUrl;
std::string mPlatformOverride;
unsigned int mCacheDurationHours;
};
# LibraryService_vtbl
struct /*VFT*/ LibraryService_vtbl
{
void (__fastcall *~ServiceClient)(ServiceClient *this);
void (__fastcall *update)(ServiceClient *this);
void (__fastcall *_submitRequest)(ServiceClient *this, std::shared_ptr<RequestHandler>);
};
# LessonItem_vtbl
struct /*VFT*/ LessonItem_vtbl
{
void (__fastcall *~LessonItem)(LessonItem *this);
bool (__fastcall *isValid)(LessonItem *this);
void (__fastcall *_createImageInfo)(LessonItem *this);
const ResourceLocation *(__fastcall *_getImageResourceLocation)(LessonItem *this);
};
# LessonItem::ImageInfo
struct __cppobj __declspec(align(8)) LessonItem::ImageInfo
{
std::string mUrl;
glm::tvec2<int,0> mDimensions;
std::shared_ptr<ResourceLocation> mResourceLocation;
bool mFetching;
};
# LessonItemCache
struct __cppobj LessonItemCache : std::enable_shared_from_this<LessonItemCache>
{
std::mutex mMutex;
std::unordered_map<std::string,std::weak_ptr<LessonItem>> mActiveItems;
};
# LayoutComponent
struct __cppobj __declspec(align(8)) LayoutComponent : UIComponent
{
std::weak_ptr<LayoutVariables> mAllVariables;
std::array<std::unique_ptr<LayoutVariable>,11> mControlVariables;
_BYTE mAnchorFrom[1];
_BYTE mAnchorTo[1];
ui::LayoutOffset mOffset;
ui::LayoutOffset mSize;
ui::LayoutOffset mMinSize;
ui::LayoutOffset mMaxSize;
glm::tvec2<float,0> mOffsetDelta;
glm::tvec2<float,0> mGridDimensions;
glm::tvec2<float,0> mDragPosition;
_BYTE mDraggable[1];
int mPriority;
__int8 mIsBeingDragged : 1;
__int8 mContained : 1;
__int8 mFollowsCursor : 1;
__int8 mActive : 1;
__int8 mInheritMaxSiblingWidth : 1;
__int8 mInheritMaxSiblingHeight : 1;
__int8 mIsDelayingLayout : 1;
__int8 mIsInitialized : 1;
};
# LayoutRuleTerm
struct __cppobj LayoutRuleTerm
{
LayoutRuleTermType mType;
std::vector<VariableRef> mDependentVariables;
std::function<float __cdecl(std::vector<VariableRef> const &)> mFunction;
std::function<float __cdecl(void)> mFactorFunction;
float mFactor;
float mConstant;
};
# LayoutRule
struct __cppobj LayoutRule
{
std::vector<LayoutRuleTerm> mTerms;
};
# LayoutVariable::RuleValue
struct __cppobj LayoutVariable::RuleValue
{
float mValue;
LayoutRule mRule;
};
# LayoutVariable::MinMaxRuleValue
struct __cppobj LayoutVariable::MinMaxRuleValue
{
LayoutVariable::RuleValue mMinValue;
LayoutVariable::RuleValue mMaxValue;
};
# LayoutVariable
struct __cppobj __declspec(align(8)) LayoutVariable
{
UIControl *mControl;
std::vector<VariableRef> mDependsOnMe;
LayoutVariable::RuleValue mRuleValue;
std::unique_ptr<LayoutVariable::MinMaxRuleValue> mMinMaxValue;
LayoutVariableType mType;
__int8 mIsSatisfied : 1;
__int8 mIsOverriden : 1;
};
# LayoutComponent_vtbl
struct /*VFT*/ LayoutComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# LayoutVariables::UnsatisfiedVar
struct __cppobj __declspec(align(8)) LayoutVariables::UnsatisfiedVar
{
VariableRef mVar;
bool mIsSatisfied;
};
# LayoutVariables
struct __cppobj LayoutVariables
{
std::vector<PostOperation> mPostOperations;
std::vector<LayoutVariables::UnsatisfiedVar> mUnsatisfiedVariables;
};
# LayoutManager
struct __cppobj LayoutManager
{
std::shared_ptr<LayoutVariables> mVariables;
glm::tvec2<float,0> mSize;
std::vector<std::weak_ptr<UIControl>> mDelayedLayout;
};
# LocalAuthentication
struct __cppobj LocalAuthentication
{
PrivateKeyManager mLocalKeys;
std::unique_ptr<Certificate> mSelfSignedCertificate;
std::string mSelfSignedId;
};
# LibraryRepository
struct __cppobj LibraryRepository : ResourcePackListener
{
std::shared_ptr<EducationContentServices> mServices;
std::function<ResourcePackManager & __cdecl(void)> mGetResourcePackManager;
std::unordered_map<std::string,EDULibraryCategory> mLibraryCategories;
};
# LibraryRepository_vtbl
struct /*VFT*/ LibraryRepository_vtbl
{
void (__fastcall *~ResourcePackListener)(ResourcePackListener *this);
void (__fastcall *onActiveResourcePacksChanged)(ResourcePackListener *this, ResourcePackManager *);
void (__fastcall *onFullPackStackInvalid)(ResourcePackListener *this);
void (__fastcall *onBaseGamePackDownloadComplete)(ResourcePackListener *this);
void (__fastcall *onLanguageSubpacksChanged)(ResourcePackListener *this);
void (__fastcall *onResourceManagerDestroyed)(ResourcePackListener *this, ResourcePackManager *);
};
# LinearAllocator<FrameRenderObject>
struct __cppobj LinearAllocator<FrameRenderObject>
{
std::shared_ptr<AllocatorData> mData;
};
# LevelRendererCamera
struct __cppobj LevelRendererCamera : PlayerListener, LevelListener
{
unsigned __int64 mChunkQueueSize;
unsigned __int64 mTerrainChunkQueueSize[3][18];
std::unordered_multimap<HashedString,Actor *> mEntityRenderQueue;
SortedMeshDrawList mSortedMeshDrawList;
std::vector<gsl::not_null<BlockActor *>> mBlockEntityRenderQueue;
std::vector<gsl::not_null<BlockActor *>> mBlockEntityRenderAlphaQueue;
std::vector<gsl::not_null<BlockActor *>> mBlockEntityShadowQueue;
std::vector<gsl::not_null<BlockActor *>> mBlockEntityProcessBarRenderQueue;
mce::MaterialPtr shadowVolumeBack;
mce::MaterialPtr shadowVolumeFront;
mce::MaterialPtr shadowOverlayMat;
mce::MaterialPtr starsMaterial;
mce::MaterialPtr skyPlaneMaterial;
mce::MaterialPtr sunMoonMaterial;
mce::MaterialPtr endSkyMaterial;
mce::MaterialPtr cloudMaterial;
mce::MaterialPtr wireframeMaterial;
mce::MaterialPtr mCubemapMaterial;
std::vector<mce::TexturePtr> mCubemapTextures;
mce::ClientTexture mCubemapTexture;
OverlayTextureMap mOverlayTextureMap;
_BYTE mActiveOverlayTextureId[4];
TerrainMaterialVariationManager mTerrainMaterialVariationManager;
float mDeltaTime;
float mLastTime;
float mWaterLevel;
glm::tvec2<float,0> mFogControl;
float mFogBrOriginal;
float mFogBr;
float mBaseFogEnd;
float mBaseFogStart;
FogDistanceSetting mCurrentDistanceFog;
FogDistanceSetting mLastTargetDistanceFog;
FogVolumetricDensitySetting mCurrentFogDensity;
FogVolumetricCoefficientSetting mAirFogCoefficient;
FogVolumetricCoefficientSetting mWaterFogCoefficient;
FogVolumetricCoefficientSetting mCloudFogCoefficient;
bool mFogWasUnderwaterLastCheck;
bool mFogWasUnderLavaLastCheck;
bool mFogWasUnderPowderSnowLastCheck;
bool mBlendFogThisFrame;
float mBlindnessLevel;
const float mRenderDistanceCloudFadeOutMultiplier;
float mRainPosX;
float mRainPosY;
float mRainPosZ;
int mRainPosSamples;
int mRainSoundTime;
int mRainCount;
float mFakeHDR;
float mAverageBrightness;
unsigned int mFrameID;
int mViewAreaDistance;
float mFarChunksDistance;
float mRenderDistance;
float mCullEndDistance;
const int mMaxInflightChunks;
std::shared_ptr<GridArea<std::shared_ptr<RenderChunkInstanced> > > mViewArea;
BlockPos mLastFaceSortPos;
Vec3 mLastFaceSortDir;
Vec3 mLastDirtySortPos;
BlockPos mLastNearbyFaceSortPos;
LevelRendererCamera::RenderChunkPosBounds mLastFaceSortBounds;
Vec3 mLastChunkResortPos;
Vec3 mCameraPos;
Vec3 mCameraTargetPos;
std::shared_ptr<mce::Mesh> mCloudsMesh;
mce::Camera mWorldSpaceCamera;
Matrix mSunMatrix;
Matrix mMoonMatrix;
glm::tvec3<float,0> mSunDirection;
glm::tvec3<float,0> mMoonDirection;
std::unique_ptr<Tessellator> mCloudTessellator;
std::unique_ptr<TextureTessellator> mCloudTextureTessellator;
Vec3 mLastCloudUpdatePosition;
unsigned __int8 mLastCloudSide;
bool mUpdatingClouds;
std::vector<Actor *> mWaterHoleEntityQueue;
std::unique_ptr<WeatherRenderer> mWeatherRenderer;
std::unique_ptr<ChunkRenderObjectCollection> mChunkRenderObjects;
std::unique_ptr<Bedrock::Threading::AsyncDeferredResultT<void>> mFrameBuilderChunkRenderObjectsReadyEvent;
bool mCameraUnderWater;
bool mCameraUnderLiquid;
bool mCameraUnderPowderSnow;
bool mCameraUnderLava;
bool mCameraInRain;
bool mShowSky;
Level *mLevel;
std::unique_ptr<BlockSource> mViewRegion;
Dimension *mDimension;
__int16 mCloudHeight;
LevelRenderer *mLevelRenderer;
LevelBuilder mLevelBuilder;
ResourcePackManager *mResourcePackManager;
mce::TextureGroup *mTextures;
std::vector<BlockActor *> mTempBlockEntityList;
std::weak_ptr<cg::ImageBuffer> mCloudsImage;
std::unique_ptr<LevelRendererCameraProxy> mProxy;
ParticleRenderData mParticleRenderData;
long double mLastFrameTimeStart;
HistoricalFrameTimes mHistoricalFrameTimes;
bool mRenderOpacityActor;
mce::Color mUserDefineEmptyColor;
std::vector<mce::Color> mUserDefineColors;
};
# LevelRendererCommandListInit
struct __cppobj __declspec(align(8)) LevelRendererCommandListInit
{
mce::ViewportInfo vp;
glm::tvec4<int,0> scissor;
mce::Texture *shadowFrameBuffer;
mce::FrameBufferObject *frameBuffer;
mce::RenderTargetState renderTargetState;
};
# LevelRenderer
struct __cppobj LevelRenderer : LevelListener, AppPlatformListener
{
std::unordered_map<AutomaticID<Dimension,int>,std::unique_ptr<RenderChunkCoordinator>,std::hash<AutomaticID<Dimension,int> >,std::equal_to<AutomaticID<Dimension,int> >,std::allocator<std::pair<AutomaticID<Dimension,int> const ,std::unique_ptr<RenderChunkCoordinator> > > > mRenderChunkCoordinators;
mce::TextureGroup *mTextures;
std::shared_ptr<mce::Mesh> mShadowCylinder;
std::shared_ptr<mce::Mesh> mShadowOverlayCube;
std::shared_ptr<mce::Mesh> mSkyMesh;
std::shared_ptr<mce::Mesh> mStarsMesh;
std::shared_ptr<mce::Mesh> mEndSkyMesh;
std::shared_ptr<mce::Mesh> mSunMesh;
std::shared_ptr<mce::Mesh> mMoonMesh[8];
std::shared_ptr<mce::Mesh> mMilkyWayMesh;
std::shared_ptr<mce::Mesh> mMeteorMesh[8];
mce::TexturePtr mAtlasTexture;
mce::TexturePtr mBrightnessTex;
mce::TexturePtr mSunTex;
mce::TexturePtr mMilkyWayTex;
mce::TexturePtr mMeteorTex;
mce::TexturePtr mMoonTex;
mce::TexturePtr mEndSkyTex;
std::vector<mce::TexturePtr> mCrackFrames;
DebugRenderer mDebugRenderer;
Tick mTicks;
BlockActorRenderDispatcher *mBlockEntityRenderDispatcher;
std::unique_ptr<BlockTessellator> mLocalRenderer;
std::unique_ptr<ParticleEngine> mParticleEngine;
std::unique_ptr<ParticleSystemEngine> mParticleSystemEngine;
std::unique_ptr<TaskGroup> mTaskGroup;
std::unique_ptr<TaskGroup> mSyncTaskGroup;
GameRenderer *mGameRenderer;
MinecraftGraphics *mMinecraftGraphics;
Level *mLevel;
std::shared_ptr<Options> mOptions;
IClientInstance *mClientInstance;
LocalPlayer *mLocalPlayer;
HolographicPlatform *mHolographicPlatform;
LevelRendererPlayer mLevelRendererPlayer;
std::unique_ptr<LevelRendererProxy> mProxy;
mce::Color mClearBufferColor;
std::weak_ptr<PlayerRenderView> mPlayerView;
};
# LevelRendererPlayer
struct __cppobj LevelRendererPlayer : LevelRendererCamera
{
const float WATER_VISION_QUICK_TIME;
const float WATER_VISION_MAX_TIME;
const float WATER_VISION_QUICK_PERCENT;
Vec3 mComfortRenderAdjustment;
std::unordered_map<BlockPos,unsigned __int64> mRecordSoundMap;
std::unordered_map<BlockPos,BlockDestructInfo> mDestroyingBlockList;
long double mLastDestroyRenderTime;
std::unordered_map<BlockPos,BlockActorDelayedDeletionInfo> mBlockEntityDelayedDeletionList;
std::vector<BlockPos> mRemoveBlockEntityTempList;
float fov;
float oFov;
float fovOffset;
float fovOffsetO;
PlayerRenderingParameters mRenderingParameters;
float thirdDistance;
float thirdDistanceO;
float thirdRotation;
float thirdRotationO;
float thirdTilt;
float thirdTiltO;
float cameraRoll;
float cameraRollO;
float currentCameraDist;
float prevHeightOffset;
float mHeightOffsetAdjustment;
float mUnderwaterVisionTime;
float mUnderwaterVisionTimePrevious;
float mUnderwaterVisionClarity;
float mUnderwaterVisionScale;
mce::MaterialPtr selectionBlockEntityOverlayMaterial;
mce::MaterialPtr selectionBlockEntityOverlayColorMaterial;
mce::MaterialPtr selectionOverlayMaterial;
mce::MaterialPtr selectionOpaqueMaterial;
mce::MaterialPtr selectionTwoSidedMaterial;
mce::MaterialPtr cracksOverlayMaterial;
mce::MaterialPtr cracksOverlayAlphaTestMaterial;
mce::MaterialPtr cracksOverlayBlockEntityMaterial;
mce::MaterialPtr mOutlineSelectionMaterial;
const SoundMapping *mSounds;
std::vector<DeferredSound> mDeferredSounds;
TextureAtlasItem uvBreakBlockItem;
IClientInstance *mClientInstance;
LocalPlayer *mLocalPlayer;
LevelRenderer *mLevelRenderer;
Bedrock::NonOwnerPointer<SoundPlayerInterface> mSoundPlayer;
Level *mLevel;
HolographicPlatform *mHolographicPlatform;
std::unique_ptr<AmbientSoundController> mAmbientSoundController;
std::function<float __cdecl(float,float,float)> mEase;
};
# LevelRendererProxyCallbacks
struct __cppobj LevelRendererProxyCallbacks
{
std::function<RenderChunkCoordinatorProxy * __cdecl(AutomaticID<Dimension,int>)> mGetRenderChunkCoordinator;
std::function<bool __cdecl(void)> isBuildingRenderChunks;
std::function<std::shared_ptr<ClientBlockPipeline::SchematicsRepository> __cdecl(void)> getSchematicsRepository;
};
# LevelRendererProxy
struct __cppobj LevelRendererProxy
{
LevelRendererProxyCallbacks mCallbacks;
};
# LevelCullerBase
struct __cppobj LevelCullerBase
{
LevelCullerBase_vtbl *__vftable /*VFT*/;
};
# LevelCullerBase_vtbl
struct /*VFT*/ LevelCullerBase_vtbl
{
void (__fastcall *~LevelCullerBase)(LevelCullerBase *this);
void (__fastcall *handleCullingDutiesThisUpdate)(LevelCullerBase *this, const Vec3 *, const Vec3 *, LevelRendererCamera *);
void (__fastcall *triggerCull)(LevelCullerBase *this, bool);
void (__fastcall *getVisibleSubchunks)(LevelCullerBase *this, std::vector<SubChunkPos> *);
void (__fastcall *resetCullingWorldDimensions)(LevelCullerBase *this, int, const DimensionHeightRange *, int);
void (__fastcall *changeValidArea)(LevelCullerBase *this, const Bounds *);
void (__fastcall *updateChunkData)(LevelCullerBase *this, const RenderChunkShared *);
bool (__fastcall *isBlockPositionVisible)(LevelCullerBase *this, const BlockPos *);
void (__fastcall *invalidateChunk)(LevelCullerBase *this, const SubChunkPos *);
void (__fastcall *setEmpty)(LevelCullerBase *this, const SubChunkPos *, bool);
bool (__fastcall *isBusy)(LevelCullerBase *this);
bool (__fastcall *shouldRecullAfterChunkChange)(LevelCullerBase *this, const RenderChunkShared *);
unsigned int (__fastcall *getCullIteration)(LevelCullerBase *this);
};
# LevelBuilder::PositionAndPriority
struct __cppobj LevelBuilder::PositionAndPriority
{
SubChunkPos mPosition;
int mPriority;
};
# LevelBuilder
struct __cppobj LevelBuilder
{
int maxCullingSteps;
int numDirtyChunks;
int numDirtyChunksPrevFrame;
const int mMaxInflightChunks;
bool bCheckRightCuller;
bool mEnforceInterlocks;
FrustumCuller mLeftFrustumCuller;
FrustumCuller mRightFrustumCuller;
std::unique_ptr<ChunkVisibilityCache> mChunkVisibilityCache;
std::shared_ptr<LevelCullerBase> mLevelCuller;
FrustumCullerType mFrustumCullerType;
Vec3 mLastCameraPos;
Vec3 mLastCameraDir;
Vec3 mLastAreaCenter;
float mLastFogEnd;
float mLastSunAngle;
int mViewAreaSide;
__int16 mViewAreaHeight;
PolygonOperatorPool<RenderChunkBuilder> mBuilders;
PolygonOperatorPool<RenderChunkSorter> mSorters;
LevelRenderer *mLevelRenderer;
LevelRendererCamera *mLevelRendererCamera;
MPMCQueue<SubChunkPos> mRenderChunksToBuild;
std::vector<SubChunkPos> mRenderChunksToBuildEraseList;
std::queue<std::shared_ptr<RenderChunkShared>> mRenderChunksToUpload;
SpinLock mRenderChunksFinishedBuildingSpinLock;
std::atomic<int> mImmediateChunkInFlightCount;
std::vector<SubChunkPos> mRenderChunksToQueryForCuller;
SpinLock mRenderChunksToQueryForCullerLock;
std::vector<RenderChunkInstanced *> mSortedRenderChunkInstancedList;
std::vector<LevelBuilder::PositionAndPriority> mSortedList;
std::vector<SubChunkPos> mRenderChunksVisibleFromCullingPoint;
std::unordered_set<SubChunkPos> mInterlockedRenderChunksToCheck;
std::unordered_set<SubChunkPos> mInterlockGraphWalkSet;
std::vector<SubChunkPos> mInterlockGraphWalkToCheckList;
std::unordered_set<SubChunkPos> mExtraChunksToDrawUntilNextCull;
std::vector<SubChunkPos> mExtraChunksToDrawUntilNextCullEraseList;
unsigned int mLastCullIteration;
unsigned __int64 mLastNumRenderChunksVisibleFromCullingPoint;
bool mForceCulling;
bool mRecullWhenNotBusy;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastTimeRenderChunksBeingBuilt;
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > mBuilderTask;
LevelCullerType mLastCullerType;
std::shared_ptr<RenderChunkSorterSharedInfo> mSharedSortInfo;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mCurrentTime;
};
# LevelRendererCameraProxyCallbacks
struct __cppobj LevelRendererCameraProxyCallbacks
{
std::function<RenderChunkCoordinatorProxy * __cdecl(AutomaticID<Dimension,int>)> mGetRenderChunkCoordinator;
};
# LevelRendererCameraProxy
struct __cppobj LevelRendererCameraProxy
{
LevelRendererCameraProxyCallbacks mCallbacks;
};
# LevelRendererCamera_vtbl
struct /*VFT*/ LevelRendererCamera_vtbl
{
void (__fastcall *~PlayerListener)(PlayerListener *this);
void (__fastcall *onWillChangeDimension)(PlayerListener *this, Player *);
void (__fastcall *onDimensionChanged)(PlayerListener *this, Player *);
void (__fastcall *onPlayerDestruction)(PlayerListener *this, Player *);
void (__fastcall *addCameraListenerToRenderChunkCoordinator)(LevelRendererCamera *this);
void (__fastcall *onAppSuspended)(LevelRendererCamera *this);
void (__fastcall *onAppResumed)(LevelRendererCamera *this);
void (__fastcall *onDeviceLost)(LevelRendererCamera *this);
void (__fastcall *onLowMemory)(LevelRendererCamera *this);
void (__fastcall *tickLevelRendererCamera)(LevelRendererCamera *this);
void (__fastcall *tickRain)(LevelRendererCamera *this);
void (__fastcall *callRenderNameTags)(LevelRendererCamera *this, ScreenContext *, const ViewRenderObject *, Font *);
NameTagRenderObjectCollection *(__fastcall *extractNameTags)(LevelRendererCamera *this, NameTagRenderObjectCollection *result, ScreenContext *);
void (__fastcall *callRenderCracks)(LevelRendererCamera *this, BaseActorRenderContext *, const ViewRenderObject *);
CrackRenderObjectCollection *(__fastcall *extractCracks)(LevelRendererCamera *this, CrackRenderObjectCollection *result, ScreenContext *);
void (__fastcall *renderEntityEffects)(LevelRendererCamera *this, BaseActorRenderContext *);
void (__fastcall *renderBlockEntities)(LevelRendererCamera *this, BaseActorRenderContext *, bool);
void (__fastcall *renderBindEffects)(LevelRendererCamera *this, BaseActorRenderContext *);
void (__fastcall *renderFonts)(LevelRendererCamera *this, BaseActorRenderContext *);
void (__fastcall *renderHealth)(LevelRendererCamera *this, BaseActorRenderContext *, const ViewRenderData *);
void (__fastcall *renderProcessBar)(LevelRendererCamera *this, BaseActorRenderContext *, const ViewRenderData *);
void (__fastcall *renderHolographicCursor)(LevelRendererCamera *this, ScreenContext *);
void (__fastcall *renderVRHitFlash)(LevelRendererCamera *this, ScreenContext *);
bool (__fastcall *getForceFog)(LevelRendererCamera *this, const Actor *);
void (__fastcall *setupFog)(LevelRendererCamera *this, ScreenContext *, const float);
float (__fastcall *getAmbientBrightness)(LevelRendererCamera *this);
void (__fastcall *preRenderUpdate)(LevelRendererCamera *this, ScreenContext *, LevelRenderPreRenderUpdateParameters *);
void (__fastcall *render)(LevelRendererCamera *this, BaseActorRenderContext *, const ViewRenderObject *, IClientInstance *, LevelRendererCommandListInit *);
void (__fastcall *postRenderUpdate)(LevelRendererCamera *this);
bool (__fastcall *isPositionTooCloseToCamera)(LevelRendererCamera *this, const Vec3 *);
void (__fastcall *blockEntityAboutToBeRemoved)(LevelRendererCamera *this, BlockSource *, std::shared_ptr<BlockActor>);
void (__fastcall *notifyGeoChangedForAffectedEntities)(LevelRendererCamera *this, RenderChunkShared *, unsigned __int8);
void (__fastcall *queueRenderEntities)(LevelRendererCamera *this, const LevelRenderPreRenderUpdateParameters *);
const Block *(__fastcall *_getBlockForBlockEnity)(LevelRendererCamera *this, const BlockActor *);
void (__fastcall *_fetchAdditionalBlockEntities)(LevelRendererCamera *this, std::vector<BlockActor *> *);
FogDefinition::DistanceSettingType (__fastcall *_getFogDistanceSettingType)(LevelRendererCamera *this);
FogDefinition::DensitySettingType (__fastcall *_getFogDensitySettingType)(LevelRendererCamera *this);
};
# LevelRendererPlayer_vtbl
struct /*VFT*/ LevelRendererPlayer_vtbl
{
void (__fastcall *~PlayerListener)(PlayerListener *this);
void (__fastcall *onWillChangeDimension)(PlayerListener *this, Player *);
void (__fastcall *onDimensionChanged)(PlayerListener *this, Player *);
void (__fastcall *onPlayerDestruction)(PlayerListener *this, Player *);
void (__fastcall *addCameraListenerToRenderChunkCoordinator)(LevelRendererCamera *this);
void (__fastcall *onAppSuspended)(LevelRendererCamera *this);
void (__fastcall *onAppResumed)(LevelRendererCamera *this);
void (__fastcall *onDeviceLost)(LevelRendererCamera *this);
void (__fastcall *onLowMemory)(LevelRendererCamera *this);
void (__fastcall *tickLevelRendererCamera)(LevelRendererCamera *this);
void (__fastcall *tickRain)(LevelRendererCamera *this);
void (__fastcall *callRenderNameTags)(LevelRendererCamera *this, ScreenContext *, const ViewRenderObject *, Font *);
NameTagRenderObjectCollection *(__fastcall *extractNameTags)(LevelRendererCamera *this, NameTagRenderObjectCollection *result, ScreenContext *);
void (__fastcall *callRenderCracks)(LevelRendererCamera *this, BaseActorRenderContext *, const ViewRenderObject *);
CrackRenderObjectCollection *(__fastcall *extractCracks)(LevelRendererCamera *this, CrackRenderObjectCollection *result, ScreenContext *);
void (__fastcall *renderEntityEffects)(LevelRendererCamera *this, BaseActorRenderContext *);
void (__fastcall *renderBlockEntities)(LevelRendererCamera *this, BaseActorRenderContext *, bool);
void (__fastcall *renderBindEffects)(LevelRendererCamera *this, BaseActorRenderContext *);
void (__fastcall *renderFonts)(LevelRendererCamera *this, BaseActorRenderContext *);
void (__fastcall *renderHealth)(LevelRendererCamera *this, BaseActorRenderContext *, const ViewRenderData *);
void (__fastcall *renderProcessBar)(LevelRendererCamera *this, BaseActorRenderContext *, const ViewRenderData *);
void (__fastcall *renderHolographicCursor)(LevelRendererCamera *this, ScreenContext *);
void (__fastcall *renderVRHitFlash)(LevelRendererCamera *this, ScreenContext *);
bool (__fastcall *getForceFog)(LevelRendererCamera *this, const Actor *);
void (__fastcall *setupFog)(LevelRendererCamera *this, ScreenContext *, const float);
float (__fastcall *getAmbientBrightness)(LevelRendererCamera *this);
void (__fastcall *preRenderUpdate)(LevelRendererCamera *this, ScreenContext *, LevelRenderPreRenderUpdateParameters *);
void (__fastcall *render)(LevelRendererCamera *this, BaseActorRenderContext *, const ViewRenderObject *, IClientInstance *, LevelRendererCommandListInit *);
void (__fastcall *postRenderUpdate)(LevelRendererCamera *this);
bool (__fastcall *isPositionTooCloseToCamera)(LevelRendererCamera *this, const Vec3 *);
void (__fastcall *blockEntityAboutToBeRemoved)(LevelRendererCamera *this, BlockSource *, std::shared_ptr<BlockActor>);
void (__fastcall *notifyGeoChangedForAffectedEntities)(LevelRendererCamera *this, RenderChunkShared *, unsigned __int8);
void (__fastcall *queueRenderEntities)(LevelRendererCamera *this, const LevelRenderPreRenderUpdateParameters *);
const Block *(__fastcall *_getBlockForBlockEnity)(LevelRendererCamera *this, const BlockActor *);
void (__fastcall *_fetchAdditionalBlockEntities)(LevelRendererCamera *this, std::vector<BlockActor *> *);
FogDefinition::DistanceSettingType (__fastcall *_getFogDistanceSettingType)(LevelRendererCamera *this);
FogDefinition::DensitySettingType (__fastcall *_getFogDensitySettingType)(LevelRendererCamera *this);
float (__fastcall *getUnderwaterVisionClarity)(LevelRendererPlayer *this);
};
# LessonActionData
const struct __cppobj LessonActionData
{
_BYTE lessonAction[1];
std::string source;
};
# LessonProgressionService
struct __cppobj LessonProgressionService : ServiceClient, ILessonProgressionService
{
const std::string mHostUrl;
LessonInfo mLessonInfo;
std::string mUserToken;
};
# LessonProgressionService_vtbl
struct /*VFT*/ LessonProgressionService_vtbl
{
void (__fastcall *~ServiceClient)(ServiceClient *this);
void (__fastcall *update)(ServiceClient *this);
void (__fastcall *_submitRequest)(ServiceClient *this, std::shared_ptr<RequestHandler>);
};
# LibraryItemScreenCapabilities
struct __cppobj __declspec(align(8)) LibraryItemScreenCapabilities : TypedScreenCapabilities<LibraryItemScreenCapabilities>
{
bool mShareLinkIgnored;
};
# LibraryItemScreenCapabilities_vtbl
struct /*VFT*/ LibraryItemScreenCapabilities_vtbl
{
void (__fastcall *~IScreenCapabilities)(IScreenCapabilities *this);
bool (__fastcall *isOfType)(IScreenCapabilities *this, typeid_t<IScreenCapabilities>);
};
# LevelLoader
struct __cppobj __declspec(align(8)) LevelLoader : Bedrock::EnableNonOwnerReferences
{
IMinecraftGame *mMinecraft;
std::shared_ptr<ImportLevelData> mQueuedImportLoad;
std::vector<ImportLevelData> mLevelImportQueue;
std::unique_ptr<LevelSummary> mLevelToLoad;
std::atomic<bool> mPendingLoadRequest;
std::string mRealmToLoad;
std::atomic<bool> mLoadingRealmLink;
};
# LatencyGraphDisplay::Measurement
struct __cppobj LatencyGraphDisplay::Measurement
{
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mTimePoint;
std::chrono::duration<__int64,std::ratio<1,1000> > mLatency;
};
# LatencyGraphDisplay
struct __cppobj LatencyGraphDisplay
{
NetworkHandler *mNetworkHandler;
RectangleArea mArea;
bool mIsInGame;
std::vector<LatencyGraphDisplay::Measurement> mLatencyMeasurements;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastLatencyUpdate;
};
# LoadingScreen
struct __cppobj LoadingScreen
{
cg::ImageDescription mLoadingScreenImageDescription;
float mWaveSeconds;
long double mLastTimeStamp;
};
# leveldb::Env
struct __cppobj leveldb::Env
{
leveldb::Env_vtbl *__vftable /*VFT*/;
};
# leveldb::SequentialFile
struct __cppobj leveldb::SequentialFile
{
leveldb::SequentialFile_vtbl *__vftable /*VFT*/;
};
# leveldb::SequentialFile_vtbl
struct /*VFT*/ leveldb::SequentialFile_vtbl
{
void (__fastcall *~SequentialFile)(leveldb::SequentialFile *this);
leveldb::Status *(__fastcall *Read)(leveldb::SequentialFile *this, leveldb::Status *result, unsigned __int64, leveldb::Slice *, char *);
leveldb::Status *(__fastcall *Skip)(leveldb::SequentialFile *this, leveldb::Status *result, unsigned __int64);
};
# leveldb::RandomAccessFile
struct __cppobj leveldb::RandomAccessFile
{
leveldb::RandomAccessFile_vtbl *__vftable /*VFT*/;
};
# leveldb::RandomAccessFile_vtbl
struct /*VFT*/ leveldb::RandomAccessFile_vtbl
{
void (__fastcall *~RandomAccessFile)(leveldb::RandomAccessFile *this);
leveldb::Status *(__fastcall *Read)(leveldb::RandomAccessFile *this, leveldb::Status *result, unsigned __int64, unsigned __int64, leveldb::Slice *, char *);
};
# leveldb::WritableFile
struct __cppobj leveldb::WritableFile
{
leveldb::WritableFile_vtbl *__vftable /*VFT*/;
};
# leveldb::WritableFile_vtbl
struct /*VFT*/ leveldb::WritableFile_vtbl
{
void (__fastcall *~WritableFile)(leveldb::WritableFile *this);
leveldb::Status *(__fastcall *Append)(leveldb::WritableFile *this, leveldb::Status *result, const leveldb::Slice *);
leveldb::Status *(__fastcall *Close)(leveldb::WritableFile *this, leveldb::Status *result);
leveldb::Status *(__fastcall *Flush)(leveldb::WritableFile *this, leveldb::Status *result);
leveldb::Status *(__fastcall *Sync)(leveldb::WritableFile *this, leveldb::Status *result);
};
# leveldb::FileLock
struct __cppobj leveldb::FileLock
{
leveldb::FileLock_vtbl *__vftable /*VFT*/;
};
# leveldb::FileLock_vtbl
struct /*VFT*/ leveldb::FileLock_vtbl
{
void (__fastcall *~FileLock)(leveldb::FileLock *this);
};
# leveldb::Logger_vtbl
struct /*VFT*/ leveldb::Logger_vtbl
{
void (__fastcall *~Logger)(leveldb::Logger *this);
void (__fastcall *Logv)(leveldb::Logger *this, const char *, char *);
};
# leveldb::Env_vtbl
struct /*VFT*/ leveldb::Env_vtbl
{
void (__fastcall *~Env)(leveldb::Env *this);
leveldb::Status *(__fastcall *NewSequentialFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::SequentialFile **);
leveldb::Status *(__fastcall *NewRandomAccessFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::RandomAccessFile **);
leveldb::Status *(__fastcall *NewWritableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
leveldb::Status *(__fastcall *NewAppendableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
bool (__fastcall *FileExists)(leveldb::Env *this, const std::string *);
leveldb::Status *(__fastcall *GetChildren)(leveldb::Env *this, leveldb::Status *result, const std::string *, std::vector<std::string> *);
leveldb::Status *(__fastcall *DeleteFileA)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *CreateDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *DeleteDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *GetFileSize)(leveldb::Env *this, leveldb::Status *result, const std::string *, unsigned __int64 *);
leveldb::Status *(__fastcall *RenameFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, const std::string *);
leveldb::Status *(__fastcall *LockFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::FileLock **);
leveldb::Status *(__fastcall *UnlockFile)(leveldb::Env *this, leveldb::Status *result, leveldb::FileLock *);
void (__fastcall *Schedule)(leveldb::Env *this, void (__fastcall *)(void *), void *);
void (__fastcall *StartThread)(leveldb::Env *this, void (__fastcall *)(void *), void *);
leveldb::Status *(__fastcall *GetTestDirectory)(leveldb::Env *this, leveldb::Status *result, std::string *);
leveldb::Status *(__fastcall *NewLogger)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::Logger **);
unsigned __int64 (__fastcall *NowMicros)(leveldb::Env *this);
void (__fastcall *SleepForMicroseconds)(leveldb::Env *this, int);
};
# leveldb::EnvWrapper
struct __cppobj leveldb::EnvWrapper : leveldb::Env
{
leveldb::Env *target_;
};
# leveldb::EnvWrapper_vtbl
struct /*VFT*/ leveldb::EnvWrapper_vtbl
{
void (__fastcall *~Env)(leveldb::Env *this);
leveldb::Status *(__fastcall *NewSequentialFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::SequentialFile **);
leveldb::Status *(__fastcall *NewRandomAccessFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::RandomAccessFile **);
leveldb::Status *(__fastcall *NewWritableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
leveldb::Status *(__fastcall *NewAppendableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
bool (__fastcall *FileExists)(leveldb::Env *this, const std::string *);
leveldb::Status *(__fastcall *GetChildren)(leveldb::Env *this, leveldb::Status *result, const std::string *, std::vector<std::string> *);
leveldb::Status *(__fastcall *DeleteFileA)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *CreateDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *DeleteDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *GetFileSize)(leveldb::Env *this, leveldb::Status *result, const std::string *, unsigned __int64 *);
leveldb::Status *(__fastcall *RenameFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, const std::string *);
leveldb::Status *(__fastcall *LockFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::FileLock **);
leveldb::Status *(__fastcall *UnlockFile)(leveldb::Env *this, leveldb::Status *result, leveldb::FileLock *);
void (__fastcall *Schedule)(leveldb::Env *this, void (__fastcall *)(void *), void *);
void (__fastcall *StartThread)(leveldb::Env *this, void (__fastcall *)(void *), void *);
leveldb::Status *(__fastcall *GetTestDirectory)(leveldb::Env *this, leveldb::Status *result, std::string *);
leveldb::Status *(__fastcall *NewLogger)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::Logger **);
unsigned __int64 (__fastcall *NowMicros)(leveldb::Env *this);
void (__fastcall *SleepForMicroseconds)(leveldb::Env *this, int);
};
# leveldb::Cache
struct __cppobj leveldb::Cache
{
leveldb::Cache_vtbl *__vftable /*VFT*/;
struct leveldb::Cache::Rep *rep_;
};
# leveldb::Cache::Handle
struct __cppobj leveldb::Cache::Handle
{
};
# leveldb::Cache_vtbl
struct /*VFT*/ leveldb::Cache_vtbl
{
void (__fastcall *~Cache)(leveldb::Cache *this);
leveldb::Cache::Handle *(__fastcall *Insert)(leveldb::Cache *this, const leveldb::Slice *, void *, unsigned __int64, void (__fastcall *)(const leveldb::Slice *, void *));
leveldb::Cache::Handle *(__fastcall *Lookup)(leveldb::Cache *this, const leveldb::Slice *);
void (__fastcall *Release)(leveldb::Cache *this, leveldb::Cache::Handle *);
void *(__fastcall *Value)(leveldb::Cache *this, leveldb::Cache::Handle *);
void (__fastcall *Erase)(leveldb::Cache *this, const leveldb::Slice *);
unsigned __int64 (__fastcall *NewId)(leveldb::Cache *this);
void (__fastcall *Prune)(leveldb::Cache *this);
unsigned __int64 (__fastcall *TotalCharge)(leveldb::Cache *this);
};
# leveldb::FilterPolicy_vtbl
struct /*VFT*/ leveldb::FilterPolicy_vtbl
{
void (__fastcall *~FilterPolicy)(leveldb::FilterPolicy *this);
const char *(__fastcall *Name)(leveldb::FilterPolicy *this);
void (__fastcall *CreateFilter)(leveldb::FilterPolicy *this, const leveldb::Slice *, int, std::string *);
bool (__fastcall *KeyMayMatch)(leveldb::FilterPolicy *this, const leveldb::Slice *, const leveldb::Slice *);
};
# leveldb::Compressor_vtbl
struct /*VFT*/ leveldb::Compressor_vtbl
{
void (__fastcall *~Compressor)(leveldb::Compressor *this);
void (__fastcall *compressImpl)(leveldb::Compressor *this, const char *, unsigned __int64, std::string *);
bool (__fastcall *decompress)(leveldb::Compressor *this, const char *, unsigned __int64, std::string *);
};
# leveldb::Comparator_vtbl
struct /*VFT*/ leveldb::Comparator_vtbl
{
void (__fastcall *~Comparator)(leveldb::Comparator *this);
int (__fastcall *Compare)(leveldb::Comparator *this, const leveldb::Slice *, const leveldb::Slice *);
const char *(__fastcall *Name)(leveldb::Comparator *this);
void (__fastcall *FindShortestSeparator)(leveldb::Comparator *this, std::string *, const leveldb::Slice *);
void (__fastcall *FindShortSuccessor)(leveldb::Comparator *this, std::string *);
};
# leveldb::Snapshot
const struct __cppobj leveldb::Snapshot
{
leveldb::Snapshot_vtbl *__vftable /*VFT*/;
};
# leveldb::Snapshot_vtbl
struct /*VFT*/ leveldb::Snapshot_vtbl
{
void (__fastcall *~Snapshot)(leveldb::Snapshot *this);
};
# leveldb::DecompressAllocator
struct __cppobj leveldb::DecompressAllocator
{
leveldb::DecompressAllocator_vtbl *__vftable /*VFT*/;
std::mutex mutex;
std::vector<std::string> stack;
};
# leveldb::DecompressAllocator_vtbl
struct /*VFT*/ leveldb::DecompressAllocator_vtbl
{
void (__fastcall *~DecompressAllocator)(leveldb::DecompressAllocator *this);
std::string *(__fastcall *get)(leveldb::DecompressAllocator *this, std::string *result);
void (__fastcall *release)(leveldb::DecompressAllocator *this, std::string *);
void (__fastcall *prune)(leveldb::DecompressAllocator *this);
};
# leveldb::WriteOptions
struct __cppobj leveldb::WriteOptions
{
bool sync;
};
# leveldb::DB
struct __cppobj leveldb::DB
{
leveldb::DB_vtbl *__vftable /*VFT*/;
};
# leveldb::WriteBatch
struct __cppobj leveldb::WriteBatch
{
std::string rep_;
};
# leveldb::Iterator
struct __cppobj leveldb::Iterator
{
leveldb::Iterator_vtbl *__vftable /*VFT*/;
leveldb::Iterator::Cleanup cleanup_;
};
# leveldb::Iterator_vtbl
struct /*VFT*/ leveldb::Iterator_vtbl
{
void (__fastcall *~Iterator)(leveldb::Iterator *this);
bool (__fastcall *Valid)(leveldb::Iterator *this);
void (__fastcall *SeekToFirst)(leveldb::Iterator *this);
void (__fastcall *SeekToLast)(leveldb::Iterator *this);
void (__fastcall *Seek)(leveldb::Iterator *this, const leveldb::Slice *);
void (__fastcall *Next)(leveldb::Iterator *this);
void (__fastcall *Prev)(leveldb::Iterator *this);
leveldb::Slice *(__fastcall *key)(leveldb::Iterator *this, leveldb::Slice *result);
leveldb::Slice *(__fastcall *value)(leveldb::Iterator *this, leveldb::Slice *result);
leveldb::Status *(__fastcall *status)(leveldb::Iterator *this, leveldb::Status *result);
};
# leveldb::Iterator::Cleanup
struct leveldb::Iterator::Cleanup
{
void (__fastcall *function)(void *, void *);
void *arg1;
void *arg2;
leveldb::Iterator::Cleanup *next;
};
# leveldb::Range
const struct __cppobj leveldb::Range
{
leveldb::Slice start;
leveldb::Slice limit;
};
# leveldb::DB_vtbl
struct /*VFT*/ leveldb::DB_vtbl
{
void (__fastcall *~DB)(leveldb::DB *this);
leveldb::Status *(__fastcall *Put)(leveldb::DB *this, leveldb::Status *result, const leveldb::WriteOptions *, const leveldb::Slice *, const leveldb::Slice *);
leveldb::Status *(__fastcall *Delete)(leveldb::DB *this, leveldb::Status *result, const leveldb::WriteOptions *, const leveldb::Slice *);
leveldb::Status *(__fastcall *Write)(leveldb::DB *this, leveldb::Status *result, const leveldb::WriteOptions *, leveldb::WriteBatch *);
leveldb::Status *(__fastcall *Get)(leveldb::DB *this, leveldb::Status *result, const leveldb::ReadOptions *, const leveldb::Slice *, std::string *);
leveldb::Iterator *(__fastcall *NewIterator)(leveldb::DB *this, const leveldb::ReadOptions *);
const leveldb::Snapshot *(__fastcall *GetSnapshot)(leveldb::DB *this);
void (__fastcall *ReleaseSnapshot)(leveldb::DB *this, const leveldb::Snapshot *);
bool (__fastcall *GetProperty)(leveldb::DB *this, const leveldb::Slice *, std::string *);
void (__fastcall *GetApproximateSizes)(leveldb::DB *this, const leveldb::Range *, int, unsigned __int64 *);
void (__fastcall *CompactRange)(leveldb::DB *this, const leveldb::Slice *, const leveldb::Slice *);
void (__fastcall *SuspendCompaction)(leveldb::DB *this);
void (__fastcall *ResumeCompaction)(leveldb::DB *this);
};
# ListenerInfo
struct __cppobj ListenerInfo
{
std::function<void __cdecl(BlockPos const &,unsigned int,Block const &)> mCallback;
Vec3 mPosition;
float mRadiusSqr;
};
# LevelChunkGarbageCollector
struct __cppobj LevelChunkGarbageCollector
{
Dimension *mDimension;
MPMCQueue<std::unique_ptr<LevelChunk,LevelChunkFinalDeleter> > mLevelChunksToDiscard;
std::atomic<unsigned __int64> mPendingDeletes;
};
# LootItemFunction
struct __cppobj LootItemFunction
{
LootItemFunction_vtbl *__vftable /*VFT*/;
std::vector<std::unique_ptr<LootItemCondition>> mPredicates;
};
# LootPoolEntry
struct __cppobj LootPoolEntry
{
LootPoolEntry_vtbl *__vftable /*VFT*/;
int mWeight;
int mQuality;
std::vector<std::unique_ptr<LootItemCondition>> mConditions;
std::unique_ptr<LootPoolEntry> mSubTable;
};
# LootPoolEntry_vtbl
struct /*VFT*/ LootPoolEntry_vtbl
{
bool (__fastcall *_createItem)(LootPoolEntry *this, std::vector<ItemStack> *, Random *, LootTableContext *);
void (__fastcall *~LootPoolEntry)(LootPoolEntry *this);
};
# LootItemCondition
struct __cppobj LootItemCondition
{
LootItemCondition_vtbl *__vftable /*VFT*/;
};
# LootItemCondition_vtbl
struct /*VFT*/ LootItemCondition_vtbl
{
void (__fastcall *~LootItemCondition)(LootItemCondition *this);
bool (__fastcall *applies)(LootItemCondition *this, Random *, LootTableContext *);
};
# LootPoolTiers
struct LootPoolTiers
{
int mRangeForInitialTier;
int mBonusRolls;
float mBonusRollChance;
};
# LootPool
struct __cppobj LootPool
{
std::vector<std::unique_ptr<LootPoolEntry>> mEntries;
std::vector<std::unique_ptr<LootItemCondition>> mConditions;
std::unique_ptr<LootPoolTiers> mTiers;
RandomValueBounds mRolls;
RandomValueBounds mBonusRolls;
};
# LootTable
const struct __cppobj LootTable
{
std::string mDir;
std::vector<std::unique_ptr<LootPool>> mPools;
};
# LootItemFunction_vtbl
struct /*VFT*/ LootItemFunction_vtbl
{
void (__fastcall *~LootItemFunction)(LootItemFunction *this);
int (__fastcall *apply)(LootItemFunction *this, ItemInstance *, Random *, const Trade *, LootTableContext *);
void (__fastcall *apply)(LootItemFunction *this, ItemInstance *, Random *, LootTableContext *);
int (__fastcall *apply)(LootItemFunction *this, ItemStack *, Random *, const Trade *, LootTableContext *);
void (__fastcall *apply)(LootItemFunction *this, ItemStack *, Random *, LootTableContext *);
};
# LegacyStructureSettings
struct __cppobj LegacyStructureSettings
{
float mIntegrity;
unsigned int mSeed;
Projection mProjection;
Mirror mMirror;
Rotation mRotation;
bool mIgnoreStructureBlocks;
bool mIgnoreJigsawBlocks;
bool mWaterBelowSeaLevel;
const Block *mIgnoreBlock;
ChunkPos mChunkPos;
BlockPos mRefPos;
BoundingBox mBoundingBox;
std::unordered_map<unsigned char,unsigned char> mSwapAuxValues;
const std::vector<std::unique_ptr<StructurePoolBlockRule>> *mBlockRules;
const std::vector<std::unique_ptr<StructurePoolBlockTagRule>> *mBlockTagRules;
};
# LevelEventCoordinator
struct __cppobj LevelEventCoordinator : EventCoordinator<LevelEventListener>
{
};
# LevelDataWrapper
struct __cppobj LevelDataWrapper
{
LevelData *mLevelDataFromLevel;
LevelData mLevelDataFromDisk;
};
# LootTables
struct __cppobj LootTables
{
std::unordered_map<std::string,std::unique_ptr<LootTable>> mLootTables;
std::mutex mLootTableMutex;
};
# Level_vtbl
struct /*VFT*/ Level_vtbl
{
void (__fastcall *~BlockSourceListener)(BlockSourceListener *this);
void (__fastcall *onSourceCreated)(BlockSourceListener *this, BlockSource *);
void (__fastcall *onSourceDestroyed)(BlockSourceListener *this, BlockSource *);
void (__fastcall *onAreaChanged)(BlockSourceListener *this, BlockSource *, const BlockPos *, const BlockPos *);
void (__fastcall *onBlockChanged)(BlockSourceListener *this, BlockSource *, const BlockPos *, unsigned int, const Block *, const Block *, int, const ActorBlockSyncMessage *);
void (__fastcall *onBrightnessChanged)(BlockSourceListener *this, BlockSource *, const BlockPos *);
void (__fastcall *onBlockEntityChanged)(BlockSourceListener *this, BlockSource *, BlockActor *);
void (__fastcall *onBlockEntityAboutToBeRemoved)(BlockSourceListener *this, BlockSource *, std::shared_ptr<BlockActor>);
void (__fastcall *onEntityChanged)(BlockSourceListener *this, BlockSource *, Actor *);
void (__fastcall *onBlockEvent)(BlockSourceListener *this, BlockSource *, int, int, int, int, int);
bool (__fastcall *initialize)(Level *this, const std::string *, const LevelSettings *, LevelData *, const std::string *);
bool (__fastcall *postProcessResources)(Level *this);
void (__fastcall *startLeaveGame)(Level *this);
Actor *(__fastcall *addEntity)(Level *this, BlockSource *, std::unique_ptr<Actor>);
Actor *(__fastcall *addGlobalEntity)(Level *this, BlockSource *, std::unique_ptr<Actor>);
Actor *(__fastcall *addAutonomousEntity)(Level *this, BlockSource *, std::unique_ptr<Actor>);
void (__fastcall *addPlayer)(Level *this, std::unique_ptr<Player>);
std::unique_ptr<Actor> *(__fastcall *takeEntity)(Level *this, std::unique_ptr<Actor> *result, ActorUniqueID);
std::unique_ptr<Actor> *(__fastcall *borrowEntity)(Level *this, std::unique_ptr<Actor> *result, ActorUniqueID, LevelChunk *);
const Tick *(__fastcall *getCurrentServerTick)(Level *this, const Tick *result);
Factory<BaseLightTextureImageBuilder,Level &,Scheduler &> *(__fastcall *getLightTextureImageBuilderFactory)(Level *this);
const Factory<BaseLightTextureImageBuilder,Level &,Scheduler &> *(__fastcall *getLightTextureImageBuilderFactory)(Level *this);
void (__fastcall *onPlayerDeath)(Level *this, Player *, const ActorDamageSource *);
void (__fastcall *tick)(Level *this);
void (__fastcall *directTickEntities)(Level *this, BlockSource *);
void (__fastcall *updateSleepingPlayerList)(Level *this);
void (__fastcall *setDifficulty)(Level *this, Difficulty);
void (__fastcall *setCommandsEnabled)(Level *this, bool);
void (__fastcall *setWorldTemplateOptionsUnlocked)(Level *this);
void (__fastcall *saveAdditionalData)(Level *this);
LevelEventCoordinator *(__fastcall *getLevelEventCoordinator)(Level *this);
void (__fastcall *onChunkLoaded)(Level *this, ChunkSource *, LevelChunk *);
void (__fastcall *queueEntityRemoval)(Level *this, std::unique_ptr<Actor> *, bool);
void (__fastcall *removeEntityReferences)(Level *this, Actor *, bool);
void (__fastcall *loadFunctionManager)(Level *this);
ResourcePackManager *(__fastcall *getClientResourcePackManager)(Level *this);
ResourcePackManager *(__fastcall *getServerResourcePackManager)(Level *this);
TradeTables *(__fastcall *getTradeTables)(Level *this);
void (__fastcall *addEntryToTagCache)(Level *this, const std::string *);
void (__fastcall *addEntriesToTagCache)(Level *this, const std::vector<std::string>);
void (__fastcall *dropEntryFromTagCache)(Level *this, const std::string *);
void (__fastcall *clearTagCache)(Level *this);
void (__fastcall *decrementTagCache)(Level *this, const std::string *, TagRegistry<IDType<LevelTagIDType>,IDType<LevelTagSetIDType> > *);
void (__fastcall *incrementTagCache)(Level *this, const std::string *, TagRegistry<IDType<LevelTagIDType>,IDType<LevelTagSetIDType> > *);
void (__fastcall *runCommand)(Level *this, Command *, CommandOrigin *, CommandOriginSystem);
void (__fastcall *runCommand)(Level *this, const HashedString *, CommandOrigin *, CommandOriginSystem, const CurrentCmdVersion);
TagRegistry<IDType<LevelTagIDType>,IDType<LevelTagSetIDType> > *(__fastcall *getTagRegistry)(Level *this);
bool (__fastcall *canUseSkin)(Level *this, const SerializedSkin *, const NetworkIdentifier *, const mce::UUID *, const std::string *);
PositionTrackingDB::PositionTrackingDBServer *(__fastcall *getPositionTrackerDBServer)(Level *this);
void (__fastcall *setFinishedInitializing)(Level *this);
};
# Lockless::WeakAtomic<unsigned __int64>
struct __cppobj Lockless::WeakAtomic<unsigned __int64>
{
std::atomic<unsigned __int64> mValue;
};
# LegacyClientNetworkHandler
struct __cppobj __declspec(align(8)) LegacyClientNetworkHandler : ClientNetworkHandler, LevelListener
{
std::unique_ptr<LevelStorage> mCacheStorage;
Bedrock::NonOwnerPointer<SoundPlayerInterface> mSoundPlayer;
MultiPlayerLevel *mLevel;
PacketSender *mPacketSender;
std::vector<ActorLink> mPendingLinks;
int mPendingTime;
std::string mServerIdentifier;
std::unique_ptr<NetworkChunkInserter> mChunkInsertQueue;
NetworkIdentifier mServerGuid;
std::unique_ptr<Certificate> mUserCertificate;
std::shared_ptr<MPMCQueue<unsigned __int64> > mCacheMisses;
std::shared_ptr<MPMCQueue<unsigned __int64> > mCacheHits;
std::unordered_set<unsigned __int64> mBlobKeysNeedingResponse;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mNextChunkRequestDrainTime;
std::queue<std::pair<mce::UUID,SerializedSkin>> mPendingPersonaSkinsToProcess;
std::queue<std::pair<mce::UUID,SerializedSkin>> mPendingLegacySkinsToProcess;
std::shared_ptr<bool> mExistanceTracker;
std::vector<std::pair<mce::UUID,SerializedSkin>> mSkinsCurrentlyProcessing;
std::unordered_map<mce::UUID,persona::PersonaCharacterHandle> mSessionPersonas;
unsigned int mSkinsRemainingToProcess;
};
# LevelChunkPhase1Deleter
struct __cppobj LevelChunkPhase1Deleter
{
};
# LevelChunkBlockActorAccessToken
struct __cppobj LevelChunkBlockActorAccessToken
{
};
# LodestoneCompassComponentCalculator
struct __cppobj LodestoneCompassComponentCalculator
{
CompassSpriteCalculator mSpriteCalculator;
float mExpiresAtTime;
bool mTrackOnlyInSameDimension;
BlockPos mLookFromPos;
AutomaticID<Dimension,int> mLookFromDimension;
};
# LodestoneCompassSystem
struct __cppobj LodestoneCompassSystem : ITickingSystem
{
IClientInstance *mClientInstance;
};
# LodestoneCompassSystem_vtbl
struct /*VFT*/ LodestoneCompassSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# LibraryItem_vtbl
struct /*VFT*/ LibraryItem_vtbl
{
void (__fastcall *~LessonItem)(LessonItem *this);
bool (__fastcall *isValid)(LessonItem *this);
void (__fastcall *_createImageInfo)(LessonItem *this);
const ResourceLocation *(__fastcall *_getImageResourceLocation)(LessonItem *this);
};
# LibraryCollectionConfig
struct __cppobj LibraryCollectionConfig
{
const WorldTemplateManager *mWorldTemplateManager;
const std::optional<std::vector<std::string> > mKeywords;
_BYTE mExcludedDisplayCategories[4];
_BYTE mCollectionSource[4];
std::string mChannelName;
};
# LibraryCollection
struct __cppobj LibraryCollection : InstructionalContentCollection, std::enable_shared_from_this<LibraryCollection>
{
std::shared_ptr<LibraryCollectionConfig> mConfig;
std::shared_ptr<LibraryItem> mInvalidItem;
};
# LibraryCollection_vtbl
struct /*VFT*/ LibraryCollection_vtbl
{
void (__fastcall *~InstructionalContentCollection)(InstructionalContentCollection *this);
void (__fastcall *addItem)(InstructionalContentCollection *this, std::shared_ptr<LessonItem>);
void (__fastcall *refresh)(InstructionalContentCollection *this);
void (__fastcall *fetchItems)(InstructionalContentCollection *this);
void (__fastcall *onItemImported)(InstructionalContentCollection *this, const LessonItem *);
};
# LecternBlockActor
struct __cppobj LecternBlockActor : BlockActor, Container
{
int mPage;
int mTotalPages;
ItemStack mBook;
};
# LecternBlockActor_vtbl
struct /*VFT*/ LecternBlockActor_vtbl
{
void (__fastcall *~BlockActor)(BlockActor *this);
void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
bool (__fastcall *save)(BlockActor *this, CompoundTag *);
bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
void (__fastcall *tick)(BlockActor *this, BlockSource *);
bool (__fastcall *isFinished)(BlockActor *this);
void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
bool (__fastcall *isCustomNameSaved)(BlockActor *this);
bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
void (__fastcall *onMove)(BlockActor *this);
void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
void (__fastcall *triggerEvent)(BlockActor *this, int, int);
void (__fastcall *clearCache)(BlockActor *this);
void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
bool (__fastcall *hasAlphaLayer)(BlockActor *this);
BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
const std::string *(__fastcall *getCustomName)(BlockActor *this);
const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
int (__fastcall *getRepairCost)(BlockActor *this);
PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
const Container *(__fastcall *getContainer)(BlockActor *this);
Container *(__fastcall *getContainer)(BlockActor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};
# LoomScreenControllerProxy
struct __cppobj LoomScreenControllerProxy : ScreenControllerProxy
{
const LoomScreenControllerProxyCallbacks mCallbacks;
};
# LoomScreenControllerProxy_vtbl
struct /*VFT*/ LoomScreenControllerProxy_vtbl
{
void (__fastcall *~ScreenControllerProxy)(ScreenControllerProxy *this);
};
# LevelRendererCamera::LevelRendererDebugInformation
struct __cppobj __declspec(align(8)) LevelRendererCamera::LevelRendererDebugInformation
{
std::vector<FrustumEdges> lastFrusumEdges;
std::vector<mce::Camera> lastCascadeCameras;
mce::Camera lastDebugCamera;
glm::tvec3<float,0> mReferenceForwardVector;
std::vector<FrustumEdges> frusumEdges;
std::vector<mce::Camera> cascadeCameras;
int renderDebugCamera;
};
# LinearAllocator<CrackRenderObject>::rebind<CrackRenderObject>
struct __cppobj LinearAllocator<CrackRenderObject>::rebind<CrackRenderObject>
{
};
# LinearAllocator<CrackRenderObject>::rebind<std::_Container_proxy>
struct __cppobj LinearAllocator<CrackRenderObject>::rebind<std::_Container_proxy>
{
};
# LinearAllocator<ActorShadowRenderObject>::rebind<ActorShadowRenderObject>
struct __cppobj LinearAllocator<ActorShadowRenderObject>::rebind<ActorShadowRenderObject>
{
};
# LinearAllocator<ActorShadowRenderObject>::rebind<std::_Container_proxy>
struct __cppobj LinearAllocator<ActorShadowRenderObject>::rebind<std::_Container_proxy>
{
};
# LinearAllocator<ParticleTypeRenderObject>::rebind<ParticleTypeRenderObject>
struct __cppobj LinearAllocator<ParticleTypeRenderObject>::rebind<ParticleTypeRenderObject>
{
};
# LinearAllocator<ParticleTypeRenderObject>::rebind<std::_Container_proxy>
struct __cppobj LinearAllocator<ParticleTypeRenderObject>::rebind<std::_Container_proxy>
{
};
# LinearAllocator<NameTagRenderObject>::rebind<NameTagRenderObject>
struct __cppobj LinearAllocator<NameTagRenderObject>::rebind<NameTagRenderObject>
{
};
# LinearAllocator<NameTagRenderObject>::rebind<std::_Container_proxy>
struct __cppobj LinearAllocator<NameTagRenderObject>::rebind<std::_Container_proxy>
{
};
# LinearAllocator<mce::TexturePtr>::rebind<mce::TexturePtr>
struct __cppobj LinearAllocator<mce::TexturePtr>::rebind<mce::TexturePtr>
{
};
# LinearAllocator<mce::TexturePtr>::rebind<std::_Container_proxy>
struct __cppobj LinearAllocator<mce::TexturePtr>::rebind<std::_Container_proxy>
{
};
# LinearAllocator<ViewRenderObject>::rebind<ViewRenderObject>
struct __cppobj LinearAllocator<ViewRenderObject>::rebind<ViewRenderObject>
{
};
# LinearAllocator<ViewRenderObject>::rebind<std::_Container_proxy>
struct __cppobj LinearAllocator<ViewRenderObject>::rebind<std::_Container_proxy>
{
};
# LIST_ENTRY64
struct LIST_ENTRY64
{
unsigned __int64 Flink;
unsigned __int64 Blink;
};
# LIST_ENTRY32
struct LIST_ENTRY32
{
unsigned int Flink;
unsigned int Blink;
};
# lconv
struct lconv
{
char *decimal_point;
char *thousands_sep;
char *grouping;
char *int_curr_symbol;
char *currency_symbol;
char *mon_decimal_point;
char *mon_thousands_sep;
char *mon_grouping;
char *positive_sign;
char *negative_sign;
char int_frac_digits;
char frac_digits;
char p_cs_precedes;
char p_sep_by_space;
char n_cs_precedes;
char n_sep_by_space;
char p_sign_posn;
char n_sign_posn;
wchar_t *_W_decimal_point;
wchar_t *_W_thousands_sep;
wchar_t *_W_int_curr_symbol;
wchar_t *_W_currency_symbol;
wchar_t *_W_mon_decimal_point;
wchar_t *_W_mon_thousands_sep;
wchar_t *_W_positive_sign;
wchar_t *_W_negative_sign;
};
# linger
struct linger
{
unsigned __int16 l_onoff;
unsigned __int16 l_linger;
};
# LiquidOffsetBehavior
struct __cppobj __declspec(align(8)) LiquidOffsetBehavior : CameraBehavior<LiquidOffsetBehavior>
{
float mHeightOffset;
};
# LiquidOffsetBehavior_vtbl
struct /*VFT*/ LiquidOffsetBehavior_vtbl
{
void (__fastcall *~ICameraBehavior)(ICameraBehavior *this);
void (__fastcall *onSetup)(ICameraBehavior *this, IClientInstance *, CameraDirector *);
void (__fastcall *onStart)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
void (__fastcall *update)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
void (__fastcall *handleLookInput)(ICameraBehavior *this, Vec2 *, CameraDirector *);
void (__fastcall *renderDebug)(ICameraBehavior *this, IClientInstance *, float, CameraDirector *);
bool (__fastcall *handleCameraSetRot)(ICameraBehavior *this, const Vec2 *, CameraDirector *);
HashedString *(__fastcall *getId)(ICameraBehavior *this, HashedString *result);
ICameraBehavior::UpdateOrder (__fastcall *getUpdateOrder)(ICameraBehavior *this);
};
# LookAtBehavior
struct __cppobj LookAtBehavior : CameraBehavior<LookAtBehavior>
{
RectangleArea mSoftBounds;
RectangleArea mHardBounds;
CriticallyDampedSpring<float> mSoftBoundsSmoothingSpring;
float mAngularVelocity;
};
# LookAtBehavior_vtbl
struct /*VFT*/ LookAtBehavior_vtbl
{
void (__fastcall *~ICameraBehavior)(ICameraBehavior *this);
void (__fastcall *onSetup)(ICameraBehavior *this, IClientInstance *, CameraDirector *);
void (__fastcall *onStart)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
void (__fastcall *update)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
void (__fastcall *handleLookInput)(ICameraBehavior *this, Vec2 *, CameraDirector *);
void (__fastcall *renderDebug)(ICameraBehavior *this, IClientInstance *, float, CameraDirector *);
bool (__fastcall *handleCameraSetRot)(ICameraBehavior *this, const Vec2 *, CameraDirector *);
HashedString *(__fastcall *getId)(ICameraBehavior *this, HashedString *result);
ICameraBehavior::UpdateOrder (__fastcall *getUpdateOrder)(ICameraBehavior *this);
};
# LiquidOffsetBehaviorLoader
struct __cppobj LiquidOffsetBehaviorLoader : CameraBehaviorLoader
{
};
# LiquidOffsetBehaviorLoader_vtbl
struct /*VFT*/ LiquidOffsetBehaviorLoader_vtbl
{
void (__fastcall *~CameraBehaviorLoader)(CameraBehaviorLoader *this);
std::unique_ptr<ICameraBehavior> *(__fastcall *create)(CameraBehaviorLoader *this, std::unique_ptr<ICameraBehavior> *result);
void (__fastcall *parse)(CameraBehaviorLoader *this, Json::Value *, ICameraBehavior *);
};
# LookAtBehaviorLoader
struct __cppobj LookAtBehaviorLoader : CameraBehaviorLoader
{
};
# LookAtBehaviorLoader_vtbl
struct /*VFT*/ LookAtBehaviorLoader_vtbl
{
void (__fastcall *~CameraBehaviorLoader)(CameraBehaviorLoader *this);
std::unique_ptr<ICameraBehavior> *(__fastcall *create)(CameraBehaviorLoader *this, std::unique_ptr<ICameraBehavior> *result);
void (__fastcall *parse)(CameraBehaviorLoader *this, Json::Value *, ICameraBehavior *);
};
# LevelDataOverrideValues
struct __cppobj __declspec(align(8)) LevelDataOverrideValues
{
std::unordered_map<HashedString,LevelDataValue> mOverrides;
std::vector<GameRule> mGameRules;
std::unordered_map<enum AbilitiesIndex,Ability> mAbilities;
AdventureSettingsOverride mAdventureSettings;
};
# LegacyWorldConversionManager
struct __cppobj LegacyWorldConversionManager
{
MainMenuScreenModel *mMainMenuScreenModel;
_BYTE mConversionState[4];
float mLegacyWorldConversionProgress;
std::shared_ptr<bool> mExistenceTracker;
IDlcBatchModel *mDownloadingContent;
};
# Legacy::WorldImporter
struct __cppobj __declspec(align(8)) Legacy::WorldImporter
{
Legacy::WorldImporter_vtbl *__vftable /*VFT*/;
std::shared_ptr<CallbackTokenContext<std::function<void __cdecl(enum Legacy::ImportStatus,float,std::shared_ptr<ImportResult>)> > > mImportContext;
std::shared_ptr<CallbackTokenContext<std::function<void __cdecl(enum Legacy::RetrieveStatus)> > > mRetrieveContext;
std::vector<LegacyWorldInfo> mWorldList;
std::atomic<bool> mFetchInProgress;
std::mutex mWorldListMutex;
std::unique_ptr<TaskGroup> mTaskGroup;
std::shared_ptr<Legacy::WorldConverter> mWorldConverter;
Legacy::WorldConverter::Type mWorldConverterType;
};
# Legacy::WorldImporter_vtbl
struct /*VFT*/ Legacy::WorldImporter_vtbl
{
void (__fastcall *~WorldImporter)(Legacy::WorldImporter *this);
void (__fastcall *deleteWorld)(Legacy::WorldImporter *this, std::shared_ptr<Social::User>, const std::string *, std::function<void __cdecl(void)>);
void (__fastcall *_doRetrieve)(Legacy::WorldImporter *this, std::shared_ptr<Social::User>, std::shared_ptr<CallbackTokenContext<std::function<void __cdecl(enum Legacy::RetrieveStatus)> > >);
void (__fastcall *_doImport)(Legacy::WorldImporter *this, std::shared_ptr<Social::User>, const LegacyWorldInfo *, const Core::Path *, std::shared_ptr<CallbackTokenContext<std::function<void __cdecl(enum Legacy::ImportStatus,float,std::shared_ptr<ImportResult>)> > >);
};
# Legacy::WorldConverter
struct __cppobj Legacy::WorldConverter
{
Legacy::WorldConverter_vtbl *__vftable /*VFT*/;
};
# Legacy::WorldConverter_vtbl
struct /*VFT*/ Legacy::WorldConverter_vtbl
{
void (__fastcall *~WorldConverter)(Legacy::WorldConverter *this);
std::shared_future<void> *(__fastcall *addBlob)(Legacy::WorldConverter *this, std::shared_future<void> *result, const std::string *, Legacy::WorldConverterBlobType, std::vector<unsigned char> *);
std::future<Legacy::WorldConversionReport> *(__fastcall *complete)(Legacy::WorldConverter *this, std::future<Legacy::WorldConversionReport> *result);
void (__fastcall *setEstimatedBlobCount)(Legacy::WorldConverter *this, unsigned __int64);
void (__fastcall *setBlobNames)(Legacy::WorldConverter *this, const std::vector<std::string> *);
};
# Legacy::WorldProcessRequest
struct __cppobj Legacy::WorldProcessRequest
{
Legacy::WorldProcessRequest_vtbl *__vftable /*VFT*/;
std::function<void __cdecl(enum Legacy::ImportStatus,float,std::shared_ptr<ImportResult>)> mStatusCallback;
LegacyWorldInfo mWorldInfo;
};
# Legacy::WorldProcessRequest_vtbl
struct /*VFT*/ Legacy::WorldProcessRequest_vtbl
{
void (__fastcall *~WorldProcessRequest)(Legacy::WorldProcessRequest *this);
Legacy::WorldProcessingType (__fastcall *getProcessingType)(Legacy::WorldProcessRequest *this);
Core::PathBuffer<std::string > *(__fastcall *getOutputPath)(Legacy::WorldProcessRequest *this, Core::PathBuffer<std::string > *result);
};
# Legacy::UploadWorldProcessRequest
struct __cppobj Legacy::UploadWorldProcessRequest : Legacy::WorldProcessRequest
{
std::unordered_map<std::string,std::string> mUserData;
};
# Legacy::UploadWorldProcessRequest_vtbl
struct /*VFT*/ Legacy::UploadWorldProcessRequest_vtbl
{
void (__fastcall *~WorldProcessRequest)(Legacy::WorldProcessRequest *this);
Legacy::WorldProcessingType (__fastcall *getProcessingType)(Legacy::WorldProcessRequest *this);
Core::PathBuffer<std::string > *(__fastcall *getOutputPath)(Legacy::WorldProcessRequest *this, Core::PathBuffer<std::string > *result);
};
# Lockless::WeakAtomic<SPSCQueue<std::string,512>::Block *>
struct __cppobj Lockless::WeakAtomic<SPSCQueue<std::string,512>::Block *>
{
std::atomic<SPSCQueue<std::string,512>::Block *> mValue;
};
# LocalNetworkPeer
struct __cppobj LocalNetworkPeer : NetworkPeer
{
std::weak_ptr<LocalNetworkPeer> mOtherPeer;
std::unique_ptr<SPSCQueue<std::string,512>> mIncomingData;
};
# LocalNetworkPeer_vtbl
struct /*VFT*/ LocalNetworkPeer_vtbl
{
void (__fastcall *~NetworkPeer)(NetworkPeer *this);
void (__fastcall *sendPacket)(NetworkPeer *this, const std::string *, NetworkPeer::Reliability, int, unsigned __int16, Compressibility);
NetworkPeer::DataStatus (__fastcall *receivePacket)(NetworkPeer *this, std::string *);
NetworkPeer::NetworkStatus *(__fastcall *getNetworkStatus)(NetworkPeer *this, NetworkPeer::NetworkStatus *result);
void (__fastcall *addIncomingData)(NetworkPeer *this, std::string);
void (__fastcall *update)(NetworkPeer *this);
void (__fastcall *flush)(NetworkPeer *this, std::function<void __cdecl(void)> *);
};
# LeaveLevelProgressHandler
struct __cppobj __declspec(align(8)) LeaveLevelProgressHandler : EmptyProgressHandler
{
std::string mProgressMessage;
_BYTE mLoadingState[4];
};
# LeaveLevelProgressHandler_vtbl
struct /*VFT*/ LeaveLevelProgressHandler_vtbl
{
void (__fastcall *~ProgressHandler)(ProgressHandler *this);
void (__fastcall *onStart)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *tick)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onCancel)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onExit)(ProgressHandler *this, MinecraftScreenModel *);
LoadingState (__fastcall *getLoadingState)(ProgressHandler *this, MinecraftScreenModel *);
float (__fastcall *getLoadingProgress)(ProgressHandler *this, MinecraftScreenModel *);
std::string *(__fastcall *getProgressMessage)(ProgressHandler *this, std::string *result, MinecraftScreenModel *);
void (__fastcall *addEventProperties)(ProgressHandler *this, std::unordered_map<std::string,std::string> *);
std::string *(__fastcall *getTTSProgressMessage)(ProgressHandler *this, std::string *result);
std::string *(__fastcall *getTitleText)(ProgressHandler *this, std::string *result);
ProgressAnimation (__fastcall *showLoadingBar)(ProgressHandler *this);
};
# LibrarySearchQuery
struct __cppobj LibrarySearchQuery
{
int mSkip;
std::string mProductId;
_BYTE mType[1];
std::optional<std::vector<std::string> > mKeywords;
std::vector<std::string> mProductIds;
};
# LibraryImageParams
struct __cppobj LibraryImageParams
{
std::string mContentUrl;
};
# LogSettingsUpdater
struct __cppobj LogSettingsUpdater
{
LogSettingsUpdater_vtbl *__vftable /*VFT*/;
};
# LogSettingsUpdater_vtbl
struct /*VFT*/ LogSettingsUpdater_vtbl
{
void (__fastcall *~LogSettingsUpdater)(LogSettingsUpdater *this);
void (__fastcall *save)(LogSettingsUpdater *this);
bool (__fastcall *getDevLogAppend)(LogSettingsUpdater *this);
void (__fastcall *setDevLogAppend)(LogSettingsUpdater *this, bool);
bool (__fastcall *getDevLogFlushImmediate)(LogSettingsUpdater *this);
void (__fastcall *setDevLogFlushImmediate)(LogSettingsUpdater *this, bool);
int (__fastcall *getDevLogFlushDelay)(LogSettingsUpdater *this);
void (__fastcall *setDevLogFlushDelay)(LogSettingsUpdater *this, int);
bool (__fastcall *getDevLogTimestamp)(LogSettingsUpdater *this);
void (__fastcall *setDevLogTimestamp)(LogSettingsUpdater *this, bool);
bool (__fastcall *getDevLogTrace)(LogSettingsUpdater *this);
void (__fastcall *setDevLogTrace)(LogSettingsUpdater *this, bool);
bool (__fastcall *getDevLogArea)(LogSettingsUpdater *this);
void (__fastcall *setDevLogArea)(LogSettingsUpdater *this, bool);
bool (__fastcall *getDevLogPriority)(LogSettingsUpdater *this);
void (__fastcall *setDevLogPriority)(LogSettingsUpdater *this, bool);
bool (__fastcall *getDevLogProcessId)(LogSettingsUpdater *this);
void (__fastcall *setDevLogProcessId)(LogSettingsUpdater *this, bool);
bool (__fastcall *getDevLogThreadId)(LogSettingsUpdater *this);
void (__fastcall *setDevLogThreadId)(LogSettingsUpdater *this, bool);
bool (__fastcall *getDevLogMessageId)(LogSettingsUpdater *this);
void (__fastcall *setDevLogMessageId)(LogSettingsUpdater *this, bool);
bool (__fastcall *getDevLogSilentLogging)(LogSettingsUpdater *this);
void (__fastcall *setDevLogSilentLogging)(LogSettingsUpdater *this, bool);
std::string *(__fastcall *getDevLogAreaFilterString)(LogSettingsUpdater *this, std::string *result);
void (__fastcall *setDevLogAreaFilterString)(LogSettingsUpdater *this, const std::string *);
unsigned int (__fastcall *getDevLogPriorityFilter)(LogSettingsUpdater *this);
void (__fastcall *toggleDevLogPriorityFilter)(LogSettingsUpdater *this, unsigned int);
};
# LogOptionsUpdater
struct __cppobj LogOptionsUpdater : LogSettingsUpdater
{
std::shared_ptr<Options> mOptions;
};
# LogOptionsUpdater_vtbl
struct /*VFT*/ LogOptionsUpdater_vtbl
{
void (__fastcall *~LogSettingsUpdater)(LogSettingsUpdater *this);
void (__fastcall *save)(LogSettingsUpdater *this);
bool (__fastcall *getDevLogAppend)(LogSettingsUpdater *this);
void (__fastcall *setDevLogAppend)(LogSettingsUpdater *this, bool);
bool (__fastcall *getDevLogFlushImmediate)(LogSettingsUpdater *this);
void (__fastcall *setDevLogFlushImmediate)(LogSettingsUpdater *this, bool);
int (__fastcall *getDevLogFlushDelay)(LogSettingsUpdater *this);
void (__fastcall *setDevLogFlushDelay)(LogSettingsUpdater *this, int);
bool (__fastcall *getDevLogTimestamp)(LogSettingsUpdater *this);
void (__fastcall *setDevLogTimestamp)(LogSettingsUpdater *this, bool);
bool (__fastcall *getDevLogTrace)(LogSettingsUpdater *this);
void (__fastcall *setDevLogTrace)(LogSettingsUpdater *this, bool);
bool (__fastcall *getDevLogArea)(LogSettingsUpdater *this);
void (__fastcall *setDevLogArea)(LogSettingsUpdater *this, bool);
bool (__fastcall *getDevLogPriority)(LogSettingsUpdater *this);
void (__fastcall *setDevLogPriority)(LogSettingsUpdater *this, bool);
bool (__fastcall *getDevLogProcessId)(LogSettingsUpdater *this);
void (__fastcall *setDevLogProcessId)(LogSettingsUpdater *this, bool);
bool (__fastcall *getDevLogThreadId)(LogSettingsUpdater *this);
void (__fastcall *setDevLogThreadId)(LogSettingsUpdater *this, bool);
bool (__fastcall *getDevLogMessageId)(LogSettingsUpdater *this);
void (__fastcall *setDevLogMessageId)(LogSettingsUpdater *this, bool);
bool (__fastcall *getDevLogSilentLogging)(LogSettingsUpdater *this);
void (__fastcall *setDevLogSilentLogging)(LogSettingsUpdater *this, bool);
std::string *(__fastcall *getDevLogAreaFilterString)(LogSettingsUpdater *this, std::string *result);
void (__fastcall *setDevLogAreaFilterString)(LogSettingsUpdater *this, const std::string *);
unsigned int (__fastcall *getDevLogPriorityFilter)(LogSettingsUpdater *this);
void (__fastcall *toggleDevLogPriorityFilter)(LogSettingsUpdater *this, unsigned int);
};
# LoginStateMachine_vtbl
struct /*VFT*/ LoginStateMachine_vtbl
{
void (__fastcall *~LoginStateMachine)(LoginStateMachine *this);
};
# LaunchScriptStage
struct __cppobj LaunchScriptStage : BaseStage
{
};
# LaunchScriptStage_vtbl
struct /*VFT*/ LaunchScriptStage_vtbl
{
void (__fastcall *~BaseStage)(BaseStage *this);
void (__fastcall *onAwake)(BaseStage *this);
void (__fastcall *onUpdate)(BaseStage *this);
bool (__fastcall *ayncTask)(BaseStage *this);
};
# LoginFinishStage
struct __cppobj LoginFinishStage : BaseStage
{
};
# LoginFinishStage_vtbl
struct /*VFT*/ LoginFinishStage_vtbl
{
void (__fastcall *~BaseStage)(BaseStage *this);
void (__fastcall *onAwake)(BaseStage *this);
void (__fastcall *onUpdate)(BaseStage *this);
bool (__fastcall *ayncTask)(BaseStage *this);
};
# LevelDbEnv
struct __cppobj LevelDbEnv : leveldb::Env
{
std::unique_ptr<TaskGroup> mLevelDBTasks;
};
# LevelDbEnv_vtbl
struct /*VFT*/ LevelDbEnv_vtbl
{
void (__fastcall *~Env)(leveldb::Env *this);
leveldb::Status *(__fastcall *NewSequentialFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::SequentialFile **);
leveldb::Status *(__fastcall *NewRandomAccessFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::RandomAccessFile **);
leveldb::Status *(__fastcall *NewWritableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
leveldb::Status *(__fastcall *NewAppendableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
bool (__fastcall *FileExists)(leveldb::Env *this, const std::string *);
leveldb::Status *(__fastcall *GetChildren)(leveldb::Env *this, leveldb::Status *result, const std::string *, std::vector<std::string> *);
leveldb::Status *(__fastcall *DeleteFileA)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *CreateDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *DeleteDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *GetFileSize)(leveldb::Env *this, leveldb::Status *result, const std::string *, unsigned __int64 *);
leveldb::Status *(__fastcall *RenameFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, const std::string *);
leveldb::Status *(__fastcall *LockFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::FileLock **);
leveldb::Status *(__fastcall *UnlockFile)(leveldb::Env *this, leveldb::Status *result, leveldb::FileLock *);
void (__fastcall *Schedule)(leveldb::Env *this, void (__fastcall *)(void *), void *);
void (__fastcall *StartThread)(leveldb::Env *this, void (__fastcall *)(void *), void *);
leveldb::Status *(__fastcall *GetTestDirectory)(leveldb::Env *this, leveldb::Status *result, std::string *);
leveldb::Status *(__fastcall *NewLogger)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::Logger **);
unsigned __int64 (__fastcall *NowMicros)(leveldb::Env *this);
void (__fastcall *SleepForMicroseconds)(leveldb::Env *this, int);
};
# LibraryDeeplink
struct __cppobj LibraryDeeplink
{
std::string itemId;
};
# LibraryDeeplinkListener
struct __cppobj LibraryDeeplinkListener : UriListener
{
std::function<SceneStack & __cdecl(void)> mGetSceneStack;
std::function<SceneFactory & __cdecl(void)> mGetPrimarySceneFactory;
std::function<LibraryRepository & __cdecl(void)> mGetLibraryRepository;
std::function<void __cdecl(void)> mRequestLeaveGame;
std::function<bool __cdecl(void)> mIsLeavingGameDone;
std::function<bool __cdecl(void)> mIsInGame;
std::unique_ptr<LibraryDeeplink> mPendingLink;
std::mutex mLinkMutex;
std::shared_ptr<bool> mExistenceTracker;
std::unique_ptr<LibraryDeeplink> mLeaveGamePendingLink;
};
# LibraryDeeplinkListener_vtbl
struct /*VFT*/ LibraryDeeplinkListener_vtbl
{
void (__fastcall *~UriListener)(UriListener *this);
void (__fastcall *onUri)(UriListener *this, const ActivationUri *);
void (__fastcall *tick)(UriListener *this);
};
# LowMemoryWatcher
struct __cppobj LowMemoryWatcher
{
};
# LevelLoader::_importLevel::__l19::<lambda_3bb3ecb6e11687a565c90fd72d569076>
struct __cppobj LevelLoader::_importLevel::__l19::<lambda_3bb3ecb6e11687a565c90fd72d569076>
{
LevelLoader *const __this;
std::shared_ptr<ImportLevelData> modalOwnership;
};
# LiveHorseRenderer
struct __cppobj LiveHorseRenderer : MinecraftUICustomRenderer
{
};
# LiveHorseRenderer_vtbl
struct /*VFT*/ LiveHorseRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# LivePlayerRenderer
struct __cppobj LivePlayerRenderer : MinecraftUICustomRenderer
{
};
# LivePlayerRenderer_vtbl
struct /*VFT*/ LivePlayerRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# LibraryProgressHandler
struct __cppobj LibraryProgressHandler : StoreProgressHandler
{
std::vector<std::pair<std::string,std::string >> mProperties;
};
# LibraryProgressHandler_vtbl
struct /*VFT*/ LibraryProgressHandler_vtbl
{
void (__fastcall *~ProgressHandler)(ProgressHandler *this);
void (__fastcall *onStart)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *tick)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onCancel)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onExit)(ProgressHandler *this, MinecraftScreenModel *);
LoadingState (__fastcall *getLoadingState)(ProgressHandler *this, MinecraftScreenModel *);
float (__fastcall *getLoadingProgress)(ProgressHandler *this, MinecraftScreenModel *);
std::string *(__fastcall *getProgressMessage)(ProgressHandler *this, std::string *result, MinecraftScreenModel *);
void (__fastcall *addEventProperties)(ProgressHandler *this, std::unordered_map<std::string,std::string> *);
std::string *(__fastcall *getTTSProgressMessage)(ProgressHandler *this, std::string *result);
std::string *(__fastcall *getTitleText)(ProgressHandler *this, std::string *result);
ProgressAnimation (__fastcall *showLoadingBar)(ProgressHandler *this);
};
# LodestoneCompassItem
struct __cppobj LodestoneCompassItem : Item
{
int mAtlasWidth;
int mAtlasHeight;
TextureUVCoordinateSet mFrames[32];
};
# LodestoneBlockActor
struct __cppobj __declspec(align(8)) LodestoneBlockActor : BlockActor
{
PositionTrackingId mTrackingDBHandle;
};
# LodestoneBlockActor_vtbl
struct /*VFT*/ LodestoneBlockActor_vtbl
{
void (__fastcall *~BlockActor)(BlockActor *this);
void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
bool (__fastcall *save)(BlockActor *this, CompoundTag *);
bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
void (__fastcall *tick)(BlockActor *this, BlockSource *);
bool (__fastcall *isFinished)(BlockActor *this);
void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
bool (__fastcall *isCustomNameSaved)(BlockActor *this);
bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
void (__fastcall *onMove)(BlockActor *this);
void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
void (__fastcall *triggerEvent)(BlockActor *this, int, int);
void (__fastcall *clearCache)(BlockActor *this);
void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
bool (__fastcall *hasAlphaLayer)(BlockActor *this);
BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
const std::string *(__fastcall *getCustomName)(BlockActor *this);
const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
int (__fastcall *getRepairCost)(BlockActor *this);
PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
const Container *(__fastcall *getContainer)(BlockActor *this);
Container *(__fastcall *getContainer)(BlockActor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};
# LegacyOptionsParser
struct __cppobj LegacyOptionsParser
{
std::unordered_map<enum LegacyOption,std::variant<bool,unsigned char,unsigned int>> mOptions;
std::unordered_map<enum LegacyStat,std::variant<unsigned int,std::vector<unsigned int> >> mStats;
};
# LibraryTemplatesScreenController
struct __cppobj LibraryTemplatesScreenController : MainMenuScreenController
{
std::shared_ptr<LibraryCollection> mCollection;
};
# LibraryTemplatesScreenController_vtbl
struct /*VFT*/ LibraryTemplatesScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# LateJoinPreGameScreenController
struct __cppobj __declspec(align(8)) LateJoinPreGameScreenController : MinecraftScreenController
{
std::function<void __cdecl(void)> mUserReadyToJoinCallback;
bool mIsSigningInToXBL;
bool mIsUserReady;
bool mShouldPromptForPlatformConnection;
bool mShouldCheckPremiumPlatformAccess;
bool mCheckingPremiumPlatformAccess;
bool mHasBeenPromptedForXBLSignIn;
bool mAutoXBLSignInAttempted;
bool mShowingWarning;
bool mIsAnimatingTextVisible;
std::string mAnimatedMessage;
int mAnimationCount;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastAnimatingTextUpdate;
std::unique_ptr<PlatformMultiplayerRestrictions> mPlatformMultiplayerRestrictions;
bool mHasXBLBroadcast;
};
# LateJoinPreGameScreenController_vtbl
struct /*VFT*/ LateJoinPreGameScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# LeaveLevelProgressScreenController
struct __cppobj __declspec(align(8)) LeaveLevelProgressScreenController : MinecraftScreenController
{
bool mInitiated;
bool mNext;
bool mForceRenderBelow;
std::string mCalledFrom;
__int64 mLastAudioProgressNotificationUpdate;
const __int64 mProgressMessageInterval;
std::unique_ptr<ProgressHandler> mProgressHandler;
std::deque<std::unique_ptr<ProgressHandler>> mProgressHandlerList;
bool mHasTicked;
bool mPostInitEventFired;
};
# LeaveLevelProgressScreenController_vtbl
struct /*VFT*/ LeaveLevelProgressScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# LibraryInfo::BaseLibraryInfo
struct __cppobj LibraryInfo::BaseLibraryInfo
{
LibraryInfo::BaseLibraryInfo_vtbl *__vftable /*VFT*/;
std::string mSectionHeader;
};
# LibraryInfo::BaseLibraryInfo_vtbl
struct /*VFT*/ LibraryInfo::BaseLibraryInfo_vtbl
{
void (__fastcall *~BaseLibraryInfo)(LibraryInfo::BaseLibraryInfo *this);
const gsl::basic_string_span<char const ,-1> *(__fastcall *getType)(LibraryInfo::BaseLibraryInfo *this);
};
# LibraryInfo::Expandable
struct __cppobj __declspec(align(8)) LibraryInfo::Expandable : LibraryInfo::BaseLibraryInfo
{
std::string mBodyText;
bool mCanExpand;
bool mExpanded;
};
# LibraryInfo::Expandable_vtbl
struct /*VFT*/ LibraryInfo::Expandable_vtbl
{
void (__fastcall *~BaseLibraryInfo)(LibraryInfo::BaseLibraryInfo *this);
const gsl::basic_string_span<char const ,-1> *(__fastcall *getType)(LibraryInfo::BaseLibraryInfo *this);
};
# LibraryItemScreenController
struct __cppobj LibraryItemScreenController : MainMenuScreenController
{
std::vector<std::unique_ptr<LibraryInfo::BaseLibraryInfo>> mInfoSections;
std::shared_ptr<LibraryItem> mItem;
std::shared_ptr<EducationContentManagerScreenController> mEducationContentManagerScreenController;
};
# LibraryItemScreenController_vtbl
struct /*VFT*/ LibraryItemScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# LibraryModalScreenController
struct __cppobj LibraryModalScreenController : MinecraftScreenController
{
std::function<void __cdecl(bool)> mOnModalDismissed;
LibraryModalScreenType mType;
std::vector<std::pair<std::string,std::string >> mEventProperties;
};
# LibraryModalScreenController_vtbl
struct /*VFT*/ LibraryModalScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# LibraryModalScreenController::_registerBindings::__l2::<lambda_087130434c3e499fd28e1431cd7fab25>
struct __cppobj LibraryModalScreenController::_registerBindings::__l2::<lambda_087130434c3e499fd28e1431cd7fab25>
{
LibraryModalScreenController *const __this;
};
# LibraryScreenController
struct __cppobj __declspec(align(8)) LibraryScreenController : MainMenuScreenController
{
std::shared_ptr<LibraryCollection> mLibraryCollection;
std::string mLibraryTitle;
std::string mLibraryIcon;
std::string mLibraryPageDescription;
LibraryScreenController::ItemType mItemType;
_BYTE mOptionalFeatures[4];
LibraryScreenController::ScreenType mScreenType;
std::string mSearchFilter;
bool mShowingError;
bool mShowingWelcome;
};
# LibraryScreenController_vtbl
struct /*VFT*/ LibraryScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# LocalWorldUploadScreenController
struct __cppobj LocalWorldUploadScreenController : PlayScreenController
{
std::string mRealmID;
};
# LocalWorldUploadScreenController_vtbl
struct /*VFT*/ LocalWorldUploadScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# LocalWorldUploadScreenController::_displayLockedWorldPopup::__l2::<lambda_fae9e036f6a709420bc784d748119f15>
struct __cppobj __declspec(align(8)) LocalWorldUploadScreenController::_displayLockedWorldPopup::__l2::<lambda_fae9e036f6a709420bc784d748119f15>
{
std::weak_ptr<LocalWorldUploadScreenController> weakThis;
int worldIndex;
};
# LocalWorldUploadScreenController::_displayLockedWorldPopup::__l2::<lambda_fae9e036f6a709420bc784d748119f15>::()::__l5::<lambda_42032e03240096d558f0ecd13cc817c1>
struct __cppobj LocalWorldUploadScreenController::_displayLockedWorldPopup::__l2::<lambda_fae9e036f6a709420bc784d748119f15>::()::__l5::<lambda_42032e03240096d558f0ecd13cc817c1>
{
std::weak_ptr<LocalWorldUploadScreenController> weakThis;
};
# LocalWorldUploadScreenController::_registerEventHandlers::__l2::<lambda_9fcf662c83052d8e55bcccdf4358cecc>
struct __cppobj LocalWorldUploadScreenController::_registerEventHandlers::__l2::<lambda_9fcf662c83052d8e55bcccdf4358cecc>
{
};
# LocalWorldUploadScreenController::_registerEventHandlers::__l2::<lambda_d4b4b7c4a91a0108e2c65e3720de2740>
struct __cppobj LocalWorldUploadScreenController::_registerEventHandlers::__l2::<lambda_d4b4b7c4a91a0108e2c65e3720de2740>
{
};
# LocalWorldUploadScreenController::_registerEventHandlers::__l2::<lambda_becf3e005d1dab992c4902507fb24787>
struct __cppobj LocalWorldUploadScreenController::_registerEventHandlers::__l2::<lambda_becf3e005d1dab992c4902507fb24787>
{
LocalWorldUploadScreenController *const __this;
};
# LocalWorldUploadScreenController::_registerEventHandlers::__l2::<lambda_becf3e005d1dab992c4902507fb24787>::()::__l11::<lambda_1066b5068e9cdcc2f4dbd9f71796742d>
struct __cppobj LocalWorldUploadScreenController::_registerEventHandlers::__l2::<lambda_becf3e005d1dab992c4902507fb24787>::()::__l11::<lambda_1066b5068e9cdcc2f4dbd9f71796742d>
{
std::weak_ptr<LocalWorldUploadScreenController> weakThis;
const int index;
LocalWorldInfo *localWorldInfo;
};
# LocalWorldUploadScreenController::_upload::__l10::<lambda_2698453db4a1ba74e29f4215bf63a159>
struct __cppobj __declspec(align(8)) LocalWorldUploadScreenController::_upload::__l10::<lambda_2698453db4a1ba74e29f4215bf63a159>
{
std::weak_ptr<LocalWorldUploadScreenController> weakThis;
const int worldIndex;
};
# LibraryTemplatesScreenController::{ctor}::__l2::<lambda_29746ef258516070803c1c986989629c>
struct __cppobj LibraryTemplatesScreenController::{ctor}::__l2::<lambda_29746ef258516070803c1c986989629c>
{
};
# LibraryScreenController::_setSortMethod::__l2::<lambda_34cf7c76c65b80e6aef470045b73afd4>
struct __cppobj LibraryScreenController::_setSortMethod::__l2::<lambda_34cf7c76c65b80e6aef470045b73afd4>
{
LibraryScreenController::SortMode mode;
};
# LibraryScreenController::_showFetchError::__l2::<lambda_526012f7c57d670a5a7e6daa10021cd4>
struct __cppobj LibraryScreenController::_showFetchError::__l2::<lambda_526012f7c57d670a5a7e6daa10021cd4>
{
LibraryScreenController *const __this;
};
# LibraryScreenController::_registerEventHandlers::__l2::<lambda_2e85df82a80b79582bd9ee3c2037830b>
struct __cppobj LibraryScreenController::_registerEventHandlers::__l2::<lambda_2e85df82a80b79582bd9ee3c2037830b>
{
LibraryScreenController *const __this;
};
# LibraryScreenController::_registerEventHandlers::__l2::<lambda_40fe056b894a595bec516c0d262394f0>
struct __cppobj LibraryScreenController::_registerEventHandlers::__l2::<lambda_40fe056b894a595bec516c0d262394f0>
{
LibraryScreenController *const __this;
};
# LibraryScreenController::_registerEventHandlers::__l2::<lambda_4fc5d32bf862a581c7a8305ddb3d645a>
struct __cppobj LibraryScreenController::_registerEventHandlers::__l2::<lambda_4fc5d32bf862a581c7a8305ddb3d645a>
{
LibraryScreenController *const __this;
};
# LibraryScreenController::_registerBindings::__l2::<lambda_592aaa9af0f34fa7d316807ced80c51d>
struct __cppobj LibraryScreenController::_registerBindings::__l2::<lambda_592aaa9af0f34fa7d316807ced80c51d>
{
LibraryScreenController *const __this;
};
# LibraryScreenController::_registerBindings::__l2::<lambda_003322239f7d3b3a0e7dcf32a85acb00>
struct __cppobj LibraryScreenController::_registerBindings::__l2::<lambda_003322239f7d3b3a0e7dcf32a85acb00>
{
LibraryScreenController *const __this;
};
# LibraryScreenController::_registerBindings::__l2::<lambda_4ca42b3ff47004f759f016fb1d350a8b>
struct __cppobj LibraryScreenController::_registerBindings::__l2::<lambda_4ca42b3ff47004f759f016fb1d350a8b>
{
};
# LibraryScreenController::_registerBindings::__l2::<lambda_1ad56a19b0aaec404015dfe5e71a7b51>
struct __cppobj LibraryScreenController::_registerBindings::__l2::<lambda_1ad56a19b0aaec404015dfe5e71a7b51>
{
LibraryScreenController *const __this;
};
# LibraryScreenController::_registerBindings::__l2::<lambda_58f7c788d2793cd65ab27620d2b58e14>
struct __cppobj LibraryScreenController::_registerBindings::__l2::<lambda_58f7c788d2793cd65ab27620d2b58e14>
{
LibraryScreenController *const __this;
};
# LibraryScreenController::_registerBindings::__l2::<lambda_6fc9dddd00491e3231bbb6b94fc16730>
struct __cppobj LibraryScreenController::_registerBindings::__l2::<lambda_6fc9dddd00491e3231bbb6b94fc16730>
{
LibraryScreenController *const __this;
};
# LibraryScreenController::_registerBindings::__l2::<lambda_faec0e1c485b695748d343d61d26e335>
struct __cppobj LibraryScreenController::_registerBindings::__l2::<lambda_faec0e1c485b695748d343d61d26e335>
{
LibraryScreenController *const __this;
};
# LibraryScreenController::_registerBindings::__l2::<lambda_a84e6a2879858b01baa1af4dc9cc0d84>
struct __cppobj LibraryScreenController::_registerBindings::__l2::<lambda_a84e6a2879858b01baa1af4dc9cc0d84>
{
LibraryScreenController *const __this;
};
# LibraryScreenController::_registerBindings::__l2::<lambda_aa3c29a3c9badb697bf403a6eec86020>
struct __cppobj LibraryScreenController::_registerBindings::__l2::<lambda_aa3c29a3c9badb697bf403a6eec86020>
{
LibraryScreenController *const __this;
};
# LibraryScreenController::_registerBindings::__l2::<lambda_4484ddcd96c40510c135b3d3e8d7c7b4>
struct __cppobj LibraryScreenController::_registerBindings::__l2::<lambda_4484ddcd96c40510c135b3d3e8d7c7b4>
{
LibraryScreenController *const __this;
};
# LibraryScreenController::_registerBindings::__l2::<lambda_b45253f217c103c3c281f24a56d9cc7a>
struct __cppobj LibraryScreenController::_registerBindings::__l2::<lambda_b45253f217c103c3c281f24a56d9cc7a>
{
LibraryScreenController *const __this;
};
# LibraryScreenController::{ctor}::__l2::<lambda_e2595befff5f97c37c862491bb6d8dc3>
struct __cppobj LibraryScreenController::{ctor}::__l2::<lambda_e2595befff5f97c37c862491bb6d8dc3>
{
LibraryScreenController *const __this;
};
# LibraryScreenController::{ctor}::__l2::<lambda_d163638d4056721e193208c1ef876d19>
struct __cppobj LibraryScreenController::{ctor}::__l2::<lambda_d163638d4056721e193208c1ef876d19>
{
LibraryScreenController *const __this;
};
# LibraryScreenController::{ctor}::__l2::<lambda_f522437ef474c2023bbd9f7d37663094>
struct __cppobj LibraryScreenController::{ctor}::__l2::<lambda_f522437ef474c2023bbd9f7d37663094>
{
LibraryScreenController *const __this;
};
# LibraryScreenController::{ctor}::__l2::<lambda_1d96d24b26056472ec708bba1eb67920>
struct __cppobj LibraryScreenController::{ctor}::__l2::<lambda_1d96d24b26056472ec708bba1eb67920>
{
LibraryScreenController *const __this;
};
# LibraryModalScreenController::_registerEventHandlers::__l2::<lambda_e97a7064925225453990c159c1b5a710>
struct __cppobj LibraryModalScreenController::_registerEventHandlers::__l2::<lambda_e97a7064925225453990c159c1b5a710>
{
LibraryModalScreenController *const __this;
};
# LibraryModalScreenController::_registerEventHandlers::__l2::<lambda_cc8d376245468c569ce317f69c50021d>
struct __cppobj LibraryModalScreenController::_registerEventHandlers::__l2::<lambda_cc8d376245468c569ce317f69c50021d>
{
LibraryModalScreenController *const __this;
};
# LibraryItemScreenController::_showDownloadError::__l2::<lambda_b67c97bb12ba6d2617e855b44112162c>
struct __cppobj LibraryItemScreenController::_showDownloadError::__l2::<lambda_b67c97bb12ba6d2617e855b44112162c>
{
};
# LibraryItemScreenController::_registerExpandableEventHandlers::__l2::<lambda_504f1c51c45ed55299e1a8b3b4a5e5a0>
struct __cppobj LibraryItemScreenController::_registerExpandableEventHandlers::__l2::<lambda_504f1c51c45ed55299e1a8b3b4a5e5a0>
{
LibraryItemScreenController *const __this;
};
# LibraryItemScreenController::_registerExpandableBindings::__l2::<lambda_4f0fbf9f691d41dc49368c26c8aab563>
struct __cppobj LibraryItemScreenController::_registerExpandableBindings::__l2::<lambda_4f0fbf9f691d41dc49368c26c8aab563>
{
LibraryItemScreenController *const __this;
};
# LibraryItemScreenController::_registerExpandableBindings::__l2::<lambda_835e671893d81523f10198403040902a>
struct __cppobj LibraryItemScreenController::_registerExpandableBindings::__l2::<lambda_835e671893d81523f10198403040902a>
{
LibraryItemScreenController *const __this;
};
# LibraryItemScreenController::_registerExpandableBindings::__l2::<lambda_f83a362b4b3275278afdfba6ad8196fd>
struct __cppobj LibraryItemScreenController::_registerExpandableBindings::__l2::<lambda_f83a362b4b3275278afdfba6ad8196fd>
{
LibraryItemScreenController *const __this;
};
# LibraryItemScreenController::_registerExpandableBindings::__l2::<lambda_f88d272e9fe6ad4770165d68281bc662>
struct __cppobj LibraryItemScreenController::_registerExpandableBindings::__l2::<lambda_f88d272e9fe6ad4770165d68281bc662>
{
LibraryItemScreenController *const __this;
};
# LibraryItemScreenController::_registerEventHandlers::__l2::<lambda_03d032e11e2bf2824f88c76f19bce8e1>
struct __cppobj LibraryItemScreenController::_registerEventHandlers::__l2::<lambda_03d032e11e2bf2824f88c76f19bce8e1>
{
LibraryItemScreenController *const __this;
};
# LibraryItemScreenController::_registerEventHandlers::__l2::<lambda_a055fc0148af0ab9dc3c88d9a503c9ba>
struct __cppobj LibraryItemScreenController::_registerEventHandlers::__l2::<lambda_a055fc0148af0ab9dc3c88d9a503c9ba>
{
LibraryItemScreenController *const __this;
};
# LibraryItemScreenController::_registerEventHandlers::__l5::<lambda_ad859bdd7a509facab0bc14290af00b8>
struct __cppobj LibraryItemScreenController::_registerEventHandlers::__l5::<lambda_ad859bdd7a509facab0bc14290af00b8>
{
LibraryItemScreenController *const __this;
};
# LibraryItemScreenController::_registerEventHandlers::__l5::<lambda_0a736d5bacb4799a4171f194f00e16e5>
struct __cppobj LibraryItemScreenController::_registerEventHandlers::__l5::<lambda_0a736d5bacb4799a4171f194f00e16e5>
{
LibraryItemScreenController *const __this;
};
# LibraryItemScreenController::_registerEventHandlers::__l5::<lambda_423aa8538b7e6a879e79ac94b8908e05>
struct __cppobj LibraryItemScreenController::_registerEventHandlers::__l5::<lambda_423aa8538b7e6a879e79ac94b8908e05>
{
LibraryItemScreenController *const __this;
};
# LibraryItemScreenController::_registerEventHandlers::__l2::<lambda_32691a90d1b36a98278bd07c6302b122>
struct __cppobj LibraryItemScreenController::_registerEventHandlers::__l2::<lambda_32691a90d1b36a98278bd07c6302b122>
{
LibraryItemScreenController *const __this;
};
# LibraryItemScreenController::_registerEventHandlers::__l2::<lambda_fd86b907f8ac3730499ec26fc21d04e1>
struct __cppobj LibraryItemScreenController::_registerEventHandlers::__l2::<lambda_fd86b907f8ac3730499ec26fc21d04e1>
{
LibraryItemScreenController *const __this;
};
# LibraryItemScreenController::_registerBindings::__l2::<lambda_9fdcb5459b12627cc618fff16a327770>
struct __cppobj LibraryItemScreenController::_registerBindings::__l2::<lambda_9fdcb5459b12627cc618fff16a327770>
{
LibraryItemScreenController *const __this;
};
# LibraryItemScreenController::_registerBindings::__l2::<lambda_ee6216ed259f203f73f369f52a7fbbcc>
struct __cppobj LibraryItemScreenController::_registerBindings::__l2::<lambda_ee6216ed259f203f73f369f52a7fbbcc>
{
LibraryItemScreenController *const __this;
};
# LibraryItemScreenController::_registerBindings::__l2::<lambda_b4bc70e6bc72bba158b072b609a3a118>
struct __cppobj LibraryItemScreenController::_registerBindings::__l2::<lambda_b4bc70e6bc72bba158b072b609a3a118>
{
LibraryItemScreenController *const __this;
};
# LibraryItemScreenController::_registerBindings::__l2::<lambda_89121a3083e353d2c662975b555e8c15>
struct __cppobj LibraryItemScreenController::_registerBindings::__l2::<lambda_89121a3083e353d2c662975b555e8c15>
{
LibraryItemScreenController *const __this;
};
# LibraryItemScreenController::_registerBindings::__l2::<lambda_6690d83ebe1652ca5dec16da007ac28d>
struct __cppobj LibraryItemScreenController::_registerBindings::__l2::<lambda_6690d83ebe1652ca5dec16da007ac28d>
{
LibraryItemScreenController *const __this;
};
# LibraryItemScreenController::_registerBindings::__l2::<lambda_69d9433a19f7d10ccb8ee4b8b008d492>
struct __cppobj LibraryItemScreenController::_registerBindings::__l2::<lambda_69d9433a19f7d10ccb8ee4b8b008d492>
{
LibraryItemScreenController *const __this;
};
# LeaveLevelProgressScreenController::_registerProgressBindings::__l2::<lambda_7226532f83cfe7721df3c8fb6ebef7a2>
struct __cppobj LeaveLevelProgressScreenController::_registerProgressBindings::__l2::<lambda_7226532f83cfe7721df3c8fb6ebef7a2>
{
};
# LeaveLevelProgressScreenController::_registerProgressBindings::__l2::<lambda_e9b0f1bfeddb77c39a03f871c3ee1a21>
struct __cppobj LeaveLevelProgressScreenController::_registerProgressBindings::__l2::<lambda_e9b0f1bfeddb77c39a03f871c3ee1a21>
{
LeaveLevelProgressScreenController *const __this;
};
# LeaveLevelProgressScreenController::_registerProgressBindings::__l2::<lambda_3403c299cda5ec0a610db5d55a315bbd>
struct __cppobj LeaveLevelProgressScreenController::_registerProgressBindings::__l2::<lambda_3403c299cda5ec0a610db5d55a315bbd>
{
LeaveLevelProgressScreenController *const __this;
};
# LeaveLevelProgressScreenController::_registerProgressBindings::__l2::<lambda_72a669de99520c8152738e82da58597f>
struct __cppobj LeaveLevelProgressScreenController::_registerProgressBindings::__l2::<lambda_72a669de99520c8152738e82da58597f>
{
};
# LeaveLevelProgressScreenController::_registerProgressBindings::__l2::<lambda_cbb3e692c34d9e8db877e750b675b2d2>
struct __cppobj LeaveLevelProgressScreenController::_registerProgressBindings::__l2::<lambda_cbb3e692c34d9e8db877e750b675b2d2>
{
LeaveLevelProgressScreenController *const __this;
};
# LeaveLevelProgressScreenController::_registerProgressBindings::__l2::<lambda_4780206e4404167244a0a482ba6bb3fc>
struct __cppobj LeaveLevelProgressScreenController::_registerProgressBindings::__l2::<lambda_4780206e4404167244a0a482ba6bb3fc>
{
LeaveLevelProgressScreenController *const __this;
};
# LateJoinPreGameScreenController::_warnRestrictedPlatformMultiplayer::__l2::<lambda_1be6f90f58b2b81e229f2878164a7de3>
struct __cppobj LateJoinPreGameScreenController::_warnRestrictedPlatformMultiplayer::__l2::<lambda_1be6f90f58b2b81e229f2878164a7de3>
{
std::weak_ptr<LateJoinPreGameScreenController> weakThis;
};
# LateJoinPreGameScreenController::_warnLockedSkin::__l2::<lambda_19391f408f1629e0c8aeeeb8df94d075>
struct __cppobj LateJoinPreGameScreenController::_warnLockedSkin::__l2::<lambda_19391f408f1629e0c8aeeeb8df94d075>
{
std::weak_ptr<LateJoinPreGameScreenController> weakThis;
};
# LateJoinPreGameScreenController::_promptForXBLSignIn::__l5::<lambda_df34f8976fe36144931864476a9d9544>
struct __cppobj LateJoinPreGameScreenController::_promptForXBLSignIn::__l5::<lambda_df34f8976fe36144931864476a9d9544>
{
};
# LateJoinPreGameScreenController::_checkPremiumAccessAndShowUpsell::__l2::<lambda_2760d6c2b2b29a79ae8f23ce45c3a731>::()::__l13::<lambda_fba2d11ecdbb6d3e527c8ed17d1e13c9>
struct __cppobj LateJoinPreGameScreenController::_checkPremiumAccessAndShowUpsell::__l2::<lambda_2760d6c2b2b29a79ae8f23ce45c3a731>::()::__l13::<lambda_fba2d11ecdbb6d3e527c8ed17d1e13c9>
{
std::function<void __cdecl(bool)> callback;
};
# LateJoinPreGameScreenController::_promptForPlatformConnection::__l5::<lambda_11ededcc0ecdc0e554d02d3f0cad45f0>
struct __cppobj LateJoinPreGameScreenController::_promptForPlatformConnection::__l5::<lambda_11ededcc0ecdc0e554d02d3f0cad45f0>
{
std::weak_ptr<LateJoinPreGameScreenController> weakThis;
};
# LateJoinPreGameScreenController::_handleUserReadyToJoinGame::__l24::<lambda_fa7ba01f28dd7b30e619b7a7a3868da8>
struct __cppobj LateJoinPreGameScreenController::_handleUserReadyToJoinGame::__l24::<lambda_fa7ba01f28dd7b30e619b7a7a3868da8>
{
std::weak_ptr<LateJoinPreGameScreenController> weakThis;
};
# LateJoinPreGameScreenController::_handleUserReadyToJoinGame::__l10::<lambda_3c9f9995d67fce18f2bf3e46bc5b70cf>
struct __cppobj LateJoinPreGameScreenController::_handleUserReadyToJoinGame::__l10::<lambda_3c9f9995d67fce18f2bf3e46bc5b70cf>
{
std::weak_ptr<LateJoinPreGameScreenController> weakThis;
};
# LateJoinPreGameScreenController::_handleUserReadyToJoinGame::__l8::<lambda_d8c4c23fdf45a0d6db35f16bc1d463da>
struct __cppobj LateJoinPreGameScreenController::_handleUserReadyToJoinGame::__l8::<lambda_d8c4c23fdf45a0d6db35f16bc1d463da>
{
std::weak_ptr<LateJoinPreGameScreenController> weakThis;
};
# LateJoinPreGameScreenController::_tickUserState::__l57::<lambda_119962919777b57b4e564f544aadbe2d>
struct __cppobj LateJoinPreGameScreenController::_tickUserState::__l57::<lambda_119962919777b57b4e564f544aadbe2d>
{
std::weak_ptr<LateJoinPreGameScreenController> weakThis;
};
# LateJoinPreGameScreenController::_tickUserState::__l57::<lambda_1a10213e3c09240800599327c4c141c2>
struct __cppobj LateJoinPreGameScreenController::_tickUserState::__l57::<lambda_1a10213e3c09240800599327c4c141c2>
{
std::weak_ptr<LateJoinPreGameScreenController> weakThis;
};
# LateJoinPreGameScreenController::_tickUserState::__l50::<lambda_5040f9d2caee16f9898a9a6c180a0744>
struct __cppobj LateJoinPreGameScreenController::_tickUserState::__l50::<lambda_5040f9d2caee16f9898a9a6c180a0744>
{
std::weak_ptr<LateJoinPreGameScreenController> weakThis;
};
# LateJoinPreGameScreenController::_tickUserState::__l50::<lambda_5040f9d2caee16f9898a9a6c180a0744>::()::__l5::<lambda_945543d829378eec2113aad8e7fb2137>
struct __cppobj LateJoinPreGameScreenController::_tickUserState::__l50::<lambda_5040f9d2caee16f9898a9a6c180a0744>::()::__l5::<lambda_945543d829378eec2113aad8e7fb2137>
{
std::weak_ptr<LateJoinPreGameScreenController> weakThis;
};
# LateJoinPreGameScreenController::_tickUserState::__l50::<lambda_5040f9d2caee16f9898a9a6c180a0744>::()::__l5::<lambda_3fb86b5128e8375f8cefd08fd1a96017>
struct __cppobj LateJoinPreGameScreenController::_tickUserState::__l50::<lambda_5040f9d2caee16f9898a9a6c180a0744>::()::__l5::<lambda_3fb86b5128e8375f8cefd08fd1a96017>
{
std::weak_ptr<LateJoinPreGameScreenController> weakThis;
};
# LateJoinPreGameScreenController::_registerBindings::__l2::<lambda_5951322b3af1fcd4613a60e8db986b39>
struct __cppobj LateJoinPreGameScreenController::_registerBindings::__l2::<lambda_5951322b3af1fcd4613a60e8db986b39>
{
LateJoinPreGameScreenController *const __this;
};
# LateJoinPreGameScreenController::_registerBindings::__l2::<lambda_ad0506e389c52452432310d87eea53d1>
struct __cppobj LateJoinPreGameScreenController::_registerBindings::__l2::<lambda_ad0506e389c52452432310d87eea53d1>
{
LateJoinPreGameScreenController *const __this;
};
# LateJoinPreGameScreenController::_registerEventHandlers::__l2::<lambda_d11fdb5ae823c967517c6f51d11fbe2d>
struct __cppobj LateJoinPreGameScreenController::_registerEventHandlers::__l2::<lambda_d11fdb5ae823c967517c6f51d11fbe2d>
{
LateJoinPreGameScreenController *const __this;
};
# LibraryItemScreenController::_registerSubControllers::__l2::<lambda_8ae0bfb7c7b89f1a91e50295c6c13497>
struct __cppobj LibraryItemScreenController::_registerSubControllers::__l2::<lambda_8ae0bfb7c7b89f1a91e50295c6c13497>
{
LibraryItemScreenController *const __this;
};
# LevelContainerManagerModel
struct __cppobj __declspec(align(8)) LevelContainerManagerModel : ContainerManagerModel
{
BlockPos mBlockPos;
ActorUniqueID mEntityUniqueID;
BlockActorType mBlockActorType;
};
# LevelContainerManagerModel_vtbl
struct /*VFT*/ LevelContainerManagerModel_vtbl
{
void (__fastcall *~IContainerManager)(IContainerManager *this);
ContainerID (__fastcall *getContainerId)(IContainerManager *this);
void (__fastcall *setContainerId)(IContainerManager *this, ContainerID);
ContainerType (__fastcall *getContainerType)(IContainerManager *this);
void (__fastcall *setContainerType)(IContainerManager *this, ContainerType);
void (__fastcall *serverInitItemStackIds)(IContainerManager *this);
std::vector<ItemStack> *(__fastcall *getItemCopies)(IContainerManager *this, std::vector<ItemStack> *result);
void (__fastcall *setSlot)(IContainerManager *this, int, const ItemStack *, bool);
const ItemStack *(__fastcall *getSlot)(IContainerManager *this, int);
void (__fastcall *setData)(IContainerManager *this, int, int);
void (__fastcall *broadcastChanges)(IContainerManager *this);
bool (__fastcall *validateContainer)(IContainerManager *this);
bool (__fastcall *isValid)(ContainerManagerModel *this, float);
ContainerScreenContext *(__fastcall *_postInit)(ContainerManagerModel *this, ContainerScreenContext *result);
};
# LayoutVariables::invalidateDependencies::__l5::<lambda_e07b7deff4995bf8bd69bba837bd8c55>
struct __cppobj LayoutVariables::invalidateDependencies::__l5::<lambda_e07b7deff4995bf8bd69bba837bd8c55>
{
LayoutVariables *const __this;
};
# LayoutVariables::invalidate::__l5::<lambda_b407bc94efcada76e00e0c86eee9e18a>
struct __cppobj LayoutVariables::invalidate::__l5::<lambda_b407bc94efcada76e00e0c86eee9e18a>
{
LayoutVariables *const __this;
};
# LayoutVariable::addPostComputationalNeeds::__l12::<lambda_9681c2640052c89a49869a8acee0ff4e>
struct __cppobj LayoutVariable::addPostComputationalNeeds::__l12::<lambda_9681c2640052c89a49869a8acee0ff4e>
{
LayoutVariable *const __this;
VariableRef var;
};
# LayoutVariable::addPostComputationalNeeds::__l8::<lambda_d5f578f60651d527eac6c074ba6fbc90>
struct __cppobj LayoutVariable::addPostComputationalNeeds::__l8::<lambda_d5f578f60651d527eac6c074ba6fbc90>
{
LayoutVariable *const __this;
VariableRef var;
};
# LayoutVariable::overrideRenderableLayoutRule::__l2::<lambda_fdcd53cd549c0efcb3113306a5f2b5ff>
struct __cppobj LayoutVariable::overrideRenderableLayoutRule::__l2::<lambda_fdcd53cd549c0efcb3113306a5f2b5ff>
{
const LayoutVariableType *type;
float *overrideValue;
bool *hasOverride;
};
# LayoutRule::addStackPanelItemRemainderSizeTerms::__l2::<lambda_a7a1569b1f1accbf7feb1785883dbd6f>
struct __cppobj __declspec(align(8)) LayoutRule::addStackPanelItemRemainderSizeTerms::__l2::<lambda_a7a1569b1f1accbf7feb1785883dbd6f>
{
UIControl *parent;
UIControl *control;
const LayoutVariableType sizeType;
};
# LayoutManager::_update::__l2::<lambda_14197656028e6e2a39273b46fbee8311>
struct __cppobj LayoutManager::_update::__l2::<lambda_14197656028e6e2a39273b46fbee8311>
{
};
# LayoutRule::addFillGridDimensionTerm::__l2::<lambda_5c4d56ce84a9d367db2a6bbb1aa4ff51>
struct __cppobj __declspec(align(4)) LayoutRule::addFillGridDimensionTerm::__l2::<lambda_5c4d56ce84a9d367db2a6bbb1aa4ff51>
{
ui::OrientationType rescalingType;
LayoutVariableType dimensionType;
};
# LayoutRule::addRescalingGridDimensionTerm::__l2::<lambda_e2b9bd49291b78dd9523e89aa06e496e>
struct __cppobj __declspec(align(4)) LayoutRule::addRescalingGridDimensionTerm::__l2::<lambda_e2b9bd49291b78dd9523e89aa06e496e>
{
std::weak_ptr<UIControl> weakControl;
ui::OrientationType rescalingType;
LayoutVariableType dimensionType;
};
# LayoutRule::addGridItemSizeTerms::__l2::<lambda_6805c03e4c85f3b7ce1f7d54eaa2d6c1>
struct __cppobj LayoutRule::addGridItemSizeTerms::__l2::<lambda_6805c03e4c85f3b7ce1f7d54eaa2d6c1>
{
};
# LayoutRule::addGridItemPositionTerms::__l15::<lambda_f27ec7ee38cb33031bbaa23767312977>
struct __cppobj LayoutRule::addGridItemPositionTerms::__l15::<lambda_f27ec7ee38cb33031bbaa23767312977>
{
};
# LayoutRule::addGridItemPositionTerms::__l13::<lambda_f954b369726128e1a26f9745705bfd06>
struct __cppobj LayoutRule::addGridItemPositionTerms::__l13::<lambda_f954b369726128e1a26f9745705bfd06>
{
};
# LayoutRule::addAxisOffsetTerms::__l33::<lambda_50705c4513fadd86996a53c169f1338a>
struct __cppobj LayoutRule::addAxisOffsetTerms::__l33::<lambda_50705c4513fadd86996a53c169f1338a>
{
};
# LayoutRule::addAxisOffsetTerms::__l28::<lambda_91dac979fa969834c8a6db500143ca61>
struct __cppobj LayoutRule::addAxisOffsetTerms::__l28::<lambda_91dac979fa969834c8a6db500143ca61>
{
};
# LeadItem
struct __cppobj LeadItem : Item
{
};
# LeashFenceKnotActor
struct __cppobj LeashFenceKnotActor : HangingActor
{
};
# LeashFenceKnotActor_vtbl
struct /*VFT*/ LeashFenceKnotActor_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
void (__fastcall *setDir)(HangingActor *this, int);
int (__fastcall *getWidth)(HangingActor *this);
int (__fastcall *getHeight)(HangingActor *this);
void (__fastcall *dropItem)(HangingActor *this);
bool (__fastcall *placeHangingEntity)(HangingActor *this, BlockSource *, int);
bool (__fastcall *wouldSurvive)(HangingActor *this, BlockSource *);
};
# LegacySkinImporter
struct __cppobj LegacySkinImporter
{
};
# Legacy::ConvertWorldProcessRequest
struct __cppobj Legacy::ConvertWorldProcessRequest : Legacy::WorldProcessRequest
{
const Core::PathBuffer<std::string > mOutputPath;
};
# Legacy::ConvertWorldProcessRequest_vtbl
struct /*VFT*/ Legacy::ConvertWorldProcessRequest_vtbl
{
void (__fastcall *~WorldProcessRequest)(Legacy::WorldProcessRequest *this);
Legacy::WorldProcessingType (__fastcall *getProcessingType)(Legacy::WorldProcessRequest *this);
Core::PathBuffer<std::string > *(__fastcall *getOutputPath)(Legacy::WorldProcessRequest *this, Core::PathBuffer<std::string > *result);
};
# LegacyWorldConversionManager::tryAcquireMissingDlc::__l13::<lambda_c59ca1f0521e57b0b8cb56bd175b7c0d>
struct __cppobj LegacyWorldConversionManager::tryAcquireMissingDlc::__l13::<lambda_c59ca1f0521e57b0b8cb56bd175b7c0d>
{
std::function<void __cdecl(bool)> downloadCompleteCallback;
};
# LoginScreenModel
struct __cppobj __declspec(align(2)) LoginScreenModel : MinecraftScreenModel
{
int _offline_step;
bool misLocalVerified;
bool mShowOfflinePanel;
bool mShowBlockPanel;
};
# LoginScreenModel_vtbl
struct /*VFT*/ LoginScreenModel_vtbl
{
void (__fastcall *~IDlcBatcher)(IDlcBatcher *this);
IDlcBatchModel *(__fastcall *getDlcBatchModel)(IDlcBatcher *this, const std::vector<PackIdVersion> *);
IDlcBatchModel *(__fastcall *getDlcBatchModel)(IDlcBatcher *this, const std::vector<std::string> *);
IDlcBatchModel *(__fastcall *getDlcBatchModel)(IDlcBatcher *this, const std::vector<DlcId> *);
};
# LoginScreenController
struct __cppobj LoginScreenController : MinecraftScreenController
{
std::shared_ptr<LoginScreenModel> mModel;
std::string strCmd;
};
# LoginScreenController_vtbl
struct /*VFT*/ LoginScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# LogoScreenController
struct __cppobj __declspec(align(8)) LogoScreenController : MinecraftScreenController
{
int mTickCount;
};
# LogoScreenController_vtbl
struct /*VFT*/ LogoScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# Legacy::MockWorldConverter
struct __cppobj Legacy::MockWorldConverter : Legacy::WorldConverter
{
std::vector<std::shared_future<void>> mBlobRequests;
std::unique_ptr<std::promise<void>> mAddPromise;
std::unique_ptr<std::promise<Legacy::WorldConversionReport>> mCompletionPromise;
};
# Legacy::MockWorldConverter_vtbl
struct /*VFT*/ Legacy::MockWorldConverter_vtbl
{
void (__fastcall *~WorldConverter)(Legacy::WorldConverter *this);
std::shared_future<void> *(__fastcall *addBlob)(Legacy::WorldConverter *this, std::shared_future<void> *result, const std::string *, Legacy::WorldConverterBlobType, std::vector<unsigned char> *);
std::future<Legacy::WorldConversionReport> *(__fastcall *complete)(Legacy::WorldConverter *this, std::future<Legacy::WorldConversionReport> *result);
void (__fastcall *setEstimatedBlobCount)(Legacy::WorldConverter *this, unsigned __int64);
void (__fastcall *setBlobNames)(Legacy::WorldConverter *this, const std::vector<std::string> *);
};
# LegacyOptionsConverterInternal::ControlConversionRule
struct LegacyOptionsConverterInternal::ControlConversionRule
{
LegacyOption mSourceOption;
Remapping::ActionEnum mTargetOption;
};
# Legacy::WorldImporterNull
struct __cppobj Legacy::WorldImporterNull : Legacy::WorldImporter
{
};
# Legacy::WorldImporterNull_vtbl
struct /*VFT*/ Legacy::WorldImporterNull_vtbl
{
void (__fastcall *~WorldImporter)(Legacy::WorldImporter *this);
void (__fastcall *deleteWorld)(Legacy::WorldImporter *this, std::shared_ptr<Social::User>, const std::string *, std::function<void __cdecl(void)>);
void (__fastcall *_doRetrieve)(Legacy::WorldImporter *this, std::shared_ptr<Social::User>, std::shared_ptr<CallbackTokenContext<std::function<void __cdecl(enum Legacy::RetrieveStatus)> > >);
void (__fastcall *_doImport)(Legacy::WorldImporter *this, std::shared_ptr<Social::User>, const LegacyWorldInfo *, const Core::Path *, std::shared_ptr<CallbackTokenContext<std::function<void __cdecl(enum Legacy::ImportStatus,float,std::shared_ptr<ImportResult>)> > >);
};
# Legacy::MockWorldConverter::addBlob::__l2::<lambda_d798fe43560fed98984479fd716ec9a4>
struct __cppobj Legacy::MockWorldConverter::addBlob::__l2::<lambda_d798fe43560fed98984479fd716ec9a4>
{
Legacy::MockWorldConverter *const __this;
};
# Legacy::MockWorldConverter::complete::__l2::<lambda_6225b4d1cc004d91aa6f5d2ac62a66a2>
struct __cppobj Legacy::MockWorldConverter::complete::__l2::<lambda_6225b4d1cc004d91aa6f5d2ac62a66a2>
{
Legacy::MockWorldConverter *const __this;
};
# Legacy::WorldImporterNull::_doRetrieve::__l2::<lambda_5fd84d04f4d9e18dde859c83a7aeea8c>
struct __cppobj Legacy::WorldImporterNull::_doRetrieve::__l2::<lambda_5fd84d04f4d9e18dde859c83a7aeea8c>
{
std::shared_ptr<CallbackTokenContext<std::function<void __cdecl(enum Legacy::RetrieveStatus)> > > context;
};
# Legacy::WorldImporter::importWorld::__l2::<lambda_366519f82ad483b9658c695262c21046>::()::__l2::<lambda_029db122c2aba31f880589b4e73532c2>
struct __cppobj __declspec(align(8)) Legacy::WorldImporter::importWorld::__l2::<lambda_366519f82ad483b9658c695262c21046>::()::__l2::<lambda_029db122c2aba31f880589b4e73532c2>
{
std::shared_ptr<CallbackTokenContext<std::function<void __cdecl(enum Legacy::ImportStatus,float,std::shared_ptr<ImportResult>)> > > context;
float percentDone;
};
# LegacyOptionsConverterInternal::_negatedBoolSetter::__l2::<lambda_b4747c6076915628af900f4b75083eb0>
struct __cppobj LegacyOptionsConverterInternal::_negatedBoolSetter::__l2::<lambda_b4747c6076915628af900f4b75083eb0>
{
};
# LegacyOptionsConverterInternal::_percentageFloatSetter::__l2::<lambda_e887955fbe7612448a5f2a759da3961f>
struct __cppobj LegacyOptionsConverterInternal::_percentageFloatSetter::__l2::<lambda_e887955fbe7612448a5f2a759da3961f>
{
bool requiresInputMode;
const float min;
const float max;
};
# LegacyOptionsConverterInternal::_inGameSensitivitySetter::__l2::<lambda_72df878e104f4ab4b8d6fe67024baa56>
struct __cppobj LegacyOptionsConverterInternal::_inGameSensitivitySetter::__l2::<lambda_72df878e104f4ab4b8d6fe67024baa56>
{
};
# LegacyOptionsConverterInternal::_makeSplitScreenRecipe::__l2::<lambda_5b304ff6f5a9c619b90fe260b81fee93>
struct __cppobj LegacyOptionsConverterInternal::_makeSplitScreenRecipe::__l2::<lambda_5b304ff6f5a9c619b90fe260b81fee93>
{
};
# LegacyOptionsConverterInternal::_genericOptionSetter::__l2::<lambda_a3c38dbff1e05b52f7304b834d586c65>
struct __cppobj LegacyOptionsConverterInternal::_genericOptionSetter::__l2::<lambda_a3c38dbff1e05b52f7304b834d586c65>
{
bool isInputModeType;
};
# LibraryRepository::_setBaseCategories::__l5::<lambda_2066f59cd6c06baa6bbdf9824299fff4>
struct __cppobj LibraryRepository::_setBaseCategories::__l5::<lambda_2066f59cd6c06baa6bbdf9824299fff4>
{
};
# LibraryRepository::_setBaseCategories::__l5::<lambda_787f1a273d7eb8bfb0c708bd7f6fefb2>
struct __cppobj LibraryRepository::_setBaseCategories::__l5::<lambda_787f1a273d7eb8bfb0c708bd7f6fefb2>
{
};
# LibraryDeeplinkListener::_popTopRedundantScreensForLink::__l2::<lambda_92e18333a64979893b240d0e28eda47b>
struct __cppobj LibraryDeeplinkListener::_popTopRedundantScreensForLink::__l2::<lambda_92e18333a64979893b240d0e28eda47b>
{
int *popCount;
const LibraryDeeplink *link;
};
# LibraryDeeplinkListener::_navigateToLink::__l2::<lambda_c9dd85ac71e71bb44e446e8aa86a665c>
struct __cppobj LibraryDeeplinkListener::_navigateToLink::__l2::<lambda_c9dd85ac71e71bb44e446e8aa86a665c>
{
std::shared_ptr<SearchResult> searchResult;
};
# LibraryDeeplinkListener::tick::__l10::<lambda_7c8013903e6c620252792920307d3a88>
struct __cppobj LibraryDeeplinkListener::tick::__l10::<lambda_7c8013903e6c620252792920307d3a88>
{
LibraryDeeplinkListener *const __this;
};
# LevelStorageWriteBatch::PerfContext
struct __cppobj LevelStorageWriteBatch::PerfContext
{
unsigned __int64 mOperation;
unsigned __int64 mSize;
std::string mKey;
const char *mReason;
};
# LabTableReactionComponent
struct __cppobj LabTableReactionComponent
{
LabTableReactionComponent_vtbl *__vftable /*VFT*/;
};
# LabTableReaction
struct __cppobj __declspec(align(8)) LabTableReaction
{
LabTableReaction_vtbl *__vftable /*VFT*/;
int mLifetime;
int mMaxLifetime;
int mStartDelay;
std::unique_ptr<ItemStack> mResultItem;
std::unique_ptr<BlockPos> mPos;
std::unique_ptr<Random> mRandom;
std::vector<std::unique_ptr<LabTableReactionComponent>> mComponents;
LabTableReactionType mType;
bool mIsClientSide;
};
# LabTableReaction_vtbl
struct /*VFT*/ LabTableReaction_vtbl
{
void (__fastcall *~LabTableReaction)(LabTableReaction *this);
};
# LabTableReactionComponent_vtbl
struct /*VFT*/ LabTableReactionComponent_vtbl
{
void (__fastcall *~LabTableReactionComponent)(LabTableReactionComponent *this);
void (__fastcall *_onStart)(LabTableReactionComponent *this, LabTableReaction *, BlockSource *);
void (__fastcall *_onTick)(LabTableReactionComponent *this, LabTableReaction *, BlockSource *);
void (__fastcall *_onEnd)(LabTableReactionComponent *this, LabTableReaction *, BlockSource *);
};
# LevelChunkPacketHandler
struct __cppobj __declspec(align(8)) LevelChunkPacketHandler
{
std::unique_ptr<LevelChunk> mChunk;
std::shared_ptr<ClientBlobCache::Cache> mCache;
std::shared_ptr<LevelChunkPacket> mPacket;
std::shared_ptr<MPMCQueue<unsigned __int64> > mCacheMissesSender;
std::shared_ptr<MPMCQueue<unsigned __int64> > mCacheHitsSender;
std::queue<std::vector<std::function<TaskResult __cdecl(void)>>> mSteps;
std::function<void __cdecl(void)> mMainThreadCallback;
std::string mCacheBuffer;
unsigned __int64 mReused;
const unsigned __int64 mSequenceId;
unsigned __int64 mDeserializeStepID;
ReadOnlyBinaryStream mInputStream;
bool mCacheEnabled;
};
# LegacyClientNetworkHandler::handle::__l5::<lambda_50d3db24a5bec797058b2c78ad99f47c>
struct __cppobj LegacyClientNetworkHandler::handle::__l5::<lambda_50d3db24a5bec797058b2c78ad99f47c>
{
std::shared_ptr<ClientCacheMissResponsePacket> packet;
std::weak_ptr<ClientBlobCache::Cache> weakCache;
};
# LegacyClientNetworkHandler::handle::__l5::<lambda_e5fb10c013ff0013c5f4f6e683e20f5e>
struct __cppobj LegacyClientNetworkHandler::handle::__l5::<lambda_e5fb10c013ff0013c5f4f6e683e20f5e>
{
std::shared_ptr<LevelChunkPacketHandler> handler;
};
# LegacyClientNetworkHandler::handle::__l8::<lambda_4527d45382e962cb3d399b4de6ee053d>
struct __cppobj LegacyClientNetworkHandler::handle::__l8::<lambda_4527d45382e962cb3d399b4de6ee053d>
{
LegacyClientNetworkHandler *const __this;
GameType *oldGameType;
const SetDefaultGameTypePacket *packet;
};
# LegacyClientNetworkHandler::handle::__l30::<lambda_5bbdb8ecc7b00ebae4d53327f056c63c>
struct __cppobj LegacyClientNetworkHandler::handle::__l30::<lambda_5bbdb8ecc7b00ebae4d53327f056c63c>
{
const AnimatePacket *packet;
Actor **actor;
};
# LegacyClientNetworkHandler::handle::__l8::<lambda_18a1f2295913ecc0708303e695387a34>
struct __cppobj LegacyClientNetworkHandler::handle::__l8::<lambda_18a1f2295913ecc0708303e695387a34>
{
ActorUniqueID actorID;
};
# LegacyClientNetworkHandler::handle::__l2::<lambda_60c978a53a5fe45c288483d97f872bc7>
struct __cppobj LegacyClientNetworkHandler::handle::__l2::<lambda_60c978a53a5fe45c288483d97f872bc7>
{
std::shared_ptr<BlockActorDataPacket> packet;
};
# LegacyClientNetworkHandler::_handleUpdateBlockPacketCommon::__l2::<lambda_0ac3299732fa6b5afee2093497510e87>
struct __cppobj LegacyClientNetworkHandler::_handleUpdateBlockPacketCommon::__l2::<lambda_0ac3299732fa6b5afee2093497510e87>
{
LegacyClientNetworkHandler *const __this;
std::shared_ptr<UpdateBlockPacket> packet;
const ActorBlockSyncMessage *syncMsg;
};
# LegacyClientNetworkHandler::handle::__l16::<lambda_3ce999330be42e727157d222c2549fe1>
struct __cppobj LegacyClientNetworkHandler::handle::__l16::<lambda_3ce999330be42e727157d222c2549fe1>
{
std::unique_ptr<Actor> *actor;
};
# LegacyClientNetworkHandler::handle::__l13::<lambda_6bdbd85477b87c3c976119e6dc58a2c6>
struct __cppobj LegacyClientNetworkHandler::handle::__l13::<lambda_6bdbd85477b87c3c976119e6dc58a2c6>
{
Actor **actorPtr;
};
# LegacyClientNetworkHandler::handle::__l79::<lambda_01023bcc68158513be1b945f962111f7>
struct __cppobj LegacyClientNetworkHandler::handle::__l79::<lambda_01023bcc68158513be1b945f962111f7>
{
Player **newPlayer;
};
# LegacyClientNetworkHandler::handle::__l73::<lambda_2d31bee4ec57d2ac4f70c1fb047a841e>
struct __cppobj LegacyClientNetworkHandler::handle::__l73::<lambda_2d31bee4ec57d2ac4f70c1fb047a841e>
{
Player **newPlayer;
};
# LegacyClientNetworkHandler::handle::__l80::<lambda_bd67e2cdad03d9a8e3ff6597cb9546e0>
struct __cppobj LegacyClientNetworkHandler::handle::__l80::<lambda_bd67e2cdad03d9a8e3ff6597cb9546e0>
{
Actor *e;
const AddActorPacket *packet;
};
# LegacyClientNetworkHandler::handle::__l14::<lambda_c81464e57e27a752f526241c77eb712d>
struct __cppobj LegacyClientNetworkHandler::handle::__l14::<lambda_c81464e57e27a752f526241c77eb712d>
{
Actor *e;
};
# LevelChunkPacketHandler::{ctor}::__l2::<lambda_01b139c4196b261d5ccde8d6a94cde0b>
struct __cppobj LevelChunkPacketHandler::{ctor}::__l2::<lambda_01b139c4196b261d5ccde8d6a94cde0b>
{
LevelChunkPacketHandler *const __this;
};
# LevelChunkPacketHandler::{ctor}::__l5::<lambda_745e17290d2e5fd570c2fbe56c36a69c>
struct __cppobj LevelChunkPacketHandler::{ctor}::__l5::<lambda_745e17290d2e5fd570c2fbe56c36a69c>
{
LevelChunkPacketHandler *const __this;
};
# LevelChunkPacketHandler::{ctor}::__l25::<lambda_676b75949d35579bbaf125e1c21542f7>
struct __cppobj LevelChunkPacketHandler::{ctor}::__l25::<lambda_676b75949d35579bbaf125e1c21542f7>
{
LevelChunkPacketHandler *const __this;
unsigned __int64 i;
};
# LevelChunkPacketHandler::{ctor}::__l2::<lambda_8b9953b041846740f45b6457b5ad7f05>
struct __cppobj LevelChunkPacketHandler::{ctor}::__l2::<lambda_8b9953b041846740f45b6457b5ad7f05>
{
LevelChunkPacketHandler *const __this;
Dimension *dimension;
};
# LiquidBlock
struct __cppobj LiquidBlock : BlockLegacy
{
};
# LiquidBlock_vtbl
struct /*VFT*/ LiquidBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# LavaParticle
struct __cppobj __declspec(align(8)) LavaParticle : Particle
{
float oSize;
};
# LavaParticle_vtbl
struct /*VFT*/ LavaParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# LevelSoundEventMap
struct __cppobj LevelSoundEventMap
{
};
# loadSkinImage::__l20::<lambda_30762dfb3a744678726a5d657f2e6492>
struct __cppobj loadSkinImage::__l20::<lambda_30762dfb3a744678726a5d657f2e6492>
{
std::weak_ptr<FileWatcherUpdate> fileWatcherUpdate;
};
# LocalPlayer::changeDimension::__l2::<lambda_a055da54da88576cc7150c596c08db5b>
struct __cppobj LocalPlayer::changeDimension::__l2::<lambda_a055da54da88576cc7150c596c08db5b>
{
LocalPlayer *const __this;
AutomaticID<Dimension,int> *fromId;
AutomaticID<Dimension,int> *toId;
const ChangeDimensionPacket *packet;
};
# LocalPlayer::_sendClientAuthPlayerActions::__l2::<lambda_6ebef926ab90091319f9af2eb20602f6>
struct __cppobj LocalPlayer::_sendClientAuthPlayerActions::__l2::<lambda_6ebef926ab90091319f9af2eb20602f6>
{
PacketSender *packetSender;
};
# LocalPlayer::normalTick::__l43::<lambda_1c7c59adf65d7bd18b6fc05fa9067a13>
struct __cppobj LocalPlayer::normalTick::__l43::<lambda_1c7c59adf65d7bd18b6fc05fa9067a13>
{
const ItemStack *offhandItem;
};
# LocalPlayer::normalTick::__l37::<lambda_412280d90323b2c3367ab255026d5d95>
struct __cppobj LocalPlayer::normalTick::__l37::<lambda_412280d90323b2c3367ab255026d5d95>
{
const ItemStack *selectedItem;
};
# LocalPlayer::normalTick::__l37::<lambda_f770b27f9a6723b8f794240b0e693940>
struct __cppobj LocalPlayer::normalTick::__l37::<lambda_f770b27f9a6723b8f794240b0e693940>
{
const ItemStack *selectedItem;
};
# LightningBoltRenderer
struct __cppobj LightningBoltRenderer : ActorRenderer
{
mce::MaterialPtr mLightningMat;
};
# LightningBoltRenderer_vtbl
struct /*VFT*/ LightningBoltRenderer_vtbl
{
void (__fastcall *~ActorShaderManager)(ActorShaderManager *this);
mce::Color *(__fastcall *_getOverlayColor)(ActorShaderManager *this, mce::Color *result, Actor *, float);
void (__fastcall *render)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderDebug)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderEffects)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderTrading)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *, float);
void (__fastcall *renderFlame)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderLeash)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderWaterHole)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *addAdditionalRenderingIfNeeded)(ActorRenderer *this, mce::TextureGroup *);
void (__fastcall *renderWeaponEffect)(ActorRenderer *this, BaseActorRenderContext *, Actor *);
void (__fastcall *renderBindEffects)(ActorRenderer *this, BaseActorRenderContext *, Actor *);
AABB *(__fastcall *getRenderBounds)(ActorRenderer *this, AABB *result, const Actor *);
Vec3 *(__fastcall *getLeashOffset)(ActorRenderer *this, Vec3 *result, Actor *, float, float, float, bool, bool);
void (__fastcall *setIsOnScreen)(ActorRenderer *this, Actor *, const bool, float);
bool (__fastcall *shouldUpdateBonesAndEffectsIfOffScreen)(ActorRenderer *this, RenderParams *);
bool (__fastcall *shouldUpdateEffectsIfOffScreen)(ActorRenderer *this, RenderParams *);
void (__fastcall *_bindModelEffectRender)(ActorRenderer *this, BaseActorRenderContext *, Mob *);
};
# LightningBolt
struct __cppobj __declspec(align(4)) LightningBolt : Actor
{
unsigned int mSeed;
int mLife;
int mFlashes;
bool mCanHurt;
bool mHasTriedToHurt;
};
# LightningBolt_vtbl
struct /*VFT*/ LightningBolt_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
bool (__fastcall *shouldAlwaysRender)(LightningBolt *this);
};
# LeafBlock
struct __cppobj LeafBlock : BlockLegacy
{
bool mHasTransparentLeaves;
bool mHasFastAlphaTest;
WeakPtr<BlockLegacy> mSapling;
};
# LeafBlock_vtbl
struct /*VFT*/ LeafBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
ItemInstance *(__fastcall *getExtraResourceItem)(LeafBlock *this, ItemInstance *result, const Block *);
};
# LecternRenderer
struct __cppobj LecternRenderer : BlockActorRenderer
{
mce::TexturePtr mBookTex;
EnchantingBookModel mBook;
};
# LecternRenderer_vtbl
struct /*VFT*/ LecternRenderer_vtbl
{
void (__fastcall *~ActorShaderManager)(ActorShaderManager *this);
mce::Color *(__fastcall *_getOverlayColor)(ActorShaderManager *this, mce::Color *result, Actor *, float);
void (__fastcall *render)(BlockActorRenderer *this, BaseActorRenderContext *, BlockActorRenderData *);
void (__fastcall *renderAlpha)(BlockActorRenderer *this, BaseActorRenderContext *, BlockActorRenderData *);
std::vector<NameTagRenderObject> *(__fastcall *extractText)(BlockActorRenderer *this, std::vector<NameTagRenderObject> *result, Tessellator *, BlockActor *, const std::string *, const std::vector<int> *, Vec3, bool);
};
# LevelCullerCachedBase::ChangeElement
struct LevelCullerCachedBase::ChangeElement
{
LevelCullerCachedBase::ChangeID mChangeType;
unsigned __int64 mListIdx;
};
# LevelCullerCachedBase::ResetCullingWorldDimensions
struct __cppobj LevelCullerCachedBase::ResetCullingWorldDimensions
{
int mViewSideSize;
DimensionHeightRange mHeightRange;
int mMaxCullingSteps;
};
# LevelCullerCachedBase
struct __cppobj LevelCullerCachedBase : LevelCullerBase
{
std::unique_ptr<ChunkVisibilityCache> mChunkVisibilityCache;
int mChunkViewAreaSide;
std::optional<DimensionHeightRange> mHeightRange;
int mMaxCullingSteps;
ChunkPos mLastCullingChunkPos;
unsigned __int8 mChunkVisibilityFrameID;
std::vector<LevelCullerCachedBase::ChangeElement> mChangeList;
std::vector<SubChunkPos> mApplyInvalidateList;
std::vector<LevelCullerCachedBase::UpdateChunkData> mApplyUpdatesList;
std::vector<LevelCullerCachedBase::ResetCullingWorldDimensions> mApplyResetCullingWorldDataList;
std::vector<Bounds> mChangeValidAreaList;
Bounds mValidArea;
SpinLock mApplyChangesSpinLock;
};
# LevelCullerCachedBase_vtbl
struct /*VFT*/ LevelCullerCachedBase_vtbl
{
void (__fastcall *~LevelCullerBase)(LevelCullerBase *this);
void (__fastcall *handleCullingDutiesThisUpdate)(LevelCullerBase *this, const Vec3 *, const Vec3 *, LevelRendererCamera *);
void (__fastcall *triggerCull)(LevelCullerBase *this, bool);
void (__fastcall *getVisibleSubchunks)(LevelCullerBase *this, std::vector<SubChunkPos> *);
void (__fastcall *resetCullingWorldDimensions)(LevelCullerBase *this, int, const DimensionHeightRange *, int);
void (__fastcall *changeValidArea)(LevelCullerBase *this, const Bounds *);
void (__fastcall *updateChunkData)(LevelCullerBase *this, const RenderChunkShared *);
bool (__fastcall *isBlockPositionVisible)(LevelCullerBase *this, const BlockPos *);
void (__fastcall *invalidateChunk)(LevelCullerBase *this, const SubChunkPos *);
void (__fastcall *setEmpty)(LevelCullerBase *this, const SubChunkPos *, bool);
bool (__fastcall *isBusy)(LevelCullerBase *this);
bool (__fastcall *shouldRecullAfterChunkChange)(LevelCullerBase *this, const RenderChunkShared *);
unsigned int (__fastcall *getCullIteration)(LevelCullerBase *this);
};
# LevelCullerDistanceField
struct __cppobj __declspec(align(8)) LevelCullerDistanceField : LevelCullerCachedBase, std::enable_shared_from_this<LevelCullerDistanceField>
{
std::vector<DistanceFieldCullingStep> mNarrowPhaseHeap;
SpinLock mRenderChunksVisibleFromCullingPointSpinLock;
std::vector<SubChunkPos> mRenderChunksVisibleFromCullingPoint[2];
unsigned __int64 mActiveRenderChunksVisibleList;
unsigned __int64 mWorldingRenderChunksVisibleList;
std::atomic<unsigned int> mTasksCount;
std::atomic<unsigned int> mCullIteration;
bool mCullNextFrame;
Vec3 mCullingOrigin;
ChunkPos mCullingOriginCP;
DistanceFieldCullingStep mSwapTemp;
std::atomic<bool> mTaskScheduled;
Vec3 mCurrentCameraPos;
Vec3 mCurrentCameraForward;
Vec3 mNextCameraPos;
Vec3 mNextCameraForward;
int mSteps;
float mTotalTime;
};
# LevelCullerDistanceField_vtbl
struct /*VFT*/ LevelCullerDistanceField_vtbl
{
void (__fastcall *~LevelCullerBase)(LevelCullerBase *this);
void (__fastcall *handleCullingDutiesThisUpdate)(LevelCullerBase *this, const Vec3 *, const Vec3 *, LevelRendererCamera *);
void (__fastcall *triggerCull)(LevelCullerBase *this, bool);
void (__fastcall *getVisibleSubchunks)(LevelCullerBase *this, std::vector<SubChunkPos> *);
void (__fastcall *resetCullingWorldDimensions)(LevelCullerBase *this, int, const DimensionHeightRange *, int);
void (__fastcall *changeValidArea)(LevelCullerBase *this, const Bounds *);
void (__fastcall *updateChunkData)(LevelCullerBase *this, const RenderChunkShared *);
bool (__fastcall *isBlockPositionVisible)(LevelCullerBase *this, const BlockPos *);
void (__fastcall *invalidateChunk)(LevelCullerBase *this, const SubChunkPos *);
void (__fastcall *setEmpty)(LevelCullerBase *this, const SubChunkPos *, bool);
bool (__fastcall *isBusy)(LevelCullerBase *this);
bool (__fastcall *shouldRecullAfterChunkChange)(LevelCullerBase *this, const RenderChunkShared *);
unsigned int (__fastcall *getCullIteration)(LevelCullerBase *this);
void (__fastcall *_prepareForCulling)(LevelCullerDistanceField *this, LevelRendererCamera *);
float (__fastcall *_computeLinearDistance)(LevelCullerDistanceField *this, const Vec3 *);
bool (__fastcall *_doesRenderDistanceApply)(LevelCullerDistanceField *this);
bool (__fastcall *_checkPositionAgainstBounds)(LevelCullerDistanceField *this, const SubChunkPos *);
bool (__fastcall *_checkDistanceDelta)(LevelCullerDistanceField *this, float);
};
# LevelCullerDistanceFieldOrthographic
struct __cppobj LevelCullerDistanceFieldOrthographic : LevelCullerDistanceField
{
Bounds mBounds;
glm::tvec4<float,0> mSidePlanes[4];
};
# LevelCullerDistanceFieldOrthographic_vtbl
struct /*VFT*/ LevelCullerDistanceFieldOrthographic_vtbl
{
void (__fastcall *~LevelCullerBase)(LevelCullerBase *this);
void (__fastcall *handleCullingDutiesThisUpdate)(LevelCullerBase *this, const Vec3 *, const Vec3 *, LevelRendererCamera *);
void (__fastcall *triggerCull)(LevelCullerBase *this, bool);
void (__fastcall *getVisibleSubchunks)(LevelCullerBase *this, std::vector<SubChunkPos> *);
void (__fastcall *resetCullingWorldDimensions)(LevelCullerBase *this, int, const DimensionHeightRange *, int);
void (__fastcall *changeValidArea)(LevelCullerBase *this, const Bounds *);
void (__fastcall *updateChunkData)(LevelCullerBase *this, const RenderChunkShared *);
bool (__fastcall *isBlockPositionVisible)(LevelCullerBase *this, const BlockPos *);
void (__fastcall *invalidateChunk)(LevelCullerBase *this, const SubChunkPos *);
void (__fastcall *setEmpty)(LevelCullerBase *this, const SubChunkPos *, bool);
bool (__fastcall *isBusy)(LevelCullerBase *this);
bool (__fastcall *shouldRecullAfterChunkChange)(LevelCullerBase *this, const RenderChunkShared *);
unsigned int (__fastcall *getCullIteration)(LevelCullerBase *this);
void (__fastcall *_prepareForCulling)(LevelCullerDistanceField *this, LevelRendererCamera *);
float (__fastcall *_computeLinearDistance)(LevelCullerDistanceField *this, const Vec3 *);
bool (__fastcall *_doesRenderDistanceApply)(LevelCullerDistanceField *this);
bool (__fastcall *_checkPositionAgainstBounds)(LevelCullerDistanceField *this, const SubChunkPos *);
bool (__fastcall *_checkDistanceDelta)(LevelCullerDistanceField *this, float);
};
# LevelCullerDistanceFieldPerspective
struct __cppobj LevelCullerDistanceFieldPerspective : LevelCullerDistanceField
{
};
# LevelCullerDistanceFieldPerspective_vtbl
struct /*VFT*/ LevelCullerDistanceFieldPerspective_vtbl
{
void (__fastcall *~LevelCullerBase)(LevelCullerBase *this);
void (__fastcall *handleCullingDutiesThisUpdate)(LevelCullerBase *this, const Vec3 *, const Vec3 *, LevelRendererCamera *);
void (__fastcall *triggerCull)(LevelCullerBase *this, bool);
void (__fastcall *getVisibleSubchunks)(LevelCullerBase *this, std::vector<SubChunkPos> *);
void (__fastcall *resetCullingWorldDimensions)(LevelCullerBase *this, int, const DimensionHeightRange *, int);
void (__fastcall *changeValidArea)(LevelCullerBase *this, const Bounds *);
void (__fastcall *updateChunkData)(LevelCullerBase *this, const RenderChunkShared *);
bool (__fastcall *isBlockPositionVisible)(LevelCullerBase *this, const BlockPos *);
void (__fastcall *invalidateChunk)(LevelCullerBase *this, const SubChunkPos *);
void (__fastcall *setEmpty)(LevelCullerBase *this, const SubChunkPos *, bool);
bool (__fastcall *isBusy)(LevelCullerBase *this);
bool (__fastcall *shouldRecullAfterChunkChange)(LevelCullerBase *this, const RenderChunkShared *);
unsigned int (__fastcall *getCullIteration)(LevelCullerBase *this);
void (__fastcall *_prepareForCulling)(LevelCullerDistanceField *this, LevelRendererCamera *);
float (__fastcall *_computeLinearDistance)(LevelCullerDistanceField *this, const Vec3 *);
bool (__fastcall *_doesRenderDistanceApply)(LevelCullerDistanceField *this);
bool (__fastcall *_checkPositionAgainstBounds)(LevelCullerDistanceField *this, const SubChunkPos *);
bool (__fastcall *_checkDistanceDelta)(LevelCullerDistanceField *this, float);
};
# LevelCullerSunShadow
struct __cppobj LevelCullerSunShadow : LevelCullerCachedBase
{
bool mCullNextFrame;
SpinLock mRenderChunksVisibleFromCullingPointSpinLock;
std::vector<SubChunkPos> mRenderChunksVisibleFromCullingPoint[2];
unsigned __int64 mActiveRenderChunksVisibleList;
unsigned __int64 mWorldingRenderChunksVisibleList;
Vec3 mCurrentCameraPos;
Vec3 mCullingOrigin;
ChunkPos mCullingOriginCP;
std::atomic<unsigned int> mCullIteration;
Bounds mBounds;
glm::tvec4<float,0> mSidePlanes[4];
std::atomic<bool> mTaskScheduled;
std::atomic<unsigned int> mTasksCount;
Vec3 mNextCameraPos;
};
# LevelCullerSunShadow_vtbl
struct /*VFT*/ LevelCullerSunShadow_vtbl
{
void (__fastcall *~LevelCullerBase)(LevelCullerBase *this);
void (__fastcall *handleCullingDutiesThisUpdate)(LevelCullerBase *this, const Vec3 *, const Vec3 *, LevelRendererCamera *);
void (__fastcall *triggerCull)(LevelCullerBase *this, bool);
void (__fastcall *getVisibleSubchunks)(LevelCullerBase *this, std::vector<SubChunkPos> *);
void (__fastcall *resetCullingWorldDimensions)(LevelCullerBase *this, int, const DimensionHeightRange *, int);
void (__fastcall *changeValidArea)(LevelCullerBase *this, const Bounds *);
void (__fastcall *updateChunkData)(LevelCullerBase *this, const RenderChunkShared *);
bool (__fastcall *isBlockPositionVisible)(LevelCullerBase *this, const BlockPos *);
void (__fastcall *invalidateChunk)(LevelCullerBase *this, const SubChunkPos *);
void (__fastcall *setEmpty)(LevelCullerBase *this, const SubChunkPos *, bool);
bool (__fastcall *isBusy)(LevelCullerBase *this);
bool (__fastcall *shouldRecullAfterChunkChange)(LevelCullerBase *this, const RenderChunkShared *);
unsigned int (__fastcall *getCullIteration)(LevelCullerBase *this);
};
# LevelCullerNone
struct __cppobj LevelCullerNone : LevelCullerBase
{
std::vector<SubChunkPos> mVisibleSubChunks;
};
# LevelCullerNone_vtbl
struct /*VFT*/ LevelCullerNone_vtbl
{
void (__fastcall *~LevelCullerBase)(LevelCullerBase *this);
void (__fastcall *handleCullingDutiesThisUpdate)(LevelCullerBase *this, const Vec3 *, const Vec3 *, LevelRendererCamera *);
void (__fastcall *triggerCull)(LevelCullerBase *this, bool);
void (__fastcall *getVisibleSubchunks)(LevelCullerBase *this, std::vector<SubChunkPos> *);
void (__fastcall *resetCullingWorldDimensions)(LevelCullerBase *this, int, const DimensionHeightRange *, int);
void (__fastcall *changeValidArea)(LevelCullerBase *this, const Bounds *);
void (__fastcall *updateChunkData)(LevelCullerBase *this, const RenderChunkShared *);
bool (__fastcall *isBlockPositionVisible)(LevelCullerBase *this, const BlockPos *);
void (__fastcall *invalidateChunk)(LevelCullerBase *this, const SubChunkPos *);
void (__fastcall *setEmpty)(LevelCullerBase *this, const SubChunkPos *, bool);
bool (__fastcall *isBusy)(LevelCullerBase *this);
bool (__fastcall *shouldRecullAfterChunkChange)(LevelCullerBase *this, const RenderChunkShared *);
unsigned int (__fastcall *getCullIteration)(LevelCullerBase *this);
};
# LevelBuilder::scheduleChunkSort::__l2::<lambda_ca9f475f5abe9fd2bd8d315c3e337e8a>
struct __cppobj LevelBuilder::scheduleChunkSort::__l2::<lambda_ca9f475f5abe9fd2bd8d315c3e337e8a>
{
const std::shared_ptr<RenderChunkInstanced> renderChunkInstanced;
std::shared_ptr<SortTaskContext> sortTaskContext;
LevelBuilder *const __this;
};
# LevelBuilder::scheduleChunkSort::__l2::<lambda_0213a46f6c28c89d46d5304ec9dc3af0>
struct __cppobj LevelBuilder::scheduleChunkSort::__l2::<lambda_0213a46f6c28c89d46d5304ec9dc3af0>
{
const std::shared_ptr<RenderChunkInstanced> renderChunkInstanced;
std::shared_ptr<SortTaskContext> sortTaskContext;
};
# LevelBuilder::scheduleChunkSort::__l19::<lambda_645c2dfcf2f77d157bab94892f7fdf5b>
struct __cppobj LevelBuilder::scheduleChunkSort::__l19::<lambda_645c2dfcf2f77d157bab94892f7fdf5b>
{
LevelBuilder *const __this;
};
# LevelBuilder::scheduleChunkBuild::__l11::<lambda_1a475e5ac8540ac7cb31a3455a6528d7>
struct __cppobj LevelBuilder::scheduleChunkBuild::__l11::<lambda_1a475e5ac8540ac7cb31a3455a6528d7>
{
LevelBuilder *const __this;
};
# LevelBuilder::scheduleChunkBuild::__l2::<lambda_781943cdbadde60e3ecf438faf85c914>
struct __cppobj LevelBuilder::scheduleChunkBuild::__l2::<lambda_781943cdbadde60e3ecf438faf85c914>
{
LevelBuilder *const __this;
ClientBlockPipeline::TessellatorContext *pipelineContext;
BlockSource **region;
};
# LevelBuilder::recreateBuilders::__l13::<lambda_f7e2fe60366fd092cba4f0d948a03be6>
struct __cppobj LevelBuilder::recreateBuilders::__l13::<lambda_f7e2fe60366fd092cba4f0d948a03be6>
{
LevelBuilder *const __this;
};
# LevelBuilder::recreateBuilders::__l13::<lambda_ea2e2c03424d2e9ca36c3a4505d717b2>
struct __cppobj LevelBuilder::recreateBuilders::__l13::<lambda_ea2e2c03424d2e9ca36c3a4505d717b2>
{
MinecraftGameplayGraphicsResources *minecraftGameplayGraphicsResources;
ClientBlockPipeline::TessellatorContext *pipelineContext;
BlockSource **region;
};
# LevelBuilder::_buildRenderChunks::__l2::<lambda_a08ac9d83425319e6a6e10392713a815>
struct __cppobj LevelBuilder::_buildRenderChunks::__l2::<lambda_a08ac9d83425319e6a6e10392713a815>
{
LevelBuilder *const __this;
const Vec3 cameraPos;
Vec3 cameraForward;
};
# LevelRenderer::takePicture::__l25::<lambda_966f471d8bd52e85682cd189483f4859>
struct __cppobj LevelRenderer::takePicture::__l25::<lambda_966f471d8bd52e85682cd189483f4859>
{
LevelRenderer *const __this;
};
# LevelRendererCamera::createViewRenderObject::__l2::<lambda_06c0d9ebcdc7bb0d6b8014e75fd06a48>
struct __cppobj LevelRendererCamera::createViewRenderObject::__l2::<lambda_06c0d9ebcdc7bb0d6b8014e75fd06a48>
{
ScreenContext *screenContext;
unsigned __int8 *oldScreenContextSubClientId;
};
# LevelRendererCamera::queueChunk::__l14::<lambda_2ad54a24c26a56bab19ead12d48483ee>
struct __cppobj LevelRendererCamera::queueChunk::__l14::<lambda_2ad54a24c26a56bab19ead12d48483ee>
{
};
# LevelRendererCamera::queueChunk::__l14::<lambda_1c7bae9e0e8e75154218cbbb1a06b46f>
struct __cppobj LevelRendererCamera::queueChunk::__l14::<lambda_1c7bae9e0e8e75154218cbbb1a06b46f>
{
};
# LevelRendererCamera::queueChunk::__l14::<lambda_e3ecd698544eea2955d458a6197fb71e>
struct __cppobj LevelRendererCamera::queueChunk::__l14::<lambda_e3ecd698544eea2955d458a6197fb71e>
{
};
# LevelRendererCamera::queueChunk::__l17::<lambda_f80110362d34345c177c11033da0fab1>
struct __cppobj LevelRendererCamera::queueChunk::__l17::<lambda_f80110362d34345c177c11033da0fab1>
{
};
# LevelRendererCamera::queueChunk::__l17::<lambda_a5f77baf381576dd0df113ed6627093f>
struct __cppobj LevelRendererCamera::queueChunk::__l17::<lambda_a5f77baf381576dd0df113ed6627093f>
{
};
# LevelRendererCamera::queueChunk::__l17::<lambda_5f1fe1d401ded85d05fced13872eea5b>
struct __cppobj LevelRendererCamera::queueChunk::__l17::<lambda_5f1fe1d401ded85d05fced13872eea5b>
{
};
# LevelRendererCamera::updateEditViewArea::__l12::<lambda_783b19e5ed4e5307f406058f5c908b18>
struct __cppobj __declspec(align(8)) LevelRendererCamera::updateEditViewArea::__l12::<lambda_783b19e5ed4e5307f406058f5c908b18>
{
LevelRendererCamera *const __this;
bool isOrthoCamera;
};
# LevelRendererCamera::render::__l136::<lambda_95f9375e63923262021f4f30b6a3d7f7>
struct __cppobj LevelRendererCamera::render::__l136::<lambda_95f9375e63923262021f4f30b6a3d7f7>
{
LevelRendererCamera *const __this;
ScreenContext *screenContext;
};
# LevelRendererCamera::render::__l133::<lambda_4764c359c2ec24a8a0939836d0dd3563>
struct __cppobj LevelRendererCamera::render::__l133::<lambda_4764c359c2ec24a8a0939836d0dd3563>
{
ScreenContext *screenContext;
const ViewRenderObject *renderObj;
};
# LevelRendererCamera::render::__l123::<lambda_9d443ce3f6a4f06289231c5ca55306cc>
struct __cppobj LevelRendererCamera::render::__l123::<lambda_9d443ce3f6a4f06289231c5ca55306cc>
{
LevelRendererCamera *const __this;
ScreenContext *screenContext;
const ViewRenderObject *renderObj;
FontHandle *fontHandle;
};
# LevelRendererCamera::render::__l117::<lambda_318f9183abd68b382aa93085aacaff59>
struct __cppobj LevelRendererCamera::render::__l117::<lambda_318f9183abd68b382aa93085aacaff59>
{
LevelRendererCamera *const __this;
BaseActorRenderContext *baseEntityRenderContext;
};
# LevelRendererCamera::render::__l109::<lambda_e354dc0c7e5eadaff08b5d6664232090>
struct __cppobj LevelRendererCamera::render::__l109::<lambda_e354dc0c7e5eadaff08b5d6664232090>
{
LevelRendererCamera *const __this;
BaseActorRenderContext *baseEntityRenderContext;
const ViewRenderObject *renderObj;
};
# LevelRendererCamera::render::__l105::<lambda_4fe7d505b0540ad3ff640da8f3a8c852>
struct __cppobj LevelRendererCamera::render::__l105::<lambda_4fe7d505b0540ad3ff640da8f3a8c852>
{
ScreenContext *screenContext;
const ViewRenderObject *renderObj;
};
# LevelRendererCamera::render::__l102::<lambda_8eaadf639f8a587c43525cc3ddbd5cc3>
struct __cppobj LevelRendererCamera::render::__l102::<lambda_8eaadf639f8a587c43525cc3ddbd5cc3>
{
ScreenContext *screenContext;
const ViewRenderObject *renderObj;
};
# LevelRendererCamera::render::__l99::<lambda_b77b8e6ba7ca21f3c605c9c0aa5a50de>
struct __cppobj LevelRendererCamera::render::__l99::<lambda_b77b8e6ba7ca21f3c605c9c0aa5a50de>
{
ScreenContext *screenContext;
const ViewRenderObject *renderObj;
LevelRendererCamera *const __this;
BaseActorRenderContext *baseEntityRenderContext;
};
# LevelRendererCamera::render::__l93::<lambda_f3cc7f48a90c411b5548465bf4eb0500>
struct __cppobj LevelRendererCamera::render::__l93::<lambda_f3cc7f48a90c411b5548465bf4eb0500>
{
LevelRendererCamera *const __this;
BaseActorRenderContext *baseEntityRenderContext;
};
# LevelRendererCamera::render::__l90::<lambda_8ef8c01b7db41447ee8f6790dba84dc2>
struct __cppobj LevelRendererCamera::render::__l90::<lambda_8ef8c01b7db41447ee8f6790dba84dc2>
{
ScreenContext *screenContext;
const ViewRenderObject *renderObj;
};
# LevelRendererCamera::render::__l86::<lambda_92c4a9c5072df1bf21f23835db0b55b3>
struct __cppobj LevelRendererCamera::render::__l86::<lambda_92c4a9c5072df1bf21f23835db0b55b3>
{
LevelRendererCamera *const __this;
ScreenContext *screenContext;
};
# LevelRendererCamera::render::__l83::<lambda_570d4a787024f68a608698b74170fdba>
struct __cppobj LevelRendererCamera::render::__l83::<lambda_570d4a787024f68a608698b74170fdba>
{
LevelRendererCamera *const __this;
BaseActorRenderContext *baseEntityRenderContext;
};
# LevelRendererCamera::render::__l80::<lambda_63d7ae77897f6b7eed49e76ef924ebca>
struct __cppobj LevelRendererCamera::render::__l80::<lambda_63d7ae77897f6b7eed49e76ef924ebca>
{
ScreenContext *screenContext;
const ViewRenderObject *renderObj;
};
# LevelRendererCamera::render::__l76::<lambda_716be9c58d56683595928c27d77b513c>
struct __cppobj LevelRendererCamera::render::__l76::<lambda_716be9c58d56683595928c27d77b513c>
{
LevelRendererCamera *const __this;
ScreenContext *screenContext;
};
# LevelRendererCamera::render::__l73::<lambda_d57d135460e5fe98e6080c441bc8e7e1>
struct __cppobj LevelRendererCamera::render::__l73::<lambda_d57d135460e5fe98e6080c441bc8e7e1>
{
ScreenContext *screenContext;
const ViewRenderObject *renderObj;
};
# LevelRendererCamera::render::__l67::<lambda_7b9c96c25bd51daa0708c6f6129d6813>
struct __cppobj LevelRendererCamera::render::__l67::<lambda_7b9c96c25bd51daa0708c6f6129d6813>
{
LevelRendererCamera *const __this;
BaseActorRenderContext *baseEntityRenderContext;
};
# LevelRendererCamera::render::__l2::<lambda_e5cf65af315eee176ad31648f3749adc>
struct __cppobj LevelRendererCamera::render::__l2::<lambda_e5cf65af315eee176ad31648f3749adc>
{
LevelRendererCamera *const __this;
ScreenContext *screenContext;
};
# LevelRendererCamera::render::__l2::<lambda_528f95f81012b8c94d11f5be3db617db>
struct __cppobj LevelRendererCamera::render::__l2::<lambda_528f95f81012b8c94d11f5be3db617db>
{
LevelRendererCamera *const __this;
ScreenContext *screenContext;
const ViewRenderObject *renderObj;
bool *drawSky;
};
# LevelRendererCamera::render::__l55::<lambda_c69ba69cc2350aedc765efc2f688c073>
struct __cppobj LevelRendererCamera::render::__l55::<lambda_c69ba69cc2350aedc765efc2f688c073>
{
LevelRendererCamera *const __this;
BaseActorRenderContext *baseEntityRenderContext;
};
# LevelRendererCamera::render::__l51::<lambda_98cf3401a20e8e5843b28a87774a2606>
struct __cppobj LevelRendererCamera::render::__l51::<lambda_98cf3401a20e8e5843b28a87774a2606>
{
LevelRendererCamera *const __this;
BaseActorRenderContext *baseEntityRenderContext;
};
# LevelRendererCamera::render::__l44::<lambda_3a2cf6803c057b1f0eedb96b6c8e35ae>
struct __cppobj LevelRendererCamera::render::__l44::<lambda_3a2cf6803c057b1f0eedb96b6c8e35ae>
{
LevelRendererCamera *const __this;
ScreenContext *screenContext;
};
# LevelRendererCamera::render::__l41::<lambda_67ec6388db038753bb187b676b98ee9d>
struct __cppobj LevelRendererCamera::render::__l41::<lambda_67ec6388db038753bb187b676b98ee9d>
{
LevelRendererCamera *const __this;
BaseActorRenderContext *baseEntityRenderContext;
IClientInstance *ci;
const ViewRenderObject *renderObj;
};
# LevelRendererCamera::updatePerChunkFaceSortState::__l10::<lambda_ad3c5498b074c18dbed9687ee13fd757>
struct __cppobj LevelRendererCamera::updatePerChunkFaceSortState::__l10::<lambda_ad3c5498b074c18dbed9687ee13fd757>
{
std::shared_ptr<GridArea<std::shared_ptr<RenderChunkInstanced> > > bufferedarea;
};
# LevelRendererCamera::updateViewArea::__l15::<lambda_9e7cacf76a280e28aa6f2804db39f29f>
struct __cppobj __declspec(align(8)) LevelRendererCamera::updateViewArea::__l15::<lambda_9e7cacf76a280e28aa6f2804db39f29f>
{
LevelRendererCamera *const __this;
bool isOrthoCamera;
const Vec3 cameraPos;
const Vec3 cameraForward;
};
# LevelRendererCamera::tickClouds::__l16::<lambda_c498a643277d80fd7defa07ea47ad7b1>
struct __cppobj __declspec(align(4)) LevelRendererCamera::tickClouds::__l16::<lambda_c498a643277d80fd7defa07ea47ad7b1>
{
LevelRendererCamera *const __this;
const Vec3 cloudCenterPos;
unsigned __int8 cloudSide;
};
# LevelRendererCamera::tickClouds::__l16::<lambda_0fcd12c8aea96aebe4424114849d6276>
struct __cppobj __declspec(align(4)) LevelRendererCamera::tickClouds::__l16::<lambda_0fcd12c8aea96aebe4424114849d6276>
{
LevelRendererCamera *const __this;
std::weak_ptr<cg::ImageBuffer> weakCloudsImage;
const Vec3 cloudCenterPos;
unsigned __int8 cloudSide;
const bool tessellateBothSides;
};
# LevelRendererCamera::{ctor}::__l2::<lambda_2b79d398d8ef1477337b0f5b1b355659>
struct __cppobj LevelRendererCamera::{ctor}::__l2::<lambda_2b79d398d8ef1477337b0f5b1b355659>
{
LevelRendererCamera *const __this;
};
# LevelRenderer::_initPipelineTessellatorResources::__l2::<lambda_9b5a046e70bef75fe559e6f2f6d097f3>
struct __cppobj LevelRenderer::_initPipelineTessellatorResources::__l2::<lambda_9b5a046e70bef75fe559e6f2f6d097f3>
{
EntityRegistryOwned *registry;
};
# LevelRenderer::frameUpdate::__l2::<lambda_f701b1f8a7c0d93b2005ab7edabc9284>
struct __cppobj LevelRenderer::frameUpdate::__l2::<lambda_f701b1f8a7c0d93b2005ab7edabc9284>
{
Tessellator *tessellator;
};
# LevelRenderer::frameUpdate::__l2::<lambda_335d2fb1dc9014b3677a9cffb46c1dff>
struct __cppobj LevelRenderer::frameUpdate::__l2::<lambda_335d2fb1dc9014b3677a9cffb46c1dff>
{
Tessellator *tessellator;
};
# LevelRenderer::frameUpdate::__l2::<lambda_1b526a2d8548c21b383a97342d5ad487>
struct __cppobj LevelRenderer::frameUpdate::__l2::<lambda_1b526a2d8548c21b383a97342d5ad487>
{
Tessellator *tessellator;
};
# LevelRenderer::frameUpdate::__l12::<lambda_9fcbb6855f88afb816127fda2a20d74b>
struct __cppobj __declspec(align(8)) LevelRenderer::frameUpdate::__l12::<lambda_9fcbb6855f88afb816127fda2a20d74b>
{
Tessellator *tessellator;
int i;
};
# LevelRenderer::frameUpdate::__l7::<lambda_ea844ceccd1de22890beb07c0e8397bd>
struct __cppobj LevelRenderer::frameUpdate::__l7::<lambda_ea844ceccd1de22890beb07c0e8397bd>
{
Tessellator *tessellator;
};
# LevelRenderer::frameUpdate::__l4::<lambda_f01a01cf11ce104a02ae2020719b2211>
struct __cppobj __declspec(align(8)) LevelRenderer::frameUpdate::__l4::<lambda_f01a01cf11ce104a02ae2020719b2211>
{
Tessellator *tessellator;
int i;
};
# LevelRenderer::frameUpdate::__l2::<lambda_758885b258945a6ca5117dcdf942ff98>
struct __cppobj LevelRenderer::frameUpdate::__l2::<lambda_758885b258945a6ca5117dcdf942ff98>
{
Tessellator *tessellator;
};
# LevelRenderer::frameUpdate::__l2::<lambda_0a9ac793f429e4a5f673b4e4d4c70978>
struct __cppobj LevelRenderer::frameUpdate::__l2::<lambda_0a9ac793f429e4a5f673b4e4d4c70978>
{
Tessellator *tessellator;
};
# LevelRenderer::frameUpdate::__l2::<lambda_71f033f9b3e4d327aca2e59532492b67>
struct __cppobj LevelRenderer::frameUpdate::__l2::<lambda_71f033f9b3e4d327aca2e59532492b67>
{
Tessellator *tessellator;
};
# LevelRenderer::frameUpdate::__l2::<lambda_acf188f954ccaf27d95c5bbd57ac08c6>
struct __cppobj LevelRenderer::frameUpdate::__l2::<lambda_acf188f954ccaf27d95c5bbd57ac08c6>
{
ClientFrameUpdateContext *clientFrameUpdateContext;
};
# LevelRenderer::{ctor}::__l2::<lambda_85bf7fc9e6a1eeb9e971efa9bf3ba2ca>
struct __cppobj LevelRenderer::{ctor}::__l2::<lambda_85bf7fc9e6a1eeb9e971efa9bf3ba2ca>
{
LevelRenderer *const __this;
};
# LevelRenderer::{ctor}::__l2::<lambda_f4d845fc283e1eef5eaad1dddf1583e3>
struct __cppobj LevelRenderer::{ctor}::__l2::<lambda_f4d845fc283e1eef5eaad1dddf1583e3>
{
LevelRenderer *const __this;
};
# LevelRenderer::{ctor}::__l2::<lambda_1c42f68ee32956de6883e2d635c9f079>
struct __cppobj LevelRenderer::{ctor}::__l2::<lambda_1c42f68ee32956de6883e2d635c9f079>
{
LevelRenderer *const __this;
};
# LevelCullerSunShadow::handleCullingDutiesThisUpdate::__l5::<lambda_16329a48841731d4df3946d7f44c0fbf>
struct __cppobj LevelCullerSunShadow::handleCullingDutiesThisUpdate::__l5::<lambda_16329a48841731d4df3946d7f44c0fbf>
{
LevelCullerSunShadow *const __this;
LevelRendererCamera *levelRendererCamera;
};
# LevelCullerDistanceField::handleCullingDutiesThisUpdate::__l5::<lambda_fde9076c36ef6dc7b65d1999d984afcb>
struct __cppobj LevelCullerDistanceField::handleCullingDutiesThisUpdate::__l5::<lambda_fde9076c36ef6dc7b65d1999d984afcb>
{
std::weak_ptr<LevelCullerDistanceField> weakThis;
LevelRendererCamera *levelRendererCamera;
};
# LevelRendererCamera::setupViewArea::__l2::<lambda_d53e0703952e2c097317ba99365db65e>
struct __cppobj LevelRendererCamera::setupViewArea::__l2::<lambda_d53e0703952e2c097317ba99365db65e>
{
LevelRendererCamera *const __this;
};
# LessonActionRequest
struct __cppobj __declspec(align(8)) LessonActionRequest : RequestHandler
{
const LessonProgressionService *mService;
const std::string mHostUrl;
LessonInfo mLessonInfo;
LessonActionData mRequestData;
std::function<void __cdecl(bool,std::string const &)> mResponseCallback;
std::string mStatus;
bool mSuccess;
};
# LessonActionRequest_vtbl
struct /*VFT*/ LessonActionRequest_vtbl
{
void (__fastcall *~RequestHandler)(RequestHandler *this);
void (__fastcall *send)(RequestHandler *this);
void (__fastcall *sendCachedRequest)(RequestHandler *this);
bool (__fastcall *update)(RequestHandler *this);
bool (__fastcall *isDone)(RequestHandler *this);
void (__fastcall *onComplete)(RequestHandler *this);
bool (__fastcall *canSendRequest)(RequestHandler *this);
void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};
# LessonStatusRequest
struct __cppobj LessonStatusRequest : RequestHandler
{
const LessonProgressionService *mService;
const std::string mHostUrl;
LessonInfo mLessonInfo;
std::function<void __cdecl(bool,enum CompletionState::Value,std::optional<std::string >)> mResponseCallback;
std::string mStatus;
bool mSuccess;
CompletionState::Value mLessonState;
std::optional<std::string > mQuizUrl;
};
# LessonStatusRequest_vtbl
struct /*VFT*/ LessonStatusRequest_vtbl
{
void (__fastcall *~RequestHandler)(RequestHandler *this);
void (__fastcall *send)(RequestHandler *this);
void (__fastcall *sendCachedRequest)(RequestHandler *this);
bool (__fastcall *update)(RequestHandler *this);
bool (__fastcall *isDone)(RequestHandler *this);
void (__fastcall *onComplete)(RequestHandler *this);
bool (__fastcall *canSendRequest)(RequestHandler *this);
void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};
# LibrarySearchRequest::CacheMetadata
struct __cppobj LibrarySearchRequest::CacheMetadata
{
std::string mCacheWriteDate;
std::string mAcceptLanguage;
std::string mRequestedBy;
std::string mClientVersion;
};
# LibrarySearchRequest
struct __cppobj LibrarySearchRequest : CachedRequest
{
gsl::not_null<Bedrock::NonOwnerPointer<DateManager const > > mDateManager;
const std::string mHostUrl;
const std::string mAcceptLanguage;
const std::string mDateCreated;
LibrarySearchQuery mQuery;
std::string mGetQuery;
std::function<void __cdecl(std::vector<std::shared_ptr<LibraryItem>> &,std::vector<std::string> &,bool)> mResponseCallback;
LibrarySearchRequest::CacheMetadata mCacheMetadata;
unsigned int mCacheMaxAgeHours;
std::vector<std::shared_ptr<LibraryItem>> mResults;
std::vector<std::string> mBadProductIds;
bool mHasMorePages;
std::string mCorrelationVector;
};
# LibrarySearchRequest_vtbl
struct /*VFT*/ LibrarySearchRequest_vtbl
{
void (__fastcall *~RequestHandler)(RequestHandler *this);
void (__fastcall *send)(RequestHandler *this);
void (__fastcall *sendCachedRequest)(RequestHandler *this);
bool (__fastcall *update)(RequestHandler *this);
bool (__fastcall *isDone)(RequestHandler *this);
void (__fastcall *onComplete)(RequestHandler *this);
bool (__fastcall *canSendRequest)(RequestHandler *this);
void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};
# LibraryImageRequest
struct __cppobj LibraryImageRequest : FileDataRequest
{
};
# LibraryImageRequest_vtbl
struct /*VFT*/ LibraryImageRequest_vtbl
{
void (__fastcall *~RequestHandler)(RequestHandler *this);
void (__fastcall *send)(RequestHandler *this);
void (__fastcall *sendCachedRequest)(RequestHandler *this);
bool (__fastcall *update)(RequestHandler *this);
bool (__fastcall *isDone)(RequestHandler *this);
void (__fastcall *onComplete)(RequestHandler *this);
bool (__fastcall *canSendRequest)(RequestHandler *this);
void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};
# LodestoneBlock
struct __cppobj LodestoneBlock : ActorBlock
{
};
# LodestoneBlock_vtbl
struct /*VFT*/ LodestoneBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
};
# LayerDetails::Storage
struct __cppobj LayerDetails::Storage
{
unsigned __int64 mReadableBytes;
unsigned __int64 mWriteableBytes;
std::unique_ptr<char [0]> mReadStorage;
std::unique_ptr<char [0]> mWriteStorage;
};
# LayerDetails::LayerBase_vtbl
struct /*VFT*/ LayerDetails::LayerBase_vtbl
{
void (__fastcall *~LayerBase)(LayerDetails::LayerBase *this);
void (__fastcall *init)(LayerDetails::LayerBase *this, __int64);
};
# LayerDetails::TransferData<float>
struct __cppobj LayerDetails::TransferData<float> : LayerDetails::Storage
{
};
# Layer<float>
struct __cppobj Layer<float> : LayerDetails::LayerBase
{
};
# Layer<float>_vtbl
struct /*VFT*/ Layer<float>_vtbl
{
void (__fastcall *~LayerBase)(LayerDetails::LayerBase *this);
void (__fastcall *init)(LayerDetails::LayerBase *this, __int64);
LayerDetails::TransferData<float> *(__fastcall *_allocateAndFill)(Layer<float> *this, LayerDetails::TransferData<float> *result, unsigned __int64, int, int, unsigned int, unsigned int);
};
# LayerDetails::BufferAccessor<char>
const struct __cppobj LayerDetails::BufferAccessor<char>
{
char *mStorage;
unsigned __int64 mCount;
};
# LayerDetails::BufferAccessor<float>
struct __cppobj LayerDetails::BufferAccessor<float>
{
char *mStorage;
unsigned __int64 mCount;
};
# LayerDetails::WorkingData<float,char>
struct __cppobj LayerDetails::WorkingData<float,char> : LayerDetails::Storage
{
const LayerDetails::BufferAccessor<char> mParentArea;
LayerDetails::BufferAccessor<float> mResult;
};
# LayerDetails::TransferData<char>
struct __cppobj LayerDetails::TransferData<char> : LayerDetails::Storage
{
};
# LayerDetails::BufferAccessor<float>::TypedBits
struct __cppobj LayerDetails::BufferAccessor<float>::TypedBits
{
char *mLocation;
};
# LootTableContext::Builder
struct __cppobj LootTableContext::Builder
{
Level *mLevel;
BlockSource *mRegion;
float mLuck;
Actor *mThisEntity;
Player *mKillerPlayer;
const ActorDamageSource *mDeathSource;
float mExplosionRadius;
std::string mOriginalItemName;
};
# LeashableDefinition
struct __cppobj __declspec(align(8)) LeashableDefinition
{
float mSoftDistance;
float mHardDistance;
float mMaxDistance;
DefinitionTrigger mOnLeash;
DefinitionTrigger mOnUnleash;
bool mCanBeStolen;
};
# LeashableComponent
struct __cppobj LeashableComponent : IEntityComponent
{
};
# LegacyTradeableDefinition
struct __cppobj __declspec(align(8)) LegacyTradeableDefinition
{
std::string mDisplayName;
std::string mTradeTablePath;
bool mUseNewTradeScreen;
bool mPersistTrades;
bool mConvertTradesEconomy;
};
# LookAtComponent
struct __cppobj LookAtComponent : IEntityComponent
{
bool mSetTarget;
float mSearchRadius;
bool mAllowInvulnerable;
int mCoolingTime;
};
# LookControl
struct __cppobj LookControl : Control
{
};
# LookControl_vtbl
struct /*VFT*/ LookControl_vtbl
{
void (__fastcall *~Control)(Control *this);
void (__fastcall *initializeInternal)(LookControl *this, Mob *);
void (__fastcall *tick)(LookControl *this, Mob *);
};
# LegacyTradeableComponent::getInteraction::__l17::<lambda_92c5888b87b9a838aa19e047a1eced20>
struct __cppobj __declspec(align(8)) LegacyTradeableComponent::getInteraction::__l17::<lambda_92c5888b87b9a838aa19e047a1eced20>
{
Player *player;
Actor *owner;
const bool useNewTradeScreen;
};
# LeashableComponent::getInteraction::__l22::<lambda_702674731951615cfb31cf33ab54eea3>
struct __cppobj LeashableComponent::getInteraction::__l22::<lambda_702674731951615cfb31cf33ab54eea3>
{
Actor *owner;
Player *player;
LeashableComponent *const __this;
};
# LeashableComponent::getInteraction::__l11::<lambda_bfec5b7a45ae662edfa6da94275f0ae2>
struct __cppobj LeashableComponent::getInteraction::__l11::<lambda_bfec5b7a45ae662edfa6da94275f0ae2>
{
Actor *owner;
LeashableComponent *const __this;
};
# LeashableDefinition::buildSchema::__l2::<lambda_3ad7096af803fcc3f75cab3f5e6e033d>
struct __cppobj LeashableDefinition::buildSchema::__l2::<lambda_3ad7096af803fcc3f75cab3f5e6e033d>
{
};
# LookAtPosGoal
struct __cppobj LookAtPosGoal : Goal
{
BlockPos mLookAt;
bool mIsLooking;
bool mRejectOther;
int mAngleOfViewX;
int mAngleOfViewY;
int mLookTime;
int mMinLookTime;
int mMaxLookTime;
float mProbability;
Mob *mMob;
};
# LookAtPosGoal_vtbl
struct /*VFT*/ LookAtPosGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# LookAtSystem
struct __cppobj LookAtSystem : ITickingSystem
{
};
# LookAtSystem_vtbl
struct /*VFT*/ LookAtSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# LookControlSystem
struct __cppobj LookControlSystem : ITickingSystem
{
};
# LookControlSystem_vtbl
struct /*VFT*/ LookControlSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# LevelDbSequentialFile
struct __cppobj LevelDbSequentialFile : leveldb::SequentialFile
{
Core::File mFile;
};
# LevelDbSequentialFile_vtbl
struct /*VFT*/ LevelDbSequentialFile_vtbl
{
void (__fastcall *~SequentialFile)(leveldb::SequentialFile *this);
leveldb::Status *(__fastcall *Read)(leveldb::SequentialFile *this, leveldb::Status *result, unsigned __int64, leveldb::Slice *, char *);
leveldb::Status *(__fastcall *Skip)(leveldb::SequentialFile *this, leveldb::Status *result, unsigned __int64);
};
# LevelDbRandomAccessFile
struct __cppobj LevelDbRandomAccessFile : leveldb::RandomAccessFile
{
Core::File mFile;
std::mutex mMutex;
};
# LevelDbRandomAccessFile_vtbl
struct /*VFT*/ LevelDbRandomAccessFile_vtbl
{
void (__fastcall *~RandomAccessFile)(leveldb::RandomAccessFile *this);
leveldb::Status *(__fastcall *Read)(leveldb::RandomAccessFile *this, leveldb::Status *result, unsigned __int64, unsigned __int64, leveldb::Slice *, char *);
};
# LevelDbWritableFile
struct __cppobj LevelDbWritableFile : leveldb::WritableFile
{
Core::File mFile;
std::string mFilenameHackForManifestSync;
};
# LevelDbWritableFile_vtbl
struct /*VFT*/ LevelDbWritableFile_vtbl
{
void (__fastcall *~WritableFile)(leveldb::WritableFile *this);
leveldb::Status *(__fastcall *Append)(leveldb::WritableFile *this, leveldb::Status *result, const leveldb::Slice *);
leveldb::Status *(__fastcall *Close)(leveldb::WritableFile *this, leveldb::Status *result);
leveldb::Status *(__fastcall *Flush)(leveldb::WritableFile *this, leveldb::Status *result);
leveldb::Status *(__fastcall *Sync)(leveldb::WritableFile *this, leveldb::Status *result);
};
# LevelDbFileLock
struct __cppobj LevelDbFileLock : leveldb::FileLock
{
};
# LevelDbFileLock_vtbl
struct /*VFT*/ LevelDbFileLock_vtbl
{
void (__fastcall *~FileLock)(leveldb::FileLock *this);
};
# LevelDbLogger
struct __cppobj LevelDbLogger : leveldb::Logger
{
};
# LevelDbLogger_vtbl
struct /*VFT*/ LevelDbLogger_vtbl
{
void (__fastcall *~Logger)(leveldb::Logger *this);
void (__fastcall *Logv)(leveldb::Logger *this, const char *, char *);
};
# LevelDbEnv::Schedule::__l2::<lambda_f49969aee8341d0263f8b75ad776edc4>
struct __cppobj LevelDbEnv::Schedule::__l2::<lambda_f49969aee8341d0263f8b75ad776edc4>
{
void (__fastcall *function)(void *);
void *arg;
};
# leveldb::ZlibCompressorBase_vtbl
struct /*VFT*/ leveldb::ZlibCompressorBase_vtbl
{
void (__fastcall *~Compressor)(leveldb::Compressor *this);
void (__fastcall *compressImpl)(leveldb::Compressor *this, const char *, unsigned __int64, std::string *);
bool (__fastcall *decompress)(leveldb::Compressor *this, const char *, unsigned __int64, std::string *);
};
# leveldb::ZlibCompressor
struct __cppobj leveldb::ZlibCompressor : leveldb::ZlibCompressorBase
{
};
# leveldb::ZlibCompressor_vtbl
struct /*VFT*/ leveldb::ZlibCompressor_vtbl
{
void (__fastcall *~Compressor)(leveldb::Compressor *this);
void (__fastcall *compressImpl)(leveldb::Compressor *this, const char *, unsigned __int64, std::string *);
bool (__fastcall *decompress)(leveldb::Compressor *this, const char *, unsigned __int64, std::string *);
};
# leveldb::ZlibCompressorRaw
struct __cppobj leveldb::ZlibCompressorRaw : leveldb::ZlibCompressorBase
{
};
# leveldb::ZlibCompressorRaw_vtbl
struct /*VFT*/ leveldb::ZlibCompressorRaw_vtbl
{
void (__fastcall *~Compressor)(leveldb::Compressor *this);
void (__fastcall *compressImpl)(leveldb::Compressor *this, const char *, unsigned __int64, std::string *);
bool (__fastcall *decompress)(leveldb::Compressor *this, const char *, unsigned __int64, std::string *);
};
# LocalConnector::onRemoteDisconnected::__l5::<lambda_f93dfeaa3e76b9e290819e2fab7d0ef9>
struct __cppobj LocalConnector::onRemoteDisconnected::__l5::<lambda_f93dfeaa3e76b9e290819e2fab7d0ef9>
{
NetworkIdentifier otherId;
LocalConnector *const __this;
};
# ListCommand
struct __cppobj ListCommand : ServerCommand
{
};
# ListCommand_vtbl
struct /*VFT*/ ListCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# ListDCommand
struct __cppobj __declspec(align(8)) ListDCommand : ServerCommand
{
_BYTE mDetails[4];
};
# ListDCommand_vtbl
struct /*VFT*/ ListDCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# LocateCommand
struct __cppobj __declspec(align(8)) LocateCommand : Command
{
StructureFeatureType mFeature;
};
# LocateCommand_vtbl
struct /*VFT*/ LocateCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# ListCommand::execute::__l15::<lambda_0d606404f3730d0f1e0a107965271e32>
struct __cppobj ListCommand::execute::__l15::<lambda_0d606404f3730d0f1e0a107965271e32>
{
std::vector<Player const *> *players;
};
# ListCommand::execute::__l13::<lambda_2e7f0392e569b6bdc30e6bc9305fa0a4>
struct __cppobj ListCommand::execute::__l13::<lambda_2e7f0392e569b6bdc30e6bc9305fa0a4>
{
std::vector<Player const *> *players;
std::string *resultList;
};
# LootTableDefinition
struct __cppobj LootTableDefinition
{
std::string mFilePath;
};
# LegacyBodyControl
struct __cppobj LegacyBodyControl : BodyControl
{
};
# LegacyBodyControl_vtbl
struct /*VFT*/ LegacyBodyControl_vtbl
{
void (__fastcall *~Control)(Control *this);
void (__fastcall *clientTick)(BodyControl *this, Mob *);
};
# Llama
struct __cppobj Llama : Animal
{
};
# LookAtBlockNode
struct __cppobj __declspec(align(8)) LookAtBlockNode : BehaviorNode
{
BlockPos mBlockPos;
int mDelayTicks;
int mDelayCounter;
};
# LookAtBlockNode_vtbl
struct /*VFT*/ LookAtBlockNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# LookAtBlockDefinition
struct __cppobj LookAtBlockDefinition : BehaviorDefinition
{
BlockPos mBlockPos;
std::string mBlockPosId;
};
# LookAtBlockDefinition_vtbl
struct /*VFT*/ LookAtBlockDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# LookAtActorNode
struct __cppobj LookAtActorNode : BehaviorNode
{
int mDelayTicks;
int mDelayCounter;
ActorType mEntityType;
int mSearchRadius;
};
# LookAtActorNode_vtbl
struct /*VFT*/ LookAtActorNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# LookAtActorDefinition
struct __cppobj LookAtActorDefinition : BehaviorDefinition
{
std::string mEntityName;
std::string mEntityType;
int mSearchRadius;
std::string mSearchRadiusId;
};
# LookAtActorDefinition_vtbl
struct /*VFT*/ LookAtActorDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# LeashFenceKnotActor::getInteraction::__l5::<lambda_fba8b1fcb26f3ee345fc375a962d8254>
struct __cppobj LeashFenceKnotActor::getInteraction::__l5::<lambda_fba8b1fcb26f3ee345fc375a962d8254>
{
LeashFenceKnotActor *const __this;
};
# LeashFenceKnotActor::numberofAnimalsAttached::__l2::<lambda_48e561cf7a23ad8053577180ab266e54>
struct __cppobj LeashFenceKnotActor::numberofAnimalsAttached::__l2::<lambda_48e561cf7a23ad8053577180ab266e54>
{
int *count;
};
# LeashFenceKnotActor::removeAnimals::__l2::<lambda_3bbb238cec2a42e346a1795feb7cd16f>
struct __cppobj LeashFenceKnotActor::removeAnimals::__l2::<lambda_3bbb238cec2a42e346a1795feb7cd16f>
{
Player *player;
};
# LavaSlime
struct __cppobj LavaSlime : Slime
{
};
# LargeFireball
struct __cppobj __declspec(align(8)) LargeFireball : Fireball
{
int mExplosionPower;
};
# LargeFireball_vtbl
struct /*VFT*/ LargeFireball_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
float (__fastcall *getInertia)(Fireball *this);
void (__fastcall *onHit)(Fireball *this, const HitResult *);
ParticleType (__fastcall *getTrailParticle)(Fireball *this);
bool (__fastcall *shouldBurn)(Fireball *this);
};
# LlamaSpit
struct __cppobj LlamaSpit : PredictableProjectile
{
ActorUniqueID ownerId;
MovementInterpolator mInterpolation;
};
# LlamaSpit_vtbl
struct /*VFT*/ LlamaSpit_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
};
# LevelContainerModel
struct __cppobj LevelContainerModel : ContainerModel
{
Player *mPlayer;
BlockPos mBlockPos;
BlockActorType mBlockEntityType;
ActorUniqueID mEntityUniqueId;
std::vector<Container *> initContainerList;
};
# LevelContainerModel_vtbl
struct /*VFT*/ LevelContainerModel_vtbl
{
void (__fastcall *containerContentChanged)(ContainerContentChangeListener *this, int);
void (__fastcall *~ContainerContentChangeListener)(ContainerContentChangeListener *this);
void (__fastcall *containerAddCallback)(ContainerContentChangeListener *this, Container *);
void (__fastcall *containerRemoveCallback)(ContainerContentChangeListener *this, Container *);
void (__fastcall *postInit)(ContainerModel *this);
void (__fastcall *releaseResources)(ContainerModel *this);
int (__fastcall *getContainerSize)(ContainerModel *this);
int (__fastcall *getFilteredContainerSize)(ContainerModel *this);
void (__fastcall *tick)(ContainerModel *this, int);
ContainerWeakRef *(__fastcall *getContainerWeakRef)(ContainerModel *this, ContainerWeakRef *result);
const ItemStack *(__fastcall *getItemStack)(ContainerModel *this, int);
const std::vector<ItemStack> *(__fastcall *getItems)(ContainerModel *this);
const ItemInstance *(__fastcall *getItemInstance)(ContainerModel *this, int);
const ItemStackBase *(__fastcall *getItemStackBase)(ContainerModel *this, int);
bool (__fastcall *isItemInstanceBased)(ContainerModel *this);
void (__fastcall *setItem)(ContainerModel *this, int, const ItemStack *);
bool (__fastcall *isValid)(ContainerModel *this);
bool (__fastcall *isItemFiltered)(ContainerModel *this, const ItemStackBase *);
bool (__fastcall *isExpanableItemFiltered)(ContainerModel *this, int);
ContainerExpandStatus (__fastcall *getItemExpandStatus)(ContainerModel *this, int);
const std::string *(__fastcall *getItemGroupName)(ContainerModel *this, int);
void (__fastcall *switchItemExpando)(ContainerModel *this, int);
Container *(__fastcall *_getContainer)(ContainerModel *this);
int (__fastcall *_getContainerOffset)(ContainerModel *this);
void (__fastcall *_onItemChanged)(ContainerModel *this, int, const ItemStack *, const ItemStack *);
};
# LevelContainerManagerModel::_postInit::__l2::<lambda_3dd4d1f2c36000a64e678bfd6b26033b>
struct __cppobj LevelContainerManagerModel::_postInit::__l2::<lambda_3dd4d1f2c36000a64e678bfd6b26033b>
{
LevelContainerManagerModel *const __this;
};
# LevelEventCoordinator::sendLevelBiomesRegistered::__l2::<lambda_ddc846bd8e8a8ff1387a315cf3b7d60c>
struct __cppobj LevelEventCoordinator::sendLevelBiomesRegistered::__l2::<lambda_ddc846bd8e8a8ff1387a315cf3b7d60c>
{
BiomeRegistry *biomeRegistry;
};
# LevelEventCoordinator::sendLevelTick::__l2::<lambda_ec1aec075e5a64d264e03959a3191abd>
struct __cppobj LevelEventCoordinator::sendLevelTick::__l2::<lambda_ec1aec075e5a64d264e03959a3191abd>
{
};
# LevelEventCoordinator::sendLevelAddedActor::__l2::<lambda_2070b6ba94f287344509b3253827d448>
struct __cppobj LevelEventCoordinator::sendLevelAddedActor::__l2::<lambda_2070b6ba94f287344509b3253827d448>
{
Level *level;
Actor *actor;
};
# LevelEventCoordinator::sendLevelRemovedActor::__l2::<lambda_e9c3114ff799af2f6b051c7a5dd1a2a5>
struct __cppobj LevelEventCoordinator::sendLevelRemovedActor::__l2::<lambda_e9c3114ff799af2f6b051c7a5dd1a2a5>
{
Level *level;
Actor *actor;
};
# LevelEventCoordinator::sendLevelInitialized::__l2::<lambda_a4358936410fc0ba7f7d64f32435908c>
struct __cppobj LevelEventCoordinator::sendLevelInitialized::__l2::<lambda_a4358936410fc0ba7f7d64f32435908c>
{
Level *level;
};
# LootEnchant
struct __cppobj LootEnchant : Enchant
{
};
# LootEnchant_vtbl
struct /*VFT*/ LootEnchant_vtbl
{
void (__fastcall *~Enchant)(Enchant *this);
bool (__fastcall *isCompatibleWith)(Enchant *this, Enchant::Type);
int (__fastcall *getMinCost)(Enchant *this, int);
int (__fastcall *getMaxCost)(Enchant *this, int);
int (__fastcall *getMinLevel)(Enchant *this);
int (__fastcall *getMaxLevel)(Enchant *this);
int (__fastcall *getDamageProtection)(Enchant *this, int, const ActorDamageSource *);
float (__fastcall *getDamageBonus)(Enchant *this, int, const Actor *);
void (__fastcall *doPostAttack)(Enchant *this, Actor *, Actor *, int);
void (__fastcall *doPostHurt)(Enchant *this, ItemInstance *, Actor *, Actor *, int);
bool (__fastcall *isMeleeDamageEnchant)(Enchant *this);
bool (__fastcall *isProtectionEnchant)(Enchant *this);
bool (__fastcall *isTreasureOnly)(Enchant *this);
bool (__fastcall *isDiscoverable)(Enchant *this);
};
# LingeringPotionItem
struct __cppobj __declspec(align(8)) LingeringPotionItem : PotionItem
{
TextureUVCoordinateSet mLingeringIcons[17];
_BYTE mLingeringPotionVariants[68];
};
# LeafBlockItem
struct __cppobj LeafBlockItem : BlockItem
{
const Block *m_parentBlock;
};
# LayerDetails::TransferData<Biome *>
struct __cppobj LayerDetails::TransferData<Biome *> : LayerDetails::Storage
{
};
# Layer<Biome *>_vtbl
struct /*VFT*/ Layer<Biome *>_vtbl
{
void (__fastcall *~LayerBase)(LayerDetails::LayerBase *this);
void (__fastcall *init)(LayerDetails::LayerBase *this, __int64);
LayerDetails::TransferData<Biome *> *(__fastcall *_allocateAndFill)(Layer<Biome *> *this, LayerDetails::TransferData<Biome *> *result, unsigned __int64, int, int, unsigned int, unsigned int);
};
# LayerBiomeSource_vtbl
struct /*VFT*/ LayerBiomeSource_vtbl
{
void (__fastcall *~BiomeSource)(BiomeSource *this);
void (__fastcall *fillBiomes)(BiomeSource *this, LevelChunk *);
BiomeArea *(__fastcall *getBiomeArea)(BiomeSource *this, BiomeArea *result, const BoundingBox *, unsigned int);
bool (__fastcall *containsOnly)(BiomeSource *this, int, int, int, gsl::span<int const ,-1>);
const Biome *(__fastcall *getBiome)(BiomeSource *this, int, int);
};
# LecternBlock
const struct __cppobj LecternBlock : ActorBlock
{
};
# LecternBlock_vtbl
struct /*VFT*/ LecternBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
};
# LootComponent
struct __cppobj LootComponent
{
std::string mLootTable;
};
# ListenOnRemoveComponentDescription
struct __cppobj __declspec(align(8)) ListenOnRemoveComponentDescription : BlockComponentDescription
{
bool mValue;
};
# ListenOnRemoveComponentDescription_vtbl
struct /*VFT*/ ListenOnRemoveComponentDescription_vtbl
{
void (__fastcall *~BlockComponentDescription)(BlockComponentDescription *this);
const std::string *(__fastcall *getName)(BlockComponentDescription *this);
void (__fastcall *initializeComponent)(BlockComponentDescription *this, EntityContext *);
void (__fastcall *buildSchema)(BlockComponentDescription *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,BlockComponentGroupDescription> > *, const BlockComponentFactory *);
bool (__fastcall *isNetworkComponent)(BlockComponentDescription *this);
std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(BlockComponentDescription *this, std::unique_ptr<CompoundTag> *result);
void (__fastcall *initializeFromNetwork)(BlockComponentDescription *this, const CompoundTag *);
};
# ListenOnRemoveComponent
struct __cppobj ListenOnRemoveComponent
{
bool mValue;
};
# LootComponentDescription
struct __cppobj LootComponentDescription : BlockComponentDescription
{
std::string mLootTable;
};
# LootComponentDescription_vtbl
struct /*VFT*/ LootComponentDescription_vtbl
{
void (__fastcall *~BlockComponentDescription)(BlockComponentDescription *this);
const std::string *(__fastcall *getName)(BlockComponentDescription *this);
void (__fastcall *initializeComponent)(BlockComponentDescription *this, EntityContext *);
void (__fastcall *buildSchema)(BlockComponentDescription *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,BlockComponentGroupDescription> > *, const BlockComponentFactory *);
bool (__fastcall *isNetworkComponent)(BlockComponentDescription *this);
std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(BlockComponentDescription *this, std::unique_ptr<CompoundTag> *result);
void (__fastcall *initializeFromNetwork)(BlockComponentDescription *this, const CompoundTag *);
};
# LootComponentDescription::buildSchema::__l2::<lambda_3945d8a3b1d9e1908875af1d7a69fb2d>
struct __cppobj LootComponentDescription::buildSchema::__l2::<lambda_3945d8a3b1d9e1908875af1d7a69fb2d>
{
const BlockComponentFactory *factory;
};
# LadderBlock
struct __cppobj LadderBlock : BlockLegacy
{
};
# LadderBlock_vtbl
struct /*VFT*/ LadderBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# LanternBlock
struct __cppobj LanternBlock : BlockLegacy
{
};
# LanternBlock_vtbl
struct /*VFT*/ LanternBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# LeverBlock
struct __cppobj LeverBlock : BlockLegacy
{
};
# LeverBlock_vtbl
struct /*VFT*/ LeverBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *updateShape)(LeverBlock *this, BlockSource *, const BlockPos *);
};
# LightBlock
struct __cppobj LightBlock : AirBlock
{
};
# LightBlock_vtbl
struct /*VFT*/ LightBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# LightGemBlock
struct __cppobj LightGemBlock : BlockLegacy
{
};