# B
# BoolOption
Offset | Type | Name |
---|---|---|
0 | (488) Option | baseclass_0 |
488 | (1) bool | mValue |
489 | (1) bool | mDefaultValue |
496 | (64) std::function<bool __cdecl(bool)> | mCoerceValueCallback |
# Bedrock::PubSub::Publisher<void __cdecl(Option const &),Bedrock::PubSub::ThreadModel::MultiThreaded,void>
Offset | Type | Name |
---|---|---|
0 | (120) Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &)> | baseclass_0 |
# Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &)>
Offset | Type | Name |
---|---|---|
0 | (16) std::list<std::shared_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &)>::SubscriptionBody>> | mSubscriptions |
16 | (80) std::mutex | mMutex |
96 | (16) std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &)>::SubscriptionBody> | mSingleSubscriber |
112 | (8) std::atomic<unsigned __int64> | mSubscriberCount |
# Bedrock::PubSub::Publisher<void __cdecl(Option const &,enum InputMode),Bedrock::PubSub::ThreadModel::MultiThreaded,void>
Offset | Type | Name |
---|---|---|
0 | (120) Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &,enum InputMode)> | baseclass_0 |
# Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &,enum InputMode)>
Offset | Type | Name |
---|---|---|
0 | (16) std::list<std::shared_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &,enum InputMode)>::SubscriptionBody>> | mSubscriptions |
16 | (80) std::mutex | mMutex |
96 | (16) std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &,enum InputMode)>::SubscriptionBody> | mSingleSubscriber |
112 | (8) std::atomic<unsigned __int64> | mSubscriberCount |
# Bedrock::PubSub::ScopedSubscription
Offset | Type | Name |
---|---|---|
0 | (16) Bedrock::PubSub::Subscription | baseclass_0 |
# Bedrock::PubSub::Subscription
Offset | Type | Name |
---|---|---|
0 | (16) std::weak_ptr<Bedrock::PubSub::Detail::SubscriptionBodyInterface> | mBody |
# Brightness
Offset | Type | Name |
---|---|---|
0 | (1) NewType<unsigned char> | baseclass_0 |
# BlockPos
Offset | Type | Name |
---|---|---|
0 | (4) int | x |
4 | (4) int | y |
8 | (4) int | z |
# BaseGameVersion
Offset | Type | Name |
---|---|---|
0 | (112) SemVersion | mSemVersion |
# Bedrock::Threading::OSThreadPriority
Offset | Type | Name |
---|---|---|
0 | (4) int | mPriority |
# Bedrock::EnableNonOwnerReferences
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::Application::ThreadOwner<Core::Random>
Offset | Type | Name |
---|---|---|
0 | (2516) Core::Random | mObject |
# BidirectionalUnorderedMap<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,enum ActorDamageCause>
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<std::string,enum ActorDamageCause> | mRight |
64 | (64) std::unordered_map<enum ActorDamageCause,std::string> | mLeft |
# BucketableDescription
Offset | Type | Name |
---|---|---|
0 | (8) ComponentDescription | baseclass_0 |
# BoneAnimationChannel::sortKeyFrames::__l2::KeyFrameCompare
Offset | Type | Name |
---|
# BoneOrientation
Offset | Type | Name |
---|---|---|
0 | (1) bool | mUseMatrixFromOwningActor |
4 | (4) int | mParentBoneIndex |
8 | (4) _BYTE[4] | mParentSkeletalHierarchyIndex |
16 | (48) HashedString | mName |
64 | (48) HashedString | mParentName |
112 | (64) Matrix | mLocalPreTransformMatrix |
176 | (64) Matrix | mMatrix |
240 | (4) _BYTE[4] | mRotationRelativeMode |
244 | (36) BoneOrientationTransform | mTransform |
280 | (36) BoneOrientationTransform | mDefaultTransform |
316 | (12) Vec3 | mPivot |
328 | (1) bool | mOverrideStackMatrix |
329 | (1) bool | mApplyLocalPreTransformMatrix |
# BoneOrientationTransform
Offset | Type | Name |
---|---|---|
0 | (36) Vec3[3] | mData |
# BlockSerializationUtils::NbtToBlockCache
Offset | Type | Name |
---|---|---|
0 | (16) std::map<unsigned __int64,Block const *> | mCache |
16 | (80) std::mutex | mMutex |
# BlockSource::fetchBlocksInCylinderSorted::__l2::<lambda_162be0394a410a4558b7b369e9c9236e>
Offset | Type | Name |
---|
# Bedrock::Detail::DataStoreInfo
Offset | Type | Name |
---|---|---|
0 | (64) std::function<Core::PathBuffer<std::string > __cdecl(gsl::not_null<AppPlatform *>)> | mFilePathFn |
# bgfx::TopLevelInstanceDesc
Offset | Type | Name |
---|---|---|
0 | (2) bgfx::AccelerationStructureHandle | bottomLevelAS |
4 | (4) bgfx::RtObjectCategory | objectCategory |
8 | (4) bgfx::RtMediaType | mediaType |
12 | (4) unsigned int | hitGroupIdx |
16 | (4) unsigned int | mask |
20 | (6) bgfx::TextureHandle[3] | hTextures |
28 | (8) unsigned int[2] | tintColours |
36 | (2) unsigned __int16 | materialFlags |
38 | (1) bool | useIrradianceCache |
40 | (48) float[3][4] | transform |
88 | (8) __int64 | uniqueId |
# bgfx::AccelerationStructureHandle
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | idx |
# bgfx::TextureHandle
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | idx |
# bgfx::RayTracingConfiguration
Offset | Type | Name |
---|---|---|
0 | (1) bool | mRtxOn |
4 | (16) bgfx::DLSSOptions | mDLSSOptions |
20 | (4) float | mEmissiveBrightnessMultiplier |
24 | (4) float | mEmissiveDesaturation |
28 | (4) float | mIndirectEmissiveBoostMultiplier |
32 | (4) float | mSurfaceWetness |
36 | (4) unsigned int | mIrradianceCacheMaxHistoryLength |
40 | (4) float | mRayCountMultiplier |
44 | (4) unsigned int | mDoubleBufferWriteIdx |
48 | (8) float[2] | mSubPixelJitterOffset |
56 | (8) float[2] | mPreviousSubPixelJitterOffset |
64 | (1) bool | mCameraIsUnderWater |
65 | (1) bool | mCameraIsUnderLava |
68 | (4) unsigned int | mDimensionIdx |
72 | (12) float[3] | mFogAbsorbtion |
84 | (12) float[3] | mFogScattering |
96 | (12) float[3] | mWaterAbsorbtion |
108 | (12) float[3] | mWaterScattering |
120 | (12) float[3] | mCloudAbsorbtion |
132 | (12) float[3] | mCloudScattering |
144 | (12) float[3] | mDirectionToSun |
156 | (4) float | mTweakableSunAzimuthRotation |
160 | (4) float | mHeightMapPixelEdgeWidth |
164 | (4) float | mHeightMapDepth |
168 | (4) float | mHeightFogFalloffHeight |
172 | (4) float | mHeightFogStart |
176 | (4) float | mFogHenyeyGreensteinG |
180 | (4) float | mWaterHenyeyGreensteinG |
184 | (4) float | mFogDensityMultiplier |
188 | (1) bool | mInjectGlobalIlluminationIntoFog |
192 | (4) float | mFogStart |
196 | (4) float | mFogEnd |
200 | (4) float | mRenderDistance |
204 | (4) float | mWeatherFogLevel |
208 | (4) float | mRainLevel |
212 | (2) bgfx::TextureHandle | mSkyTexture |
216 | (16) float[4] | mSkyColor |
232 | (8) float[2] | mSkyUVScale |
240 | (12) float[3] | mFinalCombineSkyColourOverride |
252 | (4) float | mFinalCombineSkyColourOverrideStrength |
256 | (12) float[3] | mPreviousFrameWorldOrigin |
268 | (12) float[3] | mWorldOrigin |
280 | (1) bool | mNightVisionEnabled |
284 | (4) float | mNightVisionScale |
288 | (4) float | mExposureModifierEv |
292 | (4) float | mAutoExposureTemporalFitlerAlpha |
296 | (4) float | mAutoExposureMinEV |
300 | (4) float | mAutoExposureMaxEV |
304 | (4) float | mAutoExposureLobeDifferenceThreshold |
308 | (4) float | mAutoExposureLobeMixingMin |
312 | (4) float | mAutoExposureLobeMixingMax |
316 | (4) float | mSkyBrightnessAdjustment |
320 | (4) float | mMoonMeshIntensity |
324 | (4) float | mSunMeshIntensity |
328 | (4) _BYTE[4] | mDebugMode |
332 | (4) bgfx::RtRenderMethod | mRenderMethod |
336 | (4) float | mSmoothertron |
340 | (1) bool | mEnableDenoising |
341 | (1) bool | mEnableGlassOpacityHack |
342 | (1) bool | mRequestRecompileShaders |
343 | (1) bool | mEnableProfiling |
344 | (1) bool | mEnableIrradianceCache |
345 | (1) bool | mProbabilityBasedRaycasts |
346 | (1) bool | mEnableTraceRayInline |
347 | (1) bool | mEnableCausticsStabilizationInRefMode |
348 | (1) bool | mEnableRayReordering |
349 | (1) bool | mEnableSHDiffuse |
350 | (1) bool | mEnableWFTest |
351 | (1) bool | mVisualizeLights |
352 | (1) bool | mEnableExplicitLightSampling |
356 | (4) float | mExplicitLightsIntensityBias |
360 | (4) unsigned int | mMaxLightCount |
364 | (4) _BYTE[4] | mLevelCuller |
368 | (4) _BYTE[4] | mFrustumCuller |
372 | (4) float | mFocalDistance |
376 | (4) float | mApertureSize |
380 | (4) float | mApertureType |
384 | (4) float | mDiffuseDespeckleFilterRelativeDifferenceEpsilon |
388 | (4) float | mSpecularDespeckleFilterRelativeDifferenceEpsilon |
392 | (4) float | mSVGFDiffuseAlpha |
396 | (4) float | mSVGFDiffuseAlphaMoments |
400 | (4) float | mSVGFDiffusePhiLuminance |
404 | (4) float | mSVGFSpecularAlpha |
408 | (4) float | mSVGFSpecularAlphaMoments |
412 | (4) float | mSVGFSpecularPhiLuminance |
416 | (4) float | mSVGFDiffusePhiNormal |
420 | (4) float | mSVGFSpecularPhiNormal |
424 | (4) float | mSVGFPhiDepth |
428 | (4) int | mSVGFAtrousIterationCountDiffuse |
432 | (4) int | mSVGFAtrousIterationCountSpecular |
436 | (4) int | mSVGFDiffuseTemporalFeedbackIterationIdx |
440 | (4) int | mSVGFSpecularTemporalFeedbackIterationIdx |
444 | (1) bool | mSVGFEnableFireflyFilterDiffuse |
445 | (1) bool | mSVGFEnableFireflyFilterSpecular |
446 | (1) bool | mEnableAdaptiveDenoiser |
448 | (8) const bgfx::RtLightInfo * | mPointLights |
456 | (8) unsigned __int64 | mPointLightsCount |
464 | (8) unsigned int * | mLightDistanceHistogram |
472 | (16) std::shared_ptr<std::vector<bgfx::PBRTextureData> > | mPBRTextureData |
488 | (4) float | mToneMappingShadowContrast |
492 | (4) float | mToneMappingShadowContrastEnd |
496 | (4) float | mToneMappingCurveShift |
500 | (4) float | mToneMappingDynamicRange |
504 | (4) float | mToneMappingShadowMinSlope |
508 | (4) float | mToneMappingMaxExposureIncrease |
512 | (4) float | mToneMappingFilmicSaturationCorrection |
516 | (1) bool | mPrioritizeVisibleChunksForIrradianceCache |
520 | (16) float[4] | mGenericDebugSliders |
# bgfx::DLSSOptions
Offset | Type | Name |
---|---|---|
0 | (4) bgfx::DLSSOptions::Mode | mMode |
4 | (4) bgfx::DLSSOptions::Scaling | mQuality |
8 | (4) float | mSharpness |
12 | (4) float | mMipmapBias |
# ButtonColors
Offset | Type | Name |
---|---|---|
0 | (16) mce::Color | pressed |
16 | (16) mce::Color | released |
# BedrockLog::CategoryLogs
Offset | Type | Name |
---|---|---|
0 | (504) std::array<BedrockLog::CategoryLogFile,7> | baseclass_0 |
# BedrockLog::CategoryLogFile
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<enum BedrockLog::LogChannel,std::unique_ptr<BedrockLog::LogDetails>,std::enum_hash<enum BedrockLog::LogChannel>,std::equal_to<enum BedrockLog::LogChannel>,std::allocator<std::pair<enum BedrockLog::LogChannel const ,std::unique_ptr<BedrockLog::LogDetails> > > > | mChannel |
64 | (4) std::bitset<3> | mCombinedChannelMask |
68 | (4) int | mMessageCount |
# Bedrock::Memory::InternalHeapAllocator
Offset | Type | Name |
---|---|---|
0 | (8) Bedrock::Memory::IMemoryAllocator | baseclass_0 |
# Bedrock::Memory::IMemoryAllocator
Offset | Type | Name |
---|---|---|
0 | (8) Bedrock::Memory::IMemoryAllocator_vtbl * | __vftable |
# BackgroundTaskBase::PriorityComparer
Offset | Type | Name |
---|
# Bedrock::Threading::CustomTLS::TLSManager
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | mNativeKey |
8 | (16384) Bedrock::Threading::CustomTLS::TLSManager::KeyInfo[1024] | mKeyInfo |
16392 | (8208) Bedrock::Threading::LFFixedRingBuffer<unsigned __int64,1024> | mFreeList |
24600 | (4) std::atomic<int> | mFreeListSize |
24604 | (1) bool | mInitialized |
# Bedrock::Threading::CustomTLS::TLSManager::KeyInfo
Offset | Type | Name |
---|---|---|
0 | (8) void (__fastcall *)(void *) | mDestructor |
8 | (4) unsigned int | mVersionId |
# Bedrock::Threading::LFFixedRingBuffer<unsigned __int64,1024>
Offset | Type | Name |
---|---|---|
0 | (8192) unsigned __int64[1024] | mItems |
8192 | (8) std::atomic<unsigned __int64> | mReadPos |
8200 | (8) std::atomic<unsigned __int64> | mWritePos |
# BackgroundTaskBase::PendingComparer
Offset | Type | Name |
---|
# Bedrock::JSONObject::NodeFunctionTable
Offset | Type | Name |
---|---|---|
0 | (8) void (__fastcall *)(bool *, const Bedrock::JSONObject::Node *) | mBoolean |
8 | (8) void (__fastcall *)(unsigned int *, const Bedrock::JSONObject::Node *) | mUInt32 |
16 | (8) void (__fastcall *)(int *, const Bedrock::JSONObject::Node *) | mSInt32 |
24 | (8) void (__fastcall *)(unsigned __int64 *, const Bedrock::JSONObject::Node *) | mUInt64 |
32 | (8) void (__fastcall *)(__int64 *, const Bedrock::JSONObject::Node *) | mSInt64 |
40 | (8) void (__fastcall *)(float *, const Bedrock::JSONObject::Node *) | mFloat |
48 | (8) void (__fastcall *)(long double *, const Bedrock::JSONObject::Node *) | mDouble |
56 | (8) void (__fastcall *)(std::ostream *, const Bedrock::JSONObject::Node *) | mStream |
64 | (8) void (__fastcall *)(std::ostream *, const Bedrock::JSONObject::Node *) | mJSONStream |
72 | (8) void (__fastcall *)(const Bedrock::JSONObject::ArrayNode **, const Bedrock::JSONObject::Node *) | mArray |
80 | (8) void (__fastcall *)(const Bedrock::JSONObject::ObjectNode **, const Bedrock::JSONObject::Node *) | mObject |
88 | (8) bool (__fastcall *)(Bedrock::JSONObject::Node *, const Bedrock::JSONObject::ValueWrapper *) | mAssignment |
96 | (8) bool (__fastcall *)(const Bedrock::JSONObject::Node *, const Bedrock::JSONObject::Node *) | mCompareEqual |
# bdf_options_t_
Offset | Type | Name |
---|---|---|
0 | (4) int | correct_metrics |
4 | (4) int | keep_unencoded |
8 | (4) int | keep_comments |
12 | (4) int | font_spacing |
# bdf_property_t_
Offset | Type | Name |
---|---|---|
0 | (8) const char * | name |
8 | (4) int | format |
12 | (4) int | builtin |
16 | (8) union {char *atom;int l;unsigned int ul;} | value |
# bx::ErrorResult
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | code |
# bgfx::EmbeddedShader
Offset | Type | Name |
---|---|---|
0 | (8) const char * | name |
8 | (264) bgfx::EmbeddedShader::Data[11] | data |
# bgfx::EmbeddedShader::Data
Offset | Type | Name |
---|---|---|
0 | (4) bgfx::RendererType::Enum | type |
8 | (8) const unsigned __int8 * | data |
16 | (4) unsigned int | size |
# bgfx::RendererCreator
Offset | Type | Name |
---|---|---|
0 | (8) bgfx::RendererContextI *(__fastcall *)(const bgfx::Init *) | createFn |
8 | (8) void (__fastcall *)() | destroyFn |
16 | (8) const char * | name |
24 | (1) bool | supported |
# bgfx::CapsFlags
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int64 | m_flag |
8 | (8) const char * | m_str |
# bgfx::IndexBufferHandle
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | idx |
# bgfx::d3d11::UavFormat
Offset | Type | Name |
---|---|---|
0 | (12) DXGI_FORMAT[3] | format |
12 | (4) unsigned int | stride |
# bgfx::d3d11::PrimInfo
Offset | Type | Name |
---|---|---|
0 | (4) D3D_PRIMITIVE_TOPOLOGY | m_type |
4 | (4) unsigned int | m_min |
8 | (4) unsigned int | m_div |
12 | (4) unsigned int | m_sub |
# bgfx::d3d11::TextureFormatInfo
Offset | Type | Name |
---|---|---|
0 | (4) DXGI_FORMAT | m_fmt |
4 | (4) DXGI_FORMAT | m_fmtSrv |
8 | (4) DXGI_FORMAT | m_fmtDsv |
12 | (4) DXGI_FORMAT | m_fmtSrgb |
# bgfx::d3d11::IntelExtension
Offset | Type | Name |
---|---|---|
0 | (16) char[16] | key |
16 | (4) unsigned int | version |
20 | (4) unsigned int | type |
24 | (64) unsigned int[16] | data |
# bgfx::d3d11::Zero
Offset | Type | Name |
---|---|---|
0 | (256) ID3D11Buffer *[32] | m_buffer |
1 | (64) ID3D11UnorderedAccessView *[8] | m_uav |
2 | (1024) ID3D11ShaderResourceView *[128] | m_srv |
3 | (128) ID3D11SamplerState *[16] | m_sampler |
4 | (1024) ID3D11RenderTargetView *[128] | m_rtv |
5 | (128) unsigned int[32] | m_zero |
6 | (128) float[32] | m_zerof |
# bgfx::ViewState
Offset | Type | Name |
---|---|---|
0 | (32768) bgfx::Matrix4[2][256] | m_viewTmp |
32768 | (32768) bgfx::Matrix4[2][256] | m_viewProj |
65536 | (16) bgfx::Matrix4 *[2] | m_view |
65552 | (8) bgfx::Rect | m_rect |
65568 | (64) bgfx::Matrix4 | m_invView |
65632 | (64) bgfx::Matrix4 | m_invProj |
65696 | (64) bgfx::Matrix4 | m_invViewProj |
65760 | (4) float | m_alphaRef |
65764 | (2) unsigned __int16 | m_invViewCached |
65766 | (2) unsigned __int16 | m_invProjCached |
65768 | (2) unsigned __int16 | m_invViewProjCached |
# bgfx::Matrix4
Offset | Type | Name |
---|---|---|
0 | (64) bgfx::Matrix4::<unnamed_type_un> | un |
# bgfx::Matrix4::<unnamed_type_un>
Offset | Type | Name |
---|---|---|
0 | (64) float[16] | val |
1 | (64) bx::float4x4_t | f4x4 |
# bx::float4x4_t
Offset | Type | Name |
---|---|---|
0 | (64) __m128[4] | col |
# bgfx::Rect
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | m_x |
2 | (2) unsigned __int16 | m_y |
4 | (2) unsigned __int16 | m_width |
6 | (2) unsigned __int16 | m_height |
# bgfx::d3d12::HeapProperty
Offset | Type | Name |
---|---|---|
0 | (20) D3D12_HEAP_PROPERTIES | m_properties |
20 | (4) D3D12_RESOURCE_STATES | m_state |
# bgfx::d3d12::UavFormat
Offset | Type | Name |
---|---|---|
0 | (12) DXGI_FORMAT[3] | format |
12 | (4) unsigned int | stride |
# bgfx::d3d12::PrimInfo
Offset | Type | Name |
---|---|---|
0 | (4) D3D_PRIMITIVE_TOPOLOGY | m_topology |
4 | (4) D3D12_PRIMITIVE_TOPOLOGY_TYPE | m_topologyType |
8 | (4) unsigned int | m_min |
12 | (4) unsigned int | m_div |
16 | (4) unsigned int | m_sub |
# bgfx::d3d12::TextureFormatInfo
Offset | Type | Name |
---|---|---|
0 | (4) DXGI_FORMAT | m_fmt |
4 | (4) DXGI_FORMAT | m_fmtSrv |
8 | (4) DXGI_FORMAT | m_fmtDsv |
12 | (4) DXGI_FORMAT | m_fmtSrgb |
# bgfx::FrameBufferHandle
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | idx |
# bgfx::d3d12rtx::RendererContextD3D12RTX::runRayTracingShader::__l2::RayTracingShaderInfo
Offset | Type | Name |
---|---|---|
0 | (4) bgfx::d3d12rtx::RTRayGenShader | mRayGenShader |
4 | (4) bgfx::d3d12rtx::RTComputeShader | mComputeShader |
8 | (4) bgfx::d3d12rtx::RTDispatchSize | mDispatchSize |
# bgfx::d3d9::Blend
Offset | Type | Name |
---|---|---|
0 | (4) _D3DBLEND | m_src |
4 | (4) _D3DBLEND | m_dst |
8 | (1) bool | m_factor |
# bgfx::d3d9::Msaa
Offset | Type | Name |
---|---|---|
0 | (4) _D3DMULTISAMPLE_TYPE | m_type |
4 | (4) unsigned int | m_quality |
# bgfx::d3d9::ExtendedFormat
Offset | Type | Name |
---|---|---|
0 | (4) _D3DFORMAT | m_fmt |
4 | (4) unsigned int | m_usage |
8 | (4) _D3DRESOURCETYPE | m_type |
12 | (1) bool | m_supported |
# bgfx::d3d9::PrimInfo
Offset | Type | Name |
---|---|---|
0 | (4) _D3DPRIMITIVETYPE | m_type |
4 | (4) unsigned int | m_min |
8 | (4) unsigned int | m_div |
12 | (4) unsigned int | m_sub |
# bgfx::d3d9::TextureFormatInfo
Offset | Type | Name |
---|---|---|
0 | (4) _D3DFORMAT | m_fmt |
# bgfx::gl::Blend
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_src |
4 | (4) unsigned int | m_dst |
8 | (1) bool | m_factor |
# bgfx::gl::Extension
Offset | Type | Name |
---|---|---|
0 | (8) const char * | m_name |
8 | (1) bool | m_supported |
9 | (1) bool | m_initialize |
# bgfx::gl::PrimInfo
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_type |
4 | (4) unsigned int | m_min |
8 | (4) unsigned int | m_div |
12 | (4) unsigned int | m_sub |
# bgfx::gl::VendorId
Offset | Type | Name |
---|---|---|
0 | (8) const char * | name |
8 | (2) unsigned __int16 | id |
# bgfx::gl::TextureFormatInfo
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_internalFmt |
4 | (4) unsigned int | m_internalFmtSrgb |
8 | (4) unsigned int | m_fmt |
12 | (4) unsigned int | m_type |
16 | (1) bool | m_supported |
# bgfx::vk::Extension
Offset | Type | Name |
---|---|---|
0 | (8) const char * | m_name |
8 | (4) unsigned int | m_minVersion |
12 | (1) bool | m_instanceExt |
13 | (1) bool | m_supported |
14 | (1) bool | m_initialize |
# bgfx::vk::PrimInfo
Offset | Type | Name |
---|---|---|
0 | (4) VkPrimitiveTopology | m_topology |
4 | (4) unsigned int | m_min |
8 | (4) unsigned int | m_div |
12 | (4) unsigned int | m_sub |
# bgfx::vk::TextureFormatInfo
Offset | Type | Name |
---|---|---|
0 | (4) VkFormat | m_fmt |
4 | (4) VkFormat | m_fmtSrv |
8 | (4) VkFormat | m_fmtDsv |
12 | (4) VkFormat | m_fmtSrgb |
# bgfx::Dx9bcOpcodeInfo
Offset | Type | Name |
---|---|---|
0 | (1) unsigned __int8 | numOperands |
1 | (1) unsigned __int8 | numValues |
# bgfx::DxbcOpcodeInfo
Offset | Type | Name |
---|---|---|
0 | (1) unsigned __int8 | numOperands |
1 | (1) unsigned __int8 | numValues |
# bgfx::SpvOpcodeInfo
Offset | Type | Name |
---|---|---|
0 | (1) bool | hasType |
1 | (1) bool | hasResult |
4 | (32) bgfx::SpvOperand::Enum[8] | operands |
# bgfx::SpvDecorationInfo
Offset | Type | Name |
---|---|---|
0 | (8) bgfx::SpvOperand::Enum[2] | operands |
# bgfx::AttribToId
Offset | Type | Name |
---|---|---|
0 | (4) bgfx::Attrib::Enum | attr |
4 | (2) unsigned __int16 | id |
# bimg::TranslatePvr3Format
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int64 | m_format |
8 | (4) unsigned int | m_channelTypeMask |
12 | (4) _BYTE[4] | m_textureFormat |
# bimg::TranslateDdsFormat
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_format |
4 | (4) _BYTE[4] | m_textureFormat |
8 | (1) bool | m_srgb |
# bimg::ImageBlockInfo
Offset | Type | Name |
---|---|---|
0 | (1) unsigned __int8 | bitsPerPixel |
1 | (1) unsigned __int8 | blockWidth |
2 | (1) unsigned __int8 | blockHeight |
3 | (1) unsigned __int8 | blockSize |
4 | (1) unsigned __int8 | minBlockX |
5 | (1) unsigned __int8 | minBlockY |
6 | (1) unsigned __int8 | depthBits |
7 | (1) unsigned __int8 | stencilBits |
8 | (1) unsigned __int8 | rBits |
9 | (1) unsigned __int8 | gBits |
10 | (1) unsigned __int8 | bBits |
11 | (1) unsigned __int8 | aBits |
12 | (1) unsigned __int8 | encoding |
# bimg::Bc7ModeInfo
Offset | Type | Name |
---|---|---|
0 | (1) unsigned __int8 | numSubsets |
1 | (1) unsigned __int8 | partitionBits |
2 | (1) unsigned __int8 | rotationBits |
3 | (1) unsigned __int8 | indexSelectionBits |
4 | (1) unsigned __int8 | colorBits |
5 | (1) unsigned __int8 | alphaBits |
6 | (1) unsigned __int8 | endpointPBits |
7 | (1) unsigned __int8 | sharedPBits |
8 | (2) unsigned __int8[2] | indexBits |
# bimg::Bc6hModeInfo
Offset | Type | Name |
---|---|---|
0 | (1) unsigned __int8 | transformed |
1 | (1) unsigned __int8 | partitionBits |
2 | (1) unsigned __int8 | endpointBits |
3 | (3) unsigned __int8[3] | deltaBits |
# bimg::KtxFormatInfo2
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_internalFmt |
4 | (4) _BYTE[4] | m_format |
# bimg::KtxFormatInfo
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_internalFmt |
4 | (4) unsigned int | m_internalFmtSrgb |
8 | (4) unsigned int | m_fmt |
12 | (4) unsigned int | m_type |
# bimg::TranslateDdsPixelFormat
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_bitCount |
4 | (4) unsigned int | m_flags |
8 | (16) unsigned int[4] | m_bitmask |
24 | (4) _BYTE[4] | m_textureFormat |
# bimg::PackUnpack
Offset | Type | Name |
---|---|---|
0 | (8) void (__fastcall *)(void *, const float *) | pack |
8 | (8) void (__fastcall *)(float *, const void *) | unpack |
# bimg::CubeMapFace::Neighbour
Offset | Type | Name |
---|---|---|
0 | (1) unsigned __int8 | m_faceIdx |
1 | (1) unsigned __int8 | m_faceEdge |
# bimg::CubeMapFace
Offset | Type | Name |
---|---|---|
0 | (36) float[3][3] | uv |
# Bedrock::NonOwnerPointer<mce::ShaderGroup>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BurnOdds
Offset | Type | Name |
---|---|---|
0 | (4) int | mChance |
# Bedrock::NonOwnerPointer<AppConfigs>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<Bedrock::IApplicationDataStores>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BidirectionalUnorderedMap<int,AutomaticID<Dimension,int> >
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<int,AutomaticID<Dimension,int>> | mRight |
64 | (64) std::unordered_map<AutomaticID<Dimension,int>,int,std::hash<AutomaticID<Dimension,int> >,std::equal_to<AutomaticID<Dimension,int> >,std::allocator<std::pair<AutomaticID<Dimension,int> const ,int> > > | mLeft |
# Bedrock::NonOwnerPointer<cg::IGraphicsDeviceVendorProvider>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<ProfilingManager>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BidirectionalUnorderedMap<enum ComplexInventoryTransaction::Type,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<enum ComplexInventoryTransaction::Type,std::string> | mRight |
64 | (64) std::unordered_map<std::string,enum ComplexInventoryTransaction::Type> | mLeft |
# BackwardsCompatTextureInfo
Offset | Type | Name |
---|---|---|
0 | (1) bool | mUse |
4 | (8) glm::tvec2<float,0> | mUVSize |
12 | (8) glm::tvec2<float,0> | mUV |
20 | (8) glm::tvec2<float,0> | mBaseSize |
32 | (32) Core::PathBuffer<std::string > | mBackCompatTexture |
# Bedrock::NonOwnerPointer<cg::IGraphicsDevicePlatformProvider>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BehaviorTreeDefinitionPtr
Offset | Type | Name |
---|---|---|
0 | (8) BehaviorTreeGroup * | mGroup |
8 | (8) BehaviorTreeDefinition * | mPtr |
# Bedrock::NonOwnerPointer<ServiceClientScheduler>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<Social::MultiplayerServiceManager>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BeardKernel
Offset | Type | Name |
---|---|---|
0 | (55296) const std::array<float,13824> | mKernel |
# Bedrock::NonOwnerPointer<IEntitlementManager>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BidirectionalUnorderedMap<enum ItemUseInventoryTransaction::ActionType,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<enum ItemUseInventoryTransaction::ActionType,std::string> | mRight |
64 | (64) std::unordered_map<std::string,enum ItemUseInventoryTransaction::ActionType> | mLeft |
# Bedrock::NonOwnerPointer<DateManager>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BidirectionalUnorderedMap<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,AutomaticID<Dimension,int> >
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<std::string,AutomaticID<Dimension,int>> | mRight |
64 | (64) std::unordered_map<AutomaticID<Dimension,int>,std::string,std::hash<AutomaticID<Dimension,int> >,std::equal_to<AutomaticID<Dimension,int> >,std::allocator<std::pair<AutomaticID<Dimension,int> const ,std::string > > > | mLeft |
# BidirectionalUnorderedMap<enum ItemAcquisitionMethod,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<enum ItemAcquisitionMethod,std::string> | mRight |
64 | (64) std::unordered_map<std::string,enum ItemAcquisitionMethod> | mLeft |
# Bedrock::NonOwnerPointer<OfferRepository>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# bgfx::Caps
Offset | Type | Name |
---|---|---|
0 | (4) bgfx::RendererType::Enum | rendererType |
4 | (32) char[32] | rendererVersion |
40 | (8) unsigned __int64 | rendererFeatureVersion |
48 | (8) unsigned __int64 | supported |
56 | (2) unsigned __int16 | vendorId |
58 | (2) unsigned __int16 | deviceId |
60 | (4) unsigned int | subSysId |
64 | (4) unsigned int | revision |
72 | (8) unsigned __int64 | dedicatedVideoMemory |
80 | (8) unsigned __int64 | dedicatedSystemMemory |
88 | (8) unsigned __int64 | sharedSystemMemory |
96 | (8) unsigned __int64 | reservedVideoMemory |
104 | (512) char[512] | chipsetName |
616 | (1) bool | homogeneousDepth |
617 | (1) bool | originBottomLeft |
618 | (1) unsigned __int8 | numGPUs |
620 | (4) unsigned int | displayWidth |
624 | (4) unsigned int | displayHeight |
632 | (2240) bgfx::Caps::GPU[4] | gpu |
2872 | (96) bgfx::Caps::Limits | limits |
2968 | (170) unsigned __int16[85] | formats |
# bgfx::Caps::GPU
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | vendorId |
2 | (2) unsigned __int16 | deviceId |
4 | (4) unsigned int | subSysId |
8 | (4) unsigned int | revision |
16 | (8) unsigned __int64 | dedicatedVideoMemory |
24 | (8) unsigned __int64 | dedicatedSystemMemory |
32 | (8) unsigned __int64 | sharedSystemMemory |
40 | (8) unsigned __int64 | reservedVideoMemory |
48 | (512) char[512] | chipsetName |
# bgfx::Caps::Limits
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | maxDrawCalls |
4 | (4) unsigned int | maxBlits |
8 | (4) unsigned int | maxTextureSize |
12 | (4) unsigned int | maxTextureLayers |
16 | (4) unsigned int | maxViews |
20 | (4) unsigned int | maxFrameBuffers |
24 | (4) unsigned int | maxFBAttachments |
28 | (4) unsigned int | maxPrograms |
32 | (4) unsigned int | maxShaders |
36 | (4) unsigned int | maxTextures |
40 | (4) unsigned int | maxTextureSamplers |
44 | (4) unsigned int | maxVertexDecls |
48 | (4) unsigned int | maxVertexStreams |
52 | (4) unsigned int | maxIndexBuffers |
56 | (4) unsigned int | maxVertexBuffers |
60 | (4) unsigned int | maxDynamicIndexBuffers |
64 | (4) unsigned int | maxDynamicVertexBuffers |
68 | (4) unsigned int | maxUniforms |
72 | (4) unsigned int | maxOcclusionQueries |
76 | (4) unsigned int | maxEncoders |
80 | (4) unsigned int | transientVbSize |
84 | (4) unsigned int | transientIbSize |
88 | (4) unsigned int | maxAccelerationStructures |
92 | (4) unsigned int | avgAccelerationStructureSize |
# Bedrock::NonOwnerPointer<Social::UserManager>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<mce::FileWatcherNull>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BidirectionalUnorderedMap<enum ParticleType,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<enum ParticleType,std::string> | mRight |
64 | (64) std::unordered_map<std::string,enum ParticleType> | mLeft |
# Bedrock::NonOwnerPointer<IMinecraftEventing>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<ServerInstance>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<IApp>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<BasicTestProfileStats>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<GameRelightingTestData>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<Core::LoadTimeProfiler>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<NetworkDebugManager>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<IRayTracingOptions>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BidirectionalUnorderedMap<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,enum LevelSoundEvent>
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<std::string,enum LevelSoundEvent> | mRight |
64 | (64) std::unordered_map<enum LevelSoundEvent,std::string> | mLeft |
# Bedrock::NonOwnerPointer<AppPlatform>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BidirectionalUnorderedMap<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,enum FilterSubject>
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<std::string,enum FilterSubject> | mRight |
64 | (64) std::unordered_map<enum FilterSubject,std::string> | mLeft |
# bgfx::DREDData
Offset | Type | Name |
---|---|---|
0 | (1) bool | m_enableDRED |
8 | (24) std::vector<std::string> | m_breadCrumbStrings |
32 | (24) std::vector<std::string> | m_pageFaultFreedDataStrings |
56 | (24) std::vector<std::string> | m_pageFaultExistingDataStrings |
# BidirectionalUnorderedMap<enum ItemUseMethod,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<enum ItemUseMethod,std::string> | mRight |
64 | (64) std::unordered_map<std::string,enum ItemUseMethod> | mLeft |
# Bedrock::NonOwnerPointer<ChunkPerformanceData>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<ContentTierManager::ValidatorRegistry>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<mce::framebuilder::FrameBuilder>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BidirectionalUnorderedMap<enum ItemStackNetResult,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<enum ItemStackNetResult,std::string> | mRight |
64 | (64) std::unordered_map<std::string,enum ItemStackNetResult> | mLeft |
# Bedrock::NonOwnerPointer<GameStore>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<DataUtils::MiscData>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::Threading::InstancedThreadLocal<bool (__cdecl**)(AssertHandlerContext const &),std::allocator<bool (__cdecl**)(AssertHandlerContext const &)> >
Offset | Type | Name |
---|---|---|
0 | (64) std::function<void __cdecl(bool (__cdecl** *)(AssertHandlerContext const &))> | mConstructor |
64 | (16) Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<bool (__cdecl**)(AssertHandlerContext const &),std::allocator<bool (__cdecl**)(AssertHandlerContext const &)> >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> > | mItems |
80 | (80) std::mutex | mMutex |
160 | (4) unsigned int | mKey |
164 | (1) bool | mInitialized |
# Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<bool (__cdecl**)(AssertHandlerContext const &),std::allocator<bool (__cdecl**)(AssertHandlerContext const &)> >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> >
Offset | Type | Name |
---|---|---|
0 | (16) Bedrock::Intrusive::list_base_hook<void> | mSentinel |
# Bedrock::Intrusive::list_base_hook<void>
Offset | Type | Name |
---|---|---|
0 | (8) Bedrock::Intrusive::list_base_hook<void> * | mNext |
8 | (8) Bedrock::Intrusive::list_base_hook<void> * | mPrev |
# BedrockTextureData
Offset | Type | Name |
---|---|---|
0 | (16) mce::ClientTexture | mClientTexture |
16 | (112) mce::TextureDescription | mTextureDescription |
128 | (1) IsMissingTexture | mIsMissingTexture |
129 | (1) TextureLoadState | mTextureLoadState |
136 | (24) cg::TextureSetImageDescription | mTextureSetDescription |
# bgfx::PlatformData
Offset | Type | Name |
---|---|---|
0 | (8) void * | ndt |
8 | (8) void * | nwh |
16 | (8) void * | context |
24 | (8) void * | backBuffer |
32 | (8) void * | backBufferDS |
40 | (8) void * | session |
# BidirectionalUnorderedMap<enum InventoryTransactionError,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<enum InventoryTransactionError,std::string> | mRight |
64 | (64) std::unordered_map<std::string,enum InventoryTransactionError> | mLeft |
# BidirectionalUnorderedMap<enum ItemStackRequestActionType,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<enum ItemStackRequestActionType,std::string> | mRight |
64 | (64) std::unordered_map<std::string,enum ItemStackRequestActionType> | mLeft |
# Bedrock::NonOwnerPointer<FeatureToggles>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<Bedrock::Threading::PendingConditionals>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BackwardsCompatTextureGroup
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<ResourceLocation,BackwardsCompatTextureInfo> | mBackCompatMap |
# Bedrock::NonOwnerPointer<EducationOptions>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<ResourceLoadManager>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BidirectionalUnorderedMap<enum SparseContainer::PushSlotPredictionResult,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<enum SparseContainer::PushSlotPredictionResult,std::string> | mRight |
64 | (64) std::unordered_map<std::string,enum SparseContainer::PushSlotPredictionResult> | mLeft |
# Bedrock::NonOwnerPointer<PackManifest::CapabilityRegistry>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<ContentLog>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BidirectionalUnorderedMap<enum ContainerType,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<enum ContainerType,std::string> | mRight |
64 | (64) std::unordered_map<std::string,enum ContainerType> | mLeft |
# bgfx::InternalData
Offset | Type | Name |
---|---|---|
0 | (8) const bgfx::Caps * | caps |
8 | (8) void * | context |
# Bedrock::Threading::Burst::Details::WorkerTaskStats<std::atomic<unsigned __int64> >
Offset | Type | Name |
---|---|---|
0 | (8) std::atomic<unsigned __int64> | mTasksQueued |
8 | (8) std::atomic<unsigned __int64> | mTasksCompleted |
# bgfx::vk::RendererContextVK
Offset | Type | Name |
---|---|---|
0 | (8) bgfx::RendererContextI | baseclass_0 |
8 | (8) VkAllocationCallbacks * | m_allocatorCb |
16 | (8) struct VkDebugReportCallbackEXT_T * | m_debugReportCallback |
24 | (8) VkInstance_T * | m_instance |
32 | (8) VkPhysicalDevice_T * | m_physicalDevice |
40 | (824) VkPhysicalDeviceProperties | m_deviceProperties |
864 | (520) VkPhysicalDeviceMemoryProperties | m_memoryProperties |
1384 | (220) VkPhysicalDeviceFeatures | m_deviceFeatures |
1608 | (104) VkSwapchainCreateInfoKHR | m_sci |
1712 | (8) VkSurfaceKHR_T * | m_surface |
1720 | (8) bgfx::vk::VkSwapchainKHR | m_swapchain |
1728 | (4) unsigned int | m_numSwapchainImages |
1732 | (16) VkImageLayout[4] | m_backBufferColorImageLayout |
1752 | (32) bgfx::vk::VkImage[4] | m_backBufferColorImage |
1784 | (32) bgfx::vk::VkImageView[4] | m_backBufferColorImageView |
1816 | (32) bgfx::vk::VkFramebuffer[4] | m_backBufferColor |
1848 | (32) VkCommandBuffer_T *[4] | m_commandBuffers |
1880 | (8) VkCommandBuffer_T * | m_commandBuffer |
1888 | (1) bool | m_needToRefreshSwapchain |
1892 | (4) VkFormat | m_backBufferDepthStencilFormat |
1896 | (8) VkDeviceMemory_T * | m_backBufferDepthStencilMemory |
1904 | (8) bgfx::vk::VkImage | m_backBufferDepthStencilImage |
1912 | (8) bgfx::vk::VkImageView | m_backBufferDepthStencilImageView |
1920 | (192) bgfx::vk::ScratchBufferVK[4] | m_scratchBuffer |
2112 | (32) bgfx::vk::VkSemaphore[4] | m_presentDone |
2144 | (4) unsigned int | m_qfiGraphics |
2148 | (4) unsigned int | m_qfiCompute |
2152 | (8) VkDevice_T * | m_device |
2160 | (8) VkQueue_T * | m_queueGraphics |
2168 | (8) VkQueue_T * | m_queueCompute |
2176 | (8) bgfx::vk::VkFence | m_fence |
2184 | (8) bgfx::vk::VkRenderPass | m_renderPass |
2192 | (8) bgfx::vk::VkDescriptorPool | m_descriptorPool |
2200 | (8) bgfx::vk::VkPipelineCache | m_pipelineCache |
2208 | (8) bgfx::vk::VkCommandPool | m_commandPool |
2216 | (8) void * | m_renderDocDll |
2224 | (8) void * | m_vulkan1Dll |
2232 | (98304) bgfx::vk::BufferVK[4096] | m_indexBuffers |
100536 | (131072) bgfx::vk::VertexBufferVK[4096] | m_vertexBuffers |
231608 | (8159232) bgfx::vk::ShaderVK[4096] | m_shaders |
8390840 | (458752) bgfx::vk::ProgramVK[2048] | m_program |
8849592 | (425984) bgfx::vk::TextureVK[4096] | m_textures |
9275576 | (5120) bgfx::VertexDecl[64] | m_vertexDecls |
9280696 | (13312) bgfx::vk::FrameBufferVK[128] | m_frameBuffers |
9294008 | (4096) void *[512] | m_uniforms |
9298104 | (7176) bgfx::UniformRegistry | m_uniformReg |
9305280 | (32) bgfx::vk::StateCacheT<bgfx::vk::VkPipeline> | m_pipelineStateCache |
9305312 | (32) bgfx::vk::StateCacheT<bgfx::vk::VkDescriptorSetLayout> | m_descriptorSetLayoutCache |
9305344 | (32) bgfx::vk::StateCacheT<bgfx::vk::VkRenderPass> | m_renderPassCache |
9305376 | (32) bgfx::vk::StateCacheT<bgfx::vk::VkSampler> | m_samplerCache |
9305408 | (12) bgfx::Resolution | m_resolution |
9305420 | (4) unsigned int | m_maxAnisotropy |
9305424 | (1) bool | m_depthClamp |
9305425 | (1) bool | m_wireframe |
9305432 | (24) bgfx::TextVideoMem | m_textVideoMem |
9305456 | (65536) unsigned __int8[65536] | m_fsScratch |
9370992 | (65536) unsigned __int8[65536] | m_vsScratch |
9436528 | (4) unsigned int | m_fsChanges |
9436532 | (4) unsigned int | m_vsChanges |
9436536 | (4) unsigned int | m_backBufferColorIdx |
9436540 | (2) bgfx::FrameBufferHandle | m_fbh |
# bgfx::RendererContextI
Offset | Type | Name |
---|---|---|
0 | (8) bgfx::RendererContextI_vtbl * | __vftable |
# bgfx::vk::VkSwapchainKHR
Offset | Type | Name |
---|---|---|
0 | (8) VkSwapchainKHR_T * | vk |
# bgfx::vk::VkImage
Offset | Type | Name |
---|---|---|
0 | (8) VkImage_T * | vk |
# bgfx::vk::VkImageView
Offset | Type | Name |
---|---|---|
0 | (8) VkImageView_T * | vk |
# bgfx::vk::VkFramebuffer
Offset | Type | Name |
---|---|---|
0 | (8) VkFramebuffer_T * | vk |
# bgfx::vk::ScratchBufferVK
Offset | Type | Name |
---|---|---|
0 | (8) VkDescriptorSet_T ** | m_descriptorSet |
8 | (8) bgfx::vk::VkBuffer | m_buffer |
16 | (8) VkDeviceMemory_T * | m_deviceMem |
24 | (8) unsigned __int8 * | m_data |
32 | (4) unsigned int | m_size |
36 | (4) unsigned int | m_pos |
40 | (4) unsigned int | m_currentDs |
44 | (4) unsigned int | m_maxDescriptors |
# bgfx::vk::VkBuffer
Offset | Type | Name |
---|---|---|
0 | (8) VkBuffer_T * | vk |
# bgfx::vk::VkSemaphore
Offset | Type | Name |
---|---|---|
0 | (8) VkSemaphore_T * | vk |
# bgfx::vk::VkFence
Offset | Type | Name |
---|---|---|
0 | (8) VkFence_T * | vk |
# bgfx::vk::VkRenderPass
Offset | Type | Name |
---|---|---|
0 | (8) VkRenderPass_T * | vk |
# bgfx::vk::VkDescriptorPool
Offset | Type | Name |
---|---|---|
0 | (8) VkDescriptorPool_T * | vk |
# bgfx::vk::VkPipelineCache
Offset | Type | Name |
---|---|---|
0 | (8) VkPipelineCache_T * | vk |
# bgfx::vk::VkCommandPool
Offset | Type | Name |
---|---|---|
0 | (8) VkCommandPool_T * | vk |
# bgfx::vk::BufferVK
Offset | Type | Name |
---|---|---|
0 | (8) bgfx::vk::VkBuffer | m_buffer |
8 | (8) VkDeviceMemory_T * | m_deviceMem |
16 | (4) unsigned int | m_size |
20 | (2) unsigned __int16 | m_flags |
22 | (1) bool | m_dynamic |
# bgfx::vk::VertexBufferVK
Offset | Type | Name |
---|---|---|
0 | (24) bgfx::vk::BufferVK | baseclass_0 |
24 | (2) bgfx::VertexDeclHandle | m_decl |
# bgfx::VertexDeclHandle
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | idx |
# bgfx::vk::ShaderVK
Offset | Type | Name |
---|---|---|
0 | (8) const bgfx::Memory * | m_code |
8 | (8) bgfx::vk::VkShaderModule | m_module |
16 | (8) bgfx::UniformBuffer * | m_constantBuffer |
24 | (96) bgfx::PredefinedUniform[12] | m_predefined |
120 | (36) unsigned __int16[18] | m_attrMask |
156 | (18) unsigned __int8[18] | m_attrRemap |
176 | (4) unsigned int | m_hash |
180 | (2) unsigned __int16 | m_numUniforms |
182 | (2) unsigned __int16 | m_size |
184 | (1) unsigned __int8 | m_numPredefined |
185 | (1) unsigned __int8 | m_numAttrs |
188 | (1024) bgfx::vk::ShaderVK::BindInfo[64] | m_bindInfo |
1212 | (4) unsigned int | m_uniformBinding |
1216 | (2) unsigned __int16 | m_numBindings |
1224 | (768) VkDescriptorSetLayoutBinding[32] | m_bindings |
# bgfx::vk::VkShaderModule
Offset | Type | Name |
---|---|---|
0 | (8) VkShaderModule_T * | vk |
# bgfx::PredefinedUniform
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_loc |
4 | (2) unsigned __int16 | m_count |
6 | (1) unsigned __int8 | m_type |
# bgfx::vk::ShaderVK::BindInfo
Offset | Type | Name |
---|---|---|
0 | (2) bgfx::UniformHandle | uniformHandle |
4 | (4) _BYTE[4] | type |
8 | (4) unsigned int | binding |
12 | (4) unsigned int | samplerBinding |
# bgfx::UniformHandle
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | idx |
# bgfx::vk::ProgramVK
Offset | Type | Name |
---|---|---|
0 | (8) const bgfx::vk::ShaderVK * | m_vsh |
8 | (8) const bgfx::vk::ShaderVK * | m_fsh |
16 | (192) bgfx::PredefinedUniform[24] | m_predefined |
208 | (1) unsigned __int8 | m_numPredefined |
212 | (4) unsigned int | m_descriptorSetLayoutHash |
216 | (8) bgfx::vk::VkPipelineLayout | m_pipelineLayout |
# bgfx::vk::VkPipelineLayout
Offset | Type | Name |
---|---|---|
0 | (8) VkPipelineLayout_T * | vk |
# bgfx::vk::TextureVK
Offset | Type | Name |
---|---|---|
0 | (8) void * | m_directAccessPtr |
8 | (8) unsigned __int64 | m_flags |
16 | (4) unsigned int | m_width |
20 | (4) unsigned int | m_height |
24 | (4) unsigned int | m_depth |
28 | (4) unsigned int | m_numLayers |
32 | (4) unsigned int | m_numSides |
36 | (4) VkImageViewType | m_type |
40 | (1) unsigned __int8 | m_requestedFormat |
41 | (1) unsigned __int8 | m_textureFormat |
42 | (1) unsigned __int8 | m_numMips |
44 | (4) VkFormat | m_vkTextureFormat |
48 | (4) unsigned int | m_vkTextureAspect |
56 | (8) bgfx::vk::VkImage | m_textureImage |
64 | (8) VkDeviceMemory_T * | m_textureDeviceMem |
72 | (8) bgfx::vk::VkImageView | m_textureImageView |
80 | (8) bgfx::vk::VkImageView | m_textureImageDepthView |
88 | (8) bgfx::vk::VkImageView | m_textureImageStorageView |
96 | (4) VkImageLayout | m_currentImageLayout |
# bgfx::VertexDecl
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_hash |
4 | (2) unsigned __int16 | m_stride |
6 | (36) unsigned __int16[18] | m_offset |
42 | (36) unsigned __int16[18] | m_attributes |
# bgfx::vk::FrameBufferVK
Offset | Type | Name |
---|---|---|
0 | (16) bgfx::TextureHandle[8] | m_texture |
16 | (2) bgfx::TextureHandle | m_depth |
20 | (4) unsigned int | m_width |
24 | (4) unsigned int | m_height |
28 | (2) unsigned __int16 | m_denseIdx |
30 | (1) unsigned __int8 | m_num |
31 | (1) unsigned __int8 | m_numTh |
32 | (1) unsigned __int8 | m_numAttachment |
34 | (48) bgfx::Attachment[8] | m_attachment |
88 | (8) bgfx::vk::VkFramebuffer | m_framebuffer |
96 | (8) bgfx::vk::VkRenderPass | m_renderPass |
# bgfx::Attachment
Offset | Type | Name |
---|---|---|
0 | (2) bgfx::TextureHandle | handle |
2 | (2) unsigned __int16 | mip |
4 | (2) unsigned __int16 | layer |
# bgfx::UniformRegistry
Offset | Type | Name |
---|---|---|
0 | (6152) bx::HandleHashMapT<1024,unsigned int> | m_uniforms |
6152 | (1024) bgfx::UniformRegInfo[512] | m_info |
# bx::HandleHashMapT<1024,unsigned int>
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_maxCapacity |
4 | (4) unsigned int | m_numElements |
8 | (4096) unsigned int[1024] | m_key |
4104 | (2048) unsigned __int16[1024] | m_handle |
# bgfx::UniformRegInfo
Offset | Type | Name |
---|---|---|
0 | (2) bgfx::UniformHandle | m_handle |
# bgfx::vk::StateCacheT<bgfx::vk::VkPipeline>
Offset | Type | Name |
---|---|---|
0 | (32) tinystl::unordered_map<unsigned __int64,bgfx::vk::VkPipeline,bgfx::TinyStlAllocator> | m_hashMap |
# bgfx::vk::StateCacheT<bgfx::vk::VkDescriptorSetLayout>
Offset | Type | Name |
---|---|---|
0 | (32) tinystl::unordered_map<unsigned __int64,bgfx::vk::VkDescriptorSetLayout,bgfx::TinyStlAllocator> | m_hashMap |
# bgfx::vk::StateCacheT<bgfx::vk::VkRenderPass>
Offset | Type | Name |
---|---|---|
0 | (32) tinystl::unordered_map<unsigned __int64,bgfx::vk::VkRenderPass,bgfx::TinyStlAllocator> | m_hashMap |
# bgfx::vk::StateCacheT<bgfx::vk::VkSampler>
Offset | Type | Name |
---|---|---|
0 | (32) tinystl::unordered_map<unsigned __int64,bgfx::vk::VkSampler,bgfx::TinyStlAllocator> | m_hashMap |
# bgfx::Resolution
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | width |
4 | (4) unsigned int | height |
8 | (4) unsigned int | reset |
# bgfx::TextVideoMem
Offset | Type | Name |
---|---|---|
0 | (8) bgfx::TextVideoMem::MemSlot * | m_mem |
8 | (4) unsigned int | m_size |
12 | (2) unsigned __int16 | m_width |
14 | (2) unsigned __int16 | m_height |
16 | (1) bool | m_small |
# BlockSerializationUtils::<lambda_c386b27b51dd5988e6b0ca8a8aac9607>
Offset | Type | Name |
---|
# bgfx::d3d12::ProgramD3D12
Offset | Type | Name |
---|---|---|
0 | (8) const bgfx::d3d12::ShaderD3D12 * | m_vsh |
8 | (8) const bgfx::d3d12::ShaderD3D12 * | m_fsh |
16 | (192) bgfx::PredefinedUniform[24] | m_predefined |
208 | (1) unsigned __int8 | m_numPredefined |
# Bedrock::NonOwnerPointer<WorkerPool>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<Social::IUserManager>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# buffer_span<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >
Offset | Type | Name |
---|---|---|
0 | (8) const std::string * | mBegin |
8 | (8) const std::string * | mEnd |
# BaseAttributeMap
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<unsigned int,AttributeInstance> | mInstanceMap |
64 | (24) std::vector<AttributeInstanceHandle> | mDirtyAttributes |
# BlockMaterialInstancesComponent
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<std::string,BlockMaterialInstance> | mMaterials |
# buffer_span_mut<BrightnessPair const >
Offset | Type | Name |
---|---|---|
0 | (8) const BrightnessPair * | mBegin |
8 | (8) const BrightnessPair * | mEnd |
# bgfx::gl::ShaderGL
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_id |
4 | (4) unsigned int | m_type |
8 | (4) unsigned int | m_hash |
# bgfx::d3d12::IndexedResourceStatesManager<128,bgfx::FrameBufferHandle,bgfx::d3d12::FrameBufferD3D12,bgfx::d3d12::FrameBufferD3D12 [128]>::ResourceStateEntry
Offset | Type | Name |
---|---|---|
0 | (4) D3D12_RESOURCE_STATES | m_initialState |
4 | (4) D3D12_RESOURCE_STATES | m_currentState |
# bgfx::VertexBufferHandle
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | idx |
# bgfx::DynamicIndexBufferHandle
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | idx |
# bgfx::DynamicVertexBufferHandle
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | idx |
# bgfx::IndirectBufferHandle
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | idx |
# bgfx::ShaderBufferHandle
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | idx |
# buffer_span_mut<ClientBlockPipeline::BlockSchematicCell const >
Offset | Type | Name |
---|---|---|
0 | (8) const ClientBlockPipeline::BlockSchematicCell * | mBegin |
8 | (8) const ClientBlockPipeline::BlockSchematicCell * | mEnd |
# buffer_span_mut<ClientBlockPipeline::BlockCell const >
Offset | Type | Name |
---|---|---|
0 | (8) const ClientBlockPipeline::BlockCell * | mBegin |
8 | (8) const ClientBlockPipeline::BlockCell * | mEnd |
# buffer_span_mut<ClientBlockPipeline::BlockOpacityData const >
Offset | Type | Name |
---|---|---|
0 | (8) const ClientBlockPipeline::BlockOpacityData * | mBegin |
8 | (8) const ClientBlockPipeline::BlockOpacityData * | mEnd |
# buffer_span_mut<float const >
Offset | Type | Name |
---|---|---|
0 | (8) const float * | mBegin |
8 | (8) const float * | mEnd |
# BlockBakedMaterialDataComponent
Offset | Type | Name |
---|---|---|
0 | (32) ClientBlockPipeline::BakedMaterialMap | mBakedMaterials |
32 | (1) bool | mIsSolidOpaque |
# BlockSource
Offset | Type | Name |
---|---|---|
0 | (8) BlockSource_vtbl * | __vftable |
8 | (4) const std::thread::id | mOwnerThreadID |
12 | (1) const bool | mAllowUnpopulatedChunks |
13 | (1) const bool | mPublicSource |
16 | (8) Level * | mLevel |
24 | (8) ChunkSource * | mChunkSource |
32 | (8) Dimension * | mDimension |
40 | (2) const __int16 | mMaxHeight |
42 | (2) const __int16 | mMinHeight |
48 | (24) std::vector<BlockFetchResult> | mTempBlockFetchResult |
72 | (12) BlockPos | mPlaceChunkPos |
88 | (24) std::vector<BlockSourceListener *> | mListeners |
112 | (8) ChunkPos | mLastChunkPos |
120 | (1) bool | mForbidSetBlock |
128 | (16) std::weak_ptr<LevelChunk> | mLastChunkWeakPtr |
144 | (8) LevelChunk * | mLastChunkDirectPtr |
152 | (8) BlockTickingQueue * | mRandomTickQueue |
160 | (8) BlockTickingQueue * | mTickQueue |
168 | (2) const BrightnessPair | mDefaultBrightness |
176 | (24) std::vector<Actor *> | mTempEntityList |
200 | (24) std::vector<BlockActor *> | mTempBlockEntityList |
224 | (24) std::vector<AABB> | mTempCubeList |
# BrightnessPair
Offset | Type | Name |
---|---|---|
0 | (1) Brightness | sky |
1 | (1) Brightness | block |
# BaseActorRenderContext
Offset | Type | Name |
---|---|---|
0 | (8) BaseActorRenderContext_vtbl * | __vftable |
8 | (4) float | mNumEntitiesRenderedThisFrame |
12 | (4) float | mLastFrameTime |
16 | (4) const float | mFrameAlpha |
24 | (8) SortedMeshDrawList * | mSortedMeshDrawList |
32 | (8) IClientInstance * | mClientInstance |
40 | (8) IMinecraftGame * | mMinecraftGame |
48 | (8) ScreenContext * | mScreenContext |
56 | (8) BlockActorRenderDispatcher * | mBlockEntityRenderDispatcher |
64 | (8) ActorRenderDispatcher * | mEntityRenderDispatcher |
72 | (8) ActorBlockRenderer * | mEntityBlockRenderer |
80 | (8) ItemInHandRenderer * | mItemInHandRenderer |
88 | (8) ItemRenderer * | mItemRenderer |
96 | (8) ParticleSystemEngine * | mParticleSystemEngine |
104 | (16) std::optional<__int64> | mRenderUniqueIdOverride |
120 | (12) Vec3 | mCameraTargetPosition |
132 | (12) Vec3 | mCameraPosition |
144 | (28) AABB | mWorldClipRegion |
172 | (1) bool | mIsOnScreen |
173 | (1) bool | mUpdateBonesAndEffects |
174 | (1) bool | mUpdateEffects |
175 | (1) bool | mIgnoresLightning |
176 | (488) HistoricalFrameTimes | mHistoricalFrameTimes |
# Bounds
Offset | Type | Name |
---|---|---|
0 | (12) Pos | mMin |
12 | (12) Pos | mMax |
24 | (12) Pos | mDim |
36 | (4) int | mArea |
40 | (4) int | mVolume |
44 | (4) int | mSide |
# Bedrock::NonOwnerPointer<SoundEngine>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<SoundPlayerInterface>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<TextureAtlas const >
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BedrockTexture
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<BedrockTextureData> | mBedrockTextureData |
# Bedrock::NonOwnerPointer<LevelLoader>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<DateManager const >
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<Music>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<ContentAcquisition>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<WebSocketCommManager>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<TrialManager>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# ButtonUpRightOfFirstRefusalRequest
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | buttonId |
8 | (16) std::weak_ptr<UIControl> | control |
# ButtonScreenEventData
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | id |
4 | (4) unsigned int | fromButtonId |
8 | (1) ButtonState | previousState |
9 | (1) ButtonState | state |
10 | (1) bool | handleDeselection |
11 | (1) bool | handleSelection |
16 | (8) UIPropertyBag * | properties |
24 | (8) float[2] | cursorPosition |
32 | (1) bool | isInteracted |
36 | (4) InputMode | inputMode |
40 | (1) bool | outOfClip |
48 | (8) std::string * | path |
# bgfx::FencedRingBuffer<bgfx::RingBuffer<bgfx::d3d12::StagingBufferD3D12,unsigned __int64,void *,bgfx::d3d12::RingBufferAllocator<0> >::RingBufferResourceAllocator,0>::ScopedAllocation
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<bgfx::RingBuffer<bgfx::d3d12::StagingBufferD3D12,unsigned __int64,void *,bgfx::d3d12::RingBufferAllocator<0> >::RingBufferResourceAllocator::Buffer> | m_buffer |
16 | (8) const unsigned __int64 | m_offset |
24 | (8) const unsigned __int64 | m_size |
32 | (8) const unsigned __int64 | m_alignmentPrefixSize |
40 | (8) const unsigned __int64 | m_fenceValue |
# buffer_span<int>
Offset | Type | Name |
---|---|---|
0 | (8) const int * | mBegin |
8 | (8) const int * | mEnd |
# buffer_span_mut<std::shared_ptr<LevelChunk> >
Offset | Type | Name |
---|---|---|
0 | (8) std::shared_ptr<LevelChunk> * | mBegin |
8 | (8) std::shared_ptr<LevelChunk> * | mEnd |
# BasicTimer
Offset | Type | Name |
---|---|---|
0 | (8) long double | mTimeDelay |
8 | (8) long double | mStartTime |
16 | (64) std::function<double __cdecl(void)> | mGetCurrentTimeCallback |
# BossInfo
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mName |
32 | (4) float | mHealth |
# BossEventListener
Offset | Type | Name |
---|---|---|
0 | (8) BossEventListener_vtbl * | __vftable |
# bgfx::d3d12::ResourceStatesMananger
Offset | Type | Name |
---|---|---|
0 | (41488) bgfx::d3d12::IndexedResourceStatesManager<4096,bgfx::IndexBufferHandle,bgfx::d3d12::BufferD3D12,bgfx::d3d12::BufferD3D12 [4096]> | m_indexBuffers |
41488 | (41488) bgfx::d3d12::IndexedResourceStatesManager<4096,bgfx::VertexBufferHandle,bgfx::d3d12::VertexBufferD3D12,bgfx::d3d12::VertexBufferD3D12 [4096]> | m_vertexBuffers |
82976 | (41488) bgfx::d3d12::IndexedResourceStatesManager<4096,bgfx::TextureHandle,bgfx::d3d12::TextureD3D12,bgfx::d3d12::TextureD3D12 [4096]> | m_textures |
124464 | (41488) bgfx::d3d12::IndexedResourceStatesManager<4096,bgfx::ShaderBufferHandle,bgfx::d3d12::BufferD3D12,bgfx::d3d12::BufferD3D12 [4096]> | m_shaderBuffers |
165952 | (1312) bgfx::d3d12::IndexedResourceStatesManager<128,bgfx::FrameBufferHandle,bgfx::d3d12::FrameBufferD3D12,bgfx::d3d12::FrameBufferD3D12 [128]> | m_frameBuffers |
# bgfx::d3d12::IndexedResourceStatesManager<4096,bgfx::IndexBufferHandle,bgfx::d3d12::BufferD3D12,bgfx::d3d12::BufferD3D12 [4096]>
Offset | Type | Name |
---|---|---|
0 | (8) bgfx::d3d12::BufferD3D12 (*)[4096] | m_resources |
8 | (2) unsigned __int16 | m_count |
16 | (512) std::bitset<4096> | m_sets |
528 | (32768) bgfx::d3d12::IndexedResourceStatesManager<4096,bgfx::IndexBufferHandle,bgfx::d3d12::BufferD3D12,bgfx::d3d12::BufferD3D12 [4096]>::ResourceStateEntry[4096] | m_states |
33296 | (8192) unsigned __int16[4096] | m_setIndices |
# bgfx::d3d12::IndexedResourceStatesManager<4096,bgfx::IndexBufferHandle,bgfx::d3d12::BufferD3D12,bgfx::d3d12::BufferD3D12 [4096]>::ResourceStateEntry
Offset | Type | Name |
---|---|---|
0 | (4) D3D12_RESOURCE_STATES | m_initialState |
4 | (4) D3D12_RESOURCE_STATES | m_currentState |
# bgfx::d3d12::IndexedResourceStatesManager<4096,bgfx::VertexBufferHandle,bgfx::d3d12::VertexBufferD3D12,bgfx::d3d12::VertexBufferD3D12 [4096]>
Offset | Type | Name |
---|---|---|
0 | (8) bgfx::d3d12::VertexBufferD3D12 (*)[4096] | m_resources |
8 | (2) unsigned __int16 | m_count |
16 | (512) std::bitset<4096> | m_sets |
528 | (32768) bgfx::d3d12::IndexedResourceStatesManager<4096,bgfx::VertexBufferHandle,bgfx::d3d12::VertexBufferD3D12,bgfx::d3d12::VertexBufferD3D12 [4096]>::ResourceStateEntry[4096] | m_states |
33296 | (8192) unsigned __int16[4096] | m_setIndices |
# bgfx::d3d12::IndexedResourceStatesManager<4096,bgfx::VertexBufferHandle,bgfx::d3d12::VertexBufferD3D12,bgfx::d3d12::VertexBufferD3D12 [4096]>::ResourceStateEntry
Offset | Type | Name |
---|---|---|
0 | (4) D3D12_RESOURCE_STATES | m_initialState |
4 | (4) D3D12_RESOURCE_STATES | m_currentState |
# bgfx::d3d12::IndexedResourceStatesManager<4096,bgfx::TextureHandle,bgfx::d3d12::TextureD3D12,bgfx::d3d12::TextureD3D12 [4096]>
Offset | Type | Name |
---|---|---|
0 | (8) bgfx::d3d12::TextureD3D12 (*)[4096] | m_resources |
8 | (2) unsigned __int16 | m_count |
16 | (512) std::bitset<4096> | m_sets |
528 | (32768) bgfx::d3d12::IndexedResourceStatesManager<4096,bgfx::TextureHandle,bgfx::d3d12::TextureD3D12,bgfx::d3d12::TextureD3D12 [4096]>::ResourceStateEntry[4096] | m_states |
33296 | (8192) unsigned __int16[4096] | m_setIndices |
# bgfx::d3d12::IndexedResourceStatesManager<4096,bgfx::TextureHandle,bgfx::d3d12::TextureD3D12,bgfx::d3d12::TextureD3D12 [4096]>::ResourceStateEntry
Offset | Type | Name |
---|---|---|
0 | (4) D3D12_RESOURCE_STATES | m_initialState |
4 | (4) D3D12_RESOURCE_STATES | m_currentState |
# bgfx::d3d12::IndexedResourceStatesManager<4096,bgfx::ShaderBufferHandle,bgfx::d3d12::BufferD3D12,bgfx::d3d12::BufferD3D12 [4096]>
Offset | Type | Name |
---|---|---|
0 | (8) bgfx::d3d12::BufferD3D12 (*)[4096] | m_resources |
8 | (2) unsigned __int16 | m_count |
16 | (512) std::bitset<4096> | m_sets |
528 | (32768) bgfx::d3d12::IndexedResourceStatesManager<4096,bgfx::ShaderBufferHandle,bgfx::d3d12::BufferD3D12,bgfx::d3d12::BufferD3D12 [4096]>::ResourceStateEntry[4096] | m_states |
33296 | (8192) unsigned __int16[4096] | m_setIndices |
# bgfx::d3d12::IndexedResourceStatesManager<4096,bgfx::ShaderBufferHandle,bgfx::d3d12::BufferD3D12,bgfx::d3d12::BufferD3D12 [4096]>::ResourceStateEntry
Offset | Type | Name |
---|---|---|
0 | (4) D3D12_RESOURCE_STATES | m_initialState |
4 | (4) D3D12_RESOURCE_STATES | m_currentState |
# bgfx::d3d12::IndexedResourceStatesManager<128,bgfx::FrameBufferHandle,bgfx::d3d12::FrameBufferD3D12,bgfx::d3d12::FrameBufferD3D12 [128]>
Offset | Type | Name |
---|---|---|
0 | (8) bgfx::d3d12::FrameBufferD3D12 (*)[128] | m_resources |
8 | (2) unsigned __int16 | m_count |
16 | (16) std::bitset<128> | m_sets |
32 | (1024) bgfx::d3d12::IndexedResourceStatesManager<128,bgfx::FrameBufferHandle,bgfx::d3d12::FrameBufferD3D12,bgfx::d3d12::FrameBufferD3D12 [128]>::ResourceStateEntry[128] | m_states |
1056 | (256) unsigned __int16[128] | m_setIndices |
# Bedrock::NonOwnerPointer<ContentCatalogService>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<StoreCatalogRepository>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BaseCommandBlock
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mLastOutputId |
32 | (24) std::vector<std::string> | mLastOutputParams |
56 | (32) std::string | mCommand |
88 | (32) std::string | mName |
120 | (8) std::unique_ptr<Command> | mCompiledCommand |
128 | (8) unsigned __int64 | mLastExecution |
136 | (4) int | mVersion |
140 | (4) int | mSuccessCount |
144 | (4) int | mTickDelay |
148 | (1) bool | mExecuteOnFirstTick |
149 | (1) bool | mTrackOutput |
# BatchClippingState
Offset | Type | Name |
---|---|---|
0 | (8) glm::tvec2<float,0> | mTopLeftClip |
8 | (8) glm::tvec2<float,0> | mBottomRightClip |
16 | (1) bool | mClipsChildren |
17 | (1) bool | mEnableScissorTest |
24 | (16) ClipAreas | mClipArea |
# BatchVisualState
Offset | Type | Name |
---|---|---|
0 | (4) float | mAlpha |
4 | (4) float | mPropagatedAlpha |
# BatchKey
Offset | Type | Name |
---|---|---|
0 | (4) UIBatchType | mBatchType |
4 | (4) int | mCustomId |
8 | (4) int | mDepth |
12 | (4) float | mAlpha |
16 | (16) mce::Color | mColor |
32 | (4) _BYTE[4] | mUIMaterialType |
40 | (40) BatchClippingState | mClippingState |
80 | (112) std::array<ResourceLocation,2> | mResourceLocations |
# BindInfo
Offset | Type | Name |
---|---|---|
0 | (4) BindType | bindType |
4 | (1) bool | autoScale |
8 | (12) Vec3 | pos |
24 | (8) ActorUniqueID | bindEntityId |
32 | (4) float | scaleRate |
# BindingFactory
Offset | Type | Name |
---|---|---|
0 | (8) BindingFactory_vtbl * | __vftable |
# BuildActionIntention
Offset | Type | Name |
---|---|---|
0 | (4) int | mAction |
# bgfx::d3d9::VertexBufferD3D9
Offset | Type | Name |
---|---|---|
0 | (8) IDirect3DVertexBuffer9 * | m_ptr |
8 | (8) unsigned __int8 * | m_dynamic |
16 | (4) unsigned int | m_size |
20 | (2) bgfx::VertexDeclHandle | m_decl |
# BossEventPacket
Offset | Type | Name |
---|---|---|
0 | (40) Packet | baseclass_0 |
40 | (4) const int | FLAG_DARKEN |
44 | (4) const int | FLAG_FOG |
48 | (8) ActorUniqueID | mBossID |
56 | (8) ActorUniqueID | mPlayerID |
64 | (4) BossEventUpdateType | mEventType |
72 | (32) std::string | mName |
104 | (4) float | mHealthPercent |
108 | (4) BossBarColor | mColor |
112 | (4) BossBarOverlay | mOverlay |
116 | (1) unsigned __int8 | mDarkenScreen |
117 | (1) unsigned __int8 | mCreateWorldFog |
# Bedrock::NonOwnerPointer<FogDefinitionRegistry const >
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BlockEventPacket
Offset | Type | Name |
---|---|---|
0 | (40) Packet | baseclass_0 |
40 | (12) NetworkBlockPosition | mPos |
52 | (4) int | mB0 |
56 | (4) int | mB1 |
# buffer_span_mut<ExpressionNode>
Offset | Type | Name |
---|---|---|
0 | (8) ExpressionNode * | mBegin |
8 | (8) ExpressionNode * | mEnd |
# BlockGeometry::ElementBox
Offset | Type | Name |
---|---|---|
0 | (12) glm::tvec3<float,0> | mOrigin |
12 | (12) glm::tvec3<float,0> | mSize |
24 | (384) std::array<BlockGeometry::Face,6> | mFaces |
# BlockGeometry::Face
Offset | Type | Name |
---|---|---|
0 | (4) float | u0 |
4 | (4) float | v0 |
8 | (4) float | u1 |
12 | (4) float | v1 |
16 | (4) int | rotation |
24 | (32) std::string | texture |
56 | (4) int | textureIndex |
60 | (1) bool | enabled |
# BlockGraphics
Offset | Type | Name |
---|---|---|
0 | (8) BlockGraphics_vtbl * | __vftable |
8 | (8) IsotropicFaceData | mIsotropicFaceData |
16 | (8) const Block * | mBlock |
24 | (4) BlockRenderLayer | mRenderLayer |
28 | (4) BlockShape | mBlockShape |
32 | (1) bool | mAnimatedTexture |
36 | (4) float | mBrightnessGamma |
40 | (1) bool | mFancy |
41 | (1) bool | mAllowSame |
44 | (4) BlockSoundType | mSoundType |
48 | (28) AABB | mVisualShape |
80 | (24) std::vector<TextureItem> | mTextureItems |
104 | (8) unsigned __int64 | mIconTextureIndex |
112 | (24) std::vector<std::vector<BlockGeometry::Model const *>> | mBlockModelVariants |
136 | (24) std::vector<std::vector<BlockGraphics::ModelItem>> | mTessellatedModelParts |
160 | (16) ? | mUsingModTessellatedModel |
# BlockGraphics::initBlocks::__l2::<lambda_ae40432cfeaa2b9f26426c68835add40>
Offset | Type | Name |
---|
# BlockOccluder
Offset | Type | Name |
---|---|---|
0 | (4) std::bitset<6> | mFacingOccluded |
8 | (8) BlockTessellatorCache * | mBlockCache |
# BlockTessellatorBlockInWorld
Offset | Type | Name |
---|---|---|
0 | (8) const Block * | block |
8 | (4) BlockRenderLayer | layer |
12 | (12) BlockPos | pos |
24 | (8) const void * | owner |
# BlockTessellatorCustomExtraData::CauldronData
Offset | Type | Name |
---|---|---|
0 | (16) mce::Color | mColor |
16 | (4) int | mTextureIndex |
20 | (4) int | mRenderLayer |
# BannerBlockActor
Offset | Type | Name |
---|---|---|
0 | (288) BlockActor | baseclass_0 |
288 | (1) bool | mDirtyBounds |
289 | (1) unsigned __int8 | mBaseColor |
296 | (24) std::vector<unsigned char> | mPatterns |
320 | (24) std::vector<unsigned char> | mColors |
344 | (4) BannerBlockType | mBannerType |
# BlockActor
Offset | Type | Name |
---|---|---|
0 | (8) BlockActor_vtbl * | __vftable |
8 | (4) int | mTickCount |
12 | (16) mce::Color | mFront |
28 | (16) mce::Color | mBack |
48 | (8) long double | mPercent |
56 | (1) bool | mShowProcessBar |
57 | (1) bool | mCanRenderNameTag |
64 | (8) const Block * | mBlock |
72 | (4) float | mDestroyTimer |
76 | (12) Vec3 | mDestroyDirection |
88 | (4) float | mDestroyProgress |
92 | (12) BlockPos | mPosition |
104 | (28) AABB | mBB |
132 | (4) const BlockActorType | mType |
136 | (4) BlockActorRendererId | mRendererId |
144 | (32) std::string | mCustomName |
176 | (32) std::string | mFilteredCustomName |
208 | (4) int | mRepairCost |
212 | (1) bool | mClientSideOnly |
213 | (1) bool | mIsMovable |
214 | (1) bool | mSaveCustomName |
215 | (1) bool | mCanRenderCustomName |
216 | (4) const float | signShadowRadius |
224 | (32) std::string | mUserCustomData |
256 | (24) ActorTerrainInterlockData | mTerrainInterlockData |
280 | (1) bool | mChanged |
# BannerRenderer::_setupTextureAtlas::__l2::<lambda_d1aa061d604d54f0e610811945668f01>
Offset | Type | Name |
---|---|---|
0 | (8) BannerRenderer *const | __this |
8 | (8) mce::TextureGroup * | textures |
16 | (24) std::vector<std::string> | patternTextures |
40 | (16) std::map<std::string,BackwardsCompatTextureInfo> | backCompatTextures |
# buffer_span_mut<SubChunk>
Offset | Type | Name |
---|---|---|
0 | (8) SubChunk * | mBegin |
8 | (8) SubChunk * | mEnd |
# ByteMask
Offset | Type | Name |
---|---|---|
0 | (1) unsigned __int8 | mask |
# BlockTessellatorCustomExtraData::Map
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<BlockPos,BlockTessellatorCustomExtraData::CauldronData> | mExtraCauldronData |
64 | (64) std::unordered_map<BlockPos,BlockTessellatorCustomExtraData::FlowerPotData> | mExtraFlowerPotData |
# buffer_span_mut<RangeIndices>
Offset | Type | Name |
---|---|---|
0 | (8) RangeIndices * | mBegin |
8 | (8) RangeIndices * | mEnd |
# BlockActorBlockSyncMessage
Offset | Type | Name |
---|---|---|
0 | (12) BlockPos | mBlockEntityPos |
12 | (4) _BYTE[4] | mMessage |
# buffer_span_mut<CommandListFuture>
Offset | Type | Name |
---|---|---|
0 | (8) CommandListFuture * | mBegin |
8 | (8) CommandListFuture * | mEnd |
# BlockDestructInfo
Offset | Type | Name |
---|---|---|
0 | (4) float | destructRate |
4 | (4) float | destructProgress |
# buffer_span_mut<std::shared_ptr<RenderChunkInstanced> >
Offset | Type | Name |
---|---|---|
0 | (8) std::shared_ptr<RenderChunkInstanced> * | mBegin |
8 | (8) std::shared_ptr<RenderChunkInstanced> * | mEnd |
# Bedrock::Threading::CountReference
Offset | Type | Name |
---|---|---|
0 | (8) Bedrock::Threading::CountTracker * | mCountSource |
# bgfx::d3d12::FenceSyncContext::addBuffer::__l2::<lambda_ac6b7a419de5ff0a554a1beba548a9d9>
Offset | Type | Name |
---|---|---|
0 | (8) bgfx::RingBuffer<bgfx::d3d12::StagingBufferD3D12,unsigned __int64,void *,bgfx::d3d12::RingBufferAllocator<0> > * | buffer |
# Bedrock::Threading::Burst::Details::WorkTargetItem
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int64 | mWorkerCount |
8 | (8) unsigned __int64 | mKickCount |
# BlockDescriptor
Offset | Type | Name |
---|---|---|
0 | (48) HashedString | mBlockName |
48 | (16) std::shared_ptr<ExpressionNode> | mTags |
64 | (24) std::vector<BlockDescriptor::BlockState> | mStates |
88 | (4) _BYTE[4] | mCompareType |
96 | (8) const Block * | mBlock |
104 | (1) bool | mValid |
105 | (1) bool | mIsDeferred |
# BuoyancyComponent
Offset | Type | Name |
---|---|---|
0 | (4) float | mBaseBuoyancy |
4 | (4) float | mDragDownOnRemoval |
8 | (4) float | mBigWaveProbability |
12 | (4) float | mBigWaveSpeedMultiplier |
16 | (1) bool | mSimulateWaves |
17 | (1) bool | mApplyGravity |
24 | (8) long double | mTimer |
32 | (24) std::vector<BlockDescriptor> | mLiquidBlocks |
# Bedrock::NonOwnerPointer<PackStorage::PackStorageImpl>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# Bedrock::NonOwnerPointer<cg::TextureSetLayerDefinition const >
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BiomeComponentLoading::_buildSchema::__l2::<lambda_28e21e68b5d2bdce02834018dcd63395>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<CappedSurfaceAttributes & __cdecl(std::pair<std::reference_wrapper<Biome>,std::reference_wrapper<IWorldRegistriesProvider> > *)> | componentAccessor |
# BiomeComponentLoading::_buildSchema::__l2::<lambda_d6ab075ac52cb670009075d6b429800e>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<CappedSurfaceAttributes & __cdecl(std::pair<std::reference_wrapper<Biome>,std::reference_wrapper<IWorldRegistriesProvider> > *)> | componentAccessor |
# BlockRaycastComponent
Offset | Type | Name |
---|---|---|
0 | (1) bool | mEnabled |
1 | (1) bool | mWorldInfoBaked |
4 | (28) AABB | mOriginalAABB |
32 | (28) AABB | mTransformedAABB |
# BlockFrictionComponent
Offset | Type | Name |
---|---|---|
0 | (4) float | mFriction |
# BlockDisplayNameComponent
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mDisplayName |
# BlockGeometryComponent
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mGeometryName |
32 | (16) std::shared_ptr<ClientBlockPipeline::BlockSchematic> | mBlockSchematic |
# BlockLightEmissionComponent
Offset | Type | Name |
---|---|---|
0 | (1) Brightness | mLightEmission |
# BlockPlacementCondition
Offset | Type | Name |
---|---|---|
0 | (1) unsigned __int8 | directionalFilter |
8 | (24) std::vector<BlockDescriptor> | blockFilter |
# BlockPlacementFilterComponent
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<BlockPlacementCondition> | conditions |
# BlockQueuedTickingComponent
Offset | Type | Name |
---|---|---|
0 | (8) float[2] | mDelayRange |
8 | (1) bool | mLooping |
16 | (320) DefinitionTrigger | mOnTimeDown |
# BlockUnitCubeComponent
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<ClientBlockPipeline::BlockSchematic> | mBlockSchematic |
# BidirectionalUnorderedMap<int,unsigned __int64>
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<int,unsigned __int64> | mRight |
64 | (64) std::unordered_map<unsigned __int64,int> | mLeft |
# BlockVolume
Offset | Type | Name |
---|---|---|
0 | (16) buffer_span_mut<Block const *> | mBlocks |
16 | (4) unsigned int | mWidth |
20 | (4) unsigned int | mHeight |
24 | (4) unsigned int | mDepth |
# buffer_span_mut<Block const *>
Offset | Type | Name |
---|---|---|
0 | (8) const Block ** | mBegin |
8 | (8) const Block ** | mEnd |
# BoundingBox
Offset | Type | Name |
---|---|---|
0 | (12) BlockPos | min |
12 | (12) BlockPos | max |
# BeardAndShaverDescription
Offset | Type | Name |
---|---|---|
0 | (24) BoundingBox | mCachedPieceBounds |
24 | (4) int | mCachedPieceBaseY |
28 | (4) int | mCachedXCenter |
32 | (4) int | mCachedZCenter |
36 | (4) float | mCachedMaxRadius |
40 | (4) int | mDeltaTargetY |
44 | (24) BoundingBox | mBoundingBox |
68 | (4) float | mMinBeardWidth |
72 | (4) float | mMaxBeardWidth |
# BreedableType
Offset | Type | Name |
---|---|---|
0 | (176) ActorDefinitionIdentifier | mMateType |
176 | (176) ActorDefinitionIdentifier | mBabyType |
352 | (320) DefinitionTrigger | mOnBred |
# BlockBreakSensorComponent
Offset | Type | Name |
---|---|---|
0 | (4) float | mSensorRadius |
4 | (12) Vec3 | mSensorPos |
16 | (16) BlockEventDispatcherToken | mListener |
32 | (24) std::vector<BlockListEventMap> | mBlockSets |
# BlockEventDispatcherToken
Offset | Type | Name |
---|---|---|
0 | (4) int | mHandle |
8 | (8) BlockEventDispatcher * | mDispatcher |
# BinaryHeap
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<PathfinderNode *> | heap |
24 | (4) int | sizeVar |
# BlockSet
Offset | Type | Name |
---|---|---|
0 | (4) float | cost |
8 | (24) std::vector<BlockDescriptor> | blockDescriptors |
# BossComponent
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mName |
32 | (1) bool | mHealthBarVisible |
36 | (4) float | mHealthPercent |
40 | (1) bool | mShouldDarkenSky |
41 | (1) bool | mCreateWorldFog |
44 | (4) BossBarColor | mColor |
48 | (4) BossBarOverlay | mOverlay |
52 | (4) int | mPlayersRegistered |
56 | (4) int | mLastHealth |
60 | (4) int | mHudRangeSquared |
64 | (8) std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > | mLastPlayerUpdate |
72 | (64) std::unordered_map<mce::UUID,int> | mPlayerParty |
# BehaviorComponent
Offset | Type | Name |
---|---|---|
0 | (16) BehaviorTreeDefinitionPtr | mTreeDefinition |
16 | (8) std::unique_ptr<BehaviorNode> | mRoot |
24 | (88) BehaviorData | mBehaviorData |
112 | (32) std::string | mBehaviorTreeId |
# BehaviorData
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_map<std::string,std::unique_ptr<BehaviorData::DataProxy>> | mData |
64 | (24) std::vector<std::unique_ptr<BehaviorData::DataProxy>> | mDataStack |
# BreakBlocksSystem::tick::__l2::<lambda_6fc3bb95378df2694061b49575fc6c14>
Offset | Type | Name |
---|---|---|
0 | (8) BreakBlocksSystem *const | __this |
# BreathableComponent
Offset | Type | Name |
---|---|---|
0 | (4) int | mSuffocateTime |
4 | (4) float | mInhaleTime |
8 | (4) int | mAirRegenPerTick |
12 | (1) bool | mBreathesAir |
13 | (1) bool | mBreathesWater |
14 | (1) bool | mBreathesLava |
15 | (1) bool | mBreathesSolids |
16 | (1) bool | mGeneratesBubbles |
18 | (2) __int16 | mAirSupply |
20 | (2) __int16 | mAirSupplyMax |
24 | (24) std::vector<BlockDescriptor> | mBreathableBlocks |
48 | (24) std::vector<BlockDescriptor> | mNonBreathableBlocks |
72 | (4) BreathableComponent::BreathableState | mBreathableState |
76 | (1) bool | mIsConsumingAirSupply |
# ByteTag
Offset | Type | Name |
---|---|---|
0 | (8) Tag | baseclass_0 |
8 | (1) unsigned __int8 | data |
# ByteArrayTag
Offset | Type | Name |
---|---|---|
0 | (8) Tag | baseclass_0 |
8 | (24) TagMemoryChunk | data |
# BatchedNetworkPeer::DataCallback
Offset | Type | Name |
---|---|---|
0 | (32) std::string | data |
32 | (4) Compressibility | compressible |
40 | (64) std::function<void __cdecl(void)> | callback |
# BookEditPacket
Offset | Type | Name |
---|---|---|
0 | (40) Packet | baseclass_0 |
40 | (1) BookEditAction | mAction |
44 | (4) int | mBookSlot |
48 | (4) int | mPageIndex1 |
52 | (4) int | mPageIndex2 |
56 | (32) std::string | mText1 |
88 | (32) std::string | mText2 |
120 | (32) std::string | mText3 |
# BlockVolume::BlockVolumeIter
Offset | Type | Name |
---|---|---|
0 | (12) Pos | pos |
12 | (12) Pos | dims |
24 | (8) buffer_span_mut<Block const *>::iterator | blockIter |
# buffer_span_mut<Block const *>::iterator
Offset | Type | Name |
---|---|---|
0 | (8) const Block ** | mPtr |
# BinaryStream
Offset | Type | Name |
---|---|---|
0 | (64) ReadOnlyBinaryStream | baseclass_0 |
64 | (32) std::string | mOwnedBuffer |
96 | (8) std::string * | mBuffer |
# Bedrock::NonOwnerPointer<ServerInstanceEventCoordinator>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BlockChange
Offset | Type | Name |
---|---|---|
0 | (4) int | mUpdateFlags |
8 | (8) const Block * | mOldBlock |
16 | (8) const Block * | mNewBlock |
# Bedrock::Threading::completeThen::__l2::<lambda_0b7e0b68a12c863263a53ce71992289b>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::Threading::AsyncDeferredResultT<std::pair<Json::Value,Core::PathBuffer<std::string > > > > | wrapperTask |
16 | (40) ActorDefinitionGroup::_getResources::__l8::<lambda_d64fe27ef6da0a56cad972a0ec1d52ab> | callback |
# Bedrock::NonOwnerPointer<Level>
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> | mControlBlock |
# BarterComponent
Offset | Type | Name |
---|---|---|
0 | (8) ActorUniqueID | mItemOriginationActorUniqueID |
8 | (2) __int16 | mBarterItemId |
10 | (1) bool | mExecuteTrade |
# BlockReducer
Offset | Type | Name |
---|---|---|
0 | (8) BlockReducer_vtbl * | __vftable |
8 | (64) std::unordered_map<int,std::vector<ItemStack>> | mBlockToElements |
# BlockLegacy::tryGetStateFromLegacyData::__l2::<lambda_aa356eec0c94171593ee29f169b1c8dd>
Offset | Type | Name |
---|---|---|
0 | (8) const BlockLegacy *const | __this |
8 | (2) unsigned __int16 | data |
# BuildMatch
Offset | Type | Name |
---|---|---|
0 | (1) bool | mMatched |
1 | (1) unsigned __int8 | mForward |
2 | (1) unsigned __int8 | mUp |
4 | (4) int | mNumPatterns |
8 | (4) int | mPatternSize |
12 | (4) int | mSubPatternIndex |
16 | (4) int | mRowIndex |
20 | (12) BlockPos | mPattern |
32 | (12) Vec3 | mObjectPos |
# BiomeComponentLoading::_buildSchema::__l2::<lambda_588cbba04482f56d12cfb2e5c6cae432>::()::__l2::<lambda_45198a55f8a28523ff9cd66bab017799>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<BiomeDecorationAttributes<ListedFeatures> & __cdecl(std::pair<std::reference_wrapper<Biome>,std::reference_wrapper<IWorldRegistriesProvider> > *)> | componentAccessor |
# BiomeComponentLoading::_buildSchema::__l2::<lambda_2b22735977b37e611b382921ec440033>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<ClimateAttributes & __cdecl(std::pair<std::reference_wrapper<Biome>,std::reference_wrapper<IWorldRegistriesProvider> > *)> | componentAccessor |
# BiomeComponentLoading::_buildSchema::__l2::<lambda_45252a856d8739e9c6bb0100836f32b3>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<SurfaceMaterialAttributes & __cdecl(std::pair<std::reference_wrapper<Biome>,std::reference_wrapper<IWorldRegistriesProvider> > *)> | componentAccessor |
# BiomeComponentLoading::_buildSchema::__l2::<lambda_e1885f2df24d7b159c293c55fe6bfd77>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<OverworldHeightAttributes & __cdecl(std::pair<std::reference_wrapper<Biome>,std::reference_wrapper<IWorldRegistriesProvider> > *)> | componentAccessor |
# BiomeComponentLoading::_buildSchema::__l2::<lambda_9cd4a940da8b9d3c7f88c55d5cb46739>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<OverworldHeightAttributes & __cdecl(std::pair<std::reference_wrapper<Biome>,std::reference_wrapper<IWorldRegistriesProvider> > *)> | componentAccessor |
# BiomeDecorationAttributes<ListedFeatures>
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<BiomeDecorationFeature *> | mFeatures |
24 | (64) std::unordered_set<HashedString> | mFeatureRuleNameSet |
# BlockActorFactory::createBlockEntity::__l4::<lambda_0a8b0200222e817880ba31bb39105399>
Offset | Type | Name |
---|---|---|
0 | (8) BlockActorType * | type |
# BaseRailBlock::Rail
Offset | Type | Name |
---|---|---|
0 | (8) BlockSource * | mRegion |
8 | (12) BlockPos | mPos |
20 | (1) bool | mUsesDataBit |
24 | (24) std::vector<BlockPos> | mConnections |
# BlockDefinition
Offset | Type | Name |
---|---|---|
0 | (112) SemVersion | mFormatVersion |
112 | (192) BlockDescription | mDescription |
304 | (48) BlockComponentGroupDescription | mBaseComponents |
352 | (24) std::vector<BlockPermutationDescription> | mPermutationDescriptions |
376 | (64) std::unordered_map<std::string,DefinitionEvent> | mEventHandlers |
# BlockDescription
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mIdentifier |
32 | (24) std::vector<BlockStateDefinition> | mStates |
56 | (32) std::string | mMaterial |
88 | (32) std::string | mBaseBlock |
120 | (32) std::string | mCategory |
152 | (32) std::string | mMicroSize |
184 | (1) bool | mRegisterToCreativeMenu |
# BlockComponentGroupDescription
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<std::shared_ptr<BlockComponentDescription>> | mDescriptions |
24 | (24) std::vector<HashedString> | mTags |
# BlockStateDefinition
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mName |
32 | (1) _BYTE[1] | mType |
40 | (8) std::unique_ptr<ListTag> | mEnumValues |
48 | (8) const ItemState * | mEngineState |
# BlockDefinitionGroup::loadResourcesMod::__l2::BlockResource
Offset | Type | Name |
---|---|---|
0 | (112) SemVersion | mVersion |
112 | (192) BlockDescription | mDescription |
304 | (16) Json::Value | mRoot |
# BlockSource::fetchBlocksInCylinder::__l2::<lambda_0d9328dc3cbb3a479fb4635880f92988>
Offset | Type | Name |
---|---|---|
0 | (8) BlockSource *const | __this |
8 | (8) const BlockPos * | centerPos |
16 | (4) unsigned int | radius |
20 | (4) unsigned int | height |
24 | (8) std::function<bool __cdecl(Block const &)> * | predicate |
# BlockSource::fetchBlocksInBox::__l2::<lambda_f079637cc512a127f579039b711c8a60>
Offset | Type | Name |
---|---|---|
0 | (8) BlockSource *const | __this |
8 | (8) const BoundingBox * | box |
16 | (8) std::function<bool __cdecl(Block const &)> * | predicate |
# BlockTickingQueue::BlockTick
Offset | Type | Name |
---|---|---|
0 | (1) bool | mIsRemoved |
8 | (40) TickNextTickData | mData |
# BlockFetchResult
Offset | Type | Name |
---|---|---|
0 | (8) std::reference_wrapper<Block const > | mBlock |
8 | (12) BlockPos | mBlockPos |
20 | (4) unsigned int | mDistanceSquared |
# BiomeDecorationFeature
Offset | Type | Name |
---|---|---|
0 | (1816) ScatterParams | mScatter |
1816 | (24) WeakRefT<FeatureRefTraits> | mFeature |
1840 | (48) HashedString | mIdentifier |
# BiomeFilterGroup
Offset | Type | Name |
---|---|---|
0 | (64) FilterGroup | baseclass_0 |
# Block
Offset | Type | Name |
---|---|---|
0 | (8) Block_vtbl * | __vftable |
8 | (2) const unsigned __int16 | mData |
16 | (8) gsl::not_null<BlockLegacy *> | mLegacyBlock |
24 | (24) CompoundTag | mSerializationId |
48 | (4) unsigned int | mRuntimeId |
52 | (1) bool | mHasRuntimeId |
56 | (20) CachedComponentData | mCachedComponentData |
80 | (24) OwnerPtrT<EntityRefTraits> | mEntity |
104 | (24) std::vector<HashedString> | mTags |
128 | (1) bool | mSetByPlayer |
# BiomeSource
Offset | Type | Name |
---|---|---|
0 | (8) BiomeSource_vtbl * | __vftable |
# BonusChestFeature
Offset | Type | Name |
---|---|---|
0 | (24) Feature | baseclass_0 |
# BigEndianStringByteInput
Offset | Type | Name |
---|---|---|
0 | (32) StringByteInput | baseclass_0 |
# BytesDataInput
Offset | Type | Name |
---|---|---|
0 | (8) IDataInput | baseclass_0 |
# BlockTickingQueue::TickDataSet
Offset | Type | Name |
---|---|---|
0 | (24) MovePriorityQueue<BlockTickingQueue::BlockTick,std::greater<BlockTickingQueue::BlockTick> > | baseclass_0 |
# BiomeChunkData
Offset | Type | Name |
---|---|---|
0 | (1) unsigned __int8 | biome |
# bgfx::Memory
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int8 * | data |
8 | (4) unsigned int | size |
# bgfx::ShaderHandle
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | idx |
# bgfx::Init
Offset | Type | Name |
---|---|---|
0 | (4) bgfx::RendererType::Enum | type |
4 | (2) unsigned __int16 | vendorId |
6 | (2) unsigned __int16 | deviceId |
8 | (1) bool | debug |
9 | (1) bool | profile |
12 | (12) bgfx::Resolution | resolution |
24 | (16) bgfx::Init::Limits | limits |
40 | (8) bgfx::CallbackI * | callback |
48 | (8) bx::AllocatorI * | allocator |
# bgfx::Init::Limits
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | maxEncoders |
4 | (4) unsigned int | transientVbSize |
8 | (4) unsigned int | transientIbSize |
12 | (1) unsigned __int8 | maxRendererWorkers |
# bgfx::InstanceDataBuffer
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int8 * | data |
8 | (4) unsigned int | size |
12 | (4) unsigned int | offset |
16 | (4) unsigned int | num |
20 | (2) unsigned __int16 | stride |
22 | (2) bgfx::VertexBufferHandle | handle |
# BaseGamePackSlices
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<BaseGamePackSlices::BaseGameVersionPack> | mBaseGameVersionPacks |
24 | (24) std::vector<BaseGamePackSlices::BaseGameVersionPack> | mBaseGameVersionTestPacks |
# BiomeComponentLoading::_buildSchema::__l2::<lambda_304b29c86db3d6bdd6f6537782e989e0>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<MesaSurfaceAttributes & __cdecl(std::pair<std::reference_wrapper<Biome>,std::reference_wrapper<IWorldRegistriesProvider> > *)> | componentAccessor |
# BiomeComponentLoading::_buildSchema::__l2::<lambda_7bf6a58d63e3c81bd35ab4e9d081ecbf>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<WeightedBiomeAttributes<HillsTransformation> & __cdecl(std::pair<std::reference_wrapper<Biome>,std::reference_wrapper<IWorldRegistriesProvider> > *)> | componentAccessor |
# BiomeComponentLoading::_buildSchema::__l2::<lambda_86a0f9e6e32f92158f68bfa3784704c3>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<WeightedBiomeAttributes<MutateBiomeTransformation> & __cdecl(std::pair<std::reference_wrapper<Biome>,std::reference_wrapper<IWorldRegistriesProvider> > *)> | componentAccessor |
# BiomeComponentLoading::_buildSchema::__l2::<lambda_2892db5edaa4d8160c8761f115eea62c>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<WeightedBiomeAttributes<RiverTransformation> & __cdecl(std::pair<std::reference_wrapper<Biome>,std::reference_wrapper<IWorldRegistriesProvider> > *)> | componentAccessor |
# BiomeComponentLoading::_buildSchema::__l2::<lambda_9d9461e1e6ffd446a377f5480aefaf21>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<WeightedBiomeAttributes<ShoreTransformation> & __cdecl(std::pair<std::reference_wrapper<Biome>,std::reference_wrapper<IWorldRegistriesProvider> > *)> | componentAccessor |
# BiomeComponentLoading::_buildSchema::__l2::<lambda_f24f1fe26483478c4c9f59e59c913b83>
Offset | Type | Name |
---|---|---|
0 | (64) std::function<std::vector<std::pair<Biome *,unsigned int>> & __cdecl(std::pair<std::reference_wrapper<Biome>,std::reference_wrapper<IWorldRegistriesProvider> > *)> | biomeVectorAccessor |
# BlockSelector
Offset | Type | Name |
---|---|---|
0 | (8) BlockSelector_vtbl * | __vftable |
# BlockTickingQueue
Offset | Type | Name |
---|---|---|
0 | (8) LevelChunk * | mOwningChunk |
8 | (8) Tick | mCurrentTick |
16 | (24) BlockTickingQueue::TickDataSet | mNextTickQueue |
40 | (24) BlockTickingQueue::TickDataSet | mActiveTickQueue |
64 | (1) TickingQueueType | mQueueType |
65 | (1) bool | mInstaTick |
# BiomeArea
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | mStride |
8 | (24) std::vector<Biome const *> | mBiomes |
# Biome
Offset | Type | Name |
---|---|---|
0 | (8) Biome_vtbl * | __vftable |
8 | (32) std::string | mName |
40 | (4) int | mDebugMapColor |
44 | (4) int | mDebugMapOddColor |
48 | (4) float | mTemperature |
52 | (4) float | mDownfall |
56 | (4) float | mRedSporeDensity |
60 | (4) float | mBlueSporeDensity |
64 | (4) float | mAshDensity |
68 | (4) float | mWhiteAshDensity |
72 | (4) float | mSnowAccumulation |
76 | (4) float | mFoliageSnow |
80 | (4) float | mMinSnowLevel |
84 | (4) float | mMaxSnowLevel |
88 | (4) float | mDepth |
92 | (4) float | mScale |
96 | (16) mce::Color | mWaterColor |
112 | (4) float | mWaterTransparency |
116 | (1) bool | mRain |
120 | (4) int | mId |
128 | (16) WeakRefT<SharePtrRefTraits<FogDefinition const > > | mFogDefinition |
144 | (12) OceanRuinConfiguration | mOceanRuinConfig |
160 | (24) std::vector<MobSpawnerData> | mMobs |
184 | (8) std::unique_ptr<PerlinSimplexNoise> | mTemperatureNoise |
192 | (8) std::unique_ptr<PerlinSimplexNoise> | mFrozenTemperatureNoise |
200 | (24) OwnerPtrT<EntityRefTraits> | mEntity |
224 | (16) OwnerPtrT<SharePtrRefTraits<PerlinSimplexNoise> > | mBiomeInfoNoise |
240 | (4) AutomaticID<Dimension,int> | mDimensionType |
248 | (32) std::string | mVanillaName |
# BlockActorFactory::registerCustomBlockEntityCreationCallback::__l2::<lambda_fff5251917a5d96d413be26580a41046>
Offset | Type | Name |
---|
# ButtonChordTracker::ChordButtonDetails
Offset | Type | Name |
---|---|---|
0 | (4) int | buttonMaskForThisChord |
4 | (4) int | completeChordMask |
8 | (4) unsigned int | resultantButtonId |
12 | (4) int | currentStateIndex |
16 | (4) int | originalChordButtonSequenceIndex |
# ButtonEventData
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | id |
4 | (1) ButtonState | state |
5 | (1) bool | exclusive |
8 | (4) float | repeatInterval |
# ButtonChordTracker::TrackerMappingAndState
Offset | Type | Name |
---|---|---|
0 | (64) std::unordered_multimap<unsigned int,ButtonChordTracker::ChordButtonDetails> | mChordMap |
64 | (24) std::vector<int> | mChordState |
88 | (24) std::vector<std::vector<unsigned int>> | mButtonSequences |
# Bedrock::JSONObject::ValueWrapper
Offset | Type | Name |
---|---|---|
0 | (4) Bedrock::JSONObject::JSONType | mType |
8 | (64) $26CCF555AF14FCAE7148684434635FE2 | ___u1 |
# Bedrock::JSONObject::ValueWrapper::NumberInfo
Offset | Type | Name |
---|---|---|
0 | (8) $3EB15921B14454EE0C46C34FC3F1335B | ___u0 |
8 | (1) bool | mIsFloatingPoint |
# Bedrock::JSONObject::ValueWrapper::StringInfo
Offset | Type | Name |
---|---|---|
0 | (8) const char * | mString |
8 | (4) unsigned int | mLength |
12 | (4) unsigned int | mCopy |
# bgfx::d3d12rtx::IrradianceCacheClearContext
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_blasIdx |
# Bedrock::JSONObject::ParseHandler
Offset | Type | Name |
---|---|---|
0 | (8) gsl::not_null<Bedrock::JSONObject::Document *> | mDocument |
8 | (8) Bedrock::JSONObject::ParseHandler::StackEntry * | mStack |
# Bedrock::Intrusive::list<Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase>::iterator_base<0>
Offset | Type | Name |
---|---|---|
0 | (8) Bedrock::JSONObject::NodeBase * | mHook |
# black_TWorker_
Offset | Type | Name |
---|---|---|
0 | (4) int | precision_bits |
4 | (4) int | precision |
8 | (4) int | precision_half |
12 | (4) int | precision_scale |
16 | (4) int | precision_step |
20 | (4) int | precision_jitter |
24 | (8) int * | buff |
32 | (8) int * | sizeBuff |
40 | (8) int * | maxBuff |
48 | (8) int * | top |
56 | (4) int | error |
60 | (4) int | numTurns |
64 | (8) TPoint_ * | arc |
72 | (2) unsigned __int16 | bWidth |
80 | (8) unsigned __int8 * | bOrigin |
88 | (4) int | lastX |
92 | (4) int | lastY |
96 | (4) int | minY |
100 | (4) int | maxY |
104 | (2) unsigned __int16 | num_Profs |
106 | (1) char | fresh |
107 | (1) char | joint |
112 | (8) TProfile_ * | cProfile |
120 | (8) TProfile_ * | fProfile |
128 | (8) TProfile_ * | gProfile |
136 | (4) TStates_ | state |
144 | (40) FT_Bitmap_ | target |
184 | (40) FT_Outline_ | outline |
224 | (4) int | traceOfs |
228 | (2) __int16 | traceIncr |
232 | (8) void (__fastcall *)(black_TWorker_ *, __int16 *, __int16 *) | Proc_Sweep_Init |
240 | (8) void (__fastcall *)(black_TWorker_ *, __int16, int, int, TProfile_ *, TProfile_ *) | Proc_Sweep_Span |
248 | (8) void (__fastcall *)(black_TWorker_ *, __int16, int, int, TProfile_ *, TProfile_ *) | Proc_Sweep_Drop |
256 | (8) void (__fastcall *)(black_TWorker_ *) | Proc_Sweep_Step |
264 | (1) unsigned __int8 | dropOutControl |
265 | (1) char | second_pass |
268 | (776) TPoint_[97] | arcs |
1044 | (64) black_TBand_[16] | band_stack |
1108 | (4) int | band_top |
# black_TBand_
Offset | Type | Name |
---|---|---|
0 | (2) __int16 | y_min |
2 | (2) __int16 | y_max |
# BDF_PropertyRec_
Offset | Type | Name |
---|---|---|
0 | (4) BDF_PropertyType_ | type |
8 | (8) union {const char *atom;int integer;unsigned int cardinal;} | u |
# bufferinfo
Offset | Type | Name |
---|---|---|
0 | (8) void * | buf |
8 | (8) _object * | obj |
16 | (8) __int64 | len |
24 | (8) __int64 | itemsize |
32 | (4) int | readonly |
36 | (4) int | ndim |
40 | (8) char * | format |
48 | (8) __int64 * | shape |
56 | (8) __int64 * | strides |
64 | (8) __int64 * | suboffsets |
72 | (16) __int64[2] | smalltable |
88 | (8) void * | internal |
# buffered
Offset | Type | Name |
---|---|---|
0 | (8) __int64 | ob_refcnt |
8 | (8) _typeobject * | ob_type |
16 | (8) _object * | raw |
24 | (4) int | ok |
28 | (4) int | detached |
32 | (4) int | readable |
36 | (4) int | writable |
40 | (4) int | fast_closed_checks |
48 | (8) __int64 | abs_pos |
56 | (8) char * | buffer |
64 | (8) __int64 | pos |
72 | (8) __int64 | raw_pos |
80 | (8) __int64 | read_end |
88 | (8) __int64 | write_pos |
96 | (8) __int64 | write_end |
104 | (8) void * | lock |
112 | (4) volatile int | owner |
120 | (8) __int64 | buffer_size |
128 | (8) __int64 | buffer_mask |
136 | (8) _object * | dict |
144 | (8) _object * | weakreflist |
# BCinfo
Offset | Type | Name |
---|---|---|
0 | (4) int | e0 |
4 | (4) int | nd |
8 | (4) int | nd0 |
12 | (4) int | scale |
# bgfx::NonLocalAllocator::Allocation
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int64 | m_ptr |
8 | (4) unsigned int | m_offset |
# bgfx::Context::DynamicVertexAllocation
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int64 | m_ptr |
8 | (4) unsigned int | m_offset |
16 | (8) unsigned __int64 | m_totalSize |
# bx::MemoryReader
Offset | Type | Name |
---|---|---|
0 | (16) bx::ReaderSeekerI | baseclass_0 |
16 | (8) const unsigned __int8 * | m_data |
24 | (8) __int64 | m_pos |
32 | (8) __int64 | m_top |
# bx::ReaderSeekerI
Offset | Type | Name |
---|---|---|
0 | (8) bx::ReaderI | baseclass_0 |
8 | (8) bx::SeekerI | baseclass_8 |
# bx::ReaderI
Offset | Type | Name |
---|---|---|
0 | (8) bx::ReaderI_vtbl * | __vftable |
# bx::SeekerI
Offset | Type | Name |
---|---|---|
0 | (8) bx::SeekerI_vtbl * | __vftable |
# bx::Error
Offset | Type | Name |
---|---|---|
0 | (16) bx::StringView | m_msg |
16 | (4) unsigned int | m_code |
# bx::StringView
Offset | Type | Name |
---|---|---|
0 | (8) const char * | m_ptr |
8 | (4) int | m_len |
# bimg::ImageContainer
Offset | Type | Name |
---|---|---|
0 | (8) bx::AllocatorI * | m_allocator |
8 | (8) void * | m_data |
16 | (4) _BYTE[4] | m_format |
20 | (4) bimg::Orientation::Enum | m_orientation |
24 | (4) unsigned int | m_size |
28 | (4) unsigned int | m_offset |
32 | (4) unsigned int | m_width |
36 | (4) unsigned int | m_height |
40 | (4) unsigned int | m_depth |
44 | (2) unsigned __int16 | m_numLayers |
46 | (1) unsigned __int8 | m_numMips |
47 | (1) bool | m_hasAlpha |
48 | (1) bool | m_cubeMap |
49 | (1) bool | m_ktx |
50 | (1) bool | m_ktxLE |
51 | (1) bool | m_srgb |
# bx::WriterI
Offset | Type | Name |
---|---|---|
0 | (8) bx::WriterI_vtbl * | __vftable |
# bx::DefaultAllocator
Offset | Type | Name |
---|---|---|
0 | (8) bx::AllocatorI | baseclass_0 |
# bx::AllocatorI
Offset | Type | Name |
---|---|---|
0 | (8) bx::AllocatorI_vtbl * | __vftable |
# bgfx::Context
Offset | Type | Name |
---|---|---|
0 | (128) bx::Semaphore | m_renderSem |
128 | (128) bx::Semaphore | m_apiSem |
256 | (128) bx::Semaphore | m_encoderEndSem |
384 | (64) bx::Mutex | m_encoderApiLock |
448 | (64) bx::Mutex | m_resourceApiLock |
512 | (464) bx::Thread | m_thread |
976 | (8) bgfx::EncoderStats * | m_encoderStats |
984 | (8) bgfx::Encoder * | m_encoder0 |
992 | (8) bgfx::EncoderImpl * | m_encoder |
1000 | (4) unsigned int | m_numEncoders |
1008 | (8) bx::HandleAlloc * | m_encoderHandle |
1024 | (96326016) bgfx::Frame[2] | m_frame |
96327040 | (8) bgfx::Frame * | m_render |
96327048 | (8) bgfx::Frame * | m_submit |
96327056 | (524280) unsigned __int64[65535] | m_tempKeys |
96851336 | (131070) unsigned __int16[65535] | m_tempValues |
96982408 | (16384) bgfx::IndexBuffer[4096] | m_indexBuffers |
96998792 | (32768) bgfx::VertexBuffer[4096] | m_vertexBuffers |
97031560 | (81920) bgfx::DynamicIndexBuffer[4096] | m_dynamicIndexBuffers |
97113480 | (114688) bgfx::DynamicVertexBuffer[4096] | m_dynamicVertexBuffers |
97228168 | (2) unsigned __int16 | m_numFreeDynamicIndexBufferHandles |
97228170 | (2) unsigned __int16 | m_numFreeDynamicVertexBufferHandles |
97228172 | (2) unsigned __int16 | m_numFreeOcclusionQueryHandles |
97228174 | (8192) bgfx::DynamicIndexBufferHandle[4096] | m_freeDynamicIndexBufferHandle |
97236366 | (8192) bgfx::DynamicVertexBufferHandle[4096] | m_freeDynamicVertexBufferHandle |
97244558 | (512) bgfx::OcclusionQueryHandle[256] | m_freeOcclusionQueryHandle |
97245072 | (56) bgfx::NonLocalAllocator | m_dynIndexBufferAllocator |
97245128 | (16388) bx::HandleAllocT<4096> | m_dynamicIndexBufferHandle |
97261520 | (56) bgfx::NonLocalAllocator | m_dynVertexBufferAllocator |
97261576 | (16388) bx::HandleAllocT<4096> | m_dynamicVertexBufferHandle |
97277964 | (16388) bx::HandleAllocT<4096> | m_indexBufferHandle |
97294352 | (260) bx::HandleAllocT<64> | m_vertexDeclHandle |
97294612 | (16388) bx::HandleAllocT<4096> | m_vertexBufferHandle |
97311000 | (16388) bx::HandleAllocT<4096> | m_shaderHandle |
97327388 | (8196) bx::HandleAllocT<2048> | m_programHandle |
97335584 | (16388) bx::HandleAllocT<4096> | m_textureHandle |
97351972 | (16388) bx::HandleAllocT<4096> | m_shaderBufferHandle |
97368360 | (516) bx::HandleAllocT<128> | m_frameBufferHandle |
97368876 | (2052) bx::HandleAllocT<512> | m_uniformHandle |
97370928 | (1028) bx::HandleAllocT<256> | m_occlusionQueryHandle |
97371956 | (131076) bx::HandleAllocT<32768> | m_accelerationStructureBufferHandle |
97503032 | (6152) bx::HandleHashMapT<1024,unsigned int> | m_uniformHashMap |
97509184 | (12288) bgfx::Context::UniformRef[512] | m_uniformRef |
97521472 | (49160) bx::HandleHashMapT<8192,unsigned int> | m_shaderHashMap |
97570632 | (131072) bgfx::Context::ShaderRef[4096] | m_shaderRef |
97701704 | (24584) bx::HandleHashMapT<4096,unsigned int> | m_programHashMap |
97726288 | (12288) bgfx::Context::ProgramRef[2048] | m_programRef |
97738576 | (163840) bgfx::Context::TextureRef[4096] | m_textureRef |
97902416 | (163840) bgfx::Context::ShaderBufferRef[4096] | m_shaderBufferRef |
98066256 | (3072) bgfx::Context::FrameBufferRef[128] | m_frameBufferRef |
98069328 | (17288) bgfx::VertexDeclRef | m_declRef |
98086616 | (512) unsigned __int16[256] | m_viewRemap |
98087128 | (1024) unsigned int[256] | m_seq |
98088192 | (65536) bgfx::View[256] | m_view |
98153728 | (256) float[16][4] | m_clearColor |
98153984 | (1) unsigned __int8 | m_colorPaletteDirty |
98153992 | (56) bgfx::Init | m_init |
98154048 | (8) __int64 | m_frameTimeLast |
98154056 | (4) unsigned int | m_frames |
98154060 | (4) unsigned int | m_debug |
98154064 | (8) __int64 | m_rtMemoryUsed |
98154072 | (8) __int64 | m_textureMemoryUsed |
98154080 | (8) __int64 | m_shaderBufferMemoryUsed |
98154088 | (112) bgfx::TextVideoMemBlitter | m_textVideoMemBlitter |
98154200 | (104) bgfx::ClearQuad | m_clearQuad |
98154304 | (8) bgfx::RendererContextI * | m_renderCtx |
98154312 | (8) bgfx::RendererContextI * | m_renderMain |
98154320 | (8) bgfx::RendererContextI * | m_renderNoop |
98154328 | (1) bool | m_rendererInitialized |
98154329 | (1) bool | m_exit |
98154330 | (1) bool | m_flipAfterRender |
98154331 | (1) bool | m_singleThreaded |
98154332 | (1) bool | m_flipped |
98154368 | (2052) bgfx::UpdateBatchT<256> | m_textureUpdateBatch |
# bx::Semaphore
Offset | Type | Name |
---|---|---|
0 | (128) unsigned __int8[128] | m_internal |
# bx::Mutex
Offset | Type | Name |
---|---|---|
0 | (64) unsigned __int8[64] | m_internal |
# bx::Thread
Offset | Type | Name |
---|---|---|
0 | (8) bx::Thread_vtbl * | __vftable |
16 | (64) unsigned __int8[64] | m_internal |
80 | (8) int (__fastcall *)(bx::Thread *, void *) | m_fn |
88 | (8) void * | m_userData |
96 | (224) bx::MpScUnboundedBlockingQueue<void> | m_queue |
320 | (128) bx::Semaphore | m_sem |
448 | (4) unsigned int | m_stackSize |
452 | (4) int | m_exitCode |
456 | (1) bool | m_running |
# bx::MpScUnboundedBlockingQueue<void>
Offset | Type | Name |
---|---|---|
0 | (96) bx::MpScUnboundedQueueT<void> | m_queue |
96 | (128) bx::Semaphore | m_sem |
# bx::MpScUnboundedQueueT<void>
Offset | Type | Name |
---|---|---|
0 | (64) bx::Mutex | m_write |
64 | (32) bx::SpScUnboundedQueueT<void> | m_queue |
# bx::SpScUnboundedQueueT<void>
Offset | Type | Name |
---|---|---|
0 | (32) bx::SpScUnboundedQueue | m_queue |
# bx::SpScUnboundedQueue
Offset | Type | Name |
---|---|---|
0 | (8) bx::AllocatorI * | m_allocator |
8 | (8) bx::SpScUnboundedQueue::Node * | m_first |
16 | (8) bx::SpScUnboundedQueue::Node * | m_divider |
24 | (8) bx::SpScUnboundedQueue::Node * | m_last |
# bgfx::Frame
Offset | Type | Name |
---|---|---|
0 | (512) unsigned __int16[256] | m_viewRemap |
512 | (256) float[16][4] | m_colorPalette |
768 | (65536) bgfx::View[256] | m_view |
66304 | (1024) int[256] | m_occlusion |
67328 | (524288) unsigned __int64[65536] | m_sortKeys |
591616 | (131072) unsigned __int16[65536] | m_sortValues |
722688 | (8388608) bgfx::RenderItem[65536] | m_renderItem |
9111296 | (33554432) bgfx::RenderBind[65536] | m_renderItemBind |
42665728 | (4100) unsigned int[1025] | m_blitKeys |
42669888 | (65600) bgfx::BlitItem[1025] | m_blitItem |
42735488 | (4718624) bgfx::FrameCache | m_frameCache |
47454112 | (8) bgfx::UniformBuffer ** | m_uniformBuffer |
47454120 | (4) unsigned int | m_numRenderItems |
47454124 | (2) unsigned __int16 | m_numBlitItems |
47454128 | (4) unsigned int | m_iboffset |
47454132 | (4) unsigned int | m_vboffset |
47454136 | (8) bgfx::TransientIndexBuffer * | m_transientIb |
47454144 | (8) bgfx::TransientVertexBuffer * | m_transientVb |
47454152 | (12) bgfx::Resolution | m_resolution |
47454164 | (4) unsigned int | m_debug |
47454168 | (262152) bgfx::CommandBuffer | m_cmdPre |
47716320 | (262152) bgfx::CommandBuffer | m_cmdPost |
47978472 | (8194) bgfx::Frame::FreeHandle<bgfx::IndexBufferHandle,4096> | m_freeIndexBuffer |
47986666 | (130) bgfx::Frame::FreeHandle<bgfx::VertexDeclHandle,64> | m_freeVertexDecl |
47986796 | (8194) bgfx::Frame::FreeHandle<bgfx::VertexBufferHandle,4096> | m_freeVertexBuffer |
47994990 | (8194) bgfx::Frame::FreeHandle<bgfx::ShaderHandle,4096> | m_freeShader |
48003184 | (4098) bgfx::Frame::FreeHandle<bgfx::ProgramHandle,2048> | m_freeProgram |
48007282 | (8194) bgfx::Frame::FreeHandle<bgfx::TextureHandle,4096> | m_freeTexture |
48015476 | (8194) bgfx::Frame::FreeHandle<bgfx::ShaderBufferHandle,4096> | m_freeShaderBuffer |
48023670 | (258) bgfx::Frame::FreeHandle<bgfx::FrameBufferHandle,128> | m_freeFrameBuffer |
48023928 | (1026) bgfx::Frame::FreeHandle<bgfx::UniformHandle,512> | m_freeUniform |
48024954 | (65538) bgfx::Frame::FreeHandle<bgfx::AccelerationStructureHandle,32768> | m_freeAccelerationStructure |
48090496 | (8) bgfx::TextVideoMem * | m_textVideoMem |
48090504 | (216) bgfx::Stats | m_perfStats |
48090720 | (71680) bgfx::ViewStats[256] | m_viewStats |
48162400 | (8) __int64 | m_waitSubmit |
48162408 | (8) __int64 | m_waitRender |
48162416 | (536) bgfx::RayTracingConfiguration | m_rtConfig |
48162952 | (1) bool | m_capture |
48162953 | (1) bool | m_skipFlip |
# bgfx::View
Offset | Type | Name |
---|---|---|
0 | (16) bgfx::Clear | m_clear |
16 | (8) bgfx::Rect | m_rect |
24 | (8) bgfx::Rect | m_scissor |
32 | (64) bgfx::Matrix4 | m_view |
96 | (128) bgfx::Matrix4[2] | m_proj |
224 | (2) bgfx::FrameBufferHandle | m_fbh |
226 | (1) unsigned __int8 | m_mode |
227 | (1) unsigned __int8 | m_flags |
# bgfx::Clear
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int8[8] | m_index |
8 | (4) float | m_depth |
12 | (1) unsigned __int8 | m_stencil |
14 | (2) unsigned __int16 | m_flags |
# bgfx::RenderItem
Offset | Type | Name |
---|---|---|
0 | (128) bgfx::RenderDraw | draw |
1 | (64) bgfx::RenderCompute | compute |
# bgfx::RenderDraw
Offset | Type | Name |
---|---|---|
0 | (32) bgfx::Stream[4] | m_stream |
32 | (8) unsigned __int64 | m_stateFlags |
40 | (8) unsigned __int64 | m_stencil |
48 | (4) unsigned int | m_rgba |
52 | (4) unsigned int | m_uniformBegin |
56 | (4) unsigned int | m_uniformEnd |
60 | (4) unsigned int | m_startMatrix |
64 | (4) unsigned int | m_startIndex |
68 | (4) unsigned int | m_numIndices |
72 | (4) unsigned int | m_numVertices |
76 | (4) unsigned int | m_instanceDataOffset |
80 | (4) unsigned int | m_numInstances |
84 | (2) unsigned __int16 | m_instanceDataStride |
86 | (2) unsigned __int16 | m_startIndirect |
88 | (2) unsigned __int16 | m_numIndirect |
90 | (2) unsigned __int16 | m_numMatrices |
92 | (2) unsigned __int16 | m_scissor |
94 | (1) unsigned __int8 | m_submitFlags |
95 | (1) unsigned __int8 | m_streamMask |
96 | (1) unsigned __int8 | m_uniformIdx |
100 | (4) int | m_biasConst |
104 | (4) float | m_biasSlope |
108 | (4) float | m_biasClamp |
112 | (2) bgfx::IndexBufferHandle | m_indexBuffer |
114 | (2) bgfx::VertexBufferHandle | m_instanceDataBuffer |
116 | (2) bgfx::IndirectBufferHandle | m_indirectBuffer |
118 | (2) bgfx::OcclusionQueryHandle | m_occlusionQuery |
# bgfx::Stream
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_startVertex |
4 | (2) bgfx::VertexBufferHandle | m_handle |
6 | (2) bgfx::VertexDeclHandle | m_decl |
# bgfx::OcclusionQueryHandle
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | idx |
# bgfx::RenderCompute
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_uniformBegin |
4 | (4) unsigned int | m_uniformEnd |
8 | (4) unsigned int | m_startMatrix |
12 | (2) bgfx::IndirectBufferHandle | m_indirectBuffer |
16 | (4) unsigned int | m_numX |
20 | (4) unsigned int | m_numY |
24 | (4) unsigned int | m_numZ |
28 | (2) unsigned __int16 | m_startIndirect |
30 | (2) unsigned __int16 | m_numIndirect |
32 | (2) unsigned __int16 | m_numMatrices |
34 | (1) unsigned __int8 | m_submitFlags |
35 | (1) unsigned __int8 | m_uniformIdx |
36 | (1) bool | m_isRayTracing |
# bgfx::RenderBind
Offset | Type | Name |
---|---|---|
0 | (512) bgfx::Binding[64] | m_bind |
# bgfx::Binding
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | m_idx |
2 | (1) unsigned __int8 | m_type |
4 | (4) bgfx::Binding::<unnamed_type_m_un> | m_un |
# bgfx::Binding::<unnamed_type_m_un>
Offset | Type | Name |
---|---|---|
0 | (4) bgfx::Binding::<unnamed_type_m_un>::<unnamed_type_m_draw> | m_draw |
1 | (3) bgfx::Binding::<unnamed_type_m_un>::<unnamed_type_m_compute> | m_compute |
# bgfx::Binding::<unnamed_type_m_un>::<unnamed_type_m_draw>
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_textureFlags |
# bgfx::Binding::<unnamed_type_m_un>::<unnamed_type_m_compute>
Offset | Type | Name |
---|---|---|
0 | (1) unsigned __int8 | m_format |
1 | (1) unsigned __int8 | m_access |
2 | (1) unsigned __int8 | m_mip |
# bgfx::BlitItem
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | m_srcX |
2 | (2) unsigned __int16 | m_srcY |
4 | (2) unsigned __int16 | m_srcZ |
6 | (2) unsigned __int16 | m_dstX |
8 | (2) unsigned __int16 | m_dstY |
10 | (2) unsigned __int16 | m_dstZ |
12 | (2) unsigned __int16 | m_width |
14 | (2) unsigned __int16 | m_height |
16 | (2) unsigned __int16 | m_depth |
18 | (1) unsigned __int8 | m_srcMip |
19 | (1) unsigned __int8 | m_dstMip |
20 | (2) bgfx::TextureHandle | m_src |
22 | (2) bgfx::TextureHandle | m_dst |
# bgfx::FrameCache
Offset | Type | Name |
---|---|---|
0 | (4194320) bgfx::MatrixCache | m_matrixCache |
4194320 | (524292) bgfx::RectCache | m_rectCache |
# bgfx::MatrixCache
Offset | Type | Name |
---|---|---|
0 | (4194304) bgfx::Matrix4[65536] | m_cache |
4194304 | (4) unsigned int | m_num |
# bgfx::RectCache
Offset | Type | Name |
---|---|---|
0 | (524288) bgfx::Rect[65536] | m_cache |
524288 | (4) unsigned int | m_num |
# bgfx::CommandBuffer
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_pos |
4 | (4) unsigned int | m_size |
8 | (262144) unsigned __int8[262144] | m_buffer |
# bgfx::Frame::FreeHandle<bgfx::IndexBufferHandle,4096>
Offset | Type | Name |
---|---|---|
0 | (8192) bgfx::IndexBufferHandle[4096] | m_queue |
8192 | (2) unsigned __int16 | m_num |
# bgfx::Frame::FreeHandle<bgfx::VertexDeclHandle,64>
Offset | Type | Name |
---|---|---|
0 | (128) bgfx::VertexDeclHandle[64] | m_queue |
128 | (2) unsigned __int16 | m_num |
# bgfx::Frame::FreeHandle<bgfx::VertexBufferHandle,4096>
Offset | Type | Name |
---|---|---|
0 | (8192) bgfx::VertexBufferHandle[4096] | m_queue |
8192 | (2) unsigned __int16 | m_num |
# bgfx::Frame::FreeHandle<bgfx::ShaderHandle,4096>
Offset | Type | Name |
---|---|---|
0 | (8192) bgfx::ShaderHandle[4096] | m_queue |
8192 | (2) unsigned __int16 | m_num |
# bgfx::Frame::FreeHandle<bgfx::ProgramHandle,2048>
Offset | Type | Name |
---|---|---|
0 | (4096) bgfx::ProgramHandle[2048] | m_queue |
4096 | (2) unsigned __int16 | m_num |
# bgfx::ProgramHandle
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | idx |
# bgfx::Frame::FreeHandle<bgfx::TextureHandle,4096>
Offset | Type | Name |
---|---|---|
0 | (8192) bgfx::TextureHandle[4096] | m_queue |
8192 | (2) unsigned __int16 | m_num |
# bgfx::Frame::FreeHandle<bgfx::ShaderBufferHandle,4096>
Offset | Type | Name |
---|---|---|
0 | (8192) bgfx::ShaderBufferHandle[4096] | m_queue |
8192 | (2) unsigned __int16 | m_num |
# bgfx::Frame::FreeHandle<bgfx::FrameBufferHandle,128>
Offset | Type | Name |
---|---|---|
0 | (256) bgfx::FrameBufferHandle[128] | m_queue |
256 | (2) unsigned __int16 | m_num |
# bgfx::Frame::FreeHandle<bgfx::UniformHandle,512>
Offset | Type | Name |
---|---|---|
0 | (1024) bgfx::UniformHandle[512] | m_queue |
1024 | (2) unsigned __int16 | m_num |
# bgfx::Frame::FreeHandle<bgfx::AccelerationStructureHandle,32768>
Offset | Type | Name |
---|---|---|
0 | (65536) bgfx::AccelerationStructureHandle[32768] | m_queue |
65536 | (2) unsigned __int16 | m_num |
# bgfx::Stats
Offset | Type | Name |
---|---|---|
0 | (8) __int64 | cpuTimeFrame |
8 | (8) __int64 | cpuTimeBegin |
16 | (8) __int64 | cpuTimeEnd |
24 | (8) __int64 | cpuTimerFreq |
32 | (8) __int64 | gpuTimeBegin |
40 | (8) __int64 | gpuTimeEnd |
48 | (8) __int64 | gpuTimerFreq |
56 | (8) __int64 | waitRender |
64 | (8) __int64 | waitSubmit |
72 | (4) unsigned int | numDraw |
76 | (4) unsigned int | numCompute |
80 | (4) unsigned int | maxGpuLatency |
84 | (2) unsigned __int16 | numDynamicIndexBuffers |
86 | (2) unsigned __int16 | numDynamicVertexBuffers |
88 | (2) unsigned __int16 | numFrameBuffers |
90 | (2) unsigned __int16 | numIndexBuffers |
92 | (2) unsigned __int16 | numOcclusionQueries |
94 | (2) unsigned __int16 | numPrograms |
96 | (2) unsigned __int16 | numShaders |
98 | (2) unsigned __int16 | numTextures |
100 | (2) unsigned __int16 | numUniforms |
102 | (2) unsigned __int16 | numVertexBuffers |
104 | (2) unsigned __int16 | numVertexDecls |
112 | (8) __int64 | textureMemoryUsed |
120 | (8) __int64 | rtMemoryUsed |
128 | (4) int | transientVbUsed |
132 | (4) int | transientIbUsed |
136 | (20) unsigned int[5] | numPrims |
160 | (8) unsigned __int64 | gpuMemoryMax |
168 | (8) unsigned __int64 | gpuMemoryUsed |
176 | (2) unsigned __int16 | width |
178 | (2) unsigned __int16 | height |
180 | (2) unsigned __int16 | textWidth |
182 | (2) unsigned __int16 | textHeight |
184 | (2) unsigned __int16 | numViews |
192 | (8) bgfx::ViewStats * | viewStats |
200 | (1) unsigned __int8 | numEncoders |
208 | (8) bgfx::EncoderStats * | encoderStats |
# bgfx::ViewStats
Offset | Type | Name |
---|---|---|
0 | (256) char[256] | name |
256 | (2) unsigned __int16 | view |
264 | (8) __int64 | cpuTimeElapsed |
272 | (8) __int64 | gpuTimeElapsed |
# bgfx::IndexBuffer
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_size |
# bgfx::VertexBuffer
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_size |
4 | (2) unsigned __int16 | m_stride |
# bgfx::DynamicIndexBuffer
Offset | Type | Name |
---|---|---|
0 | (2) bgfx::IndexBufferHandle | m_handle |
4 | (4) unsigned int | m_offset |
8 | (4) unsigned int | m_size |
12 | (4) unsigned int | m_startIndex |
16 | (2) unsigned __int16 | m_flags |
# bgfx::DynamicVertexBuffer
Offset | Type | Name |
---|---|---|
0 | (2) bgfx::VertexBufferHandle | m_handle |
4 | (4) unsigned int | m_offset |
8 | (4) unsigned int | m_size |
12 | (4) unsigned int | m_startVertex |
16 | (4) unsigned int | m_numVertices |
20 | (2) unsigned __int16 | m_stride |
22 | (2) bgfx::VertexDeclHandle | m_decl |
24 | (2) unsigned __int16 | m_flags |
# bgfx::NonLocalAllocator
Offset | Type | Name |
---|---|---|
0 | (24) tinystl::list<bgfx::NonLocalAllocator::Free,bgfx::TinyStlAllocator> | m_free |
24 | (32) tinystl::unordered_map<unsigned __int64,unsigned int,bgfx::TinyStlAllocator> | m_used |
# bx::HandleAllocT<4096>
Offset | Type | Name |
---|---|---|
0 | (4) bx::HandleAlloc | baseclass_0 |
4 | (16384) unsigned __int16[8192] | m_padding |
# bx::HandleAlloc
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | m_numHandles |
2 | (2) unsigned __int16 | m_maxHandles |
# bx::HandleAllocT<64>
Offset | Type | Name |
---|---|---|
0 | (4) bx::HandleAlloc | baseclass_0 |
4 | (256) unsigned __int16[128] | m_padding |
# bx::HandleAllocT<2048>
Offset | Type | Name |
---|---|---|
0 | (4) bx::HandleAlloc | baseclass_0 |
4 | (8192) unsigned __int16[4096] | m_padding |
# bx::HandleAllocT<128>
Offset | Type | Name |
---|---|---|
0 | (4) bx::HandleAlloc | baseclass_0 |
4 | (512) unsigned __int16[256] | m_padding |
# bx::HandleAllocT<512>
Offset | Type | Name |
---|---|---|
0 | (4) bx::HandleAlloc | baseclass_0 |
4 | (2048) unsigned __int16[1024] | m_padding |
# bx::HandleAllocT<256>
Offset | Type | Name |
---|---|---|
0 | (4) bx::HandleAlloc | baseclass_0 |
4 | (1024) unsigned __int16[512] | m_padding |
# bx::HandleAllocT<32768>
Offset | Type | Name |
---|---|---|
0 | (4) bx::HandleAlloc | baseclass_0 |
4 | (131072) unsigned __int16[65536] | m_padding |
# bgfx::Context::UniformRef
Offset | Type | Name |
---|---|---|
0 | (16) bx::StringT<&bgfx::g_allocator> | m_name |
16 | (4) _BYTE[4] | m_type |
20 | (2) unsigned __int16 | m_num |
22 | (2) __int16 | m_refCount |
# bx::StringT<&bgfx::g_allocator>
Offset | Type | Name |
---|---|---|
0 | (16) bx::StringView | baseclass_0 |
# bx::HandleHashMapT<8192,unsigned int>
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_maxCapacity |
4 | (4) unsigned int | m_numElements |
8 | (32768) unsigned int[8192] | m_key |
32776 | (16384) unsigned __int16[8192] | m_handle |
# bgfx::Context::ShaderRef
Offset | Type | Name |
---|---|---|
0 | (8) bgfx::UniformHandle * | m_uniforms |
8 | (16) bx::StringT<&bgfx::g_allocator> | m_name |
24 | (4) unsigned int | m_hash |
28 | (2) __int16 | m_refCount |
30 | (2) unsigned __int16 | m_num |
# bx::HandleHashMapT<4096,unsigned int>
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_maxCapacity |
4 | (4) unsigned int | m_numElements |
8 | (16384) unsigned int[4096] | m_key |
16392 | (8192) unsigned __int16[4096] | m_handle |
# bgfx::Context::ProgramRef
Offset | Type | Name |
---|---|---|
0 | (2) bgfx::ShaderHandle | m_vsh |
2 | (2) bgfx::ShaderHandle | m_fsh |
4 | (2) __int16 | m_refCount |
# bgfx::Context::TextureRef
Offset | Type | Name |
---|---|---|
0 | (16) bx::StringT<&bgfx::g_allocator> | m_name |
16 | (8) void * | m_ptr |
24 | (4) unsigned int | m_storageSize |
28 | (2) __int16 | m_refCount |
30 | (1) unsigned __int8 | m_bbRatio |
31 | (1) unsigned __int8 | m_format |
32 | (1) unsigned __int8 | m_numMips |
34 | (2) unsigned __int16 | m_numLayers |
36 | (1) bool | m_owned |
37 | (1) bool | m_immutable |
38 | (1) bool | m_rt |
# bgfx::Context::ShaderBufferRef
Offset | Type | Name |
---|---|---|
0 | (16) bx::StringT<&bgfx::g_allocator> | m_name |
16 | (8) void * | m_ptr |
24 | (4) unsigned int | m_stride |
28 | (4) unsigned int | m_count |
32 | (2) __int16 | m_refCount |
# bgfx::Context::FrameBufferRef
Offset | Type | Name |
---|---|---|
0 | (16) bgfx::Context::FrameBufferRef::un | un |
16 | (1) bool | m_window |
# bgfx::Context::FrameBufferRef::un
Offset | Type | Name |
---|---|---|
0 | (16) bgfx::TextureHandle[8] | m_th |
1 | (8) void * | m_nwh |
# bgfx::VertexDeclRef
Offset | Type | Name |
---|---|---|
0 | (776) bx::HandleHashMapT<128,unsigned int> | m_vertexDeclMap |
776 | (128) unsigned __int16[64] | m_vertexDeclRef |
904 | (8192) bgfx::VertexDeclHandle[4096] | m_vertexBufferRef |
9096 | (8192) bgfx::VertexDeclHandle[4096] | m_dynamicVertexBufferRef |
# bx::HandleHashMapT<128,unsigned int>
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_maxCapacity |
4 | (4) unsigned int | m_numElements |
8 | (512) unsigned int[128] | m_key |
520 | (256) unsigned __int16[128] | m_handle |
# bgfx::TextVideoMemBlitter
Offset | Type | Name |
---|---|---|
0 | (2) bgfx::TextureHandle | m_texture |
8 | (8) bgfx::TransientVertexBuffer * | m_vb |
16 | (8) bgfx::TransientIndexBuffer * | m_ib |
24 | (80) bgfx::VertexDecl | m_decl |
104 | (2) bgfx::ProgramHandle | m_program |
# bgfx::ClearQuad
Offset | Type | Name |
---|---|---|
0 | (8) bgfx::TransientVertexBuffer * | m_vb |
8 | (80) bgfx::VertexDecl | m_decl |
88 | (16) bgfx::ProgramHandle[8] | m_program |
# bgfx::UpdateBatchT<256>
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_num |
4 | (1024) unsigned int[256] | m_keys |
1028 | (1024) unsigned int[256] | m_values |
# bx::MemoryWriter
Offset | Type | Name |
---|---|---|
0 | (16) bx::WriterSeekerI | baseclass_0 |
16 | (8) bx::MemoryBlockI * | m_memBlock |
24 | (8) unsigned __int8 * | m_data |
32 | (8) __int64 | m_pos |
40 | (8) __int64 | m_top |
48 | (8) __int64 | m_size |
# bx::WriterSeekerI
Offset | Type | Name |
---|---|---|
0 | (8) bx::WriterI | baseclass_0 |
8 | (8) bx::SeekerI | baseclass_8 |
# bx::HashMurmur2A
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_hash |
4 | (4) unsigned int | m_tail |
8 | (4) unsigned int | m_count |
12 | (4) unsigned int | m_size |
# bgfx::NvMemoryInfoV2
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | version |
4 | (4) unsigned int | dedicatedVideoMemory |
8 | (4) unsigned int | availableDedicatedVideoMemory |
12 | (4) unsigned int | systemVideoMemory |
16 | (4) unsigned int | sharedSystemMemory |
20 | (4) unsigned int | curAvailableDedicatedVideoMemory |
# bgfx::d3d11::AGSDriverVersionInfo
Offset | Type | Name |
---|---|---|
0 | (256) char[256] | strDriverVersion |
256 | (256) char[256] | strCatalystVersion |
512 | (256) char[256] | strCatalystWebLink |
# bgfx::DxbcShader
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | version |
8 | (24) tinystl::vector<unsigned char,bgfx::TinyStlAllocator> | byteCode |
32 | (1) bool | shex |
33 | (1) bool | aon9 |
# bimg::ImageMip
Offset | Type | Name |
---|---|---|
0 | (4) _BYTE[4] | m_format |
4 | (4) unsigned int | m_width |
8 | (4) unsigned int | m_height |
12 | (4) unsigned int | m_depth |
16 | (4) unsigned int | m_blockSize |
20 | (4) unsigned int | m_size |
24 | (1) unsigned __int8 | m_bpp |
25 | (1) bool | m_hasAlpha |
32 | (8) const unsigned __int8 * | m_data |
# bgfx::SwapChainDesc
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | width |
4 | (4) unsigned int | height |
8 | (4) DXGI_FORMAT | format |
12 | (1) bool | stereo |
16 | (8) DXGI_SAMPLE_DESC | sampleDesc |
24 | (4) unsigned int | bufferUsage |
28 | (4) unsigned int | bufferCount |
32 | (4) DXGI_SCALING | scaling |
36 | (4) DXGI_SWAP_EFFECT | swapEffect |
40 | (4) DXGI_ALPHA_MODE | alphaMode |
44 | (4) unsigned int | flags |
48 | (8) void * | nwh |
56 | (8) void * | ndt |
64 | (1) bool | windowed |
# bgfx::BlitState
Offset | Type | Name |
---|---|---|
0 | (8) const bgfx::Frame * | m_frame |
8 | (4) bgfx::BlitKey | m_key |
12 | (2) unsigned __int16 | m_item |
# bgfx::BlitKey
Offset | Type | Name |
---|---|---|
0 | (2) unsigned __int16 | m_item |
2 | (2) unsigned __int16 | m_view |
# bgfx::Profiler<bgfx::d3d11::TimerQueryD3D11>
Offset | Type | Name |
---|---|---|
0 | (8) const char (*)[256] | m_viewName |
8 | (8) bgfx::Frame * | m_frame |
16 | (8) bgfx::d3d11::TimerQueryD3D11 * | m_gpuTimer |
24 | (4) unsigned int | m_queryIdx |
28 | (2) unsigned __int16 | m_numViews |
30 | (1) bool | m_enabled |
# bgfx::vk::VkSampler
Offset | Type | Name |
---|---|---|
0 | (8) struct VkSampler_T * | vk |
# bgfx::d3d12::ResourceCreate
Offset | Type | Name |
---|---|---|
0 | (8) ID3D12Resource * | m_ptr |
8 | (4) D3D12_RESOURCE_STATES | m_initialState |
16 | (8) unsigned __int64 | m_gpuVA |
# bgfx::RingBuffer<bgfx::d3d12::StagingBufferD3D12,unsigned __int64,void *,bgfx::d3d12::RingBufferAllocator<2> >::Location
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_offset |
4 | (4) unsigned int | m_size |
8 | (32) bgfx::d3d12::StagingBufferD3D12 | m_buffer |
40 | (8) unsigned __int64 | m_gpuAddr |
48 | (8) void * | m_cpuAddr |
# bgfx::d3d12::StagingBufferD3D12
Offset | Type | Name |
---|---|---|
0 | (8) ID3D12Resource * | m_upload |
8 | (8) unsigned __int64 | m_gpuVA |
16 | (8) unsigned __int8 * | m_data |
24 | (4) unsigned int | m_size |
28 | (4) bgfx::d3d12::HeapProperty::Enum | m_properties |
# bgfx::DxbcContext
Offset | Type | Name |
---|---|---|
0 | (32) bgfx::DxbcContext::Header | header |
32 | (32) bgfx::DxbcSignature | inputSignature |
64 | (32) bgfx::DxbcSignature | outputSignature |
96 | (40) bgfx::DxbcShader | shader |
136 | (24) tinystl::vector<unsigned char,bgfx::TinyStlAllocator> | debugInfo |
160 | (4) unsigned int | debugInfoFormat |
# bgfx::DxbcContext::Header
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | magic |
4 | (16) unsigned __int8[16] | hash |
20 | (4) unsigned int | version |
24 | (4) unsigned int | size |
28 | (4) unsigned int | numChunks |
# bgfx::DxbcSignature
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | key |
8 | (24) tinystl::vector<bgfx::DxbcSignature::Element,bgfx::TinyStlAllocator> | elements |
# bgfx::d3d12::Bind
Offset | Type | Name |
---|---|---|
0 | (8) D3D12_GPU_DESCRIPTOR_HANDLE | m_srvHandle |
8 | (2) unsigned __int16 | m_samplerStateIdx |
# bgfx::d3d12::UniformBufferInstance
Offset | Type | Name |
---|---|---|
0 | (24) std::optional<bgfx::UniformBufferView> | m_vsCb |
24 | (24) std::optional<bgfx::UniformBufferView> | m_fsCb |
# bgfx::UniformBufferView
Offset | Type | Name |
---|---|---|
0 | (8) const bgfx::UniformBuffer * | m_uniforms |
8 | (4) unsigned int | m_size |
12 | (4) unsigned int | m_pos |
# bgfx::d3d12::ConstantBufferDataContainer
Offset | Type | Name |
---|---|---|
0 | (8) bgfx::d3d12::ConstantBufferScratch * | m_scratch |
8 | (8) unsigned __int64 | m_currentOffset |
16 | (4) unsigned int | m_cbSize |
24 | (8) bgfx::RingBuffer<bgfx::d3d12::StagingBufferD3D12,unsigned __int64,void *,bgfx::d3d12::RingBufferAllocator<2> > * | m_uploadBuffer |
32 | (56) bgfx::RingBuffer<bgfx::d3d12::StagingBufferD3D12,unsigned __int64,void *,bgfx::d3d12::RingBufferAllocator<2> >::Location | m_cbData |
88 | (8) unsigned __int64 | m_vsDataSize |
96 | (8) unsigned __int64 | m_fsDataSize |
# bgfx::FencedRingBuffer<bgfx::RingBuffer<bgfx::d3d12::StagingBufferD3D12,unsigned __int64,void *,bgfx::d3d12::RingBufferAllocator<2> >::RingBufferResourceAllocator,0>::ScopedAllocation
Offset | Type | Name |
---|---|---|
0 | (16) std::shared_ptr<bgfx::RingBuffer<bgfx::d3d12::StagingBufferD3D12,unsigned __int64,void *,bgfx::d3d12::RingBufferAllocator<2> >::RingBufferResourceAllocator::Buffer> | m_buffer |
16 | (8) const unsigned __int64 | m_offset |
24 | (8) const unsigned __int64 | m_size |
32 | (8) const unsigned __int64 | m_alignmentPrefixSize |
40 | (8) const unsigned __int64 | m_fenceValue |
# bgfx::FencedRingBuffer<bgfx::RingBuffer<bgfx::d3d12::StagingBufferD3D12,unsigned __int64,void *,bgfx::d3d12::RingBufferAllocator<2> >::RingBufferResourceAllocator,0>::LinearAllocation
Offset | Type | Name |
---|---|---|
0 | (8) unsigned __int64 | m_offsetPrefix |
8 | (8) unsigned __int64 | m_dataOffset |
# bgfx::d3d12rtx::D3D12RTProgram
Offset | Type | Name |
---|---|---|
0 | (24) bgfx::d3d12rtx::D3D12RTShaderInfo | info |
24 | (8) IDxcBlob * | blob |
32 | (32) D3D12_DXIL_LIBRARY_DESC | dxilLibDesc |
64 | (24) D3D12_EXPORT_DESC | exportDesc |
88 | (16) D3D12_STATE_SUBOBJECT | subobject |
104 | (32) std::wstring | exportName |
# bgfx::d3d12rtx::D3D12RTShaderInfo
Offset | Type | Name |
---|---|---|
0 | (8) const wchar_t * | filename |
8 | (8) const wchar_t * | entryPoint |
16 | (8) const wchar_t * | targetProfile |
# bgfx::d3d12rtx::AdaptiveDenoiserLightSortKey
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | idx |
4 | (4) float | distanceSquared |
# bgfx::d3d12rtx::RendererContextD3D12RTX::BlasCompactionContext
Offset | Type | Name |
---|---|---|
0 | (4) bgfx::d3d12rtx::RTBlasCompactionState | state |
4 | (2) bgfx::AccelerationStructureHandle | hBuffer |
8 | (4) unsigned int | beforeSize |
12 | (4) unsigned int | afterSize |
16 | (4) unsigned int | frameCountOfLastUpdate |
20 | (4) int | sizeRequestIndex |
# bgfx::d3d12rtx::RendererContextD3D12RTX::BlasBuildContext
Offset | Type | Name |
---|---|---|
0 | (56) D3D12_RAYTRACING_GEOMETRY_DESC | desc |
56 | (2) bgfx::AccelerationStructureHandle | hBuffer |
60 | (4) D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS | flags |
64 | (4) unsigned int | scratchSize |
# bgfx::RingBuffer<bgfx::d3d12::StagingBufferD3D12,unsigned __int64,void *,bgfx::d3d12::RingBufferAllocator<0> >::Location
Offset | Type | Name |
---|---|---|
0 | (4) unsigned int | m_offset |
4 | (4) unsigned int | m_size |
8 | (32) bgfx::d3d12::StagingBufferD3D12 | m_buffer |
40 | (8) unsigned __int64 | m_gpuAddr |
48 | (8) void * | m_cpuAddr |
# bgfx::d3d12rtx::RendererContextD3D12RTX::GlobalDescriptorTableTextureTransition
Offset | Type | Name |
---|---|---|
0 | (4) bgfx::d3d12rtx::RTGlobalDescriptorTable | m_whichEntry |
4 | (4) D3D12_RESOURCE_STATES | m_assumedPreviousState |
# bgfx::d3d12rtx::RendererContextD3D12RTX::float3x4
Offset | Type | Name |
---|---|---|
0 | (48) float[3][4] | data |
# bgfx::gl::FrameBufferGL
Offset | Type | Name |
---|---|---|
0 | (8) bgfx::gl::SwapChainGL * | m_swapChain |
8 | (8) unsigned int[2] | m_fbo |
16 | (4) unsigned int | m_width |
20 | (4) unsigned int | m_height |
24 | (2) unsigned __int16 | m_denseIdx |
26 | (1) unsigned __int8 | m_num |
27 | (1) unsigned __int8 | m_numTh |
28 | (1) bool | m_needPresent |
30 | (48) bgfx::Attachment[8] | m_attachment |
# bgfx::vk::VkPipeline
Offset | Type | Name |
---|---|---|
0 | (8) struct VkPipeline_T * | vk |
# bgfx::DxbcSubOperand
Offset | Type | Name |
---|---|---|
0 | (4) bgfx::DxbcOperandType::Enum | type |
4 | (1) unsigned __int8 | mode |
5 | (1) unsigned __int8 | modeBits |
6 | (1) unsigned __int8 | num |
7 | (1) unsigned __int8 | numAddrModes |
8 | (1) unsigned __int8 | addrMode |
12 | (4) unsigned int | regIndex |
# bgfx::DxbcOperand
Offset | Type | Name |
---|---|---|
0 | (4) bgfx::DxbcOperandType::Enum | type |
4 | (4) bgfx::DxbcOperandMode::Enum | mode |
8 | (1) unsigned __int8 | modeBits |
9 | (1) unsigned __int8 | num |
12 | (4) _BYTE[4] | modifier |
16 | (1) unsigned __int8 | numAddrModes |
17 | (3) unsigned __int8[3] | addrMode |
20 | (12) unsigned int[3] | regIndex |
32 | (48) bgfx::DxbcSubOperand[3] | subOperand |
80 | (32) bgfx::DxbcOperand::<unnamed_type_un> | un |
# bgfx::DxbcOperand::<unnamed_type_un>
Offset | Type | Name |
---|---|---|
0 | (16) unsigned int[4] | imm32 |
1 | (32) unsigned __int64[4] | imm64 |
# bgfx::DxbcInstruction
Offset | Type | Name |
---|---|---|
0 | (4) bgfx::DxbcOpcode::Enum | opcode |
4 | (12) unsigned int[3] | value |
16 | (4) unsigned int | length |
20 | (1) unsigned __int8 | numOperands |
24 | (12) bgfx::DxbcInstruction::ExtendedType::Enum[3] | extended |
36 | (4) _BYTE[4] | srv |
40 | (1) unsigned __int8 | samples |
44 | (4) _BYTE[4] | interpolation |
48 | (1) bool | shadow |
49 | (1) bool | mono |
50 | (1) bool | allowRefactoring |
51 | (1) bool | fp64 |
52 | (1) bool | earlyDepth |
53 | (1) bool | enableBuffers |
54 | (1) bool | skipOptimization |
55 | (1) bool | enableMinPrecision |
56 | (1) bool | enableDoubleExtensions |
57 | (1) bool | enableShaderExtensions |
58 | (1) bool | threadsInGroup |
59 | (1) bool | sharedMemory |
60 | (1) bool | uavGroup |
61 | (1) bool | uavGlobal |
64 | (4) bgfx::DxbcResourceReturnType::Enum | retType |
68 | (1) bool | saturate |
69 | (1) unsigned __int8 | testNZ |
70 | (3) unsigned __int8[3] | sampleOffsets |
73 | (1) unsigned __int8 | resourceTarget |
74 | (1) unsigned __int8 | resourceStride |
76 | (16) bgfx::DxbcResourceReturnType::Enum[4] | resourceReturnTypes |
96 | (672) bgfx::DxbcOperand[6] | operand |
768 | (4) bgfx::DxbcCustomDataClass::Enum | customDataClass |
776 | (24) tinystl::vector<unsigned int,bgfx::TinyStlAllocator> | customData |
# bimg::BitReader
Offset | Type | Name |
---|---|---|
0 | (8) const unsigned __int8 * | m_data |
8 | (2) unsigned __int16 | m_bitPos |
# bgfx::d3d12::ConstantBufferScratch
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<unsigned char> | m_data |
# BlockActorDataPacket
Offset | Type | Name |
---|---|---|
0 | (40) Packet | baseclass_0 |
40 | (12) NetworkBlockPosition | mPos |
56 | (24) CompoundTag | mData |
# bgfx::Profiler<bgfx::gl::TimerQueryGL>
Offset | Type | Name |
---|---|---|
0 | (8) const char (*)[256] | m_viewName |
8 | (8) bgfx::Frame * | m_frame |
16 | (8) bgfx::gl::TimerQueryGL * | m_gpuTimer |
24 | (4) unsigned int | m_queryIdx |
28 | (2) unsigned __int16 | m_numViews |
30 | (1) bool | m_enabled |
# Bedrock::JSONObject::Document
Offset | Type | Name |
---|---|---|
0 | (32) Bedrock::JSONObject::DocumentOptions | mOptions |
32 | (16) Bedrock::JSONObject::ParseResult | mParseResult |
48 | (8) Bedrock::Memory::IMemoryAllocator * | mAllocator |
56 | (8) Bedrock::JSONObject::MemoryPage * | mPageHead |
64 | (8) Bedrock::JSONObject::Node * | mRootNode |
72 | (8) Bedrock::JSONObject::Document::AllocatedResources * | mAllocatedResources |
80 | (4) unsigned int | mPageCount |
# Bedrock::JSONObject::DocumentOptions
Offset | Type | Name |
---|---|---|
0 | (8) void * | mFixedBlock |
8 | (8) Bedrock::Memory::IMemoryAllocator * | mAllocator |
16 | (8) char * | mInSituBuffer |
24 | (4) unsigned int | mFixedBlockLength |
28 | (1) bool | mAllowDynamicAllocation |
# Bedrock::JSONObject::ParseResult
Offset | Type | Name |
---|---|---|
0 | (8) const char * | mErrorDescription |
8 | (4) unsigned int | mOffset |
12 | (4) int | mErrorCode |
# Bedrock::Threading::PrioritizeDefault
struct __cppobj Bedrock::Threading::PrioritizeDefault
{
std::mutex mLock;
std::hash<std::thread::id> mThreadHasher;
const unsigned __int64 mNoThreadId;
unsigned __int64 mOwnerThread;
unsigned __int64 mReadCount;
std::condition_variable mWriteQueue;
std::condition_variable mReadQueue;
};
# Bedrock::Threading::PrioritizeUniqueOwnership
struct __cppobj Bedrock::Threading::PrioritizeUniqueOwnership
{
std::mutex mLock;
std::hash<std::thread::id> mThreadHasher;
const unsigned __int64 mNoThreadId;
unsigned __int64 mOwnerThread;
unsigned __int64 mWriteCount;
unsigned __int64 mReadCount;
std::condition_variable mPriorityWriteQueue;
std::condition_variable mWriteQueue;
std::condition_variable mReadQueue;
};
# BlockSource_vtbl
struct /*VFT*/ BlockSource_vtbl
{
void (__fastcall *~BlockSource)(BlockSource *this);
};
# BlockSourceListener
struct __cppobj BlockSourceListener
{
BlockSourceListener_vtbl *__vftable /*VFT*/;
};
# Block_vtbl
struct /*VFT*/ Block_vtbl
{
void (__fastcall *~Block)(Block *this);
BlockRenderLayer (__fastcall *getRenderLayer)(Block *this);
};
# BlockLegacy
struct __cppobj BlockLegacy
{
BlockLegacy_vtbl *__vftable /*VFT*/;
std::string mDescriptionId;
HashedString mRawNameId;
std::string mNamespace;
HashedString mFullName;
bool mFancy;
BlockRenderLayer mRenderLayer;
bool mRenderLayerCanRenderAsOpaque;
__declspec(align(8)) _BYTE mProperties[8];
BlockActorType mBlockEntityType;
bool mAnimatedTexture;
float mBrightnessGamma;
float mThickness;
bool mCanSlide;
bool mCanInstatick;
bool mIsInteraction;
float mGravity;
const Material *mMaterial;
bool mHeavy;
float mParticleQuantityScalar;
CreativeItemCategory mCreativeCategory;
std::string mCreativeGroup;
bool mAllowsRunes;
bool mCanBeBrokenFromFalling;
bool mSolid;
bool mPushesOutItems;
bool mIgnoreBlockForInsideCubeRenderer;
bool mIsTrapdoor;
bool mIsDoor;
float mTranslucency;
bool mShouldRandomTick;
bool mShouldRandomTickExtraLayer;
bool mIsMobPiece;
bool mCanBeExtraBlock;
bool mCanPropagateBrightness;
Brightness mLightBlock;
Brightness mLightEmission;
int mFlameOdds;
int mBurnOdds;
float mDestroySpeed;
float mExplosionResistance;
mce::Color mMapColor;
float mFriction;
NewBlockID mID;
BaseGameVersion mMinRequiredBaseGameVersion;
bool mIsVanilla;
std::vector<HashedString> mTags;
bool mTickToScript;
bool mSendNeighborChangedToScript;
bool mFireResistant;
std::unordered_map<std::string,DefinitionEvent> mEventHandlers;
AABB mVisualShape;
unsigned int mBitsUsed;
unsigned int mTotalBitsUsed;
std::map<unsigned __int64,ItemStateInstance> mStates;
std::unordered_map<HashedString,unsigned __int64> mStateNameMap;
unsigned __int64 mCreativeEnumState;
std::vector<std::unique_ptr<Block>> mBlockPermutations;
const Block *mDefaultState;
Core::Cache<unsigned short,Block const *,Block const *> mLegacyDataLookupTable;
OwnerPtrT<EntityRefTraits> mEntity;
std::unique_ptr<BlockStateGroup> mBlockStateGroup;
HashedString mHashedFullName;
};
# ByteTag_vtbl
struct /*VFT*/ ByteTag_vtbl
{
void (__fastcall *~Tag)(Tag *this);
void (__fastcall *deleteChildren)(Tag *this);
void (__fastcall *write)(Tag *this, IDataOutput *);
void (__fastcall *load)(Tag *this, IDataInput *);
void (__fastcall *writeScriptData)(Tag *this, IDataOutput *);
void (__fastcall *loadScriptData)(Tag *this, IDataInput *);
std::string *(__fastcall *toString)(Tag *this, std::string *result);
Tag::Type (__fastcall *getId)(Tag *this);
bool (__fastcall *equals)(Tag *this, const Tag *);
void (__fastcall *print)(Tag *this, const std::string *, PrintStream *);
void (__fastcall *print)(Tag *this, PrintStream *);
std::unique_ptr<Tag> *(__fastcall *copy)(Tag *this, std::unique_ptr<Tag> *result);
unsigned __int64 (__fastcall *hash)(Tag *this);
};
# ByteArrayTag_vtbl
struct /*VFT*/ ByteArrayTag_vtbl
{
void (__fastcall *~Tag)(Tag *this);
void (__fastcall *deleteChildren)(Tag *this);
void (__fastcall *write)(Tag *this, IDataOutput *);
void (__fastcall *load)(Tag *this, IDataInput *);
void (__fastcall *writeScriptData)(Tag *this, IDataOutput *);
void (__fastcall *loadScriptData)(Tag *this, IDataInput *);
std::string *(__fastcall *toString)(Tag *this, std::string *result);
Tag::Type (__fastcall *getId)(Tag *this);
bool (__fastcall *equals)(Tag *this, const Tag *);
void (__fastcall *print)(Tag *this, const std::string *, PrintStream *);
void (__fastcall *print)(Tag *this, PrintStream *);
std::unique_ptr<Tag> *(__fastcall *copy)(Tag *this, std::unique_ptr<Tag> *result);
unsigned __int64 (__fastcall *hash)(Tag *this);
};
# BaseActorRenderContext_vtbl
struct /*VFT*/ BaseActorRenderContext_vtbl
{
void (__fastcall *~BaseActorRenderContext)(BaseActorRenderContext *this);
};
# BinaryStream_vtbl
struct /*VFT*/ BinaryStream_vtbl
{
void (__fastcall *~ReadOnlyBinaryStream)(ReadOnlyBinaryStream *this);
bool (__fastcall *read)(ReadOnlyBinaryStream *this, void *, unsigned __int64);
};
# BackgroundTaskBase
struct __cppobj BackgroundTaskBase
{
BackgroundTaskBase_vtbl *__vftable /*VFT*/;
const bool mIsAsync;
ITaskGroup *mGroup;
BackgroundTaskBase *mPrevTask;
std::shared_ptr<BackgroundTaskBase> mNextTask;
int mPriority;
std::thread::id mAffinity;
const int mBackDownPriorityAmount;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mStartAfterTime;
};
# BackgroundTaskBase_vtbl
struct /*VFT*/ BackgroundTaskBase_vtbl
{
void (__fastcall *~BackgroundTaskBase)(BackgroundTaskBase *this);
void (__fastcall *cancel)(BackgroundTaskBase *this);
bool (__fastcall *isReady)(BackgroundTaskBase *this);
TaskRunResult (__fastcall *run)(BackgroundTaskBase *this, const ITaskExecutionContext *);
};
# Bedrock::EnableNonOwnerReferences::ControlBlock
struct __cppobj Bedrock::EnableNonOwnerReferences::ControlBlock
{
Bedrock::EnableNonOwnerReferences *mPtr;
};
# Bedrock::NonOwnerPointer<Scheduler>
struct __cppobj Bedrock::NonOwnerPointer<Scheduler>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# BatchedNetworkPeer
struct __cppobj __declspec(align(8)) BatchedNetworkPeer : NetworkPeer
{
BinaryStream mOutgoingData;
unsigned __int64 mCompressibleBytes;
std::string mIncomingDataBuffer;
std::unique_ptr<ReadOnlyBinaryStream> mIncomingData;
std::unique_ptr<TaskGroup> mTaskGroup;
SPSCQueue<BatchedNetworkPeer::DataCallback,512> mSendQueue;
std::atomic<bool> mTaskRunning;
std::atomic<unsigned __int64> mQueuedPackets;
unsigned __int64 mSentPackets;
unsigned __int16 mCompressionThreshold;
bool mAsyncEnabled;
};
# BatchedNetworkPeer_vtbl
struct /*VFT*/ BatchedNetworkPeer_vtbl
{
void (__fastcall *~NetworkPeer)(NetworkPeer *this);
void (__fastcall *sendPacket)(NetworkPeer *this, const std::string *, NetworkPeer::Reliability, int, unsigned __int16, Compressibility);
NetworkPeer::DataStatus (__fastcall *receivePacket)(NetworkPeer *this, std::string *);
NetworkPeer::NetworkStatus *(__fastcall *getNetworkStatus)(NetworkPeer *this, NetworkPeer::NetworkStatus *result);
void (__fastcall *addIncomingData)(NetworkPeer *this, std::string);
void (__fastcall *update)(NetworkPeer *this);
void (__fastcall *flush)(NetworkPeer *this, std::function<void __cdecl(void)> *);
};
# Bedrock::Threading::AsyncBase
struct __cppobj Bedrock::Threading::AsyncBase : std::enable_shared_from_this<Bedrock::Threading::AsyncBase>
{
};
# Bedrock::Threading::IAsyncResult<void>
struct __cppobj Bedrock::Threading::IAsyncResult<void> : Bedrock::Threading::AsyncBase
{
Bedrock::Threading::IAsyncResult<void>_vtbl *__vftable /*VFT*/;
};
# Bedrock::Threading::IAsyncResult<void>_vtbl
struct /*VFT*/ Bedrock::Threading::IAsyncResult<void>_vtbl
{
void (__fastcall *~IAsyncResult<void>)(Bedrock::Threading::IAsyncResult<void> *this);
Bedrock::Threading::AsyncStatus (__fastcall *getStatus)(Bedrock::Threading::IAsyncResult<void> *this);
std::error_code *(__fastcall *getError)(Bedrock::Threading::IAsyncResult<void> *this, std::error_code *result);
std::exception_ptr *(__fastcall *getException)(Bedrock::Threading::IAsyncResult<void> *this, std::exception_ptr *result);
void (__fastcall *cancel)(Bedrock::Threading::IAsyncResult<void> *this);
void (__fastcall *addOnComplete)(Bedrock::Threading::IAsyncResult<void> *this, std::function<void __cdecl(Bedrock::Threading::IAsyncResult<void> const &)>);
};
# BiomeDefinitionListPacket
const struct __cppobj BiomeDefinitionListPacket : Packet
{
CompoundTag mBiomeData;
};
# BiomeDefinitionListPacket_vtbl
struct /*VFT*/ BiomeDefinitionListPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# BookEditPacket_vtbl
struct /*VFT*/ BookEditPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# BossEventPacket_vtbl
struct /*VFT*/ BossEventPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# BlockActorDataPacket_vtbl
struct /*VFT*/ BlockActorDataPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# BlockPickRequestPacket
const struct __cppobj __declspec(align(4)) BlockPickRequestPacket : Packet
{
BlockPos mPos;
bool mWithData;
unsigned __int8 mMaxSlots;
};
# BlockPickRequestPacket_vtbl
struct /*VFT*/ BlockPickRequestPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# BlockEventPacket_vtbl
struct /*VFT*/ BlockEventPacket_vtbl
{
void (__fastcall *~Packet)(Packet *this);
MinecraftPacketIds (__fastcall *getId)(Packet *this);
std::string *(__fastcall *getName)(Packet *this, std::string *result);
void (__fastcall *write)(Packet *this, BinaryStream *);
StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
bool (__fastcall *disallowBatching)(Packet *this);
};
# BlockPalette
const struct __cppobj BlockPalette
{
std::mutex mLegacyBlockStatesConversionWarningMutex;
std::set<std::pair<int,int>> mLegacyBlockStatesConversionWarningSet;
std::map<std::string,BlockLegacy const *> mNameLookup;
std::vector<Block const *> mBlockFromRuntimeId;
Level *mLevel;
};
# BackgroundTaskQueue
struct __cppobj __declspec(align(8)) BackgroundTaskQueue
{
std::mutex mIngressLock;
std::mutex mEgressLock;
SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512> mTasks;
std::atomic<unsigned __int64> mQueuedTasksCount;
std::atomic<bool> mResortQueue;
std::mutex mQueueLock;
MovePriorityQueue<std::shared_ptr<BackgroundTaskBase>,BackgroundTaskBase::PriorityComparer> mLocalPriorityQueue;
std::atomic<int> mNextItemPriority;
};
# BackgroundWorker
struct __cppobj BackgroundWorker : ITaskExecutionContext
{
const bool mAsync;
Bedrock::Threading::OSThreadPriority mPriority;
std::optional<unsigned __int64> mCoreAffinity;
std::string mName;
std::thread mThread;
std::thread::id mWorkerThreadID;
std::atomic<enum BackgroundWorker::State> mState;
ResetEventObj mResetEvent;
std::atomic<bool> mIdle;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mIdleSinceTime;
std::shared_ptr<BackgroundTaskBase> mCurrentTask;
WorkerPool *mWorkerPool;
std::chrono::duration<__int64,std::ratio<1,1000000000> > mMaxSpinlockDuration;
BackgroundTaskQueue mTaskQueue;
};
# BackgroundWorker_vtbl
struct /*VFT*/ BackgroundWorker_vtbl
{
void (__fastcall *~ITaskExecutionContext)(ITaskExecutionContext *this);
bool (__fastcall *isAsync)(ITaskExecutionContext *this);
bool (__fastcall *canTaskRunAgain)(ITaskExecutionContext *this);
};
# BackgroundWorkerPerfInfo
struct __cppobj BackgroundWorkerPerfInfo
{
const BackgroundWorker *mUpdaterWorker;
std::atomic<unsigned __int64> mTotalRunTasks;
std::atomic<unsigned __int64> mTotalRunTasksTicks;
std::atomic<unsigned int> mTotalWakeUps;
std::atomic<double> mAverageTaskDuration;
std::atomic<unsigned int> mWakeUpsPerSecond;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastPerfInfoUpdate;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mNextPerfInfoUpdate;
};
# Bedrock::PubSub::Detail::Dispatcher<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &)>,void,void,Option const &>
struct __cppobj Bedrock::PubSub::Detail::Dispatcher<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &)>,void,void,Option const &>
{
};
# Bedrock::PubSub::Detail::SubscriptionBodyInterface
struct __cppobj Bedrock::PubSub::Detail::SubscriptionBodyInterface
{
Bedrock::PubSub::Detail::SubscriptionBodyInterface_vtbl *__vftable /*VFT*/;
};
# Bedrock::PubSub::SubscriptionContext
const struct __cppobj Bedrock::PubSub::SubscriptionContext
{
Bedrock::PubSub::SubscriptionContext_vtbl *__vftable /*VFT*/;
};
# Bedrock::PubSub::SubscriptionContext_vtbl
struct /*VFT*/ Bedrock::PubSub::SubscriptionContext_vtbl
{
void (__fastcall *~SubscriptionContext)(Bedrock::PubSub::SubscriptionContext *this);
void (__fastcall *to_string)(Bedrock::PubSub::SubscriptionContext *this, std::string *);
};
# Bedrock::PubSub::Detail::SubscriptionBodyInterface_vtbl
struct /*VFT*/ Bedrock::PubSub::Detail::SubscriptionBodyInterface_vtbl
{
void (__fastcall *~SubscriptionBodyInterface)(Bedrock::PubSub::Detail::SubscriptionBodyInterface *this);
const Bedrock::PubSub::SubscriptionContext *(__fastcall *_getContext)(Bedrock::PubSub::Detail::SubscriptionBodyInterface *this);
void (__fastcall *_disconnect)(Bedrock::PubSub::Detail::SubscriptionBodyInterface *this, std::shared_ptr<Bedrock::PubSub::Detail::SubscriptionBodyInterface> *);
};
# Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &)>::SubscriptionBody
struct __cppobj __declspec(align(8)) Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &)>::SubscriptionBody : Bedrock::PubSub::Detail::SubscriptionBodyInterface
{
Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &)> *mOwner;
std::_List_iterator<std::_List_val<std::_List_simple_types<std::shared_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &)>::SubscriptionBody> > > > mIterator;
std::function<void __cdecl(Option const &)> mFunction;
std::unique_ptr<Bedrock::PubSub::SubscriptionContext> mContext;
int mGroup;
};
# Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &)>::SubscriptionBody_vtbl
struct /*VFT*/ Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &)>::SubscriptionBody_vtbl
{
void (__fastcall *~SubscriptionBodyInterface)(Bedrock::PubSub::Detail::SubscriptionBodyInterface *this);
const Bedrock::PubSub::SubscriptionContext *(__fastcall *_getContext)(Bedrock::PubSub::Detail::SubscriptionBodyInterface *this);
void (__fastcall *_disconnect)(Bedrock::PubSub::Detail::SubscriptionBodyInterface *this, std::shared_ptr<Bedrock::PubSub::Detail::SubscriptionBodyInterface> *);
};
# Bedrock::PubSub::Detail::Dispatcher<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &,enum InputMode)>,void,void,Option const &,enum InputMode>
struct __cppobj Bedrock::PubSub::Detail::Dispatcher<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &,enum InputMode)>,void,void,Option const &,enum InputMode>
{
};
# Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &,enum InputMode)>::SubscriptionBody
struct __cppobj __declspec(align(8)) Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &,enum InputMode)>::SubscriptionBody : Bedrock::PubSub::Detail::SubscriptionBodyInterface
{
Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &,enum InputMode)> *mOwner;
std::_List_iterator<std::_List_val<std::_List_simple_types<std::shared_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &,enum InputMode)>::SubscriptionBody> > > > mIterator;
std::function<void __cdecl(Option const &,enum InputMode)> mFunction;
std::unique_ptr<Bedrock::PubSub::SubscriptionContext> mContext;
int mGroup;
};
# Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &,enum InputMode)>::SubscriptionBody_vtbl
struct /*VFT*/ Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &,enum InputMode)>::SubscriptionBody_vtbl
{
void (__fastcall *~SubscriptionBodyInterface)(Bedrock::PubSub::Detail::SubscriptionBodyInterface *this);
const Bedrock::PubSub::SubscriptionContext *(__fastcall *_getContext)(Bedrock::PubSub::Detail::SubscriptionBodyInterface *this);
void (__fastcall *_disconnect)(Bedrock::PubSub::Detail::SubscriptionBodyInterface *this, std::shared_ptr<Bedrock::PubSub::Detail::SubscriptionBodyInterface> *);
};
# Bedrock::PubSub::Detail::Dispatcher<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)>,void,void,bool &>
struct __cppobj Bedrock::PubSub::Detail::Dispatcher<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)>,void,void,bool &>
{
};
# Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)>
struct __cppobj Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)> : Bedrock::PubSub::Detail::Dispatcher<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)>,void,void,bool &>
{
std::list<std::shared_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)>::SubscriptionBody>> mSubscriptions;
std::mutex mMutex;
std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)>::SubscriptionBody> mSingleSubscriber;
std::atomic<unsigned __int64> mSubscriberCount;
};
# Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)>::SubscriptionBody
struct __cppobj __declspec(align(8)) Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)>::SubscriptionBody : Bedrock::PubSub::Detail::SubscriptionBodyInterface
{
Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)> *mOwner;
std::_List_iterator<std::_List_val<std::_List_simple_types<std::shared_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)>::SubscriptionBody> > > > mIterator;
std::function<void __cdecl(bool &)> mFunction;
std::unique_ptr<Bedrock::PubSub::SubscriptionContext> mContext;
int mGroup;
};
# Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)>::SubscriptionBody_vtbl
struct /*VFT*/ Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)>::SubscriptionBody_vtbl
{
void (__fastcall *~SubscriptionBodyInterface)(Bedrock::PubSub::Detail::SubscriptionBodyInterface *this);
const Bedrock::PubSub::SubscriptionContext *(__fastcall *_getContext)(Bedrock::PubSub::Detail::SubscriptionBodyInterface *this);
void (__fastcall *_disconnect)(Bedrock::PubSub::Detail::SubscriptionBodyInterface *this, std::shared_ptr<Bedrock::PubSub::Detail::SubscriptionBodyInterface> *);
};
# Bedrock::PubSub::Publisher<void __cdecl(bool &),Bedrock::PubSub::ThreadModel::MultiThreaded,void>
struct __cppobj Bedrock::PubSub::Publisher<void __cdecl(bool &),Bedrock::PubSub::ThreadModel::MultiThreaded,void> : Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)>
{
};
# Bedrock::Threading::IAsyncResult<std::string >
struct __cppobj Bedrock::Threading::IAsyncResult<std::string > : Bedrock::Threading::AsyncBase
{
Bedrock::Threading::IAsyncResult<std::string >_vtbl *__vftable /*VFT*/;
};
# Bedrock::Threading::IAsyncResult<std::string >_vtbl
struct /*VFT*/ Bedrock::Threading::IAsyncResult<std::string >_vtbl
{
void (__fastcall *~IAsyncResult<std::string >)(Bedrock::Threading::IAsyncResult<std::string > *this);
Bedrock::Threading::AsyncStatus (__fastcall *getStatus)(Bedrock::Threading::IAsyncResult<std::string > *this);
std::error_code *(__fastcall *getError)(Bedrock::Threading::IAsyncResult<std::string > *this, std::error_code *result);
std::exception_ptr *(__fastcall *getException)(Bedrock::Threading::IAsyncResult<std::string > *this, std::exception_ptr *result);
std::string *(__fastcall *getResult)(Bedrock::Threading::IAsyncResult<std::string > *this, std::string *result);
void (__fastcall *cancel)(Bedrock::Threading::IAsyncResult<std::string > *this);
void (__fastcall *addOnComplete)(Bedrock::Threading::IAsyncResult<std::string > *this, std::function<void __cdecl(Bedrock::Threading::IAsyncResult<std::string > const &)>);
};
# Bedrock::Threading::IAsyncResult<std::vector<ResourcePath> >
struct __cppobj Bedrock::Threading::IAsyncResult<std::vector<ResourcePath> > : Bedrock::Threading::AsyncBase
{
Bedrock::Threading::IAsyncResult<std::vector<ResourcePath> >_vtbl *__vftable /*VFT*/;
};
# Bedrock::Threading::IAsyncResult<std::vector<ResourcePath> >_vtbl
struct /*VFT*/ Bedrock::Threading::IAsyncResult<std::vector<ResourcePath> >_vtbl
{
void (__fastcall *~IAsyncResult<std::vector<ResourcePath> >)(Bedrock::Threading::IAsyncResult<std::vector<ResourcePath> > *this);
Bedrock::Threading::AsyncStatus (__fastcall *getStatus)(Bedrock::Threading::IAsyncResult<std::vector<ResourcePath> > *this);
std::error_code *(__fastcall *getError)(Bedrock::Threading::IAsyncResult<std::vector<ResourcePath> > *this, std::error_code *result);
std::exception_ptr *(__fastcall *getException)(Bedrock::Threading::IAsyncResult<std::vector<ResourcePath> > *this, std::exception_ptr *result);
std::vector<ResourcePath> *(__fastcall *getResult)(Bedrock::Threading::IAsyncResult<std::vector<ResourcePath> > *this, std::vector<ResourcePath> *result);
void (__fastcall *cancel)(Bedrock::Threading::IAsyncResult<std::vector<ResourcePath> > *this);
void (__fastcall *addOnComplete)(Bedrock::Threading::IAsyncResult<std::vector<ResourcePath> > *this, std::function<void __cdecl(Bedrock::Threading::IAsyncResult<std::vector<ResourcePath> > const &)>);
};
# Bedrock::Threading::IAsyncResult<std::shared_ptr<mce::Image> >
struct __cppobj Bedrock::Threading::IAsyncResult<std::shared_ptr<mce::Image> > : Bedrock::Threading::AsyncBase
{
Bedrock::Threading::IAsyncResult<std::shared_ptr<mce::Image> >_vtbl *__vftable /*VFT*/;
};
# Bedrock::Threading::IAsyncResult<std::shared_ptr<mce::Image> >_vtbl
struct /*VFT*/ Bedrock::Threading::IAsyncResult<std::shared_ptr<mce::Image> >_vtbl
{
void (__fastcall *~IAsyncResult<std::shared_ptr<mce::Image> >)(Bedrock::Threading::IAsyncResult<std::shared_ptr<mce::Image> > *this);
Bedrock::Threading::AsyncStatus (__fastcall *getStatus)(Bedrock::Threading::IAsyncResult<std::shared_ptr<mce::Image> > *this);
std::error_code *(__fastcall *getError)(Bedrock::Threading::IAsyncResult<std::shared_ptr<mce::Image> > *this, std::error_code *result);
std::exception_ptr *(__fastcall *getException)(Bedrock::Threading::IAsyncResult<std::shared_ptr<mce::Image> > *this, std::exception_ptr *result);
std::shared_ptr<mce::Image> *(__fastcall *getResult)(Bedrock::Threading::IAsyncResult<std::shared_ptr<mce::Image> > *this, std::shared_ptr<mce::Image> *result);
void (__fastcall *cancel)(Bedrock::Threading::IAsyncResult<std::shared_ptr<mce::Image> > *this);
void (__fastcall *addOnComplete)(Bedrock::Threading::IAsyncResult<std::shared_ptr<mce::Image> > *this, std::function<void __cdecl(Bedrock::Threading::IAsyncResult<std::shared_ptr<mce::Image> > const &)>);
};
# Bedrock::Threading::IAsyncResult<bool>
struct __cppobj Bedrock::Threading::IAsyncResult<bool> : Bedrock::Threading::AsyncBase
{
Bedrock::Threading::IAsyncResult<bool>_vtbl *__vftable /*VFT*/;
};
# Bedrock::Threading::IAsyncResult<bool>_vtbl
struct /*VFT*/ Bedrock::Threading::IAsyncResult<bool>_vtbl
{
void (__fastcall *~IAsyncResult<bool>)(Bedrock::Threading::IAsyncResult<bool> *this);
Bedrock::Threading::AsyncStatus (__fastcall *getStatus)(Bedrock::Threading::IAsyncResult<bool> *this);
std::error_code *(__fastcall *getError)(Bedrock::Threading::IAsyncResult<bool> *this, std::error_code *result);
std::exception_ptr *(__fastcall *getException)(Bedrock::Threading::IAsyncResult<bool> *this, std::exception_ptr *result);
bool (__fastcall *getResult)(Bedrock::Threading::IAsyncResult<bool> *this);
void (__fastcall *cancel)(Bedrock::Threading::IAsyncResult<bool> *this);
void (__fastcall *addOnComplete)(Bedrock::Threading::IAsyncResult<bool> *this, std::function<void __cdecl(Bedrock::Threading::IAsyncResult<bool> const &)>);
};
# BaseLightData
struct __cppobj BaseLightData
{
BaseLightData_vtbl *__vftable /*VFT*/;
mce::Color mSunriseColor;
float mGamma;
float mSkyDarken;
AutomaticID<Dimension,int> mDimensionType;
float mDarkenWorldAmount;
float mPreviousDarkenWorldAmount;
bool mNightvisionActive;
float mNightvisionScale;
bool mUnderwaterVision;
float mUnderwaterScale;
int mSkyFlashTime;
};
# BaseLightData_vtbl
struct /*VFT*/ BaseLightData_vtbl
{
bool (__fastcall *operator==)(BaseLightData *this, const BaseLightData *);
void (__fastcall *~BaseLightData)(BaseLightData *this);
};
# BiomeChunkState
struct __cppobj BiomeChunkState
{
unsigned __int8 snowLevel;
};
# buffer_span<Pos>
struct __cppobj buffer_span<Pos>
{
const Pos *mBegin;
const Pos *mEnd;
};
# buffer_span<unsigned int>
struct __cppobj buffer_span<unsigned int>
{
const unsigned int *mBegin;
const unsigned int *mEnd;
};
# BlockEventListener
struct __cppobj BlockEventListener
{
BlockEventListener_vtbl *__vftable /*VFT*/;
};
# BlockSourceHandle
struct __cppobj BlockSourceHandle : BlockSourceListener
{
BlockSource *mSource;
};
# BlockEventListener_vtbl
struct /*VFT*/ BlockEventListener_vtbl
{
void (__fastcall *~BlockEventListener)(BlockEventListener *this);
EventResult (__fastcall *onBlockPlacedByPlayer)(BlockEventListener *this, Player *, const Block *, const BlockPos *, bool);
EventResult (__fastcall *onBlockDestroyedByPlayer)(BlockEventListener *this, Player *, const std::string, const BlockPos *);
EventResult (__fastcall *onBlockMovedByPiston)(BlockEventListener *this, const BlockPos *, const BlockPos *, const PistonBlockActor::PistonState);
EventResult (__fastcall *onBlockDestructionStopped)(BlockEventListener *this, Player *, const BlockPos *, int);
EventResult (__fastcall *onBlockDestructionStarted)(BlockEventListener *this, Player *, const BlockPos *);
EventResult (__fastcall *onBlockInteractedWith)(BlockEventListener *this, Player *, const BlockPos *);
EventResult (__fastcall *onBlockExploded)(BlockEventListener *this, const BlockPos *, const Block *, Actor *);
EventResult (__fastcall *onBlockModified)(BlockEventListener *this, const BlockPos *, const Block *, const Block *);
EventResult (__fastcall *onChestBlockTryPaired)(BlockEventListener *this, const ChestBlockTryPairEvent *);
EventResult (__fastcall *onUnknownBlockReceived)(BlockEventListener *this, Level *, const NewBlockID *, unsigned __int16);
};
# BiomeRegistry
struct __cppobj BiomeRegistry : IEntityRegistryOwner
{
WellKnownBiomeTags mWellKnownBiomeTags;
std::unordered_map<AutomaticID<Dimension,int>,unsigned int,std::hash<AutomaticID<Dimension,int> >,std::equal_to<AutomaticID<Dimension,int> >,std::allocator<std::pair<AutomaticID<Dimension,int> const ,unsigned int> > > mDimensionNextId;
std::unordered_map<AutomaticID<Dimension,int>,std::vector<std::unique_ptr<Biome>>,std::hash<AutomaticID<Dimension,int> >,std::equal_to<AutomaticID<Dimension,int> >,std::allocator<std::pair<AutomaticID<Dimension,int> const ,std::vector<std::unique_ptr<Biome>> > > > mDimensionBiomes;
std::vector<std::unique_ptr<Biome>> mBiomes;
OwnerPtrT<EntityRegistryRefTraits> mEntities;
unsigned int mNextId;
std::atomic<bool> mClosedForRegistration;
bool mLoadFromPacks;
TagRegistry<IDType<BiomeTagIDType>,IDType<BiomeTagSetIDType> > mTagRegistry;
Biome *mEmptyBiome;
std::unique_ptr<JsonDefinitionUpgrader::IJsonDefinitionUpgrader> mBiomeDefinitionUpgrader;
};
# Biome_vtbl
struct /*VFT*/ Biome_vtbl
{
void (__fastcall *~Biome)(Biome *this);
};
# BiomeRegistry_vtbl
struct /*VFT*/ BiomeRegistry_vtbl
{
OwnerPtrT<EntityRegistryRefTraits> *(__fastcall *getEntityRegistry)(IEntityRegistryOwner *this);
void (__fastcall *~BiomeRegistry)(BiomeRegistry *this);
};
# Bedrock::LogEndPoint
struct __cppobj Bedrock::LogEndPoint
{
Bedrock::LogEndPoint_vtbl *__vftable /*VFT*/;
};
# Bedrock::LogEndPoint_vtbl
struct /*VFT*/ Bedrock::LogEndPoint_vtbl
{
void (__fastcall *~LogEndPoint)(Bedrock::LogEndPoint *this);
void (__fastcall *log)(Bedrock::LogEndPoint *this, const char *);
void (__fastcall *flush)(Bedrock::LogEndPoint *this);
void (__fastcall *setEnabled)(Bedrock::LogEndPoint *this, bool);
bool (__fastcall *isEnabled)(Bedrock::LogEndPoint *this);
};
# Bedrock::NonOwnerPointer<TextFilteringProcessor>
struct __cppobj Bedrock::NonOwnerPointer<TextFilteringProcessor>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# Bedrock::Threading::EnableQueueForMainThread
struct __cppobj Bedrock::Threading::EnableQueueForMainThread
{
Bedrock::Threading::EnableQueueForMainThread_vtbl *__vftable /*VFT*/;
std::unique_ptr<TaskGroup> mQueueForMainThreadTaskGroup;
};
# Bedrock::Threading::EnableQueueForMainThread_vtbl
struct /*VFT*/ Bedrock::Threading::EnableQueueForMainThread_vtbl
{
void (__fastcall *~EnableQueueForMainThread)(Bedrock::Threading::EnableQueueForMainThread *this);
};
# Bedrock::Threading::CountTracker
struct __cppobj Bedrock::Threading::CountTracker
{
std::atomic<unsigned int> mCount;
};
# Bedrock::NonOwnerPointer<TextureAtlas>
struct __cppobj Bedrock::NonOwnerPointer<TextureAtlas>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# BaseContainerMenu
struct __cppobj __declspec(align(8)) BaseContainerMenu : ContainerContentChangeListener, IContainerManager
{
Player *mPlayer;
std::vector<ItemStack> mLastSlots;
ContainerID mContainerId;
ContainerType mContainerType;
};
# BaseContainerMenu_vtbl
struct /*VFT*/ BaseContainerMenu_vtbl
{
void (__fastcall *containerContentChanged)(ContainerContentChangeListener *this, int);
void (__fastcall *~ContainerContentChangeListener)(ContainerContentChangeListener *this);
void (__fastcall *containerAddCallback)(ContainerContentChangeListener *this, Container *);
void (__fastcall *containerRemoveCallback)(ContainerContentChangeListener *this, Container *);
void (__fastcall *removeSlot)(BaseContainerMenu *this, int, int);
bool (__fastcall *isSlotDirty)(BaseContainerMenu *this, int);
bool (__fastcall *isResultSlot)(BaseContainerMenu *this, int);
Container *(__fastcall *_getContainer)(BaseContainerMenu *this);
};
# Bedrock::NonOwnerPointer<StoreCatalogConfig>
struct __cppobj Bedrock::NonOwnerPointer<StoreCatalogConfig>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# Bedrock::NonOwnerPointer<UIEventCoordinator>
struct __cppobj Bedrock::NonOwnerPointer<UIEventCoordinator>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# BaseScreen
struct __cppobj BaseScreen : AbstractScene
{
int mWidth;
int mHeight;
bool mShouldSendEvents;
bool mWantsTextOnly;
bool mIsPopped;
bool mShowingModUI;
std::unique_ptr<AbstractScreenSetupCleanupStrategy> mScreenSetupCleanup;
};
# BaseScreen_vtbl
struct /*VFT*/ BaseScreen_vtbl
{
void (__fastcall *~AbstractScene)(AbstractScene *this);
void (__fastcall *OnMessage)(AbstractScene *this, UIMessage, std::string, std::vector<std::shared_ptr<MessageParam>>);
std::shared_ptr<UIControl> *(__fastcall *getRootControl)(AbstractScene *this, std::shared_ptr<UIControl> *result);
std::shared_ptr<UIControlFactory> *(__fastcall *getControlFactory)(AbstractScene *this, std::shared_ptr<UIControlFactory> *result);
bool (__fastcall *isShowingModUI)(AbstractScene *this);
void (__fastcall *setIsShowingModUI)(AbstractScene *this, bool);
bool (__fastcall *isUIScene)(AbstractScene *this);
void (__fastcall *init)(AbstractScene *this, const ScreenSizeData *);
void (__fastcall *setSize)(AbstractScene *this, const ScreenSizeData *);
void (__fastcall *onSetKeyboardHeight)(AbstractScene *this, float);
void (__fastcall *onInternetUpdate)(AbstractScene *this);
std::vector<RectangleArea> *(__fastcall *getInputAreas)(AbstractScene *this, std::vector<RectangleArea> *result);
void (__fastcall *onFocusGained)(AbstractScene *this);
void (__fastcall *onFocusLost)(AbstractScene *this);
void (__fastcall *terminate)(AbstractScene *this);
void (__fastcall *onCreation)(AbstractScene *this);
void (__fastcall *onLeave)(AbstractScene *this);
void (__fastcall *onGameEventNotification)(AbstractScene *this, ui::GameEventNotification);
void (__fastcall *_handleDirtyVisualTree)(AbstractScene *this, bool);
void (__fastcall *leaveScreen)(AbstractScene *this);
void (__fastcall *tick)(AbstractScene *this, int, int);
void (__fastcall *updateEvents)(AbstractScene *this);
void (__fastcall *applyInput)(AbstractScene *this, float);
void (__fastcall *update)(AbstractScene *this, long double);
void (__fastcall *frameUpdate)(AbstractScene *this, MinecraftUIFrameUpdateContext *);
void (__fastcall *preRenderUpdate)(AbstractScene *this, ScreenContext *);
void (__fastcall *prepareFrame)(AbstractScene *this, ScreenContext *);
void (__fastcall *render)(AbstractScene *this, ScreenContext *, const FrameRenderObject *);
void (__fastcall *postRenderUpdate)(AbstractScene *this, ScreenContext *);
void (__fastcall *setupAndRender)(AbstractScene *this, ScreenContext *);
void (__fastcall *handleInputModeChanged)(AbstractScene *this, InputMode);
void (__fastcall *handleHoloInputModeChanged)(AbstractScene *this, HoloUIInputMode);
void (__fastcall *handleButtonPress)(AbstractScene *this, unsigned int, FocusImpact);
void (__fastcall *handleButtonRelease)(AbstractScene *this, unsigned int, FocusImpact);
void (__fastcall *handleRawInputEvent)(AbstractScene *this, int, RawInputType, ButtonState, bool);
bool (__fastcall *handlePointerLocation)(AbstractScene *this, const PointerLocationEventData *, FocusImpact);
void (__fastcall *handlePointerPressed)(AbstractScene *this, bool);
void (__fastcall *handleDirection)(AbstractScene *this, DirectionId, float, float, FocusImpact);
bool (__fastcall *handleBackEvent)(AbstractScene *this, bool);
void (__fastcall *handleTextChar)(AbstractScene *this, const std::string *, bool, FocusImpact);
void (__fastcall *handleCaretLocation)(AbstractScene *this, int, FocusImpact);
void (__fastcall *setTextboxText)(AbstractScene *this, const std::string *);
void (__fastcall *onKeyboardDismissed)(AbstractScene *this);
void (__fastcall *onKeyboardDisabled)(AbstractScene *this);
void (__fastcall *handleLicenseChanged)(AbstractScene *this);
void (__fastcall *handleIdentityGained)(AbstractScene *this);
void (__fastcall *handleIdentityLost)(AbstractScene *this);
void (__fastcall *handleGazeGestureInput)(AbstractScene *this, __int16, float, float, float, FocusImpact);
void (__fastcall *handleDictationEvent)(AbstractScene *this, const std::string *);
void (__fastcall *handleCommandEvent)(AbstractScene *this, const VoiceCommand *);
bool (__fastcall *renderGameBehind)(AbstractScene *this);
bool (__fastcall *absorbsInput)(AbstractScene *this);
bool (__fastcall *closeOnPlayerHurt)(AbstractScene *this);
bool (__fastcall *isModal)(AbstractScene *this);
bool (__fastcall *isShowingMenu)(AbstractScene *this);
bool (__fastcall *shouldStealMouse)(AbstractScene *this);
bool (__fastcall *screenIsNotFlushable)(AbstractScene *this);
bool (__fastcall *alwaysAcceptsInput)(AbstractScene *this);
bool (__fastcall *screenDrawsLast)(AbstractScene *this);
bool (__fastcall *isPlayScreen)(AbstractScene *this);
bool (__fastcall *renderOnlyWhenTopMost)(AbstractScene *this);
bool (__fastcall *lowFreqRendering)(AbstractScene *this);
bool (__fastcall *ignoreAsTop)(AbstractScene *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(AbstractScene *this);
bool (__fastcall *shouldUpdateWhenSuspended)(AbstractScene *this);
int (__fastcall *getWidth)(AbstractScene *this);
int (__fastcall *getHeight)(AbstractScene *this);
void (__fastcall *reload)(AbstractScene *this);
const RectangleArea *(__fastcall *getRenderingAABB)(AbstractScene *this);
EyeRenderingModeBit (__fastcall *getEyeRenderingMode)(AbstractScene *this);
ui::SceneType (__fastcall *getSceneType)(AbstractScene *this);
std::string *(__fastcall *getScreenName)(AbstractScene *this, std::string *result);
std::string *(__fastcall *getRoute)(AbstractScene *this, std::string *result);
std::string *(__fastcall *getScreenTelemetryName)(AbstractScene *this, std::string *result);
void (__fastcall *addEventProperties)(AbstractScene *this, std::unordered_map<std::string,std::string> *);
int (__fastcall *getScreenVersion)(AbstractScene *this);
void (__fastcall *processBufferedTextCharEvents)(AbstractScene *this, const std::vector<TextCharEventData> *);
bool (__fastcall *getShouldSendEvents)(AbstractScene *this);
void (__fastcall *setShouldSendEvents)(AbstractScene *this, bool);
bool (__fastcall *getWantsTextOnly)(AbstractScene *this);
void (__fastcall *setWantsTextOnly)(AbstractScene *this, bool);
void (__fastcall *onDelete)(AbstractScene *this, CachedScenes *, TaskGroup *);
bool (__fastcall *isGamepadCursorEnabled)(AbstractScene *this);
bool (__fastcall *isGamepadDeflectionModeEnabled)(AbstractScene *this);
const glm::tvec2<float,0> *(__fastcall *getGamepadCursorPosition)(AbstractScene *this);
void (__fastcall *cleanInputComponents)(AbstractScene *this);
std::weak_ptr<AbstractSceneProxy> *(__fastcall *getProxy)(AbstractScene *this, std::weak_ptr<AbstractSceneProxy> *result);
bool (__fastcall *canBePushed)(AbstractScene *this);
bool (__fastcall *canBePopped)(AbstractScene *this);
bool (__fastcall *canBeTransitioned)(AbstractScene *this);
void (__fastcall *onScreenExit)(AbstractScene *this, bool, bool);
void (__fastcall *onScreenEntrance)(AbstractScene *this, bool, bool);
bool (__fastcall *isEntering)(AbstractScene *this);
bool (__fastcall *isExiting)(AbstractScene *this);
void (__fastcall *schedulePop)(AbstractScene *this);
bool (__fastcall *isTerminating)(AbstractScene *this);
bool (__fastcall *loadScreenImmediately)(AbstractScene *this);
bool (__fastcall *forceUpdateActiveSceneStackWhenPushed)(AbstractScene *this);
bool (__fastcall *hasFinishedLoading)(AbstractScene *this);
void (__fastcall *sendScreenEvent)(AbstractScene *this, const std::string *, const std::string *);
void (__fastcall *setDebugFeature)(AbstractScene *this, UIDebugCommandFeature, bool);
void (__fastcall *setScreenState)(AbstractScene *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *setupForRendering)(BaseScreen *this, ScreenContext *);
void (__fastcall *cleanupForRendering)(BaseScreen *this, ScreenContext *);
void (__fastcall *setScreenSetupCleanup)(BaseScreen *this, std::unique_ptr<AbstractScreenSetupCleanupStrategy>);
};
# Bedrock::NonOwnerPointer<PersonaService>
struct __cppobj Bedrock::NonOwnerPointer<PersonaService>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# Bedrock::NonOwnerPointer<FileArchiver>
struct __cppobj Bedrock::NonOwnerPointer<FileArchiver>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# Bedrock::Threading::AsyncDeferredResultT<void>
struct __cppobj Bedrock::Threading::AsyncDeferredResultT<void> : Bedrock::Threading::IAsyncResult<void>
{
std::mutex mLock;
Bedrock::Threading::AsyncDeferredResultT<void>::DelayStatus mStatus;
std::vector<std::function<void __cdecl(Bedrock::Threading::IAsyncResult<void> const &)>> mComplete;
};
# Bedrock::Threading::AsyncDeferredResultT<void>_vtbl
struct /*VFT*/ Bedrock::Threading::AsyncDeferredResultT<void>_vtbl
{
void (__fastcall *~IAsyncResult<void>)(Bedrock::Threading::IAsyncResult<void> *this);
Bedrock::Threading::AsyncStatus (__fastcall *getStatus)(Bedrock::Threading::IAsyncResult<void> *this);
std::error_code *(__fastcall *getError)(Bedrock::Threading::IAsyncResult<void> *this, std::error_code *result);
std::exception_ptr *(__fastcall *getException)(Bedrock::Threading::IAsyncResult<void> *this, std::exception_ptr *result);
void (__fastcall *cancel)(Bedrock::Threading::IAsyncResult<void> *this);
void (__fastcall *addOnComplete)(Bedrock::Threading::IAsyncResult<void> *this, std::function<void __cdecl(Bedrock::Threading::IAsyncResult<void> const &)>);
};
# BaseActorRenderer
struct __cppobj BaseActorRenderer : ActorShaderManager
{
mce::MaterialPtr mNameTagMat;
mce::MaterialPtr mDepthTestedNameTagMat;
mce::MaterialPtr mDepthTestedNameTextMat;
mce::MaterialPtr mDepthTestedHealthMat;
};
# BaseActorRenderer_vtbl
struct /*VFT*/ BaseActorRenderer_vtbl
{
void (__fastcall *~ActorShaderManager)(ActorShaderManager *this);
mce::Color *(__fastcall *_getOverlayColor)(ActorShaderManager *this, mce::Color *result, Actor *, float);
};
# BlockActorRenderData
struct __cppobj BlockActorRenderData
{
BlockSource *renderSource;
BlockActor *entity;
const Block *block;
const Vec3 *position;
const mce::MaterialPtr *forcedMat;
const mce::ClientTexture forcedTex;
int breakingAmount;
const dragon::RenderMetadata actorRenderMetadata;
};
# BlockActorRenderer
struct __cppobj BlockActorRenderer : BaseActorRenderer
{
};
# BlockActorRenderer_vtbl
struct /*VFT*/ BlockActorRenderer_vtbl
{
void (__fastcall *~ActorShaderManager)(ActorShaderManager *this);
mce::Color *(__fastcall *_getOverlayColor)(ActorShaderManager *this, mce::Color *result, Actor *, float);
void (__fastcall *render)(BlockActorRenderer *this, BaseActorRenderContext *, BlockActorRenderData *);
void (__fastcall *renderAlpha)(BlockActorRenderer *this, BaseActorRenderContext *, BlockActorRenderData *);
std::vector<NameTagRenderObject> *(__fastcall *extractText)(BlockActorRenderer *this, std::vector<NameTagRenderObject> *result, Tessellator *, BlockActor *, const std::string *, const std::vector<int> *, Vec3, bool);
};
# BoneAnimationChannel
struct __cppobj BoneAnimationChannel
{
BoneTransformType mBoneTransformType;
std::vector<KeyFrameTransform> mKeyFrames;
};
# BoneAnimation
struct __cppobj __declspec(align(8)) BoneAnimation
{
HashedString mBoneName;
std::vector<BoneAnimationChannel> mAnimationChannels;
_BYTE mRotationRelativeMode[4];
};
# buffer_span<std::string >
struct __cppobj buffer_span<std::string >
{
const std::string *mBegin;
const std::string *mEnd;
};
# BlockActorRenderDispatcher
struct __cppobj BlockActorRenderDispatcher
{
std::map<enum BlockActorRendererId,std::unique_ptr<BlockActorRenderer>> mRenderers;
std::vector<std::function<void __cdecl(ActorResourceDefinitionGroup const &,mce::TextureGroup *)>> mGameSpecificRegistrationCallbacks;
};
# BlockTessellator::UVOverride
struct __cppobj BlockTessellator::UVOverride
{
unsigned __int16 pbrTextureDataHandle;
float u0;
float u1;
float v0;
float v1;
};
# BlockGraphics_vtbl
struct /*VFT*/ BlockGraphics_vtbl
{
void (__fastcall *~BlockGraphics)(BlockGraphics *this);
int (__fastcall *getIconYOffset)(BlockGraphics *this);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockGraphics *this, BlockSource *, const BlockPos *);
int (__fastcall *getColor)(BlockGraphics *this, BlockSource *, const BlockPos *);
int (__fastcall *getColor)(BlockGraphics *this, int);
int (__fastcall *getColorForParticle)(BlockGraphics *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *isSeasonTinted)(BlockGraphics *this, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockGraphics *this, bool, bool);
int (__fastcall *getExtraRenderLayers)(BlockGraphics *this);
const AABB *(__fastcall *getVisualShape)(BlockGraphics *this, unsigned __int16, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockGraphics *this, const Block *, AABB *, bool);
const TextureUVCoordinateSet *(__fastcall *getCarriedTexture)(BlockGraphics *this, unsigned __int64, int);
void (__fastcall *animateTick)(BlockGraphics *this, BlockSource *, const BlockPos *, Random *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockGraphics *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockGraphics *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *setVisualShape)(BlockGraphics *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockGraphics *this, const AABB *);
};
# BlockGeometry::Element
struct __cppobj BlockGeometry::Element
{
std::string mName;
std::string mParent;
glm::tvec3<float,0> mPivot;
glm::tvec3<float,0> mRotation;
std::vector<BlockGeometry::ElementBox> mBoxes;
};
# BlockGeometry::Model
const struct __cppobj BlockGeometry::Model
{
GameVersion mVersion;
std::string mName;
std::string mParent;
std::vector<BlockGeometry::Element> mElements;
std::unordered_map<std::string,std::string> mTextureMap;
std::vector<std::string> mTextureList;
std::vector<std::string> mTextureStack;
};
# BlockGeometry::AlignedFace
struct __cppobj BlockGeometry::AlignedFace
{
std::array<Vec3,4> verts;
std::array<Vec2,4> uvs;
unsigned __int64 textureIndex;
};
# BlockGeometry::OrientedFace
struct __cppobj BlockGeometry::OrientedFace
{
std::array<Vec3,4> verts;
std::array<Vec2,4> uvs;
Vec3 norm;
unsigned __int64 textureIndex;
};
# BlockGeometry::TessellatedModel::Occlusion
struct BlockGeometry::TessellatedModel::Occlusion
{
std::array<unsigned char,8> blocking;
std::array<unsigned char,8> visible;
};
# BlockGeometry::TessellatedModel
const struct __cppobj BlockGeometry::TessellatedModel
{
std::array<AABB,4> mAABoxes;
std::array<std::vector<BlockGeometry::AlignedFace>,6> mEdgeSet;
std::array<std::vector<BlockGeometry::AlignedFace>,6> mAlignedSet;
std::vector<BlockGeometry::OrientedFace> mOrientedSet;
std::array<BlockGeometry::TessellatedModel::Occlusion,6> mOcclusion;
std::array<BlockGeometry::TessellatedModel::Occlusion,3> mTopOcclusionRot;
std::array<BlockGeometry::TessellatedModel::Occlusion,3> mBotOcclusionRot;
std::vector<std::string> mTextureNames;
};
# BlockGraphics::ModelItem
struct __cppobj BlockGraphics::ModelItem
{
std::string name;
const BlockGeometry::TessellatedModel *model;
std::vector<unsigned __int64> textureIndices;
};
# BlockTessellatorCache
struct __cppobj BlockTessellatorCache
{
BlockPos mPos;
BlockSource *mRegion;
std::array<BrightnessPair,8000> mLightColors;
std::array<Block const *,8000> mBlocks;
std::array<Block const *,8000> mExtraBlocks;
std::array<BlockGraphics const *,8000> mBlockGraphics[2];
};
# BlockTessellator::AocBlockFaceData
struct __cppobj BlockTessellator::AocBlockFaceData
{
std::array<mce::Color,4> aocCL;
std::array<mce::Color,4> aocCH;
std::array<Vec2,4> aocUVL;
std::array<Vec2,4> aocUVH;
};
# BlockTessellatorCustomExtraData::FlowerPotData
struct __cppobj BlockTessellatorCustomExtraData::FlowerPotData
{
const Block *mPlant;
};
# BlockTessellator
struct __cppobj BlockTessellator
{
bool mRenderingExtra;
bool mUseNormals;
BlockSource *mRegion;
TextureUVCoordinateSet mFixedTexture;
bool mUseFixedTexture;
bool mUseOccluder;
bool _tmpUseRegion;
bool mXFlipTexture;
int mRenderingLayer;
bool mRenderingGUI;
bool mUsePBRFormats;
bool mShouldEmitPointLights;
bool mUseFixedColor;
std::array<mce::Color,6> mFixedColors;
bool mApplyAmbientOcclusion;
__declspec(align(4)) _BYTE mBakedLighting[4];
bool mForExport;
mce::Color mAoColors[8];
BrightnessPair mTc[4];
std::array<enum Flip,6> mFlipFace;
std::array<BlockTessellator::UVOverride,6> mTextureOverride;
const Block *mAmbientOcclusionCacheBlocks[125];
mce::MaterialPtr mItemMat;
AABB mCurrentShapeBB;
bool mCurrentShapeSet;
const Block *mCurrentShapeBlock;
BlockPos mCurrentShapeBlockPos;
float mCurrentScale;
std::unordered_map<unsigned int,mce::Mesh> mBlockMeshes;
std::unordered_map<BlockTessellatorBlockInWorld,mce::Mesh> mInWorldBlockMeshes;
BlockTessellatorCache mBlockCache;
std::function<Block const & __cdecl(BlockPos const &)> mCachedGetBlock;
bool mForceOpaque;
std::vector<mce::PointLight> mPointLights;
std::array<BlockTessellator::AocBlockFaceData,6> mAocBlockData;
BlockTessellatorCustomExtraData::Map mBlockExtraDataMap;
};
# BlockQueueEntry
struct __cppobj BlockQueueEntry
{
BlockPos pos;
const Block *blockInfo;
};
# BlockActorDelayedDeletionInfo
struct __cppobj BlockActorDelayedDeletionInfo
{
std::shared_ptr<BlockActor> mBlockEntity;
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mExpirationTime;
const Block *mBlock;
};
# Bedrock::Threading::Burst::Strategy::Console
struct __cppobj Bedrock::Threading::Burst::Strategy::Console
{
unsigned __int64 mPrimaryWorkerCount;
unsigned __int64 mSecondaryWorkerCount;
};
# Bedrock::Threading::Burst::Details::Lifetime
struct __cppobj Bedrock::Threading::Burst::Details::Lifetime
{
std::atomic<unsigned __int64> mLifetime;
};
# Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution
struct __cppobj Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution
{
};
# Bedrock::Threading::Burst::Details::WorkerTask<Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>
struct __cppobj __declspec(align(8)) Bedrock::Threading::Burst::Details::WorkerTask<Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>
{
const std::string mName;
const unsigned int mPriority;
const std::thread::id mAffinity;
std::shared_ptr<Bedrock::Threading::Burst::Details::Lifetime> mCurrentLifetime;
TaskGroup *mTaskGroup;
const std::function<TaskResult __cdecl(void)> mCallback;
Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution mExecutionStrategy;
};
# Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(std::nullptr_t &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::TaskGroupTasks
struct __cppobj Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(std::nullptr_t &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::TaskGroupTasks
{
TaskGroup mTaskGroup;
std::vector<std::unique_ptr<Bedrock::Threading::Burst::Details::WorkerTask<Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>>> mTasks;
};
# Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(std::nullptr_t &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>
struct __cppobj Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(std::nullptr_t &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution> : Bedrock::Threading::Burst::Strategy::Console
{
std::vector<TaskGroup *> mTaskGroups;
const std::string mName;
const unsigned int mPriority;
std::function<void __cdecl(std::function<void __cdecl(std::nullptr_t &)> &&)> mPredicate;
std::atomic<unsigned __int64> mTotalItems;
MPMCQueue<std::function<void __cdecl(std::nullptr_t &)> > mQueue;
std::mutex mWaitMutex;
std::condition_variable mWait;
std::unique_ptr<Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(std::nullptr_t &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::TaskGroupTasks,std::default_delete<Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(std::nullptr_t &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::TaskGroupTasks> > mPrimaryGroup;
std::vector<std::unique_ptr<Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(std::nullptr_t &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::TaskGroupTasks,std::default_delete<Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(std::nullptr_t &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::TaskGroupTasks> >> mSecondaryGroups;
std::vector<std::thread::id> mAffinities;
};
# Bedrock::Threading::InstancedThreadLocalBase
struct __cppobj Bedrock::Threading::InstancedThreadLocalBase
{
};
# Bedrock::Intrusive::list_standard_operations<Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> >
struct __cppobj Bedrock::Intrusive::list_standard_operations<Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> >
{
};
# Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<ThreadedFrameConstantsContainer,std::allocator<ThreadedFrameConstantsContainer> >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> >
struct __cppobj Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<ThreadedFrameConstantsContainer,std::allocator<ThreadedFrameConstantsContainer> >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> >
{
Bedrock::Intrusive::list_base_hook<void> mSentinel;
};
# Bedrock::Threading::InstancedThreadLocal<ThreadedFrameConstantsContainer,std::allocator<ThreadedFrameConstantsContainer> >
struct __cppobj __declspec(align(4)) Bedrock::Threading::InstancedThreadLocal<ThreadedFrameConstantsContainer,std::allocator<ThreadedFrameConstantsContainer> > : Bedrock::Threading::InstancedThreadLocalBase
{
std::function<void __cdecl(ThreadedFrameConstantsContainer *)> mConstructor;
Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<ThreadedFrameConstantsContainer,std::allocator<ThreadedFrameConstantsContainer> >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> > mItems;
std::mutex mMutex;
unsigned int mKey;
bool mInitialized;
};
# Bedrock::IIslandCore
struct __cppobj Bedrock::IIslandCore
{
Bedrock::IIslandCore_vtbl *__vftable /*VFT*/;
};
# Bedrock::ActivationArguments
const struct __cppobj __declspec(align(4)) Bedrock::ActivationArguments
{
std::unordered_map<std::string,std::string> mArguments;
std::string mProcessRegistrationKey;
std::string mUrl;
_BYTE mType[4];
unsigned int mNumArgs;
ARVRPlatform mARVRPlatform;
bool mGenerateDocumentation;
bool mDisablePauseMenuOnFocusLost;
};
# Bedrock::IIslandCore_vtbl
struct /*VFT*/ Bedrock::IIslandCore_vtbl
{
void (__fastcall *~IIslandCore)(Bedrock::IIslandCore *this);
unsigned __int16 (__fastcall *getId)(Bedrock::IIslandCore *this);
bool (__fastcall *start)(Bedrock::IIslandCore *this);
bool (__fastcall *suspend)(Bedrock::IIslandCore *this);
bool (__fastcall *resume)(Bedrock::IIslandCore *this);
bool (__fastcall *stop)(Bedrock::IIslandCore *this);
void (__fastcall *mainUpdate)(Bedrock::IIslandCore *this);
void (__fastcall *processActivationArguments)(Bedrock::IIslandCore *this, const Bedrock::ActivationArguments *);
};
# Bedrock::SignalReceiver
struct __cppobj __declspec(align(8)) Bedrock::SignalReceiver
{
Bedrock::SignalReceiver_vtbl *__vftable /*VFT*/;
std::vector<moodycamel::ConcurrentQueue<std::shared_ptr<Bedrock::SignalBase>,moodycamel::ConcurrentQueueDefaultTraits>> mSignalQueues;
std::vector<std::weak_ptr<Bedrock::ISignalHandlerMap>> mHandlerMapVector;
std::vector<std::weak_ptr<Bedrock::SignalRouteBase>> mRouteVector;
unsigned __int16 mReceiverId;
};
# Bedrock::SignalReceiver_vtbl
struct /*VFT*/ Bedrock::SignalReceiver_vtbl
{
void (__fastcall *~SignalReceiver)(Bedrock::SignalReceiver *this);
};
# Bedrock::ISignalHandlerMap
struct __cppobj Bedrock::ISignalHandlerMap
{
Bedrock::ISignalHandlerMap_vtbl *__vftable /*VFT*/;
};
# Bedrock::ISignalHandlerMap_vtbl
struct /*VFT*/ Bedrock::ISignalHandlerMap_vtbl
{
void (__fastcall *~ISignalHandlerMap)(Bedrock::ISignalHandlerMap *this);
bool (__fastcall *remove)(Bedrock::ISignalHandlerMap *this, const unsigned __int16 *);
};
# Bedrock::SignalBase
struct __cppobj __declspec(align(8)) Bedrock::SignalBase : std::enable_shared_from_this<Bedrock::SignalBase>
{
Bedrock::SignalBase_vtbl *__vftable /*VFT*/;
std::shared_ptr<Bedrock::SignalRouteNode> mNode;
unsigned __int64 mCurrentPriority;
bool mConsume;
};
# Bedrock::SignalBase_vtbl
struct /*VFT*/ Bedrock::SignalBase_vtbl
{
void (__fastcall *~SignalBase)(Bedrock::SignalBase *this);
bool (__fastcall *invokeHandler)(Bedrock::SignalBase *this, const unsigned __int16 *);
};
# Bedrock::SignalRouteNode
struct __cppobj Bedrock::SignalRouteNode
{
std::function<void __cdecl(std::shared_ptr<Bedrock::SignalBase>)> mHandler;
Bedrock::SignalReceiver *mRcvr;
unsigned __int64 mQueueIdx;
};
# Bedrock::SignalRouteBase
struct __cppobj Bedrock::SignalRouteBase
{
std::vector<std::shared_ptr<Bedrock::SignalRouteNode>> mNodes;
};
# Bedrock::AppIsland
struct __cppobj Bedrock::AppIsland : Bedrock::IIslandCore
{
std::unique_ptr<Bedrock::SignalReceiver> mSignalRcvr;
};
# Bedrock::AppIsland_vtbl
struct /*VFT*/ Bedrock::AppIsland_vtbl
{
void (__fastcall *~IIslandCore)(Bedrock::IIslandCore *this);
unsigned __int16 (__fastcall *getId)(Bedrock::IIslandCore *this);
bool (__fastcall *start)(Bedrock::IIslandCore *this);
bool (__fastcall *suspend)(Bedrock::IIslandCore *this);
bool (__fastcall *resume)(Bedrock::IIslandCore *this);
bool (__fastcall *stop)(Bedrock::IIslandCore *this);
void (__fastcall *mainUpdate)(Bedrock::IIslandCore *this);
void (__fastcall *processActivationArguments)(Bedrock::IIslandCore *this, const Bedrock::ActivationArguments *);
};
# Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<boost::container::flat_map<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool,std::less<dragon::mesh::VertexDeclManager::Impl::ValidationKey>,boost::container::new_allocator<std::pair<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool> > >,std::allocator<boost::container::flat_map<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool,std::less<dragon::mesh::VertexDeclManager::Impl::ValidationKey>,boost::container::new_allocator<std::pair<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool> > > > >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> >
struct __cppobj Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<boost::container::flat_map<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool,std::less<dragon::mesh::VertexDeclManager::Impl::ValidationKey>,boost::container::new_allocator<std::pair<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool> > >,std::allocator<boost::container::flat_map<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool,std::less<dragon::mesh::VertexDeclManager::Impl::ValidationKey>,boost::container::new_allocator<std::pair<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool> > > > >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> >
{
Bedrock::Intrusive::list_base_hook<void> mSentinel;
};
# Bedrock::Threading::InstancedThreadLocal<boost::container::flat_map<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool,std::less<dragon::mesh::VertexDeclManager::Impl::ValidationKey>,boost::container::new_allocator<std::pair<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool> > >,std::allocator<boost::container::flat_map<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool,std::less<dragon::mesh::VertexDeclManager::Impl::ValidationKey>,boost::container::new_allocator<std::pair<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool> > > > >
struct __cppobj __declspec(align(4)) Bedrock::Threading::InstancedThreadLocal<boost::container::flat_map<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool,std::less<dragon::mesh::VertexDeclManager::Impl::ValidationKey>,boost::container::new_allocator<std::pair<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool> > >,std::allocator<boost::container::flat_map<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool,std::less<dragon::mesh::VertexDeclManager::Impl::ValidationKey>,boost::container::new_allocator<std::pair<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool> > > > > : Bedrock::Threading::InstancedThreadLocalBase
{
std::function<void __cdecl(boost::container::flat_map<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool,std::less<dragon::mesh::VertexDeclManager::Impl::ValidationKey>,boost::container::new_allocator<std::pair<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool> > > *)> mConstructor;
Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<boost::container::flat_map<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool,std::less<dragon::mesh::VertexDeclManager::Impl::ValidationKey>,boost::container::new_allocator<std::pair<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool> > >,std::allocator<boost::container::flat_map<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool,std::less<dragon::mesh::VertexDeclManager::Impl::ValidationKey>,boost::container::new_allocator<std::pair<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool> > > > >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> > mItems;
std::mutex mMutex;
unsigned int mKey;
bool mInitialized;
};
# Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(dragon::rendering::RenderContext &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::TaskGroupTasks
struct __cppobj Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(dragon::rendering::RenderContext &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::TaskGroupTasks
{
TaskGroup mTaskGroup;
std::vector<std::unique_ptr<Bedrock::Threading::Burst::Details::WorkerTask<Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>>> mTasks;
};
# Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(dragon::rendering::RenderContext &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>
struct __cppobj Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(dragon::rendering::RenderContext &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution> : Bedrock::Threading::Burst::Strategy::Console
{
std::vector<TaskGroup *> mTaskGroups;
const std::string mName;
const unsigned int mPriority;
std::function<void __cdecl(std::function<void __cdecl(dragon::rendering::RenderContext &)> &&)> mPredicate;
std::atomic<unsigned __int64> mTotalItems;
MPMCQueue<std::function<void __cdecl(dragon::rendering::RenderContext &)> > mQueue;
std::mutex mWaitMutex;
std::condition_variable mWait;
std::unique_ptr<Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(dragon::rendering::RenderContext &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::TaskGroupTasks,std::default_delete<Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(dragon::rendering::RenderContext &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::TaskGroupTasks> > mPrimaryGroup;
std::vector<std::unique_ptr<Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(dragon::rendering::RenderContext &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::TaskGroupTasks,std::default_delete<Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(dragon::rendering::RenderContext &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::TaskGroupTasks> >> mSecondaryGroups;
std::vector<std::thread::id> mAffinities;
};
# Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(void)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::TaskGroupTasks
struct __cppobj Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(void)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::TaskGroupTasks
{
TaskGroup mTaskGroup;
std::vector<std::unique_ptr<Bedrock::Threading::Burst::Details::WorkerTask<Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>>> mTasks;
};
# Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(void)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>
struct __cppobj Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(void)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution> : Bedrock::Threading::Burst::Strategy::Console
{
std::vector<TaskGroup *> mTaskGroups;
const std::string mName;
const unsigned int mPriority;
std::function<void __cdecl(std::function<void __cdecl(void)> &&)> mPredicate;
std::atomic<unsigned __int64> mTotalItems;
MPMCQueue<std::function<void __cdecl(void)> > mQueue;
std::mutex mWaitMutex;
std::condition_variable mWait;
std::unique_ptr<Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(void)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::TaskGroupTasks,std::default_delete<Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(void)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::TaskGroupTasks> > mPrimaryGroup;
std::vector<std::unique_ptr<Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(void)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::TaskGroupTasks,std::default_delete<Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(void)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::TaskGroupTasks> >> mSecondaryGroups;
std::vector<std::thread::id> mAffinities;
};
# bgfx::RtLightInfo
const struct bgfx::RtLightInfo
{
unsigned __int16 mWorldSpacePosition[3];
unsigned int packedData;
};
# bgfx::PBRTextureData
struct __cppobj bgfx::PBRTextureData
{
float colourToMaterialUvScale[2];
float colourToMaterialUvBias[2];
float colourToNormalUvScale[2];
float colourToNormalUvBias[2];
int flags;
float uniformRoughness;
float uniformEmissive;
float uniformMetalness;
float maxMipColour;
float maxMipMer;
float maxMipNormalOrHeight;
float pad;
};
# Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<ContentLog::ThreadSpecificData,std::allocator<ContentLog::ThreadSpecificData> >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> >
struct __cppobj Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<ContentLog::ThreadSpecificData,std::allocator<ContentLog::ThreadSpecificData> >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> >
{
Bedrock::Intrusive::list_base_hook<void> mSentinel;
};
# Bedrock::Threading::InstancedThreadLocal<ContentLog::ThreadSpecificData,std::allocator<ContentLog::ThreadSpecificData> >
struct __cppobj __declspec(align(4)) Bedrock::Threading::InstancedThreadLocal<ContentLog::ThreadSpecificData,std::allocator<ContentLog::ThreadSpecificData> > : Bedrock::Threading::InstancedThreadLocalBase
{
std::function<void __cdecl(ContentLog::ThreadSpecificData *)> mConstructor;
Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<ContentLog::ThreadSpecificData,std::allocator<ContentLog::ThreadSpecificData> >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> > mItems;
std::mutex mMutex;
unsigned int mKey;
bool mInitialized;
};
# Bedrock::NonOwnerPointer<ResourcePackManager>
struct __cppobj Bedrock::NonOwnerPointer<ResourcePackManager>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# Bedrock::NonOwnerPointer<hbui::ILibrary>
struct __cppobj Bedrock::NonOwnerPointer<hbui::ILibrary>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# Bedrock::Threading::Details::PendingConditional
struct __cppobj Bedrock::Threading::Details::PendingConditional : Bedrock::Threading::IAsyncResult<void>
{
std::function<bool __cdecl(void)> mCondition;
std::mutex mLock;
Bedrock::Threading::Details::ConditionalState mState;
std::vector<std::function<void __cdecl(Bedrock::Threading::IAsyncResult<void> const &)>> mCallbacks;
};
# Bedrock::Threading::Details::PendingConditional_vtbl
struct /*VFT*/ Bedrock::Threading::Details::PendingConditional_vtbl
{
void (__fastcall *~IAsyncResult<void>)(Bedrock::Threading::IAsyncResult<void> *this);
Bedrock::Threading::AsyncStatus (__fastcall *getStatus)(Bedrock::Threading::IAsyncResult<void> *this);
std::error_code *(__fastcall *getError)(Bedrock::Threading::IAsyncResult<void> *this, std::error_code *result);
std::exception_ptr *(__fastcall *getException)(Bedrock::Threading::IAsyncResult<void> *this, std::exception_ptr *result);
void (__fastcall *cancel)(Bedrock::Threading::IAsyncResult<void> *this);
void (__fastcall *addOnComplete)(Bedrock::Threading::IAsyncResult<void> *this, std::function<void __cdecl(Bedrock::Threading::IAsyncResult<void> const &)>);
};
# Bedrock::Threading::PendingConditionals
struct __cppobj Bedrock::Threading::PendingConditionals : Bedrock::EnableNonOwnerReferences
{
std::mutex mLock;
std::vector<std::shared_ptr<Bedrock::Threading::Details::PendingConditional>> mConditionals;
};
# BindingFactory_vtbl
struct /*VFT*/ BindingFactory_vtbl
{
void (__fastcall *~BindingFactory)(BindingFactory *this);
std::function<bool __cdecl(void)> *(__fastcall *getBooleanBinding)(BindingFactory *this, std::function<bool __cdecl(void)> *result, const std::string *);
std::function<std::string __cdecl(void)> *(__fastcall *getStringBinding)(BindingFactory *this, std::function<std::string __cdecl(void)> *result, const std::string *);
std::function<glm::tvec2<float,0> __cdecl(void)> *(__fastcall *getPointBinding)(BindingFactory *this, std::function<glm::tvec2<float,0> __cdecl(void)> *result, const std::string *);
std::function<RectangleArea __cdecl(void)> *(__fastcall *getAreaBinding)(BindingFactory *this, std::function<RectangleArea __cdecl(void)> *result, const std::string *);
};
# Bedrock::NonOwnerPointer<ClientInstanceEventCoordinator>
struct __cppobj Bedrock::NonOwnerPointer<ClientInstanceEventCoordinator>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# Bedrock::DynamicPackage::DynamicPackageSourceListener
struct __cppobj Bedrock::DynamicPackage::DynamicPackageSourceListener : Bedrock::EnableNonOwnerReferences
{
Bedrock::DynamicPackage::DynamicPackageSourceListener_vtbl *__vftable /*VFT*/;
};
# Bedrock::DynamicPackage::DynamicPackageSourceListener_vtbl
struct /*VFT*/ Bedrock::DynamicPackage::DynamicPackageSourceListener_vtbl
{
void (__fastcall *~DynamicPackageSourceListener)(Bedrock::DynamicPackage::DynamicPackageSourceListener *this);
void (__fastcall *onDownloadStarted)(Bedrock::DynamicPackage::DynamicPackageSourceListener *this);
void (__fastcall *onDownloadStateChanged)(Bedrock::DynamicPackage::DynamicPackageSourceListener *this, bool, bool, bool, bool, bool, Bedrock::DynamicPackage::DownloadPausedReason, Bedrock::DynamicPackage::DownloadFailedReason);
void (__fastcall *onDownloadProgress)(Bedrock::DynamicPackage::DynamicPackageSourceListener *this, unsigned __int64, unsigned __int64, float, unsigned __int64);
void (__fastcall *onMountStateChanged)(Bedrock::DynamicPackage::DynamicPackageSourceListener *this, std::string, Bedrock::DynamicPackage::MountState);
};
# Bedrock::DynamicPackage::DynamicPackageSource
struct __cppobj Bedrock::DynamicPackage::DynamicPackageSource
{
Bedrock::DynamicPackage::DynamicPackageSource_vtbl *__vftable /*VFT*/;
};
# Bedrock::NonOwnerPointer<Bedrock::DynamicPackage::DynamicPackageSourceListener>
struct __cppobj Bedrock::NonOwnerPointer<Bedrock::DynamicPackage::DynamicPackageSourceListener>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# Bedrock::DynamicPackage::CheckFilesResult
struct Bedrock::DynamicPackage::CheckFilesResult
{
Bedrock::DynamicPackage::CheckFilesResult::Value value;
unsigned __int64 fileSize;
};
# Bedrock::DynamicPackage::DynamicPackageSource_vtbl
struct /*VFT*/ Bedrock::DynamicPackage::DynamicPackageSource_vtbl
{
void (__fastcall *~DynamicPackageSource)(Bedrock::DynamicPackage::DynamicPackageSource *this);
void (__fastcall *setListener)(Bedrock::DynamicPackage::DynamicPackageSource *this, Bedrock::NonOwnerPointer<Bedrock::DynamicPackage::DynamicPackageSourceListener>);
void (__fastcall *setConfig)(Bedrock::DynamicPackage::DynamicPackageSource *this, const rapidjson::GenericDocument<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator>,rapidjson::CrtAllocator> *);
bool (__fastcall *requireProcess)(Bedrock::DynamicPackage::DynamicPackageSource *this);
void (__fastcall *checkFiles)(Bedrock::DynamicPackage::DynamicPackageSource *this, Bedrock::NonOwnerPointer<AppPlatform>, std::weak_ptr<bool>, std::function<void __cdecl(Bedrock::DynamicPackage::CheckFilesResult)> *);
void (__fastcall *mountFiles)(Bedrock::DynamicPackage::DynamicPackageSource *this);
void (__fastcall *downloadFiles)(Bedrock::DynamicPackage::DynamicPackageSource *this);
void (__fastcall *pauseDownload)(Bedrock::DynamicPackage::DynamicPackageSource *this);
void (__fastcall *resumeDownload)(Bedrock::DynamicPackage::DynamicPackageSource *this);
void (__fastcall *resumeDownloadOnCell)(Bedrock::DynamicPackage::DynamicPackageSource *this);
void (__fastcall *abortDownload)(Bedrock::DynamicPackage::DynamicPackageSource *this);
const Core::PathBuffer<std::string > *(__fastcall *getMountPath)(Bedrock::DynamicPackage::DynamicPackageSource *this);
const Core::PathBuffer<std::string > *(__fastcall *getDownloadDirectoryPath)(Bedrock::DynamicPackage::DynamicPackageSource *this);
const Core::PathBuffer<std::string > *(__fastcall *getDownloadFilePath)(Bedrock::DynamicPackage::DynamicPackageSource *this);
unsigned __int64 (__fastcall *getDownloadSize)(Bedrock::DynamicPackage::DynamicPackageSource *this);
void (__fastcall *onLanguageChanged)(Bedrock::DynamicPackage::DynamicPackageSource *this);
};
# Bedrock::NonOwnerPointer<Bedrock::DynamicPackage::DynamicPackageManagerListener>
struct __cppobj Bedrock::NonOwnerPointer<Bedrock::DynamicPackage::DynamicPackageManagerListener>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# Bedrock::DynamicPackage::DownloadState
struct __cppobj __declspec(align(8)) Bedrock::DynamicPackage::DownloadState
{
bool mIsStarted;
bool mIsPaused;
bool mIsCompleted;
bool mIsFailed;
bool mNeedCelularPermission;
bool mProgressIndeterminate;
unsigned __int64 mProgress;
unsigned __int64 mTotal;
float mKbpsSpeed;
unsigned __int64 mTimeRemainingMilliseconds;
Bedrock::DynamicPackage::DownloadPausedReason mPausedReason;
Bedrock::DynamicPackage::DownloadFailedReason mFailedReason;
};
# Bedrock::DynamicPackage::DynamicPackageManagerImpl
struct __cppobj Bedrock::DynamicPackage::DynamicPackageManagerImpl : Bedrock::DynamicPackage::DynamicPackageSourceListener
{
Bedrock::NonOwnerPointer<AppPlatform> mAppPlatform;
std::unique_ptr<TaskGroup> mTaskGroup;
std::unique_ptr<Bedrock::DynamicPackage::DynamicPackageSource> mDynamicPackageSource;
std::vector<Bedrock::NonOwnerPointer<Bedrock::DynamicPackage::DynamicPackageManagerListener>> mListeners;
std::shared_ptr<bool> mExistenceTracker;
rapidjson::GenericDocument<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator>,rapidjson::CrtAllocator> mDocument;
_BYTE mCurrentStep[1];
Bedrock::DynamicPackage::MountState mMountState;
Bedrock::DynamicPackage::DownloadState mDownloadState;
Bedrock::DynamicPackage::CheckFilesResult mLatestCheckFilesResult;
bool mSelfCheckFiles;
bool mSelfDownload;
bool mSelfMount;
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > mCheckFilesHandle;
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > mMountHandle;
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > mStartDownloadHandle;
};
# Bedrock::DynamicPackage::DynamicPackageManagerImpl_vtbl
struct /*VFT*/ Bedrock::DynamicPackage::DynamicPackageManagerImpl_vtbl
{
void (__fastcall *~DynamicPackageSourceListener)(Bedrock::DynamicPackage::DynamicPackageSourceListener *this);
void (__fastcall *onDownloadStarted)(Bedrock::DynamicPackage::DynamicPackageSourceListener *this);
void (__fastcall *onDownloadStateChanged)(Bedrock::DynamicPackage::DynamicPackageSourceListener *this, bool, bool, bool, bool, bool, Bedrock::DynamicPackage::DownloadPausedReason, Bedrock::DynamicPackage::DownloadFailedReason);
void (__fastcall *onDownloadProgress)(Bedrock::DynamicPackage::DynamicPackageSourceListener *this, unsigned __int64, unsigned __int64, float, unsigned __int64);
void (__fastcall *onMountStateChanged)(Bedrock::DynamicPackage::DynamicPackageSourceListener *this, std::string, Bedrock::DynamicPackage::MountState);
};
# Bedrock::DynamicPackage::DynamicPackageManager
struct __cppobj Bedrock::DynamicPackage::DynamicPackageManager
{
std::unique_ptr<Bedrock::DynamicPackage::DynamicPackageManagerImpl> mImpl;
};
# Bedrock::DynamicPackage::DynamicPackageManagerListener
struct __cppobj Bedrock::DynamicPackage::DynamicPackageManagerListener : Bedrock::EnableNonOwnerReferences
{
Bedrock::DynamicPackage::DynamicPackageManagerListener_vtbl *__vftable /*VFT*/;
};
# Bedrock::DynamicPackage::DynamicPackageManagerListener_vtbl
struct /*VFT*/ Bedrock::DynamicPackage::DynamicPackageManagerListener_vtbl
{
void (__fastcall *~DynamicPackageManagerListener)(Bedrock::DynamicPackage::DynamicPackageManagerListener *this);
void (__fastcall *onInitializeComplete)(Bedrock::DynamicPackage::DynamicPackageManagerListener *this);
void (__fastcall *onCheckFileResult)(Bedrock::DynamicPackage::DynamicPackageManagerListener *this, const Bedrock::DynamicPackage::CheckFilesResult *);
void (__fastcall *onMountStateChanged)(Bedrock::DynamicPackage::DynamicPackageManagerListener *this, const Bedrock::DynamicPackage::MountState *);
void (__fastcall *onDownloadStarted)(Bedrock::DynamicPackage::DynamicPackageManagerListener *this, const Bedrock::DynamicPackage::DownloadState *);
void (__fastcall *onDownloadStateChanged)(Bedrock::DynamicPackage::DynamicPackageManagerListener *this, const Bedrock::DynamicPackage::DownloadState *);
void (__fastcall *onDownloadCompleted)(Bedrock::DynamicPackage::DynamicPackageManagerListener *this, const Bedrock::DynamicPackage::DownloadState *);
};
# ButtonChordTracker
struct __cppobj ButtonChordTracker
{
InputEventQueue *mQueue;
std::vector<ButtonChordTracker::ChordButtonDetails *> mChordsDown;
std::unordered_map<int,ButtonChordTracker::TrackerMappingAndState> mPerIdTrackerData;
};
# ButtonRepeater::ButtonTimeTracker
struct __cppobj __declspec(align(8)) ButtonRepeater::ButtonTimeTracker
{
BasicTimer mRepeatTimer;
ButtonState mCurrentState;
InputEvent mEventToSend;
};
# ButtonRepeater
struct __cppobj ButtonRepeater
{
std::unordered_map<int,std::unordered_map<unsigned int,ButtonRepeater::ButtonTimeTracker>> mPerIdTrackerData;
};
# BindingFactoryMap
struct __cppobj BindingFactoryMap
{
BindingFactoryMap_vtbl *__vftable /*VFT*/;
};
# BindingFactoryMap_vtbl
struct /*VFT*/ BindingFactoryMap_vtbl
{
void (__fastcall *~BindingFactoryMap)(BindingFactoryMap *this);
const BindingFactory *(__fastcall *getBindingFactory)(BindingFactoryMap *this, int);
};
# Bedrock::NonOwnerPointer<ContentLogFileEndPoint>
const struct __cppobj Bedrock::NonOwnerPointer<ContentLogFileEndPoint>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# buffer_span<ChunkPos>
struct __cppobj buffer_span<ChunkPos>
{
const ChunkPos *mBegin;
const ChunkPos *mEnd;
};
# BaseLightTextureImageBuilder
struct __cppobj BaseLightTextureImageBuilder
{
BaseLightTextureImageBuilder_vtbl *__vftable /*VFT*/;
const Dimension *mDimension;
};
# BaseLightTextureImageBuilder_vtbl
struct /*VFT*/ BaseLightTextureImageBuilder_vtbl
{
void (__fastcall *~BaseLightTextureImageBuilder)(BaseLightTextureImageBuilder *this);
void (__fastcall *init)(BaseLightTextureImageBuilder *this, Dimension *);
bool (__fastcall *buildImage)(BaseLightTextureImageBuilder *this, const BaseLightData *, mce::Image *, unsigned int, float, float, bool);
void (__fastcall *getModifiedBlockBrightnessColor)(BaseLightTextureImageBuilder *this, const BlockPos *, const Block *, const Brightness *, BrightnessPair *);
std::unique_ptr<BaseLightData> *(__fastcall *createBaseLightTextureData)(BaseLightTextureImageBuilder *this, std::unique_ptr<BaseLightData> *result, IClientInstance *, const BaseLightData *);
};
# BlockEventDispatcher
struct __cppobj __declspec(align(8)) BlockEventDispatcher
{
std::unordered_map<int,std::unique_ptr<ListenerInfo>> mRegisteredListeners;
int mHandleCounter;
};
# BaseCircuitComponent
struct __cppobj __declspec(align(8)) BaseCircuitComponent
{
BaseCircuitComponent_vtbl *__vftable /*VFT*/;
CircuitComponentList mSources;
bool mIgnoreFirstUpdate;
bool mIsFirstTime;
bool mNeedsUpdate;
BlockPos mChunkPosition;
bool mShouldEvaluate;
int mStrength;
unsigned __int8 mDirection;
bool mAllowPowerUp;
bool mAllowPowerDown;
bool mRemoved;
};
# BaseCircuitComponent_vtbl
struct /*VFT*/ BaseCircuitComponent_vtbl
{
void (__fastcall *~BaseCircuitComponent)(BaseCircuitComponent *this);
int (__fastcall *getStrength)(BaseCircuitComponent *this);
int (__fastcall *getDirection)(BaseCircuitComponent *this);
void (__fastcall *setStrength)(BaseCircuitComponent *this, int);
void (__fastcall *setDirection)(BaseCircuitComponent *this, unsigned __int8);
bool (__fastcall *consumePowerAnyDirection)(BaseCircuitComponent *this);
bool (__fastcall *canConsumerPower)(BaseCircuitComponent *this);
bool (__fastcall *canStopPower)(BaseCircuitComponent *this);
void (__fastcall *setStopPower)(BaseCircuitComponent *this, bool);
unsigned __int64 (__fastcall *getBaseType)(BaseCircuitComponent *this);
unsigned __int64 (__fastcall *getInstanceType)(BaseCircuitComponent *this);
bool (__fastcall *removeSource)(BaseCircuitComponent *this, const BlockPos *, const BaseCircuitComponent *);
bool (__fastcall *addSource)(BaseCircuitComponent *this, CircuitSceneGraph *, const CircuitTrackingInfo *, int *, bool *);
bool (__fastcall *allowConnection)(BaseCircuitComponent *this, CircuitSceneGraph *, const CircuitTrackingInfo *, bool *);
void (__fastcall *checkLock)(BaseCircuitComponent *this, CircuitSystem *, const BlockPos *);
bool (__fastcall *evaluate)(BaseCircuitComponent *this, CircuitSystem *, const BlockPos *);
void (__fastcall *cacheValues)(BaseCircuitComponent *this, CircuitSystem *, const BlockPos *);
void (__fastcall *updateDependencies)(BaseCircuitComponent *this, CircuitSceneGraph *, const BlockPos *);
bool (__fastcall *allowIndirect)(BaseCircuitComponent *this);
bool (__fastcall *isHalfPulse)(BaseCircuitComponent *this);
bool (__fastcall *hasSource)(BaseCircuitComponent *this, BaseCircuitComponent *);
bool (__fastcall *hasChildrenSource)(BaseCircuitComponent *this);
bool (__fastcall *isSecondaryPowered)(BaseCircuitComponent *this);
};
# BeardAndShaverStorage
struct __cppobj BeardAndShaverStorage
{
std::unordered_map<ChunkPos,std::vector<BeardAndShaverDescription>> mBeardsAndShaversToProcess;
std::shared_mutex mMutex;
};
# BossbarInfo
struct __cppobj BossbarInfo
{
BossBarColor mColor;
int mMax;
int mValue;
bool mVisible;
Json::Value mName;
std::vector<ActorUniqueID> mPlayers;
};
# BossbarManager
struct __cppobj BossbarManager
{
std::unordered_map<std::string,BossbarInfo> mBossbars;
};
# buffer_span<std::pair<gsl::basic_string_span<char const ,-1>,gsl::basic_string_span<char const ,-1> > >
struct __cppobj buffer_span<std::pair<gsl::basic_string_span<char const ,-1>,gsl::basic_string_span<char const ,-1> > >
{
const std::pair<gsl::basic_string_span<char const ,-1>,gsl::basic_string_span<char const ,-1> > *mBegin;
const std::pair<gsl::basic_string_span<char const ,-1>,gsl::basic_string_span<char const ,-1> > *mEnd;
};
# Bedrock::NonOwnerPointer<FogDefinitionRegistry>
struct __cppobj Bedrock::NonOwnerPointer<FogDefinitionRegistry>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# Bedrock::NonOwnerPointer<FogManager>
struct __cppobj Bedrock::NonOwnerPointer<FogManager>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# Bedrock::NonOwnerPointer<FogManager const >
struct __cppobj Bedrock::NonOwnerPointer<FogManager const >
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# BiomeComponentFactory
struct __cppobj __declspec(align(4)) BiomeComponentFactory
{
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,std::pair<std::reference_wrapper<Biome>,std::reference_wrapper<IWorldRegistriesProvider> > > > mSchema;
std::vector<std::function<void __cdecl(CompoundTag &,EntityContext &,IWorldRegistriesProvider &)>> mExtraSerialization;
BiomeComponentFactory::FactoryScope mScope;
bool mClosedForRegistration;
};
# BlockDescriptor::BlockState
struct __cppobj BlockDescriptor::BlockState
{
HashedString mName;
int mValue;
VanillaStates::CachedItemStateMapPtr mCachedPtr;
};
# BodyControl
struct __cppobj BodyControl : Control
{
int mTimeStill;
float mLastHeadY;
};
# BodyControl_vtbl
struct /*VFT*/ BodyControl_vtbl
{
void (__fastcall *~Control)(Control *this);
void (__fastcall *clientTick)(BodyControl *this, Mob *);
};
# BedHelper
struct __cppobj BedHelper
{
float mNorthDir;
float mSouthDir;
float mWestDir;
float mEastDir;
float mBedOffsetX;
float mBedOffsetZ;
float mMobOffsetWestX;
float mMobOffsetEastX;
float mMobOffsetSouthZ;
float mMobOffsetNorthZ;
};
# BlockActor_vtbl
struct /*VFT*/ BlockActor_vtbl
{
void (__fastcall *~BlockActor)(BlockActor *this);
void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
bool (__fastcall *save)(BlockActor *this, CompoundTag *);
bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
void (__fastcall *tick)(BlockActor *this, BlockSource *);
bool (__fastcall *isFinished)(BlockActor *this);
void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
bool (__fastcall *isCustomNameSaved)(BlockActor *this);
bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
void (__fastcall *onMove)(BlockActor *this);
void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
void (__fastcall *triggerEvent)(BlockActor *this, int, int);
void (__fastcall *clearCache)(BlockActor *this);
void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
bool (__fastcall *hasAlphaLayer)(BlockActor *this);
BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
const std::string *(__fastcall *getCustomName)(BlockActor *this);
const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
int (__fastcall *getRepairCost)(BlockActor *this);
PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
const Container *(__fastcall *getContainer)(BlockActor *this);
Container *(__fastcall *getContainer)(BlockActor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};
# BlockGraphicsModeChangeContext
const struct __cppobj BlockGraphicsModeChangeContext
{
bool mFancyRendering;
bool mTransparentLeaves;
bool mFancyBubbles;
bool mRayTracing;
};
# BlockLegacy_vtbl
struct /*VFT*/ BlockLegacy_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# BlockStateVariant
struct __cppobj BlockStateVariant : ItemState
{
std::unique_ptr<ListTag> mEnumValues;
BidirectionalUnorderedMap<int,unsigned __int64> mHashIndexMap;
};
# BlockStateVariant_vtbl
struct /*VFT*/ BlockStateVariant_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# BidirectionalUnorderedMap<unsigned __int64,std::string >
struct __cppobj BidirectionalUnorderedMap<unsigned __int64,std::string >
{
std::unordered_map<unsigned __int64,std::string> mRight;
std::unordered_map<std::string,unsigned __int64> mLeft;
};
# BlockStateMeta
struct __cppobj BlockStateMeta
{
_BYTE mType[1];
std::unique_ptr<ListTag> mEnumValues;
BidirectionalUnorderedMap<int,unsigned __int64> mHashIndexMap;
const ItemState *mItemState;
std::string mName;
};
# BlockStateGroup
struct __cppobj BlockStateGroup
{
std::vector<std::unique_ptr<BlockStateVariant>> mRegisteredBlockStates;
BidirectionalUnorderedMap<unsigned __int64,std::string > mHashNames;
BidirectionalUnorderedMap<int,unsigned __int64> mIdNames;
std::unordered_map<int,std::unique_ptr<BlockStateMeta>> mBlockStates;
unsigned __int64 lastStateID;
};
# BlockSourceListener_vtbl
struct /*VFT*/ BlockSourceListener_vtbl
{
void (__fastcall *~BlockSourceListener)(BlockSourceListener *this);
void (__fastcall *onSourceCreated)(BlockSourceListener *this, BlockSource *);
void (__fastcall *onSourceDestroyed)(BlockSourceListener *this, BlockSource *);
void (__fastcall *onAreaChanged)(BlockSourceListener *this, BlockSource *, const BlockPos *, const BlockPos *);
void (__fastcall *onBlockChanged)(BlockSourceListener *this, BlockSource *, const BlockPos *, unsigned int, const Block *, const Block *, int, const ActorBlockSyncMessage *);
void (__fastcall *onBrightnessChanged)(BlockSourceListener *this, BlockSource *, const BlockPos *);
void (__fastcall *onBlockEntityChanged)(BlockSourceListener *this, BlockSource *, BlockActor *);
void (__fastcall *onBlockEntityAboutToBeRemoved)(BlockSourceListener *this, BlockSource *, std::shared_ptr<BlockActor>);
void (__fastcall *onEntityChanged)(BlockSourceListener *this, BlockSource *, Actor *);
void (__fastcall *onBlockEvent)(BlockSourceListener *this, BlockSource *, int, int, int, int, int);
};
# BehaviorTreeDescription
struct __cppobj BehaviorTreeDescription : ComponentDescription
{
std::string mBehaviorTreeId;
};
# BehaviorTreeDescription_vtbl
struct /*VFT*/ BehaviorTreeDescription_vtbl
{
const char *(__fastcall *getJsonName)(Description *this);
void (__fastcall *~Description)(Description *this);
void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
void (__fastcall *serializeData)(Description *this, Json::Value *);
void (__fastcall *parseData)(BehaviorTreeDescription *this, Json::Value *);
};
# BreakBlocksDescription
struct __cppobj BreakBlocksDescription : ComponentDescription
{
std::unordered_set<BlockLegacy const *> mBreakableBlocks;
};
# BreakBlocksDescription_vtbl
struct /*VFT*/ BreakBlocksDescription_vtbl
{
const char *(__fastcall *getJsonName)(Description *this);
void (__fastcall *~Description)(Description *this);
void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
void (__fastcall *serializeData)(Description *this, Json::Value *);
};
# BreakDoorAnnotationDescription
struct __cppobj BreakDoorAnnotationDescription : ComponentDescription
{
int mBreakTicks;
Difficulty mMinDifficulty;
};
# BreakDoorAnnotationDescription_vtbl
struct /*VFT*/ BreakDoorAnnotationDescription_vtbl
{
const char *(__fastcall *getJsonName)(Description *this);
void (__fastcall *~Description)(Description *this);
void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
void (__fastcall *serializeData)(Description *this, Json::Value *);
};
# BucketableDescription_vtbl
struct /*VFT*/ BucketableDescription_vtbl
{
const char *(__fastcall *getJsonName)(Description *this);
void (__fastcall *~Description)(Description *this);
void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
void (__fastcall *serializeData)(Description *this, Json::Value *);
};
# BlockComponentDescription
struct __cppobj BlockComponentDescription
{
BlockComponentDescription_vtbl *__vftable /*VFT*/;
};
# BlockComponentFactory
struct __cppobj BlockComponentFactory : Factory<BlockComponentDescription>
{
};
# BlockComponentDescription_vtbl
struct /*VFT*/ BlockComponentDescription_vtbl
{
void (__fastcall *~BlockComponentDescription)(BlockComponentDescription *this);
const std::string *(__fastcall *getName)(BlockComponentDescription *this);
void (__fastcall *initializeComponent)(BlockComponentDescription *this, EntityContext *);
void (__fastcall *buildSchema)(BlockComponentDescription *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,BlockComponentGroupDescription> > *, const BlockComponentFactory *);
bool (__fastcall *isNetworkComponent)(BlockComponentDescription *this);
std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(BlockComponentDescription *this, std::unique_ptr<CompoundTag> *result);
void (__fastcall *initializeFromNetwork)(BlockComponentDescription *this, const CompoundTag *);
};
# BlockPermutationDescription
struct __cppobj BlockPermutationDescription
{
ExpressionNode mCondition;
BlockComponentGroupDescription mComponents;
};
# BlockEventResponseFactory
struct __cppobj BlockEventResponseFactory : EventResponseFactory
{
};
# BlockEventResponseFactory_vtbl
struct /*VFT*/ BlockEventResponseFactory_vtbl
{
void (__fastcall *~EventResponseFactory)(EventResponseFactory *this);
void (__fastcall *initializeFactory)(EventResponseFactory *this, const Experiments *);
};
# BlockDefinitionGroup
struct __cppobj BlockDefinitionGroup
{
std::unordered_map<std::string,DefinitionEvent> mEventHandlers;
std::unordered_map<std::string,std::unique_ptr<BlockDefinition>> mBlockDefinitions;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,BlockDescription> > mDescriptionSchema;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,BlockComponentGroupDescription> > mBlockComponentsSchema;
BlockEventResponseFactory mResponseFactory;
std::unique_ptr<JsonDefinitionUpgrader::IJsonDefinitionUpgrader> mBlockDefinitionUpgrader;
int mLastBlockId;
std::vector<std::unique_ptr<Util::EntityComponentProcessor>> mComponentPostProcessors;
};
# BehaviorDefinition
struct __cppobj BehaviorDefinition
{
BehaviorDefinition_vtbl *__vftable /*VFT*/;
std::string mName;
BehaviorTreeDefinitionPtr mTreeDefinition;
};
# BehaviorFactory
struct __cppobj BehaviorFactory
{
std::unordered_map<std::string,std::pair<std::function<std::unique_ptr<BehaviorDefinition> __cdecl(void)>,std::function<std::unique_ptr<BehaviorNode> __cdecl(void)> >> mFactoryPairs;
};
# BehaviorNode
struct __cppobj __declspec(align(8)) BehaviorNode
{
BehaviorNode_vtbl *__vftable /*VFT*/;
const BehaviorDefinition *mNodeDefinition;
BehaviorTreeDefinitionPtr mTreeDefinition;
BehaviorNode *mParent;
BehaviorComponent *mComponent;
BehaviorData *mTreeData;
BehaviorStatus mStatus;
};
# BehaviorNode_vtbl
struct /*VFT*/ BehaviorNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# BehaviorTreeDefinition
struct __cppobj BehaviorTreeDefinition
{
std::string mTreeName;
std::string mStringInput;
std::unique_ptr<BehaviorDefinition> mRoot;
};
# BehaviorTreeGroup
struct __cppobj BehaviorTreeGroup
{
ResourcePackManager *mResourcePackManager;
BehaviorFactory *mFactory;
std::unordered_map<std::string,std::unique_ptr<BehaviorTreeDefinition>> mDefinitions;
std::unordered_set<BehaviorTreeDefinitionPtr *> mRegisteredPtrs;
};
# BehaviorData::DataProxy
struct __cppobj __declspec(align(8)) BehaviorData::DataProxy
{
BehaviorData::DataProxy_vtbl *__vftable /*VFT*/;
std::string mId;
_BYTE mType[1];
};
# BehaviorData::DataProxy_vtbl
struct /*VFT*/ BehaviorData::DataProxy_vtbl
{
void (__fastcall *~DataProxy)(BehaviorData::DataProxy *this);
std::unique_ptr<BehaviorData::DataProxy> *(__fastcall *copy)(BehaviorData::DataProxy *this, std::unique_ptr<BehaviorData::DataProxy> *result);
};
# BehaviorDefinition_vtbl
struct /*VFT*/ BehaviorDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# BossEventListener_vtbl
struct /*VFT*/ BossEventListener_vtbl
{
void (__fastcall *~BossEventListener)(BossEventListener *this);
void (__fastcall *onBossEvent)(BossEventListener *this, BossEventUpdateType);
void (__fastcall *onBossEvent)(BossEventListener *this, BossEventUpdateType, const ActorUniqueID *, const BossEventPacket *);
};
# BlockGameplayHandler
struct __cppobj BlockGameplayHandler : GameplayHandler
{
};
# BlockGameplayHandler_vtbl
struct /*VFT*/ BlockGameplayHandler_vtbl
{
void (__fastcall *~GameplayHandler)(GameplayHandler *this);
GameplayHandlerResult<enum CoordinatorResult> *(__fastcall *handleChestBlockTryPaired)(BlockGameplayHandler *this, GameplayHandlerResult<enum CoordinatorResult> *result, const ChestBlockTryPairEvent *);
};
# BlockEventCoordinator
struct __cppobj BlockEventCoordinator : EventCoordinator<BlockEventListener>
{
std::unique_ptr<BlockGameplayHandler> mBlockGameplayHandler;
};
# Bedrock::NonOwnerPointer<ActorDefinitionGroup>
struct __cppobj Bedrock::NonOwnerPointer<ActorDefinitionGroup>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# BlockActorLevelListener
struct __cppobj BlockActorLevelListener : LevelListener
{
};
# BlockID
struct __cppobj BlockID : NewType<unsigned char>
{
};
# Bedrock::Threading::AsyncResult::CompleteResult<void>
struct __cppobj Bedrock::Threading::AsyncResult::CompleteResult<void> : Bedrock::Threading::IAsyncResult<void>
{
};
# Bedrock::Threading::AsyncResult::CompleteResult<void>_vtbl
struct /*VFT*/ Bedrock::Threading::AsyncResult::CompleteResult<void>_vtbl
{
void (__fastcall *~IAsyncResult<void>)(Bedrock::Threading::IAsyncResult<void> *this);
Bedrock::Threading::AsyncStatus (__fastcall *getStatus)(Bedrock::Threading::IAsyncResult<void> *this);
std::error_code *(__fastcall *getError)(Bedrock::Threading::IAsyncResult<void> *this, std::error_code *result);
std::exception_ptr *(__fastcall *getException)(Bedrock::Threading::IAsyncResult<void> *this, std::exception_ptr *result);
void (__fastcall *cancel)(Bedrock::Threading::IAsyncResult<void> *this);
void (__fastcall *addOnComplete)(Bedrock::Threading::IAsyncResult<void> *this, std::function<void __cdecl(Bedrock::Threading::IAsyncResult<void> const &)>);
};
# Bedrock::Threading::IAsyncResult<std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > >
struct __cppobj Bedrock::Threading::IAsyncResult<std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > > : Bedrock::Threading::AsyncBase
{
Bedrock::Threading::IAsyncResult<std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > >_vtbl *__vftable /*VFT*/;
};
# Bedrock::Threading::IAsyncResult<std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > >_vtbl
struct /*VFT*/ Bedrock::Threading::IAsyncResult<std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > >_vtbl
{
void (__fastcall *~IAsyncResult<std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > >)(Bedrock::Threading::IAsyncResult<std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > > *this);
Bedrock::Threading::AsyncStatus (__fastcall *getStatus)(Bedrock::Threading::IAsyncResult<std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > > *this);
std::error_code *(__fastcall *getError)(Bedrock::Threading::IAsyncResult<std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > > *this, std::error_code *result);
std::exception_ptr *(__fastcall *getException)(Bedrock::Threading::IAsyncResult<std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > > *this, std::exception_ptr *result);
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *getResult)(Bedrock::Threading::IAsyncResult<std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > > *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result);
void (__fastcall *cancel)(Bedrock::Threading::IAsyncResult<std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > > *this);
void (__fastcall *addOnComplete)(Bedrock::Threading::IAsyncResult<std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > > *this, std::function<void __cdecl(Bedrock::Threading::IAsyncResult<std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > > const &)>);
};
# Bedrock::Threading::AsyncResult::UnwrapResultBase<void>
struct __cppobj Bedrock::Threading::AsyncResult::UnwrapResultBase<void> : Bedrock::Threading::IAsyncResult<void>
{
std::mutex mLock;
bool mCanceled;
bool mDone;
std::shared_ptr<Bedrock::Threading::IAsyncResult<std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > > > mWrapperResult;
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > mInnerResult;
std::vector<std::function<void __cdecl(Bedrock::Threading::IAsyncResult<void> const &)>> mCallbacks;
};
# Bedrock::Threading::AsyncResult::UnwrapResultBase<void>_vtbl
struct /*VFT*/ Bedrock::Threading::AsyncResult::UnwrapResultBase<void>_vtbl
{
void (__fastcall *~IAsyncResult<void>)(Bedrock::Threading::IAsyncResult<void> *this);
Bedrock::Threading::AsyncStatus (__fastcall *getStatus)(Bedrock::Threading::IAsyncResult<void> *this);
std::error_code *(__fastcall *getError)(Bedrock::Threading::IAsyncResult<void> *this, std::error_code *result);
std::exception_ptr *(__fastcall *getException)(Bedrock::Threading::IAsyncResult<void> *this, std::exception_ptr *result);
void (__fastcall *cancel)(Bedrock::Threading::IAsyncResult<void> *this);
void (__fastcall *addOnComplete)(Bedrock::Threading::IAsyncResult<void> *this, std::function<void __cdecl(Bedrock::Threading::IAsyncResult<void> const &)>);
};
# Bedrock::Threading::AsyncResult::UnwrapResult<void>
struct __cppobj Bedrock::Threading::AsyncResult::UnwrapResult<void> : Bedrock::Threading::AsyncResult::UnwrapResultBase<void>
{
};
# Bedrock::Threading::AsyncResult::UnwrapResult<void>_vtbl
struct /*VFT*/ Bedrock::Threading::AsyncResult::UnwrapResult<void>_vtbl
{
void (__fastcall *~IAsyncResult<void>)(Bedrock::Threading::IAsyncResult<void> *this);
Bedrock::Threading::AsyncStatus (__fastcall *getStatus)(Bedrock::Threading::IAsyncResult<void> *this);
std::error_code *(__fastcall *getError)(Bedrock::Threading::IAsyncResult<void> *this, std::error_code *result);
std::exception_ptr *(__fastcall *getException)(Bedrock::Threading::IAsyncResult<void> *this, std::exception_ptr *result);
void (__fastcall *cancel)(Bedrock::Threading::IAsyncResult<void> *this);
void (__fastcall *addOnComplete)(Bedrock::Threading::IAsyncResult<void> *this, std::function<void __cdecl(Bedrock::Threading::IAsyncResult<void> const &)>);
};
# Bedrock::Threading::WhenAll<void>
struct __cppobj Bedrock::Threading::WhenAll<void> : Bedrock::Threading::IAsyncResult<void>
{
std::mutex mLock;
Bedrock::Threading::AsyncStatus mStatus;
Bedrock::Threading::AsyncStatus mAggregateResult;
unsigned __int64 mPending;
std::vector<std::function<void __cdecl(Bedrock::Threading::IAsyncResult<void> const &)>> mCallbacks;
std::vector<std::shared_ptr<Bedrock::Threading::IAsyncResult<void> >> mActions;
};
# Bedrock::Threading::WhenAll<void>_vtbl
struct /*VFT*/ Bedrock::Threading::WhenAll<void>_vtbl
{
void (__fastcall *~IAsyncResult<void>)(Bedrock::Threading::IAsyncResult<void> *this);
Bedrock::Threading::AsyncStatus (__fastcall *getStatus)(Bedrock::Threading::IAsyncResult<void> *this);
std::error_code *(__fastcall *getError)(Bedrock::Threading::IAsyncResult<void> *this, std::error_code *result);
std::exception_ptr *(__fastcall *getException)(Bedrock::Threading::IAsyncResult<void> *this, std::exception_ptr *result);
void (__fastcall *cancel)(Bedrock::Threading::IAsyncResult<void> *this);
void (__fastcall *addOnComplete)(Bedrock::Threading::IAsyncResult<void> *this, std::function<void __cdecl(Bedrock::Threading::IAsyncResult<void> const &)>);
};
# BedrockLog::LogAreaFilter
struct __cppobj BedrockLog::LogAreaFilter : std::bitset<38>
{
};
# buffer_span<WorkerPool *>
struct __cppobj buffer_span<WorkerPool *>
{
WorkerPool *const *mBegin;
WorkerPool *const *mEnd;
};
# BackgroundTaskBase::CurrentTaskAutoScope
struct __cppobj BackgroundTaskBase::CurrentTaskAutoScope
{
BackgroundTaskBase *mPrev;
};
# Bedrock::Signal<ApplicationSignal::ClipboardPaste>
struct __cppobj Bedrock::Signal<ApplicationSignal::ClipboardPaste> : Bedrock::SignalBase
{
};
# Bedrock::Signal<ApplicationSignal::ClipboardPaste>_vtbl
struct /*VFT*/ Bedrock::Signal<ApplicationSignal::ClipboardPaste>_vtbl
{
void (__fastcall *~SignalBase)(Bedrock::SignalBase *this);
bool (__fastcall *invokeHandler)(Bedrock::SignalBase *this, const unsigned __int16 *);
};
# Bedrock::Signal<ApplicationSignal::ClipboardPaste>::SignalHandlerMap
struct __cppobj Bedrock::Signal<ApplicationSignal::ClipboardPaste>::SignalHandlerMap : Bedrock::ISignalHandlerMap
{
std::map<unsigned short,std::function<void __cdecl(std::shared_ptr<ApplicationSignal::ClipboardPaste>)>> mMap;
};
# Bedrock::Signal<ApplicationSignal::ClipboardPaste>::SignalHandlerMap_vtbl
struct /*VFT*/ Bedrock::Signal<ApplicationSignal::ClipboardPaste>::SignalHandlerMap_vtbl
{
void (__fastcall *~ISignalHandlerMap)(Bedrock::ISignalHandlerMap *this);
bool (__fastcall *remove)(Bedrock::ISignalHandlerMap *this, const unsigned __int16 *);
};
# Bedrock::SignalRoute<ApplicationSignal::ClipboardPaste>
struct __cppobj Bedrock::SignalRoute<ApplicationSignal::ClipboardPaste> : Bedrock::SignalRouteBase
{
};
# Bedrock::Signal<ApplicationSignal::ClipboardCopy>
struct __cppobj Bedrock::Signal<ApplicationSignal::ClipboardCopy> : Bedrock::SignalBase
{
};
# Bedrock::Signal<ApplicationSignal::ClipboardCopy>_vtbl
struct /*VFT*/ Bedrock::Signal<ApplicationSignal::ClipboardCopy>_vtbl
{
void (__fastcall *~SignalBase)(Bedrock::SignalBase *this);
bool (__fastcall *invokeHandler)(Bedrock::SignalBase *this, const unsigned __int16 *);
};
# Bedrock::Signal<ApplicationSignal::ClipboardCopy>::SignalHandlerMap
struct __cppobj Bedrock::Signal<ApplicationSignal::ClipboardCopy>::SignalHandlerMap : Bedrock::ISignalHandlerMap
{
std::map<unsigned short,std::function<void __cdecl(std::shared_ptr<ApplicationSignal::ClipboardCopy>)>> mMap;
};
# Bedrock::Signal<ApplicationSignal::ClipboardCopy>::SignalHandlerMap_vtbl
struct /*VFT*/ Bedrock::Signal<ApplicationSignal::ClipboardCopy>::SignalHandlerMap_vtbl
{
void (__fastcall *~ISignalHandlerMap)(Bedrock::ISignalHandlerMap *this);
bool (__fastcall *remove)(Bedrock::ISignalHandlerMap *this, const unsigned __int16 *);
};
# Bedrock::SignalRoute<ApplicationSignal::ClipboardCopy>
struct __cppobj Bedrock::SignalRoute<ApplicationSignal::ClipboardCopy> : Bedrock::SignalRouteBase
{
};
# buffer_span<bool>
struct __cppobj buffer_span<bool>
{
const bool *mBegin;
const bool *mEnd;
};
# buffer_span<unsigned char>
const struct __cppobj buffer_span<unsigned char>
{
const unsigned __int8 *mBegin;
const unsigned __int8 *mEnd;
};
# Bedrock::CommonPlatform
struct __cppobj __declspec(align(8)) Bedrock::CommonPlatform
{
Bedrock::CommonPlatform_vtbl *__vftable /*VFT*/;
std::unique_ptr<Bedrock::PlatformRuntimeInfo> mPlatformRuntimeInfo;
std::unique_ptr<Bedrock::PlatformBuildInfo> mPlatformBuildInfo;
std::unique_ptr<Bedrock::IIslandManager> mIslandMgr;
std::shared_ptr<Bedrock::AppIsland> mApp;
std::atomic<bool> mbQueueRenderParameterSignal;
std::atomic<bool> mHasInitialized;
};
# Bedrock::CommonPlatform_vtbl
struct /*VFT*/ Bedrock::CommonPlatform_vtbl
{
void (__fastcall *~CommonPlatform)(Bedrock::CommonPlatform *this);
bool (__fastcall *updatePlatformInfo)(Bedrock::CommonPlatform *this);
bool (__fastcall *updatePlatformGraphicsInfo)(Bedrock::CommonPlatform *this);
void (__fastcall *issueShutdown)(Bedrock::CommonPlatform *this);
void (__fastcall *issueSuspend)(Bedrock::CommonPlatform *this);
void (__fastcall *issueResume)(Bedrock::CommonPlatform *this);
void (__fastcall *issueBack)(Bedrock::CommonPlatform *this);
void (__fastcall *issueLowMemory)(Bedrock::CommonPlatform *this);
void (__fastcall *issueFocusLost)(Bedrock::CommonPlatform *this);
void (__fastcall *issueFocusGained)(Bedrock::CommonPlatform *this);
void (__fastcall *issueInputPaneVisible)(Bedrock::CommonPlatform *this);
void (__fastcall *issueInputPaneHidden)(Bedrock::CommonPlatform *this);
void (__fastcall *issueSuspendWarning)(Bedrock::CommonPlatform *this);
void (__fastcall *issueVisibilityChange)(Bedrock::CommonPlatform *this, bool);
void (__fastcall *issueWindowSizeChange)(Bedrock::CommonPlatform *this, float, float);
void (__fastcall *issueDPIChange)(Bedrock::CommonPlatform *this, float);
void (__fastcall *issueOrientationChange)(Bedrock::CommonPlatform *this, const DisplayOrientation *);
void (__fastcall *feedButtonPress)(Bedrock::CommonPlatform *this, const int *);
void (__fastcall *feedKeyPress)(Bedrock::CommonPlatform *this, const char);
void (__fastcall *setTextboxText)(Bedrock::CommonPlatform *this, const std::string *);
void (__fastcall *setStorageDirectory)(Bedrock::CommonPlatform *this, FileStorageDirectory, bool, const PropertyBag *);
FileStorageDirectory (__fastcall *setInitialStorageDirectory)(Bedrock::CommonPlatform *this, FileStorageDirectory);
FileStorageDirectory (__fastcall *getStorageDirectory)(Bedrock::CommonPlatform *this);
bool (__fastcall *_preAppCreation)(Bedrock::CommonPlatform *this, const Bedrock::ActivationArguments *);
bool (__fastcall *_postAppCreation)(Bedrock::CommonPlatform *this, const Bedrock::ActivationArguments *);
void (__fastcall *_processActivationArguments)(Bedrock::CommonPlatform *this, const Bedrock::ActivationArguments *);
bool (__fastcall *_update)(Bedrock::CommonPlatform *this, bool);
bool (__fastcall *_isShuttingDown)(Bedrock::CommonPlatform *this);
bool (__fastcall *_isShutdown)(Bedrock::CommonPlatform *this);
void (__fastcall *pushNotificationReceived_Shim)(Bedrock::CommonPlatform *this, const PushNotificationMessage *);
void (__fastcall *notifyUriListeners_Shim)(Bedrock::CommonPlatform *this, const ActivationUri *);
std::string *(__fastcall *getDeviceId_Shim)(Bedrock::CommonPlatform *this, std::string *result);
};
# Bedrock::PlatformRuntimeInfo
struct __cppobj Bedrock::PlatformRuntimeInfo
{
Bedrock::PlatformRuntimeInfo_vtbl *__vftable /*VFT*/;
std::string mDeviceModelName;
std::string mOSVersion;
std::string mCPUType;
std::string mCPUName;
std::string mCPUFeatures;
std::string mGPUDriverVersion;
std::string mSecureId;
std::string mSerial;
std::string mBoard;
std::string mInstallerPackageName;
std::string mRegion;
PlatformType mPlatformType;
unsigned __int64 mCachedFreeStorageSpace_Internal;
unsigned __int64 mCachedFreeStorageSpace_External;
unsigned __int64 mCachedFreeStorageSpace_Cloud;
unsigned __int64 mTotalPhysicalMemory;
unsigned __int64 mTotalVirtualMemory;
unsigned __int64 mUsedMemory;
unsigned __int64 mPhysicalMemorySize;
unsigned int mOptimalLDBSize;
float mWidth;
float mHeight;
float mDPI;
_BYTE mOrientation[4];
int mSignaturesHash;
bool mGraphicsTearingSupport;
bool mAllowSplitScreen;
bool mSupportsMSAA;
bool mHasFastAlphaTest;
bool mSupportsVibration;
bool mSupportsTextToSpeech;
bool mSupportsClipboard;
bool mSupportsFilePicking;
bool mAllowContentLogWrite;
bool mIsRooted;
bool mCanSelfTerminate;
bool mCanLaunchUri;
unsigned __int8 mCoreCount;
unsigned __int8 mThreadCount;
unsigned __int8 mHighPerfThreadCount;
unsigned __int8 mProcessorGrade;
unsigned __int8 mGraphicsGrade;
unsigned __int8 mMemoryGrade;
unsigned __int8 mStorageGrade;
unsigned __int8 mPowerSupplyGrade;
unsigned int mCPUBits;
Core::PathBuffer<std::string > mAssetStoragePath;
Core::PathBuffer<std::string > mCurrentStoragePath;
Core::PathBuffer<std::string > mExternalStoragePath;
Core::PathBuffer<std::string > mInternalStoragePath;
Core::PathBuffer<std::string > mLoggingPath;
Core::PathBuffer<std::string > mPackagePath;
Core::PathBuffer<std::string > mUserDataPath;
Core::PathBuffer<std::string > mCacheStoragePath;
};
# Bedrock::PlatformRuntimeInfo_vtbl
struct /*VFT*/ Bedrock::PlatformRuntimeInfo_vtbl
{
void (__fastcall *~PlatformRuntimeInfo)(Bedrock::PlatformRuntimeInfo *this);
};
# Bedrock::PlatformBuildInfo
struct __cppobj __declspec(align(8)) Bedrock::PlatformBuildInfo
{
std::string mInstallerPackageName;
Core::PathBuffer<std::string > mPlatformTempPath;
Core::PathBuffer<std::string > mOnDiskScratchPath;
Core::PathBuffer<std::string > mDataUrl;
Core::PathBuffer<std::string > mAltDataUrl;
std::string mFeedbackURL;
__int64 mAppLastModified;
bool mHasBuyButtonWhenLicenseInvalid;
};
# Bedrock::IIslandManager
struct __cppobj Bedrock::IIslandManager
{
Bedrock::IIslandManager_vtbl *__vftable /*VFT*/;
};
# Bedrock::IslandRegistrationInfo
struct __cppobj Bedrock::IslandRegistrationInfo
{
unsigned __int16 mId;
std::string mName;
std::vector<unsigned short> mRequires;
std::shared_ptr<Bedrock::IIslandCore> *(__fastcall *mFactory)(std::shared_ptr<Bedrock::IIslandCore> *result);
};
# Bedrock::IIslandManager_vtbl
struct /*VFT*/ Bedrock::IIslandManager_vtbl
{
void (__fastcall *~IIslandManager)(Bedrock::IIslandManager *this);
bool (__fastcall *registerIsland)(Bedrock::IIslandManager *this, Bedrock::IslandRegistrationInfo *);
std::shared_ptr<Bedrock::IIslandCore> *(__fastcall *getIsland)(Bedrock::IIslandManager *this, std::shared_ptr<Bedrock::IIslandCore> *result, unsigned __int16);
void (__fastcall *start)(Bedrock::IIslandManager *this);
void (__fastcall *suspend)(Bedrock::IIslandManager *this);
void (__fastcall *resume)(Bedrock::IIslandManager *this);
void (__fastcall *stop)(Bedrock::IIslandManager *this);
bool (__fastcall *isTransitionComplete)(Bedrock::IIslandManager *this);
void (__fastcall *update)(Bedrock::IIslandManager *this);
};
# Bedrock::IApplicationDataStores
struct __cppobj Bedrock::IApplicationDataStores : Bedrock::EnableNonOwnerReferences
{
Bedrock::IApplicationDataStores_vtbl *__vftable /*VFT*/;
};
# Bedrock::NonOwnerPointer<Bedrock::DataStore const >
struct __cppobj Bedrock::NonOwnerPointer<Bedrock::DataStore const >
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# Bedrock::NonOwnerPointer<Bedrock::DataStore>
struct __cppobj Bedrock::NonOwnerPointer<Bedrock::DataStore>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# Bedrock::IApplicationDataStores_vtbl
struct /*VFT*/ Bedrock::IApplicationDataStores_vtbl
{
void (__fastcall *~IApplicationDataStores)(Bedrock::IApplicationDataStores *this);
Bedrock::NonOwnerPointer<Bedrock::DataStore const > *(__fastcall *getDataStore)(Bedrock::IApplicationDataStores *this, Bedrock::NonOwnerPointer<Bedrock::DataStore const > *result, Bedrock::IApplicationDataStores::DataStores);
Bedrock::NonOwnerPointer<Bedrock::DataStore> *(__fastcall *getDataStore)(Bedrock::IApplicationDataStores *this, Bedrock::NonOwnerPointer<Bedrock::DataStore> *result, Bedrock::IApplicationDataStores::DataStores);
};
# Bedrock::Signal<ApplicationSignal::ClipboardPasteRequest>
struct __cppobj Bedrock::Signal<ApplicationSignal::ClipboardPasteRequest> : Bedrock::SignalBase
{
};
# Bedrock::Signal<ApplicationSignal::ClipboardPasteRequest>_vtbl
struct /*VFT*/ Bedrock::Signal<ApplicationSignal::ClipboardPasteRequest>_vtbl
{
void (__fastcall *~SignalBase)(Bedrock::SignalBase *this);
bool (__fastcall *invokeHandler)(Bedrock::SignalBase *this, const unsigned __int16 *);
};
# buffer_span<BlockID>
struct __cppobj buffer_span<BlockID>
{
const BlockID *mBegin;
const BlockID *mEnd;
};
# buffer_span<NibblePair>
struct __cppobj buffer_span<NibblePair>
{
const NibblePair *mBegin;
const NibblePair *mEnd;
};
# buffer_span<SubChunk>
struct __cppobj buffer_span<SubChunk>
{
const SubChunk *mBegin;
const SubChunk *mEnd;
};
# BytesDataOutput
struct __cppobj BytesDataOutput : IDataOutput
{
};
# BytesDataOutput_vtbl
struct /*VFT*/ BytesDataOutput_vtbl
{
void (__fastcall *~IDataOutput)(IDataOutput *this);
void (__fastcall *writeString)(IDataOutput *this, gsl::basic_string_span<char const ,-1>);
void (__fastcall *writeLongString)(IDataOutput *this, gsl::basic_string_span<char const ,-1>);
void (__fastcall *writeFloat)(IDataOutput *this, float);
void (__fastcall *writeDouble)(IDataOutput *this, long double);
void (__fastcall *writeByte)(IDataOutput *this, char);
void (__fastcall *writeShort)(IDataOutput *this, __int16);
void (__fastcall *writeInt)(IDataOutput *this, int);
void (__fastcall *writeLongLong)(IDataOutput *this, __int64);
void (__fastcall *writeBytes)(IDataOutput *this, const void *, unsigned __int64);
bool (__fastcall *isOk)(IDataOutput *this);
};
# BytesDataInput_vtbl
struct /*VFT*/ BytesDataInput_vtbl
{
void (__fastcall *~IDataInput)(IDataInput *this);
std::string *(__fastcall *readString)(IDataInput *this, std::string *result);
std::string *(__fastcall *readLongString)(IDataInput *this, std::string *result);
float (__fastcall *readFloat)(IDataInput *this);
long double (__fastcall *readDouble)(IDataInput *this);
char (__fastcall *readByte)(IDataInput *this);
__int16 (__fastcall *readShort)(IDataInput *this);
int (__fastcall *readInt)(IDataInput *this);
__int64 (__fastcall *readLongLong)(IDataInput *this);
bool (__fastcall *readBytes)(IDataInput *this, void *, unsigned __int64);
unsigned __int64 (__fastcall *numBytesLeft)(IDataInput *this);
bool (__fastcall *isOk)(IDataInput *this);
bool (__fastcall *seek)(IDataInput *this, unsigned __int64);
};
# Bedrock::Threading::ThreadLocalObjectImplementation<Core::Random,std::allocator<Core::Random> >
struct __cppobj Bedrock::Threading::ThreadLocalObjectImplementation<Core::Random,std::allocator<Core::Random> >
{
Core::Random *mPtr;
};
# Bedrock::Threading::ThreadLocalObject<Core::Random,std::allocator<Core::Random> >
struct __cppobj Bedrock::Threading::ThreadLocalObject<Core::Random,std::allocator<Core::Random> > : Bedrock::Threading::ThreadLocalObjectImplementation<Core::Random,std::allocator<Core::Random> >
{
std::function<void __cdecl(Core::Random *)> mConstructor;
};
# Bedrock::Threading::ThreadLocalObjectImplementation<Random,std::allocator<Random> >
struct __cppobj Bedrock::Threading::ThreadLocalObjectImplementation<Random,std::allocator<Random> >
{
Random *mPtr;
};
# Bedrock::Threading::ThreadLocalObject<Random,std::allocator<Random> >
struct __cppobj Bedrock::Threading::ThreadLocalObject<Random,std::allocator<Random> > : Bedrock::Threading::ThreadLocalObjectImplementation<Random,std::allocator<Random> >
{
std::function<void __cdecl(Random *)> mConstructor;
};
# BiomeHeight
struct __cppobj BiomeHeight
{
float depth;
float scale;
};
# BiomeRegistry::BiomeParent
struct __cppobj BiomeRegistry::BiomeParent
{
std::string parentName;
Json::Value json;
};
# Bedrock::Threading::InstancedThreadLocal<ContentLog::ThreadSpecificData,std::allocator<ContentLog::ThreadSpecificData> >::Item
struct __cppobj Bedrock::Threading::InstancedThreadLocal<ContentLog::ThreadSpecificData,std::allocator<ContentLog::ThreadSpecificData> >::Item : Bedrock::Intrusive::list_base_hook<void>
{
std::_Align_type<double,48> mData;
};
# Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<ContentLog::ThreadSpecificData,std::allocator<ContentLog::ThreadSpecificData> >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> >::iterator_base<0>
struct __cppobj Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<ContentLog::ThreadSpecificData,std::allocator<ContentLog::ThreadSpecificData> >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> >::iterator_base<0>
{
Bedrock::Intrusive::list_base_hook<void> *mHook;
};
# BoneAnimationChannelPlayer
struct __cppobj __declspec(align(8)) BoneAnimationChannelPlayer
{
unsigned __int64 mEndFrameIndex;
float mTime;
};
# BoneAnimationPlayer
struct __cppobj BoneAnimationPlayer
{
std::vector<BoneAnimationChannelPlayer> mBoneAnimationChannelPlayers;
};
# buffer_span<std::unique_ptr<Block> >
struct __cppobj buffer_span<std::unique_ptr<Block> >
{
const std::unique_ptr<Block> *mBegin;
const std::unique_ptr<Block> *mEnd;
};
# BaseGameVersion::any_version_constructor
struct __cppobj BaseGameVersion::any_version_constructor
{
};
# BidirectionalUnorderedMap<enum ContainerType,std::string >
struct __cppobj BidirectionalUnorderedMap<enum ContainerType,std::string >
{
std::unordered_map<enum ContainerType,std::string> mRight;
std::unordered_map<std::string,enum ContainerType> mLeft;
};
# BidirectionalUnorderedMap<std::string,enum FilterSubject>
struct __cppobj BidirectionalUnorderedMap<std::string,enum FilterSubject>
{
std::unordered_map<std::string,enum FilterSubject> mRight;
std::unordered_map<enum FilterSubject,std::string> mLeft;
};
# buffer_span_mut<std::unique_ptr<Block> >
struct __cppobj buffer_span_mut<std::unique_ptr<Block> >
{
std::unique_ptr<Block> *mBegin;
std::unique_ptr<Block> *mEnd;
};
# Bounds::Iterator
struct __cppobj __declspec(align(8)) Bounds::Iterator
{
Pos mPos;
const Bounds *mBounds;
int mIdx;
};
# BlockTypeRegistry
struct __cppobj BlockTypeRegistry
{
};
# BlockPalette::ConstructorToken
struct __cppobj BlockPalette::ConstructorToken
{
};
# buffer_span_mut<NibblePair>
struct __cppobj buffer_span_mut<NibblePair>
{
NibblePair *mBegin;
NibblePair *mEnd;
};
# buffer_span_mut<SubChunk>::iterator
struct __cppobj buffer_span_mut<SubChunk>::iterator
{
SubChunk *mPtr;
};
# BidirectionalUnorderedMap<std::string,AutomaticID<Dimension,int> >
struct __cppobj BidirectionalUnorderedMap<std::string,AutomaticID<Dimension,int> >
{
std::unordered_map<std::string,AutomaticID<Dimension,int>> mRight;
std::unordered_map<AutomaticID<Dimension,int>,std::string,std::hash<AutomaticID<Dimension,int> >,std::equal_to<AutomaticID<Dimension,int> >,std::allocator<std::pair<AutomaticID<Dimension,int> const ,std::string > > > mLeft;
};
# BehaviorPackContents
struct __cppobj BehaviorPackContents
{
unsigned int mEntities;
unsigned int mLoots;
unsigned int mTrades;
unsigned int mPlugins;
};
# Bedrock::PubSub::ThreadModel::SingleThreaded::NullMutex
struct __cppobj Bedrock::PubSub::ThreadModel::SingleThreaded::NullMutex
{
};
# Bedrock::PubSub::ThreadModel::SingleThreaded
struct __cppobj Bedrock::PubSub::ThreadModel::SingleThreaded
{
};
# BidirectionalUnorderedMap<enum InventoryTransactionError,std::string >
struct __cppobj BidirectionalUnorderedMap<enum InventoryTransactionError,std::string >
{
std::unordered_map<enum InventoryTransactionError,std::string> mRight;
std::unordered_map<std::string,enum InventoryTransactionError> mLeft;
};
# BidirectionalUnorderedMap<enum ComplexInventoryTransaction::Type,std::string >
struct __cppobj BidirectionalUnorderedMap<enum ComplexInventoryTransaction::Type,std::string >
{
std::unordered_map<enum ComplexInventoryTransaction::Type,std::string> mRight;
std::unordered_map<std::string,enum ComplexInventoryTransaction::Type> mLeft;
};
# Bedrock::Signal<ApplicationSignal::ClipboardPasteRequest>::SignalHandlerMap
struct __cppobj Bedrock::Signal<ApplicationSignal::ClipboardPasteRequest>::SignalHandlerMap : Bedrock::ISignalHandlerMap
{
std::map<unsigned short,std::function<void __cdecl(std::shared_ptr<ApplicationSignal::ClipboardPasteRequest>)>> mMap;
};
# Bedrock::Signal<ApplicationSignal::ClipboardPasteRequest>::SignalHandlerMap_vtbl
struct /*VFT*/ Bedrock::Signal<ApplicationSignal::ClipboardPasteRequest>::SignalHandlerMap_vtbl
{
void (__fastcall *~ISignalHandlerMap)(Bedrock::ISignalHandlerMap *this);
bool (__fastcall *remove)(Bedrock::ISignalHandlerMap *this, const unsigned __int16 *);
};
# Bedrock::SignalRoute<ApplicationSignal::ClipboardPasteRequest>
struct __cppobj Bedrock::SignalRoute<ApplicationSignal::ClipboardPasteRequest> : Bedrock::SignalRouteBase
{
};
# Bedrock::Threading::WhenAll<void>::initialize::__l6::<lambda_3496a18835e5c18c61a44274245c5836>
struct __cppobj Bedrock::Threading::WhenAll<void>::initialize::__l6::<lambda_3496a18835e5c18c61a44274245c5836>
{
std::shared_ptr<Bedrock::Threading::WhenAll<void> > sharedThis;
};
# BundleSection
struct __cppobj BundleSection : PDPSection
{
};
# BundleSection_vtbl
struct /*VFT*/ BundleSection_vtbl
{
void (__fastcall *~PDPSection)(PDPSection *this);
std::unique_ptr<ScreenController> *(__fastcall *makeScreenController)(PDPSection *this, std::unique_ptr<ScreenController> *result, std::shared_ptr<MainMenuScreenModel>);
};
# BundleUpsellSection
struct __cppobj BundleUpsellSection : PDPSection
{
};
# BundleUpsellSection_vtbl
struct /*VFT*/ BundleUpsellSection_vtbl
{
void (__fastcall *~PDPSection)(PDPSection *this);
std::unique_ptr<ScreenController> *(__fastcall *makeScreenController)(PDPSection *this, std::unique_ptr<ScreenController> *result, std::shared_ptr<MainMenuScreenModel>);
};
# BoolOption_vtbl
struct /*VFT*/ BoolOption_vtbl
{
void (__fastcall *~Option)(Option *this);
void (__fastcall *save)(Option *this, std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *load)(Option *this, const Json::Value *);
void (__fastcall *load)(Option *this, std::map<std::string,std::string> *);
void (__fastcall *load)(Option *this, const std::string *);
};
# BlockScreenController
struct __cppobj BlockScreenController : ClientInstanceScreenController
{
BlockActorType mBlockEntityType;
BlockPos mBlockPos;
ActorUniqueID mEntityUniqueID;
};
# BlockScreenController_vtbl
struct /*VFT*/ BlockScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# BookScreenManager
struct __cppobj __declspec(align(8)) BookScreenManager
{
Player *mPlayer;
LecternBlockActor *mLectern;
int mBookSlot;
PacketSender *mPacketSender;
std::unique_ptr<SyncedPhotoView> mPhotoView;
std::vector<Core::PathBuffer<std::string >> mPickPictures;
std::vector<Core::PathBuffer<std::string >> mExportFiles;
unsigned __int64 mCurExportPage;
bool mEdited;
bool mIsEdu;
};
# BannerPattern
const struct __cppobj __declspec(align(8)) BannerPattern
{
unsigned __int8 mID;
std::vector<std::string> mPattern;
ItemStack mIngredientItem;
std::string mName;
std::string mNameID;
__int16 mPatternItemType;
bool mIgnoreAux;
};
# buffer_span<std::string >::iterator
struct __cppobj buffer_span<std::string >::iterator
{
const std::string *mPtr;
};
# buffer_span_mut<std::string >
struct __cppobj buffer_span_mut<std::string >
{
std::string *mBegin;
std::string *mEnd;
};
# buffer_span_mut<int>
struct __cppobj buffer_span_mut<int>
{
int *mBegin;
int *mEnd;
};
# buffer_span_mut<bool>
struct __cppobj buffer_span_mut<bool>
{
bool *mBegin;
bool *mEnd;
};
# BidirectionalUnorderedMap<enum ItemUseInventoryTransaction::ActionType,std::string >
struct __cppobj BidirectionalUnorderedMap<enum ItemUseInventoryTransaction::ActionType,std::string >
{
std::unordered_map<enum ItemUseInventoryTransaction::ActionType,std::string> mRight;
std::unordered_map<std::string,enum ItemUseInventoryTransaction::ActionType> mLeft;
};
# BlockFilterGroup
struct __cppobj BlockFilterGroup : FilterGroup
{
};
# Boat::Paddle
struct __cppobj Boat::Paddle
{
int mOldPressTime;
int mPressTime;
float mOldRowingTime;
float mRowingTime;
float mForce;
};
# Boat
struct __cppobj __declspec(align(8)) Boat : Actor
{
MovementInterpolator mInterpolation;
Boat::Paddle mPaddles[2];
int mOutOfControlTicks;
float mYRotD;
float mInvFriction;
bool mAboveBubbleColumn;
bool mBubbleColumnDown;
float mBubbleMultiplier;
float mBubbleAngle;
float mBubbleAngleOld;
};
# Boat_vtbl
struct /*VFT*/ Boat_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
};
# boost_container_new_t
struct __cppobj boost_container_new_t
{
};
# boost_move_new_t
struct __cppobj boost_move_new_t
{
};
# buffer_span<TerrainLayer *>
struct __cppobj buffer_span<TerrainLayer *>
{
TerrainLayer *const *mBegin;
TerrainLayer *const *mEnd;
};
# buffer_span<TerrainLayer *>::iterator
struct __cppobj buffer_span<TerrainLayer *>::iterator
{
TerrainLayer *const *mPtr;
};
# buffer_span_mut<TerrainLayer *>
struct __cppobj buffer_span_mut<TerrainLayer *>
{
TerrainLayer **mBegin;
TerrainLayer **mEnd;
};
# BlockUnitCubeDescription
struct __cppobj BlockUnitCubeDescription : BlockComponentDescription
{
};
# BlockUnitCubeDescription_vtbl
struct /*VFT*/ BlockUnitCubeDescription_vtbl
{
void (__fastcall *~BlockComponentDescription)(BlockComponentDescription *this);
const std::string *(__fastcall *getName)(BlockComponentDescription *this);
void (__fastcall *initializeComponent)(BlockComponentDescription *this, EntityContext *);
void (__fastcall *buildSchema)(BlockComponentDescription *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,BlockComponentGroupDescription> > *, const BlockComponentFactory *);
bool (__fastcall *isNetworkComponent)(BlockComponentDescription *this);
std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(BlockComponentDescription *this, std::unique_ptr<CompoundTag> *result);
void (__fastcall *initializeFromNetwork)(BlockComponentDescription *this, const CompoundTag *);
};
# BlockGeometryDescription
struct __cppobj BlockGeometryDescription : BlockComponentDescription
{
std::string mGeometryName;
};
# BlockGeometryDescription_vtbl
struct /*VFT*/ BlockGeometryDescription_vtbl
{
void (__fastcall *~BlockComponentDescription)(BlockComponentDescription *this);
const std::string *(__fastcall *getName)(BlockComponentDescription *this);
void (__fastcall *initializeComponent)(BlockComponentDescription *this, EntityContext *);
void (__fastcall *buildSchema)(BlockComponentDescription *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,BlockComponentGroupDescription> > *, const BlockComponentFactory *);
bool (__fastcall *isNetworkComponent)(BlockComponentDescription *this);
std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(BlockComponentDescription *this, std::unique_ptr<CompoundTag> *result);
void (__fastcall *initializeFromNetwork)(BlockComponentDescription *this, const CompoundTag *);
};
# BlockMaterialInstance
struct __cppobj BlockMaterialInstance
{
std::string mTextureName;
std::string mRenderMethod;
bool mAmbientOcclusion;
bool mFaceDimming;
BlockRenderLayer mRenderLayer;
std::shared_ptr<ClientBlockPipeline::Material const > mMaterial;
};
# BlockMaterialInstancesDescription
struct __cppobj BlockMaterialInstancesDescription : BlockComponentDescription
{
std::unordered_map<std::string,BlockMaterialInstance> mMaterials;
std::unordered_map<std::string,std::string> mMaterialMappings;
};
# BlockMaterialInstancesDescription_vtbl
struct /*VFT*/ BlockMaterialInstancesDescription_vtbl
{
void (__fastcall *~BlockComponentDescription)(BlockComponentDescription *this);
const std::string *(__fastcall *getName)(BlockComponentDescription *this);
void (__fastcall *initializeComponent)(BlockComponentDescription *this, EntityContext *);
void (__fastcall *buildSchema)(BlockComponentDescription *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,BlockComponentGroupDescription> > *, const BlockComponentFactory *);
bool (__fastcall *isNetworkComponent)(BlockComponentDescription *this);
std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(BlockComponentDescription *this, std::unique_ptr<CompoundTag> *result);
void (__fastcall *initializeFromNetwork)(BlockComponentDescription *this, const CompoundTag *);
};
# buffer_span_mut<ClientBlockPipeline::BlockCell>
struct __cppobj buffer_span_mut<ClientBlockPipeline::BlockCell>
{
ClientBlockPipeline::BlockCell *mBegin;
ClientBlockPipeline::BlockCell *mEnd;
};
# BlockGraphics::ConstructorToken
struct __cppobj BlockGraphics::ConstructorToken
{
};
# Bedrock::NonOwnerPointer<ClientBlockPipeline::Material const >
struct __cppobj Bedrock::NonOwnerPointer<ClientBlockPipeline::Material const >
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# buffer_span_mut<ClientBlockPipeline::BlockSchematicCell>
struct __cppobj buffer_span_mut<ClientBlockPipeline::BlockSchematicCell>
{
ClientBlockPipeline::BlockSchematicCell *mBegin;
ClientBlockPipeline::BlockSchematicCell *mEnd;
};
# buffer_span_mut<ClientBlockPipeline::BlockSchematicCell const >::iterator
struct __cppobj buffer_span_mut<ClientBlockPipeline::BlockSchematicCell const >::iterator
{
const ClientBlockPipeline::BlockSchematicCell *mPtr;
};
# BlockRotationDescription
struct __cppobj __declspec(align(8)) BlockRotationDescription : BlockComponentDescription
{
Vec3 mRotation;
};
# BlockRotationDescription_vtbl
struct /*VFT*/ BlockRotationDescription_vtbl
{
void (__fastcall *~BlockComponentDescription)(BlockComponentDescription *this);
const std::string *(__fastcall *getName)(BlockComponentDescription *this);
void (__fastcall *initializeComponent)(BlockComponentDescription *this, EntityContext *);
void (__fastcall *buildSchema)(BlockComponentDescription *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,BlockComponentGroupDescription> > *, const BlockComponentFactory *);
bool (__fastcall *isNetworkComponent)(BlockComponentDescription *this);
std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(BlockComponentDescription *this, std::unique_ptr<CompoundTag> *result);
void (__fastcall *initializeFromNetwork)(BlockComponentDescription *this, const CompoundTag *);
};
# buffer_span_mut<ClientBlockPipeline::BlockCell const >::iterator
struct __cppobj buffer_span_mut<ClientBlockPipeline::BlockCell const >::iterator
{
const ClientBlockPipeline::BlockCell *mPtr;
};
# BlockRotationComponent
struct __cppobj BlockRotationComponent
{
Vec3 mRotation;
};
# Bedrock::Threading::Burst::Details::WorkTarget
struct __cppobj Bedrock::Threading::Burst::Details::WorkTarget
{
Bedrock::Threading::Burst::Details::WorkTargetItem mPrimary;
gsl::span<Bedrock::Threading::Burst::Details::WorkTargetItem,-1> mSecondaries;
std::vector<Bedrock::Threading::Burst::Details::WorkTargetItem> mSecondariesStorage;
};
# Bedrock::Threading::Burst::QueueConfig
struct __cppobj Bedrock::Threading::Burst::QueueConfig
{
std::string mName;
unsigned int mPriority;
Scheduler *mScheduler;
WorkerPool *mPrimaryWorkerPool;
std::vector<std::reference_wrapper<WorkerPool>> mSecondaryWorkerPools;
std::vector<std::thread::id> mAffinities;
};
# Bedrock::Threading::Burst::Strategy::Execution::DefaultExecution
struct __cppobj Bedrock::Threading::Burst::Strategy::Execution::DefaultExecution
{
};
# buffer_span_mut<unsigned char>
struct __cppobj buffer_span_mut<unsigned char>
{
unsigned __int8 *mBegin;
unsigned __int8 *mEnd;
};
# bgfx::CallbackI
struct __cppobj bgfx::CallbackI
{
bgfx::CallbackI_vtbl *__vftable /*VFT*/;
};
# bgfx::CallbackI_vtbl
struct /*VFT*/ bgfx::CallbackI_vtbl
{
void (__fastcall *~CallbackI)(bgfx::CallbackI *this);
void (__fastcall *fatal)(bgfx::CallbackI *this, bgfx::Fatal::Enum, const char *);
void (__fastcall *traceVargs)(bgfx::CallbackI *this, const char *, unsigned __int16, const char *, char *);
void (__fastcall *profilerBegin)(bgfx::CallbackI *this, const char *, unsigned int, const char *, unsigned __int16);
void (__fastcall *profilerBeginLiteral)(bgfx::CallbackI *this, const char *, unsigned int, const char *, unsigned __int16);
void (__fastcall *profilerEnd)(bgfx::CallbackI *this);
unsigned int (__fastcall *cacheReadSize)(bgfx::CallbackI *this, unsigned __int64);
bool (__fastcall *cacheRead)(bgfx::CallbackI *this, unsigned __int64, void *, unsigned int);
void (__fastcall *cacheWrite)(bgfx::CallbackI *this, unsigned __int64, const void *, unsigned int);
void (__fastcall *screenShot)(bgfx::CallbackI *this, const char *, unsigned int, unsigned int, unsigned int, const void *, unsigned int, bool);
void (__fastcall *captureBegin)(bgfx::CallbackI *this, unsigned int, unsigned int, unsigned int, bgfx::TextureFormat::Enum, bool);
void (__fastcall *captureEnd)(bgfx::CallbackI *this);
void (__fastcall *captureFrame)(bgfx::CallbackI *this, const void *, unsigned int);
void (__fastcall *parallelForeach)(bgfx::CallbackI *this, void *, const unsigned int, void (__fastcall *)(void *, const unsigned int));
void (__fastcall *postRenderCommandBuffer)(bgfx::CallbackI *this, void *);
};
# bx::AllocatorI_vtbl
struct /*VFT*/ bx::AllocatorI_vtbl
{
void (__fastcall *~AllocatorI)(bx::AllocatorI *this);
void *(__fastcall *realloc)(bx::AllocatorI *this, void *, unsigned __int64, unsigned __int64, const char *, unsigned int);
};
# bgfx::Encoder
struct __cppobj bgfx::Encoder
{
};
# Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<bgfx::Encoder *,std::allocator<bgfx::Encoder *> >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> >
struct __cppobj Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<bgfx::Encoder *,std::allocator<bgfx::Encoder *> >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> >
{
Bedrock::Intrusive::list_base_hook<void> mSentinel;
};
# Bedrock::Threading::InstancedThreadLocal<bgfx::Encoder *,std::allocator<bgfx::Encoder *> >
struct __cppobj __declspec(align(4)) Bedrock::Threading::InstancedThreadLocal<bgfx::Encoder *,std::allocator<bgfx::Encoder *> > : Bedrock::Threading::InstancedThreadLocalBase
{
std::function<void __cdecl(bgfx::Encoder * *)> mConstructor;
Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<bgfx::Encoder *,std::allocator<bgfx::Encoder *> >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> > mItems;
std::mutex mMutex;
unsigned int mKey;
bool mInitialized;
};
# buffer_span_mut<ClientBlockPipeline::BlockCell>::iterator
struct __cppobj buffer_span_mut<ClientBlockPipeline::BlockCell>::iterator
{
ClientBlockPipeline::BlockCell *mPtr;
};
# BasaltDeltasMoodSoundPlayer
struct __cppobj BasaltDeltasMoodSoundPlayer
{
};
# BiomeMoodSoundPlayerRegistry
struct __cppobj BiomeMoodSoundPlayerRegistry
{
};
# BITMAPV4HEADER
struct BITMAPV4HEADER
{
unsigned int bV4Size;
int bV4Width;
int bV4Height;
unsigned __int16 bV4Planes;
unsigned __int16 bV4BitCount;
unsigned int bV4V4Compression;
unsigned int bV4SizeImage;
int bV4XPelsPerMeter;
int bV4YPelsPerMeter;
unsigned int bV4ClrUsed;
unsigned int bV4ClrImportant;
unsigned int bV4RedMask;
unsigned int bV4GreenMask;
unsigned int bV4BlueMask;
unsigned int bV4AlphaMask;
unsigned int bV4CSType;
tagICEXYZTRIPLE bV4Endpoints;
unsigned int bV4GammaRed;
unsigned int bV4GammaGreen;
unsigned int bV4GammaBlue;
};
# BATTERY_REPORTING_SCALE
struct BATTERY_REPORTING_SCALE
{
unsigned int Granularity;
unsigned int Capacity;
};
# Bedrock::Threading::MainProcScope
struct __cppobj Bedrock::Threading::MainProcScope
{
};
# BITMAPV5HEADER
struct BITMAPV5HEADER
{
unsigned int bV5Size;
int bV5Width;
int bV5Height;
unsigned __int16 bV5Planes;
unsigned __int16 bV5BitCount;
unsigned int bV5Compression;
unsigned int bV5SizeImage;
int bV5XPelsPerMeter;
int bV5YPelsPerMeter;
unsigned int bV5ClrUsed;
unsigned int bV5ClrImportant;
unsigned int bV5RedMask;
unsigned int bV5GreenMask;
unsigned int bV5BlueMask;
unsigned int bV5AlphaMask;
unsigned int bV5CSType;
tagICEXYZTRIPLE bV5Endpoints;
unsigned int bV5GammaRed;
unsigned int bV5GammaGreen;
unsigned int bV5GammaBlue;
unsigned int bV5Intent;
unsigned int bV5ProfileData;
unsigned int bV5ProfileSize;
unsigned int bV5Reserved;
};
# BSMINFO
struct BSMINFO
{
unsigned int cbSize;
HDESK__ *hdesk;
HWND__ *hwnd;
_LUID luid;
};
# buffer_span<RangeIndices>
struct __cppobj buffer_span<RangeIndices>
{
const RangeIndices *mBegin;
const RangeIndices *mEnd;
};
# buffer_span<std::vector<RenderChunkQuadInfo> >
struct __cppobj buffer_span<std::vector<RenderChunkQuadInfo> >
{
const std::vector<RenderChunkQuadInfo> *mBegin;
const std::vector<RenderChunkQuadInfo> *mEnd;
};
# buffer_span<ActorBlockSyncMessage>
struct __cppobj buffer_span<ActorBlockSyncMessage>
{
const ActorBlockSyncMessage *mBegin;
const ActorBlockSyncMessage *mEnd;
};
# buffer_span<BlockActorBlockSyncMessage>
struct __cppobj buffer_span<BlockActorBlockSyncMessage>
{
const BlockActorBlockSyncMessage *mBegin;
const BlockActorBlockSyncMessage *mEnd;
};
# Bedrock::IIslandManagerLogger
struct __cppobj Bedrock::IIslandManagerLogger
{
Bedrock::IIslandManagerLogger_vtbl *__vftable /*VFT*/;
};
# Bedrock::IIslandManagerLogger_vtbl
struct /*VFT*/ Bedrock::IIslandManagerLogger_vtbl
{
void (__fastcall *~IIslandManagerLogger)(Bedrock::IIslandManagerLogger *this);
void (__fastcall *transitionSignaled)(Bedrock::IIslandManagerLogger *this, Bedrock::IslandTransition);
void (__fastcall *transitionCompleted)(Bedrock::IIslandManagerLogger *this);
void (__fastcall *islandUpdate)(Bedrock::IIslandManagerLogger *this, unsigned __int16, std::chrono::duration<__int64,std::ratio<1,1000000000> >);
void (__fastcall *islandTransition)(Bedrock::IIslandManagerLogger *this, unsigned __int16, Bedrock::IslandTransition, bool, std::chrono::duration<__int64,std::ratio<1,1000000000> >);
};
# Bedrock::NonOwnerPointer<LevelStorageSource>
struct __cppobj Bedrock::NonOwnerPointer<LevelStorageSource>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# Bedrock::Signal<MinecraftGame::ServerInitCompleted>
struct __cppobj Bedrock::Signal<MinecraftGame::ServerInitCompleted> : Bedrock::SignalBase
{
};
# Bedrock::Signal<MinecraftGame::ServerInitCompleted>_vtbl
struct /*VFT*/ Bedrock::Signal<MinecraftGame::ServerInitCompleted>_vtbl
{
void (__fastcall *~SignalBase)(Bedrock::SignalBase *this);
bool (__fastcall *invokeHandler)(Bedrock::SignalBase *this, const unsigned __int16 *);
};
# Bedrock::Signal<MinecraftGame::ServerInitCompleted>::SignalHandlerMap
struct __cppobj Bedrock::Signal<MinecraftGame::ServerInitCompleted>::SignalHandlerMap : Bedrock::ISignalHandlerMap
{
std::map<unsigned short,std::function<void __cdecl(std::shared_ptr<MinecraftGame::ServerInitCompleted>)>> mMap;
};
# Bedrock::Signal<MinecraftGame::ServerInitCompleted>::SignalHandlerMap_vtbl
struct /*VFT*/ Bedrock::Signal<MinecraftGame::ServerInitCompleted>::SignalHandlerMap_vtbl
{
void (__fastcall *~ISignalHandlerMap)(Bedrock::ISignalHandlerMap *this);
bool (__fastcall *remove)(Bedrock::ISignalHandlerMap *this, const unsigned __int16 *);
};
# Bedrock::SignalRoute<MinecraftGame::ServerInitCompleted>
struct __cppobj Bedrock::SignalRoute<MinecraftGame::ServerInitCompleted> : Bedrock::SignalRouteBase
{
};
# BobBehavior
struct __cppobj BobBehavior : CameraBehavior<BobBehavior>
{
};
# BobBehavior_vtbl
struct /*VFT*/ BobBehavior_vtbl
{
void (__fastcall *~ICameraBehavior)(ICameraBehavior *this);
void (__fastcall *onSetup)(ICameraBehavior *this, IClientInstance *, CameraDirector *);
void (__fastcall *onStart)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
void (__fastcall *update)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
void (__fastcall *handleLookInput)(ICameraBehavior *this, Vec2 *, CameraDirector *);
void (__fastcall *renderDebug)(ICameraBehavior *this, IClientInstance *, float, CameraDirector *);
bool (__fastcall *handleCameraSetRot)(ICameraBehavior *this, const Vec2 *, CameraDirector *);
HashedString *(__fastcall *getId)(ICameraBehavior *this, HashedString *result);
ICameraBehavior::UpdateOrder (__fastcall *getUpdateOrder)(ICameraBehavior *this);
};
# BedBlock
struct __cppobj BedBlock : BlockLegacy
{
};
# BedBlock_vtbl
struct /*VFT*/ BedBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# BobBehaviorLoader
struct __cppobj BobBehaviorLoader : CameraBehaviorLoader
{
};
# BobBehaviorLoader_vtbl
struct /*VFT*/ BobBehaviorLoader_vtbl
{
void (__fastcall *~CameraBehaviorLoader)(CameraBehaviorLoader *this);
std::unique_ptr<ICameraBehavior> *(__fastcall *create)(CameraBehaviorLoader *this, std::unique_ptr<ICameraBehavior> *result);
void (__fastcall *parse)(CameraBehaviorLoader *this, Json::Value *, ICameraBehavior *);
};
# buffer_span<enum Flip>
struct __cppobj buffer_span<enum Flip>
{
const Flip *mBegin;
const Flip *mEnd;
};
# Bedrock::Threading::AsyncDeferredResultT<std::string >
struct __cppobj Bedrock::Threading::AsyncDeferredResultT<std::string > : Bedrock::Threading::IAsyncResult<std::string >
{
std::mutex mLock;
Bedrock::Threading::AsyncDeferredResultT<std::string >::DelayStatus mStatus;
std::vector<std::function<void __cdecl(Bedrock::Threading::IAsyncResult<std::string > const &)>> mComplete;
std::optional<std::string > mResult;
};
# Bedrock::Threading::AsyncDeferredResultT<std::string >_vtbl
struct /*VFT*/ Bedrock::Threading::AsyncDeferredResultT<std::string >_vtbl
{
void (__fastcall *~IAsyncResult<std::string >)(Bedrock::Threading::IAsyncResult<std::string > *this);
Bedrock::Threading::AsyncStatus (__fastcall *getStatus)(Bedrock::Threading::IAsyncResult<std::string > *this);
std::error_code *(__fastcall *getError)(Bedrock::Threading::IAsyncResult<std::string > *this, std::error_code *result);
std::exception_ptr *(__fastcall *getException)(Bedrock::Threading::IAsyncResult<std::string > *this, std::exception_ptr *result);
std::string *(__fastcall *getResult)(Bedrock::Threading::IAsyncResult<std::string > *this, std::string *result);
void (__fastcall *cancel)(Bedrock::Threading::IAsyncResult<std::string > *this);
void (__fastcall *addOnComplete)(Bedrock::Threading::IAsyncResult<std::string > *this, std::function<void __cdecl(Bedrock::Threading::IAsyncResult<std::string > const &)>);
};
# buffer_span<unsigned __int64>::iterator
struct __cppobj buffer_span<unsigned __int64>::iterator
{
const unsigned __int64 *mPtr;
};
# buffer_span<unsigned __int64>
struct __cppobj buffer_span<unsigned __int64>
{
const unsigned __int64 *mBegin;
const unsigned __int64 *mEnd;
};
# ByValueLevelDataOverride
struct __cppobj ByValueLevelDataOverride : ILevelDataOverride
{
std::function<void __cdecl(gsl::basic_string_span<char const ,-1>)> mOnValueChanged;
LevelDataOverrideValues mValues;
};
# ByValueLevelDataOverride_vtbl
struct /*VFT*/ ByValueLevelDataOverride_vtbl
{
void (__fastcall *~ILevelDataOverride)(ILevelDataOverride *this);
void (__fastcall *applyTo)(ILevelDataOverride *this, LevelData *);
};
# BlockGeometry::Rotation
struct __cppobj BlockGeometry::Rotation
{
glm::tvec3<float,0> origin;
_BYTE axis[4];
float angle;
};
# Bedrock::Threading::ThreadLocalObjectImplementation<PerfTimer,std::allocator<PerfTimer> >
struct __cppobj Bedrock::Threading::ThreadLocalObjectImplementation<PerfTimer,std::allocator<PerfTimer> >
{
PerfTimer *mPtr;
};
# Bedrock::Threading::ThreadLocalObject<PerfTimer,std::allocator<PerfTimer> >
struct __cppobj Bedrock::Threading::ThreadLocalObject<PerfTimer,std::allocator<PerfTimer> > : Bedrock::Threading::ThreadLocalObjectImplementation<PerfTimer,std::allocator<PerfTimer> >
{
std::function<void __cdecl(PerfTimer *)> mConstructor;
};
# BigEndianStringByteOutput
struct __cppobj BigEndianStringByteOutput : StringByteOutput
{
};
# BigEndianStringByteOutput_vtbl
struct /*VFT*/ BigEndianStringByteOutput_vtbl
{
void (__fastcall *~IDataOutput)(IDataOutput *this);
void (__fastcall *writeString)(IDataOutput *this, gsl::basic_string_span<char const ,-1>);
void (__fastcall *writeLongString)(IDataOutput *this, gsl::basic_string_span<char const ,-1>);
void (__fastcall *writeFloat)(IDataOutput *this, float);
void (__fastcall *writeDouble)(IDataOutput *this, long double);
void (__fastcall *writeByte)(IDataOutput *this, char);
void (__fastcall *writeShort)(IDataOutput *this, __int16);
void (__fastcall *writeInt)(IDataOutput *this, int);
void (__fastcall *writeLongLong)(IDataOutput *this, __int64);
void (__fastcall *writeBytes)(IDataOutput *this, const void *, unsigned __int64);
bool (__fastcall *isOk)(IDataOutput *this);
};
# BigEndianStringByteInput_vtbl
struct /*VFT*/ BigEndianStringByteInput_vtbl
{
void (__fastcall *~IDataInput)(IDataInput *this);
std::string *(__fastcall *readString)(IDataInput *this, std::string *result);
std::string *(__fastcall *readLongString)(IDataInput *this, std::string *result);
float (__fastcall *readFloat)(IDataInput *this);
long double (__fastcall *readDouble)(IDataInput *this);
char (__fastcall *readByte)(IDataInput *this);
__int16 (__fastcall *readShort)(IDataInput *this);
int (__fastcall *readInt)(IDataInput *this);
__int64 (__fastcall *readLongLong)(IDataInput *this);
bool (__fastcall *readBytes)(IDataInput *this, void *, unsigned __int64);
unsigned __int64 (__fastcall *numBytesLeft)(IDataInput *this);
bool (__fastcall *isOk)(IDataInput *this);
bool (__fastcall *seek)(IDataInput *this, unsigned __int64);
bool (__fastcall *readBigEndianBytes)(BigEndianStringByteInput *this, void *, unsigned __int64);
};
# BlockLegacyPtr
struct __cppobj BlockLegacyPtr
{
const BlockLegacy *mBlockLegacy;
};
# Bedrock::Memory::IMemoryAllocator_vtbl
struct /*VFT*/ Bedrock::Memory::IMemoryAllocator_vtbl
{
void (__fastcall *~IMemoryAllocator)(Bedrock::Memory::IMemoryAllocator *this);
void *(__fastcall *allocate)(Bedrock::Memory::IMemoryAllocator *this, const unsigned __int64);
void (__fastcall *release)(Bedrock::Memory::IMemoryAllocator *this, void *);
void *(__fastcall *realloc)(Bedrock::Memory::IMemoryAllocator *this, void *, const unsigned __int64);
void *(__fastcall *alignedAllocate)(Bedrock::Memory::IMemoryAllocator *this, const unsigned __int64, const unsigned __int64);
void (__fastcall *alignedRelease)(Bedrock::Memory::IMemoryAllocator *this, void *);
void (__fastcall *logCurrentState)(Bedrock::Memory::IMemoryAllocator *this);
};
# Bedrock::Threading::InstancedThreadLocal<ThreadedFrameConstantsContainer,std::allocator<ThreadedFrameConstantsContainer> >::Item
struct __cppobj Bedrock::Threading::InstancedThreadLocal<ThreadedFrameConstantsContainer,std::allocator<ThreadedFrameConstantsContainer> >::Item : Bedrock::Intrusive::list_base_hook<void>
{
std::_Align_type<double,688> mData;
};
# Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<ThreadedFrameConstantsContainer,std::allocator<ThreadedFrameConstantsContainer> >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> >::iterator_base<0>
struct __cppobj Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<ThreadedFrameConstantsContainer,std::allocator<ThreadedFrameConstantsContainer> >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> >::iterator_base<0>
{
Bedrock::Intrusive::list_base_hook<void> *mHook;
};
# BaseStage
struct __cppobj BaseStage : std::enable_shared_from_this<BaseStage>
{
BaseStage_vtbl *__vftable /*VFT*/;
LoginStateMachine *mMachine;
std::atomic<enum eLoginStage> mStageType;
std::atomic<enum eStageStatus> mStatus;
EasyThread mThread;
};
# BaseStage_vtbl
struct /*VFT*/ BaseStage_vtbl
{
void (__fastcall *~BaseStage)(BaseStage *this);
void (__fastcall *onAwake)(BaseStage *this);
void (__fastcall *onUpdate)(BaseStage *this);
bool (__fastcall *ayncTask)(BaseStage *this);
};
# BasicTestProfileStats
struct __cppobj BasicTestProfileStats : Bedrock::EnableNonOwnerReferences
{
std::chrono::duration<__int64,std::ratio<1,1000000000> > mMinecraftGameUpdateTime;
std::chrono::duration<__int64,std::ratio<1,1000000000> > mMinecraftGameEndFrameTime;
};
# ButtonComponent
struct __cppobj __declspec(align(8)) ButtonComponent : UIComponent
{
std::weak_ptr<UIControl> mDefaultStateControl;
std::weak_ptr<UIControl> mHoverStateControl;
std::weak_ptr<UIControl> mPressedStateControl;
std::weak_ptr<UIControl> mLockedStateControl;
bool mPressed;
bool mHover;
bool mConsumeEvents;
};
# ButtonComponent_vtbl
struct /*VFT*/ ButtonComponent_vtbl
{
void (__fastcall *~UIComponent)(UIComponent *this);
void (__fastcall *OnScreenPop)(UIComponent *this);
std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
void (__fastcall *onNotifyChildAdded)(UIComponent *this);
void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
void (__fastcall *onRemoved)(UIComponent *this);
void (__fastcall *onAdded)(UIComponent *this);
void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
bool (__fastcall *isRenderableComponent)(UIComponent *this);
bool (__fastcall *onLayoutChange)(UIComponent *this);
void (__fastcall *reset)(UIComponent *this);
void (__fastcall *reload)(UIComponent *this, const UIComponent *);
const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};
# BackgroundRenderer
struct __cppobj BackgroundRenderer : MinecraftUICustomRenderer
{
};
# BackgroundRenderer_vtbl
struct /*VFT*/ BackgroundRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# BannerPatternRenderer::BannerPatternTextureInfo
struct __cppobj BannerPatternRenderer::BannerPatternTextureInfo
{
mce::TexturePtr mTexture;
glm::tvec2<float,0> mUV;
glm::tvec2<float,0> mUVScale;
};
# BannerPatternRenderer
struct __cppobj BannerPatternRenderer : MinecraftUICustomRenderer, ActorShaderManager
{
bool mHasLoadedTextures;
std::vector<BannerPatternRenderer::BannerPatternTextureInfo> mTextures;
std::vector<mce::Color> mColors;
};
# BannerPatternRenderer_vtbl
struct /*VFT*/ BannerPatternRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# BohrModelRenderer::State
struct __cppobj BohrModelRenderer::State
{
int mElectrons;
int mProtons;
int mNeutrons;
int mRings;
float mScale;
Vec2 mTopLeft;
Vec2 mBottomRight;
};
# BohrModelRenderer::Renderable
struct __cppobj BohrModelRenderer::Renderable
{
std::unique_ptr<mce::Mesh> mMesh;
mce::TexturePtr mTexture;
};
# BohrModelRenderer
struct __cppobj BohrModelRenderer : MinecraftUICustomRenderer
{
std::unique_ptr<Stopwatch> mStopwatch;
BohrModelRenderer::State mCurState;
BohrModelRenderer::State mLastState;
float mCenterRadius;
float mRingDistance;
float mRingThickness;
float mMargin;
float mElectronSize;
float mClumpRadius;
unsigned int mProtonSeed;
unsigned int mNeutronSeed;
mce::TexturePtr mRingTexture;
mce::TexturePtr mProtonTexture;
mce::TexturePtr mElectronTexture;
mce::TexturePtr mNeutronTexture;
std::vector<BohrModelRenderer::Renderable> mRenderables;
};
# BohrModelRenderer_vtbl
struct /*VFT*/ BohrModelRenderer_vtbl
{
void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
int (__fastcall *getCustomId)(UICustomRenderer *this);
int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};
# ButtonSoundEventConditions
struct __declspec(align(4)) ButtonSoundEventConditions
{
unsigned int id;
__int8 matchSpecificButtonId : 1;
};
# BitmapFont
struct __cppobj BitmapFont : Font
{
Core::PathBuffer<std::string > mAsciiFontName;
Core::PathBuffer<std::string > mUnicodeFontName;
float mCharWidths[256];
std::shared_ptr<mce::Image> mBitmapFontImage;
std::unordered_map<int,float> mUnicodeWidths;
std::unordered_map<int,float> mUnicodeOffsets;
std::unordered_map<int,float> mUnicodePageGlyphWidths;
std::unordered_set<int> mSheetScannedForWidthsAndOffsets;
std::recursive_mutex mMutex;
};
# BitmapFont_vtbl
struct /*VFT*/ BitmapFont_vtbl
{
void (__fastcall *~Font)(Font *this);
float (__fastcall *getCharWidth)(Font *this, int);
void (__fastcall *switchFontsource)(Font *this, const Core::Path *, const Core::Path *);
std::pair<Core::PathBuffer<std::string > const &,Core::PathBuffer<std::string > const &> *(__fastcall *getFontSources)(Font *this, std::pair<Core::PathBuffer<std::string > const &,Core::PathBuffer<std::string > const &> *result);
void (__fastcall *fetchPage)(Font *this, int);
Font::SheetId *(__fastcall *getSheet)(Font *this, Font::SheetId *result, int, int *, bool);
bool (__fastcall *supportsChar)(Font *this, const int *);
bool (__fastcall *_supportsShadowInSingleDraw)(Font *this);
int (__fastcall *getLineLength)(Font *this, const std::string *, float, bool);
float (__fastcall *getWrapHeight)(Font *this);
float (__fastcall *getScaleFactor)(Font *this);
Vec2 *(__fastcall *getTranslationFactor)(Font *this, Vec2 *result);
bool (__fastcall *isScreenPixelAligned)(Font *this);
bool (__fastcall *materialCanBeOverridden)(Font *this);
void (__fastcall *uploadTextureToGPU)(Font *this);
void (__fastcall *setTextConstantsInScreenContext)(Font *this, ScreenContext *, const Font::SheetId *, float, const mce::Color *, bool);
float (__fastcall *_getCharWidth)(Font *this, int, bool);
bool (__fastcall *_isIconPage)(Font *this, const Font::SheetId *);
mce::Font::Type (__fastcall *getType)(Font *this, const Font::SheetId *);
std::optional<mce::Font::RenderingParameters> *(__fastcall *tryGetRenderingParameters)(Font *this, std::optional<mce::Font::RenderingParameters> *result, const ScreenContext *, const Font::SheetId *, float, const mce::Color *, bool, const mce::Color *, const glm::tvec2<float,0> *);
void (__fastcall *drawCached)(Font *this, ScreenContext *, const std::string *, float, float, const mce::Color *, const mce::Color *, const glm::tvec2<float,0> *, bool, bool, mce::MaterialPtr *, int, bool, float, const mce::Color *);
void (__fastcall *onAppSuspended)(Font *this);
void (__fastcall *onDeviceLost)(Font *this);
void (__fastcall *reloadFontTextures)(Font *this, ResourceLoadManager *, bool);
bool (__fastcall *isReloadingTextures)(Font *this);
void (__fastcall *unloadTextures)(Font *this);
void (__fastcall *_scanUnicodeCharacterSize)(Font *this, int, const Font::SheetId *, bool);
bool (__fastcall *isSheetMatch)(Font *this, const Font::SheetId *);
bool (__fastcall *_containsWideChar)(Font *this, const std::string *);
float (__fastcall *_buildChar)(Font *this, std::vector<Font::GlyphQuad> *, int, const mce::Color *, bool, float, float, bool);
ResourceLocation *(__fastcall *_getFontSheetLocation)(Font *this, ResourceLocation *result, const Font::SheetId *, bool);
const mce::MaterialPtr *(__fastcall *getMaterial)(Font *this, const Font::SheetId *, bool);
void (__fastcall *flushQueuedImageUploads)(Font *this);
void (__fastcall *onLanguageChanged)(Font *this, const std::string *);
void (__fastcall *loadFontData)(Font *this, bool);
int (__fastcall *_getReplacementCharacter)(Font *this);
Core::PathBuffer<std::string > *(__fastcall *getUnicodeFontNameWithPage)(BitmapFont *this, Core::PathBuffer<std::string > *result, const Core::Path *, const unsigned __int8);
};
# buffer_span<unsigned int>::iterator
struct __cppobj buffer_span<unsigned int>::iterator
{
const unsigned int *mPtr;
};
# buffer_span_mut<unsigned int>
struct __cppobj buffer_span_mut<unsigned int>
{
unsigned int *mBegin;
unsigned int *mEnd;
};
# ButtonEdge
struct __cppobj ButtonEdge
{
std::function<bool __cdecl(unsigned int,enum ButtonEventType,std::string const &,int)> mRequirement;
_BYTE mTargetNode[4];
int mPriority;
};
# BookScreenController
struct __cppobj BookScreenController : ClientInstanceScreenController
{
std::unique_ptr<BookScreenManager> mBookScreenManager;
const bool mEditable;
bool mEditingLeft;
bool mEditingRight;
std::array<bool,2> mPageHasCursor;
std::vector<PageContent> mPages;
int mCurrentPage;
int mCurrentPageIndex;
std::string mTitle;
std::string mAuthor;
std::string mAuthorXUID;
BookScreenController::BookView mCurrentView;
bool mForceUIRefresh;
int mPickPageIndex;
std::string mPageBlockedText;
};
# BookScreenController_vtbl
struct /*VFT*/ BookScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# buffer_span<gsl::basic_string_span<char const ,-1> >::iterator
struct __cppobj buffer_span<gsl::basic_string_span<char const ,-1> >::iterator
{
const gsl::basic_string_span<char const ,-1> *mPtr;
};
# buffer_span<gsl::basic_string_span<char const ,-1> >
struct __cppobj buffer_span<gsl::basic_string_span<char const ,-1> >
{
const gsl::basic_string_span<char const ,-1> *mBegin;
const gsl::basic_string_span<char const ,-1> *mEnd;
};
# BrazeScreenController
struct __cppobj __declspec(align(8)) BrazeScreenController : MinecraftScreenController
{
bool mDirty;
};
# BrazeScreenController_vtbl
struct /*VFT*/ BrazeScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};
# BrewingStandScreenControllerProxyCallbacks
struct __cppobj BrewingStandScreenControllerProxyCallbacks
{
std::function<bool __cdecl(int &,int &,int)> mIsFinished;
};
# BrewingStandScreenControllerProxyCallbacks::<lambda_dca25c3eb6c965db2860fcf8aff0badd>
struct __cppobj BrewingStandScreenControllerProxyCallbacks::<lambda_dca25c3eb6c965db2860fcf8aff0badd>
{
};
# BrewingStandScreenControllerProxy
struct __cppobj BrewingStandScreenControllerProxy : ScreenControllerProxy
{
const BrewingStandScreenControllerProxyCallbacks mCallbacks;
};
# BrewingStandScreenControllerProxy_vtbl
struct /*VFT*/ BrewingStandScreenControllerProxy_vtbl
{
void (__fastcall *~ScreenControllerProxy)(ScreenControllerProxy *this);
};
# BundlePurchaseWarningScreenController
struct __cppobj BundlePurchaseWarningScreenController : StoreBaseScreenController
{
const StoreCatalogItem *mCatalogItem;
const OfferCollectionComponent *mBundleCollection;
std::function<void __cdecl(void)> mOnPurchaseCallback;
std::vector<StoreCatalogItem *> mOwnedList;
std::vector<StoreCatalogItem *> mUnownedList;
std::shared_ptr<bool> mExistenceTracker;
};
# BundlePurchaseWarningScreenController_vtbl
struct /*VFT*/ BundlePurchaseWarningScreenController_vtbl
{
void (__fastcall *~IScreenController)(IScreenController *this);
ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *onOpen)(ScreenController *this);
void (__fastcall *onTerminate)(ScreenController *this);
void (__fastcall *onInit)(ScreenController *this);
void (__fastcall *onDelete)(ScreenController *this);
bool (__fastcall *canExit)(ScreenController *this);
ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
void (__fastcall *onCreation)(ScreenController *this);
void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
void (__fastcall *onLeave)(ScreenController *this);
void (__fastcall *leaveScreen)(ScreenController *this);
ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
void (__fastcall *handleLicenseChanged)(ScreenController *this);
void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
void (__fastcall *setSuspendInput)(ScreenController *this, bool);
float (__fastcall *getCallbackInterval)(ScreenController *this);
void (__fastcall *onRender)(ScreenController *this);
void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
int (__fastcall *getScreenVersion)(ScreenController *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
void (__fastcall *onEntered)(ScreenController *this);
unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
int (__fastcall *_getRowIndex)(StoreBaseScreenController *this, const int);
int (__fastcall *_getColIndex)(StoreBaseScreenController *this, const int);
int (__fastcall *_getLastRowIndex)(StoreBaseScreenController *this, const int);
int (__fastcall *_getRemainderOffers)(StoreBaseScreenController *this, const int);
};
# BrazeScreenController::_registerEventHandlers::__l2::<lambda_6ee0a4037e32ed239751915bc2fb9143>
struct __cppobj BrazeScreenController::_registerEventHandlers::__l2::<lambda_6ee0a4037e32ed239751915bc2fb9143>
{
const std::string button1Uri;
BrazeScreenController *const __this;
};
# BrazeScreenController::_registerEventHandlers::__l2::<lambda_d538ff3b0a3e0bc3a1dc8e0775e63e4a>
struct __cppobj BrazeScreenController::_registerEventHandlers::__l2::<lambda_d538ff3b0a3e0bc3a1dc8e0775e63e4a>
{
const std::string button0Uri;
BrazeScreenController *const __this;
};
# BrazeScreenController::_registerBindings::__l2::<lambda_5aee90bcfa1e5a70bf0ca95c9575d189>
struct __cppobj BrazeScreenController::_registerBindings::__l2::<lambda_5aee90bcfa1e5a70bf0ca95c9575d189>
{
const std::string button1Text;
};
# BrazeScreenController::_registerBindings::__l2::<lambda_e13d728b79c79e1383c5f4763f2f3684>
struct __cppobj BrazeScreenController::_registerBindings::__l2::<lambda_e13d728b79c79e1383c5f4763f2f3684>
{
const std::string button0Text;
};
# BrazeScreenController::_registerBindings::__l2::<lambda_5a407d611f31f08f56278e1901254b13>
struct __cppobj BrazeScreenController::_registerBindings::__l2::<lambda_5a407d611f31f08f56278e1901254b13>
{
const std::string body;
};
# BrazeScreenController::_registerBindings::__l2::<lambda_933ebebca03896adf11e9108e028ce0c>
struct __cppobj BrazeScreenController::_registerBindings::__l2::<lambda_933ebebca03896adf11e9108e028ce0c>
{
const std::string title;
};
# BrazeScreenController::{ctor}::__l2::<lambda_1d27d0a8647f7a806eb7e511f394dade>
struct __cppobj BrazeScreenController::{ctor}::__l2::<lambda_1d27d0a8647f7a806eb7e511f394dade>
{
BrazeScreenController *const __this;
};
# BrazeScreenController::{ctor}::__l2::<lambda_1d27d0a8647f7a806eb7e511f394dade>::()::__l2::<lambda_f8252f6da819418395269bd8d455fd62>
struct __cppobj BrazeScreenController::{ctor}::__l2::<lambda_1d27d0a8647f7a806eb7e511f394dade>::()::__l2::<lambda_f8252f6da819418395269bd8d455fd62>
{
const Core::Path imagePath;
};
# BookScreenController::_tickExport::__l11::<lambda_cbe2da03d3218249e5c877e06cf3bb8f>
struct __cppobj BookScreenController::_tickExport::__l11::<lambda_cbe2da03d3218249e5c877e06cf3bb8f>
{
BookScreenController *const __this;
};
# BookScreenController::_tickExport::__l8::<lambda_3ef49f4f5b7ca55f4c47ba66d73c6ba7>
struct __cppobj BookScreenController::_tickExport::__l8::<lambda_3ef49f4f5b7ca55f4c47ba66d73c6ba7>
{
BookScreenController *const __this;
};
# BookScreenController::_signBook::__l2::<lambda_56a585e9f725b0ae8749565ca4ee0752>
struct __cppobj BookScreenController::_signBook::__l2::<lambda_56a585e9f725b0ae8749565ca4ee0752>
{
BookScreenController *const __this;
};
# BookScreenController::_setPageText::__l2::<lambda_b7d07d847fcccd5b27285171e4d6a221>
struct __cppobj BookScreenController::_setPageText::__l2::<lambda_b7d07d847fcccd5b27285171e4d6a221>
{
const std::string *text;
};
# BookScreenController::_registerBindings::__l2::<lambda_2c23570ba6b46212b820e69e06fa8f40>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_2c23570ba6b46212b820e69e06fa8f40>
{
};
# BookScreenController::_registerBindings::__l2::<lambda_6668922cc3a1c4f2b6c454708a8d6e31>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_6668922cc3a1c4f2b6c454708a8d6e31>
{
};
# BookScreenController::_registerBindings::__l2::<lambda_38669daa8999fedfe92008e33cbf3bcd>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_38669daa8999fedfe92008e33cbf3bcd>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_17139683e7ad7e9fef391f4b92f4bb86>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_17139683e7ad7e9fef391f4b92f4bb86>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_d3e052e72319cb8cf248fff03a1459ee>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_d3e052e72319cb8cf248fff03a1459ee>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_da3023e0ea5e8dc27cbbb8a1316a504e>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_da3023e0ea5e8dc27cbbb8a1316a504e>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_9c7943b6d7d49a43eb525e7cb04bc37d>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_9c7943b6d7d49a43eb525e7cb04bc37d>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_0a931edafd053fc993aa5a4a107548e5>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_0a931edafd053fc993aa5a4a107548e5>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_1eb31ca0e1010a327ecea190879f37e2>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_1eb31ca0e1010a327ecea190879f37e2>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_f98214ab71487913885f6e2817a6ff8e>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_f98214ab71487913885f6e2817a6ff8e>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_2f08e915bcc85063e264a2d5a8ca9c6b>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_2f08e915bcc85063e264a2d5a8ca9c6b>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_4b51d874acfcd92297d19b75e40fd9a7>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_4b51d874acfcd92297d19b75e40fd9a7>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_449d7670077fabf8054ad28d5c9c4859>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_449d7670077fabf8054ad28d5c9c4859>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_7fdad6c089186003b5ba72d7dceb6ae4>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_7fdad6c089186003b5ba72d7dceb6ae4>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_97b35f1f3f292a323b4a65ae99954970>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_97b35f1f3f292a323b4a65ae99954970>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_b856e9944b209f0f2c4dd50065e04395>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_b856e9944b209f0f2c4dd50065e04395>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_a900bd39ae590f113754eed6b73cda90>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_a900bd39ae590f113754eed6b73cda90>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_b85a78236e3c5cf59d6b384bb7df9429>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_b85a78236e3c5cf59d6b384bb7df9429>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_32e3b98b63f8b1f26c302f98d57d4448>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_32e3b98b63f8b1f26c302f98d57d4448>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_0e1bf8ad4c409c2c8f875ebf2b09a5d4>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_0e1bf8ad4c409c2c8f875ebf2b09a5d4>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_32d9fff5156d1fde6cf6d921108708e6>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_32d9fff5156d1fde6cf6d921108708e6>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_a42146ef4881c0299d2772c8e0c6ca84>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_a42146ef4881c0299d2772c8e0c6ca84>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_6e472ed66f0c53546a0b144ad8848394>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_6e472ed66f0c53546a0b144ad8848394>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_980f57c58b056dbacc17eb339c26fd07>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_980f57c58b056dbacc17eb339c26fd07>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_40ac37c21938dd767fee8bba914bc9d6>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_40ac37c21938dd767fee8bba914bc9d6>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_8960f4c6aeaa118d8afd8f231c524958>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_8960f4c6aeaa118d8afd8f231c524958>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_919f86313deae95265162bc008fa7c8e>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_919f86313deae95265162bc008fa7c8e>
{
BookScreenController *const __this;
};
# BookScreenController::_registerBindings::__l2::<lambda_94fc43a149aec474366caab8ebbaa33e>
struct __cppobj BookScreenController::_registerBindings::__l2::<lambda_94fc43a149aec474366caab8ebbaa33e>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_4ed091f1da30f81f28e5f550d66abd14>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_4ed091f1da30f81f28e5f550d66abd14>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_11b65ada601cf3200a60738aa12b400e>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_11b65ada601cf3200a60738aa12b400e>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_11b65ada601cf3200a60738aa12b400e>::()::__l2::<lambda_7828bb44b1fcdb96306da87dbc474e31>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_11b65ada601cf3200a60738aa12b400e>::()::__l2::<lambda_7828bb44b1fcdb96306da87dbc474e31>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_68512987264b3c9ae16ff4df9ef66b87>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_68512987264b3c9ae16ff4df9ef66b87>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_6878a4398b0ea544de0b5b508592c192>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_6878a4398b0ea544de0b5b508592c192>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_8a5705a75d9d6e43000560d6acc19a40>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_8a5705a75d9d6e43000560d6acc19a40>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_143f085f5ac4c42310864b83a7e3a178>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_143f085f5ac4c42310864b83a7e3a178>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_542194880356dec9682c663ff3c895b3>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_542194880356dec9682c663ff3c895b3>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_b18ca6ef114d4011b6898690f5836e2c>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_b18ca6ef114d4011b6898690f5836e2c>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_7e99b0c889ea7689486d9ad304660aee>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_7e99b0c889ea7689486d9ad304660aee>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_4236224130f9a47f1a840738f1fe0844>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_4236224130f9a47f1a840738f1fe0844>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_7f071518a46576f69e99147875a86af2>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_7f071518a46576f69e99147875a86af2>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_62c8e8496dd68fb615d2007634be761c>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_62c8e8496dd68fb615d2007634be761c>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_64f62a0f32ed2be12cfd4f4d5bc5f8a4>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_64f62a0f32ed2be12cfd4f4d5bc5f8a4>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_2d25936ddb4171b92ede1cddfdeb15a6>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_2d25936ddb4171b92ede1cddfdeb15a6>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_4faeb6cb49aaaee4cc496b671d03ef9f>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_4faeb6cb49aaaee4cc496b671d03ef9f>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_e2683272ca8caea2d4b75821a48502a3>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_e2683272ca8caea2d4b75821a48502a3>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_83945d1606f73308a0decdf366174f80>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_83945d1606f73308a0decdf366174f80>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_d3c3eb04e7f28b0c8c70d2906a31e60d>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_d3c3eb04e7f28b0c8c70d2906a31e60d>
{
BookScreenController *const __this;
};
# BookScreenController::_registerEventHandlers::__l2::<lambda_4844ca985ad444ebd27c9087c989b554>
struct __cppobj BookScreenController::_registerEventHandlers::__l2::<lambda_4844ca985ad444ebd27c9087c989b554>
{
BookScreenController *const __this;
};
# BasicToggle
struct __cppobj BasicToggle
{
bool mIsOn;
bool mStateChanged;
bool mFirstStateChange;
};
# buffer_span<std::pair<gsl::basic_string_span<char const ,-1>,gsl::basic_string_span<char const ,-1> > >::iterator
struct __cppobj buffer_span<std::pair<gsl::basic_string_span<char const ,-1>,gsl::basic_string_span<char const ,-1> > >::iterator
{
const std::pair<gsl::basic_string_span<char const ,-1>,gsl::basic_string_span<char const ,-1> > *mPtr;
};
# buffer_span_mut<std::pair<gsl::basic_string_span<char const ,-1>,gsl::basic_string_span<char const ,-1> > >
struct __cppobj buffer_span_mut<std::pair<gsl::basic_string_span<char const ,-1>,gsl::basic_string_span<char const ,-1> > >
{
std::pair<gsl::basic_string_span<char const ,-1>,gsl::basic_string_span<char const ,-1> > *mBegin;
std::pair<gsl::basic_string_span<char const ,-1>,gsl::basic_string_span<char const ,-1> > *mEnd;
};
# BucketItem
struct __cppobj BucketItem : Item
{
_BYTE mFillType[2];
TextureUVCoordinateSet m_uvBucket;
};
# BeehiveBlock
struct __cppobj BeehiveBlock : FaceDirectionalActorBlock
{
};
# BeehiveBlock_vtbl
struct /*VFT*/ BeehiveBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
};
# BeehiveBlockActor::Occupant
struct __cppobj __declspec(align(8)) BeehiveBlockActor::Occupant
{
ActorDefinitionIdentifier mActorIdentifier;
CompoundTag mSaveData;
unsigned int mTicksLeftToStay;
};
# BeehiveBlockActor
struct __cppobj __declspec(align(8)) BeehiveBlockActor : BlockActor
{
std::vector<BeehiveBlockActor::Occupant> mOccupants;
bool mShouldSpawnBees;
};
# BeehiveBlockActor_vtbl
struct /*VFT*/ BeehiveBlockActor_vtbl
{
void (__fastcall *~BlockActor)(BlockActor *this);
void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
bool (__fastcall *save)(BlockActor *this, CompoundTag *);
bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
void (__fastcall *tick)(BlockActor *this, BlockSource *);
bool (__fastcall *isFinished)(BlockActor *this);
void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
bool (__fastcall *isCustomNameSaved)(BlockActor *this);
bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
void (__fastcall *onMove)(BlockActor *this);
void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
void (__fastcall *triggerEvent)(BlockActor *this, int, int);
void (__fastcall *clearCache)(BlockActor *this);
void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
bool (__fastcall *hasAlphaLayer)(BlockActor *this);
BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
const std::string *(__fastcall *getCustomName)(BlockActor *this);
const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
int (__fastcall *getRepairCost)(BlockActor *this);
PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
const Container *(__fastcall *getContainer)(BlockActor *this);
Container *(__fastcall *getContainer)(BlockActor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};
# BlockCommandOrigin
struct __cppobj __declspec(align(8)) BlockCommandOrigin : CommandOrigin
{
BlockSource *mRegion;
BlockPos mPosition;
};
# BlockCommandOrigin_vtbl
struct /*VFT*/ BlockCommandOrigin_vtbl
{
void (__fastcall *~CommandOrigin)(CommandOrigin *this);
const std::string *(__fastcall *getRequestId)(CommandOrigin *this);
std::string *(__fastcall *getName)(CommandOrigin *this, std::string *result);
BlockPos *(__fastcall *getBlockPosition)(CommandOrigin *this, BlockPos *result);
Vec3 *(__fastcall *getWorldPosition)(CommandOrigin *this, Vec3 *result);
Level *(__fastcall *getLevel)(CommandOrigin *this);
Dimension *(__fastcall *getDimension)(CommandOrigin *this);
Actor *(__fastcall *getEntity)(CommandOrigin *this);
CommandPermissionLevel (__fastcall *getPermissionsLevel)(CommandOrigin *this);
std::unique_ptr<CommandOrigin> *(__fastcall *clone)(CommandOrigin *this, std::unique_ptr<CommandOrigin> *result);
std::optional<BlockPos> *(__fastcall *getCursorHitBlockPos)(CommandOrigin *this, std::optional<BlockPos> *result);
std::optional<Vec3> *(__fastcall *getCursorHitPos)(CommandOrigin *this, std::optional<Vec3> *result);
bool (__fastcall *hasChatPerms)(CommandOrigin *this);
bool (__fastcall *hasTellPerms)(CommandOrigin *this);
bool (__fastcall *canUseAbility)(CommandOrigin *this, AbilitiesIndex);
bool (__fastcall *isWorldBuilder)(CommandOrigin *this);
bool (__fastcall *canUseCommandsWithoutCheatsEnabled)(CommandOrigin *this);
bool (__fastcall *isSelectorExpansionAllowed)(CommandOrigin *this);
const NetworkIdentifier *(__fastcall *getSourceId)(CommandOrigin *this);
unsigned __int8 (__fastcall *getSourceSubId)(CommandOrigin *this);
const CommandOrigin *(__fastcall *getOutputReceiver)(CommandOrigin *this);
CommandOriginType (__fastcall *getOriginType)(CommandOrigin *this);
CommandOriginData *(__fastcall *toCommandOriginData)(CommandOrigin *this, CommandOriginData *result);
const mce::UUID *(__fastcall *getUUID)(CommandOrigin *this);
void (__fastcall *handleCommandOutputCallback)(CommandOrigin *this, Json::Value *);
void (__fastcall *_setUUID)(CommandOrigin *this, const mce::UUID *);
CommandBlockActor *(__fastcall *getBlockEntity)(BlockCommandOrigin *this);
BaseCommandBlock *(__fastcall *getBaseCommandBlock)(BlockCommandOrigin *this);
};
# BlockPtr
struct __cppobj BlockPtr
{
const Block *mBlock;
};
# BalloonItem
struct __cppobj BalloonItem : ChemistryItem
{
};
# BlockPlanterItem
struct __cppobj __declspec(align(8)) BlockPlanterItem : Item
{
const Block *mBlock;
const bool mUseBlockDescription;
};
# Bedrock::Threading::asVoidTask::__l2::<lambda_d7f1027c792d450a6d889ec9715c5110>
struct __cppobj Bedrock::Threading::asVoidTask::__l2::<lambda_d7f1027c792d450a6d889ec9715c5110>
{
std::shared_ptr<Bedrock::Threading::AsyncDeferredResultT<void> > wrapper;
};
# BehaviorActionMapper
struct __cppobj BehaviorActionMapper : InputDeviceMapper
{
std::unordered_map<int,std::unordered_multimap<int,unsigned int>> mTestAutoActionToButtonIdMappings;
};
# BehaviorActionMapper_vtbl
struct /*VFT*/ BehaviorActionMapper_vtbl
{
void (__fastcall *~InputDeviceMapper)(InputDeviceMapper *this);
void (__fastcall *setMapping)(InputDeviceMapper *this, InputEventQueue *, const BindingFactory *, const InputMapping *, int);
void (__fastcall *clearMapping)(InputDeviceMapper *this, int);
void (__fastcall *clearInputDeviceQueue)(InputDeviceMapper *this);
void (__fastcall *clearInputDeviceQueueForFrame)(InputDeviceMapper *this);
void (__fastcall *hardResetInputDeviceQueue)(InputDeviceMapper *this);
bool (__fastcall *tick)(InputDeviceMapper *this, InputEventQueue *, ControllerIDtoClientMap *);
InputMode (__fastcall *getInputMode)(InputDeviceMapper *this);
void (__fastcall *getCursorPos)(InputDeviceMapper *this, float *, float *);
void (__fastcall *render)(InputDeviceMapper *this, InputRenderContext *);
void (__fastcall *setWindowSize)(InputDeviceMapper *this, int, int);
void (__fastcall *setBindingMode)(InputDeviceMapper *this, InputBindingMode, int);
InputBindingMode (__fastcall *getBindingMode)(InputDeviceMapper *this, int);
void (__fastcall *changeControllerId)(InputDeviceMapper *this, int, int);
};
# BalloonModel
struct __cppobj BalloonModel : Model
{
std::unique_ptr<std::vector<ModelPart>> mParts;
std::unique_ptr<mce::MaterialPtr> mDefaultMaterial;
};
# BalloonModel_vtbl
struct /*VFT*/ BalloonModel_vtbl
{
void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
void (__fastcall *onLowMemory)(AppPlatformListener *this);
void (__fastcall *onAppPaused)(AppPlatformListener *this);
void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
void (__fastcall *onAppSuspended)(AppPlatformListener *this);
void (__fastcall *onAppResumed)(AppPlatformListener *this);
void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
void (__fastcall *onAppTerminated)(AppPlatformListener *this);
void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
void (__fastcall *onResizeBegin)(AppPlatformListener *this);
void (__fastcall *onResizeEnd)(AppPlatformListener *this);
void (__fastcall *onDeviceLost)(AppPlatformListener *this);
void (__fastcall *clear)(Model *this);
void (__fastcall *preDraw)(Model *this, ScreenContext *);
void (__fastcall *postDraw)(Model *this, ScreenContext *);
void (__fastcall *render)(Model *this, BaseActorRenderContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, BaseActorRenderContext *);
void (__fastcall *render)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, ScreenContext *);
void (__fastcall *setupAnim)(Model *this);
void (__fastcall *setupAnim)(Model *this, float, float, float, float, float, float);
void (__fastcall *prepareMobModel)(Model *this, Mob *, float, float, float);
Vec3 *(__fastcall *getLeashOffsetPosition)(Model *this, Vec3 *result, bool);
void (__fastcall *renderAniModel)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
void (__fastcall *renderMod)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *youngTransform)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
float (__fastcall *getHeightAdjustment)(Model *this);
AABB *(__fastcall *buildAABB)(Model *this, AABB *result);
};
# BannerModel
struct __cppobj BannerModel : Model
{
ModelPart mFlag;
ModelPart mPole;
ModelPart mLongPole;
ModelPart mBar;
ModelPart mForcedMatFlag;
ModelPart mForcedMatPole;
ModelPart mForcedMatBar;
mce::MaterialPtr mBannerMaterial;
mce::MaterialPtr mBannerPoleMaterial;
};
# BannerModel_vtbl
struct /*VFT*/ BannerModel_vtbl
{
void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
void (__fastcall *onLowMemory)(AppPlatformListener *this);
void (__fastcall *onAppPaused)(AppPlatformListener *this);
void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
void (__fastcall *onAppSuspended)(AppPlatformListener *this);
void (__fastcall *onAppResumed)(AppPlatformListener *this);
void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
void (__fastcall *onAppTerminated)(AppPlatformListener *this);
void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
void (__fastcall *onResizeBegin)(AppPlatformListener *this);
void (__fastcall *onResizeEnd)(AppPlatformListener *this);
void (__fastcall *onDeviceLost)(AppPlatformListener *this);
void (__fastcall *clear)(Model *this);
void (__fastcall *preDraw)(Model *this, ScreenContext *);
void (__fastcall *postDraw)(Model *this, ScreenContext *);
void (__fastcall *render)(Model *this, BaseActorRenderContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, BaseActorRenderContext *);
void (__fastcall *render)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, ScreenContext *);
void (__fastcall *setupAnim)(Model *this);
void (__fastcall *setupAnim)(Model *this, float, float, float, float, float, float);
void (__fastcall *prepareMobModel)(Model *this, Mob *, float, float, float);
Vec3 *(__fastcall *getLeashOffsetPosition)(Model *this, Vec3 *result, bool);
void (__fastcall *renderAniModel)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
void (__fastcall *renderMod)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *youngTransform)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
float (__fastcall *getHeightAdjustment)(Model *this);
AABB *(__fastcall *buildAABB)(Model *this, AABB *result);
};
# BedModel
struct __cppobj BedModel : Model
{
mce::MaterialPtr mDefaultMaterial;
ModelPart mBody;
ModelPart mLeg0;
ModelPart mLeg1;
ModelPart mLeg2;
ModelPart mLeg3;
};
# BedModel_vtbl
struct /*VFT*/ BedModel_vtbl
{
void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
void (__fastcall *onLowMemory)(AppPlatformListener *this);
void (__fastcall *onAppPaused)(AppPlatformListener *this);
void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
void (__fastcall *onAppSuspended)(AppPlatformListener *this);
void (__fastcall *onAppResumed)(AppPlatformListener *this);
void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
void (__fastcall *onAppTerminated)(AppPlatformListener *this);
void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
void (__fastcall *onResizeBegin)(AppPlatformListener *this);
void (__fastcall *onResizeEnd)(AppPlatformListener *this);
void (__fastcall *onDeviceLost)(AppPlatformListener *this);
void (__fastcall *clear)(Model *this);
void (__fastcall *preDraw)(Model *this, ScreenContext *);
void (__fastcall *postDraw)(Model *this, ScreenContext *);
void (__fastcall *render)(Model *this, BaseActorRenderContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, BaseActorRenderContext *);
void (__fastcall *render)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, ScreenContext *);
void (__fastcall *setupAnim)(Model *this);
void (__fastcall *setupAnim)(Model *this, float, float, float, float, float, float);
void (__fastcall *prepareMobModel)(Model *this, Mob *, float, float, float);
Vec3 *(__fastcall *getLeashOffsetPosition)(Model *this, Vec3 *result, bool);
void (__fastcall *renderAniModel)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
void (__fastcall *renderMod)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *youngTransform)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
float (__fastcall *getHeightAdjustment)(Model *this);
AABB *(__fastcall *buildAABB)(Model *this, AABB *result);
};
# BellModel
struct __cppobj BellModel : Model
{
mce::MaterialPtr mDefaultMaterial;
ModelPart mBellBody;
ModelPart mBellBase;
};
# BellModel_vtbl
struct /*VFT*/ BellModel_vtbl
{
void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
void (__fastcall *onLowMemory)(AppPlatformListener *this);
void (__fastcall *onAppPaused)(AppPlatformListener *this);
void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
void (__fastcall *onAppSuspended)(AppPlatformListener *this);
void (__fastcall *onAppResumed)(AppPlatformListener *this);
void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
void (__fastcall *onAppTerminated)(AppPlatformListener *this);
void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
void (__fastcall *onResizeBegin)(AppPlatformListener *this);
void (__fastcall *onResizeEnd)(AppPlatformListener *this);
void (__fastcall *onDeviceLost)(AppPlatformListener *this);
void (__fastcall *clear)(Model *this);
void (__fastcall *preDraw)(Model *this, ScreenContext *);
void (__fastcall *postDraw)(Model *this, ScreenContext *);
void (__fastcall *render)(Model *this, BaseActorRenderContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, BaseActorRenderContext *);
void (__fastcall *render)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, ScreenContext *);
void (__fastcall *setupAnim)(Model *this);
void (__fastcall *setupAnim)(Model *this, float, float, float, float, float, float);
void (__fastcall *prepareMobModel)(Model *this, Mob *, float, float, float);
Vec3 *(__fastcall *getLeashOffsetPosition)(Model *this, Vec3 *result, bool);
void (__fastcall *renderAniModel)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
void (__fastcall *renderMod)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *youngTransform)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
float (__fastcall *getHeightAdjustment)(Model *this);
AABB *(__fastcall *buildAABB)(Model *this, AABB *result);
};
# BoatModel
struct __cppobj BoatModel : Model
{
mce::MaterialPtr mDefaultMaterial;
ModelPart mBottom;
ModelPart mBack;
ModelPart mFront;
ModelPart mLeft;
ModelPart mRight;
ModelPart mLeftPaddle;
ModelPart mRightPaddle;
};
# BoatModel_vtbl
struct /*VFT*/ BoatModel_vtbl
{
void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
void (__fastcall *onLowMemory)(AppPlatformListener *this);
void (__fastcall *onAppPaused)(AppPlatformListener *this);
void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
void (__fastcall *onAppSuspended)(AppPlatformListener *this);
void (__fastcall *onAppResumed)(AppPlatformListener *this);
void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
void (__fastcall *onAppTerminated)(AppPlatformListener *this);
void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
void (__fastcall *onResizeBegin)(AppPlatformListener *this);
void (__fastcall *onResizeEnd)(AppPlatformListener *this);
void (__fastcall *onDeviceLost)(AppPlatformListener *this);
void (__fastcall *clear)(Model *this);
void (__fastcall *preDraw)(Model *this, ScreenContext *);
void (__fastcall *postDraw)(Model *this, ScreenContext *);
void (__fastcall *render)(Model *this, BaseActorRenderContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, BaseActorRenderContext *);
void (__fastcall *render)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *render)(Model *this, ScreenContext *);
void (__fastcall *setupAnim)(Model *this);
void (__fastcall *setupAnim)(Model *this, float, float, float, float, float, float);
void (__fastcall *prepareMobModel)(Model *this, Mob *, float, float, float);
Vec3 *(__fastcall *getLeashOffsetPosition)(Model *this, Vec3 *result, bool);
void (__fastcall *renderAniModel)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
void (__fastcall *renderMod)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float);
void (__fastcall *youngTransform)(Model *this, ScreenContext *, Actor *, float, float, float, float, float, float, MatrixStack::MatrixStackRef *);
float (__fastcall *getHeightAdjustment)(Model *this);
AABB *(__fastcall *buildAABB)(Model *this, AABB *result);
};
# Bedrock::Threading::asVoidTask::__l2::<lambda_ed7b5341cd28450411fe7d5e3644acd3>
struct __cppobj Bedrock::Threading::asVoidTask::__l2::<lambda_ed7b5341cd28450411fe7d5e3644acd3>
{
std::shared_ptr<Bedrock::Threading::AsyncDeferredResultT<void> > wrapper;
};
# BlockDefinitionGroup::BlockResource
struct __cppobj BlockDefinitionGroup::BlockResource
{
SemVersion mVersion;
BlockDescription mDescription;
std::string mResourcePackLocation;
std::string mResourceFileLocation;
Json::Value mRoot;
};
# BannerRecipes
struct __cppobj BannerRecipes
{
};
# Bedrock::Threading::ThreadLocalObjectImplementation<LevelStorageWriteBatch,std::allocator<LevelStorageWriteBatch> >
struct __cppobj Bedrock::Threading::ThreadLocalObjectImplementation<LevelStorageWriteBatch,std::allocator<LevelStorageWriteBatch> >
{
LevelStorageWriteBatch *mPtr;
};
# Bedrock::Threading::ThreadLocalObject<LevelStorageWriteBatch,std::allocator<LevelStorageWriteBatch> >
struct __cppobj Bedrock::Threading::ThreadLocalObject<LevelStorageWriteBatch,std::allocator<LevelStorageWriteBatch> > : Bedrock::Threading::ThreadLocalObjectImplementation<LevelStorageWriteBatch,std::allocator<LevelStorageWriteBatch> >
{
std::function<void __cdecl(LevelStorageWriteBatch *)> mConstructor;
};
# Bedrock::Threading::ThreadLocalObjectImplementation<std::string,std::allocator<std::string > >
struct __cppobj Bedrock::Threading::ThreadLocalObjectImplementation<std::string,std::allocator<std::string > >
{
std::string *mPtr;
};
# Bedrock::Threading::ThreadLocalObject<std::string,std::allocator<std::string > >
struct __cppobj Bedrock::Threading::ThreadLocalObject<std::string,std::allocator<std::string > > : Bedrock::Threading::ThreadLocalObjectImplementation<std::string,std::allocator<std::string > >
{
std::function<void __cdecl(std::string *)> mConstructor;
};
# BidirectionalUnorderedMap<enum SparseContainer::PushSlotPredictionResult,std::string >
struct __cppobj BidirectionalUnorderedMap<enum SparseContainer::PushSlotPredictionResult,std::string >
{
std::unordered_map<enum SparseContainer::PushSlotPredictionResult,std::string> mRight;
std::unordered_map<std::string,enum SparseContainer::PushSlotPredictionResult> mLeft;
};
# BalloonGasParticle
struct __cppobj BalloonGasParticle : EndRodParticle
{
};
# BalloonGasParticle_vtbl
struct /*VFT*/ BalloonGasParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# BlockForceFieldParticle
struct __cppobj __declspec(align(8)) BlockForceFieldParticle : Particle
{
bool mCanFadeout;
};
# BlockForceFieldParticle_vtbl
struct /*VFT*/ BlockForceFieldParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# BubbleParticle
struct __cppobj BubbleParticle : Particle
{
};
# BubbleParticle_vtbl
struct /*VFT*/ BubbleParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# BubbleColumnParticle
struct __cppobj __declspec(align(8)) BubbleColumnParticle : BubbleParticle
{
bool mNeedsWater;
};
# BubbleColumnParticle_vtbl
struct /*VFT*/ BubbleColumnParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# BubbleColumnDownParticle
struct __cppobj __declspec(align(8)) BubbleColumnDownParticle : BubbleColumnParticle
{
float mAngle;
};
# BubbleColumnDownParticle_vtbl
struct /*VFT*/ BubbleColumnDownParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# BubbleColumnUpParticle
struct __cppobj BubbleColumnUpParticle : BubbleColumnParticle
{
};
# BubbleColumnUpParticle_vtbl
struct /*VFT*/ BubbleColumnUpParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# BreakingItemParticle
struct __cppobj BreakingItemParticle : Particle
{
const Item *mItem;
};
# BreakingItemParticle_vtbl
struct /*VFT*/ BreakingItemParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# BidirectionalUnorderedMap<std::string,enum LevelSoundEvent>
struct __cppobj BidirectionalUnorderedMap<std::string,enum LevelSoundEvent>
{
std::unordered_map<std::string,enum LevelSoundEvent> mRight;
std::unordered_map<enum LevelSoundEvent,std::string> mLeft;
};
# Bedrock::Intrusive::list_standard_operations<Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase>
struct __cppobj Bedrock::Intrusive::list_standard_operations<Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase>
{
};
# Bedrock::JSONObject::MemoryPage
struct __cppobj Bedrock::JSONObject::MemoryPage
{
gsl::not_null<Bedrock::JSONObject::Document *> mDocument;
Bedrock::JSONObject::MemoryPage *mPrevious;
unsigned int mLength;
unsigned int mPageIndex;
unsigned __int64 mFrontPtr;
unsigned __int64 mBackPtr;
};
# Bedrock::JSONObject::NodeBase::Offset
struct Bedrock::JSONObject::NodeBase::Offset
{
$7AE99247DE4E2AB7A8FBAA39B692D4AC ___u0;
};
# Bedrock::JSONObject::NodeBase
struct __cppobj Bedrock::JSONObject::NodeBase : Bedrock::Intrusive::list_standard_operations<Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase>
{
$A502E20004E18863C23A549842F01CFA ___u1;
};
# Bedrock::JSONObject::Node
struct __cppobj Bedrock::JSONObject::Node : Bedrock::JSONObject::NodeBase
{
};
# Bedrock::Intrusive::list<Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase>
struct __cppobj Bedrock::Intrusive::list<Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase>
{
Bedrock::JSONObject::NodeBase mSentinel;
};
# Bedrock::JSONObject::Collection
struct __cppobj Bedrock::JSONObject::Collection
{
Bedrock::Intrusive::list<Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase> mList;
unsigned int mSize;
unsigned int mPadding;
};
# Bedrock::JSONObject::ArrayNode
struct __cppobj Bedrock::JSONObject::ArrayNode : Bedrock::JSONObject::Node, Bedrock::JSONObject::Collection
{
};
# Bedrock::JSONObject::ObjectNode
struct __cppobj Bedrock::JSONObject::ObjectNode : Bedrock::JSONObject::Node, Bedrock::JSONObject::Collection
{
};
# Bedrock::JSONObject::Document::AllocatedResources
struct __cppobj Bedrock::JSONObject::Document::AllocatedResources
{
Bedrock::Intrusive::list<Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase> mFreeNullsOrBools;
Bedrock::Intrusive::list<Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase> mFreeNumbers;
Bedrock::Intrusive::list<Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase> mFreeCollections;
Bedrock::Intrusive::list<Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase> mFreeStringBuffers;
Bedrock::JSONObject::ArrayNode mNullArray;
Bedrock::JSONObject::ObjectNode mNullObject;
};
# Bedrock::JSONObject::OutputOptions
struct __cppobj __declspec(align(4)) Bedrock::JSONObject::OutputOptions
{
bool mPretty;
unsigned int mIndentAmount;
char mIndentChar;
};
# Bedrock::JSONObject::StringNode
struct __cppobj Bedrock::JSONObject::StringNode : Bedrock::JSONObject::Node
{
$4F31B525017717FAA4DCB639C7FC65D7 ___u1;
};
# Bedrock::JSONObject::NullNode
struct __cppobj Bedrock::JSONObject::NullNode : Bedrock::JSONObject::Node
{
};
# Bedrock::JSONObject::BooleanNode
struct __cppobj Bedrock::JSONObject::BooleanNode : Bedrock::JSONObject::Node
{
};
# Bedrock::JSONObject::NumberNode
struct __cppobj Bedrock::JSONObject::NumberNode : Bedrock::JSONObject::Node
{
$3EB15921B14454EE0C46C34FC3F1335B ___u1;
};
# Bedrock::Intrusive::list<Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase>::iterator_base<1>
struct __cppobj Bedrock::Intrusive::list<Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase>::iterator_base<1>
{
const Bedrock::JSONObject::NodeBase *mHook;
};
# Bedrock::JSONObject::ArrayNode::iterator_base<0>
struct __cppobj Bedrock::JSONObject::ArrayNode::iterator_base<0>
{
Bedrock::Intrusive::list<Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase>::iterator_base<0> mHandle;
};
# Bedrock::JSONObject::ArrayNode::iterator_base<1>
struct __cppobj Bedrock::JSONObject::ArrayNode::iterator_base<1>
{
Bedrock::Intrusive::list<Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase,Bedrock::JSONObject::NodeBase>::iterator_base<1> mHandle;
};
# Bedrock::JSONObject::ObjectNode::iterator_base<0>
struct __cppobj Bedrock::JSONObject::ObjectNode::iterator_base<0>
{
std::pair<Bedrock::JSONObject::StringNode const *,Bedrock::JSONObject::Node *> mPair;
};
# Bedrock::JSONObject::ObjectNode::iterator_base<1>
struct __cppobj Bedrock::JSONObject::ObjectNode::iterator_base<1>
{
std::pair<Bedrock::JSONObject::StringNode const *,Bedrock::JSONObject::Node const *> mPair;
};
# Bedrock::JSONObject::NumberNode::InternalFormat
struct __cppobj __declspec(align(8)) Bedrock::JSONObject::NumberNode::InternalFormat
{
$3EB15921B14454EE0C46C34FC3F1335B ___u0;
bool mIsFloatingPoint;
};
# Bedrock::JSONObject::Wrap<Bedrock::JSONObject::ValueWrapper,void>
struct __cppobj Bedrock::JSONObject::Wrap<Bedrock::JSONObject::ValueWrapper,void>
{
};
# Bedrock::JSONObject::Wrap<bool,void>
struct __cppobj Bedrock::JSONObject::Wrap<bool,void>
{
};
# Bedrock::JSONObject::Wrap<gsl::basic_string_span<char const ,-1>,void>
struct __cppobj Bedrock::JSONObject::Wrap<gsl::basic_string_span<char const ,-1>,void>
{
};
# Bedrock::PubSub::Detail::Dispatcher<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Core::Profile::ProfileGroup &)>,void,void,Core::Profile::ProfileGroup &>
struct __cppobj Bedrock::PubSub::Detail::Dispatcher<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Core::Profile::ProfileGroup &)>,void,void,Core::Profile::ProfileGroup &>
{
};
# Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Core::Profile::ProfileGroup &)>
struct __cppobj Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Core::Profile::ProfileGroup &)> : Bedrock::PubSub::Detail::Dispatcher<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Core::Profile::ProfileGroup &)>,void,void,Core::Profile::ProfileGroup &>
{
std::list<std::shared_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Core::Profile::ProfileGroup &)>::SubscriptionBody>> mSubscriptions;
std::mutex mMutex;
std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Core::Profile::ProfileGroup &)>::SubscriptionBody> mSingleSubscriber;
std::atomic<unsigned __int64> mSubscriberCount;
};
# Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Core::Profile::ProfileGroup &)>::SubscriptionBody
struct __cppobj __declspec(align(8)) Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Core::Profile::ProfileGroup &)>::SubscriptionBody : Bedrock::PubSub::Detail::SubscriptionBodyInterface
{
Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Core::Profile::ProfileGroup &)> *mOwner;
std::_List_iterator<std::_List_val<std::_List_simple_types<std::shared_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Core::Profile::ProfileGroup &)>::SubscriptionBody> > > > mIterator;
std::function<void __cdecl(Core::Profile::ProfileGroup &)> mFunction;
std::unique_ptr<Bedrock::PubSub::SubscriptionContext> mContext;
int mGroup;
};
# Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Core::Profile::ProfileGroup &)>::SubscriptionBody_vtbl
struct /*VFT*/ Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Core::Profile::ProfileGroup &)>::SubscriptionBody_vtbl
{
void (__fastcall *~SubscriptionBodyInterface)(Bedrock::PubSub::Detail::SubscriptionBodyInterface *this);
const Bedrock::PubSub::SubscriptionContext *(__fastcall *_getContext)(Bedrock::PubSub::Detail::SubscriptionBodyInterface *this);
void (__fastcall *_disconnect)(Bedrock::PubSub::Detail::SubscriptionBodyInterface *this, std::shared_ptr<Bedrock::PubSub::Detail::SubscriptionBodyInterface> *);
};
# Bedrock::PubSub::Publisher<void __cdecl(Core::Profile::ProfileGroup &),Bedrock::PubSub::ThreadModel::MultiThreaded,void>
struct __cppobj Bedrock::PubSub::Publisher<void __cdecl(Core::Profile::ProfileGroup &),Bedrock::PubSub::ThreadModel::MultiThreaded,void> : Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Core::Profile::ProfileGroup &)>
{
};
# BootstrapConfig::LoadResult
struct BootstrapConfig::LoadResult
{
bool success;
const char *errorMessage;
};
# BootstrapConfig
struct __cppobj __declspec(align(8)) BootstrapConfig
{
char mBuffer[2048];
char mError[512];
Bedrock::JSONObject::Document mDocument;
Bedrock::JSONObject::ObjectNode *mRootObject;
bool mInitialized;
};
# BoatRenderer
struct __cppobj BoatRenderer : ActorRenderer, AppPlatformListener
{
BoatModel mModel;
mce::MaterialPtr mHoleMaterial;
mce::TexturePtr mBoatTex[6];
mce::Mesh mHole;
};
# BoatRenderer_vtbl
struct /*VFT*/ BoatRenderer_vtbl
{
void (__fastcall *~ActorShaderManager)(ActorShaderManager *this);
mce::Color *(__fastcall *_getOverlayColor)(ActorShaderManager *this, mce::Color *result, Actor *, float);
void (__fastcall *render)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderDebug)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderEffects)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderTrading)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *, float);
void (__fastcall *renderFlame)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderLeash)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *renderWaterHole)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
void (__fastcall *addAdditionalRenderingIfNeeded)(ActorRenderer *this, mce::TextureGroup *);
void (__fastcall *renderWeaponEffect)(ActorRenderer *this, BaseActorRenderContext *, Actor *);
void (__fastcall *renderBindEffects)(ActorRenderer *this, BaseActorRenderContext *, Actor *);
AABB *(__fastcall *getRenderBounds)(ActorRenderer *this, AABB *result, const Actor *);
Vec3 *(__fastcall *getLeashOffset)(ActorRenderer *this, Vec3 *result, Actor *, float, float, float, bool, bool);
void (__fastcall *setIsOnScreen)(ActorRenderer *this, Actor *, const bool, float);
bool (__fastcall *shouldUpdateBonesAndEffectsIfOffScreen)(ActorRenderer *this, RenderParams *);
bool (__fastcall *shouldUpdateEffectsIfOffScreen)(ActorRenderer *this, RenderParams *);
void (__fastcall *_bindModelEffectRender)(ActorRenderer *this, BaseActorRenderContext *, Mob *);
};
# BannerRenderer
struct __cppobj BannerRenderer : BlockActorRenderer
{
bool mAtlasLoaded;
std::unique_ptr<TextureAtlas> mTextureAtlas;
glm::tvec2<float,0> mMaxTileSize;
mce::TexturePtr mTexture;
std::unique_ptr<BannerModel> mBannerModel;
mce::MaterialPtr mGuiMaterial;
mce::MaterialPtr mGuiPoleMaterial;
};
# BannerRenderer_vtbl
struct /*VFT*/ BannerRenderer_vtbl
{
void (__fastcall *~ActorShaderManager)(ActorShaderManager *this);
mce::Color *(__fastcall *_getOverlayColor)(ActorShaderManager *this, mce::Color *result, Actor *, float);
void (__fastcall *render)(BlockActorRenderer *this, BaseActorRenderContext *, BlockActorRenderData *);
void (__fastcall *renderAlpha)(BlockActorRenderer *this, BaseActorRenderContext *, BlockActorRenderData *);
std::vector<NameTagRenderObject> *(__fastcall *extractText)(BlockActorRenderer *this, std::vector<NameTagRenderObject> *result, Tessellator *, BlockActor *, const std::string *, const std::vector<int> *, Vec3, bool);
};
# BushBlock
struct __cppobj BushBlock : BlockLegacy
{
};
# BushBlock_vtbl
struct /*VFT*/ BushBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *checkAlive)(BushBlock *this, BlockSource *, const BlockPos *);
};
# BeaconBeamSection
struct __cppobj BeaconBeamSection
{
int mHeight;
mce::Color mColor;
};
# BeaconBlockActor
struct __cppobj BeaconBlockActor : BlockActor, Container
{
std::vector<BeaconBeamSection> mBeamSections;
float mBeamRot;
int mNumLevels;
int mNumLevelsSet;
int mBlockRefreshCounter;
int mPrimaryEffectId;
int mSecondaryEffectId;
int mPrimaryEffectTier;
int mSecondaryEffectTier;
std::vector<MobEffect *> mBeaconEffects;
std::vector<std::vector<MobEffect *>> mTierEffects;
};
# BeaconBlockActor_vtbl
struct /*VFT*/ BeaconBlockActor_vtbl
{
void (__fastcall *~BlockActor)(BlockActor *this);
void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
bool (__fastcall *save)(BlockActor *this, CompoundTag *);
bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
void (__fastcall *tick)(BlockActor *this, BlockSource *);
bool (__fastcall *isFinished)(BlockActor *this);
void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
bool (__fastcall *isCustomNameSaved)(BlockActor *this);
bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
void (__fastcall *onMove)(BlockActor *this);
void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
void (__fastcall *triggerEvent)(BlockActor *this, int, int);
void (__fastcall *clearCache)(BlockActor *this);
void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
bool (__fastcall *hasAlphaLayer)(BlockActor *this);
BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
const std::string *(__fastcall *getCustomName)(BlockActor *this);
const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
int (__fastcall *getRepairCost)(BlockActor *this);
PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
const Container *(__fastcall *getContainer)(BlockActor *this);
Container *(__fastcall *getContainer)(BlockActor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};
# BeaconRenderer
struct __cppobj BeaconRenderer : BlockActorRenderer
{
mce::TexturePtr mBeaconTexture;
mce::MaterialPtr mBeaconMaterial;
mce::MaterialPtr mBeaconTransparentMaterial;
};
# BeaconRenderer_vtbl
struct /*VFT*/ BeaconRenderer_vtbl
{
void (__fastcall *~ActorShaderManager)(ActorShaderManager *this);
mce::Color *(__fastcall *_getOverlayColor)(ActorShaderManager *this, mce::Color *result, Actor *, float);
void (__fastcall *render)(BlockActorRenderer *this, BaseActorRenderContext *, BlockActorRenderData *);
void (__fastcall *renderAlpha)(BlockActorRenderer *this, BaseActorRenderContext *, BlockActorRenderData *);
std::vector<NameTagRenderObject> *(__fastcall *extractText)(BlockActorRenderer *this, std::vector<NameTagRenderObject> *result, Tessellator *, BlockActor *, const std::string *, const std::vector<int> *, Vec3, bool);
};
# BedRenderer
struct __cppobj BedRenderer : BlockActorRenderer
{
mce::TexturePtr mBookTex;
BedModel mBed;
mce::TexturePtr mTextures[16];
};
# BedRenderer_vtbl
struct /*VFT*/ BedRenderer_vtbl
{
void (__fastcall *~ActorShaderManager)(ActorShaderManager *this);
mce::Color *(__fastcall *_getOverlayColor)(ActorShaderManager *this, mce::Color *result, Actor *, float);
void (__fastcall *render)(BlockActorRenderer *this, BaseActorRenderContext *, BlockActorRenderData *);
void (__fastcall *renderAlpha)(BlockActorRenderer *this, BaseActorRenderContext *, BlockActorRenderData *);
std::vector<NameTagRenderObject> *(__fastcall *extractText)(BlockActorRenderer *this, std::vector<NameTagRenderObject> *result, Tessellator *, BlockActor *, const std::string *, const std::vector<int> *, Vec3, bool);
};
# BedBlockActor
struct __cppobj BedBlockActor : BlockActor
{
int mDyeColor;
bool mDirty;
ActorUniqueID mPetSleepingOnBed;
};
# BedBlockActor_vtbl
struct /*VFT*/ BedBlockActor_vtbl
{
void (__fastcall *~BlockActor)(BlockActor *this);
void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
bool (__fastcall *save)(BlockActor *this, CompoundTag *);
bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
void (__fastcall *tick)(BlockActor *this, BlockSource *);
bool (__fastcall *isFinished)(BlockActor *this);
void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
bool (__fastcall *isCustomNameSaved)(BlockActor *this);
bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
void (__fastcall *onMove)(BlockActor *this);
void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
void (__fastcall *triggerEvent)(BlockActor *this, int, int);
void (__fastcall *clearCache)(BlockActor *this);
void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
bool (__fastcall *hasAlphaLayer)(BlockActor *this);
BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
const std::string *(__fastcall *getCustomName)(BlockActor *this);
const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
int (__fastcall *getRepairCost)(BlockActor *this);
PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
const Container *(__fastcall *getContainer)(BlockActor *this);
Container *(__fastcall *getContainer)(BlockActor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};
# BellBlockActorRenderer
struct __cppobj BellBlockActorRenderer : BlockActorRenderer
{
mce::TexturePtr mBellTexture;
BellModel mBell;
};
# BellBlockActorRenderer_vtbl
struct /*VFT*/ BellBlockActorRenderer_vtbl
{
void (__fastcall *~ActorShaderManager)(ActorShaderManager *this);
mce::Color *(__fastcall *_getOverlayColor)(ActorShaderManager *this, mce::Color *result, Actor *, float);
void (__fastcall *render)(BlockActorRenderer *this, BaseActorRenderContext *, BlockActorRenderData *);
void (__fastcall *renderAlpha)(BlockActorRenderer *this, BaseActorRenderContext *, BlockActorRenderData *);
std::vector<NameTagRenderObject> *(__fastcall *extractText)(BlockActorRenderer *this, std::vector<NameTagRenderObject> *result, Tessellator *, BlockActor *, const std::string *, const std::vector<int> *, Vec3, bool);
};
# BellBlockActor
struct __cppobj BellBlockActor : BlockActor
{
bool mRinging;
Direction::Type mMovementDirection;
bool mPowered;
int mAlarmCooldown;
};
# BellBlockActor_vtbl
struct /*VFT*/ BellBlockActor_vtbl
{
void (__fastcall *~BlockActor)(BlockActor *this);
void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
bool (__fastcall *save)(BlockActor *this, CompoundTag *);
bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
void (__fastcall *tick)(BlockActor *this, BlockSource *);
bool (__fastcall *isFinished)(BlockActor *this);
void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
bool (__fastcall *isCustomNameSaved)(BlockActor *this);
bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
void (__fastcall *onMove)(BlockActor *this);
void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
void (__fastcall *triggerEvent)(BlockActor *this, int, int);
void (__fastcall *clearCache)(BlockActor *this);
void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
bool (__fastcall *hasAlphaLayer)(BlockActor *this);
BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
const std::string *(__fastcall *getCustomName)(BlockActor *this);
const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
int (__fastcall *getRepairCost)(BlockActor *this);
PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
const Container *(__fastcall *getContainer)(BlockActor *this);
Container *(__fastcall *getContainer)(BlockActor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};
# BlockGraphics::registerMicroBlockGraphics::__l2::<lambda_826af4ce9791fce1685fd480ea7c7493>
struct __cppobj BlockGraphics::registerMicroBlockGraphics::__l2::<lambda_826af4ce9791fce1685fd480ea7c7493>
{
BlockGraphics **ptr;
};
# BlockGraphics::registerBlockGraphics::__l2::<lambda_8c64b90d378b38d9711ce518f594d580>
struct __cppobj BlockGraphics::registerBlockGraphics::__l2::<lambda_8c64b90d378b38d9711ce518f594d580>
{
BlockGraphics **ptr;
};
# BlockTessellator::{ctor}::__l2::<lambda_cbf0c27e84d3545f4e5c8fd5f8fc8d47>
struct __cppobj BlockTessellator::{ctor}::__l2::<lambda_cbf0c27e84d3545f4e5c8fd5f8fc8d47>
{
BlockTessellator *const __this;
};
# Bedrock::Threading::ThreadLocalObjectImplementation<std::array<std::vector<BlockQueueEntry>,14>,std::allocator<std::array<std::vector<BlockQueueEntry>,14> > >
struct __cppobj Bedrock::Threading::ThreadLocalObjectImplementation<std::array<std::vector<BlockQueueEntry>,14>,std::allocator<std::array<std::vector<BlockQueueEntry>,14> > >
{
std::array<std::vector<BlockQueueEntry>,14> *mPtr;
};
# Bedrock::Threading::ThreadLocalObject<std::array<std::vector<BlockQueueEntry>,14>,std::allocator<std::array<std::vector<BlockQueueEntry>,14> > >
struct __cppobj Bedrock::Threading::ThreadLocalObject<std::array<std::vector<BlockQueueEntry>,14>,std::allocator<std::array<std::vector<BlockQueueEntry>,14> > > : Bedrock::Threading::ThreadLocalObjectImplementation<std::array<std::vector<BlockQueueEntry>,14>,std::allocator<std::array<std::vector<BlockQueueEntry>,14> > >
{
std::function<void __cdecl(std::array<std::vector<BlockQueueEntry>,14> *)> mConstructor;
};
# Bedrock::Threading::ThreadLocalObjectImplementation<std::vector<BlockQueueEntry>,std::allocator<std::vector<BlockQueueEntry> > >
struct __cppobj Bedrock::Threading::ThreadLocalObjectImplementation<std::vector<BlockQueueEntry>,std::allocator<std::vector<BlockQueueEntry> > >
{
std::vector<BlockQueueEntry> *mPtr;
};
# Bedrock::Threading::ThreadLocalObject<std::vector<BlockQueueEntry>,std::allocator<std::vector<BlockQueueEntry> > >
struct __cppobj Bedrock::Threading::ThreadLocalObject<std::vector<BlockQueueEntry>,std::allocator<std::vector<BlockQueueEntry> > > : Bedrock::Threading::ThreadLocalObjectImplementation<std::vector<BlockQueueEntry>,std::allocator<std::vector<BlockQueueEntry> > >
{
std::function<void __cdecl(std::vector<BlockQueueEntry> *)> mConstructor;
};
# BaseMobSpawner
struct __cppobj BaseMobSpawner
{
BaseMobSpawner_vtbl *__vftable /*VFT*/;
int mSpawnDelay;
float mSpin;
float mOSpin;
ActorDefinitionIdentifier mActorId;
std::vector<SpawnData> mSpawnPotentials;
std::unique_ptr<SpawnData> mNextSpawnData;
int mMinSpawnDelay;
int mMaxSpawnDelay;
int mSpawnCount;
std::unique_ptr<Mob> mDisplayEntity;
int mMaxNearbyEntities;
int mRequiredPlayerRange;
int mSpawnRange;
float mDisplayEntityWidth;
float mDisplayEntityHeight;
float mDisplayEntityScale;
};
# BaseMobSpawner_vtbl
struct /*VFT*/ BaseMobSpawner_vtbl
{
void (__fastcall *~BaseMobSpawner)(BaseMobSpawner *this);
void (__fastcall *tick)(BaseMobSpawner *this, BlockSource *);
void (__fastcall *load)(BaseMobSpawner *this, const CompoundTag *);
void (__fastcall *save)(BaseMobSpawner *this, CompoundTag *);
const BlockPos *(__fastcall *getPos)(BaseMobSpawner *this);
};
# buffer_span<ActorBlockSyncMessage>::iterator
struct __cppobj buffer_span<ActorBlockSyncMessage>::iterator
{
const ActorBlockSyncMessage *mPtr;
};
# buffer_span<BlockActorBlockSyncMessage>::iterator
struct __cppobj buffer_span<BlockActorBlockSyncMessage>::iterator
{
const BlockActorBlockSyncMessage *mPtr;
};
# BlockPosIterator
struct __cppobj __declspec(align(4)) BlockPosIterator
{
const BlockPos mMinCorner;
const BlockPos mMaxCorner;
BlockPos mCurrentPos;
bool mDone;
};
# Bedrock::Threading::ThreadLocalObjectImplementation<VisibilityExtimator,std::allocator<VisibilityExtimator> >
struct __cppobj Bedrock::Threading::ThreadLocalObjectImplementation<VisibilityExtimator,std::allocator<VisibilityExtimator> >
{
VisibilityExtimator *mPtr;
};
# Bedrock::Threading::ThreadLocalObject<VisibilityExtimator,std::allocator<VisibilityExtimator> >
struct __cppobj Bedrock::Threading::ThreadLocalObject<VisibilityExtimator,std::allocator<VisibilityExtimator> > : Bedrock::Threading::ThreadLocalObjectImplementation<VisibilityExtimator,std::allocator<VisibilityExtimator> >
{
std::function<void __cdecl(VisibilityExtimator *)> mConstructor;
};
# Bedrock::Threading::TLSDetail::DefaultConstructor<std::vector<BlockQueueEntry>,void>
struct __cppobj Bedrock::Threading::TLSDetail::DefaultConstructor<std::vector<BlockQueueEntry>,void>
{
};
# Bedrock::Threading::TLSDetail::DefaultConstructor<std::array<std::vector<BlockQueueEntry>,14>,void>
struct __cppobj Bedrock::Threading::TLSDetail::DefaultConstructor<std::array<std::vector<BlockQueueEntry>,14>,void>
{
};
# Bedrock::Threading::TLSDetail::DefaultConstructor<std::vector<BlockQueueEntry>,void>::create::__l2::<lambda_ace7f0cb8a0f5c69bc0e799433d574e3>
struct __cppobj Bedrock::Threading::TLSDetail::DefaultConstructor<std::vector<BlockQueueEntry>,void>::create::__l2::<lambda_ace7f0cb8a0f5c69bc0e799433d574e3>
{
};
# Bedrock::Threading::TLSDetail::DefaultConstructor<std::array<std::vector<BlockQueueEntry>,14>,void>::create::__l2::<lambda_c9dbd5b763eda418ab002da6227e142f>
struct __cppobj Bedrock::Threading::TLSDetail::DefaultConstructor<std::array<std::vector<BlockQueueEntry>,14>,void>::create::__l2::<lambda_c9dbd5b763eda418ab002da6227e142f>
{
};
# buffer_span<std::vector<RenderChunkQuadInfo> >::iterator
struct __cppobj buffer_span<std::vector<RenderChunkQuadInfo> >::iterator
{
const std::vector<RenderChunkQuadInfo> *mPtr;
};
# buffer_span<RenderChunkSorter::FaceInfo>
struct __cppobj buffer_span<RenderChunkSorter::FaceInfo>
{
const RenderChunkSorter::FaceInfo *mBegin;
const RenderChunkSorter::FaceInfo *mEnd;
};
# Bedrock::Threading::TLSDetail::DefaultConstructor<VisibilityExtimator,void>
struct __cppobj Bedrock::Threading::TLSDetail::DefaultConstructor<VisibilityExtimator,void>
{
};
# Bedrock::Threading::TLSDetail::DefaultConstructor<VisibilityExtimator,void>::create::__l2::<lambda_36f8a46397ac3ff79641196e7dbcdcaf>
struct __cppobj Bedrock::Threading::TLSDetail::DefaultConstructor<VisibilityExtimator,void>::create::__l2::<lambda_36f8a46397ac3ff79641196e7dbcdcaf>
{
};
# BuildTaskContext
struct __cppobj BuildTaskContext
{
PolygonOperatorPool<RenderChunkBuilder> *mBuilders;
PolygonOperatorPool<RenderChunkBuilder>::PoolEntry mBuilder;
};
# buffer_span_mut<CommandListFuture>::iterator
struct __cppobj buffer_span_mut<CommandListFuture>::iterator
{
CommandListFuture *mPtr;
};
# buffer_span_mut<std::shared_ptr<RenderChunkInstanced> >::iterator
struct __cppobj buffer_span_mut<std::shared_ptr<RenderChunkInstanced> >::iterator
{
std::shared_ptr<RenderChunkInstanced> *mPtr;
};
# Bedrock::NonOwnerPointer<cg::TextureSetLayerDefinition>
struct __cppobj Bedrock::NonOwnerPointer<cg::TextureSetLayerDefinition>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# Bedrock::NonOwnerPointer<CustomMusic>
struct __cppobj Bedrock::NonOwnerPointer<CustomMusic>
{
std::shared_ptr<Bedrock::EnableNonOwnerReferences::ControlBlock> mControlBlock;
};
# Bedrock::Input::KeyboardEventProcessor
struct __cppobj Bedrock::Input::KeyboardEventProcessor
{
Bedrock::Input::KeyboardEventProcessor_vtbl *__vftable /*VFT*/;
};
# Bedrock::Input::KeyboardEventProcessor_vtbl
struct /*VFT*/ Bedrock::Input::KeyboardEventProcessor_vtbl
{
void (__fastcall *~KeyboardEventProcessor)(Bedrock::Input::KeyboardEventProcessor *this);
void (__fastcall *onKeyDown)(Bedrock::Input::KeyboardEventProcessor *this, int);
void (__fastcall *onKeyUp)(Bedrock::Input::KeyboardEventProcessor *this, int);
};
# Bedrock::Threading::TLSDetail::DefaultConstructor<ThreadedFrameConstantsContainer,void>
struct __cppobj Bedrock::Threading::TLSDetail::DefaultConstructor<ThreadedFrameConstantsContainer,void>
{
};
# Bedrock::Threading::TLSDetail::DefaultConstructor<ThreadedFrameConstantsContainer,void>::create::__l2::<lambda_818de085286a61d3373be624e0869fe9>
struct __cppobj Bedrock::Threading::TLSDetail::DefaultConstructor<ThreadedFrameConstantsContainer,void>::create::__l2::<lambda_818de085286a61d3373be624e0869fe9>
{
};
# Bedrock::Threading::Burst::Details::WorkerTask<Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::_kickNewWorkerTask::__l5::<lambda_4b11245632ccb66fc7aa20e2bc6b2264>
struct __cppobj Bedrock::Threading::Burst::Details::WorkerTask<Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::_kickNewWorkerTask::__l5::<lambda_4b11245632ccb66fc7aa20e2bc6b2264>
{
};
# Bedrock::Threading::Burst::Details::WorkerTask<Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::_kickNewWorkerTask::__l5::<lambda_75cdf9faff596de1f4e63d5cc780601a>
struct __cppobj Bedrock::Threading::Burst::Details::WorkerTask<Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::_kickNewWorkerTask::__l5::<lambda_75cdf9faff596de1f4e63d5cc780601a>
{
Bedrock::Threading::Burst::Details::WorkerTask<Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution> *const __this;
std::shared_ptr<Bedrock::Threading::Burst::Details::Lifetime> lifetime;
};
# Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(std::nullptr_t &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::{ctor}::__l2::<lambda_d3f941515fbef779c9de2f61db7c6f6d>
struct __cppobj Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(std::nullptr_t &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>::{ctor}::__l2::<lambda_d3f941515fbef779c9de2f61db7c6f6d>
{
Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(std::nullptr_t &)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution> *const __this;
};
# bgfx::TextureFormat
struct __cppobj bgfx::TextureFormat
{
};
# bgfx::Topology
struct __cppobj bgfx::Topology
{
};
# bgfx::Attrib
struct __cppobj bgfx::Attrib
{
};
# bgfx::RendererType
struct __cppobj bgfx::RendererType
{
};
# bgfx::ViewMode
struct __cppobj bgfx::ViewMode
{
};
# bgfx::Transform
struct __declspec(align(8)) bgfx::Transform
{
float *data;
unsigned __int16 num;
};
# bgfx::TransientIndexBuffer
struct __declspec(align(8)) bgfx::TransientIndexBuffer
{
unsigned __int8 *data;
unsigned int size;
unsigned int startIndex;
bgfx::IndexBufferHandle handle;
};
# bgfx::TransientVertexBuffer
struct __declspec(align(4)) bgfx::TransientVertexBuffer
{
unsigned __int8 *data;
unsigned int size;
unsigned int startVertex;
unsigned __int16 stride;
bgfx::VertexBufferHandle handle;
bgfx::VertexDeclHandle decl;
};
# Bedrock::Threading::InstancedThreadLocal<bgfx::Encoder *,std::allocator<bgfx::Encoder *> >::Item
struct __cppobj Bedrock::Threading::InstancedThreadLocal<bgfx::Encoder *,std::allocator<bgfx::Encoder *> >::Item : Bedrock::Intrusive::list_base_hook<void>
{
std::_Align_type<double,8> mData;
};
# Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<bgfx::Encoder *,std::allocator<bgfx::Encoder *> >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> >::iterator_base<0>
struct __cppobj Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<bgfx::Encoder *,std::allocator<bgfx::Encoder *> >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> >::iterator_base<0>
{
Bedrock::Intrusive::list_base_hook<void> *mHook;
};
# Bedrock::Threading::InstancedThreadLocal<bgfx::Encoder *,std::allocator<bgfx::Encoder *> >::IteratorType
struct __cppobj Bedrock::Threading::InstancedThreadLocal<bgfx::Encoder *,std::allocator<bgfx::Encoder *> >::IteratorType
{
Bedrock::Intrusive::list<Bedrock::Threading::InstancedThreadLocal<bgfx::Encoder *,std::allocator<bgfx::Encoder *> >::Item,Bedrock::Intrusive::list_base_hook<void>,Bedrock::Intrusive::list_base_hook<void> >::iterator_base<0> mIterator;
};
# bgfx::Access
struct __cppobj bgfx::Access
{
};
# Bedrock::Threading::TLSDetail::DefaultConstructor<bgfx::Encoder *,void>
struct __cppobj Bedrock::Threading::TLSDetail::DefaultConstructor<bgfx::Encoder *,void>
{
};
# Bedrock::Threading::TLSDetail::DefaultConstructor<bgfx::Encoder *,void>::create::__l2::<lambda_a5b5eb428bb69d7ea1327cfc6389f2e4>
struct __cppobj Bedrock::Threading::TLSDetail::DefaultConstructor<bgfx::Encoder *,void>::create::__l2::<lambda_a5b5eb428bb69d7ea1327cfc6389f2e4>
{
};
# bgfx::AttribType
struct __cppobj bgfx::AttribType
{
};
# boost_intrusive_hmfcw::dont_care
struct __cppobj boost_intrusive_hmfcw::dont_care
{
};
# boost_intrusive_hmfcw::no_type
struct boost_intrusive_hmfcw::no_type
{
char dummy[2];
};
# BarterDefinition
struct __cppobj __declspec(align(8)) BarterDefinition
{
std::string mBarterItemsTable;
int mCooldown;
};
# BlockPosTrackerComponent
struct __cppobj BlockPosTrackerComponent
{
bool mPreviousOnGround;
BlockPos mPreviousBlockPos;
};
# BuoyancyDefinition
struct __cppobj BuoyancyDefinition
{
float mBaseBuoyancy;
float mDragDownOnRemoval;
float mBigWaveProbability;
float mBigWaveSpeedMultiplier;
bool mSimulateWaves;
bool mApplyGravity;
std::vector<BlockDescriptor> mLiquidBlocks;
Json::Value mFloatData;
};
# BlockUtils
struct __cppobj BlockUtils
{
};
# BuoyancyDefinition::buildSchema::__l2::<lambda_9b31f2e060bc8aee1e94182a51f43d11>
struct __cppobj BuoyancyDefinition::buildSchema::__l2::<lambda_9b31f2e060bc8aee1e94182a51f43d11>
{
};
# BuoyancyDefinition::buildSchema::__l2::<lambda_8ed573b6261707ebee8ec5ff12cb5a04>
struct __cppobj BuoyancyDefinition::buildSchema::__l2::<lambda_8ed573b6261707ebee8ec5ff12cb5a04>
{
};
# BuoyancyDefinition::buildSchema::__l2::<lambda_6e4982b2edfd861ec7fa1334f1250fb9>
struct __cppobj BuoyancyDefinition::buildSchema::__l2::<lambda_6e4982b2edfd861ec7fa1334f1250fb9>
{
};
# BlockPosTrackerSystem
struct __cppobj BlockPosTrackerSystem : ITickingSystem
{
};
# BlockPosTrackerSystem_vtbl
struct /*VFT*/ BlockPosTrackerSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# BuoyancySystem
struct __cppobj BuoyancySystem : ITickingSystem
{
};
# BuoyancySystem_vtbl
struct /*VFT*/ BuoyancySystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# BidirectionalUnorderedMap<enum ItemStackRequestActionType,std::string >
struct __cppobj BidirectionalUnorderedMap<enum ItemStackRequestActionType,std::string >
{
std::unordered_map<enum ItemStackRequestActionType,std::string> mRight;
std::unordered_map<std::string,enum ItemStackRequestActionType> mLeft;
};
# BatchWorker<PackStorage::PendingTask>
struct __cppobj BatchWorker<PackStorage::PendingTask>
{
unsigned __int64 mActiveWorkers;
const unsigned __int64 mDesiredWorkers;
std::mutex mMutex;
MPMCQueue<PackStorage::PendingTask> mTasks;
std::function<void __cdecl(PackStorage::PendingTask &&)> mDoWork;
std::shared_ptr<ITaskGroupProxy> mTaskGroup;
std::string mName;
};
# Bedrock::Threading::AsyncDeferredResultT<bool>
struct __cppobj __declspec(align(8)) Bedrock::Threading::AsyncDeferredResultT<bool> : Bedrock::Threading::IAsyncResult<bool>
{
std::mutex mLock;
Bedrock::Threading::AsyncDeferredResultT<bool>::DelayStatus mStatus;
std::vector<std::function<void __cdecl(Bedrock::Threading::IAsyncResult<bool> const &)>> mComplete;
std::optional<bool> mResult;
};