# G
# glTF::Primitive::ComponentType
Name | Value |
---|---|
BYTE | 5120 |
UNSIGNED_BYTE | 5121 |
SHORT | 5122 |
UNSIGNED_SHORT | 5123 |
FLOAT | 5126 |
# glTF::Accessor::Type
Name | Value |
---|---|
SCALAR | 0 |
VEC2 | 1 |
VEC3 | 2 |
VEC4 | 3 |
MAT2 | 4 |
MAT3 | 5 |
MAT4 | 6 |
# GameType
Name | Value |
---|
# GeneratorType
Name | Value |
---|
# GameRule::Type
Name | Value |
---|
# GameModuleClient::ResourceLoadingPhase
Name | Value |
---|---|
AppStartup | 0 |
Frontend | 1 |
InGame | 2 |
# GamePlayTipId
Name | Value |
---|---|
SHOW_CAMERA_TIP | 0 |
SHOW_MOVE_TIP | 1 |
SHOW_JUMP_TIP | 2 |
SHOW_JUMP_FORWARD_TIP | 3 |
SHOW_FIND_A_TREE_TIP | 4 |
SHOW_BREAK_A_WOOD_TIP | 5 |
SHOW_OPEN_INVENTORY_TIP | 6 |
SHOW_NEED_MORE_MATERIALS_TIP | 7 |
SHOW_SELECT_CRAFTTABLE_IN_HOTBAR_TIP | 8 |
SHOW_PLACE_CRAFTING_TABLE_TIP | 9 |
SHOW_USE_CRAFTING_TABLE_TIP | 10 |
SHOW_SELECT_PICKAXE_IN_HOTBAR_TIP | 11 |
SHOW_HINTS_DONE_TIP | 12 |
# glTF::Image::ImageMimeType
Name | Value |
---|---|
PNG | 0 |
# glTF::Texture::Format
Name | Value |
---|---|
ALPHA | 6406 |
RGB | 6407 |
RGBA | 6408 |
LUMINANCE | 6409 |
LUMINANCE_ALPHA | 6410 |
# glTF::Texture::Target
Name | Value |
---|---|
TEXTURE_2D | 3553 |
# glTF::Texture::Type
Name | Value |
---|
# glTF::Material::AlphaMode
Name | Value |
---|---|
OPAQUE_MODE | 0 |
MASK | 1 |
BLEND | 2 |
# glTF::Mesh::Primitive::Mode
Name | Value |
---|---|
POINT | 0 |
LINES | 1 |
LINE_LOOP | 2 |
LINE_STRIP | 3 |
TRIANGLES | 4 |
TRIANGLE_STRIP | 5 |
TRIANGLE_FAN | 6 |
# GGInput::Event
Name | Value |
---|---|
VECTOR_GAZE_RAW_POSITION | 0 |
VECTOR_GAZE_RAW_DIRECTION | 1 |
VECTOR_GAZE_RAW_DELTA_POS | 2 |
VECTOR_GAZE_RAW_DELTA_DIR | 3 |
VECTOR_GAZE_HOLOSCREEN_POSITION | 4 |
VECTOR_GAZE_HOLOSCREEN_DIRECTION | 5 |
VECTOR_GAZE_HOLOVIEWER_POSITION | 6 |
VECTOR_GAZE_HOLOVIEWER_DIRECTION | 7 |
VECTOR_HAND1_WORLD_POSITION | 8 |
VECTOR_HAND1_WORLD_DELTA_POS | 9 |
VECTOR_HAND2_WORLD_POSITION | 10 |
VECTOR_HAND2_WORLD_DELTA_POS | 11 |
VECTOR_EVENTS_END | 12 |
GESTURE_HAND_DETECTED | 13 |
GESTURE_HAND_LOST | 14 |
GESTURE_FINGER_PRESSED | 15 |
GESTURE_FINGER_RELEASED | 16 |
GESTURE_HAND_TAP | 17 |
GESTURE_HAND_CIRCLE | 18 |
GESTURE_HAND_SWIPE_LEFT | 19 |
GESTURE_HAND_SWIPE_RIGHT | 20 |
GESTURE_EVENTS_END | 21 |
# GameControllerButtonState
Name | Value |
---|
# glm::ctor
enum glm::ctor : __int32
{
uninitialize = 0x0,
};
# GameRules::GameRulesIndex
enum GameRules::GameRulesIndex : __int32
{
INVALID_GAME_RULE = 0xFFFFFFFF,
COMMAND_BLOCK_OUTPUT = 0x0,
DO_DAYLIGHT_CYCLE = 0x1,
DO_ENTITY_DROPS = 0x2,
DO_FIRE_TICK = 0x3,
DO_MOB_LOOT = 0x4,
DO_MOB_SPAWNING = 0x5,
DO_TILE_DROPS = 0x6,
DO_WEATHER_CYCLE = 0x7,
DROWNING_DAMAGE = 0x8,
FALL_DAMAGE = 0x9,
FIRE_DAMAGE = 0xA,
KEEP_INVENTORY = 0xB,
MOB_GRIEFING = 0xC,
PVP = 0xD,
SHOW_COORDINATES = 0xE,
DO_NATURAL_REGENERATION = 0xF,
DO_TNT_EXPLODE = 0x10,
SEND_COMMAND_FEEDBACK = 0x11,
MAX_COMMAND_CHAIN_LENGTH = 0x12,
DO_INSOMNIA = 0x13,
COMMAND_BLOCKS_ENABLED = 0x14,
RANDOM_TICK_SPEED = 0x15,
DO_IMMEDIATE_RESPAWN = 0x16,
SHOW_DEATH_MESSAGES = 0x17,
FUNCTION_COMMAND_LIMIT = 0x18,
PLAYER_SPAWN_RADIUS = 0x19,
SHOW_TAGS = 0x1A,
VANILLA_GAME_RULE_COUNT = 0x1B,
GLOBAL_MUTE = 0x1B,
ALLOW_DESTRUCTIVE_OBJECTS = 0x1C,
ALLOW_MOBS = 0x1D,
CODE_BUILDER = 0x1E,
EDU_GAME_RULE_COUNT = 0x1F,
};
# glm::precision
enum glm::precision : __int32
{
packed_highp = 0x0,
packed_mediump = 0x1,
packed_lowp = 0x2,
aligned_highp = 0x3,
aligned_mediump = 0x4,
aligned_lowp = 0x5,
aligned = 0x3,
highp = 0x0,
mediump = 0x1,
lowp = 0x2,
packed = 0x0,
defaultp = 0x0,
};
# GameVersion::Octet
typedef Actor::InitializationMethod GameVersion::Octet;
# GameControllerErrorType
enum GameControllerErrorType : __int8
{
NoError = 0x0,
ControllerRequired = 0x1,
InvalidConfiguration = 0x2,
AdhocOverWirelessConnectionLimit = 0x3,
AdhocInvalidConfiguration = 0x4,
};
# GameUserType
typedef Rotation GameUserType;
# glm::detail::is_int<unsigned __int64>::test
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<unsigned __int64>::test;
# glm::detail::is_int<int>::test
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<int>::test;
# glm::detail::is_int<__int64>::test
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<__int64>::test;
# glm::detail::is_int<unsigned int>::test
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<unsigned int>::test;
# glTF::Sampler::MagFilter
enum glTF::Sampler::MagFilter : __int32
{
NEAREST = 0x2600,
LINEAR = 0x2601,
};
# glTF::Sampler::MinFilter
typedef glTF::Sampler::MagFilter glTF::Sampler::MinFilter;
# glTF::Sampler::WrapS
enum glTF::Sampler::WrapS : __int32
{
CLAMP_TO_EDGE = 0x812F,
MIRRORED_REPEAT = 0x8370,
REPEAT = 0x2901,
};
# glTF::Sampler::WrapT
typedef glTF::Sampler::WrapS glTF::Sampler::WrapT;
# glTF::Shader::Type
enum glTF::Shader::Type : __int32
{
FRAGMENT_SHADER = 0x8B30,
VERTEX_SHADER = 0x8B31,
};
# GuiMessage::MessageType
typedef Rotation GuiMessage::MessageType;
# GameControllerStickState
typedef Lockless::MemoryOrder GameControllerStickState;
# GameConnectionType
typedef RealmsEnvironment GameConnectionType;
# GameStore::State
typedef ClientInstanceState GameStore::State;
# GradientRenderer::GradientDirection
typedef MinecraftEventing::SplitScreenMode GradientRenderer::GradientDirection;
# GameControllerEventType
enum GameControllerEventType : __int32
{
ButtonEvent = 0x0,
StickEvent = 0x1,
TriggerEvent = 0x2,
JoinGameEvent = 0x3,
ChangeUserEvent = 0x4,
ConnectionStateChangeEvent = 0x5,
};
# GamePlayTipStatus
typedef InventoryTipStatus GamePlayTipStatus;
# GeneralMultiplayerWarningState
typedef Rotation GeneralMultiplayerWarningState;
# glm::detail::is_int<float>::test
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<float>::test;
# GrindstoneScreenController::SlotIndex
typedef AnvilScreenController::SlotIndex GrindstoneScreenController::SlotIndex;
# GX_TupleCountFlags_
enum GX_TupleCountFlags_ : __int32
{
GX_TC_TUPLES_SHARE_POINT_NUMBERS = 0x8000,
GX_TC_RESERVED_TUPLE_FLAGS = 0x7000,
GX_TC_TUPLE_COUNT_MASK = 0xFFF,
};
# GX_TupleIndexFlags_
enum GX_TupleIndexFlags_ : __int32
{
GX_TI_EMBEDDED_TUPLE_COORD = 0x8000,
GX_TI_INTERMEDIATE_TUPLE = 0x4000,
GX_TI_PRIVATE_POINT_NUMBERS = 0x2000,
GX_TI_RESERVED_TUPLE_FLAG = 0x1000,
GX_TI_TUPLE_INDEX_MASK = 0xFFF,
};