# W

# WSConnectionResult

Name Value
Failed 0
InvalidUri 1
ConnectionInProgress 2
Success_1 3

# WoodType

Name Value
Oak_1 0
Spruce_1 1
Birch_1 2
Jungle_2 3
Acacia 4
DarkOak 5
_count_12 6

# WorldConversionError

Name Value

# WorldPacksHistoryFile::ParseResult

Name Value
InvalidArrayOfPacks 0
InvalidPack 1
Success_9 2

# WallBlockType

Name Value
Cobblestone_1 0
MossyCobblestone_0 1
Granite_1 2
Diorite_1 3
Andesite_1 4
Sandstone_0 5
Brick_0 6
StoneBrick_1 7
MossyStoneBrick_1 8
NetherBrick_0 9
EndBrick 10
Prismarine 11
RedSandstone_0 12
RedNetherBrick_0 13
_count_40 14

# WeirdoDirection

Name Value
East 0
West 1
South 2
North 3

# WeakStorageFeature::EmptyInit

Name Value
NoValue_2 0

# WeakStorageFeature::VariadicInit

Name Value
NonAmbiguous_2 0

# WoodlandMansionPieces::WoodlandMansionPiece::_addChest::SensibleDirections

Name Value
NORTH_2 0
EAST_2 1
SOUTH_2 2
WEST_2 3

# WeakStorageEntity::VariadicInit

Name Value
NonAmbiguous 0

# WeakStorageEntity::EmptyInit

Name Value
NoValue 0

# WeakStorageSharePtr<EntityRegistry>::EmptyInit

Name Value

# WeakStorageSharePtr<EntityRegistry>::VariadicInit

Name Value

# WhitelistCommand::Action

Name Value
List 0
On 1
Off 2
AddName 3
RemoveName 4
Reload 5

# WeatherCommand::WeatherType

Name Value
Clear_3 0
Rain 1
Thunder_0 2

# WeatherCommand::WeatherRequest

Name Value
Set_3 0
Query_2 1

# WeakStorageSharePtr<PerlinSimplexNoise>::EmptyInit

enum WeakStorageSharePtr<PerlinSimplexNoise>::EmptyInit : __int32
{
};

# WeakStorageSharePtr<PerlinSimplexNoise>::VariadicInit

enum WeakStorageSharePtr<PerlinSimplexNoise>::VariadicInit : __int32
{
};