# Q

# QueryFunctionAccessor

Offset Type Name
0 (24) std::_Function_base baseclass_0
24 (8) std::function<float (RenderParams &,const std::vector<float> &)>::_Invoker_type _M_invoker

# QuartzBlockBlock

struct __cppobj QuartzBlockBlock : RotatedPillarBlock
{
};

# QueryTargetCommand

struct __cppobj QueryTargetCommand : Command
{
  ActorSelector mTargets;
};