# A

# Ability::Type

Name Value
Invalid_2 0
Unset 1
Bool_0 2
Float_0 3

# Ability::Options

Name Value
None_2 0
NoSave 1
CommandExposed 2
PermissionsInterfaceExposed 4
WorldbuilderOverrides 8

# ArmorSlot

Name Value
Head 0
Torso 1
Legs 2
Feet 3
_count_1 4

# ActorType

Name Value
Undefined_2 1
ItemEntity 64
PrimedTnt 65
FallingBlock 66
MovingBlock 67
Experience 69
EyeOfEnder 70
EnderCrystal 71
FireworksRocket 72
FishingHook 77
Chalkboard 78
Painting 83
LeashKnot 88
BoatRideable 90
LightningBolt 93
AreaEffectCloud 95
Balloon 107
Shield 117
Lectern 119
TypeMask 255
Mob 256
Npc 307
Agent 312
ArmorStand 317
TripodCamera 318
Player_0 319
Bee 378
PathfinderMob 768
IronGolem 788
SnowGolem 789
WanderingTrader 886
Monster 2816
Creeper 2849
Slime 2853
EnderMan 2854
Ghast 2857
LavaSlime 2858
Blaze 2859
Witch 2861
Guardian 2865
ElderGuardian 2866
Dragon 2869
Shulker 2870
Vindicator 2873
IllagerBeast 2875
EvocationIllager 2920
Vex 2921
Pillager 2930
ElderGuardianGhost 2936
Animal 4864
Chicken 4874
Cow 4875
Pig 4876
Sheep 4877
MushroomCow 4880
Rabbit 4882
PolarBear 4892
Llama 4893
Turtle 4938
Panda 4977
Fox 4985
WaterAnimal 8960
Squid 8977
Dolphin 8991
Pufferfish 9068
Salmon 9069
Tropicalfish 9071
Fish 9072
TamableAnimal 21248
Wolf 21262
Ocelot 21270
Parrot 21278
Cat 21323
Ambient 33024
Bat 33043
UndeadMob 68352
PigZombie 68388
WitherBoss 68404
Phantom 68410
ZombieMonster 199424
Zombie 199456
ZombieVillager 199468
Husk 199471
Drowned 199534
ZombieVillagerV2 199540
Arthropod 264960
Spider 264995
Silverfish 264999
CaveSpider 265000
Endermite 265015
Minecart 524288
MinecartRideable 524372
MinecartHopper 524384
MinecartTNT 524385
MinecartChest 524386
MinecartFurnace 524387
MinecartCommandBlock 524388
SkeletonMonster 1116928
Skeleton 1116962
Stray 1116974
WitherSkeleton 1116976
EquineAnimal 2118400
Horse 2118423
Donkey 2118424
Mule 2118425
SkeletonHorse 2186010
ZombieHorse 2186011
Projectile 4194304
ExperiencePotion 4194372
ShulkerBullet 4194380
DragonFireball 4194383
Snowball 4194385
ThrownEgg 4194386
LargeFireball 4194389
ThrownPotion 4194390
Enderpearl 4194391
WitherSkull 4194393
WitherSkullDangerous 4194395
SmallFireball 4194398
LingeringPotion 4194405
LlamaSpit 4194406
EvocationFang 4194407
IceBomb 4194410
AbstractArrow 8388608
Trident 12582985
Arrow 12582992
VillagerBase 16777984
Villager 16777999
VillagerV2 16778099

# ADRole

Name Value

# ActiveDirectoryAction

Name Value
DismissAndStartGame 1
DismissAndExitGame 2

# ActorDamageCause

Name Value
Override 0
Contact 1
EntityAttack 2
Projectile_0 3
Suffocation 4
Fall_0 5
Fire_1 6
FireTick 7
Lava_2 8
Drowning 9
BlockExplosion 10
EntityExplosion 11
Void 12
Suicide 13
Magic 14
Wither 15
Starve 16
Anvil_1 17
Thorns_0 18
FallingBlock_0 19
Piston_0 20
FlyIntoWall 21
Magma 22
Fireworks_0 23
Lightning_0 24
Charging 25
Temperature 26
All_0 31
None_18 18446744073709551615

# ActorDataIDs

Name Value
FLAGS 0
STRUCTURAL_INTEGRITY 1
VARIANT 2
COLOR_INDEX 3
NAME 4
OWNER 5
TARGET 6
AIR_SUPPLY 7
EFFECT_COLOR 8
EFFECT_AMBIENCE 9
JUMP_DURATION 10
HURT 11
HURT_DIR 12
ROW_TIME_LEFT 13
ROW_TIME_RIGHT 14
VALUE 15
DISPLAY_TILE_RUNTIME_ID 16
DISPLAY_OFFSET 17
CUSTOM_DISPLAY 18
SWELL 19
OLD_SWELL 20
SWELL_DIR 21
CHARGE_AMOUNT 22
CARRY_BLOCK_RUNTIME_ID 23
CLIENT_EVENT 24
USING_ITEM 25
PLAYER_FLAGS 26
PLAYER_INDEX 27
BED_POSITION 28
X_POWER 29
Y_POWER 30
Z_POWER 31
AUX_POWER 32
FISHX 33
FISHZ 34
FISHANGLE 35
AUX_VALUE_DATA 36
LEASH_HOLDER 37
SCALE 38
HAS_NPC 39
NPC_DATA 40
ACTIONS 41
AIR_SUPPLY_MAX 42
MARK_VARIANT 43
CONTAINER_TYPE 44
CONTAINER_SIZE 45
CONTAINER_STRENGTH_MODIFIER 46
BLOCK_TARGET 47
INV 48
TARGET_A 49
TARGET_B 50
TARGET_C 51
AERIAL_ATTACK 52
WIDTH 53
HEIGHT 54
FUSE_TIME 55
SEAT_OFFSET 56
SEAT_LOCK_RIDER_ROTATION 57
SEAT_LOCK_RIDER_ROTATION_DEGREES 58
SEAT_ROTATION_OFFSET 59
DATA_RADIUS 60
DATA_WAITING 61
DATA_PARTICLE 62
PEEK_ID 63
ATTACH_FACE 64
ATTACHED 65
ATTACH_POS 66
TRADE_TARGET 67
CAREER 68
HAS_COMMAND_BLOCK 69
COMMAND_NAME 70
LAST_COMMAND_OUTPUT 71
TRACK_COMMAND_OUTPUT 72
CONTROLLING_SEAT_INDEX 73
STRENGTH 74
STRENGTH_MAX 75
DATA_SPELL_CASTING_COLOR 76
DATA_LIFETIME_TICKS 77
POSE_INDEX 78
DATA_TICK_OFFSET 79
NAMETAG_ALWAYS_SHOW 80
COLOR_2_INDEX 81
NAME_AUTHOR 82
SCORE 83
BALLOON_ANCHOR 84
PUFFED_STATE 85
BUBBLE_TIME 86
AGENT 87
SITTING_AMOUNT 88
SITTING_AMOUNT_PREVIOUS 89
EATING_COUNTER 90
FLAGS2 91
LAYING_AMOUNT 92
LAYING_AMOUNT_PREVIOUS 93
DATA_DURATION 94
DATA_SPAWN_TIME 95
DATA_CHANGE_RATE 96
DATA_CHANGE_ON_PICKUP 97
DATA_PICKUP_COUNT 98
INTERACT_TEXT 99
TRADE_TIER 100
MAX_TRADE_TIER 101
TRADE_EXPERIENCE 102
SKIN_ID 103
SPAWNING_FRAMES 104
COMMAND_BLOCK_TICK_DELAY 105
COMMAND_BLOCK_EXECUTE_ON_FIRST_TICK 106
AMBIENT_SOUND_INTERVAL 107
AMBIENT_SOUND_INTERVAL_RANGE 108
AMBIENT_SOUND_EVENT_NAME 109
FALL_DAMAGE_MULTIPLIER 110
NAME_RAW_TEXT 111
CAN_RIDE_TARGET 112

# ActorEvent

Name Value
NONE_1 0
JUMP 1
HURT_0 2
DEATH 3
START_ATTACKING 4
STOP_ATTACKING 5
TAMING_FAILED 6
TAMING_SUCCEEDED 7
SHAKE_WETNESS 8
EAT_GRASS 10
FISHHOOK_BUBBLE 11
FISHHOOK_FISHPOS 12
FISHHOOK_HOOKTIME 13
FISHHOOK_TEASE 14
SQUID_FLEEING 15
ZOMBIE_CONVERTING 16
PLAY_AMBIENT 17
SPAWN_ALIVE 18
START_OFFER_FLOWER 19
STOP_OFFER_FLOWER 20
LOVE_HEARTS 21
VILLAGER_ANGRY 22
VILLAGER_HAPPY 23
WITCH_HAT_MAGIC 24
FIREWORKS_EXPLODE 25
IN_LOVE_HEARTS 26
SILVERFISH_MERGE_ANIM 27
GUARDIAN_ATTACK_SOUND 28
DRINK_POTION 29
THROW_POTION 30
PRIME_TNTCART 31
PRIME_CREEPER 32
AIR_SUPPLY_0 33
ADD_PLAYER_LEVELS 34
GUARDIAN_MINING_FATIGUE 35
AGENT_SWING_ARM 36
DRAGON_START_DEATH_ANIM 37
GROUND_DUST 38
SHAKE 39
FEED 57
BABY_EAT 60
INSTANT_DEATH 61
NOTIFY_TRADE 62
LEASH_DESTROYED 63
CARAVAN_UPDATED 64
TALISMAN_ACTIVATE 65
UPDATE_STRUCTURE_FEATURE 66
PLAYER_SPAWNED_MOB 67
PUKE 68
UPDATE_STACK_SIZE 69
START_SWIMMING 70
BALLOON_POP 71
TREASURE_HUNT 72
SUMMON_AGENT 73
FINISHED_CHARGING_CROSSBOW 74

# ActorCategory

Name Value
None_21 0
Player_1 1
Mob_0 2
Monster_0 4
Humandoid 8
HumanoidMonster 12
Animal_0 16
WaterSpawning 32
WaterAnimal_0 48
Pathable 64
Tamable 128
TamableAnimal_0 144
Ridable 256
Item_0 1024
Ambient_1 2048
Villager_0 4096
EvocationIllagerMonster 4108
Arthropod_0 8192
Undead 16384
UndeadMob_0 16388
Zombie_0 32768
ZombieMonster_0 32772
Minecart_0 65536
MinecartRidable 65792
Boat 131072
BoatRideable_0 131328
NonTargetable 262144

# ActorLinkType

Name Value
None_13 0
Riding 1
Passenger 2

# AdventureSettingsPacket::Flags

Name Value
WorldImmutable 1
NoPvM 2
NoMvP 4
Unused 8
ShowNameTags 16
AutoJump 32
PlayerMayFly 64
PlayerNoClip 128
PlayerWorldBuilder 256
PlayerFlying 512
PlayerMuted 1024

# AdventureSettingsPacket::PermissionsFlags

Name Value
Mine_0 1
DoorsAndSwitches_0 2
OpenContainers_0 4
AttackPlayers_0 8
AttackMobs_0 16
OP 32
Teleport_2 128
Build_0 256
DefaultLevelPermissions 512

# AnimatePacket::Action

Name Value
NoAction 0
Swing 1
WakeUp 3
CriticalHit 4
MagicCriticalHit 5
RowRight 128
RowLeft 129

# Actor::InitializationMethod

Name Value
INVALID_0 0
LOADED 1
SPAWNED 2
BORN 3
TRANSFORMED 4
UPDATED 5
EVENT 6
LEGACY 7

# AbilitiesIndex

Name Value
Build 0
Mine 1
DoorsAndSwitches 2
OpenContainers 3
AttackPlayers 4
AttackMobs 5
OperatorCommands 6
Teleport 7
ExposedAbilityCount 8
Invulnerable 8
Flying 9
MayFly 10
Instabuild 11
Lightning 12
FlySpeed 13
WalkSpeed 14
Muted 15
WorldBuilder 16
NoClip 17
AbilityCount 18
Invalid_3 18446744073709551615

# AttributeOperands

Name Value
OPERAND_MIN 0
OPERAND_MAX 1
OPERAND_CURRENT 2
TOTAL_OPERANDS 3
OPERAND_INVALID 3

# ActorFlags

Name Value
ONFIRE 0
SNEAKING 1
RIDING 2
SPRINTING 3
USINGITEM 4
INVISIBLE 5
TEMPTED 6
INLOVE 7
SADDLED 8
POWERED 9
IGNITED 10
BABY 11
CONVERTING 12
CRITICAL 13
CAN_SHOW_NAME 14
ALWAYS_SHOW_NAME 15
NOAI 16
SILENT 17
WALLCLIMBING 18
CANCLIMB 19
CANSWIM 20
CANFLY 21
CANWALK 22
RESTING 23
SITTING 24
ANGRY 25
INTERESTED 26
CHARGED 27
TAMED 28
ORPHANED 29
LEASHED 30
SHEARED 31
GLIDING 32
ELDER 33
MOVING 34
BREATHING 35
CHESTED 36
STACKABLE 37
SHOW_BOTTOM 38
STANDING 39
SHAKING 40
IDLING 41
CASTING 42
CHARGING 43
WASD_CONTROLLED 44
CAN_POWER_JUMP 45
LINGERING 46
HAS_COLLISION 47
HAS_GRAVITY 48
FIRE_IMMUNE 49
DANCING 50
ENCHANTED 51
RETURNTRIDENT 52
CONTAINER_IS_PRIVATE 53
IS_TRANSFORMING 54
DAMAGENEARBYMOBS 55
SWIMMING 56
BRIBED 57
IS_PREGNANT 58
LAYING_EGG 59
RIDER_CAN_PICK 60
TRANSITION_SITTING 61
EATING 62
LAYING_DOWN 63
SNEEZING 64
TRUSTING 65
ROLLING 66
SCARED 67
IN_SCAFFOLDING 68
OVER_SCAFFOLDING 69
FALL_THROUGH_SCAFFOLDING 70
BLOCKING 71
TRANSITION_BLOCKING 72
BLOCKED_USING_SHIELD 73
BLOCKED_USING_DAMAGED_SHIELD 74
SLEEPING 75
WANTS_TO_WAKE 76
TRADE_INTEREST 77
DOOR_BREAKER 78
BREAKING_OBSTRUCTION 79
DOOR_OPENER 80
IS_ILLAGER_CAPTAIN 81
STUNNED 82
ROARING 83
DELAYED_ATTACK 84
IS_AVOIDING_MOBS 85
FACING_TARGET_TO_RANGE_ATTACK 86
HIDDEN_WHEN_INVISIBLE 87
IS_IN_UI 88
STALKING 89
EMOTING 90
CELEBRATING 91
Count_7 92
Unknown_25 18446744073709551615

# ActorLocation

Name Value
Feet_0 0
Body 1
WeaponAttachPoint 2
Head_0 3
DropAttachPoint 4
ExplosionPoint 5
Eyes 6
BreathingPoint 7
Mouth 8

# AttributeBuffType

Name Value
Hunger 0
Saturation 1
Regeneration 2
Heal 3
Harm 4
Magic_0 5
Wither_0 6
Poison 7
FatalPoison 8
SelfHeal 9
Unknown_37 10
None_40 11

# ActionEvent::ActionState

Name Value
Start_1 1
Stop 2

# ActorFilterGroup::Processing

Name Value
Default_11 0
ReadValue 1
ReadString 2
Environment 3
Item_1 4
Armor_1 5
Equipment_0 6

# ActorTypeNamespaceRules

Name Value
ReturnWithoutNamespace 0
ReturnWithNamespace 1

# AttributeModifierOperation

Name Value
OPERATION_ADDITION 0
OPERATION_MULTIPLY_BASE 1
OPERATION_MULTIPLY_TOTAL 2
OPERATION_CAP 3
TOTAL_OPERATIONS 4
OPERATION_INVALID 4

# AnimationComponentGroup

Name Value
Client_1 0
ClientHUD 1
Server_1 2

# AttachableSlotIndex

Name Value
Head_3 0
Torso_1 1
Legs_2 2
Feet_3 3
CarriedItem 4
OffhandItem 5
_Count_1 6

# ActorBlockSyncMessage::MessageId

Name Value
NONE_5 0
CREATE 1
DESTROY 2

# ActorTerrainInterlockData::VisibilityState

Name Value
InitialNotVisible 0
Visible_0 1
DelayedDestructionNotVisible 2

# AttachmentType

Name Value
Standing 0
Hanging 1
Multiple 3
_count_48 4

# AggregateFeature<PlaceType::Arbitrary>::EarlyOut

Name Value
None_51 0
FirstFailure 1
FirstSuccess 2

# ActorTarget

Name Value
This_0 0
Killer 1
KillerPlayer 2

# ADRole_0

Name Value
Student 0
Teacher 1
Unknown_28 2

# AddTickingAreaStatus

Name Value
ExceededChunkLimit 0
ExceededTickingAreaLimit 1
ConflictingName 2
Success_12 3

# Automation::Response::Type

Name Value
Command_4 0
Event_0 1

# ActorInWeatherTest::WeatherType

Name Value
Clear_4 0
Rain_0 1
Snow_3 2
Thunderstorm 3
Undefined_14 18446744073709551615

# Automation::MessagePurpose

Name Value
None_57 0
RequestCommand 1
RequestSubscribe 2
RequestUnsubscribe 3
ResponseCommand 4
ResponseError 5
ResponseEvent 6

# AgentCommands::Direction

Name Value
Up_1 0
Down_1 1
Forward 2
Back_0 3
Left_2 4
Right_2 5
Undefined_15 6

# AgentCommands::CollectCommand::CollectionSpecification

Name Value
SpecificItem 0
AllItems 1
None_59 2

# ARVRPlatform

Name Value
ARVR_None 0
ARVR_Rift 1
ARVR_Holographic 2
ARVR_WindowsMR 3
ARVR_OrbisVR 4

# AgentCommand::Mode

Name Value
Attack_3 0
Collect 1
Create_0 2
Destroy_2 3
Detect_0 4
DetectRedstone 5
Drop 6
DropAll 7
GetItemCount 8
GetItemDetail 9
GetItemSpace 10
GetPosition 11
Inspect 12
InspectData 13
Move_0 14
Place_6 15
SetItem 16
Till 17
TP 18
Transfer_0 19
Turn 20

# AppFocusState

enum AppFocusState : __int32
{
  Focused = 0x0,
  Unfocused = 0x1,
};

# AnvilDamage

enum AnvilDamage : __int32
{
  Undamaged = 0x0,
  SlightlyDamaged = 0x1,
  VeryDamaged = 0x2,
  Broken = 0x3,
  _count_16 = 0x4,
};

# ArmorMaterialType

enum ArmorMaterialType : __int32
{
  None_38 = 0xFFFFFFFF,
  DefaultArmor = 0x0,
  EnchantedArmor = 0x1,
  LeatherArmor = 0x2,
  EnchantedLeatherArmor = 0x3,
};

# ArmorTextureType

enum ArmorTextureType : __int32
{
  None_39 = 0xFFFFFFFF,
  Leather = 0x0,
  Chain_0 = 0x1,
  Iron = 0x2,
  Diamond = 0x3,
  Gold = 0x4,
  Elytra = 0x5,
  Turtle_0 = 0x6,
};

# ActorAnimationType

enum ActorAnimationType : __int32
{
  Empty_0 = 0xFFFFFFFF,
  SkeletalAnimation = 0x0,
  AnimationController = 0x1,
  AnimationControllerState = 0x2,
};

# Arrow::Data

enum Arrow::Data : __int32
{
  IsCritical = 0x10,
  TippedAuxValue = 0x12,
};

# AttributeMessageTypes::$D202BB380D96D518A6C41FAAD128A520

enum AttributeMessageTypes::$D202BB380D96D518A6C41FAAD128A520 : __int32
{
  EXHAUSTION = 0x0,
  COUNT_11 = 0x1,
};

# ArmorItem::Tier

enum ArmorItem::Tier : __int32
{
  TIER_LEATHER = 0x0,
  TIER_CHAIN = 0x1,
  TIER_IRON = 0x2,
  TIER_DIAMOND = 0x3,
  TIER_GOLD = 0x4,
  TIER_ELYTRA = 0x5,
  TIER_TURTLE = 0x6,
};

# AggregateFeature<PlaceType::Sequential>::EarlyOut

enum AggregateFeature<PlaceType::Sequential>::EarlyOut : __int32
{
  None_52 = 0x0,
  FirstFailure_0 = 0x1,
  FirstSuccess_0 = 0x2,
};

# ActionEvent::$35A09F5CCAEB66D754D2523C4A0226F8

enum ActionEvent::$35A09F5CCAEB66D754D2523C4A0226F8 : __int32
{
  ACTION_MOVE_LEFT = 0x1,
  ACTION_MOVE_RIGHT = 0x2,
  ACTION_MOVE_FORWARD = 0x3,
  ACTION_MOVE_BACKWARD = 0x4,
  ACTION_ASCEND = 0x5,
  ACTION_DESCEND = 0x6,
  ACTION_PADDLE_LEFT = 0x7,
  ACTION_PADDLE_RIGHT = 0x8,
  ACTION_SNEAK = 0xA,
  ACTION_JUMP = 0xB,
  ACTION_SPRINT = 0xC,
  ACTION_DISMOUNT = 0xE,
  ACTION_MOB_EFFECTS = 0x14,
  ACTION_DROP = 0x15,
  ACTION_INVENTORY = 0x16,
  ACTION_BUILD = 0x17,
  ACTION_DESTROY = 0x18,
  ACTION_INTERACT = 0x19,
  ACTION_ATTACK = 0x1A,
  ACTION_PAUSE = 0x1E,
  ACTION_CHAT = 0x1F,
  ACTION_CONSOLE = 0x20,
  ACTION_THIRD_PERSON_VIEW = 0x21,
  ACTION_SCOREBOARD = 0x22,
  ACTION_CODE_BUILDER = 0x23,
  ACTION_SLOT_0 = 0x32,
  ACTION_SLOT_1 = 0x33,
  ACTION_SLOT_2 = 0x34,
  ACTION_SLOT_3 = 0x35,
  ACTION_SLOT_4 = 0x36,
  ACTION_SLOT_5 = 0x37,
  ACTION_SLOT_6 = 0x38,
  ACTION_SLOT_7 = 0x39,
  ACTION_SLOT_8 = 0x3A,
  ACTION_SLOT_9 = 0x3B,
  ACTION_MENU_UP = 0x64,
  ACTION_MENU_DOWN = 0x65,
  ACTION_MENU_LEFT = 0x66,
  ACTION_MENU_RIGHT = 0x67,
  ACTION_MENU_OK = 0x68,
  ACTION_MENU_CANCEL = 0x69,
  ACTION_MENU_INVENTORY_DROP = 0x6A,
  ACTION_MENU_INVENTORY_CANCEL = 0x6B,
  ACTION_POINTER_PRESSED = 0x78,
  ACTION_BUILD_OR_INTERACT = 0x82,
  ACTION_DESTROY_OR_ATTACK = 0x83,
  ACTION_BUILD_OR_ATTACK = 0x8C,
  ACTION_DESTROY_OR_INTERACT = 0x8D,
};

# AbstractArrow::Data

enum AbstractArrow::Data : __int32
{
  OwnerID = 0x11,
};