# D~1
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::TransparentItemInWorldObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::TransparentItemInWorldObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::TransparentItemInWorldObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::TransparentItemInWorldObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::TransparentItemInWorldObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::TransparentItemInWorldObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::TransparentItemInWorldObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::TransparentItemInWorldObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::TransparentItemInWorldObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::TransparentItemInWorldObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,d;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizati;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecompo;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_val;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::f;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ShadowCaster>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortOrigin,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ViewSetId,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SortIndex,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::ItemInHandObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::UIElement,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::WaterHoleObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::WaterHoleObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeUnique<mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterizationWithMultiply>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterizationWithMultiply>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterization,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::ForceRasterization,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SelectionOverlayObject,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SelectionOverlayObject,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SelectionOverlayObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::SelectionOverlayObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::defaultpasses::Transparent,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::Transform,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterizatio;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRas;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;
# dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>
typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> dragon::platform::helpers::IsTypeContained<dragon::frameobject::components::PassState,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>::<unnamed_enum_value>;