# H
# HashedString
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int64 | mStrHash |
8 | (32) std::string | mStr |
40 | (8) const HashedString * | mLastMatch |
# HandlerType
Offset | Type | Name |
---|---|---|
0 | (4) `` | adjectives |
4 | (4) `` | pType |
8 | (4) `` | dispCatchObj |
12 | (4) `` | addressOfHandler |
16 | (4) `` | dispFrame |
# HistoricalFrameTimes
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int64 | mFrameIndex |
8 | (120) float[30] | mHistoricalMinimumFrameTimes |
128 | (120) float[30] | mHistoricalMaximumFrameTimes |
248 | (120) float[30] | mHistoricalAverageFrameTimes |
368 | (120) float[30] | mLastFrameTime |
# HitResult
Offset | Type | Name |
---|---|---|
0 | (12) Vec3 | mStartPos |
12 | (12) Vec3 | mRayDir |
24 | (4) HitResultType | mType |
28 | (1) unsigned __int8 | mFacing |
32 | (12) BlockPos | mBlock |
44 | (12) Vec3 | mPos |
56 | (24) WeakRefT<EntityRefTraits> | mEntity |
80 | (1) bool | mIsHitLiquid |
81 | (1) unsigned __int8 | mLiquidFacing |
84 | (12) BlockPos | mLiquid |
96 | (12) Vec3 | mLiquidPos |
108 | (1) bool | mIndirectHit |
# HolographicPlatform::HoloFrameOfReferenceSetupData
Offset | Type | Name |
---|---|---|
0 | (12) Vec3 | mMinecraftPlayerPos |
12 | (4) float | mUIWidth |
16 | (4) float | mUIHeight |
20 | (4) float | mUIGuiScale |
24 | (4) float | mVerticalFovRadians |
28 | (4) float | mAspectRatio |
32 | (4) float | mHoloUIWidth |
36 | (4) float | mHoloUIHeight |
40 | (4) float | mHoloHUDWidth |
44 | (4) float | mHoloHUDHeight |
48 | (64) Matrix | mMinecraftSteveRelativeSpaceToRealitySpaceTransform |
112 | (4) float | mRealityFrameModeWorldScale |
116 | (64) Matrix | mScreenAnchorAugmentationMatrix |
180 | (64) Matrix | mMinecraftView |
244 | (64) Matrix | mMinecraftProj |
308 | (1) bool | mDrawUIHeadLocked |
309 | (1) bool | mTrueMonoscopicModeEnabled |
310 | (1) bool | mDrawFloatingHud |
311 | (1) bool | mFixHud |
312 | (64) Matrix | mHUDMatrixPatch |
376 | (64) Matrix | mHUDToLeftHandPatch |
440 | (4) HoloUIToPoseSource | mUIPoseSource |
444 | (64) Matrix | mVRTransitionMatrixPatch |
# hbui::RouterLocation
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<AbstractScene> | mScene |
16 | (32) std::string | mUrl |
48 | (32) std::string | mPath |
80 | (40) std::optional<std::string > | mQuery |
120 | (40) std::optional<std::string > | mFragment |
160 | (4) _BYTE[4] | mMode |
164 | (4) hbui::RouteType | mRouteType |
168 | (32) std::string | mState |
# HoverScreenEventData
Offset | Type | Name |
---|---|---|
0 | (8) UIPropertyBag * | properties |
8 | (1) bool | hover |
# HoloInputModeChangeScreenEventData
Offset | Type | Name |
---|---|---|
0 | (4) _BYTE[4] | mode |
# hbui::FacetRegistry::FacetEntry
Offset | Type | Name |
---|---|---|
0 | (32) std::string | name |
32 | (64) std::function<std::unique_ptr<hbui::IFacet> __cdecl(void)> | constructor |
96 | (8) std::unique_ptr<hbui::IFacet> | facet |
# hbui::Feature::registerIsEnabledChangedCallback::__l5::<lambda_1ab57bcd99c576631ba41c810ebdfff7>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<void __cdecl(bool)> | callback |
# hbui::RouterHistory::FullHistory
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<std::string> | entries |
24 | (4) int | current |
# hbui::SceneProvider::createScene::__l2::<lambda_9198b0a63744d6caef4e6bf93514f963>
Offset | Type | Name |
---|---|---|
0 | (8) hbui::SceneProvider *const | __this |
# hbui::SceneProvider::createScene::__l2::<lambda_03742a56a76ff97dd1e21e945eb64304>
Offset | Type | Name |
---|---|---|
0 | (8) hbui::SceneProvider *const | __this |
# hbui::SceneProvider::createScene::__l2::<lambda_3ee6f9688302b02ab45782d3ee16d8ce>
Offset | Type | Name |
---|---|---|
0 | (8) hbui::SceneProvider *const | __this |
# hbui::SceneProvider::createScene::__l2::<lambda_b4883a86f58b08e1adf25075f2619414>
Offset | Type | Name |
---|---|---|
0 | (8) hbui::SceneProvider *const | __this |
# hbui::SceneProvider::createScene::__l2::<lambda_198843c04982cc508dc4bb1d040ed8de>
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<std::string> | featureFlags |
# hbui::SceneProvider::createScene::__l2::<lambda_304967065c66569af40ba27c5a2bf6f5>
Offset | Type | Name |
---|---|---|
0 | (8) hbui::SceneProvider *const | __this |
# hbui::SceneProvider::createScene::__l2::<lambda_29ee3a92f3d498426295e1b7ffbcb6ea>
Offset | Type | Name |
---|---|---|
0 | (8) hbui::SceneProvider *const | __this |
# hbui::SceneProvider::createScene::__l2::<lambda_df7288e7b03dfb70aec84d96b0a91b02>
Offset | Type | Name |
---|---|---|
0 | (8) hbui::SceneProvider *const | __this |
# hbui::SceneProvider::createScene::__l2::<lambda_420fe536fd38216466f4e15beb7f8f35>
Offset | Type | Name |
---|---|---|
0 | (8) hbui::SceneProvider *const | __this |
# hbui::SceneProvider::createScene::__l2::<lambda_4e8329eee189f5c87c78bda6854976e8>
Offset | Type | Name |
---|---|---|
0 | (8) hbui::SceneProvider *const | __this |
# hbui::SceneProvider::createScene::__l2::<lambda_b8cda2d613720fd8ef484f58bcce6777>
Offset | Type | Name |
---|---|---|
0 | (8) hbui::SceneProvider *const | __this |
# hbui::SceneProvider::createScene::__l8::<lambda_41cdb76c9bee798add5b424eb551b203>
Offset | Type | Name |
---|---|---|
0 | (8) hbui::SceneProvider *const | __this |
# HummingbirdUI::CallbackEntry
Offset | Type | Name |
---|---|---|
0 | (8) void * | token |
8 | (64) std::function<void __cdecl(void)> | callback |
# hbui::HybridResourceLocation
Offset | Type | Name |
---|---|---|
0 | (4) hbui::HybridResourceFileSystem | mFileSystem |
8 | (32) Core::PathBuffer<std::string > | mPath |
40 | (8) const PackInstance * | mPack |
# hbui::RouteMatcher::Entry
Offset | Type | Name |
---|---|---|
0 | (32) const std::string | baseScreenId |
32 | (40) const std::basic_regex<char,std::regex_traits<char> > | pattern |
72 | (4) hbui::RouteType | type |
76 | (4) _BYTE[4] | mode |
80 | (64) std::function<void __cdecl(std::string const &)> | callback |
# hbui::RouterLocationEventing::ScreenChangedProperties
Offset | Type | Name |
---|---|---|
0 | (1) bool | mShouldFireEvent |
8 | (64) std::unordered_map<std::string,std::string> | mEventProperties |
# HostOptionSubCommand
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mButtonText |
32 | (32) std::string | mTexture |
64 | (32) std::string | mSubCommand |
# HudScreenController
Offset | Type | Name |
---|---|---|
0 | (2672) ClientInstanceScreenController | baseclass_0 |
2672 | (8) BossEventListener | baseclass_a70 |
2680 | (1) bool | mEDUDiscoveryObserved |
2684 | (4) int | mInputDelayTimer |
2688 | (32) std::string | mPopupItemText |
2720 | (32) std::string | mPopupJukeboxText |
2752 | (32) std::string | mTipText |
2784 | (12) BlockPos | mPlayerPos |
2796 | (12) BlockPos | mAgentPos |
2808 | (4) _BYTE[4] | mRecordedDirtyState |
2816 | (16) std::shared_ptr<HudContainerManagerController> | mHudScreenManagerController |
2832 | (16) std::shared_ptr<ScoreboardScreenController> | mScoreboardScreenController |
2848 | (16) std::shared_ptr<GamePlayTipScreenController> | mGamePlayTipScreenController |
2864 | (1) bool | mIsPlayerRiding |
2865 | (1) bool | mVRRiding |
2866 | (1) bool | mIsCreative |
2867 | (1) bool | mVR |
2868 | (1) bool | mHasPresentedInitialChat |
2869 | (1) bool | mIsAutoSaving |
2870 | (1) bool | mIsAutoSaveTimerDone |
2872 | (48) Stopwatch | mAutoSaveTimer |
2920 | (48) Stopwatch | mHUDOpacityTimer |
2968 | (4) float | mHUDOpacityOverride |
2972 | (1) bool | mOverrideHUDOpacity |
2973 | (1) bool | mVoiceTipsVisible |
2976 | (32) std::string | mVoiceName |
3008 | (1) bool | mIsTitleOnDisplay |
3016 | (112) TitleMessage | mTitleQueuedData |
3128 | (112) TitleMessage | mTitleOnDisplayData |
3240 | (24) std::vector<HudScreenController::Tooltip> | mLeftTooltips |
3264 | (24) std::vector<HudScreenController::Tooltip> | mRightTooltips |
# HudScreenController::Tooltip
Offset | Type | Name |
---|---|---|
0 | (4) Remapping::ActionEnum | action |
4 | (1) HudScreenController::Tooltip::Type | type |
8 | (64) std::function<std::string __cdecl(void)> | getDescription |
72 | (32) std::string | keyPostfix |
# HydrateParams
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mProductId |
32 | (32) std::string | mLastModifiedDate |
64 | (1) bool | mDisableCachedResponseOnFailure |
65 | (1) bool | mUsePersonaBackend |
# HomeSystem::tick::__l2::<lambda_13bc406ef66a336e9c00382282ba4146>
Offset | Type | Name |
---|---|---|
0 | (8) HomeSystem *const | __this |
# HomeComponent
Offset | Type | Name |
---|---|---|
0 | (4) int | mRestrictionRadius |
4 | (4) int | mRestrictionRadiusSqr |
8 | (4) int | mCooldownTicksMax |
12 | (4) int | mCooldownTicks |
16 | (24) std::vector<WeakPtr<BlockLegacy>> | mHomeBlocks |
40 | (12) BlockPos | mHomePos |
52 | (4) AutomaticID<Dimension,int> | mDimensionId |
# HealableDefinition
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<FeedItem> | mHealItems |
24 | (1) bool | mForceUse |
32 | (64) ActorFilterGroup | mFilter |
# HitboxComponent
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<Hitbox> | mHitboxes |
# HistoricPredictionData
Offset | Type | Name |
---|---|---|
0 | (4) int | slot |
8 | (248) ItemStack | item |
# HugeMushroomFeature
Offset | Type | Name |
---|---|---|
0 | (24) Feature | baseclass_0 |
24 | (4) int | mForcedType |
# HugeFungusFeature
Offset | Type | Name |
---|---|---|
0 | (24) Feature | baseclass_0 |
24 | (8) const Block * | mStemBlock |
32 | (8) const Block * | mHatBlock |
40 | (8) const Block * | mDecorBlock |
48 | (1) const bool | mAllowedToPlaceVines |
# HTTPRequest
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mURL |
32 | (32) std::string | mRequestBody |
64 | (32) std::string | mContentType |
96 | (4) HTTPRequest::Method | mRequestMethod |
104 | (104) HTTPResponse | mResponse |
208 | (16) std::shared_ptr<HTTPRequestInternal> | mRequest |
224 | (16) std::map<std::string,std::string> | mCookies |
240 | (16) std::map<std::string,std::string> | mHeaders |
# HTTPResponse
Offset | Type | Name |
---|---|---|
0 | (32) std::string | body |
32 | (64) std::unordered_map<std::string,std::string> | headers |
96 | (4) int | responseCode |
100 | (4) HTTPResponse::Status | status |
# HellSpringFeature
Offset | Type | Name |
---|---|---|
0 | (24) Feature | baseclass_0 |
24 | (8) const Block * | mBlock |
32 | (1) bool | mInsideRock |
# HellFireFeature
Offset | Type | Name |
---|---|---|
0 | (24) Feature | baseclass_0 |
# HINSTANCE__
struct HINSTANCE__
{
int unused;
};
# HungerAttrPacket
const struct __cppobj __declspec(align(8)) HungerAttrPacket : Packet
{
float mMaxExhaustion;
};
# HungerAttrPacket_vtbl
struct /*VFT*/ HungerAttrPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# HurtArmorPacket
const struct __cppobj HurtArmorPacket : Packet
{
_BYTE mCause[4];
int mDmg;
};
# HurtArmorPacket_vtbl
struct /*VFT*/ HurtArmorPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# HWND__
struct HWND__
{
int unused;
};
# HttpHeaders
struct __cppobj HttpHeaders
{
std::map<std::string,std::string> mHeaders;
std::string mStatusLine;
HttpHeaders::ParseState mParseState;
std::string mParsedName;
std::string mParsedValue;
unsigned __int64 mCount;
};
# HeaderTimerComponent
struct __cppobj HeaderTimerComponent : StoreUIComponent
{
std::string mTimerExpiredText;
std::string mTimerExpireOverride;
__int64 mTimerExpireTime;
bool mHideTimerOnExpiration;
TimerType mTimerType;
std::map<int,std::string> mTimerWarnings;
};
# HeaderTimerComponent_vtbl
struct /*VFT*/ HeaderTimerComponent_vtbl
{
void (__fastcall *~StoreUIComponent)(StoreUIComponent *this);
void (__fastcall *tick)(StoreUIComponent *this, ui::DirtyFlag *);
bool (__fastcall *canRemove)(StoreUIComponent *this);
int (__fastcall *getReadyCount)(StoreUIComponent *this);
void (__fastcall *parseData)(StoreUIComponent *this, const struct web::json::value *);
};
# HeaderBannerComponent
struct __cppobj __declspec(align(8)) HeaderBannerComponent : StoreUIComponent
{
BannerType mBannerType;
};
# HeaderBannerComponent_vtbl
struct /*VFT*/ HeaderBannerComponent_vtbl
{
void (__fastcall *~StoreUIComponent)(StoreUIComponent *this);
void (__fastcall *tick)(StoreUIComponent *this, ui::DirtyFlag *);
bool (__fastcall *canRemove)(StoreUIComponent *this);
int (__fastcall *getReadyCount)(StoreUIComponent *this);
void (__fastcall *parseData)(StoreUIComponent *this, const struct web::json::value *);
};
# HeaderComponent
struct __cppobj HeaderComponent : StoreUIComponent
{
std::string mHeader;
std::string mNextSaleBeginsName;
std::unique_ptr<HeaderTimerComponent> mTimerComponent;
std::unique_ptr<HeaderBannerComponent> mBannerComponent;
};
# HeaderComponent_vtbl
struct /*VFT*/ HeaderComponent_vtbl
{
void (__fastcall *~StoreUIComponent)(StoreUIComponent *this);
void (__fastcall *tick)(StoreUIComponent *this, ui::DirtyFlag *);
bool (__fastcall *canRemove)(StoreUIComponent *this);
int (__fastcall *getReadyCount)(StoreUIComponent *this);
void (__fastcall *parseData)(StoreUIComponent *this, const struct web::json::value *);
};
# hbui::ILibrary
struct __cppobj hbui::ILibrary : Bedrock::EnableNonOwnerReferences
{
hbui::ILibrary_vtbl *__vftable /*VFT*/;
};
# hbui::IViewRenderer
struct __cppobj hbui::IViewRenderer
{
hbui::IViewRenderer_vtbl *__vftable /*VFT*/;
};
# hbui::IViewRenderer_vtbl
struct /*VFT*/ hbui::IViewRenderer_vtbl
{
void (__fastcall *~IViewRenderer)(hbui::IViewRenderer *this);
void (__fastcall *render)(hbui::IViewRenderer *this, ScreenContext *);
void (__fastcall *pushFrame)(hbui::IViewRenderer *this, unsigned int);
void (__fastcall *freeRenderingResources)(hbui::IViewRenderer *this);
void (__fastcall *recreateRenderingResources)(hbui::IViewRenderer *this);
void (__fastcall *resize)(hbui::IViewRenderer *this, unsigned int, unsigned int);
void (__fastcall *resolve)(hbui::IViewRenderer *this, ScreenContext *, std::optional<RectangleArea>, std::optional<RectangleArea>);
};
# hbui::IView
struct __cppobj hbui::IView
{
hbui::IView_vtbl *__vftable /*VFT*/;
};
# hbui::IViewListener
struct __cppobj hbui::IViewListener
{
hbui::IViewListener_vtbl *__vftable /*VFT*/;
};
# hbui::IViewListener_vtbl
struct /*VFT*/ hbui::IViewListener_vtbl
{
void (__fastcall *~IViewListener)(hbui::IViewListener *this);
void (__fastcall *onLoadSucceeded)(hbui::IViewListener *this, const char *);
void (__fastcall *onLoadFailed)(hbui::IViewListener *this, const char *, const char *);
bool (__fastcall *isActive)(hbui::IViewListener *this);
};
# hbui::CacheSnapshot
struct hbui::CacheSnapshot
{
unsigned int filledBytes;
unsigned int capacityBytes;
unsigned int filledCount;
unsigned int capacityCount;
};
# hbui::ViewCacheSnapshot
struct hbui::ViewCacheSnapshot
{
unsigned int viewId;
hbui::CacheSnapshot shadows;
hbui::CacheSnapshot paths;
hbui::CacheSnapshot textures;
hbui::CacheSnapshot scratchLayerTextures;
};
# hbui::SystemCacheSnapshot
struct hbui::SystemCacheSnapshot
{
unsigned int aliveImagesCount;
unsigned int aliveTotalBytesUsed;
unsigned int orphanedImagesCount;
unsigned int orphanedBytesUsed;
};
# hbui::BufferSnapshot
struct hbui::BufferSnapshot
{
unsigned int id;
unsigned int usedSize;
unsigned int size;
};
# hbui::DebugData
struct __cppobj hbui::DebugData
{
const struct hbui::MemorySnapshot *mMemorySnapshot;
std::vector<hbui::ViewCacheSnapshot> mViewCacheSnapshots;
hbui::SystemCacheSnapshot mSystemCacheSnapshot;
std::vector<hbui::BufferSnapshot> mVertexBufferSnapshots;
std::vector<hbui::BufferSnapshot> mIndexBufferSnapshots;
};
# hbui::IView_vtbl
struct /*VFT*/ hbui::IView_vtbl
{
void (__fastcall *~IView)(hbui::IView *this);
void (__fastcall *setViewListener)(hbui::IView *this, hbui::IViewListener *);
void (__fastcall *resetViewListener)(hbui::IView *this);
unsigned int (__fastcall *getId)(hbui::IView *this);
void (__fastcall *update)(hbui::IView *this, long double);
unsigned int (__fastcall *getWidth)(hbui::IView *this);
unsigned int (__fastcall *getHeight)(hbui::IView *this);
void (__fastcall *resize)(hbui::IView *this, unsigned int, unsigned int);
void (__fastcall *reload)(hbui::IView *this);
bool (__fastcall *isActive)(hbui::IView *this);
void (__fastcall *deactivateTextInputAndFacets)(hbui::IView *this);
void (__fastcall *updateInput)(hbui::IView *this);
void (__fastcall *handleInput)(hbui::IView *this, const MouseAction *);
void (__fastcall *setTextboxText)(hbui::IView *this, const std::string *);
void (__fastcall *updateFacets)(hbui::IView *this);
void (__fastcall *triggerEvent)(hbui::IView *this, const std::string *, const std::string *);
void (__fastcall *setDebugFeature)(hbui::IView *this, UIDebugCommandFeature, bool);
void (__fastcall *fillDebugData)(hbui::IView *this, hbui::DebugData *);
void (__fastcall *handleMenuCancelButton)(hbui::IView *this);
void (__fastcall *keyboardClosed)(hbui::IView *this);
std::optional<RectangleArea> *(__fastcall *getTextInputControlArea)(hbui::IView *this, std::optional<RectangleArea> *result);
std::optional<RectangleArea> *(__fastcall *getTextInputCaretOffsetArea)(hbui::IView *this, std::optional<RectangleArea> *result);
void (__fastcall *routeChanged)(hbui::IView *this, const std::optional<hbui::RouterLocation> *, const hbui::RouterLocation *);
};
# hbui::IFacetRegistry
struct __cppobj hbui::IFacetRegistry
{
hbui::IFacetRegistry_vtbl *__vftable /*VFT*/;
};
# hbui::IFacet
struct __cppobj hbui::IFacet
{
hbui::IFacet_vtbl *__vftable /*VFT*/;
};
# hbui::FacetBinder
struct __cppobj hbui::FacetBinder
{
};
# hbui::IFacet_vtbl
struct /*VFT*/ hbui::IFacet_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::IFacetRegistry_vtbl
struct /*VFT*/ hbui::IFacetRegistry_vtbl
{
void (__fastcall *~IFacetRegistry)(hbui::IFacetRegistry *this);
void (__fastcall *registerFacet)(hbui::IFacetRegistry *this, const std::string *, const std::function<std::unique_ptr<hbui::IFacet> __cdecl(void)> *);
std::optional<enum hbui::IFacetRegistry::Error> *(__fastcall *activateFacet)(hbui::IFacetRegistry *this, std::optional<enum hbui::IFacetRegistry::Error> *result, hbui::FacetBinder *, const std::string *);
std::optional<enum hbui::IFacetRegistry::Error> *(__fastcall *deactivateFacet)(hbui::IFacetRegistry *this, std::optional<enum hbui::IFacetRegistry::Error> *result, hbui::FacetBinder *, const std::string *);
void (__fastcall *deactivateAllFacets)(hbui::IFacetRegistry *this, hbui::FacetBinder *);
void (__fastcall *bind)(hbui::IFacetRegistry *this, hbui::FacetBinder *);
void (__fastcall *update)(hbui::IFacetRegistry *this, hbui::FacetBinder *);
};
# hbui::ILibrary_vtbl
struct /*VFT*/ hbui::ILibrary_vtbl
{
void (__fastcall *~ILibrary)(hbui::ILibrary *this);
void (__fastcall *update)(hbui::ILibrary *this, long double);
void (__fastcall *onAppPreSuspended)(hbui::ILibrary *this, mce::RenderContext *);
void (__fastcall *onAppResumed)(hbui::ILibrary *this, const Bedrock::NonOwnerPointer<mce::ShaderGroup>, const ResourcePackManager *);
void (__fastcall *onActiveResourcePacksChanged)(hbui::ILibrary *this);
std::tuple<std::unique_ptr<hbui::IView>,std::unique_ptr<hbui::IViewRenderer> > *(__fastcall *createViewAndRenderer)(hbui::ILibrary *this, std::tuple<std::unique_ptr<hbui::IView>,std::unique_ptr<hbui::IViewRenderer> > *result, const std::string *, unsigned int, unsigned int, std::unique_ptr<hbui::IFacetRegistry>, IClientInstance *, KeyboardManager *, bool);
void (__fastcall *reloadAllViews)(hbui::ILibrary *this);
void (__fastcall *setCompleteUninitialization)(hbui::ILibrary *this);
void (__fastcall *fillDebugData)(hbui::ILibrary *this, hbui::DebugData *);
void (__fastcall *initializeRendering)(hbui::ILibrary *this, const GuiData *, Bedrock::NonOwnerPointer<mce::ShaderGroup>, mce::RenderContext *);
void (__fastcall *initializeBitmapFonts)(hbui::ILibrary *this, const ResourcePackManager *);
};
# hbui::SceneProvider
struct __cppobj hbui::SceneProvider
{
IClientInstance *mClientInstance;
hbui::ILibrary *mUILibrary;
};
# HolographicPlatform
struct __cppobj __declspec(align(2)) HolographicPlatform
{
HolographicPlatform_vtbl *__vftable /*VFT*/;
HolographicPlatform::HoloFrameOfReferenceSetupData mFrameData;
Vec3 mCurrentHMDPosSpring;
Vec3 mHoloRealityModeGazeDirMCSpace;
std::recursive_mutex mMutex;
std::unordered_map<unsigned int,Matrix> mTransformMap;
std::vector<HolographicPlatform::HoloCursorWorldParams> mWorldCursorParamsVec;
bool mBasicTransformsSet;
bool mStereoEnabled;
bool mVRLayeringActive;
bool mAllowMirrorPresent;
Matrix mHeadlockedUITransform;
float mDynamicMonoscopicEyeConvergenceDistance;
float mStereoPerformanceBlockPercentage;
float mUILayerAlpha;
int mRecenterHoloUITimeout;
HolographicPlatform::AimFromSpace mAimFromSpace;
bool mLeftHandAvailable;
bool mRightHandAvailable;
std::string mLivingRoomHintText;
unsigned int mHolographicFeatures;
Vec3 mHoloviewerGazePointMCSpace;
float mRealityFrameScale;
bool mStuckCursorTriggered;
float mHoloviewerRotY;
float mHoloscreenSize;
float mHoloviewerSize;
float mLastGazeXCoordNorm;
float mLastGazeYCoordNorm;
float mLastGazeXMouseCoordNorm;
float mLastGazeYMouseCoordNorm;
bool mGazeOnScreen;
bool mGestureStatePrimaryHandIsHeld;
bool mRecenterGazeActivationOriginPoint;
};
# HolographicPlatform::LUID
struct HolographicPlatform::LUID
{
unsigned int LowPart;
int HighPart;
};
# HolographicPlatform_vtbl
struct /*VFT*/ HolographicPlatform_vtbl
{
void (__fastcall *~HolographicPlatform)(HolographicPlatform *this);
void (__fastcall *init)(HolographicPlatform *this, std::shared_ptr<Options>);
void (__fastcall *preInitUpdate)(HolographicPlatform *this);
void (__fastcall *update)(HolographicPlatform *this, IClientInstance *);
void (__fastcall *postRenderUpdate)(HolographicPlatform *this, IClientInstance *);
void (__fastcall *getSoundSystemOutputDevice)(HolographicPlatform *this, SoundSystemGUID *);
void (__fastcall *onAppFocusLost)(HolographicPlatform *this);
void (__fastcall *onAppFocusGained)(HolographicPlatform *this);
void (__fastcall *onAppSuspended)(HolographicPlatform *this);
void (__fastcall *onAppResumed)(HolographicPlatform *this);
void (__fastcall *onHMDFocusGained)(HolographicPlatform *this);
void (__fastcall *onHMDFocusLost)(HolographicPlatform *this);
void (__fastcall *onInitialResourcesLoaded)(HolographicPlatform *this);
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *waitForOutputMode)(HolographicPlatform *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result, VROutputMode);
bool (__fastcall *holographicMode)(HolographicPlatform *this);
int (__fastcall *getWorkerFramerate)(HolographicPlatform *this);
bool (__fastcall *allowVRFrameExperience)(HolographicPlatform *this);
bool (__fastcall *allowSplitScreen)(HolographicPlatform *this);
bool (__fastcall *supportsLoadingScreen)(HolographicPlatform *this);
bool (__fastcall *pauseIsDesired)(HolographicPlatform *this);
bool (__fastcall *allowThirdPersonView)(HolographicPlatform *this);
bool (__fastcall *useSinglePassStereo)(HolographicPlatform *this);
bool (__fastcall *drawCubemapInMono)(HolographicPlatform *this);
bool (__fastcall *isVRMode)(HolographicPlatform *this);
bool (__fastcall *isARMode)(HolographicPlatform *this);
bool (__fastcall *isRenderingIn2D)(HolographicPlatform *this);
bool (__fastcall *isSessionVisible)(HolographicPlatform *this);
bool (__fastcall *needsPostRenderUpdate)(HolographicPlatform *this);
bool (__fastcall *deviceHasPositionalTracking)(HolographicPlatform *this);
bool (__fastcall *deviceNeedsToBeRemovedForXblSignin)(HolographicPlatform *this);
bool (__fastcall *deviceNeedsToBeRemovedForSkinPicker)(HolographicPlatform *this);
bool (__fastcall *deviceNeedsToBeRemovedForFilePicker)(HolographicPlatform *this);
VRHUDPosition (__fastcall *getDefaultVRHUDPosition)(HolographicPlatform *this);
void (__fastcall *setUndockHandler)(HolographicPlatform *this, std::function<void __cdecl(void)>);
int (__fastcall *numRequiredControllers)(HolographicPlatform *this);
std::string *(__fastcall *getPlatformRecalibrationMessage)(HolographicPlatform *this, std::string *result);
std::string *(__fastcall *getPlatformRecalibrationMessageTTS)(HolographicPlatform *this, std::string *result, const GamePadRemappingLayout *);
std::string *(__fastcall *getPlatformAlignmentPrompt)(HolographicPlatform *this, std::string *result);
std::string *(__fastcall *getPlatformAlignmentPromptTTS)(HolographicPlatform *this, std::string *result, const GamePadRemappingLayout *);
bool (__fastcall *forceControllerUsage)(HolographicPlatform *this);
bool (__fastcall *separateEyePasses)(HolographicPlatform *this);
void (__fastcall *createRenderGraph)(HolographicPlatform *this, mce::RenderGraph *, IClientInstance *);
bool (__fastcall *isGazeDevicePresent)(HolographicPlatform *this);
bool (__fastcall *isGestureDevicePresent)(HolographicPlatform *this);
bool (__fastcall *useAlternateTouchInput)(HolographicPlatform *this);
void (__fastcall *resetBaseFrameOfReference)(HolographicPlatform *this, float, bool);
HolographicPlatform::LUID (__fastcall *getHoloDeviceAdapterLUID)(HolographicPlatform *this);
void (__fastcall *captureRenderDevice)(HolographicPlatform *this);
bool (__fastcall *isLocated)(HolographicPlatform *this);
bool (__fastcall *isPrimaryHandHeld)(HolographicPlatform *this);
bool (__fastcall *isSecondaryHandHeld)(HolographicPlatform *this);
void (__fastcall *setScreenLocation)(HolographicPlatform *this, const Matrix *);
void (__fastcall *setScreenLocation)(HolographicPlatform *this, const Vec3 *, const Vec3 *, float);
void (__fastcall *setHeadlockedUITransform)(HolographicPlatform *this, const Matrix *, const float);
void (__fastcall *setScreenLocationOffset)(HolographicPlatform *this, const Vec3 *);
void (__fastcall *resetScreenLocationOffset)(HolographicPlatform *this);
void (__fastcall *setHoloviewerLocation)(HolographicPlatform *this, const Matrix *);
void (__fastcall *setHoloviewerLocation)(HolographicPlatform *this, const Vec3 *, const Vec3 *, float, bool);
void (__fastcall *setRealityAnchorLocation)(HolographicPlatform *this, const Matrix *);
float (__fastcall *getViewableScreenSize)(HolographicPlatform *this, float);
void (__fastcall *defaultLSRPlane)(HolographicPlatform *this, HolographicPlatform::MCLocation);
void (__fastcall *updateLSRPlane)(HolographicPlatform *this, HolographicPlatform::MCLocation, const Vec3 *);
void (__fastcall *getLastLSRPlanePosAndNormPS)(HolographicPlatform *this, Vec3 *, Vec3 *);
float (__fastcall *getSRCastDistance)(HolographicPlatform *this);
bool (__fastcall *startEnvironmentScanning)(HolographicPlatform *this);
void (__fastcall *stopEnvironmentScanning)(HolographicPlatform *this);
void (__fastcall *resetEnvironmentScan)(HolographicPlatform *this);
void (__fastcall *renderSRData)(HolographicPlatform *this, float, float);
bool (__fastcall *hideCursorOnFocusLost)(HolographicPlatform *this, IClientInstance *);
bool (__fastcall *getGazeCastResultPS)(HolographicPlatform *this, Vec3 *, Vec3 *, Vec3 *);
bool (__fastcall *getStereoEnabled)(HolographicPlatform *this);
void (__fastcall *setStereoEnabled)(HolographicPlatform *this, bool);
void (__fastcall *delayForNextFingerPress)(HolographicPlatform *this, int);
float (__fastcall *getPreferredUIAspectRatio)(HolographicPlatform *this);
float (__fastcall *getPreferredLivingRoomLevelAspectRation)(HolographicPlatform *this);
float (__fastcall *getVRFOV)(HolographicPlatform *this);
float (__fastcall *getDefaultIngameUIDistance)(HolographicPlatform *this);
bool (__fastcall *shouldCompressHUDWidth)(HolographicPlatform *this);
void (__fastcall *getUIScreenWidthHeightScale)(HolographicPlatform *this, unsigned int *, unsigned int *, float *);
void (__fastcall *getLivingRoomLevelTextureWidthHeight)(HolographicPlatform *this, unsigned int *, unsigned int *, float *);
void (__fastcall *getItemInHandOffset)(HolographicPlatform *this, Vec3 *);
const std::string *(__fastcall *getLivingRoomHintTextTTS)(HolographicPlatform *this, const std::string *result, const GamePadRemappingLayout *);
UIRenderMode (__fastcall *getUIRenderMode)(HolographicPlatform *this);
UIRenderMode (__fastcall *getVRHUDRenderMode)(HolographicPlatform *this);
float (__fastcall *getHudAlphaBlendFactor)(HolographicPlatform *this);
bool (__fastcall *getVRLowFrequencyHUD)(HolographicPlatform *this);
const char *(__fastcall *getHandMaterial)(HolographicPlatform *this);
bool (__fastcall *wantsToStealMouse)(HolographicPlatform *this);
bool (__fastcall *drawHolographicBordersForUI)(HolographicPlatform *this);
float (__fastcall *getDefaultHalfHoloScreenWidth)(HolographicPlatform *this);
float (__fastcall *getDefaultHalfHoloHUDWidth)(HolographicPlatform *this);
float (__fastcall *getAmbientBoost)(HolographicPlatform *this, float);
bool (__fastcall *clampToMinimumLight)(HolographicPlatform *this);
void (__fastcall *setUIClipRect)(HolographicPlatform *this, const RectangleArea *);
float (__fastcall *getUIClipGrowPixels)(HolographicPlatform *this);
bool (__fastcall *isFeatureEnabled)(HolographicPlatform *this, unsigned int);
std::optional<mce::framebuilder::gamecomponents::VrConfiguration> *(__fastcall *getVrConfiguration)(HolographicPlatform *this, std::optional<mce::framebuilder::gamecomponents::VrConfiguration> *result);
void (__fastcall *frameUpdate)(HolographicPlatform *this, FrameUpdateContext *);
unsigned __int16 (__fastcall *getLivingRoomViewSetId)(HolographicPlatform *this);
const mce::framebuilder::LivingRoomDescription *(__fastcall *getLivingRoomDescription)(HolographicPlatform *this);
float (__fastcall *getMinimumLivingRoomFrameDistance)(HolographicPlatform *this);
bool (__fastcall *neverStealMouse)(HolographicPlatform *this);
bool (__fastcall *present)(HolographicPlatform *this, ScreenContext *);
bool (__fastcall *isWaitingForPresent)(HolographicPlatform *this);
bool (__fastcall *getAllowMirrorPresent)(HolographicPlatform *this);
bool (__fastcall *permitRendering)(HolographicPlatform *this);
bool (__fastcall *permitAudio)(HolographicPlatform *this);
void (__fastcall *_prepPlatformSpecificTransforms)(HolographicPlatform *this);
bool (__fastcall *_shouldRenderIn2D)(HolographicPlatform *this);
};
# HolographicPlatform::HoloCursorWorldParams
struct __cppobj __declspec(align(2)) HolographicPlatform::HoloCursorWorldParams
{
HitResult hit;
float pickRange;
Vec3 pickDirectionMC;
Vec3 lastGazePntMC;
Vec3 lastGazeDirMC;
Vec3 linearizedJumpAdj;
float brightness;
float overallScale;
bool renderTextureMode;
bool renderAsACube;
bool forceFullyVisibleCrosshair;
};
# HolosceneRenderer
struct __cppobj HolosceneRenderer
{
mce::Mesh mGazeIconMesh;
mce::Mesh mHoloScreenFrame;
mce::Mesh mHoloScreenLivingRoom;
mce::Mesh mHoloScreenLivingRoomTable;
mce::Mesh mUICursorMesh;
mce::Mesh mHandFrameMesh;
mce::Mesh mHandPointerMesh;
mce::Mesh mCoordFrameMesh;
mce::Mesh mGameCursorMesh;
mce::Mesh mGameCursorShadowMesh;
mce::Mesh mGameCursorCubeMesh;
mce::Mesh mHandMeshLeft;
mce::Mesh mHandMeshRight;
mce::TexturePtr mWhiteIconTexture;
mce::TexturePtr mHolographicWallTexture;
mce::TexturePtr mCrosshairTexture;
mce::TexturePtr mLivingRoomTexture;
mce::TexturePtr mHandTexture;
mce::MaterialPtr mHoloCursorPseudoShadowMaterial;
mce::MaterialPtr mHoloCursorMainPartMaterial;
mce::MaterialPtr mLivingRoomMaterial;
mce::MaterialPtr mTextMaterial;
mce::MaterialPtr mCoordFrameMaterial;
mce::MaterialPtr mHandPointerMaterial;
mce::MaterialPtr mHandMaterial;
IClientInstance *mClient;
mce::Color mVanishingColor;
std::string mHintTextLocId;
int mHintCycles;
float mUIDist;
float mHalfHoloScreenWidth;
float mHalfHoloHUDWidth;
};
# hbui::ResourceRegistry::PathCount
struct __cppobj hbui::ResourceRegistry::PathCount
{
unsigned int mRefcount;
Core::PathBuffer<std::string > mPath;
};
# hbui::ResourceRegistry
struct __cppobj hbui::ResourceRegistry
{
std::unordered_map<std::string,hbui::ResourceRegistry::PathCount> mPaths;
unsigned __int64 mNextAutomaticallyIncrementedId;
};
# hbui::RouterHistory
struct __cppobj hbui::RouterHistory
{
std::vector<hbui::RouterLocation> mEntries;
int mCurrentIndex;
hbui::RouterAction mLastAction;
std::function<void __cdecl(std::optional<hbui::RouterLocation> const &,hbui::RouterLocation const &)> mOnChangeCallback;
std::string mGetActionHelper;
};
# hbui::Router
struct __cppobj hbui::Router
{
hbui::RouterHistory mRouterHistory;
hbui::RouterHistoryAdapter mRouterHistoryAdapter;
std::unique_ptr<hbui::IRouteMatcher> mRouteMatcher;
std::queue<hbui::Router::QueuedRoute> mQueuedRoutes;
ISceneStack *mSceneStack;
Core::Subject<hbui::RouterObserver,Core::SingleThreadedLock> mSubject;
std::unique_ptr<hbui::IRoutePrerequisiteHandler> mPrerequisiteHandler;
IScreenChangedEventing *mScreenChangedEventing;
IClientInstance *mClientInstance;
Social::IGameConnectionInfoProvider *mGameConnectionInfoProvider;
};
# hbui::RouterHistoryAdapter
struct __cppobj hbui::RouterHistoryAdapter
{
hbui::Router *mRouter;
hbui::RouterHistory *mRouterHistory;
hbui::RouterLocation mFallbackLocation;
};
# hbui::IRouteMatcher
struct __cppobj hbui::IRouteMatcher
{
hbui::IRouteMatcher_vtbl *__vftable /*VFT*/;
};
# hbui::IRouteMatcher_vtbl
struct /*VFT*/ hbui::IRouteMatcher_vtbl
{
void (__fastcall *~IRouteMatcher)(hbui::IRouteMatcher *this);
void (__fastcall *add)(hbui::IRouteMatcher *this, const std::string *, const std::basic_regex<char,std::regex_traits<char> > *, hbui::RouteType, hbui::RouteMode, std::function<void __cdecl(std::string const &)>);
void (__fastcall *addDefault)(hbui::IRouteMatcher *this, const std::string *, const std::string *);
void (__fastcall *resolve)(hbui::IRouteMatcher *this, const std::string *);
bool (__fastcall *isSupported)(hbui::IRouteMatcher *this, const std::string *);
bool (__fastcall *areCompatible)(hbui::IRouteMatcher *this, const std::string *, const std::string *);
bool (__fastcall *isRouteInDirectory)(hbui::IRouteMatcher *this, const std::string *, const std::string *);
std::optional<std::string > *(__fastcall *getDefaultRouteForFile)(hbui::IRouteMatcher *this, std::optional<std::string > *result, const std::string *);
std::optional<std::string > *(__fastcall *getDefaultRouteForDirectory)(hbui::IRouteMatcher *this, std::optional<std::string > *result, const std::string *);
std::optional<enum hbui::RouteType> *(__fastcall *getRouteType)(hbui::IRouteMatcher *this, std::optional<enum hbui::RouteType> *result, const std::string *);
std::optional<enum hbui::RouteMode> *(__fastcall *getRouteMode)(hbui::IRouteMatcher *this, std::optional<enum hbui::RouteMode> *result, const std::string *);
};
# hbui::Router::QueuedRoute
struct __cppobj __declspec(align(8)) hbui::Router::QueuedRoute
{
std::string route;
std::string state;
hbui::Router::QueuedRouteAction action;
};
# hbui::RouterObserver
struct __cppobj hbui::RouterObserver : Core::Observer<hbui::RouterObserver,Core::SingleThreadedLock>
{
};
# hbui::RouterObserver_vtbl
struct /*VFT*/ hbui::RouterObserver_vtbl
{
void (__fastcall *~Observer<hbui::RouterObserver,Core::SingleThreadedLock>)(Core::Observer<hbui::RouterObserver,Core::SingleThreadedLock> *this);
void (__fastcall *_onSubjectDestroyed)(Core::Observer<hbui::RouterObserver,Core::SingleThreadedLock> *this);
void (__fastcall *onRouteChanged)(hbui::RouterObserver *this, const std::optional<hbui::RouterLocation> *, const hbui::RouterLocation *, hbui::RouterAction);
};
# hbui::IRoutePrerequisiteHandler
struct __cppobj hbui::IRoutePrerequisiteHandler
{
hbui::IRoutePrerequisiteHandler_vtbl *__vftable /*VFT*/;
};
# hbui::IRoutePrerequisiteHandler_vtbl
struct /*VFT*/ hbui::IRoutePrerequisiteHandler_vtbl
{
void (__fastcall *~IRoutePrerequisiteHandler)(hbui::IRoutePrerequisiteHandler *this);
hbui::RoutePrerequisiteState (__fastcall *handleRoutePrerequisites)(hbui::IRoutePrerequisiteHandler *this, const std::string *, const std::string *);
};
# hbui::IFeature
struct __cppobj hbui::IFeature
{
hbui::IFeature_vtbl *__vftable /*VFT*/;
};
# hbui::IFeature_vtbl
struct /*VFT*/ hbui::IFeature_vtbl
{
void (__fastcall *~IFeature)(hbui::IFeature *this);
bool (__fastcall *isEnabled)(hbui::IFeature *this);
void (__fastcall *registerIsEnabledChangedCallback)(hbui::IFeature *this, Bedrock::PubSub::ScopedSubscription *, std::function<void __cdecl(bool)>);
};
# hbui::Feature
struct __cppobj hbui::Feature : hbui::IFeature
{
Option *mMainToggle;
};
# hbui::Feature_vtbl
struct /*VFT*/ hbui::Feature_vtbl
{
void (__fastcall *~IFeature)(hbui::IFeature *this);
bool (__fastcall *isEnabled)(hbui::IFeature *this);
void (__fastcall *registerIsEnabledChangedCallback)(hbui::IFeature *this, Bedrock::PubSub::ScopedSubscription *, std::function<void __cdecl(bool)>);
};
# hbui::RouterConfiguration
struct __cppobj hbui::RouterConfiguration
{
hbui::RouterConfiguration_vtbl *__vftable /*VFT*/;
const ResourcePackManager *mPackManager;
IFileAccess *mFileAccess;
Core::PathBuffer<std::string > mDataPath;
std::vector<hbui::Route> mDefaultRoutes;
std::vector<hbui::Route> mInGameRoutes;
std::vector<hbui::Route> mOutOfGameRoutes;
};
# hbui::RouterConfiguration_vtbl
struct /*VFT*/ hbui::RouterConfiguration_vtbl
{
void (__fastcall *~RouterConfiguration)(hbui::RouterConfiguration *this);
};
# hbui::Route
struct __cppobj __declspec(align(8)) hbui::Route
{
std::string fileName;
std::string route;
_BYTE mode[4];
};
# HummingbirdUI
struct __cppobj HummingbirdUI : IHummingbirdUI
{
hbui::DebugData mDebugData;
hbui::Feature mFeatureToggle;
hbui::Feature mUIRefreshToggle;
hbui::Feature mUITextToSpeechToggle;
ARVRPlatform mArVrPlatform;
std::weak_ptr<IFlightingToggles> mFlightingToggles;
std::function<void __cdecl(void)> mResetToMainMenu;
Core::IFileSystem *mFileSystem;
IFileAccess *mAppPackageFileAccess;
const Core::PathBuffer<std::string > mPackagePath;
IFileAccess *mRawFileAccess;
const ResourcePackManager *mPackManager;
hbui::RouterConfiguration mRouterConfigurationLoader;
std::unique_ptr<hbui::ILibrary> mLibrary;
hbui::ResourceRegistry mResourceRegistry;
bool mAppWillRestart;
std::vector<HummingbirdUI::CallbackEntry> mRouteConfigurationChangeCallbacks;
Bedrock::PubSub::ScopedSubscription mUIRefreshSubscription;
Bedrock::PubSub::ScopedSubscription mUITextToSpeechSubscription;
Bedrock::PubSub::ScopedSubscription mFlightingTogglesSubscription;
};
# HummingbirdUI_vtbl
struct /*VFT*/ HummingbirdUI_vtbl
{
void (__fastcall *~IHummingbirdUI)(IHummingbirdUI *this);
bool (__fastcall *isUIRefreshEnabled)(IHummingbirdUI *this);
};
# HudScreenCapabilities
struct __cppobj __declspec(align(8)) HudScreenCapabilities : TypedScreenCapabilities<HudScreenCapabilities>
{
bool mDisplayChatInputMsg;
};
# HudScreenCapabilities_vtbl
struct /*VFT*/ HudScreenCapabilities_vtbl
{
void (__fastcall *~IScreenCapabilities)(IScreenCapabilities *this);
bool (__fastcall *isOfType)(IScreenCapabilities *this, typeid_t<IScreenCapabilities>);
};
# HitDetectSystem
struct __cppobj HitDetectSystem
{
HitDetectSystem_vtbl *__vftable /*VFT*/;
float mPickRange;
float mInteractRange;
bool mEvaluated;
__declspec(align(8)) HitResult mViewHitResult;
HitResult mViewLastHitResult;
HitResult mViewLiquidHitResult;
HitResult mViewLastLiquidHitResult;
HitResult mPickHitResult;
HitResult mPickLastHitResult;
HitResult mPickLiquidHitResult;
HitResult mPickLastLiquidHitResult;
ClientHitDetectCoordinator *mEventCoordinator;
};
# HitDetectSystem_vtbl
struct /*VFT*/ HitDetectSystem_vtbl
{
void (__fastcall *~HitDetectSystem)(HitDetectSystem *this);
void (__fastcall *reset)(HitDetectSystem *this);
void (__fastcall *tick)(HitDetectSystem *this);
void (__fastcall *evaluate)(HitDetectSystem *this, IClientInstance *, float);
void (__fastcall *_evaluateType)(HitDetectSystem *this, IClientInstance *, float, Actor *, LocalPlayer *, bool, HitResult *, HitResult *);
};
# HoloHudDriftDynamics
struct __cppobj HoloHudDriftDynamics
{
Matrix mMatrixPatch;
Vec3 mHudDirPoseSpace;
Vec3 mHudDirAVelPoseSpace;
Vec3 mLastHudTargetDir;
Vec3 mLastGazeToPoseDelta;
long double mLastHudDirUpdateTime;
bool mResetLastTargetDir;
IClientInstance *mClient;
};
# hbui::ITelemetry
struct __cppobj hbui::ITelemetry
{
hbui::ITelemetry_vtbl *__vftable /*VFT*/;
};
# hbui::ITelemetry_vtbl
struct /*VFT*/ hbui::ITelemetry_vtbl
{
void (__fastcall *~ITelemetry)(hbui::ITelemetry *this);
void (__fastcall *fireEventHummingbirdScreenLoadFailed)(hbui::ITelemetry *this);
void (__fastcall *fireEventHummingbirdRouteUnsupported)(hbui::ITelemetry *this);
void (__fastcall *fireEventHummingbirdJsException)(hbui::ITelemetry *this);
void (__fastcall *fireEventScreenLoaded)(hbui::ITelemetry *this, const std::string *, long double, long double, long double);
};
# hbui::Telemetry
struct __cppobj hbui::Telemetry : hbui::ITelemetry
{
IClientInstance *mClientInstance;
IMinecraftEventing *mEventing;
};
# hbui::Telemetry_vtbl
struct /*VFT*/ hbui::Telemetry_vtbl
{
void (__fastcall *~ITelemetry)(hbui::ITelemetry *this);
void (__fastcall *fireEventHummingbirdScreenLoadFailed)(hbui::ITelemetry *this);
void (__fastcall *fireEventHummingbirdRouteUnsupported)(hbui::ITelemetry *this);
void (__fastcall *fireEventHummingbirdJsException)(hbui::ITelemetry *this);
void (__fastcall *fireEventScreenLoaded)(hbui::ITelemetry *this, const std::string *, long double, long double, long double);
};
# HardcodedSpawnAreaRegistry
struct __cppobj HardcodedSpawnAreaRegistry
{
std::unordered_map<enum HardcodedSpawnAreaType,std::vector<MobSpawnerData>> mMap;
};
# HookNetworkPeer
struct __cppobj HookNetworkPeer : NetworkPeer
{
unsigned int mUserId;
NetworkHandler *mLobbyHandler;
std::unique_ptr<MPMCQueue<std::string >> mIncomingData;
};
# HookNetworkPeer_vtbl
struct /*VFT*/ HookNetworkPeer_vtbl
{
void (__fastcall *~NetworkPeer)(NetworkPeer *this);
void (__fastcall *sendPacket)(NetworkPeer *this, const std::string *, NetworkPeer::Reliability, int, unsigned __int16, Compressibility);
NetworkPeer::DataStatus (__fastcall *receivePacket)(NetworkPeer *this, std::string *);
NetworkPeer::NetworkStatus *(__fastcall *getNetworkStatus)(NetworkPeer *this, NetworkPeer::NetworkStatus *result);
void (__fastcall *addIncomingData)(NetworkPeer *this, std::string);
void (__fastcall *update)(NetworkPeer *this);
void (__fastcall *flush)(NetworkPeer *this, std::function<void __cdecl(void)> *);
};
# HudContainerManagerModel
struct __cppobj HudContainerManagerModel : ContainerManagerModel
{
std::vector<ItemStack> mLastSlots;
};
# HudContainerManagerModel_vtbl
struct /*VFT*/ HudContainerManagerModel_vtbl
{
void (__fastcall *~IContainerManager)(IContainerManager *this);
ContainerID (__fastcall *getContainerId)(IContainerManager *this);
void (__fastcall *setContainerId)(IContainerManager *this, ContainerID);
ContainerType (__fastcall *getContainerType)(IContainerManager *this);
void (__fastcall *setContainerType)(IContainerManager *this, ContainerType);
void (__fastcall *serverInitItemStackIds)(IContainerManager *this);
std::vector<ItemStack> *(__fastcall *getItemCopies)(IContainerManager *this, std::vector<ItemStack> *result);
void (__fastcall *setSlot)(IContainerManager *this, int, const ItemStack *, bool);
const ItemStack *(__fastcall *getSlot)(IContainerManager *this, int);
void (__fastcall *setData)(IContainerManager *this, int, int);
void (__fastcall *broadcastChanges)(IContainerManager *this);
bool (__fastcall *validateContainer)(IContainerManager *this);
bool (__fastcall *isValid)(ContainerManagerModel *this, float);
ContainerScreenContext *(__fastcall *_postInit)(ContainerManagerModel *this, ContainerScreenContext *result);
};
# HideDescription
struct __cppobj HideDescription : ComponentDescription
{
};
# HideDescription_vtbl
struct /*VFT*/ HideDescription_vtbl
{
const char *(__fastcall *getJsonName)(Description *this);
void (__fastcall *~Description)(Description *this);
void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
void (__fastcall *serializeData)(Description *this, Json::Value *);
};
# hbui::FacetBase<hbui::AnimationFacet>
struct __cppobj hbui::FacetBase<hbui::AnimationFacet> : hbui::IFacet
{
};
# hbui::FacetBase<hbui::AnimationFacet>_vtbl
struct /*VFT*/ hbui::FacetBase<hbui::AnimationFacet>_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::OptionWrapper<bool>
struct __cppobj hbui::OptionWrapper<bool>
{
Option *mOption;
Bedrock::PubSub::ScopedSubscription mOptionSubscription;
};
# hbui::AnimationFacet
struct __cppobj hbui::AnimationFacet : hbui::FacetBase<hbui::AnimationFacet>
{
bool mIsDirty;
bool mScreenAnimations;
hbui::OptionWrapper<bool> mScreenAnimationsOption;
};
# hbui::AnimationFacet_vtbl
struct /*VFT*/ hbui::AnimationFacet_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::OptionWrapper<bool>::{ctor}::__l5::<lambda_0dd2ebf6df7ed0553bba2bc4c3b54465>
struct __cppobj hbui::OptionWrapper<bool>::{ctor}::__l5::<lambda_0dd2ebf6df7ed0553bba2bc4c3b54465>
{
hbui::OptionWrapper<bool> *const __this;
bool *value;
bool *isDirty;
};
# hbui::RoutePrerequisiteHandlerMC
struct __cppobj hbui::RoutePrerequisiteHandlerMC : hbui::IRoutePrerequisiteHandler
{
IMinecraftGame *mMinecraftGame;
IClientInstance *mClient;
};
# hbui::RoutePrerequisiteHandlerMC_vtbl
struct /*VFT*/ hbui::RoutePrerequisiteHandlerMC_vtbl
{
void (__fastcall *~IRoutePrerequisiteHandler)(hbui::IRoutePrerequisiteHandler *this);
hbui::RoutePrerequisiteState (__fastcall *handleRoutePrerequisites)(hbui::IRoutePrerequisiteHandler *this, const std::string *, const std::string *);
};
# HomeSection
struct __cppobj HomeSection : PDPSection
{
const StoreCatalogItem *mItem;
};
# HomeSection_vtbl
struct /*VFT*/ HomeSection_vtbl
{
void (__fastcall *~PDPSection)(PDPSection *this);
std::unique_ptr<ScreenController> *(__fastcall *makeScreenController)(PDPSection *this, std::unique_ptr<ScreenController> *result, std::shared_ptr<MainMenuScreenModel>);
};
# HydrateResponseCallbackHandler
struct __cppobj HydrateResponseCallbackHandler
{
HydrateResponseCallbackHandler_vtbl *__vftable /*VFT*/;
std::string mAcceptLanguage;
};
# HydrateResponseCallbackHandler_vtbl
struct /*VFT*/ HydrateResponseCallbackHandler_vtbl
{
void (__fastcall *~HydrateResponseCallbackHandler)(HydrateResponseCallbackHandler *this);
void (__fastcall *parseResponse)(HydrateResponseCallbackHandler *this, const struct web::json::value *, const CatalogBackend *);
void (__fastcall *handleResponseCallback)(HydrateResponseCallbackHandler *this);
};
# hbui::FacetBase<hbui::RouterFacet>
struct __cppobj hbui::FacetBase<hbui::RouterFacet> : hbui::IFacet
{
};
# hbui::FacetBase<hbui::RouterFacet>_vtbl
struct /*VFT*/ hbui::FacetBase<hbui::RouterFacet>_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::RouterFacet
struct __cppobj hbui::RouterFacet : hbui::FacetBase<hbui::RouterFacet>, hbui::RouterObserver
{
bool mIsDirty;
hbui::Router *mRouter;
};
# hbui::RouterFacet_vtbl
struct /*VFT*/ hbui::RouterFacet_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::RoutePrerequisiteHandlerMC::_handleAchievementPrerequisites::__l15::<lambda_0cc03f2b69703d47831966b90071f608>
struct __cppobj hbui::RoutePrerequisiteHandlerMC::_handleAchievementPrerequisites::__l15::<lambda_0cc03f2b69703d47831966b90071f608>
{
hbui::RoutePrerequisiteHandlerMC *const __this;
const std::string achievementDeepLinkId;
};
# hbui::RoutePrerequisiteHandlerMC::_handleAchievementPrerequisites::__l13::<lambda_eeeb9f2af150426eb424d350f84fc216>
struct __cppobj hbui::RoutePrerequisiteHandlerMC::_handleAchievementPrerequisites::__l13::<lambda_eeeb9f2af150426eb424d350f84fc216>
{
};
# HudContainerManagerController
struct __cppobj HudContainerManagerController : ContainerManagerController
{
std::weak_ptr<HudContainerManagerModel> mHudContainerManagerModel;
};
# HudContainerManagerController_vtbl
struct /*VFT*/ HudContainerManagerController_vtbl
{
void (__fastcall *~ContainerManagerController)(ContainerManagerController *this);
void (__fastcall *registerContainerCallbacks)(ContainerManagerController *this);
const ItemStackBase *(__fastcall *getTakeableItemStackBase)(ContainerManagerController *this, const SlotData *);
void (__fastcall *handleTakeAmount)(ContainerManagerController *this, const SlotData *, int, const SlotData *);
void (__fastcall *handleTakeAll)(ContainerManagerController *this, const SlotData *, const SlotData *);
void (__fastcall *handlePlaceAll)(ContainerManagerController *this, const SelectedSlotInfo *, const SlotData *);
void (__fastcall *handleTakeHalf)(ContainerManagerController *this, const SlotData *, const SlotData *);
void (__fastcall *handlePlaceOne)(ContainerManagerController *this, const SlotData *, const SlotData *);
void (__fastcall *handlePlaceAmount)(ContainerManagerController *this, const SlotData *, int, const SlotData *);
int (__fastcall *handleAutoPlace)(ContainerManagerController *this, const SlotData *, int, const std::vector<AutoPlaceItem> *, std::vector<AutoPlaceResult> *);
int (__fastcall *handleAutoPlaceStack)(ContainerManagerController *this, const SlotData *, ItemTakeType, const std::vector<AutoPlaceItem> *, std::vector<AutoPlaceResult> *);
void (__fastcall *handleSplitSingle)(ContainerManagerController *this, const SlotData *, const SlotData *);
void (__fastcall *handleSplitMultiple)(ContainerManagerController *this, const SelectedSlotInfo *, const ItemInstance *, const SlotData *);
void (__fastcall *handleCoalesce)(ContainerManagerController *this, const SlotData *, const std::vector<std::string> *);
bool (__fastcall *handleSwap)(ContainerManagerController *this, const SlotData *, const SlotData *);
bool (__fastcall *handleDrop)(ContainerManagerController *this, const SlotData *, const ItemTransferAmount);
bool (__fastcall *handleDestroy)(ContainerManagerController *this, const SlotData *, const ItemTransferAmount);
bool (__fastcall *handleDestroy)(ContainerManagerController *this, const SelectedSlotInfo *, const ItemTransferAmount);
bool (__fastcall *handleConsume)(ContainerManagerController *this, const SlotData *, const ItemTransferAmount);
void (__fastcall *handleAddToStack)(ContainerManagerController *this, const SlotData *, const SlotData *, ItemTakeType);
void (__fastcall *closeContainers)(ContainerManagerController *this);
const std::vector<ContainerSplitControl> *(__fastcall *getSplitItems)(ContainerManagerController *this);
bool (__fastcall *isOutputSlot)(ContainerManagerController *this, const std::string *);
void (__fastcall *_onItemTransferredFrom)(ContainerManagerController *this, const ItemInstance *, const SlotData *);
void (__fastcall *_onItemTransferredTo)(ContainerManagerController *this, const ItemInstance *, const SlotData *);
void (__fastcall *_onItemAcquired)(ContainerManagerController *this, const ItemInstance *, const SlotData *);
void (__fastcall *_onItemPlaced)(ContainerManagerController *this, const ItemInstance *, const SlotData *);
};
# History::TickMobReplay
struct __cppobj History::TickMobReplay : IReplayableActorInput
{
};
# History::TickMobReplay_vtbl
struct /*VFT*/ History::TickMobReplay_vtbl
{
void (__fastcall *~IReplayableActorInput)(IReplayableActorInput *this);
void (__fastcall *advanceFrame)(IReplayableActorInput *this, IActorMovementProxy *);
AdvanceFrameResult (__fastcall *advanceLiveFrame)(IReplayableActorInput *this, Actor *);
};
# History::SynchedActorDataReplay
struct __cppobj History::SynchedActorDataReplay : IReplayableActorInput
{
std::vector<std::unique_ptr<DataItem>> mData;
};
# History::SynchedActorDataReplay_vtbl
struct /*VFT*/ History::SynchedActorDataReplay_vtbl
{
void (__fastcall *~IReplayableActorInput)(IReplayableActorInput *this);
void (__fastcall *advanceFrame)(IReplayableActorInput *this, IActorMovementProxy *);
AdvanceFrameResult (__fastcall *advanceLiveFrame)(IReplayableActorInput *this, Actor *);
};
# History::AttributeReplay
struct __cppobj History::AttributeReplay : IReplayableActorInput
{
const UpdateAttributesPacket mPacket;
};
# History::AttributeReplay_vtbl
struct /*VFT*/ History::AttributeReplay_vtbl
{
void (__fastcall *~IReplayableActorInput)(IReplayableActorInput *this);
void (__fastcall *advanceFrame)(IReplayableActorInput *this, IActorMovementProxy *);
AdvanceFrameResult (__fastcall *advanceLiveFrame)(IReplayableActorInput *this, Actor *);
};
# History::createReplayableActorStateSource::__l2::FunctionStateSource
struct __cppobj History::createReplayableActorStateSource::__l2::FunctionStateSource : IReplayableActorStateSource
{
std::function<std::unique_ptr<IReplayableActorState> __cdecl(IActorMovementProxy &)> mCreator;
};
# History::createReplayableActorStateSource::__l2::FunctionStateSource_vtbl
struct /*VFT*/ History::createReplayableActorStateSource::__l2::FunctionStateSource_vtbl
{
void (__fastcall *~IReplayableActorStateSource)(IReplayableActorStateSource *this);
std::unique_ptr<IReplayableActorState> *(__fastcall *extract)(IReplayableActorStateSource *this, std::unique_ptr<IReplayableActorState> *result, IActorMovementProxy *);
};
# History::createPlayerSnapshotReplaySource::__l2::PlayerSnapshotReplay
struct __cppobj History::createPlayerSnapshotReplaySource::__l2::PlayerSnapshotReplay : IReplayableActorState
{
PlayerSnapshot mSnapshot;
};
# History::createPlayerSnapshotReplaySource::__l2::PlayerSnapshotReplay_vtbl
struct /*VFT*/ History::createPlayerSnapshotReplaySource::__l2::PlayerSnapshotReplay_vtbl
{
void (__fastcall *~IReplayableActorState)(IReplayableActorState *this);
void (__fastcall *apply)(IReplayableActorState *this, IActorMovementProxy *);
};
# History::createPlayerSnapshotReplaySource::__l2::<lambda_1f894fb1c8414cded9e799b2cb78ac08>
struct __cppobj History::createPlayerSnapshotReplaySource::__l2::<lambda_1f894fb1c8414cded9e799b2cb78ac08>
{
};
# History::SynchedActorDataReplay::advanceLiveFrame::__l5::<lambda_061e6f19e2a2840cfeb37a624df18704>
struct __cppobj History::SynchedActorDataReplay::advanceLiveFrame::__l5::<lambda_061e6f19e2a2840cfeb37a624df18704>
{
ActorUniqueID actorID;
};
# HMENU__
struct HMENU__
{
int unused;
};
# HBITMAP__
struct HBITMAP__
{
int unused;
};
# HKEY__
struct HKEY__
{
int unused;
};
# HICON__
struct HICON__
{
int unused;
};
# HBRUSH__
struct HBRUSH__
{
int unused;
};
# HPALETTE__
struct HPALETTE__
{
int unused;
};
# HDC__
struct HDC__
{
int unused;
};
# HENHMETAFILE__
struct HENHMETAFILE__
{
int unused;
};
# HSTRING__
struct HSTRING__
{
int unused;
};
# HWINSTA__
struct HWINSTA__
{
int unused;
};
# hostent
struct hostent
{
char *h_name;
char **h_aliases;
__int16 h_addrtype;
__int16 h_length;
char **h_addr_list;
};
# HSTRING_HEADER
struct HSTRING_HEADER
{
HSTRING_HEADER::<unnamed_type_Reserved> Reserved;
};
# HMETAFILE__
struct HMETAFILE__
{
int unused;
};
# HRSRC__
struct HRSRC__
{
int unused;
};
# HRAWINPUT__
struct HRAWINPUT__
{
int unused;
};
# HTOUCHINPUT__
struct HTOUCHINPUT__
{
int unused;
};
# HashedString::StringHasher<char const *>
struct __cppobj HashedString::StringHasher<char const *>
{
};
# HashedString::Hash64<0>
struct __cppobj HashedString::Hash64<0>
{
};
# HashedString::Hash64_noNullTerminator<0>
struct __cppobj HashedString::Hash64_noNullTerminator<0>
{
};
# HTASK__
struct HTASK__
{
int unused;
};
# HPEN__
struct HPEN__
{
int unused;
};
# HRGN__
struct HRGN__
{
int unused;
};
# HACCEL__
struct HACCEL__
{
int unused;
};
# HDESK__
struct HDESK__
{
int unused;
};
# HUMPD__
struct HUMPD__
{
int unused;
};
# HIMC__
struct HIMC__
{
int unused;
};
# HHOOK__
struct HHOOK__
{
int unused;
};
# HWINEVENTHOOK__
struct HWINEVENTHOOK__
{
int unused;
};
# HGLRC__
struct HGLRC__
{
int unused;
};
# HashType64_hash
struct __cppobj HashType64_hash
{
};
# HIMCC__
struct HIMCC__
{
int unused;
};
# HCOLORSPACE__
struct HCOLORSPACE__
{
int unused;
};
# HMONITOR__
struct HMONITOR__
{
int unused;
};
# HGESTUREINFO__
struct HGESTUREINFO__
{
int unused;
};
# HLSURF__
struct HLSURF__
{
int unused;
};
# HFONT__
struct HFONT__
{
int unused;
};
# HSTRING_BUFFER__
struct HSTRING_BUFFER__
{
int unused;
};
# HKL__
struct HKL__
{
int unused;
};
# HSTR__
struct HSTR__
{
int unused;
};
# HDROP__
struct HDROP__
{
int unused;
};
# HSPRITE__
struct HSPRITE__
{
int unused;
};
# HelpCommand
struct __cppobj __declspec(align(8)) HelpCommand : Command
{
std::string mCommand;
int mPage;
};
# HelpCommand_vtbl
struct /*VFT*/ HelpCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# hbui::Scene
struct __cppobj hbui::Scene : AbstractScene, hbui::IViewListener, hbui::RouterObserver
{
unsigned int mWidth;
unsigned int mHeight;
std::unique_ptr<hbui::IView> mView;
std::unique_ptr<hbui::IViewRenderer> mViewRenderer;
std::unique_ptr<IScreenSettings> mScreenSettings;
const std::string mInitialURL;
std::string mCurrentRoute;
_BYTE mMode[4];
_BYTE mState[4];
RectangleArea mRenderingAABB;
glm::tvec2<float,0> mGamepadCursorPosition;
__int16 mCurrentPointerPositionX;
__int16 mCurrentPointerPositionY;
InputMode mCurrentInputMode;
_BYTE mCurrentVRInputMode[4];
std::unique_ptr<AbstractScreenSetupCleanupStrategy> mScreenSetupCleanup;
std::shared_ptr<AbstractSceneProxy> mProxy;
std::function<void __cdecl(void)> mOnLoadFailedCallback;
hbui::ITelemetry *mTelemetry;
};
# hbui::Scene_vtbl
struct /*VFT*/ hbui::Scene_vtbl
{
void (__fastcall *~AbstractScene)(AbstractScene *this);
void (__fastcall *OnMessage)(AbstractScene *this, UIMessage, std::string, std::vector<std::shared_ptr<MessageParam>>);
std::shared_ptr<UIControl> *(__fastcall *getRootControl)(AbstractScene *this, std::shared_ptr<UIControl> *result);
std::shared_ptr<UIControlFactory> *(__fastcall *getControlFactory)(AbstractScene *this, std::shared_ptr<UIControlFactory> *result);
bool (__fastcall *isShowingModUI)(AbstractScene *this);
void (__fastcall *setIsShowingModUI)(AbstractScene *this, bool);
bool (__fastcall *isUIScene)(AbstractScene *this);
void (__fastcall *init)(AbstractScene *this, const ScreenSizeData *);
void (__fastcall *setSize)(AbstractScene *this, const ScreenSizeData *);
void (__fastcall *onSetKeyboardHeight)(AbstractScene *this, float);
void (__fastcall *onInternetUpdate)(AbstractScene *this);
std::vector<RectangleArea> *(__fastcall *getInputAreas)(AbstractScene *this, std::vector<RectangleArea> *result);
void (__fastcall *onFocusGained)(AbstractScene *this);
void (__fastcall *onFocusLost)(AbstractScene *this);
void (__fastcall *terminate)(AbstractScene *this);
void (__fastcall *onCreation)(AbstractScene *this);
void (__fastcall *onLeave)(AbstractScene *this);
void (__fastcall *onGameEventNotification)(AbstractScene *this, ui::GameEventNotification);
void (__fastcall *_handleDirtyVisualTree)(AbstractScene *this, bool);
void (__fastcall *leaveScreen)(AbstractScene *this);
void (__fastcall *tick)(AbstractScene *this, int, int);
void (__fastcall *updateEvents)(AbstractScene *this);
void (__fastcall *applyInput)(AbstractScene *this, float);
void (__fastcall *update)(AbstractScene *this, long double);
void (__fastcall *frameUpdate)(AbstractScene *this, MinecraftUIFrameUpdateContext *);
void (__fastcall *preRenderUpdate)(AbstractScene *this, ScreenContext *);
void (__fastcall *prepareFrame)(AbstractScene *this, ScreenContext *);
void (__fastcall *render)(AbstractScene *this, ScreenContext *, const FrameRenderObject *);
void (__fastcall *postRenderUpdate)(AbstractScene *this, ScreenContext *);
void (__fastcall *setupAndRender)(AbstractScene *this, ScreenContext *);
void (__fastcall *handleInputModeChanged)(AbstractScene *this, InputMode);
void (__fastcall *handleHoloInputModeChanged)(AbstractScene *this, HoloUIInputMode);
void (__fastcall *handleButtonPress)(AbstractScene *this, unsigned int, FocusImpact);
void (__fastcall *handleButtonRelease)(AbstractScene *this, unsigned int, FocusImpact);
void (__fastcall *handleRawInputEvent)(AbstractScene *this, int, RawInputType, ButtonState, bool);
bool (__fastcall *handlePointerLocation)(AbstractScene *this, const PointerLocationEventData *, FocusImpact);
void (__fastcall *handlePointerPressed)(AbstractScene *this, bool);
void (__fastcall *handleDirection)(AbstractScene *this, DirectionId, float, float, FocusImpact);
bool (__fastcall *handleBackEvent)(AbstractScene *this, bool);
void (__fastcall *handleTextChar)(AbstractScene *this, const std::string *, bool, FocusImpact);
void (__fastcall *handleCaretLocation)(AbstractScene *this, int, FocusImpact);
void (__fastcall *setTextboxText)(AbstractScene *this, const std::string *);
void (__fastcall *onKeyboardDismissed)(AbstractScene *this);
void (__fastcall *onKeyboardDisabled)(AbstractScene *this);
void (__fastcall *handleLicenseChanged)(AbstractScene *this);
void (__fastcall *handleIdentityGained)(AbstractScene *this);
void (__fastcall *handleIdentityLost)(AbstractScene *this);
void (__fastcall *handleGazeGestureInput)(AbstractScene *this, __int16, float, float, float, FocusImpact);
void (__fastcall *handleDictationEvent)(AbstractScene *this, const std::string *);
void (__fastcall *handleCommandEvent)(AbstractScene *this, const VoiceCommand *);
bool (__fastcall *renderGameBehind)(AbstractScene *this);
bool (__fastcall *absorbsInput)(AbstractScene *this);
bool (__fastcall *closeOnPlayerHurt)(AbstractScene *this);
bool (__fastcall *isModal)(AbstractScene *this);
bool (__fastcall *isShowingMenu)(AbstractScene *this);
bool (__fastcall *shouldStealMouse)(AbstractScene *this);
bool (__fastcall *screenIsNotFlushable)(AbstractScene *this);
bool (__fastcall *alwaysAcceptsInput)(AbstractScene *this);
bool (__fastcall *screenDrawsLast)(AbstractScene *this);
bool (__fastcall *isPlayScreen)(AbstractScene *this);
bool (__fastcall *renderOnlyWhenTopMost)(AbstractScene *this);
bool (__fastcall *lowFreqRendering)(AbstractScene *this);
bool (__fastcall *ignoreAsTop)(AbstractScene *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(AbstractScene *this);
bool (__fastcall *shouldUpdateWhenSuspended)(AbstractScene *this);
int (__fastcall *getWidth)(AbstractScene *this);
int (__fastcall *getHeight)(AbstractScene *this);
void (__fastcall *reload)(AbstractScene *this);
const RectangleArea *(__fastcall *getRenderingAABB)(AbstractScene *this);
EyeRenderingModeBit (__fastcall *getEyeRenderingMode)(AbstractScene *this);
ui::SceneType (__fastcall *getSceneType)(AbstractScene *this);
std::string *(__fastcall *getScreenName)(AbstractScene *this, std::string *result);
std::string *(__fastcall *getRoute)(AbstractScene *this, std::string *result);
std::string *(__fastcall *getScreenTelemetryName)(AbstractScene *this, std::string *result);
void (__fastcall *addEventProperties)(AbstractScene *this, std::unordered_map<std::string,std::string> *);
int (__fastcall *getScreenVersion)(AbstractScene *this);
void (__fastcall *processBufferedTextCharEvents)(AbstractScene *this, const std::vector<TextCharEventData> *);
bool (__fastcall *getShouldSendEvents)(AbstractScene *this);
void (__fastcall *setShouldSendEvents)(AbstractScene *this, bool);
bool (__fastcall *getWantsTextOnly)(AbstractScene *this);
void (__fastcall *setWantsTextOnly)(AbstractScene *this, bool);
void (__fastcall *onDelete)(AbstractScene *this, CachedScenes *, TaskGroup *);
bool (__fastcall *isGamepadCursorEnabled)(AbstractScene *this);
bool (__fastcall *isGamepadDeflectionModeEnabled)(AbstractScene *this);
const glm::tvec2<float,0> *(__fastcall *getGamepadCursorPosition)(AbstractScene *this);
void (__fastcall *cleanInputComponents)(AbstractScene *this);
std::weak_ptr<AbstractSceneProxy> *(__fastcall *getProxy)(AbstractScene *this, std::weak_ptr<AbstractSceneProxy> *result);
bool (__fastcall *canBePushed)(AbstractScene *this);
bool (__fastcall *canBePopped)(AbstractScene *this);
bool (__fastcall *canBeTransitioned)(AbstractScene *this);
void (__fastcall *onScreenExit)(AbstractScene *this, bool, bool);
void (__fastcall *onScreenEntrance)(AbstractScene *this, bool, bool);
bool (__fastcall *isEntering)(AbstractScene *this);
bool (__fastcall *isExiting)(AbstractScene *this);
void (__fastcall *schedulePop)(AbstractScene *this);
bool (__fastcall *isTerminating)(AbstractScene *this);
bool (__fastcall *loadScreenImmediately)(AbstractScene *this);
bool (__fastcall *forceUpdateActiveSceneStackWhenPushed)(AbstractScene *this);
bool (__fastcall *hasFinishedLoading)(AbstractScene *this);
void (__fastcall *sendScreenEvent)(AbstractScene *this, const std::string *, const std::string *);
void (__fastcall *setDebugFeature)(AbstractScene *this, UIDebugCommandFeature, bool);
void (__fastcall *setScreenState)(AbstractScene *this, const std::vector<std::pair<std::string,std::string >> *);
};
# hbui::RouteMatcher::DefaultEntry
struct __cppobj hbui::RouteMatcher::DefaultEntry
{
const std::string baseScreenId;
const std::string route;
};
# hbui::RouteMatcher
struct __cppobj hbui::RouteMatcher : hbui::IRouteMatcher
{
std::vector<hbui::RouteMatcher::Entry> mEntries;
std::vector<hbui::RouteMatcher::DefaultEntry> mDefaultRoutes;
};
# hbui::RouteMatcher_vtbl
struct /*VFT*/ hbui::RouteMatcher_vtbl
{
void (__fastcall *~IRouteMatcher)(hbui::IRouteMatcher *this);
void (__fastcall *add)(hbui::IRouteMatcher *this, const std::string *, const std::basic_regex<char,std::regex_traits<char> > *, hbui::RouteType, hbui::RouteMode, std::function<void __cdecl(std::string const &)>);
void (__fastcall *addDefault)(hbui::IRouteMatcher *this, const std::string *, const std::string *);
void (__fastcall *resolve)(hbui::IRouteMatcher *this, const std::string *);
bool (__fastcall *isSupported)(hbui::IRouteMatcher *this, const std::string *);
bool (__fastcall *areCompatible)(hbui::IRouteMatcher *this, const std::string *, const std::string *);
bool (__fastcall *isRouteInDirectory)(hbui::IRouteMatcher *this, const std::string *, const std::string *);
std::optional<std::string > *(__fastcall *getDefaultRouteForFile)(hbui::IRouteMatcher *this, std::optional<std::string > *result, const std::string *);
std::optional<std::string > *(__fastcall *getDefaultRouteForDirectory)(hbui::IRouteMatcher *this, std::optional<std::string > *result, const std::string *);
std::optional<enum hbui::RouteType> *(__fastcall *getRouteType)(hbui::IRouteMatcher *this, std::optional<enum hbui::RouteType> *result, const std::string *);
std::optional<enum hbui::RouteMode> *(__fastcall *getRouteMode)(hbui::IRouteMatcher *this, std::optional<enum hbui::RouteMode> *result, const std::string *);
};
# HitResultComponent
struct __cppobj HitResultComponent : IEntityComponent
{
std::unique_ptr<IHitResultContainer> mHitResults;
};
# HTTPRequestInternal
struct __cppobj HTTPRequestInternal : std::enable_shared_from_this<HTTPRequestInternal>
{
HTTPRequestInternal_vtbl *__vftable /*VFT*/;
};
# HTTPRequestInternal_vtbl
struct /*VFT*/ HTTPRequestInternal_vtbl
{
void (__fastcall *~HTTPRequestInternal)(HTTPRequestInternal *this);
};
# HTTPRequestCancelSource
struct __cppobj HTTPRequestCancelSource
{
HTTPRequestCancelSource_vtbl *__vftable /*VFT*/;
};
# HTTPRequestCancelSource_vtbl
struct /*VFT*/ HTTPRequestCancelSource_vtbl
{
void (__fastcall *~HTTPRequestCancelSource)(HTTPRequestCancelSource *this);
void (__fastcall *cancel)(HTTPRequestCancelSource *this);
};
# hbui::TapGestureParameters
struct __declspec(align(8)) hbui::TapGestureParameters
{
unsigned int maxTouches;
long double timeToleranceMs;
float distanceToleranceCm;
};
# hbui::FlingGestureParameters
struct __declspec(align(8)) hbui::FlingGestureParameters
{
unsigned int minTouches;
unsigned int maxTouches;
long double maxIntervalBetweenMovesMs;
float minDistanceCm;
};
# hbui::PanGestureParameters
struct hbui::PanGestureParameters
{
unsigned int minTouches;
unsigned int maxTouches;
float minDistanceCm;
};
# hbui::GestureParameters
struct __declspec(align(8)) hbui::GestureParameters
{
hbui::TapGestureParameters tapParameters;
hbui::FlingGestureParameters flingParameters;
hbui::PanGestureParameters panParameters;
};
# HitResultSystem
struct __cppobj HitResultSystem : ITickingSystem
{
};
# HitResultSystem_vtbl
struct /*VFT*/ HitResultSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# HolographicPostRenderer
struct __cppobj HolographicPostRenderer : MinecraftUICustomRenderer
{
mce::MaterialPtr mUIQuadMaterial;
mce::MaterialPtr mUIHudMaterial;
mce::MaterialPtr mLevelQuadMaterial;
mce::MaterialPtr mUIFillColorMaterial;
float mUIWidth;
float mUIHeight;
float mLevelMeshWidth;
float mLevelMeshHeight;
mce::Mesh mUIQuadMesh;
mce::Mesh mLevelMesh;
};
# HolographicPostRenderer_vtbl
struct /*VFT*/ HolographicPostRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# HotBarWipeRenderer
struct __cppobj HotBarWipeRenderer : MinecraftUICustomRenderer
{
};
# HotBarWipeRenderer_vtbl
struct /*VFT*/ HotBarWipeRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
void (__fastcall *drawRectangle)(HotBarWipeRenderer *this, ScreenContext *, UIControl *, float, const mce::Color *, RectangleArea *);
int (__fastcall *getHotBarIndex)(HotBarWipeRenderer *this, UIControl *);
};
# HotBarCooldownRenderer
struct __cppobj HotBarCooldownRenderer : HotBarWipeRenderer
{
};
# HotBarCooldownRenderer_vtbl
struct /*VFT*/ HotBarCooldownRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
void (__fastcall *drawRectangle)(HotBarWipeRenderer *this, ScreenContext *, UIControl *, float, const mce::Color *, RectangleArea *);
int (__fastcall *getHotBarIndex)(HotBarWipeRenderer *this, UIControl *);
};
# HotBarDropRenderer
struct __cppobj HotBarDropRenderer : HotBarWipeRenderer
{
};
# HotBarDropRenderer_vtbl
struct /*VFT*/ HotBarDropRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
void (__fastcall *drawRectangle)(HotBarWipeRenderer *this, ScreenContext *, UIControl *, float, const mce::Color *, RectangleArea *);
int (__fastcall *getHotBarIndex)(HotBarWipeRenderer *this, UIControl *);
};
# HoverTextRenderer
struct __cppobj HoverTextRenderer : MinecraftUICustomRenderer
{
std::string mContent;
std::string mFilteredContent;
glm::tvec2<float,0> mCursorPosition;
glm::tvec2<float,0> mOffset;
glm::tvec2<float,0> mBoxDimensions;
mce::MaterialPtr mBlitMat;
std::unique_ptr<NinePatchLayer> mLayer;
};
# HoverTextRenderer_vtbl
struct /*VFT*/ HoverTextRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# HudArmorRenderer
struct __cppobj HudArmorRenderer : MinecraftUICustomRenderer
{
bool mHasLoadedTextures;
mce::TexturePtr mEmptyArmorTexture;
mce::TexturePtr mHalfArmorTexture;
mce::TexturePtr mFullArmorTexture;
};
# HudArmorRenderer_vtbl
struct /*VFT*/ HudArmorRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# HudBubblesRenderer
struct __cppobj HudBubblesRenderer : MinecraftUICustomRenderer
{
bool mHasLoadedTextures;
mce::TexturePtr mBubbleFullTexture;
mce::TexturePtr mBubblePopTexture;
};
# HudBubblesRenderer_vtbl
struct /*VFT*/ HudBubblesRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# HudCameraRenderer
struct __cppobj __declspec(align(8)) HudCameraRenderer : MinecraftUICustomRenderer, CameraCallbacks
{
_BYTE mState[4];
float mShowTime;
mce::TexturePtr mPhotoTexture;
mce::MaterialPtr mColorMaterial;
mce::MaterialPtr mTexMaterial;
bool mImmediatePicture;
};
# HudCameraRenderer_vtbl
struct /*VFT*/ HudCameraRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# HudCursorRenderer
struct __cppobj HudCursorRenderer : MinecraftUICustomRenderer
{
mce::MaterialPtr mCrosshairMat;
mce::TexturePtr mCrosshair;
};
# HudCursorRenderer_vtbl
struct /*VFT*/ HudCursorRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# HudDebugOverlayRenderer::WorkerStatsSnapshot
struct __cppobj HudDebugOverlayRenderer::WorkerStatsSnapshot
{
unsigned __int64 queued;
unsigned __int64 reQueued;
unsigned __int64 processed;
unsigned __int64 noops;
unsigned __int64 maxQueued;
unsigned __int64 sorts;
unsigned __int64 waits;
};
# HudDebugOverlayRenderer::WorkerStats
struct __cppobj HudDebugOverlayRenderer::WorkerStats
{
HudDebugOverlayRenderer::WorkerStatsSnapshot last;
HudDebugOverlayRenderer::WorkerStatsSnapshot curr;
};
# HudDebugOverlayRenderer::TaskStatsSnapshot
struct __cppobj HudDebugOverlayRenderer::TaskStatsSnapshot
{
unsigned __int64 count;
unsigned __int64 maxCount;
};
# HudDebugOverlayRenderer::TaskStats
struct __cppobj HudDebugOverlayRenderer::TaskStats
{
HudDebugOverlayRenderer::TaskStatsSnapshot last;
HudDebugOverlayRenderer::TaskStatsSnapshot curr;
};
# HudDebugOverlayRenderer::SpinLockMetrics
struct HudDebugOverlayRenderer::SpinLockMetrics
{
unsigned __int64 contention;
unsigned __int64 contentionBlocked;
unsigned __int64 blockedTicks;
unsigned __int64 blockedTicksMax;
unsigned __int64 yields;
unsigned __int64 lockCount;
unsigned __int64 lockTicks;
unsigned __int64 lockTicksMax;
};
# HudDebugOverlayRenderer::SpinLockStats
struct HudDebugOverlayRenderer::SpinLockStats
{
HudDebugOverlayRenderer::SpinLockMetrics last;
HudDebugOverlayRenderer::SpinLockMetrics curr;
};
# HudDebugOverlayRenderer
struct __cppobj HudDebugOverlayRenderer
{
mce::MaterialPtr mDebugDepthArrayTextureMaterial;
std::unordered_map<BackgroundWorker *,HudDebugOverlayRenderer::WorkerStats> mWorkerStats;
std::unordered_map<BackgroundWorker *,HudDebugOverlayRenderer::WorkerStats> mCurrentWorkerStats;
HudDebugOverlayRenderer::TaskStats mTaskStats;
HudDebugOverlayRenderer::SpinLockStats mSpinLockStats;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastUpdateTime;
};
# HudHeartRenderer
struct __cppobj HudHeartRenderer : MinecraftUICustomRenderer
{
bool mHasLoadedTextures;
mce::TexturePtr mHeartBackgroundTexture;
mce::TexturePtr mHeartBlinkTexture;
mce::TexturePtr mHeartFullTexture;
mce::TexturePtr mHeartHalfTexture;
mce::TexturePtr mHeartPoisonFullTexture;
mce::TexturePtr mHeartPoisonHalfTexture;
mce::TexturePtr mHeartWitherFullTexture;
mce::TexturePtr mHeartWitherHalfTexture;
mce::TexturePtr mHeartAbsorptionFullTexture;
mce::TexturePtr mHeartAbsorptionHalfTexture;
mce::TexturePtr mHeartFlashFullTexture;
mce::TexturePtr mHeartFlashHalfTexture;
mce::TexturePtr mHeartPoisonFlashFullTexture;
mce::TexturePtr mHeartPoisonFlashHalfTexture;
mce::TexturePtr mHeartWitherFlashFullTexture;
mce::TexturePtr mHeartWitherFlashHalfTexture;
};
# HudHeartRenderer_vtbl
struct /*VFT*/ HudHeartRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# HudHorseHeartRenderer
struct __cppobj HudHorseHeartRenderer : MinecraftUICustomRenderer
{
bool mHasLoadedTextures;
mce::TexturePtr mHeartHorseBackgroundTexture;
mce::TexturePtr mHeartHorseBlinkTexture;
mce::TexturePtr mHeartHorseFullTexture;
mce::TexturePtr mHeartHorseHalfTexture;
mce::TexturePtr mHeartHorseFlashFullTexture;
mce::TexturePtr mHeartHorseFlashHalfTexture;
};
# HudHorseHeartRenderer_vtbl
struct /*VFT*/ HudHorseHeartRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# HudHorseJumpRenderer
struct __cppobj __declspec(align(8)) HudHorseJumpRenderer : MinecraftUICustomRenderer
{
mce::TexturePtr mHorseJumpEmpty;
mce::TexturePtr mHorseJumpFull;
bool mHasLoadedTextures;
};
# HudHorseJumpRenderer_vtbl
struct /*VFT*/ HudHorseJumpRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# HudHungerRenderer
struct __cppobj HudHungerRenderer : MinecraftUICustomRenderer
{
int mTickCount;
bool mHasLoadedTextures;
mce::TexturePtr gHungerBackgroundTexture;
mce::TexturePtr gHungerBlinkTexture;
mce::TexturePtr gHungerEffectBackgroundTexture;
mce::TexturePtr gHungerFullTexture;
mce::TexturePtr gHungerHalfTexture;
mce::TexturePtr gHungerFlashFullTexture;
mce::TexturePtr gHungerFlashHalfTexture;
mce::TexturePtr gHungerEffectFullTexture;
mce::TexturePtr gHungerEffectHalfTexture;
mce::TexturePtr gHungerEffectFlashFullTexture;
mce::TexturePtr gHungerEffectFlashHalfTexture;
};
# HudHungerRenderer_vtbl
struct /*VFT*/ HudHungerRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# HudMobEffectsRenderer
struct __cppobj HudMobEffectsRenderer : MinecraftUICustomRenderer
{
};
# HudMobEffectsRenderer_vtbl
struct /*VFT*/ HudMobEffectsRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# HudPlayerRenderer
struct __cppobj HudPlayerRenderer : MinecraftUICustomRenderer
{
float mRenderTime;
float mLastTimeStamp;
std::vector<int> mPlayerArmorState;
};
# HudPlayerRenderer_vtbl
struct /*VFT*/ HudPlayerRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# HudProgressRenderer
struct __cppobj __declspec(align(8)) HudProgressRenderer : MinecraftUICustomRenderer
{
float mProgressAlpha;
};
# HudProgressRenderer_vtbl
struct /*VFT*/ HudProgressRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# HudVignetteRenderer
struct __cppobj HudVignetteRenderer : MinecraftUICustomRenderer
{
float mLastVignetteOpacity;
float mLastAB;
mce::Mesh mVignette;
};
# HudVignetteRenderer_vtbl
struct /*VFT*/ HudVignetteRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# hbui::FacetBase<hbui::AchievementsFacet>
struct __cppobj hbui::FacetBase<hbui::AchievementsFacet> : hbui::IFacet
{
};
# hbui::FacetBase<hbui::AchievementsFacet>_vtbl
struct /*VFT*/ hbui::FacetBase<hbui::AchievementsFacet>_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::AchievementsFacet::FacetAchievementData
struct __cppobj __declspec(align(8)) hbui::AchievementsFacet::FacetAchievementData
{
std::string mId;
std::string mAchievementName;
std::string mDescription;
int mGamerScore;
__int64 mDateUnlocked;
std::string mAchievementImageURL;
bool mIsLocked;
bool mIsSecret;
float mProgressCompleted;
float mProgressTarget;
std::string mPersonaRewardId;
bool mHasPersonaReward;
bool mIsPersonaRewardOwned;
std::string mPersonaRewardName;
std::string mPersonaRewardImageURL;
persona::Rarity mPersonaRewardRarity;
};
# hbui::AchievementsFacet::FacetPlayerAchievementData
struct __cppobj hbui::AchievementsFacet::FacetPlayerAchievementData
{
int mAchievementsUnlocked;
int mMaxAchievements;
int mTimePlayed;
int mCurrGamerScore;
int mMaxGamerScore;
std::vector<hbui::AchievementsFacet::FacetAchievementData> mAchievementData;
};
# hbui::AchievementsFacet
struct __cppobj hbui::AchievementsFacet : hbui::FacetBase<hbui::AchievementsFacet>
{
IClientInstance *mClient;
hbui::ResourceRegistry *mResourceRegistry;
std::unordered_map<Core::PathBuffer<std::string >,std::string,std::hash<Core::PathBuffer<std::string > >,std::equal_to<Core::PathBuffer<std::string > >,std::allocator<std::pair<Core::PathBuffer<std::string > const ,std::string > > > mRegisteredResources;
hbui::AchievementsFacet::AchievementFacetStatus mStatus;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastRefresh;
hbui::AchievementsFacet::FacetPlayerAchievementData mFacetPlayerAchievementData;
persona::PersonaPieceCollectionModel *mPersonaPieceCollectionModel;
};
# hbui::AchievementsFacet_vtbl
struct /*VFT*/ hbui::AchievementsFacet_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::FacetBase<hbui::DeviceInformationFacet>
struct __cppobj hbui::FacetBase<hbui::DeviceInformationFacet> : hbui::IFacet
{
};
# hbui::FacetBase<hbui::DeviceInformationFacet>_vtbl
struct /*VFT*/ hbui::FacetBase<hbui::DeviceInformationFacet>_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::DeviceInformationFacet
struct __cppobj __declspec(align(8)) hbui::DeviceInformationFacet : hbui::FacetBase<hbui::DeviceInformationFacet>, AppPlatformListener
{
bool mIsDirty;
const IClientInstance *mClientInstance;
_BYTE mPlatform[1];
std::vector<enum hbui::InputMethod> mInputMethods;
bool mIsLowMemoryDevice;
float mPixelsPerMillimeter;
int mGuiScale;
int mGuiScaleModifier;
int mGuiScaleBase;
};
# hbui::DeviceInformationFacet_vtbl
struct /*VFT*/ hbui::DeviceInformationFacet_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::FacetBase<hbui::FeatureFlagsFacet>
struct __cppobj hbui::FacetBase<hbui::FeatureFlagsFacet> : hbui::IFacet
{
};
# hbui::FacetBase<hbui::FeatureFlagsFacet>_vtbl
struct /*VFT*/ hbui::FacetBase<hbui::FeatureFlagsFacet>_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::FeatureFlagsFacet
struct __cppobj hbui::FeatureFlagsFacet : hbui::FacetBase<hbui::FeatureFlagsFacet>
{
std::vector<std::string> mFeatureFlags;
};
# hbui::FeatureFlagsFacet_vtbl
struct /*VFT*/ hbui::FeatureFlagsFacet_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::FacetBase<hbui::InputFacet>
struct __cppobj hbui::FacetBase<hbui::InputFacet> : hbui::IFacet
{
};
# hbui::FacetBase<hbui::InputFacet>_vtbl
struct /*VFT*/ hbui::FacetBase<hbui::InputFacet>_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::InputFacet
struct __cppobj hbui::InputFacet : hbui::FacetBase<hbui::InputFacet>
{
IClientInstance *mClientInstance;
bool mIsDirty;
Bedrock::PubSub::ScopedSubscription mSwapABOptionSubscription;
Bedrock::PubSub::ScopedSubscription mSwapXYOptionSubscription;
bool mAcceptInputFromAllControllers;
int mGameControllerId;
std::string mGameControllerIdString;
bool mSwapABButtons;
bool mSwapXYButtons;
_BYTE mCurrentInputType[1];
InputMode mCachedInputMode;
};
# hbui::InputFacet_vtbl
struct /*VFT*/ hbui::InputFacet_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::FacetBase<hbui::LegacyScreenFacet>
struct __cppobj hbui::FacetBase<hbui::LegacyScreenFacet> : hbui::IFacet
{
};
# hbui::FacetBase<hbui::LegacyScreenFacet>_vtbl
struct /*VFT*/ hbui::FacetBase<hbui::LegacyScreenFacet>_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::LegacyScreenFacet
struct __cppobj hbui::LegacyScreenFacet : hbui::FacetBase<hbui::LegacyScreenFacet>
{
IScreenController *mScreenController;
};
# hbui::LegacyScreenFacet_vtbl
struct /*VFT*/ hbui::LegacyScreenFacet_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::FacetBase<hbui::LocaleFacet>
struct __cppobj hbui::FacetBase<hbui::LocaleFacet> : hbui::IFacet
{
};
# hbui::FacetBase<hbui::LocaleFacet>_vtbl
struct /*VFT*/ hbui::FacetBase<hbui::LocaleFacet>_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::LocaleFacet
struct __cppobj hbui::LocaleFacet : hbui::FacetBase<hbui::LocaleFacet>, AppPlatformListener
{
bool mIsDirty;
Option *mLanguageOption;
Bedrock::PubSub::ScopedSubscription mLanguageOptionSubscription;
std::string mLocale;
};
# hbui::LocaleFacet_vtbl
struct /*VFT*/ hbui::LocaleFacet_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::FacetBase<hbui::LocalWorldsFacet>
struct __cppobj hbui::FacetBase<hbui::LocalWorldsFacet> : hbui::IFacet
{
};
# hbui::FacetBase<hbui::LocalWorldsFacet>_vtbl
struct /*VFT*/ hbui::FacetBase<hbui::LocalWorldsFacet>_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::LocalWorld
struct __cppobj hbui::LocalWorld
{
std::string id;
std::string title;
std::string imageURL;
};
# hbui::LocalWorldsFacet
struct __cppobj hbui::LocalWorldsFacet : hbui::FacetBase<hbui::LocalWorldsFacet>
{
std::vector<hbui::LocalWorld> mLocalWorlds;
ILocalWorldsProvider *mLocalWorldsProvider;
};
# hbui::LocalWorldsFacet_vtbl
struct /*VFT*/ hbui::LocalWorldsFacet_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::FacetBase<hbui::SafeZoneFacet>
struct __cppobj hbui::FacetBase<hbui::SafeZoneFacet> : hbui::IFacet
{
};
# hbui::FacetBase<hbui::SafeZoneFacet>_vtbl
struct /*VFT*/ hbui::FacetBase<hbui::SafeZoneFacet>_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::OptionWrapper<float>
struct __cppobj hbui::OptionWrapper<float>
{
Option *mOption;
Bedrock::PubSub::ScopedSubscription mOptionSubscription;
};
# hbui::SafeZoneFacet
struct __cppobj hbui::SafeZoneFacet : hbui::FacetBase<hbui::SafeZoneFacet>
{
bool mIsDirty;
float mSafeZoneX;
float mSafeZoneY;
float mScreenPositionX;
float mScreenPositionY;
hbui::OptionWrapper<float> mSafeZoneXOption;
hbui::OptionWrapper<float> mSafeZoneYOption;
hbui::OptionWrapper<float> mScreenPositionXOption;
hbui::OptionWrapper<float> mScreenPositionYOption;
};
# hbui::SafeZoneFacet_vtbl
struct /*VFT*/ hbui::SafeZoneFacet_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::FacetBase<hbui::ScreenReaderFacet>
struct __cppobj hbui::FacetBase<hbui::ScreenReaderFacet> : hbui::IFacet
{
};
# hbui::FacetBase<hbui::ScreenReaderFacet>_vtbl
struct /*VFT*/ hbui::FacetBase<hbui::ScreenReaderFacet>_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::ScreenReaderFacet
struct __cppobj hbui::ScreenReaderFacet : hbui::FacetBase<hbui::ScreenReaderFacet>
{
IClientInstance *mClientInstance;
bool mIsDirty;
bool mIsChatTextToSpeechEnabled;
bool mIsUITextToSpeechEnabled;
Bedrock::PubSub::ScopedSubscription mChatOptionSubscription;
Bedrock::PubSub::ScopedSubscription mUIOptionSubscription;
};
# hbui::ScreenReaderFacet_vtbl
struct /*VFT*/ hbui::ScreenReaderFacet_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::FacetBase<hbui::SoundFacet>
struct __cppobj hbui::FacetBase<hbui::SoundFacet> : hbui::IFacet
{
};
# hbui::FacetBase<hbui::SoundFacet>_vtbl
struct /*VFT*/ hbui::FacetBase<hbui::SoundFacet>_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::SoundFacet
struct __cppobj hbui::SoundFacet : hbui::FacetBase<hbui::SoundFacet>
{
Bedrock::NonOwnerPointer<SoundPlayerInterface> mSoundPlayer;
};
# hbui::SoundFacet_vtbl
struct /*VFT*/ hbui::SoundFacet_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::FacetBase<hbui::SplitScreenFacet>
struct __cppobj hbui::FacetBase<hbui::SplitScreenFacet> : hbui::IFacet
{
};
# hbui::FacetBase<hbui::SplitScreenFacet>_vtbl
struct /*VFT*/ hbui::FacetBase<hbui::SplitScreenFacet>_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::SplitScreenFacet
struct __cppobj __declspec(align(8)) hbui::SplitScreenFacet : hbui::FacetBase<hbui::SplitScreenFacet>
{
bool mIsDirty;
IMinecraftGame *mMinecraftGame;
int mSplitScreenPosition;
int mActivePlayers;
SplitScreenDirection mSplitScreenDirection;
};
# hbui::SplitScreenFacet_vtbl
struct /*VFT*/ hbui::SplitScreenFacet_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::FacetBase<hbui::ToastFacet>
struct __cppobj hbui::FacetBase<hbui::ToastFacet> : hbui::IFacet
{
};
# hbui::FacetBase<hbui::ToastFacet>_vtbl
struct /*VFT*/ hbui::FacetBase<hbui::ToastFacet>_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::ToastFacet
struct __cppobj hbui::ToastFacet : hbui::FacetBase<hbui::ToastFacet>
{
ToastManager *mToastManager;
};
# hbui::ToastFacet_vtbl
struct /*VFT*/ hbui::ToastFacet_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::FacetBase<hbui::UserFacet>
struct __cppobj hbui::FacetBase<hbui::UserFacet> : hbui::IFacet
{
};
# hbui::FacetBase<hbui::UserFacet>_vtbl
struct /*VFT*/ hbui::FacetBase<hbui::UserFacet>_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::UserFacet
struct __cppobj hbui::UserFacet : hbui::FacetBase<hbui::UserFacet>
{
std::string mName;
std::string mProfilePicturePath;
IClientInstance *mClientInstance;
std::string mOriginalProfilePicturePath;
};
# hbui::UserFacet_vtbl
struct /*VFT*/ hbui::UserFacet_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::FacetRegistry
struct __cppobj hbui::FacetRegistry : hbui::IFacetRegistry
{
std::vector<hbui::FacetRegistry::FacetEntry> mFacets;
};
# hbui::FacetRegistry_vtbl
struct /*VFT*/ hbui::FacetRegistry_vtbl
{
void (__fastcall *~IFacetRegistry)(hbui::IFacetRegistry *this);
void (__fastcall *registerFacet)(hbui::IFacetRegistry *this, const std::string *, const std::function<std::unique_ptr<hbui::IFacet> __cdecl(void)> *);
std::optional<enum hbui::IFacetRegistry::Error> *(__fastcall *activateFacet)(hbui::IFacetRegistry *this, std::optional<enum hbui::IFacetRegistry::Error> *result, hbui::FacetBinder *, const std::string *);
std::optional<enum hbui::IFacetRegistry::Error> *(__fastcall *deactivateFacet)(hbui::IFacetRegistry *this, std::optional<enum hbui::IFacetRegistry::Error> *result, hbui::FacetBinder *, const std::string *);
void (__fastcall *deactivateAllFacets)(hbui::IFacetRegistry *this, hbui::FacetBinder *);
void (__fastcall *bind)(hbui::IFacetRegistry *this, hbui::FacetBinder *);
void (__fastcall *update)(hbui::IFacetRegistry *this, hbui::FacetBinder *);
};
# hbui::TestFacet::ComplexType
struct hbui::TestFacet::ComplexType
{
int nestedNumber;
};
# hbui::FacetBase<hbui::TestFacet>
struct __cppobj hbui::FacetBase<hbui::TestFacet> : hbui::IFacet
{
};
# hbui::FacetBase<hbui::TestFacet>_vtbl
struct /*VFT*/ hbui::FacetBase<hbui::TestFacet>_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::TestFacet
struct __cppobj __declspec(align(8)) hbui::TestFacet : hbui::FacetBase<hbui::TestFacet>
{
unsigned int mIncrementingNumber;
int mShallowNumber;
std::string mShallowString;
hbui::TestFacet::ComplexType mShallowComplexType;
std::vector<hbui::TestFacet::ComplexType> mNestedTypeArray;
bool mIsDirty;
bool mShouldAutoIncrement;
};
# hbui::TestFacet_vtbl
struct /*VFT*/ hbui::TestFacet_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::OptionWrapper<float>::{ctor}::__l5::<lambda_5e7c5eb415c6d84f19e6135729d9635d>
struct __cppobj hbui::OptionWrapper<float>::{ctor}::__l5::<lambda_5e7c5eb415c6d84f19e6135729d9635d>
{
hbui::OptionWrapper<float> *const __this;
float *value;
bool *isDirty;
};
# hbui::FacetRegistry::bind::__l2::<lambda_6cf8e22b1f259530c328b3a73be09bd3>
struct __cppobj hbui::FacetRegistry::bind::__l2::<lambda_6cf8e22b1f259530c328b3a73be09bd3>
{
hbui::FacetRegistry *const __this;
hbui::FacetBinder *binder;
};
# hbui::FacetRegistry::bind::__l2::<lambda_6066c263a20a7513df33bbb78d085ae3>
struct __cppobj hbui::FacetRegistry::bind::__l2::<lambda_6066c263a20a7513df33bbb78d085ae3>
{
hbui::FacetRegistry *const __this;
hbui::FacetBinder *binder;
};
# hbui::SplitScreenFacet::{ctor}::__l2::<lambda_a3896d9a4b97bcf25b659c18160e311f>
struct __cppobj hbui::SplitScreenFacet::{ctor}::__l2::<lambda_a3896d9a4b97bcf25b659c18160e311f>
{
hbui::SplitScreenFacet *const __this;
const IClientInstance *clientInstance;
};
# hbui::ScreenReaderFacet::_registerObservers::__l8::<lambda_5ae2404388e2ae8d14c2c1abb873009d>
struct __cppobj hbui::ScreenReaderFacet::_registerObservers::__l8::<lambda_5ae2404388e2ae8d14c2c1abb873009d>
{
hbui::ScreenReaderFacet *const __this;
};
# hbui::ScreenReaderFacet::_registerObservers::__l5::<lambda_ff6107dbe840263fd2607a3531d764fb>
struct __cppobj hbui::ScreenReaderFacet::_registerObservers::__l5::<lambda_ff6107dbe840263fd2607a3531d764fb>
{
hbui::ScreenReaderFacet *const __this;
};
# hbui::LocaleFacet::_registerObservers::__l5::<lambda_34070cf23042ac96cc4b06279f26c9e2>
struct __cppobj hbui::LocaleFacet::_registerObservers::__l5::<lambda_34070cf23042ac96cc4b06279f26c9e2>
{
hbui::LocaleFacet *const __this;
};
# hbui::InputFacet::_registerObservers::__l10::<lambda_3b26e34c65f70ca7014fa632ac7bfb5b>
struct __cppobj hbui::InputFacet::_registerObservers::__l10::<lambda_3b26e34c65f70ca7014fa632ac7bfb5b>
{
hbui::InputFacet *const __this;
};
# hbui::InputFacet::_registerObservers::__l6::<lambda_ad7d2f101c9885bd05e57617f5a1d792>
struct __cppobj hbui::InputFacet::_registerObservers::__l6::<lambda_ad7d2f101c9885bd05e57617f5a1d792>
{
hbui::InputFacet *const __this;
};
# hbui::FacetBase<ScriptApi::ScriptEngineFacet>
struct __cppobj hbui::FacetBase<ScriptApi::ScriptEngineFacet> : hbui::IFacet
{
};
# hbui::FacetBase<ScriptApi::ScriptEngineFacet>_vtbl
struct /*VFT*/ hbui::FacetBase<ScriptApi::ScriptEngineFacet>_vtbl
{
void (__fastcall *~IFacet)(hbui::IFacet *this);
void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
bool (__fastcall *update)(hbui::IFacet *this);
};
# hbui::TouchEventData
struct __cppobj hbui::TouchEventData
{
Vec2 pos;
unsigned int id;
hbui::TouchEventData::EventType type;
};
# hbui::GestureEventData::<unnamed_type_panDetails>
struct __cppobj hbui::GestureEventData::<unnamed_type_panDetails>
{
Vec2 delta;
};
# hbui::GestureEventData::<unnamed_type_flingDetails>
struct hbui::GestureEventData::<unnamed_type_flingDetails>
{
float duration;
};
# hbui::GestureEventData
struct __cppobj hbui::GestureEventData
{
hbui::GestureEventData::<unnamed_type_panDetails> panDetails;
hbui::GestureEventData::<unnamed_type_flingDetails> flingDetails;
Vec2 currentLocation;
Vec2 startLocation;
_BYTE type[4];
};
# hbui::GestureRecognizerBase::TouchEventDataWithCurrentPos
struct __cppobj hbui::GestureRecognizerBase::TouchEventDataWithCurrentPos
{
hbui::TouchEventData touchEventData;
Vec2 currentPos;
};
# hbui::GestureRecognizerBase
struct __cppobj __declspec(align(8)) hbui::GestureRecognizerBase
{
hbui::GestureRecognizerBase_vtbl *__vftable /*VFT*/;
hbui::IGestureListener *mGestureListener;
std::vector<hbui::GestureRecognizerBase::TouchEventDataWithCurrentPos> mTrackingTouches;
std::vector<hbui::GestureRecognizerBase::TouchEventDataWithCurrentPos> mTrackedTouchesWithinTouchesToRecognize;
float mPixelsPerCm;
std::function<double __cdecl(void)> mGetTimeS;
hbui::GestureRecognizerBase::GestureRecognizerState mState;
bool mEnabled;
bool mSentTouchesBegan;
bool mSentTouchesMoved;
bool mSentTouchesEnded;
int mPriority;
};
# hbui::GestureRecognizerBase_vtbl
struct /*VFT*/ hbui::GestureRecognizerBase_vtbl
{
void (__fastcall *~GestureRecognizerBase)(hbui::GestureRecognizerBase *this);
void (__fastcall *onTouchesBegan)(hbui::GestureRecognizerBase *this, const std::vector<hbui::TouchEventData> *);
void (__fastcall *onTouchesMoved)(hbui::GestureRecognizerBase *this, const std::vector<hbui::GestureRecognizerBase::TouchEventDataWithCurrentPos> *);
void (__fastcall *onTouchesEnded)(hbui::GestureRecognizerBase *this, const std::vector<hbui::GestureRecognizerBase::TouchEventDataWithCurrentPos> *);
void (__fastcall *onGestureRecognized)(hbui::GestureRecognizerBase *this);
};
# hbui::IGestureListener
struct __cppobj hbui::IGestureListener
{
hbui::IGestureListener_vtbl *__vftable /*VFT*/;
};
# hbui::IGestureListener_vtbl
struct /*VFT*/ hbui::IGestureListener_vtbl
{
void (__fastcall *~IGestureListener)(hbui::IGestureListener *this);
void (__fastcall *onPanRecognized)(hbui::IGestureListener *this, const Vec2 *, const Vec2 *, const Vec2 *);
void (__fastcall *onPanCompleted)(hbui::IGestureListener *this, const Vec2 *);
void (__fastcall *onFlingCompleted)(hbui::IGestureListener *this, const Vec2 *, const Vec2 *, float);
void (__fastcall *onTapRecognized)(hbui::IGestureListener *this, const Vec2 *);
};
# hbui::FlingRecognizer
struct __cppobj hbui::FlingRecognizer : hbui::GestureRecognizerBase
{
const unsigned __int64 mMinimumNumberOfTouches;
const unsigned __int64 mMaximumNumberOfTouches;
const long double mMaxFlingIntervalBetweenMovesS;
const float mMinDistanceToFlingCm;
Vec2 mPreviousLocation;
long double mPreviousTouchTimeForGesture;
long double mFlingStartTime;
Vec2 mFlingStart;
};
# hbui::FlingRecognizer_vtbl
struct /*VFT*/ hbui::FlingRecognizer_vtbl
{
void (__fastcall *~GestureRecognizerBase)(hbui::GestureRecognizerBase *this);
void (__fastcall *onTouchesBegan)(hbui::GestureRecognizerBase *this, const std::vector<hbui::TouchEventData> *);
void (__fastcall *onTouchesMoved)(hbui::GestureRecognizerBase *this, const std::vector<hbui::GestureRecognizerBase::TouchEventDataWithCurrentPos> *);
void (__fastcall *onTouchesEnded)(hbui::GestureRecognizerBase *this, const std::vector<hbui::GestureRecognizerBase::TouchEventDataWithCurrentPos> *);
void (__fastcall *onGestureRecognized)(hbui::GestureRecognizerBase *this);
};
# hbui::ITouchSystem
struct __cppobj hbui::ITouchSystem
{
hbui::ITouchSystem_vtbl *__vftable /*VFT*/;
};
# hbui::ITouchSystem_vtbl
struct /*VFT*/ hbui::ITouchSystem_vtbl
{
void (__fastcall *~ITouchSystem)(hbui::ITouchSystem *this);
void (__fastcall *sendTouchEvents)(hbui::ITouchSystem *this, const std::vector<hbui::TouchEventData> *);
void (__fastcall *sendGestureEvent)(hbui::ITouchSystem *this, const hbui::GestureEventData *);
};
# hbui::GestureManager
struct __cppobj hbui::GestureManager
{
std::vector<std::unique_ptr<hbui::GestureRecognizerBase>> mRecognizers;
};
# hbui::GesturePolicy
struct __cppobj hbui::GesturePolicy : hbui::IGestureListener
{
hbui::ITouchSystem *mTouchSystem;
hbui::GestureManager mGestureManager;
};
# hbui::GesturePolicy_vtbl
struct /*VFT*/ hbui::GesturePolicy_vtbl
{
void (__fastcall *~IGestureListener)(hbui::IGestureListener *this);
void (__fastcall *onPanRecognized)(hbui::IGestureListener *this, const Vec2 *, const Vec2 *, const Vec2 *);
void (__fastcall *onPanCompleted)(hbui::IGestureListener *this, const Vec2 *);
void (__fastcall *onFlingCompleted)(hbui::IGestureListener *this, const Vec2 *, const Vec2 *, float);
void (__fastcall *onTapRecognized)(hbui::IGestureListener *this, const Vec2 *);
};
# hbui::TapRecognizer
struct __cppobj hbui::TapRecognizer : hbui::GestureRecognizerBase
{
const unsigned int mMaximumNumberOfTouches;
const long double mTimeToleranceS;
const float mTapDistanceToleranceCm;
Vec2 mStartPoint;
long double mLastTouchTimestamp;
};
# hbui::TapRecognizer_vtbl
struct /*VFT*/ hbui::TapRecognizer_vtbl
{
void (__fastcall *~GestureRecognizerBase)(hbui::GestureRecognizerBase *this);
void (__fastcall *onTouchesBegan)(hbui::GestureRecognizerBase *this, const std::vector<hbui::TouchEventData> *);
void (__fastcall *onTouchesMoved)(hbui::GestureRecognizerBase *this, const std::vector<hbui::GestureRecognizerBase::TouchEventDataWithCurrentPos> *);
void (__fastcall *onTouchesEnded)(hbui::GestureRecognizerBase *this, const std::vector<hbui::GestureRecognizerBase::TouchEventDataWithCurrentPos> *);
void (__fastcall *onGestureRecognized)(hbui::GestureRecognizerBase *this);
};
# hbui::PanRecognizer
struct __cppobj hbui::PanRecognizer : hbui::GestureRecognizerBase
{
const unsigned __int64 mMinimumNumberOfTouches;
const unsigned __int64 mMaximumNumberOfTouches;
const float mMinDistanceToPanCm;
float mTotalDeltaMovementInCm;
Vec2 mPreviousLocation;
Vec2 mStartPoint;
Vec2 mEndPoint;
Vec2 mDeltaTranslation;
};
# hbui::PanRecognizer_vtbl
struct /*VFT*/ hbui::PanRecognizer_vtbl
{
void (__fastcall *~GestureRecognizerBase)(hbui::GestureRecognizerBase *this);
void (__fastcall *onTouchesBegan)(hbui::GestureRecognizerBase *this, const std::vector<hbui::TouchEventData> *);
void (__fastcall *onTouchesMoved)(hbui::GestureRecognizerBase *this, const std::vector<hbui::GestureRecognizerBase::TouchEventDataWithCurrentPos> *);
void (__fastcall *onTouchesEnded)(hbui::GestureRecognizerBase *this, const std::vector<hbui::GestureRecognizerBase::TouchEventDataWithCurrentPos> *);
void (__fastcall *onGestureRecognized)(hbui::GestureRecognizerBase *this);
};
# HummingbirdUI::_registerToggleObservers::__l8::<lambda_65fa83552ca5e7be58a344e69c942bb3>
struct __cppobj HummingbirdUI::_registerToggleObservers::__l8::<lambda_65fa83552ca5e7be58a344e69c942bb3>
{
HummingbirdUI *const __this;
};
# HummingbirdUI::_registerToggleObservers::__l5::<lambda_ede23b58d9466ab0eecaabf665c4ae6f>
struct __cppobj HummingbirdUI::_registerToggleObservers::__l5::<lambda_ede23b58d9466ab0eecaabf665c4ae6f>
{
HummingbirdUI *const __this;
};
# HummingbirdUI::_registerToggleObservers::__l2::<lambda_04aa32db8b81ea2ad470eb40b776b578>
struct __cppobj HummingbirdUI::_registerToggleObservers::__l2::<lambda_04aa32db8b81ea2ad470eb40b776b578>
{
HummingbirdUI *const __this;
};
# hbui::Scene::init::__l2::<lambda_a0f580796429890ad766443cc20dda62>
struct __cppobj hbui::Scene::init::__l2::<lambda_a0f580796429890ad766443cc20dda62>
{
};
# hbui::Scene::init::__l2::<lambda_b0e36d1425fd16211c03af30c4297f0b>
struct __cppobj hbui::Scene::init::__l2::<lambda_b0e36d1425fd16211c03af30c4297f0b>
{
};
# hbui::Scene::init::__l2::<lambda_c102446960817e9a9b5b64dd6cc74790>
struct __cppobj hbui::Scene::init::__l2::<lambda_c102446960817e9a9b5b64dd6cc74790>
{
hbui::Scene *const __this;
};
# hbui::SceneProvider::createScene::__l2::<lambda_b8946bc37d35e6137b2e4d7a3bcc47ca>
struct __cppobj hbui::SceneProvider::createScene::__l2::<lambda_b8946bc37d35e6137b2e4d7a3bcc47ca>
{
ISceneStack *sceneStack;
};
# hbui::GamepadState
struct __cppobj hbui::GamepadState
{
int gamepadId;
std::array<enum hbui::GamepadButtonState,33> buttonStates;
std::array<float,33> buttonValues;
std::array<float,4> axisStates;
};
# hbui::GameControllerInputHandler
struct __cppobj __declspec(align(8)) hbui::GameControllerInputHandler
{
IGameControllerManager *mGameControllerManager;
std::vector<hbui::GamepadState> mGamepadStates;
bool mWasActiveLastTime;
};
# hbui::IGamepadSystem
struct __cppobj hbui::IGamepadSystem
{
hbui::IGamepadSystem_vtbl *__vftable /*VFT*/;
};
# hbui::IGamepadSystem_vtbl
struct /*VFT*/ hbui::IGamepadSystem_vtbl
{
void (__fastcall *~IGamepadSystem)(hbui::IGamepadSystem *this);
void (__fastcall *registerGamepad)(hbui::IGamepadSystem *this, int, const std::string *);
void (__fastcall *unregisterGamepad)(hbui::IGamepadSystem *this, int);
void (__fastcall *updateGamepadState)(hbui::IGamepadSystem *this, hbui::GamepadState *, float);
void (__fastcall *updateGamepadStateExtended)(hbui::IGamepadSystem *this, const hbui::GamepadState *, float);
};
# hbui::ITouchInput
struct __cppobj hbui::ITouchInput
{
hbui::ITouchInput_vtbl *__vftable /*VFT*/;
};
# hbui::ITouchInput_vtbl
struct /*VFT*/ hbui::ITouchInput_vtbl
{
void (__fastcall *~ITouchInput)(hbui::ITouchInput *this);
const std::vector<int> *(__fastcall *getActivePointerIdsThisUpdate)(hbui::ITouchInput *this, const std::vector<int> *result);
__int16 (__fastcall *getX)(hbui::ITouchInput *this, int);
__int16 (__fastcall *getY)(hbui::ITouchInput *this, int);
bool (__fastcall *isPressed)(hbui::ITouchInput *this, int);
bool (__fastcall *isEdgeTouch)(hbui::ITouchInput *this, int);
bool (__fastcall *isPointerDown)(hbui::ITouchInput *this, int);
};
# hbui::ActiveTouch
struct __cppobj __declspec(align(4)) hbui::ActiveTouch
{
int id;
Vec2 origin;
Vec2 currentLocation;
bool hasMoved;
};
# hbui::TouchInputHandler
struct __cppobj hbui::TouchInputHandler
{
std::unique_ptr<hbui::ITouchInput> mTouchInput;
std::unique_ptr<hbui::ITouchSystem> mTouchSystem;
std::unique_ptr<hbui::GesturePolicy> mGesturePolicy;
std::vector<hbui::ActiveTouch> mActiveTouches;
};
# hbui::RouterConfiguration::_addAchievementsRouteToMatcher::__l5::<lambda_81c8189686239e53df73b08a181027a5>
struct __cppobj hbui::RouterConfiguration::_addAchievementsRouteToMatcher::__l5::<lambda_81c8189686239e53df73b08a181027a5>
{
SceneFactory *sceneFactory;
ISceneStack *sceneStack;
};
# hbui::RouterConfiguration::_addPersonaRouteToMatcher::__l9::<lambda_4e587607a05bd4df095d17592af911f5>
struct __cppobj hbui::RouterConfiguration::_addPersonaRouteToMatcher::__l9::<lambda_4e587607a05bd4df095d17592af911f5>
{
SceneFactory *sceneFactory;
ISceneStack *sceneStack;
};
# hbui::RouterConfiguration::createOutOfGameRouteMatcher::__l9::<lambda_e7171c66b973a5665fbb403dbb2c2862>
struct __cppobj hbui::RouterConfiguration::createOutOfGameRouteMatcher::__l9::<lambda_e7171c66b973a5665fbb403dbb2c2862>
{
SceneFactory *sceneFactory;
ISceneStack *sceneStack;
const hbui::Route *routeEntry;
};
# hbui::RouterConfiguration::createInGameRouteMatcher::__l9::<lambda_b1e01b8ba6fa85f066e412929aa6b2d5>
struct __cppobj hbui::RouterConfiguration::createInGameRouteMatcher::__l9::<lambda_b1e01b8ba6fa85f066e412929aa6b2d5>
{
SceneFactory *sceneFactory;
ISceneStack *sceneStack;
const hbui::Route *routeEntry;
};
# hbui::Router::_onChange::__l2::<lambda_ca382762252883c93e5f24dc2b0c8635>
struct __cppobj __declspec(align(8)) hbui::Router::_onChange::__l2::<lambda_ca382762252883c93e5f24dc2b0c8635>
{
const std::optional<hbui::RouterLocation> previousLocation;
const hbui::RouterLocation currentLocation;
const hbui::RouterAction action;
};
# hbui::loadJsonFromHybridResources::__l6::<lambda_44461f9abae851eab9a9c18a435bebbd>
struct __cppobj hbui::loadJsonFromHybridResources::__l6::<lambda_44461f9abae851eab9a9c18a435bebbd>
{
std::string *resourceStream;
};
# HdrCalibrationScreenController
struct __cppobj __declspec(align(8)) HdrCalibrationScreenController : MinecraftScreenController
{
float mCalibrationSliderPercent;
};
# HdrCalibrationScreenController_vtbl
struct /*VFT*/ HdrCalibrationScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# HowToPlayScreenController
struct __cppobj __declspec(align(8)) HowToPlayScreenController : MainMenuScreenController
{
std::string mCurrentTabTitle;
HowToPlayTopicIndex mCurrentTab;
HowToPlayTopicIndex mInitialTab;
bool mInitialTabSelected;
};
# HowToPlayScreenController_vtbl
struct /*VFT*/ HowToPlayScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# HowToPlayScreenControllerProxyCallbacks
struct __cppobj HowToPlayScreenControllerProxyCallbacks
{
std::function<void __cdecl(int)> mChangeTab;
};
# HowToPlayScreenControllerProxy
struct __cppobj HowToPlayScreenControllerProxy : ScreenControllerProxy
{
const HowToPlayScreenControllerProxyCallbacks mCallbacks;
};
# HowToPlayScreenControllerProxy_vtbl
struct /*VFT*/ HowToPlayScreenControllerProxy_vtbl
{
void (__fastcall *~ScreenControllerProxy)(ScreenControllerProxy *this);
};
# HowToPlayScreenController::_registerEventHandlers::__l2::<lambda_df79304cc9649fb67bf9353cd28ebf6e>
struct __cppobj HowToPlayScreenController::_registerEventHandlers::__l2::<lambda_df79304cc9649fb67bf9353cd28ebf6e>
{
HowToPlayScreenController *const __this;
};
# HowToPlayScreenController::_registerEventHandlers::__l2::<lambda_8ed3ed5e7ff5517b92878b3114b94405>
struct __cppobj HowToPlayScreenController::_registerEventHandlers::__l2::<lambda_8ed3ed5e7ff5517b92878b3114b94405>
{
HowToPlayScreenController *const __this;
};
# HowToPlayScreenController::_registerControllerCallbacks::__l2::<lambda_3df758b5b4c13cd9b28dec94ab6a2f24>
struct __cppobj HowToPlayScreenController::_registerControllerCallbacks::__l2::<lambda_3df758b5b4c13cd9b28dec94ab6a2f24>
{
HowToPlayScreenController *const __this;
};
# HowToPlayScreenController::_registerControllerCallbacks::__l2::<lambda_3df758b5b4c13cd9b28dec94ab6a2f24>::()::__l2::<lambda_696e9f1d37641dc281f8ace2b56e28eb>
struct __cppobj HowToPlayScreenController::_registerControllerCallbacks::__l2::<lambda_3df758b5b4c13cd9b28dec94ab6a2f24>::()::__l2::<lambda_696e9f1d37641dc281f8ace2b56e28eb>
{
HowToPlayScreenController *const __this;
};
# HowToPlayScreenController::_registerBindings::__l2::<lambda_98980cad79d6be51a970ed8b8a173214>
struct __cppobj HowToPlayScreenController::_registerBindings::__l2::<lambda_98980cad79d6be51a970ed8b8a173214>
{
};
# HowToPlayScreenController::_registerBindings::__l2::<lambda_3e638c576b835e1ca482eeb052965021>
struct __cppobj HowToPlayScreenController::_registerBindings::__l2::<lambda_3e638c576b835e1ca482eeb052965021>
{
HowToPlayScreenController *const __this;
};
# HowToPlayScreenController::_registerBindings::__l2::<lambda_7df109e05f81532ad44d42e1d67f6a9e>
struct __cppobj HowToPlayScreenController::_registerBindings::__l2::<lambda_7df109e05f81532ad44d42e1d67f6a9e>
{
HowToPlayScreenController *const __this;
};
# HowToPlayScreenController::_registerBindings::__l2::<lambda_09d820a0cb2cc4cac0a8a8313d479d20>
struct __cppobj HowToPlayScreenController::_registerBindings::__l2::<lambda_09d820a0cb2cc4cac0a8a8313d479d20>
{
HowToPlayScreenController *const __this;
};
# HowToPlayScreenController::_registerBindings::__l2::<lambda_e03c3214a50b8f20f4a5670fcc3b81ff>
struct __cppobj HowToPlayScreenController::_registerBindings::__l2::<lambda_e03c3214a50b8f20f4a5670fcc3b81ff>
{
HowToPlayScreenController *const __this;
};
# HowToPlayScreenController::_registerBindings::__l2::<lambda_9ce3b3187c64fdea79f2e075c2b0e68c>
struct __cppobj HowToPlayScreenController::_registerBindings::__l2::<lambda_9ce3b3187c64fdea79f2e075c2b0e68c>
{
HowToPlayScreenController *const __this;
};
# HowToPlayScreenController::_registerBindings::__l2::<lambda_a893d1a64f2d99f078fe2b0ca5f81962>
struct __cppobj HowToPlayScreenController::_registerBindings::__l2::<lambda_a893d1a64f2d99f078fe2b0ca5f81962>
{
HowToPlayScreenController *const __this;
};
# HowToPlayScreenController::_registerBindings::__l2::<lambda_013a21fcd39d0c31c90d5c67a77acc75>
struct __cppobj HowToPlayScreenController::_registerBindings::__l2::<lambda_013a21fcd39d0c31c90d5c67a77acc75>
{
HowToPlayScreenController *const __this;
};
# HowToPlayScreenController::_registerBindings::__l2::<lambda_dd5bc4d1a3b691c61f18e7e5ff239919>
struct __cppobj HowToPlayScreenController::_registerBindings::__l2::<lambda_dd5bc4d1a3b691c61f18e7e5ff239919>
{
HowToPlayScreenController *const __this;
};
# HowToPlayScreenController::_registerBindings::__l2::<lambda_cc9c32b4c0f9d03fa404b76987170fd6>
struct __cppobj HowToPlayScreenController::_registerBindings::__l2::<lambda_cc9c32b4c0f9d03fa404b76987170fd6>
{
HowToPlayScreenController *const __this;
};
# HowToPlayScreenController::_registerBindings::__l2::<lambda_2082268c4a2becb732c3d6439028974e>
struct __cppobj HowToPlayScreenController::_registerBindings::__l2::<lambda_2082268c4a2becb732c3d6439028974e>
{
HowToPlayScreenController *const __this;
};
# HowToPlayScreenController::_registerBindings::__l2::<lambda_291b19c5d96adffbb9e7233717fc17be>
struct __cppobj HowToPlayScreenController::_registerBindings::__l2::<lambda_291b19c5d96adffbb9e7233717fc17be>
{
HowToPlayScreenController *const __this;
};
# HowToPlayScreenController::_registerBindings::__l2::<lambda_15a24123e7032ce14c4f6a0cddfb6aec>
struct __cppobj HowToPlayScreenController::_registerBindings::__l2::<lambda_15a24123e7032ce14c4f6a0cddfb6aec>
{
HowToPlayScreenController *const __this;
};
# HowToPlayScreenController::_registerBindings::__l2::<lambda_ebc5cd8dba9baf966beeb4271f47b30c>
struct __cppobj HowToPlayScreenController::_registerBindings::__l2::<lambda_ebc5cd8dba9baf966beeb4271f47b30c>
{
HowToPlayScreenController *const __this;
};
# HowToPlayScreenController::{ctor}::__l2::<lambda_1a1204ee0fbb79e5ac63c518e03feff6>
struct __cppobj HowToPlayScreenController::{ctor}::__l2::<lambda_1a1204ee0fbb79e5ac63c518e03feff6>
{
HowToPlayScreenController *const __this;
};
# HdrCalibrationScreenController::_registerBindings::__l2::<lambda_0090d31c2cd362a2b64f1c680f920a17>
struct __cppobj HdrCalibrationScreenController::_registerBindings::__l2::<lambda_0090d31c2cd362a2b64f1c680f920a17>
{
HdrCalibrationScreenController *const __this;
};
# HdrCalibrationScreenController::_registerBindings::__l2::<lambda_af0e07900b26df6861fa15ee3c18d3c2>
struct __cppobj HdrCalibrationScreenController::_registerBindings::__l2::<lambda_af0e07900b26df6861fa15ee3c18d3c2>
{
HdrCalibrationScreenController *const __this;
};
# HdrCalibrationScreenController::_registerEventHandlers::__l2::<lambda_e31c3805daa310b61ad09c3ee7e5a55a>
struct __cppobj HdrCalibrationScreenController::_registerEventHandlers::__l2::<lambda_e31c3805daa310b61ad09c3ee7e5a55a>
{
HdrCalibrationScreenController *const __this;
};
# HdrCalibrationScreenController::_registerEventHandlers::__l2::<lambda_d5a504e56c9f0309e2a9176fd48019d0>
struct __cppobj HdrCalibrationScreenController::_registerEventHandlers::__l2::<lambda_d5a504e56c9f0309e2a9176fd48019d0>
{
HdrCalibrationScreenController *const __this;
};
# HudScreenController_vtbl
struct /*VFT*/ HudScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# HudScreenController::_registerTooltips::__l5::<lambda_612dea3e7018646313e2faa32f42c26e>
struct __cppobj HudScreenController::_registerTooltips::__l5::<lambda_612dea3e7018646313e2faa32f42c26e>
{
};
# HudScreenController::_registerTooltips::__l5::<lambda_2915616f499390bbcede6846322347ad>
struct __cppobj HudScreenController::_registerTooltips::__l5::<lambda_2915616f499390bbcede6846322347ad>
{
};
# HudScreenController::_registerTooltips::__l5::<lambda_7f648107bc38bb342441c4168205c24d>
struct __cppobj HudScreenController::_registerTooltips::__l5::<lambda_7f648107bc38bb342441c4168205c24d>
{
};
# HudScreenController::_registerTooltips::__l5::<lambda_c8ef105c332367b5272a0c12f091592c>
struct __cppobj HudScreenController::_registerTooltips::__l5::<lambda_c8ef105c332367b5272a0c12f091592c>
{
};
# HudScreenController::_registerTooltips::__l2::<lambda_aa7f61a620b28af03619de18f5f993b4>
struct __cppobj HudScreenController::_registerTooltips::__l2::<lambda_aa7f61a620b28af03619de18f5f993b4>
{
};
# HudScreenController::_registerEventHandlers::__l2::<lambda_fcb18562d72831645bebf861fdbf02a3>
struct __cppobj HudScreenController::_registerEventHandlers::__l2::<lambda_fcb18562d72831645bebf861fdbf02a3>
{
HudScreenController *const __this;
};
# HudScreenController::_registerEventHandlers::__l2::<lambda_33ace497c08bbdbd85bf4001f20e22e6>
struct __cppobj HudScreenController::_registerEventHandlers::__l2::<lambda_33ace497c08bbdbd85bf4001f20e22e6>
{
HudScreenController *const __this;
};
# HudScreenController::_registerEventHandlers::__l2::<lambda_9f199990a0b5ca789dab498388215a16>
struct __cppobj HudScreenController::_registerEventHandlers::__l2::<lambda_9f199990a0b5ca789dab498388215a16>
{
HudScreenController *const __this;
};
# HudScreenController::_registerEventHandlers::__l2::<lambda_dac0e6bb1a7406d99e29528a46bd7e58>
struct __cppobj HudScreenController::_registerEventHandlers::__l2::<lambda_dac0e6bb1a7406d99e29528a46bd7e58>
{
HudScreenController *const __this;
};
# HudScreenController::_registerEventHandlers::__l2::<lambda_4fd4c19a1f90e062769f9cb8be417707>
struct __cppobj HudScreenController::_registerEventHandlers::__l2::<lambda_4fd4c19a1f90e062769f9cb8be417707>
{
HudScreenController *const __this;
};
# HudScreenController::_registerEventHandlers::__l4::<lambda_da91a43e8ee85cc522816548750ccfb3>
struct __cppobj __declspec(align(8)) HudScreenController::_registerEventHandlers::__l4::<lambda_da91a43e8ee85cc522816548750ccfb3>
{
HudScreenController *const __this;
int i;
};
# HudScreenController::_registerEventHandlers::__l2::<lambda_a93ebc1a35c9b83cd387ef55c5566cff>
struct __cppobj HudScreenController::_registerEventHandlers::__l2::<lambda_a93ebc1a35c9b83cd387ef55c5566cff>
{
HudScreenController *const __this;
};
# HudScreenController::_registerEventHandlers::__l2::<lambda_4819de47fe36d9e12608ee0f8134edf8>
struct __cppobj HudScreenController::_registerEventHandlers::__l2::<lambda_4819de47fe36d9e12608ee0f8134edf8>
{
HudScreenController *const __this;
};
# HudScreenController::_registerEventHandlers::__l2::<lambda_df72e0e5dae7626d909fab6738c73a52>
struct __cppobj HudScreenController::_registerEventHandlers::__l2::<lambda_df72e0e5dae7626d909fab6738c73a52>
{
HudScreenController *const __this;
};
# HudScreenController::_registerEventHandlers::__l2::<lambda_9cf50b366d8387dd95be8c064fd6b39b>
struct __cppobj HudScreenController::_registerEventHandlers::__l2::<lambda_9cf50b366d8387dd95be8c064fd6b39b>
{
HudScreenController *const __this;
};
# HudScreenController::_registerEventHandlers::__l2::<lambda_e639e2da445daa176c2ec1175dd978eb>
struct __cppobj HudScreenController::_registerEventHandlers::__l2::<lambda_e639e2da445daa176c2ec1175dd978eb>
{
HudScreenController *const __this;
};
# HudScreenController::_selectSlot::__l2::<lambda_1c7e7760850e81b8138b17aa3d0e7ea6>
struct __cppobj HudScreenController::_selectSlot::__l2::<lambda_1c7e7760850e81b8138b17aa3d0e7ea6>
{
int *slot;
};
# HudScreenController::{ctor}::__l2::<lambda_524a1af1e618de3686b438edfbe6d5e4>
struct __cppobj HudScreenController::{ctor}::__l2::<lambda_524a1af1e618de3686b438edfbe6d5e4>
{
HudScreenController *const __this;
};
# HoloUIScreenSetupCleanupStrategy
struct __cppobj HoloUIScreenSetupCleanupStrategy : AbstractScreenSetupCleanupStrategy
{
IClientInstance *mClient;
Matrix mLastMatrixPatch;
};
# HoloUIScreenSetupCleanupStrategy_vtbl
struct /*VFT*/ HoloUIScreenSetupCleanupStrategy_vtbl
{
void (__fastcall *~AbstractScreenSetupCleanupStrategy)(AbstractScreenSetupCleanupStrategy *this);
void (__fastcall *setupScreen)(AbstractScreenSetupCleanupStrategy *this, ScreenContext *);
void (__fastcall *cleanupScreen)(AbstractScreenSetupCleanupStrategy *this, ScreenContext *);
EyeRenderingModeBit (__fastcall *getEyeRenderingMode)(AbstractScreenSetupCleanupStrategy *this);
Matrix *(__fastcall *_generateMatrixPatch)(HoloUIScreenSetupCleanupStrategy *this, Matrix *result);
};
# HoloHUDScreenSetupCleanupStrategy
struct __cppobj HoloHUDScreenSetupCleanupStrategy : HoloUIScreenSetupCleanupStrategy
{
};
# HoloHUDScreenSetupCleanupStrategy_vtbl
struct /*VFT*/ HoloHUDScreenSetupCleanupStrategy_vtbl
{
void (__fastcall *~AbstractScreenSetupCleanupStrategy)(AbstractScreenSetupCleanupStrategy *this);
void (__fastcall *setupScreen)(AbstractScreenSetupCleanupStrategy *this, ScreenContext *);
void (__fastcall *cleanupScreen)(AbstractScreenSetupCleanupStrategy *this, ScreenContext *);
EyeRenderingModeBit (__fastcall *getEyeRenderingMode)(AbstractScreenSetupCleanupStrategy *this);
Matrix *(__fastcall *_generateMatrixPatch)(HoloUIScreenSetupCleanupStrategy *this, Matrix *result);
};
# HoloIngameUIScreenSetupCleanupStrategy
struct __cppobj HoloIngameUIScreenSetupCleanupStrategy : AbstractScreenSetupCleanupStrategy
{
IClientInstance *mClient;
Matrix mLastMatrixPatch;
};
# HoloIngameUIScreenSetupCleanupStrategy_vtbl
struct /*VFT*/ HoloIngameUIScreenSetupCleanupStrategy_vtbl
{
void (__fastcall *~AbstractScreenSetupCleanupStrategy)(AbstractScreenSetupCleanupStrategy *this);
void (__fastcall *setupScreen)(AbstractScreenSetupCleanupStrategy *this, ScreenContext *);
void (__fastcall *cleanupScreen)(AbstractScreenSetupCleanupStrategy *this, ScreenContext *);
EyeRenderingModeBit (__fastcall *getEyeRenderingMode)(AbstractScreenSetupCleanupStrategy *this);
Matrix *(__fastcall *_generateMatrixPatch)(HoloIngameUIScreenSetupCleanupStrategy *this, Matrix *result);
};
# HoloPlayspaceSetupCleanupStrategy
struct __cppobj HoloPlayspaceSetupCleanupStrategy : AbstractScreenSetupCleanupStrategy
{
IClientInstance *mClient;
Matrix mLastMatrixPatch;
};
# HoloPlayspaceSetupCleanupStrategy_vtbl
struct /*VFT*/ HoloPlayspaceSetupCleanupStrategy_vtbl
{
void (__fastcall *~AbstractScreenSetupCleanupStrategy)(AbstractScreenSetupCleanupStrategy *this);
void (__fastcall *setupScreen)(AbstractScreenSetupCleanupStrategy *this, ScreenContext *);
void (__fastcall *cleanupScreen)(AbstractScreenSetupCleanupStrategy *this, ScreenContext *);
EyeRenderingModeBit (__fastcall *getEyeRenderingMode)(AbstractScreenSetupCleanupStrategy *this);
};
# HoloRealitySetupCleanupStrategy
struct __cppobj HoloRealitySetupCleanupStrategy : AbstractScreenSetupCleanupStrategy
{
IClientInstance *mClient;
Matrix mLastMatrixPatch;
};
# HoloRealitySetupCleanupStrategy_vtbl
struct /*VFT*/ HoloRealitySetupCleanupStrategy_vtbl
{
void (__fastcall *~AbstractScreenSetupCleanupStrategy)(AbstractScreenSetupCleanupStrategy *this);
void (__fastcall *setupScreen)(AbstractScreenSetupCleanupStrategy *this, ScreenContext *);
void (__fastcall *cleanupScreen)(AbstractScreenSetupCleanupStrategy *this, ScreenContext *);
EyeRenderingModeBit (__fastcall *getEyeRenderingMode)(AbstractScreenSetupCleanupStrategy *this);
};
# HoloScreenSetupCleanupStrategy
struct __cppobj HoloScreenSetupCleanupStrategy : AbstractScreenSetupCleanupStrategy
{
Matrix mLastMatrixPatch;
};
# HoloScreenSetupCleanupStrategy_vtbl
struct /*VFT*/ HoloScreenSetupCleanupStrategy_vtbl
{
void (__fastcall *~AbstractScreenSetupCleanupStrategy)(AbstractScreenSetupCleanupStrategy *this);
void (__fastcall *setupScreen)(AbstractScreenSetupCleanupStrategy *this, ScreenContext *);
void (__fastcall *cleanupScreen)(AbstractScreenSetupCleanupStrategy *this, ScreenContext *);
EyeRenderingModeBit (__fastcall *getEyeRenderingMode)(AbstractScreenSetupCleanupStrategy *this);
};
# HoloViewerSetupCleanupStrategy
struct __cppobj HoloViewerSetupCleanupStrategy : AbstractScreenSetupCleanupStrategy
{
IClientInstance *mClient;
Matrix mLastMatrixPatch;
};
# HoloViewerSetupCleanupStrategy_vtbl
struct /*VFT*/ HoloViewerSetupCleanupStrategy_vtbl
{
void (__fastcall *~AbstractScreenSetupCleanupStrategy)(AbstractScreenSetupCleanupStrategy *this);
void (__fastcall *setupScreen)(AbstractScreenSetupCleanupStrategy *this, ScreenContext *);
void (__fastcall *cleanupScreen)(AbstractScreenSetupCleanupStrategy *this, ScreenContext *);
EyeRenderingModeBit (__fastcall *getEyeRenderingMode)(AbstractScreenSetupCleanupStrategy *this);
};
# Hitbox
struct __cppobj Hitbox
{
Vec3 mPivot;
AABB mAabb;
};
# HangingActor
struct __cppobj HangingActor : Actor
{
int mDir;
int mCheckInterval;
};
# HangingActor_vtbl
struct /*VFT*/ HangingActor_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
void (__fastcall *setDir)(HangingActor *this, int);
int (__fastcall *getWidth)(HangingActor *this);
int (__fastcall *getHeight)(HangingActor *this);
void (__fastcall *dropItem)(HangingActor *this);
bool (__fastcall *placeHangingEntity)(HangingActor *this, BlockSource *, int);
bool (__fastcall *wouldSurvive)(HangingActor *this, BlockSource *);
};
# HumanoidModel
struct __cppobj __declspec(align(8)) HumanoidModel : Model
{
mce::MaterialPtr mArmor;
mce::MaterialPtr mArmorLeather;
mce::MaterialPtr mArmorEnchanted;
mce::MaterialPtr mArmorLeatherEnchanted;
ModelPart mHead;
ModelPart mHat;
ModelPart mBody;
ModelPart mRightArm;
ModelPart mLeftArm;
ModelPart mRightLeg;
ModelPart mLeftLeg;
ModelPart mRightItem;
ModelPart mLeftItem;
ModelPart mWaist;
ModelPart mBottom;
ModelPart mBodyArmorOffset;
ModelPart mHelmetArmorOffset;
ModelPart mRightArmArmorOffset;
ModelPart mLeftArmArmorOffset;
ModelPart mRightBootArmorOffset;
ModelPart mLeftBootArmorOffset;
ModelPart mWaistArmorOffset;
ModelPart mRightLegArmorOffset;
ModelPart mLeftLegArmorOffset;
bool mDamageNearbyMobs;
bool mSneaking;
float mSwimAmount;
float mChargeAmount;
bool mBowAndArrow;
bool mCrossbow;
bool mMainHandShield;
bool mOffHandShield;
bool mSpear;
bool mCharging;
bool mIsGliding;
float mGlidingSpeedValue;
float mUseItemStartupProgress;
float mUseItemIntervalProgress;
int mUseItemInvervalAxis;
float mShieldBlockProgress;
SkinAdjustments mSkinAdjustments;
std::array<ModelPart *,13> mBindParts;
SkinAdjustments mBaseSkinAdjustments;
float mHoldingHand[2];
};
# HumanoidModel_vtbl
struct /*VFT*/ HumanoidModel_vtbl
{
void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
void (__fastcall *onLowMemory)(AppPlatformListener *this);
void (__fastcall *onAppPaused)(AppPlatformListener *this);
void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
void (__fastcall *onAppSuspended)(AppPlatformListener *this);
void (__fastcall *onAppResumed)(AppPlatformListener *this);
void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
void (__fastcall *onAppTerminated)(AppPlatformListener *this);
void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
void (__fastcall *onResizeBegin)(AppPlatformListener *this);
void (__fastcall *onResizeEnd)(AppPlatformListener *this);
void (__fastcall *onDeviceLost)(AppPlatformListener *this);
void (__fastcall *clear)(Model *this);
void (__fastcall *preDraw)(Model *this, ScreenContext *);
void (__fastcall *postDraw)(Model *this, ScreenContext *);
void (__fastcall *render)(Model *this, BaseActorRenderContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, BaseActorRenderContext *);
void (__fastcall *render)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, ScreenContext *);
void (__fastcall *setupAnim)(Model *this);
void (__fastcall *setupAnim)(Model *this, float, float, float, float, float, float);
void (__fastcall *prepareMobModel)(Model *this, Mob *, float, float, float);
Vec3 *(__fastcall *getLeashOffsetPosition)(Model *this, Vec3 *result, bool);
void (__fastcall *renderAniModel)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
void (__fastcall *renderMod)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *youngTransform)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
float (__fastcall *getHeightAdjustment)(Model *this);
AABB *(__fastcall *buildAABB)(Model *this, AABB *result);
void (__fastcall *renderAniModel)(HumanoidModel *this, ScreenContext *, int, float, float);
};
# HorseModel
struct __cppobj HorseModel : Model
{
mce::MaterialPtr mDefaultMaterial;
mce::MaterialPtr mLeatherArmorMaterial;
mce::MaterialPtr mSaddleMaterial;
mce::MaterialPtr mHairMaterial;
ModelPart Head;
ModelPart UMouth;
ModelPart LMouth;
ModelPart Ear1;
ModelPart Ear2;
ModelPart MuleEarL;
ModelPart MuleEarR;
ModelPart Neck;
ModelPart HeadSaddle;
ModelPart Mane;
ModelPart Body;
ModelPart TailA;
ModelPart TailB;
ModelPart TailC;
ModelPart Leg1A;
ModelPart Leg1B;
ModelPart Leg1C;
ModelPart Leg2A;
ModelPart Leg2B;
ModelPart Leg2C;
ModelPart Leg3A;
ModelPart Leg3B;
ModelPart Leg3C;
ModelPart Leg4A;
ModelPart Leg4B;
ModelPart Leg4C;
ModelPart Bag1;
ModelPart Bag2;
ModelPart Saddle;
ModelPart SaddleB;
ModelPart SaddleC;
ModelPart SaddleL;
ModelPart SaddleL2;
ModelPart SaddleR;
ModelPart SaddleR2;
ModelPart SaddleMouthL;
ModelPart SaddleMouthR;
ModelPart SaddleMouthLine;
ModelPart SaddleMouthLineR;
};
# HorseModel_vtbl
struct /*VFT*/ HorseModel_vtbl
{
void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
void (__fastcall *onLowMemory)(AppPlatformListener *this);
void (__fastcall *onAppPaused)(AppPlatformListener *this);
void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
void (__fastcall *onAppSuspended)(AppPlatformListener *this);
void (__fastcall *onAppResumed)(AppPlatformListener *this);
void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
void (__fastcall *onAppTerminated)(AppPlatformListener *this);
void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
void (__fastcall *onResizeBegin)(AppPlatformListener *this);
void (__fastcall *onResizeEnd)(AppPlatformListener *this);
void (__fastcall *onDeviceLost)(AppPlatformListener *this);
void (__fastcall *clear)(Model *this);
void (__fastcall *preDraw)(Model *this, ScreenContext *);
void (__fastcall *postDraw)(Model *this, ScreenContext *);
void (__fastcall *render)(Model *this, BaseActorRenderContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, BaseActorRenderContext *);
void (__fastcall *render)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, ScreenContext *);
void (__fastcall *setupAnim)(Model *this);
void (__fastcall *setupAnim)(Model *this, float, float, float, float, float, float);
void (__fastcall *prepareMobModel)(Model *this, Mob *, float, float, float);
Vec3 *(__fastcall *getLeashOffsetPosition)(Model *this, Vec3 *result, bool);
void (__fastcall *renderAniModel)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
void (__fastcall *renderMod)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *youngTransform)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
float (__fastcall *getHeightAdjustment)(Model *this);
AABB *(__fastcall *buildAABB)(Model *this, AABB *result);
};
# Horse
struct __cppobj __declspec(align(8)) Horse : Animal
{
std::string layerTextureHashName;
std::string layerTextureLayers[3];
bool mHasReproduced;
bool mLandedOnGround;
float mEatAnim;
float mEatAnimO;
float mStandAnim;
float mStandAnimO;
float mMouthAnim;
float mMouthAnimO;
int mCountEating;
int mMouthCounter;
int mStandCounter;
int mSprintCounter;
int mGallopSoundCounter;
int mTailCounter;
};
# HorseModelV2
struct __cppobj __declspec(align(8)) HorseModelV2 : Model
{
mce::MaterialPtr mDefaultMaterial;
mce::MaterialPtr mLeatherArmorMaterial;
mce::MaterialPtr mSaddleMaterial;
mce::MaterialPtr mHairMaterial;
Vec3 mRestFrontLegPos;
Vec3 mRestBagPos;
ModelPart mHead;
ModelPart mUMouth;
ModelPart mEar1;
ModelPart mEar2;
ModelPart mMuleEarL;
ModelPart mMuleEarR;
ModelPart mNeck;
ModelPart mHeadSaddle;
ModelPart mMane;
ModelPart mBody;
ModelPart mTailA;
ModelPart mLeg1A;
ModelPart mLeg2A;
ModelPart mLeg3A;
ModelPart mLeg4A;
ModelPart mBag1;
ModelPart mBag2;
ModelPart mSaddle;
ModelPart mSaddleB;
ModelPart mSaddleC;
ModelPart mSaddleL;
ModelPart mSaddleL2;
ModelPart mSaddleR;
ModelPart mSaddleR2;
ModelPart mSaddleMouthL;
ModelPart mSaddleMouthR;
ModelPart mSaddleMouthLine;
ModelPart mSaddleMouthLineR;
float mBabyLegInitialUpscale;
};
# HorseModelV2_vtbl
struct /*VFT*/ HorseModelV2_vtbl
{
void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
void (__fastcall *onLowMemory)(AppPlatformListener *this);
void (__fastcall *onAppPaused)(AppPlatformListener *this);
void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
void (__fastcall *onAppSuspended)(AppPlatformListener *this);
void (__fastcall *onAppResumed)(AppPlatformListener *this);
void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
void (__fastcall *onAppTerminated)(AppPlatformListener *this);
void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
void (__fastcall *onResizeBegin)(AppPlatformListener *this);
void (__fastcall *onResizeEnd)(AppPlatformListener *this);
void (__fastcall *onDeviceLost)(AppPlatformListener *this);
void (__fastcall *clear)(Model *this);
void (__fastcall *preDraw)(Model *this, ScreenContext *);
void (__fastcall *postDraw)(Model *this, ScreenContext *);
void (__fastcall *render)(Model *this, BaseActorRenderContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, BaseActorRenderContext *);
void (__fastcall *render)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, ScreenContext *);
void (__fastcall *setupAnim)(Model *this);
void (__fastcall *setupAnim)(Model *this, float, float, float, float, float, float);
void (__fastcall *prepareMobModel)(Model *this, Mob *, float, float, float);
Vec3 *(__fastcall *getLeashOffsetPosition)(Model *this, Vec3 *result, bool);
void (__fastcall *renderAniModel)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
void (__fastcall *renderMod)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *youngTransform)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
float (__fastcall *getHeightAdjustment)(Model *this);
AABB *(__fastcall *buildAABB)(Model *this, AABB *result);
};
# HeartParticle
struct __cppobj __declspec(align(8)) HeartParticle : Particle
{
float oSize;
};
# HeartParticle_vtbl
struct /*VFT*/ HeartParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# HugeExplosionParticle
struct __cppobj __declspec(align(8)) HugeExplosionParticle : Particle
{
int baseTex;
};
# HugeExplosionParticle_vtbl
struct /*VFT*/ HugeExplosionParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# HugeExplosionSeedParticle
struct __cppobj HugeExplosionSeedParticle : Particle
{
};
# HugeExplosionSeedParticle_vtbl
struct /*VFT*/ HugeExplosionSeedParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# HappyVillagerParticle
struct __cppobj HappyVillagerParticle : SuspendedTownParticle
{
};
# HappyVillagerParticle_vtbl
struct /*VFT*/ HappyVillagerParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# HuskModel
struct __cppobj HuskModel : ZombieModel
{
mce::MaterialPtr mHuskMaterial;
mce::MaterialPtr mClothesMaterial;
ModelPart mHat;
ModelPart mLeftSleeve;
ModelPart mRightSleeve;
};
# HuskModel_vtbl
struct /*VFT*/ HuskModel_vtbl
{
void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
void (__fastcall *onLowMemory)(AppPlatformListener *this);
void (__fastcall *onAppPaused)(AppPlatformListener *this);
void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
void (__fastcall *onAppSuspended)(AppPlatformListener *this);
void (__fastcall *onAppResumed)(AppPlatformListener *this);
void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
void (__fastcall *onAppTerminated)(AppPlatformListener *this);
void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
void (__fastcall *onResizeBegin)(AppPlatformListener *this);
void (__fastcall *onResizeEnd)(AppPlatformListener *this);
void (__fastcall *onDeviceLost)(AppPlatformListener *this);
void (__fastcall *clear)(Model *this);
void (__fastcall *preDraw)(Model *this, ScreenContext *);
void (__fastcall *postDraw)(Model *this, ScreenContext *);
void (__fastcall *render)(Model *this, BaseActorRenderContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, BaseActorRenderContext *);
void (__fastcall *render)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, ScreenContext *);
void (__fastcall *setupAnim)(Model *this);
void (__fastcall *setupAnim)(Model *this, float, float, float, float, float, float);
void (__fastcall *prepareMobModel)(Model *this, Mob *, float, float, float);
Vec3 *(__fastcall *getLeashOffsetPosition)(Model *this, Vec3 *result, bool);
void (__fastcall *renderAniModel)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
void (__fastcall *renderMod)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *youngTransform)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
float (__fastcall *getHeightAdjustment)(Model *this);
AABB *(__fastcall *buildAABB)(Model *this, AABB *result);
void (__fastcall *renderAniModel)(HumanoidModel *this, ScreenContext *, int, float, float);
};
# HumanoidMonster
struct __cppobj __declspec(align(8)) HumanoidMonster : Monster
{
AttackState mState;
};
# HorseArmorItem
struct __cppobj __declspec(align(8)) HorseArmorItem : Item
{
const int mDefense;
const int mModelIndex;
_BYTE mTier[4];
};
# HorseRenderer
struct __cppobj HorseRenderer : MobRenderer
{
mce::TexturePtr mHorseTypeTextures[5];
mce::TexturePtr mHorseVariantTextures[7];
mce::TexturePtr mHorseMarkingTextures[5];
mce::TexturePtr mHorseArmorTextures[5];
};
# HorseRenderer_vtbl
struct /*VFT*/ HorseRenderer_vtbl
{
void (__fastcall *~ActorShaderManager)(ActorShaderManager *this);
mce::Color *(__fastcall *_getOverlayColor)(ActorShaderManager *this, mce::Color *result, Actor *, float);
void (__fastcall *render)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderDebug)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderEffects)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderTrading)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *, float);
void (__fastcall *renderFlame)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderLeash)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderWaterHole)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *addAdditionalRenderingIfNeeded)(ActorRenderer *this, mce::TextureGroup *);
void (__fastcall *renderWeaponEffect)(ActorRenderer *this, BaseActorRenderContext *, Actor *);
void (__fastcall *renderBindEffects)(ActorRenderer *this, BaseActorRenderContext *, Actor *);
AABB *(__fastcall *getRenderBounds)(ActorRenderer *this, AABB *result, const Actor *);
Vec3 *(__fastcall *getLeashOffset)(ActorRenderer *this, Vec3 *result, Actor *, float, float, float, bool, bool);
void (__fastcall *setIsOnScreen)(ActorRenderer *this, Actor *, const bool, float);
bool (__fastcall *shouldUpdateBonesAndEffectsIfOffScreen)(ActorRenderer *this, RenderParams *);
bool (__fastcall *shouldUpdateEffectsIfOffScreen)(ActorRenderer *this, RenderParams *);
void (__fastcall *_bindModelEffectRender)(ActorRenderer *this, BaseActorRenderContext *, Mob *);
void (__fastcall *prepareCarriedItem)(MobRenderer *this, Model *, Mob *, const ItemStack *);
void (__fastcall *setupPosition)(MobRenderer *this, const Actor *, const Vec3 *, Matrix *);
void (__fastcall *setupRotations)(MobRenderer *this, const Actor *, float, float, Matrix *, float);
float (__fastcall *getAttackAnim)(MobRenderer *this, Mob *, float);
float (__fastcall *getBob)(MobRenderer *this, Mob *, float);
float (__fastcall *getFlipDegrees)(MobRenderer *this, const Mob *);
void (__fastcall *setupScale)(MobRenderer *this, const Mob *, Matrix *, float);
void (__fastcall *renderModel)(MobRenderer *this, BaseActorRenderContext *, ActorRenderData *, Model *, const gsl::span<mce::ClientTexture const *,-1>, const unsigned __int64);
void (__fastcall *additionalRendering)(MobRenderer *this, BaseActorRenderContext *, Model *, Mob *, float, float, float, float, float, float);
void (__fastcall *renderLayers)(MobRenderer *this, BaseActorRenderContext *, Actor *, float, float, float, float, float);
void (__fastcall *drawLayers)(MobRenderer *this, ScreenContext *);
float (__fastcall *getSneakingHeightOffset)(MobRenderer *this);
float (__fastcall *getSwimmingHeightOffset)(MobRenderer *this);
MobRenderer::ArmorPrepareResult *(__fastcall *prepareArmor)(MobRenderer *this, MobRenderer::ArmorPrepareResult *result, ScreenContext *, BaseActorRenderContext *, Mob *, ArmorSlot, Model *, float);
};
# HorseRendererV2
struct __cppobj HorseRendererV2 : MobRenderer
{
mce::TexturePtr mHorseTypeTextures[5];
mce::TexturePtr mHorseVariantTextures[7];
mce::TexturePtr mHorseMarkingTextures[5];
mce::TexturePtr mHorseArmorTextures[5];
};
# HorseRendererV2_vtbl
struct /*VFT*/ HorseRendererV2_vtbl
{
void (__fastcall *~ActorShaderManager)(ActorShaderManager *this);
mce::Color *(__fastcall *_getOverlayColor)(ActorShaderManager *this, mce::Color *result, Actor *, float);
void (__fastcall *render)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderDebug)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderEffects)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderTrading)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *, float);
void (__fastcall *renderFlame)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderLeash)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderWaterHole)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *addAdditionalRenderingIfNeeded)(ActorRenderer *this, mce::TextureGroup *);
void (__fastcall *renderWeaponEffect)(ActorRenderer *this, BaseActorRenderContext *, Actor *);
void (__fastcall *renderBindEffects)(ActorRenderer *this, BaseActorRenderContext *, Actor *);
AABB *(__fastcall *getRenderBounds)(ActorRenderer *this, AABB *result, const Actor *);
Vec3 *(__fastcall *getLeashOffset)(ActorRenderer *this, Vec3 *result, Actor *, float, float, float, bool, bool);
void (__fastcall *setIsOnScreen)(ActorRenderer *this, Actor *, const bool, float);
bool (__fastcall *shouldUpdateBonesAndEffectsIfOffScreen)(ActorRenderer *this, RenderParams *);
bool (__fastcall *shouldUpdateEffectsIfOffScreen)(ActorRenderer *this, RenderParams *);
void (__fastcall *_bindModelEffectRender)(ActorRenderer *this, BaseActorRenderContext *, Mob *);
void (__fastcall *prepareCarriedItem)(MobRenderer *this, Model *, Mob *, const ItemStack *);
void (__fastcall *setupPosition)(MobRenderer *this, const Actor *, const Vec3 *, Matrix *);
void (__fastcall *setupRotations)(MobRenderer *this, const Actor *, float, float, Matrix *, float);
float (__fastcall *getAttackAnim)(MobRenderer *this, Mob *, float);
float (__fastcall *getBob)(MobRenderer *this, Mob *, float);
float (__fastcall *getFlipDegrees)(MobRenderer *this, const Mob *);
void (__fastcall *setupScale)(MobRenderer *this, const Mob *, Matrix *, float);
void (__fastcall *renderModel)(MobRenderer *this, BaseActorRenderContext *, ActorRenderData *, Model *, const gsl::span<mce::ClientTexture const *,-1>, const unsigned __int64);
void (__fastcall *additionalRendering)(MobRenderer *this, BaseActorRenderContext *, Model *, Mob *, float, float, float, float, float, float);
void (__fastcall *renderLayers)(MobRenderer *this, BaseActorRenderContext *, Actor *, float, float, float, float, float);
void (__fastcall *drawLayers)(MobRenderer *this, ScreenContext *);
float (__fastcall *getSneakingHeightOffset)(MobRenderer *this);
float (__fastcall *getSwimmingHeightOffset)(MobRenderer *this);
MobRenderer::ArmorPrepareResult *(__fastcall *prepareArmor)(MobRenderer *this, MobRenderer::ArmorPrepareResult *result, ScreenContext *, BaseActorRenderContext *, Mob *, ArmorSlot, Model *, float);
};
# HumanoidMobRenderer
struct __cppobj __declspec(align(8)) HumanoidMobRenderer : MobRenderer
{
std::unique_ptr<HumanoidModel> mBabyModel;
std::unique_ptr<HumanoidModel> mArmorParts1;
std::unique_ptr<HumanoidModel> mArmorParts2;
std::unique_ptr<SpinAttackModel> mSpinAttackModel;
std::vector<mce::TexturePtr> mArmorTextures;
mce::TexturePtr mSpinAttackTex;
std::unique_ptr<HumanoidModel> mOriginalArmorModel;
bool lastCustomArmorHead;
bool lastCustomArmorBody;
bool lastCustomArmorLeg;
bool lastCustomArmorFeet;
};
# HumanoidMobRenderer_vtbl
struct /*VFT*/ HumanoidMobRenderer_vtbl
{
void (__fastcall *~ActorShaderManager)(ActorShaderManager *this);
mce::Color *(__fastcall *_getOverlayColor)(ActorShaderManager *this, mce::Color *result, Actor *, float);
void (__fastcall *render)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderDebug)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderEffects)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderTrading)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *, float);
void (__fastcall *renderFlame)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderLeash)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderWaterHole)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *addAdditionalRenderingIfNeeded)(ActorRenderer *this, mce::TextureGroup *);
void (__fastcall *renderWeaponEffect)(ActorRenderer *this, BaseActorRenderContext *, Actor *);
void (__fastcall *renderBindEffects)(ActorRenderer *this, BaseActorRenderContext *, Actor *);
AABB *(__fastcall *getRenderBounds)(ActorRenderer *this, AABB *result, const Actor *);
Vec3 *(__fastcall *getLeashOffset)(ActorRenderer *this, Vec3 *result, Actor *, float, float, float, bool, bool);
void (__fastcall *setIsOnScreen)(ActorRenderer *this, Actor *, const bool, float);
bool (__fastcall *shouldUpdateBonesAndEffectsIfOffScreen)(ActorRenderer *this, RenderParams *);
bool (__fastcall *shouldUpdateEffectsIfOffScreen)(ActorRenderer *this, RenderParams *);
void (__fastcall *_bindModelEffectRender)(ActorRenderer *this, BaseActorRenderContext *, Mob *);
void (__fastcall *prepareCarriedItem)(MobRenderer *this, Model *, Mob *, const ItemStack *);
void (__fastcall *setupPosition)(MobRenderer *this, const Actor *, const Vec3 *, Matrix *);
void (__fastcall *setupRotations)(MobRenderer *this, const Actor *, float, float, Matrix *, float);
float (__fastcall *getAttackAnim)(MobRenderer *this, Mob *, float);
float (__fastcall *getBob)(MobRenderer *this, Mob *, float);
float (__fastcall *getFlipDegrees)(MobRenderer *this, const Mob *);
void (__fastcall *setupScale)(MobRenderer *this, const Mob *, Matrix *, float);
void (__fastcall *renderModel)(MobRenderer *this, BaseActorRenderContext *, ActorRenderData *, Model *, const gsl::span<mce::ClientTexture const *,-1>, const unsigned __int64);
void (__fastcall *additionalRendering)(MobRenderer *this, BaseActorRenderContext *, Model *, Mob *, float, float, float, float, float, float);
void (__fastcall *renderLayers)(MobRenderer *this, BaseActorRenderContext *, Actor *, float, float, float, float, float);
void (__fastcall *drawLayers)(MobRenderer *this, ScreenContext *);
float (__fastcall *getSneakingHeightOffset)(MobRenderer *this);
float (__fastcall *getSwimmingHeightOffset)(MobRenderer *this);
MobRenderer::ArmorPrepareResult *(__fastcall *prepareArmor)(MobRenderer *this, MobRenderer::ArmorPrepareResult *result, ScreenContext *, BaseActorRenderContext *, Mob *, ArmorSlot, Model *, float);
void (__fastcall *prepareCarriedOffhandItem)(HumanoidMobRenderer *this, Model *, Mob *, const ItemStack *);
void (__fastcall *_bindModelRender)(HumanoidMobRenderer *this, BaseActorRenderContext *, HumanoidModel *, Mob *, float, float);
};
# HeavyBlock
struct __cppobj HeavyBlock : BlockLegacy
{
};
# HeavyBlock_vtbl
struct /*VFT*/ HeavyBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
mce::Color *(__fastcall *getDustColor)(HeavyBlock *this, mce::Color *result, const Block *);
std::string *(__fastcall *getDustParticleName)(HeavyBlock *this, std::string *result, const Block *);
bool (__fastcall *falling)(HeavyBlock *this);
void (__fastcall *onLand)(HeavyBlock *this, BlockSource *, const BlockPos *);
bool (__fastcall *isFreeToFall)(HeavyBlock *this, BlockSource *, const BlockPos *);
void (__fastcall *startFalling)(HeavyBlock *this, BlockSource *, const BlockPos *, const Block *, bool);
};
# HurtOwnerSubcomponent
struct __cppobj __declspec(align(4)) HurtOwnerSubcomponent : OnHitSubcomponent
{
float mOwnerDamage;
bool mKnockback;
bool mIgnite;
};
# HurtOwnerSubcomponent_vtbl
struct /*VFT*/ HurtOwnerSubcomponent_vtbl
{
void (__fastcall *~OnHitSubcomponent)(OnHitSubcomponent *this);
void (__fastcall *readfromJSON)(OnHitSubcomponent *this, Json::Value *);
void (__fastcall *writetoJSON)(OnHitSubcomponent *this, Json::Value *);
void (__fastcall *doOnHitEffect)(OnHitSubcomponent *this, Actor *, ProjectileComponent *);
const char *(__fastcall *getName)(OnHitSubcomponent *this);
};
# HydrateItemRequest::CacheMetadata
struct __cppobj HydrateItemRequest::CacheMetadata
{
std::string mLastModifiedDate;
std::string mCacheWriteDate;
std::string mEntityTag;
};
# HydrateItemRequest
struct __cppobj HydrateItemRequest : CachedRequest
{
std::shared_ptr<CatalogBackend> mBackend;
const std::string mAcceptLanguage;
HydrateParams mParams;
std::unique_ptr<HydrateResponseCallbackHandler> mHydrateResponse;
HydrateItemRequest::CacheMetadata mCacheMetadata;
};
# HydrateItemRequest_vtbl
struct /*VFT*/ HydrateItemRequest_vtbl
{
void (__fastcall *~RequestHandler)(RequestHandler *this);
void (__fastcall *send)(RequestHandler *this);
void (__fastcall *sendCachedRequest)(RequestHandler *this);
bool (__fastcall *update)(RequestHandler *this);
bool (__fastcall *isDone)(RequestHandler *this);
void (__fastcall *onComplete)(RequestHandler *this);
bool (__fastcall *canSendRequest)(RequestHandler *this);
void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};
# HIDController
struct __cppobj __declspec(align(8)) HIDController : Bedrock::Input::KeyboardEventProcessor
{
std::unique_ptr<Bedrock::SignalReceiver> mSignalRcvr;
TextEditContext mEditContext;
bool mTextboxIsFocused;
bool mTextboxIsSelected;
bool mIsMultiline;
};
# HIDController_vtbl
struct /*VFT*/ HIDController_vtbl
{
void (__fastcall *~KeyboardEventProcessor)(Bedrock::Input::KeyboardEventProcessor *this);
void (__fastcall *onKeyDown)(Bedrock::Input::KeyboardEventProcessor *this, int);
void (__fastcall *onKeyUp)(Bedrock::Input::KeyboardEventProcessor *this, int);
void (__fastcall *setIMEEnabled)(HIDController *this, bool);
};
# HIDControllerWin32
struct __cppobj HIDControllerWin32 : HIDController
{
HWND__ *mHWnd;
};
# HIDControllerWin32_vtbl
struct /*VFT*/ HIDControllerWin32_vtbl
{
void (__fastcall *~KeyboardEventProcessor)(Bedrock::Input::KeyboardEventProcessor *this);
void (__fastcall *onKeyDown)(Bedrock::Input::KeyboardEventProcessor *this, int);
void (__fastcall *onKeyUp)(Bedrock::Input::KeyboardEventProcessor *this, int);
void (__fastcall *setIMEEnabled)(HIDController *this, bool);
};
# HitResultContainer::LocalPlayerContainer
struct __cppobj HitResultContainer::LocalPlayerContainer : IHitResultContainer
{
std::vector<std::pair<HitResult,HitResult>> mHits;
};
# HitResultContainer::LocalPlayerContainer_vtbl
struct /*VFT*/ HitResultContainer::LocalPlayerContainer_vtbl
{
void (__fastcall *~IHitResultContainer)(IHitResultContainer *this);
void (__fastcall *addHitResult)(IHitResultContainer *this, HitResult, HitResult);
void (__fastcall *clear)(IHitResultContainer *this);
gsl::span<std::pair<HitResult,HitResult> const ,-1> *(__fastcall *getHits)(IHitResultContainer *this, gsl::span<std::pair<HitResult,HitResult> const ,-1> *result);
};
# HomeSystem
struct __cppobj HomeSystem : ITickingSystem
{
};
# HomeSystem_vtbl
struct /*VFT*/ HomeSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# HTTPRequestCancelSourceAbort
struct __cppobj HTTPRequestCancelSourceAbort : HTTPRequestCancelSource
{
std::mutex mRequestsMutex;
std::vector<gsl::not_null<HTTPRequest *>> mRequests;
};
# HTTPRequestCancelSourceAbort_vtbl
struct /*VFT*/ HTTPRequestCancelSourceAbort_vtbl
{
void (__fastcall *~HTTPRequestCancelSource)(HTTPRequestCancelSource *this);
void (__fastcall *cancel)(HTTPRequestCancelSource *this);
};
# HealableComponent
struct __cppobj HealableComponent : IEntityComponent
{
};
# HideComponent
struct __cppobj HideComponent
{
bool mIsInRaid;
bool mReactToBell;
};
# HitboxDefinition
struct __cppobj HitboxDefinition
{
std::vector<Hitbox> mHitboxes;
};
# HitboxJson
struct __cppobj HitboxJson
{
Vec3 mPivot;
float mWidth;
float mHeight;
};
# HomeDefinition
struct __cppobj HomeDefinition
{
int mRestrictionRadius;
std::vector<std::string> mHomeBlockNames;
};
# HopperDefinition
struct __cppobj HopperDefinition
{
};
# Hopper
struct __cppobj Hopper
{
int mCooldownTime;
bool mTransferedFromChestMinecart;
bool mIsEntity;
bool mCanHopperIn;
bool mCanHopperOut;
bool mCanTriggerPullInEvent;
bool mCanTriggerPullOutEvent;
int mMoveItemSpeed;
};
# HopperComponent
struct __cppobj HopperComponent : Hopper
{
BlockPos mLastPosition;
};
# HurtOnConditionDefinition
struct __cppobj HurtOnConditionDefinition
{
std::vector<DamageCondition> mDamageConditions;
};
# HomeDefinition::buildSchema::__l2::<lambda_2ca5030ea1b6b39672c73b4b66f2fe15>
struct __cppobj HomeDefinition::buildSchema::__l2::<lambda_2ca5030ea1b6b39672c73b4b66f2fe15>
{
};
# HealableComponent::getInteraction::__l20::<lambda_2e4b6d19d8e2cc25bfd90a4348859777>
struct __cppobj HealableComponent::getInteraction::__l20::<lambda_2e4b6d19d8e2cc25bfd90a4348859777>
{
Player *player;
Actor *owner;
std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<FeedItem> > > healableItemIter;
HealableComponent *const __this;
};
# HopMoveControl
struct __cppobj __declspec(align(8)) HopMoveControl : MoveControl
{
int mJumpDelayTicks;
};
# HopMoveControl_vtbl
struct /*VFT*/ HopMoveControl_vtbl
{
void (__fastcall *~Control)(Control *this);
void (__fastcall *initializeInternal)(MoveControl *this, Mob *, MoveControlDescription *);
void (__fastcall *tick)(MoveControl *this, MoveControlComponent *, Mob *);
void (__fastcall *setWantedPosition)(MoveControl *this, MoveControlComponent *, Mob *, const Vec3 *, float);
};
# HoverMoveControl
struct __cppobj HoverMoveControl : MoveControl
{
};
# HoverMoveControl_vtbl
struct /*VFT*/ HoverMoveControl_vtbl
{
void (__fastcall *~Control)(Control *this);
void (__fastcall *initializeInternal)(MoveControl *this, Mob *, MoveControlDescription *);
void (__fastcall *tick)(MoveControl *this, MoveControlComponent *, Mob *);
void (__fastcall *setWantedPosition)(MoveControl *this, MoveControlComponent *, Mob *, const Vec3 *, float);
};
# HoverPathNavigation
struct __cppobj __declspec(align(8)) HoverPathNavigation : PathNavigation
{
bool mCanPathFromAir;
};
# HoverPathNavigation_vtbl
struct /*VFT*/ HoverPathNavigation_vtbl
{
void (__fastcall *~PathNavigation)(PathNavigation *this);
void (__fastcall *initializeInternal)(PathNavigation *this, Mob *, NavigationDescription *);
void (__fastcall *tick)(PathNavigation *this, NavigationComponent *, Mob *);
Vec3 *(__fastcall *getTempMobPos)(PathNavigation *this, Vec3 *result, const Mob *);
std::unique_ptr<Path> *(__fastcall *createPath)(PathNavigation *this, std::unique_ptr<Path> *result, NavigationComponent *, Mob *, Actor *);
std::unique_ptr<Path> *(__fastcall *createPath)(PathNavigation *this, std::unique_ptr<Path> *result, NavigationComponent *, Mob *, const Vec3 *);
bool (__fastcall *moveTo)(PathNavigation *this, NavigationComponent *, Mob *, std::unique_ptr<Path>, float);
bool (__fastcall *moveTo)(PathNavigation *this, NavigationComponent *, Mob *, Actor *, float);
bool (__fastcall *moveTo)(PathNavigation *this, NavigationComponent *, Mob *, const Vec3 *, float);
void (__fastcall *stop)(PathNavigation *this, NavigationComponent *, Mob *);
bool (__fastcall *travel)(PathNavigation *this, NavigationComponent *, Mob *, float *, float *, float *);
bool (__fastcall *canUpdatePath)(PathNavigation *this, const Mob *);
void (__fastcall *updatePath)(PathNavigation *this, NavigationComponent *, Mob *);
};
# HurtOnConditionComponent
struct __cppobj HurtOnConditionComponent : IEntityComponent
{
};
# HurtOnConditionSystem
struct __cppobj HurtOnConditionSystem : ITickingSystem
{
};
# HurtOnConditionSystem_vtbl
struct /*VFT*/ HurtOnConditionSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# HurtByTargetGoal
struct __cppobj HurtByTargetGoal : TargetGoal
{
};
# HurtByTargetGoal_vtbl
struct /*VFT*/ HurtByTargetGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
bool (__fastcall *_canAttack)(TargetGoal *this, Mob *, Actor *, bool, bool, const MobDescriptor **);
void (__fastcall *alertOther)(HurtByTargetGoal *this, Mob *, Mob *);
};
# HaveItemDefinition
struct __cppobj HaveItemDefinition : BehaviorDefinition
{
std::string mItemName;
int mItemCount;
std::string mItemNameId;
std::string mItemCountId;
};
# HaveItemDefinition_vtbl
struct /*VFT*/ HaveItemDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# HaveItemNode
struct __cppobj __declspec(align(8)) HaveItemNode : BehaviorNode
{
std::string mItemName;
int mItemCount;
};
# HaveItemNode_vtbl
struct /*VFT*/ HaveItemNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# HopperBlockActor
struct __cppobj HopperBlockActor : BlockActor, Container, Hopper
{
ItemStack mItems[5];
Tick mLastTick;
};
# HopperBlockActor_vtbl
struct /*VFT*/ HopperBlockActor_vtbl
{
void (__fastcall *~BlockActor)(BlockActor *this);
void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
bool (__fastcall *save)(BlockActor *this, CompoundTag *);
bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
void (__fastcall *tick)(BlockActor *this, BlockSource *);
bool (__fastcall *isFinished)(BlockActor *this);
void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
bool (__fastcall *isCustomNameSaved)(BlockActor *this);
bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
void (__fastcall *onMove)(BlockActor *this);
void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
void (__fastcall *triggerEvent)(BlockActor *this, int, int);
void (__fastcall *clearCache)(BlockActor *this);
void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
bool (__fastcall *hasAlphaLayer)(BlockActor *this);
BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
const std::string *(__fastcall *getCustomName)(BlockActor *this);
const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
int (__fastcall *getRepairCost)(BlockActor *this);
PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
const Container *(__fastcall *getContainer)(BlockActor *this);
Container *(__fastcall *getContainer)(BlockActor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};
# Hopper::_pushOutItems::__l11::<lambda_8021f23895e628ed9b3c2f2406f50b3b>
struct __cppobj Hopper::_pushOutItems::__l11::<lambda_8021f23895e628ed9b3c2f2406f50b3b>
{
const Vec3 *position;
BlockActor **attachedBlockEntity;
bool *canHopperOut;
BlockSource *region;
};
# Hopper::_tryPullInItemsFromAboveContainer::__l14::<lambda_cfa17afae7045b99dd77cd1780d5e42b>
struct __cppobj Hopper::_tryPullInItemsFromAboveContainer::__l14::<lambda_cfa17afae7045b99dd77cd1780d5e42b>
{
const Vec3 *pos;
BlockActor **aboveBlockEntity;
bool *canHopperIn;
BlockSource *region;
};
# HealthAttributeDelegate
struct __cppobj HealthAttributeDelegate : AttributeInstanceDelegate
{
int mTickCounter;
Mob *mMob;
};
# HealthAttributeDelegate_vtbl
struct /*VFT*/ HealthAttributeDelegate_vtbl
{
void (__fastcall *~AttributeInstanceDelegate)(AttributeInstanceDelegate *this);
void (__fastcall *tick)(AttributeInstanceDelegate *this);
void (__fastcall *notify)(AttributeInstanceDelegate *this, __int64);
bool (__fastcall *change)(AttributeInstanceDelegate *this, float, float, AttributeBuffInfo);
float (__fastcall *getBuffValue)(AttributeInstanceDelegate *this, const AttributeBuff *);
};
# HungerAttributeDelegate
struct __cppobj HungerAttributeDelegate : AttributeInstanceDelegate
{
int mActionTickTimer;
int mTickCounter;
float mLastFoodLevel;
Player *mPlayer;
};
# HungerAttributeDelegate_vtbl
struct /*VFT*/ HungerAttributeDelegate_vtbl
{
void (__fastcall *~AttributeInstanceDelegate)(AttributeInstanceDelegate *this);
void (__fastcall *tick)(AttributeInstanceDelegate *this);
void (__fastcall *notify)(AttributeInstanceDelegate *this, __int64);
bool (__fastcall *change)(AttributeInstanceDelegate *this, float, float, AttributeBuffInfo);
float (__fastcall *getBuffValue)(AttributeInstanceDelegate *this, const AttributeBuff *);
};
# HorseEquipValidationState
struct __cppobj HorseEquipValidationState
{
std::vector<ItemDescriptor> armorAllowedItems;
std::vector<ItemDescriptor> saddleAllowedItems;
};
# HudContainerModel
struct __cppobj HudContainerModel : ContainerModel
{
Player *mPlayer;
};
# HudContainerModel_vtbl
struct /*VFT*/ HudContainerModel_vtbl
{
void (__fastcall *containerContentChanged)(ContainerContentChangeListener *this, int);
void (__fastcall *~ContainerContentChangeListener)(ContainerContentChangeListener *this);
void (__fastcall *containerAddCallback)(ContainerContentChangeListener *this, Container *);
void (__fastcall *containerRemoveCallback)(ContainerContentChangeListener *this, Container *);
void (__fastcall *postInit)(ContainerModel *this);
void (__fastcall *releaseResources)(ContainerModel *this);
int (__fastcall *getContainerSize)(ContainerModel *this);
int (__fastcall *getFilteredContainerSize)(ContainerModel *this);
void (__fastcall *tick)(ContainerModel *this, int);
ContainerWeakRef *(__fastcall *getContainerWeakRef)(ContainerModel *this, ContainerWeakRef *result);
const ItemStack *(__fastcall *getItemStack)(ContainerModel *this, int);
const std::vector<ItemStack> *(__fastcall *getItems)(ContainerModel *this);
const ItemInstance *(__fastcall *getItemInstance)(ContainerModel *this, int);
const ItemStackBase *(__fastcall *getItemStackBase)(ContainerModel *this, int);
bool (__fastcall *isItemInstanceBased)(ContainerModel *this);
void (__fastcall *setItem)(ContainerModel *this, int, const ItemStack *);
bool (__fastcall *isValid)(ContainerModel *this);
bool (__fastcall *isItemFiltered)(ContainerModel *this, const ItemStackBase *);
bool (__fastcall *isExpanableItemFiltered)(ContainerModel *this, int);
ContainerExpandStatus (__fastcall *getItemExpandStatus)(ContainerModel *this, int);
const std::string *(__fastcall *getItemGroupName)(ContainerModel *this, int);
void (__fastcall *switchItemExpando)(ContainerModel *this, int);
Container *(__fastcall *_getContainer)(ContainerModel *this);
int (__fastcall *_getContainerOffset)(ContainerModel *this);
void (__fastcall *_onItemChanged)(ContainerModel *this, int, const ItemStack *, const ItemStack *);
};
# HangingActorItem
struct __cppobj __declspec(align(8)) HangingActorItem : Item
{
ActorType mEntityType;
};
# HatchetItem
struct __cppobj HatchetItem : DiggerItem
{
};
# HoeItem
struct __cppobj HoeItem : DiggerItem
{
};
# HopperBlock
struct __cppobj HopperBlock : ActorBlock
{
};
# HopperBlock_vtbl
struct /*VFT*/ HopperBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
};
# HayBlockBlock
struct __cppobj HayBlockBlock : RotatedPillarBlock
{
};
# HayBlockBlock_vtbl
struct /*VFT*/ HayBlockBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# HoneyBlock
struct __cppobj HoneyBlock : BlockLegacy
{
};
# HoneyBlock_vtbl
struct /*VFT*/ HoneyBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# HoneycombBlock
struct __cppobj HoneycombBlock : BlockLegacy
{
};
# HoneycombBlock_vtbl
struct /*VFT*/ HoneycombBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# HugeMushroomBlock
struct __cppobj __declspec(align(8)) HugeMushroomBlock : BlockLegacy
{
_BYTE mType[4];
};
# HugeMushroomBlock_vtbl
struct /*VFT*/ HugeMushroomBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# HugeMushroomFeature_vtbl
struct /*VFT*/ HugeMushroomFeature_vtbl
{
void (__fastcall *~IFeature)(IFeature *this);
std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
bool (__fastcall *place)(Feature *this, BlockSource *, const BlockPos *, Random *);
};
# HugeFungusFeature_vtbl
struct /*VFT*/ HugeFungusFeature_vtbl
{
void (__fastcall *~IFeature)(IFeature *this);
std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
bool (__fastcall *place)(Feature *this, BlockSource *, const BlockPos *, Random *);
};
# HTTPRequestInternalWinInet
struct __cppobj __declspec(align(8)) HTTPRequestInternalWinInet : HTTPRequestInternal
{
HTTPRequest *mParentRequest;
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t,1114111,0>,wchar_t,std::allocator<wchar_t>,std::allocator<char> > ws_converter;
Microsoft::WRL::ComPtr<IXMLHTTPRequest2> spXHR;
Microsoft::WRL::ComPtr<CXMLHttpRequest2Callback> spXhrCallback;
Microsoft::WRL::ComPtr<CXMLHttpRequestPostStream> spXhrPostStream;
HTTPRequestCancelSourceAbort *mCancelSource;
bool mAborted;
};
# HTTPRequestInternalWinInet_vtbl
struct /*VFT*/ HTTPRequestInternalWinInet_vtbl
{
void (__fastcall *~HTTPRequestInternal)(HTTPRequestInternal *this);
};
# HVIDEOINPUTDEVICENV__
struct HVIDEOINPUTDEVICENV__
{
int unused;
};
# HGPUNV__
struct HGPUNV__
{
int unused;
};
# HPBUFFEREXT__
struct HPBUFFEREXT__
{
int unused;
};
# HPBUFFERARB__
struct HPBUFFERARB__
{
int unused;
};
# HVIDEOOUTPUTDEVICENV__
struct HVIDEOOUTPUTDEVICENV__
{
int unused;
};
# HPVIDEODEV__
struct HPVIDEODEV__
{
int unused;
};
# HorseScreenController
struct __cppobj __declspec(align(8)) HorseScreenController : BlockContainerScreenController
{
bool mChestTabOpen;
};
# HorseScreenController_vtbl
struct /*VFT*/ HorseScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
void (__fastcall *_handlePlaceAll)(ContainerScreenController *this, const std::string *, int);
void (__fastcall *_handlePlaceOne)(ContainerScreenController *this, const std::string *, int);
void (__fastcall *_handleSelectSlot)(ContainerScreenController *this, const std::string *, int);
const SelectedSlotInfo *(__fastcall *_getSelectedSlotInfo)(ContainerScreenController *this, const SelectedSlotInfo *result);
const ItemStack *(__fastcall *_getItemStack)(ContainerScreenController *this, const std::string *, int);
const ItemStackBase *(__fastcall *_getVisualItemStack)(ContainerScreenController *this, const std::string *, int);
const ItemStackBase *(__fastcall *_getTakeableItemStackBase)(ContainerScreenController *this, const std::string *, int);
ui::ViewRequest (__fastcall *_onContainerSlotHovered)(ContainerScreenController *this, const std::string *, int);
ui::ViewRequest (__fastcall *_onContainerSlotSelected)(ContainerScreenController *this, const std::string *, int);
ui::ViewRequest (__fastcall *_onContainerSlotPressed)(ContainerScreenController *this, const std::string *, int);
bool (__fastcall *_shouldSwap)(ContainerScreenController *this, const std::string *, int, const std::string *, int);
std::string *(__fastcall *_getCollectionName)(ContainerScreenController *this, std::string *result, UIPropertyBag *);
bool (__fastcall *_canSplit)(ContainerScreenController *this, const std::string *, int);
void (__fastcall *_sendFlyingItem)(ContainerScreenController *this, const ItemStackBase *, const std::string *, int, const std::string *, int);
void (__fastcall *_registerCoalesceOrder)(ContainerScreenController *this);
void (__fastcall *_registerAutoPlaceOrder)(ContainerScreenController *this);
};
# HorseContainerManagerModel
struct __cppobj HorseContainerManagerModel : LevelContainerManagerModel
{
std::weak_ptr<ContainerModel> mEquipContainerModel;
};
# HorseContainerManagerModel_vtbl
struct /*VFT*/ HorseContainerManagerModel_vtbl
{
void (__fastcall *~IContainerManager)(IContainerManager *this);
ContainerID (__fastcall *getContainerId)(IContainerManager *this);
void (__fastcall *setContainerId)(IContainerManager *this, ContainerID);
ContainerType (__fastcall *getContainerType)(IContainerManager *this);
void (__fastcall *setContainerType)(IContainerManager *this, ContainerType);
void (__fastcall *serverInitItemStackIds)(IContainerManager *this);
std::vector<ItemStack> *(__fastcall *getItemCopies)(IContainerManager *this, std::vector<ItemStack> *result);
void (__fastcall *setSlot)(IContainerManager *this, int, const ItemStack *, bool);
const ItemStack *(__fastcall *getSlot)(IContainerManager *this, int);
void (__fastcall *setData)(IContainerManager *this, int, int);
void (__fastcall *broadcastChanges)(IContainerManager *this);
bool (__fastcall *validateContainer)(IContainerManager *this);
bool (__fastcall *isValid)(ContainerManagerModel *this, float);
ContainerScreenContext *(__fastcall *_postInit)(ContainerManagerModel *this, ContainerScreenContext *result);
};
# HorseContainerManagerController
struct __cppobj __declspec(align(8)) HorseContainerManagerController : ContainerManagerController
{
std::weak_ptr<HorseContainerManagerModel> mHorseContainerManagerModel;
bool mIsEquipTabOpen;
};
# HorseContainerManagerController_vtbl
struct /*VFT*/ HorseContainerManagerController_vtbl
{
void (__fastcall *~ContainerManagerController)(ContainerManagerController *this);
void (__fastcall *registerContainerCallbacks)(ContainerManagerController *this);
const ItemStackBase *(__fastcall *getTakeableItemStackBase)(ContainerManagerController *this, const SlotData *);
void (__fastcall *handleTakeAmount)(ContainerManagerController *this, const SlotData *, int, const SlotData *);
void (__fastcall *handleTakeAll)(ContainerManagerController *this, const SlotData *, const SlotData *);
void (__fastcall *handlePlaceAll)(ContainerManagerController *this, const SelectedSlotInfo *, const SlotData *);
void (__fastcall *handleTakeHalf)(ContainerManagerController *this, const SlotData *, const SlotData *);
void (__fastcall *handlePlaceOne)(ContainerManagerController *this, const SlotData *, const SlotData *);
void (__fastcall *handlePlaceAmount)(ContainerManagerController *this, const SlotData *, int, const SlotData *);
int (__fastcall *handleAutoPlace)(ContainerManagerController *this, const SlotData *, int, const std::vector<AutoPlaceItem> *, std::vector<AutoPlaceResult> *);
int (__fastcall *handleAutoPlaceStack)(ContainerManagerController *this, const SlotData *, ItemTakeType, const std::vector<AutoPlaceItem> *, std::vector<AutoPlaceResult> *);
void (__fastcall *handleSplitSingle)(ContainerManagerController *this, const SlotData *, const SlotData *);
void (__fastcall *handleSplitMultiple)(ContainerManagerController *this, const SelectedSlotInfo *, const ItemInstance *, const SlotData *);
void (__fastcall *handleCoalesce)(ContainerManagerController *this, const SlotData *, const std::vector<std::string> *);
bool (__fastcall *handleSwap)(ContainerManagerController *this, const SlotData *, const SlotData *);
bool (__fastcall *handleDrop)(ContainerManagerController *this, const SlotData *, const ItemTransferAmount);
bool (__fastcall *handleDestroy)(ContainerManagerController *this, const SlotData *, const ItemTransferAmount);
bool (__fastcall *handleDestroy)(ContainerManagerController *this, const SelectedSlotInfo *, const ItemTransferAmount);
bool (__fastcall *handleConsume)(ContainerManagerController *this, const SlotData *, const ItemTransferAmount);
void (__fastcall *handleAddToStack)(ContainerManagerController *this, const SlotData *, const SlotData *, ItemTakeType);
void (__fastcall *closeContainers)(ContainerManagerController *this);
const std::vector<ContainerSplitControl> *(__fastcall *getSplitItems)(ContainerManagerController *this);
bool (__fastcall *isOutputSlot)(ContainerManagerController *this, const std::string *);
void (__fastcall *_onItemTransferredFrom)(ContainerManagerController *this, const ItemInstance *, const SlotData *);
void (__fastcall *_onItemTransferredTo)(ContainerManagerController *this, const ItemInstance *, const SlotData *);
void (__fastcall *_onItemAcquired)(ContainerManagerController *this, const ItemInstance *, const SlotData *);
void (__fastcall *_onItemPlaced)(ContainerManagerController *this, const ItemInstance *, const SlotData *);
};
# HorseScreenController::{ctor}::__l2::<lambda_af5fa2530f826d5d08def04c7eb5cee0>
struct __cppobj HorseScreenController::{ctor}::__l2::<lambda_af5fa2530f826d5d08def04c7eb5cee0>
{
HorseScreenController *const __this;
};
# HorseScreenController::{ctor}::__l2::<lambda_80c6e5409393cca0fc5a377974added3>
struct __cppobj HorseScreenController::{ctor}::__l2::<lambda_80c6e5409393cca0fc5a377974added3>
{
HorseScreenController *const __this;
};
# HorseScreenController::{ctor}::__l2::<lambda_025986612949938973253e99816d0a0c>
struct __cppobj HorseScreenController::{ctor}::__l2::<lambda_025986612949938973253e99816d0a0c>
{
HorseScreenController *const __this;
};
# HorseScreenController::{ctor}::__l2::<lambda_d80db6b9e9a3d13343bb578caa017e7a>
struct __cppobj HorseScreenController::{ctor}::__l2::<lambda_d80db6b9e9a3d13343bb578caa017e7a>
{
HorseScreenController *const __this;
};
# HorseScreenController::{ctor}::__l2::<lambda_32008c64cf8e1a2b5f1a9adf16734b12>
struct __cppobj HorseScreenController::{ctor}::__l2::<lambda_32008c64cf8e1a2b5f1a9adf16734b12>
{
const ActorUniqueID uniqueId;
};
# HorseScreenController::{ctor}::__l2::<lambda_f366e4756a3ad1e14c2b165ae3e1cce7>
struct __cppobj HorseScreenController::{ctor}::__l2::<lambda_f366e4756a3ad1e14c2b165ae3e1cce7>
{
HorseScreenController *const __this;
};
# HorseScreenController::{ctor}::__l2::<lambda_70e96ef0b510e7e22cd1bec90fd98052>
struct __cppobj HorseScreenController::{ctor}::__l2::<lambda_70e96ef0b510e7e22cd1bec90fd98052>
{
bool carpet;
bool saddle;
};
# HorseScreenController::{ctor}::__l2::<lambda_aae33fb3c021b427366010e85d724955>
struct __cppobj HorseScreenController::{ctor}::__l2::<lambda_aae33fb3c021b427366010e85d724955>
{
bool carpet;
bool saddle;
};
# HorseScreenController::{ctor}::__l2::<lambda_c826454155f9e06315851f1096cfd6e3>
struct __cppobj HorseScreenController::{ctor}::__l2::<lambda_c826454155f9e06315851f1096cfd6e3>
{
bool carpet;
};
# HorseScreenController::{ctor}::__l2::<lambda_29032eead47001b61f3051162f12b0a4>
struct __cppobj HorseScreenController::{ctor}::__l2::<lambda_29032eead47001b61f3051162f12b0a4>
{
bool armor;
bool carpet;
bool saddle;
};
# HorseScreenController::{ctor}::__l2::<lambda_fb3a37bc67e2165084c025dfaaa0634c>
struct __cppobj HorseScreenController::{ctor}::__l2::<lambda_fb3a37bc67e2165084c025dfaaa0634c>
{
bool armor;
bool carpet;
bool saddle;
};
# HorseScreenController::{ctor}::__l2::<lambda_fb9ac15c96cbbb5498e516bbd1f5ec92>
struct __cppobj HorseScreenController::{ctor}::__l2::<lambda_fb9ac15c96cbbb5498e516bbd1f5ec92>
{
bool armor;
bool carpet;
};
# HorseScreenController::{ctor}::__l2::<lambda_8428b03acd8d82eba9ca1912315ce62f>
struct __cppobj HorseScreenController::{ctor}::__l2::<lambda_8428b03acd8d82eba9ca1912315ce62f>
{
bool saddle;
};
# HorseScreenController::{ctor}::__l2::<lambda_af0dac77beec41d4c248848aad34ecc4>
struct __cppobj HorseScreenController::{ctor}::__l2::<lambda_af0dac77beec41d4c248848aad34ecc4>
{
HorseScreenController *const __this;
};
# HorseScreenController::{ctor}::__l2::<lambda_b4fd066aa479ddd11366c1ab3ac22cad>
struct __cppobj HorseScreenController::{ctor}::__l2::<lambda_b4fd066aa479ddd11366c1ab3ac22cad>
{
HorseScreenController *const __this;
};
# HorseScreenController::{ctor}::__l2::<lambda_64713f98632f01bc3921ea3e304729ed>
struct __cppobj HorseScreenController::{ctor}::__l2::<lambda_64713f98632f01bc3921ea3e304729ed>
{
HorseScreenController *const __this;
};
# HopperContainerManagerModel
struct __cppobj HopperContainerManagerModel : LevelContainerManagerModel
{
};
# HopperContainerManagerModel_vtbl
struct /*VFT*/ HopperContainerManagerModel_vtbl
{
void (__fastcall *~IContainerManager)(IContainerManager *this);
ContainerID (__fastcall *getContainerId)(IContainerManager *this);
void (__fastcall *setContainerId)(IContainerManager *this, ContainerID);
ContainerType (__fastcall *getContainerType)(IContainerManager *this);
void (__fastcall *setContainerType)(IContainerManager *this, ContainerType);
void (__fastcall *serverInitItemStackIds)(IContainerManager *this);
std::vector<ItemStack> *(__fastcall *getItemCopies)(IContainerManager *this, std::vector<ItemStack> *result);
void (__fastcall *setSlot)(IContainerManager *this, int, const ItemStack *, bool);
const ItemStack *(__fastcall *getSlot)(IContainerManager *this, int);
void (__fastcall *setData)(IContainerManager *this, int, int);
void (__fastcall *broadcastChanges)(IContainerManager *this);
bool (__fastcall *validateContainer)(IContainerManager *this);
bool (__fastcall *isValid)(ContainerManagerModel *this, float);
ContainerScreenContext *(__fastcall *_postInit)(ContainerManagerModel *this, ContainerScreenContext *result);
};
# HopperSystem
struct __cppobj HopperSystem : ITickingSystem
{
};
# HopperSystem_vtbl
struct /*VFT*/ HopperSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# HarvestFarmBlockDefinition
struct __cppobj HarvestFarmBlockDefinition : BaseGoalDefinition
{
float mMaximumSecondsUntilSearch;
float mSearchCooldownMaximumSeconds;
float mTaskCooldownSeconds;
int mSearchCount;
int mSearchHeight;
int mSearchRange;
float mGoalRadius;
float mSpeedModifier;
};
# HarvestFarmBlockDefinition_vtbl
struct /*VFT*/ HarvestFarmBlockDefinition_vtbl
{
void (__fastcall *~BaseGoalDefinition)(BaseGoalDefinition *this);
bool (__fastcall *validateMobType)(BaseGoalDefinition *this, Mob *);
bool (__fastcall *validate)(BaseGoalDefinition *this, Mob *);
};
# HarvestFarmBlockGoal
struct __cppobj __declspec(align(8)) HarvestFarmBlockGoal : BaseMoveToBlockGoal
{
int mMaximumTicksUntilSearch;
int mSearchCooldownMaximumTicks;
int mTaskCooldownTicks;
int mInventorySeedsIndex;
_BYTE mCurrentTask[4];
};
# HarvestFarmBlockGoal_vtbl
struct /*VFT*/ HarvestFarmBlockGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
bool (__fastcall *hasReachedTarget)(BaseMoveToGoal *this);
bool (__fastcall *isValidTarget)(BaseMoveToGoal *this, BlockSource *, const BlockPos *);
int (__fastcall *_nextStartTick)(BaseMoveToGoal *this);
bool (__fastcall *_canReach)(BaseMoveToGoal *this, const BlockPos *);
void (__fastcall *_moveToBlock)(BaseMoveToGoal *this);
Vec3 *(__fastcall *_getTargetPosition)(BaseMoveToGoal *this, Vec3 *result);
unsigned __int64 (__fastcall *_getRepathTime)(BaseMoveToGoal *this);
bool (__fastcall *findTargetBlock)(BaseMoveToBlockGoal *this);
};
# HideGoal
struct __cppobj __declspec(align(8)) HideGoal : MoveToPOIGoal
{
__int16 mHideAttempts;
};
# HideGoal_vtbl
struct /*VFT*/ HideGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
bool (__fastcall *hasReachedTarget)(BaseMoveToGoal *this);
bool (__fastcall *isValidTarget)(BaseMoveToGoal *this, BlockSource *, const BlockPos *);
int (__fastcall *_nextStartTick)(BaseMoveToGoal *this);
bool (__fastcall *_canReach)(BaseMoveToGoal *this, const BlockPos *);
void (__fastcall *_moveToBlock)(BaseMoveToGoal *this);
Vec3 *(__fastcall *_getTargetPosition)(BaseMoveToGoal *this, Vec3 *result);
unsigned __int64 (__fastcall *_getRepathTime)(BaseMoveToGoal *this);
bool (__fastcall *getPOI)(MoveToPOIGoal *this, POIType);
std::weak_ptr<POIInstance> *(__fastcall *_getOwnedPOI)(MoveToPOIGoal *this, std::weak_ptr<POIInstance> *result, POIType);
};
# HoldGroundGoal
struct __cppobj HoldGroundGoal : Goal
{
Mob *mMob;
TempEPtr<Actor> mLookAt;
float mHostileRadiusSqr;
bool mBroadcast;
float mBroadcastRange;
const DefinitionTrigger mWithinRangeEvent;
};
# HoldGroundGoal_vtbl
struct /*VFT*/ HoldGroundGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# HoverGoal
struct __cppobj HoverGoal : Goal
{
Mob *mMob;
float mSpeedMultiplier;
Vec3 mStartPos;
};
# HoverGoal_vtbl
struct /*VFT*/ HoverGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# HorseContainerManagerModel::_postInit::__l5::<lambda_1ff89581375038258850ba975b22babe>
struct __cppobj HorseContainerManagerModel::_postInit::__l5::<lambda_1ff89581375038258850ba975b22babe>
{
HorseContainerManagerModel *const __this;
};
# HorseContainerManagerModel::_postInit::__l5::<lambda_89ec054521d8a3163489de1362af6a58>
struct __cppobj HorseContainerManagerModel::_postInit::__l5::<lambda_89ec054521d8a3163489de1362af6a58>
{
HorseContainerManagerModel *const __this;
};
# HellFireFeature_vtbl
struct /*VFT*/ HellFireFeature_vtbl
{
void (__fastcall *~IFeature)(IFeature *this);
std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
bool (__fastcall *place)(Feature *this, BlockSource *, const BlockPos *, Random *);
};
# HellSpringFeature_vtbl
struct /*VFT*/ HellSpringFeature_vtbl
{
void (__fastcall *~IFeature)(IFeature *this);
std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
bool (__fastcall *place)(Feature *this, BlockSource *, const BlockPos *, Random *);
};
# huff_entropy_encoder
struct huff_entropy_encoder
{
jpeg_entropy_encoder pub;
_BYTE saved[20];
__declspec(align(8)) unsigned int restarts_to_go;
int next_restart_num;
c_derived_tbl *dc_derived_tbls[4];
c_derived_tbl *ac_derived_tbls[4];
int *dc_count_ptrs[4];
int *ac_count_ptrs[4];
unsigned __int8 gather_statistics;
unsigned __int8 *next_output_byte;
unsigned __int64 free_in_buffer;
jpeg_compress_struct *cinfo;
int ac_tbl_no;
unsigned int EOBRUN;
unsigned int BE;
char *bit_buffer;
};
# huff_entropy_decoder
struct huff_entropy_decoder
{
jpeg_entropy_decoder pub;
bitread_perm_state bitstate;
_BYTE saved[20];
unsigned __int8 insufficient_data;
unsigned int restarts_to_go;
d_derived_tbl *derived_tbls[4];
d_derived_tbl *ac_derived_tbl;
d_derived_tbl *dc_derived_tbls[4];
d_derived_tbl *ac_derived_tbls[4];
d_derived_tbl *dc_cur_tbls[10];
d_derived_tbl *ac_cur_tbls[10];
int coef_limit[10];
};
# HuffmanEncodingTreeNode
struct HuffmanEncodingTreeNode
{
unsigned __int8 value;
unsigned int weight;
HuffmanEncodingTreeNode *left;
HuffmanEncodingTreeNode *right;
HuffmanEncodingTreeNode *parent;
};
# HudHorseJumpRenderer::render::__l2::<lambda_f26f6b421c5d8a48941cbbe5d0c0ad83>
struct __cppobj HudHorseJumpRenderer::render::__l2::<lambda_f26f6b421c5d8a48941cbbe5d0c0ad83>
{
float *uSize;
float *vSize;
int *u;
int *v;
};
# HudPlayerRenderer::render::__l11::<lambda_3c8a26f25fde2aa3aadba65938c29373>::()::__l2::Literal
struct __cppobj HudPlayerRenderer::render::__l11::<lambda_3c8a26f25fde2aa3aadba65938c29373>::()::__l2::Literal
{
};
# HudPlayerRenderer::render::__l11::<lambda_ee7b0def6be5201d2193da1373b2d92c>::()::__l2::Literal
struct __cppobj HudPlayerRenderer::render::__l11::<lambda_ee7b0def6be5201d2193da1373b2d92c>::()::__l2::Literal
{
};
# HudPlayerRenderer::render::__l11::<lambda_7c138ce959f7ff186fa0298c49f4fbf1>::()::__l2::Literal
struct __cppobj HudPlayerRenderer::render::__l11::<lambda_7c138ce959f7ff186fa0298c49f4fbf1>::()::__l2::Literal
{
};
# HudMobEffectsRenderer::render::__l24::<lambda_8b8e8c379e3d3ef9f9c7f588b3d37ae9>
struct __cppobj HudMobEffectsRenderer::render::__l24::<lambda_8b8e8c379e3d3ef9f9c7f588b3d37ae9>
{
int *ux;
int *vy;
float *uvWidth;
float *uvHeight;
float *us;
float *vs;
};
# HudPlayerRenderer::render::__l11::<lambda_3c8a26f25fde2aa3aadba65938c29373>
struct __cppobj HudPlayerRenderer::render::__l11::<lambda_3c8a26f25fde2aa3aadba65938c29373>
{
};
# HudPlayerRenderer::render::__l11::<lambda_7c138ce959f7ff186fa0298c49f4fbf1>
struct __cppobj HudPlayerRenderer::render::__l11::<lambda_7c138ce959f7ff186fa0298c49f4fbf1>
{
};
# HudPlayerRenderer::render::__l11::<lambda_ee7b0def6be5201d2193da1373b2d92c>
struct __cppobj HudPlayerRenderer::render::__l11::<lambda_ee7b0def6be5201d2193da1373b2d92c>
{
};
# hbui::FacetRegistry::registerFacet::__l2::<lambda_bd9bb8f2cadf3b0f10a80c7e81deb91c>
struct __cppobj hbui::FacetRegistry::registerFacet::__l2::<lambda_bd9bb8f2cadf3b0f10a80c7e81deb91c>
{
const std::string *name;
};
# hbui::FacetRegistry::activateFacet::__l2::<lambda_9a9590cfcd6a92ccbb29c3aa72aee23c>
struct __cppobj hbui::FacetRegistry::activateFacet::__l2::<lambda_9a9590cfcd6a92ccbb29c3aa72aee23c>
{
const std::string *name;
};
# hbui::FacetRegistry::deactivateFacet::__l2::<lambda_f70eba82a047d5efe865983ea2888497>
struct __cppobj hbui::FacetRegistry::deactivateFacet::__l2::<lambda_f70eba82a047d5efe865983ea2888497>
{
const std::string *name;
};
# HummingbirdUI::unregisterRouteConfigurationChangeCallback::__l2::<lambda_3e88f95f6d5af2b53e78952b635e1bb8>
struct __cppobj HummingbirdUI::unregisterRouteConfigurationChangeCallback::__l2::<lambda_3e88f95f6d5af2b53e78952b635e1bb8>
{
void *token;
};
# hbui::RouteMatcher::_match::__l2::<lambda_fa4836dab5b272682811c18a65ff5f30>
struct __cppobj hbui::RouteMatcher::_match::__l2::<lambda_fa4836dab5b272682811c18a65ff5f30>
{
const std::string route;
};
# hbui::RouterConfiguration::_addRoute::__l2::<lambda_9d53e344a0271a1458e6afaa48e7f0d5>
struct __cppobj hbui::RouterConfiguration::_addRoute::__l2::<lambda_9d53e344a0271a1458e6afaa48e7f0d5>
{
const std::string *route;
};
# HudScreenController::_updateTitleText::__l14::<lambda_348b4ca9d695a98721f80bb664a775dd>
struct __cppobj HudScreenController::_updateTitleText::__l14::<lambda_348b4ca9d695a98721f80bb664a775dd>
{
};
# HitResultSystem::tick::__l2::<lambda_ad1d02461820c9e892f4d2da456e3aa6>
struct __cppobj HitResultSystem::tick::__l2::<lambda_ad1d02461820c9e892f4d2da456e3aa6>
{
};
# HealableComponent::getInteraction::__l2::<lambda_90c5c6f55d8f131a1d67e74a13742cae>
struct __cppobj HealableComponent::getInteraction::__l2::<lambda_90c5c6f55d8f131a1d67e74a13742cae>
{
const ItemStack *item;
};
# HomeComponent::tick::__l2::<lambda_ea3f16251f6d40785ec8bf72849f1501>
struct __cppobj HomeComponent::tick::__l2::<lambda_ea3f16251f6d40785ec8bf72849f1501>
{
const BlockLegacy *blockAtHomePos;
};
# HeavyBlock::animateTick::__l11::<lambda_34dbdd8a4780ed8cc471ac95c73990c9>::()::__l2::Literal
struct __cppobj HeavyBlock::animateTick::__l11::<lambda_34dbdd8a4780ed8cc471ac95c73990c9>::()::__l2::Literal
{
};
# HeavyBlock::animateTick::__l11::<lambda_34dbdd8a4780ed8cc471ac95c73990c9>
struct __cppobj HeavyBlock::animateTick::__l11::<lambda_34dbdd8a4780ed8cc471ac95c73990c9>
{
};
# Horse_vtbl
struct /*VFT*/ Horse_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
void (__fastcall *knockback)(Mob *this, Actor *, int, float, float, float, float, float);
void (__fastcall *resolveDeathLoot)(Mob *this, int, const ActorDamageSource *);
void (__fastcall *spawnAnim)(Mob *this);
void (__fastcall *setSleeping)(Mob *this, bool);
void (__fastcall *setSprinting)(Mob *this, bool);
void (__fastcall *playAmbientSound)(Mob *this);
LevelSoundEvent (__fastcall *getAmbientSound)(Mob *this);
int (__fastcall *getAmbientSoundPostponeTicks)(Mob *this);
int (__fastcall *getAmbientSoundPostponeTicksRange)(Mob *this);
const TextureUVCoordinateSet *(__fastcall *getItemInHandIcon)(Mob *this, const ItemStack *, int);
float (__fastcall *getSpeed)(Mob *this);
void (__fastcall *setSpeed)(Mob *this, float);
float (__fastcall *getJumpPower)(Mob *this);
bool (__fastcall *hurtEffects)(Mob *this, const ActorDamageSource *, int, bool, bool);
int (__fastcall *getMeleeWeaponDamageBonus)(Mob *this, Mob *);
int (__fastcall *getMeleeKnockbackBonus)(Mob *this);
void (__fastcall *travel)(Mob *this, IMobMovementProxy *, float, float, float);
void (__fastcall *travel)(Mob *this, float, float, float);
void (__fastcall *applyFinalFriction)(Mob *this, float, bool);
void (__fastcall *updateWalkAnim)(Mob *this);
void (__fastcall *aiStep)(Mob *this, IMobMovementProxy *);
void (__fastcall *aiStep)(Mob *this);
void (__fastcall *pushActors)(Mob *this);
void (__fastcall *lookAt)(Mob *this, Actor *, float, float);
bool (__fastcall *isLookingAtAnEntity)(Mob *this);
bool (__fastcall *checkSpawnRules)(Mob *this, bool);
bool (__fastcall *checkSpawnObstruction)(Mob *this);
float (__fastcall *getAttackAnim)(Mob *this, float);
int (__fastcall *getItemUseDuration)(Mob *this);
float (__fastcall *getItemUseStartupProgress)(Mob *this);
float (__fastcall *getItemUseIntervalProgress)(Mob *this);
int (__fastcall *getItemuseIntervalAxis)(Mob *this);
int (__fastcall *getTimeAlongSwing)(Mob *this);
void (__fastcall *ate)(Mob *this);
float (__fastcall *getMaxHeadXRot)(Mob *this);
Mob *(__fastcall *getLastHurtByMob)(Mob *this);
void (__fastcall *setLastHurtByMob)(Mob *this, Mob *);
Player *(__fastcall *getLastHurtByPlayer)(Mob *this);
void (__fastcall *setLastHurtByPlayer)(Mob *this, Player *);
Mob *(__fastcall *getLastHurtMob)(Mob *this);
void (__fastcall *setLastHurtMob)(Mob *this, Actor *);
bool (__fastcall *isAlliedTo)(Mob *this, Mob *);
bool (__fastcall *doHurtTarget)(Mob *this, Actor *);
bool (__fastcall *canBeControlledByRider)(Mob *this);
void (__fastcall *leaveCaravan)(Mob *this);
void (__fastcall *joinCaravan)(Mob *this, Mob *);
bool (__fastcall *hasCaravanTail)(Mob *this);
ActorUniqueID *(__fastcall *getCaravanHead)(Mob *this, ActorUniqueID *result);
int (__fastcall *getArmorValue)(Mob *this);
float (__fastcall *getArmorCoverPercentage)(Mob *this);
void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int, const std::bitset<4> *);
void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *hurtArmorSlot)(Mob *this, const ActorDamageSource *, int, ArmorSlot);
void (__fastcall *setDamagedArmor)(Mob *this, ArmorSlot, const ItemStack *);
void (__fastcall *sendArmorDamage)(Mob *this, const std::bitset<4> *);
void (__fastcall *sendArmor)(Mob *this, const std::bitset<4> *);
void (__fastcall *containerChanged)(Mob *this, int);
void (__fastcall *updateEquipment)(Mob *this);
int (__fastcall *clearEquipment)(Mob *this);
std::vector<ItemStack const *> *(__fastcall *getAllArmor)(Mob *this, std::vector<ItemStack const *> *result);
std::vector<int> *(__fastcall *getAllArmorID)(Mob *this, std::vector<int> *result);
std::vector<ItemStack const *> *(__fastcall *getAllHand)(Mob *this, std::vector<ItemStack const *> *result);
std::vector<ItemStack const *> *(__fastcall *getAllEquipment)(Mob *this, std::vector<ItemStack const *> *result);
int (__fastcall *getArmorTypeHash)(Mob *this);
void (__fastcall *dropEquipmentOnDeath)(Mob *this);
void (__fastcall *dropEquipmentOnDeath)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *clearVanishEnchantedItemsOnDeath)(Mob *this);
void (__fastcall *sendInventory)(Mob *this, bool);
int (__fastcall *getDamageAfterMagicAbsorb)(Mob *this, const ActorDamageSource *, int);
bool (__fastcall *createAIGoals)(Mob *this);
void (__fastcall *onBorn)(Mob *this, Actor *, Actor *);
bool (__fastcall *setItemSlot)(Mob *this, EquipmentSlot, const ItemStack *);
void (__fastcall *setTransitioningSitting)(Mob *this, bool);
void (__fastcall *attackAnimation)(Mob *this, Actor *, float);
int (__fastcall *getAttackTime)(Mob *this);
float (__fastcall *_getWalkTargetValue)(Mob *this, const BlockPos *);
bool (__fastcall *canExistWhenDisallowMob)(Mob *this);
bool (__fastcall *useNewAi)(Mob *this);
void (__fastcall *ascendLadder)(Mob *this);
void (__fastcall *ascendScaffolding)(Mob *this);
void (__fastcall *descendScaffolding)(Mob *this);
void (__fastcall *dropContainer)(Mob *this);
std::unique_ptr<BodyControl> *(__fastcall *initBodyControl)(Mob *this, std::unique_ptr<BodyControl> *result);
void (__fastcall *jumpFromGround)(Mob *this, IMobMovementProxy *);
void (__fastcall *jumpFromGround)(Mob *this);
void (__fastcall *updateAi)(Mob *this);
void (__fastcall *newServerAiStep)(Mob *this);
void (__fastcall *_serverAiMobStep)(Mob *this);
int (__fastcall *getDamageAfterEnchantReduction)(Mob *this, const ActorDamageSource *, int);
int (__fastcall *getDamageAfterArmorAbsorb)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *dropBags)(Mob *this);
void (__fastcall *tickDeath)(Mob *this);
void (__fastcall *updateGliding)(Mob *this);
bool (__fastcall *_allowAscendingScaffolding)(Mob *this);
void (__fastcall *setType)(Horse *this, int);
int (__fastcall *getType)(Horse *this);
void (__fastcall *setHorseEating)(Horse *this, bool);
float (__fastcall *getEatAnim)(Horse *this, float);
float (__fastcall *getStandAnim)(Horse *this, float);
float (__fastcall *getMouthAnim)(Horse *this, float);
bool (__fastcall *canWearArmor)(Horse *this);
bool (__fastcall *getHasReproduced)(Horse *this);
void (__fastcall *setBred)(Horse *this, bool);
void (__fastcall *setReproduced)(Horse *this, bool);
bool (__fastcall *isAmuletHorse)(Horse *this);
bool (__fastcall *isUndead)(Horse *this);
bool (__fastcall *isSterile)(Horse *this);
bool (__fastcall *isAdult)(Horse *this);
bool (__fastcall *isHorseEating)(Horse *this);
bool (__fastcall *isBred)(Horse *this);
void (__fastcall *makeMad)(Horse *this);
int (__fastcall *nameYOffset)(Horse *this);
bool (__fastcall *tameToPlayer)(Horse *this, Player *, bool);
std::string *(__fastcall *getMadSound)(Horse *this, std::string *result);
};
# HumanoidMonster_vtbl
struct /*VFT*/ HumanoidMonster_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
void (__fastcall *knockback)(Mob *this, Actor *, int, float, float, float, float, float);
void (__fastcall *resolveDeathLoot)(Mob *this, int, const ActorDamageSource *);
void (__fastcall *spawnAnim)(Mob *this);
void (__fastcall *setSleeping)(Mob *this, bool);
void (__fastcall *setSprinting)(Mob *this, bool);
void (__fastcall *playAmbientSound)(Mob *this);
LevelSoundEvent (__fastcall *getAmbientSound)(Mob *this);
int (__fastcall *getAmbientSoundPostponeTicks)(Mob *this);
int (__fastcall *getAmbientSoundPostponeTicksRange)(Mob *this);
const TextureUVCoordinateSet *(__fastcall *getItemInHandIcon)(Mob *this, const ItemStack *, int);
float (__fastcall *getSpeed)(Mob *this);
void (__fastcall *setSpeed)(Mob *this, float);
float (__fastcall *getJumpPower)(Mob *this);
bool (__fastcall *hurtEffects)(Mob *this, const ActorDamageSource *, int, bool, bool);
int (__fastcall *getMeleeWeaponDamageBonus)(Mob *this, Mob *);
int (__fastcall *getMeleeKnockbackBonus)(Mob *this);
void (__fastcall *travel)(Mob *this, IMobMovementProxy *, float, float, float);
void (__fastcall *travel)(Mob *this, float, float, float);
void (__fastcall *applyFinalFriction)(Mob *this, float, bool);
void (__fastcall *updateWalkAnim)(Mob *this);
void (__fastcall *aiStep)(Mob *this, IMobMovementProxy *);
void (__fastcall *aiStep)(Mob *this);
void (__fastcall *pushActors)(Mob *this);
void (__fastcall *lookAt)(Mob *this, Actor *, float, float);
bool (__fastcall *isLookingAtAnEntity)(Mob *this);
bool (__fastcall *checkSpawnRules)(Mob *this, bool);
bool (__fastcall *checkSpawnObstruction)(Mob *this);
float (__fastcall *getAttackAnim)(Mob *this, float);
int (__fastcall *getItemUseDuration)(Mob *this);
float (__fastcall *getItemUseStartupProgress)(Mob *this);
float (__fastcall *getItemUseIntervalProgress)(Mob *this);
int (__fastcall *getItemuseIntervalAxis)(Mob *this);
int (__fastcall *getTimeAlongSwing)(Mob *this);
void (__fastcall *ate)(Mob *this);
float (__fastcall *getMaxHeadXRot)(Mob *this);
Mob *(__fastcall *getLastHurtByMob)(Mob *this);
void (__fastcall *setLastHurtByMob)(Mob *this, Mob *);
Player *(__fastcall *getLastHurtByPlayer)(Mob *this);
void (__fastcall *setLastHurtByPlayer)(Mob *this, Player *);
Mob *(__fastcall *getLastHurtMob)(Mob *this);
void (__fastcall *setLastHurtMob)(Mob *this, Actor *);
bool (__fastcall *isAlliedTo)(Mob *this, Mob *);
bool (__fastcall *doHurtTarget)(Mob *this, Actor *);
bool (__fastcall *canBeControlledByRider)(Mob *this);
void (__fastcall *leaveCaravan)(Mob *this);
void (__fastcall *joinCaravan)(Mob *this, Mob *);
bool (__fastcall *hasCaravanTail)(Mob *this);
ActorUniqueID *(__fastcall *getCaravanHead)(Mob *this, ActorUniqueID *result);
int (__fastcall *getArmorValue)(Mob *this);
float (__fastcall *getArmorCoverPercentage)(Mob *this);
void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int, const std::bitset<4> *);
void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *hurtArmorSlot)(Mob *this, const ActorDamageSource *, int, ArmorSlot);
void (__fastcall *setDamagedArmor)(Mob *this, ArmorSlot, const ItemStack *);
void (__fastcall *sendArmorDamage)(Mob *this, const std::bitset<4> *);
void (__fastcall *sendArmor)(Mob *this, const std::bitset<4> *);
void (__fastcall *containerChanged)(Mob *this, int);
void (__fastcall *updateEquipment)(Mob *this);
int (__fastcall *clearEquipment)(Mob *this);
std::vector<ItemStack const *> *(__fastcall *getAllArmor)(Mob *this, std::vector<ItemStack const *> *result);
std::vector<int> *(__fastcall *getAllArmorID)(Mob *this, std::vector<int> *result);
std::vector<ItemStack const *> *(__fastcall *getAllHand)(Mob *this, std::vector<ItemStack const *> *result);
std::vector<ItemStack const *> *(__fastcall *getAllEquipment)(Mob *this, std::vector<ItemStack const *> *result);
int (__fastcall *getArmorTypeHash)(Mob *this);
void (__fastcall *dropEquipmentOnDeath)(Mob *this);
void (__fastcall *dropEquipmentOnDeath)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *clearVanishEnchantedItemsOnDeath)(Mob *this);
void (__fastcall *sendInventory)(Mob *this, bool);
int (__fastcall *getDamageAfterMagicAbsorb)(Mob *this, const ActorDamageSource *, int);
bool (__fastcall *createAIGoals)(Mob *this);
void (__fastcall *onBorn)(Mob *this, Actor *, Actor *);
bool (__fastcall *setItemSlot)(Mob *this, EquipmentSlot, const ItemStack *);
void (__fastcall *setTransitioningSitting)(Mob *this, bool);
void (__fastcall *attackAnimation)(Mob *this, Actor *, float);
int (__fastcall *getAttackTime)(Mob *this);
float (__fastcall *_getWalkTargetValue)(Mob *this, const BlockPos *);
bool (__fastcall *canExistWhenDisallowMob)(Mob *this);
bool (__fastcall *useNewAi)(Mob *this);
void (__fastcall *ascendLadder)(Mob *this);
void (__fastcall *ascendScaffolding)(Mob *this);
void (__fastcall *descendScaffolding)(Mob *this);
void (__fastcall *dropContainer)(Mob *this);
std::unique_ptr<BodyControl> *(__fastcall *initBodyControl)(Mob *this, std::unique_ptr<BodyControl> *result);
void (__fastcall *jumpFromGround)(Mob *this, IMobMovementProxy *);
void (__fastcall *jumpFromGround)(Mob *this);
void (__fastcall *updateAi)(Mob *this);
void (__fastcall *newServerAiStep)(Mob *this);
void (__fastcall *_serverAiMobStep)(Mob *this);
int (__fastcall *getDamageAfterEnchantReduction)(Mob *this, const ActorDamageSource *, int);
int (__fastcall *getDamageAfterArmorAbsorb)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *dropBags)(Mob *this);
void (__fastcall *tickDeath)(Mob *this);
void (__fastcall *updateGliding)(Mob *this);
bool (__fastcall *_allowAscendingScaffolding)(Mob *this);
bool (__fastcall *isDarkEnoughToSpawn)(Monster *this);
};