# N
# NotifyManagerClient
Offset | Type | Name |
---|---|---|
0 | (232) NotifyManager | baseclass_0 |
# NotifyManager
Offset | Type | Name |
---|---|---|
0 | (8) NotifyManager_vtbl * | __vftable |
8 | (1) bool | _nextDtZero |
16 | (64) std::unordered_map<std::string,std::list<std::shared_ptr<NotifyHandler>>> | mTempAddMap |
80 | (64) std::unordered_map<std::string,std::list<std::shared_ptr<NotifyHandler>>> | mTempDelMap |
144 | (64) std::unordered_map<std::string,std::list<std::shared_ptr<NotifyHandler>>> | mActiveMap |
208 | (8) std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > | lastPushTickTm |
216 | (8) std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > | timePassed |
224 | (8) std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > | lastEngineTickTm |
# NotifyManagerServer
Offset | Type | Name |
---|---|---|
0 | (232) NotifyManager | baseclass_0 |
232 | (8) std::chrono::duration<__int64,std::ratio<1,1000000000> > | mLastFrameTime |
# NetworkWorldInfo
Offset | Type | Name |
---|---|---|
0 | (8) WorldInfo | baseclass_0 |
8 | (32) std::string | mPlayerCount |
40 | (32) std::string | mOwnerName |
72 | (32) std::string | mOwnerXuid |
104 | (32) std::string | mWorldName |
136 | (32) std::string | mGameType |
168 | (32) std::string | mVersion |
200 | (208) ExternalServer | mExternalServer |
408 | (304) PingedCompatibleServer | mRemoteServer |
712 | (472) Social::MultiplayerGameInfo | mFriendGame |
1184 | (16) std::shared_ptr<ThirdPartyServer> | mThirdPartyServer |
# NewType<unsigned char>
Offset | Type | Name |
---|---|---|
0 | (1) unsigned __int8 | value |
# NetworkHandler::runEvents::__l2::<lambda_548e329923228af3a9c05419563beac9>::()::__l2::<lambda_86aa690d2a07e32c745202fcad9767d8>
Offset | Type | Name |
---|
# NetworkChunkPublisher::sendQueuedChunks::__l2::<lambda_94ae8e063655f414397d243cf2bdb40c>
Offset | Type | Name |
---|
# NullSoundPlayer
Offset | Type | Name |
---|---|---|
0 | (24) SoundPlayerInterface | baseclass_0 |
# NewType<int>
Offset | Type | Name |
---|---|---|
0 | (4) int | value |
# NetherLightTextureImageBuilder::AmbientLevels
Offset | Type | Name |
---|---|---|
0 | (4) float | height |
4 | (4) float | ambient |
# NetworkIdentifier
Offset | Type | Name |
---|---|---|
0 | (16) RakNet::RakNetGUID | mGuid |
16 | (128) sockaddr_storage | mSock |
144 | (4) NetworkIdentifier::Type | mType |
# NullLogger
Offset | Type | Name |
---|---|---|
0 | (8) leveldb::Logger | baseclass_0 |
# NamedPipeObject
Offset | Type | Name |
---|---|---|
0 | (8) NamedPipeObject_vtbl * | __vftable |
8 | (32) std::string | recvBuffer |
40 | (8) void * | hPipe |
48 | (24) std::vector<std::string> | packages |
# NewType<__int64>
Offset | Type | Name |
---|---|---|
0 | (8) __int64 | value |
# NetworkBlockPosition
Offset | Type | Name |
---|---|---|
0 | (12) BlockPos | baseclass_0 |
# NavigationComponent
Offset | Type | Name |
---|---|---|
0 | (1) bool | mAvoidDamageBlocks |
1 | (1) bool | mAvoidPortals |
2 | (1) bool | mAvoidSun |
3 | (1) bool | mAvoidWater |
4 | (1) bool | mCanBreach |
5 | (1) bool | mCanFloat |
6 | (1) bool | mCanPathOverLava |
7 | (1) bool | mCanWalkInLava |
8 | (1) bool | mCanJump |
9 | (1) bool | mCanOpenDoors |
10 | (1) bool | mCanOpenIronDoors |
11 | (1) bool | mCanPassDoors |
12 | (1) bool | mCanSink |
16 | (4) int | mMaxIteration |
20 | (1) bool | mNavByScript |
21 | (1) bool | mConfirmDest |
22 | (1) bool | mIsAmphibious |
23 | (1) bool | mIsFollowingRivers |
24 | (1) bool | mHasEndPathRadius |
25 | (1) bool | mHasDestination |
28 | (4) int | mTick |
32 | (4) int | mTickTimeout |
36 | (4) int | mLastStuckCheck |
40 | (4) float | mEndPathRadiusSqr |
44 | (4) float | mSpeed |
48 | (4) float | mTerminationThreshold |
52 | (12) Vec3 | mLastStuckCheckPosition |
64 | (12) Vec3 | mTargetOffset |
80 | (8) std::unique_ptr<PathNavigation> | mNavigation |
88 | (8) std::unique_ptr<Path> | mPath |
# NinePatchFactory
Offset | Type | Name |
---|---|---|
0 | (8) mce::TextureGroup * | textures |
8 | (56) ResourceLocation | mResourceLocation |
64 | (4) int | width |
68 | (4) int | height |
# NinesliceInfo
Offset | Type | Name |
---|---|---|
0 | (32) ImageInfo | mTopLeft |
32 | (32) ImageInfo | mTopRight |
64 | (32) ImageInfo | mBottomLeft |
96 | (32) ImageInfo | mBottomRight |
128 | (8) glm::tvec2<float,0> | mUVScale |
136 | (24) std::vector<ImageInfo> | mLeft |
160 | (24) std::vector<ImageInfo> | mTop |
184 | (24) std::vector<ImageInfo> | mRight |
208 | (24) std::vector<ImageInfo> | mBottom |
232 | (24) std::vector<ImageInfo> | mMiddle |
# NestedButtonScreenController::setUpCallbacksForNestedButtonInCollection::__l2::<lambda_f718c084a1f26651d2ecf46c8f151872>
Offset | Type | Name |
---|---|---|
0 | (8) NestedButtonScreenController *const | __this |
8 | (64) std::function<int __cdecl(UIPropertyBag &)> | indexFunc |
# NpcComponent
Offset | Type | Name |
---|---|---|
0 | (8) NpcComponent_vtbl * | __vftable |
8 | (4) int | mCurrentSkin |
12 | (36) NpcGUIOffset | mPortraitOffsets |
48 | (36) NpcGUIOffset | mPickerOffsets |
88 | (24) std::vector<SkinData> | mNPCSkins |
112 | (16) Json::Value | mNPCData |
128 | (24) std::vector<std::unique_ptr<NpcAction>> | mActions |
152 | (40) std::optional<std::string > | mInteractText |
192 | (64) std::function<std::string __cdecl(std::string const &)> | mInteractTextFilter |
256 | (8) std::unique_ptr<NpcI18nObserver> | mNpcI18nObserver |
# NpcGUIOffset
Offset | Type | Name |
---|---|---|
0 | (12) Vec3 | mTranslation |
12 | (12) Vec3 | mRotation |
24 | (12) Vec3 | mScale |
# NewType<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >
Offset | Type | Name |
---|---|---|
0 | (32) std::string | value |
# NameTagInfo
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mPrefix |
32 | (32) std::string | mPrefixColor |
64 | (32) std::string | mNameColor |
96 | (32) std::string | mSuffixColor |
128 | (32) std::string | mSuffix |
160 | (1) bool | mEnable |
161 | (1) bool | mRenderNameColor |
# NetworkChunkInserter::PendingChunk
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int64 | sequenceID |
8 | (8) std::unique_ptr<LevelChunk> | chunk |
# NameTagRenderObject
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mNameTag |
32 | (16) std::shared_ptr<mce::Mesh> | mMesh |
48 | (8) mce::MaterialPtr * | mTagMat |
56 | (8) mce::MaterialPtr * | mTextMatOverride |
64 | (16) mce::Color | mTagColor |
80 | (16) mce::Color | mTextColor |
96 | (12) glm::tvec3<float,0> | mPos |
# NameTagRenderObjectCollection
Offset | Type | Name |
---|---|---|
0 | (40) std::vector<NameTagRenderObject,LinearAllocator<NameTagRenderObject> > | mNameTags |
# NetworkHandler::runEvents::__l2::<lambda_548e329923228af3a9c05419563beac9>::()::__l2::KillListData
Offset | Type | Name |
---|---|---|
0 | (152) NetworkIdentifier | id |
152 | (8) unsigned __int64 | index |
# NetworkComponent
Offset | Type | Name |
---|---|---|
0 | (4) EntityNetId | mEntityNetId |
# NameableDefinition
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<NameAction> | mNameActions |
24 | (320) DefinitionTrigger | mDefaultActionTrigger |
344 | (1) bool | mAlwaysShow |
345 | (1) bool | mAllowNameTagRenaming |
# NamedMolangScript
Offset | Type | Name |
---|---|---|
0 | (48) HashedString | mName |
48 | (216) ExpressionNode | mScript |
# NewBlockID
Offset | Type | Name |
---|---|---|
0 | (2) NewType<unsigned short> | baseclass_0 |
# NewType<unsigned short>
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | value |
# NetworkHookAdapter::handleBreakVConnRequest::__l13::<lambda_5e83fe1dfa301b636a4c9a66ea9c3390>
Offset | Type | Name |
---|---|---|
0 | (8) NetworkHookAdapter *const | __this |
8 | (152) const NetworkIdentifier | source |
160 | (64) const VConnectionPacket | packet |
# NetherFortressPiece
Offset | Type | Name |
---|---|---|
0 | (40) StructurePiece | baseclass_0 |
# NumberFieldWidths
Offset | Type | Name |
---|---|---|
0 | (8) __int64 | n_lpadding |
8 | (8) __int64 | n_prefix |
16 | (8) __int64 | n_spadding |
24 | (8) __int64 | n_rpadding |
32 | (1) char | sign |
40 | (8) __int64 | n_sign |
48 | (8) __int64 | n_grouped_digits |
56 | (8) __int64 | n_decimal |
64 | (8) __int64 | n_remainder |
72 | (8) __int64 | n_digits |
80 | (8) __int64 | n_min_width |
# NVSDK_NGX_D3D12_DLSS_Eval_Params
Offset | Type | Name |
---|---|---|
0 | (24) NVSDK_NGX_D3D12_Feature_Eval_Params | Feature |
24 | (8) ID3D12Resource * | pInDepth |
32 | (8) ID3D12Resource * | pInMotionVectors |
40 | (4) float | InJitterOffsetX |
44 | (4) float | InJitterOffsetY |
48 | (8) NVSDK_NGX_Dimensions | InRenderSubrectDimensions |
56 | (4) int | InReset |
60 | (4) float | InMVScaleX |
64 | (4) float | InMVScaleY |
72 | (8) ID3D12Resource * | pInTransparencyMask |
80 | (8) ID3D12Resource * | pInExposureTexture |
88 | (8) ID3D12Resource * | pInReduceGhostMask |
96 | (8) NVSDK_NGX_Coordinates | InColorSubrectBase |
104 | (8) NVSDK_NGX_Coordinates | InDepthSubrectBase |
112 | (8) NVSDK_NGX_Coordinates | InMVSubrectBase |
120 | (8) NVSDK_NGX_Coordinates | InTranslucencySubrectBase |
128 | (8) NVSDK_NGX_Coordinates | InReduceGhostSubrectBase |
136 | (8) NVSDK_NGX_Coordinates | InOutputSubrectBase |
144 | (4) float | InPreExposure |
148 | (4) int | InIndicatorInvertXAxis |
152 | (4) int | InIndicatorInvertYAxis |
160 | (128) NVSDK_NGX_D3D12_GBuffer | GBufferSurface |
288 | (4) NVSDK_NGX_ToneMapperType | InToneMapperType |
296 | (8) ID3D12Resource * | pInMotionVectors3D |
304 | (8) ID3D12Resource * | pInIsParticleMask |
312 | (8) ID3D12Resource * | pInAnimatedTextureMask |
320 | (8) ID3D12Resource * | pInDepthHighRes |
328 | (8) ID3D12Resource * | pInPositionViewSpace |
336 | (4) float | InFrameTimeDeltaInMsec |
344 | (8) ID3D12Resource * | pInRayTracingHitDistance |
352 | (8) ID3D12Resource * | pInMotionVectorsReflections |
# NVSDK_NGX_D3D12_Feature_Eval_Params
Offset | Type | Name |
---|---|---|
0 | (8) ID3D12Resource * | pInColor |
8 | (8) ID3D12Resource * | pInOutput |
16 | (4) float | InSharpness |
# NVSDK_NGX_Dimensions
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | Width |
4 | (4) unsigned int | Height |
# NVSDK_NGX_Coordinates
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | X |
4 | (4) unsigned int | Y |
# NVSDK_NGX_D3D12_GBuffer
Offset | Type | Name |
---|---|---|
0 | (128) ID3D12Resource *[16] | pInAttrib |
# NVSDK_NGX_DLSS_Create_Params
Offset | Type | Name |
---|---|---|
0 | (20) NVSDK_NGX_Feature_Create_Params | Feature |
20 | (4) int | InFeatureCreateFlags |
24 | (1) bool | InEnableOutputSubrects |
# NVSDK_NGX_Feature_Create_Params
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | InWidth |
4 | (4) unsigned int | InHeight |
8 | (4) unsigned int | InTargetWidth |
12 | (4) unsigned int | InTargetHeight |
16 | (4) NVSDK_NGX_PerfQuality_Value | InPerfQualityValue |
# NetworkPeer
struct __cppobj NetworkPeer
{
NetworkPeer_vtbl *__vftable /*VFT*/;
std::shared_ptr<NetworkPeer> mPeer;
};
# NetworkPeer::NetworkStatus
struct NetworkPeer::NetworkStatus
{
NetworkPeer::NetworkLoad mLoad;
int mCurrentPing;
int mAveragePing;
int mApproximateMaxBps;
float mCurrentPacketLoss;
float mAveragePacketLoss;
unsigned __int64 mTotalBytesReceived;
unsigned __int64 mTotalBytesSent;
};
# NetworkPeer_vtbl
struct /*VFT*/ NetworkPeer_vtbl
{
void (__fastcall *~NetworkPeer)(NetworkPeer *this);
void (__fastcall *sendPacket)(NetworkPeer *this, const std::string *, NetworkPeer::Reliability, int, unsigned __int16, Compressibility);
NetworkPeer::DataStatus (__fastcall *receivePacket)(NetworkPeer *this, std::string *);
NetworkPeer::NetworkStatus *(__fastcall *getNetworkStatus)(NetworkPeer *this, NetworkPeer::NetworkStatus *result);
void (__fastcall *addIncomingData)(NetworkPeer *this, std::string);
void (__fastcall *update)(NetworkPeer *this);
void (__fastcall *flush)(NetworkPeer *this, std::function<void __cdecl(void)> *);
};
# NetworkSuspendResumeListener
struct __cppobj __declspec(align(8)) NetworkSuspendResumeListener
{
NetworkSuspendResumeListener_vtbl *__vftable /*VFT*/;
NetworkSuspendResumeListener::State mState;
};
# NetworkSuspendResumeListener_vtbl
struct /*VFT*/ NetworkSuspendResumeListener_vtbl
{
void (__fastcall *~NetworkSuspendResumeListener)(NetworkSuspendResumeListener *this);
void (__fastcall *onSuspend)(NetworkSuspendResumeListener *this);
void (__fastcall *onResume)(NetworkSuspendResumeListener *this);
};
# NetworkPacketRecorder
struct __cppobj NetworkPacketRecorder : NetworkPeer
{
bool mRecording;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastPacketTime;
Core::File mFile;
};
# NetworkPacketRecorder_vtbl
struct /*VFT*/ NetworkPacketRecorder_vtbl
{
void (__fastcall *~NetworkPeer)(NetworkPeer *this);
void (__fastcall *sendPacket)(NetworkPeer *this, const std::string *, NetworkPeer::Reliability, int, unsigned __int16, Compressibility);
NetworkPeer::DataStatus (__fastcall *receivePacket)(NetworkPeer *this, std::string *);
NetworkPeer::NetworkStatus *(__fastcall *getNetworkStatus)(NetworkPeer *this, NetworkPeer::NetworkStatus *result);
void (__fastcall *addIncomingData)(NetworkPeer *this, std::string);
void (__fastcall *update)(NetworkPeer *this);
void (__fastcall *flush)(NetworkPeer *this, std::function<void __cdecl(void)> *);
};
# NetworkHandler::Connection
struct __cppobj NetworkHandler::Connection
{
NetworkIdentifier mId;
NetworkHandler::Connection::Type mType;
std::weak_ptr<NetworkPacketRecorder> mNetworkPacketRecorder;
std::weak_ptr<EncryptedNetworkPeer> mEncryptedPeer;
std::weak_ptr<BatchedNetworkPeer> mBatchedPeer;
std::shared_ptr<NetworkPeer> mPeer;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastPacketTime;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mClosedTime;
bool mShouldCloseConnection;
bool mDisconnected;
std::bitset<2> mPausedChannels;
std::queue<std::string> mResumedPackets;
std::array<std::vector<std::string>,2> mPausedPackets;
};
# NetEventCallback
struct __cppobj NetEventCallback
{
NetEventCallback_vtbl *__vftable /*VFT*/;
};
# NetworkStackLatencyPacket
const struct __cppobj __declspec(align(8)) NetworkStackLatencyPacket : Packet
{
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > createTime;
bool fromServer;
};
# NetworkStackLatencyPacket_vtbl
struct /*VFT*/ NetworkStackLatencyPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# NetworkSettingsPacket
const struct __cppobj __declspec(align(8)) NetworkSettingsPacket : Packet
{
unsigned __int16 mCompressionThreshold;
};
# NetworkSettingsPacket_vtbl
struct /*VFT*/ NetworkSettingsPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# NpcRequestPacket
const struct __cppobj __declspec(align(8)) NpcRequestPacket : Packet
{
ActorRuntimeID mId;
NpcRequestPacket::RequestType mType;
std::string mActions;
unsigned __int8 mActionIndex;
};
# NpcRequestPacket_vtbl
struct /*VFT*/ NpcRequestPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# NetworkChunkPublisherUpdatePacket
const struct __cppobj NetworkChunkPublisherUpdatePacket : Packet
{
BlockPos mPosition;
unsigned int mRadius;
};
# NetworkChunkPublisherUpdatePacket_vtbl
struct /*VFT*/ NetworkChunkPublisherUpdatePacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# NetworkIdentifierWithSubId
struct __cppobj __declspec(align(8)) NetworkIdentifierWithSubId
{
NetworkIdentifier id;
unsigned __int8 subClientId;
};
# NewType<std::string >
struct __cppobj NewType<std::string >
{
std::string value;
};
# NetworkHandler
struct __cppobj __declspec(align(8)) NetworkHandler : Social::IGameConnectionInfoProvider, RakNetInstance::ConnectionCallbacks, RakPeerHelper::IPSupportInterface, LocalConnector::ConnectionCallbacks, NetworkSuspendResumeListener
{
std::unique_ptr<RakNetInstance> mRakNetInstance;
std::unique_ptr<LocalConnector> mLocalConnector;
std::unique_ptr<RakNetServerLocator> mRakNetServerLocator;
std::unique_ptr<UPNPInterface> mUPnPInterface;
bool mConnectionDelayErase;
std::recursive_mutex mConnectionsMutex;
std::vector<std::unique_ptr<NetworkHandler::Connection>> mConnections;
std::shared_mutex mSendStreamMutex;
std::unordered_map<NetworkIdentifier,NetworkHandler::Connection *> mConnectionMap;
unsigned __int64 mCurrentConnection;
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > mReceiveTask;
std::unique_ptr<TaskGroup> mReceiveTaskGroup;
PacketObserver *mPacketObserver;
Scheduler *mMainThread;
std::string mReceiveBuffer;
NetworkIdentifier mHostingPlayerId;
unsigned __int8 mHostingPlayerSubId;
std::string mSendBuffer;
BinaryStream mSendStream;
std::unique_ptr<ResourcePackTransmissionManager> mResourcePackTransmissionManager;
std::unique_ptr<NetworkHandler::IncomingPacketQueue> mIncomingPackets[4];
bool mUseIPv6Only;
unsigned __int16 mDefaultGamePort;
unsigned __int16 mDefaultGamePortv6;
bool mUseLocalConnector;
bool mIsNetSafeAndFast;
std::shared_ptr<NetworkHookAdapter> mHookAdapter;
std::shared_ptr<NetworkHookAdapter> mBackupHookAdapter;
bool mIsNetWorkGame;
bool mIsScriptHandler;
std::unique_ptr<NetworkPacketEventCoordinator> mPacketEventCoordinator;
std::unique_ptr<NetworkStatistics> mNetworkStatistics;
std::unique_ptr<PacketViolationHandler> mPacketViolationHandler;
unsigned __int16 mCompressionThreshold;
};
# NetworkPacketEventListener
struct __cppobj NetworkPacketEventListener
{
NetworkPacketEventListener_vtbl *__vftable /*VFT*/;
};
# NetworkPacketEventListener_vtbl
struct /*VFT*/ NetworkPacketEventListener_vtbl
{
void (__fastcall *~NetworkPacketEventListener)(NetworkPacketEventListener *this);
EventResult (__fastcall *onPacketReceivedFrom)(NetworkPacketEventListener *this, const PacketHeader *, const Packet *);
};
# NavButtonComponent
struct __cppobj __declspec(align(4)) NavButtonComponent : StoreUIComponent
{
std::string mNavButtonName;
std::string mImageId;
std::string mGroupName;
StoreCatalogCategory mCategory;
std::string mButtonId;
NavButtonLinksTo mNavButtonLinksTo;
bool mButtonSizeIsFill;
};
# NavButtonComponent_vtbl
struct /*VFT*/ NavButtonComponent_vtbl
{
void (__fastcall *~StoreUIComponent)(StoreUIComponent *this);
void (__fastcall *tick)(StoreUIComponent *this, ui::DirtyFlag *);
bool (__fastcall *canRemove)(StoreUIComponent *this);
int (__fastcall *getReadyCount)(StoreUIComponent *this);
void (__fastcall *parseData)(StoreUIComponent *this, const struct web::json::value *);
};
# NavButtonSectionComponent
struct __cppobj __declspec(align(8)) NavButtonSectionComponent : StoreUIComponent
{
std::vector<std::shared_ptr<StoreVisualStyle>> mNavButtonVisualStyles;
std::string mGroupName;
bool mButtonSizeIsFill;
};
# NavButtonSectionComponent_vtbl
struct /*VFT*/ NavButtonSectionComponent_vtbl
{
void (__fastcall *~StoreUIComponent)(StoreUIComponent *this);
void (__fastcall *tick)(StoreUIComponent *this, ui::DirtyFlag *);
bool (__fastcall *canRemove)(StoreUIComponent *this);
int (__fastcall *getReadyCount)(StoreUIComponent *this);
void (__fastcall *parseData)(StoreUIComponent *this, const struct web::json::value *);
};
# NetworkChunkSubscriber
struct __cppobj NetworkChunkSubscriber
{
BlockPos mLastChunkUpdatePosition;
unsigned int mHandleForChunkBuildOrderUpdates;
unsigned int mBlockRadiusLimit;
std::unique_ptr<ChunkViewSource> mSource;
};
# NavigationDescription
struct __cppobj __declspec(align(8)) NavigationDescription : ComponentDescription
{
std::string mNavigationType;
bool mIsAmphibious;
bool mAvoidSun;
bool mCanPassDoors;
bool mCanOpenDoors;
bool mCanOpenIronDoors;
bool mCanBreakDoors;
bool mAvoidWater;
bool mAvoidDamageBlocks;
bool mCanFloat;
bool mCanSink;
bool mCanPathOverLava;
bool mCanWalkInLava;
bool mAvoidPortals;
bool mCanWalk;
bool mCanSwim;
bool mCanBreach;
bool mCanJump;
bool mUsingDoorAnnotations;
bool mCanPathFromAir;
};
# NavigationDescription_vtbl
struct /*VFT*/ NavigationDescription_vtbl
{
const char *(__fastcall *getJsonName)(Description *this);
void (__fastcall *~Description)(Description *this);
void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
void (__fastcall *serializeData)(Description *this, Json::Value *);
};
# NetworkHandler::IncomingPacketQueue
struct __cppobj NetworkHandler::IncomingPacketQueue
{
NetEventCallback *mCallbacksObj;
std::mutex mMutex;
};
# NetworkHookAdapter
struct __cppobj NetworkHookAdapter : std::enable_shared_from_this<NetworkHookAdapter>
{
NetworkHookAdapter_vtbl *__vftable /*VFT*/;
bool mIsConnectedOrHost;
bool mIsGameServerHook;
unsigned int mHostPlayerUid;
NetworkHandler *mGameHandler;
NetworkHandler *mLobbyHandler;
std::map<NetworkIdentifier,unsigned int> mNetID2UID;
std::map<unsigned int,std::shared_ptr<HookNetworkPeer>> mHookPeerMap;
};
# NetworkHookAdapter_vtbl
struct /*VFT*/ NetworkHookAdapter_vtbl
{
void (__fastcall *~NetworkHookAdapter)(NetworkHookAdapter *this);
};
# NetworkPacketEventCoordinator
struct __cppobj NetworkPacketEventCoordinator : EventCoordinator<NetworkPacketEventListener>
{
};
# NetworkStatistics::OverviewStats
struct NetworkStatistics::OverviewStats
{
unsigned int sentBytesUnpacked;
unsigned int sentBytesPacked;
unsigned int receivedBytesUnpacked;
unsigned int receivedBytesPacked;
};
# NetworkStatistics::PacketStats
struct __cppobj NetworkStatistics::PacketStats
{
unsigned int id;
unsigned int sentNum;
unsigned int sentBytes;
unsigned int receivedNum;
unsigned int receivedBytes;
unsigned int handledPackets;
};
# NetworkStatistics
struct __cppobj NetworkStatistics : PacketObserver
{
const TrackerType mType;
NetworkHandler *mNetworkHandler;
int mTicks;
NetworkStatistics::OverviewStats mTotalOverview;
std::unordered_map<int,NetworkStatistics::PacketStats> mTotalPacketStats;
std::vector<NetworkStatistics::PacketStats> mTotalCSVPacketStats;
std::unordered_map<int,NetworkStatistics::PacketStats> mCurrentPacketStats;
std::unordered_map<unsigned __int64,std::string> mCurrentSourceNetworkIdentifierStrings;
std::unordered_map<unsigned __int64,std::string> mCurrentTargetNetworkIdentifierStrings;
std::array<std::string,255> mPacketNames;
NetworkStatistics::OverviewStats mCurrentOverview;
std::vector<NetworkStatistics::OverviewStats> mLastSeconds;
long double mStartSeconds;
std::mutex mRakNetStatsReadingLock;
RakNet::RakNetStatistics mRakNetStatsReading;
std::function<bool __cdecl(RakNet::RakNetStatistics &)> mGetRakNetStatsReading;
std::unique_ptr<Core::OutputFileStream> mCSVFile;
Core::Profile::CounterTokenMicroProfile mUserBytesPerSecSentCounterToken;
Core::Profile::CounterTokenMicroProfile mActualBytesPerSecSentCounterToken;
Core::Profile::CounterTokenMicroProfile mActualBytesPerSecReceivedCounterToken;
Core::Profile::CounterTokenMicroProfile mUserBytesTotalSentCounterToken;
Core::Profile::CounterTokenMicroProfile mActualBytesTotalSentCounterToken;
Core::Profile::CounterTokenMicroProfile mActualBytesTotalReceivedCounterToken;
Core::Profile::CounterTokenMicroProfile mPacketLossPercentagePerSecCounterToken;
Core::Profile::CounterTokenMicroProfile mPacketLossPercentageTotalCounterToken;
};
# NetworkStatistics_vtbl
struct /*VFT*/ NetworkStatistics_vtbl
{
void (__fastcall *~PacketObserver)(PacketObserver *this);
void (__fastcall *packetSentTo)(PacketObserver *this, const NetworkIdentifier *, const Packet *, unsigned int);
void (__fastcall *packetReceivedFrom)(PacketObserver *this, const NetworkIdentifier *, const Packet *, unsigned int);
void (__fastcall *dataSentTo)(PacketObserver *this, const NetworkIdentifier *, gsl::basic_string_span<char const ,-1>);
void (__fastcall *dataReceivedFrom)(PacketObserver *this, const NetworkIdentifier *, const std::string *);
};
# NetworkHandler_vtbl
struct /*VFT*/ NetworkHandler_vtbl
{
void (__fastcall *~IGameConnectionInfoProvider)(Social::IGameConnectionInfoProvider *this);
const Social::GameConnectionInfo *(__fastcall *getConnectionInfo)(Social::IGameConnectionInfoProvider *this);
};
# NavigationClimbDescription
struct __cppobj NavigationClimbDescription : NavigationDescription
{
};
# NavigationClimbDescription_vtbl
struct /*VFT*/ NavigationClimbDescription_vtbl
{
const char *(__fastcall *getJsonName)(Description *this);
void (__fastcall *~Description)(Description *this);
void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
void (__fastcall *serializeData)(Description *this, Json::Value *);
};
# NavigationFloatDescription
struct __cppobj NavigationFloatDescription : NavigationDescription
{
};
# NavigationFloatDescription_vtbl
struct /*VFT*/ NavigationFloatDescription_vtbl
{
const char *(__fastcall *getJsonName)(Description *this);
void (__fastcall *~Description)(Description *this);
void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
void (__fastcall *serializeData)(Description *this, Json::Value *);
};
# NavigationFlyDescription
struct __cppobj NavigationFlyDescription : NavigationDescription
{
};
# NavigationFlyDescription_vtbl
struct /*VFT*/ NavigationFlyDescription_vtbl
{
const char *(__fastcall *getJsonName)(Description *this);
void (__fastcall *~Description)(Description *this);
void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
void (__fastcall *serializeData)(Description *this, Json::Value *);
};
# NavigationHoverDescription
struct __cppobj NavigationHoverDescription : NavigationDescription
{
};
# NavigationHoverDescription_vtbl
struct /*VFT*/ NavigationHoverDescription_vtbl
{
const char *(__fastcall *getJsonName)(Description *this);
void (__fastcall *~Description)(Description *this);
void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
void (__fastcall *serializeData)(Description *this, Json::Value *);
};
# NavigationGenericDescription
struct __cppobj NavigationGenericDescription : NavigationDescription
{
};
# NavigationGenericDescription_vtbl
struct /*VFT*/ NavigationGenericDescription_vtbl
{
const char *(__fastcall *getJsonName)(Description *this);
void (__fastcall *~Description)(Description *this);
void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
void (__fastcall *serializeData)(Description *this, Json::Value *);
};
# NavigationSwimDescription
struct __cppobj __declspec(align(8)) NavigationSwimDescription : NavigationDescription
{
bool mUsingWander;
bool mAllowRiverFollow;
float mSteeringDamping;
float mMinDepth;
float mMaxDepth;
float mTerrainAvoidDist;
float mLookAheadDist;
float mCenteredThres;
};
# NavigationSwimDescription_vtbl
struct /*VFT*/ NavigationSwimDescription_vtbl
{
const char *(__fastcall *getJsonName)(Description *this);
void (__fastcall *~Description)(Description *this);
void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
void (__fastcall *serializeData)(Description *this, Json::Value *);
};
# NavigationWalkDescription
struct __cppobj NavigationWalkDescription : NavigationDescription
{
};
# NavigationWalkDescription_vtbl
struct /*VFT*/ NavigationWalkDescription_vtbl
{
const char *(__fastcall *getJsonName)(Description *this);
void (__fastcall *~Description)(Description *this);
void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
void (__fastcall *serializeData)(Description *this, Json::Value *);
};
# NetheriteArmorEquippedListener
struct __cppobj NetheriteArmorEquippedListener : ActorEventListener
{
};
# NetheriteArmorEquippedListener_vtbl
struct /*VFT*/ NetheriteArmorEquippedListener_vtbl
{
void (__fastcall *~ActorEventListener)(ActorEventListener *this);
EventResult (__fastcall *onActorAttack)(ActorEventListener *this, Actor *, Actor *, int);
EventResult (__fastcall *onActorHit)(ActorEventListener *this, Actor *, const ActorDamageSource *, int *, bool *, bool *);
EventResult (__fastcall *onActorHurt)(ActorEventListener *this, const ActorHurtEvent *);
EventResult (__fastcall *onActorMove)(ActorEventListener *this, Actor *, const Vec3 *);
EventResult (__fastcall *onActorPredictedMove)(ActorEventListener *this, Actor *, MovePredictionType, const Vec3 *);
EventResult (__fastcall *onActorTick)(ActorEventListener *this, Actor *);
EventResult (__fastcall *onActorSneakChanged)(ActorEventListener *this, Actor *, bool);
EventResult (__fastcall *onActorStartRiding)(ActorEventListener *this, Actor *, Actor *);
EventResult (__fastcall *onActorStopRiding)(ActorEventListener *this, Actor *, bool, bool, bool);
EventResult (__fastcall *onActorDeath)(ActorEventListener *this, Actor *, const ActorDamageSource *, ActorType);
EventResult (__fastcall *onActorDefinitionEventTriggered)(ActorEventListener *this, const ActorDefinitionEvent *);
EventResult (__fastcall *onActorUseItem)(ActorEventListener *this, const ActorUseItemEvent *);
EventResult (__fastcall *onActorUseItemOn)(ActorEventListener *this, Actor *, const ItemStack *, const BlockPos *, unsigned __int8);
EventResult (__fastcall *onActorCreated)(ActorEventListener *this, Actor *);
EventResult (__fastcall *onProjectileHit)(ActorEventListener *this, const ProjectileHitEvent *);
EventResult (__fastcall *onActorTeleported)(ActorEventListener *this, Actor *);
EventResult (__fastcall *onActorAttackedActor)(ActorEventListener *this, Actor *, Actor *);
EventResult (__fastcall *onActorAcquiredItem)(ActorEventListener *this, const ActorAcquiredItemEvent *);
EventResult (__fastcall *onActorPlacedItem)(ActorEventListener *this, Actor *, const ItemInstance *);
EventResult (__fastcall *onActorDroppedItem)(ActorEventListener *this, Actor *, const ItemInstance *);
EventResult (__fastcall *onActorCarriedItemChanged)(ActorEventListener *this, Actor *, const ItemInstance *, const ItemInstance *, HandSlot);
EventResult (__fastcall *onActorEquippedArmor)(ActorEventListener *this, Actor *, const ItemInstance *, ArmorSlot);
EventResult (__fastcall *onActorRemoved)(ActorEventListener *this, Actor *);
EventResult (__fastcall *onActorMobInteraction)(ActorEventListener *this, Actor *, MinecraftEventing::InteractionType, ActorType);
EventResult (__fastcall *onActorTargetAcquired)(ActorEventListener *this, Actor *, Actor *);
EventResult (__fastcall *onActorGriefingBlock)(ActorEventListener *this, const ActorGriefingBlockEvent *);
EventResult (__fastcall *onActorAddEffect)(ActorEventListener *this, const ActorAddEffectEvent *);
EventResult (__fastcall *onActorKilled)(ActorEventListener *this, const ActorKilledEvent *);
EventResult (__fastcall *onActorRemoveEffect)(ActorEventListener *this, const ActorRemoveEffectEvent *);
EventResult (__fastcall *onKnockBack)(ActorEventListener *this, const KnockBackEvent *);
EventResult (__fastcall *onMountTaming)(ActorEventListener *this, const MountTamingEvent *);
EventResult (__fastcall *onActorAnimationChanged)(ActorEventListener *this, const ActorAnimationChangedEvent *);
EventResult (__fastcall *onSendActorAddBuff)(ActorEventListener *this, Actor *, const AttributeInstance *, const std::string *, int, bool, int, int, int);
};
# NetworkChangeObserver
struct __cppobj NetworkChangeObserver : Core::Observer<NetworkChangeObserver,std::mutex>
{
};
# NetworkChangeObserver_vtbl
struct /*VFT*/ NetworkChangeObserver_vtbl
{
void (__fastcall *~Observer<NetworkChangeObserver,std::mutex>)(Core::Observer<NetworkChangeObserver,std::mutex> *this);
void (__fastcall *_onSubjectDestroyed)(Core::Observer<NetworkChangeObserver,std::mutex> *this);
void (__fastcall *onNetworkConfigurationChanged)(NetworkChangeObserver *this);
};
# NetworkDebugManager::Tracker
struct __cppobj __declspec(align(8)) NetworkDebugManager::Tracker
{
std::mutex mCurrentStatLock;
TrackerStat mCurrentStat;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastUpdate;
std::vector<TrackerStat> mStats;
unsigned int mLastSampleNum;
};
# NetworkDebugManager
struct __cppobj NetworkDebugManager : Bedrock::EnableNonOwnerReferences
{
std::array<NetworkDebugManager::Tracker,4> mTrackers;
TrackerType mRenderGraphMode;
std::set<NetworkStatistics *> mStatistics;
};
# NetworkChunkInserter
struct __cppobj NetworkChunkInserter
{
ClientNetworkHandler *mHandler;
unsigned __int64 mChunkSequenceIDCounter;
unsigned __int64 mNextChunkSequenceID;
MovePriorityQueue<NetworkChunkInserter::PendingChunk,std::greater<NetworkChunkInserter::PendingChunk> > mChunksPendingInsertion;
};
# NibblePair
const struct NibblePair
{
unsigned __int8 first : 4;
unsigned __int8 second : 4;
};
# NavigateToGameScreenProgressHandler
struct __cppobj __declspec(align(8)) NavigateToGameScreenProgressHandler : ProgressHandler
{
_BYTE state[4];
};
# NavigateToGameScreenProgressHandler_vtbl
struct /*VFT*/ NavigateToGameScreenProgressHandler_vtbl
{
void (__fastcall *~ProgressHandler)(ProgressHandler *this);
void (__fastcall *onStart)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *tick)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onCancel)(ProgressHandler *this, MinecraftScreenModel *);
void (__fastcall *onExit)(ProgressHandler *this, MinecraftScreenModel *);
LoadingState (__fastcall *getLoadingState)(ProgressHandler *this, MinecraftScreenModel *);
float (__fastcall *getLoadingProgress)(ProgressHandler *this, MinecraftScreenModel *);
std::string *(__fastcall *getProgressMessage)(ProgressHandler *this, std::string *result, MinecraftScreenModel *);
void (__fastcall *addEventProperties)(ProgressHandler *this, std::unordered_map<std::string,std::string> *);
std::string *(__fastcall *getTTSProgressMessage)(ProgressHandler *this, std::string *result);
std::string *(__fastcall *getTitleText)(ProgressHandler *this, std::string *result);
ProgressAnimation (__fastcall *showLoadingBar)(ProgressHandler *this);
};
# NewOffersQuery
struct __cppobj NewOffersQuery : SearchQuery
{
};
# NbtIo
struct __cppobj NbtIo
{
};
# NetworkChunkSource
struct __cppobj NetworkChunkSource : ChunkSource
{
std::unordered_map<ChunkPos,std::weak_ptr<LevelChunk>> mChunkMap;
std::vector<SyncChunkPosPacket> mNewComingChunkPosPackets;
};
# NetworkChunkSource_vtbl
struct /*VFT*/ NetworkChunkSource_vtbl
{
void (__fastcall *~ChunkSource)(ChunkSource *this);
void (__fastcall *shutdown)(ChunkSource *this);
bool (__fastcall *isShutdownDone)(ChunkSource *this);
std::shared_ptr<LevelChunk> *(__fastcall *getExistingChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, const ChunkPos *);
std::shared_ptr<LevelChunk> *(__fastcall *getRandomChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, Random *);
std::shared_ptr<LevelChunk> *(__fastcall *createNewChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, const ChunkPos *, ChunkSource::LoadMode);
std::shared_ptr<LevelChunk> *(__fastcall *getOrLoadChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, const ChunkPos *, ChunkSource::LoadMode);
bool (__fastcall *postProcess)(ChunkSource *this, ChunkViewSource *);
void (__fastcall *checkAndReplaceChunk)(ChunkSource *this, ChunkViewSource *, LevelChunk *);
void (__fastcall *loadChunk)(ChunkSource *this, LevelChunk *, bool);
void (__fastcall *postProcessMobsAt)(ChunkSource *this, BlockSource *, int, int, Random *);
bool (__fastcall *saveLiveChunk)(ChunkSource *this, LevelChunk *);
void (__fastcall *hintDiscardBatchBegin)(ChunkSource *this);
void (__fastcall *hintDiscardBatchEnd)(ChunkSource *this);
void (__fastcall *acquireDiscarded)(ChunkSource *this, std::unique_ptr<LevelChunk,LevelChunkFinalDeleter>);
void (__fastcall *compact)(ChunkSource *this);
void (__fastcall *flushPendingWrites)(ChunkSource *this);
bool (__fastcall *isWithinWorldLimit)(ChunkSource *this, const ChunkPos *);
const std::unordered_map<ChunkPos,std::weak_ptr<LevelChunk>> *(__fastcall *getChunkMap)(ChunkSource *this);
const std::unordered_map<ChunkPos,std::weak_ptr<LevelChunk>> *(__fastcall *getStorage)(ChunkSource *this);
void (__fastcall *clearDeletedEntities)(ChunkSource *this);
void (__fastcall *removeDimensionData)(ChunkSource *this, const std::unordered_set<AutomaticID<Dimension,int>> *);
bool (__fastcall *hasChunk)(ChunkSource *this, const ChunkPos *, AutomaticID<Dimension,int>);
bool (__fastcall *canCreateViews)(ChunkSource *this);
};
# NetherWastesMoodSoundPlayer
struct __cppobj NetherWastesMoodSoundPlayer
{
};
# NullSecureStorage
struct __cppobj NullSecureStorage : SecureStorage
{
};
# NullSecureStorage_vtbl
struct /*VFT*/ NullSecureStorage_vtbl
{
void (__fastcall *~SecureStorage)(SecureStorage *this);
bool (__fastcall *add)(SecureStorage *this, const std::string *, const std::string *);
bool (__fastcall *addOrUpdate)(SecureStorage *this, const std::string *, const std::string *);
bool (__fastcall *remove)(SecureStorage *this, const std::string *);
bool (__fastcall *get)(SecureStorage *this, const std::string *, std::string *);
};
# NUMPARSE
struct NUMPARSE
{
int cDig;
unsigned int dwInFlags;
unsigned int dwOutFlags;
int cchUsed;
int nBaseShift;
int nPwr10;
};
# NOTIFY_USER_POWER_SETTING
struct NOTIFY_USER_POWER_SETTING
{
_GUID Guid;
};
# netent
struct netent
{
char *n_name;
char **n_aliases;
__int16 n_addrtype;
unsigned int n_net;
};
# NotifyHandler
struct __cppobj __declspec(align(8)) NotifyHandler
{
NotifyHandler_vtbl *__vftable /*VFT*/;
int m_handleId;
std::string m_funcName;
bool mIsEnable;
};
# NotifyManager_vtbl
struct /*VFT*/ NotifyManager_vtbl
{
void (__fastcall *~NotifyManager)(NotifyManager *this);
bool (__fastcall *checkThread)(NotifyManager *this);
void (__fastcall *pushTick)(NotifyManager *this, __int64);
void (__fastcall *pushTickUpdate)(NotifyManager *this);
void (__fastcall *_dispatchTick)(NotifyManager *this);
};
# NotifyManagerClient_vtbl
struct /*VFT*/ NotifyManagerClient_vtbl
{
void (__fastcall *~NotifyManager)(NotifyManager *this);
bool (__fastcall *checkThread)(NotifyManager *this);
void (__fastcall *pushTick)(NotifyManager *this, __int64);
void (__fastcall *pushTickUpdate)(NotifyManager *this);
void (__fastcall *_dispatchTick)(NotifyManager *this);
};
# NetworkChunkPublisher
struct __cppobj NetworkChunkPublisher
{
NetworkChunkPublisher_vtbl *__vftable /*VFT*/;
Level *mLevel;
NetworkHandler *mNetworkHandler;
NetworkIdentifier mOwner;
ClientBlobCache::Server::ActiveTransfersManager *mClientCache;
unsigned __int8 mSubClientId;
BlockPos mLastChunkUpdatePosition;
unsigned int mLastChunkUpdateRadius;
unsigned int mHandleForChunkBuildOrderUpdates;
int mChunksSentSinceStart;
std::unique_ptr<ChunkViewSource> mSource;
std::function<void __cdecl(buffer_span_mut<std::shared_ptr<LevelChunk> >,buffer_span<unsigned int>)> mAddCallback;
std::string mCacheSerializeBuffer;
std::unordered_map<ChunkPositionAndDimension,std::weak_ptr<LevelChunk>> mQueuedChunks;
};
# NetworkChunkPublisher_vtbl
struct /*VFT*/ NetworkChunkPublisher_vtbl
{
void (__fastcall *~NetworkChunkPublisher)(NetworkChunkPublisher *this);
};
# NetworkStatMetrics
struct __cppobj NetworkStatMetrics
{
unsigned int sentPackets;
unsigned int sentBytes;
unsigned int receivedPackets;
unsigned int receivedBytes;
};
# NotifyManagerServer_vtbl
struct /*VFT*/ NotifyManagerServer_vtbl
{
void (__fastcall *~NotifyManager)(NotifyManager *this);
bool (__fastcall *checkThread)(NotifyManager *this);
void (__fastcall *pushTick)(NotifyManager *this, __int64);
void (__fastcall *pushTickUpdate)(NotifyManager *this);
void (__fastcall *_dispatchTick)(NotifyManager *this);
};
# NinePatchLayer::CachedQuad
struct NinePatchLayer::CachedQuad
{
float x0;
float x1;
float y0;
float y1;
float z;
float u0;
float u1;
float v0;
float v1;
};
# NinePatchLayer
struct __cppobj NinePatchLayer : ScreenRenderer
{
NinePatchLayer_vtbl *__vftable /*VFT*/;
float w;
float h;
NinePatchDescription desc;
mce::TexturePtr texture;
int excluded;
NinePatchLayer::CachedQuad quads[9];
};
# NinePatchLayer_vtbl
struct /*VFT*/ NinePatchLayer_vtbl
{
void (__fastcall *~NinePatchLayer)(NinePatchLayer *this);
};
# NinePatchDescription
struct __cppobj NinePatchDescription
{
float u0;
float u1;
float u2;
float u3;
float v0;
float v1;
float v2;
float v3;
float w;
float e;
float n;
float s;
int imgW;
int imgH;
};
# NameTagRenderer
struct __cppobj NameTagRenderer : MinecraftUICustomRenderer
{
std::string mNameTagText;
std::string mFilteredText;
mce::Color mTextColor;
mce::Color mBackgroundColor;
};
# NameTagRenderer_vtbl
struct /*VFT*/ NameTagRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# Node
struct __cppobj Node
{
std::function<enum ui::ViewRequest __cdecl(unsigned int,std::string const &,int)> mOnEnter;
std::function<enum ui::ViewRequest __cdecl(unsigned int,std::string const &,int)> mOnExit;
};
# NestedButtonScreenController
struct __cppobj NestedButtonScreenController : ScreenController
{
std::string mFirstControlName;
bool mFocusFirst;
bool mNestedContentVisible;
int mSelectedIndex;
unsigned int mBaseButtonId;
std::vector<unsigned int> mIgnoredControls;
};
# NestedButtonScreenController_vtbl
struct /*VFT*/ NestedButtonScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
};
# NoInvitesOrJoiningScreenController
struct __cppobj NoInvitesOrJoiningScreenController : MinecraftScreenController
{
};
# NoInvitesOrJoiningScreenController_vtbl
struct /*VFT*/ NoInvitesOrJoiningScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# NoLicenseScreenController
struct __cppobj NoLicenseScreenController : MinecraftScreenController
{
};
# NoLicenseScreenController_vtbl
struct /*VFT*/ NoLicenseScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# NoWifiWarningScreenController
struct __cppobj NoWifiWarningScreenController : MinecraftScreenController
{
};
# NoWifiWarningScreenController_vtbl
struct /*VFT*/ NoWifiWarningScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# NpcAction
struct __cppobj NpcAction
{
NpcAction_vtbl *__vftable /*VFT*/;
const NpcActionType mType;
NpcActionMode mMode;
std::string mButtonName;
std::string mEvaluatedButtonName;
std::string mText;
std::optional<std::string > mEvaluatedText;
};
# NpcAction_vtbl
struct /*VFT*/ NpcAction_vtbl
{
void (__fastcall *~NpcAction)(NpcAction *this);
Json::Value *(__fastcall *toJson)(NpcAction *this, Json::Value *result);
bool (__fastcall *fromJson)(NpcAction *this, const Json::Value *);
};
# NpcInteractScreenController
struct __cppobj NpcInteractScreenController : ClientInstanceScreenController
{
Player *mPlayer;
ActorUniqueID mActorId;
NpcInteractScreenController::Section mVisibleSection;
int mMaxSkinsPerRow;
int mStartSkinIndex;
int mMaxSkinButtonIndex;
int mMaxSkinIndex;
int mSelectedSkinIndex;
int mHoverSkin;
int mMaximizedEditIndex;
std::unique_ptr<DeferredTextObject> mDeferredNameText;
std::unique_ptr<DeferredTextObject> mDeferredInteractText;
std::vector<std::pair<DeferredTextObject,DeferredTextObject>> mDeferredActionTexts;
};
# NpcInteractScreenController_vtbl
struct /*VFT*/ NpcInteractScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# NpcComponent_vtbl
struct /*VFT*/ NpcComponent_vtbl
{
void (__fastcall *~NpcComponent)(NpcComponent *this);
};
# NpcI18nObserver
struct __cppobj NpcI18nObserver : I18nObserver
{
NpcComponent *mOwner;
Actor *mActor;
};
# NpcI18nObserver_vtbl
struct /*VFT*/ NpcI18nObserver_vtbl
{
void (__fastcall *~Observer<I18nObserver,Core::SingleThreadedLock>)(Core::Observer<I18nObserver,Core::SingleThreadedLock> *this);
void (__fastcall *_onSubjectDestroyed)(Core::Observer<I18nObserver,Core::SingleThreadedLock> *this);
void (__fastcall *onLanguageChanged)(I18nObserver *this, const std::string *, bool);
void (__fastcall *onLanguageKeywordsLoadedFromPack)(I18nObserver *this, const PackManifest *);
void (__fastcall *onLanguagesLoaded)(I18nObserver *this);
};
# NpcUrlAction
struct __cppobj NpcUrlAction : NpcAction
{
};
# NpcUrlAction_vtbl
struct /*VFT*/ NpcUrlAction_vtbl
{
void (__fastcall *~NpcAction)(NpcAction *this);
Json::Value *(__fastcall *toJson)(NpcAction *this, Json::Value *result);
bool (__fastcall *fromJson)(NpcAction *this, const Json::Value *);
};
# NpcCommandAction::SavedCommand
struct __cppobj __declspec(align(8)) NpcCommandAction::SavedCommand
{
std::string mCommandLine;
std::unique_ptr<Command> mCommand;
int mVersion;
};
# NpcCommandAction
struct __cppobj NpcCommandAction : NpcAction
{
std::vector<NpcCommandAction::SavedCommand> mCommands;
};
# NpcCommandAction_vtbl
struct /*VFT*/ NpcCommandAction_vtbl
{
void (__fastcall *~NpcAction)(NpcAction *this);
Json::Value *(__fastcall *toJson)(NpcAction *this, Json::Value *result);
bool (__fastcall *fromJson)(NpcAction *this, const Json::Value *);
};
# NpcInteractScreenController::_addNewDeferredButtonTexts::__l27::<lambda_525972a55d1f265793f219cebda19565>
struct __cppobj NpcInteractScreenController::_addNewDeferredButtonTexts::__l27::<lambda_525972a55d1f265793f219cebda19565>
{
NpcInteractScreenController *const __this;
unsigned __int64 actionIndex;
};
# NpcInteractScreenController::_addNewDeferredButtonTexts::__l27::<lambda_5979e78b14d99a72e640ac7a1490967a>
struct __cppobj NpcInteractScreenController::_addNewDeferredButtonTexts::__l27::<lambda_5979e78b14d99a72e640ac7a1490967a>
{
NpcInteractScreenController *const __this;
unsigned __int64 actionIndex;
};
# NpcInteractScreenController::_performAction::__l16::<lambda_770c8bde188452f9dd915d451b120383>
struct __cppobj __declspec(align(8)) NpcInteractScreenController::_performAction::__l16::<lambda_770c8bde188452f9dd915d451b120383>
{
NpcInteractScreenController *const __this;
int index;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_685132e4215fce5d6b0e5251f3fff374>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_685132e4215fce5d6b0e5251f3fff374>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_bd50889f0f8efbf1910ec3665fab9da6>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_bd50889f0f8efbf1910ec3665fab9da6>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_f9dc8265b0e290a3b9979321e6f98210>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_f9dc8265b0e290a3b9979321e6f98210>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_918f49358adec11c427318acb5d69f83>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_918f49358adec11c427318acb5d69f83>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_c2e417e5496db5e00549a0c1c7657df9>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_c2e417e5496db5e00549a0c1c7657df9>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_9cc7365efe2ecd15773c5e96154585c0>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_9cc7365efe2ecd15773c5e96154585c0>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_1b11e5bdefb9cfebd326408a82e32cc9>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_1b11e5bdefb9cfebd326408a82e32cc9>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_961bd95fcd582e4bbf5c0414148176ab>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_961bd95fcd582e4bbf5c0414148176ab>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_d50efe909a7c46e7687e0b3a232473ba>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_d50efe909a7c46e7687e0b3a232473ba>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_38ce483024813d3823a3ac425c8f3b4f>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_38ce483024813d3823a3ac425c8f3b4f>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_28f724f63f22111fcc66aa3c85134d52>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_28f724f63f22111fcc66aa3c85134d52>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_27b60f1c49a81525a15a80133af6e6c5>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_27b60f1c49a81525a15a80133af6e6c5>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_6b93d3f1b7924a3692e51f0a818a2aa3>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_6b93d3f1b7924a3692e51f0a818a2aa3>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_9ffaf4d7b653b6efe16a30a56024a344>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_9ffaf4d7b653b6efe16a30a56024a344>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_98dd1895ad58be4fd0643ba408f3dc9b>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_98dd1895ad58be4fd0643ba408f3dc9b>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_bf814a0438fe0cf5a9d127c9d3fbc2e7>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_bf814a0438fe0cf5a9d127c9d3fbc2e7>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_5f7a42ab3172a17486bd8c065939826a>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_5f7a42ab3172a17486bd8c065939826a>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_27126e782ce13cc59b9148c91d336520>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_27126e782ce13cc59b9148c91d336520>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_3d87a45349c82392988892f1aa6201d4>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_3d87a45349c82392988892f1aa6201d4>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_bbd7a451a770d6ad1104aee1de332f62>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_bbd7a451a770d6ad1104aee1de332f62>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_c4f01a600a557aae90fd29dc866bc693>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_c4f01a600a557aae90fd29dc866bc693>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_551f4af8bd75ecee9d5b1320adf1cbac>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_551f4af8bd75ecee9d5b1320adf1cbac>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_ce4df114df64c7ea79640edf13f8035e>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_ce4df114df64c7ea79640edf13f8035e>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_2f9ed62f6fbe1445c08b4da73602ec87>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_2f9ed62f6fbe1445c08b4da73602ec87>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_b7f1b4cbf605dd4eb95d8a9c52ca36fb>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_b7f1b4cbf605dd4eb95d8a9c52ca36fb>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_6b2f551d84bdc8e3c9679231c50a02e3>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_6b2f551d84bdc8e3c9679231c50a02e3>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_ce31bf8ec73dc59d148c0b13005b77ea>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_ce31bf8ec73dc59d148c0b13005b77ea>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_76e75e1f87ca49bb70bfd42ceed335d9>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_76e75e1f87ca49bb70bfd42ceed335d9>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_dc7c55d4bb3f780ccc8c0b5828296abc>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_dc7c55d4bb3f780ccc8c0b5828296abc>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_b64b97281b0f0f98fea045f927cb3214>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_b64b97281b0f0f98fea045f927cb3214>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_8b0c4a6b6ced70ce383d81cc6b2ca2d2>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_8b0c4a6b6ced70ce383d81cc6b2ca2d2>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerBindings::__l2::<lambda_af06e22ddd1258f13e12a0178e52eb82>
struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_af06e22ddd1258f13e12a0178e52eb82>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_0f87fed6fb4312dda2670798b50f151e>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_0f87fed6fb4312dda2670798b50f151e>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_0b39ecdd70a9cbba8ff6d63033e7656f>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_0b39ecdd70a9cbba8ff6d63033e7656f>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_9afc29b3dd5cc1aae8670def45ffc7be>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_9afc29b3dd5cc1aae8670def45ffc7be>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_27417888587095cb2e72a69771817beb>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_27417888587095cb2e72a69771817beb>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_46fb4c0b60385f1a6cf29c5c493a988f>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_46fb4c0b60385f1a6cf29c5c493a988f>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_8d65bfe355354836db1ec1e005ccee61>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_8d65bfe355354836db1ec1e005ccee61>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_92f886b587409e6e1e5d18b741ec11eb>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_92f886b587409e6e1e5d18b741ec11eb>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_b119d233e4e8b72d38293e7cf0841ebd>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_b119d233e4e8b72d38293e7cf0841ebd>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_5b8259b00dee110f428b87fabc7b6ef1>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_5b8259b00dee110f428b87fabc7b6ef1>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_e569107e2da18809e468761ce1180ac9>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_e569107e2da18809e468761ce1180ac9>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_529c12038656d1e68dae8adde58aae76>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_529c12038656d1e68dae8adde58aae76>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_3f9ebd4054d1f015433789d31640f170>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_3f9ebd4054d1f015433789d31640f170>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_d8dc877c9602e19aace2f6ea1e3ac663>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_d8dc877c9602e19aace2f6ea1e3ac663>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_65cd00d13b9b49e1a03643d6c3a37994>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_65cd00d13b9b49e1a03643d6c3a37994>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_b1e8cdc2fe15eeaad5abf69089b81ac1>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_b1e8cdc2fe15eeaad5abf69089b81ac1>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_0b7a2867178d7c118d371ed4ffefe5ec>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_0b7a2867178d7c118d371ed4ffefe5ec>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_59277c57f9ed34755d3501796c6d5e19>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_59277c57f9ed34755d3501796c6d5e19>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_835aae1b6d1de636a10bfb62595ec300>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_835aae1b6d1de636a10bfb62595ec300>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_527810ea16a23cdbccc7359bea9aa091>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_527810ea16a23cdbccc7359bea9aa091>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_10f7de869da8691f08d1419b8765e838>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_10f7de869da8691f08d1419b8765e838>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_9c561b746454dc637849d9e0de291451>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_9c561b746454dc637849d9e0de291451>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_d6543b3c323d884ac56460bbbd12fffc>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_d6543b3c323d884ac56460bbbd12fffc>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_d2e6de15aefe0f4465d6f2b0455c106b>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_d2e6de15aefe0f4465d6f2b0455c106b>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_42cc15f8d8a565c4d87fa63846cefc74>
struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_42cc15f8d8a565c4d87fa63846cefc74>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::{ctor}::__l5::<lambda_545b5b064f68a330907a1d62901c26fd>
struct __cppobj NpcInteractScreenController::{ctor}::__l5::<lambda_545b5b064f68a330907a1d62901c26fd>
{
std::weak_ptr<ClientInstanceScreenModel> clientInstanceScreenModel;
};
# NpcInteractScreenController::{ctor}::__l2::<lambda_12cdb0e9312e4c06909367b29defc283>
struct __cppobj NpcInteractScreenController::{ctor}::__l2::<lambda_12cdb0e9312e4c06909367b29defc283>
{
NpcInteractScreenController *const __this;
};
# NpcInteractScreenController::{ctor}::__l2::<lambda_96fcc5098b0104a2c148880f42282cd3>
struct __cppobj NpcInteractScreenController::{ctor}::__l2::<lambda_96fcc5098b0104a2c148880f42282cd3>
{
NpcInteractScreenController *const __this;
};
# NoWifiWarningScreenController::onOpen::__l2::<lambda_678e104bd177bafcbbaf50e5b4a17646>
struct __cppobj NoWifiWarningScreenController::onOpen::__l2::<lambda_678e104bd177bafcbbaf50e5b4a17646>
{
std::weak_ptr<NoWifiWarningScreenController> weakThis;
};
# NoLicenseScreenController::_registerEventHandlers::__l2::<lambda_0dde9eacc6bf0e0b0c150fb009adb02b>
struct __cppobj NoLicenseScreenController::_registerEventHandlers::__l2::<lambda_0dde9eacc6bf0e0b0c150fb009adb02b>
{
MinecraftScreenModel *minecraftScreenModel;
};
# NoLicenseScreenController::onOpen::__l2::<lambda_2735138fa77094ec25279457d23a4977>
struct __cppobj NoLicenseScreenController::onOpen::__l2::<lambda_2735138fa77094ec25279457d23a4977>
{
std::weak_ptr<NoLicenseScreenController> weakThis;
MinecraftScreenModel *minecraftScreenModel;
};
# NoInvitesOrJoiningScreenController::onOpen::__l2::<lambda_3c9e8f66ed803a3660dcf022e414dc0b>
struct __cppobj NoInvitesOrJoiningScreenController::onOpen::__l2::<lambda_3c9e8f66ed803a3660dcf022e414dc0b>
{
std::weak_ptr<NoInvitesOrJoiningScreenController> weakThis;
};
# NestedButtonScreenController::setUpCallbacksForNestedButtonInCollection::__l2::<lambda_2440ef04aad8628a954849b7a600a2b1>
struct __cppobj NestedButtonScreenController::setUpCallbacksForNestedButtonInCollection::__l2::<lambda_2440ef04aad8628a954849b7a600a2b1>
{
NestedButtonScreenController *const __this;
std::function<bool __cdecl(UIPropertyBag &,int)> visibilityFunc;
};
# NestedButtonScreenController::setUpCallbacksForNestedButton::__l2::<lambda_83d1f6d270356c6c9764f02a4331fd7c>
struct __cppobj NestedButtonScreenController::setUpCallbacksForNestedButton::__l2::<lambda_83d1f6d270356c6c9764f02a4331fd7c>
{
NestedButtonScreenController *const __this;
};
# NestedButtonScreenController::setUpCallbacksForNestedButton::__l2::<lambda_0061e4a29d8aa831f112fae32c83e5fb>
struct __cppobj NestedButtonScreenController::setUpCallbacksForNestedButton::__l2::<lambda_0061e4a29d8aa831f112fae32c83e5fb>
{
NestedButtonScreenController *const __this;
};
# NetworkSettingOptions
struct NetworkSettingOptions
{
unsigned __int16 mCompressionThreshold;
};
# NetworkChunkRelighter
struct __cppobj NetworkChunkRelighter
{
};
# NetworkChunkRelighter::_spawnLightingTask::__l2::<lambda_c80b1902f85c8610f74a44f0a2e8f79a>
struct __cppobj __declspec(align(8)) NetworkChunkRelighter::_spawnLightingTask::__l2::<lambda_c80b1902f85c8610f74a44f0a2e8f79a>
{
LevelChunk *lcActual;
std::shared_ptr<ChunkViewSource> chunks;
int basePriority;
};
# NetworkChunkRelighter::_spawnLightingTask::__l2::<lambda_116be2b2e5e0868b15dbe531e6fc72e7>
struct __cppobj NetworkChunkRelighter::_spawnLightingTask::__l2::<lambda_116be2b2e5e0868b15dbe531e6fc72e7>
{
LevelChunk *lcActual;
std::shared_ptr<ChunkViewSource> chunks;
};
# NoteParticle
struct __cppobj __declspec(align(8)) NoteParticle : Particle
{
float oSize;
};
# NoteParticle_vtbl
struct /*VFT*/ NoteParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# NoteBlock
struct __cppobj NoteBlock : ActorBlock
{
};
# NoteBlock_vtbl
struct /*VFT*/ NoteBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
};
# NavSectionStoreVisualStyle
struct __cppobj NavSectionStoreVisualStyle : StoreVisualStyle
{
};
# NullTextToSpeechClient
struct __cppobj NullTextToSpeechClient : TextToSpeechClient
{
};
# NullTextToSpeechClient_vtbl
struct /*VFT*/ NullTextToSpeechClient_vtbl
{
void (__fastcall *~TextToSpeechClient)(TextToSpeechClient *this);
void (__fastcall *setTextToSpeechEnabled)(TextToSpeechClient *this, bool);
bool (__fastcall *getTextToSpeechEnabled)(TextToSpeechClient *this);
void (__fastcall *speakText)(TextToSpeechClient *this, const std::string *);
void (__fastcall *stopSpeaking)(TextToSpeechClient *this);
bool (__fastcall *isIdle)(TextToSpeechClient *this);
};
# NullTextToSpeechSystem
struct __cppobj NullTextToSpeechSystem : TextToSpeechSystem
{
};
# NullTextToSpeechSystem_vtbl
struct /*VFT*/ NullTextToSpeechSystem_vtbl
{
void (__fastcall *~TextToSpeechSystem)(TextToSpeechSystem *this);
bool (__fastcall *checkPlatformTTSEnabled)(TextToSpeechSystem *this, gsl::not_null<Options *>);
bool (__fastcall *canAutoEnableTTS)(TextToSpeechSystem *this, gsl::not_null<Options const *>);
TTSEnabledStatus (__fastcall *getTTSEnabledStatus)(TextToSpeechSystem *this);
void (__fastcall *setTTSEnabledStatus)(TextToSpeechSystem *this, TTSEnabledStatus);
bool (__fastcall *supportsMultipleTTSClients)(TextToSpeechSystem *this);
std::shared_ptr<TextToSpeechClient> *(__fastcall *_createTTSClient)(TextToSpeechSystem *this, std::shared_ptr<TextToSpeechClient> *result);
};
# NtAssociatedFile
struct __cppobj NtAssociatedFile
{
char *m_srcFilePathUtf8;
char *m_srcContentUtf8;
char *m_destFileNameUtf8;
};
# NameableComponent
struct __cppobj NameableComponent : IEntityComponent
{
bool mAllowNameTagRenaming;
bool mAlwaysShow;
};
# NameAction
struct __cppobj NameAction
{
std::vector<std::string> mNameFilters;
DefinitionTrigger mOnNamed;
};
# NormalNoiseLayer
struct __cppobj __declspec(align(8)) NormalNoiseLayer : RootLayer<float>
{
unsigned int mSeedOffset;
int mLevels;
std::unique_ptr<PerlinNoise> mFirst;
std::unique_ptr<PerlinNoise> mSecond;
float mValueFactor;
};
# NormalNoiseLayer_vtbl
struct /*VFT*/ NormalNoiseLayer_vtbl
{
void (__fastcall *~LayerBase)(LayerDetails::LayerBase *this);
void (__fastcall *init)(LayerDetails::LayerBase *this, __int64);
LayerDetails::TransferData<float> *(__fastcall *_allocateAndFill)(Layer<float> *this, LayerDetails::TransferData<float> *result, unsigned __int64, int, int, unsigned int, unsigned int);
void (__fastcall *_fillArea)(RootLayer<float> *this, LayerDetails::WorkingData<float,char> *, int, int, int, int);
};
# NpcDefinition
struct __cppobj NpcDefinition
{
Json::Value mNPCData;
};
# Npc
struct __cppobj Npc : Mob
{
};
# NpcComponent::getInteraction::__l5::<lambda_af092033498043834f29b3d77957f2af>
struct __cppobj NpcComponent::getInteraction::__l5::<lambda_af092033498043834f29b3d77957f2af>
{
Actor *owner;
Player *pPlayer;
};
# NavigationComponent::checkSendMoveToResult::__l5::<lambda_c9b21251bc9efcfb8c3fa81a3ebf905e>
struct __cppobj NavigationComponent::checkSendMoveToResult::__l5::<lambda_c9b21251bc9efcfb8c3fa81a3ebf905e>
{
__int64 *rawID;
int *result;
};
# NameableComponent::getInteraction::__l27::<lambda_19d4c46f68253fdf8e80814d97b1ae7b>
struct __cppobj NameableComponent::getInteraction::__l27::<lambda_19d4c46f68253fdf8e80814d97b1ae7b>
{
Player *player;
NameableComponent *const __this;
Actor *owner;
};
# NavigationSystem
struct __cppobj NavigationSystem : ITickingSystem
{
};
# NavigationSystem_vtbl
struct /*VFT*/ NavigationSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# NetworkHandler::_sortAndPacketizeEvents::__l26::<lambda_c18f95e2a881ec6c4bfa5557333b70c8>
struct __cppobj NetworkHandler::_sortAndPacketizeEvents::__l26::<lambda_c18f95e2a881ec6c4bfa5557333b70c8>
{
NetworkHandler *const __this;
ReadOnlyBinaryStream *stream;
unsigned __int64 *oldReadPointer;
NetworkHandler::Connection *connection;
std::shared_ptr<Packet> *packet;
};
# NetworkReplayer
struct __cppobj NetworkReplayer : AppPlatformListener
{
std::chrono::duration<__int64,std::ratio<1,1000> > mPingIntervals;
std::unique_ptr<Scheduler> mScheduler;
std::unique_ptr<NetworkHandler> mNetworkHandler;
std::unique_ptr<PacketReplayNetworkHandler> mPacketReplayNetworkHandler;
std::vector<__int64> mLatencyTimePointsMS;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastLatencyPacketSentAt;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastReplayPacketSentAt;
};
# NetworkReplayer_vtbl
struct /*VFT*/ NetworkReplayer_vtbl
{
void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
void (__fastcall *onLowMemory)(AppPlatformListener *this);
void (__fastcall *onAppPaused)(AppPlatformListener *this);
void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
void (__fastcall *onAppSuspended)(AppPlatformListener *this);
void (__fastcall *onAppResumed)(AppPlatformListener *this);
void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
void (__fastcall *onAppTerminated)(AppPlatformListener *this);
void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
void (__fastcall *onResizeBegin)(AppPlatformListener *this);
void (__fastcall *onResizeEnd)(AppPlatformListener *this);
void (__fastcall *onDeviceLost)(AppPlatformListener *this);
};
# NetworkReplayReader
struct __cppobj NetworkReplayReader
{
Core::PathBuffer<std::string > mReplayFolderPath;
std::string mReplayName;
const unsigned int mVersion;
std::vector<std::string> mPacketData;
};
# NetworkHandler::runEvents::__l2::<lambda_548e329923228af3a9c05419563beac9>
struct __cppobj __declspec(align(8)) NetworkHandler::runEvents::__l2::<lambda_548e329923228af3a9c05419563beac9>
{
NetworkHandler *const __this;
bool networkIsCritical;
};
# NetworkChunkPublisher::_sendQueuedChunk::__l14::<lambda_27221b25a8833b16088c094287e84112>
struct __cppobj NetworkChunkPublisher::_sendQueuedChunk::__l14::<lambda_27221b25a8833b16088c094287e84112>
{
std::shared_ptr<LevelChunk> levelChunk;
};
# NetworkChunkPublisher::_sendQueuedChunk::__l18::<lambda_3d90a21a191e0fc25d4d3524ff4242ca>
struct __cppobj NetworkChunkPublisher::_sendQueuedChunk::__l18::<lambda_3d90a21a191e0fc25d4d3524ff4242ca>
{
SubChunk *sc;
};
# NetworkChunkPublisher::prepareRegion::__l2::<lambda_230d3b8c30a9a01eadc378cb610b2e9d>
struct __cppobj NetworkChunkPublisher::prepareRegion::__l2::<lambda_230d3b8c30a9a01eadc378cb610b2e9d>
{
NetworkChunkPublisher *const __this;
};
# NetworkAddress
struct __cppobj __declspec(align(8)) NetworkAddress
{
std::string host;
unsigned __int16 port;
};
# NearestAttackableTargetDefinition
struct __cppobj __declspec(align(8)) NearestAttackableTargetDefinition : TargetGoalDefinition
{
bool mReselectTargets;
int mAttackInterval;
int mScanInterval;
float mTargetSearchHeight;
float mTargetInvisibleMultiplier;
float mTargetSneakVisibilityMultiplier;
bool mSetPersistent;
};
# NearestAttackableTargetDefinition_vtbl
struct /*VFT*/ NearestAttackableTargetDefinition_vtbl
{
void (__fastcall *~BaseGoalDefinition)(BaseGoalDefinition *this);
bool (__fastcall *validateMobType)(BaseGoalDefinition *this, Mob *);
bool (__fastcall *validate)(BaseGoalDefinition *this, Mob *);
};
# NearestAttackableTargetGoal
struct __cppobj __declspec(align(8)) NearestAttackableTargetGoal : TargetGoal
{
ActorUniqueID mTargetID;
const MobDescriptor *mTargetDescriptor;
bool mReselectTargets;
int mAttackInterval;
int mScanInterval;
bool mSetPersistent;
float mTargetSearchHeight;
float mTargetInvisibleMultiplier;
float mTargetSneakVisibilityMultiplier;
};
# NearestAttackableTargetGoal_vtbl
struct /*VFT*/ NearestAttackableTargetGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
bool (__fastcall *_canAttack)(TargetGoal *this, Mob *, Actor *, bool, bool, const MobDescriptor **);
ActorUniqueID *(__fastcall *_findTarget)(NearestAttackableTargetGoal *this, ActorUniqueID *result, const MobDescriptor **);
};
# NearestPrioritizedAttackableTargetGoal
struct __cppobj NearestPrioritizedAttackableTargetGoal : NearestAttackableTargetGoal
{
};
# NearestPrioritizedAttackableTargetGoal_vtbl
struct /*VFT*/ NearestPrioritizedAttackableTargetGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
bool (__fastcall *_canAttack)(TargetGoal *this, Mob *, Actor *, bool, bool, const MobDescriptor **);
ActorUniqueID *(__fastcall *_findTarget)(NearestAttackableTargetGoal *this, ActorUniqueID *result, const MobDescriptor **);
};
# NetworkPacketEventCoordinator::sendPacketReceivedFrom::__l2::<lambda_b5b734c663c77d1d84ead46a045879f1>
struct __cppobj NetworkPacketEventCoordinator::sendPacketReceivedFrom::__l2::<lambda_b5b734c663c77d1d84ead46a045879f1>
{
const PacketHeader *header;
const Packet *packet;
};
# NoiseBasedTemperatureAttributes
struct NoiseBasedTemperatureAttributes
{
TemperatureCategory mTemperatureCategory;
};
# NetherReactorBlockActor
struct __cppobj __declspec(align(8)) NetherReactorBlockActor : BlockActor
{
bool mIsInitialized;
bool mHasFinished;
__int16 mProgress;
};
# NetherReactorBlockActor_vtbl
struct /*VFT*/ NetherReactorBlockActor_vtbl
{
void (__fastcall *~BlockActor)(BlockActor *this);
void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
bool (__fastcall *save)(BlockActor *this, CompoundTag *);
bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
void (__fastcall *tick)(BlockActor *this, BlockSource *);
bool (__fastcall *isFinished)(BlockActor *this);
void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
bool (__fastcall *isCustomNameSaved)(BlockActor *this);
bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
void (__fastcall *onMove)(BlockActor *this);
void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
void (__fastcall *triggerEvent)(BlockActor *this, int, int);
void (__fastcall *clearCache)(BlockActor *this);
void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
bool (__fastcall *hasAlphaLayer)(BlockActor *this);
BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
const std::string *(__fastcall *getCustomName)(BlockActor *this);
const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
int (__fastcall *getRepairCost)(BlockActor *this);
PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
const Container *(__fastcall *getContainer)(BlockActor *this);
Container *(__fastcall *getContainer)(BlockActor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};
# NetherFungusBlock
struct __cppobj NetherFungusBlock : BlockLegacy
{
};
# NetherFungusBlock_vtbl
struct /*VFT*/ NetherFungusBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# NetherrackBlock
struct __cppobj NetherrackBlock : BlockLegacy
{
};
# NetherrackBlock_vtbl
struct /*VFT*/ NetherrackBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# NyliumBlock
struct __cppobj NyliumBlock : BlockLegacy
{
};
# NyliumBlock_vtbl
struct /*VFT*/ NyliumBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# NetherReactorBlock
struct __cppobj NetherReactorBlock : ActorBlock
{
};
# NetherReactorBlock_vtbl
struct /*VFT*/ NetherReactorBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
};
# NetherReactorPattern
struct __cppobj NetherReactorPattern
{
const BlockLegacy *pattern[3][3][3];
};
# NetherSprouts
struct __cppobj NetherSprouts : BlockLegacy
{
};
# NetherSprouts_vtbl
struct /*VFT*/ NetherSprouts_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# NetherWartBlock
struct __cppobj NetherWartBlock : BushBlock
{
};
# NetherWartBlock_vtbl
struct /*VFT*/ NetherWartBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *checkAlive)(BushBlock *this, BlockSource *, const BlockPos *);
};
# NewLeafBlock
struct __cppobj NewLeafBlock : LeafBlock
{
};
# NewLeafBlock_vtbl
struct /*VFT*/ NewLeafBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
ItemInstance *(__fastcall *getExtraResourceItem)(LeafBlock *this, ItemInstance *result, const Block *);
};
# NewLogBlock
struct __cppobj NewLogBlock : LogBlock
{
};
# NewLogBlock_vtbl
struct /*VFT*/ NewLogBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# NetherrackBlock::onFertilized::__l2::<lambda_6d65dcf93f58a78a396e94a2bb3d8336>
struct __cppobj NetherrackBlock::onFertilized::__l2::<lambda_6d65dcf93f58a78a396e94a2bb3d8336>
{
};
# NetherLayer
struct __cppobj NetherLayer : RootLayer<enum LayerValues::Terrain>
{
};
# NetherLayer_vtbl
struct /*VFT*/ NetherLayer_vtbl
{
void (__fastcall *~LayerBase)(LayerDetails::LayerBase *this);
void (__fastcall *init)(LayerDetails::LayerBase *this, __int64);
LayerDetails::TransferData<enum LayerValues::Terrain> *(__fastcall *_allocateAndFill)(Layer<enum LayerValues::Terrain> *this, LayerDetails::TransferData<enum LayerValues::Terrain> *result, unsigned __int64, int, int, unsigned int, unsigned int);
void (__fastcall *_fillArea)(RootLayer<enum LayerValues::Terrain> *this, LayerDetails::WorkingData<enum LayerValues::Terrain,char> *, int, int, int, int);
};
# NullLogger_vtbl
struct /*VFT*/ NullLogger_vtbl
{
void (__fastcall *~Logger)(leveldb::Logger *this);
void (__fastcall *Logv)(leveldb::Logger *this, const char *, char *);
};
# NetworkHookAdapter::hostConnectionLost::__l9::<lambda_f0ec1d78c18f06441748962b30921005>
struct __cppobj NetworkHookAdapter::hostConnectionLost::__l9::<lambda_f0ec1d78c18f06441748962b30921005>
{
NetworkHookAdapter *const __this;
RakNet::RakNetGUID rakGuid;
};
# NetworkHookAdapter::disconnect::__l9::<lambda_f87092517f3f9678454df5a1b6684d7f>
struct __cppobj NetworkHookAdapter::disconnect::__l9::<lambda_f87092517f3f9678454df5a1b6684d7f>
{
NetworkHookAdapter *const __this;
};
# NetworkHookAdapter::disconnect::__l9::<lambda_f87092517f3f9678454df5a1b6684d7f>::()::__l2::<lambda_dd670411e34a0c080be72d02f3a94087>
struct __cppobj NetworkHookAdapter::disconnect::__l9::<lambda_f87092517f3f9678454df5a1b6684d7f>::()::__l2::<lambda_dd670411e34a0c080be72d02f3a94087>
{
};
# NamedPipeObject_vtbl
struct /*VFT*/ NamedPipeObject_vtbl
{
void (__fastcall *~NamedPipeObject)(NamedPipeObject *this);
};
# NativeSubEntry
struct __cppobj NativeSubEntry
{
_object *code;
unsigned int callcount;
unsigned int recursivecallcount;
long double totaltime;
long double inlinetime;
};
# NativeEntry
struct __cppobj NativeEntry
{
_object *code;
unsigned int callcount;
unsigned int recursivecallcount;
long double totaltime;
long double inlinetime;
std::unordered_map<_object *,NativeSubEntry> calls;
};
# native_statscollector_t
struct __cppobj native_statscollector_t
{
std::unordered_map<_object *,NativeEntry> entries;
std::unordered_map<_object *,NativeSubEntry> subEntries;
long double factor;
};
# NetherLightTextureImageBuilder
struct __cppobj NetherLightTextureImageBuilder : BaseLightTextureImageBuilder
{
Brightness mBrightnessColorBoost[128];
};
# NetherLightTextureImageBuilder_vtbl
struct /*VFT*/ NetherLightTextureImageBuilder_vtbl
{
void (__fastcall *~BaseLightTextureImageBuilder)(BaseLightTextureImageBuilder *this);
void (__fastcall *init)(BaseLightTextureImageBuilder *this, Dimension *);
bool (__fastcall *buildImage)(BaseLightTextureImageBuilder *this, const BaseLightData *, mce::Image *, unsigned int, float, float, bool);
void (__fastcall *getModifiedBlockBrightnessColor)(BaseLightTextureImageBuilder *this, const BlockPos *, const Block *, const Brightness *, BrightnessPair *);
std::unique_ptr<BaseLightData> *(__fastcall *createBaseLightTextureData)(BaseLightTextureImageBuilder *this, std::unique_ptr<BaseLightData> *result, IClientInstance *, const BaseLightData *);
};
# NapGoal
struct __cppobj NapGoal : Goal
{
Mob *mMob;
Tick mCooldown;
Tick mDetectMobsTimer;
bool mInvalidCooldown;
const int mNapCooldownMin;
const int mNapCooldownMax;
const Vec3 mDetectRange;
ActorFilterGroup mCanNapFilters;
ActorFilterGroup mWakeMobExceptions;
};
# NapGoal_vtbl
struct /*VFT*/ NapGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# NetherBrightnessRamp
struct __cppobj NetherBrightnessRamp : DimensionBrightnessRamp
{
};
# NetherBrightnessRamp_vtbl
struct /*VFT*/ NetherBrightnessRamp_vtbl
{
void (__fastcall *~DimensionBrightnessRamp)(DimensionBrightnessRamp *this);
void (__fastcall *buildBrightnessRamp)(DimensionBrightnessRamp *this);
float (__fastcall *getBaseAmbientValue)(DimensionBrightnessRamp *this);
};
# NetherFortressStart
struct __cppobj NetherFortressStart : StructureStart
{
};
# NetherFortressStart_vtbl
struct /*VFT*/ NetherFortressStart_vtbl
{
void (__fastcall *~StructureStart)(StructureStart *this);
bool (__fastcall *postProcess)(StructureStart *this, BlockSource *, Random *, const BoundingBox *);
bool (__fastcall *isValid)(StructureStart *this);
StructureFeatureType (__fastcall *getType)(StructureStart *this);
};
# NetherDimension
struct __cppobj NetherDimension : Dimension
{
};
# NetherGenerator::ThreadData
struct __cppobj NetherGenerator::ThreadData
{
Random random;
std::array<Block const *,32768> blockBuffer;
};
# NetherFortressFeature
struct __cppobj NetherFortressFeature : StructureFeature
{
std::vector<int> mAllowedBiomes;
};
# NetherFortressFeature_vtbl
struct /*VFT*/ NetherFortressFeature_vtbl
{
void (__fastcall *~StructureFeature)(StructureFeature *this);
bool (__fastcall *postProcess)(StructureFeature *this, BlockSource *, Random *, int, int);
bool (__fastcall *getNearestGeneratedFeature)(StructureFeature *this, Dimension *, BiomeSource *, const BlockPos *, BlockPos *);
bool (__fastcall *isFeatureChunk)(StructureFeature *this, const BiomeSource *, Random *, const ChunkPos *, unsigned int);
std::unique_ptr<StructureStart> *(__fastcall *createStructureStart)(StructureFeature *this, std::unique_ptr<StructureStart> *result, Dimension *, BiomeSource *, Random *, const ChunkPos *);
StructureStart *(__fastcall *getStructureAt)(StructureFeature *this, int, int, int);
std::vector<BlockPos> *(__fastcall *getGuesstimatedFeaturePositions)(StructureFeature *this, std::vector<BlockPos> *result);
};
# NetherGenerator
struct __cppobj NetherGenerator : ChunkSource, WorldGenerator
{
std::unique_ptr<PerlinNoise> lperlinNoise1;
std::unique_ptr<PerlinNoise> lperlinNoise2;
std::unique_ptr<PerlinNoise> perlinNoise1;
std::unique_ptr<PerlinNoise> perlinNoise2;
std::unique_ptr<PerlinNoise> scaleNoise;
std::unique_ptr<PerlinNoise> depthNoise;
std::unique_ptr<PerlinSimplexNoise> surfaceNoise;
std::unique_ptr<PerlinSimplexNoise> mMaterialAdjNoise;
Bedrock::Threading::InstancedThreadLocal<NetherGenerator::ThreadData,std::allocator<NetherGenerator::ThreadData> > generatorHelpersPool;
NetherFortressFeature netherFortressFeature;
RuinedPortalFeature ruinedPortalFeature;
BastionFeature bastionFeature;
LargeHellCaveFeature hellCaveFeature;
std::shared_ptr<Layer<Biome *> const > mBlockResolutionLayer;
std::shared_ptr<Layer<Biome *> const > m4x4ResolutionLayer;
std::shared_mutex mTryGetHeightMutex;
std::unordered_map<BlockPos,int> mHeightCache;
};
# NetherGenerator_vtbl
struct /*VFT*/ NetherGenerator_vtbl
{
void (__fastcall *~ChunkSource)(ChunkSource *this);
void (__fastcall *shutdown)(ChunkSource *this);
bool (__fastcall *isShutdownDone)(ChunkSource *this);
std::shared_ptr<LevelChunk> *(__fastcall *getExistingChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, const ChunkPos *);
std::shared_ptr<LevelChunk> *(__fastcall *getRandomChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, Random *);
std::shared_ptr<LevelChunk> *(__fastcall *createNewChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, const ChunkPos *, ChunkSource::LoadMode);
std::shared_ptr<LevelChunk> *(__fastcall *getOrLoadChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, const ChunkPos *, ChunkSource::LoadMode);
bool (__fastcall *postProcess)(ChunkSource *this, ChunkViewSource *);
void (__fastcall *checkAndReplaceChunk)(ChunkSource *this, ChunkViewSource *, LevelChunk *);
void (__fastcall *loadChunk)(ChunkSource *this, LevelChunk *, bool);
void (__fastcall *postProcessMobsAt)(ChunkSource *this, BlockSource *, int, int, Random *);
bool (__fastcall *saveLiveChunk)(ChunkSource *this, LevelChunk *);
void (__fastcall *hintDiscardBatchBegin)(ChunkSource *this);
void (__fastcall *hintDiscardBatchEnd)(ChunkSource *this);
void (__fastcall *acquireDiscarded)(ChunkSource *this, std::unique_ptr<LevelChunk,LevelChunkFinalDeleter>);
void (__fastcall *compact)(ChunkSource *this);
void (__fastcall *flushPendingWrites)(ChunkSource *this);
bool (__fastcall *isWithinWorldLimit)(ChunkSource *this, const ChunkPos *);
const std::unordered_map<ChunkPos,std::weak_ptr<LevelChunk>> *(__fastcall *getChunkMap)(ChunkSource *this);
const std::unordered_map<ChunkPos,std::weak_ptr<LevelChunk>> *(__fastcall *getStorage)(ChunkSource *this);
void (__fastcall *clearDeletedEntities)(ChunkSource *this);
void (__fastcall *removeDimensionData)(ChunkSource *this, const std::unordered_set<AutomaticID<Dimension,int>> *);
bool (__fastcall *hasChunk)(ChunkSource *this, const ChunkPos *, AutomaticID<Dimension,int>);
bool (__fastcall *canCreateViews)(ChunkSource *this);
};
# NetherFossilFeature
struct __cppobj __declspec(align(8)) NetherFossilFeature : Feature
{
std::vector<Block const *> mValidGroundBlocks;
bool mMayPlaceInLava;
};
# NetherFossilFeature_vtbl
struct /*VFT*/ NetherFossilFeature_vtbl
{
void (__fastcall *~IFeature)(IFeature *this);
std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
bool (__fastcall *place)(Feature *this, BlockSource *, const BlockPos *, Random *);
};
# NoSurfaceOreFeature
struct __cppobj NoSurfaceOreFeature : IFeature
{
IntRange mCount;
BlockDescriptor mPlaceBlock;
BlockDescriptor mReplaceBlock;
BlockDescriptor mAvoidsBlock;
};
# NoSurfaceOreFeature_vtbl
struct /*VFT*/ NoSurfaceOreFeature_vtbl
{
void (__fastcall *~IFeature)(IFeature *this);
std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
};
# NetherFortressPiece_vtbl
struct /*VFT*/ NetherFortressPiece_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# NBBridgeCrossing
struct __cppobj NBBridgeCrossing : NetherFortressPiece
{
};
# NBBridgeCrossing_vtbl
struct /*VFT*/ NBBridgeCrossing_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# NBStartPiece
struct __cppobj NBStartPiece : NBBridgeCrossing
{
std::string previousPiece;
std::vector<PieceWeight> availableBridgePieces;
std::vector<PieceWeight> availableCastlePieces;
std::vector<StructurePiece *> pendingChildren;
};
# NBStartPiece_vtbl
struct /*VFT*/ NBStartPiece_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# NBBridgeStraight
struct __cppobj NBBridgeStraight : NetherFortressPiece
{
};
# NBBridgeStraight_vtbl
struct /*VFT*/ NBBridgeStraight_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# NBBridgeEndFiller
struct __cppobj __declspec(align(8)) NBBridgeEndFiller : NetherFortressPiece
{
int selfSeed;
};
# NBBridgeEndFiller_vtbl
struct /*VFT*/ NBBridgeEndFiller_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# NBRoomCrossing
struct __cppobj NBRoomCrossing : NetherFortressPiece
{
};
# NBRoomCrossing_vtbl
struct /*VFT*/ NBRoomCrossing_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# NBStairsRoom
struct __cppobj NBStairsRoom : NetherFortressPiece
{
};
# NBStairsRoom_vtbl
struct /*VFT*/ NBStairsRoom_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# NBMonsterThrone
struct __cppobj __declspec(align(8)) NBMonsterThrone : NetherFortressPiece
{
bool hasPlacedMobSpawner;
};
# NBMonsterThrone_vtbl
struct /*VFT*/ NBMonsterThrone_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# NBCastleEntrance
struct __cppobj NBCastleEntrance : NetherFortressPiece
{
};
# NBCastleEntrance_vtbl
struct /*VFT*/ NBCastleEntrance_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# NBCastleStalkRoom
struct __cppobj NBCastleStalkRoom : NetherFortressPiece
{
};
# NBCastleStalkRoom_vtbl
struct /*VFT*/ NBCastleStalkRoom_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# NBCastleSmallCorridorPiece
struct __cppobj NBCastleSmallCorridorPiece : NetherFortressPiece
{
};
# NBCastleSmallCorridorPiece_vtbl
struct /*VFT*/ NBCastleSmallCorridorPiece_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# NBCastleSmallCorridorCrossingPiece
struct __cppobj NBCastleSmallCorridorCrossingPiece : NetherFortressPiece
{
};
# NBCastleSmallCorridorCrossingPiece_vtbl
struct /*VFT*/ NBCastleSmallCorridorCrossingPiece_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# NBCastleSmallCorridorRightTurnPiece
struct __cppobj __declspec(align(8)) NBCastleSmallCorridorRightTurnPiece : NetherFortressPiece
{
bool isNeedingChest;
};
# NBCastleSmallCorridorRightTurnPiece_vtbl
struct /*VFT*/ NBCastleSmallCorridorRightTurnPiece_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# NBCastleSmallCorridorLeftTurnPiece
struct __cppobj __declspec(align(8)) NBCastleSmallCorridorLeftTurnPiece : NetherFortressPiece
{
bool isNeedingChest;
};
# NBCastleSmallCorridorLeftTurnPiece_vtbl
struct /*VFT*/ NBCastleSmallCorridorLeftTurnPiece_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# NBCastleCorridorStairsPiece
struct __cppobj NBCastleCorridorStairsPiece : NetherFortressPiece
{
};
# NBCastleCorridorStairsPiece_vtbl
struct /*VFT*/ NBCastleCorridorStairsPiece_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# NBCastleCorridorTBalconyPiece
struct __cppobj NBCastleCorridorTBalconyPiece : NetherFortressPiece
{
};
# NBCastleCorridorTBalconyPiece_vtbl
struct /*VFT*/ NBCastleCorridorTBalconyPiece_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# nldecoder_object
struct __declspec(align(8)) nldecoder_object
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *decoder;
_object *errors;
__int32 pendingcr : 1;
__int32 translate : 1;
unsigned __int32 seennl : 3;
};
# NullImporter
struct NullImporter
{
__int64 ob_refcnt;
_typeobject *ob_type;
};
# NRMUTEX
struct NRMUTEX
{
int owned;
unsigned int thread_id;
void *hevent;
};
# NVSDK_NGX_PathListInfo
struct __declspec(align(8)) NVSDK_NGX_PathListInfo
{
wchar_t **Path;
unsigned int Length;
};
# NVSDK_NGX_FeatureCommonInfo
struct NVSDK_NGX_FeatureCommonInfo
{
NVSDK_NGX_PathListInfo PathListInfo;
NVSDK_NGX_FeatureCommonInfo_Internal *InternalData;
};
# NVSDK_NGX_Parameter
struct __cppobj NVSDK_NGX_Parameter
{
NVSDK_NGX_Parameter_vtbl *__vftable /*VFT*/;
};
# NVSDK_NGX_Parameter_vtbl
struct /*VFT*/ NVSDK_NGX_Parameter_vtbl
{
void (__fastcall *Set)(NVSDK_NGX_Parameter *this, const char *, void *);
void (__fastcall *Set)(NVSDK_NGX_Parameter *this, const char *, ID3D12Resource *);
void (__fastcall *Set)(NVSDK_NGX_Parameter *this, const char *, ID3D11Resource *);
void (__fastcall *Set)(NVSDK_NGX_Parameter *this, const char *, int);
void (__fastcall *Set)(NVSDK_NGX_Parameter *this, const char *, unsigned int);
void (__fastcall *Set)(NVSDK_NGX_Parameter *this, const char *, long double);
void (__fastcall *Set)(NVSDK_NGX_Parameter *this, const char *, float);
void (__fastcall *Set)(NVSDK_NGX_Parameter *this, const char *, unsigned __int64);
NVSDK_NGX_Result (__fastcall *Get)(NVSDK_NGX_Parameter *this, const char *, void **);
NVSDK_NGX_Result (__fastcall *Get)(NVSDK_NGX_Parameter *this, const char *, ID3D12Resource **);
NVSDK_NGX_Result (__fastcall *Get)(NVSDK_NGX_Parameter *this, const char *, ID3D11Resource **);
NVSDK_NGX_Result (__fastcall *Get)(NVSDK_NGX_Parameter *this, const char *, int *);
NVSDK_NGX_Result (__fastcall *Get)(NVSDK_NGX_Parameter *this, const char *, unsigned int *);
NVSDK_NGX_Result (__fastcall *Get)(NVSDK_NGX_Parameter *this, const char *, long double *);
NVSDK_NGX_Result (__fastcall *Get)(NVSDK_NGX_Parameter *this, const char *, float *);
NVSDK_NGX_Result (__fastcall *Get)(NVSDK_NGX_Parameter *this, const char *, unsigned __int64 *);
void (__fastcall *Reset)(NVSDK_NGX_Parameter *this);
};
# NVSDK_NGX_Handle
struct NVSDK_NGX_Handle
{
unsigned int Id;
};
# NgxLoader
struct __cppobj NgxLoader
{
void *m_dllHandle;
std::tuple<std::pair<enum NVSDK_NGX_Result (__cdecl*)(unsigned __int64,wchar_t const *,ID3D12Device *,NVSDK_NGX_FeatureCommonInfo const *,enum NVSDK_NGX_Version),char const *>,std::pair<enum NVSDK_NGX_Result (__cdecl*)(void),char const *>,std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Parameter * *),char const *>,std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,enum NVSDK_NGX_Feature,NVSDK_NGX_Parameter const *,NVSDK_NGX_Handle * *),char const *>,std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,NVSDK_NGX_Handle const *,NVSDK_NGX_Parameter const *,void (__cdecl*)(float,bool &)),char const *>,std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Handle *),char const *> > m_functions;
};
# NVSDK_NGX_D3D11_Feature_Eval_Params
struct __declspec(align(8)) NVSDK_NGX_D3D11_Feature_Eval_Params
{
ID3D11Resource *pInColor;
ID3D11Resource *pInOutput;
float InSharpness;
};
# NVSDK_NGX_D3D11_DLISP_Eval_Params
struct __declspec(align(8)) NVSDK_NGX_D3D11_DLISP_Eval_Params
{
NVSDK_NGX_D3D11_Feature_Eval_Params Feature;
unsigned int InRectX;
unsigned int InRectY;
unsigned int InRectW;
unsigned int InRectH;
float InDenoise;
};
# NVSDK_NGX_D3D11_GBuffer
struct NVSDK_NGX_D3D11_GBuffer
{
ID3D11Resource *pInAttrib[16];
};
# NVSDK_NGX_D3D11_DLSS_Eval_Params
struct NVSDK_NGX_D3D11_DLSS_Eval_Params
{
NVSDK_NGX_D3D11_Feature_Eval_Params Feature;
ID3D11Resource *pInDepth;
ID3D11Resource *pInMotionVectors;
float InJitterOffsetX;
float InJitterOffsetY;
NVSDK_NGX_Dimensions InRenderSubrectDimensions;
int InReset;
float InMVScaleX;
float InMVScaleY;
ID3D11Resource *pInTransparencyMask;
ID3D11Resource *pInExposureTexture;
ID3D11Resource *pInReduceGhostMask;
NVSDK_NGX_Coordinates InColorSubrectBase;
NVSDK_NGX_Coordinates InDepthSubrectBase;
NVSDK_NGX_Coordinates InMVSubrectBase;
NVSDK_NGX_Coordinates InTranslucencySubrectBase;
NVSDK_NGX_Coordinates InReduceGhostSubrectBase;
NVSDK_NGX_Coordinates InOutputSubrectBase;
float InPreExposure;
int InIndicatorInvertXAxis;
int InIndicatorInvertYAxis;
NVSDK_NGX_D3D11_GBuffer GBufferSurface;
NVSDK_NGX_ToneMapperType InToneMapperType;
ID3D11Resource *pInMotionVectors3D;
ID3D11Resource *pInIsParticleMask;
ID3D11Resource *pInAnimatedTextureMask;
ID3D11Resource *pInDepthHighRes;
ID3D11Resource *pInPositionViewSpace;
float InFrameTimeDeltaInMsec;
ID3D11Resource *pInRayTracingHitDistance;
ID3D11Resource *pInMotionVectorsReflections;
};
# NVSDK_NGX_D3D12_DLISP_Eval_Params
struct __declspec(align(8)) NVSDK_NGX_D3D12_DLISP_Eval_Params
{
NVSDK_NGX_D3D12_Feature_Eval_Params Feature;
unsigned int InRectX;
unsigned int InRectY;
unsigned int InRectW;
unsigned int InRectH;
float InDenoise;
};
# NpcInteractScreenController::_performAction::__l8::<lambda_91d1e6691d6d39f56b307163e6dbf920>
struct __cppobj NpcInteractScreenController::_performAction::__l8::<lambda_91d1e6691d6d39f56b307163e6dbf920>
{
NpcAction *action;
};
# NpcComponent::getButtonCounts::__l12::<lambda_e2d1cdb6cb681ef1beb194f64005002a>
struct __cppobj NpcComponent::getButtonCounts::__l12::<lambda_e2d1cdb6cb681ef1beb194f64005002a>
{
};
# NpcComponent::getUrlCount::__l2::<lambda_3eb1d5c3281d617e75c2642d583a26a7>
struct __cppobj NpcComponent::getUrlCount::__l2::<lambda_3eb1d5c3281d617e75c2642d583a26a7>
{
};
# NetworkHandler::onConnectionClosed::__l2::<lambda_9480810ae157ee4bfb675726738eebc8>
struct __cppobj NetworkHandler::onConnectionClosed::__l2::<lambda_9480810ae157ee4bfb675726738eebc8>
{
const NetworkIdentifier *id;
};
# NetworkHandler::runEvents::__l2::<lambda_548e329923228af3a9c05419563beac9>::()::__l20::<lambda_adf0c3bb7090e3c81bf11e92a1890232>
struct __cppobj NetworkHandler::runEvents::__l2::<lambda_548e329923228af3a9c05419563beac9>::()::__l20::<lambda_adf0c3bb7090e3c81bf11e92a1890232>
{
const NetworkHandler::runEvents::__l2::<lambda_548e329923228af3a9c05419563beac9>::()::__l2::KillListData id;
};
# NoteBlock::triggerEvent::__l2::<lambda_0100b5e5d44339fc9040c38336001c41>::()::__l2::Literal
struct __cppobj NoteBlock::triggerEvent::__l2::<lambda_0100b5e5d44339fc9040c38336001c41>::()::__l2::Literal
{
};
# NoteBlock::triggerEvent::__l2::<lambda_0100b5e5d44339fc9040c38336001c41>
struct __cppobj NoteBlock::triggerEvent::__l2::<lambda_0100b5e5d44339fc9040c38336001c41>
{
};
# NotifyManager::tickUpdate::__l10::<lambda_ea8507050d0b423e358e089c69f28097>
struct __cppobj NotifyManager::tickUpdate::__l10::<lambda_ea8507050d0b423e358e089c69f28097>
{
std::_List_iterator<std::_List_val<std::_List_simple_types<std::shared_ptr<NotifyHandler> > > > remove;
};
# NetherDimension::createGenerator::__l2::<lambda_817f6734b6547373310e517d46e852ba>
struct __cppobj NetherDimension::createGenerator::__l2::<lambda_817f6734b6547373310e517d46e852ba>
{
};
# NetherFossilFeature::place::__l4::<lambda_43d78cc1a17d10de4f962512a76c319f>
struct __cppobj NetherFossilFeature::place::__l4::<lambda_43d78cc1a17d10de4f962512a76c319f>
{
BlockSource *region;
const NetherFossilFeature *const __this;
};
# NetherFossilFeature::place::__l7::<lambda_aba1b6b3f46ea98c9b5b4643fde7d896>
struct __cppobj NetherFossilFeature::place::__l7::<lambda_aba1b6b3f46ea98c9b5b4643fde7d896>
{
BlockSource *region;
};
# NetherFossilFeature::place::__l4::<lambda_e02907b64d2b8692df4ffa8e49654add>
struct __cppobj NetherFossilFeature::place::__l4::<lambda_e02907b64d2b8692df4ffa8e49654add>
{
int testY;
};
# NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>
struct __cppobj NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>
{
NgxLoader *const __this;
};
# NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_cae84393e093c2b9dfe8d29a926b8480>
struct __cppobj NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_cae84393e093c2b9dfe8d29a926b8480>
{
std::pair<enum NVSDK_NGX_Result (__cdecl*)(unsigned __int64,wchar_t const *,ID3D12Device *,NVSDK_NGX_FeatureCommonInfo const *,enum NVSDK_NGX_Version),char const *> *<func_0>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(void),char const *> *<func_1>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Parameter * *),char const *> *<func_2>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,enum NVSDK_NGX_Feature,NVSDK_NGX_Parameter const *,NVSDK_NGX_Handle * *),char const *> *<func_3>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,NVSDK_NGX_Handle const *,NVSDK_NGX_Parameter const *,void (__cdecl*)(float,bool &)),char const *> *<func_4>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Handle *),char const *> *<func_5>;
NgxLoader *const __this;
};
# NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_1ea729a85be84ceda97c81a80935f84b>
struct __cppobj NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_1ea729a85be84ceda97c81a80935f84b>
{
std::pair<enum NVSDK_NGX_Result (__cdecl*)(unsigned __int64,wchar_t const *,ID3D12Device *,NVSDK_NGX_FeatureCommonInfo const *,enum NVSDK_NGX_Version),char const *> *<func_0>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(void),char const *> *<func_1>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Parameter * *),char const *> *<func_2>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,enum NVSDK_NGX_Feature,NVSDK_NGX_Parameter const *,NVSDK_NGX_Handle * *),char const *> *<func_3>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,NVSDK_NGX_Handle const *,NVSDK_NGX_Parameter const *,void (__cdecl*)(float,bool &)),char const *> *<func_4>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Handle *),char const *> *<func_5>;
NgxLoader *const __this;
};
# NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_a4cb10909c7a811092c5e99775a11fc5>
struct __cppobj NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_a4cb10909c7a811092c5e99775a11fc5>
{
std::pair<enum NVSDK_NGX_Result (__cdecl*)(unsigned __int64,wchar_t const *,ID3D12Device *,NVSDK_NGX_FeatureCommonInfo const *,enum NVSDK_NGX_Version),char const *> *<func_0>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(void),char const *> *<func_1>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Parameter * *),char const *> *<func_2>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,enum NVSDK_NGX_Feature,NVSDK_NGX_Parameter const *,NVSDK_NGX_Handle * *),char const *> *<func_3>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,NVSDK_NGX_Handle const *,NVSDK_NGX_Parameter const *,void (__cdecl*)(float,bool &)),char const *> *<func_4>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Handle *),char const *> *<func_5>;
NgxLoader *const __this;
};
# NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_ee70469736aa2a6cf0e46653f4c99ecb>
struct __cppobj NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_ee70469736aa2a6cf0e46653f4c99ecb>
{
std::pair<enum NVSDK_NGX_Result (__cdecl*)(unsigned __int64,wchar_t const *,ID3D12Device *,NVSDK_NGX_FeatureCommonInfo const *,enum NVSDK_NGX_Version),char const *> *<func_0>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(void),char const *> *<func_1>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Parameter * *),char const *> *<func_2>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,enum NVSDK_NGX_Feature,NVSDK_NGX_Parameter const *,NVSDK_NGX_Handle * *),char const *> *<func_3>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,NVSDK_NGX_Handle const *,NVSDK_NGX_Parameter const *,void (__cdecl*)(float,bool &)),char const *> *<func_4>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Handle *),char const *> *<func_5>;
NgxLoader *const __this;
};
# NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_b6a3e25a28cc8b2ccd554b218ad28d32>
struct __cppobj NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_b6a3e25a28cc8b2ccd554b218ad28d32>
{
std::pair<enum NVSDK_NGX_Result (__cdecl*)(unsigned __int64,wchar_t const *,ID3D12Device *,NVSDK_NGX_FeatureCommonInfo const *,enum NVSDK_NGX_Version),char const *> *<func_0>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(void),char const *> *<func_1>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Parameter * *),char const *> *<func_2>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,enum NVSDK_NGX_Feature,NVSDK_NGX_Parameter const *,NVSDK_NGX_Handle * *),char const *> *<func_3>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,NVSDK_NGX_Handle const *,NVSDK_NGX_Parameter const *,void (__cdecl*)(float,bool &)),char const *> *<func_4>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Handle *),char const *> *<func_5>;
NgxLoader *const __this;
};
# NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_47d447b34610e4b746cb6093934dffae>
struct __cppobj NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_47d447b34610e4b746cb6093934dffae>
{
std::pair<enum NVSDK_NGX_Result (__cdecl*)(unsigned __int64,wchar_t const *,ID3D12Device *,NVSDK_NGX_FeatureCommonInfo const *,enum NVSDK_NGX_Version),char const *> *<func_0>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(void),char const *> *<func_1>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Parameter * *),char const *> *<func_2>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,enum NVSDK_NGX_Feature,NVSDK_NGX_Parameter const *,NVSDK_NGX_Handle * *),char const *> *<func_3>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,NVSDK_NGX_Handle const *,NVSDK_NGX_Parameter const *,void (__cdecl*)(float,bool &)),char const *> *<func_4>;
std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Handle *),char const *> *<func_5>;
NgxLoader *const __this;
};
# Npc_vtbl
struct /*VFT*/ Npc_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
void (__fastcall *knockback)(Mob *this, Actor *, int, float, float, float, float, float);
void (__fastcall *resolveDeathLoot)(Mob *this, int, const ActorDamageSource *);
void (__fastcall *spawnAnim)(Mob *this);
void (__fastcall *setSleeping)(Mob *this, bool);
void (__fastcall *setSprinting)(Mob *this, bool);
void (__fastcall *playAmbientSound)(Mob *this);
LevelSoundEvent (__fastcall *getAmbientSound)(Mob *this);
int (__fastcall *getAmbientSoundPostponeTicks)(Mob *this);
int (__fastcall *getAmbientSoundPostponeTicksRange)(Mob *this);
const TextureUVCoordinateSet *(__fastcall *getItemInHandIcon)(Mob *this, const ItemStack *, int);
float (__fastcall *getSpeed)(Mob *this);
void (__fastcall *setSpeed)(Mob *this, float);
float (__fastcall *getJumpPower)(Mob *this);
bool (__fastcall *hurtEffects)(Mob *this, const ActorDamageSource *, int, bool, bool);
int (__fastcall *getMeleeWeaponDamageBonus)(Mob *this, Mob *);
int (__fastcall *getMeleeKnockbackBonus)(Mob *this);
void (__fastcall *travel)(Mob *this, IMobMovementProxy *, float, float, float);
void (__fastcall *travel)(Mob *this, float, float, float);
void (__fastcall *applyFinalFriction)(Mob *this, float, bool);
void (__fastcall *updateWalkAnim)(Mob *this);
void (__fastcall *aiStep)(Mob *this, IMobMovementProxy *);
void (__fastcall *aiStep)(Mob *this);
void (__fastcall *pushActors)(Mob *this);
void (__fastcall *lookAt)(Mob *this, Actor *, float, float);
bool (__fastcall *isLookingAtAnEntity)(Mob *this);
bool (__fastcall *checkSpawnRules)(Mob *this, bool);
bool (__fastcall *checkSpawnObstruction)(Mob *this);
float (__fastcall *getAttackAnim)(Mob *this, float);
int (__fastcall *getItemUseDuration)(Mob *this);
float (__fastcall *getItemUseStartupProgress)(Mob *this);
float (__fastcall *getItemUseIntervalProgress)(Mob *this);
int (__fastcall *getItemuseIntervalAxis)(Mob *this);
int (__fastcall *getTimeAlongSwing)(Mob *this);
void (__fastcall *ate)(Mob *this);
float (__fastcall *getMaxHeadXRot)(Mob *this);
Mob *(__fastcall *getLastHurtByMob)(Mob *this);
void (__fastcall *setLastHurtByMob)(Mob *this, Mob *);
Player *(__fastcall *getLastHurtByPlayer)(Mob *this);
void (__fastcall *setLastHurtByPlayer)(Mob *this, Player *);
Mob *(__fastcall *getLastHurtMob)(Mob *this);
void (__fastcall *setLastHurtMob)(Mob *this, Actor *);
bool (__fastcall *isAlliedTo)(Mob *this, Mob *);
bool (__fastcall *doHurtTarget)(Mob *this, Actor *);
bool (__fastcall *canBeControlledByRider)(Mob *this);
void (__fastcall *leaveCaravan)(Mob *this);
void (__fastcall *joinCaravan)(Mob *this, Mob *);
bool (__fastcall *hasCaravanTail)(Mob *this);
ActorUniqueID *(__fastcall *getCaravanHead)(Mob *this, ActorUniqueID *result);
int (__fastcall *getArmorValue)(Mob *this);
float (__fastcall *getArmorCoverPercentage)(Mob *this);
void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int, const std::bitset<4> *);
void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *hurtArmorSlot)(Mob *this, const ActorDamageSource *, int, ArmorSlot);
void (__fastcall *setDamagedArmor)(Mob *this, ArmorSlot, const ItemStack *);
void (__fastcall *sendArmorDamage)(Mob *this, const std::bitset<4> *);
void (__fastcall *sendArmor)(Mob *this, const std::bitset<4> *);
void (__fastcall *containerChanged)(Mob *this, int);
void (__fastcall *updateEquipment)(Mob *this);
int (__fastcall *clearEquipment)(Mob *this);
std::vector<ItemStack const *> *(__fastcall *getAllArmor)(Mob *this, std::vector<ItemStack const *> *result);
std::vector<int> *(__fastcall *getAllArmorID)(Mob *this, std::vector<int> *result);
std::vector<ItemStack const *> *(__fastcall *getAllHand)(Mob *this, std::vector<ItemStack const *> *result);
std::vector<ItemStack const *> *(__fastcall *getAllEquipment)(Mob *this, std::vector<ItemStack const *> *result);
int (__fastcall *getArmorTypeHash)(Mob *this);
void (__fastcall *dropEquipmentOnDeath)(Mob *this);
void (__fastcall *dropEquipmentOnDeath)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *clearVanishEnchantedItemsOnDeath)(Mob *this);
void (__fastcall *sendInventory)(Mob *this, bool);
int (__fastcall *getDamageAfterMagicAbsorb)(Mob *this, const ActorDamageSource *, int);
bool (__fastcall *createAIGoals)(Mob *this);
void (__fastcall *onBorn)(Mob *this, Actor *, Actor *);
bool (__fastcall *setItemSlot)(Mob *this, EquipmentSlot, const ItemStack *);
void (__fastcall *setTransitioningSitting)(Mob *this, bool);
void (__fastcall *attackAnimation)(Mob *this, Actor *, float);
int (__fastcall *getAttackTime)(Mob *this);
float (__fastcall *_getWalkTargetValue)(Mob *this, const BlockPos *);
bool (__fastcall *canExistWhenDisallowMob)(Mob *this);
bool (__fastcall *useNewAi)(Mob *this);
void (__fastcall *ascendLadder)(Mob *this);
void (__fastcall *ascendScaffolding)(Mob *this);
void (__fastcall *descendScaffolding)(Mob *this);
void (__fastcall *dropContainer)(Mob *this);
std::unique_ptr<BodyControl> *(__fastcall *initBodyControl)(Mob *this, std::unique_ptr<BodyControl> *result);
void (__fastcall *jumpFromGround)(Mob *this, IMobMovementProxy *);
void (__fastcall *jumpFromGround)(Mob *this);
void (__fastcall *updateAi)(Mob *this);
void (__fastcall *newServerAiStep)(Mob *this);
void (__fastcall *_serverAiMobStep)(Mob *this);
int (__fastcall *getDamageAfterEnchantReduction)(Mob *this, const ActorDamageSource *, int);
int (__fastcall *getDamageAfterArmorAbsorb)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *dropBags)(Mob *this);
void (__fastcall *tickDeath)(Mob *this);
void (__fastcall *updateGliding)(Mob *this);
bool (__fastcall *_allowAscendingScaffolding)(Mob *this);
};
# NetherDimension_vtbl
struct /*VFT*/ NetherDimension_vtbl
{
void (__fastcall *~BlockSourceListener)(BlockSourceListener *this);
void (__fastcall *onSourceCreated)(BlockSourceListener *this, BlockSource *);
void (__fastcall *onSourceDestroyed)(BlockSourceListener *this, BlockSource *);
void (__fastcall *onAreaChanged)(BlockSourceListener *this, BlockSource *, const BlockPos *, const BlockPos *);
void (__fastcall *onBlockChanged)(BlockSourceListener *this, BlockSource *, const BlockPos *, unsigned int, const Block *, const Block *, int, const ActorBlockSyncMessage *);
void (__fastcall *onBrightnessChanged)(BlockSourceListener *this, BlockSource *, const BlockPos *);
void (__fastcall *onBlockEntityChanged)(BlockSourceListener *this, BlockSource *, BlockActor *);
void (__fastcall *onBlockEntityAboutToBeRemoved)(BlockSourceListener *this, BlockSource *, std::shared_ptr<BlockActor>);
void (__fastcall *onEntityChanged)(BlockSourceListener *this, BlockSource *, Actor *);
void (__fastcall *onBlockEvent)(BlockSourceListener *this, BlockSource *, int, int, int, int, int);
void (__fastcall *allChanged)(LevelListener *this);
Particle *(__fastcall *addParticle)(LevelListener *this, ParticleType, const Vec3 *, const Vec3 *, int, const CompoundTag *, bool);
void (__fastcall *sendServerLegacyParticle)(LevelListener *this, ParticleType, const Vec3 *, const Vec3 *, int);
void (__fastcall *addParticleEffect)(LevelListener *this, const HashedString *, const Actor *, const HashedString *, const Vec3 *, const MolangVariableMap *);
void (__fastcall *addParticleEffect)(LevelListener *this, const HashedString *, const Vec3 *, const MolangVariableMap *);
void (__fastcall *addTerrainParticleEffect)(LevelListener *this, const BlockPos *, const Block *, const Vec3 *, float, float, float);
void (__fastcall *addTerrainSlideEffect)(LevelListener *this, const BlockPos *, const Block *, const Vec3 *, float, float, float);
void (__fastcall *addBreakingItemParticleEffect)(LevelListener *this, const Vec3 *, ParticleType, const TextureUVCoordinateSet *, bool);
void (__fastcall *playMusic)(LevelListener *this, const std::string *, const Vec3 *, float, float);
void (__fastcall *playStreamingMusic)(LevelListener *this, const std::string *, int, int, int);
void (__fastcall *onEntityAdded)(LevelListener *this, Actor *);
void (__fastcall *onEntityRemoved)(LevelListener *this, Actor *);
void (__fastcall *onChunkLoaded)(LevelListener *this, ChunkSource *, LevelChunk *);
void (__fastcall *onChunkUnloaded)(LevelListener *this, LevelChunk *);
void (__fastcall *onLevelDestruction)(LevelListener *this, const std::string *);
void (__fastcall *levelEvent)(LevelListener *this, LevelEvent, const CompoundTag *);
void (__fastcall *levelEvent)(LevelListener *this, LevelEvent, const Vec3 *, int);
void (__fastcall *levelSoundEvent)(LevelListener *this, const std::string *, const Vec3 *, float, float);
void (__fastcall *levelSoundEvent)(LevelListener *this, LevelSoundEvent, const Vec3 *, int, const ActorDefinitionIdentifier *, bool, bool);
void (__fastcall *stopSoundEvent)(LevelListener *this, const std::string *);
void (__fastcall *stopAllSounds)(LevelListener *this);
void (__fastcall *takePicture)(LevelListener *this, cg::ImageBuffer *, Actor *, Actor *, ScreenshotOptions *);
void (__fastcall *playerListChanged)(LevelListener *this);
void (__fastcall *init)(Dimension *this);
void (__fastcall *tick)(Dimension *this);
void (__fastcall *tickRedstone)(Dimension *this);
std::tuple<std::unique_ptr<ChunkSource>,WorldGenerator *> *(__fastcall *createGenerator)(Dimension *this, std::tuple<std::unique_ptr<ChunkSource>,WorldGenerator *> *result);
void (__fastcall *upgradeLevelChunk)(Dimension *this, ChunkSource *, LevelChunk *);
void (__fastcall *fixWallChunk)(Dimension *this, ChunkSource *, LevelChunk *);
bool (__fastcall *isNaturalDimension)(Dimension *this);
bool (__fastcall *isValidSpawn)(Dimension *this, int, int);
mce::Color *(__fastcall *getBrightnessDependentFogColor)(Dimension *this, mce::Color *result, const mce::Color *, float);
float (__fastcall *getMaxFogEnd)(Dimension *this);
float (__fastcall *getMaxFogStart)(Dimension *this);
bool (__fastcall *isFoggyAt)(Dimension *this, int, int);
__int16 (__fastcall *getCloudHeight)(Dimension *this);
int (__fastcall *getDefaultBiome)(Dimension *this);
bool (__fastcall *mayRespawnViaBed)(Dimension *this);
bool (__fastcall *hasGround)(Dimension *this);
BlockPos *(__fastcall *getSpawnPos)(Dimension *this, BlockPos *result);
int (__fastcall *getSpawnYPosition)(Dimension *this);
bool (__fastcall *hasBedrockFog)(Dimension *this);
float (__fastcall *getClearColorScale)(Dimension *this);
bool (__fastcall *showSky)(Dimension *this);
bool (__fastcall *isDay)(Dimension *this);
float (__fastcall *getTimeOfDay)(Dimension *this, int, float);
float (__fastcall *getSunIntensity)(Dimension *this, float, const Vec3 *, float);
bool (__fastcall *forceCheckAllNeighChunkSavedStat)(Dimension *this);
Vec3 *(__fastcall *translatePosAcrossDimension)(Dimension *this, Vec3 *result, const Vec3 *, AutomaticID<Dimension,int>);
void (__fastcall *sendBroadcast)(Dimension *this, const Packet *, Player *);
bool (__fastcall *is2DPositionRelevantForPlayer)(Dimension *this, const BlockPos *, Player *);
bool (__fastcall *isEntityRelevantForPlayer)(Dimension *this, Player *, const Actor *);
BaseLightTextureImageBuilder *(__fastcall *getLightTextureImageBuilder)(Dimension *this);
const DimensionBrightnessRamp *(__fastcall *getBrightnessRamp)(Dimension *this);
void (__fastcall *startLeaveGame)(Dimension *this);
std::unique_ptr<ChunkBuildOrderPolicyBase> *(__fastcall *_createChunkBuildOrderPolicy)(Dimension *this, std::unique_ptr<ChunkBuildOrderPolicyBase> *result);
void (__fastcall *_upgradeOldLimboEntity)(Dimension *this, CompoundTag *, LimboEntitiesVersion);
std::unique_ptr<ChunkSource> *(__fastcall *_wrapStorageForVersionCompatibility)(Dimension *this, std::unique_ptr<ChunkSource> *result, std::unique_ptr<ChunkSource>, StorageVersion);
};