# G

# glTF::Primitive::ComponentType

Name Value
BYTE 5120
UNSIGNED_BYTE 5121
SHORT 5122
UNSIGNED_SHORT 5123
FLOAT 5126

# glTF::Accessor::Type

Name Value
SCALAR 0
VEC2 1
VEC3 2
VEC4 3
MAT2 4
MAT3 5
MAT4 6

# GameType

Name Value

# GeneratorType

Name Value

# GameRule::Type

Name Value

# GameModuleClient::ResourceLoadingPhase

Name Value
AppStartup 0
Frontend 1
InGame 2

# GamePlayTipId

Name Value
SHOW_CAMERA_TIP 0
SHOW_MOVE_TIP 1
SHOW_JUMP_TIP 2
SHOW_JUMP_FORWARD_TIP 3
SHOW_FIND_A_TREE_TIP 4
SHOW_BREAK_A_WOOD_TIP 5
SHOW_OPEN_INVENTORY_TIP 6
SHOW_NEED_MORE_MATERIALS_TIP 7
SHOW_SELECT_CRAFTTABLE_IN_HOTBAR_TIP 8
SHOW_PLACE_CRAFTING_TABLE_TIP 9
SHOW_USE_CRAFTING_TABLE_TIP 10
SHOW_SELECT_PICKAXE_IN_HOTBAR_TIP 11
SHOW_HINTS_DONE_TIP 12

# glTF::Image::ImageMimeType

Name Value
PNG 0

# glTF::Texture::Format

Name Value
ALPHA 6406
RGB 6407
RGBA 6408
LUMINANCE 6409
LUMINANCE_ALPHA 6410

# glTF::Texture::Target

Name Value
TEXTURE_2D 3553

# glTF::Texture::Type

Name Value

# glTF::Material::AlphaMode

Name Value
OPAQUE_MODE 0
MASK 1
BLEND 2

# glTF::Mesh::Primitive::Mode

Name Value
POINT 0
LINES 1
LINE_LOOP 2
LINE_STRIP 3
TRIANGLES 4
TRIANGLE_STRIP 5
TRIANGLE_FAN 6

# GGInput::Event

Name Value
VECTOR_GAZE_RAW_POSITION 0
VECTOR_GAZE_RAW_DIRECTION 1
VECTOR_GAZE_RAW_DELTA_POS 2
VECTOR_GAZE_RAW_DELTA_DIR 3
VECTOR_GAZE_HOLOSCREEN_POSITION 4
VECTOR_GAZE_HOLOSCREEN_DIRECTION 5
VECTOR_GAZE_HOLOVIEWER_POSITION 6
VECTOR_GAZE_HOLOVIEWER_DIRECTION 7
VECTOR_HAND1_WORLD_POSITION 8
VECTOR_HAND1_WORLD_DELTA_POS 9
VECTOR_HAND2_WORLD_POSITION 10
VECTOR_HAND2_WORLD_DELTA_POS 11
VECTOR_EVENTS_END 12
GESTURE_HAND_DETECTED 13
GESTURE_HAND_LOST 14
GESTURE_FINGER_PRESSED 15
GESTURE_FINGER_RELEASED 16
GESTURE_HAND_TAP 17
GESTURE_HAND_CIRCLE 18
GESTURE_HAND_SWIPE_LEFT 19
GESTURE_HAND_SWIPE_RIGHT 20
GESTURE_EVENTS_END 21

# GameControllerButtonState

Name Value

# glm::ctor

enum glm::ctor : __int32
{
  uninitialize = 0x0,
};

# GameRules::GameRulesIndex

enum GameRules::GameRulesIndex : __int32
{
  INVALID_GAME_RULE = 0xFFFFFFFF,
  COMMAND_BLOCK_OUTPUT = 0x0,
  DO_DAYLIGHT_CYCLE = 0x1,
  DO_ENTITY_DROPS = 0x2,
  DO_FIRE_TICK = 0x3,
  DO_MOB_LOOT = 0x4,
  DO_MOB_SPAWNING = 0x5,
  DO_TILE_DROPS = 0x6,
  DO_WEATHER_CYCLE = 0x7,
  DROWNING_DAMAGE = 0x8,
  FALL_DAMAGE = 0x9,
  FIRE_DAMAGE = 0xA,
  KEEP_INVENTORY = 0xB,
  MOB_GRIEFING = 0xC,
  PVP = 0xD,
  SHOW_COORDINATES = 0xE,
  DO_NATURAL_REGENERATION = 0xF,
  DO_TNT_EXPLODE = 0x10,
  SEND_COMMAND_FEEDBACK = 0x11,
  MAX_COMMAND_CHAIN_LENGTH = 0x12,
  DO_INSOMNIA = 0x13,
  COMMAND_BLOCKS_ENABLED = 0x14,
  RANDOM_TICK_SPEED = 0x15,
  DO_IMMEDIATE_RESPAWN = 0x16,
  SHOW_DEATH_MESSAGES = 0x17,
  FUNCTION_COMMAND_LIMIT = 0x18,
  PLAYER_SPAWN_RADIUS = 0x19,
  SHOW_TAGS = 0x1A,
  VANILLA_GAME_RULE_COUNT = 0x1B,
  GLOBAL_MUTE = 0x1B,
  ALLOW_DESTRUCTIVE_OBJECTS = 0x1C,
  ALLOW_MOBS = 0x1D,
  CODE_BUILDER = 0x1E,
  EDU_GAME_RULE_COUNT = 0x1F,
};

# glm::precision

enum glm::precision : __int32
{
  packed_highp = 0x0,
  packed_mediump = 0x1,
  packed_lowp = 0x2,
  aligned_highp = 0x3,
  aligned_mediump = 0x4,
  aligned_lowp = 0x5,
  aligned = 0x3,
  highp = 0x0,
  mediump = 0x1,
  lowp = 0x2,
  packed = 0x0,
  defaultp = 0x0,
};

# GameVersion::Octet

typedef Actor::InitializationMethod GameVersion::Octet;

# GameControllerErrorType

enum GameControllerErrorType : __int8
{
  NoError = 0x0,
  ControllerRequired = 0x1,
  InvalidConfiguration = 0x2,
  AdhocOverWirelessConnectionLimit = 0x3,
  AdhocInvalidConfiguration = 0x4,
};

# GameUserType

typedef Rotation GameUserType;

# glm::detail::is_int<unsigned __int64>::test

typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<unsigned __int64>::test;

# glm::detail::is_int<int>::test

typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<int>::test;

# glm::detail::is_int<__int64>::test

typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<__int64>::test;

# glm::detail::is_int<unsigned int>::test

typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<unsigned int>::test;

# glTF::Sampler::MagFilter

enum glTF::Sampler::MagFilter : __int32
{
  NEAREST = 0x2600,
  LINEAR = 0x2601,
};

# glTF::Sampler::MinFilter

typedef glTF::Sampler::MagFilter glTF::Sampler::MinFilter;

# glTF::Sampler::WrapS

enum glTF::Sampler::WrapS : __int32
{
  CLAMP_TO_EDGE = 0x812F,
  MIRRORED_REPEAT = 0x8370,
  REPEAT = 0x2901,
};

# glTF::Sampler::WrapT

typedef glTF::Sampler::WrapS glTF::Sampler::WrapT;

# glTF::Shader::Type

enum glTF::Shader::Type : __int32
{
  FRAGMENT_SHADER = 0x8B30,
  VERTEX_SHADER = 0x8B31,
};

# GuiMessage::MessageType

typedef Rotation GuiMessage::MessageType;

# GameControllerStickState

typedef Lockless::MemoryOrder GameControllerStickState;

# GameConnectionType

typedef RealmsEnvironment GameConnectionType;

# GameStore::State

typedef ClientInstanceState GameStore::State;

# GradientRenderer::GradientDirection

typedef MinecraftEventing::SplitScreenMode GradientRenderer::GradientDirection;

# GameControllerEventType

enum GameControllerEventType : __int32
{
  ButtonEvent = 0x0,
  StickEvent = 0x1,
  TriggerEvent = 0x2,
  JoinGameEvent = 0x3,
  ChangeUserEvent = 0x4,
  ConnectionStateChangeEvent = 0x5,
};

# GamePlayTipStatus

typedef InventoryTipStatus GamePlayTipStatus;

# GeneralMultiplayerWarningState

typedef Rotation GeneralMultiplayerWarningState;

# glm::detail::is_int<float>::test

typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<float>::test;

# GrindstoneScreenController::SlotIndex

typedef AnvilScreenController::SlotIndex GrindstoneScreenController::SlotIndex;

# GX_TupleCountFlags_

enum GX_TupleCountFlags_ : __int32
{
  GX_TC_TUPLES_SHARE_POINT_NUMBERS = 0x8000,
  GX_TC_RESERVED_TUPLE_FLAGS = 0x7000,
  GX_TC_TUPLE_COUNT_MASK = 0xFFF,
};

# GX_TupleIndexFlags_

enum GX_TupleIndexFlags_ : __int32
{
  GX_TI_EMBEDDED_TUPLE_COORD = 0x8000,
  GX_TI_INTERMEDIATE_TUPLE = 0x4000,
  GX_TI_PRIVATE_POINT_NUMBERS = 0x2000,
  GX_TI_RESERVED_TUPLE_FLAG = 0x1000,
  GX_TI_TUPLE_INDEX_MASK = 0xFFF,
};