# H
# HandSlot
| Name | Value |
|---|---|
| Mainhand | 0 |
| Offhand | 1 |
| _count_0 | 2 |
# HitResultType
| Name | Value |
|---|---|
| TILE | 0 |
| ENTITY | 1 |
| ENTITY_OUT_OF_RANGE | 2 |
| NO_HIT | 3 |
# HorseType
| Name | Value |
|---|---|
| TYPE_HORSE | 0 |
| TYPE_DONKEY | 1 |
| TYPE_MULE | 2 |
| TYPE_UNDEAD | 3 |
| TYPE_SKELETON | 4 |
| TYPE_COUNT | 5 |
| TYPE_UNSET | 18446744073709551615 |
# HorseFlags
| Name | Value |
|---|---|
| FLAG_SADDLE | 4 |
| FLAG_BRED | 16 |
| FLAG_EATING | 32 |
| FLAG_STANDING | 64 |
| FLAG_OPEN_MOUTH | 128 |
# HardcodedSpawnAreaType
| Name | Value |
|---|---|
| None_11 | 0 |
| NetherFortress | 1 |
| WitchHut_0 | 2 |
| OceanMonument | 3 |
| Village_Deprecated | 4 |
| PillagerOutpost | 5 |
| NewVillage_Deprecated | 6 |
| _Count | 7 |
# HatchLevel
| Name | Value |
|---|---|
| NoCracks | 0 |
| Cracked_0 | 1 |
| MaxCracked | 2 |
| _count_45 | 3 |
# HorseArmorItem::HorseArmorTier
| Name | Value |
|---|---|
| TIER_NONE | 0 |
| TIER_LEATHER_0 | 1 |
| TIER_IRON_0 | 2 |
| TIER_GOLD_0 | 3 |
| TIER_DIAMOND_0 | 4 |
# HugeMushroomBlock::Type
| Name | Value |
|---|---|
| Brown_2 | 0 |
| Red_6 | 1 |
# HurtByType
enum HurtByType : __int32
{
UNDEFINED_0 = 0x0,
HURT_BY_ACTOR = 0x1,
HURT_BY_PROJECTILE = 0x2,
HURT_BY_BLOCK = 0x3,
HurtByType_Count = 0x4,
};
# HorseInventoryEnum
enum HorseInventoryEnum : __int32
{
INV_SLOT_SADDLE = 0x0,
INV_SLOT_ARMOR = 0x1,
INV_BASE_COUNT = 0x2,
};
# HarvestFarmBlockGoal::Task
enum HarvestFarmBlockGoal::Task : __int32
{
NONE_9 = 0xFFFFFFFF,
REAP = 0x0,
SOW = 0x1,
};
# HorseIds
enum HorseIds : __int32
{
DATA_ID_HORSE_FLAGS = 0x10,
DATA_ID_TYPE = 0x13,
DATA_ID_TYPE_VARIANT = 0x14,
DATA_ID_OWNER_UUID = 0x15,
};
# HorseVariant
enum HorseVariant : __int32
{
VARIANT_WHITE = 0x0,
VARIANT_CREAMY = 0x1,
VARIANT_CHESTNUT = 0x2,
VARIANT_BROWN = 0x3,
VARIANT_BLACK = 0x4,
VARIANT_GRAY = 0x5,
VARIANT_DARKBROWN = 0x6,
VARIANT_COUNT = 0x7,
};
# HorseMarkings
enum HorseMarkings : __int32
{
MARKING_NONE = 0x0,
MARKING_WHITE_DETAILS = 0x1,
MARKING_WHITE_FIELDS = 0x2,
MARKING_WHITE_DOTS = 0x3,
MARKING_BLACK_DOTS = 0x4,
MARKING_COUNT = 0x5,
};
# HorseEquipContainerController::EquipSlot
enum HorseEquipContainerController::EquipSlot : __int32
{
SLOT_SADDLE = 0x0,
SLOT_ARMOR = 0x1,
};