# H
# HoloUIInputMode
| Name | Value |
|---|---|
| Unknown | 0 |
| sRGB | 1 |
| Linear | 2 |
# hbui::RouteMode
| Name | Value |
|---|
# HolosceneRenderer::InWorldCursorMode
| Name | Value |
|---|---|
| Interactible | 0 |
| NoHit | 1 |
| EntityTooFar | 2 |
| ForceFull | 3 |
# HandSlot
| Name | Value |
|---|---|
| Drift | 0 |
| Fixed | 1 |
| Offhand | 2 |
# HTTPRequest::Method
| Name | Value |
|---|---|
| Like | 0 |
| Unlike | 1 |
| Post | 2 |
| Delete | 3 |
| Report | 4 |
| Comment | 5 |
# HitResultType
| Name | Value |
|---|---|
| TILE | 0 |
| ENTITY_OUT_OF_RANGE | 2 |
| NO_HIT | 3 |
# HoloUIToPoseSource
| Name | Value |
|---|---|
| NonVR | 0 |
| MainMenu | 1 |
| LivingRoom | 2 |
| VRTransition | 3 |
| VRHeadlocked | 4 |
| VRFloatingHUD | 5 |
| VRHandheldHUD | 6 |
# hbui::RouteType
| Name | Value |
|---|---|
| Gameface | 0 |
| Bedrock | 1 |
# hbui::HybridResourceFileSystem
| Name | Value |
|---|---|
| AppPackage | 0 |
| TrustedPack | 1 |
# hbui::Router::QueuedRouteAction
| Name | Value |
|---|---|
| Push | 0 |
| IgnoreStackPop | 1 |
| ReplaceOnPop | 2 |
| GoBackAndReplaceOnPop | 3 |
| Replace | 4 |
| ReplaceWithNonGameface | 5 |
# HudScreenController::Tooltip::Type
| Name | Value |
|---|---|
| KeyboardOnly | 0 |
| GamepadOnly | 1 |
| Mixed | 2 |
# HowToPlayTopicIndex
| Name | Value |
|---|---|
| COMMAND_BLOCK_OUTPUT | 0 |
| DO_DAYLIGHT_CYCLE | 1 |
| DO_ENTITY_DROPS | 2 |
| DO_FIRE_TICK | 3 |
| DO_MOB_LOOT | 4 |
| DO_MOB_SPAWNING | 5 |
| DO_TILE_DROPS | 6 |
| DO_WEATHER_CYCLE | 7 |
| DROWNING_DAMAGE | 8 |
| FALL_DAMAGE | 9 |
| FIRE_DAMAGE | 10 |
| KEEP_INVENTORY | 11 |
| MOB_GRIEFING | 12 |
| PVP | 13 |
| SHOW_COORDINATES | 14 |
| DO_NATURAL_REGENERATION | 15 |
| DO_TNT_EXPLODE | 16 |
| SEND_COMMAND_FEEDBACK | 17 |
| MAX_COMMAND_CHAIN_LENGTH | 18 |
| DO_INSOMNIA | 19 |
| COMMAND_BLOCKS_ENABLED | 20 |
| RANDOM_TICK_SPEED | 21 |
| DO_IMMEDIATE_RESPAWN | 22 |
| SHOW_DEATH_MESSAGES | 23 |
| FUNCTION_COMMAND_LIMIT | 24 |
| PLAYER_SPAWN_RADIUS | 25 |
| SHOW_TAGS | 26 |
| VANILLA_GAME_RULE_COUNT | 27 |
| GLOBAL_MUTE | 27 |
| ALLOW_DESTRUCTIVE_OBJECTS | 28 |
| ALLOW_MOBS | 29 |
| CODE_BUILDER | 30 |
| EDU_GAME_RULE_COUNT | 31 |
| INVALID_GAME_RULE | 18446744073709551615 |
# HorseArmorItem::Tier
| Name | Value |
|---|
# HugeMushroomBlock::Type
| Name | Value |
|---|
# HardcodedSpawnAreaType
| Name | Value |
|---|
# HTTPResponse::Status
| Name | Value |
|---|
# HolographicPlatform::MCLocation
enum HolographicPlatform::MCLocation : __int32
{
Pose = 0x0,
FocusScreen = 0x1,
Holoviewer = 0x2,
Reality = 0x3,
Logo = 0x4,
EnvironmentScan = 0x5,
};
# HolographicPlatform::GestureMode
enum HolographicPlatform::GestureMode : __int32
{
Disabled = 0x0,
Pan = 0x1,
Rotate = 0x2,
Tilt = 0x3,
Pivot = 0x4,
Zoom = 0x5,
GazeOffset = 0x6,
Joystick = 0x7,
Abstract = 0x8,
};
# HolographicPlatform::HolographicFeatures
enum HolographicPlatform::HolographicFeatures : __int32
{
LivingRoomFeature = 0x1,
HoloViewerFeature = 0x2,
HoloScreenFeature = 0x4,
VirtualRealityFeature = 0x8,
RealityModeFeature = 0x10,
TransitionInsideBlocksEnabled = 0x20,
HeadInsideBlocksEnabled = 0x40,
GazeOverridesMouse = 0x80,
MouseEnabled = 0x100,
PauseMenuOnFocusLostDisabled = 0x200,
FilePickingSupported = 0x400,
ImagePickingSupported = 0x800,
RollTurningSupported = 0x1000,
IsRecenterable = 0x2000,
HandControllersEnabled = 0x4000,
};
# HolographicPlatform::AimFromSpace
enum HolographicPlatform::AimFromSpace : __int32
{
Gaze = 0x0,
LeftHand = 0x1,
RightHand = 0x2,
};
# hbui::RoutePrerequisiteState
enum hbui::RoutePrerequisiteState : __int32
{
InvalidInput_Route = 0x0,
RouteHasNoPrerequisites = 0x1,
AllConditionsMet_NoFurtherActionsNeeded = 0x2,
ConditionsNotMet_NewScreenPushed = 0x3,
};
# hbui::RouterAction
typedef hbui::Router::QueuedRouteAction hbui::RouterAction;
# HandlerResult
enum HandlerResult : __int32
{
BypassListeners = 0x0,
NotifyListeners = 0x1,
};
# hbui::Scene::ScreenState
typedef cg::ColorSpace hbui::Scene::ScreenState;
# HttpHeaders::ParseState
enum HttpHeaders::ParseState : __int32
{
PS_PROCESS_STATUS_LINE = 0x0,
PS_STATUS_LINE_DONE = 0x1,
PS_NEW_FIELD = 0x2,
PS_NAME = 0x3,
PS_VALUE = 0x4,
PS_ADD_FIELD = 0x5,
PS_PROCESS_FIELDS = 0x6,
PS_DONE = 0x7,
PS_ABORT = 0x8,
};
# hbui::ResourceRegistry::RegisterResult
typedef IMinecraftEventing::AuthenticationOutcome hbui::ResourceRegistry::RegisterResult;
# hbui::ScreenScope
typedef Rotation hbui::ScreenScope;
# HudCameraRenderer::State
typedef Rotation HudCameraRenderer::State;
# hbui::AchievementsFacet::AchievementFacetStatus
typedef Actor::InitializationMethod hbui::AchievementsFacet::AchievementFacetStatus;
# hbui::DeviceInformationFacet::Platform
typedef VRControllerType hbui::DeviceInformationFacet::Platform;
# hbui::InputMethod
typedef VRControllerType hbui::InputMethod;
# hbui::ScreenReaderFacetInterruptibleFlag
enum hbui::ScreenReaderFacetInterruptibleFlag : __int32
{
NotInterruptible = 0x0,
Interruptible = 0x1,
};
# hbui::ScreenReaderFacetRequiredFlag
typedef FilterParamRequirement hbui::ScreenReaderFacetRequiredFlag;
# hbui::ScreenReaderFacetPlayInBackgroundFlag
enum hbui::ScreenReaderFacetPlayInBackgroundFlag : __int32
{
DoNotPlayInBackground = 0x0,
PlayInBackground = 0x1,
};
# hbui::IFacetRegistry::Error
enum hbui::IFacetRegistry::Error : __int32
{
ALREADY_ACTIVE = 0x0,
ALREADY_INACTIVE = 0x1,
ACTIVATE_NOT_FOUND = 0x2,
DEACTIVATE_NOT_FOUND = 0x3,
};
# hbui::TouchEventData::EventType
enum hbui::TouchEventData::EventType : __int32
{
TouchMove = 0x0,
TouchDown = 0x1,
TouchUp = 0x2,
};
# hbui::GestureEventData::EventType
typedef cg::ColorSpace hbui::GestureEventData::EventType;
# hbui::GestureRecognizerBase::GestureRecognizerState
enum hbui::GestureRecognizerBase::GestureRecognizerState : __int32
{
Possible = 0x0,
Began = 0x1,
CanceledOrDone = 0x2,
Recognized = 0x3,
RecognizedAndStillRecognizing = 0x4,
};
# hbui::WebApiButton
enum hbui::WebApiButton : __int8
{
A_BUTTON = 0x0,
B_BUTTON = 0x1,
X_BUTTON = 0x2,
Y_BUTTON = 0x3,
DPAD_UP = 0xC,
DPAD_DOWN = 0xD,
DPAD_LEFT = 0xE,
DPAD_RIGHT = 0xF,
LEFT_STICK = 0xA,
RIGHT_STICK = 0xB,
LEFT_SHOULDER = 0x4,
RIGHT_SOULDER = 0x5,
BACK_BUTTON = 0x8,
START_BUTTON = 0x9,
HEADSET_TAP = 0x10,
GENERIC_BUTTON_1 = 0x11,
GENERIC_BUTTON_2 = 0x12,
GENERIC_BUTTON_3 = 0x13,
GENERIC_BUTTON_4 = 0x14,
GENERIC_BUTTON_5 = 0x15,
GENERIC_BUTTON_6 = 0x16,
GENERIC_BUTTON_7 = 0x17,
GENERIC_BUTTON_8 = 0x18,
GENERIC_BUTTON_9 = 0x19,
GENERIC_BUTTON_10 = 0x1A,
GENERIC_BUTTON_11 = 0x1B,
GENERIC_BUTTON_12 = 0x1C,
GENERIC_BUTTON_13 = 0x1D,
GENERIC_BUTTON_14 = 0x1E,
GENERIC_BUTTON_15 = 0x1F,
};
# hbui::GamepadButtonState
typedef GameControllerButtonState hbui::GamepadButtonState;
# HostOptionStates
typedef Rotation HostOptionStates;
# HandleRangeResult
typedef ButtonHandleResult HandleRangeResult;
# HorseFlags
enum HorseFlags : __int32
{
FLAG_SADDLE = 0x4,
FLAG_BRED = 0x10,
FLAG_EATING = 0x20,
FLAG_STANDING = 0x40,
FLAG_OPEN_MOUTH = 0x80,
};
# HorseType
enum HorseType : __int32
{
TYPE_UNSET = 0xFFFFFFFF,
TYPE_HORSE = 0x0,
TYPE_DONKEY = 0x1,
TYPE_MULE = 0x2,
TYPE_UNDEAD = 0x3,
TYPE_SKELETON = 0x4,
TYPE_COUNT = 0x5,
};
# HorseVariant
enum HorseVariant : __int32
{
VARIANT_WHITE = 0x0,
VARIANT_CREAMY = 0x1,
VARIANT_CHESTNUT = 0x2,
VARIANT_BROWN = 0x3,
VARIANT_BLACK = 0x4,
VARIANT_GRAY = 0x5,
VARIANT_DARKBROWN = 0x6,
VARIANT_COUNT = 0x7,
};
# HorseMarkings
enum HorseMarkings : __int32
{
MARKING_NONE = 0x0,
MARKING_WHITE_DETAILS = 0x1,
MARKING_WHITE_FIELDS = 0x2,
MARKING_WHITE_DOTS = 0x3,
MARKING_BLACK_DOTS = 0x4,
MARKING_COUNT = 0x5,
};
# HatchLevel
typedef VRControllerType HatchLevel;
# HurtByType
typedef Direction::Type HurtByType;
# HorseInventoryEnum
enum HorseInventoryEnum : __int32
{
INV_SLOT_SADDLE = 0x0,
INV_SLOT_ARMOR = 0x1,
INV_BASE_COUNT = 0x2,
};
# HorseIds
enum HorseIds : __int32
{
DATA_ID_HORSE_FLAGS = 0x10,
DATA_ID_TYPE = 0x13,
DATA_ID_TYPE_VARIANT = 0x14,
DATA_ID_OWNER_UUID = 0x15,
};
# HorseTabIndex
typedef Rotation HorseTabIndex;
# HarvestFarmBlockGoal::Task
typedef ActorEvent HarvestFarmBlockGoal::Task;