# Q
# QueryFunctionAccessor
Offset | Type | Name |
---|---|---|
0 | (24) std::_Function_base | baseclass_0 |
24 | (8) std::function<float (RenderParams &,const std::vector<float> &)>::_Invoker_type | _M_invoker |
# QuartzBlockBlock
struct __cppobj QuartzBlockBlock : RotatedPillarBlock
{
};
# QueryTargetCommand
struct __cppobj QueryTargetCommand : Command
{
ActorSelector mTargets;
};