# G
# glTF::Primitive::ComponentType
 | Name | Value | 
|---|---|
| BYTE | 5120 | 
| UNSIGNED_BYTE | 5121 | 
| SHORT | 5122 | 
| UNSIGNED_SHORT | 5123 | 
| FLOAT | 5126 | 
# glTF::Accessor::Type
 | Name | Value | 
|---|---|
| SCALAR | 0 | 
| VEC2 | 1 | 
| VEC3 | 2 | 
| VEC4 | 3 | 
| MAT2 | 4 | 
| MAT3 | 5 | 
| MAT4 | 6 | 
# GameType
 | Name | Value | 
|---|
# GeneratorType
 | Name | Value | 
|---|
# GameRule::Type
 | Name | Value | 
|---|
# GameModuleClient::ResourceLoadingPhase
 | Name | Value | 
|---|---|
| AppStartup | 0 | 
| Frontend | 1 | 
| InGame | 2 | 
# GamePlayTipId
 | Name | Value | 
|---|---|
| SHOW_CAMERA_TIP | 0 | 
| SHOW_MOVE_TIP | 1 | 
| SHOW_JUMP_TIP | 2 | 
| SHOW_JUMP_FORWARD_TIP | 3 | 
| SHOW_FIND_A_TREE_TIP | 4 | 
| SHOW_BREAK_A_WOOD_TIP | 5 | 
| SHOW_OPEN_INVENTORY_TIP | 6 | 
| SHOW_NEED_MORE_MATERIALS_TIP | 7 | 
| SHOW_SELECT_CRAFTTABLE_IN_HOTBAR_TIP | 8 | 
| SHOW_PLACE_CRAFTING_TABLE_TIP | 9 | 
| SHOW_USE_CRAFTING_TABLE_TIP | 10 | 
| SHOW_SELECT_PICKAXE_IN_HOTBAR_TIP | 11 | 
| SHOW_HINTS_DONE_TIP | 12 | 
# glTF::Image::ImageMimeType
 | Name | Value | 
|---|---|
| PNG | 0 | 
# glTF::Texture::Format
 | Name | Value | 
|---|---|
| ALPHA | 6406 | 
| RGB | 6407 | 
| RGBA | 6408 | 
| LUMINANCE | 6409 | 
| LUMINANCE_ALPHA | 6410 | 
# glTF::Texture::Target
 | Name | Value | 
|---|---|
| TEXTURE_2D | 3553 | 
# glTF::Texture::Type
 | Name | Value | 
|---|
# glTF::Material::AlphaMode
 | Name | Value | 
|---|---|
| OPAQUE_MODE | 0 | 
| MASK | 1 | 
| BLEND | 2 | 
# glTF::Mesh::Primitive::Mode
 | Name | Value | 
|---|---|
| POINT | 0 | 
| LINES | 1 | 
| LINE_LOOP | 2 | 
| LINE_STRIP | 3 | 
| TRIANGLES | 4 | 
| TRIANGLE_STRIP | 5 | 
| TRIANGLE_FAN | 6 | 
# GGInput::Event
 | Name | Value | 
|---|---|
| VECTOR_GAZE_RAW_POSITION | 0 | 
| VECTOR_GAZE_RAW_DIRECTION | 1 | 
| VECTOR_GAZE_RAW_DELTA_POS | 2 | 
| VECTOR_GAZE_RAW_DELTA_DIR | 3 | 
| VECTOR_GAZE_HOLOSCREEN_POSITION | 4 | 
| VECTOR_GAZE_HOLOSCREEN_DIRECTION | 5 | 
| VECTOR_GAZE_HOLOVIEWER_POSITION | 6 | 
| VECTOR_GAZE_HOLOVIEWER_DIRECTION | 7 | 
| VECTOR_HAND1_WORLD_POSITION | 8 | 
| VECTOR_HAND1_WORLD_DELTA_POS | 9 | 
| VECTOR_HAND2_WORLD_POSITION | 10 | 
| VECTOR_HAND2_WORLD_DELTA_POS | 11 | 
| VECTOR_EVENTS_END | 12 | 
| GESTURE_HAND_DETECTED | 13 | 
| GESTURE_HAND_LOST | 14 | 
| GESTURE_FINGER_PRESSED | 15 | 
| GESTURE_FINGER_RELEASED | 16 | 
| GESTURE_HAND_TAP | 17 | 
| GESTURE_HAND_CIRCLE | 18 | 
| GESTURE_HAND_SWIPE_LEFT | 19 | 
| GESTURE_HAND_SWIPE_RIGHT | 20 | 
| GESTURE_EVENTS_END | 21 | 
# GameControllerButtonState
 | Name | Value | 
|---|
# glm::ctor
 enum glm::ctor : __int32
{
  uninitialize = 0x0,
};
# GameRules::GameRulesIndex
 enum GameRules::GameRulesIndex : __int32
{
  INVALID_GAME_RULE = 0xFFFFFFFF,
  COMMAND_BLOCK_OUTPUT = 0x0,
  DO_DAYLIGHT_CYCLE = 0x1,
  DO_ENTITY_DROPS = 0x2,
  DO_FIRE_TICK = 0x3,
  DO_MOB_LOOT = 0x4,
  DO_MOB_SPAWNING = 0x5,
  DO_TILE_DROPS = 0x6,
  DO_WEATHER_CYCLE = 0x7,
  DROWNING_DAMAGE = 0x8,
  FALL_DAMAGE = 0x9,
  FIRE_DAMAGE = 0xA,
  KEEP_INVENTORY = 0xB,
  MOB_GRIEFING = 0xC,
  PVP = 0xD,
  SHOW_COORDINATES = 0xE,
  DO_NATURAL_REGENERATION = 0xF,
  DO_TNT_EXPLODE = 0x10,
  SEND_COMMAND_FEEDBACK = 0x11,
  MAX_COMMAND_CHAIN_LENGTH = 0x12,
  DO_INSOMNIA = 0x13,
  COMMAND_BLOCKS_ENABLED = 0x14,
  RANDOM_TICK_SPEED = 0x15,
  DO_IMMEDIATE_RESPAWN = 0x16,
  SHOW_DEATH_MESSAGES = 0x17,
  FUNCTION_COMMAND_LIMIT = 0x18,
  PLAYER_SPAWN_RADIUS = 0x19,
  SHOW_TAGS = 0x1A,
  VANILLA_GAME_RULE_COUNT = 0x1B,
  GLOBAL_MUTE = 0x1B,
  ALLOW_DESTRUCTIVE_OBJECTS = 0x1C,
  ALLOW_MOBS = 0x1D,
  CODE_BUILDER = 0x1E,
  EDU_GAME_RULE_COUNT = 0x1F,
};
# glm::precision
 enum glm::precision : __int32
{
  packed_highp = 0x0,
  packed_mediump = 0x1,
  packed_lowp = 0x2,
  aligned_highp = 0x3,
  aligned_mediump = 0x4,
  aligned_lowp = 0x5,
  aligned = 0x3,
  highp = 0x0,
  mediump = 0x1,
  lowp = 0x2,
  packed = 0x0,
  defaultp = 0x0,
};
# GameVersion::Octet
 typedef Actor::InitializationMethod GameVersion::Octet;
# GameControllerErrorType
 enum GameControllerErrorType : __int8
{
  NoError = 0x0,
  ControllerRequired = 0x1,
  InvalidConfiguration = 0x2,
  AdhocOverWirelessConnectionLimit = 0x3,
  AdhocInvalidConfiguration = 0x4,
};
# GameUserType
 typedef Rotation GameUserType;
# glm::detail::is_int<unsigned __int64>::test
 typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<unsigned __int64>::test;
# glm::detail::is_int<int>::test
 typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<int>::test;
# glm::detail::is_int<__int64>::test
 typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<__int64>::test;
# glm::detail::is_int<unsigned int>::test
 typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<unsigned int>::test;
# glTF::Sampler::MagFilter
 enum glTF::Sampler::MagFilter : __int32
{
  NEAREST = 0x2600,
  LINEAR = 0x2601,
};
# glTF::Sampler::MinFilter
 typedef glTF::Sampler::MagFilter glTF::Sampler::MinFilter;
# glTF::Sampler::WrapS
 enum glTF::Sampler::WrapS : __int32
{
  CLAMP_TO_EDGE = 0x812F,
  MIRRORED_REPEAT = 0x8370,
  REPEAT = 0x2901,
};
# glTF::Sampler::WrapT
 typedef glTF::Sampler::WrapS glTF::Sampler::WrapT;
# glTF::Shader::Type
 enum glTF::Shader::Type : __int32
{
  FRAGMENT_SHADER = 0x8B30,
  VERTEX_SHADER = 0x8B31,
};
# GuiMessage::MessageType
 typedef Rotation GuiMessage::MessageType;
# GameControllerStickState
 typedef Lockless::MemoryOrder GameControllerStickState;
# GameConnectionType
 typedef RealmsEnvironment GameConnectionType;
# GameStore::State
 typedef ClientInstanceState GameStore::State;
# GradientRenderer::GradientDirection
 typedef MinecraftEventing::SplitScreenMode GradientRenderer::GradientDirection;
# GameControllerEventType
 enum GameControllerEventType : __int32
{
  ButtonEvent = 0x0,
  StickEvent = 0x1,
  TriggerEvent = 0x2,
  JoinGameEvent = 0x3,
  ChangeUserEvent = 0x4,
  ConnectionStateChangeEvent = 0x5,
};
# GamePlayTipStatus
 typedef InventoryTipStatus GamePlayTipStatus;
# GeneralMultiplayerWarningState
 typedef Rotation GeneralMultiplayerWarningState;
# glm::detail::is_int<float>::test
 typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<float>::test;
# GrindstoneScreenController::SlotIndex
 typedef AnvilScreenController::SlotIndex GrindstoneScreenController::SlotIndex;
# GX_TupleCountFlags_
 enum GX_TupleCountFlags_ : __int32
{
  GX_TC_TUPLES_SHARE_POINT_NUMBERS = 0x8000,
  GX_TC_RESERVED_TUPLE_FLAGS = 0x7000,
  GX_TC_TUPLE_COUNT_MASK = 0xFFF,
};
# GX_TupleIndexFlags_
 enum GX_TupleIndexFlags_ : __int32
{
  GX_TI_EMBEDDED_TUPLE_COORD = 0x8000,
  GX_TI_INTERMEDIATE_TUPLE = 0x4000,
  GX_TI_PRIVATE_POINT_NUMBERS = 0x2000,
  GX_TI_RESERVED_TUPLE_FLAG = 0x1000,
  GX_TI_TUPLE_INDEX_MASK = 0xFFF,
};