# D~8
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_8cbe5f7dc5a4f34f90c6740773fbc6ee>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_fc1597a0ace4aab6c1067c73f8082d0b>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_912fe42940418cb9a1fcb276384535ec>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_9f68ea214feca678fb4dd02161638ba7>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_0829de55f9a860066bce96cae1935f01>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_55a921f6a7390db7a2497f5fbd575819>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_2b6b95661d444b3175eb33c73d0d577a>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_25ce315edc042478cee64f5485bac22b>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_c2733d6a7c026bd27fd1266cfed29fa1>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_4382741b3b89b185d1895726ee101f0b>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_12c2d51a1575f86df0f8132b259704fd>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_ee83f3abecca393b214c7b52fe204f0f>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_9222b7019f104549f04998128f1c3d9f>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_519b3eda7e3f9b7e2bc03166acb72e42>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_a02d9aa248b29ea01c16bbac6b860744>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_2bf2c74c69bb2322933fa2014fc5b3f4>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_db199c0983fc325b4d47a4a621b80995>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_e2fde1e2d6d95f7bbceb3511e54f9882>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_3902584784982d3ddc0252c287de84f0>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_fc41dc495a8ff6fa98c2ee1fe66b41da>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_20f2ddb8550ad60647f2268c8901e782>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_0ede0c184f53656982bb19e5941ecd14>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_d77ec1c354631d5c140ce48254787107>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_f9d89944ae1bbdef43f074924bb1c6c8>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_7391ef21d8e042b76334c0f218a6338a>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_c361c50e66d1b3a04cdb982d7984e785>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_7d997300d8ace4267ffa88856dfeec9e>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_86a0ce542a0a31a4735ed8d5805626ba>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_5925b6835d67f3ed4cb791036d91f092>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_15c393ba85b475fdaeedb4065ba7e966>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_3b0d1868f8829471ceecfa4a6597d239>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_11589cca433308d743f6298ef2c48951>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_01353f78bd0e855f8386823fb692137a>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_f1809a42be59444799147a0cb132046b>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_651b70408bc61341d1ac42321bcfc96e>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_a3bac9f38666b8c773ea8db8a79772eb>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_2b9736705c98efc8fa879bf8e12a5fb6>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_c77d51decb096459a50619e21af910a3>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_84da0cd2fc4a85e165e98698cc459809>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_cc6e56b0372f815dcc9a80ada9573191>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_dd2c25cc6ae2c5394e1c8c6fd10f5e8e>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_8f9330ef5c4626cbbe91d5799d2004e0>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_0a860fd659b75cd0d90eef47d1858c83>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_7ca062dd9c477cff3ef65aef39749735>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_662fadd3af2c0aa2aa37c26303b95278>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_6067c9c2e87e0fc6c3ed0770baebc288>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_fa0cae56d1891979965f4cb74b1513ac>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_ed7c3f9d4f5b88436f815fb3c6a98cb9>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_0a6f5048cbf8c7345bccb02e6fabd16c>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_1f84f6490ce37dcc4ef50c70cd149862>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_7c1b34de96fccf04f5e6eb01e1de244d>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_71ad41893a8b93307938ce1407a06631>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_225d9600b38d20c66746233b4e5e58aa>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_a326afea963b50094b04ea22e12d8342>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_fd8da1b5fca03a3477278653fd0af368>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_db6878791058bee529b31a7b71e2f368>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_e6a95d28e4fbecfbb0513cfe7fe55c0e>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_c6eccce726ff78c8bf627793ee316174>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_5393dcaeb4716f9d3bafabe0768fa865>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_b7644f8249e97a33ba039e88101c3360>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_1d4487af2dc069c3149604d2b6c1b27a>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_860bb43a4536185aa6a04461437ce9a5>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_2bd066cb0b8e0e9de3153c231ef44dc7>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_da5672fc8a04bc07561900506748d9c7>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_1c71096717164544403d226a5c9b2034>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_daf0d36f28e90b5398ed0ffda2a53991>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_ad98e69708d93997f84f5d7972c729f4>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_a7372ca26566cbe37498111462368969>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_f083bfc64c213ededb88c74696e5d549>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_bb634f69e9ad7e0a6a47f2b737b3c70b>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_ce35363de31ed46d1531f0a2f05e3756>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_097d4ceabd1573f0f524b1542e8d6253>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_0bb750eb91f36d9755e15c9f38f16a1a>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_0bb750eb91f36d9755e15c9f38f16a1a>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_10225060cd8a31202a5eae02999ea014>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_10225060cd8a31202a5eae02999ea014>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_1179f08992c917b7103d6ce9a00973c3>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_1179f08992c917b7103d6ce9a00973c3>
{
};
# dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::_drawCallback::__l7::<lambda_0e6526d5cdcceaf1f191b78818f3f248>::()::__l2::<lambda_29ced8843ae2faa704f27b93292b965f>::()::__l2::<lambda_a06dcd15a207ea46c8bb83a69a16791c>
struct __cppobj dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder:
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::Group<dragon::frameobject::components::MaterialFilter>::group::__l4::<lambda_1393a680447b8299305ac8716c7177f7>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::_drawCallback::__l7::<lambda_0e6526d5cdcceaf1f191b78818f3f248>::()::__l2::<lambda_29ced8843ae2faa704f27b93292b965f>::()::__l2::<lambda_a06dcd15a207ea46c8bb83a69a16791c> *comparison;
const dragon::frameobject::components::PassState *c1;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_15e910f34a60e26df61058d2b1547d58>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_15e910f34a60e26df61058d2b1547d58>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_1d162ab291760c02258d3a73e5f0c5ca>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_1d162ab291760c02258d3a73e5f0c5ca>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_25780c4b060fa0840961f4f36d7182ac>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_25780c4b060fa0840961f4f36d7182ac>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_264a5a8b3e2eac7f37740c8ca694d16a>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_264a5a8b3e2eac7f37740c8ca694d16a>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_27c54d437ce096d21b3680bc56acc398>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_27c54d437ce096d21b3680bc56acc398>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_2b9c09c9ccd686dad8ab4b8fc6f7c793>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_2b9c09c9ccd686dad8ab4b8fc6f7c793>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_2c871852b62b28fef786371ee2de8957>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_2c871852b62b28fef786371ee2de8957>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_2d330996de6d2148cfeeaabb37d48885>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_2d330996de6d2148cfeeaabb37d48885>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_2e47bc2e889dabfc466a776b9ee9655b>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_2e47bc2e889dabfc466a776b9ee9655b>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_2f24494b07bd3b25de6300d112e9c5fa>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_2f24494b07bd3b25de6300d112e9c5fa>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_3075f7d07fad14971c39e763d267052f>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_3075f7d07fad14971c39e763d267052f>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_341d4ad4a7414f58cb711fa4df42e5f0>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_341d4ad4a7414f58cb711fa4df42e5f0>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_3506240af58ffc4a532e61f33db23ce4>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_3506240af58ffc4a532e61f33db23ce4>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_39ba4f042f652c541ffbbaab7f7a59b0>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_39ba4f042f652c541ffbbaab7f7a59b0>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_39dac549a3afdec56f8293a4b1870677>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_39dac549a3afdec56f8293a4b1870677>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_3e1911ed438dfef1f37e2d9fcfec339c>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_3e1911ed438dfef1f37e2d9fcfec339c>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_47b7153edfb6bfd8b2870cce9bb24544>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_47b7153edfb6bfd8b2870cce9bb24544>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_4bf859b332ce0a4a92c7a347442a4991>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_4bf859b332ce0a4a92c7a347442a4991>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_4cf1a458875a343b40788b5fc420e897>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_4cf1a458875a343b40788b5fc420e897>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_56dfb6fcf401171b3923e9fe37ccc7f3>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_56dfb6fcf401171b3923e9fe37ccc7f3>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_58b39e76d57d51734f1920c1215d348a>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_58b39e76d57d51734f1920c1215d348a>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_5b1004e850465821f8a9ae1f086af8df>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_5b1004e850465821f8a9ae1f086af8df>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_5b7567421ddae46703948c73036a9c19>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_5b7567421ddae46703948c73036a9c19>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_5c161b0ad247461b6ad09549715718f2>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_5c161b0ad247461b6ad09549715718f2>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_5d757e540cabc0da37fdc31a9fc4c1be>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_5d757e540cabc0da37fdc31a9fc4c1be>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_5e38a8422a602b393a8e04e153cb8e53>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_5e38a8422a602b393a8e04e153cb8e53>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_5ec469707b6903491e9b42febc90a8f4>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_5ec469707b6903491e9b42febc90a8f4>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_632fe9a48a0f4f2f0f516356845b6c6b>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_632fe9a48a0f4f2f0f516356845b6c6b>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_65501bed447d94f12859723e880a20ef>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_65501bed447d94f12859723e880a20ef>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_6e812467d487a2e99bbfe54badbbb918>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_6e812467d487a2e99bbfe54badbbb918>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_6eaaf4ea9a6f8c55b44476c74a6d49f5>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_6eaaf4ea9a6f8c55b44476c74a6d49f5>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_710ec053c64e52bfa6169ba9f50fb02f>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_710ec053c64e52bfa6169ba9f50fb02f>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_7338eab9eab57b3a598d18bb78491c0a>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_7338eab9eab57b3a598d18bb78491c0a>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_733d34a977ff338202e49270fdf374d8>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_733d34a977ff338202e49270fdf374d8>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_7aeea8a48162e3b2080e0d0f3fb92eca>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_7aeea8a48162e3b2080e0d0f3fb92eca>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_7fe92203471c75a38aa1d2e2e82dff42>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_7fe92203471c75a38aa1d2e2e82dff42>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_801cfa7f9aa536a243f59ff49d56554d>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_801cfa7f9aa536a243f59ff49d56554d>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_80c2cba7399b04248044b7b9aa024509>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_80c2cba7399b04248044b7b9aa024509>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_8306faffae33d79931de7cb8a1c5594b>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_8306faffae33d79931de7cb8a1c5594b>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_83444cc465b95d05ef263f05e513ab61>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_83444cc465b95d05ef263f05e513ab61>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_86fc88fd85427f1e9b80622f70db2d51>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_86fc88fd85427f1e9b80622f70db2d51>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_886b3a8b88c3d5e3d500558d7d8ab0aa>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_886b3a8b88c3d5e3d500558d7d8ab0aa>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_9187cf161e70a7e30f33aefd92cd693c>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_9187cf161e70a7e30f33aefd92cd693c>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_92067edd6281cd5e19d7e2eceabe9a98>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_92067edd6281cd5e19d7e2eceabe9a98>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_94d11b94f0039c8dd2b3c7718940332a>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_94d11b94f0039c8dd2b3c7718940332a>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_97b19a2e3d570cf03e2decf866e08af0>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_97b19a2e3d570cf03e2decf866e08af0>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_9dad72cf554a50ac24c33ea0bcdc3250>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_9dad72cf554a50ac24c33ea0bcdc3250>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_9de23212dc50b3ee4b67574fe7dc9cde>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_9de23212dc50b3ee4b67574fe7dc9cde>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_9f1e8e171af00089635d1323328afbb6>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_9f1e8e171af00089635d1323328afbb6>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_9f788a683b4d3dd6fc73e9c8d69eb7a3>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_9f788a683b4d3dd6fc73e9c8d69eb7a3>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_a79b22088449585574cba4a54e59bb1c>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_a79b22088449585574cba4a54e59bb1c>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_a911ae5be0522ee161617730dfab23d4>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_a911ae5be0522ee161617730dfab23d4>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_ace124919bf83d34ec3651c910187934>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_ace124919bf83d34ec3651c910187934>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_b55e7832ca62dde70a00ddac429ebfa4>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_b55e7832ca62dde70a00ddac429ebfa4>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_b9633e3725871c3e5a0faa4811fdce7b>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_b9633e3725871c3e5a0faa4811fdce7b>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_bc0aac1b1be17e4f9bacdba1ceedda17>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_bc0aac1b1be17e4f9bacdba1ceedda17>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_bcd66a4bcc7af0c84eee1e4b158bb095>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_bcd66a4bcc7af0c84eee1e4b158bb095>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_d290dff3000d933d6f3c0b91b9e4e943>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_d290dff3000d933d6f3c0b91b9e4e943>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_d3a650c00d8b5997e31d679cd02c0fd6>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_d3a650c00d8b5997e31d679cd02c0fd6>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_d5822f54667522d334f87cd6eb3b76df>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_d5822f54667522d334f87cd6eb3b76df>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_d854aa2c8108ae5509fe4fecbc706866>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_d854aa2c8108ae5509fe4fecbc706866>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_ddf2483ab0a35952d15aeb60be8750cc>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_ddf2483ab0a35952d15aeb60be8750cc>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_df5712a4fa694dc5dfbca81fe4bed97a>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_df5712a4fa694dc5dfbca81fe4bed97a>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_e176bf057349af67fef03e96af456332>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_e176bf057349af67fef03e96af456332>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_e1909b01829c86f3c053deab51273a8c>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_e1909b01829c86f3c053deab51273a8c>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_e191c47cd5918a29caa0a9a222c3b42e>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_e191c47cd5918a29caa0a9a222c3b42e>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_e1feb32d0df528164d2ce4c3d9e666d3>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_e1feb32d0df528164d2ce4c3d9e666d3>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_e339571927e392f359d3054f12eb9a4b>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_e339571927e392f359d3054f12eb9a4b>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_e4431f385b027758dde938a37c4e0d3e>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_e4431f385b027758dde938a37c4e0d3e>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_e4b1e417e7f47c10ebbfb667cc8d38e8>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_e4b1e417e7f47c10ebbfb667cc8d38e8>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::Group<dragon::frameobject::components::MaterialFilter>::group::__l4::<lambda_e559d2d7a353a858b62f7bddae4edb9c>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::_drawCallback::__l7::<lambda_0e6526d5cdcceaf1f191b78818f3f248>::()::__l2::<lambda_930738e7a198ffd2d4ab14a1b8275478> *comparison;
const dragon::frameobject::components::MaterialFilter *c1;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_e9debc6cd297789df3a2f8c9c04fe83d>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_e9debc6cd297789df3a2f8c9c04fe83d>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_eece76b7df3db6022743ff2370f81df2>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_eece76b7df3db6022743ff2370f81df2>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_ef66818e69e204b454622eb0b63a16a8>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_ef66818e69e204b454622eb0b63a16a8>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_fe222e03fbe099df4da855f2383fda59>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_fe222e03fbe099df4da855f2383fda59>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_fef7e682a8f31f9fe4ea6727b9c11e5d>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_fef7e682a8f31f9fe4ea6727b9c11e5d>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_ff84d36a5d7475b387c62076c1c0592c>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_ff84d36a5d7475b387c62076c1c0592c>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_ff8bf11168530b5f25cb9d5c0502ae95>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_ff8bf11168530b5f25cb9d5c0502ae95>
{
};
# dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind &,dragon::rendering::details::DepthBind &>::createCustomRenderPass::__l2::<lambda_cba25a54e539b30ffa297e7508a95bed>::()::__l2::<lambda_758ecc7e819fe9d879e9c4bdd515ac2d>
struct __cppobj dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind &,dragon::rendering::details::DepthBind &>::createCustomRenderPass::__l2::<lambda_cba25a54e539b30ffa297e7508a95bed>::()::__l2::<lambda_758ecc7e819fe9d879e9c4bdd515ac2d>
{
const std::function<void __cdecl(dragon::framegraph::Declarator<dragon::rendering::RenderContext> &,dragon::rendering::details::ColorBind const &,dragon::rendering::details::DepthBind const &)> *callback;
dragon::framegraph::Declarator<dragon::rendering::RenderContext> *decl;
};
# dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind &,dragon::rendering::details::MaterialBind &>::_createSingleRenderPass::__l2::<lambda_39894b0c1d8f2ccd10e7b496c58eeab6>::()::__l2::<lambda_fbedf4e3a41bdaf24af06ada34505f2b>
struct __cppobj dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind &,dragon::rendering::details::MaterialBind &>::_createSingleRenderPass::__l2::<lambda_39894b0c1d8f2ccd10e7b496c58eeab6>::()::__l2::<lambda_fbedf4e3a41bdaf24af06ada34505f2b>
{
const std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,dragon::rendering::details::ColorBind const &,dragon::rendering::details::MaterialBind const &)> *callback;
const dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> *ctx;
const dragon::rendering::ViewDescription *viewDesc;
};
# dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView> > >,dragon::rendering::drawutils::PassName,dragon::materials::MaterialUniformOverrides const ,std::optional<dragon::rendering::PassStateOverride> const >::createRenderPassGenerator::__l2::<lambda_02d0236889c2bbcf477dc8d71ad6e7d3>::()::__l2::<lambda_381f991f599aa8668027af78a914fb1d>
struct __cppobj dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::fra
{
_BYTE gap0[8];
dragon::framegraph::Declarator<dragon::rendering::RenderContext> *decl;
const std::string *name;
const std::tuple<std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView> > >,dragon::rendering::drawutils::PassName,dragon::materials::MaterialUniformOverrides const ,std::optional<dragon::rendering::PassStateOverride> const > *deps;
const dragon::rendering::ViewDescription *viewDesc;
const std::optional<dragon::rendering::details::DepthBind> *depth;
const std::array<dragon::rendering::details::ColorBind,1> *outputs;
std::vector<std::variant<dragon::rendering::details::ColorBind,dragon::rendering::details::DepthBind,dragon::rendering::details::MaterialBind>> *passReferences;
};
# dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView> > >,dragon::rendering::drawutils::PassName,dragon::materials::MaterialUniformOverrides const ,std::optional<dragon::rendering::PassStateOverride> const >::_createSingleRenderPass::__l2::<lambda_6b9a8c980c16cd06df822fc247ae848f>::()::__l2::<lambda_32cdcac9ca648ce1826b7ec793daed93>
struct __cppobj dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::fra
{
const std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView> const &,dragon::rendering::drawutils::PassName const &,dragon::materials::MaterialUniformOverrides const &,std::optional<dragon::rendering::PassStateOverride> const &)> *callback;
const dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> *ctx;
const dragon::rendering::ViewDescription *viewDesc;
};
# dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::_drawCallback::__l7::<lambda_0e6526d5cdcceaf1f191b78818f3f248>::()::__l2::<lambda_29ced8843ae2faa704f27b93292b965f>
struct __cppobj dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder:
{
const dragon::rendering::drawutils::PassName *passName;
dragon::rendering::drawcommands::DrawCommandContext *drawCommandContext;
dragon::materials::MaterialUniformOverrides *passOverrides;
const std::optional<dragon::rendering::PassStateOverride> *passStateOverride;
const dragon::rendering::ViewDescription *viewport;
dragon::rendering::CommandContext *commands;
};
# dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::_drawCallback::__l7::<lambda_0e6526d5cdcceaf1f191b78818f3f248>::()::__l2::<lambda_29ced8843ae2faa704f27b93292b965f>::()::__l2::<lambda_ad0143c3bf4f82eda46c641f1cc3cf58>
struct __cppobj dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder:
{
const std::optional<dragon::rendering::PassStateOverride> *passStateOverride;
dragon::rendering::drawcommands::DrawCommandContext *drawCommandContext;
const dragon::rendering::ViewDescription *viewport;
dragon::rendering::CommandContext *commands;
const dragon::materials::Pass *const *pass;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_b751ae2b17621eff2edc9d412b802ee0>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_f7544f5689037782e8e81050762e8fde>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_e5746721b9c5f77539df4b43f6e20875>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::_drawCallback::__l7::<lambda_dea2fc2b80e3d94c996440939c3e5a56>::()::__l2::<lambda_2feb1750a436b135f9037011e2187d1c>
struct __cppobj dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder:
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_459734b610e4fc9f587887099d2c22fe>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_d26cc238a179095a3f036ac61fc85fee>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_b29e42f9b26c4cfa3d7c3a18cd0ffc18>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_46f6882d1ea8ac527112e4250970beee>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_42a8c8d2505187d84a904f308bf9a36a>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_77e71ec3d75b0cd8350f2bcc103053d6>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_928934f50420f2fd8f48e600e426fa9e>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_1e022aebd89aa8fa8ed2a103fddafda9>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_9f1ccf27a5293d687a136fe545a89f1d>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_15eb6681596c309ad2c2743bd6166dcb>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_9849db8ca4440d6f023e866bf67b7e74>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_2a30d326b92e093991014026ba959281>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_a0a948dcab4f67ce0753bbd32a740ade>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_2dffb297530db22f236f6aed7b2a98d0>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_f67daf158fb46d6a27dd6ada4db591ea>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_79f91c2c1fed0c219a7ed8a5192c65d0>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_413b3f8a318a506a5876ff9b4f7955c9>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_41ff04d96ea29b3ff75cbf591cf28a2c>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_bdcdcb52b85de6d59e8dee30754d0ea0>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_29264d1101214b0178ec33631851a94c>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_4b6f60fa993466ee0d1da4e28f83100e>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::_drawCallbackUI::__l7::<lambda_b0515506eb47ba7c6e6b8418f0c4fdf6>::()::__l2::<lambda_7a5ed7e892c6636e2415edaefefb7146>::()::__l2::<lambda_554e3f19f079c2542844475e02e99e55>
struct __cppobj dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder:
{
};
# dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>,dragon::rendering::details::MaterialBind>::_drawCallbackUI::__l7::<lambda_ed02c1a32632b0d32b372548ed0653d2>::()::__l2::<lambda_8fa1c0a7b5929c97bbc63eaaf9fe2dd4>::()::__l2::<lambda_efb7413ed1e4cd30374bc70ed7d82519>
struct __cppobj dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder:
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::Group<dragon::frameobject::components::MaterialFilter>::group::__l4::<lambda_07056742af17ef7cf523696ef5faa3f1>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>,dragon::rendering::details::MaterialBind>::_drawCallbackUI::__l7::<lambda_ed02c1a32632b0d32b372548ed0653d2>::()::__l2::<lambda_8fa1c0a7b5929c97bbc63eaaf9fe2dd4>::()::__l2::<lambda_efb7413ed1e4cd30374bc70ed7d82519> *comparison;
const dragon::frameobject::components::UIElement *c1;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::Group<dragon::frameobject::components::MaterialFilter>::group::__l4::<lambda_0cca66d99ba37e6cf7c78e84841f858e>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>,dragon::rendering::details::MaterialBind>::_drawCallbackUI::__l7::<lambda_ed02c1a32632b0d32b372548ed0653d2>::()::__l2::<lambda_7081e7f9b8d9ff2f9190bad919ce2937> *comparison;
const dragon::frameobject::components::MaterialFilter *c1;
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_12b10e734e600c02de9f8d8b78caca90>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_12b10e734e600c02de9f8d8b78caca90>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>,dragon::rendering::details::MaterialBind>::_drawCallbackUI::__l7::<lambda_ed02c1a32632b0d32b372548ed0653d2>::()::__l2::<lambda_8fa1c0a7b5929c97bbc63eaaf9fe2dd4>::()::__l2::<lambda_ce77e8fb7dd30354eb82c97a359152fa>::()::__l2::<lambda_54a4326dee2da6bf310c09817aacbc25>
struct __cppobj dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder:
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::Group<dragon::frameobject::components::UIElement>::group::__l4::<lambda_1e7c115d181478145f6c74329fae333d>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>,dragon::rendering::details::MaterialBind>::_drawCallbackUI::__l7::<lambda_ed02c1a32632b0d32b372548ed0653d2>::()::__l2::<lambda_8fa1c0a7b5929c97bbc63eaaf9fe2dd4>::()::__l2::<lambda_ce77e8fb7dd30354eb82c97a359152fa>::()::__l2::<lambda_54a4326dee2da6bf310c09817aacbc25> *comparison;
const dragon::frameobject::components::PassState *c1;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_266d909dcca95cf840cedbfc4ec23e89>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_266d909dcca95cf840cedbfc4ec23e89>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_29a8bcba5d7b4d63255dcbd022a1eb57>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_29a8bcba5d7b4d63255dcbd022a1eb57>
{
};
# dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_2d40ed525ec3666919d75523faf16a4d>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_2d40ed525ec3666919d75523faf16a4d>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_2dbcb23fdca2deb719e6a8e1732fc2a4>
struct __cppobj dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_2dbcb23fdca2deb719e6a8e1732fc2a4>
{
const dragon::rendering::ViewSet *sets;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::Group<dragon::frameobject::components::MaterialFilter>::group::__l4::<lambda_3fd86683bf70a417611951c6d2942bf8>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::_drawCallbackUI::__l7::<lambda_b0515506eb47ba7c6e6b8418f0c4fdf6>::()::__l2::<lambda_114b514df049e95dbc75a7677aec9ed0> *comparison;
const dragon::frameobject::components::MaterialFilter *c1;
};