# Q
# QueryFunctionAccessor
 | Offset | Type | Name | 
|---|---|---|
| 0 | (24) std::_Function_base | baseclass_0 | 
| 24 | (8) std::function<float (RenderParams &,const std::vector<float> &)>::_Invoker_type | _M_invoker | 
# QuartzBlockBlock
 struct __cppobj QuartzBlockBlock : RotatedPillarBlock
{
};
# QueryTargetCommand
 struct __cppobj QueryTargetCommand : Command
{
  ActorSelector mTargets;
};