# P~2
# PlayFab::Boxed<PlayFab::ClientModels::GenericServiceId>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::GenericServiceId>
{
PlayFab::ClientModels::GenericServiceId boxedValue;
bool isSet;
};
# PlayFab::ClientModels::GenericPlayFabIdPair
struct __cppobj PlayFab::ClientModels::GenericPlayFabIdPair : PlayFab::PlayFabBaseModel
{
PlayFab::Boxed<PlayFab::ClientModels::GenericServiceId> GenericId;
std::string PlayFabId;
};
# PlayFab::ClientModels::GenericPlayFabIdPair_vtbl
struct /*VFT*/ PlayFab::ClientModels::GenericPlayFabIdPair_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GameCenterPlayFabIdPair
struct __cppobj PlayFab::ClientModels::GameCenterPlayFabIdPair : PlayFab::PlayFabBaseModel
{
std::string GameCenterId;
std::string PlayFabId;
};
# PlayFab::ClientModels::GameCenterPlayFabIdPair_vtbl
struct /*VFT*/ PlayFab::ClientModels::GameCenterPlayFabIdPair_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromGenericIDsResult
const struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromGenericIDsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::GenericPlayFabIdPair> Data;
};
# PlayFab::ClientModels::GetPlayFabIDsFromGenericIDsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromGenericIDsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::PlayerStatisticVersion
struct __cppobj __declspec(align(8)) PlayFab::ClientModels::PlayerStatisticVersion : PlayFab::PlayFabBaseModel
{
__int64 ActivationTime;
PlayFab::Boxed<__int64> DeactivationTime;
PlayFab::Boxed<__int64> ScheduledActivationTime;
PlayFab::Boxed<__int64> ScheduledDeactivationTime;
std::string StatisticName;
unsigned int Version;
};
# PlayFab::ClientModels::PlayerStatisticVersion_vtbl
struct /*VFT*/ PlayFab::ClientModels::PlayerStatisticVersion_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::PlayFabLoginResultCommon
struct __cppobj PlayFab::PlayFabLoginResultCommon : PlayFab::PlayFabResultCommon
{
std::shared_ptr<PlayFab::PlayFabAuthenticationContext> authenticationContext;
};
# PlayFab::PlayFabLoginResultCommon_vtbl
struct /*VFT*/ PlayFab::PlayFabLoginResultCommon_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::EntityKey
struct __cppobj PlayFab::ClientModels::EntityKey : PlayFab::PlayFabBaseModel
{
std::string Id;
std::string Type;
};
# PlayFab::ClientModels::EntityKey_vtbl
struct /*VFT*/ PlayFab::ClientModels::EntityKey_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::EntityKey>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::EntityKey>
{
PlayFab::ClientModels::EntityKey boxedValue;
bool isSet;
};
# PlayFab::ClientModels::EntityTokenResponse
struct __cppobj PlayFab::ClientModels::EntityTokenResponse : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<PlayFab::ClientModels::EntityKey> Entity;
std::string EntityToken;
PlayFab::Boxed<__int64> TokenExpiration;
};
# PlayFab::ClientModels::EntityTokenResponse_vtbl
struct /*VFT*/ PlayFab::ClientModels::EntityTokenResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::EntityTokenResponse>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::EntityTokenResponse>
{
PlayFab::ClientModels::EntityTokenResponse boxedValue;
bool isSet;
};
# PlayFab::ClientModels::UserAndroidDeviceInfo
struct __cppobj PlayFab::ClientModels::UserAndroidDeviceInfo : PlayFab::PlayFabBaseModel
{
std::string AndroidDeviceId;
};
# PlayFab::ClientModels::UserAndroidDeviceInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserAndroidDeviceInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::UserAndroidDeviceInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::UserAndroidDeviceInfo>
{
PlayFab::ClientModels::UserAndroidDeviceInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::UserCustomIdInfo
struct __cppobj PlayFab::ClientModels::UserCustomIdInfo : PlayFab::PlayFabBaseModel
{
std::string CustomId;
};
# PlayFab::ClientModels::UserCustomIdInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserCustomIdInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::UserCustomIdInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::UserCustomIdInfo>
{
PlayFab::ClientModels::UserCustomIdInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::UserFacebookInstantGamesIdInfo
struct __cppobj PlayFab::ClientModels::UserFacebookInstantGamesIdInfo : PlayFab::PlayFabBaseModel
{
std::string FacebookInstantGamesId;
};
# PlayFab::ClientModels::UserFacebookInstantGamesIdInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserFacebookInstantGamesIdInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::UserFacebookInstantGamesIdInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::UserFacebookInstantGamesIdInfo>
{
PlayFab::ClientModels::UserFacebookInstantGamesIdInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::UserGoogleInfo
struct __cppobj PlayFab::ClientModels::UserGoogleInfo : PlayFab::PlayFabBaseModel
{
std::string GoogleEmail;
std::string GoogleGender;
std::string GoogleId;
std::string GoogleLocale;
};
# PlayFab::ClientModels::UserGoogleInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserGoogleInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::UserGoogleInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::UserGoogleInfo>
{
PlayFab::ClientModels::UserGoogleInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::UserIosDeviceInfo
struct __cppobj PlayFab::ClientModels::UserIosDeviceInfo : PlayFab::PlayFabBaseModel
{
std::string IosDeviceId;
};
# PlayFab::ClientModels::UserIosDeviceInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserIosDeviceInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::UserIosDeviceInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::UserIosDeviceInfo>
{
PlayFab::ClientModels::UserIosDeviceInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::UserKongregateInfo
struct __cppobj PlayFab::ClientModels::UserKongregateInfo : PlayFab::PlayFabBaseModel
{
std::string KongregateId;
std::string KongregateName;
};
# PlayFab::ClientModels::UserKongregateInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserKongregateInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::UserKongregateInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::UserKongregateInfo>
{
PlayFab::ClientModels::UserKongregateInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::UserNintendoSwitchDeviceIdInfo
struct __cppobj PlayFab::ClientModels::UserNintendoSwitchDeviceIdInfo : PlayFab::PlayFabBaseModel
{
std::string NintendoSwitchDeviceId;
};
# PlayFab::ClientModels::UserNintendoSwitchDeviceIdInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserNintendoSwitchDeviceIdInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::UserNintendoSwitchDeviceIdInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::UserNintendoSwitchDeviceIdInfo>
{
PlayFab::ClientModels::UserNintendoSwitchDeviceIdInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::UserPrivateAccountInfo
struct __cppobj PlayFab::ClientModels::UserPrivateAccountInfo : PlayFab::PlayFabBaseModel
{
std::string Email;
};
# PlayFab::ClientModels::UserPrivateAccountInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserPrivateAccountInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::UserPrivateAccountInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::UserPrivateAccountInfo>
{
PlayFab::ClientModels::UserPrivateAccountInfo boxedValue;
bool isSet;
};
# PlayFab::Boxed<bool>
struct __cppobj PlayFab::Boxed<bool>
{
bool boxedValue;
bool isSet;
};
# PlayFab::Boxed<enum PlayFab::ClientModels::UserOrigination>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::ClientModels::UserOrigination>
{
PlayFab::ClientModels::UserOrigination boxedValue;
bool isSet;
};
# PlayFab::ClientModels::UserTitleInfo
struct __cppobj PlayFab::ClientModels::UserTitleInfo : PlayFab::PlayFabBaseModel
{
std::string AvatarUrl;
__int64 Created;
std::string DisplayName;
PlayFab::Boxed<__int64> FirstLogin;
PlayFab::Boxed<bool> isBanned;
PlayFab::Boxed<__int64> LastLogin;
PlayFab::Boxed<enum PlayFab::ClientModels::UserOrigination> Origination;
PlayFab::Boxed<PlayFab::ClientModels::EntityKey> TitlePlayerAccount;
};
# PlayFab::ClientModels::UserTitleInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserTitleInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::UserTitleInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::UserTitleInfo>
{
PlayFab::ClientModels::UserTitleInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::UserTwitchInfo
struct __cppobj PlayFab::ClientModels::UserTwitchInfo : PlayFab::PlayFabBaseModel
{
std::string TwitchId;
std::string TwitchUserName;
};
# PlayFab::ClientModels::UserTwitchInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserTwitchInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::UserTwitchInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::UserTwitchInfo>
{
PlayFab::ClientModels::UserTwitchInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::UserWindowsHelloInfo
struct __cppobj PlayFab::ClientModels::UserWindowsHelloInfo : PlayFab::PlayFabBaseModel
{
std::string WindowsHelloDeviceName;
std::string WindowsHelloPublicKeyHash;
};
# PlayFab::ClientModels::UserWindowsHelloInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserWindowsHelloInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::UserWindowsHelloInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::UserWindowsHelloInfo>
{
PlayFab::ClientModels::UserWindowsHelloInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::UserAccountInfo
struct __cppobj PlayFab::ClientModels::UserAccountInfo : PlayFab::PlayFabBaseModel
{
PlayFab::Boxed<PlayFab::ClientModels::UserAndroidDeviceInfo> AndroidDeviceInfo;
__int64 Created;
PlayFab::Boxed<PlayFab::ClientModels::UserCustomIdInfo> CustomIdInfo;
PlayFab::Boxed<PlayFab::ClientModels::UserFacebookInfo> FacebookInfo;
PlayFab::Boxed<PlayFab::ClientModels::UserFacebookInstantGamesIdInfo> FacebookInstantGamesIdInfo;
PlayFab::Boxed<PlayFab::ClientModels::UserGameCenterInfo> GameCenterInfo;
PlayFab::Boxed<PlayFab::ClientModels::UserGoogleInfo> GoogleInfo;
PlayFab::Boxed<PlayFab::ClientModels::UserIosDeviceInfo> IosDeviceInfo;
PlayFab::Boxed<PlayFab::ClientModels::UserKongregateInfo> KongregateInfo;
PlayFab::Boxed<PlayFab::ClientModels::UserNintendoSwitchDeviceIdInfo> NintendoSwitchDeviceIdInfo;
std::list<PlayFab::ClientModels::UserOpenIdInfo> OpenIdInfo;
std::string PlayFabId;
PlayFab::Boxed<PlayFab::ClientModels::UserPrivateAccountInfo> PrivateInfo;
PlayFab::Boxed<PlayFab::ClientModels::UserPsnInfo> PsnInfo;
PlayFab::Boxed<PlayFab::ClientModels::UserSteamInfo> SteamInfo;
PlayFab::Boxed<PlayFab::ClientModels::UserTitleInfo> TitleInfo;
PlayFab::Boxed<PlayFab::ClientModels::UserTwitchInfo> TwitchInfo;
std::string Username;
PlayFab::Boxed<PlayFab::ClientModels::UserWindowsHelloInfo> WindowsHelloInfo;
PlayFab::Boxed<PlayFab::ClientModels::UserXboxInfo> XboxInfo;
};
# PlayFab::ClientModels::UserAccountInfo_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserAccountInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::UserAccountInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::UserAccountInfo>
{
PlayFab::ClientModels::UserAccountInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::GetPlayerCombinedInfoResultPayload
struct __cppobj PlayFab::ClientModels::GetPlayerCombinedInfoResultPayload : PlayFab::PlayFabBaseModel
{
PlayFab::Boxed<PlayFab::ClientModels::UserAccountInfo> AccountInfo;
std::list<PlayFab::ClientModels::CharacterInventory> CharacterInventories;
std::list<PlayFab::ClientModels::CharacterResult> CharacterList;
PlayFab::Boxed<PlayFab::ClientModels::PlayerProfileModel> PlayerProfile;
std::list<PlayFab::ClientModels::StatisticValue> PlayerStatistics;
std::map<std::string,std::string> TitleData;
std::map<std::string,PlayFab::ClientModels::UserDataRecord> UserData;
unsigned int UserDataVersion;
std::list<PlayFab::ClientModels::ItemInstance> UserInventory;
std::map<std::string,PlayFab::ClientModels::UserDataRecord> UserReadOnlyData;
unsigned int UserReadOnlyDataVersion;
std::map<std::string,int> UserVirtualCurrency;
std::map<std::string,PlayFab::ClientModels::VirtualCurrencyRechargeTime> UserVirtualCurrencyRechargeTimes;
};
# PlayFab::ClientModels::GetPlayerCombinedInfoResultPayload_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayerCombinedInfoResultPayload_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoResultPayload>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoResultPayload>
{
PlayFab::ClientModels::GetPlayerCombinedInfoResultPayload boxedValue;
bool isSet;
};
# PlayFab::ClientModels::UserSettings
struct __cppobj __declspec(align(8)) PlayFab::ClientModels::UserSettings : PlayFab::PlayFabBaseModel
{
bool GatherDeviceInfo;
bool GatherFocusInfo;
bool NeedsAttribution;
};
# PlayFab::ClientModels::UserSettings_vtbl
struct /*VFT*/ PlayFab::ClientModels::UserSettings_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::UserSettings>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::UserSettings>
{
PlayFab::ClientModels::UserSettings boxedValue;
bool isSet;
};
# PlayFab::ClientModels::LoginResult
const struct __cppobj PlayFab::ClientModels::LoginResult : PlayFab::PlayFabLoginResultCommon
{
PlayFab::Boxed<PlayFab::ClientModels::EntityTokenResponse> EntityToken;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoResultPayload> InfoResultPayload;
PlayFab::Boxed<__int64> LastLoginTime;
bool NewlyCreated;
std::string PlayFabId;
std::string SessionTicket;
PlayFab::Boxed<PlayFab::ClientModels::UserSettings> SettingsForUser;
};
# PlayFab::ClientModels::LoginResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::LoginResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::PlayerLeaderboardEntry
struct __cppobj __declspec(align(8)) PlayFab::ClientModels::PlayerLeaderboardEntry : PlayFab::PlayFabBaseModel
{
std::string DisplayName;
std::string PlayFabId;
int Position;
PlayFab::Boxed<PlayFab::ClientModels::PlayerProfileModel> Profile;
int StatValue;
};
# PlayFab::ClientModels::PlayerLeaderboardEntry_vtbl
struct /*VFT*/ PlayFab::ClientModels::PlayerLeaderboardEntry_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetFriendLeaderboardAroundPlayerResult
const struct __cppobj __declspec(align(8)) PlayFab::ClientModels::GetFriendLeaderboardAroundPlayerResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::PlayerLeaderboardEntry> Leaderboard;
PlayFab::Boxed<__int64> NextReset;
int Version;
};
# PlayFab::ClientModels::GetFriendLeaderboardAroundPlayerResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetFriendLeaderboardAroundPlayerResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::CartItem
struct __cppobj PlayFab::ClientModels::CartItem : PlayFab::PlayFabBaseModel
{
std::string Description;
std::string DisplayName;
std::string ItemClass;
std::string ItemId;
std::string ItemInstanceId;
std::map<std::string,unsigned int> RealCurrencyPrices;
std::map<std::string,unsigned int> VCAmount;
std::map<std::string,unsigned int> VirtualCurrencyPrices;
};
# PlayFab::ClientModels::CartItem_vtbl
struct /*VFT*/ PlayFab::ClientModels::CartItem_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkGoogleAccountResult
const struct __cppobj PlayFab::ClientModels::LinkGoogleAccountResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::LinkGoogleAccountResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkGoogleAccountResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::TradeInfo>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::TradeInfo>
{
PlayFab::ClientModels::TradeInfo boxedValue;
bool isSet;
};
# PlayFab::ClientModels::AcceptTradeResponse
const struct __cppobj PlayFab::ClientModels::AcceptTradeResponse : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<PlayFab::ClientModels::TradeInfo> Trade;
};
# PlayFab::ClientModels::AcceptTradeResponse_vtbl
struct /*VFT*/ PlayFab::ClientModels::AcceptTradeResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::AttributeInstallResult
const struct __cppobj PlayFab::ClientModels::AttributeInstallResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::AttributeInstallResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::AttributeInstallResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetUserDataResult
const struct __cppobj __declspec(align(8)) PlayFab::ClientModels::GetUserDataResult : PlayFab::PlayFabResultCommon
{
std::map<std::string,PlayFab::ClientModels::UserDataRecord> Data;
unsigned int DataVersion;
};
# PlayFab::ClientModels::GetUserDataResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetUserDataResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetTradeStatusResponse
struct __cppobj PlayFab::ClientModels::GetTradeStatusResponse : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<PlayFab::ClientModels::TradeInfo> Trade;
};
# PlayFab::ClientModels::GetTradeStatusResponse_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetTradeStatusResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkSteamAccountResult
struct __cppobj PlayFab::ClientModels::UnlinkSteamAccountResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::UnlinkSteamAccountResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkSteamAccountResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::SteamPlayFabIdPair
struct __cppobj PlayFab::ClientModels::SteamPlayFabIdPair : PlayFab::PlayFabBaseModel
{
std::string PlayFabId;
std::string SteamStringId;
};
# PlayFab::ClientModels::SteamPlayFabIdPair_vtbl
struct /*VFT*/ PlayFab::ClientModels::SteamPlayFabIdPair_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkXboxAccountResult
const struct __cppobj PlayFab::ClientModels::UnlinkXboxAccountResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::UnlinkXboxAccountResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkXboxAccountResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::EmptyResponse
const struct __cppobj PlayFab::ClientModels::EmptyResponse : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::EmptyResponse_vtbl
struct /*VFT*/ PlayFab::ClientModels::EmptyResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GooglePlayFabIdPair
struct __cppobj PlayFab::ClientModels::GooglePlayFabIdPair : PlayFab::PlayFabBaseModel
{
std::string GoogleId;
std::string PlayFabId;
};
# PlayFab::ClientModels::GooglePlayFabIdPair_vtbl
struct /*VFT*/ PlayFab::ClientModels::GooglePlayFabIdPair_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromGoogleIDsResult
const struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromGoogleIDsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::GooglePlayFabIdPair> Data;
};
# PlayFab::ClientModels::GetPlayFabIDsFromGoogleIDsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromGoogleIDsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ReportPlayerClientResult
const struct __cppobj __declspec(align(8)) PlayFab::ClientModels::ReportPlayerClientResult : PlayFab::PlayFabResultCommon
{
int SubmissionsRemaining;
};
# PlayFab::ClientModels::ReportPlayerClientResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::ReportPlayerClientResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::PaymentOption
struct __cppobj __declspec(align(8)) PlayFab::ClientModels::PaymentOption : PlayFab::PlayFabBaseModel
{
std::string Currency;
unsigned int Price;
std::string ProviderName;
unsigned int StoreCredit;
};
# PlayFab::ClientModels::PaymentOption_vtbl
struct /*VFT*/ PlayFab::ClientModels::PaymentOption_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ConsumePSNEntitlementsResult
const struct __cppobj PlayFab::ClientModels::ConsumePSNEntitlementsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::ItemInstance> ItemsGranted;
};
# PlayFab::ClientModels::ConsumePSNEntitlementsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::ConsumePSNEntitlementsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkCustomIDResult
const struct __cppobj PlayFab::ClientModels::LinkCustomIDResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::LinkCustomIDResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkCustomIDResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetTitleNewsResult
const struct __cppobj PlayFab::ClientModels::GetTitleNewsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::TitleNewsItem> News;
};
# PlayFab::ClientModels::GetTitleNewsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetTitleNewsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::OpenTradeResponse
const struct __cppobj PlayFab::ClientModels::OpenTradeResponse : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<PlayFab::ClientModels::TradeInfo> Trade;
};
# PlayFab::ClientModels::OpenTradeResponse_vtbl
struct /*VFT*/ PlayFab::ClientModels::OpenTradeResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetTitlePublicKeyResult
const struct __cppobj PlayFab::ClientModels::GetTitlePublicKeyResult : PlayFab::PlayFabResultCommon
{
std::string RSAPublicKey;
};
# PlayFab::ClientModels::GetTitlePublicKeyResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetTitlePublicKeyResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetAccountInfoResult
const struct __cppobj PlayFab::ClientModels::GetAccountInfoResult : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<PlayFab::ClientModels::UserAccountInfo> AccountInfo;
};
# PlayFab::ClientModels::GetAccountInfoResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetAccountInfoResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::CancelTradeResponse
const struct __cppobj PlayFab::ClientModels::CancelTradeResponse : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<PlayFab::ClientModels::TradeInfo> Trade;
};
# PlayFab::ClientModels::CancelTradeResponse_vtbl
struct /*VFT*/ PlayFab::ClientModels::CancelTradeResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetFriendsListResult
const struct __cppobj PlayFab::ClientModels::GetFriendsListResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::FriendInfo> Friends;
};
# PlayFab::ClientModels::GetFriendsListResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetFriendsListResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkFacebookAccountResult
const struct __cppobj PlayFab::ClientModels::LinkFacebookAccountResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::LinkFacebookAccountResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkFacebookAccountResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkFacebookInstantGamesIdResult
const struct __cppobj PlayFab::ClientModels::UnlinkFacebookInstantGamesIdResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::UnlinkFacebookInstantGamesIdResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkFacebookInstantGamesIdResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::AddUsernamePasswordResult
struct __cppobj PlayFab::ClientModels::AddUsernamePasswordResult : PlayFab::PlayFabResultCommon
{
std::string Username;
};
# PlayFab::ClientModels::AddUsernamePasswordResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::AddUsernamePasswordResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::CurrentGamesResult
const struct __cppobj __declspec(align(8)) PlayFab::ClientModels::CurrentGamesResult : PlayFab::PlayFabResultCommon
{
int GameCount;
std::list<PlayFab::ClientModels::GameInfo> Games;
int PlayerCount;
};
# PlayFab::ClientModels::CurrentGamesResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::CurrentGamesResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<enum PlayFab::ClientModels::TransactionStatus>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::ClientModels::TransactionStatus>
{
PlayFab::ClientModels::TransactionStatus boxedValue;
bool isSet;
};
# PlayFab::ClientModels::PayForPurchaseResult
struct __cppobj PlayFab::ClientModels::PayForPurchaseResult : PlayFab::PlayFabResultCommon
{
unsigned int CreditApplied;
std::string OrderId;
std::string ProviderData;
std::string ProviderToken;
std::string PurchaseConfirmationPageURL;
std::string PurchaseCurrency;
unsigned int PurchasePrice;
PlayFab::Boxed<enum PlayFab::ClientModels::TransactionStatus> Status;
std::map<std::string,int> VCAmount;
std::map<std::string,int> VirtualCurrency;
};
# PlayFab::ClientModels::PayForPurchaseResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::PayForPurchaseResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetLeaderboardResult
const struct __cppobj __declspec(align(8)) PlayFab::ClientModels::GetLeaderboardResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::PlayerLeaderboardEntry> Leaderboard;
PlayFab::Boxed<__int64> NextReset;
int Version;
};
# PlayFab::ClientModels::GetLeaderboardResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetLeaderboardResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GrantCharacterToUserResult
const struct __cppobj __declspec(align(8)) PlayFab::ClientModels::GrantCharacterToUserResult : PlayFab::PlayFabResultCommon
{
std::string CharacterId;
std::string CharacterType;
bool Result;
};
# PlayFab::ClientModels::GrantCharacterToUserResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GrantCharacterToUserResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlockContainerItemResult
const struct __cppobj PlayFab::ClientModels::UnlockContainerItemResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::ItemInstance> GrantedItems;
std::string UnlockedItemInstanceId;
std::string UnlockedWithItemInstanceId;
std::map<std::string,unsigned int> VirtualCurrency;
};
# PlayFab::ClientModels::UnlockContainerItemResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlockContainerItemResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetUserInventoryResult
const struct __cppobj PlayFab::ClientModels::GetUserInventoryResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::ItemInstance> Inventory;
std::map<std::string,int> VirtualCurrency;
std::map<std::string,PlayFab::ClientModels::VirtualCurrencyRechargeTime> VirtualCurrencyRechargeTimes;
};
# PlayFab::ClientModels::GetUserInventoryResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetUserInventoryResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromSteamIDsResult
const struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromSteamIDsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::SteamPlayFabIdPair> Data;
};
# PlayFab::ClientModels::GetPlayFabIDsFromSteamIDsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromSteamIDsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayerStatisticsResult
const struct __cppobj PlayFab::ClientModels::GetPlayerStatisticsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::StatisticValue> Statistics;
};
# PlayFab::ClientModels::GetPlayerStatisticsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayerStatisticsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromXboxLiveIDsResult
const struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromXboxLiveIDsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::XboxLiveAccountPlayFabIdPair> Data;
};
# PlayFab::ClientModels::GetPlayFabIDsFromXboxLiveIDsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromXboxLiveIDsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPhotonAuthenticationTokenResult
const struct __cppobj PlayFab::ClientModels::GetPhotonAuthenticationTokenResult : PlayFab::PlayFabResultCommon
{
std::string PhotonCustomAuthenticationToken;
};
# PlayFab::ClientModels::GetPhotonAuthenticationTokenResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPhotonAuthenticationTokenResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetLeaderboardAroundPlayerResult
const struct __cppobj __declspec(align(8)) PlayFab::ClientModels::GetLeaderboardAroundPlayerResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::PlayerLeaderboardEntry> Leaderboard;
PlayFab::Boxed<__int64> NextReset;
int Version;
};
# PlayFab::ClientModels::GetLeaderboardAroundPlayerResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetLeaderboardAroundPlayerResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkCustomIDResult
struct __cppobj PlayFab::ClientModels::UnlinkCustomIDResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::UnlinkCustomIDResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkCustomIDResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkNintendoSwitchDeviceIdResult
struct __cppobj PlayFab::ClientModels::UnlinkNintendoSwitchDeviceIdResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::UnlinkNintendoSwitchDeviceIdResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkNintendoSwitchDeviceIdResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GameServerRegionsResult
struct __cppobj PlayFab::ClientModels::GameServerRegionsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::RegionInfo> Regions;
};
# PlayFab::ClientModels::GameServerRegionsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GameServerRegionsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetLeaderboardAroundCharacterResult
const struct __cppobj PlayFab::ClientModels::GetLeaderboardAroundCharacterResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::CharacterLeaderboardEntry> Leaderboard;
};
# PlayFab::ClientModels::GetLeaderboardAroundCharacterResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetLeaderboardAroundCharacterResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetTitleDataResult
struct __cppobj PlayFab::ClientModels::GetTitleDataResult : PlayFab::PlayFabResultCommon
{
std::map<std::string,std::string> Data;
};
# PlayFab::ClientModels::GetTitleDataResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetTitleDataResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::RemoveContactEmailResult
const struct __cppobj PlayFab::ClientModels::RemoveContactEmailResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::RemoveContactEmailResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::RemoveContactEmailResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkPSNAccountResult
struct __cppobj PlayFab::ClientModels::UnlinkPSNAccountResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::UnlinkPSNAccountResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkPSNAccountResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkAndroidDeviceIDResult
const struct __cppobj PlayFab::ClientModels::LinkAndroidDeviceIDResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::LinkAndroidDeviceIDResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkAndroidDeviceIDResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkFacebookInstantGamesIdResult
const struct __cppobj PlayFab::ClientModels::LinkFacebookInstantGamesIdResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::LinkFacebookInstantGamesIdResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkFacebookInstantGamesIdResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetCharacterLeaderboardResult
const struct __cppobj PlayFab::ClientModels::GetCharacterLeaderboardResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::CharacterLeaderboardEntry> Leaderboard;
};
# PlayFab::ClientModels::GetCharacterLeaderboardResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetCharacterLeaderboardResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ScriptExecutionError
struct __cppobj PlayFab::ClientModels::ScriptExecutionError : PlayFab::PlayFabBaseModel
{
std::string Error;
std::string Message;
std::string StackTrace;
};
# PlayFab::ClientModels::ScriptExecutionError_vtbl
struct /*VFT*/ PlayFab::ClientModels::ScriptExecutionError_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::ScriptExecutionError>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::ScriptExecutionError>
{
PlayFab::ClientModels::ScriptExecutionError boxedValue;
bool isSet;
};
# PlayFab::ClientModels::ExecuteCloudScriptResult
const struct __cppobj __declspec(align(8)) PlayFab::ClientModels::ExecuteCloudScriptResult : PlayFab::PlayFabResultCommon
{
int APIRequestsIssued;
PlayFab::Boxed<PlayFab::ClientModels::ScriptExecutionError> Error;
long double ExecutionTimeSeconds;
std::string FunctionName;
Json::Value FunctionResult;
PlayFab::Boxed<bool> FunctionResultTooLarge;
int HttpRequestsIssued;
std::list<PlayFab::ClientModels::LogStatement> Logs;
PlayFab::Boxed<bool> LogsTooLarge;
unsigned int MemoryConsumedBytes;
long double ProcessorTimeSeconds;
int Revision;
};
# PlayFab::ClientModels::ExecuteCloudScriptResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::ExecuteCloudScriptResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayerCombinedInfoResult
const struct __cppobj PlayFab::ClientModels::GetPlayerCombinedInfoResult : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoResultPayload> InfoResultPayload;
std::string PlayFabId;
};
# PlayFab::ClientModels::GetPlayerCombinedInfoResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayerCombinedInfoResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::PurchaseItemResult
const struct __cppobj PlayFab::ClientModels::PurchaseItemResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::ItemInstance> Items;
};
# PlayFab::ClientModels::PurchaseItemResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::PurchaseItemResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ConfirmPurchaseResult
const struct __cppobj PlayFab::ClientModels::ConfirmPurchaseResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::ItemInstance> Items;
std::string OrderId;
__int64 PurchaseDate;
};
# PlayFab::ClientModels::ConfirmPurchaseResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::ConfirmPurchaseResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkPSNAccountResult
const struct __cppobj PlayFab::ClientModels::LinkPSNAccountResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::LinkPSNAccountResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkPSNAccountResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetCharacterDataResult
struct __cppobj __declspec(align(8)) PlayFab::ClientModels::GetCharacterDataResult : PlayFab::PlayFabResultCommon
{
std::string CharacterId;
std::map<std::string,PlayFab::ClientModels::UserDataRecord> Data;
unsigned int DataVersion;
};
# PlayFab::ClientModels::GetCharacterDataResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetCharacterDataResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ListUsersCharactersResult
const struct __cppobj PlayFab::ClientModels::ListUsersCharactersResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::CharacterResult> Characters;
};
# PlayFab::ClientModels::ListUsersCharactersResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::ListUsersCharactersResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPaymentTokenResult
const struct __cppobj PlayFab::ClientModels::GetPaymentTokenResult : PlayFab::PlayFabResultCommon
{
std::string OrderId;
std::string ProviderToken;
};
# PlayFab::ClientModels::GetPaymentTokenResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPaymentTokenResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPublisherDataResult
const struct __cppobj PlayFab::ClientModels::GetPublisherDataResult : PlayFab::PlayFabResultCommon
{
std::map<std::string,std::string> Data;
};
# PlayFab::ClientModels::GetPublisherDataResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPublisherDataResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetTimeResult
struct __cppobj PlayFab::ClientModels::GetTimeResult : PlayFab::PlayFabResultCommon
{
__int64 Time;
};
# PlayFab::ClientModels::GetTimeResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetTimeResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkGameCenterAccountResult
struct __cppobj PlayFab::ClientModels::LinkGameCenterAccountResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::LinkGameCenterAccountResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkGameCenterAccountResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UpdateUserDataResult
const struct __cppobj __declspec(align(8)) PlayFab::ClientModels::UpdateUserDataResult : PlayFab::PlayFabResultCommon
{
unsigned int DataVersion;
};
# PlayFab::ClientModels::UpdateUserDataResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UpdateUserDataResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkGoogleAccountResult
const struct __cppobj PlayFab::ClientModels::UnlinkGoogleAccountResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::UnlinkGoogleAccountResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkGoogleAccountResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayerSegmentsResult
struct __cppobj PlayFab::ClientModels::GetPlayerSegmentsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::GetSegmentResult> Segments;
};
# PlayFab::ClientModels::GetPlayerSegmentsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayerSegmentsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UpdateCharacterStatisticsResult
const struct __cppobj PlayFab::ClientModels::UpdateCharacterStatisticsResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::UpdateCharacterStatisticsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UpdateCharacterStatisticsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetCharacterInventoryResult
const struct __cppobj PlayFab::ClientModels::GetCharacterInventoryResult : PlayFab::PlayFabResultCommon
{
std::string CharacterId;
std::list<PlayFab::ClientModels::ItemInstance> Inventory;
std::map<std::string,int> VirtualCurrency;
std::map<std::string,PlayFab::ClientModels::VirtualCurrencyRechargeTime> VirtualCurrencyRechargeTimes;
};
# PlayFab::ClientModels::GetCharacterInventoryResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetCharacterInventoryResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::RestoreIOSPurchasesResult
const struct __cppobj PlayFab::ClientModels::RestoreIOSPurchasesResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::RestoreIOSPurchasesResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::RestoreIOSPurchasesResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::AddSharedGroupMembersResult
struct __cppobj PlayFab::ClientModels::AddSharedGroupMembersResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::AddSharedGroupMembersResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::AddSharedGroupMembersResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::EmptyResult
const struct __cppobj PlayFab::ClientModels::EmptyResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::EmptyResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::EmptyResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::CreateSharedGroupResult
const struct __cppobj PlayFab::ClientModels::CreateSharedGroupResult : PlayFab::PlayFabResultCommon
{
std::string SharedGroupId;
};
# PlayFab::ClientModels::CreateSharedGroupResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::CreateSharedGroupResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ConsumeXboxEntitlementsResult
const struct __cppobj PlayFab::ClientModels::ConsumeXboxEntitlementsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::ItemInstance> Items;
};
# PlayFab::ClientModels::ConsumeXboxEntitlementsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::ConsumeXboxEntitlementsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::AddOrUpdateContactEmailResult
const struct __cppobj PlayFab::ClientModels::AddOrUpdateContactEmailResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::AddOrUpdateContactEmailResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::AddOrUpdateContactEmailResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::Container_Dictionary_String_String
struct __cppobj PlayFab::ClientModels::Container_Dictionary_String_String : PlayFab::PlayFabBaseModel
{
std::map<std::string,std::string> Data;
};
# PlayFab::ClientModels::Container_Dictionary_String_String_vtbl
struct /*VFT*/ PlayFab::ClientModels::Container_Dictionary_String_String_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayerTagsResult
const struct __cppobj PlayFab::ClientModels::GetPlayerTagsResult : PlayFab::PlayFabResultCommon
{
std::string PlayFabId;
std::list<std::string> Tags;
};
# PlayFab::ClientModels::GetPlayerTagsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayerTagsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::StoreMarketingModel
struct __cppobj PlayFab::ClientModels::StoreMarketingModel : PlayFab::PlayFabBaseModel
{
std::string Description;
std::string DisplayName;
Json::Value Metadata;
};
# PlayFab::ClientModels::StoreMarketingModel_vtbl
struct /*VFT*/ PlayFab::ClientModels::StoreMarketingModel_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::StoreMarketingModel>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::StoreMarketingModel>
{
PlayFab::ClientModels::StoreMarketingModel boxedValue;
bool isSet;
};
# PlayFab::Boxed<enum PlayFab::ClientModels::SourceType>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::ClientModels::SourceType>
{
PlayFab::ClientModels::SourceType boxedValue;
bool isSet;
};
# PlayFab::ClientModels::GetStoreItemsResult
const struct __cppobj PlayFab::ClientModels::GetStoreItemsResult : PlayFab::PlayFabResultCommon
{
std::string CatalogVersion;
PlayFab::Boxed<PlayFab::ClientModels::StoreMarketingModel> MarketingData;
PlayFab::Boxed<enum PlayFab::ClientModels::SourceType> Source;
std::list<PlayFab::ClientModels::StoreItem> Store;
std::string StoreId;
};
# PlayFab::ClientModels::GetStoreItemsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetStoreItemsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetContentDownloadUrlResult
const struct __cppobj PlayFab::ClientModels::GetContentDownloadUrlResult : PlayFab::PlayFabResultCommon
{
std::string URL;
};
# PlayFab::ClientModels::GetContentDownloadUrlResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetContentDownloadUrlResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ValidateGooglePlayPurchaseResult
const struct __cppobj PlayFab::ClientModels::ValidateGooglePlayPurchaseResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::ValidateGooglePlayPurchaseResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::ValidateGooglePlayPurchaseResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::SendAccountRecoveryEmailResult
struct __cppobj PlayFab::ClientModels::SendAccountRecoveryEmailResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::SendAccountRecoveryEmailResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::SendAccountRecoveryEmailResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetLeaderboardForUsersCharactersResult
const struct __cppobj PlayFab::ClientModels::GetLeaderboardForUsersCharactersResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::CharacterLeaderboardEntry> Leaderboard;
};
# PlayFab::ClientModels::GetLeaderboardForUsersCharactersResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetLeaderboardForUsersCharactersResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPurchaseResult
const struct __cppobj PlayFab::ClientModels::GetPurchaseResult : PlayFab::PlayFabResultCommon
{
std::string OrderId;
std::string PaymentProvider;
__int64 PurchaseDate;
std::string TransactionId;
std::string TransactionStatus;
};
# PlayFab::ClientModels::GetPurchaseResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPurchaseResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::RegisterPlayFabUserResult
const struct __cppobj PlayFab::ClientModels::RegisterPlayFabUserResult : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<PlayFab::ClientModels::EntityTokenResponse> EntityToken;
std::string PlayFabId;
std::string SessionTicket;
PlayFab::Boxed<PlayFab::ClientModels::UserSettings> SettingsForUser;
std::string Username;
};
# PlayFab::ClientModels::RegisterPlayFabUserResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::RegisterPlayFabUserResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkIOSDeviceIDResult
const struct __cppobj PlayFab::ClientModels::LinkIOSDeviceIDResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::LinkIOSDeviceIDResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkIOSDeviceIDResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UpdateUserTitleDisplayNameResult
struct __cppobj PlayFab::ClientModels::UpdateUserTitleDisplayNameResult : PlayFab::PlayFabResultCommon
{
std::string DisplayName;
};
# PlayFab::ClientModels::UpdateUserTitleDisplayNameResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UpdateUserTitleDisplayNameResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UpdateSharedGroupDataResult
struct __cppobj PlayFab::ClientModels::UpdateSharedGroupDataResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::UpdateSharedGroupDataResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UpdateSharedGroupDataResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkGameCenterAccountResult
const struct __cppobj PlayFab::ClientModels::UnlinkGameCenterAccountResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::UnlinkGameCenterAccountResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkGameCenterAccountResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::RemoveGenericIDResult
const struct __cppobj PlayFab::ClientModels::RemoveGenericIDResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::RemoveGenericIDResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::RemoveGenericIDResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetCharacterStatisticsResult
const struct __cppobj PlayFab::ClientModels::GetCharacterStatisticsResult : PlayFab::PlayFabResultCommon
{
std::map<std::string,int> CharacterStatistics;
};
# PlayFab::ClientModels::GetCharacterStatisticsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetCharacterStatisticsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ConsumeItemResult
const struct __cppobj __declspec(align(8)) PlayFab::ClientModels::ConsumeItemResult : PlayFab::PlayFabResultCommon
{
std::string ItemInstanceId;
int RemainingUses;
};
# PlayFab::ClientModels::ConsumeItemResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::ConsumeItemResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::RegisterForIOSPushNotificationResult
const struct __cppobj PlayFab::ClientModels::RegisterForIOSPushNotificationResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::RegisterForIOSPushNotificationResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::RegisterForIOSPushNotificationResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ModifyUserVirtualCurrencyResult
struct __cppobj PlayFab::ClientModels::ModifyUserVirtualCurrencyResult : PlayFab::PlayFabResultCommon
{
int Balance;
int BalanceChange;
std::string PlayFabId;
std::string VirtualCurrency;
};
# PlayFab::ClientModels::ModifyUserVirtualCurrencyResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::ModifyUserVirtualCurrencyResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromFacebookIDsResult
struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromFacebookIDsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::FacebookPlayFabIdPair> Data;
};
# PlayFab::ClientModels::GetPlayFabIDsFromFacebookIDsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromFacebookIDsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetWindowsHelloChallengeResponse
const struct __cppobj PlayFab::ClientModels::GetWindowsHelloChallengeResponse : PlayFab::PlayFabResultCommon
{
std::string Challenge;
};
# PlayFab::ClientModels::GetWindowsHelloChallengeResponse_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetWindowsHelloChallengeResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkAndroidDeviceIDResult
const struct __cppobj PlayFab::ClientModels::UnlinkAndroidDeviceIDResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::UnlinkAndroidDeviceIDResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkAndroidDeviceIDResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkWindowsHelloAccountResponse
const struct __cppobj PlayFab::ClientModels::UnlinkWindowsHelloAccountResponse : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::UnlinkWindowsHelloAccountResponse_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkWindowsHelloAccountResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayerProfileResult
struct __cppobj PlayFab::ClientModels::GetPlayerProfileResult : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<PlayFab::ClientModels::PlayerProfileModel> PlayerProfile;
};
# PlayFab::ClientModels::GetPlayerProfileResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayerProfileResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkKongregateAccountResult
const struct __cppobj PlayFab::ClientModels::UnlinkKongregateAccountResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::UnlinkKongregateAccountResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkKongregateAccountResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkFacebookAccountResult
const struct __cppobj PlayFab::ClientModels::UnlinkFacebookAccountResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::UnlinkFacebookAccountResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkFacebookAccountResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkXboxAccountResult
const struct __cppobj PlayFab::ClientModels::LinkXboxAccountResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::LinkXboxAccountResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkXboxAccountResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkWindowsHelloAccountResponse
const struct __cppobj PlayFab::ClientModels::LinkWindowsHelloAccountResponse : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::LinkWindowsHelloAccountResponse_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkWindowsHelloAccountResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::WriteEventResponse
const struct __cppobj PlayFab::ClientModels::WriteEventResponse : PlayFab::PlayFabResultCommon
{
std::string EventId;
};
# PlayFab::ClientModels::WriteEventResponse_vtbl
struct /*VFT*/ PlayFab::ClientModels::WriteEventResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::RedeemCouponResult
const struct __cppobj PlayFab::ClientModels::RedeemCouponResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::ItemInstance> GrantedItems;
};
# PlayFab::ClientModels::RedeemCouponResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::RedeemCouponResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayerStatisticVersionsResult
const struct __cppobj PlayFab::ClientModels::GetPlayerStatisticVersionsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::PlayerStatisticVersion> StatisticVersions;
};
# PlayFab::ClientModels::GetPlayerStatisticVersionsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayerStatisticVersionsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::AddFriendResult
const struct __cppobj __declspec(align(8)) PlayFab::ClientModels::AddFriendResult : PlayFab::PlayFabResultCommon
{
bool Created;
};
# PlayFab::ClientModels::AddFriendResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::AddFriendResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkIOSDeviceIDResult
const struct __cppobj PlayFab::ClientModels::UnlinkIOSDeviceIDResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::UnlinkIOSDeviceIDResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkIOSDeviceIDResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkTwitchAccountResult
const struct __cppobj PlayFab::ClientModels::LinkTwitchAccountResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::LinkTwitchAccountResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkTwitchAccountResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::NintendoSwitchPlayFabIdPair
struct __cppobj PlayFab::ClientModels::NintendoSwitchPlayFabIdPair : PlayFab::PlayFabBaseModel
{
std::string NintendoSwitchDeviceId;
std::string PlayFabId;
};
# PlayFab::ClientModels::NintendoSwitchPlayFabIdPair_vtbl
struct /*VFT*/ PlayFab::ClientModels::NintendoSwitchPlayFabIdPair_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::SetFriendTagsResult
const struct __cppobj PlayFab::ClientModels::SetFriendTagsResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::SetFriendTagsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::SetFriendTagsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::AndroidDevicePushNotificationRegistrationResult
const struct __cppobj PlayFab::ClientModels::AndroidDevicePushNotificationRegistrationResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::AndroidDevicePushNotificationRegistrationResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::AndroidDevicePushNotificationRegistrationResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::AddGenericIDResult
const struct __cppobj PlayFab::ClientModels::AddGenericIDResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::AddGenericIDResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::AddGenericIDResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromKongregateIDsResult
const struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromKongregateIDsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::KongregatePlayFabIdPair> Data;
};
# PlayFab::ClientModels::GetPlayFabIDsFromKongregateIDsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromKongregateIDsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromGameCenterIDsResult
const struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromGameCenterIDsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::GameCenterPlayFabIdPair> Data;
};
# PlayFab::ClientModels::GetPlayFabIDsFromGameCenterIDsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromGameCenterIDsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UpdatePlayerStatisticsResult
const struct __cppobj PlayFab::ClientModels::UpdatePlayerStatisticsResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::UpdatePlayerStatisticsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::UpdatePlayerStatisticsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::RemoveSharedGroupMembersResult
const struct __cppobj PlayFab::ClientModels::RemoveSharedGroupMembersResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::RemoveSharedGroupMembersResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::RemoveSharedGroupMembersResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ValidateIOSReceiptResult
struct __cppobj PlayFab::ClientModels::ValidateIOSReceiptResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::ValidateIOSReceiptResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::ValidateIOSReceiptResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::SetPlayerSecretResult
struct __cppobj PlayFab::ClientModels::SetPlayerSecretResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::SetPlayerSecretResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::SetPlayerSecretResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkNintendoSwitchDeviceIdResult
const struct __cppobj PlayFab::ClientModels::LinkNintendoSwitchDeviceIdResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::LinkNintendoSwitchDeviceIdResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkNintendoSwitchDeviceIdResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ValidateWindowsReceiptResult
struct __cppobj PlayFab::ClientModels::ValidateWindowsReceiptResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::ValidateWindowsReceiptResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::ValidateWindowsReceiptResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromNintendoSwitchDeviceIdsResult
const struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromNintendoSwitchDeviceIdsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::NintendoSwitchPlayFabIdPair> Data;
};
# PlayFab::ClientModels::GetPlayFabIDsFromNintendoSwitchDeviceIdsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromNintendoSwitchDeviceIdsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ValidateAmazonReceiptResult
const struct __cppobj PlayFab::ClientModels::ValidateAmazonReceiptResult : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ClientModels::ValidateAmazonReceiptResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::ValidateAmazonReceiptResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::StartPurchaseResult
const struct __cppobj PlayFab::ClientModels::StartPurchaseResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::CartItem> Contents;
std::string OrderId;
std::list<PlayFab::ClientModels::PaymentOption> PaymentOptions;
std::map<std::string,int> VirtualCurrencyBalances;
};
# PlayFab::ClientModels::StartPurchaseResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::StartPurchaseResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetSharedGroupDataResult
const struct __cppobj PlayFab::ClientModels::GetSharedGroupDataResult : PlayFab::PlayFabResultCommon
{
std::map<std::string,PlayFab::ClientModels::SharedGroupDataRecord> Data;
std::list<std::string> Members;
};
# PlayFab::ClientModels::GetSharedGroupDataResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetSharedGroupDataResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<enum PlayFab::ClientModels::MatchmakeStatus>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::ClientModels::MatchmakeStatus>
{
PlayFab::ClientModels::MatchmakeStatus boxedValue;
bool isSet;
};
# PlayFab::ClientModels::MatchmakeResult
const struct __cppobj PlayFab::ClientModels::MatchmakeResult : PlayFab::PlayFabResultCommon
{
std::string Expires;
std::string LobbyID;
PlayFab::Boxed<int> PollWaitTimeMS;
std::string ServerIPV4Address;
std::string ServerIPV6Address;
PlayFab::Boxed<int> ServerPort;
std::string ServerPublicDNSName;
PlayFab::Boxed<enum PlayFab::ClientModels::MatchmakeStatus> Status;
std::string Ticket;
};
# PlayFab::ClientModels::MatchmakeResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::MatchmakeResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetCatalogItemsResult
const struct __cppobj PlayFab::ClientModels::GetCatalogItemsResult : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ClientModels::CatalogItem> Catalog;
};
# PlayFab::ClientModels::GetCatalogItemsResult_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetCatalogItemsResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::CancelTradeRequest
struct __cppobj PlayFab::ClientModels::CancelTradeRequest : PlayFab::PlayFabRequestCommon
{
std::string TradeId;
};
# PlayFab::ClientModels::CancelTradeRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::CancelTradeRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromFacebookInstantGamesIdsRequest
struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromFacebookInstantGamesIdsRequest : PlayFab::PlayFabRequestCommon
{
std::list<std::string> FacebookInstantGamesIds;
};
# PlayFab::ClientModels::GetPlayFabIDsFromFacebookInstantGamesIdsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromFacebookInstantGamesIdsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::PlayerProfileViewConstraints
struct __cppobj PlayFab::ClientModels::PlayerProfileViewConstraints : PlayFab::PlayFabBaseModel
{
bool ShowAvatarUrl;
bool ShowBannedUntil;
bool ShowCampaignAttributions;
bool ShowContactEmailAddresses;
bool ShowCreated;
bool ShowDisplayName;
bool ShowLastLogin;
bool ShowLinkedAccounts;
bool ShowLocations;
bool ShowMemberships;
bool ShowOrigination;
bool ShowPushNotificationRegistrations;
bool ShowStatistics;
bool ShowTags;
bool ShowTotalValueToDateInUsd;
bool ShowValuesToDate;
};
# PlayFab::ClientModels::PlayerProfileViewConstraints_vtbl
struct /*VFT*/ PlayFab::ClientModels::PlayerProfileViewConstraints_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::PlayerProfileViewConstraints>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::PlayerProfileViewConstraints>
{
PlayFab::ClientModels::PlayerProfileViewConstraints boxedValue;
bool isSet;
};
# PlayFab::ClientModels::GetPlayerProfileRequest
struct __cppobj PlayFab::ClientModels::GetPlayerProfileRequest : PlayFab::PlayFabRequestCommon
{
std::string PlayFabId;
PlayFab::Boxed<PlayFab::ClientModels::PlayerProfileViewConstraints> ProfileConstraints;
};
# PlayFab::ClientModels::GetPlayerProfileRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayerProfileRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::RefreshPSNAuthTokenRequest
struct __cppobj PlayFab::ClientModels::RefreshPSNAuthTokenRequest : PlayFab::PlayFabRequestCommon
{
std::string AuthCode;
PlayFab::Boxed<int> IssuerId;
std::string RedirectUri;
};
# PlayFab::ClientModels::RefreshPSNAuthTokenRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::RefreshPSNAuthTokenRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams
struct __cppobj PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams : PlayFab::PlayFabBaseModel
{
bool GetCharacterInventories;
bool GetCharacterList;
bool GetPlayerProfile;
bool GetPlayerStatistics;
bool GetTitleData;
bool GetUserAccountInfo;
bool GetUserData;
bool GetUserInventory;
bool GetUserReadOnlyData;
bool GetUserVirtualCurrency;
std::list<std::string> PlayerStatisticNames;
PlayFab::Boxed<PlayFab::ClientModels::PlayerProfileViewConstraints> ProfileConstraints;
std::list<std::string> TitleDataKeys;
std::list<std::string> UserDataKeys;
std::list<std::string> UserReadOnlyDataKeys;
};
# PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams>
{
PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams boxedValue;
bool isSet;
};
# PlayFab::ClientModels::RegisterWithWindowsHelloRequest
struct __cppobj PlayFab::ClientModels::RegisterWithWindowsHelloRequest : PlayFab::PlayFabRequestCommon
{
std::string DeviceName;
std::string EncryptedRequest;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
std::string PlayerSecret;
std::string PublicKey;
std::string TitleId;
std::string UserName;
};
# PlayFab::ClientModels::RegisterWithWindowsHelloRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::RegisterWithWindowsHelloRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::AddGenericIDRequest
struct __cppobj PlayFab::ClientModels::AddGenericIDRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::ClientModels::GenericServiceId GenericId;
};
# PlayFab::ClientModels::AddGenericIDRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::AddGenericIDRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LoginWithKongregateRequest
struct __cppobj PlayFab::ClientModels::LoginWithKongregateRequest : PlayFab::PlayFabRequestCommon
{
std::string AuthTicket;
PlayFab::Boxed<bool> CreateAccount;
std::string EncryptedRequest;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
std::string KongregateId;
std::string PlayerSecret;
std::string TitleId;
};
# PlayFab::ClientModels::LoginWithKongregateRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LoginWithKongregateRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromGoogleIDsRequest
struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromGoogleIDsRequest : PlayFab::PlayFabRequestCommon
{
std::list<std::string> GoogleIDs;
};
# PlayFab::ClientModels::GetPlayFabIDsFromGoogleIDsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromGoogleIDsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlockContainerItemRequest
struct __cppobj PlayFab::ClientModels::UnlockContainerItemRequest : PlayFab::PlayFabRequestCommon
{
std::string CatalogVersion;
std::string CharacterId;
std::string ContainerItemId;
};
# PlayFab::ClientModels::UnlockContainerItemRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlockContainerItemRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkSteamAccountRequest
struct __cppobj PlayFab::ClientModels::UnlinkSteamAccountRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::ClientModels::UnlinkSteamAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkSteamAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkTwitchAccountRequest
struct __cppobj PlayFab::ClientModels::UnlinkTwitchAccountRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::ClientModels::UnlinkTwitchAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkTwitchAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LoginWithGoogleAccountRequest
struct __cppobj PlayFab::ClientModels::LoginWithGoogleAccountRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> CreateAccount;
std::string EncryptedRequest;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
std::string PlayerSecret;
std::string ServerAuthCode;
std::string TitleId;
};
# PlayFab::ClientModels::LoginWithGoogleAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LoginWithGoogleAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ListUsersCharactersRequest
struct __cppobj PlayFab::ClientModels::ListUsersCharactersRequest : PlayFab::PlayFabRequestCommon
{
std::string PlayFabId;
};
# PlayFab::ClientModels::ListUsersCharactersRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::ListUsersCharactersRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkPSNAccountRequest
struct __cppobj PlayFab::ClientModels::UnlinkPSNAccountRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::ClientModels::UnlinkPSNAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkPSNAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkCustomIDRequest
struct __cppobj PlayFab::ClientModels::UnlinkCustomIDRequest : PlayFab::PlayFabRequestCommon
{
std::string CustomId;
};
# PlayFab::ClientModels::UnlinkCustomIDRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkCustomIDRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlockContainerInstanceRequest
struct __cppobj PlayFab::ClientModels::UnlockContainerInstanceRequest : PlayFab::PlayFabRequestCommon
{
std::string CatalogVersion;
std::string CharacterId;
std::string ContainerItemInstanceId;
std::string KeyItemInstanceId;
};
# PlayFab::ClientModels::UnlockContainerInstanceRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlockContainerInstanceRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetFriendLeaderboardAroundPlayerRequest
struct __cppobj PlayFab::ClientModels::GetFriendLeaderboardAroundPlayerRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> IncludeFacebookFriends;
PlayFab::Boxed<bool> IncludeSteamFriends;
PlayFab::Boxed<int> MaxResultsCount;
std::string PlayFabId;
PlayFab::Boxed<PlayFab::ClientModels::PlayerProfileViewConstraints> ProfileConstraints;
std::string StatisticName;
PlayFab::Boxed<int> Version;
std::string XboxToken;
};
# PlayFab::ClientModels::GetFriendLeaderboardAroundPlayerRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetFriendLeaderboardAroundPlayerRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetLeaderboardAroundCharacterRequest
struct __cppobj PlayFab::ClientModels::GetLeaderboardAroundCharacterRequest : PlayFab::PlayFabRequestCommon
{
std::string CharacterId;
std::string CharacterType;
PlayFab::Boxed<int> MaxResultsCount;
std::string StatisticName;
};
# PlayFab::ClientModels::GetLeaderboardAroundCharacterRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetLeaderboardAroundCharacterRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::AddOrUpdateContactEmailRequest
struct __cppobj PlayFab::ClientModels::AddOrUpdateContactEmailRequest : PlayFab::PlayFabRequestCommon
{
std::string EmailAddress;
};
# PlayFab::ClientModels::AddOrUpdateContactEmailRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::AddOrUpdateContactEmailRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UninkOpenIdConnectRequest
struct __cppobj PlayFab::ClientModels::UninkOpenIdConnectRequest : PlayFab::PlayFabRequestCommon
{
std::string ConnectionId;
};
# PlayFab::ClientModels::UninkOpenIdConnectRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UninkOpenIdConnectRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ValidateGooglePlayPurchaseRequest
struct __cppobj PlayFab::ClientModels::ValidateGooglePlayPurchaseRequest : PlayFab::PlayFabRequestCommon
{
std::string CurrencyCode;
PlayFab::Boxed<unsigned int> PurchasePrice;
std::string ReceiptJson;
std::string Signature;
};
# PlayFab::ClientModels::ValidateGooglePlayPurchaseRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::ValidateGooglePlayPurchaseRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkFacebookInstantGamesIdRequest
struct __cppobj __declspec(align(8)) PlayFab::ClientModels::LinkFacebookInstantGamesIdRequest : PlayFab::PlayFabRequestCommon
{
std::string FacebookInstantGamesSignature;
PlayFab::Boxed<bool> ForceLink;
};
# PlayFab::ClientModels::LinkFacebookInstantGamesIdRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkFacebookInstantGamesIdRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LoginWithFacebookRequest
struct __cppobj PlayFab::ClientModels::LoginWithFacebookRequest : PlayFab::PlayFabRequestCommon
{
std::string AccessToken;
PlayFab::Boxed<bool> CreateAccount;
std::string EncryptedRequest;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
std::string PlayerSecret;
std::string TitleId;
};
# PlayFab::ClientModels::LoginWithFacebookRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LoginWithFacebookRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetTimeRequest
struct __cppobj PlayFab::ClientModels::GetTimeRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::ClientModels::GetTimeRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetTimeRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::RemoveContactEmailRequest
struct __cppobj PlayFab::ClientModels::RemoveContactEmailRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::ClientModels::RemoveContactEmailRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::RemoveContactEmailRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromGenericIDsRequest
struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromGenericIDsRequest : PlayFab::PlayFabRequestCommon
{
std::list<PlayFab::ClientModels::GenericServiceId> GenericIDs;
};
# PlayFab::ClientModels::GetPlayFabIDsFromGenericIDsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromGenericIDsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromPSNAccountIDsRequest
struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromPSNAccountIDsRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<int> IssuerId;
std::list<std::string> PSNAccountIDs;
};
# PlayFab::ClientModels::GetPlayFabIDsFromPSNAccountIDsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromPSNAccountIDsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LoginWithSteamRequest
struct __cppobj PlayFab::ClientModels::LoginWithSteamRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> CreateAccount;
std::string EncryptedRequest;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
std::string PlayerSecret;
std::string SteamTicket;
std::string TitleId;
};
# PlayFab::ClientModels::LoginWithSteamRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LoginWithSteamRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkGoogleAccountRequest
struct __cppobj PlayFab::ClientModels::LinkGoogleAccountRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> ForceLink;
std::string ServerAuthCode;
};
# PlayFab::ClientModels::LinkGoogleAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkGoogleAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkNintendoSwitchDeviceIdRequest
struct __cppobj PlayFab::ClientModels::UnlinkNintendoSwitchDeviceIdRequest : PlayFab::PlayFabRequestCommon
{
std::string NintendoSwitchDeviceId;
};
# PlayFab::ClientModels::UnlinkNintendoSwitchDeviceIdRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkNintendoSwitchDeviceIdRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::CollectionFilter
struct __cppobj PlayFab::ClientModels::CollectionFilter : PlayFab::PlayFabBaseModel
{
std::list<PlayFab::ClientModels::Container_Dictionary_String_String> Excludes;
std::list<PlayFab::ClientModels::Container_Dictionary_String_String> Includes;
};
# PlayFab::ClientModels::CollectionFilter_vtbl
struct /*VFT*/ PlayFab::ClientModels::CollectionFilter_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkKongregateAccountRequest
struct __cppobj PlayFab::ClientModels::LinkKongregateAccountRequest : PlayFab::PlayFabRequestCommon
{
std::string AuthTicket;
PlayFab::Boxed<bool> ForceLink;
std::string KongregateId;
};
# PlayFab::ClientModels::LinkKongregateAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkKongregateAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromTwitchIDsRequest
struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromTwitchIDsRequest : PlayFab::PlayFabRequestCommon
{
std::list<std::string> TwitchIds;
};
# PlayFab::ClientModels::GetPlayFabIDsFromTwitchIDsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromTwitchIDsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UpdateUserDataRequest
struct __cppobj PlayFab::ClientModels::UpdateUserDataRequest : PlayFab::PlayFabRequestCommon
{
std::map<std::string,std::string> Data;
std::list<std::string> KeysToRemove;
PlayFab::Boxed<enum PlayFab::ClientModels::UserDataPermission> Permission;
};
# PlayFab::ClientModels::UpdateUserDataRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UpdateUserDataRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ClientModels::CollectionFilter>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ClientModels::CollectionFilter>
{
PlayFab::ClientModels::CollectionFilter boxedValue;
bool isSet;
};
# PlayFab::ClientModels::CurrentGamesRequest
struct __cppobj PlayFab::ClientModels::CurrentGamesRequest : PlayFab::PlayFabRequestCommon
{
std::string BuildVersion;
std::string GameMode;
PlayFab::Boxed<enum PlayFab::ClientModels::Region> pfRegion;
std::string StatisticName;
PlayFab::Boxed<PlayFab::ClientModels::CollectionFilter> TagFilter;
};
# PlayFab::ClientModels::CurrentGamesRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::CurrentGamesRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkGameCenterAccountRequest
struct __cppobj PlayFab::ClientModels::UnlinkGameCenterAccountRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::ClientModels::UnlinkGameCenterAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkGameCenterAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::RedeemCouponRequest
struct __cppobj PlayFab::ClientModels::RedeemCouponRequest : PlayFab::PlayFabRequestCommon
{
std::string CatalogVersion;
std::string CharacterId;
std::string CouponCode;
};
# PlayFab::ClientModels::RedeemCouponRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::RedeemCouponRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LoginWithAndroidDeviceIDRequest
struct __cppobj PlayFab::ClientModels::LoginWithAndroidDeviceIDRequest : PlayFab::PlayFabRequestCommon
{
std::string AndroidDevice;
std::string AndroidDeviceId;
PlayFab::Boxed<bool> CreateAccount;
std::string EncryptedRequest;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
std::string OS;
std::string PlayerSecret;
std::string TitleId;
};
# PlayFab::ClientModels::LoginWithAndroidDeviceIDRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LoginWithAndroidDeviceIDRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::MatchmakeRequest
struct __cppobj PlayFab::ClientModels::MatchmakeRequest : PlayFab::PlayFabRequestCommon
{
std::string BuildVersion;
std::string CharacterId;
std::string GameMode;
std::string LobbyId;
PlayFab::Boxed<enum PlayFab::ClientModels::Region> pfRegion;
PlayFab::Boxed<bool> StartNewIfNoneFound;
std::string StatisticName;
PlayFab::Boxed<PlayFab::ClientModels::CollectionFilter> TagFilter;
};
# PlayFab::ClientModels::MatchmakeRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::MatchmakeRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkWindowsHelloAccountRequest
struct __cppobj PlayFab::ClientModels::LinkWindowsHelloAccountRequest : PlayFab::PlayFabRequestCommon
{
std::string DeviceName;
PlayFab::Boxed<bool> ForceLink;
std::string PublicKey;
std::string UserName;
};
# PlayFab::ClientModels::LinkWindowsHelloAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkWindowsHelloAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayerStatisticsRequest
struct __cppobj PlayFab::ClientModels::GetPlayerStatisticsRequest : PlayFab::PlayFabRequestCommon
{
std::list<std::string> StatisticNames;
std::list<PlayFab::ClientModels::StatisticNameVersion> StatisticNameVersions;
};
# PlayFab::ClientModels::GetPlayerStatisticsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayerStatisticsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkIOSDeviceIDRequest
struct __cppobj PlayFab::ClientModels::UnlinkIOSDeviceIDRequest : PlayFab::PlayFabRequestCommon
{
std::string DeviceId;
};
# PlayFab::ClientModels::UnlinkIOSDeviceIDRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkIOSDeviceIDRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::WriteClientCharacterEventRequest
struct __cppobj PlayFab::ClientModels::WriteClientCharacterEventRequest : PlayFab::PlayFabRequestCommon
{
Json::Value Body;
std::string CharacterId;
std::string EventName;
PlayFab::Boxed<__int64> Timestamp;
};
# PlayFab::ClientModels::WriteClientCharacterEventRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::WriteClientCharacterEventRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetTitleNewsRequest
struct __cppobj PlayFab::ClientModels::GetTitleNewsRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<int> Count;
};
# PlayFab::ClientModels::GetTitleNewsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetTitleNewsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetCatalogItemsRequest
struct __cppobj PlayFab::ClientModels::GetCatalogItemsRequest : PlayFab::PlayFabRequestCommon
{
std::string CatalogVersion;
};
# PlayFab::ClientModels::GetCatalogItemsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetCatalogItemsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::StartGameRequest
struct __cppobj PlayFab::ClientModels::StartGameRequest : PlayFab::PlayFabRequestCommon
{
std::string BuildVersion;
std::string CharacterId;
std::string CustomCommandLineData;
std::string GameMode;
PlayFab::ClientModels::Region pfRegion;
std::string StatisticName;
};
# PlayFab::ClientModels::StartGameRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::StartGameRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkAndroidDeviceIDRequest
struct __cppobj PlayFab::ClientModels::UnlinkAndroidDeviceIDRequest : PlayFab::PlayFabRequestCommon
{
std::string AndroidDeviceId;
};
# PlayFab::ClientModels::UnlinkAndroidDeviceIDRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkAndroidDeviceIDRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetSharedGroupDataRequest
struct __cppobj PlayFab::ClientModels::GetSharedGroupDataRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> GetMembers;
std::list<std::string> Keys;
std::string SharedGroupId;
};
# PlayFab::ClientModels::GetSharedGroupDataRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetSharedGroupDataRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LoginWithWindowsHelloRequest
struct __cppobj PlayFab::ClientModels::LoginWithWindowsHelloRequest : PlayFab::PlayFabRequestCommon
{
std::string ChallengeSignature;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
std::string PublicKeyHint;
std::string TitleId;
};
# PlayFab::ClientModels::LoginWithWindowsHelloRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LoginWithWindowsHelloRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkXboxAccountRequest
struct __cppobj PlayFab::ClientModels::LinkXboxAccountRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> ForceLink;
std::string XboxToken;
};
# PlayFab::ClientModels::LinkXboxAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkXboxAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ValidateWindowsReceiptRequest
struct __cppobj PlayFab::ClientModels::ValidateWindowsReceiptRequest : PlayFab::PlayFabRequestCommon
{
std::string CatalogVersion;
std::string CurrencyCode;
unsigned int PurchasePrice;
std::string Receipt;
};
# PlayFab::ClientModels::ValidateWindowsReceiptRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::ValidateWindowsReceiptRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetTradeStatusRequest
struct __cppobj PlayFab::ClientModels::GetTradeStatusRequest : PlayFab::PlayFabRequestCommon
{
std::string OfferingPlayerId;
std::string TradeId;
};
# PlayFab::ClientModels::GetTradeStatusRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetTradeStatusRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetCharacterDataRequest
struct __cppobj PlayFab::ClientModels::GetCharacterDataRequest : PlayFab::PlayFabRequestCommon
{
std::string CharacterId;
PlayFab::Boxed<unsigned int> IfChangedFromDataVersion;
std::list<std::string> Keys;
std::string PlayFabId;
};
# PlayFab::ClientModels::GetCharacterDataRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetCharacterDataRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LoginWithGameCenterRequest
struct __cppobj PlayFab::ClientModels::LoginWithGameCenterRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> CreateAccount;
std::string EncryptedRequest;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
std::string PlayerId;
std::string PlayerSecret;
std::string PublicKeyUrl;
std::string Salt;
std::string Signature;
std::string Timestamp;
std::string TitleId;
};
# PlayFab::ClientModels::LoginWithGameCenterRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LoginWithGameCenterRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayerSegmentsRequest
struct __cppobj PlayFab::ClientModels::GetPlayerSegmentsRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::ClientModels::GetPlayerSegmentsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayerSegmentsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::RestoreIOSPurchasesRequest
struct __cppobj PlayFab::ClientModels::RestoreIOSPurchasesRequest : PlayFab::PlayFabRequestCommon
{
std::string ReceiptData;
};
# PlayFab::ClientModels::RestoreIOSPurchasesRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::RestoreIOSPurchasesRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayerStatisticVersionsRequest
struct __cppobj PlayFab::ClientModels::GetPlayerStatisticVersionsRequest : PlayFab::PlayFabRequestCommon
{
std::string StatisticName;
};
# PlayFab::ClientModels::GetPlayerStatisticVersionsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayerStatisticVersionsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::CreateSharedGroupRequest
struct __cppobj PlayFab::ClientModels::CreateSharedGroupRequest : PlayFab::PlayFabRequestCommon
{
std::string SharedGroupId;
};
# PlayFab::ClientModels::CreateSharedGroupRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::CreateSharedGroupRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UpdatePlayerStatisticsRequest
struct __cppobj PlayFab::ClientModels::UpdatePlayerStatisticsRequest : PlayFab::PlayFabRequestCommon
{
std::list<PlayFab::ClientModels::StatisticUpdate> Statistics;
};
# PlayFab::ClientModels::UpdatePlayerStatisticsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UpdatePlayerStatisticsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetTitlePublicKeyRequest
struct __cppobj PlayFab::ClientModels::GetTitlePublicKeyRequest : PlayFab::PlayFabRequestCommon
{
std::string TitleId;
std::string TitleSharedSecret;
};
# PlayFab::ClientModels::GetTitlePublicKeyRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetTitlePublicKeyRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<enum PlayFab::ClientModels::CloudScriptRevisionOption>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::ClientModels::CloudScriptRevisionOption>
{
PlayFab::ClientModels::CloudScriptRevisionOption boxedValue;
bool isSet;
};
# PlayFab::ClientModels::ExecuteCloudScriptRequest
struct __cppobj __declspec(align(8)) PlayFab::ClientModels::ExecuteCloudScriptRequest : PlayFab::PlayFabRequestCommon
{
std::string FunctionName;
Json::Value FunctionParameter;
PlayFab::Boxed<bool> GeneratePlayStreamEvent;
PlayFab::Boxed<enum PlayFab::ClientModels::CloudScriptRevisionOption> RevisionSelection;
PlayFab::Boxed<int> SpecificRevision;
};
# PlayFab::ClientModels::ExecuteCloudScriptRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::ExecuteCloudScriptRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::RegisterPlayFabUserRequest
struct __cppobj PlayFab::ClientModels::RegisterPlayFabUserRequest : PlayFab::PlayFabRequestCommon
{
std::string DisplayName;
std::string Email;
std::string EncryptedRequest;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
std::string Password;
std::string PlayerSecret;
PlayFab::Boxed<bool> RequireBothUsernameAndEmail;
std::string TitleId;
std::string Username;
};
# PlayFab::ClientModels::RegisterPlayFabUserRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::RegisterPlayFabUserRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LoginWithPlayFabRequest
struct __cppobj PlayFab::ClientModels::LoginWithPlayFabRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
std::string Password;
std::string TitleId;
std::string Username;
};
# PlayFab::ClientModels::LoginWithPlayFabRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LoginWithPlayFabRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::WriteClientPlayerEventRequest
struct __cppobj PlayFab::ClientModels::WriteClientPlayerEventRequest : PlayFab::PlayFabRequestCommon
{
Json::Value Body;
std::string EventName;
PlayFab::Boxed<__int64> Timestamp;
};
# PlayFab::ClientModels::WriteClientPlayerEventRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::WriteClientPlayerEventRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::AndroidDevicePushNotificationRegistrationRequest
struct __cppobj __declspec(align(8)) PlayFab::ClientModels::AndroidDevicePushNotificationRegistrationRequest : PlayFab::PlayFabRequestCommon
{
std::string ConfirmationMessage;
std::string DeviceToken;
PlayFab::Boxed<bool> SendPushNotificationConfirmation;
};
# PlayFab::ClientModels::AndroidDevicePushNotificationRegistrationRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::AndroidDevicePushNotificationRegistrationRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::AcceptTradeRequest
struct __cppobj PlayFab::ClientModels::AcceptTradeRequest : PlayFab::PlayFabRequestCommon
{
std::list<std::string> AcceptedInventoryInstanceIds;
std::string OfferingPlayerId;
std::string TradeId;
};
# PlayFab::ClientModels::AcceptTradeRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::AcceptTradeRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UpdateAvatarUrlRequest
struct __cppobj PlayFab::ClientModels::UpdateAvatarUrlRequest : PlayFab::PlayFabRequestCommon
{
std::string ImageUrl;
};
# PlayFab::ClientModels::UpdateAvatarUrlRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UpdateAvatarUrlRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetStoreItemsRequest
struct __cppobj PlayFab::ClientModels::GetStoreItemsRequest : PlayFab::PlayFabRequestCommon
{
std::string CatalogVersion;
std::string StoreId;
};
# PlayFab::ClientModels::GetStoreItemsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetStoreItemsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LoginWithTwitchRequest
struct __cppobj PlayFab::ClientModels::LoginWithTwitchRequest : PlayFab::PlayFabRequestCommon
{
std::string AccessToken;
PlayFab::Boxed<bool> CreateAccount;
std::string EncryptedRequest;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
std::string PlayerSecret;
std::string TitleId;
};
# PlayFab::ClientModels::LoginWithTwitchRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LoginWithTwitchRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LoginWithCustomIDRequest
struct __cppobj PlayFab::ClientModels::LoginWithCustomIDRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> CreateAccount;
std::string CustomId;
std::string EncryptedRequest;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
std::string PlayerSecret;
std::string TitleId;
};
# PlayFab::ClientModels::LoginWithCustomIDRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LoginWithCustomIDRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkKongregateAccountRequest
struct __cppobj PlayFab::ClientModels::UnlinkKongregateAccountRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::ClientModels::UnlinkKongregateAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkKongregateAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::AttributeInstallRequest
struct __cppobj PlayFab::ClientModels::AttributeInstallRequest : PlayFab::PlayFabRequestCommon
{
std::string Adid;
std::string Idfa;
};
# PlayFab::ClientModels::AttributeInstallRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::AttributeInstallRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ReportPlayerClientRequest
struct __cppobj PlayFab::ClientModels::ReportPlayerClientRequest : PlayFab::PlayFabRequestCommon
{
std::string Comment;
std::string ReporteeId;
};
# PlayFab::ClientModels::ReportPlayerClientRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::ReportPlayerClientRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkFacebookAccountRequest
struct __cppobj __declspec(align(8)) PlayFab::ClientModels::LinkFacebookAccountRequest : PlayFab::PlayFabRequestCommon
{
std::string AccessToken;
PlayFab::Boxed<bool> ForceLink;
};
# PlayFab::ClientModels::LinkFacebookAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkFacebookAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkXboxAccountRequest
struct __cppobj PlayFab::ClientModels::UnlinkXboxAccountRequest : PlayFab::PlayFabRequestCommon
{
std::string XboxToken;
};
# PlayFab::ClientModels::UnlinkXboxAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkXboxAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetLeaderboardRequest
struct __cppobj PlayFab::ClientModels::GetLeaderboardRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<int> MaxResultsCount;
PlayFab::Boxed<PlayFab::ClientModels::PlayerProfileViewConstraints> ProfileConstraints;
int StartPosition;
std::string StatisticName;
PlayFab::Boxed<int> Version;
};
# PlayFab::ClientModels::GetLeaderboardRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetLeaderboardRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkCustomIDRequest
struct __cppobj __declspec(align(8)) PlayFab::ClientModels::LinkCustomIDRequest : PlayFab::PlayFabRequestCommon
{
std::string CustomId;
PlayFab::Boxed<bool> ForceLink;
};
# PlayFab::ClientModels::LinkCustomIDRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkCustomIDRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromNintendoSwitchDeviceIdsRequest
struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromNintendoSwitchDeviceIdsRequest : PlayFab::PlayFabRequestCommon
{
std::list<std::string> NintendoSwitchDeviceIds;
};
# PlayFab::ClientModels::GetPlayFabIDsFromNintendoSwitchDeviceIdsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromNintendoSwitchDeviceIdsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LoginWithPSNRequest
struct __cppobj PlayFab::ClientModels::LoginWithPSNRequest : PlayFab::PlayFabRequestCommon
{
std::string AuthCode;
PlayFab::Boxed<bool> CreateAccount;
std::string EncryptedRequest;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
PlayFab::Boxed<int> IssuerId;
std::string PlayerSecret;
std::string RedirectUri;
std::string TitleId;
};
# PlayFab::ClientModels::LoginWithPSNRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LoginWithPSNRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkIOSDeviceIDRequest
struct __cppobj PlayFab::ClientModels::LinkIOSDeviceIDRequest : PlayFab::PlayFabRequestCommon
{
std::string DeviceId;
std::string DeviceModel;
PlayFab::Boxed<bool> ForceLink;
std::string OS;
};
# PlayFab::ClientModels::LinkIOSDeviceIDRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkIOSDeviceIDRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetCharacterStatisticsRequest
struct __cppobj PlayFab::ClientModels::GetCharacterStatisticsRequest : PlayFab::PlayFabRequestCommon
{
std::string CharacterId;
};
# PlayFab::ClientModels::GetCharacterStatisticsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetCharacterStatisticsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LoginWithNintendoSwitchDeviceIdRequest
struct __cppobj PlayFab::ClientModels::LoginWithNintendoSwitchDeviceIdRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> CreateAccount;
std::string EncryptedRequest;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
std::string NintendoSwitchDeviceId;
std::string PlayerSecret;
std::string TitleId;
};
# PlayFab::ClientModels::LoginWithNintendoSwitchDeviceIdRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LoginWithNintendoSwitchDeviceIdRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UpdateCharacterStatisticsRequest
struct __cppobj PlayFab::ClientModels::UpdateCharacterStatisticsRequest : PlayFab::PlayFabRequestCommon
{
std::string CharacterId;
std::map<std::string,int> CharacterStatistics;
};
# PlayFab::ClientModels::UpdateCharacterStatisticsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UpdateCharacterStatisticsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPublisherDataRequest
struct __cppobj PlayFab::ClientModels::GetPublisherDataRequest : PlayFab::PlayFabRequestCommon
{
std::list<std::string> Keys;
};
# PlayFab::ClientModels::GetPublisherDataRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPublisherDataRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ConsumeItemRequest
struct __cppobj PlayFab::ClientModels::ConsumeItemRequest : PlayFab::PlayFabRequestCommon
{
std::string CharacterId;
int ConsumeCount;
std::string ItemInstanceId;
};
# PlayFab::ClientModels::ConsumeItemRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::ConsumeItemRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetLeaderboardAroundPlayerRequest
struct __cppobj PlayFab::ClientModels::GetLeaderboardAroundPlayerRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<int> MaxResultsCount;
std::string PlayFabId;
PlayFab::Boxed<PlayFab::ClientModels::PlayerProfileViewConstraints> ProfileConstraints;
std::string StatisticName;
PlayFab::Boxed<int> Version;
};
# PlayFab::ClientModels::GetLeaderboardAroundPlayerRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetLeaderboardAroundPlayerRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetAccountInfoRequest
struct __cppobj PlayFab::ClientModels::GetAccountInfoRequest : PlayFab::PlayFabRequestCommon
{
std::string Email;
std::string PlayFabId;
std::string TitleDisplayName;
std::string Username;
};
# PlayFab::ClientModels::GetAccountInfoRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetAccountInfoRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetTitleDataRequest
struct __cppobj PlayFab::ClientModels::GetTitleDataRequest : PlayFab::PlayFabRequestCommon
{
std::list<std::string> Keys;
};
# PlayFab::ClientModels::GetTitleDataRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetTitleDataRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkSteamAccountRequest
struct __cppobj PlayFab::ClientModels::LinkSteamAccountRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> ForceLink;
std::string SteamTicket;
};
# PlayFab::ClientModels::LinkSteamAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkSteamAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkNintendoSwitchDeviceIdRequest
struct __cppobj PlayFab::ClientModels::LinkNintendoSwitchDeviceIdRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> ForceLink;
std::string NintendoSwitchDeviceId;
};
# PlayFab::ClientModels::LinkNintendoSwitchDeviceIdRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkNintendoSwitchDeviceIdRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LoginWithEmailAddressRequest
struct __cppobj PlayFab::ClientModels::LoginWithEmailAddressRequest : PlayFab::PlayFabRequestCommon
{
std::string Email;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
std::string Password;
std::string TitleId;
};
# PlayFab::ClientModels::LoginWithEmailAddressRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LoginWithEmailAddressRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LoginWithFacebookInstantGamesIdRequest
struct __cppobj PlayFab::ClientModels::LoginWithFacebookInstantGamesIdRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> CreateAccount;
std::string EncryptedRequest;
std::string FacebookInstantGamesSignature;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
std::string PlayerSecret;
std::string TitleId;
};
# PlayFab::ClientModels::LoginWithFacebookInstantGamesIdRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LoginWithFacebookInstantGamesIdRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LoginWithIOSDeviceIDRequest
struct __cppobj PlayFab::ClientModels::LoginWithIOSDeviceIDRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> CreateAccount;
std::string DeviceId;
std::string DeviceModel;
std::string EncryptedRequest;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
std::string OS;
std::string PlayerSecret;
std::string TitleId;
};
# PlayFab::ClientModels::LoginWithIOSDeviceIDRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LoginWithIOSDeviceIDRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetCharacterInventoryRequest
struct __cppobj PlayFab::ClientModels::GetCharacterInventoryRequest : PlayFab::PlayFabRequestCommon
{
std::string CatalogVersion;
std::string CharacterId;
};
# PlayFab::ClientModels::GetCharacterInventoryRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetCharacterInventoryRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromKongregateIDsRequest
struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromKongregateIDsRequest : PlayFab::PlayFabRequestCommon
{
std::list<std::string> KongregateIDs;
};
# PlayFab::ClientModels::GetPlayFabIDsFromKongregateIDsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromKongregateIDsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ConfirmPurchaseRequest
struct __cppobj PlayFab::ClientModels::ConfirmPurchaseRequest : PlayFab::PlayFabRequestCommon
{
std::string OrderId;
};
# PlayFab::ClientModels::ConfirmPurchaseRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::ConfirmPurchaseRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::DeviceInfoRequest
struct __cppobj PlayFab::ClientModels::DeviceInfoRequest : PlayFab::PlayFabRequestCommon
{
Json::Value Info;
};
# PlayFab::ClientModels::DeviceInfoRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::DeviceInfoRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetFriendsListRequest
struct __cppobj PlayFab::ClientModels::GetFriendsListRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> IncludeFacebookFriends;
PlayFab::Boxed<bool> IncludeSteamFriends;
PlayFab::Boxed<PlayFab::ClientModels::PlayerProfileViewConstraints> ProfileConstraints;
std::string XboxToken;
};
# PlayFab::ClientModels::GetFriendsListRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetFriendsListRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetUserDataRequest
struct __cppobj PlayFab::ClientModels::GetUserDataRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<unsigned int> IfChangedFromDataVersion;
std::list<std::string> Keys;
std::string PlayFabId;
};
# PlayFab::ClientModels::GetUserDataRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetUserDataRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GrantCharacterToUserRequest
struct __cppobj PlayFab::ClientModels::GrantCharacterToUserRequest : PlayFab::PlayFabRequestCommon
{
std::string CatalogVersion;
std::string CharacterName;
std::string ItemId;
};
# PlayFab::ClientModels::GrantCharacterToUserRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GrantCharacterToUserRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPaymentTokenRequest
struct __cppobj PlayFab::ClientModels::GetPaymentTokenRequest : PlayFab::PlayFabRequestCommon
{
std::string TokenProvider;
};
# PlayFab::ClientModels::GetPaymentTokenRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPaymentTokenRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::SendAccountRecoveryEmailRequest
struct __cppobj PlayFab::ClientModels::SendAccountRecoveryEmailRequest : PlayFab::PlayFabRequestCommon
{
std::string Email;
std::string EmailTemplateId;
std::string TitleId;
};
# PlayFab::ClientModels::SendAccountRecoveryEmailRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::SendAccountRecoveryEmailRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetFriendLeaderboardRequest
struct __cppobj PlayFab::ClientModels::GetFriendLeaderboardRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> IncludeFacebookFriends;
PlayFab::Boxed<bool> IncludeSteamFriends;
PlayFab::Boxed<int> MaxResultsCount;
PlayFab::Boxed<PlayFab::ClientModels::PlayerProfileViewConstraints> ProfileConstraints;
int StartPosition;
std::string StatisticName;
PlayFab::Boxed<int> Version;
std::string XboxToken;
};
# PlayFab::ClientModels::GetFriendLeaderboardRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetFriendLeaderboardRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ValidateIOSReceiptRequest
struct __cppobj PlayFab::ClientModels::ValidateIOSReceiptRequest : PlayFab::PlayFabRequestCommon
{
std::string CurrencyCode;
int PurchasePrice;
std::string ReceiptData;
};
# PlayFab::ClientModels::ValidateIOSReceiptRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::ValidateIOSReceiptRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkFacebookInstantGamesIdRequest
struct __cppobj PlayFab::ClientModels::UnlinkFacebookInstantGamesIdRequest : PlayFab::PlayFabRequestCommon
{
std::string FacebookInstantGamesId;
};
# PlayFab::ClientModels::UnlinkFacebookInstantGamesIdRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkFacebookInstantGamesIdRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkFacebookAccountRequest
struct __cppobj PlayFab::ClientModels::UnlinkFacebookAccountRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::ClientModels::UnlinkFacebookAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkFacebookAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkTwitchAccountRequest
struct __cppobj __declspec(align(8)) PlayFab::ClientModels::LinkTwitchAccountRequest : PlayFab::PlayFabRequestCommon
{
std::string AccessToken;
PlayFab::Boxed<bool> ForceLink;
};
# PlayFab::ClientModels::LinkTwitchAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkTwitchAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ConsumeXboxEntitlementsRequest
struct __cppobj PlayFab::ClientModels::ConsumeXboxEntitlementsRequest : PlayFab::PlayFabRequestCommon
{
std::string CatalogVersion;
std::string XboxToken;
};
# PlayFab::ClientModels::ConsumeXboxEntitlementsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::ConsumeXboxEntitlementsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkPSNAccountRequest
struct __cppobj PlayFab::ClientModels::LinkPSNAccountRequest : PlayFab::PlayFabRequestCommon
{
std::string AuthCode;
PlayFab::Boxed<bool> ForceLink;
PlayFab::Boxed<int> IssuerId;
std::string RedirectUri;
};
# PlayFab::ClientModels::LinkPSNAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkPSNAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::AddFriendRequest
struct __cppobj PlayFab::ClientModels::AddFriendRequest : PlayFab::PlayFabRequestCommon
{
std::string FriendEmail;
std::string FriendPlayFabId;
std::string FriendTitleDisplayName;
std::string FriendUsername;
};
# PlayFab::ClientModels::AddFriendRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::AddFriendRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetWindowsHelloChallengeRequest
struct __cppobj PlayFab::ClientModels::GetWindowsHelloChallengeRequest : PlayFab::PlayFabRequestCommon
{
std::string PublicKeyHint;
std::string TitleId;
};
# PlayFab::ClientModels::GetWindowsHelloChallengeRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetWindowsHelloChallengeRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetCharacterLeaderboardRequest
struct __cppobj PlayFab::ClientModels::GetCharacterLeaderboardRequest : PlayFab::PlayFabRequestCommon
{
std::string CharacterType;
PlayFab::Boxed<int> MaxResultsCount;
int StartPosition;
std::string StatisticName;
};
# PlayFab::ClientModels::GetCharacterLeaderboardRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetCharacterLeaderboardRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::AddSharedGroupMembersRequest
struct __cppobj PlayFab::ClientModels::AddSharedGroupMembersRequest : PlayFab::PlayFabRequestCommon
{
std::list<std::string> PlayFabIds;
std::string SharedGroupId;
};
# PlayFab::ClientModels::AddSharedGroupMembersRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::AddSharedGroupMembersRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ConsumePSNEntitlementsRequest
struct __cppobj __declspec(align(8)) PlayFab::ClientModels::ConsumePSNEntitlementsRequest : PlayFab::PlayFabRequestCommon
{
std::string CatalogVersion;
int ServiceLabel;
};
# PlayFab::ClientModels::ConsumePSNEntitlementsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::ConsumePSNEntitlementsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::SubtractUserVirtualCurrencyRequest
struct __cppobj PlayFab::ClientModels::SubtractUserVirtualCurrencyRequest : PlayFab::PlayFabRequestCommon
{
int Amount;
std::string VirtualCurrency;
};
# PlayFab::ClientModels::SubtractUserVirtualCurrencyRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::SubtractUserVirtualCurrencyRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LoginWithOpenIdConnectRequest
struct __cppobj PlayFab::ClientModels::LoginWithOpenIdConnectRequest : PlayFab::PlayFabRequestCommon
{
std::string ConnectionId;
PlayFab::Boxed<bool> CreateAccount;
std::string EncryptedRequest;
std::string IdToken;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
std::string PlayerSecret;
std::string TitleId;
};
# PlayFab::ClientModels::LoginWithOpenIdConnectRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LoginWithOpenIdConnectRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetLeaderboardForUsersCharactersRequest
struct __cppobj PlayFab::ClientModels::GetLeaderboardForUsersCharactersRequest : PlayFab::PlayFabRequestCommon
{
int MaxResultsCount;
std::string StatisticName;
};
# PlayFab::ClientModels::GetLeaderboardForUsersCharactersRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetLeaderboardForUsersCharactersRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::RemoveFriendRequest
struct __cppobj PlayFab::ClientModels::RemoveFriendRequest : PlayFab::PlayFabRequestCommon
{
std::string FriendPlayFabId;
};
# PlayFab::ClientModels::RemoveFriendRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::RemoveFriendRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayerTagsRequest
struct __cppobj PlayFab::ClientModels::GetPlayerTagsRequest : PlayFab::PlayFabRequestCommon
{
std::string Namespace;
std::string PlayFabId;
};
# PlayFab::ClientModels::GetPlayerTagsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayerTagsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::RemoveSharedGroupMembersRequest
struct __cppobj PlayFab::ClientModels::RemoveSharedGroupMembersRequest : PlayFab::PlayFabRequestCommon
{
std::list<std::string> PlayFabIds;
std::string SharedGroupId;
};
# PlayFab::ClientModels::RemoveSharedGroupMembersRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::RemoveSharedGroupMembersRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::RegisterForIOSPushNotificationRequest
struct __cppobj __declspec(align(8)) PlayFab::ClientModels::RegisterForIOSPushNotificationRequest : PlayFab::PlayFabRequestCommon
{
std::string ConfirmationMessage;
std::string DeviceToken;
PlayFab::Boxed<bool> SendPushNotificationConfirmation;
};
# PlayFab::ClientModels::RegisterForIOSPushNotificationRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::RegisterForIOSPushNotificationRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::OpenTradeRequest
struct __cppobj PlayFab::ClientModels::OpenTradeRequest : PlayFab::PlayFabRequestCommon
{
std::list<std::string> AllowedPlayerIds;
std::list<std::string> OfferedInventoryInstanceIds;
std::list<std::string> RequestedCatalogItemIds;
};
# PlayFab::ClientModels::OpenTradeRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::OpenTradeRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkGameCenterAccountRequest
struct __cppobj PlayFab::ClientModels::LinkGameCenterAccountRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> ForceLink;
std::string GameCenterId;
std::string PublicKeyUrl;
std::string Salt;
std::string Signature;
std::string Timestamp;
};
# PlayFab::ClientModels::LinkGameCenterAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkGameCenterAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromFacebookIDsRequest
struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromFacebookIDsRequest : PlayFab::PlayFabRequestCommon
{
std::list<std::string> FacebookIDs;
};
# PlayFab::ClientModels::GetPlayFabIDsFromFacebookIDsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromFacebookIDsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::RemoveGenericIDRequest
struct __cppobj PlayFab::ClientModels::RemoveGenericIDRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::ClientModels::GenericServiceId GenericId;
};
# PlayFab::ClientModels::RemoveGenericIDRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::RemoveGenericIDRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkGoogleAccountRequest
struct __cppobj PlayFab::ClientModels::UnlinkGoogleAccountRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::ClientModels::UnlinkGoogleAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkGoogleAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::AddUserVirtualCurrencyRequest
struct __cppobj PlayFab::ClientModels::AddUserVirtualCurrencyRequest : PlayFab::PlayFabRequestCommon
{
int Amount;
std::string VirtualCurrency;
};
# PlayFab::ClientModels::AddUserVirtualCurrencyRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::AddUserVirtualCurrencyRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkOpenIdConnectRequest
struct __cppobj PlayFab::ClientModels::LinkOpenIdConnectRequest : PlayFab::PlayFabRequestCommon
{
std::string ConnectionId;
PlayFab::Boxed<bool> ForceLink;
std::string IdToken;
};
# PlayFab::ClientModels::LinkOpenIdConnectRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkOpenIdConnectRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetUserInventoryRequest
struct __cppobj PlayFab::ClientModels::GetUserInventoryRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::ClientModels::GetUserInventoryRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetUserInventoryRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromGameCenterIDsRequest
struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromGameCenterIDsRequest : PlayFab::PlayFabRequestCommon
{
std::list<std::string> GameCenterIDs;
};
# PlayFab::ClientModels::GetPlayFabIDsFromGameCenterIDsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromGameCenterIDsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::WriteTitleEventRequest
struct __cppobj PlayFab::ClientModels::WriteTitleEventRequest : PlayFab::PlayFabRequestCommon
{
Json::Value Body;
std::string EventName;
PlayFab::Boxed<__int64> Timestamp;
};
# PlayFab::ClientModels::WriteTitleEventRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::WriteTitleEventRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetContentDownloadUrlRequest
struct __cppobj __declspec(align(8)) PlayFab::ClientModels::GetContentDownloadUrlRequest : PlayFab::PlayFabRequestCommon
{
std::string HttpMethod;
std::string Key;
PlayFab::Boxed<bool> ThruCDN;
};
# PlayFab::ClientModels::GetContentDownloadUrlRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetContentDownloadUrlRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::PurchaseItemRequest
struct __cppobj PlayFab::ClientModels::PurchaseItemRequest : PlayFab::PlayFabRequestCommon
{
std::string CatalogVersion;
std::string CharacterId;
std::string ItemId;
int Price;
std::string StoreId;
std::string VirtualCurrency;
};
# PlayFab::ClientModels::PurchaseItemRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::PurchaseItemRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LinkAndroidDeviceIDRequest
struct __cppobj PlayFab::ClientModels::LinkAndroidDeviceIDRequest : PlayFab::PlayFabRequestCommon
{
std::string AndroidDevice;
std::string AndroidDeviceId;
PlayFab::Boxed<bool> ForceLink;
std::string OS;
};
# PlayFab::ClientModels::LinkAndroidDeviceIDRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LinkAndroidDeviceIDRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayerCombinedInfoRequest
struct __cppobj PlayFab::ClientModels::GetPlayerCombinedInfoRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams InfoRequestParameters;
std::string PlayFabId;
};
# PlayFab::ClientModels::GetPlayerCombinedInfoRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayerCombinedInfoRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::SetFriendTagsRequest
struct __cppobj PlayFab::ClientModels::SetFriendTagsRequest : PlayFab::PlayFabRequestCommon
{
std::string FriendPlayFabId;
std::list<std::string> Tags;
};
# PlayFab::ClientModels::SetFriendTagsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::SetFriendTagsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UpdateCharacterDataRequest
struct __cppobj PlayFab::ClientModels::UpdateCharacterDataRequest : PlayFab::PlayFabRequestCommon
{
std::string CharacterId;
std::map<std::string,std::string> Data;
std::list<std::string> KeysToRemove;
PlayFab::Boxed<enum PlayFab::ClientModels::UserDataPermission> Permission;
};
# PlayFab::ClientModels::UpdateCharacterDataRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UpdateCharacterDataRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayerTradesRequest
struct __cppobj PlayFab::ClientModels::GetPlayerTradesRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<enum PlayFab::ClientModels::TradeStatus> StatusFilter;
};
# PlayFab::ClientModels::GetPlayerTradesRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayerTradesRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::LoginWithXboxRequest
struct __cppobj PlayFab::ClientModels::LoginWithXboxRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> CreateAccount;
std::string EncryptedRequest;
PlayFab::Boxed<PlayFab::ClientModels::GetPlayerCombinedInfoRequestParams> InfoRequestParameters;
std::string PlayerSecret;
std::string TitleId;
std::string XboxToken;
};
# PlayFab::ClientModels::LoginWithXboxRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::LoginWithXboxRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromSteamIDsRequest
struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromSteamIDsRequest : PlayFab::PlayFabRequestCommon
{
std::list<std::string> SteamStringIDs;
};
# PlayFab::ClientModels::GetPlayFabIDsFromSteamIDsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromSteamIDsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::AddUsernamePasswordRequest
struct __cppobj PlayFab::ClientModels::AddUsernamePasswordRequest : PlayFab::PlayFabRequestCommon
{
std::string Email;
std::string Password;
std::string Username;
};
# PlayFab::ClientModels::AddUsernamePasswordRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::AddUsernamePasswordRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UpdateUserTitleDisplayNameRequest
struct __cppobj PlayFab::ClientModels::UpdateUserTitleDisplayNameRequest : PlayFab::PlayFabRequestCommon
{
std::string DisplayName;
};
# PlayFab::ClientModels::UpdateUserTitleDisplayNameRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UpdateUserTitleDisplayNameRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UnlinkWindowsHelloAccountRequest
struct __cppobj PlayFab::ClientModels::UnlinkWindowsHelloAccountRequest : PlayFab::PlayFabRequestCommon
{
std::string PublicKeyHint;
};
# PlayFab::ClientModels::UnlinkWindowsHelloAccountRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UnlinkWindowsHelloAccountRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::SetPlayerSecretRequest
struct __cppobj PlayFab::ClientModels::SetPlayerSecretRequest : PlayFab::PlayFabRequestCommon
{
std::string EncryptedRequest;
std::string PlayerSecret;
};
# PlayFab::ClientModels::SetPlayerSecretRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::SetPlayerSecretRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::PayForPurchaseRequest
struct __cppobj PlayFab::ClientModels::PayForPurchaseRequest : PlayFab::PlayFabRequestCommon
{
std::string Currency;
std::string OrderId;
std::string ProviderName;
std::string ProviderTransactionId;
};
# PlayFab::ClientModels::PayForPurchaseRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::PayForPurchaseRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GameServerRegionsRequest
struct __cppobj PlayFab::ClientModels::GameServerRegionsRequest : PlayFab::PlayFabRequestCommon
{
std::string BuildVersion;
std::string TitleId;
};
# PlayFab::ClientModels::GameServerRegionsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GameServerRegionsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPurchaseRequest
struct __cppobj PlayFab::ClientModels::GetPurchaseRequest : PlayFab::PlayFabRequestCommon
{
std::string OrderId;
};
# PlayFab::ClientModels::GetPurchaseRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPurchaseRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::UpdateSharedGroupDataRequest
struct __cppobj PlayFab::ClientModels::UpdateSharedGroupDataRequest : PlayFab::PlayFabRequestCommon
{
std::map<std::string,std::string> Data;
std::list<std::string> KeysToRemove;
PlayFab::Boxed<enum PlayFab::ClientModels::UserDataPermission> Permission;
std::string SharedGroupId;
};
# PlayFab::ClientModels::UpdateSharedGroupDataRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::UpdateSharedGroupDataRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPhotonAuthenticationTokenRequest
struct __cppobj PlayFab::ClientModels::GetPhotonAuthenticationTokenRequest : PlayFab::PlayFabRequestCommon
{
std::string PhotonApplicationId;
};
# PlayFab::ClientModels::GetPhotonAuthenticationTokenRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPhotonAuthenticationTokenRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::StartPurchaseRequest
struct __cppobj PlayFab::ClientModels::StartPurchaseRequest : PlayFab::PlayFabRequestCommon
{
std::string CatalogVersion;
std::list<PlayFab::ClientModels::ItemPurchaseRequest> Items;
std::string StoreId;
};
# PlayFab::ClientModels::StartPurchaseRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::StartPurchaseRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::ValidateAmazonReceiptRequest
struct __cppobj PlayFab::ClientModels::ValidateAmazonReceiptRequest : PlayFab::PlayFabRequestCommon
{
std::string CatalogVersion;
std::string CurrencyCode;
int PurchasePrice;
std::string ReceiptId;
std::string UserId;
};
# PlayFab::ClientModels::ValidateAmazonReceiptRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::ValidateAmazonReceiptRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ClientModels::GetPlayFabIDsFromXboxLiveIDsRequest
struct __cppobj PlayFab::ClientModels::GetPlayFabIDsFromXboxLiveIDsRequest : PlayFab::PlayFabRequestCommon
{
std::string Sandbox;
std::list<std::string> XboxLiveAccountIDs;
};
# PlayFab::ClientModels::GetPlayFabIDsFromXboxLiveIDsRequest_vtbl
struct /*VFT*/ PlayFab::ClientModels::GetPlayFabIDsFromXboxLiveIDsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::PlayFabClientAPI
struct __cppobj PlayFab::PlayFabClientAPI
{
};
# PlayFab::PlayFabClientInstanceAPI
struct __cppobj PlayFab::PlayFabClientInstanceAPI
{
std::shared_ptr<PlayFab::PlayFabApiSettings> settings;
std::shared_ptr<PlayFab::PlayFabAuthenticationContext> authContext;
};
# PlayFab::PlayFabClientInstanceAPI::AttributeInstall::__l2::<lambda_20a7fc46db8bcf6a9888fe851a6e4b09>
struct __cppobj PlayFab::PlayFabClientInstanceAPI::AttributeInstall::__l2::<lambda_20a7fc46db8bcf6a9888fe851a6e4b09>
{
PlayFab::PlayFabClientInstanceAPI *const __this;
};
# PlayFab::CloudScriptModels::LogStatement
struct __cppobj PlayFab::CloudScriptModels::LogStatement : PlayFab::PlayFabBaseModel
{
Json::Value Data;
std::string Level;
std::string Message;
};
# PlayFab::CloudScriptModels::LogStatement_vtbl
struct /*VFT*/ PlayFab::CloudScriptModels::LogStatement_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::CloudScriptModels::ScriptExecutionError
struct __cppobj PlayFab::CloudScriptModels::ScriptExecutionError : PlayFab::PlayFabBaseModel
{
std::string Error;
std::string Message;
std::string StackTrace;
};
# PlayFab::CloudScriptModels::ScriptExecutionError_vtbl
struct /*VFT*/ PlayFab::CloudScriptModels::ScriptExecutionError_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::CloudScriptModels::ScriptExecutionError>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::CloudScriptModels::ScriptExecutionError>
{
PlayFab::CloudScriptModels::ScriptExecutionError boxedValue;
bool isSet;
};
# PlayFab::CloudScriptModels::ExecuteCloudScriptResult
struct __cppobj __declspec(align(8)) PlayFab::CloudScriptModels::ExecuteCloudScriptResult : PlayFab::PlayFabResultCommon
{
int APIRequestsIssued;
PlayFab::Boxed<PlayFab::CloudScriptModels::ScriptExecutionError> Error;
long double ExecutionTimeSeconds;
std::string FunctionName;
Json::Value FunctionResult;
PlayFab::Boxed<bool> FunctionResultTooLarge;
int HttpRequestsIssued;
std::list<PlayFab::CloudScriptModels::LogStatement> Logs;
PlayFab::Boxed<bool> LogsTooLarge;
unsigned int MemoryConsumedBytes;
long double ProcessorTimeSeconds;
int Revision;
};
# PlayFab::CloudScriptModels::ExecuteCloudScriptResult_vtbl
struct /*VFT*/ PlayFab::CloudScriptModels::ExecuteCloudScriptResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::PlayFabCloudScriptAPI
struct __cppobj PlayFab::PlayFabCloudScriptAPI
{
};
# PlayFab::CloudScriptModels::EntityKey
struct __cppobj PlayFab::CloudScriptModels::EntityKey : PlayFab::PlayFabBaseModel
{
std::string Id;
std::string Type;
};
# PlayFab::CloudScriptModels::EntityKey_vtbl
struct /*VFT*/ PlayFab::CloudScriptModels::EntityKey_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::CloudScriptModels::EntityKey>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::CloudScriptModels::EntityKey>
{
PlayFab::CloudScriptModels::EntityKey boxedValue;
bool isSet;
};
# PlayFab::Boxed<enum PlayFab::CloudScriptModels::CloudScriptRevisionOption>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::CloudScriptModels::CloudScriptRevisionOption>
{
PlayFab::CloudScriptModels::CloudScriptRevisionOption boxedValue;
bool isSet;
};
# PlayFab::CloudScriptModels::ExecuteEntityCloudScriptRequest
struct __cppobj __declspec(align(8)) PlayFab::CloudScriptModels::ExecuteEntityCloudScriptRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<PlayFab::CloudScriptModels::EntityKey> Entity;
std::string FunctionName;
Json::Value FunctionParameter;
PlayFab::Boxed<bool> GeneratePlayStreamEvent;
PlayFab::Boxed<enum PlayFab::CloudScriptModels::CloudScriptRevisionOption> RevisionSelection;
PlayFab::Boxed<int> SpecificRevision;
};
# PlayFab::CloudScriptModels::ExecuteEntityCloudScriptRequest_vtbl
struct /*VFT*/ PlayFab::CloudScriptModels::ExecuteEntityCloudScriptRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::PlayFabCloudScriptInstanceAPI
struct __cppobj PlayFab::PlayFabCloudScriptInstanceAPI
{
std::shared_ptr<PlayFab::PlayFabApiSettings> settings;
std::shared_ptr<PlayFab::PlayFabAuthenticationContext> authContext;
};
# PlayFab::DataModels::GetFileMetadata
struct __cppobj __declspec(align(8)) PlayFab::DataModels::GetFileMetadata : PlayFab::PlayFabBaseModel
{
std::string Checksum;
std::string DownloadUrl;
std::string FileName;
__int64 LastModified;
int Size;
};
# PlayFab::DataModels::GetFileMetadata_vtbl
struct /*VFT*/ PlayFab::DataModels::GetFileMetadata_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::DataModels::ObjectResult
struct __cppobj PlayFab::DataModels::ObjectResult : PlayFab::PlayFabResultCommon
{
Json::Value DataObject;
std::string EscapedDataObject;
std::string ObjectName;
};
# PlayFab::DataModels::ObjectResult_vtbl
struct /*VFT*/ PlayFab::DataModels::ObjectResult_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::DataModels::InitiateFileUploadMetadata
struct __cppobj PlayFab::DataModels::InitiateFileUploadMetadata : PlayFab::PlayFabBaseModel
{
std::string FileName;
std::string UploadUrl;
};
# PlayFab::DataModels::InitiateFileUploadMetadata_vtbl
struct /*VFT*/ PlayFab::DataModels::InitiateFileUploadMetadata_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::DataModels::SetObject
struct __cppobj PlayFab::DataModels::SetObject : PlayFab::PlayFabBaseModel
{
Json::Value DataObject;
PlayFab::Boxed<bool> DeleteObject;
std::string EscapedDataObject;
std::string ObjectName;
};
# PlayFab::DataModels::SetObject_vtbl
struct /*VFT*/ PlayFab::DataModels::SetObject_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<enum PlayFab::DataModels::OperationTypes>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::DataModels::OperationTypes>
{
PlayFab::DataModels::OperationTypes boxedValue;
bool isSet;
};
# PlayFab::DataModels::SetObjectInfo
struct __cppobj PlayFab::DataModels::SetObjectInfo : PlayFab::PlayFabBaseModel
{
std::string ObjectName;
std::string OperationReason;
PlayFab::Boxed<enum PlayFab::DataModels::OperationTypes> SetResult;
};
# PlayFab::DataModels::SetObjectInfo_vtbl
struct /*VFT*/ PlayFab::DataModels::SetObjectInfo_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::DataModels::EntityKey
struct __cppobj PlayFab::DataModels::EntityKey : PlayFab::PlayFabBaseModel
{
std::string Id;
std::string Type;
};
# PlayFab::DataModels::EntityKey_vtbl
struct /*VFT*/ PlayFab::DataModels::EntityKey_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::DataModels::EntityKey>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::DataModels::EntityKey>
{
PlayFab::DataModels::EntityKey boxedValue;
bool isSet;
};
# PlayFab::DataModels::GetFilesResponse
const struct __cppobj __declspec(align(8)) PlayFab::DataModels::GetFilesResponse : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<PlayFab::DataModels::EntityKey> Entity;
std::map<std::string,PlayFab::DataModels::GetFileMetadata> Metadata;
int ProfileVersion;
};
# PlayFab::DataModels::GetFilesResponse_vtbl
struct /*VFT*/ PlayFab::DataModels::GetFilesResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::DataModels::SetObjectsResponse
const struct __cppobj PlayFab::DataModels::SetObjectsResponse : PlayFab::PlayFabResultCommon
{
int ProfileVersion;
std::list<PlayFab::DataModels::SetObjectInfo> SetResults;
};
# PlayFab::DataModels::SetObjectsResponse_vtbl
struct /*VFT*/ PlayFab::DataModels::SetObjectsResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::DataModels::DeleteFilesResponse
const struct __cppobj __declspec(align(8)) PlayFab::DataModels::DeleteFilesResponse : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<PlayFab::DataModels::EntityKey> Entity;
int ProfileVersion;
};
# PlayFab::DataModels::DeleteFilesResponse_vtbl
struct /*VFT*/ PlayFab::DataModels::DeleteFilesResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::DataModels::AbortFileUploadsResponse
const struct __cppobj __declspec(align(8)) PlayFab::DataModels::AbortFileUploadsResponse : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<PlayFab::DataModels::EntityKey> Entity;
int ProfileVersion;
};
# PlayFab::DataModels::AbortFileUploadsResponse_vtbl
struct /*VFT*/ PlayFab::DataModels::AbortFileUploadsResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::DataModels::FinalizeFileUploadsResponse
const struct __cppobj __declspec(align(8)) PlayFab::DataModels::FinalizeFileUploadsResponse : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<PlayFab::DataModels::EntityKey> Entity;
std::map<std::string,PlayFab::DataModels::GetFileMetadata> Metadata;
int ProfileVersion;
};
# PlayFab::DataModels::FinalizeFileUploadsResponse_vtbl
struct /*VFT*/ PlayFab::DataModels::FinalizeFileUploadsResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::DataModels::GetObjectsResponse
const struct __cppobj __declspec(align(8)) PlayFab::DataModels::GetObjectsResponse : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<PlayFab::DataModels::EntityKey> Entity;
std::map<std::string,PlayFab::DataModels::ObjectResult> Objects;
int ProfileVersion;
};
# PlayFab::DataModels::GetObjectsResponse_vtbl
struct /*VFT*/ PlayFab::DataModels::GetObjectsResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::DataModels::InitiateFileUploadsResponse
const struct __cppobj PlayFab::DataModels::InitiateFileUploadsResponse : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<PlayFab::DataModels::EntityKey> Entity;
int ProfileVersion;
std::list<PlayFab::DataModels::InitiateFileUploadMetadata> UploadDetails;
};
# PlayFab::DataModels::InitiateFileUploadsResponse_vtbl
struct /*VFT*/ PlayFab::DataModels::InitiateFileUploadsResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::PlayFabDataAPI
struct __cppobj PlayFab::PlayFabDataAPI
{
};
# PlayFab::DataModels::AbortFileUploadsRequest
struct __cppobj PlayFab::DataModels::AbortFileUploadsRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::DataModels::EntityKey Entity;
std::list<std::string> FileNames;
PlayFab::Boxed<int> ProfileVersion;
};
# PlayFab::DataModels::AbortFileUploadsRequest_vtbl
struct /*VFT*/ PlayFab::DataModels::AbortFileUploadsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::DataModels::DeleteFilesRequest
struct __cppobj PlayFab::DataModels::DeleteFilesRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::DataModels::EntityKey Entity;
std::list<std::string> FileNames;
PlayFab::Boxed<int> ProfileVersion;
};
# PlayFab::DataModels::DeleteFilesRequest_vtbl
struct /*VFT*/ PlayFab::DataModels::DeleteFilesRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::DataModels::FinalizeFileUploadsRequest
struct __cppobj PlayFab::DataModels::FinalizeFileUploadsRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::DataModels::EntityKey Entity;
std::list<std::string> FileNames;
};
# PlayFab::DataModels::FinalizeFileUploadsRequest_vtbl
struct /*VFT*/ PlayFab::DataModels::FinalizeFileUploadsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::DataModels::GetFilesRequest
struct __cppobj PlayFab::DataModels::GetFilesRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::DataModels::EntityKey Entity;
};
# PlayFab::DataModels::GetFilesRequest_vtbl
struct /*VFT*/ PlayFab::DataModels::GetFilesRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::DataModels::GetObjectsRequest
struct __cppobj __declspec(align(8)) PlayFab::DataModels::GetObjectsRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::DataModels::EntityKey Entity;
PlayFab::Boxed<bool> EscapeObject;
};
# PlayFab::DataModels::GetObjectsRequest_vtbl
struct /*VFT*/ PlayFab::DataModels::GetObjectsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::DataModels::InitiateFileUploadsRequest
struct __cppobj PlayFab::DataModels::InitiateFileUploadsRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::DataModels::EntityKey Entity;
std::list<std::string> FileNames;
PlayFab::Boxed<int> ProfileVersion;
};
# PlayFab::DataModels::InitiateFileUploadsRequest_vtbl
struct /*VFT*/ PlayFab::DataModels::InitiateFileUploadsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::DataModels::SetObjectsRequest
struct __cppobj PlayFab::DataModels::SetObjectsRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::DataModels::EntityKey Entity;
PlayFab::Boxed<int> ExpectedProfileVersion;
std::list<PlayFab::DataModels::SetObject> Objects;
};
# PlayFab::DataModels::SetObjectsRequest_vtbl
struct /*VFT*/ PlayFab::DataModels::SetObjectsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::PlayFabDataInstanceAPI
struct __cppobj PlayFab::PlayFabDataInstanceAPI
{
std::shared_ptr<PlayFab::PlayFabApiSettings> settings;
std::shared_ptr<PlayFab::PlayFabAuthenticationContext> authContext;
};
# PlayFab::IPlayFabEventRouter
struct __cppobj PlayFab::IPlayFabEventRouter
{
PlayFab::IPlayFabEventRouter_vtbl *__vftable /*VFT*/;
std::unordered_map<enum PlayFab::EventPipelineKey,std::shared_ptr<PlayFab::IPlayFabEventPipeline>> pipelines;
};
# PlayFab::IPlayFabEventRouter_vtbl
struct /*VFT*/ PlayFab::IPlayFabEventRouter_vtbl
{
void (__fastcall *~IPlayFabEventRouter)(PlayFab::IPlayFabEventRouter *this);
void (__fastcall *RouteEvent)(PlayFab::IPlayFabEventRouter *this, std::shared_ptr<PlayFab::IPlayFabEmitEventRequest const >);
};
# PlayFab::PlayFabEventRouter
struct __cppobj PlayFab::PlayFabEventRouter : PlayFab::IPlayFabEventRouter
{
};
# PlayFab::PlayFabEventRouter_vtbl
struct /*VFT*/ PlayFab::PlayFabEventRouter_vtbl
{
void (__fastcall *~IPlayFabEventRouter)(PlayFab::IPlayFabEventRouter *this);
void (__fastcall *RouteEvent)(PlayFab::IPlayFabEventRouter *this, std::shared_ptr<PlayFab::IPlayFabEmitEventRequest const >);
};
# PlayFab::PlayFabEventAPI
struct __cppobj PlayFab::PlayFabEventAPI
{
std::shared_ptr<PlayFab::IPlayFabEventRouter> eventRouter;
};
# PlayFab::SpinLock
struct __cppobj PlayFab::SpinLock
{
PlayFab::AtomicSpin *spin;
};
# PlayFab::PlayFabEventsAPI
struct __cppobj PlayFab::PlayFabEventsAPI
{
};
# PlayFab::PlayFabEventsInstanceAPI
struct __cppobj PlayFab::PlayFabEventsInstanceAPI
{
std::shared_ptr<PlayFab::PlayFabApiSettings> settings;
std::shared_ptr<PlayFab::PlayFabAuthenticationContext> authContext;
};
# PlayFab::GroupsModels::EntityKey
struct __cppobj PlayFab::GroupsModels::EntityKey : PlayFab::PlayFabBaseModel
{
std::string Id;
std::string Type;
};
# PlayFab::GroupsModels::EntityKey_vtbl
struct /*VFT*/ PlayFab::GroupsModels::EntityKey_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::GroupsModels::EntityKey>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::GroupsModels::EntityKey>
{
PlayFab::GroupsModels::EntityKey boxedValue;
bool isSet;
};
# PlayFab::GroupsModels::EntityWithLineage
struct __cppobj PlayFab::GroupsModels::EntityWithLineage : PlayFab::PlayFabBaseModel
{
PlayFab::Boxed<PlayFab::GroupsModels::EntityKey> Key;
std::map<std::string,PlayFab::GroupsModels::EntityKey> Lineage;
};
# PlayFab::GroupsModels::EntityWithLineage_vtbl
struct /*VFT*/ PlayFab::GroupsModels::EntityWithLineage_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::GroupsModels::EntityWithLineage>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::GroupsModels::EntityWithLineage>
{
PlayFab::GroupsModels::EntityWithLineage boxedValue;
bool isSet;
};
# PlayFab::GroupsModels::GroupApplication
struct __cppobj PlayFab::GroupsModels::GroupApplication : PlayFab::PlayFabBaseModel
{
PlayFab::Boxed<PlayFab::GroupsModels::EntityWithLineage> Entity;
__int64 Expires;
PlayFab::Boxed<PlayFab::GroupsModels::EntityKey> Group;
};
# PlayFab::GroupsModels::GroupApplication_vtbl
struct /*VFT*/ PlayFab::GroupsModels::GroupApplication_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::EntityMemberRole
struct __cppobj PlayFab::GroupsModels::EntityMemberRole : PlayFab::PlayFabBaseModel
{
std::list<PlayFab::GroupsModels::EntityWithLineage> Members;
std::string RoleId;
std::string RoleName;
};
# PlayFab::GroupsModels::EntityMemberRole_vtbl
struct /*VFT*/ PlayFab::GroupsModels::EntityMemberRole_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::GroupBlock
struct __cppobj PlayFab::GroupsModels::GroupBlock : PlayFab::PlayFabBaseModel
{
PlayFab::Boxed<PlayFab::GroupsModels::EntityWithLineage> Entity;
PlayFab::GroupsModels::EntityKey Group;
};
# PlayFab::GroupsModels::GroupBlock_vtbl
struct /*VFT*/ PlayFab::GroupsModels::GroupBlock_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::GroupInvitation
struct __cppobj PlayFab::GroupsModels::GroupInvitation : PlayFab::PlayFabBaseModel
{
__int64 Expires;
PlayFab::Boxed<PlayFab::GroupsModels::EntityKey> Group;
PlayFab::Boxed<PlayFab::GroupsModels::EntityWithLineage> InvitedByEntity;
PlayFab::Boxed<PlayFab::GroupsModels::EntityWithLineage> InvitedEntity;
std::string RoleId;
};
# PlayFab::GroupsModels::GroupInvitation_vtbl
struct /*VFT*/ PlayFab::GroupsModels::GroupInvitation_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::EmptyResponse
const struct __cppobj PlayFab::GroupsModels::EmptyResponse : PlayFab::PlayFabResultCommon
{
};
# PlayFab::GroupsModels::EmptyResponse_vtbl
struct /*VFT*/ PlayFab::GroupsModels::EmptyResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::GroupRole
struct __cppobj PlayFab::GroupsModels::GroupRole : PlayFab::PlayFabBaseModel
{
std::string RoleId;
std::string RoleName;
};
# PlayFab::GroupsModels::GroupRole_vtbl
struct /*VFT*/ PlayFab::GroupsModels::GroupRole_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::ListGroupMembersResponse
const struct __cppobj PlayFab::GroupsModels::ListGroupMembersResponse : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::GroupsModels::EntityMemberRole> Members;
};
# PlayFab::GroupsModels::ListGroupMembersResponse_vtbl
struct /*VFT*/ PlayFab::GroupsModels::ListGroupMembersResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::IsMemberResponse
const struct __cppobj __declspec(align(8)) PlayFab::GroupsModels::IsMemberResponse : PlayFab::PlayFabResultCommon
{
bool IsMember;
};
# PlayFab::GroupsModels::IsMemberResponse_vtbl
struct /*VFT*/ PlayFab::GroupsModels::IsMemberResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::CreateGroupResponse
const struct __cppobj PlayFab::GroupsModels::CreateGroupResponse : PlayFab::PlayFabResultCommon
{
std::string AdminRoleId;
__int64 Created;
PlayFab::GroupsModels::EntityKey Group;
std::string GroupName;
std::string MemberRoleId;
int ProfileVersion;
std::map<std::string,std::string> Roles;
};
# PlayFab::GroupsModels::CreateGroupResponse_vtbl
struct /*VFT*/ PlayFab::GroupsModels::CreateGroupResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::GroupWithRoles
struct __cppobj PlayFab::GroupsModels::GroupWithRoles : PlayFab::PlayFabBaseModel
{
PlayFab::Boxed<PlayFab::GroupsModels::EntityKey> Group;
std::string GroupName;
int ProfileVersion;
std::list<PlayFab::GroupsModels::GroupRole> Roles;
};
# PlayFab::GroupsModels::GroupWithRoles_vtbl
struct /*VFT*/ PlayFab::GroupsModels::GroupWithRoles_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::ListMembershipResponse
const struct __cppobj PlayFab::GroupsModels::ListMembershipResponse : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::GroupsModels::GroupWithRoles> Groups;
};
# PlayFab::GroupsModels::ListMembershipResponse_vtbl
struct /*VFT*/ PlayFab::GroupsModels::ListMembershipResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::ListGroupApplicationsResponse
const struct __cppobj PlayFab::GroupsModels::ListGroupApplicationsResponse : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::GroupsModels::GroupApplication> Applications;
};
# PlayFab::GroupsModels::ListGroupApplicationsResponse_vtbl
struct /*VFT*/ PlayFab::GroupsModels::ListGroupApplicationsResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::ListGroupInvitationsResponse
const struct __cppobj PlayFab::GroupsModels::ListGroupInvitationsResponse : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::GroupsModels::GroupInvitation> Invitations;
};
# PlayFab::GroupsModels::ListGroupInvitationsResponse_vtbl
struct /*VFT*/ PlayFab::GroupsModels::ListGroupInvitationsResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::GetGroupResponse
struct __cppobj PlayFab::GroupsModels::GetGroupResponse : PlayFab::PlayFabResultCommon
{
std::string AdminRoleId;
__int64 Created;
PlayFab::GroupsModels::EntityKey Group;
std::string GroupName;
std::string MemberRoleId;
int ProfileVersion;
std::map<std::string,std::string> Roles;
};
# PlayFab::GroupsModels::GetGroupResponse_vtbl
struct /*VFT*/ PlayFab::GroupsModels::GetGroupResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<enum PlayFab::GroupsModels::OperationTypes>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::GroupsModels::OperationTypes>
{
PlayFab::GroupsModels::OperationTypes boxedValue;
bool isSet;
};
# PlayFab::GroupsModels::UpdateGroupResponse
const struct __cppobj __declspec(align(8)) PlayFab::GroupsModels::UpdateGroupResponse : PlayFab::PlayFabResultCommon
{
std::string OperationReason;
int ProfileVersion;
PlayFab::Boxed<enum PlayFab::GroupsModels::OperationTypes> SetResult;
};
# PlayFab::GroupsModels::UpdateGroupResponse_vtbl
struct /*VFT*/ PlayFab::GroupsModels::UpdateGroupResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::UpdateGroupRoleResponse
const struct __cppobj __declspec(align(8)) PlayFab::GroupsModels::UpdateGroupRoleResponse : PlayFab::PlayFabResultCommon
{
std::string OperationReason;
int ProfileVersion;
PlayFab::Boxed<enum PlayFab::GroupsModels::OperationTypes> SetResult;
};
# PlayFab::GroupsModels::UpdateGroupRoleResponse_vtbl
struct /*VFT*/ PlayFab::GroupsModels::UpdateGroupRoleResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::ListMembershipOpportunitiesResponse
const struct __cppobj PlayFab::GroupsModels::ListMembershipOpportunitiesResponse : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::GroupsModels::GroupApplication> Applications;
std::list<PlayFab::GroupsModels::GroupInvitation> Invitations;
};
# PlayFab::GroupsModels::ListMembershipOpportunitiesResponse_vtbl
struct /*VFT*/ PlayFab::GroupsModels::ListMembershipOpportunitiesResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::ApplyToGroupResponse
const struct __cppobj PlayFab::GroupsModels::ApplyToGroupResponse : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<PlayFab::GroupsModels::EntityWithLineage> Entity;
__int64 Expires;
PlayFab::Boxed<PlayFab::GroupsModels::EntityKey> Group;
};
# PlayFab::GroupsModels::ApplyToGroupResponse_vtbl
struct /*VFT*/ PlayFab::GroupsModels::ApplyToGroupResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::InviteToGroupResponse
struct __cppobj PlayFab::GroupsModels::InviteToGroupResponse : PlayFab::PlayFabResultCommon
{
__int64 Expires;
PlayFab::Boxed<PlayFab::GroupsModels::EntityKey> Group;
PlayFab::Boxed<PlayFab::GroupsModels::EntityWithLineage> InvitedByEntity;
PlayFab::Boxed<PlayFab::GroupsModels::EntityWithLineage> InvitedEntity;
std::string RoleId;
};
# PlayFab::GroupsModels::InviteToGroupResponse_vtbl
struct /*VFT*/ PlayFab::GroupsModels::InviteToGroupResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::ListGroupBlocksResponse
const struct __cppobj PlayFab::GroupsModels::ListGroupBlocksResponse : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::GroupsModels::GroupBlock> BlockedEntities;
};
# PlayFab::GroupsModels::ListGroupBlocksResponse_vtbl
struct /*VFT*/ PlayFab::GroupsModels::ListGroupBlocksResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::CreateGroupRoleResponse
struct __cppobj PlayFab::GroupsModels::CreateGroupRoleResponse : PlayFab::PlayFabResultCommon
{
int ProfileVersion;
std::string RoleId;
std::string RoleName;
};
# PlayFab::GroupsModels::CreateGroupRoleResponse_vtbl
struct /*VFT*/ PlayFab::GroupsModels::CreateGroupRoleResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::PlayFabGroupsAPI
struct __cppobj PlayFab::PlayFabGroupsAPI
{
};
# PlayFab::GroupsModels::AcceptGroupApplicationRequest
struct __cppobj PlayFab::GroupsModels::AcceptGroupApplicationRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::GroupsModels::EntityKey Entity;
PlayFab::GroupsModels::EntityKey Group;
};
# PlayFab::GroupsModels::AcceptGroupApplicationRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::AcceptGroupApplicationRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::AcceptGroupInvitationRequest
struct __cppobj PlayFab::GroupsModels::AcceptGroupInvitationRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<PlayFab::GroupsModels::EntityKey> Entity;
PlayFab::GroupsModels::EntityKey Group;
};
# PlayFab::GroupsModels::AcceptGroupInvitationRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::AcceptGroupInvitationRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::AddMembersRequest
struct __cppobj PlayFab::GroupsModels::AddMembersRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::GroupsModels::EntityKey Group;
std::list<PlayFab::GroupsModels::EntityKey> Members;
std::string RoleId;
};
# PlayFab::GroupsModels::AddMembersRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::AddMembersRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::ApplyToGroupRequest
struct __cppobj PlayFab::GroupsModels::ApplyToGroupRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> AutoAcceptOutstandingInvite;
PlayFab::Boxed<PlayFab::GroupsModels::EntityKey> Entity;
PlayFab::GroupsModels::EntityKey Group;
};
# PlayFab::GroupsModels::ApplyToGroupRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::ApplyToGroupRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::BlockEntityRequest
struct __cppobj PlayFab::GroupsModels::BlockEntityRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::GroupsModels::EntityKey Entity;
PlayFab::GroupsModels::EntityKey Group;
};
# PlayFab::GroupsModels::BlockEntityRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::BlockEntityRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::ChangeMemberRoleRequest
struct __cppobj PlayFab::GroupsModels::ChangeMemberRoleRequest : PlayFab::PlayFabRequestCommon
{
std::string DestinationRoleId;
PlayFab::GroupsModels::EntityKey Group;
std::list<PlayFab::GroupsModels::EntityKey> Members;
std::string OriginRoleId;
};
# PlayFab::GroupsModels::ChangeMemberRoleRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::ChangeMemberRoleRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::CreateGroupRequest
struct __cppobj PlayFab::GroupsModels::CreateGroupRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<PlayFab::GroupsModels::EntityKey> Entity;
std::string GroupName;
};
# PlayFab::GroupsModels::CreateGroupRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::CreateGroupRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::CreateGroupRoleRequest
struct __cppobj PlayFab::GroupsModels::CreateGroupRoleRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::GroupsModels::EntityKey Group;
std::string RoleId;
std::string RoleName;
};
# PlayFab::GroupsModels::CreateGroupRoleRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::CreateGroupRoleRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::DeleteGroupRequest
struct __cppobj PlayFab::GroupsModels::DeleteGroupRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::GroupsModels::EntityKey Group;
};
# PlayFab::GroupsModels::DeleteGroupRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::DeleteGroupRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::DeleteRoleRequest
struct __cppobj PlayFab::GroupsModels::DeleteRoleRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::GroupsModels::EntityKey Group;
std::string RoleId;
};
# PlayFab::GroupsModels::DeleteRoleRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::DeleteRoleRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::GetGroupRequest
struct __cppobj PlayFab::GroupsModels::GetGroupRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<PlayFab::GroupsModels::EntityKey> Group;
std::string GroupName;
};
# PlayFab::GroupsModels::GetGroupRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::GetGroupRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::InviteToGroupRequest
struct __cppobj PlayFab::GroupsModels::InviteToGroupRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> AutoAcceptOutstandingApplication;
PlayFab::GroupsModels::EntityKey Entity;
PlayFab::GroupsModels::EntityKey Group;
std::string RoleId;
};
# PlayFab::GroupsModels::InviteToGroupRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::InviteToGroupRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::IsMemberRequest
struct __cppobj PlayFab::GroupsModels::IsMemberRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::GroupsModels::EntityKey Entity;
PlayFab::GroupsModels::EntityKey Group;
std::string RoleId;
};
# PlayFab::GroupsModels::IsMemberRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::IsMemberRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::ListGroupApplicationsRequest
struct __cppobj PlayFab::GroupsModels::ListGroupApplicationsRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::GroupsModels::EntityKey Group;
};
# PlayFab::GroupsModels::ListGroupApplicationsRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::ListGroupApplicationsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::ListGroupBlocksRequest
struct __cppobj PlayFab::GroupsModels::ListGroupBlocksRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::GroupsModels::EntityKey Group;
};
# PlayFab::GroupsModels::ListGroupBlocksRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::ListGroupBlocksRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::ListGroupInvitationsRequest
struct __cppobj PlayFab::GroupsModels::ListGroupInvitationsRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::GroupsModels::EntityKey Group;
};
# PlayFab::GroupsModels::ListGroupInvitationsRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::ListGroupInvitationsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::ListGroupMembersRequest
struct __cppobj PlayFab::GroupsModels::ListGroupMembersRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::GroupsModels::EntityKey Group;
};
# PlayFab::GroupsModels::ListGroupMembersRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::ListGroupMembersRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::ListMembershipRequest
struct __cppobj PlayFab::GroupsModels::ListMembershipRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<PlayFab::GroupsModels::EntityKey> Entity;
};
# PlayFab::GroupsModels::ListMembershipRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::ListMembershipRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::ListMembershipOpportunitiesRequest
struct __cppobj PlayFab::GroupsModels::ListMembershipOpportunitiesRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<PlayFab::GroupsModels::EntityKey> Entity;
};
# PlayFab::GroupsModels::ListMembershipOpportunitiesRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::ListMembershipOpportunitiesRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::RemoveGroupApplicationRequest
struct __cppobj PlayFab::GroupsModels::RemoveGroupApplicationRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::GroupsModels::EntityKey Entity;
PlayFab::GroupsModels::EntityKey Group;
};
# PlayFab::GroupsModels::RemoveGroupApplicationRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::RemoveGroupApplicationRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::RemoveGroupInvitationRequest
struct __cppobj PlayFab::GroupsModels::RemoveGroupInvitationRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::GroupsModels::EntityKey Entity;
PlayFab::GroupsModels::EntityKey Group;
};
# PlayFab::GroupsModels::RemoveGroupInvitationRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::RemoveGroupInvitationRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::RemoveMembersRequest
struct __cppobj PlayFab::GroupsModels::RemoveMembersRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::GroupsModels::EntityKey Group;
std::list<PlayFab::GroupsModels::EntityKey> Members;
std::string RoleId;
};
# PlayFab::GroupsModels::RemoveMembersRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::RemoveMembersRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::UnblockEntityRequest
struct __cppobj PlayFab::GroupsModels::UnblockEntityRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::GroupsModels::EntityKey Entity;
PlayFab::GroupsModels::EntityKey Group;
};
# PlayFab::GroupsModels::UnblockEntityRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::UnblockEntityRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::UpdateGroupRequest
struct __cppobj PlayFab::GroupsModels::UpdateGroupRequest : PlayFab::PlayFabRequestCommon
{
std::string AdminRoleId;
PlayFab::Boxed<int> ExpectedProfileVersion;
PlayFab::GroupsModels::EntityKey Group;
std::string GroupName;
std::string MemberRoleId;
};
# PlayFab::GroupsModels::UpdateGroupRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::UpdateGroupRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::GroupsModels::UpdateGroupRoleRequest
struct __cppobj PlayFab::GroupsModels::UpdateGroupRoleRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<int> ExpectedProfileVersion;
PlayFab::GroupsModels::EntityKey Group;
std::string RoleId;
std::string RoleName;
};
# PlayFab::GroupsModels::UpdateGroupRoleRequest_vtbl
struct /*VFT*/ PlayFab::GroupsModels::UpdateGroupRoleRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::PlayFabGroupsInstanceAPI
struct __cppobj PlayFab::PlayFabGroupsInstanceAPI
{
std::shared_ptr<PlayFab::PlayFabApiSettings> settings;
std::shared_ptr<PlayFab::PlayFabAuthenticationContext> authContext;
};
# PlayFab::LocalizationModels::GetLanguageListResponse
const struct __cppobj PlayFab::LocalizationModels::GetLanguageListResponse : PlayFab::PlayFabResultCommon
{
std::list<std::string> LanguageList;
};
# PlayFab::LocalizationModels::GetLanguageListResponse_vtbl
struct /*VFT*/ PlayFab::LocalizationModels::GetLanguageListResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::LocalizationModels::GetLanguageListRequest
struct __cppobj PlayFab::LocalizationModels::GetLanguageListRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::LocalizationModels::GetLanguageListRequest_vtbl
struct /*VFT*/ PlayFab::LocalizationModels::GetLanguageListRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::PlayFabLocalizationAPI
struct __cppobj PlayFab::PlayFabLocalizationAPI
{
};
# PlayFab::PlayFabLocalizationInstanceAPI
struct __cppobj PlayFab::PlayFabLocalizationInstanceAPI
{
std::shared_ptr<PlayFab::PlayFabApiSettings> settings;
std::shared_ptr<PlayFab::PlayFabAuthenticationContext> authContext;
};
# PlayFab::MultiplayerModels::VirtualMachineSummary
struct __cppobj PlayFab::MultiplayerModels::VirtualMachineSummary : PlayFab::PlayFabBaseModel
{
std::string HealthStatus;
std::string State;
std::string VmId;
};
# PlayFab::MultiplayerModels::VirtualMachineSummary_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::VirtualMachineSummary_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<enum PlayFab::MultiplayerModels::AzureRegion>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::MultiplayerModels::AzureRegion>
{
PlayFab::MultiplayerModels::AzureRegion boxedValue;
bool isSet;
};
# PlayFab::MultiplayerModels::QosServer
struct __cppobj PlayFab::MultiplayerModels::QosServer : PlayFab::PlayFabBaseModel
{
PlayFab::Boxed<enum PlayFab::MultiplayerModels::AzureRegion> Region;
std::string ServerUrl;
};
# PlayFab::MultiplayerModels::QosServer_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::QosServer_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::ConnectedPlayer
struct __cppobj PlayFab::MultiplayerModels::ConnectedPlayer : PlayFab::PlayFabBaseModel
{
std::string PlayerId;
};
# PlayFab::MultiplayerModels::ConnectedPlayer_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ConnectedPlayer_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::MultiplayerServerSummary
struct __cppobj PlayFab::MultiplayerModels::MultiplayerServerSummary : PlayFab::PlayFabBaseModel
{
std::list<PlayFab::MultiplayerModels::ConnectedPlayer> ConnectedPlayers;
PlayFab::Boxed<__int64> LastStateTransitionTime;
PlayFab::Boxed<enum PlayFab::MultiplayerModels::AzureRegion> Region;
std::string ServerId;
std::string SessionId;
std::string State;
std::string VmId;
};
# PlayFab::MultiplayerModels::MultiplayerServerSummary_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::MultiplayerServerSummary_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::CurrentServerStats
struct __cppobj PlayFab::MultiplayerModels::CurrentServerStats : PlayFab::PlayFabBaseModel
{
int Active;
int Propping;
int StandingBy;
int Total;
};
# PlayFab::MultiplayerModels::CurrentServerStats_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::CurrentServerStats_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::MultiplayerModels::CurrentServerStats>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::MultiplayerModels::CurrentServerStats>
{
PlayFab::MultiplayerModels::CurrentServerStats boxedValue;
bool isSet;
};
# PlayFab::MultiplayerModels::BuildRegion
struct __cppobj PlayFab::MultiplayerModels::BuildRegion : PlayFab::PlayFabBaseModel
{
PlayFab::Boxed<PlayFab::MultiplayerModels::CurrentServerStats> pfCurrentServerStats;
int MaxServers;
PlayFab::Boxed<enum PlayFab::MultiplayerModels::AzureRegion> Region;
int StandbyServers;
std::string Status;
};
# PlayFab::MultiplayerModels::BuildRegion_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::BuildRegion_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::GameCertificateReferenceParams
struct __cppobj PlayFab::MultiplayerModels::GameCertificateReferenceParams : PlayFab::PlayFabBaseModel
{
std::string GsdkAlias;
std::string Name;
};
# PlayFab::MultiplayerModels::GameCertificateReferenceParams_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::GameCertificateReferenceParams_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::CertificateSummary
struct __cppobj PlayFab::MultiplayerModels::CertificateSummary : PlayFab::PlayFabBaseModel
{
std::string Name;
std::string Thumbprint;
};
# PlayFab::MultiplayerModels::CertificateSummary_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::CertificateSummary_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::BuildRegionParams
struct __cppobj __declspec(align(8)) PlayFab::MultiplayerModels::BuildRegionParams : PlayFab::PlayFabBaseModel
{
int MaxServers;
PlayFab::MultiplayerModels::AzureRegion Region;
int StandbyServers;
};
# PlayFab::MultiplayerModels::BuildRegionParams_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::BuildRegionParams_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::AssetSummary
struct __cppobj PlayFab::MultiplayerModels::AssetSummary : PlayFab::PlayFabBaseModel
{
std::string FileName;
std::map<std::string,std::string> Metadata;
};
# PlayFab::MultiplayerModels::AssetSummary_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::AssetSummary_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::ListContainerImageTagsResponse
struct __cppobj PlayFab::MultiplayerModels::ListContainerImageTagsResponse : PlayFab::PlayFabResultCommon
{
std::list<std::string> Tags;
};
# PlayFab::MultiplayerModels::ListContainerImageTagsResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ListContainerImageTagsResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::BuildSummary
struct __cppobj PlayFab::MultiplayerModels::BuildSummary : PlayFab::PlayFabBaseModel
{
std::string BuildId;
std::string BuildName;
PlayFab::Boxed<__int64> CreationTime;
std::map<std::string,std::string> Metadata;
};
# PlayFab::MultiplayerModels::BuildSummary_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::BuildSummary_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<enum PlayFab::MultiplayerModels::TitleMultiplayerServerEnabledStatus>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::MultiplayerModels::TitleMultiplayerServerEnabledStatus>
{
PlayFab::MultiplayerModels::TitleMultiplayerServerEnabledStatus boxedValue;
bool isSet;
};
# PlayFab::MultiplayerModels::GetTitleEnabledForMultiplayerServersStatusResponse
const struct __cppobj PlayFab::MultiplayerModels::GetTitleEnabledForMultiplayerServersStatusResponse : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<enum PlayFab::MultiplayerModels::TitleMultiplayerServerEnabledStatus> Status;
};
# PlayFab::MultiplayerModels::GetTitleEnabledForMultiplayerServersStatusResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::GetTitleEnabledForMultiplayerServersStatusResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<enum PlayFab::MultiplayerModels::ContainerFlavor>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::MultiplayerModels::ContainerFlavor>
{
PlayFab::MultiplayerModels::ContainerFlavor boxedValue;
bool isSet;
};
# PlayFab::MultiplayerModels::ContainerImageReference
struct __cppobj PlayFab::MultiplayerModels::ContainerImageReference : PlayFab::PlayFabBaseModel
{
std::string ImageName;
std::string Tag;
};
# PlayFab::MultiplayerModels::ContainerImageReference_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ContainerImageReference_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::MultiplayerModels::ContainerImageReference>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::MultiplayerModels::ContainerImageReference>
{
PlayFab::MultiplayerModels::ContainerImageReference boxedValue;
bool isSet;
};
# PlayFab::MultiplayerModels::AssetReference
struct __cppobj PlayFab::MultiplayerModels::AssetReference : PlayFab::PlayFabBaseModel
{
std::string FileName;
std::string MountPath;
};
# PlayFab::MultiplayerModels::AssetReference_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::AssetReference_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::GameCertificateReference
struct __cppobj PlayFab::MultiplayerModels::GameCertificateReference : PlayFab::PlayFabBaseModel
{
std::string GsdkAlias;
std::string Name;
};
# PlayFab::MultiplayerModels::GameCertificateReference_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::GameCertificateReference_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::Port
struct __cppobj PlayFab::MultiplayerModels::Port : PlayFab::PlayFabBaseModel
{
std::string Name;
int Num;
PlayFab::MultiplayerModels::ProtocolType Protocol;
};
# PlayFab::MultiplayerModels::Port_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::Port_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<enum PlayFab::MultiplayerModels::AzureVmSize>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::MultiplayerModels::AzureVmSize>
{
PlayFab::MultiplayerModels::AzureVmSize boxedValue;
bool isSet;
};
# PlayFab::MultiplayerModels::CreateBuildWithCustomContainerResponse
const struct __cppobj PlayFab::MultiplayerModels::CreateBuildWithCustomContainerResponse : PlayFab::PlayFabResultCommon
{
std::string BuildId;
std::string BuildName;
PlayFab::Boxed<enum PlayFab::MultiplayerModels::ContainerFlavor> pfContainerFlavor;
std::string ContainerRunCommand;
PlayFab::Boxed<__int64> CreationTime;
PlayFab::Boxed<PlayFab::MultiplayerModels::ContainerImageReference> CustomGameContainerImage;
std::list<PlayFab::MultiplayerModels::AssetReference> GameAssetReferences;
std::list<PlayFab::MultiplayerModels::GameCertificateReference> GameCertificateReferences;
std::map<std::string,std::string> Metadata;
int MultiplayerServerCountPerVm;
std::list<PlayFab::MultiplayerModels::Port> Ports;
std::list<PlayFab::MultiplayerModels::BuildRegion> RegionConfigurations;
PlayFab::Boxed<enum PlayFab::MultiplayerModels::AzureVmSize> VmSize;
};
# PlayFab::MultiplayerModels::CreateBuildWithCustomContainerResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::CreateBuildWithCustomContainerResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::AssetReferenceParams
struct __cppobj PlayFab::MultiplayerModels::AssetReferenceParams : PlayFab::PlayFabBaseModel
{
std::string FileName;
std::string MountPath;
};
# PlayFab::MultiplayerModels::AssetReferenceParams_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::AssetReferenceParams_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::RequestMultiplayerServerResponse
const struct __cppobj PlayFab::MultiplayerModels::RequestMultiplayerServerResponse : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::MultiplayerModels::ConnectedPlayer> ConnectedPlayers;
std::string FQDN;
std::string IPV4Address;
PlayFab::Boxed<__int64> LastStateTransitionTime;
std::list<PlayFab::MultiplayerModels::Port> Ports;
PlayFab::Boxed<enum PlayFab::MultiplayerModels::AzureRegion> Region;
std::string ServerId;
std::string SessionId;
std::string State;
std::string VmId;
};
# PlayFab::MultiplayerModels::RequestMultiplayerServerResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::RequestMultiplayerServerResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::ListAssetSummariesResponse
struct __cppobj PlayFab::MultiplayerModels::ListAssetSummariesResponse : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::MultiplayerModels::AssetSummary> AssetSummaries;
int PageSize;
std::string SkipToken;
};
# PlayFab::MultiplayerModels::ListAssetSummariesResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ListAssetSummariesResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::GetAssetUploadUrlResponse
const struct __cppobj PlayFab::MultiplayerModels::GetAssetUploadUrlResponse : PlayFab::PlayFabResultCommon
{
std::string AssetUploadUrl;
std::string FileName;
};
# PlayFab::MultiplayerModels::GetAssetUploadUrlResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::GetAssetUploadUrlResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::GetMultiplayerServerDetailsResponse
const struct __cppobj PlayFab::MultiplayerModels::GetMultiplayerServerDetailsResponse : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::MultiplayerModels::ConnectedPlayer> ConnectedPlayers;
std::string FQDN;
std::string IPV4Address;
PlayFab::Boxed<__int64> LastStateTransitionTime;
std::list<PlayFab::MultiplayerModels::Port> Ports;
PlayFab::Boxed<enum PlayFab::MultiplayerModels::AzureRegion> Region;
std::string ServerId;
std::string SessionId;
std::string State;
std::string VmId;
};
# PlayFab::MultiplayerModels::GetMultiplayerServerDetailsResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::GetMultiplayerServerDetailsResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::GetRemoteLoginEndpointResponse
const struct __cppobj __declspec(align(8)) PlayFab::MultiplayerModels::GetRemoteLoginEndpointResponse : PlayFab::PlayFabResultCommon
{
std::string IPV4Address;
int Port;
};
# PlayFab::MultiplayerModels::GetRemoteLoginEndpointResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::GetRemoteLoginEndpointResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::ListContainerImagesResponse
struct __cppobj PlayFab::MultiplayerModels::ListContainerImagesResponse : PlayFab::PlayFabResultCommon
{
std::list<std::string> Images;
int PageSize;
std::string SkipToken;
};
# PlayFab::MultiplayerModels::ListContainerImagesResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ListContainerImagesResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::RolloverContainerRegistryCredentialsResponse
const struct __cppobj PlayFab::MultiplayerModels::RolloverContainerRegistryCredentialsResponse : PlayFab::PlayFabResultCommon
{
std::string DnsName;
std::string Password;
std::string Username;
};
# PlayFab::MultiplayerModels::RolloverContainerRegistryCredentialsResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::RolloverContainerRegistryCredentialsResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::ListCertificateSummariesResponse
const struct __cppobj PlayFab::MultiplayerModels::ListCertificateSummariesResponse : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::MultiplayerModels::CertificateSummary> CertificateSummaries;
int PageSize;
std::string SkipToken;
};
# PlayFab::MultiplayerModels::ListCertificateSummariesResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ListCertificateSummariesResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::ListBuildSummariesResponse
const struct __cppobj PlayFab::MultiplayerModels::ListBuildSummariesResponse : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::MultiplayerModels::BuildSummary> BuildSummaries;
int PageSize;
std::string SkipToken;
};
# PlayFab::MultiplayerModels::ListBuildSummariesResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ListBuildSummariesResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::GetContainerRegistryCredentialsResponse
const struct __cppobj PlayFab::MultiplayerModels::GetContainerRegistryCredentialsResponse : PlayFab::PlayFabResultCommon
{
std::string DnsName;
std::string Password;
std::string Username;
};
# PlayFab::MultiplayerModels::GetContainerRegistryCredentialsResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::GetContainerRegistryCredentialsResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::EmptyResponse
const struct __cppobj PlayFab::MultiplayerModels::EmptyResponse : PlayFab::PlayFabResultCommon
{
};
# PlayFab::MultiplayerModels::EmptyResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::EmptyResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::EnableMultiplayerServersForTitleResponse
const struct __cppobj PlayFab::MultiplayerModels::EnableMultiplayerServersForTitleResponse : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<enum PlayFab::MultiplayerModels::TitleMultiplayerServerEnabledStatus> Status;
};
# PlayFab::MultiplayerModels::EnableMultiplayerServersForTitleResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::EnableMultiplayerServersForTitleResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::CreateRemoteUserResponse
const struct __cppobj PlayFab::MultiplayerModels::CreateRemoteUserResponse : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<__int64> ExpirationTime;
std::string Password;
std::string Username;
};
# PlayFab::MultiplayerModels::CreateRemoteUserResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::CreateRemoteUserResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::ListVirtualMachineSummariesResponse
const struct __cppobj PlayFab::MultiplayerModels::ListVirtualMachineSummariesResponse : PlayFab::PlayFabResultCommon
{
int PageSize;
std::string SkipToken;
std::list<PlayFab::MultiplayerModels::VirtualMachineSummary> VirtualMachines;
};
# PlayFab::MultiplayerModels::ListVirtualMachineSummariesResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ListVirtualMachineSummariesResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::GetBuildResponse
const struct __cppobj PlayFab::MultiplayerModels::GetBuildResponse : PlayFab::PlayFabResultCommon
{
std::string BuildId;
std::string BuildName;
std::string BuildStatus;
PlayFab::Boxed<enum PlayFab::MultiplayerModels::ContainerFlavor> pfContainerFlavor;
std::string ContainerRunCommand;
PlayFab::Boxed<__int64> CreationTime;
PlayFab::Boxed<PlayFab::MultiplayerModels::ContainerImageReference> CustomGameContainerImage;
std::list<PlayFab::MultiplayerModels::AssetReference> GameAssetReferences;
std::list<PlayFab::MultiplayerModels::GameCertificateReference> GameCertificateReferences;
std::map<std::string,std::string> Metadata;
int MultiplayerServerCountPerVm;
std::list<PlayFab::MultiplayerModels::Port> Ports;
std::list<PlayFab::MultiplayerModels::BuildRegion> RegionConfigurations;
std::string StartMultiplayerServerCommand;
PlayFab::Boxed<enum PlayFab::MultiplayerModels::AzureVmSize> VmSize;
};
# PlayFab::MultiplayerModels::GetBuildResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::GetBuildResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::CreateBuildWithManagedContainerResponse
const struct __cppobj PlayFab::MultiplayerModels::CreateBuildWithManagedContainerResponse : PlayFab::PlayFabResultCommon
{
std::string BuildId;
std::string BuildName;
PlayFab::Boxed<enum PlayFab::MultiplayerModels::ContainerFlavor> pfContainerFlavor;
PlayFab::Boxed<__int64> CreationTime;
std::list<PlayFab::MultiplayerModels::AssetReference> GameAssetReferences;
std::list<PlayFab::MultiplayerModels::GameCertificateReference> GameCertificateReferences;
std::map<std::string,std::string> Metadata;
int MultiplayerServerCountPerVm;
std::list<PlayFab::MultiplayerModels::Port> Ports;
std::list<PlayFab::MultiplayerModels::BuildRegion> RegionConfigurations;
std::string StartMultiplayerServerCommand;
PlayFab::Boxed<enum PlayFab::MultiplayerModels::AzureVmSize> VmSize;
};
# PlayFab::MultiplayerModels::CreateBuildWithManagedContainerResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::CreateBuildWithManagedContainerResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::ListQosServersResponse
const struct __cppobj PlayFab::MultiplayerModels::ListQosServersResponse : PlayFab::PlayFabResultCommon
{
int PageSize;
std::list<PlayFab::MultiplayerModels::QosServer> QosServers;
std::string SkipToken;
};
# PlayFab::MultiplayerModels::ListQosServersResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ListQosServersResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::ListMultiplayerServersResponse
const struct __cppobj PlayFab::MultiplayerModels::ListMultiplayerServersResponse : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::MultiplayerModels::MultiplayerServerSummary> MultiplayerServerSummaries;
int PageSize;
std::string SkipToken;
};
# PlayFab::MultiplayerModels::ListMultiplayerServersResponse_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ListMultiplayerServersResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::PlayFabMultiplayerAPI
struct __cppobj PlayFab::PlayFabMultiplayerAPI
{
};
# PlayFab::MultiplayerModels::CreateBuildWithCustomContainerRequest
struct __cppobj PlayFab::MultiplayerModels::CreateBuildWithCustomContainerRequest : PlayFab::PlayFabRequestCommon
{
std::string BuildName;
PlayFab::Boxed<enum PlayFab::MultiplayerModels::ContainerFlavor> pfContainerFlavor;
std::string ContainerRepositoryName;
std::string ContainerRunCommand;
std::string ContainerTag;
std::list<PlayFab::MultiplayerModels::AssetReferenceParams> GameAssetReferences;
std::list<PlayFab::MultiplayerModels::GameCertificateReferenceParams> GameCertificateReferences;
std::map<std::string,std::string> Metadata;
int MultiplayerServerCountPerVm;
std::list<PlayFab::MultiplayerModels::Port> Ports;
std::list<PlayFab::MultiplayerModels::BuildRegionParams> RegionConfigurations;
PlayFab::Boxed<enum PlayFab::MultiplayerModels::AzureVmSize> VmSize;
};
# PlayFab::MultiplayerModels::CreateBuildWithCustomContainerRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::CreateBuildWithCustomContainerRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::CreateBuildWithManagedContainerRequest
struct __cppobj PlayFab::MultiplayerModels::CreateBuildWithManagedContainerRequest : PlayFab::PlayFabRequestCommon
{
std::string BuildName;
PlayFab::Boxed<enum PlayFab::MultiplayerModels::ContainerFlavor> pfContainerFlavor;
std::list<PlayFab::MultiplayerModels::AssetReferenceParams> GameAssetReferences;
std::list<PlayFab::MultiplayerModels::GameCertificateReferenceParams> GameCertificateReferences;
std::map<std::string,std::string> Metadata;
int MultiplayerServerCountPerVm;
std::list<PlayFab::MultiplayerModels::Port> Ports;
std::list<PlayFab::MultiplayerModels::BuildRegionParams> RegionConfigurations;
std::string StartMultiplayerServerCommand;
PlayFab::Boxed<enum PlayFab::MultiplayerModels::AzureVmSize> VmSize;
};
# PlayFab::MultiplayerModels::CreateBuildWithManagedContainerRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::CreateBuildWithManagedContainerRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::CreateRemoteUserRequest
struct __cppobj PlayFab::MultiplayerModels::CreateRemoteUserRequest : PlayFab::PlayFabRequestCommon
{
std::string BuildId;
PlayFab::Boxed<__int64> ExpirationTime;
PlayFab::MultiplayerModels::AzureRegion Region;
std::string Username;
std::string VmId;
};
# PlayFab::MultiplayerModels::CreateRemoteUserRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::CreateRemoteUserRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::DeleteAssetRequest
struct __cppobj PlayFab::MultiplayerModels::DeleteAssetRequest : PlayFab::PlayFabRequestCommon
{
std::string FileName;
};
# PlayFab::MultiplayerModels::DeleteAssetRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::DeleteAssetRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::DeleteBuildRequest
struct __cppobj PlayFab::MultiplayerModels::DeleteBuildRequest : PlayFab::PlayFabRequestCommon
{
std::string BuildId;
};
# PlayFab::MultiplayerModels::DeleteBuildRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::DeleteBuildRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::DeleteCertificateRequest
struct __cppobj PlayFab::MultiplayerModels::DeleteCertificateRequest : PlayFab::PlayFabRequestCommon
{
std::string Name;
};
# PlayFab::MultiplayerModels::DeleteCertificateRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::DeleteCertificateRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::DeleteRemoteUserRequest
struct __cppobj PlayFab::MultiplayerModels::DeleteRemoteUserRequest : PlayFab::PlayFabRequestCommon
{
std::string BuildId;
PlayFab::MultiplayerModels::AzureRegion Region;
std::string Username;
std::string VmId;
};
# PlayFab::MultiplayerModels::DeleteRemoteUserRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::DeleteRemoteUserRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::EnableMultiplayerServersForTitleRequest
struct __cppobj PlayFab::MultiplayerModels::EnableMultiplayerServersForTitleRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::MultiplayerModels::EnableMultiplayerServersForTitleRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::EnableMultiplayerServersForTitleRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::GetAssetUploadUrlRequest
struct __cppobj PlayFab::MultiplayerModels::GetAssetUploadUrlRequest : PlayFab::PlayFabRequestCommon
{
std::string FileName;
};
# PlayFab::MultiplayerModels::GetAssetUploadUrlRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::GetAssetUploadUrlRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::GetBuildRequest
struct __cppobj PlayFab::MultiplayerModels::GetBuildRequest : PlayFab::PlayFabRequestCommon
{
std::string BuildId;
};
# PlayFab::MultiplayerModels::GetBuildRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::GetBuildRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::GetContainerRegistryCredentialsRequest
struct __cppobj PlayFab::MultiplayerModels::GetContainerRegistryCredentialsRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::MultiplayerModels::GetContainerRegistryCredentialsRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::GetContainerRegistryCredentialsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::GetMultiplayerServerDetailsRequest
struct __cppobj PlayFab::MultiplayerModels::GetMultiplayerServerDetailsRequest : PlayFab::PlayFabRequestCommon
{
std::string BuildId;
PlayFab::MultiplayerModels::AzureRegion Region;
std::string SessionId;
};
# PlayFab::MultiplayerModels::GetMultiplayerServerDetailsRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::GetMultiplayerServerDetailsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::GetRemoteLoginEndpointRequest
struct __cppobj PlayFab::MultiplayerModels::GetRemoteLoginEndpointRequest : PlayFab::PlayFabRequestCommon
{
std::string BuildId;
PlayFab::MultiplayerModels::AzureRegion Region;
std::string VmId;
};
# PlayFab::MultiplayerModels::GetRemoteLoginEndpointRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::GetRemoteLoginEndpointRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::GetTitleEnabledForMultiplayerServersStatusRequest
struct __cppobj PlayFab::MultiplayerModels::GetTitleEnabledForMultiplayerServersStatusRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::MultiplayerModels::GetTitleEnabledForMultiplayerServersStatusRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::GetTitleEnabledForMultiplayerServersStatusRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::ListMultiplayerServersRequest
struct __cppobj PlayFab::MultiplayerModels::ListMultiplayerServersRequest : PlayFab::PlayFabRequestCommon
{
std::string BuildId;
PlayFab::Boxed<int> PageSize;
PlayFab::MultiplayerModels::AzureRegion Region;
std::string SkipToken;
};
# PlayFab::MultiplayerModels::ListMultiplayerServersRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ListMultiplayerServersRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::ListAssetSummariesRequest
struct __cppobj PlayFab::MultiplayerModels::ListAssetSummariesRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<int> PageSize;
std::string SkipToken;
};
# PlayFab::MultiplayerModels::ListAssetSummariesRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ListAssetSummariesRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::ListBuildSummariesRequest
struct __cppobj PlayFab::MultiplayerModels::ListBuildSummariesRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<int> PageSize;
std::string SkipToken;
};
# PlayFab::MultiplayerModels::ListBuildSummariesRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ListBuildSummariesRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::ListCertificateSummariesRequest
struct __cppobj PlayFab::MultiplayerModels::ListCertificateSummariesRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<int> PageSize;
std::string SkipToken;
};
# PlayFab::MultiplayerModels::ListCertificateSummariesRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ListCertificateSummariesRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::ListContainerImagesRequest
struct __cppobj PlayFab::MultiplayerModels::ListContainerImagesRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<int> PageSize;
std::string SkipToken;
};
# PlayFab::MultiplayerModels::ListContainerImagesRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ListContainerImagesRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::ListContainerImageTagsRequest
struct __cppobj PlayFab::MultiplayerModels::ListContainerImageTagsRequest : PlayFab::PlayFabRequestCommon
{
std::string ImageName;
};
# PlayFab::MultiplayerModels::ListContainerImageTagsRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ListContainerImageTagsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::ListQosServersRequest
struct __cppobj PlayFab::MultiplayerModels::ListQosServersRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::MultiplayerModels::ListQosServersRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ListQosServersRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::ListVirtualMachineSummariesRequest
struct __cppobj PlayFab::MultiplayerModels::ListVirtualMachineSummariesRequest : PlayFab::PlayFabRequestCommon
{
std::string BuildId;
PlayFab::Boxed<int> PageSize;
PlayFab::MultiplayerModels::AzureRegion Region;
std::string SkipToken;
};
# PlayFab::MultiplayerModels::ListVirtualMachineSummariesRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ListVirtualMachineSummariesRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::RequestMultiplayerServerRequest
struct __cppobj PlayFab::MultiplayerModels::RequestMultiplayerServerRequest : PlayFab::PlayFabRequestCommon
{
std::string BuildId;
std::list<std::string> InitialPlayers;
std::list<enum PlayFab::MultiplayerModels::AzureRegion> PreferredRegions;
std::string SessionCookie;
std::string SessionId;
};
# PlayFab::MultiplayerModels::RequestMultiplayerServerRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::RequestMultiplayerServerRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::RolloverContainerRegistryCredentialsRequest
struct __cppobj PlayFab::MultiplayerModels::RolloverContainerRegistryCredentialsRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::MultiplayerModels::RolloverContainerRegistryCredentialsRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::RolloverContainerRegistryCredentialsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::ShutdownMultiplayerServerRequest
struct __cppobj PlayFab::MultiplayerModels::ShutdownMultiplayerServerRequest : PlayFab::PlayFabRequestCommon
{
std::string BuildId;
PlayFab::MultiplayerModels::AzureRegion Region;
std::string SessionId;
};
# PlayFab::MultiplayerModels::ShutdownMultiplayerServerRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::ShutdownMultiplayerServerRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::UpdateBuildRegionsRequest
struct __cppobj PlayFab::MultiplayerModels::UpdateBuildRegionsRequest : PlayFab::PlayFabRequestCommon
{
std::string BuildId;
std::list<PlayFab::MultiplayerModels::BuildRegionParams> BuildRegions;
};
# PlayFab::MultiplayerModels::UpdateBuildRegionsRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::UpdateBuildRegionsRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::Certificate
struct __cppobj PlayFab::MultiplayerModels::Certificate : PlayFab::PlayFabBaseModel
{
std::string Base64EncodedValue;
std::string Name;
std::string Password;
};
# PlayFab::MultiplayerModels::Certificate_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::Certificate_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::MultiplayerModels::UploadCertificateRequest
struct __cppobj PlayFab::MultiplayerModels::UploadCertificateRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::MultiplayerModels::Certificate GameCertificate;
};
# PlayFab::MultiplayerModels::UploadCertificateRequest_vtbl
struct /*VFT*/ PlayFab::MultiplayerModels::UploadCertificateRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::PlayFabMultiplayerInstanceAPI
struct __cppobj PlayFab::PlayFabMultiplayerInstanceAPI
{
std::shared_ptr<PlayFab::PlayFabApiSettings> settings;
std::shared_ptr<PlayFab::PlayFabAuthenticationContext> authContext;
};
# PlayFab::IPlayFabSerializerPlugin
struct __cppobj PlayFab::IPlayFabSerializerPlugin : PlayFab::IPlayFabPlugin
{
};
# PlayFab::ProfilesModels::EntityDataObject
struct __cppobj PlayFab::ProfilesModels::EntityDataObject : PlayFab::PlayFabBaseModel
{
Json::Value DataObject;
std::string EscapedDataObject;
std::string ObjectName;
};
# PlayFab::ProfilesModels::EntityDataObject_vtbl
struct /*VFT*/ PlayFab::ProfilesModels::EntityDataObject_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ProfilesModels::EntityKey
struct __cppobj PlayFab::ProfilesModels::EntityKey : PlayFab::PlayFabBaseModel
{
std::string Id;
std::string Type;
};
# PlayFab::ProfilesModels::EntityKey_vtbl
struct /*VFT*/ PlayFab::ProfilesModels::EntityKey_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ProfilesModels::EntityKey>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ProfilesModels::EntityKey>
{
PlayFab::ProfilesModels::EntityKey boxedValue;
bool isSet;
};
# PlayFab::ProfilesModels::EntityProfileFileMetadata
struct __cppobj __declspec(align(8)) PlayFab::ProfilesModels::EntityProfileFileMetadata : PlayFab::PlayFabBaseModel
{
std::string Checksum;
std::string FileName;
__int64 LastModified;
int Size;
};
# PlayFab::ProfilesModels::EntityProfileFileMetadata_vtbl
struct /*VFT*/ PlayFab::ProfilesModels::EntityProfileFileMetadata_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ProfilesModels::EntityLineage
struct __cppobj PlayFab::ProfilesModels::EntityLineage : PlayFab::PlayFabBaseModel
{
std::string CharacterId;
std::string GroupId;
std::string MasterPlayerAccountId;
std::string NamespaceId;
std::string TitleId;
std::string TitlePlayerAccountId;
};
# PlayFab::ProfilesModels::EntityLineage_vtbl
struct /*VFT*/ PlayFab::ProfilesModels::EntityLineage_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ProfilesModels::EntityLineage>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ProfilesModels::EntityLineage>
{
PlayFab::ProfilesModels::EntityLineage boxedValue;
bool isSet;
};
# PlayFab::ProfilesModels::EntityPermissionStatement
struct __cppobj PlayFab::ProfilesModels::EntityPermissionStatement : PlayFab::PlayFabBaseModel
{
std::string Action;
std::string Comment;
Json::Value Condition;
PlayFab::ProfilesModels::EffectType Effect;
Json::Value Principal;
std::string Resource;
};
# PlayFab::ProfilesModels::EntityPermissionStatement_vtbl
struct /*VFT*/ PlayFab::ProfilesModels::EntityPermissionStatement_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ProfilesModels::EntityProfileBody
struct __cppobj __declspec(align(8)) PlayFab::ProfilesModels::EntityProfileBody : PlayFab::PlayFabBaseModel
{
__int64 Created;
std::string DisplayName;
PlayFab::Boxed<PlayFab::ProfilesModels::EntityKey> Entity;
std::string EntityChain;
std::map<std::string,PlayFab::ProfilesModels::EntityProfileFileMetadata> Files;
std::string Language;
PlayFab::Boxed<PlayFab::ProfilesModels::EntityLineage> Lineage;
std::map<std::string,PlayFab::ProfilesModels::EntityDataObject> Objects;
std::list<PlayFab::ProfilesModels::EntityPermissionStatement> Permissions;
int VersionNumber;
};
# PlayFab::ProfilesModels::EntityProfileBody_vtbl
struct /*VFT*/ PlayFab::ProfilesModels::EntityProfileBody_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ProfilesModels::SetEntityProfilePolicyResponse
struct __cppobj PlayFab::ProfilesModels::SetEntityProfilePolicyResponse : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ProfilesModels::EntityPermissionStatement> Permissions;
};
# PlayFab::ProfilesModels::SetEntityProfilePolicyResponse_vtbl
struct /*VFT*/ PlayFab::ProfilesModels::SetEntityProfilePolicyResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<PlayFab::ProfilesModels::EntityProfileBody>
struct __cppobj __declspec(align(8)) PlayFab::Boxed<PlayFab::ProfilesModels::EntityProfileBody>
{
PlayFab::ProfilesModels::EntityProfileBody boxedValue;
bool isSet;
};
# PlayFab::ProfilesModels::GetEntityProfileResponse
struct __cppobj PlayFab::ProfilesModels::GetEntityProfileResponse : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<PlayFab::ProfilesModels::EntityProfileBody> Profile;
};
# PlayFab::ProfilesModels::GetEntityProfileResponse_vtbl
struct /*VFT*/ PlayFab::ProfilesModels::GetEntityProfileResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ProfilesModels::SetGlobalPolicyResponse
const struct __cppobj PlayFab::ProfilesModels::SetGlobalPolicyResponse : PlayFab::PlayFabResultCommon
{
};
# PlayFab::ProfilesModels::SetGlobalPolicyResponse_vtbl
struct /*VFT*/ PlayFab::ProfilesModels::SetGlobalPolicyResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::Boxed<enum PlayFab::ProfilesModels::OperationTypes>
struct __cppobj __declspec(align(4)) PlayFab::Boxed<enum PlayFab::ProfilesModels::OperationTypes>
{
PlayFab::ProfilesModels::OperationTypes boxedValue;
bool isSet;
};
# PlayFab::ProfilesModels::SetProfileLanguageResponse
const struct __cppobj PlayFab::ProfilesModels::SetProfileLanguageResponse : PlayFab::PlayFabResultCommon
{
PlayFab::Boxed<enum PlayFab::ProfilesModels::OperationTypes> OperationResult;
PlayFab::Boxed<int> VersionNumber;
};
# PlayFab::ProfilesModels::SetProfileLanguageResponse_vtbl
struct /*VFT*/ PlayFab::ProfilesModels::SetProfileLanguageResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ProfilesModels::GetEntityProfilesResponse
const struct __cppobj PlayFab::ProfilesModels::GetEntityProfilesResponse : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ProfilesModels::EntityProfileBody> Profiles;
};
# PlayFab::ProfilesModels::GetEntityProfilesResponse_vtbl
struct /*VFT*/ PlayFab::ProfilesModels::GetEntityProfilesResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ProfilesModels::GetGlobalPolicyResponse
const struct __cppobj PlayFab::ProfilesModels::GetGlobalPolicyResponse : PlayFab::PlayFabResultCommon
{
std::list<PlayFab::ProfilesModels::EntityPermissionStatement> Permissions;
};
# PlayFab::ProfilesModels::GetGlobalPolicyResponse_vtbl
struct /*VFT*/ PlayFab::ProfilesModels::GetGlobalPolicyResponse_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ProfilesModels::GetEntityProfilesRequest
struct __cppobj PlayFab::ProfilesModels::GetEntityProfilesRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> DataAsObject;
std::list<PlayFab::ProfilesModels::EntityKey> Entities;
};
# PlayFab::ProfilesModels::GetEntityProfilesRequest_vtbl
struct /*VFT*/ PlayFab::ProfilesModels::GetEntityProfilesRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ProfilesModels::SetEntityProfilePolicyRequest
struct __cppobj PlayFab::ProfilesModels::SetEntityProfilePolicyRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::ProfilesModels::EntityKey Entity;
std::list<PlayFab::ProfilesModels::EntityPermissionStatement> Statements;
};
# PlayFab::ProfilesModels::SetEntityProfilePolicyRequest_vtbl
struct /*VFT*/ PlayFab::ProfilesModels::SetEntityProfilePolicyRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ProfilesModels::SetGlobalPolicyRequest
struct __cppobj PlayFab::ProfilesModels::SetGlobalPolicyRequest : PlayFab::PlayFabRequestCommon
{
std::list<PlayFab::ProfilesModels::EntityPermissionStatement> Permissions;
};
# PlayFab::ProfilesModels::SetGlobalPolicyRequest_vtbl
struct /*VFT*/ PlayFab::ProfilesModels::SetGlobalPolicyRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ProfilesModels::SetProfileLanguageRequest
struct __cppobj PlayFab::ProfilesModels::SetProfileLanguageRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<PlayFab::ProfilesModels::EntityKey> Entity;
int ExpectedVersion;
std::string Language;
};
# PlayFab::ProfilesModels::SetProfileLanguageRequest_vtbl
struct /*VFT*/ PlayFab::ProfilesModels::SetProfileLanguageRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ProfilesModels::GetGlobalPolicyRequest
struct __cppobj PlayFab::ProfilesModels::GetGlobalPolicyRequest : PlayFab::PlayFabRequestCommon
{
};
# PlayFab::ProfilesModels::GetGlobalPolicyRequest_vtbl
struct /*VFT*/ PlayFab::ProfilesModels::GetGlobalPolicyRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::ProfilesModels::GetEntityProfileRequest
struct __cppobj PlayFab::ProfilesModels::GetEntityProfileRequest : PlayFab::PlayFabRequestCommon
{
PlayFab::Boxed<bool> DataAsObject;
PlayFab::Boxed<PlayFab::ProfilesModels::EntityKey> Entity;
};
# PlayFab::ProfilesModels::GetEntityProfileRequest_vtbl
struct /*VFT*/ PlayFab::ProfilesModels::GetEntityProfileRequest_vtbl
{
void (__fastcall *~PlayFabBaseModel)(PlayFab::PlayFabBaseModel *this);
void (__fastcall *FromJson)(PlayFab::PlayFabBaseModel *this, Json::Value *);
Json::Value *(__fastcall *ToJson)(PlayFab::PlayFabBaseModel *this, Json::Value *result);
};
# PlayFab::PlayFabProfilesAPI
struct __cppobj PlayFab::PlayFabProfilesAPI
{
};
# PlayFab::PlayFabProfilesInstanceAPI
struct __cppobj PlayFab::PlayFabProfilesInstanceAPI
{
std::shared_ptr<PlayFab::PlayFabApiSettings> settings;
std::shared_ptr<PlayFab::PlayFabAuthenticationContext> authContext;
};
# PlayFab::QoS::DataCenterResult
struct __cppobj PlayFab::QoS::DataCenterResult
{
PlayFab::MultiplayerModels::AzureRegion region;
std::string dataCenterName;
int latencyMs;
int lastErrorCode;
};
# PS_DriverRec_
struct __declspec(align(8)) PS_DriverRec_
{
FT_DriverRec_ root;
unsigned int hinting_engine;
unsigned __int8 no_stem_darkening;
int darken_params[8];
int random_seed;
};
# PS_FontInfoRec_
struct __declspec(align(8)) PS_FontInfoRec_
{
char *version;
char *notice;
char *full_name;
char *family_name;
char *weight;
int italic_angle;
unsigned __int8 is_fixed_pitch;
__int16 underline_position;
unsigned __int16 underline_thickness;
};
# PS_FontExtraRec_
struct PS_FontExtraRec_
{
unsigned __int16 fs_type;
};
# PSH_WidthRec_
struct PSH_WidthRec_
{
int org;
int cur;
int fit;
};
# PSH_WidthsRec_
struct PSH_WidthsRec_
{
unsigned int count;
PSH_WidthRec_ widths[16];
};
# PSH_DimensionRec_
struct PSH_DimensionRec_
{
PSH_WidthsRec_ stdw;
int scale_mult;
int scale_delta;
};
# PSH_Blue_ZoneRec_
struct PSH_Blue_ZoneRec_
{
int org_ref;
int org_delta;
int org_top;
int org_bottom;
int cur_ref;
int cur_delta;
int cur_bottom;
int cur_top;
};
# PSH_Blue_TableRec_
struct PSH_Blue_TableRec_
{
unsigned int count;
PSH_Blue_ZoneRec_ zones[16];
};
# PSH_BluesRec_
struct __declspec(align(4)) PSH_BluesRec_
{
PSH_Blue_TableRec_ normal_top;
PSH_Blue_TableRec_ normal_bottom;
PSH_Blue_TableRec_ family_top;
PSH_Blue_TableRec_ family_bottom;
int blue_scale;
int blue_shift;
int blue_threshold;
int blue_fuzz;
unsigned __int8 no_overshoots;
};
# PSH_GlobalsRec_
struct __declspec(align(8)) PSH_GlobalsRec_
{
FT_MemoryRec_ *memory;
PSH_DimensionRec_ dimension[2];
PSH_BluesRec_ blues;
};
# PSH_Globals_FuncsRec_
struct PSH_Globals_FuncsRec_
{
int (__fastcall *create)(FT_MemoryRec_ *, PS_PrivateRec_ *, PSH_GlobalsRec_ **);
void (__fastcall *set_scale)(PSH_GlobalsRec_ *, int, int, int, int);
void (__fastcall *destroy)(PSH_GlobalsRec_ *);
};
# PS_UniMap_
struct PS_UniMap_
{
unsigned int unicode;
unsigned int glyph_index;
};
# PS_UnicodesRec_
struct PS_UnicodesRec_
{
FT_CMapRec_ cmap;
unsigned int num_maps;
PS_UniMap_ *maps;
};
# PS_DesignMap_
struct PS_DesignMap_
{
unsigned __int8 num_points;
int *design_points;
int *blend_points;
};
# PS_BlendRec_
struct __declspec(align(8)) PS_BlendRec_
{
unsigned int num_designs;
unsigned int num_axis;
char *axis_names[4];
int *design_pos[16];
PS_DesignMap_ design_map[4];
int *weight_vector;
int *default_weight_vector;
PS_FontInfoRec_ *font_infos[17];
PS_PrivateRec_ *privates[17];
unsigned int blend_bitflags;
FT_BBox_ *bboxes[17];
unsigned int default_design_vector[16];
unsigned int num_default_design_vector;
};
# PS_Builder_
struct PS_Builder_
{
FT_MemoryRec_ *memory;
FT_FaceRec_ *face;
CFF_GlyphSlotRec_ *glyph;
FT_GlyphLoaderRec_ *loader;
FT_Outline_ *base;
FT_Outline_ *current;
int *pos_x;
int *pos_y;
FT_Vector_ *left_bearing;
FT_Vector_ *advance;
FT_BBox_ *bbox;
unsigned __int8 path_begun;
unsigned __int8 load_points;
unsigned __int8 no_recurse;
unsigned __int8 metrics_only;
unsigned __int8 is_t1;
PS_Builder_FuncsRec_ funcs;
};
# PS_Decoder_Zone_
struct PS_Decoder_Zone_
{
unsigned __int8 *base;
unsigned __int8 *limit;
unsigned __int8 *cursor;
};
# PS_Decoder_
struct __declspec(align(8)) PS_Decoder_
{
PS_Builder_ builder;
int stack[49];
int *top;
PS_Decoder_Zone_ zones[17];
PS_Decoder_Zone_ *zone;
int flex_state;
int num_flex_vectors;
FT_Vector_ flex_vectors[7];
CFF_FontRec_ *cff;
CFF_SubFontRec_ *current_subfont;
FT_Generic_ *cf2_instance;
int *glyph_width;
unsigned __int8 width_only;
int num_hints;
unsigned int num_locals;
unsigned int num_globals;
int locals_bias;
int globals_bias;
unsigned __int8 **locals;
unsigned __int8 **globals;
unsigned __int8 **glyph_names;
unsigned int num_glyphs;
FT_Render_Mode_ hint_mode;
unsigned __int8 seac;
int (__fastcall *get_glyph_callback)(TT_FaceRec_ *, unsigned int, unsigned __int8 **, unsigned int *);
void (__fastcall *free_glyph_callback)(TT_FaceRec_ *, unsigned __int8 **, unsigned int);
const FT_Service_PsCMapsRec_ *psnames;
int lenIV;
unsigned int *locals_len;
FT_HashRec_ *locals_hash;
FT_Matrix_ font_matrix;
FT_Vector_ font_offset;
PS_BlendRec_ *blend;
int *buildchar;
unsigned int len_buildchar;
};
# PS_TableRec_
struct PS_TableRec_
{
unsigned __int8 *block;
unsigned __int64 cursor;
unsigned __int64 capacity;
unsigned int init;
int max_elems;
int num_elems;
unsigned __int8 **elements;
unsigned int *lengths;
FT_MemoryRec_ *memory;
PS_Table_FuncsRec_ funcs;
};
# PCF_EncRec_
struct PCF_EncRec_
{
unsigned __int16 firstCol;
unsigned __int16 lastCol;
unsigned __int16 firstRow;
unsigned __int16 lastRow;
unsigned __int16 defaultChar;
wchar_t *offset;
};
# PCF_TableRec_
struct PCF_TableRec_
{
unsigned int type;
unsigned int format;
unsigned int size;
unsigned int offset;
};
# PCF_TocRec_
struct PCF_TocRec_
{
unsigned int version;
unsigned int count;
PCF_TableRec_ *tables;
};
# PCF_MetricRec_
struct PCF_MetricRec_
{
__int16 leftSideBearing;
__int16 rightSideBearing;
__int16 characterWidth;
__int16 ascent;
__int16 descent;
__int16 attributes;
unsigned int bits;
};
# PCF_AccelRec_
struct PCF_AccelRec_
{
unsigned __int8 noOverlap;
unsigned __int8 constantMetrics;
unsigned __int8 terminalFont;
unsigned __int8 constantWidth;
unsigned __int8 inkInside;
unsigned __int8 inkMetrics;
unsigned __int8 drawDirection;
int fontAscent;
int fontDescent;
int maxOverlap;
PCF_MetricRec_ minbounds;
PCF_MetricRec_ maxbounds;
PCF_MetricRec_ ink_minbounds;
PCF_MetricRec_ ink_maxbounds;
};
# PCF_PropertyRec_
struct PCF_PropertyRec_
{
char *name;
unsigned __int8 isString;
union
{
char *atom;
int l;
unsigned int ul;
} value;
};
# PCF_FaceRec_
struct __declspec(align(8)) PCF_FaceRec_
{
FT_FaceRec_ root;
FT_StreamRec_ comp_stream;
FT_StreamRec_ *comp_source;
char *charset_encoding;
char *charset_registry;
PCF_TocRec_ toc;
PCF_AccelRec_ accel;
int nprops;
PCF_PropertyRec_ *properties;
unsigned int nmetrics;
PCF_MetricRec_ *metrics;
PCF_EncRec_ enc;
unsigned int bitmapsFormat;
};
# PCF_ParsePropertyRec_
struct PCF_ParsePropertyRec_
{
int name;
unsigned __int8 isString;
int value;
};
# PCF_Compressed_MetricRec_
struct PCF_Compressed_MetricRec_
{
unsigned __int8 leftSideBearing;
unsigned __int8 rightSideBearing;
unsigned __int8 characterWidth;
unsigned __int8 ascent;
unsigned __int8 descent;
};
# PCF_CMapRec_
struct PCF_CMapRec_
{
FT_CMapRec_ root;
PCF_EncRec_ *enc;
};
# PFR_HeaderRec_
struct PFR_HeaderRec_
{
unsigned int signature;
unsigned int version;
unsigned int signature2;
unsigned int header_size;
unsigned int log_dir_size;
unsigned int log_dir_offset;
unsigned int log_font_max_size;
unsigned int log_font_section_size;
unsigned int log_font_section_offset;
unsigned int phy_font_max_size;
unsigned int phy_font_section_size;
unsigned int phy_font_section_offset;
unsigned int gps_max_size;
unsigned int gps_section_size;
unsigned int gps_section_offset;
unsigned int max_blue_values;
unsigned int max_x_orus;
unsigned int max_y_orus;
unsigned int phy_font_max_size_high;
unsigned int color_flags;
unsigned int bct_max_size;
unsigned int bct_set_max_size;
unsigned int phy_bct_set_max_size;
unsigned int num_phy_fonts;
unsigned int max_vert_stem_snap;
unsigned int max_horz_stem_snap;
unsigned int max_chars;
};
# PFR_DimensionRec_
struct PFR_DimensionRec_
{
unsigned int standard;
unsigned int num_stem_snaps;
int *stem_snaps;
};
# PFR_BitmapCharRec_
struct PFR_BitmapCharRec_
{
unsigned int char_code;
unsigned int gps_size;
unsigned int gps_offset;
};
# PFR_StrikeRec_
struct PFR_StrikeRec_
{
unsigned int x_ppm;
unsigned int y_ppm;
unsigned int flags;
unsigned int gps_size;
unsigned int gps_offset;
unsigned int bct_size;
unsigned int bct_offset;
unsigned int num_bitmaps;
PFR_BitmapCharRec_ *bitmaps;
};
# PFR_SubGlyphRec_
struct PFR_SubGlyphRec_
{
int x_scale;
int y_scale;
int x_delta;
int y_delta;
unsigned int gps_offset;
unsigned int gps_size;
};
# PFR_GlyphRec_
struct __declspec(align(8)) PFR_GlyphRec_
{
unsigned __int8 format;
unsigned int max_xy_control;
int *x_control;
int *y_control;
unsigned int num_subs;
unsigned int max_subs;
PFR_SubGlyphRec_ *subs;
FT_GlyphLoaderRec_ *loader;
unsigned __int8 path_begun;
};
# PFR_LogFontRec_
struct PFR_LogFontRec_
{
unsigned int size;
unsigned int offset;
int matrix[4];
unsigned int stroke_flags;
int stroke_thickness;
int bold_thickness;
int miter_limit;
unsigned int phys_size;
unsigned int phys_offset;
};
# PFR_CharRec_
struct PFR_CharRec_
{
unsigned int char_code;
int advance;
unsigned int gps_size;
unsigned int gps_offset;
};
# PFR_KernItemRec_
struct PFR_KernItemRec_
{
PFR_KernItemRec_ *next;
unsigned __int8 pair_count;
unsigned __int8 flags;
__int16 base_adj;
unsigned int pair_size;
unsigned __int64 offset;
unsigned int pair1;
unsigned int pair2;
};
# PFR_PhyFontRec_
struct PFR_PhyFontRec_
{
FT_MemoryRec_ *memory;
unsigned int offset;
unsigned int font_ref_number;
unsigned int outline_resolution;
unsigned int metrics_resolution;
FT_BBox_ bbox;
unsigned int flags;
int standard_advance;
int ascent;
int descent;
int leading;
PFR_DimensionRec_ horizontal;
PFR_DimensionRec_ vertical;
char *font_id;
char *family_name;
char *style_name;
unsigned int num_strikes;
unsigned int max_strikes;
PFR_StrikeRec_ *strikes;
unsigned int num_blue_values;
int *blue_values;
unsigned int blue_fuzz;
unsigned int blue_scale;
unsigned int num_chars;
unsigned __int64 chars_offset;
PFR_CharRec_ *chars;
unsigned int num_kern_pairs;
PFR_KernItemRec_ *kern_items;
PFR_KernItemRec_ **kern_items_tail;
unsigned int bct_offset;
unsigned __int8 *cursor;
};
# PFR_FaceRec_
struct PFR_FaceRec_
{
FT_FaceRec_ root;
PFR_HeaderRec_ header;
PFR_LogFontRec_ log_font;
PFR_PhyFontRec_ phy_font;
};
# PFR_CMapRec_
struct PFR_CMapRec_
{
FT_CMapRec_ cmap;
unsigned int num_chars;
PFR_CharRec_ *chars;
};
# PFR_BitWriter_
struct PFR_BitWriter_
{
unsigned __int8 *line;
int pitch;
unsigned int width;
unsigned int rows;
unsigned int total;
};
# PFR_SizeRec_
struct PFR_SizeRec_
{
FT_SizeRec_ root;
};
# PFR_SlotRec_
struct PFR_SlotRec_
{
FT_GlyphSlotRec_ root;
PFR_GlyphRec_ glyph;
};
# PS_HintRec_
struct PS_HintRec_
{
int pos;
int len;
unsigned int flags;
};
# PS_Hint_TableRec_
struct PS_Hint_TableRec_
{
unsigned int num_hints;
unsigned int max_hints;
PS_HintRec_ *hints;
};
# PSH_PointRec_
struct __declspec(align(8)) PSH_PointRec_
{
PSH_PointRec_ *prev;
PSH_PointRec_ *next;
PSH_ContourRec_ *contour;
unsigned int flags;
unsigned int flags2;
char dir_in;
char dir_out;
PSH_HintRec_ *hint;
int org_u;
int org_v;
int cur_u;
};
# PSH_ContourRec_
struct __declspec(align(8)) PSH_ContourRec_
{
PSH_PointRec_ *start;
unsigned int count;
};
# PSH_HintRec_
struct __declspec(align(8)) PSH_HintRec_
{
int org_pos;
int org_len;
int cur_pos;
int cur_len;
unsigned int flags;
PSH_HintRec_ *parent;
int order;
};
# PS_MaskRec_
struct __declspec(align(8)) PS_MaskRec_
{
unsigned int num_bits;
unsigned int max_bits;
unsigned __int8 *bytes;
unsigned int end_point;
};
# PSH_ZoneRec_
struct PSH_ZoneRec_
{
int scale;
int delta;
int min;
int max;
};
# PS_Mask_TableRec_
struct PS_Mask_TableRec_
{
unsigned int num_masks;
unsigned int max_masks;
PS_MaskRec_ *masks;
};
# PSH_AlignmentRec_
struct PSH_AlignmentRec_
{
int align;
int align_top;
int align_bot;
};
# PS_DimensionRec_
struct PS_DimensionRec_
{
PS_Hint_TableRec_ hints;
PS_Mask_TableRec_ masks;
PS_Mask_TableRec_ counters;
};
# PS_HintsRec_
struct PS_HintsRec_
{
FT_MemoryRec_ *memory;
int error;
unsigned int magic;
PS_Hint_Type_ hint_type;
PS_DimensionRec_ dimension[2];
};
# PS_Hinter_Module_Rec_
struct PS_Hinter_Module_Rec_
{
FT_ModuleRec_ root;
PS_HintsRec_ ps_hints;
PSH_Globals_FuncsRec_ globals_funcs;
T1_Hints_FuncsRec_ t1_funcs;
T2_Hints_FuncsRec_ t2_funcs;
};
# Picklerobject
struct Picklerobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_iobuf *fp;
_object *write;
_object *file;
_object *memo;
_object *arg;
_object *pers_func;
_object *inst_pers_func;
int proto;
int bin;
int fast;
__int64 (__fastcall *write_func)(Picklerobject *, const char *, __int64);
char *write_buf;
__int64 buf_size;
_object *dispatch_table;
int fast_container;
_object *fast_memo;
};
# Pdata
struct Pdata
{
__int64 ob_refcnt;
_typeobject *ob_type;
__int64 length;
__int64 size;
_object **data;
};
# productobject
struct __declspec(align(8)) productobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *pools;
__int64 *indices;
_object *result;
int stopped;
};
# permutationsobject
struct __declspec(align(8)) permutationsobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *pool;
__int64 *indices;
__int64 *cycles;
_object *result;
__int64 r;
int stopped;
};
# partialobject
struct partialobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *fn;
_object *args;
_object *kw;
_object *dict;
_object *weakreflist;
};
# PyBlockingIOErrorObject
struct PyBlockingIOErrorObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *dict;
_object *args;
_object *message;
_object *myerrno;
_object *strerror;
_object *filename;
__int64 written;
};
# PatternObject
struct __declspec(align(8)) PatternObject
{
__int64 ob_refcnt;
_typeobject *ob_type;
__int64 ob_size;
__int64 groups;
_object *groupindex;
_object *indexgroup;
_object *pattern;
int flags;
_object *weakreflist;
__int64 codesize;
unsigned int code[1];
};
# PyCapsule
struct PyCapsule
{
__int64 ob_refcnt;
_typeobject *ob_type;
void *pointer;
const char *name;
void *context;
void (__fastcall *destructor)(_object *);
};
# propertyobject
struct __declspec(align(8)) propertyobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *prop_get;
_object *prop_set;
_object *prop_del;
_object *prop_doc;
int getter_doc;
};
# proxyobject
struct proxyobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *dict;
};
# pool_header
struct pool_header
{
union
{
unsigned __int8 *_padding;
unsigned int count;
} ref;
unsigned __int8 *freeblock;
pool_header *nextpool;
pool_header *prevpool;
unsigned int arenaindex;
unsigned int szidx;
unsigned int nextoffset;
unsigned int maxnextoffset;
};
# parser_state
struct __declspec(align(8)) parser_state
{
stack p_stack;
grammar *p_grammar;
_node *p_tree;
unsigned int p_flags;
};
# ParticleTrackingSystem::tick::__l5::<lambda_3cc4b48ff288cd6f9db2687a9ef2178d>
struct __cppobj ParticleTrackingSystem::tick::__l5::<lambda_3cc4b48ff288cd6f9db2687a9ef2178d>
{
ParticleSystemEngine *engine;
};
# PaperDollRenderer::update::__l2::<lambda_241b100ba2f05802b67184610565cca8>::()::__l2::Literal
struct __cppobj PaperDollRenderer::update::__l2::<lambda_241b100ba2f05802b67184610565cca8>::()::__l2::Literal
{
};
# PaperDollRenderer::{ctor}::__l2::<lambda_45e9068edea170a4db548e808cc1c6d7>::()::__l2::Literal
struct __cppobj PaperDollRenderer::{ctor}::__l2::<lambda_45e9068edea170a4db548e808cc1c6d7>::()::__l2::Literal
{
};
# PaperDollRenderer::{ctor}::__l2::<lambda_0a94b95a0b5cd0743d2722d7c6643831>::()::__l2::Literal
struct __cppobj PaperDollRenderer::{ctor}::__l2::<lambda_0a94b95a0b5cd0743d2722d7c6643831>::()::__l2::Literal
{
};
# PaperDollRenderer::{ctor}::__l2::<lambda_705417112adcbbe143f23126db5b2911>::()::__l2::Literal
struct __cppobj PaperDollRenderer::{ctor}::__l2::<lambda_705417112adcbbe143f23126db5b2911>::()::__l2::Literal
{
};
# PaperDollRenderer::{ctor}::__l2::<lambda_4d46e761c1a10857089cb93acaff665f>::()::__l2::Literal
struct __cppobj PaperDollRenderer::{ctor}::__l2::<lambda_4d46e761c1a10857089cb93acaff665f>::()::__l2::Literal
{
};
# PaperDollRenderer::{ctor}::__l2::<lambda_2a4cc884da57c7715e9a619182e27522>::()::__l2::Literal
struct __cppobj PaperDollRenderer::{ctor}::__l2::<lambda_2a4cc884da57c7715e9a619182e27522>::()::__l2::Literal
{
};
# PaperDollRenderer::{ctor}::__l2::<lambda_aace4f84a3b5bd5a8b4b2d706f2c6123>::()::__l2::Literal
struct __cppobj PaperDollRenderer::{ctor}::__l2::<lambda_aace4f84a3b5bd5a8b4b2d706f2c6123>::()::__l2::Literal
{
};
# PaperDollRenderer::render::__l67::<lambda_c793c7c7a8f5152e0133d51536be06e4>::()::__l2::Literal
struct __cppobj PaperDollRenderer::render::__l67::<lambda_c793c7c7a8f5152e0133d51536be06e4>::()::__l2::Literal
{
};
# PaperDollRenderer::render::__l78::<lambda_52f0764e31cdb34ba7186515cba3c61b>::()::__l2::Literal
struct __cppobj PaperDollRenderer::render::__l78::<lambda_52f0764e31cdb34ba7186515cba3c61b>::()::__l2::Literal
{
};
# PaperDollRenderer::render::__l78::<lambda_a01e697ca3535b0bf4104ef3ab205f58>::()::__l2::Literal
struct __cppobj PaperDollRenderer::render::__l78::<lambda_a01e697ca3535b0bf4104ef3ab205f58>::()::__l2::Literal
{
};
# PaperDollRenderer::render::__l78::<lambda_44ce01a135a93ffeafce431fd9275afc>::()::__l2::Literal
struct __cppobj PaperDollRenderer::render::__l78::<lambda_44ce01a135a93ffeafce431fd9275afc>::()::__l2::Literal
{
};
# PaperDollRenderer::{ctor}::__l2::<lambda_4d46e761c1a10857089cb93acaff665f>
struct __cppobj PaperDollRenderer::{ctor}::__l2::<lambda_4d46e761c1a10857089cb93acaff665f>
{
};
# PaperDollRenderer::{ctor}::__l2::<lambda_aace4f84a3b5bd5a8b4b2d706f2c6123>
struct __cppobj PaperDollRenderer::{ctor}::__l2::<lambda_aace4f84a3b5bd5a8b4b2d706f2c6123>
{
};
# PaperDollRenderer::{ctor}::__l2::<lambda_705417112adcbbe143f23126db5b2911>
struct __cppobj PaperDollRenderer::{ctor}::__l2::<lambda_705417112adcbbe143f23126db5b2911>
{
};
# PaperDollRenderer::{ctor}::__l2::<lambda_0a94b95a0b5cd0743d2722d7c6643831>
struct __cppobj PaperDollRenderer::{ctor}::__l2::<lambda_0a94b95a0b5cd0743d2722d7c6643831>
{
};
# PaperDollRenderer::{ctor}::__l2::<lambda_2a4cc884da57c7715e9a619182e27522>
struct __cppobj PaperDollRenderer::{ctor}::__l2::<lambda_2a4cc884da57c7715e9a619182e27522>
{
};
# PaperDollRenderer::{ctor}::__l2::<lambda_45e9068edea170a4db548e808cc1c6d7>
struct __cppobj PaperDollRenderer::{ctor}::__l2::<lambda_45e9068edea170a4db548e808cc1c6d7>
{
};
# PaperDollRenderer::update::__l2::<lambda_241b100ba2f05802b67184610565cca8>
struct __cppobj PaperDollRenderer::update::__l2::<lambda_241b100ba2f05802b67184610565cca8>
{
};
# PaperDollRenderer::render::__l78::<lambda_44ce01a135a93ffeafce431fd9275afc>
struct __cppobj PaperDollRenderer::render::__l78::<lambda_44ce01a135a93ffeafce431fd9275afc>
{
};
# PaperDollRenderer::render::__l78::<lambda_52f0764e31cdb34ba7186515cba3c61b>
struct __cppobj PaperDollRenderer::render::__l78::<lambda_52f0764e31cdb34ba7186515cba3c61b>
{
};
# PaperDollRenderer::render::__l78::<lambda_a01e697ca3535b0bf4104ef3ab205f58>
struct __cppobj PaperDollRenderer::render::__l78::<lambda_a01e697ca3535b0bf4104ef3ab205f58>
{
};
# PaperDollRenderer::render::__l67::<lambda_c793c7c7a8f5152e0133d51536be06e4>
struct __cppobj PaperDollRenderer::render::__l67::<lambda_c793c7c7a8f5152e0133d51536be06e4>
{
};
# ProgressScreenController::_openConfirmationDialog::__l23::<lambda_c64032552a7df6c3238b89201197c493>
struct __cppobj ProgressScreenController::_openConfirmationDialog::__l23::<lambda_c64032552a7df6c3238b89201197c493>
{
};
# PersonaScreenController::{ctor}::__l2::<lambda_c83d5461d7affdc9c9cc694c378215ba>
struct __cppobj PersonaScreenController::{ctor}::__l2::<lambda_c83d5461d7affdc9c9cc694c378215ba>
{
};
# PortfolioScreenController::_handlePortfolioExport::__l9::<lambda_ea6dce30f0eb8b2ad6f81d2b6faaa2fd>
struct __cppobj PortfolioScreenController::_handlePortfolioExport::__l9::<lambda_ea6dce30f0eb8b2ad6f81d2b6faaa2fd>
{
};
# PackManagerContentSource::load::__l6::<lambda_2f87478f012e5f0af21103f5204160fe>
struct __cppobj PackManagerContentSource::load::__l6::<lambda_2f87478f012e5f0af21103f5204160fe>
{
PackManagerContentSource *const __this;
PackManagerContentSource::PackData *packData;
};
# PacksModelFactory::loadPacks::__l2::<lambda_53d14b67f6833d8dc2b9a2ea3b413111>::()::__l2::<lambda_f47fe8d56ae3647be42b09d47a44bb44>
struct __cppobj PacksModelFactory::loadPacks::__l2::<lambda_53d14b67f6833d8dc2b9a2ea3b413111>::()::__l2::<lambda_f47fe8d56ae3647be42b09d47a44bb44>
{
const Pack *pack;
};
# PacksModelFactory::loadPacks::__l12::<lambda_a22f1a487ceb2cc5c9865a0da1e129c7>
struct __cppobj PacksModelFactory::loadPacks::__l12::<lambda_a22f1a487ceb2cc5c9865a0da1e129c7>
{
const Pack *foundPack;
};
# ParticleEngine::_emitParticleNew::__l27::<lambda_1432bf980f5a9a8d2c6cf36182d1fa9b>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l27::<lambda_1432bf980f5a9a8d2c6cf36182d1fa9b>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l27::<lambda_a487607d4b8bb952d13605bf575149b4>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l27::<lambda_a487607d4b8bb952d13605bf575149b4>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l27::<lambda_5c7e62e9a79a088f189408d3d7956a9a>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l27::<lambda_5c7e62e9a79a088f189408d3d7956a9a>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l27::<lambda_80f3f261ee66b2170bd517c8b082c12d>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l27::<lambda_80f3f261ee66b2170bd517c8b082c12d>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l27::<lambda_c51dce9ec35b546a34d84ebd662c412e>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l27::<lambda_c51dce9ec35b546a34d84ebd662c412e>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l60::<lambda_812da3998ce87dc88fe345b79793bc0c>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l60::<lambda_812da3998ce87dc88fe345b79793bc0c>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l58::<lambda_8a1b6fe796177234ce16859825c99763>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l58::<lambda_8a1b6fe796177234ce16859825c99763>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l58::<lambda_99e7b679e7679cfaf843f41809039b66>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l58::<lambda_99e7b679e7679cfaf843f41809039b66>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l58::<lambda_b7465fb051fdc501f9a559a2a2a6a9e4>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l58::<lambda_b7465fb051fdc501f9a559a2a2a6a9e4>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l60::<lambda_b95f6ec4b345d31368468880c2965711>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l60::<lambda_b95f6ec4b345d31368468880c2965711>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l60::<lambda_da072d0dab2367edad9ca0ba175d4701>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l60::<lambda_da072d0dab2367edad9ca0ba175d4701>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l28::<lambda_ce22494f2db998d54ebb72e36486e8a3>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l28::<lambda_ce22494f2db998d54ebb72e36486e8a3>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l46::<lambda_09a0080d7e4544c1f2659e46a04fdc95>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l46::<lambda_09a0080d7e4544c1f2659e46a04fdc95>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l50::<lambda_5781a82391fd9fe8d31b94b81c2cad2f>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l50::<lambda_5781a82391fd9fe8d31b94b81c2cad2f>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l34::<lambda_626d1c767fbea690aebcfa7f6a0272fc>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l34::<lambda_626d1c767fbea690aebcfa7f6a0272fc>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l33::<lambda_b4a9a82543f121b4a92f434c87992da6>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l33::<lambda_b4a9a82543f121b4a92f434c87992da6>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l32::<lambda_c3875d830fbdcbd6ff6e4a939939d547>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l32::<lambda_c3875d830fbdcbd6ff6e4a939939d547>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l24::<lambda_e08a81f77435610028b8a5723b031136>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l24::<lambda_e08a81f77435610028b8a5723b031136>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l35::<lambda_e9406fdea39e71ba92763fe3c22b8657>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l35::<lambda_e9406fdea39e71ba92763fe3c22b8657>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l42::<lambda_1e3cddd021cc74b0d42c8bb66db3bcd8>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l42::<lambda_1e3cddd021cc74b0d42c8bb66db3bcd8>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l39::<lambda_1fc5afc34ddf5c3a1ad3ba9cd421a1f3>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l39::<lambda_1fc5afc34ddf5c3a1ad3ba9cd421a1f3>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l54::<lambda_65df030d7af299dbf9ede876d4f2cac4>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l54::<lambda_65df030d7af299dbf9ede876d4f2cac4>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l22::<lambda_91101aca3e89d42c84866755b96633dc>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l22::<lambda_91101aca3e89d42c84866755b96633dc>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l25::<lambda_b73da3b19f0f4c89f0bde1f550e47da7>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l25::<lambda_b73da3b19f0f4c89f0bde1f550e47da7>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l41::<lambda_f99838e52dde80bef362b712659ca87e>::()::__l2::Literal
struct __cppobj ParticleEngine::_emitParticleNew::__l41::<lambda_f99838e52dde80bef362b712659ca87e>::()::__l2::Literal
{
};
# ParticleEngine::_emitParticleNew::__l46::<lambda_09a0080d7e4544c1f2659e46a04fdc95>
struct __cppobj ParticleEngine::_emitParticleNew::__l46::<lambda_09a0080d7e4544c1f2659e46a04fdc95>
{
};
# ParticleEngine::_emitParticleNew::__l27::<lambda_1432bf980f5a9a8d2c6cf36182d1fa9b>
struct __cppobj ParticleEngine::_emitParticleNew::__l27::<lambda_1432bf980f5a9a8d2c6cf36182d1fa9b>
{
};
# ParticleEngine::_emitParticleNew::__l42::<lambda_1e3cddd021cc74b0d42c8bb66db3bcd8>
struct __cppobj ParticleEngine::_emitParticleNew::__l42::<lambda_1e3cddd021cc74b0d42c8bb66db3bcd8>
{
};
# ParticleEngine::_emitParticleNew::__l39::<lambda_1fc5afc34ddf5c3a1ad3ba9cd421a1f3>
struct __cppobj ParticleEngine::_emitParticleNew::__l39::<lambda_1fc5afc34ddf5c3a1ad3ba9cd421a1f3>
{
};
# ParticleEngine::_emitParticleNew::__l50::<lambda_5781a82391fd9fe8d31b94b81c2cad2f>
struct __cppobj ParticleEngine::_emitParticleNew::__l50::<lambda_5781a82391fd9fe8d31b94b81c2cad2f>
{
};
# ParticleEngine::_emitParticleNew::__l27::<lambda_5c7e62e9a79a088f189408d3d7956a9a>
struct __cppobj ParticleEngine::_emitParticleNew::__l27::<lambda_5c7e62e9a79a088f189408d3d7956a9a>
{
};
# ParticleEngine::_emitParticleNew::__l34::<lambda_626d1c767fbea690aebcfa7f6a0272fc>
struct __cppobj ParticleEngine::_emitParticleNew::__l34::<lambda_626d1c767fbea690aebcfa7f6a0272fc>
{
};
# ParticleEngine::_emitParticleNew::__l54::<lambda_65df030d7af299dbf9ede876d4f2cac4>
struct __cppobj ParticleEngine::_emitParticleNew::__l54::<lambda_65df030d7af299dbf9ede876d4f2cac4>
{
};
# ParticleEngine::_emitParticleNew::__l27::<lambda_80f3f261ee66b2170bd517c8b082c12d>
struct __cppobj ParticleEngine::_emitParticleNew::__l27::<lambda_80f3f261ee66b2170bd517c8b082c12d>
{
};
# ParticleEngine::_emitParticleNew::__l60::<lambda_812da3998ce87dc88fe345b79793bc0c>
struct __cppobj ParticleEngine::_emitParticleNew::__l60::<lambda_812da3998ce87dc88fe345b79793bc0c>
{
};
# ParticleEngine::_emitParticleNew::__l58::<lambda_8a1b6fe796177234ce16859825c99763>
struct __cppobj ParticleEngine::_emitParticleNew::__l58::<lambda_8a1b6fe796177234ce16859825c99763>
{
};
# ParticleEngine::_emitParticleNew::__l22::<lambda_91101aca3e89d42c84866755b96633dc>
struct __cppobj ParticleEngine::_emitParticleNew::__l22::<lambda_91101aca3e89d42c84866755b96633dc>
{
};
# ParticleEngine::_emitParticleNew::__l58::<lambda_99e7b679e7679cfaf843f41809039b66>
struct __cppobj ParticleEngine::_emitParticleNew::__l58::<lambda_99e7b679e7679cfaf843f41809039b66>
{
};
# ParticleEngine::_emitParticleNew::__l27::<lambda_a487607d4b8bb952d13605bf575149b4>
struct __cppobj ParticleEngine::_emitParticleNew::__l27::<lambda_a487607d4b8bb952d13605bf575149b4>
{
};
# ParticleEngine::_emitParticleNew::__l33::<lambda_b4a9a82543f121b4a92f434c87992da6>
struct __cppobj ParticleEngine::_emitParticleNew::__l33::<lambda_b4a9a82543f121b4a92f434c87992da6>
{
};
# ParticleEngine::_emitParticleNew::__l25::<lambda_b73da3b19f0f4c89f0bde1f550e47da7>
struct __cppobj ParticleEngine::_emitParticleNew::__l25::<lambda_b73da3b19f0f4c89f0bde1f550e47da7>
{
};
# ParticleEngine::_emitParticleNew::__l58::<lambda_b7465fb051fdc501f9a559a2a2a6a9e4>
struct __cppobj ParticleEngine::_emitParticleNew::__l58::<lambda_b7465fb051fdc501f9a559a2a2a6a9e4>
{
};
# ParticleEngine::_emitParticleNew::__l60::<lambda_b95f6ec4b345d31368468880c2965711>
struct __cppobj ParticleEngine::_emitParticleNew::__l60::<lambda_b95f6ec4b345d31368468880c2965711>
{
};
# ParticleEngine::_emitParticleNew::__l32::<lambda_c3875d830fbdcbd6ff6e4a939939d547>
struct __cppobj ParticleEngine::_emitParticleNew::__l32::<lambda_c3875d830fbdcbd6ff6e4a939939d547>
{
};
# ParticleEngine::_emitParticleNew::__l27::<lambda_c51dce9ec35b546a34d84ebd662c412e>
struct __cppobj ParticleEngine::_emitParticleNew::__l27::<lambda_c51dce9ec35b546a34d84ebd662c412e>
{
};
# ParticleEngine::_emitParticleNew::__l28::<lambda_ce22494f2db998d54ebb72e36486e8a3>
struct __cppobj ParticleEngine::_emitParticleNew::__l28::<lambda_ce22494f2db998d54ebb72e36486e8a3>
{
};
# ParticleEngine::_emitParticleNew::__l60::<lambda_da072d0dab2367edad9ca0ba175d4701>
struct __cppobj ParticleEngine::_emitParticleNew::__l60::<lambda_da072d0dab2367edad9ca0ba175d4701>
{
};
# ParticleEngine::_emitParticleNew::__l24::<lambda_e08a81f77435610028b8a5723b031136>
struct __cppobj ParticleEngine::_emitParticleNew::__l24::<lambda_e08a81f77435610028b8a5723b031136>
{
};
# ParticleEngine::_emitParticleNew::__l35::<lambda_e9406fdea39e71ba92763fe3c22b8657>
struct __cppobj ParticleEngine::_emitParticleNew::__l35::<lambda_e9406fdea39e71ba92763fe3c22b8657>
{
};
# ParticleEngine::_emitParticleNew::__l41::<lambda_f99838e52dde80bef362b712659ca87e>
struct __cppobj ParticleEngine::_emitParticleNew::__l41::<lambda_f99838e52dde80bef362b712659ca87e>
{
};
# ParticleSystem::ParticleAppearanceBillboardComponent::updateParticleAppearance::__l8::<lambda_2d342e1d5bebdbd6419f8900934127ba>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleAppearanceBillboardComponent::updateParticleAppearance::__l8::<lambda_2d342e1d5bebdbd6419f8900934127ba>::()::__l2::Literal
{
};
# ParticleSystem::ParticleAppearanceBillboardComponent::updateParticleAppearance::__l5::<lambda_d29e73ba5b8780ae1bb7152860155c7e>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleAppearanceBillboardComponent::updateParticleAppearance::__l5::<lambda_d29e73ba5b8780ae1bb7152860155c7e>::()::__l2::Literal
{
};
# ParticleSystem::ParticleAppearanceBillboardComponent::updateParticleAppearance::__l8::<lambda_2d342e1d5bebdbd6419f8900934127ba>
struct __cppobj ParticleSystem::ParticleAppearanceBillboardComponent::updateParticleAppearance::__l8::<lambda_2d342e1d5bebdbd6419f8900934127ba>
{
};
# ParticleSystem::ParticleAppearanceBillboardComponent::updateParticleAppearance::__l5::<lambda_d29e73ba5b8780ae1bb7152860155c7e>
struct __cppobj ParticleSystem::ParticleAppearanceBillboardComponent::updateParticleAppearance::__l5::<lambda_d29e73ba5b8780ae1bb7152860155c7e>
{
};
# ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_6ffc22ff16875a634cba6c631cd13517>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_6ffc22ff16875a634cba6c631cd13517>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_7203731e5e548f020f651f8f4f38f107>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_7203731e5e548f020f651f8f4f38f107>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_bf5bd9f93322971f624c88bb560682da>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_bf5bd9f93322971f624c88bb560682da>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_ce8e7c36bb252c8bfa1c2ab10f5ec12a>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_ce8e7c36bb252c8bfa1c2ab10f5ec12a>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_fd904fd2d4e1ea7baf726f27c0a2039d>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_fd904fd2d4e1ea7baf726f27c0a2039d>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::_resetParticleEffectProperties::__l2::<lambda_2a740cae14cb39de6962c5f1716da408>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::_resetParticleEffectProperties::__l2::<lambda_2a740cae14cb39de6962c5f1716da408>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::_prepareEmitterRenderParams::__l2::<lambda_3487d569ef8839dd30cadfeb12d99c42>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::_prepareEmitterRenderParams::__l2::<lambda_3487d569ef8839dd30cadfeb12d99c42>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::_resetParticleEffectProperties::__l2::<lambda_8375c2f30ee07e7e3f627331ba7780cf>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::_resetParticleEffectProperties::__l2::<lambda_8375c2f30ee07e7e3f627331ba7780cf>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::_resetParticleEffectProperties::__l2::<lambda_8fa64abc6e98b931c1f5e30ca8148499>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::_resetParticleEffectProperties::__l2::<lambda_8fa64abc6e98b931c1f5e30ca8148499>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::_resetParticleEffectProperties::__l2::<lambda_91ba991bf29916383045e6859cb88c36>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::_resetParticleEffectProperties::__l2::<lambda_91ba991bf29916383045e6859cb88c36>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_22b0db4a01374b6246febd986d7201c6>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_22b0db4a01374b6246febd986d7201c6>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::_prepareEmitterRenderParams::__l2::<lambda_57ba4b4b630da2126246d29769989fa4>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::_prepareEmitterRenderParams::__l2::<lambda_57ba4b4b630da2126246d29769989fa4>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_1d02f95e26d425aecb3c881de370bbeb>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_1d02f95e26d425aecb3c881de370bbeb>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_c6033d41a8d99ea88ce4f33fd4d1ef3a>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_c6033d41a8d99ea88ce4f33fd4d1ef3a>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_ca0ddd3b9be822b96d1bdb7885f19e0f>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_ca0ddd3b9be822b96d1bdb7885f19e0f>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::_prepareEmitterRenderParams::__l2::<lambda_eb50c34165bf6828d9d335a3cd2dc308>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::_prepareEmitterRenderParams::__l2::<lambda_eb50c34165bf6828d9d335a3cd2dc308>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_7d49f50f344504a7c94da977707480cf>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_7d49f50f344504a7c94da977707480cf>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_aec0c74cf16fa83e02777bde41943cc4>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_aec0c74cf16fa83e02777bde41943cc4>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_d0c5da8cda7658f92ff2ed4d6005e56b>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_d0c5da8cda7658f92ff2ed4d6005e56b>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_f4232a00cca318e6f496803c2c41859b>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_f4232a00cca318e6f496803c2c41859b>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_18525f7c6666cdad8d3f37af7f5797ec>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_18525f7c6666cdad8d3f37af7f5797ec>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_a729f794721d8974a0bbf3911549b9fc>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_a729f794721d8974a0bbf3911549b9fc>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_071773b9073a62e1ac56a78a51353838>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_071773b9073a62e1ac56a78a51353838>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_65ef305528027debe3ba3deb02574794>::()::__l2::Literal
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_65ef305528027debe3ba3deb02574794>::()::__l2::Literal
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_071773b9073a62e1ac56a78a51353838>
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_071773b9073a62e1ac56a78a51353838>
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_18525f7c6666cdad8d3f37af7f5797ec>
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_18525f7c6666cdad8d3f37af7f5797ec>
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_1d02f95e26d425aecb3c881de370bbeb>
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_1d02f95e26d425aecb3c881de370bbeb>
{
};
# ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_22b0db4a01374b6246febd986d7201c6>
struct __cppobj ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_22b0db4a01374b6246febd986d7201c6>
{
};
# ParticleSystem::ParticleEmitterActual::_resetParticleEffectProperties::__l2::<lambda_2a740cae14cb39de6962c5f1716da408>
struct __cppobj ParticleSystem::ParticleEmitterActual::_resetParticleEffectProperties::__l2::<lambda_2a740cae14cb39de6962c5f1716da408>
{
};
# ParticleSystem::ParticleEmitterActual::_prepareEmitterRenderParams::__l2::<lambda_3487d569ef8839dd30cadfeb12d99c42>
struct __cppobj ParticleSystem::ParticleEmitterActual::_prepareEmitterRenderParams::__l2::<lambda_3487d569ef8839dd30cadfeb12d99c42>
{
};
# ParticleSystem::ParticleEmitterActual::_prepareEmitterRenderParams::__l2::<lambda_57ba4b4b630da2126246d29769989fa4>
struct __cppobj ParticleSystem::ParticleEmitterActual::_prepareEmitterRenderParams::__l2::<lambda_57ba4b4b630da2126246d29769989fa4>
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_65ef305528027debe3ba3deb02574794>
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_65ef305528027debe3ba3deb02574794>
{
};
# ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_6ffc22ff16875a634cba6c631cd13517>
struct __cppobj ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_6ffc22ff16875a634cba6c631cd13517>
{
};
# ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_7203731e5e548f020f651f8f4f38f107>
struct __cppobj ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_7203731e5e548f020f651f8f4f38f107>
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_7d49f50f344504a7c94da977707480cf>
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_7d49f50f344504a7c94da977707480cf>
{
};
# ParticleSystem::ParticleEmitterActual::_resetParticleEffectProperties::__l2::<lambda_8375c2f30ee07e7e3f627331ba7780cf>
struct __cppobj ParticleSystem::ParticleEmitterActual::_resetParticleEffectProperties::__l2::<lambda_8375c2f30ee07e7e3f627331ba7780cf>
{
};
# ParticleSystem::ParticleEmitterActual::_resetParticleEffectProperties::__l2::<lambda_8fa64abc6e98b931c1f5e30ca8148499>
struct __cppobj ParticleSystem::ParticleEmitterActual::_resetParticleEffectProperties::__l2::<lambda_8fa64abc6e98b931c1f5e30ca8148499>
{
};
# ParticleSystem::ParticleEmitterActual::_resetParticleEffectProperties::__l2::<lambda_91ba991bf29916383045e6859cb88c36>
struct __cppobj ParticleSystem::ParticleEmitterActual::_resetParticleEffectProperties::__l2::<lambda_91ba991bf29916383045e6859cb88c36>
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_a729f794721d8974a0bbf3911549b9fc>
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_a729f794721d8974a0bbf3911549b9fc>
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_aec0c74cf16fa83e02777bde41943cc4>
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_aec0c74cf16fa83e02777bde41943cc4>
{
};
# ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_bf5bd9f93322971f624c88bb560682da>
struct __cppobj ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_bf5bd9f93322971f624c88bb560682da>
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_c6033d41a8d99ea88ce4f33fd4d1ef3a>
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_c6033d41a8d99ea88ce4f33fd4d1ef3a>
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_ca0ddd3b9be822b96d1bdb7885f19e0f>
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_ca0ddd3b9be822b96d1bdb7885f19e0f>
{
};
# ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_ce8e7c36bb252c8bfa1c2ab10f5ec12a>
struct __cppobj ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_ce8e7c36bb252c8bfa1c2ab10f5ec12a>
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_d0c5da8cda7658f92ff2ed4d6005e56b>
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_d0c5da8cda7658f92ff2ed4d6005e56b>
{
};
# ParticleSystem::ParticleEmitterActual::_prepareEmitterRenderParams::__l2::<lambda_eb50c34165bf6828d9d335a3cd2dc308>
struct __cppobj ParticleSystem::ParticleEmitterActual::_prepareEmitterRenderParams::__l2::<lambda_eb50c34165bf6828d9d335a3cd2dc308>
{
};
# ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_f4232a00cca318e6f496803c2c41859b>
struct __cppobj ParticleSystem::ParticleEmitterActual::setFacing::__l2::<lambda_f4232a00cca318e6f496803c2c41859b>
{
};
# ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_fd904fd2d4e1ea7baf726f27c0a2039d>
struct __cppobj ParticleSystem::ParticleEmitterActual::_updateRenderParamsForParticle::__l2::<lambda_fd904fd2d4e1ea7baf726f27c0a2039d>
{
};
# ParticleSystem::ParticleEffect::_extractCurves::__l51::<lambda_ae590bb28f9bc82aa1159fb08812ceb2>
struct __cppobj ParticleSystem::ParticleEffect::_extractCurves::__l51::<lambda_ae590bb28f9bc82aa1159fb08812ceb2>
{
};
# ParticleSystem::ParticleEffect::_extractCurves::__l51::<lambda_f5adaf9b2a293194dac4b9abde146f62>
struct __cppobj ParticleSystem::ParticleEffect::_extractCurves::__l51::<lambda_f5adaf9b2a293194dac4b9abde146f62>
{
};
# ParticleSystem::ParticleEffect::_extractCurves::__l51::<lambda_d9f9f6b2d76a219dc92baaa69a89c1b0>
struct __cppobj ParticleSystem::ParticleEffect::_extractCurves::__l51::<lambda_d9f9f6b2d76a219dc92baaa69a89c1b0>
{
};
# ParticleSystem::ParticleEffect::_extractCurves::__l51::<lambda_6b5918cfd8d7cd0e6a8f30e1de167066>
struct __cppobj ParticleSystem::ParticleEffect::_extractCurves::__l51::<lambda_6b5918cfd8d7cd0e6a8f30e1de167066>
{
};
# PersonaRepository::isAppearanceDefault::__l2::<lambda_01dd5879523dae8be96d4ea5de039fb4>
struct __cppobj PersonaRepository::isAppearanceDefault::__l2::<lambda_01dd5879523dae8be96d4ea5de039fb4>
{
const PersonaAppearance appearance;
};
# PlayerRenderView::_declarePasses::__l2::<lambda_c9c4b4b4e2b81b3c63c1f52799fd391a>
struct __cppobj PlayerRenderView::_declarePasses::__l2::<lambda_c9c4b4b4e2b81b3c63c1f52799fd391a>
{
int *gameplayColorIndex;
int *gameplayDepthIndex;
PlayerRenderView *const __this;
};
# PostprocessRenderModule::declareFullscreenPass::__l2::<lambda_4c6fd67987ffddcd0e5427cc5efa7fec>
struct __cppobj PostprocessRenderModule::declareFullscreenPass::__l2::<lambda_4c6fd67987ffddcd0e5427cc5efa7fec>
{
int *result;
int *outputColor;
int *inputColor;
const mce::MaterialPtr *fullscreenMaterial;
const glm::tvec2<float,0> *inputDimensions;
std::function<void __cdecl(mce::RenderContext &,IClientInstance &)> *preRender;
IClientInstance *client;
};
# PlayerRenderView::_declarePasses::__l16::<lambda_f923d2e3a44c5ec86a37d1cbc66192b3>
struct __cppobj PlayerRenderView::_declarePasses::__l16::<lambda_f923d2e3a44c5ec86a37d1cbc66192b3>
{
int *gameplayColorIndex;
int *resolveColorIndex;
};
# PlayerBlockActions::addCrackBlock::__l3::<lambda_13f2e525364d729c064c056ed680f5eb>
struct __cppobj PlayerBlockActions::addCrackBlock::__l3::<lambda_13f2e525364d729c064c056ed680f5eb>
{
};
# PlayerBlockActions::findFirstOfType::__l2::<lambda_ff82af8f003112c63cfed94b5991cf91>
struct __cppobj PlayerBlockActions::findFirstOfType::__l2::<lambda_ff82af8f003112c63cfed94b5991cf91>
{
_BYTE type[4];
};
# PackStackStorage::_tryDiscardPacks::__l2::<lambda_2686676582d8406f77cb42c64a340e5f>
struct __cppobj PackStackStorage::_tryDiscardPacks::__l2::<lambda_2686676582d8406f77cb42c64a340e5f>
{
};
# PackStackStorage::onLoadSessionEnd::__l9::<lambda_a5493a56c7cf466b0f6972ebc111fab1>
struct __cppobj PackStackStorage::onLoadSessionEnd::__l9::<lambda_a5493a56c7cf466b0f6972ebc111fab1>
{
PackStackStorage::PackEntry *pack;
};
# PackStackStorage::getStorageForPack::__l2::<lambda_08508030494ad41414f919c539d3caca>
struct __cppobj PackStackStorage::getStorageForPack::__l2::<lambda_08508030494ad41414f919c539d3caca>
{
const PackIdVersion packID;
};
# PackStorage::createPackStorage::__l2::<lambda_3e805b05ecb78d23a55c8175b9e81d70>
struct __cppobj PackStorage::createPackStorage::__l2::<lambda_3e805b05ecb78d23a55c8175b9e81d70>
{
};
# PlayerMovementSettings::getDefault::__l2::<lambda_dc3f05866b2c1c7c53cedf1717fb82d8>
struct __cppobj PlayerMovementSettings::getDefault::__l2::<lambda_dc3f05866b2c1c7c53cedf1717fb82d8>
{
const bool usingServerAuthWithRewind;
};
# PlayerAuthInputPacket::setFromComponent::__l2::<lambda_8f838baf3a6d8e3b9c43d6862076305c>
struct __cppobj PlayerAuthInputPacket::setFromComponent::__l2::<lambda_8f838baf3a6d8e3b9c43d6862076305c>
{
PlayerAuthInputPacket *const __this;
PlayerActionComponent *input;
};
# PlayerAuthInputPacket::getPacketDebugText::__l6::<lambda_99d1d8fb4f2158c6890b400fdb246e3b>
struct __cppobj PlayerAuthInputPacket::getPacketDebugText::__l6::<lambda_99d1d8fb4f2158c6890b400fdb246e3b>
{
const PlayerBlockActionData *a;
};
# PackReport::hasErrors::__l2::<lambda_3a84fae3e2fd3269e5cfe4c28283d0b5>
struct __cppobj PackReport::hasErrors::__l2::<lambda_3a84fae3e2fd3269e5cfe4c28283d0b5>
{
_BYTE packErrorType[4];
};
# PackSourceFactory::getDirectoryPackSource::__l2::<lambda_c9fe232c0558ad51d3e7875937a9ecd9>
struct __cppobj PackSourceFactory::getDirectoryPackSource::__l2::<lambda_c9fe232c0558ad51d3e7875937a9ecd9>
{
_BYTE packType[1];
const Core::Path path;
};
# PackSourceFactory::getTreatmentPackSource::__l2::<lambda_e4db0defbe55c21f66fba857845409a5>
struct __cppobj PackSourceFactory::getTreatmentPackSource::__l2::<lambda_e4db0defbe55c21f66fba857845409a5>
{
_BYTE packType[1];
const Core::Path path;
};
# PackSourceFactory::getWorldHistoryPackSource::__l2::<lambda_c957269f26b0ad7198edb5182e3c3e9a>
struct __cppobj PackSourceFactory::getWorldHistoryPackSource::__l2::<lambda_c957269f26b0ad7198edb5182e3c3e9a>
{
_BYTE packType[1];
const Core::PathBuffer<std::string > pathToFile;
};
# PackSourceFactory::getWorldTemplatePackSource::__l2::<lambda_66e24b5a039e6a98370369f7425bca3b>
struct __cppobj __declspec(align(8)) PackSourceFactory::getWorldTemplatePackSource::__l2::<lambda_66e24b5a039e6a98370369f7425bca3b>
{
const mce::UUID *worldTemplateId;
_BYTE packType[1];
};
# PackSourceFactory::getInPackagePackSource::__l2::<lambda_1e55e9c66318fdd4fd4c10c736ca92eb>
struct __cppobj PackSourceFactory::getInPackagePackSource::__l2::<lambda_1e55e9c66318fdd4fd4c10c736ca92eb>
{
_BYTE packType[1];
};
# PackSourceFactory::getDynamicPackagePackSource::__l2::<lambda_e6b01e11cbf76f6d6c440106f70558ab>
struct __cppobj PackSourceFactory::getDynamicPackagePackSource::__l2::<lambda_e6b01e11cbf76f6d6c440106f70558ab>
{
_BYTE packType[1];
};
# PackSettingsJsonValidator::getValidator::__l2::<lambda_c86ae69ace9b6045f4aa8ba412b50a02>
struct __cppobj PackSettingsJsonValidator::getValidator::__l2::<lambda_c86ae69ace9b6045f4aa8ba412b50a02>
{
};
# Pufferfish::updateEntitySpecificMolangVariables::__l2::<lambda_12d124012542d1302689d0792a7be7ce>::()::__l2::Literal
struct __cppobj Pufferfish::updateEntitySpecificMolangVariables::__l2::<lambda_12d124012542d1302689d0792a7be7ce>::()::__l2::Literal
{
};
# Pufferfish::updateEntitySpecificMolangVariables::__l2::<lambda_12d124012542d1302689d0792a7be7ce>
struct __cppobj Pufferfish::updateEntitySpecificMolangVariables::__l2::<lambda_12d124012542d1302689d0792a7be7ce>
{
};
# Piglin::updateEntitySpecificMolangVariables::__l2::<lambda_09536d50b31dff5a4bd465471fff73ad>::()::__l2::Literal
struct __cppobj Piglin::updateEntitySpecificMolangVariables::__l2::<lambda_09536d50b31dff5a4bd465471fff73ad>::()::__l2::Literal
{
};
# Pillager::updateEntitySpecificMolangVariables::__l2::<lambda_916e6361a89d811438b251d970753835>::()::__l2::Literal
struct __cppobj Pillager::updateEntitySpecificMolangVariables::__l2::<lambda_916e6361a89d811438b251d970753835>::()::__l2::Literal
{
};
# Pillager::updateEntitySpecificMolangVariables::__l2::<lambda_8ba8fb6144fcb88933dd6c7efe084407>::()::__l2::Literal
struct __cppobj Pillager::updateEntitySpecificMolangVariables::__l2::<lambda_8ba8fb6144fcb88933dd6c7efe084407>::()::__l2::Literal
{
};
# Piglin::updateEntitySpecificMolangVariables::__l2::<lambda_db7002569ba4b15f428074e54ebf6701>::()::__l2::Literal
struct __cppobj Piglin::updateEntitySpecificMolangVariables::__l2::<lambda_db7002569ba4b15f428074e54ebf6701>::()::__l2::Literal
{
};
# Phantom::{ctor}::__l2::<lambda_a58cf0c0c47921b656a6a7090f43a962>::()::__l2::Literal
struct __cppobj Phantom::{ctor}::__l2::<lambda_a58cf0c0c47921b656a6a7090f43a962>::()::__l2::Literal
{
};
# Phantom::{ctor}::__l2::<lambda_a58cf0c0c47921b656a6a7090f43a962>
struct __cppobj Phantom::{ctor}::__l2::<lambda_a58cf0c0c47921b656a6a7090f43a962>
{
};
# Piglin::updateEntitySpecificMolangVariables::__l2::<lambda_09536d50b31dff5a4bd465471fff73ad>
struct __cppobj Piglin::updateEntitySpecificMolangVariables::__l2::<lambda_09536d50b31dff5a4bd465471fff73ad>
{
};
# Pillager::updateEntitySpecificMolangVariables::__l2::<lambda_8ba8fb6144fcb88933dd6c7efe084407>
struct __cppobj Pillager::updateEntitySpecificMolangVariables::__l2::<lambda_8ba8fb6144fcb88933dd6c7efe084407>
{
};
# Pillager::updateEntitySpecificMolangVariables::__l2::<lambda_916e6361a89d811438b251d970753835>
struct __cppobj Pillager::updateEntitySpecificMolangVariables::__l2::<lambda_916e6361a89d811438b251d970753835>
{
};
# Piglin::updateEntitySpecificMolangVariables::__l2::<lambda_db7002569ba4b15f428074e54ebf6701>
struct __cppobj Piglin::updateEntitySpecificMolangVariables::__l2::<lambda_db7002569ba4b15f428074e54ebf6701>
{
};
# Player::{ctor}::__l2::<lambda_313a1128851da43f69be8e63b000b96e>::()::__l2::Literal
struct __cppobj Player::{ctor}::__l2::<lambda_313a1128851da43f69be8e63b000b96e>::()::__l2::Literal
{
};
# Player::{ctor}::__l2::<lambda_89f56fbdc789b63650d1d5ee34d040d5>::()::__l2::Literal
struct __cppobj Player::{ctor}::__l2::<lambda_89f56fbdc789b63650d1d5ee34d040d5>::()::__l2::Literal
{
};
# Player::updateSkin::__l2::<lambda_a736d2b1d016d1ff5af23cb5a4a17b1e>::()::__l2::Literal
struct __cppobj Player::updateSkin::__l2::<lambda_a736d2b1d016d1ff5af23cb5a4a17b1e>::()::__l2::Literal
{
};
# Player::{ctor}::__l2::<lambda_134a49741ff5c32b747bb91b862b3598>::()::__l2::Literal
struct __cppobj Player::{ctor}::__l2::<lambda_134a49741ff5c32b747bb91b862b3598>::()::__l2::Literal
{
};
# Player::{ctor}::__l2::<lambda_1d3421c5699c3633a2c26a62f361ccbf>::()::__l2::Literal
struct __cppobj Player::{ctor}::__l2::<lambda_1d3421c5699c3633a2c26a62f361ccbf>::()::__l2::Literal
{
};
# Player::updateSkin::__l2::<lambda_651b47c811e9d8eb1a5b3c0063b0aa3e>::()::__l2::Literal
struct __cppobj Player::updateSkin::__l2::<lambda_651b47c811e9d8eb1a5b3c0063b0aa3e>::()::__l2::Literal
{
};
# Player::{ctor}::__l2::<lambda_a1ea26293571e3cfed972ec934bf6ce2>::()::__l2::Literal
struct __cppobj Player::{ctor}::__l2::<lambda_a1ea26293571e3cfed972ec934bf6ce2>::()::__l2::Literal
{
};
# Player::updateSkin::__l2::<lambda_c11dcd20abcc0a7f94a24d27097ce26c>::()::__l2::Literal
struct __cppobj Player::updateSkin::__l2::<lambda_c11dcd20abcc0a7f94a24d27097ce26c>::()::__l2::Literal
{
};
# Player::{ctor}::__l2::<lambda_e535cd7a64a3525efdd656e62ee9817d>::()::__l2::Literal
struct __cppobj Player::{ctor}::__l2::<lambda_e535cd7a64a3525efdd656e62ee9817d>::()::__l2::Literal
{
};
# Player::{ctor}::__l2::<lambda_1a2d1b430d59273ac39720f299cb56a8>::()::__l2::Literal
struct __cppobj Player::{ctor}::__l2::<lambda_1a2d1b430d59273ac39720f299cb56a8>::()::__l2::Literal
{
};
# Player::updateSkin::__l2::<lambda_284d806d8c7269b9a8c1e6224ad0aa42>::()::__l2::Literal
struct __cppobj Player::updateSkin::__l2::<lambda_284d806d8c7269b9a8c1e6224ad0aa42>::()::__l2::Literal
{
};
# Player::{ctor}::__l2::<lambda_4aa46628f363af1e4dd7ed7143ecf605>::()::__l2::Literal
struct __cppobj Player::{ctor}::__l2::<lambda_4aa46628f363af1e4dd7ed7143ecf605>::()::__l2::Literal
{
};
# Player::{ctor}::__l2::<lambda_041df181f4e1ce045407641e2b1592f9>::()::__l2::Literal
struct __cppobj Player::{ctor}::__l2::<lambda_041df181f4e1ce045407641e2b1592f9>::()::__l2::Literal
{
};
# Player::{ctor}::__l2::<lambda_da914e229c2b0863deb0725ec5e61433>::()::__l2::Literal
struct __cppobj Player::{ctor}::__l2::<lambda_da914e229c2b0863deb0725ec5e61433>::()::__l2::Literal
{
};
# Player::{ctor}::__l2::<lambda_e2a50d57a376a276d4d65ba75ae1429a>::()::__l2::Literal
struct __cppobj Player::{ctor}::__l2::<lambda_e2a50d57a376a276d4d65ba75ae1429a>::()::__l2::Literal
{
};
# Player::{ctor}::__l2::<lambda_e19d180edfc17488096042bc5aaf3bbb>::()::__l2::Literal
struct __cppobj Player::{ctor}::__l2::<lambda_e19d180edfc17488096042bc5aaf3bbb>::()::__l2::Literal
{
};
# Player::{ctor}::__l2::<lambda_644eb42138a37428601a9e4e4a46bc19>::()::__l2::Literal
struct __cppobj Player::{ctor}::__l2::<lambda_644eb42138a37428601a9e4e4a46bc19>::()::__l2::Literal
{
};
# Player::{ctor}::__l2::<lambda_37e16aeac7c2a13e649a4b26fa63f3cb>::()::__l2::Literal
struct __cppobj Player::{ctor}::__l2::<lambda_37e16aeac7c2a13e649a4b26fa63f3cb>::()::__l2::Literal
{
};
# Player::{ctor}::__l2::<lambda_1259335f69210eab69956e2c1a442e94>::()::__l2::Literal
struct __cppobj Player::{ctor}::__l2::<lambda_1259335f69210eab69956e2c1a442e94>::()::__l2::Literal
{
};
# Player::{ctor}::__l2::<lambda_c8ab0cab860e3717c35a78cf77a32d67>::()::__l2::Literal
struct __cppobj Player::{ctor}::__l2::<lambda_c8ab0cab860e3717c35a78cf77a32d67>::()::__l2::Literal
{
};
# Player::take::__l2::<lambda_9709c5c60375a4a9b94bc35bca78dc40>
struct __cppobj Player::take::__l2::<lambda_9709c5c60375a4a9b94bc35bca78dc40>
{
Player *const __this;
};
# Player::checkNeedAutoJump::__l16::<lambda_a4a6e24137842539e4dc9dc96b7bb6c6>
struct __cppobj Player::checkNeedAutoJump::__l16::<lambda_a4a6e24137842539e4dc9dc96b7bb6c6>
{
BlockPos *obstacleBlockPos;
BlockSource *region;
AABB *bufferAABB;
Player *const __this;
float *obstacleHeight;
const AABB *playerAABB;
const float *playerJumpHeight;
};
# Player::checkNeedAutoJump::__l2::<lambda_cb7ae7c91440d6f3ed102a77ee00fa76>
struct __cppobj Player::checkNeedAutoJump::__l2::<lambda_cb7ae7c91440d6f3ed102a77ee00fa76>
{
BlockSource *region;
AABB *bufferAABB;
Player *const __this;
};
# Player::{ctor}::__l2::<lambda_e19d180edfc17488096042bc5aaf3bbb>
struct __cppobj Player::{ctor}::__l2::<lambda_e19d180edfc17488096042bc5aaf3bbb>
{
};
# Player::{ctor}::__l2::<lambda_e2a50d57a376a276d4d65ba75ae1429a>
struct __cppobj Player::{ctor}::__l2::<lambda_e2a50d57a376a276d4d65ba75ae1429a>
{
};
# Player::{ctor}::__l2::<lambda_1259335f69210eab69956e2c1a442e94>
struct __cppobj Player::{ctor}::__l2::<lambda_1259335f69210eab69956e2c1a442e94>
{
};
# Player::{ctor}::__l2::<lambda_37e16aeac7c2a13e649a4b26fa63f3cb>
struct __cppobj Player::{ctor}::__l2::<lambda_37e16aeac7c2a13e649a4b26fa63f3cb>
{
};
# Player::{ctor}::__l2::<lambda_644eb42138a37428601a9e4e4a46bc19>
struct __cppobj Player::{ctor}::__l2::<lambda_644eb42138a37428601a9e4e4a46bc19>
{
};
# Player::{ctor}::__l2::<lambda_134a49741ff5c32b747bb91b862b3598>
struct __cppobj Player::{ctor}::__l2::<lambda_134a49741ff5c32b747bb91b862b3598>
{
};
# Player::{ctor}::__l2::<lambda_313a1128851da43f69be8e63b000b96e>
struct __cppobj Player::{ctor}::__l2::<lambda_313a1128851da43f69be8e63b000b96e>
{
};
# Player::{ctor}::__l2::<lambda_1a2d1b430d59273ac39720f299cb56a8>
struct __cppobj Player::{ctor}::__l2::<lambda_1a2d1b430d59273ac39720f299cb56a8>
{
};
# Player::{ctor}::__l2::<lambda_1d3421c5699c3633a2c26a62f361ccbf>
struct __cppobj Player::{ctor}::__l2::<lambda_1d3421c5699c3633a2c26a62f361ccbf>
{
};
# Player::{ctor}::__l2::<lambda_da914e229c2b0863deb0725ec5e61433>
struct __cppobj Player::{ctor}::__l2::<lambda_da914e229c2b0863deb0725ec5e61433>
{
};
# Player::{ctor}::__l2::<lambda_041df181f4e1ce045407641e2b1592f9>
struct __cppobj Player::{ctor}::__l2::<lambda_041df181f4e1ce045407641e2b1592f9>
{
};
# Player::{ctor}::__l2::<lambda_c8ab0cab860e3717c35a78cf77a32d67>
struct __cppobj Player::{ctor}::__l2::<lambda_c8ab0cab860e3717c35a78cf77a32d67>
{
};
# Player::{ctor}::__l2::<lambda_a1ea26293571e3cfed972ec934bf6ce2>
struct __cppobj Player::{ctor}::__l2::<lambda_a1ea26293571e3cfed972ec934bf6ce2>
{
};
# Player::{ctor}::__l2::<lambda_4aa46628f363af1e4dd7ed7143ecf605>
struct __cppobj Player::{ctor}::__l2::<lambda_4aa46628f363af1e4dd7ed7143ecf605>
{
};
# Player::{ctor}::__l2::<lambda_e535cd7a64a3525efdd656e62ee9817d>
struct __cppobj Player::{ctor}::__l2::<lambda_e535cd7a64a3525efdd656e62ee9817d>
{
};
# Player::{ctor}::__l2::<lambda_89f56fbdc789b63650d1d5ee34d040d5>
struct __cppobj Player::{ctor}::__l2::<lambda_89f56fbdc789b63650d1d5ee34d040d5>
{
};
# Player::updateSkin::__l2::<lambda_284d806d8c7269b9a8c1e6224ad0aa42>
struct __cppobj Player::updateSkin::__l2::<lambda_284d806d8c7269b9a8c1e6224ad0aa42>
{
};
# Player::updateSkin::__l2::<lambda_651b47c811e9d8eb1a5b3c0063b0aa3e>
struct __cppobj Player::updateSkin::__l2::<lambda_651b47c811e9d8eb1a5b3c0063b0aa3e>
{
};
# Player::updateSkin::__l2::<lambda_a736d2b1d016d1ff5af23cb5a4a17b1e>
struct __cppobj Player::updateSkin::__l2::<lambda_a736d2b1d016d1ff5af23cb5a4a17b1e>
{
};
# Player::updateSkin::__l2::<lambda_c11dcd20abcc0a7f94a24d27097ce26c>
struct __cppobj Player::updateSkin::__l2::<lambda_c11dcd20abcc0a7f94a24d27097ce26c>
{
};
# PortalBlock::animateTick::__l32::<lambda_0b5314f6ef458af78aaaab2f355d9a97>::()::__l2::Literal
struct __cppobj PortalBlock::animateTick::__l32::<lambda_0b5314f6ef458af78aaaab2f355d9a97>::()::__l2::Literal
{
};
# PortalBlock::animateTick::__l22::<lambda_c5a025b5a5fc4b6bc3052d53f2f34cb8>::()::__l2::Literal
struct __cppobj PortalBlock::animateTick::__l22::<lambda_c5a025b5a5fc4b6bc3052d53f2f34cb8>::()::__l2::Literal
{
};
# PortalBlock::animateTick::__l27::<lambda_c85f3a94b95020812b3af79d2ba04c23>::()::__l2::Literal
struct __cppobj PortalBlock::animateTick::__l27::<lambda_c85f3a94b95020812b3af79d2ba04c23>::()::__l2::Literal
{
};
# PortalBlock::animateTick::__l30::<lambda_cb235e7508f90de76c88fb9a077fc936>::()::__l2::Literal
struct __cppobj PortalBlock::animateTick::__l30::<lambda_cb235e7508f90de76c88fb9a077fc936>::()::__l2::Literal
{
};
# PortalBlock::animateTick::__l32::<lambda_0b5314f6ef458af78aaaab2f355d9a97>
struct __cppobj PortalBlock::animateTick::__l32::<lambda_0b5314f6ef458af78aaaab2f355d9a97>
{
};
# PortalBlock::animateTick::__l22::<lambda_c5a025b5a5fc4b6bc3052d53f2f34cb8>
struct __cppobj PortalBlock::animateTick::__l22::<lambda_c5a025b5a5fc4b6bc3052d53f2f34cb8>
{
};
# PortalBlock::animateTick::__l27::<lambda_c85f3a94b95020812b3af79d2ba04c23>
struct __cppobj PortalBlock::animateTick::__l27::<lambda_c85f3a94b95020812b3af79d2ba04c23>
{
};
# PortalBlock::animateTick::__l30::<lambda_cb235e7508f90de76c88fb9a077fc936>
struct __cppobj PortalBlock::animateTick::__l30::<lambda_cb235e7508f90de76c88fb9a077fc936>
{
};
# PortalForcer::createPortal::__l17::<lambda_9e9a5d8f4ce61c5f32244541a5e5ea55>
struct __cppobj PortalForcer::createPortal::__l17::<lambda_9e9a5d8f4ce61c5f32244541a5e5ea55>
{
BlockSource *region;
int *x;
int *y;
int *z;
int *dirOffs;
Vec3 *distVec;
const Vec3 *entityPos;
float *closest;
BlockPos *targetPos;
int *dirTarget;
};
# PortalForcer::createPortal::__l8::<lambda_ba2eb704b18f98069eff6937416d8da4>
struct __cppobj PortalForcer::createPortal::__l8::<lambda_ba2eb704b18f98069eff6937416d8da4>
{
BlockSource *region;
int *x;
int *y;
int *z;
int *dirOffs;
Vec3 *distVec;
const Vec3 *entityPos;
float *closest;
BlockPos *targetPos;
int *dirTarget;
};
# PineTreeCanopy::_buildSchema::__l2::<lambda_07df1fe9247fb00aba7d93d7835f4142>::()::__l2::Literal
struct __cppobj PineTreeCanopy::_buildSchema::__l2::<lambda_07df1fe9247fb00aba7d93d7835f4142>::()::__l2::Literal
{
};
# PineTreeCanopy::_buildSchema::__l2::<lambda_07df1fe9247fb00aba7d93d7835f4142>
struct __cppobj PineTreeCanopy::_buildSchema::__l2::<lambda_07df1fe9247fb00aba7d93d7835f4142>
{
};
# PineTreeCanopy::_buildSchema::__l2::<lambda_ccba98c0d521e360eff54ec91c7226b3>::()::__l2::Literal
struct __cppobj PineTreeCanopy::_buildSchema::__l2::<lambda_ccba98c0d521e360eff54ec91c7226b3>::()::__l2::Literal
{
};
# PineTreeCanopy::_buildSchema::__l2::<lambda_ccba98c0d521e360eff54ec91c7226b3>
struct __cppobj PineTreeCanopy::_buildSchema::__l2::<lambda_ccba98c0d521e360eff54ec91c7226b3>
{
};
# PineTreeCanopy::_buildSchema::__l2::<lambda_ee4c53f66e6b123be67c23ee3a8b8e2b>::()::__l2::Literal
struct __cppobj PineTreeCanopy::_buildSchema::__l2::<lambda_ee4c53f66e6b123be67c23ee3a8b8e2b>::()::__l2::Literal
{
};
# PineTreeCanopy::_buildSchema::__l2::<lambda_ee4c53f66e6b123be67c23ee3a8b8e2b>
struct __cppobj PineTreeCanopy::_buildSchema::__l2::<lambda_ee4c53f66e6b123be67c23ee3a8b8e2b>
{
};
# Phantom_vtbl
struct /*VFT*/ Phantom_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
void (__fastcall *knockback)(Mob *this, Actor *, int, float, float, float, float, float);
void (__fastcall *resolveDeathLoot)(Mob *this, int, const ActorDamageSource *);
void (__fastcall *spawnAnim)(Mob *this);
void (__fastcall *setSleeping)(Mob *this, bool);
void (__fastcall *setSprinting)(Mob *this, bool);
void (__fastcall *playAmbientSound)(Mob *this);
LevelSoundEvent (__fastcall *getAmbientSound)(Mob *this);
int (__fastcall *getAmbientSoundPostponeTicks)(Mob *this);
int (__fastcall *getAmbientSoundPostponeTicksRange)(Mob *this);
const TextureUVCoordinateSet *(__fastcall *getItemInHandIcon)(Mob *this, const ItemStack *, int);
float (__fastcall *getSpeed)(Mob *this);
void (__fastcall *setSpeed)(Mob *this, float);
float (__fastcall *getJumpPower)(Mob *this);
bool (__fastcall *hurtEffects)(Mob *this, const ActorDamageSource *, int, bool, bool);
int (__fastcall *getMeleeWeaponDamageBonus)(Mob *this, Mob *);
int (__fastcall *getMeleeKnockbackBonus)(Mob *this);
void (__fastcall *travel)(Mob *this, IMobMovementProxy *, float, float, float);
void (__fastcall *travel)(Mob *this, float, float, float);
void (__fastcall *applyFinalFriction)(Mob *this, float, bool);
void (__fastcall *updateWalkAnim)(Mob *this);
void (__fastcall *aiStep)(Mob *this, IMobMovementProxy *);
void (__fastcall *aiStep)(Mob *this);
void (__fastcall *pushActors)(Mob *this);
void (__fastcall *lookAt)(Mob *this, Actor *, float, float);
bool (__fastcall *isLookingAtAnEntity)(Mob *this);
bool (__fastcall *checkSpawnRules)(Mob *this, bool);
bool (__fastcall *checkSpawnObstruction)(Mob *this);
float (__fastcall *getAttackAnim)(Mob *this, float);
int (__fastcall *getItemUseDuration)(Mob *this);
float (__fastcall *getItemUseStartupProgress)(Mob *this);
float (__fastcall *getItemUseIntervalProgress)(Mob *this);
int (__fastcall *getItemuseIntervalAxis)(Mob *this);
int (__fastcall *getTimeAlongSwing)(Mob *this);
void (__fastcall *ate)(Mob *this);
float (__fastcall *getMaxHeadXRot)(Mob *this);
Mob *(__fastcall *getLastHurtByMob)(Mob *this);
void (__fastcall *setLastHurtByMob)(Mob *this, Mob *);
Player *(__fastcall *getLastHurtByPlayer)(Mob *this);
void (__fastcall *setLastHurtByPlayer)(Mob *this, Player *);
Mob *(__fastcall *getLastHurtMob)(Mob *this);
void (__fastcall *setLastHurtMob)(Mob *this, Actor *);
bool (__fastcall *isAlliedTo)(Mob *this, Mob *);
bool (__fastcall *doHurtTarget)(Mob *this, Actor *);
bool (__fastcall *canBeControlledByRider)(Mob *this);
void (__fastcall *leaveCaravan)(Mob *this);
void (__fastcall *joinCaravan)(Mob *this, Mob *);
bool (__fastcall *hasCaravanTail)(Mob *this);
ActorUniqueID *(__fastcall *getCaravanHead)(Mob *this, ActorUniqueID *result);
int (__fastcall *getArmorValue)(Mob *this);
float (__fastcall *getArmorCoverPercentage)(Mob *this);
void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int, const std::bitset<4> *);
void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *hurtArmorSlot)(Mob *this, const ActorDamageSource *, int, ArmorSlot);
void (__fastcall *setDamagedArmor)(Mob *this, ArmorSlot, const ItemStack *);
void (__fastcall *sendArmorDamage)(Mob *this, const std::bitset<4> *);
void (__fastcall *sendArmor)(Mob *this, const std::bitset<4> *);
void (__fastcall *containerChanged)(Mob *this, int);
void (__fastcall *updateEquipment)(Mob *this);
int (__fastcall *clearEquipment)(Mob *this);
std::vector<ItemStack const *> *(__fastcall *getAllArmor)(Mob *this, std::vector<ItemStack const *> *result);
std::vector<int> *(__fastcall *getAllArmorID)(Mob *this, std::vector<int> *result);
std::vector<ItemStack const *> *(__fastcall *getAllHand)(Mob *this, std::vector<ItemStack const *> *result);
std::vector<ItemStack const *> *(__fastcall *getAllEquipment)(Mob *this, std::vector<ItemStack const *> *result);
int (__fastcall *getArmorTypeHash)(Mob *this);
void (__fastcall *dropEquipmentOnDeath)(Mob *this);
void (__fastcall *dropEquipmentOnDeath)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *clearVanishEnchantedItemsOnDeath)(Mob *this);
void (__fastcall *sendInventory)(Mob *this, bool);
int (__fastcall *getDamageAfterMagicAbsorb)(Mob *this, const ActorDamageSource *, int);
bool (__fastcall *createAIGoals)(Mob *this);
void (__fastcall *onBorn)(Mob *this, Actor *, Actor *);
bool (__fastcall *setItemSlot)(Mob *this, EquipmentSlot, const ItemStack *);
void (__fastcall *setTransitioningSitting)(Mob *this, bool);
void (__fastcall *attackAnimation)(Mob *this, Actor *, float);
int (__fastcall *getAttackTime)(Mob *this);
float (__fastcall *_getWalkTargetValue)(Mob *this, const BlockPos *);
bool (__fastcall *canExistWhenDisallowMob)(Mob *this);
bool (__fastcall *useNewAi)(Mob *this);
void (__fastcall *ascendLadder)(Mob *this);
void (__fastcall *ascendScaffolding)(Mob *this);
void (__fastcall *descendScaffolding)(Mob *this);
void (__fastcall *dropContainer)(Mob *this);
std::unique_ptr<BodyControl> *(__fastcall *initBodyControl)(Mob *this, std::unique_ptr<BodyControl> *result);
void (__fastcall *jumpFromGround)(Mob *this, IMobMovementProxy *);
void (__fastcall *jumpFromGround)(Mob *this);
void (__fastcall *updateAi)(Mob *this);
void (__fastcall *newServerAiStep)(Mob *this);
void (__fastcall *_serverAiMobStep)(Mob *this);
int (__fastcall *getDamageAfterEnchantReduction)(Mob *this, const ActorDamageSource *, int);
int (__fastcall *getDamageAfterArmorAbsorb)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *dropBags)(Mob *this);
void (__fastcall *tickDeath)(Mob *this);
void (__fastcall *updateGliding)(Mob *this);
bool (__fastcall *_allowAscendingScaffolding)(Mob *this);
bool (__fastcall *isDarkEnoughToSpawn)(Monster *this);
};
# PistonBlockActor_vtbl
struct /*VFT*/ PistonBlockActor_vtbl
{
void (__fastcall *~BlockActor)(BlockActor *this);
void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
bool (__fastcall *save)(BlockActor *this, CompoundTag *);
bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
void (__fastcall *tick)(BlockActor *this, BlockSource *);
bool (__fastcall *isFinished)(BlockActor *this);
void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
bool (__fastcall *isCustomNameSaved)(BlockActor *this);
bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
void (__fastcall *onMove)(BlockActor *this);
void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
void (__fastcall *triggerEvent)(BlockActor *this, int, int);
void (__fastcall *clearCache)(BlockActor *this);
void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
bool (__fastcall *hasAlphaLayer)(BlockActor *this);
BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
const std::string *(__fastcall *getCustomName)(BlockActor *this);
const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
int (__fastcall *getRepairCost)(BlockActor *this);
PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
const Container *(__fastcall *getContainer)(BlockActor *this);
Container *(__fastcall *getContainer)(BlockActor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};
# PlayerCommandOrigin_vtbl
struct /*VFT*/ PlayerCommandOrigin_vtbl
{
void (__fastcall *~CommandOrigin)(CommandOrigin *this);
const std::string *(__fastcall *getRequestId)(CommandOrigin *this);
std::string *(__fastcall *getName)(CommandOrigin *this, std::string *result);
BlockPos *(__fastcall *getBlockPosition)(CommandOrigin *this, BlockPos *result);
Vec3 *(__fastcall *getWorldPosition)(CommandOrigin *this, Vec3 *result);
Level *(__fastcall *getLevel)(CommandOrigin *this);
Dimension *(__fastcall *getDimension)(CommandOrigin *this);
Actor *(__fastcall *getEntity)(CommandOrigin *this);
CommandPermissionLevel (__fastcall *getPermissionsLevel)(CommandOrigin *this);
std::unique_ptr<CommandOrigin> *(__fastcall *clone)(CommandOrigin *this, std::unique_ptr<CommandOrigin> *result);
std::optional<BlockPos> *(__fastcall *getCursorHitBlockPos)(CommandOrigin *this, std::optional<BlockPos> *result);
std::optional<Vec3> *(__fastcall *getCursorHitPos)(CommandOrigin *this, std::optional<Vec3> *result);
bool (__fastcall *hasChatPerms)(CommandOrigin *this);
bool (__fastcall *hasTellPerms)(CommandOrigin *this);
bool (__fastcall *canUseAbility)(CommandOrigin *this, AbilitiesIndex);
bool (__fastcall *isWorldBuilder)(CommandOrigin *this);
bool (__fastcall *canUseCommandsWithoutCheatsEnabled)(CommandOrigin *this);
bool (__fastcall *isSelectorExpansionAllowed)(CommandOrigin *this);
const NetworkIdentifier *(__fastcall *getSourceId)(CommandOrigin *this);
unsigned __int8 (__fastcall *getSourceSubId)(CommandOrigin *this);
const CommandOrigin *(__fastcall *getOutputReceiver)(CommandOrigin *this);
CommandOriginType (__fastcall *getOriginType)(CommandOrigin *this);
CommandOriginData *(__fastcall *toCommandOriginData)(CommandOrigin *this, CommandOriginData *result);
const mce::UUID *(__fastcall *getUUID)(CommandOrigin *this);
void (__fastcall *handleCommandOutputCallback)(CommandOrigin *this, Json::Value *);
void (__fastcall *_setUUID)(CommandOrigin *this, const mce::UUID *);
};
# PlayerRewindContext_vtbl
struct /*VFT*/ PlayerRewindContext_vtbl
{
void (__fastcall *~IActorMovementProxy)(IActorMovementProxy *this);
float (__fastcall *getGravity)(IActorMovementProxy *this);
float (__fastcall *getLevelGravity)(IActorMovementProxy *this);
bool (__fastcall *isRiding)(IActorMovementProxy *this);
bool (__fastcall *isClientSide)(IActorMovementProxy *this);
bool (__fastcall *isCreative)(IActorMovementProxy *this);
bool (__fastcall *isInWater)(IActorMovementProxy *this);
bool (__fastcall *isInLava)(IActorMovementProxy *this);
bool (__fastcall *isInScaffolding)(IActorMovementProxy *this);
bool (__fastcall *isOverScaffolding)(IActorMovementProxy *this);
bool (__fastcall *isSwimming)(IActorMovementProxy *this);
bool (__fastcall *isImmersedInWater)(IActorMovementProxy *this);
bool (__fastcall *onClimbableBlock)(IActorMovementProxy *this);
bool (__fastcall *onHoverableBlock)(IActorMovementProxy *this);
bool (__fastcall *isHeadInWater)(IActorMovementProxy *this);
bool (__fastcall *canBeginOrContinueClimbingLadder)(IActorMovementProxy *this);
bool (__fastcall *isSwimmer)(IActorMovementProxy *this);
bool (__fastcall *isImmobile)(IActorMovementProxy *this);
bool (__fastcall *isControlledByLocalInstance)(IActorMovementProxy *this);
bool (__fastcall *hasTeleported)(IActorMovementProxy *this);
bool (__fastcall *usesOneWayCollision)(IActorMovementProxy *this);
bool (__fastcall *isStuckInCollider)(IActorMovementProxy *this);
void (__fastcall *setStuckInCollider)(IActorMovementProxy *this, bool);
bool (__fastcall *isStuckItem)(IActorMovementProxy *this);
const std::vector<AABB> *(__fastcall *getOnewayPhysicsBlocks)(IActorMovementProxy *this);
bool (__fastcall *wasPenetratingLastFrame)(IActorMovementProxy *this);
void (__fastcall *setWasPenetratingLastFrame)(IActorMovementProxy *this, bool);
bool (__fastcall *isPrimaryLocalPlayer)(IActorMovementProxy *this);
const std::vector<AABB> *(__fastcall *getSubAABBs)(IActorMovementProxy *this);
void (__fastcall *setSubAABBs)(IActorMovementProxy *this, const std::vector<AABB> *);
bool (__fastcall *isStackable)(IActorMovementProxy *this);
void (__fastcall *testForEntityStacking)(IActorMovementProxy *this, const AABB *, std::vector<AABB> *);
bool (__fastcall *getCollidableMobNear)(IActorMovementProxy *this);
void (__fastcall *setCollidableMobNear)(IActorMovementProxy *this, bool);
void (__fastcall *testForCollidableMobs)(IActorMovementProxy *this, const AABB *, std::vector<AABB> *);
float (__fastcall *getWalkDist)(IActorMovementProxy *this);
void (__fastcall *setWalkDist)(IActorMovementProxy *this, float);
bool (__fastcall *isOnGround)(IActorMovementProxy *this);
void (__fastcall *setOnGround)(IActorMovementProxy *this, bool);
bool (__fastcall *wasOnGround)(IActorMovementProxy *this);
void (__fastcall *setWasOnGround)(IActorMovementProxy *this, bool);
int (__fastcall *getHealth)(IActorMovementProxy *this);
bool (__fastcall *getHorizontalCollision)(IActorMovementProxy *this);
void (__fastcall *setHorizontalCollision)(IActorMovementProxy *this, bool);
bool (__fastcall *getVerticalCollision)(IActorMovementProxy *this);
void (__fastcall *setVerticalCollision)(IActorMovementProxy *this, bool);
bool (__fastcall *getCollision)(IActorMovementProxy *this);
void (__fastcall *setCollision)(IActorMovementProxy *this, bool);
float (__fastcall *getUserDefineMaxAutoStep)(IActorMovementProxy *this);
float (__fastcall *getMaxAutoStep)(IActorMovementProxy *this);
bool (__fastcall *isFree)(IActorMovementProxy *this, const Vec3 *);
float (__fastcall *getHeightOffset)(IActorMovementProxy *this);
Vec2 *(__fastcall *getSlideOffset)(IActorMovementProxy *this, Vec2 *result);
void (__fastcall *setSlideOffset)(IActorMovementProxy *this, const Vec2 *);
void (__fastcall *setTerrainSurfaceOffset)(IActorMovementProxy *this, float);
const Vec3 *(__fastcall *getBlockMovementSlowdownMultiplier)(IActorMovementProxy *this);
void (__fastcall *setBlockMovementSlowdownMultiplier)(IActorMovementProxy *this, const Vec3 *);
float (__fastcall *getCurrentSwimAmount)(IActorMovementProxy *this);
const WaterMovementComponent *(__fastcall *tryGetWaterMovementComponent)(IActorMovementProxy *this);
const AttributeInstance *(__fastcall *getAttribute)(IActorMovementProxy *this, const Attribute *);
bool (__fastcall *hasEffect)(IActorMovementProxy *this, const MobEffect *);
const MobEffectInstance *(__fastcall *getEffect)(IActorMovementProxy *this, const MobEffect *);
int (__fastcall *getActiveEffectCount)(IActorMovementProxy *this);
const SynchedActorData *(__fastcall *getEntityData)(IActorMovementProxy *this);
void (__fastcall *setStatusFlag)(IActorMovementProxy *this, ActorFlags, bool);
bool (__fastcall *getStatusFlag)(IActorMovementProxy *this, ActorFlags);
bool (__fastcall *hasCategory)(IActorMovementProxy *this, ActorCategory);
bool (__fastcall *isType)(IActorMovementProxy *this, ActorType);
Vec3 *(__fastcall *getPosition)(IActorMovementProxy *this, Vec3 *result);
void (__fastcall *setPosition)(IActorMovementProxy *this, const Vec3 *);
Vec2 *(__fastcall *getRotation)(IActorMovementProxy *this, Vec2 *result);
void (__fastcall *setRotation)(IActorMovementProxy *this, const Vec2 *);
const StateVectorComponent *(__fastcall *getStateVectorComponent)(IActorMovementProxy *this);
StateVectorComponent *(__fastcall *getStateVectorComponentNonConst)(IActorMovementProxy *this);
const AABBShapeComponent *(__fastcall *getAABBShapeComponent)(IActorMovementProxy *this);
AABBShapeComponent *(__fastcall *getAABBShapeComponentNonConst)(IActorMovementProxy *this);
void (__fastcall *setFallDistance)(IActorMovementProxy *this, float);
bool (__fastcall *isSneaking)(IActorMovementProxy *this);
void (__fastcall *setSneaking)(IActorMovementProxy *this, bool);
Vec3 *(__fastcall *getHeadLookVector)(IActorMovementProxy *this, Vec3 *result, float);
Vec3 *(__fastcall *getViewVector)(IActorMovementProxy *this, Vec3 *result, float);
const BlockSource *(__fastcall *getRegion)(IActorMovementProxy *this);
BlockSource *(__fastcall *getRegion)(IActorMovementProxy *this);
std::vector<AABB> *(__fastcall *fetchCollisionShapes)(IActorMovementProxy *this, const AABB *, float *, bool, IActorMovementProxy *);
const std::vector<std::shared_ptr<IActorMovementProxy>> *(__fastcall *fetchEntities)(IActorMovementProxy *this, const IActorMovementProxy *, const AABB *);
bool (__fastcall *hasRegion)(IActorMovementProxy *this);
IActorMovementProxy *(__fastcall *getRide)(IActorMovementProxy *this);
bool (__fastcall *isWASDControlled)(IActorMovementProxy *this);
int (__fastcall *getControllingSeat)(IActorMovementProxy *this);
int (__fastcall *getRiderIndex)(IActorMovementProxy *this, const IActorMovementProxy *);
IBoatMovementProxy *(__fastcall *tryAsBoat)(IActorMovementProxy *this);
IMobMovementProxy *(__fastcall *tryAsMob)(IActorMovementProxy *this);
IPlayerMovementProxy *(__fastcall *tryAsPlayer)(IActorMovementProxy *this);
const std::vector<ActorUniqueID> *(__fastcall *getRiderIDs)(IActorMovementProxy *this);
const ActorUniqueID *(__fastcall *getUniqueID)(IActorMovementProxy *this);
ActorRuntimeID *(__fastcall *getRuntimeID)(IActorMovementProxy *this, ActorRuntimeID *result);
AABB *(__fastcall *getHandleWaterAABB)(IActorMovementProxy *this, AABB *result);
BlockPos *(__fastcall *getBlockPosCurrentlyStandingOn)(IActorMovementProxy *this, BlockPos *result, IActorMovementProxy *);
void (__fastcall *blockOnStandOn)(IActorMovementProxy *this, const Block *, const BlockPos *);
bool (__fastcall *_containsSneakCollisionShapes)(IActorMovementProxy *this, const AABB *);
void (__fastcall *move)(IActorMovementProxy *this, const Vec3 *);
void (__fastcall *moveBBs)(IActorMovementProxy *this, const Vec3 *);
void (__fastcall *checkFallDamage)(IActorMovementProxy *this, float, bool);
void (__fastcall *onBounceStarted)(IActorMovementProxy *this, const BlockPos *, const Block *);
void (__fastcall *updatePrevPosRot)(IActorMovementProxy *this);
void (__fastcall *sendActorMove)(IActorMovementProxy *this, const Vec3 *);
void (__fastcall *_teleportTo)(IActorMovementProxy *this, const Vec3 *, bool, int, int);
Actor *(__fastcall *_getActor)(IActorMovementProxy *this);
const Actor *(__fastcall *_getRawActor)(IActorMovementProxy *this);
Actor *(__fastcall *_getRawActor)(IActorMovementProxy *this);
SynchedActorData *(__fastcall *_getEntityData)(IActorMovementProxy *this);
const Vec2 *(__fastcall *_getRotPrev)(IActorMovementProxy *this);
void (__fastcall *_setRotPrev)(IActorMovementProxy *this, const Vec2 *);
void (__fastcall *_setPreviousPosRot)(IActorMovementProxy *this, const Vec3 *, const Vec2 *);
void (__fastcall *_setHasTeleported)(IActorMovementProxy *this, bool);
gsl::not_null<BaseAttributeMap *> *(__fastcall *_getAttributes)(IActorMovementProxy *this, gsl::not_null<BaseAttributeMap *> *result);
void (__fastcall *_applySnapshot)(IActorMovementProxy *this, const PlayerSnapshot *);
std::unique_ptr<PlayerSnapshot> *(__fastcall *_createSnapshot)(IActorMovementProxy *this, std::unique_ptr<PlayerSnapshot> *result);
AdvanceFrameResult (__fastcall *_advanceLiveFrame)(IActorMovementProxy *this, const IReplayableActorInput *);
bool (__fastcall *isSetWaterSpeed)(IMobMovementProxy *this);
float (__fastcall *getWaterSpeed)(IMobMovementProxy *this);
bool (__fastcall *isDisableGravityInLiquid)(IMobMovementProxy *this);
int (__fastcall *getNoJumpDelay)(IMobMovementProxy *this);
void (__fastcall *setNoJumpDelay)(IMobMovementProxy *this, int);
bool (__fastcall *isJumping)(IMobMovementProxy *this);
void (__fastcall *setJumping)(IMobMovementProxy *this, bool);
bool (__fastcall *getJumpVelRedux)(IMobMovementProxy *this);
void (__fastcall *setJumpVelRedux)(IMobMovementProxy *this, bool);
Vec3 *(__fastcall *getJumpStartPos)(IMobMovementProxy *this, Vec3 *result);
void (__fastcall *setJumpStartPos)(IMobMovementProxy *this, const Vec3 *);
float (__fastcall *getJumpPower)(IMobMovementProxy *this);
int (__fastcall *getJumpTicks)(IMobMovementProxy *this);
void (__fastcall *setJumpTicks)(IMobMovementProxy *this, int);
void (__fastcall *_endJump)(IMobMovementProxy *this);
void (__fastcall *onPlayerJump)(IMobMovementProxy *this, int);
float (__fastcall *getSpeed)(IMobMovementProxy *this);
void (__fastcall *setSpeed)(IMobMovementProxy *this, float);
bool (__fastcall *isSprinting)(IMobMovementProxy *this);
void (__fastcall *setSprinting)(IMobMovementProxy *this, bool);
bool (__fastcall *discardFriction)(IMobMovementProxy *this);
const NavigationComponent *(__fastcall *tryGetNavigationComponent)(IMobMovementProxy *this);
float (__fastcall *getTilt)(IMobMovementProxy *this);
void (__fastcall *setTilt)(IMobMovementProxy *this, float);
bool (__fastcall *_allowAscendingScaffolding)(IMobMovementProxy *this);
void (__fastcall *ascendScaffolding)(IMobMovementProxy *this);
void (__fastcall *descendScaffolding)(IMobMovementProxy *this);
void (__fastcall *ascendLadder)(IMobMovementProxy *this);
void (__fastcall *jumpFromGround)(IMobMovementProxy *this);
bool (__fastcall *isGliding)(IMobMovementProxy *this);
Vec3 *(__fastcall *getLocalMoveVelocity)(IMobMovementProxy *this, Vec3 *result);
void (__fastcall *setLocalMoveVelocity)(IMobMovementProxy *this, const Vec3 *);
float (__fastcall *getYRotA)(IMobMovementProxy *this);
void (__fastcall *setYRotA)(IMobMovementProxy *this, float);
bool (__fastcall *useNewAi)(IMobMovementProxy *this);
void (__fastcall *newServerAiStep)(IMobMovementProxy *this);
void (__fastcall *updateAi)(IMobMovementProxy *this);
void (__fastcall *aiStep)(IMobMovementProxy *this);
void (__fastcall *updateAttackAnim)(IMobMovementProxy *this);
int (__fastcall *getNoActionTime)(IMobMovementProxy *this);
void (__fastcall *setNoActionTime)(IMobMovementProxy *this, int);
float (__fastcall *getYHeadRot)(IMobMovementProxy *this);
void (__fastcall *setYHeadRot)(IMobMovementProxy *this, float);
float (__fastcall *getSwimSpeedMultiplier)(IMobMovementProxy *this);
void (__fastcall *setSwimSpeedMultiplier)(IMobMovementProxy *this, float);
void (__fastcall *pushActors)(IMobMovementProxy *this);
void (__fastcall *updateGliding)(IMobMovementProxy *this);
void (__fastcall *travel)(IMobMovementProxy *this, float, float, float);
void (__fastcall *playJumpSound)(IMobMovementProxy *this);
void (__fastcall *emitJumpPreventedEvent)(IMobMovementProxy *this, const BlockPos *);
float (__fastcall *getWaterWalkerEnchant)(IMobMovementProxy *this);
float (__fastcall *calcGroundFriction)(IMobMovementProxy *this, const Block *, const BlockPos *);
float (__fastcall *getFlyingSpeed)(IMobMovementProxy *this);
void (__fastcall *setFlyingSpeed)(IMobMovementProxy *this, float);
void (__fastcall *applyFinalFriction)(IMobMovementProxy *this, float, bool);
bool (__fastcall *shouldApplyWaterGravity)(IMobMovementProxy *this);
float (__fastcall *getFrictionModifier)(IMobMovementProxy *this);
void (__fastcall *setFrictionModifier)(IMobMovementProxy *this, float);
Mob *(__fastcall *_getMob)(IMobMovementProxy *this);
float (__fastcall *_getYHeadRotOld)(IMobMovementProxy *this);
void (__fastcall *_setYHeadRotOld)(IMobMovementProxy *this, float);
MovementInterpolator *(__fastcall *_getInterpolation)(IMobMovementProxy *this);
bool (__fastcall *canJump)(IPlayerMovementProxy *this);
std::optional<AABB> *(__fastcall *getHead)(IPlayerMovementProxy *this, std::optional<AABB> *result);
void (__fastcall *setHead)(IPlayerMovementProxy *this, std::optional<AABB>);
std::optional<AABB> *(__fastcall *getOther)(IPlayerMovementProxy *this, std::optional<AABB> *result);
void (__fastcall *setOther)(IPlayerMovementProxy *this, std::optional<AABB>);
bool (__fastcall *getCamereDeparted)(IPlayerMovementProxy *this);
bool (__fastcall *getThirdPersonPerspective)(IPlayerMovementProxy *this);
Vec2 *(__fastcall *getRotationToCamera)(IPlayerMovementProxy *this, Vec2 *result);
bool (__fastcall *canMove)(IPlayerMovementProxy *this);
bool (__fastcall *canButtonJump)(IPlayerMovementProxy *this);
bool (__fastcall *canButtonInAir)(IPlayerMovementProxy *this);
bool (__fastcall *isSlowedByItemUse)(IPlayerMovementProxy *this);
void (__fastcall *startGliding)(IPlayerMovementProxy *this);
void (__fastcall *stopGliding)(IPlayerMovementProxy *this);
bool (__fastcall *isFlying)(IPlayerMovementProxy *this);
bool (__fastcall *isUsingItem)(IPlayerMovementProxy *this);
bool (__fastcall *isSleeping)(IPlayerMovementProxy *this);
bool (__fastcall *isServerAuthoritativeMovement)(IPlayerMovementProxy *this);
bool (__fastcall *isAutoJumping)(IPlayerMovementProxy *this);
void (__fastcall *setAutoJumping)(IPlayerMovementProxy *this, bool);
bool (__fastcall *isAutoJumpEnabled)(IPlayerMovementProxy *this);
bool (__fastcall *wasAutoJumping)(IPlayerMovementProxy *this);
void (__fastcall *setWasAutoJumping)(IPlayerMovementProxy *this, bool);
bool (__fastcall *isAdventureSettingsAutoJump)(IPlayerMovementProxy *this);
void (__fastcall *setHasMoveInput)(IPlayerMovementProxy *this, bool);
bool (__fastcall *hasMoveInput)(IPlayerMovementProxy *this);
bool (__fastcall *isLocalPlayer)(IPlayerMovementProxy *this);
float (__fastcall *getBob)(IPlayerMovementProxy *this);
void (__fastcall *setBob)(IPlayerMovementProxy *this, float);
float (__fastcall *getLastBob)(IPlayerMovementProxy *this);
void (__fastcall *setLastBob)(IPlayerMovementProxy *this, float);
void (__fastcall *setLastLookBob)(IPlayerMovementProxy *this, const Vec2 *);
Vec2 *(__fastcall *getLookBob)(IPlayerMovementProxy *this, Vec2 *result);
void (__fastcall *setLookBob)(IPlayerMovementProxy *this, const Vec2 *);
ReplayStateComponent *(__fastcall *tryGetReplayComponent)(IPlayerMovementProxy *this);
PlayerActionComponent *(__fastcall *tryGetPlayerActionComponent)(IPlayerMovementProxy *this);
const Tick *(__fastcall *getCurrentTick)(IPlayerMovementProxy *this);
const IClientInstanceProxy *(__fastcall *getClientInstance)(IPlayerMovementProxy *this);
IClientInstanceProxy *(__fastcall *getClientInstance)(IPlayerMovementProxy *this);
MoveInputHandler *(__fastcall *getMoveInputHandler)(IPlayerMovementProxy *this);
int (__fastcall *getGlidingTicks)(IPlayerMovementProxy *this);
InputMode (__fastcall *getInputMode)(IPlayerMovementProxy *this);
ClientPlayMode (__fastcall *getPlayMode)(IPlayerMovementProxy *this);
float (__fastcall *getVRMoveAdjustAngle)(IPlayerMovementProxy *this);
float (__fastcall *getPlayerPaddleForce)(IPlayerMovementProxy *this, Side);
void (__fastcall *setPlayerPaddleForce)(IPlayerMovementProxy *this, Side, float);
bool (__fastcall *isPaddling)(IPlayerMovementProxy *this, Side);
bool (__fastcall *areHandsBusy)(IPlayerMovementProxy *this);
void (__fastcall *setHandsBusy)(IPlayerMovementProxy *this, bool);
bool (__fastcall *getAbilityBool)(IPlayerMovementProxy *this, AbilitiesIndex);
void (__fastcall *setAbilityBool)(IPlayerMovementProxy *this, AbilitiesIndex, bool);
float (__fastcall *getAbilityFloat)(IPlayerMovementProxy *this, AbilitiesIndex);
void (__fastcall *setAbilityFloat)(IPlayerMovementProxy *this, AbilitiesIndex, float);
void (__fastcall *updateClientPlayerInputState)(IPlayerMovementProxy *this);
bool (__fastcall *isEmoting)(IPlayerMovementProxy *this);
void (__fastcall *setEmotingStatus)(IPlayerMovementProxy *this, bool);
void (__fastcall *setEmotePlayedEndedEarly)(IPlayerMovementProxy *this, bool);
void (__fastcall *fireEventPersonaEmotePlayed)(IPlayerMovementProxy *this);
void (__fastcall *sendPacket)(IPlayerMovementProxy *this, RiderJumpPacket *);
void (__fastcall *sendPacket)(IPlayerMovementProxy *this, PlayerActionPacket *);
void (__fastcall *sendAdventureSettingsPacket)(IPlayerMovementProxy *this);
bool (__fastcall *isArmorFlyEnabled)(IPlayerMovementProxy *this);
void (__fastcall *setJumpRidingScale)(IPlayerMovementProxy *this, float);
float (__fastcall *getJumpRidingScale)(IPlayerMovementProxy *this);
void (__fastcall *registerFramewiseActionOrStop)(IPlayerMovementProxy *this);
LoadingState (__fastcall *getLoadingState)(IPlayerMovementProxy *this);
void (__fastcall *setCurrentLocalMoveVelocity)(IPlayerMovementProxy *this, const Vec2 *);
void (__fastcall *setLastPos)(IPlayerMovementProxy *this, const Vec3 *);
Vec3 *(__fastcall *getLastPos)(IPlayerMovementProxy *this, Vec3 *result);
void (__fastcall *setLastDelta)(IPlayerMovementProxy *this, const Vec3 *);
Vec3 *(__fastcall *getLastDelta)(IPlayerMovementProxy *this, Vec3 *result);
void (__fastcall *sendPlayerInput)(IPlayerMovementProxy *this);
void (__fastcall *sendInput)(IPlayerMovementProxy *this);
void (__fastcall *sendClientAuthInput)(IPlayerMovementProxy *this);
bool (__fastcall *shouldSendPosition)(IPlayerMovementProxy *this);
void (__fastcall *sendPosition)(IPlayerMovementProxy *this);
void (__fastcall *checkMovementStats)(IPlayerMovementProxy *this, const Vec3 *);
void (__fastcall *sendPlayerMove)(IPlayerMovementProxy *this);
bool (__fastcall *checkMaterial)(IPlayerMovementProxy *this, const AABB *, MaterialType);
bool (__fastcall *checkNeedAutoJump)(IPlayerMovementProxy *this, float, float);
Player *(__fastcall *_getPlayer)(IPlayerMovementProxy *this);
void (__fastcall *_setPositionMode)(IPlayerMovementProxy *this, int);
void (__fastcall *_onMovePlayerPacketNormal)(IPlayerMovementProxy *this, const Vec3 *, const Vec2 *, float);
void (__fastcall *_resetPos)(IPlayerMovementProxy *this, bool);
const std::vector<MobEffectInstance> *(__fastcall *_getAllEffects)(IPlayerMovementProxy *this);
Vec2 *(__fastcall *_getCurrentLocalMoveVelocity)(IPlayerMovementProxy *this, Vec2 *result);
const Abilities *(__fastcall *_getAbilities)(IPlayerMovementProxy *this);
const AdventureSettings *(__fastcall *_getAdventureSettings)(IPlayerMovementProxy *this);
};
# Player_vtbl
struct /*VFT*/ Player_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
void (__fastcall *knockback)(Mob *this, Actor *, int, float, float, float, float, float);
void (__fastcall *resolveDeathLoot)(Mob *this, int, const ActorDamageSource *);
void (__fastcall *spawnAnim)(Mob *this);
void (__fastcall *setSleeping)(Mob *this, bool);
void (__fastcall *setSprinting)(Mob *this, bool);
void (__fastcall *playAmbientSound)(Mob *this);
LevelSoundEvent (__fastcall *getAmbientSound)(Mob *this);
int (__fastcall *getAmbientSoundPostponeTicks)(Mob *this);
int (__fastcall *getAmbientSoundPostponeTicksRange)(Mob *this);
const TextureUVCoordinateSet *(__fastcall *getItemInHandIcon)(Mob *this, const ItemStack *, int);
float (__fastcall *getSpeed)(Mob *this);
void (__fastcall *setSpeed)(Mob *this, float);
float (__fastcall *getJumpPower)(Mob *this);
bool (__fastcall *hurtEffects)(Mob *this, const ActorDamageSource *, int, bool, bool);
int (__fastcall *getMeleeWeaponDamageBonus)(Mob *this, Mob *);
int (__fastcall *getMeleeKnockbackBonus)(Mob *this);
void (__fastcall *travel)(Mob *this, IMobMovementProxy *, float, float, float);
void (__fastcall *travel)(Mob *this, float, float, float);
void (__fastcall *applyFinalFriction)(Mob *this, float, bool);
void (__fastcall *updateWalkAnim)(Mob *this);
void (__fastcall *aiStep)(Mob *this, IMobMovementProxy *);
void (__fastcall *aiStep)(Mob *this);
void (__fastcall *pushActors)(Mob *this);
void (__fastcall *lookAt)(Mob *this, Actor *, float, float);
bool (__fastcall *isLookingAtAnEntity)(Mob *this);
bool (__fastcall *checkSpawnRules)(Mob *this, bool);
bool (__fastcall *checkSpawnObstruction)(Mob *this);
float (__fastcall *getAttackAnim)(Mob *this, float);
int (__fastcall *getItemUseDuration)(Mob *this);
float (__fastcall *getItemUseStartupProgress)(Mob *this);
float (__fastcall *getItemUseIntervalProgress)(Mob *this);
int (__fastcall *getItemuseIntervalAxis)(Mob *this);
int (__fastcall *getTimeAlongSwing)(Mob *this);
void (__fastcall *ate)(Mob *this);
float (__fastcall *getMaxHeadXRot)(Mob *this);
Mob *(__fastcall *getLastHurtByMob)(Mob *this);
void (__fastcall *setLastHurtByMob)(Mob *this, Mob *);
Player *(__fastcall *getLastHurtByPlayer)(Mob *this);
void (__fastcall *setLastHurtByPlayer)(Mob *this, Player *);
Mob *(__fastcall *getLastHurtMob)(Mob *this);
void (__fastcall *setLastHurtMob)(Mob *this, Actor *);
bool (__fastcall *isAlliedTo)(Mob *this, Mob *);
bool (__fastcall *doHurtTarget)(Mob *this, Actor *);
bool (__fastcall *canBeControlledByRider)(Mob *this);
void (__fastcall *leaveCaravan)(Mob *this);
void (__fastcall *joinCaravan)(Mob *this, Mob *);
bool (__fastcall *hasCaravanTail)(Mob *this);
ActorUniqueID *(__fastcall *getCaravanHead)(Mob *this, ActorUniqueID *result);
int (__fastcall *getArmorValue)(Mob *this);
float (__fastcall *getArmorCoverPercentage)(Mob *this);
void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int, const std::bitset<4> *);
void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *hurtArmorSlot)(Mob *this, const ActorDamageSource *, int, ArmorSlot);
void (__fastcall *setDamagedArmor)(Mob *this, ArmorSlot, const ItemStack *);
void (__fastcall *sendArmorDamage)(Mob *this, const std::bitset<4> *);
void (__fastcall *sendArmor)(Mob *this, const std::bitset<4> *);
void (__fastcall *containerChanged)(Mob *this, int);
void (__fastcall *updateEquipment)(Mob *this);
int (__fastcall *clearEquipment)(Mob *this);
std::vector<ItemStack const *> *(__fastcall *getAllArmor)(Mob *this, std::vector<ItemStack const *> *result);
std::vector<int> *(__fastcall *getAllArmorID)(Mob *this, std::vector<int> *result);
std::vector<ItemStack const *> *(__fastcall *getAllHand)(Mob *this, std::vector<ItemStack const *> *result);
std::vector<ItemStack const *> *(__fastcall *getAllEquipment)(Mob *this, std::vector<ItemStack const *> *result);
int (__fastcall *getArmorTypeHash)(Mob *this);
void (__fastcall *dropEquipmentOnDeath)(Mob *this);
void (__fastcall *dropEquipmentOnDeath)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *clearVanishEnchantedItemsOnDeath)(Mob *this);
void (__fastcall *sendInventory)(Mob *this, bool);
int (__fastcall *getDamageAfterMagicAbsorb)(Mob *this, const ActorDamageSource *, int);
bool (__fastcall *createAIGoals)(Mob *this);
void (__fastcall *onBorn)(Mob *this, Actor *, Actor *);
bool (__fastcall *setItemSlot)(Mob *this, EquipmentSlot, const ItemStack *);
void (__fastcall *setTransitioningSitting)(Mob *this, bool);
void (__fastcall *attackAnimation)(Mob *this, Actor *, float);
int (__fastcall *getAttackTime)(Mob *this);
float (__fastcall *_getWalkTargetValue)(Mob *this, const BlockPos *);
bool (__fastcall *canExistWhenDisallowMob)(Mob *this);
bool (__fastcall *useNewAi)(Mob *this);
void (__fastcall *ascendLadder)(Mob *this);
void (__fastcall *ascendScaffolding)(Mob *this);
void (__fastcall *descendScaffolding)(Mob *this);
void (__fastcall *dropContainer)(Mob *this);
std::unique_ptr<BodyControl> *(__fastcall *initBodyControl)(Mob *this, std::unique_ptr<BodyControl> *result);
void (__fastcall *jumpFromGround)(Mob *this, IMobMovementProxy *);
void (__fastcall *jumpFromGround)(Mob *this);
void (__fastcall *updateAi)(Mob *this);
void (__fastcall *newServerAiStep)(Mob *this);
void (__fastcall *_serverAiMobStep)(Mob *this);
int (__fastcall *getDamageAfterEnchantReduction)(Mob *this, const ActorDamageSource *, int);
int (__fastcall *getDamageAfterArmorAbsorb)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *dropBags)(Mob *this);
void (__fastcall *tickDeath)(Mob *this);
void (__fastcall *updateGliding)(Mob *this);
bool (__fastcall *_allowAscendingScaffolding)(Mob *this);
void (__fastcall *prepareRegion)(Player *this, ChunkSource *);
void (__fastcall *destroyRegion)(Player *this);
void (__fastcall *suspendRegion)(Player *this);
void (__fastcall *resendAllChunks)(Player *this);
void (__fastcall *_fireWillChangeDimension)(Player *this);
void (__fastcall *_fireDimensionChanged)(Player *this);
void (__fastcall *changeDimensionWithCredits)(Player *this, AutomaticID<Dimension,int>);
int (__fastcall *tickWorld)(Player *this, const Tick *);
void (__fastcall *frameUpdate)(Player *this, FrameUpdateContextBase *);
const std::vector<ChunkPos> *(__fastcall *getTickingOffsets)(Player *this);
void (__fastcall *moveView)(Player *this);
void (__fastcall *setName)(Player *this, const std::string *);
void (__fastcall *checkMovementStats)(Player *this, const Vec3 *);
StructureFeatureType (__fastcall *getCurrentStructureFeature)(Player *this);
bool (__fastcall *isAutoJumpEnabled)(Player *this);
void (__fastcall *respawn)(Player *this);
void (__fastcall *resetRot)(Player *this);
void (__fastcall *resetPos)(Player *this, bool);
bool (__fastcall *isInTrialMode)(Player *this);
bool (__fastcall *hasResource)(Player *this, int);
void (__fastcall *completeUsingItem)(Player *this);
void (__fastcall *setPermissions)(Player *this, CommandPermissionLevel);
void (__fastcall *startDestroying)(Player *this);
void (__fastcall *stopDestroying)(Player *this);
void (__fastcall *openPortfolio)(Player *this);
void (__fastcall *openBook)(Player *this, int, bool, int, BlockActor *);
void (__fastcall *openTrading)(Player *this, const ActorUniqueID *, bool);
bool (__fastcall *canOpenContainerScreen)(Player *this);
void (__fastcall *openChalkboard)(Player *this, ChalkboardBlockActor *, bool);
void (__fastcall *openNpcInteractScreen)(Player *this, Actor *);
bool (__fastcall *openInventory)(Player *this);
void (__fastcall *displayChatMessage)(Player *this, const std::string *, const std::string *);
void (__fastcall *displayClientMessage)(Player *this, const std::string *);
void (__fastcall *displayTextObjectMessage)(Player *this, const TextObjectRoot *);
void (__fastcall *displayTextObjectWhisperMessage)(Player *this, const ResolvedTextObject *, const std::string *, const std::string *);
void (__fastcall *displayWhisperMessage)(Player *this, const std::string *, const std::string *, const std::string *, const std::string *);
BedSleepingResult (__fastcall *startSleepInBed)(Player *this, const BlockPos *);
void (__fastcall *stopSleepInBed)(Player *this, bool, bool);
bool (__fastcall *canStartSleepInBed)(Player *this);
int (__fastcall *getSleepTimer)(Player *this);
int (__fastcall *getPreviousTickSleepTimer)(Player *this);
void (__fastcall *openSign)(Player *this, const BlockPos *);
void (__fastcall *playEmote)(Player *this, const std::string *);
bool (__fastcall *isHostingPlayer)(Player *this);
bool (__fastcall *isLoading)(Player *this);
bool (__fastcall *isPlayerInitialized)(Player *this);
void (__fastcall *stopLoading)(Player *this);
void (__fastcall *registerTrackedBoss)(Player *this, ActorUniqueID);
void (__fastcall *unRegisterTrackedBoss)(Player *this, ActorUniqueID);
void (__fastcall *setPlayerGameType)(Player *this, GameType);
void (__fastcall *initHUDContainerManager)(Player *this);
void (__fastcall *_crit)(Player *this, Actor *);
IMinecraftEventing *(__fastcall *getEventing)(Player *this);
unsigned int (__fastcall *getUserId)(Player *this);
void (__fastcall *sendEventPacket)(Player *this, EventPacket *);
void (__fastcall *addExperience)(Player *this, int);
void (__fastcall *addLevels)(Player *this, int);
void (__fastcall *setContainerData)(Player *this, IContainerManager *, int, int);
void (__fastcall *slotChanged)(Player *this, IContainerManager *, Container *, int, const ItemStack *, const ItemStack *, bool);
void (__fastcall *inventoryChanged)(Player *this, Container *, int, const ItemStack *, const ItemStack *, bool);
void (__fastcall *refreshContainer)(Player *this, IContainerManager *);
void (__fastcall *deleteContainerManager)(Player *this);
void (__fastcall *setFieldOfViewModifier)(Player *this, float);
bool (__fastcall *is2DPositionRelevant)(Player *this, AutomaticID<Dimension,int>, const BlockPos *);
bool (__fastcall *isEntityRelevant)(Player *this, const Actor *);
bool (__fastcall *isTeacher)(Player *this);
void (__fastcall *onSuspension)(Player *this);
void (__fastcall *onLinkedSlotsChanged)(Player *this);
void (__fastcall *startCooldown)(Player *this, const Item *);
int (__fastcall *getItemCooldownLeft)(Player *this, const std::string *);
bool (__fastcall *isItemInCooldown)(Player *this, const std::string *);
void (__fastcall *sendInventoryTransaction)(Player *this, const InventoryTransaction *);
void (__fastcall *sendComplexInventoryTransaction)(Player *this, std::unique_ptr<ComplexInventoryTransaction>);
void (__fastcall *sendNetworkPacket)(Player *this, Packet *);
PlayerEventCoordinator *(__fastcall *getPlayerEventCoordinator)(Player *this);
MoveInputHandler *(__fastcall *getMoveInputHandler)(Player *this);
InputMode (__fastcall *getInputMode)(Player *this);
ClientPlayMode (__fastcall *getPlayMode)(Player *this);
void (__fastcall *reportMovementTelemetry)(Player *this, const MovementEventType);
bool (__fastcall *getCamereDeparted)(Player *this);
bool (__fastcall *getThirdPersonPerspective)(Player *this);
Vec2 *(__fastcall *getRotationToCamera)(Player *this, Vec2 *result);
void (__fastcall *onMovePlayerPacketNormal)(Player *this, const Vec3 *, const Vec2 *, float);
};
# PoolElementStructurePiece_vtbl
struct /*VFT*/ PoolElementStructurePiece_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
int (__fastcall *generateHeightAtPosition)(PoolElementStructurePiece *this, const BlockPos *, Dimension *, BlockVolume *, std::unordered_map<ChunkPos,std::unique_ptr<std::vector<short>>> *);
const Block *(__fastcall *getSupportBlock)(PoolElementStructurePiece *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *getBeardStabilizeBlock)(PoolElementStructurePiece *this, const Block *);
bool (__fastcall *_needsPostProcessing)(PoolElementStructurePiece *this, BlockSource *);
};
# Panda_vtbl
struct /*VFT*/ Panda_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
void (__fastcall *knockback)(Mob *this, Actor *, int, float, float, float, float, float);
void (__fastcall *resolveDeathLoot)(Mob *this, int, const ActorDamageSource *);
void (__fastcall *spawnAnim)(Mob *this);
void (__fastcall *setSleeping)(Mob *this, bool);
void (__fastcall *setSprinting)(Mob *this, bool);
void (__fastcall *playAmbientSound)(Mob *this);
LevelSoundEvent (__fastcall *getAmbientSound)(Mob *this);
int (__fastcall *getAmbientSoundPostponeTicks)(Mob *this);
int (__fastcall *getAmbientSoundPostponeTicksRange)(Mob *this);
const TextureUVCoordinateSet *(__fastcall *getItemInHandIcon)(Mob *this, const ItemStack *, int);
float (__fastcall *getSpeed)(Mob *this);
void (__fastcall *setSpeed)(Mob *this, float);
float (__fastcall *getJumpPower)(Mob *this);
bool (__fastcall *hurtEffects)(Mob *this, const ActorDamageSource *, int, bool, bool);
int (__fastcall *getMeleeWeaponDamageBonus)(Mob *this, Mob *);
int (__fastcall *getMeleeKnockbackBonus)(Mob *this);
void (__fastcall *travel)(Mob *this, IMobMovementProxy *, float, float, float);
void (__fastcall *travel)(Mob *this, float, float, float);
void (__fastcall *applyFinalFriction)(Mob *this, float, bool);
void (__fastcall *updateWalkAnim)(Mob *this);
void (__fastcall *aiStep)(Mob *this, IMobMovementProxy *);
void (__fastcall *aiStep)(Mob *this);
void (__fastcall *pushActors)(Mob *this);
void (__fastcall *lookAt)(Mob *this, Actor *, float, float);
bool (__fastcall *isLookingAtAnEntity)(Mob *this);
bool (__fastcall *checkSpawnRules)(Mob *this, bool);
bool (__fastcall *checkSpawnObstruction)(Mob *this);
float (__fastcall *getAttackAnim)(Mob *this, float);
int (__fastcall *getItemUseDuration)(Mob *this);
float (__fastcall *getItemUseStartupProgress)(Mob *this);
float (__fastcall *getItemUseIntervalProgress)(Mob *this);
int (__fastcall *getItemuseIntervalAxis)(Mob *this);
int (__fastcall *getTimeAlongSwing)(Mob *this);
void (__fastcall *ate)(Mob *this);
float (__fastcall *getMaxHeadXRot)(Mob *this);
Mob *(__fastcall *getLastHurtByMob)(Mob *this);
void (__fastcall *setLastHurtByMob)(Mob *this, Mob *);
Player *(__fastcall *getLastHurtByPlayer)(Mob *this);
void (__fastcall *setLastHurtByPlayer)(Mob *this, Player *);
Mob *(__fastcall *getLastHurtMob)(Mob *this);
void (__fastcall *setLastHurtMob)(Mob *this, Actor *);
bool (__fastcall *isAlliedTo)(Mob *this, Mob *);
bool (__fastcall *doHurtTarget)(Mob *this, Actor *);
bool (__fastcall *canBeControlledByRider)(Mob *this);
void (__fastcall *leaveCaravan)(Mob *this);
void (__fastcall *joinCaravan)(Mob *this, Mob *);
bool (__fastcall *hasCaravanTail)(Mob *this);
ActorUniqueID *(__fastcall *getCaravanHead)(Mob *this, ActorUniqueID *result);
int (__fastcall *getArmorValue)(Mob *this);
float (__fastcall *getArmorCoverPercentage)(Mob *this);
void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int, const std::bitset<4> *);
void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *hurtArmorSlot)(Mob *this, const ActorDamageSource *, int, ArmorSlot);
void (__fastcall *setDamagedArmor)(Mob *this, ArmorSlot, const ItemStack *);
void (__fastcall *sendArmorDamage)(Mob *this, const std::bitset<4> *);
void (__fastcall *sendArmor)(Mob *this, const std::bitset<4> *);
void (__fastcall *containerChanged)(Mob *this, int);
void (__fastcall *updateEquipment)(Mob *this);
int (__fastcall *clearEquipment)(Mob *this);
std::vector<ItemStack const *> *(__fastcall *getAllArmor)(Mob *this, std::vector<ItemStack const *> *result);
std::vector<int> *(__fastcall *getAllArmorID)(Mob *this, std::vector<int> *result);
std::vector<ItemStack const *> *(__fastcall *getAllHand)(Mob *this, std::vector<ItemStack const *> *result);
std::vector<ItemStack const *> *(__fastcall *getAllEquipment)(Mob *this, std::vector<ItemStack const *> *result);
int (__fastcall *getArmorTypeHash)(Mob *this);
void (__fastcall *dropEquipmentOnDeath)(Mob *this);
void (__fastcall *dropEquipmentOnDeath)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *clearVanishEnchantedItemsOnDeath)(Mob *this);
void (__fastcall *sendInventory)(Mob *this, bool);
int (__fastcall *getDamageAfterMagicAbsorb)(Mob *this, const ActorDamageSource *, int);
bool (__fastcall *createAIGoals)(Mob *this);
void (__fastcall *onBorn)(Mob *this, Actor *, Actor *);
bool (__fastcall *setItemSlot)(Mob *this, EquipmentSlot, const ItemStack *);
void (__fastcall *setTransitioningSitting)(Mob *this, bool);
void (__fastcall *attackAnimation)(Mob *this, Actor *, float);
int (__fastcall *getAttackTime)(Mob *this);
float (__fastcall *_getWalkTargetValue)(Mob *this, const BlockPos *);
bool (__fastcall *canExistWhenDisallowMob)(Mob *this);
bool (__fastcall *useNewAi)(Mob *this);
void (__fastcall *ascendLadder)(Mob *this);
void (__fastcall *ascendScaffolding)(Mob *this);
void (__fastcall *descendScaffolding)(Mob *this);
void (__fastcall *dropContainer)(Mob *this);
std::unique_ptr<BodyControl> *(__fastcall *initBodyControl)(Mob *this, std::unique_ptr<BodyControl> *result);
void (__fastcall *jumpFromGround)(Mob *this, IMobMovementProxy *);
void (__fastcall *jumpFromGround)(Mob *this);
void (__fastcall *updateAi)(Mob *this);
void (__fastcall *newServerAiStep)(Mob *this);
void (__fastcall *_serverAiMobStep)(Mob *this);
int (__fastcall *getDamageAfterEnchantReduction)(Mob *this, const ActorDamageSource *, int);
int (__fastcall *getDamageAfterArmorAbsorb)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *dropBags)(Mob *this);
void (__fastcall *tickDeath)(Mob *this);
void (__fastcall *updateGliding)(Mob *this);
bool (__fastcall *_allowAscendingScaffolding)(Mob *this);
};
# Parrot_vtbl
struct /*VFT*/ Parrot_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
void (__fastcall *knockback)(Mob *this, Actor *, int, float, float, float, float, float);
void (__fastcall *resolveDeathLoot)(Mob *this, int, const ActorDamageSource *);
void (__fastcall *spawnAnim)(Mob *this);
void (__fastcall *setSleeping)(Mob *this, bool);
void (__fastcall *setSprinting)(Mob *this, bool);
void (__fastcall *playAmbientSound)(Mob *this);
LevelSoundEvent (__fastcall *getAmbientSound)(Mob *this);
int (__fastcall *getAmbientSoundPostponeTicks)(Mob *this);
int (__fastcall *getAmbientSoundPostponeTicksRange)(Mob *this);
const TextureUVCoordinateSet *(__fastcall *getItemInHandIcon)(Mob *this, const ItemStack *, int);
float (__fastcall *getSpeed)(Mob *this);
void (__fastcall *setSpeed)(Mob *this, float);
float (__fastcall *getJumpPower)(Mob *this);
bool (__fastcall *hurtEffects)(Mob *this, const ActorDamageSource *, int, bool, bool);
int (__fastcall *getMeleeWeaponDamageBonus)(Mob *this, Mob *);
int (__fastcall *getMeleeKnockbackBonus)(Mob *this);
void (__fastcall *travel)(Mob *this, IMobMovementProxy *, float, float, float);
void (__fastcall *travel)(Mob *this, float, float, float);
void (__fastcall *applyFinalFriction)(Mob *this, float, bool);
void (__fastcall *updateWalkAnim)(Mob *this);
void (__fastcall *aiStep)(Mob *this, IMobMovementProxy *);
void (__fastcall *aiStep)(Mob *this);
void (__fastcall *pushActors)(Mob *this);
void (__fastcall *lookAt)(Mob *this, Actor *, float, float);
bool (__fastcall *isLookingAtAnEntity)(Mob *this);
bool (__fastcall *checkSpawnRules)(Mob *this, bool);
bool (__fastcall *checkSpawnObstruction)(Mob *this);
float (__fastcall *getAttackAnim)(Mob *this, float);
int (__fastcall *getItemUseDuration)(Mob *this);
float (__fastcall *getItemUseStartupProgress)(Mob *this);
float (__fastcall *getItemUseIntervalProgress)(Mob *this);
int (__fastcall *getItemuseIntervalAxis)(Mob *this);
int (__fastcall *getTimeAlongSwing)(Mob *this);
void (__fastcall *ate)(Mob *this);
float (__fastcall *getMaxHeadXRot)(Mob *this);
Mob *(__fastcall *getLastHurtByMob)(Mob *this);
void (__fastcall *setLastHurtByMob)(Mob *this, Mob *);
Player *(__fastcall *getLastHurtByPlayer)(Mob *this);
void (__fastcall *setLastHurtByPlayer)(Mob *this, Player *);
Mob *(__fastcall *getLastHurtMob)(Mob *this);
void (__fastcall *setLastHurtMob)(Mob *this, Actor *);
bool (__fastcall *isAlliedTo)(Mob *this, Mob *);
bool (__fastcall *doHurtTarget)(Mob *this, Actor *);
bool (__fastcall *canBeControlledByRider)(Mob *this);
void (__fastcall *leaveCaravan)(Mob *this);
void (__fastcall *joinCaravan)(Mob *this, Mob *);
bool (__fastcall *hasCaravanTail)(Mob *this);
ActorUniqueID *(__fastcall *getCaravanHead)(Mob *this, ActorUniqueID *result);
int (__fastcall *getArmorValue)(Mob *this);
float (__fastcall *getArmorCoverPercentage)(Mob *this);
void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int, const std::bitset<4> *);
void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *hurtArmorSlot)(Mob *this, const ActorDamageSource *, int, ArmorSlot);
void (__fastcall *setDamagedArmor)(Mob *this, ArmorSlot, const ItemStack *);
void (__fastcall *sendArmorDamage)(Mob *this, const std::bitset<4> *);
void (__fastcall *sendArmor)(Mob *this, const std::bitset<4> *);
void (__fastcall *containerChanged)(Mob *this, int);
void (__fastcall *updateEquipment)(Mob *this);
int (__fastcall *clearEquipment)(Mob *this);
std::vector<ItemStack const *> *(__fastcall *getAllArmor)(Mob *this, std::vector<ItemStack const *> *result);
std::vector<int> *(__fastcall *getAllArmorID)(Mob *this, std::vector<int> *result);
std::vector<ItemStack const *> *(__fastcall *getAllHand)(Mob *this, std::vector<ItemStack const *> *result);
std::vector<ItemStack const *> *(__fastcall *getAllEquipment)(Mob *this, std::vector<ItemStack const *> *result);
int (__fastcall *getArmorTypeHash)(Mob *this);
void (__fastcall *dropEquipmentOnDeath)(Mob *this);
void (__fastcall *dropEquipmentOnDeath)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *clearVanishEnchantedItemsOnDeath)(Mob *this);
void (__fastcall *sendInventory)(Mob *this, bool);
int (__fastcall *getDamageAfterMagicAbsorb)(Mob *this, const ActorDamageSource *, int);
bool (__fastcall *createAIGoals)(Mob *this);
void (__fastcall *onBorn)(Mob *this, Actor *, Actor *);
bool (__fastcall *setItemSlot)(Mob *this, EquipmentSlot, const ItemStack *);
void (__fastcall *setTransitioningSitting)(Mob *this, bool);
void (__fastcall *attackAnimation)(Mob *this, Actor *, float);
int (__fastcall *getAttackTime)(Mob *this);
float (__fastcall *_getWalkTargetValue)(Mob *this, const BlockPos *);
bool (__fastcall *canExistWhenDisallowMob)(Mob *this);
bool (__fastcall *useNewAi)(Mob *this);
void (__fastcall *ascendLadder)(Mob *this);
void (__fastcall *ascendScaffolding)(Mob *this);
void (__fastcall *descendScaffolding)(Mob *this);
void (__fastcall *dropContainer)(Mob *this);
std::unique_ptr<BodyControl> *(__fastcall *initBodyControl)(Mob *this, std::unique_ptr<BodyControl> *result);
void (__fastcall *jumpFromGround)(Mob *this, IMobMovementProxy *);
void (__fastcall *jumpFromGround)(Mob *this);
void (__fastcall *updateAi)(Mob *this);
void (__fastcall *newServerAiStep)(Mob *this);
void (__fastcall *_serverAiMobStep)(Mob *this);
int (__fastcall *getDamageAfterEnchantReduction)(Mob *this, const ActorDamageSource *, int);
int (__fastcall *getDamageAfterArmorAbsorb)(Mob *this, const ActorDamageSource *, int);
void (__fastcall *dropBags)(Mob *this);
void (__fastcall *tickDeath)(Mob *this);
void (__fastcall *updateGliding)(Mob *this);
bool (__fastcall *_allowAscendingScaffolding)(Mob *this);
};