# D~7
# DefinitionInstance<EntityContext &,SlimeFloatDefinition,SlimeFloatGoal>
struct __cppobj DefinitionInstance<EntityContext &,SlimeFloatDefinition,SlimeFloatGoal> : DefinitionInstanceTyped<SlimeFloatDefinition>
{
};
# DefinitionInstance<EntityContext &,SlimeFloatDefinition,SlimeFloatGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,SlimeFloatDefinition,SlimeFloatGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,SlimeFloatDefinition,SlimeFloatGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,SlimeFloatDefinition,SlimeFloatGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,SlimeFloatDefinition,SlimeFloatGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,SlimeFloatDefinition,SlimeFloatGoal> *this, EntityContext *);
};
# DefinitionSerializer<SlimeFloatDefinition>
struct __cppobj DefinitionSerializer<SlimeFloatDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<SlimeFloatDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,SlimeFloatDefinition> > mSchema;
};
# DefinitionSerializer<SlimeFloatDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<SlimeFloatDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<SlimeKeepOnJumpingDefinition>
struct __cppobj DefinitionInstanceTyped<SlimeKeepOnJumpingDefinition> : IDefinitionInstance
{
std::unique_ptr<SlimeKeepOnJumpingDefinition> mDefinition;
};
# DefinitionInstanceTyped<SlimeKeepOnJumpingDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<SlimeKeepOnJumpingDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,SlimeKeepOnJumpingDefinition,SlimeKeepOnJumpingGoal>
struct __cppobj DefinitionInstance<EntityContext &,SlimeKeepOnJumpingDefinition,SlimeKeepOnJumpingGoal> : DefinitionInstanceTyped<SlimeKeepOnJumpingDefinition>
{
};
# DefinitionInstance<EntityContext &,SlimeKeepOnJumpingDefinition,SlimeKeepOnJumpingGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,SlimeKeepOnJumpingDefinition,SlimeKeepOnJumpingGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,SlimeKeepOnJumpingDefinition,SlimeKeepOnJumpingGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,SlimeKeepOnJumpingDefinition,SlimeKeepOnJumpingGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,SlimeKeepOnJumpingDefinition,SlimeKeepOnJumpingGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,SlimeKeepOnJumpingDefinition,SlimeKeepOnJumpingGoal> *this, EntityContext *);
};
# DefinitionSerializer<SlimeKeepOnJumpingDefinition>
struct __cppobj DefinitionSerializer<SlimeKeepOnJumpingDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<SlimeKeepOnJumpingDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,SlimeKeepOnJumpingDefinition> > mSchema;
};
# DefinitionSerializer<SlimeKeepOnJumpingDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<SlimeKeepOnJumpingDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<SlimeRandomDirectionDefinition>
struct __cppobj DefinitionInstanceTyped<SlimeRandomDirectionDefinition> : IDefinitionInstance
{
std::unique_ptr<SlimeRandomDirectionDefinition> mDefinition;
};
# DefinitionInstanceTyped<SlimeRandomDirectionDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<SlimeRandomDirectionDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,SlimeRandomDirectionDefinition,SlimeRandomDirectionGoal>
struct __cppobj DefinitionInstance<EntityContext &,SlimeRandomDirectionDefinition,SlimeRandomDirectionGoal> : DefinitionInstanceTyped<SlimeRandomDirectionDefinition>
{
};
# DefinitionInstance<EntityContext &,SlimeRandomDirectionDefinition,SlimeRandomDirectionGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,SlimeRandomDirectionDefinition,SlimeRandomDirectionGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,SlimeRandomDirectionDefinition,SlimeRandomDirectionGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,SlimeRandomDirectionDefinition,SlimeRandomDirectionGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,SlimeRandomDirectionDefinition,SlimeRandomDirectionGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,SlimeRandomDirectionDefinition,SlimeRandomDirectionGoal> *this, EntityContext *);
};
# DefinitionSerializer<SlimeRandomDirectionDefinition>
struct __cppobj DefinitionSerializer<SlimeRandomDirectionDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<SlimeRandomDirectionDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,SlimeRandomDirectionDefinition> > mSchema;
};
# DefinitionSerializer<SlimeRandomDirectionDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<SlimeRandomDirectionDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<StompAttackDefinition>
struct __cppobj DefinitionInstanceTyped<StompAttackDefinition> : IDefinitionInstance
{
std::unique_ptr<StompAttackDefinition> mDefinition;
};
# DefinitionInstanceTyped<StompAttackDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<StompAttackDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,StompAttackDefinition,StompAttackGoal>
struct __cppobj DefinitionInstance<EntityContext &,StompAttackDefinition,StompAttackGoal> : DefinitionInstanceTyped<StompAttackDefinition>
{
};
# DefinitionInstance<EntityContext &,StompAttackDefinition,StompAttackGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,StompAttackDefinition,StompAttackGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,StompAttackDefinition,StompAttackGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,StompAttackDefinition,StompAttackGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,StompAttackDefinition,StompAttackGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,StompAttackDefinition,StompAttackGoal> *this, EntityContext *);
};
# DefinitionSerializer<StompAttackDefinition>
struct __cppobj DefinitionSerializer<StompAttackDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<StompAttackDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,StompAttackDefinition> > mSchema;
};
# DefinitionSerializer<StompAttackDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<StompAttackDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<SwimIdleDefinition>
struct __cppobj DefinitionInstanceTyped<SwimIdleDefinition> : IDefinitionInstance
{
std::unique_ptr<SwimIdleDefinition> mDefinition;
};
# DefinitionInstanceTyped<SwimIdleDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<SwimIdleDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,SwimIdleDefinition,SwimIdleGoal>
struct __cppobj DefinitionInstance<EntityContext &,SwimIdleDefinition,SwimIdleGoal> : DefinitionInstanceTyped<SwimIdleDefinition>
{
};
# DefinitionInstance<EntityContext &,SwimIdleDefinition,SwimIdleGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,SwimIdleDefinition,SwimIdleGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,SwimIdleDefinition,SwimIdleGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,SwimIdleDefinition,SwimIdleGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,SwimIdleDefinition,SwimIdleGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,SwimIdleDefinition,SwimIdleGoal> *this, EntityContext *);
};
# DefinitionSerializer<SwimIdleDefinition>
struct __cppobj DefinitionSerializer<SwimIdleDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<SwimIdleDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,SwimIdleDefinition> > mSchema;
};
# DefinitionSerializer<SwimIdleDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<SwimIdleDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<SwimWanderDefinition>
struct __cppobj DefinitionInstanceTyped<SwimWanderDefinition> : IDefinitionInstance
{
std::unique_ptr<SwimWanderDefinition> mDefinition;
};
# DefinitionInstanceTyped<SwimWanderDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<SwimWanderDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,SwimWanderDefinition,SwimWanderGoal>
struct __cppobj DefinitionInstance<EntityContext &,SwimWanderDefinition,SwimWanderGoal> : DefinitionInstanceTyped<SwimWanderDefinition>
{
};
# DefinitionInstance<EntityContext &,SwimWanderDefinition,SwimWanderGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,SwimWanderDefinition,SwimWanderGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,SwimWanderDefinition,SwimWanderGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,SwimWanderDefinition,SwimWanderGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,SwimWanderDefinition,SwimWanderGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,SwimWanderDefinition,SwimWanderGoal> *this, EntityContext *);
};
# DefinitionSerializer<SwimWanderDefinition>
struct __cppobj DefinitionSerializer<SwimWanderDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<SwimWanderDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,SwimWanderDefinition> > mSchema;
};
# DefinitionSerializer<SwimWanderDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<SwimWanderDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<SwimWithEntityDefinition>
struct __cppobj DefinitionInstanceTyped<SwimWithEntityDefinition> : IDefinitionInstance
{
std::unique_ptr<SwimWithEntityDefinition> mDefinition;
};
# DefinitionInstanceTyped<SwimWithEntityDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<SwimWithEntityDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,SwimWithEntityDefinition,SwimWithEntityGoal>
struct __cppobj DefinitionInstance<EntityContext &,SwimWithEntityDefinition,SwimWithEntityGoal> : DefinitionInstanceTyped<SwimWithEntityDefinition>
{
};
# DefinitionInstance<EntityContext &,SwimWithEntityDefinition,SwimWithEntityGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,SwimWithEntityDefinition,SwimWithEntityGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,SwimWithEntityDefinition,SwimWithEntityGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,SwimWithEntityDefinition,SwimWithEntityGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,SwimWithEntityDefinition,SwimWithEntityGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,SwimWithEntityDefinition,SwimWithEntityGoal> *this, EntityContext *);
};
# DefinitionSerializer<SwimWithEntityDefinition>
struct __cppobj DefinitionSerializer<SwimWithEntityDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<SwimWithEntityDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,SwimWithEntityDefinition> > mSchema;
};
# DefinitionSerializer<SwimWithEntityDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<SwimWithEntityDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<SwoopAttackDefinition>
struct __cppobj DefinitionInstanceTyped<SwoopAttackDefinition> : IDefinitionInstance
{
std::unique_ptr<SwoopAttackDefinition> mDefinition;
};
# DefinitionInstanceTyped<SwoopAttackDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<SwoopAttackDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,SwoopAttackDefinition,SwoopAttackGoal>
struct __cppobj DefinitionInstance<EntityContext &,SwoopAttackDefinition,SwoopAttackGoal> : DefinitionInstanceTyped<SwoopAttackDefinition>
{
};
# DefinitionInstance<EntityContext &,SwoopAttackDefinition,SwoopAttackGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,SwoopAttackDefinition,SwoopAttackGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,SwoopAttackDefinition,SwoopAttackGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,SwoopAttackDefinition,SwoopAttackGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,SwoopAttackDefinition,SwoopAttackGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,SwoopAttackDefinition,SwoopAttackGoal> *this, EntityContext *);
};
# DefinitionSerializer<SwoopAttackDefinition>
struct __cppobj DefinitionSerializer<SwoopAttackDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<SwoopAttackDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,SwoopAttackDefinition> > mSchema;
};
# DefinitionSerializer<SwoopAttackDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<SwoopAttackDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DefinitionInstanceTyped<AvoidOwnerFovDefinition>
struct __cppobj DefinitionInstanceTyped<AvoidOwnerFovDefinition> : IDefinitionInstance
{
std::unique_ptr<AvoidOwnerFovDefinition> mDefinition;
};
# DefinitionInstanceTyped<AvoidOwnerFovDefinition>_vtbl
struct /*VFT*/ DefinitionInstanceTyped<AvoidOwnerFovDefinition>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
};
# DefinitionInstance<EntityContext &,AvoidOwnerFovDefinition,AvoidOwnerFovGoal>
struct __cppobj DefinitionInstance<EntityContext &,AvoidOwnerFovDefinition,AvoidOwnerFovGoal> : DefinitionInstanceTyped<AvoidOwnerFovDefinition>
{
};
# DefinitionInstance<EntityContext &,AvoidOwnerFovDefinition,AvoidOwnerFovGoal>_vtbl
struct /*VFT*/ DefinitionInstance<EntityContext &,AvoidOwnerFovDefinition,AvoidOwnerFovGoal>_vtbl
{
void (__fastcall *~IDefinitionInstance)(IDefinitionInstance *this);
unsigned __int16 (__fastcall *getRuntimeTypeId)(IDefinitionInstance *this);
void (__fastcall *create)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *initialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *uninitialize)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *destroy)(IDefinitionInstance *this, const ContextAccessor *);
void (__fastcall *_create)(DefinitionInstance<EntityContext &,AvoidOwnerFovDefinition,AvoidOwnerFovGoal> *this, EntityContext *);
void (__fastcall *_initialize)(DefinitionInstance<EntityContext &,AvoidOwnerFovDefinition,AvoidOwnerFovGoal> *this, EntityContext *);
void (__fastcall *_uninitialize)(DefinitionInstance<EntityContext &,AvoidOwnerFovDefinition,AvoidOwnerFovGoal> *this, EntityContext *);
void (__fastcall *_destroy)(DefinitionInstance<EntityContext &,AvoidOwnerFovDefinition,AvoidOwnerFovGoal> *this, EntityContext *);
};
# DefinitionSerializer<AvoidOwnerFovDefinition>
struct __cppobj DefinitionSerializer<AvoidOwnerFovDefinition> : IDefinitionSerializer
{
std::function<std::shared_ptr<DefinitionInstanceTyped<AvoidOwnerFovDefinition> > __cdecl(void)> mDefinitionInitializer;
std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,AvoidOwnerFovDefinition> > mSchema;
};
# DefinitionSerializer<AvoidOwnerFovDefinition>_vtbl
struct /*VFT*/ DefinitionSerializer<AvoidOwnerFovDefinition>_vtbl
{
void (__fastcall *~IDefinitionSerializer)(IDefinitionSerializer *this);
std::shared_ptr<IDefinitionInstance> *(__fastcall *serializeDefinitionInstance)(IDefinitionSerializer *this, std::shared_ptr<IDefinitionInstance> *result, const Json::Value *, bool);
};
# DeadBushFeature
struct __cppobj DeadBushFeature : Feature
{
};
# DeadBushFeature_vtbl
struct /*VFT*/ DeadBushFeature_vtbl
{
void (__fastcall *~IFeature)(IFeature *this);
std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
bool (__fastcall *place)(Feature *this, BlockSource *, const BlockPos *, Random *);
};
# DeltaFeature
struct __cppobj DeltaFeature : Feature
{
};
# DeltaFeature_vtbl
struct /*VFT*/ DeltaFeature_vtbl
{
void (__fastcall *~IFeature)(IFeature *this);
std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
bool (__fastcall *place)(Feature *this, BlockSource *, const BlockPos *, Random *);
};
# DesertWellFeature
struct __cppobj DesertWellFeature : Feature
{
};
# DesertWellFeature_vtbl
struct /*VFT*/ DesertWellFeature_vtbl
{
void (__fastcall *~IFeature)(IFeature *this);
std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
bool (__fastcall *place)(Feature *this, BlockSource *, const BlockPos *, Random *);
};
# DoublePlantFeature
struct __cppobj DoublePlantFeature : Feature
{
};
# DoublePlantFeature_vtbl
struct /*VFT*/ DoublePlantFeature_vtbl
{
void (__fastcall *~IFeature)(IFeature *this);
std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
bool (__fastcall *place)(Feature *this, BlockSource *, const BlockPos *, Random *);
};
# DesertPyramidPiece
struct __cppobj __declspec(align(8)) DesertPyramidPiece : ScatteredFeaturePiece
{
bool mHasPlacedChest[4];
};
# DesertPyramidPiece_vtbl
struct /*VFT*/ DesertPyramidPiece_vtbl
{
void (__fastcall *~StructurePiece)(StructurePiece *this);
void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
StructurePieceType (__fastcall *getType)(StructurePiece *this);
void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
int (__fastcall *getWorldX)(StructurePiece *this, int, int);
int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};
# DirectionIdHash
struct __cppobj DirectionIdHash
{
};
# DVECTOR_STRUCT
struct DVECTOR_STRUCT
{
int length;
long double *data;
long double *imag;
};
# DMATRIX_STRUCT
struct DMATRIX_STRUCT
{
int row;
int col;
long double **data;
long double **imag;
};
# d_derived_tbl
struct d_derived_tbl
{
int maxcode[18];
int valoffset[17];
JHUFF_TBL *pub;
int look_nbits[256];
unsigned __int8 look_sym[256];
};
# DataStructures::OrderedList<RakNet::RakNetGUID,RakNet::RakNetGUID,&DataStructures::defaultOrderedListComparison<RakNet::RakNetGUID,RakNet::RakNetGUID> >
struct __cppobj DataStructures::OrderedList<RakNet::RakNetGUID,RakNet::RakNetGUID,&DataStructures::defaultOrderedListComparison<RakNet::RakNetGUID,RakNet::RakNetGUID> >
{
DataStructures::List<RakNet::RakNetGUID> orderedList;
};
# DataStructures::List<RakNet::CloudServer::CloudData *>
struct __cppobj DataStructures::List<RakNet::CloudServer::CloudData *>
{
RakNet::CloudServer::CloudData **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::RakNetGUID,RakNet::CloudServer::CloudData *,&RakNet::CloudServer::KeyDataPtrComp>
struct __cppobj DataStructures::OrderedList<RakNet::RakNetGUID,RakNet::CloudServer::CloudData *,&RakNet::CloudServer::KeyDataPtrComp>
{
DataStructures::List<RakNet::CloudServer::CloudData *> orderedList;
};
# DataStructures::List<RakNet::CloudServer::CloudDataList *>
struct __cppobj DataStructures::List<RakNet::CloudServer::CloudDataList *>
{
RakNet::CloudServer::CloudDataList **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::CloudKey,RakNet::CloudServer::CloudDataList *,&RakNet::CloudServer::KeyDataListComp>
struct __cppobj DataStructures::OrderedList<RakNet::CloudKey,RakNet::CloudServer::CloudDataList *,&RakNet::CloudServer::KeyDataListComp>
{
DataStructures::List<RakNet::CloudServer::CloudDataList *> orderedList;
};
# DataStructures::List<RakNet::CloudKey>
struct __cppobj DataStructures::List<RakNet::CloudKey>
{
RakNet::CloudKey *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::CloudKey,RakNet::CloudKey,&RakNet::CloudKeyComp>
struct __cppobj DataStructures::OrderedList<RakNet::CloudKey,RakNet::CloudKey,&RakNet::CloudKeyComp>
{
DataStructures::List<RakNet::CloudKey> orderedList;
};
# DataStructures::List<RakNet::CloudServer::KeySubscriberID *>
struct __cppobj DataStructures::List<RakNet::CloudServer::KeySubscriberID *>
{
RakNet::CloudServer::KeySubscriberID **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::CloudKey,RakNet::CloudServer::KeySubscriberID *,&RakNet::CloudServer::KeySubscriberIDComp>
struct __cppobj DataStructures::OrderedList<RakNet::CloudKey,RakNet::CloudServer::KeySubscriberID *,&RakNet::CloudServer::KeySubscriberIDComp>
{
DataStructures::List<RakNet::CloudServer::KeySubscriberID *> orderedList;
};
# DataStructures::Hash<RakNet::RakNetGUID,RakNet::CloudServer::RemoteCloudClient *,2048,&RakNet::RakNetGUID::ToUint32>::Node
struct __cppobj DataStructures::Hash<RakNet::RakNetGUID,RakNet::CloudServer::RemoteCloudClient *,2048,&RakNet::RakNetGUID::ToUint32>::Node
{
RakNet::RakNetGUID string;
RakNet::CloudServer::RemoteCloudClient *data;
DataStructures::Hash<RakNet::RakNetGUID,RakNet::CloudServer::RemoteCloudClient *,2048,&RakNet::RakNetGUID::ToUint32>::Node *next;
};
# DataStructures::Hash<RakNet::RakNetGUID,RakNet::CloudServer::RemoteCloudClient *,2048,&RakNet::RakNetGUID::ToUint32>
struct __cppobj __declspec(align(8)) DataStructures::Hash<RakNet::RakNetGUID,RakNet::CloudServer::RemoteCloudClient *,2048,&RakNet::RakNetGUID::ToUint32>
{
DataStructures::Hash<RakNet::RakNetGUID,RakNet::CloudServer::RemoteCloudClient *,2048,&RakNet::RakNetGUID::ToUint32>::Node **nodeList;
unsigned int size;
};
# DataStructures::List<RakNet::CloudServer::RemoteServer *>
struct __cppobj DataStructures::List<RakNet::CloudServer::RemoteServer *>
{
RakNet::CloudServer::RemoteServer **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::RakNetGUID,RakNet::CloudServer::RemoteServer *,&RakNet::CloudServer::RemoteServerComp>
struct __cppobj DataStructures::OrderedList<RakNet::RakNetGUID,RakNet::CloudServer::RemoteServer *,&RakNet::CloudServer::RemoteServerComp>
{
DataStructures::List<RakNet::CloudServer::RemoteServer *> orderedList;
};
# DataStructures::List<RakNet::CloudQueryRow *>
struct __cppobj DataStructures::List<RakNet::CloudQueryRow *>
{
RakNet::CloudQueryRow **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<unsigned int>
struct __cppobj DataStructures::List<unsigned int>
{
unsigned int *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::CloudServer::BufferedGetResponseFromServer *>
struct __cppobj DataStructures::List<RakNet::CloudServer::BufferedGetResponseFromServer *>
{
RakNet::CloudServer::BufferedGetResponseFromServer **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::RakNetGUID,RakNet::CloudServer::BufferedGetResponseFromServer *,&RakNet::CloudServer::BufferedGetResponseFromServerComp>
struct __cppobj DataStructures::OrderedList<RakNet::RakNetGUID,RakNet::CloudServer::BufferedGetResponseFromServer *,&RakNet::CloudServer::BufferedGetResponseFromServerComp>
{
DataStructures::List<RakNet::CloudServer::BufferedGetResponseFromServer *> orderedList;
};
# DataStructures::List<RakNet::CloudServer::GetRequest *>
struct __cppobj DataStructures::List<RakNet::CloudServer::GetRequest *>
{
RakNet::CloudServer::GetRequest **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<unsigned int,RakNet::CloudServer::GetRequest *,&RakNet::CloudServer::GetRequestComp>
struct __cppobj DataStructures::OrderedList<unsigned int,RakNet::CloudServer::GetRequest *,&RakNet::CloudServer::GetRequestComp>
{
DataStructures::List<RakNet::CloudServer::GetRequest *> orderedList;
};
# DataStructures::List<RakNet::CloudServerQueryFilter *>
struct __cppobj DataStructures::List<RakNet::CloudServerQueryFilter *>
{
RakNet::CloudServerQueryFilter **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::RegisteredCommand>
struct __cppobj DataStructures::List<RakNet::RegisteredCommand>
{
RakNet::RegisteredCommand *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<char const *,RakNet::RegisteredCommand,&RakNet::RegisteredCommandComp>
struct __cppobj DataStructures::OrderedList<char const *,RakNet::RegisteredCommand,&RakNet::RegisteredCommandComp>
{
DataStructures::List<RakNet::RegisteredCommand> orderedList;
};
# DataStructures::List<RakNet::CommandParserInterface *>
struct __cppobj DataStructures::List<RakNet::CommandParserInterface *>
{
RakNet::CommandParserInterface **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::ConnectionGraph2::SystemAddressAndGuid>
struct __cppobj DataStructures::List<RakNet::ConnectionGraph2::SystemAddressAndGuid>
{
RakNet::ConnectionGraph2::SystemAddressAndGuid *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::ConnectionGraph2::SystemAddressAndGuid,RakNet::ConnectionGraph2::SystemAddressAndGuid,&RakNet::ConnectionGraph2::SystemAddressAndGuidComp>
struct __cppobj DataStructures::OrderedList<RakNet::ConnectionGraph2::SystemAddressAndGuid,RakNet::ConnectionGraph2::SystemAddressAndGuid,&RakNet::ConnectionGraph2::SystemAddressAndGuidComp>
{
DataStructures::List<RakNet::ConnectionGraph2::SystemAddressAndGuid> orderedList;
};
# DataStructures::List<RakNet::ConnectionGraph2::RemoteSystem *>
struct __cppobj DataStructures::List<RakNet::ConnectionGraph2::RemoteSystem *>
{
RakNet::ConnectionGraph2::RemoteSystem **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::RakNetGUID,RakNet::ConnectionGraph2::RemoteSystem *,&RakNet::ConnectionGraph2::RemoteSystemComp>
struct __cppobj DataStructures::OrderedList<RakNet::RakNetGUID,RakNet::ConnectionGraph2::RemoteSystem *,&RakNet::ConnectionGraph2::RemoteSystemComp>
{
DataStructures::List<RakNet::ConnectionGraph2::RemoteSystem *> orderedList;
};
# DataStructures::HashIndex
struct DataStructures::HashIndex
{
unsigned int primaryIndex;
unsigned int secondaryIndex;
};
# DataStructures::List<RakNet::CloudServer::RemoteCloudClient *>
struct __cppobj DataStructures::List<RakNet::CloudServer::RemoteCloudClient *>
{
RakNet::CloudServer::RemoteCloudClient **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::CircularLinkedList<HuffmanEncodingTreeNode *>::node
struct DataStructures::CircularLinkedList<HuffmanEncodingTreeNode *>::node
{
HuffmanEncodingTreeNode *item;
DataStructures::CircularLinkedList<HuffmanEncodingTreeNode *>::node *previous;
DataStructures::CircularLinkedList<HuffmanEncodingTreeNode *>::node *next;
};
# DataStructures::Map<unsigned int,RakNet::FLR_MemoryBlock,&DataStructures::defaultMapKeyComparison<unsigned int> >::MapNode
struct __cppobj DataStructures::Map<unsigned int,RakNet::FLR_MemoryBlock,&DataStructures::defaultMapKeyComparison<unsigned int> >::MapNode
{
unsigned int mapNodeKey;
RakNet::FLR_MemoryBlock mapNodeData;
};
# DataStructures::List<DataStructures::Map<unsigned int,RakNet::FLR_MemoryBlock,&DataStructures::defaultMapKeyComparison<unsigned int> >::MapNode>
struct __cppobj DataStructures::List<DataStructures::Map<unsigned int,RakNet::FLR_MemoryBlock,&DataStructures::defaultMapKeyComparison<unsigned int> >::MapNode>
{
DataStructures::Map<unsigned int,RakNet::FLR_MemoryBlock,&DataStructures::defaultMapKeyComparison<unsigned int> >::MapNode *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<unsigned int,DataStructures::Map<unsigned int,RakNet::FLR_MemoryBlock,&DataStructures::defaultMapKeyComparison<unsigned int> >::MapNode,&DataStructures::Map<unsigned int,RakNet::FLR_MemoryBlock,&DataStructures::defaultMapKeyComparison<unsigned int> >::NodeComparisonFunc>
struct __cppobj DataStructures::OrderedList<unsigned int,DataStructures::Map<unsigned int,RakNet::FLR_MemoryBlock,&DataStructures::defaultMapKeyComparison<unsigned int> >::MapNode,&DataStructures::Map<unsigned int,RakNet::FLR_MemoryBlock,&DataStructures::defaultMapKeyComparison<unsigned int> >::NodeComparisonFunc>
{
DataStructures::List<DataStructures::Map<unsigned int,RakNet::FLR_MemoryBlock,&DataStructures::defaultMapKeyComparison<unsigned int> >::MapNode> orderedList;
};
# DataStructures::Map<unsigned int,RakNet::FLR_MemoryBlock,&DataStructures::defaultMapKeyComparison<unsigned int> >
struct __cppobj __declspec(align(8)) DataStructures::Map<unsigned int,RakNet::FLR_MemoryBlock,&DataStructures::defaultMapKeyComparison<unsigned int> >
{
DataStructures::OrderedList<unsigned int,DataStructures::Map<unsigned int,RakNet::FLR_MemoryBlock,&DataStructures::defaultMapKeyComparison<unsigned int> >::MapNode,&DataStructures::Map<unsigned int,RakNet::FLR_MemoryBlock,&DataStructures::defaultMapKeyComparison<unsigned int> >::NodeComparisonFunc> mapNodeList;
unsigned int lastSearchIndex;
unsigned int lastSearchKey;
bool lastSearchIndexValid;
};
# DataStructures::Map<unsigned short,RakNet::FileListReceiver *,&DataStructures::defaultMapKeyComparison<unsigned short> >::MapNode
struct __cppobj DataStructures::Map<unsigned short,RakNet::FileListReceiver *,&DataStructures::defaultMapKeyComparison<unsigned short> >::MapNode
{
unsigned __int16 mapNodeKey;
RakNet::FileListReceiver *mapNodeData;
};
# DataStructures::List<DataStructures::Map<unsigned short,RakNet::FileListReceiver *,&DataStructures::defaultMapKeyComparison<unsigned short> >::MapNode>
struct __cppobj DataStructures::List<DataStructures::Map<unsigned short,RakNet::FileListReceiver *,&DataStructures::defaultMapKeyComparison<unsigned short> >::MapNode>
{
DataStructures::Map<unsigned short,RakNet::FileListReceiver *,&DataStructures::defaultMapKeyComparison<unsigned short> >::MapNode *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<unsigned short,DataStructures::Map<unsigned short,RakNet::FileListReceiver *,&DataStructures::defaultMapKeyComparison<unsigned short> >::MapNode,&DataStructures::Map<unsigned short,RakNet::FileListReceiver *,&DataStructures::defaultMapKeyComparison<unsigned short> >::NodeComparisonFunc>
struct __cppobj DataStructures::OrderedList<unsigned short,DataStructures::Map<unsigned short,RakNet::FileListReceiver *,&DataStructures::defaultMapKeyComparison<unsigned short> >::MapNode,&DataStructures::Map<unsigned short,RakNet::FileListReceiver *,&DataStructures::defaultMapKeyComparison<unsigned short> >::NodeComparisonFunc>
{
DataStructures::List<DataStructures::Map<unsigned short,RakNet::FileListReceiver *,&DataStructures::defaultMapKeyComparison<unsigned short> >::MapNode> orderedList;
};
# DataStructures::Map<unsigned short,RakNet::FileListReceiver *,&DataStructures::defaultMapKeyComparison<unsigned short> >
struct __cppobj __declspec(align(2)) DataStructures::Map<unsigned short,RakNet::FileListReceiver *,&DataStructures::defaultMapKeyComparison<unsigned short> >
{
DataStructures::OrderedList<unsigned short,DataStructures::Map<unsigned short,RakNet::FileListReceiver *,&DataStructures::defaultMapKeyComparison<unsigned short> >::MapNode,&DataStructures::Map<unsigned short,RakNet::FileListReceiver *,&DataStructures::defaultMapKeyComparison<unsigned short> >::NodeComparisonFunc> mapNodeList;
unsigned int lastSearchIndex;
unsigned __int16 lastSearchKey;
bool lastSearchIndexValid;
};
# DataStructures::List<RakNet::FileListNode>
struct __cppobj DataStructures::List<RakNet::FileListNode>
{
RakNet::FileListNode *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::FileListProgress *>
struct __cppobj DataStructures::List<RakNet::FileListProgress *>
{
RakNet::FileListProgress **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::Queue<RakNet::FileListTransfer::FileToPush *>
struct __cppobj __declspec(align(8)) DataStructures::Queue<RakNet::FileListTransfer::FileToPush *>
{
RakNet::FileListTransfer::FileToPush **array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::FileListTransfer::FileToPushRecipient *>
struct __cppobj DataStructures::List<RakNet::FileListTransfer::FileToPushRecipient *>
{
RakNet::FileListTransfer::FileToPushRecipient **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::Queue<int (__cdecl*)(RakNet::FileListTransfer::ThreadData,bool *,void *)>
struct __cppobj __declspec(align(8)) DataStructures::Queue<int (__cdecl*)(RakNet::FileListTransfer::ThreadData,bool *,void *)>
{
int (__fastcall **array)(RakNet::FileListTransfer::ThreadData, bool *, void *);
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::Queue<RakNet::FileListTransfer::ThreadData>
struct __cppobj __declspec(align(8)) DataStructures::Queue<RakNet::FileListTransfer::ThreadData>
{
RakNet::FileListTransfer::ThreadData *array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::Queue<int>
struct __cppobj __declspec(align(8)) DataStructures::Queue<int>
{
int *array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::List<DataStructures::Map<int,RakNet::HuffmanEncodingTree *,&DataStructures::defaultMapKeyComparison<int> >::MapNode>
struct __cppobj DataStructures::List<DataStructures::Map<int,RakNet::HuffmanEncodingTree *,&DataStructures::defaultMapKeyComparison<int> >::MapNode>
{
DataStructures::Map<int,RakNet::HuffmanEncodingTree *,&DataStructures::defaultMapKeyComparison<int> >::MapNode *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<int,DataStructures::Map<int,RakNet::HuffmanEncodingTree *,&DataStructures::defaultMapKeyComparison<int> >::MapNode,&DataStructures::Map<int,RakNet::HuffmanEncodingTree *,&DataStructures::defaultMapKeyComparison<int> >::NodeComparisonFunc>
struct __cppobj DataStructures::OrderedList<int,DataStructures::Map<int,RakNet::HuffmanEncodingTree *,&DataStructures::defaultMapKeyComparison<int> >::MapNode,&DataStructures::Map<int,RakNet::HuffmanEncodingTree *,&DataStructures::defaultMapKeyComparison<int> >::NodeComparisonFunc>
{
DataStructures::List<DataStructures::Map<int,RakNet::HuffmanEncodingTree *,&DataStructures::defaultMapKeyComparison<int> >::MapNode> orderedList;
};
# DataStructures::Map<int,RakNet::HuffmanEncodingTree *,&DataStructures::defaultMapKeyComparison<int> >
struct __cppobj __declspec(align(8)) DataStructures::Map<int,RakNet::HuffmanEncodingTree *,&DataStructures::defaultMapKeyComparison<int> >
{
DataStructures::OrderedList<int,DataStructures::Map<int,RakNet::HuffmanEncodingTree *,&DataStructures::defaultMapKeyComparison<int> >::MapNode,&DataStructures::Map<int,RakNet::HuffmanEncodingTree *,&DataStructures::defaultMapKeyComparison<int> >::NodeComparisonFunc> mapNodeList;
unsigned int lastSearchIndex;
int lastSearchKey;
bool lastSearchIndexValid;
};
# DataStructures::Table::Cell
struct __cppobj DataStructures::Table::Cell
{
bool isEmpty;
long double i;
char *c;
void *ptr;
};
# DataStructures::List<DataStructures::Table::Cell *>
struct __cppobj DataStructures::List<DataStructures::Table::Cell *>
{
DataStructures::Table::Cell **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::Table::Row
struct __cppobj DataStructures::Table::Row
{
DataStructures::List<DataStructures::Table::Cell *> cells;
};
# DataStructures::Page<unsigned int,DataStructures::Table::Row *,16>
struct DataStructures::Page<unsigned int,DataStructures::Table::Row *,16>
{
bool isLeaf;
int size;
unsigned int keys[16];
DataStructures::Table::Row *data[16];
DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> *next;
DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> *previous;
DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> *children[17];
};
# DataStructures::MemoryPool<DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> >::Page
struct DataStructures::MemoryPool<DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> >::Page
{
DataStructures::MemoryPool<DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> >::MemoryWithPage **availableStack;
int availableStackSize;
DataStructures::MemoryPool<DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> >::MemoryWithPage *block;
DataStructures::MemoryPool<DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> >::Page *next;
DataStructures::MemoryPool<DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> >::Page *prev;
};
# DataStructures::MemoryPool<DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> >::MemoryWithPage
struct DataStructures::MemoryPool<DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> >::MemoryWithPage
{
DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> userMemory;
DataStructures::MemoryPool<DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> >::Page *parentPage;
};
# DataStructures::MemoryPool<DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> >
struct __cppobj __declspec(align(8)) DataStructures::MemoryPool<DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> >
{
DataStructures::MemoryPool<DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> >::Page *availablePages;
DataStructures::MemoryPool<DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> >::Page *unavailablePages;
DataStructures::MemoryPool<DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> >::Page *lastReleasePage;
int availablePagesSize;
int unavailablePagesSize;
int memoryPoolPageSize;
};
# DataStructures::MemoryPool<unsigned char [128]>::Page
struct DataStructures::MemoryPool<unsigned char [128]>::Page
{
DataStructures::MemoryPool<unsigned char [128]>::MemoryWithPage **availableStack;
int availableStackSize;
DataStructures::MemoryPool<unsigned char [128]>::MemoryWithPage *block;
DataStructures::MemoryPool<unsigned char [128]>::Page *next;
DataStructures::MemoryPool<unsigned char [128]>::Page *prev;
};
# DataStructures::MemoryPool<unsigned char [128]>::MemoryWithPage
struct DataStructures::MemoryPool<unsigned char [128]>::MemoryWithPage
{
unsigned __int8 userMemory[128];
DataStructures::MemoryPool<unsigned char [128]>::Page *parentPage;
};
# DataStructures::MemoryPool<unsigned char [128]>
struct __cppobj __declspec(align(8)) DataStructures::MemoryPool<unsigned char [128]>
{
DataStructures::MemoryPool<unsigned char [128]>::Page *availablePages;
DataStructures::MemoryPool<unsigned char [128]>::Page *unavailablePages;
DataStructures::MemoryPool<unsigned char [128]>::Page *lastReleasePage;
int availablePagesSize;
int unavailablePagesSize;
int memoryPoolPageSize;
};
# DataStructures::Table::ColumnDescriptor
struct __cppobj DataStructures::Table::ColumnDescriptor
{
char columnName[64];
DataStructures::Table::ColumnType columnType;
};
# DataStructures::Table::FilterQuery
struct __cppobj __declspec(align(8)) DataStructures::Table::FilterQuery
{
char columnName[64];
unsigned int columnIndex;
DataStructures::Table::Cell *cellValue;
DataStructures::Table::FilterQueryType operation;
};
# DataStructures::Table::SortQuery
struct DataStructures::Table::SortQuery
{
unsigned int columnIndex;
DataStructures::Table::SortQueryType operation;
};
# DataStructures::BPlusTree<unsigned int,DataStructures::Table::Row *,16>
struct __cppobj DataStructures::BPlusTree<unsigned int,DataStructures::Table::Row *,16>
{
DataStructures::MemoryPool<DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> > pagePool;
DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> *root;
DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> *leftmostLeaf;
};
# DataStructures::List<DataStructures::Table::ColumnDescriptor>
struct __cppobj DataStructures::List<DataStructures::Table::ColumnDescriptor>
{
DataStructures::Table::ColumnDescriptor *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::Table
struct __cppobj DataStructures::Table
{
DataStructures::BPlusTree<unsigned int,DataStructures::Table::Row *,16> rows;
DataStructures::List<DataStructures::Table::ColumnDescriptor> columns;
};
# DataStructures::List<DataStructures::Table::Cell>
struct __cppobj DataStructures::List<DataStructures::Table::Cell>
{
DataStructures::Table::Cell *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<DataStructures::Table::Row *>
struct __cppobj DataStructures::List<DataStructures::Table::Row *>
{
DataStructures::Table::Row **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<DataStructures::Table::Row *,DataStructures::Table::Row *,&RowSort>
struct __cppobj DataStructures::OrderedList<DataStructures::Table::Row *,DataStructures::Table::Row *,&RowSort>
{
DataStructures::List<DataStructures::Table::Row *> orderedList;
};
# DataStructures::MemoryPool<unsigned char [512]>::Page
struct DataStructures::MemoryPool<unsigned char [512]>::Page
{
DataStructures::MemoryPool<unsigned char [512]>::MemoryWithPage **availableStack;
int availableStackSize;
DataStructures::MemoryPool<unsigned char [512]>::MemoryWithPage *block;
DataStructures::MemoryPool<unsigned char [512]>::Page *next;
DataStructures::MemoryPool<unsigned char [512]>::Page *prev;
};
# DataStructures::MemoryPool<unsigned char [512]>::MemoryWithPage
struct DataStructures::MemoryPool<unsigned char [512]>::MemoryWithPage
{
unsigned __int8 userMemory[512];
DataStructures::MemoryPool<unsigned char [512]>::Page *parentPage;
};
# DataStructures::MemoryPool<unsigned char [512]>
struct __cppobj __declspec(align(8)) DataStructures::MemoryPool<unsigned char [512]>
{
DataStructures::MemoryPool<unsigned char [512]>::Page *availablePages;
DataStructures::MemoryPool<unsigned char [512]>::Page *unavailablePages;
DataStructures::MemoryPool<unsigned char [512]>::Page *lastReleasePage;
int availablePagesSize;
int unavailablePagesSize;
int memoryPoolPageSize;
};
# DataStructures::MemoryPool<unsigned char [2048]>::Page
struct DataStructures::MemoryPool<unsigned char [2048]>::Page
{
DataStructures::MemoryPool<unsigned char [2048]>::MemoryWithPage **availableStack;
int availableStackSize;
DataStructures::MemoryPool<unsigned char [2048]>::MemoryWithPage *block;
DataStructures::MemoryPool<unsigned char [2048]>::Page *next;
DataStructures::MemoryPool<unsigned char [2048]>::Page *prev;
};
# DataStructures::MemoryPool<unsigned char [2048]>::MemoryWithPage
struct DataStructures::MemoryPool<unsigned char [2048]>::MemoryWithPage
{
unsigned __int8 userMemory[2048];
DataStructures::MemoryPool<unsigned char [2048]>::Page *parentPage;
};
# DataStructures::MemoryPool<unsigned char [2048]>
struct __cppobj __declspec(align(8)) DataStructures::MemoryPool<unsigned char [2048]>
{
DataStructures::MemoryPool<unsigned char [2048]>::Page *availablePages;
DataStructures::MemoryPool<unsigned char [2048]>::Page *unavailablePages;
DataStructures::MemoryPool<unsigned char [2048]>::Page *lastReleasePage;
int availablePagesSize;
int unavailablePagesSize;
int memoryPoolPageSize;
};
# DataStructures::MemoryPool<unsigned char [8192]>::Page
struct DataStructures::MemoryPool<unsigned char [8192]>::Page
{
DataStructures::MemoryPool<unsigned char [8192]>::MemoryWithPage **availableStack;
int availableStackSize;
DataStructures::MemoryPool<unsigned char [8192]>::MemoryWithPage *block;
DataStructures::MemoryPool<unsigned char [8192]>::Page *next;
DataStructures::MemoryPool<unsigned char [8192]>::Page *prev;
};
# DataStructures::MemoryPool<unsigned char [8192]>::MemoryWithPage
struct DataStructures::MemoryPool<unsigned char [8192]>::MemoryWithPage
{
unsigned __int8 userMemory[8192];
DataStructures::MemoryPool<unsigned char [8192]>::Page *parentPage;
};
# DataStructures::MemoryPool<unsigned char [8192]>
struct __cppobj __declspec(align(8)) DataStructures::MemoryPool<unsigned char [8192]>
{
DataStructures::MemoryPool<unsigned char [8192]>::Page *availablePages;
DataStructures::MemoryPool<unsigned char [8192]>::Page *unavailablePages;
DataStructures::MemoryPool<unsigned char [8192]>::Page *lastReleasePage;
int availablePagesSize;
int unavailablePagesSize;
int memoryPoolPageSize;
};
# DataStructures::BytePool
struct __cppobj DataStructures::BytePool
{
DataStructures::MemoryPool<unsigned char [128]> pool128;
DataStructures::MemoryPool<unsigned char [512]> pool512;
DataStructures::MemoryPool<unsigned char [2048]> pool2048;
DataStructures::MemoryPool<unsigned char [8192]> pool8192;
};
# DataStructures::BPlusTree<unsigned int,DataStructures::Table::Row *,16>::ReturnAction
struct DataStructures::BPlusTree<unsigned int,DataStructures::Table::Row *,16>::ReturnAction
{
unsigned int key1;
unsigned int key2;
DataStructures::BPlusTree<unsigned int,DataStructures::Table::Row *,16>::ReturnAction::<unnamed_type_action> action;
};
# DataStructures::Queue<char *>
struct __cppobj __declspec(align(8)) DataStructures::Queue<char *>
{
char **array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::Queue<DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> *>
struct __cppobj __declspec(align(8)) DataStructures::Queue<DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> *>
{
DataStructures::Page<unsigned int,DataStructures::Table::Row *,16> **array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::Queue<HuffmanEncodingTreeNode *>
struct __cppobj __declspec(align(8)) DataStructures::Queue<HuffmanEncodingTreeNode *>
{
HuffmanEncodingTreeNode **array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DDTCallback
struct __cppobj DDTCallback : RakNet::FileListTransferCBInterface
{
unsigned int subdirLen;
char outputSubdir[512];
RakNet::FileListTransferCBInterface *onFileCallback;
};
# DDTCallback_vtbl
struct /*VFT*/ DDTCallback_vtbl
{
void (__fastcall *~FileListTransferCBInterface)(RakNet::FileListTransferCBInterface *this);
bool (__fastcall *OnFile)(RakNet::FileListTransferCBInterface *this, RakNet::FileListTransferCBInterface::OnFileStruct *);
void (__fastcall *OnFileProgress)(RakNet::FileListTransferCBInterface *this, RakNet::FileListTransferCBInterface::FileProgressStruct *);
bool (__fastcall *Update)(RakNet::FileListTransferCBInterface *this);
bool (__fastcall *OnDownloadComplete)(RakNet::FileListTransferCBInterface *this, RakNet::FileListTransferCBInterface::DownloadCompleteStruct *);
void (__fastcall *OnDereference)(RakNet::FileListTransferCBInterface *this);
};
# DataStructures::Queue<RakNet::HTTPConnection2::Request *>
struct __cppobj __declspec(align(8)) DataStructures::Queue<RakNet::HTTPConnection2::Request *>
{
RakNet::HTTPConnection2::Request **array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::HTTPConnection2::Request *>
struct __cppobj DataStructures::List<RakNet::HTTPConnection2::Request *>
{
RakNet::HTTPConnection2::Request **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::BitStream *>
struct __cppobj DataStructures::List<RakNet::BitStream *>
{
RakNet::BitStream **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::FullyConnectedMesh2::FCM2Participant *>
struct __cppobj DataStructures::List<RakNet::FullyConnectedMesh2::FCM2Participant *>
{
RakNet::FullyConnectedMesh2::FCM2Participant **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::FullyConnectedMesh2::VerifiedJoinInProgressMember>
struct __cppobj DataStructures::List<RakNet::FullyConnectedMesh2::VerifiedJoinInProgressMember>
{
RakNet::FullyConnectedMesh2::VerifiedJoinInProgressMember *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::FullyConnectedMesh2::VerifiedJoinInProgress *>
struct __cppobj DataStructures::List<RakNet::FullyConnectedMesh2::VerifiedJoinInProgress *>
{
RakNet::FullyConnectedMesh2::VerifiedJoinInProgress **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::Queue<RakNet::HTTPConnection::OutgoingCommand>
struct __cppobj __declspec(align(8)) DataStructures::Queue<RakNet::HTTPConnection::OutgoingCommand>
{
RakNet::HTTPConnection::OutgoingCommand *array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::Queue<RakNet::HTTPConnection::BadResponse>
struct __cppobj __declspec(align(8)) DataStructures::Queue<RakNet::HTTPConnection::BadResponse>
{
RakNet::HTTPConnection::BadResponse *array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::Queue<RakNet::RakString>
struct __cppobj __declspec(align(8)) DataStructures::Queue<RakNet::RakString>
{
RakNet::RakString *array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::FullyConnectedMesh2::FCM2Participant *,RakNet::FullyConnectedMesh2::FCM2Participant *,&FCM2ParticipantComp>
struct __cppobj DataStructures::OrderedList<RakNet::FullyConnectedMesh2::FCM2Participant *,RakNet::FullyConnectedMesh2::FCM2Participant *,&FCM2ParticipantComp>
{
DataStructures::List<RakNet::FullyConnectedMesh2::FCM2Participant *> orderedList;
};
# DataStructures::List<void *>
struct __cppobj DataStructures::List<void *>
{
void **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::NatPunchthroughClient::AddrAndGuid>
struct __cppobj DataStructures::List<RakNet::NatPunchthroughClient::AddrAndGuid>
{
RakNet::NatPunchthroughClient::AddrAndGuid *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::Queue<RakNet::NatPunchthroughClient::DSTAndFac>
struct __cppobj __declspec(align(8)) DataStructures::Queue<RakNet::NatPunchthroughClient::DSTAndFac>
{
RakNet::NatPunchthroughClient::DSTAndFac *array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::Queue<RakNet::RNS2RecvStruct *>
struct __cppobj __declspec(align(8)) DataStructures::Queue<RakNet::RNS2RecvStruct *>
{
RakNet::RNS2RecvStruct **array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::NatTypeDetectionServer::NATDetectionAttempt>
struct __cppobj DataStructures::List<RakNet::NatTypeDetectionServer::NATDetectionAttempt>
{
RakNet::NatTypeDetectionServer::NATDetectionAttempt *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::NatPunchthroughServer::ConnectionAttempt *>
struct __cppobj DataStructures::List<RakNet::NatPunchthroughServer::ConnectionAttempt *>
{
RakNet::NatPunchthroughServer::ConnectionAttempt **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::NatPunchthroughServer::User *>
struct __cppobj DataStructures::List<RakNet::NatPunchthroughServer::User *>
{
RakNet::NatPunchthroughServer::User **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::RakNetGUID,RakNet::NatPunchthroughServer::User *,&RakNet::NatPunchthroughServer::NatPunchthroughUserComp>
struct __cppobj DataStructures::OrderedList<RakNet::RakNetGUID,RakNet::NatPunchthroughServer::User *,&RakNet::NatPunchthroughServer::NatPunchthroughUserComp>
{
DataStructures::List<RakNet::NatPunchthroughServer::User *> orderedList;
};
# DataStructures::List<RakNet::RakString>
struct __cppobj DataStructures::List<RakNet::RakString>
{
RakNet::RakString *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::RakString,RakNet::RakString,&DataStructures::defaultOrderedListComparison<RakNet::RakString,RakNet::RakString> >
struct __cppobj DataStructures::OrderedList<RakNet::RakString,RakNet::RakString,&DataStructures::defaultOrderedListComparison<RakNet::RakString,RakNet::RakString> >
{
DataStructures::List<RakNet::RakString> orderedList;
};
# DataStructures::List<RakNet::FilterSet *>
struct __cppobj DataStructures::List<RakNet::FilterSet *>
{
RakNet::FilterSet **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<int,RakNet::FilterSet *,&RakNet::FilterSetComp>
struct __cppobj DataStructures::OrderedList<int,RakNet::FilterSet *,&RakNet::FilterSetComp>
{
DataStructures::List<RakNet::FilterSet *> orderedList;
};
# DataStructures::Hash<RakNet::AddressOrGUID,RakNet::FilteredSystem,2048,&RakNet::AddressOrGUID::ToInteger>::Node
struct __cppobj DataStructures::Hash<RakNet::AddressOrGUID,RakNet::FilteredSystem,2048,&RakNet::AddressOrGUID::ToInteger>::Node
{
RakNet::AddressOrGUID string;
RakNet::FilteredSystem data;
DataStructures::Hash<RakNet::AddressOrGUID,RakNet::FilteredSystem,2048,&RakNet::AddressOrGUID::ToInteger>::Node *next;
};
# DataStructures::Hash<RakNet::AddressOrGUID,RakNet::FilteredSystem,2048,&RakNet::AddressOrGUID::ToInteger>
struct __cppobj __declspec(align(8)) DataStructures::Hash<RakNet::AddressOrGUID,RakNet::FilteredSystem,2048,&RakNet::AddressOrGUID::ToInteger>
{
DataStructures::Hash<RakNet::AddressOrGUID,RakNet::FilteredSystem,2048,&RakNet::AddressOrGUID::ToInteger>::Node **nodeList;
unsigned int size;
};
# DataStructures::List<RakNet::LogCommandParser::SystemAddressAndChannel>
struct __cppobj DataStructures::List<RakNet::LogCommandParser::SystemAddressAndChannel>
{
RakNet::LogCommandParser::SystemAddressAndChannel *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::FilteredSystem>
struct __cppobj DataStructures::List<RakNet::FilteredSystem>
{
RakNet::FilteredSystem *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::AddressOrGUID>
struct __cppobj DataStructures::List<RakNet::AddressOrGUID>
{
RakNet::AddressOrGUID *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::Map<RakNet::SystemAddress,DataStructures::ByteQueue *,&DataStructures::defaultMapKeyComparison<RakNet::SystemAddress> >::MapNode
struct __cppobj DataStructures::Map<RakNet::SystemAddress,DataStructures::ByteQueue *,&DataStructures::defaultMapKeyComparison<RakNet::SystemAddress> >::MapNode
{
RakNet::SystemAddress mapNodeKey;
DataStructures::ByteQueue *mapNodeData;
};
# DataStructures::List<DataStructures::Map<RakNet::SystemAddress,DataStructures::ByteQueue *,&DataStructures::defaultMapKeyComparison<RakNet::SystemAddress> >::MapNode>
struct __cppobj DataStructures::List<DataStructures::Map<RakNet::SystemAddress,DataStructures::ByteQueue *,&DataStructures::defaultMapKeyComparison<RakNet::SystemAddress> >::MapNode>
{
DataStructures::Map<RakNet::SystemAddress,DataStructures::ByteQueue *,&DataStructures::defaultMapKeyComparison<RakNet::SystemAddress> >::MapNode *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::SystemAddress,DataStructures::Map<RakNet::SystemAddress,DataStructures::ByteQueue *,&DataStructures::defaultMapKeyComparison<RakNet::SystemAddress> >::MapNode,&DataStructures::Map<RakNet::SystemAddress,DataStructures::ByteQueue *,&DataStructures::defaultMapKeyComparison<RakNet::SystemAddress> >::NodeComparisonFunc>
struct __cppobj DataStructures::OrderedList<RakNet::SystemAddress,DataStructures::Map<RakNet::SystemAddress,DataStructures::ByteQueue *,&DataStructures::defaultMapKeyComparison<RakNet::SystemAddress> >::MapNode,&DataStructures::Map<RakNet::SystemAddress,DataStructures::ByteQueue *,&DataStructures::defaultMapKeyComparison<RakNet::SystemAddress> >::NodeComparisonFunc>
{
DataStructures::List<DataStructures::Map<RakNet::SystemAddress,DataStructures::ByteQueue *,&DataStructures::defaultMapKeyComparison<RakNet::SystemAddress> >::MapNode> orderedList;
};
# DataStructures::Map<RakNet::SystemAddress,DataStructures::ByteQueue *,&DataStructures::defaultMapKeyComparison<RakNet::SystemAddress> >
struct __cppobj __declspec(align(8)) DataStructures::Map<RakNet::SystemAddress,DataStructures::ByteQueue *,&DataStructures::defaultMapKeyComparison<RakNet::SystemAddress> >
{
DataStructures::OrderedList<RakNet::SystemAddress,DataStructures::Map<RakNet::SystemAddress,DataStructures::ByteQueue *,&DataStructures::defaultMapKeyComparison<RakNet::SystemAddress> >::MapNode,&DataStructures::Map<RakNet::SystemAddress,DataStructures::ByteQueue *,&DataStructures::defaultMapKeyComparison<RakNet::SystemAddress> >::NodeComparisonFunc> mapNodeList;
unsigned int lastSearchIndex;
RakNet::SystemAddress lastSearchKey;
bool lastSearchIndexValid;
};
# DataStructures::List<RakNet::Rackspace2EventCallback *>
struct __cppobj DataStructures::List<RakNet::Rackspace2EventCallback *>
{
RakNet::Rackspace2EventCallback **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::Rackspace::RackspaceOperation>
struct __cppobj DataStructures::List<RakNet::Rackspace::RackspaceOperation>
{
RakNet::Rackspace::RackspaceOperation *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::Queue<RakNet::BPSTracker::TimeAndValue2>
struct __cppobj __declspec(align(8)) DataStructures::Queue<RakNet::BPSTracker::TimeAndValue2>
{
RakNet::BPSTracker::TimeAndValue2 *array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::Queue<RakNet::ReliabilityLayer::DatagramHistoryNode>
struct __cppobj __declspec(align(8)) DataStructures::Queue<RakNet::ReliabilityLayer::DatagramHistoryNode>
{
RakNet::ReliabilityLayer::DatagramHistoryNode *array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::MemoryPool<RakNet::ReliabilityLayer::MessageNumberNode>::Page
struct DataStructures::MemoryPool<RakNet::ReliabilityLayer::MessageNumberNode>::Page
{
DataStructures::MemoryPool<RakNet::ReliabilityLayer::MessageNumberNode>::MemoryWithPage **availableStack;
int availableStackSize;
DataStructures::MemoryPool<RakNet::ReliabilityLayer::MessageNumberNode>::MemoryWithPage *block;
DataStructures::MemoryPool<RakNet::ReliabilityLayer::MessageNumberNode>::Page *next;
DataStructures::MemoryPool<RakNet::ReliabilityLayer::MessageNumberNode>::Page *prev;
};
# DataStructures::MemoryPool<RakNet::ReliabilityLayer::MessageNumberNode>::MemoryWithPage
struct __cppobj DataStructures::MemoryPool<RakNet::ReliabilityLayer::MessageNumberNode>::MemoryWithPage
{
RakNet::ReliabilityLayer::MessageNumberNode userMemory;
DataStructures::MemoryPool<RakNet::ReliabilityLayer::MessageNumberNode>::Page *parentPage;
};
# DataStructures::MemoryPool<RakNet::ReliabilityLayer::MessageNumberNode>
struct __cppobj __declspec(align(8)) DataStructures::MemoryPool<RakNet::ReliabilityLayer::MessageNumberNode>
{
DataStructures::MemoryPool<RakNet::ReliabilityLayer::MessageNumberNode>::Page *availablePages;
DataStructures::MemoryPool<RakNet::ReliabilityLayer::MessageNumberNode>::Page *unavailablePages;
DataStructures::MemoryPool<RakNet::ReliabilityLayer::MessageNumberNode>::Page *lastReleasePage;
int availablePagesSize;
int unavailablePagesSize;
int memoryPoolPageSize;
};
# DataStructures::List<RakNet::ReliabilityLayer::UnreliableWithAckReceiptNode>
struct __cppobj DataStructures::List<RakNet::ReliabilityLayer::UnreliableWithAckReceiptNode>
{
RakNet::ReliabilityLayer::UnreliableWithAckReceiptNode *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::MemoryPool<RakNet::InternalPacket>::Page
struct DataStructures::MemoryPool<RakNet::InternalPacket>::Page
{
DataStructures::MemoryPool<RakNet::InternalPacket>::MemoryWithPage **availableStack;
int availableStackSize;
DataStructures::MemoryPool<RakNet::InternalPacket>::MemoryWithPage *block;
DataStructures::MemoryPool<RakNet::InternalPacket>::Page *next;
DataStructures::MemoryPool<RakNet::InternalPacket>::Page *prev;
};
# DataStructures::MemoryPool<RakNet::InternalPacket>::MemoryWithPage
struct __cppobj DataStructures::MemoryPool<RakNet::InternalPacket>::MemoryWithPage
{
RakNet::InternalPacket userMemory;
DataStructures::MemoryPool<RakNet::InternalPacket>::Page *parentPage;
};
# DataStructures::MemoryPool<RakNet::InternalPacket>
struct __cppobj __declspec(align(8)) DataStructures::MemoryPool<RakNet::InternalPacket>
{
DataStructures::MemoryPool<RakNet::InternalPacket>::Page *availablePages;
DataStructures::MemoryPool<RakNet::InternalPacket>::Page *unavailablePages;
DataStructures::MemoryPool<RakNet::InternalPacket>::Page *lastReleasePage;
int availablePagesSize;
int unavailablePagesSize;
int memoryPoolPageSize;
};
# DataStructures::List<DataStructures::Heap<unsigned __int64,RakNet::InternalPacket *,0>::HeapNode>
struct __cppobj DataStructures::List<DataStructures::Heap<unsigned __int64,RakNet::InternalPacket *,0>::HeapNode>
{
DataStructures::Heap<unsigned __int64,RakNet::InternalPacket *,0>::HeapNode *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::Heap<unsigned __int64,RakNet::InternalPacket *,0>
struct __cppobj __declspec(align(8)) DataStructures::Heap<unsigned __int64,RakNet::InternalPacket *,0>
{
DataStructures::List<DataStructures::Heap<unsigned __int64,RakNet::InternalPacket *,0>::HeapNode> heap;
bool optimizeNextSeriesPush;
};
# DataStructures::List<RakNet::SplitPacketChannel *>
struct __cppobj DataStructures::List<RakNet::SplitPacketChannel *>
{
RakNet::SplitPacketChannel **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<unsigned short,RakNet::SplitPacketChannel *,&RakNet::SplitPacketChannelComp>
struct __cppobj DataStructures::OrderedList<unsigned short,RakNet::SplitPacketChannel *,&RakNet::SplitPacketChannelComp>
{
DataStructures::List<RakNet::SplitPacketChannel *> orderedList;
};
# DataStructures::Queue<bool>
struct __cppobj __declspec(align(8)) DataStructures::Queue<bool>
{
bool *array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::InternalPacket *>
struct __cppobj DataStructures::List<RakNet::InternalPacket *>
{
RakNet::InternalPacket **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<bool>
struct __cppobj DataStructures::List<bool>
{
bool *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<DataStructures::RangeNode<RakNet::uint24_t> >
struct __cppobj DataStructures::List<DataStructures::RangeNode<RakNet::uint24_t> >
{
DataStructures::RangeNode<RakNet::uint24_t> *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::uint24_t,DataStructures::RangeNode<RakNet::uint24_t>,&DataStructures::RangeNodeComp<RakNet::uint24_t> >
struct __cppobj DataStructures::OrderedList<RakNet::uint24_t,DataStructures::RangeNode<RakNet::uint24_t>,&DataStructures::RangeNodeComp<RakNet::uint24_t> >
{
DataStructures::List<DataStructures::RangeNode<RakNet::uint24_t> > orderedList;
};
# DataStructures::RangeList<RakNet::uint24_t>
struct __cppobj DataStructures::RangeList<RakNet::uint24_t>
{
DataStructures::OrderedList<RakNet::uint24_t,DataStructures::RangeNode<RakNet::uint24_t>,&DataStructures::RangeNodeComp<RakNet::uint24_t> > ranges;
};
# DataStructures::MemoryPool<RakNet::InternalPacketRefCountedData>::Page
struct DataStructures::MemoryPool<RakNet::InternalPacketRefCountedData>::Page
{
DataStructures::MemoryPool<RakNet::InternalPacketRefCountedData>::MemoryWithPage **availableStack;
int availableStackSize;
DataStructures::MemoryPool<RakNet::InternalPacketRefCountedData>::MemoryWithPage *block;
DataStructures::MemoryPool<RakNet::InternalPacketRefCountedData>::Page *next;
DataStructures::MemoryPool<RakNet::InternalPacketRefCountedData>::Page *prev;
};
# DataStructures::MemoryPool<RakNet::InternalPacketRefCountedData>::MemoryWithPage
struct DataStructures::MemoryPool<RakNet::InternalPacketRefCountedData>::MemoryWithPage
{
RakNet::InternalPacketRefCountedData userMemory;
DataStructures::MemoryPool<RakNet::InternalPacketRefCountedData>::Page *parentPage;
};
# DataStructures::MemoryPool<RakNet::InternalPacketRefCountedData>
struct __cppobj __declspec(align(8)) DataStructures::MemoryPool<RakNet::InternalPacketRefCountedData>
{
DataStructures::MemoryPool<RakNet::InternalPacketRefCountedData>::Page *availablePages;
DataStructures::MemoryPool<RakNet::InternalPacketRefCountedData>::Page *unavailablePages;
DataStructures::MemoryPool<RakNet::InternalPacketRefCountedData>::Page *lastReleasePage;
int availablePagesSize;
int unavailablePagesSize;
int memoryPoolPageSize;
};
# DataStructures::MemoryPool<RakNet::RemoteSystemIndex>::Page
struct DataStructures::MemoryPool<RakNet::RemoteSystemIndex>::Page
{
DataStructures::MemoryPool<RakNet::RemoteSystemIndex>::MemoryWithPage **availableStack;
int availableStackSize;
DataStructures::MemoryPool<RakNet::RemoteSystemIndex>::MemoryWithPage *block;
DataStructures::MemoryPool<RakNet::RemoteSystemIndex>::Page *next;
DataStructures::MemoryPool<RakNet::RemoteSystemIndex>::Page *prev;
};
# DataStructures::MemoryPool<RakNet::RemoteSystemIndex>::MemoryWithPage
struct DataStructures::MemoryPool<RakNet::RemoteSystemIndex>::MemoryWithPage
{
RakNet::RemoteSystemIndex userMemory;
DataStructures::MemoryPool<RakNet::RemoteSystemIndex>::Page *parentPage;
};
# DataStructures::MemoryPool<RakNet::RemoteSystemIndex>
struct __cppobj __declspec(align(8)) DataStructures::MemoryPool<RakNet::RemoteSystemIndex>
{
DataStructures::MemoryPool<RakNet::RemoteSystemIndex>::Page *availablePages;
DataStructures::MemoryPool<RakNet::RemoteSystemIndex>::Page *unavailablePages;
DataStructures::MemoryPool<RakNet::RemoteSystemIndex>::Page *lastReleasePage;
int availablePagesSize;
int unavailablePagesSize;
int memoryPoolPageSize;
};
# DataStructures::List<RakNet::RakPeer::BanStruct *>
struct __cppobj DataStructures::List<RakNet::RakPeer::BanStruct *>
{
RakNet::RakPeer::BanStruct **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::Queue<RakNet::RakPeer::RequestedConnectionStruct *>
struct __cppobj __declspec(align(8)) DataStructures::Queue<RakNet::RakPeer::RequestedConnectionStruct *>
{
RakNet::RakPeer::RequestedConnectionStruct **array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::MemoryPool<RakNet::RakPeer::BufferedCommandStruct>::Page
struct DataStructures::MemoryPool<RakNet::RakPeer::BufferedCommandStruct>::Page
{
DataStructures::MemoryPool<RakNet::RakPeer::BufferedCommandStruct>::MemoryWithPage **availableStack;
int availableStackSize;
DataStructures::MemoryPool<RakNet::RakPeer::BufferedCommandStruct>::MemoryWithPage *block;
DataStructures::MemoryPool<RakNet::RakPeer::BufferedCommandStruct>::Page *next;
DataStructures::MemoryPool<RakNet::RakPeer::BufferedCommandStruct>::Page *prev;
};
# DataStructures::MemoryPool<RakNet::RakPeer::BufferedCommandStruct>::MemoryWithPage
struct __cppobj DataStructures::MemoryPool<RakNet::RakPeer::BufferedCommandStruct>::MemoryWithPage
{
RakNet::RakPeer::BufferedCommandStruct userMemory;
DataStructures::MemoryPool<RakNet::RakPeer::BufferedCommandStruct>::Page *parentPage;
};
# DataStructures::MemoryPool<RakNet::RakPeer::BufferedCommandStruct>
struct __cppobj __declspec(align(8)) DataStructures::MemoryPool<RakNet::RakPeer::BufferedCommandStruct>
{
DataStructures::MemoryPool<RakNet::RakPeer::BufferedCommandStruct>::Page *availablePages;
DataStructures::MemoryPool<RakNet::RakPeer::BufferedCommandStruct>::Page *unavailablePages;
DataStructures::MemoryPool<RakNet::RakPeer::BufferedCommandStruct>::Page *lastReleasePage;
int availablePagesSize;
int unavailablePagesSize;
int memoryPoolPageSize;
};
# DataStructures::Queue<RakNet::RakPeer::BufferedCommandStruct *>
struct __cppobj __declspec(align(8)) DataStructures::Queue<RakNet::RakPeer::BufferedCommandStruct *>
{
RakNet::RakPeer::BufferedCommandStruct **array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::ThreadsafeAllocatingQueue<RakNet::RakPeer::BufferedCommandStruct>
struct __cppobj DataStructures::ThreadsafeAllocatingQueue<RakNet::RakPeer::BufferedCommandStruct>
{
DataStructures::MemoryPool<RakNet::RakPeer::BufferedCommandStruct> memoryPool;
RakNet::SimpleMutex memoryPoolMutex;
DataStructures::Queue<RakNet::RakPeer::BufferedCommandStruct *> queue;
RakNet::SimpleMutex queueMutex;
};
# DataStructures::MemoryPool<RakNet::RakPeer::SocketQueryOutput>::Page
struct DataStructures::MemoryPool<RakNet::RakPeer::SocketQueryOutput>::Page
{
DataStructures::MemoryPool<RakNet::RakPeer::SocketQueryOutput>::MemoryWithPage **availableStack;
int availableStackSize;
DataStructures::MemoryPool<RakNet::RakPeer::SocketQueryOutput>::MemoryWithPage *block;
DataStructures::MemoryPool<RakNet::RakPeer::SocketQueryOutput>::Page *next;
DataStructures::MemoryPool<RakNet::RakPeer::SocketQueryOutput>::Page *prev;
};
# DataStructures::MemoryPool<RakNet::RakPeer::SocketQueryOutput>::MemoryWithPage
struct __cppobj DataStructures::MemoryPool<RakNet::RakPeer::SocketQueryOutput>::MemoryWithPage
{
RakNet::RakPeer::SocketQueryOutput userMemory;
DataStructures::MemoryPool<RakNet::RakPeer::SocketQueryOutput>::Page *parentPage;
};
# DataStructures::MemoryPool<RakNet::RakPeer::SocketQueryOutput>
struct __cppobj __declspec(align(8)) DataStructures::MemoryPool<RakNet::RakPeer::SocketQueryOutput>
{
DataStructures::MemoryPool<RakNet::RakPeer::SocketQueryOutput>::Page *availablePages;
DataStructures::MemoryPool<RakNet::RakPeer::SocketQueryOutput>::Page *unavailablePages;
DataStructures::MemoryPool<RakNet::RakPeer::SocketQueryOutput>::Page *lastReleasePage;
int availablePagesSize;
int unavailablePagesSize;
int memoryPoolPageSize;
};
# DataStructures::Queue<RakNet::RakPeer::SocketQueryOutput *>
struct __cppobj __declspec(align(8)) DataStructures::Queue<RakNet::RakPeer::SocketQueryOutput *>
{
RakNet::RakPeer::SocketQueryOutput **array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::ThreadsafeAllocatingQueue<RakNet::RakPeer::SocketQueryOutput>
struct __cppobj DataStructures::ThreadsafeAllocatingQueue<RakNet::RakPeer::SocketQueryOutput>
{
DataStructures::MemoryPool<RakNet::RakPeer::SocketQueryOutput> memoryPool;
RakNet::SimpleMutex memoryPoolMutex;
DataStructures::Queue<RakNet::RakPeer::SocketQueryOutput *> queue;
RakNet::SimpleMutex queueMutex;
};
# DataStructures::Queue<unsigned int>
struct __cppobj __declspec(align(8)) DataStructures::Queue<unsigned int>
{
unsigned int *array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::List<StrAndBool>
struct __cppobj DataStructures::List<StrAndBool>
{
StrAndBool *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<char *,StrAndBool,&RakNet::StrAndBoolComp>
struct __cppobj DataStructures::OrderedList<char *,StrAndBool,&RakNet::StrAndBoolComp>
{
DataStructures::List<StrAndBool> orderedList;
};
# DataStructures::List<RakNet::ReadyEvent::RemoteSystem>
struct __cppobj DataStructures::List<RakNet::ReadyEvent::RemoteSystem>
{
RakNet::ReadyEvent::RemoteSystem *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::RakNetGUID,RakNet::ReadyEvent::RemoteSystem,&RakNet::ReadyEvent::RemoteSystemCompByGuid>
struct __cppobj DataStructures::OrderedList<RakNet::RakNetGUID,RakNet::ReadyEvent::RemoteSystem,&RakNet::ReadyEvent::RemoteSystemCompByGuid>
{
DataStructures::List<RakNet::ReadyEvent::RemoteSystem> orderedList;
};
# DataStructures::List<RakNet::ReadyEvent::ReadyEventNode *>
struct __cppobj DataStructures::List<RakNet::ReadyEvent::ReadyEventNode *>
{
RakNet::ReadyEvent::ReadyEventNode **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<int,RakNet::ReadyEvent::ReadyEventNode *,&RakNet::ReadyEvent::ReadyEventNodeComp>
struct __cppobj DataStructures::OrderedList<int,RakNet::ReadyEvent::ReadyEventNode *,&RakNet::ReadyEvent::ReadyEventNodeComp>
{
DataStructures::List<RakNet::ReadyEvent::ReadyEventNode *> orderedList;
};
# DataStructures::List<RakNet::Replica3 *>
struct __cppobj DataStructures::List<RakNet::Replica3 *>
{
RakNet::Replica3 **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::LastSerializationResult *>
struct __cppobj DataStructures::List<RakNet::LastSerializationResult *>
{
RakNet::LastSerializationResult **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::Replica3 *,RakNet::LastSerializationResult *,&RakNet::Connection_RM3::Replica3LSRComp>
struct __cppobj DataStructures::OrderedList<RakNet::Replica3 *,RakNet::LastSerializationResult *,&RakNet::Connection_RM3::Replica3LSRComp>
{
DataStructures::List<RakNet::LastSerializationResult *> orderedList;
};
# DataStructures::List<RakNet::Connection_RM3 *>
struct __cppobj DataStructures::List<RakNet::Connection_RM3 *>
{
RakNet::Connection_RM3 **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::ReplicaManager3::RM3World *>
struct __cppobj DataStructures::List<RakNet::ReplicaManager3::RM3World *>
{
RakNet::ReplicaManager3::RM3World **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::MemoryPool<RakNet::UDPForwarder::StartForwardingInputStruct>::Page
struct DataStructures::MemoryPool<RakNet::UDPForwarder::StartForwardingInputStruct>::Page
{
DataStructures::MemoryPool<RakNet::UDPForwarder::StartForwardingInputStruct>::MemoryWithPage **availableStack;
int availableStackSize;
DataStructures::MemoryPool<RakNet::UDPForwarder::StartForwardingInputStruct>::MemoryWithPage *block;
DataStructures::MemoryPool<RakNet::UDPForwarder::StartForwardingInputStruct>::Page *next;
DataStructures::MemoryPool<RakNet::UDPForwarder::StartForwardingInputStruct>::Page *prev;
};
# DataStructures::MemoryPool<RakNet::UDPForwarder::StartForwardingInputStruct>::MemoryWithPage
struct __cppobj DataStructures::MemoryPool<RakNet::UDPForwarder::StartForwardingInputStruct>::MemoryWithPage
{
RakNet::UDPForwarder::StartForwardingInputStruct userMemory;
DataStructures::MemoryPool<RakNet::UDPForwarder::StartForwardingInputStruct>::Page *parentPage;
};
# DataStructures::MemoryPool<RakNet::UDPForwarder::StartForwardingInputStruct>
struct __cppobj __declspec(align(8)) DataStructures::MemoryPool<RakNet::UDPForwarder::StartForwardingInputStruct>
{
DataStructures::MemoryPool<RakNet::UDPForwarder::StartForwardingInputStruct>::Page *availablePages;
DataStructures::MemoryPool<RakNet::UDPForwarder::StartForwardingInputStruct>::Page *unavailablePages;
DataStructures::MemoryPool<RakNet::UDPForwarder::StartForwardingInputStruct>::Page *lastReleasePage;
int availablePagesSize;
int unavailablePagesSize;
int memoryPoolPageSize;
};
# DataStructures::Queue<RakNet::UDPForwarder::StartForwardingInputStruct *>
struct __cppobj __declspec(align(8)) DataStructures::Queue<RakNet::UDPForwarder::StartForwardingInputStruct *>
{
RakNet::UDPForwarder::StartForwardingInputStruct **array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::ThreadsafeAllocatingQueue<RakNet::UDPForwarder::StartForwardingInputStruct>
struct __cppobj DataStructures::ThreadsafeAllocatingQueue<RakNet::UDPForwarder::StartForwardingInputStruct>
{
DataStructures::MemoryPool<RakNet::UDPForwarder::StartForwardingInputStruct> memoryPool;
RakNet::SimpleMutex memoryPoolMutex;
DataStructures::Queue<RakNet::UDPForwarder::StartForwardingInputStruct *> queue;
RakNet::SimpleMutex queueMutex;
};
# DataStructures::Queue<RakNet::UDPForwarder::StartForwardingOutputStruct>
struct __cppobj __declspec(align(8)) DataStructures::Queue<RakNet::UDPForwarder::StartForwardingOutputStruct>
{
RakNet::UDPForwarder::StartForwardingOutputStruct *array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::MemoryPool<RakNet::UDPForwarder::StopForwardingStruct>::Page
struct DataStructures::MemoryPool<RakNet::UDPForwarder::StopForwardingStruct>::Page
{
DataStructures::MemoryPool<RakNet::UDPForwarder::StopForwardingStruct>::MemoryWithPage **availableStack;
int availableStackSize;
DataStructures::MemoryPool<RakNet::UDPForwarder::StopForwardingStruct>::MemoryWithPage *block;
DataStructures::MemoryPool<RakNet::UDPForwarder::StopForwardingStruct>::Page *next;
DataStructures::MemoryPool<RakNet::UDPForwarder::StopForwardingStruct>::Page *prev;
};
# DataStructures::MemoryPool<RakNet::UDPForwarder::StopForwardingStruct>::MemoryWithPage
struct __cppobj DataStructures::MemoryPool<RakNet::UDPForwarder::StopForwardingStruct>::MemoryWithPage
{
RakNet::UDPForwarder::StopForwardingStruct userMemory;
DataStructures::MemoryPool<RakNet::UDPForwarder::StopForwardingStruct>::Page *parentPage;
};
# DataStructures::MemoryPool<RakNet::UDPForwarder::StopForwardingStruct>
struct __cppobj __declspec(align(8)) DataStructures::MemoryPool<RakNet::UDPForwarder::StopForwardingStruct>
{
DataStructures::MemoryPool<RakNet::UDPForwarder::StopForwardingStruct>::Page *availablePages;
DataStructures::MemoryPool<RakNet::UDPForwarder::StopForwardingStruct>::Page *unavailablePages;
DataStructures::MemoryPool<RakNet::UDPForwarder::StopForwardingStruct>::Page *lastReleasePage;
int availablePagesSize;
int unavailablePagesSize;
int memoryPoolPageSize;
};
# DataStructures::Queue<RakNet::UDPForwarder::StopForwardingStruct *>
struct __cppobj __declspec(align(8)) DataStructures::Queue<RakNet::UDPForwarder::StopForwardingStruct *>
{
RakNet::UDPForwarder::StopForwardingStruct **array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::ThreadsafeAllocatingQueue<RakNet::UDPForwarder::StopForwardingStruct>
struct __cppobj DataStructures::ThreadsafeAllocatingQueue<RakNet::UDPForwarder::StopForwardingStruct>
{
DataStructures::MemoryPool<RakNet::UDPForwarder::StopForwardingStruct> memoryPool;
RakNet::SimpleMutex memoryPoolMutex;
DataStructures::Queue<RakNet::UDPForwarder::StopForwardingStruct *> queue;
RakNet::SimpleMutex queueMutex;
};
# DataStructures::List<RakNet::UDPForwarder::ForwardEntry *>
struct __cppobj DataStructures::List<RakNet::UDPForwarder::ForwardEntry *>
{
RakNet::UDPForwarder::ForwardEntry **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::Router2::ConnectionRequestSystem>
struct __cppobj DataStructures::List<RakNet::Router2::ConnectionRequestSystem>
{
RakNet::Router2::ConnectionRequestSystem *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::Router2::ConnnectRequest *>
struct __cppobj DataStructures::List<RakNet::Router2::ConnnectRequest *>
{
RakNet::Router2::ConnnectRequest **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::Router2::MiniPunchRequest>
struct __cppobj DataStructures::List<RakNet::Router2::MiniPunchRequest>
{
RakNet::Router2::MiniPunchRequest *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::Router2::ForwardedConnection>
struct __cppobj DataStructures::List<RakNet::Router2::ForwardedConnection>
{
RakNet::Router2::ForwardedConnection *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::Hash<RakNet::RakString,RakNet::RelayPlugin::StrAndGuidAndRoom *,8096,&RakNet::RakString::ToInteger>::Node
struct __cppobj DataStructures::Hash<RakNet::RakString,RakNet::RelayPlugin::StrAndGuidAndRoom *,8096,&RakNet::RakString::ToInteger>::Node
{
RakNet::RakString string;
RakNet::RelayPlugin::StrAndGuidAndRoom *data;
DataStructures::Hash<RakNet::RakString,RakNet::RelayPlugin::StrAndGuidAndRoom *,8096,&RakNet::RakString::ToInteger>::Node *next;
};
# DataStructures::Hash<RakNet::RakString,RakNet::RelayPlugin::StrAndGuidAndRoom *,8096,&RakNet::RakString::ToInteger>
struct __cppobj __declspec(align(8)) DataStructures::Hash<RakNet::RakString,RakNet::RelayPlugin::StrAndGuidAndRoom *,8096,&RakNet::RakString::ToInteger>
{
DataStructures::Hash<RakNet::RakString,RakNet::RelayPlugin::StrAndGuidAndRoom *,8096,&RakNet::RakString::ToInteger>::Node **nodeList;
unsigned int size;
};
# DataStructures::Hash<RakNet::RakNetGUID,RakNet::RelayPlugin::StrAndGuidAndRoom *,8096,&RakNet::RakNetGUID::ToUint32>::Node
struct __cppobj DataStructures::Hash<RakNet::RakNetGUID,RakNet::RelayPlugin::StrAndGuidAndRoom *,8096,&RakNet::RakNetGUID::ToUint32>::Node
{
RakNet::RakNetGUID string;
RakNet::RelayPlugin::StrAndGuidAndRoom *data;
DataStructures::Hash<RakNet::RakNetGUID,RakNet::RelayPlugin::StrAndGuidAndRoom *,8096,&RakNet::RakNetGUID::ToUint32>::Node *next;
};
# DataStructures::Hash<RakNet::RakNetGUID,RakNet::RelayPlugin::StrAndGuidAndRoom *,8096,&RakNet::RakNetGUID::ToUint32>
struct __cppobj __declspec(align(8)) DataStructures::Hash<RakNet::RakNetGUID,RakNet::RelayPlugin::StrAndGuidAndRoom *,8096,&RakNet::RakNetGUID::ToUint32>
{
DataStructures::Hash<RakNet::RakNetGUID,RakNet::RelayPlugin::StrAndGuidAndRoom *,8096,&RakNet::RakNetGUID::ToUint32>::Node **nodeList;
unsigned int size;
};
# DataStructures::List<RakNet::RelayPlugin::StrAndGuid>
struct __cppobj DataStructures::List<RakNet::RelayPlugin::StrAndGuid>
{
RakNet::RelayPlugin::StrAndGuid *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::RelayPlugin::RP_Group *>
struct __cppobj DataStructures::List<RakNet::RelayPlugin::RP_Group *>
{
RakNet::RelayPlugin::RP_Group **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::RPC4::LocalSlotObject>
struct __cppobj DataStructures::List<RakNet::RPC4::LocalSlotObject>
{
RakNet::RPC4::LocalSlotObject *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::RPC4::LocalSlotObject,RakNet::RPC4::LocalSlotObject,&RakNet::RPC4::LocalSlotObjectComp>
struct __cppobj DataStructures::OrderedList<RakNet::RPC4::LocalSlotObject,RakNet::RPC4::LocalSlotObject,&RakNet::RPC4::LocalSlotObjectComp>
{
DataStructures::List<RakNet::RPC4::LocalSlotObject> orderedList;
};
# DataStructures::Hash<RakNet::RakString,RakNet::RPC4::LocalSlot *,256,&RakNet::RakString::ToInteger>::Node
struct __cppobj DataStructures::Hash<RakNet::RakString,RakNet::RPC4::LocalSlot *,256,&RakNet::RakString::ToInteger>::Node
{
RakNet::RakString string;
RakNet::RPC4::LocalSlot *data;
DataStructures::Hash<RakNet::RakString,RakNet::RPC4::LocalSlot *,256,&RakNet::RakString::ToInteger>::Node *next;
};
# DataStructures::Hash<RakNet::RakString,RakNet::RPC4::LocalSlot *,256,&RakNet::RakString::ToInteger>
struct __cppobj __declspec(align(8)) DataStructures::Hash<RakNet::RakString,RakNet::RPC4::LocalSlot *,256,&RakNet::RakString::ToInteger>
{
DataStructures::Hash<RakNet::RakString,RakNet::RPC4::LocalSlot *,256,&RakNet::RakString::ToInteger>::Node **nodeList;
unsigned int size;
};
# DataStructures::Hash<RakNet::RakString,void (__cdecl*)(RakNet::BitStream *,RakNet::Packet *),64,&RakNet::RakString::ToInteger>::Node
struct __cppobj DataStructures::Hash<RakNet::RakString,void (__cdecl*)(RakNet::BitStream *,RakNet::Packet *),64,&RakNet::RakString::ToInteger>::Node
{
RakNet::RakString string;
void (__fastcall *data)(RakNet::BitStream *, RakNet::Packet *);
DataStructures::Hash<RakNet::RakString,void (__cdecl*)(RakNet::BitStream *,RakNet::Packet *),64,&RakNet::RakString::ToInteger>::Node *next;
};
# DataStructures::Hash<RakNet::RakString,void (__cdecl*)(RakNet::BitStream *,RakNet::Packet *),64,&RakNet::RakString::ToInteger>
struct __cppobj __declspec(align(8)) DataStructures::Hash<RakNet::RakString,void (__cdecl*)(RakNet::BitStream *,RakNet::Packet *),64,&RakNet::RakString::ToInteger>
{
DataStructures::Hash<RakNet::RakString,void (__cdecl*)(RakNet::BitStream *,RakNet::Packet *),64,&RakNet::RakString::ToInteger>::Node **nodeList;
unsigned int size;
};
# DataStructures::Hash<RakNet::RakString,void (__cdecl*)(RakNet::BitStream *,RakNet::BitStream *,RakNet::Packet *),64,&RakNet::RakString::ToInteger>::Node
struct __cppobj DataStructures::Hash<RakNet::RakString,void (__cdecl*)(RakNet::BitStream *,RakNet::BitStream *,RakNet::Packet *),64,&RakNet::RakString::ToInteger>::Node
{
RakNet::RakString string;
void (__fastcall *data)(RakNet::BitStream *, RakNet::BitStream *, RakNet::Packet *);
DataStructures::Hash<RakNet::RakString,void (__cdecl*)(RakNet::BitStream *,RakNet::BitStream *,RakNet::Packet *),64,&RakNet::RakString::ToInteger>::Node *next;
};
# DataStructures::Hash<RakNet::RakString,void (__cdecl*)(RakNet::BitStream *,RakNet::BitStream *,RakNet::Packet *),64,&RakNet::RakString::ToInteger>
struct __cppobj __declspec(align(8)) DataStructures::Hash<RakNet::RakString,void (__cdecl*)(RakNet::BitStream *,RakNet::BitStream *,RakNet::Packet *),64,&RakNet::RakString::ToInteger>
{
DataStructures::Hash<RakNet::RakString,void (__cdecl*)(RakNet::BitStream *,RakNet::BitStream *,RakNet::Packet *),64,&RakNet::RakString::ToInteger>::Node **nodeList;
unsigned int size;
};
# DataStructures::List<RakNet::RPC4::LocalCallback *>
struct __cppobj DataStructures::List<RakNet::RPC4::LocalCallback *>
{
RakNet::RPC4::LocalCallback **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<unsigned char,RakNet::RPC4::LocalCallback *,&RakNet::RPC4::LocalCallbackComp>
struct __cppobj DataStructures::OrderedList<unsigned char,RakNet::RPC4::LocalCallback *,&RakNet::RPC4::LocalCallbackComp>
{
DataStructures::List<RakNet::RPC4::LocalCallback *> orderedList;
};
# DataStructures::List<RakNet::RPC4::LocalSlot *>
struct __cppobj DataStructures::List<RakNet::RPC4::LocalSlot *>
{
RakNet::RPC4::LocalSlot **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::RelayPlugin::StrAndGuidAndRoom *>
struct __cppobj DataStructures::List<RakNet::RelayPlugin::StrAndGuidAndRoom *>
{
RakNet::RelayPlugin::StrAndGuidAndRoom **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::Router2::ConnectionRequestSystem,RakNet::Router2::ConnectionRequestSystem,&ConnectionRequestSystemComp>
struct __cppobj DataStructures::OrderedList<RakNet::Router2::ConnectionRequestSystem,RakNet::Router2::ConnectionRequestSystem,&ConnectionRequestSystemComp>
{
DataStructures::List<RakNet::Router2::ConnectionRequestSystem> orderedList;
};
# DataStructures::List<int>
struct __cppobj DataStructures::List<int>
{
int *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::TelnetTransport::TelnetClient *>
struct __cppobj DataStructures::List<RakNet::TelnetTransport::TelnetClient *>
{
RakNet::TelnetTransport::TelnetClient **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::Hash<unsigned __int64,RakNet::TM_Team *,256,&RakNet::TM_Team::ToUint32>::Node
struct __cppobj DataStructures::Hash<unsigned __int64,RakNet::TM_Team *,256,&RakNet::TM_Team::ToUint32>::Node
{
unsigned __int64 string;
RakNet::TM_Team *data;
DataStructures::Hash<unsigned __int64,RakNet::TM_Team *,256,&RakNet::TM_Team::ToUint32>::Node *next;
};
# DataStructures::Hash<unsigned __int64,RakNet::TM_Team *,256,&RakNet::TM_Team::ToUint32>
struct __cppobj __declspec(align(8)) DataStructures::Hash<unsigned __int64,RakNet::TM_Team *,256,&RakNet::TM_Team::ToUint32>
{
DataStructures::Hash<unsigned __int64,RakNet::TM_Team *,256,&RakNet::TM_Team::ToUint32>::Node **nodeList;
unsigned int size;
};
# DataStructures::List<RakNet::TM_Team *>
struct __cppobj DataStructures::List<RakNet::TM_Team *>
{
RakNet::TM_Team **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::TM_TeamMember::RequestedTeam>
struct __cppobj DataStructures::List<RakNet::TM_TeamMember::RequestedTeam>
{
RakNet::TM_TeamMember::RequestedTeam *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::Hash<unsigned __int64,RakNet::TM_TeamMember *,256,&RakNet::TM_TeamMember::ToUint32>::Node
struct __cppobj DataStructures::Hash<unsigned __int64,RakNet::TM_TeamMember *,256,&RakNet::TM_TeamMember::ToUint32>::Node
{
unsigned __int64 string;
RakNet::TM_TeamMember *data;
DataStructures::Hash<unsigned __int64,RakNet::TM_TeamMember *,256,&RakNet::TM_TeamMember::ToUint32>::Node *next;
};
# DataStructures::Hash<unsigned __int64,RakNet::TM_TeamMember *,256,&RakNet::TM_TeamMember::ToUint32>
struct __cppobj __declspec(align(8)) DataStructures::Hash<unsigned __int64,RakNet::TM_TeamMember *,256,&RakNet::TM_TeamMember::ToUint32>
{
DataStructures::Hash<unsigned __int64,RakNet::TM_TeamMember *,256,&RakNet::TM_TeamMember::ToUint32>::Node **nodeList;
unsigned int size;
};
# DataStructures::List<RakNet::TM_World *>
struct __cppobj DataStructures::List<RakNet::TM_World *>
{
RakNet::TM_World **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::TM_TeamMember *>
struct __cppobj DataStructures::List<RakNet::TM_TeamMember *>
{
RakNet::TM_TeamMember **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::Queue<RakNet::StatisticsHistory::TimeAndValue>
struct __cppobj __declspec(align(8)) DataStructures::Queue<RakNet::StatisticsHistory::TimeAndValue>
{
RakNet::StatisticsHistory::TimeAndValue *array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::Hash<RakNet::RakString,RakNet::StatisticsHistory::TimeAndValueQueue *,32,&RakNet::RakString::ToInteger>::Node
struct __cppobj DataStructures::Hash<RakNet::RakString,RakNet::StatisticsHistory::TimeAndValueQueue *,32,&RakNet::RakString::ToInteger>::Node
{
RakNet::RakString string;
RakNet::StatisticsHistory::TimeAndValueQueue *data;
DataStructures::Hash<RakNet::RakString,RakNet::StatisticsHistory::TimeAndValueQueue *,32,&RakNet::RakString::ToInteger>::Node *next;
};
# DataStructures::Hash<RakNet::RakString,RakNet::StatisticsHistory::TimeAndValueQueue *,32,&RakNet::RakString::ToInteger>
struct __cppobj __declspec(align(8)) DataStructures::Hash<RakNet::RakString,RakNet::StatisticsHistory::TimeAndValueQueue *,32,&RakNet::RakString::ToInteger>
{
DataStructures::Hash<RakNet::RakString,RakNet::StatisticsHistory::TimeAndValueQueue *,32,&RakNet::RakString::ToInteger>::Node **nodeList;
unsigned int size;
};
# DataStructures::List<RakNet::StatisticsHistory::TrackedObject *>
struct __cppobj DataStructures::List<RakNet::StatisticsHistory::TrackedObject *>
{
RakNet::StatisticsHistory::TrackedObject **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<unsigned __int64,RakNet::StatisticsHistory::TrackedObject *,&RakNet::StatisticsHistory::TrackedObjectComp>
struct __cppobj DataStructures::OrderedList<unsigned __int64,RakNet::StatisticsHistory::TrackedObject *,&RakNet::StatisticsHistory::TrackedObjectComp>
{
DataStructures::List<RakNet::StatisticsHistory::TrackedObject *> orderedList;
};
# DataStructures::List<RakNet::StatisticsHistory::TimeAndValueQueue *>
struct __cppobj DataStructures::List<RakNet::StatisticsHistory::TimeAndValueQueue *>
{
RakNet::StatisticsHistory::TimeAndValueQueue **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::Queue<RakNet::TwoWayAuthentication::PendingChallenge>
struct __cppobj __declspec(align(8)) DataStructures::Queue<RakNet::TwoWayAuthentication::PendingChallenge>
{
RakNet::TwoWayAuthentication::PendingChallenge *array;
unsigned int head;
unsigned int tail;
unsigned int allocation_size;
};
# DataStructures::Hash<RakNet::RakString,RakNet::RakString,16,&RakNet::RakString::ToInteger>::Node
struct __cppobj DataStructures::Hash<RakNet::RakString,RakNet::RakString,16,&RakNet::RakString::ToInteger>::Node
{
RakNet::RakString string;
RakNet::RakString data;
DataStructures::Hash<RakNet::RakString,RakNet::RakString,16,&RakNet::RakString::ToInteger>::Node *next;
};
# DataStructures::Hash<RakNet::RakString,RakNet::RakString,16,&RakNet::RakString::ToInteger>
struct __cppobj __declspec(align(8)) DataStructures::Hash<RakNet::RakString,RakNet::RakString,16,&RakNet::RakString::ToInteger>
{
DataStructures::Hash<RakNet::RakString,RakNet::RakString,16,&RakNet::RakString::ToInteger>::Node **nodeList;
unsigned int size;
};
# DataStructures::List<RakNet::TwoWayAuthentication::NonceAndRemoteSystemRequest *>
struct __cppobj DataStructures::List<RakNet::TwoWayAuthentication::NonceAndRemoteSystemRequest *>
{
RakNet::TwoWayAuthentication::NonceAndRemoteSystemRequest **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::TeamBalancer::MyTeamMembers>
struct __cppobj DataStructures::List<RakNet::TeamBalancer::MyTeamMembers>
{
RakNet::TeamBalancer::MyTeamMembers *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<unsigned short>
struct __cppobj DataStructures::List<unsigned short>
{
unsigned __int16 *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::TeamBalancer::TeamMember>
struct __cppobj DataStructures::List<RakNet::TeamBalancer::TeamMember>
{
RakNet::TeamBalancer::TeamMember *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<unsigned char>
struct __cppobj DataStructures::List<unsigned char>
{
unsigned __int8 *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::SingleProducerConsumer<char *>::DataPlusPtr
volatile struct __cppobj DataStructures::SingleProducerConsumer<char *>::DataPlusPtr
{
char *object;
volatile bool readyToRead;
volatile DataStructures::SingleProducerConsumer<char *>::DataPlusPtr *next;
};
# DataStructures::SingleProducerConsumer<char *>
struct __cppobj DataStructures::SingleProducerConsumer<char *>
{
volatile DataStructures::SingleProducerConsumer<char *>::DataPlusPtr *readAheadPointer;
volatile DataStructures::SingleProducerConsumer<char *>::DataPlusPtr *writeAheadPointer;
volatile DataStructures::SingleProducerConsumer<char *>::DataPlusPtr *readPointer;
volatile DataStructures::SingleProducerConsumer<char *>::DataPlusPtr *writePointer;
unsigned int readCount;
unsigned int writeCount;
};
# DataStructures::List<RakNet::TM_World::JoinRequestHelper>
struct __cppobj DataStructures::List<RakNet::TM_World::JoinRequestHelper>
{
RakNet::TM_World::JoinRequestHelper *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::TM_World::JoinRequestHelper,RakNet::TM_World::JoinRequestHelper,&RakNet::TM_World::JoinRequestHelperComp>
struct __cppobj DataStructures::OrderedList<RakNet::TM_World::JoinRequestHelper,RakNet::TM_World::JoinRequestHelper,&RakNet::TM_World::JoinRequestHelperComp>
{
DataStructures::List<RakNet::TM_World::JoinRequestHelper> orderedList;
};
# DataStructures::OrderedList<RakNet::StatisticsHistory::TimeAndValueQueue *,RakNet::StatisticsHistory::TimeAndValueQueue *,&TimeAndValueQueueCompAsc>
struct __cppobj DataStructures::OrderedList<RakNet::StatisticsHistory::TimeAndValueQueue *,RakNet::StatisticsHistory::TimeAndValueQueue *,&TimeAndValueQueueCompAsc>
{
DataStructures::List<RakNet::StatisticsHistory::TimeAndValueQueue *> orderedList;
};
# DataStructures::List<RakNet::UDPProxyClient::ServerWithPing>
struct __cppobj DataStructures::List<RakNet::UDPProxyClient::ServerWithPing>
{
RakNet::UDPProxyClient::ServerWithPing *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::UDPProxyClient::PingServerGroup *>
struct __cppobj DataStructures::List<RakNet::UDPProxyClient::PingServerGroup *>
{
RakNet::UDPProxyClient::PingServerGroup **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::UDPProxyCoordinator::ServerWithPing>
struct __cppobj DataStructures::List<RakNet::UDPProxyCoordinator::ServerWithPing>
{
RakNet::UDPProxyCoordinator::ServerWithPing *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::List<RakNet::UDPProxyCoordinator::ForwardingRequest *>
struct __cppobj DataStructures::List<RakNet::UDPProxyCoordinator::ForwardingRequest *>
{
RakNet::UDPProxyCoordinator::ForwardingRequest **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::UDPProxyCoordinator::SenderAndTargetAddress,RakNet::UDPProxyCoordinator::ForwardingRequest *,&RakNet::UDPProxyCoordinator::ForwardingRequestComp>
struct __cppobj DataStructures::OrderedList<RakNet::UDPProxyCoordinator::SenderAndTargetAddress,RakNet::UDPProxyCoordinator::ForwardingRequest *,&RakNet::UDPProxyCoordinator::ForwardingRequestComp>
{
DataStructures::List<RakNet::UDPProxyCoordinator::ForwardingRequest *> orderedList;
};
# DataStructures::List<RakNet::VariableListDeltaTracker::VariableLastValueNode>
struct __cppobj DataStructures::List<RakNet::VariableListDeltaTracker::VariableLastValueNode>
{
RakNet::VariableListDeltaTracker::VariableLastValueNode *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<RakNet::SystemAddress,RakNet::SystemAddress,&DataStructures::defaultOrderedListComparison<RakNet::SystemAddress,RakNet::SystemAddress> >
struct __cppobj DataStructures::OrderedList<RakNet::SystemAddress,RakNet::SystemAddress,&DataStructures::defaultOrderedListComparison<RakNet::SystemAddress,RakNet::SystemAddress> >
{
DataStructures::List<RakNet::SystemAddress> orderedList;
};
# DataStructures::List<RakNet::VariableDeltaSerializer::ChangedVariablesList *>
struct __cppobj DataStructures::List<RakNet::VariableDeltaSerializer::ChangedVariablesList *>
{
RakNet::VariableDeltaSerializer::ChangedVariablesList **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::OrderedList<unsigned int,RakNet::VariableDeltaSerializer::ChangedVariablesList *,&RakNet::VariableDeltaSerializer::UpdatedVariablesListPtrComp>
struct __cppobj DataStructures::OrderedList<unsigned int,RakNet::VariableDeltaSerializer::ChangedVariablesList *,&RakNet::VariableDeltaSerializer::UpdatedVariablesListPtrComp>
{
DataStructures::List<RakNet::VariableDeltaSerializer::ChangedVariablesList *> orderedList;
};
# DataStructures::List<RakNet::VariableDeltaSerializer::RemoteSystemVariableHistory *>
struct __cppobj DataStructures::List<RakNet::VariableDeltaSerializer::RemoteSystemVariableHistory *>
{
RakNet::VariableDeltaSerializer::RemoteSystemVariableHistory **listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DataStructures::MemoryPool<RakNet::VariableDeltaSerializer::ChangedVariablesList>::Page
struct DataStructures::MemoryPool<RakNet::VariableDeltaSerializer::ChangedVariablesList>::Page
{
DataStructures::MemoryPool<RakNet::VariableDeltaSerializer::ChangedVariablesList>::MemoryWithPage **availableStack;
int availableStackSize;
DataStructures::MemoryPool<RakNet::VariableDeltaSerializer::ChangedVariablesList>::MemoryWithPage *block;
DataStructures::MemoryPool<RakNet::VariableDeltaSerializer::ChangedVariablesList>::Page *next;
DataStructures::MemoryPool<RakNet::VariableDeltaSerializer::ChangedVariablesList>::Page *prev;
};
# DataStructures::MemoryPool<RakNet::VariableDeltaSerializer::ChangedVariablesList>::MemoryWithPage
struct DataStructures::MemoryPool<RakNet::VariableDeltaSerializer::ChangedVariablesList>::MemoryWithPage
{
RakNet::VariableDeltaSerializer::ChangedVariablesList userMemory;
DataStructures::MemoryPool<RakNet::VariableDeltaSerializer::ChangedVariablesList>::Page *parentPage;
};
# DataStructures::MemoryPool<RakNet::VariableDeltaSerializer::ChangedVariablesList>
struct __cppobj __declspec(align(8)) DataStructures::MemoryPool<RakNet::VariableDeltaSerializer::ChangedVariablesList>
{
DataStructures::MemoryPool<RakNet::VariableDeltaSerializer::ChangedVariablesList>::Page *availablePages;
DataStructures::MemoryPool<RakNet::VariableDeltaSerializer::ChangedVariablesList>::Page *unavailablePages;
DataStructures::MemoryPool<RakNet::VariableDeltaSerializer::ChangedVariablesList>::Page *lastReleasePage;
int availablePagesSize;
int unavailablePagesSize;
int memoryPoolPageSize;
};
# DataStructures::OrderedList<unsigned short,RakNet::UDPProxyCoordinator::ServerWithPing,&RakNet::UDPProxyCoordinator::ServerWithPingComp>
struct __cppobj DataStructures::OrderedList<unsigned short,RakNet::UDPProxyCoordinator::ServerWithPing,&RakNet::UDPProxyCoordinator::ServerWithPingComp>
{
DataStructures::List<RakNet::UDPProxyCoordinator::ServerWithPing> orderedList;
};
# DataStructures::List<VariadicSQLParser::IndexAndType>
struct __cppobj DataStructures::List<VariadicSQLParser::IndexAndType>
{
VariadicSQLParser::IndexAndType *listArray;
unsigned int list_size;
unsigned int allocation_size;
};
# DebugAssertException_vtbl
struct /*VFT*/ DebugAssertException_vtbl
{
void (__fastcall *~exception)(std::exception *this);
const char *(__fastcall *what)(std::exception *this);
};
# dirent
struct dirent
{
int d_ino;
unsigned __int16 d_reclen;
unsigned __int64 d_namlen;
int d_type;
char d_name[260];
};
# DIR
struct DIR
{
dirent ent;
_WDIR *wdirp;
};
# dropwhileobject
struct __declspec(align(8)) dropwhileobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_object *func;
_object *it;
int start;
};
# defdictobject
struct defdictobject
{
_dictobject dict;
_object *default_factory;
};
# dequeobject
struct dequeobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
BLOCK *leftblock;
BLOCK *rightblock;
__int64 leftindex;
__int64 rightindex;
__int64 len;
int state;
__int64 maxlen;
_object *weakreflist;
};
# dequeiterobject
struct dequeiterobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
__int64 index;
BLOCK *b;
dequeobject *deque;
int state;
__int64 counter;
};
# dictiterobject
struct dictiterobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_dictobject *di_dict;
__int64 di_used;
__int64 di_pos;
_object *di_result;
__int64 len;
};
# dictviewobject
struct dictviewobject
{
__int64 ob_refcnt;
_typeobject *ob_type;
_dictobject *dv_dict;
};
# D3D12_TEX1D_ARRAY_RTV
struct D3D12_TEX1D_ARRAY_RTV
{
unsigned int MipSlice;
unsigned int FirstArraySlice;
unsigned int ArraySize;
};
# D3D12_TEX2D_ARRAY_RTV
struct D3D12_TEX2D_ARRAY_RTV
{
unsigned int MipSlice;
unsigned int FirstArraySlice;
unsigned int ArraySize;
unsigned int PlaneSlice;
};
# D3D12_TEX2D_RTV
struct D3D12_TEX2D_RTV
{
unsigned int MipSlice;
unsigned int PlaneSlice;
};
# D3D12_TEX3D_RTV
struct D3D12_TEX3D_RTV
{
unsigned int MipSlice;
unsigned int FirstWSlice;
unsigned int WSize;
};
# D3D12_TEX2DMS_ARRAY_RTV
struct D3D12_TEX2DMS_ARRAY_RTV
{
unsigned int FirstArraySlice;
unsigned int ArraySize;
};
# D3D12_TEX2D_ARRAY_DSV
struct D3D12_TEX2D_ARRAY_DSV
{
unsigned int MipSlice;
unsigned int FirstArraySlice;
unsigned int ArraySize;
};
# D3D12_BUFFER_RTV
struct __declspec(align(8)) D3D12_BUFFER_RTV
{
unsigned __int64 FirstElement;
unsigned int NumElements;
};
# D3D12_TEX1D_DSV
struct D3D12_TEX1D_DSV
{
unsigned int MipSlice;
};
# D3D12_TEX2DMS_RTV
struct D3D12_TEX2DMS_RTV
{
unsigned int UnusedField_NothingToDefine;
};
# DXGI_SURFACE_DESC
struct DXGI_SURFACE_DESC
{
unsigned int Width;
unsigned int Height;
DXGI_FORMAT Format;
DXGI_SAMPLE_DESC SampleDesc;
};
# D3D12_TEX1D_RTV
struct D3D12_TEX1D_RTV
{
unsigned int MipSlice;
};
# D3D12_DRAW_ARGUMENTS
struct D3D12_DRAW_ARGUMENTS
{
unsigned int VertexCountPerInstance;
unsigned int InstanceCount;
unsigned int StartVertexLocation;
unsigned int StartInstanceLocation;
};
# D3D12_PACKED_MIP_INFO
struct D3D12_PACKED_MIP_INFO
{
unsigned __int8 NumStandardMips;
unsigned __int8 NumPackedMips;
unsigned int NumTilesForPackedMips;
unsigned int StartTileIndexInOverallResource;
};
# D3D12_BUFFER_SRV
struct __declspec(align(8)) D3D12_BUFFER_SRV
{
unsigned __int64 FirstElement;
unsigned int NumElements;
unsigned int StructureByteStride;
D3D12_BUFFER_SRV_FLAGS Flags;
};
# D3D12_TEX1D_SRV
struct D3D12_TEX1D_SRV
{
unsigned int MostDetailedMip;
unsigned int MipLevels;
float ResourceMinLODClamp;
};
# D3D12_TEX1D_ARRAY_SRV
struct D3D12_TEX1D_ARRAY_SRV
{
unsigned int MostDetailedMip;
unsigned int MipLevels;
unsigned int FirstArraySlice;
unsigned int ArraySize;
float ResourceMinLODClamp;
};
# D3D12_TEX2D_SRV
struct D3D12_TEX2D_SRV
{
unsigned int MostDetailedMip;
unsigned int MipLevels;
unsigned int PlaneSlice;
float ResourceMinLODClamp;
};
# D3D12_TEX2D_ARRAY_SRV
struct D3D12_TEX2D_ARRAY_SRV
{
unsigned int MostDetailedMip;
unsigned int MipLevels;
unsigned int FirstArraySlice;
unsigned int ArraySize;
unsigned int PlaneSlice;
float ResourceMinLODClamp;
};
# D3D12_TEX2DMS_SRV
struct D3D12_TEX2DMS_SRV
{
unsigned int UnusedField_NothingToDefine;
};
# D3D12_TEX2DMS_ARRAY_SRV
struct D3D12_TEX2DMS_ARRAY_SRV
{
unsigned int FirstArraySlice;
unsigned int ArraySize;
};
# D3D12_TEX3D_SRV
struct D3D12_TEX3D_SRV
{
unsigned int MostDetailedMip;
unsigned int MipLevels;
float ResourceMinLODClamp;
};
# D3D12_TEXCUBE_SRV
struct D3D12_TEXCUBE_SRV
{
unsigned int MostDetailedMip;
unsigned int MipLevels;
float ResourceMinLODClamp;
};
# D3D12_TEXCUBE_ARRAY_SRV
struct D3D12_TEXCUBE_ARRAY_SRV
{
unsigned int MostDetailedMip;
unsigned int MipLevels;
unsigned int First2DArrayFace;
unsigned int NumCubes;
float ResourceMinLODClamp;
};
# D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV
{
unsigned __int64 Location;
};
# D3D12_SHADER_RESOURCE_VIEW_DESC
struct D3D12_SHADER_RESOURCE_VIEW_DESC
{
DXGI_FORMAT Format;
D3D12_SRV_DIMENSION ViewDimension;
unsigned int Shader4ComponentMapping;
$66BD0D5BDCC9CFC638693CEDE6F77D57 ___u3;
};
# DXGI_MAPPED_RECT
struct DXGI_MAPPED_RECT
{
int Pitch;
unsigned __int8 *pBits;
};
# D3D12_TEX1D_ARRAY_DSV
struct D3D12_TEX1D_ARRAY_DSV
{
unsigned int MipSlice;
unsigned int FirstArraySlice;
unsigned int ArraySize;
};
# D3D12_TEX2DMS_DSV
struct D3D12_TEX2DMS_DSV
{
unsigned int UnusedField_NothingToDefine;
};
# D3D12_CONSTANT_BUFFER_VIEW_DESC
struct __declspec(align(8)) D3D12_CONSTANT_BUFFER_VIEW_DESC
{
unsigned __int64 BufferLocation;
unsigned int SizeInBytes;
};
# D3D12_INPUT_LAYOUT_DESC
struct __declspec(align(8)) D3D12_INPUT_LAYOUT_DESC
{
const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs;
unsigned int NumElements;
};
# D3D12_DESCRIPTOR_HEAP_DESC
struct D3D12_DESCRIPTOR_HEAP_DESC
{
D3D12_DESCRIPTOR_HEAP_TYPE Type;
unsigned int NumDescriptors;
D3D12_DESCRIPTOR_HEAP_FLAGS Flags;
unsigned int NodeMask;
};
# D3D12_CPU_DESCRIPTOR_HANDLE
struct D3D12_CPU_DESCRIPTOR_HANDLE
{
unsigned __int64 ptr;
};
# DXGI_PRESENT_PARAMETERS
struct DXGI_PRESENT_PARAMETERS
{
unsigned int DirtyRectsCount;
tagRECT *pDirtyRects;
tagRECT *pScrollRect;
tagPOINT *pScrollOffset;
};
# D3D12_TILE_REGION_SIZE
struct D3D12_TILE_REGION_SIZE
{
unsigned int NumTiles;
int UseBox;
unsigned int Width;
unsigned __int16 Height;
unsigned __int16 Depth;
};
# D3D12_TEX2DMS_ARRAY_DSV
struct D3D12_TEX2DMS_ARRAY_DSV
{
unsigned int FirstArraySlice;
unsigned int ArraySize;
};
# D3D12_SUBRESOURCE_TILING
struct D3D12_SUBRESOURCE_TILING
{
unsigned int WidthInTiles;
unsigned __int16 HeightInTiles;
unsigned __int16 DepthInTiles;
unsigned int StartTileIndexInOverallResource;
};
# D3D12_RENDER_TARGET_VIEW_DESC
struct D3D12_RENDER_TARGET_VIEW_DESC
{
DXGI_FORMAT Format;
D3D12_RTV_DIMENSION ViewDimension;
$0E01ECAC31F5088C8E0DAAB2D9143DC8 ___u2;
};
# D3D12_HEAP_DESC
struct __declspec(align(8)) D3D12_HEAP_DESC
{
unsigned __int64 SizeInBytes;
D3D12_HEAP_PROPERTIES Properties;
unsigned __int64 Alignment;
D3D12_HEAP_FLAGS Flags;
};
# D3D12_CACHED_PIPELINE_STATE
struct D3D12_CACHED_PIPELINE_STATE
{
const void *pCachedBlob;
unsigned __int64 CachedBlobSizeInBytes;
};
# D3D12_DESCRIPTOR_RANGE1
const struct D3D12_DESCRIPTOR_RANGE1
{
D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
unsigned int NumDescriptors;
unsigned int BaseShaderRegister;
unsigned int RegisterSpace;
D3D12_DESCRIPTOR_RANGE_FLAGS Flags;
unsigned int OffsetInDescriptorsFromTableStart;
};
# D3D12_ROOT_DESCRIPTOR_TABLE1
struct D3D12_ROOT_DESCRIPTOR_TABLE1
{
unsigned int NumDescriptorRanges;
const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges;
};
# D3D12_ROOT_CONSTANTS
struct D3D12_ROOT_CONSTANTS
{
unsigned int ShaderRegister;
unsigned int RegisterSpace;
unsigned int Num32BitValues;
};
# D3D12_ROOT_DESCRIPTOR1
struct D3D12_ROOT_DESCRIPTOR1
{
unsigned int ShaderRegister;
unsigned int RegisterSpace;
D3D12_ROOT_DESCRIPTOR_FLAGS Flags;
};
# D3D12_ROOT_PARAMETER1
struct __declspec(align(8)) D3D12_ROOT_PARAMETER1
{
D3D12_ROOT_PARAMETER_TYPE ParameterType;
$E948BB593C3F59C2E9E16D5BF63526A9 ___u1;
D3D12_SHADER_VISIBILITY ShaderVisibility;
};
# D3D12_TEX2D_DSV
struct D3D12_TEX2D_DSV
{
unsigned int MipSlice;
};
# D3D12_DRAW_INDEXED_ARGUMENTS
struct D3D12_DRAW_INDEXED_ARGUMENTS
{
unsigned int IndexCountPerInstance;
unsigned int InstanceCount;
unsigned int StartIndexLocation;
int BaseVertexLocation;
unsigned int StartInstanceLocation;
};
# D3D12_BOX
const struct D3D12_BOX
{
unsigned int left;
unsigned int top;
unsigned int front;
unsigned int right;
unsigned int bottom;
unsigned int back;
};
# D3D12_SUBRESOURCE_FOOTPRINT
struct D3D12_SUBRESOURCE_FOOTPRINT
{
DXGI_FORMAT Format;
unsigned int Width;
unsigned int Height;
unsigned int Depth;
unsigned int RowPitch;
};
# D3D12_PLACED_SUBRESOURCE_FOOTPRINT
struct __declspec(align(8)) D3D12_PLACED_SUBRESOURCE_FOOTPRINT
{
unsigned __int64 Offset;
D3D12_SUBRESOURCE_FOOTPRINT Footprint;
};
# D3D12_TEXTURE_COPY_LOCATION
const struct D3D12_TEXTURE_COPY_LOCATION
{
ID3D12Resource *pResource;
D3D12_TEXTURE_COPY_TYPE Type;
$0F67710CC1989553528EB37E32EBD82E ___u2;
};
# D3D12_TILED_RESOURCE_COORDINATE
const struct D3D12_TILED_RESOURCE_COORDINATE
{
unsigned int X;
unsigned int Y;
unsigned int Z;
unsigned int Subresource;
};
# D3D12_VIEWPORT
const struct D3D12_VIEWPORT
{
float TopLeftX;
float TopLeftY;
float Width;
float Height;
float MinDepth;
float MaxDepth;
};
# D3D12_INDEX_BUFFER_VIEW
const struct D3D12_INDEX_BUFFER_VIEW
{
unsigned __int64 BufferLocation;
unsigned int SizeInBytes;
DXGI_FORMAT Format;
};
# D3D12_STREAM_OUTPUT_BUFFER_VIEW
const struct D3D12_STREAM_OUTPUT_BUFFER_VIEW
{
unsigned __int64 BufferLocation;
unsigned __int64 SizeInBytes;
unsigned __int64 BufferFilledSizeLocation;
};
# D3D12_DISCARD_REGION
const struct D3D12_DISCARD_REGION
{
unsigned int NumRects;
const tagRECT *pRects;
unsigned int FirstSubresource;
unsigned int NumSubresources;
};
# D3D12_BUFFER_UAV
struct __declspec(align(8)) D3D12_BUFFER_UAV
{
unsigned __int64 FirstElement;
unsigned int NumElements;
unsigned int StructureByteStride;
unsigned __int64 CounterOffsetInBytes;
D3D12_BUFFER_UAV_FLAGS Flags;
};
# D3D12_TEX1D_UAV
struct D3D12_TEX1D_UAV
{
unsigned int MipSlice;
};
# D3D12_TEX1D_ARRAY_UAV
struct D3D12_TEX1D_ARRAY_UAV
{
unsigned int MipSlice;
unsigned int FirstArraySlice;
unsigned int ArraySize;
};
# D3D12_TEX2D_UAV
struct D3D12_TEX2D_UAV
{
unsigned int MipSlice;
unsigned int PlaneSlice;
};
# D3D12_TEX2D_ARRAY_UAV
struct D3D12_TEX2D_ARRAY_UAV
{
unsigned int MipSlice;
unsigned int FirstArraySlice;
unsigned int ArraySize;
unsigned int PlaneSlice;
};
# D3D12_TEX3D_UAV
struct D3D12_TEX3D_UAV
{
unsigned int MipSlice;
unsigned int FirstWSlice;
unsigned int WSize;
};
# D3D12_UNORDERED_ACCESS_VIEW_DESC
struct D3D12_UNORDERED_ACCESS_VIEW_DESC
{
DXGI_FORMAT Format;
D3D12_UAV_DIMENSION ViewDimension;
$8B58798D078DE8528E4088B307F4BEC4 ___u2;
};
# DXGI_OUTPUT_DESC
struct DXGI_OUTPUT_DESC
{
wchar_t DeviceName[32];
tagRECT DesktopCoordinates;
int AttachedToDesktop;
DXGI_MODE_ROTATION Rotation;
HMONITOR__ *Monitor;
};
# DXGI_RATIONAL
struct DXGI_RATIONAL
{
unsigned int Numerator;
unsigned int Denominator;
};
# DXGI_MODE_DESC
struct DXGI_MODE_DESC
{
unsigned int Width;
unsigned int Height;
DXGI_RATIONAL RefreshRate;
DXGI_FORMAT Format;
DXGI_MODE_SCANLINE_ORDER ScanlineOrdering;
DXGI_MODE_SCALING Scaling;
};
# DXGI_GAMMA_CONTROL_CAPABILITIES
struct DXGI_GAMMA_CONTROL_CAPABILITIES
{
int ScaleAndOffsetSupported;
float MaxConvertedValue;
float MinConvertedValue;
unsigned int NumGammaControlPoints;
float ControlPointPositions[1025];
};
# DXGI_RGB
struct DXGI_RGB
{
float Red;
float Green;
float Blue;
};
# DXGI_GAMMA_CONTROL
const struct DXGI_GAMMA_CONTROL
{
DXGI_RGB Scale;
DXGI_RGB Offset;
DXGI_RGB GammaCurve[1025];
};
# DXGI_FRAME_STATISTICS
struct DXGI_FRAME_STATISTICS
{
unsigned int PresentCount;
unsigned int PresentRefreshCount;
unsigned int SyncRefreshCount;
_LARGE_INTEGER SyncQPCTime;
_LARGE_INTEGER SyncGPUTime;
};
# DXGI_SWAP_CHAIN_DESC
struct __declspec(align(8)) DXGI_SWAP_CHAIN_DESC
{
DXGI_MODE_DESC BufferDesc;
DXGI_SAMPLE_DESC SampleDesc;
unsigned int BufferUsage;
unsigned int BufferCount;
HWND__ *OutputWindow;
int Windowed;
DXGI_SWAP_EFFECT SwapEffect;
unsigned int Flags;
};
# DXGI_SWAP_CHAIN_DESC1
struct DXGI_SWAP_CHAIN_DESC1
{
unsigned int Width;
unsigned int Height;
DXGI_FORMAT Format;
int Stereo;
DXGI_SAMPLE_DESC SampleDesc;
unsigned int BufferUsage;
unsigned int BufferCount;
DXGI_SCALING Scaling;
DXGI_SWAP_EFFECT SwapEffect;
DXGI_ALPHA_MODE AlphaMode;
unsigned int Flags;
};
# DXGI_SWAP_CHAIN_FULLSCREEN_DESC
struct DXGI_SWAP_CHAIN_FULLSCREEN_DESC
{
DXGI_RATIONAL RefreshRate;
DXGI_MODE_SCANLINE_ORDER ScanlineOrdering;
DXGI_MODE_SCALING Scaling;
int Windowed;
};
# DXGI_MATRIX_3X2_F
const struct DXGI_MATRIX_3X2_F
{
float _11;
float _12;
float _21;
float _22;
float _31;
float _32;
};
# D3D12_RANGE_UINT64
struct D3D12_RANGE_UINT64
{
unsigned __int64 Begin;
unsigned __int64 End;
};
# D3D12_DEPTH_STENCILOP_DESC
struct D3D12_DEPTH_STENCILOP_DESC
{
D3D12_STENCIL_OP StencilFailOp;
D3D12_STENCIL_OP StencilDepthFailOp;
D3D12_STENCIL_OP StencilPassOp;
D3D12_COMPARISON_FUNC StencilFunc;
};
# D3D12_DEPTH_STENCIL_DESC1
struct D3D12_DEPTH_STENCIL_DESC1
{
int DepthEnable;
D3D12_DEPTH_WRITE_MASK DepthWriteMask;
D3D12_COMPARISON_FUNC DepthFunc;
int StencilEnable;
unsigned __int8 StencilReadMask;
unsigned __int8 StencilWriteMask;
D3D12_DEPTH_STENCILOP_DESC FrontFace;
D3D12_DEPTH_STENCILOP_DESC BackFace;
int DepthBoundsTestEnable;
};
# D3D12_INDIRECT_ARGUMENT_DESC::<anonymous-tag>::<unnamed_type_VertexBuffer>
struct D3D12_INDIRECT_ARGUMENT_DESC::<anonymous-tag>::<unnamed_type_VertexBuffer>
{
unsigned int Slot;
};
# D3D12_INDIRECT_ARGUMENT_DESC::<anonymous-tag>::<unnamed_type_Constant>
struct D3D12_INDIRECT_ARGUMENT_DESC::<anonymous-tag>::<unnamed_type_Constant>
{
unsigned int RootParameterIndex;
unsigned int DestOffsetIn32BitValues;
unsigned int Num32BitValuesToSet;
};
# D3D12_INDIRECT_ARGUMENT_DESC::<anonymous-tag>::<unnamed_type_ConstantBufferView>
struct D3D12_INDIRECT_ARGUMENT_DESC::<anonymous-tag>::<unnamed_type_ConstantBufferView>
{
unsigned int RootParameterIndex;
};
# D3D12_INDIRECT_ARGUMENT_DESC::<anonymous-tag>::<unnamed_type_ShaderResourceView>
struct D3D12_INDIRECT_ARGUMENT_DESC::<anonymous-tag>::<unnamed_type_ShaderResourceView>
{
unsigned int RootParameterIndex;
};
# D3D12_INDIRECT_ARGUMENT_DESC::<anonymous-tag>::<unnamed_type_UnorderedAccessView>
struct D3D12_INDIRECT_ARGUMENT_DESC::<anonymous-tag>::<unnamed_type_UnorderedAccessView>
{
unsigned int RootParameterIndex;
};
# D3D12_INDIRECT_ARGUMENT_DESC
struct D3D12_INDIRECT_ARGUMENT_DESC
{
D3D12_INDIRECT_ARGUMENT_TYPE Type;
$FC54931C411D555E9BF80D5D1299F82D ___u1;
};
# D3D12_SUBRESOURCE_RANGE_UINT64
struct D3D12_SUBRESOURCE_RANGE_UINT64
{
unsigned int Subresource;
D3D12_RANGE_UINT64 Range;
};
# D3D12_QUERY_HEAP_DESC
struct D3D12_QUERY_HEAP_DESC
{
D3D12_QUERY_HEAP_TYPE Type;
unsigned int Count;
unsigned int NodeMask;
};
# D3D12_VIEW_INSTANCE_LOCATION
const struct D3D12_VIEW_INSTANCE_LOCATION
{
unsigned int ViewportArrayIndex;
unsigned int RenderTargetArrayIndex;
};
# D3D12_VIEW_INSTANCING_DESC
struct __declspec(align(8)) D3D12_VIEW_INSTANCING_DESC
{
unsigned int ViewInstanceCount;
const D3D12_VIEW_INSTANCE_LOCATION *pViewInstanceLocations;
D3D12_VIEW_INSTANCING_FLAGS Flags;
};
# D3D12_COMPUTE_PIPELINE_STATE_DESC
struct __declspec(align(8)) D3D12_COMPUTE_PIPELINE_STATE_DESC
{
ID3D12RootSignature *pRootSignature;
D3D12_SHADER_BYTECODE CS;
unsigned int NodeMask;
D3D12_CACHED_PIPELINE_STATE CachedPSO;
D3D12_PIPELINE_STATE_FLAGS Flags;
};
# D3D12_DEPTH_STENCIL_VIEW_DESC
struct D3D12_DEPTH_STENCIL_VIEW_DESC
{
DXGI_FORMAT Format;
D3D12_DSV_DIMENSION ViewDimension;
D3D12_DSV_FLAGS Flags;
$69D3A3491F6907F6F13E536F4AF49CF0 ___u3;
};
# D3D12_RESOURCE_ALLOCATION_INFO
struct D3D12_RESOURCE_ALLOCATION_INFO
{
unsigned __int64 SizeInBytes;
unsigned __int64 Alignment;
};
# D3D12_COMMAND_QUEUE_DESC
struct D3D12_COMMAND_QUEUE_DESC
{
D3D12_COMMAND_LIST_TYPE Type;
int Priority;
D3D12_COMMAND_QUEUE_FLAGS Flags;
unsigned int NodeMask;
};
# DefaultSampleMask
struct __cppobj DefaultSampleMask
{
};
# D3D12_DESCRIPTOR_RANGE
struct D3D12_DESCRIPTOR_RANGE
{
D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
unsigned int NumDescriptors;
unsigned int BaseShaderRegister;
unsigned int RegisterSpace;
unsigned int OffsetInDescriptorsFromTableStart;
};
# D3D12_RT_FORMAT_ARRAY
struct D3D12_RT_FORMAT_ARRAY
{
DXGI_FORMAT RTFormats[8];
unsigned int NumRenderTargets;
};
# D3D12_FEATURE_DATA_FORMAT_INFO
struct __declspec(align(4)) D3D12_FEATURE_DATA_FORMAT_INFO
{
DXGI_FORMAT Format;
unsigned __int8 PlaneCount;
};
# D3D12_PIPELINE_STATE_STREAM_DESC
struct D3D12_PIPELINE_STATE_STREAM_DESC
{
unsigned __int64 SizeInBytes;
void *pPipelineStateSubobjectStream;
};
# D3D12_SO_DECLARATION_ENTRY
struct __declspec(align(2)) D3D12_SO_DECLARATION_ENTRY
{
unsigned int Stream;
const char *SemanticName;
unsigned int SemanticIndex;
unsigned __int8 StartComponent;
unsigned __int8 ComponentCount;
unsigned __int8 OutputSlot;
};
# D3D12_STREAM_OUTPUT_DESC
struct D3D12_STREAM_OUTPUT_DESC
{
const D3D12_SO_DECLARATION_ENTRY *pSODeclaration;
unsigned int NumEntries;
const unsigned int *pBufferStrides;
unsigned int NumStrides;
unsigned int RasterizedStream;
};
# D3D12_RASTERIZER_DESC
struct D3D12_RASTERIZER_DESC
{
D3D12_FILL_MODE FillMode;
D3D12_CULL_MODE CullMode;
int FrontCounterClockwise;
int DepthBias;
float DepthBiasClamp;
float SlopeScaledDepthBias;
int DepthClipEnable;
int MultisampleEnable;
int AntialiasedLineEnable;
unsigned int ForcedSampleCount;
D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
};
# D3D12_DEPTH_STENCIL_DESC
struct D3D12_DEPTH_STENCIL_DESC
{
int DepthEnable;
D3D12_DEPTH_WRITE_MASK DepthWriteMask;
D3D12_COMPARISON_FUNC DepthFunc;
int StencilEnable;
unsigned __int8 StencilReadMask;
unsigned __int8 StencilWriteMask;
D3D12_DEPTH_STENCILOP_DESC FrontFace;
D3D12_DEPTH_STENCILOP_DESC BackFace;
};
# D3D12_GRAPHICS_PIPELINE_STATE_DESC
const struct __declspec(align(8)) D3D12_GRAPHICS_PIPELINE_STATE_DESC
{
ID3D12RootSignature *pRootSignature;
D3D12_SHADER_BYTECODE VS;
D3D12_SHADER_BYTECODE PS;
D3D12_SHADER_BYTECODE DS;
D3D12_SHADER_BYTECODE HS;
D3D12_SHADER_BYTECODE GS;
D3D12_STREAM_OUTPUT_DESC StreamOutput;
D3D12_BLEND_DESC BlendState;
unsigned int SampleMask;
D3D12_RASTERIZER_DESC RasterizerState;
D3D12_DEPTH_STENCIL_DESC DepthStencilState;
D3D12_INPUT_LAYOUT_DESC InputLayout;
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue;
D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
unsigned int NumRenderTargets;
DXGI_FORMAT RTVFormats[8];
DXGI_FORMAT DSVFormat;
DXGI_SAMPLE_DESC SampleDesc;
unsigned int NodeMask;
D3D12_CACHED_PIPELINE_STATE CachedPSO;
D3D12_PIPELINE_STATE_FLAGS Flags;
};
# D3D12_COMMAND_SIGNATURE_DESC
const struct __declspec(align(8)) D3D12_COMMAND_SIGNATURE_DESC
{
unsigned int ByteStride;
unsigned int NumArgumentDescs;
const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs;
unsigned int NodeMask;
};
# D3D12_TILE_SHAPE
struct D3D12_TILE_SHAPE
{
unsigned int WidthInTexels;
unsigned int HeightInTexels;
unsigned int DepthInTexels;
};
# D3D12_ROOT_DESCRIPTOR_TABLE
struct D3D12_ROOT_DESCRIPTOR_TABLE
{
unsigned int NumDescriptorRanges;
const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges;
};
# D3D12_ROOT_DESCRIPTOR
struct D3D12_ROOT_DESCRIPTOR
{
unsigned int ShaderRegister;
unsigned int RegisterSpace;
};
# D3D12_ROOT_PARAMETER
struct __declspec(align(8)) D3D12_ROOT_PARAMETER
{
D3D12_ROOT_PARAMETER_TYPE ParameterType;
$7F60959642A984E8F0714BCB1BCC8449 ___u1;
D3D12_SHADER_VISIBILITY ShaderVisibility;
};
# D3D12_STATIC_SAMPLER_DESC
struct D3D12_STATIC_SAMPLER_DESC
{
D3D12_FILTER Filter;
D3D12_TEXTURE_ADDRESS_MODE AddressU;
D3D12_TEXTURE_ADDRESS_MODE AddressV;
D3D12_TEXTURE_ADDRESS_MODE AddressW;
float MipLODBias;
unsigned int MaxAnisotropy;
D3D12_COMPARISON_FUNC ComparisonFunc;
D3D12_STATIC_BORDER_COLOR BorderColor;
float MinLOD;
float MaxLOD;
unsigned int ShaderRegister;
unsigned int RegisterSpace;
D3D12_SHADER_VISIBILITY ShaderVisibility;
};
# D3D12_MEMCPY_DEST
struct D3D12_MEMCPY_DEST
{
void *pData;
unsigned __int64 RowPitch;
unsigned __int64 SlicePitch;
};
# D3D11_BUFFER_DESC
const struct D3D11_BUFFER_DESC
{
unsigned int ByteWidth;
D3D11_USAGE Usage;
unsigned int BindFlags;
unsigned int CPUAccessFlags;
unsigned int MiscFlags;
unsigned int StructureByteStride;
};
# D3D11_SUBRESOURCE_DATA
const struct D3D11_SUBRESOURCE_DATA
{
const void *pSysMem;
unsigned int SysMemPitch;
unsigned int SysMemSlicePitch;
};
# D3D11_TEXTURE1D_DESC
const struct D3D11_TEXTURE1D_DESC
{
unsigned int Width;
unsigned int MipLevels;
unsigned int ArraySize;
DXGI_FORMAT Format;
D3D11_USAGE Usage;
unsigned int BindFlags;
unsigned int CPUAccessFlags;
unsigned int MiscFlags;
};
# D3D11_TEXTURE3D_DESC
const struct D3D11_TEXTURE3D_DESC
{
unsigned int Width;
unsigned int Height;
unsigned int Depth;
unsigned int MipLevels;
DXGI_FORMAT Format;
D3D11_USAGE Usage;
unsigned int BindFlags;
unsigned int CPUAccessFlags;
unsigned int MiscFlags;
};
# D3D11_BUFFER_SRV
struct D3D11_BUFFER_SRV
{
$545C80804CFDAA65132ED5A8382CA602 ___u0;
$44D74FBD1C023638CFA48FB7FF47174A ___u1;
};
# D3D11_TEX1D_SRV
struct D3D11_TEX1D_SRV
{
unsigned int MostDetailedMip;
unsigned int MipLevels;
};
# D3D11_TEX1D_ARRAY_SRV
struct D3D11_TEX1D_ARRAY_SRV
{
unsigned int MostDetailedMip;
unsigned int MipLevels;
unsigned int FirstArraySlice;
unsigned int ArraySize;
};
# D3D11_TEX2D_SRV
struct D3D11_TEX2D_SRV
{
unsigned int MostDetailedMip;
unsigned int MipLevels;
};
# D3D11_TEX2D_ARRAY_SRV
struct D3D11_TEX2D_ARRAY_SRV
{
unsigned int MostDetailedMip;
unsigned int MipLevels;
unsigned int FirstArraySlice;
unsigned int ArraySize;
};
# D3D11_TEX2DMS_SRV
struct D3D11_TEX2DMS_SRV
{
unsigned int UnusedField_NothingToDefine;
};
# D3D11_TEX2DMS_ARRAY_SRV
struct D3D11_TEX2DMS_ARRAY_SRV
{
unsigned int FirstArraySlice;
unsigned int ArraySize;
};
# D3D11_TEX3D_SRV
struct D3D11_TEX3D_SRV
{
unsigned int MostDetailedMip;
unsigned int MipLevels;
};
# D3D11_TEXCUBE_SRV
struct D3D11_TEXCUBE_SRV
{
unsigned int MostDetailedMip;
unsigned int MipLevels;
};
# D3D11_TEXCUBE_ARRAY_SRV
struct D3D11_TEXCUBE_ARRAY_SRV
{
unsigned int MostDetailedMip;
unsigned int MipLevels;
unsigned int First2DArrayFace;
unsigned int NumCubes;
};
# D3D11_BUFFEREX_SRV
struct D3D11_BUFFEREX_SRV
{
unsigned int FirstElement;
unsigned int NumElements;
unsigned int Flags;
};
# D3D11_SHADER_RESOURCE_VIEW_DESC
const struct D3D11_SHADER_RESOURCE_VIEW_DESC
{
DXGI_FORMAT Format;
D3D_SRV_DIMENSION ViewDimension;
$E08770C8AD55779065578F2B5D0CFE3C ___u2;
};
# D3D11_BUFFER_UAV
struct D3D11_BUFFER_UAV
{
unsigned int FirstElement;
unsigned int NumElements;
unsigned int Flags;
};
# D3D11_TEX1D_UAV
struct D3D11_TEX1D_UAV
{
unsigned int MipSlice;
};
# D3D11_TEX1D_ARRAY_UAV
struct D3D11_TEX1D_ARRAY_UAV
{
unsigned int MipSlice;
unsigned int FirstArraySlice;
unsigned int ArraySize;
};
# D3D11_TEX2D_UAV
struct D3D11_TEX2D_UAV
{
unsigned int MipSlice;
};
# D3D11_TEX2D_ARRAY_UAV
struct D3D11_TEX2D_ARRAY_UAV
{
unsigned int MipSlice;
unsigned int FirstArraySlice;
unsigned int ArraySize;
};
# D3D11_TEX3D_UAV
struct D3D11_TEX3D_UAV
{
unsigned int MipSlice;
unsigned int FirstWSlice;
unsigned int WSize;
};
# D3D11_UNORDERED_ACCESS_VIEW_DESC
const struct D3D11_UNORDERED_ACCESS_VIEW_DESC
{
DXGI_FORMAT Format;
D3D11_UAV_DIMENSION ViewDimension;
$70E0A597825EF3F28C544A203B4F3AB5 ___u2;
};
# D3D11_BUFFER_RTV
struct D3D11_BUFFER_RTV
{
$545C80804CFDAA65132ED5A8382CA602 ___u0;
$44D74FBD1C023638CFA48FB7FF47174A ___u1;
};
# D3D11_TEX1D_RTV
struct D3D11_TEX1D_RTV
{
unsigned int MipSlice;
};
# D3D11_TEX1D_ARRAY_RTV
struct D3D11_TEX1D_ARRAY_RTV
{
unsigned int MipSlice;
unsigned int FirstArraySlice;
unsigned int ArraySize;
};
# D3D11_TEX2D_RTV
struct D3D11_TEX2D_RTV
{
unsigned int MipSlice;
};
# D3D11_TEX2D_ARRAY_RTV
struct D3D11_TEX2D_ARRAY_RTV
{
unsigned int MipSlice;
unsigned int FirstArraySlice;
unsigned int ArraySize;
};
# D3D11_TEX2DMS_RTV
struct D3D11_TEX2DMS_RTV
{
unsigned int UnusedField_NothingToDefine;
};
# D3D11_TEX2DMS_ARRAY_RTV
struct D3D11_TEX2DMS_ARRAY_RTV
{
unsigned int FirstArraySlice;
unsigned int ArraySize;
};
# D3D11_TEX3D_RTV
struct D3D11_TEX3D_RTV
{
unsigned int MipSlice;
unsigned int FirstWSlice;
unsigned int WSize;
};
# D3D11_RENDER_TARGET_VIEW_DESC
const struct D3D11_RENDER_TARGET_VIEW_DESC
{
DXGI_FORMAT Format;
D3D11_RTV_DIMENSION ViewDimension;
$EF66B48135B3B5C4CD6164B319B4EF66 ___u2;
};
# D3D11_TEX1D_DSV
struct D3D11_TEX1D_DSV
{
unsigned int MipSlice;
};
# D3D11_TEX1D_ARRAY_DSV
struct D3D11_TEX1D_ARRAY_DSV
{
unsigned int MipSlice;
unsigned int FirstArraySlice;
unsigned int ArraySize;
};
# D3D11_TEX2D_DSV
struct D3D11_TEX2D_DSV
{
unsigned int MipSlice;
};
# D3D11_TEX2D_ARRAY_DSV
struct D3D11_TEX2D_ARRAY_DSV
{
unsigned int MipSlice;
unsigned int FirstArraySlice;
unsigned int ArraySize;
};
# D3D11_TEX2DMS_DSV
struct D3D11_TEX2DMS_DSV
{
unsigned int UnusedField_NothingToDefine;
};
# D3D11_TEX2DMS_ARRAY_DSV
struct D3D11_TEX2DMS_ARRAY_DSV
{
unsigned int FirstArraySlice;
unsigned int ArraySize;
};
# D3D11_DEPTH_STENCIL_VIEW_DESC
const struct D3D11_DEPTH_STENCIL_VIEW_DESC
{
DXGI_FORMAT Format;
D3D11_DSV_DIMENSION ViewDimension;
unsigned int Flags;
$64A0CD7FDE5477D5B8F7DF10F8F57D80 ___u3;
};
# D3D11_CLASS_INSTANCE_DESC
struct D3D11_CLASS_INSTANCE_DESC
{
unsigned int InstanceId;
unsigned int InstanceIndex;
unsigned int TypeId;
unsigned int ConstantBuffer;
unsigned int BaseConstantBufferOffset;
unsigned int BaseTexture;
unsigned int BaseSampler;
int Created;
};
# D3D11_SO_DECLARATION_ENTRY
const struct __declspec(align(2)) D3D11_SO_DECLARATION_ENTRY
{
unsigned int Stream;
const char *SemanticName;
unsigned int SemanticIndex;
unsigned __int8 StartComponent;
unsigned __int8 ComponentCount;
unsigned __int8 OutputSlot;
};
# D3D11_RENDER_TARGET_BLEND_DESC
struct __declspec(align(4)) D3D11_RENDER_TARGET_BLEND_DESC
{
int BlendEnable;
D3D11_BLEND SrcBlend;
D3D11_BLEND DestBlend;
D3D11_BLEND_OP BlendOp;
D3D11_BLEND SrcBlendAlpha;
D3D11_BLEND DestBlendAlpha;
D3D11_BLEND_OP BlendOpAlpha;
unsigned __int8 RenderTargetWriteMask;
};
# D3D11_BLEND_DESC
const struct D3D11_BLEND_DESC
{
int AlphaToCoverageEnable;
int IndependentBlendEnable;
D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[8];
};
# D3D11_DEPTH_STENCILOP_DESC
struct D3D11_DEPTH_STENCILOP_DESC
{
D3D11_STENCIL_OP StencilFailOp;
D3D11_STENCIL_OP StencilDepthFailOp;
D3D11_STENCIL_OP StencilPassOp;
D3D11_COMPARISON_FUNC StencilFunc;
};
# D3D11_DEPTH_STENCIL_DESC
const struct D3D11_DEPTH_STENCIL_DESC
{
int DepthEnable;
D3D11_DEPTH_WRITE_MASK DepthWriteMask;
D3D11_COMPARISON_FUNC DepthFunc;
int StencilEnable;
unsigned __int8 StencilReadMask;
unsigned __int8 StencilWriteMask;
D3D11_DEPTH_STENCILOP_DESC FrontFace;
D3D11_DEPTH_STENCILOP_DESC BackFace;
};
# D3D11_RASTERIZER_DESC
const struct D3D11_RASTERIZER_DESC
{
D3D11_FILL_MODE FillMode;
D3D11_CULL_MODE CullMode;
int FrontCounterClockwise;
int DepthBias;
float DepthBiasClamp;
float SlopeScaledDepthBias;
int DepthClipEnable;
int ScissorEnable;
int MultisampleEnable;
int AntialiasedLineEnable;
};
# D3D11_SAMPLER_DESC
const struct D3D11_SAMPLER_DESC
{
D3D11_FILTER Filter;
D3D11_TEXTURE_ADDRESS_MODE AddressU;
D3D11_TEXTURE_ADDRESS_MODE AddressV;
D3D11_TEXTURE_ADDRESS_MODE AddressW;
float MipLODBias;
unsigned int MaxAnisotropy;
D3D11_COMPARISON_FUNC ComparisonFunc;
float BorderColor[4];
float MinLOD;
float MaxLOD;
};
# D3D11_QUERY_DESC
const struct D3D11_QUERY_DESC
{
D3D11_QUERY Query;
unsigned int MiscFlags;
};
# D3D11_COUNTER_DESC
const struct D3D11_COUNTER_DESC
{
D3D11_COUNTER Counter;
unsigned int MiscFlags;
};
# D3D11_COUNTER_INFO
struct __declspec(align(4)) D3D11_COUNTER_INFO
{
D3D11_COUNTER LastDeviceDependentCounter;
unsigned int NumSimultaneousCounters;
unsigned __int8 NumDetectableParallelUnits;
};
# D3D11_MAPPED_SUBRESOURCE
struct D3D11_MAPPED_SUBRESOURCE
{
void *pData;
unsigned int RowPitch;
unsigned int DepthPitch;
};
# D3D11_VIEWPORT
const struct D3D11_VIEWPORT
{
float TopLeftX;
float TopLeftY;
float Width;
float Height;
float MinDepth;
float MaxDepth;
};
# D3D11_BOX
const struct D3D11_BOX
{
unsigned int left;
unsigned int top;
unsigned int front;
unsigned int right;
unsigned int bottom;
unsigned int back;
};
# DXGI_ADAPTER_DESC
struct DXGI_ADAPTER_DESC
{
wchar_t Description[128];
unsigned int VendorId;
unsigned int DeviceId;
unsigned int SubSysId;
unsigned int Revision;
unsigned __int64 DedicatedVideoMemory;
unsigned __int64 DedicatedSystemMemory;
unsigned __int64 SharedSystemMemory;
_LUID AdapterLuid;
};
# DXGI_ADAPTER_DESC1
struct __declspec(align(8)) DXGI_ADAPTER_DESC1
{
wchar_t Description[128];
unsigned int VendorId;
unsigned int DeviceId;
unsigned int SubSysId;
unsigned int Revision;
unsigned __int64 DedicatedVideoMemory;
unsigned __int64 DedicatedSystemMemory;
unsigned __int64 SharedSystemMemory;
_LUID AdapterLuid;
unsigned int Flags;
};
# DXGI_ADAPTER_DESC2
struct __declspec(align(8)) DXGI_ADAPTER_DESC2
{
wchar_t Description[128];
unsigned int VendorId;
unsigned int DeviceId;
unsigned int SubSysId;
unsigned int Revision;
unsigned __int64 DedicatedVideoMemory;
unsigned __int64 DedicatedSystemMemory;
unsigned __int64 SharedSystemMemory;
_LUID AdapterLuid;
unsigned int Flags;
DXGI_GRAPHICS_PREEMPTION_GRANULARITY GraphicsPreemptionGranularity;
DXGI_COMPUTE_PREEMPTION_GRANULARITY ComputePreemptionGranularity;
};
# DXGI_QUERY_VIDEO_MEMORY_INFO
struct DXGI_QUERY_VIDEO_MEMORY_INFO
{
unsigned __int64 Budget;
unsigned __int64 CurrentUsage;
unsigned __int64 AvailableForReservation;
unsigned __int64 CurrentReservation;
};
# D3D12_FEATURE_DATA_ARCHITECTURE
struct D3D12_FEATURE_DATA_ARCHITECTURE
{
unsigned int NodeIndex;
int TileBasedRenderer;
int UMA;
int CacheCoherentUMA;
};
# D3D12_FEATURE_DATA_D3D12_OPTIONS
struct D3D12_FEATURE_DATA_D3D12_OPTIONS
{
int DoublePrecisionFloatShaderOps;
int OutputMergerLogicOp;
D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport;
D3D12_TILED_RESOURCES_TIER TiledResourcesTier;
D3D12_RESOURCE_BINDING_TIER ResourceBindingTier;
int PSSpecifiedStencilRefSupported;
int TypedUAVLoadAdditionalFormats;
int ROVsSupported;
D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
unsigned int MaxGPUVirtualAddressBitsPerResource;
int StandardSwizzle64KBSupported;
D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier;
int CrossAdapterRowMajorTextureSupported;
int VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation;
D3D12_RESOURCE_HEAP_TIER ResourceHeapTier;
};
# D3D12_MESSAGE
struct D3D12_MESSAGE
{
D3D12_MESSAGE_CATEGORY Category;
D3D12_MESSAGE_SEVERITY Severity;
D3D12_MESSAGE_ID ID;
const char *pDescription;
unsigned __int64 DescriptionByteLength;
};
# D3D12_INFO_QUEUE_FILTER_DESC
struct D3D12_INFO_QUEUE_FILTER_DESC
{
unsigned int NumCategories;
D3D12_MESSAGE_CATEGORY *pCategoryList;
unsigned int NumSeverities;
D3D12_MESSAGE_SEVERITY *pSeverityList;
unsigned int NumIDs;
D3D12_MESSAGE_ID *pIDList;
};
# D3D12_INFO_QUEUE_FILTER
struct D3D12_INFO_QUEUE_FILTER
{
D3D12_INFO_QUEUE_FILTER_DESC AllowList;
D3D12_INFO_QUEUE_FILTER_DESC DenyList;
};
# D3D12_ROOT_SIGNATURE_DESC1
struct __declspec(align(8)) D3D12_ROOT_SIGNATURE_DESC1
{
unsigned int NumParameters;
const D3D12_ROOT_PARAMETER1 *pParameters;
unsigned int NumStaticSamplers;
const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
D3D12_ROOT_SIGNATURE_FLAGS Flags;
};
# D3D12_VERSIONED_ROOT_SIGNATURE_DESC
struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC
{
D3D_ROOT_SIGNATURE_VERSION Version;
$34E072AE306977430461BF3ACCF25E8E ___u1;
};
# DefaultSampleDesc
struct __cppobj DefaultSampleDesc
{
};
# DXGI_OUTDUPL_MOVE_RECT
struct DXGI_OUTDUPL_MOVE_RECT
{
tagPOINT SourcePoint;
tagRECT DestinationRect;
};
# DXGI_OUTDUPL_DESC
struct DXGI_OUTDUPL_DESC
{
DXGI_MODE_DESC ModeDesc;
DXGI_MODE_ROTATION Rotation;
int DesktopImageInSystemMemory;
};
# DXGI_MODE_DESC1
struct DXGI_MODE_DESC1
{
unsigned int Width;
unsigned int Height;
DXGI_RATIONAL RefreshRate;
DXGI_FORMAT Format;
DXGI_MODE_SCANLINE_ORDER ScanlineOrdering;
DXGI_MODE_SCALING Scaling;
int Stereo;
};
# DXGI_OUTDUPL_POINTER_POSITION
struct DXGI_OUTDUPL_POINTER_POSITION
{
tagPOINT Position;
int Visible;
};
# DXGI_OUTDUPL_FRAME_INFO
struct DXGI_OUTDUPL_FRAME_INFO
{
_LARGE_INTEGER LastPresentTime;
_LARGE_INTEGER LastMouseUpdateTime;
unsigned int AccumulatedFrames;
int RectsCoalesced;
int ProtectedContentMaskedOut;
DXGI_OUTDUPL_POINTER_POSITION PointerPosition;
unsigned int TotalMetadataBufferSize;
unsigned int PointerShapeBufferSize;
};
# DXGI_OUTDUPL_POINTER_SHAPE_INFO
struct DXGI_OUTDUPL_POINTER_SHAPE_INFO
{
unsigned int Type;
unsigned int Width;
unsigned int Height;
unsigned int Pitch;
tagPOINT HotSpot;
};
# DXGI_SHARED_RESOURCE
const struct DXGI_SHARED_RESOURCE
{
void *Handle;
};
# DXGI_OUTPUT_DESC1
struct __declspec(align(8)) DXGI_OUTPUT_DESC1
{
wchar_t DeviceName[32];
tagRECT DesktopCoordinates;
int AttachedToDesktop;
DXGI_MODE_ROTATION Rotation;
HMONITOR__ *Monitor;
unsigned int BitsPerColor;
DXGI_COLOR_SPACE_TYPE ColorSpace;
float RedPrimary[2];
float GreenPrimary[2];
float BluePrimary[2];
float WhitePoint[2];
float MinLuminance;
float MaxLuminance;
float MaxFullFrameLuminance;
};
# D3D11_MESSAGE
struct D3D11_MESSAGE
{
D3D11_MESSAGE_CATEGORY Category;
D3D11_MESSAGE_SEVERITY Severity;
D3D11_MESSAGE_ID ID;
const char *pDescription;
unsigned __int64 DescriptionByteLength;
};
# D3D11_INFO_QUEUE_FILTER_DESC
struct D3D11_INFO_QUEUE_FILTER_DESC
{
unsigned int NumCategories;
D3D11_MESSAGE_CATEGORY *pCategoryList;
unsigned int NumSeverities;
D3D11_MESSAGE_SEVERITY *pSeverityList;
unsigned int NumIDs;
D3D11_MESSAGE_ID *pIDList;
};
# D3D11_INFO_QUEUE_FILTER
struct D3D11_INFO_QUEUE_FILTER
{
D3D11_INFO_QUEUE_FILTER_DESC AllowList;
D3D11_INFO_QUEUE_FILTER_DESC DenyList;
};
# D3D11_TEX2D_ARRAY_RTV1
struct D3D11_TEX2D_ARRAY_RTV1
{
unsigned int MipSlice;
unsigned int FirstArraySlice;
unsigned int ArraySize;
unsigned int PlaneSlice;
};
# D3D11_RENDER_TARGET_BLEND_DESC1
struct __declspec(align(4)) D3D11_RENDER_TARGET_BLEND_DESC1
{
int BlendEnable;
int LogicOpEnable;
D3D11_BLEND SrcBlend;
D3D11_BLEND DestBlend;
D3D11_BLEND_OP BlendOp;
D3D11_BLEND SrcBlendAlpha;
D3D11_BLEND DestBlendAlpha;
D3D11_BLEND_OP BlendOpAlpha;
D3D11_LOGIC_OP LogicOp;
unsigned __int8 RenderTargetWriteMask;
};
# D3D11_TEX2D_RTV1
struct D3D11_TEX2D_RTV1
{
unsigned int MipSlice;
unsigned int PlaneSlice;
};
# D3D11_TEX2D_UAV1
struct D3D11_TEX2D_UAV1
{
unsigned int MipSlice;
unsigned int PlaneSlice;
};
# D3D11_TILED_RESOURCE_COORDINATE
const struct D3D11_TILED_RESOURCE_COORDINATE
{
unsigned int X;
unsigned int Y;
unsigned int Z;
unsigned int Subresource;
};
# D3D11_TILE_REGION_SIZE
const struct D3D11_TILE_REGION_SIZE
{
unsigned int NumTiles;
int bUseBox;
unsigned int Width;
unsigned __int16 Height;
unsigned __int16 Depth;
};
# D3D11_TEX2D_SRV1
struct D3D11_TEX2D_SRV1
{
unsigned int MostDetailedMip;
unsigned int MipLevels;
unsigned int PlaneSlice;
};
# D3D11_TEX2D_ARRAY_SRV1
struct D3D11_TEX2D_ARRAY_SRV1
{
unsigned int MostDetailedMip;
unsigned int MipLevels;
unsigned int FirstArraySlice;
unsigned int ArraySize;
unsigned int PlaneSlice;
};
# D3D11_SHADER_RESOURCE_VIEW_DESC1
struct D3D11_SHADER_RESOURCE_VIEW_DESC1
{
DXGI_FORMAT Format;
D3D_SRV_DIMENSION ViewDimension;
$97659A12EEEBE2B14DEA8FFA5A5F3DB6 ___u2;
};
# D3D10_BUFFER_DESC
struct D3D10_BUFFER_DESC
{
unsigned int ByteWidth;
D3D10_USAGE Usage;
unsigned int BindFlags;
unsigned int CPUAccessFlags;
unsigned int MiscFlags;
};
# D3D11_TEX2D_ARRAY_UAV1
struct D3D11_TEX2D_ARRAY_UAV1
{
unsigned int MipSlice;
unsigned int FirstArraySlice;
unsigned int ArraySize;
unsigned int PlaneSlice;
};
# D3D11_UNORDERED_ACCESS_VIEW_DESC1
struct D3D11_UNORDERED_ACCESS_VIEW_DESC1
{
DXGI_FORMAT Format;
D3D11_UAV_DIMENSION ViewDimension;
$044FEC07709A1627C11A404C490A64F1 ___u2;
};
# D3D11_TEXTURE2D_DESC1
struct D3D11_TEXTURE2D_DESC1
{
unsigned int Width;
unsigned int Height;
unsigned int MipLevels;
unsigned int ArraySize;
DXGI_FORMAT Format;
DXGI_SAMPLE_DESC SampleDesc;
D3D11_USAGE Usage;
unsigned int BindFlags;
unsigned int CPUAccessFlags;
unsigned int MiscFlags;
D3D11_TEXTURE_LAYOUT TextureLayout;
};
# D3D11_RENDER_TARGET_VIEW_DESC1
struct D3D11_RENDER_TARGET_VIEW_DESC1
{
DXGI_FORMAT Format;
D3D11_RTV_DIMENSION ViewDimension;
$D007011802F749E29C92E074FA3FC6A0 ___u2;
};
# D3D11_QUERY_DESC1
struct D3D11_QUERY_DESC1
{
D3D11_QUERY Query;
unsigned int MiscFlags;
D3D11_CONTEXT_TYPE ContextType;
};
# D3D11_TEXTURE3D_DESC1
struct D3D11_TEXTURE3D_DESC1
{
unsigned int Width;
unsigned int Height;
unsigned int Depth;
unsigned int MipLevels;
DXGI_FORMAT Format;
D3D11_USAGE Usage;
unsigned int BindFlags;
unsigned int CPUAccessFlags;
unsigned int MiscFlags;
D3D11_TEXTURE_LAYOUT TextureLayout;
};
# D3D11_BLEND_DESC1
const struct D3D11_BLEND_DESC1
{
int AlphaToCoverageEnable;
int IndependentBlendEnable;
D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[8];
};
# D3D11_RASTERIZER_DESC1
const struct D3D11_RASTERIZER_DESC1
{
D3D11_FILL_MODE FillMode;
D3D11_CULL_MODE CullMode;
int FrontCounterClockwise;
int DepthBias;
float DepthBiasClamp;
float SlopeScaledDepthBias;
int DepthClipEnable;
int ScissorEnable;
int MultisampleEnable;
int AntialiasedLineEnable;
unsigned int ForcedSampleCount;
};
# D3D11_PACKED_MIP_DESC
struct D3D11_PACKED_MIP_DESC
{
unsigned __int8 NumStandardMips;
unsigned __int8 NumPackedMips;
unsigned int NumTilesForPackedMips;
unsigned int StartTileIndexInOverallResource;
};
# D3D11_TILE_SHAPE
struct D3D11_TILE_SHAPE
{
unsigned int WidthInTexels;
unsigned int HeightInTexels;
unsigned int DepthInTexels;
};
# D3D11_SUBRESOURCE_TILING
struct D3D11_SUBRESOURCE_TILING
{
unsigned int WidthInTiles;
unsigned __int16 HeightInTiles;
unsigned __int16 DepthInTiles;
unsigned int StartTileIndexInOverallResource;
};
# D3D11_RASTERIZER_DESC2
struct D3D11_RASTERIZER_DESC2
{
D3D11_FILL_MODE FillMode;
D3D11_CULL_MODE CullMode;
int FrontCounterClockwise;
int DepthBias;
float DepthBiasClamp;
float SlopeScaledDepthBias;
int DepthClipEnable;
int ScissorEnable;
int MultisampleEnable;
int AntialiasedLineEnable;
unsigned int ForcedSampleCount;
D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
};
# D3D10_TEXTURE3D_DESC
struct D3D10_TEXTURE3D_DESC
{
unsigned int Width;
unsigned int Height;
unsigned int Depth;
unsigned int MipLevels;
DXGI_FORMAT Format;
D3D10_USAGE Usage;
unsigned int BindFlags;
unsigned int CPUAccessFlags;
unsigned int MiscFlags;
};
# D3D10_TEXTURE1D_DESC
struct D3D10_TEXTURE1D_DESC
{
unsigned int Width;
unsigned int MipLevels;
unsigned int ArraySize;
DXGI_FORMAT Format;
D3D10_USAGE Usage;
unsigned int BindFlags;
unsigned int CPUAccessFlags;
unsigned int MiscFlags;
};
# D3D10_TEXTURE2D_DESC
struct D3D10_TEXTURE2D_DESC
{
unsigned int Width;
unsigned int Height;
unsigned int MipLevels;
unsigned int ArraySize;
DXGI_FORMAT Format;
DXGI_SAMPLE_DESC SampleDesc;
D3D10_USAGE Usage;
unsigned int BindFlags;
unsigned int CPUAccessFlags;
unsigned int MiscFlags;
};
# D3D12_DRED_ALLOCATION_NODE
struct D3D12_DRED_ALLOCATION_NODE
{
const char *ObjectNameA;
const wchar_t *ObjectNameW;
D3D12_DRED_ALLOCATION_TYPE AllocationType;
const D3D12_DRED_ALLOCATION_NODE *pNext;
};
# D3D12_AUTO_BREADCRUMB_NODE
struct D3D12_AUTO_BREADCRUMB_NODE
{
const char *pCommandListDebugNameA;
const wchar_t *pCommandListDebugNameW;
const char *pCommandQueueDebugNameA;
const wchar_t *pCommandQueueDebugNameW;
ID3D12GraphicsCommandList *pCommandList;
ID3D12CommandQueue *pCommandQueue;
unsigned int BreadcrumbCount;
const unsigned int *pLastBreadcrumbValue;
const D3D12_AUTO_BREADCRUMB_OP *pCommandHistory;
const D3D12_AUTO_BREADCRUMB_NODE *pNext;
};
# D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT
struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT
{
const D3D12_AUTO_BREADCRUMB_NODE *pHeadAutoBreadcrumbNode;
};
# D3D12_DRED_PAGE_FAULT_OUTPUT
struct D3D12_DRED_PAGE_FAULT_OUTPUT
{
unsigned __int64 PageFaultVA;
const D3D12_DRED_ALLOCATION_NODE *pHeadExistingAllocationNode;
const D3D12_DRED_ALLOCATION_NODE *pHeadRecentFreedAllocationNode;
};
# D3D12_FEATURE_DATA_FORMAT_SUPPORT
struct D3D12_FEATURE_DATA_FORMAT_SUPPORT
{
DXGI_FORMAT Format;
D3D12_FORMAT_SUPPORT1 Support1;
D3D12_FORMAT_SUPPORT2 Support2;
};
# D3D12_FEATURE_DATA_FEATURE_LEVELS
struct __declspec(align(8)) D3D12_FEATURE_DATA_FEATURE_LEVELS
{
unsigned int NumFeatureLevels;
const D3D_FEATURE_LEVEL *pFeatureLevelsRequested;
D3D_FEATURE_LEVEL MaxSupportedFeatureLevel;
};
# D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
{
DXGI_FORMAT Format;
unsigned int SampleCount;
D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags;
unsigned int NumQualityLevels;
};
# D3D12_PROTECTED_RESOURCE_SESSION_DESC
const struct D3D12_PROTECTED_RESOURCE_SESSION_DESC
{
unsigned int NodeMask;
D3D12_PROTECTED_RESOURCE_SESSION_FLAGS Flags;
};
# D3D12_RESOURCE_ALLOCATION_INFO1
struct D3D12_RESOURCE_ALLOCATION_INFO1
{
unsigned __int64 Offset;
unsigned __int64 Alignment;
unsigned __int64 SizeInBytes;
};
# D3D12_META_COMMAND_DESC
struct D3D12_META_COMMAND_DESC
{
_GUID Id;
const wchar_t *Name;
D3D12_GRAPHICS_STATES InitializationDirtyState;
D3D12_GRAPHICS_STATES ExecutionDirtyState;
};
# D3D12_META_COMMAND_PARAMETER_DESC
struct D3D12_META_COMMAND_PARAMETER_DESC
{
const wchar_t *Name;
D3D12_META_COMMAND_PARAMETER_TYPE Type;
D3D12_META_COMMAND_PARAMETER_FLAGS Flags;
D3D12_RESOURCE_STATES RequiredResourceState;
unsigned int StructureOffset;
};
# D3D12_STATE_OBJECT_DESC
const struct D3D12_STATE_OBJECT_DESC
{
D3D12_STATE_OBJECT_TYPE Type;
unsigned int NumSubobjects;
const D3D12_STATE_SUBOBJECT *pSubobjects;
};
# D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS
const struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS
{
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE Type;
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS Flags;
unsigned int NumDescs;
D3D12_ELEMENTS_LAYOUT DescsLayout;
$548F8460F85BFC09C424E98DA139F4DF ___u4;
};
# D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO
struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO
{
unsigned __int64 ResultDataMaxSizeInBytes;
unsigned __int64 ScratchDataSizeInBytes;
unsigned __int64 UpdateScratchDataSizeInBytes;
};
# D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
const struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER
{
_GUID DriverOpaqueGUID;
unsigned __int8 DriverOpaqueVersioningData[16];
};
# D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS
struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS
{
unsigned int SrcSubresource;
unsigned int DstSubresource;
unsigned int DstX;
unsigned int DstY;
tagRECT SrcRect;
};
# D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
{
D3D12_CLEAR_VALUE ClearValue;
};
# D3D12_RAYTRACING_INSTANCE_DESC
struct D3D12_RAYTRACING_INSTANCE_DESC
{
float Transform[3][4];
unsigned __int32 InstanceID : 24;
unsigned __int32 InstanceMask : 8;
unsigned __int32 InstanceContributionToHitGroupIndex : 24;
unsigned __int32 Flags : 8;
unsigned __int64 AccelerationStructure;
};
# D3D12_FEATURE_DATA_D3D12_OPTIONS5
struct D3D12_FEATURE_DATA_D3D12_OPTIONS5
{
int SRVOnlyTiledResourceTier3;
D3D12_RENDER_PASS_TIER RenderPassesTier;
D3D12_RAYTRACING_TIER RaytracingTier;
};
# D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS
struct __declspec(align(8)) D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS
{
ID3D12Resource *pSrcResource;
ID3D12Resource *pDstResource;
unsigned int SubresourceCount;
const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS *pSubresourceParameters;
DXGI_FORMAT Format;
D3D12_RESOLVE_MODE ResolveMode;
int PreserveResolveSource;
};
# D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC
struct __declspec(align(8)) D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC
{
unsigned __int64 DestBuffer;
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE InfoType;
};
# D3D12_RAYTRACING_PIPELINE_CONFIG
struct D3D12_RAYTRACING_PIPELINE_CONFIG
{
unsigned int MaxTraceRecursionDepth;
};
# D3D12_SAMPLE_POSITION
struct D3D12_SAMPLE_POSITION
{
char X;
char Y;
};
# D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
const struct __declspec(align(8)) D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
{
unsigned __int64 Dest;
unsigned int Value;
};
# D3D12_RENDER_PASS_BEGINNING_ACCESS
struct D3D12_RENDER_PASS_BEGINNING_ACCESS
{
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE Type;
D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear;
};
# D3D12_RENDER_PASS_ENDING_ACCESS
struct D3D12_RENDER_PASS_ENDING_ACCESS
{
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type;
D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve;
};
# D3D12_RENDER_PASS_RENDER_TARGET_DESC
const struct D3D12_RENDER_PASS_RENDER_TARGET_DESC
{
D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor;
D3D12_RENDER_PASS_BEGINNING_ACCESS BeginningAccess;
D3D12_RENDER_PASS_ENDING_ACCESS EndingAccess;
};
# D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
const struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
{
D3D12_CPU_DESCRIPTOR_HANDLE cpuDescriptor;
D3D12_RENDER_PASS_BEGINNING_ACCESS DepthBeginningAccess;
D3D12_RENDER_PASS_BEGINNING_ACCESS StencilBeginningAccess;
D3D12_RENDER_PASS_ENDING_ACCESS DepthEndingAccess;
D3D12_RENDER_PASS_ENDING_ACCESS StencilEndingAccess;
};
# D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC
const struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC
{
unsigned __int64 DestAccelerationStructureData;
D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS Inputs;
unsigned __int64 SourceAccelerationStructureData;
unsigned __int64 ScratchAccelerationStructureData;
};
# D3D12_HIT_GROUP_DESC
struct D3D12_HIT_GROUP_DESC
{
const wchar_t *HitGroupExport;
D3D12_HIT_GROUP_TYPE Type;
const wchar_t *AnyHitShaderImport;
const wchar_t *ClosestHitShaderImport;
const wchar_t *IntersectionShaderImport;
};
# D3D12_RAYTRACING_SHADER_CONFIG
struct D3D12_RAYTRACING_SHADER_CONFIG
{
unsigned int MaxPayloadSizeInBytes;
unsigned int MaxAttributeSizeInBytes;
};
# D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION
struct D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION
{
const D3D12_STATE_SUBOBJECT *pSubobjectToAssociate;
unsigned int NumExports;
const wchar_t **pExports;
};
# D3DDISPLAYMODEFILTER
const struct D3DDISPLAYMODEFILTER
{
unsigned int Size;
_D3DFORMAT Format;
D3DSCANLINEORDERING ScanLineOrdering;
};
# D3DDISPLAYMODEEX
struct D3DDISPLAYMODEEX
{
unsigned int Size;
unsigned int Width;
unsigned int Height;
unsigned int RefreshRate;
_D3DFORMAT Format;
D3DSCANLINEORDERING ScanLineOrdering;
};
# DlcUIWrapper::_checkForCopiedPremiumWorldTemplate::__l16::<lambda_3f993896fe7cf9ee3312e2ed110f4a17>
struct __cppobj DlcUIWrapper::_checkForCopiedPremiumWorldTemplate::__l16::<lambda_3f993896fe7cf9ee3312e2ed110f4a17>
{
};
# DlcUIWrapper::_findPackDependencyByType::__l2::<lambda_5a5d3d57ab7c24dad94bebd4b7e8bc43>
struct __cppobj DlcUIWrapper::_findPackDependencyByType::__l2::<lambda_5a5d3d57ab7c24dad94bebd4b7e8bc43>
{
const PackType *packType;
};
# DlcValidation::getMissingOwnedDlcWorldTemplateDependency::__l5::<lambda_4ae31221ef96069683c1a18e2bc09233>
struct __cppobj DlcValidation::getMissingOwnedDlcWorldTemplateDependency::__l5::<lambda_4ae31221ef96069683c1a18e2bc09233>
{
const DlcDependency *worldTemplateDlcDependency;
};
# DlcValidation::getMissingOwnedDlcWorldTemplateDependency::__l2::<lambda_6a5dd2ca9469257b723c2130c3bc28e4>
struct __cppobj DlcValidation::getMissingOwnedDlcWorldTemplateDependency::__l2::<lambda_6a5dd2ca9469257b723c2130c3bc28e4>
{
};
# DlcValidation::collectDlcDependenciesForWorld::__l2::<lambda_53dd368a00fbc8dcecc7b78350a8933b>
struct __cppobj DlcValidation::collectDlcDependenciesForWorld::__l2::<lambda_53dd368a00fbc8dcecc7b78350a8933b>
{
std::vector<DlcDependency> *contentItemDependencies;
};
# DataBindingComponent::_updateCollectionBindingIndicies::__l2::<lambda_c017aff85aed3cc652590446c7ac10e1>
struct __cppobj DataBindingComponent::_updateCollectionBindingIndicies::__l2::<lambda_c017aff85aed3cc652590446c7ac10e1>
{
UIControl *owner;
};
# DataBindingComponent::clone::__l2::<lambda_2f23c1750a8993c3f572a919863c20d4>
struct __cppobj DataBindingComponent::clone::__l2::<lambda_2f23c1750a8993c3f572a919863c20d4>
{
};
# DisconnectScreenController::{ctor}::__l2::<lambda_02f4fb2d4c53748621cab81cfb6f7fc4>
struct __cppobj DisconnectScreenController::{ctor}::__l2::<lambda_02f4fb2d4c53748621cab81cfb6f7fc4>
{
std::string *telemetryMessage;
};
# DataDrivenModel::setupAttachable::__l20::<lambda_0495c9a12ab7214f4e231b1b017d3662>::()::__l2::Literal
struct __cppobj DataDrivenModel::setupAttachable::__l20::<lambda_0495c9a12ab7214f4e231b1b017d3662>::()::__l2::Literal
{
};
# DataDrivenModel::render::__l8::<lambda_f5ea094cb6a20348614796226e8dbfa3>::()::__l2::Literal
struct __cppobj DataDrivenModel::render::__l8::<lambda_f5ea094cb6a20348614796226e8dbfa3>::()::__l2::Literal
{
};
# DataDrivenModel::render::__l48::<lambda_2408553273b6d6dceea7661d116c2fe0>::()::__l2::Literal
struct __cppobj DataDrivenModel::render::__l48::<lambda_2408553273b6d6dceea7661d116c2fe0>::()::__l2::Literal
{
};
# DataDrivenModel::render::__l24::<lambda_aaa51796f324ee896f384461c6c2a15a>::()::__l2::Literal
struct __cppobj DataDrivenModel::render::__l24::<lambda_aaa51796f324ee896f384461c6c2a15a>::()::__l2::Literal
{
};
# DataDrivenModel::setupAttachable::__l21::<lambda_09f978dad009230f96e4fd90693ab220>::()::__l2::Literal
struct __cppobj DataDrivenModel::setupAttachable::__l21::<lambda_09f978dad009230f96e4fd90693ab220>::()::__l2::Literal
{
};
# DataDrivenModel::setupAttachable::__l17::<lambda_1b74f67f90e3f2af823e3b964a6299cc>::()::__l2::Literal
struct __cppobj DataDrivenModel::setupAttachable::__l17::<lambda_1b74f67f90e3f2af823e3b964a6299cc>::()::__l2::Literal
{
};
# DataDrivenModel::setupAttachable::__l22::<lambda_39ea7c6bd6b88a9a7bce452e93e38ee8>::()::__l2::Literal
struct __cppobj DataDrivenModel::setupAttachable::__l22::<lambda_39ea7c6bd6b88a9a7bce452e93e38ee8>::()::__l2::Literal
{
};
# DataDrivenModel::setupAttachable::__l24::<lambda_d6d2b9534c67c7a3be474919e3b9006a>::()::__l2::Literal
struct __cppobj DataDrivenModel::setupAttachable::__l24::<lambda_d6d2b9534c67c7a3be474919e3b9006a>::()::__l2::Literal
{
};
# DataDrivenModel::setupAttachable::__l11::<lambda_7e59498322fdcb0b71dd8fb79da0b442>::()::__l2::Literal
struct __cppobj DataDrivenModel::setupAttachable::__l11::<lambda_7e59498322fdcb0b71dd8fb79da0b442>::()::__l2::Literal
{
};
# DataDrivenModel::render::__l6::<lambda_379df6d4e37c001848acd480c9203edf>::()::__l2::Literal
struct __cppobj DataDrivenModel::render::__l6::<lambda_379df6d4e37c001848acd480c9203edf>::()::__l2::Literal
{
};
# DataDrivenModel::setupAttachable::__l18::<lambda_adb4aa28d941f7ff8ab09262e12d70df>::()::__l2::Literal
struct __cppobj DataDrivenModel::setupAttachable::__l18::<lambda_adb4aa28d941f7ff8ab09262e12d70df>::()::__l2::Literal
{
};
# DataDrivenModel::render::__l8::<lambda_ce6bba88d7b84a7f247e25926dfa530d>::()::__l2::Literal
struct __cppobj DataDrivenModel::render::__l8::<lambda_ce6bba88d7b84a7f247e25926dfa530d>::()::__l2::Literal
{
};
# DataDrivenModel::setupAttachable::__l20::<lambda_d52deb0e0905112525dcc45828cd93ae>::()::__l2::Literal
struct __cppobj DataDrivenModel::setupAttachable::__l20::<lambda_d52deb0e0905112525dcc45828cd93ae>::()::__l2::Literal
{
};
# DataDrivenModel::setupAttachable::__l20::<lambda_0495c9a12ab7214f4e231b1b017d3662>
struct __cppobj DataDrivenModel::setupAttachable::__l20::<lambda_0495c9a12ab7214f4e231b1b017d3662>
{
};
# DataDrivenModel::setupAttachable::__l21::<lambda_09f978dad009230f96e4fd90693ab220>
struct __cppobj DataDrivenModel::setupAttachable::__l21::<lambda_09f978dad009230f96e4fd90693ab220>
{
};
# DataDrivenModel::setupAttachable::__l17::<lambda_1b74f67f90e3f2af823e3b964a6299cc>
struct __cppobj DataDrivenModel::setupAttachable::__l17::<lambda_1b74f67f90e3f2af823e3b964a6299cc>
{
};
# DataDrivenModel::render::__l48::<lambda_2408553273b6d6dceea7661d116c2fe0>
struct __cppobj DataDrivenModel::render::__l48::<lambda_2408553273b6d6dceea7661d116c2fe0>
{
};
# DataDrivenModel::render::__l6::<lambda_379df6d4e37c001848acd480c9203edf>
struct __cppobj DataDrivenModel::render::__l6::<lambda_379df6d4e37c001848acd480c9203edf>
{
};
# DataDrivenModel::setupAttachable::__l22::<lambda_39ea7c6bd6b88a9a7bce452e93e38ee8>
struct __cppobj DataDrivenModel::setupAttachable::__l22::<lambda_39ea7c6bd6b88a9a7bce452e93e38ee8>
{
};
# DataDrivenModel::setupAttachable::__l11::<lambda_7e59498322fdcb0b71dd8fb79da0b442>
struct __cppobj DataDrivenModel::setupAttachable::__l11::<lambda_7e59498322fdcb0b71dd8fb79da0b442>
{
};
# DataDrivenModel::render::__l24::<lambda_aaa51796f324ee896f384461c6c2a15a>
struct __cppobj DataDrivenModel::render::__l24::<lambda_aaa51796f324ee896f384461c6c2a15a>
{
};
# DataDrivenModel::setupAttachable::__l18::<lambda_adb4aa28d941f7ff8ab09262e12d70df>
struct __cppobj DataDrivenModel::setupAttachable::__l18::<lambda_adb4aa28d941f7ff8ab09262e12d70df>
{
};
# DataDrivenModel::render::__l8::<lambda_ce6bba88d7b84a7f247e25926dfa530d>
struct __cppobj DataDrivenModel::render::__l8::<lambda_ce6bba88d7b84a7f247e25926dfa530d>
{
};
# DataDrivenModel::setupAttachable::__l20::<lambda_d52deb0e0905112525dcc45828cd93ae>
struct __cppobj DataDrivenModel::setupAttachable::__l20::<lambda_d52deb0e0905112525dcc45828cd93ae>
{
};
# DataDrivenModel::setupAttachable::__l24::<lambda_d6d2b9534c67c7a3be474919e3b9006a>
struct __cppobj DataDrivenModel::setupAttachable::__l24::<lambda_d6d2b9534c67c7a3be474919e3b9006a>
{
};
# DataDrivenModel::render::__l8::<lambda_f5ea094cb6a20348614796226e8dbfa3>
struct __cppobj DataDrivenModel::render::__l8::<lambda_f5ea094cb6a20348614796226e8dbfa3>
{
};
# DripParticle::normalTick::__l14::<lambda_aaa4596d2764bf7911e019519782597f>::()::__l2::Literal
struct __cppobj DripParticle::normalTick::__l14::<lambda_aaa4596d2764bf7911e019519782597f>::()::__l2::Literal
{
};
# DripParticle::normalTick::__l14::<lambda_aaa4596d2764bf7911e019519782597f>
struct __cppobj DripParticle::normalTick::__l14::<lambda_aaa4596d2764bf7911e019519782597f>
{
};
# DataDrivenRenderer::setupModel::__l8::<lambda_92d8df4fd5155f1f79b458b344280dcd>::()::__l2::Literal
struct __cppobj DataDrivenRenderer::setupModel::__l8::<lambda_92d8df4fd5155f1f79b458b344280dcd>::()::__l2::Literal
{
};
# DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l39::<lambda_4807f4a44ccafd33aff52ece91fff4f1>::()::__l2::Literal
struct __cppobj DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l39::<lambda_4807f4a44ccafd33aff52ece91fff4f1>::()::__l2::Literal
{
};
# DataDrivenRenderer::render::__l6::<lambda_4de9677c83da2420425e4d48eada5617>::()::__l2::Literal
struct __cppobj DataDrivenRenderer::render::__l6::<lambda_4de9677c83da2420425e4d48eada5617>::()::__l2::Literal
{
};
# DataDrivenRenderer::renderModel::__l2::<lambda_5f6d3a55b512f00717b50a390d852983>::()::__l2::Literal
struct __cppobj DataDrivenRenderer::renderModel::__l2::<lambda_5f6d3a55b512f00717b50a390d852983>::()::__l2::Literal
{
};
# DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::render::__l2::<lambda_4177d4566e4d5357d28a9cae5c5e56bd>::()::__l2::Literal
struct __cppobj DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::render::__l2::<lambda_4177d4566e4d5357d28a9cae5c5e56bd>::()::__l2::Literal
{
};
# DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l2::<lambda_4b074c60987d838b1c6b4b173d74ba3d>::()::__l2::Literal
struct __cppobj DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l2::<lambda_4b074c60987d838b1c6b4b173d74ba3d>::()::__l2::Literal
{
};
# DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::preRender::__l2::<lambda_7b70d72af5f0080dbeeba68f47a7913c>::()::__l2::Literal
struct __cppobj DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::preRender::__l2::<lambda_7b70d72af5f0080dbeeba68f47a7913c>::()::__l2::Literal
{
};
# DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::render::__l2::<lambda_7b54ee16da62740f8419085c995d1e3a>::()::__l2::Literal
struct __cppobj DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::render::__l2::<lambda_7b54ee16da62740f8419085c995d1e3a>::()::__l2::Literal
{
};
# DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::preRender::__l2::<lambda_85dcdb98ab12a589cdb3b02192d22430>::()::__l2::Literal
struct __cppobj DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::preRender::__l2::<lambda_85dcdb98ab12a589cdb3b02192d22430>::()::__l2::Literal
{
};
# DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::render::__l2::<lambda_3cb82e22b5d9d5ea0edfbe2a9884c045>::()::__l2::Literal
struct __cppobj DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::render::__l2::<lambda_3cb82e22b5d9d5ea0edfbe2a9884c045>::()::__l2::Literal
{
};
# DataDrivenRenderer::setupModel::__l8::<lambda_03fbd71011ced36a717cb08d3c30e3af>::()::__l2::Literal
struct __cppobj DataDrivenRenderer::setupModel::__l8::<lambda_03fbd71011ced36a717cb08d3c30e3af>::()::__l2::Literal
{
};
# DataDrivenRenderer::setupModel::__l6::<lambda_3757da859de17c20d931ead58e4b2f50>::()::__l2::Literal
struct __cppobj DataDrivenRenderer::setupModel::__l6::<lambda_3757da859de17c20d931ead58e4b2f50>::()::__l2::Literal
{
};
# DataDrivenRenderer_tempComponent_FoxAdditionalRendering::render::__l23::<lambda_14dba41b0c5b56630459a0671675b8ae>::()::__l2::Literal
struct __cppobj DataDrivenRenderer_tempComponent_FoxAdditionalRendering::render::__l23::<lambda_14dba41b0c5b56630459a0671675b8ae>::()::__l2::Literal
{
};
# DataDrivenRenderer_tempComponent_VexAdditionalRendering::render::__l17::<lambda_173f7c81a3d8701e9b1263cf542f195d>::()::__l2::Literal
struct __cppobj DataDrivenRenderer_tempComponent_VexAdditionalRendering::render::__l17::<lambda_173f7c81a3d8701e9b1263cf542f195d>::()::__l2::Literal
{
};
# DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l25::<lambda_ad9080fef68e9034275d1cf1d40372c2>::()::__l2::Literal
struct __cppobj DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l25::<lambda_ad9080fef68e9034275d1cf1d40372c2>::()::__l2::Literal
{
};
# DataDrivenRenderer_tempComponent_VillagerV2AdditionalRendering::render::__l17::<lambda_e82b60835cb414347179bab2b98f6cc8>::()::__l2::Literal
struct __cppobj DataDrivenRenderer_tempComponent_VillagerV2AdditionalRendering::render::__l17::<lambda_e82b60835cb414347179bab2b98f6cc8>::()::__l2::Literal
{
};
# DataDrivenRenderer_tempComponent_GuardianAdditionalRendering::{ctor}::__l7::<lambda_42ac17c3a458bfe0204029cddb066647>::()::__l2::Literal
struct __cppobj DataDrivenRenderer_tempComponent_GuardianAdditionalRendering::{ctor}::__l7::<lambda_42ac17c3a458bfe0204029cddb066647>::()::__l2::Literal
{
};
# DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l20::<lambda_7da25377031b0880df2e4f32f9b0cabf>::()::__l2::Literal
struct __cppobj DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l20::<lambda_7da25377031b0880df2e4f32f9b0cabf>::()::__l2::Literal
{
};
# DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l84::<lambda_df7126e0b8d7107e629ab226263e9098>::()::__l2::Literal
struct __cppobj DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l84::<lambda_df7126e0b8d7107e629ab226263e9098>::()::__l2::Literal
{
};
# DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l84::<lambda_4fdb8d82ac720d8d83bee12086f01c20>::()::__l2::Literal
struct __cppobj DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l84::<lambda_4fdb8d82ac720d8d83bee12086f01c20>::()::__l2::Literal
{
};
# DataDrivenRenderer_tempComponent_GuardianAdditionalRendering::{ctor}::__l7::<lambda_42ac17c3a458bfe0204029cddb066647>
struct __cppobj DataDrivenRenderer_tempComponent_GuardianAdditionalRendering::{ctor}::__l7::<lambda_42ac17c3a458bfe0204029cddb066647>
{
};
# DataDrivenRenderer::setupModel::__l8::<lambda_03fbd71011ced36a717cb08d3c30e3af>
struct __cppobj DataDrivenRenderer::setupModel::__l8::<lambda_03fbd71011ced36a717cb08d3c30e3af>
{
};
# DataDrivenRenderer_tempComponent_FoxAdditionalRendering::render::__l23::<lambda_14dba41b0c5b56630459a0671675b8ae>
struct __cppobj DataDrivenRenderer_tempComponent_FoxAdditionalRendering::render::__l23::<lambda_14dba41b0c5b56630459a0671675b8ae>
{
};
# DataDrivenRenderer_tempComponent_VexAdditionalRendering::render::__l17::<lambda_173f7c81a3d8701e9b1263cf542f195d>
struct __cppobj DataDrivenRenderer_tempComponent_VexAdditionalRendering::render::__l17::<lambda_173f7c81a3d8701e9b1263cf542f195d>
{
};
# DataDrivenRenderer::setupModel::__l6::<lambda_3757da859de17c20d931ead58e4b2f50>
struct __cppobj DataDrivenRenderer::setupModel::__l6::<lambda_3757da859de17c20d931ead58e4b2f50>
{
};
# DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::render::__l2::<lambda_3cb82e22b5d9d5ea0edfbe2a9884c045>
struct __cppobj DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::render::__l2::<lambda_3cb82e22b5d9d5ea0edfbe2a9884c045>
{
};
# DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::render::__l2::<lambda_4177d4566e4d5357d28a9cae5c5e56bd>
struct __cppobj DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::render::__l2::<lambda_4177d4566e4d5357d28a9cae5c5e56bd>
{
};
# DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l39::<lambda_4807f4a44ccafd33aff52ece91fff4f1>
struct __cppobj DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l39::<lambda_4807f4a44ccafd33aff52ece91fff4f1>
{
};
# DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l2::<lambda_4b074c60987d838b1c6b4b173d74ba3d>
struct __cppobj DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l2::<lambda_4b074c60987d838b1c6b4b173d74ba3d>
{
};
# DataDrivenRenderer::render::__l6::<lambda_4de9677c83da2420425e4d48eada5617>
struct __cppobj DataDrivenRenderer::render::__l6::<lambda_4de9677c83da2420425e4d48eada5617>
{
};
# DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l84::<lambda_4fdb8d82ac720d8d83bee12086f01c20>
struct __cppobj DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l84::<lambda_4fdb8d82ac720d8d83bee12086f01c20>
{
};
# DataDrivenRenderer::renderModel::__l2::<lambda_5f6d3a55b512f00717b50a390d852983>
struct __cppobj DataDrivenRenderer::renderModel::__l2::<lambda_5f6d3a55b512f00717b50a390d852983>
{
};
# DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::render::__l2::<lambda_7b54ee16da62740f8419085c995d1e3a>
struct __cppobj DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::render::__l2::<lambda_7b54ee16da62740f8419085c995d1e3a>
{
};
# DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::preRender::__l2::<lambda_7b70d72af5f0080dbeeba68f47a7913c>
struct __cppobj DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::preRender::__l2::<lambda_7b70d72af5f0080dbeeba68f47a7913c>
{
};
# DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l20::<lambda_7da25377031b0880df2e4f32f9b0cabf>
struct __cppobj DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l20::<lambda_7da25377031b0880df2e4f32f9b0cabf>
{
};
# DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::preRender::__l2::<lambda_85dcdb98ab12a589cdb3b02192d22430>
struct __cppobj DataDrivenRenderer_tempComponent_MinecartAdditionalRendering::preRender::__l2::<lambda_85dcdb98ab12a589cdb3b02192d22430>
{
};
# DataDrivenRenderer::setupModel::__l8::<lambda_92d8df4fd5155f1f79b458b344280dcd>
struct __cppobj DataDrivenRenderer::setupModel::__l8::<lambda_92d8df4fd5155f1f79b458b344280dcd>
{
};
# DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l25::<lambda_ad9080fef68e9034275d1cf1d40372c2>
struct __cppobj DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l25::<lambda_ad9080fef68e9034275d1cf1d40372c2>
{
};
# DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l84::<lambda_df7126e0b8d7107e629ab226263e9098>
struct __cppobj DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering::render::__l84::<lambda_df7126e0b8d7107e629ab226263e9098>
{
};
# DataDrivenRenderer_tempComponent_VillagerV2AdditionalRendering::render::__l17::<lambda_e82b60835cb414347179bab2b98f6cc8>
struct __cppobj DataDrivenRenderer_tempComponent_VillagerV2AdditionalRendering::render::__l17::<lambda_e82b60835cb414347179bab2b98f6cc8>
{
};
# dragon::frameobject::Transaction<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::DynamicTupleEntityTransaction<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::complete::__43330c9ce5d58b96ce864bdef16084ed
struct __cppobj dragon::frameobject::Transaction<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTa
{
dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *registry;
};
# dragon::frameobject::Transaction<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::DynamicTupleEntityTransaction<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::complete::__l2::<lambda_aa917ac4be52731255e7615f116f3ac9>
struct __cppobj dragon::frameobject::Transaction<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTa
{
dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *registry;
};
# dragon::materials::MaterialUniformMap::getParameterId::__l2::<lambda_d9943747295afedf006444068741257e>
struct __cppobj dragon::materials::MaterialUniformMap::getParameterId::__l2::<lambda_d9943747295afedf006444068741257e>
{
const dragon::materials::MaterialUniformName *name;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_c6261ecedc7ab11dd147e30f9e8c4f00>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_899d3e8a164fa897a8b50c54ef00f7fb>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_4da2a0b4bb1c1d4718dbf9efaca98f0a>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_19c292d952488ac06dc81108a1219f45>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_5f5781451df206b7375208309de8f5f1>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_3409ed22fa7d2bd30fb511c4cd31e25d>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_6f706fd0247c991a7851b8028d200601>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_6264ffda7145a8929cb87db675086214>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_cf2323db8e286d5731ee38d6e1e15662>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_c5a26480b811c09a48ff7459b5b6a3ba>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_5dcc5ef509860773ee66b524abff2ffc>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_9f22a0fccb1c47edb3a20f73526bfc63>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_3925928628781f283c667ff4ba0f8564>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_f1b7f237efdca2219472148d50e64feb>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_730635f14cee800a193f457efa6cbf7c>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_06256067b151f9cf2f5c93f9127e159a>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_061a3a9bd6f9685009c5a84049e82d5e>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_5b533831c9e2ff59212b74957a92c1e6>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_f28311dae2bb362d5f90cdb2c04ddc72>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_c5752f453af70d251f150b1c99fffc0b>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_a1a161e3b1823bcb6f9c382c2382fea4>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_f0eacc31cff7746f24f3f40c12637959>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_f60d19e3b0bea97c8ddd0c296fd99f93>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_a335e9a73bd01f960f1ed99322bb24fc>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_77c980213124d4a499fd1c36ebdc0aa2>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_226a1376f2bb3b665e3ad8ef1903cf2c>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_fe0d11bdebca15ca123814903c0b79d1>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_e462c306d294db3ac08ae3a03f096013>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_911bf1ae01cc28b3803c47298169f42c>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_1a6028239eee43759b3f2b514a0b567b>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_f38f89cc98a0e9ab12043ec79338b979>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_d274e610e6e3bf37010d2775f183ee59>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_9555f1270217e37f40a3b2f8f10bb611>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_fe40ba0924f04ac26cdd5dc76cfb39fb>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_479271297c7129e2deeedc467fde28fd>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_ffaf610703ee77c539ac963273fa4ee1>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::mesh::VertexFormat::add::__l2::<lambda_86e4a61c8344c02f0d535f6f4d2485f5>
struct __cppobj dragon::mesh::VertexFormat::add::__l2::<lambda_86e4a61c8344c02f0d535f6f4d2485f5>
{
const dragon::mesh::VertexFormat::FieldEntry *field;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_739ed498741fffa0f0a756a5ac6ce1d9>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_a55be281722c42d4ee4c5e2c99b5723d>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_a7f083c2c9a21b3eacdf6cf7293535b2>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_0043b3b07752a87c6e03dc8cda6fea6a>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_35938c81e8d7e0f5dcfefe2370119bb7>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_c1324239bcaaeb3050a60ad08f4b2712>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_3eaef2ae821c5ad259c83d524957ef5a>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_8f5dcb7d9963f929395011bfc41cad12>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_104fd719e5a7468080c66562e37f6fe5>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_a3d510e5ab6c17184a6826c43353197b>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_181a57f127a833fa91a927a6e1a8e7a5>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_6bdadd35e2819f2e6ef514cf44f60991>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_54d6268e50817c922f1a2e2ff4ae9471>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_8bf89b38b7ab87bfce207c08fb073ee0>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_b1eb68982194e188505cc49b03a940ce>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_1c9e113d684739cac811f9a2db31cc46>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_e8a3d629a6a4c81f155b29a1783d2e89>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_53881eb949135d0ef6f50af3dede4d90>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_f0d2e1640dcde3ed9bf6fb3f087a6b27>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_cd1c1e754a2cee93ef42355b4a6cc141>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_3e87ebf3aef35500f2c50889eef19a89>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_c9881ccc7f7becb019bd0ea8fa8d852a>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::add::__l2::<lambda_2d71f64361c8382acbb130bd0a91e014>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_a6ea1df1059090238a0fc92298956f1b>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::view::__l2::<lambda_3715960dfdcac53549e79530a77b61e5>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::view::__l2::<lambda_5c408ef92c403f29257bfd7f1c217d88>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_11ab02a0984de1d427a0beb286d43a24>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_4e038a0ee7bb008db35752e22c1048f7>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_8fc8887fcfb5573a4678182777f7b013>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_6ae46ef843e944fc0f2a1b5720d3febd>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_47313738b3bdf637a476ad1a90add8a6>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_0d4c8251d8f416dfbfee5a617895c4bd>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_5837b331fba2d1cfa9308e5735070122>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};
# dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::_drawCallback::__l7::<lambda_0e6526d5cdcceaf1f191b78818f3f248>::()::__l2::<lambda_930738e7a198ffd2d4ab14a1b8275478>
struct __cppobj dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder:
{
};
# dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::isMatch::__l2::<lambda_73b7a86751c5edf7223a78af9ca4985e>
struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
const std::pair<std::bitset<59>,std::array<unsigned short,59> > *i;
};