# S~2
# Slime
struct __cppobj Slime : Monster
{
float mTargetSquish;
ParticleType mParticleType;
float mSquish;
float mOldSquish;
};
# Sheep
struct __cppobj __declspec(align(8)) Sheep : Animal
{
int mEatAnimationTick;
};
# Signal
struct __cppobj Signal
{
bool mIsSet;
};
# Strider
struct __cppobj Strider : Animal
{
};
# SkinHash
struct SkinHash
{
unsigned __int64 geoLength;
unsigned __int64 shaData[8];
};
# ServerAuthServerGameModeMessenger
struct __cppobj ServerAuthServerGameModeMessenger : CommonGameModeMessenger
{
std::function<void __cdecl(ItemStack const &,ItemStack const &,BlockPos const &)> mBlockBreakCallback;
};
# ServerGameModeMessenger
struct __cppobj ServerGameModeMessenger : CommonGameModeMessenger
{
};
# ServerAuthClientGameModeMessenger
struct __cppobj ServerAuthClientGameModeMessenger : ClientGameModeMessenger
{
};
# ServerAuthServerGameModeMessenger::createBlockBreakCaptureScope::__l2::<lambda_f6b7299cd63e471e46afe91dc2ee098d>
struct __cppobj ServerAuthServerGameModeMessenger::createBlockBreakCaptureScope::__l2::<lambda_f6b7299cd63e471e46afe91dc2ee098d>
{
ServerAuthServerGameModeMessenger *const __this;
};
# ServerGameModeTimer
struct __cppobj ServerGameModeTimer : IGameModeTimer
{
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mCurrentTime;
};
# ScreenHandlerBase
struct __cppobj ScreenHandlerBase
{
ScreenHandlerBase_vtbl *__vftable /*VFT*/;
ItemStackRequestActionHandler *mRequestHandler;
};
# ScreenHandlerBase_vtbl
struct /*VFT*/ ScreenHandlerBase_vtbl
{
void (__fastcall *~ScreenHandlerBase)(ScreenHandlerBase *this);
bool (__fastcall *canDestroy)(ScreenHandlerBase *this, const ContainerEnumName, unsigned __int8);
ItemStackNetResult (__fastcall *handleAction)(ScreenHandlerBase *this, const ItemStackRequestAction *);
ItemStackNetResult (__fastcall *endRequest)(ScreenHandlerBase *this);
void (__fastcall *endRequestBatch)(ScreenHandlerBase *this);
void (__fastcall *postRequest)(ScreenHandlerBase *this, const bool);
};
# ScreenHandlerHUD
struct __cppobj ScreenHandlerHUD : ScreenHandlerBase
{
};
# ScreenHandlerHUD_vtbl
struct /*VFT*/ ScreenHandlerHUD_vtbl
{
void (__fastcall *~ScreenHandlerBase)(ScreenHandlerBase *this);
bool (__fastcall *canDestroy)(ScreenHandlerBase *this, const ContainerEnumName, unsigned __int8);
ItemStackNetResult (__fastcall *handleAction)(ScreenHandlerBase *this, const ItemStackRequestAction *);
ItemStackNetResult (__fastcall *endRequest)(ScreenHandlerBase *this);
void (__fastcall *endRequestBatch)(ScreenHandlerBase *this);
void (__fastcall *postRequest)(ScreenHandlerBase *this, const bool);
};
# SharedCounter<ActorPlacerItem>
struct __cppobj SharedCounter<ActorPlacerItem>
{
ActorPlacerItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<ActorPlacerItem>
struct __cppobj SharedPtr<ActorPlacerItem>
{
SharedCounter<ActorPlacerItem> *pc;
};
# SuspiciousStewItem
struct __cppobj SuspiciousStewItem : Item
{
};
# SoulSpeedEnchant
struct __cppobj SoulSpeedEnchant : Enchant
{
};
# SoulSpeedEnchant_vtbl
struct /*VFT*/ SoulSpeedEnchant_vtbl
{
void (__fastcall *~Enchant)(Enchant *this);
bool (__fastcall *isCompatibleWith)(Enchant *this, Enchant::Type);
int (__fastcall *getMinCost)(Enchant *this, int);
int (__fastcall *getMaxCost)(Enchant *this, int);
int (__fastcall *getMinLevel)(Enchant *this);
int (__fastcall *getMaxLevel)(Enchant *this);
int (__fastcall *getDamageProtection)(Enchant *this, int, const ActorDamageSource *);
float (__fastcall *getDamageBonus)(Enchant *this, int, const Actor *);
void (__fastcall *doPostAttack)(Enchant *this, Actor *, Actor *, int);
void (__fastcall *doPostHurt)(Enchant *this, ItemInstance *, Actor *, Actor *, int);
bool (__fastcall *isMeleeDamageEnchant)(Enchant *this);
bool (__fastcall *isProtectionEnchant)(Enchant *this);
bool (__fastcall *isTreasureOnly)(Enchant *this);
bool (__fastcall *isDiscoverable)(Enchant *this);
};
# SetBlockProperty
struct __cppobj SetBlockProperty : EventResponse
{
std::vector<std::pair<std::string,ExpressionNode>> mPropertyExpressions;
};
# SetBlockProperty_vtbl
struct /*VFT*/ SetBlockProperty_vtbl
{
void (__fastcall *~EventResponse)(EventResponse *this);
const std::string *(__fastcall *getName)(EventResponse *this);
void (__fastcall *executeAction)(EventResponse *this, RenderParams *);
void (__fastcall *buildSchema)(EventResponse *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,EventResponseCollection> > *, const Factory<EventResponse> *);
};
# ShootEventResponse
struct __cppobj ShootEventResponse : EventResponse
{
ActorDefinitionIdentifier mProjectile;
_BYTE mTarget[2];
ExpressionNode mLaunchPower;
ExpressionNode mAngleOffset;
};
# ShootEventResponse_vtbl
struct /*VFT*/ ShootEventResponse_vtbl
{
void (__fastcall *~EventResponse)(EventResponse *this);
const std::string *(__fastcall *getName)(EventResponse *this);
void (__fastcall *executeAction)(EventResponse *this, RenderParams *);
void (__fastcall *buildSchema)(EventResponse *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,EventResponseCollection> > *, const Factory<EventResponse> *);
};
# SwingEventResponse
struct __cppobj SwingEventResponse : EventResponse
{
};
# SwingEventResponse_vtbl
struct /*VFT*/ SwingEventResponse_vtbl
{
void (__fastcall *~EventResponse)(EventResponse *this);
const std::string *(__fastcall *getName)(EventResponse *this);
void (__fastcall *executeAction)(EventResponse *this, RenderParams *);
void (__fastcall *buildSchema)(EventResponse *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,EventResponseCollection> > *, const Factory<EventResponse> *);
};
# SharedCounter<ComponentItem>
struct __cppobj SharedCounter<ComponentItem>
{
ComponentItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<ComponentItem>
struct __cppobj SharedPtr<ComponentItem>
{
SharedCounter<ComponentItem> *pc;
};
# SharedCounter<MicroBlockItem>
struct __cppobj SharedCounter<MicroBlockItem>
{
MicroBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<MicroBlockItem>
struct __cppobj SharedPtr<MicroBlockItem>
{
SharedCounter<MicroBlockItem> *pc;
};
# SharedCounter<BlockItem>
struct __cppobj SharedCounter<BlockItem>
{
BlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<BlockItem>
struct __cppobj SharedPtr<BlockItem>
{
SharedCounter<BlockItem> *pc;
};
# SeedItemComponentLegacy::{ctor}::__l2::<lambda_9c31492be6db0c24d35d860832044b24>
struct __cppobj SeedItemComponentLegacy::{ctor}::__l2::<lambda_9c31492be6db0c24d35d860832044b24>
{
SeedItemComponentLegacy *const __this;
};
# SetBlock
struct __cppobj SetBlock : EventResponse
{
BlockDescriptor mBlockType;
};
# SetBlock_vtbl
struct /*VFT*/ SetBlock_vtbl
{
void (__fastcall *~EventResponse)(EventResponse *this);
const std::string *(__fastcall *getName)(EventResponse *this);
void (__fastcall *executeAction)(EventResponse *this, RenderParams *);
void (__fastcall *buildSchema)(EventResponse *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,EventResponseCollection> > *, const Factory<EventResponse> *);
};
# SetBlockAtPos
struct __cppobj __declspec(align(8)) SetBlockAtPos : EventResponse
{
BlockDescriptor mBlockType;
Vec3 mBlockOffset;
};
# SetBlockAtPos_vtbl
struct /*VFT*/ SetBlockAtPos_vtbl
{
void (__fastcall *~EventResponse)(EventResponse *this);
const std::string *(__fastcall *getName)(EventResponse *this);
void (__fastcall *executeAction)(EventResponse *this, RenderParams *);
void (__fastcall *buildSchema)(EventResponse *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,EventResponseCollection> > *, const Factory<EventResponse> *);
};
# SpawnLootEventResponse
struct __cppobj SpawnLootEventResponse : EventResponse
{
std::string lootTablePath;
};
# SpawnLootEventResponse_vtbl
struct /*VFT*/ SpawnLootEventResponse_vtbl
{
void (__fastcall *~EventResponse)(EventResponse *this);
const std::string *(__fastcall *getName)(EventResponse *this);
void (__fastcall *executeAction)(EventResponse *this, RenderParams *);
void (__fastcall *buildSchema)(EventResponse *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,EventResponseCollection> > *, const Factory<EventResponse> *);
};
# SetBlock::buildSchema::__l2::<lambda_fb6c95bcf5f6a3e454adc69b40b96363>
struct __cppobj SetBlock::buildSchema::__l2::<lambda_fb6c95bcf5f6a3e454adc69b40b96363>
{
};
# SetBlock::buildSchema::__l2::<lambda_a4eb933d8ac5def857f217dae02521c9>
struct __cppobj SetBlock::buildSchema::__l2::<lambda_a4eb933d8ac5def857f217dae02521c9>
{
const Factory<EventResponse> *factory;
};
# SetBlockAtPos::buildSchema::__l2::<lambda_8bd0ffd9b03caf98d125dc3ade444940>
struct __cppobj SetBlockAtPos::buildSchema::__l2::<lambda_8bd0ffd9b03caf98d125dc3ade444940>
{
};
# SetBlockAtPos::buildSchema::__l2::<lambda_376efa937c41ed09cddcc1ab2db3a256>
struct __cppobj SetBlockAtPos::buildSchema::__l2::<lambda_376efa937c41ed09cddcc1ab2db3a256>
{
};
# SetBlockAtPos::buildSchema::__l2::<lambda_fb76d4b0f01721830d0506a9b3cc03f9>
struct __cppobj SetBlockAtPos::buildSchema::__l2::<lambda_fb76d4b0f01721830d0506a9b3cc03f9>
{
const Factory<EventResponse> *factory;
};
# SetBlockProperty::buildSchema::__l2::<lambda_e9a212d37fbba15ddc85f70dfa20a2f8>
struct __cppobj SetBlockProperty::buildSchema::__l2::<lambda_e9a212d37fbba15ddc85f70dfa20a2f8>
{
};
# SetBlockProperty::buildSchema::__l2::<lambda_f2ddc82fac0c032b61526112bfea8e0c>
struct __cppobj SetBlockProperty::buildSchema::__l2::<lambda_f2ddc82fac0c032b61526112bfea8e0c>
{
const Factory<EventResponse> *factory;
};
# SharedCounter<UnknownBlock>
struct __cppobj SharedCounter<UnknownBlock>
{
UnknownBlock *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<UnknownBlock>
struct __cppobj SharedPtr<UnknownBlock>
{
SharedCounter<UnknownBlock> *pc;
};
# SmithingTableBlock
struct __cppobj SmithingTableBlock : BlockLegacy
{
};
# SmithingTableBlock_vtbl
struct /*VFT*/ SmithingTableBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# ServerCommandOrigin
struct __cppobj ServerCommandOrigin : CommandOrigin
{
ServerLevel *mServerLevel;
std::string mRequestId;
_BYTE mCommandPermissionLevel[1];
Bedrock::NonOwnerPointer<Dimension> mDimension;
};
# ServerCommandOrigin_vtbl
struct /*VFT*/ ServerCommandOrigin_vtbl
{
void (__fastcall *~CommandOrigin)(CommandOrigin *this);
const std::string *(__fastcall *getRequestId)(CommandOrigin *this);
std::string *(__fastcall *getName)(CommandOrigin *this, std::string *result);
BlockPos *(__fastcall *getBlockPosition)(CommandOrigin *this, BlockPos *result);
Vec3 *(__fastcall *getWorldPosition)(CommandOrigin *this, Vec3 *result);
Level *(__fastcall *getLevel)(CommandOrigin *this);
Dimension *(__fastcall *getDimension)(CommandOrigin *this);
Actor *(__fastcall *getEntity)(CommandOrigin *this);
CommandPermissionLevel (__fastcall *getPermissionsLevel)(CommandOrigin *this);
std::unique_ptr<CommandOrigin> *(__fastcall *clone)(CommandOrigin *this, std::unique_ptr<CommandOrigin> *result);
std::optional<BlockPos> *(__fastcall *getCursorHitBlockPos)(CommandOrigin *this, std::optional<BlockPos> *result);
std::optional<Vec3> *(__fastcall *getCursorHitPos)(CommandOrigin *this, std::optional<Vec3> *result);
bool (__fastcall *hasChatPerms)(CommandOrigin *this);
bool (__fastcall *hasTellPerms)(CommandOrigin *this);
bool (__fastcall *canUseAbility)(CommandOrigin *this, AbilitiesIndex);
bool (__fastcall *isWorldBuilder)(CommandOrigin *this);
bool (__fastcall *canUseCommandsWithoutCheatsEnabled)(CommandOrigin *this);
bool (__fastcall *isSelectorExpansionAllowed)(CommandOrigin *this);
const NetworkIdentifier *(__fastcall *getSourceId)(CommandOrigin *this);
unsigned __int8 (__fastcall *getSourceSubId)(CommandOrigin *this);
const CommandOrigin *(__fastcall *getOutputReceiver)(CommandOrigin *this);
CommandOriginType (__fastcall *getOriginType)(CommandOrigin *this);
CommandOriginData *(__fastcall *toCommandOriginData)(CommandOrigin *this, CommandOriginData *result);
const mce::UUID *(__fastcall *getUUID)(CommandOrigin *this);
void (__fastcall *handleCommandOutputCallback)(CommandOrigin *this, Json::Value *);
void (__fastcall *_setUUID)(CommandOrigin *this, const mce::UUID *);
};
# StructurePiece_vtbl
struct /*VFT*/ StructurePiece_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# SpawnFinder
struct __cppobj SpawnFinder
{
};
# serialize<Experiments>
struct __cppobj serialize<Experiments>
{
};
# ShootEventResponse::buildSchema::__l2::<lambda_19350144506871a1d57106cf566d1640>
struct __cppobj ShootEventResponse::buildSchema::__l2::<lambda_19350144506871a1d57106cf566d1640>
{
};
# ShootEventResponse::buildSchema::__l2::<lambda_8bc366944c347476d8875f968f59c1ed>
struct __cppobj ShootEventResponse::buildSchema::__l2::<lambda_8bc366944c347476d8875f968f59c1ed>
{
};
# ShootEventResponse::buildSchema::__l2::<lambda_9331e260c25404adb2b14dbe4036e06d>
struct __cppobj ShootEventResponse::buildSchema::__l2::<lambda_9331e260c25404adb2b14dbe4036e06d>
{
};
# ShootEventResponse::buildSchema::__l2::<lambda_f492fd5c807d36533be9a7a55c91c376>
struct __cppobj ShootEventResponse::buildSchema::__l2::<lambda_f492fd5c807d36533be9a7a55c91c376>
{
};
# ShootEventResponse::buildSchema::__l2::<lambda_a07d7f2467df61d4942135c7df2f8c7f>
struct __cppobj ShootEventResponse::buildSchema::__l2::<lambda_a07d7f2467df61d4942135c7df2f8c7f>
{
const Factory<EventResponse> *factory;
};
# SpawnLootEventResponse::buildSchema::__l2::<lambda_eecf640185af2093a0089a221cdde11c>
struct __cppobj SpawnLootEventResponse::buildSchema::__l2::<lambda_eecf640185af2093a0089a221cdde11c>
{
};
# SpawnLootEventResponse::buildSchema::__l2::<lambda_477ad35597e5f110689618f024ae0d34>
struct __cppobj SpawnLootEventResponse::buildSchema::__l2::<lambda_477ad35597e5f110689618f024ae0d34>
{
const Factory<EventResponse> *factory;
};
# SwingEventResponse::buildSchema::__l2::<lambda_072f99ed3eb8ec24bcae44b093e8f0ea>
struct __cppobj SwingEventResponse::buildSchema::__l2::<lambda_072f99ed3eb8ec24bcae44b093e8f0ea>
{
const Factory<EventResponse> *factory;
};
# StructureDataLoadHelper
struct __cppobj StructureDataLoadHelper : DataLoadHelper
{
BlockPos mStructurePlacementLocation;
BlockPos mStructureWorldOrigin;
Vec3 mPivot;
ActorUniqueID mOwner;
Rotation mRotation;
Mirror mMirror;
Level *mLevel;
std::unordered_map<ActorUniqueID,ActorUniqueID> mOldIDToNewID;
};
# StructureDataLoadHelper_vtbl
struct /*VFT*/ StructureDataLoadHelper_vtbl
{
void (__fastcall *~DataLoadHelper)(DataLoadHelper *this);
Vec3 *(__fastcall *loadPosition)(DataLoadHelper *this, Vec3 *result, const Vec3 *);
BlockPos *(__fastcall *loadBlockPosition)(DataLoadHelper *this, BlockPos *result, const BlockPos *);
BlockPos *(__fastcall *loadBlockPositionOffset)(DataLoadHelper *this, BlockPos *result, const BlockPos *);
float (__fastcall *loadRotationDegreesX)(DataLoadHelper *this, float);
float (__fastcall *loadRotationDegreesY)(DataLoadHelper *this, float);
float (__fastcall *loadRotationRadiansX)(DataLoadHelper *this, float);
float (__fastcall *loadRotationRadiansY)(DataLoadHelper *this, float);
unsigned __int8 (__fastcall *loadFacingID)(DataLoadHelper *this, unsigned __int8);
Direction::Type (__fastcall *loadDirection)(DataLoadHelper *this, Direction::Type);
Vec3 *(__fastcall *loadDirection)(DataLoadHelper *this, Vec3 *result, const Vec3 *);
Rotation (__fastcall *loadRotation)(DataLoadHelper *this, Rotation);
Mirror (__fastcall *loadMirror)(DataLoadHelper *this, Mirror);
ActorUniqueID *(__fastcall *loadActorUniqueID)(DataLoadHelper *this, ActorUniqueID *result, ActorUniqueID);
ActorUniqueID *(__fastcall *loadOwnerID)(DataLoadHelper *this, ActorUniqueID *result, ActorUniqueID);
DataLoadHelperType (__fastcall *getType)(DataLoadHelper *this);
bool (__fastcall *shouldResetTime)(DataLoadHelper *this);
ActorUniqueID *(__fastcall *_generateNewID)(StructureDataLoadHelper *this, ActorUniqueID *result);
};
# SensingComponent
struct __cppobj SensingComponent : IEntityComponent
{
std::unordered_set<ActorUniqueID> mSeen;
std::unordered_set<ActorUniqueID> mUnseen;
};
# SwimMoveControl
struct __cppobj SwimMoveControl : MoveControl
{
};
# SwimMoveControl_vtbl
struct /*VFT*/ SwimMoveControl_vtbl
{
void (__fastcall *~Control)(Control *this);
void (__fastcall *initializeInternal)(MoveControl *this, Mob *, MoveControlDescription *);
void (__fastcall *tick)(MoveControl *this, MoveControlComponent *, Mob *);
void (__fastcall *setWantedPosition)(MoveControl *this, MoveControlComponent *, Mob *, const Vec3 *, float);
};
# SlimeMoveControl
struct __cppobj __declspec(align(8)) SlimeMoveControl : MoveControl
{
int mJumpDelayTicks;
};
# SlimeMoveControl_vtbl
struct /*VFT*/ SlimeMoveControl_vtbl
{
void (__fastcall *~Control)(Control *this);
void (__fastcall *initializeInternal)(MoveControl *this, Mob *, MoveControlDescription *);
void (__fastcall *tick)(MoveControl *this, MoveControlComponent *, Mob *);
void (__fastcall *setWantedPosition)(MoveControl *this, MoveControlComponent *, Mob *, const Vec3 *, float);
};
# ScaffoldingClimberDefinition
struct __cppobj ScaffoldingClimberDefinition
{
};
# ScaffoldingClimberComponent
struct __cppobj ScaffoldingClimberComponent : IEntityComponent
{
};
# ScaleByAgeDefinition
struct __cppobj ScaleByAgeDefinition
{
float mStartScale;
float mEndScale;
};
# ScaleByAgeComponent
struct __cppobj ScaleByAgeComponent : IEntityComponent
{
float mStartScale;
float mEndScale;
};
# SchedulerDefinition
struct __cppobj SchedulerDefinition
{
std::vector<DefinitionTrigger> mTriggerDefs;
unsigned int mMinDelayTicks;
unsigned int mMaxDelayTicks;
};
# SchedulerComponent
struct __cppobj SchedulerComponent : IEntityComponent
{
int mCurrentEventIndex;
};
# Shareable
struct __cppobj Shareable
{
int itemId;
int itemAux;
int wantAmount;
int surplusAmount;
int maxAmount;
int pickupLimit;
int craftIntoItem;
int craftIntoItemAux;
int itemPriority;
bool admire;
bool barter;
bool storedInInventory;
bool consumeItem;
};
# ShareableDefinition
struct __cppobj ShareableDefinition
{
std::vector<Shareable> mItems;
bool mShareAllItems;
int mAllItemWantAmount;
int mAllItemSurplusAmount;
int mAllItemMaxAmount;
};
# ShareableComponent
struct __cppobj ShareableComponent : IEntityComponent
{
};
# ShooterDefinition
struct __cppobj __declspec(align(8)) ShooterDefinition
{
ActorDefinitionIdentifier mActorDef;
int mAuxValue;
};
# ShooterComponent
struct __cppobj __declspec(align(8)) ShooterComponent : IEntityComponent
{
ActorDefinitionIdentifier mActorDef;
int mAuxValue;
};
# SittableDefinition
struct __cppobj SittableDefinition
{
DefinitionTrigger mOnSit;
DefinitionTrigger mOnStand;
};
# SitComponent
struct __cppobj SitComponent : IEntityComponent
{
bool mTraverse;
};
# SpawnActorEntry
struct __cppobj __declspec(align(4)) SpawnActorEntry
{
SpawnActorParameters mParams;
int mSpawnTimer;
bool mStopSpawning;
};
# SpawnActorComponent
struct __cppobj SpawnActorComponent : IEntityComponent
{
std::vector<SpawnActorEntry> mSpawnEntries;
};
# SpawnActorDefinition::buildSchema::__l2::<lambda_a3cf0033b17a49badf8bc06e6ccbfe84>
struct __cppobj SpawnActorDefinition::buildSchema::__l2::<lambda_a3cf0033b17a49badf8bc06e6ccbfe84>
{
};
# SpawnActorDefinition::buildSchema::__l2::<lambda_02afd87c6a6687bf381f8b87ba806020>
struct __cppobj SpawnActorDefinition::buildSchema::__l2::<lambda_02afd87c6a6687bf381f8b87ba806020>
{
};
# SpawnActorDefinition::buildSchema::__l2::<lambda_44d48df874838fb2ed6545037799ac73>
struct __cppobj SpawnActorDefinition::buildSchema::__l2::<lambda_44d48df874838fb2ed6545037799ac73>
{
};
# SitComponent::getInteraction::__l13::<lambda_9fd3c3ecb2a4697503f4fa6f020cc20a>
struct __cppobj SitComponent::getInteraction::__l13::<lambda_9fd3c3ecb2a4697503f4fa6f020cc20a>
{
Actor *actor;
Player *player;
bool isOrphaned;
SitComponent *const __this;
};
# ShareableDefinition::buildSchema::__l2::<lambda_8ed179bc778cb73647c4a1df96837d22>
struct __cppobj ShareableDefinition::buildSchema::__l2::<lambda_8ed179bc778cb73647c4a1df96837d22>
{
};
# SchedulerSystem
struct __cppobj SchedulerSystem : ITickingSystem
{
};
# SchedulerSystem_vtbl
struct /*VFT*/ SchedulerSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# SensingSystem
struct __cppobj SensingSystem : ITickingSystem
{
};
# SensingSystem_vtbl
struct /*VFT*/ SensingSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# SpawnActorInfo
struct __cppobj SpawnActorInfo
{
Actor *mActor;
SpawnActorParameters mParams;
};
# SpawnActorSystem
struct __cppobj SpawnActorSystem : ITickingSystem
{
};
# SpawnActorSystem_vtbl
struct /*VFT*/ SpawnActorSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# Social::Events::BrazeEventListener
struct __cppobj __declspec(align(8)) Social::Events::BrazeEventListener : Social::Events::AggregationEventListener
{
int totalBlocksBroken;
const int maxBlocksBrokenToSendToBraze;
int totalMetersTravelled;
const int maxMetersTravelledToSendToBraze;
bool hasObtainedACraftingTable;
bool hasSmeltedSomething;
};
# Social::Events::BrazeEventListener_vtbl
struct /*VFT*/ Social::Events::BrazeEventListener_vtbl
{
void (__fastcall *~IEventListener)(Social::Events::IEventListener *this);
void (__fastcall *recordEvent)(Social::Events::IEventListener *this, const Social::Events::Event *);
void (__fastcall *sendEvents)(Social::Events::IEventListener *this, bool);
int (__fastcall *getEventTagsFilter)(Social::Events::IEventListener *this);
void (__fastcall *stopDebugEventLogging)(Social::Events::IEventListener *this);
void (__fastcall *sendEvent)(Social::Events::AggregationEventListener *this, const Social::Events::Event *);
bool (__fastcall *_checkAgainstEventAllowlist)(Social::Events::AggregationEventListener *this, const Social::Events::Event *);
bool (__fastcall *_isListenerReadyForEvents)(Social::Events::AggregationEventListener *this);
};
# Social::Events::MaelstromEventLogger
struct __cppobj __declspec(align(8)) Social::Events::MaelstromEventLogger : Social::Events::AggregationEventListener
{
unsigned int mSequenceId;
};
# Social::Events::MaelstromEventLogger_vtbl
struct /*VFT*/ Social::Events::MaelstromEventLogger_vtbl
{
void (__fastcall *~IEventListener)(Social::Events::IEventListener *this);
void (__fastcall *recordEvent)(Social::Events::IEventListener *this, const Social::Events::Event *);
void (__fastcall *sendEvents)(Social::Events::IEventListener *this, bool);
int (__fastcall *getEventTagsFilter)(Social::Events::IEventListener *this);
void (__fastcall *stopDebugEventLogging)(Social::Events::IEventListener *this);
void (__fastcall *sendEvent)(Social::Events::AggregationEventListener *this, const Social::Events::Event *);
bool (__fastcall *_checkAgainstEventAllowlist)(Social::Events::AggregationEventListener *this, const Social::Events::Event *);
bool (__fastcall *_isListenerReadyForEvents)(Social::Events::AggregationEventListener *this);
};
# Social::Events::HttpTelemetry
struct __cppobj Social::Events::HttpTelemetry : Social::Events::AggregationEventListener
{
unsigned int mSequenceId;
std::string mPlayerSessionID;
std::string mMaelstromUrlWithSessionID;
std::unique_ptr<TaskGroup> mTaskGroup;
std::unique_ptr<HTTPRequestCancelSource> mCancelSource;
};
# Social::Events::HttpTelemetry_vtbl
struct /*VFT*/ Social::Events::HttpTelemetry_vtbl
{
void (__fastcall *~IEventListener)(Social::Events::IEventListener *this);
void (__fastcall *recordEvent)(Social::Events::IEventListener *this, const Social::Events::Event *);
void (__fastcall *sendEvents)(Social::Events::IEventListener *this, bool);
int (__fastcall *getEventTagsFilter)(Social::Events::IEventListener *this);
void (__fastcall *stopDebugEventLogging)(Social::Events::IEventListener *this);
void (__fastcall *sendEvent)(Social::Events::AggregationEventListener *this, const Social::Events::Event *);
bool (__fastcall *_checkAgainstEventAllowlist)(Social::Events::AggregationEventListener *this, const Social::Events::Event *);
bool (__fastcall *_isListenerReadyForEvents)(Social::Events::AggregationEventListener *this);
};
# Social::<lambda_925b989e8d3b0d04547ce01ae22eba40>
struct __cppobj Social::<lambda_925b989e8d3b0d04547ce01ae22eba40>
{
};
# Social::<lambda_ff200fee91c9d4c8ac1bbb250b725a8f>
struct __cppobj Social::<lambda_ff200fee91c9d4c8ac1bbb250b725a8f>
{
};
# Social::Events::PlayFabInsightsEventListener
struct __cppobj Social::Events::PlayFabInsightsEventListener : Social::Events::AggregationEventListener
{
};
# Social::Events::PlayFabInsightsEventListener_vtbl
struct /*VFT*/ Social::Events::PlayFabInsightsEventListener_vtbl
{
void (__fastcall *~IEventListener)(Social::Events::IEventListener *this);
void (__fastcall *recordEvent)(Social::Events::IEventListener *this, const Social::Events::Event *);
void (__fastcall *sendEvents)(Social::Events::IEventListener *this, bool);
int (__fastcall *getEventTagsFilter)(Social::Events::IEventListener *this);
void (__fastcall *stopDebugEventLogging)(Social::Events::IEventListener *this);
void (__fastcall *sendEvent)(Social::Events::AggregationEventListener *this, const Social::Events::Event *);
bool (__fastcall *_checkAgainstEventAllowlist)(Social::Events::AggregationEventListener *this, const Social::Events::Event *);
bool (__fastcall *_isListenerReadyForEvents)(Social::Events::AggregationEventListener *this);
};
# Social::Events::PlayStreamEventListener
struct __cppobj __declspec(align(8)) Social::Events::PlayStreamEventListener : Social::Events::AggregationEventListener
{
const int eventTagsWhitelist;
};
# Social::Events::PlayStreamEventListener_vtbl
struct /*VFT*/ Social::Events::PlayStreamEventListener_vtbl
{
void (__fastcall *~IEventListener)(Social::Events::IEventListener *this);
void (__fastcall *recordEvent)(Social::Events::IEventListener *this, const Social::Events::Event *);
void (__fastcall *sendEvents)(Social::Events::IEventListener *this, bool);
int (__fastcall *getEventTagsFilter)(Social::Events::IEventListener *this);
void (__fastcall *stopDebugEventLogging)(Social::Events::IEventListener *this);
void (__fastcall *sendEvent)(Social::Events::AggregationEventListener *this, const Social::Events::Event *);
bool (__fastcall *_checkAgainstEventAllowlist)(Social::Events::AggregationEventListener *this, const Social::Events::Event *);
bool (__fastcall *_isListenerReadyForEvents)(Social::Events::AggregationEventListener *this);
};
# serialize<CompoundTag>
struct __cppobj serialize<CompoundTag>
{
};
# SPSCQueue<BatchedNetworkPeer::DataCallback,512>::Block
struct __cppobj SPSCQueue<BatchedNetworkPeer::DataCallback,512>::Block
{
Lockless::WeakAtomic<unsigned __int64> front;
unsigned __int64 localTail;
char cachelineFiller0[48];
Lockless::WeakAtomic<unsigned __int64> tail;
unsigned __int64 localFront;
char cachelineFiller1[48];
Lockless::WeakAtomic<SPSCQueue<BatchedNetworkPeer::DataCallback,512>::Block *> next;
char *data;
const unsigned __int64 sizeMask;
char *rawThis;
};
# SPSCQueue<std::string,512>::Block
struct __cppobj SPSCQueue<std::string,512>::Block
{
Lockless::WeakAtomic<unsigned __int64> front;
unsigned __int64 localTail;
char cachelineFiller0[48];
Lockless::WeakAtomic<unsigned __int64> tail;
unsigned __int64 localFront;
char cachelineFiller1[48];
Lockless::WeakAtomic<SPSCQueue<std::string,512>::Block *> next;
char *data;
const unsigned __int64 sizeMask;
char *rawThis;
};
# serialize<ShapedRecipe>
struct __cppobj serialize<ShapedRecipe>
{
};
# serialize<ShapelessRecipe>
struct __cppobj serialize<ShapelessRecipe>
{
};
# serialize<ShulkerBoxRecipe>
struct __cppobj serialize<ShulkerBoxRecipe>
{
};
# ShulkerBoxRecipe
struct __cppobj ShulkerBoxRecipe : ShapelessRecipe
{
std::vector<ItemInstance> mResults;
};
# ShulkerBoxRecipe_vtbl
struct /*VFT*/ ShulkerBoxRecipe_vtbl
{
void (__fastcall *~Recipe)(Recipe *this);
const std::vector<ItemInstance> *(__fastcall *assemble)(Recipe *this, CraftingContainer *);
int (__fastcall *getCraftingSize)(Recipe *this);
const RecipeIngredient *(__fastcall *getIngredient)(Recipe *this, int, int);
const std::vector<ItemInstance> *(__fastcall *getResultItem)(Recipe *this);
bool (__fastcall *isShapeless)(Recipe *this);
bool (__fastcall *matches)(Recipe *this, CraftingContainer *, Level *);
int (__fastcall *size)(Recipe *this);
const mce::UUID *(__fastcall *getId)(Recipe *this);
const ItemPack *(__fastcall *getItemPack)(Recipe *this);
bool (__fastcall *isMultiRecipe)(Recipe *this);
std::string *(__fastcall *getTypeString)(Recipe *this, std::string *result);
bool (__fastcall *itemValidForRecipe)(Recipe *this, const ItemDescriptor *, const ItemStack *);
bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, int, int, const CompoundTag *);
bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, const ItemDescriptor *, const CompoundTag *);
bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, const ItemDescriptor *);
};
# serialize<ShapelessChemistryRecipe>
struct __cppobj serialize<ShapelessChemistryRecipe>
{
};
# ShapelessChemistryRecipe
struct __cppobj ShapelessChemistryRecipe : ShapelessRecipe
{
};
# ShapelessChemistryRecipe_vtbl
struct /*VFT*/ ShapelessChemistryRecipe_vtbl
{
void (__fastcall *~Recipe)(Recipe *this);
const std::vector<ItemInstance> *(__fastcall *assemble)(Recipe *this, CraftingContainer *);
int (__fastcall *getCraftingSize)(Recipe *this);
const RecipeIngredient *(__fastcall *getIngredient)(Recipe *this, int, int);
const std::vector<ItemInstance> *(__fastcall *getResultItem)(Recipe *this);
bool (__fastcall *isShapeless)(Recipe *this);
bool (__fastcall *matches)(Recipe *this, CraftingContainer *, Level *);
int (__fastcall *size)(Recipe *this);
const mce::UUID *(__fastcall *getId)(Recipe *this);
const ItemPack *(__fastcall *getItemPack)(Recipe *this);
bool (__fastcall *isMultiRecipe)(Recipe *this);
std::string *(__fastcall *getTypeString)(Recipe *this, std::string *result);
bool (__fastcall *itemValidForRecipe)(Recipe *this, const ItemDescriptor *, const ItemStack *);
bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, int, int, const CompoundTag *);
bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, const ItemDescriptor *, const CompoundTag *);
bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, const ItemDescriptor *);
};
# serialize<ShapedChemistryRecipe>
struct __cppobj serialize<ShapedChemistryRecipe>
{
};
# ShapedChemistryRecipe
struct __cppobj ShapedChemistryRecipe : ShapedRecipe
{
};
# ShapedChemistryRecipe_vtbl
struct /*VFT*/ ShapedChemistryRecipe_vtbl
{
void (__fastcall *~Recipe)(Recipe *this);
const std::vector<ItemInstance> *(__fastcall *assemble)(Recipe *this, CraftingContainer *);
int (__fastcall *getCraftingSize)(Recipe *this);
const RecipeIngredient *(__fastcall *getIngredient)(Recipe *this, int, int);
const std::vector<ItemInstance> *(__fastcall *getResultItem)(Recipe *this);
bool (__fastcall *isShapeless)(Recipe *this);
bool (__fastcall *matches)(Recipe *this, CraftingContainer *, Level *);
int (__fastcall *size)(Recipe *this);
const mce::UUID *(__fastcall *getId)(Recipe *this);
const ItemPack *(__fastcall *getItemPack)(Recipe *this);
bool (__fastcall *isMultiRecipe)(Recipe *this);
std::string *(__fastcall *getTypeString)(Recipe *this, std::string *result);
bool (__fastcall *itemValidForRecipe)(Recipe *this, const ItemDescriptor *, const ItemStack *);
bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, int, int, const CompoundTag *);
bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, const ItemDescriptor *, const CompoundTag *);
bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, const ItemDescriptor *);
};
# serialize<RecipeIngredient>
struct __cppobj serialize<RecipeIngredient>
{
};
# serialize<ItemInstance>
struct __cppobj serialize<ItemInstance>
{
};
# serialize<TypedServerNetId<RecipeNetIdTag,unsigned int,0> >
struct __cppobj serialize<TypedServerNetId<RecipeNetIdTag,unsigned int,0> >
{
};
# serialize<TypedServerNetId<CreativeItemNetIdTag,unsigned int,0> >
struct __cppobj serialize<TypedServerNetId<CreativeItemNetIdTag,unsigned int,0> >
{
};
# serialize<ShapedChemistryRecipe>::read::__l2::<lambda_8cc55bdd82d132d15ae01a3c039db9fc>
struct __cppobj serialize<ShapedChemistryRecipe>::read::__l2::<lambda_8cc55bdd82d132d15ae01a3c039db9fc>
{
};
# serialize<ShapedChemistryRecipe>::write::__l2::<lambda_04121ca0891763663970523da81b6f2c>
struct __cppobj serialize<ShapedChemistryRecipe>::write::__l2::<lambda_04121ca0891763663970523da81b6f2c>
{
};
# serialize<ShapelessChemistryRecipe>::read::__l2::<lambda_58ff04ea28f49596806248f23c211ce9>
struct __cppobj serialize<ShapelessChemistryRecipe>::read::__l2::<lambda_58ff04ea28f49596806248f23c211ce9>
{
};
# serialize<ShapelessChemistryRecipe>::read::__l2::<lambda_dd7573f1701fba4030723f95944c9844>
struct __cppobj serialize<ShapelessChemistryRecipe>::read::__l2::<lambda_dd7573f1701fba4030723f95944c9844>
{
};
# serialize<ShapelessChemistryRecipe>::write::__l2::<lambda_29b0807aa33596551a6829fa69f3b830>
struct __cppobj serialize<ShapelessChemistryRecipe>::write::__l2::<lambda_29b0807aa33596551a6829fa69f3b830>
{
};
# serialize<ShapelessChemistryRecipe>::write::__l2::<lambda_357920dee65ba02257984f0633fcd798>
struct __cppobj serialize<ShapelessChemistryRecipe>::write::__l2::<lambda_357920dee65ba02257984f0633fcd798>
{
};
# serialize<ShulkerBoxRecipe>::read::__l2::<lambda_adbe882be2d4373bfd8b8476e70d3c77>
struct __cppobj serialize<ShulkerBoxRecipe>::read::__l2::<lambda_adbe882be2d4373bfd8b8476e70d3c77>
{
};
# serialize<ShulkerBoxRecipe>::read::__l2::<lambda_72629fa7c9132244fd32c126980ba93b>
struct __cppobj serialize<ShulkerBoxRecipe>::read::__l2::<lambda_72629fa7c9132244fd32c126980ba93b>
{
};
# serialize<ShulkerBoxRecipe>::write::__l2::<lambda_ba54317311f682a5419dfca7b3f4303e>
struct __cppobj serialize<ShulkerBoxRecipe>::write::__l2::<lambda_ba54317311f682a5419dfca7b3f4303e>
{
};
# serialize<ShulkerBoxRecipe>::write::__l2::<lambda_edf358234f033454f8b486aa698c0357>
struct __cppobj serialize<ShulkerBoxRecipe>::write::__l2::<lambda_edf358234f033454f8b486aa698c0357>
{
};
# serialize<ShapelessRecipe>::read::__l2::<lambda_c87ea80f82a3e598f0590eb90c6abb1b>
struct __cppobj serialize<ShapelessRecipe>::read::__l2::<lambda_c87ea80f82a3e598f0590eb90c6abb1b>
{
};
# serialize<ShapelessRecipe>::read::__l2::<lambda_acf6feba7ee470cb8087d71efe102118>
struct __cppobj serialize<ShapelessRecipe>::read::__l2::<lambda_acf6feba7ee470cb8087d71efe102118>
{
};
# serialize<ShapelessRecipe>::write::__l2::<lambda_8c50ec9b1146ae4bb03c27b78f07b5f2>
struct __cppobj serialize<ShapelessRecipe>::write::__l2::<lambda_8c50ec9b1146ae4bb03c27b78f07b5f2>
{
};
# serialize<ShapelessRecipe>::write::__l2::<lambda_f0d04646976b78551413bb5291af8433>
struct __cppobj serialize<ShapelessRecipe>::write::__l2::<lambda_f0d04646976b78551413bb5291af8433>
{
};
# serialize<ShapedRecipe>::read::__l2::<lambda_4b116fb74ee847aab300b322982e1679>
struct __cppobj serialize<ShapedRecipe>::read::__l2::<lambda_4b116fb74ee847aab300b322982e1679>
{
};
# serialize<ShapedRecipe>::write::__l2::<lambda_2d8b53c4d852dfdf6cbdb0c284f1c84c>
struct __cppobj serialize<ShapedRecipe>::write::__l2::<lambda_2d8b53c4d852dfdf6cbdb0c284f1c84c>
{
};
# serialize<ItemStackResponseSlotInfo>
struct __cppobj serialize<ItemStackResponseSlotInfo>
{
};
# serialize<ItemStackResponseContainerInfo>
struct __cppobj serialize<ItemStackResponseContainerInfo>
{
};
# serialize<ItemStackResponseInfo>
struct __cppobj serialize<ItemStackResponseInfo>
{
};
# serialize<TypedServerNetId<ItemStackNetIdTag,int,0> >
struct __cppobj serialize<TypedServerNetId<ItemStackNetIdTag,int,0> >
{
};
# serialize<TypedClientNetId<ItemStackRequestIdTag,int,0> >
struct __cppobj serialize<TypedClientNetId<ItemStackRequestIdTag,int,0> >
{
};
# serialize<ItemStackResponseInfo>::read::__l5::<lambda_5bd7df314d9845f5f743063918fce237>
struct __cppobj serialize<ItemStackResponseInfo>::read::__l5::<lambda_5bd7df314d9845f5f743063918fce237>
{
};
# serialize<ItemStackResponseInfo>::write::__l5::<lambda_9711328969dfd1b56ba6d4fe6a8799e3>
struct __cppobj serialize<ItemStackResponseInfo>::write::__l5::<lambda_9711328969dfd1b56ba6d4fe6a8799e3>
{
};
# serialize<ItemStackResponseContainerInfo>::read::__l2::<lambda_47e445847f7dd5610ad4b967d5816918>
struct __cppobj serialize<ItemStackResponseContainerInfo>::read::__l2::<lambda_47e445847f7dd5610ad4b967d5816918>
{
};
# serialize<ItemStackResponseContainerInfo>::write::__l2::<lambda_9600efe862ce3461ff6691f465faf458>
struct __cppobj serialize<ItemStackResponseContainerInfo>::write::__l2::<lambda_9600efe862ce3461ff6691f465faf458>
{
};
# SerializeDelegate<PlayerBlockActions>
struct __cppobj SerializeDelegate<PlayerBlockActions>
{
};
# serialize<ItemEnchants>
struct __cppobj serialize<ItemEnchants>
{
};
# SetScorePacket::read::__l2::<lambda_2c38f00818ba5fd1193825142b6fb643>
struct __cppobj SetScorePacket::read::__l2::<lambda_2c38f00818ba5fd1193825142b6fb643>
{
ScorePacketType *type;
};
# SetScorePacket::write::__l2::<lambda_0e9cc50c0fc12c1b5bf92fbe56603a1f>
struct __cppobj SetScorePacket::write::__l2::<lambda_0e9cc50c0fc12c1b5bf92fbe56603a1f>
{
const ScorePacketType *type;
};
# SetScoreboardIdentityPacket::read::__l2::<lambda_ee9c33ef05f30590f714b60bc7de7c5f>
struct __cppobj SetScoreboardIdentityPacket::read::__l2::<lambda_ee9c33ef05f30590f714b60bc7de7c5f>
{
ScoreboardIdentityPacketType *type;
};
# SetScoreboardIdentityPacket::write::__l2::<lambda_327ea3c6671154979870011151800f9a>
struct __cppobj SetScoreboardIdentityPacket::write::__l2::<lambda_327ea3c6671154979870011151800f9a>
{
const ScoreboardIdentityPacketType *type;
};
# serialize<LevelSettings>
struct __cppobj serialize<LevelSettings>
{
};
# StartGamePacket::read::__l42::<lambda_77e6fcffad7734ac639d0ec8f9b7016e>
struct __cppobj StartGamePacket::read::__l42::<lambda_77e6fcffad7734ac639d0ec8f9b7016e>
{
};
# StartGamePacket::read::__l42::<lambda_3e0e8a2b00aca4a6ebd93b0507207d80>
struct __cppobj StartGamePacket::read::__l42::<lambda_3e0e8a2b00aca4a6ebd93b0507207d80>
{
};
# StartGamePacket::read::__l2::<lambda_003970e6fa99eefca69e9faba666485e>
struct __cppobj StartGamePacket::read::__l2::<lambda_003970e6fa99eefca69e9faba666485e>
{
};
# StartGamePacket::read::__l2::<lambda_46dc260f157069ab33038440a2281179>
struct __cppobj StartGamePacket::read::__l2::<lambda_46dc260f157069ab33038440a2281179>
{
};
# StartGamePacket::write::__l2::<lambda_a3cfd15572df6fe91ae28d03d40f16ff>
struct __cppobj StartGamePacket::write::__l2::<lambda_a3cfd15572df6fe91ae28d03d40f16ff>
{
};
# StartGamePacket::write::__l2::<lambda_b8e3016baf98aa287d7984b827fef37d>
struct __cppobj StartGamePacket::write::__l2::<lambda_b8e3016baf98aa287d7984b827fef37d>
{
};
# StartGamePacket::write::__l2::<lambda_b4f9a5183cc527471ddea16742219e09>
struct __cppobj StartGamePacket::write::__l2::<lambda_b4f9a5183cc527471ddea16742219e09>
{
};
# StartGamePacket::write::__l2::<lambda_74fd232f5acc8d95983bb8e612d80791>
struct __cppobj StartGamePacket::write::__l2::<lambda_74fd232f5acc8d95983bb8e612d80791>
{
};
# ServiceLocator<ServerInstance>
struct __cppobj ServiceLocator<ServerInstance>
{
};
# ServiceLocator<EducationOptions>
struct __cppobj ServiceLocator<EducationOptions>
{
};
# SpatialActorNetworkData::_findRelevantPlayersToSendUpdate::__l2::<lambda_6565fd94cce4c994104953a2d53e69ee>
struct __cppobj SpatialActorNetworkData::_findRelevantPlayersToSendUpdate::__l2::<lambda_6565fd94cce4c994104953a2d53e69ee>
{
std::vector<NetworkIdentifierWithSubId> *ids;
Dimension *dimension;
SpatialActorNetworkData *const __this;
};
# ServerNetworkHandler::_loadNewPlayer::__l2::<lambda_d0ea1886851fb143137bced3544d7049>
struct __cppobj ServerNetworkHandler::_loadNewPlayer::__l2::<lambda_d0ea1886851fb143137bced3544d7049>
{
ServerNetworkHandler *const __this;
ServerPlayer *newPlayer;
std::unique_ptr<CompoundTag> *playerTag;
};
# ServerNetworkHandler::_loadNewPlayer::__l2::<lambda_a84000fd9ba8cf002ade78eaa8ba96c4>
struct __cppobj ServerNetworkHandler::_loadNewPlayer::__l2::<lambda_a84000fd9ba8cf002ade78eaa8ba96c4>
{
};
# ServerNetworkHandler::_createNewPlayer::__l2::<lambda_0f5bb024faee8b95f4d6b7e409a46be4>
struct __cppobj ServerNetworkHandler::_createNewPlayer::__l2::<lambda_0f5bb024faee8b95f4d6b7e409a46be4>
{
ServerNetworkHandler *const __this;
};
# ServerNetworkHandler::_sendLevelData::__l2::<lambda_947af0233a3dbf41da7a976799fd2887>
struct __cppobj ServerNetworkHandler::_sendLevelData::__l2::<lambda_947af0233a3dbf41da7a976799fd2887>
{
ServerNetworkHandler *const __this;
BiomeDefinitionListPacket *biomePacket;
};
# ServerNetworkHandler::_sendLevelData::__l31::<lambda_45c3197c60b8b23122a24033fc1e08ae>
struct __cppobj ServerNetworkHandler::_sendLevelData::__l31::<lambda_45c3197c60b8b23122a24033fc1e08ae>
{
ServerPlayer *newPlayer;
std::vector<std::pair<std::string,std::string >> *skinsToConfirm;
};
# ServerNetworkHandler::handle::__l11::<lambda_ec1f996d12a482097b196d02f093c7fb>
struct __cppobj ServerNetworkHandler::handle::__l11::<lambda_ec1f996d12a482097b196d02f093c7fb>
{
ServerPlayer **player;
GameType *oldDefaultGameType;
const SetDefaultGameTypePacket *packet;
};
# ServerNetworkHandler::handle::__l13::<lambda_6f47785e8479592da2c6ddef02f73172>
struct __cppobj ServerNetworkHandler::handle::__l13::<lambda_6f47785e8479592da2c6ddef02f73172>
{
ServerPlayer **player;
std::shared_ptr<BlockActorDataPacket> *packet;
};
# ServerNetworkHandler::handle::__l8::<lambda_c2daee1a03774d399d3207f049d2ffc3>
struct __cppobj ServerNetworkHandler::handle::__l8::<lambda_c2daee1a03774d399d3207f049d2ffc3>
{
ServerNetworkHandler::handle::__l2::<lambda_9d52b3aa3d855da2c243e137c204abab> callback;
};
# ServerNetworkHandler::handle::__l62::<lambda_35526416a022e2a68420dd2ce37ff392>
struct __cppobj ServerNetworkHandler::handle::__l62::<lambda_35526416a022e2a68420dd2ce37ff392>
{
const PlayerActionPacket *packet;
const Block *block;
ServerPlayer **player;
};
# ServerNetworkHandler::handle::__l37::<lambda_5e461df78a77fe1f48aa72baa8a49ca2>
struct __cppobj ServerNetworkHandler::handle::__l37::<lambda_5e461df78a77fe1f48aa72baa8a49ca2>
{
ServerPlayer **player;
};
# ServerNetworkHandler::handle::__l23::<lambda_3e4948e914048d10b1f1e2e45f1a9462>
struct __cppobj ServerNetworkHandler::handle::__l23::<lambda_3e4948e914048d10b1f1e2e45f1a9462>
{
ItemStack *item;
ServerPlayer **player;
Actor **entity;
};
# ServerNetworkHandler::onReady_ClientGeneration::__l2::<lambda_4f9001fdf3036344eef42201615f569d>
struct __cppobj ServerNetworkHandler::onReady_ClientGeneration::__l2::<lambda_4f9001fdf3036344eef42201615f569d>
{
Player *newPlayer;
};
# ServerNetworkHandler::createNewPlayer::__l2::<lambda_ddc6cea459d3a54a6213453d259d6c15>
struct __cppobj ServerNetworkHandler::createNewPlayer::__l2::<lambda_ddc6cea459d3a54a6213453d259d6c15>
{
ServerNetworkHandler *const __this;
};
# ServerNetworkHandler::_onPlayerLeft::__l22::<lambda_372fb9d1ba4dd7ccc2ebebddc117d9f8>
struct __cppobj ServerNetworkHandler::_onPlayerLeft::__l22::<lambda_372fb9d1ba4dd7ccc2ebebddc117d9f8>
{
ServerPlayer **player;
};
# ServerNetworkHandler::_onPlayerLeft::__l2::<lambda_10bab70df29084cbee03fbce55d052ae>
struct __cppobj ServerNetworkHandler::_onPlayerLeft::__l2::<lambda_10bab70df29084cbee03fbce55d052ae>
{
ServerPlayer **player;
};
# ServerNetworkHandler::handle::__l2::<lambda_3bf4003c98c81be56c058f504434b77d>
struct __cppobj ServerNetworkHandler::handle::__l2::<lambda_3bf4003c98c81be56c058f504434b77d>
{
ServerNetworkHandler *const __this;
const NetworkIdentifier *source;
};
# ServerNetworkHandler::handle::__l5::<lambda_888fe51009c8790bde79b22a3c93ee5f>
struct __cppobj ServerNetworkHandler::handle::__l5::<lambda_888fe51009c8790bde79b22a3c93ee5f>
{
ServerNetworkHandler::handle::__l2::<lambda_3bf4003c98c81be56c058f504434b77d> callback;
};
# ServerNetworkHandler::handle::__l30::<lambda_39d78f3c61226f5541e59a5b88a141dd>
struct __cppobj ServerNetworkHandler::handle::__l30::<lambda_39d78f3c61226f5541e59a5b88a141dd>
{
ServerPlayer **player;
__int64 *int64_uid;
const CommandBlockUpdatePacket *packet;
Actor **opActor;
};
# ServerNetworkHandler::handle::__l17::<lambda_b9e213e92331935a37f19a2bbbe15937>
struct __cppobj ServerNetworkHandler::handle::__l17::<lambda_b9e213e92331935a37f19a2bbbe15937>
{
const CommandBlockUpdatePacket packet;
ServerPlayer *player;
};
# ServerNetworkHandler::handle::__l11::<lambda_e6181fd7963a84ce7e5198c3c8647ea6>
struct __cppobj ServerNetworkHandler::handle::__l11::<lambda_e6181fd7963a84ce7e5198c3c8647ea6>
{
ServerPlayer **player;
__int64 *int64_uid;
const CommandBlockUpdatePacket *packet;
};
# ServerNetworkHandler::handle::__l2::<lambda_1e6277439b9f9b35b6be23d21aa373c0>
struct __cppobj ServerNetworkHandler::handle::__l2::<lambda_1e6277439b9f9b35b6be23d21aa373c0>
{
__int64 *playerId;
std::unique_ptr<CommandContext> *context;
};
# ServerNetworkHandler::handle::__l8::<lambda_3d1daa2800fd57ff1ad66a5962829020>
struct __cppobj ServerNetworkHandler::handle::__l8::<lambda_3d1daa2800fd57ff1ad66a5962829020>
{
std::string *playerId;
const TextPacket *packet;
bool *messageValid;
};
# static_vector<std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &)>::SubscriptionBody>,32>::iterator
struct __cppobj static_vector<std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &)>::SubscriptionBody>,32>::iterator
{
std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &)>::SubscriptionBody> *mPtr;
};
# static_vector<std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &)>::SubscriptionBody>,32>
struct __cppobj static_vector<std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &)>::SubscriptionBody>,32>
{
std::_Align_type<double,16> mArray[32];
unsigned __int64 mSize;
};
# static_vector<std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &,enum InputMode)>::SubscriptionBody>,32>::iterator
struct __cppobj static_vector<std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &,enum InputMode)>::SubscriptionBody>,32>::iterator
{
std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &,enum InputMode)>::SubscriptionBody> *mPtr;
};
# static_vector<std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &,enum InputMode)>::SubscriptionBody>,32>
struct __cppobj static_vector<std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(Option const &,enum InputMode)>::SubscriptionBody>,32>
{
std::_Align_type<double,16> mArray[32];
unsigned __int64 mSize;
};
# static_vector<std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)>::SubscriptionBody>,32>::iterator
struct __cppobj static_vector<std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)>::SubscriptionBody>,32>::iterator
{
std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)>::SubscriptionBody> *mPtr;
};
# static_vector<std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)>::SubscriptionBody>,32>
struct __cppobj static_vector<std::weak_ptr<Bedrock::PubSub::Detail::PublisherBase<Bedrock::PubSub::ThreadModel::MultiThreaded,void,void __cdecl(bool &)>::SubscriptionBody>,32>
{
std::_Align_type<double,16> mArray[32];
unsigned __int64 mSize;
};
# ServiceLocator<ContentTierManager::ValidatorRegistry>
struct __cppobj ServiceLocator<ContentTierManager::ValidatorRegistry>
{
};
# ServiceLocator<PackManifest::CapabilityRegistry>
struct __cppobj ServiceLocator<PackManifest::CapabilityRegistry>
{
};
# ScriptDimensionBinderComponent
struct __cppobj ScriptDimensionBinderComponent : ScriptBinderComponent
{
std::string mDimension;
};
# ScriptDimensionBinderComponent_vtbl
struct /*VFT*/ ScriptDimensionBinderComponent_vtbl
{
void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};
# ScriptEventDataBinderComponent
struct __cppobj __declspec(align(8)) ScriptEventDataBinderComponent : ScriptBinderComponent
{
ScriptApi::ScriptObjectHandle mData;
};
# ScriptEventDataBinderComponent_vtbl
struct /*VFT*/ ScriptEventDataBinderComponent_vtbl
{
void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};
# ScriptItemStackBinderComponent
struct __cppobj ScriptItemStackBinderComponent : ScriptBinderComponent
{
entt::entity mEcsId;
int mCount;
std::string mItemIdentifier;
};
# ScriptItemStackBinderComponent_vtbl
struct /*VFT*/ ScriptItemStackBinderComponent_vtbl
{
void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};
# ScriptCommandFactory
struct __cppobj ScriptCommandFactory
{
};
# ScriptQueryComponent
struct __cppobj ScriptQueryComponent
{
std::unordered_set<std::string> mFilters;
ScriptQueryComponent::ViewType mType;
std::string mSpatialTag;
std::string mCoordinateTags[3];
};
# ScriptApi::WORKAROUNDS::cacheActors::__l2::<lambda_a9d32a9a214c22282856c0341155681d>
struct __cppobj ScriptApi::WORKAROUNDS::cacheActors::__l2::<lambda_a9d32a9a214c22282856c0341155681d>
{
std::map<ActorUniqueID,__scriptCacheEntity> *actorMap;
entt::basic_registry<enum entt::entity> *registry;
};
# ScriptApi::WORKAROUNDS::cacheActors::__l2::<lambda_a9d32a9a214c22282856c0341155681d>::()::__l2::<lambda_9ee38d493ad4639e73677006a8295a99>
struct __cppobj ScriptApi::WORKAROUNDS::cacheActors::__l2::<lambda_a9d32a9a214c22282856c0341155681d>::()::__l2::<lambda_9ee38d493ad4639e73677006a8295a99>
{
std::map<ActorUniqueID,__scriptCacheEntity> *actorMap;
entt::basic_registry<enum entt::entity> *registry;
};
# ServerCommand
struct __cppobj ServerCommand : Command
{
};
# ServerCommand_vtbl
struct /*VFT*/ ServerCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# StackRefResultT<FeatureRefTraits>
struct __cppobj StackRefResultT<FeatureRefTraits> : StackResultStorageFeature
{
};
# ScriptCommandOrigin
struct __cppobj ScriptCommandOrigin : CommandOrigin
{
ServerLevel *mServerLevel;
const bool mHandleCommandOutput;
const unsigned int mScriptCommandId;
ScriptEngine *mEngine;
};
# ScriptCommandOrigin_vtbl
struct /*VFT*/ ScriptCommandOrigin_vtbl
{
void (__fastcall *~CommandOrigin)(CommandOrigin *this);
const std::string *(__fastcall *getRequestId)(CommandOrigin *this);
std::string *(__fastcall *getName)(CommandOrigin *this, std::string *result);
BlockPos *(__fastcall *getBlockPosition)(CommandOrigin *this, BlockPos *result);
Vec3 *(__fastcall *getWorldPosition)(CommandOrigin *this, Vec3 *result);
Level *(__fastcall *getLevel)(CommandOrigin *this);
Dimension *(__fastcall *getDimension)(CommandOrigin *this);
Actor *(__fastcall *getEntity)(CommandOrigin *this);
CommandPermissionLevel (__fastcall *getPermissionsLevel)(CommandOrigin *this);
std::unique_ptr<CommandOrigin> *(__fastcall *clone)(CommandOrigin *this, std::unique_ptr<CommandOrigin> *result);
std::optional<BlockPos> *(__fastcall *getCursorHitBlockPos)(CommandOrigin *this, std::optional<BlockPos> *result);
std::optional<Vec3> *(__fastcall *getCursorHitPos)(CommandOrigin *this, std::optional<Vec3> *result);
bool (__fastcall *hasChatPerms)(CommandOrigin *this);
bool (__fastcall *hasTellPerms)(CommandOrigin *this);
bool (__fastcall *canUseAbility)(CommandOrigin *this, AbilitiesIndex);
bool (__fastcall *isWorldBuilder)(CommandOrigin *this);
bool (__fastcall *canUseCommandsWithoutCheatsEnabled)(CommandOrigin *this);
bool (__fastcall *isSelectorExpansionAllowed)(CommandOrigin *this);
const NetworkIdentifier *(__fastcall *getSourceId)(CommandOrigin *this);
unsigned __int8 (__fastcall *getSourceSubId)(CommandOrigin *this);
const CommandOrigin *(__fastcall *getOutputReceiver)(CommandOrigin *this);
CommandOriginType (__fastcall *getOriginType)(CommandOrigin *this);
CommandOriginData *(__fastcall *toCommandOriginData)(CommandOrigin *this, CommandOriginData *result);
const mce::UUID *(__fastcall *getUUID)(CommandOrigin *this);
void (__fastcall *handleCommandOutputCallback)(CommandOrigin *this, Json::Value *);
void (__fastcall *_setUUID)(CommandOrigin *this, const mce::UUID *);
};
# SayCommand
struct __cppobj SayCommand : MessagingCommand
{
CommandMessage mMessage;
};
# SayCommand_vtbl
struct /*VFT*/ SayCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# ScoreboardCommand::InitProxy
struct __cppobj ScoreboardCommand::InitProxy
{
Scoreboard *mScoreboard;
};
# ScoreboardCommand
struct __cppobj __declspec(align(8)) ScoreboardCommand : Command
{
ScoreboardCommand::Category mCategory;
ScoreboardCommand::Action mAction;
std::string mObjective;
std::string mSourceObjective;
_BYTE mOrder[1];
std::string mCriteria;
std::string mName;
std::string mDisplayName;
WildcardCommandSelector<Actor> mTargets;
WildcardCommandSelector<Actor> mSources;
_BYTE mOperator[1];
CommandWildcardInt mMin;
CommandWildcardInt mMax;
int mRandMin;
int mRandMax;
int mValue;
bool mTargetsSet;
};
# ScoreboardCommand_vtbl
struct /*VFT*/ ScoreboardCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# SetBlockCommand
struct __cppobj SetBlockCommand : Command
{
CommandPosition mPosition;
const Block *mBlock;
int mData;
SetBlockCommand::SetBlockMode mMode;
};
# SetBlockCommand_vtbl
struct /*VFT*/ SetBlockCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# SetMaxPlayersCommand
struct __cppobj __declspec(align(8)) SetMaxPlayersCommand : ServerCommand
{
int mMaxPlayers;
};
# SetMaxPlayersCommand_vtbl
struct /*VFT*/ SetMaxPlayersCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# SetWorldSpawnCommand
struct __cppobj __declspec(align(8)) SetWorldSpawnCommand : Command
{
CommandPositionFloat mSpawnPoint;
bool mSpawnPointSet;
};
# SetWorldSpawnCommand_vtbl
struct /*VFT*/ SetWorldSpawnCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# SpawnPointCommand
struct __cppobj __declspec(align(8)) SpawnPointCommand : Command
{
CommandSelector<Player> mTargets;
CommandPositionFloat mSpawnPos;
bool mSpawnPosSet;
};
# SpawnPointCommand_vtbl
struct /*VFT*/ SpawnPointCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# SpreadPlayersCommand
struct __cppobj SpreadPlayersCommand : Command
{
CommandSelector<Actor> mTargets;
RelativeFloat mX;
RelativeFloat mZ;
float mDistance;
float mMaxRange;
};
# SpreadPlayersCommand_vtbl
struct /*VFT*/ SpreadPlayersCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# StopSoundCommand
struct __cppobj StopSoundCommand : Command
{
CommandSelector<Player> mTargets;
std::string mSound;
};
# StopSoundCommand_vtbl
struct /*VFT*/ StopSoundCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# SummonCommand
struct __cppobj __declspec(align(8)) SummonCommand : Command
{
const ActorDefinitionIdentifier *mActorId;
CommandPositionFloat mPosition;
std::string mEventName;
std::string mActorName;
bool mNameSet;
};
# SummonCommand_vtbl
struct /*VFT*/ SummonCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# SpreadPlayersCommand::setPlayerPositions::__l6::<lambda_ed9ef02601c1432ba24acedbb5156ad5>
struct __cppobj SpreadPlayersCommand::setPlayerPositions::__l6::<lambda_ed9ef02601c1432ba24acedbb5156ad5>
{
Actor *entity;
Vec3 *tpPos;
};
# ScoreboardCommand::players::__l2::<lambda_e1ad99c3c2a693c325310b7e197bb579>
struct __cppobj ScoreboardCommand::players::__l2::<lambda_e1ad99c3c2a693c325310b7e197bb579>
{
const Level *levelPtr;
};
# ScoreboardCommand::players::__l2::<lambda_e1ad99c3c2a693c325310b7e197bb579>::()::__l2::<lambda_26ca045f0f707add387209e128167629>
struct __cppobj ScoreboardCommand::players::__l2::<lambda_e1ad99c3c2a693c325310b7e197bb579>::()::__l2::<lambda_26ca045f0f707add387209e128167629>
{
ActorUniqueID playerId;
};
# ScoreboardCommand::setup::__l2::<lambda_a3e9d854a4d0fc98a9db43812c9e7186>
struct __cppobj ScoreboardCommand::setup::__l2::<lambda_a3e9d854a4d0fc98a9db43812c9e7186>
{
Scoreboard *scoreboard;
};
# ScriptAttackComponent
struct __cppobj ScriptAttackComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptAttackComponent_vtbl
struct /*VFT*/ ScriptAttackComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptAttackComponent::<lambda_4c4573f1478bc7a9ffd254216c7200d9>::()::__l2::Literal
struct __cppobj ScriptAttackComponent::<lambda_4c4573f1478bc7a9ffd254216c7200d9>::()::__l2::Literal
{
};
# ScriptAttackComponent::<lambda_4c4573f1478bc7a9ffd254216c7200d9>
struct __cppobj ScriptAttackComponent::<lambda_4c4573f1478bc7a9ffd254216c7200d9>
{
};
# ScriptContainerComponentBase
struct __cppobj ScriptContainerComponentBase : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptContainerComponentBase_vtbl
struct /*VFT*/ ScriptContainerComponentBase_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptInventoryContainerComponent
struct __cppobj ScriptInventoryContainerComponent : ScriptContainerComponentBase
{
};
# ScriptInventoryContainerComponent_vtbl
struct /*VFT*/ ScriptInventoryContainerComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptArmorContainerComponent
struct __cppobj ScriptArmorContainerComponent : ScriptContainerComponentBase
{
};
# ScriptArmorContainerComponent_vtbl
struct /*VFT*/ ScriptArmorContainerComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptHandContainerComponent
struct __cppobj ScriptHandContainerComponent : ScriptContainerComponentBase
{
};
# ScriptHandContainerComponent_vtbl
struct /*VFT*/ ScriptHandContainerComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptHotbarContainerComponent
struct __cppobj ScriptHotbarContainerComponent : ScriptContainerComponentBase
{
};
# ScriptHotbarContainerComponent_vtbl
struct /*VFT*/ ScriptHotbarContainerComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptBlockContainerComponent
struct __cppobj ScriptBlockContainerComponent : ScriptContainerComponentBase
{
};
# ScriptBlockContainerComponent_vtbl
struct /*VFT*/ ScriptBlockContainerComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptInventoryContainerComponent::<lambda_5ef24b0cf186be8c0e5ae718fe552fd3>::()::__l2::Literal
struct __cppobj ScriptInventoryContainerComponent::<lambda_5ef24b0cf186be8c0e5ae718fe552fd3>::()::__l2::Literal
{
};
# ScriptInventoryContainerComponent::<lambda_5ef24b0cf186be8c0e5ae718fe552fd3>
struct __cppobj ScriptInventoryContainerComponent::<lambda_5ef24b0cf186be8c0e5ae718fe552fd3>
{
};
# ScriptArmorContainerComponent::<lambda_d0aec1365034c2f677b9acfa28565cb8>::()::__l2::Literal
struct __cppobj ScriptArmorContainerComponent::<lambda_d0aec1365034c2f677b9acfa28565cb8>::()::__l2::Literal
{
};
# ScriptArmorContainerComponent::<lambda_d0aec1365034c2f677b9acfa28565cb8>
struct __cppobj ScriptArmorContainerComponent::<lambda_d0aec1365034c2f677b9acfa28565cb8>
{
};
# ScriptHandContainerComponent::<lambda_7a299a928e58df49ff9cd0eef586d17a>::()::__l2::Literal
struct __cppobj ScriptHandContainerComponent::<lambda_7a299a928e58df49ff9cd0eef586d17a>::()::__l2::Literal
{
};
# ScriptHandContainerComponent::<lambda_7a299a928e58df49ff9cd0eef586d17a>
struct __cppobj ScriptHandContainerComponent::<lambda_7a299a928e58df49ff9cd0eef586d17a>
{
};
# ScriptHotbarContainerComponent::<lambda_f3624aeba82a76d0aa56f85edc561184>::()::__l2::Literal
struct __cppobj ScriptHotbarContainerComponent::<lambda_f3624aeba82a76d0aa56f85edc561184>::()::__l2::Literal
{
};
# ScriptHotbarContainerComponent::<lambda_f3624aeba82a76d0aa56f85edc561184>
struct __cppobj ScriptHotbarContainerComponent::<lambda_f3624aeba82a76d0aa56f85edc561184>
{
};
# ScriptBlockContainerComponent::<lambda_d01edcc90f4f77a9a99320e247337060>::()::__l2::Literal
struct __cppobj ScriptBlockContainerComponent::<lambda_d01edcc90f4f77a9a99320e247337060>::()::__l2::Literal
{
};
# ScriptBlockContainerComponent::<lambda_d01edcc90f4f77a9a99320e247337060>
struct __cppobj ScriptBlockContainerComponent::<lambda_d01edcc90f4f77a9a99320e247337060>
{
};
# ScriptEquipmentComponent
struct __cppobj ScriptEquipmentComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptEquipmentComponent_vtbl
struct /*VFT*/ ScriptEquipmentComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptEquipmentComponent::<lambda_b048d051c78b0c16a90a089fa2cee8f0>::()::__l2::Literal
struct __cppobj ScriptEquipmentComponent::<lambda_b048d051c78b0c16a90a089fa2cee8f0>::()::__l2::Literal
{
};
# ScriptEquipmentComponent::<lambda_b048d051c78b0c16a90a089fa2cee8f0>
struct __cppobj ScriptEquipmentComponent::<lambda_b048d051c78b0c16a90a089fa2cee8f0>
{
};
# ScriptEquippableComponent
struct __cppobj ScriptEquippableComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptEquippableComponent_vtbl
struct /*VFT*/ ScriptEquippableComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptEquippableComponent::<lambda_19b8bbe2a4303ae64c8fbd359922e3ef>::()::__l2::Literal
struct __cppobj ScriptEquippableComponent::<lambda_19b8bbe2a4303ae64c8fbd359922e3ef>::()::__l2::Literal
{
};
# ScriptEquippableComponent::<lambda_19b8bbe2a4303ae64c8fbd359922e3ef>
struct __cppobj ScriptEquippableComponent::<lambda_19b8bbe2a4303ae64c8fbd359922e3ef>
{
};
# ScriptExplodeComponent
struct __cppobj ScriptExplodeComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptExplodeComponent_vtbl
struct /*VFT*/ ScriptExplodeComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptExplodeComponent::<lambda_ae240dcd7ae66c9f7f947237ebd3f93e>::()::__l2::Literal
struct __cppobj ScriptExplodeComponent::<lambda_ae240dcd7ae66c9f7f947237ebd3f93e>::()::__l2::Literal
{
};
# ScriptExplodeComponent::<lambda_ae240dcd7ae66c9f7f947237ebd3f93e>
struct __cppobj ScriptExplodeComponent::<lambda_ae240dcd7ae66c9f7f947237ebd3f93e>
{
};
# ScriptHealableComponent
struct __cppobj ScriptHealableComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptHealableComponent_vtbl
struct /*VFT*/ ScriptHealableComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptHealableComponent::<lambda_407f5b00815c944632385ac839dc67f5>::()::__l2::Literal
struct __cppobj ScriptHealableComponent::<lambda_407f5b00815c944632385ac839dc67f5>::()::__l2::Literal
{
};
# ScriptHealableComponent::<lambda_407f5b00815c944632385ac839dc67f5>
struct __cppobj ScriptHealableComponent::<lambda_407f5b00815c944632385ac839dc67f5>
{
};
# ScriptHealthComponent
struct __cppobj ScriptHealthComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptHealthComponent_vtbl
struct /*VFT*/ ScriptHealthComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptHealthComponent::<lambda_c428ad06e35c3dd831d9b6591eea2b95>::()::__l2::Literal
struct __cppobj ScriptHealthComponent::<lambda_c428ad06e35c3dd831d9b6591eea2b95>::()::__l2::Literal
{
};
# ScriptHealthComponent::<lambda_c428ad06e35c3dd831d9b6591eea2b95>
struct __cppobj ScriptHealthComponent::<lambda_c428ad06e35c3dd831d9b6591eea2b95>
{
};
# ScriptInteractComponent
struct __cppobj ScriptInteractComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptInteractComponent_vtbl
struct /*VFT*/ ScriptInteractComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptInteractComponent::<lambda_81b999be274eddde40cbb860bea2ce14>::()::__l2::Literal
struct __cppobj ScriptInteractComponent::<lambda_81b999be274eddde40cbb860bea2ce14>::()::__l2::Literal
{
};
# ScriptInteractComponent::<lambda_81b999be274eddde40cbb860bea2ce14>
struct __cppobj ScriptInteractComponent::<lambda_81b999be274eddde40cbb860bea2ce14>
{
};
# ScriptInventoryComponent
struct __cppobj ScriptInventoryComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptInventoryComponent_vtbl
struct /*VFT*/ ScriptInventoryComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptInventoryComponent::<lambda_57b3516d28c3a566d42d20050227600b>::()::__l2::Literal
struct __cppobj ScriptInventoryComponent::<lambda_57b3516d28c3a566d42d20050227600b>::()::__l2::Literal
{
};
# ScriptInventoryComponent::<lambda_57b3516d28c3a566d42d20050227600b>
struct __cppobj ScriptInventoryComponent::<lambda_57b3516d28c3a566d42d20050227600b>
{
};
# ScriptLookAtComponent
struct __cppobj ScriptLookAtComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptLookAtComponent_vtbl
struct /*VFT*/ ScriptLookAtComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptLookAtComponent::<lambda_4ce5591f42fc23ebd3180dd1e6fb67f6>::()::__l2::Literal
struct __cppobj ScriptLookAtComponent::<lambda_4ce5591f42fc23ebd3180dd1e6fb67f6>::()::__l2::Literal
{
};
# ScriptLookAtComponent::<lambda_4ce5591f42fc23ebd3180dd1e6fb67f6>
struct __cppobj ScriptLookAtComponent::<lambda_4ce5591f42fc23ebd3180dd1e6fb67f6>
{
};
# ScriptShooterComponent
struct __cppobj ScriptShooterComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptShooterComponent_vtbl
struct /*VFT*/ ScriptShooterComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptShooterComponent::<lambda_7f4e19678d9c5d32a6bf6bfb94233c1f>::()::__l2::Literal
struct __cppobj ScriptShooterComponent::<lambda_7f4e19678d9c5d32a6bf6bfb94233c1f>::()::__l2::Literal
{
};
# ScriptShooterComponent::<lambda_7f4e19678d9c5d32a6bf6bfb94233c1f>
struct __cppobj ScriptShooterComponent::<lambda_7f4e19678d9c5d32a6bf6bfb94233c1f>
{
};
# ScriptSpawnActorComponent
struct __cppobj ScriptSpawnActorComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptSpawnActorComponent_vtbl
struct /*VFT*/ ScriptSpawnActorComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptSpawnActorComponent::<lambda_2b4d2c4e0a27df897eceb4536a4f31bc>::()::__l2::Literal
struct __cppobj ScriptSpawnActorComponent::<lambda_2b4d2c4e0a27df897eceb4536a4f31bc>::()::__l2::Literal
{
};
# ScriptSpawnActorComponent::<lambda_2b4d2c4e0a27df897eceb4536a4f31bc>
struct __cppobj ScriptSpawnActorComponent::<lambda_2b4d2c4e0a27df897eceb4536a4f31bc>
{
};
# ScriptTagComponent
struct __cppobj ScriptTagComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptTagComponent_vtbl
struct /*VFT*/ ScriptTagComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptTagComponent::<lambda_14e1df53151281078bafb9d5828c425c>::()::__l2::Literal
struct __cppobj ScriptTagComponent::<lambda_14e1df53151281078bafb9d5828c425c>::()::__l2::Literal
{
};
# ScriptTagComponent::<lambda_14e1df53151281078bafb9d5828c425c>
struct __cppobj ScriptTagComponent::<lambda_14e1df53151281078bafb9d5828c425c>
{
};
# ScriptTeleportComponent
struct __cppobj ScriptTeleportComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptTeleportComponent_vtbl
struct /*VFT*/ ScriptTeleportComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptTeleportComponent::<lambda_21c0395eeb665049e3a26f031de64a07>::()::__l2::Literal
struct __cppobj ScriptTeleportComponent::<lambda_21c0395eeb665049e3a26f031de64a07>::()::__l2::Literal
{
};
# ScriptTeleportComponent::<lambda_21c0395eeb665049e3a26f031de64a07>
struct __cppobj ScriptTeleportComponent::<lambda_21c0395eeb665049e3a26f031de64a07>
{
};
# ScriptTickWorldComponent
struct __cppobj ScriptTickWorldComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptTickWorldComponent_vtbl
struct /*VFT*/ ScriptTickWorldComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptTickWorldComponent::<lambda_f5fbb4d0ef2a97b0f65914abd60323ce>::()::__l2::Literal
struct __cppobj ScriptTickWorldComponent::<lambda_f5fbb4d0ef2a97b0f65914abd60323ce>::()::__l2::Literal
{
};
# ScriptTickWorldComponent::<lambda_f5fbb4d0ef2a97b0f65914abd60323ce>
struct __cppobj ScriptTickWorldComponent::<lambda_f5fbb4d0ef2a97b0f65914abd60323ce>
{
};
# ScriptBlockStateComponent
struct __cppobj ScriptBlockStateComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptBlockStateComponent_vtbl
struct /*VFT*/ ScriptBlockStateComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptBlockStateComponent::<lambda_a016399918ec9906fcf91dfcb0926410>::()::__l2::Literal
struct __cppobj ScriptBlockStateComponent::<lambda_a016399918ec9906fcf91dfcb0926410>::()::__l2::Literal
{
};
# ScriptBlockStateComponent::<lambda_a016399918ec9906fcf91dfcb0926410>
struct __cppobj ScriptBlockStateComponent::<lambda_a016399918ec9906fcf91dfcb0926410>
{
};
# ScriptCollisionBoxComponent
struct __cppobj ScriptCollisionBoxComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptCollisionBoxComponent_vtbl
struct /*VFT*/ ScriptCollisionBoxComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptCollisionBoxComponent::<lambda_e2c041c1a884d36529ec9a0bf7b10889>::()::__l2::Literal
struct __cppobj ScriptCollisionBoxComponent::<lambda_e2c041c1a884d36529ec9a0bf7b10889>::()::__l2::Literal
{
};
# ScriptCollisionBoxComponent::<lambda_e2c041c1a884d36529ec9a0bf7b10889>
struct __cppobj ScriptCollisionBoxComponent::<lambda_e2c041c1a884d36529ec9a0bf7b10889>
{
};
# ScriptDamageSensorComponent
struct __cppobj ScriptDamageSensorComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptDamageSensorComponent_vtbl
struct /*VFT*/ ScriptDamageSensorComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptDamageSensorComponent::<lambda_156c051430f9d5a1568bd750bf3325d7>::()::__l2::Literal
struct __cppobj ScriptDamageSensorComponent::<lambda_156c051430f9d5a1568bd750bf3325d7>::()::__l2::Literal
{
};
# ScriptDamageSensorComponent::<lambda_156c051430f9d5a1568bd750bf3325d7>
struct __cppobj ScriptDamageSensorComponent::<lambda_156c051430f9d5a1568bd750bf3325d7>
{
};
# ScriptLevelTickingAreasComponent
struct __cppobj ScriptLevelTickingAreasComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptLevelTickingAreasComponent_vtbl
struct /*VFT*/ ScriptLevelTickingAreasComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptLevelTickingAreasComponent::<lambda_a4e7f2980e351f67a381baf35e5c7931>::()::__l2::Literal
struct __cppobj ScriptLevelTickingAreasComponent::<lambda_a4e7f2980e351f67a381baf35e5c7931>::()::__l2::Literal
{
};
# ScriptLevelTickingAreasComponent::<lambda_a4e7f2980e351f67a381baf35e5c7931>
struct __cppobj ScriptLevelTickingAreasComponent::<lambda_a4e7f2980e351f67a381baf35e5c7931>
{
};
# ScriptLevelWeatherComponent
struct __cppobj ScriptLevelWeatherComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptLevelWeatherComponent_vtbl
struct /*VFT*/ ScriptLevelWeatherComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptLevelWeatherComponent::<lambda_1f25ed533ceeb2c31647253cfb29562b>::()::__l2::Literal
struct __cppobj ScriptLevelWeatherComponent::<lambda_1f25ed533ceeb2c31647253cfb29562b>::()::__l2::Literal
{
};
# ScriptLevelWeatherComponent::<lambda_1f25ed533ceeb2c31647253cfb29562b>
struct __cppobj ScriptLevelWeatherComponent::<lambda_1f25ed533ceeb2c31647253cfb29562b>
{
};
# ScriptNameableComponent
struct __cppobj ScriptNameableComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptNameableComponent_vtbl
struct /*VFT*/ ScriptNameableComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptNameableComponent::<lambda_a76277a39cd8ef9c02ac886061a870ef>::()::__l2::Literal
struct __cppobj ScriptNameableComponent::<lambda_a76277a39cd8ef9c02ac886061a870ef>::()::__l2::Literal
{
};
# ScriptNameableComponent::<lambda_a76277a39cd8ef9c02ac886061a870ef>
struct __cppobj ScriptNameableComponent::<lambda_a76277a39cd8ef9c02ac886061a870ef>
{
};
# ScriptPositionComponent
struct __cppobj ScriptPositionComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptPositionComponent_vtbl
struct /*VFT*/ ScriptPositionComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptPositionComponent::<lambda_0575de5a80cbafce16b696778c1d23d4>::()::__l2::Literal
struct __cppobj ScriptPositionComponent::<lambda_0575de5a80cbafce16b696778c1d23d4>::()::__l2::Literal
{
};
# ScriptPositionComponent::<lambda_0575de5a80cbafce16b696778c1d23d4>
struct __cppobj ScriptPositionComponent::<lambda_0575de5a80cbafce16b696778c1d23d4>
{
};
# ScriptRotationComponent
struct __cppobj ScriptRotationComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptRotationComponent_vtbl
struct /*VFT*/ ScriptRotationComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptRotationComponent::<lambda_1b4ba8c4284d22fd1ab3a8cf786e54db>::()::__l2::Literal
struct __cppobj ScriptRotationComponent::<lambda_1b4ba8c4284d22fd1ab3a8cf786e54db>::()::__l2::Literal
{
};
# ScriptRotationComponent::<lambda_1b4ba8c4284d22fd1ab3a8cf786e54db>
struct __cppobj ScriptRotationComponent::<lambda_1b4ba8c4284d22fd1ab3a8cf786e54db>
{
};
# ScriptTickingAreaDescriptionComponent
struct __cppobj ScriptTickingAreaDescriptionComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptTickingAreaDescriptionComponent_vtbl
struct /*VFT*/ ScriptTickingAreaDescriptionComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptTickingAreaDescriptionComponent::<lambda_21ca949c726cc82feacdfe47e42cfce6>::()::__l2::Literal
struct __cppobj ScriptTickingAreaDescriptionComponent::<lambda_21ca949c726cc82feacdfe47e42cfce6>::()::__l2::Literal
{
};
# ScriptTickingAreaDescriptionComponent::<lambda_21ca949c726cc82feacdfe47e42cfce6>
struct __cppobj ScriptTickingAreaDescriptionComponent::<lambda_21ca949c726cc82feacdfe47e42cfce6>
{
};
# ScriptTransformationComponent
struct __cppobj ScriptTransformationComponent : ScriptTemplateFactory<ScriptServerContext>::Component
{
};
# ScriptTransformationComponent_vtbl
struct /*VFT*/ ScriptTransformationComponent_vtbl
{
void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};
# ScriptServerActorAttackEvent
struct __cppobj ScriptServerActorAttackEvent : ScriptEventData
{
ActorUniqueID mActorID;
ActorUniqueID mTargetID;
};
# ScriptServerActorAttackEvent_vtbl
struct /*VFT*/ ScriptServerActorAttackEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerPlayerAttackedActorEvent
struct __cppobj ScriptServerPlayerAttackedActorEvent : ScriptEventData
{
ActorUniqueID mPlayerID;
ActorUniqueID mAttackedActorID;
};
# ScriptServerPlayerAttackedActorEvent_vtbl
struct /*VFT*/ ScriptServerPlayerAttackedActorEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerActorAcquiredItemEvent
struct __cppobj ScriptServerActorAcquiredItemEvent : ScriptEventData
{
ActorUniqueID mActorID;
ActorUniqueID mSecondaryActorID;
ItemInstance mItem;
int mAcquiredAmount;
_BYTE mAcquisitionMethod[4];
};
# ScriptServerActorAcquiredItemEvent_vtbl
struct /*VFT*/ ScriptServerActorAcquiredItemEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerActorCarriedItemChangedEvent
struct __cppobj __declspec(align(8)) ScriptServerActorCarriedItemChangedEvent : ScriptEventData
{
ActorUniqueID mActorID;
ItemInstance mPreviousCarriedItem;
ItemInstance mCarriedItem;
HandSlot mHand;
};
# ScriptServerActorCarriedItemChangedEvent_vtbl
struct /*VFT*/ ScriptServerActorCarriedItemChangedEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerActorCreatedEvent
struct __cppobj ScriptServerActorCreatedEvent : ScriptEventData
{
ActorUniqueID mActorID;
};
# ScriptServerActorCreatedEvent_vtbl
struct /*VFT*/ ScriptServerActorCreatedEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerActorDeathEvent
struct __cppobj ScriptServerActorDeathEvent : ScriptEventData
{
ActorUniqueID mActorID;
bool mKiller;
ActorUniqueID mKillerID;
bool mBlock;
BlockPos mPos;
std::string mCause;
bool mProjectile;
std::string mProjectileType;
};
# ScriptServerActorDeathEvent_vtbl
struct /*VFT*/ ScriptServerActorDeathEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerActorDefinitionEventTriggeredEvent
struct __cppobj ScriptServerActorDefinitionEventTriggeredEvent : ScriptEventData
{
ActorUniqueID mActorID;
std::string mEvent;
};
# ScriptServerActorDefinitionEventTriggeredEvent_vtbl
struct /*VFT*/ ScriptServerActorDefinitionEventTriggeredEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerActorRemovedEvent
struct __cppobj ScriptServerActorRemovedEvent : ScriptEventData
{
ActorUniqueID mActorID;
};
# ScriptServerActorRemovedEvent_vtbl
struct /*VFT*/ ScriptServerActorRemovedEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerActorDroppedItemEvent
struct __cppobj ScriptServerActorDroppedItemEvent : ScriptEventData
{
ActorUniqueID mActorID;
ItemInstance mItem;
};
# ScriptServerActorDroppedItemEvent_vtbl
struct /*VFT*/ ScriptServerActorDroppedItemEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerActorEquippedArmorEvent
struct __cppobj __declspec(align(8)) ScriptServerActorEquippedArmorEvent : ScriptEventData
{
ActorUniqueID mActorId;
ItemInstance mItem;
ArmorSlot mSlot;
};
# ScriptServerActorEquippedArmorEvent_vtbl
struct /*VFT*/ ScriptServerActorEquippedArmorEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerActorHurtEvent
struct __cppobj ScriptServerActorHurtEvent : ScriptEventData
{
int mHurtBy;
int mDamage;
int mAbosrbedDamage;
ActorUniqueID mActorID;
ActorUniqueID mAttackerID;
BlockPos mPos;
std::string mCause;
std::string mProjectileType;
};
# ScriptServerActorHurtEvent_vtbl
struct /*VFT*/ ScriptServerActorHurtEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerActorMoveEvent
struct __cppobj ScriptServerActorMoveEvent : ScriptEventData
{
ActorUniqueID mActorID;
};
# ScriptServerActorMoveEvent_vtbl
struct /*VFT*/ ScriptServerActorMoveEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerActorSneakChangedEvent
struct __cppobj __declspec(align(8)) ScriptServerActorSneakChangedEvent : ScriptEventData
{
ActorUniqueID mActorID;
bool mIsSneaking;
};
# ScriptServerActorSneakChangedEvent_vtbl
struct /*VFT*/ ScriptServerActorSneakChangedEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerActorStartRidingEvent
struct __cppobj ScriptServerActorStartRidingEvent : ScriptEventData
{
ActorUniqueID mActorID;
ActorUniqueID mRideID;
};
# ScriptServerActorStartRidingEvent_vtbl
struct /*VFT*/ ScriptServerActorStartRidingEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerActorStopRidingEvent
struct __cppobj __declspec(align(8)) ScriptServerActorStopRidingEvent : ScriptEventData
{
ActorUniqueID mActorID;
bool mExitFromRider;
bool mEntityIsBeingDestroyed;
bool mSwitchingRides;
};
# ScriptServerActorStopRidingEvent_vtbl
struct /*VFT*/ ScriptServerActorStopRidingEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerActorTickEvent
struct __cppobj ScriptServerActorTickEvent : ScriptEventData
{
ActorUniqueID mActorID;
};
# ScriptServerActorTickEvent_vtbl
struct /*VFT*/ ScriptServerActorTickEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerActorUseItemEvent
struct __cppobj __declspec(align(8)) ScriptServerActorUseItemEvent : ScriptEventData
{
ActorUniqueID mActorID;
ItemInstance mItemUsed;
_BYTE mUseMethod[4];
};
# ScriptServerActorUseItemEvent_vtbl
struct /*VFT*/ ScriptServerActorUseItemEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerBlockDestructionStartedEvent
struct __cppobj __declspec(align(8)) ScriptServerBlockDestructionStartedEvent : ScriptEventData
{
ActorUniqueID mActorID;
BlockPos mPos;
};
# ScriptServerBlockDestructionStartedEvent_vtbl
struct /*VFT*/ ScriptServerBlockDestructionStartedEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerBlockDestructionStoppedEvent
struct __cppobj ScriptServerBlockDestructionStoppedEvent : ScriptEventData
{
ActorUniqueID mActorID;
BlockPos mPos;
float mProgress;
};
# ScriptServerBlockDestructionStoppedEvent_vtbl
struct /*VFT*/ ScriptServerBlockDestructionStoppedEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerBlockExplodedEvent
struct __cppobj __declspec(align(8)) ScriptServerBlockExplodedEvent : ScriptEventData
{
bool mActor;
ActorUniqueID mActorID;
std::string mCause;
std::string mIdentifier;
BlockPos mPos;
};
# ScriptServerBlockExplodedEvent_vtbl
struct /*VFT*/ ScriptServerBlockExplodedEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerBlockInteractedWithEvent
struct __cppobj __declspec(align(8)) ScriptServerBlockInteractedWithEvent : ScriptEventData
{
ActorUniqueID mActorID;
BlockPos mPos;
};
# ScriptServerBlockInteractedWithEvent_vtbl
struct /*VFT*/ ScriptServerBlockInteractedWithEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerBlockMovedByPistonEvent
struct __cppobj ScriptServerBlockMovedByPistonEvent : ScriptEventData
{
BlockPos mPistonPos;
BlockPos mBlockPos;
std::string mAction;
};
# ScriptServerBlockMovedByPistonEvent_vtbl
struct /*VFT*/ ScriptServerBlockMovedByPistonEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerPlayerDestroyedBlockEvent
struct __cppobj ScriptServerPlayerDestroyedBlockEvent : ScriptEventData
{
ActorUniqueID mActorID;
BlockPos mPos;
std::string mBlockIdentifier;
};
# ScriptServerPlayerDestroyedBlockEvent_vtbl
struct /*VFT*/ ScriptServerPlayerDestroyedBlockEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerPlayerPlacedBlockEvent
struct __cppobj __declspec(align(8)) ScriptServerPlayerPlacedBlockEvent : ScriptEventData
{
ActorUniqueID mActorID;
BlockPos mPos;
};
# ScriptServerPlayerPlacedBlockEvent_vtbl
struct /*VFT*/ ScriptServerPlayerPlacedBlockEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerProjectileHitEvent
struct __cppobj __declspec(align(8)) ScriptServerProjectileHitEvent : ScriptEventData
{
ActorUniqueID mProjectileID;
ActorUniqueID mOwnerID;
ActorUniqueID mHitID;
Vec3 mPosition;
};
# ScriptServerProjectileHitEvent_vtbl
struct /*VFT*/ ScriptServerProjectileHitEvent_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerWeatherEventData
struct __cppobj __declspec(align(8)) ScriptServerWeatherEventData : ScriptEventData
{
std::string mDimension;
bool mRaining;
bool mLightning;
};
# ScriptServerWeatherEventData_vtbl
struct /*VFT*/ ScriptServerWeatherEventData_vtbl
{
void (__fastcall *~ScriptEventData)(ScriptEventData *this);
bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};
# ScriptPositionComponent::applyComponentTo::__l5::<lambda_f2ba1bd7a8b3c2613b79208f56ec70c8>
struct __cppobj ScriptPositionComponent::applyComponentTo::__l5::<lambda_f2ba1bd7a8b3c2613b79208f56ec70c8>
{
Actor *actor;
Vec3 *pos;
};
# ScriptLevelTickingAreasComponent::retrieveComponentFrom::__l2::<lambda_cfd4d83bd45af051845ef112dc4341f1>
struct __cppobj ScriptLevelTickingAreasComponent::retrieveComponentFrom::__l2::<lambda_cfd4d83bd45af051845ef112dc4341f1>
{
ScriptEngine *scriptEngine;
const ScriptApi::ScriptVersionInfo *info;
std::vector<ScriptApi::ScriptObjectHandle> *tickingAreas;
std::vector<std::string> *tickingAreaNames;
};
# ScriptServerBroadcastActorDefinitionEvent
struct __cppobj ScriptServerBroadcastActorDefinitionEvent : ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent
{
};
# ScriptServerBroadcastActorDefinitionEvent_vtbl
struct /*VFT*/ ScriptServerBroadcastActorDefinitionEvent_vtbl
{
void (__fastcall *~ReceivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this);
bool (__fastcall *receivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *getEventData)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerBroadcastReceived
struct __cppobj ScriptServerBroadcastReceived : ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent
{
};
# ScriptServerBroadcastReceived_vtbl
struct /*VFT*/ ScriptServerBroadcastReceived_vtbl
{
void (__fastcall *~ReceivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this);
bool (__fastcall *receivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *getEventData)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerChatReceived
struct __cppobj ScriptServerChatReceived : ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent
{
};
# ScriptServerChatReceived_vtbl
struct /*VFT*/ ScriptServerChatReceived_vtbl
{
void (__fastcall *~ReceivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this);
bool (__fastcall *receivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *getEventData)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerCommandReceived
struct __cppobj ScriptServerCommandReceived : ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent
{
};
# ScriptServerCommandReceived_vtbl
struct /*VFT*/ ScriptServerCommandReceived_vtbl
{
void (__fastcall *~ReceivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this);
bool (__fastcall *receivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *getEventData)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerLoggerConfigReceivedEvent
struct __cppobj ScriptServerLoggerConfigReceivedEvent : ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent
{
};
# ScriptServerLoggerConfigReceivedEvent_vtbl
struct /*VFT*/ ScriptServerLoggerConfigReceivedEvent_vtbl
{
void (__fastcall *~ReceivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this);
bool (__fastcall *receivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *getEventData)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerPlaySoundEvent
struct __cppobj ScriptServerPlaySoundEvent : ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent
{
};
# ScriptServerPlaySoundEvent_vtbl
struct /*VFT*/ ScriptServerPlaySoundEvent_vtbl
{
void (__fastcall *~ReceivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this);
bool (__fastcall *receivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *getEventData)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerSpawnParticleAttachedToActor
struct __cppobj ScriptServerSpawnParticleAttachedToActor : ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent
{
};
# ScriptServerSpawnParticleAttachedToActor_vtbl
struct /*VFT*/ ScriptServerSpawnParticleAttachedToActor_vtbl
{
void (__fastcall *~ReceivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this);
bool (__fastcall *receivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *getEventData)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerSpawnParticleInWorldEvent
struct __cppobj ScriptServerSpawnParticleInWorldEvent : ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent
{
};
# ScriptServerSpawnParticleInWorldEvent_vtbl
struct /*VFT*/ ScriptServerSpawnParticleInWorldEvent_vtbl
{
void (__fastcall *~ReceivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this);
bool (__fastcall *receivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, const ScriptApi::ScriptObjectHandle *);
bool (__fastcall *getEventData)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, ScriptApi::ScriptObjectHandle *);
};
# ScriptServerBroadcastActorDefinitionEvent::<lambda_1517c0a4fe47629e135ad08f391302cd>::()::__l2::Literal
struct __cppobj ScriptServerBroadcastActorDefinitionEvent::<lambda_1517c0a4fe47629e135ad08f391302cd>::()::__l2::Literal
{
};
# ScriptServerBroadcastActorDefinitionEvent::<lambda_1517c0a4fe47629e135ad08f391302cd>
struct __cppobj ScriptServerBroadcastActorDefinitionEvent::<lambda_1517c0a4fe47629e135ad08f391302cd>
{
};
# ScriptServerChatReceived::<lambda_19899a310e6c8f4fac55e00493ca9024>::()::__l2::Literal
struct __cppobj ScriptServerChatReceived::<lambda_19899a310e6c8f4fac55e00493ca9024>::()::__l2::Literal
{
};
# ScriptServerChatReceived::<lambda_19899a310e6c8f4fac55e00493ca9024>
struct __cppobj ScriptServerChatReceived::<lambda_19899a310e6c8f4fac55e00493ca9024>
{
};
# ScriptServerCommandReceived::<lambda_53c7f1848dda10f622543969a6fde0ce>::()::__l2::Literal
struct __cppobj ScriptServerCommandReceived::<lambda_53c7f1848dda10f622543969a6fde0ce>::()::__l2::Literal
{
};
# ScriptServerCommandReceived::<lambda_53c7f1848dda10f622543969a6fde0ce>
struct __cppobj ScriptServerCommandReceived::<lambda_53c7f1848dda10f622543969a6fde0ce>
{
};
# ScriptServerLoggerConfigReceivedEvent::<lambda_32fd46279ed04e110baabe2e090f63f6>::()::__l2::Literal
struct __cppobj ScriptServerLoggerConfigReceivedEvent::<lambda_32fd46279ed04e110baabe2e090f63f6>::()::__l2::Literal
{
};
# ScriptServerLoggerConfigReceivedEvent::<lambda_32fd46279ed04e110baabe2e090f63f6>
struct __cppobj ScriptServerLoggerConfigReceivedEvent::<lambda_32fd46279ed04e110baabe2e090f63f6>
{
};
# ScriptServerPlaySoundEvent::<lambda_cbf91cffedb30fd8318a1fee3ae37b24>::()::__l2::Literal
struct __cppobj ScriptServerPlaySoundEvent::<lambda_cbf91cffedb30fd8318a1fee3ae37b24>::()::__l2::Literal
{
};
# ScriptServerPlaySoundEvent::<lambda_cbf91cffedb30fd8318a1fee3ae37b24>
struct __cppobj ScriptServerPlaySoundEvent::<lambda_cbf91cffedb30fd8318a1fee3ae37b24>
{
};
# ScriptServerSpawnParticleAttachedToActor::<lambda_9400ec26dfddb1dc7a5336c6d7071dfa>::()::__l2::Literal
struct __cppobj ScriptServerSpawnParticleAttachedToActor::<lambda_9400ec26dfddb1dc7a5336c6d7071dfa>::()::__l2::Literal
{
};
# ScriptServerSpawnParticleAttachedToActor::<lambda_9400ec26dfddb1dc7a5336c6d7071dfa>
struct __cppobj ScriptServerSpawnParticleAttachedToActor::<lambda_9400ec26dfddb1dc7a5336c6d7071dfa>
{
};
# ScriptServerSpawnParticleInWorldEvent::<lambda_0d1339a0c39b45dead312e71008b0dcc>::()::__l2::Literal
struct __cppobj ScriptServerSpawnParticleInWorldEvent::<lambda_0d1339a0c39b45dead312e71008b0dcc>::()::__l2::Literal
{
};
# ScriptServerSpawnParticleInWorldEvent::<lambda_0d1339a0c39b45dead312e71008b0dcc>
struct __cppobj ScriptServerSpawnParticleInWorldEvent::<lambda_0d1339a0c39b45dead312e71008b0dcc>
{
};
# ScriptServerPlayerAttackedActorEvent::<lambda_3dcef4e1d1506ee0e0c029e813fe346e>::()::__l2::Literal
struct __cppobj ScriptServerPlayerAttackedActorEvent::<lambda_3dcef4e1d1506ee0e0c029e813fe346e>::()::__l2::Literal
{
};
# ScriptServerPlayerAttackedActorEvent::<lambda_3dcef4e1d1506ee0e0c029e813fe346e>
struct __cppobj ScriptServerPlayerAttackedActorEvent::<lambda_3dcef4e1d1506ee0e0c029e813fe346e>
{
};
# ScriptServerActorAcquiredItemEvent::<lambda_24969cf7d09fb55fa5dcff5a8d8c4e1b>::()::__l2::Literal
struct __cppobj ScriptServerActorAcquiredItemEvent::<lambda_24969cf7d09fb55fa5dcff5a8d8c4e1b>::()::__l2::Literal
{
};
# ScriptServerActorAcquiredItemEvent::<lambda_24969cf7d09fb55fa5dcff5a8d8c4e1b>
struct __cppobj ScriptServerActorAcquiredItemEvent::<lambda_24969cf7d09fb55fa5dcff5a8d8c4e1b>
{
};
# ScriptServerActorAttackEvent::<lambda_398a5ee8991543ffd2fafa700f4f309e>::()::__l2::Literal
struct __cppobj ScriptServerActorAttackEvent::<lambda_398a5ee8991543ffd2fafa700f4f309e>::()::__l2::Literal
{
};
# ScriptServerActorAttackEvent::<lambda_398a5ee8991543ffd2fafa700f4f309e>
struct __cppobj ScriptServerActorAttackEvent::<lambda_398a5ee8991543ffd2fafa700f4f309e>
{
};
# ScriptServerActorCarriedItemChangedEvent::<lambda_2b660ddc873cf3a31aa1804dba3c8b2d>::()::__l2::Literal
struct __cppobj ScriptServerActorCarriedItemChangedEvent::<lambda_2b660ddc873cf3a31aa1804dba3c8b2d>::()::__l2::Literal
{
};
# ScriptServerActorCarriedItemChangedEvent::<lambda_2b660ddc873cf3a31aa1804dba3c8b2d>
struct __cppobj ScriptServerActorCarriedItemChangedEvent::<lambda_2b660ddc873cf3a31aa1804dba3c8b2d>
{
};
# ScriptServerActorCreatedEvent::<lambda_412714daffb6f8ba49f72c8c5ba418b9>::()::__l2::Literal
struct __cppobj ScriptServerActorCreatedEvent::<lambda_412714daffb6f8ba49f72c8c5ba418b9>::()::__l2::Literal
{
};
# ScriptServerActorCreatedEvent::<lambda_412714daffb6f8ba49f72c8c5ba418b9>
struct __cppobj ScriptServerActorCreatedEvent::<lambda_412714daffb6f8ba49f72c8c5ba418b9>
{
};
# ScriptServerActorDeathEvent::<lambda_8094efd6f571648eb7f78fc6aca104b8>::()::__l2::Literal
struct __cppobj ScriptServerActorDeathEvent::<lambda_8094efd6f571648eb7f78fc6aca104b8>::()::__l2::Literal
{
};
# ScriptServerActorDeathEvent::<lambda_8094efd6f571648eb7f78fc6aca104b8>
struct __cppobj ScriptServerActorDeathEvent::<lambda_8094efd6f571648eb7f78fc6aca104b8>
{
};
# ScriptServerActorDefinitionEventTriggeredEvent::<lambda_b24628b8006da8b6b9eb7e328141c76e>::()::__l2::Literal
struct __cppobj ScriptServerActorDefinitionEventTriggeredEvent::<lambda_b24628b8006da8b6b9eb7e328141c76e>::()::__l2::Literal
{
};
# ScriptServerActorDefinitionEventTriggeredEvent::<lambda_b24628b8006da8b6b9eb7e328141c76e>
struct __cppobj ScriptServerActorDefinitionEventTriggeredEvent::<lambda_b24628b8006da8b6b9eb7e328141c76e>
{
};
# ScriptServerActorDroppedItemEvent::<lambda_c1e7c65a82ead266810a7070ce0a280d>::()::__l2::Literal
struct __cppobj ScriptServerActorDroppedItemEvent::<lambda_c1e7c65a82ead266810a7070ce0a280d>::()::__l2::Literal
{
};
# ScriptServerActorDroppedItemEvent::<lambda_c1e7c65a82ead266810a7070ce0a280d>
struct __cppobj ScriptServerActorDroppedItemEvent::<lambda_c1e7c65a82ead266810a7070ce0a280d>
{
};
# ScriptServerActorEquippedArmorEvent::<lambda_cdc32e11a9d2cd12f1e80d0bdeaefebd>::()::__l2::Literal
struct __cppobj ScriptServerActorEquippedArmorEvent::<lambda_cdc32e11a9d2cd12f1e80d0bdeaefebd>::()::__l2::Literal
{
};
# ScriptServerActorEquippedArmorEvent::<lambda_cdc32e11a9d2cd12f1e80d0bdeaefebd>
struct __cppobj ScriptServerActorEquippedArmorEvent::<lambda_cdc32e11a9d2cd12f1e80d0bdeaefebd>
{
};
# ScriptServerActorHurtEvent::<lambda_ce3adfd8172704971b0f794514e17a71>::()::__l2::Literal
struct __cppobj ScriptServerActorHurtEvent::<lambda_ce3adfd8172704971b0f794514e17a71>::()::__l2::Literal
{
};
# ScriptServerActorHurtEvent::<lambda_ce3adfd8172704971b0f794514e17a71>
struct __cppobj ScriptServerActorHurtEvent::<lambda_ce3adfd8172704971b0f794514e17a71>
{
};
# ScriptServerActorMoveEvent::<lambda_5dbf15215ae53fb24bb38bebb0175a05>::()::__l2::Literal
struct __cppobj ScriptServerActorMoveEvent::<lambda_5dbf15215ae53fb24bb38bebb0175a05>::()::__l2::Literal
{
};
# ScriptServerActorMoveEvent::<lambda_5dbf15215ae53fb24bb38bebb0175a05>
struct __cppobj ScriptServerActorMoveEvent::<lambda_5dbf15215ae53fb24bb38bebb0175a05>
{
};
# ScriptServerActorRemovedEvent::<lambda_e1e1ea3c71e3a7e27d99e4c6230a0445>::()::__l2::Literal
struct __cppobj ScriptServerActorRemovedEvent::<lambda_e1e1ea3c71e3a7e27d99e4c6230a0445>::()::__l2::Literal
{
};
# ScriptServerActorRemovedEvent::<lambda_e1e1ea3c71e3a7e27d99e4c6230a0445>
struct __cppobj ScriptServerActorRemovedEvent::<lambda_e1e1ea3c71e3a7e27d99e4c6230a0445>
{
};
# ScriptServerActorSneakChangedEvent::<lambda_5bc0eb0237148f443b4f2b2fb617c153>::()::__l2::Literal
struct __cppobj ScriptServerActorSneakChangedEvent::<lambda_5bc0eb0237148f443b4f2b2fb617c153>::()::__l2::Literal
{
};
# ScriptServerActorSneakChangedEvent::<lambda_5bc0eb0237148f443b4f2b2fb617c153>
struct __cppobj ScriptServerActorSneakChangedEvent::<lambda_5bc0eb0237148f443b4f2b2fb617c153>
{
};
# ScriptServerActorStartRidingEvent::<lambda_d4a35e41893530002bc74191e1185710>::()::__l2::Literal
struct __cppobj ScriptServerActorStartRidingEvent::<lambda_d4a35e41893530002bc74191e1185710>::()::__l2::Literal
{
};
# ScriptServerActorStartRidingEvent::<lambda_d4a35e41893530002bc74191e1185710>
struct __cppobj ScriptServerActorStartRidingEvent::<lambda_d4a35e41893530002bc74191e1185710>
{
};
# ScriptServerActorStopRidingEvent::<lambda_205b421ab95e96f2a7a5b8ce0d4682b0>::()::__l2::Literal
struct __cppobj ScriptServerActorStopRidingEvent::<lambda_205b421ab95e96f2a7a5b8ce0d4682b0>::()::__l2::Literal
{
};
# ScriptServerActorStopRidingEvent::<lambda_205b421ab95e96f2a7a5b8ce0d4682b0>
struct __cppobj ScriptServerActorStopRidingEvent::<lambda_205b421ab95e96f2a7a5b8ce0d4682b0>
{
};
# ScriptServerActorTickEvent::<lambda_abe6f04f2c4f7d27425efcf42e305604>::()::__l2::Literal
struct __cppobj ScriptServerActorTickEvent::<lambda_abe6f04f2c4f7d27425efcf42e305604>::()::__l2::Literal
{
};
# ScriptServerActorTickEvent::<lambda_abe6f04f2c4f7d27425efcf42e305604>
struct __cppobj ScriptServerActorTickEvent::<lambda_abe6f04f2c4f7d27425efcf42e305604>
{
};
# ScriptServerActorUseItemEvent::<lambda_dadba191a33650b627c11f8148262600>::()::__l2::Literal
struct __cppobj ScriptServerActorUseItemEvent::<lambda_dadba191a33650b627c11f8148262600>::()::__l2::Literal
{
};
# ScriptServerActorUseItemEvent::<lambda_dadba191a33650b627c11f8148262600>
struct __cppobj ScriptServerActorUseItemEvent::<lambda_dadba191a33650b627c11f8148262600>
{
};
# ScriptServerBlockDestructionStartedEvent::<lambda_061ad5064dadbc73439e466837028976>::()::__l2::Literal
struct __cppobj ScriptServerBlockDestructionStartedEvent::<lambda_061ad5064dadbc73439e466837028976>::()::__l2::Literal
{
};
# ScriptServerBlockDestructionStartedEvent::<lambda_061ad5064dadbc73439e466837028976>
struct __cppobj ScriptServerBlockDestructionStartedEvent::<lambda_061ad5064dadbc73439e466837028976>
{
};
# ScriptServerBlockDestructionStoppedEvent::<lambda_87cc2ad3cdfe8ae2d08cebd6726d0bce>::()::__l2::Literal
struct __cppobj ScriptServerBlockDestructionStoppedEvent::<lambda_87cc2ad3cdfe8ae2d08cebd6726d0bce>::()::__l2::Literal
{
};
# ScriptServerBlockDestructionStoppedEvent::<lambda_87cc2ad3cdfe8ae2d08cebd6726d0bce>
struct __cppobj ScriptServerBlockDestructionStoppedEvent::<lambda_87cc2ad3cdfe8ae2d08cebd6726d0bce>
{
};
# ScriptServerBlockExplodedEvent::<lambda_cbb56f71874778fb9c91f93b9dfacc64>::()::__l2::Literal
struct __cppobj ScriptServerBlockExplodedEvent::<lambda_cbb56f71874778fb9c91f93b9dfacc64>::()::__l2::Literal
{
};
# ScriptServerBlockExplodedEvent::<lambda_cbb56f71874778fb9c91f93b9dfacc64>
struct __cppobj ScriptServerBlockExplodedEvent::<lambda_cbb56f71874778fb9c91f93b9dfacc64>
{
};
# ScriptServerBlockInteractedWithEvent::<lambda_2267225b6caff48256349e6ee8b7f891>::()::__l2::Literal
struct __cppobj ScriptServerBlockInteractedWithEvent::<lambda_2267225b6caff48256349e6ee8b7f891>::()::__l2::Literal
{
};
# ScriptServerBlockInteractedWithEvent::<lambda_2267225b6caff48256349e6ee8b7f891>
struct __cppobj ScriptServerBlockInteractedWithEvent::<lambda_2267225b6caff48256349e6ee8b7f891>
{
};
# ScriptServerBlockMovedByPistonEvent::<lambda_c7fc19fc1ecbec156099a309acf27780>::()::__l2::Literal
struct __cppobj ScriptServerBlockMovedByPistonEvent::<lambda_c7fc19fc1ecbec156099a309acf27780>::()::__l2::Literal
{
};
# ScriptServerBlockMovedByPistonEvent::<lambda_c7fc19fc1ecbec156099a309acf27780>
struct __cppobj ScriptServerBlockMovedByPistonEvent::<lambda_c7fc19fc1ecbec156099a309acf27780>
{
};
# ScriptServerPlayerDestroyedBlockEvent::<lambda_1c0234b963774d62d5fc5bb2c16b31f0>::()::__l2::Literal
struct __cppobj ScriptServerPlayerDestroyedBlockEvent::<lambda_1c0234b963774d62d5fc5bb2c16b31f0>::()::__l2::Literal
{
};
# ScriptServerPlayerDestroyedBlockEvent::<lambda_1c0234b963774d62d5fc5bb2c16b31f0>
struct __cppobj ScriptServerPlayerDestroyedBlockEvent::<lambda_1c0234b963774d62d5fc5bb2c16b31f0>
{
};
# ScriptServerPlayerPlacedBlockEvent::<lambda_b646bf563b7d2da66b00794bc08404a7>::()::__l2::Literal
struct __cppobj ScriptServerPlayerPlacedBlockEvent::<lambda_b646bf563b7d2da66b00794bc08404a7>::()::__l2::Literal
{
};
# ScriptServerPlayerPlacedBlockEvent::<lambda_b646bf563b7d2da66b00794bc08404a7>
struct __cppobj ScriptServerPlayerPlacedBlockEvent::<lambda_b646bf563b7d2da66b00794bc08404a7>
{
};
# ScriptServerProjectileHitEvent::<lambda_18772341b512daeb11b3088be5e3157d>::()::__l2::Literal
struct __cppobj ScriptServerProjectileHitEvent::<lambda_18772341b512daeb11b3088be5e3157d>::()::__l2::Literal
{
};
# ScriptServerProjectileHitEvent::<lambda_18772341b512daeb11b3088be5e3157d>
struct __cppobj ScriptServerProjectileHitEvent::<lambda_18772341b512daeb11b3088be5e3157d>
{
};
# ScriptServerWeatherEventData::<lambda_2ee032f639d034dfbf22d549c2946986>::()::__l2::Literal
struct __cppobj ScriptServerWeatherEventData::<lambda_2ee032f639d034dfbf22d549c2946986>::()::__l2::Literal
{
};
# ScriptServerWeatherEventData::<lambda_2ee032f639d034dfbf22d549c2946986>
struct __cppobj ScriptServerWeatherEventData::<lambda_2ee032f639d034dfbf22d549c2946986>
{
};
# ServerCommunicationInterface
struct __cppobj ServerCommunicationInterface
{
std::unique_ptr<RakNet::TCPInterface> mTCPConnection;
RakNet::SystemAddress mHostAddress;
};
# ServerInfoFile
struct __cppobj ServerInfoFile
{
std::string mServerInfo;
};
# ServerScoreboard::unit_test_ctor_t
struct __cppobj ServerScoreboard::unit_test_ctor_t
{
};
# ScopedAutoreleasePool
struct __cppobj ScopedAutoreleasePool
{
};
# ServerInstance::startServerThread::__l2::<lambda_38a123e2403252f2089c9bb938f67a69>
struct __cppobj __declspec(align(8)) ServerInstance::startServerThread::__l2::<lambda_38a123e2403252f2089c9bb938f67a69>
{
ServerInstance *const __this;
std::thread::id mainThreadID;
};
# ServerPlayer::_scanForNearbyActors::__l2::<lambda_0dfd6d171d8c3352ffebfb6b56a887d2>
struct __cppobj ServerPlayer::_scanForNearbyActors::__l2::<lambda_0dfd6d171d8c3352ffebfb6b56a887d2>
{
ServerPlayer *const __this;
ChunkPos playerCPos;
};
# ServerPlayer::_updateNearbyActors::__l13::<lambda_6978293e02c00fcbb6db326263bb21d6>
struct __cppobj ServerPlayer::_updateNearbyActors::__l13::<lambda_6978293e02c00fcbb6db326263bb21d6>
{
Actor *const *actor;
};
# ServerPlayer::setPlayerGameType::__l8::<lambda_c8e5512f6d38bb77751c3f9cf935f65a>
struct __cppobj ServerPlayer::setPlayerGameType::__l8::<lambda_c8e5512f6d38bb77751c3f9cf935f65a>
{
ServerPlayer *const __this;
GameType *oldGameType;
GameType *newGameType;
};
# ServerPlayer::dispatchOffhandExchange::__l38::<lambda_f5a7b081d0472c03481178c9cdc90dd5>
struct __cppobj ServerPlayer::dispatchOffhandExchange::__l38::<lambda_f5a7b081d0472c03481178c9cdc90dd5>
{
const ItemStack *oldItem;
const ItemStack *item;
ServerPlayer *const __this;
};
# ServerPlayer::doDeleteContainerManager::__l2::<lambda_13c4122d7f629eb887829da63f2796e5>
struct __cppobj ServerPlayer::doDeleteContainerManager::__l2::<lambda_13c4122d7f629eb887829da63f2796e5>
{
ServerPlayer *const __this;
};
# ServerLevel::_registerScoreboardCallbacks::__l2::<lambda_f7d7b09ef9339662f9e704bbb58baa5c>
struct __cppobj ServerLevel::_registerScoreboardCallbacks::__l2::<lambda_f7d7b09ef9339662f9e704bbb58baa5c>
{
ServerLevel *const __this;
};
# ServerLevel::_registerScoreboardCallbacks::__l2::<lambda_f693e4a1cbc2b70b812999453ae3ca18>
struct __cppobj ServerLevel::_registerScoreboardCallbacks::__l2::<lambda_f693e4a1cbc2b70b812999453ae3ca18>
{
ServerLevel *const __this;
};
# ServerLevel::_registerScoreboardCallbacks::__l2::<lambda_84158cd4ca4e10434dddc19cf4a58fee>
struct __cppobj ServerLevel::_registerScoreboardCallbacks::__l2::<lambda_84158cd4ca4e10434dddc19cf4a58fee>
{
ServerLevel *const __this;
};
# ServerLevel::_registerScoreboardCallbacks::__l2::<lambda_2056a276235372a5634eaae33b53c1da>
struct __cppobj ServerLevel::_registerScoreboardCallbacks::__l2::<lambda_2056a276235372a5634eaae33b53c1da>
{
ServerLevel *const __this;
};
# ServerLevel::_registerScoreboardCallbacks::__l2::<lambda_ac9618dca5d91597ebbee5d7592706a3>
struct __cppobj ServerLevel::_registerScoreboardCallbacks::__l2::<lambda_ac9618dca5d91597ebbee5d7592706a3>
{
ServerLevel *const __this;
};
# ServerLevel::tick::__l16::<lambda_13994e6dc3ba99f0d6243aec0e436bed>
struct __cppobj ServerLevel::tick::__l16::<lambda_13994e6dc3ba99f0d6243aec0e436bed>
{
Dimension **sleepingDimension;
};
# ServerLevel::awakenAllPlayers::__l2::<lambda_36017ba3c0bce9fdaa37bc40cb9d23b8>
struct __cppobj ServerLevel::awakenAllPlayers::__l2::<lambda_36017ba3c0bce9fdaa37bc40cb9d23b8>
{
ServerLevel *const __this;
};
# ServerLevel::updateSleepingPlayerList::__l5::<lambda_b8cad8f512d8e0ea91015903726abf3a>
struct __cppobj ServerLevel::updateSleepingPlayerList::__l5::<lambda_b8cad8f512d8e0ea91015903726abf3a>
{
};
# ServerLevel::updateSleepingPlayerList::__l2::<lambda_1687ff0fa4141382a99da3f25ff45af7>
struct __cppobj ServerLevel::updateSleepingPlayerList::__l2::<lambda_1687ff0fa4141382a99da3f25ff45af7>
{
ServerLevel *const __this;
};
# ServerInstance::onCriticalDiskError::__l7::<lambda_e9af27af87eb52720761731edaa18cf9>
struct __cppobj __declspec(align(8)) ServerInstance::onCriticalDiskError::__l7::<lambda_e9af27af87eb52720761731edaa18cf9>
{
ServerInstance *const __this;
_BYTE errorCode[4];
};
# ServerInstance::onCriticalDiskError::__l7::<lambda_d18ad28d93876e2fe0cbf2fcb96c3fca>
struct __cppobj ServerInstance::onCriticalDiskError::__l7::<lambda_d18ad28d93876e2fe0cbf2fcb96c3fca>
{
ServerInstance *const __this;
};
# ServerInstance::onOutOfDiskSpace::__l2::<lambda_64f8df233c96fb69c081c4959efbfe75>
struct __cppobj ServerInstance::onOutOfDiskSpace::__l2::<lambda_64f8df233c96fb69c081c4959efbfe75>
{
ServerInstance *const __this;
};
# ServerInstance::onLowDiskSpace::__l2::<lambda_1cf19f14158fc4665dd70e1391c3fe2c>
struct __cppobj ServerInstance::onLowDiskSpace::__l2::<lambda_1cf19f14158fc4665dd70e1391c3fe2c>
{
ServerInstance *const __this;
};
# ServerInstance::onLowMemory::__l5::<lambda_f306d9e233697ed1302cb8212fe57a7f>
struct __cppobj ServerInstance::onLowMemory::__l5::<lambda_f306d9e233697ed1302cb8212fe57a7f>
{
ServerInstance *const __this;
};
# ServerInstance::suspend::__l5::<lambda_e2bf1bc6a494a9ac2de26852ce0ed296>
struct __cppobj ServerInstance::suspend::__l5::<lambda_e2bf1bc6a494a9ac2de26852ce0ed296>
{
ServerInstance *const __this;
Semaphore *done;
};
# ServerInstance::startServerThread::__l2::<lambda_61db5e35136f18e97c34ce62a9ddb5fc>
struct __cppobj ServerInstance::startServerThread::__l2::<lambda_61db5e35136f18e97c34ce62a9ddb5fc>
{
ServerInstance *const __this;
};
# ServerInstance::_update::__l14::<lambda_3faa4355083367d3e900b965565f3e7e>
struct __cppobj ServerInstance::_update::__l14::<lambda_3faa4355083367d3e900b965565f3e7e>
{
std::vector<std::string> *params;
};
# ServerInstance::_update::__l21::<lambda_3e8973e09386f8026c52e2c67ecde5c9>
struct __cppobj ServerInstance::_update::__l21::<lambda_3e8973e09386f8026c52e2c67ecde5c9>
{
std::vector<std::string> *args;
};
# ServerInstance::_update::__l14::<lambda_bf8e4311a37503222dd27aea2ad45a01>
struct __cppobj ServerInstance::_update::__l14::<lambda_bf8e4311a37503222dd27aea2ad45a01>
{
std::vector<std::string> *params;
};
# ServerInstance::_update::__l8::<lambda_0dae2ad6986374c1bca1ba6604dab7b9>
struct __cppobj ServerInstance::_update::__l8::<lambda_0dae2ad6986374c1bca1ba6604dab7b9>
{
std::vector<std::string> *params;
};
# ServerInstance::startLeaveGame::__l2::<lambda_804f170d515d3e306b535ea0a68241e8>
struct __cppobj ServerInstance::startLeaveGame::__l2::<lambda_804f170d515d3e306b535ea0a68241e8>
{
ServerInstance *const __this;
};
# ServerInstance::startLeaveGame::__l2::<lambda_804f170d515d3e306b535ea0a68241e8>::()::__l2::<lambda_a9a64e694fc42303ef0e428917bf96a5>
struct __cppobj ServerInstance::startLeaveGame::__l2::<lambda_804f170d515d3e306b535ea0a68241e8>::()::__l2::<lambda_a9a64e694fc42303ef0e428917bf96a5>
{
};
# Social::<lambda_b93b87c45268420069f0d9b74b0bbc7b>
struct __cppobj Social::<lambda_b93b87c45268420069f0d9b74b0bbc7b>
{
};
# Social::<lambda_44270d380b929dd40ed4f29bd4cf776c>
struct __cppobj Social::<lambda_44270d380b929dd40ed4f29bd4cf776c>
{
};
# Section_t
struct Section_t
{
unsigned __int8 *Data;
int Type;
unsigned int Size;
};
# ScopedProfileTag
struct __cppobj ScopedProfileTag
{
};
# ServerFileChunkUploader
struct __cppobj ServerFileChunkUploader : IFileChunkUploader, std::enable_shared_from_this<ServerFileChunkUploader>
{
PacketSender *mPacketSender;
const NetworkIdentifier *mSource;
bool mInitialized;
std::string mName;
std::string mFileHash;
FileChunkManager mChunkManager;
};
# ServerFileChunkUploader_vtbl
struct /*VFT*/ ServerFileChunkUploader_vtbl
{
void (__fastcall *~IFileChunkUploader)(IFileChunkUploader *this);
void (__fastcall *update)(IFileChunkUploader *this);
void (__fastcall *initFileUploader)(IFileChunkUploader *this, const std::string *, const FileInfo *, int, const Json::Value *, std::function<void __cdecl(bool)>);
void (__fastcall *getServerMissingChunks)(IFileChunkUploader *this, const FileInfo *, std::function<void __cdecl(std::vector<FileChunkInfo>)>);
void (__fastcall *confirmChunkReceived)(IFileChunkUploader *this, const FileInfo *, const FileChunkInfo *);
void (__fastcall *uploadChunk)(IFileChunkUploader *this, const FileInfo *, const FileChunkInfo *, const std::vector<unsigned char> *, std::function<void __cdecl(bool)>);
void (__fastcall *uploadStream)(IFileChunkUploader *this, const FileInfo *, unsigned __int64, const std::string *, std::function<bool __cdecl(unsigned __int64 &,std::vector<unsigned char> &)>, std::function<void __cdecl(enum IFileChunkUploader::UploadStreamResult)>);
bool (__fastcall *canCancelUpload)(IFileChunkUploader *this, const FileInfo *);
void (__fastcall *cancelUpload)(IFileChunkUploader *this, const FileInfo *);
UploadError (__fastcall *getInitErrorCode)(IFileChunkUploader *this);
float (__fastcall *getUploadProgress)(IFileChunkUploader *this, const FileInfo *);
FileChunkInfo *(__fastcall *getChunkInfo)(IFileChunkUploader *this, FileChunkInfo *result, const FileInfo *, int);
};
# SkinIDDefinition
struct __cppobj SkinIDDefinition
{
int mSkinIDChoice;
};
# ScaleDefinition
struct __cppobj ScaleDefinition
{
float mValue;
};
# Squid
struct __cppobj Squid : Mob
{
float mSpeed;
float mTentacleSpeed;
float mRotateSpeed;
float mXBodyRot;
float mXBodyRotO;
float mZBodyRot;
float mZBodyRotO;
float mTx;
float mTy;
float mTz;
float mTentacleMovement;
float mOldTentacleMovement;
float mTentacleAngle;
float mOldTentacleAngle;
};
# SquidIdleGoal
struct __cppobj __declspec(align(8)) SquidIdleGoal : Goal
{
Squid *mSquid;
int mNumIdleTicks;
};
# SquidIdleGoal_vtbl
struct /*VFT*/ SquidIdleGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# SquidFleeGoal
struct __cppobj __declspec(align(8)) SquidFleeGoal : Goal
{
Squid *mSquid;
int mNumFleeTicks;
};
# SquidFleeGoal_vtbl
struct /*VFT*/ SquidFleeGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# SquidMoveAwayFromGroundGoal
struct __cppobj SquidMoveAwayFromGroundGoal : Goal
{
Squid *mSquid;
};
# SquidMoveAwayFromGroundGoal_vtbl
struct /*VFT*/ SquidMoveAwayFromGroundGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# SquidOutOfWaterGoal
struct __cppobj SquidOutOfWaterGoal : Goal
{
Squid *mSquid;
};
# SquidOutOfWaterGoal_vtbl
struct /*VFT*/ SquidOutOfWaterGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# SquidDiveGoal
struct __cppobj SquidDiveGoal : Goal
{
Squid *mSquid;
};
# SquidDiveGoal_vtbl
struct /*VFT*/ SquidDiveGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# Spider
struct __cppobj Spider : Monster
{
};
# Shulker
struct __cppobj Shulker : Mob
{
const int TELEPORT_STEPS;
float mCurrentPeekAmountO;
float mCurrentPeekAmount;
BlockPos mOldAttachPosition;
bool mIsAttached;
bool mWasAttached;
int mClientSideTeleportInterpolation;
};
# SoundVolumeDefinition
struct __cppobj SoundVolumeDefinition
{
float mValue;
};
# SoundParams
struct __cppobj SoundParams
{
float babyVolume;
float babyPitchAdd;
FloatRange baseVolume;
FloatRange basePitch;
FloatRange normalSpeed;
FloatRange normalVolume;
FloatRange normalPitch;
FloatRange aggroSpeed;
FloatRange aggroVolume;
FloatRange aggroPitch;
};
# Salmon
struct __cppobj Salmon : Fish
{
};
# SequenceBehaviorNode
struct __cppobj SequenceBehaviorNode : BehaviorNode
{
std::unique_ptr<BehaviorNode> mActiveChild;
unsigned __int64 mCurrentIndex;
};
# SequenceBehaviorNode_vtbl
struct /*VFT*/ SequenceBehaviorNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# SequenceDefinition
struct __cppobj SequenceDefinition : CompositeDefinition
{
};
# SequenceDefinition_vtbl
struct /*VFT*/ SequenceDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# SelectorBehaviorNode
struct __cppobj SelectorBehaviorNode : BehaviorNode
{
std::unique_ptr<BehaviorNode> mActiveChild;
unsigned __int64 mCurrentIndex;
};
# SelectorBehaviorNode_vtbl
struct /*VFT*/ SelectorBehaviorNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# SelectorDefinition
struct __cppobj SelectorDefinition : CompositeDefinition
{
};
# SelectorDefinition_vtbl
struct /*VFT*/ SelectorDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# SubtreeNode
struct __cppobj SubtreeNode : BehaviorNode
{
BehaviorTreeDefinitionPtr mSubtreePtr;
std::unique_ptr<BehaviorNode> mSubtreeHead;
BehaviorData mSubtreeData;
};
# SubtreeNode_vtbl
struct /*VFT*/ SubtreeNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# SubtreeDefinition
struct __cppobj SubtreeDefinition : BehaviorDefinition
{
std::string mSubtreeId;
std::vector<std::pair<std::string,std::string >> mBehaviorDataItems;
};
# SubtreeDefinition_vtbl
struct /*VFT*/ SubtreeDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# ShootBowNode
struct __cppobj __declspec(align(4)) ShootBowNode : BehaviorNode
{
int mNumTimesToShoot;
int mNumTimesShot;
int mTicksLeftToShoot;
bool mDone;
};
# ShootBowNode_vtbl
struct /*VFT*/ ShootBowNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# ShootBowDefinition
struct __cppobj ShootBowDefinition : BehaviorDefinition
{
int mNumOfShots;
std::string mNumOfShotsId;
};
# ShootBowDefinition_vtbl
struct /*VFT*/ ShootBowDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# SelectItemDefinition
struct __cppobj SelectItemDefinition : BehaviorDefinition
{
std::string mItemName;
std::string mItemNameId;
};
# SelectItemDefinition_vtbl
struct /*VFT*/ SelectItemDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# SetVariableDefinition
struct __cppobj SetVariableDefinition : BehaviorDefinition
{
std::string mType;
std::string mId;
Json::Value mData;
};
# SetVariableDefinition_vtbl
struct /*VFT*/ SetVariableDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# SelectItemNode
struct __cppobj SelectItemNode : BehaviorNode
{
std::string mItemName;
const Item *mItem;
int mItemSlot;
SelectItemNode::State mState;
};
# SelectItemNode_vtbl
struct /*VFT*/ SelectItemNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# SharedModifiers
struct __cppobj SharedModifiers
{
};
# Silverfish
struct __cppobj Silverfish : Monster
{
};
# SilverfishWakeUpFriendsGoal
struct __cppobj __declspec(align(8)) SilverfishWakeUpFriendsGoal : Goal
{
Silverfish *mSilverfish;
int mLookForFriends;
};
# SilverfishWakeUpFriendsGoal_vtbl
struct /*VFT*/ SilverfishWakeUpFriendsGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};
# SilverfishMergeWithStoneGoal
struct __cppobj __declspec(align(4)) SilverfishMergeWithStoneGoal : RandomStrollGoal
{
Silverfish *mSilverfish;
int mSelectedFace;
bool mDoMerge;
};
# SilverfishMergeWithStoneGoal_vtbl
struct /*VFT*/ SilverfishMergeWithStoneGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
bool (__fastcall *_setWantedPosition)(RandomStrollGoal *this);
};
# SilverfishMergeWithStoneGoal::start::__l11::<lambda_f12d9c59bc944d07fe7ece3c18891171>
struct __cppobj SilverfishMergeWithStoneGoal::start::__l11::<lambda_f12d9c59bc944d07fe7ece3c18891171>
{
SilverfishMergeWithStoneGoal *const __this;
const Block *block;
BlockPos *pos;
BlockSource *region;
};
# SilverfishWakeUpFriendsGoal::tick::__l17::<lambda_4a27a34b25c5a35e6353ee6f7d19d140>
struct __cppobj SilverfishWakeUpFriendsGoal::tick::__l17::<lambda_4a27a34b25c5a35e6353ee6f7d19d140>
{
SilverfishWakeUpFriendsGoal *const __this;
const Block *testBlock;
BlockPos *testPos;
BlockSource *region;
};
# SandStoneBlock
struct __cppobj SandStoneBlock : BlockLegacy
{
};
# SandStoneBlock_vtbl
struct /*VFT*/ SandStoneBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# SimplePlayerContainer
struct __cppobj SimplePlayerContainer : SimpleContainer
{
Player *mPlayer;
};
# SimplePlayerContainer_vtbl
struct /*VFT*/ SimplePlayerContainer_vtbl
{
void (__fastcall *~Container)(Container *this);
void (__fastcall *init)(Container *this);
void (__fastcall *serverInitItemStackIds)(Container *this, int, int, std::function<void __cdecl(int,ItemStack const &)>);
void (__fastcall *addContentChangeListener)(Container *this, ContainerContentChangeListener *);
void (__fastcall *removeContentChangeListener)(Container *this, ContainerContentChangeListener *);
const ItemStack *(__fastcall *getItem)(Container *this, int);
bool (__fastcall *hasRoomForItem)(Container *this, const ItemStack *);
void (__fastcall *addItem)(Container *this, ItemStack *);
bool (__fastcall *addItemToFirstEmptySlot)(Container *this, ItemStack *);
void (__fastcall *setItem)(Container *this, int, const ItemStack *);
void (__fastcall *setItemWithForceBalance)(Container *this, int, const ItemStack *, bool);
void (__fastcall *removeItem)(Container *this, int, int);
void (__fastcall *removeAllItems)(Container *this);
void (__fastcall *dropContents)(Container *this, BlockSource *, const Vec3 *, bool);
int (__fastcall *getContainerSize)(Container *this);
int (__fastcall *getMaxStackSize)(Container *this);
void (__fastcall *startOpen)(Container *this, Player *);
void (__fastcall *stopOpen)(Container *this, Player *);
std::vector<ItemStack> *(__fastcall *getSlotCopies)(Container *this, std::vector<ItemStack> *result);
const std::vector<ItemStack const *> *(__fastcall *getSlots)(Container *this, const std::vector<ItemStack const *> *result);
int (__fastcall *getItemCount)(Container *this, const ItemStack *);
int (__fastcall *findFirstSlotForItem)(Container *this, const ItemStack *);
bool (__fastcall *canPushInItem)(Container *this, BlockSource *, int, int, const ItemInstance *);
bool (__fastcall *canPullOutItem)(Container *this, BlockSource *, int, int, const ItemInstance *);
void (__fastcall *setContainerChanged)(Container *this, int);
void (__fastcall *setContainerMoved)(Container *this);
void (__fastcall *setCustomName)(Container *this, const std::string *);
bool (__fastcall *hasCustomName)(Container *this);
void (__fastcall *readAdditionalSaveData)(Container *this, const CompoundTag *);
void (__fastcall *addAdditionalSaveData)(Container *this, CompoundTag *);
void (__fastcall *createTransactionContext)(Container *this, std::function<void __cdecl(Container &,int,ItemStack const &,ItemStack const &)>, std::function<void __cdecl(void)>);
void (__fastcall *initializeContainerContents)(Container *this, BlockSource *);
bool (__fastcall *reviewItems)(Container *this, Level *);
};
# ShieldItemUtils
struct __cppobj ShieldItemUtils
{
};
# SurvivalMode
struct __cppobj SurvivalMode : GameMode
{
bool mIsTrialMode;
bool mHasDisplayedIntro;
int mTrialEndedReminder;
std::function<void __cdecl(bool)> mShowUpsellScreenCallback;
};
# SurvivalMode_vtbl
struct /*VFT*/ SurvivalMode_vtbl
{
void (__fastcall *~GameMode)(GameMode *this);
bool (__fastcall *startDestroyBlock)(GameMode *this, const BlockPos *, unsigned __int8, bool *);
bool (__fastcall *destroyBlock)(GameMode *this, const BlockPos *, unsigned __int8, bool);
bool (__fastcall *continueDestroyBlock)(GameMode *this, const BlockPos *, unsigned __int8, const Vec3 *, bool *);
void (__fastcall *stopDestroyBlock)(GameMode *this, const BlockPos *);
void (__fastcall *startBuildBlock)(GameMode *this, const BlockPos *, unsigned __int8);
bool (__fastcall *buildBlock)(GameMode *this, const BlockPos *, unsigned __int8);
void (__fastcall *continueBuildBlock)(GameMode *this, const BlockPos *, unsigned __int8);
void (__fastcall *stopBuildBlock)(GameMode *this);
void (__fastcall *tick)(GameMode *this);
float (__fastcall *getPickRange)(GameMode *this, const InputMode *, bool);
bool (__fastcall *useItem)(GameMode *this, ItemStack *);
bool (__fastcall *useItemOn)(GameMode *this, ItemStack *, const BlockPos *, unsigned __int8, const Vec3 *, const Block *);
bool (__fastcall *interact)(GameMode *this, Actor *, const Vec3 *);
bool (__fastcall *attack)(GameMode *this, Actor *);
void (__fastcall *releaseUsingItem)(GameMode *this);
void (__fastcall *setTrialMode)(GameMode *this, bool);
bool (__fastcall *isInTrialMode)(GameMode *this);
void (__fastcall *registerUpsellScreenCallback)(GameMode *this, std::function<void __cdecl(bool)>);
};
# ShulkerBullet
struct __cppobj ShulkerBullet : PredictableProjectile
{
ActorUniqueID ownerId;
};
# ShulkerBullet_vtbl
struct /*VFT*/ ShulkerBullet_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
};
# SmallFireball
struct __cppobj SmallFireball : Fireball
{
};
# SmallFireball_vtbl
struct /*VFT*/ SmallFireball_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
float (__fastcall *getInertia)(Fireball *this);
void (__fastcall *onHit)(Fireball *this, const HitResult *);
ParticleType (__fastcall *getTrailParticle)(Fireball *this);
bool (__fastcall *shouldBurn)(Fireball *this);
};
# Snowball
struct __cppobj Snowball : Throwable
{
};
# Snowball_vtbl
struct /*VFT*/ Snowball_vtbl
{
bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
void (__fastcall *_serverInitItemStackIds)(Actor *this);
void (__fastcall *_doInitialMove)(Actor *this);
bool (__fastcall *checkAllSensitiveWords)(Actor *this);
bool (__fastcall *checkNameTag)(Actor *this);
void (__fastcall *~Actor)(Actor *this);
void (__fastcall *reset)(Actor *this);
int (__fastcall *getOnDeathExperience)(Actor *this);
ActorType (__fastcall *getOwnerEntityType)(Actor *this);
void (__fastcall *remove)(Actor *this);
void (__fastcall *setPos)(Actor *this, const Vec3 *);
const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
const Vec3 *(__fastcall *getPos)(Actor *this);
const Vec3 *(__fastcall *getPosOld)(Actor *this);
const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
void (__fastcall *setRot)(Actor *this, const Vec2 *);
void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
void (__fastcall *move)(Actor *this, const Vec3 *);
Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
void (__fastcall *checkBlockCollisions)(Actor *this);
void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
bool (__fastcall *isFireImmune)(Actor *this);
bool (__fastcall *breaksFallingBlocks)(Actor *this);
void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
void (__fastcall *normalTick)(Actor *this);
void (__fastcall *baseTick)(Actor *this);
void (__fastcall *rideTick)(Actor *this);
void (__fastcall *positionRider)(Actor *this, Actor *, float);
float (__fastcall *getRidingHeight)(Actor *this);
bool (__fastcall *startRiding)(Actor *this, Actor *);
void (__fastcall *addRider)(Actor *this, Actor *);
void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *);
bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
bool (__fastcall *isInWall)(Actor *this);
bool (__fastcall *isInvisible)(Actor *this);
bool (__fastcall *canShowNameTag)(Actor *this);
bool (__fastcall *canExistInPeaceful)(Actor *this);
void (__fastcall *setNameTagVisible)(Actor *this, bool);
const std::string *(__fastcall *getNameTag)(Actor *this);
unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
void (__fastcall *setNameTag)(Actor *this, const std::string *);
bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
void (__fastcall *setScoreTag)(Actor *this, const std::string *);
const std::string *(__fastcall *getScoreTag)(Actor *this);
bool (__fastcall *isInWater)(Actor *this);
bool (__fastcall *hasEnteredWater)(Actor *this);
bool (__fastcall *isImmersedInWater)(Actor *this);
bool (__fastcall *isInWaterOrRain)(Actor *this);
bool (__fastcall *isInLava)(Actor *this);
bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
bool (__fastcall *isOverWater)(Actor *this);
void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
float (__fastcall *getCameraOffset)(Actor *this);
float (__fastcall *getShadowHeightOffs)(Actor *this);
float (__fastcall *getShadowRadius)(Actor *this);
Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
bool (__fastcall *canSeeInvisible)(Actor *this);
bool (__fastcall *canSee)(Actor *this, const Vec3 *);
bool (__fastcall *canSee)(Actor *this, const Actor *);
bool (__fastcall *isSkyLit)(Actor *this, float);
float (__fastcall *getBrightness)(Actor *this, float);
bool (__fastcall *interactPreventDefault)(Actor *this);
void (__fastcall *playerTouch)(Actor *this, Player *);
void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
bool (__fastcall *isImmobile)(Actor *this);
bool (__fastcall *isSilent)(Actor *this);
bool (__fastcall *isPickable)(Actor *this);
bool (__fastcall *isFishable)(Actor *this);
bool (__fastcall *isSleeping)(Actor *this);
bool (__fastcall *isShootable)(Actor *this);
void (__fastcall *setSneaking)(Actor *this, bool);
bool (__fastcall *isBlocking)(Actor *this);
bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
bool (__fastcall *isAlive)(Actor *this);
bool (__fastcall *isOnFire)(Actor *this);
bool (__fastcall *isOnHotBlock)(Actor *this);
bool (__fastcall *isCreativeModeAllowed)(Actor *this);
bool (__fastcall *isSurfaceMob)(Actor *this);
bool (__fastcall *isTargetable)(Actor *this);
bool (__fastcall *isLocalPlayer)(Actor *this);
bool (__fastcall *isPlayer)(Actor *this);
bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
void (__fastcall *setTarget)(Actor *this, Actor *);
Actor *(__fastcall *findAttackTarget)(Actor *this);
bool (__fastcall *isValidTarget)(Actor *this, Actor *);
bool (__fastcall *attack)(Actor *this, Actor *);
void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
void (__fastcall *adjustDamageAmount)(Actor *this, int *);
int (__fastcall *getEquipmentCount)(Actor *this);
void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
void (__fastcall *setSitting)(Actor *this, bool);
void (__fastcall *onTame)(Actor *this);
void (__fastcall *onFailedTame)(Actor *this);
int (__fastcall *getInventorySize)(Actor *this);
int (__fastcall *getEquipSlots)(Actor *this);
int (__fastcall *getChestSlots)(Actor *this);
void (__fastcall *setStanding)(Actor *this, bool);
bool (__fastcall *canPowerJump)(Actor *this);
void (__fastcall *setCanPowerJump)(Actor *this, bool);
bool (__fastcall *isJumping)(Actor *this);
bool (__fastcall *isEnchanted)(Actor *this);
void (__fastcall *rideJumped)(Actor *this);
void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
bool (__fastcall *shouldRender)(Actor *this);
bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
void (__fastcall *animateHurt)(Actor *this);
bool (__fastcall *doFireHurt)(Actor *this, int);
void (__fastcall *onLightningHit)(Actor *this);
void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *feed)(Actor *this, int);
void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
float (__fastcall *getPickRadius)(Actor *this);
const HashedString *(__fastcall *getActorRendererId)(Actor *this);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
void (__fastcall *despawn)(Actor *this);
void (__fastcall *killed)(Actor *this, Actor *);
void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
bool (__fastcall *consumeTotem)(Actor *this);
bool (__fastcall *save)(Actor *this, CompoundTag *);
void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
ActorType (__fastcall *getEntityTypeId)(Actor *this);
const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
void (__fastcall *setOnFire)(Actor *this, int);
AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
int (__fastcall *getPortalCooldown)(Actor *this);
int (__fastcall *getPortalWaitTime)(Actor *this);
AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
bool (__fastcall *canChangeDimensions)(Actor *this);
void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
void (__fastcall *checkFallDamage)(Actor *this, float, bool);
void (__fastcall *causeFallDamage)(Actor *this, float);
void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
bool (__fastcall *canAddRider)(Actor *this, Actor *);
bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
bool (__fastcall *inCaravan)(Actor *this);
bool (__fastcall *isLeashableType)(Actor *this);
void (__fastcall *tickLeash)(Actor *this);
void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
void (__fastcall *startSwimming)(Actor *this);
void (__fastcall *stopSwimming)(Actor *this);
void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
int (__fastcall *getDeathTime)(Actor *this);
void (__fastcall *heal)(Actor *this, int);
bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
bool (__fastcall *canBeAffected)(Actor *this, int);
bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
void (__fastcall *openContainerComponent)(Actor *this, Player *);
void (__fastcall *swing)(Actor *this);
void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
int (__fastcall *getOutputSignal)(Actor *this);
void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
float (__fastcall *getMapDecorationRotation)(Actor *this);
float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
float (__fastcall *getYHeadRot)(Actor *this);
bool (__fastcall *isWorldBuilder)(Actor *this);
bool (__fastcall *isCreative)(Actor *this);
bool (__fastcall *isAdventure)(Actor *this);
bool (__fastcall *add)(Actor *this, ItemStack *);
bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
void (__fastcall *setAuxValue)(Actor *this, int);
void (__fastcall *setSize)(Actor *this, float, float);
int (__fastcall *getLifeSpan)(Actor *this);
void (__fastcall *onOrphan)(Actor *this);
void (__fastcall *wobble)(Actor *this);
bool (__fastcall *wasHurt)(Actor *this);
void (__fastcall *startSpinAttack)(Actor *this);
void (__fastcall *stopSpinAttack)(Actor *this);
void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
bool (__fastcall *hasCritBox)(Actor *this);
bool (__fastcall *isCritHit)(Actor *this);
void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
void (__fastcall *reloadLootTable)(Actor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
void (__fastcall *kill)(Actor *this);
void (__fastcall *die)(Actor *this, const ActorDamageSource *);
bool (__fastcall *shouldTick)(Actor *this);
std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
float (__fastcall *getNextStep)(Actor *this, const float);
bool (__fastcall *canMakeStepSound)(Actor *this);
void (__fastcall *outOfWorld)(Actor *this);
bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
void (__fastcall *markHurt)(Actor *this);
void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
bool (__fastcall *_makeFlySound)(Actor *this);
void (__fastcall *checkInsideBlocks)(Actor *this, float);
void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
bool (__fastcall *updateWaterState)(Actor *this);
void (__fastcall *doWaterSplashEffect)(Actor *this);
void (__fastcall *spawnTrailBubbles)(Actor *this);
void (__fastcall *updateInsideBlock)(Actor *this);
LootTable *(__fastcall *getLootTable)(Actor *this);
LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
void (__fastcall *_onSizeUpdated)(Actor *this);
void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
float (__fastcall *getThrowPower)(Throwable *this);
bool (__fastcall *stopUponGroundCollision)(Throwable *this);
float (__fastcall *getThrowUpAngleOffset)(Throwable *this);
float (__fastcall *getGravity)(Throwable *this);
ParticleType (__fastcall *getParticleType)(Throwable *this);
void (__fastcall *onHit)(Throwable *this, const HitResult *);
};
# ShiftedValueAmplifier
struct __cppobj ShiftedValueAmplifier : Amplifier
{
int mShiftedValue;
float mScalar;
};
# ShiftedValueAmplifier_vtbl
struct /*VFT*/ ShiftedValueAmplifier_vtbl
{
void (__fastcall *~Amplifier)(Amplifier *this);
float (__fastcall *getAmount)(Amplifier *this, int, float);
bool (__fastcall *shouldBuff)(Amplifier *this, int, int);
int (__fastcall *getTickInterval)(Amplifier *this, int);
};
# ShiftedDurationAmplifier
struct __cppobj __declspec(align(8)) ShiftedDurationAmplifier : Amplifier
{
int mShiftedValue;
};
# ShiftedDurationAmplifier_vtbl
struct /*VFT*/ ShiftedDurationAmplifier_vtbl
{
void (__fastcall *~Amplifier)(Amplifier *this);
float (__fastcall *getAmount)(Amplifier *this, int, float);
bool (__fastcall *shouldBuff)(Amplifier *this, int, int);
int (__fastcall *getTickInterval)(Amplifier *this, int);
};
# SpawnGroupRegistry::readResourceFiles::__l2::<lambda_18d9d3bd186a44a014dc78dfc67477f1>
struct __cppobj SpawnGroupRegistry::readResourceFiles::__l2::<lambda_18d9d3bd186a44a014dc78dfc67477f1>
{
std::unordered_map<std::string,std::string> *definitions;
SpawnGroupRegistry *const __this;
};
# SpawnGroupRegistry::{ctor}::__l2::<lambda_be1a7fe1e4a6ee359b73783076b03b0e>
struct __cppobj SpawnGroupRegistry::{ctor}::__l2::<lambda_be1a7fe1e4a6ee359b73783076b03b0e>
{
SpawnGroupRegistry *const __this;
};
# SharedAmplifiers
struct __cppobj SharedAmplifiers
{
};
# SharedBuffs
struct __cppobj SharedBuffs
{
};
# serverGetItemAllowedInTrade1IngredientSlot::__l2::<lambda_cb74e3b5cc06f626714289c7d4ef14be>
struct __cppobj serverGetItemAllowedInTrade1IngredientSlot::__l2::<lambda_cb74e3b5cc06f626714289c7d4ef14be>
{
const ContainerScreenContext *screenContext;
};
# SandBlock
struct __cppobj SandBlock : HeavyBlock
{
};
# SandBlock_vtbl
struct /*VFT*/ SandBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
mce::Color *(__fastcall *getDustColor)(HeavyBlock *this, mce::Color *result, const Block *);
std::string *(__fastcall *getDustParticleName)(HeavyBlock *this, std::string *result, const Block *);
bool (__fastcall *falling)(HeavyBlock *this);
void (__fastcall *onLand)(HeavyBlock *this, BlockSource *, const BlockPos *);
bool (__fastcall *isFreeToFall)(HeavyBlock *this, BlockSource *, const BlockPos *);
void (__fastcall *startFalling)(HeavyBlock *this, BlockSource *, const BlockPos *, const Block *, bool);
};
# ServerPlayerEventCoordinator::sendPlayerMovementAnomaly::__l2::<lambda_b1ad7cce3814e67d0f4bdecdfc7c5115>
struct __cppobj ServerPlayerEventCoordinator::sendPlayerMovementAnomaly::__l2::<lambda_b1ad7cce3814e67d0f4bdecdfc7c5115>
{
Player *player;
const Vec3 *clientPos;
const float *posDelta;
const float *observedScore;
};
# ServerPlayerEventCoordinator::sendPlayerMovementCorrected::__l2::<lambda_ca115122c503a09ddff56b237dfbecb9>
struct __cppobj ServerPlayerEventCoordinator::sendPlayerMovementCorrected::__l2::<lambda_ca115122c503a09ddff56b237dfbecb9>
{
Player *player;
const Vec3 *clientPos;
const float *posDelta;
const float *observedScore;
};
# ServerPlayerEventCoordinator::sendPlayerOnGround::__l2::<lambda_11359d3f42cea7429aca3bf600b30406>
struct __cppobj ServerPlayerEventCoordinator::sendPlayerOnGround::__l2::<lambda_11359d3f42cea7429aca3bf600b30406>
{
Player *player;
};
# ServerLevelEventCoordinator::sendLevelRemovedPlayer::__l2::<lambda_51cf456273c80a18ec5d22b77a6b762b>
struct __cppobj ServerLevelEventCoordinator::sendLevelRemovedPlayer::__l2::<lambda_51cf456273c80a18ec5d22b77a6b762b>
{
Level *level;
Player *player;
};
# ServerLevelEventCoordinator::sendLevelAddedPlayer::__l2::<lambda_6046479f2a5274d0eb13dfc28b0ae5e1>
struct __cppobj ServerLevelEventCoordinator::sendLevelAddedPlayer::__l2::<lambda_6046479f2a5274d0eb13dfc28b0ae5e1>
{
Level *level;
Player *player;
};
# ServerLevelEventCoordinator::sendLevelSaveData::__l2::<lambda_f879f8e1a39de6b5a5f138c6f38c5d98>
struct __cppobj ServerLevelEventCoordinator::sendLevelSaveData::__l2::<lambda_f879f8e1a39de6b5a5f138c6f38c5d98>
{
Level *level;
CompoundTag *extraSaveData;
};
# ServerInstanceEventCoordinator::sendLeaveGameDone::__l2::<lambda_47a974131b03caced245b9ae50b11fb0>
struct __cppobj ServerInstanceEventCoordinator::sendLeaveGameDone::__l2::<lambda_47a974131b03caced245b9ae50b11fb0>
{
ServerInstance *instance;
};
# ServerInstanceEventCoordinator::sendStartLeaveGame::__l2::<lambda_62ea52143e56d2647ee3449472832ca0>
struct __cppobj ServerInstanceEventCoordinator::sendStartLeaveGame::__l2::<lambda_62ea52143e56d2647ee3449472832ca0>
{
ServerInstance *instance;
};
# ServerInstanceEventCoordinator::sendServerThreadStopped::__l2::<lambda_9e234f4fa85b9ff43d75b8a69ce3c93c>
struct __cppobj ServerInstanceEventCoordinator::sendServerThreadStopped::__l2::<lambda_9e234f4fa85b9ff43d75b8a69ce3c93c>
{
ServerInstance *instance;
};
# ServerInstanceEventCoordinator::sendServerThreadStarted::__l2::<lambda_b049963b231f21fe1004c2ce584f395a>
struct __cppobj ServerInstanceEventCoordinator::sendServerThreadStarted::__l2::<lambda_b049963b231f21fe1004c2ce584f395a>
{
ServerInstance *instance;
};
# ServerInstanceEventCoordinator::sendServerResume::__l2::<lambda_1391a3368699f6757016a32404e537a2>
struct __cppobj ServerInstanceEventCoordinator::sendServerResume::__l2::<lambda_1391a3368699f6757016a32404e537a2>
{
ServerInstance *instance;
};
# ServerInstanceEventCoordinator::sendServerSuspend::__l2::<lambda_fee17be9c5cbbd440d5c6ebdb19440fe>
struct __cppobj ServerInstanceEventCoordinator::sendServerSuspend::__l2::<lambda_fee17be9c5cbbd440d5c6ebdb19440fe>
{
ServerInstance *instance;
};
# ServerInstanceEventCoordinator::sendServerUpdateEnd::__l2::<lambda_3b450b1044f38d8e3fdc5ea75e9caf4a>
struct __cppobj ServerInstanceEventCoordinator::sendServerUpdateEnd::__l2::<lambda_3b450b1044f38d8e3fdc5ea75e9caf4a>
{
ServerInstance *instance;
};
# ServerInstanceEventCoordinator::sendServerUpdateStart::__l2::<lambda_eff6b28737aaba3cc543ffcc7660c3df>
struct __cppobj ServerInstanceEventCoordinator::sendServerUpdateStart::__l2::<lambda_eff6b28737aaba3cc543ffcc7660c3df>
{
ServerInstance *instance;
};
# ServerInstanceEventCoordinator::sendServerLevelInitialized::__l2::<lambda_8ea8b1ab02d0ab8e6ea953344448aafc>
struct __cppobj ServerInstanceEventCoordinator::sendServerLevelInitialized::__l2::<lambda_8ea8b1ab02d0ab8e6ea953344448aafc>
{
ServerInstance *instance;
Level *level;
};
# ServerInstanceEventCoordinator::sendServerMinecraftInitialized::__l2::<lambda_c1ed07e9cd8e3ee6e9b39dddf55f7420>
struct __cppobj ServerInstanceEventCoordinator::sendServerMinecraftInitialized::__l2::<lambda_c1ed07e9cd8e3ee6e9b39dddf55f7420>
{
ServerInstance *instance;
Minecraft *minecraft;
};
# ServerInstanceEventCoordinator::sendServerInitializeEnd::__l2::<lambda_0cb0d10ed40c01d93012bb2574f08a48>
struct __cppobj ServerInstanceEventCoordinator::sendServerInitializeEnd::__l2::<lambda_0cb0d10ed40c01d93012bb2574f08a48>
{
ServerInstance *instance;
};
# ServerInstanceEventCoordinator::sendServerInitializeStart::__l2::<lambda_9aea0d7404ca83bc68cea77c82bb3988>
struct __cppobj ServerInstanceEventCoordinator::sendServerInitializeStart::__l2::<lambda_9aea0d7404ca83bc68cea77c82bb3988>
{
ServerInstance *instance;
};
# ScriptEventCoordinator::sendScriptInternalError::__l2::<lambda_67570cac87182cf7cae286de046b9481>
struct __cppobj ScriptEventCoordinator::sendScriptInternalError::__l2::<lambda_67570cac87182cf7cae286de046b9481>
{
const std::string *internalError;
};
# ScriptEventCoordinator::sendScriptError::__l2::<lambda_a66a18ab19e7b8605d37f1abf01ae3ab>
struct __cppobj ScriptEventCoordinator::sendScriptError::__l2::<lambda_a66a18ab19e7b8605d37f1abf01ae3ab>
{
const std::string *scriptName;
const std::string *scriptError;
};
# ScriptEventCoordinator::sendScriptRan::__l2::<lambda_413258f28bf4606d37425060602f91b6>
struct __cppobj ScriptEventCoordinator::sendScriptRan::__l2::<lambda_413258f28bf4606d37425060602f91b6>
{
const std::string *scriptName;
const std::string *scriptContents;
bool *succeeded;
};
# ScriptEventCoordinator::sendScriptLoaded::__l2::<lambda_72ab451975f01981527e90c874138646>
struct __cppobj ScriptEventCoordinator::sendScriptLoaded::__l2::<lambda_72ab451975f01981527e90c874138646>
{
const std::string *scriptName;
unsigned __int64 *scriptHash;
};
# ScriptEventCoordinator::sendScriptAddFilterToView::__l2::<lambda_be86b60e8a6adbef55807b28480d6e93>
struct __cppobj ScriptEventCoordinator::sendScriptAddFilterToView::__l2::<lambda_be86b60e8a6adbef55807b28480d6e93>
{
const std::string *filterName;
};
# ScriptEventCoordinator::sendScriptRegisterSpatialView::__l2::<lambda_5e410848aa51c59bbad773a7cac379ca>
struct __cppobj ScriptEventCoordinator::sendScriptRegisterSpatialView::__l2::<lambda_5e410848aa51c59bbad773a7cac379ca>
{
const std::string *spatialName;
};
# ScriptEventCoordinator::sendScriptRegisterView::__l2::<lambda_7a387c4ab59ad16a55e52838dc4a0516>
struct __cppobj ScriptEventCoordinator::sendScriptRegisterView::__l2::<lambda_7a387c4ab59ad16a55e52838dc4a0516>
{
};
# ScriptEventCoordinator::sendScriptBroadcastEvent::__l2::<lambda_677b1a1ee5ca377c27c2a80fdbcd1f4b>
struct __cppobj ScriptEventCoordinator::sendScriptBroadcastEvent::__l2::<lambda_677b1a1ee5ca377c27c2a80fdbcd1f4b>
{
const std::string *eventName;
RegistrationType *status;
bool *succeeded;
};
# ScriptEventCoordinator::sendScriptListenForEvent::__l2::<lambda_3b3014de13116e270a9aab6aec39cbd6>
struct __cppobj ScriptEventCoordinator::sendScriptListenForEvent::__l2::<lambda_3b3014de13116e270a9aab6aec39cbd6>
{
const std::string *eventName;
};
# ScriptEventCoordinator::sendScriptGetComponent::__l2::<lambda_7d73780ae1a82af6ec5f997802647101>
struct __cppobj ScriptEventCoordinator::sendScriptGetComponent::__l2::<lambda_7d73780ae1a82af6ec5f997802647101>
{
const std::string *componentName;
RegistrationType *status;
bool *succeeded;
};
# ScreenHandlerBeacon
struct __cppobj ScreenHandlerBeacon : ScreenHandlerBase
{
const ContainerScreenContext *mScreenContext;
bool mIsPaymentAction;
int mPrimaryEffectId;
int mSecondaryEffectId;
BeaconBlockActor *mBeaconBlockActor;
};
# ScreenHandlerBeacon_vtbl
struct /*VFT*/ ScreenHandlerBeacon_vtbl
{
void (__fastcall *~ScreenHandlerBase)(ScreenHandlerBase *this);
bool (__fastcall *canDestroy)(ScreenHandlerBase *this, const ContainerEnumName, unsigned __int8);
ItemStackNetResult (__fastcall *handleAction)(ScreenHandlerBase *this, const ItemStackRequestAction *);
ItemStackNetResult (__fastcall *endRequest)(ScreenHandlerBase *this);
void (__fastcall *endRequestBatch)(ScreenHandlerBase *this);
void (__fastcall *postRequest)(ScreenHandlerBase *this, const bool);
};
# ScreenHandlerLabTable
struct __cppobj ScreenHandlerLabTable : ScreenHandlerBase
{
const ContainerScreenContext *mScreenContext;
ChemistryTableBlockActor *mChemistryTableBlockActor;
std::vector<ItemStack> mConsumedInput;
};
# ScreenHandlerLabTable_vtbl
struct /*VFT*/ ScreenHandlerLabTable_vtbl
{
void (__fastcall *~ScreenHandlerBase)(ScreenHandlerBase *this);
bool (__fastcall *canDestroy)(ScreenHandlerBase *this, const ContainerEnumName, unsigned __int8);
ItemStackNetResult (__fastcall *handleAction)(ScreenHandlerBase *this, const ItemStackRequestAction *);
ItemStackNetResult (__fastcall *endRequest)(ScreenHandlerBase *this);
void (__fastcall *endRequestBatch)(ScreenHandlerBase *this);
void (__fastcall *postRequest)(ScreenHandlerBase *this, const bool);
};
# serialize<ItemStackRequestSlotInfo>
struct __cppobj serialize<ItemStackRequestSlotInfo>
{
};
# SharedCounter<AirBlockItem>
struct __cppobj SharedCounter<AirBlockItem>
{
AirBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<AirBlockItem>
struct __cppobj SharedPtr<AirBlockItem>
{
SharedCounter<AirBlockItem> *pc;
};
# SignItem
struct __cppobj __declspec(align(8)) SignItem : Item
{
std::map<enum SignBlockActor::SignType,std::pair<Block const *,Block const *>> mConvertMap;
SignBlockActor::SignType mType;
};
# SwimEnchant
struct __cppobj SwimEnchant : Enchant
{
};
# SwimEnchant_vtbl
struct /*VFT*/ SwimEnchant_vtbl
{
void (__fastcall *~Enchant)(Enchant *this);
bool (__fastcall *isCompatibleWith)(Enchant *this, Enchant::Type);
int (__fastcall *getMinCost)(Enchant *this, int);
int (__fastcall *getMaxCost)(Enchant *this, int);
int (__fastcall *getMinLevel)(Enchant *this);
int (__fastcall *getMaxLevel)(Enchant *this);
int (__fastcall *getDamageProtection)(Enchant *this, int, const ActorDamageSource *);
float (__fastcall *getDamageBonus)(Enchant *this, int, const Actor *);
void (__fastcall *doPostAttack)(Enchant *this, Actor *, Actor *, int);
void (__fastcall *doPostHurt)(Enchant *this, ItemInstance *, Actor *, Actor *, int);
bool (__fastcall *isMeleeDamageEnchant)(Enchant *this);
bool (__fastcall *isProtectionEnchant)(Enchant *this);
bool (__fastcall *isTreasureOnly)(Enchant *this);
bool (__fastcall *isDiscoverable)(Enchant *this);
};
# ScaffoldingBlockItem
struct __cppobj ScaffoldingBlockItem : BlockItem
{
};
# SeaPickleBlockItem
struct __cppobj SeaPickleBlockItem : BlockItem
{
};
# ShovelItem
struct __cppobj ShovelItem : DiggerItem
{
};
# ShulkerBoxBlockItem
struct __cppobj ShulkerBoxBlockItem : AuxDataBlockItem
{
};
# SkullItem
struct __cppobj SkullItem : Item
{
};
# SplashPotionItem
struct __cppobj SplashPotionItem : PotionItem
{
TextureUVCoordinateSet mSplashIcons[26];
_BYTE mSplashPotionVariants[104];
};
# StackRefResultT<SharePtrRefTraits<PerlinSimplexNoise> >
struct __cppobj StackRefResultT<SharePtrRefTraits<PerlinSimplexNoise> > : StackResultStorageSharePtr<PerlinSimplexNoise>
{
};
# SaplingBlockItem
struct __cppobj SaplingBlockItem : BlockItem
{
};
# SnowballItem
struct __cppobj SnowballItem : Item
{
};
# StoneSlabBlockItem
struct __cppobj StoneSlabBlockItem : DeprecatedSlabBlockItem
{
};
# SharedCounter<ShovelItem>
struct __cppobj SharedCounter<ShovelItem>
{
ShovelItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<ShovelItem>
struct __cppobj SharedPtr<ShovelItem>
{
SharedCounter<ShovelItem> *pc;
};
# SharedCounter<PickaxeItem>
struct __cppobj SharedCounter<PickaxeItem>
{
PickaxeItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<PickaxeItem>
struct __cppobj SharedPtr<PickaxeItem>
{
SharedCounter<PickaxeItem> *pc;
};
# SharedCounter<HatchetItem>
struct __cppobj SharedCounter<HatchetItem>
{
HatchetItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<HatchetItem>
struct __cppobj SharedPtr<HatchetItem>
{
SharedCounter<HatchetItem> *pc;
};
# SharedCounter<FlintAndSteelItem>
struct __cppobj SharedCounter<FlintAndSteelItem>
{
FlintAndSteelItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<FlintAndSteelItem>
struct __cppobj SharedPtr<FlintAndSteelItem>
{
SharedCounter<FlintAndSteelItem> *pc;
};
# SharedCounter<BowItem>
struct __cppobj SharedCounter<BowItem>
{
BowItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<BowItem>
struct __cppobj SharedPtr<BowItem>
{
SharedCounter<BowItem> *pc;
};
# SharedCounter<ArrowItem>
struct __cppobj SharedCounter<ArrowItem>
{
ArrowItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<ArrowItem>
struct __cppobj SharedPtr<ArrowItem>
{
SharedCounter<ArrowItem> *pc;
};
# SharedCounter<CoalItem>
struct __cppobj SharedCounter<CoalItem>
{
CoalItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<CoalItem>
struct __cppobj SharedPtr<CoalItem>
{
SharedCounter<CoalItem> *pc;
};
# SharedCounter<WeaponItem>
struct __cppobj SharedCounter<WeaponItem>
{
WeaponItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<WeaponItem>
struct __cppobj SharedPtr<WeaponItem>
{
SharedCounter<WeaponItem> *pc;
};
# SharedCounter<BlockPlanterItem>
struct __cppobj SharedCounter<BlockPlanterItem>
{
BlockPlanterItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<BlockPlanterItem>
struct __cppobj SharedPtr<BlockPlanterItem>
{
SharedCounter<BlockPlanterItem> *pc;
};
# SharedCounter<HoeItem>
struct __cppobj SharedCounter<HoeItem>
{
HoeItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<HoeItem>
struct __cppobj SharedPtr<HoeItem>
{
SharedCounter<HoeItem> *pc;
};
# SharedCounter<ArmorItem>
struct __cppobj SharedCounter<ArmorItem>
{
ArmorItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<ArmorItem>
struct __cppobj SharedPtr<ArmorItem>
{
SharedCounter<ArmorItem> *pc;
};
# SharedCounter<ShieldItem>
struct __cppobj SharedCounter<ShieldItem>
{
ShieldItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<ShieldItem>
struct __cppobj SharedPtr<ShieldItem>
{
SharedCounter<ShieldItem> *pc;
};
# SharedCounter<HangingActorItem>
struct __cppobj SharedCounter<HangingActorItem>
{
HangingActorItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<HangingActorItem>
struct __cppobj SharedPtr<HangingActorItem>
{
SharedCounter<HangingActorItem> *pc;
};
# SharedCounter<SignItem>
struct __cppobj SharedCounter<SignItem>
{
SignItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<SignItem>
struct __cppobj SharedPtr<SignItem>
{
SharedCounter<SignItem> *pc;
};
# SharedCounter<DoorItem>
struct __cppobj SharedCounter<DoorItem>
{
DoorItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<DoorItem>
struct __cppobj SharedPtr<DoorItem>
{
SharedCounter<DoorItem> *pc;
};
# SharedCounter<BucketItem>
struct __cppobj SharedCounter<BucketItem>
{
BucketItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<BucketItem>
struct __cppobj SharedPtr<BucketItem>
{
SharedCounter<BucketItem> *pc;
};
# SharedCounter<MinecartItem>
struct __cppobj SharedCounter<MinecartItem>
{
MinecartItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<MinecartItem>
struct __cppobj SharedPtr<MinecartItem>
{
SharedCounter<MinecartItem> *pc;
};
# SharedCounter<RedStoneDustItem>
struct __cppobj SharedCounter<RedStoneDustItem>
{
RedStoneDustItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<RedStoneDustItem>
struct __cppobj SharedPtr<RedStoneDustItem>
{
SharedCounter<RedStoneDustItem> *pc;
};
# SharedCounter<SnowballItem>
struct __cppobj SharedCounter<SnowballItem>
{
SnowballItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<SnowballItem>
struct __cppobj SharedPtr<SnowballItem>
{
SharedCounter<SnowballItem> *pc;
};
# SharedCounter<BoatItem>
struct __cppobj SharedCounter<BoatItem>
{
BoatItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<BoatItem>
struct __cppobj SharedPtr<BoatItem>
{
SharedCounter<BoatItem> *pc;
};
# SharedCounter<EnchantedBookItem>
struct __cppobj SharedCounter<EnchantedBookItem>
{
EnchantedBookItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<EnchantedBookItem>
struct __cppobj SharedPtr<EnchantedBookItem>
{
SharedCounter<EnchantedBookItem> *pc;
};
# SharedCounter<EggItem>
struct __cppobj SharedCounter<EggItem>
{
EggItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<EggItem>
struct __cppobj SharedPtr<EggItem>
{
SharedCounter<EggItem> *pc;
};
# SharedCounter<CompassItem>
struct __cppobj SharedCounter<CompassItem>
{
CompassItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<CompassItem>
struct __cppobj SharedPtr<CompassItem>
{
SharedCounter<CompassItem> *pc;
};
# SharedCounter<FishingRodItem>
struct __cppobj SharedCounter<FishingRodItem>
{
FishingRodItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<FishingRodItem>
struct __cppobj SharedPtr<FishingRodItem>
{
SharedCounter<FishingRodItem> *pc;
};
# SharedCounter<ClockItem>
struct __cppobj SharedCounter<ClockItem>
{
ClockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<ClockItem>
struct __cppobj SharedPtr<ClockItem>
{
SharedCounter<ClockItem> *pc;
};
# SharedCounter<DyePowderItem>
struct __cppobj SharedCounter<DyePowderItem>
{
DyePowderItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<DyePowderItem>
struct __cppobj SharedPtr<DyePowderItem>
{
SharedCounter<DyePowderItem> *pc;
};
# SharedCounter<BedItem>
struct __cppobj SharedCounter<BedItem>
{
BedItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<BedItem>
struct __cppobj SharedPtr<BedItem>
{
SharedCounter<BedItem> *pc;
};
# SharedCounter<MapItem>
struct __cppobj SharedCounter<MapItem>
{
MapItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<MapItem>
struct __cppobj SharedPtr<MapItem>
{
SharedCounter<MapItem> *pc;
};
# SharedCounter<ShearsItem>
struct __cppobj SharedCounter<ShearsItem>
{
ShearsItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<ShearsItem>
struct __cppobj SharedPtr<ShearsItem>
{
SharedCounter<ShearsItem> *pc;
};
# SharedCounter<EnderpearlItem>
struct __cppobj SharedCounter<EnderpearlItem>
{
EnderpearlItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<EnderpearlItem>
struct __cppobj SharedPtr<EnderpearlItem>
{
SharedCounter<EnderpearlItem> *pc;
};
# SharedCounter<PotionItem>
struct __cppobj SharedCounter<PotionItem>
{
PotionItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<PotionItem>
struct __cppobj SharedPtr<PotionItem>
{
SharedCounter<PotionItem> *pc;
};
# SharedCounter<BottleItem>
struct __cppobj SharedCounter<BottleItem>
{
BottleItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<BottleItem>
struct __cppobj SharedPtr<BottleItem>
{
SharedCounter<BottleItem> *pc;
};
# SharedCounter<EnderEyeItem>
struct __cppobj SharedCounter<EnderEyeItem>
{
EnderEyeItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<EnderEyeItem>
struct __cppobj SharedPtr<EnderEyeItem>
{
SharedCounter<EnderEyeItem> *pc;
};
# SharedCounter<ExperiencePotionItem>
struct __cppobj SharedCounter<ExperiencePotionItem>
{
ExperiencePotionItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<ExperiencePotionItem>
struct __cppobj SharedPtr<ExperiencePotionItem>
{
SharedCounter<ExperiencePotionItem> *pc;
};
# SharedCounter<FireChargeItem>
struct __cppobj SharedCounter<FireChargeItem>
{
FireChargeItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<FireChargeItem>
struct __cppobj SharedPtr<FireChargeItem>
{
SharedCounter<FireChargeItem> *pc;
};
# SharedCounter<WritableBookItem>
struct __cppobj SharedCounter<WritableBookItem>
{
WritableBookItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<WritableBookItem>
struct __cppobj SharedPtr<WritableBookItem>
{
SharedCounter<WritableBookItem> *pc;
};
# SharedCounter<WrittenBookItem>
struct __cppobj SharedCounter<WrittenBookItem>
{
WrittenBookItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<WrittenBookItem>
struct __cppobj SharedPtr<WrittenBookItem>
{
SharedCounter<WrittenBookItem> *pc;
};
# SharedCounter<EmptyMapItem>
struct __cppobj SharedCounter<EmptyMapItem>
{
EmptyMapItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<EmptyMapItem>
struct __cppobj SharedPtr<EmptyMapItem>
{
SharedCounter<EmptyMapItem> *pc;
};
# SharedCounter<SkullItem>
struct __cppobj SharedCounter<SkullItem>
{
SkullItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<SkullItem>
struct __cppobj SharedPtr<SkullItem>
{
SharedCounter<SkullItem> *pc;
};
# SharedCounter<CarrotOnAStickItem>
struct __cppobj SharedCounter<CarrotOnAStickItem>
{
CarrotOnAStickItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<CarrotOnAStickItem>
struct __cppobj SharedPtr<CarrotOnAStickItem>
{
SharedCounter<CarrotOnAStickItem> *pc;
};
# SharedCounter<FireworksItem>
struct __cppobj SharedCounter<FireworksItem>
{
FireworksItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<FireworksItem>
struct __cppobj SharedPtr<FireworksItem>
{
SharedCounter<FireworksItem> *pc;
};
# SharedCounter<FireworkChargeItem>
struct __cppobj SharedCounter<FireworkChargeItem>
{
FireworkChargeItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<FireworkChargeItem>
struct __cppobj SharedPtr<FireworkChargeItem>
{
SharedCounter<FireworkChargeItem> *pc;
};
# SharedCounter<HorseArmorItem>
struct __cppobj SharedCounter<HorseArmorItem>
{
HorseArmorItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedCounter<RecordItem>
struct __cppobj SharedCounter<RecordItem>
{
RecordItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<RecordItem>
struct __cppobj SharedPtr<RecordItem>
{
SharedCounter<RecordItem> *pc;
};
# SharedCounter<TridentItem>
struct __cppobj SharedCounter<TridentItem>
{
TridentItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<TridentItem>
struct __cppobj SharedPtr<TridentItem>
{
SharedCounter<TridentItem> *pc;
};
# SharedCounter<LeadItem>
struct __cppobj SharedCounter<LeadItem>
{
LeadItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<LeadItem>
struct __cppobj SharedPtr<LeadItem>
{
SharedCounter<LeadItem> *pc;
};
# SharedCounter<ArmorStandItem>
struct __cppobj SharedCounter<ArmorStandItem>
{
ArmorStandItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<ArmorStandItem>
struct __cppobj SharedPtr<ArmorStandItem>
{
SharedCounter<ArmorStandItem> *pc;
};
# SharedCounter<SplashPotionItem>
struct __cppobj SharedCounter<SplashPotionItem>
{
SplashPotionItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<SplashPotionItem>
struct __cppobj SharedPtr<SplashPotionItem>
{
SharedCounter<SplashPotionItem> *pc;
};
# SharedCounter<LingeringPotionItem>
struct __cppobj SharedCounter<LingeringPotionItem>
{
LingeringPotionItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<LingeringPotionItem>
struct __cppobj SharedPtr<LingeringPotionItem>
{
SharedCounter<LingeringPotionItem> *pc;
};
# SharedCounter<BannerItem>
struct __cppobj SharedCounter<BannerItem>
{
BannerItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<BannerItem>
struct __cppobj SharedPtr<BannerItem>
{
SharedCounter<BannerItem> *pc;
};
# SharedCounter<CrossbowItem>
struct __cppobj SharedCounter<CrossbowItem>
{
CrossbowItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<CrossbowItem>
struct __cppobj SharedPtr<CrossbowItem>
{
SharedCounter<CrossbowItem> *pc;
};
# SharedCounter<BannerPatternItem>
struct __cppobj SharedCounter<BannerPatternItem>
{
BannerPatternItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<BannerPatternItem>
struct __cppobj SharedPtr<BannerPatternItem>
{
SharedCounter<BannerPatternItem> *pc;
};
# SharedCounter<SuspiciousStewItem>
struct __cppobj SharedCounter<SuspiciousStewItem>
{
SuspiciousStewItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<SuspiciousStewItem>
struct __cppobj SharedPtr<SuspiciousStewItem>
{
SharedCounter<SuspiciousStewItem> *pc;
};
# SharedCounter<CameraItem>
struct __cppobj SharedCounter<CameraItem>
{
CameraItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<CameraItem>
struct __cppobj SharedPtr<CameraItem>
{
SharedCounter<CameraItem> *pc;
};
# SharedCounter<CompoundItem>
struct __cppobj SharedCounter<CompoundItem>
{
CompoundItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<CompoundItem>
struct __cppobj SharedPtr<CompoundItem>
{
SharedCounter<CompoundItem> *pc;
};
# SharedCounter<IceBombItem>
struct __cppobj SharedCounter<IceBombItem>
{
IceBombItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<IceBombItem>
struct __cppobj SharedPtr<IceBombItem>
{
SharedCounter<IceBombItem> *pc;
};
# SharedCounter<ChemistryItem>
struct __cppobj SharedCounter<ChemistryItem>
{
ChemistryItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<ChemistryItem>
struct __cppobj SharedPtr<ChemistryItem>
{
SharedCounter<ChemistryItem> *pc;
};
# SharedCounter<RapidFertilizerItem>
struct __cppobj SharedCounter<RapidFertilizerItem>
{
RapidFertilizerItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<RapidFertilizerItem>
struct __cppobj SharedPtr<RapidFertilizerItem>
{
SharedCounter<RapidFertilizerItem> *pc;
};
# SharedCounter<BalloonItem>
struct __cppobj SharedCounter<BalloonItem>
{
BalloonItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<BalloonItem>
struct __cppobj SharedPtr<BalloonItem>
{
SharedCounter<BalloonItem> *pc;
};
# SharedCounter<MedicineItem>
struct __cppobj SharedCounter<MedicineItem>
{
MedicineItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<MedicineItem>
struct __cppobj SharedPtr<MedicineItem>
{
SharedCounter<MedicineItem> *pc;
};
# SharedCounter<SparklerItem>
struct __cppobj SharedCounter<SparklerItem>
{
SparklerItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<SparklerItem>
struct __cppobj SharedPtr<SparklerItem>
{
SharedCounter<SparklerItem> *pc;
};
# SharedCounter<GlowStickItem>
struct __cppobj SharedCounter<GlowStickItem>
{
GlowStickItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedCounter<LodestoneCompassItem>
struct __cppobj SharedCounter<LodestoneCompassItem>
{
LodestoneCompassItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<LodestoneCompassItem>
struct __cppobj SharedPtr<LodestoneCompassItem>
{
SharedCounter<LodestoneCompassItem> *pc;
};
# SharedCounter<WarpedFungusOnAStickItem>
struct __cppobj SharedCounter<WarpedFungusOnAStickItem>
{
WarpedFungusOnAStickItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<WarpedFungusOnAStickItem>
struct __cppobj SharedPtr<WarpedFungusOnAStickItem>
{
SharedCounter<WarpedFungusOnAStickItem> *pc;
};
# SlabBlockItem
struct __cppobj SlabBlockItem : BlockItem
{
};
# SharedCounter<SlabBlockItem>
struct __cppobj SharedCounter<SlabBlockItem>
{
SlabBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<SlabBlockItem>
struct __cppobj SharedPtr<SlabBlockItem>
{
SharedCounter<SlabBlockItem> *pc;
};
# SharedCounter<AuxDataBlockItem>
struct __cppobj SharedCounter<AuxDataBlockItem>
{
AuxDataBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<AuxDataBlockItem>
struct __cppobj SharedPtr<AuxDataBlockItem>
{
SharedCounter<AuxDataBlockItem> *pc;
};
# SharedCounter<ClothBlockItem>
struct __cppobj SharedCounter<ClothBlockItem>
{
ClothBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<ClothBlockItem>
struct __cppobj SharedPtr<ClothBlockItem>
{
SharedCounter<ClothBlockItem> *pc;
};
# SharedCounter<StoneSlabBlockItem>
struct __cppobj SharedCounter<StoneSlabBlockItem>
{
StoneSlabBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<StoneSlabBlockItem>
struct __cppobj SharedPtr<StoneSlabBlockItem>
{
SharedCounter<StoneSlabBlockItem> *pc;
};
# SharedCounter<CoralFanBlockItem>
struct __cppobj SharedCounter<CoralFanBlockItem>
{
CoralFanBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<CoralFanBlockItem>
struct __cppobj SharedPtr<CoralFanBlockItem>
{
SharedCounter<CoralFanBlockItem> *pc;
};
# SharedCounter<SeaPickleBlockItem>
struct __cppobj SharedCounter<SeaPickleBlockItem>
{
SeaPickleBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<SeaPickleBlockItem>
struct __cppobj SharedPtr<SeaPickleBlockItem>
{
SharedCounter<SeaPickleBlockItem> *pc;
};
# SharedCounter<SaplingBlockItem>
struct __cppobj SharedCounter<SaplingBlockItem>
{
SaplingBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<SaplingBlockItem>
struct __cppobj SharedPtr<SaplingBlockItem>
{
SharedCounter<SaplingBlockItem> *pc;
};
# SharedCounter<LeafBlockItem>
struct __cppobj SharedCounter<LeafBlockItem>
{
LeafBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<LeafBlockItem>
struct __cppobj SharedPtr<LeafBlockItem>
{
SharedCounter<LeafBlockItem> *pc;
};
# SharedCounter<WoodSlabBlockItem>
struct __cppobj SharedCounter<WoodSlabBlockItem>
{
WoodSlabBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<WoodSlabBlockItem>
struct __cppobj SharedPtr<WoodSlabBlockItem>
{
SharedCounter<WoodSlabBlockItem> *pc;
};
# SharedCounter<WaterLilyBlockItem>
struct __cppobj SharedCounter<WaterLilyBlockItem>
{
WaterLilyBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<WaterLilyBlockItem>
struct __cppobj SharedPtr<WaterLilyBlockItem>
{
SharedCounter<WaterLilyBlockItem> *pc;
};
# SharedCounter<TopSnowBlockItem>
struct __cppobj SharedCounter<TopSnowBlockItem>
{
TopSnowBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<TopSnowBlockItem>
struct __cppobj SharedPtr<TopSnowBlockItem>
{
SharedCounter<TopSnowBlockItem> *pc;
};
# SharedCounter<ShulkerBoxBlockItem>
struct __cppobj SharedCounter<ShulkerBoxBlockItem>
{
ShulkerBoxBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<ShulkerBoxBlockItem>
struct __cppobj SharedPtr<ShulkerBoxBlockItem>
{
SharedCounter<ShulkerBoxBlockItem> *pc;
};
# SharedCounter<BambooBlockItem>
struct __cppobj SharedCounter<BambooBlockItem>
{
BambooBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<BambooBlockItem>
struct __cppobj SharedPtr<BambooBlockItem>
{
SharedCounter<BambooBlockItem> *pc;
};
# SharedCounter<ScaffoldingBlockItem>
struct __cppobj SharedCounter<ScaffoldingBlockItem>
{
ScaffoldingBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<ScaffoldingBlockItem>
struct __cppobj SharedPtr<ScaffoldingBlockItem>
{
SharedCounter<ScaffoldingBlockItem> *pc;
};
# SharedCounter<BellBlockItem>
struct __cppobj SharedCounter<BellBlockItem>
{
BellBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<BellBlockItem>
struct __cppobj SharedPtr<BellBlockItem>
{
SharedCounter<BellBlockItem> *pc;
};
# SharedCounter<ChemistryAuxDataBlockItem>
struct __cppobj SharedCounter<ChemistryAuxDataBlockItem>
{
ChemistryAuxDataBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<ChemistryAuxDataBlockItem>
struct __cppobj SharedPtr<ChemistryAuxDataBlockItem>
{
SharedCounter<ChemistryAuxDataBlockItem> *pc;
};
# SharedCounter<PumpkinBlockItem>
struct __cppobj SharedCounter<PumpkinBlockItem>
{
PumpkinBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<PumpkinBlockItem>
struct __cppobj SharedPtr<PumpkinBlockItem>
{
SharedCounter<PumpkinBlockItem> *pc;
};
# SharedCounter<ElementBlockItem>
struct __cppobj SharedCounter<ElementBlockItem>
{
ElementBlockItem *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<ElementBlockItem>
struct __cppobj SharedPtr<ElementBlockItem>
{
SharedCounter<ElementBlockItem> *pc;
};
# SurfaceBuilderComponent
struct __cppobj SurfaceBuilderComponent
{
ISurfaceBuilder *mSurfaceBuilder;
};
# ScatterParams::_buildSchema::__l2::<lambda_521a62f8ba92e9b7ed39497b72ad0394>
struct __cppobj ScatterParams::_buildSchema::__l2::<lambda_521a62f8ba92e9b7ed39497b72ad0394>
{
std::function<ScatterParams & __cdecl(BiomeDecorationFeature * *)> scatterAccessor;
};
# ScatterParams::_buildSchema::__l2::<lambda_815eac2f89cf981b522d2dd6d23a1589>
struct __cppobj ScatterParams::_buildSchema::__l2::<lambda_815eac2f89cf981b522d2dd6d23a1589>
{
std::function<ScatterParams & __cdecl(BiomeDecorationFeature * *)> scatterAccessor;
};
# ScatterParams::_buildSchema::__l2::<lambda_72642a5ff3c2aa50b2d97fe11300675d>
struct __cppobj ScatterParams::_buildSchema::__l2::<lambda_72642a5ff3c2aa50b2d97fe11300675d>
{
std::function<ScatterParams & __cdecl(BiomeDecorationFeature * *)> scatterAccessor;
};
# ScatterParams::_buildSchema::__l2::<lambda_cc8e6f37d40e56caf25eefc247c73bf8>
struct __cppobj ScatterParams::_buildSchema::__l2::<lambda_cc8e6f37d40e56caf25eefc247c73bf8>
{
std::function<ScatterParams & __cdecl(BiomeDecorationFeature * *)> scatterAccessor;
};
# ScatterParams::_buildSchema::__l2::<lambda_54895d113fe64ca0312201f0d77b4637>
struct __cppobj ScatterParams::_buildSchema::__l2::<lambda_54895d113fe64ca0312201f0d77b4637>
{
std::function<ScatterParams & __cdecl(BiomeDecorationFeature * *)> scatterAccessor;
};
# ScatterParams::_buildSchema::__l3::<lambda_921d5cc776a804dd5a99319036130382>
struct __cppobj ScatterParams::_buildSchema::__l3::<lambda_921d5cc776a804dd5a99319036130382>
{
std::function<ScatterParams & __cdecl(BiomeDecorationFeature * *)> scatterAccessor;
};
# ScatterParams::_buildSchema::__l3::<lambda_e8a3785aa895d6d7ee4e9181d13f8dcb>
struct __cppobj ScatterParams::_buildSchema::__l3::<lambda_e8a3785aa895d6d7ee4e9181d13f8dcb>
{
std::function<ScatterParams & __cdecl(BiomeDecorationFeature * *)> scatterAccessor;
};
# ScatterParams::_buildSchema::__l2::<lambda_7a426ac4bb8befbac9c575ba0cb7528b>
struct __cppobj ScatterParams::_buildSchema::__l2::<lambda_7a426ac4bb8befbac9c575ba0cb7528b>
{
std::function<ScatterParams::CoordinateRange & __cdecl(BiomeDecorationFeature * *)> coordAccessor;
const HashedString name;
};
# ScatterParams::_buildSchema::__l2::<lambda_7e4a22627006ffdc0d5187072b2ab6f4>
struct __cppobj ScatterParams::_buildSchema::__l2::<lambda_7e4a22627006ffdc0d5187072b2ab6f4>
{
};
# ScatterParams::_buildSchema::__l2::<lambda_444d7eb033a9e6b2e986056ca9ce5cc2>
struct __cppobj ScatterParams::_buildSchema::__l2::<lambda_444d7eb033a9e6b2e986056ca9ce5cc2>
{
};
# ScatterParams::_buildSchema::__l2::<lambda_690a0a5076382e0e30dc207591b38465>
struct __cppobj ScatterParams::_buildSchema::__l2::<lambda_690a0a5076382e0e30dc207591b38465>
{
};
# ScatterParams::_buildSchema::__l2::<lambda_29ceef70dba8ea9d28c06e9e2e2758a7>
struct __cppobj ScatterParams::_buildSchema::__l2::<lambda_29ceef70dba8ea9d28c06e9e2e2758a7>
{
};
# ScatterParams::_buildSchema::__l2::<lambda_b7ec8b468d8e7c8e42bf2a506063efdc>
struct __cppobj ScatterParams::_buildSchema::__l2::<lambda_b7ec8b468d8e7c8e42bf2a506063efdc>
{
};
# SurfaceMaterialAdjustmentEvaluated
struct __cppobj SurfaceMaterialAdjustmentEvaluated
{
std::vector<SurfaceMaterialAdjustmentEvaluated::Element> mAdjustments;
};
# SurfaceMaterialAdjustmentAttributes::Element
struct __cppobj SurfaceMaterialAdjustmentAttributes::Element
{
float mNoiseFreqScale;
float mNoiseLowerBound;
float mNoiseUpperBound;
ExpressionNode mHeightMin;
ExpressionNode mHeightMax;
SurfaceMaterialAttributes mAdjustedMaterials;
};
# SmokerBlockActor
struct __cppobj SmokerBlockActor : FurnaceBlockActor
{
};
# SmokerBlockActor_vtbl
struct /*VFT*/ SmokerBlockActor_vtbl
{
void (__fastcall *~BlockActor)(BlockActor *this);
void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
bool (__fastcall *save)(BlockActor *this, CompoundTag *);
bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
void (__fastcall *tick)(BlockActor *this, BlockSource *);
bool (__fastcall *isFinished)(BlockActor *this);
void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
bool (__fastcall *isCustomNameSaved)(BlockActor *this);
bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
void (__fastcall *onMove)(BlockActor *this);
void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
void (__fastcall *triggerEvent)(BlockActor *this, int, int);
void (__fastcall *clearCache)(BlockActor *this);
void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
bool (__fastcall *hasAlphaLayer)(BlockActor *this);
BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
const std::string *(__fastcall *getCustomName)(BlockActor *this);
const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
int (__fastcall *getRepairCost)(BlockActor *this);
PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
const Container *(__fastcall *getContainer)(BlockActor *this);
Container *(__fastcall *getContainer)(BlockActor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};
# SetBlockReactionComponent
struct __cppobj SetBlockReactionComponent : LabTableReactionComponent
{
std::unique_ptr<BlockPos> mPos;
const Block *mBlock;
};
# SetBlockReactionComponent_vtbl
struct /*VFT*/ SetBlockReactionComponent_vtbl
{
void (__fastcall *~LabTableReactionComponent)(LabTableReactionComponent *this);
void (__fastcall *_onStart)(LabTableReactionComponent *this, LabTableReaction *, BlockSource *);
void (__fastcall *_onTick)(LabTableReactionComponent *this, LabTableReaction *, BlockSource *);
void (__fastcall *_onEnd)(LabTableReactionComponent *this, LabTableReaction *, BlockSource *);
};
# SmallSet<ActorUniqueID>
struct __cppobj SmallSet<ActorUniqueID>
{
std::vector<ActorUniqueID> c;
};
# SignBlockActor::checkWordsOnUpdate::__l2::<lambda_c9d09119b1de123e51f160485a377aa0>
struct __cppobj SignBlockActor::checkWordsOnUpdate::__l2::<lambda_c9d09119b1de123e51f160485a377aa0>
{
std::string *content;
};
# Sapling
struct __cppobj Sapling : BushBlock
{
};
# Sapling_vtbl
struct /*VFT*/ Sapling_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *checkAlive)(BushBlock *this, BlockSource *, const BlockPos *);
};
# SeaGrass
struct __cppobj SeaGrass : BlockLegacy
{
};
# SeaGrass_vtbl
struct /*VFT*/ SeaGrass_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# SendNeighBorChangedEventToScriptDescription
struct __cppobj __declspec(align(8)) SendNeighBorChangedEventToScriptDescription : BlockComponentDescription
{
bool sendToScript;
};
# SendNeighBorChangedEventToScriptDescription_vtbl
struct /*VFT*/ SendNeighBorChangedEventToScriptDescription_vtbl
{
void (__fastcall *~BlockComponentDescription)(BlockComponentDescription *this);
const std::string *(__fastcall *getName)(BlockComponentDescription *this);
void (__fastcall *initializeComponent)(BlockComponentDescription *this, EntityContext *);
void (__fastcall *buildSchema)(BlockComponentDescription *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,BlockComponentGroupDescription> > *, const BlockComponentFactory *);
bool (__fastcall *isNetworkComponent)(BlockComponentDescription *this);
std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(BlockComponentDescription *this, std::unique_ptr<CompoundTag> *result);
void (__fastcall *initializeFromNetwork)(BlockComponentDescription *this, const CompoundTag *);
};
# SharedCounter<MicroBlock>
struct __cppobj SharedCounter<MicroBlock>
{
MicroBlock *ptr;
std::atomic<int> share_count;
std::atomic<int> weak_count;
};
# SharedPtr<MicroBlock>
struct __cppobj SharedPtr<MicroBlock>
{
SharedCounter<MicroBlock> *pc;
};
# SlimeBlock
struct __cppobj SlimeBlock : BlockLegacy
{
};
# SlimeBlock_vtbl
struct /*VFT*/ SlimeBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# SnowBlock
struct __cppobj SnowBlock : BlockLegacy
{
};
# SnowBlock_vtbl
struct /*VFT*/ SnowBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# StoneBlock
struct __cppobj StoneBlock : BlockLegacy
{
};
# StoneBlock_vtbl
struct /*VFT*/ StoneBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# SpongeBlock
struct __cppobj SpongeBlock : BlockLegacy
{
};
# SpongeBlock_vtbl
struct /*VFT*/ SpongeBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# SlabBlock
struct __cppobj SlabBlock : BlockLegacy
{
SlabBlock::SlabType mSlabType;
bool fullSize;
WeakPtr<BlockLegacy> mBaseSlab;
};
# SlabBlock_vtbl
struct /*VFT*/ SlabBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# StoneSlabBlock
struct __cppobj StoneSlabBlock : SlabBlock
{
};
# StoneSlabBlock_vtbl
struct /*VFT*/ StoneSlabBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};