# I~1
# InBedScreenController::_registerEventHandlers::__l2::<lambda_16141b15d6dad6d753a8f5c8779fe33a>
struct __cppobj InBedScreenController::_registerEventHandlers::__l2::<lambda_16141b15d6dad6d753a8f5c8779fe33a>
{
InBedScreenController *const __this;
};
# InBedScreenController::_registerEventHandlers::__l2::<lambda_4e4f585eb71eb599ddb9ea425f0eac59>
struct __cppobj InBedScreenController::_registerEventHandlers::__l2::<lambda_4e4f585eb71eb599ddb9ea425f0eac59>
{
InBedScreenController *const __this;
};
# ImmersiveReaderScreenController::_registerEventHandlers::__l2::<lambda_f644e79eb2322fa2b07f1f2f962aef68>
struct __cppobj ImmersiveReaderScreenController::_registerEventHandlers::__l2::<lambda_f644e79eb2322fa2b07f1f2f962aef68>
{
ImmersiveReaderScreenController *const __this;
};
# ImmersiveReaderScreenController::_registerBindings::__l2::<lambda_88ed3c0cc510c9d4f81ee3ab8ba2b015>
struct __cppobj ImmersiveReaderScreenController::_registerBindings::__l2::<lambda_88ed3c0cc510c9d4f81ee3ab8ba2b015>
{
ImmersiveReaderScreenController *const __this;
};
# ImmersiveReaderScreenController::_registerBindings::__l2::<lambda_0aef5fc40dbe625de07a8a25bccbf804>
struct __cppobj ImmersiveReaderScreenController::_registerBindings::__l2::<lambda_0aef5fc40dbe625de07a8a25bccbf804>
{
ImmersiveReaderScreenController *const __this;
};
# ImmersiveReaderScreenController::_registerBindings::__l2::<lambda_22485270e5596b70d7034472f5f56079>
struct __cppobj ImmersiveReaderScreenController::_registerBindings::__l2::<lambda_22485270e5596b70d7034472f5f56079>
{
ImmersiveReaderScreenController *const __this;
};
# ImmersiveReaderScreenController::_registerBindings::__l2::<lambda_e5171c1eae7f4219c5dc4c3a9c59d670>
struct __cppobj ImmersiveReaderScreenController::_registerBindings::__l2::<lambda_e5171c1eae7f4219c5dc4c3a9c59d670>
{
ImmersiveReaderScreenController *const __this;
};
# ImmersiveReaderScreenController::_registerBindings::__l2::<lambda_839fbb50118cba5b44d34514ced7d76a>
struct __cppobj ImmersiveReaderScreenController::_registerBindings::__l2::<lambda_839fbb50118cba5b44d34514ced7d76a>
{
ImmersiveReaderScreenController *const __this;
};
# ImmersiveReaderScreenController::_registerBindings::__l2::<lambda_37b579dcf87fce40c18ee47466b3f31a>
struct __cppobj ImmersiveReaderScreenController::_registerBindings::__l2::<lambda_37b579dcf87fce40c18ee47466b3f31a>
{
ImmersiveReaderScreenController *const __this;
};
# ImmersiveReaderScreenController::_registerBindings::__l2::<lambda_87ff2ef193fe8f36c494ac52df3bae17>
struct __cppobj ImmersiveReaderScreenController::_registerBindings::__l2::<lambda_87ff2ef193fe8f36c494ac52df3bae17>
{
};
# ImmersiveReaderScreenController::tick::__l24::<lambda_8204572f3334e02476287c30f66bfa83>
struct __cppobj ImmersiveReaderScreenController::tick::__l24::<lambda_8204572f3334e02476287c30f66bfa83>
{
std::weak_ptr<ImmersiveReaderScreenController> weakThis;
};
# InvalidResourceItem
struct __cppobj InvalidResourceItem : ContentItem
{
ResourceLocation mLocation;
InvalidPacksFilterGroup mFilter;
};
# InvalidResourceItem_vtbl
struct /*VFT*/ InvalidResourceItem_vtbl
{
void (__fastcall *~ContentItem)(ContentItem *this);
};
# InvalidResourceSource
struct __cppobj InvalidResourceSource : ContentSource
{
ResourcePackRepository *mResourceRepository;
InvalidPacksFilterGroup mFilter;
std::vector<ResourceLocation> mInvalidPacks;
};
# InvalidResourceSource_vtbl
struct /*VFT*/ InvalidResourceSource_vtbl
{
void (__fastcall *~ContentSource)(ContentSource *this);
void (__fastcall *load)(ContentSource *this);
void (__fastcall *generateItems)(ContentSource *this, std::vector<std::unique_ptr<ContentItem>> *);
void (__fastcall *save)(ContentSource *this);
void (__fastcall *deleteContentFiles)(ContentSource *this, std::vector<ContentItem const *>);
void (__fastcall *postDeleteContent)(ContentSource *this, std::vector<ContentItem const *>);
};
# IWorldSettingsStorage
struct __cppobj IWorldSettingsStorage
{
IWorldSettingsStorage_vtbl *__vftable /*VFT*/;
};
# IWorldSettingsStorage_vtbl
struct /*VFT*/ IWorldSettingsStorage_vtbl
{
void (__fastcall *~IWorldSettingsStorage)(IWorldSettingsStorage *this);
bool (__fastcall *checkAvailableSpaceForLevel)(IWorldSettingsStorage *this, std::shared_ptr<Core::FileStorageArea>);
void (__fastcall *saveWorld)(IWorldSettingsStorage *this);
LevelSummary *(__fastcall *getLevelSummary)(IWorldSettingsStorage *this);
LevelData *(__fastcall *getLevelData)(IWorldSettingsStorage *this);
};
# InGamePlayScreen
struct __cppobj InGamePlayScreen : BaseScreen
{
Matrix mLastProjMatrix;
Matrix mLastModelViewMatrix;
Vec3 mPickDirection;
Vec2 mTurnDelta;
Vec2 mLastPlayerRotation;
Vec2 mLastPlayerAngleVel;
Vec2 mLastHandRotation;
Vec2 mLastHandVel;
long double mLastTime;
long double mLastVRStepSoundTime;
Vec3 mPreviousDirectTurnVector;
float mTapTurnAmountRadians;
float mLastDirectTurnAmountRadians;
float mRotXTouch;
float mRotYTouch;
float mRotXTouchLast;
float mRotYTouchLast;
float mLastTickT;
int mTick;
bool mTapTurnActive;
bool mPrevTapTurnActive;
bool mPrevAtBorder;
bool mRollTurnTempActivation;
float mDXLast;
float mDYLast;
Vec3 mLastHitLocation;
bool mbHitLocationRecorded;
std::unique_ptr<FullScreenEffectRenderer> mFullscreenEffectRenderer;
IMinecraftGame *mMinecraft;
IClientInstance *mClient;
};
# InGamePlayScreen_vtbl
struct /*VFT*/ InGamePlayScreen_vtbl
{
void (__fastcall *~AbstractScene)(AbstractScene *this);
void (__fastcall *OnMessage)(AbstractScene *this, UIMessage, std::string, std::vector<std::shared_ptr<MessageParam>>);
std::shared_ptr<UIControl> *(__fastcall *getRootControl)(AbstractScene *this, std::shared_ptr<UIControl> *result);
std::shared_ptr<UIControlFactory> *(__fastcall *getControlFactory)(AbstractScene *this, std::shared_ptr<UIControlFactory> *result);
bool (__fastcall *isShowingModUI)(AbstractScene *this);
void (__fastcall *setIsShowingModUI)(AbstractScene *this, bool);
bool (__fastcall *isUIScene)(AbstractScene *this);
void (__fastcall *init)(AbstractScene *this, const ScreenSizeData *);
void (__fastcall *setSize)(AbstractScene *this, const ScreenSizeData *);
void (__fastcall *onSetKeyboardHeight)(AbstractScene *this, float);
void (__fastcall *onInternetUpdate)(AbstractScene *this);
std::vector<RectangleArea> *(__fastcall *getInputAreas)(AbstractScene *this, std::vector<RectangleArea> *result);
void (__fastcall *onFocusGained)(AbstractScene *this);
void (__fastcall *onFocusLost)(AbstractScene *this);
void (__fastcall *terminate)(AbstractScene *this);
void (__fastcall *onCreation)(AbstractScene *this);
void (__fastcall *onLeave)(AbstractScene *this);
void (__fastcall *onGameEventNotification)(AbstractScene *this, ui::GameEventNotification);
void (__fastcall *_handleDirtyVisualTree)(AbstractScene *this, bool);
void (__fastcall *leaveScreen)(AbstractScene *this);
void (__fastcall *tick)(AbstractScene *this, int, int);
void (__fastcall *updateEvents)(AbstractScene *this);
void (__fastcall *applyInput)(AbstractScene *this, float);
void (__fastcall *update)(AbstractScene *this, long double);
void (__fastcall *frameUpdate)(AbstractScene *this, MinecraftUIFrameUpdateContext *);
void (__fastcall *preRenderUpdate)(AbstractScene *this, ScreenContext *);
void (__fastcall *prepareFrame)(AbstractScene *this, ScreenContext *);
void (__fastcall *render)(AbstractScene *this, ScreenContext *, const FrameRenderObject *);
void (__fastcall *postRenderUpdate)(AbstractScene *this, ScreenContext *);
void (__fastcall *setupAndRender)(AbstractScene *this, ScreenContext *);
void (__fastcall *handleInputModeChanged)(AbstractScene *this, InputMode);
void (__fastcall *handleHoloInputModeChanged)(AbstractScene *this, HoloUIInputMode);
void (__fastcall *handleButtonPress)(AbstractScene *this, unsigned int, FocusImpact);
void (__fastcall *handleButtonRelease)(AbstractScene *this, unsigned int, FocusImpact);
void (__fastcall *handleRawInputEvent)(AbstractScene *this, int, RawInputType, ButtonState, bool);
bool (__fastcall *handlePointerLocation)(AbstractScene *this, const PointerLocationEventData *, FocusImpact);
void (__fastcall *handlePointerPressed)(AbstractScene *this, bool);
void (__fastcall *handleDirection)(AbstractScene *this, DirectionId, float, float, FocusImpact);
bool (__fastcall *handleBackEvent)(AbstractScene *this, bool);
void (__fastcall *handleTextChar)(AbstractScene *this, const std::string *, bool, FocusImpact);
void (__fastcall *handleCaretLocation)(AbstractScene *this, int, FocusImpact);
void (__fastcall *setTextboxText)(AbstractScene *this, const std::string *);
void (__fastcall *onKeyboardDismissed)(AbstractScene *this);
void (__fastcall *onKeyboardDisabled)(AbstractScene *this);
void (__fastcall *handleLicenseChanged)(AbstractScene *this);
void (__fastcall *handleIdentityGained)(AbstractScene *this);
void (__fastcall *handleIdentityLost)(AbstractScene *this);
void (__fastcall *handleGazeGestureInput)(AbstractScene *this, __int16, float, float, float, FocusImpact);
void (__fastcall *handleDictationEvent)(AbstractScene *this, const std::string *);
void (__fastcall *handleCommandEvent)(AbstractScene *this, const VoiceCommand *);
bool (__fastcall *renderGameBehind)(AbstractScene *this);
bool (__fastcall *absorbsInput)(AbstractScene *this);
bool (__fastcall *closeOnPlayerHurt)(AbstractScene *this);
bool (__fastcall *isModal)(AbstractScene *this);
bool (__fastcall *isShowingMenu)(AbstractScene *this);
bool (__fastcall *shouldStealMouse)(AbstractScene *this);
bool (__fastcall *screenIsNotFlushable)(AbstractScene *this);
bool (__fastcall *alwaysAcceptsInput)(AbstractScene *this);
bool (__fastcall *screenDrawsLast)(AbstractScene *this);
bool (__fastcall *isPlayScreen)(AbstractScene *this);
bool (__fastcall *renderOnlyWhenTopMost)(AbstractScene *this);
bool (__fastcall *lowFreqRendering)(AbstractScene *this);
bool (__fastcall *ignoreAsTop)(AbstractScene *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(AbstractScene *this);
bool (__fastcall *shouldUpdateWhenSuspended)(AbstractScene *this);
int (__fastcall *getWidth)(AbstractScene *this);
int (__fastcall *getHeight)(AbstractScene *this);
void (__fastcall *reload)(AbstractScene *this);
const RectangleArea *(__fastcall *getRenderingAABB)(AbstractScene *this);
EyeRenderingModeBit (__fastcall *getEyeRenderingMode)(AbstractScene *this);
ui::SceneType (__fastcall *getSceneType)(AbstractScene *this);
std::string *(__fastcall *getScreenName)(AbstractScene *this, std::string *result);
std::string *(__fastcall *getRoute)(AbstractScene *this, std::string *result);
std::string *(__fastcall *getScreenTelemetryName)(AbstractScene *this, std::string *result);
void (__fastcall *addEventProperties)(AbstractScene *this, std::unordered_map<std::string,std::string> *);
int (__fastcall *getScreenVersion)(AbstractScene *this);
void (__fastcall *processBufferedTextCharEvents)(AbstractScene *this, const std::vector<TextCharEventData> *);
bool (__fastcall *getShouldSendEvents)(AbstractScene *this);
void (__fastcall *setShouldSendEvents)(AbstractScene *this, bool);
bool (__fastcall *getWantsTextOnly)(AbstractScene *this);
void (__fastcall *setWantsTextOnly)(AbstractScene *this, bool);
void (__fastcall *onDelete)(AbstractScene *this, CachedScenes *, TaskGroup *);
bool (__fastcall *isGamepadCursorEnabled)(AbstractScene *this);
bool (__fastcall *isGamepadDeflectionModeEnabled)(AbstractScene *this);
const glm::tvec2<float,0> *(__fastcall *getGamepadCursorPosition)(AbstractScene *this);
void (__fastcall *cleanInputComponents)(AbstractScene *this);
std::weak_ptr<AbstractSceneProxy> *(__fastcall *getProxy)(AbstractScene *this, std::weak_ptr<AbstractSceneProxy> *result);
bool (__fastcall *canBePushed)(AbstractScene *this);
bool (__fastcall *canBePopped)(AbstractScene *this);
bool (__fastcall *canBeTransitioned)(AbstractScene *this);
void (__fastcall *onScreenExit)(AbstractScene *this, bool, bool);
void (__fastcall *onScreenEntrance)(AbstractScene *this, bool, bool);
bool (__fastcall *isEntering)(AbstractScene *this);
bool (__fastcall *isExiting)(AbstractScene *this);
void (__fastcall *schedulePop)(AbstractScene *this);
bool (__fastcall *isTerminating)(AbstractScene *this);
bool (__fastcall *loadScreenImmediately)(AbstractScene *this);
bool (__fastcall *forceUpdateActiveSceneStackWhenPushed)(AbstractScene *this);
bool (__fastcall *hasFinishedLoading)(AbstractScene *this);
void (__fastcall *sendScreenEvent)(AbstractScene *this, const std::string *, const std::string *);
void (__fastcall *setDebugFeature)(AbstractScene *this, UIDebugCommandFeature, bool);
void (__fastcall *setScreenState)(AbstractScene *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *setupForRendering)(BaseScreen *this, ScreenContext *);
void (__fastcall *cleanupForRendering)(BaseScreen *this, ScreenContext *);
void (__fastcall *setScreenSetupCleanup)(BaseScreen *this, std::unique_ptr<AbstractScreenSetupCleanupStrategy>);
bool (__fastcall *_isPlayerSuspended)(InGamePlayScreen *this);
void (__fastcall *_renderLevelPrep)(InGamePlayScreen *this, ScreenContext *, LevelRenderer *, Actor *);
void (__fastcall *_renderLevel)(InGamePlayScreen *this, ScreenContext *, const FrameRenderObject *);
void (__fastcall *_preLevelRender)(InGamePlayScreen *this, ScreenContext *);
void (__fastcall *_postLevelRender)(InGamePlayScreen *this, ScreenContext *, LevelRenderer *);
bool (__fastcall *_shouldRenderFirstPersonObjects)(InGamePlayScreen *this, LevelRenderer *);
bool (__fastcall *_updateFreeformPickDirection)(InGamePlayScreen *this, float, Vec3 *, Vec3 *);
void (__fastcall *_saveMatrices)(InGamePlayScreen *this, mce::Camera *);
void (__fastcall *_renderFirstPerson3DObjects)(InGamePlayScreen *this, ScreenContext *, LevelRenderer *);
void (__fastcall *_renderTransparentFirstPerson3DObjects)(InGamePlayScreen *this, ScreenContext *, LevelRenderer *);
void (__fastcall *_renderItemInHand)(InGamePlayScreen *this, ScreenContext *, Player *);
bool (__fastcall *_shouldClipLiquids)(InGamePlayScreen *this);
bool (__fastcall *_isHoloViewer)(InGamePlayScreen *this);
void (__fastcall *_prepareCuller)(InGamePlayScreen *this, mce::Camera *, Frustum *, Frustum *);
void (__fastcall *_localPlayerTurned)(InGamePlayScreen *this, float);
float (__fastcall *_getPickRange)(InGamePlayScreen *this);
bool (__fastcall *_shouldPushHUD)(InGamePlayScreen *this);
void (__fastcall *_setHoloMode)(InGamePlayScreen *this);
void (__fastcall *_updateInGameCursor)(InGamePlayScreen *this);
};
# InGameLivingRoomScreen
struct __cppobj __declspec(align(8)) InGameLivingRoomScreen : InGamePlayScreen
{
Vec3 mLastGazeDirMC;
Vec3 mLastGazePntMC;
glm::tvec2<unsigned int,0> mCalculatedSize;
float mCalculatedScale;
};
# InGameLivingRoomScreen_vtbl
struct /*VFT*/ InGameLivingRoomScreen_vtbl
{
void (__fastcall *~AbstractScene)(AbstractScene *this);
void (__fastcall *OnMessage)(AbstractScene *this, UIMessage, std::string, std::vector<std::shared_ptr<MessageParam>>);
std::shared_ptr<UIControl> *(__fastcall *getRootControl)(AbstractScene *this, std::shared_ptr<UIControl> *result);
std::shared_ptr<UIControlFactory> *(__fastcall *getControlFactory)(AbstractScene *this, std::shared_ptr<UIControlFactory> *result);
bool (__fastcall *isShowingModUI)(AbstractScene *this);
void (__fastcall *setIsShowingModUI)(AbstractScene *this, bool);
bool (__fastcall *isUIScene)(AbstractScene *this);
void (__fastcall *init)(AbstractScene *this, const ScreenSizeData *);
void (__fastcall *setSize)(AbstractScene *this, const ScreenSizeData *);
void (__fastcall *onSetKeyboardHeight)(AbstractScene *this, float);
void (__fastcall *onInternetUpdate)(AbstractScene *this);
std::vector<RectangleArea> *(__fastcall *getInputAreas)(AbstractScene *this, std::vector<RectangleArea> *result);
void (__fastcall *onFocusGained)(AbstractScene *this);
void (__fastcall *onFocusLost)(AbstractScene *this);
void (__fastcall *terminate)(AbstractScene *this);
void (__fastcall *onCreation)(AbstractScene *this);
void (__fastcall *onLeave)(AbstractScene *this);
void (__fastcall *onGameEventNotification)(AbstractScene *this, ui::GameEventNotification);
void (__fastcall *_handleDirtyVisualTree)(AbstractScene *this, bool);
void (__fastcall *leaveScreen)(AbstractScene *this);
void (__fastcall *tick)(AbstractScene *this, int, int);
void (__fastcall *updateEvents)(AbstractScene *this);
void (__fastcall *applyInput)(AbstractScene *this, float);
void (__fastcall *update)(AbstractScene *this, long double);
void (__fastcall *frameUpdate)(AbstractScene *this, MinecraftUIFrameUpdateContext *);
void (__fastcall *preRenderUpdate)(AbstractScene *this, ScreenContext *);
void (__fastcall *prepareFrame)(AbstractScene *this, ScreenContext *);
void (__fastcall *render)(AbstractScene *this, ScreenContext *, const FrameRenderObject *);
void (__fastcall *postRenderUpdate)(AbstractScene *this, ScreenContext *);
void (__fastcall *setupAndRender)(AbstractScene *this, ScreenContext *);
void (__fastcall *handleInputModeChanged)(AbstractScene *this, InputMode);
void (__fastcall *handleHoloInputModeChanged)(AbstractScene *this, HoloUIInputMode);
void (__fastcall *handleButtonPress)(AbstractScene *this, unsigned int, FocusImpact);
void (__fastcall *handleButtonRelease)(AbstractScene *this, unsigned int, FocusImpact);
void (__fastcall *handleRawInputEvent)(AbstractScene *this, int, RawInputType, ButtonState, bool);
bool (__fastcall *handlePointerLocation)(AbstractScene *this, const PointerLocationEventData *, FocusImpact);
void (__fastcall *handlePointerPressed)(AbstractScene *this, bool);
void (__fastcall *handleDirection)(AbstractScene *this, DirectionId, float, float, FocusImpact);
bool (__fastcall *handleBackEvent)(AbstractScene *this, bool);
void (__fastcall *handleTextChar)(AbstractScene *this, const std::string *, bool, FocusImpact);
void (__fastcall *handleCaretLocation)(AbstractScene *this, int, FocusImpact);
void (__fastcall *setTextboxText)(AbstractScene *this, const std::string *);
void (__fastcall *onKeyboardDismissed)(AbstractScene *this);
void (__fastcall *onKeyboardDisabled)(AbstractScene *this);
void (__fastcall *handleLicenseChanged)(AbstractScene *this);
void (__fastcall *handleIdentityGained)(AbstractScene *this);
void (__fastcall *handleIdentityLost)(AbstractScene *this);
void (__fastcall *handleGazeGestureInput)(AbstractScene *this, __int16, float, float, float, FocusImpact);
void (__fastcall *handleDictationEvent)(AbstractScene *this, const std::string *);
void (__fastcall *handleCommandEvent)(AbstractScene *this, const VoiceCommand *);
bool (__fastcall *renderGameBehind)(AbstractScene *this);
bool (__fastcall *absorbsInput)(AbstractScene *this);
bool (__fastcall *closeOnPlayerHurt)(AbstractScene *this);
bool (__fastcall *isModal)(AbstractScene *this);
bool (__fastcall *isShowingMenu)(AbstractScene *this);
bool (__fastcall *shouldStealMouse)(AbstractScene *this);
bool (__fastcall *screenIsNotFlushable)(AbstractScene *this);
bool (__fastcall *alwaysAcceptsInput)(AbstractScene *this);
bool (__fastcall *screenDrawsLast)(AbstractScene *this);
bool (__fastcall *isPlayScreen)(AbstractScene *this);
bool (__fastcall *renderOnlyWhenTopMost)(AbstractScene *this);
bool (__fastcall *lowFreqRendering)(AbstractScene *this);
bool (__fastcall *ignoreAsTop)(AbstractScene *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(AbstractScene *this);
bool (__fastcall *shouldUpdateWhenSuspended)(AbstractScene *this);
int (__fastcall *getWidth)(AbstractScene *this);
int (__fastcall *getHeight)(AbstractScene *this);
void (__fastcall *reload)(AbstractScene *this);
const RectangleArea *(__fastcall *getRenderingAABB)(AbstractScene *this);
EyeRenderingModeBit (__fastcall *getEyeRenderingMode)(AbstractScene *this);
ui::SceneType (__fastcall *getSceneType)(AbstractScene *this);
std::string *(__fastcall *getScreenName)(AbstractScene *this, std::string *result);
std::string *(__fastcall *getRoute)(AbstractScene *this, std::string *result);
std::string *(__fastcall *getScreenTelemetryName)(AbstractScene *this, std::string *result);
void (__fastcall *addEventProperties)(AbstractScene *this, std::unordered_map<std::string,std::string> *);
int (__fastcall *getScreenVersion)(AbstractScene *this);
void (__fastcall *processBufferedTextCharEvents)(AbstractScene *this, const std::vector<TextCharEventData> *);
bool (__fastcall *getShouldSendEvents)(AbstractScene *this);
void (__fastcall *setShouldSendEvents)(AbstractScene *this, bool);
bool (__fastcall *getWantsTextOnly)(AbstractScene *this);
void (__fastcall *setWantsTextOnly)(AbstractScene *this, bool);
void (__fastcall *onDelete)(AbstractScene *this, CachedScenes *, TaskGroup *);
bool (__fastcall *isGamepadCursorEnabled)(AbstractScene *this);
bool (__fastcall *isGamepadDeflectionModeEnabled)(AbstractScene *this);
const glm::tvec2<float,0> *(__fastcall *getGamepadCursorPosition)(AbstractScene *this);
void (__fastcall *cleanInputComponents)(AbstractScene *this);
std::weak_ptr<AbstractSceneProxy> *(__fastcall *getProxy)(AbstractScene *this, std::weak_ptr<AbstractSceneProxy> *result);
bool (__fastcall *canBePushed)(AbstractScene *this);
bool (__fastcall *canBePopped)(AbstractScene *this);
bool (__fastcall *canBeTransitioned)(AbstractScene *this);
void (__fastcall *onScreenExit)(AbstractScene *this, bool, bool);
void (__fastcall *onScreenEntrance)(AbstractScene *this, bool, bool);
bool (__fastcall *isEntering)(AbstractScene *this);
bool (__fastcall *isExiting)(AbstractScene *this);
void (__fastcall *schedulePop)(AbstractScene *this);
bool (__fastcall *isTerminating)(AbstractScene *this);
bool (__fastcall *loadScreenImmediately)(AbstractScene *this);
bool (__fastcall *forceUpdateActiveSceneStackWhenPushed)(AbstractScene *this);
bool (__fastcall *hasFinishedLoading)(AbstractScene *this);
void (__fastcall *sendScreenEvent)(AbstractScene *this, const std::string *, const std::string *);
void (__fastcall *setDebugFeature)(AbstractScene *this, UIDebugCommandFeature, bool);
void (__fastcall *setScreenState)(AbstractScene *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *setupForRendering)(BaseScreen *this, ScreenContext *);
void (__fastcall *cleanupForRendering)(BaseScreen *this, ScreenContext *);
void (__fastcall *setScreenSetupCleanup)(BaseScreen *this, std::unique_ptr<AbstractScreenSetupCleanupStrategy>);
bool (__fastcall *_isPlayerSuspended)(InGamePlayScreen *this);
void (__fastcall *_renderLevelPrep)(InGamePlayScreen *this, ScreenContext *, LevelRenderer *, Actor *);
void (__fastcall *_renderLevel)(InGamePlayScreen *this, ScreenContext *, const FrameRenderObject *);
void (__fastcall *_preLevelRender)(InGamePlayScreen *this, ScreenContext *);
void (__fastcall *_postLevelRender)(InGamePlayScreen *this, ScreenContext *, LevelRenderer *);
bool (__fastcall *_shouldRenderFirstPersonObjects)(InGamePlayScreen *this, LevelRenderer *);
bool (__fastcall *_updateFreeformPickDirection)(InGamePlayScreen *this, float, Vec3 *, Vec3 *);
void (__fastcall *_saveMatrices)(InGamePlayScreen *this, mce::Camera *);
void (__fastcall *_renderFirstPerson3DObjects)(InGamePlayScreen *this, ScreenContext *, LevelRenderer *);
void (__fastcall *_renderTransparentFirstPerson3DObjects)(InGamePlayScreen *this, ScreenContext *, LevelRenderer *);
void (__fastcall *_renderItemInHand)(InGamePlayScreen *this, ScreenContext *, Player *);
bool (__fastcall *_shouldClipLiquids)(InGamePlayScreen *this);
bool (__fastcall *_isHoloViewer)(InGamePlayScreen *this);
void (__fastcall *_prepareCuller)(InGamePlayScreen *this, mce::Camera *, Frustum *, Frustum *);
void (__fastcall *_localPlayerTurned)(InGamePlayScreen *this, float);
float (__fastcall *_getPickRange)(InGamePlayScreen *this);
bool (__fastcall *_shouldPushHUD)(InGamePlayScreen *this);
void (__fastcall *_setHoloMode)(InGamePlayScreen *this);
void (__fastcall *_updateInGameCursor)(InGamePlayScreen *this);
};
# InGamePlayScreen::_renderLevel::__l17::<lambda_84383b57914a6d569f136065f314883f>
struct __cppobj InGamePlayScreen::_renderLevel::__l17::<lambda_84383b57914a6d569f136065f314883f>
{
ScreenContext *screenContext;
};
# InGamePlayScreen::_renderOnScreenAnimatedTexture::__l3::<lambda_c4a0eae95e37a77c28a3f1c16859c800>
struct __cppobj InGamePlayScreen::_renderOnScreenAnimatedTexture::__l3::<lambda_c4a0eae95e37a77c28a3f1c16859c800>
{
ScreenContext *screenContext;
};
# InGameRealityModeScreen
struct __cppobj InGameRealityModeScreen : InGamePlayScreen
{
long double mPrevTime;
float mFrameFactorTarget;
float mCurrentFrameFactor;
float mPrevFrameFactor;
bool mCursorStuckIfBreaking;
float mLastPitchAngle;
float mGazePitchAdjByStickDegrees;
Vec2 mRawStickPosition;
Vec2 mDelayedStickPosition;
float mSavedScreenHalfWidth;
int mViewMode;
Vec3 mJoystickSelectionMCWorldDir;
int mJoystickSelectionMCWorldDirReset;
Vec3 mLastGazeDirMC;
Vec3 mLastGazePntMC;
float mLastGazePointBrightness;
float mLastCutoutAlpha;
bool mLivingRoomDrawn;
bool mDrawRawCursor;
__declspec(align(8)) HitResult mHitRaw;
};
# InGameRealityModeScreen_vtbl
struct /*VFT*/ InGameRealityModeScreen_vtbl
{
void (__fastcall *~AbstractScene)(AbstractScene *this);
void (__fastcall *OnMessage)(AbstractScene *this, UIMessage, std::string, std::vector<std::shared_ptr<MessageParam>>);
std::shared_ptr<UIControl> *(__fastcall *getRootControl)(AbstractScene *this, std::shared_ptr<UIControl> *result);
std::shared_ptr<UIControlFactory> *(__fastcall *getControlFactory)(AbstractScene *this, std::shared_ptr<UIControlFactory> *result);
bool (__fastcall *isShowingModUI)(AbstractScene *this);
void (__fastcall *setIsShowingModUI)(AbstractScene *this, bool);
bool (__fastcall *isUIScene)(AbstractScene *this);
void (__fastcall *init)(AbstractScene *this, const ScreenSizeData *);
void (__fastcall *setSize)(AbstractScene *this, const ScreenSizeData *);
void (__fastcall *onSetKeyboardHeight)(AbstractScene *this, float);
void (__fastcall *onInternetUpdate)(AbstractScene *this);
std::vector<RectangleArea> *(__fastcall *getInputAreas)(AbstractScene *this, std::vector<RectangleArea> *result);
void (__fastcall *onFocusGained)(AbstractScene *this);
void (__fastcall *onFocusLost)(AbstractScene *this);
void (__fastcall *terminate)(AbstractScene *this);
void (__fastcall *onCreation)(AbstractScene *this);
void (__fastcall *onLeave)(AbstractScene *this);
void (__fastcall *onGameEventNotification)(AbstractScene *this, ui::GameEventNotification);
void (__fastcall *_handleDirtyVisualTree)(AbstractScene *this, bool);
void (__fastcall *leaveScreen)(AbstractScene *this);
void (__fastcall *tick)(AbstractScene *this, int, int);
void (__fastcall *updateEvents)(AbstractScene *this);
void (__fastcall *applyInput)(AbstractScene *this, float);
void (__fastcall *update)(AbstractScene *this, long double);
void (__fastcall *frameUpdate)(AbstractScene *this, MinecraftUIFrameUpdateContext *);
void (__fastcall *preRenderUpdate)(AbstractScene *this, ScreenContext *);
void (__fastcall *prepareFrame)(AbstractScene *this, ScreenContext *);
void (__fastcall *render)(AbstractScene *this, ScreenContext *, const FrameRenderObject *);
void (__fastcall *postRenderUpdate)(AbstractScene *this, ScreenContext *);
void (__fastcall *setupAndRender)(AbstractScene *this, ScreenContext *);
void (__fastcall *handleInputModeChanged)(AbstractScene *this, InputMode);
void (__fastcall *handleHoloInputModeChanged)(AbstractScene *this, HoloUIInputMode);
void (__fastcall *handleButtonPress)(AbstractScene *this, unsigned int, FocusImpact);
void (__fastcall *handleButtonRelease)(AbstractScene *this, unsigned int, FocusImpact);
void (__fastcall *handleRawInputEvent)(AbstractScene *this, int, RawInputType, ButtonState, bool);
bool (__fastcall *handlePointerLocation)(AbstractScene *this, const PointerLocationEventData *, FocusImpact);
void (__fastcall *handlePointerPressed)(AbstractScene *this, bool);
void (__fastcall *handleDirection)(AbstractScene *this, DirectionId, float, float, FocusImpact);
bool (__fastcall *handleBackEvent)(AbstractScene *this, bool);
void (__fastcall *handleTextChar)(AbstractScene *this, const std::string *, bool, FocusImpact);
void (__fastcall *handleCaretLocation)(AbstractScene *this, int, FocusImpact);
void (__fastcall *setTextboxText)(AbstractScene *this, const std::string *);
void (__fastcall *onKeyboardDismissed)(AbstractScene *this);
void (__fastcall *onKeyboardDisabled)(AbstractScene *this);
void (__fastcall *handleLicenseChanged)(AbstractScene *this);
void (__fastcall *handleIdentityGained)(AbstractScene *this);
void (__fastcall *handleIdentityLost)(AbstractScene *this);
void (__fastcall *handleGazeGestureInput)(AbstractScene *this, __int16, float, float, float, FocusImpact);
void (__fastcall *handleDictationEvent)(AbstractScene *this, const std::string *);
void (__fastcall *handleCommandEvent)(AbstractScene *this, const VoiceCommand *);
bool (__fastcall *renderGameBehind)(AbstractScene *this);
bool (__fastcall *absorbsInput)(AbstractScene *this);
bool (__fastcall *closeOnPlayerHurt)(AbstractScene *this);
bool (__fastcall *isModal)(AbstractScene *this);
bool (__fastcall *isShowingMenu)(AbstractScene *this);
bool (__fastcall *shouldStealMouse)(AbstractScene *this);
bool (__fastcall *screenIsNotFlushable)(AbstractScene *this);
bool (__fastcall *alwaysAcceptsInput)(AbstractScene *this);
bool (__fastcall *screenDrawsLast)(AbstractScene *this);
bool (__fastcall *isPlayScreen)(AbstractScene *this);
bool (__fastcall *renderOnlyWhenTopMost)(AbstractScene *this);
bool (__fastcall *lowFreqRendering)(AbstractScene *this);
bool (__fastcall *ignoreAsTop)(AbstractScene *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(AbstractScene *this);
bool (__fastcall *shouldUpdateWhenSuspended)(AbstractScene *this);
int (__fastcall *getWidth)(AbstractScene *this);
int (__fastcall *getHeight)(AbstractScene *this);
void (__fastcall *reload)(AbstractScene *this);
const RectangleArea *(__fastcall *getRenderingAABB)(AbstractScene *this);
EyeRenderingModeBit (__fastcall *getEyeRenderingMode)(AbstractScene *this);
ui::SceneType (__fastcall *getSceneType)(AbstractScene *this);
std::string *(__fastcall *getScreenName)(AbstractScene *this, std::string *result);
std::string *(__fastcall *getRoute)(AbstractScene *this, std::string *result);
std::string *(__fastcall *getScreenTelemetryName)(AbstractScene *this, std::string *result);
void (__fastcall *addEventProperties)(AbstractScene *this, std::unordered_map<std::string,std::string> *);
int (__fastcall *getScreenVersion)(AbstractScene *this);
void (__fastcall *processBufferedTextCharEvents)(AbstractScene *this, const std::vector<TextCharEventData> *);
bool (__fastcall *getShouldSendEvents)(AbstractScene *this);
void (__fastcall *setShouldSendEvents)(AbstractScene *this, bool);
bool (__fastcall *getWantsTextOnly)(AbstractScene *this);
void (__fastcall *setWantsTextOnly)(AbstractScene *this, bool);
void (__fastcall *onDelete)(AbstractScene *this, CachedScenes *, TaskGroup *);
bool (__fastcall *isGamepadCursorEnabled)(AbstractScene *this);
bool (__fastcall *isGamepadDeflectionModeEnabled)(AbstractScene *this);
const glm::tvec2<float,0> *(__fastcall *getGamepadCursorPosition)(AbstractScene *this);
void (__fastcall *cleanInputComponents)(AbstractScene *this);
std::weak_ptr<AbstractSceneProxy> *(__fastcall *getProxy)(AbstractScene *this, std::weak_ptr<AbstractSceneProxy> *result);
bool (__fastcall *canBePushed)(AbstractScene *this);
bool (__fastcall *canBePopped)(AbstractScene *this);
bool (__fastcall *canBeTransitioned)(AbstractScene *this);
void (__fastcall *onScreenExit)(AbstractScene *this, bool, bool);
void (__fastcall *onScreenEntrance)(AbstractScene *this, bool, bool);
bool (__fastcall *isEntering)(AbstractScene *this);
bool (__fastcall *isExiting)(AbstractScene *this);
void (__fastcall *schedulePop)(AbstractScene *this);
bool (__fastcall *isTerminating)(AbstractScene *this);
bool (__fastcall *loadScreenImmediately)(AbstractScene *this);
bool (__fastcall *forceUpdateActiveSceneStackWhenPushed)(AbstractScene *this);
bool (__fastcall *hasFinishedLoading)(AbstractScene *this);
void (__fastcall *sendScreenEvent)(AbstractScene *this, const std::string *, const std::string *);
void (__fastcall *setDebugFeature)(AbstractScene *this, UIDebugCommandFeature, bool);
void (__fastcall *setScreenState)(AbstractScene *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *setupForRendering)(BaseScreen *this, ScreenContext *);
void (__fastcall *cleanupForRendering)(BaseScreen *this, ScreenContext *);
void (__fastcall *setScreenSetupCleanup)(BaseScreen *this, std::unique_ptr<AbstractScreenSetupCleanupStrategy>);
bool (__fastcall *_isPlayerSuspended)(InGamePlayScreen *this);
void (__fastcall *_renderLevelPrep)(InGamePlayScreen *this, ScreenContext *, LevelRenderer *, Actor *);
void (__fastcall *_renderLevel)(InGamePlayScreen *this, ScreenContext *, const FrameRenderObject *);
void (__fastcall *_preLevelRender)(InGamePlayScreen *this, ScreenContext *);
void (__fastcall *_postLevelRender)(InGamePlayScreen *this, ScreenContext *, LevelRenderer *);
bool (__fastcall *_shouldRenderFirstPersonObjects)(InGamePlayScreen *this, LevelRenderer *);
bool (__fastcall *_updateFreeformPickDirection)(InGamePlayScreen *this, float, Vec3 *, Vec3 *);
void (__fastcall *_saveMatrices)(InGamePlayScreen *this, mce::Camera *);
void (__fastcall *_renderFirstPerson3DObjects)(InGamePlayScreen *this, ScreenContext *, LevelRenderer *);
void (__fastcall *_renderTransparentFirstPerson3DObjects)(InGamePlayScreen *this, ScreenContext *, LevelRenderer *);
void (__fastcall *_renderItemInHand)(InGamePlayScreen *this, ScreenContext *, Player *);
bool (__fastcall *_shouldClipLiquids)(InGamePlayScreen *this);
bool (__fastcall *_isHoloViewer)(InGamePlayScreen *this);
void (__fastcall *_prepareCuller)(InGamePlayScreen *this, mce::Camera *, Frustum *, Frustum *);
void (__fastcall *_localPlayerTurned)(InGamePlayScreen *this, float);
float (__fastcall *_getPickRange)(InGamePlayScreen *this);
bool (__fastcall *_shouldPushHUD)(InGamePlayScreen *this);
void (__fastcall *_setHoloMode)(InGamePlayScreen *this);
void (__fastcall *_updateInGameCursor)(InGamePlayScreen *this);
bool (__fastcall *_checkForTransitionToggle)(InGameRealityModeScreen *this);
};
# InGameRealityTransitionScreen
struct __cppobj InGameRealityTransitionScreen : InGameRealityModeScreen
{
};
# InGameRealityTransitionScreen_vtbl
struct /*VFT*/ InGameRealityTransitionScreen_vtbl
{
void (__fastcall *~AbstractScene)(AbstractScene *this);
void (__fastcall *OnMessage)(AbstractScene *this, UIMessage, std::string, std::vector<std::shared_ptr<MessageParam>>);
std::shared_ptr<UIControl> *(__fastcall *getRootControl)(AbstractScene *this, std::shared_ptr<UIControl> *result);
std::shared_ptr<UIControlFactory> *(__fastcall *getControlFactory)(AbstractScene *this, std::shared_ptr<UIControlFactory> *result);
bool (__fastcall *isShowingModUI)(AbstractScene *this);
void (__fastcall *setIsShowingModUI)(AbstractScene *this, bool);
bool (__fastcall *isUIScene)(AbstractScene *this);
void (__fastcall *init)(AbstractScene *this, const ScreenSizeData *);
void (__fastcall *setSize)(AbstractScene *this, const ScreenSizeData *);
void (__fastcall *onSetKeyboardHeight)(AbstractScene *this, float);
void (__fastcall *onInternetUpdate)(AbstractScene *this);
std::vector<RectangleArea> *(__fastcall *getInputAreas)(AbstractScene *this, std::vector<RectangleArea> *result);
void (__fastcall *onFocusGained)(AbstractScene *this);
void (__fastcall *onFocusLost)(AbstractScene *this);
void (__fastcall *terminate)(AbstractScene *this);
void (__fastcall *onCreation)(AbstractScene *this);
void (__fastcall *onLeave)(AbstractScene *this);
void (__fastcall *onGameEventNotification)(AbstractScene *this, ui::GameEventNotification);
void (__fastcall *_handleDirtyVisualTree)(AbstractScene *this, bool);
void (__fastcall *leaveScreen)(AbstractScene *this);
void (__fastcall *tick)(AbstractScene *this, int, int);
void (__fastcall *updateEvents)(AbstractScene *this);
void (__fastcall *applyInput)(AbstractScene *this, float);
void (__fastcall *update)(AbstractScene *this, long double);
void (__fastcall *frameUpdate)(AbstractScene *this, MinecraftUIFrameUpdateContext *);
void (__fastcall *preRenderUpdate)(AbstractScene *this, ScreenContext *);
void (__fastcall *prepareFrame)(AbstractScene *this, ScreenContext *);
void (__fastcall *render)(AbstractScene *this, ScreenContext *, const FrameRenderObject *);
void (__fastcall *postRenderUpdate)(AbstractScene *this, ScreenContext *);
void (__fastcall *setupAndRender)(AbstractScene *this, ScreenContext *);
void (__fastcall *handleInputModeChanged)(AbstractScene *this, InputMode);
void (__fastcall *handleHoloInputModeChanged)(AbstractScene *this, HoloUIInputMode);
void (__fastcall *handleButtonPress)(AbstractScene *this, unsigned int, FocusImpact);
void (__fastcall *handleButtonRelease)(AbstractScene *this, unsigned int, FocusImpact);
void (__fastcall *handleRawInputEvent)(AbstractScene *this, int, RawInputType, ButtonState, bool);
bool (__fastcall *handlePointerLocation)(AbstractScene *this, const PointerLocationEventData *, FocusImpact);
void (__fastcall *handlePointerPressed)(AbstractScene *this, bool);
void (__fastcall *handleDirection)(AbstractScene *this, DirectionId, float, float, FocusImpact);
bool (__fastcall *handleBackEvent)(AbstractScene *this, bool);
void (__fastcall *handleTextChar)(AbstractScene *this, const std::string *, bool, FocusImpact);
void (__fastcall *handleCaretLocation)(AbstractScene *this, int, FocusImpact);
void (__fastcall *setTextboxText)(AbstractScene *this, const std::string *);
void (__fastcall *onKeyboardDismissed)(AbstractScene *this);
void (__fastcall *onKeyboardDisabled)(AbstractScene *this);
void (__fastcall *handleLicenseChanged)(AbstractScene *this);
void (__fastcall *handleIdentityGained)(AbstractScene *this);
void (__fastcall *handleIdentityLost)(AbstractScene *this);
void (__fastcall *handleGazeGestureInput)(AbstractScene *this, __int16, float, float, float, FocusImpact);
void (__fastcall *handleDictationEvent)(AbstractScene *this, const std::string *);
void (__fastcall *handleCommandEvent)(AbstractScene *this, const VoiceCommand *);
bool (__fastcall *renderGameBehind)(AbstractScene *this);
bool (__fastcall *absorbsInput)(AbstractScene *this);
bool (__fastcall *closeOnPlayerHurt)(AbstractScene *this);
bool (__fastcall *isModal)(AbstractScene *this);
bool (__fastcall *isShowingMenu)(AbstractScene *this);
bool (__fastcall *shouldStealMouse)(AbstractScene *this);
bool (__fastcall *screenIsNotFlushable)(AbstractScene *this);
bool (__fastcall *alwaysAcceptsInput)(AbstractScene *this);
bool (__fastcall *screenDrawsLast)(AbstractScene *this);
bool (__fastcall *isPlayScreen)(AbstractScene *this);
bool (__fastcall *renderOnlyWhenTopMost)(AbstractScene *this);
bool (__fastcall *lowFreqRendering)(AbstractScene *this);
bool (__fastcall *ignoreAsTop)(AbstractScene *this);
bool (__fastcall *screenHandlesGamepadMenuButton)(AbstractScene *this);
bool (__fastcall *shouldUpdateWhenSuspended)(AbstractScene *this);
int (__fastcall *getWidth)(AbstractScene *this);
int (__fastcall *getHeight)(AbstractScene *this);
void (__fastcall *reload)(AbstractScene *this);
const RectangleArea *(__fastcall *getRenderingAABB)(AbstractScene *this);
EyeRenderingModeBit (__fastcall *getEyeRenderingMode)(AbstractScene *this);
ui::SceneType (__fastcall *getSceneType)(AbstractScene *this);
std::string *(__fastcall *getScreenName)(AbstractScene *this, std::string *result);
std::string *(__fastcall *getRoute)(AbstractScene *this, std::string *result);
std::string *(__fastcall *getScreenTelemetryName)(AbstractScene *this, std::string *result);
void (__fastcall *addEventProperties)(AbstractScene *this, std::unordered_map<std::string,std::string> *);
int (__fastcall *getScreenVersion)(AbstractScene *this);
void (__fastcall *processBufferedTextCharEvents)(AbstractScene *this, const std::vector<TextCharEventData> *);
bool (__fastcall *getShouldSendEvents)(AbstractScene *this);
void (__fastcall *setShouldSendEvents)(AbstractScene *this, bool);
bool (__fastcall *getWantsTextOnly)(AbstractScene *this);
void (__fastcall *setWantsTextOnly)(AbstractScene *this, bool);
void (__fastcall *onDelete)(AbstractScene *this, CachedScenes *, TaskGroup *);
bool (__fastcall *isGamepadCursorEnabled)(AbstractScene *this);
bool (__fastcall *isGamepadDeflectionModeEnabled)(AbstractScene *this);
const glm::tvec2<float,0> *(__fastcall *getGamepadCursorPosition)(AbstractScene *this);
void (__fastcall *cleanInputComponents)(AbstractScene *this);
std::weak_ptr<AbstractSceneProxy> *(__fastcall *getProxy)(AbstractScene *this, std::weak_ptr<AbstractSceneProxy> *result);
bool (__fastcall *canBePushed)(AbstractScene *this);
bool (__fastcall *canBePopped)(AbstractScene *this);
bool (__fastcall *canBeTransitioned)(AbstractScene *this);
void (__fastcall *onScreenExit)(AbstractScene *this, bool, bool);
void (__fastcall *onScreenEntrance)(AbstractScene *this, bool, bool);
bool (__fastcall *isEntering)(AbstractScene *this);
bool (__fastcall *isExiting)(AbstractScene *this);
void (__fastcall *schedulePop)(AbstractScene *this);
bool (__fastcall *isTerminating)(AbstractScene *this);
bool (__fastcall *loadScreenImmediately)(AbstractScene *this);
bool (__fastcall *forceUpdateActiveSceneStackWhenPushed)(AbstractScene *this);
bool (__fastcall *hasFinishedLoading)(AbstractScene *this);
void (__fastcall *sendScreenEvent)(AbstractScene *this, const std::string *, const std::string *);
void (__fastcall *setDebugFeature)(AbstractScene *this, UIDebugCommandFeature, bool);
void (__fastcall *setScreenState)(AbstractScene *this, const std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *setupForRendering)(BaseScreen *this, ScreenContext *);
void (__fastcall *cleanupForRendering)(BaseScreen *this, ScreenContext *);
void (__fastcall *setScreenSetupCleanup)(BaseScreen *this, std::unique_ptr<AbstractScreenSetupCleanupStrategy>);
bool (__fastcall *_isPlayerSuspended)(InGamePlayScreen *this);
void (__fastcall *_renderLevelPrep)(InGamePlayScreen *this, ScreenContext *, LevelRenderer *, Actor *);
void (__fastcall *_renderLevel)(InGamePlayScreen *this, ScreenContext *, const FrameRenderObject *);
void (__fastcall *_preLevelRender)(InGamePlayScreen *this, ScreenContext *);
void (__fastcall *_postLevelRender)(InGamePlayScreen *this, ScreenContext *, LevelRenderer *);
bool (__fastcall *_shouldRenderFirstPersonObjects)(InGamePlayScreen *this, LevelRenderer *);
bool (__fastcall *_updateFreeformPickDirection)(InGamePlayScreen *this, float, Vec3 *, Vec3 *);
void (__fastcall *_saveMatrices)(InGamePlayScreen *this, mce::Camera *);
void (__fastcall *_renderFirstPerson3DObjects)(InGamePlayScreen *this, ScreenContext *, LevelRenderer *);
void (__fastcall *_renderTransparentFirstPerson3DObjects)(InGamePlayScreen *this, ScreenContext *, LevelRenderer *);
void (__fastcall *_renderItemInHand)(InGamePlayScreen *this, ScreenContext *, Player *);
bool (__fastcall *_shouldClipLiquids)(InGamePlayScreen *this);
bool (__fastcall *_isHoloViewer)(InGamePlayScreen *this);
void (__fastcall *_prepareCuller)(InGamePlayScreen *this, mce::Camera *, Frustum *, Frustum *);
void (__fastcall *_localPlayerTurned)(InGamePlayScreen *this, float);
float (__fastcall *_getPickRange)(InGamePlayScreen *this);
bool (__fastcall *_shouldPushHUD)(InGamePlayScreen *this);
void (__fastcall *_setHoloMode)(InGamePlayScreen *this);
void (__fastcall *_updateInGameCursor)(InGamePlayScreen *this);
bool (__fastcall *_checkForTransitionToggle)(InGameRealityModeScreen *this);
};
# InGamePlayScreen::_renderLevelPrep::__l39::<lambda_e0ee0ba8fe777e40021b11c5ef59b147>
struct __cppobj InGamePlayScreen::_renderLevelPrep::__l39::<lambda_e0ee0ba8fe777e40021b11c5ef59b147>
{
InGamePlayScreen *const __this;
ScreenContext *screenContext;
};
# ItemPtr
struct __cppobj ItemPtr
{
const Item *mItem;
};
# ItemFrameBlockActor
struct __cppobj __declspec(align(8)) ItemFrameBlockActor : BlockActor
{
ClockSpriteCalculator mClockSpriteCalc;
CompassSpriteCalculator mCompassSpriteCalc;
ItemInstance mItem;
float mDropChance;
float mRotation;
bool mUpgradeMapBit;
bool mRefreshMap;
};
# ItemFrameBlockActor_vtbl
struct /*VFT*/ ItemFrameBlockActor_vtbl
{
void (__fastcall *~BlockActor)(BlockActor *this);
void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
bool (__fastcall *save)(BlockActor *this, CompoundTag *);
bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
void (__fastcall *tick)(BlockActor *this, BlockSource *);
bool (__fastcall *isFinished)(BlockActor *this);
void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
bool (__fastcall *isCustomNameSaved)(BlockActor *this);
bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
void (__fastcall *onMove)(BlockActor *this);
void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
void (__fastcall *triggerEvent)(BlockActor *this, int, int);
void (__fastcall *clearCache)(BlockActor *this);
void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
bool (__fastcall *hasAlphaLayer)(BlockActor *this);
BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
const std::string *(__fastcall *getCustomName)(BlockActor *this);
const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
int (__fastcall *getRepairCost)(BlockActor *this);
PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
const Container *(__fastcall *getContainer)(BlockActor *this);
Container *(__fastcall *getContainer)(BlockActor *this);
float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};
# InPackagePackCollector
struct __cppobj __declspec(align(8)) InPackagePackCollector : SkinPackCollector
{
SkinRepository *mSkinRepo;
int mInPackagePacks;
};
# InPackagePackCollector_vtbl
struct /*VFT*/ InPackagePackCollector_vtbl
{
void (__fastcall *~SkinPackCollector)(SkinPackCollector *this);
void (__fastcall *start)(SkinPackCollector *this, bool);
bool (__fastcall *exhausted)(SkinPackCollector *this);
HandleRangeResult (__fastcall *handleRange)(SkinPackCollector *this, int, int);
void (__fastcall *collect)(SkinPackCollector *this, IEntitlementManager *, SkinRepositoryClientInterface *, std::vector<std::shared_ptr<SkinPackModel>> *, std::unordered_set<mce::UUID> *);
};
# InventoryPackCollector
struct __cppobj InventoryPackCollector : CatalogPackCollector
{
};
# InventoryPackCollector_vtbl
struct /*VFT*/ InventoryPackCollector_vtbl
{
void (__fastcall *~SkinPackCollector)(SkinPackCollector *this);
void (__fastcall *start)(SkinPackCollector *this, bool);
bool (__fastcall *exhausted)(SkinPackCollector *this);
HandleRangeResult (__fastcall *handleRange)(SkinPackCollector *this, int, int);
void (__fastcall *collect)(SkinPackCollector *this, IEntitlementManager *, SkinRepositoryClientInterface *, std::vector<std::shared_ptr<SkinPackModel>> *, std::unordered_set<mce::UUID> *);
};
# ImGuiInputTextCallbackData
struct __cppobj ImGuiInputTextCallbackData
{
int EventFlag;
int Flags;
void *UserData;
unsigned __int16 EventChar;
int EventKey;
char *Buf;
int BufTextLen;
int BufSize;
bool BufDirty;
int CursorPos;
int SelectionStart;
int SelectionEnd;
};
# ImGuiSizeCallbackData
struct __cppobj ImGuiSizeCallbackData
{
void *UserData;
ImVec2 Pos;
ImVec2 CurrentSize;
ImVec2 DesiredSize;
};
# ImVec4
struct __cppobj ImVec4
{
float x;
float y;
float z;
float w;
};
# ImFontGlyph
struct ImFontGlyph
{
unsigned __int16 Codepoint;
float AdvanceX;
float X0;
float Y0;
float X1;
float Y1;
float U0;
float V0;
float U1;
float V1;
};
# ImVector<ImFontGlyph>
struct __cppobj ImVector<ImFontGlyph>
{
int Size;
int Capacity;
ImFontGlyph *Data;
};
# ImVector<float>
struct __cppobj ImVector<float>
{
int Size;
int Capacity;
float *Data;
};
# ImVector<unsigned short>
struct __cppobj ImVector<unsigned short>
{
int Size;
int Capacity;
unsigned __int16 *Data;
};
# ImFont
struct __cppobj ImFont
{
float FontSize;
float Scale;
ImVec2 DisplayOffset;
ImVector<ImFontGlyph> Glyphs;
ImVector<float> IndexAdvanceX;
ImVector<unsigned short> IndexLookup;
const ImFontGlyph *FallbackGlyph;
float FallbackAdvanceX;
unsigned __int16 FallbackChar;
__int16 ConfigDataCount;
ImFontConfig *ConfigData;
ImFontAtlas *ContainerAtlas;
float Ascent;
float Descent;
bool DirtyLookupTables;
int MetricsTotalSurface;
};
# ImFontConfig
struct __cppobj ImFontConfig
{
void *FontData;
int FontDataSize;
bool FontDataOwnedByAtlas;
int FontNo;
float SizePixels;
int OversampleH;
int OversampleV;
bool PixelSnapH;
ImVec2 GlyphExtraSpacing;
ImVec2 GlyphOffset;
const unsigned __int16 *GlyphRanges;
float GlyphMinAdvanceX;
float GlyphMaxAdvanceX;
bool MergeMode;
unsigned int RasterizerFlags;
float RasterizerMultiply;
char Name[40];
ImFont *DstFont;
};
# ImFontAtlas
struct __cppobj __declspec(align(8)) ImFontAtlas
{
bool Locked;
int Flags;
void *TexID;
int TexDesiredWidth;
int TexGlyphPadding;
unsigned __int8 *TexPixelsAlpha8;
unsigned int *TexPixelsRGBA32;
int TexWidth;
int TexHeight;
ImVec2 TexUvScale;
ImVec2 TexUvWhitePixel;
ImVector<ImFont *> Fonts;
ImVector<ImFontAtlas::CustomRect> CustomRects;
ImVector<ImFontConfig> ConfigData;
int CustomRectIds[1];
};
# ImVector<ImFont *>
struct __cppobj ImVector<ImFont *>
{
int Size;
int Capacity;
ImFont **Data;
};
# ImFontAtlas::CustomRect
struct __cppobj ImFontAtlas::CustomRect
{
unsigned int ID;
unsigned __int16 Width;
unsigned __int16 Height;
unsigned __int16 X;
unsigned __int16 Y;
float GlyphAdvanceX;
ImVec2 GlyphOffset;
ImFont *Font;
};
# ImVector<ImFontAtlas::CustomRect>
struct __cppobj ImVector<ImFontAtlas::CustomRect>
{
int Size;
int Capacity;
ImFontAtlas::CustomRect *Data;
};
# ImVector<ImFontConfig>
struct __cppobj ImVector<ImFontConfig>
{
int Size;
int Capacity;
ImFontConfig *Data;
};
# ImDrawList
struct __cppobj ImDrawList
{
ImVector<ImDrawCmd> CmdBuffer;
ImVector<unsigned short> IdxBuffer;
ImVector<ImDrawVert> VtxBuffer;
int Flags;
const ImDrawListSharedData *_Data;
const char *_OwnerName;
unsigned int _VtxCurrentIdx;
ImDrawVert *_VtxWritePtr;
unsigned __int16 *_IdxWritePtr;
ImVector<ImVec4> _ClipRectStack;
ImVector<void *> _TextureIdStack;
ImVector<ImVec2> _Path;
int _ChannelsCurrent;
int _ChannelsCount;
ImVector<ImDrawChannel> _Channels;
};
# ImDrawCmd
struct __cppobj ImDrawCmd
{
unsigned int ElemCount;
ImVec4 ClipRect;
void *TextureId;
void (__fastcall *UserCallback)(const ImDrawList *, const ImDrawCmd *);
void *UserCallbackData;
};
# ImVector<ImDrawCmd>
struct __cppobj ImVector<ImDrawCmd>
{
int Size;
int Capacity;
ImDrawCmd *Data;
};
# ImDrawVert
struct __cppobj ImDrawVert
{
ImVec2 pos;
ImVec2 uv;
unsigned int col;
};
# ImVector<ImDrawVert>
struct __cppobj ImVector<ImDrawVert>
{
int Size;
int Capacity;
ImDrawVert *Data;
};
# ImDrawListSharedData
const struct __cppobj ImDrawListSharedData
{
ImVec2 TexUvWhitePixel;
ImFont *Font;
float FontSize;
float CurveTessellationTol;
ImVec4 ClipRectFullscreen;
ImVec2 CircleVtx12[12];
};
# ImVector<ImVec4>
struct __cppobj ImVector<ImVec4>
{
int Size;
int Capacity;
ImVec4 *Data;
};
# ImVector<void *>
struct __cppobj ImVector<void *>
{
int Size;
int Capacity;
void **Data;
};
# ImVector<ImVec2>
struct __cppobj ImVector<ImVec2>
{
int Size;
int Capacity;
ImVec2 *Data;
};
# ImDrawChannel
struct __cppobj ImDrawChannel
{
ImVector<ImDrawCmd> CmdBuffer;
ImVector<unsigned short> IdxBuffer;
};
# ImVector<ImDrawChannel>
struct __cppobj ImVector<ImDrawChannel>
{
int Size;
int Capacity;
ImDrawChannel *Data;
};
# ImDrawData
struct __cppobj __declspec(align(8)) ImDrawData
{
bool Valid;
ImDrawList **CmdLists;
int CmdListsCount;
int TotalIdxCount;
int TotalVtxCount;
ImVec2 DisplayPos;
ImVec2 DisplaySize;
};
# ImGuiIO
struct __cppobj ImGuiIO
{
int ConfigFlags;
int BackendFlags;
ImVec2 DisplaySize;
float DeltaTime;
float IniSavingRate;
const char *IniFilename;
const char *LogFilename;
float MouseDoubleClickTime;
float MouseDoubleClickMaxDist;
float MouseDragThreshold;
int KeyMap[21];
float KeyRepeatDelay;
float KeyRepeatRate;
void *UserData;
ImFontAtlas *Fonts;
float FontGlobalScale;
bool FontAllowUserScaling;
ImFont *FontDefault;
ImVec2 DisplayFramebufferScale;
ImVec2 DisplayVisibleMin;
ImVec2 DisplayVisibleMax;
bool MouseDrawCursor;
bool ConfigMacOSXBehaviors;
bool ConfigInputTextCursorBlink;
bool ConfigResizeWindowsFromEdges;
const char *(__fastcall *GetClipboardTextFn)(void *);
void (__fastcall *SetClipboardTextFn)(void *, const char *);
void *ClipboardUserData;
void (__fastcall *ImeSetInputScreenPosFn)(int, int);
void *ImeWindowHandle;
void (__fastcall *RenderDrawListsFn)(ImDrawData *);
ImVec2 MousePos;
bool MouseDown[5];
float MouseWheel;
float MouseWheelH;
bool KeyCtrl;
bool KeyShift;
bool KeyAlt;
bool KeySuper;
bool KeysDown[512];
unsigned __int16 InputCharacters[17];
float NavInputs[21];
bool WantCaptureMouse;
bool WantCaptureKeyboard;
bool WantTextInput;
bool WantSetMousePos;
bool WantSaveIniSettings;
bool NavActive;
bool NavVisible;
float Framerate;
int MetricsRenderVertices;
int MetricsRenderIndices;
int MetricsRenderWindows;
int MetricsActiveWindows;
int MetricsActiveAllocations;
ImVec2 MouseDelta;
ImVec2 MousePosPrev;
ImVec2 MouseClickedPos[5];
long double MouseClickedTime[5];
bool MouseClicked[5];
bool MouseDoubleClicked[5];
bool MouseReleased[5];
bool MouseDownOwned[5];
float MouseDownDuration[5];
float MouseDownDurationPrev[5];
ImVec2 MouseDragMaxDistanceAbs[5];
float MouseDragMaxDistanceSqr[5];
float KeysDownDuration[512];
float KeysDownDurationPrev[512];
float NavInputsDownDuration[21];
float NavInputsDownDurationPrev[21];
};
# ImVector<unsigned char>
struct __cppobj ImVector<unsigned char>
{
int Size;
int Capacity;
unsigned __int8 *Data;
};
# ImFontAtlas::GlyphRangesBuilder
struct __cppobj ImFontAtlas::GlyphRangesBuilder
{
ImVector<unsigned char> UsedChars;
};
# ImGuiPayload
struct __cppobj __declspec(align(8)) ImGuiPayload
{
void *Data;
int DataSize;
unsigned int SourceId;
unsigned int SourceParentId;
int DataFrameCount;
char DataType[33];
bool Preview;
bool Delivery;
};
# ImNewDummy
struct __cppobj ImNewDummy
{
};
# ImGuiOnceUponAFrame
struct __cppobj ImGuiOnceUponAFrame
{
int RefFrame;
};
# ImGuiTextFilter::TextRange
struct __cppobj ImGuiTextFilter::TextRange
{
const char *b;
const char *e;
};
# ImVector<ImGuiTextFilter::TextRange>
struct __cppobj ImVector<ImGuiTextFilter::TextRange>
{
int Size;
int Capacity;
ImGuiTextFilter::TextRange *Data;
};
# ImGuiTextFilter
struct __cppobj __declspec(align(8)) ImGuiTextFilter
{
char InputBuf[256];
ImVector<ImGuiTextFilter::TextRange> Filters;
int CountGrep;
};
# ImVector<char>
struct __cppobj ImVector<char>
{
int Size;
int Capacity;
char *Data;
};
# ImGuiTextBuffer
struct __cppobj ImGuiTextBuffer
{
ImVector<char> Buf;
};
# ImGuiStorage::Pair
struct __cppobj ImGuiStorage::Pair
{
unsigned int key;
$8B9CDDDE7350157B96F9E7A52D766FBB ___u1;
};
# ImVector<ImGuiStorage::Pair>
struct __cppobj ImVector<ImGuiStorage::Pair>
{
int Size;
int Capacity;
ImGuiStorage::Pair *Data;
};
# ImGuiStorage
struct __cppobj ImGuiStorage
{
ImVector<ImGuiStorage::Pair> Data;
};
# ImGuiListClipper
struct __cppobj ImGuiListClipper
{
float StartPosY;
float ItemsHeight;
int ItemsCount;
int StepNo;
int DisplayStart;
int DisplayEnd;
};
# ImColor
struct __cppobj ImColor
{
ImVec4 Value;
};
# ImGuiStb::StbUndoRecord
struct ImGuiStb::StbUndoRecord
{
int where;
int insert_length;
int delete_length;
int char_storage;
};
# ImGuiStb::StbUndoState
struct ImGuiStb::StbUndoState
{
ImGuiStb::StbUndoRecord undo_rec[99];
unsigned __int16 undo_char[999];
__int16 undo_point;
__int16 redo_point;
int undo_char_point;
int redo_char_point;
};
# ImGuiStb::STB_TexteditState
struct ImGuiStb::STB_TexteditState
{
int cursor;
int select_start;
int select_end;
unsigned __int8 insert_mode;
unsigned __int8 cursor_at_end_of_line;
unsigned __int8 initialized;
unsigned __int8 has_preferred_x;
unsigned __int8 single_line;
unsigned __int8 padding1;
unsigned __int8 padding2;
unsigned __int8 padding3;
float preferred_x;
ImGuiStb::StbUndoState undostate;
};
# ImVec1
struct __cppobj ImVec1
{
float x;
};
# ImRect
struct __cppobj ImRect
{
ImVec2 Min;
ImVec2 Max;
};
# ImGuiStyleMod
struct __cppobj ImGuiStyleMod
{
int VarIdx;
$C099D8BA5150B4A1D71970C0EA1A2546 ___u1;
};
# ImGuiInputTextState
struct __cppobj ImGuiInputTextState
{
unsigned int ID;
ImVector<unsigned short> TextW;
ImVector<char> InitialText;
ImVector<char> TempBuffer;
int CurLenA;
int CurLenW;
int BufCapacityA;
float ScrollX;
ImGuiStb::STB_TexteditState StbState;
float CursorAnim;
bool CursorFollow;
bool SelectedAllMouseLock;
int UserFlags;
int (__fastcall *UserCallback)(ImGuiInputTextCallbackData *);
void *UserCallbackData;
};
# ImGuiWindowSettings
struct __cppobj __declspec(align(4)) ImGuiWindowSettings
{
char *Name;
unsigned int ID;
ImVec2 Pos;
ImVec2 Size;
bool Collapsed;
};
# ImGuiStyle
struct __cppobj ImGuiStyle
{
float Alpha;
ImVec2 WindowPadding;
float WindowRounding;
float WindowBorderSize;
ImVec2 WindowMinSize;
ImVec2 WindowTitleAlign;
float ChildRounding;
float ChildBorderSize;
float PopupRounding;
float PopupBorderSize;
ImVec2 FramePadding;
float FrameRounding;
float FrameBorderSize;
ImVec2 ItemSpacing;
ImVec2 ItemInnerSpacing;
ImVec2 TouchExtraPadding;
float IndentSpacing;
float ColumnsMinSpacing;
float ScrollbarSize;
float ScrollbarRounding;
float GrabMinSize;
float GrabRounding;
ImVec2 ButtonTextAlign;
ImVec2 DisplayWindowPadding;
ImVec2 DisplaySafeAreaPadding;
float MouseCursorScale;
bool AntiAliasedLines;
bool AntiAliasedFill;
float CurveTessellationTol;
ImVec4 Colors[43];
};
# ImVector<ImGuiWindow *>
struct __cppobj ImVector<ImGuiWindow *>
{
int Size;
int Capacity;
ImGuiWindow **Data;
};
# ImVector<int>
struct __cppobj ImVector<int>
{
int Size;
int Capacity;
int *Data;
};
# ImGuiGroupData
struct __cppobj __declspec(align(4)) ImGuiGroupData
{
ImVec2 BackupCursorPos;
ImVec2 BackupCursorMaxPos;
ImVec1 BackupIndent;
ImVec1 BackupGroupOffset;
ImVec2 BackupCurrentLineSize;
float BackupCurrentLineTextBaseOffset;
float BackupLogLinePosY;
unsigned int BackupActiveIdIsAlive;
bool BackupActiveIdPreviousFrameIsAlive;
bool AdvanceCursor;
};
# ImVector<ImGuiGroupData>
struct __cppobj ImVector<ImGuiGroupData>
{
int Size;
int Capacity;
ImGuiGroupData *Data;
};
# ImGuiColumnData
struct __cppobj ImGuiColumnData
{
float OffsetNorm;
float OffsetNormBeforeResize;
int Flags;
ImRect ClipRect;
};
# ImVector<ImGuiColumnData>
struct __cppobj ImVector<ImGuiColumnData>
{
int Size;
int Capacity;
ImGuiColumnData *Data;
};
# ImGuiColumnsSet
struct __cppobj ImGuiColumnsSet
{
unsigned int ID;
int Flags;
bool IsFirstFrame;
bool IsBeingResized;
int Current;
int Count;
float MinX;
float MaxX;
float LineMinY;
float LineMaxY;
float StartPosY;
float StartMaxPosX;
ImVector<ImGuiColumnData> Columns;
};
# ImGuiWindowTempData
struct __cppobj ImGuiWindowTempData
{
ImVec2 CursorPos;
ImVec2 CursorPosPrevLine;
ImVec2 CursorStartPos;
ImVec2 CursorMaxPos;
ImVec2 CurrentLineSize;
float CurrentLineTextBaseOffset;
ImVec2 PrevLineSize;
float PrevLineTextBaseOffset;
float LogLinePosY;
int TreeDepth;
unsigned int TreeDepthMayJumpToParentOnPop;
unsigned int LastItemId;
int LastItemStatusFlags;
ImRect LastItemRect;
ImRect LastItemDisplayRect;
bool NavHideHighlightOneFrame;
bool NavHasScroll;
int NavLayerCurrent;
int NavLayerCurrentMask;
int NavLayerActiveMask;
int NavLayerActiveMaskNext;
bool MenuBarAppending;
ImVec2 MenuBarOffset;
ImVector<ImGuiWindow *> ChildWindows;
ImGuiStorage *StateStorage;
int LayoutType;
int ParentLayoutType;
int ItemFlags;
float ItemWidth;
float TextWrapPos;
ImVector<int> ItemFlagsStack;
ImVector<float> ItemWidthStack;
ImVector<float> TextWrapPosStack;
ImVector<ImGuiGroupData> GroupStack;
int StackSizesBackup[6];
ImVec1 Indent;
ImVec1 GroupOffset;
ImVec1 ColumnsOffset;
ImGuiColumnsSet *ColumnsSet;
};
# ImVector<unsigned int>
struct __cppobj ImVector<unsigned int>
{
int Size;
int Capacity;
unsigned int *Data;
};
# ImGuiMenuColumns
struct __cppobj ImGuiMenuColumns
{
int Count;
float Spacing;
float Width;
float NextWidth;
float Pos[4];
float NextWidths[4];
};
# ImVector<ImGuiColumnsSet>
struct __cppobj ImVector<ImGuiColumnsSet>
{
int Size;
int Capacity;
ImGuiColumnsSet *Data;
};
# ImGuiWindow
struct __cppobj ImGuiWindow
{
char *Name;
unsigned int ID;
int Flags;
ImVec2 Pos;
ImVec2 Size;
ImVec2 SizeFull;
ImVec2 SizeFullAtLastBegin;
ImVec2 SizeContents;
ImVec2 SizeContentsExplicit;
ImVec2 WindowPadding;
float WindowRounding;
float WindowBorderSize;
unsigned int MoveId;
unsigned int ChildId;
ImVec2 Scroll;
ImVec2 ScrollTarget;
ImVec2 ScrollTargetCenterRatio;
ImVec2 ScrollbarSizes;
bool ScrollbarX;
bool ScrollbarY;
bool Active;
bool WasActive;
bool WriteAccessed;
bool Collapsed;
bool WantCollapseToggle;
bool SkipItems;
bool Appearing;
bool Hidden;
bool HasCloseButton;
int BeginCount;
int BeginOrderWithinParent;
int BeginOrderWithinContext;
unsigned int PopupId;
int AutoFitFramesX;
int AutoFitFramesY;
bool AutoFitOnlyGrows;
int AutoFitChildAxises;
int AutoPosLastDirection;
int HiddenFramesRegular;
int HiddenFramesForResize;
int SetWindowPosAllowFlags;
int SetWindowSizeAllowFlags;
int SetWindowCollapsedAllowFlags;
ImVec2 SetWindowPosVal;
ImVec2 SetWindowPosPivot;
ImGuiWindowTempData DC;
ImVector<unsigned int> IDStack;
ImRect ClipRect;
ImRect OuterRectClipped;
ImRect InnerMainRect;
ImRect InnerClipRect;
ImRect ContentsRegionRect;
int LastFrameActive;
float ItemWidthDefault;
ImGuiMenuColumns MenuColumns;
ImGuiStorage StateStorage;
ImVector<ImGuiColumnsSet> ColumnsStorage;
float FontWindowScale;
int SettingsIdx;
ImDrawList *DrawList;
ImDrawList DrawListInst;
ImGuiWindow *ParentWindow;
ImGuiWindow *RootWindow;
ImGuiWindow *RootWindowForTitleBarHighlight;
ImGuiWindow *RootWindowForNav;
ImGuiWindow *NavLastChildNavWindow;
unsigned int NavLastIds[2];
ImRect NavRectRel[2];
int FocusIdxAllCounter;
int FocusIdxTabCounter;
int FocusIdxAllRequestCurrent;
int FocusIdxTabRequestCurrent;
int FocusIdxAllRequestNext;
int FocusIdxTabRequestNext;
};
# ImGuiColorMod
struct __cppobj ImGuiColorMod
{
int Col;
ImVec4 BackupValue;
};
# ImVector<ImGuiColorMod>
struct __cppobj ImVector<ImGuiColorMod>
{
int Size;
int Capacity;
ImGuiColorMod *Data;
};
# ImVector<ImGuiStyleMod>
struct __cppobj ImVector<ImGuiStyleMod>
{
int Size;
int Capacity;
ImGuiStyleMod *Data;
};
# ImGuiPopupRef
struct __cppobj ImGuiPopupRef
{
unsigned int PopupId;
ImGuiWindow *Window;
ImGuiWindow *ParentWindow;
int OpenFrameCount;
unsigned int OpenParentId;
ImVec2 OpenPopupPos;
ImVec2 OpenMousePos;
};
# ImVector<ImGuiPopupRef>
struct __cppobj ImVector<ImGuiPopupRef>
{
int Size;
int Capacity;
ImGuiPopupRef *Data;
};
# ImGuiNextWindowData
struct __cppobj __declspec(align(8)) ImGuiNextWindowData
{
int PosCond;
int SizeCond;
int ContentSizeCond;
int CollapsedCond;
int SizeConstraintCond;
int FocusCond;
int BgAlphaCond;
ImVec2 PosVal;
ImVec2 PosPivotVal;
ImVec2 SizeVal;
ImVec2 ContentSizeVal;
bool CollapsedVal;
ImRect SizeConstraintRect;
void (__fastcall *SizeCallback)(ImGuiSizeCallbackData *);
void *SizeCallbackUserData;
float BgAlphaVal;
ImVec2 MenuBarOffsetMinVal;
};
# ImGuiNavMoveResult
struct __cppobj __declspec(align(8)) ImGuiNavMoveResult
{
unsigned int ID;
ImGuiWindow *Window;
float DistBox;
float DistCenter;
float DistAxial;
ImRect RectRel;
};
# ImVector<ImDrawList *>
struct __cppobj ImVector<ImDrawList *>
{
int Size;
int Capacity;
ImDrawList **Data;
};
# ImDrawDataBuilder
struct __cppobj ImDrawDataBuilder
{
ImVector<ImDrawList *> Layers[2];
};
# ImGuiContext
struct __cppobj __declspec(align(4)) ImGuiContext
{
bool Initialized;
bool FrameScopeActive;
bool FontAtlasOwnedByContext;
ImGuiIO IO;
ImGuiStyle Style;
ImFont *Font;
float FontSize;
float FontBaseSize;
ImDrawListSharedData DrawListSharedData;
long double Time;
int FrameCount;
int FrameCountEnded;
int FrameCountRendered;
ImVector<ImGuiWindow *> Windows;
ImVector<ImGuiWindow *> WindowsFocusOrder;
ImVector<ImGuiWindow *> WindowsSortBuffer;
ImVector<ImGuiWindow *> CurrentWindowStack;
ImGuiStorage WindowsById;
int WindowsActiveCount;
ImGuiWindow *CurrentWindow;
ImGuiWindow *HoveredWindow;
ImGuiWindow *HoveredRootWindow;
unsigned int HoveredId;
bool HoveredIdAllowOverlap;
unsigned int HoveredIdPreviousFrame;
float HoveredIdTimer;
float HoveredIdNotActiveTimer;
unsigned int ActiveId;
unsigned int ActiveIdPreviousFrame;
unsigned int ActiveIdIsAlive;
float ActiveIdTimer;
bool ActiveIdIsJustActivated;
bool ActiveIdAllowOverlap;
bool ActiveIdHasBeenEdited;
bool ActiveIdPreviousFrameIsAlive;
bool ActiveIdPreviousFrameHasBeenEdited;
int ActiveIdAllowNavDirFlags;
ImVec2 ActiveIdClickOffset;
ImGuiWindow *ActiveIdWindow;
ImGuiWindow *ActiveIdPreviousFrameWindow;
ImGuiInputSource ActiveIdSource;
unsigned int LastActiveId;
float LastActiveIdTimer;
ImVec2 LastValidMousePos;
ImGuiWindow *MovingWindow;
ImVector<ImGuiColorMod> ColorModifiers;
ImVector<ImGuiStyleMod> StyleModifiers;
ImVector<ImFont *> FontStack;
ImVector<ImGuiPopupRef> OpenPopupStack;
ImVector<ImGuiPopupRef> CurrentPopupStack;
ImGuiNextWindowData NextWindowData;
bool NextTreeNodeOpenVal;
int NextTreeNodeOpenCond;
ImGuiWindow *NavWindow;
unsigned int NavId;
unsigned int NavActivateId;
unsigned int NavActivateDownId;
unsigned int NavActivatePressedId;
unsigned int NavInputId;
unsigned int NavJustTabbedId;
unsigned int NavJustMovedToId;
unsigned int NavNextActivateId;
ImGuiInputSource NavInputSource;
ImRect NavScoringRectScreen;
int NavScoringCount;
ImGuiWindow *NavWindowingTarget;
ImGuiWindow *NavWindowingTargetAnim;
ImGuiWindow *NavWindowingList;
float NavWindowingTimer;
float NavWindowingHighlightAlpha;
bool NavWindowingToggleLayer;
int NavLayer;
int NavIdTabCounter;
bool NavIdIsAlive;
bool NavMousePosDirty;
bool NavDisableHighlight;
bool NavDisableMouseHover;
bool NavAnyRequest;
bool NavInitRequest;
bool NavInitRequestFromMove;
unsigned int NavInitResultId;
ImRect NavInitResultRectRel;
bool NavMoveFromClampedRefRect;
bool NavMoveRequest;
int NavMoveRequestFlags;
ImGuiNavForward NavMoveRequestForward;
int NavMoveDir;
int NavMoveDirLast;
int NavMoveClipDir;
ImGuiNavMoveResult NavMoveResultLocal;
ImGuiNavMoveResult NavMoveResultLocalVisibleSet;
ImGuiNavMoveResult NavMoveResultOther;
ImDrawData DrawData;
ImDrawDataBuilder DrawDataBuilder;
float DimBgRatio;
ImDrawList OverlayDrawList;
int MouseCursor;
bool DragDropActive;
bool DragDropWithinSourceOrTarget;
int DragDropSourceFlags;
int DragDropSourceFrameCount;
int DragDropMouseButton;
ImGuiPayload DragDropPayload;
ImRect DragDropTargetRect;
unsigned int DragDropTargetId;
int DragDropAcceptFlags;
float DragDropAcceptIdCurrRectSurface;
unsigned int DragDropAcceptIdCurr;
unsigned int DragDropAcceptIdPrev;
int DragDropAcceptFrameCount;
ImVector<unsigned char> DragDropPayloadBufHeap;
unsigned __int8 DragDropPayloadBufLocal[8];
ImGuiInputTextState InputTextState;
ImFont InputTextPasswordFont;
unsigned int ScalarAsInputTextId;
int ColorEditOptions;
ImVec4 ColorPickerRef;
bool DragCurrentAccumDirty;
float DragCurrentAccum;
float DragSpeedDefaultRatio;
ImVec2 ScrollbarClickDeltaToGrabCenter;
int TooltipOverrideCount;
ImVector<char> PrivateClipboard;
ImVec2 PlatformImePos;
ImVec2 PlatformImeLastPos;
bool SettingsLoaded;
float SettingsDirtyTimer;
ImGuiTextBuffer SettingsIniData;
ImVector<ImGuiSettingsHandler> SettingsHandlers;
ImVector<ImGuiWindowSettings> SettingsWindows;
bool LogEnabled;
_iobuf *LogFile;
ImGuiTextBuffer LogClipboard;
int LogStartDepth;
int LogAutoExpandMaxDepth;
float FramerateSecPerFrame[120];
int FramerateSecPerFrameIdx;
float FramerateSecPerFrameAccum;
int WantCaptureMouseNextFrame;
int WantCaptureKeyboardNextFrame;
int WantTextInputNextFrame;
char TempBuffer[3073];
};
# ImGuiSettingsHandler
struct __cppobj ImGuiSettingsHandler
{
const char *TypeName;
unsigned int TypeHash;
void *(__fastcall *ReadOpenFn)(ImGuiContext *, ImGuiSettingsHandler *, const char *);
void (__fastcall *ReadLineFn)(ImGuiContext *, ImGuiSettingsHandler *, void *, const char *);
void (__fastcall *WriteAllFn)(ImGuiContext *, ImGuiSettingsHandler *, ImGuiTextBuffer *);
void *UserData;
};
# ImVector<ImGuiSettingsHandler>
struct __cppobj ImVector<ImGuiSettingsHandler>
{
int Size;
int Capacity;
ImGuiSettingsHandler *Data;
};
# ImVector<ImGuiWindowSettings>
struct __cppobj ImVector<ImGuiWindowSettings>
{
int Size;
int Capacity;
ImGuiWindowSettings *Data;
};
# ImGuiItemHoveredDataBackup
struct __cppobj ImGuiItemHoveredDataBackup
{
unsigned int LastItemId;
int LastItemStatusFlags;
ImRect LastItemRect;
ImRect LastItemDisplayRect;
};
# ItemStackNetManagerClient::PredictiveContainer
struct __cppobj ItemStackNetManagerClient::PredictiveContainer
{
SparseContainer mSparseContainer;
std::unordered_map<TypedClientNetId<ItemStackRequestIdTag,int,0>,std::vector<HistoricPredictionData>,std::hash<TypedClientNetId<ItemStackRequestIdTag,int,0> >,std::equal_to<TypedClientNetId<ItemStackRequestIdTag,int,0> >,std::allocator<std::pair<TypedClientNetId<ItemStackRequestIdTag,int,0> const ,std::vector<HistoricPredictionData> > > > mHistoricPredictions;
std::unordered_map<TypedClientNetId<ItemStackRequestIdTag,int,0>,std::vector<HistoricPredictionData>,std::hash<TypedClientNetId<ItemStackRequestIdTag,int,0> >,std::equal_to<TypedClientNetId<ItemStackRequestIdTag,int,0> >,std::allocator<std::pair<TypedClientNetId<ItemStackRequestIdTag,int,0> const ,std::vector<HistoricPredictionData> > > > mZeroedOutItems;
};
# InputModeFloatOption
struct __cppobj __declspec(align(8)) InputModeFloatOption : Option
{
const float VALUE_MIN;
const float VALUE_MAX;
std::unordered_map<enum InputMode,float> mValues;
std::unordered_map<enum InputMode,float> mDefaultValues;
const float DELTA;
};
# InputModeFloatOption_vtbl
struct /*VFT*/ InputModeFloatOption_vtbl
{
void (__fastcall *~Option)(Option *this);
void (__fastcall *save)(Option *this, std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *load)(Option *this, const Json::Value *);
void (__fastcall *load)(Option *this, std::map<std::string,std::string> *);
void (__fastcall *load)(Option *this, const std::string *);
};
# InputModeBoolOption
struct __cppobj InputModeBoolOption : Option
{
std::unordered_map<enum InputMode,bool> mValues;
std::unordered_map<enum InputMode,bool> mDefaultValues;
};
# InputModeBoolOption_vtbl
struct /*VFT*/ InputModeBoolOption_vtbl
{
void (__fastcall *~Option)(Option *this);
void (__fastcall *save)(Option *this, std::vector<std::pair<std::string,std::string >> *);
void (__fastcall *load)(Option *this, const Json::Value *);
void (__fastcall *load)(Option *this, std::map<std::string,std::string> *);
void (__fastcall *load)(Option *this, const std::string *);
};
# InkParticle
struct __cppobj InkParticle : Particle
{
float startSize;
float endSize;
};
# InkParticle_vtbl
struct /*VFT*/ InkParticle_vtbl
{
void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
void (__fastcall *~Particle)(Particle *this);
void (__fastcall *normalTick)(Particle *this);
void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};
# ItemFrameBlock
struct __cppobj ItemFrameBlock : ActorBlock
{
};
# ItemFrameBlock_vtbl
struct /*VFT*/ ItemFrameBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
};
# IronGolem
struct __cppobj IronGolem : Mob
{
int mAttackAnimationTick;
int mOfferFlowerTick;
};
# ItemFrameRenderer
struct __cppobj __declspec(align(8)) ItemFrameRenderer : BlockActorRenderer, AppPlatformListener
{
mce::MaterialPtr mSelectionOverlayMaterial;
bool mSelected;
};
# ItemFrameRenderer_vtbl
struct /*VFT*/ ItemFrameRenderer_vtbl
{
void (__fastcall *~ActorShaderManager)(ActorShaderManager *this);
mce::Color *(__fastcall *_getOverlayColor)(ActorShaderManager *this, mce::Color *result, Actor *, float);
void (__fastcall *render)(BlockActorRenderer *this, BaseActorRenderContext *, BlockActorRenderData *);
void (__fastcall *renderAlpha)(BlockActorRenderer *this, BaseActorRenderContext *, BlockActorRenderData *);
std::vector<NameTagRenderObject> *(__fastcall *extractText)(BlockActorRenderer *this, std::vector<NameTagRenderObject> *result, Tessellator *, BlockActor *, const std::string *, const std::vector<int> *, Vec3, bool);
};
# ItemFrameRenderer::FaceUV
struct ItemFrameRenderer::FaceUV
{
unsigned __int8 face;
float u0;
float v0;
float u1;
float v1;
};
# ImpactDamageSubcomponent
struct __cppobj __declspec(align(8)) ImpactDamageSubcomponent : OnHitSubcomponent
{
bool mCatchFire;
bool mChanneling;
FloatRange mProjectileDamage;
bool mKnockback;
ActorType mFilter;
bool mSemiRandomDiffDamage;
bool mDestroyOnHit;
bool mRegisterLastHurtRequiresDamage;
bool mDestroyOnHitRequiresDamage;
int mMaxCriticalDamage;
int mMinCriticalDamage;
float mPowMultiplier;
};
# ImpactDamageSubcomponent_vtbl
struct /*VFT*/ ImpactDamageSubcomponent_vtbl
{
void (__fastcall *~OnHitSubcomponent)(OnHitSubcomponent *this);
void (__fastcall *readfromJSON)(OnHitSubcomponent *this, Json::Value *);
void (__fastcall *writetoJSON)(OnHitSubcomponent *this, Json::Value *);
void (__fastcall *doOnHitEffect)(OnHitSubcomponent *this, Actor *, ProjectileComponent *);
const char *(__fastcall *getName)(OnHitSubcomponent *this);
};
# IgniteSubcomponent
struct __cppobj IgniteSubcomponent : OnHitSubcomponent
{
};
# IgniteSubcomponent_vtbl
struct /*VFT*/ IgniteSubcomponent_vtbl
{
void (__fastcall *~OnHitSubcomponent)(OnHitSubcomponent *this);
void (__fastcall *readfromJSON)(OnHitSubcomponent *this, Json::Value *);
void (__fastcall *writetoJSON)(OnHitSubcomponent *this, Json::Value *);
void (__fastcall *doOnHitEffect)(OnHitSubcomponent *this, Actor *, ProjectileComponent *);
const char *(__fastcall *getName)(OnHitSubcomponent *this);
};
# ItemStateVariant<enum ChemistryTableType>_vtbl
struct /*VFT*/ ItemStateVariant<enum ChemistryTableType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum TorchFacing>_vtbl
struct /*VFT*/ ItemStateVariant<enum TorchFacing>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum SeaGrassType>_vtbl
struct /*VFT*/ ItemStateVariant<enum SeaGrassType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum EggCount>_vtbl
struct /*VFT*/ ItemStateVariant<enum EggCount>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum HatchLevel>_vtbl
struct /*VFT*/ ItemStateVariant<enum HatchLevel>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum PillarAxis>_vtbl
struct /*VFT*/ ItemStateVariant<enum PillarAxis>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum WallConnectionType>_vtbl
struct /*VFT*/ ItemStateVariant<enum WallConnectionType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum LeverDirection>_vtbl
struct /*VFT*/ ItemStateVariant<enum LeverDirection>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum StalkThickness>_vtbl
struct /*VFT*/ ItemStateVariant<enum StalkThickness>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum LeafSize>_vtbl
struct /*VFT*/ ItemStateVariant<enum LeafSize>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum AttachmentType>_vtbl
struct /*VFT*/ ItemStateVariant<enum AttachmentType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum CauldronLiquidType>_vtbl
struct /*VFT*/ ItemStateVariant<enum CauldronLiquidType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum BlockColor>_vtbl
struct /*VFT*/ ItemStateVariant<enum BlockColor>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemInHandRenderer::tick::__l5::<lambda_962ed2fbdd707cdd51990b5110039a81>
struct __cppobj ItemInHandRenderer::tick::__l5::<lambda_962ed2fbdd707cdd51990b5110039a81>
{
ItemInHandRenderer *const __this;
};
# ItemStateVariant<enum WoodType>_vtbl
struct /*VFT*/ ItemStateVariant<enum WoodType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# InheritanceTree<
cg::RenderMaterialGroupLoader<std::unordered_map<HashedString,std::shared_ptrmce::RenderMaterialInfo>,mce::RenderMaterial,mce::RenderMaterialInfo,ResourcePackManager>::_loadMaterialSet'::2'::MaterialParent>::InheritanceTreeNode
struct __cppobj __declspec(align(8)) InheritanceTree<`cg::RenderMaterialGroupLoader<std::unordered_map<HashedString,std::shared_ptr<mce::RenderMaterialInfo>>,mce::RenderMaterial,mce::RenderMaterialInfo,ResourcePackManager>::_loadMaterialSet'::`2'::MaterialParent>::InheritanceTreeNode
{
std::string name;
cg::RenderMaterialGroupLoader<std::unordered_map<HashedString,std::shared_ptr<mce::RenderMaterialInfo>>,mce::RenderMaterial,mce::RenderMaterialInfo,ResourcePackManager>::_loadMaterialSet::__l2::MaterialParent val;
std::vector<InheritanceTree<`cg::RenderMaterialGroupLoader<std::unordered_map<HashedString,std::shared_ptr<mce::RenderMaterialInfo>>,mce::RenderMaterial,mce::RenderMaterialInfo,ResourcePackManager>::_loadMaterialSet'::`2'::MaterialParent>::InheritanceTreeNode *,std::allocator<InheritanceTree<`cg::RenderMaterialGroupLoader<std::unordered_map<HashedString,std::shared_ptr<mce::RenderMaterialInfo>>,mce::RenderMaterial,mce::RenderMaterialInfo,ResourcePackManager>::_loadMaterialSet'::`2'::MaterialParent>::InheritanceTreeNode *> > child;
bool isVisited;
};
# InheritanceTree<
cg::RenderMaterialGroupLoader<std::unordered_map<HashedString,std::shared_ptrmce::RenderMaterialInfo>,mce::RenderMaterial,mce::RenderMaterialInfo,ResourcePackManager>::_loadMaterialSet'::2'::MaterialParent>
struct __cppobj InheritanceTree<`cg::RenderMaterialGroupLoader<std::unordered_map<HashedString,std::shared_ptr<mce::RenderMaterialInfo>>,mce::RenderMaterial,mce::RenderMaterialInfo,ResourcePackManager>::_loadMaterialSet'::`2'::MaterialParent>
{
std::unordered_map<std::string,InheritanceTree<`cg::RenderMaterialGroupLoader<std::unordered_map<HashedString,std::shared_ptr<mce::RenderMaterialInfo>>,mce::RenderMaterial,mce::RenderMaterialInfo,ResourcePackManager>::_loadMaterialSet'::`2'::MaterialParent>::InheritanceTreeNode,std::hash<std::string >,std::equal_to<std::string >,std::allocator<std::pair<std::string const ,InheritanceTree<`cg::RenderMaterialGroupLoader<std::unordered_map<HashedString,std::shared_ptr<mce::RenderMaterialInfo>>,mce::RenderMaterial,mce::RenderMaterialInfo,ResourcePackManager>::_loadMaterialSet'::`2'::MaterialParent>::InheritanceTreeNode> > > mNodes;
std::recursive_mutex mNodeLock;
};
# imaxdiv_t
struct imaxdiv_t
{
__int64 quot;
__int64 rem;
};
# InsideBlockNotifierDefinition
struct __cppobj InsideBlockNotifierDefinition
{
std::vector<InsideBlockEventMap> mBlockList;
};
# InsideBlockNotifierComponent
struct __cppobj InsideBlockNotifierComponent : IEntityComponent
{
std::vector<InsideBlockEventMap> mBlockList;
};
# InsideBlockNotifierDefinition::buildSchema::__l2::<lambda_0d6ef42452abe706e46fab342416b474>
struct __cppobj InsideBlockNotifierDefinition::buildSchema::__l2::<lambda_0d6ef42452abe706e46fab342416b474>
{
};
# InsideBlockNotifierDefinition::buildSchema::__l2::<lambda_6d4917e49b04d157ae6db7034c2e9b52>
struct __cppobj InsideBlockNotifierDefinition::buildSchema::__l2::<lambda_6d4917e49b04d157ae6db7034c2e9b52>
{
};
# InstantDespawnDefinition
struct __cppobj InstantDespawnDefinition
{
bool mRemoveChildActors;
};
# InstantDespawnComponent
struct __cppobj InstantDespawnComponent : IEntityComponent
{
};
# InstantDespawnComponent::_removeChildActors::__l2::<lambda_b115654ba34d739de8046707c5c85e6e>
struct __cppobj InstantDespawnComponent::_removeChildActors::__l2::<lambda_b115654ba34d739de8046707c5c85e6e>
{
};
# IPlayerTickPolicy
struct __cppobj IPlayerTickPolicy
{
IPlayerTickPolicy_vtbl *__vftable /*VFT*/;
};
# IPlayerTickPolicy_vtbl
struct /*VFT*/ IPlayerTickPolicy_vtbl
{
void (__fastcall *~IPlayerTickPolicy)(IPlayerTickPolicy *this);
void (__fastcall *setupTick)(IPlayerTickPolicy *this, PlayerTickComponent *);
IPlayerTickPolicy::TickAction (__fastcall *shouldTickPlayer)(IPlayerTickPolicy *this, const PlayerTickComponent *);
};
# InsideBlockNotifierSystem
struct __cppobj InsideBlockNotifierSystem : ITickingSystem
{
};
# InsideBlockNotifierSystem_vtbl
struct /*VFT*/ InsideBlockNotifierSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# InstantDespawnSystem
struct __cppobj InstantDespawnSystem : ITickingSystem
{
};
# InstantDespawnSystem_vtbl
struct /*VFT*/ InstantDespawnSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# ItemComponentPacket::read::__l2::<lambda_f1a5efba8ba8b793d3a354dfef534331>
struct __cppobj ItemComponentPacket::read::__l2::<lambda_f1a5efba8ba8b793d3a354dfef534331>
{
};
# ItemComponentPacket::write::__l2::<lambda_f8b1764a3be4a1f5e4e38f57f969d3c1>
struct __cppobj ItemComponentPacket::write::__l2::<lambda_f8b1764a3be4a1f5e4e38f57f969d3c1>
{
};
# ItemStackRequestActionMineBlock
struct __cppobj __declspec(align(8)) ItemStackRequestActionMineBlock : ItemStackRequestAction
{
int mPredictedDurability;
int mSlot;
ItemStackNetIdVariant mNetIdVariant;
_BYTE mPreValidationStatus[1];
};
# ItemStackRequestActionMineBlock_vtbl
struct /*VFT*/ ItemStackRequestActionMineBlock_vtbl
{
void (__fastcall *~ItemStackRequestAction)(ItemStackRequestAction *this);
const ItemStackRequestActionCraftBase *(__fastcall *getCraftAction)(ItemStackRequestAction *this);
int (__fastcall *getFilteredStringIndex)(ItemStackRequestAction *this);
void (__fastcall *_write)(ItemStackRequestAction *this, BinaryStream *);
bool (__fastcall *_read)(ItemStackRequestAction *this, ReadOnlyBinaryStream *);
};
# ItemStackRequestActionDataless<7>
struct __cppobj ItemStackRequestActionDataless<7> : ItemStackRequestAction
{
};
# ItemStackRequestActionDataless<7>_vtbl
struct /*VFT*/ ItemStackRequestActionDataless<7>_vtbl
{
void (__fastcall *~ItemStackRequestAction)(ItemStackRequestAction *this);
const ItemStackRequestActionCraftBase *(__fastcall *getCraftAction)(ItemStackRequestAction *this);
int (__fastcall *getFilteredStringIndex)(ItemStackRequestAction *this);
void (__fastcall *_write)(ItemStackRequestAction *this, BinaryStream *);
bool (__fastcall *_read)(ItemStackRequestAction *this, ReadOnlyBinaryStream *);
};
# IPackStackStorageFileSystem
struct __cppobj IPackStackStorageFileSystem
{
IPackStackStorageFileSystem_vtbl *__vftable /*VFT*/;
};
# IPackStackStorageFileSystem_vtbl
struct /*VFT*/ IPackStackStorageFileSystem_vtbl
{
void (__fastcall *~IPackStackStorageFileSystem)(IPackStackStorageFileSystem *this);
void (__fastcall *clear)(IPackStackStorageFileSystem *this);
void (__fastcall *deletePack)(IPackStackStorageFileSystem *this, const PackIdVersion *);
std::unique_ptr<IDataInput> *(__fastcall *tryReadPack)(IPackStackStorageFileSystem *this, std::unique_ptr<IDataInput> *result, const PackIdVersion *);
std::unique_ptr<IDataOutput> *(__fastcall *tryWritePack)(IPackStackStorageFileSystem *this, std::unique_ptr<IDataOutput> *result, const PackIdVersion *);
void (__fastcall *setSubdirectory)(IPackStackStorageFileSystem *this, gsl::basic_string_span<char const ,-1>);
};
# IPackStackStorageTelemetry
struct __cppobj IPackStackStorageTelemetry
{
IPackStackStorageTelemetry_vtbl *__vftable /*VFT*/;
};
# IPackStackStorageTelemetry_vtbl
struct /*VFT*/ IPackStackStorageTelemetry_vtbl
{
void (__fastcall *~IPackStackStorageTelemetry)(IPackStackStorageTelemetry *this);
void (__fastcall *fireWriteOptimizedPack)(IPackStackStorageTelemetry *this, const PackStorageMetrics *);
};
# ITaskGroupProxy
struct __cppobj ITaskGroupProxy
{
ITaskGroupProxy_vtbl *__vftable /*VFT*/;
};
# ITaskGroupProxy_vtbl
struct /*VFT*/ ITaskGroupProxy_vtbl
{
void (__fastcall *~ITaskGroupProxy)(ITaskGroupProxy *this);
std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *queue)(ITaskGroupProxy *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result, TaskStartInfoEx<void>, std::function<TaskResult __cdecl(void)>, std::function<void __cdecl(void)>);
void (__fastcall *flush)(ITaskGroupProxy *this);
};
# ICRCDataInput
struct __cppobj ICRCDataInput : BytesDataInput
{
};
# ICRCDataInput_vtbl
struct /*VFT*/ ICRCDataInput_vtbl
{
void (__fastcall *~IDataInput)(IDataInput *this);
std::string *(__fastcall *readString)(IDataInput *this, std::string *result);
std::string *(__fastcall *readLongString)(IDataInput *this, std::string *result);
float (__fastcall *readFloat)(IDataInput *this);
long double (__fastcall *readDouble)(IDataInput *this);
char (__fastcall *readByte)(IDataInput *this);
__int16 (__fastcall *readShort)(IDataInput *this);
int (__fastcall *readInt)(IDataInput *this);
__int64 (__fastcall *readLongLong)(IDataInput *this);
bool (__fastcall *readBytes)(IDataInput *this, void *, unsigned __int64);
unsigned __int64 (__fastcall *numBytesLeft)(IDataInput *this);
bool (__fastcall *isOk)(IDataInput *this);
bool (__fastcall *seek)(IDataInput *this, unsigned __int64);
unsigned int (__fastcall *getCRC)(ICRCDataInput *this);
};
# IPackStoragePolicy
struct __cppobj IPackStoragePolicy
{
IPackStoragePolicy_vtbl *__vftable /*VFT*/;
};
# IPackStoragePolicy_vtbl
struct /*VFT*/ IPackStoragePolicy_vtbl
{
void (__fastcall *~IPackStoragePolicy)(IPackStoragePolicy *this);
bool (__fastcall *shouldWriteOptimizedPack)(IPackStoragePolicy *this, const PackStorageMetrics *);
IPackStoragePolicy::CacheInvalidationMode (__fastcall *getCacheInvalidationMode)(IPackStoragePolicy *this);
};
# ICRCDataOutput
struct __cppobj ICRCDataOutput : BytesDataOutput
{
};
# ICRCDataOutput_vtbl
struct /*VFT*/ ICRCDataOutput_vtbl
{
void (__fastcall *~IDataOutput)(IDataOutput *this);
void (__fastcall *writeString)(IDataOutput *this, gsl::basic_string_span<char const ,-1>);
void (__fastcall *writeLongString)(IDataOutput *this, gsl::basic_string_span<char const ,-1>);
void (__fastcall *writeFloat)(IDataOutput *this, float);
void (__fastcall *writeDouble)(IDataOutput *this, long double);
void (__fastcall *writeByte)(IDataOutput *this, char);
void (__fastcall *writeShort)(IDataOutput *this, __int16);
void (__fastcall *writeInt)(IDataOutput *this, int);
void (__fastcall *writeLongLong)(IDataOutput *this, __int64);
void (__fastcall *writeBytes)(IDataOutput *this, const void *, unsigned __int64);
bool (__fastcall *isOk)(IDataOutput *this);
unsigned int (__fastcall *getCRC)(ICRCDataOutput *this);
void (__fastcall *setCRCSeed)(ICRCDataOutput *this, unsigned int);
};
# ItemStackRequestActionHandler::RequestIdAssignments
struct __cppobj ItemStackRequestActionHandler::RequestIdAssignments
{
std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mExpireTime;
std::unordered_map<TypedRuntimeId<ContainerRuntimeIdTag,unsigned int,0>,std::unordered_map<unsigned char,ItemStackRequestActionHandler::RequestSlotIdAssignment>,std::hash<TypedRuntimeId<ContainerRuntimeIdTag,unsigned int,0> >,std::equal_to<TypedRuntimeId<ContainerRuntimeIdTag,unsigned int,0> >,std::allocator<std::pair<TypedRuntimeId<ContainerRuntimeIdTag,unsigned int,0> const ,std::unordered_map<unsigned char,ItemStackRequestActionHandler::RequestSlotIdAssignment> > > > mContainers;
};
# ItemStackRequestActionCraftHandler
struct __cppobj ItemStackRequestActionCraftHandler
{
ItemStackRequestActionHandler *mRequestActionHandler;
Player *mPlayer;
std::unique_ptr<CraftHandlerBase> mCraftHandler;
SparseContainer *mCreatedOutputSparseContainer;
std::vector<std::pair<ItemInstance,unsigned int>> mCraftResults;
};
# ItemStackRequestActionTransferBase
struct __cppobj __declspec(align(8)) ItemStackRequestActionTransferBase : ItemStackRequestAction
{
bool mIsDstSerialized;
bool mIsAmountSerialized;
unsigned __int8 mAmount;
ItemStackRequestSlotInfo mSrc;
ItemStackRequestSlotInfo mDst;
};
# ItemStackRequestActionTransferBase_vtbl
struct /*VFT*/ ItemStackRequestActionTransferBase_vtbl
{
void (__fastcall *~ItemStackRequestAction)(ItemStackRequestAction *this);
const ItemStackRequestActionCraftBase *(__fastcall *getCraftAction)(ItemStackRequestAction *this);
int (__fastcall *getFilteredStringIndex)(ItemStackRequestAction *this);
void (__fastcall *_write)(ItemStackRequestAction *this, BinaryStream *);
bool (__fastcall *_read)(ItemStackRequestAction *this, ReadOnlyBinaryStream *);
};
# ItemStackRequestActionConsume
struct __cppobj ItemStackRequestActionConsume : ItemStackRequestActionTransferBase
{
};
# ItemStackRequestActionConsume_vtbl
struct /*VFT*/ ItemStackRequestActionConsume_vtbl
{
void (__fastcall *~ItemStackRequestAction)(ItemStackRequestAction *this);
const ItemStackRequestActionCraftBase *(__fastcall *getCraftAction)(ItemStackRequestAction *this);
int (__fastcall *getFilteredStringIndex)(ItemStackRequestAction *this);
void (__fastcall *_write)(ItemStackRequestAction *this, BinaryStream *);
bool (__fastcall *_read)(ItemStackRequestAction *this, ReadOnlyBinaryStream *);
};
# ItemStackRequestActionCreate
struct __cppobj __declspec(align(8)) ItemStackRequestActionCreate : ItemStackRequestAction
{
unsigned __int8 mResultsIndex;
};
# ItemStackRequestActionCreate_vtbl
struct /*VFT*/ ItemStackRequestActionCreate_vtbl
{
void (__fastcall *~ItemStackRequestAction)(ItemStackRequestAction *this);
const ItemStackRequestActionCraftBase *(__fastcall *getCraftAction)(ItemStackRequestAction *this);
int (__fastcall *getFilteredStringIndex)(ItemStackRequestAction *this);
void (__fastcall *_write)(ItemStackRequestAction *this, BinaryStream *);
bool (__fastcall *_read)(ItemStackRequestAction *this, ReadOnlyBinaryStream *);
};
# ItemStackRequestActionCraftResults_DEPRECATEDASKTYLAING
struct __cppobj __declspec(align(8)) ItemStackRequestActionCraftResults_DEPRECATEDASKTYLAING : ItemStackRequestAction, Bedrock::EnableNonOwnerReferences
{
std::vector<ItemInstance> mCraftResults;
unsigned __int8 mNumCrafts;
};
# ItemStackRequestActionCraftResults_DEPRECATEDASKTYLAING_vtbl
struct /*VFT*/ ItemStackRequestActionCraftResults_DEPRECATEDASKTYLAING_vtbl
{
void (__fastcall *~ItemStackRequestAction)(ItemStackRequestAction *this);
const ItemStackRequestActionCraftBase *(__fastcall *getCraftAction)(ItemStackRequestAction *this);
int (__fastcall *getFilteredStringIndex)(ItemStackRequestAction *this);
void (__fastcall *_write)(ItemStackRequestAction *this, BinaryStream *);
bool (__fastcall *_read)(ItemStackRequestAction *this, ReadOnlyBinaryStream *);
};
# ItemStackRequestActionTake
struct __cppobj ItemStackRequestActionTake : ItemStackRequestActionTransferBase
{
};
# ItemStackRequestActionTake_vtbl
struct /*VFT*/ ItemStackRequestActionTake_vtbl
{
void (__fastcall *~ItemStackRequestAction)(ItemStackRequestAction *this);
const ItemStackRequestActionCraftBase *(__fastcall *getCraftAction)(ItemStackRequestAction *this);
int (__fastcall *getFilteredStringIndex)(ItemStackRequestAction *this);
void (__fastcall *_write)(ItemStackRequestAction *this, BinaryStream *);
bool (__fastcall *_read)(ItemStackRequestAction *this, ReadOnlyBinaryStream *);
};
# ItemStackRequestActionPlace
struct __cppobj ItemStackRequestActionPlace : ItemStackRequestActionTransferBase
{
};
# ItemStackRequestActionPlace_vtbl
struct /*VFT*/ ItemStackRequestActionPlace_vtbl
{
void (__fastcall *~ItemStackRequestAction)(ItemStackRequestAction *this);
const ItemStackRequestActionCraftBase *(__fastcall *getCraftAction)(ItemStackRequestAction *this);
int (__fastcall *getFilteredStringIndex)(ItemStackRequestAction *this);
void (__fastcall *_write)(ItemStackRequestAction *this, BinaryStream *);
bool (__fastcall *_read)(ItemStackRequestAction *this, ReadOnlyBinaryStream *);
};
# ItemStackRequestActionSwap
struct __cppobj ItemStackRequestActionSwap : ItemStackRequestActionTransferBase
{
};
# ItemStackRequestActionSwap_vtbl
struct /*VFT*/ ItemStackRequestActionSwap_vtbl
{
void (__fastcall *~ItemStackRequestAction)(ItemStackRequestAction *this);
const ItemStackRequestActionCraftBase *(__fastcall *getCraftAction)(ItemStackRequestAction *this);
int (__fastcall *getFilteredStringIndex)(ItemStackRequestAction *this);
void (__fastcall *_write)(ItemStackRequestAction *this, BinaryStream *);
bool (__fastcall *_read)(ItemStackRequestAction *this, ReadOnlyBinaryStream *);
};
# ItemStackRequestActionDrop
struct __cppobj __declspec(align(8)) ItemStackRequestActionDrop : ItemStackRequestActionTransferBase
{
bool mRandomly;
};
# ItemStackRequestActionDrop_vtbl
struct /*VFT*/ ItemStackRequestActionDrop_vtbl
{
void (__fastcall *~ItemStackRequestAction)(ItemStackRequestAction *this);
const ItemStackRequestActionCraftBase *(__fastcall *getCraftAction)(ItemStackRequestAction *this);
int (__fastcall *getFilteredStringIndex)(ItemStackRequestAction *this);
void (__fastcall *_write)(ItemStackRequestAction *this, BinaryStream *);
bool (__fastcall *_read)(ItemStackRequestAction *this, ReadOnlyBinaryStream *);
};
# ItemStackRequestActionDestroy
struct __cppobj ItemStackRequestActionDestroy : ItemStackRequestActionTransferBase
{
};
# ItemStackRequestActionDestroy_vtbl
struct /*VFT*/ ItemStackRequestActionDestroy_vtbl
{
void (__fastcall *~ItemStackRequestAction)(ItemStackRequestAction *this);
const ItemStackRequestActionCraftBase *(__fastcall *getCraftAction)(ItemStackRequestAction *this);
int (__fastcall *getFilteredStringIndex)(ItemStackRequestAction *this);
void (__fastcall *_write)(ItemStackRequestAction *this, BinaryStream *);
bool (__fastcall *_read)(ItemStackRequestAction *this, ReadOnlyBinaryStream *);
};
# ItemStackRequestActionCraftRecipeOptional
struct __cppobj ItemStackRequestActionCraftRecipeOptional : ItemStackRequestActionCraftBase
{
TypedServerNetId<RecipeNetIdTag,unsigned int,0> mRecipeNetId;
int mFilteredStringIndex;
};
# ItemStackNetResultMap
struct __cppobj ItemStackNetResultMap
{
};
# ItemTransactionPrintStream
struct __cppobj ItemTransactionPrintStream : PrintStream
{
std::string output;
};
# IconItemComponent
struct __cppobj IconItemComponent : ItemComponent
{
bool mIsLegacy;
int mFrame;
std::string mPath;
std::string mLegacyTextureID;
ExpressionNode mFrameExpression;
};
# IconItemComponent_vtbl
struct /*VFT*/ IconItemComponent_vtbl
{
void (__fastcall *~ItemComponent)(ItemComponent *this);
bool (__fastcall *checkComponentDataForContentErrors)(ItemComponent *this);
void (__fastcall *writeSettings)(ItemComponent *this);
bool (__fastcall *useOn)(ItemComponent *this, ItemStack *, Actor *, const BlockPos *, unsigned __int8, const Vec3 *);
bool (__fastcall *isNetworkComponent)(ItemComponent *this);
std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(ItemComponent *this, std::unique_ptr<CompoundTag> *result);
void (__fastcall *initializeFromNetwork)(ItemComponent *this, const CompoundTag *);
};
# ItemStackBaseComponentsHelper
struct __cppobj ItemStackBaseComponentsHelper
{
};
# ItemOffsetsJsonMergeStrategy
struct __cppobj ItemOffsetsJsonMergeStrategy : ResourcePackMergeStrategy
{
std::string mFileName;
Json::Value *mRoot;
std::function<bool __cdecl(Json::Value &,Json::Value const &)> mPreMergeCallback;
};
# ItemOffsetsJsonMergeStrategy_vtbl
struct /*VFT*/ ItemOffsetsJsonMergeStrategy_vtbl
{
void (__fastcall *~ResourcePackMergeStrategy)(ResourcePackMergeStrategy *this);
void (__fastcall *mergeFiles)(ResourcePackMergeStrategy *this, const std::vector<LoadedResourceData> *);
};
# ItemRegistry::finishedRegistration::__l2::<lambda_70fef6c0759c65221332aaee33e5409c>
struct __cppobj ItemRegistry::finishedRegistration::__l2::<lambda_70fef6c0759c65221332aaee33e5409c>
{
};
# ItemRegistry::initClientData::__l2::<lambda_98bbe0afcea06dfe0f1f934a541bcc7f>
struct __cppobj ItemRegistry::initClientData::__l2::<lambda_98bbe0afcea06dfe0f1f934a541bcc7f>
{
Json::Value *offsetsList;
};
# ItemRegistry::initClientData::__l2::<lambda_15061cb01a1f23d0b93056d87df630c2>
struct __cppobj ItemRegistry::initClientData::__l2::<lambda_15061cb01a1f23d0b93056d87df630c2>
{
Json::Value *offsetsList;
};
# ItemRegistry::initClientData::__l2::<lambda_9cdc954b5e1c53038c363585803b3fe6>
struct __cppobj ItemRegistry::initClientData::__l2::<lambda_9cdc954b5e1c53038c363585803b3fe6>
{
Json::Value *offsetsList;
};
# ItemRegistry::loadCustomTabMod::__l7::<lambda_d16f6ade70b90623c8c247e500f3bfa9>
struct __cppobj ItemRegistry::loadCustomTabMod::__l7::<lambda_d16f6ade70b90623c8c247e500f3bfa9>
{
std::reverse_iterator<std::_Vector_iterator<std::_Vector_val<std::_Simple_types<PackInstance> > > > *rit;
};
# ItemRegistry::initServerData::__l2::<lambda_29a8be2813e1a1c998ef4f3b11ec0b48>
struct __cppobj ItemRegistry::initServerData::__l2::<lambda_29a8be2813e1a1c998ef4f3b11ec0b48>
{
};
# ImprovedNoise
struct __cppobj ImprovedNoise
{
Vec3 mOrigin;
int mNoiseMap[512];
};
# IllagerBeastBlockedComponent
struct __cppobj IllagerBeastBlockedComponent : IEntityComponent
{
};
# InsomniaDefinition
struct InsomniaDefinition
{
float mDaysUntilInsomnia;
};
# InsomniaComponent
struct __cppobj InsomniaComponent : IEntityComponent
{
int mTimeSinceRest;
float mDaysUntilInsomnia;
int mTicksUntilInsomnia;
};
# Interaction
struct __cppobj Interaction
{
int mRequiresCoolDown;
int mCooldownAfterBeingAttacked;
bool mSwing;
bool mUseItem;
bool mBarter;
bool mAdmire;
int mHurtItem;
ItemDefinition mTransformItem;
std::string mInteractText;
std::string mAddItemsTable;
std::string mSpawnItemsTable;
ParticleType mParticleOnStartType;
bool mParticleOffsetTowardsInteractor;
float mParticleOffsetY;
std::vector<enum LevelSoundEvent> mPlaySounds;
std::vector<ActorDefinitionIdentifier> mSpawnEntities;
DefinitionTrigger mOnInteraction;
};
# InteractComponent
struct __cppobj InteractComponent : IEntityComponent
{
__int16 mCoolDownCounter;
};
# InteractComponent::_runInteraction::__l14::<lambda_ae53782ecca7e04baa21bc96d5a84a07>
struct __cppobj InteractComponent::_runInteraction::__l14::<lambda_ae53782ecca7e04baa21bc96d5a84a07>
{
Player *player;
Actor *owner;
const Interaction desc;
InteractComponent *const __this;
VariantParameterList parameters;
};
# ImpactDamageSubcomponent::doOnHitEffect::__l25::<lambda_71a38e2a7af0b559e50815421fb21c41>
struct __cppobj ImpactDamageSubcomponent::doOnHitEffect::__l25::<lambda_71a38e2a7af0b559e50815421fb21c41>
{
Actor *owner;
Actor **actor;
};
# InteractSystem
struct __cppobj InteractSystem : ITickingSystem
{
};
# InteractSystem_vtbl
struct /*VFT*/ InteractSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# IMinecraftEventingFactory
struct __cppobj IMinecraftEventingFactory
{
IMinecraftEventingFactory_vtbl *__vftable /*VFT*/;
};
# IMinecraftEventingFactory_vtbl
struct /*VFT*/ IMinecraftEventingFactory_vtbl
{
void (__fastcall *~IMinecraftEventingFactory)(IMinecraftEventingFactory *this);
std::unique_ptr<IMinecraftEventing> *(__fastcall *createUnique)(IMinecraftEventingFactory *this, std::unique_ptr<IMinecraftEventing> *result, const Core::Path *);
};
# I18n::_notifyLanguagesLoaded::__l2::<lambda_d875f77c8c2700a9cd40f9949cdf8dfe>
struct __cppobj I18n::_notifyLanguagesLoaded::__l2::<lambda_d875f77c8c2700a9cd40f9949cdf8dfe>
{
};
# I18n::_notifyLanguageKeywordsLoadedFromPack::__l2::<lambda_10396514d14f9101e9d3adb0d44b3328>
struct __cppobj I18n::_notifyLanguageKeywordsLoadedFromPack::__l2::<lambda_10396514d14f9101e9d3adb0d44b3328>
{
const PackManifest *manifest;
};
# I18n::_notifyLanguageChanged::__l2::<lambda_649e4e9af20f80817f2c20583bb6206e>
struct __cppobj __declspec(align(8)) I18n::_notifyLanguageChanged::__l2::<lambda_649e4e9af20f80817f2c20583bb6206e>
{
const std::string *code;
bool languageSystemInitializing;
};
# I18n::loadLanguages::__l2::<lambda_ef3b06a7f71882522ea788568137f891>
struct __cppobj I18n::loadLanguages::__l2::<lambda_ef3b06a7f71882522ea788568137f891>
{
std::shared_ptr<std::unique_ptr<Localization> > fallbackLanguage;
ResourcePackManager *resourcePackManager;
};
# I18n::loadLanguages::__l2::<lambda_abe00045961746f1142d5d1f076a1207>::()::__l2::<lambda_bbc05d6f196c1b7aa91fc66275970a9e>
struct __cppobj I18n::loadLanguages::__l2::<lambda_abe00045961746f1142d5d1f076a1207>::()::__l2::<lambda_bbc05d6f196c1b7aa91fc66275970a9e>
{
std::shared_ptr<std::unique_ptr<Localization> > fallbackLanguage;
};
# I18n::loadLanguages::__l2::<lambda_abe00045961746f1142d5d1f076a1207>::()::__l5::<lambda_4d642274db6ab3c01b159388d78027e6>
struct __cppobj I18n::loadLanguages::__l2::<lambda_abe00045961746f1142d5d1f076a1207>::()::__l5::<lambda_4d642274db6ab3c01b159388d78027e6>
{
std::shared_ptr<std::unique_ptr<Localization> > initLanguage;
I18n::loadLanguages::__l2::<lambda_abe00045961746f1142d5d1f076a1207>::()::__l2::<lambda_bbc05d6f196c1b7aa91fc66275970a9e> setFirstLanguageCallback;
};
# I18n::loadLanguages::__l2::<lambda_abe00045961746f1142d5d1f076a1207>::()::__l5::<lambda_a4f82ea2e03c70963f97c4fd77be0240>
struct __cppobj I18n::loadLanguages::__l2::<lambda_abe00045961746f1142d5d1f076a1207>::()::__l5::<lambda_a4f82ea2e03c70963f97c4fd77be0240>
{
const std::string initLangCode;
std::shared_ptr<std::unique_ptr<Localization> > initLanguage;
ResourcePackManager *resourcePackManager;
std::shared_ptr<std::unique_ptr<Localization> > fallbackLanguage;
};
# ItemStackResponsePacket::read::__l2::<lambda_132ee880768e0161e2e324d24fc7494c>
struct __cppobj ItemStackResponsePacket::read::__l2::<lambda_132ee880768e0161e2e324d24fc7494c>
{
};
# ItemStackResponsePacket::write::__l2::<lambda_020c660e9a5dcf070db80e316c81cfb3>
struct __cppobj ItemStackResponsePacket::write::__l2::<lambda_020c660e9a5dcf070db80e316c81cfb3>
{
};
# InventoryTransactionPacket::read::__l5::<lambda_a574df6f0bdb02f01a2dd1d358a6ca5a>
struct __cppobj InventoryTransactionPacket::read::__l5::<lambda_a574df6f0bdb02f01a2dd1d358a6ca5a>
{
};
# InventoryTransactionPacket::read::__l5::<lambda_a574df6f0bdb02f01a2dd1d358a6ca5a>::()::__l2::<lambda_30e0757f0c2686ee6fe05e87734d4147>
struct __cppobj InventoryTransactionPacket::read::__l5::<lambda_a574df6f0bdb02f01a2dd1d358a6ca5a>::()::__l2::<lambda_30e0757f0c2686ee6fe05e87734d4147>
{
};
# InventoryTransactionPacket::write::__l5::<lambda_d75b9fc3c5fc567ef34b8997fcc45b51>
struct __cppobj InventoryTransactionPacket::write::__l5::<lambda_d75b9fc3c5fc567ef34b8997fcc45b51>
{
};
# InventoryTransactionPacket::write::__l5::<lambda_d75b9fc3c5fc567ef34b8997fcc45b51>::()::__l2::<lambda_d943be3566716386e54ce9adf74ef643>
struct __cppobj InventoryTransactionPacket::write::__l5::<lambda_d75b9fc3c5fc567ef34b8997fcc45b51>::()::__l2::<lambda_d943be3566716386e54ce9adf74ef643>
{
};
# InventoryContentPacket::read::__l2::<lambda_601cbd3a776905082a28dd0e881fb43a>
struct __cppobj InventoryContentPacket::read::__l2::<lambda_601cbd3a776905082a28dd0e881fb43a>
{
};
# InventoryContentPacket::write::__l2::<lambda_4be1d40a9b88abcb4b8a0671dc47c41e>
struct __cppobj InventoryContentPacket::write::__l2::<lambda_4be1d40a9b88abcb4b8a0671dc47c41e>
{
};
# ItemStateVariant<enum AnvilDamage>_vtbl
struct /*VFT*/ ItemStateVariant<enum AnvilDamage>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ImmutableWorldCommand
struct __cppobj __declspec(align(8)) ImmutableWorldCommand : Command
{
bool mValue;
bool mHaveValue;
};
# ImmutableWorldCommand_vtbl
struct /*VFT*/ ImmutableWorldCommand_vtbl
{
void (__fastcall *~Command)(Command *this);
void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};
# ImmutableWorldCommand::execute::__l7::<lambda_39c29400f835db41300720856abefdd6>
struct __cppobj ImmutableWorldCommand::execute::__l7::<lambda_39c29400f835db41300720856abefdd6>
{
std::string *message;
std::vector<std::string> *params;
};
# ImmutableWorldCommand::execute::__l7::<lambda_d8acac27e87ed6a480bfc2cb83421c71>
struct __cppobj ImmutableWorldCommand::execute::__l7::<lambda_d8acac27e87ed6a480bfc2cb83421c71>
{
Level *level;
};
# ItemAcquisitionMethodMap
struct __cppobj ItemAcquisitionMethodMap
{
};
# ItemUseMethodMap
struct __cppobj ItemUseMethodMap
{
};
# ItemStateVariant<enum DoublePlantType>_vtbl
struct /*VFT*/ ItemStateVariant<enum DoublePlantType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# internal_state
struct __declspec(align(8)) internal_state
{
z_stream_s *strm;
int status;
unsigned __int8 *pending_buf;
unsigned int pending_buf_size;
unsigned __int8 *pending_out;
unsigned int pending;
int wrap;
gz_header_s *gzhead;
unsigned int gzindex;
unsigned __int8 method;
int last_flush;
unsigned int w_size;
unsigned int w_bits;
unsigned int w_mask;
unsigned __int8 *window;
unsigned int window_size;
wchar_t *prev;
wchar_t *head;
unsigned int ins_h;
unsigned int hash_size;
unsigned int hash_bits;
unsigned int hash_mask;
unsigned int hash_shift;
int block_start;
unsigned int match_length;
unsigned int prev_match;
int match_available;
unsigned int strstart;
unsigned int match_start;
unsigned int lookahead;
unsigned int prev_length;
unsigned int max_chain_length;
unsigned int max_lazy_match;
int level;
int strategy;
unsigned int good_match;
int nice_match;
ct_data_s dyn_ltree[573];
ct_data_s dyn_dtree[61];
ct_data_s bl_tree[39];
tree_desc_s l_desc;
tree_desc_s d_desc;
tree_desc_s bl_desc;
unsigned __int16 bl_count[16];
int heap[573];
int heap_len;
int heap_max;
unsigned __int8 depth[573];
unsigned __int8 *l_buf;
unsigned int lit_bufsize;
unsigned int last_lit;
wchar_t *d_buf;
unsigned int opt_len;
unsigned int static_len;
unsigned int matches;
unsigned int insert;
unsigned __int16 bi_buf;
int bi_valid;
unsigned int high_water;
};
# ItemList
struct __cppobj ItemList
{
std::vector<short> mIds;
};
# IntellisenseUtils::sortAutoCompleteOptions::__l2::<lambda_a7f31732b241dcd8bb65652214292f57>
struct __cppobj __declspec(align(8)) IntellisenseUtils::sortAutoCompleteOptions::__l2::<lambda_a7f31732b241dcd8bb65652214292f57>
{
const std::string *match;
const int matchLength;
};
# IntellisenseUtils::autoCompleteAgentNames::__l18::<lambda_b08d46b8454291fb2ce5c960d84f2b67>
struct __cppobj IntellisenseUtils::autoCompleteAgentNames::__l18::<lambda_b08d46b8454291fb2ce5c960d84f2b67>
{
const std::string *partialMatch;
AutoCompleteInformation *info;
};
# ItemListSerializer
struct __cppobj ItemListSerializer
{
};
# IsBabyDefinition
struct __cppobj IsBabyDefinition
{
};
# IsStackableDefinition
struct __cppobj IsStackableDefinition
{
};
# IsChargedDefinition
struct __cppobj IsChargedDefinition
{
};
# IsSaddledDefinition
struct __cppobj IsSaddledDefinition
{
};
# IsChestedDefinition
struct __cppobj IsChestedDefinition
{
};
# IsIllagerCaptainDefinition
struct __cppobj IsIllagerCaptainDefinition
{
};
# IsShakingDefinition
struct __cppobj IsShakingDefinition
{
};
# IsShearedDefinition
struct __cppobj IsShearedDefinition
{
};
# IsHiddenWhenInvisibleDefinition
struct __cppobj IsHiddenWhenInvisibleDefinition
{
};
# IsStunnedDefinition
struct __cppobj IsStunnedDefinition
{
};
# IsTamedDefinition
struct __cppobj IsTamedDefinition
{
};
# ItemStateVariant<enum PortalAxis>_vtbl
struct /*VFT*/ ItemStateVariant<enum PortalAxis>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# IsIgnitedDefinition
struct __cppobj IsIgnitedDefinition
{
};
# ItemControlDefinition
struct __cppobj ItemControlDefinition
{
std::set<Item const *> mControlItems;
};
# InverterNode
struct __cppobj InverterNode : BehaviorNode
{
std::unique_ptr<BehaviorNode> mActiveChild;
};
# InverterNode_vtbl
struct /*VFT*/ InverterNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# InverterDefinition
struct __cppobj InverterDefinition : DecoratorDefinition
{
};
# InverterDefinition_vtbl
struct /*VFT*/ InverterDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# InteractActionNode
struct __cppobj __declspec(align(8)) InteractActionNode : BehaviorNode
{
int mNumTicksToInteract;
int mDelayCounter;
bool mRightMouseDown;
bool mPreActionDone;
};
# InteractActionNode_vtbl
struct /*VFT*/ InteractActionNode_vtbl
{
void (__fastcall *~BehaviorNode)(BehaviorNode *this);
BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};
# InteractActionDefinition
struct __cppobj InteractActionDefinition : BehaviorDefinition
{
int mInteractTicks;
std::string mInteractTicksId;
};
# InteractActionDefinition_vtbl
struct /*VFT*/ InteractActionDefinition_vtbl
{
void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};
# ItemActor::playerTouch::__l23::<lambda_d9e454806b848468ea5cde3045678df1>
struct __cppobj ItemActor::playerTouch::__l23::<lambda_d9e454806b848468ea5cde3045678df1>
{
ItemActor *const __this;
Player *player;
};
# ItemActor::playerTouch::__l17::<lambda_22609815bb6ea811d5f9518dcc3dcc68>
struct __cppobj ItemActor::playerTouch::__l17::<lambda_22609815bb6ea811d5f9518dcc3dcc68>
{
Player *player;
ItemActor *const __this;
int *modValue;
std::string *modExtendValue;
};
# ItemActor::playerTouch::__l8::<lambda_454dfbf294d0e6a4acdea366b591995f>
struct __cppobj ItemActor::playerTouch::__l8::<lambda_454dfbf294d0e6a4acdea366b591995f>
{
Player *player;
ItemActor *const __this;
bool *cancel;
};
# ItemStateVariant<enum DirtType>_vtbl
struct /*VFT*/ ItemStateVariant<enum DirtType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum SandType>_vtbl
struct /*VFT*/ ItemStateVariant<enum SandType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# IllagerBeast
struct __cppobj IllagerBeast : Monster
{
};
# ItemStateVariant<enum MonsterEggStoneType>_vtbl
struct /*VFT*/ ItemStateVariant<enum MonsterEggStoneType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemReleaseInventoryTransaction
struct __cppobj __declspec(align(8)) ItemReleaseInventoryTransaction : ComplexInventoryTransaction
{
ItemReleaseInventoryTransaction::ActionType mActionType;
int mSlot;
ItemStack mItem;
Vec3 mFromPos;
};
# ItemReleaseInventoryTransaction_vtbl
struct /*VFT*/ ItemReleaseInventoryTransaction_vtbl
{
void (__fastcall *~ComplexInventoryTransaction)(ComplexInventoryTransaction *this);
void (__fastcall *read)(ComplexInventoryTransaction *this, ReadOnlyBinaryStream *);
void (__fastcall *write)(ComplexInventoryTransaction *this, BinaryStream *);
InventoryTransactionError (__fastcall *handle)(ComplexInventoryTransaction *this, Player *, bool);
void (__fastcall *onTransactionError)(ComplexInventoryTransaction *this, Player *, InventoryTransactionError);
};
# Inventory::setItemWithForceBalance::__l2::<lambda_a3707d688b5b0d3dc6fee13b53a3797f>
struct __cppobj __declspec(align(4)) Inventory::setItemWithForceBalance::__l2::<lambda_a3707d688b5b0d3dc6fee13b53a3797f>
{
Inventory *const __this;
int slot;
bool forceBalanced;
};
# ItemStateVariant<enum WallBlockType>_vtbl
struct /*VFT*/ ItemStateVariant<enum WallBlockType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum StoneSlabType>_vtbl
struct /*VFT*/ ItemStateVariant<enum StoneSlabType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum SandStoneType>_vtbl
struct /*VFT*/ ItemStateVariant<enum SandStoneType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum StoneType>_vtbl
struct /*VFT*/ ItemStateVariant<enum StoneType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum StoneSlabType2>_vtbl
struct /*VFT*/ ItemStateVariant<enum StoneSlabType2>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum OldLogType>_vtbl
struct /*VFT*/ ItemStateVariant<enum OldLogType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum NewLogType>_vtbl
struct /*VFT*/ ItemStateVariant<enum NewLogType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStackRequestActionCraft<TypedServerNetId<CreativeItemNetIdTag,unsigned int,0>,12>
struct __cppobj __declspec(align(8)) ItemStackRequestActionCraft<TypedServerNetId<CreativeItemNetIdTag,unsigned int,0>,12> : ItemStackRequestActionCraftBase
{
TypedServerNetId<CreativeItemNetIdTag,unsigned int,0> mRecipeNetId;
};
# ItemStackRequestActionCraft<TypedServerNetId<RecipeNetIdTag,unsigned int,0>,10>
struct __cppobj __declspec(align(8)) ItemStackRequestActionCraft<TypedServerNetId<RecipeNetIdTag,unsigned int,0>,10> : ItemStackRequestActionCraftBase
{
TypedServerNetId<RecipeNetIdTag,unsigned int,0> mRecipeNetId;
};
# ItemStackRequestActionCraft<TypedServerNetId<RecipeNetIdTag,unsigned int,0>,11>
struct __cppobj __declspec(align(8)) ItemStackRequestActionCraft<TypedServerNetId<RecipeNetIdTag,unsigned int,0>,11> : ItemStackRequestActionCraftBase
{
TypedServerNetId<RecipeNetIdTag,unsigned int,0> mRecipeNetId;
};
# InventoryContainerModel
struct __cppobj InventoryContainerModel : ContainerModel
{
Player *mPlayer;
};
# InventoryContainerModel_vtbl
struct /*VFT*/ InventoryContainerModel_vtbl
{
void (__fastcall *containerContentChanged)(ContainerContentChangeListener *this, int);
void (__fastcall *~ContainerContentChangeListener)(ContainerContentChangeListener *this);
void (__fastcall *containerAddCallback)(ContainerContentChangeListener *this, Container *);
void (__fastcall *containerRemoveCallback)(ContainerContentChangeListener *this, Container *);
void (__fastcall *postInit)(ContainerModel *this);
void (__fastcall *releaseResources)(ContainerModel *this);
int (__fastcall *getContainerSize)(ContainerModel *this);
int (__fastcall *getFilteredContainerSize)(ContainerModel *this);
void (__fastcall *tick)(ContainerModel *this, int);
ContainerWeakRef *(__fastcall *getContainerWeakRef)(ContainerModel *this, ContainerWeakRef *result);
const ItemStack *(__fastcall *getItemStack)(ContainerModel *this, int);
const std::vector<ItemStack> *(__fastcall *getItems)(ContainerModel *this);
const ItemInstance *(__fastcall *getItemInstance)(ContainerModel *this, int);
const ItemStackBase *(__fastcall *getItemStackBase)(ContainerModel *this, int);
bool (__fastcall *isItemInstanceBased)(ContainerModel *this);
void (__fastcall *setItem)(ContainerModel *this, int, const ItemStack *);
bool (__fastcall *isValid)(ContainerModel *this);
bool (__fastcall *isItemFiltered)(ContainerModel *this, const ItemStackBase *);
bool (__fastcall *isExpanableItemFiltered)(ContainerModel *this, int);
ContainerExpandStatus (__fastcall *getItemExpandStatus)(ContainerModel *this, int);
const std::string *(__fastcall *getItemGroupName)(ContainerModel *this, int);
void (__fastcall *switchItemExpando)(ContainerModel *this, int);
Container *(__fastcall *_getContainer)(ContainerModel *this);
int (__fastcall *_getContainerOffset)(ContainerModel *this);
void (__fastcall *_onItemChanged)(ContainerModel *this, int, const ItemStack *, const ItemStack *);
};
# ItemIndexPair
struct __cppobj __declspec(align(8)) ItemIndexPair
{
ItemStack item;
int index;
};
# ItemEventCoordinator::onItemSelected::__l2::<lambda_995e70868d082cfc702911b893f9dcf9>
struct __cppobj ItemEventCoordinator::onItemSelected::__l2::<lambda_995e70868d082cfc702911b893f9dcf9>
{
const ItemStackBase *item;
};
# ItemEventCoordinator::onItemSelectedSlot::__l2::<lambda_88a8cea30fc53fa026d505eca15f17df>
struct __cppobj ItemEventCoordinator::onItemSelectedSlot::__l2::<lambda_88a8cea30fc53fa026d505eca15f17df>
{
int *slot;
};
# ItemEventCoordinator::onItemModifiedActor::__l2::<lambda_411f7a01f1129b5f639db4213a90c8f8>
struct __cppobj ItemEventCoordinator::onItemModifiedActor::__l2::<lambda_411f7a01f1129b5f639db4213a90c8f8>
{
const ItemStackBase *item;
const Actor *modifiedActor;
};
# ItemEventCoordinator::onItemSpawnedActor::__l2::<lambda_a2d164d320e4ffc42485eb70ab2ed315>
struct __cppobj ItemEventCoordinator::onItemSpawnedActor::__l2::<lambda_a2d164d320e4ffc42485eb70ab2ed315>
{
const ItemStackBase *item;
const Actor *spawnedActor;
};
# ItemEventCoordinator::onItemSmelted::__l2::<lambda_8c3fb2a35ff6b9e03466a41053f446a9>
struct __cppobj ItemEventCoordinator::onItemSmelted::__l2::<lambda_8c3fb2a35ff6b9e03466a41053f446a9>
{
Player *player;
const ItemDescriptor *itemDescriptor;
const ItemDescriptor *lastFuelItemDescriptor;
};
# ItemEventCoordinator::onRecipeSelected::__l2::<lambda_4da3d845fbbed62989e964698ab8644e>
struct __cppobj ItemEventCoordinator::onRecipeSelected::__l2::<lambda_4da3d845fbbed62989e964698ab8644e>
{
const ItemStackBase *item;
};
# ItemEventCoordinator::onInventoryItemCraftedAutomaticallyByRecipe::__l2::<lambda_f328e27592a5c6d625c83daaf17d00b3>
struct __cppobj ItemEventCoordinator::onInventoryItemCraftedAutomaticallyByRecipe::__l2::<lambda_f328e27592a5c6d625c83daaf17d00b3>
{
const ItemStackBase *item;
};
# ItemEventCoordinator::onInventoryLayoutSelected::__l2::<lambda_849047266a25de240f4a4bb04c1d88a3>
struct __cppobj ItemEventCoordinator::onInventoryLayoutSelected::__l2::<lambda_849047266a25de240f4a4bb04c1d88a3>
{
int activeInventoryLayout;
int activeInventoryLeftTabIndex;
};
# ItemEventCoordinator::onPreviewItemPopulatedInContainer::__l2::<lambda_3cc6b2de0b175dbcd067f4b91d189afe>
struct __cppobj ItemEventCoordinator::onPreviewItemPopulatedInContainer::__l2::<lambda_3cc6b2de0b175dbcd067f4b91d189afe>
{
const ItemStackBase *item;
const std::string *destContainerName;
};
# ItemEventCoordinator::onItemTransferredToContainer::__l2::<lambda_038449db46c985824168aa2705b8a5b6>
struct __cppobj ItemEventCoordinator::onItemTransferredToContainer::__l2::<lambda_038449db46c985824168aa2705b8a5b6>
{
const ItemStackBase *item;
const std::string *dstContainerName;
};
# ItemEventCoordinator::onItemTransferredFromContainer::__l2::<lambda_c8b9334e78cab66de6ab296d1d36a039>
struct __cppobj ItemEventCoordinator::onItemTransferredFromContainer::__l2::<lambda_c8b9334e78cab66de6ab296d1d36a039>
{
const ItemStackBase *item;
const std::string *srcContainerName;
};
# ItemEventCoordinator::onInventoryItemClosed::__l2::<lambda_9bca14f91308724404e58d31843e40cd>
struct __cppobj ItemEventCoordinator::onInventoryItemClosed::__l2::<lambda_9bca14f91308724404e58d31843e40cd>
{
};
# ItemEventCoordinator::onInventoryItemOpened::__l2::<lambda_6a4329a8f9e873d6804ade70759d9aeb>
struct __cppobj ItemEventCoordinator::onInventoryItemOpened::__l2::<lambda_6a4329a8f9e873d6804ade70759d9aeb>
{
bool workbench;
};
# ItemUseOnActorInventoryTransaction
struct __cppobj ItemUseOnActorInventoryTransaction : ComplexInventoryTransaction
{
ActorRuntimeID mRuntimeId;
ItemUseOnActorInventoryTransaction::ActionType mActionType;
int mSlot;
ItemStack mItem;
Vec3 mFromPos;
Vec3 mHitPos;
};
# ItemUseOnActorInventoryTransaction_vtbl
struct /*VFT*/ ItemUseOnActorInventoryTransaction_vtbl
{
void (__fastcall *~ComplexInventoryTransaction)(ComplexInventoryTransaction *this);
void (__fastcall *read)(ComplexInventoryTransaction *this, ReadOnlyBinaryStream *);
void (__fastcall *write)(ComplexInventoryTransaction *this, BinaryStream *);
InventoryTransactionError (__fastcall *handle)(ComplexInventoryTransaction *this, Player *, bool);
void (__fastcall *onTransactionError)(ComplexInventoryTransaction *this, Player *, InventoryTransactionError);
};
# ItemStackRequestActionCraftNonImplemented_DEPRECATEDASKTYLAING
struct __cppobj ItemStackRequestActionCraftNonImplemented_DEPRECATEDASKTYLAING : ItemStackRequestActionCraftBase
{
};
# ItemStackRequestActionCraftHandler::_setCreatedItemOutputSlot::__l2::<lambda_a66c44148aa5628097213f6881a43e8e>
struct __cppobj ItemStackRequestActionCraftHandler::_setCreatedItemOutputSlot::__l2::<lambda_a66c44148aa5628097213f6881a43e8e>
{
ItemStack *result;
ItemStackRequestActionCraftHandler *const __this;
};
# ItemStackNetManagerClient::_endTakeRequest::__l2::<lambda_4b5d140aba8ffad8f0d3f5fabdef6e9c>
struct __cppobj ItemStackNetManagerClient::_endTakeRequest::__l2::<lambda_4b5d140aba8ffad8f0d3f5fabdef6e9c>
{
ItemStackNetManagerClient *const __this;
};
# ItemStackNetManagerClient::handleItemStackResponse::__l2::<lambda_b9507507e37d9822e2b5c213cd3f2694>
struct __cppobj ItemStackNetManagerClient::handleItemStackResponse::__l2::<lambda_b9507507e37d9822e2b5c213cd3f2694>
{
ItemStackNetManagerClient *const __this;
};
# ItemStackRequestActionBeaconPayment
struct __cppobj ItemStackRequestActionBeaconPayment : ItemStackRequestAction
{
int mPrimaryEffectId;
int mSecondaryEffectId;
};
# ItemStackRequestActionBeaconPayment_vtbl
struct /*VFT*/ ItemStackRequestActionBeaconPayment_vtbl
{
void (__fastcall *~ItemStackRequestAction)(ItemStackRequestAction *this);
const ItemStackRequestActionCraftBase *(__fastcall *getCraftAction)(ItemStackRequestAction *this);
int (__fastcall *getFilteredStringIndex)(ItemStackRequestAction *this);
void (__fastcall *_write)(ItemStackRequestAction *this, BinaryStream *);
bool (__fastcall *_read)(ItemStackRequestAction *this, ReadOnlyBinaryStream *);
};
# ItemStackRequestData::read::__l21::<lambda_debb6397f49318e63c85012bffa677fb>
struct __cppobj ItemStackRequestData::read::__l21::<lambda_debb6397f49318e63c85012bffa677fb>
{
};
# ItemStackRequestData::read::__l21::<lambda_51fa3ed410730b78b7a01b041935f57c>
struct __cppobj ItemStackRequestData::read::__l21::<lambda_51fa3ed410730b78b7a01b041935f57c>
{
bool *success;
};
# ItemStackRequestData::write::__l2::<lambda_9df66a54aaff79fa8f3b389f693dc5e7>
struct __cppobj ItemStackRequestData::write::__l2::<lambda_9df66a54aaff79fa8f3b389f693dc5e7>
{
};
# ItemStackRequestData::write::__l2::<lambda_64131646be946ed397f9586197076e55>
struct __cppobj ItemStackRequestData::write::__l2::<lambda_64131646be946ed397f9586197076e55>
{
};
# ItemStackRequestBatch::read::__l2::<lambda_5b9c12c56a7d0959d0d7abfe654bc1f7>
struct __cppobj ItemStackRequestBatch::read::__l2::<lambda_5b9c12c56a7d0959d0d7abfe654bc1f7>
{
bool *success;
};
# ItemStackRequestBatch::write::__l2::<lambda_c2f9300c357b923331d360971ca1f3e5>
struct __cppobj ItemStackRequestBatch::write::__l2::<lambda_c2f9300c357b923331d360971ca1f3e5>
{
};
# ItemStackRequestActionHandler::normalTick::__l2::<lambda_7f08f776a9ec2ff7fd0fcae599031290>
struct __cppobj ItemStackRequestActionHandler::normalTick::__l2::<lambda_7f08f776a9ec2ff7fd0fcae599031290>
{
ItemStackRequestActionHandler *const __this;
const std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > now;
};
# ItemStackNetManagerServer::_retainSetItemStackNetIdVariantScope::__l2::<lambda_3b2a839be3fef68763c711c56ae834cf>
struct __cppobj ItemStackNetManagerServer::_retainSetItemStackNetIdVariantScope::__l2::<lambda_3b2a839be3fef68763c711c56ae834cf>
{
ItemStackNetManagerServer *const __this;
};
# ItemStackNetManagerClient::handleItemStackResponse::__l14::<lambda_34c7f4c20e42ed3c6fdf3e0010a16e47>
struct __cppobj ItemStackNetManagerClient::handleItemStackResponse::__l14::<lambda_34c7f4c20e42ed3c6fdf3e0010a16e47>
{
const TypedClientNetId<ItemStackRequestIdTag,int,0> *requestId;
std::_List_iterator<std::_List_val<std::_List_simple_types<std::pair<TypedClientNetId<ItemStackRequestIdTag,int,0> const ,std::vector<ItemStackNetManagerClient::PredictiveContainer *> > > > > *requestContainerIter;
ItemStackNetManagerScreen **requestScreen;
};
# ItemStackNetManagerClient::_tryBeginClientLegacyTransactionRequest::__l2::<lambda_e9006c655e9b5659fcf86d9b5b0951f5>
struct __cppobj ItemStackNetManagerClient::_tryBeginClientLegacyTransactionRequest::__l2::<lambda_e9006c655e9b5659fcf86d9b5b0951f5>
{
ItemStackNetManagerClient *const __this;
ItemStackNetManagerClient::ClientScreenData *screen;
};
# ItemStackNetManagerClient::_tryBeginClientLegacyTransactionRequest::__l21::<lambda_ef8c8ea32d5ae3e78e8c610038f8f655>
struct __cppobj ItemStackNetManagerClient::_tryBeginClientLegacyTransactionRequest::__l21::<lambda_ef8c8ea32d5ae3e78e8c610038f8f655>
{
};
# ItemStackNetManagerBase::_tryBeginClientLegacyTransactionRequest::__l2::<lambda_e7a4fc017682e823dab09712d5f50e21>
struct __cppobj ItemStackNetManagerBase::_tryBeginClientLegacyTransactionRequest::__l2::<lambda_e7a4fc017682e823dab09712d5f50e21>
{
};
# ItemStackNetManagerBase::_tryBeginClientLegacyTransactionRequest::__l2::<lambda_a834cc4a96ee39ff6e9e7a8155a968ac>
struct __cppobj ItemStackNetManagerBase::_tryBeginClientLegacyTransactionRequest::__l2::<lambda_a834cc4a96ee39ff6e9e7a8155a968ac>
{
};
# ItemStackRequestActionCraftResults_DEPRECATEDASKTYLAING::_read::__l2::<lambda_743d6ec30a4f6bb41f9ad922cfd7bebf>
struct __cppobj ItemStackRequestActionCraftResults_DEPRECATEDASKTYLAING::_read::__l2::<lambda_743d6ec30a4f6bb41f9ad922cfd7bebf>
{
};
# ItemStackRequestActionCraftResults_DEPRECATEDASKTYLAING::_write::__l2::<lambda_44481131c7af6c77951097094a3438d3>
struct __cppobj ItemStackRequestActionCraftResults_DEPRECATEDASKTYLAING::_write::__l2::<lambda_44481131c7af6c77951097094a3438d3>
{
};
# ItemUseOnActorInventoryTransaction::handle::__l2::<lambda_717ddd6c6ff0b10c5dc8dc3be8182175>
struct __cppobj ItemUseOnActorInventoryTransaction::handle::__l2::<lambda_717ddd6c6ff0b10c5dc8dc3be8182175>
{
const ItemUseOnActorInventoryTransaction *const __this;
Player *player;
InventoryTransactionError *error;
Actor *entity;
};
# ItemUseOnActorInventoryTransaction::handle::__l2::<lambda_33b37cdde6109377ff00b18d86917a97>
struct __cppobj ItemUseOnActorInventoryTransaction::handle::__l2::<lambda_33b37cdde6109377ff00b18d86917a97>
{
Player *player;
std::vector<InventoryAction> *checkActions;
InventoryTransactionError *error;
};
# ItemUseInventoryTransaction::handle::__l2::<lambda_c530ab62820d6493de5d1bccf088a250>
struct __cppobj ItemUseInventoryTransaction::handle::__l2::<lambda_c530ab62820d6493de5d1bccf088a250>
{
const ItemUseInventoryTransaction *const __this;
Player *player;
};
# ItemUseInventoryTransaction::handle::__l2::<lambda_21ee3b95f04f276a565a508731dc5fe8>
struct __cppobj ItemUseInventoryTransaction::handle::__l2::<lambda_21ee3b95f04f276a565a508731dc5fe8>
{
Player *player;
std::vector<InventoryAction> *checkActions;
InventoryTransactionError *error;
};
# ItemUseInventoryTransaction::handle::__l2::<lambda_c530ab62820d6493de5d1bccf088a250>::()::__l25::<lambda_d0d29b493f6c040670eb68931ede4841>
struct __cppobj ItemUseInventoryTransaction::handle::__l2::<lambda_c530ab62820d6493de5d1bccf088a250>::()::__l25::<lambda_d0d29b493f6c040670eb68931ede4841>
{
Player *player;
NetworkBlockPosition *at;
unsigned __int8 *face;
Vec3 *click;
ItemStack *beforeItem;
};
# ItemUseInventoryTransaction::handle::__l2::<lambda_c530ab62820d6493de5d1bccf088a250>::()::__l8::<lambda_1acf723ceed0ef84c534c898f62791e9>
struct __cppobj ItemUseInventoryTransaction::handle::__l2::<lambda_c530ab62820d6493de5d1bccf088a250>::()::__l8::<lambda_1acf723ceed0ef84c534c898f62791e9>
{
Player *player;
ItemStack *beforeItem;
};
# ItemReleaseInventoryTransaction::handle::__l2::<lambda_201c9abca7835df9c509e4df36fdb287>
struct __cppobj ItemReleaseInventoryTransaction::handle::__l2::<lambda_201c9abca7835df9c509e4df36fdb287>
{
const ItemReleaseInventoryTransaction *const __this;
Player *player;
};
# ItemReleaseInventoryTransaction::handle::__l2::<lambda_89860fafc721bafcafb85f8b1b23d049>
struct __cppobj ItemReleaseInventoryTransaction::handle::__l2::<lambda_89860fafc721bafcafb85f8b1b23d049>
{
Player *player;
std::vector<InventoryAction> *checkActions;
InventoryTransactionError *error;
};
# InventoryTransaction::deserialize::__l2::<lambda_8717587e6d3fe8d9ce91319c92b41f73>
struct __cppobj InventoryTransaction::deserialize::__l2::<lambda_8717587e6d3fe8d9ce91319c92b41f73>
{
const bool hasNetIds;
};
# InventoryTransaction::serialize::__l2::<lambda_8688888e39c1700166086d2230ccdd25>
struct __cppobj InventoryTransaction::serialize::__l2::<lambda_8688888e39c1700166086d2230ccdd25>
{
const bool hasNetIds;
};
# InventoryTransaction::getExecuteFunction::__l2::<lambda_e2f3c6380e29416d189c1fd96154a79b>
struct __cppobj InventoryTransaction::getExecuteFunction::__l2::<lambda_e2f3c6380e29416d189c1fd96154a79b>
{
};
# InventoryTransaction::getExecuteFunction::__l15::<lambda_1806643fee8bf3c9f79292c5e9c75e1b>
struct __cppobj InventoryTransaction::getExecuteFunction::__l15::<lambda_1806643fee8bf3c9f79292c5e9c75e1b>
{
};
# InventoryTransaction::getExecuteFunction::__l14::<lambda_f945a513e5d571fd448cead395be26f1>
struct __cppobj InventoryTransaction::getExecuteFunction::__l14::<lambda_f945a513e5d571fd448cead395be26f1>
{
};
# InventoryTransaction::getExecuteFunction::__l13::<lambda_29a34ac871b37bb0aa35b2cbd1dacddf>
struct __cppobj InventoryTransaction::getExecuteFunction::__l13::<lambda_29a34ac871b37bb0aa35b2cbd1dacddf>
{
};
# InventoryTransaction::getExecuteFunction::__l12::<lambda_21febff26b5753041f51887f876190bc>
struct __cppobj InventoryTransaction::getExecuteFunction::__l12::<lambda_21febff26b5753041f51887f876190bc>
{
};
# InventoryTransaction::getExecuteFunction::__l11::<lambda_9d306609f19934e147428f308bd483cb>
struct __cppobj InventoryTransaction::getExecuteFunction::__l11::<lambda_9d306609f19934e147428f308bd483cb>
{
};
# InventoryTransaction::getExecuteFunction::__l10::<lambda_346bb9b781d478ff2dc31e01ee8b523d>
struct __cppobj InventoryTransaction::getExecuteFunction::__l10::<lambda_346bb9b781d478ff2dc31e01ee8b523d>
{
};
# InventoryTransaction::getExecuteFunction::__l9::<lambda_331a57df1b10ec2c82c19b472df40957>
struct __cppobj InventoryTransaction::getExecuteFunction::__l9::<lambda_331a57df1b10ec2c82c19b472df40957>
{
};
# InventoryTransaction::getExecuteFunction::__l8::<lambda_7b6c4953e0d53e03b29279d6c07acd18>
struct __cppobj InventoryTransaction::getExecuteFunction::__l8::<lambda_7b6c4953e0d53e03b29279d6c07acd18>
{
};
# InventoryTransaction::getVerifyFunction::__l2::<lambda_f6430da3760c5cc851e36cf739b6245e>
struct __cppobj InventoryTransaction::getVerifyFunction::__l2::<lambda_f6430da3760c5cc851e36cf739b6245e>
{
};
# InventoryTransaction::getVerifyFunction::__l15::<lambda_3af4a19cbb01f6f9e18b079cc126cb5f>
struct __cppobj InventoryTransaction::getVerifyFunction::__l15::<lambda_3af4a19cbb01f6f9e18b079cc126cb5f>
{
};
# InventoryTransaction::getVerifyFunction::__l14::<lambda_9459f6fc34beec372400d36bc363bfee>
struct __cppobj InventoryTransaction::getVerifyFunction::__l14::<lambda_9459f6fc34beec372400d36bc363bfee>
{
};
# InventoryTransaction::getVerifyFunction::__l13::<lambda_b988566b3bee1104fa72d3b704dbba1a>
struct __cppobj InventoryTransaction::getVerifyFunction::__l13::<lambda_b988566b3bee1104fa72d3b704dbba1a>
{
};
# InventoryTransaction::getVerifyFunction::__l12::<lambda_b74608a181038386c312b88465086660>
struct __cppobj InventoryTransaction::getVerifyFunction::__l12::<lambda_b74608a181038386c312b88465086660>
{
};
# InventoryTransaction::getVerifyFunction::__l11::<lambda_eed1c6da0de08bc0cbb41bee00c7d216>
struct __cppobj InventoryTransaction::getVerifyFunction::__l11::<lambda_eed1c6da0de08bc0cbb41bee00c7d216>
{
};
# InventoryTransaction::getVerifyFunction::__l10::<lambda_af2ebe3619d2f4bd3bcd2e3572ead292>
struct __cppobj InventoryTransaction::getVerifyFunction::__l10::<lambda_af2ebe3619d2f4bd3bcd2e3572ead292>
{
};
# InventoryTransaction::getVerifyFunction::__l9::<lambda_3c7cbaf3d4e2c074fea0c4e172b0a624>
struct __cppobj InventoryTransaction::getVerifyFunction::__l9::<lambda_3c7cbaf3d4e2c074fea0c4e172b0a624>
{
};
# InventoryTransaction::getVerifyFunction::__l8::<lambda_44b6ed82121b0f8e3c174f086f46bc47>
struct __cppobj InventoryTransaction::getVerifyFunction::__l8::<lambda_44b6ed82121b0f8e3c174f086f46bc47>
{
};
# ItemStateVariant<enum CoralColor>_vtbl
struct /*VFT*/ ItemStateVariant<enum CoralColor>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum StoneSlabType4>_vtbl
struct /*VFT*/ ItemStateVariant<enum StoneSlabType4>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum StoneBrickType>_vtbl
struct /*VFT*/ ItemStateVariant<enum StoneBrickType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum ChiselType>_vtbl
struct /*VFT*/ ItemStateVariant<enum ChiselType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum PrismarineBlockType>_vtbl
struct /*VFT*/ ItemStateVariant<enum PrismarineBlockType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum StoneSlabType3>_vtbl
struct /*VFT*/ ItemStateVariant<enum StoneSlabType3>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemEnchants::read::__l4::<lambda_73efc413a426f5d8ba8ac13a38db03eb>
struct __cppobj ItemEnchants::read::__l4::<lambda_73efc413a426f5d8ba8ac13a38db03eb>
{
};
# ItemEnchants::write::__l4::<lambda_58eab52bb2c04d2c069d1bbb3d1578e5>
struct __cppobj ItemEnchants::write::__l4::<lambda_58eab52bb2c04d2c069d1bbb3d1578e5>
{
};
# IceBombItem
struct __cppobj IceBombItem : ChemistryItem
{
};
# Item::_addLooseCreativeItemsServer::__l2::<lambda_a5ebcebf009e9e28ea6cc5661ec2b7d5>
struct __cppobj Item::_addLooseCreativeItemsServer::__l2::<lambda_a5ebcebf009e9e28ea6cc5661ec2b7d5>
{
const BaseGameVersion worldVersion;
};
# ItemStackDescriptor
struct __cppobj ItemStackDescriptor : ItemDescriptorCount
{
std::unique_ptr<CompoundTag> mUserData;
};
# ItemStack::releaseUsing::__l13::<lambda_5cd60e615ac5b9c58c7c3f72088baaa6>
struct __cppobj ItemStack::releaseUsing::__l13::<lambda_5cd60e615ac5b9c58c7c3f72088baaa6>
{
Player **player;
int *durationLeft;
ItemStack *const __this;
bool *cancel;
};
# ItemStack::releaseUsing::__l8::<lambda_8bb8acce16e1636ced95022b3cbea7be>
struct __cppobj ItemStack::releaseUsing::__l8::<lambda_8bb8acce16e1636ced95022b3cbea7be>
{
Player **player;
int *durationLeft;
ItemStack *const __this;
bool *cancel;
};
# ItemStack::use::__l16::<lambda_6e9e37d2b3455fba03f8bba4b639236f>
struct __cppobj ItemStack::use::__l16::<lambda_6e9e37d2b3455fba03f8bba4b639236f>
{
Player *player;
ItemStack *const __this;
};
# ItemStack::use::__l16::<lambda_209c5c7cb38417ffcc77163486f8adfa>
struct __cppobj ItemStack::use::__l16::<lambda_209c5c7cb38417ffcc77163486f8adfa>
{
Player *player;
ItemStack *const __this;
};
# ItemStack::use::__l11::<lambda_02104a712e56c121189fa84435428a0a>
struct __cppobj ItemStack::use::__l11::<lambda_02104a712e56c121189fa84435428a0a>
{
Player *player;
ItemStack *const __this;
};
# ItemStack::use::__l11::<lambda_68cc13ba87fc28d830625732a6851cba>
struct __cppobj ItemStack::use::__l11::<lambda_68cc13ba87fc28d830625732a6851cba>
{
Player *player;
ItemStack *const __this;
};
# ItemStateVariant<enum OldLeafType>_vtbl
struct /*VFT*/ ItemStateVariant<enum OldLeafType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum NewLeafType>_vtbl
struct /*VFT*/ ItemStateVariant<enum NewLeafType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum SaplingType>_vtbl
struct /*VFT*/ ItemStateVariant<enum SaplingType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum TallGrassType>_vtbl
struct /*VFT*/ ItemStateVariant<enum TallGrassType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum FlowerType>_vtbl
struct /*VFT*/ ItemStateVariant<enum FlowerType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum SpongeType>_vtbl
struct /*VFT*/ ItemStateVariant<enum SpongeType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemReactionComponent
struct __cppobj ItemReactionComponent : LabTableReactionComponent
{
std::unique_ptr<ItemStack> mItem;
};
# ItemReactionComponent_vtbl
struct /*VFT*/ ItemReactionComponent_vtbl
{
void (__fastcall *~LabTableReactionComponent)(LabTableReactionComponent *this);
void (__fastcall *_onStart)(LabTableReactionComponent *this, LabTableReaction *, BlockSource *);
void (__fastcall *_onTick)(LabTableReactionComponent *this, LabTableReaction *, BlockSource *);
void (__fastcall *_onEnd)(LabTableReactionComponent *this, LabTableReaction *, BlockSource *);
};
# IceBlock
struct __cppobj __declspec(align(8)) IceBlock : BlockLegacy
{
bool mPacked;
};
# IceBlock_vtbl
struct /*VFT*/ IceBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# InvisibleBlock
struct __cppobj InvisibleBlock : BlockLegacy
{
};
# InvisibleBlock_vtbl
struct /*VFT*/ InvisibleBlock_vtbl
{
void (__fastcall *~BlockLegacy)(BlockLegacy *this);
const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
bool (__fastcall *isStemBlock)(BlockLegacy *this);
bool (__fastcall *isContainerBlock)(BlockLegacy *this);
bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
bool (__fastcall *isFenceBlock)(BlockLegacy *this);
bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
bool (__fastcall *isWallBlock)(BlockLegacy *this);
bool (__fastcall *isStairBlock)(BlockLegacy *this);
bool (__fastcall *isSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
bool (__fastcall *isDoorBlock)(BlockLegacy *this);
bool (__fastcall *isRailBlock)(BlockLegacy *this);
bool (__fastcall *isButtonBlock)(BlockLegacy *this);
bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
bool (__fastcall *isSignalSource)(BlockLegacy *this);
bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
bool (__fastcall *canContainLiquid)(BlockLegacy *this);
bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
float (__fastcall *getThickness)(BlockLegacy *this);
float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
bool (__fastcall *isBounceBlock)(BlockLegacy *this);
bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
bool (__fastcall *mayPick)(BlockLegacy *this);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getIconYOffset)(BlockLegacy *this);
std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
int (__fastcall *getColor)(BlockLegacy *this, const Block *);
int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
bool (__fastcall *canSpawnOn)(BlockLegacy *this);
const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
BlockLegacy *(__fastcall *init)(BlockLegacy *this);
BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
bool (__fastcall *isCropBlock)(BlockLegacy *this);
void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};
# ItemFrameBlock::_addMapCollection::__l2::<lambda_1a0bd11cc686ed5c536588a03957062e>
struct __cppobj ItemFrameBlock::_addMapCollection::__l2::<lambda_1a0bd11cc686ed5c536588a03957062e>
{
const ItemFrameBlock *const __this;
BlockSource *region;
std::vector<MapItemSavedData *> *detectionGrid;
int *mapCount;
int *addedMaps;
};
# ItemStateVariant<enum StructureVoidType>_vtbl
struct /*VFT*/ ItemStateVariant<enum StructureVoidType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ItemStateVariant<enum StructureBlockType>_vtbl
struct /*VFT*/ ItemStateVariant<enum StructureBlockType>_vtbl
{
void (__fastcall *~ItemState)(ItemState *this);
void (__fastcall *toNBT)(ItemState *this, CompoundTag *, int);
bool (__fastcall *fromNBT)(ItemState *this, const CompoundTag *, int *);
};
# ITreeCanopy
struct __cppobj ITreeCanopy
{
ITreeCanopy_vtbl *__vftable /*VFT*/;
};
# ITreeCanopy_vtbl
struct /*VFT*/ ITreeCanopy_vtbl
{
void (__fastcall *~ITreeCanopy)(ITreeCanopy *this);
std::optional<BlockPos> *(__fastcall *placeCanopy)(ITreeCanopy *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *, const TreeHelper::TreeParams *);
bool (__fastcall *parseTreeCanopy)(ITreeCanopy *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
};
# ITreeTrunk
struct __cppobj ITreeTrunk
{
ITreeTrunk_vtbl *__vftable /*VFT*/;
};
# ITreeTrunk_vtbl
struct /*VFT*/ ITreeTrunk_vtbl
{
void (__fastcall *~ITreeTrunk)(ITreeTrunk *this);
std::optional<BlockPos> *(__fastcall *placeTrunk)(ITreeTrunk *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *, const TreeHelper::TreeParams *, const ITreeCanopy *);
bool (__fastcall *parse)(ITreeTrunk *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
};
# ITreeCanopyWrapper
struct __cppobj ITreeCanopyWrapper
{
std::unique_ptr<ITreeCanopy> mPtr;
};
# ITreeTrunkWrapper
struct __cppobj ITreeTrunkWrapper
{
std::unique_ptr<ITreeTrunk> mPtr;
};
# ITreeFeature
struct __cppobj ITreeFeature : IFeature
{
TreeHelper::TreeParams mTreeParams;
ITreeTrunkWrapper mTrunk;
ITreeCanopyWrapper mCanopy;
};
# ITreeFeature_vtbl
struct /*VFT*/ ITreeFeature_vtbl
{
void (__fastcall *~IFeature)(IFeature *this);
std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
};
# IStructureConstraint
struct __cppobj IStructureConstraint
{
IStructureConstraint_vtbl *__vftable /*VFT*/;
};
# IStructureConstraint_vtbl
struct /*VFT*/ IStructureConstraint_vtbl
{
void (__fastcall *~IStructureConstraint)(IStructureConstraint *this);
bool (__fastcall *isSatisfied)(IStructureConstraint *this, const IBlockWorldGenAPI *, const BlockPos *, const Rotation *);
};
# IslandLayer
struct __cppobj IslandLayer : RootLayer<enum LayerValues::Terrain>
{
};
# IslandLayer_vtbl
struct /*VFT*/ IslandLayer_vtbl
{
void (__fastcall *~LayerBase)(LayerDetails::LayerBase *this);
void (__fastcall *init)(LayerDetails::LayerBase *this, __int64);
LayerDetails::TransferData<enum LayerValues::Terrain> *(__fastcall *_allocateAndFill)(Layer<enum LayerValues::Terrain> *this, LayerDetails::TransferData<enum LayerValues::Terrain> *result, unsigned __int64, int, int, unsigned int, unsigned int);
void (__fastcall *_fillArea)(RootLayer<enum LayerValues::Terrain> *this, LayerDetails::WorkingData<enum LayerValues::Terrain,char> *, int, int, int, int);
};
# InMemoryFile
struct __cppobj __declspec(align(8)) InMemoryFile
{
std::mutex mMutex;
std::vector<char> mBuffer;
Core::PathBuffer<std::string > mFilename;
bool mOpenForWrite;
int mOpenReadHandles;
bool mMarkedForDelete;
bool mMarkedDirty;
};
# InMemoryFileStorage
struct __cppobj InMemoryFileStorage
{
leveldb::Env *mEnvironment;
std::mutex mMutex;
std::vector<std::shared_ptr<InMemoryFile>> mInMemoryFiles;
std::vector<std::string> mDiskFilesToDelete;
};
# InMemoryEnv
struct __cppobj InMemoryEnv : FlushableEnv
{
leveldb::Env *mTarget;
Core::PathBuffer<std::string > mDbPath;
InMemoryFileStorage mInMemoryStorage;
};
# InMemoryEnv_vtbl
struct /*VFT*/ InMemoryEnv_vtbl
{
void (__fastcall *~Env)(leveldb::Env *this);
leveldb::Status *(__fastcall *NewSequentialFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::SequentialFile **);
leveldb::Status *(__fastcall *NewRandomAccessFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::RandomAccessFile **);
leveldb::Status *(__fastcall *NewWritableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
leveldb::Status *(__fastcall *NewAppendableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
bool (__fastcall *FileExists)(leveldb::Env *this, const std::string *);
leveldb::Status *(__fastcall *GetChildren)(leveldb::Env *this, leveldb::Status *result, const std::string *, std::vector<std::string> *);
leveldb::Status *(__fastcall *DeleteFileA)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *CreateDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *DeleteDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
leveldb::Status *(__fastcall *GetFileSize)(leveldb::Env *this, leveldb::Status *result, const std::string *, unsigned __int64 *);
leveldb::Status *(__fastcall *RenameFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, const std::string *);
leveldb::Status *(__fastcall *LockFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::FileLock **);
leveldb::Status *(__fastcall *UnlockFile)(leveldb::Env *this, leveldb::Status *result, leveldb::FileLock *);
void (__fastcall *Schedule)(leveldb::Env *this, void (__fastcall *)(void *), void *);
void (__fastcall *StartThread)(leveldb::Env *this, void (__fastcall *)(void *), void *);
leveldb::Status *(__fastcall *GetTestDirectory)(leveldb::Env *this, leveldb::Status *result, std::string *);
leveldb::Status *(__fastcall *NewLogger)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::Logger **);
unsigned __int64 (__fastcall *NowMicros)(leveldb::Env *this);
void (__fastcall *SleepForMicroseconds)(leveldb::Env *this, int);
void (__fastcall *flushToPermanentStorage)(FlushableEnv *this);
};
# InMemorySequentialFile
struct __cppobj InMemorySequentialFile : leveldb::SequentialFile
{
std::shared_ptr<InMemoryFile> mFile;
unsigned __int64 mReadOffset;
};
# InMemorySequentialFile_vtbl
struct /*VFT*/ InMemorySequentialFile_vtbl
{
void (__fastcall *~SequentialFile)(leveldb::SequentialFile *this);
leveldb::Status *(__fastcall *Read)(leveldb::SequentialFile *this, leveldb::Status *result, unsigned __int64, leveldb::Slice *, char *);
leveldb::Status *(__fastcall *Skip)(leveldb::SequentialFile *this, leveldb::Status *result, unsigned __int64);
};
# InMemoryRandomAccessFile
struct __cppobj InMemoryRandomAccessFile : leveldb::RandomAccessFile
{
std::shared_ptr<InMemoryFile> mFile;
};
# InMemoryRandomAccessFile_vtbl
struct /*VFT*/ InMemoryRandomAccessFile_vtbl
{
void (__fastcall *~RandomAccessFile)(leveldb::RandomAccessFile *this);
leveldb::Status *(__fastcall *Read)(leveldb::RandomAccessFile *this, leveldb::Status *result, unsigned __int64, unsigned __int64, leveldb::Slice *, char *);
};
# InMemoryWritableFile
struct __cppobj InMemoryWritableFile : leveldb::WritableFile
{
std::shared_ptr<InMemoryFile> mFile;
};
# InMemoryWritableFile_vtbl
struct /*VFT*/ InMemoryWritableFile_vtbl
{
void (__fastcall *~WritableFile)(leveldb::WritableFile *this);
leveldb::Status *(__fastcall *Append)(leveldb::WritableFile *this, leveldb::Status *result, const leveldb::Slice *);
leveldb::Status *(__fastcall *Close)(leveldb::WritableFile *this, leveldb::Status *result);
leveldb::Status *(__fastcall *Flush)(leveldb::WritableFile *this, leveldb::Status *result);
leveldb::Status *(__fastcall *Sync)(leveldb::WritableFile *this, leveldb::Status *result);
};
# IShellItem
struct __cppobj IShellItem : IUnknown
{
};
# IShellItem_vtbl
struct /*VFT*/ IShellItem_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *BindToHandler)(IShellItem *this, IBindCtx *, const _GUID *, const _GUID *, void **);
HRESULT (__fastcall *GetParent)(IShellItem *this, IShellItem **);
HRESULT (__fastcall *GetDisplayName)(IShellItem *this, _SIGDN, wchar_t **);
HRESULT (__fastcall *GetAttributes)(IShellItem *this, unsigned int, unsigned int *);
HRESULT (__fastcall *Compare)(IShellItem *this, IShellItem *, unsigned int, int *);
};
# IShellLibrary
struct __cppobj IShellLibrary : IUnknown
{
};
# IShellLibrary_vtbl
struct /*VFT*/ IShellLibrary_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *LoadLibraryFromItem)(IShellLibrary *this, IShellItem *, unsigned int);
HRESULT (__fastcall *LoadLibraryFromKnownFolder)(IShellLibrary *this, const _GUID *, unsigned int);
HRESULT (__fastcall *AddFolder)(IShellLibrary *this, IShellItem *);
HRESULT (__fastcall *RemoveFolder)(IShellLibrary *this, IShellItem *);
HRESULT (__fastcall *GetFolders)(IShellLibrary *this, LIBRARYFOLDERFILTER, const _GUID *, void **);
HRESULT (__fastcall *ResolveFolder)(IShellLibrary *this, IShellItem *, unsigned int, const _GUID *, void **);
HRESULT (__fastcall *GetDefaultSaveFolder)(IShellLibrary *this, DEFAULTSAVEFOLDERTYPE, const _GUID *, void **);
HRESULT (__fastcall *SetDefaultSaveFolder)(IShellLibrary *this, DEFAULTSAVEFOLDERTYPE, IShellItem *);
HRESULT (__fastcall *GetOptions)(IShellLibrary *this, LIBRARYOPTIONFLAGS *);
HRESULT (__fastcall *SetOptions)(IShellLibrary *this, LIBRARYOPTIONFLAGS, LIBRARYOPTIONFLAGS);
HRESULT (__fastcall *GetFolderType)(IShellLibrary *this, _GUID *);
HRESULT (__fastcall *SetFolderType)(IShellLibrary *this, const _GUID *);
HRESULT (__fastcall *GetIcon)(IShellLibrary *this, wchar_t **);
HRESULT (__fastcall *SetIcon)(IShellLibrary *this, const wchar_t *);
HRESULT (__fastcall *Commit)(IShellLibrary *this);
HRESULT (__fastcall *Save)(IShellLibrary *this, IShellItem *, const wchar_t *, LIBRARYSAVEFLAGS, IShellItem **);
HRESULT (__fastcall *SaveInKnownFolder)(IShellLibrary *this, const _GUID *, const wchar_t *, LIBRARYSAVEFLAGS, IShellItem **);
};
# IXMLHTTPRequest2
struct __cppobj IXMLHTTPRequest2 : IUnknown
{
};
# IXMLHTTPRequest2Callback
struct __cppobj IXMLHTTPRequest2Callback : IUnknown
{
};
# IXMLHTTPRequest2Callback_vtbl
struct /*VFT*/ IXMLHTTPRequest2Callback_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *OnRedirect)(IXMLHTTPRequest2Callback *this, IXMLHTTPRequest2 *, const wchar_t *);
HRESULT (__fastcall *OnHeadersAvailable)(IXMLHTTPRequest2Callback *this, IXMLHTTPRequest2 *, unsigned int, const wchar_t *);
HRESULT (__fastcall *OnDataAvailable)(IXMLHTTPRequest2Callback *this, IXMLHTTPRequest2 *, ISequentialStream *);
HRESULT (__fastcall *OnResponseReceived)(IXMLHTTPRequest2Callback *this, IXMLHTTPRequest2 *, ISequentialStream *);
HRESULT (__fastcall *OnError)(IXMLHTTPRequest2Callback *this, IXMLHTTPRequest2 *, HRESULT);
};
# IXMLHTTPRequest2_vtbl
struct /*VFT*/ IXMLHTTPRequest2_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *Open)(IXMLHTTPRequest2 *this, const wchar_t *, const wchar_t *, IXMLHTTPRequest2Callback *, const wchar_t *, const wchar_t *, const wchar_t *, const wchar_t *);
HRESULT (__fastcall *Send)(IXMLHTTPRequest2 *this, ISequentialStream *, unsigned __int64);
HRESULT (__fastcall *Abort)(IXMLHTTPRequest2 *this);
HRESULT (__fastcall *SetCookie)(IXMLHTTPRequest2 *this, const tagXHR_COOKIE *, unsigned int *);
HRESULT (__fastcall *SetCustomResponseStream)(IXMLHTTPRequest2 *this, ISequentialStream *);
HRESULT (__fastcall *SetProperty)(IXMLHTTPRequest2 *this, _XHR_PROPERTY, unsigned __int64);
HRESULT (__fastcall *SetRequestHeader)(IXMLHTTPRequest2 *this, const wchar_t *, const wchar_t *);
HRESULT (__fastcall *GetAllResponseHeaders)(IXMLHTTPRequest2 *this, wchar_t **);
HRESULT (__fastcall *GetCookie)(IXMLHTTPRequest2 *this, const wchar_t *, const wchar_t *, unsigned int, unsigned int *, tagXHR_COOKIE **);
HRESULT (__fastcall *GetResponseHeader)(IXMLHTTPRequest2 *this, const wchar_t *, wchar_t **);
};
# IntSeq<0,1,2>
struct __cppobj IntSeq<0,1,2>
{
};
# IntSeq<0,1,2,3>
struct __cppobj IntSeq<0,1,2,3>
{
};
# IntSeq<0,1,2,3,4,5>
struct __cppobj IntSeq<0,1,2,3,4,5>
{
};
# IntSeq<0>
struct __cppobj IntSeq<0>
{
};
# IntSeq<>
struct __cppobj IntSeq<>
{
};
# IntSeq<0,1,2,3,4,5,6>
struct __cppobj IntSeq<0,1,2,3,4,5,6>
{
};
# IntSeq<0,1>
struct __cppobj IntSeq<0,1>
{
};
# IntSeq<0,1,2,3,4>
struct __cppobj IntSeq<0,1,2,3,4>
{
};
# IntSeq<0,1,2,3,4,5,6,7,8,9,10,11>
struct __cppobj IntSeq<0,1,2,3,4,5,6,7,8,9,10,11>
{
};
# IntSeq<0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15>
struct __cppobj IntSeq<0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15>
{
};
# IntSeq<0,1,2,3,4,5,6,7,8>
struct __cppobj IntSeq<0,1,2,3,4,5,6,7,8>
{
};
# IntSeq<0,1,2,3,4,5,6,7,8,9,10>
struct __cppobj IntSeq<0,1,2,3,4,5,6,7,8,9,10>
{
};
# IntSeq<0,1,2,3,4,5,6,7,8,9,10,11,12>
struct __cppobj IntSeq<0,1,2,3,4,5,6,7,8,9,10,11,12>
{
};
# IntSeq<0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16>
struct __cppobj IntSeq<0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16>
{
};
# IntSeq<0,1,2,3,4,5,6,7>
struct __cppobj IntSeq<0,1,2,3,4,5,6,7>
{
};
# IntSeq<0,1,2,3,4,5,6,7,8,9>
struct __cppobj IntSeq<0,1,2,3,4,5,6,7,8,9>
{
};
# IAchievementsListener
struct __cppobj IAchievementsListener : BlockEventListener, ItemEventListener, PlayerEventListener, ActorEventListener
{
};
# IAchievementsListener_vtbl
struct /*VFT*/ IAchievementsListener_vtbl
{
void (__fastcall *~BlockEventListener)(BlockEventListener *this);
EventResult (__fastcall *onBlockPlacedByPlayer)(BlockEventListener *this, Player *, const Block *, const BlockPos *, bool);
EventResult (__fastcall *onBlockDestroyedByPlayer)(BlockEventListener *this, Player *, const std::string, const BlockPos *);
EventResult (__fastcall *onBlockMovedByPiston)(BlockEventListener *this, const BlockPos *, const BlockPos *, const PistonBlockActor::PistonState);
EventResult (__fastcall *onBlockDestructionStopped)(BlockEventListener *this, Player *, const BlockPos *, int);
EventResult (__fastcall *onBlockDestructionStarted)(BlockEventListener *this, Player *, const BlockPos *);
EventResult (__fastcall *onBlockInteractedWith)(BlockEventListener *this, Player *, const BlockPos *);
EventResult (__fastcall *onBlockExploded)(BlockEventListener *this, const BlockPos *, const Block *, Actor *);
EventResult (__fastcall *onBlockModified)(BlockEventListener *this, const BlockPos *, const Block *, const Block *);
EventResult (__fastcall *onChestBlockTryPaired)(BlockEventListener *this, const ChestBlockTryPairEvent *);
EventResult (__fastcall *onUnknownBlockReceived)(BlockEventListener *this, Level *, const NewBlockID *, unsigned __int16);
void (__fastcall *init)(IAchievementsListener *this, std::shared_ptr<Social::User>);
};
# InstallAssetStage::onAwake::__l2::<lambda_5e6ee045361b57f7461ae0d7217802c7>
struct __cppobj InstallAssetStage::onAwake::__l2::<lambda_5e6ee045361b57f7461ae0d7217802c7>
{
InstallAssetStage *const __this;
};
# InstallAssetStage::onAwake::__l2::<lambda_f2340f4d346c046d6fa4c5aee73dcf18>
struct __cppobj InstallAssetStage::onAwake::__l2::<lambda_f2340f4d346c046d6fa4c5aee73dcf18>
{
InstallAssetStage *const __this;
};
# IdentifierParser
struct __cppobj IdentifierParser
{
};
# InsomniaSystem
struct __cppobj InsomniaSystem : ITickingSystem
{
};
# InsomniaSystem_vtbl
struct /*VFT*/ InsomniaSystem_vtbl
{
void (__fastcall *~ITickingSystem)(ITickingSystem *this);
void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};
# InspectBookshelfGoal
struct __cppobj __declspec(align(4)) InspectBookshelfGoal : BaseMoveToBlockGoal
{
BlockPos mBookshelfPos;
bool mRequireSameY;
};
# InspectBookshelfGoal_vtbl
struct /*VFT*/ InspectBookshelfGoal_vtbl
{
void (__fastcall *~Goal)(Goal *this);
bool (__fastcall *canUse)(Goal *this);
bool (__fastcall *canContinueToUse)(Goal *this);
bool (__fastcall *canBeInterrupted)(Goal *this);
void (__fastcall *start)(Goal *this);
void (__fastcall *stop)(Goal *this);
void (__fastcall *tick)(Goal *this);
void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
bool (__fastcall *isTargetGoal)(Goal *this);
void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
bool (__fastcall *hasReachedTarget)(BaseMoveToGoal *this);
bool (__fastcall *isValidTarget)(BaseMoveToGoal *this, BlockSource *, const BlockPos *);
int (__fastcall *_nextStartTick)(BaseMoveToGoal *this);
bool (__fastcall *_canReach)(BaseMoveToGoal *this, const BlockPos *);
void (__fastcall *_moveToBlock)(BaseMoveToGoal *this);
Vec3 *(__fastcall *_getTargetPosition)(BaseMoveToGoal *this, Vec3 *result);
unsigned __int64 (__fastcall *_getRepathTime)(BaseMoveToGoal *this);
bool (__fastcall *findTargetBlock)(BaseMoveToBlockGoal *this);
};
# IdleState
struct __cppobj IdleState : PetSleepWithOwnerState
{
};
# IdleState_vtbl
struct /*VFT*/ IdleState_vtbl
{
void (__fastcall *~PetSleepWithOwnerState)(PetSleepWithOwnerState *this);
void (__fastcall *tick)(PetSleepWithOwnerState *this);
void (__fastcall *start)(PetSleepWithOwnerState *this);
void (__fastcall *stop)(PetSleepWithOwnerState *this);
};
# IcebergFeature
struct __cppobj IcebergFeature : Feature
{
};
# IcebergFeature_vtbl
struct /*VFT*/ IcebergFeature_vtbl
{
void (__fastcall *~IFeature)(IFeature *this);
std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
bool (__fastcall *place)(Feature *this, BlockSource *, const BlockPos *, Random *);
};
# IcePatchFeature
struct __cppobj __declspec(align(8)) IcePatchFeature : Feature
{
const Block *mBlock;
int mRadius;
};
# IcePatchFeature_vtbl
struct /*VFT*/ IcePatchFeature_vtbl
{
void (__fastcall *~IFeature)(IFeature *this);
std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
bool (__fastcall *place)(Feature *this, BlockSource *, const BlockPos *, Random *);
};
# IceSpikeFeature
struct __cppobj IceSpikeFeature : Feature
{
};
# IceSpikeFeature_vtbl
struct /*VFT*/ IceSpikeFeature_vtbl
{
void (__fastcall *~IFeature)(IFeature *this);
std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
bool (__fastcall *place)(Feature *this, BlockSource *, const BlockPos *, Random *);
};
# ITreeFeature::_buildSchema::__l2::<lambda_5dced8e2f63812bbd4f1156cf024eea6>
struct __cppobj ITreeFeature::_buildSchema::__l2::<lambda_5dced8e2f63812bbd4f1156cf024eea6>
{
};
# Igloo
struct __cppobj __declspec(align(8)) Igloo : ScatteredFeaturePiece
{
LegacyStructureSettings mLabSettings;
BlockPos mLabPos;
Vec3 mVillagerPos;
Vec3 mZombieVillagerPos;
};
# Igloo_vtbl
struct /*VFT*/ Igloo_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# inflate_state
struct __declspec(align(8)) inflate_state
{
z_stream_s *strm;
inflate_mode mode;
int last;
int wrap;
int havedict;
int flags;
unsigned int dmax;
unsigned int check;
unsigned int total;
gz_header_s *head;
unsigned int wbits;
unsigned int wsize;
unsigned int whave;
unsigned int wnext;
unsigned __int8 *window;
unsigned int hold;
unsigned int bits;
unsigned int length;
unsigned int offset;
unsigned int extra;
const code *lencode;
const code *distcode;
unsigned int lenbits;
unsigned int distbits;
unsigned int ncode;
unsigned int nlen;
unsigned int ndist;
unsigned int have;
code *next;
unsigned __int16 lens[320];
unsigned __int16 work[288];
code codes[1444];
int sane;
int back;
unsigned int was;
};
# InternalTaskGroup_vtbl
struct /*VFT*/ InternalTaskGroup_vtbl
{
void (__fastcall *~ITaskGroup)(ITaskGroup *this);
void (__fastcall *taskRegister)(ITaskGroup *this, std::shared_ptr<BackgroundTaskBase>);
void (__fastcall *requeueTask)(ITaskGroup *this, std::shared_ptr<BackgroundTaskBase>, bool);
TaskGroupState (__fastcall *getState)(ITaskGroup *this);
void (__fastcall *processCoroutines)(ITaskGroup *this);
void (__fastcall *taskComplete)(ITaskGroup *this, gsl::not_null<BackgroundTaskBase *>);
};
# inflate_codes_state
struct inflate_codes_state
{
inflate_codes_mode mode;
unsigned int len;
union
{
struct __declspec(align(8))
{
inflate_huft_s *tree;
unsigned int need;
} code;
unsigned int lit;
struct
{
unsigned int get;
unsigned int dist;
} copy;
} sub;
unsigned __int8 lbits;
unsigned __int8 dbits;
inflate_huft_s *ltree;
inflate_huft_s *dtree;
};
# inflate_blocks_state
struct __declspec(align(8)) inflate_blocks_state
{
inflate_block_mode mode;
union
{
unsigned int left;
struct
{
unsigned int table;
unsigned int index;
unsigned int *blens;
unsigned int bb;
inflate_huft_s *tb;
} trees;
struct
{
inflate_codes_state *codes;
} decode;
} sub;
unsigned int last;
unsigned int bitk;
unsigned int bitb;
inflate_huft_s *hufts;
unsigned __int8 *window;
unsigned __int8 *end;
unsigned __int8 *read;
unsigned __int8 *write;
unsigned int (__fastcall *checkfn)(unsigned int, const unsigned __int8 *, unsigned int);
unsigned int check;
};
# ImVector<char *>
struct __cppobj ImVector<char *>
{
int Size;
int Capacity;
char **Data;
};
# ImVector<char const *>
struct __cppobj ImVector<char const *>
{
int Size;
int Capacity;
const char **Data;
};
# ImVector<stbrp_rect>
struct __cppobj ImVector<stbrp_rect>
{
int Size;
int Capacity;
stbrp_rect *Data;
};
# ImGuiStb::StbTexteditRow
struct ImGuiStb::StbTexteditRow
{
float x0;
float x1;
float baseline_y_delta;
float ymin;
float ymax;
int num_chars;
};
# ImGuiStb::StbFindState
struct ImGuiStb::StbFindState
{
float x;
float y;
float height;
int first_char;
int length;
int prev_first;
};
# ImGuiPlotArrayGetterData
struct __cppobj __declspec(align(8)) ImGuiPlotArrayGetterData
{
const float *Values;
int Stride;
};
# ID3D10Blob
struct __cppobj ID3D10Blob : IUnknown
{
};
# ID3D10Blob_vtbl
struct /*VFT*/ ID3D10Blob_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void *(__fastcall *GetBufferPointer)(ID3D10Blob *this);
unsigned __int64 (__fastcall *GetBufferSize)(ID3D10Blob *this);
};
# ID3DInclude
struct __cppobj ID3DInclude
{
ID3DInclude_vtbl *__vftable /*VFT*/;
};
# ID3DInclude_vtbl
struct /*VFT*/ ID3DInclude_vtbl
{
HRESULT (__fastcall *Open)(ID3DInclude *this, _D3D_INCLUDE_TYPE, const char *, const void *, const void **, unsigned int *);
HRESULT (__fastcall *Close)(ID3DInclude *this, const void *);
};
# IOobject
struct IOobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
char *buf;
__int64 pos;
__int64 string_size;
};
# Iobject
struct Iobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
char *buf;
__int64 pos;
__int64 string_size;
bufferinfo pbuf;
};
# isliceobject
struct isliceobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *it;
__int64 next;
__int64 stop;
__int64 step;
__int64 cnt;
};
# izipobject
struct izipobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
__int64 tuplesize;
_object *ittuple;
_object *result;
};
# iziplongestobject
struct iziplongestobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
__int64 tuplesize;
__int64 numactive;
_object *ittuple;
_object *result;
_object *fillvalue;
};
# ifilterobject
struct ifilterobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *func;
_object *it;
};
# imapobject
struct imapobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *iters;
_object *func;
};
# ifilterfalseobject
struct ifilterfalseobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *func;
_object *it;
};
# itemgetterobject
struct itemgetterobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
__int64 nitems;
_object *item;
};
# iobase
struct iobase
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *dict;
_object *weakreflist;
};
# instr
struct __declspec(align(8)) instr
{
unsigned __int32 i_jabs : 1;
unsigned __int32 i_jrel : 1;
unsigned __int32 i_hasarg : 1;
unsigned __int8 i_opcode;
int i_oparg;
basicblock_ *i_target;
int i_lineno;
};
# ID3D12Object
struct __cppobj ID3D12Object : IUnknown
{
};
# ID3D12Object_vtbl
struct /*VFT*/ ID3D12Object_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
};
# ID3D12DeviceChild
struct __cppobj ID3D12DeviceChild : ID3D12Object
{
};
# ID3D12DeviceChild_vtbl
struct /*VFT*/ ID3D12DeviceChild_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
HRESULT (__fastcall *GetDevice)(ID3D12DeviceChild *this, const _GUID *, void **);
};
# ID3D12Pageable_vtbl
struct /*VFT*/ ID3D12Pageable_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
HRESULT (__fastcall *GetDevice)(ID3D12DeviceChild *this, const _GUID *, void **);
};
# ID3D12Pageable
struct __cppobj ID3D12Pageable : ID3D12DeviceChild
{
};
# ID3D12DescriptorHeap
struct __cppobj ID3D12DescriptorHeap : ID3D12Pageable
{
};
# ID3D12DescriptorHeap_vtbl
struct /*VFT*/ ID3D12DescriptorHeap_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
HRESULT (__fastcall *GetDevice)(ID3D12DeviceChild *this, const _GUID *, void **);
D3D12_DESCRIPTOR_HEAP_DESC *(__fastcall *GetDesc)(ID3D12DescriptorHeap *this, D3D12_DESCRIPTOR_HEAP_DESC *result);
D3D12_CPU_DESCRIPTOR_HANDLE (__fastcall *GetCPUDescriptorHandleForHeapStart)(ID3D12DescriptorHeap *this);
D3D12_GPU_DESCRIPTOR_HANDLE (__fastcall *GetGPUDescriptorHandleForHeapStart)(ID3D12DescriptorHeap *this);
};
# ID3D12RootSignature_vtbl
struct /*VFT*/ ID3D12RootSignature_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
HRESULT (__fastcall *GetDevice)(ID3D12DeviceChild *this, const _GUID *, void **);
};
# ID3D12RootSignature
struct __cppobj ID3D12RootSignature : ID3D12DeviceChild
{
};
# ID3D12Heap
struct __cppobj ID3D12Heap : ID3D12Pageable
{
};
# ID3D12Heap_vtbl
struct /*VFT*/ ID3D12Heap_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
HRESULT (__fastcall *GetDevice)(ID3D12DeviceChild *this, const _GUID *, void **);
D3D12_HEAP_DESC *(__fastcall *GetDesc)(ID3D12Heap *this, D3D12_HEAP_DESC *result);
};
# ID3D12QueryHeap_vtbl
struct /*VFT*/ ID3D12QueryHeap_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
HRESULT (__fastcall *GetDevice)(ID3D12DeviceChild *this, const _GUID *, void **);
};
# ID3D12QueryHeap
struct __cppobj ID3D12QueryHeap : ID3D12Pageable
{
};
# ID3D12CommandList
struct __cppobj ID3D12CommandList : ID3D12DeviceChild
{
};
# ID3D12CommandList_vtbl
struct /*VFT*/ ID3D12CommandList_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
HRESULT (__fastcall *GetDevice)(ID3D12DeviceChild *this, const _GUID *, void **);
D3D12_COMMAND_LIST_TYPE (__fastcall *GetType)(ID3D12CommandList *this);
};
# ID3D12GraphicsCommandList
struct __cppobj ID3D12GraphicsCommandList : ID3D12CommandList
{
};
# ID3D12CommandAllocator
struct __cppobj ID3D12CommandAllocator : ID3D12Pageable
{
};
# ID3D12CommandAllocator_vtbl
struct /*VFT*/ ID3D12CommandAllocator_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
HRESULT (__fastcall *GetDevice)(ID3D12DeviceChild *this, const _GUID *, void **);
HRESULT (__fastcall *Reset)(ID3D12CommandAllocator *this);
};
# ID3D12PipelineState
struct __cppobj ID3D12PipelineState : ID3D12Pageable
{
};
# ID3D12PipelineState_vtbl
struct /*VFT*/ ID3D12PipelineState_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
HRESULT (__fastcall *GetDevice)(ID3D12DeviceChild *this, const _GUID *, void **);
HRESULT (__fastcall *GetCachedBlob)(ID3D12PipelineState *this, ID3D10Blob **);
};
# ID3D12Resource
struct __cppobj ID3D12Resource : ID3D12Pageable
{
};
# ID3D12Resource_vtbl
struct /*VFT*/ ID3D12Resource_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
HRESULT (__fastcall *GetDevice)(ID3D12DeviceChild *this, const _GUID *, void **);
HRESULT (__fastcall *Map)(ID3D12Resource *this, unsigned int, const D3D12_RANGE *, void **);
void (__fastcall *Unmap)(ID3D12Resource *this, unsigned int, const D3D12_RANGE *);
D3D12_RESOURCE_DESC *(__fastcall *GetDesc)(ID3D12Resource *this, D3D12_RESOURCE_DESC *result);
unsigned __int64 (__fastcall *GetGPUVirtualAddress)(ID3D12Resource *this);
HRESULT (__fastcall *WriteToSubresource)(ID3D12Resource *this, unsigned int, const D3D12_BOX *, const void *, unsigned int, unsigned int);
HRESULT (__fastcall *ReadFromSubresource)(ID3D12Resource *this, void *, unsigned int, unsigned int, unsigned int, const D3D12_BOX *);
HRESULT (__fastcall *GetHeapProperties)(ID3D12Resource *this, D3D12_HEAP_PROPERTIES *, D3D12_HEAP_FLAGS *);
};
# ID3D12CommandSignature_vtbl
struct /*VFT*/ ID3D12CommandSignature_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
HRESULT (__fastcall *GetDevice)(ID3D12DeviceChild *this, const _GUID *, void **);
};
# ID3D12CommandSignature
struct __cppobj ID3D12CommandSignature : ID3D12Pageable
{
};
# IDXGIObject
struct __cppobj IDXGIObject : IUnknown
{
};
# IDXGIObject_vtbl
struct /*VFT*/ IDXGIObject_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
};
# IDXGIDeviceSubObject
struct __cppobj IDXGIDeviceSubObject : IDXGIObject
{
};
# IDXGIDeviceSubObject_vtbl
struct /*VFT*/ IDXGIDeviceSubObject_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetDevice)(IDXGIDeviceSubObject *this, const _GUID *, void **);
};
# IDXGISwapChain
struct __cppobj IDXGISwapChain : IDXGIDeviceSubObject
{
};
# IDXGIOutput
struct __cppobj IDXGIOutput : IDXGIObject
{
};
# IDXGISurface
struct __cppobj IDXGISurface : IDXGIDeviceSubObject
{
};
# IDXGISurface_vtbl
struct /*VFT*/ IDXGISurface_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetDevice)(IDXGIDeviceSubObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetDesc)(IDXGISurface *this, DXGI_SURFACE_DESC *);
HRESULT (__fastcall *Map)(IDXGISurface *this, DXGI_MAPPED_RECT *, unsigned int);
HRESULT (__fastcall *Unmap)(IDXGISurface *this);
};
# IDXGIOutput_vtbl
struct /*VFT*/ IDXGIOutput_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetDesc)(IDXGIOutput *this, DXGI_OUTPUT_DESC *);
HRESULT (__fastcall *GetDisplayModeList)(IDXGIOutput *this, DXGI_FORMAT, unsigned int, unsigned int *, DXGI_MODE_DESC *);
HRESULT (__fastcall *FindClosestMatchingMode)(IDXGIOutput *this, const DXGI_MODE_DESC *, DXGI_MODE_DESC *, IUnknown *);
HRESULT (__fastcall *WaitForVBlank)(IDXGIOutput *this);
HRESULT (__fastcall *TakeOwnership)(IDXGIOutput *this, IUnknown *, int);
void (__fastcall *ReleaseOwnership)(IDXGIOutput *this);
HRESULT (__fastcall *GetGammaControlCapabilities)(IDXGIOutput *this, DXGI_GAMMA_CONTROL_CAPABILITIES *);
HRESULT (__fastcall *SetGammaControl)(IDXGIOutput *this, const DXGI_GAMMA_CONTROL *);
HRESULT (__fastcall *GetGammaControl)(IDXGIOutput *this, DXGI_GAMMA_CONTROL *);
HRESULT (__fastcall *SetDisplaySurface)(IDXGIOutput *this, IDXGISurface *);
HRESULT (__fastcall *GetDisplaySurfaceData)(IDXGIOutput *this, IDXGISurface *);
HRESULT (__fastcall *GetFrameStatistics)(IDXGIOutput *this, DXGI_FRAME_STATISTICS *);
};
# IDXGISwapChain_vtbl
struct /*VFT*/ IDXGISwapChain_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetDevice)(IDXGIDeviceSubObject *this, const _GUID *, void **);
HRESULT (__fastcall *Present)(IDXGISwapChain *this, unsigned int, unsigned int);
HRESULT (__fastcall *GetBuffer)(IDXGISwapChain *this, unsigned int, const _GUID *, void **);
HRESULT (__fastcall *SetFullscreenState)(IDXGISwapChain *this, int, IDXGIOutput *);
HRESULT (__fastcall *GetFullscreenState)(IDXGISwapChain *this, int *, IDXGIOutput **);
HRESULT (__fastcall *GetDesc)(IDXGISwapChain *this, DXGI_SWAP_CHAIN_DESC *);
HRESULT (__fastcall *ResizeBuffers)(IDXGISwapChain *this, unsigned int, unsigned int, unsigned int, DXGI_FORMAT, unsigned int);
HRESULT (__fastcall *ResizeTarget)(IDXGISwapChain *this, const DXGI_MODE_DESC *);
HRESULT (__fastcall *GetContainingOutput)(IDXGISwapChain *this, IDXGIOutput **);
HRESULT (__fastcall *GetFrameStatistics)(IDXGISwapChain *this, DXGI_FRAME_STATISTICS *);
HRESULT (__fastcall *GetLastPresentCount)(IDXGISwapChain *this, unsigned int *);
};
# IDXGISwapChain1
struct __cppobj IDXGISwapChain1 : IDXGISwapChain
{
};
# IDXGISwapChain1_vtbl
struct /*VFT*/ IDXGISwapChain1_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetDevice)(IDXGIDeviceSubObject *this, const _GUID *, void **);
HRESULT (__fastcall *Present)(IDXGISwapChain *this, unsigned int, unsigned int);
HRESULT (__fastcall *GetBuffer)(IDXGISwapChain *this, unsigned int, const _GUID *, void **);
HRESULT (__fastcall *SetFullscreenState)(IDXGISwapChain *this, int, IDXGIOutput *);
HRESULT (__fastcall *GetFullscreenState)(IDXGISwapChain *this, int *, IDXGIOutput **);
HRESULT (__fastcall *GetDesc)(IDXGISwapChain *this, DXGI_SWAP_CHAIN_DESC *);
HRESULT (__fastcall *ResizeBuffers)(IDXGISwapChain *this, unsigned int, unsigned int, unsigned int, DXGI_FORMAT, unsigned int);
HRESULT (__fastcall *ResizeTarget)(IDXGISwapChain *this, const DXGI_MODE_DESC *);
HRESULT (__fastcall *GetContainingOutput)(IDXGISwapChain *this, IDXGIOutput **);
HRESULT (__fastcall *GetFrameStatistics)(IDXGISwapChain *this, DXGI_FRAME_STATISTICS *);
HRESULT (__fastcall *GetLastPresentCount)(IDXGISwapChain *this, unsigned int *);
HRESULT (__fastcall *GetDesc1)(IDXGISwapChain1 *this, DXGI_SWAP_CHAIN_DESC1 *);
HRESULT (__fastcall *GetFullscreenDesc)(IDXGISwapChain1 *this, DXGI_SWAP_CHAIN_FULLSCREEN_DESC *);
HRESULT (__fastcall *GetHwnd)(IDXGISwapChain1 *this, HWND__ **);
HRESULT (__fastcall *GetCoreWindow)(IDXGISwapChain1 *this, const _GUID *, void **);
HRESULT (__fastcall *Present1)(IDXGISwapChain1 *this, unsigned int, unsigned int, const DXGI_PRESENT_PARAMETERS *);
int (__fastcall *IsTemporaryMonoSupported)(IDXGISwapChain1 *this);
HRESULT (__fastcall *GetRestrictToOutput)(IDXGISwapChain1 *this, IDXGIOutput **);
HRESULT (__fastcall *SetBackgroundColor)(IDXGISwapChain1 *this, const _D3DCOLORVALUE *);
HRESULT (__fastcall *GetBackgroundColor)(IDXGISwapChain1 *this, _D3DCOLORVALUE *);
HRESULT (__fastcall *SetRotation)(IDXGISwapChain1 *this, DXGI_MODE_ROTATION);
HRESULT (__fastcall *GetRotation)(IDXGISwapChain1 *this, DXGI_MODE_ROTATION *);
};
# IDXGISwapChain2
struct __cppobj IDXGISwapChain2 : IDXGISwapChain1
{
};
# IDXGISwapChain2_vtbl
struct /*VFT*/ IDXGISwapChain2_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetDevice)(IDXGIDeviceSubObject *this, const _GUID *, void **);
HRESULT (__fastcall *Present)(IDXGISwapChain *this, unsigned int, unsigned int);
HRESULT (__fastcall *GetBuffer)(IDXGISwapChain *this, unsigned int, const _GUID *, void **);
HRESULT (__fastcall *SetFullscreenState)(IDXGISwapChain *this, int, IDXGIOutput *);
HRESULT (__fastcall *GetFullscreenState)(IDXGISwapChain *this, int *, IDXGIOutput **);
HRESULT (__fastcall *GetDesc)(IDXGISwapChain *this, DXGI_SWAP_CHAIN_DESC *);
HRESULT (__fastcall *ResizeBuffers)(IDXGISwapChain *this, unsigned int, unsigned int, unsigned int, DXGI_FORMAT, unsigned int);
HRESULT (__fastcall *ResizeTarget)(IDXGISwapChain *this, const DXGI_MODE_DESC *);
HRESULT (__fastcall *GetContainingOutput)(IDXGISwapChain *this, IDXGIOutput **);
HRESULT (__fastcall *GetFrameStatistics)(IDXGISwapChain *this, DXGI_FRAME_STATISTICS *);
HRESULT (__fastcall *GetLastPresentCount)(IDXGISwapChain *this, unsigned int *);
HRESULT (__fastcall *GetDesc1)(IDXGISwapChain1 *this, DXGI_SWAP_CHAIN_DESC1 *);
HRESULT (__fastcall *GetFullscreenDesc)(IDXGISwapChain1 *this, DXGI_SWAP_CHAIN_FULLSCREEN_DESC *);
HRESULT (__fastcall *GetHwnd)(IDXGISwapChain1 *this, HWND__ **);
HRESULT (__fastcall *GetCoreWindow)(IDXGISwapChain1 *this, const _GUID *, void **);
HRESULT (__fastcall *Present1)(IDXGISwapChain1 *this, unsigned int, unsigned int, const DXGI_PRESENT_PARAMETERS *);
int (__fastcall *IsTemporaryMonoSupported)(IDXGISwapChain1 *this);
HRESULT (__fastcall *GetRestrictToOutput)(IDXGISwapChain1 *this, IDXGIOutput **);
HRESULT (__fastcall *SetBackgroundColor)(IDXGISwapChain1 *this, const _D3DCOLORVALUE *);
HRESULT (__fastcall *GetBackgroundColor)(IDXGISwapChain1 *this, _D3DCOLORVALUE *);
HRESULT (__fastcall *SetRotation)(IDXGISwapChain1 *this, DXGI_MODE_ROTATION);
HRESULT (__fastcall *GetRotation)(IDXGISwapChain1 *this, DXGI_MODE_ROTATION *);
HRESULT (__fastcall *SetSourceSize)(IDXGISwapChain2 *this, unsigned int, unsigned int);
HRESULT (__fastcall *GetSourceSize)(IDXGISwapChain2 *this, unsigned int *, unsigned int *);
HRESULT (__fastcall *SetMaximumFrameLatency)(IDXGISwapChain2 *this, unsigned int);
HRESULT (__fastcall *GetMaximumFrameLatency)(IDXGISwapChain2 *this, unsigned int *);
void *(__fastcall *GetFrameLatencyWaitableObject)(IDXGISwapChain2 *this);
HRESULT (__fastcall *SetMatrixTransform)(IDXGISwapChain2 *this, const DXGI_MATRIX_3X2_F *);
HRESULT (__fastcall *GetMatrixTransform)(IDXGISwapChain2 *this, DXGI_MATRIX_3X2_F *);
};
# IDXGISwapChain3
struct __cppobj IDXGISwapChain3 : IDXGISwapChain2
{
};
# IDXGISwapChain3_vtbl
struct /*VFT*/ IDXGISwapChain3_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetDevice)(IDXGIDeviceSubObject *this, const _GUID *, void **);
HRESULT (__fastcall *Present)(IDXGISwapChain *this, unsigned int, unsigned int);
HRESULT (__fastcall *GetBuffer)(IDXGISwapChain *this, unsigned int, const _GUID *, void **);
HRESULT (__fastcall *SetFullscreenState)(IDXGISwapChain *this, int, IDXGIOutput *);
HRESULT (__fastcall *GetFullscreenState)(IDXGISwapChain *this, int *, IDXGIOutput **);
HRESULT (__fastcall *GetDesc)(IDXGISwapChain *this, DXGI_SWAP_CHAIN_DESC *);
HRESULT (__fastcall *ResizeBuffers)(IDXGISwapChain *this, unsigned int, unsigned int, unsigned int, DXGI_FORMAT, unsigned int);
HRESULT (__fastcall *ResizeTarget)(IDXGISwapChain *this, const DXGI_MODE_DESC *);
HRESULT (__fastcall *GetContainingOutput)(IDXGISwapChain *this, IDXGIOutput **);
HRESULT (__fastcall *GetFrameStatistics)(IDXGISwapChain *this, DXGI_FRAME_STATISTICS *);
HRESULT (__fastcall *GetLastPresentCount)(IDXGISwapChain *this, unsigned int *);
HRESULT (__fastcall *GetDesc1)(IDXGISwapChain1 *this, DXGI_SWAP_CHAIN_DESC1 *);
HRESULT (__fastcall *GetFullscreenDesc)(IDXGISwapChain1 *this, DXGI_SWAP_CHAIN_FULLSCREEN_DESC *);
HRESULT (__fastcall *GetHwnd)(IDXGISwapChain1 *this, HWND__ **);
HRESULT (__fastcall *GetCoreWindow)(IDXGISwapChain1 *this, const _GUID *, void **);
HRESULT (__fastcall *Present1)(IDXGISwapChain1 *this, unsigned int, unsigned int, const DXGI_PRESENT_PARAMETERS *);
int (__fastcall *IsTemporaryMonoSupported)(IDXGISwapChain1 *this);
HRESULT (__fastcall *GetRestrictToOutput)(IDXGISwapChain1 *this, IDXGIOutput **);
HRESULT (__fastcall *SetBackgroundColor)(IDXGISwapChain1 *this, const _D3DCOLORVALUE *);
HRESULT (__fastcall *GetBackgroundColor)(IDXGISwapChain1 *this, _D3DCOLORVALUE *);
HRESULT (__fastcall *SetRotation)(IDXGISwapChain1 *this, DXGI_MODE_ROTATION);
HRESULT (__fastcall *GetRotation)(IDXGISwapChain1 *this, DXGI_MODE_ROTATION *);
HRESULT (__fastcall *SetSourceSize)(IDXGISwapChain2 *this, unsigned int, unsigned int);
HRESULT (__fastcall *GetSourceSize)(IDXGISwapChain2 *this, unsigned int *, unsigned int *);
HRESULT (__fastcall *SetMaximumFrameLatency)(IDXGISwapChain2 *this, unsigned int);
HRESULT (__fastcall *GetMaximumFrameLatency)(IDXGISwapChain2 *this, unsigned int *);
void *(__fastcall *GetFrameLatencyWaitableObject)(IDXGISwapChain2 *this);
HRESULT (__fastcall *SetMatrixTransform)(IDXGISwapChain2 *this, const DXGI_MATRIX_3X2_F *);
HRESULT (__fastcall *GetMatrixTransform)(IDXGISwapChain2 *this, DXGI_MATRIX_3X2_F *);
unsigned int (__fastcall *GetCurrentBackBufferIndex)(IDXGISwapChain3 *this);
HRESULT (__fastcall *CheckColorSpaceSupport)(IDXGISwapChain3 *this, DXGI_COLOR_SPACE_TYPE, unsigned int *);
HRESULT (__fastcall *SetColorSpace1)(IDXGISwapChain3 *this, DXGI_COLOR_SPACE_TYPE);
HRESULT (__fastcall *ResizeBuffers1)(IDXGISwapChain3 *this, unsigned int, unsigned int, unsigned int, DXGI_FORMAT, unsigned int, const unsigned int *, IUnknown *const *);
};
# ID3D12Fence
struct __cppobj ID3D12Fence : ID3D12Pageable
{
};
# ID3D12Fence_vtbl
struct /*VFT*/ ID3D12Fence_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
HRESULT (__fastcall *GetDevice)(ID3D12DeviceChild *this, const _GUID *, void **);
unsigned __int64 (__fastcall *GetCompletedValue)(ID3D12Fence *this);
HRESULT (__fastcall *SetEventOnCompletion)(ID3D12Fence *this, unsigned __int64, void *);
Signal *Signal;
};
# ID3D12Device
struct __cppobj ID3D12Device : ID3D12Object
{
};
# ID3D12Device_vtbl
struct /*VFT*/ ID3D12Device_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
unsigned int (__fastcall *GetNodeCount)(ID3D12Device *this);
HRESULT (__fastcall *CreateCommandQueue)(ID3D12Device *this, const D3D12_COMMAND_QUEUE_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateCommandAllocator)(ID3D12Device *this, D3D12_COMMAND_LIST_TYPE, const _GUID *, void **);
HRESULT (__fastcall *CreateGraphicsPipelineState)(ID3D12Device *this, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateComputePipelineState)(ID3D12Device *this, const D3D12_COMPUTE_PIPELINE_STATE_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateCommandList)(ID3D12Device *this, unsigned int, D3D12_COMMAND_LIST_TYPE, ID3D12CommandAllocator *, ID3D12PipelineState *, const _GUID *, void **);
HRESULT (__fastcall *CheckFeatureSupport)(ID3D12Device *this, D3D12_FEATURE, void *, unsigned int);
HRESULT (__fastcall *CreateDescriptorHeap)(ID3D12Device *this, const D3D12_DESCRIPTOR_HEAP_DESC *, const _GUID *, void **);
unsigned int (__fastcall *GetDescriptorHandleIncrementSize)(ID3D12Device *this, D3D12_DESCRIPTOR_HEAP_TYPE);
HRESULT (__fastcall *CreateRootSignature)(ID3D12Device *this, unsigned int, const void *, unsigned __int64, const _GUID *, void **);
void (__fastcall *CreateConstantBufferView)(ID3D12Device *this, const D3D12_CONSTANT_BUFFER_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateShaderResourceView)(ID3D12Device *this, ID3D12Resource *, const D3D12_SHADER_RESOURCE_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateUnorderedAccessView)(ID3D12Device *this, ID3D12Resource *, ID3D12Resource *, const D3D12_UNORDERED_ACCESS_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateRenderTargetView)(ID3D12Device *this, ID3D12Resource *, const D3D12_RENDER_TARGET_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateDepthStencilView)(ID3D12Device *this, ID3D12Resource *, const D3D12_DEPTH_STENCIL_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateSampler)(ID3D12Device *this, const D3D12_SAMPLER_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CopyDescriptors)(ID3D12Device *this, unsigned int, const D3D12_CPU_DESCRIPTOR_HANDLE *, const unsigned int *, unsigned int, const D3D12_CPU_DESCRIPTOR_HANDLE *, const unsigned int *, D3D12_DESCRIPTOR_HEAP_TYPE);
void (__fastcall *CopyDescriptorsSimple)(ID3D12Device *this, unsigned int, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_DESCRIPTOR_HEAP_TYPE);
D3D12_RESOURCE_ALLOCATION_INFO *(__fastcall *GetResourceAllocationInfo)(ID3D12Device *this, D3D12_RESOURCE_ALLOCATION_INFO *result, unsigned int, unsigned int, const D3D12_RESOURCE_DESC *);
D3D12_HEAP_PROPERTIES *(__fastcall *GetCustomHeapProperties)(ID3D12Device *this, D3D12_HEAP_PROPERTIES *result, unsigned int, D3D12_HEAP_TYPE);
HRESULT (__fastcall *CreateCommittedResource)(ID3D12Device *this, const D3D12_HEAP_PROPERTIES *, D3D12_HEAP_FLAGS, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, const _GUID *, void **);
HRESULT (__fastcall *CreateHeap)(ID3D12Device *this, const D3D12_HEAP_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreatePlacedResource)(ID3D12Device *this, ID3D12Heap *, unsigned __int64, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, const _GUID *, void **);
HRESULT (__fastcall *CreateReservedResource)(ID3D12Device *this, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, const _GUID *, void **);
HRESULT (__fastcall *CreateSharedHandle)(ID3D12Device *this, ID3D12DeviceChild *, const _SECURITY_ATTRIBUTES *, unsigned int, const wchar_t *, void **);
HRESULT (__fastcall *OpenSharedHandle)(ID3D12Device *this, void *, const _GUID *, void **);
HRESULT (__fastcall *OpenSharedHandleByName)(ID3D12Device *this, const wchar_t *, unsigned int, void **);
HRESULT (__fastcall *MakeResident)(ID3D12Device *this, unsigned int, ID3D12Pageable *const *);
HRESULT (__fastcall *Evict)(ID3D12Device *this, unsigned int, ID3D12Pageable *const *);
HRESULT (__fastcall *CreateFence)(ID3D12Device *this, unsigned __int64, D3D12_FENCE_FLAGS, const _GUID *, void **);
HRESULT (__fastcall *GetDeviceRemovedReason)(ID3D12Device *this);
void (__fastcall *GetCopyableFootprints)(ID3D12Device *this, const D3D12_RESOURCE_DESC *, unsigned int, unsigned int, unsigned __int64, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *, unsigned int *, unsigned __int64 *, unsigned __int64 *);
HRESULT (__fastcall *CreateQueryHeap)(ID3D12Device *this, const D3D12_QUERY_HEAP_DESC *, const _GUID *, void **);
HRESULT (__fastcall *SetStablePowerState)(ID3D12Device *this, int);
HRESULT (__fastcall *CreateCommandSignature)(ID3D12Device *this, const D3D12_COMMAND_SIGNATURE_DESC *, ID3D12RootSignature *, const _GUID *, void **);
void (__fastcall *GetResourceTiling)(ID3D12Device *this, ID3D12Resource *, unsigned int *, D3D12_PACKED_MIP_INFO *, D3D12_TILE_SHAPE *, unsigned int *, unsigned int, D3D12_SUBRESOURCE_TILING *);
_LUID (__fastcall *GetAdapterLuid)(ID3D12Device *this);
};
# ID3D11DeviceChild
struct __cppobj ID3D11DeviceChild : IUnknown
{
};
# ID3D11Resource
struct __cppobj ID3D11Resource : ID3D11DeviceChild
{
};
# ID3D11Buffer
struct __cppobj ID3D11Buffer : ID3D11Resource
{
};
# ID3D11Device
struct __cppobj ID3D11Device : IUnknown
{
};
# ID3D11Texture1D
struct __cppobj ID3D11Texture1D : ID3D11Resource
{
};
# ID3D11Texture2D
struct __cppobj ID3D11Texture2D : ID3D11Resource
{
};
# ID3D11Texture3D
struct __cppobj ID3D11Texture3D : ID3D11Resource
{
};
# ID3D11View
struct __cppobj ID3D11View : ID3D11DeviceChild
{
};
# ID3D11ShaderResourceView
struct __cppobj ID3D11ShaderResourceView : ID3D11View
{
};
# ID3D11UnorderedAccessView
struct __cppobj ID3D11UnorderedAccessView : ID3D11View
{
};
# ID3D11RenderTargetView
struct __cppobj ID3D11RenderTargetView : ID3D11View
{
};
# ID3D11DepthStencilView
struct __cppobj ID3D11DepthStencilView : ID3D11View
{
};
# ID3D11InputLayout
struct __cppobj ID3D11InputLayout : ID3D11DeviceChild
{
};
# ID3D11ClassLinkage
struct __cppobj ID3D11ClassLinkage : ID3D11DeviceChild
{
};
# ID3D11ClassInstance
struct __cppobj ID3D11ClassInstance : ID3D11DeviceChild
{
};
# ID3D11VertexShader
struct __cppobj ID3D11VertexShader : ID3D11DeviceChild
{
};
# ID3D11GeometryShader
struct __cppobj ID3D11GeometryShader : ID3D11DeviceChild
{
};
# ID3D11PixelShader
struct __cppobj ID3D11PixelShader : ID3D11DeviceChild
{
};
# ID3D11HullShader
struct __cppobj ID3D11HullShader : ID3D11DeviceChild
{
};
# ID3D11DomainShader
struct __cppobj ID3D11DomainShader : ID3D11DeviceChild
{
};
# ID3D11ComputeShader
struct __cppobj ID3D11ComputeShader : ID3D11DeviceChild
{
};
# ID3D11BlendState
struct __cppobj ID3D11BlendState : ID3D11DeviceChild
{
};
# ID3D11DepthStencilState
struct __cppobj ID3D11DepthStencilState : ID3D11DeviceChild
{
};
# ID3D11RasterizerState
struct __cppobj ID3D11RasterizerState : ID3D11DeviceChild
{
};
# ID3D11SamplerState
struct __cppobj ID3D11SamplerState : ID3D11DeviceChild
{
};
# ID3D11Asynchronous
struct __cppobj ID3D11Asynchronous : ID3D11DeviceChild
{
};
# ID3D11Query
struct __cppobj ID3D11Query : ID3D11Asynchronous
{
};
# ID3D11Predicate
struct __cppobj ID3D11Predicate : ID3D11Query
{
};
# ID3D11Counter
struct __cppobj ID3D11Counter : ID3D11Asynchronous
{
};
# ID3D11DeviceContext
struct __cppobj ID3D11DeviceContext : ID3D11DeviceChild
{
};
# ID3D11Device_vtbl
struct /*VFT*/ ID3D11Device_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *CreateBuffer)(ID3D11Device *this, const D3D11_BUFFER_DESC *, const D3D11_SUBRESOURCE_DATA *, ID3D11Buffer **);
HRESULT (__fastcall *CreateTexture1D)(ID3D11Device *this, const D3D11_TEXTURE1D_DESC *, const D3D11_SUBRESOURCE_DATA *, ID3D11Texture1D **);
HRESULT (__fastcall *CreateTexture2D)(ID3D11Device *this, const D3D11_TEXTURE2D_DESC *, const D3D11_SUBRESOURCE_DATA *, ID3D11Texture2D **);
HRESULT (__fastcall *CreateTexture3D)(ID3D11Device *this, const D3D11_TEXTURE3D_DESC *, const D3D11_SUBRESOURCE_DATA *, ID3D11Texture3D **);
HRESULT (__fastcall *CreateShaderResourceView)(ID3D11Device *this, ID3D11Resource *, const D3D11_SHADER_RESOURCE_VIEW_DESC *, ID3D11ShaderResourceView **);
HRESULT (__fastcall *CreateUnorderedAccessView)(ID3D11Device *this, ID3D11Resource *, const D3D11_UNORDERED_ACCESS_VIEW_DESC *, ID3D11UnorderedAccessView **);
HRESULT (__fastcall *CreateRenderTargetView)(ID3D11Device *this, ID3D11Resource *, const D3D11_RENDER_TARGET_VIEW_DESC *, ID3D11RenderTargetView **);
HRESULT (__fastcall *CreateDepthStencilView)(ID3D11Device *this, ID3D11Resource *, const D3D11_DEPTH_STENCIL_VIEW_DESC *, ID3D11DepthStencilView **);
HRESULT (__fastcall *CreateInputLayout)(ID3D11Device *this, const D3D11_INPUT_ELEMENT_DESC *, unsigned int, const void *, unsigned __int64, ID3D11InputLayout **);
HRESULT (__fastcall *CreateVertexShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11VertexShader **);
HRESULT (__fastcall *CreateGeometryShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11GeometryShader **);
HRESULT (__fastcall *CreateGeometryShaderWithStreamOutput)(ID3D11Device *this, const void *, unsigned __int64, const D3D11_SO_DECLARATION_ENTRY *, unsigned int, const unsigned int *, unsigned int, unsigned int, ID3D11ClassLinkage *, ID3D11GeometryShader **);
HRESULT (__fastcall *CreatePixelShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11PixelShader **);
HRESULT (__fastcall *CreateHullShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11HullShader **);
HRESULT (__fastcall *CreateDomainShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11DomainShader **);
HRESULT (__fastcall *CreateComputeShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11ComputeShader **);
HRESULT (__fastcall *CreateClassLinkage)(ID3D11Device *this, ID3D11ClassLinkage **);
HRESULT (__fastcall *CreateBlendState)(ID3D11Device *this, const D3D11_BLEND_DESC *, ID3D11BlendState **);
HRESULT (__fastcall *CreateDepthStencilState)(ID3D11Device *this, const D3D11_DEPTH_STENCIL_DESC *, ID3D11DepthStencilState **);
HRESULT (__fastcall *CreateRasterizerState)(ID3D11Device *this, const D3D11_RASTERIZER_DESC *, ID3D11RasterizerState **);
HRESULT (__fastcall *CreateSamplerState)(ID3D11Device *this, const D3D11_SAMPLER_DESC *, ID3D11SamplerState **);
HRESULT (__fastcall *CreateQuery)(ID3D11Device *this, const D3D11_QUERY_DESC *, ID3D11Query **);
HRESULT (__fastcall *CreatePredicate)(ID3D11Device *this, const D3D11_QUERY_DESC *, ID3D11Predicate **);
HRESULT (__fastcall *CreateCounter)(ID3D11Device *this, const D3D11_COUNTER_DESC *, ID3D11Counter **);
HRESULT (__fastcall *CreateDeferredContext)(ID3D11Device *this, unsigned int, ID3D11DeviceContext **);
HRESULT (__fastcall *OpenSharedResource)(ID3D11Device *this, void *, const _GUID *, void **);
HRESULT (__fastcall *CheckFormatSupport)(ID3D11Device *this, DXGI_FORMAT, unsigned int *);
HRESULT (__fastcall *CheckMultisampleQualityLevels)(ID3D11Device *this, DXGI_FORMAT, unsigned int, unsigned int *);
void (__fastcall *CheckCounterInfo)(ID3D11Device *this, D3D11_COUNTER_INFO *);
HRESULT (__fastcall *CheckCounter)(ID3D11Device *this, const D3D11_COUNTER_DESC *, D3D11_COUNTER_TYPE *, unsigned int *, char *, unsigned int *, char *, unsigned int *, char *, unsigned int *);
HRESULT (__fastcall *CheckFeatureSupport)(ID3D11Device *this, D3D11_FEATURE, void *, unsigned int);
HRESULT (__fastcall *GetPrivateData)(ID3D11Device *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11Device *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11Device *this, const _GUID *, const IUnknown *);
D3D_FEATURE_LEVEL (__fastcall *GetFeatureLevel)(ID3D11Device *this);
unsigned int (__fastcall *GetCreationFlags)(ID3D11Device *this);
HRESULT (__fastcall *GetDeviceRemovedReason)(ID3D11Device *this);
void (__fastcall *GetImmediateContext)(ID3D11Device *this, ID3D11DeviceContext **);
HRESULT (__fastcall *SetExceptionMode)(ID3D11Device *this, unsigned int);
unsigned int (__fastcall *GetExceptionMode)(ID3D11Device *this);
};
# ID3D11DeviceChild_vtbl
struct /*VFT*/ ID3D11DeviceChild_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *GetDevice)(ID3D11DeviceChild *this, ID3D11Device **);
HRESULT (__fastcall *GetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11DeviceChild *this, const _GUID *, const IUnknown *);
};
# ID3D11CommandList
struct __cppobj ID3D11CommandList : ID3D11DeviceChild
{
};
# ID3D11CommandList_vtbl
struct /*VFT*/ ID3D11CommandList_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *GetDevice)(ID3D11DeviceChild *this, ID3D11Device **);
HRESULT (__fastcall *GetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11DeviceChild *this, const _GUID *, const IUnknown *);
unsigned int (__fastcall *GetContextFlags)(ID3D11CommandList *this);
};
# ID3D12CommandQueue
struct __cppobj ID3D12CommandQueue : ID3D12Pageable
{
};
# ID3D12CommandQueue_vtbl
struct /*VFT*/ ID3D12CommandQueue_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
HRESULT (__fastcall *GetDevice)(ID3D12DeviceChild *this, const _GUID *, void **);
void (__fastcall *UpdateTileMappings)(ID3D12CommandQueue *this, ID3D12Resource *, unsigned int, const D3D12_TILED_RESOURCE_COORDINATE *, const D3D12_TILE_REGION_SIZE *, ID3D12Heap *, unsigned int, const D3D12_TILE_RANGE_FLAGS *, const unsigned int *, const unsigned int *, D3D12_TILE_MAPPING_FLAGS);
void (__fastcall *CopyTileMappings)(ID3D12CommandQueue *this, ID3D12Resource *, const D3D12_TILED_RESOURCE_COORDINATE *, ID3D12Resource *, const D3D12_TILED_RESOURCE_COORDINATE *, const D3D12_TILE_REGION_SIZE *, D3D12_TILE_MAPPING_FLAGS);
void (__fastcall *ExecuteCommandLists)(ID3D12CommandQueue *this, unsigned int, ID3D12CommandList *const *);
void (__fastcall *SetMarker)(ID3D12CommandQueue *this, unsigned int, const void *, unsigned int);
void (__fastcall *BeginEvent)(ID3D12CommandQueue *this, unsigned int, const void *, unsigned int);
void (__fastcall *EndEvent)(ID3D12CommandQueue *this);
Signal *Signal;
HRESULT (__fastcall *Wait)(ID3D12CommandQueue *this, ID3D12Fence *, unsigned __int64);
HRESULT (__fastcall *GetTimestampFrequency)(ID3D12CommandQueue *this, unsigned __int64 *);
HRESULT (__fastcall *GetClockCalibration)(ID3D12CommandQueue *this, unsigned __int64 *, unsigned __int64 *);
D3D12_COMMAND_QUEUE_DESC *(__fastcall *GetDesc)(ID3D12CommandQueue *this, D3D12_COMMAND_QUEUE_DESC *result);
};
# IDXGIAdapter
struct __cppobj IDXGIAdapter : IDXGIObject
{
};
# IDXGIAdapter_vtbl
struct /*VFT*/ IDXGIAdapter_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *EnumOutputs)(IDXGIAdapter *this, unsigned int, IDXGIOutput **);
HRESULT (__fastcall *GetDesc)(IDXGIAdapter *this, DXGI_ADAPTER_DESC *);
HRESULT (__fastcall *CheckInterfaceSupport)(IDXGIAdapter *this, const _GUID *, _LARGE_INTEGER *);
};
# IDXGIFactory
struct __cppobj IDXGIFactory : IDXGIObject
{
};
# IDXGIFactory_vtbl
struct /*VFT*/ IDXGIFactory_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *EnumAdapters)(IDXGIFactory *this, unsigned int, IDXGIAdapter **);
HRESULT (__fastcall *MakeWindowAssociation)(IDXGIFactory *this, HWND__ *, unsigned int);
HRESULT (__fastcall *GetWindowAssociation)(IDXGIFactory *this, HWND__ **);
HRESULT (__fastcall *CreateSwapChain)(IDXGIFactory *this, IUnknown *, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **);
HRESULT (__fastcall *CreateSoftwareAdapter)(IDXGIFactory *this, HINSTANCE__ *, IDXGIAdapter **);
};
# IDXGIAdapter1
struct __cppobj IDXGIAdapter1 : IDXGIAdapter
{
};
# IDXGIAdapter1_vtbl
struct /*VFT*/ IDXGIAdapter1_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *EnumOutputs)(IDXGIAdapter *this, unsigned int, IDXGIOutput **);
HRESULT (__fastcall *GetDesc)(IDXGIAdapter *this, DXGI_ADAPTER_DESC *);
HRESULT (__fastcall *CheckInterfaceSupport)(IDXGIAdapter *this, const _GUID *, _LARGE_INTEGER *);
HRESULT (__fastcall *GetDesc1)(IDXGIAdapter1 *this, DXGI_ADAPTER_DESC1 *);
};
# IDXGIFactory1
struct __cppobj IDXGIFactory1 : IDXGIFactory
{
};
# IDXGIFactory1_vtbl
struct /*VFT*/ IDXGIFactory1_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *EnumAdapters)(IDXGIFactory *this, unsigned int, IDXGIAdapter **);
HRESULT (__fastcall *MakeWindowAssociation)(IDXGIFactory *this, HWND__ *, unsigned int);
HRESULT (__fastcall *GetWindowAssociation)(IDXGIFactory *this, HWND__ **);
HRESULT (__fastcall *CreateSwapChain)(IDXGIFactory *this, IUnknown *, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **);
HRESULT (__fastcall *CreateSoftwareAdapter)(IDXGIFactory *this, HINSTANCE__ *, IDXGIAdapter **);
HRESULT (__fastcall *EnumAdapters1)(IDXGIFactory1 *this, unsigned int, IDXGIAdapter1 **);
int (__fastcall *IsCurrent)(IDXGIFactory1 *this);
};
# IDXGIFactory2
struct __cppobj IDXGIFactory2 : IDXGIFactory1
{
};
# IDXGIFactory2_vtbl
struct /*VFT*/ IDXGIFactory2_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *EnumAdapters)(IDXGIFactory *this, unsigned int, IDXGIAdapter **);
HRESULT (__fastcall *MakeWindowAssociation)(IDXGIFactory *this, HWND__ *, unsigned int);
HRESULT (__fastcall *GetWindowAssociation)(IDXGIFactory *this, HWND__ **);
HRESULT (__fastcall *CreateSwapChain)(IDXGIFactory *this, IUnknown *, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **);
HRESULT (__fastcall *CreateSoftwareAdapter)(IDXGIFactory *this, HINSTANCE__ *, IDXGIAdapter **);
HRESULT (__fastcall *EnumAdapters1)(IDXGIFactory1 *this, unsigned int, IDXGIAdapter1 **);
int (__fastcall *IsCurrent)(IDXGIFactory1 *this);
int (__fastcall *IsWindowedStereoEnabled)(IDXGIFactory2 *this);
HRESULT (__fastcall *CreateSwapChainForHwnd)(IDXGIFactory2 *this, IUnknown *, HWND__ *, const DXGI_SWAP_CHAIN_DESC1 *, const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *, IDXGIOutput *, IDXGISwapChain1 **);
HRESULT (__fastcall *CreateSwapChainForCoreWindow)(IDXGIFactory2 *this, IUnknown *, IUnknown *, const DXGI_SWAP_CHAIN_DESC1 *, IDXGIOutput *, IDXGISwapChain1 **);
HRESULT (__fastcall *GetSharedResourceAdapterLuid)(IDXGIFactory2 *this, void *, _LUID *);
HRESULT (__fastcall *RegisterStereoStatusWindow)(IDXGIFactory2 *this, HWND__ *, unsigned int, unsigned int *);
HRESULT (__fastcall *RegisterStereoStatusEvent)(IDXGIFactory2 *this, void *, unsigned int *);
void (__fastcall *UnregisterStereoStatus)(IDXGIFactory2 *this, unsigned int);
HRESULT (__fastcall *RegisterOcclusionStatusWindow)(IDXGIFactory2 *this, HWND__ *, unsigned int, unsigned int *);
HRESULT (__fastcall *RegisterOcclusionStatusEvent)(IDXGIFactory2 *this, void *, unsigned int *);
void (__fastcall *UnregisterOcclusionStatus)(IDXGIFactory2 *this, unsigned int);
HRESULT (__fastcall *CreateSwapChainForComposition)(IDXGIFactory2 *this, IUnknown *, const DXGI_SWAP_CHAIN_DESC1 *, IDXGIOutput *, IDXGISwapChain1 **);
};
# IDXGIFactory3
struct __cppobj IDXGIFactory3 : IDXGIFactory2
{
};
# IDXGIFactory3_vtbl
struct /*VFT*/ IDXGIFactory3_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *EnumAdapters)(IDXGIFactory *this, unsigned int, IDXGIAdapter **);
HRESULT (__fastcall *MakeWindowAssociation)(IDXGIFactory *this, HWND__ *, unsigned int);
HRESULT (__fastcall *GetWindowAssociation)(IDXGIFactory *this, HWND__ **);
HRESULT (__fastcall *CreateSwapChain)(IDXGIFactory *this, IUnknown *, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **);
HRESULT (__fastcall *CreateSoftwareAdapter)(IDXGIFactory *this, HINSTANCE__ *, IDXGIAdapter **);
HRESULT (__fastcall *EnumAdapters1)(IDXGIFactory1 *this, unsigned int, IDXGIAdapter1 **);
int (__fastcall *IsCurrent)(IDXGIFactory1 *this);
int (__fastcall *IsWindowedStereoEnabled)(IDXGIFactory2 *this);
HRESULT (__fastcall *CreateSwapChainForHwnd)(IDXGIFactory2 *this, IUnknown *, HWND__ *, const DXGI_SWAP_CHAIN_DESC1 *, const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *, IDXGIOutput *, IDXGISwapChain1 **);
HRESULT (__fastcall *CreateSwapChainForCoreWindow)(IDXGIFactory2 *this, IUnknown *, IUnknown *, const DXGI_SWAP_CHAIN_DESC1 *, IDXGIOutput *, IDXGISwapChain1 **);
HRESULT (__fastcall *GetSharedResourceAdapterLuid)(IDXGIFactory2 *this, void *, _LUID *);
HRESULT (__fastcall *RegisterStereoStatusWindow)(IDXGIFactory2 *this, HWND__ *, unsigned int, unsigned int *);
HRESULT (__fastcall *RegisterStereoStatusEvent)(IDXGIFactory2 *this, void *, unsigned int *);
void (__fastcall *UnregisterStereoStatus)(IDXGIFactory2 *this, unsigned int);
HRESULT (__fastcall *RegisterOcclusionStatusWindow)(IDXGIFactory2 *this, HWND__ *, unsigned int, unsigned int *);
HRESULT (__fastcall *RegisterOcclusionStatusEvent)(IDXGIFactory2 *this, void *, unsigned int *);
void (__fastcall *UnregisterOcclusionStatus)(IDXGIFactory2 *this, unsigned int);
HRESULT (__fastcall *CreateSwapChainForComposition)(IDXGIFactory2 *this, IUnknown *, const DXGI_SWAP_CHAIN_DESC1 *, IDXGIOutput *, IDXGISwapChain1 **);
unsigned int (__fastcall *GetCreationFlags)(IDXGIFactory3 *this);
};
# IDXGIFactory4
struct __cppobj IDXGIFactory4 : IDXGIFactory3
{
};
# IDXGIFactory4_vtbl
struct /*VFT*/ IDXGIFactory4_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *EnumAdapters)(IDXGIFactory *this, unsigned int, IDXGIAdapter **);
HRESULT (__fastcall *MakeWindowAssociation)(IDXGIFactory *this, HWND__ *, unsigned int);
HRESULT (__fastcall *GetWindowAssociation)(IDXGIFactory *this, HWND__ **);
HRESULT (__fastcall *CreateSwapChain)(IDXGIFactory *this, IUnknown *, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **);
HRESULT (__fastcall *CreateSoftwareAdapter)(IDXGIFactory *this, HINSTANCE__ *, IDXGIAdapter **);
HRESULT (__fastcall *EnumAdapters1)(IDXGIFactory1 *this, unsigned int, IDXGIAdapter1 **);
int (__fastcall *IsCurrent)(IDXGIFactory1 *this);
int (__fastcall *IsWindowedStereoEnabled)(IDXGIFactory2 *this);
HRESULT (__fastcall *CreateSwapChainForHwnd)(IDXGIFactory2 *this, IUnknown *, HWND__ *, const DXGI_SWAP_CHAIN_DESC1 *, const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *, IDXGIOutput *, IDXGISwapChain1 **);
HRESULT (__fastcall *CreateSwapChainForCoreWindow)(IDXGIFactory2 *this, IUnknown *, IUnknown *, const DXGI_SWAP_CHAIN_DESC1 *, IDXGIOutput *, IDXGISwapChain1 **);
HRESULT (__fastcall *GetSharedResourceAdapterLuid)(IDXGIFactory2 *this, void *, _LUID *);
HRESULT (__fastcall *RegisterStereoStatusWindow)(IDXGIFactory2 *this, HWND__ *, unsigned int, unsigned int *);
HRESULT (__fastcall *RegisterStereoStatusEvent)(IDXGIFactory2 *this, void *, unsigned int *);
void (__fastcall *UnregisterStereoStatus)(IDXGIFactory2 *this, unsigned int);
HRESULT (__fastcall *RegisterOcclusionStatusWindow)(IDXGIFactory2 *this, HWND__ *, unsigned int, unsigned int *);
HRESULT (__fastcall *RegisterOcclusionStatusEvent)(IDXGIFactory2 *this, void *, unsigned int *);
void (__fastcall *UnregisterOcclusionStatus)(IDXGIFactory2 *this, unsigned int);
HRESULT (__fastcall *CreateSwapChainForComposition)(IDXGIFactory2 *this, IUnknown *, const DXGI_SWAP_CHAIN_DESC1 *, IDXGIOutput *, IDXGISwapChain1 **);
unsigned int (__fastcall *GetCreationFlags)(IDXGIFactory3 *this);
HRESULT (__fastcall *EnumAdapterByLuid)(IDXGIFactory4 *this, _LUID, const _GUID *, void **);
HRESULT (__fastcall *EnumWarpAdapter)(IDXGIFactory4 *this, const _GUID *, void **);
};
# IDXGIFactory5
struct __cppobj IDXGIFactory5 : IDXGIFactory4
{
};
# IDXGIFactory5_vtbl
struct /*VFT*/ IDXGIFactory5_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *EnumAdapters)(IDXGIFactory *this, unsigned int, IDXGIAdapter **);
HRESULT (__fastcall *MakeWindowAssociation)(IDXGIFactory *this, HWND__ *, unsigned int);
HRESULT (__fastcall *GetWindowAssociation)(IDXGIFactory *this, HWND__ **);
HRESULT (__fastcall *CreateSwapChain)(IDXGIFactory *this, IUnknown *, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **);
HRESULT (__fastcall *CreateSoftwareAdapter)(IDXGIFactory *this, HINSTANCE__ *, IDXGIAdapter **);
HRESULT (__fastcall *EnumAdapters1)(IDXGIFactory1 *this, unsigned int, IDXGIAdapter1 **);
int (__fastcall *IsCurrent)(IDXGIFactory1 *this);
int (__fastcall *IsWindowedStereoEnabled)(IDXGIFactory2 *this);
HRESULT (__fastcall *CreateSwapChainForHwnd)(IDXGIFactory2 *this, IUnknown *, HWND__ *, const DXGI_SWAP_CHAIN_DESC1 *, const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *, IDXGIOutput *, IDXGISwapChain1 **);
HRESULT (__fastcall *CreateSwapChainForCoreWindow)(IDXGIFactory2 *this, IUnknown *, IUnknown *, const DXGI_SWAP_CHAIN_DESC1 *, IDXGIOutput *, IDXGISwapChain1 **);
HRESULT (__fastcall *GetSharedResourceAdapterLuid)(IDXGIFactory2 *this, void *, _LUID *);
HRESULT (__fastcall *RegisterStereoStatusWindow)(IDXGIFactory2 *this, HWND__ *, unsigned int, unsigned int *);
HRESULT (__fastcall *RegisterStereoStatusEvent)(IDXGIFactory2 *this, void *, unsigned int *);
void (__fastcall *UnregisterStereoStatus)(IDXGIFactory2 *this, unsigned int);
HRESULT (__fastcall *RegisterOcclusionStatusWindow)(IDXGIFactory2 *this, HWND__ *, unsigned int, unsigned int *);
HRESULT (__fastcall *RegisterOcclusionStatusEvent)(IDXGIFactory2 *this, void *, unsigned int *);
void (__fastcall *UnregisterOcclusionStatus)(IDXGIFactory2 *this, unsigned int);
HRESULT (__fastcall *CreateSwapChainForComposition)(IDXGIFactory2 *this, IUnknown *, const DXGI_SWAP_CHAIN_DESC1 *, IDXGIOutput *, IDXGISwapChain1 **);
unsigned int (__fastcall *GetCreationFlags)(IDXGIFactory3 *this);
HRESULT (__fastcall *EnumAdapterByLuid)(IDXGIFactory4 *this, _LUID, const _GUID *, void **);
HRESULT (__fastcall *EnumWarpAdapter)(IDXGIFactory4 *this, const _GUID *, void **);
HRESULT (__fastcall *CheckFeatureSupport)(IDXGIFactory5 *this, DXGI_FEATURE, void *, unsigned int);
};
# IDXGIAdapter2
struct __cppobj IDXGIAdapter2 : IDXGIAdapter1
{
};
# IDXGIAdapter2_vtbl
struct /*VFT*/ IDXGIAdapter2_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *EnumOutputs)(IDXGIAdapter *this, unsigned int, IDXGIOutput **);
HRESULT (__fastcall *GetDesc)(IDXGIAdapter *this, DXGI_ADAPTER_DESC *);
HRESULT (__fastcall *CheckInterfaceSupport)(IDXGIAdapter *this, const _GUID *, _LARGE_INTEGER *);
HRESULT (__fastcall *GetDesc1)(IDXGIAdapter1 *this, DXGI_ADAPTER_DESC1 *);
HRESULT (__fastcall *GetDesc2)(IDXGIAdapter2 *this, DXGI_ADAPTER_DESC2 *);
};
# IDXGIAdapter3
struct __cppobj IDXGIAdapter3 : IDXGIAdapter2
{
};
# IDXGIAdapter3_vtbl
struct /*VFT*/ IDXGIAdapter3_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *EnumOutputs)(IDXGIAdapter *this, unsigned int, IDXGIOutput **);
HRESULT (__fastcall *GetDesc)(IDXGIAdapter *this, DXGI_ADAPTER_DESC *);
HRESULT (__fastcall *CheckInterfaceSupport)(IDXGIAdapter *this, const _GUID *, _LARGE_INTEGER *);
HRESULT (__fastcall *GetDesc1)(IDXGIAdapter1 *this, DXGI_ADAPTER_DESC1 *);
HRESULT (__fastcall *GetDesc2)(IDXGIAdapter2 *this, DXGI_ADAPTER_DESC2 *);
HRESULT (__fastcall *RegisterHardwareContentProtectionTeardownStatusEvent)(IDXGIAdapter3 *this, void *, unsigned int *);
void (__fastcall *UnregisterHardwareContentProtectionTeardownStatus)(IDXGIAdapter3 *this, unsigned int);
HRESULT (__fastcall *QueryVideoMemoryInfo)(IDXGIAdapter3 *this, unsigned int, DXGI_MEMORY_SEGMENT_GROUP, DXGI_QUERY_VIDEO_MEMORY_INFO *);
HRESULT (__fastcall *SetVideoMemoryReservation)(IDXGIAdapter3 *this, unsigned int, DXGI_MEMORY_SEGMENT_GROUP, unsigned __int64);
HRESULT (__fastcall *RegisterVideoMemoryBudgetChangeNotificationEvent)(IDXGIAdapter3 *this, void *, unsigned int *);
void (__fastcall *UnregisterVideoMemoryBudgetChangeNotification)(IDXGIAdapter3 *this, unsigned int);
};
# ID3D12InfoQueue
struct __cppobj ID3D12InfoQueue : IUnknown
{
};
# ID3D12InfoQueue_vtbl
struct /*VFT*/ ID3D12InfoQueue_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetMessageCountLimit)(ID3D12InfoQueue *this, unsigned __int64);
void (__fastcall *ClearStoredMessages)(ID3D12InfoQueue *this);
HRESULT (__fastcall *GetMessageA)(ID3D12InfoQueue *this, unsigned __int64, D3D12_MESSAGE *, unsigned __int64 *);
unsigned __int64 (__fastcall *GetNumMessagesAllowedByStorageFilter)(ID3D12InfoQueue *this);
unsigned __int64 (__fastcall *GetNumMessagesDeniedByStorageFilter)(ID3D12InfoQueue *this);
unsigned __int64 (__fastcall *GetNumStoredMessages)(ID3D12InfoQueue *this);
unsigned __int64 (__fastcall *GetNumStoredMessagesAllowedByRetrievalFilter)(ID3D12InfoQueue *this);
unsigned __int64 (__fastcall *GetNumMessagesDiscardedByMessageCountLimit)(ID3D12InfoQueue *this);
unsigned __int64 (__fastcall *GetMessageCountLimit)(ID3D12InfoQueue *this);
HRESULT (__fastcall *AddStorageFilterEntries)(ID3D12InfoQueue *this, D3D12_INFO_QUEUE_FILTER *);
HRESULT (__fastcall *GetStorageFilter)(ID3D12InfoQueue *this, D3D12_INFO_QUEUE_FILTER *, unsigned __int64 *);
void (__fastcall *ClearStorageFilter)(ID3D12InfoQueue *this);
HRESULT (__fastcall *PushEmptyStorageFilter)(ID3D12InfoQueue *this);
HRESULT (__fastcall *PushCopyOfStorageFilter)(ID3D12InfoQueue *this);
HRESULT (__fastcall *PushStorageFilter)(ID3D12InfoQueue *this, D3D12_INFO_QUEUE_FILTER *);
void (__fastcall *PopStorageFilter)(ID3D12InfoQueue *this);
unsigned int (__fastcall *GetStorageFilterStackSize)(ID3D12InfoQueue *this);
HRESULT (__fastcall *AddRetrievalFilterEntries)(ID3D12InfoQueue *this, D3D12_INFO_QUEUE_FILTER *);
HRESULT (__fastcall *GetRetrievalFilter)(ID3D12InfoQueue *this, D3D12_INFO_QUEUE_FILTER *, unsigned __int64 *);
void (__fastcall *ClearRetrievalFilter)(ID3D12InfoQueue *this);
HRESULT (__fastcall *PushEmptyRetrievalFilter)(ID3D12InfoQueue *this);
HRESULT (__fastcall *PushCopyOfRetrievalFilter)(ID3D12InfoQueue *this);
HRESULT (__fastcall *PushRetrievalFilter)(ID3D12InfoQueue *this, D3D12_INFO_QUEUE_FILTER *);
void (__fastcall *PopRetrievalFilter)(ID3D12InfoQueue *this);
unsigned int (__fastcall *GetRetrievalFilterStackSize)(ID3D12InfoQueue *this);
HRESULT (__fastcall *AddMessage)(ID3D12InfoQueue *this, D3D12_MESSAGE_CATEGORY, D3D12_MESSAGE_SEVERITY, D3D12_MESSAGE_ID, const char *);
HRESULT (__fastcall *AddApplicationMessage)(ID3D12InfoQueue *this, D3D12_MESSAGE_SEVERITY, const char *);
HRESULT (__fastcall *SetBreakOnCategory)(ID3D12InfoQueue *this, D3D12_MESSAGE_CATEGORY, int);
HRESULT (__fastcall *SetBreakOnSeverity)(ID3D12InfoQueue *this, D3D12_MESSAGE_SEVERITY, int);
HRESULT (__fastcall *SetBreakOnID)(ID3D12InfoQueue *this, D3D12_MESSAGE_ID, int);
int (__fastcall *GetBreakOnCategory)(ID3D12InfoQueue *this, D3D12_MESSAGE_CATEGORY);
int (__fastcall *GetBreakOnSeverity)(ID3D12InfoQueue *this, D3D12_MESSAGE_SEVERITY);
int (__fastcall *GetBreakOnID)(ID3D12InfoQueue *this, D3D12_MESSAGE_ID);
void (__fastcall *SetMuteDebugOutput)(ID3D12InfoQueue *this, int);
int (__fastcall *GetMuteDebugOutput)(ID3D12InfoQueue *this);
};
# ID3DX12PipelineParserCallbacks
struct __cppobj ID3DX12PipelineParserCallbacks
{
ID3DX12PipelineParserCallbacks_vtbl *__vftable /*VFT*/;
};
# ID3DX12PipelineParserCallbacks_vtbl
struct /*VFT*/ ID3DX12PipelineParserCallbacks_vtbl
{
void (__fastcall *FlagsCb)(ID3DX12PipelineParserCallbacks *this, D3D12_PIPELINE_STATE_FLAGS);
void (__fastcall *NodeMaskCb)(ID3DX12PipelineParserCallbacks *this, unsigned int);
void (__fastcall *RootSignatureCb)(ID3DX12PipelineParserCallbacks *this, ID3D12RootSignature *);
void (__fastcall *InputLayoutCb)(ID3DX12PipelineParserCallbacks *this, const D3D12_INPUT_LAYOUT_DESC *);
void (__fastcall *IBStripCutValueCb)(ID3DX12PipelineParserCallbacks *this, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE);
void (__fastcall *PrimitiveTopologyTypeCb)(ID3DX12PipelineParserCallbacks *this, D3D12_PRIMITIVE_TOPOLOGY_TYPE);
void (__fastcall *VSCb)(ID3DX12PipelineParserCallbacks *this, const D3D12_SHADER_BYTECODE *);
void (__fastcall *GSCb)(ID3DX12PipelineParserCallbacks *this, const D3D12_SHADER_BYTECODE *);
void (__fastcall *StreamOutputCb)(ID3DX12PipelineParserCallbacks *this, const D3D12_STREAM_OUTPUT_DESC *);
void (__fastcall *HSCb)(ID3DX12PipelineParserCallbacks *this, const D3D12_SHADER_BYTECODE *);
void (__fastcall *DSCb)(ID3DX12PipelineParserCallbacks *this, const D3D12_SHADER_BYTECODE *);
void (__fastcall *PSCb)(ID3DX12PipelineParserCallbacks *this, const D3D12_SHADER_BYTECODE *);
void (__fastcall *CSCb)(ID3DX12PipelineParserCallbacks *this, const D3D12_SHADER_BYTECODE *);
void (__fastcall *BlendStateCb)(ID3DX12PipelineParserCallbacks *this, const D3D12_BLEND_DESC *);
void (__fastcall *DepthStencilStateCb)(ID3DX12PipelineParserCallbacks *this, const D3D12_DEPTH_STENCIL_DESC *);
void (__fastcall *DepthStencilState1Cb)(ID3DX12PipelineParserCallbacks *this, const D3D12_DEPTH_STENCIL_DESC1 *);
void (__fastcall *DSVFormatCb)(ID3DX12PipelineParserCallbacks *this, DXGI_FORMAT);
void (__fastcall *RasterizerStateCb)(ID3DX12PipelineParserCallbacks *this, const D3D12_RASTERIZER_DESC *);
void (__fastcall *RTVFormatsCb)(ID3DX12PipelineParserCallbacks *this, const D3D12_RT_FORMAT_ARRAY *);
void (__fastcall *SampleDescCb)(ID3DX12PipelineParserCallbacks *this, const DXGI_SAMPLE_DESC *);
void (__fastcall *SampleMaskCb)(ID3DX12PipelineParserCallbacks *this, unsigned int);
void (__fastcall *ViewInstancingCb)(ID3DX12PipelineParserCallbacks *this, const D3D12_VIEW_INSTANCING_DESC *);
void (__fastcall *CachedPSOCb)(ID3DX12PipelineParserCallbacks *this, const D3D12_CACHED_PIPELINE_STATE *);
void (__fastcall *ErrorBadInputParameter)(ID3DX12PipelineParserCallbacks *this, unsigned int);
void (__fastcall *ErrorDuplicateSubobject)(ID3DX12PipelineParserCallbacks *this, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE);
void (__fastcall *ErrorUnknownSubobject)(ID3DX12PipelineParserCallbacks *this, unsigned int);
};
# IDXGIOutput1
struct __cppobj IDXGIOutput1 : IDXGIOutput
{
};
# IDXGIResource
struct __cppobj IDXGIResource : IDXGIDeviceSubObject
{
};
# IDXGIResource_vtbl
struct /*VFT*/ IDXGIResource_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetDevice)(IDXGIDeviceSubObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetSharedHandle)(IDXGIResource *this, void **);
HRESULT (__fastcall *GetUsage)(IDXGIResource *this, unsigned int *);
HRESULT (__fastcall *SetEvictionPriority)(IDXGIResource *this, unsigned int);
HRESULT (__fastcall *GetEvictionPriority)(IDXGIResource *this, unsigned int *);
};
# IDXGIOutputDuplication
struct __cppobj IDXGIOutputDuplication : IDXGIObject
{
};
# IDXGIOutputDuplication_vtbl
struct /*VFT*/ IDXGIOutputDuplication_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
void (__fastcall *GetDesc)(IDXGIOutputDuplication *this, DXGI_OUTDUPL_DESC *);
HRESULT (__fastcall *AcquireNextFrame)(IDXGIOutputDuplication *this, unsigned int, DXGI_OUTDUPL_FRAME_INFO *, IDXGIResource **);
HRESULT (__fastcall *GetFrameDirtyRects)(IDXGIOutputDuplication *this, unsigned int, tagRECT *, unsigned int *);
HRESULT (__fastcall *GetFrameMoveRects)(IDXGIOutputDuplication *this, unsigned int, DXGI_OUTDUPL_MOVE_RECT *, unsigned int *);
HRESULT (__fastcall *GetFramePointerShape)(IDXGIOutputDuplication *this, unsigned int, void *, unsigned int *, DXGI_OUTDUPL_POINTER_SHAPE_INFO *);
HRESULT (__fastcall *MapDesktopSurface)(IDXGIOutputDuplication *this, DXGI_MAPPED_RECT *);
HRESULT (__fastcall *UnMapDesktopSurface)(IDXGIOutputDuplication *this);
HRESULT (__fastcall *ReleaseFrame)(IDXGIOutputDuplication *this);
};
# IDXGIOutput1_vtbl
struct /*VFT*/ IDXGIOutput1_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetDesc)(IDXGIOutput *this, DXGI_OUTPUT_DESC *);
HRESULT (__fastcall *GetDisplayModeList)(IDXGIOutput *this, DXGI_FORMAT, unsigned int, unsigned int *, DXGI_MODE_DESC *);
HRESULT (__fastcall *FindClosestMatchingMode)(IDXGIOutput *this, const DXGI_MODE_DESC *, DXGI_MODE_DESC *, IUnknown *);
HRESULT (__fastcall *WaitForVBlank)(IDXGIOutput *this);
HRESULT (__fastcall *TakeOwnership)(IDXGIOutput *this, IUnknown *, int);
void (__fastcall *ReleaseOwnership)(IDXGIOutput *this);
HRESULT (__fastcall *GetGammaControlCapabilities)(IDXGIOutput *this, DXGI_GAMMA_CONTROL_CAPABILITIES *);
HRESULT (__fastcall *SetGammaControl)(IDXGIOutput *this, const DXGI_GAMMA_CONTROL *);
HRESULT (__fastcall *GetGammaControl)(IDXGIOutput *this, DXGI_GAMMA_CONTROL *);
HRESULT (__fastcall *SetDisplaySurface)(IDXGIOutput *this, IDXGISurface *);
HRESULT (__fastcall *GetDisplaySurfaceData)(IDXGIOutput *this, IDXGISurface *);
HRESULT (__fastcall *GetFrameStatistics)(IDXGIOutput *this, DXGI_FRAME_STATISTICS *);
HRESULT (__fastcall *GetDisplayModeList1)(IDXGIOutput1 *this, DXGI_FORMAT, unsigned int, unsigned int *, DXGI_MODE_DESC1 *);
HRESULT (__fastcall *FindClosestMatchingMode1)(IDXGIOutput1 *this, const DXGI_MODE_DESC1 *, DXGI_MODE_DESC1 *, IUnknown *);
HRESULT (__fastcall *GetDisplaySurfaceData1)(IDXGIOutput1 *this, IDXGIResource *);
HRESULT (__fastcall *DuplicateOutput)(IDXGIOutput1 *this, IUnknown *, IDXGIOutputDuplication **);
};
# IDXGIOutput2
struct __cppobj IDXGIOutput2 : IDXGIOutput1
{
};
# IDXGIOutput2_vtbl
struct /*VFT*/ IDXGIOutput2_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetDesc)(IDXGIOutput *this, DXGI_OUTPUT_DESC *);
HRESULT (__fastcall *GetDisplayModeList)(IDXGIOutput *this, DXGI_FORMAT, unsigned int, unsigned int *, DXGI_MODE_DESC *);
HRESULT (__fastcall *FindClosestMatchingMode)(IDXGIOutput *this, const DXGI_MODE_DESC *, DXGI_MODE_DESC *, IUnknown *);
HRESULT (__fastcall *WaitForVBlank)(IDXGIOutput *this);
HRESULT (__fastcall *TakeOwnership)(IDXGIOutput *this, IUnknown *, int);
void (__fastcall *ReleaseOwnership)(IDXGIOutput *this);
HRESULT (__fastcall *GetGammaControlCapabilities)(IDXGIOutput *this, DXGI_GAMMA_CONTROL_CAPABILITIES *);
HRESULT (__fastcall *SetGammaControl)(IDXGIOutput *this, const DXGI_GAMMA_CONTROL *);
HRESULT (__fastcall *GetGammaControl)(IDXGIOutput *this, DXGI_GAMMA_CONTROL *);
HRESULT (__fastcall *SetDisplaySurface)(IDXGIOutput *this, IDXGISurface *);
HRESULT (__fastcall *GetDisplaySurfaceData)(IDXGIOutput *this, IDXGISurface *);
HRESULT (__fastcall *GetFrameStatistics)(IDXGIOutput *this, DXGI_FRAME_STATISTICS *);
HRESULT (__fastcall *GetDisplayModeList1)(IDXGIOutput1 *this, DXGI_FORMAT, unsigned int, unsigned int *, DXGI_MODE_DESC1 *);
HRESULT (__fastcall *FindClosestMatchingMode1)(IDXGIOutput1 *this, const DXGI_MODE_DESC1 *, DXGI_MODE_DESC1 *, IUnknown *);
HRESULT (__fastcall *GetDisplaySurfaceData1)(IDXGIOutput1 *this, IDXGIResource *);
HRESULT (__fastcall *DuplicateOutput)(IDXGIOutput1 *this, IUnknown *, IDXGIOutputDuplication **);
int (__fastcall *SupportsOverlays)(IDXGIOutput2 *this);
};
# IDXGIOutput3
struct __cppobj IDXGIOutput3 : IDXGIOutput2
{
};
# IDXGIOutput3_vtbl
struct /*VFT*/ IDXGIOutput3_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetDesc)(IDXGIOutput *this, DXGI_OUTPUT_DESC *);
HRESULT (__fastcall *GetDisplayModeList)(IDXGIOutput *this, DXGI_FORMAT, unsigned int, unsigned int *, DXGI_MODE_DESC *);
HRESULT (__fastcall *FindClosestMatchingMode)(IDXGIOutput *this, const DXGI_MODE_DESC *, DXGI_MODE_DESC *, IUnknown *);
HRESULT (__fastcall *WaitForVBlank)(IDXGIOutput *this);
HRESULT (__fastcall *TakeOwnership)(IDXGIOutput *this, IUnknown *, int);
void (__fastcall *ReleaseOwnership)(IDXGIOutput *this);
HRESULT (__fastcall *GetGammaControlCapabilities)(IDXGIOutput *this, DXGI_GAMMA_CONTROL_CAPABILITIES *);
HRESULT (__fastcall *SetGammaControl)(IDXGIOutput *this, const DXGI_GAMMA_CONTROL *);
HRESULT (__fastcall *GetGammaControl)(IDXGIOutput *this, DXGI_GAMMA_CONTROL *);
HRESULT (__fastcall *SetDisplaySurface)(IDXGIOutput *this, IDXGISurface *);
HRESULT (__fastcall *GetDisplaySurfaceData)(IDXGIOutput *this, IDXGISurface *);
HRESULT (__fastcall *GetFrameStatistics)(IDXGIOutput *this, DXGI_FRAME_STATISTICS *);
HRESULT (__fastcall *GetDisplayModeList1)(IDXGIOutput1 *this, DXGI_FORMAT, unsigned int, unsigned int *, DXGI_MODE_DESC1 *);
HRESULT (__fastcall *FindClosestMatchingMode1)(IDXGIOutput1 *this, const DXGI_MODE_DESC1 *, DXGI_MODE_DESC1 *, IUnknown *);
HRESULT (__fastcall *GetDisplaySurfaceData1)(IDXGIOutput1 *this, IDXGIResource *);
HRESULT (__fastcall *DuplicateOutput)(IDXGIOutput1 *this, IUnknown *, IDXGIOutputDuplication **);
int (__fastcall *SupportsOverlays)(IDXGIOutput2 *this);
HRESULT (__fastcall *CheckOverlaySupport)(IDXGIOutput3 *this, DXGI_FORMAT, IUnknown *, unsigned int *);
};
# IDXGIDevice
struct __cppobj IDXGIDevice : IDXGIObject
{
};
# IDXGIDevice_vtbl
struct /*VFT*/ IDXGIDevice_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetAdapter)(IDXGIDevice *this, IDXGIAdapter **);
HRESULT (__fastcall *CreateSurface)(IDXGIDevice *this, const DXGI_SURFACE_DESC *, unsigned int, unsigned int, const DXGI_SHARED_RESOURCE *, IDXGISurface **);
HRESULT (__fastcall *QueryResourceResidency)(IDXGIDevice *this, IUnknown *const *, DXGI_RESIDENCY *, unsigned int);
HRESULT (__fastcall *SetGPUThreadPriority)(IDXGIDevice *this, int);
HRESULT (__fastcall *GetGPUThreadPriority)(IDXGIDevice *this, int *);
};
# IDXGIDevice1
struct __cppobj IDXGIDevice1 : IDXGIDevice
{
};
# IDXGIDevice1_vtbl
struct /*VFT*/ IDXGIDevice1_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetAdapter)(IDXGIDevice *this, IDXGIAdapter **);
HRESULT (__fastcall *CreateSurface)(IDXGIDevice *this, const DXGI_SURFACE_DESC *, unsigned int, unsigned int, const DXGI_SHARED_RESOURCE *, IDXGISurface **);
HRESULT (__fastcall *QueryResourceResidency)(IDXGIDevice *this, IUnknown *const *, DXGI_RESIDENCY *, unsigned int);
HRESULT (__fastcall *SetGPUThreadPriority)(IDXGIDevice *this, int);
HRESULT (__fastcall *GetGPUThreadPriority)(IDXGIDevice *this, int *);
HRESULT (__fastcall *SetMaximumFrameLatency)(IDXGIDevice1 *this, unsigned int);
HRESULT (__fastcall *GetMaximumFrameLatency)(IDXGIDevice1 *this, unsigned int *);
};
# IDXGIDevice2
struct __cppobj IDXGIDevice2 : IDXGIDevice1
{
};
# IDXGIDevice2_vtbl
struct /*VFT*/ IDXGIDevice2_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetAdapter)(IDXGIDevice *this, IDXGIAdapter **);
HRESULT (__fastcall *CreateSurface)(IDXGIDevice *this, const DXGI_SURFACE_DESC *, unsigned int, unsigned int, const DXGI_SHARED_RESOURCE *, IDXGISurface **);
HRESULT (__fastcall *QueryResourceResidency)(IDXGIDevice *this, IUnknown *const *, DXGI_RESIDENCY *, unsigned int);
HRESULT (__fastcall *SetGPUThreadPriority)(IDXGIDevice *this, int);
HRESULT (__fastcall *GetGPUThreadPriority)(IDXGIDevice *this, int *);
HRESULT (__fastcall *SetMaximumFrameLatency)(IDXGIDevice1 *this, unsigned int);
HRESULT (__fastcall *GetMaximumFrameLatency)(IDXGIDevice1 *this, unsigned int *);
HRESULT (__fastcall *OfferResources)(IDXGIDevice2 *this, unsigned int, IDXGIResource *const *, _DXGI_OFFER_RESOURCE_PRIORITY);
HRESULT (__fastcall *ReclaimResources)(IDXGIDevice2 *this, unsigned int, IDXGIResource *const *, int *);
HRESULT (__fastcall *EnqueueSetEvent)(IDXGIDevice2 *this, void *);
};
# IDXGIDevice3
struct __cppobj IDXGIDevice3 : IDXGIDevice2
{
};
# IDXGIDevice3_vtbl
struct /*VFT*/ IDXGIDevice3_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetAdapter)(IDXGIDevice *this, IDXGIAdapter **);
HRESULT (__fastcall *CreateSurface)(IDXGIDevice *this, const DXGI_SURFACE_DESC *, unsigned int, unsigned int, const DXGI_SHARED_RESOURCE *, IDXGISurface **);
HRESULT (__fastcall *QueryResourceResidency)(IDXGIDevice *this, IUnknown *const *, DXGI_RESIDENCY *, unsigned int);
HRESULT (__fastcall *SetGPUThreadPriority)(IDXGIDevice *this, int);
HRESULT (__fastcall *GetGPUThreadPriority)(IDXGIDevice *this, int *);
HRESULT (__fastcall *SetMaximumFrameLatency)(IDXGIDevice1 *this, unsigned int);
HRESULT (__fastcall *GetMaximumFrameLatency)(IDXGIDevice1 *this, unsigned int *);
HRESULT (__fastcall *OfferResources)(IDXGIDevice2 *this, unsigned int, IDXGIResource *const *, _DXGI_OFFER_RESOURCE_PRIORITY);
HRESULT (__fastcall *ReclaimResources)(IDXGIDevice2 *this, unsigned int, IDXGIResource *const *, int *);
HRESULT (__fastcall *EnqueueSetEvent)(IDXGIDevice2 *this, void *);
void (__fastcall *Trim)(IDXGIDevice3 *this);
};
# IDXGIOutput4
struct __cppobj IDXGIOutput4 : IDXGIOutput3
{
};
# IDXGIOutput4_vtbl
struct /*VFT*/ IDXGIOutput4_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetDesc)(IDXGIOutput *this, DXGI_OUTPUT_DESC *);
HRESULT (__fastcall *GetDisplayModeList)(IDXGIOutput *this, DXGI_FORMAT, unsigned int, unsigned int *, DXGI_MODE_DESC *);
HRESULT (__fastcall *FindClosestMatchingMode)(IDXGIOutput *this, const DXGI_MODE_DESC *, DXGI_MODE_DESC *, IUnknown *);
HRESULT (__fastcall *WaitForVBlank)(IDXGIOutput *this);
HRESULT (__fastcall *TakeOwnership)(IDXGIOutput *this, IUnknown *, int);
void (__fastcall *ReleaseOwnership)(IDXGIOutput *this);
HRESULT (__fastcall *GetGammaControlCapabilities)(IDXGIOutput *this, DXGI_GAMMA_CONTROL_CAPABILITIES *);
HRESULT (__fastcall *SetGammaControl)(IDXGIOutput *this, const DXGI_GAMMA_CONTROL *);
HRESULT (__fastcall *GetGammaControl)(IDXGIOutput *this, DXGI_GAMMA_CONTROL *);
HRESULT (__fastcall *SetDisplaySurface)(IDXGIOutput *this, IDXGISurface *);
HRESULT (__fastcall *GetDisplaySurfaceData)(IDXGIOutput *this, IDXGISurface *);
HRESULT (__fastcall *GetFrameStatistics)(IDXGIOutput *this, DXGI_FRAME_STATISTICS *);
HRESULT (__fastcall *GetDisplayModeList1)(IDXGIOutput1 *this, DXGI_FORMAT, unsigned int, unsigned int *, DXGI_MODE_DESC1 *);
HRESULT (__fastcall *FindClosestMatchingMode1)(IDXGIOutput1 *this, const DXGI_MODE_DESC1 *, DXGI_MODE_DESC1 *, IUnknown *);
HRESULT (__fastcall *GetDisplaySurfaceData1)(IDXGIOutput1 *this, IDXGIResource *);
HRESULT (__fastcall *DuplicateOutput)(IDXGIOutput1 *this, IUnknown *, IDXGIOutputDuplication **);
int (__fastcall *SupportsOverlays)(IDXGIOutput2 *this);
HRESULT (__fastcall *CheckOverlaySupport)(IDXGIOutput3 *this, DXGI_FORMAT, IUnknown *, unsigned int *);
HRESULT (__fastcall *CheckOverlayColorSpaceSupport)(IDXGIOutput4 *this, DXGI_FORMAT, DXGI_COLOR_SPACE_TYPE, IUnknown *, unsigned int *);
};
# IDXGIOutput5
struct __cppobj IDXGIOutput5 : IDXGIOutput4
{
};
# IDXGIOutput5_vtbl
struct /*VFT*/ IDXGIOutput5_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetDesc)(IDXGIOutput *this, DXGI_OUTPUT_DESC *);
HRESULT (__fastcall *GetDisplayModeList)(IDXGIOutput *this, DXGI_FORMAT, unsigned int, unsigned int *, DXGI_MODE_DESC *);
HRESULT (__fastcall *FindClosestMatchingMode)(IDXGIOutput *this, const DXGI_MODE_DESC *, DXGI_MODE_DESC *, IUnknown *);
HRESULT (__fastcall *WaitForVBlank)(IDXGIOutput *this);
HRESULT (__fastcall *TakeOwnership)(IDXGIOutput *this, IUnknown *, int);
void (__fastcall *ReleaseOwnership)(IDXGIOutput *this);
HRESULT (__fastcall *GetGammaControlCapabilities)(IDXGIOutput *this, DXGI_GAMMA_CONTROL_CAPABILITIES *);
HRESULT (__fastcall *SetGammaControl)(IDXGIOutput *this, const DXGI_GAMMA_CONTROL *);
HRESULT (__fastcall *GetGammaControl)(IDXGIOutput *this, DXGI_GAMMA_CONTROL *);
HRESULT (__fastcall *SetDisplaySurface)(IDXGIOutput *this, IDXGISurface *);
HRESULT (__fastcall *GetDisplaySurfaceData)(IDXGIOutput *this, IDXGISurface *);
HRESULT (__fastcall *GetFrameStatistics)(IDXGIOutput *this, DXGI_FRAME_STATISTICS *);
HRESULT (__fastcall *GetDisplayModeList1)(IDXGIOutput1 *this, DXGI_FORMAT, unsigned int, unsigned int *, DXGI_MODE_DESC1 *);
HRESULT (__fastcall *FindClosestMatchingMode1)(IDXGIOutput1 *this, const DXGI_MODE_DESC1 *, DXGI_MODE_DESC1 *, IUnknown *);
HRESULT (__fastcall *GetDisplaySurfaceData1)(IDXGIOutput1 *this, IDXGIResource *);
HRESULT (__fastcall *DuplicateOutput)(IDXGIOutput1 *this, IUnknown *, IDXGIOutputDuplication **);
int (__fastcall *SupportsOverlays)(IDXGIOutput2 *this);
HRESULT (__fastcall *CheckOverlaySupport)(IDXGIOutput3 *this, DXGI_FORMAT, IUnknown *, unsigned int *);
HRESULT (__fastcall *CheckOverlayColorSpaceSupport)(IDXGIOutput4 *this, DXGI_FORMAT, DXGI_COLOR_SPACE_TYPE, IUnknown *, unsigned int *);
HRESULT (__fastcall *DuplicateOutput1)(IDXGIOutput5 *this, IUnknown *, unsigned int, unsigned int, const DXGI_FORMAT *, IDXGIOutputDuplication **);
};
# IDXGIOutput6
struct __cppobj IDXGIOutput6 : IDXGIOutput5
{
};
# IDXGIOutput6_vtbl
struct /*VFT*/ IDXGIOutput6_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(IDXGIObject *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetPrivateData)(IDXGIObject *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *GetParent)(IDXGIObject *this, const _GUID *, void **);
HRESULT (__fastcall *GetDesc)(IDXGIOutput *this, DXGI_OUTPUT_DESC *);
HRESULT (__fastcall *GetDisplayModeList)(IDXGIOutput *this, DXGI_FORMAT, unsigned int, unsigned int *, DXGI_MODE_DESC *);
HRESULT (__fastcall *FindClosestMatchingMode)(IDXGIOutput *this, const DXGI_MODE_DESC *, DXGI_MODE_DESC *, IUnknown *);
HRESULT (__fastcall *WaitForVBlank)(IDXGIOutput *this);
HRESULT (__fastcall *TakeOwnership)(IDXGIOutput *this, IUnknown *, int);
void (__fastcall *ReleaseOwnership)(IDXGIOutput *this);
HRESULT (__fastcall *GetGammaControlCapabilities)(IDXGIOutput *this, DXGI_GAMMA_CONTROL_CAPABILITIES *);
HRESULT (__fastcall *SetGammaControl)(IDXGIOutput *this, const DXGI_GAMMA_CONTROL *);
HRESULT (__fastcall *GetGammaControl)(IDXGIOutput *this, DXGI_GAMMA_CONTROL *);
HRESULT (__fastcall *SetDisplaySurface)(IDXGIOutput *this, IDXGISurface *);
HRESULT (__fastcall *GetDisplaySurfaceData)(IDXGIOutput *this, IDXGISurface *);
HRESULT (__fastcall *GetFrameStatistics)(IDXGIOutput *this, DXGI_FRAME_STATISTICS *);
HRESULT (__fastcall *GetDisplayModeList1)(IDXGIOutput1 *this, DXGI_FORMAT, unsigned int, unsigned int *, DXGI_MODE_DESC1 *);
HRESULT (__fastcall *FindClosestMatchingMode1)(IDXGIOutput1 *this, const DXGI_MODE_DESC1 *, DXGI_MODE_DESC1 *, IUnknown *);
HRESULT (__fastcall *GetDisplaySurfaceData1)(IDXGIOutput1 *this, IDXGIResource *);
HRESULT (__fastcall *DuplicateOutput)(IDXGIOutput1 *this, IUnknown *, IDXGIOutputDuplication **);
int (__fastcall *SupportsOverlays)(IDXGIOutput2 *this);
HRESULT (__fastcall *CheckOverlaySupport)(IDXGIOutput3 *this, DXGI_FORMAT, IUnknown *, unsigned int *);
HRESULT (__fastcall *CheckOverlayColorSpaceSupport)(IDXGIOutput4 *this, DXGI_FORMAT, DXGI_COLOR_SPACE_TYPE, IUnknown *, unsigned int *);
HRESULT (__fastcall *DuplicateOutput1)(IDXGIOutput5 *this, IUnknown *, unsigned int, unsigned int, const DXGI_FORMAT *, IDXGIOutputDuplication **);
HRESULT (__fastcall *GetDesc1)(IDXGIOutput6 *this, DXGI_OUTPUT_DESC1 *);
HRESULT (__fastcall *CheckHardwareCompositionSupport)(IDXGIOutput6 *this, unsigned int *);
};
# ID3DUserDefinedAnnotation
struct __cppobj ID3DUserDefinedAnnotation : IUnknown
{
};
# ID3DUserDefinedAnnotation_vtbl
struct /*VFT*/ ID3DUserDefinedAnnotation_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
int (__fastcall *BeginEvent)(ID3DUserDefinedAnnotation *this, const wchar_t *);
int (__fastcall *EndEvent)(ID3DUserDefinedAnnotation *this);
void (__fastcall *SetMarker)(ID3DUserDefinedAnnotation *this, const wchar_t *);
int (__fastcall *GetStatus)(ID3DUserDefinedAnnotation *this);
};
# ID3D11InfoQueue
struct __cppobj ID3D11InfoQueue : IUnknown
{
};
# ID3D11InfoQueue_vtbl
struct /*VFT*/ ID3D11InfoQueue_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetMessageCountLimit)(ID3D11InfoQueue *this, unsigned __int64);
void (__fastcall *ClearStoredMessages)(ID3D11InfoQueue *this);
HRESULT (__fastcall *GetMessageA)(ID3D11InfoQueue *this, unsigned __int64, D3D11_MESSAGE *, unsigned __int64 *);
unsigned __int64 (__fastcall *GetNumMessagesAllowedByStorageFilter)(ID3D11InfoQueue *this);
unsigned __int64 (__fastcall *GetNumMessagesDeniedByStorageFilter)(ID3D11InfoQueue *this);
unsigned __int64 (__fastcall *GetNumStoredMessages)(ID3D11InfoQueue *this);
unsigned __int64 (__fastcall *GetNumStoredMessagesAllowedByRetrievalFilter)(ID3D11InfoQueue *this);
unsigned __int64 (__fastcall *GetNumMessagesDiscardedByMessageCountLimit)(ID3D11InfoQueue *this);
unsigned __int64 (__fastcall *GetMessageCountLimit)(ID3D11InfoQueue *this);
HRESULT (__fastcall *AddStorageFilterEntries)(ID3D11InfoQueue *this, D3D11_INFO_QUEUE_FILTER *);
HRESULT (__fastcall *GetStorageFilter)(ID3D11InfoQueue *this, D3D11_INFO_QUEUE_FILTER *, unsigned __int64 *);
void (__fastcall *ClearStorageFilter)(ID3D11InfoQueue *this);
HRESULT (__fastcall *PushEmptyStorageFilter)(ID3D11InfoQueue *this);
HRESULT (__fastcall *PushCopyOfStorageFilter)(ID3D11InfoQueue *this);
HRESULT (__fastcall *PushStorageFilter)(ID3D11InfoQueue *this, D3D11_INFO_QUEUE_FILTER *);
void (__fastcall *PopStorageFilter)(ID3D11InfoQueue *this);
unsigned int (__fastcall *GetStorageFilterStackSize)(ID3D11InfoQueue *this);
HRESULT (__fastcall *AddRetrievalFilterEntries)(ID3D11InfoQueue *this, D3D11_INFO_QUEUE_FILTER *);
HRESULT (__fastcall *GetRetrievalFilter)(ID3D11InfoQueue *this, D3D11_INFO_QUEUE_FILTER *, unsigned __int64 *);
void (__fastcall *ClearRetrievalFilter)(ID3D11InfoQueue *this);
HRESULT (__fastcall *PushEmptyRetrievalFilter)(ID3D11InfoQueue *this);
HRESULT (__fastcall *PushCopyOfRetrievalFilter)(ID3D11InfoQueue *this);
HRESULT (__fastcall *PushRetrievalFilter)(ID3D11InfoQueue *this, D3D11_INFO_QUEUE_FILTER *);
void (__fastcall *PopRetrievalFilter)(ID3D11InfoQueue *this);
unsigned int (__fastcall *GetRetrievalFilterStackSize)(ID3D11InfoQueue *this);
HRESULT (__fastcall *AddMessage)(ID3D11InfoQueue *this, D3D11_MESSAGE_CATEGORY, D3D11_MESSAGE_SEVERITY, D3D11_MESSAGE_ID, const char *);
HRESULT (__fastcall *AddApplicationMessage)(ID3D11InfoQueue *this, D3D11_MESSAGE_SEVERITY, const char *);
HRESULT (__fastcall *SetBreakOnCategory)(ID3D11InfoQueue *this, D3D11_MESSAGE_CATEGORY, int);
HRESULT (__fastcall *SetBreakOnSeverity)(ID3D11InfoQueue *this, D3D11_MESSAGE_SEVERITY, int);
HRESULT (__fastcall *SetBreakOnID)(ID3D11InfoQueue *this, D3D11_MESSAGE_ID, int);
int (__fastcall *GetBreakOnCategory)(ID3D11InfoQueue *this, D3D11_MESSAGE_CATEGORY);
int (__fastcall *GetBreakOnSeverity)(ID3D11InfoQueue *this, D3D11_MESSAGE_SEVERITY);
int (__fastcall *GetBreakOnID)(ID3D11InfoQueue *this, D3D11_MESSAGE_ID);
void (__fastcall *SetMuteDebugOutput)(ID3D11InfoQueue *this, int);
int (__fastcall *GetMuteDebugOutput)(ID3D11InfoQueue *this);
};
# ID3D11DeviceContext1
struct __cppobj ID3D11DeviceContext1 : ID3D11DeviceContext
{
};
# ID3DDeviceContextState_vtbl
struct /*VFT*/ ID3DDeviceContextState_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *GetDevice)(ID3D11DeviceChild *this, ID3D11Device **);
HRESULT (__fastcall *GetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11DeviceChild *this, const _GUID *, const IUnknown *);
};
# ID3DDeviceContextState
struct __cppobj ID3DDeviceContextState : ID3D11DeviceChild
{
};
# ID3D11DeviceContext2
struct __cppobj ID3D11DeviceContext2 : ID3D11DeviceContext1
{
};
# ID3D11DeviceContext3
struct __cppobj ID3D11DeviceContext3 : ID3D11DeviceContext2
{
};
# ID3D11ShaderResourceView1
struct __cppobj ID3D11ShaderResourceView1 : ID3D11ShaderResourceView
{
};
# ID3D11UnorderedAccessView1
struct __cppobj ID3D11UnorderedAccessView1 : ID3D11UnorderedAccessView
{
};
# ID3D11Query1
struct __cppobj ID3D11Query1 : ID3D11Query
{
};
# ID3D11Texture3D1
struct __cppobj ID3D11Texture3D1 : ID3D11Texture3D
{
};
# ID3D11Device1
struct __cppobj ID3D11Device1 : ID3D11Device
{
};
# ID3D11BlendState1
struct __cppobj ID3D11BlendState1 : ID3D11BlendState
{
};
# ID3D11RasterizerState1
struct __cppobj ID3D11RasterizerState1 : ID3D11RasterizerState
{
};
# ID3D11Device1_vtbl
struct /*VFT*/ ID3D11Device1_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *CreateBuffer)(ID3D11Device *this, const D3D11_BUFFER_DESC *, const D3D11_SUBRESOURCE_DATA *, ID3D11Buffer **);
HRESULT (__fastcall *CreateTexture1D)(ID3D11Device *this, const D3D11_TEXTURE1D_DESC *, const D3D11_SUBRESOURCE_DATA *, ID3D11Texture1D **);
HRESULT (__fastcall *CreateTexture2D)(ID3D11Device *this, const D3D11_TEXTURE2D_DESC *, const D3D11_SUBRESOURCE_DATA *, ID3D11Texture2D **);
HRESULT (__fastcall *CreateTexture3D)(ID3D11Device *this, const D3D11_TEXTURE3D_DESC *, const D3D11_SUBRESOURCE_DATA *, ID3D11Texture3D **);
HRESULT (__fastcall *CreateShaderResourceView)(ID3D11Device *this, ID3D11Resource *, const D3D11_SHADER_RESOURCE_VIEW_DESC *, ID3D11ShaderResourceView **);
HRESULT (__fastcall *CreateUnorderedAccessView)(ID3D11Device *this, ID3D11Resource *, const D3D11_UNORDERED_ACCESS_VIEW_DESC *, ID3D11UnorderedAccessView **);
HRESULT (__fastcall *CreateRenderTargetView)(ID3D11Device *this, ID3D11Resource *, const D3D11_RENDER_TARGET_VIEW_DESC *, ID3D11RenderTargetView **);
HRESULT (__fastcall *CreateDepthStencilView)(ID3D11Device *this, ID3D11Resource *, const D3D11_DEPTH_STENCIL_VIEW_DESC *, ID3D11DepthStencilView **);
HRESULT (__fastcall *CreateInputLayout)(ID3D11Device *this, const D3D11_INPUT_ELEMENT_DESC *, unsigned int, const void *, unsigned __int64, ID3D11InputLayout **);
HRESULT (__fastcall *CreateVertexShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11VertexShader **);
HRESULT (__fastcall *CreateGeometryShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11GeometryShader **);
HRESULT (__fastcall *CreateGeometryShaderWithStreamOutput)(ID3D11Device *this, const void *, unsigned __int64, const D3D11_SO_DECLARATION_ENTRY *, unsigned int, const unsigned int *, unsigned int, unsigned int, ID3D11ClassLinkage *, ID3D11GeometryShader **);
HRESULT (__fastcall *CreatePixelShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11PixelShader **);
HRESULT (__fastcall *CreateHullShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11HullShader **);
HRESULT (__fastcall *CreateDomainShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11DomainShader **);
HRESULT (__fastcall *CreateComputeShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11ComputeShader **);
HRESULT (__fastcall *CreateClassLinkage)(ID3D11Device *this, ID3D11ClassLinkage **);
HRESULT (__fastcall *CreateBlendState)(ID3D11Device *this, const D3D11_BLEND_DESC *, ID3D11BlendState **);
HRESULT (__fastcall *CreateDepthStencilState)(ID3D11Device *this, const D3D11_DEPTH_STENCIL_DESC *, ID3D11DepthStencilState **);
HRESULT (__fastcall *CreateRasterizerState)(ID3D11Device *this, const D3D11_RASTERIZER_DESC *, ID3D11RasterizerState **);
HRESULT (__fastcall *CreateSamplerState)(ID3D11Device *this, const D3D11_SAMPLER_DESC *, ID3D11SamplerState **);
HRESULT (__fastcall *CreateQuery)(ID3D11Device *this, const D3D11_QUERY_DESC *, ID3D11Query **);
HRESULT (__fastcall *CreatePredicate)(ID3D11Device *this, const D3D11_QUERY_DESC *, ID3D11Predicate **);
HRESULT (__fastcall *CreateCounter)(ID3D11Device *this, const D3D11_COUNTER_DESC *, ID3D11Counter **);
HRESULT (__fastcall *CreateDeferredContext)(ID3D11Device *this, unsigned int, ID3D11DeviceContext **);
HRESULT (__fastcall *OpenSharedResource)(ID3D11Device *this, void *, const _GUID *, void **);
HRESULT (__fastcall *CheckFormatSupport)(ID3D11Device *this, DXGI_FORMAT, unsigned int *);
HRESULT (__fastcall *CheckMultisampleQualityLevels)(ID3D11Device *this, DXGI_FORMAT, unsigned int, unsigned int *);
void (__fastcall *CheckCounterInfo)(ID3D11Device *this, D3D11_COUNTER_INFO *);
HRESULT (__fastcall *CheckCounter)(ID3D11Device *this, const D3D11_COUNTER_DESC *, D3D11_COUNTER_TYPE *, unsigned int *, char *, unsigned int *, char *, unsigned int *, char *, unsigned int *);
HRESULT (__fastcall *CheckFeatureSupport)(ID3D11Device *this, D3D11_FEATURE, void *, unsigned int);
HRESULT (__fastcall *GetPrivateData)(ID3D11Device *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11Device *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11Device *this, const _GUID *, const IUnknown *);
D3D_FEATURE_LEVEL (__fastcall *GetFeatureLevel)(ID3D11Device *this);
unsigned int (__fastcall *GetCreationFlags)(ID3D11Device *this);
HRESULT (__fastcall *GetDeviceRemovedReason)(ID3D11Device *this);
void (__fastcall *GetImmediateContext)(ID3D11Device *this, ID3D11DeviceContext **);
HRESULT (__fastcall *SetExceptionMode)(ID3D11Device *this, unsigned int);
unsigned int (__fastcall *GetExceptionMode)(ID3D11Device *this);
void (__fastcall *GetImmediateContext1)(ID3D11Device1 *this, ID3D11DeviceContext1 **);
HRESULT (__fastcall *CreateDeferredContext1)(ID3D11Device1 *this, unsigned int, ID3D11DeviceContext1 **);
HRESULT (__fastcall *CreateBlendState1)(ID3D11Device1 *this, const D3D11_BLEND_DESC1 *, ID3D11BlendState1 **);
HRESULT (__fastcall *CreateRasterizerState1)(ID3D11Device1 *this, const D3D11_RASTERIZER_DESC1 *, ID3D11RasterizerState1 **);
HRESULT (__fastcall *CreateDeviceContextState)(ID3D11Device1 *this, unsigned int, const D3D_FEATURE_LEVEL *, unsigned int, unsigned int, const _GUID *, D3D_FEATURE_LEVEL *, ID3DDeviceContextState **);
HRESULT (__fastcall *OpenSharedResource1)(ID3D11Device1 *this, void *, const _GUID *, void **);
HRESULT (__fastcall *OpenSharedResourceByName)(ID3D11Device1 *this, const wchar_t *, unsigned int, const _GUID *, void **);
};
# ID3D11Device2
struct __cppobj ID3D11Device2 : ID3D11Device1
{
};
# ID3D11Device2_vtbl
struct /*VFT*/ ID3D11Device2_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *CreateBuffer)(ID3D11Device *this, const D3D11_BUFFER_DESC *, const D3D11_SUBRESOURCE_DATA *, ID3D11Buffer **);
HRESULT (__fastcall *CreateTexture1D)(ID3D11Device *this, const D3D11_TEXTURE1D_DESC *, const D3D11_SUBRESOURCE_DATA *, ID3D11Texture1D **);
HRESULT (__fastcall *CreateTexture2D)(ID3D11Device *this, const D3D11_TEXTURE2D_DESC *, const D3D11_SUBRESOURCE_DATA *, ID3D11Texture2D **);
HRESULT (__fastcall *CreateTexture3D)(ID3D11Device *this, const D3D11_TEXTURE3D_DESC *, const D3D11_SUBRESOURCE_DATA *, ID3D11Texture3D **);
HRESULT (__fastcall *CreateShaderResourceView)(ID3D11Device *this, ID3D11Resource *, const D3D11_SHADER_RESOURCE_VIEW_DESC *, ID3D11ShaderResourceView **);
HRESULT (__fastcall *CreateUnorderedAccessView)(ID3D11Device *this, ID3D11Resource *, const D3D11_UNORDERED_ACCESS_VIEW_DESC *, ID3D11UnorderedAccessView **);
HRESULT (__fastcall *CreateRenderTargetView)(ID3D11Device *this, ID3D11Resource *, const D3D11_RENDER_TARGET_VIEW_DESC *, ID3D11RenderTargetView **);
HRESULT (__fastcall *CreateDepthStencilView)(ID3D11Device *this, ID3D11Resource *, const D3D11_DEPTH_STENCIL_VIEW_DESC *, ID3D11DepthStencilView **);
HRESULT (__fastcall *CreateInputLayout)(ID3D11Device *this, const D3D11_INPUT_ELEMENT_DESC *, unsigned int, const void *, unsigned __int64, ID3D11InputLayout **);
HRESULT (__fastcall *CreateVertexShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11VertexShader **);
HRESULT (__fastcall *CreateGeometryShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11GeometryShader **);
HRESULT (__fastcall *CreateGeometryShaderWithStreamOutput)(ID3D11Device *this, const void *, unsigned __int64, const D3D11_SO_DECLARATION_ENTRY *, unsigned int, const unsigned int *, unsigned int, unsigned int, ID3D11ClassLinkage *, ID3D11GeometryShader **);
HRESULT (__fastcall *CreatePixelShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11PixelShader **);
HRESULT (__fastcall *CreateHullShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11HullShader **);
HRESULT (__fastcall *CreateDomainShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11DomainShader **);
HRESULT (__fastcall *CreateComputeShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11ComputeShader **);
HRESULT (__fastcall *CreateClassLinkage)(ID3D11Device *this, ID3D11ClassLinkage **);
HRESULT (__fastcall *CreateBlendState)(ID3D11Device *this, const D3D11_BLEND_DESC *, ID3D11BlendState **);
HRESULT (__fastcall *CreateDepthStencilState)(ID3D11Device *this, const D3D11_DEPTH_STENCIL_DESC *, ID3D11DepthStencilState **);
HRESULT (__fastcall *CreateRasterizerState)(ID3D11Device *this, const D3D11_RASTERIZER_DESC *, ID3D11RasterizerState **);
HRESULT (__fastcall *CreateSamplerState)(ID3D11Device *this, const D3D11_SAMPLER_DESC *, ID3D11SamplerState **);
HRESULT (__fastcall *CreateQuery)(ID3D11Device *this, const D3D11_QUERY_DESC *, ID3D11Query **);
HRESULT (__fastcall *CreatePredicate)(ID3D11Device *this, const D3D11_QUERY_DESC *, ID3D11Predicate **);
HRESULT (__fastcall *CreateCounter)(ID3D11Device *this, const D3D11_COUNTER_DESC *, ID3D11Counter **);
HRESULT (__fastcall *CreateDeferredContext)(ID3D11Device *this, unsigned int, ID3D11DeviceContext **);
HRESULT (__fastcall *OpenSharedResource)(ID3D11Device *this, void *, const _GUID *, void **);
HRESULT (__fastcall *CheckFormatSupport)(ID3D11Device *this, DXGI_FORMAT, unsigned int *);
HRESULT (__fastcall *CheckMultisampleQualityLevels)(ID3D11Device *this, DXGI_FORMAT, unsigned int, unsigned int *);
void (__fastcall *CheckCounterInfo)(ID3D11Device *this, D3D11_COUNTER_INFO *);
HRESULT (__fastcall *CheckCounter)(ID3D11Device *this, const D3D11_COUNTER_DESC *, D3D11_COUNTER_TYPE *, unsigned int *, char *, unsigned int *, char *, unsigned int *, char *, unsigned int *);
HRESULT (__fastcall *CheckFeatureSupport)(ID3D11Device *this, D3D11_FEATURE, void *, unsigned int);
HRESULT (__fastcall *GetPrivateData)(ID3D11Device *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11Device *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11Device *this, const _GUID *, const IUnknown *);
D3D_FEATURE_LEVEL (__fastcall *GetFeatureLevel)(ID3D11Device *this);
unsigned int (__fastcall *GetCreationFlags)(ID3D11Device *this);
HRESULT (__fastcall *GetDeviceRemovedReason)(ID3D11Device *this);
void (__fastcall *GetImmediateContext)(ID3D11Device *this, ID3D11DeviceContext **);
HRESULT (__fastcall *SetExceptionMode)(ID3D11Device *this, unsigned int);
unsigned int (__fastcall *GetExceptionMode)(ID3D11Device *this);
void (__fastcall *GetImmediateContext1)(ID3D11Device1 *this, ID3D11DeviceContext1 **);
HRESULT (__fastcall *CreateDeferredContext1)(ID3D11Device1 *this, unsigned int, ID3D11DeviceContext1 **);
HRESULT (__fastcall *CreateBlendState1)(ID3D11Device1 *this, const D3D11_BLEND_DESC1 *, ID3D11BlendState1 **);
HRESULT (__fastcall *CreateRasterizerState1)(ID3D11Device1 *this, const D3D11_RASTERIZER_DESC1 *, ID3D11RasterizerState1 **);
HRESULT (__fastcall *CreateDeviceContextState)(ID3D11Device1 *this, unsigned int, const D3D_FEATURE_LEVEL *, unsigned int, unsigned int, const _GUID *, D3D_FEATURE_LEVEL *, ID3DDeviceContextState **);
HRESULT (__fastcall *OpenSharedResource1)(ID3D11Device1 *this, void *, const _GUID *, void **);
HRESULT (__fastcall *OpenSharedResourceByName)(ID3D11Device1 *this, const wchar_t *, unsigned int, const _GUID *, void **);
void (__fastcall *GetImmediateContext2)(ID3D11Device2 *this, ID3D11DeviceContext2 **);
HRESULT (__fastcall *CreateDeferredContext2)(ID3D11Device2 *this, unsigned int, ID3D11DeviceContext2 **);
void (__fastcall *GetResourceTiling)(ID3D11Device2 *this, ID3D11Resource *, unsigned int *, D3D11_PACKED_MIP_DESC *, D3D11_TILE_SHAPE *, unsigned int *, unsigned int, D3D11_SUBRESOURCE_TILING *);
HRESULT (__fastcall *CheckMultisampleQualityLevels1)(ID3D11Device2 *this, DXGI_FORMAT, unsigned int, unsigned int, unsigned int *);
};
# ID3D11Texture2D1
struct __cppobj ID3D11Texture2D1 : ID3D11Texture2D
{
};
# ID3D11Device3
struct __cppobj ID3D11Device3 : ID3D11Device2
{
};
# ID3D11RasterizerState2
struct __cppobj ID3D11RasterizerState2 : ID3D11RasterizerState1
{
};
# ID3D11RenderTargetView1
struct __cppobj ID3D11RenderTargetView1 : ID3D11RenderTargetView
{
};
# ID3D11Device3_vtbl
struct /*VFT*/ ID3D11Device3_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *CreateBuffer)(ID3D11Device *this, const D3D11_BUFFER_DESC *, const D3D11_SUBRESOURCE_DATA *, ID3D11Buffer **);
HRESULT (__fastcall *CreateTexture1D)(ID3D11Device *this, const D3D11_TEXTURE1D_DESC *, const D3D11_SUBRESOURCE_DATA *, ID3D11Texture1D **);
HRESULT (__fastcall *CreateTexture2D)(ID3D11Device *this, const D3D11_TEXTURE2D_DESC *, const D3D11_SUBRESOURCE_DATA *, ID3D11Texture2D **);
HRESULT (__fastcall *CreateTexture3D)(ID3D11Device *this, const D3D11_TEXTURE3D_DESC *, const D3D11_SUBRESOURCE_DATA *, ID3D11Texture3D **);
HRESULT (__fastcall *CreateShaderResourceView)(ID3D11Device *this, ID3D11Resource *, const D3D11_SHADER_RESOURCE_VIEW_DESC *, ID3D11ShaderResourceView **);
HRESULT (__fastcall *CreateUnorderedAccessView)(ID3D11Device *this, ID3D11Resource *, const D3D11_UNORDERED_ACCESS_VIEW_DESC *, ID3D11UnorderedAccessView **);
HRESULT (__fastcall *CreateRenderTargetView)(ID3D11Device *this, ID3D11Resource *, const D3D11_RENDER_TARGET_VIEW_DESC *, ID3D11RenderTargetView **);
HRESULT (__fastcall *CreateDepthStencilView)(ID3D11Device *this, ID3D11Resource *, const D3D11_DEPTH_STENCIL_VIEW_DESC *, ID3D11DepthStencilView **);
HRESULT (__fastcall *CreateInputLayout)(ID3D11Device *this, const D3D11_INPUT_ELEMENT_DESC *, unsigned int, const void *, unsigned __int64, ID3D11InputLayout **);
HRESULT (__fastcall *CreateVertexShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11VertexShader **);
HRESULT (__fastcall *CreateGeometryShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11GeometryShader **);
HRESULT (__fastcall *CreateGeometryShaderWithStreamOutput)(ID3D11Device *this, const void *, unsigned __int64, const D3D11_SO_DECLARATION_ENTRY *, unsigned int, const unsigned int *, unsigned int, unsigned int, ID3D11ClassLinkage *, ID3D11GeometryShader **);
HRESULT (__fastcall *CreatePixelShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11PixelShader **);
HRESULT (__fastcall *CreateHullShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11HullShader **);
HRESULT (__fastcall *CreateDomainShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11DomainShader **);
HRESULT (__fastcall *CreateComputeShader)(ID3D11Device *this, const void *, unsigned __int64, ID3D11ClassLinkage *, ID3D11ComputeShader **);
HRESULT (__fastcall *CreateClassLinkage)(ID3D11Device *this, ID3D11ClassLinkage **);
HRESULT (__fastcall *CreateBlendState)(ID3D11Device *this, const D3D11_BLEND_DESC *, ID3D11BlendState **);
HRESULT (__fastcall *CreateDepthStencilState)(ID3D11Device *this, const D3D11_DEPTH_STENCIL_DESC *, ID3D11DepthStencilState **);
HRESULT (__fastcall *CreateRasterizerState)(ID3D11Device *this, const D3D11_RASTERIZER_DESC *, ID3D11RasterizerState **);
HRESULT (__fastcall *CreateSamplerState)(ID3D11Device *this, const D3D11_SAMPLER_DESC *, ID3D11SamplerState **);
HRESULT (__fastcall *CreateQuery)(ID3D11Device *this, const D3D11_QUERY_DESC *, ID3D11Query **);
HRESULT (__fastcall *CreatePredicate)(ID3D11Device *this, const D3D11_QUERY_DESC *, ID3D11Predicate **);
HRESULT (__fastcall *CreateCounter)(ID3D11Device *this, const D3D11_COUNTER_DESC *, ID3D11Counter **);
HRESULT (__fastcall *CreateDeferredContext)(ID3D11Device *this, unsigned int, ID3D11DeviceContext **);
HRESULT (__fastcall *OpenSharedResource)(ID3D11Device *this, void *, const _GUID *, void **);
HRESULT (__fastcall *CheckFormatSupport)(ID3D11Device *this, DXGI_FORMAT, unsigned int *);
HRESULT (__fastcall *CheckMultisampleQualityLevels)(ID3D11Device *this, DXGI_FORMAT, unsigned int, unsigned int *);
void (__fastcall *CheckCounterInfo)(ID3D11Device *this, D3D11_COUNTER_INFO *);
HRESULT (__fastcall *CheckCounter)(ID3D11Device *this, const D3D11_COUNTER_DESC *, D3D11_COUNTER_TYPE *, unsigned int *, char *, unsigned int *, char *, unsigned int *, char *, unsigned int *);
HRESULT (__fastcall *CheckFeatureSupport)(ID3D11Device *this, D3D11_FEATURE, void *, unsigned int);
HRESULT (__fastcall *GetPrivateData)(ID3D11Device *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11Device *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11Device *this, const _GUID *, const IUnknown *);
D3D_FEATURE_LEVEL (__fastcall *GetFeatureLevel)(ID3D11Device *this);
unsigned int (__fastcall *GetCreationFlags)(ID3D11Device *this);
HRESULT (__fastcall *GetDeviceRemovedReason)(ID3D11Device *this);
void (__fastcall *GetImmediateContext)(ID3D11Device *this, ID3D11DeviceContext **);
HRESULT (__fastcall *SetExceptionMode)(ID3D11Device *this, unsigned int);
unsigned int (__fastcall *GetExceptionMode)(ID3D11Device *this);
void (__fastcall *GetImmediateContext1)(ID3D11Device1 *this, ID3D11DeviceContext1 **);
HRESULT (__fastcall *CreateDeferredContext1)(ID3D11Device1 *this, unsigned int, ID3D11DeviceContext1 **);
HRESULT (__fastcall *CreateBlendState1)(ID3D11Device1 *this, const D3D11_BLEND_DESC1 *, ID3D11BlendState1 **);
HRESULT (__fastcall *CreateRasterizerState1)(ID3D11Device1 *this, const D3D11_RASTERIZER_DESC1 *, ID3D11RasterizerState1 **);
HRESULT (__fastcall *CreateDeviceContextState)(ID3D11Device1 *this, unsigned int, const D3D_FEATURE_LEVEL *, unsigned int, unsigned int, const _GUID *, D3D_FEATURE_LEVEL *, ID3DDeviceContextState **);
HRESULT (__fastcall *OpenSharedResource1)(ID3D11Device1 *this, void *, const _GUID *, void **);
HRESULT (__fastcall *OpenSharedResourceByName)(ID3D11Device1 *this, const wchar_t *, unsigned int, const _GUID *, void **);
void (__fastcall *GetImmediateContext2)(ID3D11Device2 *this, ID3D11DeviceContext2 **);
HRESULT (__fastcall *CreateDeferredContext2)(ID3D11Device2 *this, unsigned int, ID3D11DeviceContext2 **);
void (__fastcall *GetResourceTiling)(ID3D11Device2 *this, ID3D11Resource *, unsigned int *, D3D11_PACKED_MIP_DESC *, D3D11_TILE_SHAPE *, unsigned int *, unsigned int, D3D11_SUBRESOURCE_TILING *);
HRESULT (__fastcall *CheckMultisampleQualityLevels1)(ID3D11Device2 *this, DXGI_FORMAT, unsigned int, unsigned int, unsigned int *);
HRESULT (__fastcall *CreateTexture2D1)(ID3D11Device3 *this, const D3D11_TEXTURE2D_DESC1 *, const D3D11_SUBRESOURCE_DATA *, ID3D11Texture2D1 **);
HRESULT (__fastcall *CreateTexture3D1)(ID3D11Device3 *this, const D3D11_TEXTURE3D_DESC1 *, const D3D11_SUBRESOURCE_DATA *, ID3D11Texture3D1 **);
HRESULT (__fastcall *CreateRasterizerState2)(ID3D11Device3 *this, const D3D11_RASTERIZER_DESC2 *, ID3D11RasterizerState2 **);
HRESULT (__fastcall *CreateShaderResourceView1)(ID3D11Device3 *this, ID3D11Resource *, const D3D11_SHADER_RESOURCE_VIEW_DESC1 *, ID3D11ShaderResourceView1 **);
HRESULT (__fastcall *CreateUnorderedAccessView1)(ID3D11Device3 *this, ID3D11Resource *, const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *, ID3D11UnorderedAccessView1 **);
HRESULT (__fastcall *CreateRenderTargetView1)(ID3D11Device3 *this, ID3D11Resource *, const D3D11_RENDER_TARGET_VIEW_DESC1 *, ID3D11RenderTargetView1 **);
HRESULT (__fastcall *CreateQuery1)(ID3D11Device3 *this, const D3D11_QUERY_DESC1 *, ID3D11Query1 **);
void (__fastcall *GetImmediateContext3)(ID3D11Device3 *this, ID3D11DeviceContext3 **);
HRESULT (__fastcall *CreateDeferredContext3)(ID3D11Device3 *this, unsigned int, ID3D11DeviceContext3 **);
void (__fastcall *WriteToSubresource)(ID3D11Device3 *this, ID3D11Resource *, unsigned int, const D3D11_BOX *, const void *, unsigned int, unsigned int);
void (__fastcall *ReadFromSubresource)(ID3D11Device3 *this, void *, unsigned int, unsigned int, ID3D11Resource *, unsigned int, const D3D11_BOX *);
};
# ID3D12DeviceRemovedExtendedData
struct __cppobj ID3D12DeviceRemovedExtendedData : IUnknown
{
};
# ID3D12DeviceRemovedExtendedData_vtbl
struct /*VFT*/ ID3D12DeviceRemovedExtendedData_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetAutoBreadcrumbsOutput)(ID3D12DeviceRemovedExtendedData *this, D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT *);
HRESULT (__fastcall *GetPageFaultAllocationOutput)(ID3D12DeviceRemovedExtendedData *this, D3D12_DRED_PAGE_FAULT_OUTPUT *);
};
# ID3D12Debug1
struct __cppobj ID3D12Debug1 : IUnknown
{
};
# ID3D12Debug1_vtbl
struct /*VFT*/ ID3D12Debug1_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *EnableDebugLayer)(ID3D12Debug1 *this);
void (__fastcall *SetEnableGPUBasedValidation)(ID3D12Debug1 *this, int);
void (__fastcall *SetEnableSynchronizedCommandQueueValidation)(ID3D12Debug1 *this, int);
};
# ID3D12DeviceRemovedExtendedDataSettings
struct __cppobj ID3D12DeviceRemovedExtendedDataSettings : IUnknown
{
};
# ID3D12DeviceRemovedExtendedDataSettings_vtbl
struct /*VFT*/ ID3D12DeviceRemovedExtendedDataSettings_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *SetAutoBreadcrumbsEnablement)(ID3D12DeviceRemovedExtendedDataSettings *this, D3D12_DRED_ENABLEMENT);
void (__fastcall *SetPageFaultEnablement)(ID3D12DeviceRemovedExtendedDataSettings *this, D3D12_DRED_ENABLEMENT);
void (__fastcall *SetWatsonDumpEnablement)(ID3D12DeviceRemovedExtendedDataSettings *this, D3D12_DRED_ENABLEMENT);
};
# ID3D12DebugDevice
struct __cppobj ID3D12DebugDevice : IUnknown
{
};
# ID3D12DebugDevice_vtbl
struct /*VFT*/ ID3D12DebugDevice_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *SetFeatureMask)(ID3D12DebugDevice *this, D3D12_DEBUG_FEATURE);
D3D12_DEBUG_FEATURE (__fastcall *GetFeatureMask)(ID3D12DebugDevice *this);
HRESULT (__fastcall *ReportLiveDeviceObjects)(ID3D12DebugDevice *this, D3D12_RLDO_FLAGS);
};
# ID3D12Debug
struct __cppobj ID3D12Debug : IUnknown
{
};
# ID3D12Debug_vtbl
struct /*VFT*/ ID3D12Debug_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *EnableDebugLayer)(ID3D12Debug *this);
};
# ID3D12Device1
struct __cppobj ID3D12Device1 : ID3D12Device
{
};
# ID3D12Device1_vtbl
struct /*VFT*/ ID3D12Device1_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
unsigned int (__fastcall *GetNodeCount)(ID3D12Device *this);
HRESULT (__fastcall *CreateCommandQueue)(ID3D12Device *this, const D3D12_COMMAND_QUEUE_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateCommandAllocator)(ID3D12Device *this, D3D12_COMMAND_LIST_TYPE, const _GUID *, void **);
HRESULT (__fastcall *CreateGraphicsPipelineState)(ID3D12Device *this, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateComputePipelineState)(ID3D12Device *this, const D3D12_COMPUTE_PIPELINE_STATE_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateCommandList)(ID3D12Device *this, unsigned int, D3D12_COMMAND_LIST_TYPE, ID3D12CommandAllocator *, ID3D12PipelineState *, const _GUID *, void **);
HRESULT (__fastcall *CheckFeatureSupport)(ID3D12Device *this, D3D12_FEATURE, void *, unsigned int);
HRESULT (__fastcall *CreateDescriptorHeap)(ID3D12Device *this, const D3D12_DESCRIPTOR_HEAP_DESC *, const _GUID *, void **);
unsigned int (__fastcall *GetDescriptorHandleIncrementSize)(ID3D12Device *this, D3D12_DESCRIPTOR_HEAP_TYPE);
HRESULT (__fastcall *CreateRootSignature)(ID3D12Device *this, unsigned int, const void *, unsigned __int64, const _GUID *, void **);
void (__fastcall *CreateConstantBufferView)(ID3D12Device *this, const D3D12_CONSTANT_BUFFER_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateShaderResourceView)(ID3D12Device *this, ID3D12Resource *, const D3D12_SHADER_RESOURCE_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateUnorderedAccessView)(ID3D12Device *this, ID3D12Resource *, ID3D12Resource *, const D3D12_UNORDERED_ACCESS_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateRenderTargetView)(ID3D12Device *this, ID3D12Resource *, const D3D12_RENDER_TARGET_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateDepthStencilView)(ID3D12Device *this, ID3D12Resource *, const D3D12_DEPTH_STENCIL_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateSampler)(ID3D12Device *this, const D3D12_SAMPLER_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CopyDescriptors)(ID3D12Device *this, unsigned int, const D3D12_CPU_DESCRIPTOR_HANDLE *, const unsigned int *, unsigned int, const D3D12_CPU_DESCRIPTOR_HANDLE *, const unsigned int *, D3D12_DESCRIPTOR_HEAP_TYPE);
void (__fastcall *CopyDescriptorsSimple)(ID3D12Device *this, unsigned int, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_DESCRIPTOR_HEAP_TYPE);
D3D12_RESOURCE_ALLOCATION_INFO *(__fastcall *GetResourceAllocationInfo)(ID3D12Device *this, D3D12_RESOURCE_ALLOCATION_INFO *result, unsigned int, unsigned int, const D3D12_RESOURCE_DESC *);
D3D12_HEAP_PROPERTIES *(__fastcall *GetCustomHeapProperties)(ID3D12Device *this, D3D12_HEAP_PROPERTIES *result, unsigned int, D3D12_HEAP_TYPE);
HRESULT (__fastcall *CreateCommittedResource)(ID3D12Device *this, const D3D12_HEAP_PROPERTIES *, D3D12_HEAP_FLAGS, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, const _GUID *, void **);
HRESULT (__fastcall *CreateHeap)(ID3D12Device *this, const D3D12_HEAP_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreatePlacedResource)(ID3D12Device *this, ID3D12Heap *, unsigned __int64, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, const _GUID *, void **);
HRESULT (__fastcall *CreateReservedResource)(ID3D12Device *this, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, const _GUID *, void **);
HRESULT (__fastcall *CreateSharedHandle)(ID3D12Device *this, ID3D12DeviceChild *, const _SECURITY_ATTRIBUTES *, unsigned int, const wchar_t *, void **);
HRESULT (__fastcall *OpenSharedHandle)(ID3D12Device *this, void *, const _GUID *, void **);
HRESULT (__fastcall *OpenSharedHandleByName)(ID3D12Device *this, const wchar_t *, unsigned int, void **);
HRESULT (__fastcall *MakeResident)(ID3D12Device *this, unsigned int, ID3D12Pageable *const *);
HRESULT (__fastcall *Evict)(ID3D12Device *this, unsigned int, ID3D12Pageable *const *);
HRESULT (__fastcall *CreateFence)(ID3D12Device *this, unsigned __int64, D3D12_FENCE_FLAGS, const _GUID *, void **);
HRESULT (__fastcall *GetDeviceRemovedReason)(ID3D12Device *this);
void (__fastcall *GetCopyableFootprints)(ID3D12Device *this, const D3D12_RESOURCE_DESC *, unsigned int, unsigned int, unsigned __int64, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *, unsigned int *, unsigned __int64 *, unsigned __int64 *);
HRESULT (__fastcall *CreateQueryHeap)(ID3D12Device *this, const D3D12_QUERY_HEAP_DESC *, const _GUID *, void **);
HRESULT (__fastcall *SetStablePowerState)(ID3D12Device *this, int);
HRESULT (__fastcall *CreateCommandSignature)(ID3D12Device *this, const D3D12_COMMAND_SIGNATURE_DESC *, ID3D12RootSignature *, const _GUID *, void **);
void (__fastcall *GetResourceTiling)(ID3D12Device *this, ID3D12Resource *, unsigned int *, D3D12_PACKED_MIP_INFO *, D3D12_TILE_SHAPE *, unsigned int *, unsigned int, D3D12_SUBRESOURCE_TILING *);
_LUID (__fastcall *GetAdapterLuid)(ID3D12Device *this);
HRESULT (__fastcall *CreatePipelineLibrary)(ID3D12Device1 *this, const void *, unsigned __int64, const _GUID *, void **);
HRESULT (__fastcall *SetEventOnMultipleFenceCompletion)(ID3D12Device1 *this, ID3D12Fence *const *, const unsigned __int64 *, unsigned int, D3D12_MULTIPLE_FENCE_WAIT_FLAGS, void *);
HRESULT (__fastcall *SetResidencyPriority)(ID3D12Device1 *this, unsigned int, ID3D12Pageable *const *, const D3D12_RESIDENCY_PRIORITY *);
};
# ID3D12Device2
struct __cppobj ID3D12Device2 : ID3D12Device1
{
};
# ID3D12Device2_vtbl
struct /*VFT*/ ID3D12Device2_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
unsigned int (__fastcall *GetNodeCount)(ID3D12Device *this);
HRESULT (__fastcall *CreateCommandQueue)(ID3D12Device *this, const D3D12_COMMAND_QUEUE_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateCommandAllocator)(ID3D12Device *this, D3D12_COMMAND_LIST_TYPE, const _GUID *, void **);
HRESULT (__fastcall *CreateGraphicsPipelineState)(ID3D12Device *this, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateComputePipelineState)(ID3D12Device *this, const D3D12_COMPUTE_PIPELINE_STATE_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateCommandList)(ID3D12Device *this, unsigned int, D3D12_COMMAND_LIST_TYPE, ID3D12CommandAllocator *, ID3D12PipelineState *, const _GUID *, void **);
HRESULT (__fastcall *CheckFeatureSupport)(ID3D12Device *this, D3D12_FEATURE, void *, unsigned int);
HRESULT (__fastcall *CreateDescriptorHeap)(ID3D12Device *this, const D3D12_DESCRIPTOR_HEAP_DESC *, const _GUID *, void **);
unsigned int (__fastcall *GetDescriptorHandleIncrementSize)(ID3D12Device *this, D3D12_DESCRIPTOR_HEAP_TYPE);
HRESULT (__fastcall *CreateRootSignature)(ID3D12Device *this, unsigned int, const void *, unsigned __int64, const _GUID *, void **);
void (__fastcall *CreateConstantBufferView)(ID3D12Device *this, const D3D12_CONSTANT_BUFFER_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateShaderResourceView)(ID3D12Device *this, ID3D12Resource *, const D3D12_SHADER_RESOURCE_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateUnorderedAccessView)(ID3D12Device *this, ID3D12Resource *, ID3D12Resource *, const D3D12_UNORDERED_ACCESS_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateRenderTargetView)(ID3D12Device *this, ID3D12Resource *, const D3D12_RENDER_TARGET_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateDepthStencilView)(ID3D12Device *this, ID3D12Resource *, const D3D12_DEPTH_STENCIL_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateSampler)(ID3D12Device *this, const D3D12_SAMPLER_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CopyDescriptors)(ID3D12Device *this, unsigned int, const D3D12_CPU_DESCRIPTOR_HANDLE *, const unsigned int *, unsigned int, const D3D12_CPU_DESCRIPTOR_HANDLE *, const unsigned int *, D3D12_DESCRIPTOR_HEAP_TYPE);
void (__fastcall *CopyDescriptorsSimple)(ID3D12Device *this, unsigned int, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_DESCRIPTOR_HEAP_TYPE);
D3D12_RESOURCE_ALLOCATION_INFO *(__fastcall *GetResourceAllocationInfo)(ID3D12Device *this, D3D12_RESOURCE_ALLOCATION_INFO *result, unsigned int, unsigned int, const D3D12_RESOURCE_DESC *);
D3D12_HEAP_PROPERTIES *(__fastcall *GetCustomHeapProperties)(ID3D12Device *this, D3D12_HEAP_PROPERTIES *result, unsigned int, D3D12_HEAP_TYPE);
HRESULT (__fastcall *CreateCommittedResource)(ID3D12Device *this, const D3D12_HEAP_PROPERTIES *, D3D12_HEAP_FLAGS, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, const _GUID *, void **);
HRESULT (__fastcall *CreateHeap)(ID3D12Device *this, const D3D12_HEAP_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreatePlacedResource)(ID3D12Device *this, ID3D12Heap *, unsigned __int64, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, const _GUID *, void **);
HRESULT (__fastcall *CreateReservedResource)(ID3D12Device *this, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, const _GUID *, void **);
HRESULT (__fastcall *CreateSharedHandle)(ID3D12Device *this, ID3D12DeviceChild *, const _SECURITY_ATTRIBUTES *, unsigned int, const wchar_t *, void **);
HRESULT (__fastcall *OpenSharedHandle)(ID3D12Device *this, void *, const _GUID *, void **);
HRESULT (__fastcall *OpenSharedHandleByName)(ID3D12Device *this, const wchar_t *, unsigned int, void **);
HRESULT (__fastcall *MakeResident)(ID3D12Device *this, unsigned int, ID3D12Pageable *const *);
HRESULT (__fastcall *Evict)(ID3D12Device *this, unsigned int, ID3D12Pageable *const *);
HRESULT (__fastcall *CreateFence)(ID3D12Device *this, unsigned __int64, D3D12_FENCE_FLAGS, const _GUID *, void **);
HRESULT (__fastcall *GetDeviceRemovedReason)(ID3D12Device *this);
void (__fastcall *GetCopyableFootprints)(ID3D12Device *this, const D3D12_RESOURCE_DESC *, unsigned int, unsigned int, unsigned __int64, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *, unsigned int *, unsigned __int64 *, unsigned __int64 *);
HRESULT (__fastcall *CreateQueryHeap)(ID3D12Device *this, const D3D12_QUERY_HEAP_DESC *, const _GUID *, void **);
HRESULT (__fastcall *SetStablePowerState)(ID3D12Device *this, int);
HRESULT (__fastcall *CreateCommandSignature)(ID3D12Device *this, const D3D12_COMMAND_SIGNATURE_DESC *, ID3D12RootSignature *, const _GUID *, void **);
void (__fastcall *GetResourceTiling)(ID3D12Device *this, ID3D12Resource *, unsigned int *, D3D12_PACKED_MIP_INFO *, D3D12_TILE_SHAPE *, unsigned int *, unsigned int, D3D12_SUBRESOURCE_TILING *);
_LUID (__fastcall *GetAdapterLuid)(ID3D12Device *this);
HRESULT (__fastcall *CreatePipelineLibrary)(ID3D12Device1 *this, const void *, unsigned __int64, const _GUID *, void **);
HRESULT (__fastcall *SetEventOnMultipleFenceCompletion)(ID3D12Device1 *this, ID3D12Fence *const *, const unsigned __int64 *, unsigned int, D3D12_MULTIPLE_FENCE_WAIT_FLAGS, void *);
HRESULT (__fastcall *SetResidencyPriority)(ID3D12Device1 *this, unsigned int, ID3D12Pageable *const *, const D3D12_RESIDENCY_PRIORITY *);
HRESULT (__fastcall *CreatePipelineState)(ID3D12Device2 *this, const D3D12_PIPELINE_STATE_STREAM_DESC *, const _GUID *, void **);
};
# ID3D12Device3
struct __cppobj ID3D12Device3 : ID3D12Device2
{
};
# ID3D12Device3_vtbl
struct /*VFT*/ ID3D12Device3_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
unsigned int (__fastcall *GetNodeCount)(ID3D12Device *this);
HRESULT (__fastcall *CreateCommandQueue)(ID3D12Device *this, const D3D12_COMMAND_QUEUE_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateCommandAllocator)(ID3D12Device *this, D3D12_COMMAND_LIST_TYPE, const _GUID *, void **);
HRESULT (__fastcall *CreateGraphicsPipelineState)(ID3D12Device *this, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateComputePipelineState)(ID3D12Device *this, const D3D12_COMPUTE_PIPELINE_STATE_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateCommandList)(ID3D12Device *this, unsigned int, D3D12_COMMAND_LIST_TYPE, ID3D12CommandAllocator *, ID3D12PipelineState *, const _GUID *, void **);
HRESULT (__fastcall *CheckFeatureSupport)(ID3D12Device *this, D3D12_FEATURE, void *, unsigned int);
HRESULT (__fastcall *CreateDescriptorHeap)(ID3D12Device *this, const D3D12_DESCRIPTOR_HEAP_DESC *, const _GUID *, void **);
unsigned int (__fastcall *GetDescriptorHandleIncrementSize)(ID3D12Device *this, D3D12_DESCRIPTOR_HEAP_TYPE);
HRESULT (__fastcall *CreateRootSignature)(ID3D12Device *this, unsigned int, const void *, unsigned __int64, const _GUID *, void **);
void (__fastcall *CreateConstantBufferView)(ID3D12Device *this, const D3D12_CONSTANT_BUFFER_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateShaderResourceView)(ID3D12Device *this, ID3D12Resource *, const D3D12_SHADER_RESOURCE_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateUnorderedAccessView)(ID3D12Device *this, ID3D12Resource *, ID3D12Resource *, const D3D12_UNORDERED_ACCESS_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateRenderTargetView)(ID3D12Device *this, ID3D12Resource *, const D3D12_RENDER_TARGET_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateDepthStencilView)(ID3D12Device *this, ID3D12Resource *, const D3D12_DEPTH_STENCIL_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateSampler)(ID3D12Device *this, const D3D12_SAMPLER_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CopyDescriptors)(ID3D12Device *this, unsigned int, const D3D12_CPU_DESCRIPTOR_HANDLE *, const unsigned int *, unsigned int, const D3D12_CPU_DESCRIPTOR_HANDLE *, const unsigned int *, D3D12_DESCRIPTOR_HEAP_TYPE);
void (__fastcall *CopyDescriptorsSimple)(ID3D12Device *this, unsigned int, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_DESCRIPTOR_HEAP_TYPE);
D3D12_RESOURCE_ALLOCATION_INFO *(__fastcall *GetResourceAllocationInfo)(ID3D12Device *this, D3D12_RESOURCE_ALLOCATION_INFO *result, unsigned int, unsigned int, const D3D12_RESOURCE_DESC *);
D3D12_HEAP_PROPERTIES *(__fastcall *GetCustomHeapProperties)(ID3D12Device *this, D3D12_HEAP_PROPERTIES *result, unsigned int, D3D12_HEAP_TYPE);
HRESULT (__fastcall *CreateCommittedResource)(ID3D12Device *this, const D3D12_HEAP_PROPERTIES *, D3D12_HEAP_FLAGS, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, const _GUID *, void **);
HRESULT (__fastcall *CreateHeap)(ID3D12Device *this, const D3D12_HEAP_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreatePlacedResource)(ID3D12Device *this, ID3D12Heap *, unsigned __int64, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, const _GUID *, void **);
HRESULT (__fastcall *CreateReservedResource)(ID3D12Device *this, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, const _GUID *, void **);
HRESULT (__fastcall *CreateSharedHandle)(ID3D12Device *this, ID3D12DeviceChild *, const _SECURITY_ATTRIBUTES *, unsigned int, const wchar_t *, void **);
HRESULT (__fastcall *OpenSharedHandle)(ID3D12Device *this, void *, const _GUID *, void **);
HRESULT (__fastcall *OpenSharedHandleByName)(ID3D12Device *this, const wchar_t *, unsigned int, void **);
HRESULT (__fastcall *MakeResident)(ID3D12Device *this, unsigned int, ID3D12Pageable *const *);
HRESULT (__fastcall *Evict)(ID3D12Device *this, unsigned int, ID3D12Pageable *const *);
HRESULT (__fastcall *CreateFence)(ID3D12Device *this, unsigned __int64, D3D12_FENCE_FLAGS, const _GUID *, void **);
HRESULT (__fastcall *GetDeviceRemovedReason)(ID3D12Device *this);
void (__fastcall *GetCopyableFootprints)(ID3D12Device *this, const D3D12_RESOURCE_DESC *, unsigned int, unsigned int, unsigned __int64, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *, unsigned int *, unsigned __int64 *, unsigned __int64 *);
HRESULT (__fastcall *CreateQueryHeap)(ID3D12Device *this, const D3D12_QUERY_HEAP_DESC *, const _GUID *, void **);
HRESULT (__fastcall *SetStablePowerState)(ID3D12Device *this, int);
HRESULT (__fastcall *CreateCommandSignature)(ID3D12Device *this, const D3D12_COMMAND_SIGNATURE_DESC *, ID3D12RootSignature *, const _GUID *, void **);
void (__fastcall *GetResourceTiling)(ID3D12Device *this, ID3D12Resource *, unsigned int *, D3D12_PACKED_MIP_INFO *, D3D12_TILE_SHAPE *, unsigned int *, unsigned int, D3D12_SUBRESOURCE_TILING *);
_LUID (__fastcall *GetAdapterLuid)(ID3D12Device *this);
HRESULT (__fastcall *CreatePipelineLibrary)(ID3D12Device1 *this, const void *, unsigned __int64, const _GUID *, void **);
HRESULT (__fastcall *SetEventOnMultipleFenceCompletion)(ID3D12Device1 *this, ID3D12Fence *const *, const unsigned __int64 *, unsigned int, D3D12_MULTIPLE_FENCE_WAIT_FLAGS, void *);
HRESULT (__fastcall *SetResidencyPriority)(ID3D12Device1 *this, unsigned int, ID3D12Pageable *const *, const D3D12_RESIDENCY_PRIORITY *);
HRESULT (__fastcall *CreatePipelineState)(ID3D12Device2 *this, const D3D12_PIPELINE_STATE_STREAM_DESC *, const _GUID *, void **);
HRESULT (__fastcall *OpenExistingHeapFromAddress)(ID3D12Device3 *this, const void *, const _GUID *, void **);
HRESULT (__fastcall *OpenExistingHeapFromFileMapping)(ID3D12Device3 *this, void *, const _GUID *, void **);
HRESULT (__fastcall *EnqueueMakeResident)(ID3D12Device3 *this, D3D12_RESIDENCY_FLAGS, unsigned int, ID3D12Pageable *const *, ID3D12Fence *, unsigned __int64);
};
# ID3D12Device4
struct __cppobj ID3D12Device4 : ID3D12Device3
{
};
# ID3D12ProtectedSession
struct __cppobj ID3D12ProtectedSession : ID3D12DeviceChild
{
};
# ID3D12ProtectedSession_vtbl
struct /*VFT*/ ID3D12ProtectedSession_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
HRESULT (__fastcall *GetDevice)(ID3D12DeviceChild *this, const _GUID *, void **);
HRESULT (__fastcall *GetStatusFence)(ID3D12ProtectedSession *this, const _GUID *, void **);
D3D12_PROTECTED_SESSION_STATUS (__fastcall *GetSessionStatus)(ID3D12ProtectedSession *this);
};
# ID3D12ProtectedResourceSession
struct __cppobj ID3D12ProtectedResourceSession : ID3D12ProtectedSession
{
};
# ID3D12ProtectedResourceSession_vtbl
struct /*VFT*/ ID3D12ProtectedResourceSession_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
HRESULT (__fastcall *GetDevice)(ID3D12DeviceChild *this, const _GUID *, void **);
HRESULT (__fastcall *GetStatusFence)(ID3D12ProtectedSession *this, const _GUID *, void **);
D3D12_PROTECTED_SESSION_STATUS (__fastcall *GetSessionStatus)(ID3D12ProtectedSession *this);
D3D12_PROTECTED_RESOURCE_SESSION_DESC (__fastcall *GetDesc)(ID3D12ProtectedResourceSession *this);
};
# ID3D12Device4_vtbl
struct /*VFT*/ ID3D12Device4_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
unsigned int (__fastcall *GetNodeCount)(ID3D12Device *this);
HRESULT (__fastcall *CreateCommandQueue)(ID3D12Device *this, const D3D12_COMMAND_QUEUE_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateCommandAllocator)(ID3D12Device *this, D3D12_COMMAND_LIST_TYPE, const _GUID *, void **);
HRESULT (__fastcall *CreateGraphicsPipelineState)(ID3D12Device *this, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateComputePipelineState)(ID3D12Device *this, const D3D12_COMPUTE_PIPELINE_STATE_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateCommandList)(ID3D12Device *this, unsigned int, D3D12_COMMAND_LIST_TYPE, ID3D12CommandAllocator *, ID3D12PipelineState *, const _GUID *, void **);
HRESULT (__fastcall *CheckFeatureSupport)(ID3D12Device *this, D3D12_FEATURE, void *, unsigned int);
HRESULT (__fastcall *CreateDescriptorHeap)(ID3D12Device *this, const D3D12_DESCRIPTOR_HEAP_DESC *, const _GUID *, void **);
unsigned int (__fastcall *GetDescriptorHandleIncrementSize)(ID3D12Device *this, D3D12_DESCRIPTOR_HEAP_TYPE);
HRESULT (__fastcall *CreateRootSignature)(ID3D12Device *this, unsigned int, const void *, unsigned __int64, const _GUID *, void **);
void (__fastcall *CreateConstantBufferView)(ID3D12Device *this, const D3D12_CONSTANT_BUFFER_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateShaderResourceView)(ID3D12Device *this, ID3D12Resource *, const D3D12_SHADER_RESOURCE_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateUnorderedAccessView)(ID3D12Device *this, ID3D12Resource *, ID3D12Resource *, const D3D12_UNORDERED_ACCESS_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateRenderTargetView)(ID3D12Device *this, ID3D12Resource *, const D3D12_RENDER_TARGET_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateDepthStencilView)(ID3D12Device *this, ID3D12Resource *, const D3D12_DEPTH_STENCIL_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateSampler)(ID3D12Device *this, const D3D12_SAMPLER_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CopyDescriptors)(ID3D12Device *this, unsigned int, const D3D12_CPU_DESCRIPTOR_HANDLE *, const unsigned int *, unsigned int, const D3D12_CPU_DESCRIPTOR_HANDLE *, const unsigned int *, D3D12_DESCRIPTOR_HEAP_TYPE);
void (__fastcall *CopyDescriptorsSimple)(ID3D12Device *this, unsigned int, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_DESCRIPTOR_HEAP_TYPE);
D3D12_RESOURCE_ALLOCATION_INFO *(__fastcall *GetResourceAllocationInfo)(ID3D12Device *this, D3D12_RESOURCE_ALLOCATION_INFO *result, unsigned int, unsigned int, const D3D12_RESOURCE_DESC *);
D3D12_HEAP_PROPERTIES *(__fastcall *GetCustomHeapProperties)(ID3D12Device *this, D3D12_HEAP_PROPERTIES *result, unsigned int, D3D12_HEAP_TYPE);
HRESULT (__fastcall *CreateCommittedResource)(ID3D12Device *this, const D3D12_HEAP_PROPERTIES *, D3D12_HEAP_FLAGS, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, const _GUID *, void **);
HRESULT (__fastcall *CreateHeap)(ID3D12Device *this, const D3D12_HEAP_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreatePlacedResource)(ID3D12Device *this, ID3D12Heap *, unsigned __int64, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, const _GUID *, void **);
HRESULT (__fastcall *CreateReservedResource)(ID3D12Device *this, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, const _GUID *, void **);
HRESULT (__fastcall *CreateSharedHandle)(ID3D12Device *this, ID3D12DeviceChild *, const _SECURITY_ATTRIBUTES *, unsigned int, const wchar_t *, void **);
HRESULT (__fastcall *OpenSharedHandle)(ID3D12Device *this, void *, const _GUID *, void **);
HRESULT (__fastcall *OpenSharedHandleByName)(ID3D12Device *this, const wchar_t *, unsigned int, void **);
HRESULT (__fastcall *MakeResident)(ID3D12Device *this, unsigned int, ID3D12Pageable *const *);
HRESULT (__fastcall *Evict)(ID3D12Device *this, unsigned int, ID3D12Pageable *const *);
HRESULT (__fastcall *CreateFence)(ID3D12Device *this, unsigned __int64, D3D12_FENCE_FLAGS, const _GUID *, void **);
HRESULT (__fastcall *GetDeviceRemovedReason)(ID3D12Device *this);
void (__fastcall *GetCopyableFootprints)(ID3D12Device *this, const D3D12_RESOURCE_DESC *, unsigned int, unsigned int, unsigned __int64, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *, unsigned int *, unsigned __int64 *, unsigned __int64 *);
HRESULT (__fastcall *CreateQueryHeap)(ID3D12Device *this, const D3D12_QUERY_HEAP_DESC *, const _GUID *, void **);
HRESULT (__fastcall *SetStablePowerState)(ID3D12Device *this, int);
HRESULT (__fastcall *CreateCommandSignature)(ID3D12Device *this, const D3D12_COMMAND_SIGNATURE_DESC *, ID3D12RootSignature *, const _GUID *, void **);
void (__fastcall *GetResourceTiling)(ID3D12Device *this, ID3D12Resource *, unsigned int *, D3D12_PACKED_MIP_INFO *, D3D12_TILE_SHAPE *, unsigned int *, unsigned int, D3D12_SUBRESOURCE_TILING *);
_LUID (__fastcall *GetAdapterLuid)(ID3D12Device *this);
HRESULT (__fastcall *CreatePipelineLibrary)(ID3D12Device1 *this, const void *, unsigned __int64, const _GUID *, void **);
HRESULT (__fastcall *SetEventOnMultipleFenceCompletion)(ID3D12Device1 *this, ID3D12Fence *const *, const unsigned __int64 *, unsigned int, D3D12_MULTIPLE_FENCE_WAIT_FLAGS, void *);
HRESULT (__fastcall *SetResidencyPriority)(ID3D12Device1 *this, unsigned int, ID3D12Pageable *const *, const D3D12_RESIDENCY_PRIORITY *);
HRESULT (__fastcall *CreatePipelineState)(ID3D12Device2 *this, const D3D12_PIPELINE_STATE_STREAM_DESC *, const _GUID *, void **);
HRESULT (__fastcall *OpenExistingHeapFromAddress)(ID3D12Device3 *this, const void *, const _GUID *, void **);
HRESULT (__fastcall *OpenExistingHeapFromFileMapping)(ID3D12Device3 *this, void *, const _GUID *, void **);
HRESULT (__fastcall *EnqueueMakeResident)(ID3D12Device3 *this, D3D12_RESIDENCY_FLAGS, unsigned int, ID3D12Pageable *const *, ID3D12Fence *, unsigned __int64);
HRESULT (__fastcall *CreateCommandList1)(ID3D12Device4 *this, unsigned int, D3D12_COMMAND_LIST_TYPE, D3D12_COMMAND_LIST_FLAGS, const _GUID *, void **);
HRESULT (__fastcall *CreateProtectedResourceSession)(ID3D12Device4 *this, const D3D12_PROTECTED_RESOURCE_SESSION_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateCommittedResource1)(ID3D12Device4 *this, const D3D12_HEAP_PROPERTIES *, D3D12_HEAP_FLAGS, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, ID3D12ProtectedResourceSession *, const _GUID *, void **);
HRESULT (__fastcall *CreateHeap1)(ID3D12Device4 *this, const D3D12_HEAP_DESC *, ID3D12ProtectedResourceSession *, const _GUID *, void **);
HRESULT (__fastcall *CreateReservedResource1)(ID3D12Device4 *this, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, ID3D12ProtectedResourceSession *, const _GUID *, void **);
D3D12_RESOURCE_ALLOCATION_INFO *(__fastcall *GetResourceAllocationInfo1)(ID3D12Device4 *this, D3D12_RESOURCE_ALLOCATION_INFO *result, unsigned int, unsigned int, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_ALLOCATION_INFO1 *);
};
# ID3D12LifetimeOwner
struct __cppobj ID3D12LifetimeOwner : IUnknown
{
};
# ID3D12LifetimeOwner_vtbl
struct /*VFT*/ ID3D12LifetimeOwner_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *LifetimeStateUpdated)(ID3D12LifetimeOwner *this, D3D12_LIFETIME_STATE);
};
# ID3D12Device5
struct __cppobj ID3D12Device5 : ID3D12Device4
{
};
# ID3D12Device5_vtbl
struct /*VFT*/ ID3D12Device5_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
unsigned int (__fastcall *GetNodeCount)(ID3D12Device *this);
HRESULT (__fastcall *CreateCommandQueue)(ID3D12Device *this, const D3D12_COMMAND_QUEUE_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateCommandAllocator)(ID3D12Device *this, D3D12_COMMAND_LIST_TYPE, const _GUID *, void **);
HRESULT (__fastcall *CreateGraphicsPipelineState)(ID3D12Device *this, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateComputePipelineState)(ID3D12Device *this, const D3D12_COMPUTE_PIPELINE_STATE_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateCommandList)(ID3D12Device *this, unsigned int, D3D12_COMMAND_LIST_TYPE, ID3D12CommandAllocator *, ID3D12PipelineState *, const _GUID *, void **);
HRESULT (__fastcall *CheckFeatureSupport)(ID3D12Device *this, D3D12_FEATURE, void *, unsigned int);
HRESULT (__fastcall *CreateDescriptorHeap)(ID3D12Device *this, const D3D12_DESCRIPTOR_HEAP_DESC *, const _GUID *, void **);
unsigned int (__fastcall *GetDescriptorHandleIncrementSize)(ID3D12Device *this, D3D12_DESCRIPTOR_HEAP_TYPE);
HRESULT (__fastcall *CreateRootSignature)(ID3D12Device *this, unsigned int, const void *, unsigned __int64, const _GUID *, void **);
void (__fastcall *CreateConstantBufferView)(ID3D12Device *this, const D3D12_CONSTANT_BUFFER_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateShaderResourceView)(ID3D12Device *this, ID3D12Resource *, const D3D12_SHADER_RESOURCE_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateUnorderedAccessView)(ID3D12Device *this, ID3D12Resource *, ID3D12Resource *, const D3D12_UNORDERED_ACCESS_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateRenderTargetView)(ID3D12Device *this, ID3D12Resource *, const D3D12_RENDER_TARGET_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateDepthStencilView)(ID3D12Device *this, ID3D12Resource *, const D3D12_DEPTH_STENCIL_VIEW_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CreateSampler)(ID3D12Device *this, const D3D12_SAMPLER_DESC *, D3D12_CPU_DESCRIPTOR_HANDLE);
void (__fastcall *CopyDescriptors)(ID3D12Device *this, unsigned int, const D3D12_CPU_DESCRIPTOR_HANDLE *, const unsigned int *, unsigned int, const D3D12_CPU_DESCRIPTOR_HANDLE *, const unsigned int *, D3D12_DESCRIPTOR_HEAP_TYPE);
void (__fastcall *CopyDescriptorsSimple)(ID3D12Device *this, unsigned int, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_DESCRIPTOR_HEAP_TYPE);
D3D12_RESOURCE_ALLOCATION_INFO *(__fastcall *GetResourceAllocationInfo)(ID3D12Device *this, D3D12_RESOURCE_ALLOCATION_INFO *result, unsigned int, unsigned int, const D3D12_RESOURCE_DESC *);
D3D12_HEAP_PROPERTIES *(__fastcall *GetCustomHeapProperties)(ID3D12Device *this, D3D12_HEAP_PROPERTIES *result, unsigned int, D3D12_HEAP_TYPE);
HRESULT (__fastcall *CreateCommittedResource)(ID3D12Device *this, const D3D12_HEAP_PROPERTIES *, D3D12_HEAP_FLAGS, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, const _GUID *, void **);
HRESULT (__fastcall *CreateHeap)(ID3D12Device *this, const D3D12_HEAP_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreatePlacedResource)(ID3D12Device *this, ID3D12Heap *, unsigned __int64, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, const _GUID *, void **);
HRESULT (__fastcall *CreateReservedResource)(ID3D12Device *this, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, const _GUID *, void **);
HRESULT (__fastcall *CreateSharedHandle)(ID3D12Device *this, ID3D12DeviceChild *, const _SECURITY_ATTRIBUTES *, unsigned int, const wchar_t *, void **);
HRESULT (__fastcall *OpenSharedHandle)(ID3D12Device *this, void *, const _GUID *, void **);
HRESULT (__fastcall *OpenSharedHandleByName)(ID3D12Device *this, const wchar_t *, unsigned int, void **);
HRESULT (__fastcall *MakeResident)(ID3D12Device *this, unsigned int, ID3D12Pageable *const *);
HRESULT (__fastcall *Evict)(ID3D12Device *this, unsigned int, ID3D12Pageable *const *);
HRESULT (__fastcall *CreateFence)(ID3D12Device *this, unsigned __int64, D3D12_FENCE_FLAGS, const _GUID *, void **);
HRESULT (__fastcall *GetDeviceRemovedReason)(ID3D12Device *this);
void (__fastcall *GetCopyableFootprints)(ID3D12Device *this, const D3D12_RESOURCE_DESC *, unsigned int, unsigned int, unsigned __int64, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *, unsigned int *, unsigned __int64 *, unsigned __int64 *);
HRESULT (__fastcall *CreateQueryHeap)(ID3D12Device *this, const D3D12_QUERY_HEAP_DESC *, const _GUID *, void **);
HRESULT (__fastcall *SetStablePowerState)(ID3D12Device *this, int);
HRESULT (__fastcall *CreateCommandSignature)(ID3D12Device *this, const D3D12_COMMAND_SIGNATURE_DESC *, ID3D12RootSignature *, const _GUID *, void **);
void (__fastcall *GetResourceTiling)(ID3D12Device *this, ID3D12Resource *, unsigned int *, D3D12_PACKED_MIP_INFO *, D3D12_TILE_SHAPE *, unsigned int *, unsigned int, D3D12_SUBRESOURCE_TILING *);
_LUID (__fastcall *GetAdapterLuid)(ID3D12Device *this);
HRESULT (__fastcall *CreatePipelineLibrary)(ID3D12Device1 *this, const void *, unsigned __int64, const _GUID *, void **);
HRESULT (__fastcall *SetEventOnMultipleFenceCompletion)(ID3D12Device1 *this, ID3D12Fence *const *, const unsigned __int64 *, unsigned int, D3D12_MULTIPLE_FENCE_WAIT_FLAGS, void *);
HRESULT (__fastcall *SetResidencyPriority)(ID3D12Device1 *this, unsigned int, ID3D12Pageable *const *, const D3D12_RESIDENCY_PRIORITY *);
HRESULT (__fastcall *CreatePipelineState)(ID3D12Device2 *this, const D3D12_PIPELINE_STATE_STREAM_DESC *, const _GUID *, void **);
HRESULT (__fastcall *OpenExistingHeapFromAddress)(ID3D12Device3 *this, const void *, const _GUID *, void **);
HRESULT (__fastcall *OpenExistingHeapFromFileMapping)(ID3D12Device3 *this, void *, const _GUID *, void **);
HRESULT (__fastcall *EnqueueMakeResident)(ID3D12Device3 *this, D3D12_RESIDENCY_FLAGS, unsigned int, ID3D12Pageable *const *, ID3D12Fence *, unsigned __int64);
HRESULT (__fastcall *CreateCommandList1)(ID3D12Device4 *this, unsigned int, D3D12_COMMAND_LIST_TYPE, D3D12_COMMAND_LIST_FLAGS, const _GUID *, void **);
HRESULT (__fastcall *CreateProtectedResourceSession)(ID3D12Device4 *this, const D3D12_PROTECTED_RESOURCE_SESSION_DESC *, const _GUID *, void **);
HRESULT (__fastcall *CreateCommittedResource1)(ID3D12Device4 *this, const D3D12_HEAP_PROPERTIES *, D3D12_HEAP_FLAGS, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, ID3D12ProtectedResourceSession *, const _GUID *, void **);
HRESULT (__fastcall *CreateHeap1)(ID3D12Device4 *this, const D3D12_HEAP_DESC *, ID3D12ProtectedResourceSession *, const _GUID *, void **);
HRESULT (__fastcall *CreateReservedResource1)(ID3D12Device4 *this, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, const D3D12_CLEAR_VALUE *, ID3D12ProtectedResourceSession *, const _GUID *, void **);
D3D12_RESOURCE_ALLOCATION_INFO *(__fastcall *GetResourceAllocationInfo1)(ID3D12Device4 *this, D3D12_RESOURCE_ALLOCATION_INFO *result, unsigned int, unsigned int, const D3D12_RESOURCE_DESC *, D3D12_RESOURCE_ALLOCATION_INFO1 *);
HRESULT (__fastcall *CreateLifetimeTracker)(ID3D12Device5 *this, ID3D12LifetimeOwner *, const _GUID *, void **);
void (__fastcall *RemoveDevice)(ID3D12Device5 *this);
HRESULT (__fastcall *EnumerateMetaCommands)(ID3D12Device5 *this, unsigned int *, D3D12_META_COMMAND_DESC *);
HRESULT (__fastcall *EnumerateMetaCommandParameters)(ID3D12Device5 *this, const _GUID *, D3D12_META_COMMAND_PARAMETER_STAGE, unsigned int *, unsigned int *, D3D12_META_COMMAND_PARAMETER_DESC *);
HRESULT (__fastcall *CreateMetaCommand)(ID3D12Device5 *this, const _GUID *, unsigned int, const void *, unsigned __int64, const _GUID *, void **);
HRESULT (__fastcall *CreateStateObject)(ID3D12Device5 *this, const D3D12_STATE_OBJECT_DESC *, const _GUID *, void **);
void (__fastcall *GetRaytracingAccelerationStructurePrebuildInfo)(ID3D12Device5 *this, const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS *, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO *);
D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS (__fastcall *CheckDriverMatchingIdentifier)(ID3D12Device5 *this, D3D12_SERIALIZED_DATA_TYPE, const D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER *);
};
# IDxcBlob_vtbl
struct /*VFT*/ IDxcBlob_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void *(__fastcall *GetBufferPointer)(IDxcBlob *this);
unsigned __int64 (__fastcall *GetBufferSize)(IDxcBlob *this);
};
# ID3D12StateObject_vtbl
struct /*VFT*/ ID3D12StateObject_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
HRESULT (__fastcall *GetDevice)(ID3D12DeviceChild *this, const _GUID *, void **);
};
# ID3D12StateObject
struct __cppobj ID3D12StateObject : ID3D12Pageable
{
};
# ID3D12StateObjectProperties
struct __cppobj ID3D12StateObjectProperties : IUnknown
{
};
# ID3D12StateObjectProperties_vtbl
struct /*VFT*/ ID3D12StateObjectProperties_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void *(__fastcall *GetShaderIdentifier)(ID3D12StateObjectProperties *this, const wchar_t *);
unsigned __int64 (__fastcall *GetShaderStackSize)(ID3D12StateObjectProperties *this, const wchar_t *);
unsigned __int64 (__fastcall *GetPipelineStackSize)(ID3D12StateObjectProperties *this);
void (__fastcall *SetPipelineStackSize)(ID3D12StateObjectProperties *this, unsigned __int64);
};
# ID3D12GraphicsCommandList1
struct __cppobj ID3D12GraphicsCommandList1 : ID3D12GraphicsCommandList
{
};
# ID3D12GraphicsCommandList2
struct __cppobj ID3D12GraphicsCommandList2 : ID3D12GraphicsCommandList1
{
};
# ID3D12GraphicsCommandList3
struct __cppobj ID3D12GraphicsCommandList3 : ID3D12GraphicsCommandList2
{
};
# ID3D12GraphicsCommandList4
struct __cppobj ID3D12GraphicsCommandList4 : ID3D12GraphicsCommandList3
{
};
# ID3D12MetaCommand
struct __cppobj ID3D12MetaCommand : ID3D12Pageable
{
};
# ID3D12MetaCommand_vtbl
struct /*VFT*/ ID3D12MetaCommand_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D12Object *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D12Object *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *SetName)(ID3D12Object *this, const wchar_t *);
HRESULT (__fastcall *GetDevice)(ID3D12DeviceChild *this, const _GUID *, void **);
unsigned __int64 (__fastcall *GetRequiredParameterResourceSize)(ID3D12MetaCommand *this, D3D12_META_COMMAND_PARAMETER_STAGE, unsigned int);
};
# IDirect3D9
struct __cppobj IDirect3D9 : IUnknown
{
};
# IDirect3DDevice9
struct __cppobj IDirect3DDevice9 : IUnknown
{
};
# IDirect3DResource9
struct __cppobj IDirect3DResource9 : IUnknown
{
};
# IDirect3DResource9_vtbl
struct /*VFT*/ IDirect3DResource9_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetDevice)(IDirect3DResource9 *this, IDirect3DDevice9 **);
HRESULT (__fastcall *SetPrivateData)(IDirect3DResource9 *this, const _GUID *, const void *, unsigned int, unsigned int);
HRESULT (__fastcall *GetPrivateData)(IDirect3DResource9 *this, const _GUID *, void *, unsigned int *);
HRESULT (__fastcall *FreePrivateData)(IDirect3DResource9 *this, const _GUID *);
unsigned int (__fastcall *SetPriority)(IDirect3DResource9 *this, unsigned int);
unsigned int (__fastcall *GetPriority)(IDirect3DResource9 *this);
void (__fastcall *PreLoad)(IDirect3DResource9 *this);
_D3DRESOURCETYPE (__fastcall *GetType)(IDirect3DResource9 *this);
};
# IDirect3DSurface9
struct __cppobj IDirect3DSurface9 : IDirect3DResource9
{
};
# IDirect3DSurface9_vtbl
struct /*VFT*/ IDirect3DSurface9_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetDevice)(IDirect3DResource9 *this, IDirect3DDevice9 **);
HRESULT (__fastcall *SetPrivateData)(IDirect3DResource9 *this, const _GUID *, const void *, unsigned int, unsigned int);
HRESULT (__fastcall *GetPrivateData)(IDirect3DResource9 *this, const _GUID *, void *, unsigned int *);
HRESULT (__fastcall *FreePrivateData)(IDirect3DResource9 *this, const _GUID *);
unsigned int (__fastcall *SetPriority)(IDirect3DResource9 *this, unsigned int);
unsigned int (__fastcall *GetPriority)(IDirect3DResource9 *this);
void (__fastcall *PreLoad)(IDirect3DResource9 *this);
_D3DRESOURCETYPE (__fastcall *GetType)(IDirect3DResource9 *this);
HRESULT (__fastcall *GetContainer)(IDirect3DSurface9 *this, const _GUID *, void **);
HRESULT (__fastcall *GetDesc)(IDirect3DSurface9 *this, _D3DSURFACE_DESC *);
HRESULT (__fastcall *LockRect)(IDirect3DSurface9 *this, _D3DLOCKED_RECT *, const tagRECT *, unsigned int);
HRESULT (__fastcall *UnlockRect)(IDirect3DSurface9 *this);
HRESULT (__fastcall *GetDC)(IDirect3DSurface9 *this, HDC__ **);
HRESULT (__fastcall *ReleaseDC)(IDirect3DSurface9 *this, HDC__ *);
};
# IDirect3DSwapChain9
struct __cppobj IDirect3DSwapChain9 : IUnknown
{
};
# IDirect3DSwapChain9_vtbl
struct /*VFT*/ IDirect3DSwapChain9_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *Present)(IDirect3DSwapChain9 *this, const tagRECT *, const tagRECT *, HWND__ *, const _RGNDATA *, unsigned int);
HRESULT (__fastcall *GetFrontBufferData)(IDirect3DSwapChain9 *this, IDirect3DSurface9 *);
HRESULT (__fastcall *GetBackBuffer)(IDirect3DSwapChain9 *this, unsigned int, _D3DBACKBUFFER_TYPE, IDirect3DSurface9 **);
HRESULT (__fastcall *GetRasterStatus)(IDirect3DSwapChain9 *this, _D3DRASTER_STATUS *);
HRESULT (__fastcall *GetDisplayMode)(IDirect3DSwapChain9 *this, _D3DDISPLAYMODE *);
HRESULT (__fastcall *GetDevice)(IDirect3DSwapChain9 *this, IDirect3DDevice9 **);
HRESULT (__fastcall *GetPresentParameters)(IDirect3DSwapChain9 *this, _D3DPRESENT_PARAMETERS_ *);
};
# IDirect3DBaseTexture9
struct __cppobj IDirect3DBaseTexture9 : IDirect3DResource9
{
};
# IDirect3DBaseTexture9_vtbl
struct /*VFT*/ IDirect3DBaseTexture9_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetDevice)(IDirect3DResource9 *this, IDirect3DDevice9 **);
HRESULT (__fastcall *SetPrivateData)(IDirect3DResource9 *this, const _GUID *, const void *, unsigned int, unsigned int);
HRESULT (__fastcall *GetPrivateData)(IDirect3DResource9 *this, const _GUID *, void *, unsigned int *);
HRESULT (__fastcall *FreePrivateData)(IDirect3DResource9 *this, const _GUID *);
unsigned int (__fastcall *SetPriority)(IDirect3DResource9 *this, unsigned int);
unsigned int (__fastcall *GetPriority)(IDirect3DResource9 *this);
void (__fastcall *PreLoad)(IDirect3DResource9 *this);
_D3DRESOURCETYPE (__fastcall *GetType)(IDirect3DResource9 *this);
unsigned int (__fastcall *SetLOD)(IDirect3DBaseTexture9 *this, unsigned int);
unsigned int (__fastcall *GetLOD)(IDirect3DBaseTexture9 *this);
unsigned int (__fastcall *GetLevelCount)(IDirect3DBaseTexture9 *this);
HRESULT (__fastcall *SetAutoGenFilterType)(IDirect3DBaseTexture9 *this, _D3DTEXTUREFILTERTYPE);
_D3DTEXTUREFILTERTYPE (__fastcall *GetAutoGenFilterType)(IDirect3DBaseTexture9 *this);
void (__fastcall *GenerateMipSubLevels)(IDirect3DBaseTexture9 *this);
};
# IDirect3DTexture9
struct __cppobj IDirect3DTexture9 : IDirect3DBaseTexture9
{
};
# IDirect3DTexture9_vtbl
struct /*VFT*/ IDirect3DTexture9_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetDevice)(IDirect3DResource9 *this, IDirect3DDevice9 **);
HRESULT (__fastcall *SetPrivateData)(IDirect3DResource9 *this, const _GUID *, const void *, unsigned int, unsigned int);
HRESULT (__fastcall *GetPrivateData)(IDirect3DResource9 *this, const _GUID *, void *, unsigned int *);
HRESULT (__fastcall *FreePrivateData)(IDirect3DResource9 *this, const _GUID *);
unsigned int (__fastcall *SetPriority)(IDirect3DResource9 *this, unsigned int);
unsigned int (__fastcall *GetPriority)(IDirect3DResource9 *this);
void (__fastcall *PreLoad)(IDirect3DResource9 *this);
_D3DRESOURCETYPE (__fastcall *GetType)(IDirect3DResource9 *this);
unsigned int (__fastcall *SetLOD)(IDirect3DBaseTexture9 *this, unsigned int);
unsigned int (__fastcall *GetLOD)(IDirect3DBaseTexture9 *this);
unsigned int (__fastcall *GetLevelCount)(IDirect3DBaseTexture9 *this);
HRESULT (__fastcall *SetAutoGenFilterType)(IDirect3DBaseTexture9 *this, _D3DTEXTUREFILTERTYPE);
_D3DTEXTUREFILTERTYPE (__fastcall *GetAutoGenFilterType)(IDirect3DBaseTexture9 *this);
void (__fastcall *GenerateMipSubLevels)(IDirect3DBaseTexture9 *this);
HRESULT (__fastcall *GetLevelDesc)(IDirect3DTexture9 *this, unsigned int, _D3DSURFACE_DESC *);
HRESULT (__fastcall *GetSurfaceLevel)(IDirect3DTexture9 *this, unsigned int, IDirect3DSurface9 **);
HRESULT (__fastcall *LockRect)(IDirect3DTexture9 *this, unsigned int, _D3DLOCKED_RECT *, const tagRECT *, unsigned int);
HRESULT (__fastcall *UnlockRect)(IDirect3DTexture9 *this, unsigned int);
HRESULT (__fastcall *AddDirtyRect)(IDirect3DTexture9 *this, const tagRECT *);
};
# IDirect3DVolumeTexture9
struct __cppobj IDirect3DVolumeTexture9 : IDirect3DBaseTexture9
{
};
# IDirect3DVolume9
struct __cppobj IDirect3DVolume9 : IUnknown
{
};
# IDirect3DVolume9_vtbl
struct /*VFT*/ IDirect3DVolume9_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetDevice)(IDirect3DVolume9 *this, IDirect3DDevice9 **);
HRESULT (__fastcall *SetPrivateData)(IDirect3DVolume9 *this, const _GUID *, const void *, unsigned int, unsigned int);
HRESULT (__fastcall *GetPrivateData)(IDirect3DVolume9 *this, const _GUID *, void *, unsigned int *);
HRESULT (__fastcall *FreePrivateData)(IDirect3DVolume9 *this, const _GUID *);
HRESULT (__fastcall *GetContainer)(IDirect3DVolume9 *this, const _GUID *, void **);
HRESULT (__fastcall *GetDesc)(IDirect3DVolume9 *this, _D3DVOLUME_DESC *);
HRESULT (__fastcall *LockBox)(IDirect3DVolume9 *this, _D3DLOCKED_BOX *, const _D3DBOX *, unsigned int);
HRESULT (__fastcall *UnlockBox)(IDirect3DVolume9 *this);
};
# IDirect3DVolumeTexture9_vtbl
struct /*VFT*/ IDirect3DVolumeTexture9_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetDevice)(IDirect3DResource9 *this, IDirect3DDevice9 **);
HRESULT (__fastcall *SetPrivateData)(IDirect3DResource9 *this, const _GUID *, const void *, unsigned int, unsigned int);
HRESULT (__fastcall *GetPrivateData)(IDirect3DResource9 *this, const _GUID *, void *, unsigned int *);
HRESULT (__fastcall *FreePrivateData)(IDirect3DResource9 *this, const _GUID *);
unsigned int (__fastcall *SetPriority)(IDirect3DResource9 *this, unsigned int);
unsigned int (__fastcall *GetPriority)(IDirect3DResource9 *this);
void (__fastcall *PreLoad)(IDirect3DResource9 *this);
_D3DRESOURCETYPE (__fastcall *GetType)(IDirect3DResource9 *this);
unsigned int (__fastcall *SetLOD)(IDirect3DBaseTexture9 *this, unsigned int);
unsigned int (__fastcall *GetLOD)(IDirect3DBaseTexture9 *this);
unsigned int (__fastcall *GetLevelCount)(IDirect3DBaseTexture9 *this);
HRESULT (__fastcall *SetAutoGenFilterType)(IDirect3DBaseTexture9 *this, _D3DTEXTUREFILTERTYPE);
_D3DTEXTUREFILTERTYPE (__fastcall *GetAutoGenFilterType)(IDirect3DBaseTexture9 *this);
void (__fastcall *GenerateMipSubLevels)(IDirect3DBaseTexture9 *this);
HRESULT (__fastcall *GetLevelDesc)(IDirect3DVolumeTexture9 *this, unsigned int, _D3DVOLUME_DESC *);
HRESULT (__fastcall *GetVolumeLevel)(IDirect3DVolumeTexture9 *this, unsigned int, IDirect3DVolume9 **);
HRESULT (__fastcall *LockBox)(IDirect3DVolumeTexture9 *this, unsigned int, _D3DLOCKED_BOX *, const _D3DBOX *, unsigned int);
HRESULT (__fastcall *UnlockBox)(IDirect3DVolumeTexture9 *this, unsigned int);
HRESULT (__fastcall *AddDirtyBox)(IDirect3DVolumeTexture9 *this, const _D3DBOX *);
};
# IDirect3DCubeTexture9
struct __cppobj IDirect3DCubeTexture9 : IDirect3DBaseTexture9
{
};
# IDirect3DCubeTexture9_vtbl
struct /*VFT*/ IDirect3DCubeTexture9_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetDevice)(IDirect3DResource9 *this, IDirect3DDevice9 **);
HRESULT (__fastcall *SetPrivateData)(IDirect3DResource9 *this, const _GUID *, const void *, unsigned int, unsigned int);
HRESULT (__fastcall *GetPrivateData)(IDirect3DResource9 *this, const _GUID *, void *, unsigned int *);
HRESULT (__fastcall *FreePrivateData)(IDirect3DResource9 *this, const _GUID *);
unsigned int (__fastcall *SetPriority)(IDirect3DResource9 *this, unsigned int);
unsigned int (__fastcall *GetPriority)(IDirect3DResource9 *this);
void (__fastcall *PreLoad)(IDirect3DResource9 *this);
_D3DRESOURCETYPE (__fastcall *GetType)(IDirect3DResource9 *this);
unsigned int (__fastcall *SetLOD)(IDirect3DBaseTexture9 *this, unsigned int);
unsigned int (__fastcall *GetLOD)(IDirect3DBaseTexture9 *this);
unsigned int (__fastcall *GetLevelCount)(IDirect3DBaseTexture9 *this);
HRESULT (__fastcall *SetAutoGenFilterType)(IDirect3DBaseTexture9 *this, _D3DTEXTUREFILTERTYPE);
_D3DTEXTUREFILTERTYPE (__fastcall *GetAutoGenFilterType)(IDirect3DBaseTexture9 *this);
void (__fastcall *GenerateMipSubLevels)(IDirect3DBaseTexture9 *this);
HRESULT (__fastcall *GetLevelDesc)(IDirect3DCubeTexture9 *this, unsigned int, _D3DSURFACE_DESC *);
HRESULT (__fastcall *GetCubeMapSurface)(IDirect3DCubeTexture9 *this, _D3DCUBEMAP_FACES, unsigned int, IDirect3DSurface9 **);
HRESULT (__fastcall *LockRect)(IDirect3DCubeTexture9 *this, _D3DCUBEMAP_FACES, unsigned int, _D3DLOCKED_RECT *, const tagRECT *, unsigned int);
HRESULT (__fastcall *UnlockRect)(IDirect3DCubeTexture9 *this, _D3DCUBEMAP_FACES, unsigned int);
HRESULT (__fastcall *AddDirtyRect)(IDirect3DCubeTexture9 *this, _D3DCUBEMAP_FACES, const tagRECT *);
};
# IDirect3DVertexBuffer9
struct __cppobj IDirect3DVertexBuffer9 : IDirect3DResource9
{
};
# IDirect3DVertexBuffer9_vtbl
struct /*VFT*/ IDirect3DVertexBuffer9_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetDevice)(IDirect3DResource9 *this, IDirect3DDevice9 **);
HRESULT (__fastcall *SetPrivateData)(IDirect3DResource9 *this, const _GUID *, const void *, unsigned int, unsigned int);
HRESULT (__fastcall *GetPrivateData)(IDirect3DResource9 *this, const _GUID *, void *, unsigned int *);
HRESULT (__fastcall *FreePrivateData)(IDirect3DResource9 *this, const _GUID *);
unsigned int (__fastcall *SetPriority)(IDirect3DResource9 *this, unsigned int);
unsigned int (__fastcall *GetPriority)(IDirect3DResource9 *this);
void (__fastcall *PreLoad)(IDirect3DResource9 *this);
_D3DRESOURCETYPE (__fastcall *GetType)(IDirect3DResource9 *this);
HRESULT (__fastcall *Lock)(IDirect3DVertexBuffer9 *this, unsigned int, unsigned int, void **, unsigned int);
HRESULT (__fastcall *Unlock)(IDirect3DVertexBuffer9 *this);
HRESULT (__fastcall *GetDesc)(IDirect3DVertexBuffer9 *this, _D3DVERTEXBUFFER_DESC *);
};
# IDirect3DIndexBuffer9
struct __cppobj IDirect3DIndexBuffer9 : IDirect3DResource9
{
};
# IDirect3DIndexBuffer9_vtbl
struct /*VFT*/ IDirect3DIndexBuffer9_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetDevice)(IDirect3DResource9 *this, IDirect3DDevice9 **);
HRESULT (__fastcall *SetPrivateData)(IDirect3DResource9 *this, const _GUID *, const void *, unsigned int, unsigned int);
HRESULT (__fastcall *GetPrivateData)(IDirect3DResource9 *this, const _GUID *, void *, unsigned int *);
HRESULT (__fastcall *FreePrivateData)(IDirect3DResource9 *this, const _GUID *);
unsigned int (__fastcall *SetPriority)(IDirect3DResource9 *this, unsigned int);
unsigned int (__fastcall *GetPriority)(IDirect3DResource9 *this);
void (__fastcall *PreLoad)(IDirect3DResource9 *this);
_D3DRESOURCETYPE (__fastcall *GetType)(IDirect3DResource9 *this);
HRESULT (__fastcall *Lock)(IDirect3DIndexBuffer9 *this, unsigned int, unsigned int, void **, unsigned int);
HRESULT (__fastcall *Unlock)(IDirect3DIndexBuffer9 *this);
HRESULT (__fastcall *GetDesc)(IDirect3DIndexBuffer9 *this, _D3DINDEXBUFFER_DESC *);
};
# IDirect3DStateBlock9
struct __cppobj IDirect3DStateBlock9 : IUnknown
{
};
# IDirect3DStateBlock9_vtbl
struct /*VFT*/ IDirect3DStateBlock9_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetDevice)(IDirect3DStateBlock9 *this, IDirect3DDevice9 **);
HRESULT (__fastcall *Capture)(IDirect3DStateBlock9 *this);
HRESULT (__fastcall *Apply)(IDirect3DStateBlock9 *this);
};
# IDirect3DVertexDeclaration9
struct __cppobj IDirect3DVertexDeclaration9 : IUnknown
{
};
# IDirect3DVertexDeclaration9_vtbl
struct /*VFT*/ IDirect3DVertexDeclaration9_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetDevice)(IDirect3DVertexDeclaration9 *this, IDirect3DDevice9 **);
HRESULT (__fastcall *GetDeclaration)(IDirect3DVertexDeclaration9 *this, _D3DVERTEXELEMENT9 *, unsigned int *);
};
# IDirect3DVertexShader9
struct __cppobj IDirect3DVertexShader9 : IUnknown
{
};
# IDirect3DVertexShader9_vtbl
struct /*VFT*/ IDirect3DVertexShader9_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetDevice)(IDirect3DVertexShader9 *this, IDirect3DDevice9 **);
HRESULT (__fastcall *GetFunction)(IDirect3DVertexShader9 *this, void *, unsigned int *);
};
# IDirect3DPixelShader9
struct __cppobj IDirect3DPixelShader9 : IUnknown
{
};
# IDirect3DPixelShader9_vtbl
struct /*VFT*/ IDirect3DPixelShader9_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetDevice)(IDirect3DPixelShader9 *this, IDirect3DDevice9 **);
HRESULT (__fastcall *GetFunction)(IDirect3DPixelShader9 *this, void *, unsigned int *);
};
# IDirect3DQuery9
struct __cppobj IDirect3DQuery9 : IUnknown
{
};
# IDirect3DQuery9_vtbl
struct /*VFT*/ IDirect3DQuery9_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *GetDevice)(IDirect3DQuery9 *this, IDirect3DDevice9 **);
_D3DQUERYTYPE (__fastcall *GetType)(IDirect3DQuery9 *this);
unsigned int (__fastcall *GetDataSize)(IDirect3DQuery9 *this);
HRESULT (__fastcall *Issue)(IDirect3DQuery9 *this, unsigned int);
HRESULT (__fastcall *GetData)(IDirect3DQuery9 *this, void *, unsigned int, unsigned int);
};
# IDirect3DDevice9_vtbl
struct /*VFT*/ IDirect3DDevice9_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *TestCooperativeLevel)(IDirect3DDevice9 *this);
unsigned int (__fastcall *GetAvailableTextureMem)(IDirect3DDevice9 *this);
HRESULT (__fastcall *EvictManagedResources)(IDirect3DDevice9 *this);
HRESULT (__fastcall *GetDirect3D)(IDirect3DDevice9 *this, IDirect3D9 **);
HRESULT (__fastcall *GetDeviceCaps)(IDirect3DDevice9 *this, _D3DCAPS9 *);
HRESULT (__fastcall *GetDisplayMode)(IDirect3DDevice9 *this, unsigned int, _D3DDISPLAYMODE *);
HRESULT (__fastcall *GetCreationParameters)(IDirect3DDevice9 *this, _D3DDEVICE_CREATION_PARAMETERS *);
HRESULT (__fastcall *SetCursorProperties)(IDirect3DDevice9 *this, unsigned int, unsigned int, IDirect3DSurface9 *);
void (__fastcall *SetCursorPosition)(IDirect3DDevice9 *this, int, int, unsigned int);
int (__fastcall *ShowCursor)(IDirect3DDevice9 *this, int);
HRESULT (__fastcall *CreateAdditionalSwapChain)(IDirect3DDevice9 *this, _D3DPRESENT_PARAMETERS_ *, IDirect3DSwapChain9 **);
HRESULT (__fastcall *GetSwapChain)(IDirect3DDevice9 *this, unsigned int, IDirect3DSwapChain9 **);
unsigned int (__fastcall *GetNumberOfSwapChains)(IDirect3DDevice9 *this);
HRESULT (__fastcall *Reset)(IDirect3DDevice9 *this, _D3DPRESENT_PARAMETERS_ *);
HRESULT (__fastcall *Present)(IDirect3DDevice9 *this, const tagRECT *, const tagRECT *, HWND__ *, const _RGNDATA *);
HRESULT (__fastcall *GetBackBuffer)(IDirect3DDevice9 *this, unsigned int, unsigned int, _D3DBACKBUFFER_TYPE, IDirect3DSurface9 **);
HRESULT (__fastcall *GetRasterStatus)(IDirect3DDevice9 *this, unsigned int, _D3DRASTER_STATUS *);
HRESULT (__fastcall *SetDialogBoxMode)(IDirect3DDevice9 *this, int);
void (__fastcall *SetGammaRamp)(IDirect3DDevice9 *this, unsigned int, unsigned int, const _D3DGAMMARAMP *);
void (__fastcall *GetGammaRamp)(IDirect3DDevice9 *this, unsigned int, _D3DGAMMARAMP *);
HRESULT (__fastcall *CreateTexture)(IDirect3DDevice9 *this, unsigned int, unsigned int, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DTexture9 **, void **);
HRESULT (__fastcall *CreateVolumeTexture)(IDirect3DDevice9 *this, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DVolumeTexture9 **, void **);
HRESULT (__fastcall *CreateCubeTexture)(IDirect3DDevice9 *this, unsigned int, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DCubeTexture9 **, void **);
HRESULT (__fastcall *CreateVertexBuffer)(IDirect3DDevice9 *this, unsigned int, unsigned int, unsigned int, _D3DPOOL, IDirect3DVertexBuffer9 **, void **);
HRESULT (__fastcall *CreateIndexBuffer)(IDirect3DDevice9 *this, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DIndexBuffer9 **, void **);
HRESULT (__fastcall *CreateRenderTarget)(IDirect3DDevice9 *this, unsigned int, unsigned int, _D3DFORMAT, _D3DMULTISAMPLE_TYPE, unsigned int, int, IDirect3DSurface9 **, void **);
HRESULT (__fastcall *CreateDepthStencilSurface)(IDirect3DDevice9 *this, unsigned int, unsigned int, _D3DFORMAT, _D3DMULTISAMPLE_TYPE, unsigned int, int, IDirect3DSurface9 **, void **);
HRESULT (__fastcall *UpdateSurface)(IDirect3DDevice9 *this, IDirect3DSurface9 *, const tagRECT *, IDirect3DSurface9 *, const tagPOINT *);
HRESULT (__fastcall *UpdateTexture)(IDirect3DDevice9 *this, IDirect3DBaseTexture9 *, IDirect3DBaseTexture9 *);
HRESULT (__fastcall *GetRenderTargetData)(IDirect3DDevice9 *this, IDirect3DSurface9 *, IDirect3DSurface9 *);
HRESULT (__fastcall *GetFrontBufferData)(IDirect3DDevice9 *this, unsigned int, IDirect3DSurface9 *);
HRESULT (__fastcall *StretchRect)(IDirect3DDevice9 *this, IDirect3DSurface9 *, const tagRECT *, IDirect3DSurface9 *, const tagRECT *, _D3DTEXTUREFILTERTYPE);
HRESULT (__fastcall *ColorFill)(IDirect3DDevice9 *this, IDirect3DSurface9 *, const tagRECT *, unsigned int);
HRESULT (__fastcall *CreateOffscreenPlainSurface)(IDirect3DDevice9 *this, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DSurface9 **, void **);
HRESULT (__fastcall *SetRenderTarget)(IDirect3DDevice9 *this, unsigned int, IDirect3DSurface9 *);
HRESULT (__fastcall *GetRenderTarget)(IDirect3DDevice9 *this, unsigned int, IDirect3DSurface9 **);
HRESULT (__fastcall *SetDepthStencilSurface)(IDirect3DDevice9 *this, IDirect3DSurface9 *);
HRESULT (__fastcall *GetDepthStencilSurface)(IDirect3DDevice9 *this, IDirect3DSurface9 **);
HRESULT (__fastcall *BeginScene)(IDirect3DDevice9 *this);
HRESULT (__fastcall *EndScene)(IDirect3DDevice9 *this);
HRESULT (__fastcall *Clear)(IDirect3DDevice9 *this, unsigned int, const _D3DRECT *, unsigned int, unsigned int, float, unsigned int);
HRESULT (__fastcall *SetTransform)(IDirect3DDevice9 *this, _D3DTRANSFORMSTATETYPE, const _D3DMATRIX *);
HRESULT (__fastcall *GetTransform)(IDirect3DDevice9 *this, _D3DTRANSFORMSTATETYPE, _D3DMATRIX *);
HRESULT (__fastcall *MultiplyTransform)(IDirect3DDevice9 *this, _D3DTRANSFORMSTATETYPE, const _D3DMATRIX *);
HRESULT (__fastcall *SetViewport)(IDirect3DDevice9 *this, const _D3DVIEWPORT9 *);
HRESULT (__fastcall *GetViewport)(IDirect3DDevice9 *this, _D3DVIEWPORT9 *);
HRESULT (__fastcall *SetMaterial)(IDirect3DDevice9 *this, const _D3DMATERIAL9 *);
HRESULT (__fastcall *GetMaterial)(IDirect3DDevice9 *this, _D3DMATERIAL9 *);
HRESULT (__fastcall *SetLight)(IDirect3DDevice9 *this, unsigned int, const _D3DLIGHT9 *);
HRESULT (__fastcall *GetLight)(IDirect3DDevice9 *this, unsigned int, _D3DLIGHT9 *);
HRESULT (__fastcall *LightEnable)(IDirect3DDevice9 *this, unsigned int, int);
HRESULT (__fastcall *GetLightEnable)(IDirect3DDevice9 *this, unsigned int, int *);
HRESULT (__fastcall *SetClipPlane)(IDirect3DDevice9 *this, unsigned int, const float *);
HRESULT (__fastcall *GetClipPlane)(IDirect3DDevice9 *this, unsigned int, float *);
HRESULT (__fastcall *SetRenderState)(IDirect3DDevice9 *this, _D3DRENDERSTATETYPE, unsigned int);
HRESULT (__fastcall *GetRenderState)(IDirect3DDevice9 *this, _D3DRENDERSTATETYPE, unsigned int *);
HRESULT (__fastcall *CreateStateBlock)(IDirect3DDevice9 *this, _D3DSTATEBLOCKTYPE, IDirect3DStateBlock9 **);
HRESULT (__fastcall *BeginStateBlock)(IDirect3DDevice9 *this);
HRESULT (__fastcall *EndStateBlock)(IDirect3DDevice9 *this, IDirect3DStateBlock9 **);
HRESULT (__fastcall *SetClipStatus)(IDirect3DDevice9 *this, const _D3DCLIPSTATUS9 *);
HRESULT (__fastcall *GetClipStatus)(IDirect3DDevice9 *this, _D3DCLIPSTATUS9 *);
HRESULT (__fastcall *GetTexture)(IDirect3DDevice9 *this, unsigned int, IDirect3DBaseTexture9 **);
HRESULT (__fastcall *SetTexture)(IDirect3DDevice9 *this, unsigned int, IDirect3DBaseTexture9 *);
HRESULT (__fastcall *GetTextureStageState)(IDirect3DDevice9 *this, unsigned int, _D3DTEXTURESTAGESTATETYPE, unsigned int *);
HRESULT (__fastcall *SetTextureStageState)(IDirect3DDevice9 *this, unsigned int, _D3DTEXTURESTAGESTATETYPE, unsigned int);
HRESULT (__fastcall *GetSamplerState)(IDirect3DDevice9 *this, unsigned int, _D3DSAMPLERSTATETYPE, unsigned int *);
HRESULT (__fastcall *SetSamplerState)(IDirect3DDevice9 *this, unsigned int, _D3DSAMPLERSTATETYPE, unsigned int);
HRESULT (__fastcall *ValidateDevice)(IDirect3DDevice9 *this, unsigned int *);
HRESULT (__fastcall *SetPaletteEntries)(IDirect3DDevice9 *this, unsigned int, const tagPALETTEENTRY *);
HRESULT (__fastcall *GetPaletteEntries)(IDirect3DDevice9 *this, unsigned int, tagPALETTEENTRY *);
HRESULT (__fastcall *SetCurrentTexturePalette)(IDirect3DDevice9 *this, unsigned int);
HRESULT (__fastcall *GetCurrentTexturePalette)(IDirect3DDevice9 *this, unsigned int *);
HRESULT (__fastcall *SetScissorRect)(IDirect3DDevice9 *this, const tagRECT *);
HRESULT (__fastcall *GetScissorRect)(IDirect3DDevice9 *this, tagRECT *);
HRESULT (__fastcall *SetSoftwareVertexProcessing)(IDirect3DDevice9 *this, int);
int (__fastcall *GetSoftwareVertexProcessing)(IDirect3DDevice9 *this);
HRESULT (__fastcall *SetNPatchMode)(IDirect3DDevice9 *this, float);
float (__fastcall *GetNPatchMode)(IDirect3DDevice9 *this);
HRESULT (__fastcall *DrawPrimitive)(IDirect3DDevice9 *this, _D3DPRIMITIVETYPE, unsigned int, unsigned int);
HRESULT (__fastcall *DrawIndexedPrimitive)(IDirect3DDevice9 *this, _D3DPRIMITIVETYPE, int, unsigned int, unsigned int, unsigned int, unsigned int);
HRESULT (__fastcall *DrawPrimitiveUP)(IDirect3DDevice9 *this, _D3DPRIMITIVETYPE, unsigned int, const void *, unsigned int);
HRESULT (__fastcall *DrawIndexedPrimitiveUP)(IDirect3DDevice9 *this, _D3DPRIMITIVETYPE, unsigned int, unsigned int, unsigned int, const void *, _D3DFORMAT, const void *, unsigned int);
HRESULT (__fastcall *ProcessVertices)(IDirect3DDevice9 *this, unsigned int, unsigned int, unsigned int, IDirect3DVertexBuffer9 *, IDirect3DVertexDeclaration9 *, unsigned int);
HRESULT (__fastcall *CreateVertexDeclaration)(IDirect3DDevice9 *this, const _D3DVERTEXELEMENT9 *, IDirect3DVertexDeclaration9 **);
HRESULT (__fastcall *SetVertexDeclaration)(IDirect3DDevice9 *this, IDirect3DVertexDeclaration9 *);
HRESULT (__fastcall *GetVertexDeclaration)(IDirect3DDevice9 *this, IDirect3DVertexDeclaration9 **);
HRESULT (__fastcall *SetFVF)(IDirect3DDevice9 *this, unsigned int);
HRESULT (__fastcall *GetFVF)(IDirect3DDevice9 *this, unsigned int *);
HRESULT (__fastcall *CreateVertexShader)(IDirect3DDevice9 *this, const unsigned int *, IDirect3DVertexShader9 **);
HRESULT (__fastcall *SetVertexShader)(IDirect3DDevice9 *this, IDirect3DVertexShader9 *);
HRESULT (__fastcall *GetVertexShader)(IDirect3DDevice9 *this, IDirect3DVertexShader9 **);
HRESULT (__fastcall *SetVertexShaderConstantF)(IDirect3DDevice9 *this, unsigned int, const float *, unsigned int);
HRESULT (__fastcall *GetVertexShaderConstantF)(IDirect3DDevice9 *this, unsigned int, float *, unsigned int);
HRESULT (__fastcall *SetVertexShaderConstantI)(IDirect3DDevice9 *this, unsigned int, const int *, unsigned int);
HRESULT (__fastcall *GetVertexShaderConstantI)(IDirect3DDevice9 *this, unsigned int, int *, unsigned int);
HRESULT (__fastcall *SetVertexShaderConstantB)(IDirect3DDevice9 *this, unsigned int, const int *, unsigned int);
HRESULT (__fastcall *GetVertexShaderConstantB)(IDirect3DDevice9 *this, unsigned int, int *, unsigned int);
HRESULT (__fastcall *SetStreamSource)(IDirect3DDevice9 *this, unsigned int, IDirect3DVertexBuffer9 *, unsigned int, unsigned int);
HRESULT (__fastcall *GetStreamSource)(IDirect3DDevice9 *this, unsigned int, IDirect3DVertexBuffer9 **, unsigned int *, unsigned int *);
HRESULT (__fastcall *SetStreamSourceFreq)(IDirect3DDevice9 *this, unsigned int, unsigned int);
HRESULT (__fastcall *GetStreamSourceFreq)(IDirect3DDevice9 *this, unsigned int, unsigned int *);
HRESULT (__fastcall *SetIndices)(IDirect3DDevice9 *this, IDirect3DIndexBuffer9 *);
HRESULT (__fastcall *GetIndices)(IDirect3DDevice9 *this, IDirect3DIndexBuffer9 **);
HRESULT (__fastcall *CreatePixelShader)(IDirect3DDevice9 *this, const unsigned int *, IDirect3DPixelShader9 **);
HRESULT (__fastcall *SetPixelShader)(IDirect3DDevice9 *this, IDirect3DPixelShader9 *);
HRESULT (__fastcall *GetPixelShader)(IDirect3DDevice9 *this, IDirect3DPixelShader9 **);
HRESULT (__fastcall *SetPixelShaderConstantF)(IDirect3DDevice9 *this, unsigned int, const float *, unsigned int);
HRESULT (__fastcall *GetPixelShaderConstantF)(IDirect3DDevice9 *this, unsigned int, float *, unsigned int);
HRESULT (__fastcall *SetPixelShaderConstantI)(IDirect3DDevice9 *this, unsigned int, const int *, unsigned int);
HRESULT (__fastcall *GetPixelShaderConstantI)(IDirect3DDevice9 *this, unsigned int, int *, unsigned int);
HRESULT (__fastcall *SetPixelShaderConstantB)(IDirect3DDevice9 *this, unsigned int, const int *, unsigned int);
HRESULT (__fastcall *GetPixelShaderConstantB)(IDirect3DDevice9 *this, unsigned int, int *, unsigned int);
HRESULT (__fastcall *DrawRectPatch)(IDirect3DDevice9 *this, unsigned int, const float *, const _D3DRECTPATCH_INFO *);
HRESULT (__fastcall *DrawTriPatch)(IDirect3DDevice9 *this, unsigned int, const float *, const _D3DTRIPATCH_INFO *);
HRESULT (__fastcall *DeletePatch)(IDirect3DDevice9 *this, unsigned int);
HRESULT (__fastcall *CreateQuery)(IDirect3DDevice9 *this, _D3DQUERYTYPE, IDirect3DQuery9 **);
};
# IDirect3D9_vtbl
struct /*VFT*/ IDirect3D9_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *RegisterSoftwareDevice)(IDirect3D9 *this, void *);
unsigned int (__fastcall *GetAdapterCount)(IDirect3D9 *this);
HRESULT (__fastcall *GetAdapterIdentifier)(IDirect3D9 *this, unsigned int, unsigned int, _D3DADAPTER_IDENTIFIER9 *);
unsigned int (__fastcall *GetAdapterModeCount)(IDirect3D9 *this, unsigned int, _D3DFORMAT);
HRESULT (__fastcall *EnumAdapterModes)(IDirect3D9 *this, unsigned int, _D3DFORMAT, unsigned int, _D3DDISPLAYMODE *);
HRESULT (__fastcall *GetAdapterDisplayMode)(IDirect3D9 *this, unsigned int, _D3DDISPLAYMODE *);
HRESULT (__fastcall *CheckDeviceType)(IDirect3D9 *this, unsigned int, _D3DDEVTYPE, _D3DFORMAT, _D3DFORMAT, int);
HRESULT (__fastcall *CheckDeviceFormat)(IDirect3D9 *this, unsigned int, _D3DDEVTYPE, _D3DFORMAT, unsigned int, _D3DRESOURCETYPE, _D3DFORMAT);
HRESULT (__fastcall *CheckDeviceMultiSampleType)(IDirect3D9 *this, unsigned int, _D3DDEVTYPE, _D3DFORMAT, int, _D3DMULTISAMPLE_TYPE, unsigned int *);
HRESULT (__fastcall *CheckDepthStencilMatch)(IDirect3D9 *this, unsigned int, _D3DDEVTYPE, _D3DFORMAT, _D3DFORMAT, _D3DFORMAT);
HRESULT (__fastcall *CheckDeviceFormatConversion)(IDirect3D9 *this, unsigned int, _D3DDEVTYPE, _D3DFORMAT, _D3DFORMAT);
HRESULT (__fastcall *GetDeviceCaps)(IDirect3D9 *this, unsigned int, _D3DDEVTYPE, _D3DCAPS9 *);
HMONITOR__ *(__fastcall *GetAdapterMonitor)(IDirect3D9 *this, unsigned int);
HRESULT (__fastcall *CreateDevice)(IDirect3D9 *this, unsigned int, _D3DDEVTYPE, HWND__ *, unsigned int, _D3DPRESENT_PARAMETERS_ *, IDirect3DDevice9 **);
};
# IDirect3D9Ex
struct __cppobj IDirect3D9Ex : IDirect3D9
{
};
# IDirect3DDevice9Ex
struct __cppobj IDirect3DDevice9Ex : IDirect3DDevice9
{
};
# IDirect3DDevice9Ex_vtbl
struct /*VFT*/ IDirect3DDevice9Ex_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *TestCooperativeLevel)(IDirect3DDevice9 *this);
unsigned int (__fastcall *GetAvailableTextureMem)(IDirect3DDevice9 *this);
HRESULT (__fastcall *EvictManagedResources)(IDirect3DDevice9 *this);
HRESULT (__fastcall *GetDirect3D)(IDirect3DDevice9 *this, IDirect3D9 **);
HRESULT (__fastcall *GetDeviceCaps)(IDirect3DDevice9 *this, _D3DCAPS9 *);
HRESULT (__fastcall *GetDisplayMode)(IDirect3DDevice9 *this, unsigned int, _D3DDISPLAYMODE *);
HRESULT (__fastcall *GetCreationParameters)(IDirect3DDevice9 *this, _D3DDEVICE_CREATION_PARAMETERS *);
HRESULT (__fastcall *SetCursorProperties)(IDirect3DDevice9 *this, unsigned int, unsigned int, IDirect3DSurface9 *);
void (__fastcall *SetCursorPosition)(IDirect3DDevice9 *this, int, int, unsigned int);
int (__fastcall *ShowCursor)(IDirect3DDevice9 *this, int);
HRESULT (__fastcall *CreateAdditionalSwapChain)(IDirect3DDevice9 *this, _D3DPRESENT_PARAMETERS_ *, IDirect3DSwapChain9 **);
HRESULT (__fastcall *GetSwapChain)(IDirect3DDevice9 *this, unsigned int, IDirect3DSwapChain9 **);
unsigned int (__fastcall *GetNumberOfSwapChains)(IDirect3DDevice9 *this);
HRESULT (__fastcall *Reset)(IDirect3DDevice9 *this, _D3DPRESENT_PARAMETERS_ *);
HRESULT (__fastcall *Present)(IDirect3DDevice9 *this, const tagRECT *, const tagRECT *, HWND__ *, const _RGNDATA *);
HRESULT (__fastcall *GetBackBuffer)(IDirect3DDevice9 *this, unsigned int, unsigned int, _D3DBACKBUFFER_TYPE, IDirect3DSurface9 **);
HRESULT (__fastcall *GetRasterStatus)(IDirect3DDevice9 *this, unsigned int, _D3DRASTER_STATUS *);
HRESULT (__fastcall *SetDialogBoxMode)(IDirect3DDevice9 *this, int);
void (__fastcall *SetGammaRamp)(IDirect3DDevice9 *this, unsigned int, unsigned int, const _D3DGAMMARAMP *);
void (__fastcall *GetGammaRamp)(IDirect3DDevice9 *this, unsigned int, _D3DGAMMARAMP *);
HRESULT (__fastcall *CreateTexture)(IDirect3DDevice9 *this, unsigned int, unsigned int, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DTexture9 **, void **);
HRESULT (__fastcall *CreateVolumeTexture)(IDirect3DDevice9 *this, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DVolumeTexture9 **, void **);
HRESULT (__fastcall *CreateCubeTexture)(IDirect3DDevice9 *this, unsigned int, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DCubeTexture9 **, void **);
HRESULT (__fastcall *CreateVertexBuffer)(IDirect3DDevice9 *this, unsigned int, unsigned int, unsigned int, _D3DPOOL, IDirect3DVertexBuffer9 **, void **);
HRESULT (__fastcall *CreateIndexBuffer)(IDirect3DDevice9 *this, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DIndexBuffer9 **, void **);
HRESULT (__fastcall *CreateRenderTarget)(IDirect3DDevice9 *this, unsigned int, unsigned int, _D3DFORMAT, _D3DMULTISAMPLE_TYPE, unsigned int, int, IDirect3DSurface9 **, void **);
HRESULT (__fastcall *CreateDepthStencilSurface)(IDirect3DDevice9 *this, unsigned int, unsigned int, _D3DFORMAT, _D3DMULTISAMPLE_TYPE, unsigned int, int, IDirect3DSurface9 **, void **);
HRESULT (__fastcall *UpdateSurface)(IDirect3DDevice9 *this, IDirect3DSurface9 *, const tagRECT *, IDirect3DSurface9 *, const tagPOINT *);
HRESULT (__fastcall *UpdateTexture)(IDirect3DDevice9 *this, IDirect3DBaseTexture9 *, IDirect3DBaseTexture9 *);
HRESULT (__fastcall *GetRenderTargetData)(IDirect3DDevice9 *this, IDirect3DSurface9 *, IDirect3DSurface9 *);
HRESULT (__fastcall *GetFrontBufferData)(IDirect3DDevice9 *this, unsigned int, IDirect3DSurface9 *);
HRESULT (__fastcall *StretchRect)(IDirect3DDevice9 *this, IDirect3DSurface9 *, const tagRECT *, IDirect3DSurface9 *, const tagRECT *, _D3DTEXTUREFILTERTYPE);
HRESULT (__fastcall *ColorFill)(IDirect3DDevice9 *this, IDirect3DSurface9 *, const tagRECT *, unsigned int);
HRESULT (__fastcall *CreateOffscreenPlainSurface)(IDirect3DDevice9 *this, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DSurface9 **, void **);
HRESULT (__fastcall *SetRenderTarget)(IDirect3DDevice9 *this, unsigned int, IDirect3DSurface9 *);
HRESULT (__fastcall *GetRenderTarget)(IDirect3DDevice9 *this, unsigned int, IDirect3DSurface9 **);
HRESULT (__fastcall *SetDepthStencilSurface)(IDirect3DDevice9 *this, IDirect3DSurface9 *);
HRESULT (__fastcall *GetDepthStencilSurface)(IDirect3DDevice9 *this, IDirect3DSurface9 **);
HRESULT (__fastcall *BeginScene)(IDirect3DDevice9 *this);
HRESULT (__fastcall *EndScene)(IDirect3DDevice9 *this);
HRESULT (__fastcall *Clear)(IDirect3DDevice9 *this, unsigned int, const _D3DRECT *, unsigned int, unsigned int, float, unsigned int);
HRESULT (__fastcall *SetTransform)(IDirect3DDevice9 *this, _D3DTRANSFORMSTATETYPE, const _D3DMATRIX *);
HRESULT (__fastcall *GetTransform)(IDirect3DDevice9 *this, _D3DTRANSFORMSTATETYPE, _D3DMATRIX *);
HRESULT (__fastcall *MultiplyTransform)(IDirect3DDevice9 *this, _D3DTRANSFORMSTATETYPE, const _D3DMATRIX *);
HRESULT (__fastcall *SetViewport)(IDirect3DDevice9 *this, const _D3DVIEWPORT9 *);
HRESULT (__fastcall *GetViewport)(IDirect3DDevice9 *this, _D3DVIEWPORT9 *);
HRESULT (__fastcall *SetMaterial)(IDirect3DDevice9 *this, const _D3DMATERIAL9 *);
HRESULT (__fastcall *GetMaterial)(IDirect3DDevice9 *this, _D3DMATERIAL9 *);
HRESULT (__fastcall *SetLight)(IDirect3DDevice9 *this, unsigned int, const _D3DLIGHT9 *);
HRESULT (__fastcall *GetLight)(IDirect3DDevice9 *this, unsigned int, _D3DLIGHT9 *);
HRESULT (__fastcall *LightEnable)(IDirect3DDevice9 *this, unsigned int, int);
HRESULT (__fastcall *GetLightEnable)(IDirect3DDevice9 *this, unsigned int, int *);
HRESULT (__fastcall *SetClipPlane)(IDirect3DDevice9 *this, unsigned int, const float *);
HRESULT (__fastcall *GetClipPlane)(IDirect3DDevice9 *this, unsigned int, float *);
HRESULT (__fastcall *SetRenderState)(IDirect3DDevice9 *this, _D3DRENDERSTATETYPE, unsigned int);
HRESULT (__fastcall *GetRenderState)(IDirect3DDevice9 *this, _D3DRENDERSTATETYPE, unsigned int *);
HRESULT (__fastcall *CreateStateBlock)(IDirect3DDevice9 *this, _D3DSTATEBLOCKTYPE, IDirect3DStateBlock9 **);
HRESULT (__fastcall *BeginStateBlock)(IDirect3DDevice9 *this);
HRESULT (__fastcall *EndStateBlock)(IDirect3DDevice9 *this, IDirect3DStateBlock9 **);
HRESULT (__fastcall *SetClipStatus)(IDirect3DDevice9 *this, const _D3DCLIPSTATUS9 *);
HRESULT (__fastcall *GetClipStatus)(IDirect3DDevice9 *this, _D3DCLIPSTATUS9 *);
HRESULT (__fastcall *GetTexture)(IDirect3DDevice9 *this, unsigned int, IDirect3DBaseTexture9 **);
HRESULT (__fastcall *SetTexture)(IDirect3DDevice9 *this, unsigned int, IDirect3DBaseTexture9 *);
HRESULT (__fastcall *GetTextureStageState)(IDirect3DDevice9 *this, unsigned int, _D3DTEXTURESTAGESTATETYPE, unsigned int *);
HRESULT (__fastcall *SetTextureStageState)(IDirect3DDevice9 *this, unsigned int, _D3DTEXTURESTAGESTATETYPE, unsigned int);
HRESULT (__fastcall *GetSamplerState)(IDirect3DDevice9 *this, unsigned int, _D3DSAMPLERSTATETYPE, unsigned int *);
HRESULT (__fastcall *SetSamplerState)(IDirect3DDevice9 *this, unsigned int, _D3DSAMPLERSTATETYPE, unsigned int);
HRESULT (__fastcall *ValidateDevice)(IDirect3DDevice9 *this, unsigned int *);
HRESULT (__fastcall *SetPaletteEntries)(IDirect3DDevice9 *this, unsigned int, const tagPALETTEENTRY *);
HRESULT (__fastcall *GetPaletteEntries)(IDirect3DDevice9 *this, unsigned int, tagPALETTEENTRY *);
HRESULT (__fastcall *SetCurrentTexturePalette)(IDirect3DDevice9 *this, unsigned int);
HRESULT (__fastcall *GetCurrentTexturePalette)(IDirect3DDevice9 *this, unsigned int *);
HRESULT (__fastcall *SetScissorRect)(IDirect3DDevice9 *this, const tagRECT *);
HRESULT (__fastcall *GetScissorRect)(IDirect3DDevice9 *this, tagRECT *);
HRESULT (__fastcall *SetSoftwareVertexProcessing)(IDirect3DDevice9 *this, int);
int (__fastcall *GetSoftwareVertexProcessing)(IDirect3DDevice9 *this);
HRESULT (__fastcall *SetNPatchMode)(IDirect3DDevice9 *this, float);
float (__fastcall *GetNPatchMode)(IDirect3DDevice9 *this);
HRESULT (__fastcall *DrawPrimitive)(IDirect3DDevice9 *this, _D3DPRIMITIVETYPE, unsigned int, unsigned int);
HRESULT (__fastcall *DrawIndexedPrimitive)(IDirect3DDevice9 *this, _D3DPRIMITIVETYPE, int, unsigned int, unsigned int, unsigned int, unsigned int);
HRESULT (__fastcall *DrawPrimitiveUP)(IDirect3DDevice9 *this, _D3DPRIMITIVETYPE, unsigned int, const void *, unsigned int);
HRESULT (__fastcall *DrawIndexedPrimitiveUP)(IDirect3DDevice9 *this, _D3DPRIMITIVETYPE, unsigned int, unsigned int, unsigned int, const void *, _D3DFORMAT, const void *, unsigned int);
HRESULT (__fastcall *ProcessVertices)(IDirect3DDevice9 *this, unsigned int, unsigned int, unsigned int, IDirect3DVertexBuffer9 *, IDirect3DVertexDeclaration9 *, unsigned int);
HRESULT (__fastcall *CreateVertexDeclaration)(IDirect3DDevice9 *this, const _D3DVERTEXELEMENT9 *, IDirect3DVertexDeclaration9 **);
HRESULT (__fastcall *SetVertexDeclaration)(IDirect3DDevice9 *this, IDirect3DVertexDeclaration9 *);
HRESULT (__fastcall *GetVertexDeclaration)(IDirect3DDevice9 *this, IDirect3DVertexDeclaration9 **);
HRESULT (__fastcall *SetFVF)(IDirect3DDevice9 *this, unsigned int);
HRESULT (__fastcall *GetFVF)(IDirect3DDevice9 *this, unsigned int *);
HRESULT (__fastcall *CreateVertexShader)(IDirect3DDevice9 *this, const unsigned int *, IDirect3DVertexShader9 **);
HRESULT (__fastcall *SetVertexShader)(IDirect3DDevice9 *this, IDirect3DVertexShader9 *);
HRESULT (__fastcall *GetVertexShader)(IDirect3DDevice9 *this, IDirect3DVertexShader9 **);
HRESULT (__fastcall *SetVertexShaderConstantF)(IDirect3DDevice9 *this, unsigned int, const float *, unsigned int);
HRESULT (__fastcall *GetVertexShaderConstantF)(IDirect3DDevice9 *this, unsigned int, float *, unsigned int);
HRESULT (__fastcall *SetVertexShaderConstantI)(IDirect3DDevice9 *this, unsigned int, const int *, unsigned int);
HRESULT (__fastcall *GetVertexShaderConstantI)(IDirect3DDevice9 *this, unsigned int, int *, unsigned int);
HRESULT (__fastcall *SetVertexShaderConstantB)(IDirect3DDevice9 *this, unsigned int, const int *, unsigned int);
HRESULT (__fastcall *GetVertexShaderConstantB)(IDirect3DDevice9 *this, unsigned int, int *, unsigned int);
HRESULT (__fastcall *SetStreamSource)(IDirect3DDevice9 *this, unsigned int, IDirect3DVertexBuffer9 *, unsigned int, unsigned int);
HRESULT (__fastcall *GetStreamSource)(IDirect3DDevice9 *this, unsigned int, IDirect3DVertexBuffer9 **, unsigned int *, unsigned int *);
HRESULT (__fastcall *SetStreamSourceFreq)(IDirect3DDevice9 *this, unsigned int, unsigned int);
HRESULT (__fastcall *GetStreamSourceFreq)(IDirect3DDevice9 *this, unsigned int, unsigned int *);
HRESULT (__fastcall *SetIndices)(IDirect3DDevice9 *this, IDirect3DIndexBuffer9 *);
HRESULT (__fastcall *GetIndices)(IDirect3DDevice9 *this, IDirect3DIndexBuffer9 **);
HRESULT (__fastcall *CreatePixelShader)(IDirect3DDevice9 *this, const unsigned int *, IDirect3DPixelShader9 **);
HRESULT (__fastcall *SetPixelShader)(IDirect3DDevice9 *this, IDirect3DPixelShader9 *);
HRESULT (__fastcall *GetPixelShader)(IDirect3DDevice9 *this, IDirect3DPixelShader9 **);
HRESULT (__fastcall *SetPixelShaderConstantF)(IDirect3DDevice9 *this, unsigned int, const float *, unsigned int);
HRESULT (__fastcall *GetPixelShaderConstantF)(IDirect3DDevice9 *this, unsigned int, float *, unsigned int);
HRESULT (__fastcall *SetPixelShaderConstantI)(IDirect3DDevice9 *this, unsigned int, const int *, unsigned int);
HRESULT (__fastcall *GetPixelShaderConstantI)(IDirect3DDevice9 *this, unsigned int, int *, unsigned int);
HRESULT (__fastcall *SetPixelShaderConstantB)(IDirect3DDevice9 *this, unsigned int, const int *, unsigned int);
HRESULT (__fastcall *GetPixelShaderConstantB)(IDirect3DDevice9 *this, unsigned int, int *, unsigned int);
HRESULT (__fastcall *DrawRectPatch)(IDirect3DDevice9 *this, unsigned int, const float *, const _D3DRECTPATCH_INFO *);
HRESULT (__fastcall *DrawTriPatch)(IDirect3DDevice9 *this, unsigned int, const float *, const _D3DTRIPATCH_INFO *);
HRESULT (__fastcall *DeletePatch)(IDirect3DDevice9 *this, unsigned int);
HRESULT (__fastcall *CreateQuery)(IDirect3DDevice9 *this, _D3DQUERYTYPE, IDirect3DQuery9 **);
HRESULT (__fastcall *SetConvolutionMonoKernel)(IDirect3DDevice9Ex *this, unsigned int, unsigned int, float *, float *);
HRESULT (__fastcall *ComposeRects)(IDirect3DDevice9Ex *this, IDirect3DSurface9 *, IDirect3DSurface9 *, IDirect3DVertexBuffer9 *, unsigned int, IDirect3DVertexBuffer9 *, _D3DCOMPOSERECTSOP, int, int);
HRESULT (__fastcall *PresentEx)(IDirect3DDevice9Ex *this, const tagRECT *, const tagRECT *, HWND__ *, const _RGNDATA *, unsigned int);
HRESULT (__fastcall *GetGPUThreadPriority)(IDirect3DDevice9Ex *this, int *);
HRESULT (__fastcall *SetGPUThreadPriority)(IDirect3DDevice9Ex *this, int);
HRESULT (__fastcall *WaitForVBlank)(IDirect3DDevice9Ex *this, unsigned int);
HRESULT (__fastcall *CheckResourceResidency)(IDirect3DDevice9Ex *this, IDirect3DResource9 **, unsigned int);
HRESULT (__fastcall *SetMaximumFrameLatency)(IDirect3DDevice9Ex *this, unsigned int);
HRESULT (__fastcall *GetMaximumFrameLatency)(IDirect3DDevice9Ex *this, unsigned int *);
HRESULT (__fastcall *CheckDeviceState)(IDirect3DDevice9Ex *this, HWND__ *);
HRESULT (__fastcall *CreateRenderTargetEx)(IDirect3DDevice9Ex *this, unsigned int, unsigned int, _D3DFORMAT, _D3DMULTISAMPLE_TYPE, unsigned int, int, IDirect3DSurface9 **, void **, unsigned int);
HRESULT (__fastcall *CreateOffscreenPlainSurfaceEx)(IDirect3DDevice9Ex *this, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DSurface9 **, void **, unsigned int);
HRESULT (__fastcall *CreateDepthStencilSurfaceEx)(IDirect3DDevice9Ex *this, unsigned int, unsigned int, _D3DFORMAT, _D3DMULTISAMPLE_TYPE, unsigned int, int, IDirect3DSurface9 **, void **, unsigned int);
HRESULT (__fastcall *ResetEx)(IDirect3DDevice9Ex *this, _D3DPRESENT_PARAMETERS_ *, D3DDISPLAYMODEEX *);
HRESULT (__fastcall *GetDisplayModeEx)(IDirect3DDevice9Ex *this, unsigned int, D3DDISPLAYMODEEX *, D3DDISPLAYROTATION *);
};
# IDirect3D9Ex_vtbl
struct /*VFT*/ IDirect3D9Ex_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
HRESULT (__fastcall *RegisterSoftwareDevice)(IDirect3D9 *this, void *);
unsigned int (__fastcall *GetAdapterCount)(IDirect3D9 *this);
HRESULT (__fastcall *GetAdapterIdentifier)(IDirect3D9 *this, unsigned int, unsigned int, _D3DADAPTER_IDENTIFIER9 *);
unsigned int (__fastcall *GetAdapterModeCount)(IDirect3D9 *this, unsigned int, _D3DFORMAT);
HRESULT (__fastcall *EnumAdapterModes)(IDirect3D9 *this, unsigned int, _D3DFORMAT, unsigned int, _D3DDISPLAYMODE *);
HRESULT (__fastcall *GetAdapterDisplayMode)(IDirect3D9 *this, unsigned int, _D3DDISPLAYMODE *);
HRESULT (__fastcall *CheckDeviceType)(IDirect3D9 *this, unsigned int, _D3DDEVTYPE, _D3DFORMAT, _D3DFORMAT, int);
HRESULT (__fastcall *CheckDeviceFormat)(IDirect3D9 *this, unsigned int, _D3DDEVTYPE, _D3DFORMAT, unsigned int, _D3DRESOURCETYPE, _D3DFORMAT);
HRESULT (__fastcall *CheckDeviceMultiSampleType)(IDirect3D9 *this, unsigned int, _D3DDEVTYPE, _D3DFORMAT, int, _D3DMULTISAMPLE_TYPE, unsigned int *);
HRESULT (__fastcall *CheckDepthStencilMatch)(IDirect3D9 *this, unsigned int, _D3DDEVTYPE, _D3DFORMAT, _D3DFORMAT, _D3DFORMAT);
HRESULT (__fastcall *CheckDeviceFormatConversion)(IDirect3D9 *this, unsigned int, _D3DDEVTYPE, _D3DFORMAT, _D3DFORMAT);
HRESULT (__fastcall *GetDeviceCaps)(IDirect3D9 *this, unsigned int, _D3DDEVTYPE, _D3DCAPS9 *);
HMONITOR__ *(__fastcall *GetAdapterMonitor)(IDirect3D9 *this, unsigned int);
HRESULT (__fastcall *CreateDevice)(IDirect3D9 *this, unsigned int, _D3DDEVTYPE, HWND__ *, unsigned int, _D3DPRESENT_PARAMETERS_ *, IDirect3DDevice9 **);
unsigned int (__fastcall *GetAdapterModeCountEx)(IDirect3D9Ex *this, unsigned int, const D3DDISPLAYMODEFILTER *);
HRESULT (__fastcall *EnumAdapterModesEx)(IDirect3D9Ex *this, unsigned int, const D3DDISPLAYMODEFILTER *, unsigned int, D3DDISPLAYMODEEX *);
HRESULT (__fastcall *GetAdapterDisplayModeEx)(IDirect3D9Ex *this, unsigned int, D3DDISPLAYMODEEX *, D3DDISPLAYROTATION *);
HRESULT (__fastcall *CreateDeviceEx)(IDirect3D9Ex *this, unsigned int, _D3DDEVTYPE, HWND__ *, unsigned int, _D3DPRESENT_PARAMETERS_ *, D3DDISPLAYMODEEX *, IDirect3DDevice9Ex **);
HRESULT (__fastcall *GetAdapterLUID)(IDirect3D9Ex *this, unsigned int, _LUID *);
};
# initializeClientSkin::__l85::<lambda_41c435ec2c01b4e5f998c1f4ac020f69>::()::__l2::Literal
struct __cppobj initializeClientSkin::__l85::<lambda_41c435ec2c01b4e5f998c1f4ac020f69>::()::__l2::Literal
{
};
# initializeClientSkin::__l85::<lambda_41c435ec2c01b4e5f998c1f4ac020f69>
struct __cppobj initializeClientSkin::__l85::<lambda_41c435ec2c01b4e5f998c1f4ac020f69>
{
};
# InviteScreenController::_sortRealmsDataList::__l2::<lambda_53b98786cce98d23c07102e9a02dd71f>
struct __cppobj InviteScreenController::_sortRealmsDataList::__l2::<lambda_53b98786cce98d23c07102e9a02dd71f>
{
};
# InviteScreenController::_sortRealmsDataList::__l2::<lambda_9fb108fc5bf350a5abe9abf700c4423a>
struct __cppobj InviteScreenController::_sortRealmsDataList::__l2::<lambda_9fb108fc5bf350a5abe9abf700c4423a>
{
};
# InviteScreenController::_sortRealmsDataList::__l2::<lambda_e66ad7849b8504c499fe0ee2b18e9026>
struct __cppobj InviteScreenController::_sortRealmsDataList::__l2::<lambda_e66ad7849b8504c499fe0ee2b18e9026>
{
};
# InviteScreenController::_sortDataList::__l2::<lambda_d2e5f147707d9bf3d43a6e6319c9e03d>
struct __cppobj InviteScreenController::_sortDataList::__l2::<lambda_d2e5f147707d9bf3d43a6e6319c9e03d>
{
};
# InviteScreenController::_sortDataList::__l2::<lambda_24faee8289bc7aef328978413b864c61>
struct __cppobj InviteScreenController::_sortDataList::__l2::<lambda_24faee8289bc7aef328978413b864c61>
{
};
# InviteScreenController::_sortDataList::__l2::<lambda_4bcfea1fecbb52e6dc32fb1b353e85ec>
struct __cppobj InviteScreenController::_sortDataList::__l2::<lambda_4bcfea1fecbb52e6dc32fb1b353e85ec>
{
};
# InviteScreenController::_sortDataList::__l2::<lambda_b919504b39dadbf4121568926b9616de>
struct __cppobj InviteScreenController::_sortDataList::__l2::<lambda_b919504b39dadbf4121568926b9616de>
{
};
# InviteScreenController::_sortDataList::__l6::<lambda_02c008e6c60abb55ff1fc78c526ba598>
struct __cppobj InviteScreenController::_sortDataList::__l6::<lambda_02c008e6c60abb55ff1fc78c526ba598>
{
std::string *xuid;
};
# InviteScreenController::_sortDataList::__l10::<lambda_b4d0f883e52decb716c11caf1e779121>
struct __cppobj InviteScreenController::_sortDataList::__l10::<lambda_b4d0f883e52decb716c11caf1e779121>
{
std::string *id;
};
# InviteScreenController::onOpen::__l5::<lambda_5472e4ee8d31a04a75f36b4c2914495e>
struct __cppobj InviteScreenController::onOpen::__l5::<lambda_5472e4ee8d31a04a75f36b4c2914495e>
{
InviteScreenController *const __this;
const GamePadRemappingLayout *gamepadRemapping;
};
# IPJoinScreenController::_registerEventHandlers::__l2::<lambda_e056cbadf0a7035ff2af55f2a256273d>
struct __cppobj IPJoinScreenController::_registerEventHandlers::__l2::<lambda_e056cbadf0a7035ff2af55f2a256273d>
{
IPJoinScreenController *const __this;
};
# IPJoinScreenController::_registerBindings::__l2::<lambda_f3345f5be781d2b7103700d9c39dabbd>
struct __cppobj IPJoinScreenController::_registerBindings::__l2::<lambda_f3345f5be781d2b7103700d9c39dabbd>
{
IPJoinScreenController *const __this;
};
# InGamePlayScreen::_renderItemInHand::__l2::<lambda_d462a38e9a44a20e09ee4bdcbc27d63c>::()::__l2::Literal
struct __cppobj InGamePlayScreen::_renderItemInHand::__l2::<lambda_d462a38e9a44a20e09ee4bdcbc27d63c>::()::__l2::Literal
{
};
# InGamePlayScreen::_renderItemInHand::__l2::<lambda_d462a38e9a44a20e09ee4bdcbc27d63c>
struct __cppobj InGamePlayScreen::_renderItemInHand::__l2::<lambda_d462a38e9a44a20e09ee4bdcbc27d63c>
{
};
# ItemRenderer::forceGraphicsLoad::__l5::<lambda_9761bc8fb0c096378e079e03fd85b79d>
struct __cppobj ItemRenderer::forceGraphicsLoad::__l5::<lambda_9761bc8fb0c096378e079e03fd85b79d>
{
ItemRenderer *const __this;
mce::TexturePtr *terrainAtlasTexture;
mce::TexturePtr *itemAtlasTexture;
};
# ItemInHandRenderer::render::__l16::<lambda_1965926061c8c6e08e188984ec5dfca0>::()::__l2::Literal
struct __cppobj ItemInHandRenderer::render::__l16::<lambda_1965926061c8c6e08e188984ec5dfca0>::()::__l2::Literal
{
};
# ItemInHandRenderer::render::__l16::<lambda_af0c265d48ae36c7af4038e3b7059940>::()::__l2::Literal
struct __cppobj ItemInHandRenderer::render::__l16::<lambda_af0c265d48ae36c7af4038e3b7059940>::()::__l2::Literal
{
};
# ItemInHandRenderer::render::__l16::<lambda_cda8ca5fcaaaace6ad1fbd92ed0214d2>::()::__l2::Literal
struct __cppobj ItemInHandRenderer::render::__l16::<lambda_cda8ca5fcaaaace6ad1fbd92ed0214d2>::()::__l2::Literal
{
};
# ItemInHandRenderer::render::__l16::<lambda_5423a86d849c6cf4aad6c4f394b81bbe>::()::__l2::Literal
struct __cppobj ItemInHandRenderer::render::__l16::<lambda_5423a86d849c6cf4aad6c4f394b81bbe>::()::__l2::Literal
{
};
# ItemInHandRenderer::render::__l16::<lambda_10e53858192cb5a77d813a92ee73041b>::()::__l2::Literal
struct __cppobj ItemInHandRenderer::render::__l16::<lambda_10e53858192cb5a77d813a92ee73041b>::()::__l2::Literal
{
};
# ItemInHandRenderer::render::__l16::<lambda_34d6492716c77f0db986e99c96472079>::()::__l2::Literal
struct __cppobj ItemInHandRenderer::render::__l16::<lambda_34d6492716c77f0db986e99c96472079>::()::__l2::Literal
{
};
# ItemInHandRenderer::render::__l16::<lambda_4aa14fbe97eb67ccb27bcca0adbc623b>::()::__l2::Literal
struct __cppobj ItemInHandRenderer::render::__l16::<lambda_4aa14fbe97eb67ccb27bcca0adbc623b>::()::__l2::Literal
{
};
# ItemInHandRenderer::render::__l16::<lambda_6dbd6cb1922ab3f8d717664b6a9cdaff>::()::__l2::Literal
struct __cppobj ItemInHandRenderer::render::__l16::<lambda_6dbd6cb1922ab3f8d717664b6a9cdaff>::()::__l2::Literal
{
};
# ItemInHandRenderer::render::__l50::<lambda_72d55ff3ae9174f658c580487a762f3e>::()::__l2::Literal
struct __cppobj ItemInHandRenderer::render::__l50::<lambda_72d55ff3ae9174f658c580487a762f3e>::()::__l2::Literal
{
};
# ItemInHandRenderer::render::__l50::<lambda_e907b6551c4fd1b71cb9e9e52dfd5b7f>::()::__l2::Literal
struct __cppobj ItemInHandRenderer::render::__l50::<lambda_e907b6551c4fd1b71cb9e9e52dfd5b7f>::()::__l2::Literal
{
};
# ItemInHandRenderer::render::__l16::<lambda_f09a974c74fd15a9d7f11f86b3b981ab>::()::__l2::Literal
struct __cppobj ItemInHandRenderer::render::__l16::<lambda_f09a974c74fd15a9d7f11f86b3b981ab>::()::__l2::Literal
{
};
# ItemInHandRenderer::render::__l25::<lambda_7975bfe1f1bd8ef9749788a7133acf5a>::()::__l2::Literal
struct __cppobj ItemInHandRenderer::render::__l25::<lambda_7975bfe1f1bd8ef9749788a7133acf5a>::()::__l2::Literal
{
};
# ItemInHandRenderer::render::__l29::<lambda_b5dbff7b13694cfdb517506c89a66c7d>::()::__l2::Literal
struct __cppobj ItemInHandRenderer::render::__l29::<lambda_b5dbff7b13694cfdb517506c89a66c7d>::()::__l2::Literal
{
};
# ItemInHandRenderer::render::__l16::<lambda_10e53858192cb5a77d813a92ee73041b>
struct __cppobj ItemInHandRenderer::render::__l16::<lambda_10e53858192cb5a77d813a92ee73041b>
{
};
# ItemInHandRenderer::render::__l16::<lambda_1965926061c8c6e08e188984ec5dfca0>
struct __cppobj ItemInHandRenderer::render::__l16::<lambda_1965926061c8c6e08e188984ec5dfca0>
{
};
# ItemInHandRenderer::render::__l16::<lambda_34d6492716c77f0db986e99c96472079>
struct __cppobj ItemInHandRenderer::render::__l16::<lambda_34d6492716c77f0db986e99c96472079>
{
};
# ItemInHandRenderer::render::__l16::<lambda_4aa14fbe97eb67ccb27bcca0adbc623b>
struct __cppobj ItemInHandRenderer::render::__l16::<lambda_4aa14fbe97eb67ccb27bcca0adbc623b>
{
};
# ItemInHandRenderer::render::__l16::<lambda_5423a86d849c6cf4aad6c4f394b81bbe>
struct __cppobj ItemInHandRenderer::render::__l16::<lambda_5423a86d849c6cf4aad6c4f394b81bbe>
{
};
# ItemInHandRenderer::render::__l16::<lambda_6dbd6cb1922ab3f8d717664b6a9cdaff>
struct __cppobj ItemInHandRenderer::render::__l16::<lambda_6dbd6cb1922ab3f8d717664b6a9cdaff>
{
};
# ItemInHandRenderer::render::__l50::<lambda_72d55ff3ae9174f658c580487a762f3e>
struct __cppobj ItemInHandRenderer::render::__l50::<lambda_72d55ff3ae9174f658c580487a762f3e>
{
};
# ItemInHandRenderer::render::__l25::<lambda_7975bfe1f1bd8ef9749788a7133acf5a>
struct __cppobj ItemInHandRenderer::render::__l25::<lambda_7975bfe1f1bd8ef9749788a7133acf5a>
{
};
# ItemInHandRenderer::render::__l16::<lambda_af0c265d48ae36c7af4038e3b7059940>
struct __cppobj ItemInHandRenderer::render::__l16::<lambda_af0c265d48ae36c7af4038e3b7059940>
{
};
# ItemInHandRenderer::render::__l29::<lambda_b5dbff7b13694cfdb517506c89a66c7d>
struct __cppobj ItemInHandRenderer::render::__l29::<lambda_b5dbff7b13694cfdb517506c89a66c7d>
{
};
# ItemInHandRenderer::render::__l16::<lambda_cda8ca5fcaaaace6ad1fbd92ed0214d2>
struct __cppobj ItemInHandRenderer::render::__l16::<lambda_cda8ca5fcaaaace6ad1fbd92ed0214d2>
{
};
# ItemInHandRenderer::render::__l50::<lambda_e907b6551c4fd1b71cb9e9e52dfd5b7f>
struct __cppobj ItemInHandRenderer::render::__l50::<lambda_e907b6551c4fd1b71cb9e9e52dfd5b7f>
{
};
# ItemInHandRenderer::render::__l16::<lambda_f09a974c74fd15a9d7f11f86b3b981ab>
struct __cppobj ItemInHandRenderer::render::__l16::<lambda_f09a974c74fd15a9d7f11f86b3b981ab>
{
};
# ImmersiveReaderUtils::sanitizeImmersiveReaderString::__l2::<lambda_9764d9c2cdc14baf90839926f50b868c>
struct __cppobj ImmersiveReaderUtils::sanitizeImmersiveReaderString::__l2::<lambda_9764d9c2cdc14baf90839926f50b868c>
{
};
# ItemStackNetManagerScreenStack::getScreenForRequest::__l2::<lambda_733f3b0567118d93861adc5b5bbbd044>
struct __cppobj ItemStackNetManagerScreenStack::getScreenForRequest::__l2::<lambda_733f3b0567118d93861adc5b5bbbd044>
{
};
# I18n::_getLocaleCodeFor::__l2::<lambda_128b4d7eaa16f8a5bf1a1d505f51860d>
struct __cppobj I18n::_getLocaleCodeFor::__l2::<lambda_128b4d7eaa16f8a5bf1a1d505f51860d>
{
std::string *languageCode;
};
# IntOption::_validate::__l11::<lambda_4564f4e06ed652f1d9a6938e73cdfb40>
struct __cppobj IntOption::_validate::__l11::<lambda_4564f4e06ed652f1d9a6938e73cdfb40>
{
};
# IronGolem::updateEntitySpecificMolangVariables::__l2::<lambda_e76811cdbd7d88952405cb186477c853>::()::__l2::Literal
struct __cppobj IronGolem::updateEntitySpecificMolangVariables::__l2::<lambda_e76811cdbd7d88952405cb186477c853>::()::__l2::Literal
{
};
# IronGolem::updateEntitySpecificMolangVariables::__l2::<lambda_968832547388ff9aa937606666d01d36>::()::__l2::Literal
struct __cppobj IronGolem::updateEntitySpecificMolangVariables::__l2::<lambda_968832547388ff9aa937606666d01d36>::()::__l2::Literal
{
};
# IronGolem::updateEntitySpecificMolangVariables::__l2::<lambda_968832547388ff9aa937606666d01d36>
struct __cppobj IronGolem::updateEntitySpecificMolangVariables::__l2::<lambda_968832547388ff9aa937606666d01d36>
{
};
# IronGolem::updateEntitySpecificMolangVariables::__l2::<lambda_e76811cdbd7d88952405cb186477c853>
struct __cppobj IronGolem::updateEntitySpecificMolangVariables::__l2::<lambda_e76811cdbd7d88952405cb186477c853>
{
};
# ItemTransferRequest::_addOutputsAsDestinations::__l7::<lambda_02df90b5549e938ea7cf57d25a2e90a6>
struct __cppobj ItemTransferRequest::_addOutputsAsDestinations::__l7::<lambda_02df90b5549e938ea7cf57d25a2e90a6>
{
const SlotData slot;
};
# ItemStackRequestData::tryFindAction::__l2::<lambda_f6a0fa2f6a407997536ebc2be626aede>
struct __cppobj ItemStackRequestData::tryFindAction::__l2::<lambda_f6a0fa2f6a407997536ebc2be626aede>
{
_BYTE type[1];
};
# ItemStackRequestActionHandler::_addResponseSlotInfo::__l2::<lambda_c7afdd17375602e0122fc3ee20786973>
struct __cppobj ItemStackRequestActionHandler::_addResponseSlotInfo::__l2::<lambda_c7afdd17375602e0122fc3ee20786973>
{
const ItemStackRequestHandlerSlotInfo *slotInfo;
};
# ItemUseInventoryTransaction::resendBlocksAroundArea::__l2::<lambda_ce5a0eadff39cc0a3dfd539376863b41>
struct __cppobj ItemUseInventoryTransaction::resendBlocksAroundArea::__l2::<lambda_ce5a0eadff39cc0a3dfd539376863b41>
{
Player *player;
BlockSource *region;
};
# ItemStackBase::_loadComponents::__l2::<lambda_8386f980b80a5f28fd0bd55e1c7a1018>
struct __cppobj ItemStackBase::_loadComponents::__l2::<lambda_8386f980b80a5f28fd0bd55e1c7a1018>
{
};
# InMemoryFileStorage::deleteFile::__l2::<lambda_8ec86977a24a8143d5198f37b116d297>
struct __cppobj InMemoryFileStorage::deleteFile::__l2::<lambda_8ec86977a24a8143d5198f37b116d297>
{
const Core::Path fileName;
};
# InMemoryFileStorage::findFile::__l2::<lambda_99e64ab995817ad78e6fd61b0b0f70e3>
struct __cppobj InMemoryFileStorage::findFile::__l2::<lambda_99e64ab995817ad78e6fd61b0b0f70e3>
{
const Core::Path fileName;
};
# insertIntoEntries::__l2::<lambda_2a050f187d39fd7c053794b5c7c2e0e5>
struct __cppobj insertIntoEntries::__l2::<lambda_2a050f187d39fd7c053794b5c7c2e0e5>
{
const CircuitTrackingInfo *info;
const int dampeningClamped;
const int distanceClamped;
};
# ID3D11Asynchronous_vtbl
struct /*VFT*/ ID3D11Asynchronous_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *GetDevice)(ID3D11DeviceChild *this, ID3D11Device **);
HRESULT (__fastcall *GetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11DeviceChild *this, const _GUID *, const IUnknown *);
unsigned int (__fastcall *GetDataSize)(ID3D11Asynchronous *this);
};
# ID3D11BlendState_vtbl
struct /*VFT*/ ID3D11BlendState_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *GetDevice)(ID3D11DeviceChild *this, ID3D11Device **);
HRESULT (__fastcall *GetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11DeviceChild *this, const _GUID *, const IUnknown *);
void (__fastcall *GetDesc)(ID3D11BlendState *this, D3D11_BLEND_DESC *);
};
# ID3D11ClassInstance_vtbl
struct /*VFT*/ ID3D11ClassInstance_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *GetDevice)(ID3D11DeviceChild *this, ID3D11Device **);
HRESULT (__fastcall *GetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11DeviceChild *this, const _GUID *, const IUnknown *);
void (__fastcall *GetClassLinkage)(ID3D11ClassInstance *this, ID3D11ClassLinkage **);
void (__fastcall *GetDesc)(ID3D11ClassInstance *this, D3D11_CLASS_INSTANCE_DESC *);
void (__fastcall *GetInstanceName)(ID3D11ClassInstance *this, char *, unsigned __int64 *);
void (__fastcall *GetTypeName)(ID3D11ClassInstance *this, char *, unsigned __int64 *);
};
# ID3D11ClassLinkage_vtbl
struct /*VFT*/ ID3D11ClassLinkage_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *GetDevice)(ID3D11DeviceChild *this, ID3D11Device **);
HRESULT (__fastcall *GetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11DeviceChild *this, const _GUID *, const IUnknown *);
HRESULT (__fastcall *GetClassInstance)(ID3D11ClassLinkage *this, const char *, unsigned int, ID3D11ClassInstance **);
HRESULT (__fastcall *CreateClassInstance)(ID3D11ClassLinkage *this, const char *, unsigned int, unsigned int, unsigned int, unsigned int, ID3D11ClassInstance **);
};
# ID3D11Counter_vtbl
struct /*VFT*/ ID3D11Counter_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *GetDevice)(ID3D11DeviceChild *this, ID3D11Device **);
HRESULT (__fastcall *GetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11DeviceChild *this, const _GUID *, const IUnknown *);
unsigned int (__fastcall *GetDataSize)(ID3D11Asynchronous *this);
void (__fastcall *GetDesc)(ID3D11Counter *this, D3D11_COUNTER_DESC *);
};
# ID3D11DepthStencilState_vtbl
struct /*VFT*/ ID3D11DepthStencilState_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *GetDevice)(ID3D11DeviceChild *this, ID3D11Device **);
HRESULT (__fastcall *GetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11DeviceChild *this, const _GUID *, const IUnknown *);
void (__fastcall *GetDesc)(ID3D11DepthStencilState *this, D3D11_DEPTH_STENCIL_DESC *);
};
# ID3D11Query_vtbl
struct /*VFT*/ ID3D11Query_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *GetDevice)(ID3D11DeviceChild *this, ID3D11Device **);
HRESULT (__fastcall *GetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11DeviceChild *this, const _GUID *, const IUnknown *);
unsigned int (__fastcall *GetDataSize)(ID3D11Asynchronous *this);
void (__fastcall *GetDesc)(ID3D11Query *this, D3D11_QUERY_DESC *);
};
# ID3D11RasterizerState_vtbl
struct /*VFT*/ ID3D11RasterizerState_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *GetDevice)(ID3D11DeviceChild *this, ID3D11Device **);
HRESULT (__fastcall *GetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11DeviceChild *this, const _GUID *, const IUnknown *);
void (__fastcall *GetDesc)(ID3D11RasterizerState *this, D3D11_RASTERIZER_DESC *);
};
# ID3D11Resource_vtbl
struct /*VFT*/ ID3D11Resource_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *GetDevice)(ID3D11DeviceChild *this, ID3D11Device **);
HRESULT (__fastcall *GetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11DeviceChild *this, const _GUID *, const IUnknown *);
void (__fastcall *GetType)(ID3D11Resource *this, D3D11_RESOURCE_DIMENSION *);
void (__fastcall *SetEvictionPriority)(ID3D11Resource *this, unsigned int);
unsigned int (__fastcall *GetEvictionPriority)(ID3D11Resource *this);
};
# ID3D11SamplerState_vtbl
struct /*VFT*/ ID3D11SamplerState_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *GetDevice)(ID3D11DeviceChild *this, ID3D11Device **);
HRESULT (__fastcall *GetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11DeviceChild *this, const _GUID *, const IUnknown *);
void (__fastcall *GetDesc)(ID3D11SamplerState *this, D3D11_SAMPLER_DESC *);
};
# ID3D11Texture1D_vtbl
struct /*VFT*/ ID3D11Texture1D_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *GetDevice)(ID3D11DeviceChild *this, ID3D11Device **);
HRESULT (__fastcall *GetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11DeviceChild *this, const _GUID *, const IUnknown *);
void (__fastcall *GetType)(ID3D11Resource *this, D3D11_RESOURCE_DIMENSION *);
void (__fastcall *SetEvictionPriority)(ID3D11Resource *this, unsigned int);
unsigned int (__fastcall *GetEvictionPriority)(ID3D11Resource *this);
void (__fastcall *GetDesc)(ID3D11Texture1D *this, D3D11_TEXTURE1D_DESC *);
};
# ID3D11Texture2D_vtbl
struct /*VFT*/ ID3D11Texture2D_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *GetDevice)(ID3D11DeviceChild *this, ID3D11Device **);
HRESULT (__fastcall *GetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11DeviceChild *this, const _GUID *, const IUnknown *);
void (__fastcall *GetType)(ID3D11Resource *this, D3D11_RESOURCE_DIMENSION *);
void (__fastcall *SetEvictionPriority)(ID3D11Resource *this, unsigned int);
unsigned int (__fastcall *GetEvictionPriority)(ID3D11Resource *this);
void (__fastcall *GetDesc)(ID3D11Texture2D *this, D3D11_TEXTURE2D_DESC *);
};
# ID3D11Texture3D_vtbl
struct /*VFT*/ ID3D11Texture3D_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *GetDevice)(ID3D11DeviceChild *this, ID3D11Device **);
HRESULT (__fastcall *GetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11DeviceChild *this, const _GUID *, const IUnknown *);
void (__fastcall *GetType)(ID3D11Resource *this, D3D11_RESOURCE_DIMENSION *);
void (__fastcall *SetEvictionPriority)(ID3D11Resource *this, unsigned int);
unsigned int (__fastcall *GetEvictionPriority)(ID3D11Resource *this);
void (__fastcall *GetDesc)(ID3D11Texture3D *this, D3D11_TEXTURE3D_DESC *);
};
# ID3D11View_vtbl
struct /*VFT*/ ID3D11View_vtbl
{
HRESULT (__fastcall *QueryInterface)(IUnknown *this, const _GUID *, void **);
unsigned int (__fastcall *AddRef)(IUnknown *this);
unsigned int (__fastcall *Release)(IUnknown *this);
void (__fastcall *GetDevice)(ID3D11DeviceChild *this, ID3D11Device **);
HRESULT (__fastcall *GetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int *, void *);
HRESULT (__fastcall *SetPrivateData)(ID3D11DeviceChild *this, const _GUID *, unsigned int, const void *);
HRESULT (__fastcall *SetPrivateDataInterface)(ID3D11DeviceChild *this, const _GUID *, const IUnknown *);
void (__fastcall *GetResource)(ID3D11View *this, ID3D11Resource **);
};
# IMobMovementProxy_vtbl
struct /*VFT*/ IMobMovementProxy_vtbl
{
void (__fastcall *~IActorMovementProxy)(IActorMovementProxy *this);
float (__fastcall *getGravity)(IActorMovementProxy *this);
float (__fastcall *getLevelGravity)(IActorMovementProxy *this);
bool (__fastcall *isRiding)(IActorMovementProxy *this);
bool (__fastcall *isClientSide)(IActorMovementProxy *this);
bool (__fastcall *isCreative)(IActorMovementProxy *this);
bool (__fastcall *isInWater)(IActorMovementProxy *this);
bool (__fastcall *isInLava)(IActorMovementProxy *this);
bool (__fastcall *isInScaffolding)(IActorMovementProxy *this);
bool (__fastcall *isOverScaffolding)(IActorMovementProxy *this);
bool (__fastcall *isSwimming)(IActorMovementProxy *this);
bool (__fastcall *isImmersedInWater)(IActorMovementProxy *this);
bool (__fastcall *onClimbableBlock)(IActorMovementProxy *this);
bool (__fastcall *onHoverableBlock)(IActorMovementProxy *this);
bool (__fastcall *isHeadInWater)(IActorMovementProxy *this);
bool (__fastcall *canBeginOrContinueClimbingLadder)(IActorMovementProxy *this);
bool (__fastcall *isSwimmer)(IActorMovementProxy *this);
bool (__fastcall *isImmobile)(IActorMovementProxy *this);
bool (__fastcall *isControlledByLocalInstance)(IActorMovementProxy *this);
bool (__fastcall *hasTeleported)(IActorMovementProxy *this);
bool (__fastcall *usesOneWayCollision)(IActorMovementProxy *this);
bool (__fastcall *isStuckInCollider)(IActorMovementProxy *this);
void (__fastcall *setStuckInCollider)(IActorMovementProxy *this, bool);
bool (__fastcall *isStuckItem)(IActorMovementProxy *this);
const std::vector<AABB> *(__fastcall *getOnewayPhysicsBlocks)(IActorMovementProxy *this);
bool (__fastcall *wasPenetratingLastFrame)(IActorMovementProxy *this);
void (__fastcall *setWasPenetratingLastFrame)(IActorMovementProxy *this, bool);
bool (__fastcall *isPrimaryLocalPlayer)(IActorMovementProxy *this);
const std::vector<AABB> *(__fastcall *getSubAABBs)(IActorMovementProxy *this);
void (__fastcall *setSubAABBs)(IActorMovementProxy *this, const std::vector<AABB> *);
bool (__fastcall *isStackable)(IActorMovementProxy *this);
void (__fastcall *testForEntityStacking)(IActorMovementProxy *this, const AABB *, std::vector<AABB> *);
bool (__fastcall *getCollidableMobNear)(IActorMovementProxy *this);
void (__fastcall *setCollidableMobNear)(IActorMovementProxy *this, bool);
void (__fastcall *testForCollidableMobs)(IActorMovementProxy *this, const AABB *, std::vector<AABB> *);
float (__fastcall *getWalkDist)(IActorMovementProxy *this);
void (__fastcall *setWalkDist)(IActorMovementProxy *this, float);
bool (__fastcall *isOnGround)(IActorMovementProxy *this);
void (__fastcall *setOnGround)(IActorMovementProxy *this, bool);
bool (__fastcall *wasOnGround)(IActorMovementProxy *this);
void (__fastcall *setWasOnGround)(IActorMovementProxy *this, bool);
int (__fastcall *getHealth)(IActorMovementProxy *this);
bool (__fastcall *getHorizontalCollision)(IActorMovementProxy *this);
void (__fastcall *setHorizontalCollision)(IActorMovementProxy *this, bool);
bool (__fastcall *getVerticalCollision)(IActorMovementProxy *this);
void (__fastcall *setVerticalCollision)(IActorMovementProxy *this, bool);
bool (__fastcall *getCollision)(IActorMovementProxy *this);
void (__fastcall *setCollision)(IActorMovementProxy *this, bool);
float (__fastcall *getUserDefineMaxAutoStep)(IActorMovementProxy *this);
float (__fastcall *getMaxAutoStep)(IActorMovementProxy *this);
bool (__fastcall *isFree)(IActorMovementProxy *this, const Vec3 *);
float (__fastcall *getHeightOffset)(IActorMovementProxy *this);
Vec2 *(__fastcall *getSlideOffset)(IActorMovementProxy *this, Vec2 *result);
void (__fastcall *setSlideOffset)(IActorMovementProxy *this, const Vec2 *);
void (__fastcall *setTerrainSurfaceOffset)(IActorMovementProxy *this, float);
const Vec3 *(__fastcall *getBlockMovementSlowdownMultiplier)(IActorMovementProxy *this);
void (__fastcall *setBlockMovementSlowdownMultiplier)(IActorMovementProxy *this, const Vec3 *);
float (__fastcall *getCurrentSwimAmount)(IActorMovementProxy *this);
const WaterMovementComponent *(__fastcall *tryGetWaterMovementComponent)(IActorMovementProxy *this);
const AttributeInstance *(__fastcall *getAttribute)(IActorMovementProxy *this, const Attribute *);
bool (__fastcall *hasEffect)(IActorMovementProxy *this, const MobEffect *);
const MobEffectInstance *(__fastcall *getEffect)(IActorMovementProxy *this, const MobEffect *);
int (__fastcall *getActiveEffectCount)(IActorMovementProxy *this);
const SynchedActorData *(__fastcall *getEntityData)(IActorMovementProxy *this);
void (__fastcall *setStatusFlag)(IActorMovementProxy *this, ActorFlags, bool);
bool (__fastcall *getStatusFlag)(IActorMovementProxy *this, ActorFlags);
bool (__fastcall *hasCategory)(IActorMovementProxy *this, ActorCategory);
bool (__fastcall *isType)(IActorMovementProxy *this, ActorType);
Vec3 *(__fastcall *getPosition)(IActorMovementProxy *this, Vec3 *result);
void (__fastcall *setPosition)(IActorMovementProxy *this, const Vec3 *);
Vec2 *(__fastcall *getRotation)(IActorMovementProxy *this, Vec2 *result);
void (__fastcall *setRotation)(IActorMovementProxy *this, const Vec2 *);
const StateVectorComponent *(__fastcall *getStateVectorComponent)(IActorMovementProxy *this);
StateVectorComponent *(__fastcall *getStateVectorComponentNonConst)(IActorMovementProxy *this);
const AABBShapeComponent *(__fastcall *getAABBShapeComponent)(IActorMovementProxy *this);
AABBShapeComponent *(__fastcall *getAABBShapeComponentNonConst)(IActorMovementProxy *this);
void (__fastcall *setFallDistance)(IActorMovementProxy *this, float);
bool (__fastcall *isSneaking)(IActorMovementProxy *this);
void (__fastcall *setSneaking)(IActorMovementProxy *this, bool);
Vec3 *(__fastcall *getHeadLookVector)(IActorMovementProxy *this, Vec3 *result, float);
Vec3 *(__fastcall *getViewVector)(IActorMovementProxy *this, Vec3 *result, float);
const BlockSource *(__fastcall *getRegion)(IActorMovementProxy *this);
BlockSource *(__fastcall *getRegion)(IActorMovementProxy *this);
std::vector<AABB> *(__fastcall *fetchCollisionShapes)(IActorMovementProxy *this, const AABB *, float *, bool, IActorMovementProxy *);
const std::vector<std::shared_ptr<IActorMovementProxy>> *(__fastcall *fetchEntities)(IActorMovementProxy *this, const IActorMovementProxy *, const AABB *);
bool (__fastcall *hasRegion)(IActorMovementProxy *this);
IActorMovementProxy *(__fastcall *getRide)(IActorMovementProxy *this);
bool (__fastcall *isWASDControlled)(IActorMovementProxy *this);
int (__fastcall *getControllingSeat)(IActorMovementProxy *this);
int (__fastcall *getRiderIndex)(IActorMovementProxy *this, const IActorMovementProxy *);
IBoatMovementProxy *(__fastcall *tryAsBoat)(IActorMovementProxy *this);
IMobMovementProxy *(__fastcall *tryAsMob)(IActorMovementProxy *this);
IPlayerMovementProxy *(__fastcall *tryAsPlayer)(IActorMovementProxy *this);
const std::vector<ActorUniqueID> *(__fastcall *getRiderIDs)(IActorMovementProxy *this);
const ActorUniqueID *(__fastcall *getUniqueID)(IActorMovementProxy *this);
ActorRuntimeID *(__fastcall *getRuntimeID)(IActorMovementProxy *this, ActorRuntimeID *result);
AABB *(__fastcall *getHandleWaterAABB)(IActorMovementProxy *this, AABB *result);
BlockPos *(__fastcall *getBlockPosCurrentlyStandingOn)(IActorMovementProxy *this, BlockPos *result, IActorMovementProxy *);
void (__fastcall *blockOnStandOn)(IActorMovementProxy *this, const Block *, const BlockPos *);
bool (__fastcall *_containsSneakCollisionShapes)(IActorMovementProxy *this, const AABB *);
void (__fastcall *move)(IActorMovementProxy *this, const Vec3 *);
void (__fastcall *moveBBs)(IActorMovementProxy *this, const Vec3 *);
void (__fastcall *checkFallDamage)(IActorMovementProxy *this, float, bool);
void (__fastcall *onBounceStarted)(IActorMovementProxy *this, const BlockPos *, const Block *);
void (__fastcall *updatePrevPosRot)(IActorMovementProxy *this);
void (__fastcall *sendActorMove)(IActorMovementProxy *this, const Vec3 *);
void (__fastcall *_teleportTo)(IActorMovementProxy *this, const Vec3 *, bool, int, int);
Actor *(__fastcall *_getActor)(IActorMovementProxy *this);
const Actor *(__fastcall *_getRawActor)(IActorMovementProxy *this);
Actor *(__fastcall *_getRawActor)(IActorMovementProxy *this);
SynchedActorData *(__fastcall *_getEntityData)(IActorMovementProxy *this);
const Vec2 *(__fastcall *_getRotPrev)(IActorMovementProxy *this);
void (__fastcall *_setRotPrev)(IActorMovementProxy *this, const Vec2 *);
void (__fastcall *_setPreviousPosRot)(IActorMovementProxy *this, const Vec3 *, const Vec2 *);
void (__fastcall *_setHasTeleported)(IActorMovementProxy *this, bool);
gsl::not_null<BaseAttributeMap *> *(__fastcall *_getAttributes)(IActorMovementProxy *this, gsl::not_null<BaseAttributeMap *> *result);
void (__fastcall *_applySnapshot)(IActorMovementProxy *this, const PlayerSnapshot *);
std::unique_ptr<PlayerSnapshot> *(__fastcall *_createSnapshot)(IActorMovementProxy *this, std::unique_ptr<PlayerSnapshot> *result);
AdvanceFrameResult (__fastcall *_advanceLiveFrame)(IActorMovementProxy *this, const IReplayableActorInput *);
bool (__fastcall *isSetWaterSpeed)(IMobMovementProxy *this);
float (__fastcall *getWaterSpeed)(IMobMovementProxy *this);
bool (__fastcall *isDisableGravityInLiquid)(IMobMovementProxy *this);
int (__fastcall *getNoJumpDelay)(IMobMovementProxy *this);
void (__fastcall *setNoJumpDelay)(IMobMovementProxy *this, int);
bool (__fastcall *isJumping)(IMobMovementProxy *this);
void (__fastcall *setJumping)(IMobMovementProxy *this, bool);
bool (__fastcall *getJumpVelRedux)(IMobMovementProxy *this);
void (__fastcall *setJumpVelRedux)(IMobMovementProxy *this, bool);
Vec3 *(__fastcall *getJumpStartPos)(IMobMovementProxy *this, Vec3 *result);
void (__fastcall *setJumpStartPos)(IMobMovementProxy *this, const Vec3 *);
float (__fastcall *getJumpPower)(IMobMovementProxy *this);
int (__fastcall *getJumpTicks)(IMobMovementProxy *this);
void (__fastcall *setJumpTicks)(IMobMovementProxy *this, int);
void (__fastcall *_endJump)(IMobMovementProxy *this);
void (__fastcall *onPlayerJump)(IMobMovementProxy *this, int);
float (__fastcall *getSpeed)(IMobMovementProxy *this);
void (__fastcall *setSpeed)(IMobMovementProxy *this, float);
bool (__fastcall *isSprinting)(IMobMovementProxy *this);
void (__fastcall *setSprinting)(IMobMovementProxy *this, bool);
bool (__fastcall *discardFriction)(IMobMovementProxy *this);
const NavigationComponent *(__fastcall *tryGetNavigationComponent)(IMobMovementProxy *this);
float (__fastcall *getTilt)(IMobMovementProxy *this);
void (__fastcall *setTilt)(IMobMovementProxy *this, float);
bool (__fastcall *_allowAscendingScaffolding)(IMobMovementProxy *this);
void (__fastcall *ascendScaffolding)(IMobMovementProxy *this);
void (__fastcall *descendScaffolding)(IMobMovementProxy *this);
void (__fastcall *ascendLadder)(IMobMovementProxy *this);
void (__fastcall *jumpFromGround)(IMobMovementProxy *this);
bool (__fastcall *isGliding)(IMobMovementProxy *this);
Vec3 *(__fastcall *getLocalMoveVelocity)(IMobMovementProxy *this, Vec3 *result);
void (__fastcall *setLocalMoveVelocity)(IMobMovementProxy *this, const Vec3 *);
float (__fastcall *getYRotA)(IMobMovementProxy *this);
void (__fastcall *setYRotA)(IMobMovementProxy *this, float);
bool (__fastcall *useNewAi)(IMobMovementProxy *this);
void (__fastcall *newServerAiStep)(IMobMovementProxy *this);
void (__fastcall *updateAi)(IMobMovementProxy *this);
void (__fastcall *aiStep)(IMobMovementProxy *this);
void (__fastcall *updateAttackAnim)(IMobMovementProxy *this);
int (__fastcall *getNoActionTime)(IMobMovementProxy *this);
void (__fastcall *setNoActionTime)(IMobMovementProxy *this, int);
float (__fastcall *getYHeadRot)(IMobMovementProxy *this);
void (__fastcall *setYHeadRot)(IMobMovementProxy *this, float);
float (__fastcall *getSwimSpeedMultiplier)(IMobMovementProxy *this);
void (__fastcall *setSwimSpeedMultiplier)(IMobMovementProxy *this, float);
void (__fastcall *pushActors)(IMobMovementProxy *this);
void (__fastcall *updateGliding)(IMobMovementProxy *this);
void (__fastcall *travel)(IMobMovementProxy *this, float, float, float);
void (__fastcall *playJumpSound)(IMobMovementProxy *this);
void (__fastcall *emitJumpPreventedEvent)(IMobMovementProxy *this, const BlockPos *);
float (__fastcall *getWaterWalkerEnchant)(IMobMovementProxy *this);
float (__fastcall *calcGroundFriction)(IMobMovementProxy *this, const Block *, const BlockPos *);
float (__fastcall *getFlyingSpeed)(IMobMovementProxy *this);
void (__fastcall *setFlyingSpeed)(IMobMovementProxy *this, float);
void (__fastcall *applyFinalFriction)(IMobMovementProxy *this, float, bool);
bool (__fastcall *shouldApplyWaterGravity)(IMobMovementProxy *this);
float (__fastcall *getFrictionModifier)(IMobMovementProxy *this);
void (__fastcall *setFrictionModifier)(IMobMovementProxy *this, float);
Mob *(__fastcall *_getMob)(IMobMovementProxy *this);
float (__fastcall *_getYHeadRotOld)(IMobMovementProxy *this);
void (__fastcall *_setYHeadRotOld)(IMobMovementProxy *this, float);
MovementInterpolator *(__fastcall *_getInterpolation)(IMobMovementProxy *this);
};
# IPlayerMovementProxy_vtbl
struct /*VFT*/ IPlayerMovementProxy_vtbl
{
void (__fastcall *~IActorMovementProxy)(IActorMovementProxy *this);
float (__fastcall *getGravity)(IActorMovementProxy *this);
float (__fastcall *getLevelGravity)(IActorMovementProxy *this);
bool (__fastcall *isRiding)(IActorMovementProxy *this);
bool (__fastcall *isClientSide)(IActorMovementProxy *this);
bool (__fastcall *isCreative)(IActorMovementProxy *this);
bool (__fastcall *isInWater)(IActorMovementProxy *this);
bool (__fastcall *isInLava)(IActorMovementProxy *this);
bool (__fastcall *isInScaffolding)(IActorMovementProxy *this);
bool (__fastcall *isOverScaffolding)(IActorMovementProxy *this);
bool (__fastcall *isSwimming)(IActorMovementProxy *this);
bool (__fastcall *isImmersedInWater)(IActorMovementProxy *this);
bool (__fastcall *onClimbableBlock)(IActorMovementProxy *this);
bool (__fastcall *onHoverableBlock)(IActorMovementProxy *this);
bool (__fastcall *isHeadInWater)(IActorMovementProxy *this);
bool (__fastcall *canBeginOrContinueClimbingLadder)(IActorMovementProxy *this);
bool (__fastcall *isSwimmer)(IActorMovementProxy *this);
bool (__fastcall *isImmobile)(IActorMovementProxy *this);
bool (__fastcall *isControlledByLocalInstance)(IActorMovementProxy *this);
bool (__fastcall *hasTeleported)(IActorMovementProxy *this);
bool (__fastcall *usesOneWayCollision)(IActorMovementProxy *this);
bool (__fastcall *isStuckInCollider)(IActorMovementProxy *this);
void (__fastcall *setStuckInCollider)(IActorMovementProxy *this, bool);
bool (__fastcall *isStuckItem)(IActorMovementProxy *this);
const std::vector<AABB> *(__fastcall *getOnewayPhysicsBlocks)(IActorMovementProxy *this);
bool (__fastcall *wasPenetratingLastFrame)(IActorMovementProxy *this);
void (__fastcall *setWasPenetratingLastFrame)(IActorMovementProxy *this, bool);
bool (__fastcall *isPrimaryLocalPlayer)(IActorMovementProxy *this);
const std::vector<AABB> *(__fastcall *getSubAABBs)(IActorMovementProxy *this);
void (__fastcall *setSubAABBs)(IActorMovementProxy *this, const std::vector<AABB> *);
bool (__fastcall *isStackable)(IActorMovementProxy *this);
void (__fastcall *testForEntityStacking)(IActorMovementProxy *this, const AABB *, std::vector<AABB> *);
bool (__fastcall *getCollidableMobNear)(IActorMovementProxy *this);
void (__fastcall *setCollidableMobNear)(IActorMovementProxy *this, bool);
void (__fastcall *testForCollidableMobs)(IActorMovementProxy *this, const AABB *, std::vector<AABB> *);
float (__fastcall *getWalkDist)(IActorMovementProxy *this);
void (__fastcall *setWalkDist)(IActorMovementProxy *this, float);
bool (__fastcall *isOnGround)(IActorMovementProxy *this);
void (__fastcall *setOnGround)(IActorMovementProxy *this, bool);
bool (__fastcall *wasOnGround)(IActorMovementProxy *this);
void (__fastcall *setWasOnGround)(IActorMovementProxy *this, bool);
int (__fastcall *getHealth)(IActorMovementProxy *this);
bool (__fastcall *getHorizontalCollision)(IActorMovementProxy *this);
void (__fastcall *setHorizontalCollision)(IActorMovementProxy *this, bool);
bool (__fastcall *getVerticalCollision)(IActorMovementProxy *this);
void (__fastcall *setVerticalCollision)(IActorMovementProxy *this, bool);
bool (__fastcall *getCollision)(IActorMovementProxy *this);
void (__fastcall *setCollision)(IActorMovementProxy *this, bool);
float (__fastcall *getUserDefineMaxAutoStep)(IActorMovementProxy *this);
float (__fastcall *getMaxAutoStep)(IActorMovementProxy *this);
bool (__fastcall *isFree)(IActorMovementProxy *this, const Vec3 *);
float (__fastcall *getHeightOffset)(IActorMovementProxy *this);
Vec2 *(__fastcall *getSlideOffset)(IActorMovementProxy *this, Vec2 *result);
void (__fastcall *setSlideOffset)(IActorMovementProxy *this, const Vec2 *);
void (__fastcall *setTerrainSurfaceOffset)(IActorMovementProxy *this, float);
const Vec3 *(__fastcall *getBlockMovementSlowdownMultiplier)(IActorMovementProxy *this);
void (__fastcall *setBlockMovementSlowdownMultiplier)(IActorMovementProxy *this, const Vec3 *);
float (__fastcall *getCurrentSwimAmount)(IActorMovementProxy *this);
const WaterMovementComponent *(__fastcall *tryGetWaterMovementComponent)(IActorMovementProxy *this);
const AttributeInstance *(__fastcall *getAttribute)(IActorMovementProxy *this, const Attribute *);
bool (__fastcall *hasEffect)(IActorMovementProxy *this, const MobEffect *);
const MobEffectInstance *(__fastcall *getEffect)(IActorMovementProxy *this, const MobEffect *);
int (__fastcall *getActiveEffectCount)(IActorMovementProxy *this);
const SynchedActorData *(__fastcall *getEntityData)(IActorMovementProxy *this);
void (__fastcall *setStatusFlag)(IActorMovementProxy *this, ActorFlags, bool);
bool (__fastcall *getStatusFlag)(IActorMovementProxy *this, ActorFlags);
bool (__fastcall *hasCategory)(IActorMovementProxy *this, ActorCategory);
bool (__fastcall *isType)(IActorMovementProxy *this, ActorType);
Vec3 *(__fastcall *getPosition)(IActorMovementProxy *this, Vec3 *result);
void (__fastcall *setPosition)(IActorMovementProxy *this, const Vec3 *);
Vec2 *(__fastcall *getRotation)(IActorMovementProxy *this, Vec2 *result);
void (__fastcall *setRotation)(IActorMovementProxy *this, const Vec2 *);
const StateVectorComponent *(__fastcall *getStateVectorComponent)(IActorMovementProxy *this);
StateVectorComponent *(__fastcall *getStateVectorComponentNonConst)(IActorMovementProxy *this);
const AABBShapeComponent *(__fastcall *getAABBShapeComponent)(IActorMovementProxy *this);
AABBShapeComponent *(__fastcall *getAABBShapeComponentNonConst)(IActorMovementProxy *this);
void (__fastcall *setFallDistance)(IActorMovementProxy *this, float);
bool (__fastcall *isSneaking)(IActorMovementProxy *this);
void (__fastcall *setSneaking)(IActorMovementProxy *this, bool);
Vec3 *(__fastcall *getHeadLookVector)(IActorMovementProxy *this, Vec3 *result, float);
Vec3 *(__fastcall *getViewVector)(IActorMovementProxy *this, Vec3 *result, float);
const BlockSource *(__fastcall *getRegion)(IActorMovementProxy *this);
BlockSource *(__fastcall *getRegion)(IActorMovementProxy *this);
std::vector<AABB> *(__fastcall *fetchCollisionShapes)(IActorMovementProxy *this, const AABB *, float *, bool, IActorMovementProxy *);
const std::vector<std::shared_ptr<IActorMovementProxy>> *(__fastcall *fetchEntities)(IActorMovementProxy *this, const IActorMovementProxy *, const AABB *);
bool (__fastcall *hasRegion)(IActorMovementProxy *this);
IActorMovementProxy *(__fastcall *getRide)(IActorMovementProxy *this);
bool (__fastcall *isWASDControlled)(IActorMovementProxy *this);
int (__fastcall *getControllingSeat)(IActorMovementProxy *this);
int (__fastcall *getRiderIndex)(IActorMovementProxy *this, const IActorMovementProxy *);
IBoatMovementProxy *(__fastcall *tryAsBoat)(IActorMovementProxy *this);
IMobMovementProxy *(__fastcall *tryAsMob)(IActorMovementProxy *this);
IPlayerMovementProxy *(__fastcall *tryAsPlayer)(IActorMovementProxy *this);
const std::vector<ActorUniqueID> *(__fastcall *getRiderIDs)(IActorMovementProxy *this);
const ActorUniqueID *(__fastcall *getUniqueID)(IActorMovementProxy *this);
ActorRuntimeID *(__fastcall *getRuntimeID)(IActorMovementProxy *this, ActorRuntimeID *result);
AABB *(__fastcall *getHandleWaterAABB)(IActorMovementProxy *this, AABB *result);
BlockPos *(__fastcall *getBlockPosCurrentlyStandingOn)(IActorMovementProxy *this, BlockPos *result, IActorMovementProxy *);
void (__fastcall *blockOnStandOn)(IActorMovementProxy *this, const Block *, const BlockPos *);
bool (__fastcall *_containsSneakCollisionShapes)(IActorMovementProxy *this, const AABB *);
void (__fastcall *move)(IActorMovementProxy *this, const Vec3 *);
void (__fastcall *moveBBs)(IActorMovementProxy *this, const Vec3 *);
void (__fastcall *checkFallDamage)(IActorMovementProxy *this, float, bool);
void (__fastcall *onBounceStarted)(IActorMovementProxy *this, const BlockPos *, const Block *);
void (__fastcall *updatePrevPosRot)(IActorMovementProxy *this);
void (__fastcall *sendActorMove)(IActorMovementProxy *this, const Vec3 *);
void (__fastcall *_teleportTo)(IActorMovementProxy *this, const Vec3 *, bool, int, int);
Actor *(__fastcall *_getActor)(IActorMovementProxy *this);
const Actor *(__fastcall *_getRawActor)(IActorMovementProxy *this);
Actor *(__fastcall *_getRawActor)(IActorMovementProxy *this);
SynchedActorData *(__fastcall *_getEntityData)(IActorMovementProxy *this);
const Vec2 *(__fastcall *_getRotPrev)(IActorMovementProxy *this);
void (__fastcall *_setRotPrev)(IActorMovementProxy *this, const Vec2 *);
void (__fastcall *_setPreviousPosRot)(IActorMovementProxy *this, const Vec3 *, const Vec2 *);
void (__fastcall *_setHasTeleported)(IActorMovementProxy *this, bool);
gsl::not_null<BaseAttributeMap *> *(__fastcall *_getAttributes)(IActorMovementProxy *this, gsl::not_null<BaseAttributeMap *> *result);
void (__fastcall *_applySnapshot)(IActorMovementProxy *this, const PlayerSnapshot *);
std::unique_ptr<PlayerSnapshot> *(__fastcall *_createSnapshot)(IActorMovementProxy *this, std::unique_ptr<PlayerSnapshot> *result);
AdvanceFrameResult (__fastcall *_advanceLiveFrame)(IActorMovementProxy *this, const IReplayableActorInput *);
bool (__fastcall *isSetWaterSpeed)(IMobMovementProxy *this);
float (__fastcall *getWaterSpeed)(IMobMovementProxy *this);
bool (__fastcall *isDisableGravityInLiquid)(IMobMovementProxy *this);
int (__fastcall *getNoJumpDelay)(IMobMovementProxy *this);
void (__fastcall *setNoJumpDelay)(IMobMovementProxy *this, int);
bool (__fastcall *isJumping)(IMobMovementProxy *this);
void (__fastcall *setJumping)(IMobMovementProxy *this, bool);
bool (__fastcall *getJumpVelRedux)(IMobMovementProxy *this);
void (__fastcall *setJumpVelRedux)(IMobMovementProxy *this, bool);
Vec3 *(__fastcall *getJumpStartPos)(IMobMovementProxy *this, Vec3 *result);
void (__fastcall *setJumpStartPos)(IMobMovementProxy *this, const Vec3 *);
float (__fastcall *getJumpPower)(IMobMovementProxy *this);
int (__fastcall *getJumpTicks)(IMobMovementProxy *this);
void (__fastcall *setJumpTicks)(IMobMovementProxy *this, int);
void (__fastcall *_endJump)(IMobMovementProxy *this);
void (__fastcall *onPlayerJump)(IMobMovementProxy *this, int);
float (__fastcall *getSpeed)(IMobMovementProxy *this);
void (__fastcall *setSpeed)(IMobMovementProxy *this, float);
bool (__fastcall *isSprinting)(IMobMovementProxy *this);
void (__fastcall *setSprinting)(IMobMovementProxy *this, bool);
bool (__fastcall *discardFriction)(IMobMovementProxy *this);
const NavigationComponent *(__fastcall *tryGetNavigationComponent)(IMobMovementProxy *this);
float (__fastcall *getTilt)(IMobMovementProxy *this);
void (__fastcall *setTilt)(IMobMovementProxy *this, float);
bool (__fastcall *_allowAscendingScaffolding)(IMobMovementProxy *this);
void (__fastcall *ascendScaffolding)(IMobMovementProxy *this);
void (__fastcall *descendScaffolding)(IMobMovementProxy *this);
void (__fastcall *ascendLadder)(IMobMovementProxy *this);
void (__fastcall *jumpFromGround)(IMobMovementProxy *this);
bool (__fastcall *isGliding)(IMobMovementProxy *this);
Vec3 *(__fastcall *getLocalMoveVelocity)(IMobMovementProxy *this, Vec3 *result);
void (__fastcall *setLocalMoveVelocity)(IMobMovementProxy *this, const Vec3 *);
float (__fastcall *getYRotA)(IMobMovementProxy *this);
void (__fastcall *setYRotA)(IMobMovementProxy *this, float);
bool (__fastcall *useNewAi)(IMobMovementProxy *this);
void (__fastcall *newServerAiStep)(IMobMovementProxy *this);
void (__fastcall *updateAi)(IMobMovementProxy *this);
void (__fastcall *aiStep)(IMobMovementProxy *this);
void (__fastcall *updateAttackAnim)(IMobMovementProxy *this);
int (__fastcall *getNoActionTime)(IMobMovementProxy *this);
void (__fastcall *setNoActionTime)(IMobMovementProxy *this, int);
float (__fastcall *getYHeadRot)(IMobMovementProxy *this);
void (__fastcall *setYHeadRot)(IMobMovementProxy *this, float);
float (__fastcall *getSwimSpeedMultiplier)(IMobMovementProxy *this);
void (__fastcall *setSwimSpeedMultiplier)(IMobMovementProxy *this, float);
void (__fastcall *pushActors)(IMobMovementProxy *this);
void (__fastcall *updateGliding)(IMobMovementProxy *this);
void (__fastcall *travel)(IMobMovementProxy *this, float, float, float);
void (__fastcall *playJumpSound)(IMobMovementProxy *this);
void (__fastcall *emitJumpPreventedEvent)(IMobMovementProxy *this, const BlockPos *);
float (__fastcall *getWaterWalkerEnchant)(IMobMovementProxy *this);
float (__fastcall *calcGroundFriction)(IMobMovementProxy *this, const Block *, const BlockPos *);
float (__fastcall *getFlyingSpeed)(IMobMovementProxy *this);
void (__fastcall *setFlyingSpeed)(IMobMovementProxy *this, float);
void (__fastcall *applyFinalFriction)(IMobMovementProxy *this, float, bool);
bool (__fastcall *shouldApplyWaterGravity)(IMobMovementProxy *this);
float (__fastcall *getFrictionModifier)(IMobMovementProxy *this);
void (__fastcall *setFrictionModifier)(IMobMovementProxy *this, float);
Mob *(__fastcall *_getMob)(IMobMovementProxy *this);
float (__fastcall *_getYHeadRotOld)(IMobMovementProxy *this);
void (__fastcall *_setYHeadRotOld)(IMobMovementProxy *this, float);
MovementInterpolator *(__fastcall *_getInterpolation)(IMobMovementProxy *this);
bool (__fastcall *canJump)(IPlayerMovementProxy *this);
std::optional<AABB> *(__fastcall *getHead)(IPlayerMovementProxy *this, std::optional<AABB> *result);
void (__fastcall *setHead)(IPlayerMovementProxy *this, std::optional<AABB>);
std::optional<AABB> *(__fastcall *getOther)(IPlayerMovementProxy *this, std::optional<AABB> *result);
void (__fastcall *setOther)(IPlayerMovementProxy *this, std::optional<AABB>);
bool (__fastcall *getCamereDeparted)(IPlayerMovementProxy *this);
bool (__fastcall *getThirdPersonPerspective)(IPlayerMovementProxy *this);
Vec2 *(__fastcall *getRotationToCamera)(IPlayerMovementProxy *this, Vec2 *result);
bool (__fastcall *canMove)(IPlayerMovementProxy *this);
bool (__fastcall *canButtonJump)(IPlayerMovementProxy *this);
bool (__fastcall *canButtonInAir)(IPlayerMovementProxy *this);
bool (__fastcall *isSlowedByItemUse)(IPlayerMovementProxy *this);
void (__fastcall *startGliding)(IPlayerMovementProxy *this);
void (__fastcall *stopGliding)(IPlayerMovementProxy *this);
bool (__fastcall *isFlying)(IPlayerMovementProxy *this);
bool (__fastcall *isUsingItem)(IPlayerMovementProxy *this);
bool (__fastcall *isSleeping)(IPlayerMovementProxy *this);
bool (__fastcall *isServerAuthoritativeMovement)(IPlayerMovementProxy *this);
bool (__fastcall *isAutoJumping)(IPlayerMovementProxy *this);
void (__fastcall *setAutoJumping)(IPlayerMovementProxy *this, bool);
bool (__fastcall *isAutoJumpEnabled)(IPlayerMovementProxy *this);
bool (__fastcall *wasAutoJumping)(IPlayerMovementProxy *this);
void (__fastcall *setWasAutoJumping)(IPlayerMovementProxy *this, bool);
bool (__fastcall *isAdventureSettingsAutoJump)(IPlayerMovementProxy *this);
void (__fastcall *setHasMoveInput)(IPlayerMovementProxy *this, bool);
bool (__fastcall *hasMoveInput)(IPlayerMovementProxy *this);
bool (__fastcall *isLocalPlayer)(IPlayerMovementProxy *this);
float (__fastcall *getBob)(IPlayerMovementProxy *this);
void (__fastcall *setBob)(IPlayerMovementProxy *this, float);
float (__fastcall *getLastBob)(IPlayerMovementProxy *this);
void (__fastcall *setLastBob)(IPlayerMovementProxy *this, float);
void (__fastcall *setLastLookBob)(IPlayerMovementProxy *this, const Vec2 *);
Vec2 *(__fastcall *getLookBob)(IPlayerMovementProxy *this, Vec2 *result);
void (__fastcall *setLookBob)(IPlayerMovementProxy *this, const Vec2 *);
ReplayStateComponent *(__fastcall *tryGetReplayComponent)(IPlayerMovementProxy *this);
PlayerActionComponent *(__fastcall *tryGetPlayerActionComponent)(IPlayerMovementProxy *this);
const Tick *(__fastcall *getCurrentTick)(IPlayerMovementProxy *this);
const IClientInstanceProxy *(__fastcall *getClientInstance)(IPlayerMovementProxy *this);
IClientInstanceProxy *(__fastcall *getClientInstance)(IPlayerMovementProxy *this);
MoveInputHandler *(__fastcall *getMoveInputHandler)(IPlayerMovementProxy *this);
int (__fastcall *getGlidingTicks)(IPlayerMovementProxy *this);
InputMode (__fastcall *getInputMode)(IPlayerMovementProxy *this);
ClientPlayMode (__fastcall *getPlayMode)(IPlayerMovementProxy *this);
float (__fastcall *getVRMoveAdjustAngle)(IPlayerMovementProxy *this);
float (__fastcall *getPlayerPaddleForce)(IPlayerMovementProxy *this, Side);
void (__fastcall *setPlayerPaddleForce)(IPlayerMovementProxy *this, Side, float);
bool (__fastcall *isPaddling)(IPlayerMovementProxy *this, Side);
bool (__fastcall *areHandsBusy)(IPlayerMovementProxy *this);
void (__fastcall *setHandsBusy)(IPlayerMovementProxy *this, bool);
bool (__fastcall *getAbilityBool)(IPlayerMovementProxy *this, AbilitiesIndex);
void (__fastcall *setAbilityBool)(IPlayerMovementProxy *this, AbilitiesIndex, bool);
float (__fastcall *getAbilityFloat)(IPlayerMovementProxy *this, AbilitiesIndex);
void (__fastcall *setAbilityFloat)(IPlayerMovementProxy *this, AbilitiesIndex, float);
void (__fastcall *updateClientPlayerInputState)(IPlayerMovementProxy *this);
bool (__fastcall *isEmoting)(IPlayerMovementProxy *this);
void (__fastcall *setEmotingStatus)(IPlayerMovementProxy *this, bool);
void (__fastcall *setEmotePlayedEndedEarly)(IPlayerMovementProxy *this, bool);
void (__fastcall *fireEventPersonaEmotePlayed)(IPlayerMovementProxy *this);
void (__fastcall *sendPacket)(IPlayerMovementProxy *this, RiderJumpPacket *);
void (__fastcall *sendPacket)(IPlayerMovementProxy *this, PlayerActionPacket *);
void (__fastcall *sendAdventureSettingsPacket)(IPlayerMovementProxy *this);
bool (__fastcall *isArmorFlyEnabled)(IPlayerMovementProxy *this);
void (__fastcall *setJumpRidingScale)(IPlayerMovementProxy *this, float);
float (__fastcall *getJumpRidingScale)(IPlayerMovementProxy *this);
void (__fastcall *registerFramewiseActionOrStop)(IPlayerMovementProxy *this);
LoadingState (__fastcall *getLoadingState)(IPlayerMovementProxy *this);
void (__fastcall *setCurrentLocalMoveVelocity)(IPlayerMovementProxy *this, const Vec2 *);
void (__fastcall *setLastPos)(IPlayerMovementProxy *this, const Vec3 *);
Vec3 *(__fastcall *getLastPos)(IPlayerMovementProxy *this, Vec3 *result);
void (__fastcall *setLastDelta)(IPlayerMovementProxy *this, const Vec3 *);
Vec3 *(__fastcall *getLastDelta)(IPlayerMovementProxy *this, Vec3 *result);
void (__fastcall *sendPlayerInput)(IPlayerMovementProxy *this);
void (__fastcall *sendInput)(IPlayerMovementProxy *this);
void (__fastcall *sendClientAuthInput)(IPlayerMovementProxy *this);
bool (__fastcall *shouldSendPosition)(IPlayerMovementProxy *this);
void (__fastcall *sendPosition)(IPlayerMovementProxy *this);
void (__fastcall *checkMovementStats)(IPlayerMovementProxy *this, const Vec3 *);
void (__fastcall *sendPlayerMove)(IPlayerMovementProxy *this);
bool (__fastcall *checkMaterial)(IPlayerMovementProxy *this, const AABB *, MaterialType);
bool (__fastcall *checkNeedAutoJump)(IPlayerMovementProxy *this, float, float);
Player *(__fastcall *_getPlayer)(IPlayerMovementProxy *this);
void (__fastcall *_setPositionMode)(IPlayerMovementProxy *this, int);
void (__fastcall *_onMovePlayerPacketNormal)(IPlayerMovementProxy *this, const Vec3 *, const Vec2 *, float);
void (__fastcall *_resetPos)(IPlayerMovementProxy *this, bool);
const std::vector<MobEffectInstance> *(__fastcall *_getAllEffects)(IPlayerMovementProxy *this);
Vec2 *(__fastcall *_getCurrentLocalMoveVelocity)(IPlayerMovementProxy *this, Vec2 *result);
const Abilities *(__fastcall *_getAbilities)(IPlayerMovementProxy *this);
const AdventureSettings *(__fastcall *_getAdventureSettings)(IPlayerMovementProxy *this);
};