# M
# MusicRepeatMode
Name | Value |
---|---|
StopApplyingAnimationWhenFinished | 0 |
Loop | 1 |
HoldOnLastFrame | 2 |
# mce::RenderingProfile
Name | Value |
---|---|
Sad | 0 |
Fancy | 1 |
# MolangScriptArgType
Name | Value |
---|
# mce::ImageUsage
Name | Value |
---|
# mce::WatchStatus
Name | Value |
---|
# MainWindow::ResizeMode
Name | Value |
---|---|
NotResizing | 0 |
ResizingInitiated | 1 |
Resizing | 2 |
# MaterialType
Name | Value |
---|
# MapDecoration::Type
Name | Value |
---|
# mce::PrimitiveMode
Name | Value |
---|
# mce::TextureFormat
Name | Value |
---|---|
UNKNOWN_TEXTURE_FORMAT | 0 |
R32G32B32A32_FLOAT | 2 |
R16G16B16A16_FLOAT | 10 |
R16G16B16A16_UNORM | 11 |
R32G32_FLOAT | 16 |
R10G10B10A2_UNORM | 24 |
R11G11B10_FLOAT | 26 |
R8G8B8A8_UNORM | 28 |
R8G8B8A8_UNORM_SRGB | 29 |
R16G16_FLOAT | 34 |
R16G16_UNORM | 35 |
R16G16_UINT | 36 |
R16G16_SNORM | 37 |
D32_FLOAT | 40 |
R32_FLOAT | 41 |
R32_UINT | 42 |
R24G8_TYPELESS | 44 |
D24_UNORM_S8_UINT | 45 |
R24_UNORM_X8_TYPELESS | 46 |
R8G8_UNORM | 49 |
R8G8_SNORM | 51 |
R16_FLOAT | 54 |
D16_UNORM | 55 |
R8_UNORM | 61 |
R8_UINT | 62 |
A8_UNORM | 65 |
BC3_UNORM | 77 |
R5G6B5_UNORM | 85 |
R5G5B5A1_UNORM | 86 |
B8G8R8A8_UNORM | 87 |
B8G8R8A8_UNORM_SRGB | 91 |
BC7_UNORM | 98 |
R4G4B4A4_UNORM | 115 |
S8_UINT | 116 |
R8G8B8_UNORM | 117 |
COMPRESSED | 118 |
# Mirror
Name | Value |
---|
# MCCATEGORY
Name | Value |
---|---|
Minecraft | 0 |
AutomationProtocol | 1 |
MinecraftCommand | 2 |
# mce::CameraMode
Name | Value |
---|
# mce::BindFlagsBit
Name | Value |
---|---|
NoBindFlags | 0 |
VertexBufferBit | 1 |
IndexBufferBit | 2 |
ConstantBufferBit | 4 |
ShaderResourceBit | 8 |
StreamOutputBit | 16 |
RenderTargetBit | 32 |
DepthStencilBit | 64 |
UnorderedAccessBit | 128 |
# mce::TextureWrapping
Name | Value |
---|---|
ClampToEdge | 0 |
Repeat | 1 |
MirroredRepeat | 2 |
# ModalScreenButtonMode
Name | Value |
---|---|
ThreeButtons | 0 |
DestructiveThreeButtons | 1 |
TwoButtonsLeftRight | 2 |
DestructiveTwoButtonsLeftRight | 3 |
OneButtonMiddle | 4 |
NoButtons | 5 |
# ModalScreenButtonId
Name | Value |
---|---|
ButtonLeft | 0 |
ButtonMiddle | 1 |
ButtonRightCancel | 2 |
ButtonClose | 3 |
# mce::framebuilder::FrameConfiguration::ViewSubmersionState
Name | Value |
---|---|
Emerged | 0 |
Submerged | 1 |
# MinecraftGameFeatures
Name | Value |
---|
# MinecraftGame::DeferredTaskCategory
Name | Value |
---|---|
OnFrameStart | 0 |
OnFrameEnd | 1 |
OnUserManagerReady | 2 |
OnPrimaryClientReady | 3 |
AfterSwapBuffers | 4 |
# ManifestOrigin
Name | Value |
---|---|
Pack | 0 |
WorldTemplate | 1 |
Catalog | 2 |
# ManifestType
Name | Value |
---|
# MusicCommand::Action
Name | Value |
---|
# MolangQueryFunctionReturnType
Name | Value |
---|
# mce::FrameBufferAttachmentType
Name | Value |
---|---|
UnknownFrameBufferAttachment | 0 |
ColorFrameBufferAttachment | 1 |
DepthFrameBufferAttachment | 2 |
StencilFrameBufferAttachment | 3 |
DepthStencilFrameBufferAttachment | 4 |
# mce::DynamicTexture
Name | Value |
---|
# mce::BufferType
Name | Value |
---|---|
VertexBuffer | 0 |
IndexBuffer | 1 |
MaxBufferTypes | 2 |
UnknownBufferType | 3 |
# mce::TextureFiltering
Name | Value |
---|---|
PointFiltering | 0 |
BilinearFiltering | 1 |
TrilinearFiltering | 2 |
MipMapBilinearFiltering | 3 |
TexelAA | 4 |
PCF | 5 |
# mce::MSAASupport
Name | Value |
---|
# mce::StencilOp
Name | Value |
---|---|
StencilOpKeep | 1 |
StencilOpZero | 2 |
StencilOpReplace | 3 |
StencilOpIncr | 7 |
StencilOpDecr | 8 |
# mce::DepthWriteMask
Name | Value |
---|---|
DepthWriteMaskNone | 0 |
DepthWriteMaskAll | 1 |
# mce::CullMode
Name | Value |
---|---|
CullNone | 0 |
CullFront | 1 |
CullBack | 2 |
# mce::FillMode
Name | Value |
---|---|
FillSolid | 0 |
FillWireframe | 1 |
# MipMapSupport
Name | Value |
---|
# mce::ShaderPrimitiveTypes
Name | Value |
---|---|
UnknownPrimitiveType | 0 |
PrimitiveTypesBegin | 0 |
Float1 | 1 |
Float2 | 2 |
Float3 | 3 |
Float4 | 4 |
Int1 | 5 |
Int2 | 6 |
Int3 | 7 |
Int4 | 8 |
Matrix2x2 | 9 |
Matrix3x3 | 10 |
Matrix3x4 | 11 |
Matrix2x4 | 12 |
Matrix4x4 | 13 |
PrimitiveTypesEnd | 13 |
Sampler1d | 14 |
Sampler2d | 15 |
Sampler3d | 16 |
MaxShaderPrimitiveTypes | 17 |
# mce::framebuilder::bgfxbridge::ShaderType
Name | Value |
---|---|
Actor | 0 |
HugeBonesActor | 1 |
Banner | 2 |
# mce::Font::Type
Name | Value |
---|---|
Bitmap | 0 |
TrueType | 1 |
MSDF | 2 |
Unsupported | 3 |
# mce::VertexField
Name | Value |
---|
# mce::ShaderType
Name | Value |
---|---|
Vertex | 0 |
Fragment | 1 |
Geometry | 2 |
MaxShaderTypes | 3 |
# MolangVariableIndex
Name | Value |
---|
# MinecraftEventing::AchievementIds
Name | Value |
---|---|
ChestFullOfCobblestone | 7 |
DiamondForYou | 10 |
IronBelly | 20 |
IronMan | 21 |
OnARail | 29 |
Overkill | 30 |
ReturnToSender | 37 |
SniperDuel | 38 |
StayinFrosty | 39 |
TakeInventory | 40 |
MapRoom | 50 |
FreightStation | 52 |
SmeltEverything | 53 |
TasteOfYourOwnMedicine | 54 |
WhenPigsFly | 56 |
Inception | 58 |
ArtificialSelection | 60 |
FreeDiver | 61 |
SpawnTheWither | 62 |
Beaconator | 63 |
GreatView | 64 |
SuperSonic | 65 |
TheEndAgain | 66 |
TreasureHunter | 67 |
ShootingStar | 68 |
FashionShow | 69 |
Brilliance | 70 |
SelfPublishedAuthor | 71 |
AlternativeFuel | 72 |
SleepWithTheFishes | 73 |
Castaway | 74 |
ImAMarineBiologist | 75 |
SailThe7Seas | 76 |
MeGold | 77 |
Ahoy | 78 |
Atlantis | 79 |
OnePickleTwoPickleSeaPickleFour | 80 |
DoaBarrelRoll | 81 |
Moskstraumen | 82 |
Echolocation | 83 |
WhereHaveYouBeen | 84 |
TopOfTheWorld | 85 |
FruitOnTheLoom | 86 |
SoundTheAlarm | 87 |
BuyLowSellHigh | 88 |
Disenchanted | 89 |
TimeForStew | 90 |
BeeOurGuest | 91 |
TotalBeeLocation | 92 |
StickySituation | 93 |
CoverMeInDebris | 94 |
# MinecraftEventing::InteractionType
Name | Value |
---|---|
Breeding | 1 |
Taming | 2 |
Curing | 3 |
Crafted | 4 |
Shearing | 5 |
Milking | 6 |
Trading | 7 |
Feeding | 8 |
Igniting | 9 |
Coloring | 10 |
Naming | 11 |
Leashing | 12 |
Unleashing | 13 |
PetSleep | 14 |
Trusting | 15 |
Commanding | 16 |
# MovementEventType
Name | Value |
---|---|
PositionCorrected | 0 |
BackInSync | 1 |
# MinecraftPacketIds
Name | Value |
---|
# MolangVariableSetting_AccessSpecifier
Name | Value |
---|
# MinecartType
Name | Value |
---|---|
Rideable | 0 |
Chest | 1 |
Furnace | 2 |
TNT | 3 |
Hopper | 5 |
CommandBlock | 6 |
# MonsterEggStoneType
Name | Value |
---|
# Material::Settings
Name | Value |
---|
# modelTextureType
Name | Value |
---|---|
texture | 0 |
skin | 1 |
# MouseAction::<unnamed_enum_ACTION_MOVE>
Name | Value |
---|---|
ACTION_MOVE | 0 |
DATA_UP | 0 |
ACTION_LEFT | 1 |
DATA_DOWN | 1 |
ACTION_RIGHT | 2 |
ACTION_MIDDLE | 3 |
ACTION_WHEEL | 4 |
ACTION_X1 | 5 |
ACTION_X2 | 6 |
# MapType
Name | Value |
---|---|
Empty | 0 |
PlayerDeath | 1 |
PlayerListChanged | 2 |
PlayerSignedIn | 3 |
PlayerSignedOut | 4 |
PlayerDisconnected | 5 |
NewMessage | 6 |
NewConsoleMessage | 7 |
ResourcePackConfirmation | 8 |
ResourcePackDownloadFinished | 9 |
PlayerExperienceChanged | 10 |
TitleChanged | 11 |
SubtitleChanged | 12 |
ServerSettingsChanged | 13 |
ActionBarMessageChanged | 14 |
StoreUpdated | 15 |
StoreSalesUpdated | 16 |
LanguageChanged | 17 |
ScreenPushed | 18 |
ScreenPopped | 19 |
SavingStart | 20 |
SavingFinished | 21 |
StructureRendered | 22 |
StructureNotRendered | 23 |
VoiceBegin | 24 |
VoiceEnd | 25 |
RnClosed | 26 |
VoiceRecordFinish | 27 |
VoiceUploadFinish | 28 |
VoiceTranslatedFinish | 29 |
VoiceRequestPermission | 30 |
AnimationsEnabledChanged | 31 |
CurrencyPurchaseMinecoinPackFound | 32 |
NewContentLogMessage | 33 |
NewPerfTurtleMessage | 34 |
IdentityGained | 35 |
PersonaSynced | 36 |
StructureDataExportSuccess | 37 |
StructureDataExportFailed | 38 |
StructureDataQuerySuccess | 39 |
StructureDataQueryFailed | 40 |
WebviewDismissed | 41 |
EntitlementsChanged | 42 |
PlayerRespawnBlocked | 43 |
PlayerReadyToRespawn | 44 |
FilteredTextReady | 45 |
# mce::ShaderStagesBits
enum mce::ShaderStagesBits : __int8
{
NoShaderStagesBit = 0x0,
VertexShaderStageBit = 0x1,
PixelShaderStageBit = 0x2,
GeometryShaderStageBit = 0x4,
};
# mce::ValidityCheckType
enum mce::ValidityCheckType : __int8
{
Increment = 0x0,
Immutable = 0x1,
};
# mce::ImageFormat
typedef cg::ColorSpace mce::ImageFormat;
# mce::framebuilder::VrMirroringBehavior
typedef Rotation mce::framebuilder::VrMirroringBehavior;
# moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
enum moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext : __int32
{
implicit_context = 0x0,
explicit_context = 0x1,
};
# MobSpawnMethod
typedef cg::ColorSpace MobSpawnMethod;
# MolangVariableSetting_ShouldSave
typedef IsMissingTexture MolangVariableSetting_ShouldSave;
# MolangVariableSetting_ShouldSync
typedef IsMissingTexture MolangVariableSetting_ShouldSync;
# MolangCompileResult
typedef IMinecraftEventing::AuthenticationOutcome MolangCompileResult;
# MovePredictionType
enum MovePredictionType : __int32
{
FromMoveToMoveInterpolation = 0x0,
FromMoveToMotionInterpolation = 0x1,
FromMotionToMoveInterpolation = 0x2,
FromMotionToMotionInterpolation = 0x3,
Teleportation = 0x4,
Extrapolation = 0x5,
NotEnoughHistory = 0x6,
NoPrediction = 0x7,
Max = 0x8,
};
# MinecraftEventing::TravelMethod
typedef cg::ColorSpace MinecraftEventing::TravelMethod;
# MinecraftEventing::POIBlockInteractionType
typedef Rotation MinecraftEventing::POIBlockInteractionType;
# MinecraftEventing::AcquisitionMethod
typedef cg::ColorSpace MinecraftEventing::AcquisitionMethod;
# MinecraftEventing::UseMethod
typedef cg::ColorSpace MinecraftEventing::UseMethod;
# MinecraftEventing::TeleportationCause
typedef cg::ColorSpace MinecraftEventing::TeleportationCause;
# MinecraftEventing::BlockPlacementMethod
typedef LevelChunkTag MinecraftEventing::BlockPlacementMethod;
# MinecraftEventing::AccountType
enum MinecraftEventing::AccountType : __int32
{
Xbl = 0x1,
Guest = 0x2,
Other = 0x3,
};
# MinecraftEventing::SplitScreenMode
enum MinecraftEventing::SplitScreenMode : __int32
{
Vertical = 0x1,
Horizontal = 0x2,
};
# MinecraftEventing::ItemInteractMethod
enum MinecraftEventing::ItemInteractMethod : __int32
{
Use = 0x0,
Place = 0x1,
};
# MinecraftEventing::ChangeType
typedef cg::ColorSpace MinecraftEventing::ChangeType;
# MinecraftEventing::PoiEventBlockType
enum MinecraftEventing::PoiEventBlockType : __int32
{
BlastFurnace = 0x0,
BrewingStand = 0x1,
CartographyTable = 0x2,
Grindstone = 0x3,
Loom = 0x4,
Smoker = 0x5,
Stonecutter = 0x6,
Barrel = 0x7,
Bell = 0x8,
Campfire = 0x9,
Cauldron = 0xA,
Composter = 0xB,
Lectern = 0xC,
};
# MinecraftEventing::PoiEventType
enum MinecraftEventing::PoiEventType : __int32
{
BlockUsageAttempt = 0x0,
BlockUsed = 0x1,
};
# MapOutputType
typedef Rotation MapOutputType;
# MultiplayerLockedContext
enum MultiplayerLockedContext : __int8
{
EnteringWorldWithLockedSkin = 0x0,
SelectingWorldWithLockedSkin = 0x1,
EnteringWorldWithoutPremiumPlatformAccess = 0x2,
EnteringRealmWithoutPremiumPlatformAccess = 0x3,
};
# MinecoinCatalogStatus
typedef ItemInstallState MinecoinCatalogStatus;
# mce::VertexFieldType
typedef cg::ColorSpace mce::VertexFieldType;
# MultiplayerSettingsPacketType
enum MultiplayerSettingsPacketType : __int32
{
EnableMultiplayer = 0x0,
DisableMultiplayer = 0x1,
RefreshJoincode = 0x2,
};
# MoveInputHandler::LookDirection
typedef Frustum::FrustumSide MoveInputHandler::LookDirection;
# MoonPhases
typedef OptionID MoonPhases;
# moodycamel::ConcurrentQueue<std::unique_ptr<LevelChunk,LevelChunkFinalDeleter>,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<std::unique_ptr<LevelChunk,LevelChunkFinalDeleter>,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# moodycamel::ConcurrentQueue<std::unique_ptr<LevelChunk,LevelChunkFinalDeleter>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<std::unique_ptr<LevelChunk,LevelChunkFinalDeleter>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# mce::ResourceServiceState
typedef HolographicPlatform::GestureMode mce::ResourceServiceState;
# moodycamel::ConcurrentQueue<std::shared_ptr<Core::SharedMemoryTracker::SharedMemoryTrackerBase>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<std::shared_ptr<Core::SharedMemoryTracker::SharedMemoryTrackerBase>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# moodycamel::ConcurrentQueue<SubChunkPos,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<SubChunkPos,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# moodycamel::ConcurrentQueue<SubChunkPos,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<SubChunkPos,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# moodycamel::ConcurrentQueue<std::shared_ptr<Core::SharedMemoryTracker::SharedMemoryTrackerBase>,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<std::shared_ptr<Core::SharedMemoryTracker::SharedMemoryTrackerBase>,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# MEM_EXTENDED_PARAMETER_TYPE
enum MEM_EXTENDED_PARAMETER_TYPE : __int32
{
MemExtendedParameterInvalidType = 0x0,
MemExtendedParameterAddressRequirements = 0x1,
MemExtendedParameterNumaNode = 0x2,
MemExtendedParameterPartitionHandle = 0x3,
MemExtendedParameterUserPhysicalHandle = 0x4,
MemExtendedParameterAttributeFlags = 0x5,
MemExtendedParameterMax = 0x6,
};
# MicroProfileCounterFlags
enum MicroProfileCounterFlags : __int32
{
MICROPROFILE_COUNTER_FLAG_NONE = 0x0,
MICROPROFILE_COUNTER_FLAG_DETAILED = 0x1,
MICROPROFILE_COUNTER_FLAG_DETAILED_GRAPH = 0x2,
MICROPROFILE_COUNTER_FLAG_INTERNAL_MASK = 0xFFFFFFFC,
MICROPROFILE_COUNTER_FLAG_HAS_LIMIT = 0x4,
MICROPROFILE_COUNTER_FLAG_CLOSED = 0x8,
MICROPROFILE_COUNTER_FLAG_MANUAL_SWAP = 0x10,
MICROPROFILE_COUNTER_FLAG_LEAF = 0x20,
};
# MEM_SECTION_EXTENDED_PARAMETER_TYPE
enum MEM_SECTION_EXTENDED_PARAMETER_TYPE : __int32
{
MemSectionExtendedParameterInvalidType = 0x0,
MemSectionExtendedParameterUserPhysicalFlags = 0x1,
MemSectionExtendedParameterNumaNode = 0x2,
MemSectionExtendedParameterMax = 0x3,
};
# MULTICAST_MODE_TYPE
enum MULTICAST_MODE_TYPE : __int32
{
MCAST_INCLUDE = 0x0,
MCAST_EXCLUDE = 0x1,
};
# MicroProfileCounterFormat
enum MicroProfileCounterFormat : __int32
{
MICROPROFILE_COUNTER_FORMAT_DEFAULT = 0x0,
MICROPROFILE_COUNTER_FORMAT_BYTES = 0x1,
};
# Microsoft::WRL::RuntimeClassType
enum Microsoft::WRL::RuntimeClassType : __int32
{
WinRt = 0x1,
ClassicCom = 0x2,
WinRtClassicComMix = 0x3,
InhibitWeakReference = 0x4,
Delegate = 0x2,
InhibitFtmBase = 0x8,
InhibitRoOriginateError = 0x10,
};
# Microsoft::WRL::InvokeMode
enum Microsoft::WRL::InvokeMode : __int32
{
StopOnFirstError = 0x1,
FireAll = 0x2,
};
# Microsoft::WRL::ModuleType
enum Microsoft::WRL::ModuleType : __int32
{
InProc = 0x1,
OutOfProc = 0x2,
DisableCaching = 0x4,
InProcDisableCaching = 0x5,
OutOfProcDisableCaching = 0x6,
};
# Microsoft::WRL::FactoryCacheFlags
enum Microsoft::WRL::FactoryCacheFlags : __int32
{
FactoryCacheDefault = 0x0,
FactoryCacheEnabled = 0x1,
FactoryCacheDisabled = 0x2,
};
# Microsoft::WRL::DelegateCheckMode
enum Microsoft::WRL::DelegateCheckMode : __int32
{
NoCheck = 0x1,
};
# Microsoft::WRL::Details::StorageInstance
enum Microsoft::WRL::Details::StorageInstance : __int32
{
InProcCreate = 0x0,
OutOfProcCreate = 0x1,
OutOfProcCallbackBuffer1 = 0x2,
OutOfProcCallbackBuffer2 = 0x3,
};
# moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value>
enum moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> : __int32
{
value = 0x2,
};
# moodycamel::details::static_is_lock_free_num<short>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> moodycamel::details::static_is_lock_free_num<short>::<unnamed_enum_value>;
# moodycamel::details::static_is_lock_free_num<int>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> moodycamel::details::static_is_lock_free_num<int>::<unnamed_enum_value>;
# moodycamel::details::static_is_lock_free_num<signed char>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> moodycamel::details::static_is_lock_free_num<signed char>::<unnamed_enum_value>;
# moodycamel::details::static_is_lock_free<bool>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> moodycamel::details::static_is_lock_free<bool>::<unnamed_enum_value>;
# moodycamel::details::static_is_lock_free_num<__int64>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> moodycamel::details::static_is_lock_free_num<__int64>::<unnamed_enum_value>;
# mce::SamplerIndex::<unnamed_enum_MAX_SAMPLERS>
enum mce::SamplerIndex::<unnamed_enum_MAX_SAMPLERS> : __int32
{
MAX_SAMPLERS = 0x8,
};
# mce::MapType
enum mce::MapType : __int8
{
MapRead = 0x0,
MapWrite = 0x1,
MapReadWrite = 0x2,
MapWriteDiscard = 0x3,
MapWriteNoOverwrite = 0x4,
UnknownMapFlag = 0x5,
};
# mce::GfxError
typedef GameControllerErrorType mce::GfxError;
# mce::SwapEffect
enum mce::SwapEffect : __int8
{
Discard = 0x0,
Sequential = 0x1,
};
# mce::RenderState
typedef Rotation mce::RenderState;
# mce::InheritanceType
typedef BossEventUpdateType mce::InheritanceType;
# mce::BlendTarget
typedef ItemPlaceType mce::BlendTarget;
# mce::ComparisonFunc
typedef FilterOperator mce::ComparisonFunc;
# MinecraftglTFExporter::AsyncModelMaterial::ShaderType
typedef HitResultType MinecraftglTFExporter::AsyncModelMaterial::ShaderType;
# mce::WorldConstantsHolographic::StereoProjectionMatrix
typedef Frustum::FrustumSide mce::WorldConstantsHolographic::StereoProjectionMatrix;
# MinecraftGame::SkinLoadStatus
typedef IMinecraftEventing::AuthenticationOutcome MinecraftGame::SkinLoadStatus;
# MinecraftGame::SuspendState
typedef NetworkSuspendResumeListener::State MinecraftGame::SuspendState;
# MinecraftGame::WorkList
typedef OptionID MinecraftGame::WorkList;
# MCGrammar
typedef HolographicPlatform::MCLocation MCGrammar;
# MaterialRequirements
typedef Rotation MaterialRequirements;
# mce::RenderFeature
typedef mce::TextureFiltering mce::RenderFeature;
# mce::framebuilder::AsyncLoadResult
typedef Player::DimensionState mce::framebuilder::AsyncLoadResult;
# mce::framebuilder::PBRTextureDataDescription::NormalMode
typedef Rotation mce::framebuilder::PBRTextureDataDescription::NormalMode;
# mce::framebuilder::GamefacePipelineState::Shader
typedef VRControllerType mce::framebuilder::GamefacePipelineState::Shader;
# mce::framebuilder::RenderParticleDescription::BlendMode
typedef Rotation mce::framebuilder::RenderParticleDescription::BlendMode;
# Memory::MemoryCategory
typedef cg::ColorSpace Memory::MemoryCategory;
# moodycamel::ConcurrentQueue<std::function<void __cdecl(std::nullptr_t &)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<std::function<void __cdecl(std::nullptr_t &)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# moodycamel::ConcurrentQueue<std::pair<enum MinecraftGame::DeferredTaskCategory,std::function<void __cdecl(enum DeferredTasksManager<enum MinecraftGame::DeferredTaskCategory>::Reason)> >,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<std::pair<enum MinecraftGame::DeferredTaskCategory,std::function<void __cdecl(enum DeferredTasksManager<enum MinecraftGame::DeferredTaskCategory>::Reason)> >,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# moodycamel::ConcurrentQueue<std::pair<enum MinecraftGame::DeferredTaskCategory,std::function<void __cdecl(enum DeferredTasksManager<enum MinecraftGame::DeferredTaskCategory>::Reason)> >,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<std::pair<enum MinecraftGame::DeferredTaskCategory,std::function<void __cdecl(enum DeferredTasksManager<enum MinecraftGame::DeferredTaskCategory>::Reason)> >,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# mce::FrameBufferAttachmentIdentifier
enum mce::FrameBufferAttachmentIdentifier : __int32
{
};
# mce::VerticalSync
typedef dragon::platform::VerticalSync mce::VerticalSync;
# moodycamel::ConcurrentQueue<std::string,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<std::string,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# moodycamel::ConcurrentQueue<std::string,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<std::string,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# moodycamel::ConcurrentQueue<std::pair<std::unique_ptr<CommandOrigin>,Json::Value>,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<std::pair<std::unique_ptr<CommandOrigin>,Json::Value>,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# moodycamel::ConcurrentQueue<std::pair<std::unique_ptr<CommandOrigin>,Json::Value>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<std::pair<std::unique_ptr<CommandOrigin>,Json::Value>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# moodycamel::ConcurrentQueue<std::function<void __cdecl(std::nullptr_t &)>,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<std::function<void __cdecl(std::nullptr_t &)>,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# MakeInfiniteProgressHandler::State
typedef SerializerDirection MakeInfiniteProgressHandler::State;
# ManifestValidationScreenController::IssueType
typedef Rotation ManifestValidationScreenController::IssueType;
# MockActiveDirectoryAuthentication::UIState
typedef DimensionId MockActiveDirectoryAuthentication::UIState;
# ModalWindowSize
enum ModalWindowSize : __int32
{
smallWindow = 0x0,
mediumWindow = 0x1,
largeWindow = 0x2,
};
# moodycamel::ConcurrentQueue<unsigned __int64,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<unsigned __int64,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# MobEffectPacket::Event
typedef TransformSpace MobEffectPacket::Event;
# MapItemTrackedActor::Type
typedef LevelChunkTag MapItemTrackedActor::Type;
# moodycamel::ConcurrentQueue<unsigned __int64,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<unsigned __int64,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# moodycamel::ConcurrentQueue<std::variant<std::monostate,std::shared_ptr<mce::Mesh>,std::shared_ptr<RenderChunkDirectVertexData> >,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<std::variant<std::monostate,std::shared_ptr<mce::Mesh>,std::shared_ptr<RenderChunkDirectVertexData> >,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# moodycamel::ConcurrentQueue<std::variant<std::monostate,std::shared_ptr<mce::Mesh>,std::shared_ptr<RenderChunkDirectVertexData> >,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<std::variant<std::monostate,std::shared_ptr<mce::Mesh>,std::shared_ptr<RenderChunkDirectVertexData> >,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# moodycamel::ConcurrentQueue<std::variant<std::monostate,std::shared_ptr<mce::IndexBufferContainer>,std::shared_ptr<RenderChunkDirectIndexData> >,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<std::variant<std::monostate,std::shared_ptr<mce::IndexBufferContainer>,std::shared_ptr<RenderChunkDirectIndexData> >,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# moodycamel::ConcurrentQueue<std::variant<std::monostate,std::shared_ptr<mce::IndexBufferContainer>,std::shared_ptr<RenderChunkDirectIndexData> >,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<std::variant<std::monostate,std::shared_ptr<mce::IndexBufferContainer>,std::shared_ptr<RenderChunkDirectIndexData> >,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# MutableGraphicsFrame::InsertError
enum MutableGraphicsFrame::InsertError : __int32
{
};
# MutableGraphicsFrame::SubmitError
enum MutableGraphicsFrame::SubmitError : __int32
{
};
# moodycamel::ConcurrentQueue<std::function<void __cdecl(Social::MultiplayerEDU &)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<std::function<void __cdecl(Social::MultiplayerEDU &)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# moodycamel::ConcurrentQueue<std::function<void __cdecl(Social::MultiplayerEDU &)>,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<std::function<void __cdecl(Social::MultiplayerEDU &)>,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# MyCrashHandler::DUMP_TYPE
typedef PathCompletionType MyCrashHandler::DUMP_TYPE;
# mce::ChipsetInfo::<unnamed_enum_MaxChipsets>
enum mce::ChipsetInfo::<unnamed_enum_MaxChipsets> : __int32
{
MaxChipsets = 0xF,
};
# mce::ColorWriteMask
enum mce::ColorWriteMask : __int8
{
ColorWriteMaskNone = 0x0,
ColorWriteMaskRed = 0x1,
ColorWriteMaskGreen = 0x2,
ColorWriteMaskBlue = 0x4,
ColorWriteMaskAlpha = 0x8,
ColorWriteMaskAll = 0xF,
};
# mce::StencilMask
enum mce::StencilMask : __int32
{
StencilMaskNone = 0x0,
StencilMaskAll = 0xFFFFFFFF,
};
# mce::framebuilder::bgfxbridge::Define
typedef mce::RenderingProfile mce::framebuilder::bgfxbridge::Define;
# mce::framebuilder::bgfxbridge::UIElementType
typedef MinecraftPacketIds mce::framebuilder::bgfxbridge::UIElementType;
# moodycamel::ConcurrentQueue<std::shared_ptr<cg::details::DispatchToken<std::shared_ptr<cg::details::WorkToken const >,std::shared_ptr<std::function<void __cdecl(dragon::rendering::RenderContext &)> > > const >,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<std::shared_ptr<cg::details::DispatchToken<std::shared_ptr<cg::details::WorkToken const >,std::shared_ptr<std::function<void __cdecl(dragon::rendering::RenderContext &)> > > const >,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# moodycamel::ConcurrentQueue<std::shared_ptr<cg::details::DispatchToken<std::shared_ptr<cg::details::WorkToken const >,std::shared_ptr<std::function<void __cdecl(dragon::rendering::RenderContext &)> > > const >,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<std::shared_ptr<cg::details::DispatchToken<std::shared_ptr<cg::details::WorkToken const >,std::shared_ptr<std::function<void __cdecl(dragon::rendering::RenderContext &)> > > const >,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# moodycamel::ConcurrentQueue<dragon::res::ServerTexture,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<dragon::res::ServerTexture,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# moodycamel::ConcurrentQueue<dragon::res::ServerTexture,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<dragon::res::ServerTexture,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# mce::framebuilder::MinecraftStencilMaskFlags
typedef Rotation mce::framebuilder::MinecraftStencilMaskFlags;
# moodycamel::ConcurrentQueue<unsigned short,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<unsigned short,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# moodycamel::ConcurrentQueue<unsigned short,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<unsigned short,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# mce::framebuilder::bgfxbridge::PBRTextureData::NormalMode
typedef Rotation mce::framebuilder::bgfxbridge::PBRTextureData::NormalMode;
# moodycamel::ConcurrentQueue<std::unique_ptr<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>>,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<std::unique_ptr<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebu;
# moodycamel::ConcurrentQueue<std::unique_ptr<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<std::unique_ptr<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebu;
# moodycamel::ConcurrentQueue<PackStorage::PendingTask,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<PackStorage::PendingTask,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# moodycamel::ConcurrentQueue<PackStorage::PendingTask,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<PackStorage::PendingTask,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# MingleComponent::MingleState
typedef WorldInfo::Status MingleComponent::MingleState;
# MobEventsIndex
typedef TransformSpace MobEventsIndex;
# MedicineType
typedef TransformSpace MedicineType;
# MushroomOuterType
enum MushroomOuterType : __int32
{
AllPores = 0x0,
VerticalStem = 0xA,
AllCap = 0xE,
AllStem = 0xF,
};
# MERGE_UPDATE_STATUS
enum MERGE_UPDATE_STATUS : __int32
{
MUS_COMPLETE = 0x0,
MUS_USERINPUTNEEDED = 0x1,
MUS_FAILED = 0x2,
};
# Manifest::DiffType
enum Manifest::DiffType : __int32
{
ADDED = 0x0,
DELETED = 0x1,
MODIFIED = 0x2,
};
# MobileAuthenticateState
typedef IMinecraftEventing::AuthenticationOutcome MobileAuthenticateState;
# moodycamel::ConcurrentQueue<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64> >,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64> >,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# moodycamel::ConcurrentQueue<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64> >,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64> >,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# moodycamel::ConcurrentQueue<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::VertexBufferHandleTypeKey,unsigned __int64> >,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::VertexBufferHandleTypeKey,unsigned __int64> >,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# moodycamel::ConcurrentQueue<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::VertexBufferHandleTypeKey,unsigned __int64> >,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::VertexBufferHandleTypeKey,unsigned __int64> >,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# moodycamel::ConcurrentQueue<std::function<void __cdecl(dragon::rendering::RenderContext &)>,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<std::function<void __cdecl(dragon::rendering::RenderContext &)>,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# moodycamel::ConcurrentQueue<std::function<void __cdecl(dragon::rendering::RenderContext &)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<std::function<void __cdecl(dragon::rendering::RenderContext &)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# moodycamel::ConcurrentQueue<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::rendering::details::TextureHandleTypeKey,unsigned __int64> >,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::rendering::details::TextureHandleTypeKey,unsigned __int64> >,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# moodycamel::ConcurrentQueue<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::rendering::details::TextureHandleTypeKey,unsigned __int64> >,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::rendering::details::TextureHandleTypeKey,unsigned __int64> >,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# mce::MouseButtons
enum mce::MouseButtons : __int32
{
XButton1 = 0x0,
XButton2 = 0x1,
MouseNone = 0x0,
MouseLeft = 0x100000,
MouseRight = 0x200000,
MouseMiddle = 0x400000,
MouseXButton = 0x800000,
MouseXButton1 = 0x800000,
MouseXButton2 = 0x800001,
MouseWheelUp = 0x4000000,
MouseWheelDown = 0x8000000,
MouseMove = 0x10000000,
};
# moodycamel::ConcurrentQueue<std::shared_ptr<Bedrock::SignalBase>,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode
typedef SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::AllocationMode moodycamel::ConcurrentQueue<std::shared_ptr<Bedrock::SignalBase>,moodycamel::ConcurrentQueueDefaultTraits>::AllocationMode;
# moodycamel::ConcurrentQueue<std::shared_ptr<Bedrock::SignalBase>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext
typedef moodycamel::ConcurrentQueue<std::function<void __cdecl(void)>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext moodycamel::ConcurrentQueue<std::shared_ptr<Bedrock::SignalBase>,moodycamel::ConcurrentQueueDefaultTraits>::InnerQueueContext;
# Microsoft::Applications::Events::EventRejectedReason
enum Microsoft::Applications::Events::EventRejectedReason : __int32
{
REJECTED_REASON_VALIDATION_FAILED = 0x0,
REJECTED_REASON_OLD_RECORD_VERSION = 0x1,
REJECTED_REASON_INVALID_CLIENT_MESSAGE_TYPE = 0x2,
REJECTED_REASON_REQUIRED_ARGUMENT_MISSING = 0x3,
REJECTED_REASON_EVENT_NAME_MISSING = 0x4,
REJECTED_REASON_EVENT_SIZE_LIMIT_EXCEEDED = 0x5,
REJECTED_REASON_EVENT_BANNED = 0x6,
REJECTED_REASON_EVENT_EXPIRED = 0x7,
REJECTED_REASON_SERVER_DECLINED = 0x8,
REJECTED_REASON_TENANT_KILLED = 0x9,
REJECTED_REASON_OK = 0xA,
REJECTED_REASON_COUNT = 0xB,
};
# Microsoft::Applications::Events::EventDroppedReason
enum Microsoft::Applications::Events::EventDroppedReason : __int32
{
DROPPED_REASON_OFFLINE_STORAGE_SAVE_FAILED = 0x0,
DROPPED_REASON_OFFLINE_STORAGE_OVERFLOW = 0x1,
DROPPED_REASON_SERVER_DECLINED_4XX = 0x2,
DROPPED_REASON_SERVER_DECLINED_5XX = 0x3,
DROPPED_REASON_SERVER_DECLINED_OTHER = 0x4,
DROPPED_REASON_RETRY_EXCEEDED = 0x5,
DROPPED_REASON_COUNT = 0x6,
};
# Microsoft::Applications::Events::EventLatency
enum Microsoft::Applications::Events::EventLatency : __int32
{
EventLatency_Unspecified = 0xFFFFFFFF,
EventLatency_Off = 0x0,
EventLatency_Normal = 0x1,
EventLatency_CostDeferred = 0x2,
EventLatency_RealTime = 0x3,
EventLatency_Max = 0x4,
};
# Microsoft::Applications::Events::EventPersistence
enum Microsoft::Applications::Events::EventPersistence : __int32
{
EventPersistence_Normal = 0x1,
EventPersistence_Critical = 0x2,
};
# Microsoft::Applications::Events::EventPriority
enum Microsoft::Applications::Events::EventPriority : __int32
{
EventPriority_Unspecified = 0xFFFFFFFF,
EventPriority_Off = 0x0,
EventPriority_Low = 0x1,
EventPriority_MIN = 0x1,
EventPriority_Normal = 0x2,
EventPriority_High = 0x3,
EventPriority_Immediate = 0x4,
EventPriority_MAX = 0x4,
};
# msdfgen::EdgeColor
typedef BossBarColor msdfgen::EdgeColor;