# W
# WhitelistFile
Offset | Type | Name |
---|---|---|
0 | (32) const Core::HeapPathBuffer | mFilePath |
32 | (8) std::unique_ptr<Whitelist> | mWhitelist |
# WorldTemplateManager
Offset | Type | Name |
---|---|---|
0 | (8) PackManifestFactory * | mPackManifestFactory |
8 | (8) const IContentKeyProvider * | mKeyProvider |
16 | (8) PackSourceFactory * | mPackSourceFactory |
24 | (8) const Core::FilePathManager * | mFilePathManager |
32 | (8) std::unique_ptr<PackSource> | mLocalWorldSources |
40 | (24) std::vector<std::unique_ptr<WorldTemplateInfo>> | mWorldTemplates |
64 | (24) std::vector<PackIdVersion> | mLocalPremiumPackIds |
88 | (40) Bedrock::Threading::Mutex | mInitializeMutex |
128 | (1) std::atomic<bool> | mInitialized |
129 | (1) std::atomic<bool> | mStorageDirectoryChangeRequest |
136 | (1000) WorldTemplatePackManifest | mInvalidManifest |
1136 | (264) WorldTemplateInfo | mInvalidWorldTemplate |
1400 | (8) std::unique_ptr<WorldTemplateManagerProxy> | mProxy |
1408 | (8) std::unique_ptr<TaskGroup> | mInitTaskGroup |
1416 | (32) WorldTemplateManager::SortMethod | mSort |
# WorldTemplatePackManifest
Offset | Type | Name |
---|---|---|
0 | (992) PackManifest | baseclass_0 |
992 | (4) GameType | mGameType |
# WorldTemplateInfo
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mName |
32 | (32) std::string | mDescription |
64 | (32) std::string | mAuthors |
96 | (32) std::string | mVersion |
128 | (32) Core::HeapPathBuffer | mPath |
160 | (32) std::string | mGameType |
192 | (32) Core::HeapPathBuffer | mWorldIconPath |
224 | (1) bool | mWorldIconOverride |
232 | (8) const WorldTemplatePackManifest * | mManifest |
240 | (24) std::vector<std::reference_wrapper<WorldTemplatePackSource>> | mPacksInWorldTemplate |
# WorldTemplateManager::SortMethod
Offset | Type | Name |
---|---|---|
0 | (24) std::_Function_base | baseclass_0 |
24 | (8) std::function<bool (const std::unique_ptr<WorldTemplateInfo> &,const std::unique_ptr<WorldTemplateInfo> &)>::_Invoker_type | _M_invoker |
# WorldTemplateLevelData
Offset | Type | Name |
---|---|---|
0 | (24) ContentIdentity | mPremiumTemplateContentIdentity |
24 | (136) PackIdVersion | mWorldTemplateIdentity |
160 | (112) BaseGameVersion | mBaseGameVersion |
272 | (1) bool | mIsFromWorldTemplate |
273 | (1) bool | mIsWorldTemplateOptionLocked |
# WhitelistEntry
Offset | Type | Name |
---|---|---|
0 | (8) IJsonSerializable | baseclass_0 |
8 | (32) std::string | mName |
40 | (16) mce::UUID | mUuid |
56 | (32) std::string | mXuid |
88 | (1) bool | mIgnoresPlayerLimit |
# WeakPtr<Item>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<Item> * | pc |
# WeakRef<IFeature>
Offset | Type | Name |
---|---|---|
0 | (24) FeatureRefTraits::WeakStorage | baseclass_0 |
# WeakPtr<BlockLegacy>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<BlockLegacy> * | pc |
# WorldBlockTarget
Offset | Type | Name |
---|---|---|
0 | (8) IBlockPlacementTarget | baseclass_0 |
8 | (8) BlockSource * | mBlockSource |
# WebToken
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mHeader |
32 | (16) Json::Value | mHeaderInfo |
48 | (32) std::string | mData |
80 | (16) Json::Value | mDataInfo |
96 | (32) std::string | mSignature |
# Weak<Village>
Offset | Type | Name |
---|---|---|
0 | (16) std::__weak_ptr<Village,__gnu_cxx::_S_atomic> | baseclass_0 |
# WeightedChoices<float>
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<WeightedChoice<float>> | mChoices |
# WebSocketPacketData
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mIP |
# WorkerConfiguration
Offset | Type | Name |
---|---|---|
0 | (28) ThreadConfiguration:224 | baseclass_0 |
28 | (4) uint32_t | NumWorkers |
32 | (1) bool | SuppressProfiling |
# WorldPackHistory
Offset | Type | Name |
---|---|---|
0 | (136) PackIdVersion | mPackIdVersion |
136 | (32) std::string | mUnlocalizedName |
168 | (56) std::unordered_map<std::string,std::string> | mLocalizedNames |
224 | (4) int | mSubpackCount |
228 | (1) bool | mCanBeRedownloaded |
232 | (16) mce::UUID | mSourceUUID |
# WorldTemplateManagerProxyCallbacks
Offset | Type | Name |
---|---|---|
0 | (32) std::function<int (const std::string &)> | mFindTemplateIndexWithName |
# Whitelist::WhitelistEntryMatcher
Offset | Type | Name |
---|---|---|
0 | (32) std::string | mName |
32 | (32) std::string | mXuid |
# WaterMovementComponent
Offset | Type | Name |
---|---|---|
0 | (4) float | mDragFactor |
# Weak<POIInstance>
Offset | Type | Name |
---|---|---|
0 | (16) std::__weak_ptr<POIInstance,__gnu_cxx::_S_atomic> | baseclass_0 |
# Weak<Village>_0
Offset | Type | Name |
---|---|---|
0 | (16) std::__weak_ptr<Village,__gnu_cxx::_S_atomic>_0 | baseclass_0 |
# WitherBoss::canDestroy::$FE6D2CA3CB829B3D63F7D33F5A8B933E
Offset | Type | Name |
---|---|---|
0 | (8) const BlockLegacy * | legacyBlock |
# WeakPtr<BlockItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<BlockItem> * | pc |
# WeighedRandom::WeighedRandomItem
Offset | Type | Name |
---|---|---|
0 | (4) int | mRandomWeight |
# WeightedBiomeVector
Offset | Type | Name |
---|---|---|
0 | (24) std::_Vector_base<std::pair<Biome *,unsigned int>> | baseclass_0 |
# WeightedBiomeAttributes<HillsTransformation>
Offset | Type | Name |
---|---|---|
0 | (24) WeightedBiomeVector | mBiomes |
# WeightedBiomeAttributes<MutateBiomeTransformation>
Offset | Type | Name |
---|---|---|
0 | (24) WeightedBiomeVector | mBiomes |
# WorldGenClimateMappingAttributes
Offset | Type | Name |
---|---|---|
0 | (24) std::vector<WorldGenClimateMappingAttributes::WeightedTemperatureCategory> | mClimateMappings |
# WeightedBiomeAttributes<RiverTransformation>
Offset | Type | Name |
---|---|---|
0 | (24) WeightedBiomeVector | mBiomes |
# WeightedBiomeAttributes<ShoreTransformation>
Offset | Type | Name |
---|---|---|
0 | (24) WeightedBiomeVector | mBiomes |
# WorldChangeTransaction
Offset | Type | Name |
---|---|---|
0 | (8) BlockSource * | mSource |
8 | (8) std::unique_ptr<WorldChangeTransaction::Data> | mData |
# WeakRef<PerlinSimplexNoise>
Offset | Type | Name |
---|---|---|
0 | (16) SharePtrRefTraits<PerlinSimplexNoise>::WeakStorage | baseclass_0 |
# WoodlandMansionPieces::PlacementData
Offset | Type | Name |
---|---|---|
0 | (1) Rotation_0 | mRotation |
4 | (12) BlockPos | mPosition |
16 | (32) std::string | mWallType |
# WellKnownBiomeTags
Offset | Type | Name |
---|---|---|
0 | (16) WellKnownTagID | MONSTER_TAG_ID |
16 | (16) WellKnownTagID | ANIMAL_TAG_ID |
32 | (16) WellKnownTagID | OCEAN_TAG_ID |
48 | (16) WellKnownTagID | NETHER_TAG_ID |
64 | (16) WellKnownTagID | END_TAG_ID |
80 | (16) WellKnownTagID | MOOSHROOM_TAG_ID |
96 | (16) WellKnownTagID | PLAINS_TAG_ID |
112 | (16) WellKnownTagID | DESERT_TAG_ID |
128 | (16) WellKnownTagID | JUNGLE_TAG_ID |
144 | (16) WellKnownTagID | BAMBOO_JUNGLE_TAG_ID |
160 | (16) WellKnownTagID | TAIGA_TAG_ID |
176 | (16) WellKnownTagID | EXTREME_HILLS_TAG_ID |
192 | (16) WellKnownTagID | SAVANNA_TAG_ID |
208 | (16) WellKnownTagID | FROZEN_TAG_ID |
224 | (16) WellKnownTagID | COLD_TAG_ID |
240 | (16) WellKnownTagID | LUKEWARM_TAG_ID |
256 | (16) WellKnownTagID | WARM_TAG_ID |
272 | (16) WellKnownTagID | RIVER_TAG_ID |
288 | (16) WellKnownTagID | SWAMP_TAG_ID |
304 | (16) WellKnownTagID | BEACH_TAG_ID |
320 | (16) WellKnownTagID | FLOWER_FOREST_TAG_ID |
336 | (16) WellKnownTagID | FOREST_TAG_ID |
352 | (16) WellKnownTagID | BIRCH_TAG_ID |
368 | (16) WellKnownTagID | HILLS_TAG_ID |
384 | (16) WellKnownTagID | MUTATED_TAG_ID |
400 | (16) WellKnownTagID | EDGE_TAG_ID |
416 | (16) WellKnownTagID | PLATEAU_TAG_ID |
432 | (16) WellKnownTagID | DEEP_TAG_ID |
448 | (16) WellKnownTagID | MESA_TAG_ID |
464 | (16) WellKnownTagID | ICE_PLAINS_TAG_ID |
480 | (16) WellKnownTagID | ICE_TAG_ID |
496 | (16) WellKnownTagID | MOUNTAIN_TAG_ID |
512 | (16) WellKnownTagID | SHORE_TAG_ID |
528 | (16) WellKnownTagID | STONE_TAG_ID |
544 | (16) WellKnownTagID | ROOFED_TAG_ID |
560 | (16) WellKnownTagID | MEGA_TAG_ID |
576 | (16) WellKnownTagID | RARE_TAG_ID |
592 | (16) WellKnownTagID | NO_LEGACY_WORLDGEN_TAG_ID |
608 | (16) WellKnownTagID | OVERWORLD_TAG_ID |
624 | (16) WellKnownTagID | OVERWORLD_GEN_TAG_ID |
640 | (16) WellKnownTagID | FOREST_GEN_TAG_ID |
# WellKnownTagID
Offset | Type | Name |
---|---|---|
0 | (8) TagID | mTagID |
8 | (8) TagRegistry * | mTagRegistry |
# Weak<RopeSystem>
Offset | Type | Name |
---|---|---|
0 | (16) std::__weak_ptr<RopeSystem,__gnu_cxx::_S_atomic> | baseclass_0 |
# WebviewObserver
Offset | Type | Name |
---|---|---|
0 | (16) Core::Observer<WebviewObserver,Core::SingleThreadedLock> | baseclass_0 |
# WeakRefT<FeatureRefTraits>
Offset | Type | Name |
---|---|---|
0 | (24) FeatureRefTraits::WeakStorage | baseclass_0 |
# WanderingTraderScheduler
Offset | Type | Name |
---|---|---|
0 | (8) Level * | mLevel |
8 | (8) uint64_t | mTickToCheckIfSpawning |
16 | (1) bool | mSpawnWanderingTrader |
20 | (4) int | mDaysSinceLastSpawn |
24 | (8) ActorUniqueID | mWanderingTraderUUID |
# WorkerPool
Offset | Type | Name |
---|---|---|
0 | (1) const bool | mAsync |
8 | (24) std::vector<std::unique_ptr<BackgroundWorker>> | mWorkers |
32 | (32) std::string | mName |
64 | (64) BackgroundWorkerPerfInfo | mPerfInfo |
128 | (8) std::chrono::_V2::system_clock::time_point | mLastPerfInfoUpdate |
136 | (8) Scheduler * | mOwnerScheduler |
144 | (40) Bedrock::Threading::Mutex | mSuspendLock |
184 | (4) Bedrock::Threading::OSThreadPriority | mPoolPriority |
188 | (4) float | mMinBacklogDurationSeconds |
192 | (32) SpinLock | mPendingWorkQueueLock |
224 | (24) WorkerPool::PendingJobQueue | mPendingWorkQueue |
248 | (8) std::chrono::_V2::steady_clock::time_point | mNextPendingWorkTime |
256 | (248) BackgroundTaskQueue | mTaskQueue |
# WorkerPool::PendingJobQueue
Offset | Type | Name |
---|---|---|
0 | (24) MovePriorityQueue<std::shared_ptr<BackgroundTask>,BackgroundTask::PendingComparer>::Base | mC |
# Wolf::normalTick::$7EF7C94BEAB75C6CEF4ADFB99B570420
Offset | Type | Name |
---|---|---|
0 | (1) __int8[1] | gap0 |
# WitherBoss::aiStep::$7EF7C94BEAB75C6CEF4ADFB99B570420
Offset | Type | Name |
---|---|---|
0 | (1) __int8[1] | gap0 |
# WeightedChoice<DefinitionTrigger>
Offset | Type | Name |
---|---|---|
0 | (128) DefinitionTrigger | mValue |
128 | (4) WeighedRandom::WeighedRandomItem | mRandomItem |
# Witch::updateEntitySpecificMolangVariables::$7EF7C94BEAB75C6CEF4ADFB99B570420
Offset | Type | Name |
---|---|---|
0 | (1) __int8[1] | gap0 |
# WeakPtr<ShovelItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<ShovelItem> * | pc |
# WeakPtr<PickaxeItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<PickaxeItem> * | pc |
# WeakPtr<HatchetItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<HatchetItem> * | pc |
# WeakPtr<FlintAndSteelItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<FlintAndSteelItem> * | pc |
# WeakPtr<BowItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<BowItem> * | pc |
# WeakPtr<ArrowItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<ArrowItem> * | pc |
# WeakPtr<CoalItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<CoalItem> * | pc |
# WeakPtr<WeaponItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<WeaponItem> * | pc |
# WeakPtr<BlockPlanterItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<BlockPlanterItem> * | pc |
# WeakPtr<HoeItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<HoeItem> * | pc |
# WeakPtr<ShieldItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<ShieldItem> * | pc |
# WeakPtr<BucketItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<BucketItem> * | pc |
# WeakPtr<MinecartItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<MinecartItem> * | pc |
# WeakPtr<RedStoneDustItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<RedStoneDustItem> * | pc |
# WeakPtr<SnowballItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<SnowballItem> * | pc |
# WeakPtr<BoatItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<BoatItem> * | pc |
# WeakPtr<EnchantedBookItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<EnchantedBookItem> * | pc |
# WeakPtr<EggItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<EggItem> * | pc |
# WeakPtr<CompassItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<CompassItem> * | pc |
# WeakPtr<FishingRodItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<FishingRodItem> * | pc |
# WeakPtr<ClockItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<ClockItem> * | pc |
# WeakPtr<DyePowderItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<DyePowderItem> * | pc |
# WeakPtr<BedItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<BedItem> * | pc |
# WeakPtr<MapItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<MapItem> * | pc |
# WeakPtr<ShearsItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<ShearsItem> * | pc |
# WeakPtr<EnderpearlItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<EnderpearlItem> * | pc |
# WeakPtr<PotionItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<PotionItem> * | pc |
# WeakPtr<BottleItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<BottleItem> * | pc |
# WeakPtr<EnderEyeItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<EnderEyeItem> * | pc |
# WeakPtr<MobPlacerItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<MobPlacerItem> * | pc |
# WeakPtr<ExperiencePotionItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<ExperiencePotionItem> * | pc |
# WeakPtr<FireChargeItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<FireChargeItem> * | pc |
# WeakPtr<WritableBookItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<WritableBookItem> * | pc |
# WeakPtr<WrittenBookItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<WrittenBookItem> * | pc |
# WeakPtr<EmptyMapItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<EmptyMapItem> * | pc |
# WeakPtr<SkullItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<SkullItem> * | pc |
# WeakPtr<CarrotOnAStickItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<CarrotOnAStickItem> * | pc |
# WeakPtr<FireworksItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<FireworksItem> * | pc |
# WeakPtr<TridentItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<TridentItem> * | pc |
# WeakPtr<ArmorStandItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<ArmorStandItem> * | pc |
# WeakPtr<DoorItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<DoorItem> * | pc |
# WeakPtr<SplashPotionItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<SplashPotionItem> * | pc |
# WeakPtr<ArmorItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<ArmorItem> * | pc |
# WeakPtr<BannerItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<BannerItem> * | pc |
# WeakPtr<SuspiciousStewItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<SuspiciousStewItem> * | pc |
# WeakPtr<CameraItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<CameraItem> * | pc |
# WeakPtr<CompoundItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<CompoundItem> * | pc |
# WeakPtr<IceBombItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<IceBombItem> * | pc |
# WeakPtr<BalloonItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<BalloonItem> * | pc |
# WeakPtr<MedicineItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<MedicineItem> * | pc |
# WeakPtr<SparklerItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<SparklerItem> * | pc |
# WeakPtr<GlowStickItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<GlowStickItem> * | pc |
# WeakPtr<AuxDataBlockItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<AuxDataBlockItem> * | pc |
# WeakPtr<ClothBlockItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<ClothBlockItem> * | pc |
# WeakPtr<StoneSlabBlockItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<StoneSlabBlockItem> * | pc |
# WeakPtr<CoralFanBlockItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<CoralFanBlockItem> * | pc |
# WeakPtr<SeaPickleBlockItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<SeaPickleBlockItem> * | pc |
# WeakPtr<SaplingBlockItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<SaplingBlockItem> * | pc |
# WeakPtr<LeafBlockItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<LeafBlockItem> * | pc |
# WeakPtr<WoodSlabBlockItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<WoodSlabBlockItem> * | pc |
# WeakPtr<WaterLilyBlockItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<WaterLilyBlockItem> * | pc |
# WeakPtr<TopSnowBlockItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<TopSnowBlockItem> * | pc |
# WeakPtr<ShulkerBoxBlockItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<ShulkerBoxBlockItem> * | pc |
# WeakPtr<BambooBlockItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<BambooBlockItem> * | pc |
# WeakPtr<ScaffoldingBlockItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<ScaffoldingBlockItem> * | pc |
# WeakPtr<BellBlockItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<BellBlockItem> * | pc |
# WeakPtr<ChemistryAuxDataBlockItem>
Offset | Type | Name |
---|---|---|
0 | (8) SharedCounter<ChemistryAuxDataBlockItem> * | pc |
# WeakRefT<SharePtrRefTraits<PerlinSimplexNoise> >
Offset | Type | Name |
---|---|---|
0 | (16) SharePtrRefTraits<PerlinSimplexNoise>::WeakStorage | baseclass_0 |
# WeightedRandomFeature::WeightedFeatureReference
Offset | Type | Name |
---|---|---|
0 | (24) WeakRef<IFeature> | mFeature |
24 | (4) float | mWeight |
# WeightedChoice<float>
Offset | Type | Name |
---|---|---|
0 | (4) float | mValue |
4 | (4) WeighedRandom::WeighedRandomItem | mRandomItem |
# WeakRefT<EntityRegistryRefTraits>
Offset | Type | Name |
---|---|---|
0 | (16) EntityRegistryRefTraits::WeakStorage | baseclass_0 |
# WildcardCommandSelector<Actor>
Offset | Type | Name |
---|---|---|
0 | (168) CommandSelectorBase | baseclass_0 |
# WanderingTrader::updateEntitySpecificMolangVariables::$7EF7C94BEAB75C6CEF4ADFB99B570420
Offset | Type | Name |
---|---|---|
0 | (1) __int8[1] | gap0 |
# WorldTemplateManagerProxy
struct WorldTemplateManagerProxy
{
const WorldTemplateManagerProxyCallbacks mCallbacks;
};
# Whitelist
struct __cppobj Whitelist : IJsonSerializable
{
std::vector<WhitelistEntry> mEntries;
std::function<void ()> mSyncCallback;
};
# WorldTemplatePackSource
struct __cppobj __attribute__((aligned(8))) WorldTemplatePackSource : DirectoryPackSource
{
const WorldTemplateManager *mWorldTemplateManager;
mce::UUID mWorldTemplateId;
bool mHasValidPathSet;
};
# WorldHistoryPackSource
struct __cppobj __attribute__((aligned(8))) WorldHistoryPackSource : PackSource
{
Core::HeapPathBuffer mPathToHistoryFile;
PackType mPackType;
std::vector<std::unique_ptr<Pack>> mPacks;
WorldPacksHistoryFile mWorldHistoryPacksFile;
bool mDiscovered;
bool mNeedsSaving;
};
# WhitelistCommand
struct __cppobj WhitelistCommand : Command
{
WhitelistCommand::Action mAction;
std::string mName;
};
# WeakStorageEntity
struct WeakStorageEntity
{
WeakRefT<EntityRegistryRefTraits> mRegistry;
std::optional<EntityId> mEntity;
};
# WeakStorageSharePtr<EntityRegistry>
struct WeakStorageSharePtr<EntityRegistry>
{
std::weak_ptr<EntityRegistry> mHandle;
};
# WeakRefT<EntityRefTraits>
struct __cppobj WeakRefT<EntityRefTraits> : EntityRefTraits::WeakStorage
{
};
# WeightedRandomFeature
struct __cppobj WeightedRandomFeature : IFeature
{
std::vector<WeightedRandomFeature::WeightedFeatureReference> mFeatureReferences;
};
# WaterlilyFeature
struct __cppobj WaterlilyFeature : Feature
{
};
# WorldChangeTransaction::Data
struct WorldChangeTransaction::Data
{
std::unordered_map<BlockPos,BlockChange> changes;
};
# WeakStorageFeature
struct WeakStorageFeature
{
std::optional<std::reference_wrapper<FeatureRegistry> > mRegistry;
size_t mIndex;
};
# WorldGenerator
struct WorldGenerator
{
int (**_vptr$WorldGenerator)(void);
std::unique_ptr<HardcodedSpawnAreaRegistry> mHardcodedSpawnTypes;
};
# Weather
struct __cppobj Weather : LevelListener
{
PerlinSimplexNoise mNoise;
int mTick;
float mORainLevel;
float mRainLevel;
float mTargetRainLevel;
float mOLightningLevel;
float mLightningLevel;
float mTargetLightningLevel;
float mFogLevel;
int mSkyFlashTime;
Dimension *mDimension;
};
# WeighedRandom
struct WeighedRandom
{
__int8 gap0[1];
};
# WoodlandMansionFeature
struct __cppobj WoodlandMansionFeature : StructureFeature:1760
{
int mFeatureSpacing;
int mMinFeatureSeparation;
std::vector<int> mAllowedBiomes;
OverworldGenerator *mLevelSource;
};
# WoodlandMansionStart
struct __cppobj WoodlandMansionStart : StructureStart
{
Rotation_0 mRotationGenerated;
BlockPos mPositionGenerated;
};
# WebviewDownloadInfo
struct WebviewDownloadInfo
{
std::string mContentDisposition;
std::string mMimeType;
std::string mOriginalURL;
std::string mURL;
uint32_t mId;
std::string mSuggestedFileName;
std::string mFullPath;
int64_t mReceivedBytes;
int64_t mTotalBytes;
int64_t mCurrentSpeed;
int mPercentComplete;
time_t mStartTime;
time_t mEndTime;
};
# WeightedChoices<DefinitionTrigger>
struct WeightedChoices<DefinitionTrigger>
{
std::vector<WeightedChoice<DefinitionTrigger>> mChoices;
};
# WorldPacksHistoryFile
struct WorldPacksHistoryFile
{
std::vector<WorldPackHistory> mPacks;
};
# WorldSessionEndPoint
struct __cppobj __attribute__((aligned(8))) WorldSessionEndPoint : ContentLogEndPoint
{
IMinecraftEventing *mEventing;
bool mIsEnabled;
};
# WireframeQueue
struct WireframeQueue
{
std::unordered_map<BlockPos,Wireframe> mQueue;
};
# Weak<VillageLegacy>
typedef std::weak_ptr<VillageLegacy> Weak<VillageLegacy>;
# WalkAnimationSpeedDescription
struct __cppobj __attribute__((aligned(8))) WalkAnimationSpeedDescription : PropertyDescription
{
float mValue;
};
# WantsJockeyDescription
struct __cppobj WantsJockeyDescription : PropertyDescription
{
};
# WASDControlledDescription
struct __cppobj WASDControlledDescription : PropertyDescription
{
};
# WaterMovementDescription
struct __cppobj __attribute__((aligned(8))) WaterMovementDescription : ComponentDescription
{
float mDragFactor;
};
# WorldSystems
struct WorldSystems
{
__int8 gap0[1];
};
# Wolf
struct __cppobj __attribute__((aligned(8))) Wolf : Animal
{
float mShakeAnim;
float mShakeAnimO;
float mInterestedAngle;
float mInterestedAngleO;
bool mIsWet;
bool mIsShaking;
};
# Witch
struct __cppobj __attribute__((aligned(8))) Witch : HumanoidMonster
{
int mUsingTime;
};
# WitherBoss
struct __cppobj __attribute__((aligned(8))) WitherBoss : Monster
{
int MAX_SHIELD_HEALTH;
int mTimeBeforeMoving;
float mNewXPos;
int mShieldHealth;
Vec2 mHeadRots[3];
Vec2 mOldHeadRots[3];
int mNextHeadUpdate[3];
int mIdleHeadUpdates[3];
int mDestroyBlocksTick;
int mHealthThreshold;
int mPhase;
bool mWantsToExplode;
bool mCharging;
Vec3 mChargeDirection;
int mChargeFrames;
int mPreparingCharge;
int mProjectileCounter;
int mSpawningFrames;
int mShieldFlicker;
int mTimeTillNextShot;
int mFireRate;
float mSpinSpeed;
float mOverlayAlpha;
int mStunTimer;
int mFramesTillMove;
bool mWantsMove;
bool mIsPathing;
int mMaxHealth;
int mNumSkeletons;
int mMaxSkeletons;
int mDyingFrames;
int mMovementTime;
int mHealthIntervals;
int mLastHealthValue;
int mDelayShot;
int mTimeSinceLastShot;
float mAttackRange;
bool mSecondVolley;
float mSwellAmount;
float mOldSwellAmount;
int mMainHeadAttackCountdown;
std::unique_ptr<ActorDamageSource> mDeathSource;
int mlastFiredHead;
};
# WitherSkull
struct __cppobj WitherSkull : Fireball:17696
{
int mLifetime;
};
# WallClimberPathNavigation
struct __cppobj __attribute__((aligned(8))) WallClimberPathNavigation : PathNavigation
{
BlockPos mPathToPosition;
};
# WaterBoundPathNavigation
struct __cppobj __attribute__((aligned(8))) WaterBoundPathNavigation : PathNavigation
{
bool mAllowRiverFollow;
bool mFollowingRiver;
int mHeadingTicks;
float mCenteredThreshold;
float mLookAheadDistance;
float mMinDepth;
float mMaxDepth;
float mSteerDampening;
float mTerrainAvoidDistance;
float mXBodyRotation;
float mYBodyRotation;
float mZBodyRotation;
};
# WorkGoal
struct __cppobj WorkGoal : MoveToPOIGoal
{
POIType mPOIType;
int mGoalCooldownMax;
int mCooldownTick;
int mGoalActiveMax;
int mActiveTick;
int mSoundIntervalMin;
int mSoundIntervalMax;
int mSoundTick;
int mSoundTickMax;
bool mCanWorkInRain;
bool mCanRainAtLocation;
int mRainCheckCooldownTick;
int mWorkInRainTolerance;
const DefinitionTrigger mOnArrival;
bool mHasEverReachedJobsite;
LevelSoundEvent mSoundEvent;
};
# WitherRandomAttackPosGoal
struct __cppobj __attribute__((aligned(8))) WitherRandomAttackPosGoal : RandomStrollGoal:528
{
bool mIsPathing;
};
# WitherTargetHighestDamage
struct __cppobj WitherTargetHighestDamage : TargetGoal
{
WitherBoss *mWitherBoss;
Mob *mTarget;
};
# WaterAnimal
struct __cppobj WaterAnimal : Mob
{
};
# WitherDoNothingGoal
struct __cppobj WitherDoNothingGoal : Goal
{
WitherBoss *mWitherBoss;
};
# WanderingTrader
struct __cppobj __attribute__((aligned(8))) WanderingTrader : Mob
{
float mRaiseArmValue;
};
# WeakPtr<AirBlockItem>
struct WeakPtr<AirBlockItem>
{
SharedCounter<AirBlockItem> *pc;
};
# WeaponItem
struct __cppobj WeaponItem : Item
{
int mDamage;
const Item::Tier *mTier;
};
# WeakPtr<HangingActorItem>
struct WeakPtr<HangingActorItem>
{
SharedCounter<HangingActorItem> *pc;
};
# WeakPtr<SignItem>
struct WeakPtr<SignItem>
{
SharedCounter<SignItem> *pc;
};
# WritableBookItem
struct __cppobj WritableBookItem : Item
{
};
# WrittenBookItem
struct __cppobj WrittenBookItem : Item
{
};
# WeakPtr<FireworkChargeItem>
struct WeakPtr<FireworkChargeItem>
{
SharedCounter<FireworkChargeItem> *pc;
};
# WeakPtr<HorseArmorItem>
struct WeakPtr<HorseArmorItem>
{
SharedCounter<HorseArmorItem> *pc;
};
# WeakPtr<RecordItem>
struct WeakPtr<RecordItem>
{
SharedCounter<RecordItem> *pc;
};
# WeakPtr<LeadItem>
struct WeakPtr<LeadItem>
{
SharedCounter<LeadItem> *pc;
};
# WeakPtr<EndCrystalItem>
struct WeakPtr<EndCrystalItem>
{
SharedCounter<EndCrystalItem> *pc;
};
# WeakPtr<LingeringPotionItem>
struct WeakPtr<LingeringPotionItem>
{
SharedCounter<LingeringPotionItem> *pc;
};
# WeakPtr<CrossbowItem>
struct WeakPtr<CrossbowItem>
{
SharedCounter<CrossbowItem> *pc;
};
# WeakPtr<BannerPatternItem>
struct WeakPtr<BannerPatternItem>
{
SharedCounter<BannerPatternItem> *pc;
};
# WeakPtr<ChemistryItem>
struct WeakPtr<ChemistryItem>
{
SharedCounter<ChemistryItem> *pc;
};
# WeakPtr<RapidFertilizerItem>
struct WeakPtr<RapidFertilizerItem>
{
SharedCounter<RapidFertilizerItem> *pc;
};
# WoodSlabBlockItem
struct __cppobj WoodSlabBlockItem : SlabBlockItem
{
};
# WaterLilyBlockItem
struct __cppobj WaterLilyBlockItem : BlockItem
{
};
# WeakPtr<ElementBlockItem>
struct WeakPtr<ElementBlockItem>
{
SharedCounter<ElementBlockItem> *pc;
};
# WeaponRecipes
struct WeaponRecipes
{
__int8 gap0[1];
};
# WeakRef<EntityId>
typedef WeakRefT<EntityRefTraits> WeakRef<EntityId>;
# Wireframe
struct Wireframe
{
BlockPos mPos;
BlockPos mBox;
std::array<WireframeQuad,24> mQuadList;
};
# WireframeQuad
struct WireframeQuad
{
std::array<Vec3,4> mQuad;
int mColor;
};
# WeakStorageSharePtr<PerlinSimplexNoise>
struct WeakStorageSharePtr<PerlinSimplexNoise>
{
std::weak_ptr<PerlinSimplexNoise> mHandle;
};
# WorldGenClimateMappingAttributes::WeightedTemperatureCategory
struct WorldGenClimateMappingAttributes::WeightedTemperatureCategory
{
BiomeTemperatureCategory mTemperature;
uint32_t mWeight;
};
# WebBlock
struct __cppobj WebBlock : BlockLegacy
{
};
# WorkbenchBlock
struct __cppobj WorkbenchBlock : BlockLegacy
{
};
# WaterlilyBlock
struct __cppobj WaterlilyBlock : BushBlock
{
};
# WallBlock
struct __cppobj WallBlock : BlockLegacy
{
};
# WoodButtonBlock
struct __cppobj __attribute__((aligned(8))) WoodButtonBlock : ButtonBlock
{
};
# WeightedPressurePlateBlock
struct __cppobj __attribute__((aligned(8))) WeightedPressurePlateBlock : BasePressurePlateBlock
{
const int maxWeight;
};
# WoodSlabBlock
struct __cppobj WoodSlabBlock : SlabBlock
{
};
# WoolCarpetBlock
struct __cppobj WoolCarpetBlock : BlockLegacy
{
};
# WoodBlock
struct __cppobj WoodBlock : RotatedPillarBlock
{
};
# WitherRoseBlock
struct __cppobj __attribute__((aligned(8))) WitherRoseBlock : FlowerBlock
{
};
# WorldLimitChunkSource
struct __cppobj WorldLimitChunkSource : ChunkSource
{
std::shared_ptr<LevelChunk> mInvisibleWallChunk;
const Bounds mLimitArea;
};
# WoodlandMansionPieces::MansionGrid
struct WoodlandMansionPieces::MansionGrid
{
Unique<WoodlandMansionPieces::SimpleGrid> mBaseGrid;
Unique<WoodlandMansionPieces::SimpleGrid> mThirdFloorGrid;
std::vector<std::unique_ptr<WoodlandMansionPieces::SimpleGrid>> mFloorRooms;
int mEntranceX;
int mEntranceY;
Random *mRandom;
};
# WoodlandMansionPieces::SimpleGrid
struct __attribute__((aligned(8))) WoodlandMansionPieces::SimpleGrid
{
std::vector<std::vector<int>> mGrid;
int mWidth;
int mHeight;
int mValueIfOutside;
};
# WoodlandMansionPieces::MansionPiecePlacer
struct WoodlandMansionPieces::MansionPiecePlacer
{
StructureManager *mStructureManager;
Random *mRandom;
int mStartX;
int mStartY;
};
# WoodlandMansionPieces::FloorRoomCollection
struct WoodlandMansionPieces::FloorRoomCollection
{
int (**_vptr$FloorRoomCollection)(void);
};
# WoodlandMansionPieces::FirstFloorRoomCollection
struct __cppobj WoodlandMansionPieces::FirstFloorRoomCollection : WoodlandMansionPieces::FloorRoomCollection
{
};
# WoodlandMansionPieces::SecondFloorRoomCollection
struct __cppobj WoodlandMansionPieces::SecondFloorRoomCollection : WoodlandMansionPieces::FloorRoomCollection
{
};
# WoodlandMansionPieces::ThirdFloorRoomCollection
struct __cppobj WoodlandMansionPieces::ThirdFloorRoomCollection : WoodlandMansionPieces::SecondFloorRoomCollection
{
};
# WoodlandMansionPieces::WoodlandMansionPiece
struct __cppobj WoodlandMansionPieces::WoodlandMansionPiece : TemplateStructurePiece
{
StructureManager *mStructureManager;
std::string mTemplateName;
Rotation_0 mRotation;
Mirror_0 mMirror;
BlockPos mPosition;
std::vector<BlockPos> mVindicatorPositions;
std::vector<BlockPos> mEvokerPositions;
};
# WoodlandMansionPieces
struct WoodlandMansionPieces
{
__int8 gap0[1];
};
# WeightedBiomeReference
typedef std::pair<Biome *,unsigned int> WeightedBiomeReference;
# WorldBuilderCommand
struct __cppobj WorldBuilderCommand : Command
{
};
# WildcardActorSelector
typedef WildcardCommandSelector<Actor> WildcardActorSelector;
# WSServerCommand
struct __cppobj WSServerCommand : Command
{
CommandRawText mServerIP;
};
# WeatherCommand
struct __cppobj __attribute__((aligned(8))) WeatherCommand : Command
{
WeatherCommand::WeatherRequest mRequest;
WeatherCommand::WeatherType mType;
int mDuration;
};
# WaitDefinition
struct __cppobj WaitDefinition : BehaviorDefinition
{
int mDuration;
std::string mDurationId;
};
# WaitNode
struct __cppobj WaitNode : BehaviorNode
{
std::chrono::seconds mDuration;
std::chrono::_V2::steady_clock::time_point mStart;
};
# WaitTicksDefinition
struct __cppobj WaitTicksDefinition : BehaviorDefinition
{
int mTicks;
std::string mTicksId;
};
# WaitTicksNode
struct __cppobj __attribute__((aligned(8))) WaitTicksNode : BehaviorNode:480
{
int mMaxTicks;
int mCurrTicks;
};
# WSAStartupSingleton
struct WSAStartupSingleton
{
__int8 gap0[1];
};